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"SimpleDesc": "攻击敌人,进战后大概率使敌方随机单体陷入冻结状态。",
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"Tag": "MazeAttack",
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}
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"ParamList": [
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"PointID": 1005102,
"PointName": "掠夺",
"PointDesc": "触电状态下的敌方目标被消灭时,卡芙卡额外恢复#1[i]点能量。",
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"PointType": 3,
"PrePoint": [],
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"Icon": "SkillIcon_1005_SkillTree3.png",
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},
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"ChangeSkillTreeList": {},
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}
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"Tag": "SingleAttack",
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"Desc": "Saber造成的终结技伤害的风属性抗性穿透提高#1[i]%,行迹【湖之祝福】可积攒的溢出能量提高到#4[i]点。进入战斗首次施放终结技后,为Saber固定恢复#3[i]点能量,该效果每再施放#2[i]次终结技可触发1次。",
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"Name": "风王结界",
"Desc": "对指定敌方单体造成等同于Saber#1[i]%攻击力的风属性伤害。",
"SimpleDesc": "对指定敌方单体造成少量风属性伤害。",
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"Tag": "SingleAttack",
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"Name": "风王铁槌",
"Desc": "对指定敌方单体造成等同于Saber#1[i]%攻击力的风属性伤害,对相邻目标造成等同于Saber#2[i]%攻击力的风属性伤害。若当前持有【炉心共鸣】,且本次战技攻击后消耗【炉心共鸣】可为Saber恢复满能量,则使本次战技倍率提高,每有1点【炉心共鸣】使本次战技的伤害倍率提高#4[f1]%,并在攻击后消耗所有【炉心共鸣】为Saber恢复能量,否则立即获得#3[i]点【炉心共鸣】。",
"SimpleDesc": "对指定敌方单体造成风属性伤害,对相邻目标造成少量风属性伤害。若攻击后消耗【炉心共鸣】可恢复满能量,则根据【炉心共鸣】提高本次战技伤害倍率并在攻击后消耗所有【炉心共鸣】,否则获得#3[i]点【炉心共鸣】。",
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"SimpleDesc": "对敌方全体造成大量风属性伤害。额外对敌方随机单体造成少量风属性伤害,共弹射#3[i]次,并强化下次普攻。",
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"Desc": "进入战斗时,获得#8[i]点【炉心共鸣】。我方任意目标施放终结技时,Saber造成的伤害提高#3[i]%,持续#4[i]回合,并获得#1[i]点【炉心共鸣】。每消耗1点【炉心共鸣】为Saber固定恢复#5[f1]点能量。",
"SimpleDesc": "进入战斗时,获得#8[i]点【炉心共鸣】。我方任意目标施放终结技时,Saber造成的伤害提高,并获得#1[i]点【炉心共鸣】。消耗【炉心共鸣】可为Saber恢复能量。",
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"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
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"Desc": "使用秘技后,下一次战斗开始时Saber攻击力提高#1[i]%,持续#2[i]回合,并获得#3[i]点【炉心共鸣】。",
"SimpleDesc": "使用秘技后,下一次战斗开始时获得#3[i]点【炉心共鸣】并提高攻击力。",
"Type": "Maze",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
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"Name": "解放的金色王权",
"Desc": "获得#2[i]点【炉心共鸣】,并对敌方全体造成等同于Saber#1[i]%攻击力的风属性伤害,若施放时敌方目标数量为2/1,额外对敌方全体造成等同于Saber#3[i]%/#4[i]%攻击力的风属性伤害。",
"SimpleDesc": "获得#2[i]点【炉心共鸣】,并对敌方全体造成风属性伤害。若施放时场上敌方目标数量小于等于2,额外对敌方全体造成风属性伤害。",
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"BPAdd": 1,
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"Tag": "Enhance",
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"Name": "吃好喝好长身体",
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"Extra": {}
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"4": {
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"Name": "稀里糊涂没关系",
"Desc": "触发天赋时,有#1[i]%基础概率使指定敌方目标的相邻目标也陷入等同于战技的灼烧状态。",
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"Name": "随时准备打坏人",
"Desc": "虎克对灼烧状态下的敌方目标造成的伤害提高#1[i]%。",
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"Name": "喂!小心火烛",
"Desc": "对指定敌方单体造成等同于虎克#1[i]%攻击力的火属性伤害。",
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"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
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"Level": {
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"Name": "哎!瞧这一团糟",
"Desc": "立即攻击敌人,进入战斗后对敌方随机单体造成等同于虎克#4[i]%攻击力的火属性伤害,同时有#1[i]%的基础概率使敌方每个单体目标陷入灼烧状态,持续#3[i]回合。\\n灼烧状态下,敌方目标每回合开始时受到等同于虎克#2[i]%攻击力的火属性持续伤害。",
"SimpleDesc": "攻击敌人,进战后对敌方随机单体造成少量火属性伤害,大概率使敌方每个单体陷入灼烧状态。",
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"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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"Name": "嘿!记得虎克吗",
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0.25000000023283064,
2
],
"Extra": {
"10000004": {
"Name": "追加攻击",
"Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。",
"Param": []
}
}
},
"2": {
"Id": 111202,
"Name": "善意收购",
"Desc": "账账自身行动并发动攻击后,托帕恢复#1[i]点能量。",
"ParamList": [
5
],
"Extra": {}
},
"3": {
"Id": 111203,
"Name": "抓大放小",
"Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 111204,
"Name": "敏捷处理",
"Desc": "账账自身回合开始时,托帕的行动提前#1[i]%。",
"ParamList": [
0.20000000018626451
],
"Extra": {
"10000001": {
"Name": "行动提前",
"Desc": "使目标在下次行动前的等待间隔缩短。",
"Param": []
}
}
},
"5": {
"Id": 111205,
"Name": "需求膨胀",
"Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 111206,
"Name": "激励机制",
"Desc": "账账处于【涨幅惊人!】状态的攻击次数增加#1[i]次,且攻击时火属性抗性穿透提高#2[i]%。",
"ParamList": [
1,
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"Extra": {
"30000005": {
"Name": "抗性穿透",
"Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。",
"Param": []
}
}
}
},
"Skills": {
"111201": {
"Id": 111201,
"Name": "赤字…",
"Desc": "对指定敌方单体造成等同于托帕#1[i]%攻击力的火属性伤害。",
"SimpleDesc": "对敌方单体造成少量火属性伤害。",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
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},
"2": {
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"ParamList": [
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},
"3": {
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"ParamList": [
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"4": {
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"ParamList": [
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},
"5": {
"Level": 5,
"ParamList": [
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"6": {
"Level": 6,
"ParamList": [
1
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},
"7": {
"Level": 7,
"ParamList": [
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},
"8": {
"Level": 8,
"ParamList": [
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"9": {
"Level": 9,
"ParamList": [
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},
"10": {
"Level": 10,
"ParamList": [
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}
}
},
"111202": {
"Id": 111202,
"Name": "支付困难?",
"Desc": "使指定敌方单体陷入【负债证明】状态,使其受到的追加攻击伤害提高#2[i]%。【负债证明】仅对最新被施加的目标生效,我方目标回合开始或行动时,若场上不存在陷入【负债证明】状态的敌方目标,托帕使随机敌方目标陷入【负债证明】状态。\\n使账账对该目标造成等同于托帕#1[i]%攻击力的火属性伤害。施放此战技造成伤害时,被视为发动了追加攻击。",
"SimpleDesc": "使敌方单体陷入【负债证明】状态,受到的追加攻击伤害提高。账账对目标造成火属性伤害。",
"Type": "BPSkill",
"Tag": "SingleAttack",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": 20,
"Extra": {
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"Name": "追加攻击",
"Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。",
"Param": []
}
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},
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"Name": "扭亏为盈!",
"Desc": "使账账进入【涨幅惊人!】状态,伤害倍率提高#1[i]%,暴击伤害提高#2[i]%,且当陷入【负债证明】状态下的敌方目标受到我方的普攻、战技或终结技的攻击时,账账行动提前#3[i]%。账账施放#4[i]次攻击后退出【涨幅惊人!】状态。",
"SimpleDesc": "使账账进入【涨幅惊人!】状态,伤害倍率与暴击伤害提高。",
"Type": "Ultra",
"Tag": "Enhance",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
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"SkillComboValueDelta": 30,
"Extra": {},
"Level": {
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"ParamList": [
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"ParamList": [
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"3": {
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"5": {
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"6": {
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"ParamList": [
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},
"7": {
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"Level": 9,
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},
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},
"111204": {
"Id": 111204,
"Name": "猪市?!",
"Desc": "战斗开始时召唤账账。账账初始拥有#1[i]点速度,行动时发动追加攻击,对陷入【负债证明】状态下的敌方单体造成等同于托帕#2[i]%攻击力的火属性伤害。\\n陷入【负债证明】状态下的敌方目标受到我方的追加攻击时,账账行动提前#3[i]%。在账账自身回合内,无法触发行动提前效果。\\n当托帕陷入无法战斗状态时账账消失。",
"SimpleDesc": "战斗开始召唤账账,账账行动时对陷入【负债证明】的目标发动追加攻击,造成火属性伤害。\\n陷入【负债证明】的敌人受到追加攻击时账账行动提前。",
"Type": null,
"Tag": "SingleAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000004": {
"Name": "追加攻击",
"Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。",
"Param": []
},
"10000007": {
"Name": "无法战斗状态",
"Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。",
"Param": []
}
},
"Level": {
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"Level": 1,
"ParamList": [
80,
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},
"2": {
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"ParamList": [
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},
"3": {
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},
"4": {
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},
"5": {
"Level": 5,
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},
"6": {
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},
"7": {
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},
"8": {
"Level": 8,
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"9": {
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},
"10": {
"Level": 10,
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"11": {
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},
"12": {
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},
"13": {
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},
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},
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"Level": 15,
"ParamList": [
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}
}
},
"111206": {
"Id": 111206,
"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
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"ParamList": []
}
}
},
"111207": {
"Id": 111207,
"Name": "明补",
"Desc": "托帕入场时召唤账账,账账会自动搜寻一定范围内的普通战利品与扑满。\\n主动施放秘技使下一场战斗中账账施放首次攻击后,托帕恢复#1[i]点能量。\\n主动施放秘技与大地图内的敌人战斗胜利后,若托帕仍在队伍中,则在获取信用点时额外获取少量信用点,每个地球日内最多额外获取#2[i]点。\\n主动施放秘技与模拟宇宙、差分宇宙内的敌人战斗胜利后,额外获取少量宇宙碎片并有小概率获得1个随机奇物。",
"SimpleDesc": "迷宫内召唤账账跟随移动,账账会自动搜寻附近的普通战利品和扑满。施放秘技使下一场战斗中账账首次攻击后,托帕恢复能量。",
"Type": "Maze",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
60,
10000
]
}
}
}
},
"SkillTrees": {
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"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1112_Normal.png",
"LevelUpSkillID": [
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"MaterialList": [],
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"PointName": null,
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"LevelUpSkillID": [
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"SimpleDesc": "使用秘技,下一次进战时抽牌。",
"Type": "Maze",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
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"Tag": "Blast",
"SPBase": 20,
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"Name": "地狱变",
"Desc": "消耗等同于刃生命上限#1[i]%的生命值,进入【地狱变】状态。\\n处于【地狱变】状态时无法施放战技,同时使自身造成的伤害提高#4[i]%,普攻【支离剑】强化为【无间剑树】,持续#2[i]回合。\\n若当前生命值不足,施放战技时刃的当前生命值降低至1点。\\n该战技无法恢复能量。施放该战技后,本回合不会结束。",
"SimpleDesc": "消耗自身生命值,获得强化普攻,且本回合不会结束。",
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"Desc": "将刃的当前生命值转化为生命上限的50%,并对敌方单体造成等同于刃#1[i]%攻击力+#2[i]%生命上限+#5[i]%本场战斗中累计已损失生命值的风属性伤害,同时对其相邻目标造成等同于刃#3[f1]%攻击力+#4[i]%生命上限+#6[i]%本场战斗中累计已损失生命值的风属性伤害。\\n本场战斗中累计已损失生命值最高不超过刃生命上限的#7[i]%,施放终结技后会清空并进行重新累计。",
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"SimpleDesc": "攻击敌人,进战后消耗自身生命值,并对敌方全体造成风属性伤害。",
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"Desc": "将刃的当前生命值转化为生命上限的50%,并对敌方单体造成等同于刃#1[i]%生命上限+#5[i]%本场战斗中累计已损失生命值的风属性伤害,同时对其相邻目标造成等同于刃#3[f1]%生命上限+#6[i]%本场战斗中累计已损失生命值的风属性伤害。\\n本场战斗中累计已损失生命值最高不超过刃生命上限的#7[i]%,施放终结技后会清空并进行重新累计。",
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"队友生命值降低时,镜流暴击伤害提高并获得【朔望】",
"进入【转魄】状态后,【朔望】上限提高并额外获得1层【朔望】"
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"Name": "月犯天关",
"Desc": "施放终结技或强化战技时,镜流的暴击伤害提高#1[i]%,持续#3[i]回合,并且额外对主目标造成1次等同于镜流#2[i]%最大生命值的冰属性伤害。",
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"Name": "半璧迫望",
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"Name": "持秉玄烛",
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"Name": "晦入三台",
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"ParamList": [],
"Extra": {}
},
"6": {
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"Name": "蚀变于娄",
"Desc": "镜流进入【转魄】状态时,【朔望】的上限层数提高1层并额外获得#1[i]层【朔望】。【转魄】状态下,冰属性抗性穿透提高#2[i]%。",
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}
}
}
},
"Skills": {
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"Desc": "对指定敌方单体造成等同于镜流#1[i]%生命上限的冰属性伤害。",
"SimpleDesc": "对指定敌方单体造成少量冰属性伤害。",
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"Tag": "SingleAttack",
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"Desc": "对指定敌方单体造成等同于镜流#1[i]%生命上限的冰属性伤害,并获得#2[i]层【朔望】。",
"SimpleDesc": "对指定敌方单体造成大量冰属性伤害,并获得1层【朔望】。",
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"SimpleDesc": "对指定敌方单体造成大量冰属性伤害,对相邻目标造成冰属性伤害,并获得1层【朔望】。",
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"Name": "澹月转魄",
"Desc": "当拥有#5[i]层【朔望】时,镜流将进入【转魄】状态,额外获得1层【朔望】并使行动提前#6[i]%、暴击率提高#7[i]%,随后战技【无罅飞光】强化为【寒川映月】且仅能使用该战技。【转魄】状态下施放攻击时,消耗队友#2[i]%生命上限的生命值(最多消耗到每位队友生命值等于1)。【转魄】状态内,我方目标受到伤害或消耗生命值时,镜流会获得1层【月色】,每层【月色】使镜流造成的暴击伤害提高#3[i]%,最多拥有#4[i]层。【转魄】状态结束前无法再次进入【转魄】状态。【朔望】最多可累计4层,当【朔望】层数为0时,退出【转魄】状态并移除所有的【月色】。我方目标累计受到伤害或消耗生命值#8[i]次后,镜流获得1层【朔望】,每个目标每次受到攻击最多计算1次。",
"SimpleDesc": "当拥有#5[i]层【朔望】时,进入【转魄】状态,使行动提前100%、提高自身暴击率,并获得强化战技。【转魄】状态内,施放攻击时,消耗队友的生命值,我方目标受到伤害或消耗生命值时,镜流的暴击伤害提高。当【朔望】层数为0时,退出【转魄】状态。",
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"1121206": {
"Id": 1121206,
"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
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"Desc": "施放3段攻击对指定敌方单体造成等同于丹恒•饮月#1[i]%攻击力的虚数属性伤害,同时对其相邻目标造成等同于丹恒•饮月#2[i]%攻击力的虚数属性伤害。并使自身获得#3[i]个【逆鳞】。\\n【逆鳞】最多持有#4[i]个,可用来抵扣丹恒•饮月的战技点消耗。消耗【逆鳞】视为消耗战技点。",
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"SimpleDesc": "进入【蟠跃】状态,使用攻击会快速向前移动一段距离并攻击接触到的敌人。攻击敌人进战后,对敌方全体造成虚数属性伤害,并获得1个【逆鳞】。",
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"SimpleDesc": "施放5段攻击对敌方单体造成大量虚数属性伤害,对相邻目标造成少量虚数属性伤害。后2段每段攻击前获得1层【叱咤】:提高暴击伤害。",
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"SimpleDesc": "施放7段攻击对敌方单体造成大量虚数属性伤害,对相邻目标造成虚数属性伤害。后4段每段攻击前获得1层【叱咤】:提高暴击伤害。",
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"ParamList": [
0.20000000018626451
],
"Extra": {
"10000003": {
"Name": "反击",
"Desc": "当目标受到攻击后自动触发的效果,对攻击者施放1次额外的攻击。\\n反击也属于追加攻击。",
"Param": []
}
}
},
"3": {
"Id": 122103,
"Name": "九尺运斤",
"Desc": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 122104,
"Name": "大匠击橐",
"Desc": "发动【勘破•斩】或【勘破•灭】后使自身效果抵抗提高#1[i]%,持续#2[i]回合。",
"ParamList": [
0.5000000004656613,
1
],
"Extra": {}
},
"5": {
"Id": 122105,
"Name": "恒兵匪石",
"Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 122106,
"Name": "剑胆琴心",
"Desc": "【格挡】状态期间,敌方主动施放技能时无论是否攻击云璃,都会触发【勘破•灭】同时移除【格挡】效果,发动【勘破•斩】或【勘破•灭】造成伤害时暴击率提高#1[i]%,物理属性抗性穿透提高#2[i]%。",
"ParamList": [
0.1500000001396984,
0.20000000018626451
],
"Extra": {
"30000005": {
"Name": "抗性穿透",
"Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。",
"Param": []
}
}
}
},
"Skills": {
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"Id": 122101,
"Name": "翻风转日",
"Desc": "对指定敌方单体造成等同于云璃#1[i]%攻击力的物理属性伤害。",
"SimpleDesc": "对敌方单体造成少量物理属性伤害。",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
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},
"2": {
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"ParamList": [
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},
"3": {
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"ParamList": [
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},
"4": {
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"ParamList": [
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},
"5": {
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"ParamList": [
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"6": {
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"ParamList": [
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},
"7": {
"Level": 7,
"ParamList": [
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},
"8": {
"Level": 8,
"ParamList": [
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},
"9": {
"Level": 9,
"ParamList": [
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},
"10": {
"Level": 10,
"ParamList": [
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}
}
},
"122102": {
"Id": 122102,
"Name": "飞铗震赫",
"Desc": "回复等同于云璃#3[f1]%攻击力+#4[i]的生命值,并对指定敌方单体造成等同于云璃#1[i]%攻击力的物理属性伤害,对其相邻目标造成等同于云璃#2[i]%攻击力的物理属性伤害。",
"SimpleDesc": "回复自身生命值,并对敌方单体造成物理属性伤害,对相邻目标造成少量物理属性伤害。",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
30
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
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0.3000000002793968,
0.20000000018626451,
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},
"2": {
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"ParamList": [
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0.21250000037252903,
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"3": {
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"ParamList": [
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},
"4": {
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"ParamList": [
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},
"5": {
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"ParamList": [
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0.25000000023283064,
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},
"6": {
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"ParamList": [
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},
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"ParamList": [
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},
"8": {
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"ParamList": [
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"9": {
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"ParamList": [
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},
"10": {
"Level": 10,
"ParamList": [
1.2000000001862645,
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0.3000000002793968,
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},
"11": {
"Level": 11,
"ParamList": [
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},
"12": {
"Level": 12,
"ParamList": [
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},
"13": {
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"ParamList": [
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"14": {
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"ParamList": [
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"ParamList": [
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}
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"Id": 122103,
"Name": "剑为地纪,刃惊天宗",
"Desc": "消耗#8[i]点能量,云璃获得【格挡】并使敌方全体陷入嘲讽状态,持续至下一个我方或敌方回合结束时。并使云璃下一次反击造成的暴击伤害提高#2[i]%。触发天赋的反击效果时,将替换为发动反击【勘破•灭】同时移除【格挡】效果。若【格挡】状态期间没有触发反击,状态结束时云璃立即对随机敌方目标发动反击【勘破•斩】。 \\n【勘破•斩】:对目标造成等同于云璃#1[i]%攻击力的物理属性伤害,对其相邻目标造成等同于云璃#6[i]%攻击力的物理属性伤害。\\n【勘破•灭】:对目标造成等同于云璃#1[i]%攻击力的物理属性伤害,对其相邻目标造成等同于云璃#6[i]%攻击力的物理属性伤害,随后额外造成#4[i]次伤害,每次伤害对随机敌方单体造成等同于云璃#7[i]%攻击力的物理伤害。\\n云璃通过此技能造成伤害时,被视为造成了终结技伤害。",
"SimpleDesc": "进入【格挡】并嘲讽敌方全体,期间受到攻击后触发强力反击,对攻击者与其相邻目标造成物理属性伤害,随后对敌方单体造成少量物理属性伤害,共弹射6次。若【格挡】状态期间没有触发反击,状态结束时对随机敌方目标与其相邻目标造成物理属性伤害。",
"Type": "Ultra",
"Tag": "Enhance",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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0,
30
],
"SkillComboValueDelta": null,
"Extra": {
"10000003": {
"Name": "反击",
"Desc": "当目标受到攻击后自动触发的效果,对攻击者施放1次额外的攻击。\\n反击也属于追加攻击。",
"Param": []
}
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"ParamList": [
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"ParamList": [
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"Level": 11,
"ParamList": [
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"ParamList": [
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"Level": 13,
"ParamList": [
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"Level": 14,
"ParamList": [
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"ParamList": [
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},
"122104": {
"Id": 122104,
"Name": "闪铄",
"Desc": "当云璃受到敌方目标攻击后,额外恢复#3[i]点能量,并立即向攻击者发起反击,对其造成等同于云璃#1[i]%攻击力的物理属性伤害,对其相邻目标造成等同于云璃#2[i]%攻击力的物理属性伤害。\\n若不存在可反击的目标,则反击敌方随机目标。",
"SimpleDesc": "当云璃受到敌方目标攻击时,额外恢复能量并立即反击,对攻击者造成物理属性伤害,对相邻目标造成少量物理属性伤害。",
"Type": null,
"Tag": "Blast",
"SPBase": 10,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
30
],
"SkillComboValueDelta": null,
"Extra": {
"10000003": {
"Name": "反击",
"Desc": "当目标受到攻击后自动触发的效果,对攻击者施放1次额外的攻击。\\n反击也属于追加攻击。",
"Param": []
}
},
"Level": {
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"ParamList": [
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0.3000000002793968,
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},
"2": {
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"ParamList": [
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},
"3": {
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"ParamList": [
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},
"4": {
"Level": 4,
"ParamList": [
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},
"5": {
"Level": 5,
"ParamList": [
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]
},
"6": {
"Level": 6,
"ParamList": [
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},
"7": {
"Level": 7,
"ParamList": [
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},
"8": {
"Level": 8,
"ParamList": [
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},
"9": {
"Level": 9,
"ParamList": [
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},
"10": {
"Level": 10,
"ParamList": [
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},
"11": {
"Level": 11,
"ParamList": [
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},
"12": {
"Level": 12,
"ParamList": [
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},
"13": {
"Level": 13,
"ParamList": [
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},
"14": {
"Level": 14,
"ParamList": [
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},
"15": {
"Level": 15,
"ParamList": [
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]
}
}
},
"122106": {
"Id": 122106,
"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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0,
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],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"122107": {
"Id": 122107,
"Name": "后发先至",
"Desc": "使自身获得【招架】效果,持续#2[i]秒,期间攻击敌人或受到攻击进入战斗后,立即对随机敌方单体施放【勘破•灭】,并使本次攻击造成的伤害提高#1[i]%。",
"SimpleDesc": "使自身获得【招架】效果,持续20秒,期间攻击敌人或受到攻击进入战斗后,立即对随机敌方单体施放【勘破•灭】。",
"Type": "Maze",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
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20
]
}
}
}
},
"SkillTrees": {
"Point01": {
"1": {
"Anchor": "Point01",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1221_Normal.png",
"LevelUpSkillID": [
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],
"MaterialList": [],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1221001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"2": {
"Anchor": "Point01",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1221_Normal.png",
"LevelUpSkillID": [
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],
"MaterialList": [
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"ItemID": 2,
"ItemNum": 5000,
"Rarity": "Rare"
},
{
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"ItemID": 110181,
"ItemNum": 3,
"Rarity": "NotNormal"
},
{
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"ItemID": 113011,
"ItemNum": 6,
"Rarity": "NotNormal"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1221001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"3": {
"Anchor": "Point01",
"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1221_Normal.png",
"LevelUpSkillID": [
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"MaterialList": [
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"ItemID": 2,
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{
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],
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"ParamList": [],
"PointID": 1221001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"4": {
"Anchor": "Point01",
"AvatarPromotionLimit": 4,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1221_Normal.png",
"LevelUpSkillID": [
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"MaterialList": [
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"ItemID": 2,
"ItemNum": 20000,
"Rarity": "Rare"
},
{
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},
{
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"ItemNum": 4,
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],
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"ParamList": [],
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"PointName": null,
"PointDesc": null,
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"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"5": {
"Anchor": "Point01",
"AvatarPromotionLimit": 5,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1221_Normal.png",
"LevelUpSkillID": [
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"ItemID": 2,
"ItemNum": 45000,
"Rarity": "Rare"
},
{
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"ItemNum": 3,
"Rarity": "VeryRare"
},
{
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"ItemNum": 3,
"Rarity": "VeryRare"
}
],
"MaxLevel": 6,
"ParamList": [],
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"PointName": null,
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"PrePoint": [],
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"Extra": {}
},
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"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1221_Normal.png",
"LevelUpSkillID": [
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],
"MaterialList": [
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"ItemID": 2,
"ItemNum": 160000,
"Rarity": "Rare"
},
{
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"ItemNum": 8,
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{
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"Desc": "仙舟「罗浮」丹鼎司新任司鼎,伶俐秀慧的持明医士。\\n嗅觉敏锐,常以此识别病症,并以香薰安定他人心神。\\n善于处理混杂的人际关系,即使心底暴躁如雷,表面上依旧滴水不漏。",
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"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
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},
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},
"Rarity": "CombatPowerAvatarRarityType5",
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"BaseType": "Priest",
"DamageType": "Fire",
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"Name": "馨气当盛,除邪避讳",
"Desc": "灵砂的弱点击破效率提高#2[i]%。当有敌方单位的弱点被击破时,使其防御力降低#1[i]%。",
"ParamList": [
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"Name": "欹枕垂云,烟奁红雪",
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"Name": "含芽细炷,浪蕊浓焚",
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"Name": "横垂宝幄,半拂琼筵",
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"Name": "纵横圆转,内常不倾",
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"Extra": {}
},
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"Id": 122206,
"Name": "晓兰深藏,宿香暗贮",
"Desc": "【浮元】在场时,使敌方全体全属性抗性降低#1[i]%,【浮元】攻击时,额外造成#2[i]次伤害,每次伤害对随机敌方单体造成等同于灵砂#3[i]%攻击力的火属性伤害和#4[i]点削韧值,优先选择韧性值大于0且有火属性弱点的目标。",
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"Desc": "对指定敌方单体造成等同于灵砂#1[i]%攻击力的火属性伤害。",
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"SimpleDesc": "对敌方全体造成少量火属性伤害,同时为我方全体回复生命值,使【浮元】行动提前。",
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"SimpleDesc": "施放战技召唤【浮元】:行动时发动追加攻击,对敌方全体造成少量火属性伤害。额外对随机敌方单体造成少量火属性伤害,优先选择韧性值大于0且有火属性弱点的目标。解除我方全体1个负面效果并回复生命值。\\n重复施放战技会增加【浮元】行动次数。",
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},
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"Type": "MazeNormal",
"Tag": "SingleAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
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"Desc": "使用秘技后,下一次战斗开始时立即召唤【浮元】,并使敌方全体陷入【醇醉】状态,持续#1[i]回合。",
"SimpleDesc": "使用秘技,下一次战斗开始时立即召唤【浮元】并使敌方全体受到的击破伤害提高。",
"Type": "Maze",
"Tag": "Support",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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"Extra": {},
"Level": {
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}
}
}
},
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"Desc": "仙舟「曜青」的影卫,沉默寡言、独来独往。\\n专司情报与不见光的事务,鲜少在人前露面。貊泽显露锋芒时,便是敌人的死期。\\n刺杀手段丰富,对整洁和条理有超乎寻常的执着。",
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"VA": {
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"Japanese": null,
"Korean": null,
"English": null
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"Desc": "进入战斗后,貊泽恢复#2[i]点能量。每触发1次天赋的附加伤害,貊泽恢复#1[i]点能量。",
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"ParamList": [],
"Extra": {}
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"Name": "逐薮",
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"Name": "闪诳",
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"Extra": {}
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"Name": "丹心",
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"Name": "伸天卑飞,折翅为芒",
"Desc": "场上存在【猎物】时,貊泽会进入离场状态。\\n我方目标攻击【猎物】后,貊泽会额外造成1次等同于自身#1[i]%攻击力的雷属性附加伤害,并消耗1点充能。每消耗#2[i]点充能,貊泽会对【猎物】发动1次追加攻击,造成等同于自身#3[i]%攻击力的雷属性伤害,当充能为0时,解除目标【猎物】状态,并重置计入发动追加攻击所需的充能点数。天赋的追加攻击不会消耗充能。",
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},
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"Param": []
},
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"Param": []
}
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"122306": {
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"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"Name": "胁翼匿迹",
"Desc": "使用秘技后进入持续#1[i]秒的隐身状态。隐身状态下不会被敌人发现,貊泽在隐身状态下攻击敌人进入战斗时伤害提高#2[i]%,持续#3[i]回合。",
"SimpleDesc": "进入隐身状态。隐身状态攻击敌人进入战斗时提高伤害。",
"Type": "Maze",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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"Extra": {},
"Level": {
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"ParamList": [
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}
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"DefaultUnlock": true,
"Icon": "SkillIcon_1223_Normal.png",
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"Icon": "SkillIcon_1223_Normal.png",
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"ItemNum": 6,
"Rarity": "VeryRare"
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"ItemID": 113013,
"ItemNum": 3,
"Rarity": "VeryRare"
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"DefaultUnlock": true,
"Icon": "SkillIcon_1223_BP.png",
"LevelUpSkillID": [
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"ParamList": [],
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"PrePoint": [],
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"BaseType": "Rogue",
"DamageType": "Imaginary",
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"Name": "初花学剑动星芒",
"Desc": "场上存在【师父】时,三月七的速度提高#1[i]%。",
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"2": {
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"Name": "白刃耀雪舞骇浪",
"Desc": "每当【师父】施放普攻或战技攻击敌方目标后,三月七立即发动追加攻击,对本次攻击的主目标造成等同于三月七#1[i]%攻击力的虚数属性伤害,并根据【师父】的命途触发对应效果,随后获得#3[i]点充能。若不存在可攻击的主目标,则攻击敌方随机单体。该效果每回合最多触发1次。",
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"Name": "头脑机灵本领强",
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"Name": "龙飞凤舞不窝囊",
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"Name": "多练武术少吃糖",
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"Extra": {}
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"Name": "天下第一本姑娘",
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"SimpleDesc": "【师父】施放攻击或终结技后,三月七获得充能。充能达到#1[i]点时立即行动,造成的伤害提高,普攻获得强化。",
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"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
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"SimpleDesc": "每当队友施放秘技,下一次进战后三月七获得充能。使用秘技,下一次进战后恢复能量。",
"Type": "Maze",
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"SPBase": null,
"BPNeed": -0.9999999997671694,
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"Tag": "SingleAttack",
"SPBase": 30,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
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"SPNeed": 130,
"BaseType": "Warlock",
"DamageType": "Fire",
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"Name": "狐尘已去,云驾有期",
"Desc": "持有【狐祈】的我方目标,弱点击破效率提高#1[i]%。",
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"Name": "正色鸿焘,神思化伐",
"Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。",
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"Name": "五色云生,穹施后承",
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"Extra": {}
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"Tag": "AoEAttack",
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"SimpleDesc": "忘归人在场时,敌方目标会被额外附上【云火昭】,【云火昭】被削减至0时会再次受到弱点击破伤害。我方攻击处于弱点击破状态下的敌方目标后,额外造成超击破伤害。",
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"Param": []
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"Desc": "击破特攻、本次攻击削韧值、角色等级越高,造成的超击破伤害越高。\\n超击破伤害无法暴击,不受伤害提高类效果所影响。\\n超击破伤害也属于击破伤害。",
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"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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"Desc": "使用秘技后使一定区域内的敌人陷入#1[i]秒的晕眩状态,晕眩状态下敌人不会主动攻击我方目标。\\n若主动攻击陷入晕眩状态的敌人,进入战斗后忘归人行动提前#4[i]%,并有#2[i]%的基础概率使敌方每个单体目标陷入与忘归人战技相同的防御力降低状态,持续#3[i]回合。",
"SimpleDesc": "使一定区域内敌人陷入晕眩状态。攻击陷入晕眩状态敌人,进入战斗后忘归人行动提前,并大概率使敌方每个单体目标陷入与忘归人战技相同的防御力降低状态。",
"Type": "Maze",
"Tag": "Impair",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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"Extra": {
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"Desc": "使目标在下次行动前的等待间隔缩短。",
"Param": []
},
"30000001": {
"Name": "基础概率",
"Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
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"Name": "冉冉方炽",
"Desc": "对指定敌方单体造成等同于忘归人#1[i]%攻击力的火属性伤害,对相邻目标造成等同于忘归人#2[i]%攻击力的火属性伤害。",
"SimpleDesc": "对敌方单体造成少量火属性伤害,对相邻目标造成少量火属性伤害。",
"Type": "Normal",
"Tag": "Blast",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
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"Name": "囚徒博弈",
"Desc": "持有【坚垣筹码】的我方目标暴击伤害提高#1[i]%。施放终结技后,为我方全体提供护盾【坚垣筹码】,护盾量等同于战技提供的护盾量的#2[i]%,持续#3[i]回合。",
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"Extra": {}
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"2": {
"Id": 130402,
"Name": "有限理性",
"Desc": "施放普攻时使目标的全属性抗性降低#2[i]%,持续#3[i]回合。",
"ParamList": [
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"Extra": {}
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"3": {
"Id": 130403,
"Name": "最高倍率",
"Desc": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。",
"ParamList": [],
"Extra": {}
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"4": {
"Id": 130404,
"Name": "意外绞刑",
"Desc": "触发天赋的追加攻击时,会先使砂金防御力提高#1[i]%,持续#2[i]回合,并使天赋的追加攻击额外增加#3[i]段攻击段数。",
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"Extra": {
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"Param": []
}
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"Id": 130405,
"Name": "模糊厌恶",
"Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 130406,
"Name": "猎鹿游戏",
"Desc": "每有1个队友持有护盾,砂金造成的伤害提高#1[i]%,最高不超过#2[i]%。",
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"Extra": {}
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"Name": "直观投注",
"Desc": "对指定敌方单体造成等同于砂金#1[i]%防御力的虚数属性伤害。",
"SimpleDesc": "对指定敌方单体造成少量虚数属性伤害。",
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"Tag": "SingleAttack",
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"BPNeed": -0.9999999997671694,
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"Name": "轮盘勋爵",
"Desc": "随机获得1到#1[i]点【盲注】,随后使指定敌方单体陷入【惊惶】状态,持续#4[i]回合,并对指定敌方单体造成等同于砂金#2[i]%防御力的虚数属性伤害。我方目标击中【惊惶】状态下的敌方目标时,造成的暴击伤害提高#3[f1]%。",
"SimpleDesc": "随机获得【盲注】,使敌方单体陷入【惊惶】状态,并对目标造成虚数属性伤害,我方目标击中【惊惶】状态下的敌方目标时,造成的暴击伤害提高。",
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"Tag": "SingleAttack",
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"Name": "枪口以右",
"Desc": "持有【坚垣筹码】的我方单体效果抵抗提高#4[f1]%,并在受到攻击后,使砂金获得1点【盲注】,砂金持有【坚垣筹码】时能抵抗控制类负面状态,该效果在#5[i]回合后可再次触发,并在受到攻击后额外获得#1[i]点【盲注】。【盲注】达到7点后,砂金消耗7点充能发动#2[i]段追加攻击,每段攻击对随机敌方单体造成等同于砂金#3[i]%防御力的虚数属性伤害,【盲注】上限10点。",
"SimpleDesc": "持有【坚垣筹码】的我方单体效果抵抗提高,并在受到攻击时,为砂金积攒【盲注】,砂金持有【坚垣筹码】时能抵抗控制类负面状态。【盲注】达到7点后,砂金会消耗7点【盲注】发动追加攻击,对随机敌方单体造成少量虚数属性伤害,共弹射7次。",
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"Desc": "冻结,纠缠,禁锢,支配,怒噪,强烈震荡,异梦,缠禁,恐惧。",
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"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
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"Type": "MazeNormal",
"Tag": "MazeAttack",
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"BPNeed": -0.9999999997671694,
"BPAdd": null,
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"Level": {
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},
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"Name": "红黑之间",
"Desc": "使用秘技后获得以下1种效果:\\n一定概率获得防御力提高#1[i]%;\\n大概率获得防御力提高#2[i]%;\\n小概率获得防御力提高#3[i]%。\\n重复使用时保留数值最高的效果。\\n下一次战斗开始时,使我方全体提高对应数值的防御力,持续#4[i]回合。",
"SimpleDesc": "使用秘技,随机获得3种防御力提高效果中的1种,下一次进战后使我方全体提高对应数值的防御力。",
"Type": "Maze",
"Tag": "Defence",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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"ParamList": [
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}
}
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"Desc": "对指定敌方单体造成等同于装甲「萨姆」#1[i]%攻击力的火属性伤害。",
"SimpleDesc": "对敌方单体造成少量火属性伤害。",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
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"Level": {
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"131002": {
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"Name": "指令-天火轰击",
"Desc": "消耗等同于自身生命上限#2[i]%的生命值固定恢复等同于自身#3[i]%能量上限的能量,对指定敌方单体造成等同于装甲「萨姆」#1[i]%攻击力的火属性伤害。若当前生命值不足,施放战技时装甲「萨姆」的当前生命值降至1点。使自身下一次行动提前#4[i]%。",
"SimpleDesc": "消耗自身部分生命值恢复能量,对敌方单体造成火属性伤害。使自身下一次行动提前。",
"Type": "BPSkill",
"Tag": "SingleAttack",
"SPBase": null,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
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"SkillComboValueDelta": null,
"Extra": {
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"Name": "行动提前",
"Desc": "使目标在下次行动前的等待间隔缩短。",
"Param": []
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"Level": {
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"ParamList": [
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"Name": "火萤Ⅳ型-完全燃烧",
"Desc": "进入「完全燃烧」状态,自身行动提前100%并获得强化普攻和强化战技。「完全燃烧」状态下速度提高#3[i]点,且施放强化普攻、强化战技时自身弱点击破效率提高#2[i]%、使敌方目标受到装甲「萨姆」造成的击破伤害提高#1[f1]%,持续至本次攻击结束。\\n行动序列上出现「完全燃烧」倒计时,倒计时回合开始时装甲「萨姆」解除「完全燃烧」状态,倒计时固定拥有#4[i]速度。\\n「完全燃烧」状态下装甲「萨姆」无法施放终结技。",
"SimpleDesc": "进入「完全燃烧」状态,使自身行动提前100%,获得强化普攻和强化战技,并提高自身速度、弱点击破效率和敌方目标受到的击破伤害,直至倒计时结束。",
"Type": "Ultra",
"Tag": "Enhance",
"SPBase": 5,
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"Name": "茧式源火中枢",
"Desc": "生命值越低受到的伤害越低,生命值小于等于#3[i]%时减伤效果达到最大值,最多降低#1[i]%。「完全燃烧」状态下减伤效果维持最大值,效果抵抗提高#4[i]%。\\n战斗开始时若能量不足#2[i]%则使其恢复至#2[i]%。当能量恢复至上限时解除自身所有负面效果。",
"SimpleDesc": "生命值越低受到的伤害越低。「完全燃烧」状态下减伤效果维持最大值,效果抵抗提高。战斗开始时若能量不足#2[i]%则使其恢复至#2[i]%。当能量恢复至上限时解除自身所有负面效果。",
"Type": null,
"Tag": "Defence",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
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"Extra": {
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"Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。",
"Param": []
}
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"131006": {
"Id": 131006,
"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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"Level": {
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},
"131007": {
"Id": 131007,
"Name": "Δ指令-焦土陨击",
"Desc": "跳跃至空中并进行自由移动,持续#1[i]秒,此时施放下落攻击可以提前结束持续时间。持续时间结束后,下落并立即攻击一定范围内的所有敌人,每个波次开始时为敌方全体添加火属性弱点,持续#3[i]回合,此后对敌方全体造成等同于装甲「萨姆」#2[i]%攻击力的火属性伤害。",
"SimpleDesc": "跳跃至空中并自由移动,移动数秒后下落并攻击范围内的所有敌人,每个波次开始时为敌方全体添加火属性弱点,并对敌方全体造成火属性伤害。",
"Type": "Maze",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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"Level": {
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},
"131008": {
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"Name": "火萤Ⅳ型-底火斩击",
"Desc": "回复等同于自身#2[i]%生命上限的生命值。对指定敌方单体造成等同于装甲「萨姆」#1[i]%攻击力的火属性伤害。",
"SimpleDesc": "回复自身部分生命值,对敌方单体造成火属性伤害。",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
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"SkillComboValueDelta": null,
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"Level": {
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"131009": {
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"Name": "火萤Ⅳ型-死星过载",
"Desc": "回复等同于自身#3[i]%生命上限的生命值。为指定敌方单体添加火属性弱点,持续#4[i]回合。对该目标造成等同于装甲「萨姆」(#5[f1]*击破特攻+#1[f1]%)攻击力的火属性伤害。同时对其相邻目标造成等同于装甲「萨姆」(#6[f1]*击破特攻+#2[f1]%)攻击力的火属性伤害。最多计算#7[i]%击破特攻。",
"SimpleDesc": "回复自身部分生命值,为敌方单体添加火属性弱点,并对其造成大量火属性伤害,对相邻目标造成火属性伤害。",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": null,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
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121,
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"PropertyList3": [
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"PropertyList": [
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"PropertyType": "CriticalDamageBase"
},
{
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"PropertyType": "SpeedDelta"
},
{
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"RelicType": "NECK",
"PropertyType": "HPAddedRatio"
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{
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],
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},
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"Name": "翡翠",
"Desc": "星际和平公司「战略投资部」的高级干部,「石心十人」之一,基石为「典贷翡翠」。\\n冷艳优雅的放贷人,善于洞悉人心,有着名为「慈玉典押」的个人爱好。\\n愿意为获取高价值的事物耐心等待,也擅长从看似一无所有的客户身上榨取价值。",
"CharaInfo": {
"Camp": null,
"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
"Stories": {
"0": null,
"1": null,
"2": null,
"3": null,
"4": null
},
"Voicelines": []
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "jade",
"SPNeed": 140,
"BaseType": "Mage",
"DamageType": "Quantum",
"Ranks": {
"1": {
"Id": 131401,
"Name": "无私?亦可交割",
"Desc": "翡翠天赋的追加攻击伤害提高#1[i]%,持有【收债人】状态的角色施放攻击后击中敌方目标数量等于2/1名时,翡翠额外获得#2[i]/#3[i]点充能。",
"ParamList": [
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1,
2
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"Extra": {
"10000004": {
"Name": "追加攻击",
"Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。",
"Param": []
}
}
},
"2": {
"Id": 131402,
"Name": "道德?谨此核押",
"Desc": "【当品】叠加至#1[i]层时,翡翠暴击率提高#2[i]%。",
"ParamList": [
15,
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],
"Extra": {}
},
"3": {
"Id": 131403,
"Name": "坦率?只待典当",
"Desc": "战技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 131404,
"Name": "真诚?唯凭认沽",
"Desc": "施放终结技时,使翡翠造成的伤害无视敌方目标#1[i]%的防御力,持续#2[i]回合。",
"ParamList": [
0.12000000011175871,
3
],
"Extra": {}
},
"5": {
"Id": 131405,
"Name": "希冀?已然绝卖",
"Desc": "终结技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 131406,
"Name": "公平?仍须保荐",
"Desc": "场上有【收债人】状态的角色时,翡翠量子属性抗性穿透提高#1[i]%,同时翡翠获得【收债人】状态。",
"ParamList": [
0.20000000018626451
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"Extra": {
"30000005": {
"Name": "抗性穿透",
"Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。",
"Param": []
}
}
}
},
"Skills": {
"131401": {
"Id": 131401,
"Name": "挞楚抽薪",
"Desc": "对指定敌方单体造成等同于翡翠#1[i]%攻击力的量子属性伤害,同时对其相邻目标造成等同于翡翠#2[i]%攻击力的量子属性伤害。",
"SimpleDesc": "对敌方单体造成少量量子属性伤害,对相邻目标造成少量量子属性伤害。",
"Type": "Normal",
"Tag": "Blast",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
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0,
15
],
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"Extra": {},
"Level": {
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"ParamList": [
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]
},
"2": {
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"ParamList": [
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]
},
"3": {
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"ParamList": [
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]
},
"4": {
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"ParamList": [
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]
},
"5": {
"Level": 5,
"ParamList": [
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]
},
"6": {
"Level": 6,
"ParamList": [
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]
},
"7": {
"Level": 7,
"ParamList": [
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]
},
"8": {
"Level": 8,
"ParamList": [
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]
},
"9": {
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"ParamList": [
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]
},
"10": {
"Level": 10,
"ParamList": [
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]
}
}
},
"131402": {
"Id": 131402,
"Name": "恣肆吞併的担保",
"Desc": "指定我方单体成为【收债人】,使其速度提高#1[i]点,持续#4[i]回合。\\n【收债人】施放攻击后,对每个击中的敌方目标造成1次等同于翡翠#3[i]%攻击力的量子属性附加伤害,并消耗【收债人】生命上限#2[i]%的生命值,若当前生命值不足,当前生命值降至1点。\\n若翡翠成为【收债人】时,无法获得速度提高效果且攻击后不消耗生命值。\\n当场上存在【收债人】时,翡翠无法施放战技,翡翠每回合开始时【收债人】状态持续回合数减1。",
"SimpleDesc": "使我方单体成为【收债人】,使其速度提高。【收债人】施放攻击后,对每个击中的敌方目标造成少量量子属性附加伤害并消耗自身生命值。翡翠成为【收债人】时,无法获得速度提高效果且攻击后不消耗生命值。",
"Type": "BPSkill",
"Tag": "Support",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000005": {
"Name": "附加伤害",
"Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
30,
0.02000000001862645,
0.1500000001396984,
3
]
},
"2": {
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"ParamList": [
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3
]
},
"3": {
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"ParamList": [
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]
},
"4": {
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"ParamList": [
30,
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]
},
"5": {
"Level": 5,
"ParamList": [
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]
},
"6": {
"Level": 6,
"ParamList": [
30,
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3
]
},
"7": {
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"ParamList": [
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]
},
"8": {
"Level": 8,
"ParamList": [
30,
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]
},
"9": {
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"ParamList": [
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]
},
"10": {
"Level": 10,
"ParamList": [
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]
},
"11": {
"Level": 11,
"ParamList": [
30,
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]
},
"12": {
"Level": 12,
"ParamList": [
30,
0.02000000001862645,
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3
]
},
"13": {
"Level": 13,
"ParamList": [
30,
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]
},
"14": {
"Level": 14,
"ParamList": [
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3
]
},
"15": {
"Level": 15,
"ParamList": [
30,
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3
]
}
}
},
"131403": {
"Id": 131403,
"Name": "堕此欲渊,立此狱契",
"Desc": "对敌方全体造成等同于翡翠#3[i]%攻击力的量子属性伤害。同时使翡翠天赋的追加攻击获得强化,追加攻击造成的伤害倍率提高#1[i]%。强化效果可生效#2[i]次。",
"SimpleDesc": "对敌方全体造成量子属性伤害,使自身天赋的追加攻击伤害倍率提高。",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000004": {
"Name": "追加攻击",
"Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.40000000037252903,
2,
1.2000000001862645
]
},
"2": {
"Level": 2,
"ParamList": [
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2,
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]
},
"3": {
"Level": 3,
"ParamList": [
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2,
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]
},
"4": {
"Level": 4,
"ParamList": [
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2,
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]
},
"5": {
"Level": 5,
"ParamList": [
0.5600000005215406,
2,
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]
},
"6": {
"Level": 6,
"ParamList": [
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2,
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]
},
"7": {
"Level": 7,
"ParamList": [
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2,
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]
},
"8": {
"Level": 8,
"ParamList": [
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2,
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]
},
"9": {
"Level": 9,
"ParamList": [
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2,
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]
},
"10": {
"Level": 10,
"ParamList": [
0.8000000007450581,
2,
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]
},
"11": {
"Level": 11,
"ParamList": [
0.840000000782311,
2,
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]
},
"12": {
"Level": 12,
"ParamList": [
0.8800000008195639,
2,
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]
},
"13": {
"Level": 13,
"ParamList": [
0.9200000008568168,
2,
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]
},
"14": {
"Level": 14,
"ParamList": [
0.9600000008940697,
2,
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]
},
"15": {
"Level": 15,
"ParamList": [
1,
2,
3
]
}
}
},
"131404": {
"Id": 131404,
"Name": "剔烁之牙",
"Desc": "翡翠或成为【收债人】的目标施放攻击后,每击中1名敌方目标均可获得1点充能。当充能到达#3[i]点后,消耗#3[i]点充能,发动1次追加攻击,对敌方全体目标造成等同于翡翠#5[i]%攻击力的量子属性伤害,本次追加攻击无法获得充能。\\n翡翠发动天赋的追加攻击时立即获得#4[i]层【当品】,每层【当品】使暴击伤害提高#1[f1]%,最多叠加#2[i]层。",
"SimpleDesc": "翡翠或成为【收债人】的目标施放攻击后,每击中1个敌方目标均可获得1点充能。当充能到达#3[i]点后,消耗#3[i]点充能,发动1次追加攻击,对敌方全体造成量子属性伤害。\\n翡翠发动追加攻击时获得【当品】,使暴击伤害提高,最多叠加#2[i]层。",
"Type": null,
"Tag": "AoEAttack",
"SPBase": 10,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
30,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000004": {
"Name": "追加攻击",
"Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.011999999871477485,
50,
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5,
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]
},
"2": {
"Level": 2,
"ParamList": [
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},
"3": {
"Level": 3,
"ParamList": [
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]
},
"4": {
"Level": 4,
"ParamList": [
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]
},
"5": {
"Level": 5,
"ParamList": [
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]
},
"6": {
"Level": 6,
"ParamList": [
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]
},
"7": {
"Level": 7,
"ParamList": [
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]
},
"8": {
"Level": 8,
"ParamList": [
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]
},
"9": {
"Level": 9,
"ParamList": [
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},
"10": {
"Level": 10,
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},
"11": {
"Level": 11,
"ParamList": [
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},
"12": {
"Level": 12,
"ParamList": [
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},
"13": {
"Level": 13,
"ParamList": [
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"SimpleDesc": "对指定敌方单体造成伤害。对被本次战技击中的目标及其相邻目标造成伤害,重复2次。",
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"Desc": "将敌方全体的【解读】层数重新排序,较高层数的【解读】将优先转移到精英级别及以上的目标,并对敌方全体造成等同于大黑塔#1[i]%攻击力的冰属性伤害。终结技施放时,使大黑塔攻击力提高#4[i]%,持续#5[i]回合,施放后使大黑塔立即行动,并获得1层【灵感】。【灵感】最多持有#6[i]层,持有【灵感】时,战技强化为【我有一个大胆的想法】。",
"SimpleDesc": "将敌方全体的【解读】层数重新排序,较高层数的【解读】将优先转移到精英级别及以上的目标,并对敌方全体造成冰属性伤害。使用后获得强化战技并立即行动。",
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"SimpleDesc": "使用秘技后,可以标记数个普通战利品的位置,并且下一次战斗开始时大黑塔攻击力提高。\\n在模拟宇宙、差分宇宙使用秘技进战后,每个波次开始时对敌方全体造成大量真实伤害。",
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"SimpleDesc": "对指定敌方单体造成伤害。对被本次战技击中的目标及其相邻目标造成伤害,重复2次。之后,对敌方全体造成伤害。",
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"Desc": "当阿格莱雅或衣匠行动时,使阿格莱雅与衣匠造成的伤害无视目标#1[i]%的防御力,该效果最多叠加#2[i]层,持续至除自身与衣匠以外的任意单位主动施放技能时。",
"ParamList": [
0.14000000013038516,
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],
"Extra": {}
},
"3": {
"Id": 140203,
"Name": "华珠凝滞的礼物",
"Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级;忆灵天赋等级+1,最多不超过10级。",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 140204,
"Name": "大理石内的闪烁",
"Desc": "忆灵天赋的速度提高效果层数上限提高#1[i]层。阿格莱雅施放攻击后也能使衣匠获得忆灵天赋的速度提高效果。",
"ParamList": [
1,
2
],
"Extra": {}
},
"5": {
"Id": 140205,
"Name": "漆黑苦难的织者",
"Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级;忆灵技等级+1,最多不超过10级。",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 140206,
"Name": "盈虚无常的金线",
"Desc": "当阿格莱雅处于【至高之姿】状态时,自身与衣匠的雷属性抗性穿透提高#1[i]%,当阿格莱雅或衣匠的速度高于160/240/320点时,其造成的连携攻击伤害提高#2[i]%/#3[i]%/#4[i]%。",
"ParamList": [
0.20000000018626451,
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],
"Extra": {
"10000019": {
"Name": "连携攻击",
"Desc": "多个目标在一次行动中,分别对敌方目标施放攻击。",
"Param": []
},
"30000005": {
"Name": "抗性穿透",
"Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。",
"Param": []
}
}
}
},
"Skills": {
"140201": {
"Id": 140201,
"Name": "刺纹之蜜",
"Desc": "对指定敌方单体造成等同于阿格莱雅#1[i]%攻击力的雷属性伤害。",
"SimpleDesc": "对敌方单体造成少量雷属性伤害。",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
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],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
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]
},
"2": {
"Level": 2,
"ParamList": [
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]
},
"3": {
"Level": 3,
"ParamList": [
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]
},
"4": {
"Level": 4,
"ParamList": [
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]
},
"5": {
"Level": 5,
"ParamList": [
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]
},
"6": {
"Level": 6,
"ParamList": [
1,
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]
},
"7": {
"Level": 7,
"ParamList": [
1.1000000000931323,
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]
},
"8": {
"Level": 8,
"ParamList": [
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]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968,
1
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529,
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]
}
}
},
"140202": {
"Id": 140202,
"Name": "高举吧,升华的名讳",
"Desc": "为衣匠回复等同于其#1[i]%生命上限的生命值。若衣匠不在场,则召唤忆灵衣匠,并使自身立即行动。",
"SimpleDesc": "为衣匠回复生命值。衣匠不在场时,召唤忆灵衣匠并使自身立即行动。",
"Type": "BPSkill",
"Tag": "Summon",
"SPBase": 20,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000018": {
"Name": "召唤忆灵",
"Desc": "将忆灵召唤到场上。若忆灵已在场,解除忆灵陷入的所有控制类负面状态。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.25000000023283064,
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]
},
"2": {
"Level": 2,
"ParamList": [
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]
},
"3": {
"Level": 3,
"ParamList": [
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]
},
"4": {
"Level": 4,
"ParamList": [
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]
},
"5": {
"Level": 5,
"ParamList": [
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},
"6": {
"Level": 6,
"ParamList": [
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},
"7": {
"Level": 7,
"ParamList": [
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},
"8": {
"Level": 8,
"ParamList": [
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},
"9": {
"Level": 9,
"ParamList": [
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},
"10": {
"Level": 10,
"ParamList": [
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},
"11": {
"Level": 11,
"ParamList": [
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},
"12": {
"Level": 12,
"ParamList": [
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},
"13": {
"Level": 13,
"ParamList": [
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},
"14": {
"Level": 14,
"ParamList": [
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},
"15": {
"Level": 15,
"ParamList": [
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}
}
},
"140203": {
"Id": 140203,
"Name": "共舞吧,命定的衣匠",
"Desc": "召唤忆灵衣匠,若衣匠已在场,则使其生命值回复至上限。阿格莱雅进入【至高之姿】状态并使自身立即行动。\\n【至高之姿】状态下,阿格莱雅获得衣匠忆灵天赋的速度提高层数,每层使自身速度提高#1[f1]%,普通攻击强化为【孤锋千吻】并且无法施放战技,衣匠免疫控制类负面状态。\\n行动序列上出现倒计时,倒计时固定拥有#4[i]速度,倒计时存在期间再次施放终结技将重置倒计时,回合开始时使衣匠自毁。衣匠消失时阿格莱雅解除【至高之姿】状态。",
"SimpleDesc": "召唤忆灵衣匠,使阿格莱雅进入【至高之姿】状态并使自身立即行动,获得强化普攻。",
"Type": "Ultra",
"Tag": "Enhance",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000011": {
"Name": "控制类负面状态",
"Desc": "冻结,纠缠,禁锢,支配,怒噪,强烈震荡,异梦,缠禁,恐惧。",
"Param": []
},
"10000018": {
"Name": "召唤忆灵",
"Desc": "将忆灵召唤到场上。若忆灵已在场,解除忆灵陷入的所有控制类负面状态。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
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]
},
"2": {
"Level": 2,
"ParamList": [
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]
},
"3": {
"Level": 3,
"ParamList": [
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]
},
"4": {
"Level": 4,
"ParamList": [
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]
},
"5": {
"Level": 5,
"ParamList": [
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]
},
"6": {
"Level": 6,
"ParamList": [
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]
},
"7": {
"Level": 7,
"ParamList": [
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]
},
"8": {
"Level": 8,
"ParamList": [
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]
},
"9": {
"Level": 9,
"ParamList": [
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]
},
"10": {
"Level": 10,
"ParamList": [
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]
},
"11": {
"Level": 11,
"ParamList": [
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},
"12": {
"Level": 12,
"ParamList": [
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]
},
"13": {
"Level": 13,
"ParamList": [
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},
"14": {
"Level": 14,
"ParamList": [
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},
"15": {
"Level": 15,
"ParamList": [
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]
}
}
},
"140204": {
"Id": 140204,
"Name": "金玫之指",
"Desc": "忆灵衣匠初始拥有等同于阿格莱雅#4[i]%速度的速度以及等同于阿格莱雅#5[i]%生命上限+#6[i]的生命上限。衣匠在场时,阿格莱雅施放攻击时使目标陷入【间隙织线】状态,攻击处于【间隙织线】状态下的敌人后,额外造成等同于阿格莱雅攻击力#1[i]%的雷属性附加伤害。【间隙织线】仅对最新被施加的目标生效。",
"SimpleDesc": "衣匠在场时,阿格莱雅施放攻击时使目标陷入【间隙织线】状态。攻击处于【间隙织线】状态下的敌人后,造成少量雷属性附加伤害。",
"Type": null,
"Tag": "Enhance",
"SPBase": 10,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000005": {
"Name": "附加伤害",
"Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.12000000011175871,
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]
},
"2": {
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"ParamList": [
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},
"3": {
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"ParamList": [
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},
"4": {
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"ParamList": [
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},
"5": {
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"ParamList": [
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"6": {
"Level": 6,
"ParamList": [
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"7": {
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},
"8": {
"Level": 8,
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"9": {
"Level": 9,
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},
"10": {
"Level": 10,
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},
"11": {
"Level": 11,
"ParamList": [
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},
"12": {
"Level": 12,
"ParamList": [
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},
"13": {
"Level": 13,
"ParamList": [
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},
"14": {
"Level": 14,
"ParamList": [
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},
"15": {
"Level": 15,
"ParamList": [
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}
}
},
"140206": {
"Id": 140206,
"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"140207": {
"Id": 140207,
"Name": "披星百裂",
"Desc": "召唤忆灵衣匠并一同向前发起攻击,进入战斗后,恢复#2[i]点能量,并对敌方全体目标造成等同于阿格莱雅#1[i]%攻击力的雷属性伤害,随后使敌方随机目标陷入【间隙织线】状态。",
"SimpleDesc": "召唤忆灵衣匠并一同向前发起攻击,进入战斗后,恢复能量并对敌方全体造成少量雷属性伤害,随后使敌方随机目标陷入【间隙织线】状态。",
"Type": "Maze",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000018": {
"Name": "召唤忆灵",
"Desc": "将忆灵召唤到场上。若忆灵已在场,解除忆灵陷入的所有控制类负面状态。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
30
]
}
}
},
"140208": {
"Id": 140208,
"Name": "孤锋千吻",
"Desc": "阿格莱雅与衣匠向目标发起连携攻击,对目标分别造成等同于阿格莱雅#1[f1]%攻击力以及衣匠#3[f1]%攻击力的雷属性伤害,并对相邻目标分别造成等同于阿格莱雅#2[i]%攻击力以及衣匠#4[i]%攻击力的雷属性伤害。\\n【孤锋千吻】无法恢复战技点。",
"SimpleDesc": "阿格莱雅与衣匠向目标发起连携攻击,对敌方单体造成雷属性伤害,对相邻目标造成少量雷属性伤害。",
"Type": "Normal",
"Tag": "Blast",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
30
],
"SkillComboValueDelta": null,
"Extra": {
"10000019": {
"Name": "连携攻击",
"Desc": "多个目标在一次行动中,分别对敌方目标施放攻击。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
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},
"2": {
"Level": 2,
"ParamList": [
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},
"3": {
"Level": 3,
"ParamList": [
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},
"4": {
"Level": 4,
"ParamList": [
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},
"5": {
"Level": 5,
"ParamList": [
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},
"6": {
"Level": 6,
"ParamList": [
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},
"7": {
"Level": 7,
"ParamList": [
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},
"8": {
"Level": 8,
"ParamList": [
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},
"9": {
"Level": 9,
"ParamList": [
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},
"10": {
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"ParamList": [
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}
}
},
"140209": {
"Id": 140209,
"Name": "高举吧,升华的名讳",
"Desc": null,
"SimpleDesc": "为衣匠回复生命值。衣匠不在场时,召唤忆灵衣匠并使自身立即行动。",
"Type": "BPSkill",
"Tag": "Restore",
"SPBase": 20,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
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0,
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],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
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"ParamList": [
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},
"2": {
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},
"3": {
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"ParamList": [
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},
"4": {
"Level": 4,
"ParamList": [
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},
"5": {
"Level": 5,
"ParamList": [
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},
"6": {
"Level": 6,
"ParamList": [
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},
"7": {
"Level": 7,
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},
"8": {
"Level": 8,
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},
"9": {
"Level": 9,
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},
"10": {
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},
"11": {
"Level": 11,
"ParamList": [
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},
"12": {
"Level": 12,
"ParamList": [
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},
"13": {
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"ParamList": [
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},
"14": {
"Level": 14,
"ParamList": [
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},
"15": {
"Level": 15,
"ParamList": [
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}
}
}
},
"SkillTrees": {
"Point01": {
"1": {
"Anchor": "Point01",
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"Desc": "结界持续期间,我方目标攻击敌人后,对结界造成附加伤害的目标额外造成等同于本次攻击总伤害值#1[i]%的真实伤害。",
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"Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。",
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"Desc": "结界造成的附加伤害提高至原伤害的#1[i]%。结界造成附加伤害时,会额外造成#2[i]次附加伤害。",
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"Extra": {}
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"SimpleDesc": "我方其他角色施放终结技后,缇宝发动追加攻击,对敌方全体造成少量量子属性伤害。该效果每个角色最多触发1次,缇宝施放终结技时重置我方其他角色可触发次数。",
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"Desc": "使用秘技后,进入战斗时获得【神启】,持续#1[i]回合。",
"SimpleDesc": "进入战斗时获得【神启】。",
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"Desc": "【血仇】状态期间暴击伤害提高#2[i]%,且受到来自敌方目标的攻击后回复等同于自身#1[i]%生命上限的生命值。",
"ParamList": [
0.10000000009313226,
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],
"Extra": {}
},
"5": {
"Id": 140405,
"Name": "兵戈雕刻躯身的烈焰",
"Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 140406,
"Name": "往日攀陟沉积的血山",
"Desc": "进入战斗时立刻进入【血仇】状态且【弑神登神】所需的充能值降低至#1[i]点。",
"ParamList": [
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],
"Extra": {}
}
},
"Skills": {
"140401": {
"Id": 140401,
"Name": "踏破征途的誓言",
"Desc": "对指定敌方单体造成等同于万敌#1[i]%生命上限的虚数属性伤害。",
"SimpleDesc": "对敌方单体造成少量虚数属性伤害。",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
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],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
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"ParamList": [
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},
"2": {
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"ParamList": [
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"3": {
"Level": 3,
"ParamList": [
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"4": {
"Level": 4,
"ParamList": [
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"5": {
"Level": 5,
"ParamList": [
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},
"6": {
"Level": 6,
"ParamList": [
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},
"7": {
"Level": 7,
"ParamList": [
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},
"8": {
"Level": 8,
"ParamList": [
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},
"9": {
"Level": 9,
"ParamList": [
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},
"10": {
"Level": 10,
"ParamList": [
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}
}
},
"140402": {
"Id": 140402,
"Name": "万死无悔",
"Desc": "消耗等同于万敌当前生命值#3[i]%的生命值,对指定敌方单体造成等同于万敌#1[i]%生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌#2[i]%生命上限的虚数属性伤害。\\n若当前生命值不足,施放战技时万敌的当前生命值降低至1点。",
"SimpleDesc": "消耗生命值,对指定敌方单体造成虚数属性伤害,对相邻目标造成少量虚数属性伤害。",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": 30,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
30
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.45000000041909516,
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},
"2": {
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"ParamList": [
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},
"3": {
"Level": 3,
"ParamList": [
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},
"4": {
"Level": 4,
"ParamList": [
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},
"5": {
"Level": 5,
"ParamList": [
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},
"6": {
"Level": 6,
"ParamList": [
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},
"7": {
"Level": 7,
"ParamList": [
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]
},
"8": {
"Level": 8,
"ParamList": [
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},
"9": {
"Level": 9,
"ParamList": [
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]
},
"10": {
"Level": 10,
"ParamList": [
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},
"11": {
"Level": 11,
"ParamList": [
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"12": {
"Level": 12,
"ParamList": [
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"13": {
"Level": 13,
"ParamList": [
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"14": {
"Level": 14,
"ParamList": [
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"15": {
"Level": 15,
"ParamList": [
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}
}
},
"140403": {
"Id": 140403,
"Name": "诛天焚骨的王座",
"Desc": "回复等同于万敌#3[f1]%生命上限的生命值并积攒#5[i]点天赋充能。对指定敌方单体造成等同于万敌#1[i]%生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌#2[i]%生命上限的虚数属性伤害,并使目标与相邻目标陷入嘲讽状态,持续#4[i]回合。下一次【弑神登神】优先攻击指定敌方单体,该效果仅对最新目标生效。",
"SimpleDesc": "回复生命值并积攒天赋充能,对指定敌方单体造成大量虚数属性伤害,对相邻目标造成虚数属性伤害,并使目标与相邻目标陷入嘲讽状态。",
"Type": "Ultra",
"Tag": "Blast",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
60
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.9600000008940697,
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"2": {
"Level": 2,
"ParamList": [
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"3": {
"Level": 3,
"ParamList": [
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"4": {
"Level": 4,
"ParamList": [
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"5": {
"Level": 5,
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},
"6": {
"Level": 6,
"ParamList": [
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},
"7": {
"Level": 7,
"ParamList": [
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"8": {
"Level": 8,
"ParamList": [
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]
},
"9": {
"Level": 9,
"ParamList": [
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},
"10": {
"Level": 10,
"ParamList": [
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},
"11": {
"Level": 11,
"ParamList": [
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},
"12": {
"Level": 12,
"ParamList": [
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},
"13": {
"Level": 13,
"ParamList": [
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},
"14": {
"Level": 14,
"ParamList": [
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},
"15": {
"Level": 15,
"ParamList": [
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]
}
}
},
"140404": {
"Id": 140404,
"Name": "以血还血",
"Desc": "每损失1%生命值积攒1点充能,最多积攒200点。充能达到100时消耗100点充能进入【血仇】状态并回复等同于万敌#1[i]%生命上限的生命值,同时行动提前100%。【血仇】状态下生命上限提高,数值等同于当前生命上限的#5[i]%,防御力保持为0。自身回合开始时自动施放【弑王成王】。\\n【血仇】状态期间充能达到#3[i]点时,万敌立即获得1个额外回合并自动施放【弑神登神】。\\n【血仇】状态期间,万敌受到致命攻击时不会陷入无法战斗状态,但会清空充能退出【血仇】状态并回复等同于自身#4[i]%生命上限的生命值。",
"SimpleDesc": "损失生命值时积攒充能,充能达到100时进入【血仇】状态,回复生命值且行动提前。【血仇】状态下当前生命上限提高,防御力保持为0。自身回合开始时自动施放【弑王成王】。\\n【血仇】状态期间充能达到150时,万敌立即获得1个额外回合并自动施放【弑神登神】。\\n万敌受到致命攻击时退出【血仇】状态。",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000000": {
"Name": "额外回合",
"Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。",
"Param": []
},
"10000007": {
"Name": "无法战斗状态",
"Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.1500000001396984,
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150,
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]
},
"2": {
"Level": 2,
"ParamList": [
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150,
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]
},
"3": {
"Level": 3,
"ParamList": [
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150,
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]
},
"4": {
"Level": 4,
"ParamList": [
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]
},
"5": {
"Level": 5,
"ParamList": [
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]
},
"6": {
"Level": 6,
"ParamList": [
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},
"7": {
"Level": 7,
"ParamList": [
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150,
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]
},
"8": {
"Level": 8,
"ParamList": [
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},
"9": {
"Level": 9,
"ParamList": [
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]
},
"10": {
"Level": 10,
"ParamList": [
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},
"11": {
"Level": 11,
"ParamList": [
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]
},
"12": {
"Level": 12,
"ParamList": [
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]
},
"13": {
"Level": 13,
"ParamList": [
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]
},
"14": {
"Level": 14,
"ParamList": [
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},
"15": {
"Level": 15,
"ParamList": [
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150,
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]
}
}
},
"140406": {
"Id": 140406,
"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"140407": {
"Id": 140407,
"Name": "折戟臣服的监牢",
"Desc": "使用秘技后牵引一定区域内的敌人并使其陷入#1[i]秒的晕眩状态,晕眩状态下敌人不会主动攻击我方目标。\\n若主动攻击陷入晕眩状态的敌人,进入战斗时,对敌方全体造成等同于万敌#2[i]%生命上限的虚数属性伤害,并使目标陷入嘲讽状态,持续#4[i]回合。自身积攒#5[i]点天赋充能。",
"SimpleDesc": "牵引一定区域内的敌人并使其陷入晕眩状态。攻击陷入晕眩状态的敌人,进战后对敌方全体造成少量虚数属性伤害,并使目标陷入嘲讽状态。自身积攒天赋充能。",
"Type": "Maze",
"Tag": "Impair",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
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],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
10,
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1,
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]
}
}
},
"140409": {
"Id": 140409,
"Name": "弑王成王",
"Desc": "消耗等同于万敌当前生命值#3[i]%的生命值,对敌方单体造成等同于万敌#1[i]%生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌#2[i]%生命上限的虚数属性伤害。\\n若当前生命值不足,施放战技时万敌的当前生命值降低至1点。\\n该技能会自动施放。",
"SimpleDesc": "消耗生命值,对指定敌方单体造成虚数属性伤害,对相邻目标造成虚数属性伤害。\\n该技能会自动施放。",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": 30,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
30
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
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},
"2": {
"Level": 2,
"ParamList": [
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},
"3": {
"Level": 3,
"ParamList": [
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},
"4": {
"Level": 4,
"ParamList": [
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},
"5": {
"Level": 5,
"ParamList": [
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},
"6": {
"Level": 6,
"ParamList": [
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},
"7": {
"Level": 7,
"ParamList": [
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},
"8": {
"Level": 8,
"ParamList": [
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},
"9": {
"Level": 9,
"ParamList": [
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},
"10": {
"Level": 10,
"ParamList": [
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},
"11": {
"Level": 11,
"ParamList": [
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},
"12": {
"Level": 12,
"ParamList": [
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},
"13": {
"Level": 13,
"ParamList": [
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},
"14": {
"Level": 14,
"ParamList": [
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},
"15": {
"Level": 15,
"ParamList": [
1.375,
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]
}
}
},
"140411": {
"Id": 140411,
"Name": "弑神登神",
"Desc": "消耗#3[i]点充能,对敌方单体造成等同于万敌#1[i]%生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌#2[i]%生命上限的虚数属性伤害。\\n该技能会自动施放。此技能期间无法积攒充能。",
"SimpleDesc": "消耗充能,对指定敌方单体造成大量虚数属性伤害,对相邻目标造成大量虚数属性伤害。\\n该技能会自动施放。",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": 10,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
90,
0,
60
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1.400000000372529,
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150
]
},
"2": {
"Level": 2,
"ParamList": [
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]
},
"3": {
"Level": 3,
"ParamList": [
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]
},
"4": {
"Level": 4,
"ParamList": [
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},
"5": {
"Level": 5,
"ParamList": [
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},
"6": {
"Level": 6,
"ParamList": [
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},
"7": {
"Level": 7,
"ParamList": [
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},
"8": {
"Level": 8,
"ParamList": [
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},
"9": {
"Level": 9,
"ParamList": [
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"10": {
"Level": 10,
"ParamList": [
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"11": {
"Level": 11,
"ParamList": [
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"12": {
"Level": 12,
"ParamList": [
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"DefenceAdd": 3.7950000003911555,
"HPBase": 343.20000000018626,
"HPAdd": 6.6000000005587935,
"SpeedBase": 97,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 75,
"Cost": [
{
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"ItemID": 2,
"ItemNum": 80000
},
{
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"ItemID": 115013,
"ItemNum": 6
},
{
"$type": "ItemConfigRow",
"ItemID": 110425,
"ItemNum": 20
}
]
},
"5": {
"AttackBase": 308.88000000081956,
"AttackAdd": 5.147999999579042,
"DefenceBase": 227.70000000065193,
"DefenceAdd": 3.7950000003911555,
"HPBase": 396,
"HPAdd": 6.6000000005587935,
"SpeedBase": 97,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 75,
"Cost": [
{
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"ItemID": 2,
"ItemNum": 160000
},
{
"$type": "ItemConfigRow",
"ItemID": 115013,
"ItemNum": 9
},
{
"$type": "ItemConfigRow",
"ItemID": 110425,
"ItemNum": 35
}
]
},
"6": {
"AttackBase": 350.0639999997802,
"AttackAdd": 5.147999999579042,
"DefenceBase": 258.0600000000559,
"DefenceAdd": 3.7950000003911555,
"HPBase": 448.80000000074506,
"HPAdd": 6.6000000005587935,
"SpeedBase": 97,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 75,
"Cost": []
}
},
"Relics": {
"AvatarID": 1405,
"Set4IDList": [
110,
117,
122
],
"Set2IDList": [
309,
314,
308
],
"PropertyList3": [
"CriticalChanceBase",
"CriticalDamageBase"
],
"PropertyList4": [
"SpeedDelta",
"AttackAddedRatio"
],
"PropertyList5": [
"WindAddedRatio",
"AttackAddedRatio"
],
"PropertyList6": [
"SPRatioBase",
"AttackAddedRatio"
],
"PropertyList": [
{
"$type": "RelicRecommendProperty",
"RelicType": "BODY",
"PropertyType": "CriticalChanceBase"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "FOOT",
"PropertyType": "SpeedDelta"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "NECK",
"PropertyType": "WindAddedRatio"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "OBJECT",
"PropertyType": "SPRatioBase"
}
],
"SubAffixPropertyList": [
"CriticalChanceBase",
"CriticalDamageBase",
"AttackAddedRatio",
"SpeedDelta"
],
"ScoreRankList": [
360,
306
]
},
"Skin": {}
},
"1406": {
"Name": "赛飞儿",
"Desc": "失落的盗寇之都多洛斯,三百侠盗纵情游戏,横行无忌。\\n捷足的贼星赛法利娅,戏弄「诡计」火种的黄金裔,奔走吧。愿你的谎言随风同行,吹遍此世大地——\\n「呵,还想诓我?没门!」",
"CharaInfo": {
"Camp": null,
"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
"Stories": {
"0": null,
"1": null,
"2": null,
"3": null,
"4": null
},
"Voicelines": []
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "cipher",
"SPNeed": 130,
"BaseType": "Warlock",
"DamageType": "Quantum",
"Ranks": {
"1": {
"Id": 140601,
"Name": "察言观色看笑脸",
"Desc": "赛飞儿记录的伤害值为原记录值的#3[i]%。施放天赋的追加攻击时,赛飞儿的攻击力提高#1[i]%,持续#2[i]回合。",
"ParamList": [
0.8000000007450581,
2,
1.5000000004656613
],
"Extra": {
"10000004": {
"Name": "追加攻击",
"Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。",
"Param": []
}
}
},
"2": {
"Id": 140602,
"Name": "焦头烂额顺手牵",
"Desc": "赛飞儿击中敌方目标时,有#2[i]%的基础概率使其受到的伤害提高#3[i]%,持续#1[i]回合。",
"ParamList": [
2,
1.2000000001862645,
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],
"Extra": {
"30000001": {
"Name": "基础概率",
"Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
"Param": []
}
}
},
"3": {
"Id": 140603,
"Name": "无中生有难分辨",
"Desc": "终结技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 140604,
"Name": "东窗事发一溜烟",
"Desc": "【老主顾】受到我方目标攻击后,赛飞儿对其造成等同于赛飞儿#1[i]%攻击力的量子属性附加伤害。",
"ParamList": [
0.5000000004656613
],
"Extra": {
"10000005": {
"Name": "附加伤害",
"Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。",
"Param": []
}
}
},
"5": {
"Id": 140605,
"Name": "狡兔三窟轻如燕",
"Desc": "战技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 140606,
"Name": "大盗无名天地间",
"Desc": "赛飞儿天赋的追加攻击造成的伤害提高#2[i]%,记录时额外记录该攻击造成的非溢出伤害的#3[i]%。施放终结技清空记录值后,返还本次清除记录值的#1[i]%。",
"ParamList": [
0.20000000018626451,
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],
"Extra": {
"10000004": {
"Name": "追加攻击",
"Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。",
"Param": []
}
}
}
},
"Skills": {
"140601": {
"Id": 140601,
"Name": "呀,漏网之鱼",
"Desc": "对指定敌方单体造成等同于赛飞儿#1[i]%攻击力的量子属性伤害。",
"SimpleDesc": "对敌方单体造成少量量子属性伤害。",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5000000004656613
]
},
"2": {
"Level": 2,
"ParamList": [
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]
},
"3": {
"Level": 3,
"ParamList": [
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]
},
"4": {
"Level": 4,
"ParamList": [
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]
},
"5": {
"Level": 5,
"ParamList": [
0.9000000008381903
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
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]
},
"8": {
"Level": 8,
"ParamList": [
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]
},
"9": {
"Level": 9,
"ParamList": [
1.3000000002793968
]
},
"10": {
"Level": 10,
"ParamList": [
1.400000000372529
]
}
}
},
"140602": {
"Id": 140602,
"Name": "嘿,空手套白银",
"Desc": "有#6[i]%的基础概率使指定敌方单体及其相邻目标陷入虚弱状态,造成的伤害降低#3[i]%,使赛飞儿的攻击力提高#5[i]%,持续#4[i]回合,并对指定敌方单体造成等同于赛飞儿#1[i]%攻击力的量子属性伤害,对相邻目标造成等同于赛飞儿#2[i]%攻击力的量子属性伤害。",
"SimpleDesc": "大概率使敌方单体及相邻目标造成的伤害降低,使赛飞儿攻击力提高,并对指定敌方单体造成量子属性伤害,对相邻目标造成少量量子属性伤害。",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
30
],
"SkillComboValueDelta": null,
"Extra": {
"30000001": {
"Name": "基础概率",
"Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
0.5000000004656613,
0.10000000009313226,
2,
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]
},
"2": {
"Level": 2,
"ParamList": [
1.1000000000931323,
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2,
0.3000000002793968,
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]
},
"3": {
"Level": 3,
"ParamList": [
1.2000000001862645,
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0.10000000009313226,
2,
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]
},
"4": {
"Level": 4,
"ParamList": [
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]
},
"5": {
"Level": 5,
"ParamList": [
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0.10000000009313226,
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0.3000000002793968,
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]
},
"6": {
"Level": 6,
"ParamList": [
1.5000000004656613,
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]
},
"7": {
"Level": 7,
"ParamList": [
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]
},
"8": {
"Level": 8,
"ParamList": [
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]
},
"9": {
"Level": 9,
"ParamList": [
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]
},
"10": {
"Level": 10,
"ParamList": [
2,
1,
0.10000000009313226,
2,
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]
},
"11": {
"Level": 11,
"ParamList": [
2.1000000000931323,
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0.10000000009313226,
2,
0.3000000002793968,
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]
},
"12": {
"Level": 12,
"ParamList": [
2.2000000001862645,
1.1000000000931323,
0.10000000009313226,
2,
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]
},
"13": {
"Level": 13,
"ParamList": [
2.3000000002793968,
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2,
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]
},
"14": {
"Level": 14,
"ParamList": [
2.400000000372529,
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2,
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]
},
"15": {
"Level": 15,
"ParamList": [
2.5000000004656613,
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0.10000000009313226,
2,
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1.2000000001862645
]
}
}
},
"140603": {
"Id": 140603,
"Name": "猫咪怪盗,敬上!",
"Desc": "对指定敌方单体造成等同于赛飞儿#1[i]%攻击力的量子属性伤害。之后,对指定敌方单体造成等同于当前天赋记录值#2[i]%的真实伤害,并对指定敌方单体及其相邻目标造成等同于赛飞儿#4[i]%攻击力的量子属性伤害和总计等同于当前天赋记录值#3[i]%的真实伤害,该真实伤害由所有技能目标均分。",
"SimpleDesc": "对敌方单体造成量子属性伤害及天赋记录值一定比例的真实伤害,并对敌方单体及其相邻目标造成少量量子属性伤害及天赋记录值一定比例的真实伤害,该真实伤害由所有技能目标均分。",
"Type": "Ultra",
"Tag": "Blast",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
90,
0,
60
],
"SkillComboValueDelta": null,
"Extra": {
"10000017": {
"Name": "真实伤害",
"Desc": "不受任何效果所影响的无属性伤害,本次伤害不视为造成了1次攻击。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.6000000005587935,
0.25000000023283064,
0.7500000006984919,
0.20000000018626451
]
},
"2": {
"Level": 2,
"ParamList": [
0.6600000006146729,
0.25000000023283064,
0.7500000006984919,
0.22000000020489097
]
},
"3": {
"Level": 3,
"ParamList": [
0.7200000006705523,
0.25000000023283064,
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]
},
"4": {
"Level": 4,
"ParamList": [
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]
},
"5": {
"Level": 5,
"ParamList": [
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0.7500000006984919,
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]
},
"6": {
"Level": 6,
"ParamList": [
0.9000000008381903,
0.25000000023283064,
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]
},
"7": {
"Level": 7,
"ParamList": [
0.9750000005587935,
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]
},
"8": {
"Level": 8,
"ParamList": [
1.0500000000465661,
0.25000000023283064,
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]
},
"9": {
"Level": 9,
"ParamList": [
1.1249999997671694,
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0.7500000006984919,
0.375
]
},
"10": {
"Level": 10,
"ParamList": [
1.2000000001862645,
0.25000000023283064,
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]
},
"11": {
"Level": 11,
"ParamList": [
1.2600000002421439,
0.25000000023283064,
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]
},
"12": {
"Level": 12,
"ParamList": [
1.3200000002980232,
0.25000000023283064,
0.7500000006984919,
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]
},
"13": {
"Level": 13,
"ParamList": [
1.3800000003539026,
0.25000000023283064,
0.7500000006984919,
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]
},
"14": {
"Level": 14,
"ParamList": [
1.440000000409782,
0.25000000023283064,
0.7500000006984919,
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]
},
"15": {
"Level": 15,
"ParamList": [
1.5000000004656613,
0.25000000023283064,
0.7500000006984919,
0.5000000004656613
]
}
}
},
"140604": {
"Id": 140604,
"Name": "热情好客的多洛斯人",
"Desc": "场上不存在陷入【老主顾】状态的敌方目标时,赛飞儿立即使当前场上生命上限最高的敌方单体目标成为【老主顾】。施放战技和终结技时,使主目标成为【老主顾】。【老主顾】状态仅对最新被施加的目标生效。\\n【老主顾】受到我方其他目标攻击后,赛飞儿立即对【老主顾】发动追加攻击,造成等同于赛飞儿#1[i]%攻击力的量子属性伤害。该效果每回合最多触发#3[i]次,赛飞儿回合开始时重置可触发次数。\\n赛飞儿会记录我方目标对【老主顾】造成的非真实伤害的#2[i]%,不记录溢出伤害,施放终结技后清空记录值。",
"SimpleDesc": "赛飞儿会使一个敌方目标陷入【老主顾】状态,队友攻击该状态的目标后,赛飞儿发动追加攻击,对该目标造成量子属性伤害,每回合可触发#3[i]次。\\n赛飞儿会记录我方对【老主顾】状态的目标造成的伤害值,施放终结技后清空。",
"Type": null,
"Tag": "SingleAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000004": {
"Name": "追加攻击",
"Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。",
"Param": []
},
"10000017": {
"Name": "真实伤害",
"Desc": "不受任何效果所影响的无属性伤害,本次伤害不视为造成了1次攻击。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.7500000006984919,
0.12000000011175871,
1,
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]
},
"2": {
"Level": 2,
"ParamList": [
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1,
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]
},
"3": {
"Level": 3,
"ParamList": [
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1,
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]
},
"4": {
"Level": 4,
"ParamList": [
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1,
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]
},
"5": {
"Level": 5,
"ParamList": [
1.0500000000465661,
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1,
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]
},
"6": {
"Level": 6,
"ParamList": [
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1,
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]
},
"7": {
"Level": 7,
"ParamList": [
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1,
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]
},
"8": {
"Level": 8,
"ParamList": [
1.3125000004656613,
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1,
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]
},
"9": {
"Level": 9,
"ParamList": [
1.4062500004656613,
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1,
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]
},
"10": {
"Level": 10,
"ParamList": [
1.5000000004656613,
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1,
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]
},
"11": {
"Level": 11,
"ParamList": [
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1,
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]
},
"12": {
"Level": 12,
"ParamList": [
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1,
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]
},
"13": {
"Level": 13,
"ParamList": [
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1,
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]
},
"14": {
"Level": 14,
"ParamList": [
1.800000000745058,
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1,
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]
},
"15": {
"Level": 15,
"ParamList": [
1.8750000004656613,
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1,
5
]
}
}
},
"140606": {
"Id": 140606,
"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"140607": {
"Id": 140607,
"Name": "穿靴子的猫",
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"Desc": "那敬爱死亡的国度,终日飘雪的哀地里亚,今日已沉入甘甜的酣眠。\\n冥河的女儿遐蝶,寻索「死亡」火种的黄金裔,启程吧。呵护世间魂灵的恸哭,拥抱命运的孤独\\n——生死皆为旅途,当蝴蝶停落枝头,那凋零的又将新生。",
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"Name": "雪地的圣女,付记忆入殓",
"Desc": "敌方目标当前生命值小于等于自身生命上限#1[i]%/#2[i]%时,【骸爪,冥龙之环拥】、【擘裂冥茫的爪痕】、【燎尽黯泽的焰息】、【灼掠幽墟的晦翼】对其造成的伤害为原伤害的#3[i]%/#4[i]%。",
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"Name": "以扑翼繁花加冕",
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"Name": "虔敬的旅人,于死境翩跹",
"Desc": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级;忆灵天赋等级+1,最多不超过10级。",
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"Name": "拥悲怜哀歌安眠",
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"Name": "素白的新篇,以预言装点",
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"ParamList": [],
"Extra": {}
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"Name": "待流年奔涌破茧",
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}
}
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"Name": "哀悼,死海之涟漪",
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"SimpleDesc": "对敌方单体造成少量量子属性伤害。",
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"SimpleDesc": "消耗我方全体生命值,对敌方单体造成量子属性伤害的同时对相邻目标造成少量量子属性伤害。",
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"SimpleDesc": "召唤忆灵死龙使其行动提前100%,同时展开境界,使敌方全体全属性抗性降低。",
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"Tag": "Summon",
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"BPNeed": -0.9999999997671694,
"BPAdd": null,
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"Desc": "使目标在下次行动前的等待间隔缩短。",
"Param": []
},
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"Desc": "将忆灵召唤到场上。若忆灵已在场,解除忆灵陷入的所有控制类负面状态。",
"Param": []
},
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"Name": "境界",
"Desc": "境界效果全场唯一,持续期间无法施放其他境界效果的技能。",
"Param": []
}
},
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"Name": "掌心淌过的荒芜",
"Desc": "【新蕊】上限与场上全体角色等级有关,我方全体每损失1点生命值遐蝶获得1点【新蕊】,当【新蕊】达到上限时可激活终结技。我方损失生命值时,遐蝶与死龙造成的伤害提高#2[i]%,该效果最多叠加#3[i]层,持续#4[i]回合。\\n死龙在场时无法通过天赋获得【新蕊】,除死龙以外我方全体每损失1点生命值会转化为死龙同等的生命值。",
"SimpleDesc": "我方损失生命值时遐蝶获得【新蕊】,同时使遐蝶与死龙造成伤害提高,当【新蕊】达到上限可激活终结技。死龙在场时,除死龙以外我方损失生命值会转化为死龙同等的生命值。",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
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"SimpleDesc": "死龙在场时为我方后援,我方当前生命值最多降至1点,此后受到伤害或消耗生命值由死龙承担。",
"Type": null,
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"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
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0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000021": {
"Name": "后援",
"Desc": "敌方无法主动选中后援单位,我方【扩散】类型的技能,无法扩散至后援单位 。",
"Param": []
}
},
"Level": {
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"ParamList": [
5
]
},
"2": {
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5
]
},
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]
},
"4": {
"Level": 4,
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5
]
},
"5": {
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5
]
},
"6": {
"Level": 6,
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5
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},
"7": {
"Level": 7,
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5
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},
"8": {
"Level": 8,
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5
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},
"9": {
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5
]
},
"10": {
"Level": 10,
"ParamList": [
5
]
}
}
},
"1140705": {
"Name": "震彻寂壤的怒啸",
"Desc": "死龙被召唤时,我方全体造成的伤害提高#1[i]%,持续#2[i]回合。",
"SimpleDesc": "被召唤时,使我方全体造成的伤害提高。",
"Type": null,
"Tag": "Support",
"SPBase": null,
"BPNeed": -0.9999999997671694,
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},
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}
}
},
"1140706": {
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"Desc": "死龙消失时,造成#2[i]次伤害,每次伤害对敌方随机单体造成等同于遐蝶#1[f1]%生命上限的量子属性伤害,同时为我方全体回复等同于遐蝶#3[i]%生命上限+#4[i]点的生命值。",
"SimpleDesc": "消失时,对敌方单体造成少量量子属性伤害,共弹射#2[i]次,同时为我方全体回复生命值。",
"Type": null,
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"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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0,
0
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"Extra": {},
"Level": {
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},
"2": {
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},
"3": {
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},
"4": {
"Level": 4,
"ParamList": [
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},
"5": {
"Level": 5,
"ParamList": [
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},
"6": {
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},
"7": {
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},
"8": {
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},
"9": {
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}
}
},
"1140710": {
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"Desc": null,
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"Type": "Servant",
"Tag": "AoEAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
30,
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"SkillComboValueDelta": null,
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"Level": {
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"ParamList": [
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"2": {
"Level": 2,
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},
"3": {
"Level": 3,
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},
"4": {
"Level": 4,
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},
"5": {
"Level": 5,
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},
"6": {
"Level": 6,
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},
"7": {
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},
"8": {
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"9": {
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},
"10": {
"Level": 10,
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}
}
},
"1140711": {
"Name": "燎尽黯泽的焰息",
"Desc": null,
"SimpleDesc": "消耗自身生命值,对敌方全体造成量子属性伤害,且本回合不会结束。重复施放技能时,技能最多获得3次强化。生命值小于等于#5[i]%时,施放该技能会主动触发忆灵天赋【灼掠幽墟的晦翼】的技能效果。",
"Type": "Servant",
"Tag": "AoEAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
30,
0
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"SkillComboValueDelta": null,
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"Level": {
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},
"2": {
"Level": 2,
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},
"3": {
"Level": 3,
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},
"4": {
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},
"5": {
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},
"6": {
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},
"7": {
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},
"8": {
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},
"9": {
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},
"10": {
"Level": 10,
"ParamList": [
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}
}
},
"1140712": {
"Name": "灼掠幽墟的晦翼",
"Desc": "消耗全部生命,造成#2[i]次伤害,每次伤害对敌方随机单体造成等同于遐蝶#1[f1]%生命上限的量子属性伤害,同时为我方全体回复等同于遐蝶#3[i]%生命上限+#4[i]点的生命值。",
"SimpleDesc": "消耗全部生命值,对敌方单体造成少量量子属性伤害,共弹射#2[i]次,同时为我方全体回复生命值。",
"Type": "Servant",
"Tag": "Bounce",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
15,
0,
0
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
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},
"2": {
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},
"3": {
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},
"4": {
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"5": {
"Level": 5,
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},
"6": {
"Level": 6,
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},
"7": {
"Level": 7,
"ParamList": [
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},
"8": {
"Level": 8,
"ParamList": [
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},
"9": {
"Level": 9,
"ParamList": [
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"Level": 10,
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}
}
}
},
"Talent": {}
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"Unique": {
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"Tag": "辅助",
"Name": "月茧之庇",
"Desc": "获取遐蝶后或当前队伍存在遐蝶时获得效果:战斗中,若我方角色受到致命攻击,则本次行动中所有受到致命攻击的我方角色获得【月茧】状态。【月茧】状态下的角色会暂时延后陷入无法战斗状态,且可以正常行动。若行动后,下一次回合开始前当前生命值提高或获得护盾,则解除【月茧】状态,否则将立即陷入无法战斗状态。该效果单场战斗中最多触发1次。",
"Param": [
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"Extra": {
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"Name": "无法战斗状态",
"Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。",
"Param": []
}
}
}
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"DefenceBase": 224.40000000037253,
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"HPBase": 753.984000000637,
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"SpeedBase": 95,
"CriticalChance": 0.05000000004656613,
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"BaseAggro": 100,
"Cost": []
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},
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"Set4IDList": [
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],
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302,
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],
"PropertyList3": [
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"CriticalChanceBase"
],
"PropertyList4": [
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],
"PropertyList5": [
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],
"PropertyList6": [
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],
"PropertyList": [
{
"$type": "RelicRecommendProperty",
"RelicType": "BODY",
"PropertyType": "CriticalDamageBase"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "FOOT",
"PropertyType": "HPAddedRatio"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "NECK",
"PropertyType": "QuantumAddedRatio"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "OBJECT",
"PropertyType": "HPAddedRatio"
}
],
"SubAffixPropertyList": [
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"CriticalDamageBase",
"HPAddedRatio"
],
"ScoreRankList": [
319,
261
]
},
"Skin": {}
},
"1408": {
"Name": "白厄",
"Desc": "哀丽秘榭,遗世独立的边陲村落,如今只余晦涩的传说。\\n无名的英雄█████,容纳「负世」火种的黄金裔,铭记全世的理想,背负万众的命运,为新世界带来第一缕曙光\\n——「但倘若黎明从不存在,就让怒火燃尽此身,化作明日的烈阳!」",
"CharaInfo": {
"Camp": null,
"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
"Stories": {
"0": null,
"1": null,
"2": null,
"3": null,
"4": null
},
"Voicelines": []
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "phainon",
"SPNeed": 12,
"BaseType": "Warrior",
"DamageType": "Physical",
"Ranks": {
"1": {
"Id": 140801,
"Name": "火与光,善恶的化身",
"Desc": "卡厄斯兰那的额外回合的基础速度继承比例提高至#5[i]%。单场战斗中每有1个敌方目标被消灭,使其额外提高#1[f1]%,最多提高至#4[i]%。\\n施放终结技时,暴击伤害提高#2[i]%,持续#3[i]回合。",
"ParamList": [
0.014999999664723873,
0.5000000004656613,
3,
0.840000000782311,
0.6600000006146729
],
"Extra": {
"10014082": {
"Name": "卡厄斯兰那的额外回合",
"Desc": "白厄变身为卡厄斯兰那时,行动序列上出现的倒计时。倒计时回合开始时卡厄斯兰那获得1个额外回合,最后1个倒计时回合开始时改为卡厄斯兰那发动最后一击并结束变身。\\n倒计时的初始行动值平均设置在0~100%之间,每个波次开始时不重置行动值。\\n当卡厄斯兰那受到行动提前效果时,改为首个倒计时行动提前。",
"Param": []
}
}
},
"2": {
"Id": 140802,
"Name": "天与地,世间的泡沫",
"Desc": "卡厄斯兰那的物理属性抗性穿透提高#2[i]%。单次施放【支柱•死星天裁】消耗【毁伤】点数达到#1[i]点时,获得1个额外回合。",
"ParamList": [
4,
0.20000000018626451
],
"Extra": {
"10000000": {
"Name": "额外回合",
"Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。",
"Param": []
},
"10014081": {
"Name": "毁伤",
"Desc": "卡厄斯兰那的专属充能,上限为7点。未变身时也会保留。",
"Param": []
},
"30000005": {
"Name": "抗性穿透",
"Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。",
"Param": []
}
}
},
"3": {
"Id": 140803,
"Name": "几重寂静深埋归墟",
"Desc": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 140804,
"Name": "多少泰坦面目模糊",
"Desc": "施放【灾厄•弑魂焚诏】时,额外获得#1[i]层【弑魂之炽】。",
"ParamList": [
4
],
"Extra": {}
},
"5": {
"Id": 140805,
"Name": "永劫时针,三千万转",
"Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 140806,
"Name": "亘古长升,蚀火残阳",
"Desc": "【火种】的可溢出点数不再拥有上限。战斗开始时,获得#2[i]点【火种】。\\n施放【支柱•死星天裁】的攻击后,对生命值最高的敌方目标额外造成等同于本次攻击总伤害值#1[i]%的真实伤害。",
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"Extra": {
"10000017": {
"Name": "真实伤害",
"Desc": "不受任何效果所影响的无属性伤害,本次伤害不视为造成了1次攻击。",
"Param": []
}
}
}
},
"Skills": {
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"Name": "逐火救世,行则将至",
"Desc": "对指定敌方单体造成等同于白厄#1[i]%攻击力的物理属性伤害。",
"SimpleDesc": "对敌方单体造成少量物理属性伤害。",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": null,
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"ShowStanceList": [
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"140802": {
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"Name": "黎明创世,地辟天开",
"Desc": "获得#3[i]点【火种】,对指定敌方单体造成等同于白厄#1[i]%攻击力的物理属性伤害,对相邻目标造成等同于白厄#2[i]%攻击力的物理属性伤害。",
"SimpleDesc": "获得#3[i]点【火种】,对敌方单体造成大量物理属性伤害,对相邻目标造成物理属性伤害。",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": null,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
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"7": {
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"13": {
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"140803": {
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"Name": "永劫燔世,其将背负",
"Desc": "变身为卡厄斯兰那,变身期间展开境界【时墟铁墓】。境界内的其他队友离场且无法行动,敌方全体始终拥有物理属性弱点。\\n卡厄斯兰那不会进入自己的回合,但拥有#4[i]个卡厄斯兰那的额外回合,速度固定为卡厄斯兰那基础速度的#3[i]%。最后的卡厄斯兰那的额外回合开始时立即发动最后一击,造成等同于卡厄斯兰那#1[i]%攻击力的物理属性终结技伤害,由敌方全体均分。",
"SimpleDesc": "变身为卡厄斯兰那并展开境界:使队友离场且无法行动,敌方全体拥有物理属性弱点。\\n卡厄斯兰那不会进入自己的回合但拥有#4[i]个卡厄斯兰那的额外回合,最后的回合内发动最后一击,造成由敌方全体均分的大量物理属性伤害。",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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],
"SkillComboValueDelta": null,
"Extra": {
"10000016": {
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"Desc": "处于离场状态的目标无法成为技能目标,且不会出现在行动序列上。",
"Param": []
},
"10000020": {
"Name": "境界",
"Desc": "境界效果全场唯一,持续期间无法施放其他境界效果的技能。",
"Param": []
},
"10014082": {
"Name": "卡厄斯兰那的额外回合",
"Desc": "白厄变身为卡厄斯兰那时,行动序列上出现的倒计时。倒计时回合开始时卡厄斯兰那获得1个额外回合,最后1个倒计时回合开始时改为卡厄斯兰那发动最后一击并结束变身。\\n倒计时的初始行动值平均设置在0~100%之间,每个波次开始时不重置行动值。\\n当卡厄斯兰那受到行动提前效果时,改为首个倒计时行动提前。",
"Param": []
}
},
"Level": {
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"ParamList": [
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},
"2": {
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"ParamList": [
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},
"3": {
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"ParamList": [
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]
},
"4": {
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"ParamList": [
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},
"5": {
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"ParamList": [
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},
"6": {
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"7": {
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"8": {
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},
"9": {
"Level": 9,
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},
"10": {
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"ParamList": [
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},
"11": {
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"ParamList": [
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},
"12": {
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},
"13": {
"Level": 13,
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"14": {
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"ParamList": [
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"15": {
"Level": 15,
"ParamList": [
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]
}
}
},
"140804": {
"Id": 140804,
"Name": "此身为炬",
"Desc": "白厄的天赋。【火种】达到#4[i]点时可激活终结技,达到上限后还可最多溢出#3[i]点,变身结束时会基于溢出点数获得【火种】。\\n当白厄成为其他任意目标的技能目标时,获得1点【火种】。若施放者为白厄的队友,还会使白厄的暴击伤害提高#1[i]%,持续#2[i]回合。",
"SimpleDesc": "白厄的天赋。【火种】达到#4[i]点时可激活终结技。\\n当白厄成为其他目标的技能目标时,获得【火种】。成为队友的技能目标时,暴击伤害提高。",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
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},
"2": {
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},
"3": {
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},
"4": {
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},
"5": {
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},
"6": {
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},
"7": {
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},
"8": {
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},
"9": {
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},
"10": {
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},
"11": {
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"ParamList": [
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},
"12": {
"Level": 12,
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},
"13": {
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},
"14": {
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"ParamList": [
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},
"15": {
"Level": 15,
"ParamList": [
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}
}
},
"140805": {
"Id": 140805,
"Name": "命运•此躯即神",
"Desc": "卡厄斯兰那的天赋。变身时获得#1[i]点【毁伤】。若此时处于我方目标的回合,则使该目标的所有增益效果延长1回合并结束本回合。\\n卡厄斯兰那免疫控制类负面状态,拥有1个强化普攻和2个强化战技,无法施放终结技。变身期间攻击力提高#4[i]%,生命上限提高#5[i]%,施放攻击后回复等同于自身生命上限#7[i]%的生命值。卡厄斯兰那受到致命攻击时不会陷入无法战斗状态,而是回复等同于自身生命上限#2[i]%的生命值并立即发动最后一击。每剩余1个卡厄斯兰那的额外回合,最后一击的伤害倍率减少原倍率的#3[f1]%。\\n变身结束时,使我方全体速度提高#6[i]%,持续1回合。",
"SimpleDesc": "卡厄斯兰那的天赋。变身时获得【毁伤】。\\n卡厄斯兰那免疫控制类负面状态并拥有3个新技能。变身期间攻击力和生命上限提高,施放攻击回复生命值,受到致命攻击时回复生命值并立即施放最后一击,剩余可行动次数越多伤害倍率越低。\\n结束变身时,使我方全体速度提高。",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
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],
"SkillComboValueDelta": null,
"Extra": {
"10000007": {
"Name": "无法战斗状态",
"Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。",
"Param": []
},
"10000009": {
"Name": "增益效果",
"Desc": "对战斗有增益效果的所有持续状态,若无特殊说明则可以被解除。",
"Param": []
},
"10000011": {
"Name": "控制类负面状态",
"Desc": "冻结,纠缠,禁锢,支配,怒噪,强烈震荡,异梦,缠禁,恐惧。",
"Param": []
},
"10014081": {
"Name": "毁伤",
"Desc": "卡厄斯兰那的专属充能,上限为7点。未变身时也会保留。",
"Param": []
},
"10014082": {
"Name": "卡厄斯兰那的额外回合",
"Desc": "白厄变身为卡厄斯兰那时,行动序列上出现的倒计时。倒计时回合开始时卡厄斯兰那获得1个额外回合,最后1个倒计时回合开始时改为卡厄斯兰那发动最后一击并结束变身。\\n倒计时的初始行动值平均设置在0~100%之间,每个波次开始时不重置行动值。\\n当卡厄斯兰那受到行动提前效果时,改为首个倒计时行动提前。",
"Param": []
}
},
"Level": {
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"ParamList": [
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},
"140806": {
"Id": 140806,
"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": []
}
}
},
"140807": {
"Id": 140807,
"Name": "终结之始",
"Desc": "白厄在队伍中时,使秘技点上限提高3点。\\n主动施放秘技消耗2点秘技点,立即攻击一定范围内的所有敌人。进入战斗后,为我方队友恢复#3[i]点能量,获得#2[i]点【毁伤】和#4[i]个战技点,并且每个波次开始时对敌方全体造成等同于白厄#1[i]%攻击力的物理属性伤害。\\n若攻击普通敌人则立即将其消灭,不会进入战斗。未击中敌人时不消耗秘技点。",
"SimpleDesc": "秘技点上限提高3点。主动施放消耗2点秘技点攻击一定范围内的所有敌人。进入战斗后为我方恢复能量、战技点和【毁伤】,每个波次开始时对敌方全体造成物理属性伤害。\\n若攻击普通敌人则立即将其消灭,不会进入战斗。未击中敌人时不消耗秘技点。",
"Type": "Maze",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
60,
0,
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],
"SkillComboValueDelta": null,
"Extra": {
"10014081": {
"Name": "毁伤",
"Desc": "卡厄斯兰那的专属充能,上限为7点。未变身时也会保留。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
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2,
25,
1
]
}
}
},
"140808": {
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"Name": "创生•血棘渡亡",
"Desc": "获得#3[i]点【毁伤】,对指定敌方单体造成等同于卡厄斯兰那#1[i]%攻击力的物理属性伤害,对相邻目标造成等同于卡厄斯兰那#2[i]%攻击力的物理属性伤害。",
"SimpleDesc": "获得#3[i]点【毁伤】,对指定敌方单体造成大量物理属性伤害,对相邻目标造成物理属性伤害。",
"Type": "Normal",
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"Desc": "卡厄斯兰那的专属充能,上限为7点。未变身时也会保留。",
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"Name": "灾厄•弑魂焚诏",
"Desc": "获得等同于敌方全体数量的【毁伤】和1层【弑魂之炽】,随后使敌方全体立即行动。\\n【弑魂之炽】状态下,卡厄斯兰那受到的伤害降低#2[i]%,敌方目标攻击或行动后叠加1层【弑魂之炽】。上述敌方目标行动完毕后,立即发动反击,对敌方全体造成等同于卡厄斯兰那#1[i]%攻击力的物理属性伤害,并额外造成#3[i]次伤害,每次对敌方随机单体造成等同于卡厄斯兰那#4[i]%攻击力的物理属性伤害,随后解除【弑魂之炽】。每层【弑魂之炽】使本次反击的伤害倍率提高原倍率的#5[i]%。\\n通过此技能造成伤害时,被视为造成了战技伤害。若卡厄斯兰那的额外回合开始时仍持有【弑魂之炽】,立即发动反击。",
"SimpleDesc": "基于敌人数量获得等量【毁伤】,使其立即行动。获得【弑魂之炽】:受到的伤害降低,敌方目标都行动过后发动反击,对敌方全体造成少量物理属性伤害并弹射#3[i]次,每次对敌方随机单体造成少量物理属性伤害。敌方行动次数越多伤害越高。",
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"Desc": "卡厄斯兰那的专属充能,上限为7点。未变身时也会保留。",
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"Name": "支柱•死星天裁",
"Desc": "解除自身所有负面效果,随后造成最多等同于卡厄斯兰那#5[i]%攻击力的物理属性伤害。\\n其中,每消耗1点【毁伤】造成#3[i]次伤害,每次对敌方随机单体造成等同于卡厄斯兰那#2[f1]%攻击力的物理属性伤害。消耗#4[i]点【毁伤】时,额外造成等同于卡厄斯兰那#1[i]%攻击力的物理属性伤害,由敌方全体均分。",
"SimpleDesc": "解除自身所有负面效果。每消耗1点【毁伤】弹射#3[i]次,每次对敌方随机单体造成少量物理属性伤害。\\n若消耗了#4[i]点【毁伤】,额外造成由敌方全体均分的大量物理属性伤害。",
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"Param": []
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"Icon": "SpriteOutput/ServantIconTeam/11409B.png",
"HPBase": "0",
"HPInherit": "#1",
"HPSkill": 140904,
"SpeedBase": "0",
"SpeedInherit": "0",
"SpeedSkill": 140904,
"Aggro": 100,
"Skills": {
"1140901": {
"Name": "乌云乌云快走开!",
"Desc": "对敌方全体造成等同于本场战斗风堇与小伊卡累计治疗数值#1[i]%的风属性伤害并清空累计治疗数值的#2[i]%。",
"SimpleDesc": "对敌方全体造成风属性伤害。",
"Type": "Servant",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
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},
"2": {
"Level": 2,
"ParamList": [
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"3": {
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"ParamList": [
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"4": {
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"ParamList": [
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"5": {
"Level": 5,
"ParamList": [
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},
"6": {
"Level": 6,
"ParamList": [
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},
"7": {
"Level": 7,
"ParamList": [
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},
"8": {
"Level": 8,
"ParamList": [
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},
"9": {
"Level": 9,
"ParamList": [
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},
"10": {
"Level": 10,
"ParamList": [
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}
}
},
"1140903": {
"Name": "牵起晴空的手",
"Desc": "小伊卡的速度保持为0,免疫负面效果,并且不会出现在行动序列上。\\n若除小伊卡外的我方目标生命值降低,小伊卡会在任意目标回合开始时或行动后,消耗自身#1[i]%生命上限的生命值,并为我方生命值降低的目标回复等同于风堇#2[f1]%生命上限+#3[i]的生命值。\\n风堇处于【雨过天晴】状态时,小伊卡会在风堇施放技能后立即获得1个额外回合并自动施放【乌云乌云快走开!】,并且小伊卡触发天赋的治疗效果时,额外为我方全体目标回复等同于风堇#4[f1]%生命上限+#5[i]的生命值,小伊卡施放技能后使自身所有持续效果持续回合数减1。",
"SimpleDesc": "若除小伊卡外的我方目标生命值降低,小伊卡会消耗自身生命值,为该目标回复生命值。风堇持有【雨过天晴】时,小伊卡会在风堇施放技能后立即获得1个额外回合并自动施放忆灵技,小伊卡施放技能后使自身持续效果持续回合数减1。",
"Type": null,
"Tag": "Restore",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000000": {
"Name": "额外回合",
"Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。",
"Param": []
},
"10000010": {
"Name": "负面效果",
"Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。",
"Param": []
},
"10000022": {
"Name": "持续效果",
"Desc": "包含增益效果、负面效果和其他效果。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
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},
"2": {
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"3": {
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"4": {
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},
"5": {
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"6": {
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"8": {
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}
}
},
"1140905": {
"Name": "展翼,奔向日辉",
"Desc": "被召唤时,为风堇恢复#1[i]点能量,首次被召唤时,额外恢复#2[i]点能量。",
"SimpleDesc": "被召唤时,为风堇恢复能量。",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
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],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
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},
"2": {
"Level": 2,
"ParamList": [
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]
},
"3": {
"Level": 3,
"ParamList": [
15,
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]
},
"4": {
"Level": 4,
"ParamList": [
15,
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]
},
"5": {
"Level": 5,
"ParamList": [
15,
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]
},
"6": {
"Level": 6,
"ParamList": [
15,
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},
"7": {
"Level": 7,
"ParamList": [
15,
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]
},
"8": {
"Level": 8,
"ParamList": [
15,
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},
"9": {
"Level": 9,
"ParamList": [
15,
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]
},
"10": {
"Level": 10,
"ParamList": [
15,
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]
}
}
},
"1140906": {
"Name": "坠落,然后飞翔",
"Desc": "消失时,使风堇行动提前#1[i]%。",
"SimpleDesc": "消失时,使风堇行动提前。",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -0.9999999997671694,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000001": {
"Name": "行动提前",
"Desc": "使目标在下次行动前的等待间隔缩短。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.3000000002793968
]
},
"2": {
"Level": 2,
"ParamList": [
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]
},
"3": {
"Level": 3,
"ParamList": [
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},
"4": {
"Level": 4,
"ParamList": [
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},
"5": {
"Level": 5,
"ParamList": [
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},
"6": {
"Level": 6,
"ParamList": [
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},
"7": {
"Level": 7,
"ParamList": [
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},
"8": {
"Level": 8,
"ParamList": [
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},
"9": {
"Level": 9,
"ParamList": [
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},
"10": {
"Level": 10,
"ParamList": [
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}
}
}
},
"Talent": {}
},
"Unique": {},
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"HPBase": 147.8400000007823,
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"ItemNum": 4000
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"DefenceBase": 120.12000000011176,
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"BaseAggro": 100,
"Cost": [
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"ItemNum": 8000
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"DefenceBase": 154.44000000040978,
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"HPBase": 266.1119999999646,
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"SpeedBase": 110,
"CriticalChance": 0.05000000004656613,
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"BaseAggro": 100,
"Cost": [
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},
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"AttackAdd": 2.6400000005960464,
"DefenceBase": 188.7600000007078,
"DefenceAdd": 4.2900000002700835,
"HPBase": 325.2479999996722,
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"SpeedBase": 110,
"CriticalChance": 0.05000000004656613,
"CriticalDamage": 0.5000000004656613,
"BaseAggro": 100,
"Cost": [
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"ItemID": 2,
"ItemNum": 40000
},
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"DefenceBase": 223.0800000000745,
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"HPBase": 384.38400000007823,
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"SpeedBase": 110,
"CriticalChance": 0.05000000004656613,
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"Cost": [
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"HPBase": 502.65600000019185,
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"SpeedBase": 110,
"CriticalChance": 0.05000000004656613,
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"BaseAggro": 100,
"Cost": []
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},
"Relics": {
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"Set4IDList": [
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101,
114
],
"Set2IDList": [
320,
302,
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],
"PropertyList3": [
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],
"PropertyList4": [
"SpeedDelta"
],
"PropertyList5": [
"HPAddedRatio",
"WindAddedRatio"
],
"PropertyList6": [
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"HPAddedRatio"
],
"PropertyList": [
{
"$type": "RelicRecommendProperty",
"RelicType": "BODY",
"PropertyType": "HealRatioBase"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "FOOT",
"PropertyType": "SpeedDelta"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "NECK",
"PropertyType": "HPAddedRatio"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "OBJECT",
"PropertyType": "SPRatioBase"
}
],
"SubAffixPropertyList": [
"HPAddedRatio",
"SpeedDelta",
"StatusResistanceBase",
"CriticalDamageBase"
],
"ScoreRankList": [
292,
238
],
"LocalCriticalChance": 1
},
"Skin": {}
},
"1410": {
"Name": "海瑟音",
"Desc": "斯缇科西亚,醉与梦的海滨之城,旧日的歌声仍在浮浪间回荡。\\n大海的女儿海列屈拉,清洗「海洋」火种的黄金裔,驱散污浊的暗流,为天外的英雄奏响不醉不归的盛宴\\n——散场之时未到,纵然希望如泡沫般易碎,浪花也将一往无前。",
"CharaInfo": {
"Camp": null,
"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
"Stories": {
"0": null,
"1": null,
"2": null,
"3": null,
"4": null
},
"Voicelines": []
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "hysilens",
"SPNeed": 110,
"BaseType": "Warlock",
"DamageType": "Physical",
"Ranks": {
"1": {
"Id": 141001,
"Name": "你问我心为何悲伤",
"Desc": "海瑟音在场时,我方目标造成的持续伤害为原伤害的#1[i]%。",
"ParamList": [
1.2400000002235174
],
"Extra": {}
},
"2": {
"Id": 141002,
"Name": "你说浪花为何喧响",
"Desc": "结界持续期间,行迹【珍珠的琴弦】的造成伤害提高效果对我方全体生效。",
"ParamList": [],
"Extra": {}
},
"3": {
"Id": 141003,
"Name": "可知灯火为何遗忘",
"Desc": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 141004,
"Name": "看呀,时间为何流淌",
"Desc": "结界持续期间,使敌方全体全属性抗性降低#1[i]%。",
"ParamList": [
0.20000000018626451
],
"Extra": {}
},
"5": {
"Id": 141005,
"Name": "于梳洗中,我轻吟浅唱",
"Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 141006,
"Name": "沉没的你,何日返乡",
"Desc": "海瑟音通过天赋使敌人陷入风化/裂伤/灼烧/触电状态时,有#2[i]%的基础概率额外使其陷入一次与原天赋效果相同,且可同时存在的风化/裂伤/灼烧/触电状态。结界持续期间,每回合开始时或我方目标单次攻击内,触发海瑟音物理持续伤害效果的次数上限提高至#1[i]次。",
"ParamList": [
12,
1
],
"Extra": {
"30000001": {
"Name": "基础概率",
"Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
"Param": []
}
}
}
},
"Skills": {
"141001": {
"Id": 141001,
"Name": "小调,止水中回响",
"Desc": "对指定敌方单体造成等同于海瑟音#1[i]%攻击力的物理属性伤害。",
"SimpleDesc": "对敌方单体造成少量物理属性伤害。",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -0.9999999997671694,
"BPAdd": 1,
"ShowStanceList": [
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0,
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],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
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1,
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]
},
"2": {
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},
"3": {
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"ParamList": [
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"4": {
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},
"5": {
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"ParamList": [
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},
"6": {
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"ParamList": [
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},
"7": {
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"ParamList": [
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},
"8": {
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"ParamList": [
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},
"9": {
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"ParamList": [
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1,
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},
"10": {
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"ParamList": [
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1,
3
]
}
}
},
"141002": {
"Id": 141002,
"Name": "泛音,暗流后齐鸣",
"Desc": "有#2[i]%的基础概率使敌方全体受到的伤害提高#3[i]%,持续#4[i]回合,同时对敌方全体造成等同于海瑟音#1[i]%攻击力的物理属性伤害。",
"SimpleDesc": "大概率使敌方全体受到的伤害提高,并对其造成物理属性伤害。",
"Type": "BPSkill",
"Tag": "AoEAttack",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
0,
60,
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],
"SkillComboValueDelta": null,
"Extra": {
"30000001": {
"Name": "基础概率",
"Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
"Param": []
}
},
"Level": {
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"ParamList": [
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},
"3": {
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]
},
"4": {
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},
"5": {
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"ParamList": [
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},
"6": {
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"ParamList": [
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},
"7": {
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},
"8": {
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"9": {
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"ParamList": [
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"Desc": "使指定我方单体角色获得【军功】并使刻律德菈获得#2[i]点充能。充能上限#3[i]点。当充能达到#4[i]点时,自动使角色的【军功】升级为【爵位】并解除其控制类负面状态。持有【爵位】的角色被视为同时持有【军功】。持有【爵位】的角色造成的战技伤害的暴击伤害提高#1[i]%,对敌人施放战技时触发奇袭。刻律德菈处于离场状态时,持有【爵位】的角色造成的战技伤害的全属性抗性穿透提高#5[f1]%。奇袭结束后,消耗#4[i]点充能使【爵位】变回【军功】。",
"SimpleDesc": "使我方角色获得【军功】并使刻律德菈获得充能。当充能达到#4[i]点时,自动使角色的【军功】升级为【爵位】。持有【爵位】的角色造成的战技伤害的暴击伤害提高并可以触发奇袭。刻律德菈处于离场状态时,持有【爵位】的角色造成的战技伤害的全属性抗性穿透提高。",
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"SimpleDesc": "持有【军功】的角色攻击力提高,且施放普攻或战技时使刻律德菈获得充能。",
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"SimpleDesc": "使当前行动角色获得【军功】,下一次战斗开始时自动对持有【军功】的角色施放战技。",
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"Name": "现在的记叙者",
"Desc": "持有【迷迷的声援】的我方目标暴击率提高#1[i]%。当我方目标持有【迷迷的声援】时,【迷迷的声援】的效果对该目标的忆灵/忆师也生效,该效果不可叠加。",
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"Name": "过往的拾遗者",
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"Name": "未来的咏唱者",
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"ParamList": [],
"Extra": {}
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"Id": 800804,
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"Name": "诗篇的裁缝匠",
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"ParamList": [],
"Extra": {}
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"Name": "神启的转呈者",
"Desc": "终结技的暴击率固定为100%。",
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"SimpleDesc": "对敌方单体造成少量冰属性伤害。",
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"Tag": "SingleAttack",
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"Desc": "召唤忆灵迷迷。使迷迷获得#2[i]%充能,随后使迷迷对敌方全体造成等同于迷迷#1[i]%攻击力的冰属性伤害。",
"SimpleDesc": "召唤忆灵迷迷。使迷迷获得充能,随后使迷迷对敌方全体造成大量冰属性伤害。",
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"Tag": "AoEAttack",
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},
"1800706": {
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}
},
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},
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},
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},
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"SimpleDesc": "使我方单体行动提前并附上【迷迷的声援】:造成伤害后额外造成真实伤害。",
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"Param": []
},
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"Name": "真实伤害",
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