Refactor TypeScript interfaces and types across multiple files for consistency and clarity
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- Updated metadata interfaces in `metaData.ts` for improved readability. - Refactored `mics.ts` types to enhance structure and maintainability. - Added `Invasion` type to `mocDetail.ts` and `peakDetail.ts` for new functionality. - Simplified modal configuration in `modelConfig.ts`. - Cleaned up monster detail interfaces in `monsterDetail.ts`. - Enhanced battle configuration types in `pfDetail.ts` to include `Invasion`. - Updated JSON schemas in `srtools.zod.ts` to use `nullish` for optional fields. - Introduced new skills-lock.json for skill management. - Added global type declarations for CSS and SCSS modules in `global.d.ts`.
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-23
@@ -8,27 +8,27 @@ export function randomPartition(sum: number, parts: number): number[] {
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const raw = Array.from({ length: parts }, () => Math.random());
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const total = raw.reduce((a, b) => a + b, 0);
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const result = raw.map(r => Math.floor((r / total) * (sum - parts)) + 1);
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let diff = sum - result.reduce((a, b) => a + b, 0);
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while (diff !== 0) {
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for (let i = 0; i < result.length && diff !== 0; i++) {
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if (diff > 0) {
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result[i]++;
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diff--;
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} else if (result[i] > 1) {
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result[i]--;
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diff++;
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}
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}
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}
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return result;
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}
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export function randomStep(x: number): number {
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let total = 0;
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for (let i = 0; i < x; i++) {
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total += Math.floor(Math.random() * 3);
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}
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return total;
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const result = raw.map(r => Math.floor((r / total) * (sum - parts)) + 1);
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let diff = sum - result.reduce((a, b) => a + b, 0);
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while (diff !== 0) {
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for (let i = 0; i < result.length && diff !== 0; i++) {
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if (diff > 0) {
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result[i]++;
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diff--;
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} else if (result[i] > 1) {
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result[i]--;
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diff++;
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}
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}
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}
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return result;
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}
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export function randomStep(x: number): number {
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let total = 0;
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for (let i = 0; i < x; i++) {
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total += Math.floor(Math.random() * 3);
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}
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return total;
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}
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