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} } }, "5": { "Id": 100105, "Name": "不想再忘却", "Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 100106, "Name": "就这样,一直…", "Desc": "在战技提供的护盾保护下的我方目标,每回合开始时回复等同于各自#1[i]%生命上限+#2[i]的生命值。", "ParamList": [ 0.0400000000372529, 106 ], "Extra": {} } }, "Skills": { "100101": { "Id": 100101, "Name": "极寒的弓矢", "Desc": "对指定敌方单体造成等同于三月七#1[i]%攻击力的冰属性伤害。", "SimpleDesc": "对敌方单体造成少量冰属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935 ] }, "3": { "Level": 3, "ParamList": [ 0.7000000006519258 ] }, "4": { "Level": 4, "ParamList": [ 0.8000000007450581 ] }, "5": { "Level": 5, "ParamList": [ 0.9000000008381903 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1000000000931323 ] }, "8": { 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"8": { "Level": 8, "ParamList": [ 0.8750000004656613, 2 ] }, "9": { "Level": 9, "ParamList": [ 0.9375000006984919, 2 ] }, "10": { "Level": 10, "ParamList": [ 1, 2 ] }, "11": { "Level": 11, "ParamList": [ 1.0500000000465661, 2 ] }, "12": { "Level": 12, "ParamList": [ 1.1000000000931323, 2 ] }, "13": { "Level": 13, "ParamList": [ 1.1500000001396984, 2 ] }, "14": { "Level": 14, "ParamList": [ 1.2000000001862645, 2 ] }, "15": { "Level": 15, "ParamList": [ 1.2500000002328306, 2 ] } } }, "100106": { "Id": 100106, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "100107": { "Id": 100107, "Name": "冻人的瞬间", "Desc": "立即攻击敌人,进入战斗后有#1[i]%的基础概率使随机敌方单体陷入冻结状态,持续#2[i]回合。\\n冻结状态下,敌方目标不能行动同时每回合开始时受到等同于三月七#3[i]%攻击力的冰属性附加伤害。", "SimpleDesc": "攻击敌人,进战后大概率使敌方随机单体陷入冻结状态。", "Type": "Maze", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000005": { "Name": "附加伤害", "Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。", "Param": [] }, "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1, 1, 0.5000000004656613 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1001_Normal.png", "LevelUpSkillID": [ 100101 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 1001001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": 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0.5040000001899898, 0.6900000006426126, 0.10000000009313226, 2 ] }, "6": { "Level": 6, "ParamList": [ 0.5400000005029142, 0.7000000006519258, 0.10000000009313226, 2 ] }, "7": { "Level": 7, "ParamList": [ 0.5850000001955777, 0.7125000008381903, 0.10000000009313226, 2 ] }, "8": { "Level": 8, "ParamList": [ 0.6300000005867332, 0.7250000003259629, 0.10000000009313226, 2 ] }, "9": { "Level": 9, "ParamList": [ 0.6750000002793968, 0.7375000005122274, 0.10000000009313226, 2 ] }, "10": { "Level": 10, "ParamList": [ 0.7200000006705523, 0.7500000006984919, 0.10000000009313226, 2 ] }, "11": { "Level": 11, "ParamList": [ 0.7560000002849847, 0.7600000007078052, 0.10000000009313226, 2 ] }, "12": { "Level": 12, "ParamList": [ 0.7920000005979091, 0.7700000007171184, 0.10000000009313226, 2 ] }, "13": { "Level": 13, "ParamList": [ 0.8280000002123415, 0.7800000007264316, 0.10000000009313226, 2 ] }, "14": { "Level": 14, "ParamList": [ 0.8640000005252659, 0.7900000007357448, 0.10000000009313226, 2 ] }, 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0.10000000009313226 ] }, "14": { "Level": 14, "ParamList": [ 1.7400000006891787, 0.43200000026263297, 1, 0.10000000009313226 ] }, "15": { "Level": 15, "ParamList": [ 1.800000000745058, 0.44000000040978193, 1, 0.10000000009313226 ] } } }, "100404": { "Id": 100404, "Name": "时空扭曲", "Desc": "击中处于减速状态的敌方目标时,额外造成1次等同于瓦尔特#1[i]%攻击力的虚数属性附加伤害。", "SimpleDesc": "击中处于减速状态的敌方目标时,额外造成少量虚数属性附加伤害。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": 10, "Extra": { "10000005": { "Name": "附加伤害", "Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.3000000002793968 ] }, "2": { "Level": 2, "ParamList": [ 0.33000000030733645 ] }, "3": { "Level": 3, "ParamList": [ 0.3600000003352761 ] }, "4": { "Level": 4, "ParamList": [ 0.3900000003632158 ] }, "5": { "Level": 5, "ParamList": [ 0.4200000003911555 ] }, "6": { "Level": 6, "ParamList": [ 0.45000000041909516 ] }, "7": { "Level": 7, "ParamList": [ 0.4875000002793968 ] }, "8": { "Level": 8, "ParamList": [ 0.5250000001396984 ] }, "9": { "Level": 9, "ParamList": [ 0.5625000006984919 ] }, "10": { "Level": 10, "ParamList": [ 0.6000000005587935 ] }, "11": { "Level": 11, "ParamList": [ 0.6300000005867332 ] }, "12": { "Level": 12, "ParamList": [ 0.6600000006146729 ] }, "13": { "Level": 13, "ParamList": [ 0.6900000006426126 ] }, "14": { "Level": 14, "ParamList": [ 0.7200000006705523 ] }, "15": { "Level": 15, "ParamList": [ 0.7500000006984919 ] } } }, "100406": { "Id": 100406, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "100407": { "Id": 100407, "Name": "画地为牢", "Desc": 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"PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1004_Normal.png", "LevelUpSkillID": [ 100401 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110151, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 112001, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1004001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point01", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1004_Normal.png", "LevelUpSkillID": [ 100401 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110152, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 112002, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1004001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point01", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1004_Normal.png", "LevelUpSkillID": [ 100401 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 20000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110152, "ItemNum": 5, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 112002, "ItemNum": 4, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1004001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point01", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1004_Normal.png", "LevelUpSkillID": [ 100401 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 45000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110153, "ItemNum": 3, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 112003, "ItemNum": 3, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1004001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "6": { "Anchor": "Point01", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1004_Normal.png", "LevelUpSkillID": [ 100401 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110153, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 112003, "ItemNum": 4, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1004001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} } }, "Point02": { "1": { "Anchor": "Point02", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1004_BP.png", "LevelUpSkillID": [ 100402 ], "MaterialList": [], "MaxLevel": 10, "ParamList": [], "PointID": 1004002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point02", "AvatarPromotionLimit": 1, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1004_BP.png", "LevelUpSkillID": [ 100402 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 2500, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 112001, "ItemNum": 3, "Rarity": "NotNormal" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1004002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point02", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1004_BP.png", "LevelUpSkillID": [ 100402 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110151, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 112001, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1004002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point02", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1004_BP.png", "LevelUpSkillID": [ 100402 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { 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"SimpleDesc": "对敌方单体造成少量雷属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935 ] }, "3": { "Level": 3, "ParamList": [ 0.7000000006519258 ] }, "4": { "Level": 4, "ParamList": [ 0.8000000007450581 ] }, "5": { "Level": 5, "ParamList": [ 0.9000000008381903 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1000000000931323 ] }, "8": { "Level": 8, "ParamList": [ 1.2000000001862645 ] }, "9": { "Level": 9, "ParamList": [ 1.3000000002793968 ] }, "10": { "Level": 10, "ParamList": [ 1.400000000372529 ] } } }, "100502": { "Id": 100502, "Name": "月光摩挲连绵", "Desc": "对指定敌方单体造成等同于卡芙卡#1[i]%攻击力的雷属性伤害,同时对其相邻目标造成等同于卡芙卡#3[i]%攻击力的雷属性伤害。\\n若指定敌方单体处于持续伤害状态,其当前承受的所有持续伤害立即产生相当于原伤害#2[i]%的伤害。", "SimpleDesc": "对敌方单体造成雷属性伤害,对相邻目标造成少量雷属性伤害。\\n若主目标处于持续伤害类负面状态,则使持续伤害类负面状态额外产生1次伤害。", "Type": "BPSkill", "Tag": "Blast", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.8000000007450581, 0.6000000005587935, 0.3000000002793968 ] }, "2": { "Level": 2, "ParamList": [ 0.8800000008195639, 0.6150000002235174, 0.33000000030733645 ] }, "3": { "Level": 3, "ParamList": [ 0.9600000008940697, 0.6300000005867332, 0.3600000003352761 ] }, "4": { "Level": 4, "ParamList": [ 1.040000000037253, 0.6450000002514571, 0.3900000003632158 ] }, "5": { "Level": 5, "ParamList": [ 1.1200000001117587, 0.6600000006146729, 0.4200000003911555 ] }, "6": { "Level": 6, "ParamList": [ 1.2000000001862645, 0.6750000002793968, 0.45000000041909516 ] }, "7": { "Level": 7, "ParamList": [ 1.3000000002793968, 0.6937500012572855, 0.4875000002793968 ] }, "8": { "Level": 8, "ParamList": [ 1.400000000372529, 0.7125000008381903, 0.5250000001396984 ] }, "9": { "Level": 9, "ParamList": [ 1.5000000004656613, 0.7312500011175871, 0.5625000006984919 ] }, "10": { "Level": 10, "ParamList": [ 1.6000000005587935, 0.7500000006984919, 0.6000000005587935 ] }, "11": { "Level": 11, "ParamList": [ 1.6800000006332994, 0.7650000003632158, 0.6300000005867332 ] }, "12": { "Level": 12, "ParamList": [ 1.7600000007078052, 0.7800000007264316, 0.6600000006146729 ] }, "13": { "Level": 13, "ParamList": [ 1.840000000782311, 0.7950000003911555, 0.6900000006426126 ] }, "14": { "Level": 14, "ParamList": [ 1.9200000008568168, 0.8100000007543713, 0.7200000006705523 ] }, "15": { "Level": 15, "ParamList": [ 2, 0.8250000004190952, 0.7500000006984919 ] } } }, "100503": { "Id": 100503, "Name": "悲剧尽头的颤音", "Desc": "对敌方全体造成等同于卡芙卡#1[i]%攻击力的雷属性伤害,有#2[i]%的基础概率使受到攻击的敌方目标陷入触电状态,并使其当前承受的触电状态立即产生相当于原伤害#5[i]%的伤害。触电状态持续#3[i]回合。\\n触电状态下,敌方目标每回合开始时受到等同于卡芙卡#4[i]%攻击力的雷属性持续伤害。", "SimpleDesc": "对敌方全体造成少量雷属性伤害,大概率施加触电状态。\\n若敌方目标处于触电状态,则使触电状态额外产生1次伤害。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": null, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.48000000044703484, 1, 2, 1.1600000001490116, 0.8000000007450581 ] }, "2": { "Level": 2, "ParamList": [ 0.5120000003371388, 1, 2, 1.2687500005122274, 0.8200000007636845 ] }, "3": { "Level": 3, "ParamList": [ 0.5440000002272427, 1, 2, 1.3775000001769513, 0.840000000782311 ] }, "4": { "Level": 4, "ParamList": [ 0.5760000001173466, 1, 2, 1.486250000540167, 0.8600000008009374 ] }, "5": { "Level": 5, "ParamList": [ 0.6080000000074506, 1, 2, 1.595000000204891, 0.8800000008195639 ] }, "6": { "Level": 6, "ParamList": [ 0.6400000005960464, 1, 2, 1.7581250004004687, 0.9000000008381903 ] }, "7": { "Level": 7, "ParamList": [ 0.6800000006332994, 1, 2, 1.9756250011269003, 0.9250000005122274 ] }, "8": { "Level": 8, "ParamList": [ 0.7200000006705523, 1, 2, 2.2475000000558794, 0.9500000008847564 ] }, "9": { "Level": 9, "ParamList": [ 0.7600000007078052, 1, 2, 2.5737500011455268, 0.9750000005587935 ] }, "10": { "Level": 10, "ParamList": [ 0.8000000007450581, 1, 2, 2.9000000008381903, 1 ] }, "11": { "Level": 11, "ParamList": [ 0.832000000635162, 1, 2, 3.0413750007282943, 1.0200000000186265 ] }, "12": { "Level": 12, "ParamList": [ 0.8640000005252659, 1, 2, 3.182750000851229, 1.040000000037253 ] }, "13": { "Level": 13, "ParamList": [ 0.8960000004153699, 1, 2, 3.3241250002756715, 1.0600000000558794 ] }, "14": { "Level": 14, "ParamList": [ 0.9280000003054738, 1, 2, 3.465500000398606, 1.0800000000745058 ] }, "15": { "Level": 15, "ParamList": [ 0.9600000008940697, 1, 2, 3.6068750012200326, 1.1000000000931323 ] } } }, "100504": { "Id": 100504, "Name": "温柔亦同残酷", "Desc": "当卡芙卡的队友对敌方目标施放普攻后,卡芙卡立即发动追加攻击,对该目标造成等同于卡芙卡#1[i]%攻击力的雷属性伤害,并有#2[i]%的基础概率使受到攻击的敌方目标陷入与终结技相同的触电状态,持续#3[i]回合,该效果每回合只能触发1次。", "SimpleDesc": "当队友对敌方目标施放普攻后,卡芙卡立即发动追加攻击,对该目标造成雷属性伤害,并有大概率施加触电状态。该效果每回合只能触发1次。", "Type": null, "Tag": "SingleAttack", "SPBase": 10, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] }, "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.4200000003911555, 1, 2 ] }, "2": { "Level": 2, "ParamList": [ 0.5179999999236315, 1, 2 ] }, "3": { "Level": 3, "ParamList": [ 0.6160000001545995, 1, 2 ] }, "4": { "Level": 4, "ParamList": [ 0.7140000003855675, 1, 2 ] }, "5": { "Level": 5, "ParamList": [ 0.8120000006165355, 1, 2 ] }, "6": { "Level": 6, "ParamList": [ 0.9100000008475035, 1, 2 ] }, "7": { "Level": 7, "ParamList": [ 1.032500000204891, 1, 2 ] }, "8": { "Level": 8, "ParamList": [ 1.154999999795109, 1, 2 ] }, "9": { "Level": 9, "ParamList": [ 1.277500000083819, 1, 2 ] }, "10": { "Level": 10, "ParamList": [ 1.400000000372529, 1, 2 ] }, "11": { "Level": 11, "ParamList": [ 1.497999999905005, 1, 2 ] }, "12": { "Level": 12, "ParamList": [ 1.596000000135973, 1, 2 ] }, "13": { "Level": 13, "ParamList": [ 1.694000000366941, 1, 2 ] }, "14": { "Level": 14, "ParamList": [ 1.792000000597909, 1, 2 ] }, "15": { "Level": 15, "ParamList": [ 1.890000000828877, 1, 2 ] } } }, "100506": { "Id": 100506, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "100507": { "Id": 100507, "Name": "宽恕无关慈悲", "Desc": "立即攻击一定范围内的所有敌人,进入战斗后对敌方全体造成等同于卡芙卡#3[i]%攻击力的雷属性伤害,同时有#1[i]%的基础概率使敌方每个单体目标陷入与终结技相同的触电状态,持续#2[i]回合。", "SimpleDesc": "攻击范围内的所有敌人,进入战斗后对敌方全体造成少量雷属性伤害,大概率施加触电状态。", "Type": "Maze", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1, 2, 0.5000000004656613 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1005_Normal.png", "LevelUpSkillID": [ 100501 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 1005001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": 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"LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110153, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 111013, "ItemNum": 8, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1005210, "PointName": "攻击强化", "PointDesc": null, "PointTriggerKey": 18, "PointType": 1, "PrePoint": [ 1005201 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "AttackAddedRatio", "Value": 0.0800000000745058, "Name": "攻击力" } ], "Extra": {} } } }, "Enhanced": { "1": { "Descs": [ "战技可以使所有攻击目标的持续伤害立即额外触发1次伤害", "追加攻击的可触发次数增加,追加攻击也能使敌方的持续伤害立即额外触发1次伤害", "可以使我方的攻击力提高" ], "ChangeRankList": {}, "ChangeSkillTreeList": {}, "Ranks": { "1": { "Id": 1100501, "Name": "无穷动!无穷", "Desc": "施放攻击时,有#1[i]%的基础概率使目标受到的持续伤害提高#2[i]%,持续#3[i]回合。", "ParamList": [ 1, 0.3000000002793968, 2 ], "Extra": { "30000001": { "Name": "基础概率", "Desc": 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"SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935 ] }, "3": { "Level": 3, "ParamList": [ 0.7000000006519258 ] }, "4": { "Level": 4, "ParamList": [ 0.8000000007450581 ] }, "5": { "Level": 5, "ParamList": [ 0.9000000008381903 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1000000000931323 ] }, "8": { "Level": 8, "ParamList": [ 1.2000000001862645 ] }, "9": { "Level": 9, "ParamList": [ 1.3000000002793968 ] }, "10": { "Level": 10, "ParamList": [ 1.400000000372529 ] } } }, "1100502": { "Id": 1100502, "Name": "月光摩挲连绵", "Desc": "对指定敌方单体造成等同于卡芙卡#1[i]%攻击力的雷属性伤害,同时对其相邻目标造成等同于卡芙卡#3[i]%攻击力的雷属性伤害。\\n若指定敌方单体或相邻目标处于持续伤害状态,其当前承受的所有持续伤害立即产生相当于原伤害#2[i]%或#4[i]%的伤害。", "SimpleDesc": "对敌方单体造成雷属性伤害,对相邻目标造成少量雷属性伤害。\\n若攻击目标处于持续伤害类负面状态,则使持续伤害类负面状态额外产生1次伤害。", "Type": "BPSkill", 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"1": { "Anchor": "Point06", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1006_SkillTree1.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110151, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 110501, "ItemNum": 1, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [ 1, 0.6500000006053597 ], "PointID": 1006101, "PointName": "生成", "PointDesc": "【缺陷】的持续时间增加#1[i]回合。每当有敌方目标的弱点被击破时,银狼有#2[i]%的基础概率对该目标植入1个随机【缺陷】。", "PointTriggerKey": 6, "PointType": 3, "PrePoint": [], "StatusAddList": [], "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } } } }, "Point07": { "1": { "Anchor": "Point07", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1006_SkillTree2.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 20000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110152, "ItemNum": 5, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 241, "ItemNum": 1, "Rarity": "SuperRare" }, { "$type": "ItemConfigRow", "ItemID": 110501, "ItemNum": 1, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [ 1 ], "PointID": 1006102, "PointName": "注入", "PointDesc": "施放战技时,为敌方目标添加的弱点持续时间增加#1[i]回合。", "PointTriggerKey": 7, "PointType": 3, "PrePoint": [], "StatusAddList": [], "Extra": {} } }, "Point08": { "1": { "Anchor": "Point08", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1006_SkillTree3.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110153, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 241, "ItemNum": 1, "Rarity": "SuperRare" }, { "$type": "ItemConfigRow", "ItemID": 110501, "ItemNum": 1, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [ 3, 0.030000000027939677 ], "PointID": 1006103, "PointName": "旁注", "PointDesc": "施放战技时,若敌方目标的负面效果数量大于等于#1[i]个,则战技使目标全属性抗性降低的效果额外降低#2[i]%。", "PointTriggerKey": 8, "PointType": 3, "PrePoint": [], "StatusAddList": [], "Extra": { "10000010": { "Name": "负面效果", "Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。", "Param": [] } } } } }, "Enhanced": { "1": { "Descs": [ "终结技可以群体攻击", "战技优先添加我方编队第一位角色持有属性的弱点", "战斗开始和回合开始时恢复能量" ], "ChangeRankList": {}, "ChangeSkillTreeList": {}, "Ranks": { "1": { "Id": 1100601, "Name": "社会工程", "Desc": "施放终结技攻击敌方目标后,目标每有1个负面效果,银狼恢复#1[i]点能量。该效果在每次终结技攻击中最多生效#2[i]次。", "ParamList": [ 7, 5 ], "Extra": { "10000010": { "Name": "负面效果", "Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。", "Param": [] } } }, "2": { "Id": 1100602, "Name": "僵尸网络", "Desc": "在敌方目标进入战斗时,使其受到的伤害提高#1[i]%。当敌方目标受到我方目标攻击时,银狼有#2[i]%的基础概率给受到攻击的敌方目标植入1个随机【缺陷】。", "ParamList": [ 0.20000000018626451, 1 ], "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } } }, "3": { "Id": 1100603, "Name": "攻击载荷", "Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "4": { "Id": 1100604, "Name": "反弹端口", "Desc": "施放终结技攻击敌方目标后,目标每有1个负面效果,则额外造成等同于银狼#1[i]%攻击力的量子属性附加伤害。该效果在每次终结技攻击中对每个目标最多触发#2[i]次。", "ParamList": [ 0.20000000018626451, 5 ], "Extra": { "10000005": { "Name": "附加伤害", "Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。", "Param": [] }, "10000010": { "Name": "负面效果", "Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。", "Param": [] } } }, "5": { "Id": 1100605, "Name": "暴力破解", "Desc": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "6": { "Id": 1100606, "Name": "重叠网络", "Desc": "敌方目标每有1个负面效果,银狼对其造成的伤害提高#1[i]%,最多提高#2[i]%。", "ParamList": [ 0.20000000018626451, 1 ], "Extra": { "10000010": { "Name": "负面效果", "Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。", "Param": [] } } } }, "Skills": { "1100601": { "Id": 1100601, "Name": "|系统警告|", "Desc": "对指定敌方单体造成等同于银狼#1[i]%攻击力的量子属性伤害。", "SimpleDesc": "对敌方单体造成少量量子属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935 ] }, "3": { "Level": 3, "ParamList": [ 0.7000000006519258 ] }, "4": { "Level": 4, "ParamList": [ 0.8000000007450581 ] }, "5": { "Level": 5, "ParamList": [ 0.9000000008381903 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1000000000931323 ] }, "8": { "Level": 8, "ParamList": [ 1.2000000001862645 ] }, "9": { "Level": 9, "ParamList": [ 1.3000000002793968 ] }, "10": { "Level": 10, "ParamList": [ 1.400000000372529 ] } } }, "1100602": { "Id": 1100602, "Name": "是否允许更改?", "Desc": "有#2[i]%的基础概率为指定敌方单体目标添加1个场上我方目标持有属性的弱点(优先添加我方编队中的第一位角色持有属性的弱点),且该弱点对应属性的抗性降低#4[i]%,持续#3[i]回合。若添加的是敌方目标原有属性的弱点,则不会触发对应属性的抗性降低效果。\\n单个敌方目标仅能被银狼添加1个弱点,当银狼对其再次添加弱点时,仅保留最新添加的弱点。\\n有#5[i]%的基础概率额外使该目标的全属性抗性降低#6[f1]%,持续#7[i]回合。\\n对该目标造成等同于银狼#1[i]%攻击力的量子属性伤害。", "SimpleDesc": "大概率为敌方单体添加额外的弱点,并对其造成量子属性伤害。", "Type": "BPSkill", "Tag": "SingleAttack", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.9800000009126961, 0.8000000007450581, 3, 0.20000000018626451, 1, 0.1049999997485429, 2 ] }, "2": { "Level": 2, "ParamList": [ 1.0779999995138496, 0.840000000782311, 3, 0.20000000018626451, 1, 0.1074999999254942, 2 ] }, "3": { "Level": 3, "ParamList": [ 1.1759999997448176, 0.8800000008195639, 3, 0.20000000018626451, 1, 0.11000000010244548, 2 ] }, "4": { "Level": 4, "ParamList": [ 1.2739999999757856, 0.9200000008568168, 3, 0.20000000018626451, 1, 0.11250000027939677, 2 ] }, "5": { "Level": 5, "ParamList": [ 1.3720000002067536, 0.9600000008940697, 3, 0.20000000018626451, 1, 0.11499999975785613, 2 ] }, "6": { "Level": 6, "ParamList": [ 1.4700000004377216, 1, 3, 0.20000000018626451, 1, 0.11749999993480742, 2 ] }, "7": { "Level": 7, "ParamList": [ 1.5925000007264316, 1.0500000000465661, 3, 0.20000000018626451, 1, 0.12062500067986548, 2 ] }, "8": { "Level": 8, "ParamList": [ 1.7150000003166497, 1.1000000000931323, 3, 0.20000000018626451, 1, 0.12375000072643161, 2 ] }, "9": { "Level": 9, "ParamList": [ 1.8375000006053597, 1.1500000001396984, 3, 0.20000000018626451, 1, 0.12687500077299774, 2 ] }, "10": { "Level": 10, "ParamList": [ 1.9600000008940697, 1.2000000001862645, 3, 0.20000000018626451, 1, 0.13000000012107193, 2 ] }, "11": { "Level": 11, "ParamList": [ 2.057999999495223, 1.2400000002235174, 3, 0.20000000018626451, 1, 0.13250000029802322, 2 ] }, "12": { "Level": 12, "ParamList": [ 2.155999999726191, 1.2800000002607703, 3, 0.20000000018626451, 1, 0.13499999977648258, 2 ] }, "13": { "Level": 13, "ParamList": [ 2.253999999957159, 1.3200000002980232, 3, 0.20000000018626451, 1, 0.13749999995343387, 2 ] }, "14": { "Level": 14, "ParamList": [ 2.352000000188127, 1.3600000003352761, 3, 0.20000000018626451, 1, 0.14000000013038516, 2 ] }, "15": { "Level": 15, "ParamList": [ 2.450000000419095, 1.400000000372529, 3, 0.20000000018626451, 1, 0.14250000030733645, 2 ] } } }, "1100603": { "Id": 1100603, "Name": "|账号已封禁|", "Desc": "有#2[i]%的基础概率使敌方全体防御力降低#3[f1]%,持续#4[i]回合,同时对敌方全体造成等同于银狼#1[i]%攻击力的量子属性伤害。", "SimpleDesc": "大概率使敌方全体防御力降低,并对其造成大量量子属性伤害。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": null, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 2.2800000002607703, 0.8000000007450581, 0.3600000003352761, 3 ] }, "2": { "Level": 2, "ParamList": [ 2.432000000262633, 0.840000000782311, 0.3689999997150153, 3 ] }, "3": { "Level": 3, "ParamList": [ 2.5840000002644956, 0.8800000008195639, 0.3779999997932464, 3 ] }, "4": { "Level": 4, "ParamList": [ 2.7360000002663583, 0.9200000008568168, 0.3869999998714775, 3 ] }, "5": { "Level": 5, "ParamList": [ 2.888000000268221, 0.9600000008940697, 0.3959999999497086, 3 ] }, "6": { "Level": 6, "ParamList": [ 3.040000000037253, 1, 0.4050000000279397, 3 ] }, "7": { "Level": 7, "ParamList": [ 3.230000000214204, 1.0500000000465661, 0.4162500004749745, 3 ] }, "8": { "Level": 8, "ParamList": [ 3.4200000003911555, 1.1000000000931323, 0.4275000002235174, 3 ] }, "9": { "Level": 9, "ParamList": [ 3.6100000005681068, 1.1500000001396984, 0.43875000067055225, 3 ] }, "10": { "Level": 10, "ParamList": [ 3.800000000745058, 1.2000000001862645, 0.45000000041909516, 3 ] }, "11": { "Level": 11, "ParamList": [ 3.9520000007469207, 1.2400000002235174, 0.4589999997988343, 3 ] }, "12": { "Level": 12, "ParamList": [ 4.103999999817461, 1.2800000002607703, 0.4679999998770654, 3 ] }, "13": { "Level": 13, "ParamList": [ 4.255999999819323, 1.3200000002980232, 0.4769999999552965, 3 ] }, "14": { "Level": 14, "ParamList": [ 4.407999999821186, 1.3600000003352761, 0.4860000000335276, 3 ] }, "15": { "Level": 15, "ParamList": [ 4.560000000521541, 1.400000000372529, 0.4950000001117587, 3 ] } } }, "1100604": { "Id": 1100604, "Name": "等待程序响应…", "Desc": "银狼能够制造:攻击力降低#1[f1]%、防御力降低#2[f1]%、速度降低#3[f1]%3种【缺陷】。\\n银狼每次施放攻击后有#4[i]%的基础概率给受到攻击的敌方目标植入1个随机【缺陷】,持续#5[i]回合。\\n敌方目标被消灭时,银狼对其添加的弱点会转移给场上存活的未被银狼添加弱点的敌人,优先转移给精英级别及以上的目标。", "SimpleDesc": "攻击后有概率给目标植入1个随机【缺陷】。敌方目标被消灭时,添加的弱点会转移。", "Type": null, "Tag": "Impair", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "30000001": { "Name": "基础概率", "Desc": 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{ "100901": { "Id": 100901, "Name": "光谱射线", "Desc": "对指定敌方单体造成等同于艾丝妲#1[i]%攻击力的火属性伤害。", "SimpleDesc": "对敌方单体造成少量火属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935 ] }, "3": { "Level": 3, "ParamList": [ 0.7000000006519258 ] }, "4": { "Level": 4, "ParamList": [ 0.8000000007450581 ] }, "5": { "Level": 5, "ParamList": [ 0.9000000008381903 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1000000000931323 ] }, "8": { "Level": 8, "ParamList": [ 1.2000000001862645 ] }, "9": { "Level": 9, "ParamList": [ 1.3000000002793968 ] }, "10": { "Level": 10, "ParamList": [ 1.400000000372529 ] } } }, "100902": { "Id": 100902, "Name": "流星群落", "Desc": "对指定敌方单体造成等同于艾丝妲#1[i]%攻击力的火属性伤害,并额外造成4次伤害。每次伤害对随机敌方单体造成等同于艾丝妲#1[i]%攻击力的火属性伤害。", "SimpleDesc": "对敌方单体造成少量火属性伤害,共弹射5次。", "Type": "BPSkill", "Tag": "Bounce", "SPBase": 6, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": 15, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.25000000023283064 ] }, "2": { "Level": 2, "ParamList": [ 0.27499999990686774 ] }, "3": { "Level": 3, "ParamList": [ 0.3000000002793968 ] }, "4": { "Level": 4, "ParamList": [ 0.32499999995343387 ] }, "5": { "Level": 5, "ParamList": [ 0.3500000003259629 ] }, "6": { "Level": 6, "ParamList": [ 0.375 ] }, "7": { "Level": 7, "ParamList": [ 0.4062500004656613 ] }, "8": { "Level": 8, "ParamList": [ 0.43750000023283064 ] }, "9": { "Level": 9, "ParamList": [ 0.46875000069849193 ] }, "10": { "Level": 10, "ParamList": [ 0.5000000004656613 ] }, "11": { "Level": 11, "ParamList": [ 0.5250000001396984 ] }, "12": { "Level": 12, "ParamList": [ 0.5500000005122274 ] }, "13": { "Level": 13, "ParamList": [ 0.5750000001862645 ] }, "14": { "Level": 14, "ParamList": [ 0.6000000005587935 ] }, "15": { "Level": 15, "ParamList": [ 0.6250000002328306 ] } } }, "100903": { "Id": 100903, "Name": "星空祝言", "Desc": "使我方全体速度提高#1[i]点,持续#2[i]回合。", "SimpleDesc": "使我方全体速度提高。", "Type": "Ultra", "Tag": "Support", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": 15, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 36, 2 ] }, "2": { "Level": 2, "ParamList": [ 37.40000000037253, 2 ] }, "3": { "Level": 3, "ParamList": [ 38.80000000074506, 2 ] }, "4": { "Level": 4, "ParamList": [ 40.200000000186265, 2 ] }, "5": { "Level": 5, "ParamList": [ 41.60000000055879, 2 ] }, "6": { "Level": 6, "ParamList": [ 43, 2 ] }, "7": { "Level": 7, "ParamList": [ 44.75000000069849, 2 ] }, "8": { "Level": 8, "ParamList": [ 46.50000000046566, 2 ] }, "9": { "Level": 9, "ParamList": [ 48.25000000023283, 2 ] }, "10": { "Level": 10, "ParamList": [ 50, 2 ] }, "11": { "Level": 11, "ParamList": [ 51.40000000037253, 2 ] }, "12": { 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0.16100000008009374 ] }, "14": { "Level": 14, "ParamList": [ 1.800000000745058, 0.9000000008381903, 3, 0.16799999959766865 ] }, "15": { "Level": 15, "ParamList": [ 1.8750000004656613, 0.9375000006984919, 3, 0.17499999981373549 ] } } }, "101403": { "Id": 101403, "Name": "誓约胜利之剑", "Desc": "对敌方全体造成等同于Saber#1[i]%攻击力的风属性伤害。并额外造成#3[i]次伤害,每次伤害对随机敌方单体造成等同于Saber#2[i]%攻击力的风属性伤害。施放终结技后下次普攻会被替换为【解放的金色王权】且仅能施放【解放的金色王权】。", "SimpleDesc": "对敌方全体造成大量风属性伤害。额外对敌方随机单体造成少量风属性伤害,共弹射#3[i]次,并强化下次普攻。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 60, 120, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1.400000000372529, 0.5500000005122274, 10 ] }, "2": { "Level": 2, "ParamList": [ 1.5400000005029142, 0.6050000002142042, 10 ] }, "3": { "Level": 3, "ParamList": [ 1.6800000006332994, 0.6600000006146729, 10 ] }, "4": { "Level": 4, "ParamList": [ 1.8200000007636845, 0.7150000003166497, 10 ] }, "5": { "Level": 5, "ParamList": [ 1.9600000008940697, 0.7700000007171184, 10 ] }, "6": { "Level": 6, "ParamList": [ 2.1000000000931323, 0.8250000004190952, 10 ] }, "7": { "Level": 7, "ParamList": [ 2.2749999999068677, 0.89375000144355, 10 ] }, "8": { "Level": 8, "ParamList": [ 2.450000000419095, 0.962500001071021, 10 ] }, "9": { "Level": 9, "ParamList": [ 2.6250000002328306, 1.0312500004656613, 10 ] }, "10": { "Level": 10, "ParamList": [ 2.800000000745058, 1.1000000000931323, 10 ] }, "11": { "Level": 11, "ParamList": [ 2.940000000875443, 1.154999999795109, 10 ] }, "12": { "Level": 12, "ParamList": [ 3.080000000074506, 1.2100000001955777, 10 ] }, "13": { "Level": 13, "ParamList": [ 3.220000000204891, 1.2649999998975545, 10 ] }, "14": { "Level": 14, "ParamList": [ 3.360000000335276, 1.3200000002980232, 10 ] }, "15": { "Level": 15, "ParamList": [ 3.5000000004656613, 1.375, 10 ] } } }, "101404": { "Id": 101404, "Name": "龙之炉心", "Desc": "进入战斗时,获得#8[i]点【炉心共鸣】。我方任意目标施放终结技时,Saber造成的伤害提高#3[i]%,持续#4[i]回合,并获得#1[i]点【炉心共鸣】。每消耗1点【炉心共鸣】为Saber固定恢复#5[f1]点能量。", "SimpleDesc": "进入战斗时,获得#8[i]点【炉心共鸣】。我方任意目标施放终结技时,Saber造成的伤害提高,并获得#1[i]点【炉心共鸣】。消耗【炉心共鸣】可为Saber恢复能量。", "Type": null, "Tag": "Enhance", "SPBase": 10, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 3, 25, 0.3000000002793968, 2, 8, 0.05000000004656613, 99, 1 ] }, "2": { "Level": 2, "ParamList": [ 3, 25, 0.33000000030733645, 2, 8, 0.054999999701976776, 99, 1 ] }, "3": { "Level": 3, "ParamList": [ 3, 25, 0.3600000003352761, 2, 8, 0.060000000055879354, 99, 1 ] }, "4": { "Level": 4, "ParamList": [ 3, 25, 0.3900000003632158, 2, 8, 0.06499999971129, 99, 1 ] }, "5": { "Level": 5, "ParamList": [ 3, 25, 0.4200000003911555, 2, 8, 0.07000000006519258, 99, 1 ] }, "6": { "Level": 6, "ParamList": [ 3, 25, 0.45000000041909516, 2, 8, 0.07499999972060323, 99, 1 ] }, "7": { "Level": 7, "ParamList": [ 3, 25, 0.4875000002793968, 2, 8, 0.08125000051222742, 99, 1 ] }, "8": { "Level": 8, "ParamList": [ 3, 25, 0.5250000001396984, 2, 8, 0.08749999990686774, 99, 1 ] }, "9": { "Level": 9, "ParamList": [ 3, 25, 0.5625000006984919, 2, 8, 0.09375000069849193, 99, 1 ] }, "10": { "Level": 10, "ParamList": [ 3, 25, 0.6000000005587935, 2, 8, 0.10000000009313226, 99, 1 ] }, "11": { "Level": 11, "ParamList": [ 3, 25, 0.6300000005867332, 2, 8, 0.1049999997485429, 99, 1 ] }, "12": { "Level": 12, "ParamList": [ 3, 25, 0.6600000006146729, 2, 8, 0.11000000010244548, 99, 1 ] }, "13": { "Level": 13, "ParamList": [ 3, 25, 0.6900000006426126, 2, 8, 0.11499999975785613, 99, 1 ] }, "14": { "Level": 14, "ParamList": [ 3, 25, 0.7200000006705523, 2, 8, 0.12000000011175871, 99, 1 ] }, "15": { "Level": 15, "ParamList": [ 3, 25, 0.7500000006984919, 2, 8, 0.12499999976716936, 99, 1 ] } } }, "101406": { "Id": 101406, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "101407": { "Id": 101407, "Name": "骑士王的登场", "Desc": "使用秘技后,下一次战斗开始时Saber攻击力提高#1[i]%,持续#2[i]回合,并获得#3[i]点【炉心共鸣】。", "SimpleDesc": "使用秘技后,下一次战斗开始时获得#3[i]点【炉心共鸣】并提高攻击力。", "Type": "Maze", "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.3500000003259629, 2, 2 ] } } }, "101408": { "Id": 101408, "Name": "解放的金色王权", "Desc": "获得#2[i]点【炉心共鸣】,并对敌方全体造成等同于Saber#1[i]%攻击力的风属性伤害,若施放时敌方目标数量为2/1,额外对敌方全体造成等同于Saber#3[i]%/#4[i]%攻击力的风属性伤害。", "SimpleDesc": "获得#2[i]点【炉心共鸣】,并对敌方全体造成风属性伤害。若施放时场上敌方目标数量小于等于2,额外对敌方全体造成风属性伤害。", "Type": "Normal", "Tag": "AoEAttack", "SPBase": 30, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": 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506.88000000081956, "HPAdd": 8.447999999858439, "SpeedBase": 101, "CriticalChance": 0.05000000004656613, "CriticalDamage": 0.5000000004656613, "BaseAggro": 125, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000 }, { "$type": "ItemConfigRow", "ItemID": 111013, "ItemNum": 9 }, { "$type": "ItemConfigRow", "ItemID": 110425, "ItemNum": 35 } ] }, "6": { "AttackBase": 278.2559999998193, "AttackAdd": 4.091999999945983, "DefenceBase": 302.94000000087544, "DefenceAdd": 4.455000000074506, "HPBase": 574.4640000001527, "HPAdd": 8.447999999858439, "SpeedBase": 101, "CriticalChance": 0.05000000004656613, "CriticalDamage": 0.5000000004656613, "BaseAggro": 125, "Cost": [] } }, "Relics": { "AvatarID": 1014, "Set4IDList": [ 126, 122, 102 ], "Set2IDList": [ 306, 301, 309 ], "PropertyList3": [ "CriticalChanceBase", "CriticalDamageBase" ], "PropertyList4": [ "AttackAddedRatio", "SpeedDelta" ], "PropertyList5": [ "WindAddedRatio", "AttackAddedRatio" ], "PropertyList6": [ "AttackAddedRatio", "SPRatioBase" ], "PropertyList": [ { "$type": "RelicRecommendProperty", "RelicType": "BODY", "PropertyType": "CriticalChanceBase" }, { "$type": "RelicRecommendProperty", "RelicType": "FOOT", "PropertyType": "AttackAddedRatio" }, { "$type": "RelicRecommendProperty", "RelicType": "NECK", "PropertyType": "WindAddedRatio" }, { "$type": "RelicRecommendProperty", "RelicType": "OBJECT", "PropertyType": "AttackAddedRatio" } ], "SubAffixPropertyList": [ "CriticalChanceBase", "CriticalDamageBase", "AttackAddedRatio", "SpeedDelta" ], "ScoreRankList": [ 336, 281 ] }, "Skin": {} }, "1015": { "Name": "Archer", "Desc": null, "CharaInfo": { "Camp": null, "VA": { "Chinese": null, "Japanese": null, "Korean": null, "English": null }, "Stories": { "0": null, "1": null, "2": null, "3": null, "4": null }, "Voicelines": [] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "archer", "SPNeed": 220, "BaseType": "Rogue", "DamageType": "Quantum", "Ranks": { "1": { "Id": 101501, "Name": "未曾触及的理想", "Desc": "单个回合内施放#1[i]次战技后,为我方恢复#2[i]个战技点。", "ParamList": [ 3, 2 ], "Extra": {} }, "2": { "Id": 101502, "Name": "未能实现的幸福", "Desc": "施放终结技时,使敌方目标的量子属性的抗性降低#1[i]%,并为其添加量子属性弱点,持续#2[i]回合。", "ParamList": [ 0.20000000018626451, 2 ], "Extra": {} }, "3": { "Id": 101503, "Name": "难为凡庸的意气", "Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 101504, "Name": "难称英雄的一生", "Desc": "造成的终结技伤害提高#1[i]%。", "ParamList": [ 1.5000000004656613 ], "Extra": {} }, "5": { "Id": 101505, "Name": "无铭孤影的守望", "Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 101506, "Name": "无尽徘徊的巡礼", "Desc": "回合开始时为我方恢复1个战技点。自身战技提供的伤害提高效果可以叠加的上限层数提高#1[i]层。造成的战技伤害无视#2[i]%的防御力。", "ParamList": [ 1, 0.20000000018626451 ], "Extra": {} } }, "Skills": { "101501": { "Id": 101501, "Name": "干将•莫邪", "Desc": "对指定敌方单体造成等同于Archer#1[i]%攻击力的量子属性伤害。", "SimpleDesc": "对指定敌方单体造成少量量子属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935 ] }, "3": { "Level": 3, "ParamList": [ 0.7000000006519258 ] }, "4": { "Level": 4, "ParamList": [ 0.8000000007450581 ] }, "5": { "Level": 5, "ParamList": [ 0.9000000008381903 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1000000000931323 ] }, "8": { "Level": 8, "ParamList": [ 1.2000000001862645 ] }, "9": { "Level": 9, "ParamList": [ 1.3000000002793968 ] } } }, "101502": { "Id": 101502, "Name": "伪•螺旋剑", "Desc": "进入【回路连接】状态。对指定敌方单体造成等同于Archer#1[i]%攻击力的量子属性伤害。【回路连接】状态下施放战技后,本回合不会结束,并使Archer战技造成的伤害提高#2[i]%,该效果可以叠加#3[i]层,持续至退出【回路连接】状态。主动施放#5[i]次战技后或战技点不足以再次施放战技则退出【回路连接】状态。每个波次中的所有敌方目标被消灭后会退出【回路连接】状态。", "SimpleDesc": "进入【回路连接】状态。对指定敌方单体造成大量量子属性伤害。【回路连接】状态下施放战技后,本回合不会结束,并使Archer战技造成的伤害提高。战技点不足以再次施放战技则退出【回路连接】状态。", "Type": "BPSkill", "Tag": "SingleAttack", "SPBase": 30, "BPNeed": 2, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1.800000000745058, 0.6000000005587935, 2, 1, 5 ] }, "2": { "Level": 2, "ParamList": [ 1.9800000009126961, 0.6400000005960464, 2, 1, 5 ] }, "3": { "Level": 3, "ParamList": [ 2.1600000001490116, 0.6800000006332994, 2, 1, 5 ] }, "4": { "Level": 4, "ParamList": [ 2.3400000003166497, 0.7200000006705523, 2, 1, 5 ] }, "5": { "Level": 5, "ParamList": [ 2.5200000004842877, 0.7600000007078052, 2, 1, 5 ] }, "6": { "Level": 6, "ParamList": [ 2.700000000651926, 0.8000000007450581, 2, 1, 5 ] }, "7": { "Level": 7, "ParamList": [ 2.9250000005122274, 0.8500000007916242, 2, 1, 5 ] }, "8": { "Level": 8, "ParamList": [ 3.1500000001396984, 0.9000000008381903, 2, 1, 5 ] }, "9": { "Level": 9, "ParamList": [ 3.375, 0.9500000008847564, 2, 1, 5 ] }, "10": { "Level": 10, "ParamList": [ 3.6000000005587935, 1, 2, 1, 5 ] }, "11": { "Level": 11, "ParamList": [ 3.7800000007264316, 1.040000000037253, 2, 1, 5 ] }, "12": { "Level": 12, "ParamList": [ 3.9600000008940697, 1.0800000000745058, 2, 1, 5 ] }, "13": { "Level": 13, "ParamList": [ 4.140000000130385, 1.1200000001117587, 2, 1, 5 ] }, "14": { "Level": 14, "ParamList": [ 4.320000000298023, 1.1600000001490116, 2, 1, 5 ] }, "15": { "Level": 15, "ParamList": [ 4.500000000465661, 1.2000000001862645, 2, 1, 5 ] } } }, "101503": { "Id": 101503, "Name": "无限剑制", "Desc": "对指定敌方单体造成等同于Archer#1[i]%攻击力的量子属性伤害,并获得#2[i]点充能,最多可拥有#3[i]点充能。", "SimpleDesc": "对指定敌方单体造成大量量子属性伤害,并获得充能。", "Type": "Ultra", "Tag": "SingleAttack", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 90, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 6, 2, 4 ] }, "2": { "Level": 2, "ParamList": [ 6.400000000372529, 2, 4 ] }, "3": { "Level": 3, "ParamList": [ 6.800000000745058, 2, 4 ] }, "4": { "Level": 4, "ParamList": [ 7.2000000001862645, 2, 4 ] }, "5": { "Level": 5, "ParamList": [ 7.6000000005587935, 2, 4 ] }, "6": { "Level": 6, "ParamList": [ 8, 2, 4 ] }, "7": { "Level": 7, "ParamList": [ 8.500000000465661, 2, 4 ] }, "8": { "Level": 8, "ParamList": [ 9, 2, 4 ] }, "9": { "Level": 9, "ParamList": [ 9.500000000465661, 2, 4 ] }, "10": { "Level": 10, "ParamList": [ 10, 2, 4 ] }, "11": { "Level": 11, "ParamList": [ 10.400000000372529, 2, 4 ] }, "12": { "Level": 12, "ParamList": [ 10.800000000745058, 2, 4 ] }, "13": { "Level": 13, "ParamList": [ 11.200000000186265, 2, 4 ] }, "14": { "Level": 14, "ParamList": [ 11.600000000558794, 2, 4 ] }, "15": { "Level": 15, "ParamList": [ 12, 2, 4 ] } } }, "101504": { "Id": 101504, "Name": "心眼(真)", "Desc": "当Archer的队友对敌方目标施放攻击后,Archer消耗1点充能,立即对主目标发动追加攻击,造成等同于Archer#1[i]%攻击力的量子属性伤害,并恢复1个战技点。若本次追加攻击施放前目标被消灭则对敌方随机单体发动追加攻击。", "SimpleDesc": "队友施放攻击后,Archer消耗1点充能,对主目标发动追加攻击,造成量子属性伤害,并恢复1个战技点。", "Type": null, "Tag": "SingleAttack", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1 ] }, "2": { "Level": 2, "ParamList": [ 1.1000000000931323 ] }, "3": { "Level": 3, "ParamList": [ 1.2000000001862645 ] }, "4": { "Level": 4, "ParamList": [ 1.3000000002793968 ] }, "5": { "Level": 5, "ParamList": [ 1.400000000372529 ] }, "6": { "Level": 6, "ParamList": [ 1.5000000004656613 ] }, "7": { "Level": 7, "ParamList": [ 1.6250000002328306 ] }, "8": { "Level": 8, "ParamList": [ 1.750000000698492 ] }, "9": { "Level": 9, "ParamList": [ 1.8750000004656613 ] }, "10": { "Level": 10, "ParamList": [ 2 ] }, "11": { "Level": 11, "ParamList": [ 2.1000000000931323 ] }, "12": { "Level": 12, "ParamList": [ 2.2000000001862645 ] }, "13": { "Level": 13, "ParamList": [ 2.3000000002793968 ] }, "14": { "Level": 14, "ParamList": [ 2.400000000372529 ] }, "15": { "Level": 15, "ParamList": [ 2.5000000004656613 ] } } }, "101506": { "Id": 101506, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "101507": { "Id": 101507, "Name": "千里眼", "Desc": "立即攻击敌人,进入战斗后对敌方全体造成等同于Archer#1[i]%攻击力的量子属性伤害,并获得#2[i]点充能。", "SimpleDesc": "立即攻击敌人,进入战斗后对敌方全体造成量子属性伤害,并获得充能。", "Type": "Maze", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 2, 1 ] } } }, "101509": { "Id": 101509, "Name": "结束", "Desc": "退出【回路连接】状态,并结束回合。", "SimpleDesc": null, "Type": "BPSkill", "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], 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"Rare" }, { "$type": "ItemConfigRow", "ItemID": 110192, "ItemNum": 5, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 111002, "ItemNum": 4, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1015001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point01", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1015_Normal.png", "LevelUpSkillID": [ 101501 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 45000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110193, "ItemNum": 3, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 111003, "ItemNum": 3, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1015001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "6": { "Anchor": "Point01", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1015_Normal.png", "LevelUpSkillID": [ 101501 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110193, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 111003, "ItemNum": 4, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1015001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} } }, "Point02": { "1": { "Anchor": "Point02", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1015_BP.png", "LevelUpSkillID": [ 101502 ], "MaterialList": [], "MaxLevel": 10, "ParamList": [], "PointID": 1015002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": 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"DamageType": "Physical", "Ranks": { "1": { "Id": 110701, "Name": "高大的背影", "Desc": "施放战技后,不会清除敌方目标的【反击标记】。", "ParamList": [], "Extra": {} }, "2": { "Id": 110702, "Name": "紧紧的拥抱", "Desc": "施放终结技后攻击力提高#1[i]%,持续#2[i]回合。", "ParamList": [ 0.3000000002793968, 2 ], "Extra": {} }, "3": { "Id": 110703, "Name": "冰冷的钢甲", "Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 110704, "Name": "家人的温暖", "Desc": "受到攻击后,克拉拉受到的伤害降低#1[i]%,效果持续到自己的下个回合开始。", "ParamList": [ 0.3000000002793968 ], "Extra": {} }, "5": { "Id": 110705, "Name": "小小的承诺", "Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 110706, "Name": "长久的陪伴", "Desc": "我方其他目标遭到攻击后,史瓦罗也有#1[i]%的固定概率触发对攻击者的反击,并对攻击目标添加【反击标记】。施放终结技时,额外增加#2[i]次强化反击的次数。", "ParamList": [ 0.5000000004656613, 1 ], "Extra": { "10000003": { "Name": "反击", "Desc": "当目标受到攻击后自动触发的效果,对攻击者施放1次额外的攻击。\\n反击也属于追加攻击。", "Param": [] }, "30000002": { "Name": "固定概率", "Desc": "不会被任何因素影响的固定概率。", "Param": [] } } } }, "Skills": { "110701": { "Id": 110701, "Name": "我也想帮上忙", "Desc": "对指定敌方单体造成等同于克拉拉#1[i]%攻击力的物理属性伤害。", "SimpleDesc": "对敌方单体造成少量物理属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935 ] }, "3": { "Level": 3, "ParamList": [ 0.7000000006519258 ] }, "4": { "Level": 4, "ParamList": [ 0.8000000007450581 ] }, "5": { "Level": 5, "ParamList": [ 0.9000000008381903 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1000000000931323 ] }, "8": { "Level": 8, "ParamList": [ 1.2000000001862645 ] }, "9": { "Level": 9, "ParamList": [ 1.3000000002793968 ] }, "10": { "Level": 10, "ParamList": [ 1.400000000372529 ] } } }, "110702": { "Id": 110702, "Name": "史瓦罗在看着你", "Desc": "对敌方全体造成等同于克拉拉#1[i]%攻击力的物理属性伤害,并对所有被史瓦罗标上【反击标记】的敌方目标额外造成等同于克拉拉#2[i]%攻击力物理属性伤害。\\n战技施放后所有【反击标记】失效。", "SimpleDesc": "对敌方全体造成物理属性伤害,对持有【反击标记】的目标额外造成物理伤害。", "Type": "BPSkill", "Tag": "AoEAttack", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 0, 30, 0 ], "SkillComboValueDelta": 20, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.6000000005587935, 0.6000000005587935 ] }, "2": { "Level": 2, "ParamList": [ 0.6600000006146729, 0.6600000006146729 ] }, "3": { "Level": 3, "ParamList": [ 0.7200000006705523, 0.7200000006705523 ] }, "4": { "Level": 4, "ParamList": [ 0.7800000007264316, 0.7800000007264316 ] }, "5": { "Level": 5, "ParamList": [ 0.840000000782311, 0.840000000782311 ] }, "6": { "Level": 6, "ParamList": [ 0.9000000008381903, 0.9000000008381903 ] }, "7": { "Level": 7, "ParamList": [ 0.9750000005587935, 0.9750000005587935 ] }, "8": { "Level": 8, "ParamList": [ 1.0500000000465661, 1.0500000000465661 ] }, "9": { "Level": 9, "ParamList": [ 1.1249999997671694, 1.1249999997671694 ] }, "10": { "Level": 10, "ParamList": [ 1.2000000001862645, 1.2000000001862645 ] }, "11": { "Level": 11, "ParamList": [ 1.2600000002421439, 1.2600000002421439 ] }, "12": { "Level": 12, "ParamList": [ 1.3200000002980232, 1.3200000002980232 ] }, "13": { "Level": 13, "ParamList": [ 1.3800000003539026, 1.3800000003539026 ] }, "14": { "Level": 14, "ParamList": [ 1.440000000409782, 1.440000000409782 ] }, "15": { "Level": 15, "ParamList": [ 1.5000000004656613, 1.5000000004656613 ] } } }, "110703": { "Id": 110703, "Name": "是约定不是命令", "Desc": "施放终结技后克拉拉受到的伤害额外降低#4[i]%且被敌方目标攻击的概率大幅提高,持续#3[i]回合。\\n同时史瓦罗的反击得到强化,当任意我方目标受到攻击后史瓦罗立即施放反击,对敌方目标造成的伤害倍率提高#2[i]%,并对其相邻目标造成相当于主目标50%的伤害。强化效果可生效#5[i]次。", "SimpleDesc": "自身受到的伤害降低,被攻击的概率提高,并强化反击的效果。", "Type": "Ultra", "Tag": "Enhance", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": 30, "Extra": { "10000003": { "Name": "反击", "Desc": "当目标受到攻击后自动触发的效果,对攻击者施放1次额外的攻击。\\n反击也属于追加攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 5, 0.9600000008940697, 2, 0.1500000001396984, 2 ] }, "2": { "Level": 2, "ParamList": [ 5, 1.023999999742955, 2, 0.1600000001490116, 2 ] }, "3": { "Level": 3, "ParamList": [ 5, 1.0879999995231628, 2, 0.17000000015832484, 2 ] }, "4": { "Level": 4, "ParamList": [ 5, 1.1520000000018626, 2, 0.18000000016763806, 2 ] }, "5": { "Level": 5, "ParamList": [ 5, 1.2159999997820705, 2, 0.1900000001769513, 2 ] }, "6": { "Level": 6, "ParamList": [ 5, 1.2800000002607703, 2, 0.20000000018626451, 2 ] }, "7": { "Level": 7, "ParamList": [ 5, 1.3600000003352761, 2, 0.21250000037252903, 2 ] }, "8": { "Level": 8, "ParamList": [ 5, 1.440000000409782, 2, 0.2249999998603016, 2 ] }, "9": { "Level": 9, "ParamList": [ 5, 1.5200000004842877, 2, 0.23750000004656613, 2 ] }, "10": { "Level": 10, "ParamList": [ 5, 1.6000000005587935, 2, 0.25000000023283064, 2 ] }, "11": { "Level": 11, "ParamList": [ 5, 1.6640000003390014, 2, 0.26000000024214387, 2 ] }, "12": 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0.25000000023283064 ] }, "2": { "Level": 2, "ParamList": [ 1.3200000002980232, 1, 2, 0.27499999990686774 ] }, "3": { "Level": 3, "ParamList": [ 1.440000000409782, 1, 2, 0.3000000002793968 ] }, "4": { "Level": 4, "ParamList": [ 1.5600000005215406, 1, 2, 0.32499999995343387 ] }, "5": { "Level": 5, "ParamList": [ 1.6800000006332994, 1, 2, 0.3500000003259629 ] }, "6": { "Level": 6, "ParamList": [ 1.800000000745058, 1, 2, 0.3875000001862645 ] }, "7": { "Level": 7, "ParamList": [ 1.9500000008847564, 1, 2, 0.43750000023283064 ] }, "8": { "Level": 8, "ParamList": [ 2.1000000000931323, 1, 2, 0.5000000004656613 ] }, "9": { "Level": 9, "ParamList": [ 2.2500000002328306, 1, 2, 0.5750000001862645 ] }, "10": { "Level": 10, "ParamList": [ 2.400000000372529, 1, 2, 0.6500000006053597 ] }, "11": { "Level": 11, "ParamList": [ 2.5200000004842877, 1, 2, 0.6825000008102506 ] }, "12": { "Level": 12, "ParamList": [ 2.6400000005960464, 1, 2, 0.7150000003166497 ] }, "13": { "Level": 13, "ParamList": [ 2.760000000707805, 1, 2, 0.7475000005215406 ] }, "14": { "Level": 14, "ParamList": [ 2.880000000819564, 1, 2, 0.7800000007264316 ] }, "15": { "Level": 15, "ParamList": [ 3, 1, 2, 0.8125000009313226 ] } } }, "110903": { "Id": 110903, "Name": "轰!飞来焰火", "Desc": "对指定敌方单体造成等同于虎克#1[i]%攻击力的火属性伤害。\\n施放终结技后,下一次施放的战技得到强化,强化后的战技能够同时对指定敌方单体及其相邻目标造成伤害。", "SimpleDesc": "对敌方单体造成大量火属性伤害,并强化自身下一次的战技。", "Type": "Ultra", "Tag": "SingleAttack", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 90, 0, 0 ], "SkillComboValueDelta": 30, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 2.400000000372529 ] }, "2": { "Level": 2, "ParamList": [ 2.5600000005215406 ] }, "3": { "Level": 3, "ParamList": [ 2.7200000006705523 ] }, "4": { "Level": 4, "ParamList": [ 2.880000000819564 ] }, "5": { "Level": 5, "ParamList": [ 3.040000000037253 ] }, "6": { "Level": 6, "ParamList": [ 3.2000000001862645 ] }, "7": { "Level": 7, "ParamList": [ 3.400000000372529 ] }, "8": { "Level": 8, "ParamList": [ 3.6000000005587935 ] }, "9": { "Level": 9, "ParamList": [ 3.800000000745058 ] }, "10": { "Level": 10, "ParamList": [ 4 ] }, "11": { "Level": 11, "ParamList": [ 4.160000000149012 ] }, "12": { "Level": 12, "ParamList": [ 4.320000000298023 ] }, "13": { "Level": 13, "ParamList": [ 4.480000000447035 ] }, "14": { "Level": 14, "ParamList": [ 4.6400000005960464 ] }, "15": { "Level": 15, "ParamList": [ 4.800000000745058 ] } } }, "110904": { "Id": 110904, "Name": "哈!火上浇油", "Desc": "攻击处于灼烧状态的敌方目标时,追加1次等同于虎克#1[i]%攻击力的火属性附加伤害,并额外恢复#2[i]点能量。", "SimpleDesc": "攻击处于灼烧状态的敌方目标时,造成少量火属性附加伤害并额外恢复能量。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": 10, "Extra": { "10000005": { "Name": "附加伤害", "Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613, 5 ] }, "2": { "Level": 2, "ParamList": [ 0.5500000005122274, 5 ] }, "3": { "Level": 3, "ParamList": [ 0.6000000005587935, 5 ] }, "4": { "Level": 4, "ParamList": [ 0.6500000006053597, 5 ] }, "5": { "Level": 5, "ParamList": [ 0.7000000006519258, 5 ] }, "6": { "Level": 6, "ParamList": [ 0.7500000006984919, 5 ] }, "7": { "Level": 7, "ParamList": [ 0.8125000009313226, 5 ] }, "8": { "Level": 8, "ParamList": [ 0.8750000004656613, 5 ] }, "9": { "Level": 9, "ParamList": [ 0.9375000006984919, 5 ] }, "10": { "Level": 10, "ParamList": [ 1, 5 ] }, "11": { "Level": 11, "ParamList": [ 1.0500000000465661, 5 ] }, "12": { "Level": 12, "ParamList": [ 1.1000000000931323, 5 ] }, "13": { "Level": 13, "ParamList": [ 1.1500000001396984, 5 ] }, "14": { "Level": 14, "ParamList": [ 1.2000000001862645, 5 ] }, "15": { "Level": 15, "ParamList": [ 1.2500000002328306, 5 ] } } }, "110906": { "Id": 110906, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "110907": { "Id": 110907, "Name": "哎!瞧这一团糟", "Desc": "立即攻击敌人,进入战斗后对敌方随机单体造成等同于虎克#4[i]%攻击力的火属性伤害,同时有#1[i]%的基础概率使敌方每个单体目标陷入灼烧状态,持续#3[i]回合。\\n灼烧状态下,敌方目标每回合开始时受到等同于虎克#2[i]%攻击力的火属性持续伤害。", "SimpleDesc": "攻击敌人,进战后对敌方随机单体造成少量火属性伤害,大概率使敌方每个单体陷入灼烧状态。", "Type": "Maze", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1, 0.5000000004656613, 3, 0.5000000004656613 ] } } }, "110909": { "Id": 110909, "Name": "嘿!记得虎克吗", "Desc": "对指定敌方单体造成等同于虎克#1[i]%攻击力的火属性伤害,同时有#2[i]%的基础概率使其陷入灼烧状态,持续#3[i]回合。此外对其相邻目标造成等同于虎克#5[i]%攻击力的火属性伤害。\\n灼烧状态下,敌方目标每回合开始时受到等同于虎克#4[i]%攻击力的火属性持续伤害。", "SimpleDesc": "对敌方单体造成火属性伤害,大概率对目标施加灼烧状态,对相邻目标造成少量火属性伤害。", "Type": "BPSkill", "Tag": "Blast", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": null, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1.400000000372529, 1, 2, 0.25000000023283064, 0.40000000037252903 ] }, "2": { "Level": 2, "ParamList": [ 1.5400000005029142, 1, 2, 0.27499999990686774, 0.44000000040978193 ] }, "3": { "Level": 3, "ParamList": [ 1.6800000006332994, 1, 2, 0.3000000002793968, 0.48000000044703484 ] }, "4": { "Level": 4, "ParamList": [ 1.8200000007636845, 1, 2, 0.32499999995343387, 0.5200000004842877 ] }, "5": { "Level": 5, "ParamList": [ 1.9600000008940697, 1, 2, 0.3500000003259629, 0.5600000005215406 ] }, "6": { "Level": 6, "ParamList": [ 2.1000000000931323, 1, 2, 0.3875000001862645, 0.6000000005587935 ] }, "7": { "Level": 7, "ParamList": [ 2.2749999999068677, 1, 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"DefaultUnlock": true, "Icon": "SkillIcon_1109_Normal.png", "LevelUpSkillID": [ 110901 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 1109001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1109_Normal.png", "LevelUpSkillID": [ 110901 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 4000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110111, "ItemNum": 2, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 112011, "ItemNum": 4, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1109001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point01", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1109_Normal.png", "LevelUpSkillID": [ 110901 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 8000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110112, "ItemNum": 2, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 112012, "ItemNum": 2, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1109001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point01", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1109_Normal.png", "LevelUpSkillID": [ 110901 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 16000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110112, "ItemNum": 4, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 112012, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], 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"Extra": {} }, "5": { "Id": 111105, "Name": "地火之魂", "Desc": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "6": { "Id": 111106, "Name": "冠军应得的喝彩", "Desc": "施放强化普攻的【碎天拳】击中陷入裂伤状态下的敌方目标后,本次强化普攻使用的【直冲拳】每施放过1段攻击,则额外使其当前承受的裂伤状态立即产生1次相当于原伤害#1[i]%的伤害。", "ParamList": [ 0.0800000000745058 ], "Extra": {} } }, "Skills": { "111101": { "Id": 111101, "Name": "直冲拳", "Desc": "对指定敌方单体造成等同于卢卡#1[i]%攻击力的物理属性伤害。", "SimpleDesc": "对敌方单体造成少量物理属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935 ] }, "3": { "Level": 3, "ParamList": [ 0.7000000006519258 ] }, "4": { "Level": 4, "ParamList": [ 0.8000000007450581 ] }, "5": { "Level": 5, "ParamList": [ 0.9000000008381903 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 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"ParamList": [ 1.3800000003539026, 1, 0.24000000022351742, 3.8870000003371388, 3 ] }, "14": { "Level": 14, "ParamList": [ 1.440000000409782, 1, 0.24000000022351742, 4.055999999633059, 3 ] }, "15": { "Level": 15, "ParamList": [ 1.5000000004656613, 1, 0.24000000022351742, 4.224999999860302, 3 ] } } }, "111103": { "Id": 111103, "Name": "制胜一击", "Desc": "获得#5[i]层【斗志】,并有#2[i]%的基础概率使指定敌方单体受到的伤害提高#3[f1]%,持续#4[i]回合,随后对该目标造成等同于卢卡#1[i]%攻击力的物理属性伤害。", "SimpleDesc": "获得#5[i]层【斗志】,大概率使敌方单体受到的伤害提高,并对其造成大量物理属性伤害。", "Type": "Ultra", "Tag": "SingleAttack", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 90, 0, 0 ], "SkillComboValueDelta": 30, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1.9800000009126961, 1, 0.12000000011175871, 3, 2 ] }, "2": { "Level": 2, "ParamList": [ 2.1119999999646097, 1, 0.12799999956041574, 3, 2 ] }, "3": { "Level": 3, "ParamList": [ 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0.23200000007636845, 3, 2 ] }, "15": { "Level": 15, "ParamList": [ 3.9600000008940697, 1, 0.24000000022351742, 3, 2 ] } } }, "111104": { "Id": 111104, "Name": "火花四溅", "Desc": "卢卡在施放普攻【直冲拳】和战技【裂伤拳】后,获得#1[i]层【斗志】,最多可持有4层【斗志】。当持有的【斗志】大于等于2层时,普攻【直冲拳】强化为【直冲碎天拳】。当强化普攻的【碎天拳】击中陷入裂伤状态下的敌方目标后,则使其当前承受的裂伤状态立即产生1次相当于原伤害#2[i]%的伤害。战斗开始时,卢卡持有1层【斗志】。", "SimpleDesc": "施放普攻【直冲拳】和战技【裂伤拳】后,获得1层【斗志】。当持有的【斗志】大于等于2层时,获得强化普攻。\\n若敌方目标处于裂伤状态,则强化普攻使裂伤状态额外产生1次伤害。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": 20, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1, 0.6800000006332994 ] }, "2": { "Level": 2, "ParamList": [ 1, 0.6970000001601875 ] }, "3": { "Level": 3, "ParamList": [ 1, 0.7140000003855675 ] }, "4": { "Level": 4, "ParamList": [ 1, 0.7310000006109476 ] }, "5": { "Level": 5, "ParamList": [ 1, 0.7480000001378357 ] }, "6": { "Level": 6, "ParamList": [ 1, 0.7650000003632158 ] }, "7": { "Level": 7, "ParamList": [ 1, 0.7862500008195639 ] }, "8": { "Level": 8, "ParamList": [ 1, 0.80750000057742 ] }, "9": { "Level": 9, "ParamList": [ 1, 0.8287500010337681 ] }, "10": { "Level": 10, "ParamList": [ 1, 0.8500000007916242 ] }, "11": { "Level": 11, "ParamList": [ 1, 0.8670000003185123 ] }, "12": { "Level": 12, "ParamList": [ 1, 0.8840000005438924 ] }, "13": { "Level": 13, "ParamList": [ 1, 0.9010000007692724 ] }, "14": { "Level": 14, "ParamList": [ 1, 0.9180000002961606 ] }, "15": { "Level": 15, "ParamList": [ 1, 0.9350000005215406 ] } } }, "111106": { "Id": 111106, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "111107": { "Id": 111107, "Name": "抢先者", "Desc": "立即攻击敌人,进入战斗后对敌方随机单体造成等同于卢卡#1[i]%攻击力的物理属性伤害,并有#2[i]%的基础概率使目标陷入与战技相同的裂伤状态。随后卢卡额外获得1层【斗志】。", "SimpleDesc": "攻击敌人,进战后对敌方随机单体造成少量物理属性伤害,并有大概率使目标陷入裂伤状态,随后额外获得1层【斗志】。", "Type": "Maze", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613, 1 ] } } }, "111108": { "Id": 111108, "Name": "直冲碎天拳", "Desc": "消耗2层【斗志】,先使用【直冲拳】施放3段攻击,每段攻击对指定敌方单体造成等同于卢卡#1[i]%攻击力的物理属性伤害。\\n再使用【碎天拳】施放1段攻击,对指定敌方单体造成等同于卢卡#2[i]%攻击力的物理属性伤害。", "SimpleDesc": "消耗2层【斗志】并对敌方单体造成物理属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.10000000009313226, 0.40000000037252903 ] }, "2": { "Level": 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"ParamList": [], "Extra": {} }, "6": { "Id": 111206, "Name": "激励机制", "Desc": "账账处于【涨幅惊人!】状态的攻击次数增加#1[i]次,且攻击时火属性抗性穿透提高#2[i]%。", "ParamList": [ 1, 0.10000000009313226 ], "Extra": { "30000005": { "Name": "抗性穿透", "Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。", "Param": [] } } } }, "Skills": { "111201": { "Id": 111201, "Name": "赤字…", "Desc": "对指定敌方单体造成等同于托帕#1[i]%攻击力的火属性伤害。", "SimpleDesc": "对敌方单体造成少量火属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935 ] }, "3": { "Level": 3, "ParamList": [ 0.7000000006519258 ] }, "4": { "Level": 4, "ParamList": [ 0.8000000007450581 ] }, "5": { "Level": 5, "ParamList": [ 0.9000000008381903 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1000000000931323 ] }, "8": { "Level": 8, 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"Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "111207": { "Id": 111207, "Name": "明补", "Desc": "托帕入场时召唤账账,账账会自动搜寻一定范围内的普通战利品与扑满。\\n主动施放秘技使下一场战斗中账账施放首次攻击后,托帕恢复#1[i]点能量。\\n主动施放秘技与大地图内的敌人战斗胜利后,若托帕仍在队伍中,则在获取信用点时额外获取少量信用点,每个地球日内最多额外获取#2[i]点。\\n主动施放秘技与模拟宇宙、差分宇宙内的敌人战斗胜利后,额外获取少量宇宙碎片并有小概率获得1个随机奇物。", "SimpleDesc": "迷宫内召唤账账跟随移动,账账会自动搜寻附近的普通战利品和扑满。施放秘技使下一场战斗中账账首次攻击后,托帕恢复能量。", "Type": "Maze", "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 60, 10000 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1112_Normal.png", "LevelUpSkillID": [ 111201 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 1112001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1112_Normal.png", "LevelUpSkillID": [ 111201 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110121, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 112001, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1112001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point01", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1112_Normal.png", "LevelUpSkillID": [ 111201 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110122, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 112002, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1112001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point01", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1112_Normal.png", "LevelUpSkillID": [ 111201 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 20000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110122, "ItemNum": 5, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 112002, "ItemNum": 4, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1112001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], 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1.400000000372529 ] } } }, "120102": { "Id": 120102, "Name": "海底捞月", "Desc": "立即抽取#1[i]张琼玉牌,使自身造成的伤害提高#2[i]%,持续至本回合结束。该效果可以叠加#3[i]层。施放该战技后,本回合不会结束。", "SimpleDesc": "抽牌,使自身造成的伤害提高,且本回合不会结束。", "Type": "BPSkill", "Tag": "Enhance", "SPBase": null, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": 20, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 2, 0.14000000013038516, 4 ] }, "2": { "Level": 2, "ParamList": [ 2, 0.1539999998640269, 4 ] }, "3": { "Level": 3, "ParamList": [ 2, 0.16799999959766865, 4 ] }, "4": { "Level": 4, "ParamList": [ 2, 0.18200000002980232, 4 ] }, "5": { "Level": 5, "ParamList": [ 2, 0.19599999976344407, 4 ] }, "6": { "Level": 6, "ParamList": [ 2, 0.21000000019557774, 4 ] }, "7": { "Level": 7, "ParamList": [ 2, 0.2275000000372529, 4 ] }, "8": { "Level": 8, "ParamList": [ 2, 0.24499999987892807, 4 ] }, "9": { "Level": 9, "ParamList": [ 2, 0.26250000041909516, 4 ] }, "10": { "Level": 10, "ParamList": [ 2, 0.2800000002607703, 4 ] }, "11": { "Level": 11, "ParamList": [ 2, 0.29399999999441206, 4 ] }, "12": { "Level": 12, "ParamList": [ 2, 0.3079999997280538, 4 ] }, "13": { "Level": 13, "ParamList": [ 2, 0.3220000001601875, 4 ] }, "14": { "Level": 14, "ParamList": [ 2, 0.3359999998938292, 4 ] }, "15": { "Level": 15, "ParamList": [ 2, 0.3500000003259629, 4 ] } } }, "120103": { "Id": 120103, "Name": "四幺暗刻?和!", "Desc": "对敌方全体造成等同于青雀#1[i]%攻击力的量子属性伤害,并获得4张相同花色的琼玉牌。", "SimpleDesc": "对敌方全体造成量子属性伤害,获得4张相同花色的牌。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": 30, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1.2000000001862645 ] }, "2": { "Level": 2, "ParamList": [ 1.2800000002607703 ] }, "3": { "Level": 3, "ParamList": [ 1.3600000003352761 ] }, "4": { "Level": 4, "ParamList": [ 1.440000000409782 ] }, "5": { "Level": 5, "ParamList": [ 1.5200000004842877 ] }, "6": { "Level": 6, "ParamList": [ 1.6000000005587935 ] }, "7": { "Level": 7, "ParamList": [ 1.7000000006519258 ] }, "8": { "Level": 8, "ParamList": [ 1.800000000745058 ] }, "9": { "Level": 9, "ParamList": [ 1.9000000008381903 ] }, "10": { "Level": 10, "ParamList": [ 2 ] }, "11": { "Level": 11, "ParamList": [ 2.080000000074506 ] }, "12": { "Level": 12, "ParamList": [ 2.1600000001490116 ] }, "13": { "Level": 13, "ParamList": [ 2.2400000002235174 ] }, "14": { "Level": 14, "ParamList": [ 2.3200000002980232 ] }, "15": { "Level": 15, "ParamList": [ 2.400000000372529 ] } } }, "120104": { "Id": 120104, "Name": "帝垣琼玉", "Desc": "我方目标回合开始时,青雀会从3种不同花色的琼玉牌中随机抽取1张,最多持有4张琼玉牌。\\n青雀回合开始时,若持有的琼玉牌数为4且花色相同,青雀消耗所有琼玉牌进入【暗杠】状态。\\n处于【暗杠】状态时无法再次施放战技,同时使自身攻击力提高#1[i]%,普攻【门前清】强化为【杠上开花!】,【暗杠】状态会在施放【杠上开花!】后结束。", "SimpleDesc": "我方目标回合开始时,抽牌。自身回合开始时,若持有4张同花色牌,则清空已有牌并强化本次普攻,同时使自身攻击力提高。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": 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70, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 75, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 71, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 72, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true } ] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "luocha", "SPNeed": 100, "BaseType": "Priest", "DamageType": "Imaginary", "Ranks": { "1": { "Id": 120301, "Name": "濯洗生者", "Desc": "结界生效时我方全体攻击力提高#1[i]%。", "ParamList": [ 0.20000000018626451 ], "Extra": {} }, "2": { "Id": 120302, "Name": "净庭赐礼", "Desc": "触发战技效果时,若指定我方目标当前生命值百分比小于50%,则罗刹提供的治疗量提高#1[i]%;若指定我方目标当前生命值百分比大于等于50%,则为其提供能够抵消等同于罗刹#2[i]%攻击力+#3[i]伤害的护盾,持续#4[i]回合。", "ParamList": [ 0.3000000002793968, 0.18000000016763806, 240, 2 ], "Extra": {} }, "3": { "Id": 120303, "Name": "愚人试探", "Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 120304, "Name": "荆冠审判", "Desc": "结界生效时使敌方目标陷入虚弱状态,造成的伤害降低#1[i]%。", "ParamList": [ 0.12000000011175871 ], "Extra": {} }, "5": { "Id": 120305, "Name": "受难之痕", "Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 120306, "Name": "皆归尘土", "Desc": "施放终结技时,有#1[i]%固定概率使敌方全体全属性抗性降低#2[i]%,持续#3[i]回合。", "ParamList": [ 1, 0.20000000018626451, 2 ], "Extra": { "30000002": { "Name": "固定概率", "Desc": "不会被任何因素影响的固定概率。", "Param": [] } } } }, "Skills": { "120301": { "Id": 120301, "Name": "黑渊的棘刺", "Desc": "对指定敌方单体造成等同于罗刹#1[i]%攻击力的虚数属性伤害。", "SimpleDesc": "对敌方单体造成少量虚数属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935 ] }, "3": { "Level": 3, "ParamList": [ 0.7000000006519258 ] }, "4": { "Level": 4, "ParamList": [ 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"战斗开始时召唤【神君】。【神君】初始拥有#1[i]点速度以及#4[i]段攻击段数,行动时发动追加攻击,每段攻击对随机敌方单体造成等同于景元攻击力#2[i]%的雷属性伤害,同时对其相邻目标造成等同于主目标#5[i]%的雷属性伤害。\\n【神君】最多累计#6[i]段攻击段数且每增加1段攻击段数,速度提高#3[i]点,行动结束后速度和攻击段数恢复至初始状态。\\n当景元陷入无法战斗状态时【神君】消失。\\n当景元受到控制类负面状态影响时【神君】也无法行动。", "SimpleDesc": "战斗开始时召唤【神君】,【神君】行动时发动追加攻击,自动对随机敌方单体及其相邻目标造成少量雷属性伤害。", "Type": null, "Tag": "Bounce", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 15, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] }, "10000007": { "Name": "无法战斗状态", "Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。", "Param": [] }, "10000011": { "Name": "控制类负面状态", "Desc": "冻结,纠缠,禁锢,支配,怒噪,强烈震荡,异梦,缠禁,恐惧。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 60, 0.33000000030733645, 10, 3, 0.25000000023283064, 10 ] }, "2": { "Level": 2, "ParamList": [ 60, 0.3630000001285225, 10, 3, 0.25000000023283064, 10 ] }, "3": { "Level": 3, "ParamList": [ 60, 0.3959999999497086, 10, 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"ParamList": [ 60, 0.7920000005979091, 10, 3, 0.25000000023283064, 10 ] }, "15": { "Level": 15, "ParamList": [ 60, 0.8250000004190952, 10, 3, 0.25000000023283064, 10 ] } } }, "120406": { "Id": 120406, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "120407": { "Id": 120407, "Name": "摄召威灵", "Desc": "使用秘技后,下一次战斗开始时【神君】第1回合的攻击段数增加#1[i]段。", "SimpleDesc": "使用秘技,下一次进战时增加【神君】的攻击段数。", "Type": "Maze", "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 3 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, 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"Extra": {} }, "6": { "Id": 1120506, "Name": "命留魂销,复返此身", "Desc": "充能的层数上限降低至4层。天赋触发追加攻击造成的伤害额外提高,提高数值等同于刃#1[i]%的生命上限。", "ParamList": [ 0.5000000004656613 ], "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] } } } }, "Skills": { "1120501": { "Id": 1120501, "Name": "支离剑", "Desc": "对指定敌方单体造成等同于刃#1[i]%生命上限的风属性伤害。", "SimpleDesc": "对敌方单体造成少量风属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.25000000023283064 ] }, "2": { "Level": 2, "ParamList": [ 0.3000000002793968 ] }, "3": { "Level": 3, "ParamList": [ 0.3500000003259629 ] }, "4": { "Level": 4, "ParamList": [ 0.40000000037252903 ] }, "5": { "Level": 5, "ParamList": [ 0.45000000041909516 ] }, "6": { "Level": 6, "ParamList": [ 0.5000000004656613 ] }, "7": { "Level": 7, "ParamList": [ 0.5500000005122274 ] }, "8": { "Level": 8, "ParamList": [ 0.6000000005587935 ] }, "9": { "Level": 9, "ParamList": [ 0.6500000006053597 ] }, "10": { "Level": 10, "ParamList": [ 0.7000000006519258 ] } } }, "1120502": { "Id": 1120502, "Name": "地狱变", "Desc": "消耗等同于刃生命上限#1[i]%的生命值,进入【地狱变】状态。\\n处于【地狱变】状态时无法施放战技,同时使自身造成的伤害提高#4[i]%,被敌方目标攻击的概率大幅提高,普攻【支离剑】强化为【无间剑树】,持续#2[i]回合。\\n若当前生命值不足,施放战技时刃的当前生命值降低至1点。\\n该战技无法恢复能量。施放该战技后,本回合不会结束。", "SimpleDesc": "消耗自身生命值,获得强化普攻,被攻击的概率提高,且本回合不会结束。", "Type": "BPSkill", "Tag": "Enhance", "SPBase": null, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.3000000002793968, 3, 1, 0.12000000011175871, 10 ] }, "2": { "Level": 2, "ParamList": [ 0.3000000002793968, 3, 1, 0.1479999995790422, 10 ] }, "3": { "Level": 3, "ParamList": [ 0.3000000002793968, 3, 1, 0.17599999974481761, 10 ] }, "4": { "Level": 4, "ParamList": [ 0.3000000002793968, 3, 1, 0.20399999991059303, 10 ] }, "5": { "Level": 5, "ParamList": [ 0.3000000002793968, 3, 1, 0.23200000007636845, 10 ] }, "6": { "Level": 6, "ParamList": [ 0.3000000002793968, 3, 1, 0.26000000024214387, 10 ] }, "7": { "Level": 7, "ParamList": [ 0.3000000002793968, 3, 1, 0.2949999999254942, 10 ] }, "8": { "Level": 8, "ParamList": [ 0.3000000002793968, 3, 1, 0.33000000030733645, 10 ] }, "9": { "Level": 9, "ParamList": [ 0.3000000002793968, 3, 1, 0.3649999999906868, 10 ] }, "10": { "Level": 10, "ParamList": [ 0.3000000002793968, 3, 1, 0.40000000037252903, 10 ] }, "11": { "Level": 11, "ParamList": [ 0.3000000002793968, 3, 1, 0.4279999998398125, 10 ] }, "12": { "Level": 12, "ParamList": [ 0.3000000002793968, 3, 1, 0.45600000000558794, 10 ] }, "13": { "Level": 13, "ParamList": [ 0.3000000002793968, 3, 1, 0.48400000017136335, 10 ] }, "14": { "Level": 14, "ParamList": [ 0.3000000002793968, 3, 1, 0.5120000003371388, 10 ] }, "15": { "Level": 15, "ParamList": [ 0.3000000002793968, 3, 1, 0.5400000005029142, 10 ] } } }, "1120503": { "Id": 1120503, "Name": "大辟万死", "Desc": "将刃的当前生命值转化为生命上限的50%,并对敌方单体造成等同于刃#1[i]%生命上限+#5[i]%本场战斗中累计已损失生命值的风属性伤害,同时对其相邻目标造成等同于刃#3[f1]%生命上限+#6[i]%本场战斗中累计已损失生命值的风属性伤害。\\n本场战斗中累计已损失生命值最高不超过刃生命上限的#7[i]%,施放终结技后会清空并进行重新累计。", "SimpleDesc": "将当前生命值转化为生命上限的50%,并对敌方单体造成大量风属性伤害,对相邻目标造成风属性伤害。", "Type": "Ultra", "Tag": "Blast", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 60, 0, 60 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.9000000008381903, 0.6000000005587935, 0.3600000003352761, 0.3000000002793968, 0.7200000006705523, 0.3600000003352761, 0.9000000008381903 ] }, "2": { "Level": 2, "ParamList": [ 0.9600000008940697, 0.6400000005960464, 0.3840000000782311, 0.3200000002980232, 0.7680000001564622, 0.3840000000782311, 0.9000000008381903 ] }, "3": { "Level": 3, "ParamList": [ 1.0200000000186265, 0.6800000006332994, 0.40799999982118607, 0.3400000003166497, 0.8160000003408641, 0.40799999982118607, 0.9000000008381903 ] }, "4": { "Level": 4, "ParamList": [ 1.0800000000745058, 0.7200000006705523, 0.43200000026263297, 0.3600000003352761, 0.8640000005252659, 0.43200000026263297, 0.9000000008381903 ] }, "5": { "Level": 5, "ParamList": [ 1.1400000001303852, 0.7600000007078052, 0.45600000000558794, 0.3800000003539026, 0.9120000007096678, 0.45600000000558794, 0.9000000008381903 ] }, "6": { "Level": 6, "ParamList": [ 1.2000000001862645, 0.8000000007450581, 0.48000000044703484, 0.40000000037252903, 0.9600000008940697, 0.48000000044703484, 0.9000000008381903 ] }, "7": { "Level": 7, "ParamList": [ 1.2749999999068677, 0.8500000007916242, 0.5100000004749745, 0.42500000004656613, 1.0200000000186265, 0.5100000004749745, 0.9000000008381903 ] }, "8": { "Level": 8, "ParamList": [ 1.350000000325963, 0.9000000008381903, 0.5400000005029142, 0.45000000041909516, 1.0800000000745058, 0.5400000005029142, 0.9000000008381903 ] }, "9": { "Level": 9, "ParamList": [ 1.4250000000465661, 0.9500000008847564, 0.5700000005308539, 0.47500000009313226, 1.1400000001303852, 0.5700000005308539, 0.9000000008381903 ] }, "10": { "Level": 10, "ParamList": [ 1.5000000004656613, 1, 0.6000000005587935, 0.5000000004656613, 1.2000000001862645, 0.6000000005587935, 0.9000000008381903 ] }, "11": { "Level": 11, "ParamList": [ 1.5600000005215406, 1.040000000037253, 0.6240000003017485, 0.5200000004842877, 1.2479999996721745, 0.6240000003017485, 0.9000000008381903 ] }, "12": { "Level": 12, "ParamList": [ 1.62000000057742, 1.0800000000745058, 0.6480000000447035, 0.5400000005029142, 1.2959999998565763, 0.6480000000447035, 0.9000000008381903 ] }, "13": { "Level": 13, "ParamList": [ 1.6800000006332994, 1.1200000001117587, 0.6720000004861504, 0.5600000005215406, 1.3440000000409782, 0.6720000004861504, 0.9000000008381903 ] }, "14": { "Level": 14, "ParamList": [ 1.7400000006891787, 1.1600000001490116, 0.6960000002291054, 0.5800000005401671, 1.39200000022538, 0.6960000002291054, 0.9000000008381903 ] }, "15": { "Level": 15, "ParamList": [ 1.800000000745058, 1.2000000001862645, 0.7200000006705523, 0.6000000005587935, 1.440000000409782, 0.7200000006705523, 0.9000000008381903 ] } } }, "1120504": { "Id": 1120504, "Name": "倏忽恩赐", "Desc": "刃受到伤害或消耗生命值时,获得1层充能,最多叠加5层。该效果每次受到攻击最多叠加1层。\\n当充能叠加至上限时,立即对敌方全体施放1次追加攻击,造成等同于刃#2[i]%生命上限的风属性伤害并回复等同于刃生命上限#3[i]%的生命值,施放追加攻击后,消耗所有充能。", "SimpleDesc": "刃的生命值降低时,获得1层充能。充能达到上限时发动追加攻击,对敌方全体造成风属性伤害并回复生命值,消耗所有充能。", "Type": null, "Tag": "AoEAttack", "SPBase": 10, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 30, 0 ], "SkillComboValueDelta": null, "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 3, 0.6500000006053597, 0.25000000023283064, 0.6500000006053597 ] }, "2": { "Level": 2, "ParamList": [ 3, 0.7150000003166497, 0.25000000023283064, 0.7150000003166497 ] }, "3": { "Level": 3, "ParamList": [ 3, 0.7800000007264316, 0.25000000023283064, 0.7800000007264316 ] }, "4": { "Level": 4, "ParamList": [ 3, 0.8450000004377216, 0.25000000023283064, 0.8450000004377216 ] }, "5": { "Level": 5, "ParamList": [ 3, 0.9100000008475035, 0.25000000023283064, 0.9100000008475035 ] }, "6": { "Level": 6, "ParamList": [ 3, 0.9750000005587935, 0.25000000023283064, 0.9750000005587935 ] }, "7": { "Level": 7, "ParamList": [ 3, 1.0562500001396984, 0.25000000023283064, 1.0562500001396984 ] }, "8": { "Level": 8, "ParamList": [ 3, 1.1374999999534339, 0.25000000023283064, 1.1374999999534339 ] }, "9": { "Level": 9, "ParamList": [ 3, 1.2187500004656613, 0.25000000023283064, 1.2187500004656613 ] }, "10": { "Level": 10, "ParamList": [ 3, 1.3000000002793968, 0.25000000023283064, 1.3000000002793968 ] }, "11": { "Level": 11, "ParamList": [ 3, 1.3649999999906868, 0.25000000023283064, 1.3649999999906868 ] }, "12": { "Level": 12, "ParamList": [ 3, 1.4300000004004687, 0.25000000023283064, 1.4300000004004687 ] }, "13": { "Level": 13, "ParamList": [ 3, 1.4950000001117587, 0.25000000023283064, 1.4950000001117587 ] }, "14": { "Level": 14, "ParamList": [ 3, 1.5600000005215406, 0.25000000023283064, 1.5600000005215406 ] }, "15": { "Level": 15, "ParamList": [ 3, 1.6250000002328306, 0.25000000023283064, 1.6250000002328306 ] } } }, "1120506": { "Id": 1120506, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "1120507": { "Id": 1120507, "Name": "业途风", "Desc": "立即攻击敌人,进入战斗后消耗等同于刃生命上限#2[i]%的生命值,同时对敌方全体造成等同于刃生命上限#1[i]%的风属性伤害。\\n若当前生命值不足,施放秘技时刃的当前生命值降低至1点。", "SimpleDesc": "攻击敌人,进战后消耗自身生命值,并对敌方全体造成风属性伤害。", "Type": "Maze", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.40000000037252903, 0.20000000018626451 ] } } }, "1120508": { "Id": 1120508, "Name": "无间剑树", "Desc": "消耗等同于刃生命上限#1[i]%的生命值,对指定敌方单体造成等同于刃#2[i]%生命上限的风属性伤害,同时对其相邻目标造成等同于刃#3[i]%生命上限的风属性伤害。\\n若当前生命值不足,施放【无间剑树】时刃的当前生命值降低至1点。\\n【无间剑树】无法恢复战技点。", "SimpleDesc": "消耗自身生命值,对敌方单体造成风属性伤害的同时对相邻目标造成少量风属性伤害。", "Type": "Normal", "Tag": "Blast", "SPBase": 30, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.10000000009313226, 0.6500000006053597, 0.26000000024214387, 0.6500000006053597, 0.20000000018626451 ] }, "2": { "Level": 2, "ParamList": [ 0.10000000009313226, 0.7800000007264316, 0.31200000015087426, 0.7800000007264316, 0.24000000022351742 ] }, "3": { "Level": 3, "ParamList": [ 0.10000000009313226, 0.9100000008475035, 0.36400000005960464, 0.9100000008475035, 0.2800000002607703 ] }, "4": { "Level": 4, "ParamList": [ 0.10000000009313226, 1.040000000037253, 0.41599999996833503, 1.040000000037253, 0.3200000002980232 ] }, "5": { "Level": 5, "ParamList": [ 0.10000000009313226, 1.1700000001583248, 0.4679999998770654, 1.1700000001583248, 0.3600000003352761 ] }, "6": { "Level": 6, "ParamList": [ 0.10000000009313226, 1.3000000002793968, 0.5200000004842877, 1.3000000002793968, 0.40000000037252903 ] }, "7": { "Level": 7, "ParamList": [ 0.10000000009313226, 1.4300000004004687, 0.5720000003930181, 1.4300000004004687, 0.44000000040978193 ] }, "8": { "Level": 8, "ParamList": [ 0.10000000009313226, 1.5600000005215406, 0.6240000003017485, 1.5600000005215406, 0.48000000044703484 ] }, "9": { "Level": 9, "ParamList": [ 0.10000000009313226, 1.6900000006426126, 0.6760000002104789, 1.6900000006426126, 0.5200000004842877 ] }, "10": { "Level": 10, "ParamList": [ 0.10000000009313226, 1.8200000007636845, 0.7280000001192093, 1.8200000007636845, 0.5600000005215406 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1205_Normal.png", "LevelUpSkillID": [ 1120501, 1120508 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 11205001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1205_Normal.png", "LevelUpSkillID": [ 1120501, 1120508 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110111, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 113001, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 11205001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point01", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1205_Normal.png", "LevelUpSkillID": [ 1120501, 1120508 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110112, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113002, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 11205001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point01", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1205_Normal.png", "LevelUpSkillID": [ 1120501, 1120508 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 20000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110112, "ItemNum": 5, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113002, "ItemNum": 4, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 11205001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point01", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1205_Normal.png", "LevelUpSkillID": [ 1120501, 1120508 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 45000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110113, "ItemNum": 3, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113003, "ItemNum": 3, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 11205001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "6": { "Anchor": "Point01", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1205_Normal.png", "LevelUpSkillID": [ 1120501, 1120508 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110113, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113003, "ItemNum": 4, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 11205001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} } }, "Point02": { "1": { "Anchor": "Point02", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1205_BP.png", "LevelUpSkillID": [ 1120502 ], "MaterialList": [], "MaxLevel": 10, "ParamList": [], "PointID": 11205002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point02", "AvatarPromotionLimit": 1, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1205_BP.png", "LevelUpSkillID": [ 1120502 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 2500, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113001, "ItemNum": 3, "Rarity": "NotNormal" } ], "MaxLevel": 10, "ParamList": [], "PointID": 11205002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point02", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1205_BP.png", "LevelUpSkillID": [ 1120502 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110111, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 113001, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 10, "ParamList": [], "PointID": 11205002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point02", 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71, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 76, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 72, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 73, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true } ] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "fuxuan", "SPNeed": 135, "BaseType": "Knight", "DamageType": "Quantum", "Ranks": { "1": { "Id": 120801, "Name": "司危", "Desc": "【鉴知】使暴击伤害提高#1[i]%。", "ParamList": [ 0.3000000002793968 ], "Extra": {} }, "2": { "Id": 120802, "Name": "柔兆", "Desc": "【穷观阵】开启时,若我方目标受到致命伤害,则本次行动中所有受到致命伤害的我方目标都不会陷入无法战斗状态,并立即回复等同于其自身生命上限#1[i]%的生命值。该效果单场战斗中可以触发1次。", "ParamList": [ 0.7000000006519258 ], "Extra": { "10000007": { "Name": "无法战斗状态", "Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。", "Param": [] } } }, "3": { "Id": 120803, "Name": "直符", "Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "4": { "Id": 120804, "Name": "格泽", "Desc": "当处于【穷观阵】的我方其他目标受到攻击后,符玄恢复#1[i]点能量。", "ParamList": [ 5 ], "Extra": {} }, "5": { "Id": 120805, "Name": "计神", "Desc": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "6": { "Id": 120806, "Name": "种陵", "Desc": "【穷观阵】开启时,会累计我方全体本场战斗中的已损失生命值。符玄施放终结技造成的伤害提高,提高数值等同于本场战斗中累计已损失生命值的#1[i]%。\\n本场战斗中累计已损失生命值最高不超过符玄生命上限的#2[i]%,施放终结技后会清空并进行重新累计。", "ParamList": [ 2, 1.2000000001862645 ], "Extra": {} } }, "Skills": { "120801": { "Id": 120801, "Name": "始击岁星", "Desc": "对指定敌方单体造成等同于符玄#1[i]%生命上限的量子属性伤害。", "SimpleDesc": "对敌方单体造成少量量子属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.25000000023283064 ] }, "2": { "Level": 2, "ParamList": [ 0.3000000002793968 ] }, "3": { "Level": 3, "ParamList": [ 0.3500000003259629 ] }, "4": { "Level": 4, "ParamList": [ 0.40000000037252903 ] }, "5": { "Level": 5, "ParamList": [ 0.45000000041909516 ] }, "6": { "Level": 6, "ParamList": [ 0.5000000004656613 ] }, "7": { "Level": 7, "ParamList": [ 0.5500000005122274 ] }, "8": { "Level": 8, "ParamList": [ 0.6000000005587935 ] }, "9": { "Level": 9, "ParamList": [ 0.6500000006053597 ] }, "10": { "Level": 10, "ParamList": [ 0.7000000006519258 ] } } }, "120802": { "Id": 120802, "Name": "太微行棋,灵台示影", "Desc": "开启【穷观阵】,使符玄队友所承受的未受护盾抵挡之前的伤害的#1[i]%分摊给符玄,持续#3[i]回合。\\n处于【穷观阵】的我方全体获得【鉴知】。【鉴知】状态下的我方目标生命上限提高,提高数值等同于符玄生命上限的#4[f1]%,暴击率提高#5[f1]%。\\n当符玄陷入无法战斗状态时,【穷观阵】也会被解除。", "SimpleDesc": "开启【穷观阵】,队友所受伤害分摊给符玄。并使我方全体生命上限、暴击率提高。", "Type": "BPSkill", "Tag": "Defence", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": 20, "Extra": { "10000007": { "Name": "无法战斗状态", "Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。", "Param": [] }, "10000013": { "Name": "分摊", "Desc": "在伤害结算之前将攻击方的一部分伤害分给其他单个或多个目标,受击方承担剩余部分。分摊给其他目标的伤害无法再次被分摊。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.6500000006053597, 0, 3, 0.030000000027939677, 0.060000000055879354 ] }, "2": { "Level": 2, "ParamList": [ 0.6500000006053597, 0, 3, 0.032999999821186066, 0.06599999964237213 ] }, "3": { "Level": 3, "ParamList": [ 0.6500000006053597, 0, 3, 0.035999999614432454, 0.07199999992735684 ] }, "4": { "Level": 4, "ParamList": [ 0.6500000006053597, 0, 3, 0.03899999940767884, 0.07799999951384962 ] }, "5": { "Level": 5, "ParamList": [ 0.6500000006053597, 0, 3, 0.04199999989941716, 0.08399999979883432 ] }, "6": { "Level": 6, "ParamList": [ 0.6500000006053597, 0, 3, 0.04499999969266355, 0.09000000008381903 ] }, "7": { "Level": 7, "ParamList": [ 0.6500000006053597, 0, 3, 0.04875000030733645, 0.09749999991618097 ] }, "8": { "Level": 8, "ParamList": [ 0.6500000006053597, 0, 3, 0.05250000022351742, 0.1049999997485429 ] }, "9": { "Level": 9, "ParamList": [ 0.6500000006053597, 0, 3, 0.056250000139698386, 0.11250000027939677 ] }, "10": { "Level": 10, "ParamList": [ 0.6500000006053597, 0, 3, 0.060000000055879354, 0.12000000011175871 ] }, "11": { "Level": 11, "ParamList": [ 0.6500000006053597, 0, 3, 0.06299999984912574, 0.12599999969825149 ] }, "12": { "Level": 12, "ParamList": [ 0.6500000006053597, 0, 3, 0.06599999964237213, 0.1319999999832362 ] }, "13": { "Level": 13, "ParamList": [ 0.6500000006053597, 0, 3, 0.06899999943561852, 0.13799999956972897 ] }, "14": { "Level": 14, "ParamList": [ 0.6500000006053597, 0, 3, 0.07199999992735684, 0.14399999985471368 ] }, "15": { "Level": 15, "ParamList": [ 0.6500000006053597, 0, 3, 0.07499999972060323, 0.1500000001396984 ] } } }, "120803": { "Id": 120803, "Name": "天律大衍,历劫归一", "Desc": "对敌方全体造成等同于符玄#1[i]%生命上限的量子属性伤害,并获得1次符玄天赋生命回复的触发次数。", "SimpleDesc": "对敌方全体造成量子属性伤害,增加符玄天赋的触发次数。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": 30, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.6000000005587935 ] }, "2": { "Level": 2, "ParamList": [ 0.6400000005960464 ] }, "3": { "Level": 3, "ParamList": [ 0.6800000006332994 ] }, "4": { "Level": 4, "ParamList": [ 0.7200000006705523 ] }, "5": { "Level": 5, "ParamList": [ 0.7600000007078052 ] }, "6": { "Level": 6, "ParamList": [ 0.8000000007450581 ] }, "7": { "Level": 7, "ParamList": [ 0.8500000007916242 ] }, "8": { "Level": 8, "ParamList": [ 0.9000000008381903 ] }, "9": { "Level": 9, "ParamList": [ 0.9500000008847564 ] }, "10": { "Level": 10, "ParamList": [ 1 ] }, "11": { "Level": 11, "ParamList": [ 1.040000000037253 ] }, "12": { "Level": 12, "ParamList": [ 1.0800000000745058 ] }, "13": { "Level": 13, "ParamList": [ 1.1200000001117587 ] }, "14": { "Level": 14, "ParamList": [ 1.1600000001490116 ] }, "15": { "Level": 15, "ParamList": [ 1.2000000001862645 ] } } }, "120804": { "Id": 120804, "Name": "乾清坤夷,否极泰来", "Desc": "当符玄处于可战斗状态时,为我方全体附加【避厄】。【避厄】状态下的我方目标受到的伤害降低#1[f1]%。\\n当符玄当前生命值百分比小于等于#2[i]%时触发生命回复,使自身回复等同于已损失生命值#3[i]%的生命值,受到致命攻击时无法触发该效果。该效果初始拥有1次触发次数,最多可拥有2次触发次数。", "SimpleDesc": "当符玄处于可战斗状态时,我方全体受到的伤害降低。\\n生命值较低时自动按已损失生命值百分比回复自身生命。该效果最多拥有2次触发次数。", "Type": null, "Tag": "Restore", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.10000000009313226, 0.5000000004656613, 0.8000000007450581 ] }, "2": { "Level": 2, "ParamList": [ 0.1079999995417893, 0.5000000004656613, 0.8100000007543713 ] }, "3": { "Level": 3, "ParamList": [ 0.11599999968893826, 0.5000000004656613, 0.8200000007636845 ] }, "4": { "Level": 4, "ParamList": [ 0.12399999983608723, 0.5000000004656613, 0.8300000007729977 ] }, "5": { "Level": 5, "ParamList": [ 0.1319999999832362, 0.5000000004656613, 0.840000000782311 ] }, "6": { "Level": 6, "ParamList": [ 0.14000000013038516, 0.5000000004656613, 0.8500000007916242 ] }, "7": { "Level": 7, "ParamList": [ 0.1500000001396984, 0.5000000004656613, 0.8625000009778887 ] }, "8": { "Level": 8, "ParamList": [ 0.1600000001490116, 0.5000000004656613, 0.8750000004656613 ] }, "9": { "Level": 9, "ParamList": [ 0.17000000015832484, 0.5000000004656613, 0.8875000006519258 ] }, "10": { "Level": 10, "ParamList": [ 0.18000000016763806, 0.5000000004656613, 0.9000000008381903 ] }, "11": { "Level": 11, "ParamList": [ 0.1879999996162951, 0.5000000004656613, 0.9100000008475035 ] }, "12": { "Level": 12, "ParamList": [ 0.19599999976344407, 0.5000000004656613, 0.9200000008568168 ] }, "13": { "Level": 13, "ParamList": [ 0.20399999991059303, 0.5000000004656613, 0.93000000086613 ] }, "14": { "Level": 14, "ParamList": [ 0.212000000057742, 0.5000000004656613, 0.9400000008754432 ] }, "15": { "Level": 15, "ParamList": [ 0.22000000020489097, 0.5000000004656613, 0.9500000008847564 ] } } }, "120806": { "Id": 120806, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "120807": { "Id": 120807, "Name": "岁记否泰,固守四郭", "Desc": "使用秘技后,我方全体获得持续#1[i]秒的屏障。该屏障可抵挡敌人的所有攻击,不会进入战斗。屏障持续期间进入战斗时符玄自动开启【穷观阵】,持续#2[i]回合。", "SimpleDesc": "开启屏障,受到敌人攻击时不会进入战斗。进战后自动开启【穷观阵】。", "Type": "Maze", "Tag": "Defence", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 20, 2 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1208_Normal.png", "LevelUpSkillID": [ 120801 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 1208001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1208_Normal.png", "LevelUpSkillID": [ 120801 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110141, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 113011, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1208001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point01", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1208_Normal.png", "LevelUpSkillID": [ 120801 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110142, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113012, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1208001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point01", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1208_Normal.png", "LevelUpSkillID": [ 120801 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 20000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110142, "ItemNum": 5, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113012, "ItemNum": 4, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1208001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point01", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1208_Normal.png", "LevelUpSkillID": [ 120801 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 45000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110143, "ItemNum": 3, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113013, "ItemNum": 3, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1208001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "6": { "Anchor": "Point01", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1208_Normal.png", "LevelUpSkillID": [ 120801 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110143, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113013, "ItemNum": 4, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1208001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} } }, "Point02": { "1": { "Anchor": "Point02", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1208_BP.png", "LevelUpSkillID": [ 120802 ], "MaterialList": [], "MaxLevel": 10, "ParamList": [], "PointID": 1208002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point02", "AvatarPromotionLimit": 1, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1208_BP.png", "LevelUpSkillID": [ 120802 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 2500, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113011, "ItemNum": 3, "Rarity": "NotNormal" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1208002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point02", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1208_BP.png", "LevelUpSkillID": [ 120802 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110141, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 113011, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1208002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point02", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1208_BP.png", "LevelUpSkillID": [ 120802 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { 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"ParamList": [ 0.7000000006519258 ] }, "4": { "Level": 4, "ParamList": [ 0.8000000007450581 ] }, "5": { "Level": 5, "ParamList": [ 0.9000000008381903 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1000000000931323 ] }, "8": { "Level": 8, "ParamList": [ 1.2000000001862645 ] }, "9": { "Level": 9, "ParamList": [ 1.3000000002793968 ] }, "10": { "Level": 10, "ParamList": [ 1.400000000372529 ] } } }, "120902": { "Id": 120902, "Name": "遥击三尺水", "Desc": "对指定敌方单体造成等同于彦卿#1[i]%攻击力的冰属性伤害,并为彦卿附加【智剑连心】,持续1回合。", "SimpleDesc": "对敌方单体造成冰属性伤害,并为自身附加【智剑连心】。", "Type": "BPSkill", "Tag": "SingleAttack", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": 20, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1.1000000000931323 ] }, "2": { "Level": 2, "ParamList": [ 1.2100000001955777 ] }, "3": { "Level": 3, "ParamList": [ 1.3200000002980232 ] }, "4": { "Level": 4, "ParamList": [ 1.4300000004004687 ] }, "5": { "Level": 5, "ParamList": [ 1.5400000005029142 ] }, "6": { "Level": 6, "ParamList": [ 1.6500000006053597 ] }, "7": { "Level": 7, "ParamList": [ 1.7875000005587935 ] }, "8": { "Level": 8, "ParamList": [ 1.9250000005122274 ] }, "9": { "Level": 9, "ParamList": [ 2.0625000002328306 ] }, "10": { "Level": 10, "ParamList": [ 2.2000000001862645 ] }, "11": { "Level": 11, "ParamList": [ 2.31000000028871 ] }, "12": { "Level": 12, "ParamList": [ 2.4200000003911555 ] }, "13": { "Level": 13, "ParamList": [ 2.530000000493601 ] }, "14": { "Level": 14, "ParamList": [ 2.6400000005960464 ] }, "15": { "Level": 15, "ParamList": [ 2.750000000698492 ] } } }, "120903": { "Id": 120903, "Name": "快雨燕相逐", "Desc": "提高自身#1[i]%暴击率,若彦卿处于【智剑连心】效果,则使其暴击伤害额外提高#2[i]%,增益效果持续1回合。随后对指定敌方单体造成等同于彦卿#3[i]%攻击力的冰属性伤害。", "SimpleDesc": "提高自身暴击率,并强化【智剑连心】,对敌方单体造成大量冰属性伤害。", "Type": "Ultra", "Tag": "SingleAttack", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 90, 0, 0 ], "SkillComboValueDelta": 30, "Extra": { "10000009": { "Name": "增益效果", "Desc": "对战斗有增益效果的所有持续状态,若无特殊说明则可以被解除。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.6000000005587935, 0.3000000002793968, 2.1000000000931323 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935, 0.3200000002980232, 2.2400000002235174 ] }, "3": { "Level": 3, "ParamList": [ 0.6000000005587935, 0.3400000003166497, 2.3800000003539026 ] }, "4": { "Level": 4, "ParamList": [ 0.6000000005587935, 0.3600000003352761, 2.5200000004842877 ] }, "5": { "Level": 5, "ParamList": [ 0.6000000005587935, 0.3800000003539026, 2.660000000614673 ] }, "6": { "Level": 6, "ParamList": [ 0.6000000005587935, 0.40000000037252903, 2.800000000745058 ] }, "7": { "Level": 7, "ParamList": [ 0.6000000005587935, 0.42500000004656613, 2.9750000005587935 ] }, "8": { "Level": 8, "ParamList": [ 0.6000000005587935, 0.45000000041909516, 3.1500000001396984 ] }, "9": { "Level": 9, "ParamList": [ 0.6000000005587935, 0.47500000009313226, 3.324999999953434 ] }, "10": { "Level": 10, "ParamList": [ 0.6000000005587935, 0.5000000004656613, 3.5000000004656613 ] }, "11": { "Level": 11, "ParamList": [ 0.6000000005587935, 0.5200000004842877, 3.6400000005960464 ] }, "12": { "Level": 12, "ParamList": [ 0.6000000005587935, 0.5400000005029142, 3.7800000007264316 ] }, "13": { "Level": 13, "ParamList": [ 0.6000000005587935, 0.5600000005215406, 3.9200000008568168 ] }, "14": { "Level": 14, "ParamList": [ 0.6000000005587935, 0.5800000005401671, 4.060000000055879 ] }, "15": { "Level": 15, "ParamList": [ 0.6000000005587935, 0.6000000005587935, 4.2000000001862645 ] } } }, "120904": { "Id": 120904, "Name": "呼剑如影", "Desc": "彦卿处于【智剑连心】效果时,受到攻击的概率降低,并为自身提高#1[f1]%暴击率和#2[i]%暴击伤害。对敌方目标施放攻击后,有#3[i]%的固定概率发动追加攻击,对目标造成等同于彦卿#4[i]%攻击力的冰属性伤害,并有#6[i]%的基础概率使其陷入冻结状态,持续1回合。\\n冻结状态下,敌方目标不能行动,同时每回合开始时受到等同于彦卿#5[i]%攻击力的冰属性附加伤害。\\n当彦卿受到伤害后,【智剑连心】将会消失。", "SimpleDesc": "处于【智剑连心】时受到攻击的概率降低,自身暴击率和暴击伤害提高。对敌方目标施放攻击后,有概率发动追加攻击,对其造成冰属性伤害并有概率使其陷入冻结状态。\\n自身受到伤害后,【智剑连心】消失。", "Type": null, "Tag": "SingleAttack", 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"Name": "倒立吃面条", "Desc": "施放战技时,有#1[i]%的基础概率使受到攻击的敌方目标效果抵抗降低#2[i]%,持续#3[i]回合。", "ParamList": [ 1, 0.10000000009313226, 2 ], "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } } }, "2": { "Id": 121002, "Name": "刷牙吹口哨", "Desc": "当敌方目标处于灼烧状态时,桂乃芬的普攻与战技对其施加的灼烧状态的伤害倍率提升#1[i]%。", "ParamList": [ 0.40000000037252903 ], "Extra": {} }, "3": { "Id": 121003, "Name": "胸口碎大石", "Desc": "战技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 121004, "Name": "金枪锁咽喉", "Desc": "桂乃芬施加的灼烧状态每触发一次伤害,使自身恢复#1[i]点能量。", "ParamList": [ 2 ], "Extra": {} }, "5": { "Id": 121005, "Name": "吞剑通脊背", "Desc": "终结技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 121006, "Name": "徒手接子弹", "Desc": "使【吞火】的可叠加层数增加#1[i]层。", "ParamList": [ 1 ], "Extra": {} } }, "Skills": { "121001": { "Id": 121001, "Name": "劈头满堂彩", "Desc": "对指定敌方单体造成等同于桂乃芬#1[i]%攻击力的火属性伤害。", "SimpleDesc": "对敌方单体造成少量火属性伤害。", "Type": "Normal", "Tag": 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"Tag": "Blast", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": 20, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.6000000005587935, 0.20000000018626451, 1, 0.8390400004573166, 2 ] }, "2": { "Level": 2, "ParamList": [ 0.6600000006146729, 0.22000000020489097, 1, 0.9229800018947572, 2 ] }, "3": { "Level": 3, "ParamList": [ 0.7200000006705523, 0.24000000022351742, 1, 1.0069200003053993, 2 ] }, "4": { "Level": 4, "ParamList": [ 0.7800000007264316, 0.26000000024214387, 1, 1.0908600010443479, 2 ] }, "5": { "Level": 5, "ParamList": [ 0.840000000782311, 0.2800000002607703, 1, 1.1748000003863126, 2 ] }, "6": { "Level": 6, "ParamList": [ 0.9000000008381903, 0.3000000002793968, 1, 1.3007100007962435, 2 ] }, "7": { "Level": 7, "ParamList": [ 0.9750000005587935, 0.32499999995343387, 1, 1.4685900008771569, 2 ] }, "8": { "Level": 8, 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"【转魄】状态下消耗队友生命值获得的攻击力额外提高,提高数值等同于我方全体生命值消耗总量的#1[i]%,获得的攻击力上限提高#2[i]%。", "ParamList": [ 0.9000000008381903, 0.3000000002793968 ], "Extra": {} }, "5": { "Id": 121205, "Name": "晦入三台", "Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "6": { "Id": 121206, "Name": "蚀变于娄", "Desc": "镜流进入【转魄】状态时,【朔望】的上限层数提高1层并额外获得#1[i]层【朔望】。【转魄】状态下,暴击伤害提高#2[i]%。", "ParamList": [ 1, 0.5000000004656613 ], "Extra": {} } }, "Skills": { "121201": { "Id": 121201, "Name": "流影方晖", "Desc": "对指定敌方单体造成等同于镜流#1[i]%攻击力的冰属性伤害。", "SimpleDesc": "对指定敌方单体造成少量冰属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935 ] }, "3": { "Level": 3, "ParamList": [ 0.7000000006519258 ] }, "4": { "Level": 4, "ParamList": [ 0.8000000007450581 ] }, "5": { "Level": 5, "ParamList": [ 0.9000000008381903 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1000000000931323 ] }, "8": { "Level": 8, "ParamList": [ 1.2000000001862645 ] }, "9": { "Level": 9, "ParamList": [ 1.3000000002793968 ] }, "10": { "Level": 10, "ParamList": [ 1.400000000372529 ] } } }, "121202": { "Id": 121202, "Name": "无罅飞光", "Desc": "对指定敌方单体造成等同于镜流#1[i]%攻击力的冰属性伤害,并获得#2[i]层【朔望】。", "SimpleDesc": "对指定敌方单体造成冰属性伤害,并获得1层【朔望】。", "Type": "BPSkill", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1, 1 ] }, "2": { "Level": 2, "ParamList": [ 1.1000000000931323, 1 ] }, "3": { "Level": 3, "ParamList": [ 1.2000000001862645, 1 ] }, "4": { "Level": 4, "ParamList": [ 1.3000000002793968, 1 ] }, "5": { "Level": 5, "ParamList": [ 1.400000000372529, 1 ] }, "6": { "Level": 6, "ParamList": [ 1.5000000004656613, 1 ] }, "7": { "Level": 7, "ParamList": [ 1.6250000002328306, 1 ] }, "8": { "Level": 8, "ParamList": [ 1.750000000698492, 1 ] }, "9": { "Level": 9, "ParamList": [ 1.8750000004656613, 1 ] }, "10": { "Level": 10, "ParamList": [ 2, 1 ] }, "11": { "Level": 11, "ParamList": [ 2.1000000000931323, 1 ] }, "12": { "Level": 12, "ParamList": [ 2.2000000001862645, 1 ] }, "13": { "Level": 13, "ParamList": [ 2.3000000002793968, 1 ] }, "14": { "Level": 14, "ParamList": [ 2.400000000372529, 1 ] }, "15": { "Level": 15, "ParamList": [ 2.5000000004656613, 1 ] } } }, "121203": { "Id": 121203, "Name": "昙华生灭,天河泻梦", "Desc": "对指定敌方单体造成等同于镜流#1[i]%攻击力的冰属性伤害,并对其相邻目标造成等同于镜流#3[i]%攻击力的冰属性伤害。攻击结束后获得#2[i]层【朔望】。", "SimpleDesc": "对指定敌方单体造成大量冰属性伤害,对相邻目标造成冰属性伤害,并获得1层【朔望】。", "Type": "Ultra", "Tag": "Blast", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 60, 0, 60 ], "SkillComboValueDelta": 30, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1.800000000745058, 1, 0.9000000008381903, 1 ] }, "2": { "Level": 2, "ParamList": [ 1.9200000008568168, 1, 0.9600000008940697, 1 ] }, "3": { "Level": 3, "ParamList": [ 2.040000000037253, 1, 1.0200000000186265, 1 ] }, "4": { "Level": 4, "ParamList": [ 2.1600000001490116, 1, 1.0800000000745058, 1 ] }, "5": { "Level": 5, "ParamList": [ 2.2800000002607703, 1, 1.1400000001303852, 1 ] }, "6": { "Level": 6, "ParamList": [ 2.400000000372529, 1, 1.2000000001862645, 1 ] }, "7": { "Level": 7, "ParamList": [ 2.5500000005122274, 1, 1.2749999999068677, 1 ] }, "8": { "Level": 8, "ParamList": [ 2.700000000651926, 1, 1.350000000325963, 1 ] }, "9": { "Level": 9, "ParamList": [ 2.850000000791624, 1, 1.4250000000465661, 1 ] }, "10": { "Level": 10, "ParamList": [ 3, 1, 1.5000000004656613, 1 ] }, "11": { "Level": 11, "ParamList": [ 3.1200000001117587, 1, 1.5600000005215406, 1 ] }, "12": { "Level": 12, "ParamList": [ 3.2400000002235174, 1, 1.62000000057742, 1 ] }, "13": { "Level": 13, "ParamList": [ 3.360000000335276, 1, 1.6800000006332994, 1 ] }, "14": { "Level": 14, "ParamList": [ 3.480000000447035, 1, 1.7400000006891787, 1 ] }, "15": { "Level": 15, "ParamList": [ 3.6000000005587935, 1, 1.800000000745058, 1 ] } } }, "121204": { "Id": 121204, "Name": "澹月转魄", "Desc": "当拥有#5[i]层【朔望】时,镜流将进入【转魄】状态,并使行动提前#6[i]%、暴击率提高#7[i]%,随后战技【无罅飞光】强化为【寒川映月】且仅能使用该战技。【转魄】状态下施放攻击时,消耗队友#2[i]%生命上限的生命值(最多消耗到每位队友生命值等于1)。根据本次我方全体生命值消耗总量的#3[i]%提高镜流攻击力,最高不超过镜流基础攻击力的#4[i]%,持续至本次攻击结束。【转魄】状态结束前无法再次进入【转魄】状态。【朔望】最多可累计3层,当【朔望】层数为0时,退出【转魄】状态。", "SimpleDesc": "当拥有#5[i]层【朔望】时,进入【转魄】状态,使行动提前100%、提高自身暴击率,并获得强化战技。施放攻击时,消耗队友的生命值并根据消耗总量提升镜流的攻击力。当【朔望】层数为0时,退出【转魄】状态。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.3000000002793968, 0.0400000000372529, 5.400000000372529, 0.9000000008381903, 2, 1, 0.40000000037252903 ] }, "2": { "Level": 2, "ParamList": [ 0.3000000002793968, 0.0400000000372529, 5.400000000372529, 0.9900000009220093, 2, 1, 0.41000000038184226 ] }, "3": { "Level": 3, "ParamList": [ 0.3000000002793968, 0.0400000000372529, 5.400000000372529, 1.0800000000745058, 2, 1, 0.4200000003911555 ] }, "4": { "Level": 4, "ParamList": [ 0.3000000002793968, 0.0400000000372529, 5.400000000372529, 1.1700000001583248, 2, 1, 0.4300000004004687 ] }, "5": { "Level": 5, "ParamList": [ 0.3000000002793968, 0.0400000000372529, 5.400000000372529, 1.2600000002421439, 2, 1, 0.44000000040978193 ] }, "6": { "Level": 6, "ParamList": [ 0.3000000002793968, 0.0400000000372529, 5.400000000372529, 1.350000000325963, 2, 1, 0.45000000041909516 ] }, "7": { "Level": 7, "ParamList": [ 0.3000000002793968, 0.0400000000372529, 5.400000000372529, 1.4625000006053597, 2, 1, 0.4625000006053597 ] }, "8": { "Level": 8, "ParamList": [ 0.3000000002793968, 0.0400000000372529, 5.400000000372529, 1.5750000001862645, 2, 1, 0.47500000009313226 ] }, "9": { "Level": 9, "ParamList": [ 0.3000000002793968, 0.0400000000372529, 5.400000000372529, 1.6875000004656613, 2, 1, 0.4875000002793968 ] }, "10": { "Level": 10, "ParamList": [ 0.3000000002793968, 0.0400000000372529, 5.400000000372529, 1.800000000745058, 2, 1, 0.5000000004656613 ] }, "11": { "Level": 11, "ParamList": [ 0.3000000002793968, 0.0400000000372529, 5.400000000372529, 1.890000000828877, 2, 1, 0.5100000004749745 ] }, "12": { "Level": 12, "ParamList": [ 0.3000000002793968, 0.0400000000372529, 5.400000000372529, 1.9800000009126961, 2, 1, 0.5200000004842877 ] }, "13": { "Level": 13, "ParamList": [ 0.3000000002793968, 0.0400000000372529, 5.400000000372529, 2.0700000000651926, 2, 1, 0.530000000493601 ] }, "14": { "Level": 14, "ParamList": [ 0.3000000002793968, 0.0400000000372529, 5.400000000372529, 2.1600000001490116, 2, 1, 0.5400000005029142 ] }, "15": { "Level": 15, "ParamList": [ 0.3000000002793968, 0.0400000000372529, 5.400000000372529, 2.2500000002328306, 2, 1, 0.5500000005122274 ] } } }, "121206": { "Id": 121206, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "121207": { "Id": 121207, "Name": "古镜照神", "Desc": "使用秘技后,在自身周围制造1片持续#3[i]秒的特殊领域,处于特殊领域内的敌人陷入冻结状态。与处于特殊领域内的敌人进入战斗后,立即为自身恢复#6[i]点能量、获得#1[i]层【朔望】并有#2[i]%的基础概率使敌方目标陷入冻结状态,持续#4[i]回合。冻结状态下,敌方目标无法行动,且每回合开始时受到等同于镜流#5[i]%攻击力的冰属性附加伤害。我方制造的领域效果最多存在1个。", "SimpleDesc": "在自身周围制造特殊领域。领域内敌人陷入冻结状态。与领域内敌人进入战斗后,恢复能量、获得1层【朔望】并大概率使敌方目标陷入冻结状态。", "Type": "Maze", "Tag": "Impair", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000005": { "Name": "附加伤害", "Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。", "Param": [] }, "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1, 1, 20, 1, 0.8000000007450581, 15 ] } } }, "121209": { "Id": 121209, "Name": "寒川映月", "Desc": "对指定敌方单体造成等同于镜流#1[i]%攻击力的冰属性伤害,并对其相邻目标造成等同于镜流#3[i]%攻击力的冰属性伤害。消耗#2[i]层【朔望】。施放本技能不消耗战技点。", "SimpleDesc": "对指定敌方单体造成冰属性伤害,对相邻目标造成冰属性伤害,并消耗1层【朔望】。", "Type": "BPSkill", "Tag": "Blast", "SPBase": 30, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": 20, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1.2500000002328306, 1, 0.6250000002328306 ] }, "2": { "Level": 2, "ParamList": [ 1.375, 1, 0.6875000004656613 ] }, "3": { "Level": 3, "ParamList": [ 1.5000000004656613, 1, 0.7500000006984919 ] }, "4": { "Level": 4, "ParamList": [ 1.6250000002328306, 1, 0.8125000009313226 ] }, "5": { "Level": 5, "ParamList": [ 1.750000000698492, 1, 0.8750000004656613 ] }, "6": { "Level": 6, "ParamList": [ 1.8750000004656613, 1, 0.9375000006984919 ] }, "7": { "Level": 7, "ParamList": [ 2.0312500004656613, 1, 1.0156250002328306 ] }, "8": { "Level": 8, "ParamList": [ 2.1875, 1, 1.093750000698492 ] }, "9": { "Level": 9, "ParamList": [ 2.3437500009313226, 1, 1.1718750011641532 ] }, "10": { "Level": 10, "ParamList": [ 2.5000000004656613, 1, 1.2500000002328306 ] }, "11": { "Level": 11, "ParamList": [ 2.6250000002328306, 1, 1.3125000004656613 ] }, "12": { "Level": 12, "ParamList": [ 2.750000000698492, 1, 1.375 ] }, "13": { "Level": 13, "ParamList": [ 2.8750000004656613, 1, 1.4375000002328306 ] }, "14": { "Level": 14, "ParamList": [ 3, 1, 1.5000000004656613 ] }, "15": { "Level": 15, "ParamList": [ 3.1249999997671694, 1, 1.562500000698492 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1212_Normal.png", "LevelUpSkillID": [ 121201 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 1212001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1212_Normal.png", "LevelUpSkillID": [ 121201 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110111, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 113001, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1212001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point01", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1212_Normal.png", "LevelUpSkillID": [ 121201 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110112, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113002, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1212001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point01", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1212_Normal.png", "LevelUpSkillID": [ 121201 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 20000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110112, "ItemNum": 5, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113002, "ItemNum": 4, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1212001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point01", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1212_Normal.png", "LevelUpSkillID": [ 121201 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 45000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110113, "ItemNum": 3, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113003, "ItemNum": 3, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1212001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "6": { "Anchor": "Point01", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1212_Normal.png", "LevelUpSkillID": [ 121201 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110113, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113003, "ItemNum": 4, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1212001, 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"DefaultUnlock": false, "Icon": "IconSpeed.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110111, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 113001, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1212202, "PointName": "速度强化", "PointDesc": null, "PointTriggerKey": 10, "PointType": 1, "PrePoint": [ 1212101 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "SpeedDelta", "Value": 2, "Name": "速度" } ], "Extra": {} } }, "Point11": { "1": { "Anchor": "Point11", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "IconCriticalDamage.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110112, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113002, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1212203, "PointName": "暴击伤害强化", "PointDesc": null, "PointTriggerKey": 11, "PointType": 1, "PrePoint": [ 1212202 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "CriticalDamageBase", "Value": 0.05299999983981252, "Name": "暴击伤害" } ], "Extra": {} } }, "Point12": { "1": { "Anchor": "Point12", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "IconMaxHP.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110112, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113002, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1212204, "PointName": "生命强化", "PointDesc": null, "PointTriggerKey": 12, "PointType": 1, "PrePoint": [ 1212203 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "HPAddedRatio", "Value": 0.0400000000372529, "Name": "生命值" } ], "Extra": {} } }, "Point13": { "1": { "Anchor": "Point13", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "IconCriticalDamage.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 20000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110112, "ItemNum": 5, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113002, "ItemNum": 4, "Rarity": "Rare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1212205, "PointName": "暴击伤害强化", "PointDesc": null, "PointTriggerKey": 13, "PointType": 1, "PrePoint": [ 1212102 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "CriticalDamageBase", "Value": 0.0800000000745058, "Name": "暴击伤害" } ], "Extra": {} } }, "Point14": { "1": { "Anchor": "Point14", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "IconSpeed.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 45000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110113, "ItemNum": 3, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113003, "ItemNum": 3, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1212206, "PointName": "速度强化", "PointDesc": null, "PointTriggerKey": 14, "PointType": 1, "PrePoint": [ 1212205 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "SpeedDelta", "Value": 3, "Name": "速度" } ], "Extra": {} } }, "Point15": { "1": { "Anchor": "Point15", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "IconCriticalDamage.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 45000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110113, "ItemNum": 3, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113003, "ItemNum": 3, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1212207, "PointName": "暴击伤害强化", "PointDesc": null, "PointTriggerKey": 15, "PointType": 1, "PrePoint": [ 1212206 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "CriticalDamageBase", "Value": 0.0800000000745058, "Name": "暴击伤害" } ], "Extra": {} } }, "Point16": { "1": { "Anchor": "Point16", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "IconMaxHP.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110113, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113003, "ItemNum": 8, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1212208, "PointName": "生命强化", "PointDesc": null, "PointTriggerKey": 16, "PointType": 1, "PrePoint": [ 1212103 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "HPAddedRatio", "Value": 0.060000000055879354, "Name": "生命值" } ], "Extra": {} } }, "Point17": { "1": { "Anchor": "Point17", "AvatarPromotionLimit": null, "AvatarLevelLimit": 75, "DefaultUnlock": false, "Icon": "IconSpeed.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110113, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113003, "ItemNum": 8, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1212209, "PointName": "速度强化", "PointDesc": null, "PointTriggerKey": 17, "PointType": 1, "PrePoint": [ 1212208 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "SpeedDelta", "Value": 4, "Name": "速度" } ], "Extra": {} } }, "Point18": { "1": { "Anchor": "Point18", "AvatarPromotionLimit": null, "AvatarLevelLimit": 80, "DefaultUnlock": false, "Icon": "IconCriticalDamage.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110113, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113003, "ItemNum": 8, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1212210, "PointName": "暴击伤害强化", "PointDesc": null, "PointTriggerKey": 18, "PointType": 1, "PrePoint": [ 1212208 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "CriticalDamageBase", "Value": 0.10699999961070716, "Name": "暴击伤害" } ], "Extra": {} } } }, "Enhanced": { "1": { "Descs": [ "技能变为基于生命上限造成伤害", "队友生命值降低时,镜流暴击伤害提高并获得【朔望】", "进入【转魄】状态后,【朔望】上限提高并额外获得1层【朔望】" ], "ChangeRankList": {}, "ChangeSkillTreeList": {}, "Ranks": { "1": { "Id": 1121201, "Name": "月犯天关", "Desc": "施放终结技或强化战技时,镜流的暴击伤害提高#1[i]%,持续#3[i]回合,并且额外对主目标造成1次等同于镜流#2[i]%最大生命值的冰属性伤害。", "ParamList": [ 0.3600000003352761, 0.8000000007450581, 1 ], "Extra": {} }, "2": { "Id": 1121202, "Name": "朔晕七星", "Desc": "施放终结技后,下一次强化战技的伤害提高#1[i]%。", "ParamList": [ 0.8000000007450581 ], "Extra": {} }, "3": { "Id": 1121203, "Name": "半璧迫望", "Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "4": { "Id": 1121204, "Name": "持秉玄烛", "Desc": "【转魄】状态下每层【月色】额外提高#1[i]%暴击伤害。", "ParamList": [ 0.20000000018626451 ], "Extra": {} }, "5": { "Id": 1121205, "Name": "晦入三台", "Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "6": { "Id": 1121206, "Name": "蚀变于娄", "Desc": "镜流进入【转魄】状态时,【朔望】的上限层数提高1层并额外获得#1[i]层【朔望】。【转魄】状态下,冰属性抗性穿透提高#2[i]%。", "ParamList": [ 2, 0.3000000002793968 ], "Extra": { "30000005": { "Name": "抗性穿透", "Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。", "Param": [] } } } }, "Skills": { "1121201": { "Id": 1121201, "Name": "流影方晖", "Desc": "对指定敌方单体造成等同于镜流#1[i]%生命上限的冰属性伤害。", "SimpleDesc": "对指定敌方单体造成少量冰属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.25000000023283064 ] }, "2": { "Level": 2, "ParamList": [ 0.3000000002793968 ] }, "3": { "Level": 3, "ParamList": [ 0.3500000003259629 ] }, "4": { "Level": 4, "ParamList": [ 0.40000000037252903 ] }, "5": { "Level": 5, "ParamList": [ 0.45000000041909516 ] }, "6": { "Level": 6, "ParamList": [ 0.5000000004656613 ] }, "7": { "Level": 7, "ParamList": [ 0.5500000005122274 ] }, "8": { "Level": 8, "ParamList": [ 0.6000000005587935 ] }, "9": { "Level": 9, "ParamList": [ 0.6500000006053597 ] }, "10": { "Level": 10, "ParamList": [ 0.7000000006519258 ] } } }, "1121202": { "Id": 1121202, "Name": "无罅飞光", "Desc": "对指定敌方单体造成等同于镜流#1[i]%生命上限的冰属性伤害,并获得#2[i]层【朔望】。", "SimpleDesc": "对指定敌方单体造成大量冰属性伤害,并获得1层【朔望】。", "Type": "BPSkill", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.7500000006984919, 1 ] }, "2": { "Level": 2, "ParamList": [ 0.8250000004190952, 1 ] }, "3": { "Level": 3, "ParamList": [ 0.9000000008381903, 1 ] }, "4": { "Level": 4, "ParamList": [ 0.9750000005587935, 1 ] }, "5": { "Level": 5, "ParamList": [ 1.0500000000465661, 1 ] }, "6": { "Level": 6, "ParamList": [ 1.1249999997671694, 1 ] }, "7": { "Level": 7, "ParamList": [ 1.2187500004656613, 1 ] }, "8": { "Level": 8, "ParamList": [ 1.3125000004656613, 1 ] }, "9": { "Level": 9, "ParamList": [ 1.4062500004656613, 1 ] }, "10": { "Level": 10, "ParamList": [ 1.5000000004656613, 1 ] }, "11": { "Level": 11, "ParamList": [ 1.5750000001862645, 1 ] }, "12": { "Level": 12, "ParamList": [ 1.6500000006053597, 1 ] }, "13": { "Level": 13, "ParamList": [ 1.725000000325963, 1 ] }, "14": { "Level": 14, "ParamList": [ 1.800000000745058, 1 ] }, "15": { "Level": 15, "ParamList": [ 1.8750000004656613, 1 ] } } }, "1121203": { "Id": 1121203, "Name": "昙华生灭,天河泻梦", "Desc": "对指定敌方单体造成等同于镜流#1[i]%生命上限的冰属性伤害,并对其相邻目标造成等同于镜流#3[i]%生命上限的冰属性伤害。攻击结束后获得#2[i]层【朔望】。", "SimpleDesc": "对指定敌方单体造成大量冰属性伤害,对相邻目标造成冰属性伤害,并获得1层【朔望】。", "Type": "Ultra", "Tag": "Blast", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 60, 0, 60 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.9000000008381903, 1, 0.45000000041909516, 1 ] }, "2": { "Level": 2, "ParamList": [ 0.9900000009220093, 1, 0.4950000001117587, 1 ] }, "3": { "Level": 3, "ParamList": [ 1.0800000000745058, 1, 0.5400000005029142, 1 ] }, "4": { "Level": 4, "ParamList": [ 1.1700000001583248, 1, 0.5850000001955777, 1 ] }, "5": { "Level": 5, "ParamList": [ 1.2600000002421439, 1, 0.6300000005867332, 1 ] }, "6": { "Level": 6, "ParamList": [ 1.350000000325963, 1, 0.6750000002793968, 1 ] }, "7": { "Level": 7, "ParamList": [ 1.4625000006053597, 1, 0.7312500011175871, 1 ] }, "8": { "Level": 8, "ParamList": [ 1.5750000001862645, 1, 0.7875000005587935, 1 ] }, "9": { "Level": 9, "ParamList": [ 1.6875000004656613, 1, 0.8437500013969839, 1 ] }, "10": { "Level": 10, "ParamList": [ 1.800000000745058, 1, 0.9000000008381903, 1 ] }, "11": { "Level": 11, "ParamList": [ 1.890000000828877, 1, 0.9450000005308539, 1 ] }, "12": { "Level": 12, "ParamList": [ 1.9800000009126961, 1, 0.9900000009220093, 1 ] }, "13": { "Level": 13, "ParamList": [ 2.0700000000651926, 1, 1.0349999996833503, 1 ] }, "14": { "Level": 14, "ParamList": [ 2.1600000001490116, 1, 1.0800000000745058, 1 ] }, "15": { "Level": 15, "ParamList": [ 2.2500000002328306, 1, 1.1249999997671694, 1 ] } } }, "1121204": { "Id": 1121204, "Name": "澹月转魄", "Desc": "当拥有#5[i]层【朔望】时,镜流将进入【转魄】状态,额外获得1层【朔望】并使行动提前#6[i]%、暴击率提高#7[i]%,随后战技【无罅飞光】强化为【寒川映月】且仅能使用该战技。【转魄】状态下施放攻击时,消耗队友#2[i]%生命上限的生命值(最多消耗到每位队友生命值等于1)。【转魄】状态内,我方目标受到伤害或消耗生命值时,镜流会获得1层【月色】,每层【月色】使镜流造成的暴击伤害提高#3[i]%,最多拥有#4[i]层。【转魄】状态结束前无法再次进入【转魄】状态。【朔望】最多可累计4层,当【朔望】层数为0时,退出【转魄】状态并移除所有的【月色】。我方目标累计受到伤害或消耗生命值#8[i]次后,镜流获得1层【朔望】,每个目标每次受到攻击最多计算1次。", "SimpleDesc": "当拥有#5[i]层【朔望】时,进入【转魄】状态,使行动提前100%、提高自身暴击率,并获得强化战技。【转魄】状态内,施放攻击时,消耗队友的生命值,我方目标受到伤害或消耗生命值时,镜流的暴击伤害提高。当【朔望】层数为0时,退出【转魄】状态。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.3000000002793968, 0.05000000004656613, 0.22000000020489097, 5, 2, 1, 0.40000000037252903, 20 ] }, "2": { "Level": 2, "ParamList": [ 0.3000000002793968, 0.05000000004656613, 0.24200000008568168, 5, 2, 1, 0.41000000038184226, 20 ] }, "3": { "Level": 3, "ParamList": [ 0.3000000002793968, 0.05000000004656613, 0.2639999999664724, 5, 2, 1, 0.4200000003911555, 20 ] }, "4": { "Level": 4, "ParamList": [ 0.3000000002793968, 0.05000000004656613, 0.2859999998472631, 5, 2, 1, 0.4300000004004687, 20 ] }, "5": { "Level": 5, "ParamList": [ 0.3000000002793968, 0.05000000004656613, 0.3079999997280538, 5, 2, 1, 0.44000000040978193, 20 ] }, "6": { "Level": 6, "ParamList": [ 0.3000000002793968, 0.05000000004656613, 0.33000000030733645, 5, 2, 1, 0.45000000041909516, 20 ] }, "7": { "Level": 7, "ParamList": [ 0.3000000002793968, 0.05000000004656613, 0.35750000015832484, 5, 2, 1, 0.4625000006053597, 20 ] }, "8": { "Level": 8, "ParamList": [ 0.3000000002793968, 0.05000000004656613, 0.3850000000093132, 5, 2, 1, 0.47500000009313226, 20 ] }, "9": { "Level": 9, "ParamList": [ 0.3000000002793968, 0.05000000004656613, 0.41250000055879354, 5, 2, 1, 0.4875000002793968, 20 ] }, "10": { "Level": 10, "ParamList": [ 0.3000000002793968, 0.05000000004656613, 0.44000000040978193, 5, 2, 1, 0.5000000004656613, 20 ] }, "11": { "Level": 11, "ParamList": [ 0.3000000002793968, 0.05000000004656613, 0.46200000029057264, 5, 2, 1, 0.5100000004749745, 20 ] }, "12": { "Level": 12, "ParamList": [ 0.3000000002793968, 0.05000000004656613, 0.48400000017136335, 5, 2, 1, 0.5200000004842877, 20 ] }, "13": { "Level": 13, "ParamList": [ 0.3000000002793968, 0.05000000004656613, 0.5060000000521541, 5, 2, 1, 0.530000000493601, 20 ] }, "14": { "Level": 14, "ParamList": [ 0.3000000002793968, 0.05000000004656613, 0.5279999999329448, 5, 2, 1, 0.5400000005029142, 20 ] }, "15": { "Level": 15, "ParamList": [ 0.3000000002793968, 0.05000000004656613, 0.5500000005122274, 5, 2, 1, 0.5500000005122274, 20 ] } } }, "1121206": { "Id": 1121206, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "1121207": { "Id": 1121207, "Name": "古镜照神", "Desc": "使用秘技后,在自身周围制造1片持续#3[i]秒的特殊领域,处于特殊领域内的敌人陷入冻结状态。与处于特殊领域内的敌人进入战斗后,立即为自身恢复#6[i]点能量、获得#1[i]层【朔望】并有#2[i]%的基础概率使敌方目标陷入冻结状态,持续#4[i]回合。冻结状态下,敌方目标无法行动,且每回合开始时受到等同于镜流#5[i]%生命上限的冰属性附加伤害。我方制造的领域效果最多存在1个。", "SimpleDesc": "在自身周围制造特殊领域。领域内敌人陷入冻结状态。与领域内敌人进入战斗后,恢复能量、获得1层【朔望】并大概率使敌方目标陷入冻结状态。", "Type": "Maze", "Tag": "Impair", 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62, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 63, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 64, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 65, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 66, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 67, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 68, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 69, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 73, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 74, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 70, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 75, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 71, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 72, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true } ] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "danhengil", "SPNeed": 140, "BaseType": "Warrior", "DamageType": "Imaginary", "Ranks": { "1": { "Id": 121301, "Name": "萦天", "Desc": "使【亢心】的可叠加层数增加#1[i]层。且每段攻击额外获得1层【亢心】。", "ParamList": [ 4 ], "Extra": {} }, "2": { "Id": 121302, "Name": "九斿", "Desc": "施放终结技后丹恒•饮月行动提前100%,并且会额外获得1个【逆鳞】。", "ParamList": [], "Extra": { "10000001": { "Name": "行动提前", "Desc": "使目标在下次行动前的等待间隔缩短。", "Param": [] } } }, "3": { "Id": 121303, "Name": "云旂", "Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 121304, "Name": "嘲风", "Desc": "【叱咤】的增益效果会持续到下一个自身回合结束。", "ParamList": [], "Extra": { "10000009": { "Name": "增益效果", "Desc": "对战斗有增益效果的所有持续状态,若无特殊说明则可以被解除。", "Param": [] } } }, "5": { "Id": 121305, "Name": "偃蹇", "Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 121306, "Name": "见谯", "Desc": "我方其他角色施放终结技后,丹恒•饮月下一次施放【盘拏耀跃】时虚数属性抗性穿透提高#1[i]%,该效果最多叠加#2[i]层。", "ParamList": [ 0.20000000018626451, 3 ], "Extra": { "30000005": { "Name": "抗性穿透", "Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。", "Param": [] } } } }, "Skills": { "121301": { "Id": 121301, "Name": "泽芝", "Desc": "施放2段攻击对指定敌方单体造成等同于丹恒•饮月#1[i]%攻击力的虚数属性伤害。", "SimpleDesc": "对敌方单体造成少量虚数属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935 ] }, "3": { "Level": 3, "ParamList": [ 0.7000000006519258 ] }, "4": { "Level": 4, "ParamList": [ 0.8000000007450581 ] }, "5": { "Level": 5, "ParamList": [ 0.9000000008381903 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1000000000931323 ] }, "8": { "Level": 8, "ParamList": [ 1.2000000001862645 ] }, "9": { "Level": 9, "ParamList": [ 1.3000000002793968 ] }, "10": { "Level": 10, "ParamList": [ 1.400000000372529 ] } } }, "121302": { "Id": 121302, "Name": "龙力自在", "Desc": "使普攻的效果得到强化,最多可连续强化3次,施放本技能不消耗战技点且不视为使用战技。\\n强化1次,【泽芝】变为【瞬华】。\\n强化2次,【泽芝】变为【天矢阴】。\\n强化3次,【泽芝】变为【盘拏耀跃】。\\n施放【天矢阴】或【盘拏耀跃】时,从第4段攻击开始每段攻击前获得1层【叱咤】,使丹恒•饮月的暴击伤害提高#1[f1]%,该效果最多叠加#2[i]层,持续至自身回合结束。", "SimpleDesc": "使普攻【泽芝】分别强化为【瞬华】、【天矢阴】或【盘拏耀跃】。", "Type": "BPSkill", "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.060000000055879354, 4 ] }, "2": { "Level": 2, "ParamList": [ 0.06599999964237213, 4 ] }, "3": { "Level": 3, "ParamList": [ 0.07199999992735684, 4 ] }, "4": { "Level": 4, "ParamList": [ 0.07799999951384962, 4 ] }, "5": { "Level": 5, "ParamList": [ 0.08399999979883432, 4 ] }, "6": { "Level": 6, "ParamList": [ 0.09000000008381903, 4 ] }, "7": { "Level": 7, "ParamList": [ 0.09749999991618097, 4 ] }, "8": { "Level": 8, "ParamList": [ 0.1049999997485429, 4 ] }, "9": { "Level": 9, "ParamList": [ 0.11250000027939677, 4 ] }, "10": { "Level": 10, "ParamList": [ 0.12000000011175871, 4 ] }, "11": { "Level": 11, "ParamList": [ 0.12599999969825149, 4 ] }, "12": { "Level": 12, "ParamList": [ 0.1319999999832362, 4 ] }, "13": { "Level": 13, "ParamList": [ 0.13799999956972897, 4 ] }, "14": { "Level": 14, "ParamList": [ 0.14399999985471368, 4 ] }, "15": { "Level": 15, "ParamList": [ 0.1500000001396984, 4 ] } } }, "121303": { "Id": 121303, "Name": "苍龙傲睨,劫水濯世", "Desc": "施放3段攻击对指定敌方单体造成等同于丹恒•饮月#1[i]%攻击力的虚数属性伤害,同时对其相邻目标造成等同于丹恒•饮月#2[i]%攻击力的虚数属性伤害。并使自身获得#3[i]个【逆鳞】。\\n【逆鳞】最多持有#4[i]个,可用来抵扣丹恒•饮月的战技点消耗。消耗【逆鳞】视为消耗战技点。", "SimpleDesc": "对敌方单体造成大量虚数属性伤害,对相邻目标造成虚数属性伤害。获得2个【逆鳞】:可抵扣丹恒•饮月的战技点消耗且视为消耗战技点。", "Type": "Ultra", "Tag": "Blast", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 60, 0, 60 ], "SkillComboValueDelta": 30, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1.800000000745058, 0.840000000782311, 2, 3 ] }, "2": { "Level": 2, "ParamList": [ 1.9200000008568168, 0.8960000004153699, 2, 3 ] }, "3": { "Level": 3, "ParamList": [ 2.040000000037253, 0.9520000007469207, 2, 3 ] }, "4": { "Level": 4, "ParamList": [ 2.1600000001490116, 1.007999999448657, 2, 3 ] }, "5": { "Level": 5, "ParamList": [ 2.2800000002607703, 1.0639999997802079, 2, 3 ] }, "6": { "Level": 6, "ParamList": [ 2.400000000372529, 1.1200000001117587, 2, 3 ] }, "7": { "Level": 7, "ParamList": [ 2.5500000005122274, 1.1900000001769513, 2, 3 ] }, "8": { "Level": 8, "ParamList": [ 2.700000000651926, 1.2600000002421439, 2, 3 ] }, "9": { "Level": 9, "ParamList": [ 2.850000000791624, 1.3300000003073364, 2, 3 ] }, "10": { "Level": 10, "ParamList": [ 3, 1.400000000372529, 2, 3 ] }, "11": { "Level": 11, "ParamList": [ 3.1200000001117587, 1.456000000005588, 2, 3 ] }, "12": { "Level": 12, "ParamList": [ 3.2400000002235174, 1.5120000003371388, 2, 3 ] }, "13": { "Level": 13, "ParamList": [ 3.360000000335276, 1.5679999999701977, 2, 3 ] }, "14": { "Level": 14, "ParamList": [ 3.480000000447035, 1.6240000003017485, 2, 3 ] }, "15": { "Level": 15, "ParamList": [ 3.6000000005587935, 1.6800000006332994, 2, 3 ] } } }, "121304": { "Id": 121304, "Name": "亢心", "Desc": "丹恒•饮月施放每段攻击后获得1层【亢心】,使自身造成的伤害提高#1[f1]%,该效果可以叠加#2[i]层,持续至自身回合结束。", "SimpleDesc": "施放每段攻击后,使自身造成的伤害提高,该效果可以叠加并持续至自身回合结束。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": 20, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.05000000004656613, 6 ] }, "2": { "Level": 2, "ParamList": [ 0.054999999701976776, 6 ] }, "3": { "Level": 3, "ParamList": [ 0.060000000055879354, 6 ] }, "4": { "Level": 4, "ParamList": [ 0.06499999971129, 6 ] }, "5": { "Level": 5, "ParamList": [ 0.07000000006519258, 6 ] }, "6": { "Level": 6, "ParamList": [ 0.07499999972060323, 6 ] }, "7": { "Level": 7, "ParamList": [ 0.08125000051222742, 6 ] }, "8": { "Level": 8, "ParamList": [ 0.08749999990686774, 6 ] }, "9": { "Level": 9, "ParamList": [ 0.09375000069849193, 6 ] }, "10": { "Level": 10, "ParamList": [ 0.10000000009313226, 6 ] }, "11": { "Level": 11, "ParamList": [ 0.1049999997485429, 6 ] }, "12": { "Level": 12, "ParamList": [ 0.11000000010244548, 6 ] }, "13": { "Level": 13, "ParamList": [ 0.11499999975785613, 6 ] }, "14": { "Level": 14, "ParamList": [ 0.12000000011175871, 6 ] }, "15": { "Level": 15, "ParamList": [ 0.12499999976716936, 6 ] } } }, "121306": { "Id": 121306, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "121307": { "Id": 121307, "Name": "掣空如虹", "Desc": "使用秘技后进入持续#2[i]秒的【蟠跃】状态。【蟠跃】状态下使用攻击会快速向前移动一段距离并攻击接触到的敌人,在快速移动的过程中可抵挡敌人的所有攻击。【蟠跃】状态下主动攻击敌人进入战斗后,对敌方全体造成等同于丹恒•饮月#3[i]%攻击力的虚数属性伤害,并使自身获得#1[i]个【逆鳞】。", "SimpleDesc": "进入【蟠跃】状态,使用攻击会快速向前移动一段距离并攻击接触到的敌人。攻击敌人进战后,对敌方全体造成虚数属性伤害,并获得1个【逆鳞】。", "Type": "Maze", "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1, 20, 1.2000000001862645 ] } } }, "121308": { "Id": 121308, "Name": "瞬华", "Desc": "施放3段攻击对指定敌方单体造成等同于丹恒•饮月#1[i]%攻击力的虚数属性伤害。", "SimpleDesc": "施放3段攻击对敌方单体造成虚数属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1.3000000002793968 ] }, "2": { "Level": 2, "ParamList": [ 1.5600000005215406 ] }, "3": { "Level": 3, "ParamList": [ 1.8200000007636845 ] }, "4": { "Level": 4, "ParamList": [ 2.080000000074506 ] }, "5": { "Level": 5, "ParamList": [ 2.3400000003166497 ] }, "6": { "Level": 6, "ParamList": [ 2.6000000005587935 ] }, "7": { "Level": 7, "ParamList": [ 2.8600000008009374 ] }, "8": { "Level": 8, "ParamList": [ 3.1200000001117587 ] }, "9": { "Level": 9, "ParamList": [ 3.3800000003539026 ] }, "10": { "Level": 10, "ParamList": [ 3.6400000005960464 ] } } }, "121309": { "Id": 121309, "Name": "取消", "Desc": "取消强化。", "SimpleDesc": null, "Type": "BPSkill", "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "121310": { "Id": 121310, "Name": "天矢阴", "Desc": "施放5段攻击对指定敌方单体造成等同于丹恒•饮月#1[i]%攻击力的虚数属性伤害。从第4段攻击开始同时对其相邻目标造成等同于丹恒•饮月#2[i]%攻击力的虚数属性伤害。", "SimpleDesc": "施放5段攻击对敌方单体造成大量虚数属性伤害,对相邻目标造成少量虚数属性伤害。后2段每段攻击前获得1层【叱咤】:提高暴击伤害。", "Type": "Normal", "Tag": "Blast", "SPBase": 35, "BPNeed": 2, "BPAdd": null, "ShowStanceList": [ 90, 0, 30 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1.9000000008381903, 0.3000000002793968 ] }, "2": { "Level": 2, "ParamList": [ 2.2800000002607703, 0.3600000003352761 ] }, "3": { "Level": 3, "ParamList": [ 2.660000000614673, 0.4200000003911555 ] }, "4": { "Level": 4, "ParamList": [ 3.040000000037253, 0.48000000044703484 ] }, "5": { "Level": 5, "ParamList": [ 3.4200000003911555, 0.5400000005029142 ] }, "6": { "Level": 6, "ParamList": [ 3.800000000745058, 0.6000000005587935 ] }, "7": { "Level": 7, "ParamList": [ 4.180000000167638, 0.6600000006146729 ] }, "8": { "Level": 8, "ParamList": [ 4.560000000521541, 0.7200000006705523 ] }, "9": { "Level": 9, "ParamList": [ 4.940000000875443, 0.7800000007264316 ] }, "10": { "Level": 10, "ParamList": [ 5.320000000298023, 0.840000000782311 ] } } }, "121312": { "Id": 121312, "Name": "盘拏耀跃", "Desc": "施放7段攻击对指定敌方单体造成等同于丹恒•饮月#1[i]%攻击力的虚数属性伤害。从第4段攻击开始同时对其相邻目标造成等同于丹恒•饮月#2[i]%攻击力的虚数属性伤害。", "SimpleDesc": "施放7段攻击对敌方单体造成大量虚数属性伤害,对相邻目标造成虚数属性伤害。后4段每段攻击前获得1层【叱咤】:提高暴击伤害。", "Type": "Normal", "Tag": "Blast", "SPBase": 40, "BPNeed": 3, "BPAdd": null, "ShowStanceList": [ 120, 0, 60 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 2.5000000004656613, 0.9000000008381903 ] }, "2": { "Level": 2, "ParamList": [ 3, 1.0800000000745058 ] }, "3": { "Level": 3, "ParamList": [ 3.5000000004656613, 1.2600000002421439 ] }, "4": { "Level": 4, "ParamList": [ 4, 1.440000000409782 ] }, "5": { "Level": 5, "ParamList": [ 4.500000000465661, 1.62000000057742 ] }, "6": { "Level": 6, "ParamList": [ 5, 1.800000000745058 ] }, "7": { "Level": 7, "ParamList": [ 5.500000000465661, 1.9800000009126961 ] }, "8": { "Level": 8, "ParamList": [ 6, 2.1600000001490116 ] }, "9": { "Level": 9, "ParamList": [ 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"Desc": "施放战技或触发天赋为我方目标提供治疗时,目标的当前生命值越低治疗量越高,最多使藿藿提供的治疗量提高#1[i]%。", "ParamList": [ 0.8000000007450581 ], "Extra": {} }, "5": { "Id": 121705, "Name": "降妖捉鬼,十王敕令", "Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "6": { "Id": 121706, "Name": "同休共戚,相须而行", "Desc": "为我方目标提供治疗时,使目标造成的伤害提高#1[i]%,持续#2[i]回合。", "ParamList": [ 0.5000000004656613, 2 ], "Extra": {} } }, "Skills": { "121701": { "Id": 121701, "Name": "令旗•征风召雨", "Desc": "对指定敌方单体造成等同于藿藿#1[i]%生命上限的风属性伤害。", "SimpleDesc": "对敌方单体造成少量风属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.25000000023283064 ] }, "2": { "Level": 2, "ParamList": [ 0.3000000002793968 ] }, "3": { "Level": 3, "ParamList": [ 0.3500000003259629 ] }, "4": { "Level": 4, "ParamList": [ 0.40000000037252903 ] }, "5": { "Level": 5, "ParamList": [ 0.45000000041909516 ] }, "6": 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"ParamList": [ 0.16499999980442226, 0.28799999970942736, 2 ] }, "5": { "Level": 5, "ParamList": [ 0.17000000015832484, 0.3040000000037253, 2 ] }, "6": { "Level": 6, "ParamList": [ 0.17499999981373549, 0.3200000002980232, 2 ] }, "7": { "Level": 7, "ParamList": [ 0.18125000060535967, 0.3400000003166497, 2 ] }, "8": { "Level": 8, "ParamList": [ 0.1875, 0.3600000003352761, 2 ] }, "9": { "Level": 9, "ParamList": [ 0.1937500007916242, 0.3800000003539026, 2 ] }, "10": { "Level": 10, "ParamList": [ 0.20000000018626451, 0.40000000037252903, 2 ] }, "11": { "Level": 11, "ParamList": [ 0.20499999984167516, 0.41599999996833503, 2 ] }, "12": { "Level": 12, "ParamList": [ 0.21000000019557774, 0.43200000026263297, 2 ] }, "13": { "Level": 13, "ParamList": [ 0.2149999998509884, 0.44799999985843897, 2 ] }, "14": { "Level": 14, "ParamList": [ 0.22000000020489097, 0.4640000001527369, 2 ] }, "15": { "Level": 15, "ParamList": [ 0.2249999998603016, 0.48000000044703484, 2 ] } } }, "121704": { "Id": 121704, "Name": "凭附•气通天真", "Desc": "施放战技后藿藿获得【禳命】,持续#1[i]回合,藿藿每回合开始时持续回合数减1。当藿藿拥有【禳命】时,我方目标回合开始或施放终结技时回复自身等同于藿藿#3[f1]%生命上限+#5[i]的生命值,同时对每个当前生命值百分比小于等于#6[i]%的我方目标各产生1次回复效果。\\n触发【禳命】为我方目标提供治疗时,解除该目标#2[i]个负面效果,该效果可以触发#7[i]次,再次施放战技后将刷新效果可触发次数。", "SimpleDesc": "施放战技后藿藿获得【禳命】。当藿藿拥有【禳命】时,我方目标回合开始或施放终结技时回复自身生命值,同时对每个生命值较低的我方目标各产生1次回复效果。触发【禳命】为我方目标提供治疗时,解除该目标1个负面效果。", "Type": null, "Tag": "Restore", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000010": { "Name": "负面效果", "Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 2, 1, 0.030000000027939677, 0, 30, 0.5000000004656613, 6 ] }, "2": { "Level": 2, "ParamList": [ 2, 1, 0.03187500103376806, 0, 48, 0.5000000004656613, 6 ] }, "3": { "Level": 3, "ParamList": [ 2, 1, 0.033750000642612576, 0, 61.50000000046566, 0.5000000004656613, 6 ] }, "4": { "Level": 4, "ParamList": [ 2, 1, 0.035625000251457095, 0, 75, 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"Level": 14, "ParamList": [ 2, 1, 0.05099999997764826, 0, 147, 0.5000000004656613, 6 ] }, "15": { "Level": 15, "ParamList": [ 2, 1, 0.05250000022351742, 0, 153.7500000006985, 0.5000000004656613, 6 ] } } }, "121706": { "Id": 121706, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "121707": { "Id": 121707, "Name": "凶煞•劾压鬼物", "Desc": "藿藿恐吓周围的敌人,使其陷入【魄散】状态。【魄散】状态下的敌人会向远离藿藿的方向逃跑,持续#4[i]秒。与陷入【魄散】状态的敌人进入战斗后,有#1[i]%的基础概率使敌方每个单体目标攻击力降低#2[i]%,持续#3[i]回合。", "SimpleDesc": "使周围的敌人陷入【魄散】状态。与陷入【魄散】状态的敌人进入战斗后,大概率使敌方目标攻击力降低。", "Type": "Maze", "Tag": "Impair", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "30000001": { "Name": "基础概率", "Desc": 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"PropertyType": "SPRatioBase" } ], "SubAffixPropertyList": [ "HPAddedRatio", "SpeedDelta", "StatusResistanceBase" ], "ScoreRankList": [ 296, 229 ] }, "Skin": {} }, "1218": { "Name": "椒丘", "Desc": "仙舟「曜青」的狐人医士、策士,常以笑脸迎人,实际颇有心计。\\n出身于丹鼎司名家,曾一度心死避世,不再行医,后为医治「天击将军」飞霄再度出山。\\n精于医食同源的丹方研究,尤其是能带给人痛感的辣味食物,发明了名为「九宫格」的鼎镬药式。", "CharaInfo": { "Camp": null, "VA": { "Chinese": null, "Japanese": null, "Korean": null, "English": null }, "Stories": { "0": null, "1": null, "2": null, "3": null, "4": null }, "Voicelines": [] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "jiaoqiu", "SPNeed": 100, "BaseType": "Warlock", "DamageType": "Fire", "Ranks": { "1": { "Id": 121801, "Name": "五味五走,生熟有定", "Desc": "我方目标对处于【烬煨】状态的敌方目标造成的伤害提高#1[i]%。每当触发天赋效果使敌方目标陷入【烬煨】状态时,使本次叠加的【烬煨】层数额外提高#2[i]层。", "ParamList": [ 0.40000000037252903, 1 ], "Extra": {} }, "2": { "Id": 121802, "Name": "爽口作疾,厚味措毒", "Desc": "敌方目标处于【烬煨】状态时,【烬煨】对其造成的火属性持续伤害倍率提高#1[i]%。", "ParamList": [ 3 ], "Extra": {} }, "3": { "Id": 121803, "Name": "和合之妙,敌不及拒", "Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 121804, "Name": "藏腑和平,血气资荣", "Desc": "结界存在时,敌方目标的攻击力降低#1[i]%。", "ParamList": [ 0.1500000001396984 ], "Extra": {} }, "5": { "Id": 121805, "Name": "明争天地,暗斗变击", "Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 121806, "Name": "九沸九变,火为之纪", "Desc": "敌方目标被消灭时,其持有的【烬煨】会叠加给场上存活的【烬煨】层数最低的敌人。【烬煨】的层数上限提升至#2[i],每层【烬煨】会使目标的全属性抗性降低#3[i]%。", "ParamList": [ 1, 9, 0.030000000027939677 ], "Extra": {} } }, "Skills": { "121801": { "Id": 121801, "Name": "仁火攻心", "Desc": "对指定敌方单体造成等同于椒丘#1[i]%攻击力的火属性伤害。", "SimpleDesc": "对敌方单体造成少量火属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935 ] }, "3": { "Level": 3, "ParamList": [ 0.7000000006519258 ] }, "4": { "Level": 4, "ParamList": [ 0.8000000007450581 ] }, "5": { "Level": 5, "ParamList": [ 0.9000000008381903 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1000000000931323 ] }, "8": { "Level": 8, "ParamList": [ 1.2000000001862645 ] }, "9": { "Level": 9, "ParamList": [ 1.3000000002793968 ] }, "10": { "Level": 10, "ParamList": [ 1.400000000372529 ] } } }, "121802": { "Id": 121802, "Name": "燔燎急袭", "Desc": "对指定敌方单体造成等同于椒丘#1[i]%攻击力的火属性伤害,同时对其相邻目标造成等同于椒丘#2[i]%攻击力的火属性伤害,有#3[i]%的基础概率对主目标施加1层【烬煨】。", "SimpleDesc": "对敌方单体造成火属性伤害,对相邻目标造成少量火属性伤害。有大概率对主目标施加1层【烬煨】。", "Type": "BPSkill", "Tag": "Blast", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": null, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.7500000006984919, 0.45000000041909516, 1 ] }, "2": { "Level": 2, "ParamList": [ 0.8250000004190952, 0.4950000001117587, 1 ] }, "3": { "Level": 3, "ParamList": [ 0.9000000008381903, 0.5400000005029142, 1 ] }, "4": { "Level": 4, "ParamList": [ 0.9750000005587935, 0.5850000001955777, 1 ] }, "5": { "Level": 5, "ParamList": [ 1.0500000000465661, 0.6300000005867332, 1 ] }, "6": { "Level": 6, "ParamList": [ 1.1249999997671694, 0.6750000002793968, 1 ] }, "7": { "Level": 7, "ParamList": [ 1.2187500004656613, 0.7312500011175871, 1 ] }, "8": { "Level": 8, "ParamList": [ 1.3125000004656613, 0.7875000005587935, 1 ] }, "9": { "Level": 9, "ParamList": [ 1.4062500004656613, 0.8437500013969839, 1 ] }, "10": { "Level": 10, "ParamList": [ 1.5000000004656613, 0.9000000008381903, 1 ] }, "11": { "Level": 11, "ParamList": [ 1.5750000001862645, 0.9450000005308539, 1 ] }, "12": { "Level": 12, "ParamList": [ 1.6500000006053597, 0.9900000009220093, 1 ] }, "13": { "Level": 13, "ParamList": [ 1.725000000325963, 1.0349999996833503, 1 ] }, "14": { "Level": 14, "ParamList": [ 1.800000000745058, 1.0800000000745058, 1 ] }, "15": { "Level": 15, "ParamList": [ 1.8750000004656613, 1.1249999997671694, 1 ] } } }, "121803": { "Id": 121803, "Name": "鼎阵妙法,奇正相生", "Desc": "将敌方目标具有的【烬煨】层数统一设置为场上【烬煨】层数的最高值,随后开启结界并对敌方全体造成等同于椒丘#1[i]%攻击力的火属性伤害。\\n处于结界中时,敌方目标受到的终结技伤害提高#3[f1]%,且行动时有#2[i]%的基础概率被施加1层【烬煨】,结界存在期间该效果最多触发#5[i]次,且每个敌方目标每回合只能触发1次。椒丘每次施放终结技时重置触发次数。\\n结界持续#4[i]回合,自身每回合开始时结界持续回合数减1。当椒丘陷入无法战斗状态时,结界也会被解除。", "SimpleDesc": "将敌方目标具有的【烬煨】层数统一设置为场上【烬煨】层数的最高值,随后开启结界并对敌方全体造成火属性伤害。处于结界中时,敌方目标受到的终结技伤害提高,且行动时有概率被施加1层【烬煨】。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": null, "Extra": { "10000007": { "Name": "无法战斗状态", "Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。", "Param": [] }, "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.6000000005587935, 0.5000000004656613, 0.09000000008381903, 3, 6 ] }, "2": { "Level": 2, "ParamList": [ 0.6400000005960464, 0.5100000004749745, 0.09599999967031181, 3, 6 ] }, "3": { "Level": 3, "ParamList": [ 0.6800000006332994, 0.5200000004842877, 0.10199999995529652, 3, 6 ] }, "4": { "Level": 4, "ParamList": [ 0.7200000006705523, 0.530000000493601, 0.1079999995417893, 3, 6 ] }, "5": { "Level": 5, "ParamList": [ 0.7600000007078052, 0.5400000005029142, 0.113999999826774, 3, 6 ] }, "6": { "Level": 6, "ParamList": [ 0.8000000007450581, 0.5500000005122274, 0.12000000011175871, 3, 6 ] }, "7": { "Level": 7, "ParamList": [ 0.8500000007916242, 0.5625000006984919, 0.12749999994412065, 3, 6 ] }, "8": { "Level": 8, "ParamList": [ 0.9000000008381903, 0.5750000001862645, 0.13499999977648258, 3, 6 ] }, "9": { "Level": 9, "ParamList": [ 0.9500000008847564, 0.587500000372529, 0.14250000030733645, 3, 6 ] }, "10": { "Level": 10, "ParamList": [ 1, 0.6000000005587935, 0.1500000001396984, 3, 6 ] }, "11": { "Level": 11, "ParamList": [ 1.040000000037253, 0.6100000005681068, 0.15599999972619116, 3, 6 ] }, "12": { "Level": 12, "ParamList": [ 1.0800000000745058, 0.62000000057742, 0.16200000001117587, 3, 6 ] }, "13": { "Level": 13, "ParamList": [ 1.1200000001117587, 0.6300000005867332, 0.16799999959766865, 3, 6 ] }, "14": { "Level": 14, "ParamList": [ 1.1600000001490116, 0.6400000005960464, 0.17399999988265336, 3, 6 ] }, "15": { "Level": 15, "ParamList": [ 1.2000000001862645, 0.6500000006053597, 0.18000000016763806, 3, 6 ] } } }, "121804": { "Id": 121804, "Name": "四示八权,纤滋精味", "Desc": "椒丘使用普攻、战技、终结技击中敌人时,有#1[i]%的基础概率对其施加1层【烬煨】,1层时使敌人受到的伤害提高#2[f1]%,此后每叠加1层提高#3[f1]%。\\n【烬煨】最多叠加#4[i]层,持续#5[i]回合。\\n当敌方目标处于【烬煨】状态时,也会被视为同时陷入了灼烧状态,每回合开始时受到等同于椒丘#6[i]%攻击力的火属性持续伤害。", "SimpleDesc": "施放普攻、战技、终结技击中敌人时有大概率对目标施加1层【烬煨】,使敌人受到的伤害提高,且会被视为同时陷入了灼烧状态。", "Type": null, "Tag": "Impair", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1, 0.07499999972060323, 0.0249999996740371, 5, 2, 0.9000000008381903 ] }, "2": { "Level": 2, "ParamList": [ 1, 0.0825000002514571, 0.027499999850988388, 5, 2, 0.9900000009220093 ] }, "3": { "Level": 3, "ParamList": [ 1, 0.09000000008381903, 0.030000000027939677, 5, 2, 1.0800000000745058 ] }, "4": { "Level": 4, "ParamList": [ 1, 0.09749999991618097, 0.032500000204890966, 5, 2, 1.1700000001583248 ] }, "5": { "Level": 5, "ParamList": [ 1, 0.1049999997485429, 0.034999999683350325, 5, 2, 1.2600000002421439 ] }, "6": { "Level": 6, "ParamList": [ 1, 0.11250000027939677, 0.037499999860301614, 5, 2, 1.350000000325963 ] }, "7": { "Level": 7, "ParamList": [ 1, 0.12187500111758709, 0.040625000605359674, 5, 2, 1.4625000006053597 ] }, "8": { "Level": 8, "ParamList": [ 1, 0.13125000055879354, 0.0437500006519258, 5, 2, 1.5750000001862645 ] }, "9": { "Level": 9, "ParamList": [ 1, 0.14062500069849193, 0.04687500069849193, 5, 2, 1.6875000004656613 ] }, "10": { "Level": 10, "ParamList": [ 1, 0.1500000001396984, 0.05000000004656613, 5, 2, 1.800000000745058 ] }, "11": { "Level": 11, "ParamList": [ 1, 0.15749999997206032, 0.05250000022351742, 5, 2, 1.890000000828877 ] }, "12": { "Level": 12, "ParamList": [ 1, 0.16499999980442226, 0.054999999701976776, 5, 2, 1.9800000009126961 ] }, "13": { "Level": 13, "ParamList": [ 1, 0.17250000033527613, 0.057499999878928065, 5, 2, 2.0700000000651926 ] }, "14": { "Level": 14, "ParamList": [ 1, 0.18000000016763806, 0.060000000055879354, 5, 2, 2.1600000001490116 ] }, "15": { "Level": 15, "ParamList": [ 1, 0.1875, 0.06250000023283064, 5, 2, 2.2500000002328306 ] } } }, "121806": { "Id": 121806, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "121807": { "Id": 121807, "Name": "旺火却乱", "Desc": "使用秘技后,制造1片持续#2[i]秒的特殊领域。与处于特殊领域内的敌人进入战斗后,对敌方全体造成等同于椒丘#1[i]%攻击力的火属性伤害,并有#3[i]%的基础概率施加1层【烬煨】。我方制造的领域效果最多存在1个。", "SimpleDesc": "制造特殊领域。与领域内敌人进入战斗后,对敌方全体造成少量火属性伤害并大概率施加1层【烬煨】。", "Type": "Maze", "Tag": "Impair", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1, 15, 1 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1218_Normal.png", "LevelUpSkillID": [ 121801 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 1218001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1218_Normal.png", "LevelUpSkillID": [ 121801 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110221, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 113001, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1218001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point01", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1218_Normal.png", "LevelUpSkillID": [ 121801 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110222, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113002, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1218001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point01", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1218_Normal.png", "LevelUpSkillID": [ 121801 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 20000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110222, "ItemNum": 5, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113002, "ItemNum": 4, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1218001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point01", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": 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{ "Level": 6, "ParamList": [ 1.5000000004656613 ] }, "7": { "Level": 7, "ParamList": [ 1.6250000002328306 ] }, "8": { "Level": 8, "ParamList": [ 1.750000000698492 ] }, "9": { "Level": 9, "ParamList": [ 1.8750000004656613 ] }, "10": { "Level": 10, "ParamList": [ 2 ] }, "11": { "Level": 11, "ParamList": [ 2.1000000000931323 ] }, "12": { "Level": 12, "ParamList": [ 2.2000000001862645 ] }, "13": { "Level": 13, "ParamList": [ 2.3000000002793968 ] }, "14": { "Level": 14, "ParamList": [ 2.400000000372529 ] }, "15": { "Level": 15, "ParamList": [ 2.5000000004656613 ] } } }, "122003": { "Id": 122003, "Name": "凿破大荒", "Desc": "对指定敌方单体造成最多等同于飞霄#4[i]%攻击力的风属性伤害,期间可无视弱点属性削减目标韧性,目标未处于弱点击破状态时飞霄的弱点击破效率提高#2[i]%。\\n其中,飞霄先对该目标发动【闪裂刃舞】或【钺贯天冲】,总计#3[i]次。最后对该目标造成等同于飞霄#1[i]%攻击力的风属性伤害。", "SimpleDesc": "终结技期间可无视弱点属性削减敌方韧性,目标未被击破时飞霄弱点击破效率提高。\\n对敌方单体发动#3[i]次【闪裂刃舞】或【钺贯天冲】,最后造成风属性伤害。", "Type": "Ultra", "Tag": "SingleAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 90, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000006": { "Name": "弱点击破状态", "Desc": "当敌方目标的韧性被削减至0时进入的特殊状态,进入该状态的目标行动会被延后。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.9600000008940697, 1, 6, 4.0200000000186265 ] }, "2": { "Level": 2, "ParamList": [ 1.023999999742955, 1, 6, 4.317999999737367 ] }, "3": { "Level": 3, "ParamList": [ 1.0879999995231628, 1, 6, 4.6160000001545995 ] }, "4": { "Level": 4, "ParamList": [ 1.1520000000018626, 1, 6, 4.914000000571832 ] }, "5": { "Level": 5, "ParamList": [ 1.2159999997820705, 1, 6, 5.212000000057742 ] }, "6": { "Level": 6, "ParamList": [ 1.2800000002607703, 1, 6, 5.5100000004749745 ] }, "7": { "Level": 7, "ParamList": [ 1.3600000003352761, 1, 6, 5.882500000996515 ] }, "8": { "Level": 8, "ParamList": [ 1.440000000409782, 1, 6, 6.254999999888241 ] }, "9": { "Level": 9, "ParamList": [ 1.5200000004842877, 1, 6, 6.627500000409782 ] }, "10": { "Level": 10, "ParamList": [ 1.6000000005587935, 1, 6, 7 ] }, "11": { "Level": 11, "ParamList": [ 1.6640000003390014, 1, 6, 7.297999999718741 ] }, "12": { "Level": 12, "ParamList": [ 1.7280000001192093, 1, 6, 7.596000000135973 ] }, "13": { "Level": 13, "ParamList": [ 1.792000000597909, 1, 6, 7.894000000553206 ] }, "14": { "Level": 14, "ParamList": [ 1.856000000378117, 1, 6, 8.192000000039116 ] }, "15": { "Level": 15, "ParamList": [ 1.9200000008568168, 1, 6, 8.490000000456348 ] } } }, "122004": { "Id": 122004, "Name": "雷狩", "Desc": "【飞黄】达到#3[i]点时可激活终结技,最多累计#4[i]点。我方目标每施放#2[i]次攻击,飞霄获得1点【飞黄】,飞霄的终结技攻击不计入次数。\\n当飞霄的队友对敌方目标施放攻击后,飞霄立即对主目标发动追加攻击,造成等同于飞霄#1[i]%攻击力的风属性伤害。若不存在可攻击的主目标,则攻击敌方随机单体。该效果每回合最多触发1次,飞霄回合开始时重置可触发次数。发动此攻击时使自身造成的伤害提高#5[i]%,持续#6[i]回合。", "SimpleDesc": "【飞黄】达到#3[i]点时可激活终结技,最多累计#4[i]点。我方目标每施放#2[i]次攻击,飞霄获得【飞黄】。\\n队友施放攻击后,飞霄对主目标发动追加攻击,造成风属性伤害。该效果每回合最多触发1次,发动此攻击时使自身造成的伤害提高。", "Type": null, "Tag": "SingleAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 15, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.5500000005122274, 2, 6, 12, 0.3000000002793968, 2 ] }, "2": { "Level": 2, "ParamList": [ 0.6050000002142042, 2, 6, 12, 0.33000000030733645, 2 ] }, "3": { "Level": 3, "ParamList": [ 0.6600000006146729, 2, 6, 12, 0.3600000003352761, 2 ] }, "4": { "Level": 4, "ParamList": [ 0.7150000003166497, 2, 6, 12, 0.3900000003632158, 2 ] }, "5": { "Level": 5, "ParamList": [ 0.7700000007171184, 2, 6, 12, 0.4200000003911555, 2 ] }, "6": { "Level": 6, "ParamList": [ 0.8250000004190952, 2, 6, 12, 0.45000000041909516, 2 ] }, "7": { "Level": 7, "ParamList": [ 0.89375000144355, 2, 6, 12, 0.4875000002793968, 2 ] }, "8": { "Level": 8, "ParamList": [ 0.962500001071021, 2, 6, 12, 0.5250000001396984, 2 ] }, "9": { "Level": 9, "ParamList": [ 1.0312500004656613, 2, 6, 12, 0.5625000006984919, 2 ] }, "10": { "Level": 10, "ParamList": [ 1.1000000000931323, 2, 6, 12, 0.6000000005587935, 2 ] }, "11": { "Level": 11, "ParamList": [ 1.154999999795109, 2, 6, 12, 0.6300000005867332, 2 ] }, "12": { "Level": 12, "ParamList": [ 1.2100000001955777, 2, 6, 12, 0.6600000006146729, 2 ] }, "13": { "Level": 13, "ParamList": [ 1.2649999998975545, 2, 6, 12, 0.6900000006426126, 2 ] }, "14": { "Level": 14, "ParamList": [ 1.3200000002980232, 2, 6, 12, 0.7200000006705523, 2 ] }, "15": { "Level": 15, "ParamList": [ 1.375, 2, 6, 12, 0.7500000006984919, 2 ] } } }, "122006": { "Id": 122006, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "122007": { "Id": 122007, "Name": "岚身", "Desc": "使用秘技后进入持续#1[i]秒的【陷锋】状态。【陷锋】状态下会牵引一定范围内的敌人,并且自身移动速度提高#2[i]%,进入战斗后获得#4[i]点【飞黄】。\\n【陷锋】状态下主动攻击会使所有牵引的敌人进入战斗。进入战斗后,每个波次开始时对敌方全体造成等同于飞霄#3[i]%攻击力的风属性伤害,该伤害必定造成暴击。若牵引了超过1个敌人,每超过1个敌人,该伤害的倍率提高#5[i]%,最多提高至#6[i]%。", "SimpleDesc": "进入【陷锋】状态,持续牵引敌人且移动速度提高,进战后获得【飞黄】。\\n【陷锋】状态下可主动攻击所有牵引的敌人,每个波次开始时对敌方全体造成风属性伤害,该伤害必定暴击。牵引敌人越多,伤害倍率越高。", "Type": "Maze", "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 20, 0.5000000004656613, 2, 1, 1, 10 ] } } }, "122008": { "Id": 122008, "Name": "闪裂刃舞", "Desc": "对所选目标造成等同于飞霄#1[i]%攻击力的风属性伤害。若目标处于弱点击破状态,伤害倍率提高#2[i]%。", "SimpleDesc": "对敌方单体造成少量风属性伤害,对被击破的目标伤害倍率提高。", "Type": "Ultra", "Tag": "SingleAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 15, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000006": { "Name": "弱点击破状态", "Desc": "当敌方目标的韧性被削减至0时进入的特殊状态,进入该状态的目标行动会被延后。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.3600000003352761, 0.1500000001396984 ] }, "2": { "Level": 2, "ParamList": [ 0.3840000000782311, 0.16499999980442226 ] }, "3": { "Level": 3, "ParamList": [ 0.40799999982118607, 0.18000000016763806 ] }, "4": { "Level": 4, "ParamList": [ 0.43200000026263297, 0.19499999983236194 ] }, "5": { "Level": 5, "ParamList": [ 0.45600000000558794, 0.21000000019557774 ] }, "6": { "Level": 6, "ParamList": [ 0.48000000044703484, 0.2249999998603016 ] }, "7": { "Level": 7, "ParamList": [ 0.5100000004749745, 0.24375000083819032 ] }, "8": { "Level": 8, "ParamList": [ 0.5400000005029142, 0.26250000041909516 ] }, "9": { "Level": 9, "ParamList": [ 0.5700000005308539, 0.28125000069849193 ] }, "10": { "Level": 10, "ParamList": [ 0.6000000005587935, 0.3000000002793968 ] }, "11": { "Level": 11, "ParamList": [ 0.6240000003017485, 0.31499999994412065 ] }, "12": { "Level": 12, "ParamList": [ 0.6480000000447035, 0.33000000030733645 ] }, "13": { "Level": 13, "ParamList": [ 0.6720000004861504, 0.3449999999720603 ] }, "14": { "Level": 14, "ParamList": [ 0.6960000002291054, 0.3600000003352761 ] }, "15": { "Level": 15, "ParamList": [ 0.7200000006705523, 0.375 ] } } }, "122009": { "Id": 122009, "Name": "钺贯天冲", "Desc": "对所选目标造成等同于飞霄#1[i]%攻击力的风属性伤害。若目标未处于弱点击破状态,伤害倍率提高#2[i]%。", "SimpleDesc": "对敌方单体造成少量风属性伤害,对未被击破的目标伤害倍率提高。", "Type": "Ultra", "Tag": "SingleAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 15, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000006": { "Name": "弱点击破状态", "Desc": "当敌方目标的韧性被削减至0时进入的特殊状态,进入该状态的目标行动会被延后。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.3600000003352761, 0.1500000001396984 ] }, "2": { "Level": 2, "ParamList": [ 0.3840000000782311, 0.16499999980442226 ] }, "3": { "Level": 3, "ParamList": [ 0.40799999982118607, 0.18000000016763806 ] }, "4": { "Level": 4, "ParamList": [ 0.43200000026263297, 0.19499999983236194 ] }, "5": { "Level": 5, "ParamList": [ 0.45600000000558794, 0.21000000019557774 ] }, "6": { "Level": 6, "ParamList": [ 0.48000000044703484, 0.2249999998603016 ] }, "7": { "Level": 7, "ParamList": [ 0.5100000004749745, 0.24375000083819032 ] }, "8": { "Level": 8, "ParamList": [ 0.5400000005029142, 0.26250000041909516 ] }, "9": { "Level": 9, "ParamList": [ 0.5700000005308539, 0.28125000069849193 ] }, "10": { "Level": 10, "ParamList": [ 0.6000000005587935, 0.3000000002793968 ] }, "11": { "Level": 11, "ParamList": [ 0.6240000003017485, 0.31499999994412065 ] }, "12": { "Level": 12, "ParamList": [ 0.6480000000447035, 0.33000000030733645 ] }, "13": { "Level": 13, "ParamList": [ 0.6720000004861504, 0.3449999999720603 ] }, "14": { "Level": 14, "ParamList": [ 0.6960000002291054, 0.3600000003352761 ] }, "15": { "Level": 15, "ParamList": [ 0.7200000006705523, 0.375 ] } } }, "122014": { "Id": 122014, "Name": "凿破大荒", "Desc": null, "SimpleDesc": "终结技期间可无视弱点属性削减敌方韧性,目标未被击破时飞霄弱点击破效率提高。\\n对敌方单体发动#3[i]次【闪裂刃舞】或【钺贯天冲】,最后造成风属性伤害。", "Type": 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"仙舟「朱明」的猎剑士,备受「烛渊将军」怀炎宠爱的孙女,性格直率。\\n从小跟随怀炎学习剑艺与锻艺,乃「焰轮八叶」中次年幼的天才剑士。\\n对朱明流出的魔剑深恶痛绝,立誓要「搜猎魔剑,尽数断绝」。", "CharaInfo": { "Camp": null, "VA": { "Chinese": null, "Japanese": null, "Korean": null, "English": null }, "Stories": { "0": null, "1": null, "2": null, "3": null, "4": null }, "Voicelines": [] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "yunli", "SPNeed": 240, "BaseType": "Warrior", "DamageType": "Physical", "Ranks": { "1": { "Id": 122101, "Name": "沉锋离垢", "Desc": "【勘破•斩】与【勘破•灭】造成的伤害提高#1[i]%,【勘破•灭】的额外伤害次数增加#2[i]次。", "ParamList": [ 0.20000000018626451, 3 ], "Extra": {} }, "2": { "Id": 122102, "Name": "初芒破生", "Desc": "发动反击造成伤害时无视敌方目标#1[i]%的防御力。", "ParamList": [ 0.20000000018626451 ], "Extra": { "10000003": { "Name": "反击", "Desc": "当目标受到攻击后自动触发的效果,对攻击者施放1次额外的攻击。\\n反击也属于追加攻击。", "Param": [] } } }, "3": { "Id": 122103, "Name": "九尺运斤", "Desc": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 122104, "Name": "大匠击橐", "Desc": "发动【勘破•斩】或【勘破•灭】后使自身效果抵抗提高#1[i]%,持续#2[i]回合。", "ParamList": [ 0.5000000004656613, 1 ], "Extra": {} }, "5": { "Id": 122105, "Name": "恒兵匪石", "Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 122106, "Name": "剑胆琴心", "Desc": "【格挡】状态期间,敌方主动施放技能时无论是否攻击云璃,都会触发【勘破•灭】同时移除【格挡】效果,发动【勘破•斩】或【勘破•灭】造成伤害时暴击率提高#1[i]%,物理属性抗性穿透提高#2[i]%。", "ParamList": [ 0.1500000001396984, 0.20000000018626451 ], "Extra": { "30000005": { "Name": "抗性穿透", "Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。", "Param": [] } } } }, "Skills": { "122101": { "Id": 122101, "Name": "翻风转日", "Desc": "对指定敌方单体造成等同于云璃#1[i]%攻击力的物理属性伤害。", "SimpleDesc": "对敌方单体造成少量物理属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935 ] }, "3": { "Level": 3, "ParamList": [ 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"Level": 3, "ParamList": [ 0.7200000006705523, 0.3600000003352761, 0.2249999998603016, 102.50000000046566 ] }, "4": { "Level": 4, "ParamList": [ 0.7800000007264316, 0.3900000003632158, 0.23750000004656613, 125 ] }, "5": { "Level": 5, "ParamList": [ 0.840000000782311, 0.4200000003911555, 0.25000000023283064, 140 ] }, "6": { "Level": 6, "ParamList": [ 0.9000000008381903, 0.45000000041909516, 0.26000000024214387, 155 ] }, "7": { "Level": 7, "ParamList": [ 0.9750000005587935, 0.4875000002793968, 0.2700000002514571, 166.25000000023283 ] }, "8": { "Level": 8, "ParamList": [ 1.0500000000465661, 0.5250000001396984, 0.2800000002607703, 177.50000000046566 ] }, "9": { "Level": 9, "ParamList": [ 1.1249999997671694, 0.5625000006984919, 0.29000000027008355, 188.7500000006985 ] }, "10": { "Level": 10, "ParamList": [ 1.2000000001862645, 0.6000000005587935, 0.3000000002793968, 200 ] }, "11": { "Level": 11, "ParamList": [ 1.2600000002421439, 0.6300000005867332, 0.31000000028871, 211.25000000023283 ] }, "12": { "Level": 12, "ParamList": [ 1.3200000002980232, 0.6600000006146729, 0.3200000002980232, 222.50000000046566 ] }, "13": { "Level": 13, "ParamList": [ 1.3800000003539026, 0.6900000006426126, 0.33000000030733645, 233.7500000006985 ] }, "14": { "Level": 14, "ParamList": [ 1.440000000409782, 0.7200000006705523, 0.3400000003166497, 245 ] }, "15": { "Level": 15, "ParamList": [ 1.5000000004656613, 0.7500000006984919, 0.3500000003259629, 256.25000000023283 ] } } }, "122103": { "Id": 122103, "Name": "剑为地纪,刃惊天宗", "Desc": "消耗#8[i]点能量,云璃获得【格挡】并使敌方全体陷入嘲讽状态,持续至下一个我方或敌方回合结束时。并使云璃下一次反击造成的暴击伤害提高#2[i]%。触发天赋的反击效果时,将替换为发动反击【勘破•灭】同时移除【格挡】效果。若【格挡】状态期间没有触发反击,状态结束时云璃立即对随机敌方目标发动反击【勘破•斩】。 \\n【勘破•斩】:对目标造成等同于云璃#1[i]%攻击力的物理属性伤害,对其相邻目标造成等同于云璃#6[i]%攻击力的物理属性伤害。\\n【勘破•灭】:对目标造成等同于云璃#1[i]%攻击力的物理属性伤害,对其相邻目标造成等同于云璃#6[i]%攻击力的物理属性伤害,随后额外造成#4[i]次伤害,每次伤害对随机敌方单体造成等同于云璃#7[i]%攻击力的物理伤害。\\n云璃通过此技能造成伤害时,被视为造成了终结技伤害。", "SimpleDesc": "进入【格挡】并嘲讽敌方全体,期间受到攻击后触发强力反击,对攻击者与其相邻目标造成物理属性伤害,随后对敌方单体造成少量物理属性伤害,共弹射6次。若【格挡】状态期间没有触发反击,状态结束时对随机敌方目标与其相邻目标造成物理属性伤害。", "Type": "Ultra", "Tag": "Enhance", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": null, "Extra": { "10000003": { "Name": "反击", "Desc": "当目标受到攻击后自动触发的效果,对攻击者施放1次额外的攻击。\\n反击也属于追加攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1.3200000002980232, 0.6000000005587935, 0, 6, 0, 0.6600000006146729, 0.43200000026263297, 120 ] }, "2": { "Level": 2, "ParamList": [ 1.407999999821186, 0.6400000005960464, 0, 6, 0, 0.7040000003762543, 0.46080000093206763, 120 ] }, "3": { "Level": 3, "ParamList": [ 1.4960000000428408, 0.6800000006332994, 0, 6, 0, 0.7480000001378357, 0.48960000020451844, 120 ] }, "4": { "Level": 4, "ParamList": [ 1.5840000002644956, 0.7200000006705523, 0, 6, 0, 0.7920000005979091, 0.5184000001754612, 120 ] }, "5": { "Level": 5, "ParamList": [ 1.6720000004861504, 0.7600000007078052, 0, 6, 0, 0.8360000003594905, 0.5472000001464039, 120 ] }, "6": { "Level": 6, "ParamList": [ 1.7600000007078052, 0.8000000007450581, 0, 6, 0, 0.8800000008195639, 0.5760000001173466, 120 ] }, "7": { "Level": 7, "ParamList": [ 1.8700000008102506, 0.8500000007916242, 0, 6, 0, 0.9350000005215406, 0.612000000430271, 120 ] }, "8": { "Level": 8, "ParamList": [ 1.9800000009126961, 0.9000000008381903, 0, 6, 0, 0.9900000009220093, 0.6480000000447035, 120 ] }, "9": { "Level": 9, "ParamList": [ 2.090000000083819, 0.9500000008847564, 0, 6, 0, 1.0449999996926636, 0.6840000003576279, 120 ] }, "10": { "Level": 10, "ParamList": [ 2.2000000001862645, 1, 0, 6, 0, 1.1000000000931323, 0.7200000006705523, 120 ] }, "11": { "Level": 11, "ParamList": [ 2.2879999997094274, 1.040000000037253, 0, 6, 0, 1.1439999998547137, 0.748800000641495, 120 ] }, "12": { "Level": 12, "ParamList": [ 2.375999999931082, 1.0800000000745058, 0, 6, 0, 1.187999999616295, 0.7776000006124377, 120 ] }, "13": { "Level": 13, "ParamList": [ 2.464000000152737, 1.1200000001117587, 0, 6, 0, 1.2320000000763685, 0.8064000005833805, 120 ] }, "14": { "Level": 14, "ParamList": [ 2.5520000003743917, 1.1600000001490116, 0, 6, 0, 1.2759999998379499, 0.8352000005543232, 120 ] }, "15": { "Level": 15, "ParamList": [ 2.6400000005960464, 1.2000000001862645, 0, 6, 0, 1.3200000002980232, 0.8640000005252659, 120 ] } } }, "122104": { "Id": 122104, "Name": "闪铄", "Desc": "当云璃受到敌方目标攻击后,额外恢复#3[i]点能量,并立即向攻击者发起反击,对其造成等同于云璃#1[i]%攻击力的物理属性伤害,对其相邻目标造成等同于云璃#2[i]%攻击力的物理属性伤害。\\n若不存在可反击的目标,则反击敌方随机目标。", "SimpleDesc": "当云璃受到敌方目标攻击时,额外恢复能量并立即反击,对攻击者造成物理属性伤害,对相邻目标造成少量物理属性伤害。", "Type": null, "Tag": "Blast", "SPBase": 10, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 30 ], "SkillComboValueDelta": null, "Extra": { "10000003": { "Name": "反击", "Desc": "当目标受到攻击后自动触发的效果,对攻击者施放1次额外的攻击。\\n反击也属于追加攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.6000000005587935, 0.3000000002793968, 15 ] }, "2": { "Level": 2, "ParamList": 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1.440000000409782, 0.7200000006705523, 15 ] }, "15": { "Level": 15, "ParamList": [ 1.5000000004656613, 0.7500000006984919, 15 ] } } }, "122106": { "Id": 122106, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "122107": { "Id": 122107, "Name": "后发先至", "Desc": "使自身获得【招架】效果,持续#2[i]秒,期间攻击敌人或受到攻击进入战斗后,立即对随机敌方单体施放【勘破•灭】,并使本次攻击造成的伤害提高#1[i]%。", "SimpleDesc": "使自身获得【招架】效果,持续20秒,期间攻击敌人或受到攻击进入战斗后,立即对随机敌方单体施放【勘破•灭】。", "Type": "Maze", "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.8000000007450581, 20 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, 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"ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110183, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113013, "ItemNum": 4, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1221001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} } }, "Point02": { "1": { "Anchor": "Point02", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1221_BP.png", "LevelUpSkillID": [ 122102 ], "MaterialList": [], "MaxLevel": 10, "ParamList": [], "PointID": 1221002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point02", "AvatarPromotionLimit": 1, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1221_BP.png", "LevelUpSkillID": [ 122102 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 2500, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113011, "ItemNum": 3, "Rarity": "NotNormal" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1221002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point02", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1221_BP.png", "LevelUpSkillID": [ 122102 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110181, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 113011, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1221002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point02", 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"Name": "含芽细炷,浪蕊浓焚", "Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "4": { "Id": 122204, "Name": "横垂宝幄,半拂琼筵", "Desc": "【浮元】行动时,为当前生命值最低的我方目标回复等同于灵砂#1[i]%攻击力的生命值。", "ParamList": [ 0.40000000037252903 ], "Extra": {} }, "5": { "Id": 122205, "Name": "纵横圆转,内常不倾", "Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "6": { "Id": 122206, "Name": "晓兰深藏,宿香暗贮", "Desc": "【浮元】在场时,使敌方全体全属性抗性降低#1[i]%,【浮元】攻击时,额外造成#2[i]次伤害,每次伤害对随机敌方单体造成等同于灵砂#3[i]%攻击力的火属性伤害和#4[i]点削韧值,优先选择韧性值大于0且有火属性弱点的目标。", "ParamList": [ 0.20000000018626451, 4, 0.5000000004656613, 5 ], "Extra": {} } }, "Skills": { "122201": { "Id": 122201, "Name": "肃香", "Desc": "对指定敌方单体造成等同于灵砂#1[i]%攻击力的火属性伤害。", "SimpleDesc": "对敌方单体造成少量火属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935 ] }, "3": { "Level": 3, "ParamList": [ 0.7000000006519258 ] }, "4": { "Level": 4, "ParamList": [ 0.8000000007450581 ] }, "5": { "Level": 5, "ParamList": [ 0.9000000008381903 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1000000000931323 ] }, "8": { "Level": 8, "ParamList": [ 1.2000000001862645 ] }, "9": { "Level": 9, "ParamList": [ 1.3000000002793968 ] }, "10": { "Level": 10, "ParamList": [ 1.400000000372529 ] } } }, "122202": { "Id": 122202, "Name": "识烟飞彩", "Desc": "对敌方全体造成等同于灵砂#1[i]%攻击力的火属性伤害,同时为我方全体回复等同于灵砂#2[f1]%攻击力+#3[i]的生命值,使【浮元】行动提前#4[i]%。", "SimpleDesc": "对敌方全体造成少量火属性伤害,同时为我方全体回复生命值,使【浮元】行动提前。", "Type": "BPSkill", "Tag": "AoEAttack", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 0, 30, 0 ], "SkillComboValueDelta": null, "Extra": { "10000001": { "Name": "行动提前", "Desc": "使目标在下次行动前的等待间隔缩短。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.40000000037252903, 0.10000000009313226, 105, 0.20000000018626451 ] }, "2": { "Level": 2, "ParamList": [ 0.44000000040978193, 0.1049999997485429, 168, 0.20000000018626451 ] }, "3": { "Level": 3, "ParamList": [ 0.48000000044703484, 0.11000000010244548, 215.25000000023283, 0.20000000018626451 ] }, "4": { "Level": 4, "ParamList": [ 0.5200000004842877, 0.11499999975785613, 262.50000000046566, 0.20000000018626451 ] }, "5": { "Level": 5, "ParamList": [ 0.5600000005215406, 0.12000000011175871, 294, 0.20000000018626451 ] }, "6": { "Level": 6, "ParamList": [ 0.6000000005587935, 0.12399999983608723, 325.50000000046566, 0.20000000018626451 ] }, "7": { "Level": 7, "ParamList": [ 0.6500000006053597, 0.12799999956041574, 349.12499999976717, 0.20000000018626451 ] }, "8": { "Level": 8, "ParamList": [ 0.7000000006519258, 0.1319999999832362, 372.7500000006985, 0.20000000018626451 ] }, "9": { "Level": 9, "ParamList": [ 0.7500000006984919, 0.1359999997075647, 396.375, 0.20000000018626451 ] }, "10": { "Level": 10, "ParamList": [ 0.8000000007450581, 0.14000000013038516, 420, 0.20000000018626451 ] }, "11": { "Level": 11, "ParamList": [ 0.840000000782311, 0.14399999985471368, 443.62500000023283, 0.20000000018626451 ] }, "12": { "Level": 12, "ParamList": [ 0.8800000008195639, 0.1479999995790422, 467.25000000023283, 0.20000000018626451 ] }, "13": { "Level": 13, "ParamList": [ 0.9200000008568168, 0.15200000000186265, 490.87500000046566, 0.20000000018626451 ] }, "14": { "Level": 14, "ParamList": [ 0.9600000008940697, 0.15599999972619116, 514.5000000004657, 0.20000000018626451 ] }, "15": { "Level": 15, "ParamList": [ 1, 0.1600000001490116, 538.1249999997672, 0.20000000018626451 ] } } }, "122203": { "Id": 122203, "Name": "幔亭缭霞", "Desc": "使敌方全体陷入【醇醉】状态,【醇醉】状态下,使目标受到的击破伤害提高#4[i]%,持续#5[i]回合。\\n对敌方全体造成等同于灵砂#1[i]%攻击力的火属性伤害,同时为我方全体回复等同于灵砂#2[f1]%攻击力+#3[i]的生命值,使【浮元】行动提前#6[i]%。", "SimpleDesc": "使敌方全体受到的击破伤害提高,对敌方全体造成火属性伤害,同时为我方全体回复生命值,使【浮元】行动提前。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": null, "Extra": { "10000001": { "Name": "行动提前", "Desc": "使目标在下次行动前的等待间隔缩短。", "Param": [] }, "10000014": { "Name": "击破伤害", "Desc": "击破特攻、目标韧性上限、角色等级越高,造成的击破伤害越高。\\n击破伤害无法暴击,不受伤害提高类效果所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.9000000008381903, 0.0800000000745058, 90, 0.1500000001396984, 2, 1 ] }, "2": { "Level": 2, "ParamList": [ 0.9600000008940697, 0.08499999972991645, 144, 0.1600000001490116, 2, 1 ] }, "3": { "Level": 3, "ParamList": [ 1.0200000000186265, 0.09000000008381903, 184.50000000046566, 0.17000000015832484, 2, 1 ] }, "4": { "Level": 4, "ParamList": [ 1.0800000000745058, 0.09499999973922968, 225, 0.18000000016763806, 2, 1 ] }, "5": { "Level": 5, "ParamList": [ 1.1400000001303852, 0.10000000009313226, 252, 0.1900000001769513, 2, 1 ] }, "6": { "Level": 6, "ParamList": [ 1.2000000001862645, 0.10399999981746078, 279, 0.20000000018626451, 2, 1 ] }, "7": { "Level": 7, "ParamList": [ 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0.14000000013038516, 461.25000000023283, 0.3000000002793968, 2, 1 ] } } }, "122204": { "Id": 122204, "Name": "烟斜雾横,氛氲化生", "Desc": "施放战技时召唤【浮元】,初始拥有#1[i]点速度以及#7[i]次行动次数。\\n【浮元】行动时发动追加攻击,对敌方全体造成等同于灵砂#2[i]%攻击力的火属性伤害。额外对随机敌方单体造成等同于灵砂#8[i]%攻击力的火属性伤害,本次伤害优先选择韧性值大于0且有火属性弱点的目标。解除我方全体的#6[i]个负面效果,并回复等同于灵砂#3[f1]%攻击力+#4[i]的生命值。\\n【浮元】最多累计#5[i]次行动次数,当次数为0或灵砂陷入无法战斗状态时【浮元】消失。\\n【浮元】在场时,施放战技会增加#7[i]次【浮元】的行动次数。", "SimpleDesc": "施放战技召唤【浮元】:行动时发动追加攻击,对敌方全体造成少量火属性伤害。额外对随机敌方单体造成少量火属性伤害,优先选择韧性值大于0且有火属性弱点的目标。解除我方全体1个负面效果并回复生命值。\\n重复施放战技会增加【浮元】行动次数。", "Type": null, "Tag": "AoEAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 30, 0 ], "SkillComboValueDelta": null, "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] }, "10000007": { "Name": "无法战斗状态", "Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。", "Param": [] }, "10000010": { "Name": "负面效果", "Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。", "Param": [] } }, "Level": { "1": { "Level": 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244.80000000074506, "AttackAdd": 4.080000000074506, "DefenceBase": 144, "DefenceAdd": 2.400000000372529, "HPBase": 331.20000000018626, "HPAdd": 5.520000000484288, "SpeedBase": 111, "CriticalChance": 0.05000000004656613, "CriticalDamage": 0.5000000004656613, "BaseAggro": 75, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 128000 }, { "$type": "ItemConfigRow", "ItemID": 113013, "ItemNum": 7 }, { "$type": "ItemConfigRow", "ItemID": 110424, "ItemNum": 28 } ] }, "6": { "AttackBase": 277.4400000004098, "AttackAdd": 4.080000000074506, "DefenceBase": 163.20000000018626, "DefenceAdd": 2.400000000372529, "HPBase": 375.3600000003353, "HPAdd": 5.520000000484288, "SpeedBase": 111, "CriticalChance": 0.05000000004656613, "CriticalDamage": 0.5000000004656613, "BaseAggro": 75, "Cost": [] } }, "Relics": { "AvatarID": 1223, "Set4IDList": [ 117, 109, 120 ], "Set2IDList": [ 315, 314, 301 ], "PropertyList3": [ "CriticalChanceBase", "CriticalDamageBase" ], "PropertyList4": [ "SpeedDelta", "AttackAddedRatio" ], "PropertyList5": [ "ThunderAddedRatio" ], "PropertyList6": [ "AttackAddedRatio" ], "PropertyList": [ { "$type": "RelicRecommendProperty", "RelicType": "BODY", "PropertyType": "CriticalChanceBase" }, { "$type": "RelicRecommendProperty", "RelicType": "FOOT", "PropertyType": "SpeedDelta" }, { "$type": "RelicRecommendProperty", "RelicType": "NECK", "PropertyType": "ThunderAddedRatio" }, { "$type": "RelicRecommendProperty", "RelicType": "OBJECT", "PropertyType": "AttackAddedRatio" } ], "SubAffixPropertyList": [ "CriticalChanceBase", "CriticalDamageBase", "AttackAddedRatio", "SpeedDelta" ], "ScoreRankList": [ 337, 283 ] }, "Skin": {} }, "1224": { "Name": "三月七", "Desc": "换上仙舟服饰的三月七,执剑的武侠少女。\\n向云璃与彦卿拜师学艺,为在仙舟留下更多美好的「回忆」而跃跃欲试。", "CharaInfo": { "Camp": null, "VA": { "Chinese": null, "Japanese": null, "Korean": null, "English": null }, "Stories": { "0": null, "1": null, "2": null, "3": null, "4": null }, "Voicelines": [] }, "Rarity": "CombatPowerAvatarRarityType4", "AvatarVOTag": "mar7th2", "SPNeed": 110, "BaseType": "Rogue", "DamageType": "Imaginary", "Ranks": { "1": { "Id": 122401, "Name": "初花学剑动星芒", "Desc": "场上存在【师父】时,三月七的速度提高#1[i]%。", "ParamList": [ 0.10000000009313226 ], "Extra": {} }, "2": { "Id": 122402, "Name": "白刃耀雪舞骇浪", "Desc": "每当【师父】施放普攻或战技攻击敌方目标后,三月七立即发动追加攻击,对本次攻击的主目标造成等同于三月七#1[i]%攻击力的虚数属性伤害,并根据【师父】的命途触发对应效果,随后获得#3[i]点充能。若不存在可攻击的主目标,则攻击敌方随机单体。该效果每回合最多触发1次。", "ParamList": [ 0.6000000005587935, 5, 1, 15 ], "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] } } }, "3": { "Id": 122403, "Name": "头脑机灵本领强", "Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 122404, "Name": "龙飞凤舞不窝囊", "Desc": "回合开始时,恢复#1[i]点能量。", "ParamList": [ 5 ], "Extra": {} }, "5": { "Id": 122405, "Name": "多练武术少吃糖", "Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 122406, "Name": "天下第一本姑娘", "Desc": "施放终结技后,下一次强化普攻造成的暴击伤害提高#1[i]%。", "ParamList": [ 0.5000000004656613 ], "Extra": {} } }, "Skills": { "122401": { "Id": 122401, "Name": "荡涤妖邪琉璃剑", "Desc": "对指定敌方单体造成等同于三月七#1[i]%攻击力的虚数属性伤害,随后获得#2[i]点充能。", "SimpleDesc": "对敌方单体造成少量虚数属性伤害,获得#2[i]点充能。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613, 1 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935, 1 ] }, "3": { "Level": 3, "ParamList": [ 0.7000000006519258, 1 ] }, "4": { "Level": 4, "ParamList": [ 0.8000000007450581, 1 ] }, "5": { "Level": 5, "ParamList": [ 0.9000000008381903, 1 ] }, "6": { "Level": 6, "ParamList": [ 1, 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1000000000931323, 1 ] }, "8": { "Level": 8, "ParamList": [ 1.2000000001862645, 1 ] }, "9": { "Level": 9, "ParamList": [ 1.3000000002793968, 1 ] }, "10": { "Level": 10, "ParamList": [ 1.400000000372529, 1 ] } } }, "122402": { "Id": 122402, "Name": "师父,请喝茶!", "Desc": "使除自身以外的我方指定单体成为【师父】,【师父】的速度提高#1[f1]%。仅战技最新的施放目标被视为三月七的【师父】。\\n每当施放普攻或造成1段强化普攻的伤害时,若场上存在指定命途的【师父】,则触发对应效果:\\n「智识」、「毁灭」、「巡猎」、「记忆」:额外造成等同于三月七#2[i]%攻击力的基于【师父】属性的附加伤害。\\n「同谐」、「虚无」、「存护」、「丰饶」:本次伤害的削韧值提高#3[i]%。", "SimpleDesc": "使我方单体成为【师父】。施放普攻或造成强化普攻的伤害时,根据【师父】命途触发对应效果:\\n「智识」、「毁灭」、「巡猎」、「记忆」:额外造成基于【师父】属性的附加伤害。\\n「同谐」、「虚无」、「存护」、「丰饶」:削韧值提高。", "Type": "BPSkill", "Tag": "Support", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000005": { "Name": "附加伤害", "Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.060000000055879354, 0.10000000009313226, 1 ] }, "2": { "Level": 2, "ParamList": [ 0.06399999978020787, 0.11000000010244548, 1 ] }, "3": { "Level": 3, "ParamList": [ 0.06799999950453639, 0.12000000011175871, 1 ] }, "4": { "Level": 4, "ParamList": [ 0.07199999992735684, 0.13000000012107193, 1 ] }, "5": { "Level": 5, "ParamList": [ 0.07599999965168536, 0.14000000013038516, 1 ] }, "6": { "Level": 6, "ParamList": [ 0.0800000000745058, 0.1500000001396984, 1 ] }, "7": { "Level": 7, "ParamList": [ 0.08499999972991645, 0.1625000003259629, 1 ] }, "8": { "Level": 8, "ParamList": [ 0.09000000008381903, 0.17499999981373549, 1 ] }, "9": { "Level": 9, "ParamList": [ 0.09499999973922968, 0.1875, 1 ] }, "10": { "Level": 10, "ParamList": [ 0.10000000009313226, 0.20000000018626451, 1 ] }, "11": { "Level": 11, "ParamList": [ 0.10399999981746078, 0.21000000019557774, 1 ] }, "12": { "Level": 12, "ParamList": [ 0.1079999995417893, 0.22000000020489097, 1 ] }, "13": { "Level": 13, "ParamList": [ 0.11199999996460974, 0.2300000002142042, 1 ] }, "14": { "Level": 14, "ParamList": [ 0.11599999968893826, 0.24000000022351742, 1 ] }, "15": { "Level": 15, "ParamList": [ 0.12000000011175871, 0.25000000023283064, 1 ] } } }, "122403": { "Id": 122403, "Name": "盖世女侠三月七", "Desc": "对指定敌方单体造成等同于三月七#1[i]%攻击力的虚数属性伤害。\\n使下一次强化普攻的初始段数增加#2[i]段,额外造成伤害的固定概率提高#3[i]%。", "SimpleDesc": "对敌方单体造成虚数属性伤害,并使下一次强化普攻的段数和造成伤害的概率提高。", "Type": "Ultra", "Tag": "SingleAttack", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 90, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "30000002": { "Name": "固定概率", "Desc": "不会被任何因素影响的固定概率。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1.440000000409782, 2, 0.20000000018626451 ] }, "2": { "Level": 2, "ParamList": [ 1.5360000000800937, 2, 0.20000000018626451 ] }, "3": { "Level": 3, "ParamList": [ 1.6320000004488975, 2, 0.20000000018626451 ] }, "4": { "Level": 4, "ParamList": [ 1.7280000001192093, 2, 0.20000000018626451 ] }, "5": { "Level": 5, "ParamList": [ 1.824000000488013, 2, 0.20000000018626451 ] }, "6": { "Level": 6, "ParamList": [ 1.9200000008568168, 2, 0.20000000018626451 ] }, "7": { "Level": 7, "ParamList": [ 2.040000000037253, 2, 0.20000000018626451 ] }, "8": { "Level": 8, "ParamList": [ 2.1600000001490116, 2, 0.20000000018626451 ] }, "9": { "Level": 9, "ParamList": [ 2.2800000002607703, 2, 0.20000000018626451 ] }, "10": { "Level": 10, "ParamList": [ 2.400000000372529, 2, 0.20000000018626451 ] }, "11": { "Level": 11, "ParamList": [ 2.496000000042841, 2, 0.20000000018626451 ] }, "12": { "Level": 12, "ParamList": [ 2.5920000004116446, 2, 0.20000000018626451 ] }, "13": { "Level": 13, "ParamList": [ 2.6880000000819564, 2, 0.20000000018626451 ] }, "14": { "Level": 14, "ParamList": [ 2.78400000045076, 2, 0.20000000018626451 ] }, "15": { "Level": 15, "ParamList": [ 2.880000000819564, 2, 0.20000000018626451 ] } } }, "122404": { "Id": 122404, "Name": "师父,我悟了!", "Desc": "【师父】施放攻击或终结技后,三月七每次获得最多1点充能。\\n充能大于等于#1[i]点时,三月七立即行动,造成的伤害提高#2[i]%,普攻得到强化且无法施放战技。施放强化普攻后,消耗#1[i]点充能。充能上限#3[i]点。", "SimpleDesc": "【师父】施放攻击或终结技后,三月七获得充能。充能达到#1[i]点时立即行动,造成的伤害提高,普攻获得强化。", "Type": null, "Tag": "Enhance", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 7, 0.40000000037252903, 10 ] }, "2": { "Level": 2, "ParamList": [ 7, 0.44000000040978193, 10 ] }, "3": { "Level": 3, "ParamList": [ 7, 0.48000000044703484, 10 ] }, "4": { "Level": 4, "ParamList": [ 7, 0.5200000004842877, 10 ] }, "5": { "Level": 5, "ParamList": [ 7, 0.5600000005215406, 10 ] }, "6": { "Level": 6, "ParamList": [ 7, 0.6000000005587935, 10 ] }, "7": { "Level": 7, "ParamList": [ 7, 0.6500000006053597, 10 ] }, "8": { "Level": 8, "ParamList": [ 7, 0.7000000006519258, 10 ] }, "9": { "Level": 9, "ParamList": [ 7, 0.7500000006984919, 10 ] }, "10": { "Level": 10, "ParamList": [ 7, 0.8000000007450581, 10 ] }, "11": { "Level": 11, "ParamList": [ 7, 0.840000000782311, 10 ] }, "12": { "Level": 12, "ParamList": [ 7, 0.8800000008195639, 10 ] }, "13": { "Level": 13, "ParamList": [ 7, 0.9200000008568168, 10 ] }, "14": { "Level": 14, "ParamList": [ 7, 0.9600000008940697, 10 ] }, "15": { "Level": 15, "ParamList": [ 7, 1, 10 ] } } }, "122406": { "Id": 122406, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "122407": { "Id": 122407, "Name": "一气化三餐", "Desc": "若三月七在队伍中,每当队友施放1次秘技,下一次战斗开始时三月七获得1点充能,最多获得#1[i]点。\\n使用秘技后,下一次战斗开始时三月七恢复#2[i]点能量。", "SimpleDesc": "每当队友施放秘技,下一次进战后三月七获得充能。使用秘技,下一次进战后恢复能量。", "Type": "Maze", "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 3, 30 ] } } }, "122408": { "Id": 122408, "Name": "一扎眉攒,二扎心", "Desc": "初始造成#4[i]段伤害,每段对指定敌方单体造成等同于三月七#1[i]%攻击力的虚数属性伤害。每当造成最后1段伤害后,有#2[i]%的固定概率再造成1段伤害,最多额外造成#3[i]段伤害。施放强化普攻恢复的能量不随段数提高而提高。\\n强化普攻无法恢复战技点。", "SimpleDesc": 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0.20000000018626451 ], "Extra": {} }, "5": { "Id": 122505, "Name": "五色云生,穹施后承", "Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 122506, "Name": "肇素未来,晦明兴灭", "Desc": "忘归人的弱点击破效率提高#1[i]%。当忘归人处于【炽灼】状态时,【狐祈】效果对我方全体生效。", "ParamList": [ 0.5000000004656613 ], "Extra": {} } }, "Skills": { "122501": { "Id": 122501, "Name": "焕焕辰尾", "Desc": "对指定敌方单体造成等同于忘归人#1[i]%攻击力的火属性伤害。", "SimpleDesc": "对敌方单体造成少量火属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935 ] }, "3": { "Level": 3, "ParamList": [ 0.7000000006519258 ] }, "4": { "Level": 4, "ParamList": [ 0.8000000007450581 ] }, "5": { "Level": 5, "ParamList": [ 0.9000000008381903 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1000000000931323 ] }, "8": { "Level": 8, "ParamList": [ 1.2000000001862645 ] }, "9": { "Level": 9, "ParamList": [ 1.3000000002793968 ] }, "10": { "Level": 10, "ParamList": [ 1.400000000372529 ] } } }, "122502": { "Id": 122502, "Name": "有道祥见,衔书摇风", "Desc": "使指定我方单体获得【狐祈】,并使自身进入【炽灼】状态,持续#1[i]回合,忘归人每回合开始时持续回合数减1,且【狐祈】仅对忘归人战技最新的施放目标生效。\\n持有【狐祈】的我方目标,击破特攻提高#2[i]%,攻击没有对应属性弱点的敌人也能削减韧性,效果等同于原削韧值的#6[i]%,无法与其他无视弱点属性削韧效果叠加。\\n处于【炽灼】状态时,忘归人普攻获得强化。持有【狐祈】的我方目标每次施放攻击时,忘归人有#3[i]%的基础概率使受到攻击的敌方目标防御力降低#4[i]%,持续#5[i]回合。", "SimpleDesc": "使我方单体获得【狐祈】,击破特攻提高,且攻击没有对应属性弱点的敌人也能削减韧性。\\n使自身进入【炽灼】状态,普攻获得强化。持有【狐祈】的我方单位攻击时,忘归人有大概率使敌方目标防御力降低。", "Type": "BPSkill", "Tag": "Support", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 3, 0.1500000001396984, 1, 0.0800000000745058, 2, 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 3, 0.16499999980442226, 1, 0.09000000008381903, 2, 0.5000000004656613 ] }, "3": { "Level": 3, "ParamList": [ 3, 0.18000000016763806, 1, 0.10000000009313226, 2, 0.5000000004656613 ] }, "4": { "Level": 4, "ParamList": [ 3, 0.19499999983236194, 1, 0.11000000010244548, 2, 0.5000000004656613 ] }, "5": { "Level": 5, "ParamList": [ 3, 0.21000000019557774, 1, 0.12000000011175871, 2, 0.5000000004656613 ] }, "6": { "Level": 6, "ParamList": [ 3, 0.2249999998603016, 1, 0.13000000012107193, 2, 0.5000000004656613 ] }, "7": { "Level": 7, "ParamList": [ 3, 0.24375000083819032, 1, 0.14250000030733645, 2, 0.5000000004656613 ] }, "8": { "Level": 8, "ParamList": [ 3, 0.26250000041909516, 1, 0.15499999979510903, 2, 0.5000000004656613 ] }, "9": { "Level": 9, "ParamList": [ 3, 0.28125000069849193, 1, 0.16749999998137355, 2, 0.5000000004656613 ] }, "10": { "Level": 10, "ParamList": [ 3, 0.3000000002793968, 1, 0.18000000016763806, 2, 0.5000000004656613 ] }, "11": { "Level": 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3, "ParamList": [ 1.2000000001862645 ] }, "4": { "Level": 4, "ParamList": [ 1.3000000002793968 ] }, "5": { "Level": 5, "ParamList": [ 1.400000000372529 ] }, "6": { "Level": 6, "ParamList": [ 1.5000000004656613 ] }, "7": { "Level": 7, "ParamList": [ 1.6250000002328306 ] }, "8": { "Level": 8, "ParamList": [ 1.750000000698492 ] }, "9": { "Level": 9, "ParamList": [ 1.8750000004656613 ] }, "10": { "Level": 10, "ParamList": [ 2 ] }, "11": { "Level": 11, "ParamList": [ 2.1000000000931323 ] }, "12": { "Level": 12, "ParamList": [ 2.2000000001862645 ] }, "13": { "Level": 13, "ParamList": [ 2.3000000002793968 ] }, "14": { "Level": 14, "ParamList": [ 2.400000000372529 ] }, "15": { "Level": 15, "ParamList": [ 2.5000000004656613 ] } } }, "122504": { "Id": 122504, "Name": "善盈后福,德气流布", "Desc": "忘归人在场时,敌方目标会被额外附上等同于自身韧性上限#2[i]%的【云火昭】,在初始韧性被削减至0时可被继续削减【云火昭】,【云火昭】被削减至0时会再次受到弱点击破伤害。\\n忘归人在场时,我方攻击处于弱点击破状态的敌方目标后,会将本次攻击的削韧值转化为1次#1[i]%的超击破伤害。", "SimpleDesc": 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"Name": "狮子之尾", "Desc": "施放战技时,解除指定我方单体的#1[i]个负面效果,同时使其效果抵抗提高#2[i]%,持续#3[i]回合。", "ParamList": [ 1, 0.3000000002793968, 2 ], "Extra": { "10000010": { "Name": "负面效果", "Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。", "Param": [] } } }, "3": { "Id": 130103, "Name": "逝者的新生", "Desc": "战技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 130104, "Name": "临终的轻语", "Desc": "加拉赫终结技造成的【酩酊】状态持续时间延长#1[i]回合。", "ParamList": [ 1 ], "Extra": {} }, "5": { "Id": 130105, "Name": "午后之死", "Desc": "终结技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 130106, "Name": "血与沙", "Desc": "加拉赫的击破特攻提高#1[i]%,弱点击破效率提高#2[i]%。", "ParamList": [ 0.20000000018626451, 0.20000000018626451 ], "Extra": {} } }, "Skills": { "130101": { "Id": 130101, "Name": "开瓶费", "Desc": "对指定敌方单体造成等同于加拉赫#1[i]%攻击力的火属性伤害。", "SimpleDesc": "对敌方单体造成少量火属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], 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"4": { "Level": 4, "ParamList": [ 3, 0.014500000048428774, 10 ] }, "5": { "Level": 5, "ParamList": [ 3, 0.015999999595806003, 10 ] }, "6": { "Level": 6, "ParamList": [ 3, 0.017499999841675162, 10 ] }, "7": { "Level": 7, "ParamList": [ 3, 0.019375000149011612, 10 ] }, "8": { "Level": 8, "ParamList": [ 3, 0.02125000045634806, 10 ] }, "9": { "Level": 9, "ParamList": [ 3, 0.02312500006519258, 10 ] }, "10": { "Level": 10, "ParamList": [ 3, 0.0249999996740371, 10 ] }, "11": { "Level": 11, "ParamList": [ 3, 0.02649999991990626, 10 ] }, "12": { "Level": 12, "ParamList": [ 3, 0.027999999467283487, 10 ] }, "13": { "Level": 13, "ParamList": [ 3, 0.029499999713152647, 10 ] }, "14": { "Level": 14, "ParamList": [ 3, 0.030999999959021807, 10 ] }, "15": { "Level": 15, "ParamList": [ 3, 0.032500000204890966, 10 ] } } }, "130206": { "Id": 130206, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "130207": { "Id": 130207, "Name": "纯粹高洁宣言", "Desc": "使用秘技后使一定区域内的敌人陷入#1[i]秒的晕眩状态,晕眩状态下敌人不会主动攻击我方目标。\\n若主动攻击陷入晕眩状态的敌人,进入战斗时,对敌方全体造成等同于银枝#2[i]%攻击力的物理属性伤害,并使银枝恢复#3[i]点能量。", "SimpleDesc": "使一定区域内敌人陷入晕眩状态。攻击陷入晕眩状态敌人,进战后对敌方全体造成少量物理属性伤害,银枝恢复能量。", "Type": "Maze", "Tag": "Impair", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 10, 0.8000000007450581, 15 ] } } }, "130214": { "Id": 130214, "Name": "驻「我」华庭,授予至勋", "Desc": "消耗#4[i]点能量,对敌方全体造成等同于银枝#1[i]%攻击力的物理属性伤害,并额外造成#2[i]次伤害,每次伤害对敌方随机单体造成等同于银枝#3[i]%攻击力的物理属性伤害。", "SimpleDesc": "消耗#4[i]点能量,对敌方全体造成物理属性伤害,并额外对敌方随机单体造成少量物理属性伤害,共弹射6次。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 15, 60, 0 ], 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"持有【坚垣筹码】的我方目标暴击伤害提高#1[i]%。施放终结技后,为我方全体提供护盾【坚垣筹码】,护盾量等同于战技提供的护盾量的#2[i]%,持续#3[i]回合。", "ParamList": [ 0.20000000018626451, 1, 3 ], "Extra": {} }, "2": { "Id": 130402, "Name": "有限理性", "Desc": "施放普攻时使目标的全属性抗性降低#2[i]%,持续#3[i]回合。", "ParamList": [ 1.2000000001862645, 0.12000000011175871, 3 ], "Extra": {} }, "3": { "Id": 130403, "Name": "最高倍率", "Desc": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 130404, "Name": "意外绞刑", "Desc": "触发天赋的追加攻击时,会先使砂金防御力提高#1[i]%,持续#2[i]回合,并使天赋的追加攻击额外增加#3[i]段攻击段数。", "ParamList": [ 0.40000000037252903, 2, 3 ], "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] } } }, "5": { "Id": 130405, "Name": "模糊厌恶", "Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 130406, "Name": "猎鹿游戏", "Desc": "每有1个队友持有护盾,砂金造成的伤害提高#1[i]%,最高不超过#2[i]%。", "ParamList": [ 0.5000000004656613, 1.5000000004656613 ], "Extra": {} } }, "Skills": { "130401": { "Id": 130401, "Name": "直观投注", "Desc": "对指定敌方单体造成等同于砂金#1[i]%防御力的虚数属性伤害。", "SimpleDesc": "对指定敌方单体造成少量虚数属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935 ] }, "3": { "Level": 3, "ParamList": [ 0.7000000006519258 ] }, "4": { "Level": 4, "ParamList": [ 0.8000000007450581 ] }, "5": { "Level": 5, "ParamList": [ 0.9000000008381903 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1000000000931323 ] }, "8": { "Level": 8, "ParamList": [ 1.2000000001862645 ] }, "9": { "Level": 9, "ParamList": [ 1.3000000002793968 ] }, "10": { "Level": 10, "ParamList": [ 1.400000000372529 ] } } }, "130402": { "Id": 130402, "Name": "繁荣基石", "Desc": "为我方全体提供能够抵消等同于砂金#1[f1]%防御力+#2[i]伤害的护盾【坚垣筹码】,持续#3[i]回合。重复获得【坚垣筹码】时,护盾量可以叠加,最高不超过当前战技提供的护盾量的#4[i]%。", "SimpleDesc": "为我方全体提供可叠加护盾量的护盾【坚垣筹码】。", "Type": "BPSkill", "Tag": "Defence", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.1600000001490116, 80, 3, 2 ] }, "2": { "Level": 2, "ParamList": [ 0.17000000015832484, 128, 3, 2 ] }, "3": { "Level": 3, "ParamList": [ 0.18000000016763806, 164, 3, 2 ] }, "4": { "Level": 4, "ParamList": [ 0.1900000001769513, 200, 3, 2 ] }, "5": { "Level": 5, "ParamList": [ 0.20000000018626451, 224, 3, 2 ] }, "6": { "Level": 6, "ParamList": [ 0.20799999963492155, 248, 3, 2 ] }, "7": { "Level": 7, "ParamList": [ 0.21599999978207052, 266, 3, 2 ] }, "8": { "Level": 8, "ParamList": [ 0.22399999992921948, 284, 3, 2 ] }, "9": { "Level": 9, "ParamList": [ 0.23200000007636845, 302, 3, 2 ] }, "10": { "Level": 10, "ParamList": [ 0.24000000022351742, 320, 3, 2 ] }, "11": { "Level": 11, "ParamList": [ 0.24799999967217445, 338, 3, 2 ] }, "12": { "Level": 12, "ParamList": [ 0.2559999998193234, 356, 3, 2 ] }, "13": { "Level": 13, "ParamList": [ 0.2639999999664724, 374, 3, 2 ] }, "14": { "Level": 14, "ParamList": [ 0.27200000011362135, 392, 3, 2 ] }, "15": { "Level": 15, "ParamList": [ 0.2800000002607703, 410, 3, 2 ] } } }, "130403": { "Id": 130403, "Name": "轮盘勋爵", "Desc": "随机获得1到#1[i]点【盲注】,随后使指定敌方单体陷入【惊惶】状态,持续#4[i]回合,并对指定敌方单体造成等同于砂金#2[i]%防御力的虚数属性伤害。我方目标击中【惊惶】状态下的敌方目标时,造成的暴击伤害提高#3[f1]%。", "SimpleDesc": "随机获得【盲注】,使敌方单体陷入【惊惶】状态,并对目标造成虚数属性伤害,我方目标击中【惊惶】状态下的敌方目标时,造成的暴击伤害提高。", "Type": "Ultra", "Tag": "SingleAttack", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 90, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 7, 1.62000000057742, 0.09000000008381903, 3 ] }, "2": { "Level": 2, "ParamList": [ 7, 1.7280000001192093, 0.09599999967031181, 3 ] }, "3": { "Level": 3, "ParamList": [ 7, 1.8360000003594905, 0.10199999995529652, 3 ] }, "4": { "Level": 4, "ParamList": [ 7, 1.9440000005997717, 0.1079999995417893, 3 ] }, "5": { "Level": 5, "ParamList": [ 7, 2.0519999999087304, 0.113999999826774, 3 ] }, "6": { "Level": 6, "ParamList": [ 7, 2.1600000001490116, 0.12000000011175871, 3 ] }, "7": { "Level": 7, "ParamList": [ 7, 2.294999999925494, 0.12749999994412065, 3 ] }, "8": { "Level": 8, "ParamList": [ 7, 2.4300000004004687, 0.13499999977648258, 3 ] }, "9": { "Level": 9, "ParamList": [ 7, 2.5650000001769513, 0.14250000030733645, 3 ] }, "10": { "Level": 10, "ParamList": [ 7, 2.700000000651926, 0.1500000001396984, 3 ] }, "11": { "Level": 11, "ParamList": [ 7, 2.808000000193715, 0.15599999972619116, 3 ] }, "12": { "Level": 12, "ParamList": [ 7, 2.9160000004339963, 0.16200000001117587, 3 ] }, "13": { "Level": 13, "ParamList": [ 7, 3.023999999742955, 0.16799999959766865, 3 ] }, "14": { "Level": 14, "ParamList": [ 7, 3.131999999983236, 0.17399999988265336, 3 ] }, "15": { "Level": 15, "ParamList": [ 7, 3.2400000002235174, 0.18000000016763806, 3 ] } } }, "130404": { "Id": 130404, "Name": "枪口以右", "Desc": "持有【坚垣筹码】的我方单体效果抵抗提高#4[f1]%,并在受到攻击后,使砂金获得1点【盲注】,砂金持有【坚垣筹码】时能抵抗控制类负面状态,该效果在#5[i]回合后可再次触发,并在受到攻击后额外获得#1[i]点【盲注】。【盲注】达到7点后,砂金消耗7点充能发动#2[i]段追加攻击,每段攻击对随机敌方单体造成等同于砂金#3[i]%防御力的虚数属性伤害,【盲注】上限10点。", "SimpleDesc": "持有【坚垣筹码】的我方单体效果抵抗提高,并在受到攻击时,为砂金积攒【盲注】,砂金持有【坚垣筹码】时能抵抗控制类负面状态。【盲注】达到7点后,砂金会消耗7点【盲注】发动追加攻击,对随机敌方单体造成少量虚数属性伤害,共弹射7次。", "Type": null, "Tag": "Bounce", "SPBase": 1, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 10, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] }, "10000011": { "Name": "控制类负面状态", "Desc": "冻结,纠缠,禁锢,支配,怒噪,强烈震荡,异梦,缠禁,恐惧。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1, 7, 0.12499999976716936, 0.25000000023283064, 2 ] }, "2": { "Level": 2, "ParamList": [ 1, 7, 0.13749999995343387, 0.27499999990686774, 2 ] }, "3": { "Level": 3, "ParamList": [ 1, 7, 0.1500000001396984, 0.3000000002793968, 2 ] }, "4": { "Level": 4, "ParamList": [ 1, 7, 0.1625000003259629, 0.32499999995343387, 2 ] }, "5": { "Level": 5, "ParamList": [ 1, 7, 0.17499999981373549, 0.3500000003259629, 2 ] }, "6": { "Level": 6, "ParamList": [ 1, 7, 0.1875, 0.375, 2 ] }, "7": { "Level": 7, "ParamList": [ 1, 7, 0.20312500023283064, 0.4062500004656613, 2 ] }, "8": { "Level": 8, "ParamList": [ 1, 7, 0.2187500004656613, 0.43750000023283064, 2 ] }, "9": { "Level": 9, "ParamList": [ 1, 7, 0.23437500069849193, 0.46875000069849193, 2 ] }, "10": { "Level": 10, "ParamList": [ 1, 7, 0.25000000023283064, 0.5000000004656613, 2 ] }, "11": { "Level": 11, "ParamList": [ 1, 7, 0.26250000041909516, 0.5250000001396984, 2 ] }, "12": { "Level": 12, "ParamList": [ 1, 7, 0.27499999990686774, 0.5500000005122274, 2 ] }, "13": { "Level": 13, "ParamList": [ 1, 7, 0.28750000009313226, 0.5750000001862645, 2 ] }, "14": { "Level": 14, "ParamList": [ 1, 7, 0.3000000002793968, 0.6000000005587935, 2 ] }, "15": { "Level": 15, "ParamList": [ 1, 7, 0.3125000004656613, 0.6250000002328306, 2 ] } } }, "130406": { "Id": 130406, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "130407": { "Id": 130407, "Name": "红黑之间", "Desc": "使用秘技后获得以下1种效果:\\n一定概率获得防御力提高#1[i]%;\\n大概率获得防御力提高#2[i]%;\\n小概率获得防御力提高#3[i]%。\\n重复使用时保留数值最高的效果。\\n下一次战斗开始时,使我方全体提高对应数值的防御力,持续#4[i]回合。", "SimpleDesc": "使用秘技,随机获得3种防御力提高效果中的1种,下一次进战后使我方全体提高对应数值的防御力。", "Type": "Maze", "Tag": "Defence", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.24000000022351742, 0.3600000003352761, 0.6000000005587935, 3 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": 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"Icon": "SkillIcon_1304_Normal.png", "LevelUpSkillID": [ 130401 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110212, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 114012, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1304001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point01", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1304_Normal.png", "LevelUpSkillID": [ 130401 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 20000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110212, "ItemNum": 5, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 114012, "ItemNum": 4, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1304001, 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"IsBattleVoice": true } ] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "blackswan", "SPNeed": 120, "BaseType": "Warlock", "DamageType": "Wind", "Ranks": { "1": { "Id": 130701, "Name": "三磅石,七阶柱", "Desc": "当黑天鹅处于可战斗状态时,处于风化、裂伤、灼烧、触电状态下的敌方目标对应的风、物理、火、雷属性抗性分别降低#1[i]%。", "ParamList": [ 0.25000000023283064 ], "Extra": {} }, "2": { "Id": 130702, "Name": "羔羊,请勿为我恸哭", "Desc": "【奥迹】状态下的敌方目标被消灭时,有#1[i]%的基础概率使相邻目标陷入#2[i]层【奥迹】。", "ParamList": [ 1, 6 ], "Extra": { "10013071": { "Name": "奥迹", "Desc": "【奥迹】属于持续伤害类负面状态,该状态无法被解除。\\n处于【奥迹】状态时,也会被视为陷入了风化状态。【奥迹】状态下,目标每回合开始受到风属性持续伤害。\\n施加【奥迹】状态时无视目标的风化抵抗、裂伤抵抗、灼烧抵抗、触电抵抗。", "Param": [] }, "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } } }, "3": { "Id": 130703, "Name": "上界如此,下界亦然", "Desc": "战技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "4": { "Id": 130704, "Name": "泪水,亦是礼物", "Desc": "【揭露】状态下,敌方目标效果抵抗降低#1[i]%,且每回合开始时或被消灭时使黑天鹅恢复#2[i]点能量。能量恢复效果在【揭露】状态持续时间内最多触发1次,再次陷入【揭露】状态会刷新触发次数。", "ParamList": [ 0.10000000009313226, 8 ], "Extra": {} }, "5": { "Id": 130705, "Name": "候鸟之路", "Desc": "终结技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "6": { "Id": 130706, "Name": "万神皆善,苦役者未知", "Desc": "当敌方目标受到黑天鹅的队友的攻击时,黑天鹅有#2[i]%的基础概率使目标陷入1层【奥迹】。\\n每当黑天鹅使敌方目标陷入【奥迹】时,有#1[i]%的固定概率使本次叠加的【奥迹】层数额外提高#3[i]层。", "ParamList": [ 0.5000000004656613, 0.6500000006053597, 1 ], "Extra": { "10013071": { "Name": "奥迹", "Desc": "【奥迹】属于持续伤害类负面状态,该状态无法被解除。\\n处于【奥迹】状态时,也会被视为陷入了风化状态。【奥迹】状态下,目标每回合开始受到风属性持续伤害。\\n施加【奥迹】状态时无视目标的风化抵抗、裂伤抵抗、灼烧抵抗、触电抵抗。", "Param": [] }, "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] }, "30000002": { "Name": "固定概率", "Desc": "不会被任何因素影响的固定概率。", "Param": [] } } } }, "Skills": { "130701": { "Id": 130701, "Name": "洞见,缄默的黎明", "Desc": "对指定敌方单体造成等同于黑天鹅#1[i]%攻击力的风属性伤害,有#2[i]%的基础概率使目标陷入1层【奥迹】,且攻击陷入风化、裂伤、灼烧、触电状态的目标后,分别各有#3[i]%的基础概率额外使目标陷入1层【奥迹】。", "SimpleDesc": "对敌方单体造成少量风属性伤害,有概率对目标施加【奥迹】。攻击陷入风化、裂伤、灼烧、触电状态的目标后,分别有概率额外施加【奥迹】。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10013071": { "Name": "奥迹", "Desc": "【奥迹】属于持续伤害类负面状态,该状态无法被解除。\\n处于【奥迹】状态时,也会被视为陷入了风化状态。【奥迹】状态下,目标每回合开始受到风属性持续伤害。\\n施加【奥迹】状态时无视目标的风化抵抗、裂伤抵抗、灼烧抵抗、触电抵抗。", "Param": [] }, "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.3000000002793968, 0.5000000004656613, 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.3600000003352761, 0.530000000493601, 0.530000000493601 ] }, "3": { "Level": 3, "ParamList": [ 0.4200000003911555, 0.5600000005215406, 0.5600000005215406 ] }, "4": { "Level": 4, "ParamList": [ 0.48000000044703484, 0.5900000005494803, 0.5900000005494803 ] }, "5": { "Level": 5, "ParamList": [ 0.5400000005029142, 0.62000000057742, 0.62000000057742 ] }, "6": { "Level": 6, "ParamList": [ 0.6000000005587935, 0.6500000006053597, 0.6500000006053597 ] }, "7": { "Level": 7, "ParamList": [ 0.6600000006146729, 0.6800000006332994, 0.6800000006332994 ] }, "8": { "Level": 8, "ParamList": [ 0.7200000006705523, 0.710000000661239, 0.710000000661239 ] }, "9": { "Level": 9, "ParamList": [ 0.7800000007264316, 0.7400000006891787, 0.7400000006891787 ] }, "10": { "Level": 10, "ParamList": [ 0.840000000782311, 0.7700000007171184, 0.7700000007171184 ] } } }, "130702": { "Id": 130702, "Name": "失坠,伪神的黄昏", "Desc": "对指定敌方单体及其相邻目标造成等同于黑天鹅#1[i]%攻击力的风属性伤害,同时有#2[i]%的基础概率使目标与相邻目标陷入1层【奥迹】,此外有#3[i]%的基础概率使目标与相邻目标防御力降低#4[f1]%,持续#5[i]回合。", "SimpleDesc": "对敌方单体及其相邻目标造成少量风属性伤害,大概率对目标施加【奥迹】,并有大概率使目标防御力降低。", "Type": "BPSkill", "Tag": "Blast", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": null, "Extra": { "10013071": { "Name": "奥迹", "Desc": "【奥迹】属于持续伤害类负面状态,该状态无法被解除。\\n处于【奥迹】状态时,也会被视为陷入了风化状态。【奥迹】状态下,目标每回合开始受到风属性持续伤害。\\n施加【奥迹】状态时无视目标的风化抵抗、裂伤抵抗、灼烧抵抗、触电抵抗。", "Param": [] }, "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.45000000041909516, 1, 1, 0.1479999995790422, 3 ] }, "2": { "Level": 2, "ParamList": [ 0.4950000001117587, 1, 1, 0.1539999998640269, 3 ] }, "3": { "Level": 3, "ParamList": [ 0.5400000005029142, 1, 1, 0.1600000001490116, 3 ] }, "4": { "Level": 4, "ParamList": [ 0.5850000001955777, 1, 1, 0.1659999997355044, 3 ] }, "5": { "Level": 5, "ParamList": [ 0.6300000005867332, 1, 1, 0.1720000000204891, 3 ] }, "6": { "Level": 6, "ParamList": [ 0.6750000002793968, 1, 1, 0.17799999960698187, 3 ] }, "7": { "Level": 7, "ParamList": [ 0.7312500011175871, 1, 1, 0.18550000013783574, 3 ] }, "8": { "Level": 8, "ParamList": [ 0.7875000005587935, 1, 1, 0.19299999997019768, 3 ] }, "9": { "Level": 9, "ParamList": [ 0.8437500013969839, 1, 1, 0.20050000050105155, 3 ] }, "10": { "Level": 10, "ParamList": [ 0.9000000008381903, 1, 1, 0.20799999963492155, 3 ] }, "11": { "Level": 11, "ParamList": [ 0.9450000005308539, 1, 1, 0.21399999991990626, 3 ] }, "12": { "Level": 12, "ParamList": [ 0.9900000009220093, 1, 1, 0.22000000020489097, 3 ] }, "13": { "Level": 13, "ParamList": [ 1.0349999996833503, 1, 1, 0.22599999979138374, 3 ] }, "14": { "Level": 14, "ParamList": [ 1.0800000000745058, 1, 1, 0.23200000007636845, 3 ] }, "15": { "Level": 15, "ParamList": [ 1.1249999997671694, 1, 1, 0.23799999966286123, 3 ] } } }, "130703": { "Id": 130703, "Name": "沉醉于彼界的臂湾", "Desc": "使敌方全体陷入【揭露】状态,持续#2[i]回合。\\n【揭露】状态下,敌方目标自身回合内受到的伤害提高#3[i]%,且当敌方目标处于【奥迹】状态时,也会被视为同时陷入了风化、裂伤、灼烧、触电状态,并且【奥迹】每回合开始造成伤害后不会重置层数。【奥迹】不会重置层数的效果在【揭露】状态持续时间内最多触发#4[i]次,再次陷入【揭露】状态会刷新触发次数。\\n对敌方全体造成等同于黑天鹅#1[i]%攻击力的风属性伤害。", "SimpleDesc": "对敌方全体施加【揭露】状态,使目标回合内受到的伤害提高,并将【奥迹】视为风化、裂伤、灼烧、触电状态,此外使【奥迹】下一次回合开始造成伤害后不重置层数。对敌方全体造成风属性伤害。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": null, "Extra": { "10013071": { "Name": "奥迹", "Desc": "【奥迹】属于持续伤害类负面状态,该状态无法被解除。\\n处于【奥迹】状态时,也会被视为陷入了风化状态。【奥迹】状态下,目标每回合开始受到风属性持续伤害。\\n施加【奥迹】状态时无视目标的风化抵抗、裂伤抵抗、灼烧抵抗、触电抵抗。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.7200000006705523, 2, 0.1500000001396984, 1 ] }, "2": { "Level": 2, "ParamList": [ 0.7680000001564622, 2, 0.1600000001490116, 1 ] }, "3": { "Level": 3, "ParamList": [ 0.8160000003408641, 2, 0.17000000015832484, 1 ] }, "4": { "Level": 4, "ParamList": [ 0.8640000005252659, 2, 0.18000000016763806, 1 ] }, "5": { "Level": 5, "ParamList": [ 0.9120000007096678, 2, 0.1900000001769513, 1 ] }, "6": { "Level": 6, "ParamList": [ 0.9600000008940697, 2, 0.20000000018626451, 1 ] }, "7": { "Level": 7, "ParamList": [ 1.0200000000186265, 2, 0.21250000037252903, 1 ] }, "8": { "Level": 8, "ParamList": [ 1.0800000000745058, 2, 0.2249999998603016, 1 ] }, "9": { "Level": 9, "ParamList": [ 1.1400000001303852, 2, 0.23750000004656613, 1 ] }, "10": { "Level": 10, "ParamList": [ 1.2000000001862645, 2, 0.25000000023283064, 1 ] }, "11": { "Level": 11, "ParamList": [ 1.2479999996721745, 2, 0.26000000024214387, 1 ] }, "12": { "Level": 12, "ParamList": [ 1.2959999998565763, 2, 0.2700000002514571, 1 ] }, "13": { "Level": 13, "ParamList": [ 1.3440000000409782, 2, 0.2800000002607703, 1 ] }, "14": { "Level": 14, "ParamList": [ 1.39200000022538, 2, 0.29000000027008355, 1 ] }, "15": { "Level": 15, "ParamList": [ 1.440000000409782, 2, 0.3000000002793968, 1 ] } } }, "130704": { "Id": 130704, "Name": "无端命运的机杼", "Desc": "敌方目标每回合开始时每受到1次持续伤害,有#2[i]%的基础概率陷入1层【奥迹】。\\n【奥迹】状态下,敌方目标每回合开始时受到等同于黑天鹅#1[i]%攻击力的风属性持续伤害,每层【奥迹】使此伤害倍率提高#3[f1]%,随后重置为1层。【奥迹】最多叠加#8[i]层。\\n仅在敌方目标回合开始【奥迹】造成伤害时,黑天鹅根据目标陷入的【奥迹】层数触发额外效果:\\n大于等于#4[i]层:对相邻目标造成等同于黑天鹅#5[i]%攻击力的风属性持续伤害,并且有#2[i]%的基础概率使相邻目标陷入1层【奥迹】。\\n大于等于#6[i]层:使本次造成的持续伤害无视该目标及其相邻目标#7[i]%的防御力。", "SimpleDesc": "敌方目标每回合开始受到持续伤害时,有概率陷入【奥迹】,在回合开始时受到风属性持续伤害,并且黑天鹅根据【奥迹】层数触发额外效果。", "Type": null, "Tag": "Impair", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10013071": { "Name": "奥迹", "Desc": "【奥迹】属于持续伤害类负面状态,该状态无法被解除。\\n处于【奥迹】状态时,也会被视为陷入了风化状态。【奥迹】状态下,目标每回合开始受到风属性持续伤害。\\n施加【奥迹】状态时无视目标的风化抵抗、裂伤抵抗、灼烧抵抗、触电抵抗。", "Param": [] }, "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.9600000008940697, 0.5000000004656613, 0.04799999948590994, 3, 0.7200000006705523, 7, 0.20000000018626451, 50 ] }, "2": { "Level": 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"IsBattleVoice": true }, { "VoiceID": 72, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 73, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 74, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true } ] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "acheron", "SPNeed": 9, "BaseType": "Warlock", "DamageType": "Thunder", "Ranks": { "1": { "Id": 130801, "Name": "高天寥落真言始", "Desc": "对处于负面效果的敌方目标造成伤害时暴击率提高#1[i]%。", "ParamList": [ 0.18000000016763806 ], "Extra": { "10000010": { "Name": "负面效果", "Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。", "Param": [] } } }, "2": { "Id": 130802, "Name": "霆鼓俱寂,瑟风亦止", "Desc": "行迹【奈落】最高数值所需求「虚无」命途角色的数量减少1名,自身回合开始时获得1点【残梦】,同时为【集真赤】最多的敌方附上1层【集真赤】。", "ParamList": [], "Extra": {} }, "3": { "Id": 130803, "Name": "寒肃惊永蛰", "Desc": "终结技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 130804, "Name": "亘焰燎照镜中人", "Desc": "在敌方目标进入战斗时,使其陷入终结技伤害易伤状态,受到的终结技伤害提高#1[i]%。", "ParamList": [ 0.0800000000745058 ], "Extra": {} }, "5": { "Id": 130805, "Name": "崇岩支离,千身飘零", "Desc": "战技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 130806, "Name": "灾咎解桎梏", "Desc": "黄泉造成的终结技伤害全属性抗性穿透提高#1[i]%,施放普攻、战技造成的伤害同时视为终结技伤害,并无视弱点属性削减敌方韧性。击破弱点时,触发雷属性的弱点击破效果。", "ParamList": [ 0.20000000018626451 ], "Extra": { "30000005": { "Name": "抗性穿透", "Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。", "Param": [] } } } }, "Skills": { "130801": { "Id": 130801, "Name": "三途枯榷", "Desc": "对指定敌方单体造成等同于黄泉#1[i]%攻击力的雷属性伤害。", "SimpleDesc": "对敌方单体造成少量雷属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935 ] }, "3": { "Level": 3, "ParamList": [ 0.7000000006519258 ] }, "4": { "Level": 4, "ParamList": [ 0.8000000007450581 ] }, "5": { "Level": 5, "ParamList": [ 0.9000000008381903 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1000000000931323 ] }, "8": { "Level": 8, "ParamList": [ 1.2000000001862645 ] }, "9": { "Level": 9, "ParamList": [ 1.3000000002793968 ] }, "10": { "Level": 10, "ParamList": [ 1.400000000372529 ] } } }, "130802": { "Id": 130802, "Name": "八雷飞渡", "Desc": "获得#3[i]点【残梦】,为指定敌方单体附上#3[i]层【集真赤】,对其造成等同于黄泉#1[i]%攻击力的雷属性伤害,同时对其相邻目标造成等同于黄泉#2[i]%攻击力的雷属性伤害。", "SimpleDesc": "获得#3[i]点【残梦】,为敌方单体附上#3[i]层【集真赤】,对其造成雷属性伤害,对相邻目标造成少量雷属性伤害。", "Type": "BPSkill", "Tag": "Blast", "SPBase": null, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.8000000007450581, 0.3000000002793968, 1 ] }, "2": { "Level": 2, "ParamList": [ 0.8800000008195639, 0.33000000030733645, 1 ] }, "3": { "Level": 3, "ParamList": [ 0.9600000008940697, 0.3600000003352761, 1 ] }, "4": { "Level": 4, "ParamList": [ 1.040000000037253, 0.3900000003632158, 1 ] }, "5": { "Level": 5, "ParamList": [ 1.1200000001117587, 0.4200000003911555, 1 ] }, "6": { "Level": 6, "ParamList": [ 1.2000000001862645, 0.45000000041909516, 1 ] }, "7": { "Level": 7, "ParamList": [ 1.3000000002793968, 0.4875000002793968, 1 ] }, "8": { "Level": 8, "ParamList": [ 1.400000000372529, 0.5250000001396984, 1 ] }, "9": { "Level": 9, "ParamList": [ 1.5000000004656613, 0.5625000006984919, 1 ] }, "10": { "Level": 10, "ParamList": [ 1.6000000005587935, 0.6000000005587935, 1 ] }, "11": { "Level": 11, "ParamList": [ 1.6800000006332994, 0.6300000005867332, 1 ] }, "12": { "Level": 12, "ParamList": [ 1.7600000007078052, 0.6600000006146729, 1 ] }, "13": { "Level": 13, "ParamList": [ 1.840000000782311, 0.6900000006426126, 1 ] }, "14": { "Level": 14, "ParamList": [ 1.9200000008568168, 0.7200000006705523, 1 ] }, "15": { "Level": 15, "ParamList": [ 2, 0.7500000006984919, 1 ] } } }, "130803": { "Id": 130803, "Name": "残梦尽染,一刀缭断", "Desc": "依次发动3次【啼泽雨斩】和1次【黄泉返渡】,对指定敌方单体最多造成等同于黄泉#6[i]%攻击力的雷属性伤害,对其他目标最多造成等同于黄泉#7[i]%攻击力的雷属性伤害。\\n【啼泽雨斩】:对指定敌方单体造成等同于黄泉攻击力#1[f1]%的雷属性伤害,并消去目标最多3层【集真赤】。消去【集真赤】时,立即对敌方全体造成等同于黄泉#2[f1]%攻击力的雷属性伤害,每消去1层【集真赤】本次伤害倍率额外提高,最多提高至#5[f1]%。\\n【黄泉返渡】:对敌方全体造成等同于黄泉#3[i]%攻击力的雷属性伤害并移除所有【集真赤】。\\n终结技期间无法为敌方附上【集真赤】。", "SimpleDesc": "对敌方单体造成3段少量雷属性伤害,若消去目标【集真赤】则对敌方全体造成少量雷属性伤害。最后对敌方全体造成1段雷属性伤害并移除所有【集真赤】。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.14399999985471368, 0.09000000008381903, 0.7200000006705523, 9, 0.3600000003352761, 2.2320000000763685, 1.800000000745058 ] }, "2": { "Level": 2, "ParamList": [ 0.1536000003106892, 0.09599999967031181, 0.7680000001564622, 9, 0.3840000000782311, 2.380800000857562, 1.9200000008568168 ] }, "3": { "Level": 3, "ParamList": [ 0.1632000000681728, 0.10199999995529652, 0.8160000003408641, 9, 0.40799999982118607, 2.5296000002417713, 2.040000000037253 ] }, "4": { "Level": 4, "ParamList": [ 0.17280000052414834, 0.1079999995417893, 0.8640000005252659, 9, 0.43200000026263297, 2.678400000324473, 2.1600000001490116 ] }, "5": { "Level": 5, "ParamList": [ 0.18240000028163195, 0.113999999826774, 0.9120000007096678, 9, 0.45600000000558794, 2.8272000004071742, 2.2800000002607703 ] }, "6": { "Level": 6, "ParamList": [ 0.19200000003911555, 0.12000000011175871, 0.9600000008940697, 9, 0.48000000044703484, 2.9760000004898757, 2.400000000372529 ] }, "7": { "Level": 7, "ParamList": [ 0.20399999991059303, 0.12749999994412065, 1.0200000000186265, 9, 0.5100000004749745, 3.162000000011176, 2.5500000005122274 ] }, "8": { "Level": 8, "ParamList": [ 0.21599999978207052, 0.13499999977648258, 1.0800000000745058, 9, 0.5400000005029142, 3.3479999997653067, 2.700000000651926 ] }, "9": { "Level": 9, "ParamList": [ 0.227999999653548, 0.14250000030733645, 1.1400000001303852, 9, 0.5700000005308539, 3.5340000002179295, 2.850000000791624 ] }, "10": { "Level": 10, "ParamList": [ 0.24000000022351742, 0.1500000001396984, 1.2000000001862645, 9, 0.6000000005587935, 3.7200000006705523, 3 ] }, "11": { "Level": 11, "ParamList": [ 0.24959999998100102, 0.15599999972619116, 1.2479999996721745, 9, 0.6240000003017485, 3.8688000007532537, 3.1200000001117587 ] }, "12": { "Level": 12, "ParamList": [ 0.2591999997384846, 0.16200000001117587, 1.2959999998565763, 9, 0.6480000000447035, 4.017599999904633, 3.2400000002235174 ] }, "13": { "Level": 13, "ParamList": [ 0.26880000019446015, 0.16799999959766865, 1.3440000000409782, 9, 0.6720000004861504, 4.166399999987334, 3.360000000335276 ] }, "14": { "Level": 14, "ParamList": [ 0.27839999995194376, 0.17399999988265336, 1.39200000022538, 9, 0.6960000002291054, 4.3152000000700355, 3.480000000447035 ] }, "15": { "Level": 15, "ParamList": [ 0.28799999970942736, 0.18000000016763806, 1.440000000409782, 9, 0.7200000006705523, 4.464000000152737, 3.6000000005587935 ] } } }, "130804": { "Id": 130804, "Name": "红叶时雨,万倾一空", "Desc": "【残梦】达到#1[i]点时可激活终结技。终结技期间可无视弱点属性削减敌方韧性,并使敌方全体全属性抗性降低#2[i]%,持续至终结技结束。\\n任意单位施放技能期间使敌方目标陷入负面效果,黄泉获得1点【残梦】并为目标附上1层【集真赤】,若使多个目标陷入负面效果,则为其中【集真赤】最多的敌方目标附上1层【集真赤】。该效果每次施放技能最多触发1次。\\n黄泉在场时,敌方目标离场或被任意单位消灭后,其持有的【集真赤】会转移至全场【集真赤】最多的敌方目标。", "SimpleDesc": "【残梦】达到上限时可激活终结技。终结技期间可无视弱点属性削减敌方韧性,并使敌方全体全属性抗性降低。\\n任意单位施放技能期间使敌方目标陷入负面效果,黄泉获得【残梦】并为敌方目标附上【集真赤】。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 9, 0.10000000009313226 ] }, "2": { "Level": 2, "ParamList": [ 9, 0.11000000010244548 ] }, "3": { "Level": 3, "ParamList": [ 9, 0.12000000011175871 ] }, "4": { "Level": 4, "ParamList": [ 9, 0.13000000012107193 ] }, "5": { "Level": 5, "ParamList": [ 9, 0.14000000013038516 ] }, "6": { "Level": 6, "ParamList": [ 9, 0.1500000001396984 ] }, "7": { "Level": 7, "ParamList": [ 9, 0.1625000003259629 ] }, "8": { "Level": 8, "ParamList": [ 9, 0.17499999981373549 ] }, "9": { "Level": 9, "ParamList": [ 9, 0.1875 ] }, "10": { "Level": 10, "ParamList": [ 9, 0.20000000018626451 ] }, "11": { "Level": 11, "ParamList": [ 9, 0.21000000019557774 ] }, "12": { "Level": 12, "ParamList": [ 9, 0.22000000020489097 ] }, "13": { "Level": 13, "ParamList": [ 9, 0.2300000002142042 ] }, "14": { "Level": 14, "ParamList": [ 9, 0.24000000022351742 ] }, "15": { "Level": 15, "ParamList": [ 9, 0.25000000023283064 ] } } }, "130806": { "Id": 130806, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "130807": { "Id": 130807, "Name": "四相断我", "Desc": 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"BaseType": "Warrior", "DamageType": "Fire", "Ranks": { "1": { "Id": 131001, "Name": "我曾安眠,赤染之茧", "Desc": "施放强化战技时无视目标#1[i]%的防御,且强化战技不消耗战技点。", "ParamList": [ 0.1500000001396984 ], "Extra": {} }, "2": { "Id": 131002, "Name": "自破碎的天空坠落", "Desc": "「完全燃烧」状态下施放强化普攻、强化战技消灭敌方目标或使目标陷入弱点击破状态时,装甲「萨姆」立即获得1个额外回合。该效果在#2[i]回合后可再次触发。", "ParamList": [ 1, 1 ], "Extra": { "10000000": { "Name": "额外回合", "Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。", "Param": [] }, "10000006": { "Name": "弱点击破状态", "Desc": "当敌方目标的韧性被削减至0时进入的特殊状态,进入该状态的目标行动会被延后。", "Param": [] } } }, "3": { "Id": 131003, "Name": "沉睡在静默的星河", "Desc": "战技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 131004, "Name": "我会看见,飞萤之火", "Desc": "「完全燃烧」状态下,装甲「萨姆」的效果抵抗提高#1[i]%。", "ParamList": [ 0.5000000004656613 ], "Extra": {} }, "5": { "Id": 131005, "Name": "自无梦的长夜亮起", "Desc": "终结技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 131006, "Name": "绽放在终竟的明天", "Desc": "「完全燃烧」状态下装甲「萨姆」的火属性抗性穿透提高#1[i]%。施放强化普攻、强化战技时弱点击破效率提高#2[i]%。", "ParamList": [ 0.20000000018626451, 0.5000000004656613 ], "Extra": { "30000005": { "Name": "抗性穿透", "Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。", "Param": [] } } } }, "Skills": { "131001": { "Id": 131001, "Name": "指令-闪燃推进", "Desc": "对指定敌方单体造成等同于装甲「萨姆」#1[i]%攻击力的火属性伤害。", "SimpleDesc": "对敌方单体造成少量火属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935 ] }, "3": { "Level": 3, "ParamList": [ 0.7000000006519258 ] }, "4": { "Level": 4, "ParamList": [ 0.8000000007450581 ] }, "5": { "Level": 5, "ParamList": [ 0.9000000008381903 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1000000000931323 ] }, "8": { "Level": 8, "ParamList": [ 1.2000000001862645 ] }, "9": { "Level": 9, "ParamList": [ 1.3000000002793968 ] }, "10": { "Level": 10, "ParamList": [ 1.400000000372529 ] } } }, "131002": { "Id": 131002, "Name": "指令-天火轰击", "Desc": "消耗等同于自身生命上限#2[i]%的生命值固定恢复等同于自身#3[i]%能量上限的能量,对指定敌方单体造成等同于装甲「萨姆」#1[i]%攻击力的火属性伤害。若当前生命值不足,施放战技时装甲「萨姆」的当前生命值降至1点。使自身下一次行动提前#4[i]%。", "SimpleDesc": "消耗自身部分生命值恢复能量,对敌方单体造成火属性伤害。使自身下一次行动提前。", "Type": "BPSkill", "Tag": "SingleAttack", "SPBase": null, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000001": { "Name": "行动提前", "Desc": "使目标在下次行动前的等待间隔缩短。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1, 0.40000000037252903, 0.5000000004656613, 0.25000000023283064 ] }, "2": { "Level": 2, "ParamList": [ 1.1000000000931323, 0.40000000037252903, 0.5100000004749745, 0.25000000023283064 ] }, "3": { "Level": 3, "ParamList": [ 1.2000000001862645, 0.40000000037252903, 0.5200000004842877, 0.25000000023283064 ] }, "4": { "Level": 4, "ParamList": [ 1.3000000002793968, 0.40000000037252903, 0.530000000493601, 0.25000000023283064 ] }, "5": { "Level": 5, "ParamList": [ 1.400000000372529, 0.40000000037252903, 0.5400000005029142, 0.25000000023283064 ] }, "6": { "Level": 6, "ParamList": [ 1.5000000004656613, 0.40000000037252903, 0.5500000005122274, 0.25000000023283064 ] }, "7": { "Level": 7, "ParamList": [ 1.6250000002328306, 0.40000000037252903, 0.5625000006984919, 0.25000000023283064 ] }, "8": { "Level": 8, "ParamList": [ 1.750000000698492, 0.40000000037252903, 0.5750000001862645, 0.25000000023283064 ] }, "9": { "Level": 9, "ParamList": [ 1.8750000004656613, 0.40000000037252903, 0.587500000372529, 0.25000000023283064 ] }, "10": { "Level": 10, "ParamList": [ 2, 0.40000000037252903, 0.6000000005587935, 0.25000000023283064 ] }, "11": { "Level": 11, "ParamList": [ 2.1000000000931323, 0.40000000037252903, 0.6100000005681068, 0.25000000023283064 ] }, "12": { "Level": 12, "ParamList": [ 2.2000000001862645, 0.40000000037252903, 0.62000000057742, 0.25000000023283064 ] }, "13": { "Level": 13, "ParamList": [ 2.3000000002793968, 0.40000000037252903, 0.6300000005867332, 0.25000000023283064 ] }, "14": { "Level": 14, "ParamList": [ 2.400000000372529, 0.40000000037252903, 0.6400000005960464, 0.25000000023283064 ] }, "15": { "Level": 15, "ParamList": [ 2.5000000004656613, 0.40000000037252903, 0.6500000006053597, 0.25000000023283064 ] } } }, "131003": { "Id": 131003, "Name": "火萤Ⅳ型-完全燃烧", "Desc": "进入「完全燃烧」状态,自身行动提前100%并获得强化普攻和强化战技。「完全燃烧」状态下速度提高#3[i]点,且施放强化普攻、强化战技时自身弱点击破效率提高#2[i]%、使敌方目标受到装甲「萨姆」造成的击破伤害提高#1[f1]%,持续至本次攻击结束。\\n行动序列上出现「完全燃烧」倒计时,倒计时回合开始时装甲「萨姆」解除「完全燃烧」状态,倒计时固定拥有#4[i]速度。\\n「完全燃烧」状态下装甲「萨姆」无法施放终结技。", "SimpleDesc": "进入「完全燃烧」状态,使自身行动提前100%,获得强化普攻和强化战技,并提高自身速度、弱点击破效率和敌方目标受到的击破伤害,直至倒计时结束。", "Type": "Ultra", "Tag": "Enhance", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.10000000009313226, 0.5000000004656613, 30, 70 ] }, "2": { "Level": 2, "ParamList": [ 0.11000000010244548, 0.5000000004656613, 33, 70 ] }, "3": { "Level": 3, "ParamList": [ 0.12000000011175871, 0.5000000004656613, 36, 70 ] }, "4": { "Level": 4, "ParamList": [ 0.13000000012107193, 0.5000000004656613, 39, 70 ] }, "5": { "Level": 5, "ParamList": [ 0.14000000013038516, 0.5000000004656613, 42, 70 ] }, "6": { "Level": 6, "ParamList": [ 0.1500000001396984, 0.5000000004656613, 45, 70 ] }, "7": { "Level": 7, "ParamList": [ 0.1625000003259629, 0.5000000004656613, 48.75000000069849, 70 ] }, "8": { "Level": 8, "ParamList": [ 0.17499999981373549, 0.5000000004656613, 52.50000000046566, 70 ] }, "9": { "Level": 9, "ParamList": [ 0.1875, 0.5000000004656613, 56.25000000023283, 70 ] }, "10": { "Level": 10, "ParamList": [ 0.20000000018626451, 0.5000000004656613, 60, 70 ] }, "11": { "Level": 11, "ParamList": [ 0.21000000019557774, 0.5000000004656613, 63, 70 ] }, "12": { "Level": 12, "ParamList": [ 0.22000000020489097, 0.5000000004656613, 66, 70 ] }, "13": { "Level": 13, "ParamList": [ 0.2300000002142042, 0.5000000004656613, 69, 70 ] }, "14": { "Level": 14, "ParamList": [ 0.24000000022351742, 0.5000000004656613, 72, 70 ] }, "15": { "Level": 15, "ParamList": [ 0.25000000023283064, 0.5000000004656613, 75, 70 ] } } }, "131004": { "Id": 131004, "Name": "茧式源火中枢", "Desc": "生命值越低受到的伤害越低,生命值小于等于#3[i]%时减伤效果达到最大值,最多降低#1[i]%。「完全燃烧」状态下减伤效果维持最大值,效果抵抗提高#4[i]%。\\n战斗开始时若能量不足#2[i]%则使其恢复至#2[i]%。当能量恢复至上限时解除自身所有负面效果。", "SimpleDesc": "生命值越低受到的伤害越低。「完全燃烧」状态下减伤效果维持最大值,效果抵抗提高。战斗开始时若能量不足#2[i]%则使其恢复至#2[i]%。当能量恢复至上限时解除自身所有负面效果。", "Type": null, "Tag": "Defence", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000010": { "Name": "负面效果", "Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.20000000018626451, 0.5000000004656613, 0.20000000018626451, 0.10000000009313226 ] }, "2": { "Level": 2, "ParamList": [ 0.22000000020489097, 0.5000000004656613, 0.20000000018626451, 0.12000000011175871 ] }, "3": { "Level": 3, "ParamList": [ 0.24000000022351742, 0.5000000004656613, 0.20000000018626451, 0.14000000013038516 ] }, "4": { "Level": 4, "ParamList": [ 0.26000000024214387, 0.5000000004656613, 0.20000000018626451, 0.1600000001490116 ] }, "5": { "Level": 5, "ParamList": [ 0.2800000002607703, 0.5000000004656613, 0.20000000018626451, 0.18000000016763806 ] }, "6": { "Level": 6, "ParamList": [ 0.3000000002793968, 0.5000000004656613, 0.20000000018626451, 0.20000000018626451 ] }, "7": { "Level": 7, "ParamList": [ 0.32499999995343387, 0.5000000004656613, 0.20000000018626451, 0.2249999998603016 ] }, "8": { "Level": 8, "ParamList": [ 0.3500000003259629, 0.5000000004656613, 0.20000000018626451, 0.25000000023283064 ] }, "9": { "Level": 9, "ParamList": [ 0.375, 0.5000000004656613, 0.20000000018626451, 0.27499999990686774 ] }, "10": { "Level": 10, "ParamList": [ 0.40000000037252903, 0.5000000004656613, 0.20000000018626451, 0.3000000002793968 ] }, "11": { "Level": 11, "ParamList": [ 0.4200000003911555, 0.5000000004656613, 0.20000000018626451, 0.3200000002980232 ] }, "12": { "Level": 12, "ParamList": [ 0.44000000040978193, 0.5000000004656613, 0.20000000018626451, 0.3400000003166497 ] }, "13": { "Level": 13, "ParamList": [ 0.4600000004284084, 0.5000000004656613, 0.20000000018626451, 0.3600000003352761 ] }, "14": { "Level": 14, "ParamList": [ 0.48000000044703484, 0.5000000004656613, 0.20000000018626451, 0.3800000003539026 ] }, "15": { "Level": 15, "ParamList": [ 0.5000000004656613, 0.5000000004656613, 0.20000000018626451, 0.40000000037252903 ] } } }, "131006": { "Id": 131006, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "131007": { "Id": 131007, "Name": "Δ指令-焦土陨击", "Desc": "跳跃至空中并进行自由移动,持续#1[i]秒,此时施放下落攻击可以提前结束持续时间。持续时间结束后,下落并立即攻击一定范围内的所有敌人,每个波次开始时为敌方全体添加火属性弱点,持续#3[i]回合,此后对敌方全体造成等同于装甲「萨姆」#2[i]%攻击力的火属性伤害。", "SimpleDesc": "跳跃至空中并自由移动,移动数秒后下落并攻击范围内的所有敌人,每个波次开始时为敌方全体添加火属性弱点,并对敌方全体造成火属性伤害。", "Type": "Maze", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 5, 2, 2 ] } } }, "131008": { "Id": 131008, "Name": "火萤Ⅳ型-底火斩击", "Desc": "回复等同于自身#2[i]%生命上限的生命值。对指定敌方单体造成等同于装甲「萨姆」#1[i]%攻击力的火属性伤害。", "SimpleDesc": "回复自身部分生命值,对敌方单体造成火属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 45, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1, 0.20000000018626451 ] }, "2": { "Level": 2, "ParamList": [ 1.2000000001862645, 0.20000000018626451 ] }, "3": { "Level": 3, "ParamList": [ 1.400000000372529, 0.20000000018626451 ] }, "4": { "Level": 4, "ParamList": [ 1.6000000005587935, 0.20000000018626451 ] }, "5": { "Level": 5, "ParamList": [ 1.800000000745058, 0.20000000018626451 ] }, "6": { "Level": 6, "ParamList": [ 2, 0.20000000018626451 ] }, "7": { "Level": 7, "ParamList": [ 2.2000000001862645, 0.20000000018626451 ] }, "8": { "Level": 8, "ParamList": [ 2.400000000372529, 0.20000000018626451 ] }, "9": { "Level": 9, "ParamList": [ 2.6000000005587935, 0.20000000018626451 ] }, "10": { "Level": 10, "ParamList": [ 2.800000000745058, 0.20000000018626451 ] } } }, "131009": { "Id": 131009, "Name": "火萤Ⅳ型-死星过载", "Desc": "回复等同于自身#3[i]%生命上限的生命值。为指定敌方单体添加火属性弱点,持续#4[i]回合。对该目标造成等同于装甲「萨姆」(#5[f1]*击破特攻+#1[f1]%)攻击力的火属性伤害。同时对其相邻目标造成等同于装甲「萨姆」(#6[f1]*击破特攻+#2[f1]%)攻击力的火属性伤害。最多计算#7[i]%击破特攻。", "SimpleDesc": "回复自身部分生命值,为敌方单体添加火属性弱点,并对其造成大量火属性伤害,对相邻目标造成火属性伤害。", "Type": "BPSkill", "Tag": "Blast", "SPBase": null, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 90, 0, 45 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1, 0.5000000004656613, 0.25000000023283064, 2, 0.20000000018626451, 0.10000000009313226, 3.6000000005587935 ] }, "2": { "Level": 2, "ParamList": [ 1.1000000000931323, 0.5500000005122274, 0.25000000023283064, 2, 0.20000000018626451, 0.10000000009313226, 3.6000000005587935 ] }, "3": { "Level": 3, "ParamList": [ 1.2000000001862645, 0.6000000005587935, 0.25000000023283064, 2, 0.20000000018626451, 0.10000000009313226, 3.6000000005587935 ] }, "4": { "Level": 4, "ParamList": [ 1.3000000002793968, 0.6500000006053597, 0.25000000023283064, 2, 0.20000000018626451, 0.10000000009313226, 3.6000000005587935 ] }, "5": { "Level": 5, "ParamList": [ 1.400000000372529, 0.7000000006519258, 0.25000000023283064, 2, 0.20000000018626451, 0.10000000009313226, 3.6000000005587935 ] }, "6": { "Level": 6, "ParamList": [ 1.5000000004656613, 0.7500000006984919, 0.25000000023283064, 2, 0.20000000018626451, 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"Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 3, 0.3600000003352761, 0.12000000011175871, 0.18000000016763806, 10 ] }, "2": { "Level": 2, "ParamList": [ 3, 0.3840000000782311, 0.12799999956041574, 0.19200000003911555, 10 ] }, "3": { "Level": 3, "ParamList": [ 3, 0.40799999982118607, 0.1359999997075647, 0.20399999991059303, 10 ] }, "4": { "Level": 4, "ParamList": [ 3, 0.43200000026263297, 0.14399999985471368, 0.21599999978207052, 10 ] }, "5": { "Level": 5, "ParamList": [ 3, 0.45600000000558794, 0.15200000000186265, 0.227999999653548, 10 ] }, "6": { "Level": 6, "ParamList": [ 3, 0.48000000044703484, 0.1600000001490116, 0.24000000022351742, 10 ] }, "7": { "Level": 7, "ParamList": [ 3, 0.5100000004749745, 0.17000000015832484, 0.2549999998882413, 10 ] }, "8": { "Level": 8, "ParamList": [ 3, 0.5400000005029142, 0.18000000016763806, 0.2700000002514571, 10 ] }, "9": { "Level": 9, "ParamList": [ 3, 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0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1, 1 ] }, "2": { "Level": 2, "ParamList": [ 1.1000000000931323, 1 ] }, "3": { "Level": 3, "ParamList": [ 1.2000000001862645, 1 ] }, "4": { "Level": 4, "ParamList": [ 1.3000000002793968, 1 ] }, "5": { "Level": 5, "ParamList": [ 1.400000000372529, 1 ] }, "6": { "Level": 6, "ParamList": [ 1.5000000004656613, 1 ] }, "7": { "Level": 7, "ParamList": [ 1.6250000002328306, 1 ] }, "8": { "Level": 8, "ParamList": [ 1.750000000698492, 1 ] }, "9": { "Level": 9, "ParamList": [ 1.8750000004656613, 1 ] }, "10": { "Level": 10, "ParamList": [ 2, 1 ] }, "11": { "Level": 11, "ParamList": [ 2.1000000000931323, 1 ] }, "12": { "Level": 12, "ParamList": [ 2.2000000001862645, 1 ] }, "13": { "Level": 13, "ParamList": [ 2.3000000002793968, 1 ] }, "14": { "Level": 14, "ParamList": [ 2.400000000372529, 1 ] }, "15": { "Level": 15, "ParamList": [ 2.5000000004656613, 1 ] } } }, "131206": { "Id": 131206, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "131207": { "Id": 131207, "Name": "停一停吧,你真美丽!", "Desc": "使用秘技后,制造1片持续#1[i]秒的特殊领域。处于特殊领域内的敌人陷入【梦境监牢】状态。【梦境监牢】状态下的敌人会停止所有行动。与处于【梦境监牢】状态下的敌人进入战斗后,增加#2[i]段米沙下一次终结技的攻击段数。我方制造的领域效果最多存在1个。", "SimpleDesc": "制造特殊领域。领域内敌人行动停止。与领域内敌人进入战斗后,增加米沙下一次终结技的攻击段数。", "Type": "Maze", "Tag": "Impair", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 15, 2 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1312_Normal.png", "LevelUpSkillID": [ 131201 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 1312001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1312_Normal.png", "LevelUpSkillID": [ 131201 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 4000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110181, "ItemNum": 2, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 114001, "ItemNum": 4, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1312001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point01", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1312_Normal.png", "LevelUpSkillID": [ 131201 ], "MaterialList": [ { "$type": 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[], "Extra": {} }, "5": { "Anchor": "Point01", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1312_Normal.png", "LevelUpSkillID": [ 131201 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 36000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110183, "ItemNum": 2, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 114003, "ItemNum": 2, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1312001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "6": { "Anchor": "Point01", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1312_Normal.png", "LevelUpSkillID": [ 131201 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 128000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110183, "ItemNum": 6, "Rarity": "VeryRare" }, { 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"星际和平公司「战略投资部」的高级干部,「石心十人」之一,基石为「典贷翡翠」。\\n冷艳优雅的放贷人,善于洞悉人心,有着名为「慈玉典押」的个人爱好。\\n愿意为获取高价值的事物耐心等待,也擅长从看似一无所有的客户身上榨取价值。", "CharaInfo": { "Camp": null, "VA": { "Chinese": null, "Japanese": null, "Korean": null, "English": null }, "Stories": { "0": null, "1": null, "2": null, "3": null, "4": null }, "Voicelines": [] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "jade", "SPNeed": 140, "BaseType": "Mage", "DamageType": "Quantum", "Ranks": { "1": { "Id": 131401, "Name": "无私?亦可交割", "Desc": "翡翠天赋的追加攻击伤害提高#1[i]%,持有【收债人】状态的角色施放攻击后击中敌方目标数量等于2/1名时,翡翠额外获得#2[i]/#3[i]点充能。", "ParamList": [ 0.3200000002980232, 1, 2 ], "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] } } }, "2": { "Id": 131402, "Name": "道德?谨此核押", "Desc": "【当品】叠加至#1[i]层时,翡翠暴击率提高#2[i]%。", "ParamList": [ 15, 0.18000000016763806 ], "Extra": {} }, "3": { "Id": 131403, "Name": "坦率?只待典当", "Desc": "战技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "4": { "Id": 131404, "Name": "真诚?唯凭认沽", "Desc": "施放终结技时,使翡翠造成的伤害无视敌方目标#1[i]%的防御力,持续#2[i]回合。", "ParamList": [ 0.12000000011175871, 3 ], "Extra": {} }, "5": { "Id": 131405, "Name": "希冀?已然绝卖", "Desc": "终结技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "6": { "Id": 131406, "Name": "公平?仍须保荐", "Desc": "场上有【收债人】状态的角色时,翡翠量子属性抗性穿透提高#1[i]%,同时翡翠获得【收债人】状态。", "ParamList": [ 0.20000000018626451 ], "Extra": { "30000005": { "Name": "抗性穿透", "Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。", "Param": [] } } } }, "Skills": { "131401": { "Id": 131401, "Name": "挞楚抽薪", "Desc": "对指定敌方单体造成等同于翡翠#1[i]%攻击力的量子属性伤害,同时对其相邻目标造成等同于翡翠#2[i]%攻击力的量子属性伤害。", "SimpleDesc": "对敌方单体造成少量量子属性伤害,对相邻目标造成少量量子属性伤害。", "Type": "Normal", "Tag": "Blast", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 15 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.45000000041909516, 0.1500000001396984 ] }, "2": { "Level": 2, "ParamList": [ 0.5400000005029142, 0.18000000016763806 ] }, "3": { "Level": 3, "ParamList": [ 0.6300000005867332, 0.21000000019557774 ] }, "4": { "Level": 4, "ParamList": [ 0.7200000006705523, 0.24000000022351742 ] }, "5": { "Level": 5, "ParamList": [ 0.8100000007543713, 0.2700000002514571 ] }, "6": { "Level": 6, "ParamList": [ 0.9000000008381903, 0.3000000002793968 ] }, "7": { "Level": 7, "ParamList": [ 0.9900000009220093, 0.33000000030733645 ] }, "8": { "Level": 8, "ParamList": [ 1.0800000000745058, 0.3600000003352761 ] }, "9": { "Level": 9, "ParamList": [ 1.1700000001583248, 0.3900000003632158 ] }, "10": { "Level": 10, "ParamList": [ 1.2600000002421439, 0.4200000003911555 ] } } }, "131402": { "Id": 131402, "Name": "恣肆吞併的担保", "Desc": "指定我方单体成为【收债人】,使其速度提高#1[i]点,持续#4[i]回合。\\n【收债人】施放攻击后,对每个击中的敌方目标造成1次等同于翡翠#3[i]%攻击力的量子属性附加伤害,并消耗【收债人】生命上限#2[i]%的生命值,若当前生命值不足,当前生命值降至1点。\\n若翡翠成为【收债人】时,无法获得速度提高效果且攻击后不消耗生命值。\\n当场上存在【收债人】时,翡翠无法施放战技,翡翠每回合开始时【收债人】状态持续回合数减1。", "SimpleDesc": "使我方单体成为【收债人】,使其速度提高。【收债人】施放攻击后,对每个击中的敌方目标造成少量量子属性附加伤害并消耗自身生命值。翡翠成为【收债人】时,无法获得速度提高效果且攻击后不消耗生命值。", "Type": "BPSkill", "Tag": "Support", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000005": { "Name": "附加伤害", "Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 30, 0.02000000001862645, 0.1500000001396984, 3 ] }, "2": { "Level": 2, "ParamList": [ 30, 0.02000000001862645, 0.1600000001490116, 3 ] }, "3": { "Level": 3, "ParamList": [ 30, 0.02000000001862645, 0.17000000015832484, 3 ] }, "4": { "Level": 4, "ParamList": [ 30, 0.02000000001862645, 0.18000000016763806, 3 ] }, "5": { "Level": 5, "ParamList": [ 30, 0.02000000001862645, 0.1900000001769513, 3 ] }, "6": { "Level": 6, "ParamList": [ 30, 0.02000000001862645, 0.20000000018626451, 3 ] }, "7": { "Level": 7, "ParamList": [ 30, 0.02000000001862645, 0.21250000037252903, 3 ] }, "8": { "Level": 8, "ParamList": [ 30, 0.02000000001862645, 0.2249999998603016, 3 ] }, "9": { "Level": 9, "ParamList": [ 30, 0.02000000001862645, 0.23750000004656613, 3 ] }, "10": { "Level": 10, "ParamList": [ 30, 0.02000000001862645, 0.25000000023283064, 3 ] }, "11": { "Level": 11, "ParamList": [ 30, 0.02000000001862645, 0.26000000024214387, 3 ] }, "12": { "Level": 12, "ParamList": [ 30, 0.02000000001862645, 0.2700000002514571, 3 ] }, "13": { "Level": 13, "ParamList": [ 30, 0.02000000001862645, 0.2800000002607703, 3 ] }, "14": { "Level": 14, "ParamList": [ 30, 0.02000000001862645, 0.29000000027008355, 3 ] }, "15": { "Level": 15, "ParamList": [ 30, 0.02000000001862645, 0.3000000002793968, 3 ] } } }, "131403": { "Id": 131403, "Name": "堕此欲渊,立此狱契", "Desc": "对敌方全体造成等同于翡翠#3[i]%攻击力的量子属性伤害。同时使翡翠天赋的追加攻击获得强化,追加攻击造成的伤害倍率提高#1[i]%。强化效果可生效#2[i]次。", "SimpleDesc": "对敌方全体造成量子属性伤害,使自身天赋的追加攻击伤害倍率提高。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": null, "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.40000000037252903, 2, 1.2000000001862645 ] }, "2": { "Level": 2, "ParamList": [ 0.44000000040978193, 2, 1.3200000002980232 ] }, "3": { "Level": 3, "ParamList": [ 0.48000000044703484, 2, 1.440000000409782 ] }, "4": { "Level": 4, "ParamList": [ 0.5200000004842877, 2, 1.5600000005215406 ] }, "5": { "Level": 5, "ParamList": [ 0.5600000005215406, 2, 1.6800000006332994 ] }, "6": { "Level": 6, "ParamList": [ 0.6000000005587935, 2, 1.800000000745058 ] }, "7": { "Level": 7, "ParamList": [ 0.6500000006053597, 2, 1.9500000008847564 ] }, "8": { "Level": 8, "ParamList": [ 0.7000000006519258, 2, 2.1000000000931323 ] }, "9": { "Level": 9, "ParamList": [ 0.7500000006984919, 2, 2.2500000002328306 ] }, "10": { "Level": 10, "ParamList": [ 0.8000000007450581, 2, 2.400000000372529 ] }, "11": { "Level": 11, "ParamList": [ 0.840000000782311, 2, 2.5200000004842877 ] }, "12": { "Level": 12, "ParamList": [ 0.8800000008195639, 2, 2.6400000005960464 ] }, "13": { "Level": 13, "ParamList": [ 0.9200000008568168, 2, 2.760000000707805 ] }, "14": { "Level": 14, "ParamList": [ 0.9600000008940697, 2, 2.880000000819564 ] }, "15": { "Level": 15, "ParamList": [ 1, 2, 3 ] } } }, "131404": { "Id": 131404, "Name": "剔烁之牙", "Desc": "翡翠或成为【收债人】的目标施放攻击后,每击中1名敌方目标均可获得1点充能。当充能到达#3[i]点后,消耗#3[i]点充能,发动1次追加攻击,对敌方全体目标造成等同于翡翠#5[i]%攻击力的量子属性伤害,本次追加攻击无法获得充能。\\n翡翠发动天赋的追加攻击时立即获得#4[i]层【当品】,每层【当品】使暴击伤害提高#1[f1]%,最多叠加#2[i]层。", "SimpleDesc": "翡翠或成为【收债人】的目标施放攻击后,每击中1个敌方目标均可获得1点充能。当充能到达#3[i]点后,消耗#3[i]点充能,发动1次追加攻击,对敌方全体造成量子属性伤害。\\n翡翠发动追加攻击时获得【当品】,使暴击伤害提高,最多叠加#2[i]层。", "Type": null, "Tag": "AoEAttack", "SPBase": 10, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 30, 0 ], "SkillComboValueDelta": null, "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.011999999871477485, 50, 8, 5, 0.6000000005587935 ] }, "2": { "Level": 2, "ParamList": [ 0.013199999928474426, 50, 8, 5, 0.6600000006146729 ] }, "3": { "Level": 3, "ParamList": [ 0.014399999985471368, 50, 8, 5, 0.7200000006705523 ] }, "4": { "Level": 4, "ParamList": [ 0.01560000004246831, 50, 8, 5, 0.7800000007264316 ] }, "5": { "Level": 5, "ParamList": [ 0.01680000009946525, 50, 8, 5, 0.840000000782311 ] }, "6": { "Level": 6, "ParamList": [ 0.01799999945797026, 50, 8, 5, 0.9000000008381903 ] }, "7": { "Level": 7, "ParamList": [ 0.01949999970383942, 50, 8, 5, 0.9750000005587935 ] }, "8": { "Level": 8, "ParamList": [ 0.02099999994970858, 50, 8, 5, 1.0500000000465661 ] }, "9": { "Level": 9, "ParamList": [ 0.02250000019557774, 50, 8, 5, 1.1249999997671694 ] }, "10": { "Level": 10, "ParamList": [ 0.02399999974295497, 50, 8, 5, 1.2000000001862645 ] }, "11": { "Level": 11, "ParamList": [ 0.02519999979995191, 50, 8, 5, 1.2600000002421439 ] }, "12": { "Level": 12, "ParamList": [ 0.026399999856948853, 50, 8, 5, 1.3200000002980232 ] }, "13": { "Level": 13, "ParamList": [ 0.027599999913945794, 50, 8, 5, 1.3800000003539026 ] }, "14": { "Level": 14, "ParamList": [ 0.028799999970942736, 50, 8, 5, 1.440000000409782 ] }, "15": { "Level": 15, "ParamList": [ 0.030000000027939677, 50, 8, 5, 1.5000000004656613 ] } } }, "131406": { "Id": 131406, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "131407": { "Id": 131407, "Name": "猎手的视界", "Desc": "使用秘技后使一定区域内的敌人陷入#1[i]秒【盲从】。【盲从】状态下敌人不会主动攻击我方目标。主动攻击陷入【盲从】的敌人进入战斗时,使所有处于【盲从】状态的敌人同时进入战斗。进入战斗后对敌方全体造成等同于翡翠#2[i]%攻击力的量子属性伤害,立即获得#3[i]层【当品】。", "SimpleDesc": "使一定区域内敌人陷入【盲从】状态。攻击陷入【盲从】状态敌人,使所有处于【盲从】状态的敌人同时进入战斗,进入战斗后对敌方全体造成少量量子属性伤害,立即获得#3[i]层【当品】。", "Type": "Maze", "Tag": "Impair", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 10, 0.5000000004656613, 15 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1314_Normal.png", "LevelUpSkillID": [ 131401 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 1314001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1314_Normal.png", "LevelUpSkillID": [ 131401 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110201, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 114001, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1314001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point01", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1314_Normal.png", "LevelUpSkillID": [ 131401 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110202, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 114002, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1314001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point01", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1314_Normal.png", "LevelUpSkillID": [ 131401 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 20000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110202, "ItemNum": 5, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 114002, "ItemNum": 4, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1314001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point01", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1314_Normal.png", "LevelUpSkillID": [ 131401 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 45000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110203, "ItemNum": 3, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 114003, "ItemNum": 3, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1314001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "6": { "Anchor": "Point01", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1314_Normal.png", "LevelUpSkillID": [ 131401 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110203, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 114003, "ItemNum": 4, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1314001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} } }, "Point02": { "1": { "Anchor": "Point02", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1314_BP.png", "LevelUpSkillID": [ 131402 ], "MaterialList": [], "MaxLevel": 10, "ParamList": [], "PointID": 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}, { "$type": "ItemConfigRow", "ItemID": 114012, "ItemNum": 6 }, { "$type": "ItemConfigRow", "ItemID": 110421, "ItemNum": 3 } ] }, "3": { "AttackBase": 185.85600000037812, "AttackAdd": 4.2239999999292195, "DefenceBase": 130.6800000006333, "DefenceAdd": 2.970000000903383, "HPBase": 360.0959999996703, "HPAdd": 8.183999999891967, "SpeedBase": 107, "CriticalChance": 0.05000000004656613, "CriticalDamage": 0.5000000004656613, "BaseAggro": 75, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 40000 }, { "$type": "ItemConfigRow", "ItemID": 114012, "ItemNum": 9 }, { "$type": "ItemConfigRow", "ItemID": 110421, "ItemNum": 7 } ] }, "4": { "AttackBase": 219.6480000000447, "AttackAdd": 4.2239999999292195, "DefenceBase": 154.44000000040978, "DefenceAdd": 2.970000000903383, "HPBase": 425.5679999999702, "HPAdd": 8.183999999891967, "SpeedBase": 107, "CriticalChance": 0.05000000004656613, "CriticalDamage": 0.5000000004656613, "BaseAggro": 75, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 80000 }, { "$type": "ItemConfigRow", "ItemID": 114013, "ItemNum": 6 }, { "$type": "ItemConfigRow", "ItemID": 110421, "ItemNum": 20 } ] }, "5": { "AttackBase": 253.44000000040978, "AttackAdd": 4.2239999999292195, "DefenceBase": 178.20000000018626, "DefenceAdd": 2.970000000903383, "HPBase": 491.04000000003725, "HPAdd": 8.183999999891967, "SpeedBase": 107, "CriticalChance": 0.05000000004656613, "CriticalDamage": 0.5000000004656613, "BaseAggro": 75, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000 }, { "$type": "ItemConfigRow", "ItemID": 114013, "ItemNum": 9 }, { "$type": "ItemConfigRow", "ItemID": 110421, "ItemNum": 35 } ] }, "6": { "AttackBase": 287.23200000007637, "AttackAdd": 4.2239999999292195, "DefenceBase": 201.96000000089407, "DefenceAdd": 2.970000000903383, "HPBase": 556.5120000003371, "HPAdd": 8.183999999891967, "SpeedBase": 107, "CriticalChance": 0.05000000004656613, "CriticalDamage": 0.5000000004656613, "BaseAggro": 75, "Cost": [] } }, "Relics": { 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"如丑时三刻的闪光弹一般现身在匹诺康尼,以忍者自居,将世间一切归因于「忍法」的奇妙少女。\\n贯彻吟诵忍•真言、绘制缭乱•忍符、修习忍•法帖的「忍•道」——即说唱,涂鸦,漫画——苦炼自身意志,驰骋星间行侠仗义。\\n身为「巡海游侠」的一员,始终追猎着名为「御猿•邪忍」的恶党,直至银河尽头。", "CharaInfo": { "Camp": null, "VA": { "Chinese": null, "Japanese": null, "Korean": null, "English": null }, "Stories": { "0": null, "1": null, "2": null, "3": null, "4": null }, "Voicelines": [] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "rappa", "SPNeed": 140, "BaseType": "Mage", "DamageType": "Imaginary", "Ranks": { "1": { "Id": 131701, "Name": "常世道返三途无六钱", "Desc": "施放终结技进入【结印】状态期间,乱破造成的伤害无视目标#1[i]%的防御,退出【结印】状态后恢复#2[i]点能量。", "ParamList": [ 0.1500000001396984, 20 ], "Extra": {} }, "2": { "Id": 131702, "Name": "俳句暗记有识无挂碍", "Desc": "强化普攻的前2段攻击对指定敌方单体的削韧值提高#1[i]%。", "ParamList": [ 0.5000000004656613 ], "Extra": {} }, "3": { "Id": 131703, "Name": "堂塔伽蓝末法无间狱", "Desc": "战技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "4": { "Id": 131704, "Name": "经年劣化任侠无忍义", "Desc": "【结印】状态期间,我方全体速度提高#1[i]%。", "ParamList": [ 0.12000000011175871 ], "Extra": {} }, "5": { "Id": 131705, "Name": "一心不乱鸣弦无徒矢", "Desc": "终结技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "6": { "Id": 131706, "Name": "破邪显正应报无慈悲", "Desc": "战斗开始时乱破获得#1[i]点天赋效果的充能,且充能上限增加#2[i]点。发动【忍具•降魔花弁】第3段攻击后获得#1[i]点充能。", "ParamList": [ 5, 5 ], "Extra": {} } }, "Skills": { "131701": { "Id": 131701, "Name": "忍术•七转八起", "Desc": "对指定敌方单体造成等同于乱破#1[i]%攻击力的虚数属性伤害。", "SimpleDesc": "对指定敌方单体造成少量虚数属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935 ] }, "3": { "Level": 3, "ParamList": [ 0.7000000006519258 ] }, "4": { "Level": 4, "ParamList": [ 0.8000000007450581 ] }, "5": { "Level": 5, "ParamList": [ 0.9000000008381903 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1000000000931323 ] }, "8": { "Level": 8, "ParamList": [ 1.2000000001862645 ] }, "9": { "Level": 9, "ParamList": [ 1.3000000002793968 ] }, "10": { "Level": 10, "ParamList": [ 1.400000000372529 ] } } }, "131702": { "Id": 131702, "Name": "忍切•初志贯彻", "Desc": "对敌方全体造成等同于乱破#1[i]%攻击力的虚数属性伤害。", "SimpleDesc": "对敌方全体造成虚数属性伤害。", "Type": "BPSkill", "Tag": "AoEAttack", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 0, 30, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.6000000005587935 ] }, "2": { "Level": 2, "ParamList": [ 0.6600000006146729 ] }, "3": { "Level": 3, "ParamList": [ 0.7200000006705523 ] }, "4": { "Level": 4, "ParamList": [ 0.7800000007264316 ] }, "5": { "Level": 5, "ParamList": [ 0.840000000782311 ] }, "6": { "Level": 6, "ParamList": [ 0.9000000008381903 ] }, "7": { "Level": 7, "ParamList": [ 0.9750000005587935 ] }, "8": { "Level": 8, "ParamList": [ 1.0500000000465661 ] }, "9": { "Level": 9, "ParamList": [ 1.1249999997671694 ] }, "10": { "Level": 10, "ParamList": [ 1.2000000001862645 ] }, "11": { "Level": 11, "ParamList": [ 1.2600000002421439 ] }, "12": { "Level": 12, "ParamList": [ 1.3200000002980232 ] }, "13": { "Level": 13, "ParamList": [ 1.3800000003539026 ] }, "14": { "Level": 14, "ParamList": [ 1.440000000409782 ] }, "15": { "Level": 15, "ParamList": [ 1.5000000004656613 ] } } }, "131703": { "Id": 131703, "Name": "忍道•极•爱死天流", "Desc": "进入【结印】状态,立即获得1个额外回合并获得#3[i]点【彩墨】,同时弱点击破效率提高#1[i]%,击破特攻提高#2[i]%。\\n【结印】状态下普攻获得强化且无法施放战技和终结技,施放强化普攻后会消耗1点【彩墨】,耗尽时退出【结印】状态。", "SimpleDesc": "进入【结印】状态,获得额外回合并获得3点【彩墨】,且弱点击破效率提高,击破特攻提高。\\n【结印】状态下获得强化普攻,施放强化普攻后会消耗1点【彩墨】,耗尽时退出【结印】状态。", "Type": "Ultra", "Tag": "Enhance", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000000": { "Name": "额外回合", "Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613, 0.10000000009313226, 3 ] }, "2": { "Level": 2, "ParamList": [ 0.5000000004656613, 0.12000000011175871, 3 ] }, "3": { "Level": 3, "ParamList": [ 0.5000000004656613, 0.14000000013038516, 3 ] }, "4": { "Level": 4, "ParamList": [ 0.5000000004656613, 0.1600000001490116, 3 ] }, "5": { "Level": 5, "ParamList": [ 0.5000000004656613, 0.18000000016763806, 3 ] }, "6": { "Level": 6, "ParamList": [ 0.5000000004656613, 0.20000000018626451, 3 ] }, "7": { "Level": 7, "ParamList": [ 0.5000000004656613, 0.2249999998603016, 3 ] }, "8": { "Level": 8, "ParamList": [ 0.5000000004656613, 0.25000000023283064, 3 ] }, "9": { "Level": 9, "ParamList": [ 0.5000000004656613, 0.27499999990686774, 3 ] }, "10": { "Level": 10, "ParamList": [ 0.5000000004656613, 0.3000000002793968, 3 ] }, "11": { "Level": 11, "ParamList": [ 0.5000000004656613, 0.3200000002980232, 3 ] }, "12": { "Level": 12, "ParamList": [ 0.5000000004656613, 0.3400000003166497, 3 ] }, "13": { "Level": 13, "ParamList": [ 0.5000000004656613, 0.3600000003352761, 3 ] }, "14": { "Level": 14, "ParamList": [ 0.5000000004656613, 0.3800000003539026, 3 ] }, "15": { "Level": 15, "ParamList": [ 0.5000000004656613, 0.40000000037252903, 3 ] } } }, "131704": { "Id": 131704, "Name": "忍•科学•堪忍袋", "Desc": "每当敌方目标的弱点被击破时,乱破获得1点充能,最多拥有#1[i]点充能。乱破下一次发动【忍具•降魔花弁】的第3段攻击时,额外对敌方全体造成等同于乱破#3[i]%虚数属性击破伤害的击破伤害,该伤害可无视弱点属性削减#4[i]点韧性,并消耗所有充能,每点充能使本次击破伤害倍率提高#5[i]%,并使无视弱点属性的削韧值提高#6[i]点。\\n击破弱点时,触发虚数属性的弱点击破效果。", "SimpleDesc": "当敌方目标的弱点被击破时,乱破获得1点充能。发动【忍具•降魔花弁】的第3段攻击时,额外对敌方全体造成虚数属性击破伤害,该伤害可无视弱点属性削韧,并消耗所有充能,使本次击破伤害倍率和削韧值提高。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 6, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 10, 0, 0.3000000002793968, 2, 0.25000000023283064, 1 ] }, "2": { "Level": 2, "ParamList": [ 10, 0, 0.33000000030733645, 2, 0.27499999990686774, 1 ] }, "3": { "Level": 3, "ParamList": [ 10, 0, 0.3600000003352761, 2, 0.3000000002793968, 1 ] }, "4": { "Level": 4, "ParamList": [ 10, 0, 0.3900000003632158, 2, 0.32499999995343387, 1 ] }, "5": { "Level": 5, "ParamList": [ 10, 0, 0.4200000003911555, 2, 0.3500000003259629, 1 ] }, "6": { "Level": 6, "ParamList": [ 10, 0, 0.45000000041909516, 2, 0.375, 1 ] }, "7": { "Level": 7, "ParamList": [ 10, 0, 0.4875000002793968, 2, 0.4062500004656613, 1 ] }, "8": { "Level": 8, "ParamList": [ 10, 0, 0.5250000001396984, 2, 0.43750000023283064, 1 ] }, "9": { "Level": 9, "ParamList": [ 10, 0, 0.5625000006984919, 2, 0.46875000069849193, 1 ] }, "10": { "Level": 10, "ParamList": [ 10, 0, 0.6000000005587935, 2, 0.5000000004656613, 1 ] }, "11": { "Level": 11, "ParamList": [ 10, 0, 0.6300000005867332, 2, 0.5250000001396984, 1 ] }, "12": { "Level": 12, "ParamList": [ 10, 0, 0.6600000006146729, 2, 0.5500000005122274, 1 ] }, "13": { "Level": 13, "ParamList": [ 10, 0, 0.6900000006426126, 2, 0.5750000001862645, 1 ] }, "14": { "Level": 14, "ParamList": [ 10, 0, 0.7200000006705523, 2, 0.6000000005587935, 1 ] }, "15": { "Level": 15, "ParamList": [ 10, 0, 0.7500000006984919, 2, 0.6250000002328306, 1 ] } } }, "131706": { "Id": 131706, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "131707": { "Id": 131707, "Name": "忍步•血义理", "Desc": "使用秘技后进入持续#1[i]秒的【涂鸦】状态。【涂鸦】状态下会快速向前移动一段距离并攻击接触到的敌人,在快速移动的过程中可抵挡敌人的所有攻击。【涂鸦】状态下施放攻击可以提前结束持续时间,主动攻击敌人进入战斗后,对每个敌方目标造成#5[i]点无视弱点属性的削韧,以及等同于乱破#2[i]%虚数属性击破伤害的击破伤害,并对其相邻目标造成等同于乱破#3[i]%虚数属性击破伤害的击破伤害,同时使自身获得#4[i]点能量。", "SimpleDesc": "进入【涂鸦】状态,快速向前移动一段距离并攻击接触到的敌人。攻击敌人进战后,对每个敌方目标造成无视弱点属性的削韧及虚数属性击破伤害,并对其相邻目标造成虚数属性击破伤害,同时使自身获得能量。", "Type": "Maze", "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 90, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, 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"$type": "ItemConfigRow", "ItemID": 114002, "ItemNum": 6 }, { "$type": "ItemConfigRow", "ItemID": 110427, "ItemNum": 3 } ] }, "3": { "AttackBase": 214.89600000041537, "AttackAdd": 4.884000000543892, "DefenceBase": 137.94000000087544, "DefenceAdd": 3.1349999997764826, "HPBase": 325.2479999996722, "HPAdd": 7.39200000022538, "SpeedBase": 96, "CriticalChance": 0.05000000004656613, "CriticalDamage": 0.5000000004656613, "BaseAggro": 75, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 40000 }, { "$type": "ItemConfigRow", "ItemID": 114002, "ItemNum": 9 }, { "$type": "ItemConfigRow", "ItemID": 110427, "ItemNum": 7 } ] }, "4": { "AttackBase": 253.96800000034273, "AttackAdd": 4.884000000543892, "DefenceBase": 163.02000000001863, "DefenceAdd": 3.1349999997764826, "HPBase": 384.38400000007823, "HPAdd": 7.39200000022538, "SpeedBase": 96, "CriticalChance": 0.05000000004656613, "CriticalDamage": 0.5000000004656613, "BaseAggro": 75, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 80000 }, { "$type": "ItemConfigRow", "ItemID": 114003, "ItemNum": 6 }, { "$type": "ItemConfigRow", "ItemID": 110427, "ItemNum": 20 } ] }, "5": { "AttackBase": 293.04000000003725, "AttackAdd": 4.884000000543892, "DefenceBase": 188.10000000009313, "DefenceAdd": 3.1349999997764826, "HPBase": 443.5200000004843, "HPAdd": 7.39200000022538, "SpeedBase": 96, "CriticalChance": 0.05000000004656613, "CriticalDamage": 0.5000000004656613, "BaseAggro": 75, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000 }, { "$type": "ItemConfigRow", "ItemID": 114003, "ItemNum": 9 }, { "$type": "ItemConfigRow", "ItemID": 110427, "ItemNum": 35 } ] }, "6": { "AttackBase": 332.1119999999646, "AttackAdd": 4.884000000543892, "DefenceBase": 213.18000000016764, "DefenceAdd": 3.1349999997764826, "HPBase": 502.65600000019185, "HPAdd": 7.39200000022538, "SpeedBase": 96, "CriticalChance": 0.05000000004656613, "CriticalDamage": 0.5000000004656613, "BaseAggro": 75, "Cost": [] } }, "Relics": { "AvatarID": 1317, "Set4IDList": [ 119, 111, 118 ], "Set2IDList": [ 307, 316, 301 ], "PropertyList3": [ "AttackAddedRatio" ], "PropertyList4": [ "SpeedDelta" ], "PropertyList5": [ "AttackAddedRatio" ], "PropertyList6": [ "BreakDamageAddedRatioBase", "SPRatioBase" ], "PropertyList": [ { "$type": "RelicRecommendProperty", "RelicType": "BODY", "PropertyType": "AttackAddedRatio" }, { "$type": "RelicRecommendProperty", "RelicType": "FOOT", "PropertyType": "SpeedDelta" }, { "$type": "RelicRecommendProperty", "RelicType": "NECK", "PropertyType": "AttackAddedRatio" }, { "$type": "RelicRecommendProperty", "RelicType": "OBJECT", "PropertyType": "BreakDamageAddedRatioBase" } ], "SubAffixPropertyList": [ "BreakDamageAddedRatioBase", "SpeedDelta", "AttackAddedRatio" ], "ScoreRankList": [ 246, 189 ] }, "Skin": {} }, "1401": { "Name": "大黑塔", "Desc": "尊贵的「天才俱乐部」#83,人类,女性,年轻,貌美,可爱。\\n传说她隐居在银河边境,几乎不踏出其间,想必此次现身——\\n一定是为了某个不得不亲自出马的问题吧?", "CharaInfo": { "Camp": null, "VA": { "Chinese": null, "Japanese": null, "Korean": null, "English": null }, "Stories": { "0": null, "1": null, "2": null, "3": null, "4": null }, "Voicelines": [] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "theherta", "SPNeed": 220, "BaseType": "Mage", "DamageType": "Ice", "Ranks": { "1": { "Id": 140101, "Name": "群星岸落之夜", "Desc": "强化战技计算【解读】层数时,额外计算主目标及相邻目标中层数最高的1个目标当前【解读】层数的#1[i]%。施放强化战技重置【解读】时,改为将层数重置为#2[i]层。", "ParamList": [ 0.5000000004656613, 15 ], "Extra": {} }, "2": { "Id": 140102, "Name": "穿过锁孔之风", "Desc": "大黑塔进入战斗和施放终结技后,额外获得1层【灵感】。施放强化战技后,大黑塔的下一次行动提前#1[i]%。", "ParamList": [ 0.3500000003259629, 42, 0.25000000023283064 ], "Extra": { "10000001": { "Name": "行动提前", "Desc": "使目标在下次行动前的等待间隔缩短。", "Param": [] } } }, "3": { "Id": 140103, "Name": "进入盛夏之门", "Desc": "战技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "4": { "Id": 140104, "Name": "第十六把钥匙", "Desc": "队伍中的「智识」命途角色的速度提高#1[i]%。", "ParamList": [ 0.12000000011175871 ], "Extra": {} }, "5": { "Id": 140105, "Name": "苦药似的真理", "Desc": "终结技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "6": { "Id": 140106, "Name": "甜饵般的答案", "Desc": "大黑塔的冰属性抗性穿透提高#4[i]%,当场上敌方目标数量等于3或以上/2/1名时,终结技的伤害倍率提高#1[i]%/#2[i]%/#3[i]%。", "ParamList": [ 1.400000000372529, 2.5000000004656613, 4, 0.20000000018626451 ], "Extra": {} } }, "Skills": { "140101": { "Id": 140101, "Name": "开窍了吗", "Desc": "对指定敌方单体造成等同于大黑塔#1[i]%攻击力的冰属性伤害。", "SimpleDesc": "对指定敌方单体造成少量冰属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613, 3, 1, 0.3000000002793968 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935, 3, 1, 0.3000000002793968 ] }, "3": { "Level": 3, "ParamList": [ 0.7000000006519258, 3, 1, 0.3000000002793968 ] }, "4": { "Level": 4, "ParamList": [ 0.8000000007450581, 3, 1, 0.3000000002793968 ] }, "5": { "Level": 5, "ParamList": [ 0.9000000008381903, 3, 1, 0.3000000002793968 ] }, "6": { "Level": 6, "ParamList": [ 1, 3, 1, 0.3000000002793968 ] }, "7": { "Level": 7, "ParamList": [ 1.1000000000931323, 3, 1, 0.3000000002793968 ] }, "8": { "Level": 8, "ParamList": [ 1.2000000001862645, 3, 1, 0.3000000002793968 ] }, "9": { "Level": 9, "ParamList": [ 1.3000000002793968, 3, 1, 0.3000000002793968 ] }, "10": { "Level": 10, "ParamList": [ 1.400000000372529, 3, 1, 0.3000000002793968 ] } } }, "140102": { "Id": 140102, "Name": "格局打开", "Desc": "对指定敌方单体造成等同于大黑塔#1[i]%攻击力的冰属性伤害并施加#2[i]层【解读】。对本次战技命中过的目标及其相邻目标造成等同于大黑塔#1[i]%攻击力的冰属性伤害,该效果可重复2次。", "SimpleDesc": "对指定敌方单体造成伤害。对被本次战技击中的目标及其相邻目标造成伤害,重复2次。", "Type": "BPSkill", "Tag": "Blast", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 45, 15, 30 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.3500000003259629, 1 ] }, "2": { "Level": 2, "ParamList": [ 0.3850000000093132, 1 ] }, "3": { "Level": 3, "ParamList": [ 0.4200000003911555, 1 ] }, "4": { "Level": 4, "ParamList": [ 0.4550000000745058, 1 ] }, "5": { "Level": 5, "ParamList": [ 0.49000000045634806, 1 ] }, "6": { "Level": 6, "ParamList": [ 0.5250000001396984, 1 ] }, "7": { "Level": 7, "ParamList": [ 0.5687500007916242, 1 ] }, "8": { "Level": 8, "ParamList": [ 0.6125000007450581, 1 ] }, "9": { "Level": 9, "ParamList": [ 0.6562500006984919, 1 ] }, "10": { "Level": 10, "ParamList": [ 0.7000000006519258, 1 ] }, "11": { "Level": 11, "ParamList": [ 0.7350000003352761, 1 ] }, "12": { "Level": 12, "ParamList": [ 0.7700000007171184, 1 ] }, "13": { "Level": 13, "ParamList": [ 0.8050000004004687, 1 ] }, "14": { "Level": 14, "ParamList": [ 0.840000000782311, 1 ] }, "15": { "Level": 15, "ParamList": [ 0.8750000004656613, 1 ] } } }, "140103": { "Id": 140103, "Name": "早说了是魔法吧", "Desc": "将敌方全体的【解读】层数重新排序,较高层数的【解读】将优先转移到精英级别及以上的目标,并对敌方全体造成等同于大黑塔#1[i]%攻击力的冰属性伤害。终结技施放时,使大黑塔攻击力提高#4[i]%,持续#5[i]回合,施放后使大黑塔立即行动,并获得1层【灵感】。【灵感】最多持有#6[i]层,持有【灵感】时,战技强化为【我有一个大胆的想法】。", "SimpleDesc": "将敌方全体的【解读】层数重新排序,较高层数的【解读】将优先转移到精英级别及以上的目标,并对敌方全体造成冰属性伤害。使用后获得强化战技并立即行动。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1, 2, 1, 0.40000000037252903, 3, 4 ] }, "2": { "Level": 2, "ParamList": [ 1.1000000000931323, 2, 1, 0.44000000040978193, 3, 4 ] }, "3": { "Level": 3, "ParamList": [ 1.2000000001862645, 2, 1, 0.48000000044703484, 3, 4 ] }, "4": { "Level": 4, "ParamList": [ 1.3000000002793968, 2, 1, 0.5200000004842877, 3, 4 ] }, "5": { "Level": 5, "ParamList": [ 1.400000000372529, 2, 1, 0.5600000005215406, 3, 4 ] }, "6": { "Level": 6, "ParamList": [ 1.5000000004656613, 2, 1, 0.6000000005587935, 3, 4 ] }, "7": { "Level": 7, "ParamList": [ 1.6250000002328306, 2, 1, 0.6500000006053597, 3, 4 ] }, "8": { "Level": 8, "ParamList": [ 1.750000000698492, 2, 1, 0.7000000006519258, 3, 4 ] }, "9": { "Level": 9, "ParamList": [ 1.8750000004656613, 2, 1, 0.7500000006984919, 3, 4 ] }, "10": { "Level": 10, "ParamList": [ 2, 2, 1, 0.8000000007450581, 3, 4 ] }, "11": { "Level": 11, "ParamList": [ 2.1000000000931323, 2, 1, 0.840000000782311, 3, 4 ] }, "12": { "Level": 12, "ParamList": [ 2.2000000001862645, 2, 1, 0.8800000008195639, 3, 4 ] }, "13": { "Level": 13, "ParamList": [ 2.3000000002793968, 2, 1, 0.9200000008568168, 3, 4 ] }, "14": { "Level": 14, "ParamList": [ 2.400000000372529, 2, 1, 0.9600000008940697, 3, 4 ] }, "15": { "Level": 15, "ParamList": [ 2.5000000004656613, 2, 1, 1, 3, 4 ] } } }, "140104": { "Id": 140104, "Name": "拿来吧你", "Desc": "敌方目标进入战斗时,大黑塔对其施加1层【解读】。每个波次开始时,对一个随机敌方目标施加#6[i]层【解读】,优先施加给精英级别及以上的目标。强化战技的主目标持有【解读】时,造成的伤害倍率提高,每层对主目标/其他目标提高#1[f1]%/#2[f1]%,若队伍中的「智识」命途角色大于等于2名,每层额外对主目标/其他目标提高#1[f1]%/#2[f1]%。【解读】最多可叠加#3[i]层,使用强化战技时,将主目标的【解读】重置为1层。敌方目标离场或被任意单位消灭后,【解读】会被转移,优先转移到精英级别及以上的目标。", "SimpleDesc": "强化战技根据目标【解读】层数,提高造成的伤害。", "Type": null, "Tag": "Enhance", "SPBase": 30, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.0400000000372529, 0.02000000001862645, 42, 1, 42, 25 ] }, "2": { "Level": 2, "ParamList": [ 0.04399999976158142, 0.02199999988079071, 42, 1, 42, 25 ] }, "3": { "Level": 3, "ParamList": [ 0.04799999948590994, 0.02399999974295497, 42, 1, 42, 25 ] }, "4": { "Level": 4, "ParamList": [ 0.05199999990873039, 0.02599999960511923, 42, 1, 42, 25 ] }, "5": { "Level": 5, "ParamList": [ 0.055999999633058906, 0.027999999467283487, 42, 1, 42, 25 ] }, "6": { "Level": 6, "ParamList": [ 0.060000000055879354, 0.030000000027939677, 42, 1, 42, 25 ] }, "7": { "Level": 7, "ParamList": [ 0.06499999971129, 0.032500000204890966, 42, 1, 42, 25 ] }, "8": { "Level": 8, "ParamList": [ 0.07000000006519258, 0.034999999683350325, 42, 1, 42, 25 ] }, "9": { "Level": 9, "ParamList": [ 0.07499999972060323, 0.037499999860301614, 42, 1, 42, 25 ] }, "10": { "Level": 10, "ParamList": [ 0.0800000000745058, 0.0400000000372529, 42, 1, 42, 25 ] }, "11": { "Level": 11, "ParamList": [ 0.08399999979883432, 0.04199999989941716, 42, 1, 42, 25 ] }, "12": { "Level": 12, "ParamList": [ 0.08799999952316284, 0.04399999976158142, 42, 1, 42, 25 ] }, "13": { "Level": 13, "ParamList": [ 0.09199999994598329, 0.04599999962374568, 42, 1, 42, 25 ] }, "14": { "Level": 14, "ParamList": [ 0.09599999967031181, 0.04799999948590994, 42, 1, 42, 25 ] }, "15": { "Level": 15, "ParamList": [ 0.10000000009313226, 0.05000000004656613, 42, 1, 42, 25 ] } } }, "140106": { "Id": 140106, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "140107": { "Id": 140107, "Name": "看看好看的", "Desc": "使用秘技后,下一次战斗开始时大黑塔攻击力提高#1[i]%,持续#2[i]回合。\\n若当前场景存在普通战利品,使用秘技后标记最多#3[i]个普通战利品的位置。\\n在模拟宇宙、差分宇宙中使用秘技进入战斗后,每个波次开始时对精英级别以下的敌方目标造成等同于目标#4[i]%生命上限的真实伤害,对精英级别及以上的目标造成等同于目标#5[i]%生命上限的真实伤害。", "SimpleDesc": "使用秘技后,可以标记数个普通战利品的位置,并且下一次战斗开始时大黑塔攻击力提高。\\n在模拟宇宙、差分宇宙使用秘技进战后,每个波次开始时对敌方全体造成大量真实伤害。", "Type": "Maze", "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000017": { "Name": "真实伤害", "Desc": "不受任何效果所影响的无属性伤害,本次伤害不视为造成了1次攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.6000000005587935, 2, 3, 0.9900000009220093, 0.3000000002793968, 25 ] } } }, "140109": { "Id": 140109, "Name": "我有一个大胆的想法", "Desc": "消耗1层【灵感】,对指定敌方单体造成等同于大黑塔#1[i]%攻击力的冰属性伤害并施加#2[i]层【解读】。对本次战技中被击中过的目标及其相邻目标造成等同于大黑塔#1[i]%攻击力的冰属性伤害,重复2次,最后,对所有敌方目标造成等同于大黑塔#3[i]%攻击力的冰属性伤害。", "SimpleDesc": "对指定敌方单体造成伤害。对被本次战技击中的目标及其相邻目标造成伤害,重复2次。之后,对敌方全体造成伤害。", "Type": "BPSkill", "Tag": "AoEAttack", "SPBase": 30, "BPNeed": 1, 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"当阿格莱雅处于【至高之姿】状态时,自身与衣匠的雷属性抗性穿透提高#1[i]%,当阿格莱雅或衣匠的速度高于160/240/320点时,其造成的连携攻击伤害提高#2[i]%/#3[i]%/#4[i]%。", "ParamList": [ 0.20000000018626451, 0.10000000009313226, 0.3000000002793968, 0.6000000005587935 ], "Extra": { "10000019": { "Name": "连携攻击", "Desc": "多个目标在一次行动中,分别对敌方目标施放攻击。", "Param": [] }, "30000005": { "Name": "抗性穿透", "Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。", "Param": [] } } } }, "Skills": { "140201": { "Id": 140201, "Name": "刺纹之蜜", "Desc": "对指定敌方单体造成等同于阿格莱雅#1[i]%攻击力的雷属性伤害。", "SimpleDesc": "对敌方单体造成少量雷属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613, 1 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935, 1 ] }, "3": { "Level": 3, "ParamList": [ 0.7000000006519258, 1 ] }, "4": { "Level": 4, "ParamList": [ 0.8000000007450581, 1 ] }, "5": { "Level": 5, "ParamList": [ 0.9000000008381903, 1 ] }, "6": { "Level": 6, "ParamList": [ 1, 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1000000000931323, 1 ] }, "8": { "Level": 8, "ParamList": [ 1.2000000001862645, 1 ] }, "9": { "Level": 9, "ParamList": [ 1.3000000002793968, 1 ] }, "10": { "Level": 10, "ParamList": [ 1.400000000372529, 1 ] } } }, "140202": { "Id": 140202, "Name": "高举吧,升华的名讳", "Desc": "为衣匠回复等同于其#1[i]%生命上限的生命值。若衣匠不在场,则召唤忆灵衣匠,并使自身立即行动。", "SimpleDesc": "为衣匠回复生命值。衣匠不在场时,召唤忆灵衣匠并使自身立即行动。", "Type": "BPSkill", "Tag": "Summon", "SPBase": 20, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000018": { "Name": "召唤忆灵", "Desc": "将忆灵召唤到场上。若忆灵已在场,解除忆灵陷入的所有控制类负面状态。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.25000000023283064, 0, 5 ] }, "2": { "Level": 2, "ParamList": [ 0.27499999990686774, 0, 5 ] }, "3": { "Level": 3, "ParamList": [ 0.3000000002793968, 0, 5 ] }, "4": { "Level": 4, "ParamList": [ 0.32499999995343387, 0, 5 ] }, "5": { "Level": 5, "ParamList": [ 0.3500000003259629, 0, 5 ] }, "6": { "Level": 6, "ParamList": [ 0.375, 0, 5 ] }, "7": { "Level": 7, "ParamList": [ 0.4062500004656613, 0, 5 ] }, "8": { "Level": 8, "ParamList": [ 0.43750000023283064, 0, 5 ] }, "9": { "Level": 9, "ParamList": [ 0.46875000069849193, 0, 5 ] }, "10": { "Level": 10, "ParamList": [ 0.5000000004656613, 0, 5 ] }, "11": { "Level": 11, "ParamList": [ 0.5250000001396984, 0, 5 ] }, "12": { "Level": 12, "ParamList": [ 0.5500000005122274, 0, 5 ] }, "13": { "Level": 13, "ParamList": [ 0.5750000001862645, 0, 5 ] }, "14": { "Level": 14, "ParamList": [ 0.6000000005587935, 0, 5 ] }, "15": { "Level": 15, "ParamList": [ 0.6250000002328306, 0, 5 ] } } }, "140203": { "Id": 140203, "Name": "共舞吧,命定的衣匠", "Desc": "召唤忆灵衣匠,若衣匠已在场,则使其生命值回复至上限。阿格莱雅进入【至高之姿】状态并使自身立即行动。\\n【至高之姿】状态下,阿格莱雅获得衣匠忆灵天赋的速度提高层数,每层使自身速度提高#1[f1]%,普通攻击强化为【孤锋千吻】并且无法施放战技,衣匠免疫控制类负面状态。\\n行动序列上出现倒计时,倒计时固定拥有#4[i]速度,倒计时存在期间再次施放终结技将重置倒计时,回合开始时使衣匠自毁。衣匠消失时阿格莱雅解除【至高之姿】状态。", "SimpleDesc": "召唤忆灵衣匠,使阿格莱雅进入【至高之姿】状态并使自身立即行动,获得强化普攻。", "Type": "Ultra", "Tag": "Enhance", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000011": { "Name": "控制类负面状态", "Desc": "冻结,纠缠,禁锢,支配,怒噪,强烈震荡,异梦,缠禁,恐惧。", "Param": [] }, "10000018": { "Name": "召唤忆灵", "Desc": "将忆灵召唤到场上。若忆灵已在场,解除忆灵陷入的所有控制类负面状态。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.10000000009313226, 0, 0, 100, 0, 0 ] }, "2": { "Level": 2, "ParamList": [ 0.1049999997485429, 0, 0, 100, 0, 0 ] }, "3": { "Level": 3, "ParamList": [ 0.11000000010244548, 0, 0, 100, 0, 0 ] }, "4": { "Level": 4, "ParamList": [ 0.11499999975785613, 0, 0, 100, 0, 0 ] }, "5": { "Level": 5, "ParamList": [ 0.12000000011175871, 0, 0, 100, 0, 0 ] }, "6": { "Level": 6, "ParamList": [ 0.12499999976716936, 0, 0, 100, 0, 0 ] }, "7": { "Level": 7, "ParamList": [ 0.13125000055879354, 0, 0, 100, 0, 0 ] }, "8": { "Level": 8, "ParamList": [ 0.13749999995343387, 0, 0, 100, 0, 0 ] }, "9": { "Level": 9, "ParamList": [ 0.14375000074505806, 0, 0, 100, 0, 0 ] }, "10": { "Level": 10, "ParamList": [ 0.1500000001396984, 0, 0, 100, 0, 0 ] }, "11": { "Level": 11, "ParamList": [ 0.15499999979510903, 0, 0, 100, 0, 0 ] }, "12": { "Level": 12, "ParamList": [ 0.1600000001490116, 0, 0, 100, 0, 0 ] }, "13": { "Level": 13, "ParamList": [ 0.16499999980442226, 0, 0, 100, 0, 0 ] }, "14": { "Level": 14, "ParamList": [ 0.17000000015832484, 0, 0, 100, 0, 0 ] }, "15": { "Level": 15, "ParamList": [ 0.17499999981373549, 0, 0, 100, 0, 0 ] } } }, "140204": { "Id": 140204, "Name": "金玫之指", "Desc": "忆灵衣匠初始拥有等同于阿格莱雅#4[i]%速度的速度以及等同于阿格莱雅#5[i]%生命上限+#6[i]的生命上限。衣匠在场时,阿格莱雅施放攻击时使目标陷入【间隙织线】状态,攻击处于【间隙织线】状态下的敌人后,额外造成等同于阿格莱雅攻击力#1[i]%的雷属性附加伤害。【间隙织线】仅对最新被施加的目标生效。", "SimpleDesc": "衣匠在场时,阿格莱雅施放攻击时使目标陷入【间隙织线】状态。攻击处于【间隙织线】状态下的敌人后,造成少量雷属性附加伤害。", "Type": null, "Tag": "Enhance", "SPBase": 10, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000005": { "Name": "附加伤害", "Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.12000000011175871, 0, 0, 0.3500000003259629, 0.44000000040978193, 180 ] }, "2": { "Level": 2, "ParamList": [ 0.13799999956972897, 0, 0, 0.3500000003259629, 0.4675000002607703, 247.50000000046566 ] }, "3": { "Level": 3, "ParamList": [ 0.15599999972619116, 0, 0, 0.3500000003259629, 0.4950000001117587, 315 ] }, "4": { "Level": 4, "ParamList": [ 0.17399999988265336, 0, 0, 0.3500000003259629, 0.522500000661239, 382.50000000046566 ] }, "5": { "Level": 5, "ParamList": [ 0.19200000003911555, 0, 0, 0.3500000003259629, 0.5500000005122274, 450 ] }, "6": { "Level": 6, "ParamList": [ 0.21000000019557774, 0, 0, 0.3500000003259629, 0.5720000003930181, 504 ] }, "7": { "Level": 7, "ParamList": [ 0.23250000039115548, 0, 0, 0.3500000003259629, 0.5940000002738088, 558 ] }, "8": { "Level": 8, "ParamList": [ 0.2549999998882413, 0, 0, 0.3500000003259629, 0.6160000001545995, 612 ] }, "9": { "Level": 9, "ParamList": [ 0.27750000008381903, 0, 0, 0.3500000003259629, 0.6380000000353903, 666 ] }, "10": { "Level": 10, "ParamList": [ 0.3000000002793968, 0, 0, 0.3500000003259629, 0.6600000006146729, 720 ] }, "11": { "Level": 11, "ParamList": [ 0.31799999973736703, 0, 0, 0.3500000003259629, 0.6820000004954636, 774 ] }, "12": { "Level": 12, "ParamList": [ 0.3359999998938292, 0, 0, 0.3500000003259629, 0.7040000003762543, 828 ] }, "13": { "Level": 13, "ParamList": [ 0.3540000000502914, 0, 0, 0.3500000003259629, 0.726000000257045, 882 ] }, "14": { "Level": 14, "ParamList": [ 0.3720000002067536, 0, 0, 0.3500000003259629, 0.7480000001378357, 936 ] }, "15": { "Level": 15, "ParamList": [ 0.3900000003632158, 0, 0, 0.3500000003259629, 0.7700000007171184, 990 ] } } }, "140206": { "Id": 140206, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "140207": { "Id": 140207, "Name": "披星百裂", "Desc": "召唤忆灵衣匠并一同向前发起攻击,进入战斗后,恢复#2[i]点能量,并对敌方全体目标造成等同于阿格莱雅#1[i]%攻击力的雷属性伤害,随后使敌方随机目标陷入【间隙织线】状态。", "SimpleDesc": "召唤忆灵衣匠并一同向前发起攻击,进入战斗后,恢复能量并对敌方全体造成少量雷属性伤害,随后使敌方随机目标陷入【间隙织线】状态。", "Type": "Maze", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000018": { "Name": "召唤忆灵", "Desc": "将忆灵召唤到场上。若忆灵已在场,解除忆灵陷入的所有控制类负面状态。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1, 30 ] } } }, "140208": { "Id": 140208, "Name": "孤锋千吻", "Desc": "阿格莱雅与衣匠向目标发起连携攻击,对目标分别造成等同于阿格莱雅#1[f1]%攻击力以及衣匠#3[f1]%攻击力的雷属性伤害,并对相邻目标分别造成等同于阿格莱雅#2[i]%攻击力以及衣匠#4[i]%攻击力的雷属性伤害。\\n【孤锋千吻】无法恢复战技点。", "SimpleDesc": "阿格莱雅与衣匠向目标发起连携攻击,对敌方单体造成雷属性伤害,对相邻目标造成少量雷属性伤害。", "Type": "Normal", "Tag": "Blast", "SPBase": 20, "BPNeed": -0.9999999997671694, 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"ParamList": [], "Extra": {} }, "4": { "Id": 140304, "Name": "心意相契的安宁", "Desc": "【神启】持续期间,我方全体造成伤害时无视目标#1[i]%的防御力。", "ParamList": [ 0.18000000016763806 ], "Extra": {} }, "5": { "Id": 140305, "Name": "开启奇迹的时钟", "Desc": "战技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 140306, "Name": "星月满天的明日", "Desc": "缇宝施放终结技后,对敌方全体发动天赋的追加攻击。天赋的追加攻击造成的伤害提高#1[i]%。", "ParamList": [ 7.2900000002700835 ], "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] } } } }, "Skills": { "140301": { "Id": 140301, "Name": "一百层的小火箭", "Desc": "对指定敌方单体造成等同于缇宝#1[i]%生命上限的量子属性伤害,对相邻目标造成等同于缇宝#2[i]%生命上限的量子属性伤害。", "SimpleDesc": "对敌方单体及其相邻目标造成少量量子属性伤害。", "Type": "Normal", "Tag": "Blast", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 15 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.1500000001396984, 0.07499999972060323 ] }, "2": { "Level": 2, "ParamList": [ 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160, "BaseType": "Warrior", "DamageType": "Imaginary", "Ranks": { "1": { "Id": 140401, "Name": "寒风雕琢不屈的脊梁", "Desc": "【弑神登神】对主目标造成的伤害倍率提高#1[i]%,且变成对敌方全体造成等同于主目标伤害倍率的虚数属性伤害。", "ParamList": [ 0.3000000002793968 ], "Extra": {} }, "2": { "Id": 140402, "Name": "纷争见证尸骸的喉鸣", "Desc": "【血仇】状态期间,万敌造成的伤害无视敌方目标#1[i]%的防御力,且接受治疗后会将#2[i]%的治疗数值转化为充能,累计转化的充能不超过#3[i]点。任意单位行动后重置可累计的充能。", "ParamList": [ 0.1500000001396984, 0.40000000037252903, 40 ], "Extra": {} }, "3": { "Id": 140403, "Name": "荣耀辉映不渝的筵宴", "Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 140404, "Name": "号角惊觉缄默的狂狮", "Desc": "【血仇】状态期间暴击伤害提高#2[i]%,且受到来自敌方目标的攻击后回复等同于自身#1[i]%生命上限的生命值。", "ParamList": [ 0.10000000009313226, 0.3000000002793968 ], "Extra": {} }, "5": { "Id": 140405, "Name": "兵戈雕刻躯身的烈焰", "Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 140406, "Name": "往日攀陟沉积的血山", "Desc": "进入战斗时立刻进入【血仇】状态且【弑神登神】所需的充能值降低至#1[i]点。", "ParamList": [ 100 ], "Extra": {} } }, "Skills": { "140401": { "Id": 140401, "Name": "踏破征途的誓言", "Desc": "对指定敌方单体造成等同于万敌#1[i]%生命上限的虚数属性伤害。", "SimpleDesc": "对敌方单体造成少量虚数属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.25000000023283064 ] }, "2": { "Level": 2, "ParamList": [ 0.3000000002793968 ] }, "3": { "Level": 3, "ParamList": [ 0.3500000003259629 ] }, "4": { "Level": 4, "ParamList": [ 0.40000000037252903 ] }, "5": { "Level": 5, "ParamList": [ 0.45000000041909516 ] }, "6": { "Level": 6, "ParamList": [ 0.5000000004656613 ] }, "7": { "Level": 7, "ParamList": [ 0.5500000005122274 ] }, "8": { "Level": 8, "ParamList": [ 0.6000000005587935 ] }, "9": { "Level": 9, "ParamList": [ 0.6500000006053597 ] }, "10": { "Level": 10, "ParamList": [ 0.7000000006519258 ] } } }, "140402": { "Id": 140402, "Name": "万死无悔", "Desc": "消耗等同于万敌当前生命值#3[i]%的生命值,对指定敌方单体造成等同于万敌#1[i]%生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌#2[i]%生命上限的虚数属性伤害。\\n若当前生命值不足,施放战技时万敌的当前生命值降低至1点。", "SimpleDesc": "消耗生命值,对指定敌方单体造成虚数属性伤害,对相邻目标造成少量虚数属性伤害。", "Type": "BPSkill", "Tag": "Blast", "SPBase": 30, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.45000000041909516, 0.25000000023283064, 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.4950000001117587, 0.27499999990686774, 0.5000000004656613 ] }, "3": { "Level": 3, "ParamList": [ 0.5400000005029142, 0.3000000002793968, 0.5000000004656613 ] }, "4": { "Level": 4, "ParamList": [ 0.5850000001955777, 0.32499999995343387, 0.5000000004656613 ] }, "5": { "Level": 5, "ParamList": [ 0.6300000005867332, 0.3500000003259629, 0.5000000004656613 ] }, "6": { "Level": 6, "ParamList": [ 0.6750000002793968, 0.375, 0.5000000004656613 ] }, "7": { "Level": 7, "ParamList": [ 0.7312500011175871, 0.4062500004656613, 0.5000000004656613 ] }, "8": { "Level": 8, "ParamList": [ 0.7875000005587935, 0.43750000023283064, 0.5000000004656613 ] }, "9": { "Level": 9, "ParamList": [ 0.8437500013969839, 0.46875000069849193, 0.5000000004656613 ] }, "10": { "Level": 10, "ParamList": [ 0.9000000008381903, 0.5000000004656613, 0.5000000004656613 ] }, "11": { "Level": 11, "ParamList": [ 0.9450000005308539, 0.5250000001396984, 0.5000000004656613 ] }, "12": { "Level": 12, "ParamList": [ 0.9900000009220093, 0.5500000005122274, 0.5000000004656613 ] }, "13": { "Level": 13, "ParamList": [ 1.0349999996833503, 0.5750000001862645, 0.5000000004656613 ] }, "14": { "Level": 14, "ParamList": [ 1.0800000000745058, 0.6000000005587935, 0.5000000004656613 ] }, "15": { "Level": 15, "ParamList": [ 1.1249999997671694, 0.6250000002328306, 0.5000000004656613 ] } } }, "140403": { "Id": 140403, "Name": "诛天焚骨的王座", "Desc": "回复等同于万敌#3[f1]%生命上限的生命值并积攒#5[i]点天赋充能。对指定敌方单体造成等同于万敌#1[i]%生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌#2[i]%生命上限的虚数属性伤害,并使目标与相邻目标陷入嘲讽状态,持续#4[i]回合。下一次【弑神登神】优先攻击指定敌方单体,该效果仅对最新目标生效。", "SimpleDesc": "回复生命值并积攒天赋充能,对指定敌方单体造成大量虚数属性伤害,对相邻目标造成虚数属性伤害,并使目标与相邻目标陷入嘲讽状态。", "Type": "Ultra", "Tag": "Blast", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 60, 0, 60 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.9600000008940697, 0.6000000005587935, 0.1500000001396984, 2, 20 ] }, "2": { "Level": 2, "ParamList": [ 1.023999999742955, 0.6400000005960464, 0.15499999979510903, 2, 20 ] }, "3": { "Level": 3, "ParamList": [ 1.0879999995231628, 0.6800000006332994, 0.1600000001490116, 2, 20 ] }, "4": { "Level": 4, "ParamList": [ 1.1520000000018626, 0.7200000006705523, 0.16499999980442226, 2, 20 ] }, "5": { "Level": 5, "ParamList": [ 1.2159999997820705, 0.7600000007078052, 0.17000000015832484, 2, 20 ] }, "6": { "Level": 6, "ParamList": [ 1.2800000002607703, 0.8000000007450581, 0.17499999981373549, 2, 20 ] }, "7": { "Level": 7, "ParamList": [ 1.3600000003352761, 0.8500000007916242, 0.18125000060535967, 2, 20 ] }, "8": { "Level": 8, "ParamList": [ 1.440000000409782, 0.9000000008381903, 0.1875, 2, 20 ] }, "9": { "Level": 9, "ParamList": [ 1.5200000004842877, 0.9500000008847564, 0.1937500007916242, 2, 20 ] }, "10": { "Level": 10, "ParamList": [ 1.6000000005587935, 1, 0.20000000018626451, 2, 20 ] }, "11": { "Level": 11, "ParamList": [ 1.6640000003390014, 1.040000000037253, 0.20499999984167516, 2, 20 ] }, "12": { "Level": 12, "ParamList": [ 1.7280000001192093, 1.0800000000745058, 0.21000000019557774, 2, 20 ] }, "13": { "Level": 13, "ParamList": [ 1.792000000597909, 1.1200000001117587, 0.2149999998509884, 2, 20 ] }, "14": { "Level": 14, "ParamList": [ 1.856000000378117, 1.1600000001490116, 0.22000000020489097, 2, 20 ] }, "15": { "Level": 15, "ParamList": [ 1.9200000008568168, 1.2000000001862645, 0.2249999998603016, 2, 20 ] } } }, "140404": { "Id": 140404, "Name": "以血还血", "Desc": "每损失1%生命值积攒1点充能,最多积攒200点。充能达到100时消耗100点充能进入【血仇】状态并回复等同于万敌#1[i]%生命上限的生命值,同时行动提前100%。【血仇】状态下生命上限提高,数值等同于当前生命上限的#5[i]%,防御力保持为0。自身回合开始时自动施放【弑王成王】。\\n【血仇】状态期间充能达到#3[i]点时,万敌立即获得1个额外回合并自动施放【弑神登神】。\\n【血仇】状态期间,万敌受到致命攻击时不会陷入无法战斗状态,但会清空充能退出【血仇】状态并回复等同于自身#4[i]%生命上限的生命值。", "SimpleDesc": "损失生命值时积攒充能,充能达到100时进入【血仇】状态,回复生命值且行动提前。【血仇】状态下当前生命上限提高,防御力保持为0。自身回合开始时自动施放【弑王成王】。\\n【血仇】状态期间充能达到150时,万敌立即获得1个额外回合并自动施放【弑神登神】。\\n万敌受到致命攻击时退出【血仇】状态。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000000": { "Name": "额外回合", "Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。", "Param": [] }, "10000007": { "Name": "无法战斗状态", "Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.1500000001396984, 0, 150, 0.5000000004656613, 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.1600000001490116, 0, 150, 0.5000000004656613, 0.5000000004656613 ] }, "3": { "Level": 3, "ParamList": [ 0.17000000015832484, 0, 150, 0.5000000004656613, 0.5000000004656613 ] }, "4": { "Level": 4, "ParamList": [ 0.18000000016763806, 0, 150, 0.5000000004656613, 0.5000000004656613 ] }, "5": { "Level": 5, "ParamList": [ 0.1900000001769513, 0, 150, 0.5000000004656613, 0.5000000004656613 ] }, "6": { "Level": 6, "ParamList": [ 0.20000000018626451, 0, 150, 0.5000000004656613, 0.5000000004656613 ] }, "7": { "Level": 7, "ParamList": [ 0.21250000037252903, 0, 150, 0.5000000004656613, 0.5000000004656613 ] }, "8": { "Level": 8, "ParamList": [ 0.2249999998603016, 0, 150, 0.5000000004656613, 0.5000000004656613 ] }, "9": { "Level": 9, "ParamList": [ 0.23750000004656613, 0, 150, 0.5000000004656613, 0.5000000004656613 ] }, "10": { "Level": 10, "ParamList": [ 0.25000000023283064, 0, 150, 0.5000000004656613, 0.5000000004656613 ] }, "11": { "Level": 11, "ParamList": [ 0.26000000024214387, 0, 150, 0.5000000004656613, 0.5000000004656613 ] }, "12": { "Level": 12, "ParamList": [ 0.2700000002514571, 0, 150, 0.5000000004656613, 0.5000000004656613 ] }, "13": { "Level": 13, "ParamList": [ 0.2800000002607703, 0, 150, 0.5000000004656613, 0.5000000004656613 ] }, "14": { "Level": 14, "ParamList": [ 0.29000000027008355, 0, 150, 0.5000000004656613, 0.5000000004656613 ] }, "15": { "Level": 15, "ParamList": [ 0.3000000002793968, 0, 150, 0.5000000004656613, 0.5000000004656613 ] } } }, "140406": { "Id": 140406, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "140407": { "Id": 140407, "Name": "折戟臣服的监牢", "Desc": "使用秘技后牵引一定区域内的敌人并使其陷入#1[i]秒的晕眩状态,晕眩状态下敌人不会主动攻击我方目标。\\n若主动攻击陷入晕眩状态的敌人,进入战斗时,对敌方全体造成等同于万敌#2[i]%生命上限的虚数属性伤害,并使目标陷入嘲讽状态,持续#4[i]回合。自身积攒#5[i]点天赋充能。", "SimpleDesc": "牵引一定区域内的敌人并使其陷入晕眩状态。攻击陷入晕眩状态的敌人,进战后对敌方全体造成少量虚数属性伤害,并使目标陷入嘲讽状态。自身积攒天赋充能。", "Type": "Maze", "Tag": "Impair", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 10, 0.8000000007450581, 1, 1, 50 ] } } }, "140409": { "Id": 140409, "Name": "弑王成王", "Desc": "消耗等同于万敌当前生命值#3[i]%的生命值,对敌方单体造成等同于万敌#1[i]%生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌#2[i]%生命上限的虚数属性伤害。\\n若当前生命值不足,施放战技时万敌的当前生命值降低至1点。\\n该技能会自动施放。", "SimpleDesc": "消耗生命值,对指定敌方单体造成虚数属性伤害,对相邻目标造成虚数属性伤害。\\n该技能会自动施放。", "Type": "BPSkill", "Tag": "Blast", "SPBase": 30, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5500000005122274, 0.33000000030733645, 0.3500000003259629 ] }, "2": { "Level": 2, "ParamList": [ 0.6050000002142042, 0.3630000001285225, 0.3500000003259629 ] }, "3": { "Level": 3, "ParamList": [ 0.6600000006146729, 0.3959999999497086, 0.3500000003259629 ] }, "4": { "Level": 4, "ParamList": [ 0.7150000003166497, 0.42899999977089465, 0.3500000003259629 ] }, "5": { "Level": 5, "ParamList": [ 0.7700000007171184, 0.46200000029057264, 0.3500000003259629 ] }, "6": { "Level": 6, "ParamList": [ 0.8250000004190952, 0.4950000001117587, 0.3500000003259629 ] }, "7": { "Level": 7, "ParamList": [ 0.89375000144355, 0.5362500005867332, 0.3500000003259629 ] }, "8": { "Level": 8, "ParamList": [ 0.962500001071021, 0.5775000003632158, 0.3500000003259629 ] }, "9": { "Level": 9, "ParamList": [ 1.0312500004656613, 0.6187500008381903, 0.3500000003259629 ] }, "10": { "Level": 10, "ParamList": [ 1.1000000000931323, 0.6600000006146729, 0.3500000003259629 ] }, "11": { "Level": 11, "ParamList": [ 1.154999999795109, 0.693000000435859, 0.3500000003259629 ] }, "12": { "Level": 12, "ParamList": [ 1.2100000001955777, 0.726000000257045, 0.3500000003259629 ] }, "13": { "Level": 13, "ParamList": [ 1.2649999998975545, 0.7590000000782311, 0.3500000003259629 ] }, "14": { "Level": 14, "ParamList": [ 1.3200000002980232, 0.7920000005979091, 0.3500000003259629 ] }, "15": { "Level": 15, "ParamList": [ 1.375, 0.8250000004190952, 0.3500000003259629 ] } } }, "140411": { "Id": 140411, "Name": "弑神登神", "Desc": "消耗#3[i]点充能,对敌方单体造成等同于万敌#1[i]%生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌#2[i]%生命上限的虚数属性伤害。\\n该技能会自动施放。此技能期间无法积攒充能。", "SimpleDesc": "消耗充能,对指定敌方单体造成大量虚数属性伤害,对相邻目标造成大量虚数属性伤害。\\n该技能会自动施放。", "Type": "BPSkill", "Tag": "Blast", "SPBase": 10, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 90, 0, 60 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1.400000000372529, 0.840000000782311, 150 ] }, "2": { "Level": 2, "ParamList": [ 1.5400000005029142, 0.9240000005811453, 150 ] }, "3": { "Level": 3, "ParamList": [ 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"追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] } } }, "2": { "Id": 140602, "Name": "焦头烂额顺手牵", "Desc": "赛飞儿击中敌方目标时,有#2[i]%的基础概率使其受到的伤害提高#3[i]%,持续#1[i]回合。", "ParamList": [ 2, 1.2000000001862645, 0.3000000002793968 ], "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } } }, "3": { "Id": 140603, "Name": "无中生有难分辨", "Desc": "终结技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 140604, "Name": "东窗事发一溜烟", "Desc": "【老主顾】受到我方目标攻击后,赛飞儿对其造成等同于赛飞儿#1[i]%攻击力的量子属性附加伤害。", "ParamList": [ 0.5000000004656613 ], "Extra": { "10000005": { "Name": "附加伤害", "Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。", "Param": [] } } }, "5": { "Id": 140605, "Name": "狡兔三窟轻如燕", "Desc": "战技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 140606, "Name": "大盗无名天地间", "Desc": "赛飞儿天赋的追加攻击造成的伤害提高#2[i]%,记录时额外记录该攻击造成的非溢出伤害的#3[i]%。施放终结技清空记录值后,返还本次清除记录值的#1[i]%。", "ParamList": [ 0.20000000018626451, 3.5000000004656613, 0.1600000001490116 ], "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] } } } }, "Skills": { "140601": { "Id": 140601, "Name": "呀,漏网之鱼", "Desc": "对指定敌方单体造成等同于赛飞儿#1[i]%攻击力的量子属性伤害。", "SimpleDesc": "对敌方单体造成少量量子属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935 ] }, "3": { "Level": 3, "ParamList": [ 0.7000000006519258 ] }, "4": { "Level": 4, "ParamList": [ 0.8000000007450581 ] }, "5": { "Level": 5, "ParamList": [ 0.9000000008381903 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1000000000931323 ] }, "8": { "Level": 8, "ParamList": [ 1.2000000001862645 ] }, "9": { "Level": 9, "ParamList": [ 1.3000000002793968 ] }, "10": { "Level": 10, "ParamList": [ 1.400000000372529 ] } } }, "140602": { "Id": 140602, "Name": "嘿,空手套白银", "Desc": "有#6[i]%的基础概率使指定敌方单体及其相邻目标陷入虚弱状态,造成的伤害降低#3[i]%,使赛飞儿的攻击力提高#5[i]%,持续#4[i]回合,并对指定敌方单体造成等同于赛飞儿#1[i]%攻击力的量子属性伤害,对相邻目标造成等同于赛飞儿#2[i]%攻击力的量子属性伤害。", "SimpleDesc": "大概率使敌方单体及相邻目标造成的伤害降低,使赛飞儿攻击力提高,并对指定敌方单体造成量子属性伤害,对相邻目标造成少量量子属性伤害。", "Type": "BPSkill", "Tag": "Blast", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": null, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1, 0.5000000004656613, 0.10000000009313226, 2, 0.3000000002793968, 1.2000000001862645 ] }, "2": { "Level": 2, "ParamList": [ 1.1000000000931323, 0.5500000005122274, 0.10000000009313226, 2, 0.3000000002793968, 1.2000000001862645 ] }, "3": { "Level": 3, "ParamList": [ 1.2000000001862645, 0.6000000005587935, 0.10000000009313226, 2, 0.3000000002793968, 1.2000000001862645 ] }, "4": { "Level": 4, "ParamList": [ 1.3000000002793968, 0.6500000006053597, 0.10000000009313226, 2, 0.3000000002793968, 1.2000000001862645 ] }, "5": { "Level": 5, "ParamList": [ 1.400000000372529, 0.7000000006519258, 0.10000000009313226, 2, 0.3000000002793968, 1.2000000001862645 ] }, "6": { "Level": 6, "ParamList": [ 1.5000000004656613, 0.7500000006984919, 0.10000000009313226, 2, 0.3000000002793968, 1.2000000001862645 ] }, "7": { "Level": 7, "ParamList": [ 1.6250000002328306, 0.8125000009313226, 0.10000000009313226, 2, 0.3000000002793968, 1.2000000001862645 ] }, "8": { "Level": 8, "ParamList": [ 1.750000000698492, 0.8750000004656613, 0.10000000009313226, 2, 0.3000000002793968, 1.2000000001862645 ] }, "9": { "Level": 9, "ParamList": [ 1.8750000004656613, 0.9375000006984919, 0.10000000009313226, 2, 0.3000000002793968, 1.2000000001862645 ] }, "10": { "Level": 10, "ParamList": [ 2, 1, 0.10000000009313226, 2, 0.3000000002793968, 1.2000000001862645 ] }, "11": { "Level": 11, "ParamList": [ 2.1000000000931323, 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"Blast", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 90, 0, 60 ], "SkillComboValueDelta": null, "Extra": { "10000017": { "Name": "真实伤害", "Desc": "不受任何效果所影响的无属性伤害,本次伤害不视为造成了1次攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.6000000005587935, 0.25000000023283064, 0.7500000006984919, 0.20000000018626451 ] }, "2": { "Level": 2, "ParamList": [ 0.6600000006146729, 0.25000000023283064, 0.7500000006984919, 0.22000000020489097 ] }, "3": { "Level": 3, "ParamList": [ 0.7200000006705523, 0.25000000023283064, 0.7500000006984919, 0.24000000022351742 ] }, "4": { "Level": 4, "ParamList": [ 0.7800000007264316, 0.25000000023283064, 0.7500000006984919, 0.26000000024214387 ] }, "5": { "Level": 5, "ParamList": [ 0.840000000782311, 0.25000000023283064, 0.7500000006984919, 0.2800000002607703 ] }, "6": { "Level": 6, "ParamList": [ 0.9000000008381903, 0.25000000023283064, 0.7500000006984919, 0.3000000002793968 ] }, "7": { "Level": 7, "ParamList": [ 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160000 }, { "$type": "ItemConfigRow", "ItemID": 115013, "ItemNum": 9 }, { "$type": "ItemConfigRow", "ItemID": 110436, "ItemNum": 35 } ] }, "6": { "AttackBase": 296.2079999996349, "AttackAdd": 4.355999999912456, "DefenceBase": 235.62000000057742, "DefenceAdd": 3.465000000083819, "HPBase": 430.84800000023097, "HPAdd": 6.335999999893829, "SpeedBase": 106, "CriticalChance": 0.05000000004656613, "CriticalDamage": 0.5000000004656613, "BaseAggro": 100, "Cost": [] } }, "Relics": { "AvatarID": 1406, "Set4IDList": [ 117, 108, 114 ], "Set2IDList": [ 317, 302, 308 ], "PropertyList3": [ "CriticalDamageBase" ], "PropertyList4": [ "SpeedDelta" ], "PropertyList5": [ "QuantumAddedRatio", "AttackAddedRatio" ], "PropertyList6": [ "AttackAddedRatio", "SPRatioBase" ], "PropertyList": [ { "$type": "RelicRecommendProperty", "RelicType": "BODY", "PropertyType": "CriticalDamageBase" }, { "$type": "RelicRecommendProperty", "RelicType": "FOOT", "PropertyType": "SpeedDelta" }, { "$type": "RelicRecommendProperty", "RelicType": "NECK", "PropertyType": "QuantumAddedRatio" }, { "$type": "RelicRecommendProperty", "RelicType": "OBJECT", "PropertyType": "AttackAddedRatio" } ], "SubAffixPropertyList": [ "SpeedDelta", "AttackAddedRatio", "CriticalDamageBase", "CriticalChanceBase" ], "ScoreRankList": [ 273, 236 ], "LocalCriticalChance": 0.5000000004656613 }, "Skin": {} }, "1407": { "Name": "遐蝶", "Desc": "那敬爱死亡的国度,终日飘雪的哀地里亚,今日已沉入甘甜的酣眠。\\n冥河的女儿遐蝶,寻索「死亡」火种的黄金裔,启程吧。呵护世间魂灵的恸哭,拥抱命运的孤独\\n——生死皆为旅途,当蝴蝶停落枝头,那凋零的又将新生。", "CharaInfo": { "Camp": null, "VA": { "Chinese": null, "Japanese": null, "Korean": null, "English": null }, "Stories": { "0": null, "1": null, "2": null, "3": null, "4": null }, "Voicelines": [] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "castorice", "SPNeed": null, "BaseType": "Memory", "DamageType": "Quantum", "Ranks": { "1": { "Id": 140701, "Name": "雪地的圣女,付记忆入殓", "Desc": "敌方目标当前生命值小于等于自身生命上限#1[i]%/#2[i]%时,【骸爪,冥龙之环拥】、【擘裂冥茫的爪痕】、【燎尽黯泽的焰息】、【灼掠幽墟的晦翼】对其造成的伤害为原伤害的#3[i]%/#4[i]%。", "ParamList": [ 0.8000000007450581, 0.5000000004656613, 1.2000000001862645, 1.400000000372529 ], "Extra": {} }, "2": { "Id": 140702, "Name": "以扑翼繁花加冕", "Desc": "召唤忆灵死龙后,遐蝶获得#1[i]层【炽意】,【炽意】最多持有#2[i]层,可用来抵扣死龙忆灵技【燎尽黯泽的焰息】的生命值消耗,并使遐蝶行动提前100%,下一次施放强化战技遐蝶获得等同于【新蕊】上限#3[i]%点数的【新蕊】。", "ParamList": [ 2, 2, 0.3000000002793968 ], "Extra": { "10000001": { "Name": "行动提前", "Desc": "使目标在下次行动前的等待间隔缩短。", "Param": [] } } }, "3": { "Id": 140703, "Name": "虔敬的旅人,于死境翩跹", "Desc": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级;忆灵天赋等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 140704, "Name": "拥悲怜哀歌安眠", "Desc": "遐蝶在场时,我方全体受到治疗时的回复量提高#1[i]%。", "ParamList": [ 0.20000000018626451 ], "Extra": {} }, "5": { "Id": 140705, "Name": "素白的新篇,以预言装点", "Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级;忆灵技等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "6": { "Id": 140706, "Name": "待流年奔涌破茧", "Desc": "遐蝶与死龙造成伤害时,量子属性抗性穿透提高#1[i]%。死龙攻击期间可以无视弱点属性削减敌方韧性,击破弱点时,触发量子属性的弱点击破效果,触发天赋【灼掠幽墟的晦翼】的弹射次数额外增加#2[i]次。", "ParamList": [ 0.20000000018626451, 3 ], "Extra": { "30000005": { "Name": "抗性穿透", "Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。", "Param": [] } } } }, "Skills": { "140701": { "Id": 140701, "Name": "哀悼,死海之涟漪", "Desc": "对指定敌方单体造成等同于遐蝶#1[i]%生命上限的量子属性伤害。", "SimpleDesc": "对敌方单体造成少量量子属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.25000000023283064 ] }, "2": { "Level": 2, "ParamList": [ 0.3000000002793968 ] }, "3": { "Level": 3, "ParamList": [ 0.3500000003259629 ] }, "4": { "Level": 4, "ParamList": [ 0.40000000037252903 ] }, "5": { "Level": 5, "ParamList": [ 0.45000000041909516 ] }, "6": { "Level": 6, "ParamList": [ 0.5000000004656613 ] }, "7": { "Level": 7, "ParamList": [ 0.5500000005122274 ] }, "8": { "Level": 8, "ParamList": [ 0.6000000005587935 ] }, "9": { "Level": 9, "ParamList": [ 0.6500000006053597 ] }, "10": { "Level": 10, "ParamList": [ 0.7000000006519258 ] } } }, "140702": { "Id": 140702, "Name": "缄默,幽蝶之轻抚", "Desc": "消耗我方全体当前#1[i]%的生命值,对指定敌方单体造成等同于遐蝶#2[i]%生命上限的量子属性伤害,并对其相邻目标造成等同于遐蝶#3[i]%生命上限的量子属性伤害。\\n若当前生命值不足,最多使当前生命值降至1点。\\n若死龙在场,战技替换为【骸爪,冥龙之环拥】。", "SimpleDesc": "消耗我方全体生命值,对敌方单体造成量子属性伤害的同时对相邻目标造成少量量子属性伤害。", "Type": "BPSkill", "Tag": "Blast", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.3000000002793968, 0.25000000023283064, 0.1500000001396984 ] }, "2": { "Level": 2, "ParamList": [ 0.3000000002793968, 0.27499999990686774, 0.16499999980442226 ] }, "3": { "Level": 3, "ParamList": [ 0.3000000002793968, 0.3000000002793968, 0.18000000016763806 ] }, "4": { "Level": 4, "ParamList": [ 0.3000000002793968, 0.32499999995343387, 0.19499999983236194 ] }, "5": { "Level": 5, "ParamList": [ 0.3000000002793968, 0.3500000003259629, 0.21000000019557774 ] }, "6": { "Level": 6, 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"亡喉怒哮,苏生之颂铃", "Desc": "召唤忆灵死龙使其行动提前100%,同时展开境界【遗世冥域】,使敌方全体全属性抗性降低#4[i]%,若遐蝶持有天赋的造成伤害提高效果,使该效果扩散至死龙。死龙初始拥有#1[i]点速度以及等同于【新蕊】上限#3[i]%的固定生命上限。\\n死龙#2[i]个回合后或生命值为0时消失,同时解除境界【遗世冥域】。", "SimpleDesc": "召唤忆灵死龙使其行动提前100%,同时展开境界,使敌方全体全属性抗性降低。", "Type": "Ultra", "Tag": "Summon", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000001": { "Name": "行动提前", "Desc": "使目标在下次行动前的等待间隔缩短。", "Param": [] }, "10000018": { "Name": "召唤忆灵", "Desc": "将忆灵召唤到场上。若忆灵已在场,解除忆灵陷入的所有控制类负面状态。", "Param": [] }, "10000020": { "Name": "境界", "Desc": "境界效果全场唯一,持续期间无法施放其他境界效果的技能。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 165, 3, 1, 0.10000000009313226, 0 ] }, "2": { "Level": 2, "ParamList": [ 165, 3, 1, 0.11000000010244548, 0 ] }, "3": { "Level": 3, "ParamList": [ 165, 3, 1, 0.12000000011175871, 0 ] }, "4": { "Level": 4, "ParamList": [ 165, 3, 1, 0.13000000012107193, 0 ] }, "5": { "Level": 5, "ParamList": [ 165, 3, 1, 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"我方损失生命值时遐蝶获得【新蕊】,同时使遐蝶与死龙造成伤害提高,当【新蕊】达到上限可激活终结技。死龙在场时,除死龙以外我方损失生命值会转化为死龙同等的生命值。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0, 0.10000000009313226, 3, 3 ] }, "2": { "Level": 2, "ParamList": [ 0, 0.11000000010244548, 3, 3 ] }, "3": { "Level": 3, "ParamList": [ 0, 0.12000000011175871, 3, 3 ] }, "4": { "Level": 4, "ParamList": [ 0, 0.13000000012107193, 3, 3 ] }, "5": { "Level": 5, "ParamList": [ 0, 0.14000000013038516, 3, 3 ] }, "6": { "Level": 6, "ParamList": [ 0, 0.1500000001396984, 3, 3 ] }, "7": { "Level": 7, "ParamList": [ 0, 0.1625000003259629, 3, 3 ] }, "8": { "Level": 8, "ParamList": [ 0, 0.17499999981373549, 3, 3 ] }, "9": { "Level": 9, "ParamList": [ 0, 0.1875, 3, 3 ] }, "10": { "Level": 10, "ParamList": [ 0, 0.20000000018626451, 3, 3 ] }, "11": { "Level": 11, "ParamList": [ 0, 0.21000000019557774, 3, 3 ] }, "12": { "Level": 12, "ParamList": [ 0, 0.22000000020489097, 3, 3 ] }, "13": { "Level": 13, "ParamList": [ 0, 0.2300000002142042, 3, 3 ] }, "14": { "Level": 14, "ParamList": [ 0, 0.24000000022351742, 3, 3 ] }, "15": { "Level": 15, "ParamList": [ 0, 0.25000000023283064, 3, 3 ] } } }, "140706": { "Id": 140706, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "140707": { "Id": 140707, "Name": "悲鸣,赐死之先声", "Desc": "使用秘技后进入持续#3[i]秒的【冥茫】状态。【冥茫】状态下敌人无法主动靠近遐蝶。\\n【冥茫】状态下主动攻击会使所有范围内的敌人进入战斗,同时召唤忆灵死龙使其行动提前100%并展开境界【遗世冥域】,死龙拥有等同于【新蕊】上限#2[i]%的当前生命值。进入战斗后,消耗除死龙以外的我方全体#1[i]%当前生命值。\\n进入战斗后未召唤死龙则遐蝶获得等同于【新蕊】上限#4[i]%点数的【新蕊】。", "SimpleDesc": "进入【冥茫】状态,敌人无法主动靠近遐蝶,\\n【冥茫】状态下攻击会使所有范围内的敌人进入战斗,同时召唤忆灵死龙使其行动提前100%。进入战斗时,消耗除死龙以外的我方全体生命值。\\n进入战斗后未召唤死龙遐蝶回复等同于【新蕊】上限#4[i]%点数的【新蕊】。", "Type": "Maze", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000001": { "Name": "行动提前", "Desc": "使目标在下次行动前的等待间隔缩短。", "Param": [] }, "10000018": { "Name": "召唤忆灵", "Desc": "将忆灵召唤到场上。若忆灵已在场,解除忆灵陷入的所有控制类负面状态。", "Param": [] }, "10000020": { "Name": "境界", "Desc": "境界效果全场唯一,持续期间无法施放其他境界效果的技能。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.40000000037252903, 0.5000000004656613, 20, 0.3000000002793968 ] } } }, "140709": { "Id": 140709, "Name": "骸爪,冥龙之环拥", "Desc": "消耗除死龙以外的我方全体当前#1[i]%的生命值,遐蝶与死龙向目标发起连携攻击,对敌方全体造成等同于遐蝶#2[f1]%和#3[f1]%生命上限的量子属性伤害。\\n若当前生命值不足,最多使当前生命值降至1点。", "SimpleDesc": "消耗我方全体生命值,遐蝶与死龙向目标发起连携攻击,对敌方全体造成量子属性伤害。", "Type": "BPSkill", "Tag": "AoEAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, 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"RelicRecommendProperty", "RelicType": "OBJECT", "PropertyType": "HPAddedRatio" } ], "SubAffixPropertyList": [ "CriticalChanceBase", "CriticalDamageBase", "HPAddedRatio" ], "ScoreRankList": [ 319, 261 ] }, "Skin": {} }, "1408": { "Name": "白厄", "Desc": "哀丽秘榭,遗世独立的边陲村落,如今只余晦涩的传说。\\n无名的英雄█████,容纳「负世」火种的黄金裔,铭记全世的理想,背负万众的命运,为新世界带来第一缕曙光\\n——「但倘若黎明从不存在,就让怒火燃尽此身,化作明日的烈阳!」", "CharaInfo": { "Camp": null, "VA": { "Chinese": null, "Japanese": null, "Korean": null, "English": null }, "Stories": { "0": null, "1": null, "2": null, "3": null, "4": null }, "Voicelines": [] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "phainon", "SPNeed": 12, "BaseType": "Warrior", "DamageType": "Physical", "Ranks": { "1": { "Id": 140801, "Name": "火与光,善恶的化身", "Desc": "卡厄斯兰那的额外回合的基础速度继承比例提高至#5[i]%。单场战斗中每有1个敌方目标被消灭,使其额外提高#1[f1]%,最多提高至#4[i]%。\\n施放终结技时,暴击伤害提高#2[i]%,持续#3[i]回合。", "ParamList": [ 0.014999999664723873, 0.5000000004656613, 3, 0.840000000782311, 0.6600000006146729 ], "Extra": { "10014082": { "Name": "卡厄斯兰那的额外回合", "Desc": "白厄变身为卡厄斯兰那时,行动序列上出现的倒计时。倒计时回合开始时卡厄斯兰那获得1个额外回合,最后1个倒计时回合开始时改为卡厄斯兰那发动最后一击并结束变身。\\n倒计时的初始行动值平均设置在0~100%之间,每个波次开始时不重置行动值。\\n当卡厄斯兰那受到行动提前效果时,改为首个倒计时行动提前。", "Param": [] } } }, "2": { "Id": 140802, "Name": "天与地,世间的泡沫", "Desc": "卡厄斯兰那的物理属性抗性穿透提高#2[i]%。单次施放【支柱•死星天裁】消耗【毁伤】点数达到#1[i]点时,获得1个额外回合。", "ParamList": [ 4, 0.20000000018626451 ], "Extra": { "10000000": { "Name": "额外回合", "Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。", "Param": [] }, "10014081": { "Name": "毁伤", "Desc": "卡厄斯兰那的专属充能,上限为7点。未变身时也会保留。", "Param": [] }, "30000005": { "Name": "抗性穿透", "Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。", "Param": [] } } }, "3": { "Id": 140803, "Name": "几重寂静深埋归墟", "Desc": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 140804, "Name": "多少泰坦面目模糊", "Desc": "施放【灾厄•弑魂焚诏】时,额外获得#1[i]层【弑魂之炽】。", "ParamList": [ 4 ], "Extra": {} }, "5": { "Id": 140805, "Name": "永劫时针,三千万转", "Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 140806, "Name": "亘古长升,蚀火残阳", "Desc": "【火种】的可溢出点数不再拥有上限。战斗开始时,获得#2[i]点【火种】。\\n施放【支柱•死星天裁】的攻击后,对生命值最高的敌方目标额外造成等同于本次攻击总伤害值#1[i]%的真实伤害。", "ParamList": [ 0.3600000003352761, 6 ], "Extra": { "10000017": { "Name": "真实伤害", "Desc": "不受任何效果所影响的无属性伤害,本次伤害不视为造成了1次攻击。", "Param": [] } } } }, "Skills": { "140801": { "Id": 140801, "Name": "逐火救世,行则将至", "Desc": "对指定敌方单体造成等同于白厄#1[i]%攻击力的物理属性伤害。", "SimpleDesc": "对敌方单体造成少量物理属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935 ] }, "3": { "Level": 3, "ParamList": [ 0.7000000006519258 ] }, "4": { "Level": 4, "ParamList": [ 0.8000000007450581 ] }, "5": { "Level": 5, "ParamList": [ 0.9000000008381903 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1000000000931323 ] }, "8": { "Level": 8, "ParamList": [ 1.2000000001862645 ] }, "9": { "Level": 9, "ParamList": [ 1.3000000002793968 ] }, "10": { "Level": 10, "ParamList": [ 1.400000000372529 ] } } }, "140802": { "Id": 140802, "Name": "黎明创世,地辟天开", "Desc": "获得#3[i]点【火种】,对指定敌方单体造成等同于白厄#1[i]%攻击力的物理属性伤害,对相邻目标造成等同于白厄#2[i]%攻击力的物理属性伤害。", "SimpleDesc": "获得#3[i]点【火种】,对敌方单体造成大量物理属性伤害,对相邻目标造成物理属性伤害。", "Type": "BPSkill", "Tag": "Blast", "SPBase": null, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1.5000000004656613, 0.6000000005587935, 2 ] }, "2": { "Level": 2, "ParamList": [ 1.6500000006053597, 0.6600000006146729, 2 ] }, "3": { "Level": 3, "ParamList": [ 1.800000000745058, 0.7200000006705523, 2 ] }, "4": { "Level": 4, "ParamList": [ 1.9500000008847564, 0.7800000007264316, 2 ] }, "5": { "Level": 5, "ParamList": [ 2.1000000000931323, 0.840000000782311, 2 ] }, "6": { "Level": 6, "ParamList": [ 2.2500000002328306, 0.9000000008381903, 2 ] }, "7": { "Level": 7, "ParamList": [ 2.4375000002328306, 0.9750000005587935, 2 ] }, "8": { "Level": 8, "ParamList": [ 2.6250000002328306, 1.0500000000465661, 2 ] }, "9": { "Level": 9, "ParamList": [ 2.8125000009313226, 1.1249999997671694, 2 ] }, "10": { "Level": 10, "ParamList": [ 3, 1.2000000001862645, 2 ] }, "11": { "Level": 11, "ParamList": [ 3.1500000001396984, 1.2600000002421439, 2 ] }, "12": { "Level": 12, "ParamList": [ 3.3000000002793968, 1.3200000002980232, 2 ] }, "13": { "Level": 13, "ParamList": [ 3.450000000419095, 1.3800000003539026, 2 ] }, "14": { "Level": 14, "ParamList": [ 3.6000000005587935, 1.440000000409782, 2 ] }, "15": { "Level": 15, "ParamList": [ 3.750000000698492, 1.5000000004656613, 2 ] } } }, "140803": { "Id": 140803, "Name": "永劫燔世,其将背负", "Desc": "变身为卡厄斯兰那,变身期间展开境界【时墟铁墓】。境界内的其他队友离场且无法行动,敌方全体始终拥有物理属性弱点。\\n卡厄斯兰那不会进入自己的回合,但拥有#4[i]个卡厄斯兰那的额外回合,速度固定为卡厄斯兰那基础速度的#3[i]%。最后的卡厄斯兰那的额外回合开始时立即发动最后一击,造成等同于卡厄斯兰那#1[i]%攻击力的物理属性终结技伤害,由敌方全体均分。", "SimpleDesc": "变身为卡厄斯兰那并展开境界:使队友离场且无法行动,敌方全体拥有物理属性弱点。\\n卡厄斯兰那不会进入自己的回合但拥有#4[i]个卡厄斯兰那的额外回合,最后的回合内发动最后一击,造成由敌方全体均分的大量物理属性伤害。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": null, "Extra": { "10000016": { "Name": "离场", "Desc": "处于离场状态的目标无法成为技能目标,且不会出现在行动序列上。", "Param": [] }, "10000020": { "Name": "境界", "Desc": "境界效果全场唯一,持续期间无法施放其他境界效果的技能。", "Param": [] }, "10014082": { "Name": "卡厄斯兰那的额外回合", "Desc": "白厄变身为卡厄斯兰那时,行动序列上出现的倒计时。倒计时回合开始时卡厄斯兰那获得1个额外回合,最后1个倒计时回合开始时改为卡厄斯兰那发动最后一击并结束变身。\\n倒计时的初始行动值平均设置在0~100%之间,每个波次开始时不重置行动值。\\n当卡厄斯兰那受到行动提前效果时,改为首个倒计时行动提前。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 4.800000000745058, 12, 0.6000000005587935, 8 ] }, "2": { "Level": 2, "ParamList": [ 5.28000000026077, 12, 0.6000000005587935, 8 ] }, "3": { "Level": 3, "ParamList": [ 5.760000000707805, 12, 0.6000000005587935, 8 ] }, "4": { "Level": 4, "ParamList": [ 6.240000000223517, 12, 0.6000000005587935, 8 ] }, "5": { "Level": 5, "ParamList": [ 6.720000000670552, 12, 0.6000000005587935, 8 ] }, "6": { "Level": 6, "ParamList": [ 7.2000000001862645, 12, 0.6000000005587935, 8 ] }, "7": { "Level": 7, "ParamList": [ 7.800000000745058, 12, 0.6000000005587935, 8 ] }, "8": { "Level": 8, "ParamList": [ 8.400000000372529, 12, 0.6000000005587935, 8 ] }, "9": { "Level": 9, "ParamList": [ 9, 12, 0.6000000005587935, 8 ] }, "10": { "Level": 10, "ParamList": [ 9.600000000558794, 12, 0.6000000005587935, 8 ] }, "11": { "Level": 11, "ParamList": [ 10.080000000074506, 12, 0.6000000005587935, 8 ] }, "12": { "Level": 12, "ParamList": [ 10.56000000052154, 12, 0.6000000005587935, 8 ] }, "13": { "Level": 13, "ParamList": [ 11.040000000037253, 12, 0.6000000005587935, 8 ] }, "14": { "Level": 14, "ParamList": [ 11.520000000484288, 12, 0.6000000005587935, 8 ] }, "15": { "Level": 15, "ParamList": [ 12, 12, 0.6000000005587935, 8 ] } } }, "140804": { "Id": 140804, "Name": "此身为炬", "Desc": "白厄的天赋。【火种】达到#4[i]点时可激活终结技,达到上限后还可最多溢出#3[i]点,变身结束时会基于溢出点数获得【火种】。\\n当白厄成为其他任意目标的技能目标时,获得1点【火种】。若施放者为白厄的队友,还会使白厄的暴击伤害提高#1[i]%,持续#2[i]回合。", "SimpleDesc": "白厄的天赋。【火种】达到#4[i]点时可激活终结技。\\n当白厄成为其他目标的技能目标时,获得【火种】。成为队友的技能目标时,暴击伤害提高。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.1500000001396984, 3, 3, 12 ] }, "2": { "Level": 2, "ParamList": [ 0.16499999980442226, 3, 3, 12 ] }, "3": { "Level": 3, "ParamList": [ 0.18000000016763806, 3, 3, 12 ] }, "4": { "Level": 4, "ParamList": [ 0.19499999983236194, 3, 3, 12 ] }, "5": { "Level": 5, "ParamList": [ 0.21000000019557774, 3, 3, 12 ] }, "6": { "Level": 6, "ParamList": [ 0.2249999998603016, 3, 3, 12 ] }, "7": { "Level": 7, "ParamList": [ 0.24375000083819032, 3, 3, 12 ] }, "8": { "Level": 8, "ParamList": [ 0.26250000041909516, 3, 3, 12 ] }, "9": { "Level": 9, "ParamList": [ 0.28125000069849193, 3, 3, 12 ] }, "10": { "Level": 10, "ParamList": [ 0.3000000002793968, 3, 3, 12 ] }, "11": { "Level": 11, "ParamList": [ 0.31499999994412065, 3, 3, 12 ] }, "12": { "Level": 12, "ParamList": [ 0.33000000030733645, 3, 3, 12 ] }, "13": { "Level": 13, "ParamList": [ 0.3449999999720603, 3, 3, 12 ] }, "14": { "Level": 14, "ParamList": [ 0.3600000003352761, 3, 3, 12 ] }, "15": { "Level": 15, "ParamList": [ 0.375, 3, 3, 12 ] } } }, "140805": { "Id": 140805, "Name": "命运•此躯即神", "Desc": "卡厄斯兰那的天赋。变身时获得#1[i]点【毁伤】。若此时处于我方目标的回合,则使该目标的所有增益效果延长1回合并结束本回合。\\n卡厄斯兰那免疫控制类负面状态,拥有1个强化普攻和2个强化战技,无法施放终结技。变身期间攻击力提高#4[i]%,生命上限提高#5[i]%,施放攻击后回复等同于自身生命上限#7[i]%的生命值。卡厄斯兰那受到致命攻击时不会陷入无法战斗状态,而是回复等同于自身生命上限#2[i]%的生命值并立即发动最后一击。每剩余1个卡厄斯兰那的额外回合,最后一击的伤害倍率减少原倍率的#3[f1]%。\\n变身结束时,使我方全体速度提高#6[i]%,持续1回合。", "SimpleDesc": "卡厄斯兰那的天赋。变身时获得【毁伤】。\\n卡厄斯兰那免疫控制类负面状态并拥有3个新技能。变身期间攻击力和生命上限提高,施放攻击回复生命值,受到致命攻击时回复生命值并立即施放最后一击,剩余可行动次数越多伤害倍率越低。\\n结束变身时,使我方全体速度提高。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000007": { "Name": "无法战斗状态", "Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。", "Param": [] }, "10000009": { "Name": "增益效果", "Desc": "对战斗有增益效果的所有持续状态,若无特殊说明则可以被解除。", "Param": [] }, "10000011": { "Name": "控制类负面状态", "Desc": "冻结,纠缠,禁锢,支配,怒噪,强烈震荡,异梦,缠禁,恐惧。", "Param": [] }, "10014081": { "Name": "毁伤", "Desc": "卡厄斯兰那的专属充能,上限为7点。未变身时也会保留。", "Param": [] }, "10014082": { "Name": "卡厄斯兰那的额外回合", "Desc": "白厄变身为卡厄斯兰那时,行动序列上出现的倒计时。倒计时回合开始时卡厄斯兰那获得1个额外回合,最后1个倒计时回合开始时改为卡厄斯兰那发动最后一击并结束变身。\\n倒计时的初始行动值平均设置在0~100%之间,每个波次开始时不重置行动值。\\n当卡厄斯兰那受到行动提前效果时,改为首个倒计时行动提前。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 4, 0.25000000023283064, 0.12499999976716936, 0.40000000037252903, 1.350000000325963, 0.1500000001396984, 0.20000000018626451 ] }, "2": { "Level": 2, "ParamList": [ 4, 0.25000000023283064, 0.12499999976716936, 0.44000000040978193, 1.4850000001024455, 0.1500000001396984, 0.20000000018626451 ] }, "3": { "Level": 3, "ParamList": [ 4, 0.25000000023283064, 0.12499999976716936, 0.48000000044703484, 1.62000000057742, 0.1500000001396984, 0.20000000018626451 ] }, "4": { "Level": 4, "ParamList": [ 4, 0.25000000023283064, 0.12499999976716936, 0.5200000004842877, 1.7550000003539026, 0.1500000001396984, 0.20000000018626451 ] }, "5": { "Level": 5, "ParamList": [ 4, 0.25000000023283064, 0.12499999976716936, 0.5600000005215406, 1.890000000828877, 0.1500000001396984, 0.20000000018626451 ] }, "6": { "Level": 6, "ParamList": [ 4, 0.25000000023283064, 0.12499999976716936, 0.6000000005587935, 2.024999999674037, 0.1500000001396984, 0.20000000018626451 ] }, "7": { "Level": 7, "ParamList": [ 4, 0.25000000023283064, 0.12499999976716936, 0.6500000006053597, 2.193750000791624, 0.1500000001396984, 0.20000000018626451 ] }, "8": { "Level": 8, "ParamList": [ 4, 0.25000000023283064, 0.12499999976716936, 0.7000000006519258, 2.3625000005122274, 0.1500000001396984, 0.20000000018626451 ] }, "9": { "Level": 9, "ParamList": [ 4, 0.25000000023283064, 0.12499999976716936, 0.7500000006984919, 2.5312500009313226, 0.1500000001396984, 0.20000000018626451 ] }, "10": { "Level": 10, "ParamList": [ 4, 0.25000000023283064, 0.12499999976716936, 0.8000000007450581, 2.700000000651926, 0.1500000001396984, 0.20000000018626451 ] }, "11": { "Level": 11, "ParamList": [ 4, 0.25000000023283064, 0.12499999976716936, 0.840000000782311, 2.8350000004284084, 0.1500000001396984, 0.20000000018626451 ] }, "12": { "Level": 12, "ParamList": [ 4, 0.25000000023283064, 0.12499999976716936, 0.8800000008195639, 2.970000000903383, 0.1500000001396984, 0.20000000018626451 ] }, "13": { "Level": 13, "ParamList": [ 4, 0.25000000023283064, 0.12499999976716936, 0.9200000008568168, 3.104999999748543, 0.1500000001396984, 0.20000000018626451 ] }, "14": { "Level": 14, "ParamList": [ 4, 0.25000000023283064, 0.12499999976716936, 0.9600000008940697, 3.2400000002235174, 0.1500000001396984, 0.20000000018626451 ] }, "15": { "Level": 15, "ParamList": [ 4, 0.25000000023283064, 0.12499999976716936, 1, 3.375, 0.1500000001396984, 0.20000000018626451 ] } } }, "140806": { "Id": 140806, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "140807": { "Id": 140807, "Name": "终结之始", "Desc": "白厄在队伍中时,使秘技点上限提高3点。\\n主动施放秘技消耗2点秘技点,立即攻击一定范围内的所有敌人。进入战斗后,为我方队友恢复#3[i]点能量,获得#2[i]点【毁伤】和#4[i]个战技点,并且每个波次开始时对敌方全体造成等同于白厄#1[i]%攻击力的物理属性伤害。\\n若攻击普通敌人则立即将其消灭,不会进入战斗。未击中敌人时不消耗秘技点。", "SimpleDesc": "秘技点上限提高3点。主动施放消耗2点秘技点攻击一定范围内的所有敌人。进入战斗后为我方恢复能量、战技点和【毁伤】,每个波次开始时对敌方全体造成物理属性伤害。\\n若攻击普通敌人则立即将其消灭,不会进入战斗。未击中敌人时不消耗秘技点。", "Type": "Maze", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10014081": { "Name": "毁伤", "Desc": "卡厄斯兰那的专属充能,上限为7点。未变身时也会保留。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 2, 2, 25, 1 ] } } }, "140808": { "Id": 140808, "Name": "创生•血棘渡亡", "Desc": "获得#3[i]点【毁伤】,对指定敌方单体造成等同于卡厄斯兰那#1[i]%攻击力的物理属性伤害,对相邻目标造成等同于卡厄斯兰那#2[i]%攻击力的物理属性伤害。", "SimpleDesc": "获得#3[i]点【毁伤】,对指定敌方单体造成大量物理属性伤害,对相邻目标造成物理属性伤害。", "Type": "Normal", "Tag": "Blast", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 90, 0, 60 ], "SkillComboValueDelta": null, "Extra": { "10014081": { "Name": "毁伤", "Desc": "卡厄斯兰那的专属充能,上限为7点。未变身时也会保留。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1.2500000002328306, 0.375, 2 ] }, "2": { "Level": 2, "ParamList": [ 1.5000000004656613, 0.45000000041909516, 2 ] }, "3": { "Level": 3, "ParamList": [ 1.750000000698492, 0.5250000001396984, 2 ] }, "4": { "Level": 4, "ParamList": [ 2, 0.6000000005587935, 2 ] }, "5": { "Level": 5, "ParamList": [ 2.2500000002328306, 0.6750000002793968, 2 ] }, "6": { "Level": 6, "ParamList": [ 2.5000000004656613, 0.7500000006984919, 2 ] }, "7": { "Level": 7, "ParamList": [ 2.750000000698492, 0.8250000004190952, 2 ] }, "8": { "Level": 8, "ParamList": [ 3, 0.9000000008381903, 2 ] }, "9": { "Level": 9, "ParamList": [ 3.2500000002328306, 0.9750000005587935, 2 ] }, "10": { "Level": 10, "ParamList": [ 3.5000000004656613, 1.0500000000465661, 2 ] }, "11": { "Level": 11, "ParamList": [ 2.6250000002328306, 0.7875000005587935, 2 ] }, "12": { "Level": 12, "ParamList": [ 2.750000000698492, 0.8250000004190952, 2 ] }, "13": { "Level": 13, "ParamList": [ 2.8750000004656613, 0.8625000009778887, 2 ] }, "14": { "Level": 14, "ParamList": [ 3, 0.9000000008381903, 2 ] }, "15": { "Level": 15, "ParamList": [ 3.1249999997671694, 0.9375000006984919, 2 ] } } }, "140809": { "Id": 140809, "Name": "灾厄•弑魂焚诏", "Desc": "获得等同于敌方全体数量的【毁伤】和1层【弑魂之炽】,随后使敌方全体立即行动。\\n【弑魂之炽】状态下,卡厄斯兰那受到的伤害降低#2[i]%,敌方目标攻击或行动后叠加1层【弑魂之炽】。上述敌方目标行动完毕后,立即发动反击,对敌方全体造成等同于卡厄斯兰那#1[i]%攻击力的物理属性伤害,并额外造成#3[i]次伤害,每次对敌方随机单体造成等同于卡厄斯兰那#4[i]%攻击力的物理属性伤害,随后解除【弑魂之炽】。每层【弑魂之炽】使本次反击的伤害倍率提高原倍率的#5[i]%。\\n通过此技能造成伤害时,被视为造成了战技伤害。若卡厄斯兰那的额外回合开始时仍持有【弑魂之炽】,立即发动反击。", "SimpleDesc": "基于敌人数量获得等量【毁伤】,使其立即行动。获得【弑魂之炽】:受到的伤害降低,敌方目标都行动过后发动反击,对敌方全体造成少量物理属性伤害并弹射#3[i]次,每次对敌方随机单体造成少量物理属性伤害。敌方行动次数越多伤害越高。", "Type": "BPSkill", "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 15, 0 ], "SkillComboValueDelta": null, "Extra": { "10000003": { "Name": "反击", "Desc": "当目标受到攻击后自动触发的效果,对攻击者施放1次额外的攻击。\\n反击也属于追加攻击。", "Param": [] }, "10014081": { "Name": "毁伤", "Desc": "卡厄斯兰那的专属充能,上限为7点。未变身时也会保留。", "Param": [] }, "10014082": { "Name": "卡厄斯兰那的额外回合", "Desc": "白厄变身为卡厄斯兰那时,行动序列上出现的倒计时。倒计时回合开始时卡厄斯兰那获得1个额外回合,最后1个倒计时回合开始时改为卡厄斯兰那发动最后一击并结束变身。\\n倒计时的初始行动值平均设置在0~100%之间,每个波次开始时不重置行动值。\\n当卡厄斯兰那受到行动提前效果时,改为首个倒计时行动提前。", "Param": [] } }, "Level": { 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"Level": 9, "ParamList": [ 0.375, 0.7500000006984919, 4, 0.28125000069849193, 0.20000000018626451 ] }, "10": { "Level": 10, "ParamList": [ 0.40000000037252903, 0.7500000006984919, 4, 0.3000000002793968, 0.20000000018626451 ] }, "11": { "Level": 11, "ParamList": [ 0.4200000003911555, 0.7500000006984919, 4, 0.31499999994412065, 0.20000000018626451 ] }, "12": { "Level": 12, "ParamList": [ 0.44000000040978193, 0.7500000006984919, 4, 0.33000000030733645, 0.20000000018626451 ] }, "13": { "Level": 13, "ParamList": [ 0.4600000004284084, 0.7500000006984919, 4, 0.3449999999720603, 0.20000000018626451 ] }, "14": { "Level": 14, "ParamList": [ 0.48000000044703484, 0.7500000006984919, 4, 0.3600000003352761, 0.20000000018626451 ] }, "15": { "Level": 15, "ParamList": [ 0.5000000004656613, 0.7500000006984919, 4, 0.375, 0.20000000018626451 ] } } }, "140811": { "Id": 140811, "Name": "支柱•死星天裁", "Desc": "解除自身所有负面效果,随后造成最多等同于卡厄斯兰那#5[i]%攻击力的物理属性伤害。\\n其中,每消耗1点【毁伤】造成#3[i]次伤害,每次对敌方随机单体造成等同于卡厄斯兰那#2[f1]%攻击力的物理属性伤害。消耗#4[i]点【毁伤】时,额外造成等同于卡厄斯兰那#1[i]%攻击力的物理属性伤害,由敌方全体均分。", "SimpleDesc": "解除自身所有负面效果。每消耗1点【毁伤】弹射#3[i]次,每次对敌方随机单体造成少量物理属性伤害。\\n若消耗了#4[i]点【毁伤】,额外造成由敌方全体均分的大量物理属性伤害。", "Type": "BPSkill", "Tag": "Bounce", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 10, 60, 0 ], "SkillComboValueDelta": null, "Extra": { "10000010": { "Name": "负面效果", "Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。", "Param": [] }, "10014081": { "Name": "毁伤", "Desc": "卡厄斯兰那的专属充能,上限为7点。未变身时也会保留。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 2.2500000002328306, 0.2249999998603016, 4, 4, 5.850000000791624 ] }, "2": { "Level": 2, "ParamList": [ 2.4750000000931323, 0.24750000005587935, 4, 4, 6.435000000055879 ] }, "3": { "Level": 3, "ParamList": [ 2.700000000651926, 0.2700000002514571, 4, 4, 7.0200000000186265 ] }, "4": { "Level": 4, "ParamList": [ 2.9250000005122274, 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null, "PointTriggerKey": 15, "PointType": 1, "PrePoint": [ 1409102 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "SpeedDelta", "Value": 3, "Name": "速度" } ], "Extra": {} } }, "Point16": { "1": { "Anchor": "Point16", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "IconMaxHP.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 140000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110253, "ItemNum": 7, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 115003, "ItemNum": 6, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1409208, "PointName": "生命强化", "PointDesc": null, "PointTriggerKey": 16, "PointType": 1, "PrePoint": [ 1409103 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "HPAddedRatio", "Value": 0.060000000055879354, "Name": "生命值" } ], "Extra": {} } }, "Point17": { "1": { "Anchor": "Point17", "AvatarPromotionLimit": null, "AvatarLevelLimit": 75, "DefaultUnlock": false, "Icon": "IconStatusResistance.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110253, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 115003, "ItemNum": 8, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1409209, "PointName": "效果抵抗强化", "PointDesc": null, "PointTriggerKey": 17, "PointType": 1, "PrePoint": [ 1409208 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "StatusResistanceBase", "Value": 0.0800000000745058, "Name": "效果抵抗" } ], "Extra": {} } }, "Point18": { "1": { "Anchor": "Point18", "AvatarPromotionLimit": null, "AvatarLevelLimit": 80, "DefaultUnlock": false, "Icon": "IconSpeed.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110253, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 115003, "ItemNum": 8, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1409210, "PointName": "速度强化", "PointDesc": null, "PointTriggerKey": 18, "PointType": 1, "PrePoint": [ 1409209 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "SpeedDelta", "Value": 4, "Name": "速度" } ], "Extra": {} } } }, "Enhanced": {}, "Memosprite": { "Name": "小伊卡", "Icon": "SpriteOutput/ServantIconTeam/11409B.png", "HPBase": "0", "HPInherit": "#1", "HPSkill": 140904, "SpeedBase": "0", "SpeedInherit": "0", "SpeedSkill": 140904, "Aggro": 100, "Skills": { "1140901": { "Name": "乌云乌云快走开!", "Desc": "对敌方全体造成等同于本场战斗风堇与小伊卡累计治疗数值#1[i]%的风属性伤害并清空累计治疗数值的#2[i]%。", "SimpleDesc": "对敌方全体造成风属性伤害。", "Type": "Servant", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 30, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.10000000009313226, 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.12000000011175871, 0.5000000004656613 ] }, "3": { "Level": 3, "ParamList": [ 0.14000000013038516, 0.5000000004656613 ] }, "4": { "Level": 4, "ParamList": [ 0.1600000001490116, 0.5000000004656613 ] }, "5": { "Level": 5, "ParamList": [ 0.18000000016763806, 0.5000000004656613 ] }, "6": { "Level": 6, "ParamList": [ 0.20000000018626451, 0.5000000004656613 ] }, "7": { "Level": 7, "ParamList": [ 0.22000000020489097, 0.5000000004656613 ] }, "8": { "Level": 8, "ParamList": [ 0.24000000022351742, 0.5000000004656613 ] }, "9": { "Level": 9, "ParamList": [ 0.26000000024214387, 0.5000000004656613 ] }, "10": { "Level": 10, "ParamList": [ 0.2800000002607703, 0.5000000004656613 ] } } }, "1140903": { "Name": "牵起晴空的手", "Desc": "小伊卡的速度保持为0,免疫负面效果,并且不会出现在行动序列上。\\n若除小伊卡外的我方目标生命值降低,小伊卡会在任意目标回合开始时或行动后,消耗自身#1[i]%生命上限的生命值,并为我方生命值降低的目标回复等同于风堇#2[f1]%生命上限+#3[i]的生命值。\\n风堇处于【雨过天晴】状态时,小伊卡会在风堇施放技能后立即获得1个额外回合并自动施放【乌云乌云快走开!】,并且小伊卡触发天赋的治疗效果时,额外为我方全体目标回复等同于风堇#4[f1]%生命上限+#5[i]的生命值,小伊卡施放技能后使自身所有持续效果持续回合数减1。", "SimpleDesc": "若除小伊卡外的我方目标生命值降低,小伊卡会消耗自身生命值,为该目标回复生命值。风堇持有【雨过天晴】时,小伊卡会在风堇施放技能后立即获得1个额外回合并自动施放忆灵技,小伊卡施放技能后使自身持续效果持续回合数减1。", "Type": null, "Tag": "Restore", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000000": { "Name": "额外回合", "Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。", "Param": [] }, "10000010": { "Name": "负面效果", "Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。", "Param": [] }, "10000022": { "Name": "持续效果", "Desc": "包含增益效果、负面效果和其他效果。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.0400000000372529, 0.010000000009313226, 10, 0.010000000009313226, 10 ] }, "2": { "Level": 2, "ParamList": [ 0.0400000000372529, 0.011999999871477485, 12, 0.011999999871477485, 12 ] }, "3": { "Level": 3, "ParamList": [ 0.0400000000372529, 0.013999999733641744, 14, 0.013999999733641744, 14 ] }, "4": { "Level": 4, "ParamList": [ 0.0400000000372529, 0.015999999595806003, 16, 0.015999999595806003, 16 ] }, "5": { "Level": 5, "ParamList": [ 0.0400000000372529, 0.01799999945797026, 18, 0.01799999945797026, 18 ] }, "6": { "Level": 6, "ParamList": [ 0.0400000000372529, 0.02000000001862645, 20, 0.02000000001862645, 20 ] }, "7": { "Level": 7, "ParamList": [ 0.0400000000372529, 0.02199999988079071, 22, 0.02199999988079071, 22 ] }, "8": { "Level": 8, "ParamList": [ 0.0400000000372529, 0.02399999974295497, 24, 0.02399999974295497, 24 ] }, "9": { "Level": 9, "ParamList": [ 0.0400000000372529, 0.02599999960511923, 26, 0.02599999960511923, 26 ] }, "10": { "Level": 10, "ParamList": [ 0.0400000000372529, 0.027999999467283487, 28, 0.027999999467283487, 28 ] } } }, "1140905": { "Name": "展翼,奔向日辉", "Desc": "被召唤时,为风堇恢复#1[i]点能量,首次被召唤时,额外恢复#2[i]点能量。", "SimpleDesc": "被召唤时,为风堇恢复能量。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 15, 30 ] }, "2": { "Level": 2, "ParamList": [ 15, 30 ] }, "3": { "Level": 3, "ParamList": [ 15, 30 ] }, "4": { "Level": 4, "ParamList": [ 15, 30 ] }, "5": { "Level": 5, "ParamList": [ 15, 30 ] }, "6": { "Level": 6, "ParamList": [ 15, 30 ] }, "7": { "Level": 7, "ParamList": [ 15, 30 ] }, "8": { "Level": 8, "ParamList": [ 15, 30 ] }, "9": { "Level": 9, "ParamList": [ 15, 30 ] }, "10": { "Level": 10, "ParamList": [ 15, 30 ] } } }, "1140906": { "Name": "坠落,然后飞翔", "Desc": "消失时,使风堇行动提前#1[i]%。", "SimpleDesc": "消失时,使风堇行动提前。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000001": { "Name": "行动提前", "Desc": "使目标在下次行动前的等待间隔缩短。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.3000000002793968 ] }, "2": { "Level": 2, "ParamList": [ 0.3000000002793968 ] }, "3": { "Level": 3, "ParamList": [ 0.3000000002793968 ] }, "4": { "Level": 4, "ParamList": [ 0.3000000002793968 ] }, "5": { "Level": 5, "ParamList": [ 0.3000000002793968 ] }, "6": { "Level": 6, "ParamList": [ 0.3000000002793968 ] }, "7": { "Level": 7, "ParamList": [ 0.3000000002793968 ] }, "8": { "Level": 8, "ParamList": [ 0.3000000002793968 ] }, "9": { "Level": 9, "ParamList": [ 0.3000000002793968 ] }, "10": { "Level": 10, "ParamList": [ 0.3000000002793968 ] } } } }, "Talent": {} }, "Unique": {}, "Stats": { "0": { "AttackBase": 52.80000000074506, "AttackAdd": 2.6400000005960464, "DefenceBase": 85.80000000074506, "DefenceAdd": 4.2900000002700835, "HPBase": 147.8400000007823, "HPAdd": 7.39200000022538, "SpeedBase": 110, "CriticalChance": 0.05000000004656613, "CriticalDamage": 0.5000000004656613, "BaseAggro": 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"ItemID": 115002, "ItemNum": 6 }, { "$type": "ItemConfigRow", "ItemID": 110425, "ItemNum": 3 } ] }, "3": { "AttackBase": 116.16000000014901, "AttackAdd": 2.6400000005960464, "DefenceBase": 188.7600000007078, "DefenceAdd": 4.2900000002700835, "HPBase": 325.2479999996722, "HPAdd": 7.39200000022538, "SpeedBase": 110, "CriticalChance": 0.05000000004656613, "CriticalDamage": 0.5000000004656613, "BaseAggro": 100, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 40000 }, { "$type": "ItemConfigRow", "ItemID": 115002, "ItemNum": 9 }, { "$type": "ItemConfigRow", "ItemID": 110425, "ItemNum": 7 } ] }, "4": { "AttackBase": 137.28000000026077, "AttackAdd": 2.6400000005960464, "DefenceBase": 223.0800000000745, "DefenceAdd": 4.2900000002700835, "HPBase": 384.38400000007823, "HPAdd": 7.39200000022538, "SpeedBase": 110, "CriticalChance": 0.05000000004656613, "CriticalDamage": 0.5000000004656613, "BaseAggro": 100, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 80000 }, { "$type": "ItemConfigRow", "ItemID": 115003, "ItemNum": 6 }, { "$type": "ItemConfigRow", "ItemID": 110425, "ItemNum": 20 } ] }, "5": { "AttackBase": 158.40000000037253, "AttackAdd": 2.6400000005960464, "DefenceBase": 257.40000000037253, "DefenceAdd": 4.2900000002700835, "HPBase": 443.5200000004843, "HPAdd": 7.39200000022538, "SpeedBase": 110, "CriticalChance": 0.05000000004656613, "CriticalDamage": 0.5000000004656613, "BaseAggro": 100, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000 }, { "$type": "ItemConfigRow", "ItemID": 115003, "ItemNum": 9 }, { "$type": "ItemConfigRow", "ItemID": 110425, "ItemNum": 35 } ] }, "6": { "AttackBase": 179.5200000004843, "AttackAdd": 2.6400000005960464, "DefenceBase": 291.72000000067055, "DefenceAdd": 4.2900000002700835, "HPBase": 502.65600000019185, "HPAdd": 7.39200000022538, "SpeedBase": 110, "CriticalChance": 0.05000000004656613, "CriticalDamage": 0.5000000004656613, "BaseAggro": 100, "Cost": [] } }, "Relics": { "AvatarID": 1409, "Set4IDList": [ 125, 101, 114 ], "Set2IDList": [ 320, 302, 308 ], "PropertyList3": [ "HealRatioBase" ], "PropertyList4": [ "SpeedDelta" ], "PropertyList5": [ "HPAddedRatio", "WindAddedRatio" ], "PropertyList6": [ "SPRatioBase", "HPAddedRatio" ], "PropertyList": [ { "$type": "RelicRecommendProperty", "RelicType": "BODY", "PropertyType": "HealRatioBase" }, { "$type": "RelicRecommendProperty", "RelicType": "FOOT", "PropertyType": "SpeedDelta" }, { "$type": "RelicRecommendProperty", "RelicType": "NECK", "PropertyType": "HPAddedRatio" }, { "$type": "RelicRecommendProperty", "RelicType": "OBJECT", "PropertyType": "SPRatioBase" } ], "SubAffixPropertyList": [ "HPAddedRatio", "SpeedDelta", "StatusResistanceBase", "CriticalDamageBase" ], "ScoreRankList": [ 292, 238 ], "LocalCriticalChance": 1 }, "Skin": {} }, "1410": { "Name": "海瑟音", "Desc": "斯缇科西亚,醉与梦的海滨之城,旧日的歌声仍在浮浪间回荡。\\n大海的女儿海列屈拉,清洗「海洋」火种的黄金裔,驱散污浊的暗流,为天外的英雄奏响不醉不归的盛宴\\n——散场之时未到,纵然希望如泡沫般易碎,浪花也将一往无前。", "CharaInfo": { "Camp": null, "VA": { "Chinese": null, "Japanese": null, "Korean": null, "English": null }, "Stories": { "0": null, "1": null, "2": null, "3": null, "4": null }, "Voicelines": [] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "hysilens", "SPNeed": 110, "BaseType": "Warlock", "DamageType": "Physical", "Ranks": { "1": { "Id": 141001, "Name": "你问我心为何悲伤", "Desc": "海瑟音在场时,我方目标造成的持续伤害为原伤害的#1[i]%。", "ParamList": [ 1.2400000002235174 ], "Extra": {} }, "2": { "Id": 141002, "Name": "你说浪花为何喧响", "Desc": "结界持续期间,行迹【珍珠的琴弦】的造成伤害提高效果对我方全体生效。", "ParamList": [], "Extra": {} }, "3": { "Id": 141003, "Name": "可知灯火为何遗忘", "Desc": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 141004, "Name": "看呀,时间为何流淌", "Desc": "结界持续期间,使敌方全体全属性抗性降低#1[i]%。", "ParamList": [ 0.20000000018626451 ], "Extra": {} }, "5": { "Id": 141005, "Name": "于梳洗中,我轻吟浅唱", "Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 141006, "Name": "沉没的你,何日返乡", "Desc": "海瑟音通过天赋使敌人陷入风化/裂伤/灼烧/触电状态时,有#2[i]%的基础概率额外使其陷入一次与原天赋效果相同,且可同时存在的风化/裂伤/灼烧/触电状态。结界持续期间,每回合开始时或我方目标单次攻击内,触发海瑟音物理持续伤害效果的次数上限提高至#1[i]次。", "ParamList": [ 12, 1 ], "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } } } }, "Skills": { "141001": { "Id": 141001, "Name": "小调,止水中回响", "Desc": "对指定敌方单体造成等同于海瑟音#1[i]%攻击力的物理属性伤害。", "SimpleDesc": "对敌方单体造成少量物理属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613, 1, 3 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935, 1, 3 ] }, "3": { "Level": 3, "ParamList": [ 0.7000000006519258, 1, 3 ] }, "4": { "Level": 4, "ParamList": [ 0.8000000007450581, 1, 3 ] }, "5": { "Level": 5, "ParamList": [ 0.9000000008381903, 1, 3 ] }, "6": { "Level": 6, "ParamList": [ 1, 1, 3 ] }, "7": { "Level": 7, "ParamList": [ 1.1000000000931323, 1, 3 ] }, "8": { "Level": 8, "ParamList": [ 1.2000000001862645, 1, 3 ] }, "9": { "Level": 9, "ParamList": [ 1.3000000002793968, 1, 3 ] }, "10": { "Level": 10, "ParamList": [ 1.400000000372529, 1, 3 ] } } }, "141002": { "Id": 141002, "Name": "泛音,暗流后齐鸣", "Desc": "有#2[i]%的基础概率使敌方全体受到的伤害提高#3[i]%,持续#4[i]回合,同时对敌方全体造成等同于海瑟音#1[i]%攻击力的物理属性伤害。", "SimpleDesc": "大概率使敌方全体受到的伤害提高,并对其造成物理属性伤害。", "Type": "BPSkill", "Tag": "AoEAttack", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": null, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.7000000006519258, 1, 0.10000000009313226, 3 ] }, "2": { "Level": 2, "ParamList": [ 0.7700000007171184, 1, 0.11000000010244548, 3 ] }, "3": { "Level": 3, "ParamList": [ 0.840000000782311, 1, 0.12000000011175871, 3 ] }, "4": { "Level": 4, "ParamList": [ 0.9100000008475035, 1, 0.13000000012107193, 3 ] }, "5": { "Level": 5, "ParamList": [ 0.9800000009126961, 1, 0.14000000013038516, 3 ] }, "6": { "Level": 6, "ParamList": [ 1.0500000000465661, 1, 0.1500000001396984, 3 ] }, "7": { "Level": 7, "ParamList": [ 1.1374999999534339, 1, 0.1625000003259629, 3 ] }, "8": { "Level": 8, "ParamList": [ 1.2249999998603016, 1, 0.17499999981373549, 3 ] }, "9": { "Level": 9, "ParamList": [ 1.3125000004656613, 1, 0.1875, 3 ] }, "10": { "Level": 10, "ParamList": [ 1.400000000372529, 1, 0.20000000018626451, 3 ] }, "11": { "Level": 11, "ParamList": [ 1.4700000004377216, 1, 0.21000000019557774, 3 ] }, "12": { "Level": 12, "ParamList": [ 1.5400000005029142, 1, 0.22000000020489097, 3 ] }, "13": { "Level": 13, "ParamList": [ 1.6100000005681068, 1, 0.2300000002142042, 3 ] }, "14": { "Level": 14, "ParamList": [ 1.6800000006332994, 1, 0.24000000022351742, 3 ] }, "15": { "Level": 15, "ParamList": [ 1.750000000698492, 1, 0.25000000023283064, 3 ] } } }, "141003": { "Id": 141003, "Name": "绝海回涛,噬魂舞曲", "Desc": "海瑟音展开结界,使敌方目标攻击力降低#6[f1]%,防御力降低#3[f1]%,对敌方全体造成等同于海瑟音#1[i]%攻击力的物理属性伤害。\\n处于结界中的敌方目标每受到1次持续伤害,海瑟音对其造成等同于自身#4[f1]%攻击力的物理属性持续伤害,该伤害不可重复触发此效果,且每回合开始时或我方目标单次攻击内最多触发#5[i]次。\\n结界持续#2[i]回合,自身每回合开始时结界持续回合数减1。当海瑟音陷入无法战斗状态时,结界也会被解除。", "SimpleDesc": "展开结界使敌方全体攻击力、防御力降低,并对其造成物理属性伤害。结界存在时,敌方目标每受到1次持续伤害,对其造成1次物理属性持续伤害。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": null, "Extra": { "10000007": { "Name": "无法战斗状态", "Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1.2000000001862645, 3, 0.1500000001396984, 0.3200000002980232, 8, 0.1500000001396984 ] }, "2": { "Level": 2, "ParamList": [ 1.2800000002607703, 3, 0.1600000001490116, 0.37280000071041286, 8, 0.1500000001396984 ] }, "3": { "Level": 3, "ParamList": [ 1.3600000003352761, 3, 0.17000000015832484, 0.42560000042431056, 8, 0.1500000001396984 ] }, "4": { "Level": 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"PointTriggerKey": 16, "PointType": 1, "PrePoint": [ 1410103 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "StatusProbabilityBase", "Value": 0.060000000055879354, "Name": "效果命中" } ], "Extra": {} } }, "Point17": { "1": { "Anchor": "Point17", "AvatarPromotionLimit": null, "AvatarLevelLimit": 75, "DefaultUnlock": false, "Icon": "IconAttack.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110223, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 115003, "ItemNum": 8, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1410209, "PointName": "攻击强化", "PointDesc": null, "PointTriggerKey": 17, "PointType": 1, "PrePoint": [ 1410103 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "AttackAddedRatio", "Value": 0.0800000000745058, "Name": "攻击力" } ], "Extra": {} } }, "Point18": { "1": { "Anchor": "Point18", "AvatarPromotionLimit": null, "AvatarLevelLimit": 80, "DefaultUnlock": false, "Icon": "IconSpeed.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110223, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 115003, "ItemNum": 8, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1410210, "PointName": "速度强化", "PointDesc": null, "PointTriggerKey": 18, "PointType": 1, "PrePoint": [ 1410201 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "SpeedDelta", "Value": 4, "Name": "速度" } ], "Extra": {} } } }, "Enhanced": {}, "Memosprite": {}, "Unique": {}, "Stats": { "0": { "AttackBase": 81.84000000078231, "AttackAdd": 4.091999999945983, "DefenceBase": 66, "DefenceAdd": 3.3000000002793968, "HPBase": 163.6800000006333, "HPAdd": 8.183999999891967, "SpeedBase": 102, "CriticalChance": 0.05000000004656613, 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"ItemID": 2, "ItemNum": 16000 }, { "$type": "ItemConfigRow", "ItemID": 115002, "ItemNum": 6 }, { "$type": "ItemConfigRow", "ItemID": 110431, "ItemNum": 3 } ] }, "3": { "AttackBase": 180.0479999994859, "AttackAdd": 4.091999999945983, "DefenceBase": 145.20000000018626, "DefenceAdd": 3.3000000002793968, "HPBase": 360.0959999996703, "HPAdd": 8.183999999891967, "SpeedBase": 102, "CriticalChance": 0.05000000004656613, "CriticalDamage": 0.5000000004656613, "BaseAggro": 100, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 40000 }, { "$type": "ItemConfigRow", "ItemID": 115002, "ItemNum": 9 }, { "$type": "ItemConfigRow", "ItemID": 110431, "ItemNum": 7 } ] }, "4": { "AttackBase": 212.78400000045076, "AttackAdd": 4.091999999945983, "DefenceBase": 171.6000000005588, "DefenceAdd": 3.3000000002793968, "HPBase": 425.5679999999702, "HPAdd": 8.183999999891967, "SpeedBase": 102, "CriticalChance": 0.05000000004656613, "CriticalDamage": 0.5000000004656613, "BaseAggro": 100, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 80000 }, { "$type": "ItemConfigRow", "ItemID": 115003, "ItemNum": 6 }, { "$type": "ItemConfigRow", "ItemID": 110431, "ItemNum": 20 } ] }, "5": { "AttackBase": 245.5200000004843, "AttackAdd": 4.091999999945983, "DefenceBase": 198, "DefenceAdd": 3.3000000002793968, "HPBase": 491.04000000003725, "HPAdd": 8.183999999891967, "SpeedBase": 102, "CriticalChance": 0.05000000004656613, "CriticalDamage": 0.5000000004656613, "BaseAggro": 100, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000 }, { "$type": "ItemConfigRow", "ItemID": 115003, "ItemNum": 9 }, { "$type": "ItemConfigRow", "ItemID": 110431, "ItemNum": 35 } ] }, "6": { "AttackBase": 278.2559999998193, "AttackAdd": 4.091999999945983, "DefenceBase": 224.40000000037253, "DefenceAdd": 3.3000000002793968, "HPBase": 556.5120000003371, "HPAdd": 8.183999999891967, "SpeedBase": 102, "CriticalChance": 0.05000000004656613, "CriticalDamage": 0.5000000004656613, "BaseAggro": 100, "Cost": [] } }, "Relics": { "AvatarID": 1410, "Set4IDList": [ 116, 105, 102 ], "Set2IDList": [ 322, 301, 311 ], "PropertyList3": [ "StatusProbabilityBase", "AttackAddedRatio" ], "PropertyList4": [ "SpeedDelta", "AttackAddedRatio" ], "PropertyList5": [ "PhysicalAddedRatio" ], "PropertyList6": [ "SPRatioBase", "AttackAddedRatio" ], "PropertyList": [ { "$type": "RelicRecommendProperty", "RelicType": "BODY", "PropertyType": "StatusProbabilityBase" }, { "$type": "RelicRecommendProperty", "RelicType": "FOOT", "PropertyType": "SpeedDelta" }, { "$type": "RelicRecommendProperty", "RelicType": "NECK", "PropertyType": "PhysicalAddedRatio" }, { "$type": "RelicRecommendProperty", "RelicType": "OBJECT", "PropertyType": "SPRatioBase" } ], "SubAffixPropertyList": [ "StatusProbabilityBase", "SpeedDelta", "AttackAddedRatio" ], "ScoreRankList": [ 323, 268 ] }, "Skin": {} }, "1412": { "Name": "刻律德菈", "Desc": "北境帝国,失落的王朝,寒冷的疆土燃烧着征伐的野心。\\n君主刻律德菈,执握「律法」火种的黄金裔,布局设子,与神相弈,审判异心的罪囚,为此世奠定逐火的基业\\n——「这绝非终点,翁法罗斯的征途,当是银河群星!」", "CharaInfo": { "Camp": null, "VA": { "Chinese": null, "Japanese": null, "Korean": null, "English": null }, "Stories": { "0": null, "1": null, "2": null, "3": null, "4": null }, "Voicelines": [] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "cerydra", "SPNeed": 130, "BaseType": "Shaman", "DamageType": "Wind", "Ranks": { "1": { "Id": 141201, "Name": "夺走一切王冠", "Desc": "持有【军功】的角色造成伤害时无视目标#1[i]%的防御力。若当前【军功】已升级为【爵位】,则该角色造成战技伤害时额外无视目标#2[i]%的防御力。刻律德菈施放战技时,为指定我方目标恢复#3[i]点能量。", "ParamList": [ 0.1600000001490116, 0.20000000018626451, 2 ], "Extra": {} }, "2": { "Id": 141202, "Name": "凝聚万众宏愿", "Desc": "持有【军功】的角色造成的伤害提高#1[i]%。场上存在持有【军功】的队友时,刻律德菈造成的伤害提高#2[i]%。", "ParamList": [ 0.40000000037252903, 1.6000000005587935 ], "Extra": {} }, "3": { "Id": 141203, "Name": "燃尽旧日律法", "Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 141204, "Name": "重塑天地人间", "Desc": "终结技的伤害倍率提高#1[i]%。", "ParamList": [ 2.400000000372529 ], "Extra": {} }, "5": { "Id": 141205, "Name": "帮助与加害,全数奉还", "Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 141206, "Name": "征途只在,星辰大海", "Desc": "持有【军功】的角色全属性抗性穿透提高#1[i]%,且施放攻击后刻律德菈额外造成1次等同于刻律德菈#2[i]%攻击力的风属性附加伤害,该效果最多触发#3[i]次,刻律德菈每次施放终结技时重置触发次数。场上存在持有【军功】的队友时,刻律德菈全属性抗性穿透提高#1[i]%。", "ParamList": [ 0.20000000018626451, 3.6000000005587935, 20 ], "Extra": { "10000005": { "Name": "附加伤害", "Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。", "Param": [] }, "30000005": { "Name": "抗性穿透", "Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。", "Param": [] } } } }, "Skills": { "141201": { "Id": 141201, "Name": "易位,兵贵神速", "Desc": "对指定敌方单体造成等同于刻律德菈#1[i]%攻击力的风属性伤害。", "SimpleDesc": "对敌方单体造成少量风属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935 ] }, "3": { "Level": 3, "ParamList": [ 0.7000000006519258 ] }, "4": { "Level": 4, "ParamList": [ 0.8000000007450581 ] }, "5": { "Level": 5, "ParamList": [ 0.9000000008381903 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1000000000931323 ] }, "8": { "Level": 8, "ParamList": [ 1.2000000001862645 ] }, "9": { "Level": 9, "ParamList": [ 1.3000000002793968 ] }, "10": { "Level": 10, "ParamList": [ 1.400000000372529 ] } } }, "141202": { "Id": 141202, "Name": "升变,士皆可帅", "Desc": "使指定我方单体角色获得【军功】并使刻律德菈获得#2[i]点充能。充能上限#3[i]点。当充能达到#4[i]点时,自动使角色的【军功】升级为【爵位】并解除其控制类负面状态。持有【爵位】的角色被视为同时持有【军功】。持有【爵位】的角色造成的战技伤害的暴击伤害提高#1[i]%,对敌人施放战技时触发奇袭。刻律德菈处于离场状态时,持有【爵位】的角色造成的战技伤害的全属性抗性穿透提高#5[f1]%。奇袭结束后,消耗#4[i]点充能使【爵位】变回【军功】。", "SimpleDesc": "使我方角色获得【军功】并使刻律德菈获得充能。当充能达到#4[i]点时,自动使角色的【军功】升级为【爵位】。持有【爵位】的角色造成的战技伤害的暴击伤害提高并可以触发奇袭。刻律德菈处于离场状态时,持有【爵位】的角色造成的战技伤害的全属性抗性穿透提高。", "Type": "BPSkill", "Tag": "Support", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000011": { "Name": "控制类负面状态", "Desc": "冻结,纠缠,禁锢,支配,怒噪,强烈震荡,异梦,缠禁,恐惧。", "Param": [] }, "10000016": { "Name": "离场", "Desc": "处于离场状态的目标无法成为技能目标,且不会出现在行动序列上。", "Param": [] }, "10000023": { "Name": "奇袭", "Desc": "复制一次即将施放的技能并提前施放,随后施放原技能。\\n奇袭不会再次触发奇袭。", "Param": [] }, "30000005": { "Name": "抗性穿透", "Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.3600000003352761, 1, 8, 6, 0.0800000000745058 ] }, "2": { "Level": 2, "ParamList": [ 0.3959999999497086, 1, 8, 6, 0.08199999993667006 ] }, "3": { "Level": 3, "ParamList": [ 0.43200000026263297, 1, 8, 6, 0.08399999979883432 ] }, "4": { "Level": 4, "ParamList": [ 0.4679999998770654, 1, 8, 6, 0.08599999966099858 ] }, "5": { "Level": 5, "ParamList": [ 0.5040000001899898, 1, 8, 6, 0.08799999952316284 ] }, "6": { "Level": 6, "ParamList": [ 0.5400000005029142, 1, 8, 6, 0.09000000008381903 ] }, "7": { "Level": 7, "ParamList": [ 0.5850000001955777, 1, 8, 6, 0.09250000026077032 ] }, "8": { "Level": 8, "ParamList": [ 0.6300000005867332, 1, 8, 6, 0.09499999973922968 ] }, "9": { "Level": 9, "ParamList": [ 0.6750000002793968, 1, 8, 6, 0.09749999991618097 ] }, "10": { "Level": 10, "ParamList": [ 0.7200000006705523, 1, 8, 6, 0.10000000009313226 ] }, "11": { "Level": 11, "ParamList": [ 0.7560000002849847, 1, 8, 6, 0.10199999995529652 ] }, "12": { "Level": 12, "ParamList": [ 0.7920000005979091, 1, 8, 6, 0.10399999981746078 ] }, "13": { "Level": 13, "ParamList": [ 0.8280000002123415, 1, 8, 6, 0.10599999967962503 ] }, "14": { "Level": 14, "ParamList": [ 0.8640000005252659, 1, 8, 6, 0.1079999995417893 ] }, "15": { "Level": 15, "ParamList": [ 0.9000000008381903, 1, 8, 6, 0.11000000010244548 ] } } }, "141203": { "Id": 141203, "Name": "世事如棋,四步堪杀", "Desc": "获得#2[i]点充能。对敌方全体造成等同于刻律德菈#1[i]%攻击力的风属性伤害。若场上不存在持有【军功】的角色,优先使当前我方编队中的第一位角色获得【军功】。", "SimpleDesc": "获得充能。对敌方全体造成风属性伤害。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1.440000000409782, 2 ] }, "2": { "Level": 2, "ParamList": [ 1.5360000000800937, 2 ] }, "3": { "Level": 3, "ParamList": [ 1.6320000004488975, 2 ] }, "4": { "Level": 4, "ParamList": [ 1.7280000001192093, 2 ] }, "5": { "Level": 5, "ParamList": [ 1.824000000488013, 2 ] }, "6": { "Level": 6, "ParamList": [ 1.9200000008568168, 2 ] }, "7": { "Level": 7, "ParamList": [ 2.040000000037253, 2 ] }, "8": { "Level": 8, "ParamList": [ 2.1600000001490116, 2 ] }, "9": { "Level": 9, "ParamList": [ 2.2800000002607703, 2 ] }, "10": { "Level": 10, "ParamList": [ 2.400000000372529, 2 ] }, "11": { "Level": 11, "ParamList": [ 2.496000000042841, 2 ] }, "12": { "Level": 12, "ParamList": [ 2.5920000004116446, 2 ] }, "13": { "Level": 13, "ParamList": [ 2.6880000000819564, 2 ] }, "14": { "Level": 14, "ParamList": [ 2.78400000045076, 2 ] }, "15": { "Level": 15, "ParamList": [ 2.880000000819564, 2 ] } } }, "141204": { "Id": 141204, "Name": "荣光属于凯撒", "Desc": "持有【军功】的角色攻击力提高,提高数值等同于刻律德菈攻击力的#2[f1]%,施放普攻或战技时使刻律德菈获得#1[i]点充能,奇袭期间无法使刻律德菈获得充能。【军功】仅对最新被施加的目标生效,目标改变时使刻律德菈充能重置为0点。", "SimpleDesc": "持有【军功】的角色攻击力提高,且施放普攻或战技时使刻律德菈获得充能。", "Type": null, "Tag": "Support", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000023": { "Name": "奇袭", "Desc": "复制一次即将施放的技能并提前施放,随后施放原技能。\\n奇袭不会再次触发奇袭。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1, 0.18000000016763806 ] }, "2": { "Level": 2, "ParamList": [ 1, 0.18599999975413084 ] }, "3": { "Level": 3, "ParamList": [ 1, 0.19200000003911555 ] }, "4": { "Level": 4, "ParamList": [ 1, 0.19799999962560833 ] }, "5": { "Level": 5, "ParamList": [ 1, 0.20399999991059303 ] }, "6": { "Level": 6, "ParamList": [ 1, 0.21000000019557774 ] }, "7": { 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"ParamList": [ 0.4679999998770654, 4, 1.1700000001583248 ] }, "10": { "Level": 10, "ParamList": [ 0.5040000001899898, 4, 1.2600000002421439 ] } } }, "1800703": { "Name": "伙伴!一起!", "Desc": "使我方全体的暴击伤害提高,提高数值等同于迷迷#1[f1]%暴击伤害+#2[f1]%。\\n若充能未达到100%,迷迷行动时自动施放【坏人!麻烦!】。充能达到100%时迷迷立即行动,下一次行动时能够选择我方单体并施放【我会!帮你!】。", "SimpleDesc": "使我方全体暴击伤害提高。\\n行动时自动施放攻击。若充能达到100%则立即行动并可施放新技能:使我方单体行动提前并能造成真实伤害。", "Type": null, "Tag": "Support", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.060000000055879354, 0.12000000011175871 ] }, "2": { "Level": 2, "ParamList": [ 0.07199999992735684, 0.14399999985471368 ] }, "3": { "Level": 3, "ParamList": [ 0.08399999979883432, 0.16799999959766865 ] }, "4": { "Level": 4, "ParamList": [ 0.09599999967031181, 0.19200000003911555 ] }, "5": { "Level": 5, "ParamList": [ 0.1079999995417893, 0.21599999978207052 ] }, "6": { "Level": 6, "ParamList": [ 0.12000000011175871, 0.24000000022351742 ] }, "7": { "Level": 7, "ParamList": [ 0.1319999999832362, 0.2639999999664724 ] }, "8": { "Level": 8, "ParamList": [ 0.14399999985471368, 0.28799999970942736 ] }, "9": { "Level": 9, "ParamList": [ 0.15599999972619116, 0.31200000015087426 ] }, "10": { "Level": 10, "ParamList": [ 0.16799999959766865, 0.3359999998938292 ] } } }, "1800705": { "Name": "迷迷,加油!", "Desc": "迷迷被召唤时,立即获得#1[i]%充能。", "SimpleDesc": "被召唤时,立即获得充能。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.5000000004656613 ] }, "3": { "Level": 3, "ParamList": [ 0.5000000004656613 ] }, "4": { "Level": 4, "ParamList": [ 0.5000000004656613 ] }, "5": { "Level": 5, "ParamList": [ 0.5000000004656613 ] }, "6": { "Level": 6, "ParamList": [ 0.5000000004656613 ] 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"8": { "Level": 8, "ParamList": [ 0.25000000023283064 ] }, "9": { "Level": 9, "ParamList": [ 0.25000000023283064 ] }, "10": { "Level": 10, "ParamList": [ 0.25000000023283064 ] } } }, "1800707": { "Name": "我会!帮你!", "Desc": "使指定我方单体行动提前#3[i]%并附上【迷迷的声援】,持续#2[i]回合。\\n持有【迷迷的声援】的目标每造成1次伤害,都会再额外造成1次等同于原伤害#1[i]%的真实伤害。\\n当对自身施放该技能时,无法触发行动提前效果。", "SimpleDesc": "使我方单体行动提前并附上【迷迷的声援】:造成伤害后额外造成真实伤害。", "Type": "Servant", "Tag": "Support", "SPBase": 10, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000001": { "Name": "行动提前", "Desc": "使目标在下次行动前的等待间隔缩短。", "Param": [] }, "10000017": { "Name": "真实伤害", "Desc": "不受任何效果所影响的无属性伤害,本次伤害不视为造成了1次攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.18000000016763806, 3, 1 ] }, "2": { "Level": 2, "ParamList": [ 0.20000000018626451, 3, 1 ] }, "3": { "Level": 3, "ParamList": [ 0.22000000020489097, 3, 1 ] }, "4": { "Level": 4, "ParamList": [ 0.24000000022351742, 3, 1 ] }, "5": 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4.2900000002700835, "HPBase": 427.6800000006333, "HPAdd": 7.127999999560416, "SpeedBase": 103, "CriticalChance": 0.05000000004656613, "CriticalDamage": 0.5000000004656613, "BaseAggro": 100, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 128000 }, { "$type": "ItemConfigRow", "ItemID": 111013, "ItemNum": 7 }, { "$type": "ItemConfigRow", "ItemID": 110400, "ItemNum": 10 } ] }, "6": { "AttackBase": 251.32799999974668, "AttackAdd": 3.6960000002291054, "DefenceBase": 291.72000000067055, "DefenceAdd": 4.2900000002700835, "HPBase": 484.70400000037625, "HPAdd": 7.127999999560416, "SpeedBase": 103, "CriticalChance": 0.05000000004656613, "CriticalDamage": 0.5000000004656613, "BaseAggro": 100, "Cost": [] } }, "Relics": { "AvatarID": 8007, "Set4IDList": [ 123, 104, 110 ], "Set2IDList": [ 317, 312, 318 ], "PropertyList3": [ "CriticalDamageBase" ], "PropertyList4": [ "SpeedDelta", "AttackAddedRatio" ], "PropertyList5": [ "IceAddedRatio" ], "PropertyList6": [ "SPRatioBase", "AttackAddedRatio" ], "PropertyList": [ { "$type": "RelicRecommendProperty", "RelicType": "BODY", "PropertyType": "CriticalDamageBase" }, { "$type": "RelicRecommendProperty", "RelicType": "FOOT", "PropertyType": "SpeedDelta" }, { "$type": "RelicRecommendProperty", "RelicType": "NECK", "PropertyType": "IceAddedRatio" }, { "$type": "RelicRecommendProperty", "RelicType": "OBJECT", "PropertyType": "SPRatioBase" } ], "SubAffixPropertyList": [ "CriticalDamageBase", "SpeedDelta", "AttackAddedRatio" ], "ScoreRankList": [ 290, 232 ], "LocalCriticalChance": 1 }, "Skin": {} }, "8008": { "Name": "{NICKNAME}", "Desc": "登上星穹列车的{F#少女}{M#少年}。\\n为了消除星核带来的危机,选择与星穹列车同行。", "CharaInfo": { "Camp": null, "VA": { "Chinese": null, "Japanese": null, "Korean": null, "English": null }, "Stories": { "0": null, "1": null, "2": null, "3": null, "4": null }, "Voicelines": [] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "playergirl4", "SPNeed": 160, "BaseType": "Memory", "DamageType": "Ice", "Ranks": { "1": { "Id": 800801, "Name": "现在的记叙者", "Desc": "持有【迷迷的声援】的我方目标暴击率提高#1[i]%。当我方目标持有【迷迷的声援】时,【迷迷的声援】的效果对该目标的忆灵/忆师也生效,该效果不可叠加。", "ParamList": [ 0.10000000009313226 ], "Extra": {} }, "2": { "Id": 800802, "Name": "过往的拾遗者", "Desc": "除迷迷以外的我方忆灵行动时,开拓者恢复#1[i]点能量。该效果每回合最多触发#2[i]次,开拓者回合开始时重置可触发次数。", "ParamList": [ 8, 1 ], "Extra": {} }, "3": { "Id": 800803, "Name": "未来的咏唱者", "Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级;忆灵天赋等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 800804, "Name": "缪斯的新舞伴", "Desc": "使能量上限为0的我方目标主动施放技能时,迷迷也能够获得#1[i]%充能,并且该目标通过【迷迷的声援】造成的真实伤害倍率额外提高#2[i]%。", "ParamList": [ 0.030000000027939677, 0.060000000055879354 ], "Extra": {} }, "5": { "Id": 800805, "Name": "诗篇的裁缝匠", "Desc": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级;忆灵技等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "6": { "Id": 800806, "Name": "神启的转呈者", "Desc": "终结技的暴击率固定为100%。", "ParamList": [ 1 ], "Extra": {} } }, "Skills": { "800801": { "Id": 800801, "Name": "包在我身上!", "Desc": "对指定敌方单体造成等同于开拓者#1[i]%攻击力的冰属性伤害。", "SimpleDesc": "对敌方单体造成少量冰属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -0.9999999997671694, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5000000004656613 ] }, "2": { "Level": 2, "ParamList": [ 0.6000000005587935 ] }, "3": { "Level": 3, "ParamList": [ 0.7000000006519258 ] }, "4": { "Level": 4, "ParamList": [ 0.8000000007450581 ] }, "5": { "Level": 5, "ParamList": [ 0.9000000008381903 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1000000000931323 ] }, "8": { "Level": 8, "ParamList": [ 1.2000000001862645 ] }, "9": { "Level": 9, "ParamList": [ 1.3000000002793968 ] }, "10": { "Level": 10, "ParamList": [ 1.400000000372529 ] } } }, "800802": { "Id": 800802, "Name": "就决定是你了!", "Desc": "召唤忆灵迷迷。若迷迷已在场,为迷迷回复等同于迷迷生命上限#1[i]%的生命值,并且使迷迷获得#2[i]%充能。", "SimpleDesc": "召唤忆灵迷迷。若迷迷已在场,为迷迷回复生命值,并使迷迷获得充能。", "Type": "BPSkill", "Tag": "Summon", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000018": { "Name": "召唤忆灵", "Desc": "将忆灵召唤到场上。若忆灵已在场,解除忆灵陷入的所有控制类负面状态。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.3000000002793968, 0.10000000009313226 ] }, "2": { "Level": 2, "ParamList": [ 0.33000000030733645, 0.10000000009313226 ] }, "3": { "Level": 3, "ParamList": [ 0.3600000003352761, 0.10000000009313226 ] }, "4": { "Level": 4, "ParamList": [ 0.3900000003632158, 0.10000000009313226 ] }, "5": { "Level": 5, "ParamList": [ 0.4200000003911555, 0.10000000009313226 ] }, "6": { "Level": 6, "ParamList": [ 0.45000000041909516, 0.10000000009313226 ] }, "7": { "Level": 7, "ParamList": [ 0.4875000002793968, 0.10000000009313226 ] }, "8": { "Level": 8, "ParamList": [ 0.5250000001396984, 0.10000000009313226 ] }, "9": { "Level": 9, "ParamList": [ 0.5625000006984919, 0.10000000009313226 ] }, "10": { "Level": 10, "ParamList": [ 0.6000000005587935, 0.10000000009313226 ] }, "11": { "Level": 11, "ParamList": [ 0.6300000005867332, 0.10000000009313226 ] }, "12": { "Level": 12, "ParamList": [ 0.6600000006146729, 0.10000000009313226 ] }, "13": { "Level": 13, "ParamList": [ 0.6900000006426126, 0.10000000009313226 ] }, "14": { "Level": 14, "ParamList": [ 0.7200000006705523, 0.10000000009313226 ] }, "15": { "Level": 15, "ParamList": [ 0.7500000006984919, 0.10000000009313226 ] } } }, "800803": { "Id": 800803, "Name": "一起上吧,迷迷!", "Desc": "召唤忆灵迷迷。使迷迷获得#2[i]%充能,随后使迷迷对敌方全体造成等同于迷迷#1[i]%攻击力的冰属性伤害。", "SimpleDesc": "召唤忆灵迷迷。使迷迷获得充能,随后使迷迷对敌方全体造成大量冰属性伤害。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": null, "Extra": { "10000018": { "Name": "召唤忆灵", "Desc": "将忆灵召唤到场上。若忆灵已在场,解除忆灵陷入的所有控制类负面状态。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1.2000000001862645, 0.40000000037252903 ] }, "2": { "Level": 2, "ParamList": [ 1.3200000002980232, 0.40000000037252903 ] }, "3": { "Level": 3, "ParamList": [ 1.440000000409782, 0.40000000037252903 ] }, "4": { "Level": 4, "ParamList": [ 1.5600000005215406, 0.40000000037252903 ] }, "5": { "Level": 5, "ParamList": [ 1.6800000006332994, 0.40000000037252903 ] }, "6": { "Level": 6, "ParamList": [ 1.800000000745058, 0.40000000037252903 ] }, "7": { "Level": 7, "ParamList": [ 1.9500000008847564, 0.40000000037252903 ] }, "8": { "Level": 8, "ParamList": [ 2.1000000000931323, 0.40000000037252903 ] }, "9": { "Level": 9, "ParamList": [ 2.2500000002328306, 0.40000000037252903 ] }, "10": { "Level": 10, "ParamList": [ 2.400000000372529, 0.40000000037252903 ] }, "11": { "Level": 11, "ParamList": [ 2.5200000004842877, 0.40000000037252903 ] }, "12": { "Level": 12, "ParamList": [ 2.6400000005960464, 0.40000000037252903 ] }, "13": { "Level": 13, "ParamList": [ 2.760000000707805, 0.40000000037252903 ] }, "14": { "Level": 14, "ParamList": [ 2.880000000819564, 0.40000000037252903 ] }, "15": { "Level": 15, "ParamList": [ 3, 0.40000000037252903 ] } } }, "800804": { "Id": 800804, "Name": "无所不能的伙伴", "Desc": "忆灵迷迷初始拥有#1[i]点速度和等同于开拓者#2[i]%生命上限+#4[i]的生命上限。我方全体每累计恢复#3[i]点能量,迷迷都会获得1%充能。", "SimpleDesc": "我方全体每恢复一定能量,迷迷都会获得充能。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 130, 0.5000000004656613, 10, 400 ] }, "2": { "Level": 2, "ParamList": [ 130, 0.530000000493601, 10, 424 ] }, "3": { "Level": 3, "ParamList": [ 130, 0.5600000005215406, 10, 448 ] }, "4": { "Level": 4, "ParamList": [ 130, 0.5900000005494803, 10, 472 ] }, "5": { "Level": 5, "ParamList": [ 130, 0.62000000057742, 10, 496 ] }, "6": { "Level": 6, "ParamList": [ 130, 0.6500000006053597, 10, 520 ] }, "7": { "Level": 7, "ParamList": [ 130, 0.6875000004656613, 10, 550 ] }, "8": { "Level": 8, "ParamList": [ 130, 0.7250000003259629, 10, 580 ] }, "9": { "Level": 9, "ParamList": [ 130, 0.7625000008847564, 10, 610 ] }, "10": { "Level": 10, "ParamList": [ 130, 0.8000000007450581, 10, 640 ] }, "11": { "Level": 11, "ParamList": [ 130, 0.8300000007729977, 10, 664 ] }, "12": { "Level": 12, "ParamList": [ 130, 0.8600000008009374, 10, 688 ] }, "13": { "Level": 13, "ParamList": [ 130, 0.8900000008288771, 10, 712 ] }, "14": { "Level": 14, "ParamList": [ 130, 0.9200000008568168, 10, 736 ] }, "15": { "Level": 15, "ParamList": [ 130, 0.9500000008847564, 10, 760 ] } } }, "800806": { "Id": 800806, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -0.9999999997671694, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "800807": { "Id": 800807, "Name": "记忆如往日重现", "Desc": 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[], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point01", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_8007_Normal.png", "LevelUpSkillID": [ 800801 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 12800, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110252, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 111012, "ItemNum": 2, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 8008001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point01", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_8007_Normal.png", "LevelUpSkillID": [ 800801 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 28000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110253, "ItemNum": 2, "Rarity": "VeryRare" 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