Refactor TypeScript interfaces and types across multiple files for consistency and clarity
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- Updated metadata interfaces in `metaData.ts` for improved readability.
- Refactored `mics.ts` types to enhance structure and maintainability.
- Added `Invasion` type to `mocDetail.ts` and `peakDetail.ts` for new functionality.
- Simplified modal configuration in `modelConfig.ts`.
- Cleaned up monster detail interfaces in `monsterDetail.ts`.
- Enhanced battle configuration types in `pfDetail.ts` to include `Invasion`.
- Updated JSON schemas in `srtools.zod.ts` to use `nullish` for optional fields.
- Introduced new skills-lock.json for skill management.
- Added global type declarations for CSS and SCSS modules in `global.d.ts`.
This commit is contained in:
2026-08-27 00:41:35 +07:00
parent 7699ac7139
commit 73b6fc268f
133 changed files with 16116 additions and 14971 deletions
+5 -2
View File
@@ -225,6 +225,7 @@
"details": "详情",
"normal": "普通攻击",
"bpskill": "技能",
"assist": "协战技",
"maze": "秘技",
"ultra": "终结技",
"servantskill": "忆灵技能",
@@ -284,6 +285,8 @@
"trailblazer": "开拓者",
"listExtraEffect": "额外效果列表",
"extra": "额外",
"customLineup": "自定义阵容"
"customLineup": "自定义阵容",
"def": "防御力",
"language": "语言"
}
}
}