{
"1001": {
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"Japanese": "...",
"Korean": "...",
"English": "..."
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"Rarity": "CombatPowerAvatarRarityType4",
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"SPNeed": 120,
"BaseType": "Knight",
"DamageType": "Ice",
"Ranks": {
"1": {
"Id": 100101,
"Name": "기억 속 그대",
"Desc": "필살기로 목표를 1기 빙결할 때마다 Mar. 7th가 에너지를 #1[i]pt 회복한다",
"ParamList": [
6
],
"Extra": {}
},
"2": {
"Id": 100102,
"Name": "기억 속 그것",
"Desc": "전투 진입 시 현재 HP 백분율이 가장 낮은 아군에게 Mar. 7th 방어력 #1[i]%+#3[i]만큼의 실드를 제공한다. 지속 시간: #2[i]턴",
"ParamList": [
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3,
320
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"Extra": {}
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"3": {
"Id": 100103,
"Name": "기억 속 모든 것",
"Desc": "필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
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"Name": "더 이상 잃기 싫어",
"Desc": "턴마다 발동할 수 있는 특성의 반격 효과 횟수가 1회 증가한다. 반격으로 가하는 피해량이 증가하고, 증가 수치는 Mar. 7th 방어력의 #1[i]%이다",
"ParamList": [
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"Extra": {
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"Desc": "목표가 공격을 받으면 자동으로 발동되는 효과. 공격자에게 추가로 공격을 1회 발동한다.\\n반격은 추가 공격으로 간주한다",
"Param": []
}
}
},
"5": {
"Id": 100105,
"Name": "더 이상 잊기 싫어",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 100106,
"Name": "그냥 이대로 계속…",
"Desc": "전투 스킬이 제공하는 실드의 가호 아래 아군은 턴이 시작될 때마다 각자의 HP 최대치 #1[i]%+#2[i]만큼 HP를 회복한다",
"ParamList": [
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"Extra": {}
}
},
"Skills": {
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"Id": 100101,
"Name": "극저온의 화살",
"Desc": "지정된 단일 적에게 Mar. 7th 공격력의 #1[i]%만큼 얼음 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 얼음 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
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"BPNeed": -0.9999999997671694,
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},
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"Name": "귀여움이 곧 정의",
"Desc": "지정된 단일 아군에게 Mar. 7th 방어력 #1[i]%+#4[i]만큼의 피해를 상쇄할 수 있는 실드를 제공한다. 지속 시간: #2[i]턴\\n해당 목표의 현재 HP 백분율이 #3[i]% 이상이면, 적에게 피격될 확률이 대폭 증가한다",
"SimpleDesc": "단일 아군에게 실드를 부여한다",
"Type": "BPSkill",
"Tag": "Defence",
"SPBase": 30,
"BPNeed": 1,
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"13": {
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},
"100103": {
"Id": 100103,
"Name": "얼음 화살비의 시간",
"Desc": "모든 적에게 Mar. 7th 공격력의 #1[i]%만큼 얼음 속성 피해를 가한다. 피격된 적은 #2[i]%의 기본 확률로 빙결 상태에 빠진다, 지속 시간: #3[i]턴\\n빙결 상태의 적은 행동이 불가할 뿐만 아니라 턴이 시작될 때마다 Mar. 7th 공격력의 #4[i]%만큼 얼음 속성 추가 피해를 받는다",
"SimpleDesc": "모든 적에게 얼음 속성 피해를 가하고 일정 확률로 빙결 상태를 부여한다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000005": {
"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
},
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
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1.800000000745058,
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1,
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}
},
"100104": {
"Id": 100104,
"Name": "소녀의 특권",
"Desc": "실드를 보유한 아군이 적에게 피격되면 Mar. 7th는 즉시 공격자에게 반격을 발동하여 Mar. 7th 공격력의 #1[i]%만큼 얼음 속성 피해를 가한다. 해당 효과는 턴마다 #2[i]회 발동할 수 있다",
"SimpleDesc": "실드를 보유한 아군이 적에게 피격된 후, Mar. 7th가 즉시 해당 적에게 반격해 소량의 얼음 속성 피해를 가한다",
"Type": null,
"Tag": "SingleAttack",
"SPBase": 10,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000003": {
"Name": "반격",
"Desc": "목표가 공격을 받으면 자동으로 발동되는 효과. 공격자에게 추가로 공격을 1회 발동한다.\\n반격은 추가 공격으로 간주한다",
"Param": []
}
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"ItemID": 241,
"ItemNum": 1,
"Rarity": "SuperRare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110501,
"ItemNum": 1,
"Rarity": "VeryRare"
}
],
"MaxLevel": 1,
"ParamList": [
1
],
"PointID": 1001102,
"PointName": "가호",
"PointDesc": "전투 스킬이 제공하는 실드의 지속 시간이 #1[i]턴 증가한다",
"PointTriggerKey": 7,
"PointType": 3,
"PrePoint": [
1001201
],
"StatusAddList": [],
"Extra": {}
}
},
"Point08": {
"1": {
"Anchor": "Point08",
"AvatarPromotionLimit": 6,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1001_SkillTree3.png",
"LevelUpSkillID": [],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 128000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110143,
"ItemNum": 6,
"Rarity": "VeryRare"
},
{
"$type": "ItemConfigRow",
"ItemID": 241,
"ItemNum": 1,
"Rarity": "SuperRare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110501,
"ItemNum": 1,
"Rarity": "VeryRare"
}
],
"MaxLevel": 1,
"ParamList": [
0.1500000001396984
],
"PointID": 1001103,
"PointName": "얼음 저주",
"PointDesc": "필살기 발동 시 적을 빙결하는 기본 확률이 #1[i]% 증가한다",
"PointTriggerKey": 8,
"PointType": 3,
"PrePoint": [],
"StatusAddList": [],
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
}
}
}
},
"Enhanced": {},
"Memosprite": {},
"Unique": {},
"Stats": {
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"AttackAdd": 3.480000000447035,
"DefenceBase": 78,
"DefenceAdd": 3.9000000008381903,
"HPBase": 144,
"HPAdd": 7.2000000001862645,
"SpeedBase": 101,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 150,
"Cost": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 3200
},
{
"$type": "ItemConfigRow",
"ItemID": 111011,
"ItemNum": 4
}
]
},
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"AttackAdd": 3.480000000447035,
"DefenceBase": 109.20000000018626,
"DefenceAdd": 3.9000000008381903,
"HPBase": 201.6000000005588,
"HPAdd": 7.2000000001862645,
"SpeedBase": 101,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 150,
"Cost": [
{
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"ItemID": 2,
"ItemNum": 6400
},
{
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"ItemID": 111011,
"ItemNum": 8
}
]
},
"2": {
"AttackBase": 125.28000000026077,
"AttackAdd": 3.480000000447035,
"DefenceBase": 140.40000000037253,
"DefenceAdd": 3.9000000008381903,
"HPBase": 259.20000000018626,
"HPAdd": 7.2000000001862645,
"SpeedBase": 101,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 150,
"Cost": [
{
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"ItemID": 2,
"ItemNum": 12800
},
{
"$type": "ItemConfigRow",
"ItemID": 111012,
"ItemNum": 5
},
{
"$type": "ItemConfigRow",
"ItemID": 110403,
"ItemNum": 2
}
]
},
"3": {
"AttackBase": 153.12000000011176,
"AttackAdd": 3.480000000447035,
"DefenceBase": 171.6000000005588,
"DefenceAdd": 3.9000000008381903,
"HPBase": 316.80000000074506,
"HPAdd": 7.2000000001862645,
"SpeedBase": 101,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 150,
"Cost": [
{
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"ItemID": 2,
"ItemNum": 32000
},
{
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"ItemID": 111012,
"ItemNum": 8
},
{
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"ItemID": 110403,
"ItemNum": 5
}
]
},
"4": {
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"AttackAdd": 3.480000000447035,
"DefenceBase": 202.80000000074506,
"DefenceAdd": 3.9000000008381903,
"HPBase": 374.40000000037253,
"HPAdd": 7.2000000001862645,
"SpeedBase": 101,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 150,
"Cost": [
{
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"ItemID": 2,
"ItemNum": 64000
},
{
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"ItemID": 111013,
"ItemNum": 5
},
{
"$type": "ItemConfigRow",
"ItemID": 110403,
"ItemNum": 15
}
]
},
"5": {
"AttackBase": 208.80000000074506,
"AttackAdd": 3.480000000447035,
"DefenceBase": 234,
"DefenceAdd": 3.9000000008381903,
"HPBase": 432,
"HPAdd": 7.2000000001862645,
"SpeedBase": 101,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 150,
"Cost": [
{
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"ItemID": 2,
"ItemNum": 128000
},
{
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"ItemID": 111013,
"ItemNum": 7
},
{
"$type": "ItemConfigRow",
"ItemID": 110403,
"ItemNum": 28
}
]
},
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"AttackAdd": 3.480000000447035,
"DefenceBase": 265.20000000018626,
"DefenceAdd": 3.9000000008381903,
"HPBase": 489.6000000005588,
"HPAdd": 7.2000000001862645,
"SpeedBase": 101,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 150,
"Cost": []
}
},
"Relics": {
"AvatarID": 1001,
"Set4IDList": [
103,
128,
106
],
"Set2IDList": [
304,
310,
317
],
"PropertyList3": [
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"StatusProbabilityBase"
],
"PropertyList4": [
"SpeedDelta",
"DefenceAddedRatio"
],
"PropertyList5": [
"DefenceAddedRatio"
],
"PropertyList6": [
"DefenceAddedRatio"
],
"PropertyList": [
{
"$type": "RelicRecommendProperty",
"RelicType": "BODY",
"PropertyType": "DefenceAddedRatio"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "FOOT",
"PropertyType": "SpeedDelta"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "NECK",
"PropertyType": "DefenceAddedRatio"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "OBJECT",
"PropertyType": "DefenceAddedRatio"
}
],
"SubAffixPropertyList": [
"DefenceAddedRatio",
"SpeedDelta",
"StatusProbabilityBase",
"StatusResistanceBase"
],
"ScoreRankList": [
279,
216
]
},
"Lightcones": [
21002,
23005,
24002
],
"Teams": [
{
"AvatarID": 1001,
"TeamID": 1,
"MemberList": [
1408,
1412,
1313
],
"BackupList1": [],
"BackupList2": [
1313,
1403,
1309,
1303
],
"BackupList3": [
1403,
1309,
1303
]
}
],
"Skin": {
"1100101": "겨울이 가고 찾아온 봄"
},
"RankIcon": [
"https://homdgcat.wiki/images/skillicons/avatar/1001/SkillIcon_1001_Rank1.png",
"https://homdgcat.wiki/images/skillicons/avatar/1001/SkillIcon_1001_Rank2.png",
"https://homdgcat.wiki/images/skillicons/avatar/1001/SkillIcon_1001_Ultra.png",
"https://homdgcat.wiki/images/skillicons/avatar/1001/SkillIcon_1001_Rank4.png",
"https://homdgcat.wiki/images/skillicons/avatar/1001/SkillIcon_1001_BP.png",
"https://homdgcat.wiki/images/skillicons/avatar/1001/SkillIcon_1001_Rank6.png"
]
},
"1002": {
"Name": "단항",
"Desc": "자신의 과거를 깊이 숨긴, 차가운 분위기의 과묵한 청년\\n혈예 동족을 피하기 위해 은하열차에 올랐다",
"CharaInfo": {
"Camp": "은하열차",
"VA": {
"Chinese": "...",
"Japanese": "...",
"Korean": "...",
"English": "..."
},
"Stories": {
"0": "...",
"1": "...",
"2": "...",
"3": "...",
"4": "..."
},
"Voicelines": [
{
"VoiceID": 1,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 2,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 3,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 4,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 5,
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"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
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"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 7,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 8,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 9,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 10,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 11,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 12,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 13,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 14,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 15,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 16,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 17,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 18,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 19,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 20,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 21,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 22,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 23,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 51,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 52,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 53,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 54,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 55,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 56,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 57,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 58,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 59,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 60,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 61,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 62,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 63,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 64,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 65,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 66,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 70,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 71,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 67,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 72,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 68,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 69,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
}
]
},
"Rarity": "CombatPowerAvatarRarityType4",
"AvatarVOTag": "danheng",
"SPNeed": 100,
"BaseType": "Rogue",
"DamageType": "Wind",
"Ranks": {
"1": {
"Id": 100201,
"Name": "높이 오르면 추락하기 마련",
"Desc": "피격된 적의 현재 HP 백분율이 #1[i]% 이상이면, 치명타 확률이 #2[i]% 증가한다",
"ParamList": [
0.5000000004656613,
0.12000000011175871
],
"Extra": {}
},
"2": {
"Id": 100202,
"Name": "악을 제압하고 화염을 멸하라",
"Desc": "특성의 재사용 대기시간이 1턴 감소한다",
"ParamList": [],
"Extra": {}
},
"3": {
"Id": 100203,
"Name": "자유자재로 변하는 낮과 밤",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 100204,
"Name": "공거천 같이 분주한 오의",
"Desc": "필살기를 발동하여 적을 처치할 시 단항은 즉시 행동한다",
"ParamList": [],
"Extra": {}
},
"5": {
"Id": 100205,
"Name": "사방으로 흐르는 한 방울의 빗물",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 100206,
"Name": "때를 기다리는 준비된 자",
"Desc": "전투 스킬로 발동한 감속 상태는 목표의 속도를 추가로 #1[i]% 감소시킨다",
"ParamList": [
0.0800000000745058
],
"Extra": {}
}
},
"Skills": {
"100201": {
"Id": 100201,
"Name": "운기 창술•삭풍",
"Desc": "지정된 단일 적에게 단항 공격력 #1[i]%만큼의 바람 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 바람 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935
]
},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258
]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"100202": {
"Id": 100202,
"Name": "운기 창술•질우",
"Desc": "지정된 단일 적에게 단항 공격력 #1[i]%만큼의 바람 속성 피해를 가한다.\\n전투 스킬로 가하는 피해가 치명타 발동 시 #4[i]%의 기본 확률로 피격된 적의 속도를 #2[i]% 감소시킨다. 지속 시간: #3[i]턴",
"SimpleDesc": "단일 적에게 바람 속성 피해를 주고, 치명타 발생 시 높은 확률로 감속 상태를 부여한다",
"Type": "BPSkill",
"Tag": "SingleAttack",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": 20,
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1.3000000002793968,
0.12000000011175871,
2,
1
]
},
"2": {
"Level": 2,
"ParamList": [
1.4300000004004687,
0.12000000011175871,
2,
1
]
},
"3": {
"Level": 3,
"ParamList": [
1.5600000005215406,
0.12000000011175871,
2,
1
]
},
"4": {
"Level": 4,
"ParamList": [
1.6900000006426126,
0.12000000011175871,
2,
1
]
},
"5": {
"Level": 5,
"ParamList": [
1.8200000007636845,
0.12000000011175871,
2,
1
]
},
"6": {
"Level": 6,
"ParamList": [
1.9500000008847564,
0.12000000011175871,
2,
1
]
},
"7": {
"Level": 7,
"ParamList": [
2.1125000002793968,
0.12000000011175871,
2,
1
]
},
"8": {
"Level": 8,
"ParamList": [
2.2749999999068677,
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2,
1
]
},
"9": {
"Level": 9,
"ParamList": [
2.4375000002328306,
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2,
1
]
},
"10": {
"Level": 10,
"ParamList": [
2.6000000005587935,
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2,
1
]
},
"11": {
"Level": 11,
"ParamList": [
2.7300000006798655,
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2,
1
]
},
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"Desc": "지정된 단일 적에게 히메코 공격력 #1[i]%만큼의 화염 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 화염 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935
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},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258
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},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581
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},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
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},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
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},
"8": {
"Level": 8,
"ParamList": [
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},
"9": {
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"ParamList": [
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},
"10": {
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"ParamList": [
1.400000000372529
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}
}
},
"100302": {
"Id": 100302,
"Name": "용핵 폭파",
"Desc": "지정된 단일 적에게 히메코 공격력 #1[i]%만큼의 화염 속성 피해를 주고, 인접한 목표에게 히메코 공격력 #2[i]%만큼의 화염 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 화염 속성 피해를 가하고, 인접한 목표에게 소량의 화염 속성 피해를 가한다",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
30
],
"SkillComboValueDelta": 13,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
0.40000000037252903
]
},
"2": {
"Level": 2,
"ParamList": [
1.1000000000931323,
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},
"3": {
"Level": 3,
"ParamList": [
1.2000000001862645,
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},
"4": {
"Level": 4,
"ParamList": [
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},
"5": {
"Level": 5,
"ParamList": [
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},
"6": {
"Level": 6,
"ParamList": [
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},
"7": {
"Level": 7,
"ParamList": [
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},
"8": {
"Level": 8,
"ParamList": [
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0.7000000006519258
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},
"9": {
"Level": 9,
"ParamList": [
1.8750000004656613,
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},
"10": {
"Level": 10,
"ParamList": [
2,
0.8000000007450581
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},
"11": {
"Level": 11,
"ParamList": [
2.1000000000931323,
0.840000000782311
]
},
"12": {
"Level": 12,
"ParamList": [
2.2000000001862645,
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]
},
"13": {
"Level": 13,
"ParamList": [
2.3000000002793968,
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]
},
"14": {
"Level": 14,
"ParamList": [
2.400000000372529,
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]
},
"15": {
"Level": 15,
"ParamList": [
2.5000000004656613,
1
]
}
}
},
"100303": {
"Id": 100303,
"Name": "하늘이 내린 불꽃",
"Desc": "모든 적에게 히메코 공격력 #1[i]%만큼의 화염 속성 피해를 주고, 적 1기를 처치할 때마다 히메코는 에너지를 추가로 #2[i]pt 회복한다",
"SimpleDesc": "모든 적에게 화염 속성 피해를 가하고, 적 처치 시 에너지를 회복한다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
60,
0
],
"SkillComboValueDelta": 27,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1.3800000003539026,
5
]
},
"2": {
"Level": 2,
"ParamList": [
1.4720000002998859,
5
]
},
"3": {
"Level": 3,
"ParamList": [
1.5640000002458692,
5
]
},
"4": {
"Level": 4,
"ParamList": [
1.6560000001918525,
5
]
},
"5": {
"Level": 5,
"ParamList": [
1.7480000001378357,
5
]
},
"6": {
"Level": 6,
"ParamList": [
1.840000000782311,
5
]
},
"7": {
"Level": 7,
"ParamList": [
1.955000000540167,
5
]
},
"8": {
"Level": 8,
"ParamList": [
2.0700000000651926,
5
]
},
"9": {
"Level": 9,
"ParamList": [
2.1849999998230487,
5
]
},
"10": {
"Level": 10,
"ParamList": [
2.3000000002793968,
5
]
},
"11": {
"Level": 11,
"ParamList": [
2.39200000022538,
5
]
},
"12": {
"Level": 12,
"ParamList": [
2.4840000001713634,
5
]
},
"13": {
"Level": 13,
"ParamList": [
2.5760000001173466,
5
]
},
"14": {
"Level": 14,
"ParamList": [
2.66800000006333,
5
]
},
"15": {
"Level": 15,
"ParamList": [
2.760000000707805,
5
]
}
}
},
"100304": {
"Id": 100304,
"Name": "기세 몰이",
"Desc": "적의 약점이 격파될 경우 히메코는 충전을 획득한다. 최대 #2[i]pt까지 충전된다.\\n아군이 공격 발동 후 히메코의 충전이 최대치가 될 경우 바로 추가 공격을 1회 발동하고, 모든 적에게 히메코 공격력 #1[i]%만큼의 화염 속성 피해를 주고 충전을 모두 소모한다.\\n전투 시작 시 충전을 1pt 획득한다",
"SimpleDesc": "전투 시작 및 적의 약점이 격파될 시 충전을 획득한다.\\n아군이 공격 후 충전이 최대치가 될 경우 추가 공격을 발동하고, 모든 적에게 화염 속성 피해를 가하며 충전을 모두 소모한다",
"Type": null,
"Tag": "AoEAttack",
"SPBase": 10,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
30,
0
],
"SkillComboValueDelta": 10,
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.7000000006519258,
3
]
},
"2": {
"Level": 2,
"ParamList": [
0.7700000007171184,
3
]
},
"3": {
"Level": 3,
"ParamList": [
0.840000000782311,
3
]
},
"4": {
"Level": 4,
"ParamList": [
0.9100000008475035,
3
]
},
"5": {
"Level": 5,
"ParamList": [
0.9800000009126961,
3
]
},
"6": {
"Level": 6,
"ParamList": [
1.0500000000465661,
3
]
},
"7": {
"Level": 7,
"ParamList": [
1.1374999999534339,
3
]
},
"8": {
"Level": 8,
"ParamList": [
1.2249999998603016,
3
]
},
"9": {
"Level": 9,
"ParamList": [
1.3125000004656613,
3
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529,
3
]
},
"11": {
"Level": 11,
"ParamList": [
1.4700000004377216,
3
]
},
"12": {
"Level": 12,
"ParamList": [
1.5400000005029142,
3
]
},
"13": {
"Level": 13,
"ParamList": [
1.6100000005681068,
3
]
},
"14": {
"Level": 14,
"ParamList": [
1.6800000006332994,
3
]
},
"15": {
"Level": 15,
"ParamList": [
1.750000000698492,
3
]
}
}
},
"100306": {
"Id": 100306,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"100307": {
"Id": 100307,
"Name": "불완전 연소",
"Desc": "비술 사용 후 #4[i]초 동안 지속되는 특수영역을 하나 만든다. 특수 영역 안에 있는 적은 전투 진입 후 #1[i]%의 기본 확률로 받는 화염 속성 피해가 #2[i]% 증가한다. 지속 시간: #3[i]턴. 아군이 만든 영역 효과는 최대 1개만 존재할 수 있다",
"SimpleDesc": "특수 영역을 만든다. 영역 내의 적과 전투에 진입하면 높은 확률로 적이 받는 화염 속성 피해가 증가한다",
"Type": "Maze",
"Tag": "Impair",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
0.10000000009313226,
2,
15
]
}
}
}
},
"SkillTrees": {
"Point01": {
"1": {
"Anchor": "Point01",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1003_Normal.png",
"LevelUpSkillID": [
100301
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"MaterialList": [],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1003001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"2": {
"Anchor": "Point01",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1003_Normal.png",
"LevelUpSkillID": [
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"MaterialList": [
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"ItemID": 2,
"ItemNum": 5000,
"Rarity": "Rare"
},
{
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"ItemNum": 3,
"Rarity": "NotNormal"
},
{
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"ItemID": 111001,
"ItemNum": 6,
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"MaxLevel": 6,
"ParamList": [],
"PointID": 1003001,
"PointName": null,
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"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
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"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1003_Normal.png",
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],
"MaxLevel": 6,
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"PointName": null,
"PointDesc": null,
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"PointType": 2,
"PrePoint": [],
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"Extra": {}
},
"4": {
"Anchor": "Point01",
"AvatarPromotionLimit": 4,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1003_Normal.png",
"LevelUpSkillID": [
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"MaterialList": [
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"ItemNum": 20000,
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},
{
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"ItemNum": 5,
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"ItemNum": 4,
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}
],
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"PointName": null,
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"PointType": 2,
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"AvatarPromotionLimit": 5,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1003_Normal.png",
"LevelUpSkillID": [
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"ItemID": 2,
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{
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"ItemID": 110133,
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},
{
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"ItemID": 111003,
"ItemNum": 3,
"Rarity": "VeryRare"
}
],
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"PointName": null,
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"PointType": 2,
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"Extra": {}
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"AvatarPromotionLimit": 6,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1003_Normal.png",
"LevelUpSkillID": [
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"MaterialList": [
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"ItemID": 2,
"ItemNum": 160000,
"Rarity": "Rare"
},
{
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"ItemID": 110133,
"ItemNum": 8,
"Rarity": "VeryRare"
},
{
"$type": "ItemConfigRow",
"ItemID": 111003,
"ItemNum": 4,
"Rarity": "VeryRare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1003001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
}
},
"Point02": {
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"Anchor": "Point02",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1003_BP.png",
"LevelUpSkillID": [
100302
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"MaterialList": [],
"MaxLevel": 10,
"ParamList": [],
"PointID": 1003002,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 2,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"2": {
"Anchor": "Point02",
"AvatarPromotionLimit": 1,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1003_BP.png",
"LevelUpSkillID": [
100302
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"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 2500,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 111001,
"ItemNum": 3,
"Rarity": "NotNormal"
}
],
"MaxLevel": 10,
"ParamList": [],
"PointID": 1003002,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 2,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"3": {
"Anchor": "Point02",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1003_BP.png",
"LevelUpSkillID": [
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"MaterialList": [
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"ItemID": 2,
"ItemNum": 5000,
"Rarity": "Rare"
},
{
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"ItemID": 110131,
"ItemNum": 3,
"Rarity": "NotNormal"
},
{
"$type": "ItemConfigRow",
"ItemID": 111001,
"ItemNum": 6,
"Rarity": "NotNormal"
}
],
"MaxLevel": 10,
"ParamList": [],
"PointID": 1003002,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 2,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"4": {
"Anchor": "Point02",
"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1003_BP.png",
"LevelUpSkillID": [
100302
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"MaterialList": [
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"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 10000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110132,
"ItemNum": 3,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 111002,
"ItemNum": 3,
"Rarity": "Rare"
}
],
"MaxLevel": 10,
"ParamList": [],
"PointID": 1003002,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 2,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
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"Anchor": "Point02",
"AvatarPromotionLimit": 4,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1003_BP.png",
"LevelUpSkillID": [
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"MaterialList": [
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"ItemID": 2,
"ItemNum": 20000,
"Rarity": "Rare"
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"ItemID": 110132,
"ItemNum": 5,
"Rarity": "Rare"
},
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"ItemID": 111002,
"ItemNum": 4,
"Rarity": "Rare"
}
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"MaxLevel": 10,
"ParamList": [],
"PointID": 1003002,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 2,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
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"Anchor": "Point02",
"AvatarPromotionLimit": 4,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1003_BP.png",
"LevelUpSkillID": [
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"MaterialList": [
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"Rarity": "Rare"
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"ItemID": 111002,
"ItemNum": 6,
"Rarity": "Rare"
}
],
"MaxLevel": 10,
"ParamList": [],
"PointID": 1003002,
"PointName": null,
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"PointTriggerKey": 2,
"PointType": 2,
"PrePoint": [],
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"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1003_BP.png",
"LevelUpSkillID": [
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"MaterialList": [
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"ItemNum": 45000,
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"Rarity": "VeryRare"
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"ItemID": 111003,
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"Rarity": "VeryRare"
}
],
"MaxLevel": 10,
"ParamList": [],
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"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
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"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
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"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
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},
{
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"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 52,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
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},
{
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"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 54,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 55,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 56,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 57,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 58,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 59,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 60,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 61,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 62,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 63,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 64,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 65,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 66,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 67,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 68,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 72,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 73,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 69,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 74,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 70,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 71,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
}
]
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "welt",
"SPNeed": 120,
"BaseType": "Warlock",
"DamageType": "Imaginary",
"Ranks": {
"1": {
"Id": 100401,
"Name": "명성의 계승",
"Desc": "필살기 발동 후 웰트는 강화를 획득하며 다음 #3[i]번의 일반 공격 혹은 전투 스킬 발동 시 적에게 1회 추가 피해를 가한다. 일반 공격 발동 시의 추가 피해는 일반 공격 피해 배율의 #1[i]%이고, 전투 스킬 발동 시의 추가 피해는 전투 스킬 피해 배율의 #2[i]%이다",
"ParamList": [
0.5000000004656613,
0.8000000007450581,
2
],
"Extra": {
"10000005": {
"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
}
}
},
"2": {
"Id": 100402,
"Name": "별의 응집",
"Desc": "특성 발동 시 웰트가 에너지를 #1[i]pt 회복한다",
"ParamList": [
3
],
"Extra": {}
},
"3": {
"Id": 100403,
"Name": "평화의 기도",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 100404,
"Name": "정의의 이름으로",
"Desc": "전투 스킬 발동 시 피격된 적의 속도가 감소하는 기본 확률이 #1[i]% 증가한다",
"ParamList": [
0.3500000003259629
],
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
}
},
"5": {
"Id": 100405,
"Name": "선의 힘",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 100406,
"Name": "찬란한 미래",
"Desc": "전투 스킬 발동 시 임의의 단일 적에게 추가로 1회 피해를 가한다",
"ParamList": [],
"Extra": {}
}
},
"Skills": {
"100401": {
"Id": 100401,
"Name": "중력 압박",
"Desc": "지정된 단일 적에게 웰트 공격력 #1[i]%만큼의 허수 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 허수 속성 피해를 준다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
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]
},
"3": {
"Level": 3,
"ParamList": [
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]
},
"4": {
"Level": 4,
"ParamList": [
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]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"100402": {
"Id": 100402,
"Name": "허공 단열",
"Desc": "지정된 단일 적에게 웰트 공격력의 #1[i]%만큼 허수 속성 피해를 가하고, 추가로 피해를 2회 가한다. 피해를 가할 때마다 랜덤 단일 적에게 웰트 공격력의 #1[i]%만큼 허수 속성 피해를 가한다. 공격이 명중하면 #2[i]%의 기본 확률로 피격된 적의 속도를 #3[i]% 감소시킨다, 지속 시간: #4[i]턴",
"SimpleDesc": "단일 적에게 소량의 허수 속성 피해를 가하고 총 3회 바운스한다. 일정 확률로 해당 적에게 감속 상태를 부여한다",
"Type": "BPSkill",
"Tag": "Bounce",
"SPBase": 10,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": 20,
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.3600000003352761,
0.6500000006053597,
0.10000000009313226,
2
]
},
"2": {
"Level": 2,
"ParamList": [
0.3959999999497086,
0.6600000006146729,
0.10000000009313226,
2
]
},
"3": {
"Level": 3,
"ParamList": [
0.43200000026263297,
0.6700000006239861,
0.10000000009313226,
2
]
},
"4": {
"Level": 4,
"ParamList": [
0.4679999998770654,
0.6800000006332994,
0.10000000009313226,
2
]
},
"5": {
"Level": 5,
"ParamList": [
0.5040000001899898,
0.6900000006426126,
0.10000000009313226,
2
]
},
"6": {
"Level": 6,
"ParamList": [
0.5400000005029142,
0.7000000006519258,
0.10000000009313226,
2
]
},
"7": {
"Level": 7,
"ParamList": [
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0.10000000009313226,
2
]
},
"8": {
"Level": 8,
"ParamList": [
0.6300000005867332,
0.7250000003259629,
0.10000000009313226,
2
]
},
"9": {
"Level": 9,
"ParamList": [
0.6750000002793968,
0.7375000005122274,
0.10000000009313226,
2
]
},
"10": {
"Level": 10,
"ParamList": [
0.7200000006705523,
0.7500000006984919,
0.10000000009313226,
2
]
},
"11": {
"Level": 11,
"ParamList": [
0.7560000002849847,
0.7600000007078052,
0.10000000009313226,
2
]
},
"12": {
"Level": 12,
"ParamList": [
0.7920000005979091,
0.7700000007171184,
0.10000000009313226,
2
]
},
"13": {
"Level": 13,
"ParamList": [
0.8280000002123415,
0.7800000007264316,
0.10000000009313226,
2
]
},
"14": {
"Level": 14,
"ParamList": [
0.8640000005252659,
0.7900000007357448,
0.10000000009313226,
2
]
},
"15": {
"Level": 15,
"ParamList": [
0.9000000008381903,
0.8000000007450581,
0.10000000009313226,
2
]
}
}
},
"100403": {
"Id": 100403,
"Name": "유사 블랙홀",
"Desc": "모든 적에게 웰트 공격력 #1[i]%만큼의 허수 속성 피해를 주고 #3[i]%의 기본 확률로 피격된 적을 속박 상태에 빠트린다. 지속 시간: 1턴\\n속박 상태에서 적의 행동 게이지가 #2[f1]% 감소하고, 속도가 #4[i]% 감소한다",
"SimpleDesc": "모든 적에게 허수 속성 피해를 가하고 높은 확률로 속박 효과를 부여한다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000002": {
"Name": "행동 게이지 감소",
"Desc": "목표의 다음 행동 전 대기 간격을 연장한다",
"Param": []
},
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.9000000008381903,
0.3200000002980232,
1,
0.10000000009313226
]
},
"2": {
"Level": 2,
"ParamList": [
0.9600000008940697,
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1,
0.10000000009313226
]
},
"3": {
"Level": 3,
"ParamList": [
1.0200000000186265,
0.3359999998938292,
1,
0.10000000009313226
]
},
"4": {
"Level": 4,
"ParamList": [
1.0800000000745058,
0.3440000000409782,
1,
0.10000000009313226
]
},
"5": {
"Level": 5,
"ParamList": [
1.1400000001303852,
0.35200000018812716,
1,
0.10000000009313226
]
},
"6": {
"Level": 6,
"ParamList": [
1.2000000001862645,
0.3600000003352761,
1,
0.10000000009313226
]
},
"7": {
"Level": 7,
"ParamList": [
1.2749999999068677,
0.37000000034458935,
1,
0.10000000009313226
]
},
"8": {
"Level": 8,
"ParamList": [
1.350000000325963,
0.3800000003539026,
1,
0.10000000009313226
]
},
"9": {
"Level": 9,
"ParamList": [
1.4250000000465661,
0.3900000003632158,
1,
0.10000000009313226
]
},
"10": {
"Level": 10,
"ParamList": [
1.5000000004656613,
0.40000000037252903,
1,
0.10000000009313226
]
},
"11": {
"Level": 11,
"ParamList": [
1.5600000005215406,
0.40799999982118607,
1,
0.10000000009313226
]
},
"12": {
"Level": 12,
"ParamList": [
1.62000000057742,
0.41599999996833503,
1,
0.10000000009313226
]
},
"13": {
"Level": 13,
"ParamList": [
1.6800000006332994,
0.424000000115484,
1,
0.10000000009313226
]
},
"14": {
"Level": 14,
"ParamList": [
1.7400000006891787,
0.43200000026263297,
1,
0.10000000009313226
]
},
"15": {
"Level": 15,
"ParamList": [
1.800000000745058,
0.44000000040978193,
1,
0.10000000009313226
]
}
}
},
"100404": {
"Id": 100404,
"Name": "시공 왜곡",
"Desc": "감속 상태의 적을 공격 시 추가로 웰트 공격력 #1[i]%만큼의 허수 속성 추가 피해를 1회 준다",
"SimpleDesc": "감속 상태의 적 명중 시 소량의 허수 속성 추가 피해를 추가로 가한다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {
"10000005": {
"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.3000000002793968
]
},
"2": {
"Level": 2,
"ParamList": [
0.33000000030733645
]
},
"3": {
"Level": 3,
"ParamList": [
0.3600000003352761
]
},
"4": {
"Level": 4,
"ParamList": [
0.3900000003632158
]
},
"5": {
"Level": 5,
"ParamList": [
0.4200000003911555
]
},
"6": {
"Level": 6,
"ParamList": [
0.45000000041909516
]
},
"7": {
"Level": 7,
"ParamList": [
0.4875000002793968
]
},
"8": {
"Level": 8,
"ParamList": [
0.5250000001396984
]
},
"9": {
"Level": 9,
"ParamList": [
0.5625000006984919
]
},
"10": {
"Level": 10,
"ParamList": [
0.6000000005587935
]
},
"11": {
"Level": 11,
"ParamList": [
0.6300000005867332
]
},
"12": {
"Level": 12,
"ParamList": [
0.6600000006146729
]
},
"13": {
"Level": 13,
"ParamList": [
0.6900000006426126
]
},
"14": {
"Level": 14,
"ParamList": [
0.7200000006705523
]
},
"15": {
"Level": 15,
"ParamList": [
0.7500000006984919
]
}
}
},
"100406": {
"Id": 100406,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"100407": {
"Id": 100407,
"Name": "범위 제한",
"Desc": "비술 사용 후 #4[i]초 동안 지속되는 특수 영역을 하나 만든다. 특수 영역 안에 있는 적은 이동 속도가 #5[i]% 감소한다. 특수 영역 안에 있는 적은 전투 진입 후 #1[i]%의 기본 확률로 속박 상태에 빠진다. 지속 시간: 1턴\\n속박 상태의 적은 행동 게이지가 #2[i]% 감소하고, 속도가 #3[i]% 감소한다. 아군이 만든 영역 효과는 최대 1개만 존재할 수 있다",
"SimpleDesc": "특수 영역을 만든다. 영역 내의 적은 이동 속도가 감소한다. 영역 내의 적과 전투에 진입하면 높은 확률로 적을 속박 상태에 빠트린다",
"Type": "Maze",
"Tag": "Impair",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000002": {
"Name": "행동 게이지 감소",
"Desc": "목표의 다음 행동 전 대기 간격을 연장한다",
"Param": []
},
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
0.20000000018626451,
0.10000000009313226,
15,
0.5000000004656613
]
}
}
}
},
"SkillTrees": {
"Point01": {
"1": {
"Anchor": "Point01",
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"CriticalChance": 0.05000000004656613,
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"Cost": [
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"ItemNum": 8000
},
{
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"ItemID": 112001,
"ItemNum": 10
}
]
},
"2": {
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"DefenceBase": 124.74000000068918,
"DefenceAdd": 3.465000000083819,
"HPBase": 275.6160000001546,
"HPAdd": 7.6560000001918525,
"SpeedBase": 102,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 16000
},
{
"$type": "ItemConfigRow",
"ItemID": 112002,
"ItemNum": 6
},
{
"$type": "ItemConfigRow",
"ItemID": 110407,
"ItemNum": 3
}
]
},
"3": {
"AttackBase": 185.85600000037812,
"AttackAdd": 4.2239999999292195,
"DefenceBase": 152.4600000004284,
"DefenceAdd": 3.465000000083819,
"HPBase": 336.86400000052527,
"HPAdd": 7.6560000001918525,
"SpeedBase": 102,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 40000
},
{
"$type": "ItemConfigRow",
"ItemID": 112002,
"ItemNum": 9
},
{
"$type": "ItemConfigRow",
"ItemID": 110407,
"ItemNum": 7
}
]
},
"4": {
"AttackBase": 219.6480000000447,
"AttackAdd": 4.2239999999292195,
"DefenceBase": 180.18000000016764,
"DefenceAdd": 3.465000000083819,
"HPBase": 398.1119999999646,
"HPAdd": 7.6560000001918525,
"SpeedBase": 102,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 80000
},
{
"$type": "ItemConfigRow",
"ItemID": 112003,
"ItemNum": 6
},
{
"$type": "ItemConfigRow",
"ItemID": 110407,
"ItemNum": 20
}
]
},
"5": {
"AttackBase": 253.44000000040978,
"AttackAdd": 4.2239999999292195,
"DefenceBase": 207.9000000008382,
"DefenceAdd": 3.465000000083819,
"HPBase": 459.3600000003353,
"HPAdd": 7.6560000001918525,
"SpeedBase": 102,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 160000
},
{
"$type": "ItemConfigRow",
"ItemID": 112003,
"ItemNum": 9
},
{
"$type": "ItemConfigRow",
"ItemID": 110407,
"ItemNum": 35
}
]
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"6": {
"AttackBase": 287.23200000007637,
"AttackAdd": 4.2239999999292195,
"DefenceBase": 235.62000000057742,
"DefenceAdd": 3.465000000083819,
"HPBase": 520.6080000000075,
"HPAdd": 7.6560000001918525,
"SpeedBase": 102,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": []
}
},
"Relics": {
"AvatarID": 1004,
"Set4IDList": [
112,
122,
111
],
"Set2IDList": [
309,
301,
303
],
"PropertyList3": [
"CriticalChanceBase",
"CriticalDamageBase"
],
"PropertyList4": [
"SpeedDelta"
],
"PropertyList5": [
"ImaginaryAddedRatio"
],
"PropertyList6": [
"AttackAddedRatio",
"SPRatioBase"
],
"PropertyList": [
{
"$type": "RelicRecommendProperty",
"RelicType": "BODY",
"PropertyType": "CriticalChanceBase"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "FOOT",
"PropertyType": "SpeedDelta"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "NECK",
"PropertyType": "ImaginaryAddedRatio"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "OBJECT",
"PropertyType": "AttackAddedRatio"
}
],
"SubAffixPropertyList": [
"CriticalChanceBase",
"CriticalDamageBase",
"AttackAddedRatio",
"SpeedDelta"
],
"ScoreRankList": [
351,
296
]
},
"Lightcones": [
23004,
23024,
21001
],
"Teams": [
{
"AvatarID": 1004,
"TeamID": 1,
"MemberList": [
1313,
1403,
1409
],
"BackupList1": [
1403,
8007
],
"BackupList2": [
1309,
8007,
1306
],
"BackupList3": [
1414,
1222,
1304,
1217,
1208,
1203,
1301
]
}
],
"Skin": {},
"RankIcon": [
"https://homdgcat.wiki/images/skillicons/avatar/1004/SkillIcon_1004_Rank1.png",
"https://homdgcat.wiki/images/skillicons/avatar/1004/SkillIcon_1004_Rank2.png",
"https://homdgcat.wiki/images/skillicons/avatar/1004/SkillIcon_1004_BP.png",
"https://homdgcat.wiki/images/skillicons/avatar/1004/SkillIcon_1004_Rank4.png",
"https://homdgcat.wiki/images/skillicons/avatar/1004/SkillIcon_1004_Ultra.png",
"https://homdgcat.wiki/images/skillicons/avatar/1004/SkillIcon_1004_Rank6.png"
]
},
"1005": {
"Name": "카프카",
"Desc": "「스텔라론 헌터」의 멤버, 시크하고 차분한 분위기의 오피스룩 미녀.\\n언령술을 사용해 {NICKNAME}이(가) 스텔라론을 흡수할 수 있도록 계책을 꾸몄다.\\n취미는 코트 구매 및 정리하기",
"CharaInfo": {
"Camp": "스텔라론 헌터",
"VA": {
"Chinese": "...",
"Japanese": "...",
"Korean": "...",
"English": "..."
},
"Stories": {
"0": "...",
"1": "...",
"2": "...",
"3": "...",
"4": "..."
},
"Voicelines": [
{
"VoiceID": 1,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 2,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 3,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 4,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 5,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 6,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 7,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 8,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 9,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 10,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 11,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 12,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 21,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 13,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 14,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 15,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 16,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 17,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 18,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 19,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 20,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 51,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 52,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 53,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 54,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 55,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 56,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 57,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 58,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 59,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 60,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 61,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 62,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 63,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 64,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 65,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 66,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 67,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 68,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 72,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 73,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 69,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 74,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 70,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 71,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
}
]
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "kafka",
"SPNeed": 120,
"BaseType": "Warlock",
"DamageType": "Thunder",
"Ranks": {
"1": {
"Id": 100501,
"Name": "다카포",
"Desc": "특성으로 추가 공격 발동 시 #1[i]%의 기본 확률로 목표가 받는 지속 피해가 #2[i]% 증가한다. 지속 시간: #3[i]턴",
"ParamList": [
1,
0.3000000002793968,
2
],
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
},
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
}
},
"2": {
"Id": 100502,
"Name": "포르티시시모",
"Desc": "카프카가 필드에 있으면 모든 아군이 가하는 지속 피해가 #1[i]% 증가한다",
"ParamList": [
0.25000000023283064
],
"Extra": {}
},
"3": {
"Id": 100503,
"Name": "카프리치오",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 100504,
"Name": "레치타티보",
"Desc": "적이 카프카가 부여한 감전 상태로 인해 피해를 받으면 카프카는 에너지 #1[i]pt를 추가로 회복한다",
"ParamList": [
2
],
"Extra": {}
},
"5": {
"Id": 100505,
"Name": "돌로로소",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 100506,
"Name": "레지에로",
"Desc": "필살기, 비술, 특성으로 발동한 추가 공격은 적이 빠진 감전 상태의 피해 배율을 #1[i]% 증가시키고, 감전 상태의 지속 시간을 #2[i]턴 증가시킨다",
"ParamList": [
1.5600000005215406,
1
],
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
}
}
}
},
"Skills": {
"100501": {
"Id": 100501,
"Name": "소란스러운 밤",
"Desc": "지정된 단일 적에게 카프카 공격력의 #1[i]%만큼 번개 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 번개 속성 피해를 준다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935
]
},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258
]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"100502": {
"Id": 100502,
"Name": "달빛의 어루만짐",
"Desc": "지정된 단일 적에게 카프카 공격력의 #1[i]%만큼 번개 속성 피해를 가하고, 인접한 목표에게 카프카 공격력의 #3[i]%만큼 번개 속성 피해를 가한다.\\n지정된 단일 적이 지속 피해 상태인 경우, 현재 해당 적이 받는 모든 지속 피해는 즉시 기존 피해 #2[i]%만큼의 피해를 생성한다",
"SimpleDesc": "단일 적에게 번개 속성 피해를 가하고, 인접한 목표에게 소량의 번개 속성 피해를 가한다.\\n주목표가 지속 피해류 디버프 상태인 경우 지속 피해류 디버프 상태의 피해가 추가로 1회 생성된다",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
30
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.8000000007450581,
0.6000000005587935,
0.3000000002793968
]
},
"2": {
"Level": 2,
"ParamList": [
0.8800000008195639,
0.6150000002235174,
0.33000000030733645
]
},
"3": {
"Level": 3,
"ParamList": [
0.9600000008940697,
0.6300000005867332,
0.3600000003352761
]
},
"4": {
"Level": 4,
"ParamList": [
1.040000000037253,
0.6450000002514571,
0.3900000003632158
]
},
"5": {
"Level": 5,
"ParamList": [
1.1200000001117587,
0.6600000006146729,
0.4200000003911555
]
},
"6": {
"Level": 6,
"ParamList": [
1.2000000001862645,
0.6750000002793968,
0.45000000041909516
]
},
"7": {
"Level": 7,
"ParamList": [
1.3000000002793968,
0.6937500012572855,
0.4875000002793968
]
},
"8": {
"Level": 8,
"ParamList": [
1.400000000372529,
0.7125000008381903,
0.5250000001396984
]
},
"9": {
"Level": 9,
"ParamList": [
1.5000000004656613,
0.7312500011175871,
0.5625000006984919
]
},
"10": {
"Level": 10,
"ParamList": [
1.6000000005587935,
0.7500000006984919,
0.6000000005587935
]
},
"11": {
"Level": 11,
"ParamList": [
1.6800000006332994,
0.7650000003632158,
0.6300000005867332
]
},
"12": {
"Level": 12,
"ParamList": [
1.7600000007078052,
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0.6600000006146729
]
},
"13": {
"Level": 13,
"ParamList": [
1.840000000782311,
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]
},
"14": {
"Level": 14,
"ParamList": [
1.9200000008568168,
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0.7200000006705523
]
},
"15": {
"Level": 15,
"ParamList": [
2,
0.8250000004190952,
0.7500000006984919
]
}
}
},
"100503": {
"Id": 100503,
"Name": "비극 끝의 떨리는 소리",
"Desc": "모든 적에게 카프카 공격력의 #1[i]%만큼 번개 속성 피해를 가하고, 피격된 적을 #2[i]%의 기본 확률로 감전 상태에 빠트리며, 현재 대상이 받는 감전 상태는 즉시 기존 피해 #5[i]%만큼의 피해를 생성한다. 감전 상태 지속 시간: #3[i]턴\\n감전 상태인 적은 턴이 시작될 때마다 카프카 공격력의 #4[i]%만큼 번개 속성 지속 피해를 받는다",
"SimpleDesc": "모든 적에게 소량의 번개 속성 피해를 가하고, 높은 확률로 감전 상태를 부여한다.\\n적이 감전 상태인 경우 감전 상태의 피해가 추가로 1회 생성된다",
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"Name": "상냥함이 곧 잔혹함",
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"SimpleDesc": "동료가 적에게 일반 공격을 발동하면 카프카는 즉시 추가 공격을 발동하고, 해당 목표에게 번개 속성 피해를 가하며 높은 확률로 감전 상태를 부여한다. 해당 효과는 턴마다 1회만 발동한다",
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"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
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"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
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"Name": "자비와 무관한 용서",
"Desc": "일정 범위 내 모든 적을 즉시 공격하며, 전투 진입 후 모든 적에게 카프카 공격력의 #3[i]%만큼 번개 속성 피해를 가하고, #1[i]%의 기본 확률로 각 단일 적을 필살기와 동일한 감전 상태에 빠트린다. 지속 시간: #2[i]턴",
"SimpleDesc": "범위 내의 모든 적을 공격하며, 전투 진입 후 모든 적에게 소량의 번개 속성 피해를 가하고 높은 확률로 감전 상태를 부여한다",
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"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
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"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
}
}
},
"Point09": {
"1": {
"Anchor": "Point09",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": 1,
"DefaultUnlock": false,
"Icon": "IconAttack.png",
"LevelUpSkillID": [],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 2500,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 111011,
"ItemNum": 2,
"Rarity": "NotNormal"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1005201,
"PointName": "공격 강화",
"PointDesc": null,
"PointTriggerKey": 9,
"PointType": 1,
"PrePoint": [],
"StatusAddList": [
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"PropertyType": "AttackAddedRatio",
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}
],
"Extra": {}
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"Point10": {
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"Anchor": "Point10",
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"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "IconStatusProbability.png",
"LevelUpSkillID": [],
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"ItemID": 2,
"ItemNum": 5000,
"Rarity": "Rare"
},
{
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"ItemNum": 3,
"Rarity": "NotNormal"
},
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"ItemNum": 6,
"Rarity": "NotNormal"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1005202,
"PointName": "효과 명중 강화",
"PointDesc": null,
"PointTriggerKey": 10,
"PointType": 1,
"PrePoint": [
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"StatusAddList": [
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}
},
"Point11": {
"1": {
"Anchor": "Point11",
"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "IconAttack.png",
"LevelUpSkillID": [],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 10000,
"Rarity": "Rare"
},
{
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"ItemNum": 3,
"Rarity": "Rare"
},
{
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"ItemID": 111012,
"ItemNum": 3,
"Rarity": "Rare"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1005203,
"PointName": "공격 강화",
"PointDesc": null,
"PointTriggerKey": 11,
"PointType": 1,
"PrePoint": [
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"StatusAddList": [
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],
"Extra": {}
}
},
"Point12": {
"1": {
"Anchor": "Point12",
"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "IconMaxHP.png",
"LevelUpSkillID": [],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 10000,
"Rarity": "Rare"
},
{
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"Rarity": "Rare"
},
{
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"ItemNum": 3,
"Rarity": "Rare"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1005204,
"PointName": "HP 강화",
"PointDesc": null,
"PointTriggerKey": 12,
"PointType": 1,
"PrePoint": [
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],
"StatusAddList": [
{
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"PropertyType": "HPAddedRatio",
"Value": 0.0400000000372529,
"Name": "HP"
}
],
"Extra": {}
}
},
"Point13": {
"1": {
"Anchor": "Point13",
"AvatarPromotionLimit": 4,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "IconAttack.png",
"LevelUpSkillID": [],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 20000,
"Rarity": "Rare"
},
{
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"ItemNum": 5,
"Rarity": "Rare"
},
{
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"ItemID": 111012,
"ItemNum": 4,
"Rarity": "Rare"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1005205,
"PointName": "공격 강화",
"PointDesc": null,
"PointTriggerKey": 13,
"PointType": 1,
"PrePoint": [
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"StatusAddList": [
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"PropertyType": "AttackAddedRatio",
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"Name": "공격력"
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],
"Extra": {}
}
},
"Point14": {
"1": {
"Anchor": "Point14",
"AvatarPromotionLimit": 5,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "IconStatusProbability.png",
"LevelUpSkillID": [],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 45000,
"Rarity": "Rare"
},
{
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"ItemNum": 3,
"Rarity": "VeryRare"
},
{
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"ItemID": 111013,
"ItemNum": 3,
"Rarity": "VeryRare"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1005206,
"PointName": "효과 명중 강화",
"PointDesc": null,
"PointTriggerKey": 14,
"PointType": 1,
"PrePoint": [
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"StatusAddList": [
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}
},
"Point15": {
"1": {
"Anchor": "Point15",
"AvatarPromotionLimit": 5,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "IconAttack.png",
"LevelUpSkillID": [],
"MaterialList": [
{
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"ItemNum": 45000,
"Rarity": "Rare"
},
{
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"ItemNum": 3,
"Rarity": "VeryRare"
},
{
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"ItemID": 111013,
"ItemNum": 3,
"Rarity": "VeryRare"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1005207,
"PointName": "공격 강화",
"PointDesc": null,
"PointTriggerKey": 15,
"PointType": 1,
"PrePoint": [
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"StatusAddList": [
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],
"Extra": {}
}
},
"Point16": {
"1": {
"Anchor": "Point16",
"AvatarPromotionLimit": 6,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "IconMaxHP.png",
"LevelUpSkillID": [],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 160000,
"Rarity": "Rare"
},
{
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"ItemNum": 8,
"Rarity": "VeryRare"
},
{
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"ItemID": 111013,
"ItemNum": 8,
"Rarity": "VeryRare"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1005208,
"PointName": "HP 강화",
"PointDesc": null,
"PointTriggerKey": 16,
"PointType": 1,
"PrePoint": [
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"StatusAddList": [
{
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"PropertyType": "HPAddedRatio",
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"Name": "HP"
}
],
"Extra": {}
}
},
"Point17": {
"1": {
"Anchor": "Point17",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": 75,
"DefaultUnlock": false,
"Icon": "IconStatusProbability.png",
"LevelUpSkillID": [],
"MaterialList": [
{
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"ItemNum": 160000,
"Rarity": "Rare"
},
{
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"ItemNum": 8,
"Rarity": "VeryRare"
},
{
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"ItemID": 111013,
"ItemNum": 8,
"Rarity": "VeryRare"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1005209,
"PointName": "효과 명중 강화",
"PointDesc": null,
"PointTriggerKey": 17,
"PointType": 1,
"PrePoint": [
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"Name": "효과 명중"
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}
},
"Point18": {
"1": {
"Anchor": "Point18",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": 80,
"DefaultUnlock": false,
"Icon": "IconAttack.png",
"LevelUpSkillID": [],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 160000,
"Rarity": "Rare"
},
{
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"ItemNum": 8,
"Rarity": "VeryRare"
},
{
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"ItemID": 111013,
"ItemNum": 8,
"Rarity": "VeryRare"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1005210,
"PointName": "공격 강화",
"PointDesc": null,
"PointTriggerKey": 18,
"PointType": 1,
"PrePoint": [
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"StatusAddList": [
{
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"PropertyType": "AttackAddedRatio",
"Value": 0.0800000000745058,
"Name": "공격력"
}
],
"Extra": {}
}
}
},
"Enhanced": {
"1": {
"Descs": [
"전투 스킬이 모든 공격 목표의 지속 피해가 즉시 추가로 피해를 1회 발동하게 할 수 있다",
"추가 공격의 발동 가능 횟수가 증가하며, 추가 공격도 적의 지속 피해가 즉시 추가로 피해를 1회 발동하게 할 수 있다",
"아군의 공격력을 증가시킬 수 있다"
],
"ChangeRankList": {},
"ChangeSkillTreeList": {},
"Ranks": {
"1": {
"Id": 1100501,
"Name": "다카포",
"Desc": "공격 발동 시 #1[i]%의 기본 확률로 목표가 받는 지속 피해가 #2[i]% 증가한다, 지속 시간: #3[i]턴",
"ParamList": [
1,
0.3000000002793968,
2
],
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
}
},
"2": {
"Id": 1100502,
"Name": "포르티시시모",
"Desc": "카프카가 필드에 있으면 모든 아군이 가하는 지속 피해가 #1[i]% 증가한다",
"ParamList": [
0.33000000030733645
],
"Extra": {}
},
"3": {
"Id": 1100503,
"Name": "카프리치오",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 1100504,
"Name": "레치타티보",
"Desc": "적이 카프카가 부여한 감전 상태로 인해 피해를 받으면 카프카는 에너지를 #1[i]pt 추가로 회복한다",
"ParamList": [
2
],
"Extra": {}
},
"5": {
"Id": 1100505,
"Name": "돌로로소",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 1100506,
"Name": "레지에로",
"Desc": "필살기, 비술, 특성으로 발동한 추가 공격은 적이 빠진 감전 상태의 피해 배율을 #1[i]% 증가시키고, 감전 상태의 지속 시간을 #2[i]턴 증가시킨다",
"ParamList": [
1.5600000005215406,
1
],
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
}
}
}
},
"Skills": {
"1100501": {
"Id": 1100501,
"Name": "소란스러운 밤",
"Desc": "지정된 단일 적에게 카프카 공격력의 #1[i]%만큼 번개 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 번개 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935
]
},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258
]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"1100502": {
"Id": 1100502,
"Name": "달빛의 어루만짐",
"Desc": "지정된 단일 적에게 카프카 공격력의 #1[i]%만큼 번개 속성 피해를 가하고, 인접한 목표에게 카프카 공격력의 #3[i]%만큼 번개 속성 피해를 가한다.\\n지정된 단일 적 또는 인접한 목표가 지속 피해 상태인 경우, 현재 대상이 받는 모든 지속 피해는 즉시 기존 피해의 #2[i]%/#4[i]%만큼 피해를 생성한다",
"SimpleDesc": "단일 적에게 번개 속성 피해를 가하고, 인접한 목표에게 소량의 번개 속성 피해를 가한다.\\n공격 목표가 지속 피해류 디버프 상태인 경우 지속 피해류 디버프 상태의 피해가 추가로 1회 생성된다",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
30
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.8000000007450581,
0.6000000005587935,
0.3000000002793968,
0.40000000037252903
]
},
"2": {
"Level": 2,
"ParamList": [
0.8800000008195639,
0.6150000002235174,
0.33000000030733645,
0.41000000038184226
]
},
"3": {
"Level": 3,
"ParamList": [
0.9600000008940697,
0.6300000005867332,
0.3600000003352761,
0.4200000003911555
]
},
"4": {
"Level": 4,
"ParamList": [
1.040000000037253,
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0.3900000003632158,
0.4300000004004687
]
},
"5": {
"Level": 5,
"ParamList": [
1.1200000001117587,
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0.4200000003911555,
0.44000000040978193
]
},
"6": {
"Level": 6,
"ParamList": [
1.2000000001862645,
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0.45000000041909516,
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]
},
"7": {
"Level": 7,
"ParamList": [
1.3000000002793968,
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0.4875000002793968,
0.4625000006053597
]
},
"8": {
"Level": 8,
"ParamList": [
1.400000000372529,
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0.5250000001396984,
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]
},
"9": {
"Level": 9,
"ParamList": [
1.5000000004656613,
0.7312500011175871,
0.5625000006984919,
0.4875000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.6000000005587935,
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0.6000000005587935,
0.5000000004656613
]
},
"11": {
"Level": 11,
"ParamList": [
1.6800000006332994,
0.7650000003632158,
0.6300000005867332,
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]
},
"12": {
"Level": 12,
"ParamList": [
1.7600000007078052,
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0.6600000006146729,
0.5200000004842877
]
},
"13": {
"Level": 13,
"ParamList": [
1.840000000782311,
0.7950000003911555,
0.6900000006426126,
0.530000000493601
]
},
"14": {
"Level": 14,
"ParamList": [
1.9200000008568168,
0.8100000007543713,
0.7200000006705523,
0.5400000005029142
]
},
"15": {
"Level": 15,
"ParamList": [
2,
0.8250000004190952,
0.7500000006984919,
0.5500000005122274
]
}
}
},
"1100503": {
"Id": 1100503,
"Name": "비극 끝의 떨리는 소리",
"Desc": "모든 적에게 카프카 공격력의 #1[i]%만큼 번개 속성 피해를 가하고, 피격된 적을 #2[i]%의 기본 확률로 감전 상태에 빠트리며, 현재 대상이 받는 지속 피해류 디버프 상태는 즉시 기존 피해의 #5[i]%만큼 피해를 생성한다. 감전 상태 지속 시간: #3[i]턴\\n감전 상태인 적은 턴이 시작될 때마다 카프카 공격력의 #4[i]%만큼 번개 속성 지속 피해를 받는다",
"SimpleDesc": "모든 적에게 소량의 번개 속성 피해를 가하고, 높은 확률로 감전 상태를 부여한다.\\n적이 지속 피해류 디버프 상태인 경우 지속 피해류 디버프 상태의 피해가 추가로 1회 생성된다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
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"Desc": "필살기를 발동해 적 공격 후 목표가 보유한 디버프 효과 1개당 은랑은 에너지를 #1[i]pt 회복한다. 해당 효과는 필살기 공격마다 최대 #2[i]회 적용된다",
"ParamList": [
7,
5
],
"Extra": {
"10000010": {
"Name": "디버프 효과",
"Desc": "전투 중 디버프 효과가 있는 모든 지속 상태는 특별 설명이 없다면 해제할 수 있다",
"Param": []
}
}
},
"2": {
"Id": 100602,
"Name": "좀비 네트워크",
"Desc": "적이 전투 진입 시 효과 저항이 #1[i]% 감소한다",
"ParamList": [
0.20000000018626451
],
"Extra": {}
},
"3": {
"Id": 100603,
"Name": "페이로드",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 100604,
"Name": "바운스 공격",
"Desc": "필살기를 발동해 적 공격 후 목표가 보유한 디버프 효과 1개당 추가로 은랑 공격력의 #1[i]%만큼 양자 속성 추가 피해를 가한다. 해당 효과는 필살기 공격마다 최대 #2[i]회 발동된다",
"ParamList": [
0.20000000018626451,
5
],
"Extra": {
"10000005": {
"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
},
"10000010": {
"Name": "디버프 효과",
"Desc": "전투 중 디버프 효과가 있는 모든 지속 상태는 특별 설명이 없다면 해제할 수 있다",
"Param": []
}
}
},
"5": {
"Id": 100605,
"Name": "무차별 대입 공격",
"Desc": "필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 100606,
"Name": "오버레이 네트워크",
"Desc": "적이 보유한 디버프 효과 1개당 은랑이 대상에게 가하는 피해가 #1[i]% 증가하며, 최대 #2[i]% 증가한다",
"ParamList": [
0.20000000018626451,
1
],
"Extra": {
"10000010": {
"Name": "디버프 효과",
"Desc": "전투 중 디버프 효과가 있는 모든 지속 상태는 특별 설명이 없다면 해제할 수 있다",
"Param": []
}
}
}
},
"Skills": {
"100601": {
"Id": 100601,
"Name": "|시스템 경고|",
"Desc": "지정된 단일 적에게 은랑 공격력의 #1[i]%만큼 양자 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 양자 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
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]
},
"2": {
"Level": 2,
"ParamList": [
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]
},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258
]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"100602": {
"Id": 100602,
"Name": "수정하시겠습니까?",
"Desc": "지정된 단일 적에게 필드 위 아군이 보유한 속성의 약점을 #2[i]%의 기본 확률로 1개 부여하고, 해당 약점에 대응하는 속성의 저항이 #4[i]% 감소한다, 지속 시간: #3[i]턴. 적이 보유한 속성과 동일한 약점이 부여되면 대응하는 속성 저항 감소 효과가 발동되지 않는다.\\n은랑은 단일 적에게 1개의 약점만 부여할 수 있고, 약점 재부여 시 새로 부여된 약점만 존재한다.\\n#5[i]%의 기본 확률로 해당 목표의 모든 속성 저항이 추가로 #6[f1]% 감소한다. 지속 시간: #7[i]턴\\n해당 목표에게 은랑 공격력의 #1[i]%만큼 양자 속성 피해를 가한다",
"SimpleDesc": "높은 확률로 단일 적에게 약점을 추가로 부여하며 양자 속성 피해를 준다",
"Type": "BPSkill",
"Tag": "SingleAttack",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
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0,
0
],
"SkillComboValueDelta": 20,
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
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1,
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"2": {
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"ParamList": [
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1,
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]
},
"3": {
"Level": 3,
"ParamList": [
1.1759999997448176,
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]
},
"4": {
"Level": 4,
"ParamList": [
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},
"5": {
"Level": 5,
"ParamList": [
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},
"6": {
"Level": 6,
"ParamList": [
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},
"7": {
"Level": 7,
"ParamList": [
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},
"8": {
"Level": 8,
"ParamList": [
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},
"9": {
"Level": 9,
"ParamList": [
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},
"10": {
"Level": 10,
"ParamList": [
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},
"11": {
"Level": 11,
"ParamList": [
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},
"12": {
"Level": 12,
"ParamList": [
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},
"13": {
"Level": 13,
"ParamList": [
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},
"14": {
"Level": 14,
"ParamList": [
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},
"15": {
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"ParamList": [
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]
}
}
},
"100603": {
"Id": 100603,
"Name": "|계정 정지|",
"Desc": "지정된 단일 적의 방어력이 #2[i]%의 기본 확률로 #3[f1]% 감소한다. 지속 시간: #4[i]턴. 동시에 해당 목표에게 은랑 공격력의 #1[i]%만큼 양자 속성 피해를 준다",
"SimpleDesc": "높은 확률로 단일 적의 방어력을 감소시키고 대량의 양자 속성 피해를 준다",
"Type": "Ultra",
"Tag": "SingleAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
90,
0,
0
],
"SkillComboValueDelta": 30,
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
2.2800000002607703,
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0.3600000003352761,
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]
},
"2": {
"Level": 2,
"ParamList": [
2.432000000262633,
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]
},
"3": {
"Level": 3,
"ParamList": [
2.5840000002644956,
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]
},
"4": {
"Level": 4,
"ParamList": [
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]
},
"5": {
"Level": 5,
"ParamList": [
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]
},
"6": {
"Level": 6,
"ParamList": [
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]
},
"7": {
"Level": 7,
"ParamList": [
3.230000000214204,
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]
},
"8": {
"Level": 8,
"ParamList": [
3.4200000003911555,
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]
},
"9": {
"Level": 9,
"ParamList": [
3.6100000005681068,
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]
},
"10": {
"Level": 10,
"ParamList": [
3.800000000745058,
1,
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]
},
"11": {
"Level": 11,
"ParamList": [
3.9520000007469207,
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0.4589999997988343,
3
]
},
"12": {
"Level": 12,
"ParamList": [
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0.4679999998770654,
3
]
},
"13": {
"Level": 13,
"ParamList": [
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3
]
},
"14": {
"Level": 14,
"ParamList": [
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3
]
},
"15": {
"Level": 15,
"ParamList": [
4.560000000521541,
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3
]
}
}
},
"100604": {
"Id": 100604,
"Name": "프로그램 응답 대기 중…",
"Desc": "은랑은 다음 3가지의 [결함]을 생성할 수 있다: 공격력 #1[f1]% 감소, 방어력 #2[f1]% 감소, 속도 #3[f1]% 감소.\\n은랑은 매번 공격 발동 후 피격된 적에게 #4[i]%의 기본 확률로 랜덤 [결함]을 1개 이식한다, 지속 시간: #5[i]턴",
"SimpleDesc": "공격 후 일정 확률로 적에게 임의의 [결함]을 1개 이식한다",
"Type": null,
"Tag": "Impair",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.05000000004656613,
0.0400000000372529,
0.030000000027939677,
0.6000000005587935,
3
]
},
"2": {
"Level": 2,
"ParamList": [
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3
]
},
"3": {
"Level": 3,
"ParamList": [
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3
]
},
"4": {
"Level": 4,
"ParamList": [
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3
]
},
"5": {
"Level": 5,
"ParamList": [
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]
},
"6": {
"Level": 6,
"ParamList": [
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]
},
"7": {
"Level": 7,
"ParamList": [
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]
},
"8": {
"Level": 8,
"ParamList": [
0.08749999990686774,
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]
},
"9": {
"Level": 9,
"ParamList": [
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]
},
"10": {
"Level": 10,
"ParamList": [
0.10000000009313226,
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0.060000000055879354,
0.7200000006705523,
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]
},
"11": {
"Level": 11,
"ParamList": [
0.1049999997485429,
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0.7320000005420297,
3
]
},
"12": {
"Level": 12,
"ParamList": [
0.11000000010244548,
0.08799999952316284,
0.06599999964237213,
0.7440000004135072,
3
]
},
"13": {
"Level": 13,
"ParamList": [
0.11499999975785613,
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0.06899999943561852,
0.7560000002849847,
3
]
},
"14": {
"Level": 14,
"ParamList": [
0.12000000011175871,
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0.7680000001564622,
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]
},
"15": {
"Level": 15,
"ParamList": [
0.12499999976716936,
0.10000000009313226,
0.07499999972060323,
0.7800000007264316,
3
]
}
}
},
"100606": {
"Id": 100606,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"100607": {
"Id": 100607,
"Name": "|프로세스 강제 종료|",
"Desc": "적을 바로 공격하며, 전투 진입 후 모든 적에게 은랑 공격력의 #1[i]%만큼 양자 속성 피해를 주고, 모든 적의 강인성을 소모하는데 이때 약점 속성을 무시한다. 약점 격파 시 발동되는 약점 격파 효과는 양자 속성이다",
"SimpleDesc": "적을 공격하며, 전투 진입 후 모든 적에게 소량의 피해를 가한다. 또한 약점 속성을 무시하고 강인성을 감소시킨다",
"Type": "Maze",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.8000000007450581
]
}
}
}
},
"SkillTrees": {
"Point01": {
"1": {
"Anchor": "Point01",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1006_Normal.png",
"LevelUpSkillID": [
100601
],
"MaterialList": [],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1006001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"2": {
"Anchor": "Point01",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1006_Normal.png",
"LevelUpSkillID": [
100601
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 5000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110151,
"ItemNum": 3,
"Rarity": "NotNormal"
},
{
"$type": "ItemConfigRow",
"ItemID": 112011,
"ItemNum": 6,
"Rarity": "NotNormal"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1006001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"3": {
"Anchor": "Point01",
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"Id": 1100602,
"Name": "좀비 네트워크",
"Desc": "적이 전투 진입 시 대상이 받는 피해가 #1[i]% 증가한다. 적이 아군에게 피격 시 은랑은 #2[i]%의 기본 확률로 피격된 적에게 랜덤 [결함]을 1개 이식한다",
"ParamList": [
0.20000000018626451,
1
],
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
}
},
"3": {
"Id": 1100603,
"Name": "페이로드",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 1100604,
"Name": "바운스 공격",
"Desc": "필살기를 발동해 적 공격 후 목표가 보유한 디버프 효과 1개당 추가로 은랑 공격력의 #1[i]%만큼 양자 속성 추가 피해를 가한다. 해당 효과는 필살기 공격마다 각 목표에게 최대 #2[i]회 발동된다",
"ParamList": [
0.20000000018626451,
5
],
"Extra": {
"10000005": {
"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
},
"10000010": {
"Name": "디버프 효과",
"Desc": "전투 중 디버프 효과가 있는 모든 지속 상태는 특별 설명이 없다면 해제할 수 있다",
"Param": []
}
}
},
"5": {
"Id": 1100605,
"Name": "무차별 대입 공격",
"Desc": "필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 1100606,
"Name": "오버레이 네트워크",
"Desc": "적이 보유한 디버프 효과 1개당 은랑이 대상에게 가하는 피해가 #1[i]% 증가하며, 최대 #2[i]% 증가한다",
"ParamList": [
0.20000000018626451,
1
],
"Extra": {
"10000010": {
"Name": "디버프 효과",
"Desc": "전투 중 디버프 효과가 있는 모든 지속 상태는 특별 설명이 없다면 해제할 수 있다",
"Param": []
}
}
}
},
"Skills": {
"1100601": {
"Id": 1100601,
"Name": "|시스템 경고|",
"Desc": "지정된 단일 적에게 은랑 공격력의 #1[i]%만큼 양자 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 양자 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935
]
},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258
]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"1100602": {
"Id": 1100602,
"Name": "수정하시겠습니까?",
"Desc": "지정된 단일 적에게 필드 위 아군이 보유한 속성의 약점을 #2[i]%의 기본 확률로 1개 부여하고(아군 파티 편성의 첫 번째 캐릭터가 보유한 속성의 약점을 우선으로 부여), 해당 약점에 대응하는 속성의 저항이 #4[i]% 감소한다, 지속 시간: #3[i]턴. 적이 보유한 속성과 동일한 약점이 부여되면 대응하는 속성의 저항 감소 효과가 발동되지 않는다.\\n은랑은 단일 적에게 1개의 약점만 부여할 수 있고, 약점 재부여 시 새로 부여된 약점만 존재한다.\\n#5[i]%의 기본 확률로 해당 목표의 모든 속성 저항이 추가로 #6[f1]% 감소한다, 지속 시간: #7[i]턴\\n해당 목표에게 은랑 공격력의 #1[i]%만큼 양자 속성 피해를 가한다",
"SimpleDesc": "높은 확률로 단일 적에게 추가 약점을 부여하며 양자 속성 피해를 가한다",
"Type": "BPSkill",
"Tag": "SingleAttack",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.9800000009126961,
0.8000000007450581,
3,
0.20000000018626451,
1,
0.1049999997485429,
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]
},
"2": {
"Level": 2,
"ParamList": [
1.0779999995138496,
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3,
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1,
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]
},
"3": {
"Level": 3,
"ParamList": [
1.1759999997448176,
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]
},
"4": {
"Level": 4,
"ParamList": [
1.2739999999757856,
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]
},
"5": {
"Level": 5,
"ParamList": [
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1,
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]
},
"6": {
"Level": 6,
"ParamList": [
1.4700000004377216,
1,
3,
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1,
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]
},
"7": {
"Level": 7,
"ParamList": [
1.5925000007264316,
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3,
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]
},
"8": {
"Level": 8,
"ParamList": [
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]
},
"9": {
"Level": 9,
"ParamList": [
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1,
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]
},
"10": {
"Level": 10,
"ParamList": [
1.9600000008940697,
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1,
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]
},
"11": {
"Level": 11,
"ParamList": [
2.057999999495223,
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1,
0.13250000029802322,
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]
},
"12": {
"Level": 12,
"ParamList": [
2.155999999726191,
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0.20000000018626451,
1,
0.13499999977648258,
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]
},
"13": {
"Level": 13,
"ParamList": [
2.253999999957159,
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3,
0.20000000018626451,
1,
0.13749999995343387,
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]
},
"14": {
"Level": 14,
"ParamList": [
2.352000000188127,
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]
},
"15": {
"Level": 15,
"ParamList": [
2.450000000419095,
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3,
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1,
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]
}
}
},
"1100603": {
"Id": 1100603,
"Name": "|계정 정지|",
"Desc": "모든 적의 방어력이 #2[i]%의 기본 확률로 #3[f1]% 감소한다, 지속 시간: #4[i]턴. 동시에 모든 적에게 은랑 공격력의 #1[i]%만큼 양자 속성 피해를 가한다",
"SimpleDesc": "높은 확률로 모든 적의 방어력을 감소시키고 대량의 양자 속성 피해를 가한다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
2.2800000002607703,
0.8000000007450581,
0.3600000003352761,
3
]
},
"2": {
"Level": 2,
"ParamList": [
2.432000000262633,
0.840000000782311,
0.3689999997150153,
3
]
},
"3": {
"Level": 3,
"ParamList": [
2.5840000002644956,
0.8800000008195639,
0.3779999997932464,
3
]
},
"4": {
"Level": 4,
"ParamList": [
2.7360000002663583,
0.9200000008568168,
0.3869999998714775,
3
]
},
"5": {
"Level": 5,
"ParamList": [
2.888000000268221,
0.9600000008940697,
0.3959999999497086,
3
]
},
"6": {
"Level": 6,
"ParamList": [
3.040000000037253,
1,
0.4050000000279397,
3
]
},
"7": {
"Level": 7,
"ParamList": [
3.230000000214204,
1.0500000000465661,
0.4162500004749745,
3
]
},
"8": {
"Level": 8,
"ParamList": [
3.4200000003911555,
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0.4275000002235174,
3
]
},
"9": {
"Level": 9,
"ParamList": [
3.6100000005681068,
1.1500000001396984,
0.43875000067055225,
3
]
},
"10": {
"Level": 10,
"ParamList": [
3.800000000745058,
1.2000000001862645,
0.45000000041909516,
3
]
},
"11": {
"Level": 11,
"ParamList": [
3.9520000007469207,
1.2400000002235174,
0.4589999997988343,
3
]
},
"12": {
"Level": 12,
"ParamList": [
4.103999999817461,
1.2800000002607703,
0.4679999998770654,
3
]
},
"13": {
"Level": 13,
"ParamList": [
4.255999999819323,
1.3200000002980232,
0.4769999999552965,
3
]
},
"14": {
"Level": 14,
"ParamList": [
4.407999999821186,
1.3600000003352761,
0.4860000000335276,
3
]
},
"15": {
"Level": 15,
"ParamList": [
4.560000000521541,
1.400000000372529,
0.4950000001117587,
3
]
}
}
},
"1100604": {
"Id": 1100604,
"Name": "프로그램 응답 대기 중…",
"Desc": "은랑은 다음 3가지의 결함을 생성할 수 있다. 공격력 #1[f1]% 감소, 방어력 #2[f1]% 감소, 속도 #3[f1]% 감소.\\n은랑은 매번 공격을 발동한 후 피격된 적에게 #4[i]%의 기본 확률로 랜덤 [결함]을 1개 이식한다, 지속 시간: #5[i]턴\\n적이 처치될 시, 은랑이 대상에게 부여한 약점은 필드 위 생존한 적 중 은랑에게 약점이 부여되지 않은 적에게로 이전되며, 정예급 이상의 목표에게 우선 이전된다",
"SimpleDesc": "공격 후 일정 확률로 목표에게 랜덤 [결함]을 1개 이식한다. 적이 처치되면 부여된 약점이 이전된다",
"Type": null,
"Tag": "Impair",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.05000000004656613,
0.060000000055879354,
0.030000000027939677,
0.6000000005587935,
3
]
},
"2": {
"Level": 2,
"ParamList": [
0.054999999701976776,
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0.6400000005960464,
3
]
},
"3": {
"Level": 3,
"ParamList": [
0.060000000055879354,
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3
]
},
"4": {
"Level": 4,
"ParamList": [
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3
]
},
"5": {
"Level": 5,
"ParamList": [
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]
},
"6": {
"Level": 6,
"ParamList": [
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]
},
"7": {
"Level": 7,
"ParamList": [
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]
},
"8": {
"Level": 8,
"ParamList": [
0.08749999990686774,
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0.9000000008381903,
3
]
},
"9": {
"Level": 9,
"ParamList": [
0.09375000069849193,
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0.056250000139698386,
0.9500000008847564,
3
]
},
"10": {
"Level": 10,
"ParamList": [
0.10000000009313226,
0.12000000011175871,
0.060000000055879354,
1,
3
]
},
"11": {
"Level": 11,
"ParamList": [
0.1049999997485429,
0.12599999969825149,
0.06299999984912574,
1.040000000037253,
3
]
},
"12": {
"Level": 12,
"ParamList": [
0.11000000010244548,
0.1319999999832362,
0.06599999964237213,
1.0800000000745058,
3
]
},
"13": {
"Level": 13,
"ParamList": [
0.11499999975785613,
0.13799999956972897,
0.06899999943561852,
1.1200000001117587,
3
]
},
"14": {
"Level": 14,
"ParamList": [
0.12000000011175871,
0.14399999985471368,
0.07199999992735684,
1.1600000001490116,
3
]
},
"15": {
"Level": 15,
"ParamList": [
0.12499999976716936,
0.1500000001396984,
0.07499999972060323,
1.2000000001862645,
3
]
}
}
},
"1100606": {
"Id": 1100606,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"1100607": {
"Id": 1100607,
"Name": "|프로세스 강제 종료|",
"Desc": "적을 즉시 공격하며, 전투 진입 후 모든 적에게 은랑 공격력의 #1[i]%만큼 양자 속성 피해를 가하고, 약점 속성을 무시하며 모든 적의 강인성을 감소시킨다. 약점 격파 시 양자 속성의 약점 격파 효과를 발동한다",
"SimpleDesc": "적을 공격하며, 전투 진입 후 모든 적에게 소량의 피해를 가한다. 또한 약점 속성을 무시하고 강인성을 감소시킨다",
"Type": "Maze",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.8000000007450581
]
}
}
}
},
"SkillTrees": {
"Point01": {
"1": {
"Anchor": "Point01",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_11006_Normal.png",
"LevelUpSkillID": [
1100601
],
"MaterialList": [],
"MaxLevel": 6,
"ParamList": [],
"PointID": 11006001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"2": {
"Anchor": "Point01",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_11006_Normal.png",
"LevelUpSkillID": [
1100601
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 5000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110151,
"ItemNum": 3,
"Rarity": "NotNormal"
},
{
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"1008": {
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"Desc": "우주정거장 「헤르타」 방위과 책임자\\n말주변이 없으며, 연구를 사랑하는 사람들이 편히 연구할 수 있도록 보호하고자 한다",
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"Japanese": "...",
"Korean": "...",
"English": "..."
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"2": "...",
"3": "...",
"4": "..."
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"Name": "필사즉생",
"Desc": "현재 HP 백분율이 50% 이하일 경우 전투 스킬이 가하는 피해가 #1[i]% 증가한다",
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"Name": "구속 해제",
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"ParamList": [],
"Extra": {
"10000010": {
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}
},
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"Name": "강검 공격",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
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},
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"Name": "절체절명의 반격",
"Desc": "전투 진입 후 치명적인 공격을 받아도 아를란은 전투 불능 상태에 빠지지 않으며, 즉시 자신 HP 최대치의 #1[i]%까지 회복한다. 해당 효과는 1회 발동 후 또는 #2[i]턴 지속 후 자동으로 해제된다",
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"Extra": {
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}
}
},
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"Name": "전력투구",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
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"Extra": {}
},
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"Name": "솔선수범",
"Desc": "현재 HP 백분율이 50% 이하일 경우 필살기가 가하는 피해가 #1[i]% 증가하며, 인접한 목표에 대한 피해 배율이 주목표와 같은 피해 배율로 증가한다",
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"SimpleDesc": "단일 적에게 소량의 번개 속성 피해를 가한다",
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"SimpleDesc": "자신의 일부 HP를 소모하고 단일 적에게 번개 속성 피해를 가한다",
"Type": "BPSkill",
"Tag": "SingleAttack",
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"SimpleDesc": "단일 적에게 대량의 번개 속성 피해를 가하고, 인접한 목표에게 번개 속성 피해를 가한다",
"Type": "Ultra",
"Tag": "Blast",
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"100804": {
"Id": 100804,
"Name": "고통과 분노",
"Desc": "아를란이 현재 잃은 HP 백분율에 따라 피해 보너스를 획득하며, 아를란이 가하는 피해가 최대 #1[i]% 증가한다",
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"Name": "별의 가사 없는 노래",
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"Name": "차고 기운 달의 뜻",
"Desc": "필살기 발동 시 다음 턴에서 아스타의 에너지 충전 스택이 감소하지 않는다",
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"SimpleDesc": "모든 아군의 속도가 증가한다",
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"Id": 101406,
"Name": "운명의 긴 밤을 수호하며",
"Desc": "세이버가 가하는 필살기 피해의 바람 속성 저항 관통이 #1[i]% 증가하고, 행적 [호수의 축복]으로 누적되는 초과 에너지가 #4[i]pt로 증가한다. 전투 진입 후 처음으로 필살기를 발동하면 세이버의 에너지가 고정으로 #3[i]pt 회복되며, 해당 효과는 필살기를 #2[i]회 더 발동할 때마다 1회 발동할 수 있다",
"ParamList": [
0.20000000018626451,
3,
300,
200
],
"Extra": {
"30000005": {
"Name": "저항 관통",
"Desc": "피해를 가할 시 적의 일부 대응 피해 속성의 저항 수치를 무시한다",
"Param": []
}
}
}
},
"Skills": {
"101401": {
"Id": 101401,
"Name": "{RUBY_B#인비저블 에어}풍왕결계{RUBY_E#}",
"Desc": "지정된 단일 적에게 세이버 공격력의 #1[i]%만큼 바람 속성 피해를 가한다",
"SimpleDesc": "지정된 단일 적에게 소량의 바람 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935
]
},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258
]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"101402": {
"Id": 101402,
"Name": "{RUBY_B#스트라이크 에어}풍왕철퇴{RUBY_E#}",
"Desc": "지정된 단일 적에게 세이버 공격력의 #1[i]%만큼 바람 속성 피해를 가하고, 인접한 목표에게 세이버 공격력의 #2[i]%만큼 바람 속성 피해를 가한다. 현재 [노심 공명]을 보유하고 있고, 이번 전투 스킬 공격 후 [노심 공명]을 소모해 세이버의 에너지를 전부 회복할 수 있으면 이번 전투 스킬의 피해 배율이 [노심 공명] 1pt마다 #4[f1]% 증가하며, 공격 후 모든 [노심 공명]을 소모해 세이버의 에너지를 회복한다. 그렇지 않을 경우 즉시 [노심 공명]을 #3[i]pt 획득한다",
"SimpleDesc": "지정된 단일 적에게 바람 속성 피해를 가하고, 인접한 목표에게 소량의 바람 속성 피해를 가한다. 공격 후 [노심 공명]을 소모하여 에너지를 전부 회복할 수 있을 경우, 이번 전투 스킬의 피해 배율이 [노심 공명]에 따라 증가하고, 공격 후 모든 [노심 공명]을 소모하며, 그렇지 않을 경우 [노심 공명]을 #3[i]pt 획득한다",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
30
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.7500000006984919,
0.375,
3,
0.07000000006519258
]
},
"2": {
"Level": 2,
"ParamList": [
0.8250000004190952,
0.41250000055879354,
3,
0.07699999958276749
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},
"3": {
"Level": 3,
"ParamList": [
0.9000000008381903,
0.45000000041909516,
3,
0.08399999979883432
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},
"4": {
"Level": 4,
"ParamList": [
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},
"5": {
"Level": 5,
"ParamList": [
1.0500000000465661,
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},
"6": {
"Level": 6,
"ParamList": [
1.1249999997671694,
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},
"7": {
"Level": 7,
"ParamList": [
1.2187500004656613,
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3,
0.11375000071711838
]
},
"8": {
"Level": 8,
"ParamList": [
1.3125000004656613,
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3,
0.12250000028871
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},
"9": {
"Level": 9,
"ParamList": [
1.4062500004656613,
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3,
0.13125000055879354
]
},
"10": {
"Level": 10,
"ParamList": [
1.5000000004656613,
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3,
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},
"11": {
"Level": 11,
"ParamList": [
1.5750000001862645,
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},
"12": {
"Level": 12,
"ParamList": [
1.6500000006053597,
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3,
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},
"13": {
"Level": 13,
"ParamList": [
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3,
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},
"14": {
"Level": 14,
"ParamList": [
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},
"15": {
"Level": 15,
"ParamList": [
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3,
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}
}
},
"101403": {
"Id": 101403,
"Name": "{RUBY_B#엑스칼리버}약속된 승리의 검{RUBY_E#}",
"Desc": "모든 적에게 세이버 공격력의 #1[i]%만큼 바람 속성 피해를 가한다. 추가로 피해를 #3[i]회 가하며, 피해를 가할 때마다 랜덤 단일 적에게 세이버 공격력의 #2[i]%만큼 바람 속성 피해를 가한다. 필살기 발동 후 다음 일반 공격은 [해방된 황금빛 왕권]으로 대체되며, [해방된 황금빛 왕권]만 발동할 수 있다",
"SimpleDesc": "모든 적에게 대량의 바람 속성 피해를 가한다. 추가로 랜덤 단일 적에게 소량의 바람 속성 피해를 가하고, 총 #3[i]회 바운스하며, 다음 일반 공격을 강화한다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
120,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1.400000000372529,
0.5500000005122274,
10
]
},
"2": {
"Level": 2,
"ParamList": [
1.5400000005029142,
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10
]
},
"3": {
"Level": 3,
"ParamList": [
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10
]
},
"4": {
"Level": 4,
"ParamList": [
1.8200000007636845,
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10
]
},
"5": {
"Level": 5,
"ParamList": [
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10
]
},
"6": {
"Level": 6,
"ParamList": [
2.1000000000931323,
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10
]
},
"7": {
"Level": 7,
"ParamList": [
2.2749999999068677,
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10
]
},
"8": {
"Level": 8,
"ParamList": [
2.450000000419095,
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10
]
},
"9": {
"Level": 9,
"ParamList": [
2.6250000002328306,
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10
]
},
"10": {
"Level": 10,
"ParamList": [
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10
]
},
"11": {
"Level": 11,
"ParamList": [
2.940000000875443,
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10
]
},
"12": {
"Level": 12,
"ParamList": [
3.080000000074506,
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10
]
},
"13": {
"Level": 13,
"ParamList": [
3.220000000204891,
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10
]
},
"14": {
"Level": 14,
"ParamList": [
3.360000000335276,
1.3200000002980232,
10
]
},
"15": {
"Level": 15,
"ParamList": [
3.5000000004656613,
1.375,
10
]
}
}
},
"101404": {
"Id": 101404,
"Name": "용의 노심",
"Desc": "전투 진입 시 [노심 공명]을 #8[i]pt 획득한다. 임의의 아군이 필살기를 발동하면 세이버가 가하는 피해가 #4[i]턴 동안 #3[i]% 증가하고, [노심 공명]을 #1[i]pt 획득한다. [노심 공명]을 1pt 소모할 때마다 세이버의 에너지를 고정으로 #5[f1]pt 회복한다",
"SimpleDesc": "전투 진입 시 [노심 공명]을 #8[i]pt 획득한다. 임의의 아군이 필살기를 발동하면 세이버가 가하는 피해가 증가하고 [노심 공명]을 #1[i]pt 획득한다. [노심 공명]을 소모하면 세이버의 에너지를 회복할 수 있다",
"Type": null,
"Tag": "Enhance",
"SPBase": 10,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
3,
25,
0.3000000002793968,
2,
8,
0.05000000004656613,
99,
1
]
},
"2": {
"Level": 2,
"ParamList": [
3,
25,
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2,
8,
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},
"3": {
"Level": 3,
"ParamList": [
3,
25,
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2,
8,
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},
"4": {
"Level": 4,
"ParamList": [
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},
"5": {
"Level": 5,
"ParamList": [
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},
"6": {
"Level": 6,
"ParamList": [
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},
"7": {
"Level": 7,
"ParamList": [
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},
"8": {
"Level": 8,
"ParamList": [
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},
"9": {
"Level": 9,
"ParamList": [
3,
25,
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2,
8,
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},
"10": {
"Level": 10,
"ParamList": [
3,
25,
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2,
8,
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]
},
"11": {
"Level": 11,
"ParamList": [
3,
25,
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2,
8,
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]
},
"12": {
"Level": 12,
"ParamList": [
3,
25,
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8,
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},
"13": {
"Level": 13,
"ParamList": [
3,
25,
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2,
8,
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},
"14": {
"Level": 14,
"ParamList": [
3,
25,
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2,
8,
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},
"15": {
"Level": 15,
"ParamList": [
3,
25,
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2,
8,
0.12499999976716936,
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]
}
}
},
"101406": {
"Id": 101406,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"101407": {
"Id": 101407,
"Name": "기사왕의 등장",
"Desc": "비술 사용 후 다음 전투 시작 시 세이버의 공격력이 #1[i]% 증가한다, 지속 시간: #2[i]턴. 또한 [노심 공명]을 #3[i]pt 획득한다",
"SimpleDesc": "비술 사용 후 다음 전투 시작 시 [노심 공명]을 #3[i]pt 획득하고 공격력이 증가한다",
"Type": "Maze",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.3500000003259629,
2,
2
]
}
}
},
"101408": {
"Id": 101408,
"Name": "해방된 황금빛 왕권",
"Desc": "[노심 공명]을 #2[i]pt 획득하고, 모든 적에게 세이버 공격력의 #1[i]%만큼 바람 속성 피해를 가한다. 발동 시 적의 수가 2/1일 경우, 추가로 모든 적에게 세이버 공격력의 #3[i]%/#4[i]%만큼 바람 속성 피해를 가한다",
"SimpleDesc": "[노심 공명]을 #2[i]pt 획득하고, 모든 적에게 바람 속성 피해를 가한다. 발동 시 필드 위 적이 2기 이하일 경우, 추가로 모든 적에게 바람 속성 피해를 가한다",
"Type": "Normal",
"Tag": "AoEAttack",
"SPBase": 30,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
0,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.7500000006984919,
2,
0.7500000006984919,
1.1000000000931323
]
},
"2": {
"Level": 2,
"ParamList": [
0.9000000008381903,
2,
0.9000000008381903,
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]
},
"3": {
"Level": 3,
"ParamList": [
1.0500000000465661,
2,
1.0500000000465661,
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]
},
"4": {
"Level": 4,
"ParamList": [
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1.2000000001862645,
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},
"5": {
"Level": 5,
"ParamList": [
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},
"6": {
"Level": 6,
"ParamList": [
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2,
1.5000000004656613,
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},
"7": {
"Level": 7,
"ParamList": [
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},
"8": {
"Level": 8,
"ParamList": [
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2,
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},
"9": {
"Level": 9,
"ParamList": [
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},
"10": {
"Level": 10,
"ParamList": [
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]
}
}
}
},
"SkillTrees": {
"Point01": {
"1": {
"Anchor": "Point01",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1014_Normal.png",
"LevelUpSkillID": [
101401,
101408
],
"MaterialList": [],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1014001,
"PointName": null,
"PointDesc": null,
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"PointType": 2,
"PrePoint": [],
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},
"2": {
"Anchor": "Point01",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1014_Normal.png",
"LevelUpSkillID": [
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101408
],
"MaterialList": [
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"ItemNum": 5000,
"Rarity": "Rare"
},
{
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"ItemNum": 3,
"Rarity": "NotNormal"
},
{
"$type": "ItemConfigRow",
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"ItemNum": 6,
"Rarity": "NotNormal"
}
],
"MaxLevel": 6,
"ParamList": [],
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"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
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"PrePoint": [],
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},
"3": {
"Anchor": "Point01",
"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1014_Normal.png",
"LevelUpSkillID": [
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],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 10000,
"Rarity": "Rare"
},
{
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"ItemNum": 3,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
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"ItemNum": 3,
"Rarity": "Rare"
}
],
"MaxLevel": 6,
"ParamList": [],
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"PointName": null,
"PointDesc": null,
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"PointType": 2,
"PrePoint": [],
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"Extra": {}
},
"4": {
"Anchor": "Point01",
"AvatarPromotionLimit": 4,
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"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 16000
},
{
"$type": "ItemConfigRow",
"ItemID": 111012,
"ItemNum": 6
},
{
"$type": "ItemConfigRow",
"ItemID": 110425,
"ItemNum": 3
}
]
},
"3": {
"AttackBase": 180.0479999994859,
"AttackAdd": 4.091999999945983,
"DefenceBase": 196.02000000001863,
"DefenceAdd": 4.455000000074506,
"HPBase": 371.7120000005234,
"HPAdd": 8.447999999858439,
"SpeedBase": 101,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 125,
"Cost": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 40000
},
{
"$type": "ItemConfigRow",
"ItemID": 111012,
"ItemNum": 9
},
{
"$type": "ItemConfigRow",
"ItemID": 110425,
"ItemNum": 7
}
]
},
"4": {
"AttackBase": 212.78400000045076,
"AttackAdd": 4.091999999945983,
"DefenceBase": 231.66000000061467,
"DefenceAdd": 4.455000000074506,
"HPBase": 439.2959999998566,
"HPAdd": 8.447999999858439,
"SpeedBase": 101,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 125,
"Cost": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 80000
},
{
"$type": "ItemConfigRow",
"ItemID": 111013,
"ItemNum": 6
},
{
"$type": "ItemConfigRow",
"ItemID": 110425,
"ItemNum": 20
}
]
},
"5": {
"AttackBase": 245.5200000004843,
"AttackAdd": 4.091999999945983,
"DefenceBase": 267.3000000002794,
"DefenceAdd": 4.455000000074506,
"HPBase": 506.88000000081956,
"HPAdd": 8.447999999858439,
"SpeedBase": 101,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 125,
"Cost": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 160000
},
{
"$type": "ItemConfigRow",
"ItemID": 111013,
"ItemNum": 9
},
{
"$type": "ItemConfigRow",
"ItemID": 110425,
"ItemNum": 35
}
]
},
"6": {
"AttackBase": 278.2559999998193,
"AttackAdd": 4.091999999945983,
"DefenceBase": 302.94000000087544,
"DefenceAdd": 4.455000000074506,
"HPBase": 574.4640000001527,
"HPAdd": 8.447999999858439,
"SpeedBase": 101,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 125,
"Cost": []
}
},
"Relics": {
"AvatarID": 1014,
"Set4IDList": [
126,
122,
102
],
"Set2IDList": [
306,
301,
309
],
"PropertyList3": [
"CriticalChanceBase",
"CriticalDamageBase"
],
"PropertyList4": [
"AttackAddedRatio",
"SpeedDelta"
],
"PropertyList5": [
"WindAddedRatio",
"AttackAddedRatio"
],
"PropertyList6": [
"AttackAddedRatio",
"SPRatioBase"
],
"PropertyList": [
{
"$type": "RelicRecommendProperty",
"RelicType": "BODY",
"PropertyType": "CriticalChanceBase"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "FOOT",
"PropertyType": "AttackAddedRatio"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "NECK",
"PropertyType": "WindAddedRatio"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "OBJECT",
"PropertyType": "AttackAddedRatio"
}
],
"SubAffixPropertyList": [
"CriticalChanceBase",
"CriticalDamageBase",
"AttackAddedRatio",
"SpeedDelta"
],
"ScoreRankList": [
336,
281
]
},
"Lightcones": [
23045,
24000
],
"Teams": [
{
"AvatarID": 1014,
"TeamID": 1,
"MemberList": [
1313,
1403,
1217
],
"BackupList1": [
1403,
8007
],
"BackupList2": [
1309,
8007,
1306
],
"BackupList3": [
1409,
1414,
1222,
1304,
1208,
1203,
1301
]
}
],
"Skin": {},
"RankIcon": [
"https://homdgcat.wiki/images/skillicons/avatar/1014/SkillIcon_1014_Rank1.png",
"https://homdgcat.wiki/images/skillicons/avatar/1014/SkillIcon_1014_Rank2.png",
"https://homdgcat.wiki/images/skillicons/avatar/1014/SkillIcon_1014_Ultra.png",
"https://homdgcat.wiki/images/skillicons/avatar/1014/SkillIcon_1014_Rank4.png",
"https://homdgcat.wiki/images/skillicons/avatar/1014/SkillIcon_1014_BP.png",
"https://homdgcat.wiki/images/skillicons/avatar/1014/SkillIcon_1014_Rank6.png"
]
},
"1015": {
"Name": "아처",
"Desc": "절망이 과거와 미래 사이에서 번갈아 펼쳐지고, 무수한 이상이 붉은색 의복 사이에서 불타버렸다. 하지만, 그 잿더미에 속지 말라——\\n만약 누군가 이상의 이름을 핑계로 허황된 좋은꿈을 만들어 낸다면, 그는 반드시 다시 불타올라 세상의 위선과 끝까지 싸울 것이니.\\n어디에 있든 그는 언제나 정의의 사자다",
"CharaInfo": {
"Camp": null,
"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
"Stories": {
"0": null,
"1": null,
"2": null,
"3": null,
"4": null
},
"Voicelines": []
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "archer",
"SPNeed": 220,
"BaseType": "Rogue",
"DamageType": "Quantum",
"Ranks": {
"1": {
"Id": 101501,
"Name": "닿지 못한 이상",
"Desc": "단일 턴 내에 전투 스킬을 #1[i]회 발동하면 아군의 전투 스킬 포인트를 #2[i]pt 회복한다",
"ParamList": [
3,
2
],
"Extra": {}
},
"2": {
"Id": 101502,
"Name": "이루지 못한 행복",
"Desc": "필살기 발동 시 적의 양자 속성 저항을 #1[i]% 감소시키며, 대상에게 양자 속성 약점을 부여한다, 지속 시간: #2[i]턴",
"ParamList": [
0.20000000018626451,
2
],
"Extra": {}
},
"3": {
"Id": 101503,
"Name": "평범함을 거부하는 기개",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 101504,
"Name": "영웅이라 불릴 수 없는 삶",
"Desc": "가하는 필살기 피해가 #1[i]% 증가한다",
"ParamList": [
1.5000000004656613
],
"Extra": {}
},
"5": {
"Id": 101505,
"Name": "고독한 무명의 수호",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 101506,
"Name": "끝없는 배회의 순례",
"Desc": "턴 시작 시 아군의 전투 스킬 포인트를 1pt 회복한다. 자신의 전투 스킬이 제공하는 피해 증가 효과의 중첩 가능 스택 최대치가 #1[i]스택 증가한다. 가하는 전투 스킬 피해가 방어력을 #2[i]% 무시한다",
"ParamList": [
1,
0.20000000018626451
],
"Extra": {}
}
},
"Skills": {
"101501": {
"Id": 101501,
"Name": "간장•막야",
"Desc": "지정된 단일 적에게 아처 공격력의 #1[i]%만큼 양자 속성 피해를 가한다",
"SimpleDesc": "지정된 단일 적에게 소량의 양자 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935
]
},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258
]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
}
}
},
"101502": {
"Id": 101502,
"Name": "{RUBY_B#칼라드볼그 II}거짓•나선검{RUBY_E#}",
"Desc": "[회로접속] 상태에 진입한다. 지정된 단일 적에게 아처 공격력의 #1[i]%만큼 양자 속성 피해를 가한다. [회로접속] 상태에서 전투 스킬 발동 시 이번 턴이 종료되지 않으며, 아처의 전투 스킬이 가하는 피해가 [회로접속] 상태가 종료될 때까지 #2[i]% 증가한다, 최대 중첩수: #3[i]스택. 전투 스킬을 #5[i]회 직접 발동하거나 전투 스킬 포인트가 부족해 전투 스킬을 다시 발동할 수 없을 경우 [회로접속] 상태가 종료된다. 각 웨이브의 모든 적이 처치되면 [회로접속] 상태가 종료된다",
"SimpleDesc": "[회로접속] 상태에 진입한다. 지정된 단일 적에게 대량의 양자 속성 피해를 가한다. [회로접속] 상태에서 전투 스킬 발동 후 이번 턴이 종료되지 않으며, 아처의 전투 스킬이 가하는 피해가 증가한다. 전투 스킬 포인트가 부족하여 전투 스킬을 다시 발동할 수 없을 경우 [회로접속] 상태가 종료된다",
"Type": "BPSkill",
"Tag": "SingleAttack",
"SPBase": 30,
"BPNeed": 2,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1.800000000745058,
0.6000000005587935,
2,
1,
5
]
},
"2": {
"Level": 2,
"ParamList": [
1.9800000009126961,
0.6400000005960464,
2,
1,
5
]
},
"3": {
"Level": 3,
"ParamList": [
2.1600000001490116,
0.6800000006332994,
2,
1,
5
]
},
"4": {
"Level": 4,
"ParamList": [
2.3400000003166497,
0.7200000006705523,
2,
1,
5
]
},
"5": {
"Level": 5,
"ParamList": [
2.5200000004842877,
0.7600000007078052,
2,
1,
5
]
},
"6": {
"Level": 6,
"ParamList": [
2.700000000651926,
0.8000000007450581,
2,
1,
5
]
},
"7": {
"Level": 7,
"ParamList": [
2.9250000005122274,
0.8500000007916242,
2,
1,
5
]
},
"8": {
"Level": 8,
"ParamList": [
3.1500000001396984,
0.9000000008381903,
2,
1,
5
]
},
"9": {
"Level": 9,
"ParamList": [
3.375,
0.9500000008847564,
2,
1,
5
]
},
"10": {
"Level": 10,
"ParamList": [
3.6000000005587935,
1,
2,
1,
5
]
},
"11": {
"Level": 11,
"ParamList": [
3.7800000007264316,
1.040000000037253,
2,
1,
5
]
},
"12": {
"Level": 12,
"ParamList": [
3.9600000008940697,
1.0800000000745058,
2,
1,
5
]
},
"13": {
"Level": 13,
"ParamList": [
4.140000000130385,
1.1200000001117587,
2,
1,
5
]
},
"14": {
"Level": 14,
"ParamList": [
4.320000000298023,
1.1600000001490116,
2,
1,
5
]
},
"15": {
"Level": 15,
"ParamList": [
4.500000000465661,
1.2000000001862645,
2,
1,
5
]
}
}
},
"101503": {
"Id": 101503,
"Name": "{RUBY_B#언리미티드 블레이드 워크스}무한의 검제{RUBY_E#}",
"Desc": "지정된 단일 적에게 아처 공격력의 #1[i]%만큼 양자 속성 피해를 가하고 충전을 #2[i]pt 획득하며, 충전은 최대 #3[i]pt 보유할 수 있다",
"SimpleDesc": "지정된 단일 적에게 대량의 양자 속성 피해를 가하고 충전을 획득한다",
"Type": "Ultra",
"Tag": "SingleAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
90,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
6,
2,
4
]
},
"2": {
"Level": 2,
"ParamList": [
6.400000000372529,
2,
4
]
},
"3": {
"Level": 3,
"ParamList": [
6.800000000745058,
2,
4
]
},
"4": {
"Level": 4,
"ParamList": [
7.2000000001862645,
2,
4
]
},
"5": {
"Level": 5,
"ParamList": [
7.6000000005587935,
2,
4
]
},
"6": {
"Level": 6,
"ParamList": [
8,
2,
4
]
},
"7": {
"Level": 7,
"ParamList": [
8.500000000465661,
2,
4
]
},
"8": {
"Level": 8,
"ParamList": [
9,
2,
4
]
},
"9": {
"Level": 9,
"ParamList": [
9.500000000465661,
2,
4
]
},
"10": {
"Level": 10,
"ParamList": [
10,
2,
4
]
},
"11": {
"Level": 11,
"ParamList": [
10.400000000372529,
2,
4
]
},
"12": {
"Level": 12,
"ParamList": [
10.800000000745058,
2,
4
]
},
"13": {
"Level": 13,
"ParamList": [
11.200000000186265,
2,
4
]
},
"14": {
"Level": 14,
"ParamList": [
11.600000000558794,
2,
4
]
},
"15": {
"Level": 15,
"ParamList": [
12,
2,
4
]
}
}
},
"101504": {
"Id": 101504,
"Name": "심안(진)",
"Desc": "아처의 동료가 적에게 공격을 발동하면 아처는 충전을 1pt 소모하고, 즉시 주목표에게 추가 공격을 발동하여 아처 공격력의 #1[i]%만큼 양자 속성 피해를 가하며, 전투 스킬 포인트를 1pt 회복한다. 이번 추가 공격 발동 전에 목표가 처치된 경우 랜덤 단일 적에게 추가 공격을 발동한다",
"SimpleDesc": "동료가 공격을 발동하면 아처는 충전을 1pt 소모하고 주목표에게 추가 공격을 발동하여 양자 속성 피해를 가하며, 전투 스킬 포인트를 1pt 회복한다",
"Type": null,
"Tag": "SingleAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1
]
},
"2": {
"Level": 2,
"ParamList": [
1.1000000000931323
]
},
"3": {
"Level": 3,
"ParamList": [
1.2000000001862645
]
},
"4": {
"Level": 4,
"ParamList": [
1.3000000002793968
]
},
"5": {
"Level": 5,
"ParamList": [
1.400000000372529
]
},
"6": {
"Level": 6,
"ParamList": [
1.5000000004656613
]
},
"7": {
"Level": 7,
"ParamList": [
1.6250000002328306
]
},
"8": {
"Level": 8,
"ParamList": [
1.750000000698492
]
},
"9": {
"Level": 9,
"ParamList": [
1.8750000004656613
]
},
"10": {
"Level": 10,
"ParamList": [
2
]
},
"11": {
"Level": 11,
"ParamList": [
2.1000000000931323
]
},
"12": {
"Level": 12,
"ParamList": [
2.2000000001862645
]
},
"13": {
"Level": 13,
"ParamList": [
2.3000000002793968
]
},
"14": {
"Level": 14,
"ParamList": [
2.400000000372529
]
},
"15": {
"Level": 15,
"ParamList": [
2.5000000004656613
]
}
}
},
"101506": {
"Id": 101506,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"101507": {
"Id": 101507,
"Name": "천리안",
"Desc": "즉시 적을 공격하며, 전투 진입 후 모든 적에게 아처 공격력의 #1[i]%만큼 양자 속성 피해를 가하고, 충전을 #2[i]pt 획득한다",
"SimpleDesc": "즉시 적을 공격하며, 전투 진입 후 모든 적에게 양자 속성 피해를 가하고 충전을 획득한다",
"Type": "Maze",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
2,
1
]
}
}
},
"101509": {
"Id": 101509,
"Name": "종료",
"Desc": "[회로접속] 상태에서 벗어나고 턴을 종료한다.",
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"English": "..."
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"2": "...",
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"Name": "정신 무장, 전투력 비축",
"Desc": "전투 스킬 발동 시 #1[i]%의 고정 확률로 전투 스킬 포인트를 1pt 회복한다. 해당 효과의 재발동 대기시간은 1턴이다",
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"Param": []
}
}
},
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"Name": "포격 개시",
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"ParamList": [],
"Extra": {}
},
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"Name": "허점 공격",
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"Extra": {
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"Param": []
}
}
},
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"Desc": "전투 스킬이 지정한 아군이 가하는 피해 증가 효과 지속 시간이 #1[i]턴 증가한다",
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1
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}
},
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"Name": "바람의 탄환",
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"SimpleDesc": "단일 적에게 소량의 바람 속성 피해를 가한다",
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"SimpleDesc": "단일 아군의 디버프 효과를 1개 해제하고, 해당 아군이 가하는 피해가 증가하며 즉시 행동한다",
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0,
0
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"Name": "벨로보그 행진곡",
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"SimpleDesc": "모든 아군의 공격력이 증가하고 치명타 피해가 증가한다",
"Type": "Ultra",
"Tag": "Support",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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"Name": "몰살",
"Desc": "현재 HP 백분율이 #1[i]% 이하인 적에게 피해를 가할 시 치명타 확률이 #2[i]% 증가한다",
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"ParamList": [
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"Name": "강습",
"Desc": "지정된 단일 적에게 제레 공격력 #1[i]%만큼의 양자 속성 피해를 가한다",
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"Name": "귀인(歸刃)",
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"SimpleDesc": "단일 적에게 양자 속성 피해를 주고, 자신의 속도가 증가한다",
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"Name": "혼란의 나비",
"Desc": "즉시 증폭 상태에 진입하여 지정된 단일 적에게 제레 공격력 #1[i]%만큼의 양자 속성 피해를 가한다",
"SimpleDesc": "증폭 상태에 진입하고, 단일 적에게 대량의 양자 속성 피해를 가한다",
"Type": "Ultra",
"Tag": "SingleAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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},
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"Name": "재현",
"Desc": "일반 공격, 전투 스킬, 필살기를 발동해 적을 처치한 후 즉시 보너스 턴을 1턴 획득하고 증폭 상태에 진입한다. 증폭 상태의 제레는 공격 발동으로 가하는 피해가 #1[i]% 증가한다. 지속 시간: #2[i]턴\\n제레가 특성 [재현]으로 획득한 보너스 턴에서 적 처치 시 해당 특성은 적용되지 않는다",
"SimpleDesc": "일반 공격, 전투 스킬, 필살기를 발동해 적 처치 시, 보너스 턴을 획득하고 증폭 상태에 진입한다. 증폭 상태에서 자신이 가하는 피해가 증가한다",
"Type": null,
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"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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"SkillComboValueDelta": 10,
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"Desc": "턴 횟수를 소모하지 않는 보너스 턴 1개를 획득한다. 해당 턴에서는 필살기를 발동할 수 없다",
"Param": []
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"2": {
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"ParamList": [
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},
"110206": {
"Id": 110206,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
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"Tag": "MazeAttack",
"SPBase": null,
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"Level": {
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},
"110207": {
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"Name": "환신(幻身)",
"Desc": "비술 사용 후 #1[i]초 동안 은신 상태에 진입한다. 은신 상태에선 적에게 들키지 않으며, 선공을 가해 적과의 전투 진입 시 제레는 즉시 증폭 상태에 진입한다",
"SimpleDesc": "은신 상태에 진입한다. 적을 공격해 전투에 진입하면 즉시 증폭 상태에 진입한다",
"Type": "Maze",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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0
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"SkillComboValueDelta": null,
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"Level": {
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}
}
}
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"VoiceID": 64,
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{
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"VoiceID": 73,
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"UnlockDesc": null,
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{
"VoiceID": 70,
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{
"VoiceID": 71,
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"IsBattleVoice": true
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]
},
"Rarity": "CombatPowerAvatarRarityType4",
"AvatarVOTag": "serval",
"SPNeed": 100,
"BaseType": "Mage",
"DamageType": "Thunder",
"Ranks": {
"1": {
"Id": 110301,
"Name": "귓가에 맴도는 소리",
"Desc": "일반 공격이 지정된 적에 인접한 임의의 적 1기에게 일반 공격 피해 #1[i]%만큼의 번개 속성 피해를 가한다",
"ParamList": [
0.6000000005587935
],
"Extra": {}
},
"2": {
"Id": 110302,
"Name": "앵콜!",
"Desc": "특성의 추가 피해를 1회 발동할 때마다 서벌은 에너지를 #1[i]pt 회복한다",
"ParamList": [
4
],
"Extra": {
"10000005": {
"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
}
}
},
"3": {
"Id": 110303,
"Name": "톱니바퀴의 심장 소리를 들어봐",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 110304,
"Name": "소리 질러!",
"Desc": "필살기 발동 시 #1[i]%의 기본 확률로 비감전 상태의 적을 전투 스킬과 동일한 감전 상태에 빠트린다",
"ParamList": [
1
],
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
}
},
"5": {
"Id": 110305,
"Name": "벨로보그 가수다!",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 110306,
"Name": "천공을 가르는 노래!",
"Desc": "서벌이 감전 상태의 적에게 가하는 피해가 #1[i]% 증가한다",
"ParamList": [
0.3000000002793968
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"Extra": {}
}
},
"Skills": {
"110301": {
"Id": 110301,
"Name": "뇌명의 음계",
"Desc": "지정된 단일 적에게 서벌 공격력 #1[i]%만큼의 번개 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 번개 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
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"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
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"ParamList": [
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},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935
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},
"3": {
"Level": 3,
"ParamList": [
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"4": {
"Level": 4,
"ParamList": [
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},
"5": {
"Level": 5,
"ParamList": [
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},
"6": {
"Level": 6,
"ParamList": [
1
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},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
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"8": {
"Level": 8,
"ParamList": [
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},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
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},
"10": {
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"ParamList": [
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}
},
"110302": {
"Id": 110302,
"Name": "전광석화의 순간",
"Desc": "지정된 단일 적에게 서벌 공격력 #1[i]%만큼의 번개 속성 피해를 가하고, 인접한 목표에게 서벌 공격력 #2[i]%만큼의 번개 속성 피해를 가한다. 또한, 피격된 적은 #3[i]%의 기본 확률로 감전 상태에 빠진다. 지속 시간: #4[i]턴\\n감전 상태의 적은 턴이 시작될 때마다 서벌 공격력 #5[i]%만큼의 번개 속성 지속 피해를 받는다",
"SimpleDesc": "단일 적에게 번개 속성 피해를 가하고, 인접한 목표에게 소량의 번개 속성 피해를 가한다. 높은 확률로 목표에게 감전 상태를 부여한다",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
30
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"SkillComboValueDelta": null,
"Extra": {
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"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
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"4": {
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"ParamList": [
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"6": {
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"8": {
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"ParamList": [
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"12": {
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"13": {
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"ParamList": [
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},
"14": {
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}
}
},
"110303": {
"Id": 110303,
"Name": "매커니컬 피버 등장!",
"Desc": "모든 적에게 서벌 공격력 #1[i]%만큼의 번개 속성 피해를 가하고, 감전 상태의 적은 감전 상태 지속 시간이 #2[i]턴 증가한다",
"SimpleDesc": "모든 적에게 번개 속성 피해를 가하고 감전 상태 지속 시간이 증가한다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
60,
0
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"SkillComboValueDelta": 28,
"Extra": {},
"Level": {
"1": {
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"ParamList": [
1.0800000000745058,
2
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},
"2": {
"Level": 2,
"ParamList": [
1.1520000000018626,
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},
"3": {
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"ParamList": [
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},
"4": {
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"ParamList": [
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},
"5": {
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"ParamList": [
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},
"6": {
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"ParamList": [
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},
"7": {
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"ParamList": [
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},
"8": {
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"ParamList": [
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},
"9": {
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"10": {
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"ParamList": [
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},
"11": {
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"ParamList": [
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"12": {
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"ParamList": [
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},
"13": {
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},
"14": {
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"ParamList": [
2.087999999523163,
2
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},
"15": {
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"ParamList": [
2.1600000001490116,
2
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}
},
"110304": {
"Id": 110304,
"Name": "타오르는 화음",
"Desc": "공격 발동 후 모든 감전 상태의 적에게 서벌 공격력 #1[i]%만큼의 번개 속성 추가 피해를 가한다",
"SimpleDesc": "공격 발동 후, 감전 상태의 모든 적에게 소량의 추가 피해를 가한다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000005": {
"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
}
},
"Level": {
"1": {
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"ParamList": [
0.3600000003352761
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},
"2": {
"Level": 2,
"ParamList": [
0.3959999999497086
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},
"3": {
"Level": 3,
"ParamList": [
0.43200000026263297
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},
"4": {
"Level": 4,
"ParamList": [
0.4679999998770654
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},
"5": {
"Level": 5,
"ParamList": [
0.5040000001899898
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},
"6": {
"Level": 6,
"ParamList": [
0.5400000005029142
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},
"7": {
"Level": 7,
"ParamList": [
0.5850000001955777
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},
"8": {
"Level": 8,
"ParamList": [
0.6300000005867332
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},
"9": {
"Level": 9,
"ParamList": [
0.6750000002793968
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},
"10": {
"Level": 10,
"ParamList": [
0.7200000006705523
]
},
"11": {
"Level": 11,
"ParamList": [
0.7560000002849847
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},
"12": {
"Level": 12,
"ParamList": [
0.7920000005979091
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},
"13": {
"Level": 13,
"ParamList": [
0.8280000002123415
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},
"14": {
"Level": 14,
"ParamList": [
0.8640000005252659
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},
"15": {
"Level": 15,
"ParamList": [
0.9000000008381903
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}
}
},
"110306": {
"Id": 110306,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"110307": {
"Id": 110307,
"Name": "굿나잇, 벨로보그",
"Desc": "적을 바로 공격하며, 전투 진입 후 랜덤 단일 적에게 서벌 공격력 #4[i]%만큼의 번개 속성 피해를 가하고, #1[i]%의 기본 확률로 각 단일 적을 감전 상태에 빠트린다. 지속 시간: #3[i]턴\\n감전 상태의 적은 새로운 턴이 시작될 때마다 서벌 공격력 #2[i]%만큼의 번개 속성 지속 피해를 받는다",
"SimpleDesc": "적을 공격하며, 전투 진입 후 임의의 단일 적에게 소량의 번개 속성 피해를 가하고, 높은 확률로 각 단일 적을 감전 상태에 빠트린다",
"Type": "Maze",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
0.5000000004656613,
3,
0.5000000004656613
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}
}
},
"SkillTrees": {
"Point01": {
"1": {
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"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1103_Normal.png",
"LevelUpSkillID": [
110301
],
"MaterialList": [],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1103001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"2": {
"Anchor": "Point01",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1103_Normal.png",
"LevelUpSkillID": [
110301
],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 4000,
"Rarity": "Rare"
},
{
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"ItemID": 110131,
"ItemNum": 2,
"Rarity": "NotNormal"
},
{
"$type": "ItemConfigRow",
"ItemID": 112001,
"ItemNum": 4,
"Rarity": "NotNormal"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1103001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"3": {
"Anchor": "Point01",
"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1103_Normal.png",
"LevelUpSkillID": [
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],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 8000,
"Rarity": "Rare"
},
{
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"ItemID": 110132,
"ItemNum": 2,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 112002,
"ItemNum": 2,
"Rarity": "Rare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1103001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
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},
"4": {
"Anchor": "Point01",
"AvatarPromotionLimit": 4,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1103_Normal.png",
"LevelUpSkillID": [
110301
],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 16000,
"Rarity": "Rare"
},
{
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"ItemID": 110132,
"ItemNum": 4,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 112002,
"ItemNum": 3,
"Rarity": "Rare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1103001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
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"Name": "게파드",
"Desc": "실버메인 철위대의 방위관, 벨로보그 최고의 전사 중 하나\\n겉과 속이 같고 빈틈없이 항상 성실하다",
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"VA": {
"Chinese": "...",
"Japanese": "...",
"Korean": "...",
"English": "..."
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"Stories": {
"0": "...",
"1": "...",
"2": "...",
"3": "...",
"4": "..."
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"BaseType": "Knight",
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"Name": "근면 성실",
"Desc": "전투 스킬 발동 시 피격된 적이 빙결 상태에 빠질 기본 확률이 #1[i]% 증가한다",
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"Name": "남은 추위",
"Desc": "전투 스킬로 적에게 부여한 빙결 상태가 해제된 후 목표의 속도가 #1[i]% 감소한다. 지속 시간: #2[i]턴",
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"Name": "난공불락",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
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"Name": "지성이면 감천",
"Desc": "게파드가 필드에 있으면 모든 아군의 효과 저항이 #1[i]% 증가한다",
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"Name": "강철 같은 주먹",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
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"Name": "불굴의 결의",
"Desc": "특성 발동 시 게파드가 즉시 행동하고, 현재 HP의 회복량이 자신 HP 최대치의 #1[i]%만큼 추가로 증가한다",
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"Name": "의지의 주먹",
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"SimpleDesc": "단일 적에게 소량의 얼음 속성 피해를 가한다",
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0,
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"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
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"4": {
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"6": {
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"SimpleDesc": "모든 아군에게 실드를 제공한다",
"Type": "Ultra",
"Tag": "Defence",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
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"Level": {
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"2": {
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"10": {
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"12": {
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"Name": "불굴의 몸",
"Desc": "게파드는 치명적인 공격을 받아도 전투 불능 상태에 빠지지 않으며 자신의 HP 최대치 #1[i]%만큼의 HP를 즉시 회복한다. 해당 효과는 단일 전투에서 1회만 발동한다",
"SimpleDesc": "치명적인 공격을 받아도 전투 불능 상태에 빠지지 않으며 즉시 HP를 회복한다. 단일 전투 중에서 1회만 발동한다",
"Type": null,
"Tag": "Restore",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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"SkillComboValueDelta": null,
"Extra": {
"10000007": {
"Name": "전투 불능 상태",
"Desc": "아군의 현재 HP가 소모되어 0이 됐을 시 진입하는 특수한 상태. 해당 상태에 있으면 목표는 전투를 계속할 수 없다",
"Param": []
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"Level": {
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"2": {
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"3": {
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"4": {
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"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 110604,
"Name": "완벽 해부",
"Desc": "전투 스킬 발동 시 #1[i]%의 기본 확률로 적의 얼음 속성 저항이 #2[i]% 감소한다. 지속 시간: #3[i]턴",
"ParamList": [
1,
0.12000000011175871,
2
],
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
}
},
"5": {
"Id": 110605,
"Name": "빙점 방해",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 110606,
"Name": "힘 없는 추격",
"Desc": "공격 발동 후 적이 디버프 효과를 보유한 경우, 페라 공격력의 #1[i]%만큼 얼음 속성 추가 피해를 가한다",
"ParamList": [
0.40000000037252903
],
"Extra": {
"10000005": {
"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
},
"10000010": {
"Name": "디버프 효과",
"Desc": "전투 중 디버프 효과가 있는 모든 지속 상태는 특별 설명이 없다면 해제할 수 있다",
"Param": []
}
}
}
},
"Skills": {
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"Id": 110601,
"Name": "빙점 사격",
"Desc": "지정된 단일 적에게 페라 공격력 #1[i]%만큼의 얼음 속성 피해를 준다",
"SimpleDesc": "단일 적에게 소량의 얼음 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
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0,
0
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"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
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"ParamList": [
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},
"2": {
"Level": 2,
"ParamList": [
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},
"3": {
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"ParamList": [
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},
"4": {
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"ParamList": [
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},
"5": {
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"ParamList": [
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},
"6": {
"Level": 6,
"ParamList": [
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},
"7": {
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"ParamList": [
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},
"8": {
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"ParamList": [
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},
"9": {
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},
"10": {
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"ParamList": [
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}
}
},
"110602": {
"Id": 110602,
"Name": "저온 방해",
"Desc": "지정된 단일 적의 버프 효과 #2[i]개를 해제하고, 페라 공격력 #1[i]%만큼의 얼음 속성 피해를 준다",
"SimpleDesc": "단일 적의 버프 효과를 1개 해제하고, 단일 적에게 얼음 속성 피해를 가한다",
"Type": "BPSkill",
"Tag": "SingleAttack",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
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0,
0
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"SkillComboValueDelta": 20,
"Extra": {
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"Name": "버프 효과",
"Desc": "전투에 버프 효과가 있는 모든 지속 상태. 특별 안내가 없다면 해제 가능하다",
"Param": []
}
},
"Level": {
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"ParamList": [
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1
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},
"2": {
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1
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},
"3": {
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1
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},
"4": {
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1
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},
"5": {
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"ParamList": [
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1
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},
"6": {
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1
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},
"7": {
"Level": 7,
"ParamList": [
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1
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},
"8": {
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"ParamList": [
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1
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},
"9": {
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},
"10": {
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"ParamList": [
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1
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},
"11": {
"Level": 11,
"ParamList": [
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1
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},
"12": {
"Level": 12,
"ParamList": [
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1
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},
"13": {
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"ParamList": [
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1
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},
"14": {
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"ParamList": [
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1
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},
"15": {
"Level": 15,
"ParamList": [
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1
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}
}
},
"110603": {
"Id": 110603,
"Name": "영역 제압",
"Desc": "#1[i]%의 기본 확률로 각 단일 적을 [분석] 상태에 빠트리는 동시에 모든 적에게 페라 공격력 #4[i]%만큼의 얼음 속성 피해를 가한다.\\n[분석] 상태의 적은 방어력이 #2[i]% 감소한다. 지속 시간: #3[i]턴",
"SimpleDesc": "높은 확률로 적의 방어력을 감소시키고 모든 적에게 소량의 얼음 속성 피해를 가한다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
60,
0
],
"SkillComboValueDelta": 30,
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
0.3000000002793968,
2,
0.6000000005587935
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},
"2": {
"Level": 2,
"ParamList": [
1,
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2,
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},
"3": {
"Level": 3,
"ParamList": [
1,
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},
"4": {
"Level": 4,
"ParamList": [
1,
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2,
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},
"5": {
"Level": 5,
"ParamList": [
1,
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},
"6": {
"Level": 6,
"ParamList": [
1,
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2,
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},
"7": {
"Level": 7,
"ParamList": [
1,
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2,
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},
"8": {
"Level": 8,
"ParamList": [
1,
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2,
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},
"9": {
"Level": 9,
"ParamList": [
1,
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2,
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},
"10": {
"Level": 10,
"ParamList": [
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2,
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},
"11": {
"Level": 11,
"ParamList": [
1,
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2,
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},
"12": {
"Level": 12,
"ParamList": [
1,
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2,
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},
"13": {
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},
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2,
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},
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"ParamList": [
1,
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2,
1.2000000001862645
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}
}
},
"110604": {
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"Name": "데이터 수집",
"Desc": "공격 발동 후 적이 디버프 효과 상태를 보유하면, 페라는 에너지 #1[f1]pt를 추가로 회복한다. 해당 효과는 공격마다 1회만 발동할 수 있다",
"SimpleDesc": "공격 발동 후 적이 디버프 효과상태에 빠지면, 페라는 에너지를 회복한다",
"Type": null,
"Tag": "Support",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000010": {
"Name": "디버프 효과",
"Desc": "전투 중 디버프 효과가 있는 모든 지속 상태는 특별 설명이 없다면 해제할 수 있다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
5
]
},
"2": {
"Level": 2,
"ParamList": [
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},
"3": {
"Level": 3,
"ParamList": [
6
]
},
"4": {
"Level": 4,
"ParamList": [
6.500000000465661
]
},
"5": {
"Level": 5,
"ParamList": [
7
]
},
"6": {
"Level": 6,
"ParamList": [
7.500000000465661
]
},
"7": {
"Level": 7,
"ParamList": [
8.12499999976717
]
},
"8": {
"Level": 8,
"ParamList": [
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]
},
"9": {
"Level": 9,
"ParamList": [
9.375
]
},
"10": {
"Level": 10,
"ParamList": [
10
]
},
"11": {
"Level": 11,
"ParamList": [
10.500000000465661
]
},
"12": {
"Level": 12,
"ParamList": [
11
]
},
"13": {
"Level": 13,
"ParamList": [
11.500000000465661
]
},
"14": {
"Level": 14,
"ParamList": [
12
]
},
"15": {
"Level": 15,
"ParamList": [
12.500000000465661
]
}
}
},
"110606": {
"Id": 110606,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"110607": {
"Id": 110607,
"Name": "기선 제압",
"Desc": "적을 바로 공격하며, 전투 진입 후 임의의 단일 적에게 페라 공격력 #4[i]%만큼의 얼음 속성 피해를 준다. 동시에 #1[i]%의 기본 확률로 각 단일 적의 방어력이 #2[i]% 감소한다. 지속 시간: #3[i]턴",
"SimpleDesc": "적을 공격하며, 전투 진입 후 임의의 단일 적에게 소량의 피해를 가하고, 높은 확률로 각 단일 적의 방어력이 감소한다",
"Type": "Maze",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
0.20000000018626451,
2,
0.8000000007450581
]
}
}
}
},
"SkillTrees": {
"Point01": {
"1": {
"Anchor": "Point01",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1106_Normal.png",
"LevelUpSkillID": [
110601
],
"MaterialList": [],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1106001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"2": {
"Anchor": "Point01",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1106_Normal.png",
"LevelUpSkillID": [
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"MaterialList": [
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"ItemID": 2,
"ItemNum": 4000,
"Rarity": "Rare"
},
{
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"ItemID": 110151,
"ItemNum": 2,
"Rarity": "NotNormal"
},
{
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"ItemID": 111001,
"ItemNum": 4,
"Rarity": "NotNormal"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1106001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"3": {
"Anchor": "Point01",
"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1106_Normal.png",
"LevelUpSkillID": [
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"MaterialList": [
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"ItemID": 2,
"ItemNum": 8000,
"Rarity": "Rare"
},
{
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"ItemNum": 2,
"Rarity": "Rare"
},
{
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"ItemID": 111002,
"ItemNum": 2,
"Rarity": "Rare"
}
],
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"ParamList": [],
"PointID": 1106001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"4": {
"Anchor": "Point01",
"AvatarPromotionLimit": 4,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1106_Normal.png",
"LevelUpSkillID": [
110601
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"MaterialList": [
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"ItemID": 2,
"ItemNum": 16000,
"Rarity": "Rare"
},
{
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"ItemID": 110152,
"ItemNum": 4,
"Rarity": "Rare"
},
{
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"ItemID": 111002,
"ItemNum": 3,
"Rarity": "Rare"
}
],
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"ParamList": [],
"PointID": 1106001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"5": {
"Anchor": "Point01",
"AvatarPromotionLimit": 5,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1106_Normal.png",
"LevelUpSkillID": [
110601
],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 36000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110153,
"ItemNum": 2,
"Rarity": "VeryRare"
},
{
"$type": "ItemConfigRow",
"ItemID": 111003,
"ItemNum": 2,
"Rarity": "VeryRare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1106001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"6": {
"Anchor": "Point01",
"AvatarPromotionLimit": 6,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1106_Normal.png",
"LevelUpSkillID": [
110601
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 128000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110153,
"ItemNum": 6,
"Rarity": "VeryRare"
},
{
"$type": "ItemConfigRow",
"ItemID": 111003,
"ItemNum": 3,
"Rarity": "VeryRare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1106001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
}
},
"Point02": {
"1": {
"Anchor": "Point02",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1106_BP.png",
"LevelUpSkillID": [
110602
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"MaterialList": [],
"MaxLevel": 10,
"ParamList": [],
"PointID": 1106002,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 2,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"2": {
"Anchor": "Point02",
"AvatarPromotionLimit": 1,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1106_BP.png",
"LevelUpSkillID": [
110602
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 2000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 111001,
"ItemNum": 2,
"Rarity": "NotNormal"
}
],
"MaxLevel": 10,
"ParamList": [],
"PointID": 1106002,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 2,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"3": {
"Anchor": "Point02",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1106_BP.png",
"LevelUpSkillID": [
110602
],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 4000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110151,
"ItemNum": 2,
"Rarity": "NotNormal"
},
{
"$type": "ItemConfigRow",
"ItemID": 111001,
"ItemNum": 4,
"Rarity": "NotNormal"
}
],
"MaxLevel": 10,
"ParamList": [],
"PointID": 1106002,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 2,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"4": {
"Anchor": "Point02",
"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1106_BP.png",
"LevelUpSkillID": [
110602
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"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 8000,
"Rarity": "Rare"
},
{
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"ItemID": 110152,
"ItemNum": 2,
"Rarity": "Rare"
},
{
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"Japanese": "...",
"Korean": "...",
"English": "..."
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"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "clara",
"SPNeed": 110,
"BaseType": "Warrior",
"DamageType": "Physical",
"Ranks": {
"1": {
"Id": 110701,
"Name": "거대한 뒷모습",
"Desc": "전투 스킬 발동 후 적의 [반격 표식]을 해제하지 않는다",
"ParamList": [],
"Extra": {}
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"2": {
"Id": 110702,
"Name": "꼭 껴안아주기",
"Desc": "필살기 발동 후 공격력이 #1[i]% 증가한다. 지속 시간: #2[i]턴",
"ParamList": [
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2
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"Id": 110703,
"Name": "차가운 강철 갑옷",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
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"4": {
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"Name": "가족의 따스함",
"Desc": "피격 후 클라라가 받는 피해가 #1[i]% 감소하며, 해당 효과는 자신의 다음번 턴까지 지속된다",
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"Name": "아주 작은 약속",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
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"Name": "오랜 단짝",
"Desc": "다른 아군이 피격 후 스바로그는 #1[i]%의 고정 확률로 공격자에게 반격을 발동하며 공격 목표에게 [반격 표식]을 부여한다. 필살기 발동 시 반격 강화 횟수가 추가로 #2[i]회 증가한다",
"ParamList": [
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"Extra": {
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"Desc": "목표가 공격을 받으면 자동으로 발동되는 효과. 공격자에게 추가로 공격을 1회 발동한다.\\n반격은 추가 공격으로 간주한다",
"Param": []
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"Param": []
}
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}
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"Name": "나도 도움이 되고 싶어",
"Desc": "지정된 단일 적에게 클라라 공격력 #1[i]%만큼의 물리 속성 피해를 준다",
"SimpleDesc": "단일 적에게 소량의 물리 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
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"Name": "스바로그 씨가 보고 있어",
"Desc": "모든 적에게 클라라 공격력 #1[i]%만큼의 물리 속성 피해를 주며 스바로그에게 [반격 표식]이 부여된 모든 적에게 추가로 클라라 공격력 #2[i]%만큼의 물리 속성 피해를 준다.\\n전투 스킬 발동 후 모든 [반격 표식]이 무효화된다",
"SimpleDesc": "모든 적에게 물리 속성 피해를 가하고, [반격 표식]을 보유한 적에게 물리 피해를 추가로 가한다",
"Type": "BPSkill",
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"Name": "명령 아닌 약속",
"Desc": "필살기 발동 후 클라라가 적에게 받는 피해가 추가로 #4[i]% 감소하고, 적에게 피격될 확률이 대폭 증가한다. 지속 시간: #3[i]턴\\n동시에 스바로그의 반격이 강화되어 임의의 아군이 피격 후 스바로그는 바로 반격하며, 적에게 가하는 피해 배율이 #2[i]% 증가하고 인접한 목표에게 주목표에게 가하는 50%만큼의 피해를 준다. 강화 효과는 #5[i]회 적용된다",
"SimpleDesc": "자신이 받는 피해가 감소하고 피격될 확률이 증가하며 반격 효과를 강화한다",
"Type": "Ultra",
"Tag": "Enhance",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
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0,
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0
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"SkillComboValueDelta": 30,
"Extra": {
"10000003": {
"Name": "반격",
"Desc": "목표가 공격을 받으면 자동으로 발동되는 효과. 공격자에게 추가로 공격을 1회 발동한다.\\n반격은 추가 공격으로 간주한다",
"Param": []
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"Level": {
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"ParamList": [
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"9": {
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"10": {
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"12": {
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5,
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"ParamList": [
5,
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2,
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},
"110704": {
"Id": 110704,
"Name": "우리는 가족이니까",
"Desc": "스바로그의 가호하에 클라라가 적에게 받는 피해가 #3[i]% 감소한다. 스바로그는 클라라를 공격한 적에게 [반격 표식]을 남기고 스바로그의 반격을 받아 클라라 공격력 #2[i]%만큼의 물리 속성 피해를 가한다",
"SimpleDesc": "자신이 적에게 받는 피해가 감소한다. 공격한 적에게 [반격 표식]을 남기고, 스바로그의 반격을 받아 물리 속성 피해를 가한다",
"Type": null,
"Tag": "SingleAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
30
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"SkillComboValueDelta": 25,
"Extra": {
"10000003": {
"Name": "반격",
"Desc": "목표가 공격을 받으면 자동으로 발동되는 효과. 공격자에게 추가로 공격을 1회 발동한다.\\n반격은 추가 공격으로 간주한다",
"Param": []
}
},
"Level": {
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"ParamList": [
1,
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"3": {
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},
"4": {
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},
"5": {
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},
"6": {
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},
"7": {
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"8": {
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"9": {
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"10": {
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1,
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},
"11": {
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"12": {
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"14": {
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"15": {
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"ParamList": [
1,
2,
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}
},
"110706": {
"Id": 110706,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
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"ParamList": []
}
}
},
"110707": {
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"Japanese": "...",
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"English": "..."
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"Desc": "전투 스킬 발동 시 임의의 단일 적에게 추가로 #1[i]회 피해를 가한다",
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1
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"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
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"Tag": "MazeAttack",
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"BPNeed": -0.9999999997671694,
"BPAdd": null,
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}
},
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"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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"SkillComboValueDelta": null,
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"Param": []
},
"30000002": {
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"Desc": "어떤 요인에도 영향을 받지 않는 고정 확률이다",
"Param": []
}
},
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"Desc": "특성 발동 시 #1[i]%의 기본 확률로 지정된 적의 인접한 목표를 전투 스킬과 같은 연소 상태에 빠트린다",
"ParamList": [
1
],
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
}
},
"5": {
"Id": 110905,
"Name": "이름 날린 두더지파",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 110906,
"Name": "항시 악에 맞설 준비",
"Desc": "후크가 연소 상태를 보유한 적에게 가하는 피해가 #1[i]% 증가한다",
"ParamList": [
0.20000000018626451
],
"Extra": {}
}
},
"Skills": {
"110901": {
"Id": 110901,
"Name": "이봐! 불조심!",
"Desc": "지정된 단일 적에게 후크 공격력 #1[i]%만큼의 화염 속성 피해를 준다",
"SimpleDesc": "단일 적에게 소량의 화염 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935
]
},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258
]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"110902": {
"Id": 110902,
"Name": "헤이! 후크 기억해?",
"Desc": "지정된 단일 적에게 후크 공격력 #1[i]%만큼의 화염 속성 피해를 주고, 피격된 적은 #2[i]%의 기본 확률로 연소 상태에 빠진다. 지속 시간: #3[i]턴\\n연소 상태의 적은 새로운 턴이 시작될 때마다 후크 공격력 #4[i]%만큼의 화염 속성 지속 피해를 받는다",
"SimpleDesc": "단일 적에게 화염 속성 피해를 가하고, 높은 확률로 연소 상태를 부여한다",
"Type": "BPSkill",
"Tag": "SingleAttack",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": 20,
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1.2000000001862645,
1,
2,
0.25000000023283064
]
},
"2": {
"Level": 2,
"ParamList": [
1.3200000002980232,
1,
2,
0.27499999990686774
]
},
"3": {
"Level": 3,
"ParamList": [
1.440000000409782,
1,
2,
0.3000000002793968
]
},
"4": {
"Level": 4,
"ParamList": [
1.5600000005215406,
1,
2,
0.32499999995343387
]
},
"5": {
"Level": 5,
"ParamList": [
1.6800000006332994,
1,
2,
0.3500000003259629
]
},
"6": {
"Level": 6,
"ParamList": [
1.800000000745058,
1,
2,
0.3875000001862645
]
},
"7": {
"Level": 7,
"ParamList": [
1.9500000008847564,
1,
2,
0.43750000023283064
]
},
"8": {
"Level": 8,
"ParamList": [
2.1000000000931323,
1,
2,
0.5000000004656613
]
},
"9": {
"Level": 9,
"ParamList": [
2.2500000002328306,
1,
2,
0.5750000001862645
]
},
"10": {
"Level": 10,
"ParamList": [
2.400000000372529,
1,
2,
0.6500000006053597
]
},
"11": {
"Level": 11,
"ParamList": [
2.5200000004842877,
1,
2,
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]
},
"12": {
"Level": 12,
"ParamList": [
2.6400000005960464,
1,
2,
0.7150000003166497
]
},
"13": {
"Level": 13,
"ParamList": [
2.760000000707805,
1,
2,
0.7475000005215406
]
},
"14": {
"Level": 14,
"ParamList": [
2.880000000819564,
1,
2,
0.7800000007264316
]
},
"15": {
"Level": 15,
"ParamList": [
3,
1,
2,
0.8125000009313226
]
}
}
},
"110903": {
"Id": 110903,
"Name": "펑! 날아드는 불꽃",
"Desc": "지정된 단일 적에게 후크 공격력 #1[i]%만큼의 화염 속성 피해를 준다.\\n필살기 발동 후 다음 발동 전투 스킬이 강화된다. 강화 후의 전투 스킬은 지정된 단일 적과 인접한 목표에게 동시에 피해를 준다",
"SimpleDesc": "단일 적에게 대량의 화염 속성 피해를 가하고, 자신의 다음번 전투 스킬을 강화한다",
"Type": "Ultra",
"Tag": "SingleAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
90,
0,
0
],
"SkillComboValueDelta": 30,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
2.400000000372529
]
},
"2": {
"Level": 2,
"ParamList": [
2.5600000005215406
]
},
"3": {
"Level": 3,
"ParamList": [
2.7200000006705523
]
},
"4": {
"Level": 4,
"ParamList": [
2.880000000819564
]
},
"5": {
"Level": 5,
"ParamList": [
3.040000000037253
]
},
"6": {
"Level": 6,
"ParamList": [
3.2000000001862645
]
},
"7": {
"Level": 7,
"ParamList": [
3.400000000372529
]
},
"8": {
"Level": 8,
"ParamList": [
3.6000000005587935
]
},
"9": {
"Level": 9,
"ParamList": [
3.800000000745058
]
},
"10": {
"Level": 10,
"ParamList": [
4
]
},
"11": {
"Level": 11,
"ParamList": [
4.160000000149012
]
},
"12": {
"Level": 12,
"ParamList": [
4.320000000298023
]
},
"13": {
"Level": 13,
"ParamList": [
4.480000000447035
]
},
"14": {
"Level": 14,
"ParamList": [
4.6400000005960464
]
},
"15": {
"Level": 15,
"ParamList": [
4.800000000745058
]
}
}
},
"110904": {
"Id": 110904,
"Name": "하! 불난 집에 부채질",
"Desc": "연소 상태의 적 공격 시, 추가로 후크 공격력 #1[i]%만큼의 화염 속성 추가 피해를 주고, 에너지를 추가로 #2[i]pt 회복한다",
"SimpleDesc": "연소 상태의 적 공격 시 소량의 화염 속성 추가 피해를 가하고 에너지를 추가로 회복한다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {
"10000005": {
"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613,
5
]
},
"2": {
"Level": 2,
"ParamList": [
0.5500000005122274,
5
]
},
"3": {
"Level": 3,
"ParamList": [
0.6000000005587935,
5
]
},
"4": {
"Level": 4,
"ParamList": [
0.6500000006053597,
5
]
},
"5": {
"Level": 5,
"ParamList": [
0.7000000006519258,
5
]
},
"6": {
"Level": 6,
"ParamList": [
0.7500000006984919,
5
]
},
"7": {
"Level": 7,
"ParamList": [
0.8125000009313226,
5
]
},
"8": {
"Level": 8,
"ParamList": [
0.8750000004656613,
5
]
},
"9": {
"Level": 9,
"ParamList": [
0.9375000006984919,
5
]
},
"10": {
"Level": 10,
"ParamList": [
1,
5
]
},
"11": {
"Level": 11,
"ParamList": [
1.0500000000465661,
5
]
},
"12": {
"Level": 12,
"ParamList": [
1.1000000000931323,
5
]
},
"13": {
"Level": 13,
"ParamList": [
1.1500000001396984,
5
]
},
"14": {
"Level": 14,
"ParamList": [
1.2000000001862645,
5
]
},
"15": {
"Level": 15,
"ParamList": [
1.2500000002328306,
5
]
}
}
},
"110906": {
"Id": 110906,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"110907": {
"Id": 110907,
"Name": "윽! 완전 난장판",
"Desc": "적을 바로 공격하며, 전투 진입 후 랜덤 단일 적에게 후크 공격력의 #4[i]%만큼 화염 속성 피해를 가하고, 각 단일 적을 #1[i]%의 기본 확률로 연소 상태에 빠트린다. 지속 시간: #3[i]턴\\n연소 상태의 적은 새로운 턴이 시작될 때마다 후크 공격력 #2[i]%만큼의 화염 속성 지속 피해를 받는다",
"SimpleDesc": "적을 공격하며, 전투 진입 후 랜덤 단일 적에게 소량의 화염 속성 피해를 가하고, 높은 확률로 각 단일 적을 연소 상태에 빠트린다",
"Type": "Maze",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
0.5000000004656613,
3,
0.5000000004656613
]
}
}
},
"110909": {
"Id": 110909,
"Name": "헤이! 후크 기억해?",
"Desc": "지정된 단일 적에게 후크 공격력 #1[i]%만큼의 화염 속성 피해를 주고, 피격된 적은 #2[i]%의 기본 확률로 연소 상태에 빠진다. 지속 시간: #3[i]턴. 또한, 인접한 목표에게 후크 공격력 #5[i]%만큼의 화염 속성 피해를 준다.\\n연소 상태의 적은 새로운 턴이 시작될 때마다 후크 공격력 #4[i]%만큼의 화염 속성 지속 피해를 받는다",
"SimpleDesc": "단일 적에게 화염 속성 피해를 가하고, 높은 확률로 연소 상태를 부여한다. 인접한 목표에게 소량의 화염 속성 피해를 가한다",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
30
],
"SkillComboValueDelta": null,
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1.400000000372529,
1,
2,
0.25000000023283064,
0.40000000037252903
]
},
"2": {
"Level": 2,
"ParamList": [
1.5400000005029142,
1,
2,
0.27499999990686774,
0.44000000040978193
]
},
"3": {
"Level": 3,
"ParamList": [
1.6800000006332994,
1,
2,
0.3000000002793968,
0.48000000044703484
]
},
"4": {
"Level": 4,
"ParamList": [
1.8200000007636845,
1,
2,
0.32499999995343387,
0.5200000004842877
]
},
"5": {
"Level": 5,
"ParamList": [
1.9600000008940697,
1,
2,
0.3500000003259629,
0.5600000005215406
]
},
"6": {
"Level": 6,
"ParamList": [
2.1000000000931323,
1,
2,
0.3875000001862645,
0.6000000005587935
]
},
"7": {
"Level": 7,
"ParamList": [
2.2749999999068677,
1,
2,
0.43750000023283064,
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]
},
"8": {
"Level": 8,
"ParamList": [
2.450000000419095,
1,
2,
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]
},
"9": {
"Level": 9,
"ParamList": [
2.6250000002328306,
1,
2,
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0.7500000006984919
]
},
"10": {
"Level": 10,
"ParamList": [
2.800000000745058,
1,
2,
0.6500000006053597,
0.8000000007450581
]
},
"11": {
"Level": 11,
"ParamList": [
2.940000000875443,
1,
2,
0.6825000008102506,
0.840000000782311
]
},
"12": {
"Level": 12,
"ParamList": [
3.080000000074506,
1,
2,
0.7150000003166497,
0.8800000008195639
]
},
"13": {
"Level": 13,
"ParamList": [
3.220000000204891,
1,
2,
0.7475000005215406,
0.9200000008568168
]
},
"14": {
"Level": 14,
"ParamList": [
3.360000000335276,
1,
2,
0.7800000007264316,
0.9600000008940697
]
},
"15": {
"Level": 15,
"ParamList": [
3.5000000004656613,
1,
2,
0.8125000009313226,
1
]
}
}
}
},
"SkillTrees": {
"Point01": {
"1": {
"Anchor": "Point01",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1109_Normal.png",
"LevelUpSkillID": [
110901
],
"MaterialList": [],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1109001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"2": {
"Anchor": "Point01",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1109_Normal.png",
"LevelUpSkillID": [
110901
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 4000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110111,
"ItemNum": 2,
"Rarity": "NotNormal"
},
{
"$type": "ItemConfigRow",
"ItemID": 112011,
"ItemNum": 4,
"Rarity": "NotNormal"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1109001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"3": {
"Anchor": "Point01",
"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1109_Normal.png",
"LevelUpSkillID": [
110901
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 8000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110112,
"ItemNum": 2,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 112012,
"ItemNum": 2,
"Rarity": "Rare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1109001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"4": {
"Anchor": "Point01",
"AvatarPromotionLimit": 4,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1109_Normal.png",
"LevelUpSkillID": [
110901
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 16000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110112,
"ItemNum": 4,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 112012,
"ItemNum": 3,
"Rarity": "Rare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1109001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"5": {
"Anchor": "Point01",
"AvatarPromotionLimit": 5,
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107
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21026,
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1403,
1409
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1208,
1203,
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"https://homdgcat.wiki/images/skillicons/avatar/1109/SkillIcon_1109_Ultra.png",
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"1110": {
"Name": "링스",
"Desc": "벨로보그의 설원 탐험가, 랜도 가문의 막내 여동생.\\n담담한 성격에 행동력이 매우 강하다. 종종 홀로 설원을 탐험한다",
"CharaInfo": {
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"VA": {
"Chinese": "...",
"Japanese": "...",
"Korean": "...",
"English": "..."
},
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"1": "...",
"2": "...",
"3": "...",
"4": "..."
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"AvatarVOTag": "lynx",
"SPNeed": 100,
"BaseType": "Priest",
"DamageType": "Quantum",
"Ranks": {
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"Id": 111001,
"Name": "스키 스틱의 아침",
"Desc": "현재 HP 백분율이 #1[i]% 이하인 아군에게 치유 제공 시 링스의 치유량이 #2[i]% 증가한다. 해당 효과는 지속 치유 효과에도 적용된다",
"ParamList": [
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},
"2": {
"Id": 111002,
"Name": "휴대용 버너의 정오",
"Desc": "[생존 반응]을 보유한 목표에게 디버프 효과가 부여될 시 디버프 효과에 #1[i]회 저항할 수 있다",
"ParamList": [
1
],
"Extra": {
"10000010": {
"Name": "디버프 효과",
"Desc": "전투 중 디버프 효과가 있는 모든 지속 상태는 특별 설명이 없다면 해제할 수 있다",
"Param": []
}
}
},
"3": {
"Id": 111003,
"Name": "눈사태 비콘의 오후",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
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"Id": 111004,
"Name": "캠핑 모닥불의 저녁",
"Desc": "[생존 반응] 획득 시 해당 목표의 공격력이 링스 HP 최대치의 #1[f1]%만큼 증가한다. 지속 시간: #2[i]턴",
"ParamList": [
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1
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"Extra": {}
},
"5": {
"Id": 111005,
"Name": "오로라 홍차의 밤",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 111006,
"Name": "설계도의 새벽",
"Desc": "[생존 반응]의 HP 최대치 증가 효과가 링스 HP 최대치의 #1[f1]%만큼 증가하고, 효과 저항이 #2[i]% 증가한다",
"ParamList": [
0.060000000055879354,
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}
},
"Skills": {
"111001": {
"Id": 111001,
"Name": "얼음 등반 갈고리 기술",
"Desc": "지정된 단일 적에게 자신의 HP 최대치의 #1[i]%만큼 양자 속성 피해를 준다",
"SimpleDesc": "단일 적에게 소량의 양자 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
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"Level": {
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},
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},
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"8": {
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},
"9": {
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},
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}
},
"111002": {
"Id": 111002,
"Name": "캠핑용 절임 통조림",
"Desc": "지정된 단일 아군에게 [생존 반응]을 부여하며, HP 최대치가 링스 HP 최대치의 #1[f1]%+#2[i]만큼 증가하고, 해당 목표가 「파멸」 혹은 「보존」 운명의 길이면 적에게 피격될 확률이 대폭 증가한다. [생존 반응]은 #3[i]턴간 지속된다.\\n해당 목표의 HP를 링스 HP 최대치의 #4[f1]%+#5[i]만큼 회복시킨다",
"SimpleDesc": "단일 아군에게 [생존 반응]을 부여하고, 대상의 HP 최대치를 증가시키며 동시에 HP를 회복시킨다",
"Type": "BPSkill",
"Tag": "Restore",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
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0,
0,
0
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2,
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},
"111003": {
"Id": 111003,
"Name": "설원 구급 방침",
"Desc": "모든 아군의 디버프 효과를 #1[i]개 해제하고, 모든 아군의 HP를 즉시 링스 HP 최대치의 #2[f1]%+#3[i]만큼 회복시킨다",
"SimpleDesc": "모든 아군의 디버프 효과를 1개 해제하고, 모든 아군의 HP를 회복시킨다",
"Type": "Ultra",
"Tag": "Restore",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
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"SkillComboValueDelta": 30,
"Extra": {
"10000010": {
"Name": "디버프 효과",
"Desc": "전투 중 디버프 효과가 있는 모든 지속 상태는 특별 설명이 없다면 해제할 수 있다",
"Param": []
}
},
"Level": {
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"Level": 1,
"ParamList": [
1,
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},
"2": {
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"4": {
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"5": {
"Level": 5,
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"6": {
"Level": 6,
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"7": {
"Level": 7,
"ParamList": [
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"8": {
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},
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},
"10": {
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"12": {
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"13": {
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},
"111004": {
"Id": 111004,
"Name": "야외 생존 경험",
"Desc": "전투 스킬 혹은 필살기 발동 시 아군은 #1[i]턴의 지속 치유 효과를 획득하고, 해당 목표는 턴이 시작될 때마다 HP를 링스 HP 최대치의 #2[f1]%+#3[i]만큼 회복한다. 해당 목표가 [생존 반응]을 보유하고 있으면 지속 치유되는 HP가 추가로 링스 HP 최대치의 #4[f1]%+#5[i]만큼 증가한다",
"SimpleDesc": "전투 스킬 혹은 필살기 발동 시 아군은 HP 지속 회복 효과를 획득하고, 해당 목표가 [생존 반응]을 보유하고 있으면 HP 지속 회복 효과가 추가로 증가한다",
"Type": null,
"Tag": "Restore",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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0,
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"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
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},
"111103": {
"Id": 111103,
"Name": "승리의 일격",
"Desc": "[투지]를 #5[i]스택 획득하고 #2[i]%의 기본 확률로 지정된 단일 적이 받는 피해가 #3[f1]% 증가한다. 지속 시간: #4[i]턴. 그 후 해당 목표에게 루카 공격력 #1[i]%만큼의 물리 속성 피해를 가한다",
"SimpleDesc": "[투지]를 #5[i]스택 획득한다. 높은 확률로 단일 적이 받는 피해가 증가하고 적에게 대량의 물리 속성 피해를 가한다",
"Type": "Ultra",
"Tag": "SingleAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
90,
0,
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"SkillComboValueDelta": 30,
"Extra": {
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"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
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},
"111104": {
"Id": 111104,
"Name": "흩날리는 불꽃",
"Desc": "루카는 일반 공격 [돌격 펀치]와 전투 스킬 [열상 펀치]를 발동하면 [투지]를 #1[i]스택 획득한다. [투지]는 최대 4스택 보유할 수 있다. 보유한 [투지]가 2스택 이상일 시 일반 공격 [돌격 펀치]는 [돌격 어퍼컷]으로 강화된다. 강화된 일반 공격의 [어퍼컷]으로 열상 상태에 빠진 적을 명중하면 현재 받는 열상 상태는 기존 피해 #2[i]%만큼의 피해를 즉시 1회 생성한다. 전투 시작 시 루카는 [투지] 1스택을 보유한다",
"SimpleDesc": "일반 공격 [돌격 펀치]와 전투 스킬 [열상 펀치]를 발동하면 [투지]를 1스택 획득한다. 보유한 [투지]가 2스택 이상일 시 일반 공격 강화를 획득한다.\\n적이 열상 상태이면 일반 공격 강화로 열상 상태가 피해를 1회 추가로 생성한다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
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],
"SkillComboValueDelta": 20,
"Extra": {},
"Level": {
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"ParamList": [
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},
"2": {
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"ParamList": [
1,
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},
"3": {
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"ParamList": [
1,
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},
"4": {
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"ParamList": [
1,
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},
"5": {
"Level": 5,
"ParamList": [
1,
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},
"6": {
"Level": 6,
"ParamList": [
1,
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},
"7": {
"Level": 7,
"ParamList": [
1,
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},
"8": {
"Level": 8,
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1,
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},
"9": {
"Level": 9,
"ParamList": [
1,
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},
"10": {
"Level": 10,
"ParamList": [
1,
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},
"11": {
"Level": 11,
"ParamList": [
1,
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},
"12": {
"Level": 12,
"ParamList": [
1,
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},
"13": {
"Level": 13,
"ParamList": [
1,
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},
"14": {
"Level": 14,
"ParamList": [
1,
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]
},
"15": {
"Level": 15,
"ParamList": [
1,
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}
}
},
"111106": {
"Id": 111106,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"111107": {
"Id": 111107,
"Name": "앞서는 자",
"Desc": "적을 바로 공격하며, 전투 진입 후 임의의 단일 적에게 루카 공격력 #1[i]%만큼의 물리 속성 피해를 가하고, #2[i]%의 기본 확률로 목표를 전투 스킬과 동일한 열상 상태에 빠트린다. 그 후 루카는 [투지]를 1스택 추가로 획득한다",
"SimpleDesc": "적을 공격하며, 전투 진입 후 임의의 단일 적에게 소량의 물리 속성 피해를 가하고, 높은 확률로 목표를 열상 상태에 빠트린다. 그 후 [투지]를 1스택 추가로 획득한다",
"Type": "Maze",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613,
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]
}
}
},
"111108": {
"Id": 111108,
"Name": "돌격 어퍼컷",
"Desc": "[투지] 2스택을 소모하여 먼저 [돌격 펀치]를 사용해 3단 공격을 발동한다. 공격 단수마다 지정된 단일 적에게 루카 공격력 #1[i]%만큼의 물리 속성 피해를 가한다.\\n그리고 [어퍼컷]을 사용하여 1단 공격을 발동하고, 지정된 단일 적에게 루카 공격력 #2[i]%만큼의 물리 속성 피해를 가한다",
"SimpleDesc": "[투지]를 2스택 소모하고, 단일 적에게 물리 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
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"ParamList": [
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]
},
"2": {
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"ParamList": [
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]
},
"3": {
"Level": 3,
"ParamList": [
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},
"4": {
"Level": 4,
"ParamList": [
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]
},
"5": {
"Level": 5,
"ParamList": [
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]
},
"6": {
"Level": 6,
"ParamList": [
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},
"7": {
"Level": 7,
"ParamList": [
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]
},
"8": {
"Level": 8,
"ParamList": [
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]
},
"9": {
"Level": 9,
"ParamList": [
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]
},
"10": {
"Level": 10,
"ParamList": [
0.2800000002607703,
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]
}
}
}
},
"SkillTrees": {
"Point01": {
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"Anchor": "Point01",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1111_Normal.png",
"LevelUpSkillID": [
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],
"MaterialList": [],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1111001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
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},
"2": {
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"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1111_Normal.png",
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],
"MaterialList": [
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},
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"ItemNum": 2,
"Rarity": "NotNormal"
},
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}
],
"MaxLevel": 6,
"ParamList": [],
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"PointName": null,
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"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
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},
"3": {
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"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1111_Normal.png",
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],
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},
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},
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"ParamList": [],
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},
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"DefaultUnlock": false,
"Icon": "SkillIcon_1111_Normal.png",
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{
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},
{
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"ItemNum": 3,
"Rarity": "Rare"
}
],
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"PointName": null,
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"PointTriggerKey": 1,
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"PrePoint": [],
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},
"5": {
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"DefaultUnlock": false,
"Icon": "SkillIcon_1111_Normal.png",
"LevelUpSkillID": [
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],
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"Rarity": "Rare"
},
{
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"ItemNum": 2,
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},
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"Icon": "SkillIcon_1111_Normal.png",
"LevelUpSkillID": [
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"ItemNum": 6,
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},
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}
],
"MaxLevel": 6,
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"Point02": {
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"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1111_BP.png",
"LevelUpSkillID": [
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"MaterialList": [],
"MaxLevel": 10,
"ParamList": [],
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"PointName": null,
"PointDesc": null,
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"PointType": 2,
"PrePoint": [],
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},
"2": {
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"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1111_BP.png",
"LevelUpSkillID": [
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"MaterialList": [
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"ItemID": 2,
"ItemNum": 2000,
"Rarity": "Rare"
},
{
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"ItemNum": 2,
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}
],
"MaxLevel": 10,
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"PointName": null,
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"PointTriggerKey": 2,
"PointType": 2,
"PrePoint": [],
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},
"3": {
"Anchor": "Point02",
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"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1111_BP.png",
"LevelUpSkillID": [
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"MaterialList": [
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"Rarity": "Rare"
},
{
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"ItemNum": 2,
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},
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"ItemNum": 4,
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],
"MaxLevel": 10,
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"DefaultUnlock": false,
"Icon": "SkillIcon_1111_BP.png",
"LevelUpSkillID": [
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"IsBattleVoice": false
},
{
"VoiceID": 2,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 3,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 4,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 5,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 6,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 7,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 8,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 9,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 10,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 11,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 12,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 13,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 14,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 15,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 16,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 17,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 18,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 21,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 22,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 23,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 24,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 25,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 26,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 27,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 28,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 51,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 52,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 53,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 54,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 55,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 56,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 57,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 58,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 59,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 60,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 61,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 62,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 63,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 64,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 65,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 66,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 67,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 68,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 69,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 70,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 71,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 72,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 73,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 74,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 75,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
}
]
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "topaz",
"SPNeed": 130,
"BaseType": "Rogue",
"DamageType": "Fire",
"Ranks": {
"1": {
"Id": 111201,
"Name": "미래 시장",
"Desc": "[부채 증명] 상태에 빠진 적이 추가 공격을 받을 시 [강제 집행] 상태에 빠진다. 해당 상태는 단일 공격 내에 최대 1회 적용된다.\\n[강제 집행]은 적이 받는 추가 공격의 치명타 피해를 #1[i]% 증가시킨다. 최대 중첩수: #2[i]스택. [부채 증명]이 해제되면 [강제 집행]도 해제된다",
"ParamList": [
0.25000000023283064,
2
],
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
}
}
},
"2": {
"Id": 111202,
"Name": "우호적 인수",
"Desc": "복순이 자신이 행동하고 공격 발동 후 토파즈는 #1[i]pt의 에너지를 회복한다",
"ParamList": [
5
],
"Extra": {}
},
"3": {
"Id": 111203,
"Name": "큰 것 잡고 작은 것 놓기",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 111204,
"Name": "신속 처리",
"Desc": "복순이 자신의 턴 시작 시 토파즈의 행동 게이지가 #1[i]% 증가한다",
"ParamList": [
0.20000000018626451
],
"Extra": {
"10000001": {
"Name": "행동 게이지 증가",
"Desc": "목표의 다음 행동 전 대기 간격을 줄인다",
"Param": []
}
}
},
"5": {
"Id": 111205,
"Name": "수요 인플레이션",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 111206,
"Name": "인센티브 제도",
"Desc": "복순이가 [폭증!] 상태일 때의 공격 횟수가 #1[i]회 증가한다. 공격 시 화염 속성 저항 관통이 #2[i]% 증가한다",
"ParamList": [
1,
0.10000000009313226
],
"Extra": {
"30000005": {
"Name": "저항 관통",
"Desc": "피해를 가할 시 적의 일부 대응 피해 속성의 저항 수치를 무시한다",
"Param": []
}
}
}
},
"Skills": {
"111201": {
"Id": 111201,
"Name": "적자…",
"Desc": "지정된 단일 적에게 토파즈 공격력 #1[i]%만큼의 화염 속성 피해를 준다",
"SimpleDesc": "단일 적에게 소량의 화염 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935
]
},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258
]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"111202": {
"Id": 111202,
"Name": "결제 불가?",
"Desc": "지정된 단일 적을 [부채 증명] 상태에 빠트려 적이 받는 추가 공격 피해를 #2[i]% 증가시킨다. [부채 증명]은 가장 최근에 부여한 목표에게만 적용된다. 아군 턴 시작 또는 행동 시 필드 위에 [부채 증명] 상태에 빠진 적이 없으면 토파즈가 임의의 적을 [부채 증명] 상태에 빠트린다.\\n복순이는 해당 목표에게 토파즈 공격력 #1[i]%만큼의 화염 속성 피해를 준다. 해당 전투 스킬 발동으로 피해를 가할 시 추가 공격을 발동한 것으로 간주한다",
"SimpleDesc": "단일 적을 [부채 증명] 상태에 빠트리고, 해당 적이 받는 추가 공격 피해를 증가시킨다. 복순이는 목표에게 화염 속성 피해를 가한다",
"Type": "BPSkill",
"Tag": "SingleAttack",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": 20,
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.7500000006984919,
0.25000000023283064
]
},
"2": {
"Level": 2,
"ParamList": [
0.8250000004190952,
0.27499999990686774
]
},
"3": {
"Level": 3,
"ParamList": [
0.9000000008381903,
0.3000000002793968
]
},
"4": {
"Level": 4,
"ParamList": [
0.9750000005587935,
0.32499999995343387
]
},
"5": {
"Level": 5,
"ParamList": [
1.0500000000465661,
0.3500000003259629
]
},
"6": {
"Level": 6,
"ParamList": [
1.1249999997671694,
0.375
]
},
"7": {
"Level": 7,
"ParamList": [
1.2187500004656613,
0.4062500004656613
]
},
"8": {
"Level": 8,
"ParamList": [
1.3125000004656613,
0.43750000023283064
]
},
"9": {
"Level": 9,
"ParamList": [
1.4062500004656613,
0.46875000069849193
]
},
"10": {
"Level": 10,
"ParamList": [
1.5000000004656613,
0.5000000004656613
]
},
"11": {
"Level": 11,
"ParamList": [
1.5750000001862645,
0.5250000001396984
]
},
"12": {
"Level": 12,
"ParamList": [
1.6500000006053597,
0.5500000005122274
]
},
"13": {
"Level": 13,
"ParamList": [
1.725000000325963,
0.5750000001862645
]
},
"14": {
"Level": 14,
"ParamList": [
1.800000000745058,
0.6000000005587935
]
},
"15": {
"Level": 15,
"ParamList": [
1.8750000004656613,
0.6250000002328306
]
}
}
},
"111203": {
"Id": 111203,
"Name": "흑자 전환!",
"Desc": "복순이가 [폭증!] 상태에 진입하고 복순이의 피해 배율이 #1[i]%, 치명타 피해가 #2[i]% 증가한다. [부채 증명] 상태에 빠진 적이 아군의 일반 공격, 전투 스킬 혹은 필살기로 공격을 받을 시 복순이의 행동 게이지가 #3[i]% 증가한다. 복순이가 #4[i]회 공격 후 [폭증!] 상태가 해제된다",
"SimpleDesc": "복순이가 [폭증!] 상태에 진입하고 피해 배율과 치명타 피해가 증가한다",
"Type": "Ultra",
"Tag": "Enhance",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": 30,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.7500000006984919,
0.12499999976716936,
0.5000000004656613,
2
]
},
"2": {
"Level": 2,
"ParamList": [
0.8250000004190952,
0.13749999995343387,
0.5000000004656613,
2
]
},
"3": {
"Level": 3,
"ParamList": [
0.9000000008381903,
0.1500000001396984,
0.5000000004656613,
2
]
},
"4": {
"Level": 4,
"ParamList": [
0.9750000005587935,
0.1625000003259629,
0.5000000004656613,
2
]
},
"5": {
"Level": 5,
"ParamList": [
1.0500000000465661,
0.17499999981373549,
0.5000000004656613,
2
]
},
"6": {
"Level": 6,
"ParamList": [
1.1249999997671694,
0.1875,
0.5000000004656613,
2
]
},
"7": {
"Level": 7,
"ParamList": [
1.2187500004656613,
0.20312500023283064,
0.5000000004656613,
2
]
},
"8": {
"Level": 8,
"ParamList": [
1.3125000004656613,
0.2187500004656613,
0.5000000004656613,
2
]
},
"9": {
"Level": 9,
"ParamList": [
1.4062500004656613,
0.23437500069849193,
0.5000000004656613,
2
]
},
"10": {
"Level": 10,
"ParamList": [
1.5000000004656613,
0.25000000023283064,
0.5000000004656613,
2
]
},
"11": {
"Level": 11,
"ParamList": [
1.5750000001862645,
0.26250000041909516,
0.5000000004656613,
2
]
},
"12": {
"Level": 12,
"ParamList": [
1.6500000006053597,
0.27499999990686774,
0.5000000004656613,
2
]
},
"13": {
"Level": 13,
"ParamList": [
1.725000000325963,
0.28750000009313226,
0.5000000004656613,
2
]
},
"14": {
"Level": 14,
"ParamList": [
1.800000000745058,
0.3000000002793968,
0.5000000004656613,
2
]
},
"15": {
"Level": 15,
"ParamList": [
1.8750000004656613,
0.3125000004656613,
0.5000000004656613,
2
]
}
}
},
"111204": {
"Id": 111204,
"Name": "피그 마켓?!",
"Desc": "전투 시작 시 복순이를 소환한다. 복순이의 기본 속도는 #1[i]pt이며, 행동 시 추가 공격을 발동한다. [부채 증명] 상태에 빠진 단일 적에게 토파즈 공격력 #2[i]%만큼의 화염 속성 피해를 준다.\\n[부채 증명] 상태에 빠진 적이 아군의 추가 공격을 받으면 복순이의 행동 게이지가 #3[i]% 증가한다. 복순이 자신의 턴에는 행동 게이지 증가 효과가 발동하지 않는다.\\n토파즈가 전투 불능 상태에 빠지면 복순이도 사라진다",
"SimpleDesc": "전투가 시작되면 복순이를 소환하고, 복순이가 행동 시 [부채 증명]에 빠진 목표에게 추가 공격을 발동하며 화염 속성 피해를 가한다.\\n[부채 증명]에 빠진 적이 추가 공격을 받으면 복순이의 행동 게이지가 증가한다",
"Type": null,
"Tag": "SingleAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
},
"10000007": {
"Name": "전투 불능 상태",
"Desc": "아군의 현재 HP가 소모되어 0이 됐을 시 진입하는 특수한 상태. 해당 상태에 있으면 목표는 전투를 계속할 수 없다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
80,
0.7500000006984919,
0.5000000004656613
]
},
"2": {
"Level": 2,
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80,
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"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
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"6": {
"Id": 120106,
"Name": "승리를 위한 기다림",
"Desc": "일반 공격 강화 발동 후 전투 스킬 포인트를 1pt 회복한다",
"ParamList": [],
"Extra": {}
}
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"Skills": {
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"Name": "판쓸이",
"Desc": "가장 적은 문양의 경옥패 1장을 사용해 지정된 단일 적에게 청작 공격력 #1[i]%만큼의 양자 속성 피해를 가한다",
"SimpleDesc": "패 1장을 사용해 단일 적에게 소량의 양자 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
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"BPNeed": -0.9999999997671694,
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"Name": "끝내기 조합",
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"SimpleDesc": "패를 뽑고 자신이 가하는 피해가 증가하며, 이번 턴이 종료되지 않는다",
"Type": "BPSkill",
"Tag": "Enhance",
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"BPAdd": null,
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"Name": "물고기 4장? 났다!",
"Desc": "모든 적에게 청작 공격력 #1[i]%만큼의 양자 속성 피해를 가하며, 같은 문양의 경옥패를 4장 획득한다",
"SimpleDesc": "모든 적에게 양자 속성 피해를 가하며, 같은 문양의 패를 4장 획득한다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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"4": {
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},
"5": {
"Level": 5,
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},
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},
"10": {
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},
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},
"12": {
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},
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}
},
"120104": {
"Id": 120104,
"Name": "제원 경옥",
"Desc": "아군 턴 시작 시 청작은 3가지 각각 다른 문양의 경옥패에서 랜덤으로 1장을 뽑는다. 경옥패는 최대 4장까지 보유할 수 있다.\\n청작의 턴이 시작될 때 보유 중인 경옥패의 수가 4개고 문양이 모두 동일할 경우 경옥패를 전부 소모해서 [꿀조합]에 진입한다.\\n[꿀조합] 상태일 때는 전투 스킬을 다시 발동할 수 없으며 자신의 공격력이 #1[i]% 증가하고, 일반 공격 [판쓸이]가 [아싸~ 가오리!]로 강화되며 [아싸~ 가오리!] 발동 후 [꿀조합] 상태는 종료된다",
"SimpleDesc": "아군의 턴이 시작되면 패를 뽑는다. 자신의 턴이 시작될 때 같은 문양의 패를 4장 보유하고 있으면 가진 패를 모두 소진하여 이번 일반 공격을 강화하고 공격력이 증가한다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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0,
0
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"Id": 120106,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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0,
0
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": []
}
}
},
"120107": {
"Id": 120107,
"Name": "나 홀로 대결의 즐거움",
"Desc": "비술을 사용한 이후에 전투에 진입할 경우 청작이 경옥패를 #1[i]장 뽑는다",
"SimpleDesc": "비술을 발동하며, 다음 전투 진입 시 패를 뽑는다",
"Type": "Maze",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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"Level": {
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"ParamList": [
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}
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"Id": 120108,
"Name": "아싸~ 가오리!",
"Desc": "지정된 단일 적에게 청작 공격력 #1[i]%만큼의 양자 속성 피해를 가하고, 인접한 목표에게 청작 공격력 #2[i]%만큼의 양자 속성 피해를 준다.\\n[아싸~ 가오리!]는 전투 스킬 포인트를 회복할 수 없다",
"SimpleDesc": "단일 적에게 양자 속성 피해를 가하고, 인접한 목표에게 소량의 양자 속성 피해를 가한다",
"Type": "Normal",
"Tag": "Blast",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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0,
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"SkillComboValueDelta": 20,
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"AvatarVOTag": "tingyun",
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"Name": "봄바람과 함께 불어오는 행운",
"Desc": "[축복] 효과를 획득한 단일 아군은 필살기 발동 후 속도가 #1[i]% 증가한다. 지속 시간:1턴",
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"Name": "군자의 은혜에는 미소로 화답을",
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"Name": "푸른 언덕의 유산",
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"Name": "명화는 변화하며 형세를 읽나니",
"Desc": "[축복] 효과로 인한 피해 배율이 #1[i]% 증가한다",
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"Name": "여우의 태연함",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
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"Extra": {}
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"Name": "평화는 모두를 부유하게 할지니",
"Desc": "필살기로 회복하는 아군 대상의 에너지가 #1[i]pt 증가한다",
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"Name": "축객령",
"Desc": "지정된 단일 적에게 정운 공격력 #1[i]%의 번개 속성 피해를 준다",
"SimpleDesc": "단일 적에게 소량의 번개 속성 피해를 가한다",
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"Tag": "SingleAttack",
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"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
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"Name": "상서로운 구름의 기원",
"Desc": "지정된 단일 아군의 에너지를 #1[i]pt 회복하고, 목표가 가하는 피해가 #3[i]% 증가한다. 지속 시간: #2[i]턴",
"SimpleDesc": "단일 아군이 에너지를 회복하고, 가하는 피해가 증가한다",
"Type": "Ultra",
"Tag": "Support",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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"Extra": {},
"Level": {
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2,
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},
"2": {
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2,
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},
"3": {
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},
"4": {
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"ParamList": [
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2,
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},
"5": {
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"ParamList": [
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2,
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},
"6": {
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"7": {
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"8": {
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"ParamList": [
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},
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"ParamList": [
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},
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},
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},
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},
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},
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},
"120204": {
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"Desc": "적이 정운의 공격을 받으면 [축복]을 획득한 목표는 즉시 해당 대상에게 자신 공격력 #1[i]%만큼의 번개 속성 추가 피해를 가한다",
"SimpleDesc": "적이 정운에게 피격된 후 [축복]을 획득한 목표는 즉시 해당 대상에게 소량의 번개 속성 추가 피해를 가한다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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0,
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"SkillComboValueDelta": null,
"Extra": {
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"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
}
},
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"4": {
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"7": {
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},
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"10": {
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"11": {
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},
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},
"15": {
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"ParamList": [
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}
}
},
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"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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"Level": {
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},
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"SimpleDesc": "비술 사용 후 즉시 자신의 에너지를 회복한다",
"Type": "Maze",
"Tag": "Support",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
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"Level": {
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}
}
}
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"Rarity": "NotNormal"
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{
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"ItemNum": 4,
"Rarity": "NotNormal"
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},
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"DefaultUnlock": false,
"Icon": "SkillIcon_1202_Normal.png",
"LevelUpSkillID": [
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"ItemNum": 8000,
"Rarity": "Rare"
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{
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"Rarity": "Rare"
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{
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"Rarity": "Rare"
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"Icon": "SkillIcon_1202_Normal.png",
"LevelUpSkillID": [
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{
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},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "luocha",
"SPNeed": 100,
"BaseType": "Priest",
"DamageType": "Imaginary",
"Ranks": {
"1": {
"Id": 120301,
"Name": "생자 정화",
"Desc": "결계 효과 발동 시 모든 아군의 공격력이 #1[i]% 증가한다",
"ParamList": [
0.20000000018626451
],
"Extra": {}
},
"2": {
"Id": 120302,
"Name": "정토의 선물",
"Desc": "전투 스킬 효과 발동 시 지정한 아군의 현재 HP 백분율이 50% 미만일 경우 나찰이 제공하는 치유량이 #1[i]% 증가하고, 현재 HP 백분율이 50% 이상일 경우 나찰 공격력의 #2[i]%+#3[i]만큼 피해를 상쇄할 수 있는 실드를 제공한다. 실드 지속 시간: #4[i]턴",
"ParamList": [
0.3000000002793968,
0.18000000016763806,
240,
2
],
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"3": {
"Id": 120303,
"Name": "우인의 모색",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 120304,
"Name": "가시관의 심판",
"Desc": "결계 효과 발동 시 적은 허약 상태에 빠지고, 가하는 피해가 #1[i]% 감소한다",
"ParamList": [
0.12000000011175871
],
"Extra": {}
},
"5": {
"Id": 120305,
"Name": "수난의 흔적",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 120306,
"Name": "모두가 먼지로 돌아가리",
"Desc": "필살기 발동 시 #1[i]%의 고정 확률로 모든 적의 모든 속성 저항이 #2[i]% 감소한다. 지속 시간: #3[i]턴",
"ParamList": [
1,
0.20000000018626451,
2
],
"Extra": {
"30000002": {
"Name": "고정 확률",
"Desc": "어떤 요인에도 영향을 받지 않는 고정 확률이다",
"Param": []
}
}
}
},
"Skills": {
"120301": {
"Id": 120301,
"Name": "흑연의 가시",
"Desc": "지정한 단일 적에게 나찰 공격력의 #1[i]%만큼 허수 속성 피해를 준다",
"SimpleDesc": "단일 적에게 소량의 허수 속성 피해를 준다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
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"ParamList": [
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},
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},
"3": {
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},
"4": {
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},
"5": {
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},
"6": {
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"ParamList": [
1
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},
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},
"8": {
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},
"10": {
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}
}
},
"120302": {
"Id": 120302,
"Name": "백화의 기원",
"Desc": "전투 스킬 발동 후 지정한 단일 아군의 HP를 즉시 나찰 공격력의 #1[i]%+#2[i]만큼 회복시키고, 나찰은 [백화의 순간]을 1스택 획득한다.\\n임의의 단일 아군의 현재 HP 백분율이 #3[i]% 이하가 되면, 나찰은 즉시 해당 아군에게 전투 스킬과 동일한 효과를 1회 발동한다. 해당 효과 발동 시 전투 스킬 포인트를 소모하지 않고, #4[i]턴 후 다시 발동할 수 있다",
"SimpleDesc": "단일 아군의 HP를 회복하고, [백화의 순간]을 1스택 획득한다",
"Type": "BPSkill",
"Tag": "Restore",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
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"Extra": {},
"Level": {
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2
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},
"2": {
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2
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},
"3": {
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2
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},
"4": {
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2
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},
"5": {
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"ParamList": [
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2
]
},
"6": {
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},
"7": {
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2
]
},
"8": {
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2
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},
"9": {
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},
"10": {
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},
"11": {
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},
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2
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},
"13": {
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},
"14": {
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"ParamList": [
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2
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},
"15": {
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"ParamList": [
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2
]
}
}
},
"120303": {
"Id": 120303,
"Name": "망자의 숙원",
"Desc": "모든 적의 버프 효과를 #2[i]개 해제하고, 모든 적에게 나찰 공격력의 #1[i]%만큼 허수 속성 피해를 준다. 동시에 나찰은 [백화의 순간]을 1스택 획득한다",
"SimpleDesc": "모든 적의 버프 효과를 1개 해제하고, 모든 적에게 허수 속성 피해를 준다. 동시에 [백화의 순간]을 1스택 획득한다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000009": {
"Name": "버프 효과",
"Desc": "전투에 버프 효과가 있는 모든 지속 상태. 특별 안내가 없다면 해제 가능하다",
"Param": []
}
},
"Level": {
"1": {
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"ParamList": [
1.2000000001862645,
1
]
},
"2": {
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"ParamList": [
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},
"3": {
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},
"4": {
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"ParamList": [
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1
]
},
"5": {
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"ParamList": [
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1
]
},
"6": {
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"ParamList": [
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1
]
},
"7": {
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},
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},
"9": {
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},
"10": {
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},
"11": {
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},
"12": {
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},
"13": {
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"ParamList": [
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},
"14": {
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}
}
},
"120304": {
"Id": 120304,
"Name": "생명의 윤회",
"Desc": "[백화의 순간]이 #1[i]스택이 되면 나찰은 모든 [백화의 순간]을 소모해 결계를 펼친다.\\n결계에 있는 임의의 적이 피격되면 공격을 발동한 아군은 즉시 나찰 공격력 #2[f1]%+#4[i]만큼의 HP를 회복한다.\\n결계 효과 지속 시간: #3[i]턴. 나찰이 전투 불능 상태에 빠지면 결계도 해제된다",
"SimpleDesc": "[백화의 순간] 효과가 2스택 중첩되면 결계를 펼친다. 결계가 있을 때 아군이 공격하면 HP를 회복한다",
"Type": null,
"Tag": "Restore",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000007": {
"Name": "전투 불능 상태",
"Desc": "아군의 현재 HP가 소모되어 0이 됐을 시 진입하는 특수한 상태. 해당 상태에 있으면 목표는 전투를 계속할 수 없다",
"Param": []
}
},
"Level": {
"1": {
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"ParamList": [
2,
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2,
60
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},
"2": {
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},
"3": {
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"PointTriggerKey": 8,
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"Japanese": "...",
"Korean": "...",
"English": "..."
},
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"1": "...",
"2": "...",
"3": "...",
"4": "..."
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"AvatarVOTag": "jingyuan",
"SPNeed": 130,
"BaseType": "Mage",
"DamageType": "Thunder",
"Ranks": {
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"Id": 120401,
"Name": "곤륜을 파괴하는 성류 뇌격",
"Desc": "[신군]이 공격 발동 시 지정된 단일 적에 인접한 목표에게 가하는 피해 배율이 추가로 증가한다. 증가 수치는 주목표에게 가한 피해 배율의 #1[i]%이다",
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"2": {
"Id": 120402,
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"3": {
"Id": 120403,
"Name": "하늘을 꿰뚫는 번개",
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"ParamList": [],
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"Name": "백사에 떨어진 칼날에 감긴 구름",
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"ParamList": [],
"Extra": {}
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"Id": 120406,
"Name": "적을 격멸하는 위령(威霊)",
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}
},
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"Desc": "지정된 단일 적에게 경원 공격력 #1[i]%만큼의 번개 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 번개 속성 피해를 가한다",
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"Tag": "SingleAttack",
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}
},
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"Name": "고공을 가르는 뇌전",
"Desc": "모든 적에게 경원 공격력 #1[i]%만큼의 번개 속성 피해를 가하고, 다음 턴 [신군]의 공격 단수가 #2[i]단 증가한다",
"SimpleDesc": "모든 적에게 소량의 번개 속성 피해를 가하고 [신군]의 공격 단수가 증가한다",
"Type": "BPSkill",
"Tag": "AoEAttack",
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"BPAdd": null,
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},
"120403": {
"Id": 120403,
"Name": "내가 곧 빛이니",
"Desc": "모든 적에게 경원 공격력 #1[i]%만큼의 번개 속성 피해를 가하고, 다음 턴 [신군]의 공격 단수가 #2[i]단 증가한다",
"SimpleDesc": "모든 적에게 번개 속성 피해를 가하고 [신군]의 공격 단수가 증가한다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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"Extra": {},
"Level": {
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},
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"ParamList": [
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},
"5": {
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"ParamList": [
1.5200000004842877,
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},
"6": {
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"ParamList": [
1.6000000005587935,
3
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},
"7": {
"Level": 7,
"ParamList": [
1.7000000006519258,
3
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},
"8": {
"Level": 8,
"ParamList": [
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},
"9": {
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"ParamList": [
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},
"10": {
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"ParamList": [
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},
"11": {
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"ParamList": [
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},
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},
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"ParamList": [
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},
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"ParamList": [
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},
"15": {
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"ParamList": [
2.400000000372529,
3
]
}
}
},
"120404": {
"Id": 120404,
"Name": "퇴마의 형신",
"Desc": "전투 시작 시 [신군]을 소환한다. [신군]은 기본 상태에서 속도 #1[i]pt 및 공격 단수 #4[i]단을 보유하며, 행동 시 추가 공격을 발동한다. 공격 단수마다 임의의 단일 적에게 경원 공격력 #2[i]%만큼의 번개 속성 피해를 주고, 인접한 목표에게 주목표 #5[i]%만큼의 번개 속성 피해를 가한다.\\n[신군]은 최대 #6[i]단의 공격 단수를 누적할 수 있으며 공격 단수가 1단 증가할 때마다 속도가 #3[i]pt 증가하고, 행동 종료 후 속도와 공격 단수가 기본 상태로 회복된다.\\n경원이 전투 불능 상태에 빠지면 [신군]은 사라진다.\\n경원이 제어류 디버프 상태에 빠지면 [신군]도 행동할 수 없다",
"SimpleDesc": "전투 시작 시 [신군]을 소환한다. [신군]은 행동 시 추가 공격을 발동하며, 자동으로 랜덤 단일 적 및 인접한 목표에게 소량의 번개 속성 피해를 가한다",
"Type": null,
"Tag": "Bounce",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
15,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
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"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
},
"10000007": {
"Name": "전투 불능 상태",
"Desc": "아군의 현재 HP가 소모되어 0이 됐을 시 진입하는 특수한 상태. 해당 상태에 있으면 목표는 전투를 계속할 수 없다",
"Param": []
},
"10000011": {
"Name": "제어류 디버프 상태",
"Desc": "빙결, 얽힘, 속박, 지배, 노발대발, 강렬한 진탕, 이몽, 감금, 공포",
"Param": []
}
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"ParamList": [
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10,
3,
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}
},
"120406": {
"Id": 120406,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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0,
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": []
}
}
},
"120407": {
"Id": 120407,
"Name": "위령 소환",
"Desc": "비술을 발동하면 다음 전투 시작 시 [신군]의 첫 번째 턴 공격 단수가 #1[i]단 증가한다",
"SimpleDesc": "비술을 발동하면 다음 전투 진입 시 [신군]의 공격 단수가 증가한다",
"Type": "Maze",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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0,
0
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
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}
}
}
},
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"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1204_Normal.png",
"LevelUpSkillID": [
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"MaterialList": [],
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"PrePoint": [],
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"DefaultUnlock": false,
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "blade",
"SPNeed": 130,
"BaseType": "Warrior",
"DamageType": "Wind",
"Ranks": {
"1": {
"Id": 120501,
"Name": "검록의 끝, 지옥변상",
"Desc": "필살기로 지정된 단일 적에게 가하는 피해가 이번 전투에서 누적 손실한 블레이드 HP의 #1[i]%만큼 추가로 증가한다.\\n이번 전투에서 누적 손실한 HP는 블레이드 HP 최대치의 #2[i]%를 넘지 않는다. 필살기 발동 후 리셋하고 다시 누적된다",
"ParamList": [
1.5000000004656613,
0.9000000008381903
],
"Extra": {}
},
"2": {
"Id": 120502,
"Name": "흩어진 옛 꿈, 갖가지 여한",
"Desc": "블레이드가 [지옥변] 상태일 때 치명타 확률이 #1[i]% 증가한다",
"ParamList": [
0.1500000001396984
],
"Extra": {}
},
"3": {
"Id": 120503,
"Name": "제련한 현철, 서늘한 빛",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 120504,
"Name": "황천의 기로, 육신의 회생",
"Desc": "현재 HP 백분율이 50%를 초과한 상태에서 50% 이하로 떨어지면 HP 최대치가 #1[i]% 증가한다. 해당 효과 최대 중첩수: #2[i]스택",
"ParamList": [
0.20000000018626451,
2
],
"Extra": {}
},
"5": {
"Id": 120505,
"Name": "시왕의 사형 선고, 마주한 업경",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 120506,
"Name": "죽음의 끝, 돌아온 영혼",
"Desc": "충전 스택 수 상한이 4스택으로 감소한다. 특성으로 발동되는 추가 공격으로 가하는 피해가 블레이드 HP 최대치의 #1[i]%만큼 추가로 증가한다",
"ParamList": [
0.5000000004656613
],
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
}
}
}
},
"Skills": {
"120501": {
"Id": 120501,
"Name": "지리검(支離劍)",
"Desc": "지정된 단일 적에게 블레이드 공격력의 #1[i]%만큼 바람 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 바람 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935
]
},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258
]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"120502": {
"Id": 120502,
"Name": "지옥변(地獄變)",
"Desc": "블레이드가 HP를 자신 HP 최대치의 #1[i]%만큼 소모해 [지옥변(地獄變)] 상태에 진입한다.\\n[지옥변] 상태에서는 전투 스킬을 발동할 수 없으며, 자신이 가하는 피해가 #4[i]% 증가하고, 일반 공격 [지리검(支離劍)]이 [무간검수(無間劍樹)]로 강화된다, 지속 시간: #2[i]턴\\n블레이드의 현재 HP가 부족하면 전투 스킬 발동 시 HP가 1pt까지 감소한다.\\n해당 전투 스킬로 에너지를 회복할 수 없으며, 발동 후 이번 턴은 종료되지 않는다",
"SimpleDesc": "자신의 HP를 소모하여 일반 공격을 강화하고, 이번 턴이 종료되지 않는다",
"Type": "BPSkill",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.3000000002793968,
3,
1,
0.12000000011175871
]
},
"2": {
"Level": 2,
"ParamList": [
0.3000000002793968,
3,
1,
0.1479999995790422
]
},
"3": {
"Level": 3,
"ParamList": [
0.3000000002793968,
3,
1,
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]
},
"4": {
"Level": 4,
"ParamList": [
0.3000000002793968,
3,
1,
0.20399999991059303
]
},
"5": {
"Level": 5,
"ParamList": [
0.3000000002793968,
3,
1,
0.23200000007636845
]
},
"6": {
"Level": 6,
"ParamList": [
0.3000000002793968,
3,
1,
0.26000000024214387
]
},
"7": {
"Level": 7,
"ParamList": [
0.3000000002793968,
3,
1,
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]
},
"8": {
"Level": 8,
"ParamList": [
0.3000000002793968,
3,
1,
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]
},
"9": {
"Level": 9,
"ParamList": [
0.3000000002793968,
3,
1,
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]
},
"10": {
"Level": 10,
"ParamList": [
0.3000000002793968,
3,
1,
0.40000000037252903
]
},
"11": {
"Level": 11,
"ParamList": [
0.3000000002793968,
3,
1,
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]
},
"12": {
"Level": 12,
"ParamList": [
0.3000000002793968,
3,
1,
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]
},
"13": {
"Level": 13,
"ParamList": [
0.3000000002793968,
3,
1,
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]
},
"14": {
"Level": 14,
"ParamList": [
0.3000000002793968,
3,
1,
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]
},
"15": {
"Level": 15,
"ParamList": [
0.3000000002793968,
3,
1,
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]
}
}
},
"120503": {
"Id": 120503,
"Name": "사형선고",
"Desc": "블레이드의 현재 HP가 최대치의 50%로 전환되고 단일 적에게 블레이드 공격력의 #1[i]%+HP 최대치의 #2[i]%+이번 전투에서 누적 손실한 HP의 #5[i]%만큼 바람 속성 피해를 가한다. 또한 인접한 목표에 블레이드 공격력의 #3[f1]%+HP 최대치의 #4[i]%+이번 전투에서 누적 손실한 HP의 #6[i]%만큼 바람 속성 피해를 가한다.\\n이번 전투에서 누적 손실한 HP는 블레이드 HP 최대치의 #7[i]%를 넘을 수 없다. 필살기 발동 후 리셋하고 다시 누적된다",
"SimpleDesc": "현재 HP가 HP 최대치의 50%로 전환되고, 단일 적에게 대량의 바람 속성 피해를 가하며, 인접한 목표에게 바람 속성 피해를 가한다",
"Type": "Ultra",
"Tag": "Blast",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
60
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.24000000022351742,
0.6000000005587935,
0.09599999967031181,
0.24000000022351742,
0.6000000005587935,
0.24000000022351742,
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]
},
"2": {
"Level": 2,
"ParamList": [
0.2559999998193234,
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0.10240000020712614,
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},
"3": {
"Level": 3,
"ParamList": [
0.27200000011362135,
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0.10880000004544854,
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},
"4": {
"Level": 4,
"ParamList": [
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},
"5": {
"Level": 5,
"ParamList": [
0.3040000000037253,
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0.12160000042058527,
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},
"6": {
"Level": 6,
"ParamList": [
0.3200000002980232,
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},
"7": {
"Level": 7,
"ParamList": [
0.3400000003166497,
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},
"8": {
"Level": 8,
"ParamList": [
0.3600000003352761,
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},
"9": {
"Level": 9,
"ParamList": [
0.3800000003539026,
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},
"10": {
"Level": 10,
"ParamList": [
0.40000000037252903,
1,
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1,
0.40000000037252903,
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},
"11": {
"Level": 11,
"ParamList": [
0.41599999996833503,
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0.166399999987334,
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1.040000000037253,
0.41599999996833503,
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},
"12": {
"Level": 12,
"ParamList": [
0.43200000026263297,
1.0800000000745058,
0.17280000052414834,
0.43200000026263297,
1.0800000000745058,
0.43200000026263297,
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},
"13": {
"Level": 13,
"ParamList": [
0.44799999985843897,
1.1200000001117587,
0.17919999966397882,
0.44799999985843897,
1.1200000001117587,
0.44799999985843897,
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},
"14": {
"Level": 14,
"ParamList": [
0.4640000001527369,
1.1600000001490116,
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1.1600000001490116,
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},
"15": {
"Level": 15,
"ParamList": [
0.48000000044703484,
1.2000000001862645,
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1.2000000001862645,
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}
}
},
"120504": {
"Id": 120504,
"Name": "찰나의 선물",
"Desc": "블레이드가 피해를 받거나 HP를 소모하면 충전을 1스택 획득한다. 최대 중첩수: 5스택. 해당 효과는 피격될 때마다 최대 1스택 중첩된다.\\n최대치까지 중첩되면 즉시 모든 적에게 추가 공격을 1회 발동한다. 블레이드 공격력의 #2[i]%+HP 최대치의 #4[i]%만큼 바람 속성 피해를 가하고 블레이드 HP 최대치의 #3[i]%만큼 HP를 회복한다. 추가 공격 발동 후 모든 충전을 소모한다",
"SimpleDesc": "블레이드의 HP가 감소하면 충전을 1스택 획득한다. 충전이 최대치에 도달하면 추가 공격을 발동하며, 모든 적에게 바람 속성 피해를 가하고 HP를 회복한 후 모든 충전을 소모한다",
"Type": null,
"Tag": "AoEAttack",
"SPBase": 10,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
30,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
3,
0.22000000020489097,
0.25000000023283064,
0.5500000005122274
]
},
"2": {
"Level": 2,
"ParamList": [
3,
0.24200000008568168,
0.25000000023283064,
0.6050000002142042
]
},
"3": {
"Level": 3,
"ParamList": [
3,
0.2639999999664724,
0.25000000023283064,
0.6600000006146729
]
},
"4": {
"Level": 4,
"ParamList": [
3,
0.2859999998472631,
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0.7150000003166497
]
},
"5": {
"Level": 5,
"ParamList": [
3,
0.3079999997280538,
0.25000000023283064,
0.7700000007171184
]
},
"6": {
"Level": 6,
"ParamList": [
3,
0.33000000030733645,
0.25000000023283064,
0.8250000004190952
]
},
"7": {
"Level": 7,
"ParamList": [
3,
0.35750000015832484,
0.25000000023283064,
0.89375000144355
]
},
"8": {
"Level": 8,
"ParamList": [
3,
0.3850000000093132,
0.25000000023283064,
0.962500001071021
]
},
"9": {
"Level": 9,
"ParamList": [
3,
0.41250000055879354,
0.25000000023283064,
1.0312500004656613
]
},
"10": {
"Level": 10,
"ParamList": [
3,
0.44000000040978193,
0.25000000023283064,
1.1000000000931323
]
},
"11": {
"Level": 11,
"ParamList": [
3,
0.46200000029057264,
0.25000000023283064,
1.154999999795109
]
},
"12": {
"Level": 12,
"ParamList": [
3,
0.48400000017136335,
0.25000000023283064,
1.2100000001955777
]
},
"13": {
"Level": 13,
"ParamList": [
3,
0.5060000000521541,
0.25000000023283064,
1.2649999998975545
]
},
"14": {
"Level": 14,
"ParamList": [
3,
0.5279999999329448,
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1.3200000002980232
]
},
"15": {
"Level": 15,
"ParamList": [
3,
0.5500000005122274,
0.25000000023283064,
1.375
]
}
}
},
"120506": {
"Id": 120506,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"120507": {
"Id": 120507,
"Name": "업도(業道)의 바람",
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"PointName": "치명타 확률 강화",
"PointDesc": null,
"PointTriggerKey": 14,
"PointType": 1,
"PrePoint": [
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"StatusAddList": [
{
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"PropertyType": "CriticalChanceBase",
"Value": 0.0400000000372529,
"Name": "치명타 확률"
}
],
"Extra": {}
}
},
"Point15": {
"1": {
"Anchor": "Point15",
"AvatarPromotionLimit": 5,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "IconMaxHP.png",
"LevelUpSkillID": [],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 45000,
"Rarity": "Rare"
},
{
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"ItemNum": 3,
"Rarity": "VeryRare"
},
{
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"ItemID": 113003,
"ItemNum": 3,
"Rarity": "VeryRare"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1205207,
"PointName": "HP 강화",
"PointDesc": null,
"PointTriggerKey": 15,
"PointType": 1,
"PrePoint": [
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"StatusAddList": [
{
"$type": "AvatarPropertyValue",
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"Value": 0.060000000055879354,
"Name": "HP"
}
],
"Extra": {}
}
},
"Point16": {
"1": {
"Anchor": "Point16",
"AvatarPromotionLimit": 6,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "IconStatusResistance.png",
"LevelUpSkillID": [],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 160000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110113,
"ItemNum": 8,
"Rarity": "VeryRare"
},
{
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"ItemID": 113003,
"ItemNum": 8,
"Rarity": "VeryRare"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1205208,
"PointName": "효과 저항 강화",
"PointDesc": null,
"PointTriggerKey": 16,
"PointType": 1,
"PrePoint": [
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],
"StatusAddList": [
{
"$type": "AvatarPropertyValue",
"PropertyType": "StatusResistanceBase",
"Value": 0.060000000055879354,
"Name": "효과 저항"
}
],
"Extra": {}
}
},
"Point17": {
"1": {
"Anchor": "Point17",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": 75,
"DefaultUnlock": false,
"Icon": "IconCriticalChance.png",
"LevelUpSkillID": [],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 160000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
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"ItemNum": 8,
"Rarity": "VeryRare"
},
{
"$type": "ItemConfigRow",
"ItemID": 113003,
"ItemNum": 8,
"Rarity": "VeryRare"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1205209,
"PointName": "치명타 확률 강화",
"PointDesc": null,
"PointTriggerKey": 17,
"PointType": 1,
"PrePoint": [
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"StatusAddList": [
{
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"PropertyType": "CriticalChanceBase",
"Value": 0.05299999983981252,
"Name": "치명타 확률"
}
],
"Extra": {}
}
},
"Point18": {
"1": {
"Anchor": "Point18",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": 80,
"DefaultUnlock": false,
"Icon": "IconMaxHP.png",
"LevelUpSkillID": [],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 160000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
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"ItemNum": 8,
"Rarity": "VeryRare"
},
{
"$type": "ItemConfigRow",
"ItemID": 113003,
"ItemNum": 8,
"Rarity": "VeryRare"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1205210,
"PointName": "HP 강화",
"PointDesc": null,
"PointTriggerKey": 18,
"PointType": 1,
"PrePoint": [
1205208
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"StatusAddList": [
{
"$type": "AvatarPropertyValue",
"PropertyType": "HPAddedRatio",
"Value": 0.0800000000745058,
"Name": "HP"
}
],
"Extra": {}
}
}
},
"Enhanced": {
"1": {
"Descs": [
"스킬이 HP 최대치를 기반으로 피해를 가한다",
"특성으로 발동되는 추가 공격이 추가로 에너지를 회복한다",
"전투 스킬 사용 후 자신의 피격 확률이 증가한다"
],
"ChangeRankList": {},
"ChangeSkillTreeList": {},
"Ranks": {
"1": {
"Id": 1120501,
"Name": "검록의 끝, 지옥변상",
"Desc": "강화된 일반 공격과 필살기가 지정된 단일 적에게 가하는 피해가 필살기의 누적 손실한 HP의 #1[i]%만큼 추가로 증가한다",
"ParamList": [
1.5000000004656613,
0.9000000008381903
],
"Extra": {}
},
"2": {
"Id": 1120502,
"Name": "흩어진 옛 꿈, 갖가지 여한",
"Desc": "블레이드가 [지옥변] 상태일 때 치명타 확률이 #1[i]% 증가한다",
"ParamList": [
0.1500000001396984
],
"Extra": {}
},
"3": {
"Id": 1120503,
"Name": "제련한 현철, 서늘한 빛",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 1120504,
"Name": "황천의 기로, 육신의 회생",
"Desc": "현재 HP 백분율이 50%를 초과한 상태에서 50% 이하로 떨어지면 HP 최대치가 #1[i]% 증가한다. 해당 효과 최대 중첩수: #2[i]스택",
"ParamList": [
0.20000000018626451,
2
],
"Extra": {}
},
"5": {
"Id": 1120505,
"Name": "시왕의 사형 선고, 마주한 업경",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 1120506,
"Name": "죽음의 끝, 돌아온 영혼",
"Desc": "충전 스택 수 상한이 4스택으로 감소한다. 특성으로 발동되는 추가 공격으로 가하는 피해가 블레이드 HP 최대치의 #1[i]%만큼 추가로 증가한다",
"ParamList": [
0.5000000004656613
],
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
}
}
}
},
"Skills": {
"1120501": {
"Id": 1120501,
"Name": "지리검(支離劍)",
"Desc": "지정된 단일 적에게 블레이드 HP 최대치의 #1[i]%만큼 바람 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 바람 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.25000000023283064
]
},
"2": {
"Level": 2,
"ParamList": [
0.3000000002793968
]
},
"3": {
"Level": 3,
"ParamList": [
0.3500000003259629
]
},
"4": {
"Level": 4,
"ParamList": [
0.40000000037252903
]
},
"5": {
"Level": 5,
"ParamList": [
0.45000000041909516
]
},
"6": {
"Level": 6,
"ParamList": [
0.5000000004656613
]
},
"7": {
"Level": 7,
"ParamList": [
0.5500000005122274
]
},
"8": {
"Level": 8,
"ParamList": [
0.6000000005587935
]
},
"9": {
"Level": 9,
"ParamList": [
0.6500000006053597
]
},
"10": {
"Level": 10,
"ParamList": [
0.7000000006519258
]
}
}
},
"1120502": {
"Id": 1120502,
"Name": "지옥변(地獄變)",
"Desc": "블레이드가 HP를 자신의 HP 최대치의 #1[i]%만큼 소모해 [지옥변(地獄變)] 상태에 진입한다.\\n[지옥변] 상태에서는 전투 스킬을 발동할 수 없으며, 자신이 가하는 피해가 #4[i]% 증가하고, 적에게 피격될 확률이 대폭 증가하며 일반 공격 [지리검(支離劍)]이 [무간검수(無間劍樹)]로 강화된다, 지속 시간: #2[i]턴\\n블레이드의 현재 HP가 부족하면 전투 스킬 발동 시 HP가 1pt까지 감소한다.\\n해당 전투 스킬로 에너지를 회복할 수 없으며, 발동 후 이번 턴은 종료되지 않는다",
"SimpleDesc": "자신의 HP를 소모하여 일반 공격을 강화하고 피격될 확률이 증가하며, 이번 턴이 종료되지 않는다",
"Type": "BPSkill",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.3000000002793968,
3,
1,
0.12000000011175871,
10
]
},
"2": {
"Level": 2,
"ParamList": [
0.3000000002793968,
3,
1,
0.1479999995790422,
10
]
},
"3": {
"Level": 3,
"ParamList": [
0.3000000002793968,
3,
1,
0.17599999974481761,
10
]
},
"4": {
"Level": 4,
"ParamList": [
0.3000000002793968,
3,
1,
0.20399999991059303,
10
]
},
"5": {
"Level": 5,
"ParamList": [
0.3000000002793968,
3,
1,
0.23200000007636845,
10
]
},
"6": {
"Level": 6,
"ParamList": [
0.3000000002793968,
3,
1,
0.26000000024214387,
10
]
},
"7": {
"Level": 7,
"ParamList": [
0.3000000002793968,
3,
1,
0.2949999999254942,
10
]
},
"8": {
"Level": 8,
"ParamList": [
0.3000000002793968,
3,
1,
0.33000000030733645,
10
]
},
"9": {
"Level": 9,
"ParamList": [
0.3000000002793968,
3,
1,
0.3649999999906868,
10
]
},
"10": {
"Level": 10,
"ParamList": [
0.3000000002793968,
3,
1,
0.40000000037252903,
10
]
},
"11": {
"Level": 11,
"ParamList": [
0.3000000002793968,
3,
1,
0.4279999998398125,
10
]
},
"12": {
"Level": 12,
"ParamList": [
0.3000000002793968,
3,
1,
0.45600000000558794,
10
]
},
"13": {
"Level": 13,
"ParamList": [
0.3000000002793968,
3,
1,
0.48400000017136335,
10
]
},
"14": {
"Level": 14,
"ParamList": [
0.3000000002793968,
3,
1,
0.5120000003371388,
10
]
},
"15": {
"Level": 15,
"ParamList": [
0.3000000002793968,
3,
1,
0.5400000005029142,
10
]
}
}
},
"1120503": {
"Id": 1120503,
"Name": "사형선고",
"Desc": "블레이드의 현재 HP가 HP 최대치의 50%로 전환되고 단일 적에게 블레이드 HP 최대치의 #1[i]%+이번 전투에서 누적 손실한 HP의 #5[i]%만큼 바람 속성 피해를 가한다. 또한 인접한 목표에게 블레이드 HP 최대치의 #3[f1]%+이번 전투에서 누적 손실한 HP의 #6[i]%만큼 바람 속성 피해를 가한다.\\n이번 전투에서 누적 손실한 HP는 블레이드 HP 최대치의 #7[i]%를 넘을 수 없으며, 필살기 발동 후 리셋하고 다시 누적된다",
"SimpleDesc": "현재 HP가 HP 최대치의 50%로 전환되고, 단일 적에게 대량의 바람 속성 피해를 가하며, 인접한 목표에게 바람 속성 피해를 가한다",
"Type": "Ultra",
"Tag": "Blast",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
60
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.9000000008381903,
0.6000000005587935,
0.3600000003352761,
0.3000000002793968,
0.7200000006705523,
0.3600000003352761,
0.9000000008381903
]
},
"2": {
"Level": 2,
"ParamList": [
0.9600000008940697,
0.6400000005960464,
0.3840000000782311,
0.3200000002980232,
0.7680000001564622,
0.3840000000782311,
0.9000000008381903
]
},
"3": {
"Level": 3,
"ParamList": [
1.0200000000186265,
0.6800000006332994,
0.40799999982118607,
0.3400000003166497,
0.8160000003408641,
0.40799999982118607,
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]
},
"4": {
"Level": 4,
"ParamList": [
1.0800000000745058,
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0.43200000026263297,
0.3600000003352761,
0.8640000005252659,
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]
},
"5": {
"Level": 5,
"ParamList": [
1.1400000001303852,
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0.3800000003539026,
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]
},
"6": {
"Level": 6,
"ParamList": [
1.2000000001862645,
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0.40000000037252903,
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},
"7": {
"Level": 7,
"ParamList": [
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0.42500000004656613,
1.0200000000186265,
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]
},
"8": {
"Level": 8,
"ParamList": [
1.350000000325963,
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0.45000000041909516,
1.0800000000745058,
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},
"9": {
"Level": 9,
"ParamList": [
1.4250000000465661,
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0.5700000005308539,
0.47500000009313226,
1.1400000001303852,
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},
"10": {
"Level": 10,
"ParamList": [
1.5000000004656613,
1,
0.6000000005587935,
0.5000000004656613,
1.2000000001862645,
0.6000000005587935,
0.9000000008381903
]
},
"11": {
"Level": 11,
"ParamList": [
1.5600000005215406,
1.040000000037253,
0.6240000003017485,
0.5200000004842877,
1.2479999996721745,
0.6240000003017485,
0.9000000008381903
]
},
"12": {
"Level": 12,
"ParamList": [
1.62000000057742,
1.0800000000745058,
0.6480000000447035,
0.5400000005029142,
1.2959999998565763,
0.6480000000447035,
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},
"13": {
"Level": 13,
"ParamList": [
1.6800000006332994,
1.1200000001117587,
0.6720000004861504,
0.5600000005215406,
1.3440000000409782,
0.6720000004861504,
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},
"14": {
"Level": 14,
"ParamList": [
1.7400000006891787,
1.1600000001490116,
0.6960000002291054,
0.5800000005401671,
1.39200000022538,
0.6960000002291054,
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},
"15": {
"Level": 15,
"ParamList": [
1.800000000745058,
1.2000000001862645,
0.7200000006705523,
0.6000000005587935,
1.440000000409782,
0.7200000006705523,
0.9000000008381903
]
}
}
},
"1120504": {
"Id": 1120504,
"Name": "찰나의 선물",
"Desc": "블레이드가 피해를 받거나 HP를 소모하면 충전을 1스택 획득한다, 최대 중첩수: 5스택. 해당 효과는 피격될 때마다 최대 1스택 중첩된다.\\n최대치까지 중첩되면 즉시 모든 적에게 추가 공격을 1회 발동한다. 블레이드 HP 최대치의 #2[i]%만큼 바람 속성 피해를 가하고 블레이드 HP 최대치의 #3[i]%만큼 HP를 회복한다. 추가 공격 발동 후 모든 충전을 소모한다",
"SimpleDesc": "블레이드의 HP가 감소하면 충전을 1스택 획득한다. 충전이 최대치에 도달하면 추가 공격을 발동하며, 모든 적에게 바람 속성 피해를 가하고 HP를 회복한 후 모든 충전을 소모한다",
"Type": null,
"Tag": "AoEAttack",
"SPBase": 10,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
30,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
3,
0.6500000006053597,
0.25000000023283064,
0.6500000006053597
]
},
"2": {
"Level": 2,
"ParamList": [
3,
0.7150000003166497,
0.25000000023283064,
0.7150000003166497
]
},
"3": {
"Level": 3,
"ParamList": [
3,
0.7800000007264316,
0.25000000023283064,
0.7800000007264316
]
},
"4": {
"Level": 4,
"ParamList": [
3,
0.8450000004377216,
0.25000000023283064,
0.8450000004377216
]
},
"5": {
"Level": 5,
"ParamList": [
3,
0.9100000008475035,
0.25000000023283064,
0.9100000008475035
]
},
"6": {
"Level": 6,
"ParamList": [
3,
0.9750000005587935,
0.25000000023283064,
0.9750000005587935
]
},
"7": {
"Level": 7,
"ParamList": [
3,
1.0562500001396984,
0.25000000023283064,
1.0562500001396984
]
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"Desc": "소상의 격파 특수효과가 #1[i]% 증가한다",
"ParamList": [
0.40000000037252903
],
"Extra": {}
},
"5": {
"Id": 120605,
"Name": "태공의 신의",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 120606,
"Name": "상선약수",
"Desc": "특성의 가속 효과는 최대 2스택 중첩 가능하고 전투 진입 후 소상은 즉시 특성의 가속 효과를 1스택 획득한다",
"ParamList": [],
"Extra": {}
}
},
"Skills": {
"120601": {
"Id": 120601,
"Name": "운기검경 • 소예",
"Desc": "지정된 단일 적에게 소상 공격력 #1[i]%만큼의 물리 속성 피해를 준다",
"SimpleDesc": "단일 적에게 소량의 물리 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
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},
"2": {
"Level": 2,
"ParamList": [
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]
},
"3": {
"Level": 3,
"ParamList": [
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},
"4": {
"Level": 4,
"ParamList": [
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]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
]
},
"8": {
"Level": 8,
"ParamList": [
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},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"120602": {
"Id": 120602,
"Name": "운기검경 • 산경",
"Desc": "지정된 단일 적에게 소상 공격력 #1[i]%만큼의 물리 속성 피해를 준다. 동시에 마지막 일격 후 #3[i]% 확률로 [검세]를 발동해 적에게 소상 공격력 #2[i]%만큼의 물리 속성 추가 피해를 준다.\\n해당 목표가 약점 격파 상태일 경우 [검세]는 반드시 발동한다",
"SimpleDesc": "단일 적에게 물리 속성 피해를 주고, 낮은 확률로 [검세]를 발동한다. 적이 약점 격파 상태일 경우 [검세]를 반드시 발동한다",
"Type": "BPSkill",
"Tag": "SingleAttack",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": 20,
"Extra": {
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"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
},
"10000006": {
"Name": "약점 격파 상태",
"Desc": "적의 강인성이 소모되어 0이 됐을 시 진입하는 특수한 상태. 해당 상태에 진입한 목표는 행동 게이지가 감소한다",
"Param": []
}
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"ParamList": [
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},
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},
"4": {
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"ParamList": [
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},
"5": {
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"ParamList": [
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},
"6": {
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"ParamList": [
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},
"7": {
"Level": 7,
"ParamList": [
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},
"8": {
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},
"9": {
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},
"10": {
"Level": 10,
"ParamList": [
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1,
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},
"11": {
"Level": 11,
"ParamList": [
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},
"12": {
"Level": 12,
"ParamList": [
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},
"13": {
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"ParamList": [
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},
"14": {
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"ParamList": [
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},
"15": {
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"ParamList": [
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0.33000000030733645
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}
},
"120603": {
"Id": 120603,
"Name": "태허형온 • 촉야",
"Desc": "지정된 단일 적에게 소상 공격력 #1[i]%만큼의 물리 속성 피해를 주고 소상은 즉시 행동한다. 동시에 소상의 공격력이 #4[i]% 증가하고 전투 스킬 발동 시 [검세]의 발동 판정이 추가로 2회 증가한다. 지속 시간: #2[i]턴\\n추가 판정으로 발동된 [검세]의 피해는 기존 피해의 #3[i]%이다",
"SimpleDesc": "단일 적에게 대량의 물리 속성 피해를 가하고, [검세] 효과를 강화하며 즉시 행동한다",
"Type": "Ultra",
"Tag": "SingleAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
90,
0,
0
],
"SkillComboValueDelta": 30,
"Extra": {},
"Level": {
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"Level": 1,
"ParamList": [
1.9200000008568168,
2,
0.5000000004656613,
0.18000000016763806
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},
"2": {
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"ParamList": [
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2,
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},
"3": {
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"ParamList": [
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2,
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},
"4": {
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2,
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},
"5": {
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2,
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},
"6": {
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2,
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},
"7": {
"Level": 7,
"ParamList": [
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2,
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},
"8": {
"Level": 8,
"ParamList": [
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2,
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},
"9": {
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2,
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},
"10": {
"Level": 10,
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},
"11": {
"Level": 11,
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2,
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},
"12": {
"Level": 12,
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},
"13": {
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},
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},
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2,
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}
}
},
"120604": {
"Id": 120604,
"Name": "자유자재의 칼날",
"Desc": "필드 위 적의 약점이 격파될 시 소상의 속도가 #1[f2]% 증가한다. 지속 시간: #2[i]턴",
"SimpleDesc": "필드 위 적의 약점이 격파되면 자신의 속도가 증가한다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
0.1500000001396984,
2
]
},
"2": {
"Level": 2,
"ParamList": [
0.15499999979510903,
2
]
},
"3": {
"Level": 3,
"ParamList": [
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2
]
},
"4": {
"Level": 4,
"ParamList": [
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2
]
},
"5": {
"Level": 5,
"ParamList": [
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2
]
},
"6": {
"Level": 6,
"ParamList": [
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2
]
},
"7": {
"Level": 7,
"ParamList": [
0.18125000060535967,
2
]
},
"8": {
"Level": 8,
"ParamList": [
0.1875,
2
]
},
"9": {
"Level": 9,
"ParamList": [
0.1937500007916242,
2
]
},
"10": {
"Level": 10,
"ParamList": [
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2
]
},
"11": {
"Level": 11,
"ParamList": [
0.20499999984167516,
2
]
},
"12": {
"Level": 12,
"ParamList": [
0.21000000019557774,
2
]
},
"13": {
"Level": 13,
"ParamList": [
0.2149999998509884,
2
]
},
"14": {
"Level": 14,
"ParamList": [
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2
]
},
"15": {
"Level": 15,
"ParamList": [
0.2249999998603016,
2
]
}
}
},
"120606": {
"Id": 120606,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"120607": {
"Id": 120607,
"Name": "운기검경 • 함성",
"Desc": "적을 바로 공격하며, 전투 진입 후 모든 적에게 소상 공격력 #1[i]%만큼의 물리 속성 피해를 준다",
"SimpleDesc": "적을 공격하며, 전투 진입 후 모든 적에게 소량의 물리 속성 피해를 가한다",
"Type": "Maze",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.8000000007450581
]
}
}
}
},
"SkillTrees": {
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"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1206_Normal.png",
"LevelUpSkillID": [
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"MaterialList": [],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1206001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
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},
"2": {
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"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1206_Normal.png",
"LevelUpSkillID": [
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"ItemID": 2,
"ItemNum": 4000,
"Rarity": "Rare"
},
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}
],
"MaxLevel": 6,
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"PointName": null,
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"PointTriggerKey": 1,
"PointType": 2,
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},
"3": {
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"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1206_Normal.png",
"LevelUpSkillID": [
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"Icon": "SkillIcon_1206_BP.png",
"LevelUpSkillID": [
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"1207": {
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"Desc": "선주「나부」 천박사(天舶司)의 수장이다. 수많은 전장을 거쳐온 노련한 비행사이자 궁수다.\\n지금은 쏟아져 내리는 공무 때문에 몸을 빼기 어려운 상태다.",
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"Japanese": "...",
"Korean": "...",
"English": "..."
},
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"AvatarVOTag": "yukong",
"SPNeed": 130,
"BaseType": "Shaman",
"DamageType": "Imaginary",
"Ranks": {
"1": {
"Id": 120701,
"Name": "침과대단(枕戈待旦)의 각오",
"Desc": "전투 진입 시 모든 아군의 속도가 #1[i]% 증가한다. 지속 시간: #2[i]턴",
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2
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"Extra": {}
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"Id": 120702,
"Name": "창공을 휘모는 질주",
"Desc": "임의의 단일 아군의 현재 에너지가 에너지 최대치일 시 어공은 추가로 에너지를 #1[i]pt 회복한다. 해당 효과는 단일 아군마다 1회만 발동되며, 어공이 필살기를 발동한 후 해당 효과의 발동 횟수는 초기화된다",
"ParamList": [
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"Extra": {}
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"3": {
"Id": 120703,
"Name": "맹렬한 집중 사격",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
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"4": {
"Id": 120704,
"Name": "효시의 울림",
"Desc": "[활시위 호령] 효과 보유 시 어공이 가하는 피해가 #1[i]% 증가한다",
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"5": {
"Id": 120705,
"Name": "관록의 명사수",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
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"Name": "뇌성벽력의 활시위",
"Desc": "어공이 필살기를 발동할 경우 먼저 즉시 [활시위 호령] #1[i]스택을 획득한다",
"ParamList": [
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"Extra": {}
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"Skills": {
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"Name": "떠도는 화살",
"Desc": "지정된 단일 적에게 어공 공격력 #1[i]%만큼의 허수 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 허수 속성 피해를 준다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
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"Name": "천궁에 울리는 활",
"Desc": "[활시위 호령] #1[i]스택을 획득한다. (최대 2스택 보유) 어공이 [활시위 호령] 효과를 보유할 경우 모든 아군의 공격력이 #2[i]% 증가한다. 아군의 턴이 종료될 때마다 어공의 [활시위 호령] 효과가 1스택 감소한다.\\n어공이 전투 스킬을 발동해 [활시위 호령]을 획득한 턴은 [활시위 호령]이 감소하지 않는다",
"SimpleDesc": "[활시위 호령] 2스택을 획득한다. 자신이 [활시위 호령] 효과를 보유 중일 경우 모든 아군의 공격력이 증가한다",
"Type": "BPSkill",
"Tag": "Support",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
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0
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"Name": "창공 꿰뚫기",
"Desc": "필살기 발동 시, 어공이 [활시위 호령]을 보유 중이면 추가로 모든 아군의 치명타 확률이 #2[f1]%, 치명타 피해가 #3[i]% 증가한다. 동시에 지정된 단일 적에게 어공 공격력 #1[i]%만큼의 허수 속성 피해를 가한다",
"SimpleDesc": "자신이 [활시위 호령] 효과를 보유 중일 경우 모든 아군의 치명타 확률과 치명타 피해가 증가하고, 단일 적에게 대량의 허수 속성 피해를 가한다",
"Type": "Ultra",
"Tag": "SingleAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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"Extra": {},
"Level": {
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"4": {
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"ParamList": [
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"5": {
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"6": {
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"7": {
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"ParamList": [
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"8": {
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"ParamList": [
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},
"120704": {
"Id": 120704,
"Name": "7겹 관통화살",
"Desc": "일반 공격 발동 시 어공 공격력의 #1[i]%만큼 허수 속성 피해를 추가로 가한다. 이번 공격의 강인성 감소 수치가 #2[i]% 증가한다. 해당 효과는 #3[i]턴 후 다시 발동할 수 있다",
"SimpleDesc": "일반 공격으로 소량의 추가 피해를 가하고 이번 일반 공격의 강인성 감소 수치가 증가한다. 해당 효과는 1턴 후에 다시 발동할 수 있다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
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"SkillComboValueDelta": 20,
"Extra": {},
"Level": {
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"3": {
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"5": {
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},
"6": {
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"7": {
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"8": {
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"9": {
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"10": {
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"11": {
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"ParamList": [
1,
1,
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},
"120706": {
"Id": 120706,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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"Extra": {},
"Level": {
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"ParamList": []
}
}
},
"120707": {
"Id": 120707,
"Name": "바람을 가르는 연",
"Desc": "비술 사용 후 #1[i]초 동안 질주 상태에 진입한다. 질주 상태에선 자신의 이동 속도가 #2[i]% 증가하며, 선공을 가해 적과의 전투 진입 시 어공은 [활시위 호령]을 #3[i]스택 획득한다",
"SimpleDesc": "자신의 이동 속도가 증가하며 적과의 전투 진입 후 [활시위 호령]을 2스택 획득한다",
"Type": "Maze",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
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"Extra": {},
"Level": {
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2
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}
}
},
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"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1207_Normal.png",
"LevelUpSkillID": [
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"MaterialList": [],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1207001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
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},
"2": {
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"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1207_Normal.png",
"LevelUpSkillID": [
120701
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"ItemID": 2,
"ItemNum": 4000,
"Rarity": "Rare"
},
{
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"ItemID": 110161,
"ItemNum": 2,
"Rarity": "NotNormal"
},
{
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"ItemID": 113011,
"ItemNum": 4,
"Rarity": "NotNormal"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1207001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
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},
"3": {
"Anchor": "Point01",
"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1207_Normal.png",
"LevelUpSkillID": [
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"MaterialList": [
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"ItemID": 2,
"ItemNum": 8000,
"Rarity": "Rare"
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{
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"ItemNum": 2,
"Rarity": "Rare"
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{
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"Desc": "모든 적에게 부현 HP 최대치의 #1[i]%만큼 양자 속성 피해를 주고, 부현 특성의 HP 회복 효과 발동 횟수를 1회 획득한다",
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"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
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"Name": "길흉화복, 성좌의 영역",
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"VoiceID": 70,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
}
]
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "yanqing",
"SPNeed": 140,
"BaseType": "Rogue",
"DamageType": "Ice",
"Ranks": {
"1": {
"Id": 120901,
"Name": "칼날의 섬광",
"Desc": "연경이 적 공격 시 목표가 빙결 상태면 즉시 목표에게 연경 공격력의 #1[i]%만큼 얼음 속성 추가 피해를 가한다",
"ParamList": [
0.6000000005587935
],
"Extra": {
"10000005": {
"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
}
}
},
"2": {
"Id": 120902,
"Name": "공명",
"Desc": "[신검합일] 효과 상태일 경우 에너지 회복효율이 추가로 #1[i]% 증가한다",
"ParamList": [
0.10000000009313226
],
"Extra": {}
},
"3": {
"Id": 120903,
"Name": "검술의 극의",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 120904,
"Name": "서릿발",
"Desc": "현재 HP 백분율이 #1[i]% 이상일 경우, 자신의 얼음 속성 저항 관통이 #2[i]% 증가한다",
"ParamList": [
0.8000000007450581,
0.12000000011175871
],
"Extra": {
"30000005": {
"Name": "저항 관통",
"Desc": "피해를 가할 시 적의 일부 대응 피해 속성의 저항 수치를 무시한다",
"Param": []
}
}
},
"5": {
"Id": 120905,
"Name": "무골",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 120906,
"Name": "자유자재",
"Desc": "적 처치 시 [신검합일] 또는 필살기의 버프 효과를 보유 중일 경우, 해당 버프 효과의 지속 시간이 모두 1턴 연장된다",
"ParamList": [],
"Extra": {
"10000009": {
"Name": "버프 효과",
"Desc": "전투에 버프 효과가 있는 모든 지속 상태. 특별 안내가 없다면 해제 가능하다",
"Param": []
}
}
}
},
"Skills": {
"120901": {
"Id": 120901,
"Name": "서늘한 칼끝",
"Desc": "지정된 단일 적에게 연경 공격력 #1[i]%만큼의 얼음 속성 피해를 준다",
"SimpleDesc": "단일 적에게 소량의 얼음 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935
]
},
"3": {
"Level": 3,
"ParamList": [
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]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"120902": {
"Id": 120902,
"Name": "삼척추수",
"Desc": "지정된 단일 적에게 연경 공격력 #1[i]%만큼의 얼음 속성 피해를 준다. 이때 연경에게 [신검합일] 효과를 부여한다. 지속 시간: 1턴",
"SimpleDesc": "단일 적에게 얼음 속성 피해를 가하고 자신에게 [신검합일] 효과를 부여한다",
"Type": "BPSkill",
"Tag": "SingleAttack",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": 20,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1.1000000000931323
]
},
"2": {
"Level": 2,
"ParamList": [
1.2100000001955777
]
},
"3": {
"Level": 3,
"ParamList": [
1.3200000002980232
]
},
"4": {
"Level": 4,
"ParamList": [
1.4300000004004687
]
},
"5": {
"Level": 5,
"ParamList": [
1.5400000005029142
]
},
"6": {
"Level": 6,
"ParamList": [
1.6500000006053597
]
},
"7": {
"Level": 7,
"ParamList": [
1.7875000005587935
]
},
"8": {
"Level": 8,
"ParamList": [
1.9250000005122274
]
},
"9": {
"Level": 9,
"ParamList": [
2.0625000002328306
]
},
"10": {
"Level": 10,
"ParamList": [
2.2000000001862645
]
},
"11": {
"Level": 11,
"ParamList": [
2.31000000028871
]
},
"12": {
"Level": 12,
"ParamList": [
2.4200000003911555
]
},
"13": {
"Level": 13,
"ParamList": [
2.530000000493601
]
},
"14": {
"Level": 14,
"ParamList": [
2.6400000005960464
]
},
"15": {
"Level": 15,
"ParamList": [
2.750000000698492
]
}
}
},
"120903": {
"Id": 120903,
"Name": "비바람을 가르는 제비",
"Desc": "자신의 치명타 확률이 #1[i]% 증가하고 만일 연경이 [신검합일] 효과를 가지고 있다면 치명타 피해가 추가로 #2[i]% 증가한다. 버프 효과는 1턴 동안 지속된다. 이후 지정된 단일 적에게 연경 공격력 #3[i]%만큼의 얼음 속성 피해를 준다",
"SimpleDesc": "자신의 치명타 확률이 증가하고 [신검합일] 효과가 강화된다. 또한 단일 적에게 대량의 얼음 속성 피해를 준다",
"Type": "Ultra",
"Tag": "SingleAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
90,
0,
0
],
"SkillComboValueDelta": 30,
"Extra": {
"10000009": {
"Name": "버프 효과",
"Desc": "전투에 버프 효과가 있는 모든 지속 상태. 특별 안내가 없다면 해제 가능하다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.6000000005587935,
0.3000000002793968,
2.1000000000931323
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935,
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]
},
"3": {
"Level": 3,
"ParamList": [
0.6000000005587935,
0.3400000003166497,
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]
},
"4": {
"Level": 4,
"ParamList": [
0.6000000005587935,
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]
},
"5": {
"Level": 5,
"ParamList": [
0.6000000005587935,
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]
},
"6": {
"Level": 6,
"ParamList": [
0.6000000005587935,
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]
},
"7": {
"Level": 7,
"ParamList": [
0.6000000005587935,
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]
},
"8": {
"Level": 8,
"ParamList": [
0.6000000005587935,
0.45000000041909516,
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]
},
"9": {
"Level": 9,
"ParamList": [
0.6000000005587935,
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3.324999999953434
]
},
"10": {
"Level": 10,
"ParamList": [
0.6000000005587935,
0.5000000004656613,
3.5000000004656613
]
},
"11": {
"Level": 11,
"ParamList": [
0.6000000005587935,
0.5200000004842877,
3.6400000005960464
]
},
"12": {
"Level": 12,
"ParamList": [
0.6000000005587935,
0.5400000005029142,
3.7800000007264316
]
},
"13": {
"Level": 13,
"ParamList": [
0.6000000005587935,
0.5600000005215406,
3.9200000008568168
]
},
"14": {
"Level": 14,
"ParamList": [
0.6000000005587935,
0.5800000005401671,
4.060000000055879
]
},
"15": {
"Level": 15,
"ParamList": [
0.6000000005587935,
0.6000000005587935,
4.2000000001862645
]
}
}
},
"120904": {
"Id": 120904,
"Name": "호검여영(呼劍如影)",
"Desc": "연경이 [신검합일] 상태일 경우 피격될 확률이 감소하고 자신의 치명타 확률이 #1[f1]%, 치명타 피해가 #2[i]% 증가한다. 적에게 공격을 발동한 후, #3[i]%의 고정 확률로 추가 공격을 발동해 연경 공격력 #4[i]%만큼의 얼음 속성 피해를 주고 #6[i]%의 기본 확률로 1턴 동안 대상을 빙결 상태에 빠트린다.\\n빙결 상태인 적은 행동할 수 없으며, 턴이 시작될 때마다 연경 공격력 #5[i]%만큼의 얼음 속성 추가 피해를 받는다.\\n연경이 피해를 받으면 [신검합일] 효과는 소멸된다",
"SimpleDesc": "[신검합일] 상태일 경우 피격될 확률이 감소하고 자신의 치명타 확률과 치명타 피해가 증가한다. 적에게 공격 발동 후, 일정 확률로 추가 공격을 발동해 얼음 속성 피해를 가하고 일정 확률로 대상을 빙결 상태에 빠트린다.\\n자신이 피해를 받으면 [신검합일] 효과는 소멸된다",
"Type": null,
"Tag": "SingleAttack",
"SPBase": 10,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
},
"10000005": {
"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
},
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
},
"30000002": {
"Name": "고정 확률",
"Desc": "어떤 요인에도 영향을 받지 않는 고정 확률이다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
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},
"2": {
"Level": 2,
"ParamList": [
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},
"3": {
"Level": 3,
"ParamList": [
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},
"4": {
"Level": 4,
"ParamList": [
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},
"5": {
"Level": 5,
"ParamList": [
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},
"6": {
"Level": 6,
"ParamList": [
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},
"7": {
"Level": 7,
"ParamList": [
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},
"8": {
"Level": 8,
"ParamList": [
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},
"9": {
"Level": 9,
"ParamList": [
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},
"10": {
"Level": 10,
"ParamList": [
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},
"11": {
"Level": 11,
"ParamList": [
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},
"12": {
"Level": 12,
"ParamList": [
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},
"13": {
"Level": 13,
"ParamList": [
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},
"14": {
"Level": 14,
"ParamList": [
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},
"15": {
"Level": 15,
"ParamList": [
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0.6250000002328306,
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]
}
}
},
"120906": {
"Id": 120906,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"120907": {
"Id": 120907,
"Name": "어검의 비결",
"Desc": "비술 발동 후 다음 전투 시작 시 연경은 현재 HP 백분율이 #1[i]% 이상인 적에게 가하는 피해가 #2[i]% 증가한다. 지속 시간: #3[i]턴",
"SimpleDesc": "비술을 사용하면 다음 전투 시작 시 자신의 HP 백분율이 50% 이상인 적에게 가하는 피해가 증가한다",
"Type": "Maze",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613,
0.3000000002793968,
2
]
}
}
}
},
"SkillTrees": {
"Point01": {
"1": {
"Anchor": "Point01",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1209_Normal.png",
"LevelUpSkillID": [
120901
],
"MaterialList": [],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1209001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"2": {
"Anchor": "Point01",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1209_Normal.png",
"LevelUpSkillID": [
120901
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 5000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110121,
"ItemNum": 3,
"Rarity": "NotNormal"
},
{
"$type": "ItemConfigRow",
"ItemID": 111011,
"ItemNum": 6,
"Rarity": "NotNormal"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1209001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"3": {
"Anchor": "Point01",
"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1209_Normal.png",
"LevelUpSkillID": [
120901
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 10000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110122,
"ItemNum": 3,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 111012,
"ItemNum": 3,
"Rarity": "Rare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1209001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"4": {
"Anchor": "Point01",
"AvatarPromotionLimit": 4,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1209_Normal.png",
"LevelUpSkillID": [
120901
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 20000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110122,
"ItemNum": 5,
"Rarity": "Rare"
},
{
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"RankIcon": [
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"https://homdgcat.wiki/images/skillicons/avatar/1209/SkillIcon_1209_Ultra.png",
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"1210": {
"Name": "계네빈",
"Desc": "선주 「나부」에 방문한 행위 예술가——혹은 길거리 예술가\\n삼시세끼가 보장된 상황에서 자신의 새로운 삶을 나부에서 추구하고 있다",
"CharaInfo": {
"Camp": "선주 「나부」",
"VA": {
"Chinese": "...",
"Japanese": "...",
"Korean": "...",
"English": "..."
},
"Stories": {
"0": "...",
"1": "...",
"2": "...",
"3": "...",
"4": "..."
},
"Voicelines": [
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"UnlockDesc": null,
"IsBattleVoice": false
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"VoiceM": "...",
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{
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"UnlockDesc": null,
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"VoiceTitle": "...",
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"VoiceTitle": "...",
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"UnlockDesc": null,
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"VoiceTitle": "...",
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"UnlockDesc": null,
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"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
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"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
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"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
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{
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"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
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"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
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"VoiceTitle": "...",
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"SPNeed": 120,
"BaseType": "Warlock",
"DamageType": "Fire",
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"Name": "거꾸로 서서 국수 먹기",
"Desc": "전투 스킬 발동 시 #1[i]%의 기본 확률로 피격된 적의 효과 저항이 #2[i]% 감소한다. 지속 시간: #3[i]턴",
"ParamList": [
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2
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"Extra": {
"30000001": {
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"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
}
},
"2": {
"Id": 121002,
"Name": "양치질하면서 휘파람 불기",
"Desc": "적이 연소 상태면 계네빈의 일반 공격과 전투 스킬이 해당 적에게 부여하는 연소 상태의 피해 배율이 #1[i]% 증가한다",
"ParamList": [
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"Extra": {}
},
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"Id": 121003,
"Name": "가슴에 얹은 바위 깨기",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 121004,
"Name": "창으로 목 찌르기",
"Desc": "계네빈이 부여한 연소 상태 피해가 발동할 때마다 자신의 에너지를 #1[i]pt 회복한다",
"ParamList": [
2
],
"Extra": {}
},
"5": {
"Id": 121005,
"Name": "허리까지 검 삼키기",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 121006,
"Name": "맨손으로 총알 받기",
"Desc": "[불쇼]의 중첩 가능 스택 수가 #1[i]스택 증가한다",
"ParamList": [
1
],
"Extra": {}
}
},
"Skills": {
"121001": {
"Id": 121001,
"Name": "박수갈채",
"Desc": "지정된 단일 적에게 계네빈 공격력 #1[i]%만큼의 화염 속성 피해를 준다",
"SimpleDesc": "단일 적에게 소량의 화염 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
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0,
0
],
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"Level": {
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},
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"ParamList": [
1
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},
"10": {
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"ParamList": [
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}
}
},
"121002": {
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"Name": "좋은 출발",
"Desc": "지정된 단일 적에게 계네빈 공격력 #1[i]%만큼의 화염 속성 피해를 주고, 인접한 목표에게 계네빈 공격력 #2[i]%만큼의 화염 속성 피해를 주며, #3[i]%의 기본 확률로 목표 및 인접한 목표를 연소 상태에 빠트린다. 연소 상태의 적은 턴이 시작될 때마다 계네빈 공격력 #4[i]%만큼의 화염 속성 지속 피해를 받는다. 지속 시간: #5[i]턴",
"SimpleDesc": "단일 적에게 화염 속성 피해를 주고 인접한 적에게 소량의 화염 속성 피해를 주며, 높은 확률로 연소 상태를 부여한다",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
30
],
"SkillComboValueDelta": 20,
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
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"ParamList": [
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},
"9": {
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"12": {
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"ParamList": [
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},
"121003": {
"Id": 121003,
"Name": "주특기 나갑니다!",
"Desc": "모든 적에게 계네빈 공격력 #1[f1]%만큼의 화염 속성 피해를 주고, 목표가 연소 상태인 경우 해당 연소 상태는 즉시 기존 피해 #2[i]%만큼의 피해를 생성한다",
"SimpleDesc": "모든 적에게 화염 속성 피해를 주고, 적이 연소 상태인 경우 연소 상태는 피해를 1회 추가로 생성한다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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"SkillComboValueDelta": 30,
"Extra": {},
"Level": {
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"ParamList": [
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"2": {
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"ParamList": [
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},
"4": {
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"ParamList": [
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"ParamList": [
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"Desc": "지정된 단일 적에게 백로 공격력 #1[i]%만큼의 번개 속성 피해를 준다",
"SimpleDesc": "단일 적에게 소량의 번개 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
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"Name": "구름의 노래 속 떨어지는 이슬",
"Desc": "즉시 지정된 단일 아군의 HP를 백로 HP 최대치 #1[f1]%+#2[i]만큼 회복한 다음 백로는 랜덤으로 단일 아군을 #4[i]회 치유한다. 1회 치유할 때마다 다음 치유로 회복하는 HP는 #3[i]% 감소한다",
"SimpleDesc": "단일 아군의 HP를 회복한 다음 랜덤으로 단일 아군을 치유한다",
"Type": "BPSkill",
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"Name": "천둥이 알리는 교룡의 도약",
"Desc": "모든 아군이 백로 HP 최대치 #1[f1]%+#2[i]만큼의 HP를 회복한다.\\n백로는 [생명] 효과가 없는 아군에게 [생명] 효과를 부여하며, [생명] 효과를 보유한 아군에게는 [생명] 효과 지속 시간을 1턴 늘려준다\\n[생명] 지속 시간: #3[i]턴. 해당 효과는 중첩될 수 없다",
"SimpleDesc": "모든 아군의 HP를 회복하고, [생명] 효과를 부여하거나 [생명]의 지속 시간을 늘린다",
"Type": "Ultra",
"Tag": "Restore",
"SPBase": 5,
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"121104": {
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"Name": "발로 뛰는 구원의 의술",
"Desc": "[생명] 효과를 보유한 아군은 피격 후 백로 HP 최대치의 #1[f1]%+#2[i]만큼 회복한다. 해당 효과는 #5[i]회 발동할 수 있다.\\n백로의 동료는 치명적인 공격을 받아도 전투 불능 상태에 빠지지 않고, 백로가 즉시 대상에게 치유를 제공해 HP를 백로 HP 최대치의 #3[f1]%+#4[i]만큼 회복한다. 해당 효과는 단일 전투에서 1회 발동할 수 있다",
"SimpleDesc": "[생명]을 보유한 아군은 피격된 후 HP를 회복한다.\\n동료가 치명적인 공격을 받으면 백로가 즉시 대상의 HP를 회복시킨다. 해당 효과는 단일 전투에서 1회 발동할 수 있다",
"Type": null,
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"Desc": "아군의 현재 HP가 소모되어 0이 됐을 시 진입하는 특수한 상태. 해당 상태에 있으면 목표는 전투를 계속할 수 없다",
"Param": []
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"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
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},
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"Name": "은덕을 누려 짧아진 병환",
"Desc": "비술 발동 후 다음 전투 시작 시 모든 아군에게 [생명] 효과를 부여한다. 지속 시간: #1[i]턴",
"SimpleDesc": "비술을 사용하면 다음 전투 시작 시 모든 아군에게 [생명]을 부여한다",
"Type": "Maze",
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},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "jingliu",
"SPNeed": 140,
"BaseType": "Warrior",
"DamageType": "Ice",
"Ranks": {
"1": {
"Id": 121201,
"Name": "천관을 범한 달",
"Desc": "필살기 또는 강화된 전투 스킬 발동 시 경류의 치명타 피해가 #1[i]% 증가한다, 지속 시간: #3[i]턴. 적을 1기만 공격하면 해당 목표에게 추가로 경류 공격력의 #2[i]%만큼 얼음 속성 피해를 가한다",
"ParamList": [
0.24000000022351742,
1,
1
],
"Extra": {}
},
"2": {
"Id": 121202,
"Name": "칠성을 덮은 삭월의 밤",
"Desc": "필살기 발동 후 다음 강화된 전투 스킬의 피해가 #1[i]% 증가한다",
"ParamList": [
0.8000000007450581
],
"Extra": {}
},
"3": {
"Id": 121203,
"Name": "차오르는 달",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 121204,
"Name": "달의 검을 쥐고",
"Desc": "[전백(轉魄)] 상태일 때 동료의 HP를 소모해 획득하는 공격력이 추가로 모든 아군 HP 총 소모량의 #1[i]%만큼 증가한다. 획득하는 공격력의 최대치가 #2[i]% 증가한다",
"ParamList": [
0.9000000008381903,
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],
"Extra": {}
},
"5": {
"Id": 121205,
"Name": "어둠에 잠긴 삼태성",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 121206,
"Name": "텅 빈 검은 달",
"Desc": "경류가 [전백(轉魄)] 상태에 진입 시 [삭망]의 최대 스택이 1스택 증가하고 [삭망]을 #1[i]스택 추가로 획득한다. [전백] 상태일 때 치명타 피해가 #2[i]% 증가한다",
"ParamList": [
1,
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],
"Extra": {}
}
},
"Skills": {
"121201": {
"Id": 121201,
"Name": "빛나는 달빛",
"Desc": "지정된 단일 적에게 경류 공격력 #1[i]%만큼의 얼음 속성 피해를 준다",
"SimpleDesc": "지정된 단일 적에게 소량의 얼음 속성 피해를 준다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
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0,
0
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"ParamList": [
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},
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},
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"ParamList": [
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},
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},
"6": {
"Level": 6,
"ParamList": [
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},
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"ParamList": [
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},
"8": {
"Level": 8,
"ParamList": [
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},
"9": {
"Level": 9,
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},
"10": {
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}
}
},
"121202": {
"Id": 121202,
"Name": "무결의 섬광",
"Desc": "지정된 단일 적에게 경류 공격력 #1[i]%만큼의 얼음 속성 피해를 주고 [삭망]을 #2[i]스택 획득한다",
"SimpleDesc": "지정된 단일 적에게 얼음 속성 피해를 가하고, [삭망] 1스택을 획득한다",
"Type": "BPSkill",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
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0,
0
],
"SkillComboValueDelta": 10,
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"ParamList": [
1,
1
]
},
"2": {
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"ParamList": [
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},
"3": {
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"ParamList": [
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},
"4": {
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"ParamList": [
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1
]
},
"5": {
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"ParamList": [
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1
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},
"6": {
"Level": 6,
"ParamList": [
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},
"7": {
"Level": 7,
"ParamList": [
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},
"8": {
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"ParamList": [
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},
"10": {
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]
},
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"Level": 11,
"ParamList": [
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},
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"Level": 12,
"ParamList": [
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1
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},
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"ParamList": [
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},
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"ParamList": [
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},
"15": {
"Level": 15,
"ParamList": [
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1
]
}
}
},
"121203": {
"Id": 121203,
"Name": "담화생멸, 범람하는 은하",
"Desc": "지정된 단일 적에게 경류 공격력 #1[i]%만큼의 얼음 속성 피해를 주고 인접한 목표에게 경류 공격력 #3[i]%만큼의 얼음 속성 피해를 준다. 공격 종료 후 [삭망]을 #2[i]스택 획득한다",
"SimpleDesc": "지정된 단일 적에게 대량의 얼음 속성 피해를 가하고, 인접한 적에게 얼음 속성 피해를 가하며, [삭망] 1스택을 획득한다",
"Type": "Ultra",
"Tag": "Blast",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
60
],
"SkillComboValueDelta": 30,
"Extra": {},
"Level": {
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"ParamList": [
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1,
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1
]
},
"2": {
"Level": 2,
"ParamList": [
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},
"3": {
"Level": 3,
"ParamList": [
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1,
1.0200000000186265,
1
]
},
"4": {
"Level": 4,
"ParamList": [
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1
]
},
"5": {
"Level": 5,
"ParamList": [
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1
]
},
"6": {
"Level": 6,
"ParamList": [
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]
},
"7": {
"Level": 7,
"ParamList": [
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},
"8": {
"Level": 8,
"ParamList": [
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},
"9": {
"Level": 9,
"ParamList": [
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]
},
"10": {
"Level": 10,
"ParamList": [
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1,
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1
]
},
"11": {
"Level": 11,
"ParamList": [
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]
},
"12": {
"Level": 12,
"ParamList": [
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1,
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]
},
"13": {
"Level": 13,
"ParamList": [
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1,
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1
]
},
"14": {
"Level": 14,
"ParamList": [
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1,
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1
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},
"15": {
"Level": 15,
"ParamList": [
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1,
1.800000000745058,
1
]
}
}
},
"121204": {
"Id": 121204,
"Name": "담월전백",
"Desc": "[삭망] #5[i]스택 보유 시, 경류가 [전백(轉魄)] 상태에 진입하고 행동 게이지가 #6[i]% 증가, 치명타 확률이 #7[i]% 증가한다. 이후 전투 스킬 [무결의 섬광]이 [한천(寒川)에 비친 달]로 강화되며 해당 전투 스킬만 사용할 수 있다. [전백] 상태일 때 공격을 발동하면 동료 HP를 각각 동료 HP 최대치의 #2[i]%만큼 소모한다(모든 동료의 HP는 최대 1까지 소모 가능). 이번에 모든 아군 HP 총 소모량의 #3[i]%만큼 경류의 공격력이 증가하고 최대 경류 기초 공격력의 #4[i]%를 넘지 않는다. 해당 효과는 이번 공격이 종료될 때까지 지속된다. [전백] 상태가 종료되기 전에는 다시 [전백] 상태에 진입할 수 없다. [삭망]은 최대 3스택까지 중첩된다. [삭망] 스택이 0이 되면, [전백] 상태가 종료된다",
"SimpleDesc": "[삭망] #5[i]스택 보유 시, [전백(轉魄)] 상태에 진입하고 행동 게이지가 100% 증가하며, 자신의 치명타 확률이 증가하고 전투 스킬이 강화된다. 공격을 발동하면 동료의 HP를 소모하고, 소모 총량에 따라 경류의 공격력이 증가한다. [삭망] 스택 수가 0이 되면 [전백] 상태가 종료된다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"Level": 1,
"ParamList": [
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"ParamList": [
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"3": {
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"ParamList": [
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"ParamList": [
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"ParamList": [
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"Level": 9,
"ParamList": [
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"10": {
"Level": 10,
"ParamList": [
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"11": {
"Level": 11,
"ParamList": [
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"12": {
"Level": 12,
"ParamList": [
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"Level": 13,
"ParamList": [
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"Level": 14,
"ParamList": [
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"ParamList": [
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}
}
},
"121206": {
"Id": 121206,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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0,
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],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"121207": {
"Id": 121207,
"Name": "참나를 비추는 거울",
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"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
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"AvatarPromotionLimit": 5,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "IconSpeed.png",
"LevelUpSkillID": [],
"MaterialList": [
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"Rarity": "Rare"
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{
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"Rarity": "VeryRare"
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{
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"Rarity": "VeryRare"
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],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1212206,
"PointName": "속도 강화",
"PointDesc": null,
"PointTriggerKey": 14,
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"StatusAddList": [
{
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"PropertyType": "SpeedDelta",
"Value": 3,
"Name": "속도"
}
],
"Extra": {}
}
},
"Point15": {
"1": {
"Anchor": "Point15",
"AvatarPromotionLimit": 5,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "IconCriticalDamage.png",
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{
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"Rarity": "VeryRare"
},
{
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"ItemNum": 3,
"Rarity": "VeryRare"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1212207,
"PointName": "치명타 피해 강화",
"PointDesc": null,
"PointTriggerKey": 15,
"PointType": 1,
"PrePoint": [
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"StatusAddList": [
{
"$type": "AvatarPropertyValue",
"PropertyType": "CriticalDamageBase",
"Value": 0.0800000000745058,
"Name": "치명타 피해"
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"Extra": {}
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},
"Point16": {
"1": {
"Anchor": "Point16",
"AvatarPromotionLimit": 6,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "IconMaxHP.png",
"LevelUpSkillID": [],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 160000,
"Rarity": "Rare"
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{
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"Rarity": "VeryRare"
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{
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"ItemID": 113003,
"ItemNum": 8,
"Rarity": "VeryRare"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1212208,
"PointName": "HP 강화",
"PointDesc": null,
"PointTriggerKey": 16,
"PointType": 1,
"PrePoint": [
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"StatusAddList": [
{
"$type": "AvatarPropertyValue",
"PropertyType": "HPAddedRatio",
"Value": 0.060000000055879354,
"Name": "HP"
}
],
"Extra": {}
}
},
"Point17": {
"1": {
"Anchor": "Point17",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": 75,
"DefaultUnlock": false,
"Icon": "IconSpeed.png",
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"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 160000,
"Rarity": "Rare"
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{
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"Rarity": "VeryRare"
},
{
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"ItemNum": 8,
"Rarity": "VeryRare"
}
],
"MaxLevel": 1,
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"PointID": 1212209,
"PointName": "속도 강화",
"PointDesc": null,
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{
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"Value": 4,
"Name": "속도"
}
],
"Extra": {}
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},
"Point18": {
"1": {
"Anchor": "Point18",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": 80,
"DefaultUnlock": false,
"Icon": "IconCriticalDamage.png",
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"MaterialList": [
{
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"Rarity": "Rare"
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{
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"Rarity": "VeryRare"
},
{
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"ItemID": 113003,
"ItemNum": 8,
"Rarity": "VeryRare"
}
],
"MaxLevel": 1,
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"PointID": 1212210,
"PointName": "치명타 피해 강화",
"PointDesc": null,
"PointTriggerKey": 18,
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"StatusAddList": [
{
"$type": "AvatarPropertyValue",
"PropertyType": "CriticalDamageBase",
"Value": 0.10699999961070716,
"Name": "치명타 피해"
}
],
"Extra": {}
}
}
},
"Enhanced": {
"1": {
"Descs": [
"스킬이 HP 최대치를 기반으로 피해를 가한다",
"동료의 HP 감소 시, 경류의 치명타 피해가 증가하고 [삭망]을 획득한다",
"[전백(轉魄)] 상태 진입 후 [삭망] 최대치가 증가하고 추가로 [삭망]을 1스택 획득한다"
],
"ChangeRankList": {},
"ChangeSkillTreeList": {},
"Ranks": {
"1": {
"Id": 1121201,
"Name": "천관을 범한 달",
"Desc": "필살기 또는 강화된 전투 스킬 발동 시 경류의 치명타 피해가 #1[i]% 증가한다, 지속 시간: #3[i]턴. 또한 추가로 주목표에게 경류 HP 최대치의 #2[i]%만큼 얼음 속성 피해를 1회 가한다",
"ParamList": [
0.3600000003352761,
0.8000000007450581,
1
],
"Extra": {}
},
"2": {
"Id": 1121202,
"Name": "칠성을 덮은 삭월의 밤",
"Desc": "필살기 발동 후 다음 강화된 전투 스킬의 피해가 #1[i]% 증가한다",
"ParamList": [
0.8000000007450581
],
"Extra": {}
},
"3": {
"Id": 1121203,
"Name": "차오르는 달",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 1121204,
"Name": "달의 검을 쥐고",
"Desc": "[전백(轉魄)] 상태에서 [달빛] 스택마다 추가로 치명타 피해가 #1[i]% 증가한다",
"ParamList": [
0.20000000018626451
],
"Extra": {}
},
"5": {
"Id": 1121205,
"Name": "어둠에 잠긴 삼태성",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 1121206,
"Name": "텅 빈 검은 달",
"Desc": "경류가 [전백(轉魄)] 상태 진입 시 [삭망]의 최대 스택이 1스택 증가하고 [삭망]을 #1[i]스택 추가로 획득한다. [전백] 상태일 때 얼음 속성 저항 관통이 #2[i]% 증가한다",
"ParamList": [
2,
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"Extra": {
"30000005": {
"Name": "저항 관통",
"Desc": "피해를 가할 시 적의 일부 대응 피해 속성의 저항 수치를 무시한다",
"Param": []
}
}
}
},
"Skills": {
"1121201": {
"Id": 1121201,
"Name": "빛나는 달빛",
"Desc": "지정된 단일 적에게 경류 HP 최대치의 #1[i]%만큼 얼음 속성 피해를 가한다",
"SimpleDesc": "지정된 단일 적에게 소량의 얼음 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
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},
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"ParamList": [
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},
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"ParamList": [
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},
"4": {
"Level": 4,
"ParamList": [
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},
"5": {
"Level": 5,
"ParamList": [
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},
"6": {
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"ParamList": [
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},
"7": {
"Level": 7,
"ParamList": [
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},
"8": {
"Level": 8,
"ParamList": [
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},
"9": {
"Level": 9,
"ParamList": [
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},
"10": {
"Level": 10,
"ParamList": [
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}
}
},
"1121202": {
"Id": 1121202,
"Name": "무결의 섬광",
"Desc": "지정된 단일 적에게 경류 HP 최대치의 #1[i]%만큼 얼음 속성 피해를 가하고, [삭망]을 #2[i]스택 획득한다",
"SimpleDesc": "지정된 단일 적에게 대량의 얼음 속성 피해를 가하고, [삭망]을 1스택 획득한다",
"Type": "BPSkill",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
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"ParamList": [
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},
"2": {
"Level": 2,
"ParamList": [
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},
"3": {
"Level": 3,
"ParamList": [
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]
},
"4": {
"Level": 4,
"ParamList": [
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1
]
},
"5": {
"Level": 5,
"ParamList": [
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]
},
"6": {
"Level": 6,
"ParamList": [
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},
"7": {
"Level": 7,
"ParamList": [
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]
},
"8": {
"Level": 8,
"ParamList": [
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},
"9": {
"Level": 9,
"ParamList": [
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},
"10": {
"Level": 10,
"ParamList": [
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},
"11": {
"Level": 11,
"ParamList": [
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},
"12": {
"Level": 12,
"ParamList": [
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},
"13": {
"Level": 13,
"ParamList": [
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]
},
"14": {
"Level": 14,
"ParamList": [
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]
},
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"Level": 15,
"ParamList": [
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]
}
}
},
"1121203": {
"Id": 1121203,
"Name": "담화생멸, 범람하는 은하",
"Desc": "지정된 단일 적에게 경류 HP 최대치의 #1[i]%만큼 얼음 속성 피해를 가하고, 인접한 목표에게 경류 HP 최대치의 #3[i]%만큼 얼음 속성 피해를 가한다. 공격 종료 후 [삭망]을 #2[i]스택 획득한다",
"SimpleDesc": "지정된 단일 적에게 대량의 얼음 속성 피해를 가하고, 인접한 목표에게 얼음 속성 피해를 가하며, [삭망] 1스택을 획득한다",
"Type": "Ultra",
"Tag": "Blast",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
60
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"Level": 1,
"ParamList": [
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1,
0.45000000041909516,
1
]
},
"2": {
"Level": 2,
"ParamList": [
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1
]
},
"3": {
"Level": 3,
"ParamList": [
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]
},
"4": {
"Level": 4,
"ParamList": [
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]
},
"5": {
"Level": 5,
"ParamList": [
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1
]
},
"6": {
"Level": 6,
"ParamList": [
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},
"7": {
"Level": 7,
"ParamList": [
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1,
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]
},
"8": {
"Level": 8,
"ParamList": [
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},
"9": {
"Level": 9,
"ParamList": [
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},
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"Level": 10,
"ParamList": [
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1
]
},
"11": {
"Level": 11,
"ParamList": [
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},
"12": {
"Level": 12,
"ParamList": [
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1,
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1
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},
"13": {
"Level": 13,
"ParamList": [
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1
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},
"14": {
"Level": 14,
"ParamList": [
2.1600000001490116,
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1.0800000000745058,
1
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},
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"Level": 15,
"ParamList": [
2.2500000002328306,
1,
1.1249999997671694,
1
]
}
}
},
"1121204": {
"Id": 1121204,
"Name": "담월전백",
"Desc": "[삭망] #5[i]스택 보유 시 경류가 [전백(轉魄)] 상태에 진입하고, 추가로 [삭망]을 1스택 획득하며, 행동 게이지가 #6[i]% 증가하고 치명타 확률이 #7[i]% 증가한다. 이후 전투 스킬 [무결의 섬광]이 [한천(寒川)에 비친 달]로 강화되며 해당 전투 스킬만 사용할 수 있다. [전백] 상태일 때 공격을 발동하면 동료의 HP를 각각 동료 HP 최대치의 #2[i]%만큼 소모한다(각 동료의 HP는 최대 1까지 소모 가능). [전백] 상태에서 아군이 피해를 받거나 HP를 소모하면 경류는 [달빛]을 1스택 획득한다. [달빛] 스택마다 경류가 가하는 치명타 피해가 #3[i]% 증가하고, 최대 #4[i]스택 보유할 수 있다. [전백] 상태가 종료되기 전에는 다시 [전백] 상태에 진입할 수 없다. [삭망]은 최대 4스택 누적되며, [삭망] 스택이 0이 되면 [전백] 상태를 종료하고 모든 [달빛]을 해제한다. 아군이 누적 #8[i]회 피해를 받거나 HP를 소모하면 경류가 [삭망]을 1스택 획득하며, 각 목표가 피격될 때마다 최대 1회 계산된다",
"SimpleDesc": "[삭망] #5[i]스택 보유 시 [전백(轉魄)] 상태에 진입하고 행동 게이지가 100% 증가하며, 자신의 치명타 확률이 증가하고 전투 스킬이 강화된다. [전백] 상태에서 공격을 발동하면 동료의 HP를 소모하며, 아군이 피해를 받거나 HP를 소모할 시 경류의 치명타 피해가 증가한다. [삭망] 스택이 0이 되면 [전백] 상태가 종료된다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
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"ParamList": [
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"ParamList": [
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"ParamList": [
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"ParamList": [
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}
},
"5": {
"Id": 121305,
"Name": "오만한 기세",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 121306,
"Name": "용의 강림",
"Desc": "다른 아군 캐릭터가 필살기를 발동하면 단항•음월이 다음 번에 [빛나는 도약] 발동 시 허수 속성 저항 관통이 #1[i]% 증가한다. 해당 효과 최대 중첩수: #2[i]스택",
"ParamList": [
0.20000000018626451,
3
],
"Extra": {
"30000005": {
"Name": "저항 관통",
"Desc": "피해를 가할 시 적의 일부 대응 피해 속성의 저항 수치를 무시한다",
"Param": []
}
}
}
},
"Skills": {
"121301": {
"Id": 121301,
"Name": "연화",
"Desc": "지정된 단일 적에게 2단 공격을 발동하여 단항•음월 공격력의 #1[i]%만큼 허수 속성 피해를 준다",
"SimpleDesc": "단일 적에게 소량의 허수 속성 피해를 준다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935
]
},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258
]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"121302": {
"Id": 121302,
"Name": "자유로운 용의 힘",
"Desc": "일반 공격의 효과가 강화되며, 최대 3회 연속 강화할 수 있다. 해당 스킬 발동 시 전투 스킬 포인트가 소모되지 않으며, 전투 스킬을 사용하지 않은 것으로 간주한다.\\n강화 1회: [연화]에서 [순간]으로 전환\\n강화 2회: [연화]에서 [신성의 창]으로 전환\\n강화 3회: [연화]에서 [빛나는 도약]으로 전환\\n[신성의 창] 또는 [빛나는 도약] 발동 시, 4단 공격부터 공격 단수마다 공격하기 전에 [노호]를 1스택 획득한다. [노호] 1스택마다 단항•음월의 치명타 피해가 #1[f1]% 증가한다. 해당 효과는 최대 #2[i]스택 중첩 가능하며, 자신의 턴이 종료될 때까지 지속된다",
"SimpleDesc": "일반 공격 [연화]를 각각 [순간], [신성의 창] 또는 [빛나는 도약]으로 강화한다",
"Type": "BPSkill",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.060000000055879354,
4
]
},
"2": {
"Level": 2,
"ParamList": [
0.06599999964237213,
4
]
},
"3": {
"Level": 3,
"ParamList": [
0.07199999992735684,
4
]
},
"4": {
"Level": 4,
"ParamList": [
0.07799999951384962,
4
]
},
"5": {
"Level": 5,
"ParamList": [
0.08399999979883432,
4
]
},
"6": {
"Level": 6,
"ParamList": [
0.09000000008381903,
4
]
},
"7": {
"Level": 7,
"ParamList": [
0.09749999991618097,
4
]
},
"8": {
"Level": 8,
"ParamList": [
0.1049999997485429,
4
]
},
"9": {
"Level": 9,
"ParamList": [
0.11250000027939677,
4
]
},
"10": {
"Level": 10,
"ParamList": [
0.12000000011175871,
4
]
},
"11": {
"Level": 11,
"ParamList": [
0.12599999969825149,
4
]
},
"12": {
"Level": 12,
"ParamList": [
0.1319999999832362,
4
]
},
"13": {
"Level": 13,
"ParamList": [
0.13799999956972897,
4
]
},
"14": {
"Level": 14,
"ParamList": [
0.14399999985471368,
4
]
},
"15": {
"Level": 15,
"ParamList": [
0.1500000001396984,
4
]
}
}
},
"121303": {
"Id": 121303,
"Name": "창룡의 굽어살핌, 정화된 세상",
"Desc": "지정된 단일 적에게 3단 공격을 발동하여 단항•음월 공격력의 #1[i]%만큼 허수 속성 피해를 주고, 인접한 목표에게 단항•음월 공격력의 #2[i]%만큼 허수 속성 피해를 주며 동시에 [역린]을 #3[i]개 획득한다.\\n[역린]은 최대 #4[i]개 보유할 수 있으며, 단항•음월의 전투 스킬 포인트를 대체하여 소모할 수 있다. [역린] 소모는 전투 스킬 포인트 소모로 간주한다",
"SimpleDesc": "단일 적에게 대량의 허수 속성 피해를 주고, 인접한 목표에게 허수 속성 피해를 준다. [역린] 2개를 획득한다: 단항•음월의 전투 스킬 포인트를 대체하여 소모되며, 전투 스킬 포인트 소모로 간주한다",
"Type": "Ultra",
"Tag": "Blast",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
60
],
"SkillComboValueDelta": 30,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1.800000000745058,
0.840000000782311,
2,
3
]
},
"2": {
"Level": 2,
"ParamList": [
1.9200000008568168,
0.8960000004153699,
2,
3
]
},
"3": {
"Level": 3,
"ParamList": [
2.040000000037253,
0.9520000007469207,
2,
3
]
},
"4": {
"Level": 4,
"ParamList": [
2.1600000001490116,
1.007999999448657,
2,
3
]
},
"5": {
"Level": 5,
"ParamList": [
2.2800000002607703,
1.0639999997802079,
2,
3
]
},
"6": {
"Level": 6,
"ParamList": [
2.400000000372529,
1.1200000001117587,
2,
3
]
},
"7": {
"Level": 7,
"ParamList": [
2.5500000005122274,
1.1900000001769513,
2,
3
]
},
"8": {
"Level": 8,
"ParamList": [
2.700000000651926,
1.2600000002421439,
2,
3
]
},
"9": {
"Level": 9,
"ParamList": [
2.850000000791624,
1.3300000003073364,
2,
3
]
},
"10": {
"Level": 10,
"ParamList": [
3,
1.400000000372529,
2,
3
]
},
"11": {
"Level": 11,
"ParamList": [
3.1200000001117587,
1.456000000005588,
2,
3
]
},
"12": {
"Level": 12,
"ParamList": [
3.2400000002235174,
1.5120000003371388,
2,
3
]
},
"13": {
"Level": 13,
"ParamList": [
3.360000000335276,
1.5679999999701977,
2,
3
]
},
"14": {
"Level": 14,
"ParamList": [
3.480000000447035,
1.6240000003017485,
2,
3
]
},
"15": {
"Level": 15,
"ParamList": [
3.6000000005587935,
1.6800000006332994,
2,
3
]
}
}
},
"121304": {
"Id": 121304,
"Name": "긍지",
"Desc": "단항•음월의 공격 단수마다 [긍지] 효과를 1스택 획득하고, 스택당 자신이 가하는 피해가 #1[f1]% 증가한다. 해당 효과는 #2[i]스택 중첩 가능하며, 자신의 턴이 종료될 때까지 지속된다",
"SimpleDesc": "공격 단수를 발동할 때마다 자신이 가하는 피해가 증가한다. 해당 효과는 자신의 턴이 종료될 때까지 중첩 및 지속된다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": 20,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.05000000004656613,
6
]
},
"2": {
"Level": 2,
"ParamList": [
0.054999999701976776,
6
]
},
"3": {
"Level": 3,
"ParamList": [
0.060000000055879354,
6
]
},
"4": {
"Level": 4,
"ParamList": [
0.06499999971129,
6
]
},
"5": {
"Level": 5,
"ParamList": [
0.07000000006519258,
6
]
},
"6": {
"Level": 6,
"ParamList": [
0.07499999972060323,
6
]
},
"7": {
"Level": 7,
"ParamList": [
0.08125000051222742,
6
]
},
"8": {
"Level": 8,
"ParamList": [
0.08749999990686774,
6
]
},
"9": {
"Level": 9,
"ParamList": [
0.09375000069849193,
6
]
},
"10": {
"Level": 10,
"ParamList": [
0.10000000009313226,
6
]
},
"11": {
"Level": 11,
"ParamList": [
0.1049999997485429,
6
]
},
"12": {
"Level": 12,
"ParamList": [
0.11000000010244548,
6
]
},
"13": {
"Level": 13,
"ParamList": [
0.11499999975785613,
6
]
},
"14": {
"Level": 14,
"ParamList": [
0.12000000011175871,
6
]
},
"15": {
"Level": 15,
"ParamList": [
0.12499999976716936,
6
]
}
}
},
"121306": {
"Id": 121306,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"121307": {
"Id": 121307,
"Name": "천공을 가르는 용오름",
"Desc": "비술을 사용하면 #2[i]초 동안 [용의 도약] 상태에 진입한다. [용의 도약] 상태에서 공격을 사용하면 빠른 속도로 전방을 향해 일정 거리 이동하고 접촉한 적을 공격한다. 빠른 이동 중에는 적의 모든 공격을 막을 수 있다. [용의 도약] 상태에서 적을 공격해 전투에 진입하면 모든 적에게 단항•음월 공격력의 #3[i]%만큼 허수 속성 피해를 주고, [역린]을 #1[i]개 획득한다",
"SimpleDesc": "[용의 도약] 상태 진입 후, 공격을 사용하면 빠른 속도로 전방을 향해 일정 거리 이동하고 접촉한 적을 공격한다. 적을 공격하여 전투에 진입하면 모든 적에게 허수 속성 피해를 주고 [역린]을 1개 획득한다",
"Type": "Maze",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
20,
1.2000000001862645
]
}
}
},
"121308": {
"Id": 121308,
"Name": "순간",
"Desc": "지정된 단일 적에게 3단 공격을 발동하여 단항•음월 공격력의 #1[i]%만큼 허수 속성 피해를 준다",
"SimpleDesc": "단일 적에게 3단 공격을 발동해 허수 속성 피해를 준다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1.3000000002793968
]
},
"2": {
"Level": 2,
"ParamList": [
1.5600000005215406
]
},
"3": {
"Level": 3,
"ParamList": [
1.8200000007636845
]
},
"4": {
"Level": 4,
"ParamList": [
2.080000000074506
]
},
"5": {
"Level": 5,
"ParamList": [
2.3400000003166497
]
},
"6": {
"Level": 6,
"ParamList": [
2.6000000005587935
]
},
"7": {
"Level": 7,
"ParamList": [
2.8600000008009374
]
},
"8": {
"Level": 8,
"ParamList": [
3.1200000001117587
]
},
"9": {
"Level": 9,
"ParamList": [
3.3800000003539026
]
},
"10": {
"Level": 10,
"ParamList": [
3.6400000005960464
]
}
}
},
"121309": {
"Id": 121309,
"Name": "취소",
"Desc": "강화를 취소한다",
"SimpleDesc": null,
"Type": "BPSkill",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"121310": {
"Id": 121310,
"Name": "신성의 창",
"Desc": "지정된 단일 적에게 5단 공격을 발동해 단항•음월 공격력의 #1[i]%만큼 허수 속성 피해를 준다. 4번째 공격부터 인접한 목표에게 단항•음월 공격력의 #2[i]%만큼 허수 속성 피해를 준다",
"SimpleDesc": "단일 적에게 5단 공격을 발동해 대량의 허수 속성 피해를 주고, 인접한 목표에게 소량의 허수 속성 피해를 준다. 마지막 2단 공격부터 공격하기 전에 공격 단수마다 [노호]를 1스택 획득한다. [노호]: 치명타 피해가 증가한다",
"Type": "Normal",
"Tag": "Blast",
"SPBase": 35,
"BPNeed": 2,
"BPAdd": null,
"ShowStanceList": [
90,
0,
30
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1.9000000008381903,
0.3000000002793968
]
},
"2": {
"Level": 2,
"ParamList": [
2.2800000002607703,
0.3600000003352761
]
},
"3": {
"Level": 3,
"ParamList": [
2.660000000614673,
0.4200000003911555
]
},
"4": {
"Level": 4,
"ParamList": [
3.040000000037253,
0.48000000044703484
]
},
"5": {
"Level": 5,
"ParamList": [
3.4200000003911555,
0.5400000005029142
]
},
"6": {
"Level": 6,
"ParamList": [
3.800000000745058,
0.6000000005587935
]
},
"7": {
"Level": 7,
"ParamList": [
4.180000000167638,
0.6600000006146729
]
},
"8": {
"Level": 8,
"ParamList": [
4.560000000521541,
0.7200000006705523
]
},
"9": {
"Level": 9,
"ParamList": [
4.940000000875443,
0.7800000007264316
]
},
"10": {
"Level": 10,
"ParamList": [
5.320000000298023,
0.840000000782311
]
}
}
},
"121312": {
"Id": 121312,
"Name": "빛나는 도약",
"Desc": "지정된 단일 적에게 7단 공격을 발동해 단항•음월 공격력의 #1[i]%만큼 허수 속성 피해를 준다. 4번째 공격부터 인접한 목표에게 단항•음월 공격력의 #2[i]%만큼 허수 속성 피해를 준다",
"SimpleDesc": "단일 적에게 7단 공격을 발동해 대량의 허수 속성 피해를 주고, 인접한 목표에게 허수 속성 피해를 준다. 마지막 4단 공격부터 공격하기 전에 공격 단수마다 [노호]를 1스택 획득한다. [노호]: 치명타 피해가 증가한다",
"Type": "Normal",
"Tag": "Blast",
"SPBase": 40,
"BPNeed": 3,
"BPAdd": null,
"ShowStanceList": [
120,
0,
60
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
2.5000000004656613,
0.9000000008381903
]
},
"2": {
"Level": 2,
"ParamList": [
3,
1.0800000000745058
]
},
"3": {
"Level": 3,
"ParamList": [
3.5000000004656613,
1.2600000002421439
]
},
"4": {
"Level": 4,
"ParamList": [
4,
1.440000000409782
]
},
"5": {
"Level": 5,
"ParamList": [
4.500000000465661,
1.62000000057742
]
},
"6": {
"Level": 6,
"ParamList": [
5,
1.800000000745058
]
},
"7": {
"Level": 7,
"ParamList": [
5.500000000465661,
1.9800000009126961
]
},
"8": {
"Level": 8,
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"Desc": "지정된 단일 적에게 설의 공격력의 #1[i]%만큼 양자 속성 피해를 준다. 이번 공격은 약점 속성을 무시하고 단일 적의 강인성을 소모시킨다. 약점 격파 시 양자 속성의 약점 격파 효과가 발동된다.\\n이번 공격에서 소모된 강인성이 많을수록 가하는 피해가 증가하며, 최대 #3[f1]% 증가한다",
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"Name": "시왕의 심판, 업보 불변",
"Desc": "설의의 공격으로 적의 강인성을 소모하면, [업보] 스택 수를 중첩한다. 소모된 강인성이 많을수록 중첩되는 [업보] 스택 수가 증가한다. 최대 중첩수: #1[i]스택\\n설의 동료의 공격으로 적의 강인성을 소모하면, 설의는 [업보]를 #3[i]스택 중첩한다.\\n[업보]를 최대치까지 중첩하면 현재 모든 [업보]를 소모하고 즉시 적에게 추가 공격을 발동해 피해를 3회 주고, 피해를 줄 때마다 랜덤 단일 적에게 설의 공격력의 #2[i]%만큼 양자 속성 피해를 준다. 해당 추가 공격은 [업보]를 중첩할 수 없다",
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"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
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"Desc": "적을 바로 공격하며, 전투 진입 후 모든 적에게 설의 공격력의 #1[i]%만큼 양자 속성 피해를 준다",
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"Desc": "필살기 효과를 보유한 아군이 적 처치 시, 한아의 행동 게이지가 #1[i]% 증가한다. 해당 효과는 턴마다 #2[i]회만 발동한다",
"ParamList": [
0.1500000001396984,
1
],
"Extra": {
"10000001": {
"Name": "행동 게이지 증가",
"Desc": "목표의 다음 행동 전 대기 간격을 줄인다",
"Param": []
}
}
},
"2": {
"Id": 121502,
"Name": "이관(二觀)",
"Desc": "전투 스킬 발동 후 속도가 #1[i]% 증가한다. 지속 시간: #2[i]턴",
"ParamList": [
0.20000000018626451,
1
],
"Extra": {}
},
"3": {
"Id": 121503,
"Name": "삼진(三塵)",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 121504,
"Name": "사제(四諦)",
"Desc": "필살기 지속 시간이 추가로 #1[i]턴 증가한다",
"ParamList": [
1
],
"Extra": {}
},
"5": {
"Id": 121505,
"Name": "오음(五陰)",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 121506,
"Name": "육정(六正)",
"Desc": "특성의 피해 증가 효과가 추가로 #1[i]% 증가한다",
"ParamList": [
0.10000000009313226
],
"Extra": {}
}
},
"Skills": {
"121501": {
"Id": 121501,
"Name": "명참천필(冥讖天筆)",
"Desc": "지정된 단일 적에게 한아 공격력 #1[i]%만큼의 물리 속성 피해를 준다",
"SimpleDesc": "단일 적에게 소량의 물리 속성 피해를 준다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935
]
},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258
]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"121502": {
"Id": 121502,
"Name": "생멸속박",
"Desc": "지정된 단일 적에게 한아 공격력의 #1[i]%만큼 물리 속성 피해를 주고, [부담] 상태에 빠트린다.\\n아군이 [부담] 상태의 적에게 일반 공격, 전투 스킬, 필살기를 2회 발동할 때마다 즉시 아군의 전투 스킬 포인트를 1pt 회복한다. [부담]은 가장 최근에 부여된 목표에게만 적용되고, 전투 스킬 포인트 회복 효과를 #2[i]회 발동하면 자동으로 해제된다",
"SimpleDesc": "단일 적에게 물리 속성 피해를 주고 [부담] 상태에 빠트린다. 아군이 [부담] 상태의 적에게 일반 공격, 전투 스킬, 필살기를 2회 발동할 때마다 전투 스킬 포인트를 1pt 회복한다",
"Type": "BPSkill",
"Tag": "SingleAttack",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": 17,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1.2000000001862645,
2
]
},
"2": {
"Level": 2,
"ParamList": [
1.3200000002980232,
2
]
},
"3": {
"Level": 3,
"ParamList": [
1.440000000409782,
2
]
},
"4": {
"Level": 4,
"ParamList": [
1.5600000005215406,
2
]
},
"5": {
"Level": 5,
"ParamList": [
1.6800000006332994,
2
]
},
"6": {
"Level": 6,
"ParamList": [
1.800000000745058,
2
]
},
"7": {
"Level": 7,
"ParamList": [
1.9500000008847564,
2
]
},
"8": {
"Level": 8,
"ParamList": [
2.1000000000931323,
2
]
},
"9": {
"Level": 9,
"ParamList": [
2.2500000002328306,
2
]
},
"10": {
"Level": 10,
"ParamList": [
2.400000000372529,
2
]
},
"11": {
"Level": 11,
"ParamList": [
2.5200000004842877,
2
]
},
"12": {
"Level": 12,
"ParamList": [
2.6400000005960464,
2
]
},
"13": {
"Level": 13,
"ParamList": [
2.760000000707805,
2
]
},
"14": {
"Level": 14,
"ParamList": [
2.880000000819564,
2
]
},
"15": {
"Level": 15,
"ParamList": [
3,
2
]
}
}
},
"121503": {
"Id": 121503,
"Name": "시왕의 칙령, 모두 복종하라",
"Desc": "지정된 단일 아군의 속도를 한아 속도의 #3[f1]%만큼 증가시키고, 해당 목표의 공격력을 #1[i]% 증가시킨다. 지속 시간: #2[i]턴",
"SimpleDesc": "단일 아군의 속도와 공격력을 증가시킨다",
"Type": "Ultra",
"Tag": "Enhance",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": 28,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.3600000003352761,
2,
0.1500000001396984
]
},
"2": {
"Level": 2,
"ParamList": [
0.3840000000782311,
2,
0.15499999979510903
]
},
"3": {
"Level": 3,
"ParamList": [
0.40799999982118607,
2,
0.1600000001490116
]
},
"4": {
"Level": 4,
"ParamList": [
0.43200000026263297,
2,
0.16499999980442226
]
},
"5": {
"Level": 5,
"ParamList": [
0.45600000000558794,
2,
0.17000000015832484
]
},
"6": {
"Level": 6,
"ParamList": [
0.48000000044703484,
2,
0.17499999981373549
]
},
"7": {
"Level": 7,
"ParamList": [
0.5100000004749745,
2,
0.18125000060535967
]
},
"8": {
"Level": 8,
"ParamList": [
0.5400000005029142,
2,
0.1875
]
},
"9": {
"Level": 9,
"ParamList": [
0.5700000005308539,
2,
0.1937500007916242
]
},
"10": {
"Level": 10,
"ParamList": [
0.6000000005587935,
2,
0.20000000018626451
]
},
"11": {
"Level": 11,
"ParamList": [
0.6240000003017485,
2,
0.20499999984167516
]
},
"12": {
"Level": 12,
"ParamList": [
0.6480000000447035,
2,
0.21000000019557774
]
},
"13": {
"Level": 13,
"ParamList": [
0.6720000004861504,
2,
0.2149999998509884
]
},
"14": {
"Level": 14,
"ParamList": [
0.6960000002291054,
2,
0.22000000020489097
]
},
"15": {
"Level": 15,
"ParamList": [
0.7200000006705523,
2,
0.2249999998603016
]
}
}
},
"121504": {
"Id": 121504,
"Name": "벌악",
"Desc": "아군이 [부담] 상태에 빠진 적에게 일반 공격, 전투 스킬, 필살기 발동 시, 가하는 피해가 #1[i]% 증가한다. 지속 시간: #2[i]턴",
"SimpleDesc": "아군이 [부담] 상태에 빠진 적에게 일반 공격, 전투 스킬, 필살기 발동 시 가하는 피해가 증가한다",
"Type": null,
"Tag": "Support",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.1500000001396984,
2
]
},
"2": {
"Level": 2,
"ParamList": [
0.16499999980442226,
2
]
},
"3": {
"Level": 3,
"ParamList": [
0.18000000016763806,
2
]
},
"4": {
"Level": 4,
"ParamList": [
0.19499999983236194,
2
]
},
"5": {
"Level": 5,
"ParamList": [
0.21000000019557774,
2
]
},
"6": {
"Level": 6,
"ParamList": [
0.2249999998603016,
2
]
},
"7": {
"Level": 7,
"ParamList": [
0.24375000083819032,
2
]
},
"8": {
"Level": 8,
"ParamList": [
0.26250000041909516,
2
]
},
"9": {
"Level": 9,
"ParamList": [
0.28125000069849193,
2
]
},
"10": {
"Level": 10,
"ParamList": [
0.3000000002793968,
2
]
},
"11": {
"Level": 11,
"ParamList": [
0.31499999994412065,
2
]
},
"12": {
"Level": 12,
"ParamList": [
0.33000000030733645,
2
]
},
"13": {
"Level": 13,
"ParamList": [
0.3449999999720603,
2
]
},
"14": {
"Level": 14,
"ParamList": [
0.3600000003352761,
2
]
},
"15": {
"Level": 15,
"ParamList": [
0.375,
2
]
}
}
},
"121506": {
"Id": 121506,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"121507": {
"Id": 121507,
"Name": "판명(判冥)",
"Desc": "적을 바로 공격하며, 전투 진입 후 랜덤 단일 적에게 전투 스킬 효과와 동일한 [부담]을 부여한다",
"SimpleDesc": "적을 공격하고, 전투 진입 후 랜덤 단일 적에게 전투 스킬 효과와 동일한 [부담]을 부여한다",
"Type": "Maze",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
}
},
"SkillTrees": {
"Point01": {
"1": {
"Anchor": "Point01",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1215_Normal.png",
"LevelUpSkillID": [
121501
],
"MaterialList": [],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1215001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"2": {
"Anchor": "Point01",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1215_Normal.png",
"LevelUpSkillID": [
121501
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 4000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110161,
"ItemNum": 2,
"Rarity": "NotNormal"
},
{
"$type": "ItemConfigRow",
"ItemID": 113011,
"ItemNum": 4,
"Rarity": "NotNormal"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1215001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"3": {
"Anchor": "Point01",
"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1215_Normal.png",
"LevelUpSkillID": [
121501
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 8000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110162,
"ItemNum": 2,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 113012,
"ItemNum": 2,
"Rarity": "Rare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1215001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"4": {
"Anchor": "Point01",
"AvatarPromotionLimit": 4,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1215_Normal.png",
"LevelUpSkillID": [
121501
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 16000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110162,
"ItemNum": 4,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 113012,
"ItemNum": 3,
"Rarity": "Rare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1215001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"5": {
"Anchor": "Point01",
"AvatarPromotionLimit": 5,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1215_Normal.png",
"LevelUpSkillID": [
121501
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 36000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110163,
"ItemNum": 2,
"Rarity": "VeryRare"
},
{
"$type": "ItemConfigRow",
"ItemID": 113013,
"ItemNum": 2,
"Rarity": "VeryRare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1215001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"6": {
"Anchor": "Point01",
"AvatarPromotionLimit": 6,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1215_Normal.png",
"LevelUpSkillID": [
121501
],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 128000,
"Rarity": "Rare"
},
{
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"ItemID": 110163,
"ItemNum": 6,
"Rarity": "VeryRare"
},
{
"$type": "ItemConfigRow",
"ItemID": 113013,
"ItemNum": 3,
"Rarity": "VeryRare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1215001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
}
},
"Point02": {
"1": {
"Anchor": "Point02",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1215_BP.png",
"LevelUpSkillID": [
121502
],
"MaterialList": [],
"MaxLevel": 10,
"ParamList": [],
"PointID": 1215002,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 2,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"2": {
"Anchor": "Point02",
"AvatarPromotionLimit": 1,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1215_BP.png",
"LevelUpSkillID": [
121502
],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 2000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 113011,
"ItemNum": 2,
"Rarity": "NotNormal"
}
],
"MaxLevel": 10,
"ParamList": [],
"PointID": 1215002,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 2,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"3": {
"Anchor": "Point02",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1215_BP.png",
"LevelUpSkillID": [
121502
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 4000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110161,
"ItemNum": 2,
"Rarity": "NotNormal"
},
{
"$type": "ItemConfigRow",
"ItemID": 113011,
"ItemNum": 4,
"Rarity": "NotNormal"
}
],
"MaxLevel": 10,
"ParamList": [],
"PointID": 1215002,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 2,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"4": {
"Anchor": "Point02",
"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1215_BP.png",
"LevelUpSkillID": [
121502
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 8000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110162,
"ItemNum": 2,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 113012,
"ItemNum": 2,
"Rarity": "Rare"
}
],
"MaxLevel": 10,
"ParamList": [],
"PointID": 1215002,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 2,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"5": {
"Anchor": "Point02",
"AvatarPromotionLimit": 4,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1215_BP.png",
"LevelUpSkillID": [
121502
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 16000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110162,
"ItemNum": 4,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 113012,
"ItemNum": 3,
"Rarity": "Rare"
}
],
"MaxLevel": 10,
"ParamList": [],
"PointID": 1215002,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 2,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
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"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "huohuo",
"SPNeed": 140,
"BaseType": "Priest",
"DamageType": "Wind",
"Ranks": {
"1": {
"Id": 121701,
"Name": "세양의 기생, 요괴의 숙주",
"Desc": "특성으로 발동한 [양명]의 지속 시간이 #2[i]턴 연장되고, 곽향이 [양명]을 보유할 시 모든 아군의 속도가 #1[i]% 증가한다",
"ParamList": [
0.12000000011175871,
1
],
"Extra": {}
},
"2": {
"Id": 121702,
"Name": "판관의 부적, 영혼의 속박",
"Desc": "곽향이 [양명] 보유 시, 아군은 치명적인 공격을 받아도 전투 불능 상태에 빠지지 않으며, 즉시 자신의 HP 최대치의 #1[i]%만큼 HP를 회복하고 [양명]의 지속 턴 수를 1회 감소시킨다. 해당 효과는 단일 전투에서 #2[i]회 발동할 수 있다",
"ParamList": [
0.5000000004656613,
2
],
"Extra": {
"10000007": {
"Name": "전투 불능 상태",
"Desc": "아군의 현재 HP가 소모되어 0이 됐을 시 진입하는 특수한 상태. 해당 상태에 있으면 목표는 전투를 계속할 수 없다",
"Param": []
}
}
},
"3": {
"Id": 121703,
"Name": "불운의 체질, 반딧불이를 부르는 촛불",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 121704,
"Name": "떠나지 않는 악귀, 불안정한 갈등",
"Desc": "전투 스킬 또는 특성을 발동해 아군에게 치유 제공 시, 목표의 현재 HP가 낮을수록 치유량이 증가하며, 곽향이 제공하는 치유량이 최대 #1[i]% 증가한다",
"ParamList": [
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"Extra": {}
},
"5": {
"Id": 121705,
"Name": "요괴 사냥, 시왕의 칙령",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 121706,
"Name": "동고동락, 언제나 함께",
"Desc": "아군에게 치유 제공 시, 목표가 가하는 피해가 #1[i]% 증가한다. 지속 시간: #2[i]턴",
"ParamList": [
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"Extra": {}
}
},
"Skills": {
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"Name": "깃발•풍우 소환",
"Desc": "지정된 단일 적에게 곽향 HP 최대치의 #1[i]%만큼 바람 속성 피해를 준다",
"SimpleDesc": "단일 적에게 소량의 바람 속성 피해를 준다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
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},
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"8": {
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"9": {
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}
}
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"121702": {
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"Name": "부적•보명호신",
"Desc": "지정된 단일 아군의 디버프 효과를 #5[i]개 해제하고, 지정된 단일 아군의 HP를 즉시 곽향 HP 최대치의 #1[f1]%+#2[i]만큼 회복시킨다. 동시에 인접한 목표의 HP를 곽향 HP 최대치의 #3[f1]%+#4[i]만큼 회복시킨다",
"SimpleDesc": "단일 아군의 디버프 효과를 1개 해제하고, 단일 아군 및 인접한 목표의 HP를 회복시킨다",
"Type": "BPSkill",
"Tag": "Restore",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
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0
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"SkillComboValueDelta": 10,
"Extra": {
"10000010": {
"Name": "디버프 효과",
"Desc": "전투 중 디버프 효과가 있는 모든 지속 상태는 특별 설명이 없다면 해제할 수 있다",
"Param": []
}
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"Level": {
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"ParamList": [
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"8": {
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"ParamList": [
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"9": {
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"ParamList": [
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},
"10": {
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"ParamList": [
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},
"11": {
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"ParamList": [
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"12": {
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"ParamList": [
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"13": {
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"ParamList": [
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"14": {
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"ParamList": [
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},
"15": {
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"ParamList": [
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}
},
"121703": {
"Id": 121703,
"Name": "꼬리•신귀 사역",
"Desc": "자신 이외의 동료에게 각자 에너지 최대치의 #1[f1]%만큼 에너지를 회복시키고, 동시에 공격력을 #2[f1]% 증가시킨다. 지속 시간: #3[i]턴",
"SimpleDesc": "자신 이외의 동료의 에너지를 회복시키고, 공격력을 증가시킨다",
"Type": "Ultra",
"Tag": "Support",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
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"Level": 1,
"ParamList": [
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]
},
"2": {
"Level": 2,
"ParamList": [
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2
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},
"3": {
"Level": 3,
"ParamList": [
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},
"4": {
"Level": 4,
"ParamList": [
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},
"5": {
"Level": 5,
"ParamList": [
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},
"6": {
"Level": 6,
"ParamList": [
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2
]
},
"7": {
"Level": 7,
"ParamList": [
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2
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},
"8": {
"Level": 8,
"ParamList": [
0.1875,
0.3600000003352761,
2
]
},
"9": {
"Level": 9,
"ParamList": [
0.1937500007916242,
0.3800000003539026,
2
]
},
"10": {
"Level": 10,
"ParamList": [
0.20000000018626451,
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2
]
},
"11": {
"Level": 11,
"ParamList": [
0.20499999984167516,
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2
]
},
"12": {
"Level": 12,
"ParamList": [
0.21000000019557774,
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2
]
},
"13": {
"Level": 13,
"ParamList": [
0.2149999998509884,
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2
]
},
"14": {
"Level": 14,
"ParamList": [
0.22000000020489097,
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2
]
},
"15": {
"Level": 15,
"ParamList": [
0.2249999998603016,
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2
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}
}
},
"121704": {
"Id": 121704,
"Name": "빙의•천기합일",
"Desc": "전투 스킬 발동 후 곽향은 [양명(禳命)]을 획득한다. 지속 시간: #1[i]턴. 곽향의 턴이 시작될 때마다 지속 턴 수가 1 감소한다. 곽향이 [양명]을 보유하고 있으면 아군은 턴 시작 또는 필살기 발동 시, 자신의 HP를 곽향 HP 최대치의 #3[f1]%+#5[i]만큼 회복한다. 동시에 현재 HP 백분율이 #6[i]% 이하인 모든 아군에게 회복 효과를 1회 생성한다.\\n[양명]을 발동하여 아군에게 치유 제공 시, 해당 대상의 디버프 효과를 #2[i]개 해제한다. 해당 효과는 #7[i]회 발동 가능하다. 전투 스킬을 다시 발동하면 효과 발동 횟수는 갱신된다",
"SimpleDesc": "전투 스킬 발동 후 곽향은 [양명]을 획득한다. 곽향이 [양명]을 보유하고 있으면 아군은 턴 시작 또는 필살기 발동 시, 자신의 HP를 회복한다. 동시에 모든 HP가 낮은 아군에게 각각 회복 효과를 1회 생성한다. [양명]을 발동해 아군 치유 시 해당 목표의 디버프 효과를 1개 해제한다",
"Type": null,
"Tag": "Restore",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000010": {
"Name": "디버프 효과",
"Desc": "전투 중 디버프 효과가 있는 모든 지속 상태는 특별 설명이 없다면 해제할 수 있다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
2,
1,
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30,
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"ParamList": [
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"4": {
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"ParamList": [
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"14": {
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"ParamList": [
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6
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"StatusAddList": [
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"Point18": {
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"AvatarPromotionLimit": null,
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"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
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"DefenceBase": 124.74000000068918,
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"HPBase": 332.64000000059605,
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"SpeedBase": 98,
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"HPBase": 406.56000000052154,
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"SpeedBase": 98,
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{
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{
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"HPBase": 480.48000000044703,
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"SpeedBase": 98,
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"DefenceBase": 207.9000000008382,
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"HPBase": 554.4000000003725,
"HPAdd": 9.240000000223517,
"SpeedBase": 98,
"CriticalChance": 0.05000000004656613,
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{
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"DefenceBase": 235.62000000057742,
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"HPBase": 628.320000000298,
"HPAdd": 9.240000000223517,
"SpeedBase": 98,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": []
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"Relics": {
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"Set4IDList": [
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"Set2IDList": [
302,
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"PropertyList3": [
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"PropertyList4": [
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"PropertyList5": [
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"PropertyList6": [
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"PropertyList": [
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"RelicType": "BODY",
"PropertyType": "HealRatioBase"
},
{
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"RelicType": "FOOT",
"PropertyType": "SpeedDelta"
},
{
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"RelicType": "NECK",
"PropertyType": "HPAddedRatio"
},
{
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"RelicType": "OBJECT",
"PropertyType": "SPRatioBase"
}
],
"SubAffixPropertyList": [
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"SpeedDelta",
"StatusResistanceBase"
],
"ScoreRankList": [
296,
229
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},
"Lightcones": [
23017,
22001,
21007
],
"Teams": [
{
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"TeamID": 1,
"MemberList": [
1408,
1412,
1313
],
"BackupList1": [],
"BackupList2": [
1313,
1403,
1309,
1303
],
"BackupList3": [
1403,
1309,
1303
]
}
],
"Skin": {},
"RankIcon": [
"https://homdgcat.wiki/images/skillicons/avatar/1217/SkillIcon_1217_Rank1.png",
"https://homdgcat.wiki/images/skillicons/avatar/1217/SkillIcon_1217_Rank2.png",
"https://homdgcat.wiki/images/skillicons/avatar/1217/SkillIcon_1217_Ultra.png",
"https://homdgcat.wiki/images/skillicons/avatar/1217/SkillIcon_1217_Rank4.png",
"https://homdgcat.wiki/images/skillicons/avatar/1217/SkillIcon_1217_BP.png",
"https://homdgcat.wiki/images/skillicons/avatar/1217/SkillIcon_1217_Rank6.png"
]
},
"1218": {
"Name": "초구",
"Desc": "선주 「요청」의 여우족 의사이자 책사, 늘 웃는 얼굴로 사람들을 대하지만 실은 꽤 계산적이다.\\n단정사의 명문 출신으로, 한때 마음의 문을 닫고 속세와 단절해 의술을 손에서 놓았으나 「천격 장군」 비소를 치료하기 위해 다시 세상 밖으로 나왔다.\\n의식동원의 처방 연구에 정통하다. 그중에서도 통각을 자극하는 매운 음식이 특기이며, 「구궁각」이라는 가마솥 제약술을 발명했다",
"CharaInfo": {
"Camp": null,
"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
"Stories": {
"0": null,
"1": null,
"2": null,
"3": null,
"4": null
},
"Voicelines": []
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "jiaoqiu",
"SPNeed": 100,
"BaseType": "Warlock",
"DamageType": "Fire",
"Ranks": {
"1": {
"Id": 121801,
"Name": "장기에 작용하는 다섯 가지 맛",
"Desc": "아군이 [훈작] 상태의 적에게 가하는 피해가 #1[i]% 증가한다. 특성 효과를 발동해 적을 [훈작] 상태에 빠트릴 때마다 이번에 중첩되는 [훈작] 스택이 추가로 #2[i]스택 증가한다",
"ParamList": [
0.40000000037252903,
1
],
"Extra": {}
},
"2": {
"Id": 121802,
"Name": "입에 단 것은 독이 되는 법",
"Desc": "적이 [훈작] 상태일 시 [훈작]이 해당 적에게 가하는 화염 속성 지속 피해 배율이 #1[i]% 증가한다",
"ParamList": [
3
],
"Extra": {}
},
"3": {
"Id": 121803,
"Name": "거부할 수 없는 향료의 배합",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 121804,
"Name": "오장의 균형, 왕성한 혈기",
"Desc": "결계가 있을 시 적의 공격력이 #1[i]% 감소한다",
"ParamList": [
0.1500000001396984
],
"Extra": {}
},
"5": {
"Id": 121805,
"Name": "대낮의 전투, 심야의 암투",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 121806,
"Name": "화력으로 결정되는 맛",
"Desc": "적이 처치될 때 해당 적이 보유한 [훈작]은 필드 위 [훈작] 스택이 가장 낮은 적에게 중첩된다. [훈작]의 스택 수 상한이 #2[i]까지 증가하고, [훈작] 1스택마다 목표의 모든 속성 저항이 #3[i]% 감소한다",
"ParamList": [
1,
9,
0.030000000027939677
],
"Extra": {}
}
},
"Skills": {
"121801": {
"Id": 121801,
"Name": "인화공심",
"Desc": "지정된 단일 적에게 초구 공격력의 #1[i]%만큼 화염 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 화염 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935
]
},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258
]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"121802": {
"Id": 121802,
"Name": "번료급습",
"Desc": "지정된 단일 적에게 초구 공격력의 #1[i]%만큼 화염 속성 피해를 가하고, 동시에 인접한 목표에게 초구 공격력의 #2[i]%만큼 화염 속성 피해를 가한다. #3[i]%의 기본 확률로 주목표에게 [훈작]을 1스택 부여한다",
"SimpleDesc": "단일 적에게 화염 속성 피해를 가하고, 인접한 목표에게 소량의 화염 속성 피해를 가하며, 높은 확률로 주목표에게 [훈작]을 1스택 부여한다",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
30
],
"SkillComboValueDelta": null,
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.7500000006984919,
0.45000000041909516,
1
]
},
"2": {
"Level": 2,
"ParamList": [
0.8250000004190952,
0.4950000001117587,
1
]
},
"3": {
"Level": 3,
"ParamList": [
0.9000000008381903,
0.5400000005029142,
1
]
},
"4": {
"Level": 4,
"ParamList": [
0.9750000005587935,
0.5850000001955777,
1
]
},
"5": {
"Level": 5,
"ParamList": [
1.0500000000465661,
0.6300000005867332,
1
]
},
"6": {
"Level": 6,
"ParamList": [
1.1249999997671694,
0.6750000002793968,
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.2187500004656613,
0.7312500011175871,
1
]
},
"8": {
"Level": 8,
"ParamList": [
1.3125000004656613,
0.7875000005587935,
1
]
},
"9": {
"Level": 9,
"ParamList": [
1.4062500004656613,
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1
]
},
"10": {
"Level": 10,
"ParamList": [
1.5000000004656613,
0.9000000008381903,
1
]
},
"11": {
"Level": 11,
"ParamList": [
1.5750000001862645,
0.9450000005308539,
1
]
},
"12": {
"Level": 12,
"ParamList": [
1.6500000006053597,
0.9900000009220093,
1
]
},
"13": {
"Level": 13,
"ParamList": [
1.725000000325963,
1.0349999996833503,
1
]
},
"14": {
"Level": 14,
"ParamList": [
1.800000000745058,
1.0800000000745058,
1
]
},
"15": {
"Level": 15,
"ParamList": [
1.8750000004656613,
1.1249999997671694,
1
]
}
}
},
"121803": {
"Id": 121803,
"Name": "솥의 진법, 기정상생",
"Desc": "적이 보유한 [훈작] 스택 수를 필드 위 [훈작] 스택 최대치로 일괄 설정한 후, 결계를 펼치고 모든 적에게 초구 공격력의 #1[i]%만큼 화염 속성 피해를 가한다.\\n결계 안에 있을 시 적이 받는 필살기 피해가 #3[f1]% 증가하고, 행동 시 #2[i]%의 기본 확률로 [훈작]이 1스택 부여된다. 결계가 존재하는 동안 해당 효과는 최대 #5[i]회 발동하며, 적 1기당 턴마다 1회만 발동한다. 초구가 필살기를 발동할 때마다 발동 횟수는 초기화된다.\\n결계는 #4[i]턴 동안 지속되며, 자신의 턴이 시작될 때마다 결계의 지속 턴 수가 1 감소한다. 초구가 전투 불능 상태에 빠질 시 결계도 해제된다",
"SimpleDesc": "적이 보유한 [훈작] 스택 수를 필드 위 [훈작] 스택 수의 최대치로 일괄 설정한다. 이후 결계를 펼치고 모든 적에게 화염 속성 피해를 가한다. 결계 안에 있을 시 적이 받는 필살기 피해가 증가하고, 행동 시 일정 확률로 [훈작]을 1스택 부여받는다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000007": {
"Name": "전투 불능 상태",
"Desc": "아군의 현재 HP가 소모되어 0이 됐을 시 진입하는 특수한 상태. 해당 상태에 있으면 목표는 전투를 계속할 수 없다",
"Param": []
},
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.6000000005587935,
0.5000000004656613,
0.09000000008381903,
3,
6
]
},
"2": {
"Level": 2,
"ParamList": [
0.6400000005960464,
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0.09599999967031181,
3,
6
]
},
"3": {
"Level": 3,
"ParamList": [
0.6800000006332994,
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0.10199999995529652,
3,
6
]
},
"4": {
"Level": 4,
"ParamList": [
0.7200000006705523,
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3,
6
]
},
"5": {
"Level": 5,
"ParamList": [
0.7600000007078052,
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0.113999999826774,
3,
6
]
},
"6": {
"Level": 6,
"ParamList": [
0.8000000007450581,
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3,
6
]
},
"7": {
"Level": 7,
"ParamList": [
0.8500000007916242,
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3,
6
]
},
"8": {
"Level": 8,
"ParamList": [
0.9000000008381903,
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3,
6
]
},
"9": {
"Level": 9,
"ParamList": [
0.9500000008847564,
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3,
6
]
},
"10": {
"Level": 10,
"ParamList": [
1,
0.6000000005587935,
0.1500000001396984,
3,
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"Desc": "선주 「요청」의 천격 장군. 천궁의 7대 장군 중 하나로, 격식에 얽매이지 않으며 솔직하고 소탈하다.\\n각종 무예에 정통하고 신체를 극한으로 단련하여 「대첩 장군」이라는 명성을 얻었으며, 선주 군인과 백성의 사랑을 받고 있다.\\n그러나 「달의 광기」 증상을 겪고 있으며, 제한된 시간 내에 흉물을 모두 사냥하기 위해선——비소의 유일한 적은 바로 자신뿐이다",
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"Name": "극지 평정",
"Desc": "[섬렬의 검무] 또는 [하늘을 꿰뚫는 도끼] 발동 후 비소가 가하는 필살기 피해가 기존 피해의 #1[i]%만큼 추가로 증가한다. 최대 #2[i]스택 중첩되며, 필살기 행동이 종료될 때까지 지속된다",
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"Name": "별과 달에 올리는 예",
"Desc": "특성 효과에서 아군이 추가 공격을 1회 발동할 때마다 비소가 [비황]을 1pt 획득한다. 해당 효과는 턴마다 최대 #1[i]회 발동한다",
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"Extra": {
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"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
}
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"Name": "서성 출현",
"Desc": "필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
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"Name": "대담하고 신중하게",
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"Extra": {
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"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
}
}
},
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"Id": 122005,
"Name": "드높은 하늘에 올라",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
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"Name": "수구초심",
"Desc": "비소가 가하는 필살기 피해의 모든 속성 저항 관통이 #1[i]% 증가한다. 특성의 추가 공격 피해는 동시에 필살기 피해로 간주되며, 피해 배율이 #2[i]% 증가한다",
"ParamList": [
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"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
},
"30000005": {
"Name": "저항 관통",
"Desc": "피해를 가할 시 적의 일부 대응 피해 속성의 저항 수치를 무시한다",
"Param": []
}
}
}
},
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"Id": 122001,
"Name": "섬렬",
"Desc": "지정된 단일 적에게 비소 공격력의 #1[i]%만큼 바람 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 바람 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
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"BPNeed": -0.9999999997671694,
"BPAdd": 1,
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0,
0
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},
"5": {
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},
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},
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},
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},
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},
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}
}
},
"122002": {
"Id": 122002,
"Name": "꿰뚫는 도끼",
"Desc": "지정된 단일 적에게 비소 공격력의 #1[i]%만큼 바람 속성 피해를 가하고, 그 후 즉시 해당 목표에게 특성의 추가 공격을 1회 추가로 발동한다",
"SimpleDesc": "단일 적에게 바람 속성 피해를 가하고, 그 후 특성의 추가 공격을 1회 추가로 발동한다",
"Type": "BPSkill",
"Tag": "SingleAttack",
"SPBase": null,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
}
},
"Level": {
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"ParamList": [
1
]
},
"2": {
"Level": 2,
"ParamList": [
1.1000000000931323
]
},
"3": {
"Level": 3,
"ParamList": [
1.2000000001862645
]
},
"4": {
"Level": 4,
"ParamList": [
1.3000000002793968
]
},
"5": {
"Level": 5,
"ParamList": [
1.400000000372529
]
},
"6": {
"Level": 6,
"ParamList": [
1.5000000004656613
]
},
"7": {
"Level": 7,
"ParamList": [
1.6250000002328306
]
},
"8": {
"Level": 8,
"ParamList": [
1.750000000698492
]
},
"9": {
"Level": 9,
"ParamList": [
1.8750000004656613
]
},
"10": {
"Level": 10,
"ParamList": [
2
]
},
"11": {
"Level": 11,
"ParamList": [
2.1000000000931323
]
},
"12": {
"Level": 12,
"ParamList": [
2.2000000001862645
]
},
"13": {
"Level": 13,
"ParamList": [
2.3000000002793968
]
},
"14": {
"Level": 14,
"ParamList": [
2.400000000372529
]
},
"15": {
"Level": 15,
"ParamList": [
2.5000000004656613
]
}
}
},
"122003": {
"Id": 122003,
"Name": "천지 격쇄",
"Desc": "지정된 단일 적에게 최대 비소 공격력의 #4[i]%만큼 바람 속성 피해를 가한다. 해당 공격 중에는 약점 속성을 무시하고 목표의 강인성을 감소시키며, 목표가 약점 격파 상태가 아닐 시 비소의 약점 격파 효율이 #2[i]% 증가한다.\\n비소는 먼저 해당 목표에게 [섬렬의 검무] 또는 [하늘을 꿰뚫는 도끼]를 총 #3[i]회 발동하고, 마지막으로 해당 목표에게 비소 공격력의 #1[i]%만큼 바람 속성 피해를 가한다",
"SimpleDesc": "필살기 발동 중엔 약점 속성을 무시하고 적의 강인성을 감소시킬 수 있으며, 목표가 격파되지 않았을 시 비소의 약점 격파 효율이 증가한다.\\n단일 적에게 [섬렬의 검무] 또는 [하늘을 꿰뚫는 도끼]를 #3[i]회 발동하며, 마지막으로 바람 속성 피해를 가한다",
"Type": "Ultra",
"Tag": "SingleAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
90,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000006": {
"Name": "약점 격파 상태",
"Desc": "적의 강인성이 소모되어 0이 됐을 시 진입하는 특수한 상태. 해당 상태에 진입한 목표는 행동 게이지가 감소한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.9600000008940697,
1,
6,
4.0200000000186265
]
},
"2": {
"Level": 2,
"ParamList": [
1.023999999742955,
1,
6,
4.317999999737367
]
},
"3": {
"Level": 3,
"ParamList": [
1.0879999995231628,
1,
6,
4.6160000001545995
]
},
"4": {
"Level": 4,
"ParamList": [
1.1520000000018626,
1,
6,
4.914000000571832
]
},
"5": {
"Level": 5,
"ParamList": [
1.2159999997820705,
1,
6,
5.212000000057742
]
},
"6": {
"Level": 6,
"ParamList": [
1.2800000002607703,
1,
6,
5.5100000004749745
]
},
"7": {
"Level": 7,
"ParamList": [
1.3600000003352761,
1,
6,
5.882500000996515
]
},
"8": {
"Level": 8,
"ParamList": [
1.440000000409782,
1,
6,
6.254999999888241
]
},
"9": {
"Level": 9,
"ParamList": [
1.5200000004842877,
1,
6,
6.627500000409782
]
},
"10": {
"Level": 10,
"ParamList": [
1.6000000005587935,
1,
6,
7
]
},
"11": {
"Level": 11,
"ParamList": [
1.6640000003390014,
1,
6,
7.297999999718741
]
},
"12": {
"Level": 12,
"ParamList": [
1.7280000001192093,
1,
6,
7.596000000135973
]
},
"13": {
"Level": 13,
"ParamList": [
1.792000000597909,
1,
6,
7.894000000553206
]
},
"14": {
"Level": 14,
"ParamList": [
1.856000000378117,
1,
6,
8.192000000039116
]
},
"15": {
"Level": 15,
"ParamList": [
1.9200000008568168,
1,
6,
8.490000000456348
]
}
}
},
"122004": {
"Id": 122004,
"Name": "뇌정의 수렵",
"Desc": "[비황] #3[i]pt 도달 시 필살기를 활성화할 수 있으며, 최대 #4[i]pt 누적된다. 아군이 공격을 #2[i]회 발동할 때마다 비소가 [비황]을 1pt 획득하며, 비소의 필살기 공격은 횟수에 계산되지 않는다.\\n비소의 동료가 적에게 공격 발동 후 비소가 즉시 주목표에게 추가 공격을 발동하고, 비소 공격력의 #1[i]%만큼 바람 속성 피해를 가한다. 공격 가능한 주목표가 없을 시 랜덤 단일 적을 공격한다. 해당 효과는 턴마다 최대 1회 발동하며, 비소의 턴 시작 시 발동 횟수가 초기화된다. 해당 공격 발동 시 자신이 가하는 피해가 #5[i]% 증가한다, 지속 시간: #6[i]턴",
"SimpleDesc": "[비황] #3[i]pt 도달 시 필살기를 활성화할 수 있으며, 최대 #4[i]pt 누적된다. 아군이 공격을 #2[i]회 발동할 때마다 비소가 [비황]을 획득한다.\\n동료가 공격 발동 후 비소가 주목표에게 추가 공격을 발동하고 바람 속성 피해를 가한다. 해당 효과는 턴마다 최대 1회 발동하고, 해당 공격 발동 시 자신이 가하는 피해가 증가한다",
"Type": null,
"Tag": "SingleAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
15,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5500000005122274,
2,
6,
12,
0.3000000002793968,
2
]
},
"2": {
"Level": 2,
"ParamList": [
0.6050000002142042,
2,
6,
12,
0.33000000030733645,
2
]
},
"3": {
"Level": 3,
"ParamList": [
0.6600000006146729,
2,
6,
12,
0.3600000003352761,
2
]
},
"4": {
"Level": 4,
"ParamList": [
0.7150000003166497,
2,
6,
12,
0.3900000003632158,
2
]
},
"5": {
"Level": 5,
"ParamList": [
0.7700000007171184,
2,
6,
12,
0.4200000003911555,
2
]
},
"6": {
"Level": 6,
"ParamList": [
0.8250000004190952,
2,
6,
12,
0.45000000041909516,
2
]
},
"7": {
"Level": 7,
"ParamList": [
0.89375000144355,
2,
6,
12,
0.4875000002793968,
2
]
},
"8": {
"Level": 8,
"ParamList": [
0.962500001071021,
2,
6,
12,
0.5250000001396984,
2
]
},
"9": {
"Level": 9,
"ParamList": [
1.0312500004656613,
2,
6,
12,
0.5625000006984919,
2
]
},
"10": {
"Level": 10,
"ParamList": [
1.1000000000931323,
2,
6,
12,
0.6000000005587935,
2
]
},
"11": {
"Level": 11,
"ParamList": [
1.154999999795109,
2,
6,
12,
0.6300000005867332,
2
]
},
"12": {
"Level": 12,
"ParamList": [
1.2100000001955777,
2,
6,
12,
0.6600000006146729,
2
]
},
"13": {
"Level": 13,
"ParamList": [
1.2649999998975545,
2,
6,
12,
0.6900000006426126,
2
]
},
"14": {
"Level": 14,
"ParamList": [
1.3200000002980232,
2,
6,
12,
0.7200000006705523,
2
]
},
"15": {
"Level": 15,
"ParamList": [
1.375,
2,
6,
12,
0.7500000006984919,
2
]
}
}
},
"122006": {
"Id": 122006,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"122007": {
"Id": 122007,
"Name": "폭풍의 몸",
"Desc": "비술 사용 후 #1[i]초 동안 지속되는 [적진 돌격] 상태에 진입한다. [적진 돌격] 상태에서는 일정 범위 내의 적을 끌어당기고 자신의 이동 속도가 #2[i]% 증가하며, 전투 진입 후 [비황]을 #4[i]pt 획득한다.\\n[적진 돌격] 상태에서 선공하면 끌어당긴 모든 적을 전투에 진입시킨다. 전투 진입 후 웨이브가 시작될 때마다 모든 적에게 비소 공격력의 #3[i]%만큼 바람 속성 피해를 가하고, 해당 피해는 반드시 치명타를 가한다. 끌어당긴 적이 1기를 초과하면 1기를 초과할 때마다 해당 피해의 배율이 #5[i]% 증가하고, 최대 #6[i]%까지 증가한다",
"SimpleDesc": "[적진 돌격] 상태에 진입한다. 지속적으로 적을 끌어당기고 이동 속도가 증가하며, 전투 진입 후 [비황]을 획득한다.\\n[적진 돌격] 상태에서는 끌어당긴 모든 적을 선공할 수 있고, 웨이브가 시작될 때마다 모든 적에게 바람 속성 피해를 가하며, 해당 피해는 반드시 치명타이다. 끌어당긴 적이 많을수록 피해 배율이 증가한다",
"Type": "Maze",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
20,
0.5000000004656613,
2,
1,
1,
10
]
}
}
},
"122008": {
"Id": 122008,
"Name": "섬렬의 검무",
"Desc": "선택한 목표에게 비소 공격력의 #1[i]%만큼 바람 속성 피해를 가한다. 목표가 약점 격파 상태일 경우 피해 배율이 #2[i]% 증가한다",
"SimpleDesc": "단일 적에게 소량의 바람 속성 피해를 가하고, 격파된 목표에게 가하는 피해 배율이 증가한다",
"Type": "Ultra",
"Tag": "SingleAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
15,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000006": {
"Name": "약점 격파 상태",
"Desc": "적의 강인성이 소모되어 0이 됐을 시 진입하는 특수한 상태. 해당 상태에 진입한 목표는 행동 게이지가 감소한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.3600000003352761,
0.1500000001396984
]
},
"2": {
"Level": 2,
"ParamList": [
0.3840000000782311,
0.16499999980442226
]
},
"3": {
"Level": 3,
"ParamList": [
0.40799999982118607,
0.18000000016763806
]
},
"4": {
"Level": 4,
"ParamList": [
0.43200000026263297,
0.19499999983236194
]
},
"5": {
"Level": 5,
"ParamList": [
0.45600000000558794,
0.21000000019557774
]
},
"6": {
"Level": 6,
"ParamList": [
0.48000000044703484,
0.2249999998603016
]
},
"7": {
"Level": 7,
"ParamList": [
0.5100000004749745,
0.24375000083819032
]
},
"8": {
"Level": 8,
"ParamList": [
0.5400000005029142,
0.26250000041909516
]
},
"9": {
"Level": 9,
"ParamList": [
0.5700000005308539,
0.28125000069849193
]
},
"10": {
"Level": 10,
"ParamList": [
0.6000000005587935,
0.3000000002793968
]
},
"11": {
"Level": 11,
"ParamList": [
0.6240000003017485,
0.31499999994412065
]
},
"12": {
"Level": 12,
"ParamList": [
0.6480000000447035,
0.33000000030733645
]
},
"13": {
"Level": 13,
"ParamList": [
0.6720000004861504,
0.3449999999720603
]
},
"14": {
"Level": 14,
"ParamList": [
0.6960000002291054,
0.3600000003352761
]
},
"15": {
"Level": 15,
"ParamList": [
0.7200000006705523,
0.375
]
}
}
},
"122009": {
"Id": 122009,
"Name": "하늘을 꿰뚫는 도끼",
"Desc": "선택한 목표에게 비소 공격력의 #1[i]%만큼 바람 속성 피해를 가한다. 목표가 약점 격파 상태가 아닐 경우 피해 배율이 #2[i]% 증가한다",
"SimpleDesc": "단일 적에게 소량의 바람 속성 피해를 가하고, 격파되지 않은 목표에게 가하는 피해 배율이 증가한다",
"Type": "Ultra",
"Tag": "SingleAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
15,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000006": {
"Name": "약점 격파 상태",
"Desc": "적의 강인성이 소모되어 0이 됐을 시 진입하는 특수한 상태. 해당 상태에 진입한 목표는 행동 게이지가 감소한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.3600000003352761,
0.1500000001396984
]
},
"2": {
"Level": 2,
"ParamList": [
0.3840000000782311,
0.16499999980442226
]
},
"3": {
"Level": 3,
"ParamList": [
0.40799999982118607,
0.18000000016763806
]
},
"4": {
"Level": 4,
"ParamList": [
0.43200000026263297,
0.19499999983236194
]
},
"5": {
"Level": 5,
"ParamList": [
0.45600000000558794,
0.21000000019557774
]
},
"6": {
"Level": 6,
"ParamList": [
0.48000000044703484,
0.2249999998603016
]
},
"7": {
"Level": 7,
"ParamList": [
0.5100000004749745,
0.24375000083819032
]
},
"8": {
"Level": 8,
"ParamList": [
0.5400000005029142,
0.26250000041909516
]
},
"9": {
"Level": 9,
"ParamList": [
0.5700000005308539,
0.28125000069849193
]
},
"10": {
"Level": 10,
"ParamList": [
0.6000000005587935,
0.3000000002793968
]
},
"11": {
"Level": 11,
"ParamList": [
0.6240000003017485,
0.31499999994412065
]
},
"12": {
"Level": 12,
"ParamList": [
0.6480000000447035,
0.33000000030733645
]
},
"13": {
"Level": 13,
"ParamList": [
0.6720000004861504,
0.3449999999720603
]
},
"14": {
"Level": 14,
"ParamList": [
0.6960000002291054,
0.3600000003352761
]
},
"15": {
"Level": 15,
"ParamList": [
0.7200000006705523,
0.375
]
}
}
},
"122014": {
"Id": 122014,
"Name": "천지 격쇄",
"Desc": null,
"SimpleDesc": "필살기 발동 중엔 약점 속성을 무시하고 적의 강인성을 감소시킬 수 있으며, 목표가 격파되지 않았을 시 비소의 약점 격파 효율이 증가한다.\\n단일 적에게 [섬렬의 검무] 또는 [하늘을 꿰뚫는 도끼]를 #3[i]회 발동하며, 마지막으로 바람 속성 피해를 가한다",
"Type": "Ultra",
"Tag": "SingleAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.9600000008940697,
1,
6,
4.0200000000186265
]
},
"2": {
"Level": 2,
"ParamList": [
1.023999999742955,
1,
6,
4.317999999737367
]
},
"3": {
"Level": 3,
"ParamList": [
1.0879999995231628,
1,
6,
4.6160000001545995
]
},
"4": {
"Level": 4,
"ParamList": [
1.1520000000018626,
1,
6,
4.914000000571832
]
},
"5": {
"Level": 5,
"ParamList": [
1.2159999997820705,
1,
6,
5.212000000057742
]
},
"6": {
"Level": 6,
"ParamList": [
1.2800000002607703,
1,
6,
5.5100000004749745
]
},
"7": {
"Level": 7,
"ParamList": [
1.3600000003352761,
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"Point18": {
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"Anchor": "Point18",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": 80,
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"Icon": "IconAttack.png",
"LevelUpSkillID": [],
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"HPBase": 370.65600000019185,
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"HPBase": 427.6800000006333,
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"HPBase": 484.70400000037625,
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"SpeedBase": 112,
"CriticalChance": 0.05000000004656613,
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"BaseAggro": 75,
"Cost": []
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},
"Relics": {
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120,
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],
"Set2IDList": [
315,
306,
311
],
"PropertyList3": [
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"PropertyList5": [
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"PropertyList6": [
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"PropertyList": [
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"PropertyType": "CriticalChanceBase"
},
{
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"RelicType": "FOOT",
"PropertyType": "SpeedDelta"
},
{
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"RelicType": "NECK",
"PropertyType": "WindAddedRatio"
},
{
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"RelicType": "OBJECT",
"PropertyType": "AttackAddedRatio"
}
],
"SubAffixPropertyList": [
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"CriticalDamageBase",
"AttackAddedRatio",
"SpeedDelta"
],
"ScoreRankList": [
346,
287
]
},
"Lightcones": [
23031,
23020,
24001
],
"Teams": [
{
"AvatarID": 1220,
"TeamID": 1,
"MemberList": [
1406,
1403,
1304
],
"BackupList1": [
1403,
1112,
1305,
1224,
1223
],
"BackupList2": [
1112,
1305,
1224,
1223
],
"BackupList3": [
1409,
1222,
1414,
1217,
1208,
1203,
1301
]
}
],
"Skin": {},
"RankIcon": [
"https://homdgcat.wiki/images/skillicons/avatar/1220/SkillIcon_1220_Rank1.png",
"https://homdgcat.wiki/images/skillicons/avatar/1220/SkillIcon_1220_Rank2.png",
"https://homdgcat.wiki/images/skillicons/avatar/1220/SkillIcon_1220_Ultra.png",
"https://homdgcat.wiki/images/skillicons/avatar/1220/SkillIcon_1220_Rank4.png",
"https://homdgcat.wiki/images/skillicons/avatar/1220/SkillIcon_1220_BP.png",
"https://homdgcat.wiki/images/skillicons/avatar/1220/SkillIcon_1220_Rank6.png"
]
},
"1221": {
"Name": "운리",
"Desc": "선주 「주명」의 검 사냥꾼, 「촉연 장군」 회염의 총애를 받는 손녀로, 솔직한 성격을 가지고 있다.\\n어릴 적부터 회염을 따라 검예와 단조 기술을 배워 「염륜팔엽」 중 두 번째로 어린 천재 검객이 되었다.\\n주명에서 유출된 마검을 증오하고 「모든 마검을 사냥해 파괴하겠다」고 맹세했다",
"CharaInfo": {
"Camp": null,
"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
"Stories": {
"0": null,
"1": null,
"2": null,
"3": null,
"4": null
},
"Voicelines": []
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "yunli",
"SPNeed": 240,
"BaseType": "Warrior",
"DamageType": "Physical",
"Ranks": {
"1": {
"Id": 122101,
"Name": "번뇌를 벗어난 칼날",
"Desc": "[간파•참]과 [간파•멸]이 가하는 피해가 #1[i]% 증가하고, [간파•멸]의 추가 피해 횟수가 #2[i]회 증가한다",
"ParamList": [
0.20000000018626451,
3
],
"Extra": {}
},
"2": {
"Id": 122102,
"Name": "새로 태어난 첫 빛",
"Desc": "반격을 발동해 피해를 가할 시 적의 방어력을 #1[i]% 무시한다",
"ParamList": [
0.20000000018626451
],
"Extra": {
"10000003": {
"Name": "반격",
"Desc": "목표가 공격을 받으면 자동으로 발동되는 효과. 공격자에게 추가로 공격을 1회 발동한다.\\n반격은 추가 공격으로 간주한다",
"Param": []
}
}
},
"3": {
"Id": 122103,
"Name": "구척검을 휘두르는 기예",
"Desc": "필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 122104,
"Name": "망치를 휘두르는 거장",
"Desc": "[간파•참] 또는 [간파•멸] 발동 후 자신의 효과 저항이 #1[i]% 증가한다. 지속 시간: #2[i]턴",
"ParamList": [
0.5000000004656613,
1
],
"Extra": {}
},
"5": {
"Id": 122105,
"Name": "변치 않는 무기는 돌이 아니니",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 122106,
"Name": "담대한 검법, 부드러운 마음",
"Desc": "[막기] 상태일 때, 적이 스킬을 직접 발동할 시 운리를 공격하는지와 상관없이 [간파•멸]을 발동하고 동시에 [막기] 효과를 해제한다. [간파•참] 또는 [간파•멸]을 발동해 피해를 가할 시 치명타 확률이 #1[i]% 증가하고, 물리 속성 저항 관통이 #2[i]% 증가한다",
"ParamList": [
0.1500000001396984,
0.20000000018626451
],
"Extra": {
"30000005": {
"Name": "저항 관통",
"Desc": "피해를 가할 시 적의 일부 대응 피해 속성의 저항 수치를 무시한다",
"Param": []
}
}
}
},
"Skills": {
"122101": {
"Id": 122101,
"Name": "건곤을 뒤엎는 검기",
"Desc": "지정된 단일 적에게 운리 공격력의 #1[i]%만큼 물리 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 물리 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935
]
},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258
]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"122102": {
"Id": 122102,
"Name": "천지를 뒤흔드는 대검",
"Desc": "운리 공격력의 #3[f1]%+#4[i]pt만큼 HP를 회복하며, 지정된 단일 적에게 운리 공격력의 #1[i]%만큼 물리 속성 피해를 가하고, 인접한 목표에게 운리 공격력의 #2[i]%만큼 물리 속성 피해를 가한다",
"SimpleDesc": "자신의 HP를 회복하며, 단일 적에게 물리 속성 피해를 가하고, 인접한 목표에게 소량의 물리 속성 피해를 가한다",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
30
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.6000000005587935,
0.3000000002793968,
0.20000000018626451,
50
]
},
"2": {
"Level": 2,
"ParamList": [
0.6600000006146729,
0.33000000030733645,
0.21250000037252903,
80
]
},
"3": {
"Level": 3,
"ParamList": [
0.7200000006705523,
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0.2249999998603016,
102.50000000046566
]
},
"4": {
"Level": 4,
"ParamList": [
0.7800000007264316,
0.3900000003632158,
0.23750000004656613,
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]
},
"5": {
"Level": 5,
"ParamList": [
0.840000000782311,
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0.25000000023283064,
140
]
},
"6": {
"Level": 6,
"ParamList": [
0.9000000008381903,
0.45000000041909516,
0.26000000024214387,
155
]
},
"7": {
"Level": 7,
"ParamList": [
0.9750000005587935,
0.4875000002793968,
0.2700000002514571,
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]
},
"8": {
"Level": 8,
"ParamList": [
1.0500000000465661,
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0.2800000002607703,
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]
},
"9": {
"Level": 9,
"ParamList": [
1.1249999997671694,
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0.29000000027008355,
188.7500000006985
]
},
"10": {
"Level": 10,
"ParamList": [
1.2000000001862645,
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0.3000000002793968,
200
]
},
"11": {
"Level": 11,
"ParamList": [
1.2600000002421439,
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]
},
"12": {
"Level": 12,
"ParamList": [
1.3200000002980232,
0.6600000006146729,
0.3200000002980232,
222.50000000046566
]
},
"13": {
"Level": 13,
"ParamList": [
1.3800000003539026,
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0.33000000030733645,
233.7500000006985
]
},
"14": {
"Level": 14,
"ParamList": [
1.440000000409782,
0.7200000006705523,
0.3400000003166497,
245
]
},
"15": {
"Level": 15,
"ParamList": [
1.5000000004656613,
0.7500000006984919,
0.3500000003259629,
256.25000000023283
]
}
}
},
"122103": {
"Id": 122103,
"Name": "대지의 검신, 천궁을 베는 검날",
"Desc": "에너지를 #8[i]pt 소모하며, 운리가 [막기]를 획득하고 모든 적을 도발 상태에 빠트리며, 아군 또는 적의 다음 턴이 종료될 때까지 지속된다. 또한 운리의 다음 반격이 가하는 치명타 피해가 #2[i]% 증가한다. 특성의 반격 효과 발동 시 반격 [간파•멸]을 발동하는 것으로 대체되고, 동시에 [막기] 효과가 해제된다. [막기] 상태에서 반격이 발동되지 않으면, 상태 종료 시 운리는 즉시 랜덤 적에게 반격 [간파•참]을 발동한다.\\n[간파•참]: 목표에게 운리 공격력의 #1[i]%만큼 물리 속성 피해를 가하고, 인접한 목표에게 운리 공격력의 #6[i]%만큼 물리 속성 피해를 가한다.\\n[간파•멸]: 목표에게 운리 공격력의 #1[i]%만큼 물리 속성 피해를 가하고, 인접한 목표에게 운리 공격력의 #6[i]%만큼 물리 속성 피해를 가한다. 이후 추가로 피해를 #4[i]회 가하며, 피해 1회당 랜덤 단일 적에게 운리 공격력의 #7[i]%만큼 물리 피해를 가한다.\\n운리가 해당 스킬을 통해 피해를 가할 시 필살기 피해를 가한 것으로 간주한다",
"SimpleDesc": "[막기]에 진입하고 모든 적을 도발한다. 도중에 피격되면 강력한 반격을 발동해 공격자 및 인접한 목표에게 물리 속성 피해를 가하고, 이후 단일 적에게 소량의 물리 속성 피해를 가하며 총 6회 바운스한다. [막기] 상태에서 반격이 발동되지 않으면 상태 종료 시 랜덤 적 및 인접한 목표에게 물리 속성 피해를 가한다",
"Type": "Ultra",
"Tag": "Enhance",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
30
],
"SkillComboValueDelta": null,
"Extra": {
"10000003": {
"Name": "반격",
"Desc": "목표가 공격을 받으면 자동으로 발동되는 효과. 공격자에게 추가로 공격을 1회 발동한다.\\n반격은 추가 공격으로 간주한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1.3200000002980232,
0.6000000005587935,
0,
6,
0,
0.6600000006146729,
0.43200000026263297,
120
]
},
"2": {
"Level": 2,
"ParamList": [
1.407999999821186,
0.6400000005960464,
0,
6,
0,
0.7040000003762543,
0.46080000093206763,
120
]
},
"3": {
"Level": 3,
"ParamList": [
1.4960000000428408,
0.6800000006332994,
0,
6,
0,
0.7480000001378357,
0.48960000020451844,
120
]
},
"4": {
"Level": 4,
"ParamList": [
1.5840000002644956,
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0,
6,
0,
0.7920000005979091,
0.5184000001754612,
120
]
},
"5": {
"Level": 5,
"ParamList": [
1.6720000004861504,
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0,
6,
0,
0.8360000003594905,
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"English": null
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}
}
},
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"Name": "연무 속 솟구치는 빛깔",
"Desc": "모든 적에게 영사 공격력의 #1[i]%만큼 화염 속성 피해를 가하고, 모든 아군의 HP를 영사 공격력의 #2[f1]%+#3[i]만큼 회복하며, [부원]의 행동 게이지를 #4[i]% 증가시킨다",
"SimpleDesc": "모든 적에게 소량의 화염 속성 피해를 가하고 모든 아군의 HP를 회복시키며, [부원]의 행동 게이지를 증가시킨다",
"Type": "BPSkill",
"Tag": "AoEAttack",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
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30,
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"Extra": {
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"Desc": "목표의 다음 행동 전 대기 간격을 줄인다",
"Param": []
}
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},
"122203": {
"Id": 122203,
"Name": "천포를 가로지르는 홍연",
"Desc": "모든 적을 [감취] 상태에 빠트린다. [감취] 상태에서는 목표가 받는 격파 피해가 #4[i]% 증가한다, 지속 시간: #5[i]턴\\n모든 적에게 영사 공격력의 #1[i]%만큼 화염 속성 피해를 가하고, 모든 아군의 HP를 영사 공격력의 #2[f1]%+#3[i]만큼 회복하며, [부원]의 행동 게이지를 #6[i]% 증가시킨다",
"SimpleDesc": "모든 적이 받는 격파 피해가 증가하고, 모든 적에게 화염 속성 피해를 가한다. 동시에 모든 아군의 HP를 회복시키고, [부원]의 행동 게이지를 증가시킨다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000001": {
"Name": "행동 게이지 증가",
"Desc": "목표의 다음 행동 전 대기 간격을 줄인다",
"Param": []
},
"10000014": {
"Name": "격파 피해",
"Desc": "격파 특수효과, 목표의 강인성 최대치, 캐릭터 레벨이 높을수록 가하는 격파 피해가 증가한다.\\n격파 피해는 치명타가 발동하지 않으며, 피해 증가류 효과의 영향을 받지 않는다",
"Param": []
}
},
"Level": {
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"ParamList": [
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},
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},
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}
}
},
"122204": {
"Id": 122204,
"Name": "자욱한 연무, 화생의 향훈",
"Desc": "전투 스킬 발동 시 [부원]을 소환하며, 기본 상태에서 속도를 #1[i]pt, 행동 횟수를 #7[i]회 보유한다.\\n[부원] 행동 시 추가 공격을 발동하고, 모든 적에게 영사 공격력의 #2[i]%만큼 화염 속성 피해를 가한다. 추가로 랜덤 단일 적에게 영사 공격력의 #8[i]%만큼 화염 속성 피해를 가하고, 이번 피해는 강인성 수치가 0을 초과하고 화염 속성 약점을 보유한 목표를 우선으로 선택한다. 모든 아군의 디버프 효과를 #6[i]개 해제하고 영사 공격력의 #3[f1]%+#4[i]만큼 HP를 회복한다.\\n[부원]은 행동 횟수를 최대 #5[i]회 누적하며, 행동 횟수가 소진되거나 영사가 전투 불능 상태에 빠질 시 [부원]은 사라진다.\\n[부원]이 필드에 있을 때 전투 스킬을 발동하면 [부원]의 행동 횟수가 #7[i]회 증가한다",
"SimpleDesc": "전투 스킬 발동 시 [부원]을 소환한다. [부원]: 행동 시 추가 공격을 발동하고, 모든 적에게 소량의 화염 속성 피해를 가한다. 추가로 랜덤 단일 적에게 소량의 화염 속성 피해를 가하며, 강인성 수치가 0을 초과하고 화염 속성 약점을 보유한 목표를 우선으로 선택한다. 모든 아군의 디버프 효과를 1개 해제하고 HP를 회복한다.\\n전투 스킬을 중복 발동하면 [부원]의 행동 횟수가 증가한다",
"Type": null,
"Tag": "AoEAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
30,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
},
"10000007": {
"Name": "전투 불능 상태",
"Desc": "아군의 현재 HP가 소모되어 0이 됐을 시 진입하는 특수한 상태. 해당 상태에 있으면 목표는 전투를 계속할 수 없다",
"Param": []
},
"10000010": {
"Name": "디버프 효과",
"Desc": "전투 중 디버프 효과가 있는 모든 지속 상태는 특별 설명이 없다면 해제할 수 있다",
"Param": []
}
},
"Level": {
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"ParamList": [
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},
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},
"11": {
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},
"12": {
"Level": 12,
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},
"13": {
"Level": 13,
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"14": {
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},
"15": {
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}
}
},
"122206": {
"Id": 122206,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "SingleAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"122207": {
"Id": 122207,
"Name": "흩어지는 연무의 색채",
"Desc": "비술 사용 후 다음 전투 시작 시 즉시 [부원]을 소환하고, 모든 적을 [감취] 상태에 빠트린다, 지속 시간: #1[i]턴",
"SimpleDesc": "비술을 사용하면 다음 전투 시작 시 즉시 [부원]을 소환하고, 모든 적이 받는 격파 피해가 증가한다",
"Type": "Maze",
"Tag": "Support",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
2
]
}
}
}
},
"SkillTrees": {
"Point01": {
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"Anchor": "Point01",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1222_Normal.png",
"LevelUpSkillID": [
122201
],
"MaterialList": [],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1222001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"2": {
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"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1222_Normal.png",
"LevelUpSkillID": [
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"MaterialList": [
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"ItemNum": 5000,
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},
{
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"ItemNum": 3,
"Rarity": "NotNormal"
},
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"ItemID": 113001,
"ItemNum": 6,
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}
],
"MaxLevel": 6,
"ParamList": [],
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"PointName": null,
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"PointTriggerKey": 1,
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"PrePoint": [],
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"3": {
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"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1222_Normal.png",
"LevelUpSkillID": [
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{
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},
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"ItemID": 113002,
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}
],
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"PointName": null,
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"PointTriggerKey": 1,
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"PrePoint": [],
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"Extra": {}
},
"4": {
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"DefaultUnlock": false,
"Icon": "SkillIcon_1222_Normal.png",
"LevelUpSkillID": [
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"ItemNum": 20000,
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},
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],
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},
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"AvatarPromotionLimit": 5,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1222_Normal.png",
"LevelUpSkillID": [
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"ItemID": 2,
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],
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},
"6": {
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"DefaultUnlock": false,
"Icon": "SkillIcon_1222_Normal.png",
"LevelUpSkillID": [
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},
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"ItemID": 110243,
"ItemNum": 8,
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},
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}
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"MaxLevel": 6,
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"PointName": null,
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}
},
"Point02": {
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"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1222_BP.png",
"LevelUpSkillID": [
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],
"MaterialList": [],
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"ParamList": [],
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"PointName": null,
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"PointTriggerKey": 2,
"PointType": 2,
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},
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"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1222_BP.png",
"LevelUpSkillID": [
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}
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},
"3": {
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"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1222_BP.png",
"LevelUpSkillID": [
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"MaterialList": [
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},
{
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},
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"ItemID": 113001,
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"Rarity": "NotNormal"
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],
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},
"4": {
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"DefaultUnlock": false,
"Icon": "SkillIcon_1222_BP.png",
"LevelUpSkillID": [
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"Rarity": "Rare"
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"Desc": "선주 「요청」의 그림자 호위, 과묵하고 홀로 움직인다.\\n정보에 관한 일과 공개적으로 처리할 수 없는 일을 전담하며, 사람들 앞에 모습을 드러내는 일이 드물다. 맥택이 칼끝을 드러내는 순간, 적에게는 죽음의 시간이 임박한 것이다.\\n암살 수단이 다양하고, 청결과 정리 정돈에 대해 남다른 집착을 보인다",
"CharaInfo": {
"Camp": null,
"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
"Stories": {
"0": null,
"1": null,
"2": null,
"3": null,
"4": null
},
"Voicelines": []
},
"Rarity": "CombatPowerAvatarRarityType4",
"AvatarVOTag": "moze",
"SPNeed": 120,
"BaseType": "Rogue",
"DamageType": "Thunder",
"Ranks": {
"1": {
"Id": 122301,
"Name": "다짐",
"Desc": "전투 진입 후 맥택은 에너지를 #2[i]pt 회복한다. 특성의 추가 피해를 1회 발동할 때마다 맥택은 에너지를 #1[i]pt 회복한다",
"ParamList": [
2,
20
],
"Extra": {
"10000005": {
"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
}
}
},
"2": {
"Id": 122302,
"Name": "정벌",
"Desc": "모든 아군이 [사냥감]이 된 적에게 피해를 가할 시 치명타 피해가 #1[i]% 증가한다",
"ParamList": [
0.40000000037252903
],
"Extra": {}
},
"3": {
"Id": 122303,
"Name": "추격",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 122304,
"Name": "은폐",
"Desc": "필살기 발동 시 맥택이 가하는 피해가 #1[f1]% 증가한다. 지속 시간: #2[i]턴",
"ParamList": [
0.3000000002793968,
2
],
"Extra": {}
},
"5": {
"Id": 122305,
"Name": "기만",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 122306,
"Name": "단심",
"Desc": "특성의 추가 공격 피해 배율이 #1[i]% 증가한다",
"ParamList": [
0.25000000023283064
],
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
}
}
}
},
"Skills": {
"122301": {
"Id": 122301,
"Name": "암기 투척",
"Desc": "지정된 단일 적에게 맥택 공격력의 #1[i]%만큼 번개 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 번개 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935
]
},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258
]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"122302": {
"Id": 122302,
"Name": "맹속 기습",
"Desc": "지정된 단일 적을 [사냥감]으로 만들고 해당 목표에게 맥택 공격력의 #1[i]%만큼 번개 속성 피해를 가하며, 충전을 #2[i]pt 획득한다.\\n필드 위에 전투 가능한 다른 캐릭터가 없을 시 맥택은 전투 스킬을 사용할 수 없으며, 적의 [사냥감] 상태는 해제된다",
"SimpleDesc": "단일 적을 [사냥감]으로 만들고, 해당 적에게 번개 속성 피해를 가하며, 충전을 #2[i]pt 획득한다",
"Type": "BPSkill",
"Tag": "SingleAttack",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.7500000006984919,
9
]
},
"2": {
"Level": 2,
"ParamList": [
0.8250000004190952,
9
]
},
"3": {
"Level": 3,
"ParamList": [
0.9000000008381903,
9
]
},
"4": {
"Level": 4,
"ParamList": [
0.9750000005587935,
9
]
},
"5": {
"Level": 5,
"ParamList": [
1.0500000000465661,
9
]
},
"6": {
"Level": 6,
"ParamList": [
1.1249999997671694,
9
]
},
"7": {
"Level": 7,
"ParamList": [
1.2187500004656613,
9
]
},
"8": {
"Level": 8,
"ParamList": [
1.3125000004656613,
9
]
},
"9": {
"Level": 9,
"ParamList": [
1.4062500004656613,
9
]
},
"10": {
"Level": 10,
"ParamList": [
1.5000000004656613,
9
]
},
"11": {
"Level": 11,
"ParamList": [
1.5750000001862645,
9
]
},
"12": {
"Level": 12,
"ParamList": [
1.6500000006053597,
9
]
},
"13": {
"Level": 13,
"ParamList": [
1.725000000325963,
9
]
},
"14": {
"Level": 14,
"ParamList": [
1.800000000745058,
9
]
},
"15": {
"Level": 15,
"ParamList": [
1.8750000004656613,
9
]
}
}
},
"122303": {
"Id": 122303,
"Name": "날렵한 예기, 맹렬한 그림자",
"Desc": "지정된 단일 적에게 맥택 공격력의 #1[i]%만큼 번개 속성 피해를 가하고, 해당 목표에게 특성의 추가 공격을 발동한다. 이번 추가 공격 발동 전에 목표가 처치됐을 경우 랜덤 단일 적에게 추가 공격을 발동한다",
"SimpleDesc": "단일 적에게 번개 속성 피해를 가하고, 특성의 추가 공격을 발동한다",
"Type": "Ultra",
"Tag": "SingleAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
90,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1.62000000057742
]
},
"2": {
"Level": 2,
"ParamList": [
1.7280000001192093
]
},
"3": {
"Level": 3,
"ParamList": [
1.8360000003594905
]
},
"4": {
"Level": 4,
"ParamList": [
1.9440000005997717
]
},
"5": {
"Level": 5,
"ParamList": [
2.0519999999087304
]
},
"6": {
"Level": 6,
"ParamList": [
2.1600000001490116
]
},
"7": {
"Level": 7,
"ParamList": [
2.294999999925494
]
},
"8": {
"Level": 8,
"ParamList": [
2.4300000004004687
]
},
"9": {
"Level": 9,
"ParamList": [
2.5650000001769513
]
},
"10": {
"Level": 10,
"ParamList": [
2.700000000651926
]
},
"11": {
"Level": 11,
"ParamList": [
2.808000000193715
]
},
"12": {
"Level": 12,
"ParamList": [
2.9160000004339963
]
},
"13": {
"Level": 13,
"ParamList": [
3.023999999742955
]
},
"14": {
"Level": 14,
"ParamList": [
3.131999999983236
]
},
"15": {
"Level": 15,
"ParamList": [
3.2400000002235174
]
}
}
},
"122304": {
"Id": 122304,
"Name": "깃을 꺾어 완성한 칼날",
"Desc": "필드 위에 [사냥감]이 있을 시 맥택이 퇴장 상태에 진입한다.\\n아군이 [사냥감]을 공격하면 맥택은 추가로 자신의 공격력의 #1[i]%만큼 번개 속성 추가 피해를 1회 가하고, 충전을 1pt 소모한다. 충전을 #2[i]pt 소모할 때마다 맥택이 [사냥감]에게 추가 공격을 1회 발동하며, 자신의 공격력의 #3[i]%만큼 번개 속성 피해를 가한다. 충전이 0일 시 목표의 [사냥감] 상태를 해제하고, 추가 공격 발동에 필요한 충전 포인트 계산을 초기화한다. 특성의 추가 공격은 충전을 소모하지 않는다",
"SimpleDesc": "필드 위에 [사냥감]이 있을 시 맥택이 퇴장 상태에 진입한다.\\n아군이 [사냥감] 공격 후 맥택이 번개 속성 추가 피해를 가하고, 충전을 1pt 소모한다. 충전을 #2[i]pt 소모할 때마다 맥택이 [사냥감]에게 추가 공격을 발동하고 번개 속성 피해를 가하며, 충전이 0일 시 목표의 [사냥감] 상태를 해제한다",
"Type": null,
"Tag": "SingleAttack",
"SPBase": 10,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
},
"10000005": {
"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
},
"10000016": {
"Name": "퇴장",
"Desc": "퇴장 상태인 목표는 스킬 목표가 될 수 없으며, 행동 서열에 나타나지 않는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.1500000001396984,
3,
0.8000000007450581
]
},
"2": {
"Level": 2,
"ParamList": [
0.16499999980442226,
3,
0.8800000008195639
]
},
"3": {
"Level": 3,
"ParamList": [
0.18000000016763806,
3,
0.9600000008940697
]
},
"4": {
"Level": 4,
"ParamList": [
0.19499999983236194,
3,
1.040000000037253
]
},
"5": {
"Level": 5,
"ParamList": [
0.21000000019557774,
3,
1.1200000001117587
]
},
"6": {
"Level": 6,
"ParamList": [
0.2249999998603016,
3,
1.2000000001862645
]
},
"7": {
"Level": 7,
"ParamList": [
0.24375000083819032,
3,
1.3000000002793968
]
},
"8": {
"Level": 8,
"ParamList": [
0.26250000041909516,
3,
1.400000000372529
]
},
"9": {
"Level": 9,
"ParamList": [
0.28125000069849193,
3,
1.5000000004656613
]
},
"10": {
"Level": 10,
"ParamList": [
0.3000000002793968,
3,
1.6000000005587935
]
},
"11": {
"Level": 11,
"ParamList": [
0.31499999994412065,
3,
1.6800000006332994
]
},
"12": {
"Level": 12,
"ParamList": [
0.33000000030733645,
3,
1.7600000007078052
]
},
"13": {
"Level": 13,
"ParamList": [
0.3449999999720603,
3,
1.840000000782311
]
},
"14": {
"Level": 14,
"ParamList": [
0.3600000003352761,
3,
1.9200000008568168
]
},
"15": {
"Level": 15,
"ParamList": [
0.375,
3,
2
]
}
}
},
"122306": {
"Id": 122306,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"122307": {
"Id": 122307,
"Name": "은닉한 날개",
"Desc": "비술 사용 후 #1[i]초 동안 지속되는 은신 상태에 진입한다. 은신 상태에선 적에게 들키지 않으며, 맥택이 은신 상태에서 적을 공격해 전투에 진입할 시 피해가 #2[i]% 증가한다, 지속 시간: #3[i]턴",
"SimpleDesc": "은신 상태에 진입한다. 은신 상태에서 적을 공격해 전투 진입 시 피해가 증가한다",
"Type": "Maze",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
20,
0.3000000002793968,
2
]
}
}
}
},
"SkillTrees": {
"Point01": {
"1": {
"Anchor": "Point01",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1223_Normal.png",
"LevelUpSkillID": [
122301
],
"MaterialList": [],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1223001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"2": {
"Anchor": "Point01",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1223_Normal.png",
"LevelUpSkillID": [
122301
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 4000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110191,
"ItemNum": 2,
"Rarity": "NotNormal"
},
{
"$type": "ItemConfigRow",
"ItemID": 113011,
"ItemNum": 4,
"Rarity": "NotNormal"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1223001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"3": {
"Anchor": "Point01",
"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1223_Normal.png",
"LevelUpSkillID": [
122301
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 8000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110192,
"ItemNum": 2,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 113012,
"ItemNum": 2,
"Rarity": "Rare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1223001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"4": {
"Anchor": "Point01",
"AvatarPromotionLimit": 4,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1223_Normal.png",
"LevelUpSkillID": [
122301
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 16000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110192,
"ItemNum": 4,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 113012,
"ItemNum": 3,
"Rarity": "Rare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1223001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"5": {
"Anchor": "Point01",
"AvatarPromotionLimit": 5,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1223_Normal.png",
"LevelUpSkillID": [
122301
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 36000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110193,
"ItemNum": 2,
"Rarity": "VeryRare"
},
{
"$type": "ItemConfigRow",
"ItemID": 113013,
"ItemNum": 2,
"Rarity": "VeryRare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1223001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"6": {
"Anchor": "Point01",
"AvatarPromotionLimit": 6,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1223_Normal.png",
"LevelUpSkillID": [
122301
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 128000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110193,
"ItemNum": 6,
"Rarity": "VeryRare"
},
{
"$type": "ItemConfigRow",
"ItemID": 113013,
"ItemNum": 3,
"Rarity": "VeryRare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1223001,
"PointName": null,
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"ThunderAddedRatio"
],
"PropertyList6": [
"AttackAddedRatio"
],
"PropertyList": [
{
"$type": "RelicRecommendProperty",
"RelicType": "BODY",
"PropertyType": "CriticalChanceBase"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "FOOT",
"PropertyType": "SpeedDelta"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "NECK",
"PropertyType": "ThunderAddedRatio"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "OBJECT",
"PropertyType": "AttackAddedRatio"
}
],
"SubAffixPropertyList": [
"CriticalChanceBase",
"CriticalDamageBase",
"AttackAddedRatio",
"SpeedDelta"
],
"ScoreRankList": [
337,
283
]
},
"Lightcones": [
21010,
24001,
23016
],
"Teams": [
{
"AvatarID": 1223,
"TeamID": 1,
"MemberList": [
1220,
1403,
1304
],
"BackupList1": [],
"BackupList2": [
1112,
1305
],
"BackupList3": [
1409,
1222,
1414,
1217,
1208,
1203,
1301
]
}
],
"Skin": {},
"RankIcon": [
"https://homdgcat.wiki/images/skillicons/avatar/1223/SkillIcon_1223_Rank1.png",
"https://homdgcat.wiki/images/skillicons/avatar/1223/SkillIcon_1223_Rank2.png",
"https://homdgcat.wiki/images/skillicons/avatar/1223/SkillIcon_1223_Ultra.png",
"https://homdgcat.wiki/images/skillicons/avatar/1223/SkillIcon_1223_Rank4.png",
"https://homdgcat.wiki/images/skillicons/avatar/1223/SkillIcon_1223_BP.png",
"https://homdgcat.wiki/images/skillicons/avatar/1223/SkillIcon_1223_Rank6.png"
]
},
"1224": {
"Name": "Mar. 7th",
"Desc": "선주 의상을 입은 Mar. 7th. 검을 든 무협 소녀다.\\n운리와 연경의 가르침을 받고 선주에서 좋은 「기억」을 더 많이 남길 생각에 의욕이 넘친다",
"CharaInfo": {
"Camp": null,
"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
"Stories": {
"0": null,
"1": null,
"2": null,
"3": null,
"4": null
},
"Voicelines": []
},
"Rarity": "CombatPowerAvatarRarityType4",
"AvatarVOTag": "mar7th2",
"SPNeed": 110,
"BaseType": "Rogue",
"DamageType": "Imaginary",
"Ranks": {
"1": {
"Id": 122401,
"Name": "별처럼 빛나는 초화의 검광",
"Desc": "필드 위에 [사부]가 있을 시 Mar. 7th의 속도가 #1[i]% 증가한다",
"ParamList": [
0.10000000009313226
],
"Extra": {}
},
"2": {
"Id": 122402,
"Name": "파도처럼 춤추는 백설검",
"Desc": "[사부]가 일반 공격 또는 전투 스킬을 발동해 적을 공격할 때마다 Mar. 7th가 즉시 추가 공격을 발동하고, 이번 공격의 주목표에게 Mar. 7th 공격력의 #1[i]%만큼 허수 속성 피해를 가하며, [사부]의 운명의 길에 따라 상응하는 효과를 발동한 후 충전을 #3[i]pt 획득한다. 공격 가능한 주목표가 없는 경우 랜덤 단일 적을 공격한다. 해당 효과는 턴마다 최대 1회 발동한다",
"ParamList": [
0.6000000005587935,
5,
1,
15
],
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
}
}
},
"3": {
"Id": 122403,
"Name": "영리한 두뇌, 뛰어난 실력",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 122404,
"Name": "물러서지 않는 용봉의 기세",
"Desc": "턴 시작 시 에너지를 #1[i]pt 회복한다",
"ParamList": [
5
],
"Extra": {}
},
"5": {
"Id": 122405,
"Name": "훈련은 많이, 단것은 조금",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 122406,
"Name": "천하제일은 바로 이 몸",
"Desc": "필살기 발동 후 다음번 강화된 일반 공격이 가하는 치명타 피해가 #1[i]% 증가한다",
"ParamList": [
0.5000000004656613
],
"Extra": {}
}
},
"Skills": {
"122401": {
"Id": 122401,
"Name": "요사를 씻어내는 유리검",
"Desc": "지정된 단일 적에게 Mar. 7th 공격력의 #1[i]%만큼 허수 속성 피해를 가하고, 충전을 #2[i]pt 획득한다",
"SimpleDesc": "단일 적에게 소량의 허수 속성 피해를 가하고, 충전을 #2[i]pt 획득한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613,
1
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935,
1
]
},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258,
1
]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581,
1
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903,
1
]
},
"6": {
"Level": 6,
"ParamList": [
1,
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323,
1
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645,
1
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968,
1
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529,
1
]
}
}
},
"122402": {
"Id": 122402,
"Name": "사부, 차 마셔!",
"Desc": "자신 이외의 지정된 단일 아군을 [사부]로 만들고, [사부]의 속도가 #1[f1]% 증가한다. 최근 전투 스킬의 대상이 된 아군만이 Mar. 7th의 [사부]로 간주된다.\\n일반 공격을 발동하거나 강화된 일반 공격 피해를 1단 가할 시, 필드 위에 지정된 운명의 길의 [사부]가 존재하면 상응하는 효과를 발동한다.\\n「지식」, 「파멸」, 「수렵」, 「기억」: [사부] 속성에 따른 추가 피해를 Mar. 7th 공격력의 #2[i]%만큼 추가로 가한다.\\n「화합」, 「공허」, 「보존」, 「풍요」: 이번 피해의 강인성 감소 수치가 #3[i]% 증가한다",
"SimpleDesc": "단일 아군을 [사부]로 만든다. 일반 공격을 발동하거나 강화된 일반 공격으로 피해를 가할 시 [사부]의 운명의 길에 따라 상응하는 효과를 발동한다.\\n「지식」, 「파멸」, 「수렵」, 「기억」: [사부] 속성에 기반한 추가 피해를 추가로 가한다.\\n「화합」, 「공허」, 「보존」, 「풍요」: 강인성 감소 수치가 증가한다",
"Type": "BPSkill",
"Tag": "Support",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000005": {
"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.060000000055879354,
0.10000000009313226,
1
]
},
"2": {
"Level": 2,
"ParamList": [
0.06399999978020787,
0.11000000010244548,
1
]
},
"3": {
"Level": 3,
"ParamList": [
0.06799999950453639,
0.12000000011175871,
1
]
},
"4": {
"Level": 4,
"ParamList": [
0.07199999992735684,
0.13000000012107193,
1
]
},
"5": {
"Level": 5,
"ParamList": [
0.07599999965168536,
0.14000000013038516,
1
]
},
"6": {
"Level": 6,
"ParamList": [
0.0800000000745058,
0.1500000001396984,
1
]
},
"7": {
"Level": 7,
"ParamList": [
0.08499999972991645,
0.1625000003259629,
1
]
},
"8": {
"Level": 8,
"ParamList": [
0.09000000008381903,
0.17499999981373549,
1
]
},
"9": {
"Level": 9,
"ParamList": [
0.09499999973922968,
0.1875,
1
]
},
"10": {
"Level": 10,
"ParamList": [
0.10000000009313226,
0.20000000018626451,
1
]
},
"11": {
"Level": 11,
"ParamList": [
0.10399999981746078,
0.21000000019557774,
1
]
},
"12": {
"Level": 12,
"ParamList": [
0.1079999995417893,
0.22000000020489097,
1
]
},
"13": {
"Level": 13,
"ParamList": [
0.11199999996460974,
0.2300000002142042,
1
]
},
"14": {
"Level": 14,
"ParamList": [
0.11599999968893826,
0.24000000022351742,
1
]
},
"15": {
"Level": 15,
"ParamList": [
0.12000000011175871,
0.25000000023283064,
1
]
}
}
},
"122403": {
"Id": 122403,
"Name": "절세의 여협, Mar. 7th",
"Desc": "지정된 단일 적에게 Mar. 7th 공격력의 #1[i]%만큼 허수 속성 피해를 가한다.\\n다음번 강화된 일반 공격의 기본 상태 단수가 #2[i]단 증가하고, 추가로 피해를 가할 고정 확률이 #3[i]% 증가한다",
"SimpleDesc": "단일 적에게 허수 속성 피해를 가하고, 다음번 강화된 일반 공격의 단수와 피해를 가할 확률이 증가한다",
"Type": "Ultra",
"Tag": "SingleAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
90,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"30000002": {
"Name": "고정 확률",
"Desc": "어떤 요인에도 영향을 받지 않는 고정 확률이다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1.440000000409782,
2,
0.20000000018626451
]
},
"2": {
"Level": 2,
"ParamList": [
1.5360000000800937,
2,
0.20000000018626451
]
},
"3": {
"Level": 3,
"ParamList": [
1.6320000004488975,
2,
0.20000000018626451
]
},
"4": {
"Level": 4,
"ParamList": [
1.7280000001192093,
2,
0.20000000018626451
]
},
"5": {
"Level": 5,
"ParamList": [
1.824000000488013,
2,
0.20000000018626451
]
},
"6": {
"Level": 6,
"ParamList": [
1.9200000008568168,
2,
0.20000000018626451
]
},
"7": {
"Level": 7,
"ParamList": [
2.040000000037253,
2,
0.20000000018626451
]
},
"8": {
"Level": 8,
"ParamList": [
2.1600000001490116,
2,
0.20000000018626451
]
},
"9": {
"Level": 9,
"ParamList": [
2.2800000002607703,
2,
0.20000000018626451
]
},
"10": {
"Level": 10,
"ParamList": [
2.400000000372529,
2,
0.20000000018626451
]
},
"11": {
"Level": 11,
"ParamList": [
2.496000000042841,
2,
0.20000000018626451
]
},
"12": {
"Level": 12,
"ParamList": [
2.5920000004116446,
2,
0.20000000018626451
]
},
"13": {
"Level": 13,
"ParamList": [
2.6880000000819564,
2,
0.20000000018626451
]
},
"14": {
"Level": 14,
"ParamList": [
2.78400000045076,
2,
0.20000000018626451
]
},
"15": {
"Level": 15,
"ParamList": [
2.880000000819564,
2,
0.20000000018626451
]
}
}
},
"122404": {
"Id": 122404,
"Name": "사부, 나 깨달았어!",
"Desc": "[사부]가 공격 또는 필살기 발동 후 Mar. 7th가 매번 충전을 최대 1pt 획득한다.\\n충전이 #1[i]pt 이상일 시 Mar. 7th가 즉시 행동하고 가하는 피해가 #2[i]% 증가하며, 일반 공격이 강화되고 전투 스킬을 발동할 수 없다. 강화된 일반 공격 발동 후 충전을 #1[i]pt 소모한다. 충전 상한: #3[i]pt",
"SimpleDesc": "[사부]가 공격 또는 필살기 발동 후 Mar. 7th가 충전을 획득한다. 충전이 #1[i]pt에 도달하면 즉시 행동하고 가하는 피해가 증가하며, 일반 공격이 강화된다",
"Type": null,
"Tag": "Enhance",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
7,
0.40000000037252903,
10
]
},
"2": {
"Level": 2,
"ParamList": [
7,
0.44000000040978193,
10
]
},
"3": {
"Level": 3,
"ParamList": [
7,
0.48000000044703484,
10
]
},
"4": {
"Level": 4,
"ParamList": [
7,
0.5200000004842877,
10
]
},
"5": {
"Level": 5,
"ParamList": [
7,
0.5600000005215406,
10
]
},
"6": {
"Level": 6,
"ParamList": [
7,
0.6000000005587935,
10
]
},
"7": {
"Level": 7,
"ParamList": [
7,
0.6500000006053597,
10
]
},
"8": {
"Level": 8,
"ParamList": [
7,
0.7000000006519258,
10
]
},
"9": {
"Level": 9,
"ParamList": [
7,
0.7500000006984919,
10
]
},
"10": {
"Level": 10,
"ParamList": [
7,
0.8000000007450581,
10
]
},
"11": {
"Level": 11,
"ParamList": [
7,
0.840000000782311,
10
]
},
"12": {
"Level": 12,
"ParamList": [
7,
0.8800000008195639,
10
]
},
"13": {
"Level": 13,
"ParamList": [
7,
0.9200000008568168,
10
]
},
"14": {
"Level": 14,
"ParamList": [
7,
0.9600000008940697,
10
]
},
"15": {
"Level": 15,
"ParamList": [
7,
1,
10
]
}
}
},
"122406": {
"Id": 122406,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"122407": {
"Id": 122407,
"Name": "일기화삼찬",
"Desc": "Mar. 7th가 파티에 있으면 동료가 비술을 1회 발동할 때마다 다음 전투 시작 시 Mar. 7th가 충전을 1pt 획득하며, 최대 #1[i]pt 획득한다.\\n비술 사용 후 다음 전투 시작 시 Mar. 7th가 에너지를 #2[i]pt 회복한다",
"SimpleDesc": "동료가 비술을 발동할 때마다 다음 전투 진입 후 Mar. 7th가 충전을 획득한다. 비술을 사용하면 다음 전투 진입 후 에너지를 회복한다",
"Type": "Maze",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
3,
30
]
}
}
},
"122408": {
"Id": 122408,
"Name": "일격에 미간, 이격에 심장",
"Desc": "기본 상태에서 #4[i]단 피해를 가한다. 단수마다 지정된 단일 적에게 Mar. 7th 공격력의 #1[i]%만큼 허수 속성 피해를 가한다. 마지막 1단 피해를 가할 때마다 #2[i]%의 고정 확률로 다시 1단 피해를 가하고, 추가로 최대 #3[i]단 피해를 가한다. 강화된 일반 공격을 발동해 회복하는 에너지는 단수에 따라 증가하지 않는다.\\n강화된 일반 공격은 전투 스킬 포인트를 회복할 수 없다",
"SimpleDesc": "단일 적에게 허수 속성 피해를 가하고, 기본 #4[i]단 피해를 가한다. 일정 확률로 최대 #3[i]단 피해를 추가로 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 30,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
15,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"30000002": {
"Name": "고정 확률",
"Desc": "어떤 요인에도 영향을 받지 않는 고정 확률이다",
"Param": []
}
},
"Level": {
"1": {
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}
],
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{
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},
{
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"HPBase": 316.80000000074506,
"HPAdd": 7.2000000001862645,
"SpeedBase": 102,
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"BaseAggro": 75,
"Cost": [
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"ItemID": 2,
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},
{
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"ItemID": 111012,
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{
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"DefenceBase": 156,
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"HPBase": 374.40000000037253,
"HPAdd": 7.2000000001862645,
"SpeedBase": 102,
"CriticalChance": 0.05000000004656613,
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"BaseAggro": 75,
"Cost": [
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"ItemID": 2,
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{
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"ItemID": 111013,
"ItemNum": 5
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{
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"ItemNum": 15
}
]
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"5": {
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"AttackAdd": 3.840000000782311,
"DefenceBase": 180,
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"HPBase": 432,
"HPAdd": 7.2000000001862645,
"SpeedBase": 102,
"CriticalChance": 0.05000000004656613,
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"BaseAggro": 75,
"Cost": [
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"ItemID": 2,
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{
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"ItemID": 111013,
"ItemNum": 7
},
{
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"ItemNum": 28
}
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"AttackAdd": 3.840000000782311,
"DefenceBase": 204,
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"HPBase": 489.6000000005588,
"HPAdd": 7.2000000001862645,
"SpeedBase": 102,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 75,
"Cost": []
}
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],
"PropertyList3": [
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"PropertyList4": [
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],
"PropertyList6": [
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"PropertyList": [
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"RelicType": "BODY",
"PropertyType": "CriticalChanceBase"
},
{
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"RelicType": "FOOT",
"PropertyType": "SpeedDelta"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "NECK",
"PropertyType": "ImaginaryAddedRatio"
},
{
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"RelicType": "OBJECT",
"PropertyType": "AttackAddedRatio"
}
],
"SubAffixPropertyList": [
"CriticalChanceBase",
"CriticalDamageBase",
"AttackAddedRatio",
"SpeedDelta"
],
"ScoreRankList": [
349,
292
]
},
"Lightcones": [
23012,
24001,
21010
],
"Teams": [
{
"AvatarID": 1224,
"TeamID": 1,
"MemberList": [
1220,
1403,
1304
],
"BackupList1": [],
"BackupList2": [
1112,
1305,
1223
],
"BackupList3": [
1409,
1222,
1414,
1217,
1208,
1203,
1301
]
}
],
"Skin": {},
"RankIcon": [
"https://homdgcat.wiki/images/skillicons/avatar/1224/SkillIcon_1224_Rank1.png",
"https://homdgcat.wiki/images/skillicons/avatar/1224/SkillIcon_1224_Rank2.png",
"https://homdgcat.wiki/images/skillicons/avatar/1224/SkillIcon_1224_BP.png",
"https://homdgcat.wiki/images/skillicons/avatar/1224/SkillIcon_1224_Rank4.png",
"https://homdgcat.wiki/images/skillicons/avatar/1224/SkillIcon_1224_Ultra.png",
"https://homdgcat.wiki/images/skillicons/avatar/1224/SkillIcon_1224_Rank6.png"
]
},
"1225": {
"Name": "망귀인",
"Desc": "처세술에 능한 여우족 소녀. 외모, 이름, 신분을 모두 빼앗겼다.\\n운명은 그녀에게 한 가닥의 삶의 기회를 남겼지만, 「파멸」의 낙인은 여전히 꿈틀거리고 있다.\\n삶과 죽음을 경험하고 새로운 삶을 다시 얻은 망귀인, 그녀는 언제쯤 고향으로 돌아갈 수 있을까?",
"CharaInfo": {
"Camp": null,
"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
"Stories": {
"0": null,
"1": null,
"2": null,
"3": null,
"4": null
},
"Voicelines": []
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "fugue",
"SPNeed": 130,
"BaseType": "Warlock",
"DamageType": "Fire",
"Ranks": {
"1": {
"Id": 122501,
"Name": "떠나간 여우의 삶, 기약된 운거",
"Desc": "[여우의 기도]를 보유한 아군의 약점 격파 효율이 #1[i]% 증가한다",
"ParamList": [
0.5000000004656613
],
"Extra": {}
},
"2": {
"Id": 122502,
"Name": "서응의 도래, 알려진 현인",
"Desc": "적의 약점이 격파될 시 망귀인이 에너지를 #1[i]pt 회복한다. 필살기 발동 후 모든 아군의 행동 게이지가 #2[i]% 증가한다",
"ParamList": [
3,
0.24000000022351742
],
"Extra": {
"10000001": {
"Name": "행동 게이지 증가",
"Desc": "목표의 다음 행동 전 대기 간격을 줄인다",
"Param": []
}
}
},
"3": {
"Id": 122503,
"Name": "가려진 실체, 드러낸 진상",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 122504,
"Name": "떠나보낸 형체, 짊어져 온 이름",
"Desc": "[여우의 기도]를 보유한 아군이 가하는 격파 피해가 #1[i]% 증가한다",
"ParamList": [
0.20000000018626451
],
"Extra": {}
},
"5": {
"Id": 122505,
"Name": "오색구름의 탄생, 천명을 짊어질 결심",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 122506,
"Name": "예지된 미래, 밝혀진 성쇠",
"Desc": "망귀인의 약점 격파 효율이 #1[i]% 증가한다. 망귀인이 [염화] 상태일 시 [여우의 기도] 효과가 모든 아군에게 적용된다",
"ParamList": [
0.5000000004656613
],
"Extra": {}
}
},
"Skills": {
"122501": {
"Id": 122501,
"Name": "빛나는 꼬리별",
"Desc": "지정된 단일 적에게 망귀인 공격력의 #1[i]%만큼 화염 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 화염 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935
]
},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258
]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"122502": {
"Id": 122502,
"Name": "현인의 길조, 천명의 부채",
"Desc": "지정된 단일 아군이 [여우의 기도]를 획득하고 자신은 [염화] 상태에 진입한다, 지속 시간: #1[i]턴. 망귀인의 턴이 시작될 때마다 지속 턴 수가 1 감소하고, [여우의 기도]는 최근 망귀인의 전투 스킬 대상이 된 목표에게만 적용된다.\\n[여우의 기도]를 보유한 아군의 격파 특수효과가 #2[i]% 증가한다. 대응하는 약점 속성을 보유하지 않은 적을 공격해도 강인성을 감소시킬 수 있다. 효과는 기존 강인성 감소 수치의 #6[i]%이며, 약점 속성을 무시하는 다른 강인성 감소 효과와 중첩될 수 없다.\\n[염화] 상태일 시 망귀인의 일반 공격이 강화된다. [여우의 기도]를 보유한 아군이 공격을 발동할 때마다 망귀인은 #3[i]%의 기본 확률로 피격된 적의 방어력을 #4[i]% 감소시킨다, 지속 시간: #5[i]턴",
"SimpleDesc": "단일 아군이 [여우의 기도]를 획득하고, 격파 특수효과가 증가하며, 대응하는 약점 속성을 보유하지 않은 적을 공격해도 강인성을 감소시킬 수 있다.\\n자신이 [염화] 상태에 진입하며, 일반 공격이 강화된다. [여우의 기도]를 보유한 아군 유닛이 공격 시 망귀인이 높은 확률로 적의 방어력을 감소시킨다",
"Type": "BPSkill",
"Tag": "Support",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
3,
0.1500000001396984,
1,
0.0800000000745058,
2,
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
3,
0.16499999980442226,
1,
0.09000000008381903,
2,
0.5000000004656613
]
},
"3": {
"Level": 3,
"ParamList": [
3,
0.18000000016763806,
1,
0.10000000009313226,
2,
0.5000000004656613
]
},
"4": {
"Level": 4,
"ParamList": [
3,
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1,
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2,
0.5000000004656613
]
},
"5": {
"Level": 5,
"ParamList": [
3,
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1,
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2,
0.5000000004656613
]
},
"6": {
"Level": 6,
"ParamList": [
3,
0.2249999998603016,
1,
0.13000000012107193,
2,
0.5000000004656613
]
},
"7": {
"Level": 7,
"ParamList": [
3,
0.24375000083819032,
1,
0.14250000030733645,
2,
0.5000000004656613
]
},
"8": {
"Level": 8,
"ParamList": [
3,
0.26250000041909516,
1,
0.15499999979510903,
2,
0.5000000004656613
]
},
"9": {
"Level": 9,
"ParamList": [
3,
0.28125000069849193,
1,
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2,
0.5000000004656613
]
},
"10": {
"Level": 10,
"ParamList": [
3,
0.3000000002793968,
1,
0.18000000016763806,
2,
0.5000000004656613
]
},
"11": {
"Level": 11,
"ParamList": [
3,
0.31499999994412065,
1,
0.1900000001769513,
2,
0.5000000004656613
]
},
"12": {
"Level": 12,
"ParamList": [
3,
0.33000000030733645,
1,
0.20000000018626451,
2,
0.5000000004656613
]
},
"13": {
"Level": 13,
"ParamList": [
3,
0.3449999999720603,
1,
0.21000000019557774,
2,
0.5000000004656613
]
},
"14": {
"Level": 14,
"ParamList": [
3,
0.3600000003352761,
1,
0.22000000020489097,
2,
0.5000000004656613
]
},
"15": {
"Level": 15,
"ParamList": [
3,
0.375,
1,
0.2300000002142042,
2,
0.5000000004656613
]
}
}
},
"122503": {
"Id": 122503,
"Name": "세상을 비추는 태양, 하늘을 수놓는 불꽃",
"Desc": "모든 적에게 망귀인 공격력의 #1[i]%만큼 화염 속성 피해를 가하고, 이번 공격은 약점 속성을 무시하고 모든 적의 강인성을 감소시키며, 약점 격파 시 화염 속성의 약점 격파 효과가 발동된다",
"SimpleDesc": "모든 적에게 화염 속성 피해를 가하며, 이번 공격은 약점 속성을 무시하고 모든 적의 강인성을 감소시킨다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1
]
},
"2": {
"Level": 2,
"ParamList": [
1.1000000000931323
]
},
"3": {
"Level": 3,
"ParamList": [
1.2000000001862645
]
},
"4": {
"Level": 4,
"ParamList": [
1.3000000002793968
]
},
"5": {
"Level": 5,
"ParamList": [
1.400000000372529
]
},
"6": {
"Level": 6,
"ParamList": [
1.5000000004656613
]
},
"7": {
"Level": 7,
"ParamList": [
1.6250000002328306
]
},
"8": {
"Level": 8,
"ParamList": [
1.750000000698492
]
},
"9": {
"Level": 9,
"ParamList": [
1.8750000004656613
]
},
"10": {
"Level": 10,
"ParamList": [
2
]
},
"11": {
"Level": 11,
"ParamList": [
2.1000000000931323
]
},
"12": {
"Level": 12,
"ParamList": [
2.2000000001862645
]
},
"13": {
"Level": 13,
"ParamList": [
2.3000000002793968
]
},
"14": {
"Level": 14,
"ParamList": [
2.400000000372529
]
},
"15": {
"Level": 15,
"ParamList": [
2.5000000004656613
]
}
}
},
"122504": {
"Id": 122504,
"Name": "보답받는 선행, 확산되는 덕행",
"Desc": "망귀인이 필드에 있을 시 적은 자신의 강인성 최대치의 #2[i]%만큼 [서조의 불빛]을 추가로 보유한다. 초기 강인성이 소진되면 계속해서 [서조의 불빛]이 감소되며, [서조의 불빛]이 소진되면 또다시 약점 격파 피해를 받는다.\\n망귀인이 필드에 있을 시 아군이 약점 격파 상태의 적을 공격하면, 이번 공격의 강인성 감소 수치를 #1[i]%의 슈퍼 격파 피해로 1회 전환한다",
"SimpleDesc": "망귀인이 필드에 있을 시 적에게 추가로 [서조의 불빛]이 부여된다. [서조의 불빛]이 소진되면 또다시 약점 격파 피해를 받는다. 아군이 약점 격파 상태의 적을 공격하면 추가로 슈퍼 격파 피해를 가한다",
"Type": null,
"Tag": "Impair",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
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"Extra": {
"10000006": {
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"Desc": "적의 강인성이 소모되어 0이 됐을 시 진입하는 특수한 상태. 해당 상태에 진입한 목표는 행동 게이지가 감소한다",
"Param": []
},
"10000015": {
"Name": "슈퍼 격파 피해",
"Desc": "격파 특수효과, 이번 공격의 강인성 감소 수치, 캐릭터 레벨이 높을수록 가하는 슈퍼 격파 피해가 증가한다.\\n슈퍼 격파 피해는 치명타를 발동하지 않으며, 피해 증가류 효과의 영향을 받지 않는다.\\n슈퍼 격파 피해 역시 격파 피해에 속한다",
"Param": []
}
},
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},
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},
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},
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},
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},
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},
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},
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"ParamList": [
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}
}
},
"122506": {
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"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
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"ParamList": []
}
}
},
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"Id": 122507,
"Name": "대지를 밝히는 통찰",
"Desc": "비술 사용 후 일정 구역 내의 적을 #1[i]초 동안 현기증 상태에 빠트린다. 현기증 상태의 적은 아군을 선공할 수 없다.\\n현기증 상태에 빠진 적을 선공하면 전투 진입 후 망귀인의 행동 게이지가 #4[i]% 증가하고, #2[i]%의 기본 확률로 각 단일 적을 망귀인의 전투 스킬과 동일한 방어력 감소 효과에 빠트린다, 지속 시간: #3[i]턴",
"SimpleDesc": "일정 구역 내의 적을 현기증 상태에 빠트린다. 현기증 상태에 빠진 적을 공격하면 전투 진입 후 망귀인의 행동 게이지가 증가하며, 높은 확률로 각 단일 적을 망귀인의 전투 스킬과 동일한 방어력 감소 상태에 빠트린다",
"Type": "Maze",
"Tag": "Impair",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
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"Name": "행동 게이지 증가",
"Desc": "목표의 다음 행동 전 대기 간격을 줄인다",
"Param": []
},
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
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"ParamList": [
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2,
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}
},
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"Name": "살랑이는 불꽃",
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"SimpleDesc": "단일 적 및 인접한 목표에게 소량의 화염 속성 피해를 가한다",
"Type": "Normal",
"Tag": "Blast",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
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},
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},
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}
}
}
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"ItemID": 113001,
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"Desc": "전투 중 디버프 효과가 있는 모든 지속 상태는 특별 설명이 없다면 해제할 수 있다",
"Param": []
}
}
},
"3": {
"Id": 130103,
"Name": "코프스 리바이버",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 130104,
"Name": "라스트 워드",
"Desc": "갤러거가 필살기로 가하는 [만취] 상태의 지속 시간이 #1[i]턴 증가한다",
"ParamList": [
1
],
"Extra": {}
},
"5": {
"Id": 130105,
"Name": "데스 인 디 애프터눈",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 130106,
"Name": "블러드 앤 샌드",
"Desc": "갤러거의 격파 특수효과가 #1[i]% 증가하고, 약점 격파 효율이 #2[i]% 증가한다",
"ParamList": [
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],
"Extra": {}
}
},
"Skills": {
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"Id": 130101,
"Name": "콜키지",
"Desc": "지정된 단일 적에게 갤러거 공격력의 #1[i]%만큼 화염 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 화염 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
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0,
0
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"SkillComboValueDelta": null,
"Extra": {},
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"ParamList": [
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"2": {
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"ParamList": [
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"3": {
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},
"4": {
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"ParamList": [
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},
"5": {
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"ParamList": [
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},
"6": {
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"ParamList": [
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},
"7": {
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"ParamList": [
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},
"8": {
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"ParamList": [
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},
"9": {
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"ParamList": [
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},
"10": {
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"ParamList": [
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}
}
},
"130102": {
"Id": 130102,
"Name": "특제 캔 음료",
"Desc": "즉시 지정된 단일 아군의 HP를 #1[i]pt 회복한다",
"SimpleDesc": "즉시 단일 아군의 HP를 회복한다",
"Type": "BPSkill",
"Tag": "Restore",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
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"SkillComboValueDelta": null,
"Extra": {},
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},
"2": {
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},
"3": {
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},
"4": {
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},
"5": {
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},
"6": {
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"ParamList": [
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},
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},
"8": {
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},
"9": {
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},
"10": {
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},
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},
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},
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},
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},
"15": {
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"ParamList": [
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}
}
},
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"Name": "샴페인 에티켓",
"Desc": "모든 적을 [만취] 상태에 빠트린다. 지속 시간: #2[i]턴. 동시에 모든 적에게 갤러거 공격력의 #1[i]%만큼 화염 속성 피해를 가하고, 다음번 일반 공격을 [솟구치는 거품]으로 강화한다",
"SimpleDesc": "모든 적을 [만취] 상태에 빠트리고, 동시에 모든 적에게 화염 속성 피해를 가한다. 다음번 일반 공격을 [솟구치는 거품]으로 강화한다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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0
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},
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},
"3": {
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2
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},
"4": {
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2
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},
"5": {
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"ParamList": [
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2
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},
"6": {
"Level": 6,
"ParamList": [
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2
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},
"7": {
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2
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},
"8": {
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2
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},
"9": {
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2
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},
"10": {
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2
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},
"11": {
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2
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},
"12": {
"Level": 12,
"ParamList": [
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},
"13": {
"Level": 13,
"ParamList": [
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},
"14": {
"Level": 14,
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]
},
"15": {
"Level": 15,
"ParamList": [
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}
}
},
"130104": {
"Id": 130104,
"Name": "통쾌한 전투",
"Desc": "[만취]는 목표가 받는 격파 피해를 #1[f1]% 증가시킨다. [만취] 상태의 목표가 아군 캐릭터의 공격을 받을 때마다 공격자는 HP를 #2[i]pt 회복한다",
"SimpleDesc": "[만취]는 목표가 받는 격파 피해를 증가시키고, 목표가 아군 캐릭터의 공격을 받을 때마다 공격자는 HP를 회복한다",
"Type": null,
"Tag": "Restore",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000014": {
"Name": "격파 피해",
"Desc": "격파 특수효과, 목표의 강인성 최대치, 캐릭터 레벨이 높을수록 가하는 격파 피해가 증가한다.\\n격파 피해는 치명타가 발동하지 않으며, 피해 증가류 효과의 영향을 받지 않는다",
"Param": []
}
},
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"ParamList": [
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},
"2": {
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},
"3": {
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"ParamList": [
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192
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},
"4": {
"Level": 4,
"ParamList": [
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},
"5": {
"Level": 5,
"ParamList": [
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},
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"Level": 6,
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},
"7": {
"Level": 7,
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},
"8": {
"Level": 8,
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},
"9": {
"Level": 9,
"ParamList": [
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},
"10": {
"Level": 10,
"ParamList": [
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},
"11": {
"Level": 11,
"ParamList": [
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},
"12": {
"Level": 12,
"ParamList": [
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},
"13": {
"Level": 13,
"ParamList": [
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},
"14": {
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"ParamList": [
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},
"15": {
"Level": 15,
"ParamList": [
0.1500000001396984,
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]
}
}
},
"130106": {
"Id": 130106,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"130107": {
"Id": 130107,
"Name": "빈티지 개봉",
"Desc": "적을 바로 공격하며, 전투 진입 후 모든 적을 [만취] 상태에 빠트린다. 지속 시간: #1[i]턴. 또한, 모든 적에게 갤러거 공격력의 #2[i]%만큼 화염 속성 피해를 가한다",
"SimpleDesc": "적을 공격하며, 전투 진입 후 모든 적을 [만취] 상태에 빠트리고 소량의 화염 속성 피해를 가한다",
"Type": "Maze",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
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]
}
}
},
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"Id": 130108,
"Name": "솟구치는 거품",
"Desc": "지정된 단일 적에게 갤러거 공격력의 #1[i]%만큼 화염 속성 피해를 가하고, 목표의 공격력을 #2[f1]% 감소시킨다. 지속 시간: #3[i]턴",
"SimpleDesc": "단일 적에게 화염 속성 피해를 가하고, 공격력을 감소시킨다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
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0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
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},
"2": {
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"ParamList": [
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},
"3": {
"Level": 3,
"ParamList": [
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},
"4": {
"Level": 4,
"ParamList": [
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},
"5": {
"Level": 5,
"ParamList": [
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},
"6": {
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"ParamList": [
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},
"7": {
"Level": 7,
"ParamList": [
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},
"8": {
"Level": 8,
"ParamList": [
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},
"9": {
"Level": 9,
"ParamList": [
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},
"10": {
"Level": 10,
"ParamList": [
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}
}
}
},
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"DefaultUnlock": true,
"Icon": "SkillIcon_1301_Normal.png",
"LevelUpSkillID": [
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"Japanese": "...",
"Korean": "...",
"English": "..."
},
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"2": "...",
"3": "...",
"4": "..."
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},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "argenti",
"SPNeed": 180,
"BaseType": "Mage",
"DamageType": "Physical",
"Ranks": {
"1": {
"Id": 130201,
"Name": "심미왕국의 결함",
"Desc": "[승격] 스택마다 추가로 치명타 피해가 #1[i]% 증가한다",
"ParamList": [
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],
"Extra": {}
},
"2": {
"Id": 130202,
"Name": "아게이트의 겸손",
"Desc": "필살기 발동 시 적이 #1[i]기 이상일 경우 공격력이 #2[i]% 증가한다. 지속 시간: #3[i]턴",
"ParamList": [
3,
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1
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"Extra": {}
},
"3": {
"Id": 130203,
"Name": "가시밭길의 영광",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 130204,
"Name": "나팔의 헌신",
"Desc": "전투 시작 시 [승격]을 #1[i]스택 획득하고, 특성의 효과 최대 중첩수가 #2[i]스택 증가한다",
"ParamList": [
2,
2
],
"Extra": {}
},
"5": {
"Id": 130205,
"Name": "우주 어딘가의 눈",
"Desc": "필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
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},
"6": {
"Id": 130206,
"Name": "「그분」의 빛",
"Desc": "필살기 발동 시 적의 방어력을 #1[i]% 무시한다",
"ParamList": [
0.3000000002793968
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"Extra": {}
}
},
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"Name": "덧없는 향기",
"Desc": "지정된 단일 적에게 아젠티 공격력의 #1[i]%만큼 물리 속성 피해를 준다",
"SimpleDesc": "단일 적에게 소량의 물리 속성 피해를 준다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
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"Name": "공정, 이곳에 피어나다",
"Desc": "모든 적에게 아젠티 공격력의 #1[i]%만큼 물리 속성 피해를 준다",
"SimpleDesc": "모든 적에게 소량의 물리 속성 피해를 준다",
"Type": "BPSkill",
"Tag": "AoEAttack",
"SPBase": 30,
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"Name": "정원에서 선사하는 극한의 미",
"Desc": "에너지를 #2[i]pt 소모하고, 모든 적에게 아젠티 공격력의 #1[i]%만큼 물리 속성 피해를 준다",
"SimpleDesc": "에너지를 #2[i]pt 소모하고, 모든 적에게 물리 속성 피해를 준다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
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"Name": "숭고한 객체",
"Desc": "일반 공격, 전투 스킬, 필살기 발동 시 적을 1기 명중할 때마다 아젠티의 에너지가 #1[i]pt 회복되고, [승격]을 1스택 획득하며, 아젠티의 치명타 확률이 #2[f1]% 증가한다. 해당 효과 최대 중첩수: #3[i]스택",
"SimpleDesc": "일반 공격, 전투 스킬, 필살기 발동 시 적을 1기 명중할 때마다 아젠티의 에너지가 회복되고, 자신의 치명타 확률이 증가한다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
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},
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},
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},
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},
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},
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},
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3,
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10
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}
}
},
"130206": {
"Id": 130206,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
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"ParamList": []
}
}
},
"130207": {
"Id": 130207,
"Name": "순수하고 고결한 선언",
"Desc": "비술 사용 후 일정 구역 내의 적을 #1[i]초 동안 현기증 상태에 빠트린다. 현기증 상태인 적은 아군을 선공할 수 없다.\\n현기증 상태에 빠진 적을 선공해 전투 진입 시, 모든 적에게 아젠티 공격력의 #2[i]%만큼 물리 속성 피해를 가하고, 아젠티의 에너지가 #3[i]pt 회복된다",
"SimpleDesc": "일정 구역 내의 적을 현기증 상태에 빠트린다. 현기증 상태인 적을 공격하면 전투 진입 시 모든 적에게 소량의 물리 속성 피해를 주고, 아젠티의 에너지가 회복된다",
"Type": "Maze",
"Tag": "Impair",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
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15
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}
},
"130214": {
"Id": 130214,
"Name": "정원에서 「내」가 수여한 공훈",
"Desc": "에너지를 #4[i]pt 소모하고 모든 적에게 아젠티 공격력의 #1[i]%만큼 물리 속성 피해를 준다. 추가로 피해를 #2[i]회 주며, 피해를 가할 때마다 랜덤 단일 적에게 아젠티 공격력의 #3[i]%만큼 물리 속성 피해를 준다",
"SimpleDesc": "에너지를 #4[i]pt 소모하고, 모든 적에게 물리 속성 피해를 준다. 또한 추가로 랜덤 단일 적에게 소량의 물리 속성 피해를 주고, 총 6회 바운스한다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
15,
60,
0
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"English": "..."
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"AvatarVOTag": "ruanmei",
"SPNeed": 130,
"BaseType": "Shaman",
"DamageType": "Ice",
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"Id": 130301,
"Name": "신경망 자수",
"Desc": "필살기로 펼친 결계가 활성화되는 동안 모든 아군이 가하는 피해는 목표의 방어력을 #1[i]% 무시한다",
"ParamList": [
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"2": {
"Id": 130302,
"Name": "갈대밭을 거닐며",
"Desc": "완•매가 필드에 있으면 모든 아군이 약점 격파 상태의 적에게 피해를 가할 때 공격력이 #1[i]% 증가한다",
"ParamList": [
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"Extra": {
"10000006": {
"Name": "약점 격파 상태",
"Desc": "적의 강인성이 소모되어 0이 됐을 시 진입하는 특수한 상태. 해당 상태에 진입한 목표는 행동 게이지가 감소한다",
"Param": []
}
}
},
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"Id": 130303,
"Name": "아른대는 담록빛",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
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"Id": 130304,
"Name": "청동거울 앞에서 신을 찾네",
"Desc": "적의 약점이 격파될 시 완•매의 격파 특수효과가 #1[i]% 증가한다. 지속 시간: #2[i]턴",
"ParamList": [
1,
3
],
"Extra": {}
},
"5": {
"Id": 130305,
"Name": "비녀로 단정히 다듬은 머리",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 130306,
"Name": "반쯤 내린 면사, 땅에 떨군 부채",
"Desc": "필살기로 펼친 결계의 지속 시간이 #1[i]턴 연장된다. 특성이 가하는 격파 피해 배율이 추가로 #2[i]% 증가한다",
"ParamList": [
1,
2
],
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"Name": "격파 피해",
"Desc": "격파 특수효과, 목표의 강인성 최대치, 캐릭터 레벨이 높을수록 가하는 격파 피해가 증가한다.\\n격파 피해는 치명타가 발동하지 않으며, 피해 증가류 효과의 영향을 받지 않는다",
"Param": []
}
}
}
},
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"Id": 130301,
"Name": "그윽한 일침",
"Desc": "지정된 단일 적에게 완•매 공격력의 #1[i]%만큼 얼음 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 얼음 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
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0,
0
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"Name": "우아한 연주",
"Desc": "전투 스킬 발동 후 완•매는 [현의 여음]을 획득한다. 지속 시간: #3[i]턴. 완•매의 턴이 시작될 때마다 지속 턴 수가 1 감소한다. 완•매가 [현의 여음]을 보유하면 모든 아군의 피해가 #1[f1]% 증가하며 약점 격파 효율이 #2[i]% 증가한다",
"SimpleDesc": "전투 스킬 발동 후 완•매는 [현의 여음]을 획득한다. 완•매가 [현의 여음]을 보유하면 모든 아군의 피해와 약점 격파 효율이 증가한다",
"Type": "BPSkill",
"Tag": "Support",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
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0,
0
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3
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3
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3
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3
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},
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},
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},
"13": {
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},
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"ParamList": [
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},
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"ParamList": [
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3
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}
}
},
"130303": {
"Id": 130303,
"Name": "꽃잎에 인 물결, 옷을 물들인 꽃",
"Desc": "완•매가 #2[i]턴간 결계를 펼치고, 자신의 턴이 시작될 때마다 지속 턴 수가 1 감소한다.\\n결계 안에 있는 모든 아군의 모든 속성 저항 관통이 #1[f1]% 증가하고, 공격 시 적에게 [다시 핀 매화]를 부여한다.\\n[다시 핀 매화]는 적이 약점 격파 상태에서 회복하려고 할 때 발동하며, 목표의 약점 격파 상태를 연장하고 행동 게이지를 감소시킨다. 감소 수치는 완매 격파 특수효과의 #3[i]%에 #4[i]%를 더한 값이며, 해당 목표에게 격파 피해를 완•매의 얼음 속성 격파 피해의 #5[i]%만큼 가한다.\\n적이 약점 격파 상태에서 회복하기 전까지는 [다시 핀 매화]를 추가로 부여할 수 없다",
"SimpleDesc": "모든 아군의 모든 속성 저항 관통이 증가하고, 공격 시 적에게 [다시 핀 매화]를 부여한다",
"Type": "Ultra",
"Tag": "Support",
"SPBase": 5,
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"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
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"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
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},
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"Name": "매무새를 가다듬으며",
"Desc": "비술을 사용하면 [매무새를 가다듬으며]를 획득하고 다음 전투가 시작될 때 자동으로 전투 스킬을 #1[i]회 발동하며, 이번 발동은 전투 스킬 포인트를 소모하지 않는다.\\n시뮬레이션 우주 및 차분화 우주에서 완•매가 [매무새를 가다듬으며]를 보유했을 때 아군이 적을 선공하면 약점을 이용해 전투에 진입한 것으로 간주되며, 이번 공격은 약점 속성을 무시하고 모든 적의 강인성을 감소시킨다. 약점을 격파하면 공격자 속성의 약점 격파 효과를 발동한다. 축복을 1개 보유할 때마다 이번 공격의 강인성 감소 수치가 추가로 #2[i]% 증가하고, 적의 약점을 격파한 후 해당 적에게 격파 피해를 완•매의 얼음 속성 격파 피해의 #3[i]%만큼 가한다. (최대 #4[i]개의 축복까지 계산)",
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"BPAdd": null,
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"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 62,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 63,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 64,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 65,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 66,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 67,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 68,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 69,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 70,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 71,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 72,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 73,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 74,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 75,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 76,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
}
]
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "aventurine",
"SPNeed": 110,
"BaseType": "Knight",
"DamageType": "Imaginary",
"Ranks": {
"1": {
"Id": 130401,
"Name": "죄수의 딜레마",
"Desc": "[견고한 칩]을 보유한 아군의 치명타 피해가 #1[i]% 증가한다. 필살기 발동 후 모든 아군에게 실드 [견고한 칩]을 제공한다. 실드량은 전투 스킬이 제공하는 실드량의 #2[i]%다. 지속 시간: #3[i]턴",
"ParamList": [
0.20000000018626451,
1,
3
],
"Extra": {}
},
"2": {
"Id": 130402,
"Name": "제한된 합리성",
"Desc": "일반 공격 발동 시 목표의 모든 속성 저항이 #2[i]% 감소한다. 지속 시간: #3[i]턴",
"ParamList": [
1.2000000001862645,
0.12000000011175871,
3
],
"Extra": {}
},
"3": {
"Id": 130403,
"Name": "최고 배당",
"Desc": "필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 130404,
"Name": "사형수의 역설",
"Desc": "특성의 추가 공격 발동 시, 우선 어벤츄린의 방어력이 #1[i]% 증가한다, 지속 시간: #2[i]턴. 또한, 특성 추가 공격의 공격 단수가 추가로 #3[i]단 증가한다",
"ParamList": [
0.40000000037252903,
2,
3
],
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
}
}
},
"5": {
"Id": 130405,
"Name": "모호성 회피",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 130406,
"Name": "사슴 사냥 게임",
"Desc": "실드를 보유한 동료 1명마다 어벤츄린이 가하는 피해가 #1[i]% 증가하며, 최대 #2[i]%를 초과하지 않는다",
"ParamList": [
0.5000000004656613,
1.5000000004656613
],
"Extra": {}
}
},
"Skills": {
"130401": {
"Id": 130401,
"Name": "직관적 베팅",
"Desc": "지정된 단일 적에게 어벤츄린 방어력의 #1[i]%만큼 허수 속성 피해를 가한다",
"SimpleDesc": "지정된 단일 적에게 소량의 허수 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935
]
},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258
]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"130402": {
"Id": 130402,
"Name": "번영의 초석",
"Desc": "모든 아군에게 어벤츄린 방어력의 #1[f1]%+#2[i]만큼 피해를 상쇄할 수 있는 실드 [견고한 칩]을 제공한다. 지속 시간: #3[i]턴. [견고한 칩]을 중복 획득 시 실드량은 중첩되며, 현재 전투 스킬이 제공하는 실드량의 #4[i]%를 초과하지 않는다",
"SimpleDesc": "모든 아군에게 실드량이 중첩 가능한 실드 [견고한 칩]을 제공한다",
"Type": "BPSkill",
"Tag": "Defence",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.1600000001490116,
80,
3,
2
]
},
"2": {
"Level": 2,
"ParamList": [
0.17000000015832484,
128,
3,
2
]
},
"3": {
"Level": 3,
"ParamList": [
0.18000000016763806,
164,
3,
2
]
},
"4": {
"Level": 4,
"ParamList": [
0.1900000001769513,
200,
3,
2
]
},
"5": {
"Level": 5,
"ParamList": [
0.20000000018626451,
224,
3,
2
]
},
"6": {
"Level": 6,
"ParamList": [
0.20799999963492155,
248,
3,
2
]
},
"7": {
"Level": 7,
"ParamList": [
0.21599999978207052,
266,
3,
2
]
},
"8": {
"Level": 8,
"ParamList": [
0.22399999992921948,
284,
3,
2
]
},
"9": {
"Level": 9,
"ParamList": [
0.23200000007636845,
302,
3,
2
]
},
"10": {
"Level": 10,
"ParamList": [
0.24000000022351742,
320,
3,
2
]
},
"11": {
"Level": 11,
"ParamList": [
0.24799999967217445,
338,
3,
2
]
},
"12": {
"Level": 12,
"ParamList": [
0.2559999998193234,
356,
3,
2
]
},
"13": {
"Level": 13,
"ParamList": [
0.2639999999664724,
374,
3,
2
]
},
"14": {
"Level": 14,
"ParamList": [
0.27200000011362135,
392,
3,
2
]
},
"15": {
"Level": 15,
"ParamList": [
0.2800000002607703,
410,
3,
2
]
}
}
},
"130403": {
"Id": 130403,
"Name": "룰렛 샤크",
"Desc": "랜덤으로 [블라인드 베팅] 1~#1[i]pt를 획득하고, 지정된 단일 적을 [당황] 상태에 빠트린다. 지속 시간: #4[i]턴. 또한, 지정된 단일 적에게 어벤츄린 방어력의 #2[i]%만큼 허수 속성 피해를 가한다. 아군이 [당황] 상태의 적 명중 시 가하는 치명타 피해가 #3[f1]% 증가한다",
"SimpleDesc": "랜덤으로 [블라인드 베팅]을 획득하고 단일 적을 [당황] 상태에 빠트리며, 목표에게 허수 속성 피해를 가한다. 아군이 [당황] 상태의 적을 명중하면 가하는 치명타 피해가 증가한다",
"Type": "Ultra",
"Tag": "SingleAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
90,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
7,
1.62000000057742,
0.09000000008381903,
3
]
},
"2": {
"Level": 2,
"ParamList": [
7,
1.7280000001192093,
0.09599999967031181,
3
]
},
"3": {
"Level": 3,
"ParamList": [
7,
1.8360000003594905,
0.10199999995529652,
3
]
},
"4": {
"Level": 4,
"ParamList": [
7,
1.9440000005997717,
0.1079999995417893,
3
]
},
"5": {
"Level": 5,
"ParamList": [
7,
2.0519999999087304,
0.113999999826774,
3
]
},
"6": {
"Level": 6,
"ParamList": [
7,
2.1600000001490116,
0.12000000011175871,
3
]
},
"7": {
"Level": 7,
"ParamList": [
7,
2.294999999925494,
0.12749999994412065,
3
]
},
"8": {
"Level": 8,
"ParamList": [
7,
2.4300000004004687,
0.13499999977648258,
3
]
},
"9": {
"Level": 9,
"ParamList": [
7,
2.5650000001769513,
0.14250000030733645,
3
]
},
"10": {
"Level": 10,
"ParamList": [
7,
2.700000000651926,
0.1500000001396984,
3
]
},
"11": {
"Level": 11,
"ParamList": [
7,
2.808000000193715,
0.15599999972619116,
3
]
},
"12": {
"Level": 12,
"ParamList": [
7,
2.9160000004339963,
0.16200000001117587,
3
]
},
"13": {
"Level": 13,
"ParamList": [
7,
3.023999999742955,
0.16799999959766865,
3
]
},
"14": {
"Level": 14,
"ParamList": [
7,
3.131999999983236,
0.17399999988265336,
3
]
},
"15": {
"Level": 15,
"ParamList": [
7,
3.2400000002235174,
0.18000000016763806,
3
]
}
}
},
"130404": {
"Id": 130404,
"Name": "우측에 장전된 총알",
"Desc": "[견고한 칩]을 보유한 단일 아군의 효과 저항이 #4[f1]% 증가한다. 해당 아군이 피격되면 어벤츄린은 [블라인드 베팅]을 1pt 획득한다. 어벤츄린은 [견고한 칩] 보유 시 제어류 디버프 상태에 저항할 수 있다. 해당 효과는 #5[i]턴 후 다시 발동할 수 있으며, 피격 후 추가로 [블라인드 베팅]을 #1[i]pt 획득한다. [블라인드 베팅]이 7pt를 도달하면 어벤츄린은 충전 포인트를 7pt 소모하여 #2[i]단 추가 공격을 발동하고, 공격 단수마다 랜덤 단일 적에게 어벤츄린 방어력의 #3[i]%만큼 허수 속성 피해를 가한다. [블라인드 베팅] 최대치: 10pt",
"SimpleDesc": "[견고한 칩]을 보유한 단일 아군의 효과 저항이 증가하고, 피격 시 어벤츄린에게 [블라인드 베팅]을 쌓는다. 어벤츄린은 [견고한 칩] 보유 시 제어류 디버프 상태에 저항할 수 있다. [블라인드 베팅]이 7pt를 도달하면 어벤츄린은 [블라인드 베팅] 7pt를 소모하여 추가 공격을 발동해 랜덤 단일 적에게 소량의 허수 속성 피해를 가하고, 총 7회 바운스한다",
"Type": null,
"Tag": "Bounce",
"SPBase": 1,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
10,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
},
"10000011": {
"Name": "제어류 디버프 상태",
"Desc": "빙결, 얽힘, 속박, 지배, 노발대발, 강렬한 진탕, 이몽, 감금, 공포",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
7,
0.12499999976716936,
0.25000000023283064,
2
]
},
"2": {
"Level": 2,
"ParamList": [
1,
7,
0.13749999995343387,
0.27499999990686774,
2
]
},
"3": {
"Level": 3,
"ParamList": [
1,
7,
0.1500000001396984,
0.3000000002793968,
2
]
},
"4": {
"Level": 4,
"ParamList": [
1,
7,
0.1625000003259629,
0.32499999995343387,
2
]
},
"5": {
"Level": 5,
"ParamList": [
1,
7,
0.17499999981373549,
0.3500000003259629,
2
]
},
"6": {
"Level": 6,
"ParamList": [
1,
7,
0.1875,
0.375,
2
]
},
"7": {
"Level": 7,
"ParamList": [
1,
7,
0.20312500023283064,
0.4062500004656613,
2
]
},
"8": {
"Level": 8,
"ParamList": [
1,
7,
0.2187500004656613,
0.43750000023283064,
2
]
},
"9": {
"Level": 9,
"ParamList": [
1,
7,
0.23437500069849193,
0.46875000069849193,
2
]
},
"10": {
"Level": 10,
"ParamList": [
1,
7,
0.25000000023283064,
0.5000000004656613,
2
]
},
"11": {
"Level": 11,
"ParamList": [
1,
7,
0.26250000041909516,
0.5250000001396984,
2
]
},
"12": {
"Level": 12,
"ParamList": [
1,
7,
0.27499999990686774,
0.5500000005122274,
2
]
},
"13": {
"Level": 13,
"ParamList": [
1,
7,
0.28750000009313226,
0.5750000001862645,
2
]
},
"14": {
"Level": 14,
"ParamList": [
1,
7,
0.3000000002793968,
0.6000000005587935,
2
]
},
"15": {
"Level": 15,
"ParamList": [
1,
7,
0.3125000004656613,
0.6250000002328306,
2
]
}
}
},
"130406": {
"Id": 130406,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"130407": {
"Id": 130407,
"Name": "빨강과 검정 사이",
"Desc": "비술 발동 후 다음 효과 중 1개를 획득한다. \\n일정 확률로 방어력 #1[i]% 증가\\n높은 확률로 방어력 #2[i]% 증가\\n낮은 확률로 방어력 #3[i]% 증가\\n중복 사용 시 수치가 가장 높은 효과가 유지된다.\\n다음 전투 시작 시 모든 아군의 방어력이 대응하는 수치만큼 증가한다. 지속 시간: #4[i]턴",
"SimpleDesc": "비술을 발동하면 3가지 방어력 증가 효과 중 랜덤으로 1개를 획득한다. 다음 전투 진입 후 모든 아군의 방어력이 대응하는 수치만큼 증가한다",
"Type": "Maze",
"Tag": "Defence",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.24000000022351742,
0.3600000003352761,
0.6000000005587935,
3
]
}
}
}
},
"SkillTrees": {
"Point01": {
"1": {
"Anchor": "Point01",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1304_Normal.png",
"LevelUpSkillID": [
130401
],
"MaterialList": [],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1304001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"2": {
"Anchor": "Point01",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1304_Normal.png",
"LevelUpSkillID": [
130401
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 5000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110211,
"ItemNum": 3,
"Rarity": "NotNormal"
},
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"Name": "교만은 재앙을 낳는다",
"Desc": "행적 [귀납]의 중첩 스택 수 상한이 #1[i]스택 증가한다. 전투 시작 시 [귀납] #2[i]스택을 즉시 획득한다. 먼저 행적 [귀납]을 개방해야 한다",
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"Name": "삼단논법의 역설",
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"SimpleDesc": "지정된 단일 적에게 허수 속성 피해를 가하고, [현자의 짧은 생각]을 부여한다. Dr. 레이시오의 동료가 [현자의 짧은 생각]을 보유한 목표를 공격하면 Dr. 레이시오는 해당 목표에게 추가 공격을 1회 발동한다",
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"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
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"VoiceM": "...",
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"IsBattleVoice": true
},
{
"VoiceID": 57,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 58,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 59,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 60,
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"IsBattleVoice": true
},
{
"VoiceID": 61,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 62,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 63,
"VoiceTitle": "...",
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"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 64,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 65,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 66,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 67,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 68,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 69,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 70,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 71,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 72,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 73,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
"VoiceID": 74,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
}
]
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "sparkle",
"SPNeed": 110,
"BaseType": "Shaman",
"DamageType": "Quantum",
"Ranks": {
"1": {
"Id": 130601,
"Name": "불신의 정지",
"Desc": "필살기가 부여하는 [기이한 수수께끼]의 지속 시간이 추가로 1턴 증가하며, [기이한 수수께끼]를 보유한 아군의 공격력이 #1[i]% 증가한다",
"ParamList": [
0.40000000037252903
],
"Extra": {}
},
"2": {
"Id": 130602,
"Name": "실없는 허구",
"Desc": "특성의 각 스택 효과는 추가로 아군이 피해를 가할 시 목표의 방어력을 #1[i]% 무시하게 한다",
"ParamList": [
0.0800000000745058
],
"Extra": {}
},
"3": {
"Id": 130603,
"Name": "몽환의 포영",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 130604,
"Name": "유희적 인간",
"Desc": "필살기가 전투 스킬 포인트를 추가로 1pt 회복시키고, 특성의 전투 스킬 포인트 최대치 증가 효과가 추가로 1pt 증가한다",
"ParamList": [],
"Extra": {}
},
"5": {
"Id": 130605,
"Name": "양면의 진실",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 130606,
"Name": "다중 해답",
"Desc": "전투 스킬의 치명타 피해 증가 효과가 스파클 치명타 피해의 #1[i]%만큼 추가로 증가한다. 스파클이 전투 스킬을 발동하면, 전투 스킬의 치명타 피해 증가 효과는 [기이한 수수께끼]를 보유한 모든 동료에게 적용된다. 스파클이 필살기 발동 시 단일 아군 중 전투 스킬의 치명타 피해 증가 효과를 보유한 목표가 있으면, 해당 효과는 [기이한 수수께끼]를 보유한 동료에게까지 확산된다",
"ParamList": [
0.3000000002793968
],
"Extra": {}
}
},
"Skills": {
"130601": {
"Id": 130601,
"Name": "모노드라마",
"Desc": "지정된 단일 적에게 스파클 공격력의 #1[i]%만큼 양자 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 양자 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935
]
},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258
]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"130602": {
"Id": 130602,
"Name": "꿈을 헤엄치는 물고기",
"Desc": "지정된 단일 아군의 치명타 피해가 스파클 치명타 피해의 #1[f1]%에 #2[f1]%를 더한 값만큼 증가한다. 지속 시간: #3[i]턴. 또한, 해당 목표의 행동 게이지가 #4[i]% 증가한다.\\n스파클이 자신에게 해당 스킬을 발동하면 행동 게이지 증가 효과가 발동하지 않는다",
"SimpleDesc": "단일 아군의 치명타 피해가 증가하고, 해당 목표의 행동 게이지가 증가한다",
"Type": "BPSkill",
"Tag": "Support",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"Level": 1,
"ParamList": [
0.12000000011175871,
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1,
0.5000000004656613
]
},
"2": {
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"ParamList": [
0.1319999999832362,
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1,
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]
},
"3": {
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"ParamList": [
0.14399999985471368,
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1,
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]
},
"4": {
"Level": 4,
"ParamList": [
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1,
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]
},
"5": {
"Level": 5,
"ParamList": [
0.16799999959766865,
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1,
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]
},
"6": {
"Level": 6,
"ParamList": [
0.18000000016763806,
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1,
0.5000000004656613
]
},
"7": {
"Level": 7,
"ParamList": [
0.19499999983236194,
0.38250000053085387,
1,
0.5000000004656613
]
},
"8": {
"Level": 8,
"ParamList": [
0.21000000019557774,
0.4050000000279397,
1,
0.5000000004656613
]
},
"9": {
"Level": 9,
"ParamList": [
0.2249999998603016,
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1,
0.5000000004656613
]
},
"10": {
"Level": 10,
"ParamList": [
0.24000000022351742,
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1,
0.5000000004656613
]
},
"11": {
"Level": 11,
"ParamList": [
0.2520000000949949,
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1,
0.5000000004656613
]
},
"12": {
"Level": 12,
"ParamList": [
0.2639999999664724,
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1,
0.5000000004656613
]
},
"13": {
"Level": 13,
"ParamList": [
0.27599999983794987,
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1,
0.5000000004656613
]
},
"14": {
"Level": 14,
"ParamList": [
0.28799999970942736,
0.522000000346452,
1,
0.5000000004656613
]
},
"15": {
"Level": 15,
"ParamList": [
0.3000000002793968,
0.5400000005029142,
1,
0.5000000004656613
]
}
}
},
"130603": {
"Id": 130603,
"Name": "천의 얼굴",
"Desc": "아군의 전투 스킬 포인트를 #2[i]pt 회복하고 모든 아군이 [기이한 수수께끼] 효과를 획득한다. [기이한 수수께끼]를 보유한 아군은 스파클 특성으로 발동되는 피해 증가 효과가 스택당 추가로 #3[f1]% 증가한다. 지속 시간: #4[i]턴",
"SimpleDesc": "아군의 전투 스킬 포인트를 회복하고, 스파클 특성으로 발동하는 피해 증가 효과가 추가로 증가한다",
"Type": "Ultra",
"Tag": "Support",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
2,
4,
0.060000000055879354,
2
]
},
"2": {
"Level": 2,
"ParamList": [
2,
4,
0.06399999978020787,
2
]
},
"3": {
"Level": 3,
"ParamList": [
2,
4,
0.06799999950453639,
2
]
},
"4": {
"Level": 4,
"ParamList": [
2,
4,
0.07199999992735684,
2
]
},
"5": {
"Level": 5,
"ParamList": [
2,
4,
0.07599999965168536,
2
]
},
"6": {
"Level": 6,
"ParamList": [
2,
4,
0.0800000000745058,
2
]
},
"7": {
"Level": 7,
"ParamList": [
2,
4,
0.08499999972991645,
2
]
},
"8": {
"Level": 8,
"ParamList": [
2,
4,
0.09000000008381903,
2
]
},
"9": {
"Level": 9,
"ParamList": [
2,
4,
0.09499999973922968,
2
]
},
"10": {
"Level": 10,
"ParamList": [
2,
4,
0.10000000009313226,
2
]
},
"11": {
"Level": 11,
"ParamList": [
2,
4,
0.10399999981746078,
2
]
},
"12": {
"Level": 12,
"ParamList": [
2,
4,
0.1079999995417893,
2
]
},
"13": {
"Level": 13,
"ParamList": [
2,
4,
0.11199999996460974,
2
]
},
"14": {
"Level": 14,
"ParamList": [
2,
4,
0.11599999968893826,
2
]
},
"15": {
"Level": 15,
"ParamList": [
2,
4,
0.12000000011175871,
2
]
}
}
},
"130604": {
"Id": 130604,
"Name": "서술 트릭",
"Desc": "스파클이 필드에 있을 시 전투 스킬 포인트 최대치가 추가로 #3[i]pt 증가한다. 아군이 전투 스킬 포인트를 1pt 소모할 때마다 모든 아군이 가하는 피해가 #2[f1]% 증가한다, 해당 효과 지속 시간: #1[i]턴, 최대 중첩수: #4[i]스택",
"SimpleDesc": "아군의 전투 스킬 포인트 최대치가 증가하고, 아군이 전투 스킬 포인트 소모 시 모든 아군이 가하는 피해가 증가한다",
"Type": null,
"Tag": "Support",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
2,
0.030000000027939677,
2,
3
]
},
"2": {
"Level": 2,
"ParamList": [
2,
0.032999999821186066,
2,
3
]
},
"3": {
"Level": 3,
"ParamList": [
2,
0.035999999614432454,
2,
3
]
},
"4": {
"Level": 4,
"ParamList": [
2,
0.03899999940767884,
2,
3
]
},
"5": {
"Level": 5,
"ParamList": [
2,
0.04199999989941716,
2,
3
]
},
"6": {
"Level": 6,
"ParamList": [
2,
0.04499999969266355,
2,
3
]
},
"7": {
"Level": 7,
"ParamList": [
2,
0.04875000030733645,
2,
3
]
},
"8": {
"Level": 8,
"ParamList": [
2,
0.05250000022351742,
2,
3
]
},
"9": {
"Level": 9,
"ParamList": [
2,
0.056250000139698386,
2,
3
]
},
"10": {
"Level": 10,
"ParamList": [
2,
0.060000000055879354,
2,
3
]
},
"11": {
"Level": 11,
"ParamList": [
2,
0.06299999984912574,
2,
3
]
},
"12": {
"Level": 12,
"ParamList": [
2,
0.06599999964237213,
2,
3
]
},
"13": {
"Level": 13,
"ParamList": [
2,
0.06899999943561852,
2,
3
]
},
"14": {
"Level": 14,
"ParamList": [
2,
0.07199999992735684,
2,
3
]
},
"15": {
"Level": 15,
"ParamList": [
2,
0.07499999972060323,
2,
3
]
}
}
},
"130606": {
"Id": 130606,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"130607": {
"Id": 130607,
"Name": "믿을 수 없는 화자",
"Desc": "비술 사용 후 모든 아군이 #2[i]초 동안 [미혹] 상태에 진입한다. [미혹] 상태에선 적에게 들키지 않으며, [미혹] 중에 전투 진입 시 아군이 전투 스킬 포인트를 #1[i]pt 회복한다",
"SimpleDesc": "비술 사용 후 모든 아군이 [미혹] 상태에 진입한다. [미혹] 상태에선 적에게 들키지 않으며, [미혹] 중에 전투 진입 시 아군이 전투 스킬 포인트를 회복한다",
"Type": "Maze",
"Tag": "Support",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
3,
20
]
}
}
}
},
"SkillTrees": {
"Point01": {
"1": {
"Anchor": "Point01",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1306_Normal.png",
"LevelUpSkillID": [
130601
],
"MaterialList": [],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1306001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"2": {
"Anchor": "Point01",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1306_Normal.png",
"LevelUpSkillID": [
130601
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 5000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110231,
"ItemNum": 3,
"Rarity": "NotNormal"
},
{
"$type": "ItemConfigRow",
"ItemID": 114011,
"ItemNum": 6,
"Rarity": "NotNormal"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1306001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"3": {
"Anchor": "Point01",
"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1306_Normal.png",
"LevelUpSkillID": [
130601
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 10000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110232,
"ItemNum": 3,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 114012,
"ItemNum": 3,
"Rarity": "Rare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1306001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"4": {
"Anchor": "Point01",
"AvatarPromotionLimit": 4,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1306_Normal.png",
"LevelUpSkillID": [
130601
],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 20000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110232,
"ItemNum": 5,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 114012,
"ItemNum": 4,
"Rarity": "Rare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1306001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
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"HPBase": 646.2720000001136,
"HPAdd": 9.50400000018999,
"SpeedBase": 101,
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"Cost": []
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114,
110
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310,
312
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{
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{
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{
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170
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21018,
23003
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{
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"TeamID": 1,
"MemberList": [
1015,
1313,
1409
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"BackupList1": [],
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1309,
8007
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1414,
1217,
1222,
1304,
1208,
1203,
1301
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"Skin": {},
"RankIcon": [
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"https://homdgcat.wiki/images/skillicons/avatar/1306/SkillIcon_1306_Rank2.png",
"https://homdgcat.wiki/images/skillicons/avatar/1306/SkillIcon_1306_BP.png",
"https://homdgcat.wiki/images/skillicons/avatar/1306/SkillIcon_1306_Rank4.png",
"https://homdgcat.wiki/images/skillicons/avatar/1306/SkillIcon_1306_Ultra.png",
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"1307": {
"Name": "블랙 스완",
"Desc": "기억의 정원의 기억하는 자. 나른하고 신비로운 점술가.\\n인내심을 가지고 타인의 「기억」을 경청하여 운명을 읽는다",
"CharaInfo": {
"Camp": "기억의 정원",
"VA": {
"Chinese": "...",
"Japanese": "...",
"Korean": "...",
"English": "..."
},
"Stories": {
"0": "...",
"1": "...",
"2": "...",
"3": "...",
"4": "..."
},
"Voicelines": [
{
"VoiceID": 1,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 2,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
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"VoiceID": 20,
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"UnlockDesc": null,
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{
"VoiceID": 22,
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"UnlockDesc": null,
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},
{
"VoiceID": 23,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 24,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": false
},
{
"VoiceID": 25,
"VoiceTitle": "...",
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"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
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"VoiceM": "...",
"UnlockDesc": null,
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"UnlockDesc": null,
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"UnlockDesc": null,
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"VoiceTitle": "...",
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"UnlockDesc": null,
"IsBattleVoice": true
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"VoiceTitle": "...",
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"UnlockDesc": null,
"IsBattleVoice": true
},
{
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"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
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"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
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"VoiceTitle": "...",
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"UnlockDesc": null,
"IsBattleVoice": true
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"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
},
{
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"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
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]
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "blackswan",
"SPNeed": 120,
"BaseType": "Warlock",
"DamageType": "Wind",
"Ranks": {
"1": {
"Id": 130701,
"Name": "지혜의 일곱 기둥",
"Desc": "블랙 스완이 전투 가능 상태일 시 풍화, 열상, 연소, 감전 상태인 적의 상응하는 바람, 물리, 화염, 번개 속성 저항이 각각 #1[i]% 감소한다",
"ParamList": [
0.25000000023283064
],
"Extra": {}
},
"2": {
"Id": 130702,
"Name": "어린양이여, 날 위해 울지 말아다오",
"Desc": "[아르카나] 상태의 적이 처치될 시 #1[i]%의 기본 확률로 인접한 목표를 [아르카나] #2[i]스택에 빠트린다",
"ParamList": [
1,
6
],
"Extra": {
"10013071": {
"Name": "아르카나",
"Desc": "[아르카나]는 지속 피해류 디버프 상태에 속하며, 해당 상태는 해제할 수 없다.\\n[아르카나] 상태일 시 풍화 상태에도 빠진 것으로 간주한다. [아르카나] 상태에서 목표는 턴이 시작될 때마다 바람 속성 지속 피해를 받는다.\\n[아르카나] 상태 부여 시 목표의 풍화 저항, 열상 저항, 연소 저항, 감전 저항을 무시한다",
"Param": []
},
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
}
},
"3": {
"Id": 130703,
"Name": "위에서도 그러하듯 아래서도 그러하다",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 130704,
"Name": "눈물은 선물이기도 하다",
"Desc": "[발로] 상태에서 적의 효과 저항이 #1[i]% 감소하고, 턴이 시작되거나 처치될 시 블랙 스완의 에너지가 #2[i]pt 회복된다. 에너지 회복 효과는 [발로] 상태 지속 시간 동안 최대 1회 발동한다. 다시 한번 [발로] 상태에 빠뜨리면 발동 횟수가 갱신된다",
"ParamList": [
0.10000000009313226,
8
],
"Extra": {}
},
"5": {
"Id": 130705,
"Name": "움직이는 별",
"Desc": "필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 130706,
"Name": "신은 선하나, 고난 당하는 자는 알지 못한다",
"Desc": "적이 블랙 스완의 동료의 공격을 받으면, 블랙 스완은 #2[i]%의 기본 확률로 목표를 [아르카나] 1스택에 빠트린다.\\n블랙 스완이 적을 [아르카나]에 빠트릴 때마다 #1[i]%의 고정 확률로 이번에 중첩되는 [아르카나] 스택 수가 추가로 #3[i]스택 증가한다",
"ParamList": [
0.5000000004656613,
0.6500000006053597,
1
],
"Extra": {
"10013071": {
"Name": "아르카나",
"Desc": "[아르카나]는 지속 피해류 디버프 상태에 속하며, 해당 상태는 해제할 수 없다.\\n[아르카나] 상태일 시 풍화 상태에도 빠진 것으로 간주한다. [아르카나] 상태에서 목표는 턴이 시작될 때마다 바람 속성 지속 피해를 받는다.\\n[아르카나] 상태 부여 시 목표의 풍화 저항, 열상 저항, 연소 저항, 감전 저항을 무시한다",
"Param": []
},
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
},
"30000002": {
"Name": "고정 확률",
"Desc": "어떤 요인에도 영향을 받지 않는 고정 확률이다",
"Param": []
}
}
}
},
"Skills": {
"130701": {
"Id": 130701,
"Name": "통찰, 침묵의 새벽",
"Desc": "지정된 단일 적에게 블랙 스완 공격력의 #1[i]%만큼 바람 속성 피해를 가하고 #2[i]%의 기본 확률로 목표를 [아르카나] 1스택에 빠뜨린다. 또한 풍화, 열상, 연소, 감전 상태에 빠진 목표를 공격하면 각각 #3[i]%의 기본 확률로 추가로 목표를 [아르카나] 1스택에 빠뜨린다",
"SimpleDesc": "단일 적에게 소량의 바람 속성 피해를 가하고 일정 확률로 목표에게 [아르카나]를 부여한다. 풍화, 열상, 연소, 감전 상태에 빠진 목표를 공격한 후 각각 일정 확률로 [아르카나]를 추가로 부여한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10013071": {
"Name": "아르카나",
"Desc": "[아르카나]는 지속 피해류 디버프 상태에 속하며, 해당 상태는 해제할 수 없다.\\n[아르카나] 상태일 시 풍화 상태에도 빠진 것으로 간주한다. [아르카나] 상태에서 목표는 턴이 시작될 때마다 바람 속성 지속 피해를 받는다.\\n[아르카나] 상태 부여 시 목표의 풍화 저항, 열상 저항, 연소 저항, 감전 저항을 무시한다",
"Param": []
},
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.3000000002793968,
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0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
0.3600000003352761,
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]
},
"3": {
"Level": 3,
"ParamList": [
0.4200000003911555,
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]
},
"4": {
"Level": 4,
"ParamList": [
0.48000000044703484,
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},
"5": {
"Level": 5,
"ParamList": [
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},
"6": {
"Level": 6,
"ParamList": [
0.6000000005587935,
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]
},
"7": {
"Level": 7,
"ParamList": [
0.6600000006146729,
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},
"8": {
"Level": 8,
"ParamList": [
0.7200000006705523,
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},
"9": {
"Level": 9,
"ParamList": [
0.7800000007264316,
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},
"10": {
"Level": 10,
"ParamList": [
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}
}
},
"130702": {
"Id": 130702,
"Name": "실추, 거짓된 신의 황혼",
"Desc": "지정된 단일 적 및 인접한 목표에게 블랙 스완 공격력의 #1[i]%만큼 바람 속성 피해를 가하고, 동시에 #2[i]%의 기본 확률로 목표 및 인접한 목표를 [아르카나] 1스택에 빠뜨린다. 또한, #3[i]%의 기본 확률로 목표 및 인접한 목표의 방어력을 #4[f1]% 감소시킨다, 지속 시간: #5[i]턴",
"SimpleDesc": "단일 적 및 인접한 목표에게 소량의 바람 속성 피해를 가하고, 높은 확률로 목표에게 [아르카나]를 부여한다. 또한, 높은 확률로 목표의 방어력을 감소시킨다",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
30
],
"SkillComboValueDelta": null,
"Extra": {
"10013071": {
"Name": "아르카나",
"Desc": "[아르카나]는 지속 피해류 디버프 상태에 속하며, 해당 상태는 해제할 수 없다.\\n[아르카나] 상태일 시 풍화 상태에도 빠진 것으로 간주한다. [아르카나] 상태에서 목표는 턴이 시작될 때마다 바람 속성 지속 피해를 받는다.\\n[아르카나] 상태 부여 시 목표의 풍화 저항, 열상 저항, 연소 저항, 감전 저항을 무시한다",
"Param": []
},
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.45000000041909516,
1,
1,
0.1479999995790422,
3
]
},
"2": {
"Level": 2,
"ParamList": [
0.4950000001117587,
1,
1,
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]
},
"3": {
"Level": 3,
"ParamList": [
0.5400000005029142,
1,
1,
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]
},
"4": {
"Level": 4,
"ParamList": [
0.5850000001955777,
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1,
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]
},
"5": {
"Level": 5,
"ParamList": [
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]
},
"6": {
"Level": 6,
"ParamList": [
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]
},
"7": {
"Level": 7,
"ParamList": [
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]
},
"8": {
"Level": 8,
"ParamList": [
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]
},
"9": {
"Level": 9,
"ParamList": [
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1,
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]
},
"10": {
"Level": 10,
"ParamList": [
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]
},
"11": {
"Level": 11,
"ParamList": [
0.9450000005308539,
1,
1,
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]
},
"12": {
"Level": 12,
"ParamList": [
0.9900000009220093,
1,
1,
0.22000000020489097,
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]
},
"13": {
"Level": 13,
"ParamList": [
1.0349999996833503,
1,
1,
0.22599999979138374,
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]
},
"14": {
"Level": 14,
"ParamList": [
1.0800000000745058,
1,
1,
0.23200000007636845,
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]
},
"15": {
"Level": 15,
"ParamList": [
1.1249999997671694,
1,
1,
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3
]
}
}
},
"130703": {
"Id": 130703,
"Name": "저편의 품에 취해",
"Desc": "모든 적을 [발로] 상태에 빠뜨린다. 지속 시간: #2[i]턴\\n[발로] 상태에서 적은 자신의 턴 동안 받는 피해가 #3[i]% 증가하고 적이 [아르카나] 상태일 시 동시에 풍화, 열상, 연소, 감전 상태에 빠진 것으로 간주한다. 또한 [아르카나]가 매턴 시작 시 피해를 가한 후 스택 수가 초기화되지 않는다. [아르카나] 스택 수가 초기화되지 않는 효과는 [발로] 상태 지속 시간 동안 최대 #4[i]회 발동하며, 다시 한번 [발로] 상태에 빠질 시 발동 횟수가 갱신된다.\\n모든 적에게 블랙 스완 공격력의 #1[i]%만큼 바람 속성 피해를 가한다",
"SimpleDesc": "모든 적에게 [발로] 상태를 부여하여 목표의 턴 동안 받는 피해를 증가시키며, [아르카나]를 풍화, 열상, 연소, 감전 상태로 간주한다. 또한 [아르카나]가 다음 턴 시작 시 피해를 가한 후 스택이 초기화되지 않는다. 모든 적에게 바람 속성 피해를 가한다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10013071": {
"Name": "아르카나",
"Desc": "[아르카나]는 지속 피해류 디버프 상태에 속하며, 해당 상태는 해제할 수 없다.\\n[아르카나] 상태일 시 풍화 상태에도 빠진 것으로 간주한다. [아르카나] 상태에서 목표는 턴이 시작될 때마다 바람 속성 지속 피해를 받는다.\\n[아르카나] 상태 부여 시 목표의 풍화 저항, 열상 저항, 연소 저항, 감전 저항을 무시한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.7200000006705523,
2,
0.1500000001396984,
1
]
},
"2": {
"Level": 2,
"ParamList": [
0.7680000001564622,
2,
0.1600000001490116,
1
]
},
"3": {
"Level": 3,
"ParamList": [
0.8160000003408641,
2,
0.17000000015832484,
1
]
},
"4": {
"Level": 4,
"ParamList": [
0.8640000005252659,
2,
0.18000000016763806,
1
]
},
"5": {
"Level": 5,
"ParamList": [
0.9120000007096678,
2,
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1
]
},
"6": {
"Level": 6,
"ParamList": [
0.9600000008940697,
2,
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1
]
},
"7": {
"Level": 7,
"ParamList": [
1.0200000000186265,
2,
0.21250000037252903,
1
]
},
"8": {
"Level": 8,
"ParamList": [
1.0800000000745058,
2,
0.2249999998603016,
1
]
},
"9": {
"Level": 9,
"ParamList": [
1.1400000001303852,
2,
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1
]
},
"10": {
"Level": 10,
"ParamList": [
1.2000000001862645,
2,
0.25000000023283064,
1
]
},
"11": {
"Level": 11,
"ParamList": [
1.2479999996721745,
2,
0.26000000024214387,
1
]
},
"12": {
"Level": 12,
"ParamList": [
1.2959999998565763,
2,
0.2700000002514571,
1
]
},
"13": {
"Level": 13,
"ParamList": [
1.3440000000409782,
2,
0.2800000002607703,
1
]
},
"14": {
"Level": 14,
"ParamList": [
1.39200000022538,
2,
0.29000000027008355,
1
]
},
"15": {
"Level": 15,
"ParamList": [
1.440000000409782,
2,
0.3000000002793968,
1
]
}
}
},
"130704": {
"Id": 130704,
"Name": "변덕스러운 운명의 베틀",
"Desc": "적의 턴이 시작될 때마다 적이 받는 지속 피해 1회당 #2[i]%의 기본 확률로 적을 [아르카나] 1스택에 빠트린다.\\n[아르카나] 상태에서 적의 턴이 시작될 때마다 적은 블랙 스완 공격력의 #1[i]%만큼 바람 속성 지속 피해를 받는다. [아르카나] 스택당 해당 피해 배율이 #3[f1]% 증가하며, 이후 1스택으로 초기화된다. [아르카나] 최대 중첩수: #8[i]스택\\n적의 턴 시작 시, [아르카나]가 피해를 가할 때만 적의 [아르카나] 스택 수에 따라 블랙 스완이 추가 효과를 발동한다.\\n#4[i]스택 이상일 경우, 인접한 목표에게 블랙 스완 공격력의 #5[i]%만큼 바람 속성 지속 피해를 가하고, #2[i]%의 기본 확률로 인접한 목표를 [아르카나] 1스택에 빠트린다.\\n#6[i]스택 이상일 경우, 이번에 가하는 지속 피해는 해당 목표 및 인접한 목표의 방어력을 #7[i]% 무시한다",
"SimpleDesc": "적의 턴 시작 시 적이 지속 피해를 받으면 일정 확률로 [아르카나]에 빠져 턴 시작 시 바람 속성 지속 피해를 받는다. 또한, 블랙 스완은 [아르카나] 스택 수에 따라 추가 효과를 발동한다",
"Type": null,
"Tag": "Impair",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10013071": {
"Name": "아르카나",
"Desc": "[아르카나]는 지속 피해류 디버프 상태에 속하며, 해당 상태는 해제할 수 없다.\\n[아르카나] 상태일 시 풍화 상태에도 빠진 것으로 간주한다. [아르카나] 상태에서 목표는 턴이 시작될 때마다 바람 속성 지속 피해를 받는다.\\n[아르카나] 상태 부여 시 목표의 풍화 저항, 열상 저항, 연소 저항, 감전 저항을 무시한다",
"Param": []
},
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.9600000008940697,
0.5000000004656613,
0.04799999948590994,
3,
0.7200000006705523,
7,
0.20000000018626451,
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]
},
"2": {
"Level": 2,
"ParamList": [
1.1183999998029321,
0.5150000001303852,
0.0559200004208833,
3,
0.838800000725314,
7,
0.20000000018626451,
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]
},
"3": {
"Level": 3,
"ParamList": [
1.2768000003416091,
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0.06384000065736473,
3,
0.9576000007800758,
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0.20000000018626451,
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]
},
"4": {
"Level": 4,
"ParamList": [
1.4352000001817942,
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0.07176000089384615,
3,
1.076399999903515,
7,
0.20000000018626451,
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]
},
"5": {
"Level": 5,
"ParamList": [
1.5936000007204711,
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3,
1.1951999999582767,
7,
0.20000000018626451,
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]
},
"6": {
"Level": 6,
"ParamList": [
1.7520000005606562,
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0.08759999996982515,
3,
1.3140000000130385,
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0.20000000018626451,
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]
},
"7": {
"Level": 7,
"ParamList": [
1.8960000004153699,
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0.0948000003118068,
3,
1.4220000002533197,
7,
0.20000000018626451,
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]
},
"8": {
"Level": 8,
"ParamList": [
2.040000000037253,
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0.10199999995529652,
3,
1.530000000493601,
7,
0.20000000018626451,
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]
},
"9": {
"Level": 9,
"ParamList": [
2.220000000204891,
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0.11100000003352761,
3,
1.6650000002700835,
7,
0.20000000018626451,
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]
},
"10": {
"Level": 10,
"ParamList": [
2.400000000372529,
0.6500000006053597,
0.12000000011175871,
3,
1.800000000745058,
7,
0.20000000018626451,
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]
},
"11": {
"Level": 11,
"ParamList": [
2.5200000004842877,
0.6650000002700835,
0.12599999969825149,
3,
1.890000000828877,
7,
0.20000000018626451,
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]
},
"12": {
"Level": 12,
"ParamList": [
2.6400000005960464,
0.6800000006332994,
0.1319999999832362,
3,
1.9800000009126961,
7,
0.20000000018626451,
50
]
},
"13": {
"Level": 13,
"ParamList": [
2.760000000707805,
0.6950000002980232,
0.13799999956972897,
3,
2.0700000000651926,
7,
0.20000000018626451,
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]
},
"14": {
"Level": 14,
"ParamList": [
2.880000000819564,
0.710000000661239,
0.14399999985471368,
3,
2.1600000001490116,
7,
0.20000000018626451,
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]
},
"15": {
"Level": 15,
"ParamList": [
3,
0.7250000003259629,
0.1500000001396984,
3,
2.2500000002328306,
7,
0.20000000018626451,
50
]
}
}
},
"130706": {
"Id": 130706,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"130707": {
"Id": 130707,
"Name": "진상을 파악하고 표징을 버려라",
"Desc": "비술 사용 후, 다음 전투 시작 시 #1[i]%의 기본 확률로 각 단일 적을 [아르카나] 1스택에 빠뜨리고, [아르카나]에 빠진 목표를 다시 한번 [아르카나] 1스택에 빠뜨리며, 해당 목표를 [아르카나] 상태에 빠뜨리지 못할 때까지 효과를 반복한다. 매번 목표를 [아르카나]에 빠뜨릴 기본 확률은 지난번 해당 목표를 [아르카나]에 빠뜨렸을 시의 기본 확률의 #2[i]%이다",
"SimpleDesc": "비술 사용 후, 다음 전투 시작 시 높은 확률로 각 단일 적에게 [아르카나]를 부여한다. 부여에 실패할 때까지 해당 효과를 계속 반복한다",
"Type": "Maze",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10013071": {
"Name": "아르카나",
"Desc": "[아르카나]는 지속 피해류 디버프 상태에 속하며, 해당 상태는 해제할 수 없다.\\n[아르카나] 상태일 시 풍화 상태에도 빠진 것으로 간주한다. [아르카나] 상태에서 목표는 턴이 시작될 때마다 바람 속성 지속 피해를 받는다.\\n[아르카나] 상태 부여 시 목표의 풍화 저항, 열상 저항, 연소 저항, 감전 저항을 무시한다",
"Param": []
},
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1.5000000004656613,
0.5000000004656613
]
}
}
}
},
"SkillTrees": {
"Point01": {
"1": {
"Anchor": "Point01",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1307_Normal.png",
"LevelUpSkillID": [
130701
],
"MaterialList": [],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1307001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"2": {
"Anchor": "Point01",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1307_Normal.png",
"LevelUpSkillID": [
130701
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 5000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110221,
"ItemNum": 3,
"Rarity": "NotNormal"
},
{
"$type": "ItemConfigRow",
"ItemID": 111001,
"ItemNum": 6,
"Rarity": "NotNormal"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1307001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"3": {
"Anchor": "Point01",
"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1307_Normal.png",
"LevelUpSkillID": [
130701
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 10000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110222,
"ItemNum": 3,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 111002,
"ItemNum": 3,
"Rarity": "Rare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1307001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
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"Name": "적막의 하늘, 진언의 시작",
"Desc": "디버프 효과를 보유한 적에게 피해를 가할 시 치명타 확률이 #1[i]% 증가한다",
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},
"2": {
"Id": 130802,
"Name": "고요한 뇌명, 잠잠해진 폭풍",
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"Name": "영면을 깨운 추위",
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},
"13": {
"Level": 13,
"ParamList": [
1.840000000782311,
0.6900000006426126,
1
]
},
"14": {
"Level": 14,
"ParamList": [
1.9200000008568168,
0.7200000006705523,
1
]
},
"15": {
"Level": 15,
"ParamList": [
2,
0.7500000006984919,
1
]
}
}
},
"130803": {
"Id": 130803,
"Name": "단칼에 끊어낸 붉은 꿈 조각",
"Desc": "차례대로 [눈물 베기] 3회, [황천의 귀환] 1회를 발동하여 지정된 단일 적에게 최대 아케론 공격력의 #6[i]%만큼 번개 속성 피해를 가하고, 다른 목표에게 최대 아케론 공격력의 #7[i]%만큼 번개 속성 피해를 가한다.\\n[눈물 베기]: 지정된 단일 적에게 아케론 공격력의 #1[f1]%만큼 번개 속성 피해를 가하고, 목표의 [아즈사카]를 최대 3스택 소거한다. [아즈사카] 소거 시 즉시 모든 적에게 아케론 공격력의 #2[f1]%만큼 번개 속성 피해를 가하고, [아즈사카]를 1스택 소거할 때마다 이번 피해 배율이 추가로 증가하고, 최대 #5[f1]%까지 증가한다.\\n[황천의 귀환]: 모든 적에게 아케론 공격력의 #3[i]%만큼 번개 속성 피해를 가하고 모든 [아즈사카]를 해제한다.\\n필살기 발동 중에는 적에게 [아즈사카]를 부여할 수 없다",
"SimpleDesc": "단일 적에게 소량의 번개 속성 피해를 3회 가하고 목표의 [아즈사카]를 소거할 경우 모든 적에게 소량의 번개 속성 피해를 가한다. 이후 모든 적에게 번개 속성 피해를 1회 가한 후 모든 [아즈사카]를 해제한다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.14399999985471368,
0.09000000008381903,
0.7200000006705523,
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]
},
"2": {
"Level": 2,
"ParamList": [
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]
},
"3": {
"Level": 3,
"ParamList": [
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},
"4": {
"Level": 4,
"ParamList": [
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},
"5": {
"Level": 5,
"ParamList": [
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},
"6": {
"Level": 6,
"ParamList": [
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},
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"Level": 7,
"ParamList": [
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"Level": 8,
"ParamList": [
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"Level": 9,
"ParamList": [
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},
"10": {
"Level": 10,
"ParamList": [
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]
},
"11": {
"Level": 11,
"ParamList": [
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]
},
"12": {
"Level": 12,
"ParamList": [
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]
},
"13": {
"Level": 13,
"ParamList": [
0.26880000019446015,
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9,
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]
},
"14": {
"Level": 14,
"ParamList": [
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},
"15": {
"Level": 15,
"ParamList": [
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]
}
}
},
"130804": {
"Id": 130804,
"Name": "비에 젖은 단풍, 끝없는 하늘",
"Desc": "[꿈 조각]이 #1[i]pt에 도달하면 필살기를 활성화할 수 있다. 필살기 발동 중에는 약점 속성을 무시하고 적의 강인성을 소모할 수 있으며, 모든 적의 모든 속성 저항을 #2[i]% 감소시킨다. 해당 효과는 필살기가 종료될 때까지 지속된다.\\n임의의 유닛이 스킬을 발동하는 동안 적을 디버프 효과에 빠트리면 아케론은 [꿈 조각]을 1pt 획득하고 목표에게 [아즈사카]를 1스택 부여한다. 만약 여러 목표를 디버프 효과에 빠트리면, 그중 [아즈사카]가 가장 많은 적에게 [아즈사카]를 1스택 부여한다. 해당 효과는 스킬을 발동할 때마다 최대 1회 발동한다.\\n아케론이 필드에 있을 시 적이 퇴장 혹은 임의의 유닛에게 처치되면 보유한 [아즈사카]는 필드 내 [아즈사카]가 가장 많은 적에게 이전된다",
"SimpleDesc": "[꿈 조각]이 최대치에 도달하면 필살기를 활성화할 수 있다. 필살기 발동 중에는 약점 속성을 무시하고 적의 강인성을 소모할 수 있으며, 모든 적의 모든 속성 저항을 감소시킨다.\\n임의의 유닛이 스킬을 발동하는 동안 적을 디버프 효과에 빠트리면 아케론은 [꿈 조각]을 획득하며, 적에게 [아즈사카]를 부여한다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
9,
0.10000000009313226
]
},
"2": {
"Level": 2,
"ParamList": [
9,
0.11000000010244548
]
},
"3": {
"Level": 3,
"ParamList": [
9,
0.12000000011175871
]
},
"4": {
"Level": 4,
"ParamList": [
9,
0.13000000012107193
]
},
"5": {
"Level": 5,
"ParamList": [
9,
0.14000000013038516
]
},
"6": {
"Level": 6,
"ParamList": [
9,
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]
},
"7": {
"Level": 7,
"ParamList": [
9,
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]
},
"8": {
"Level": 8,
"ParamList": [
9,
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]
},
"9": {
"Level": 9,
"ParamList": [
9,
0.1875
]
},
"10": {
"Level": 10,
"ParamList": [
9,
0.20000000018626451
]
},
"11": {
"Level": 11,
"ParamList": [
9,
0.21000000019557774
]
},
"12": {
"Level": 12,
"ParamList": [
9,
0.22000000020489097
]
},
"13": {
"Level": 13,
"ParamList": [
9,
0.2300000002142042
]
},
"14": {
"Level": 14,
"ParamList": [
9,
0.24000000022351742
]
},
"15": {
"Level": 15,
"ParamList": [
9,
0.25000000023283064
]
}
}
},
"130806": {
"Id": 130806,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"130807": {
"Id": 130807,
"Name": "피상을 절단한 자아",
"Desc": "즉시 적을 공격한다. 웨이브가 시작될 때마다 [피상을 절단한 자아]를 획득한다. 모든 적에게 아케론 공격력의 #1[i]%만큼 번개 속성 피해를 가하며, 약점 속성을 무시하고 모든 적의 강인성을 소모한다. 약점 격파 시 번개 속성 약점 격파 효과를 발동한다.\\n[피상을 절단한 자아]: 필살기 발동 후 아케론은 [꿈 조각]을 #2[i]pt 획득하고, 랜덤 단일 적에게 [아즈사카]를 #2[i]스택 부여한다.\\n일반 적을 공격하면 해당 적을 즉시 처치하고 전투에 진입하지 않는다. 적을 명중하지 못하면 비술 포인트를 소모하지 않는다",
"SimpleDesc": "적을 공격한다. 웨이브가 시작될 때마다 [피상을 절단한 자아]를 획득한다. 모든 적에게 번개 속성 피해를 가하며 약점 속성을 무시하고 적의 강인성을 소모한다.\\n일반 적을 공격하면 해당 적을 즉시 처치하고 전투에 진입하지 않는다. 적을 명중하지 못하면 비술 포인트를 소모하지 않는다",
"Type": "Maze",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
2,
1
]
}
}
},
"130814": {
"Id": 130814,
"Name": "눈물 베기",
"Desc": null,
"SimpleDesc": "단일 적에게 소량의 번개 속성 피해를 가하고, 목표의 [아즈사카]를 최대 3스택 소거한다. [아즈사카] 소거 시 모든 적에게 소량의 번개 속성 피해를 1회 가한다. [아즈사카]를 1스택 소거할 때마다 이번 피해 배율이 증가한다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
15,
15,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.14399999985471368,
0.09000000008381903,
0.7200000006705523
]
},
"2": {
"Level": 2,
"ParamList": [
0.1536000003106892,
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]
},
"3": {
"Level": 3,
"ParamList": [
0.1632000000681728,
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]
},
"4": {
"Level": 4,
"ParamList": [
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]
},
"5": {
"Level": 5,
"ParamList": [
0.18240000028163195,
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]
},
"6": {
"Level": 6,
"ParamList": [
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]
},
"7": {
"Level": 7,
"ParamList": [
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]
},
"8": {
"Level": 8,
"ParamList": [
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]
},
"9": {
"Level": 9,
"ParamList": [
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]
},
"10": {
"Level": 10,
"ParamList": [
0.24000000022351742,
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]
},
"11": {
"Level": 11,
"ParamList": [
0.24959999998100102,
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]
},
"12": {
"Level": 12,
"ParamList": [
0.2591999997384846,
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1.2959999998565763
]
},
"13": {
"Level": 13,
"ParamList": [
0.26880000019446015,
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1.3440000000409782
]
},
"14": {
"Level": 14,
"ParamList": [
0.27839999995194376,
0.17399999988265336,
1.39200000022538
]
},
"15": {
"Level": 15,
"ParamList": [
0.28799999970942736,
0.18000000016763806,
1.440000000409782
]
}
}
},
"130815": {
"Id": 130815,
"Name": "눈물 베기",
"Desc": null,
"SimpleDesc": "단일 적에게 소량의 번개 속성 피해를 가하고, 목표의 [아즈사카]를 최대 3스택 소거한다. [아즈사카] 소거 시 모든 적에게 소량의 번개 속성 피해를 1회 가한다. [아즈사카]를 1스택 소거할 때마다 이번 피해 배율이 증가한다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
15,
15,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.14399999985471368,
0.09000000008381903,
0.7200000006705523
]
},
"2": {
"Level": 2,
"ParamList": [
0.1536000003106892,
0.09599999967031181,
0.7680000001564622
]
},
"3": {
"Level": 3,
"ParamList": [
0.1632000000681728,
0.10199999995529652,
0.8160000003408641
]
},
"4": {
"Level": 4,
"ParamList": [
0.17280000052414834,
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0.8640000005252659
]
},
"5": {
"Level": 5,
"ParamList": [
0.18240000028163195,
0.113999999826774,
0.9120000007096678
]
},
"6": {
"Level": 6,
"ParamList": [
0.19200000003911555,
0.12000000011175871,
0.9600000008940697
]
},
"7": {
"Level": 7,
"ParamList": [
0.20399999991059303,
0.12749999994412065,
1.0200000000186265
]
},
"8": {
"Level": 8,
"ParamList": [
0.21599999978207052,
0.13499999977648258,
1.0800000000745058
]
},
"9": {
"Level": 9,
"ParamList": [
0.227999999653548,
0.14250000030733645,
1.1400000001303852
]
},
"10": {
"Level": 10,
"ParamList": [
0.24000000022351742,
0.1500000001396984,
1.2000000001862645
]
},
"11": {
"Level": 11,
"ParamList": [
0.24959999998100102,
0.15599999972619116,
1.2479999996721745
]
},
"12": {
"Level": 12,
"ParamList": [
0.2591999997384846,
0.16200000001117587,
1.2959999998565763
]
},
"13": {
"Level": 13,
"ParamList": [
0.26880000019446015,
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1.3440000000409782
]
},
"14": {
"Level": 14,
"ParamList": [
0.27839999995194376,
0.17399999988265336,
1.39200000022538
]
},
"15": {
"Level": 15,
"ParamList": [
0.28799999970942736,
0.18000000016763806,
1.440000000409782
]
}
}
},
"130816": {
"Id": 130816,
"Name": "눈물 베기",
"Desc": null,
"SimpleDesc": "단일 적에게 소량의 번개 속성 피해를 가하고, 목표의 [아즈사카]를 최대 3스택 소거한다. [아즈사카] 소거 시 모든 적에게 소량의 번개 속성 피해를 1회 가한다. [아즈사카]를 1스택 소거할 때마다 이번 피해 배율이 증가한다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
15,
15,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.14399999985471368,
0.09000000008381903,
0.7200000006705523
]
},
"2": {
"Level": 2,
"ParamList": [
0.1536000003106892,
0.09599999967031181,
0.7680000001564622
]
},
"3": {
"Level": 3,
"ParamList": [
0.1632000000681728,
0.10199999995529652,
0.8160000003408641
]
},
"4": {
"Level": 4,
"ParamList": [
0.17280000052414834,
0.1079999995417893,
0.8640000005252659
]
},
"5": {
"Level": 5,
"ParamList": [
0.18240000028163195,
0.113999999826774,
0.9120000007096678
]
},
"6": {
"Level": 6,
"ParamList": [
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1409,
1222,
1414,
1217,
1208,
1203,
1301
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"RankIcon": [
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"https://homdgcat.wiki/images/skillicons/avatar/1308/SkillIcon_1308_Rank2.png",
"https://homdgcat.wiki/images/skillicons/avatar/1308/SkillIcon_1308_Ultra.png",
"https://homdgcat.wiki/images/skillicons/avatar/1308/SkillIcon_1308_Rank4.png",
"https://homdgcat.wiki/images/skillicons/avatar/1308/SkillIcon_1308_BP.png",
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"1309": {
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"Desc": "페나코니에서 태어난 은하에서 유명한 헤일로족 가수. 차분하고 우아한 분위기의 소녀다.\\n이번에 가족의 초대를 받고 고향으로 돌아와 「조화의 축제」에서 손님들을 위해 노래를 부르게 되었다.\\n「화합」의 힘을 빌려 노랫소리를 전하고, 팬들뿐만 아니라 만계의 생령들에게 「공명」을 일으킬 수 있다",
"CharaInfo": {
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"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
"Stories": {
"0": null,
"1": null,
"2": null,
"3": null,
"4": null
},
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},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "robin",
"SPNeed": 160,
"BaseType": "Shaman",
"DamageType": "Physical",
"Ranks": {
"1": {
"Id": 130901,
"Name": "미소의 국가",
"Desc": "[협주] 상태일 시 모든 아군의 모든 속성 저항 관통이 #1[i]% 증가한다",
"ParamList": [
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"Extra": {
"30000005": {
"Name": "저항 관통",
"Desc": "피해를 가할 시 적의 일부 대응 피해 속성의 저항 수치를 무시한다",
"Param": []
}
}
},
"2": {
"Id": 130902,
"Name": "두 사람의 애프터눈 티",
"Desc": "[협주] 상태일 시 모든 아군의 속도가 #1[i]% 증가한다. 특성의 에너지 회복 효과가 추가로 #2[i]pt 증가한다",
"ParamList": [
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1
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"Extra": {}
},
"3": {
"Id": 130903,
"Name": "뒤집힌 현의 궁전",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 필살기 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 130904,
"Name": "빗방울의 열쇠",
"Desc": "필살기 발동 시 모든 아군의 제어류 디버프 상태를 해제하고, 모든 아군은 로빈이 [협주] 상태일 동안 효과 저항이 #1[i]% 증가한다",
"ParamList": [
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"Extra": {
"10000011": {
"Name": "제어류 디버프 상태",
"Desc": "빙결, 얽힘, 속박, 지배, 노발대발, 강렬한 진탕, 이몽, 감금, 공포",
"Param": []
}
}
},
"5": {
"Id": 130905,
"Name": "고독한 별의 눈물",
"Desc": "일반 공격 레벨+1, 최대 Lv.10. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 130906,
"Name": "달이 숨은 자정",
"Desc": "[협주] 상태일 시 필살기로 가하는 물리 속성 추가 피해의 치명타 피해가 추가로 #2[i]% 증가한다. [달이 숨은 자정] 효과는 최대 #1[i]회 발동되며, 필살기를 발동할 때마다 발동 횟수가 초기화된다",
"ParamList": [
8,
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],
"Extra": {
"10000005": {
"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
}
}
}
},
"Skills": {
"130901": {
"Id": 130901,
"Name": "날갯짓으로 전해지는 노랫소리",
"Desc": "지정된 단일 적에게 로빈 공격력의 #1[i]%만큼 물리 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 물리 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
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"ParamList": [
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]
},
"2": {
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"ParamList": [
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]
},
"3": {
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"ParamList": [
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},
"4": {
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"ParamList": [
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},
"5": {
"Level": 5,
"ParamList": [
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]
},
"6": {
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"ParamList": [
1
]
},
"7": {
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},
"8": {
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"ParamList": [
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},
"9": {
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},
"10": {
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"ParamList": [
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]
}
}
},
"130902": {
"Id": 130902,
"Name": "깃털의 아리아",
"Desc": "모든 아군이 가하는 피해를 #1[i]% 증가시킨다, 지속 시간: #2[i]턴. 로빈 턴이 시작될 때마다 지속 턴 수가 1 감소한다",
"SimpleDesc": "모든 아군의 피해를 증가시킨다",
"Type": "BPSkill",
"Tag": "Support",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
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"ParamList": [
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},
"2": {
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"ParamList": [
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},
"3": {
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"ParamList": [
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3
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},
"4": {
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"ParamList": [
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]
},
"5": {
"Level": 5,
"ParamList": [
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},
"6": {
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"ParamList": [
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]
},
"7": {
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"ParamList": [
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},
"8": {
"Level": 8,
"ParamList": [
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},
"9": {
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"ParamList": [
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]
},
"10": {
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"ParamList": [
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},
"11": {
"Level": 11,
"ParamList": [
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3
]
},
"12": {
"Level": 12,
"ParamList": [
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]
},
"13": {
"Level": 13,
"ParamList": [
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3
]
},
"14": {
"Level": 14,
"ParamList": [
0.6000000005587935,
3
]
},
"15": {
"Level": 15,
"ParamList": [
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3
]
}
}
},
"130903": {
"Id": 130903,
"Name": "천음의 합주, 뭇별의 푸가",
"Desc": "로빈이 [협주] 상태에 진입하고, 자신 이외의 동료를 즉시 행동하게 한다.\\n[협주] 상태일 시 모든 아군의 공격력이 증가한다. 증가 수치는 로빈 공격력의 #1[f1]%+#3[i]pt이며, 아군이 공격을 발동할 때마다 로빈은 추가로 자신의 공격력의 #4[i]%만큼 물리 속성 추가 피해를 1회 가한다. 해당 피해의 치명타 확률은 #5[i]%, 치명타 피해는 #6[i]%로 고정된다.\\n[협주] 상태일 시 로빈은 제어류 디버프 상태에 면역되고, [협주] 상태 종료 전에는 자신의 턴에 진입하지 않으며 행동할 수 없다.\\n행동 서열에 [협주] 카운트다운이 나타나고, 카운트다운 턴 시작 시 로빈은 [협주] 상태를 종료하고 즉시 행동한다. 카운트다운이 보유한 고정 속도는 #2[i]pt이다",
"SimpleDesc": "[협주] 상태에 진입하고, 모든 아군의 공격력을 증가시키며 동료를 즉시 행동하게 한다. 공격 후 로빈은 추가로 물리 속성 추가 피해를 가한다. [협주] 상태 동안 자신은 제어류 디버프 상태에 면역되고, 상태가 종료되기 전에는 자신의 턴에 진입할 수도, 행동할 수도 없으며, 카운트다운이 종료될 때까지 지속된다",
"Type": "Ultra",
"Tag": "Support",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
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"Name": "나는 잠들었네, 붉은 고치 안에서",
"Desc": "강화된 전투 스킬 발동 시 목표의 방어력을 #1[i]% 무시하고, 강화된 전투 스킬은 전투 스킬 포인트를 소모하지 않는다",
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"ParamList": [
1,
1
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"Extra": {
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"Name": "보너스 턴",
"Desc": "턴 횟수를 소모하지 않는 보너스 턴 1개를 획득한다. 해당 턴에서는 필살기를 발동할 수 없다",
"Param": []
},
"10000006": {
"Name": "약점 격파 상태",
"Desc": "적의 강인성이 소모되어 0이 됐을 시 진입하는 특수한 상태. 해당 상태에 진입한 목표는 행동 게이지가 감소한다",
"Param": []
}
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},
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"Name": "고요한 성하에 깊이 잠들고",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
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"Name": "나는 보리라, 반딧불이의 불빛을",
"Desc": "「완전연소」 상태일 때 기갑 「샘」의 효과 저항이 #1[i]% 증가한다",
"ParamList": [
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"Extra": {}
},
"5": {
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"Name": "꿈 없는 긴밤에서 비추며",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 131006,
"Name": "종극의 내일에 피어나리",
"Desc": "「완전연소」 상태에서 기갑 「샘」의 화염 속성 저항 관통이 #1[i]% 증가한다. 강화된 일반 공격, 강화된 전투 스킬 발동 시 약점 격파 효율이 #2[i]% 증가한다",
"ParamList": [
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"Extra": {
"30000005": {
"Name": "저항 관통",
"Desc": "피해를 가할 시 적의 일부 대응 피해 속성의 저항 수치를 무시한다",
"Param": []
}
}
}
},
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"Id": 131001,
"Name": "지령-폭연 추진",
"Desc": "지정된 단일 적에게 기갑 「샘」 공격력의 #1[i]%만큼 화염 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 화염 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
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0,
0
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
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},
"2": {
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"ParamList": [
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},
"3": {
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},
"4": {
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},
"5": {
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},
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"ParamList": [
1
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},
"7": {
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},
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},
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},
"10": {
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}
}
},
"131002": {
"Id": 131002,
"Name": "지령-천공 포격",
"Desc": "자신의 HP 최대치의 #2[i]%만큼 HP를 소모해 자신의 에너지 최대치의 #3[i]%만큼 에너지를 고정으로 회복한다. 지정된 단일 적에게 기갑 「샘」 공격력의 #1[i]%만큼 화염 속성 피해를 가한다. 현재 HP가 부족하면 전투 스킬 발동 시 기갑 「샘」의 현재 HP가 1pt로 감소한다. 자신의 다음번 행동 게이지를 #4[i]% 증가시킨다",
"SimpleDesc": "자신의 일부 HP를 소모해 에너지를 회복하고, 단일 적에게 화염 속성 피해를 가한다. 자신의 다음번 행동 게이지를 증가시킨다",
"Type": "BPSkill",
"Tag": "SingleAttack",
"SPBase": null,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000001": {
"Name": "행동 게이지 증가",
"Desc": "목표의 다음 행동 전 대기 간격을 줄인다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
0.40000000037252903,
0.5000000004656613,
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]
},
"2": {
"Level": 2,
"ParamList": [
1.1000000000931323,
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]
},
"3": {
"Level": 3,
"ParamList": [
1.2000000001862645,
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]
},
"4": {
"Level": 4,
"ParamList": [
1.3000000002793968,
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]
},
"5": {
"Level": 5,
"ParamList": [
1.400000000372529,
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]
},
"6": {
"Level": 6,
"ParamList": [
1.5000000004656613,
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]
},
"7": {
"Level": 7,
"ParamList": [
1.6250000002328306,
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]
},
"8": {
"Level": 8,
"ParamList": [
1.750000000698492,
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]
},
"9": {
"Level": 9,
"ParamList": [
1.8750000004656613,
0.40000000037252903,
0.587500000372529,
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]
},
"10": {
"Level": 10,
"ParamList": [
2,
0.40000000037252903,
0.6000000005587935,
0.25000000023283064
]
},
"11": {
"Level": 11,
"ParamList": [
2.1000000000931323,
0.40000000037252903,
0.6100000005681068,
0.25000000023283064
]
},
"12": {
"Level": 12,
"ParamList": [
2.2000000001862645,
0.40000000037252903,
0.62000000057742,
0.25000000023283064
]
},
"13": {
"Level": 13,
"ParamList": [
2.3000000002793968,
0.40000000037252903,
0.6300000005867332,
0.25000000023283064
]
},
"14": {
"Level": 14,
"ParamList": [
2.400000000372529,
0.40000000037252903,
0.6400000005960464,
0.25000000023283064
]
},
"15": {
"Level": 15,
"ParamList": [
2.5000000004656613,
0.40000000037252903,
0.6500000006053597,
0.25000000023283064
]
}
}
},
"131003": {
"Id": 131003,
"Name": "반딧불이 Type-IV•완전연소",
"Desc": "「완전연소」 상태에 진입하고 자신의 행동 게이지가 100% 증가하며, 일반 공격 강화 및 전투 스킬 강화를 획득한다. 「완전연소」 상태에서는 속도가 #3[i]pt 증가하며, 강화된 일반 공격 및 강화된 전투 스킬 발동 시 자신의 약점 격파 효율이 #2[i]% 증가하고, 적이 기갑 「샘」으로부터 받는 격파 피해가 #1[f1]% 증가하며, 이번 공격이 끝날 때까지 지속된다.\\n행동 서열에 「완전연소」 카운트다운이 나타나고, 카운트다운 턴 시작 시 기갑 「샘」이 「완전연소」 상태를 해제한다. 카운트다운이 보유한 고정 속도는 #4[i]이다.\\n기갑 「샘」은 「완전연소」 상태에서 필살기를 발동할 수 없다",
"SimpleDesc": "「완전연소」 상태에 진입하고 자신의 행동 게이지를 100% 증가시킨다. 일반 공격 강화 및 전투 스킬 강화를 획득하고, 자신의 속도, 약점 격파 효율, 적이 받는 격파 피해가 증가하며, 카운트다운이 종료될 때까지 지속된다",
"Type": "Ultra",
"Tag": "Enhance",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.10000000009313226,
0.5000000004656613,
30,
70
]
},
"2": {
"Level": 2,
"ParamList": [
0.11000000010244548,
0.5000000004656613,
33,
70
]
},
"3": {
"Level": 3,
"ParamList": [
0.12000000011175871,
0.5000000004656613,
36,
70
]
},
"4": {
"Level": 4,
"ParamList": [
0.13000000012107193,
0.5000000004656613,
39,
70
]
},
"5": {
"Level": 5,
"ParamList": [
0.14000000013038516,
0.5000000004656613,
42,
70
]
},
"6": {
"Level": 6,
"ParamList": [
0.1500000001396984,
0.5000000004656613,
45,
70
]
},
"7": {
"Level": 7,
"ParamList": [
0.1625000003259629,
0.5000000004656613,
48.75000000069849,
70
]
},
"8": {
"Level": 8,
"ParamList": [
0.17499999981373549,
0.5000000004656613,
52.50000000046566,
70
]
},
"9": {
"Level": 9,
"ParamList": [
0.1875,
0.5000000004656613,
56.25000000023283,
70
]
},
"10": {
"Level": 10,
"ParamList": [
0.20000000018626451,
0.5000000004656613,
60,
70
]
},
"11": {
"Level": 11,
"ParamList": [
0.21000000019557774,
0.5000000004656613,
63,
70
]
},
"12": {
"Level": 12,
"ParamList": [
0.22000000020489097,
0.5000000004656613,
66,
70
]
},
"13": {
"Level": 13,
"ParamList": [
0.2300000002142042,
0.5000000004656613,
69,
70
]
},
"14": {
"Level": 14,
"ParamList": [
0.24000000022351742,
0.5000000004656613,
72,
70
]
},
"15": {
"Level": 15,
"ParamList": [
0.25000000023283064,
0.5000000004656613,
75,
70
]
}
}
},
"131004": {
"Id": 131004,
"Name": "고치형 원초 화염 중추",
"Desc": "HP가 낮을수록 받는 피해가 감소한다. HP가 #3[i]% 이하일 경우 피해 감소 효과가 최대치에 도달하며, 최대 #1[i]% 감소한다. 「완전연소」 상태에서는 피해 감소 효과가 최대치를 유지하며, 효과 저항이 #4[i]% 증가한다.\\n전투 시작 시 에너지가 #2[i]% 미만일 경우 에너지를 #2[i]%까지 회복한다. 에너지가 최대치까지 회복되면 자신의 모든 디버프 효과가 해제된다",
"SimpleDesc": "HP가 낮을수록 받는 피해가 감소한다. 「완전연소」 상태에서는 피해 감소 효과가 최대치를 유지하며, 효과 저항이 증가한다. 전투 시작 시 에너지가 #2[i]% 미만이면 에너지가 #2[i]%까지 회복된다. 에너지가 최대치까지 회복되면 자신의 모든 디버프 효과가 해제된다",
"Type": null,
"Tag": "Defence",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000010": {
"Name": "디버프 효과",
"Desc": "전투 중 디버프 효과가 있는 모든 지속 상태는 특별 설명이 없다면 해제할 수 있다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.20000000018626451,
0.5000000004656613,
0.20000000018626451,
0.10000000009313226
]
},
"2": {
"Level": 2,
"ParamList": [
0.22000000020489097,
0.5000000004656613,
0.20000000018626451,
0.12000000011175871
]
},
"3": {
"Level": 3,
"ParamList": [
0.24000000022351742,
0.5000000004656613,
0.20000000018626451,
0.14000000013038516
]
},
"4": {
"Level": 4,
"ParamList": [
0.26000000024214387,
0.5000000004656613,
0.20000000018626451,
0.1600000001490116
]
},
"5": {
"Level": 5,
"ParamList": [
0.2800000002607703,
0.5000000004656613,
0.20000000018626451,
0.18000000016763806
]
},
"6": {
"Level": 6,
"ParamList": [
0.3000000002793968,
0.5000000004656613,
0.20000000018626451,
0.20000000018626451
]
},
"7": {
"Level": 7,
"ParamList": [
0.32499999995343387,
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0.20000000018626451,
0.2249999998603016
]
},
"8": {
"Level": 8,
"ParamList": [
0.3500000003259629,
0.5000000004656613,
0.20000000018626451,
0.25000000023283064
]
},
"9": {
"Level": 9,
"ParamList": [
0.375,
0.5000000004656613,
0.20000000018626451,
0.27499999990686774
]
},
"10": {
"Level": 10,
"ParamList": [
0.40000000037252903,
0.5000000004656613,
0.20000000018626451,
0.3000000002793968
]
},
"11": {
"Level": 11,
"ParamList": [
0.4200000003911555,
0.5000000004656613,
0.20000000018626451,
0.3200000002980232
]
},
"12": {
"Level": 12,
"ParamList": [
0.44000000040978193,
0.5000000004656613,
0.20000000018626451,
0.3400000003166497
]
},
"13": {
"Level": 13,
"ParamList": [
0.4600000004284084,
0.5000000004656613,
0.20000000018626451,
0.3600000003352761
]
},
"14": {
"Level": 14,
"ParamList": [
0.48000000044703484,
0.5000000004656613,
0.20000000018626451,
0.3800000003539026
]
},
"15": {
"Level": 15,
"ParamList": [
0.5000000004656613,
0.5000000004656613,
0.20000000018626451,
0.40000000037252903
]
}
}
},
"131006": {
"Id": 131006,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"131007": {
"Id": 131007,
"Name": "Δ지령-초토화 운석 폭격",
"Desc": "공중으로 도약해 #1[i]초 동안 자유롭게 이동하며, 이때 낙하 공격을 발동하면 지속 시간을 조기 종료한다. 지속 시간이 종료되면 낙하해 즉시 일정 범위 내 모든 적을 공격하고, 매 웨이브 시작 시 모든 적에게 화염 속성 약점을 추가한다, 지속 시간: #3[i]턴. 이후 모든 적에게 기갑 「샘」 공격력의 #2[i]%만큼 화염 속성 피해를 가한다",
"SimpleDesc": "공중으로 도약해 자유롭게 이동하며, 수초 이동 후 낙하해 범위 내 모든 적을 공격한다. 매 웨이브 시작 시 모든 적에게 화염 속성 약점을 추가하고, 모든 적에게 화염 속성 피해를 가한다",
"Type": "Maze",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
5,
2,
2
]
}
}
},
"131008": {
"Id": 131008,
"Name": "반딧불이 Type-IV•뇌관 참격",
"Desc": "자신의 HP 최대치의 #2[i]%만큼 HP를 회복한다. 지정된 단일 적에게 기갑 「샘」 공격력의 #1[i]%만큼 화염 속성 피해를 가한다",
"SimpleDesc": "자신의 HP를 일부 회복하고 단일 적에게 화염 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
45,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
0.20000000018626451
]
},
"2": {
"Level": 2,
"ParamList": [
1.2000000001862645,
0.20000000018626451
]
},
"3": {
"Level": 3,
"ParamList": [
1.400000000372529,
0.20000000018626451
]
},
"4": {
"Level": 4,
"ParamList": [
1.6000000005587935,
0.20000000018626451
]
},
"5": {
"Level": 5,
"ParamList": [
1.800000000745058,
0.20000000018626451
]
},
"6": {
"Level": 6,
"ParamList": [
2,
0.20000000018626451
]
},
"7": {
"Level": 7,
"ParamList": [
2.2000000001862645,
0.20000000018626451
]
},
"8": {
"Level": 8,
"ParamList": [
2.400000000372529,
0.20000000018626451
]
},
"9": {
"Level": 9,
"ParamList": [
2.6000000005587935,
0.20000000018626451
]
},
"10": {
"Level": 10,
"ParamList": [
2.800000000745058,
0.20000000018626451
]
}
}
},
"131009": {
"Id": 131009,
"Name": "반딧불이 Type-IV•데스 스타 과부하",
"Desc": "자신의 HP 최대치의 #3[i]%만큼 HP를 회복한다. 지정된 단일 적에게 화염 속성 약점을 부여한다, 지속 시간: #4[i]턴. 해당 목표에게 기갑 「샘」 공격력의 (#5[f1]x격파 특수효과+#1[f1]%)만큼 화염 속성 피해를 가하고, 인접한 목표에게 기갑 「샘」 공격력의 (#6[f1]x격파 특수효과+#2[f1]%)만큼 화염 속성 피해를 가한다. 격파 특수효과는 최대 #7[i]%까지 계산한다",
"SimpleDesc": "자신의 HP를 일부 회복한다. 단일 적에게 화염 속성 약점을 추가하고, 해당 적에게 대량의 화염 속성 피해를 가하며, 인접한 목표에게 화염 속성 피해를 가한다",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": null,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
90,
0,
45
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
0.5000000004656613,
0.25000000023283064,
2,
0.20000000018626451,
0.10000000009313226,
3.6000000005587935
]
},
"2": {
"Level": 2,
"ParamList": [
1.1000000000931323,
0.5500000005122274,
0.25000000023283064,
2,
0.20000000018626451,
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]
},
"3": {
"Level": 3,
"ParamList": [
1.2000000001862645,
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0.25000000023283064,
2,
0.20000000018626451,
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3.6000000005587935
]
},
"4": {
"Level": 4,
"ParamList": [
1.3000000002793968,
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0.25000000023283064,
2,
0.20000000018626451,
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3.6000000005587935
]
},
"5": {
"Level": 5,
"ParamList": [
1.400000000372529,
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2,
0.20000000018626451,
0.10000000009313226,
3.6000000005587935
]
},
"6": {
"Level": 6,
"ParamList": [
1.5000000004656613,
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2,
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]
},
"7": {
"Level": 7,
"ParamList": [
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2,
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]
},
"8": {
"Level": 8,
"ParamList": [
1.750000000698492,
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2,
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]
},
"9": {
"Level": 9,
"ParamList": [
1.8750000004656613,
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2,
0.20000000018626451,
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3.6000000005587935
]
},
"10": {
"Level": 10,
"ParamList": [
2,
1,
0.25000000023283064,
2,
0.20000000018626451,
0.10000000009313226,
3.6000000005587935
]
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"Desc": "필살기 발동 시 필드 위 적 1명당 해당 필살기 공격 단수가 추가로 #1[i]단 증가하며, 최대 추가로 #2[i]단까지 증가한다",
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}
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"SimpleDesc": "단일 적에게 얼음 속성 피해를 가하고, 인접한 목표에게 소량의 얼음 속성 피해를 가한다. 미샤의 다음 필살기 공격 단수가 증가한다",
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"Level": 9,
"ParamList": [
1.8750000004656613,
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1
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"10": {
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1,
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}
},
"131203": {
"Id": 131203,
"Name": "지… 지각하겠어!",
"Desc": "기본 상태에서 공격 단수를 #1[i]단 보유한다. 우선 1단 공격을 발동하여 지정된 단일 적에게 미샤 공격력의 #2[i]%만큼 얼음 속성 피해를 가하고 나머지 단수별 공격은 랜덤 단일 적에게 미샤 공격력의 #2[i]%만큼 얼음 속성 피해를 가한다. 단수별 공격 전 #3[f1]%의 기본 확률로 목표를 빙결 상태에 빠뜨린다. 지속 시간: 1턴\\n빙결 상태에서 적은 행동할 수 없으며, 턴이 시작될 때마다 미샤 공격력의 #4[i]%만큼 얼음 속성 추가 피해를 받는다.\\n필살기 공격 단수는 최대 #5[i]단까지 누적되며, 필살기 발동 후 공격 단수는 기본 상태로 복구된다",
"SimpleDesc": "단일 적에게 소량의 얼음 속성 피해를 가하고 기본 상태에서 총 #1[i]회 바운스하며, 최대 총 #5[i]회 바운스한다. 단수별 공격 전 낮은 확률로 목표를 빙결시킨다",
"Type": "Ultra",
"Tag": "Bounce",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
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"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
},
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"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
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"Id": 131204,
"Name": "탈진기",
"Desc": "모든 아군이 전투 스킬 포인트를 1pt 소모할 때마다 미샤의 다음 필살기 공격 단수가 #2[i]단 증가하고, 미샤의 에너지가 #1[f1]pt 회복된다",
"SimpleDesc": "모든 아군이 전투 스킬 포인트를 1pt 소모할 때마다 미샤의 다음 필살기 공격 단수가 증가하며, 미샤의 에너지가 회복된다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
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"SkillComboValueDelta": null,
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1
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},
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1
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},
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},
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},
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},
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},
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},
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},
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"Level": 14,
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1
]
},
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"ParamList": [
2.5000000004656613,
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}
},
"131206": {
"Id": 131206,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": []
}
}
},
"131207": {
"Id": 131207,
"Name": "멈추어라, 너 정말 아름답구나!",
"Desc": "비술 사용 후 #1[i]초 동안 지속되는 특수 영역을 만든다. 특수 영역 내에 있는 적은 [꿈세계 감옥] 상태에 빠진다. [꿈세계 감옥] 상태에 빠진 적은 모든 행동을 중지한다. [꿈세계 감옥] 상태의 적과 전투 진입 후 미샤의 다음 필살기 공격 단수는 #2[i]단 증가한다. 아군이 만든 영역 효과는 최대 1개만 존재할 수 있다",
"SimpleDesc": "특수 영역을 만들어 영역 내 적의 행동을 중지한다. 영역 내 적과 전투에 진입하면 미샤의 다음 필살기 공격 단수가 증가한다",
"Type": "Maze",
"Tag": "Impair",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
15,
2
]
}
}
}
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"DefaultUnlock": true,
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1.2000000001862645
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"131302": {
"Id": 131302,
"Name": "종이와 의전의 은혜",
"Desc": "지정된 단일 아군 캐릭터 및 해당 캐릭터의 소환물을 즉시 행동하게 하고, 대상이 가하는 피해를 #2[i]% 증가시키며, 목표가 소환물을 보유하면 가하는 피해 증가 효과가 추가로 #4[i]% 증가한다, 지속 시간: #3[i]턴\\n[은혜 입은 자]에게 전투 스킬 발동 후 전투 스킬 포인트를 1pt 회복한다.\\n선데이가 「화합」 운명의 길 캐릭터에게 해당 스킬을 발동하면 즉시 행동 효과는 발동되지 않는다",
"SimpleDesc": "지정된 단일 아군 캐릭터 및 해당 캐릭터의 소환물을 즉시 행동하게 하고, 대상이 가하는 피해를 증가시키며, 목표가 소환물을 보유하면 가하는 피해 증가 효과가 추가로 증가한다.\\n[은혜 입은 자]에게 전투 스킬 발동 후 전투 스킬 포인트를 1pt 회복한다.\\n선데이가 「화합」 운명의 길 캐릭터에게 해당 스킬을 발동하면 즉시 행동 효과는 발동되지 않는다",
"Type": "BPSkill",
"Tag": "Support",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
0.1500000001396984,
2,
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]
},
"2": {
"Level": 2,
"ParamList": [
1,
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2,
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]
},
"3": {
"Level": 3,
"ParamList": [
1,
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2,
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]
},
"4": {
"Level": 4,
"ParamList": [
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},
"5": {
"Level": 5,
"ParamList": [
1,
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},
"6": {
"Level": 6,
"ParamList": [
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]
},
"7": {
"Level": 7,
"ParamList": [
1,
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},
"8": {
"Level": 8,
"ParamList": [
1,
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},
"9": {
"Level": 9,
"ParamList": [
1,
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},
"10": {
"Level": 10,
"ParamList": [
1,
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2,
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]
},
"11": {
"Level": 11,
"ParamList": [
1,
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]
},
"12": {
"Level": 12,
"ParamList": [
1,
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2,
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]
},
"13": {
"Level": 13,
"ParamList": [
1,
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},
"14": {
"Level": 14,
"ParamList": [
1,
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]
},
"15": {
"Level": 15,
"ParamList": [
1,
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2,
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]
}
}
},
"131303": {
"Id": 131303,
"Name": "깃과 상흔의 찬송",
"Desc": "지정된 단일 아군 캐릭터의 에너지를 에너지 최대치의 #1[f1]%만큼 회복하고, 목표 및 목표의 소환물을 [은혜 입은 자]로 만든다. [은혜 입은 자]의 치명타 피해는 선데이 치명타 피해의 #2[f1]%에 #4[f1]%를 더한 값만큼 증가한다.\\n선데이 자신의 턴이 시작될 때마다 [은혜 입은 자] 상태의 지속 턴 수가 1 감소하고, 총 #3[i]턴 지속되며, 선데이를 제외한 최근 필살기의 대상이 된 목표에게만 적용된다. 선데이가 전투 불능 상태에 빠질 시 [은혜 입은 자] 효과도 해제된다",
"SimpleDesc": "지정된 단일 아군 캐릭터의 에너지를 회복하고, 목표 및 목표의 소환물을 [은혜 입은 자]로 만들며, [은혜 입은 자]의 치명타 피해를 증가시킨다",
"Type": "Ultra",
"Tag": "Support",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.20000000018626451,
0.12000000011175871,
3,
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]
},
"2": {
"Level": 2,
"ParamList": [
0.20000000018626451,
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3,
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]
},
"3": {
"Level": 3,
"ParamList": [
0.20000000018626451,
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3,
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]
},
"4": {
"Level": 4,
"ParamList": [
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3,
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]
},
"5": {
"Level": 5,
"ParamList": [
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3,
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},
"6": {
"Level": 6,
"ParamList": [
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3,
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},
"7": {
"Level": 7,
"ParamList": [
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3,
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},
"8": {
"Level": 8,
"ParamList": [
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3,
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},
"9": {
"Level": 9,
"ParamList": [
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3,
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},
"10": {
"Level": 10,
"ParamList": [
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3,
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},
"11": {
"Level": 11,
"ParamList": [
0.20000000018626451,
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3,
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},
"12": {
"Level": 12,
"ParamList": [
0.20000000018626451,
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3,
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},
"13": {
"Level": 13,
"ParamList": [
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3,
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},
"14": {
"Level": 14,
"ParamList": [
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3,
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},
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"ParamList": [
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3,
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}
}
},
"131304": {
"Id": 131304,
"Name": "고해의 육신",
"Desc": "전투 스킬 발동 시 목표의 치명타 확률이 #1[f1]% 증가한다, 지속 시간: #2[i]턴",
"SimpleDesc": "전투 스킬 발동 시 목표의 치명타 확률이 증가한다",
"Type": null,
"Tag": "Support",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"Level": 1,
"ParamList": [
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3
]
},
"2": {
"Level": 2,
"ParamList": [
0.11000000010244548,
3
]
},
"3": {
"Level": 3,
"ParamList": [
0.12000000011175871,
3
]
},
"4": {
"Level": 4,
"ParamList": [
0.13000000012107193,
3
]
},
"5": {
"Level": 5,
"ParamList": [
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3
]
},
"6": {
"Level": 6,
"ParamList": [
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3
]
},
"7": {
"Level": 7,
"ParamList": [
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3
]
},
"8": {
"Level": 8,
"ParamList": [
0.17499999981373549,
3
]
},
"9": {
"Level": 9,
"ParamList": [
0.1875,
3
]
},
"10": {
"Level": 10,
"ParamList": [
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3
]
},
"11": {
"Level": 11,
"ParamList": [
0.21000000019557774,
3
]
},
"12": {
"Level": 12,
"ParamList": [
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3
]
},
"13": {
"Level": 13,
"ParamList": [
0.2300000002142042,
3
]
},
"14": {
"Level": 14,
"ParamList": [
0.24000000022351742,
3
]
},
"15": {
"Level": 15,
"ParamList": [
0.25000000023283064,
3
]
}
}
},
"131306": {
"Id": 131306,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"131307": {
"Id": 131307,
"Name": "영광의 신비",
"Desc": "비술 사용 후 다음 전투에서 선데이가 처음으로 아군에게 스킬을 발동하면 목표가 가하는 피해가 #1[i]% 증가한다, 지속 시간: #2[i]턴",
"SimpleDesc": "비술 사용 후 다음 전투에서 선데이가 처음으로 아군에게 스킬을 발동하면 목표가 가하는 피해가 증가한다",
"Type": "Maze",
"Tag": "Support",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613,
2
]
}
}
}
},
"SkillTrees": {
"Point01": {
"1": {
"Anchor": "Point01",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1313_Normal.png",
"LevelUpSkillID": [
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],
"MaterialList": [],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1313001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
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},
"2": {
"Anchor": "Point01",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1313_Normal.png",
"LevelUpSkillID": [
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"MaterialList": [
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},
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}
],
"MaxLevel": 6,
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"Anchor": "Point01",
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"DefaultUnlock": false,
"Icon": "SkillIcon_1313_Normal.png",
"LevelUpSkillID": [
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},
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],
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},
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"DefaultUnlock": false,
"Icon": "SkillIcon_1313_Normal.png",
"LevelUpSkillID": [
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},
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},
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"AvatarPromotionLimit": 5,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1313_Normal.png",
"LevelUpSkillID": [
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],
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"ItemID": 2,
"ItemNum": 45000,
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},
{
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"Rarity": "VeryRare"
},
{
"$type": "ItemConfigRow",
"ItemID": 114013,
"ItemNum": 3,
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}
],
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},
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"Icon": "SkillIcon_1313_Normal.png",
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},
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},
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}
},
"Point02": {
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"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1313_BP.png",
"LevelUpSkillID": [
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],
"MaterialList": [],
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"ParamList": [],
"PointID": 1313002,
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},
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},
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"Rarity": "NotNormal"
}
],
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},
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"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1313_BP.png",
"LevelUpSkillID": [
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],
"MaterialList": [
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"ItemID": 2,
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},
{
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"ItemNum": 3,
"Rarity": "NotNormal"
},
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"ItemID": 114011,
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}
],
"MaxLevel": 10,
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},
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},
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],
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},
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"DefaultUnlock": false,
"Icon": "SkillIcon_1313_BP.png",
"LevelUpSkillID": [
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"MaterialList": [
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"ItemNum": 20000,
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},
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},
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}
],
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},
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},
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},
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"Icon": "SkillIcon_1313_BP.png",
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"3": {
"Id": 131403,
"Name": "솔직? 저당 대상이 될 뿐",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 131404,
"Name": "진심? 풋옵션만 가능",
"Desc": "필살기 발동 시 제이드가 가하는 피해가 적의 방어력을 #1[i]% 무시한다. 지속 시간: #2[i]턴",
"ParamList": [
0.12000000011175871,
3
],
"Extra": {}
},
"5": {
"Id": 131405,
"Name": "희망? 유전물이 된 지 오래",
"Desc": "필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 131406,
"Name": "공평? 여전히 보증 필요",
"Desc": "필드 위에 [빚 수금업자] 상태인 캐릭터가 있을 시 제이드의 양자 속성 저항 관통이 #1[i]% 증가하고, 제이드가 [빚 수금업자] 상태를 획득한다",
"ParamList": [
0.20000000018626451
],
"Extra": {
"30000005": {
"Name": "저항 관통",
"Desc": "피해를 가할 시 적의 일부 대응 피해 속성의 저항 수치를 무시한다",
"Param": []
}
}
}
},
"Skills": {
"131401": {
"Id": 131401,
"Name": "갈취의 채찍",
"Desc": "지정된 단일 적에게 제이드 공격력의 #1[i]%만큼 양자 속성 피해를 가하고, 동시에 인접한 목표에게 제이드 공격력의 #2[i]%만큼 양자 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 양자 속성 피해를 가하고, 인접한 목표에게 소량의 양자 속성 피해를 가한다",
"Type": "Normal",
"Tag": "Blast",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
15
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.45000000041909516,
0.1500000001396984
]
},
"2": {
"Level": 2,
"ParamList": [
0.5400000005029142,
0.18000000016763806
]
},
"3": {
"Level": 3,
"ParamList": [
0.6300000005867332,
0.21000000019557774
]
},
"4": {
"Level": 4,
"ParamList": [
0.7200000006705523,
0.24000000022351742
]
},
"5": {
"Level": 5,
"ParamList": [
0.8100000007543713,
0.2700000002514571
]
},
"6": {
"Level": 6,
"ParamList": [
0.9000000008381903,
0.3000000002793968
]
},
"7": {
"Level": 7,
"ParamList": [
0.9900000009220093,
0.33000000030733645
]
},
"8": {
"Level": 8,
"ParamList": [
1.0800000000745058,
0.3600000003352761
]
},
"9": {
"Level": 9,
"ParamList": [
1.1700000001583248,
0.3900000003632158
]
},
"10": {
"Level": 10,
"ParamList": [
1.2600000002421439,
0.4200000003911555
]
}
}
},
"131402": {
"Id": 131402,
"Name": "병탄 합병의 담보",
"Desc": "지정된 단일 아군을 [빚 수금업자]로 만들며, 해당 목표의 속도가 #1[i]pt 증가한다, 지속 시간: #4[i]턴\\n[빚 수금업자]가 공격 발동 후 명중한 모든 적에게 제이드 공격력의 #3[i]%만큼 양자 속성 추가 피해를 1회 가하고, [빚 수금업자] HP 최대치의 #2[i]%만큼 HP를 소모한다. 현재 HP가 부족하면 HP가 1pt로 감소한다.\\n제이드가 [빚 수금업자]가 되면 속도 증가 효과를 획득할 수 없고 공격 후 HP를 소모하지 않는다.\\n필드에 [빚 수금업자]가 존재할 시 제이드는 전투 스킬을 발동할 수 없으며, 제이드의 턴이 시작될 때마다 [빚 수금업자] 상태의 지속 턴 수가 1 감소한다",
"SimpleDesc": "단일 아군이 [빚 수금업자]가 되며, 속도가 증가한다. [빚 수금업자]가 공격을 발동하면 명중한 모든 적에게 소량의 양자 속성 추가 피해를 가하고 자신의 HP를 소모한다. 제이드가 [빚 수금업자]가 되면 속도 증가 효과를 획득할 수 없고 공격 후 HP를 소모하지 않는다",
"Type": "BPSkill",
"Tag": "Support",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000005": {
"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
30,
0.02000000001862645,
0.1500000001396984,
3
]
},
"2": {
"Level": 2,
"ParamList": [
30,
0.02000000001862645,
0.1600000001490116,
3
]
},
"3": {
"Level": 3,
"ParamList": [
30,
0.02000000001862645,
0.17000000015832484,
3
]
},
"4": {
"Level": 4,
"ParamList": [
30,
0.02000000001862645,
0.18000000016763806,
3
]
},
"5": {
"Level": 5,
"ParamList": [
30,
0.02000000001862645,
0.1900000001769513,
3
]
},
"6": {
"Level": 6,
"ParamList": [
30,
0.02000000001862645,
0.20000000018626451,
3
]
},
"7": {
"Level": 7,
"ParamList": [
30,
0.02000000001862645,
0.21250000037252903,
3
]
},
"8": {
"Level": 8,
"ParamList": [
30,
0.02000000001862645,
0.2249999998603016,
3
]
},
"9": {
"Level": 9,
"ParamList": [
30,
0.02000000001862645,
0.23750000004656613,
3
]
},
"10": {
"Level": 10,
"ParamList": [
30,
0.02000000001862645,
0.25000000023283064,
3
]
},
"11": {
"Level": 11,
"ParamList": [
30,
0.02000000001862645,
0.26000000024214387,
3
]
},
"12": {
"Level": 12,
"ParamList": [
30,
0.02000000001862645,
0.2700000002514571,
3
]
},
"13": {
"Level": 13,
"ParamList": [
30,
0.02000000001862645,
0.2800000002607703,
3
]
},
"14": {
"Level": 14,
"ParamList": [
30,
0.02000000001862645,
0.29000000027008355,
3
]
},
"15": {
"Level": 15,
"ParamList": [
30,
0.02000000001862645,
0.3000000002793968,
3
]
}
}
},
"131403": {
"Id": 131403,
"Name": "서약의 심연, 영원의 계약",
"Desc": "모든 적에게 제이드 공격력의 #3[i]%만큼 양자 속성 피해를 가한다. 또한 제이드 특성의 추가 공격이 강화되고, 추가 공격으로 가하는 피해 배율이 #1[i]% 증가한다. 강화 효과는 #2[i]회 적용된다",
"SimpleDesc": "모든 적에게 양자 속성 피해를 가하고, 자신의 특성의 추가 공격 피해 배율이 증가한다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.40000000037252903,
2,
1.2000000001862645
]
},
"2": {
"Level": 2,
"ParamList": [
0.44000000040978193,
2,
1.3200000002980232
]
},
"3": {
"Level": 3,
"ParamList": [
0.48000000044703484,
2,
1.440000000409782
]
},
"4": {
"Level": 4,
"ParamList": [
0.5200000004842877,
2,
1.5600000005215406
]
},
"5": {
"Level": 5,
"ParamList": [
0.5600000005215406,
2,
1.6800000006332994
]
},
"6": {
"Level": 6,
"ParamList": [
0.6000000005587935,
2,
1.800000000745058
]
},
"7": {
"Level": 7,
"ParamList": [
0.6500000006053597,
2,
1.9500000008847564
]
},
"8": {
"Level": 8,
"ParamList": [
0.7000000006519258,
2,
2.1000000000931323
]
},
"9": {
"Level": 9,
"ParamList": [
0.7500000006984919,
2,
2.2500000002328306
]
},
"10": {
"Level": 10,
"ParamList": [
0.8000000007450581,
2,
2.400000000372529
]
},
"11": {
"Level": 11,
"ParamList": [
0.840000000782311,
2,
2.5200000004842877
]
},
"12": {
"Level": 12,
"ParamList": [
0.8800000008195639,
2,
2.6400000005960464
]
},
"13": {
"Level": 13,
"ParamList": [
0.9200000008568168,
2,
2.760000000707805
]
},
"14": {
"Level": 14,
"ParamList": [
0.9600000008940697,
2,
2.880000000819564
]
},
"15": {
"Level": 15,
"ParamList": [
1,
2,
3
]
}
}
},
"131404": {
"Id": 131404,
"Name": "보석을 골라내는 이빨",
"Desc": "제이드 혹은 [빚 수금업자]가 된 목표가 공격 발동 후, 적을 1기 명중할 때마다 충전을 1pt 획득한다. 충전이 #3[i]pt에 도달하면 충전을 #3[i]pt 소모하여 추가 공격을 1회 발동하고, 모든 적에게 제이드 공격력의 #5[i]%만큼 양자 속성 피해를 가한다. 이번 추가 공격은 충전을 획득할 수 없다.\\n제이드가 특성의 추가 공격을 발동하면 즉시 [전당품]을 #4[i]스택 획득하며, [전당품] 스택마다 치명타 피해가 #1[f1]% 증가한다, 최대 중첩수: #2[i]스택",
"SimpleDesc": "제이드 혹은 [빚 수금업자]가 된 목표가 공격 발동 후, 적을 1기 명중할 때마다 충전을 1pt 획득한다. 충전이 #3[i]pt에 도달하면 충전을 #3[i]pt 소모하여 추가 공격을 1회 발동하고, 모든 적에게 양자 속성 피해를 가한다.\\n제이드가 추가 공격 발동 시 [전당품]을 획득하고 치명타 피해가 증가한다, 최대 중첩수: #2[i]스택",
"Type": null,
"Tag": "AoEAttack",
"SPBase": 10,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
30,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.011999999871477485,
50,
8,
5,
0.6000000005587935
]
},
"2": {
"Level": 2,
"ParamList": [
0.013199999928474426,
50,
8,
5,
0.6600000006146729
]
},
"3": {
"Level": 3,
"ParamList": [
0.014399999985471368,
50,
8,
5,
0.7200000006705523
]
},
"4": {
"Level": 4,
"ParamList": [
0.01560000004246831,
50,
8,
5,
0.7800000007264316
]
},
"5": {
"Level": 5,
"ParamList": [
0.01680000009946525,
50,
8,
5,
0.840000000782311
]
},
"6": {
"Level": 6,
"ParamList": [
0.01799999945797026,
50,
8,
5,
0.9000000008381903
]
},
"7": {
"Level": 7,
"ParamList": [
0.01949999970383942,
50,
8,
5,
0.9750000005587935
]
},
"8": {
"Level": 8,
"ParamList": [
0.02099999994970858,
50,
8,
5,
1.0500000000465661
]
},
"9": {
"Level": 9,
"ParamList": [
0.02250000019557774,
50,
8,
5,
1.1249999997671694
]
},
"10": {
"Level": 10,
"ParamList": [
0.02399999974295497,
50,
8,
5,
1.2000000001862645
]
},
"11": {
"Level": 11,
"ParamList": [
0.02519999979995191,
50,
8,
5,
1.2600000002421439
]
},
"12": {
"Level": 12,
"ParamList": [
0.026399999856948853,
50,
8,
5,
1.3200000002980232
]
},
"13": {
"Level": 13,
"ParamList": [
0.027599999913945794,
50,
8,
5,
1.3800000003539026
]
},
"14": {
"Level": 14,
"ParamList": [
0.028799999970942736,
50,
8,
5,
1.440000000409782
]
},
"15": {
"Level": 15,
"ParamList": [
0.030000000027939677,
50,
8,
5,
1.5000000004656613
]
}
}
},
"131406": {
"Id": 131406,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"131407": {
"Id": 131407,
"Name": "사냥꾼의 시야",
"Desc": "비술 사용 후 일정 구역 내의 적을 #1[i]초 동안 [맹종] 상태에 빠트린다. [맹종] 상태의 적은 아군을 선공하지 않는다. [맹종] 상태의 적을 선공해 전투 진입 시 모든 [맹종] 상태의 적이 동시에 전투에 진입한다. 전투 진입 후 모든 적에게 제이드 공격력의 #2[i]%만큼 양자 속성 피해를 가하고, 즉시 [전당품]을 #3[i]스택 획득한다",
"SimpleDesc": "일정 구역 내의 적을 [맹종] 상태에 빠트린다. [맹종] 상태의 적을 공격하면 모든 [맹종] 상태의 적이 동시에 전투에 진입하며, 전투 진입 후 모든 적에게 소량의 양자 속성 피해를 가하고 즉시 [전당품]을 #3[i]스택 획득한다",
"Type": "Maze",
"Tag": "Impair",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
10,
0.5000000004656613,
15
]
}
}
}
},
"SkillTrees": {
"Point01": {
"1": {
"Anchor": "Point01",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1314_Normal.png",
"LevelUpSkillID": [
131401
],
"MaterialList": [],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1314001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"2": {
"Anchor": "Point01",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1314_Normal.png",
"LevelUpSkillID": [
131401
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 5000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110201,
"ItemNum": 3,
"Rarity": "NotNormal"
},
{
"$type": "ItemConfigRow",
"ItemID": 114001,
"ItemNum": 6,
"Rarity": "NotNormal"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1314001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"3": {
"Anchor": "Point01",
"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1314_Normal.png",
"LevelUpSkillID": [
131401
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 10000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110202,
"ItemNum": 3,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 114002,
"ItemNum": 3,
"Rarity": "Rare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1314001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"4": {
"Anchor": "Point01",
"AvatarPromotionLimit": 4,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1314_Normal.png",
"LevelUpSkillID": [
131401
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 20000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110202,
"ItemNum": 5,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 114002,
"ItemNum": 4,
"Rarity": "Rare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1314001,
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"HPBase": 443.5200000004843,
"HPAdd": 7.39200000022538,
"SpeedBase": 103,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 75,
"Cost": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 160000
},
{
"$type": "ItemConfigRow",
"ItemID": 114003,
"ItemNum": 9
},
{
"$type": "ItemConfigRow",
"ItemID": 110426,
"ItemNum": 35
}
]
},
"6": {
"AttackBase": 305.18399999989197,
"AttackAdd": 4.487999999895692,
"DefenceBase": 235.62000000057742,
"DefenceAdd": 3.465000000083819,
"HPBase": 502.65600000019185,
"HPAdd": 7.39200000022538,
"SpeedBase": 103,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 75,
"Cost": []
}
},
"Relics": {
"AvatarID": 1314,
"Set4IDList": [
108,
115,
102
],
"Set2IDList": [
313,
306,
301
],
"PropertyList3": [
"CriticalChanceBase"
],
"PropertyList4": [
"AttackAddedRatio",
"SpeedDelta"
],
"PropertyList5": [
"QuantumAddedRatio"
],
"PropertyList6": [
"SPRatioBase",
"AttackAddedRatio"
],
"PropertyList": [
{
"$type": "RelicRecommendProperty",
"RelicType": "BODY",
"PropertyType": "CriticalChanceBase"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "FOOT",
"PropertyType": "AttackAddedRatio"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "NECK",
"PropertyType": "QuantumAddedRatio"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "OBJECT",
"PropertyType": "SPRatioBase"
}
],
"SubAffixPropertyList": [
"CriticalChanceBase",
"CriticalDamageBase",
"AttackAddedRatio",
"SpeedDelta"
],
"ScoreRankList": [
337,
282
]
},
"Lightcones": [
23028,
24004,
23000
],
"Teams": [
{
"AvatarID": 1314,
"TeamID": 1,
"MemberList": [
1401,
1403,
1409
],
"BackupList1": [],
"BackupList2": [
1309,
8007,
1306
],
"BackupList3": [
1414,
1222,
1304,
1217,
1208,
1203,
1301
]
}
],
"Skin": {},
"RankIcon": [
"https://homdgcat.wiki/images/skillicons/avatar/1314/SkillIcon_1314_Rank1.png",
"https://homdgcat.wiki/images/skillicons/avatar/1314/SkillIcon_1314_Rank2.png",
"https://homdgcat.wiki/images/skillicons/avatar/1314/SkillIcon_1314_BP.png",
"https://homdgcat.wiki/images/skillicons/avatar/1314/SkillIcon_1314_Rank4.png",
"https://homdgcat.wiki/images/skillicons/avatar/1314/SkillIcon_1314_Ultra.png",
"https://homdgcat.wiki/images/skillicons/avatar/1314/SkillIcon_1314_Rank6.png"
]
},
"1315": {
"Name": "부트힐",
"Desc": "은하를 떠도는 개조 인간 카우보이. 극도로 낙관적이고 자유분방하다.\\n「갤럭시 레인저」의 일원으로, 악을 처단하기 위해서라면 무슨 짓이든 할 수 있다——\\n그의 대담한 행동은 복수의 대상인 「스타피스 컴퍼니」의 이목을 끌기 위함이다",
"CharaInfo": {
"Camp": null,
"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
"Stories": {
"0": null,
"1": null,
"2": null,
"3": null,
"4": null
},
"Voicelines": []
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "boothill",
"SPNeed": 115,
"BaseType": "Rogue",
"DamageType": "Physical",
"Ranks": {
"1": {
"Id": 131501,
"Name": "황야의 론스타",
"Desc": "전투 시작 시 [포켓 어드벤티지]를 1스택 획득한다. 부트힐이 피해를 가할 시 적의 방어력을 #1[i]% 무시한다",
"ParamList": [
0.1600000001490116
],
"Extra": {}
},
"2": {
"Id": 131502,
"Name": "마일스톤 딜러",
"Desc": "[목숨 건 대치] 상태에서 [포켓 어드벤티지] 획득 시, 전투 스킬 포인트를 #1[i]개 회복하고 격파 특수효과가 #2[i]% 증가한다. 지속 시간: #3[i]턴. 해당 효과는 1턴 내에 중복 발동할 수 없으며, [포켓 어드벤티지]를 초과해 획득할 때도 발동된다",
"ParamList": [
1,
0.3000000002793968,
2
],
"Extra": {}
},
"3": {
"Id": 131503,
"Name": "대리석 과수원의 파수꾼",
"Desc": "필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 131504,
"Name": "냉육 주방장",
"Desc": "[목숨 건 대치] 상태의 적이 부트힐에게 피격 시 받는 피해가 추가로 #1[i]% 증가한다. 부트힐이 [목숨 건 대치] 상태의 적에게 피격 시 받는 피해 증가 효과가 #2[i]% 감소한다",
"ParamList": [
0.12000000011175871,
0.12000000011175871
],
"Extra": {}
},
"5": {
"Id": 131505,
"Name": "그루터기 연설가",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 131506,
"Name": "쇠창살 여관의 라쿤",
"Desc": "특성을 발동하여 격파 피해를 가할 시, 목표에게 추가로 기존 피해 배율의 #1[i]%만큼 격파 피해를 가하고, 인접한 목표에게 추가로 기존 피해 배율의 #2[i]%만큼 격파 피해를 가한다",
"ParamList": [
0.40000000037252903,
0.7000000006519258
],
"Extra": {
"10000014": {
"Name": "격파 피해",
"Desc": "격파 특수효과, 목표의 강인성 최대치, 캐릭터 레벨이 높을수록 가하는 격파 피해가 증가한다.\\n격파 피해는 치명타가 발동하지 않으며, 피해 증가류 효과의 영향을 받지 않는다",
"Param": []
}
}
}
},
"Skills": {
"131501": {
"Id": 131501,
"Name": "두개골을 부수는 발굽",
"Desc": "지정된 단일 적에게 부트힐 공격력의 #1[i]%만큼 물리 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 물리 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935
]
},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258
]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"131502": {
"Id": 131502,
"Name": "뜨거운 자갈 위 탱고",
"Desc": "지정된 단일 적과 자신이 [목숨 건 대치] 상태에 진입한다. 부트힐의 일반 공격이 강화되고 전투 스킬을 발동할 수 없다, 지속 시간: #3[i]턴. 부트힐의 턴이 시작될 때마다 지속 턴 수가 1 감소한다.\\n[목숨 건 대치] 상태의 적은 도발 상태에 빠진다. 해당 목표/부트힐이 상대의 공격을 받을 시 받는 피해가 #1[i]%/#2[i]% 증가한다.\\n해당 목표가 처치되거나 약점이 격파된 후, 부트힐은 [포켓 어드벤티지]를 1스택 획득하고, [목숨 건 대치]가 해제된다.\\n해당 전투 스킬은 에너지를 회복할 수 없다. 해당 전투 스킬 발동 후, 이번 턴은 종료되지 않는다",
"SimpleDesc": "[목숨 건 대치]를 활성화한다. [목숨 건 대치]의 목표가 처치되거나 약점이 격파되면, 부트힐은 [포켓 어드벤티지]를 획득하고 [목숨 건 대치]를 해제한다. 자신의 일반 공격이 강화되며, 이번 턴은 종료되지 않는다",
"Type": "BPSkill",
"Tag": "Impair",
"SPBase": null,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.1500000001396984,
0.1500000001396984,
2
]
},
"2": {
"Level": 2,
"ParamList": [
0.16499999980442226,
0.1500000001396984,
2
]
},
"3": {
"Level": 3,
"ParamList": [
0.18000000016763806,
0.1500000001396984,
2
]
},
"4": {
"Level": 4,
"ParamList": [
0.19499999983236194,
0.1500000001396984,
2
]
},
"5": {
"Level": 5,
"ParamList": [
0.21000000019557774,
0.1500000001396984,
2
]
},
"6": {
"Level": 6,
"ParamList": [
0.2249999998603016,
0.1500000001396984,
2
]
},
"7": {
"Level": 7,
"ParamList": [
0.24375000083819032,
0.1500000001396984,
2
]
},
"8": {
"Level": 8,
"ParamList": [
0.26250000041909516,
0.1500000001396984,
2
]
},
"9": {
"Level": 9,
"ParamList": [
0.28125000069849193,
0.1500000001396984,
2
]
},
"10": {
"Level": 10,
"ParamList": [
0.3000000002793968,
0.1500000001396984,
2
]
},
"11": {
"Level": 11,
"ParamList": [
0.31499999994412065,
0.1500000001396984,
2
]
},
"12": {
"Level": 12,
"ParamList": [
0.33000000030733645,
0.1500000001396984,
2
]
},
"13": {
"Level": 13,
"ParamList": [
0.3449999999720603,
0.1500000001396984,
2
]
},
"14": {
"Level": 14,
"ParamList": [
0.3600000003352761,
0.1500000001396984,
2
]
},
"15": {
"Level": 15,
"ParamList": [
0.375,
0.1500000001396984,
2
]
}
}
},
"131503": {
"Id": 131503,
"Name": "더스트 데빌의 선셋 로데오",
"Desc": "지정된 단일 적에게 물리 약점을 부여한다, 지속 시간: #3[i]턴\\n해당 목표에게 부트힐 공격력의 #1[i]%만큼 물리 속성 피해를 가하고, 행동 게이지를 #2[i]% 감소시킨다",
"SimpleDesc": "단일 적에게 물리 약점을 부여하며 대량의 물리 속성 피해를 가하고, 목표의 행동 게이지를 감소시킨다",
"Type": "Ultra",
"Tag": "SingleAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
90,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000002": {
"Name": "행동 게이지 감소",
"Desc": "목표의 다음 행동 전 대기 간격을 연장한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
2.400000000372529,
0.3000000002793968,
2
]
},
"2": {
"Level": 2,
"ParamList": [
2.5600000005215406,
0.31000000028871,
2
]
},
"3": {
"Level": 3,
"ParamList": [
2.7200000006705523,
0.3200000002980232,
2
]
},
"4": {
"Level": 4,
"ParamList": [
2.880000000819564,
0.33000000030733645,
2
]
},
"5": {
"Level": 5,
"ParamList": [
3.040000000037253,
0.3400000003166497,
2
]
},
"6": {
"Level": 6,
"ParamList": [
3.2000000001862645,
0.3500000003259629,
2
]
},
"7": {
"Level": 7,
"ParamList": [
3.400000000372529,
0.3625000005122274,
2
]
},
"8": {
"Level": 8,
"ParamList": [
3.6000000005587935,
0.375,
2
]
},
"9": {
"Level": 9,
"ParamList": [
3.800000000745058,
0.3875000001862645,
2
]
},
"10": {
"Level": 10,
"ParamList": [
4,
0.40000000037252903,
2
]
},
"11": {
"Level": 11,
"ParamList": [
4.160000000149012,
0.41000000038184226,
2
]
},
"12": {
"Level": 12,
"ParamList": [
4.320000000298023,
0.4200000003911555,
2
]
},
"13": {
"Level": 13,
"ParamList": [
4.480000000447035,
0.4300000004004687,
2
]
},
"14": {
"Level": 14,
"ParamList": [
4.6400000005960464,
0.44000000040978193,
2
]
},
"15": {
"Level": 15,
"ParamList": [
4.800000000745058,
0.45000000041909516,
2
]
}
}
},
"131504": {
"Id": 131504,
"Name": "실린더 속 다섯 발",
"Desc": "[포켓 어드벤티지] 1스택마다 강화된 일반 공격의 강인성 감소 수치가 #4[i]% 증가한다. 최대 중첩수: #5[i]스택\\n강화된 일반 공격 발동 중에 목표가 약점 격파 상태일 경우, [포켓 어드벤티지] 스택 수에 따라 목표에게 부트힐 물리 속성 격파 피해의 #1[i]%/#2[i]%/#3[i]%만큼 격파 피해를 가한다. 해당 피해에 계산되는 강인성 최대치는 일반 공격 [두개골을 부수는 발굽]의 기초 강인성 감소 수치의 #6[i]배를 넘을 수 없다.\\n전투 승리 후, 부트힐은 [포켓 어드벤티지]를 다음 전투까지 보류할 수 있다",
"SimpleDesc": "[포켓 어드벤티지]는 강화된 일반 공격의 강인성 감소 수치를 증가시키고, 격파된 적에게 추가로 물리 속성 격파 피해를 가한다. 전투 승리 후, [포켓 어드벤티지]는 다음 전투까지 유지된다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000006": {
"Name": "약점 격파 상태",
"Desc": "적의 강인성이 소모되어 0이 됐을 시 진입하는 특수한 상태. 해당 상태에 진입한 목표는 행동 게이지가 감소한다",
"Param": []
},
"10000014": {
"Name": "격파 피해",
"Desc": "격파 특수효과, 목표의 강인성 최대치, 캐릭터 레벨이 높을수록 가하는 격파 피해가 증가한다.\\n격파 피해는 치명타가 발동하지 않으며, 피해 증가류 효과의 영향을 받지 않는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.3500000003259629,
0.6000000005587935,
0.8500000007916242,
0.5000000004656613,
3,
16
]
},
"2": {
"Level": 2,
"ParamList": [
0.3850000000093132,
0.6600000006146729,
0.9350000005215406,
0.5000000004656613,
3,
16
]
},
"3": {
"Level": 3,
"ParamList": [
0.4200000003911555,
0.7200000006705523,
1.0200000000186265,
0.5000000004656613,
3,
16
]
},
"4": {
"Level": 4,
"ParamList": [
0.4550000000745058,
0.7800000007264316,
1.104999999748543,
0.5000000004656613,
3,
16
]
},
"5": {
"Level": 5,
"ParamList": [
0.49000000045634806,
0.840000000782311,
1.1900000001769513,
0.5000000004656613,
3,
16
]
},
"6": {
"Level": 6,
"ParamList": [
0.5250000001396984,
0.9000000008381903,
1.2749999999068677,
0.5000000004656613,
3,
16
]
},
"7": {
"Level": 7,
"ParamList": [
0.5687500007916242,
0.9750000005587935,
1.3812500007916242,
0.5000000004656613,
3,
16
]
},
"8": {
"Level": 8,
"ParamList": [
0.6125000007450581,
1.0500000000465661,
1.4875000002793968,
0.5000000004656613,
3,
16
]
},
"9": {
"Level": 9,
"ParamList": [
0.6562500006984919,
1.1249999997671694,
1.5937500011641532,
0.5000000004656613,
3,
16
]
},
"10": {
"Level": 10,
"ParamList": [
0.7000000006519258,
1.2000000001862645,
1.7000000006519258,
0.5000000004656613,
3,
16
]
},
"11": {
"Level": 11,
"ParamList": [
0.7350000003352761,
1.2600000002421439,
1.7850000003818423,
0.5000000004656613,
3,
16
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{
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{
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{
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"Teams": [
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"MemberList": [
1225,
1303,
1222
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"BackupList1": [
1303,
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"BackupList2": [
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1301,
1409
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}
],
"Skin": {},
"RankIcon": [
"https://homdgcat.wiki/images/skillicons/avatar/1315/SkillIcon_1315_Rank1.png",
"https://homdgcat.wiki/images/skillicons/avatar/1315/SkillIcon_1315_Rank2.png",
"https://homdgcat.wiki/images/skillicons/avatar/1315/SkillIcon_1315_Ultra.png",
"https://homdgcat.wiki/images/skillicons/avatar/1315/SkillIcon_1315_Rank4.png",
"https://homdgcat.wiki/images/skillicons/avatar/1315/SkillIcon_1315_BP.png",
"https://homdgcat.wiki/images/skillicons/avatar/1315/SkillIcon_1315_Rank6.png"
]
},
"1317": {
"Name": "라파",
"Desc": "축시 삼각의 섬광탄처럼 페나코니에 나타나 자신을 닌자라고 칭하며, 세간의 모든 것을 「인법」으로 귀결하는 기묘한 소녀.\\n닌자•진언을 읊고, 요란•닌자 부적을 그리고, 닌자•법첩의 「닌자•도」를 수련하며——즉 랩, 그래피티, 만화——자신의 의지를 갈고닦는 한편, 성간을 누비며 의로운 일을 행하고 있다.\\n「갤럭시 레인저」의 일원으로서 줄곧 「원숭이 통치자•사닌」이라고 불리는 악당을 은하의 끝까지 쫓고 있다",
"CharaInfo": {
"Camp": null,
"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
"Stories": {
"0": null,
"1": null,
"2": null,
"3": null,
"4": null
},
"Voicelines": []
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "rappa",
"SPNeed": 140,
"BaseType": "Mage",
"DamageType": "Imaginary",
"Ranks": {
"1": {
"Id": 131701,
"Name": "삼도천을 건너려나 육도전 없네",
"Desc": "필살기를 발동하여 [결인] 상태에 진입하는 동안 라파가 가하는 피해가 목표의 방어력을 #1[i]% 무시하고, [결인] 상태 해제 후 에너지를 #2[i]pt 회복한다",
"ParamList": [
0.1500000001396984,
20
],
"Extra": {}
},
"2": {
"Id": 131702,
"Name": "하이쿠를 외우니 근심 걱정 없네",
"Desc": "강화된 일반 공격의 처음 2단 공격이 지정된 단일 적에게 가하는 강인성 감소 수치가 #1[i]% 증가한다",
"ParamList": [
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],
"Extra": {}
},
"3": {
"Id": 131703,
"Name": "사찰 즐비해도 말법의 무간옥이라네",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 131704,
"Name": "시간이 흘러 임협마저 인의를 잃었네",
"Desc": "[결인] 상태 동안 모든 아군의 속도가 #1[i]% 증가한다",
"ParamList": [
0.12000000011175871
],
"Extra": {}
},
"5": {
"Id": 131705,
"Name": "일심불란의 화살은 빗나가지 않네",
"Desc": "필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 131706,
"Name": "파사현정의 응보는 자비가 없네",
"Desc": "전투 시작 시 라파가 특성 효과의 충전을 #1[i]pt 획득하고, 충전 상한이 #2[i]pt 증가한다. [인구•항마의 꽃잎]의 3번째 공격 발동 후 충전을 #1[i]pt 획득한다",
"ParamList": [
5,
5
],
"Extra": {}
}
},
"Skills": {
"131701": {
"Id": 131701,
"Name": "인술•칠전팔기",
"Desc": "지정된 단일 적에게 라파 공격력의 #1[i]%만큼 허수 속성 피해를 가한다",
"SimpleDesc": "지정된 단일 적에게 소량의 허수 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
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"ParamList": [
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]
},
"2": {
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"ParamList": [
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]
},
"3": {
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"ParamList": [
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]
},
"4": {
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"ParamList": [
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]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
]
},
"8": {
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"ParamList": [
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]
},
"9": {
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]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"131702": {
"Id": 131702,
"Name": "인절•초지일관",
"Desc": "모든 적에게 라파 공격력의 #1[i]%만큼 허수 속성 피해를 가한다",
"SimpleDesc": "모든 적에게 허수 속성 피해를 가한다",
"Type": "BPSkill",
"Tag": "AoEAttack",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
0,
30,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
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]
},
"2": {
"Level": 2,
"ParamList": [
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]
},
"3": {
"Level": 3,
"ParamList": [
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]
},
"4": {
"Level": 4,
"ParamList": [
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]
},
"5": {
"Level": 5,
"ParamList": [
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]
},
"6": {
"Level": 6,
"ParamList": [
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]
},
"7": {
"Level": 7,
"ParamList": [
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]
},
"8": {
"Level": 8,
"ParamList": [
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]
},
"9": {
"Level": 9,
"ParamList": [
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]
},
"10": {
"Level": 10,
"ParamList": [
1.2000000001862645
]
},
"11": {
"Level": 11,
"ParamList": [
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]
},
"12": {
"Level": 12,
"ParamList": [
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]
},
"13": {
"Level": 13,
"ParamList": [
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]
},
"14": {
"Level": 14,
"ParamList": [
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]
},
"15": {
"Level": 15,
"ParamList": [
1.5000000004656613
]
}
}
},
"131703": {
"Id": 131703,
"Name": "인도•극•애사천류",
"Desc": "[결인] 상태에 진입하고 즉시 보너스 턴 1개 및 [채묵]을 #3[i]pt 획득한다. 동시에 약점 격파 효율이 #1[i]% 증가하고 격파 특수효과가 #2[i]% 증가한다.\\n[결인] 상태에서 일반 공격은 강화되며, 전투 스킬과 필살기를 발동할 수 없다. 강화된 일반 공격을 발동하면 [채묵]을 1pt 소모하며, 소진 시 [결인] 상태가 종료된다",
"SimpleDesc": "[결인] 상태에 진입하고 보너스 턴 및 [채묵]을 3pt 획득하며, 약점 격파 효율과 격파 특수효과가 증가한다.\\n[결인] 상태에서 일반 공격 강화를 획득하며, 강화된 일반 공격을 발동하면 [채묵]을 1pt 소모하고 소진 시 [결인] 상태가 종료된다",
"Type": "Ultra",
"Tag": "Enhance",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000000": {
"Name": "보너스 턴",
"Desc": "턴 횟수를 소모하지 않는 보너스 턴 1개를 획득한다. 해당 턴에서는 필살기를 발동할 수 없다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613,
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3
]
},
"2": {
"Level": 2,
"ParamList": [
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]
},
"3": {
"Level": 3,
"ParamList": [
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3
]
},
"4": {
"Level": 4,
"ParamList": [
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3
]
},
"5": {
"Level": 5,
"ParamList": [
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]
},
"6": {
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"ParamList": [
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]
},
"7": {
"Level": 7,
"ParamList": [
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]
},
"8": {
"Level": 8,
"ParamList": [
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]
},
"9": {
"Level": 9,
"ParamList": [
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3
]
},
"10": {
"Level": 10,
"ParamList": [
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3
]
},
"11": {
"Level": 11,
"ParamList": [
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]
},
"12": {
"Level": 12,
"ParamList": [
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]
},
"13": {
"Level": 13,
"ParamList": [
0.5000000004656613,
0.3600000003352761,
3
]
},
"14": {
"Level": 14,
"ParamList": [
0.5000000004656613,
0.3800000003539026,
3
]
},
"15": {
"Level": 15,
"ParamList": [
0.5000000004656613,
0.40000000037252903,
3
]
}
}
},
"131704": {
"Id": 131704,
"Name": "닌자•과학•감인 주머니",
"Desc": "적의 약점이 격파될 때마다 라파가 충전을 1pt 획득하고, 최대 #1[i]pt의 충전을 보유한다. 라파가 다음번에 [인구•항마의 꽃잎]의 3번째 공격 발동 시 추가로 모든 적에게 라파 허수 속성 격파 피해의 #3[i]%만큼 격파 피해를 가한다. 해당 피해는 약점 속성을 무시하고 강인성을 #4[i]pt 감소시키며, 충전을 모두 소모한다. 충전 1pt당 이번 격파 피해 배율이 #5[i]% 증가하고, 약점 속성을 무시하는 강인성 감소 수치가 #6[i]pt 증가한다.\\n약점 격파 시 허수 속성의 약점 격파 효과를 발동한다",
"SimpleDesc": "적의 약점이 격파될 시 라파가 충전을 1pt 획득한다. [인구•항마의 꽃잎]의 3번째 공격 발동 시 추가로 모든 적에게 허수 속성 격파 피해를 가한다. 해당 피해는 약점 속성을 무시하고 강인성을 감소시키며, 충전을 모두 소모하여 이번 격파 피해 배율과 강인성 감소 수치를 증가시킨다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
6,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
10,
0,
0.3000000002793968,
2,
0.25000000023283064,
1
]
},
"2": {
"Level": 2,
"ParamList": [
10,
0,
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2,
0.27499999990686774,
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]
},
"3": {
"Level": 3,
"ParamList": [
10,
0,
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2,
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1
]
},
"4": {
"Level": 4,
"ParamList": [
10,
0,
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2,
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]
},
"5": {
"Level": 5,
"ParamList": [
10,
0,
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2,
0.3500000003259629,
1
]
},
"6": {
"Level": 6,
"ParamList": [
10,
0,
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2,
0.375,
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]
},
"7": {
"Level": 7,
"ParamList": [
10,
0,
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2,
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]
},
"8": {
"Level": 8,
"ParamList": [
10,
0,
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2,
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1
]
},
"9": {
"Level": 9,
"ParamList": [
10,
0,
0.5625000006984919,
2,
0.46875000069849193,
1
]
},
"10": {
"Level": 10,
"ParamList": [
10,
0,
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2,
0.5000000004656613,
1
]
},
"11": {
"Level": 11,
"ParamList": [
10,
0,
0.6300000005867332,
2,
0.5250000001396984,
1
]
},
"12": {
"Level": 12,
"ParamList": [
10,
0,
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2,
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]
},
"13": {
"Level": 13,
"ParamList": [
10,
0,
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2,
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]
},
"14": {
"Level": 14,
"ParamList": [
10,
0,
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2,
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1
]
},
"15": {
"Level": 15,
"ParamList": [
10,
0,
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2,
0.6250000002328306,
1
]
}
}
},
"131706": {
"Id": 131706,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"131707": {
"Id": 131707,
"Name": "인보•혈의리",
"Desc": "비술을 사용하면 #1[i]초 동안 [그래피티] 상태에 진입한다. [그래피티] 상태에서는 빠른 속도로 전방을 향해 일정 거리 이동하고 접촉한 적을 공격한다. 빠른 이동 중에는 적의 모든 공격을 막을 수 있다. [그래피티] 상태에서 공격 발동 시 지속 시간을 조기 종료할 수 있으며, 적을 선공해 전투에 진입하면 각각의 적에게 약점 속성을 무시하는 강인성 감소를 #5[i]pt 가하고, 라파 허수 속성 격파 피해의 #2[i]%만큼 격파 피해를 가하며, 대상의 인접한 목표에게 라파 허수 속성 격파 피해의 #3[i]%만큼 격파 피해를 가한다. 동시에 자신은 에너지를 #4[i]pt 획득한다",
"SimpleDesc": "[그래피티] 상태에 진입하며, 빠른 속도로 전방을 향해 일정 거리 이동하고 접촉한 적을 공격한다. 적을 공격하여 전투에 진입하면 각각의 적에게 약점 속성을 무시하는 강인성 감소 효과와 허수 속성 격파 피해를 가하고, 대상의 인접한 목표에게 허수 속성 격파 피해를 가한다. 동시에 자신은 에너지를 획득한다",
"Type": "Maze",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
90,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
20,
2,
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10,
30
]
}
}
},
"131708": {
"Id": 131708,
"Name": "인구•항마의 꽃잎",
"Desc": null,
"SimpleDesc": "지정된 단일 적에게 소량의 허수 속성 피해를 가하고, 인접한 목표에게 소량의 허수 속성 피해를 가한다. 허수 약점이 없는 적을 공격해도 강인성을 감소시킬 수 있다",
"Type": "Normal",
"Tag": "Blast",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
15
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
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0.6000000005587935,
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]
},
"2": {
"Level": 2,
"ParamList": [
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]
},
"3": {
"Level": 3,
"ParamList": [
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]
},
"4": {
"Level": 4,
"ParamList": [
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},
"5": {
"Level": 5,
"ParamList": [
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]
},
"6": {
"Level": 6,
"ParamList": [
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1,
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]
},
"7": {
"Level": 7,
"ParamList": [
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]
},
"8": {
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"ParamList": [
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]
},
"9": {
"Level": 9,
"ParamList": [
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]
},
"10": {
"Level": 10,
"ParamList": [
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]
}
}
},
"131710": {
"Id": 131710,
"Name": "인구•항마의 꽃잎",
"Desc": null,
"SimpleDesc": "지정된 단일 적에게 소량의 허수 속성 피해를 가하고, 인접한 목표에게 소량의 허수 속성 피해를 가한다. 허수 약점이 없는 적을 공격해도 강인성을 감소시킬 수 있다",
"Type": "Normal",
"Tag": "Blast",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
15
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
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]
},
"2": {
"Level": 2,
"ParamList": [
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]
},
"3": {
"Level": 3,
"ParamList": [
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]
},
"4": {
"Level": 4,
"ParamList": [
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]
},
"5": {
"Level": 5,
"ParamList": [
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]
},
"6": {
"Level": 6,
"ParamList": [
1,
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]
},
"7": {
"Level": 7,
"ParamList": [
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]
},
"8": {
"Level": 8,
"ParamList": [
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]
},
"9": {
"Level": 9,
"ParamList": [
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]
},
"10": {
"Level": 10,
"ParamList": [
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]
}
}
},
"131712": {
"Id": 131712,
"Name": "인구•항마의 꽃잎",
"Desc": null,
"SimpleDesc": "모든 적에게 소량의 허수 속성 피해를 가한다. 허수 약점이 없는 적을 공격해도 강인성을 감소시킬 수 있다",
"Type": "Normal",
"Tag": "AoEAttack",
"SPBase": 10,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
15,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.6000000005587935
]
},
"2": {
"Level": 2,
"ParamList": [
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]
},
"3": {
"Level": 3,
"ParamList": [
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]
},
"4": {
"Level": 4,
"ParamList": [
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]
},
"5": {
"Level": 5,
"ParamList": [
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]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.0800000000745058
]
},
"8": {
"Level": 8,
"ParamList": [
1.1600000001490116
]
},
"9": {
"Level": 9,
"ParamList": [
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]
},
"10": {
"Level": 10,
"ParamList": [
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]
}
}
},
"131718": {
"Id": 131718,
"Name": "인구•항마의 꽃잎",
"Desc": "[인구•항마의 꽃잎]을 발동한다. 처음 2단 공격은 지정된 단일 적에게 라파 공격력의 #1[i]%만큼 허수 속성 피해를 가하고, 인접한 목표에게 라파 공격력의 #2[i]%만큼 허수 속성 피해를 가한다. 3번째 공격은 모든 적에게 라파 공격력의 #3[i]%만큼 허수 속성 피해를 가한다.\\n강화된 일반 공격은 전투 스킬 포인트를 회복할 수 없고, 허수 약점이 없는 적을 공격해도 강인성을 감소시킬 수 있으며, 효과는 기존 강인성 감소 수치의 #4[i]%다. 약점 격파 시 허수 속성의 약점 격파 효과를 발동한다",
"SimpleDesc": "처음 2단 공격은 지정된 단일 적에게 소량의 허수 속성 피해를 가하고, 인접한 목표에게 소량의 허수 속성 피해를 가한다. 3번째 공격은 모든 적에게 소량의 허수 속성 피해를 가한다. 허수 약점이 없는 적을 공격해도 강인성을 감소시킬 수 있다",
"Type": "Normal",
"Tag": "Blast",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
75,
0,
45
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
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]
},
"2": {
"Level": 2,
"ParamList": [
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},
"3": {
"Level": 3,
"ParamList": [
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]
},
"4": {
"Level": 4,
"ParamList": [
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]
},
"5": {
"Level": 5,
"ParamList": [
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]
},
"6": {
"Level": 6,
"ParamList": [
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]
},
"7": {
"Level": 7,
"ParamList": [
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},
"8": {
"Level": 8,
"ParamList": [
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]
},
"9": {
"Level": 9,
"ParamList": [
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},
"10": {
"Level": 10,
"ParamList": [
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]
}
}
}
},
"SkillTrees": {
"Point01": {
"1": {
"Anchor": "Point01",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1317_Normal.png",
"LevelUpSkillID": [
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131710,
131712,
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],
"MaterialList": [],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1317001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
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},
"2": {
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"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1317_Normal.png",
"LevelUpSkillID": [
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131712,
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],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 5000,
"Rarity": "Rare"
},
{
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"ItemID": 110201,
"ItemNum": 3,
"Rarity": "NotNormal"
},
{
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}
],
"MaxLevel": 6,
"ParamList": [],
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},
"3": {
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"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1317_Normal.png",
"LevelUpSkillID": [
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],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 10000,
"Rarity": "Rare"
},
{
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"ItemID": 110202,
"ItemNum": 3,
"Rarity": "Rare"
},
{
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"ItemID": 114002,
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}
],
"MaxLevel": 6,
"ParamList": [],
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"PointName": null,
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"PrePoint": [],
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},
"4": {
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"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1317_Normal.png",
"LevelUpSkillID": [
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131708,
131710,
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131718
],
"MaterialList": [
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"ItemID": 2,
"ItemNum": 20000,
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},
{
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"ItemID": 110202,
"ItemNum": 5,
"Rarity": "Rare"
},
{
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"ItemID": 114002,
"ItemNum": 4,
"Rarity": "Rare"
}
],
"MaxLevel": 6,
"ParamList": [],
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"PointName": null,
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"PointTriggerKey": 1,
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"PrePoint": [],
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},
"5": {
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"Icon": "SkillIcon_1317_Normal.png",
"LevelUpSkillID": [
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],
"MaterialList": [
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"ItemNum": 45000,
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},
{
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"ItemNum": 3,
"Rarity": "VeryRare"
},
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"ItemNum": 3,
"Rarity": "VeryRare"
}
],
"MaxLevel": 6,
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"PointName": null,
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"PrePoint": [],
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},
"6": {
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"HPBase": 384.38400000007823,
"HPAdd": 7.39200000022538,
"SpeedBase": 96,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 75,
"Cost": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 80000
},
{
"$type": "ItemConfigRow",
"ItemID": 114003,
"ItemNum": 6
},
{
"$type": "ItemConfigRow",
"ItemID": 110427,
"ItemNum": 20
}
]
},
"5": {
"AttackBase": 293.04000000003725,
"AttackAdd": 4.884000000543892,
"DefenceBase": 188.10000000009313,
"DefenceAdd": 3.1349999997764826,
"HPBase": 443.5200000004843,
"HPAdd": 7.39200000022538,
"SpeedBase": 96,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 75,
"Cost": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 160000
},
{
"$type": "ItemConfigRow",
"ItemID": 114003,
"ItemNum": 9
},
{
"$type": "ItemConfigRow",
"ItemID": 110427,
"ItemNum": 35
}
]
},
"6": {
"AttackBase": 332.1119999999646,
"AttackAdd": 4.884000000543892,
"DefenceBase": 213.18000000016764,
"DefenceAdd": 3.1349999997764826,
"HPBase": 502.65600000019185,
"HPAdd": 7.39200000022538,
"SpeedBase": 96,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 75,
"Cost": []
}
},
"Relics": {
"AvatarID": 1317,
"Set4IDList": [
119,
111,
118
],
"Set2IDList": [
307,
316,
301
],
"PropertyList3": [
"AttackAddedRatio"
],
"PropertyList4": [
"SpeedDelta"
],
"PropertyList5": [
"AttackAddedRatio"
],
"PropertyList6": [
"BreakDamageAddedRatioBase",
"SPRatioBase"
],
"PropertyList": [
{
"$type": "RelicRecommendProperty",
"RelicType": "BODY",
"PropertyType": "AttackAddedRatio"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "FOOT",
"PropertyType": "SpeedDelta"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "NECK",
"PropertyType": "AttackAddedRatio"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "OBJECT",
"PropertyType": "BreakDamageAddedRatioBase"
}
],
"SubAffixPropertyList": [
"BreakDamageAddedRatioBase",
"SpeedDelta",
"AttackAddedRatio"
],
"ScoreRankList": [
246,
189
]
},
"Lightcones": [
23033,
21045
],
"Teams": [
{
"AvatarID": 1317,
"TeamID": 1,
"MemberList": [
1225,
1303,
1222
],
"BackupList1": [
1303,
8005
],
"BackupList2": [
8005
],
"BackupList3": [
1301,
1409
]
}
],
"Skin": {},
"RankIcon": [
"https://homdgcat.wiki/images/skillicons/avatar/1317/SkillIcon_1317_Rank1.png",
"https://homdgcat.wiki/images/skillicons/avatar/1317/SkillIcon_1317_Rank2.png",
"https://homdgcat.wiki/images/skillicons/avatar/1317/SkillIcon_1317_BP.png",
"https://homdgcat.wiki/images/skillicons/avatar/1317/SkillIcon_1317_Rank4.png",
"https://homdgcat.wiki/images/skillicons/avatar/1317/SkillIcon_1317_Ultra.png",
"https://homdgcat.wiki/images/skillicons/avatar/1317/SkillIcon_1317_Rank6.png"
]
},
"1401": {
"Name": "더 헤르타",
"Desc": "존귀한 「지니어스 클럽」 #83. 젊고 아름답고 사랑스러운 인간 여성.\\n그녀는 은하 변경에 은거하며 그곳을 벗어나는 일이 거의 없다고 전해진다. 이번에 모습을 드러낸 건——\\n직접 나설 수밖에 없는 어떤 문제 때문이 아닐까?",
"CharaInfo": {
"Camp": null,
"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
"Stories": {
"0": null,
"1": null,
"2": null,
"3": null,
"4": null
},
"Voicelines": []
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "theherta",
"SPNeed": 220,
"BaseType": "Mage",
"DamageType": "Ice",
"Ranks": {
"1": {
"Id": 140101,
"Name": "뭇별이 떨어지는 밤",
"Desc": "강화된 전투 스킬이 [해독] 스택 수 계산 시, 추가로 주목표 및 인접한 목표 중 스택이 가장 높은 목표의 현재 [해독] 스택 수의 #1[i]%를 계산한다. 강화된 전투 스킬을 발동해 [해독] 초기화 시 스택 수가 #2[i]스택으로 초기화된다",
"ParamList": [
0.5000000004656613,
15
],
"Extra": {}
},
"2": {
"Id": 140102,
"Name": "열쇠 구멍으로 부는 바람",
"Desc": "더 헤르타가 전투 진입 및 필살기 발동 후 추가로 [영감]을 1스택 획득한다. 강화된 전투 스킬 발동 후, 더 헤르타의 다음 행동 게이지가 #1[i]% 증가한다",
"ParamList": [
0.3500000003259629,
42,
0.25000000023283064
],
"Extra": {
"10000001": {
"Name": "행동 게이지 증가",
"Desc": "목표의 다음 행동 전 대기 간격을 줄인다",
"Param": []
}
}
},
"3": {
"Id": 140103,
"Name": "여름으로 가는 문",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 140104,
"Name": "열여섯 번째 열쇠",
"Desc": "파티 내 「지식」 운명의 길 캐릭터의 속도가 #1[i]% 증가한다",
"ParamList": [
0.12000000011175871
],
"Extra": {}
},
"5": {
"Id": 140105,
"Name": "쓴 약 같은 진리",
"Desc": "필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 140106,
"Name": "달콤한 미끼 같은 답",
"Desc": "더 헤르타의 얼음 속성 저항 관통이 #4[i]% 증가한다. 필드 위 적의 수량이 3 이상/2/1일 시 필살기의 피해 배율이 #1[i]%/#2[i]%/#3[i]% 증가한다",
"ParamList": [
1.400000000372529,
2.5000000004656613,
4,
0.20000000018626451
],
"Extra": {}
}
},
"Skills": {
"140101": {
"Id": 140101,
"Name": "깨달았어?",
"Desc": "지정된 단일 적에게 더 헤르타 공격력의 #1[i]%만큼 얼음 속성 피해를 가한다",
"SimpleDesc": "지정된 단일 적에게 소량의 얼음 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613,
3,
1,
0.3000000002793968
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935,
3,
1,
0.3000000002793968
]
},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258,
3,
1,
0.3000000002793968
]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581,
3,
1,
0.3000000002793968
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903,
3,
1,
0.3000000002793968
]
},
"6": {
"Level": 6,
"ParamList": [
1,
3,
1,
0.3000000002793968
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323,
3,
1,
0.3000000002793968
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645,
3,
1,
0.3000000002793968
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968,
3,
1,
0.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529,
3,
1,
0.3000000002793968
]
}
}
},
"140102": {
"Id": 140102,
"Name": "시야를 넓혀 봐",
"Desc": "지정된 단일 적에게 더 헤르타 공격력의 #1[i]%만큼 얼음 속성 피해를 가하고 [해독]을 #2[i]스택 부여한다. 이번 전투 스킬에 명중한 목표 및 인접한 목표에게 더 헤르타 공격력의 #1[i]%만큼 얼음 속성 피해를 가한다. 해당 효과는 2회 반복할 수 있다",
"SimpleDesc": "지정된 단일 적에게 피해를 가한다. 이번 전투 스킬에 명중한 목표 및 인접한 목표에게 피해를 가하며, 2회 반복한다",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
45,
15,
30
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.3500000003259629,
1
]
},
"2": {
"Level": 2,
"ParamList": [
0.3850000000093132,
1
]
},
"3": {
"Level": 3,
"ParamList": [
0.4200000003911555,
1
]
},
"4": {
"Level": 4,
"ParamList": [
0.4550000000745058,
1
]
},
"5": {
"Level": 5,
"ParamList": [
0.49000000045634806,
1
]
},
"6": {
"Level": 6,
"ParamList": [
0.5250000001396984,
1
]
},
"7": {
"Level": 7,
"ParamList": [
0.5687500007916242,
1
]
},
"8": {
"Level": 8,
"ParamList": [
0.6125000007450581,
1
]
},
"9": {
"Level": 9,
"ParamList": [
0.6562500006984919,
1
]
},
"10": {
"Level": 10,
"ParamList": [
0.7000000006519258,
1
]
},
"11": {
"Level": 11,
"ParamList": [
0.7350000003352761,
1
]
},
"12": {
"Level": 12,
"ParamList": [
0.7700000007171184,
1
]
},
"13": {
"Level": 13,
"ParamList": [
0.8050000004004687,
1
]
},
"14": {
"Level": 14,
"ParamList": [
0.840000000782311,
1
]
},
"15": {
"Level": 15,
"ParamList": [
0.8750000004656613,
1
]
}
}
},
"140103": {
"Id": 140103,
"Name": "마법이라고 했잖아",
"Desc": "모든 적의 [해독] 스택 수를 재정렬한다. 스택이 높은 [해독]은 정예급 이상의 목표에게 우선 이전되며, 모든 적에게 더 헤르타 공격력의 #1[i]%만큼 얼음 속성 피해를 가한다. 필살기 발동 시 더 헤르타의 공격력이 #4[i]% 증가한다, 지속 시간: #5[i]턴. 발동 후 더 헤르타는 즉시 행동하며, [영감]을 1스택 획득한다. [영감]은 최대 #6[i]스택 보유할 수 있으며, [영감] 보유 시 전투 스킬이 [내게 대담한 생각이 있어]로 강화된다",
"SimpleDesc": "모든 적의 [해독] 스택 수를 재정렬한다. 스택이 높은 [해독]은 정예급 이상의 목표에게 우선 이전되며, 모든 적에게 얼음 속성 피해를 가한다. 사용 후 강화된 전투 스킬을 획득하고 즉시 행동한다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
2,
1,
0.40000000037252903,
3,
4
]
},
"2": {
"Level": 2,
"ParamList": [
1.1000000000931323,
2,
1,
0.44000000040978193,
3,
4
]
},
"3": {
"Level": 3,
"ParamList": [
1.2000000001862645,
2,
1,
0.48000000044703484,
3,
4
]
},
"4": {
"Level": 4,
"ParamList": [
1.3000000002793968,
2,
1,
0.5200000004842877,
3,
4
]
},
"5": {
"Level": 5,
"ParamList": [
1.400000000372529,
2,
1,
0.5600000005215406,
3,
4
]
},
"6": {
"Level": 6,
"ParamList": [
1.5000000004656613,
2,
1,
0.6000000005587935,
3,
4
]
},
"7": {
"Level": 7,
"ParamList": [
1.6250000002328306,
2,
1,
0.6500000006053597,
3,
4
]
},
"8": {
"Level": 8,
"ParamList": [
1.750000000698492,
2,
1,
0.7000000006519258,
3,
4
]
},
"9": {
"Level": 9,
"ParamList": [
1.8750000004656613,
2,
1,
0.7500000006984919,
3,
4
]
},
"10": {
"Level": 10,
"ParamList": [
2,
2,
1,
0.8000000007450581,
3,
4
]
},
"11": {
"Level": 11,
"ParamList": [
2.1000000000931323,
2,
1,
0.840000000782311,
3,
4
]
},
"12": {
"Level": 12,
"ParamList": [
2.2000000001862645,
2,
1,
0.8800000008195639,
3,
4
]
},
"13": {
"Level": 13,
"ParamList": [
2.3000000002793968,
2,
1,
0.9200000008568168,
3,
4
]
},
"14": {
"Level": 14,
"ParamList": [
2.400000000372529,
2,
1,
0.9600000008940697,
3,
4
]
},
"15": {
"Level": 15,
"ParamList": [
2.5000000004656613,
2,
1,
1,
3,
4
]
}
}
},
"140104": {
"Id": 140104,
"Name": "가져와",
"Desc": "적이 전투 진입 시, 더 헤르타가 대상에게 [해독]을 1스택 부여한다. 웨이브가 시작될 때마다 랜덤 적 1기에게 [해독]을 #6[i]스택 부여하며, 정예급 이상의 목표에게 우선 부여한다. 강화된 전투 스킬의 주목표가 [해독] 보유 시, 스택마다 주목표/다른 목표에게 가하는 피해 배율이 #1[f1]%/#2[f1]% 증가하며, 파티에 「지식」 운명의 길 캐릭터가 2명 이상 있을 시, 스택마다 주목표/다른 목표에게 가하는 피해 배율이 추가로 #1[f1]%/#2[f1]% 증가한다. [해독]은 최대 #3[i]스택 중첩되며, 강화된 전투 스킬 사용 시 주목표의 [해독]은 1스택으로 초기화된다. 적이 퇴장하거나 임의 유닛에게 처치되면 [해독]은 이전되며, 정예급 이상의 목표에게 우선 이전된다",
"SimpleDesc": "강화된 전투 스킬은 목표의 [해독] 스택 수에 따라 가하는 피해가 증가한다",
"Type": null,
"Tag": "Enhance",
"SPBase": 30,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.0400000000372529,
0.02000000001862645,
42,
1,
42,
25
]
},
"2": {
"Level": 2,
"ParamList": [
0.04399999976158142,
0.02199999988079071,
42,
1,
42,
25
]
},
"3": {
"Level": 3,
"ParamList": [
0.04799999948590994,
0.02399999974295497,
42,
1,
42,
25
]
},
"4": {
"Level": 4,
"ParamList": [
0.05199999990873039,
0.02599999960511923,
42,
1,
42,
25
]
},
"5": {
"Level": 5,
"ParamList": [
0.055999999633058906,
0.027999999467283487,
42,
1,
42,
25
]
},
"6": {
"Level": 6,
"ParamList": [
0.060000000055879354,
0.030000000027939677,
42,
1,
42,
25
]
},
"7": {
"Level": 7,
"ParamList": [
0.06499999971129,
0.032500000204890966,
42,
1,
42,
25
]
},
"8": {
"Level": 8,
"ParamList": [
0.07000000006519258,
0.034999999683350325,
42,
1,
42,
25
]
},
"9": {
"Level": 9,
"ParamList": [
0.07499999972060323,
0.037499999860301614,
42,
1,
42,
25
]
},
"10": {
"Level": 10,
"ParamList": [
0.0800000000745058,
0.0400000000372529,
42,
1,
42,
25
]
},
"11": {
"Level": 11,
"ParamList": [
0.08399999979883432,
0.04199999989941716,
42,
1,
42,
25
]
},
"12": {
"Level": 12,
"ParamList": [
0.08799999952316284,
0.04399999976158142,
42,
1,
42,
25
]
},
"13": {
"Level": 13,
"ParamList": [
0.09199999994598329,
0.04599999962374568,
42,
1,
42,
25
]
},
"14": {
"Level": 14,
"ParamList": [
0.09599999967031181,
0.04799999948590994,
42,
1,
42,
25
]
},
"15": {
"Level": 15,
"ParamList": [
0.10000000009313226,
0.05000000004656613,
42,
1,
42,
25
]
}
}
},
"140106": {
"Id": 140106,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
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"Desc": "여명이 비추는 거룩한 도시에서 방직공은 금실을 어루만지며 운명을 잇는다.\\n「낭만」의 불씨를 짊어진 황금의 후예는 세간의 영웅들을 불러 모아 그들을 이끌고 다시 기나긴 여정에 올랐다.\\n——신들을 쓰러뜨리고 신의 불을 반환하여 멸망에 다다른 앰포리어스에 신생을 부여하기 위해",
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"Japanese": null,
"Korean": null,
"English": null
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"2": null,
"3": null,
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"Name": "흔들리는 금성의 행렬",
"Desc": "[틈새를 메우는 실] 상태의 적이 받는 피해가 #1[i]% 증가한다. 아글라이아 또는 의상공이 해당 목표를 공격하면 추가로 에너지를 #2[i]pt 회복한다",
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"Name": "운명의 눈꺼풀을 지나는 나룻배",
"Desc": "아글라이아 또는 의상공이 행동 시 아글라이아와 의상공이 가하는 피해가 목표의 방어력을 #1[i]% 무시한다. 해당 효과는 최대 #2[i]스택 중첩되며, 자신과 의상공을 제외한 임의의 유닛이 직접 스킬을 발동할 때까지 지속된다",
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"Name": "화려한 이슬의 선물",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10. 기억 정령 특성 레벨+1, 최대 Lv.10",
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"Id": 140204,
"Name": "대리석 속 반짝임",
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"5": {
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"Name": "칠흑의 고난을 엮는 자",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15. 기억 정령 스킬 레벨+1, 최대 Lv.10",
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"Extra": {}
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"Name": "변화무상한 금실",
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"Desc": "여러 목표가 한 번의 행동에서 각각 적에게 공격을 발동한다",
"Param": []
},
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"Desc": "피해를 가할 시 적의 일부 대응 피해 속성의 저항 수치를 무시한다",
"Param": []
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"Name": "정곡을 찌르는 달콤함",
"Desc": "지정된 단일 적에게 아글라이아 공격력의 #1[i]%만큼 번개 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 번개 속성 피해를 가한다",
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1
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1
]
}
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"Id": 140202,
"Name": "높이 들어라, 숭고한 이름을",
"Desc": "의상공의 HP를 대상의 HP 최대치의 #1[i]%만큼 회복한다. 의상공이 필드에 없을 시 기억 정령 의상공을 소환하고 자신이 즉시 행동한다",
"SimpleDesc": "의상공의 HP를 회복한다. 의상공이 필드에 없을 시 기억 정령 의상공을 소환하고 자신이 즉시 행동한다",
"Type": "BPSkill",
"Tag": "Summon",
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"BPNeed": 1,
"BPAdd": null,
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0,
0
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"SkillComboValueDelta": null,
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"Name": "기억 정령 소환",
"Desc": "기억 정령을 필드 위에 소환한다. 기억 정령이 필드 위에 있을 시, 기억 정령이 받은 모든 제어류 디버프 상태를 해제한다",
"Param": []
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"8": {
"Level": 8,
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"11": {
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"12": {
"Level": 12,
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"13": {
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"14": {
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},
"15": {
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}
}
},
"140203": {
"Id": 140203,
"Name": "춤추자, 운명의 의상공이여",
"Desc": "기억 정령 의상공을 소환한다. 의상공이 필드에 있을 시 대상의 HP를 최대치까지 회복한다. 아글라이아는 [지고의 자태] 상태에 진입하고 즉시 행동한다.\\n[지고의 자태] 상태에서 아글라이아는 의상공 기억 정령 특성의 속도 증가 스택을 획득하고, 스택마다 자신의 속도가 #1[f1]% 증가하며, 일반 공격이 [고독한 검날의 입맞춤]으로 강화되고 전투 스킬을 발동할 수 없다. 또한, 의상공은 제어류 디버프 상태에 면역된다.\\n행동 서열에 카운트다운이 나타난다. 카운트다운이 보유한 고정 속도는 #4[i]이며, 카운트다운이 존재하는 동안 다시 필살기를 발동하면 카운트다운이 초기화되고, 턴 시작 시 의상공은 자멸한다. 의상공이 사라질 시 아글라이아는 [지고의 자태] 상태를 해제한다",
"SimpleDesc": "기억 정령 의상공을 소환한다. 아글라이아는 [지고의 자태] 상태에 진입하고 즉시 행동하며, 강화된 일반 공격을 획득한다",
"Type": "Ultra",
"Tag": "Enhance",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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"Extra": {
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"Name": "제어류 디버프 상태",
"Desc": "빙결, 얽힘, 속박, 지배, 노발대발, 강렬한 진탕, 이몽, 감금, 공포",
"Param": []
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"10000018": {
"Name": "기억 정령 소환",
"Desc": "기억 정령을 필드 위에 소환한다. 기억 정령이 필드 위에 있을 시, 기억 정령이 받은 모든 제어류 디버프 상태를 해제한다",
"Param": []
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},
"140204": {
"Id": 140204,
"Name": "황금 장미의 손가락",
"Desc": "기억 정령 의상공은 기본 상태에서 아글라이아 속도의 #4[i]%만큼 속도를 보유하고, 아글라이아 HP 최대치의 #5[i]%+#6[i]만큼 HP 최대치를 보유한다. 의상공이 필드에 있을 시 아글라이아가 공격을 발동하면 목표를 [틈새를 메우는 실] 상태에 빠트리며, [틈새를 메우는 실] 상태의 적을 공격하면 추가로 아글라이아 공격력의 #1[i]%만큼 번개 속성 추가 피해를 가한다. [틈새를 메우는 실]은 가장 최근에 부여된 목표에게만 적용된다",
"SimpleDesc": "의상공이 필드에 있을 시 아글라이아가 공격을 발동하면 목표를 [틈새를 메우는 실] 상태에 빠트린다. [틈새를 메우는 실] 상태의 적을 공격하면 소량의 번개 속성 추가 피해를 가한다",
"Type": null,
"Tag": "Enhance",
"SPBase": 10,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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"SkillComboValueDelta": null,
"Extra": {
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"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
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}
},
"140206": {
"Id": 140206,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
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"ParamList": []
}
}
},
"140207": {
"Id": 140207,
"Name": "별을 가르는 신속",
"Desc": "기억 정령 의상공을 소환하고 함께 전방을 향해 공격한다. 전투 진입 후 에너지를 #2[i]pt 회복하고 모든 적에게 아글라이아 공격력의 #1[i]%만큼 번개 속성 피해를 가하며, 이후 랜덤 적을 [틈새를 메우는 실] 상태에 빠트린다",
"SimpleDesc": "기억 정령 의상공을 소환하고 함께 전방을 향해 공격한다. 전투 진입 후 에너지를 회복하고 모든 적에게 소량의 번개 속성 피해를 가하며, 이후 랜덤 적을 [틈새를 메우는 실] 상태에 빠트린다",
"Type": "Maze",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000018": {
"Name": "기억 정령 소환",
"Desc": "기억 정령을 필드 위에 소환한다. 기억 정령이 필드 위에 있을 시, 기억 정령이 받은 모든 제어류 디버프 상태를 해제한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
30
]
}
}
},
"140208": {
"Id": 140208,
"Name": "고독한 검날의 입맞춤",
"Desc": "아글라이아와 의상공이 목표에게 연계 공격을 발동하며, 목표에게 각각 아글라이아 공격력의 #1[f1]%와 의상공 공격력의 #3[f1]%만큼 번개 속성 피해를 가하고, 인접한 목표에게 각각 아글라이아 공격력의 #2[i]%와 의상공 공격력의 #4[i]%만큼 번개 속성 피해를 가한다.\\n[고독한 검날의 입맞춤]은 전투 스킬 포인트를 회복할 수 없다",
"SimpleDesc": "아글라이아와 의상공이 목표에게 연계 공격을 발동하며, 단일 적에게 번개 속성 피해를 가하고 인접한 목표에게 소량의 번개 속성 피해를 가한다",
"Type": "Normal",
"Tag": "Blast",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
30
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"SkillComboValueDelta": null,
"Extra": {
"10000019": {
"Name": "연계 공격",
"Desc": "여러 목표가 한 번의 행동에서 각각 적에게 공격을 발동한다",
"Param": []
}
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"Name": "높이 들어라, 숭고한 이름을",
"Desc": null,
"SimpleDesc": "의상공의 HP를 회복한다. 의상공이 필드에 없을 시 기억 정령 의상공을 소환하고 자신이 즉시 행동한다",
"Type": "BPSkill",
"Tag": "Restore",
"SPBase": 20,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
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"Extra": {},
"Level": {
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},
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},
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},
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},
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},
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},
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"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1402_Normal.png",
"LevelUpSkillID": [
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"MaterialList": [],
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"PointType": 2,
"PrePoint": [],
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"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1402_Normal.png",
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"ItemNum": 2,
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},
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"Icon": "SkillIcon_1402_Normal.png",
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"1403": {
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"Desc": "삼상의 신탁의 자비를 받은 성지에서, 전달자는 수많은 몸으로 나뉘어 먼 길을 떠났다.\\n야누소폴리스의 성녀 트리스비오스, 「통로」의 불씨를 훔친 황금의 후예. 사람들을 위해 바삐 돌아다니며 구세의 소식을 온 땅에 전한다.\\n——황금 피가 흐르는 사람의 아이를 찾아 세상의 어둠을 뚫고 별과 달이 가득한 내일을 향해 나아가길",
"CharaInfo": {
"Camp": null,
"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
"Stories": {
"0": null,
"1": null,
"2": null,
"3": null,
"4": null
},
"Voicelines": []
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "tribbie",
"SPNeed": 120,
"BaseType": "Shaman",
"DamageType": "Quantum",
"Ranks": {
"1": {
"Id": 140301,
"Name": "설탕을 줍는 축제",
"Desc": "결계 지속 시간 동안 아군이 적을 공격하면 결계가 추가 피해를 가하는 목표에게 추가로 이번 공격 총 피해량의 #1[i]%만큼 확정 피해를 가한다",
"ParamList": [
0.24000000022351742
],
"Extra": {
"10000005": {
"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
},
"10000017": {
"Name": "확정 피해",
"Desc": "어떤 효과에도 영향을 받지 않는 무속성 피해, 이번 피해는 공격을 1회 가한 것으로 간주하지 않는다",
"Param": []
}
}
},
"2": {
"Id": 140302,
"Name": "좋은 꿈을 탐방하는 길잡이",
"Desc": "결계가 가하는 추가 피해가 기존 피해의 #1[i]%로 증가한다. 결계가 추가 피해를 가할 시 추가 피해를 #2[i]회 추가로 가한다",
"ParamList": [
1.2000000001862645,
1
],
"Extra": {
"10000005": {
"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
}
}
},
"3": {
"Id": 140303,
"Name": "아침 햇살이 가득한 보물",
"Desc": "필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 140304,
"Name": "마음이 통하는 평안",
"Desc": "[신의 계시] 지속 시간 동안, 모든 아군이 피해를 가할 시 목표의 방어력을 #1[i]% 무시한다",
"ParamList": [
0.18000000016763806
],
"Extra": {}
},
"5": {
"Id": 140305,
"Name": "기적을 여는 시계",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 140306,
"Name": "별과 달이 가득한 내일",
"Desc": "트리비가 필살기 발동 후, 모든 적에게 특성의 추가 공격을 발동한다. 특성의 추가 공격이 가하는 피해가 #1[i]% 증가한다",
"ParamList": [
7.2900000002700835
],
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
}
}
}
},
"Skills": {
"140301": {
"Id": 140301,
"Name": "100층짜리 미니 로켓",
"Desc": "지정된 단일 적에게 트리비 HP 최대치의 #1[i]%만큼 양자 속성 피해를 가하고, 인접한 목표에게 트리비 HP 최대치의 #2[i]%만큼 양자 속성 피해를 가한다",
"SimpleDesc": "단일 적 및 인접한 목표에게 소량의 양자 속성 피해를 가한다",
"Type": "Normal",
"Tag": "Blast",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
15
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.1500000001396984,
0.07499999972060323
]
},
"2": {
"Level": 2,
"ParamList": [
0.18000000016763806,
0.09000000008381903
]
},
"3": {
"Level": 3,
"ParamList": [
0.21000000019557774,
0.1049999997485429
]
},
"4": {
"Level": 4,
"ParamList": [
0.24000000022351742,
0.12000000011175871
]
},
"5": {
"Level": 5,
"ParamList": [
0.2700000002514571,
0.13499999977648258
]
},
"6": {
"Level": 6,
"ParamList": [
0.3000000002793968,
0.1500000001396984
]
},
"7": {
"Level": 7,
"ParamList": [
0.33000000030733645,
0.16499999980442226
]
},
"8": {
"Level": 8,
"ParamList": [
0.3600000003352761,
0.18000000016763806
]
},
"9": {
"Level": 9,
"ParamList": [
0.3900000003632158,
0.19499999983236194
]
},
"10": {
"Level": 10,
"ParamList": [
0.4200000003911555,
0.21000000019557774
]
}
}
},
"140302": {
"Id": 140302,
"Name": "선물이 다 어디 갔지?",
"Desc": "#2[i]턴 동안 지속되는 [신의 계시]를 획득하며, 자신의 턴이 시작될 때마다 지속 턴 수가 1 감소한다. 트리비가 [신의 계시]를 보유할 시 모든 아군의 모든 속성 저항 관통이 #1[f1]% 증가한다",
"SimpleDesc": "[신의 계시]를 획득하며, 지속 시간 동안 모든 아군의 모든 속성 저항 관통이 증가한다",
"Type": "BPSkill",
"Tag": "Support",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"30000005": {
"Name": "저항 관통",
"Desc": "피해를 가할 시 적의 일부 대응 피해 속성의 저항 수치를 무시한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.12000000011175871,
3
]
},
"2": {
"Level": 2,
"ParamList": [
0.1319999999832362,
3
]
},
"3": {
"Level": 3,
"ParamList": [
0.14399999985471368,
3
]
},
"4": {
"Level": 4,
"ParamList": [
0.15599999972619116,
3
]
},
"5": {
"Level": 5,
"ParamList": [
0.16799999959766865,
3
]
},
"6": {
"Level": 6,
"ParamList": [
0.18000000016763806,
3
]
},
"7": {
"Level": 7,
"ParamList": [
0.19499999983236194,
3
]
},
"8": {
"Level": 8,
"ParamList": [
0.21000000019557774,
3
]
},
"9": {
"Level": 9,
"ParamList": [
0.2249999998603016,
3
]
},
"10": {
"Level": 10,
"ParamList": [
0.24000000022351742,
3
]
},
"11": {
"Level": 11,
"ParamList": [
0.2520000000949949,
3
]
},
"12": {
"Level": 12,
"ParamList": [
0.2639999999664724,
3
]
},
"13": {
"Level": 13,
"ParamList": [
0.27599999983794987,
3
]
},
"14": {
"Level": 14,
"ParamList": [
0.28799999970942736,
3
]
},
"15": {
"Level": 15,
"ParamList": [
0.3000000002793968,
3
]
}
}
},
"140303": {
"Id": 140303,
"Name": "여기에 누가 살고 있게?",
"Desc": "결계를 활성화하고, 모든 적에게 트리비 HP 최대치의 #1[i]%만큼 양자 속성 피해를 가한다.\\n결계 지속 시간 동안 적이 받는 피해가 #2[f1]% 증가한다. 아군에게 피격 후, 피격된 목표가 1기 있을 때마다 피격된 목표 중 현재 HP가 가장 높은 목표에게 트리비 HP 최대치의 #3[f1]%만큼 양자 속성 추가 피해를 1회 가한다.\\n결계는 #4[i]턴 동안 지속되며, 자신의 턴이 시작될 때마다 결계 지속 턴 수가 1 감소한다",
"SimpleDesc": "결계를 활성화하고, 모든 적에게 소량의 양자 속성 피해를 가한다. 결계 지속 시간 동안 적이 받는 피해가 증가하고, 공격한 적의 수량에 따라 피격된 목표 중 HP가 가장 높은 목표에게 소량의 양자 속성 추가 피해를 가한다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000005": {
"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.1500000001396984,
0.1500000001396984,
0.060000000055879354,
2
]
},
"2": {
"Level": 2,
"ParamList": [
0.16499999980442226,
0.16499999980442226,
0.06599999964237213,
2
]
},
"3": {
"Level": 3,
"ParamList": [
0.18000000016763806,
0.18000000016763806,
0.07199999992735684,
2
]
},
"4": {
"Level": 4,
"ParamList": [
0.19499999983236194,
0.19499999983236194,
0.07799999951384962,
2
]
},
"5": {
"Level": 5,
"ParamList": [
0.21000000019557774,
0.21000000019557774,
0.08399999979883432,
2
]
},
"6": {
"Level": 6,
"ParamList": [
0.2249999998603016,
0.2249999998603016,
0.09000000008381903,
2
]
},
"7": {
"Level": 7,
"ParamList": [
0.24375000083819032,
0.24375000083819032,
0.09749999991618097,
2
]
},
"8": {
"Level": 8,
"ParamList": [
0.26250000041909516,
0.26250000041909516,
0.1049999997485429,
2
]
},
"9": {
"Level": 9,
"ParamList": [
0.28125000069849193,
0.28125000069849193,
0.11250000027939677,
2
]
},
"10": {
"Level": 10,
"ParamList": [
0.3000000002793968,
0.3000000002793968,
0.12000000011175871,
2
]
},
"11": {
"Level": 11,
"ParamList": [
0.31499999994412065,
0.31499999994412065,
0.12599999969825149,
2
]
},
"12": {
"Level": 12,
"ParamList": [
0.33000000030733645,
0.33000000030733645,
0.1319999999832362,
2
]
},
"13": {
"Level": 13,
"ParamList": [
0.3449999999720603,
0.3449999999720603,
0.13799999956972897,
2
]
},
"14": {
"Level": 14,
"ParamList": [
0.3600000003352761,
0.3600000003352761,
0.14399999985471368,
2
]
},
"15": {
"Level": 15,
"ParamList": [
0.375,
0.375,
0.1500000001396984,
2
]
}
}
},
"140304": {
"Id": 140304,
"Name": "트리비는 너무 바빠",
"Desc": "다른 아군 캐릭터가 필살기를 발동하면 트리비가 추가 공격을 발동하여 모든 적에게 트리비 HP 최대치의 #1[f1]%만큼 양자 속성 피해를 가한다. 해당 효과는 캐릭터마다 최대 1회 발동하며, 트리비가 필살기를 발동할 시 다른 아군 캐릭터의 발동 가능 횟수가 초기화된다. 추가 공격 발동 전에 목표가 처치되면 필드에 새로 등장한 적에게 추가 공격을 발동한다",
"SimpleDesc": "다른 아군 캐릭터가 필살기를 발동하면 트리비가 추가 공격을 발동하여 모든 적에게 소량의 양자 속성 피해를 가한다. 해당 효과는 캐릭터마다 최대 1회 발동하며, 트리비가 필살기를 발동할 시 다른 아군 캐릭터의 발동 가능 횟수가 초기화된다",
"Type": null,
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
15,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.09000000008381903
]
},
"2": {
"Level": 2,
"ParamList": [
0.0989999994635582
]
},
"3": {
"Level": 3,
"ParamList": [
0.1079999995417893
]
},
"4": {
"Level": 4,
"ParamList": [
0.11699999962002039
]
},
"5": {
"Level": 5,
"ParamList": [
0.12599999969825149
]
},
"6": {
"Level": 6,
"ParamList": [
0.13499999977648258
]
},
"7": {
"Level": 7,
"ParamList": [
0.14625000022351742
]
},
"8": {
"Level": 8,
"ParamList": [
0.15749999997206032
]
},
"9": {
"Level": 9,
"ParamList": [
0.16875000041909516
]
},
"10": {
"Level": 10,
"ParamList": [
0.18000000016763806
]
},
"11": {
"Level": 11,
"ParamList": [
0.18899999954737723
]
},
"12": {
"Level": 12,
"ParamList": [
0.19799999962560833
]
},
"13": {
"Level": 13,
"ParamList": [
0.20699999970383942
]
},
"14": {
"Level": 14,
"ParamList": [
0.21599999978207052
]
},
"15": {
"Level": 15,
"ParamList": [
0.2249999998603016
]
}
}
},
"140306": {
"Id": 140306,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"140307": {
"Id": 140307,
"Name": "모두 다 같이 손뼉을",
"Desc": "비술 사용 후 전투 진입 시 [신의 계시]를 획득한다, 지속 시간: #1[i]턴",
"SimpleDesc": "전투 진입 시 [신의 계시]를 획득한다",
"Type": "Maze",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
3
]
}
}
}
},
"SkillTrees": {
"Point01": {
"1": {
"Anchor": "Point01",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1403_Normal.png",
"LevelUpSkillID": [
140301
],
"MaterialList": [],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1403001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"2": {
"Anchor": "Point01",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1403_Normal.png",
"LevelUpSkillID": [
140301
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 5000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110231,
"ItemNum": 3,
"Rarity": "NotNormal"
},
{
"$type": "ItemConfigRow",
"ItemID": 115001,
"ItemNum": 6,
"Rarity": "NotNormal"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1403001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"3": {
"Anchor": "Point01",
"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1403_Normal.png",
"LevelUpSkillID": [
140301
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 10000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110232,
"ItemNum": 3,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 115002,
"ItemNum": 3,
"Rarity": "Rare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1403001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"4": {
"Anchor": "Point01",
"AvatarPromotionLimit": 4,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1403_Normal.png",
"LevelUpSkillID": [
140301
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 20000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110232,
"ItemNum": 5,
"Rarity": "Rare"
},
{
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"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 80000
},
{
"$type": "ItemConfigRow",
"ItemID": 115003,
"ItemNum": 6
},
{
"$type": "ItemConfigRow",
"ItemID": 110436,
"ItemNum": 20
}
]
},
"5": {
"AttackBase": 213.8400000007823,
"AttackAdd": 3.564000000245869,
"DefenceBase": 297,
"DefenceAdd": 4.9500000008847564,
"HPBase": 427.6800000006333,
"HPAdd": 7.127999999560416,
"SpeedBase": 96,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 160000
},
{
"$type": "ItemConfigRow",
"ItemID": 115003,
"ItemNum": 9
},
{
"$type": "ItemConfigRow",
"ItemID": 110436,
"ItemNum": 35
}
]
},
"6": {
"AttackBase": 242.35200000018813,
"AttackAdd": 3.564000000245869,
"DefenceBase": 336.6000000005588,
"DefenceAdd": 4.9500000008847564,
"HPBase": 484.70400000037625,
"HPAdd": 7.127999999560416,
"SpeedBase": 96,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": []
}
},
"Relics": {
"AvatarID": 1403,
"Set4IDList": [
124,
108,
102
],
"Set2IDList": [
319,
302,
317
],
"PropertyList3": [
"CriticalDamageBase",
"CriticalChanceBase"
],
"PropertyList4": [
"HPAddedRatio"
],
"PropertyList5": [
"QuantumAddedRatio"
],
"PropertyList6": [
"SPRatioBase",
"HPAddedRatio"
],
"PropertyList": [
{
"$type": "RelicRecommendProperty",
"RelicType": "BODY",
"PropertyType": "CriticalDamageBase"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "FOOT",
"PropertyType": "HPAddedRatio"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "NECK",
"PropertyType": "QuantumAddedRatio"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "OBJECT",
"PropertyType": "SPRatioBase"
}
],
"SubAffixPropertyList": [
"CriticalChanceBase",
"CriticalDamageBase",
"HPAddedRatio"
],
"ScoreRankList": [
324,
268
]
},
"Lightcones": [
23038,
21018
],
"Teams": [
{
"AvatarID": 1403,
"TeamID": 1,
"MemberList": [
1407,
1406,
1409
],
"BackupList1": [],
"BackupList2": [
8007,
1303,
1106
],
"BackupList3": [
1222,
1217,
1203,
1301
]
},
{
"AvatarID": 1403,
"TeamID": 2,
"MemberList": [
1401,
1405,
1409
],
"BackupList1": [],
"BackupList2": [
1314,
1013,
1103
],
"BackupList3": [
1414,
1222,
1304,
1217,
1208,
1203,
1301
]
}
],
"Skin": {},
"RankIcon": [
"https://homdgcat.wiki/images/skillicons/avatar/1403/SkillIcon_1403_Rank1.png",
"https://homdgcat.wiki/images/skillicons/avatar/1403/SkillIcon_1403_Rank2.png",
"https://homdgcat.wiki/images/skillicons/avatar/1403/SkillIcon_1403_Ultra.png",
"https://homdgcat.wiki/images/skillicons/avatar/1403/SkillIcon_1403_Rank4.png",
"https://homdgcat.wiki/images/skillicons/avatar/1403/SkillIcon_1403_BP.png",
"https://homdgcat.wiki/images/skillicons/avatar/1403/SkillIcon_1403_Rank6.png"
]
},
"1404": {
"Name": "마이데이",
"Desc": "안개로 뒤덮인 크렘노스, 혼란과 전쟁의 성! 그 왕실에는 친족에게 칼을 겨누는 혈통이 이어지고 있으며, 그곳의 신은 재앙이라고 불린다.\\n불사의 마이데이모스, 무리를 떠난 사자이자 「분쟁」의 불씨를 쫓는 황금의 후예. 수많은 죽음을 견디고 피를 뒤집어쓴 채 고향으로 돌아가며, 왕을 죽여 왕이 되고, 신을 죽여 신이 되는 광기의 숙명을 홀로 짊어졌다.\\n정벌의 말발굽이 온 황야를 휩쓸었다 해도, 결국엔 고향의 피를 묻힐 것이다",
"CharaInfo": {
"Camp": null,
"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
"Stories": {
"0": null,
"1": null,
"2": null,
"3": null,
"4": null
},
"Voicelines": []
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "mydei",
"SPNeed": 160,
"BaseType": "Warrior",
"DamageType": "Imaginary",
"Ranks": {
"1": {
"Id": 140401,
"Name": "한풍이 조각한 불굴의 의지",
"Desc": "[신을 죽여 신이 된 자]가 주목표에게 가하는 피해 배율이 #1[i]% 증가하고, 모든 적에게 주목표 피해 배율만큼 허수 속성 피해를 가하는 것으로 변경된다",
"ParamList": [
0.3000000002793968
],
"Extra": {}
},
"2": {
"Id": 140402,
"Name": "유해의 울부짖음을 목격한 분쟁",
"Desc": "[피의 원한] 상태 동안, 마이데이가 가하는 피해는 적의 방어력을 #1[i]% 무시하며, 치유를 받으면 치유량의 #2[i]%가 충전으로 전환된다. 누적 전환되는 충전은 #3[i]pt를 초과하지 않는다. 임의 유닛 행동 후 누적 가능한 충전이 초기화된다",
"ParamList": [
0.1500000001396984,
0.40000000037252903,
40
],
"Extra": {}
},
"3": {
"Id": 140403,
"Name": "불변의 연회를 비추는 영광",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 140404,
"Name": "침묵하는 사자를 깨우는 호각",
"Desc": "[피의 원한] 상태 동안 치명타 피해가 #2[i]% 증가하며, 적의 공격을 받으면 자신의 HP 최대치의 #1[i]%만큼 HP를 회복한다",
"ParamList": [
0.10000000009313226,
0.3000000002793968
],
"Extra": {}
},
"5": {
"Id": 140405,
"Name": "육체의 화염을 조각하는 병기",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 140406,
"Name": "침적된 혈산을 오르는 과거",
"Desc": "전투 진입 시 즉시 [피의 원한] 상태에 진입하고, [신을 죽여 신이 된 자]에 필요한 충전치가 #1[i]pt로 감소한다",
"ParamList": [
100
],
"Extra": {}
}
},
"Skills": {
"140401": {
"Id": 140401,
"Name": "여정을 답파하는 맹세",
"Desc": "지정된 단일 적에게 마이데이 HP 최대치의 #1[i]%만큼 허수 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 허수 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.25000000023283064
]
},
"2": {
"Level": 2,
"ParamList": [
0.3000000002793968
]
},
"3": {
"Level": 3,
"ParamList": [
0.3500000003259629
]
},
"4": {
"Level": 4,
"ParamList": [
0.40000000037252903
]
},
"5": {
"Level": 5,
"ParamList": [
0.45000000041909516
]
},
"6": {
"Level": 6,
"ParamList": [
0.5000000004656613
]
},
"7": {
"Level": 7,
"ParamList": [
0.5500000005122274
]
},
"8": {
"Level": 8,
"ParamList": [
0.6000000005587935
]
},
"9": {
"Level": 9,
"ParamList": [
0.6500000006053597
]
},
"10": {
"Level": 10,
"ParamList": [
0.7000000006519258
]
}
}
},
"140402": {
"Id": 140402,
"Name": "후회 없는 수많은 죽음",
"Desc": "마이데이 현재 HP의 #3[i]%만큼 HP를 소모해 지정된 단일 적에게 마이데이 HP 최대치의 #1[i]%만큼 허수 속성 피해를 가하고, 인접한 목표에게 마이데이 HP 최대치의 #2[i]%만큼 허수 속성 피해를 가한다.\\n현재 HP가 부족하면 전투 스킬 발동 시 마이데이의 현재 HP가 1pt까지 감소한다",
"SimpleDesc": "HP를 소모해 지정된 단일 적에게 허수 속성 피해를 가하고, 인접한 목표에게 소량의 허수 속성 피해를 가한다",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": 30,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
30
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.45000000041909516,
0.25000000023283064,
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
0.4950000001117587,
0.27499999990686774,
0.5000000004656613
]
},
"3": {
"Level": 3,
"ParamList": [
0.5400000005029142,
0.3000000002793968,
0.5000000004656613
]
},
"4": {
"Level": 4,
"ParamList": [
0.5850000001955777,
0.32499999995343387,
0.5000000004656613
]
},
"5": {
"Level": 5,
"ParamList": [
0.6300000005867332,
0.3500000003259629,
0.5000000004656613
]
},
"6": {
"Level": 6,
"ParamList": [
0.6750000002793968,
0.375,
0.5000000004656613
]
},
"7": {
"Level": 7,
"ParamList": [
0.7312500011175871,
0.4062500004656613,
0.5000000004656613
]
},
"8": {
"Level": 8,
"ParamList": [
0.7875000005587935,
0.43750000023283064,
0.5000000004656613
]
},
"9": {
"Level": 9,
"ParamList": [
0.8437500013969839,
0.46875000069849193,
0.5000000004656613
]
},
"10": {
"Level": 10,
"ParamList": [
0.9000000008381903,
0.5000000004656613,
0.5000000004656613
]
},
"11": {
"Level": 11,
"ParamList": [
0.9450000005308539,
0.5250000001396984,
0.5000000004656613
]
},
"12": {
"Level": 12,
"ParamList": [
0.9900000009220093,
0.5500000005122274,
0.5000000004656613
]
},
"13": {
"Level": 13,
"ParamList": [
1.0349999996833503,
0.5750000001862645,
0.5000000004656613
]
},
"14": {
"Level": 14,
"ParamList": [
1.0800000000745058,
0.6000000005587935,
0.5000000004656613
]
},
"15": {
"Level": 15,
"ParamList": [
1.1249999997671694,
0.6250000002328306,
0.5000000004656613
]
}
}
},
"140403": {
"Id": 140403,
"Name": "세상을 불태우는 왕좌",
"Desc": "마이데이 HP 최대치의 #3[f1]%만큼 HP를 회복하고, 특성 충전을 #5[i]pt 누적한다. 지정된 단일 적에게 마이데이 HP 최대치의 #1[i]%만큼 허수 속성 피해를 가하고, 동시에 인접한 목표에게 마이데이 HP 최대치의 #2[i]%만큼 허수 속성 피해를 가하며, 목표 및 인접한 목표를 도발 상태에 빠트린다, 지속 시간: #4[i]턴. 다음번 [신을 죽여 신이 된 자]는 지정된 단일 적을 우선 공격하며, 해당 효과는 가장 최근의 목표에게만 적용된다",
"SimpleDesc": "HP를 회복하고 특성 충전을 누적한다. 지정된 단일 적에게 대량의 허수 속성 피해를 가하고, 인접한 목표에게 허수 속성 피해를 가하며, 목표 및 인접한 목표를 도발 상태에 빠트린다",
"Type": "Ultra",
"Tag": "Blast",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
60
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.9600000008940697,
0.6000000005587935,
0.1500000001396984,
2,
20
]
},
"2": {
"Level": 2,
"ParamList": [
1.023999999742955,
0.6400000005960464,
0.15499999979510903,
2,
20
]
},
"3": {
"Level": 3,
"ParamList": [
1.0879999995231628,
0.6800000006332994,
0.1600000001490116,
2,
20
]
},
"4": {
"Level": 4,
"ParamList": [
1.1520000000018626,
0.7200000006705523,
0.16499999980442226,
2,
20
]
},
"5": {
"Level": 5,
"ParamList": [
1.2159999997820705,
0.7600000007078052,
0.17000000015832484,
2,
20
]
},
"6": {
"Level": 6,
"ParamList": [
1.2800000002607703,
0.8000000007450581,
0.17499999981373549,
2,
20
]
},
"7": {
"Level": 7,
"ParamList": [
1.3600000003352761,
0.8500000007916242,
0.18125000060535967,
2,
20
]
},
"8": {
"Level": 8,
"ParamList": [
1.440000000409782,
0.9000000008381903,
0.1875,
2,
20
]
},
"9": {
"Level": 9,
"ParamList": [
1.5200000004842877,
0.9500000008847564,
0.1937500007916242,
2,
20
]
},
"10": {
"Level": 10,
"ParamList": [
1.6000000005587935,
1,
0.20000000018626451,
2,
20
]
},
"11": {
"Level": 11,
"ParamList": [
1.6640000003390014,
1.040000000037253,
0.20499999984167516,
2,
20
]
},
"12": {
"Level": 12,
"ParamList": [
1.7280000001192093,
1.0800000000745058,
0.21000000019557774,
2,
20
]
},
"13": {
"Level": 13,
"ParamList": [
1.792000000597909,
1.1200000001117587,
0.2149999998509884,
2,
20
]
},
"14": {
"Level": 14,
"ParamList": [
1.856000000378117,
1.1600000001490116,
0.22000000020489097,
2,
20
]
},
"15": {
"Level": 15,
"ParamList": [
1.9200000008568168,
1.2000000001862645,
0.2249999998603016,
2,
20
]
}
}
},
"140404": {
"Id": 140404,
"Name": "피에는 피로",
"Desc": "HP를 1% 잃을 때마다 충전을 1pt 누적하고, 최대 200pt까지 누적할 수 있다. 충전이 100에 도달하면 충전을 100pt 소모해 [피의 원한] 상태에 진입하며, 마이데이 HP 최대치의 #1[i]%만큼 HP를 회복하고 행동 게이지가 100% 증가한다. [피의 원한] 상태에서는 HP 최대치가 현재 HP 최대치의 #5[i]%만큼 증가하고 방어력이 0으로 유지된다. 자신의 턴이 시작되면 [왕을 죽여 왕이 된 자]가 자동으로 발동된다.\\n[피의 원한] 상태 동안 충전이 #3[i]pt에 도달하면 마이데이가 즉시 보너스 턴을 1개 획득하며, [신을 죽여 신이 된 자]가 자동으로 발동된다.\\n[피의 원한] 상태 동안 마이데이가 치명적인 공격을 받을 시 전투 불능 상태에 빠지지 않는 대신 충전이 초기화되고 [피의 원한] 상태가 해제되며, 자신 HP 최대치의 #4[i]%만큼 HP를 회복한다",
"SimpleDesc": "HP를 잃을 시 충전을 누적한다. 충전이 100에 도달하면 [피의 원한] 상태에 진입하며, HP가 회복되고 행동 게이지가 증가한다. [피의 원한] 상태에서는 현재 HP 최대치가 증가하고 방어력이 0으로 유지된다. 자신의 턴 시작 시 [왕을 죽여 왕이 된 자]가 자동으로 발동된다.\\n[피의 원한] 상태 동안 충전이 150에 도달하면 마이데이가 즉시 보너스 턴을 1개 획득하고, [신을 죽여 신이 된 자]가 자동으로 발동된다.\\n마이데이가 치명적인 공격을 받으면 [피의 원한] 상태가 해제된다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000000": {
"Name": "보너스 턴",
"Desc": "턴 횟수를 소모하지 않는 보너스 턴 1개를 획득한다. 해당 턴에서는 필살기를 발동할 수 없다",
"Param": []
},
"10000007": {
"Name": "전투 불능 상태",
"Desc": "아군의 현재 HP가 소모되어 0이 됐을 시 진입하는 특수한 상태. 해당 상태에 있으면 목표는 전투를 계속할 수 없다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.1500000001396984,
0,
150,
0.5000000004656613,
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
0.1600000001490116,
0,
150,
0.5000000004656613,
0.5000000004656613
]
},
"3": {
"Level": 3,
"ParamList": [
0.17000000015832484,
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"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
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"Name": "부러진 창의 감옥",
"Desc": "비술을 사용하면 일정 구역 내의 적을 끌어당기고 #1[i]초 동안 현기증 상태에 빠트린다. 현기증 상태인 적은 아군을 선공할 수 없다.\\n현기증 상태에 빠진 적을 선공해 전투 진입 시, 모든 적에게 마이데이 HP 최대치의 #2[i]%만큼 허수 속성 피해를 가하고, 목표를 도발 상태에 빠트린다, 지속 시간: #4[i]턴. 자신은 특성 충전을 #5[i]pt 누적한다",
"SimpleDesc": "일정 구역 내의 적을 끌어당기고 현기증 상태에 빠트린다. 현기증 상태인 적을 공격하면 전투 진입 시 모든 적에게 소량의 허수 속성 피해를 가하고, 목표를 도발 상태에 빠트린다. 자신은 특성 충전을 누적한다",
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"Name": "왕을 죽여 왕이 된 자",
"Desc": "마이데이 현재 HP의 #3[i]%만큼 HP를 소모해 단일 적에게 마이데이 HP 최대치의 #1[i]%만큼 허수 속성 피해를 가하고, 인접한 목표에게 마이데이 HP 최대치의 #2[i]%만큼 허수 속성 피해를 가한다.\\n현재 HP가 부족하면 전투 스킬 발동 시 마이데이의 현재 HP가 1pt까지 감소한다.\\n해당 스킬은 자동으로 발동된다",
"SimpleDesc": "HP를 소모해 지정된 단일 적에게 허수 속성 피해를 가하고, 인접한 목표에게 허수 속성 피해를 가한다.\\n해당 스킬은 자동으로 발동된다",
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"Desc": "충전을 #3[i]pt 소모해 단일 적에게 마이데이 HP 최대치의 #1[i]%만큼 허수 속성 피해를 가하고, 인접한 목표에게 마이데이 HP 최대치의 #2[i]%만큼 허수 속성 피해를 가한다.\\n해당 스킬은 자동으로 발동된다. 이 스킬을 발동하는 동안 충전이 누적되지 않는다",
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"Desc": "아낙사가 가하는 피해가 기존 피해의 #1[i]%가 된다. 행적 [필요한 공백]의 두 가지 효과가 바로 발동되며, 더 이상 아군 파티 내 「지식」 운명의 길 캐릭터 수에 의존하지 않는다",
"ParamList": [
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"Extra": {}
}
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"Skills": {
"140501": {
"Id": 140501,
"Name": "참된 지식을 빚어내는 고통",
"Desc": "지정된 단일 적에게 아낙사 공격력의 #1[i]%만큼 바람 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 바람 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
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"2": {
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"3": {
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"ParamList": [
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"4": {
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"5": {
"Level": 5,
"ParamList": [
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"6": {
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"ParamList": [
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"7": {
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"ParamList": [
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"8": {
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"ParamList": [
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},
"9": {
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"ParamList": [
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"10": {
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"ParamList": [
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}
}
},
"140502": {
"Id": 140502,
"Name": "헛된 지식을 몰아내는 프랙털",
"Desc": "지정된 단일 적에게 아낙사 공격력의 #1[i]%만큼 바람 속성 피해를 가하고, 추가로 피해를 #2[i]회 가한다. 피해를 가할 때마다 랜덤 단일 적에게 아낙사 공격력의 #1[i]%만큼 바람 속성 피해를 가하며, 이번 전투 스킬에 명중되지 않은 적에게 우선으로 바운스한다.\\n발동 시 필드 위에 공격 가능한 적이 1기 있을 때마다 이번 전투 스킬로 가하는 피해가 #3[i]% 증가한다",
"SimpleDesc": "단일 적에게 소량의 바람 속성 피해를 가하고, 총 5회 바운스한다. 명중하지 않은 목표에게 우선으로 바운스한다. 필드 위에 적이 많을수록 가하는 피해가 증가한다",
"Type": "BPSkill",
"Tag": "Bounce",
"SPBase": 6,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
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"7": {
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"8": {
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"9": {
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},
"10": {
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},
"11": {
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"ParamList": [
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},
"12": {
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"ParamList": [
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"13": {
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},
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"ParamList": [
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"ParamList": [
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"140503": {
"Id": 140503,
"Name": "대지를 뚫고 나온 생명, 창조된 세계",
"Desc": "모든 적을 [승화] 상태에 빠트리고, 이후 모든 적에게 아낙사 공격력의 #1[i]%만큼 바람 속성 피해를 가한다.\\n[승화] 상태에서 목표는 동시에 물리, 화염, 얼음, 번개, 바람, 양자, 허수 속성 약점이 부여되며, 목표의 턴이 시작될 때까지 지속된다. 목표가 제어 저항을 보유하지 않았을 경우 [승화] 상태에서는 행동할 수 없다",
"SimpleDesc": "모든 적에게 [승화]를 부여하고 바람 속성 피해를 가한다. [승화] 상태의 목표는 동시에 7가지 약점 속성이 부여되며, 제어 저항이 없으면 행동할 수 없다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"2": {
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"3": {
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"ParamList": [
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},
"4": {
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"ParamList": [
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},
"5": {
"Level": 5,
"ParamList": [
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]
},
"6": {
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"ParamList": [
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},
"7": {
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"ParamList": [
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},
"8": {
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"ParamList": [
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},
"9": {
"Level": 9,
"ParamList": [
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},
"10": {
"Level": 10,
"ParamList": [
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},
"11": {
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},
"12": {
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"ParamList": [
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},
"13": {
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"ParamList": [
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},
"14": {
"Level": 14,
"ParamList": [
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},
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"Level": 15,
"ParamList": [
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}
}
},
"140504": {
"Id": 140504,
"Name": "네 가지 명철함, 세 번의 위대함",
"Desc": "아낙사가 적을 1회 명중할 때마다 목표에게 랜덤 속성 약점을 1개 부여한다, 지속 시간: #2[i]턴. 목표가 보유하지 않은 약점을 우선으로 부여한다.\\n아낙사가 필드에 있을 시, 최소 #3[i]가지 다른 속성 약점을 보유한 적을 [성질 발로] 상태에 빠트린다. 아낙사가 [성질 발로] 상태의 목표에게 가하는 피해가 #1[i]% 증가하고, 또한 대상에게 일반 공격 또는 전투 스킬을 발동하면 해당 목표에게 추가로 전투 스킬을 1회 발동한다. 추가 전투 스킬은 전투 스킬 포인트를 소모하지 않으며, 해당 효과를 다시 발동하지 않는다. 만약 추가 전투 스킬 발동 전에 목표가 처치되면 랜덤 단일 적에게 발동한다",
"SimpleDesc": "적 명중 후 랜덤 약점을 1개 부여한다. 약점이 #3[i]개가 된 적은 [성질 발로]에 빠진다. 아낙사는 [성질 발로] 상태의 목표에게 가하는 피해가 증가하며, 대상에게 일반 공격 또는 전투 스킬을 발동한 후 추가로 소모 없는 전투 스킬을 1회 발동한다",
"Type": null,
"Tag": "Impair",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
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3,
5
]
},
"2": {
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"3": {
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"4": {
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},
"5": {
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},
"6": {
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"ParamList": [
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},
"7": {
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"ParamList": [
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3,
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"8": {
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"ParamList": [
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3,
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},
"9": {
"Level": 9,
"ParamList": [
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3,
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]
},
"10": {
"Level": 10,
"ParamList": [
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3,
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},
"11": {
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"ParamList": [
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3,
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"12": {
"Level": 12,
"ParamList": [
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3,
5
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},
"13": {
"Level": 13,
"ParamList": [
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3,
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},
"14": {
"Level": 14,
"ParamList": [
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3,
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"15": {
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"ParamList": [
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3,
5
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}
}
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"140506": {
"Id": 140506,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": []
}
}
},
"140507": {
"Id": 140507,
"Name": "눈동자의 색채",
"Desc": "비술 사용 후 일정 구역 내의 적을 공포 상태에 빠트린다. 공포 상태의 적은 아낙사에게서 도망친다, 지속 시간: #1[i]초. 아군이 공포 상태에 빠진 적을 선공하면 약점을 이용해 전투에 진입한 것으로 간주하며, 전투 진입 후 아낙사는 각 단일 적에게 공격자 속성의 약점을 1개 부여한다, 지속 시간: #2[i]턴",
"SimpleDesc": "주위의 적을 공포 상태에 빠트린다. 공포 상태에 빠진 적을 공격하면 약점 공격으로 전투에 진입한 것으로 간주하며, 모든 적에게 공격자 속성의 약점을 부여한다",
"Type": "Maze",
"Tag": "Impair",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
10,
3
]
}
}
}
},
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"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1405_Normal.png",
"LevelUpSkillID": [
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"Desc": "사라진 도적의 도시 도로스, 300 의적이 유희를 벌이며 거침없이 날뛴다.\\n발 빠른 도둑 별 사이퍼라, 「계략」의 불씨를 희롱하는 황금의 후예여, 달려라. 그대의 거짓말이 바람과 함께 이 세상 곳곳에 불기를——\\n「훗, 날 속이려고? 어림도 없지!」",
"CharaInfo": {
"Camp": null,
"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
"Stories": {
"0": null,
"1": null,
"2": null,
"3": null,
"4": null
},
"Voicelines": []
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "cipher",
"SPNeed": 130,
"BaseType": "Warlock",
"DamageType": "Quantum",
"Ranks": {
"1": {
"Id": 140601,
"Name": "바쁘게 굴러가는 눈, 목표는 웃는 얼굴",
"Desc": "사이퍼가 기록하는 피해량이 기존 기록 수치의 #3[i]%가 된다. 특성의 추가 공격 발동 시 사이퍼의 공격력이 #1[i]% 증가한다, 지속 시간: #2[i]턴",
"ParamList": [
0.8000000007450581,
2,
1.5000000004656613
],
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
}
}
},
"2": {
"Id": 140602,
"Name": "주머니를 쓱, 곤경을 틈탄 소매치기",
"Desc": "사이퍼가 적 명중 시 #2[i]%의 기본 확률로 대상이 받는 피해가 #3[i]% 증가한다, 지속 시간: #1[i]턴",
"ParamList": [
2,
1.2000000001862645,
0.3000000002793968
],
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
}
},
"3": {
"Id": 140603,
"Name": "뒤섞인 진실과 거짓, 구별 불가",
"Desc": "필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 140604,
"Name": "발각된 악행, 걸음아 날 살려라",
"Desc": "[단골손님]이 아군의 공격을 받은 후, 사이퍼는 대상에게 사이퍼 공격력의 #1[i]%만큼 양자 속성 추가 피해를 가한다",
"ParamList": [
0.5000000004656613
],
"Extra": {
"10000005": {
"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
}
}
},
"5": {
"Id": 140605,
"Name": "파놓은 토끼굴, 쏜살같이 도망",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 140606,
"Name": "세상에 이름을 남기지 않은, 대도",
"Desc": "사이퍼 특성의 추가 공격이 가하는 피해가 #2[i]% 증가하고, 기록 시 추가로 해당 공격이 가하는 비초과 피해의 #3[i]%를 기록한다. 필살기를 발동하여 기록 수치가 초기화되면 이번에 초기화된 기록 수치의 #1[i]%를 반환한다",
"ParamList": [
0.20000000018626451,
3.5000000004656613,
0.1600000001490116
],
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
}
}
}
},
"Skills": {
"140601": {
"Id": 140601,
"Name": "앗! 그물을 빠져나간 물고기",
"Desc": "지정된 단일 적에게 사이퍼 공격력의 #1[i]%만큼 양자 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 양자 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935
]
},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258
]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"140602": {
"Id": 140602,
"Name": "헷, 공짜 보물",
"Desc": "#6[i]%의 기본 확률로 지정된 단일 적 및 인접한 목표를 허약 상태에 빠트려 가하는 피해를 #3[i]% 감소시키고, 사이퍼의 공격력을 #5[i]% 증가시킨다, 지속 시간: #4[i]턴. 또한 지정된 단일 적에게 사이퍼 공격력의 #1[i]%만큼 양자 속성 피해를 가하고, 인접한 목표에게 사이퍼 공격력의 #2[i]%만큼 양자 속성 피해를 가한다",
"SimpleDesc": "높은 확률로 단일 적 및 인접한 목표가 가하는 피해를 감소시키고, 사이퍼의 공격력을 증가시킨다. 지정된 단일 적에게 양자 속성 피해를 가하고, 인접한 목표에게 소량의 양자 속성 피해를 가한다",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
30
],
"SkillComboValueDelta": null,
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
0.5000000004656613,
0.10000000009313226,
2,
0.3000000002793968,
1.2000000001862645
]
},
"2": {
"Level": 2,
"ParamList": [
1.1000000000931323,
0.5500000005122274,
0.10000000009313226,
2,
0.3000000002793968,
1.2000000001862645
]
},
"3": {
"Level": 3,
"ParamList": [
1.2000000001862645,
0.6000000005587935,
0.10000000009313226,
2,
0.3000000002793968,
1.2000000001862645
]
},
"4": {
"Level": 4,
"ParamList": [
1.3000000002793968,
0.6500000006053597,
0.10000000009313226,
2,
0.3000000002793968,
1.2000000001862645
]
},
"5": {
"Level": 5,
"ParamList": [
1.400000000372529,
0.7000000006519258,
0.10000000009313226,
2,
0.3000000002793968,
1.2000000001862645
]
},
"6": {
"Level": 6,
"ParamList": [
1.5000000004656613,
0.7500000006984919,
0.10000000009313226,
2,
0.3000000002793968,
1.2000000001862645
]
},
"7": {
"Level": 7,
"ParamList": [
1.6250000002328306,
0.8125000009313226,
0.10000000009313226,
2,
0.3000000002793968,
1.2000000001862645
]
},
"8": {
"Level": 8,
"ParamList": [
1.750000000698492,
0.8750000004656613,
0.10000000009313226,
2,
0.3000000002793968,
1.2000000001862645
]
},
"9": {
"Level": 9,
"ParamList": [
1.8750000004656613,
0.9375000006984919,
0.10000000009313226,
2,
0.3000000002793968,
1.2000000001862645
]
},
"10": {
"Level": 10,
"ParamList": [
2,
1,
0.10000000009313226,
2,
0.3000000002793968,
1.2000000001862645
]
},
"11": {
"Level": 11,
"ParamList": [
2.1000000000931323,
1.0500000000465661,
0.10000000009313226,
2,
0.3000000002793968,
1.2000000001862645
]
},
"12": {
"Level": 12,
"ParamList": [
2.2000000001862645,
1.1000000000931323,
0.10000000009313226,
2,
0.3000000002793968,
1.2000000001862645
]
},
"13": {
"Level": 13,
"ParamList": [
2.3000000002793968,
1.1500000001396984,
0.10000000009313226,
2,
0.3000000002793968,
1.2000000001862645
]
},
"14": {
"Level": 14,
"ParamList": [
2.400000000372529,
1.2000000001862645,
0.10000000009313226,
2,
0.3000000002793968,
1.2000000001862645
]
},
"15": {
"Level": 15,
"ParamList": [
2.5000000004656613,
1.2500000002328306,
0.10000000009313226,
2,
0.3000000002793968,
1.2000000001862645
]
}
}
},
"140603": {
"Id": 140603,
"Name": "고양이 괴도 드림!",
"Desc": "지정된 단일 적에게 사이퍼 공격력의 #1[i]%만큼 양자 속성 피해를 가한다. 이후 지정된 단일 적에게 현재 특성 기록 수치의 #2[i]%만큼 확정 피해를 가한다. 또한, 지정된 단일 적 및 인접한 목표에게 사이퍼 공격력의 #4[i]%만큼 양자 속성 피해를 가하고, 현재 특성 기록 수치의 총 #3[i]%만큼 확정 피해를 가하며, 해당 확정 피해는 모든 스킬 목표가 균등 분담한다",
"SimpleDesc": "단일 적에게 양자 속성 피해와 특성 기록 수치의 일정 비율만큼 확정 피해를 가하고, 단일 적 및 인접한 목표에게 소량의 양자 속성 피해와 특성 기록 수치의 일정 비율만큼 확정 피해를 가한다. 해당 확정 피해는 모든 스킬 목표가 균등 분담한다",
"Type": "Ultra",
"Tag": "Blast",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
90,
0,
60
],
"SkillComboValueDelta": null,
"Extra": {
"10000017": {
"Name": "확정 피해",
"Desc": "어떤 효과에도 영향을 받지 않는 무속성 피해, 이번 피해는 공격을 1회 가한 것으로 간주하지 않는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.6000000005587935,
0.25000000023283064,
0.7500000006984919,
0.20000000018626451
]
},
"2": {
"Level": 2,
"ParamList": [
0.6600000006146729,
0.25000000023283064,
0.7500000006984919,
0.22000000020489097
]
},
"3": {
"Level": 3,
"ParamList": [
0.7200000006705523,
0.25000000023283064,
0.7500000006984919,
0.24000000022351742
]
},
"4": {
"Level": 4,
"ParamList": [
0.7800000007264316,
0.25000000023283064,
0.7500000006984919,
0.26000000024214387
]
},
"5": {
"Level": 5,
"ParamList": [
0.840000000782311,
0.25000000023283064,
0.7500000006984919,
0.2800000002607703
]
},
"6": {
"Level": 6,
"ParamList": [
0.9000000008381903,
0.25000000023283064,
0.7500000006984919,
0.3000000002793968
]
},
"7": {
"Level": 7,
"ParamList": [
0.9750000005587935,
0.25000000023283064,
0.7500000006984919,
0.32499999995343387
]
},
"8": {
"Level": 8,
"ParamList": [
1.0500000000465661,
0.25000000023283064,
0.7500000006984919,
0.3500000003259629
]
},
"9": {
"Level": 9,
"ParamList": [
1.1249999997671694,
0.25000000023283064,
0.7500000006984919,
0.375
]
},
"10": {
"Level": 10,
"ParamList": [
1.2000000001862645,
0.25000000023283064,
0.7500000006984919,
0.40000000037252903
]
},
"11": {
"Level": 11,
"ParamList": [
1.2600000002421439,
0.25000000023283064,
0.7500000006984919,
0.4200000003911555
]
},
"12": {
"Level": 12,
"ParamList": [
1.3200000002980232,
0.25000000023283064,
0.7500000006984919,
0.44000000040978193
]
},
"13": {
"Level": 13,
"ParamList": [
1.3800000003539026,
0.25000000023283064,
0.7500000006984919,
0.4600000004284084
]
},
"14": {
"Level": 14,
"ParamList": [
1.440000000409782,
0.25000000023283064,
0.7500000006984919,
0.48000000044703484
]
},
"15": {
"Level": 15,
"ParamList": [
1.5000000004656613,
0.25000000023283064,
0.7500000006984919,
0.5000000004656613
]
}
}
},
"140604": {
"Id": 140604,
"Name": "열정적이고 친절한 도로스인",
"Desc": "필드 위에 [단골손님] 상태에 빠진 적이 없을 시 사이퍼는 즉시 현재 필드 위 HP 최대치가 가장 높은 단일 적을 [단골손님]으로 만든다. 전투 스킬과 필살기 발동 시 주목표를 [단골손님]으로 만든다. [단골손님] 상태는 가장 최근에 부여된 목표에게만 적용된다.\\n[단골손님]이 다른 아군의 공격을 받으면 사이퍼는 즉시 [단골손님]에게 추가 공격을 발동하고, 사이퍼 공격력의 #1[i]%만큼 양자 속성 피해를 가한다. 해당 효과는 턴마다 최대 #3[i]회 발동할 수 있으며, 사이퍼 턴 시작 시 발동 가능 횟수가 초기화된다.\\n사이퍼는 아군이 [단골손님]에게 가한 피해(확정 피해 제외)의 #2[i]%를 기록한다. 초과 피해는 기록하지 않으며, 필살기 발동 후 기록 수치는 초기화된다",
"SimpleDesc": "사이퍼가 적 1기를 [단골손님] 상태에 빠트린다. 아군이 해당 상태의 목표를 공격하면 사이퍼가 추가 공격을 발동하여 해당 목표에게 양자 속성 피해를 가하며, 해당 효과는 턴마다 #3[i]회 발동할 수 있다.\\n사이퍼는 아군이 [단골손님] 상태의 목표에게 가한 피해량을 기록하며, 피해량은 필살기 발동 후 초기화된다",
"Type": null,
"Tag": "SingleAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
},
"10000017": {
"Name": "확정 피해",
"Desc": "어떤 효과에도 영향을 받지 않는 무속성 피해, 이번 피해는 공격을 1회 가한 것으로 간주하지 않는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.7500000006984919,
0.12000000011175871,
1,
5
]
},
"2": {
"Level": 2,
"ParamList": [
0.8250000004190952,
0.12000000011175871,
1,
5
]
},
"3": {
"Level": 3,
"ParamList": [
0.9000000008381903,
0.12000000011175871,
1,
5
]
},
"4": {
"Level": 4,
"ParamList": [
0.9750000005587935,
0.12000000011175871,
1,
5
]
},
"5": {
"Level": 5,
"ParamList": [
1.0500000000465661,
0.12000000011175871,
1,
5
]
},
"6": {
"Level": 6,
"ParamList": [
1.1249999997671694,
0.12000000011175871,
1,
5
]
},
"7": {
"Level": 7,
"ParamList": [
1.2187500004656613,
0.12000000011175871,
1,
5
]
},
"8": {
"Level": 8,
"ParamList": [
1.3125000004656613,
0.12000000011175871,
1,
5
]
},
"9": {
"Level": 9,
"ParamList": [
1.4062500004656613,
0.12000000011175871,
1,
5
]
},
"10": {
"Level": 10,
"ParamList": [
1.5000000004656613,
0.12000000011175871,
1,
5
]
},
"11": {
"Level": 11,
"ParamList": [
1.5750000001862645,
0.12000000011175871,
1,
5
]
},
"12": {
"Level": 12,
"ParamList": [
1.6500000006053597,
0.12000000011175871,
1,
5
]
},
"13": {
"Level": 13,
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],
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"PointDesc": null,
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"StatusAddList": [
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"Anchor": "Point17",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": 75,
"DefaultUnlock": false,
"Icon": "IconQuantumAddedRatio.png",
"LevelUpSkillID": [],
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],
"MaxLevel": 1,
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"PointName": "피해 강화•양자",
"PointDesc": null,
"PointTriggerKey": 17,
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"PrePoint": [
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"StatusAddList": [
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"Name": "양자 속성 피해 증가"
}
],
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"Anchor": "Point18",
"AvatarPromotionLimit": null,
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"DefaultUnlock": false,
"Icon": "IconSpeed.png",
"LevelUpSkillID": [],
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"ItemNum": 8,
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}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1406210,
"PointName": "속도 강화",
"PointDesc": null,
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"PointType": 1,
"PrePoint": [
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"StatusAddList": [
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"Value": 4,
"Name": "속도"
}
],
"Extra": {}
}
}
},
"Enhanced": {},
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"Cost": [
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"ItemID": 115013,
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"ItemNum": 20
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"AttackAdd": 4.355999999912456,
"DefenceBase": 207.9000000008382,
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"HPBase": 380.160000000149,
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"SpeedBase": 106,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": [
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"ItemID": 115013,
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"ItemNum": 35
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"DefenceBase": 235.62000000057742,
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"HPBase": 430.84800000023097,
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"SpeedBase": 106,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": []
}
},
"Relics": {
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"Set4IDList": [
117,
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],
"Set2IDList": [
317,
302,
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],
"PropertyList3": [
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],
"PropertyList4": [
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],
"PropertyList5": [
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],
"PropertyList6": [
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"SPRatioBase"
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"PropertyList": [
{
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"RelicType": "BODY",
"PropertyType": "CriticalDamageBase"
},
{
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"RelicType": "FOOT",
"PropertyType": "SpeedDelta"
},
{
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"RelicType": "NECK",
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},
{
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],
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"ScoreRankList": [
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"Teams": [
{
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"TeamID": 1,
"MemberList": [
1407,
1403,
1409
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1303,
8007,
1106
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1217,
1203,
1301
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},
{
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"TeamID": 2,
"MemberList": [
1308,
1218,
1409
],
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"BackupList2": [
1106
],
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1222,
1304,
1414,
1217,
1208,
1203,
1301
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},
{
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"TeamID": 3,
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1220,
1403,
1409
],
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"BackupList2": [
1309,
8007,
1306
],
"BackupList3": [
1222,
1304,
1414,
1217,
1208,
1203,
1301
]
}
],
"Skin": {},
"RankIcon": [
"https://homdgcat.wiki/images/skillicons/avatar/1406/SkillIcon_1406_Rank1.png",
"https://homdgcat.wiki/images/skillicons/avatar/1406/SkillIcon_1406_Rank2.png",
"https://homdgcat.wiki/images/skillicons/avatar/1406/SkillIcon_1406_Ultra.png",
"https://homdgcat.wiki/images/skillicons/avatar/1406/SkillIcon_1406_Rank4.png",
"https://homdgcat.wiki/images/skillicons/avatar/1406/SkillIcon_1406_BP.png",
"https://homdgcat.wiki/images/skillicons/avatar/1406/SkillIcon_1406_Rank6.png"
]
},
"1407": {
"Name": "카스토리스",
"Desc": "죽음을 경애하는 나라, 종일 눈이 내리는 아이도니아는 오늘날 곤히 단잠에 빠졌다.\\n저승의 강의 딸 카스토리스, 「죽음」의 불씨를 찾는 황금의 후예여, 출발하라. 세상의 영혼의 통곡을 감싸고, 운명의 고독을 끌어안아라.\\n——죽음과 삶은 모두 여정이요, 나비가 나뭇가지 끝에 내려앉을 때 시들어가던 것이 다시 태어나리니",
"CharaInfo": {
"Camp": null,
"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
"Stories": {
"0": null,
"1": null,
"2": null,
"3": null,
"4": null
},
"Voicelines": []
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "castorice",
"SPNeed": null,
"BaseType": "Memory",
"DamageType": "Quantum",
"Ranks": {
"1": {
"Id": 140701,
"Name": "기억을 대가로 납관하는 설원의 성녀",
"Desc": "적의 현재 HP가 자신의 HP 최대치의 #1[i]%/#2[i]% 이하일 시, [뼈의 발톱, 저승 용의 포옹], [어둠을 찢는 발톱], [암흑을 불태우는 화염의 숨결], [묘지를 불사르는 어둠의 날개]가 대상에게 가하는 피해가 기존 피해의 #3[i]%/#4[i]%가 된다",
"ParamList": [
0.8000000007450581,
0.5000000004656613,
1.2000000001862645,
1.400000000372529
],
"Extra": {}
},
"2": {
"Id": 140702,
"Name": "날갯짓하는 꽃으로 왕관을 씌우리",
"Desc": "기억 정령 죽음의 용을 소환한 후, 카스토리스는 [타오르는 의지]를 #1[i]스택 획득한다. [타오르는 의지]는 최대 #2[i]스택 보유할 수 있으며, 죽음의 용 기억 정령 스킬 [암흑을 불태우는 화염의 숨결]의 HP 소모를 대체할 수 있다. 또한, 카스토리스의 행동 게이지가 100% 증가하며, 다음번 강화된 전투 스킬 발동 시 카스토리스가 [새로운 꽃술] 최대치의 #3[i]%만큼 [새로운 꽃술] 포인트를 획득한다",
"ParamList": [
2,
2,
0.3000000002793968
],
"Extra": {
"10000001": {
"Name": "행동 게이지 증가",
"Desc": "목표의 다음 행동 전 대기 간격을 줄인다",
"Param": []
}
}
},
"3": {
"Id": 140703,
"Name": "사경에서 춤추는 경건한 나그네",
"Desc": "필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10. 기억 정령 특성 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 140704,
"Name": "슬픔을 안고 애가 속에 잠드니",
"Desc": "카스토리스가 필드에 있을 시, 모든 아군이 치유를 받을 시의 회복량이 #1[i]% 증가한다",
"ParamList": [
0.20000000018626451
],
"Extra": {}
},
"5": {
"Id": 140705,
"Name": "예언으로 장식한 순백의 새로운 장",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15. 기억 정령 스킬 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 140706,
"Name": "세월이 고치를 깨길 기다리네",
"Desc": "카스토리스와 죽음의 용이 피해를 가할 시 양자 속성 저항 관통이 #1[i]% 증가한다. 죽음의 용은 공격 중에 약점 속성을 무시하고 적의 강인성을 감소시킬 수 있으며, 약점 격파 시 양자 속성의 약점 격파 효과를 발동하고, 특성 [묘지를 불사르는 어둠의 날개]의 바운스 발동 횟수가 추가로 #2[i]회 증가한다",
"ParamList": [
0.20000000018626451,
3
],
"Extra": {
"30000005": {
"Name": "저항 관통",
"Desc": "피해를 가할 시 적의 일부 대응 피해 속성의 저항 수치를 무시한다",
"Param": []
}
}
}
},
"Skills": {
"140701": {
"Id": 140701,
"Name": "애도, 사해의 파문",
"Desc": "지정된 단일 적에게 카스토리스 HP 최대치의 #1[i]%만큼 양자 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 양자 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.25000000023283064
]
},
"2": {
"Level": 2,
"ParamList": [
0.3000000002793968
]
},
"3": {
"Level": 3,
"ParamList": [
0.3500000003259629
]
},
"4": {
"Level": 4,
"ParamList": [
0.40000000037252903
]
},
"5": {
"Level": 5,
"ParamList": [
0.45000000041909516
]
},
"6": {
"Level": 6,
"ParamList": [
0.5000000004656613
]
},
"7": {
"Level": 7,
"ParamList": [
0.5500000005122274
]
},
"8": {
"Level": 8,
"ParamList": [
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]
},
"9": {
"Level": 9,
"ParamList": [
0.6500000006053597
]
},
"10": {
"Level": 10,
"ParamList": [
0.7000000006519258
]
}
}
},
"140702": {
"Id": 140702,
"Name": "침묵, 나비의 손길",
"Desc": "모든 아군의 현재 HP를 #1[i]% 소모해 지정된 단일 적에게 카스토리스 HP 최대치의 #2[i]%만큼 양자 속성 피해를 가하고, 인접한 목표에게 카스토리스 HP 최대치의 #3[i]%만큼 양자 속성 피해를 가한다.\\n현재 HP가 부족하면 HP를 최대 1pt까지 감소시킨다.\\n죽음의 용이 필드에 있으면 전투 스킬이 [뼈의 발톱, 저승 용의 포옹]으로 전환된다",
"SimpleDesc": "모든 아군의 HP를 소모하며, 단일 적에게 양자 속성 피해를 가하고, 인접한 목표에게 소량의 양자 속성 피해를 가한다",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
30
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.3000000002793968,
0.25000000023283064,
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]
},
"2": {
"Level": 2,
"ParamList": [
0.3000000002793968,
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]
},
"3": {
"Level": 3,
"ParamList": [
0.3000000002793968,
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]
},
"4": {
"Level": 4,
"ParamList": [
0.3000000002793968,
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]
},
"5": {
"Level": 5,
"ParamList": [
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]
},
"6": {
"Level": 6,
"ParamList": [
0.3000000002793968,
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]
},
"7": {
"Level": 7,
"ParamList": [
0.3000000002793968,
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]
},
"8": {
"Level": 8,
"ParamList": [
0.3000000002793968,
0.43750000023283064,
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]
},
"9": {
"Level": 9,
"ParamList": [
0.3000000002793968,
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]
},
"10": {
"Level": 10,
"ParamList": [
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]
},
"11": {
"Level": 11,
"ParamList": [
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]
},
"12": {
"Level": 12,
"ParamList": [
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]
},
"13": {
"Level": 13,
"ParamList": [
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]
},
"14": {
"Level": 14,
"ParamList": [
0.3000000002793968,
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0.3600000003352761
]
},
"15": {
"Level": 15,
"ParamList": [
0.3000000002793968,
0.6250000002328306,
0.375
]
}
}
},
"140703": {
"Id": 140703,
"Name": "포효하는 망자, 소생의 종",
"Desc": "기억 정령 죽음의 용을 소환하고 대상의 행동 게이지를 100% 증가시키며, 동시에 경계 [세상을 잊은 저승]을 전개하여 모든 적의 모든 속성 저항을 #4[i]% 감소시킨다. 카스토리스가 특성의 가하는 피해 증가 효과를 보유할 시, 해당 효과를 죽음의 용에게 확산시킨다. 죽음의 용은 기본 상태에서 #1[i]pt의 속도와 [새로운 꽃술] 최대치의 #3[i]%만큼 고정 HP 최대치를 보유한다.\\n죽음의 용은 #2[i]턴 후 또는 HP가 0이 되면 사라지며, 동시에 경계 [세상을 잊은 저승]이 해제된다",
"SimpleDesc": "기억 정령 죽음의 용을 소환하고 대상의 행동 게이지를 100% 증가시키며, 동시에 경계를 전개하여 모든 적의 모든 속성 저항을 감소시킨다",
"Type": "Ultra",
"Tag": "Summon",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000001": {
"Name": "행동 게이지 증가",
"Desc": "목표의 다음 행동 전 대기 간격을 줄인다",
"Param": []
},
"10000018": {
"Name": "기억 정령 소환",
"Desc": "기억 정령을 필드 위에 소환한다. 기억 정령이 필드 위에 있을 시, 기억 정령이 받은 모든 제어류 디버프 상태를 해제한다",
"Param": []
},
"10000020": {
"Name": "경계",
"Desc": "경계 효과는 필드 전체에 하나만 존재 가능하며, 지속 시간 동안 다른 경계 효과 스킬을 발동할 수 없다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
165,
3,
1,
0.10000000009313226,
0
]
},
"2": {
"Level": 2,
"ParamList": [
165,
3,
1,
0.11000000010244548,
0
]
},
"3": {
"Level": 3,
"ParamList": [
165,
3,
1,
0.12000000011175871,
0
]
},
"4": {
"Level": 4,
"ParamList": [
165,
3,
1,
0.13000000012107193,
0
]
},
"5": {
"Level": 5,
"ParamList": [
165,
3,
1,
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0
]
},
"6": {
"Level": 6,
"ParamList": [
165,
3,
1,
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0
]
},
"7": {
"Level": 7,
"ParamList": [
165,
3,
1,
0.1625000003259629,
0
]
},
"8": {
"Level": 8,
"ParamList": [
165,
3,
1,
0.17499999981373549,
0
]
},
"9": {
"Level": 9,
"ParamList": [
165,
3,
1,
0.1875,
0
]
},
"10": {
"Level": 10,
"ParamList": [
165,
3,
1,
0.20000000018626451,
0
]
},
"11": {
"Level": 11,
"ParamList": [
165,
3,
1,
0.21000000019557774,
0
]
},
"12": {
"Level": 12,
"ParamList": [
165,
3,
1,
0.22000000020489097,
0
]
},
"13": {
"Level": 13,
"ParamList": [
165,
3,
1,
0.2300000002142042,
0
]
},
"14": {
"Level": 14,
"ParamList": [
165,
3,
1,
0.24000000022351742,
0
]
},
"15": {
"Level": 15,
"ParamList": [
165,
3,
1,
0.25000000023283064,
0
]
}
}
},
"140704": {
"Id": 140704,
"Name": "손바닥에 흐르는 황무",
"Desc": "[새로운 꽃술] 최대치는 필드 위 모든 캐릭터의 레벨에 영향을 받는다. 모든 아군이 HP를 1pt 잃을 때마다 카스토리스는 [새로운 꽃술]을 1pt 획득하고, [새로운 꽃술]이 최대치에 도달하면 필살기를 활성화할 수 있다. 아군이 HP를 잃을 시 카스토리스와 죽음의 용이 가하는 피해가 #2[i]% 증가한다, 해당 효과 최대 중첩수: #3[i]스택, 지속 시간: #4[i]턴.\\n죽음의 용이 필드에 있을 시 특성을 통해 [새로운 꽃술]을 획득할 수 없으며, 죽음의 용을 제외한 모든 아군이 HP를 1pt 잃을 때마다 같은 양의 죽음의 용 HP로 전환된다",
"SimpleDesc": "아군이 HP를 잃을 시 카스토리스는 [새로운 꽃술]을 획득하고, 동시에 카스토리스와 죽음의 용이 가하는 피해가 증가한다. [새로운 꽃술]이 최대치에 도달하면 필살기를 활성화할 수 있다. 죽음의 용이 필드에 있을 시, 죽음의 용을 제외한 아군이 HP를 잃으면 같은 양의 죽음의 용 HP로 전환된다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0,
0.10000000009313226,
3,
3
]
},
"2": {
"Level": 2,
"ParamList": [
0,
0.11000000010244548,
3,
3
]
},
"3": {
"Level": 3,
"ParamList": [
0,
0.12000000011175871,
3,
3
]
},
"4": {
"Level": 4,
"ParamList": [
0,
0.13000000012107193,
3,
3
]
},
"5": {
"Level": 5,
"ParamList": [
0,
0.14000000013038516,
3,
3
]
},
"6": {
"Level": 6,
"ParamList": [
0,
0.1500000001396984,
3,
3
]
},
"7": {
"Level": 7,
"ParamList": [
0,
0.1625000003259629,
3,
3
]
},
"8": {
"Level": 8,
"ParamList": [
0,
0.17499999981373549,
3,
3
]
},
"9": {
"Level": 9,
"ParamList": [
0,
0.1875,
3,
3
]
},
"10": {
"Level": 10,
"ParamList": [
0,
0.20000000018626451,
3,
3
]
},
"11": {
"Level": 11,
"ParamList": [
0,
0.21000000019557774,
3,
3
]
},
"12": {
"Level": 12,
"ParamList": [
0,
0.22000000020489097,
3,
3
]
},
"13": {
"Level": 13,
"ParamList": [
0,
0.2300000002142042,
3,
3
]
},
"14": {
"Level": 14,
"ParamList": [
0,
0.24000000022351742,
3,
3
]
},
"15": {
"Level": 15,
"ParamList": [
0,
0.25000000023283064,
3,
3
]
}
}
},
"140706": {
"Id": 140706,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"140707": {
"Id": 140707,
"Name": "비명, 죽음을 하사하는 선성",
"Desc": "비술 사용 후 #3[i]초 동안 [아득한 어둠] 상태에 진입한다. [아득한 어둠] 상태의 적은 카스토리스에게 직접 다가올 수 없다.\\n[아득한 어둠] 상태에서 선공하면 범위 내 모든 적을 전투에 진입시키고, 동시에 기억 정령 죽음의 용을 소환하고 행동 게이지를 100% 증가시키며, 경계 [세상을 잊은 저승]을 펼친다. 또한, 죽음의 용은 [새로운 꽃술] 최대치의 #2[i]%만큼 현재 HP를 보유한다. 전투 진입 후, 죽음의 용을 제외한 모든 아군의 현재 HP를 #1[i]% 소모한다.\\n전투 진입 후 죽음의 용이 소환되지 않을 시 카스토리스는 [새로운 꽃술]을 [새로운 꽃술] 최대치의 #4[i]%만큼 획득한다",
"SimpleDesc": "[아득한 어둠] 상태에 진입하며, 적은 카스토리스에게 직접 다가올 수 없다.\\n[아득한 어둠] 상태에서 공격 시 범위 내 모든 적을 전투에 진입시키고, 동시에 기억 정령 죽음의 용을 소환하고 행동 게이지를 100% 증가시킨다. 전투 진입 시, 죽음의 용을 제외한 모든 아군의 HP를 소모한다.\\n전투 진입 후 죽음의 용이 소환되지 않을 시 카스토리스는 [새로운 꽃술]을 [새로운 꽃술] 최대치의 #4[i]%만큼 회복한다",
"Type": "Maze",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000001": {
"Name": "행동 게이지 증가",
"Desc": "목표의 다음 행동 전 대기 간격을 줄인다",
"Param": []
},
"10000018": {
"Name": "기억 정령 소환",
"Desc": "기억 정령을 필드 위에 소환한다. 기억 정령이 필드 위에 있을 시, 기억 정령이 받은 모든 제어류 디버프 상태를 해제한다",
"Param": []
},
"10000020": {
"Name": "경계",
"Desc": "경계 효과는 필드 전체에 하나만 존재 가능하며, 지속 시간 동안 다른 경계 효과 스킬을 발동할 수 없다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.40000000037252903,
0.5000000004656613,
20,
0.3000000002793968
]
}
}
},
"140709": {
"Id": 140709,
"Name": "뼈의 발톱, 저승 용의 포옹",
"Desc": "죽음의 용을 제외한 모든 아군의 현재 HP를 #1[i]% 소모하고, 카스토리스와 죽음의 용이 목표에게 연계 공격을 발동해 모든 적에게 카스토리스 HP 최대치의 #2[f1]%와 #3[f1]%만큼 양자 속성 피해를 가한다.\\n현재 HP가 부족하면 HP를 최대 1pt까지 감소시킨다",
"SimpleDesc": "모든 아군의 HP를 소모하며, 카스토리스와 죽음의 용이 목표에게 연계 공격을 발동해 모든 적에게 양자 속성 피해를 가한다",
"Type": "BPSkill",
"Tag": "AoEAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000019": {
"Name": "연계 공격",
"Desc": "여러 목표가 한 번의 행동에서 각각 적에게 공격을 발동한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.40000000037252903,
0.1500000001396984,
0.25000000023283064
]
},
"2": {
"Level": 2,
"ParamList": [
0.40000000037252903,
0.16499999980442226,
0.27499999990686774
]
},
"3": {
"Level": 3,
"ParamList": [
0.40000000037252903,
0.18000000016763806,
0.3000000002793968
]
},
"4": {
"Level": 4,
"ParamList": [
0.40000000037252903,
0.19499999983236194,
0.32499999995343387
]
},
"5": {
"Level": 5,
"ParamList": [
0.40000000037252903,
0.21000000019557774,
0.3500000003259629
]
},
"6": {
"Level": 6,
"ParamList": [
0.40000000037252903,
0.2249999998603016,
0.375
]
},
"7": {
"Level": 7,
"ParamList": [
0.40000000037252903,
0.24375000083819032,
0.4062500004656613
]
},
"8": {
"Level": 8,
"ParamList": [
0.40000000037252903,
0.26250000041909516,
0.43750000023283064
]
},
"9": {
"Level": 9,
"ParamList": [
0.40000000037252903,
0.28125000069849193,
0.46875000069849193
]
},
"10": {
"Level": 10,
"ParamList": [
0.40000000037252903,
0.3000000002793968,
0.5000000004656613
]
},
"11": {
"Level": 11,
"ParamList": [
0.40000000037252903,
0.31499999994412065,
0.5250000001396984
]
},
"12": {
"Level": 12,
"ParamList": [
0.40000000037252903,
0.33000000030733645,
0.5500000005122274
]
},
"13": {
"Level": 13,
"ParamList": [
0.40000000037252903,
0.3449999999720603,
0.5750000001862645
]
},
"14": {
"Level": 14,
"ParamList": [
0.40000000037252903,
0.3600000003352761,
0.6000000005587935
]
},
"15": {
"Level": 15,
"ParamList": [
0.40000000037252903,
0.375,
0.6250000002328306
]
}
}
}
},
"SkillTrees": {
"Point01": {
"1": {
"Anchor": "Point01",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1407_Normal.png",
"LevelUpSkillID": [
140701
],
"MaterialList": [],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1407001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"2": {
"Anchor": "Point01",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1407_Normal.png",
"LevelUpSkillID": [
140701
],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 3500,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110251,
"ItemNum": 2,
"Rarity": "NotNormal"
},
{
"$type": "ItemConfigRow",
"ItemID": 115011,
"ItemNum": 4,
"Rarity": "NotNormal"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1407001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"3": {
"Anchor": "Point01",
"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1407_Normal.png",
"LevelUpSkillID": [
140701
],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 7000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110252,
"ItemNum": 2,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 115012,
"ItemNum": 2,
"Rarity": "Rare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1407001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"4": {
"Anchor": "Point01",
"AvatarPromotionLimit": 4,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1407_Normal.png",
"LevelUpSkillID": [
140701
],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 16000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110252,
"ItemNum": 4,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 115012,
"ItemNum": 3,
"Rarity": "Rare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1407001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"5": {
"Anchor": "Point01",
"AvatarPromotionLimit": 5,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1407_Normal.png",
"LevelUpSkillID": [
140701
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 35000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110253,
"ItemNum": 2,
"Rarity": "VeryRare"
},
{
"$type": "ItemConfigRow",
"ItemID": 115013,
"ItemNum": 2,
"Rarity": "VeryRare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1407001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"6": {
"Anchor": "Point01",
"AvatarPromotionLimit": 6,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1407_Normal.png",
"LevelUpSkillID": [
140701
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 140000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110253,
"ItemNum": 6,
"Rarity": "VeryRare"
},
{
"$type": "ItemConfigRow",
"ItemID": 115013,
"ItemNum": 2,
"Rarity": "VeryRare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1407001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
}
},
"Point02": {
"1": {
"Anchor": "Point02",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1407_BP.png",
"LevelUpSkillID": [
140702,
140709
],
"MaterialList": [],
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},
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"Memosprite": {
"Name": "죽음의 용•폴룩스",
"Icon": "SpriteOutput/ServantIconTeam/11407B.png",
"HPBase": "0",
"HPInherit": "0",
"HPSkill": null,
"SpeedBase": "#1",
"SpeedInherit": "0",
"Aggro": 100,
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"Name": "어둠을 찢는 발톱",
"Desc": "모든 적에게 카스토리스 HP 최대치의 #1[f1]%만큼 양자 속성 피해를 가한다",
"SimpleDesc": "모든 적에게 소량의 양자 속성 피해를 가한다",
"Type": "Servant",
"Tag": "AoEAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
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0,
30,
0
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"4": {
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}
}
},
"1140702": {
"Name": "암흑을 불태우는 화염의 숨결",
"Desc": "[암흑을 불태우는 화염의 숨결]을 발동하면 죽음의 용의 HP를 HP 최대치의 #1[i]%만큼 소모하고, 모든 적에게 카스토리스 HP 최대치의 #2[f1]%만큼 양자 속성 피해를 가한다.\\n1회의 공격 동안 [암흑을 불태우는 화염의 숨결]을 중복 발동할 수 있으며, 중복 발동 시 피해 배율이 순차대로 #3[f1]%/#4[f1]%로 증가하며, #4[f1]%에 도달하면 더 이상 증가하지 않는다. 피해 배율 증가 효과는 죽음의 용이 사라지기 전까지 감소하지 않는다.\\n죽음의 용의 현재 HP가 자신의 HP 최대치의 #5[i]% 이하일 시 해당 스킬을 발동하면 HP가 1pt로 감소하고, 특성 [묘지를 불사르는 어둠의 날개]와 동일한 스킬 효과를 발동한다",
"SimpleDesc": "자신의 HP를 소모하고 모든 적에게 양자 속성 피해를 가하며, 이번 턴은 종료되지 않는다. 스킬 중복 발동 시 스킬은 최대 3회 강화된다. HP가 #5[i]% 이하일 시 해당 스킬을 발동하면 기억 정령 특성 [묘지를 불사르는 어둠의 날개]의 스킬 효과를 직접 발동한다",
"Type": "Servant",
"Tag": "AoEAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
30,
0
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},
"1140703": {
"Name": "달의 고치에 가려진 몸체",
"Desc": "죽음의 용이 필드에 있을 시 아군을 후방 지원하며, 아군이 피해를 받거나 HP를 소모할 시 현재 HP가 최대 1pt까지 감소하고, 이후에는 죽음의 용이 대신 감당하나 죽음의 용이 기존 수치의 #1[i]%만큼 HP를 소모한다. 해당 효과는 죽음의 용이 사라질 때까지 지속된다",
"SimpleDesc": "죽음의 용이 필드에 있을 시 아군을 후방 지원하며, 아군의 현재 HP는 최대 1pt까지 감소하고, 이후 받은 피해 또는 소모된 HP는 죽음의 용이 대신 감당한다",
"Type": null,
"Tag": "Support",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000021": {
"Name": "후방 지원",
"Desc": "적은 후방 지원 유닛을 직접 선택할 수 없으며, 아군 [확산] 유형 스킬은 후방 지원 유닛에게 확산되지 않는다",
"Param": []
}
},
"Level": {
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"ParamList": [
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},
"2": {
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"ParamList": [
5
]
},
"3": {
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"ParamList": [
5
]
},
"4": {
"Level": 4,
"ParamList": [
5
]
},
"5": {
"Level": 5,
"ParamList": [
5
]
},
"6": {
"Level": 6,
"ParamList": [
5
]
},
"7": {
"Level": 7,
"ParamList": [
5
]
},
"8": {
"Level": 8,
"ParamList": [
5
]
},
"9": {
"Level": 9,
"ParamList": [
5
]
},
"10": {
"Level": 10,
"ParamList": [
5
]
}
}
},
"1140705": {
"Name": "적막한 땅을 뒤흔드는 포효",
"Desc": "죽음의 용이 소환될 시, 모든 아군이 가하는 피해가 #1[i]% 증가한다, 지속 시간: #2[i]턴",
"SimpleDesc": "소환될 시, 모든 아군이 가하는 피해가 증가한다",
"Type": null,
"Tag": "Support",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
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"ParamList": [
0.10000000009313226,
3
]
},
"2": {
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"ParamList": [
0.10000000009313226,
3
]
},
"3": {
"Level": 3,
"ParamList": [
0.10000000009313226,
3
]
},
"4": {
"Level": 4,
"ParamList": [
0.10000000009313226,
3
]
},
"5": {
"Level": 5,
"ParamList": [
0.10000000009313226,
3
]
},
"6": {
"Level": 6,
"ParamList": [
0.10000000009313226,
3
]
},
"7": {
"Level": 7,
"ParamList": [
0.10000000009313226,
3
]
},
"8": {
"Level": 8,
"ParamList": [
0.10000000009313226,
3
]
},
"9": {
"Level": 9,
"ParamList": [
0.10000000009313226,
3
]
},
"10": {
"Level": 10,
"ParamList": [
0.10000000009313226,
3
]
}
}
},
"1140706": {
"Name": "묘지를 불사르는 어둠의 날개",
"Desc": "죽음의 용이 사라질 시 피해를 #2[i]회 가하며, 피해당 랜덤 단일 적에게 카스토리스 HP 최대치의 #1[f1]%만큼 양자 속성 피해를 가하고, 모든 아군의 HP를 카스토리스 HP 최대치의 #3[i]%+#4[i]pt만큼 회복한다",
"SimpleDesc": "사라질 시, 단일 적에게 소량의 양자 속성 피해를 가하고 총 #2[i]회 바운스한다. 동시에 모든 아군의 HP를 회복한다",
"Type": null,
"Tag": "Bounce",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
15,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
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6,
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400
]
},
"2": {
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"ParamList": [
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6,
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]
},
"3": {
"Level": 3,
"ParamList": [
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6,
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]
},
"4": {
"Level": 4,
"ParamList": [
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6,
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]
},
"5": {
"Level": 5,
"ParamList": [
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]
},
"6": {
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"ParamList": [
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},
"7": {
"Level": 7,
"ParamList": [
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6,
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]
},
"8": {
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"ParamList": [
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6,
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]
},
"9": {
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"ParamList": [
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6,
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]
},
"10": {
"Level": 10,
"ParamList": [
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6,
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]
}
}
},
"1140710": {
"Name": "암흑을 불태우는 화염의 숨결",
"Desc": null,
"SimpleDesc": "자신의 HP를 소모하고 모든 적에게 양자 속성 피해를 가하며, 이번 턴은 종료되지 않는다. 스킬 중복 발동 시 스킬은 최대 3회 강화된다. HP가 #5[i]% 이하일 시 해당 스킬을 발동하면 기억 정령 특성 [묘지를 불사르는 어둠의 날개]의 스킬 효과를 직접 발동한다",
"Type": "Servant",
"Tag": "AoEAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
30,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
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]
},
"2": {
"Level": 2,
"ParamList": [
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]
},
"3": {
"Level": 3,
"ParamList": [
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]
},
"4": {
"Level": 4,
"ParamList": [
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]
},
"5": {
"Level": 5,
"ParamList": [
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]
},
"6": {
"Level": 6,
"ParamList": [
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]
},
"7": {
"Level": 7,
"ParamList": [
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]
},
"8": {
"Level": 8,
"ParamList": [
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]
},
"9": {
"Level": 9,
"ParamList": [
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]
},
"10": {
"Level": 10,
"ParamList": [
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]
}
}
},
"1140711": {
"Name": "암흑을 불태우는 화염의 숨결",
"Desc": null,
"SimpleDesc": "자신의 HP를 소모하고 모든 적에게 양자 속성 피해를 가하며, 이번 턴은 종료되지 않는다. 스킬 중복 발동 시 스킬은 최대 3회 강화된다. HP가 #5[i]% 이하일 시 해당 스킬을 발동하면 기억 정령 특성 [묘지를 불사르는 어둠의 날개]의 스킬 효과를 직접 발동한다",
"Type": "Servant",
"Tag": "AoEAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
30,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.25000000023283064
]
},
"2": {
"Level": 2,
"ParamList": [
0.25000000023283064
]
},
"3": {
"Level": 3,
"ParamList": [
0.25000000023283064
]
},
"4": {
"Level": 4,
"ParamList": [
0.25000000023283064
]
},
"5": {
"Level": 5,
"ParamList": [
0.25000000023283064
]
},
"6": {
"Level": 6,
"ParamList": [
0.25000000023283064
]
},
"7": {
"Level": 7,
"ParamList": [
0.25000000023283064
]
},
"8": {
"Level": 8,
"ParamList": [
0.25000000023283064
]
},
"9": {
"Level": 9,
"ParamList": [
0.25000000023283064
]
},
"10": {
"Level": 10,
"ParamList": [
0.25000000023283064
]
}
}
},
"1140712": {
"Name": "묘지를 불사르는 어둠의 날개",
"Desc": "모든 HP를 소모하고 피해를 #2[i]회 가하며, 피해당 랜덤 단일 적에게 카스토리스 HP 최대치의 #1[f1]%만큼 양자 속성 피해를 가하고, 모든 아군의 HP를 카스토리스 HP 최대치의 #3[i]%+#4[i]pt만큼 회복한다",
"SimpleDesc": "모든 HP를 소모하며, 단일 적에게 소량의 양자 속성 피해를 가하고 총 #2[i]회 바운스한다. 동시에 모든 아군의 HP를 회복한다",
"Type": "Servant",
"Tag": "Bounce",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
15,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.20000000018626451,
6,
0.030000000027939677,
400
]
},
"2": {
"Level": 2,
"ParamList": [
0.24000000022351742,
6,
0.035999999614432454,
480
]
},
"3": {
"Level": 3,
"ParamList": [
0.2800000002607703,
6,
0.04199999989941716,
560
]
},
"4": {
"Level": 4,
"ParamList": [
0.3200000002980232,
6,
0.04799999948590994,
640
]
},
"5": {
"Level": 5,
"ParamList": [
0.3600000003352761,
6,
0.05399999977089465,
720
]
},
"6": {
"Level": 6,
"ParamList": [
0.40000000037252903,
6,
0.060000000055879354,
800
]
},
"7": {
"Level": 7,
"ParamList": [
0.44000000040978193,
6,
0.06599999964237213,
880
]
},
"8": {
"Level": 8,
"ParamList": [
0.48000000044703484,
6,
0.07199999992735684,
960
]
},
"9": {
"Level": 9,
"ParamList": [
0.5200000004842877,
6,
0.07799999951384962,
1040
]
},
"10": {
"Level": 10,
"ParamList": [
0.5600000005215406,
6,
0.08399999979883432,
1120
]
}
}
}
},
"Talent": {}
},
"Unique": {
"140704": {
"Tag": "서포트",
"Name": "달의 고치의 비호",
"Desc": "카스토리스 획득 후 또는 현재 파티에 카스토리스가 존재할 시 다음 효과를 획득한다. 전투 중 아군 캐릭터가 치명적인 공격을 받으면, 이번 행동에서 치명적인 공격을 받은 모든 아군 캐릭터가 [달의 고치] 상태를 획득한다. [달의 고치] 상태의 캐릭터는 전투 불능 상태에 빠지는 게 잠시 지연되며, 정상적으로 행동할 수 있다. 행동 후, 다음 턴 시작 전에 현재 HP가 증가하거나 실드를 획득할 경우 [달의 고치] 상태가 해제되며, 그렇지 않을 경우 즉시 전투 불능 상태에 빠진다. 해당 효과는 단일 전투에서 최대 1회 발동한다",
"Param": [
0.10000000009313226
],
"Extra": {
"10000007": {
"Name": "전투 불능 상태",
"Desc": "아군의 현재 HP가 소모되어 0이 됐을 시 진입하는 특수한 상태. 해당 상태에 있으면 목표는 전투를 계속할 수 없다",
"Param": []
}
}
}
},
"Stats": {
"0": {
"AttackBase": 71.28000000026077,
"AttackAdd": 3.564000000245869,
"DefenceBase": 66,
"DefenceAdd": 3.3000000002793968,
"HPBase": 221.7600000007078,
"HPAdd": 11.087999999523163,
"SpeedBase": 95,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 4000
},
{
"$type": "ItemConfigRow",
"ItemID": 115011,
"ItemNum": 5
}
]
},
"1": {
"AttackBase": 99.79200000059791,
"AttackAdd": 3.564000000245869,
"DefenceBase": 92.40000000037253,
"DefenceAdd": 3.3000000002793968,
"HPBase": 310.46400000015274,
"HPAdd": 11.087999999523163,
"SpeedBase": 95,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 8000
},
{
"$type": "ItemConfigRow",
"ItemID": 115011,
"ItemNum": 10
}
]
},
"2": {
"AttackBase": 128.30400000000373,
"AttackAdd": 3.564000000245869,
"DefenceBase": 118.80000000074506,
"DefenceAdd": 3.3000000002793968,
"HPBase": 399.16799999959767,
"HPAdd": 11.087999999523163,
"SpeedBase": 95,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 16000
},
{
"$type": "ItemConfigRow",
"ItemID": 115012,
"ItemNum": 6
},
{
"$type": "ItemConfigRow",
"ItemID": 110436,
"ItemNum": 3
}
]
},
"3": {
"AttackBase": 156.81600000034086,
"AttackAdd": 3.564000000245869,
"DefenceBase": 145.20000000018626,
"DefenceAdd": 3.3000000002793968,
"HPBase": 487.8720000006724,
"HPAdd": 11.087999999523163,
"SpeedBase": 95,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 40000
},
{
"$type": "ItemConfigRow",
"ItemID": 115012,
"ItemNum": 9
},
{
"$type": "ItemConfigRow",
"ItemID": 110436,
"ItemNum": 7
}
]
},
"4": {
"AttackBase": 185.32799999974668,
"AttackAdd": 3.564000000245869,
"DefenceBase": 171.6000000005588,
"DefenceAdd": 3.3000000002793968,
"HPBase": 576.5760000001173,
"HPAdd": 11.087999999523163,
"SpeedBase": 95,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 80000
},
{
"$type": "ItemConfigRow",
"ItemID": 115013,
"ItemNum": 6
},
{
"$type": "ItemConfigRow",
"ItemID": 110436,
"ItemNum": 20
}
]
},
"5": {
"AttackBase": 213.8400000007823,
"AttackAdd": 3.564000000245869,
"DefenceBase": 198,
"DefenceAdd": 3.3000000002793968,
"HPBase": 665.2800000002608,
"HPAdd": 11.087999999523163,
"SpeedBase": 95,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 160000
},
{
"$type": "ItemConfigRow",
"ItemID": 115013,
"ItemNum": 9
},
{
"$type": "ItemConfigRow",
"ItemID": 110436,
"ItemNum": 35
}
]
},
"6": {
"AttackBase": 242.35200000018813,
"AttackAdd": 3.564000000245869,
"DefenceBase": 224.40000000037253,
"DefenceAdd": 3.3000000002793968,
"HPBase": 753.984000000637,
"HPAdd": 11.087999999523163,
"SpeedBase": 95,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": []
}
},
"Relics": {
"AvatarID": 1407,
"Set4IDList": [
124,
108,
113
],
"Set2IDList": [
319,
302,
318
],
"PropertyList3": [
"CriticalDamageBase",
"CriticalChanceBase"
],
"PropertyList4": [
"HPAddedRatio"
],
"PropertyList5": [
"QuantumAddedRatio"
],
"PropertyList6": [
"HPAddedRatio"
],
"PropertyList": [
{
"$type": "RelicRecommendProperty",
"RelicType": "BODY",
"PropertyType": "CriticalDamageBase"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "FOOT",
"PropertyType": "HPAddedRatio"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "NECK",
"PropertyType": "QuantumAddedRatio"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "OBJECT",
"PropertyType": "HPAddedRatio"
}
],
"SubAffixPropertyList": [
"CriticalChanceBase",
"CriticalDamageBase",
"HPAddedRatio"
],
"ScoreRankList": [
319,
261
]
},
"Lightcones": [
23040,
21052,
21057
],
"Teams": [
{
"AvatarID": 1407,
"TeamID": 1,
"MemberList": [
1415,
1413,
1409
],
"BackupList1": [
1403,
1406,
1303,
8007,
1218,
1006,
1106
],
"BackupList2": [
1403,
1406,
8007,
1303,
1006,
1106
],
"BackupList3": [
1222,
1217,
1203,
1301
]
}
],
"Skin": {},
"RankIcon": [
"https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_Rank1.png",
"https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_Rank2.png",
"https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_Ultra.png",
"https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_Rank4.png",
"https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_BP.png",
"https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_Rank6.png"
]
},
"1408": {
"Name": "파이논",
"Desc": "세상과 동떨어진 변방 마을 엘리사이 에데스는 오늘날 안개에 싸인 전설로만 남아 있다.\\n이름 없는 영웅 █████, 「부세」의 불씨를 담은 황금의 후예여, 세상의 이상을 기억하고 모든 이의 운명을 짊어지며, 신세계에 첫 번째 서광을 가져와라.\\n——「그러나 여명이 처음부터 존재하지 않았다면, 분노의 불길로 이 몸을 불태워 내일의 뜨거운 태양이 되리라!」",
"CharaInfo": {
"Camp": null,
"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
"Stories": {
"0": null,
"1": null,
"2": null,
"3": null,
"4": null
},
"Voicelines": []
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "phainon",
"SPNeed": 12,
"BaseType": "Warrior",
"DamageType": "Physical",
"Ranks": {
"1": {
"Id": 140801,
"Name": "불과 빛, 선악의 화신",
"Desc": "카오스라나의 보너스 턴의 기본 속도 계승 비율이 #5[i]%로 증가한다. 단일 전투에서 적이 1기 처치될 때마다 추가로 #1[f1]% 증가하고, 최대 #4[i]%까지 증가한다.\\n필살기 발동 시 치명타 피해가 #2[i]% 증가한다, 지속 시간: #3[i]턴",
"ParamList": [
0.014999999664723873,
0.5000000004656613,
3,
0.840000000782311,
0.6600000006146729
],
"Extra": {
"10014082": {
"Name": "카오스라나의 보너스 턴",
"Desc": "파이논이 카오스라나로 변신 시 행동 서열에 나타나는 카운트다운. 카운트다운 턴 시작 시 카오스라나는 보너스 턴을 1개 획득하며, 마지막 카운트다운 턴 시작 시 카오스라나가 마지막 일격을 가하고 변신을 종료하는 것으로 변경된다.\\n카운트다운의 초기 행동 수치는 평균 0~100% 사이로 설정되며, 각 웨이브 시작 시 행동 수치가 초기화되지 않는다.\\n카오스라나가 행동 게이지 증가 효과를 받으면 첫 카운트다운 행동 게이지가 증가하는 것으로 변경된다",
"Param": []
}
}
},
"2": {
"Id": 140802,
"Name": "하늘과 땅, 세상의 포영",
"Desc": "카오스라나의 물리 속성 저항 관통이 #2[i]% 증가한다. [기둥•죽음의 별의 심판] 1회 발동으로 소모하는 [훼멸] 포인트가 #1[i]pt 도달 시 보너스 턴을 1개 획득한다",
"ParamList": [
4,
0.20000000018626451
],
"Extra": {
"10000000": {
"Name": "보너스 턴",
"Desc": "턴 횟수를 소모하지 않는 보너스 턴 1개를 획득한다. 해당 턴에서는 필살기를 발동할 수 없다",
"Param": []
},
"10014081": {
"Name": "훼멸",
"Desc": "카오스라나 전용 충전, 최대치: 7pt. 변신하지 않을 때도 유지된다",
"Param": []
},
"30000005": {
"Name": "저항 관통",
"Desc": "피해를 가할 시 적의 일부 대응 피해 속성의 저항 수치를 무시한다",
"Param": []
}
}
},
"3": {
"Id": 140803,
"Name": "무수한 고요함은 귀허에 묻혔고",
"Desc": "필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 140804,
"Name": "수없는 티탄의 얼굴이 흐릿해졌네",
"Desc": "[재앙•영혼과 천명의 소멸] 발동 시 [영혼을 파쇄하는 불길]을 추가로 #1[i]스택 획득한다",
"ParamList": [
4
],
"Extra": {}
},
"5": {
"Id": 140805,
"Name": "영겁의 시곗바늘, 삼천만 번의 회전",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 140806,
"Name": "이지러진 석양, 영원토록 떠오르리",
"Desc": "[불씨]의 초과 가능 포인트에 상한이 없어진다. 전투 시작 시 [불씨]를 #2[i]pt 획득한다.\\n[기둥•죽음의 별의 심판]의 공격 발동 후 HP가 가장 높은 적에게 추가로 이번 공격 총 피해량의 #1[i]%만큼 확정 피해를 가한다",
"ParamList": [
0.3600000003352761,
6
],
"Extra": {
"10000017": {
"Name": "확정 피해",
"Desc": "어떤 효과에도 영향을 받지 않는 무속성 피해, 이번 피해는 공격을 1회 가한 것으로 간주하지 않는다",
"Param": []
}
}
}
},
"Skills": {
"140801": {
"Id": 140801,
"Name": "불을 쫓는 구세의 길, 끝내 닿으리",
"Desc": "지정된 단일 적에게 파이논 공격력의 #1[i]%만큼 물리 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 물리 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935
]
},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258
]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"140802": {
"Id": 140802,
"Name": "여명의 창세, 천지를 개벽할지니",
"Desc": "[불씨]를 #3[i]pt 획득하고 지정된 단일 적에게 파이논 공격력의 #1[i]%만큼 물리 속성 피해를 가하며, 인접한 목표에게 파이논 공격력의 #2[i]%만큼 물리 속성 피해를 가한다",
"SimpleDesc": "[불씨]를 #3[i]pt 획득하고, 단일 적에게 대량의 물리 속성 피해를 가하며, 인접한 목표에게 물리 속성 피해를 가한다",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": null,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
30
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1.5000000004656613,
0.6000000005587935,
2
]
},
"2": {
"Level": 2,
"ParamList": [
1.6500000006053597,
0.6600000006146729,
2
]
},
"3": {
"Level": 3,
"ParamList": [
1.800000000745058,
0.7200000006705523,
2
]
},
"4": {
"Level": 4,
"ParamList": [
1.9500000008847564,
0.7800000007264316,
2
]
},
"5": {
"Level": 5,
"ParamList": [
2.1000000000931323,
0.840000000782311,
2
]
},
"6": {
"Level": 6,
"ParamList": [
2.2500000002328306,
0.9000000008381903,
2
]
},
"7": {
"Level": 7,
"ParamList": [
2.4375000002328306,
0.9750000005587935,
2
]
},
"8": {
"Level": 8,
"ParamList": [
2.6250000002328306,
1.0500000000465661,
2
]
},
"9": {
"Level": 9,
"ParamList": [
2.8125000009313226,
1.1249999997671694,
2
]
},
"10": {
"Level": 10,
"ParamList": [
3,
1.2000000001862645,
2
]
},
"11": {
"Level": 11,
"ParamList": [
3.1500000001396984,
1.2600000002421439,
2
]
},
"12": {
"Level": 12,
"ParamList": [
3.3000000002793968,
1.3200000002980232,
2
]
},
"13": {
"Level": 13,
"ParamList": [
3.450000000419095,
1.3800000003539026,
2
]
},
"14": {
"Level": 14,
"ParamList": [
3.6000000005587935,
1.440000000409782,
2
]
},
"15": {
"Level": 15,
"ParamList": [
3.750000000698492,
1.5000000004656613,
2
]
}
}
},
"140803": {
"Id": 140803,
"Name": "영원히 타오르는 세상, 그가 짊어지리라",
"Desc": "카오스라나로 변신하며, 변신 중에는 경계 [귀허의 아이언툼]을 펼친다. 경계 내 다른 동료는 퇴장하고 행동할 수 없으며, 모든 적은 항상 물리 속성 약점을 보유한다.\\n카오스라나는 자신의 턴에 진입하지 않는 대신 카오스라나의 보너스 턴을 #4[i]개 보유하고, 속도는 카오스라나 기본 속도의 #3[i]%로 고정된다. 마지막 카오스라나의 보너스 턴 시작 시 즉시 마지막 일격을 발동하여 모든 적이 균등 분담하는 물리 속성 필살기 피해를 카오스라나 공격력의 #1[i]%만큼 가한다",
"SimpleDesc": "카오스라나로 변신하고 경계를 펼친다. 해당 경계에서는 동료가 퇴장하고 행동할 수 없으며, 모든 적은 물리 속성 약점을 보유한다.\\n카오스라나는 자신의 턴에 진입하지 않는 대신 카오스라나의 보너스 턴을 #4[i]개 보유하며, 마지막 턴에 마지막 일격을 발동해 모든 적이 균등 분담하는 대량의 물리 속성 피해를 가한다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000016": {
"Name": "퇴장",
"Desc": "퇴장 상태인 목표는 스킬 목표가 될 수 없으며, 행동 서열에 나타나지 않는다",
"Param": []
},
"10000020": {
"Name": "경계",
"Desc": "경계 효과는 필드 전체에 하나만 존재 가능하며, 지속 시간 동안 다른 경계 효과 스킬을 발동할 수 없다",
"Param": []
},
"10014082": {
"Name": "카오스라나의 보너스 턴",
"Desc": "파이논이 카오스라나로 변신 시 행동 서열에 나타나는 카운트다운. 카운트다운 턴 시작 시 카오스라나는 보너스 턴을 1개 획득하며, 마지막 카운트다운 턴 시작 시 카오스라나가 마지막 일격을 가하고 변신을 종료하는 것으로 변경된다.\\n카운트다운의 초기 행동 수치는 평균 0~100% 사이로 설정되며, 각 웨이브 시작 시 행동 수치가 초기화되지 않는다.\\n카오스라나가 행동 게이지 증가 효과를 받으면 첫 카운트다운 행동 게이지가 증가하는 것으로 변경된다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
4.800000000745058,
12,
0.6000000005587935,
8
]
},
"2": {
"Level": 2,
"ParamList": [
5.28000000026077,
12,
0.6000000005587935,
8
]
},
"3": {
"Level": 3,
"ParamList": [
5.760000000707805,
12,
0.6000000005587935,
8
]
},
"4": {
"Level": 4,
"ParamList": [
6.240000000223517,
12,
0.6000000005587935,
8
]
},
"5": {
"Level": 5,
"ParamList": [
6.720000000670552,
12,
0.6000000005587935,
8
]
},
"6": {
"Level": 6,
"ParamList": [
7.2000000001862645,
12,
0.6000000005587935,
8
]
},
"7": {
"Level": 7,
"ParamList": [
7.800000000745058,
12,
0.6000000005587935,
8
]
},
"8": {
"Level": 8,
"ParamList": [
8.400000000372529,
12,
0.6000000005587935,
8
]
},
"9": {
"Level": 9,
"ParamList": [
9,
12,
0.6000000005587935,
8
]
},
"10": {
"Level": 10,
"ParamList": [
9.600000000558794,
12,
0.6000000005587935,
8
]
},
"11": {
"Level": 11,
"ParamList": [
10.080000000074506,
12,
0.6000000005587935,
8
]
},
"12": {
"Level": 12,
"ParamList": [
10.56000000052154,
12,
0.6000000005587935,
8
]
},
"13": {
"Level": 13,
"ParamList": [
11.040000000037253,
12,
0.6000000005587935,
8
]
},
"14": {
"Level": 14,
"ParamList": [
11.520000000484288,
12,
0.6000000005587935,
8
]
},
"15": {
"Level": 15,
"ParamList": [
12,
12,
0.6000000005587935,
8
]
}
}
},
"140804": {
"Id": 140804,
"Name": "이 몸을 횃불 삼아",
"Desc": "파이논의 특성. [불씨]가 #4[i]pt에 도달하면 필살기를 활성화할 수 있고, 최대치 도달 후 최대 #3[i]pt 초과할 수 있다. 변신 종료 시 초과한 포인트에 기반해 [불씨]를 획득한다.\\n파이논이 임의의 다른 목표의 스킬 목표가 될 시 [불씨]를 1pt 획득한다. 스킬 발동자가 파이논 동료일 시 추가로 파이논의 치명타 피해가 #1[i]% 증가한다, 지속 시간: #2[i]턴",
"SimpleDesc": "파이논의 특성. [불씨]가 #4[i]pt에 도달하면 필살기를 활성화할 수 있다.\\n파이논이 다른 목표의 스킬 목표가 될 시 [불씨]를 획득한다. 파티원의 스킬 목표가 될 시 치명타 피해가 증가한다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.1500000001396984,
3,
3,
12
]
},
"2": {
"Level": 2,
"ParamList": [
0.16499999980442226,
3,
3,
12
]
},
"3": {
"Level": 3,
"ParamList": [
0.18000000016763806,
3,
3,
12
]
},
"4": {
"Level": 4,
"ParamList": [
0.19499999983236194,
3,
3,
12
]
},
"5": {
"Level": 5,
"ParamList": [
0.21000000019557774,
3,
3,
12
]
},
"6": {
"Level": 6,
"ParamList": [
0.2249999998603016,
3,
3,
12
]
},
"7": {
"Level": 7,
"ParamList": [
0.24375000083819032,
3,
3,
12
]
},
"8": {
"Level": 8,
"ParamList": [
0.26250000041909516,
3,
3,
12
]
},
"9": {
"Level": 9,
"ParamList": [
0.28125000069849193,
3,
3,
12
]
},
"10": {
"Level": 10,
"ParamList": [
0.3000000002793968,
3,
3,
12
]
},
"11": {
"Level": 11,
"ParamList": [
0.31499999994412065,
3,
3,
12
]
},
"12": {
"Level": 12,
"ParamList": [
0.33000000030733645,
3,
3,
12
]
},
"13": {
"Level": 13,
"ParamList": [
0.3449999999720603,
3,
3,
12
]
},
"14": {
"Level": 14,
"ParamList": [
0.3600000003352761,
3,
3,
12
]
},
"15": {
"Level": 15,
"ParamList": [
0.375,
3,
3,
12
]
}
}
},
"140805": {
"Id": 140805,
"Name": "운명•이 몸이 곧 신이로다",
"Desc": "카오스라나의 특성. 변신 시 [훼멸]을 #1[i]pt 획득한다. 이때 아군의 턴일 경우 해당 아군의 모든 버프 효과 지속 시간이 1턴 연장되며, 이번 턴은 종료된다.\\n카오스라나는 제어류 디버프 상태에 면역되고, 강화된 일반 공격 1개와 강화된 전투 스킬 2개를 보유하며 필살기를 발동할 수 없다. 변신 중에는 공격력이 #4[i]% 증가하고 HP 최대치가 #5[i]% 증가하며, 공격을 발동하면 자신의 HP 최대치의 #7[i]%만큼 HP를 회복한다. 카오스라나가 치명적인 공격을 받을 시 전투 불능 상태에 빠지지 않는 대신 자신의 HP 최대치의 #2[i]%만큼 HP를 회복하고 즉시 마지막 일격을 발동한다. 남은 카오스라나의 보너스 턴 1개당 마지막 일격의 피해 배율이 기존 배율의 #3[f1]%만큼 감소한다.\\n변신 종료 시 모든 아군의 속도가 #6[i]% 증가한다, 지속 시간: 1턴",
"SimpleDesc": "카오스라나의 특성. 변신 시 [훼멸]을 획득한다.\\n카오스라나는 제어류 디버프 상태에 면역되고 새로운 스킬 3개를 보유한다. 변신 중에는 공격력과 HP 최대치가 증가하고 공격을 발동하면 HP를 회복하며, 치명적인 공격을 받을 시 HP를 회복하고 즉시 마지막 일격을 발동한다. 남은 행동 가능 횟수가 많을수록 피해 배율이 감소한다.\\n변신 종료 시 모든 아군의 속도가 증가한다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000007": {
"Name": "전투 불능 상태",
"Desc": "아군의 현재 HP가 소모되어 0이 됐을 시 진입하는 특수한 상태. 해당 상태에 있으면 목표는 전투를 계속할 수 없다",
"Param": []
},
"10000009": {
"Name": "버프 효과",
"Desc": "전투에 버프 효과가 있는 모든 지속 상태. 특별 안내가 없다면 해제 가능하다",
"Param": []
},
"10000011": {
"Name": "제어류 디버프 상태",
"Desc": "빙결, 얽힘, 속박, 지배, 노발대발, 강렬한 진탕, 이몽, 감금, 공포",
"Param": []
},
"10014081": {
"Name": "훼멸",
"Desc": "카오스라나 전용 충전, 최대치: 7pt. 변신하지 않을 때도 유지된다",
"Param": []
},
"10014082": {
"Name": "카오스라나의 보너스 턴",
"Desc": "파이논이 카오스라나로 변신 시 행동 서열에 나타나는 카운트다운. 카운트다운 턴 시작 시 카오스라나는 보너스 턴을 1개 획득하며, 마지막 카운트다운 턴 시작 시 카오스라나가 마지막 일격을 가하고 변신을 종료하는 것으로 변경된다.\\n카운트다운의 초기 행동 수치는 평균 0~100% 사이로 설정되며, 각 웨이브 시작 시 행동 수치가 초기화되지 않는다.\\n카오스라나가 행동 게이지 증가 효과를 받으면 첫 카운트다운 행동 게이지가 증가하는 것으로 변경된다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
4,
0.25000000023283064,
0.12499999976716936,
0.40000000037252903,
1.350000000325963,
0.1500000001396984,
0.20000000018626451
]
},
"2": {
"Level": 2,
"ParamList": [
4,
0.25000000023283064,
0.12499999976716936,
0.44000000040978193,
1.4850000001024455,
0.1500000001396984,
0.20000000018626451
]
},
"3": {
"Level": 3,
"ParamList": [
4,
0.25000000023283064,
0.12499999976716936,
0.48000000044703484,
1.62000000057742,
0.1500000001396984,
0.20000000018626451
]
},
"4": {
"Level": 4,
"ParamList": [
4,
0.25000000023283064,
0.12499999976716936,
0.5200000004842877,
1.7550000003539026,
0.1500000001396984,
0.20000000018626451
]
},
"5": {
"Level": 5,
"ParamList": [
4,
0.25000000023283064,
0.12499999976716936,
0.5600000005215406,
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]
},
"6": {
"Level": 6,
"ParamList": [
4,
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0.6000000005587935,
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]
},
"7": {
"Level": 7,
"ParamList": [
4,
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0.12499999976716936,
0.6500000006053597,
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0.1500000001396984,
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]
},
"8": {
"Level": 8,
"ParamList": [
4,
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0.12499999976716936,
0.7000000006519258,
2.3625000005122274,
0.1500000001396984,
0.20000000018626451
]
},
"9": {
"Level": 9,
"ParamList": [
4,
0.25000000023283064,
0.12499999976716936,
0.7500000006984919,
2.5312500009313226,
0.1500000001396984,
0.20000000018626451
]
},
"10": {
"Level": 10,
"ParamList": [
4,
0.25000000023283064,
0.12499999976716936,
0.8000000007450581,
2.700000000651926,
0.1500000001396984,
0.20000000018626451
]
},
"11": {
"Level": 11,
"ParamList": [
4,
0.25000000023283064,
0.12499999976716936,
0.840000000782311,
2.8350000004284084,
0.1500000001396984,
0.20000000018626451
]
},
"12": {
"Level": 12,
"ParamList": [
4,
0.25000000023283064,
0.12499999976716936,
0.8800000008195639,
2.970000000903383,
0.1500000001396984,
0.20000000018626451
]
},
"13": {
"Level": 13,
"ParamList": [
4,
0.25000000023283064,
0.12499999976716936,
0.9200000008568168,
3.104999999748543,
0.1500000001396984,
0.20000000018626451
]
},
"14": {
"Level": 14,
"ParamList": [
4,
0.25000000023283064,
0.12499999976716936,
0.9600000008940697,
3.2400000002235174,
0.1500000001396984,
0.20000000018626451
]
},
"15": {
"Level": 15,
"ParamList": [
4,
0.25000000023283064,
0.12499999976716936,
1,
3.375,
0.1500000001396984,
0.20000000018626451
]
}
}
},
"140806": {
"Id": 140806,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"140807": {
"Id": 140807,
"Name": "종결의 시작",
"Desc": "파이논이 파티에 있을 시 비술 포인트 최대치가 3pt 증가한다.\\n비술을 직접 발동하면 비술 포인트를 2pt 소모하고 즉시 일정 범위 내의 모든 적을 공격한다. 전투 진입 후 아군의 에너지를 #3[i]pt 회복하고, [훼멸] #2[i]pt와 전투 스킬 포인트 #4[i]pt를 획득하며, 웨이브가 시작될 때마다 모든 적에게 파이논 공격력의 #1[i]%만큼 물리 속성 피해를 가한다.\\n일반 적을 공격하면 대상을 즉시 처치하며 전투에 진입하지 않는다. 적을 명중하지 못하면 비술 포인트를 소모하지 않는다",
"SimpleDesc": "비술 포인트 최대치가 3pt 증가한다. 직접 발동 시 비술 포인트를 2pt 소모하고 일정 범위 내의 모든 적을 공격한다. 전투 진입 후 아군의 에너지, 전투 스킬 포인트, [훼멸]을 회복하고 웨이브가 시작될 때마다 모든 적에게 물리 속성 피해를 가한다.\\n일반 적을 공격하면 대상을 즉시 처치하며 전투에 진입하지 않는다. 적을 명중하지 못하면 비술 포인트를 소모하지 않는다",
"Type": "Maze",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10014081": {
"Name": "훼멸",
"Desc": "카오스라나 전용 충전, 최대치: 7pt. 변신하지 않을 때도 유지된다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
2,
2,
25,
1
]
}
}
},
"140808": {
"Id": 140808,
"Name": "창생•피 묻은 가시의 장송",
"Desc": "[훼멸]을 #3[i]pt 획득하고 지정된 단일 적에게 카오스라나 공격력의 #1[i]%만큼 물리 속성 피해를 가하며, 인접한 목표에게 카오스라나 공격력의 #2[i]%만큼 물리 속성 피해를 가한다",
"SimpleDesc": "[훼멸]을 #3[i]pt 획득하고, 지정된 단일 적에게 대량의 물리 속성 피해를 가하며, 인접한 목표에게 물리 속성 피해를 가한다",
"Type": "Normal",
"Tag": "Blast",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
90,
0,
60
],
"SkillComboValueDelta": null,
"Extra": {
"10014081": {
"Name": "훼멸",
"Desc": "카오스라나 전용 충전, 최대치: 7pt. 변신하지 않을 때도 유지된다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1.2500000002328306,
0.375,
2
]
},
"2": {
"Level": 2,
"ParamList": [
1.5000000004656613,
0.45000000041909516,
2
]
},
"3": {
"Level": 3,
"ParamList": [
1.750000000698492,
0.5250000001396984,
2
]
},
"4": {
"Level": 4,
"ParamList": [
2,
0.6000000005587935,
2
]
},
"5": {
"Level": 5,
"ParamList": [
2.2500000002328306,
0.6750000002793968,
2
]
},
"6": {
"Level": 6,
"ParamList": [
2.5000000004656613,
0.7500000006984919,
2
]
},
"7": {
"Level": 7,
"ParamList": [
2.750000000698492,
0.8250000004190952,
2
]
},
"8": {
"Level": 8,
"ParamList": [
3,
0.9000000008381903,
2
]
},
"9": {
"Level": 9,
"ParamList": [
3.2500000002328306,
0.9750000005587935,
2
]
},
"10": {
"Level": 10,
"ParamList": [
3.5000000004656613,
1.0500000000465661,
2
]
}
}
},
"140809": {
"Id": 140809,
"Name": "재앙•영혼과 천명의 소멸",
"Desc": "모든 적의 수만큼 [훼멸]을 획득하고, [영혼을 파쇄하는 불길]을 1스택 획득한다. 이후 모든 적을 즉시 행동하게 한다. \\n[영혼을 파쇄하는 불길] 상태에서 카오스라나는 받는 피해가 #2[i]% 감소하고, 적이 공격 또는 행동 후 [영혼을 파쇄하는 불길]을 1스택 중첩한다. 해당 적 행동이 종료되면 즉시 반격을 발동하며, 모든 적에게 카오스라나 공격력의 #1[i]%만큼 물리 속성 피해를 가하고 추가로 피해를 #3[i]회 가하며, 회마다 랜덤 단일 적에게 카오스라나 공격력의 #4[i]%만큼 물리 속성 피해를 가하고, 이후 [영혼을 파쇄하는 불길]을 해제한다. [영혼을 파쇄하는 불길] 스택마다 이번 반격의 피해 배율을 기존 배율의 #5[i]%만큼 증가시킨다.\\n해당 스킬을 통해 피해를 가할 시 전투 스킬 피해를 가한 것으로 간주한다. 카오스라나의 보너스 턴 시작 시 [영혼을 파쇄하는 불길]을 보유할 경우 즉시 반격을 발동한다",
"SimpleDesc": "적의 수에 기반하여 같은 양의 [훼멸]을 획득하고, 즉시 대상을 행동하게 한다. [영혼을 파쇄하는 불길]을 획득한다. [영혼을 파쇄하는 불길]: 받는 피해가 감소하고, 적이 모두 행동한 후 반격을 발동하여 모든 적에게 소량의 물리 속성 피해를 가하고 #3[i]회 바운스하며, 회마다 랜덤 단일 적에게 소량의 물리 속성 피해를 가한다. 적의 행동 횟수가 많을수록 피해가 증가한다",
"Type": "BPSkill",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
15,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000003": {
"Name": "반격",
"Desc": "목표가 공격을 받으면 자동으로 발동되는 효과. 공격자에게 추가로 공격을 1회 발동한다.\\n반격은 추가 공격으로 간주한다",
"Param": []
},
"10014081": {
"Name": "훼멸",
"Desc": "카오스라나 전용 충전, 최대치: 7pt. 변신하지 않을 때도 유지된다",
"Param": []
},
"10014082": {
"Name": "카오스라나의 보너스 턴",
"Desc": "파이논이 카오스라나로 변신 시 행동 서열에 나타나는 카운트다운. 카운트다운 턴 시작 시 카오스라나는 보너스 턴을 1개 획득하며, 마지막 카운트다운 턴 시작 시 카오스라나가 마지막 일격을 가하고 변신을 종료하는 것으로 변경된다.\\n카운트다운의 초기 행동 수치는 평균 0~100% 사이로 설정되며, 각 웨이브 시작 시 행동 수치가 초기화되지 않는다.\\n카오스라나가 행동 게이지 증가 효과를 받으면 첫 카운트다운 행동 게이지가 증가하는 것으로 변경된다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.20000000018626451,
0.7500000006984919,
4,
0.1500000001396984,
0.20000000018626451
]
},
"2": {
"Level": 2,
"ParamList": [
0.22000000020489097,
0.7500000006984919,
4,
0.16499999980442226,
0.20000000018626451
]
},
"3": {
"Level": 3,
"ParamList": [
0.24000000022351742,
0.7500000006984919,
4,
0.18000000016763806,
0.20000000018626451
]
},
"4": {
"Level": 4,
"ParamList": [
0.26000000024214387,
0.7500000006984919,
4,
0.19499999983236194,
0.20000000018626451
]
},
"5": {
"Level": 5,
"ParamList": [
0.2800000002607703,
0.7500000006984919,
4,
0.21000000019557774,
0.20000000018626451
]
},
"6": {
"Level": 6,
"ParamList": [
0.3000000002793968,
0.7500000006984919,
4,
0.2249999998603016,
0.20000000018626451
]
},
"7": {
"Level": 7,
"ParamList": [
0.32499999995343387,
0.7500000006984919,
4,
0.24375000083819032,
0.20000000018626451
]
},
"8": {
"Level": 8,
"ParamList": [
0.3500000003259629,
0.7500000006984919,
4,
0.26250000041909516,
0.20000000018626451
]
},
"9": {
"Level": 9,
"ParamList": [
0.375,
0.7500000006984919,
4,
0.28125000069849193,
0.20000000018626451
]
},
"10": {
"Level": 10,
"ParamList": [
0.40000000037252903,
0.7500000006984919,
4,
0.3000000002793968,
0.20000000018626451
]
},
"11": {
"Level": 11,
"ParamList": [
0.4200000003911555,
0.7500000006984919,
4,
0.31499999994412065,
0.20000000018626451
]
},
"12": {
"Level": 12,
"ParamList": [
0.44000000040978193,
0.7500000006984919,
4,
0.33000000030733645,
0.20000000018626451
]
},
"13": {
"Level": 13,
"ParamList": [
0.4600000004284084,
0.7500000006984919,
4,
0.3449999999720603,
0.20000000018626451
]
},
"14": {
"Level": 14,
"ParamList": [
0.48000000044703484,
0.7500000006984919,
4,
0.3600000003352761,
0.20000000018626451
]
},
"15": {
"Level": 15,
"ParamList": [
0.5000000004656613,
0.7500000006984919,
4,
0.375,
0.20000000018626451
]
}
}
},
"140811": {
"Id": 140811,
"Name": "기둥•죽음의 별의 심판",
"Desc": "자신의 모든 디버프 효과를 해제하고, 이후 최대 카오스라나 공격력의 #5[i]%만큼 물리 속성 피해를 가한다.\\n그중 [훼멸]을 1pt 소모할 때마다 피해를 #3[i]회 가하며, 회마다 랜덤 단일 적에게 카오스라나 공격력의 #2[f1]%만큼 물리 속성 피해를 가한다. [훼멸] #4[i]pt 소모 시 추가로 카오스라나 공격력의 #1[i]%만큼 물리 속성 피해를 가하며, 해당 피해는 모든 적이 균등 분담한다",
"SimpleDesc": "자신의 모든 디버프 효과를 해제한다. [훼멸]을 1pt 소모할 때마다 #3[i]회 바운스하며, 회마다 랜덤 단일 적에게 소량의 물리 속성 피해를 가한다.\\n[훼멸]을 #4[i]pt 소모할 경우 추가로 모든 적이 균등 분담하는 대량의 물리 속성 피해를 가한다",
"Type": "BPSkill",
"Tag": "Bounce",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
10,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000010": {
"Name": "디버프 효과",
"Desc": "전투 중 디버프 효과가 있는 모든 지속 상태는 특별 설명이 없다면 해제할 수 있다",
"Param": []
},
"10014081": {
"Name": "훼멸",
"Desc": "카오스라나 전용 충전, 최대치: 7pt. 변신하지 않을 때도 유지된다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
2.2500000002328306,
0.2249999998603016,
4,
4,
5.850000000791624
]
},
"2": {
"Level": 2,
"ParamList": [
2.4750000000931323,
0.24750000005587935,
4,
4,
6.435000000055879
]
},
"3": {
"Level": 3,
"ParamList": [
2.700000000651926,
0.2700000002514571,
4,
4,
7.0200000000186265
]
},
"4": {
"Level": 4,
"ParamList": [
2.9250000005122274,
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4,
4,
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]
},
"5": {
"Level": 5,
"ParamList": [
3.1500000001396984,
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4,
4,
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]
},
"6": {
"Level": 6,
"ParamList": [
3.375,
0.3375000001396984,
4,
4,
8.775000000372529
]
},
"7": {
"Level": 7,
"ParamList": [
3.656250000698492,
0.36562500055879354,
4,
4,
9.506250000558794
]
},
"8": {
"Level": 8,
"ParamList": [
3.937500000698492,
0.3937500009778887,
4,
4,
10.237500000046566
]
},
"9": {
"Level": 9,
"ParamList": [
4.218750000465661,
0.42187500139698386,
4,
4,
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]
},
"10": {
"Level": 10,
"ParamList": [
4.500000000465661,
0.45000000041909516,
4,
4,
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]
},
"11": {
"Level": 11,
"ParamList": [
4.725000000325963,
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4,
4,
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]
},
"12": {
"Level": 12,
"ParamList": [
4.9500000008847564,
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4,
4,
12.87000000081025
]
},
"13": {
"Level": 13,
"ParamList": [
5.1749999998137355,
0.5175000003073364,
4,
4,
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]
},
"14": {
"Level": 14,
"ParamList": [
5.400000000372529,
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4,
4,
14.040000000037253
]
},
"15": {
"Level": 15,
"ParamList": [
5.625000000232831,
0.5625000006984919,
4,
4,
14.62500000023283
]
}
}
}
},
"SkillTrees": {
"Point01": {
"1": {
"Anchor": "Point01",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1408_Normal.png",
"LevelUpSkillID": [
140801,
140808
],
"MaterialList": [],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1408001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"2": {
"Anchor": "Point01",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1408_Normal.png",
"LevelUpSkillID": [
140801,
140808
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 5000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110181,
"ItemNum": 3,
"Rarity": "NotNormal"
},
{
"$type": "ItemConfigRow",
"ItemID": 115011,
"ItemNum": 6,
"Rarity": "NotNormal"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1408001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"3": {
"Anchor": "Point01",
"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1408_Normal.png",
"LevelUpSkillID": [
140801,
140808
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 10000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110182,
"ItemNum": 3,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 115012,
"ItemNum": 3,
"Rarity": "Rare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1408001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"4": {
"Anchor": "Point01",
"AvatarPromotionLimit": 4,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1408_Normal.png",
"LevelUpSkillID": [
140801,
140808
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 20000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110182,
"ItemNum": 5,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 115012,
"ItemNum": 4,
"Rarity": "Rare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1408001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"5": {
"Anchor": "Point01",
"AvatarPromotionLimit": 5,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1408_Normal.png",
"LevelUpSkillID": [
140801,
140808
],
"MaterialList": [
{
"$type": "ItemConfigRow",
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"ItemID": 110431,
"ItemNum": 20
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"5": {
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"AttackAdd": 3.9600000008940697,
"DefenceBase": 287.10000000009313,
"DefenceAdd": 4.785000000381842,
"HPBase": 586.0800000000745,
"HPAdd": 9.768000000156462,
"SpeedBase": 94,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 125,
"Cost": [
{
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"ItemID": 2,
"ItemNum": 160000
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{
"$type": "ItemConfigRow",
"ItemID": 115013,
"ItemNum": 9
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{
"$type": "ItemConfigRow",
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"ItemNum": 35
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]
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"6": {
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"AttackAdd": 3.9600000008940697,
"DefenceBase": 325.3800000003539,
"DefenceAdd": 4.785000000381842,
"HPBase": 664.2239999999292,
"HPAdd": 9.768000000156462,
"SpeedBase": 94,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 125,
"Cost": []
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},
"Relics": {
"AvatarID": 1408,
"Set4IDList": [
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122
],
"Set2IDList": [
321,
309,
301
],
"PropertyList3": [
"CriticalChanceBase",
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"PropertyList4": [
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"PropertyList5": [
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"PropertyList6": [
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"PropertyList": [
{
"$type": "RelicRecommendProperty",
"RelicType": "BODY",
"PropertyType": "CriticalChanceBase"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "FOOT",
"PropertyType": "AttackAddedRatio"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "NECK",
"PropertyType": "PhysicalAddedRatio"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "OBJECT",
"PropertyType": "AttackAddedRatio"
}
],
"SubAffixPropertyList": [
"CriticalChanceBase",
"CriticalDamageBase",
"AttackAddedRatio"
],
"ScoreRankList": [
324,
266
]
},
"Lightcones": [
23044,
24000,
21058
],
"Teams": [
{
"AvatarID": 1408,
"TeamID": 1,
"MemberList": [
1412,
1415,
1414
],
"BackupList1": [
1313,
1403,
1309,
1303
],
"BackupList2": [
1313,
1403,
1309,
1303
],
"BackupList3": [
1217,
1409,
1222,
1304,
1208,
1203,
1301
]
}
],
"Skin": {},
"RankIcon": [
"https://homdgcat.wiki/images/skillicons/avatar/1408/SkillIcon_1408_Rank1.png",
"https://homdgcat.wiki/images/skillicons/avatar/1408/SkillIcon_1408_Rank2.png",
"https://homdgcat.wiki/images/skillicons/avatar/1408/SkillIcon_1408_Ultra.png",
"https://homdgcat.wiki/images/skillicons/avatar/1408/SkillIcon_1408_Rank4.png",
"https://homdgcat.wiki/images/skillicons/avatar/1408/SkillIcon_1408_BP.png",
"https://homdgcat.wiki/images/skillicons/avatar/1408/SkillIcon_1408_Rank6.png"
]
},
"1409": {
"Name": "히아킨",
"Desc": "구름 속 도시 국가는 세월을 따라 분열되었으나, 놀빛 정원은 다시금 문을 열어 영원한 밤에 희미한 빛을 가져다주었다.\\n의사 히아킨티아, 「하늘」의 불씨를 수호하는 황금의 후예. 선조의 의지를 계승하여 찢어진 조석을 메꾼다.\\n——무지갯빛이 쏟아져 원한을 녹이고, 여명이 대지에 다시 돌아오기를",
"CharaInfo": {
"Camp": null,
"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
"Stories": {
"0": null,
"1": null,
"2": null,
"3": null,
"4": null
},
"Voicelines": []
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "hyacine",
"SPNeed": 140,
"BaseType": "Memory",
"DamageType": "Wind",
"Ranks": {
"1": {
"Id": 140901,
"Name": "어두운 밤의 촛불을 지키며",
"Desc": "히아킨이 [비 온 뒤 맑음] 상태일 시 모든 아군의 HP 최대치가 추가로 #1[i]% 증가하고, 공격 발동 후 즉시 히아킨 HP 최대치의 #2[i]%만큼 HP를 회복한다",
"ParamList": [
0.5000000004656613,
0.0800000000745058
],
"Extra": {}
},
"2": {
"Id": 140902,
"Name": "제 정원에 앉았다 가세요",
"Desc": "아군의 HP가 감소하면 속도가 #1[i]% 증가한다, 지속 시간: #2[i]턴",
"ParamList": [
0.3000000002793968,
2
],
"Extra": {}
},
"3": {
"Id": 140903,
"Name": "출발! 태양을 향한 모험",
"Desc": "필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10. 기억 정령 스킬 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 140904,
"Name": "햇빛 호박을 그대에게",
"Desc": "행적 [잔잔해진 폭풍]이 강화된다. 속도가 #1[i]pt 초과할 때마다 히아킨과 이카의 치명타 피해가 추가로 #2[i]% 증가한다",
"ParamList": [
1,
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],
"Extra": {}
},
"5": {
"Id": 140905,
"Name": "바다의 뒷면에 비치는 붉은 노을",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15. 기억 정령 특성 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 140906,
"Name": "하늘이… 나의 기도에 응답하리",
"Desc": "이카가 기억 정령 스킬을 발동하고 초기화되는 누적 치유 수치가 #1[i]%로 변경된다. 이카가 필드에 있을 시 모든 아군의 모든 속성 저항 관통이 #2[i]% 증가한다",
"ParamList": [
0.12000000011175871,
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],
"Extra": {
"30000005": {
"Name": "저항 관통",
"Desc": "피해를 가할 시 적의 일부 대응 피해 속성의 저항 수치를 무시한다",
"Param": []
}
}
}
},
"Skills": {
"140901": {
"Id": 140901,
"Name": "산들바람이 구름을 스치는 순간",
"Desc": "지정된 단일 적에게 히아킨 HP 최대치의 #1[i]%만큼 바람 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 바람 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.25000000023283064
]
},
"2": {
"Level": 2,
"ParamList": [
0.3000000002793968
]
},
"3": {
"Level": 3,
"ParamList": [
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]
},
"4": {
"Level": 4,
"ParamList": [
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]
},
"5": {
"Level": 5,
"ParamList": [
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]
},
"6": {
"Level": 6,
"ParamList": [
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]
},
"7": {
"Level": 7,
"ParamList": [
0.5500000005122274
]
},
"8": {
"Level": 8,
"ParamList": [
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]
},
"9": {
"Level": 9,
"ParamList": [
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]
},
"10": {
"Level": 10,
"ParamList": [
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]
}
}
},
"140902": {
"Id": 140902,
"Name": "무지갯빛이 쏟아질 때의 사랑",
"Desc": "기억 정령 이카를 소환하며, 이카를 제외한 모든 아군의 HP를 히아킨 HP 최대치의 #1[f1]%+#2[i]만큼 회복하고, 이카의 HP를 히아킨 HP 최대치의 #3[f1]%+#4[i]만큼 회복한다",
"SimpleDesc": "기억 정령 이카를 소환하고 모든 아군의 HP를 회복시킨다",
"Type": "BPSkill",
"Tag": "Restore",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000018": {
"Name": "기억 정령 소환",
"Desc": "기억 정령을 필드 위에 소환한다. 기억 정령이 필드 위에 있을 시, 기억 정령이 받은 모든 제어류 디버프 상태를 해제한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.0400000000372529,
40,
0.05000000004656613,
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]
},
"2": {
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"ParamList": [
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0.056250000139698386,
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]
},
"3": {
"Level": 3,
"ParamList": [
0.05000000004656613,
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0.06250000023283064,
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]
},
"4": {
"Level": 4,
"ParamList": [
0.054999999701976776,
100,
0.0687500003259629,
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]
},
"5": {
"Level": 5,
"ParamList": [
0.060000000055879354,
112,
0.07499999972060323,
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]
},
"6": {
"Level": 6,
"ParamList": [
0.06399999978020787,
124,
0.0800000000745058,
155
]
},
"7": {
"Level": 7,
"ParamList": [
0.06799999950453639,
133,
0.08499999972991645,
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]
},
"8": {
"Level": 8,
"ParamList": [
0.07199999992735684,
142,
0.09000000008381903,
177.50000000046566
]
},
"9": {
"Level": 9,
"ParamList": [
0.07599999965168536,
151,
0.09499999973922968,
188.7500000006985
]
},
"10": {
"Level": 10,
"ParamList": [
0.0800000000745058,
160,
0.10000000009313226,
200
]
},
"11": {
"Level": 11,
"ParamList": [
0.08399999979883432,
169,
0.1049999997485429,
211.25000000023283
]
},
"12": {
"Level": 12,
"ParamList": [
0.08799999952316284,
178,
0.11000000010244548,
222.50000000046566
]
},
"13": {
"Level": 13,
"ParamList": [
0.09199999994598329,
187,
0.11499999975785613,
233.7500000006985
]
},
"14": {
"Level": 14,
"ParamList": [
0.09599999967031181,
196,
0.12000000011175871,
245
]
},
"15": {
"Level": 15,
"ParamList": [
0.10000000009313226,
205,
0.12499999976716936,
256.25000000023283
]
}
}
},
"140903": {
"Id": 140903,
"Name": "조석 속으로 날아가는 우리",
"Desc": "기억 정령 이카를 소환하며, 이카를 제외한 모든 아군의 HP를 히아킨 HP 최대치의 #1[f1]%+#2[i]만큼 회복하고, 이카의 HP를 히아킨 HP 최대치의 #6[f1]%+#7[i]만큼 회복한다. 히아킨이 [비 온 뒤 맑음] 상태에 진입한다, 지속 시간: #5[i]턴, 히아킨의 턴이 시작될 때마다 지속 턴 수가 1 감소한다. [비 온 뒤 맑음] 상태일 시 모든 아군의 HP 최대치가 #3[f1]%+#4[i]pt 증가한다",
"SimpleDesc": "기억 정령 이카를 소환하고 모든 아군의 HP를 회복한다. [비 온 뒤 맑음] 상태에 진입하며, 히아킨이 해당 상태일 시 모든 아군의 HP 최대치가 증가한다",
"Type": "Ultra",
"Tag": "Support",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000018": {
"Name": "기억 정령 소환",
"Desc": "기억 정령을 필드 위에 소환한다. 기억 정령이 필드 위에 있을 시, 기억 정령이 받은 모든 제어류 디버프 상태를 해제한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.05000000004656613,
50,
0.1500000001396984,
150,
3,
0.060000000055879354,
60
]
},
"2": {
"Level": 2,
"ParamList": [
0.056250000139698386,
80,
0.16499999980442226,
240,
3,
0.06749999988824129,
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]
},
"3": {
"Level": 3,
"ParamList": [
0.06250000023283064,
102.50000000046566,
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0.07499999972060323,
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]
},
"4": {
"Level": 4,
"ParamList": [
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]
},
"5": {
"Level": 5,
"ParamList": [
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0.21000000019557774,
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3,
0.09000000008381903,
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]
},
"6": {
"Level": 6,
"ParamList": [
0.0800000000745058,
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0.2249999998603016,
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3,
0.09599999967031181,
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]
},
"7": {
"Level": 7,
"ParamList": [
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},
"8": {
"Level": 8,
"ParamList": [
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0.26250000041909516,
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3,
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]
},
"9": {
"Level": 9,
"ParamList": [
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0.28125000069849193,
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0.113999999826774,
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]
},
"10": {
"Level": 10,
"ParamList": [
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0.3000000002793968,
600,
3,
0.12000000011175871,
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]
},
"11": {
"Level": 11,
"ParamList": [
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211.25000000023283,
0.31499999994412065,
633.7500000006985,
3,
0.12599999969825149,
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},
"12": {
"Level": 12,
"ParamList": [
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222.50000000046566,
0.33000000030733645,
667.5000000004657,
3,
0.1319999999832362,
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]
},
"13": {
"Level": 13,
"ParamList": [
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233.7500000006985,
0.3449999999720603,
701.2500000002328,
3,
0.13799999956972897,
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},
"14": {
"Level": 14,
"ParamList": [
0.12000000011175871,
245,
0.3600000003352761,
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3,
0.14399999985471368,
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]
},
"15": {
"Level": 15,
"ParamList": [
0.12499999976716936,
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0.375,
768.7500000006985,
3,
0.1500000001396984,
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]
}
}
},
"140904": {
"Id": 140904,
"Name": "세상을 치유하는 아침햇살",
"Desc": "기억 정령 이카는 기본 상태에서 히아킨 HP 최대치의 #1[i]%만큼 HP를 보유한다. 히아킨 또는 이카가 치유 제공 시 이카가 가하는 피해가 #3[i]% 증가한다, 지속 시간: #4[i]턴, 최대 중첩수: #5[i]스택",
"SimpleDesc": "히아킨 또는 이카가 치유 제공 시 이카가 가하는 피해가 증가한다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
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1,
0.40000000037252903,
2,
3
]
},
"2": {
"Level": 2,
"ParamList": [
0.5000000004656613,
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0.44000000040978193,
2,
3
]
},
"3": {
"Level": 3,
"ParamList": [
0.5000000004656613,
1,
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2,
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]
},
"4": {
"Level": 4,
"ParamList": [
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]
},
"5": {
"Level": 5,
"ParamList": [
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]
},
"6": {
"Level": 6,
"ParamList": [
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]
},
"7": {
"Level": 7,
"ParamList": [
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]
},
"8": {
"Level": 8,
"ParamList": [
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]
},
"9": {
"Level": 9,
"ParamList": [
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]
},
"10": {
"Level": 10,
"ParamList": [
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]
},
"11": {
"Level": 11,
"ParamList": [
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]
},
"12": {
"Level": 12,
"ParamList": [
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]
},
"13": {
"Level": 13,
"ParamList": [
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2,
3
]
},
"14": {
"Level": 14,
"ParamList": [
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3
]
},
"15": {
"Level": 15,
"ParamList": [
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1,
1,
2,
3
]
}
}
},
"140906": {
"Id": 140906,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
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"PointTriggerKey": 8,
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"DefaultUnlock": false,
"Icon": "IconMaxHP.png",
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],
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"Icon": "IconStatusResistance.png",
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],
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},
"Enhanced": {},
"Memosprite": {
"Name": "이카",
"Icon": "SpriteOutput/ServantIconTeam/11409B.png",
"HPBase": "0",
"HPInherit": "#1",
"HPSkill": 140904,
"SpeedBase": "0",
"SpeedInherit": "0",
"Aggro": 100,
"Skills": {
"1140901": {
"Name": "먹구름, 저리 가!",
"Desc": "모든 적에게 이번 전투 중 히아킨과 이카 누적 치유 수치의 #1[i]%만큼 바람 속성 피해를 가하고, 누적 치유 수치의 #2[i]%를 초기화한다",
"SimpleDesc": "모든 적에게 바람 속성 피해를 가한다",
"Type": "Servant",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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30,
0
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
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},
"2": {
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"ParamList": [
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},
"3": {
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"ParamList": [
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},
"4": {
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"ParamList": [
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]
},
"5": {
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"ParamList": [
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},
"6": {
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},
"7": {
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]
},
"8": {
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]
},
"9": {
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},
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]
}
}
},
"1140903": {
"Name": "맑은 하늘의 손을 잡고",
"Desc": "이카의 속도가 0으로 유지되고 디버프 효과에 면역되며, 행동 서열에 나타나지 않는다.\\n이카를 제외한 아군의 HP가 감소하면, 이카는 임의 목표의 턴 시작 시 또는 행동 후 자신의 HP 최대치의 #1[i]%만큼 HP를 소모하고, HP가 감소한 아군의 HP를 히아킨 HP 최대치의 #2[f1]%+#3[i]만큼 회복시킨다.\\n히아킨이 [비 온 뒤 맑음] 상태일 시 이카는 히아킨이 스킬을 발동한 후 즉시 보너스 턴을 1개 획득하고 자동으로 [먹구름, 저리 가!]를 발동하며, 이카가 특성의 치유 효과 발동 시 추가로 모든 아군의 HP를 히아킨 HP 최대치의 #4[f1]%+#5[i]만큼 회복시킨다. 이카가 스킬을 발동하면 자신의 모든 지속 효과 지속 턴 수가 1 감소한다",
"SimpleDesc": "이카를 제외한 아군의 HP가 감소하면 이카가 자신의 HP를 소모해 해당 목표의 HP를 회복한다. 히아킨이 [비 온 뒤 맑음] 보유 시 이카는 히아킨이 스킬을 발동한 후 즉시 보너스 턴을 1개 획득하고 자동으로 기억 정령 스킬을 발동하며, 이카가 스킬을 발동하면 자신의 지속 효과 지속 턴 수가 1 감소한다",
"Type": null,
"Tag": "Restore",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000000": {
"Name": "보너스 턴",
"Desc": "턴 횟수를 소모하지 않는 보너스 턴 1개를 획득한다. 해당 턴에서는 필살기를 발동할 수 없다",
"Param": []
},
"10000010": {
"Name": "디버프 효과",
"Desc": "전투 중 디버프 효과가 있는 모든 지속 상태는 특별 설명이 없다면 해제할 수 있다",
"Param": []
},
"10000022": {
"Name": "지속 효과",
"Desc": "버프 효과, 디버프 효과와 기타 효과를 포함한다",
"Param": []
}
},
"Level": {
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"ParamList": [
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},
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},
"3": {
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"ParamList": [
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},
"4": {
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},
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},
"6": {
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},
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"ParamList": [
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},
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},
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},
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]
}
}
},
"1140905": {
"Name": "날개를 펼쳐, 태양을 향해",
"Desc": "소환될 시 히아킨의 에너지를 #1[i]pt 회복한다. 처음으로 소환될 시 추가로 에너지를 #2[i]pt 회복한다",
"SimpleDesc": "소환될 시 히아킨의 에너지를 회복한다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
15,
30
]
},
"2": {
"Level": 2,
"ParamList": [
15,
30
]
},
"3": {
"Level": 3,
"ParamList": [
15,
30
]
},
"4": {
"Level": 4,
"ParamList": [
15,
30
]
},
"5": {
"Level": 5,
"ParamList": [
15,
30
]
},
"6": {
"Level": 6,
"ParamList": [
15,
30
]
},
"7": {
"Level": 7,
"ParamList": [
15,
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]
},
"8": {
"Level": 8,
"ParamList": [
15,
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]
},
"9": {
"Level": 9,
"ParamList": [
15,
30
]
},
"10": {
"Level": 10,
"ParamList": [
15,
30
]
}
}
},
"1140906": {
"Name": "추락, 그리고 비상",
"Desc": "사라질 시 히아킨의 행동 게이지가 #1[i]% 증가한다",
"SimpleDesc": "사라질 시 히아킨의 행동 게이지가 증가한다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000001": {
"Name": "행동 게이지 증가",
"Desc": "목표의 다음 행동 전 대기 간격을 줄인다",
"Param": []
}
},
"Level": {
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]
},
"2": {
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},
"3": {
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},
"4": {
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},
"5": {
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},
"6": {
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},
"7": {
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},
"8": {
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},
"9": {
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},
"10": {
"Level": 10,
"ParamList": [
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}
}
}
},
"Talent": {}
},
"Unique": {},
"Stats": {
"0": {
"AttackBase": 52.80000000074506,
"AttackAdd": 2.6400000005960464,
"DefenceBase": 85.80000000074506,
"DefenceAdd": 4.2900000002700835,
"HPBase": 147.8400000007823,
"HPAdd": 7.39200000022538,
"SpeedBase": 110,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": [
{
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"ItemNum": 4000
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{
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"AttackAdd": 2.6400000005960464,
"DefenceBase": 120.12000000011176,
"DefenceAdd": 4.2900000002700835,
"HPBase": 206.97600000048988,
"HPAdd": 7.39200000022538,
"SpeedBase": 110,
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"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 8000
},
{
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"ItemID": 115001,
"ItemNum": 10
}
]
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"2": {
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"AttackAdd": 2.6400000005960464,
"DefenceBase": 154.44000000040978,
"DefenceAdd": 4.2900000002700835,
"HPBase": 266.1119999999646,
"HPAdd": 7.39200000022538,
"SpeedBase": 110,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 16000
},
{
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"ItemID": 115002,
"ItemNum": 6
},
{
"$type": "ItemConfigRow",
"ItemID": 110425,
"ItemNum": 3
}
]
},
"3": {
"AttackBase": 116.16000000014901,
"AttackAdd": 2.6400000005960464,
"DefenceBase": 188.7600000007078,
"DefenceAdd": 4.2900000002700835,
"HPBase": 325.2479999996722,
"HPAdd": 7.39200000022538,
"SpeedBase": 110,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 40000
},
{
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"ItemID": 115002,
"ItemNum": 9
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{
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"ItemID": 110425,
"ItemNum": 7
}
]
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"4": {
"AttackBase": 137.28000000026077,
"AttackAdd": 2.6400000005960464,
"DefenceBase": 223.0800000000745,
"DefenceAdd": 4.2900000002700835,
"HPBase": 384.38400000007823,
"HPAdd": 7.39200000022538,
"SpeedBase": 110,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 80000
},
{
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"ItemID": 115003,
"ItemNum": 6
},
{
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"ItemID": 110425,
"ItemNum": 20
}
]
},
"5": {
"AttackBase": 158.40000000037253,
"AttackAdd": 2.6400000005960464,
"DefenceBase": 257.40000000037253,
"DefenceAdd": 4.2900000002700835,
"HPBase": 443.5200000004843,
"HPAdd": 7.39200000022538,
"SpeedBase": 110,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 160000
},
{
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"ItemID": 115003,
"ItemNum": 9
},
{
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"ItemID": 110425,
"ItemNum": 35
}
]
},
"6": {
"AttackBase": 179.5200000004843,
"AttackAdd": 2.6400000005960464,
"DefenceBase": 291.72000000067055,
"DefenceAdd": 4.2900000002700835,
"HPBase": 502.65600000019185,
"HPAdd": 7.39200000022538,
"SpeedBase": 110,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": []
}
},
"Relics": {
"AvatarID": 1409,
"Set4IDList": [
125,
101,
114
],
"Set2IDList": [
320,
302,
308
],
"PropertyList3": [
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],
"PropertyList4": [
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],
"PropertyList5": [
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"WindAddedRatio"
],
"PropertyList6": [
"SPRatioBase",
"HPAddedRatio"
],
"PropertyList": [
{
"$type": "RelicRecommendProperty",
"RelicType": "BODY",
"PropertyType": "HealRatioBase"
},
{
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"RelicType": "FOOT",
"PropertyType": "SpeedDelta"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "NECK",
"PropertyType": "HPAddedRatio"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "OBJECT",
"PropertyType": "SPRatioBase"
}
],
"SubAffixPropertyList": [
"HPAddedRatio",
"SpeedDelta",
"StatusResistanceBase",
"CriticalDamageBase"
],
"ScoreRankList": [
292,
238
],
"LocalCriticalChance": 1
},
"Lightcones": [
23042,
24005
],
"Teams": [
{
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"TeamID": 1,
"MemberList": [
1407,
1403,
1406
],
"BackupList1": [],
"BackupList2": [
1406,
8007,
1303,
1006,
1106
],
"BackupList3": [
8007,
1303,
1106
]
},
{
"AvatarID": 1409,
"TeamID": 2,
"MemberList": [
1403,
1313,
1408
],
"BackupList1": [],
"BackupList2": [
8007,
1309,
1303
],
"BackupList3": [
1014,
1404,
1402,
1405,
1221
]
}
],
"Skin": {},
"RankIcon": [
"https://homdgcat.wiki/images/skillicons/avatar/1409/SkillIcon_1409_Rank1.png",
"https://homdgcat.wiki/images/skillicons/avatar/1409/SkillIcon_1409_Rank2.png",
"https://homdgcat.wiki/images/skillicons/avatar/1409/SkillIcon_1409_Ultra.png",
"https://homdgcat.wiki/images/skillicons/avatar/1409/SkillIcon_1409_Rank4.png",
"https://homdgcat.wiki/images/skillicons/avatar/1409/SkillIcon_1409_BP.png",
"https://homdgcat.wiki/images/skillicons/avatar/1409/SkillIcon_1409_Rank6.png"
]
},
"1410": {
"Name": "히실렌스",
"Desc": "스틱시아, 취기와 꿈의 해안 도시. 과거의 노랫소리가 여전히 파도 사이에 울려 퍼진다.\\n바다의 딸 헬렉트라, 「바다」의 불씨를 정화하는 황금의 후예여, 더러운 암류를 몰아내고 천외의 영웅을 위해 흠뻑 취할 성대한 향연을 연주하라.\\n——막이 내리지 않은 지금, 희망은 거품처럼 부서지기 쉬울지라도 파도는 앞으로 나아갈 것이다",
"CharaInfo": {
"Camp": null,
"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
"Stories": {
"0": null,
"1": null,
"2": null,
"3": null,
"4": null
},
"Voicelines": []
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "hysilens",
"SPNeed": 110,
"BaseType": "Warlock",
"DamageType": "Physical",
"Ranks": {
"1": {
"Id": 141001,
"Name": "그대는 내 마음이 슬픈 이유를 물었지",
"Desc": "히실렌스가 필드에 있을 시 아군이 가하는 지속 피해는 기존 피해의 #1[i]%이며, 히실렌스가 특성으로 적을 풍화/열상/연소/감전 상태에 빠트릴 시 #2[i]%의 기본 확률로 추가로 대상을 기존 특성 효과와 동일하며, 동시에 존재할 수 있는 풍화/열상/연소/감전 상태에 1회 빠트린다",
"ParamList": [
1.1600000001490116,
1
],
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
}
},
"2": {
"Id": 141002,
"Name": "그대는 파도가 울부짖는 이유를 말했지",
"Desc": "결계 지속 시간 동안 행적 [진주의 현]의 가하는 피해 증가 효과가 모든 아군에게 적용된다",
"ParamList": [],
"Extra": {}
},
"3": {
"Id": 141003,
"Name": "등불이 잊힌 이유를 아는가",
"Desc": "필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 141004,
"Name": "보라, 시간은 왜 흐르는가",
"Desc": "결계가 지속되는 동안 모든 적의 모든 속성 저항이 #1[i]% 감소한다",
"ParamList": [
0.20000000018626451
],
"Extra": {}
},
"5": {
"Id": 141005,
"Name": "씻으며 나는 흥얼거리네",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 141006,
"Name": "침몰한 그대는 언제 돌아올까",
"Desc": "결계 지속 시간 동안 턴이 시작될 때마다 또는 아군의 단일 공격 후에 히실렌스 물리 지속 피해의 효과 발동 횟수 상한이 #1[i]회로 증가하고, 가하는 피해 배율이 #2[i]% 증가한다",
"ParamList": [
12,
0.20000000018626451
],
"Extra": {}
}
},
"Skills": {
"141001": {
"Id": 141001,
"Name": "고요한 물에서 메아리치는 단조",
"Desc": "지정된 단일 적에게 히실렌스 공격력의 #1[i]%만큼 물리 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 물리 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613,
1,
3
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935,
1,
3
]
},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258,
1,
3
]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581,
1,
3
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903,
1,
3
]
},
"6": {
"Level": 6,
"ParamList": [
1,
1,
3
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323,
1,
3
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645,
1,
3
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968,
1,
3
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529,
1,
3
]
}
}
},
"141002": {
"Id": 141002,
"Name": "암류 뒤에서 울려 퍼지는 배음",
"Desc": "#2[i]%의 기본 확률로 모든 적이 받는 피해를 #3[i]% 증가시킨다, 지속 시간: #4[i]턴. 동시에 모든 적에게 히실렌스 공격력의 #1[i]%만큼 물리 속성 피해를 가한다",
"SimpleDesc": "높은 확률로 모든 적이 받는 피해를 증가시키고 대상에게 물리 속성 피해를 가한다",
"Type": "BPSkill",
"Tag": "AoEAttack",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
0,
30,
0
],
"SkillComboValueDelta": null,
"Extra": {
"30000001": {
"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.7000000006519258,
1,
0.10000000009313226,
3
]
},
"2": {
"Level": 2,
"ParamList": [
0.7700000007171184,
1,
0.11000000010244548,
3
]
},
"3": {
"Level": 3,
"ParamList": [
0.840000000782311,
1,
0.12000000011175871,
3
]
},
"4": {
"Level": 4,
"ParamList": [
0.9100000008475035,
1,
0.13000000012107193,
3
]
},
"5": {
"Level": 5,
"ParamList": [
0.9800000009126961,
1,
0.14000000013038516,
3
]
},
"6": {
"Level": 6,
"ParamList": [
1.0500000000465661,
1,
0.1500000001396984,
3
]
},
"7": {
"Level": 7,
"ParamList": [
1.1374999999534339,
1,
0.1625000003259629,
3
]
},
"8": {
"Level": 8,
"ParamList": [
1.2249999998603016,
1,
0.17499999981373549,
3
]
},
"9": {
"Level": 9,
"ParamList": [
1.3125000004656613,
1,
0.1875,
3
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529,
1,
0.20000000018626451,
3
]
},
"11": {
"Level": 11,
"ParamList": [
1.4700000004377216,
1,
0.21000000019557774,
3
]
},
"12": {
"Level": 12,
"ParamList": [
1.5400000005029142,
1,
0.22000000020489097,
3
]
},
"13": {
"Level": 13,
"ParamList": [
1.6100000005681068,
1,
0.2300000002142042,
3
]
},
"14": {
"Level": 14,
"ParamList": [
1.6800000006332994,
1,
0.24000000022351742,
3
]
},
"15": {
"Level": 15,
"ParamList": [
1.750000000698492,
1,
0.25000000023283064,
3
]
}
}
},
"141003": {
"Id": 141003,
"Name": "절해의 파도, 영혼을 삼키는 무곡",
"Desc": "히실렌스가 결계를 펼친다. 적의 공격력을 #6[f1]% 감소시키고 방어력을 #3[f1]% 감소시키며, 모든 적에게 히실렌스 공격력의 #1[i]%만큼 물리 속성 피해를 가한다.\\n결계 안에 있는 적이 지속 피해를 1회 받을 때마다 히실렌스는 대상에게 자신의 공격력의 #4[f1]%만큼 물리 속성 지속 피해를 가한다. 해당 피해는 턴이 시작될 때마다 또는 아군의 단일 공격 후 발동하며, 최대 #5[i]회 발동한다. 해당 피해는 이 효과를 중복 발동할 수 없다.\\n결계는 #2[i]턴 동안 지속되며, 자신의 턴이 시작될 때마다 결계의 지속 턴 수가 1 감소한다. 히실렌스가 전투 불능 상태에 빠질 시 결계도 해제된다",
"SimpleDesc": "결계를 펼쳐 모든 적의 공격력과 방어력을 감소시키고, 대상에게 물리 속성 피해를 가한다. 결계 존재 시 적이 지속 피해를 1회 받을 때마다 대상에게 물리 속성 지속 피해를 1회 가한다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000007": {
"Name": "전투 불능 상태",
"Desc": "아군의 현재 HP가 소모되어 0이 됐을 시 진입하는 특수한 상태. 해당 상태에 있으면 목표는 전투를 계속할 수 없다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1.2000000001862645,
3,
0.1500000001396984,
0.3200000002980232,
8,
0.1500000001396984
]
},
"2": {
"Level": 2,
"ParamList": [
1.2800000002607703,
3,
0.1600000001490116,
0.37280000071041286,
8,
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]
},
"3": {
"Level": 3,
"ParamList": [
1.3600000003352761,
3,
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8,
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]
},
"4": {
"Level": 4,
"ParamList": [
1.440000000409782,
3,
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0.47840000013820827,
8,
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]
},
"5": {
"Level": 5,
"ParamList": [
1.5200000004842877,
3,
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8,
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]
},
"6": {
"Level": 6,
"ParamList": [
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]
},
"7": {
"Level": 7,
"ParamList": [
1.7000000006519258,
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]
},
"8": {
"Level": 8,
"ParamList": [
1.800000000745058,
3,
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]
},
"9": {
"Level": 9,
"ParamList": [
1.9000000008381903,
3,
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]
},
"10": {
"Level": 10,
"ParamList": [
2,
3,
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]
},
"11": {
"Level": 11,
"ParamList": [
2.080000000074506,
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8,
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]
},
"12": {
"Level": 12,
"ParamList": [
2.1600000001490116,
3,
0.2700000002514571,
0.8800000008195639,
8,
0.1500000001396984
]
},
"13": {
"Level": 13,
"ParamList": [
2.2400000002235174,
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]
},
"14": {
"Level": 14,
"ParamList": [
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]
},
"15": {
"Level": 15,
"ParamList": [
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1,
8,
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"Name": "노래하는 세이렌",
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"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
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"BPAdd": null,
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"Name": "바닷속 거처",
"Desc": "비술 사용 후 #1[i]초 동안 지속되고 자동으로 전방을 향해 이동하는 특수 영역을 만들며, 특수 영역 내의 적은 [취심] 상태에 빠진다. [취심] 상태인 적은 아군에게 공격을 발동하지 않으며, 영역 지속 시간 동안 영역을 따라다닌다.\\n[취심] 상태의 적과 전투에 진입하면 #2[i]%의 기본 확률로 각 단일 적을 히실렌스의 특성 효과와 동일한 풍화/열상/연소/감전 중 #3[i]가지 상태에 빠트린다. 아군이 만든 영역 효과는 최대 1개만 존재할 수 있다",
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"Tag": "Impair",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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"SkillComboValueDelta": null,
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"Name": "모든 왕관을 빼앗고",
"Desc": "[군공]을 보유한 캐릭터가 피해를 가할 시 목표의 방어력을 #1[i]% 무시한다. 현재 [군공]이 [작위]로 업그레이드되었을 경우, 해당 캐릭터가 전투 스킬 피해를 가할 시 추가로 목표의 방어력을 #2[i]% 무시한다. 케리드라가 전투 스킬 발동 시 지정된 아군의 에너지를 #3[i]pt 회복한다",
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"Name": "만민의 염원을 모아",
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"Name": "낡은 율법을 불태워",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
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"ParamList": [],
"Extra": {}
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"Name": "여정은 오직 별바다에",
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"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
},
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"Desc": "피해를 가할 시 적의 일부 대응 피해 속성의 저항 수치를 무시한다",
"Param": []
}
}
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"Name": "캐슬링, 신속한 지휘",
"Desc": "지정된 단일 적에게 케리드라 공격력의 #1[i]%만큼 바람 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 바람 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
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0,
0
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"4": {
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"5": {
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},
"6": {
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}
}
},
"141202": {
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"Name": "프로모션, 지휘관의 자질",
"Desc": "지정된 단일 아군 캐릭터가 [군공]을 획득하고 케리드라가 충전을 #2[i]pt 획득한다. 충전 상한: #3[i]pt. 충전 #4[i]pt 도달 시 캐릭터의 [군공]이 [작위]로 자동 업그레이드되고, 대상의 제어류 디버프 상태를 해제한다. [작위]를 보유한 캐릭터는 동시에 [군공]을 보유한 것으로 간주한다. [작위]를 보유한 캐릭터가 가하는 전투 스킬 피해의 치명타 피해가 #1[i]% 증가하고, 모든 속성 저항 관통이 #5[f1]% 증가하며, 적에게 전투 스킬 발동 시 기습을 발동한다. 기습 종료 후 충전을 #4[i]pt 소모하여 [작위]를 [군공]으로 되돌린다",
"SimpleDesc": "아군 캐릭터가 [군공]을 획득하고 케리드라가 충전을 획득한다. 충전이 #4[i]pt 도달 시 캐릭터의 [군공]이 [작위]로 자동 업그레이드된다. [작위]를 보유한 캐릭터가 가하는 전투 스킬 피해의 치명타 피해, 모든 속성 저항 관통이 증가하고 기습을 발동할 수 있다",
"Type": "BPSkill",
"Tag": "Support",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
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"Desc": "곧 발동하는 스킬을 1회 복제하고 미리 발동하며, 이후 기존 스킬을 발동한다.\\n기습은 기습을 다시 발동하지 않는다",
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"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
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"Tag": "MazeAttack",
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"Name": "선수 우위",
"Desc": "비술 사용 후 [군공]을 획득하고, 행동 캐릭터 변경 시 [군공]이 현재 행동 캐릭터에게 이전된다. 다음 전투 시작 시 [군공]을 보유한 캐릭터에게 자동으로 전투 스킬을 1회 발동하고, 해당 전투 스킬은 전투 스킬 포인트를 소모하지 않는다",
"SimpleDesc": "현재 행동 캐릭터가 [군공]을 획득하며, 다음 전투 시작 시 [군공]을 보유한 캐릭터에게 자동으로 전투 스킬을 발동한다",
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"4": {
"Id": 141304,
"Name": "깨어나면, 너의 내일이 올 거야",
"Desc": "에버나이트가 필드에 있을 시 아군 기억 정령의 약점 격파 효율이 #1[i]% 증가하며, 기억 정령 「긴 밤」의 약점 격파 효율이 추가로 #2[i]% 증가한다",
"ParamList": [
0.25000000023283064,
0.25000000023283064
],
"Extra": {}
},
"5": {
"Id": 141305,
"Name": "잊어, 기억 속의 「나」를",
"Desc": "필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15. 기억 정령 스킬 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 141306,
"Name": "그냥 이대로, 계속",
"Desc": "에버나이트가 필드에 있을 시 모든 아군의 모든 속성 저항 관통이 #2[i]% 증가한다. 기억 정령 「긴 밤」이 [이슬처럼 사라지는 미몽]을 발동하면 에버나이트는 이번 공격으로 소모한 [기억 물질] 수량의 #1[i]%를 획득한다",
"ParamList": [
0.3000000002793968,
0.20000000018626451
],
"Extra": {
"30000005": {
"Name": "저항 관통",
"Desc": "피해를 가할 시 적의 일부 대응 피해 속성의 저항 수치를 무시한다",
"Param": []
}
}
}
},
"Skills": {
"141301": {
"Id": 141301,
"Name": "이제부터 세월은 흐릿해지고",
"Desc": "지정된 단일 적에게 에버나이트 HP 최대치의 #1[i]%만큼 얼음 속성 피해를 가한다",
"SimpleDesc": "지정된 단일 적에게 소량의 얼음 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.25000000023283064
]
},
"2": {
"Level": 2,
"ParamList": [
0.3000000002793968
]
},
"3": {
"Level": 3,
"ParamList": [
0.3500000003259629
]
},
"4": {
"Level": 4,
"ParamList": [
0.40000000037252903
]
},
"5": {
"Level": 5,
"ParamList": [
0.45000000041909516
]
},
"6": {
"Level": 6,
"ParamList": [
0.5000000004656613
]
},
"7": {
"Level": 7,
"ParamList": [
0.5500000005122274
]
},
"8": {
"Level": 8,
"ParamList": [
0.6000000005587935
]
},
"9": {
"Level": 9,
"ParamList": [
0.6500000006053597
]
},
"10": {
"Level": 10,
"ParamList": [
0.7000000006519258
]
}
}
},
"141302": {
"Id": 141302,
"Name": "조용히 떠나간 낮",
"Desc": "에버나이트 현재 HP의 #6[i]%를 소모해 기억 정령 「긴 밤」을 소환하고, 모든 아군 기억 정령의 치명타 피해를 에버나이트 치명타 피해의 #1[i]%만큼 증가시킨다, 지속 시간: #2[i]턴, 에버나이트의 턴이 시작될 때마다 지속 턴 수가 1 감소한다. 기억 정령 「긴 밤」이 필드에 있을 시 대상의 HP를 대상 HP 최대치의 #4[i]%만큼 회복한다. 발동 시 [기억 물질]을 #3[i]pt 획득하며, [가장 어두운 수수께끼] 상태일 경우 추가로 [기억 물질]을 #5[i]pt 획득한다",
"SimpleDesc": "자신의 HP를 소모하여 기억 정령 「긴 밤」을 소환하고, 모든 아군 기억 정령의 치명타 피해를 증가시킨다. 기억 정령 「긴 밤」이 이미 필드에 있으면 대상의 HP를 회복한다. 발동 시 [기억 물질]을 #3[i]pt 획득하며, [가장 어두운 수수께끼] 상태일 경우 추가로 [기억 물질]을 #5[i]pt 획득한다",
"Type": "BPSkill",
"Tag": "Summon",
"SPBase": 30,
"BPNeed": null,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000018": {
"Name": "기억 정령 소환",
"Desc": "기억 정령을 필드 위에 소환한다. 기억 정령이 필드 위에 있을 시, 기억 정령이 받은 모든 제어류 디버프 상태를 해제한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.12000000011175871,
2,
2,
0.5000000004656613,
12,
0.10000000009313226
]
},
"2": {
"Level": 2,
"ParamList": [
0.1319999999832362,
2,
2,
0.5000000004656613,
12,
0.10000000009313226
]
},
"3": {
"Level": 3,
"ParamList": [
0.14399999985471368,
2,
2,
0.5000000004656613,
12,
0.10000000009313226
]
},
"4": {
"Level": 4,
"ParamList": [
0.15599999972619116,
2,
2,
0.5000000004656613,
12,
0.10000000009313226
]
},
"5": {
"Level": 5,
"ParamList": [
0.16799999959766865,
2,
2,
0.5000000004656613,
12,
0.10000000009313226
]
},
"6": {
"Level": 6,
"ParamList": [
0.18000000016763806,
2,
2,
0.5000000004656613,
12,
0.10000000009313226
]
},
"7": {
"Level": 7,
"ParamList": [
0.19499999983236194,
2,
2,
0.5000000004656613,
12,
0.10000000009313226
]
},
"8": {
"Level": 8,
"ParamList": [
0.21000000019557774,
2,
2,
0.5000000004656613,
12,
0.10000000009313226
]
},
"9": {
"Level": 9,
"ParamList": [
0.2249999998603016,
2,
2,
0.5000000004656613,
12,
0.10000000009313226
]
},
"10": {
"Level": 10,
"ParamList": [
0.24000000022351742,
2,
2,
0.5000000004656613,
12,
0.10000000009313226
]
},
"11": {
"Level": 11,
"ParamList": [
0.2520000000949949,
2,
2,
0.5000000004656613,
12,
0.10000000009313226
]
},
"12": {
"Level": 12,
"ParamList": [
0.2639999999664724,
2,
2,
0.5000000004656613,
12,
0.10000000009313226
]
},
"13": {
"Level": 13,
"ParamList": [
0.27599999983794987,
2,
2,
0.5000000004656613,
12,
0.10000000009313226
]
},
"14": {
"Level": 14,
"ParamList": [
0.28799999970942736,
2,
2,
0.5000000004656613,
12,
0.10000000009313226
]
},
"15": {
"Level": 15,
"ParamList": [
0.3000000002793968,
2,
2,
0.5000000004656613,
12,
0.10000000009313226
]
}
}
},
"141303": {
"Id": 141303,
"Name": "잘 자, 깨어있는 세상",
"Desc": "기억 정령 「긴 밤」을 소환하고, 이후 기억 정령 「긴 밤」이 모든 적에게 「긴 밤」 HP 최대치의 #1[i]%만큼 얼음 속성 피해를 가하며, 에버나이트가 [가장 어두운 수수께끼] 상태에 진입한다. 해당 상태 동안 모든 적이 받는 피해가 #4[i]% 증가하고, 에버나이트와 기억 정령 「긴 밤」이 가하는 피해가 #3[i]% 증가하며, 제어류 디버프 상태에 면역된다. [가장 어두운 수수께끼]의 충전을 #2[i]pt 획득하며, 기억 정령 「긴 밤」이 [이슬처럼 사라지는 미몽]을 발동하면 1pt 소모한다. 에버나이트의 턴 시작 시, 남은 충전이 없으면 [가장 어두운 수수께끼] 상태가 종료된다",
"SimpleDesc": "모든 적에게 얼음 속성 피해를 가하며, 기억 정령 「긴 밤」을 소환하고 에버나이트가 [가장 어두운 수수께끼] 상태에 진입한다. 해당 상태 동안 적이 받는 피해가 증가하고, 에버나이트와 기억 정령이 가하는 피해가 증가하며, 제어류 디버프 상태에 면역된다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
90,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000011": {
"Name": "제어류 디버프 상태",
"Desc": "빙결, 얽힘, 속박, 지배, 노발대발, 강렬한 진탕, 이몽, 감금, 공포",
"Param": []
},
"10000018": {
"Name": "기억 정령 소환",
"Desc": "기억 정령을 필드 위에 소환한다. 기억 정령이 필드 위에 있을 시, 기억 정령이 받은 모든 제어류 디버프 상태를 해제한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
2,
0.3000000002793968,
0.1500000001396984
]
},
"2": {
"Level": 2,
"ParamList": [
1.1000000000931323,
2,
0.33000000030733645,
0.16499999980442226
]
},
"3": {
"Level": 3,
"ParamList": [
1.2000000001862645,
2,
0.3600000003352761,
0.18000000016763806
]
},
"4": {
"Level": 4,
"ParamList": [
1.3000000002793968,
2,
0.3900000003632158,
0.19499999983236194
]
},
"5": {
"Level": 5,
"ParamList": [
1.400000000372529,
2,
0.4200000003911555,
0.21000000019557774
]
},
"6": {
"Level": 6,
"ParamList": [
1.5000000004656613,
2,
0.45000000041909516,
0.2249999998603016
]
},
"7": {
"Level": 7,
"ParamList": [
1.6250000002328306,
2,
0.4875000002793968,
0.24375000083819032
]
},
"8": {
"Level": 8,
"ParamList": [
1.750000000698492,
2,
0.5250000001396984,
0.26250000041909516
]
},
"9": {
"Level": 9,
"ParamList": [
1.8750000004656613,
2,
0.5625000006984919,
0.28125000069849193
]
},
"10": {
"Level": 10,
"ParamList": [
2,
2,
0.6000000005587935,
0.3000000002793968
]
},
"11": {
"Level": 11,
"ParamList": [
2.1000000000931323,
2,
0.6300000005867332,
0.31499999994412065
]
},
"12": {
"Level": 12,
"ParamList": [
2.2000000001862645,
2,
0.6600000006146729,
0.33000000030733645
]
},
"13": {
"Level": 13,
"ParamList": [
2.3000000002793968,
2,
0.6900000006426126,
0.3449999999720603
]
},
"14": {
"Level": 14,
"ParamList": [
2.400000000372529,
2,
0.7200000006705523,
0.3600000003352761
]
},
"15": {
"Level": 15,
"ParamList": [
2.5000000004656613,
2,
0.7500000006984919,
0.375
]
}
}
},
"141304": {
"Id": 141304,
"Name": "오늘 밤, 나와 함께",
"Desc": "전투 진입 시 기억 정령 「긴 밤」을 소환한다. 기억 정령 「긴 밤」의 기본 속도는 #4[i]pt이며, HP 최대치는 에버나이트의 #5[i]%다. 에버나이트 또는 기억 정령 「긴 밤」의 HP가 감소할 때마다 자신과 기억 정령 「긴 밤」의 치명타 피해가 #3[i]턴 동안 #2[i]% 증가하고, [기억 물질]을 #1[i]pt 획득한다. 해당 효과는 각 목표가 피격될 때마다 최대 1회 발동한다.\\n에버나이트가 보유한 [기억 물질]이 #6[i]pt 이상일 시 제어류 디버프 상태를 해제하고 이에 면역되며, 기억 정령 「긴 밤」이 필드에 있으면 즉시 대상을 행동하게 한다. 즉시 행동 효과는 기억 정령 「긴 밤」이 [이슬처럼 사라지는 미몽]을 발동한 후에 다시 발동할 수 있다",
"SimpleDesc": "전투 진입 시 기억 정령 「긴 밤」을 소환한다. 자신 또는 기억 정령 「긴 밤」의 HP가 감소할 때마다 자신과 기억 정령 「긴 밤」의 치명타 피해가 증가하고 [기억 물질]을 획득한다.\\n에버나이트가 보유한 [기억 물질] 수량이 #6[i]pt 이상일 시 기억 정령 「긴 밤」이 즉시 행동하게 한다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000000": {
"Name": "보너스 턴",
"Desc": "턴 횟수를 소모하지 않는 보너스 턴 1개를 획득한다. 해당 턴에서는 필살기를 발동할 수 없다",
"Param": []
},
"10000011": {
"Name": "제어류 디버프 상태",
"Desc": "빙결, 얽힘, 속박, 지배, 노발대발, 강렬한 진탕, 이몽, 감금, 공포",
"Param": []
},
"10000018": {
"Name": "기억 정령 소환",
"Desc": "기억 정령을 필드 위에 소환한다. 기억 정령이 필드 위에 있을 시, 기억 정령이 받은 모든 제어류 디버프 상태를 해제한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
2,
0.3000000002793968,
2,
160,
0.5000000004656613,
16,
0.05000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
2,
0.33000000030733645,
2,
160,
0.5000000004656613,
16,
0.05000000004656613
]
},
"3": {
"Level": 3,
"ParamList": [
2,
0.3600000003352761,
2,
160,
0.5000000004656613,
16,
0.05000000004656613
]
},
"4": {
"Level": 4,
"ParamList": [
2,
0.3900000003632158,
2,
160,
0.5000000004656613,
16,
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]
},
"5": {
"Level": 5,
"ParamList": [
2,
0.4200000003911555,
2,
160,
0.5000000004656613,
16,
0.05000000004656613
]
},
"6": {
"Level": 6,
"ParamList": [
2,
0.45000000041909516,
2,
160,
0.5000000004656613,
16,
0.05000000004656613
]
},
"7": {
"Level": 7,
"ParamList": [
2,
0.4875000002793968,
2,
160,
0.5000000004656613,
16,
0.05000000004656613
]
},
"8": {
"Level": 8,
"ParamList": [
2,
0.5250000001396984,
2,
160,
0.5000000004656613,
16,
0.05000000004656613
]
},
"9": {
"Level": 9,
"ParamList": [
2,
0.5625000006984919,
2,
160,
0.5000000004656613,
16,
0.05000000004656613
]
},
"10": {
"Level": 10,
"ParamList": [
2,
0.6000000005587935,
2,
160,
0.5000000004656613,
16,
0.05000000004656613
]
},
"11": {
"Level": 11,
"ParamList": [
2,
0.6300000005867332,
2,
160,
0.5000000004656613,
16,
0.05000000004656613
]
},
"12": {
"Level": 12,
"ParamList": [
2,
0.6600000006146729,
2,
160,
0.5000000004656613,
16,
0.05000000004656613
]
},
"13": {
"Level": 13,
"ParamList": [
2,
0.6900000006426126,
2,
160,
0.5000000004656613,
16,
0.05000000004656613
]
},
"14": {
"Level": 14,
"ParamList": [
2,
0.7200000006705523,
2,
160,
0.5000000004656613,
16,
0.05000000004656613
]
},
"15": {
"Level": 15,
"ParamList": [
2,
0.7500000006984919,
2,
160,
0.5000000004656613,
16,
0.05000000004656613
]
}
}
},
"141306": {
"Id": 141306,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"141307": {
"Id": 141307,
"Name": "차가운 비가 내리기를",
"Desc": "비술을 사용하면 다음 전투 시작 시 전투 스킬과 동일한 모든 아군 기억 정령 치명타 피해 증가 효과를 획득하고, [기억 물질]을 #1[i]pt 획득한다",
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"5": {
"Level": 5,
"ParamList": []
},
"6": {
"Level": 6,
"ParamList": []
},
"7": {
"Level": 7,
"ParamList": []
},
"8": {
"Level": 8,
"ParamList": []
},
"9": {
"Level": 9,
"ParamList": []
},
"10": {
"Level": 10,
"ParamList": []
}
}
},
"1141306": {
"Name": "기약 없는 너와의 만남",
"Desc": "사라질 시 에버나이트의 속도가 #1[i]% 증가하며, [이슬처럼 사라지는 미몽]을 발동해 사라질 경우 이번 공격이 소모한 [기억 물질] 1pt마다 추가로 에버나이트의 속도가 #2[i]% 증가하고, [기억 물질]은 최대 #3[i]pt까지 계산된다. 가속 효과는 중첩될 수 없으며, 에버나이트의 다음 턴 시작 시 해제된다",
"SimpleDesc": "사라질 시 에버나이트의 속도가 증가한다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.10000000009313226,
0.010000000009313226,
40
]
},
"2": {
"Level": 2,
"ParamList": [
0.10000000009313226,
0.010000000009313226,
40
]
},
"3": {
"Level": 3,
"ParamList": [
0.10000000009313226,
0.010000000009313226,
40
]
},
"4": {
"Level": 4,
"ParamList": [
0.10000000009313226,
0.010000000009313226,
40
]
},
"5": {
"Level": 5,
"ParamList": [
0.10000000009313226,
0.010000000009313226,
40
]
},
"6": {
"Level": 6,
"ParamList": [
0.10000000009313226,
0.010000000009313226,
40
]
},
"7": {
"Level": 7,
"ParamList": [
0.10000000009313226,
0.010000000009313226,
40
]
},
"8": {
"Level": 8,
"ParamList": [
0.10000000009313226,
0.010000000009313226,
40
]
},
"9": {
"Level": 9,
"ParamList": [
0.10000000009313226,
0.010000000009313226,
40
]
},
"10": {
"Level": 10,
"ParamList": [
0.10000000009313226,
0.010000000009313226,
40
]
}
}
},
"1141307": {
"Name": "이슬처럼 사라지는 미몽",
"Desc": "에버나이트의 [기억 물질]이 #3[i]pt 이상이고 에버나이트가 제어 상태가 아닐 시 발동하며, 현재 보유한 [기억 물질] 1pt마다 주목표에게 「긴 밤」 HP 최대치의 #1[f1]%만큼 얼음 속성 피해를 가하고, 다른 적에게 「긴 밤」 HP 최대치의 #2[f1]%만큼 얼음 속성 피해를 가한다. 발동 후 모든 [기억 물질]과 HP를 소모하고 「긴 밤」은 사라진다",
"SimpleDesc": "[기억 물질] 수량에 따라 주목표에게 대량의 얼음 속성 피해를 가하고, 다른 적에게 얼음 속성 피해를 가한다. 발동 후 모든 [기억 물질]과 HP를 소모하고 「긴 밤」은 사라진다",
"Type": "Servant",
"Tag": "AoEAttack",
"SPBase": 10,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
90,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.060000000055879354,
0.030000000027939677,
16
]
},
"2": {
"Level": 2,
"ParamList": [
0.07199999992735684,
0.035999999614432454,
16
]
},
"3": {
"Level": 3,
"ParamList": [
0.08399999979883432,
0.04199999989941716,
16
]
},
"4": {
"Level": 4,
"ParamList": [
0.09599999967031181,
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16
]
},
"5": {
"Level": 5,
"ParamList": [
0.1079999995417893,
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]
},
"6": {
"Level": 6,
"ParamList": [
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16
]
},
"7": {
"Level": 7,
"ParamList": [
0.1319999999832362,
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16
]
},
"8": {
"Level": 8,
"ParamList": [
0.14399999985471368,
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16
]
},
"9": {
"Level": 9,
"ParamList": [
0.15599999972619116,
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16
]
},
"10": {
"Level": 10,
"ParamList": [
0.16799999959766865,
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]
}
}
}
},
"Talent": {}
},
"Unique": {},
"Stats": {
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"AttackAdd": 3.6960000002291054,
"DefenceBase": 79.20000000018626,
"DefenceAdd": 3.9600000008940697,
"HPBase": 179.5200000004843,
"HPAdd": 8.976000000489876,
"SpeedBase": 99,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": [
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"ItemID": 2,
"ItemNum": 4000
},
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"AttackAdd": 3.6960000002291054,
"DefenceBase": 110.88000000081956,
"DefenceAdd": 3.9600000008940697,
"HPBase": 251.32799999974668,
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"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": [
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"ItemID": 2,
"ItemNum": 8000
},
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"2": {
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"AttackAdd": 3.6960000002291054,
"DefenceBase": 142.56000000052154,
"DefenceAdd": 3.9600000008940697,
"HPBase": 323.13599999970756,
"HPAdd": 8.976000000489876,
"SpeedBase": 99,
"CriticalChance": 0.05000000004656613,
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"ItemID": 2,
"ItemNum": 16000
},
{
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"ItemID": 115012,
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},
{
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"ItemID": 110433,
"ItemNum": 3
}
]
},
"3": {
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"AttackAdd": 3.6960000002291054,
"DefenceBase": 174.24000000022352,
"DefenceAdd": 3.9600000008940697,
"HPBase": 394.9440000005998,
"HPAdd": 8.976000000489876,
"SpeedBase": 99,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": [
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"ItemID": 2,
"ItemNum": 40000
},
{
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"ItemID": 115012,
"ItemNum": 9
},
{
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"ItemNum": 7
}
]
},
"4": {
"AttackBase": 192.19200000003912,
"AttackAdd": 3.6960000002291054,
"DefenceBase": 205.92000000085682,
"DefenceAdd": 3.9600000008940697,
"HPBase": 466.75200000056066,
"HPAdd": 8.976000000489876,
"SpeedBase": 99,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": [
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"ItemID": 2,
"ItemNum": 80000
},
{
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"ItemID": 115013,
"ItemNum": 6
},
{
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"ItemNum": 20
}
]
},
"5": {
"AttackBase": 221.7600000007078,
"AttackAdd": 3.6960000002291054,
"DefenceBase": 237.6000000005588,
"DefenceAdd": 3.9600000008940697,
"HPBase": 538.5600000005215,
"HPAdd": 8.976000000489876,
"SpeedBase": 99,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": [
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"ItemID": 2,
"ItemNum": 160000
},
{
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"ItemNum": 9
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{
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"ItemNum": 35
}
]
},
"6": {
"AttackBase": 251.32799999974668,
"AttackAdd": 3.6960000002291054,
"DefenceBase": 269.28000000026077,
"DefenceAdd": 3.9600000008940697,
"HPBase": 610.3679999997839,
"HPAdd": 8.976000000489876,
"SpeedBase": 99,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": []
}
},
"Relics": {
"AvatarID": 1413,
"Set4IDList": [
127,
104,
113
],
"Set2IDList": [
319,
321,
318
],
"PropertyList3": [
"CriticalDamageBase",
"CriticalChanceBase"
],
"PropertyList4": [
"SpeedDelta",
"HPAddedRatio"
],
"PropertyList5": [
"IceAddedRatio"
],
"PropertyList6": [
"HPAddedRatio"
],
"PropertyList": [
{
"$type": "RelicRecommendProperty",
"RelicType": "BODY",
"PropertyType": "CriticalDamageBase"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "FOOT",
"PropertyType": "SpeedDelta"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "NECK",
"PropertyType": "IceAddedRatio"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "OBJECT",
"PropertyType": "HPAddedRatio"
}
],
"SubAffixPropertyList": [
"CriticalChanceBase",
"CriticalDamageBase",
"SpeedDelta",
"HPAddedRatio"
],
"ScoreRankList": [
339,
281
]
},
"Lightcones": [
23049,
21052,
21057
],
"Teams": [
{
"AvatarID": 1413,
"TeamID": 1,
"MemberList": [
1407,
1403,
1409
],
"BackupList1": [],
"BackupList2": [
1406,
8007,
1303,
1006,
1106
],
"BackupList3": [
1222,
1217,
1203,
1301
]
},
{
"AvatarID": 1413,
"TeamID": 2,
"MemberList": [
1403,
8007,
1409
],
"BackupList1": [],
"BackupList2": [
1313,
1309,
1303,
1306
],
"BackupList3": [
1222,
1217,
1203,
1301
]
}
],
"Skin": {},
"RankIcon": [
"https://homdgcat.wiki/images/skillicons/avatar/1413/SkillIcon_1413_Rank1.png",
"https://homdgcat.wiki/images/skillicons/avatar/1413/SkillIcon_1413_Rank2.png",
"https://homdgcat.wiki/images/skillicons/avatar/1413/SkillIcon_1413_BP.png",
"https://homdgcat.wiki/images/skillicons/avatar/1413/SkillIcon_1413_Rank4.png",
"https://homdgcat.wiki/images/skillicons/avatar/1413/SkillIcon_1413_Ultra.png",
"https://homdgcat.wiki/images/skillicons/avatar/1413/SkillIcon_1413_Rank6.png"
]
},
"1414": {
"Name": "단항•등황",
"Desc": "지오리오스의 가슴, 복룡의 몸은 부서진 대지를 지탱하며 천년의 고통을 견딘다.\\n무명객 단항, 「대지」의 불씨를 수호하는 황금의 후예여, 기울어가는 팔황을 바로잡고, 지상의 생령들을 머나먼 세계로 인도하라.\\n——모든 강물이 바다로 흘러 들어가고 뭇산이 함께 화답하니, 불멸의 길이 만 리에 걸쳐 이어지리라",
"CharaInfo": {
"Camp": null,
"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
"Stories": {
"0": null,
"1": null,
"2": null,
"3": null,
"4": null
},
"Voicelines": []
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "danhengpt",
"SPNeed": 135,
"BaseType": "Knight",
"DamageType": "Physical",
"Ranks": {
"1": {
"Id": 141401,
"Name": "옛 비늘을 벗은 황룡",
"Desc": "단항•등황이 필살기 발동 시 전투 스킬 포인트를 #1[i]pt 회복하고, [전우]의 모든 속성 저항 관통을 #2[i]% 증가시킨다, 지속 시간: #3[i]턴",
"ParamList": [
1,
0.18000000016763806,
3
],
"Extra": {
"30000005": {
"Name": "저항 관통",
"Desc": "피해를 가할 시 적의 일부 대응 피해 속성의 저항 수치를 무시한다",
"Param": []
}
}
},
"2": {
"Id": 141402,
"Name": "개척을 지키는 순수함",
"Desc": "필살기의 강화된 용령 행동 효과가 추가로 #1[i]회 증가하고, 단항•등황이 필살기 발동 후 [용령]의 행동 게이지가 100% 증가한다. 강화된 용령 행동 시 [전우]가 가하는 추가 피해는 기존 피해의 #2[i]%가 되며, 이번에 제공하는 실드량은 기존 실드량의 #3[i]%가 된다",
"ParamList": [
2,
2,
2
],
"Extra": {
"10000001": {
"Name": "행동 게이지 증가",
"Desc": "목표의 다음 행동 전 대기 간격을 줄인다",
"Param": []
},
"10000005": {
"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
}
}
},
"3": {
"Id": 141403,
"Name": "해와 달, 산과 강의 부탁",
"Desc": "필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 141404,
"Name": "금석의 맹세, 이 몸을 배 삼아",
"Desc": "[전우]가 받는 피해가 #1[i]% 감소한다",
"ParamList": [
0.20000000018626451
],
"Extra": {}
},
"5": {
"Id": 141405,
"Name": "끝없이 이어지는 불멸의 길",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 141406,
"Name": "초목과 티끌 모두 꿈에 들고",
"Desc": "필드에 [전우]가 존재할 시 모든 적이 받는 피해가 #1[i]% 증가하고, [전우]가 피해를 가할 시 적의 방어력을 #3[i]% 무시한다. 단항•등황이 필살기 발동 시 [전우]는 모든 적에게 [전우] 공격력의 #2[i]%만큼 상응하는 속성의 추가 피해를 가한다",
"ParamList": [
0.20000000018626451,
3.3000000002793968,
0.12000000011175871
],
"Extra": {
"10000005": {
"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
}
}
}
},
"Skills": {
"141401": {
"Id": 141401,
"Name": "악을 진압하고 창생을 지키리",
"Desc": "지정된 단일 적에게 단항•등황 공격력의 #1[i]%만큼 물리 속성 피해를 가한다",
"SimpleDesc": "지정된 단일 적에게 소량의 물리 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935
]
},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258
]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"141402": {
"Id": 141402,
"Name": "팔황을 품은 변화무쌍한 대지",
"Desc": "지정된 단일 아군 캐릭터를 [전우]로 만들고, 모든 아군에게 단항•등황 공격력의 #1[f1]%+#2[i]만큼 피해를 상쇄할 수 있는 실드를 제공한다, 지속 시간: #3[i]턴. 단항•등황의 실드를 중복 획득할 시 실드량은 중첩되며, 최대 현재 전투 스킬이 제공하는 실드량의 #4[i]%를 초과할 수 없다.\\n[전우]는 단항•등황 전투 스킬의 가장 최근 목표에게만 적용된다",
"SimpleDesc": "지정된 아군 캐릭터를 [전우]로 만들고 모든 아군에게 실드량이 중첩 가능한 실드를 제공한다",
"Type": "BPSkill",
"Tag": "Defence",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.14000000013038516,
100,
3,
3
]
},
"2": {
"Level": 2,
"ParamList": [
0.1474999999627471,
160,
3,
3
]
},
"3": {
"Level": 3,
"ParamList": [
0.15499999979510903,
205,
3,
3
]
},
"4": {
"Level": 4,
"ParamList": [
0.1625000003259629,
250,
3,
3
]
},
"5": {
"Level": 5,
"ParamList": [
0.17000000015832484,
280,
3,
3
]
},
"6": {
"Level": 6,
"ParamList": [
0.17599999974481761,
310,
3,
3
]
},
"7": {
"Level": 7,
"ParamList": [
0.18200000002980232,
332.50000000046566,
3,
3
]
},
"8": {
"Level": 8,
"ParamList": [
0.1879999996162951,
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3,
3
]
},
"9": {
"Level": 9,
"ParamList": [
0.1939999999012798,
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3,
3
]
},
"10": {
"Level": 10,
"ParamList": [
0.20000000018626451,
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3,
3
]
},
"11": {
"Level": 11,
"ParamList": [
0.2059999997727573,
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3,
3
]
},
"12": {
"Level": 12,
"ParamList": [
0.212000000057742,
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3,
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]
},
"13": {
"Level": 13,
"ParamList": [
0.21799999964423478,
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3,
3
]
},
"14": {
"Level": 14,
"ParamList": [
0.22399999992921948,
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3,
3
]
},
"15": {
"Level": 15,
"ParamList": [
0.2300000002142042,
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3,
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]
}
}
},
"141403": {
"Id": 141403,
"Name": "후회 없이 세상을 변화시키는 승룡",
"Desc": "모든 적에게 단항•등황 공격력의 #1[i]%만큼 물리 속성 피해를 가하고, 모든 아군에게 단항•등황 공격력의 #4[f1]%+#5[i]만큼 피해를 상쇄할 수 있는 실드를 부여한다, 지속 시간: #6[i]턴. 단항•등황의 실드를 중복 획득할 시 실드량은 중첩되며, 최대 현재 전투 스킬이 제공하는 실드량의 #7[i]%를 초과할 수 없다.\\n[용령]이 강화를 획득하며, [용령] 행동 시 추가 공격을 발동하고, 모든 적에게 단항•등황 공격력의 #2[i]%만큼 물리 속성 피해를 가하며, [전우] 공격력의 #8[f1]%만큼 상응하는 속성의 추가 피해를 가한다. 강화는 [용령]의 행동 #3[i]회 동안 지속된다",
"SimpleDesc": "모든 적에게 대량의 물리 속성 피해를 가하고, 모든 아군에게 실드량이 중첩 가능한 실드를 제공한다. 또한 [용령]을 강화하고, [용령] 행동 시 추가 공격을 발동하며, 모든 적에게 소량의 물리 속성 피해와 [전우]의 상응하는 속성 피해를 소량 가한다. 강화는 [용령]의 행동 #3[i]회 동안 지속된다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000004": {
"Name": "추가 공격",
"Desc": "조건을 만족하면 자동으로 발동되는 효과. 목표에게 추가로 공격을 1회 발동한다",
"Param": []
},
"10000005": {
"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1.5000000004656613,
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2,
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"Level": 2,
"ParamList": [
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"ParamList": [
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"Level": 10,
"ParamList": [
3,
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2,
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},
"11": {
"Level": 11,
"ParamList": [
3.1500000001396984,
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2,
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"12": {
"Level": 12,
"ParamList": [
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"Level": 13,
"ParamList": [
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2,
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"Level": 14,
"ParamList": [
3.6000000005587935,
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2,
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"Level": 15,
"ParamList": [
3.750000000698492,
1,
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]
}
}
},
"141404": {
"Id": 141404,
"Name": "끊임없이 흐르는 만물의 생장",
"Desc": "아군 캐릭터가 [전우]가 될 시 단항•등황이 대상에게 [용령]을 소환한다. [용령]의 기본 속도는 #5[i]pt다.\\n[용령] 행동 시 모든 아군의 디버프 효과를 #6[i]개 해제하고, 단항•등황 공격력의 #1[f1]%+#2[i]만큼 피해를 상쇄할 수 있는 실드를 제공한다, 지속 시간: #3[i]턴. 단항•등황과 [용령]이 제공하는 실드량은 중첩 가능하며, 최대 단항•등황의 전투 스킬이 제공하는 실드량의 #4[i]%를 초과하지 않는다.\\n단항•등황 또는 [전우]가 전투 불능 상태에 빠질 시 [용령]은 사라진다",
"SimpleDesc": "아군 캐릭터가 [전우]가 될 시 단항•등황이 대상에게 [용령]을 소환한다.\\n[용령] 행동 시 모든 아군의 디버프 효과를 1개 해제하고 실드량이 중첩 가능한 실드를 제공한다",
"Type": null,
"Tag": "Defence",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000007": {
"Name": "전투 불능 상태",
"Desc": "아군의 현재 HP가 소모되어 0이 됐을 시 진입하는 특수한 상태. 해당 상태에 있으면 목표는 전투를 계속할 수 없다",
"Param": []
},
"10000010": {
"Name": "디버프 효과",
"Desc": "전투 중 디버프 효과가 있는 모든 지속 상태는 특별 설명이 없다면 해제할 수 있다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.07000000006519258,
50,
3,
3,
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]
},
"2": {
"Level": 2,
"ParamList": [
0.07375000067986548,
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]
},
"3": {
"Level": 3,
"ParamList": [
0.07749999989755452,
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3,
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]
},
"4": {
"Level": 4,
"ParamList": [
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3,
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]
},
"5": {
"Level": 5,
"ParamList": [
0.08499999972991645,
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3,
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]
},
"6": {
"Level": 6,
"ParamList": [
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]
},
"7": {
"Level": 7,
"ParamList": [
0.09100000001490116,
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3,
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]
},
"8": {
"Level": 8,
"ParamList": [
0.09399999980814755,
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3,
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165,
1
]
},
"9": {
"Level": 9,
"ParamList": [
0.09699999960139394,
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3,
3,
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1
]
},
"10": {
"Level": 10,
"ParamList": [
0.10000000009313226,
200,
3,
3,
165,
1
]
},
"11": {
"Level": 11,
"ParamList": [
0.10299999988637865,
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3,
3,
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1
]
},
"12": {
"Level": 12,
"ParamList": [
0.10599999967962503,
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3,
3,
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1
]
},
"13": {
"Level": 13,
"ParamList": [
0.10899999947287142,
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3,
3,
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1
]
},
"14": {
"Level": 14,
"ParamList": [
0.11199999996460974,
245,
3,
3,
165,
1
]
},
"15": {
"Level": 15,
"ParamList": [
0.11499999975785613,
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3,
3,
165,
1
]
}
}
},
"141406": {
"Id": 141406,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"141407": {
"Id": 141407,
"Name": "갈라진 땅",
"Desc": "비술 사용 후 [전우]를 획득하고 일정 구역 내의 적을 #1[i]초 동안 현기증 상태에 빠트린다. 현기증 상태의 적은 아군을 선공하지 않는다.\\n행동 캐릭터 변경 시 [전우]는 현재 행동 캐릭터에게 이전된다. 다음 전투 시작 시 [전우]를 보유한 캐릭터에게 자동으로 전투 스킬을 1회 발동하며, 해당 전투 스킬은 전투 스킬 포인트를 소모하지 않는다",
"SimpleDesc": "일정 구역 내의 적을 현기증 상태에 빠트리고, 현재 행동 캐릭터가 [전우]를 획득하며, 다음 전투 시작 시 [전우]를 보유한 캐릭터에게 자동으로 전투 스킬을 발동한다",
"Type": "Maze",
"Tag": "Impair",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
10
]
}
}
}
},
"SkillTrees": {
"Point01": {
"1": {
"Anchor": "Point01",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1414_Normal.png",
"LevelUpSkillID": [
141401
],
"MaterialList": [],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1414001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"2": {
"Anchor": "Point01",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1414_Normal.png",
"LevelUpSkillID": [
141401
],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 5000,
"Rarity": "Rare"
},
{
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"ItemID": 110211,
"ItemNum": 3,
"Rarity": "NotNormal"
},
{
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"ItemID": 115001,
"ItemNum": 6,
"Rarity": "NotNormal"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1414001,
"PointName": null,
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"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
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"Extra": {}
},
"3": {
"Anchor": "Point01",
"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1414_Normal.png",
"LevelUpSkillID": [
141401
],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 10000,
"Rarity": "Rare"
},
{
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"ItemID": 110212,
"ItemNum": 3,
"Rarity": "Rare"
},
{
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"ItemID": 115002,
"ItemNum": 3,
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}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1414001,
"PointName": null,
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"PrePoint": [],
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"Extra": {}
},
"4": {
"Anchor": "Point01",
"AvatarPromotionLimit": 4,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1414_Normal.png",
"LevelUpSkillID": [
141401
],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 20000,
"Rarity": "Rare"
},
{
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"ItemID": 110212,
"ItemNum": 5,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 115002,
"ItemNum": 4,
"Rarity": "Rare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1414001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"5": {
"Anchor": "Point01",
"AvatarPromotionLimit": 5,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1414_Normal.png",
"LevelUpSkillID": [
141401
],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 45000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110213,
"ItemNum": 3,
"Rarity": "VeryRare"
},
{
"$type": "ItemConfigRow",
"ItemID": 115003,
"ItemNum": 3,
"Rarity": "VeryRare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1414001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"6": {
"Anchor": "Point01",
"AvatarPromotionLimit": 6,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1414_Normal.png",
"LevelUpSkillID": [
141401
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 160000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110213,
"ItemNum": 8,
"Rarity": "VeryRare"
},
{
"$type": "ItemConfigRow",
"ItemID": 115003,
"ItemNum": 4,
"Rarity": "VeryRare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1414001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
}
},
"Point02": {
"1": {
"Anchor": "Point02",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1414_BP.png",
"LevelUpSkillID": [
141402
],
"MaterialList": [],
"MaxLevel": 10,
"ParamList": [],
"PointID": 1414002,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 2,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"2": {
"Anchor": "Point02",
"AvatarPromotionLimit": 1,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1414_BP.png",
"LevelUpSkillID": [
141402
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 2500,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 115001,
"ItemNum": 3,
"Rarity": "NotNormal"
}
],
"MaxLevel": 10,
"ParamList": [],
"PointID": 1414002,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 2,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"3": {
"Anchor": "Point02",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1414_BP.png",
"LevelUpSkillID": [
141402
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 5000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110211,
"ItemNum": 3,
"Rarity": "NotNormal"
},
{
"$type": "ItemConfigRow",
"ItemID": 115001,
"ItemNum": 6,
"Rarity": "NotNormal"
}
],
"MaxLevel": 10,
"ParamList": [],
"PointID": 1414002,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 2,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"4": {
"Anchor": "Point02",
"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1414_BP.png",
"LevelUpSkillID": [
141402
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 10000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110212,
"ItemNum": 3,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 115002,
"ItemNum": 3,
"Rarity": "Rare"
}
],
"MaxLevel": 10,
"ParamList": [],
"PointID": 1414002,
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"Name": "키레네",
"Desc": "유성이 밤하늘을 가로지르고, 생명의 강물에 일렁이는 물결이 열세 가지 빛깔로 반짝인다.\\n엘리사이 에데스의 딸, 「███ █」를 키우는 황금의 후예여, 기억의 씨앗을 심어 과거의 꽃이 내일 피어나게 하여라\\n——「그리고, 이전과는 다른 시를 함께 써 내려가자♪」",
"CharaInfo": {
"Camp": null,
"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
"Stories": {
"0": null,
"1": null,
"2": null,
"3": null,
"4": null
},
"Voicelines": []
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "cyrene",
"SPNeed": 24,
"BaseType": "Memory",
"DamageType": "Ice",
"Ranks": {
"1": {
"Id": 141501,
"Name": "시의 시작점에 존재하는 공백",
"Desc": "필살기 발동 후 또는 ██████이(가) 소환될 시 ██████은(는) [이야기]를 1pt 획득한다. [이야기] #1[i]pt 도달 시 ██████은(는) 모든 [이야기]를 소모해 즉시 보너스 턴을 1개 획득해 자동으로 [꽃과 화살의 무곡]을 발동하고, [추억]을 #3[i]pt 획득하며, 기억 정령 스킬 [「███ █」에 바치는 시]의 바운스 횟수가 추가로 #2[i]회 증가한다",
"ParamList": [
3,
12,
3
],
"Extra": {
"10000000": {
"Name": "보너스 턴",
"Desc": "턴 횟수를 소모하지 않는 보너스 턴 1개를 획득한다. 해당 턴에서는 필살기를 발동할 수 없다",
"Param": []
}
}
},
"2": {
"Id": 141502,
"Name": "내일을 투영하는 열세 빛깔",
"Desc": "전투 진입 시 추가로 [추억]을 #1[i]pt 획득한다. 서로 다른 아군 캐릭터가 ███ █ 기억 정령 스킬의 버프 효과를 획득할 때마다 아군이 전투 스킬의 결계를 통해 가하는 확정 피해 배율이 #3[i]% 증가하며, 최대 #4[i]% 증가한다",
"ParamList": [
12,
0,
0.05000000004656613,
0.20000000018626451
],
"Extra": {
"10000009": {
"Name": "버프 효과",
"Desc": "전투에 버프 효과가 있는 모든 지속 상태. 특별 안내가 없다면 해제 가능하다",
"Param": []
},
"10000017": {
"Name": "확정 피해",
"Desc": "어떤 효과에도 영향을 받지 않는 무속성 피해, 이번 피해는 공격을 1회 가한 것으로 간주하지 않는다",
"Param": []
}
}
},
"3": {
"Id": 141503,
"Name": "너로 인해, 내가 쓰는 대로",
"Desc": "필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 141504,
"Name": "웃으며 다음 페이지를 써 내려가 줘",
"Desc": "██████이(가) [꽃과 화살의 무곡]을 1회 발동할 때마다 이번 전투에서 기억 정령 스킬 [「███ █」에 바치는 시] 발동 시 피해 배율이 #1[i]% 증가한다",
"ParamList": [
0.05000000004656613
],
"Extra": {}
},
"5": {
"Id": 141505,
"Name": "어제의 화원이 가득 담긴 눈빛",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 141506,
"Name": "잔잔히 물결이 된 기억♪",
"Desc": "키레네가 처음으로 필살기 발동 시 모든 아군의 행동 게이지가 #1[i]% 증가한다. ██████이(가) 성혼 [시의 시작점에 존재하는 공백]을 발동해 [꽃과 화살의 무곡]을 발동할 때마다 이번 전투에 발동한 횟수에 따라 아래 효과를 획득한다.\\n1회: 모든 아군의 모든 속성 저항 관통이 #2[i]% 증가한다.\\n2회 이상: 모든 아군의 행동 게이지가 #3[i]% 증가한다",
"ParamList": [
1,
0.12000000011175871,
0.20000000018626451
],
"Extra": {
"10000000": {
"Name": "보너스 턴",
"Desc": "턴 횟수를 소모하지 않는 보너스 턴 1개를 획득한다. 해당 턴에서는 필살기를 발동할 수 없다",
"Param": []
},
"30000005": {
"Name": "저항 관통",
"Desc": "피해를 가할 시 적의 일부 대응 피해 속성의 저항 수치를 무시한다",
"Param": []
}
}
}
},
"Skills": {
"141501": {
"Id": 141501,
"Name": "봐, 희망의 시작을!",
"Desc": "[추억]을 #2[i]pt 획득하고, 지정된 단일 적에게 키레네 HP 최대치의 #1[i]%만큼 얼음 속성 피해를 가한다",
"SimpleDesc": "[추억]을 획득하고, 단일 적에게 소량의 얼음 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.25000000023283064,
1
]
},
"2": {
"Level": 2,
"ParamList": [
0.3000000002793968,
1
]
},
"3": {
"Level": 3,
"ParamList": [
0.3500000003259629,
1
]
},
"4": {
"Level": 4,
"ParamList": [
0.40000000037252903,
1
]
},
"5": {
"Level": 5,
"ParamList": [
0.45000000041909516,
1
]
},
"6": {
"Level": 6,
"ParamList": [
0.5000000004656613,
1
]
},
"7": {
"Level": 7,
"ParamList": [
0.5500000005122274,
1
]
},
"8": {
"Level": 8,
"ParamList": [
0.6000000005587935,
1
]
},
"9": {
"Level": 9,
"ParamList": [
0.6500000006053597,
1
]
},
"10": {
"Level": 10,
"ParamList": [
0.7000000006519258,
1
]
}
}
},
"141502": {
"Id": 141502,
"Name": "피어나라, 내세의 낙원이여",
"Desc": "[추억]을 #3[i]pt 획득하고 결계를 펼친다, 지속 시간: #2[i]턴, 키레네의 턴이 시작될 때마다 결계 지속 턴 수가 1 감소한다. 결계가 지속되는 동안 모든 아군이 피해를 1회 가할 때마다 추가로 기존 피해의 #1[i]%만큼 확정 피해를 1회 더 가한다. 키레네가 전투 불능 상태에 빠질 시 결계도 해제된다",
"SimpleDesc": "[추억]을 획득하고 결계를 펼치며, 모든 아군이 피해를 가한 후 추가로 확정 피해를 가한다",
"Type": "BPSkill",
"Tag": "Support",
"SPBase": null,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000007": {
"Name": "전투 불능 상태",
"Desc": "아군의 현재 HP가 소모되어 0이 됐을 시 진입하는 특수한 상태. 해당 상태에 있으면 목표는 전투를 계속할 수 없다",
"Param": []
},
"10000017": {
"Name": "확정 피해",
"Desc": "어떤 효과에도 영향을 받지 않는 무속성 피해, 이번 피해는 공격을 1회 가한 것으로 간주하지 않는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.10000000009313226,
2,
3
]
},
"2": {
"Level": 2,
"ParamList": [
0.11000000010244548,
2,
3
]
},
"3": {
"Level": 3,
"ParamList": [
0.12000000011175871,
2,
3
]
},
"4": {
"Level": 4,
"ParamList": [
0.13000000012107193,
2,
3
]
},
"5": {
"Level": 5,
"ParamList": [
0.14000000013038516,
2,
3
]
},
"6": {
"Level": 6,
"ParamList": [
0.1500000001396984,
2,
3
]
},
"7": {
"Level": 7,
"ParamList": [
0.1625000003259629,
2,
3
]
},
"8": {
"Level": 8,
"ParamList": [
0.17499999981373549,
2,
3
]
},
"9": {
"Level": 9,
"ParamList": [
0.1875,
2,
3
]
},
"10": {
"Level": 10,
"ParamList": [
0.20000000018626451,
2,
3
]
},
"11": {
"Level": 11,
"ParamList": [
0.21000000019557774,
2,
3
]
},
"12": {
"Level": 12,
"ParamList": [
0.22000000020489097,
2,
3
]
},
"13": {
"Level": 13,
"ParamList": [
0.2300000002142042,
2,
3
]
},
"14": {
"Level": 14,
"ParamList": [
0.24000000022351742,
2,
3
]
},
"15": {
"Level": 15,
"ParamList": [
0.25000000023283064,
2,
3
]
}
}
},
"141503": {
"Id": 141503,
"Name": "시의 「◦」, 서약의 「∞」",
"Desc": "기억 정령 ██████을(를) 소환하여 대상이 즉시 보너스 턴을 1개 획득하게 하고 모든 동료의 필살기를 활성화한다. 이후 [과거의 물결] 상태에 진입하고 일반 공격이 [사랑과 내일을 향해♪]로 강화되며, 해당 일반 공격만 사용할 수 있다. 또한, 키레네와 ██████의 치명타 확률이 #3[i]% 증가하며, 전투 스킬의 결계를 펼치고 전투 스킬의 결계에 지속 시간이 없어진다.\\n단일 전투에서 1회만 발동할 수 있으며, ██████은(는) 기본 상태에서 HP를 키레네 HP 최대치의 #1[i]%만큼 보유한다",
"SimpleDesc": "기억 정령 ██████을(를) 소환하여 대상이 즉시 보너스 턴을 1개 획득하게 하고 모든 동료의 필살기를 활성화한다. 이후 과거의 물결로 변신하고 강화된 일반 공격을 획득한다. 자신의 치명타 확률이 증가하고, 전투 스킬의 결계에 지속 시간이 없어진다",
"Type": "Ultra",
"Tag": "Summon",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000000": {
"Name": "보너스 턴",
"Desc": "턴 횟수를 소모하지 않는 보너스 턴 1개를 획득한다. 해당 턴에서는 필살기를 발동할 수 없다",
"Param": []
},
"10000018": {
"Name": "기억 정령 소환",
"Desc": "기억 정령을 필드 위에 소환한다. 기억 정령이 필드 위에 있을 시, 기억 정령이 받은 모든 제어류 디버프 상태를 해제한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
24,
0.25000000023283064,
12
]
},
"2": {
"Level": 2,
"ParamList": [
1,
24,
0.27499999990686774,
12
]
},
"3": {
"Level": 3,
"ParamList": [
1,
24,
0.3000000002793968,
12
]
},
"4": {
"Level": 4,
"ParamList": [
1,
24,
0.32499999995343387,
12
]
},
"5": {
"Level": 5,
"ParamList": [
1,
24,
0.3500000003259629,
12
]
},
"6": {
"Level": 6,
"ParamList": [
1,
24,
0.375,
12
]
},
"7": {
"Level": 7,
"ParamList": [
1,
24,
0.4062500004656613,
12
]
},
"8": {
"Level": 8,
"ParamList": [
1,
24,
0.43750000023283064,
12
]
},
"9": {
"Level": 9,
"ParamList": [
1,
24,
0.46875000069849193,
12
]
},
"10": {
"Level": 10,
"ParamList": [
1,
24,
0.5000000004656613,
12
]
},
"11": {
"Level": 11,
"ParamList": [
1,
24,
0.5250000001396984,
12
]
},
"12": {
"Level": 12,
"ParamList": [
1,
24,
0.5500000005122274,
12
]
},
"13": {
"Level": 13,
"ParamList": [
1,
24,
0.5750000001862645,
12
]
},
"14": {
"Level": 14,
"ParamList": [
1,
24,
0.6000000005587935,
12
]
},
"15": {
"Level": 15,
"ParamList": [
1,
24,
0.6250000002328306,
12
]
}
}
},
"141504": {
"Id": 141504,
"Name": "노래처럼 한곳에 모인 모두의 염원",
"Desc": "전투 시작 시 또는 키레네 행동 후 동료와 해당 동료의 기억 정령이 [미래]를 획득하며, [미래]를 보유한 아군이 행동 시 [미래]를 소모하고 키레네가 [추억]을 #1[i]pt 획득한다. 키레네는 [추억] #4[i]pt 도달 시 필살기를 활성화할 수 있고, [과거의 물결] 상태일 경우 [추억] #5[i]pt 도달 시 필살기를 활성화할 수 있으며, 최대치 도달 후에도 최대 #3[i]pt까지 초과할 수 있다. 키레네가 필드에 있을 시 모든 아군이 가하는 피해가 #2[i]% 증가한다",
"SimpleDesc": "전투 시작 또는 키레네 행동 후 동료와 해당 동료의 기억 정령이 [미래]를 획득하며, [미래]를 보유한 아군이 행동 시 키레네가 [추억]을 획득한다. 키레네가 필드에 있을 시 모든 아군이 가하는 피해가 증가한다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
0.10000000009313226,
27,
24,
12
]
},
"2": {
"Level": 2,
"ParamList": [
1,
0.11000000010244548,
27,
24,
12
]
},
"3": {
"Level": 3,
"ParamList": [
1,
0.12000000011175871,
27,
24,
12
]
},
"4": {
"Level": 4,
"ParamList": [
1,
0.13000000012107193,
27,
24,
12
]
},
"5": {
"Level": 5,
"ParamList": [
1,
0.14000000013038516,
27,
24,
12
]
},
"6": {
"Level": 6,
"ParamList": [
1,
0.1500000001396984,
27,
24,
12
]
},
"7": {
"Level": 7,
"ParamList": [
1,
0.1625000003259629,
27,
24,
12
]
},
"8": {
"Level": 8,
"ParamList": [
1,
0.17499999981373549,
27,
24,
12
]
},
"9": {
"Level": 9,
"ParamList": [
1,
0.1875,
27,
24,
12
]
},
"10": {
"Level": 10,
"ParamList": [
1,
0.20000000018626451,
27,
24,
12
]
},
"11": {
"Level": 11,
"ParamList": [
1,
0.21000000019557774,
27,
24,
12
]
},
"12": {
"Level": 12,
"ParamList": [
1,
0.22000000020489097,
27,
24,
12
]
},
"13": {
"Level": 13,
"ParamList": [
1,
0.2300000002142042,
27,
24,
12
]
},
"14": {
"Level": 14,
"ParamList": [
1,
0.24000000022351742,
27,
24,
12
]
},
"15": {
"Level": 15,
"ParamList": [
1,
0.25000000023283064,
27,
24,
12
]
}
}
},
"141506": {
"Id": 141506,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "SingleAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"141507": {
"Id": 141507,
"Name": "서풍의 끝자락, 영원한 평안",
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"SimpleDesc": "자신의 주위에 특수 영역을 만든다. 영역 내 적이 [이 순간은 영원하리] 상태에 빠지고, 영역 내 아군 캐릭터의 이동 속도가 증가한다. 전투 진입 후 전투 스킬의 결계를 펼친다",
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"Desc": "[추억]을 #2[i]pt 획득하고, 지정된 단일 적에게 키레네 HP 최대치의 #3[i]%만큼 얼음 속성 피해를 가하며, 이후 모든 적에게 키레네 HP 최대치의 #1[i]%만큼 얼음 속성 피해를 가한다.\\n[사랑과 내일을 향해♪]는 전투 스킬 포인트를 회복할 수 없다",
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]
},
"3": {
"Level": 3,
"ParamList": [
12,
0.2800000002607703,
2
]
},
"4": {
"Level": 4,
"ParamList": [
12,
0.3200000002980232,
2
]
},
"5": {
"Level": 5,
"ParamList": [
12,
0.3600000003352761,
2
]
},
"6": {
"Level": 6,
"ParamList": [
12,
0.40000000037252903,
2
]
},
"7": {
"Level": 7,
"ParamList": [
12,
0.44000000040978193,
2
]
},
"8": {
"Level": 8,
"ParamList": [
12,
0.48000000044703484,
2
]
},
"9": {
"Level": 9,
"ParamList": [
12,
0.5200000004842877,
2
]
},
"10": {
"Level": 10,
"ParamList": [
12,
0.5600000005215406,
2
]
}
}
},
"1141503": {
"Name": "모든 과거에서의 기다림",
"Desc": "██████의 속도가 0으로 유지되고, 행동 서열에 나타나지 않으며, 필드에 있을 시 결계 밖으로 간주한다. 키레네의 HP 백분율이 변하면 ██████의 HP 백분율도 이에 따라 변한다. ██████이(가) 필드에 있으면 키레네와 ██████의 HP 최대치가 #1[i]% 증가한다. ██████이(가) 스킬 발동 후 자신의 모든 지속 효과 지속 턴 수가 1 감소한다",
"SimpleDesc": "키레네의 HP가 변하면 ██████의 HP도 이에 따라 변한다. ██████이(가) 필드에 있으면 키레네의 HP 최대치가 증가한다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000024": {
"Name": "결계 밖",
"Desc": "아군과 적은 결계 밖 유닛을 직접 선택할 수 없다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.12000000011175871,
0
]
},
"2": {
"Level": 2,
"ParamList": [
0.14399999985471368,
0
]
},
"3": {
"Level": 3,
"ParamList": [
0.16799999959766865,
0
]
},
"4": {
"Level": 4,
"ParamList": [
0.19200000003911555,
0
]
},
"5": {
"Level": 5,
"ParamList": [
0.21599999978207052,
0
]
},
"6": {
"Level": 6,
"ParamList": [
0.24000000022351742,
0
]
},
"7": {
"Level": 7,
"ParamList": [
0.2639999999664724,
0
]
},
"8": {
"Level": 8,
"ParamList": [
0.28799999970942736,
0
]
},
"9": {
"Level": 9,
"ParamList": [
0.31200000015087426,
0
]
},
"10": {
"Level": 10,
"ParamList": [
0.3359999998938292,
0
]
}
}
},
"1141505": {
"Name": "「안녕, 세상아♪」",
"Desc": "██████이(가) 소환될 시 모든 아군의 제어류 디버프 상태를 해제한다",
"SimpleDesc": "소환될 시 모든 아군의 제어류 디버프 상태를 해제한다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000011": {
"Name": "제어류 디버프 상태",
"Desc": "빙결, 얽힘, 속박, 지배, 노발대발, 강렬한 진탕, 이몽, 감금, 공포",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": []
},
"2": {
"Level": 2,
"ParamList": []
},
"3": {
"Level": 3,
"ParamList": []
},
"4": {
"Level": 4,
"ParamList": []
},
"5": {
"Level": 5,
"ParamList": []
},
"6": {
"Level": 6,
"ParamList": []
},
"7": {
"Level": 7,
"ParamList": []
},
"8": {
"Level": 8,
"ParamList": []
},
"9": {
"Level": 9,
"ParamList": []
},
"10": {
"Level": 10,
"ParamList": []
}
}
},
"1141513": {
"Name": "「개척」에 바치는 시",
"Desc": "전투 내내 적용된다. 개척자•기억에게 발동 시 개척자•기억의 공격력이 ██████ HP 최대치의 #1[i]%만큼 증가하며, 동시에 개척자•기억의 치명타 확률이 ██████ 치명타 확률의 #2[i]%만큼 증가한다. 해당 효과는 미미에게도 적용된다. 이번 전투에서 개척자•기억이 강화된 일반 공격 발동 후 ██████은(는) 즉시 보너스 턴을 1개 획득하고 자동으로 [꽃과 화살의 무곡]을 발동하며, 발동 전에 목표가 처치되면 필드에 새로 등장한 적에게 발동한다",
"SimpleDesc": "전투 내내 적용된다. 개척자•기억에게 발동 시 개척자•기억의 공격력과 치명타 확률이 증가한다. 해당 효과는 미미에게도 적용된다. 개척자•기억이 강화된 일반 공격 발동 후 ██████은(는) 즉시 보너스 턴을 1개 획득하며 자동으로 [꽃과 화살의 무곡]을 발동한다",
"Type": "Servant",
"Tag": "Support",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.0800000000745058,
0.3000000002793968,
1
]
},
"2": {
"Level": 2,
"ParamList": [
0.09599999967031181,
0.3600000003352761,
1
]
},
"3": {
"Level": 3,
"ParamList": [
0.11199999996460974,
0.4200000003911555,
1
]
},
"4": {
"Level": 4,
"ParamList": [
0.12799999956041574,
0.48000000044703484,
1
]
},
"5": {
"Level": 5,
"ParamList": [
0.14399999985471368,
0.5400000005029142,
1
]
},
"6": {
"Level": 6,
"ParamList": [
0.1600000001490116,
0.6000000005587935,
1
]
},
"7": {
"Level": 7,
"ParamList": [
0.17599999974481761,
0.6600000006146729,
1
]
},
"8": {
"Level": 8,
"ParamList": [
0.19200000003911555,
0.7200000006705523,
1
]
},
"9": {
"Level": 9,
"ParamList": [
0.20799999963492155,
0.7800000007264316,
1
]
},
"10": {
"Level": 10,
"ParamList": [
0.22399999992921948,
0.840000000782311,
1
]
}
}
},
"1141514": {
"Name": "「낭만」에 바치는 시",
"Desc": "1회만 적용된다. 아글라이아에게 발동 시 아글라이아가 [낭만]을 획득하고 의상공 기억 정령 특성의 속도 증가 효과 스택 수가 즉시 최대치로 중첩된다. 아글라이아 또는 의상공이 공격 후 [낭만]을 소모하고 자신의 에너지를 #1[i]pt 회복한다. 아글라이아와 의상공이 가하는 피해가 #2[i]% 증가하고, 목표의 방어력을 #3[i]% 무시하며, 아글라이아의 [지고의 자태] 상태가 종료될 때까지 지속된다",
"SimpleDesc": "1회만 적용된다. 아글라이아에게 발동 시 아글라이아 기억 정령 특성의 속도 증가 효과 스택 수가 즉시 최대치까지 중첩되고, 아글라이아 또는 의상공이 공격 후 에너지를 회복한다. 아글라이아와 의상공이 가하는 피해가 증가하고 목표의 방어력을 무시한다",
"Type": "Servant",
"Tag": "Support",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
70,
0.3600000003352761,
0.18000000016763806
]
},
"2": {
"Level": 2,
"ParamList": [
70,
0.43200000026263297,
0.21599999978207052
]
},
"3": {
"Level": 3,
"ParamList": [
70,
0.5040000001899898,
0.2520000000949949
]
},
"4": {
"Level": 4,
"ParamList": [
70,
0.5760000001173466,
0.28799999970942736
]
},
"5": {
"Level": 5,
"ParamList": [
70,
0.6480000000447035,
0.32400000002235174
]
},
"6": {
"Level": 6,
"ParamList": [
70,
0.7200000006705523,
0.3600000003352761
]
},
"7": {
"Level": 7,
"ParamList": [
70,
0.7920000005979091,
0.3959999999497086
]
},
"8": {
"Level": 8,
"ParamList": [
70,
0.8640000005252659,
0.43200000026263297
]
},
"9": {
"Level": 9,
"ParamList": [
70,
0.9360000004526228,
0.4679999998770654
]
},
"10": {
"Level": 10,
"ParamList": [
70,
1.007999999448657,
0.5040000001899898
]
}
}
},
"1141515": {
"Name": "「통로」에 바치는 시",
"Desc": "전투 내내 적용된다. 트리비에게 발동 시 트리비가 가하는 피해가 적의 방어력을 #2[i]% 무시한다. 트리비가 추가 공격을 발동해 트리비의 결계의 추가 피해 발동 시 추가 피해를 추가로 #1[i]회 가한다",
"SimpleDesc": "전투 내내 적용된다. 트리비에게 발동 시 트리비가 가하는 피해가 적의 방어력을 무시한다. 트리비가 추가 공격을 발동해 트리비의 결계의 추가 피해 발동 시 추가 피해를 추가로 #1[i]회 가한다",
"Type": "Servant",
"Tag": "Support",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000005": {
"Name": "추가 피해",
"Desc": "피격자에게 추가로 1회 피해를 가한다. 이번 피해는 1회 공격을 가한 것으로 간주하지 않는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
0.060000000055879354,
3
]
},
"2": {
"Level": 2,
"ParamList": [
1,
0.07199999992735684,
3
]
},
"3": {
"Level": 3,
"ParamList": [
1,
0.08399999979883432,
3
]
},
"4": {
"Level": 4,
"ParamList": [
1,
0.09599999967031181,
3
]
},
"5": {
"Level": 5,
"ParamList": [
1,
0.1079999995417893,
3
]
},
"6": {
"Level": 6,
"ParamList": [
1,
0.12000000011175871,
3
]
},
"7": {
"Level": 7,
"ParamList": [
1,
0.1319999999832362,
3
]
},
"8": {
"Level": 8,
"ParamList": [
1,
0.14399999985471368,
3
]
},
"9": {
"Level": 9,
"ParamList": [
1,
0.15599999972619116,
3
]
},
"10": {
"Level": 10,
"ParamList": [
1,
0.16799999959766865,
3
]
}
}
},
"1141516": {
"Name": "「분쟁」에 바치는 시",
"Desc": "1회만 적용된다. 마이데이에게 발동 시 마이데이가 [피의 원한] 상태면 대상이 자동으로 [신을 죽여 신이 된 자]를 발동하고, 이번 공격에 마이데이의 치명타 피해가 #1[i]% 증가하며, 발동 시 충전을 소모하지 않는다. 마이데이가 [피의 원한] 상태가 아니면 마이데이의 행동 게이지가 #2[i]% 증가한다",
"SimpleDesc": "1회만 적용된다. 마이데이에게 발동 시 마이데이가 [피의 원한] 상태면 대상이 자동으로 [신을 죽여 신이 된 자]를 발동하고 치명타 피해가 증가한다. 마이데이가 [피의 원한] 상태가 아니면 마이데이의 행동 게이지가 증가한다",
"Type": "Servant",
"Tag": "Support",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000001": {
"Name": "행동 게이지 증가",
"Desc": "목표의 다음 행동 전 대기 간격을 줄인다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.3000000002793968,
1
]
},
"2": {
"Level": 2,
"ParamList": [
0.3600000003352761,
1
]
},
"3": {
"Level": 3,
"ParamList": [
0.4200000003911555,
1
]
},
"4": {
"Level": 4,
"ParamList": [
0.48000000044703484,
1
]
},
"5": {
"Level": 5,
"ParamList": [
0.5400000005029142,
1
]
},
"6": {
"Level": 6,
"ParamList": [
0.6000000005587935,
1
]
},
"7": {
"Level": 7,
"ParamList": [
0.6600000006146729,
1
]
},
"8": {
"Level": 8,
"ParamList": [
0.7200000006705523,
1
]
},
"9": {
"Level": 9,
"ParamList": [
0.7800000007264316,
1
]
},
"10": {
"Level": 10,
"ParamList": [
0.840000000782311,
1
]
}
}
},
"1141517": {
"Name": "「생사」에 바치는 시",
"Desc": "전투 내내 적용된다. 카스토리스에게 발동 시 [새로운 꽃술]은 #3[i]%까지 초과할 수 있다. 죽음의 용 소환 시 초과한 [새로운 꽃술]을 모두 소모하고, 초과 수치를 1% 소모할 때마다 이번에 소환한 죽음의 용이 특성 [묘지를 불사르는 어둠의 날개]의 스킬 효과 발동 시 가하는 피해 배율이 #2[f2]% 증가한다. 필드 위 적이 #6[i]기 이하면 피해 배율이 추가로 #5[f2]% 증가한다",
"SimpleDesc": "전투 내내 적용된다. 카스토리스에게 발동 시 [새로운 꽃술]은 초과할 수 있으며, 죽음의 용 소환 시 초과한 [새로운 꽃술]을 모두 소모하고, 초과 수치에 기반해 이번에 소환한 죽음의 용이 특성 [묘지를 불사르는 어둠의 날개]의 스킬 효과 발동 시 가하는 피해 배율이 증가한다. 적이 일정 수량 미만이면 피해 배율이 추가로 증가한다",
"Type": "Servant",
"Tag": "Support",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0,
0.0012000000569969416,
2,
0,
0.002400000113993883,
2
]
},
"2": {
"Level": 2,
"ParamList": [
0,
0.0014400004874914885,
2,
0,
0.002880000974982977,
2
]
},
"3": {
"Level": 3,
"ParamList": [
0,
0.0016800009179860353,
2,
0,
0.0033600004389882088,
2
]
},
"4": {
"Level": 4,
"ParamList": [
0,
0.0019200006499886513,
2,
0,
0.0038400006014853716,
2
]
},
"5": {
"Level": 5,
"ParamList": [
0,
0.002160000381991267,
2,
0,
0.0043200000654906034,
2
]
},
"6": {
"Level": 6,
"ParamList": [
0,
0.002400000113993883,
2,
0,
0.004800000227987766,
2
]
},
"7": {
"Level": 7,
"ParamList": [
0,
0.00264000054448843,
2,
0,
0.005280000390484929,
2
]
},
"8": {
"Level": 8,
"ParamList": [
0,
0.002880000974982977,
2,
0,
0.005760000552982092,
2
]
},
"9": {
"Level": 9,
"ParamList": [
0,
0.003120000008493662,
2,
0,
0.006240000016987324,
2
]
},
"10": {
"Level": 10,
"ParamList": [
0,
0.0033600004389882088,
2,
0,
0.006720000179484487,
2
]
}
}
},
"1141518": {
"Name": "「이성」에 바치는 시",
"Desc": "1회만 적용된다. 아낙사에게 발동 시 아군의 전투 스킬 포인트를 #4[i]pt 회복하고 아낙사의 다음 행동 게이지가 100% 증가한다. 대상이 가하는 전투 스킬 피해가 #2[i]% 증가하고, 공격력이 #3[i]% 증가하며, 전투 스킬의 피해 횟수가 #1[i]회 증가한다, 지속 시간: 1턴",
"SimpleDesc": "1회만 적용된다. 아낙사에게 발동 시 아군의 전투 스킬 포인트를 회복하고 아낙사의 다음 행동 게이지가 100% 증가한다. 대상이 가하는 전투 스킬 피해, 공격력, 전투 스킬 피해 횟수가 증가한다",
"Type": "Servant",
"Tag": "Support",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000001": {
"Name": "행동 게이지 증가",
"Desc": "목표의 다음 행동 전 대기 간격을 줄인다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
3,
0.20000000018626451,
0.3000000002793968,
1
]
},
"2": {
"Level": 2,
"ParamList": [
3,
0.24000000022351742,
0.3600000003352761,
1
]
},
"3": {
"Level": 3,
"ParamList": [
3,
0.2800000002607703,
0.4200000003911555,
1
]
},
"4": {
"Level": 4,
"ParamList": [
3,
0.3200000002980232,
0.48000000044703484,
1
]
},
"5": {
"Level": 5,
"ParamList": [
3,
0.3600000003352761,
0.5400000005029142,
1
]
},
"6": {
"Level": 6,
"ParamList": [
3,
0.40000000037252903,
0.6000000005587935,
1
]
},
"7": {
"Level": 7,
"ParamList": [
3,
0.44000000040978193,
0.6600000006146729,
1
]
},
"8": {
"Level": 8,
"ParamList": [
3,
0.48000000044703484,
0.7200000006705523,
1
]
},
"9": {
"Level": 9,
"ParamList": [
3,
0.5200000004842877,
0.7800000007264316,
1
]
},
"10": {
"Level": 10,
"ParamList": [
3,
0.5600000005215406,
0.840000000782311,
1
]
}
}
},
"1141519": {
"Name": "「천공」에 바치는 시",
"Desc": "██████이(가) 기억 정령 스킬을 발동하면 히아킨이 [「천공」에 바치는 시]를 2스택 획득한다. 히아킨에게 발동 시 히아킨의 에너지를 #2[i]pt 회복한다. 히아킨이 [「천공」에 바치는 시]를 보유한 상태에서 치유를 제공하면, 이카의 기억 정령 스킬에 계산되는 치유 수치가 추가로 이번 치유 수치의 #1[i]%만큼 증가한다. 히아킨이 전투 스킬/필살기를 발동하면 [「천공」에 바치는 시]를 1스택 소모한다",
"SimpleDesc": "██████이(가) 기억 정령 스킬을 발동하면 히아킨이 [「천공」에 바치는 시]를 2스택 획득한다. 히아킨에게 발동 시 히아킨의 에너지를 회복한다. 히아킨이 [「천공」에 바치는 시]를 보유한 상태에서 치유를 제공하면, 이카의 기억 정령 스킬에 계산되는 누적 치유 수치가 추가로 증가한다",
"Type": "Servant",
"Tag": "Support",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.3600000003352761,
12
]
},
"2": {
"Level": 2,
"ParamList": [
0.43200000026263297,
14.400000000372529
]
},
"3": {
"Level": 3,
"ParamList": [
0.5040000001899898,
16.800000000745058
]
},
"4": {
"Level": 4,
"ParamList": [
0.5760000001173466,
19.200000000186265
]
},
"5": {
"Level": 5,
"ParamList": [
0.6480000000447035,
21.600000000558794
]
},
"6": {
"Level": 6,
"ParamList": [
0.7200000006705523,
24
]
},
"7": {
"Level": 7,
"ParamList": [
0.7920000005979091,
26.40000000037253
]
},
"8": {
"Level": 8,
"ParamList": [
0.8640000005252659,
28.800000000745058
]
},
"9": {
"Level": 9,
"ParamList": [
0.9360000004526228,
31.200000000186265
]
},
"10": {
"Level": 10,
"ParamList": [
1.007999999448657,
33.60000000055879
]
}
}
},
"1141520": {
"Name": "「계략」에 바치는 시",
"Desc": "전투 내내 적용된다. 사이퍼에게 발동 시 사이퍼가 가하는 피해가 #1[i]% 증가하고 [단골손님]의 방어력이 #2[i]% 감소하며, [단골손님] 이외의 적의 방어력이 #3[i]% 감소한다",
"SimpleDesc": "전투 내내 적용된다. 사이퍼에게 발동 시 사이퍼가 가하는 피해가 증가하고 적의 방어력이 감소하며, [단골손님]의 방어력이 추가로 감소한다",
"Type": "Servant",
"Tag": "Support",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.18000000016763806,
0.10000000009313226,
0.060000000055879354
]
},
"2": {
"Level": 2,
"ParamList": [
0.21599999978207052,
0.12000000011175871,
0.07199999992735684
]
},
"3": {
"Level": 3,
"ParamList": [
0.2520000000949949,
0.14000000013038516,
0.08399999979883432
]
},
"4": {
"Level": 4,
"ParamList": [
0.28799999970942736,
0.1600000001490116,
0.09599999967031181
]
},
"5": {
"Level": 5,
"ParamList": [
0.32400000002235174,
0.18000000016763806,
0.1079999995417893
]
},
"6": {
"Level": 6,
"ParamList": [
0.3600000003352761,
0.20000000018626451,
0.12000000011175871
]
},
"7": {
"Level": 7,
"ParamList": [
0.3959999999497086,
0.22000000020489097,
0.1319999999832362
]
},
"8": {
"Level": 8,
"ParamList": [
0.43200000026263297,
0.24000000022351742,
0.14399999985471368
]
},
"9": {
"Level": 9,
"ParamList": [
0.4679999998770654,
0.26000000024214387,
0.15599999972619116
]
},
"10": {
"Level": 10,
"ParamList": [
0.5040000001899898,
0.2800000002607703,
0.16799999959766865
]
}
}
},
"1141521": {
"Name": "「부세」에 바치는 시",
"Desc": "전투 내내 적용된다. 파이논에게 발동 후 파이논이 변신 시 [영원히 이어지는 불길]을 획득한다. [영원히 이어지는 불길] 보유 시 카오스라나의 치명타 확률이 #1[f1]% 증가하고, 카오스라나의 보너스 턴 소진 후 변신이 종료되지 않으며, 모든 카오스라나의 보너스 턴을 갱신한다. 카오스라나의 보너스 턴 시작 시 카오스라나는 HP를 현재 HP의 #2[i]%만큼 소모한다. 공격 발동 후 추가 피해를 #3[i]회 가하며, 피해를 가할 때마다 랜덤 단일 적에게 카오스라나 공격력의 #4[i]%만큼 화염 속성 추가 피해를 가한다",
"SimpleDesc": "전투 내내 적용된다. 파이논에게 발동 후 카오스라나의 치명타 확률이 증가하고, 카오스라나의 보너스 턴 소진 후 변신이 종료되지 않으며, 모든 카오스라나의 보너스 턴을 갱신한다. 카오스라나의 보너스 턴 시작 시 현재 HP를 잃으며, 공격 발동 후 랜덤 단일 적에게 화염 속성 추가 피해를 가한다",
"Type": "Servant",
"Tag": "Support",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.0800000000745058,
0.1500000001396984,
5,
0.1500000001396984,
15,
0
]
},
"2": {
"Level": 2,
"ParamList": [
0.09599999967031181,
0.1500000001396984,
5,
0.18000000016763806,
15,
0
]
},
"3": {
"Level": 3,
"ParamList": [
0.11199999996460974,
0.1500000001396984,
5,
0.21000000019557774,
15,
0
]
},
"4": {
"Level": 4,
"ParamList": [
0.12799999956041574,
0.1500000001396984,
5,
0.24000000022351742,
15,
0
]
},
"5": {
"Level": 5,
"ParamList": [
0.14399999985471368,
0.1500000001396984,
5,
0.2700000002514571,
15,
0
]
},
"6": {
"Level": 6,
"ParamList": [
0.1600000001490116,
0.1500000001396984,
5,
0.3000000002793968,
15,
0
]
},
"7": {
"Level": 7,
"ParamList": [
0.17599999974481761,
0.1500000001396984,
5,
0.33000000030733645,
15,
0
]
},
"8": {
"Level": 8,
"ParamList": [
0.19200000003911555,
0.1500000001396984,
5,
0.3600000003352761,
15,
0
]
},
"9": {
"Level": 9,
"ParamList": [
0.20799999963492155,
0.1500000001396984,
5,
0.3900000003632158,
15,
0
]
},
"10": {
"Level": 10,
"ParamList": [
0.22399999992921948,
0.1500000001396984,
5,
0.4200000003911555,
15,
0
]
}
}
},
"1141522": {
"Name": "「바다」에 바치는 시",
"Desc": "1회만 적용된다. 히실렌스에게 발동 시 히실렌스가 [따뜻한 해류]를 획득한다. 히실렌스가 공격 발동 후 [따뜻한 해류]를 소모하고 자신의 에너지를 #4[i]pt 회복한다. 이번 전투에서 히실렌스가 가하는 피해가 #1[i]% 증가하며, 일반 공격/전투 스킬을 발동해 적 공격 후 피격된 적이 현재 받는 모든 지속 피해가 즉시 기존 피해의 #2[i]%/#3[i]%만큼 피해를 생성한다",
"SimpleDesc": "1회만 적용된다. 히실렌스에게 발동 시 히실렌스가 [따뜻한 해류]를 획득한다. 히실렌스가 공격 발동 후 [따뜻한 해류]를 소모하고 자신의 에너지를 회복한다. 히실렌스가 가하는 피해가 증가하며, 일반 공격/전투 스킬을 발동해 적 공격 후 피격된 적이 현재 받는 모든 지속 피해가 즉시 피해를 1회 생성한다",
"Type": "Servant",
"Tag": "Support",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613,
0.3000000002793968,
0.40000000037252903,
60
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935,
0.3600000003352761,
0.48000000044703484,
60
]
},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258,
0.4200000003911555,
0.5600000005215406,
60
]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581,
0.48000000044703484,
0.6400000005960464,
60
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903,
0.5400000005029142,
0.7200000006705523,
60
]
},
"6": {
"Level": 6,
"ParamList": [
1,
0.6000000005587935,
0.8000000007450581,
60
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323,
0.6600000006146729,
0.8800000008195639,
60
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645,
0.7200000006705523,
0.9600000008940697,
60
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968,
0.7800000007264316,
1.040000000037253,
60
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529,
0.840000000782311,
1.1200000001117587,
60
]
}
}
},
"1141523": {
"Name": "「율법」에 바치는 시",
"Desc": "전투 내내 적용된다. 케리드라에게 발동 후 [군공]을 보유한 캐릭터의 치명타 피해가 #1[i]% 증가하고, 기습 종료 후 케리드라가 충전을 #2[i]pt 획득한다",
"SimpleDesc": "전투 내내 적용된다. 케리드라에게 발동 후 [군공]을 보유한 캐릭터의 치명타 피해가 증가하고, 기습 종료 후 케리드라가 충전을 획득한다",
"Type": "Servant",
"Tag": "Support",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000023": {
"Name": "기습",
"Desc": "곧 발동하는 스킬을 1회 복제하고 미리 발동하며, 이후 기존 스킬을 발동한다.\\n기습은 기습을 다시 발동하지 않는다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.1500000001396984,
1
]
},
"2": {
"Level": 2,
"ParamList": [
0.18000000016763806,
1
]
},
"3": {
"Level": 3,
"ParamList": [
0.21000000019557774,
1
]
},
"4": {
"Level": 4,
"ParamList": [
0.24000000022351742,
1
]
},
"5": {
"Level": 5,
"ParamList": [
0.2700000002514571,
1
]
},
"6": {
"Level": 6,
"ParamList": [
0.3000000002793968,
1
]
},
"7": {
"Level": 7,
"ParamList": [
0.33000000030733645,
1
]
},
"8": {
"Level": 8,
"ParamList": [
0.3600000003352761,
1
]
},
"9": {
"Level": 9,
"ParamList": [
0.3900000003632158,
1
]
},
"10": {
"Level": 10,
"ParamList": [
0.4200000003911555,
1
]
}
}
},
"1141524": {
"Name": "「세월」에 바치는 시",
"Desc": "전투 내내 적용된다. 에버나이트에게 발동 후 「긴 밤」이 기억 정령 스킬 [이슬처럼 사라지는 미몽] 발동 시 가하는 피해가 #1[i]% 증가하고, 에버나이트가 전투 스킬/필살기 발동 후 추가로 [기억 물질]을 #2[i]pt 획득한다",
"SimpleDesc": "전투 내내 적용된다. 에버나이트에게 발동 후 「긴 밤」이 기억 정령 스킬 [이슬처럼 사라지는 미몽] 발동 시 가하는 피해가 증가하고, 에버나이트가 전투 스킬/필살기 발동 후 추가로 [기억 물질]을 획득한다",
"Type": "Servant",
"Tag": "Support",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.24000000022351742,
1
]
},
"2": {
"Level": 2,
"ParamList": [
0.28799999970942736,
1
]
},
"3": {
"Level": 3,
"ParamList": [
0.3359999998938292,
1
]
},
"4": {
"Level": 4,
"ParamList": [
0.3840000000782311,
1
]
},
"5": {
"Level": 5,
"ParamList": [
0.43200000026263297,
1
]
},
"6": {
"Level": 6,
"ParamList": [
0.48000000044703484,
1
]
},
"7": {
"Level": 7,
"ParamList": [
0.5279999999329448,
1
]
},
"8": {
"Level": 8,
"ParamList": [
0.5760000001173466,
1
]
},
"9": {
"Level": 9,
"ParamList": [
0.6240000003017485,
1
]
},
"10": {
"Level": 10,
"ParamList": [
0.6720000004861504,
1
]
}
}
},
"1141525": {
"Name": "「대지」에 바치는 시",
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"VoiceID": 999,
"VoiceTitle": "...",
"VoiceM": "...",
"UnlockDesc": null,
"IsBattleVoice": true
}
]
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "playerboy",
"SPNeed": 120,
"BaseType": "Warrior",
"DamageType": "Physical",
"Ranks": {
"1": {
"Id": 800101,
"Name": "만계에 떨어진 별빛",
"Desc": "필살기를 발동하여 적 처치 시 개척자는 에너지를 추가로 #1[i]pt 회복한다. 해당 효과는 공격할 때마다 1회만 발동할 수 있다",
"ParamList": [
10
],
"Extra": {}
},
"2": {
"Id": 800102,
"Name": "가합의 인연",
"Desc": "공격 발동 후 명중한 적의 약점이 물리 속성이면 개척자 공격력 #1[i]%만큼의 HP를 회복한다",
"ParamList": [
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"Extra": {}
},
"3": {
"Id": 800103,
"Name": "앞길을 제시하는 언령",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 800104,
"Name": "파멸의 순간을 응시하는 눈",
"Desc": "약점 격파 상태의 적 공격 시 치명타 확률이 #1[i]% 증가한다",
"ParamList": [
0.25000000023283064
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"Extra": {
"10000006": {
"Name": "약점 격파 상태",
"Desc": "적의 강인성이 소모되어 0이 됐을 시 진입하는 특수한 상태. 해당 상태에 진입한 목표는 행동 게이지가 감소한다",
"Param": []
}
}
},
"5": {
"Id": 800105,
"Name": "남겨진 부활의 희망",
"Desc": "필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 800106,
"Name": "우주 개척의 의지",
"Desc": "개척자가 적 처치 시에도 특성을 발동한다",
"ParamList": [
1
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"Extra": {}
}
},
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"Name": "끝내기 안타",
"Desc": "지정된 단일 적에게 개척자 공격력 #1[i]%만큼의 물리 속성 피해를 준다",
"SimpleDesc": "단일 적에게 소량의 물리 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
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},
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"Id": 800102,
"Name": "안식 홈런",
"Desc": "지정된 단일 적과 인접한 목표에게 개척자 공격력 #1[i]%만큼의 물리 속성 피해를 준다",
"SimpleDesc": "단일 적 및 인접한 목표에게 물리 속성 피해를 준다",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
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0,
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
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},
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},
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"Name": "스타더스트의 에이스",
"Desc": "두 가지 모드 중 하나를 선택해 전력의 일격을 가한다.\\n[압승•끝내기 안타]: 지정된 단일 적에게 개척자 공격력 #1[i]%만큼의 물리 속성 피해를 준다.\\n[압승•안식 홈런]: 지정된 단일 적에게 개척자 공격력 #2[i]%만큼의 물리 속성 피해를 주고, 인접한 목표에게도 개척자 공격력 #3[i]%만큼의 물리 속성 피해를 준다",
"SimpleDesc": "단일 공격 또는 확산 공격으로 전력의 일격을 가한다",
"Type": "Ultra",
"Tag": "Enhance",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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},
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"Name": "도루 견제",
"Desc": "적의 약점을 격파할 때마다 개척자의 공격력이 #1[i]% 증가한다. 해당 효과 최대 중첩수: #2[i]스택",
"SimpleDesc": "적의 약점을 격파할 때마다 공격력이 증가한다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
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},
"2": {
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"ParamList": [
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},
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},
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},
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"ParamList": [
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},
"6": {
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"ParamList": [
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},
"7": {
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},
"8": {
"Level": 8,
"ParamList": [
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},
"9": {
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"ParamList": [
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},
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},
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},
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},
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},
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},
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"ParamList": [
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}
}
},
"800106": {
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"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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0
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"Extra": {},
"Level": {
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"ParamList": []
}
}
},
"800107": {
"Id": 800107,
"Name": "불멸의 삼진",
"Desc": "비술 발동 후 즉시 모든 아군은 자신의 HP 최대치 #1[i]%만큼의 HP를 회복한다",
"SimpleDesc": "비술 사용 후 즉시 모든 아군의 HP를 회복한다",
"Type": "Maze",
"Tag": "Restore",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
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"Extra": {},
"Level": {
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"ParamList": [
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}
}
},
"800108": {
"Id": 800108,
"Name": "압승•끝내기 안타",
"Desc": "지정된 단일 적에게 개척자 공격력 #1[i]%만큼의 물리 속성 피해를 준다",
"SimpleDesc": "단일 적에게 대량의 물리 속성 피해를 준다",
"Type": "Ultra",
"Tag": "SingleAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
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},
"2": {
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"ParamList": [
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},
"3": {
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"ParamList": [
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},
"4": {
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},
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},
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},
"7": {
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"ParamList": [
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},
"8": {
"Level": 8,
"ParamList": [
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},
"9": {
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},
"10": {
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"ParamList": [
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},
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},
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},
"13": {
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"ParamList": [
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},
"14": {
"Level": 14,
"ParamList": [
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},
"15": {
"Level": 15,
"ParamList": [
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}
}
},
"800109": {
"Id": 800109,
"Name": "압승•안식 홈런",
"Desc": "지정된 단일 적에게 개척자 공격력의 #1[i]%만큼 물리 속성 피해를 가하며, 인접한 목표에게 개척자 공격력의 #2[i]%만큼 물리 속성 피해를 가한다",
"SimpleDesc": "단일 적 및 대상의 인접한 목표에게 물리 속성 피해를 가한다",
"Type": "Ultra",
"Tag": "Blast",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
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},
"2": {
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},
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"ParamList": [
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
"13": {
"Level": 13,
"ParamList": [
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},
"14": {
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"ParamList": [
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},
"15": {
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"ParamList": [
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}
}
},
"SkillTrees": {
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"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_8001_Normal.png",
"LevelUpSkillID": [
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"MaterialList": [],
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"ParamList": [],
"PointID": 8001001,
"PointName": null,
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"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
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"2": {
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],
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],
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{
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{
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"8003": {
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"Desc": "은하열차에 탑승한 {F#소녀}{M#소년}.\\n스텔라론이 가져온 위기를 해결하기 위해, 은하열차와의 동행을 선택한다",
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"Japanese": null,
"Korean": null,
"English": null
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"3": null,
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"DamageType": "Fire",
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"Name": "대지의 울부짖음",
"Desc": "일반 공격 발동 시 추가로 개척자 방어력 #1[i]%만큼의 화염 속성 피해를 가한다. 일반 공격 강화 발동 시 추가로 개척자 방어력 #2[i]%만큼의 화염 속성 피해를 가한다",
"ParamList": [
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"Extra": {}
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"2": {
"Id": 800302,
"Name": "옛 한철의 굳건함",
"Desc": "특성 발동 시 모든 아군에게 제공한 실드가 개척자 방어력 #1[i]%+#2[i]만큼의 피해를 추가로 상쇄할 수 있다",
"ParamList": [
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27
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"Extra": {}
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"3": {
"Id": 800303,
"Name": "미래를 축조하는 청사진",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15",
"ParamList": [],
"Extra": {}
},
"4": {
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"Name": "문명에 머무는 맹세",
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"ParamList": [
4
],
"Extra": {}
},
"5": {
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"Name": "불을 지필 용기",
"Desc": "필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 800306,
"Name": "영원토록 굳건한 성벽",
"Desc": "일반 공격 강화 혹은 필살기 발동 후 개척자의 방어력이 #1[i]% 증가한다. 최대 중첩수: #2[i]스택",
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"Extra": {}
}
},
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"Name": "얼음을 관통하는 빛",
"Desc": "지정된 단일 적에게 개척자 공격력 #1[i]%만큼의 화염 속성 피해를 주며, [불타는 의지]를 1스택 중첩한다",
"SimpleDesc": "단일 적에게 소량의 화염 속성 피해를 주고 [불타는 의지]를 획득한다",
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"Tag": "SingleAttack",
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"BPNeed": -0.9999999997671694,
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0,
0
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},
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},
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},
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},
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},
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},
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}
}
},
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"Name": "타오르는 불멸의 앰버",
"Desc": "전투 스킬 발동 후 개척자가 받는 피해가 #1[i]% 감소하고 [불타는 의지]를 1스택 중첩한다. #2[i]%의 기본 확률로 모든 적이 도발 상태에 빠진다. 지속 시간: #3[i]턴",
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"Type": "BPSkill",
"Tag": "Defence",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
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"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
}
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1
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},
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1,
1
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},
"4": {
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1,
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},
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1,
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},
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},
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1,
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},
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},
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1,
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1,
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},
"12": {
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1,
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},
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},
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},
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}
}
},
"800303": {
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"Name": "임전무퇴 화염의 랜스",
"Desc": "모든 적에게 개척자 공격력 #1[i]%+방어력 #2[i]%만큼의 화염 속성 피해를 준다. 다음 일반 공격 발동 시 자동으로 강화를 획득하며 [불타는 의지]를 소모하지 않는다",
"SimpleDesc": "모든 적에게 화염 속성 피해를 주고, 다음번 일반 공격을 강화한다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
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"Extra": {},
"Level": {
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"ParamList": [
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},
"2": {
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},
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},
"800304": {
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"8004": {
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"Desc": "일반 공격 발동 시 추가로 개척자 방어력 #1[i]%만큼의 화염 속성 피해를 가한다. 일반 공격 강화 발동 시 추가로 개척자 방어력 #2[i]%만큼의 화염 속성 피해를 가한다",
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"Name": "옛 한철의 굳건함",
"Desc": "특성 발동 시 모든 아군에게 제공한 실드가 개척자 방어력 #1[i]%+#2[i]만큼의 피해를 추가로 상쇄할 수 있다",
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},
"3": {
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"Name": "미래를 축조하는 청사진",
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"ParamList": [],
"Extra": {}
},
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"ParamList": [
4
],
"Extra": {}
},
"5": {
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"ParamList": [],
"Extra": {}
},
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"Name": "영원토록 굳건한 성벽",
"Desc": "일반 공격 강화 혹은 필살기 발동 후 개척자의 방어력이 #1[i]% 증가한다. 최대 중첩수: #2[i]스택",
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"Extra": {}
}
},
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"Name": "얼음을 관통하는 빛",
"Desc": "지정된 단일 적에게 개척자 공격력 #1[i]%만큼의 화염 속성 피해를 주며, [불타는 의지]를 1스택 중첩한다",
"SimpleDesc": "단일 적에게 소량의 화염 속성 피해를 주고 [불타는 의지]를 획득한다",
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"Tag": "SingleAttack",
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0,
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},
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},
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},
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}
},
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"Name": "타오르는 불멸의 앰버",
"Desc": "전투 스킬 발동 후 개척자가 받는 피해가 #1[i]% 감소하고 [불타는 의지]를 1스택 중첩한다. #2[i]%의 기본 확률로 모든 적이 도발 상태에 빠진다. 지속 시간: #3[i]턴",
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"Type": "BPSkill",
"Tag": "Defence",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
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0,
0
],
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"Extra": {
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"Name": "기본 확률",
"Desc": "피격자에게 디버프 효과를 부여하는 기본 확률.\\n최종 확률은 공격자의 효과 명중과 적의 효과 저항의 영향을 받는다",
"Param": []
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1,
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},
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},
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},
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},
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1,
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},
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1,
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},
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},
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},
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}
}
},
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"Name": "임전무퇴 화염의 랜스",
"Desc": "모든 적에게 개척자 공격력 #1[i]%+방어력 #2[i]%만큼의 화염 속성 피해를 준다. 다음 일반 공격 발동 시 자동으로 강화를 획득하며 [불타는 의지]를 소모하지 않는다",
"SimpleDesc": "모든 적에게 화염 속성 피해를 주고, 다음번 일반 공격을 강화한다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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"Name": "떠들썩한 풋라이트 퍼레이드",
"Desc": "모든 아군에게 [댄스 파트너] 효과를 부여한다. 지속 시간: #1[i]턴. 개척자의 턴이 시작될 때마다 지속 턴 수가 1 감소한다. [댄스 파트너]를 보유한 아군의 격파 특수효과가 #3[i]% 증가하고, 약점 격파 상태의 적을 공격하면 이번 공격의 강인성 감소 수치가 1회의 슈퍼 격파 피해로 전환된다",
"SimpleDesc": "모든 아군에게 [댄스 파트너] 효과를 부여한다. [댄스 파트너]를 보유한 아군의 격파 특수효과가 증가하고, 약점 격파 상태의 적을 공격하면 추가로 슈퍼 격파 피해를 1회 가한다",
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"Desc": "적의 강인성이 소모되어 0이 됐을 시 진입하는 특수한 상태. 해당 상태에 진입한 목표는 행동 게이지가 감소한다",
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"Desc": "격파 특수효과, 이번 공격의 강인성 감소 수치, 캐릭터 레벨이 높을수록 가하는 슈퍼 격파 피해가 증가한다.\\n슈퍼 격파 피해는 치명타를 발동하지 않으며, 피해 증가류 효과의 영향을 받지 않는다.\\n슈퍼 격파 피해 역시 격파 피해에 속한다",
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"Name": "올 채널 에어리얼 댄스",
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"Name": "떠들썩한 풋라이트 퍼레이드",
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"SimpleDesc": "모든 아군에게 [댄스 파트너] 효과를 부여한다. [댄스 파트너]를 보유한 아군의 격파 특수효과가 증가하고, 약점 격파 상태의 적을 공격하면 추가로 슈퍼 격파 피해를 1회 가한다",
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"Desc": "적의 강인성이 소모되어 0이 됐을 시 진입하는 특수한 상태. 해당 상태에 진입한 목표는 행동 게이지가 감소한다",
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"Desc": "격파 특수효과, 이번 공격의 강인성 감소 수치, 캐릭터 레벨이 높을수록 가하는 슈퍼 격파 피해가 증가한다.\\n슈퍼 격파 피해는 치명타를 발동하지 않으며, 피해 증가류 효과의 영향을 받지 않는다.\\n슈퍼 격파 피해 역시 격파 피해에 속한다",
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"Name": "올 채널 에어리얼 댄스",
"Desc": "적의 약점이 격파되면 개척자는 즉시 에너지를 #1[f1]pt 회복한다",
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"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
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"800703": {
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"Name": "가자, 미미!",
"Desc": "기억 정령 미미를 소환한다. 미미가 충전을 #2[i]% 획득하고 모든 적에게 미미 공격력의 #1[i]%만큼 얼음 속성 피해를 가한다",
"SimpleDesc": "기억 정령 미미를 소환한다. 미미가 충전을 획득하고 모든 적에게 대량의 얼음 속성 피해를 가한다",
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"Name": "기억 정령 소환",
"Desc": "기억 정령을 필드 위에 소환한다. 기억 정령이 필드 위에 있을 시, 기억 정령이 받은 모든 제어류 디버프 상태를 해제한다",
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"Name": "만능 파트너",
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"SimpleDesc": "모든 아군이 일정 에너지를 회복할 때마다 미미가 충전을 획득한다",
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},
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10,
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"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
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0,
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},
"800707": {
"Id": 800707,
"Name": "되살아난 기억",
"Desc": "비술 사용 후 #1[i]초 동안 지속되는 특수 영역을 만든다. 특수 영역 내에 있는 적은 시간 정지 상태에 빠진다. 시간 정지 상태의 적은 움직일 수 없다.\\n시간 정지 상태의 적과 전투에 진입하면 모든 적의 행동 게이지가 #2[i]% 감소하고, 모든 적에게 개척자 공격력의 #3[i]%만큼 얼음 속성 피해를 가한다.\\n아군이 만든 영역 효과는 최대 1개만 존재할 수 있다",
"SimpleDesc": "특수 영역을 만들며, 영역 내의 적은 행동을 정지한다. 영역 내 적과 전투에 진입하면 모든 적의 행동 게이지가 감소하며, 모든 적에게 소량의 얼음 속성 피해를 가한다",
"Type": "Maze",
"Tag": "Impair",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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"Name": "행동 게이지 감소",
"Desc": "목표의 다음 행동 전 대기 간격을 연장한다",
"Param": []
}
},
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},
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"Name": "내일을, 함께 써내려 가자!",
"Desc": "[서사시]를 1스택 소모하고, 미미가 빠진 모든 제어류 디버프 상태를 해제한다. 개척자와 미미가 연계 공격을 발동하고, 모든 적에게 각각 개척자 공격력의 #1[i]%와 미미 공격력의 #2[i]%만큼 얼음 속성 피해를 가하며, 이후 미미가 충전을 #3[i]% 획득한다",
"SimpleDesc": "[서사시]를 1스택 소모하고, 미미가 빠진 제어류 디버프 상태를 해제한다. 개척자와 미미가 연계 공격을 발동하고, 모든 적에게 각각 얼음 속성 피해를 가하며, 이후 미미가 충전을 획득한다",
"Type": "Normal",
"Tag": "AoEAttack",
"SPBase": 30,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
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"Desc": "빙결, 얽힘, 속박, 지배, 노발대발, 강렬한 진탕, 이몽, 감금, 공포",
"Param": []
},
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"Desc": "여러 목표가 한 번의 행동에서 각각 적에게 공격을 발동한다",
"Param": []
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"Name": "너로 정했다!",
"Desc": null,
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"Type": "BPSkill",
"Tag": "Restore",
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"BPNeed": 1,
"BPAdd": null,
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"SkillComboValueDelta": null,
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},
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},
"7": {
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},
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},
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},
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},
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},
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},
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}
}
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"DefaultUnlock": false,
"Icon": "SkillIcon_18007_ServantPassive.png",
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1800705,
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"PointID": 8007501,
"PointName": "미완의 에필로그",
"PointDesc": "필살기 발동 후 [서사시]를 1스택 획득하며, 최대 #1[i]스택 보유할 수 있다. [서사시]를 보유한 상태에서 미미가 필드에 있을 시 일반 공격이 [내일을, 함께 써내려 가자!]로 강화된다",
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}
},
"Enhanced": {},
"Memosprite": {
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"Icon": "SpriteOutput/ServantIconTeam/18007B.png",
"HPBase": "#4",
"HPInherit": "#2",
"HPSkill": 800704,
"SpeedBase": "#1",
"SpeedInherit": "0",
"Aggro": 100,
"Skills": {
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"Name": "나쁜 녀석! 성가셔!",
"Desc": "피해를 #2[i]회 가하고, 1회마다 랜덤 단일 적에게 미미 공격력의 #1[f1]%만큼 얼음 속성 피해를 가한다. 이후 모든 적에게 미미 공격력의 #3[i]%만큼 얼음 속성 피해를 가한다",
"SimpleDesc": "소량의 얼음 속성 피해를 가하고, 총 #2[i]회 바운스한다. 이후 모든 적에게 소량의 얼음 속성 피해를 가한다",
"Type": "Servant",
"Tag": "AoEAttack",
"SPBase": 10,
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0
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4,
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4,
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4,
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4,
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4,
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4,
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4,
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"SimpleDesc": "모든 아군의 치명타 피해가 증가한다.\\n행동 시 자동으로 공격을 발동한다. 충전이 100%에 도달하면 즉시 행동하고 새로운 스킬을 발동한다. 새로운 스킬: 단일 아군의 행동 게이지가 증가하고, 확정 피해를 가한다",
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"Desc": "미미가 소환될 시 즉시 충전을 #1[i]% 획득한다",
"SimpleDesc": "소환될 시 즉시 충전을 획득한다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
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"ParamList": [
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},
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"Desc": "미미가 사라질 시 개척자의 행동 게이지가 #1[i]% 증가한다",
"SimpleDesc": "사라질 시 개척자의 행동 게이지가 증가한다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
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"Desc": "목표의 다음 행동 전 대기 간격을 줄인다",
"Param": []
}
},
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},
"2": {
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"4": {
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},
"5": {
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},
"6": {
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"7": {
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"ParamList": [
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},
"8": {
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"ParamList": [
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},
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},
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"ParamList": [
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}
}
},
"1800707": {
"Name": "내가! 도와줄게!",
"Desc": "지정된 단일 아군의 행동 게이지를 #3[i]% 증가시키고 [미미의 응원]을 부여한다, 지속 시간: #2[i]턴\\n[미미의 응원]을 보유한 목표가 피해를 1회 가할 때마다 추가로 기존 피해의 #1[i]%만큼 확정 피해를 1회 가한다.\\n자신에게 해당 스킬 발동 시 행동 게이지 증가 효과를 발동할 수 없다",
"SimpleDesc": "단일 아군의 행동 게이지를 증가시키고 [미미의 응원]을 부여한다. [미미의 응원]: 피해를 가한 후 추가로 확정 피해를 가한다",
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"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
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"Desc": "목표의 다음 행동 전 대기 간격을 줄인다",
"Param": []
},
"10000017": {
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"Desc": "어떤 효과에도 영향을 받지 않는 무속성 피해, 이번 피해는 공격을 1회 가한 것으로 간주하지 않는다",
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}
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3,
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"https://homdgcat.wiki/images/skillicons/avatar/8007/SkillIcon_8007_Rank4.png",
"https://homdgcat.wiki/images/skillicons/avatar/8007/SkillIcon_8007_Ultra.png",
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},
"8008": {
"Name": "{NICKNAME}",
"Desc": "은하열차에 탑승한 {F#소녀}{M#소년}.\\n스텔라론이 가져온 위기를 해결하기 위해, 은하열차와의 동행을 선택한다",
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"Japanese": null,
"Korean": null,
"English": null
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"1": null,
"2": null,
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"AvatarVOTag": "playergirl4",
"SPNeed": 160,
"BaseType": "Memory",
"DamageType": "Ice",
"Ranks": {
"1": {
"Id": 800801,
"Name": "현재의 서술자",
"Desc": "[미미의 응원]을 보유한 아군의 치명타 확률이 #1[i]% 증가한다. 아군이 [미미의 응원] 보유 시 해당 목표의 기억 정령/기억 마스터에게도 [미미의 응원] 효과가 적용되며, 해당 효과는 중첩되지 않는다",
"ParamList": [
0.10000000009313226
],
"Extra": {}
},
"2": {
"Id": 800802,
"Name": "과거의 습득자",
"Desc": "미미를 제외한 아군 기억 정령이 행동 시 개척자가 에너지를 #1[i]pt 회복한다. 해당 효과는 턴마다 최대 #2[i]회 발동하며, 개척자의 턴 시작 시 발동 가능 횟수가 초기화된다",
"ParamList": [
8,
1
],
"Extra": {}
},
"3": {
"Id": 800803,
"Name": "미래의 영창자",
"Desc": "전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15. 기억 정령 특성 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 800804,
"Name": "뮤즈의 새 댄스 파트너",
"Desc": "에너지 최대치가 0인 아군이 직접 스킬을 발동하면 미미도 충전을 #1[i]% 획득하고, 해당 목표가 [미미의 응원]을 통해 가하는 확정 피해 배율이 추가로 #2[i]% 증가한다",
"ParamList": [
0.030000000027939677,
0.060000000055879354
],
"Extra": {}
},
"5": {
"Id": 800805,
"Name": "시편의 재봉사",
"Desc": "필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10. 기억 정령 스킬 레벨+1, 최대 Lv.10",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 800806,
"Name": "계시의 전달자",
"Desc": "필살기의 치명타 확률이 100%로 고정된다",
"ParamList": [
1
],
"Extra": {}
}
},
"Skills": {
"800801": {
"Id": 800801,
"Name": "나한테 맡겨!",
"Desc": "지정된 단일 적에게 개척자 공격력의 #1[i]%만큼 얼음 속성 피해를 가한다",
"SimpleDesc": "단일 적에게 소량의 얼음 속성 피해를 가한다",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
0.6000000005587935
]
},
"3": {
"Level": 3,
"ParamList": [
0.7000000006519258
]
},
"4": {
"Level": 4,
"ParamList": [
0.8000000007450581
]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323
]
},
"8": {
"Level": 8,
"ParamList": [
1.2000000001862645
]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"800802": {
"Id": 800802,
"Name": "너로 정했다!",
"Desc": "기억 정령 미미를 소환한다. 미미가 필드에 있을 시 미미의 HP를 미미 HP 최대치의 #1[i]%만큼 회복하고, 미미가 충전을 #2[i]% 획득한다",
"SimpleDesc": "기억 정령 미미를 소환한다. 미미가 필드에 있을 시 미미가 HP를 회복하고 충전을 획득한다",
"Type": "BPSkill",
"Tag": "Summon",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000018": {
"Name": "기억 정령 소환",
"Desc": "기억 정령을 필드 위에 소환한다. 기억 정령이 필드 위에 있을 시, 기억 정령이 받은 모든 제어류 디버프 상태를 해제한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.3000000002793968,
0.10000000009313226
]
},
"2": {
"Level": 2,
"ParamList": [
0.33000000030733645,
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]
},
"3": {
"Level": 3,
"ParamList": [
0.3600000003352761,
0.10000000009313226
]
},
"4": {
"Level": 4,
"ParamList": [
0.3900000003632158,
0.10000000009313226
]
},
"5": {
"Level": 5,
"ParamList": [
0.4200000003911555,
0.10000000009313226
]
},
"6": {
"Level": 6,
"ParamList": [
0.45000000041909516,
0.10000000009313226
]
},
"7": {
"Level": 7,
"ParamList": [
0.4875000002793968,
0.10000000009313226
]
},
"8": {
"Level": 8,
"ParamList": [
0.5250000001396984,
0.10000000009313226
]
},
"9": {
"Level": 9,
"ParamList": [
0.5625000006984919,
0.10000000009313226
]
},
"10": {
"Level": 10,
"ParamList": [
0.6000000005587935,
0.10000000009313226
]
},
"11": {
"Level": 11,
"ParamList": [
0.6300000005867332,
0.10000000009313226
]
},
"12": {
"Level": 12,
"ParamList": [
0.6600000006146729,
0.10000000009313226
]
},
"13": {
"Level": 13,
"ParamList": [
0.6900000006426126,
0.10000000009313226
]
},
"14": {
"Level": 14,
"ParamList": [
0.7200000006705523,
0.10000000009313226
]
},
"15": {
"Level": 15,
"ParamList": [
0.7500000006984919,
0.10000000009313226
]
}
}
},
"800803": {
"Id": 800803,
"Name": "가자, 미미!",
"Desc": "기억 정령 미미를 소환한다. 미미가 충전을 #2[i]% 획득하고 모든 적에게 미미 공격력의 #1[i]%만큼 얼음 속성 피해를 가한다",
"SimpleDesc": "기억 정령 미미를 소환한다. 미미가 충전을 획득하고 모든 적에게 대량의 얼음 속성 피해를 가한다",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000018": {
"Name": "기억 정령 소환",
"Desc": "기억 정령을 필드 위에 소환한다. 기억 정령이 필드 위에 있을 시, 기억 정령이 받은 모든 제어류 디버프 상태를 해제한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1.2000000001862645,
0.40000000037252903
]
},
"2": {
"Level": 2,
"ParamList": [
1.3200000002980232,
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]
},
"3": {
"Level": 3,
"ParamList": [
1.440000000409782,
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]
},
"4": {
"Level": 4,
"ParamList": [
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0.40000000037252903
]
},
"5": {
"Level": 5,
"ParamList": [
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]
},
"6": {
"Level": 6,
"ParamList": [
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0.40000000037252903
]
},
"7": {
"Level": 7,
"ParamList": [
1.9500000008847564,
0.40000000037252903
]
},
"8": {
"Level": 8,
"ParamList": [
2.1000000000931323,
0.40000000037252903
]
},
"9": {
"Level": 9,
"ParamList": [
2.2500000002328306,
0.40000000037252903
]
},
"10": {
"Level": 10,
"ParamList": [
2.400000000372529,
0.40000000037252903
]
},
"11": {
"Level": 11,
"ParamList": [
2.5200000004842877,
0.40000000037252903
]
},
"12": {
"Level": 12,
"ParamList": [
2.6400000005960464,
0.40000000037252903
]
},
"13": {
"Level": 13,
"ParamList": [
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]
},
"14": {
"Level": 14,
"ParamList": [
2.880000000819564,
0.40000000037252903
]
},
"15": {
"Level": 15,
"ParamList": [
3,
0.40000000037252903
]
}
}
},
"800804": {
"Id": 800804,
"Name": "만능 파트너",
"Desc": "기억 정령 미미의 기본 속도는 #1[i]pt이며, 기본 HP 최대치는 개척자 HP 최대치의 #2[i]%+#4[i]이다. 모든 아군이 에너지를 #3[i]pt 누적 회복할 때마다 미미가 충전을 1% 획득한다",
"SimpleDesc": "모든 아군이 일정 에너지를 회복할 때마다 미미가 충전을 획득한다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
130,
0.5000000004656613,
10,
400
]
},
"2": {
"Level": 2,
"ParamList": [
130,
0.530000000493601,
10,
424
]
},
"3": {
"Level": 3,
"ParamList": [
130,
0.5600000005215406,
10,
448
]
},
"4": {
"Level": 4,
"ParamList": [
130,
0.5900000005494803,
10,
472
]
},
"5": {
"Level": 5,
"ParamList": [
130,
0.62000000057742,
10,
496
]
},
"6": {
"Level": 6,
"ParamList": [
130,
0.6500000006053597,
10,
520
]
},
"7": {
"Level": 7,
"ParamList": [
130,
0.6875000004656613,
10,
550
]
},
"8": {
"Level": 8,
"ParamList": [
130,
0.7250000003259629,
10,
580
]
},
"9": {
"Level": 9,
"ParamList": [
130,
0.7625000008847564,
10,
610
]
},
"10": {
"Level": 10,
"ParamList": [
130,
0.8000000007450581,
10,
640
]
},
"11": {
"Level": 11,
"ParamList": [
130,
0.8300000007729977,
10,
664
]
},
"12": {
"Level": 12,
"ParamList": [
130,
0.8600000008009374,
10,
688
]
},
"13": {
"Level": 13,
"ParamList": [
130,
0.8900000008288771,
10,
712
]
},
"14": {
"Level": 14,
"ParamList": [
130,
0.9200000008568168,
10,
736
]
},
"15": {
"Level": 15,
"ParamList": [
130,
0.9500000008847564,
10,
760
]
}
}
},
"800806": {
"Id": 800806,
"Name": "공격",
"Desc": "적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"800807": {
"Id": 800807,
"Name": "되살아난 기억",
"Desc": "비술 사용 후 #1[i]초 동안 지속되는 특수 영역을 만든다. 특수 영역 내에 있는 적은 시간 정지 상태에 빠진다. 시간 정지 상태의 적은 움직일 수 없다.\\n시간 정지 상태의 적과 전투에 진입하면 모든 적의 행동 게이지가 #2[i]% 감소하고, 모든 적에게 개척자 공격력의 #3[i]%만큼 얼음 속성 피해를 가한다.\\n아군이 만든 영역 효과는 최대 1개만 존재할 수 있다",
"SimpleDesc": "특수 영역을 만들며, 영역 내의 적은 행동을 정지한다. 영역 내 적과 전투에 진입하면 모든 적의 행동 게이지가 감소하며, 모든 적에게 소량의 얼음 속성 피해를 가한다",
"Type": "Maze",
"Tag": "Impair",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000002": {
"Name": "행동 게이지 감소",
"Desc": "목표의 다음 행동 전 대기 간격을 연장한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
10,
0.5000000004656613,
1
]
}
}
},
"800808": {
"Id": 800808,
"Name": "내일을, 함께 써내려 가자!",
"Desc": "[서사시]를 1스택 소모하고, 미미가 빠진 모든 제어류 디버프 상태를 해제한다. 개척자와 미미가 연계 공격을 발동하고, 모든 적에게 각각 개척자 공격력의 #1[i]%와 미미 공격력의 #2[i]%만큼 얼음 속성 피해를 가하며, 이후 미미가 충전을 #3[i]% 획득한다",
"SimpleDesc": "[서사시]를 1스택 소모하고, 미미가 빠진 제어류 디버프 상태를 해제한다. 개척자와 미미가 연계 공격을 발동하고, 모든 적에게 각각 얼음 속성 피해를 가하며, 이후 미미가 충전을 획득한다",
"Type": "Normal",
"Tag": "AoEAttack",
"SPBase": 30,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
0,
30,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000011": {
"Name": "제어류 디버프 상태",
"Desc": "빙결, 얽힘, 속박, 지배, 노발대발, 강렬한 진탕, 이몽, 감금, 공포",
"Param": []
},
"10000019": {
"Name": "연계 공격",
"Desc": "여러 목표가 한 번의 행동에서 각각 적에게 공격을 발동한다",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
1,
0.10000000009313226
]
},
"2": {
"Level": 2,
"ParamList": [
1.2000000001862645,
1.2000000001862645,
0.10000000009313226
]
},
"3": {
"Level": 3,
"ParamList": [
1.400000000372529,
1.400000000372529,
0.10000000009313226
]
},
"4": {
"Level": 4,
"ParamList": [
1.6000000005587935,
1.6000000005587935,
0.10000000009313226
]
},
"5": {
"Level": 5,
"ParamList": [
1.800000000745058,
1.800000000745058,
0.10000000009313226
]
},
"6": {
"Level": 6,
"ParamList": [
2,
2,
0.10000000009313226
]
},
"7": {
"Level": 7,
"ParamList": [
2.2000000001862645,
2.2000000001862645,
0.10000000009313226
]
},
"8": {
"Level": 8,
"ParamList": [
2.400000000372529,
2.400000000372529,
0.10000000009313226
]
},
"9": {
"Level": 9,
"ParamList": [
2.6000000005587935,
2.6000000005587935,
0.10000000009313226
]
},
"10": {
"Level": 10,
"ParamList": [
2.800000000745058,
2.800000000745058,
0.10000000009313226
]
}
}
},
"800809": {
"Id": 800809,
"Name": "너로 정했다!",
"Desc": null,
"SimpleDesc": "기억 정령 미미를 소환한다. 미미가 필드에 있을 시 미미가 HP를 회복하고 충전을 획득한다",
"Type": "BPSkill",
"Tag": "Restore",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
},
"2": {
"Level": 2,
"ParamList": []
},
"3": {
"Level": 3,
"ParamList": []
},
"4": {
"Level": 4,
"ParamList": []
},
"5": {
"Level": 5,
"ParamList": []
},
"6": {
"Level": 6,
"ParamList": []
},
"7": {
"Level": 7,
"ParamList": []
},
"8": {
"Level": 8,
"ParamList": []
},
"9": {
"Level": 9,
"ParamList": []
},
"10": {
"Level": 10,
"ParamList": []
},
"11": {
"Level": 11,
"ParamList": []
},
"12": {
"Level": 12,
"ParamList": []
},
"13": {
"Level": 13,
"ParamList": []
},
"14": {
"Level": 14,
"ParamList": []
},
"15": {
"Level": 15,
"ParamList": []
}
}
}
},
"SkillTrees": {
"Point01": {
"1": {
"Anchor": "Point01",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_8007_Normal.png",
"LevelUpSkillID": [
800801,
800808
],
"MaterialList": [],
"MaxLevel": 6,
"ParamList": [],
"PointID": 8008001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"2": {
"Anchor": "Point01",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_8007_Normal.png",
"LevelUpSkillID": [
800801,
800808
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 2800,
"Rarity": "Rare"
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"PointID": 8008501,
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"Icon": "SpriteOutput/ServantIconTeam/18007B.png",
"HPBase": "#4",
"HPInherit": "#2",
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"SpeedBase": "#1",
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"Name": "나쁜 녀석! 성가셔!",
"Desc": "피해를 #2[i]회 가하고, 1회마다 랜덤 단일 적에게 미미 공격력의 #1[f1]%만큼 얼음 속성 피해를 가한다. 이후 모든 적에게 미미 공격력의 #3[i]%만큼 얼음 속성 피해를 가한다",
"SimpleDesc": "소량의 얼음 속성 피해를 가하고, 총 #2[i]회 바운스한다. 이후 모든 적에게 소량의 얼음 속성 피해를 가한다",
"Type": "Servant",
"Tag": "AoEAttack",
"SPBase": 10,
"BPNeed": -0.9999999997671694,
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15,
30,
0
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4,
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4,
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4,
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4,
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4,
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4,
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"SimpleDesc": "모든 아군의 치명타 피해가 증가한다.\\n행동 시 자동으로 공격을 발동한다. 충전이 100%에 도달하면 즉시 행동하고 새로운 스킬을 발동한다. 새로운 스킬: 단일 아군의 행동 게이지가 증가하고, 확정 피해를 가한다",
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"Desc": "미미가 소환될 시 즉시 충전을 #1[i]% 획득한다",
"SimpleDesc": "소환될 시 즉시 충전을 획득한다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
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0,
0
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"Name": "아쉬움… 남기지 마",
"Desc": "미미가 사라질 시 개척자의 행동 게이지가 #1[i]% 증가한다",
"SimpleDesc": "사라질 시 개척자의 행동 게이지가 증가한다",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000001": {
"Name": "행동 게이지 증가",
"Desc": "목표의 다음 행동 전 대기 간격을 줄인다",
"Param": []
}
},
"Level": {
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"ParamList": [
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},
"2": {
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"3": {
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"4": {
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"5": {
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},
"6": {
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"7": {
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},
"8": {
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"ParamList": [
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},
"9": {
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"ParamList": [
0.25000000023283064
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},
"10": {
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"ParamList": [
0.25000000023283064
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}
}
},
"1800707": {
"Name": "내가! 도와줄게!",
"Desc": "지정된 단일 아군의 행동 게이지를 #3[i]% 증가시키고 [미미의 응원]을 부여한다, 지속 시간: #2[i]턴\\n[미미의 응원]을 보유한 목표가 피해를 1회 가할 때마다 추가로 기존 피해의 #1[i]%만큼 확정 피해를 1회 가한다.\\n자신에게 해당 스킬 발동 시 행동 게이지 증가 효과를 발동할 수 없다",
"SimpleDesc": "단일 아군의 행동 게이지를 증가시키고 [미미의 응원]을 부여한다. [미미의 응원]: 피해를 가한 후 추가로 확정 피해를 가한다",
"Type": "Servant",
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"SPBase": 10,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
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"Extra": {
"10000001": {
"Name": "행동 게이지 증가",
"Desc": "목표의 다음 행동 전 대기 간격을 줄인다",
"Param": []
},
"10000017": {
"Name": "확정 피해",
"Desc": "어떤 효과에도 영향을 받지 않는 무속성 피해, 이번 피해는 공격을 1회 가한 것으로 간주하지 않는다",
"Param": []
}
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"HPBase": 142.56000000052154,
"HPAdd": 7.127999999560416,
"SpeedBase": 103,
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