Refactor TypeScript interfaces and types across multiple files for consistency and clarity
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- Updated metadata interfaces in `metaData.ts` for improved readability.
- Refactored `mics.ts` types to enhance structure and maintainability.
- Added `Invasion` type to `mocDetail.ts` and `peakDetail.ts` for new functionality.
- Simplified modal configuration in `modelConfig.ts`.
- Cleaned up monster detail interfaces in `monsterDetail.ts`.
- Enhanced battle configuration types in `pfDetail.ts` to include `Invasion`.
- Updated JSON schemas in `srtools.zod.ts` to use `nullish` for optional fields.
- Introduced new skills-lock.json for skill management.
- Added global type declarations for CSS and SCSS modules in `global.d.ts`.
This commit is contained in:
2026-08-27 00:41:35 +07:00
parent 7699ac7139
commit 73b6fc268f
133 changed files with 16116 additions and 14971 deletions
+23 -23
View File
@@ -8,27 +8,27 @@ export function randomPartition(sum: number, parts: number): number[] {
const raw = Array.from({ length: parts }, () => Math.random());
const total = raw.reduce((a, b) => a + b, 0);
const result = raw.map(r => Math.floor((r / total) * (sum - parts)) + 1);
let diff = sum - result.reduce((a, b) => a + b, 0);
while (diff !== 0) {
for (let i = 0; i < result.length && diff !== 0; i++) {
if (diff > 0) {
result[i]++;
diff--;
} else if (result[i] > 1) {
result[i]--;
diff++;
}
}
}
return result;
}
export function randomStep(x: number): number {
let total = 0;
for (let i = 0; i < x; i++) {
total += Math.floor(Math.random() * 3);
}
return total;
const result = raw.map(r => Math.floor((r / total) * (sum - parts)) + 1);
let diff = sum - result.reduce((a, b) => a + b, 0);
while (diff !== 0) {
for (let i = 0; i < result.length && diff !== 0; i++) {
if (diff > 0) {
result[i]++;
diff--;
} else if (result[i] > 1) {
result[i]--;
diff++;
}
}
}
return result;
}
export function randomStep(x: number): number {
let total = 0;
for (let i = 0; i < x; i++) {
total += Math.floor(Math.random() * 3);
}
return total;
}