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"Extra": {}
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"Extra": {}
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"CriticalDamageBase": 0.2,
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"ImagePath": "SpriteOutput/MonsterFigure/Monster_1002012.png",
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"Extra": {}
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"Quantum"
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{
"Id": 100201602,
"SkillName": "冰冷凝视",
"SkillDesc": "锁定一个目标,【可可利亚(幻象)】的部分技能会对被锁定的目标额外追加释放一次,持续直到冰锋(幻象)被弱点击破或击杀。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100201603,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 4.4,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
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{
"Id": 100201601,
"SkillName": "冰风",
"SkillDesc": "对我方全体造成少量冰属性伤害。",
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"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100201602,
"SkillName": "冰冷凝视",
"SkillDesc": "锁定一个目标,【可可利亚(幻象)】的部分技能会对被锁定的目标额外追加释放一次,持续直到冰锋(幻象)被弱点击破或击杀。",
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"SPHitBase": "",
"Extra": {}
}
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"HPModifyRatio": 4.4,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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"Quantum"
],
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"DamageTypeResistance": [
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
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{
"Id": 100201601,
"SkillName": "冰风",
"SkillDesc": "对我方全体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100201602,
"SkillName": "冰冷凝视",
"SkillDesc": "锁定一个目标,【可可利亚(幻象)】的部分技能会对被锁定的目标额外追加释放一次,持续直到冰锋(幻象)被弱点击破或击杀。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100201605,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 4.4,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100201601,
"SkillName": "冰风",
"SkillDesc": "对我方全体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100201602,
"SkillName": "冰冷凝视",
"SkillDesc": "锁定一个目标,【可可利亚(幻象)】的部分技能会对被锁定的目标额外追加释放一次,持续直到冰锋(幻象)被弱点击破或击杀。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100201606,
"AttackModifyRatio": 0.333333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 4,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -44,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100201601,
"SkillName": "冰风",
"SkillDesc": "对我方全体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100201602,
"SkillName": "冰冷凝视",
"SkillDesc": "锁定一个目标,【可可利亚(幻象)】的部分技能会对被锁定的目标额外追加释放一次,持续直到冰锋(幻象)被弱点击破或击杀。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100201607,
"AttackModifyRatio": 0.333333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 4,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -44,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100201601,
"SkillName": "冰风",
"SkillDesc": "对我方全体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100201602,
"SkillName": "冰冷凝视",
"SkillDesc": "锁定一个目标,【可可利亚(幻象)】的部分技能会对被锁定的目标额外追加释放一次,持续直到冰锋(幻象)被弱点击破或击杀。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100201608,
"AttackModifyRatio": 0.333333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 4,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -44,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100201601,
"SkillName": "冰风",
"SkillDesc": "对我方全体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100201602,
"SkillName": "冰冷凝视",
"SkillDesc": "锁定一个目标,【可可利亚(幻象)】的部分技能会对被锁定的目标额外追加释放一次,持续直到冰锋(幻象)被弱点击破或击杀。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100201609,
"AttackModifyRatio": 0.333333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 4,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -44,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100201601,
"SkillName": "冰风",
"SkillDesc": "对我方全体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100201602,
"SkillName": "冰冷凝视",
"SkillDesc": "锁定一个目标,【可可利亚(幻象)】的部分技能会对被锁定的目标额外追加释放一次,持续直到冰锋(幻象)被弱点击破或击杀。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100201610,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.333333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100201601,
"SkillName": "冰风",
"SkillDesc": "对我方全体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100201602,
"SkillName": "冰冷凝视",
"SkillDesc": "锁定一个目标,【可可利亚(幻象)】的部分技能会对被锁定的目标额外追加释放一次,持续直到冰锋(幻象)被弱点击破或击杀。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1002016,
"AvatarExpReward": 36,
"DisplayItemList": [
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"ID": 2
},
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{
"MonsterTemplateID": 1002016,
"WorldLevel": 1,
"AvatarExpReward": 48,
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"MonsterTemplateID": 1002016,
"WorldLevel": 2,
"AvatarExpReward": 60,
"DisplayItemList": [
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"ID": 181005
}
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"MonsterTemplateID": 1002016,
"WorldLevel": 3,
"AvatarExpReward": 72,
"DisplayItemList": [
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},
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},
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"ID": 181005
}
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"MonsterTemplateID": 1002016,
"WorldLevel": 4,
"AvatarExpReward": 84,
"DisplayItemList": [
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},
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},
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},
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"ID": 181005
}
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"MonsterTemplateID": 1002016,
"WorldLevel": 5,
"AvatarExpReward": 96,
"DisplayItemList": [
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"ID": 2
},
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"ID": 112001
},
{
"$type": "ItemConfig",
"ID": 112002
},
{
"$type": "ItemConfig",
"ID": 112003
},
{
"$type": "ItemConfig",
"ID": 181005
}
]
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"MonsterTemplateID": 1002016,
"WorldLevel": 6,
"AvatarExpReward": 108,
"DisplayItemList": [
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},
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},
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},
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"ID": 181005
}
]
}
]
},
"1002017": {
"Id": 1002017,
"Name": "无尽寒冬之槊",
"Desc": "可可利亚召唤出的巨大冰矛,环绕着能如刀刃般撕裂肉身的极寒气流。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 209.25,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1002013.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 100,
"StanceBase": 120,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 1002017,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100201701,
"SkillName": "永冬余响",
"SkillDesc": "对我方全体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100201702,
"SkillName": "冷酷追击",
"SkillDesc": "锁定一个目标,【可可利亚,虚妄之母(幻象)】的部分技能会对被锁定的目标额外追加释放一次,持续直到无尽寒冬之槊(幻象)被弱点击破或击杀。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100201702,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100201701,
"SkillName": "永冬余响",
"SkillDesc": "对我方全体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100201702,
"SkillName": "冷酷追击",
"SkillDesc": "锁定一个目标,【可可利亚,虚妄之母(幻象)】的部分技能会对被锁定的目标额外追加释放一次,持续直到无尽寒冬之槊(幻象)被弱点击破或击杀。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100201703,
"AttackModifyRatio": 0.625,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.777778,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100201701,
"SkillName": "永冬余响",
"SkillDesc": "对我方全体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100201702,
"SkillName": "冷酷追击",
"SkillDesc": "锁定一个目标,【可可利亚,虚妄之母(幻象)】的部分技能会对被锁定的目标额外追加释放一次,持续直到无尽寒冬之槊(幻象)被弱点击破或击杀。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100201704,
"AttackModifyRatio": 0.625,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.777778,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100201701,
"SkillName": "永冬余响",
"SkillDesc": "对我方全体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100201702,
"SkillName": "冷酷追击",
"SkillDesc": "锁定一个目标,【可可利亚,虚妄之母(幻象)】的部分技能会对被锁定的目标额外追加释放一次,持续直到无尽寒冬之槊(幻象)被弱点击破或击杀。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100201705,
"AttackModifyRatio": 0.625,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.777778,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
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"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100203002,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100203003,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 12,
"Extra": {}
}
]
},
{
"Id": 100203007,
"AttackModifyRatio": 0.833333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.261905,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100203001,
"SkillName": "炮击",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100203002,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100203003,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 12,
"Extra": {}
}
]
},
{
"Id": 100203008,
"AttackModifyRatio": 0.5,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.190476,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100203001,
"SkillName": "炮击",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100203002,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100203003,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 12,
"Extra": {}
}
]
},
{
"Id": 100203009,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 33,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100203001,
"SkillName": "炮击",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100203002,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100203003,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 12,
"Extra": {}
}
]
},
{
"Id": 100203010,
"AttackModifyRatio": 5.555556,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.857143,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100203001,
"SkillName": "炮击",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100203002,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100203003,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 12,
"Extra": {}
}
]
},
{
"Id": 100203011,
"AttackModifyRatio": 5.555556,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.857143,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100203001,
"SkillName": "炮击",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100203002,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100203003,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 12,
"Extra": {}
}
]
},
{
"Id": 100203012,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100203001,
"SkillName": "炮击",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100203002,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100203003,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 12,
"Extra": {}
}
]
},
{
"Id": 100203013,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.314286,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 20,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100203001,
"SkillName": "炮击",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100203002,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100203003,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 12,
"Extra": {}
}
]
},
{
"Id": 100203016,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100203001,
"SkillName": "炮击",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100203002,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100203003,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 12,
"Extra": {}
}
]
},
{
"Id": 100203017,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.309524,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 40,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100203001,
"SkillName": "炮击",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100203002,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100203003,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 12,
"Extra": {}
}
]
},
{
"Id": 100203018,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100203001,
"SkillName": "炮击",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100203002,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100203003,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 12,
"Extra": {}
}
]
},
{
"Id": 100203019,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100203001,
"SkillName": "炮击",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100203002,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100203003,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 12,
"Extra": {}
}
]
},
{
"Id": 100203020,
"AttackModifyRatio": 0.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.904762,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100203001,
"SkillName": "炮击",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100203002,
"SkillName": "掩护支援",
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100203003,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 12,
"Extra": {}
}
]
},
{
"Id": 100203021,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Ice",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100203001,
"SkillName": "炮击",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100203002,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100203003,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 12,
"Extra": {}
}
]
},
{
"Id": 100203022,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100203001,
"SkillName": "炮击",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100203002,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100203003,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 12,
"Extra": {}
}
]
},
{
"Id": 100203023,
"AttackModifyRatio": 1.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.714286,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100203001,
"SkillName": "炮击",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100203002,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100203003,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 12,
"Extra": {}
}
]
},
{
"Id": 100203024,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100203001,
"SkillName": "炮击",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100203002,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100203003,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 12,
"Extra": {}
}
]
},
{
"Id": 100203025,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.190476,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100203001,
"SkillName": "炮击",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100203002,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100203003,
"SkillName": "掩护支援",
"SkillDesc": "为指定敌方单体提供支援,在被支援的敌方目标攻击我方目标后施放1次追加攻击,对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 12,
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1002030,
"AvatarExpReward": 36,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
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},
{
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}
]
},
{
"MonsterTemplateID": 1002030,
"WorldLevel": 1,
"AvatarExpReward": 48,
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]
},
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"AvatarExpReward": 60,
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},
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},
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}
]
},
{
"MonsterTemplateID": 1002030,
"WorldLevel": 3,
"AvatarExpReward": 72,
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},
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},
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},
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}
]
},
{
"MonsterTemplateID": 1002030,
"WorldLevel": 4,
"AvatarExpReward": 84,
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},
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},
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},
{
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},
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}
]
},
{
"MonsterTemplateID": 1002030,
"WorldLevel": 5,
"AvatarExpReward": 96,
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"ID": 2
},
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},
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},
{
"$type": "ItemConfig",
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},
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}
]
},
{
"MonsterTemplateID": 1002030,
"WorldLevel": 6,
"AvatarExpReward": 108,
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},
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},
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},
{
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"ID": 112003
},
{
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}
]
}
]
},
"1002040": {
"Id": 1002040,
"Name": "银鬃近卫",
"Desc": "贝洛伯格的戍卫部队「银鬃铁卫」中的近卫战士,负责冲锋陷阵。\\n战斗中,银鬃近卫的攻击会降低我方的防御力。",
"MonsterCampID": 1,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 120.9,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1002040.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 83,
"StanceBase": 60,
"StanceCount": 1,
"StatusResistanceBase": 0.1,
"Child": [
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"Id": 1002040,
"AttackModifyRatio": 1,
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"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
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],
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100204001,
"SkillName": "奔袭",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标防御力降低。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 100204001,
"AttackModifyRatio": 1,
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"SpeedModifyRatio": 1,
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"StanceModifyRatio": 1,
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],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100204001,
"SkillName": "奔袭",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标防御力降低。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 100204002,
"AttackModifyRatio": 0.5,
"DefenceModifyRatio": 1,
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"SpeedModifyRatio": 1,
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],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100204001,
"SkillName": "奔袭",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标防御力降低。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 100204003,
"AttackModifyRatio": 1,
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"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100204001,
"SkillName": "奔袭",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标防御力降低。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 100204004,
"AttackModifyRatio": 1,
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],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"$type": "ElementResistanceConfig",
"DamageType": "Physical",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100204001,
"SkillName": "奔袭",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标防御力降低。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 100204005,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
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"HPModifyRatio": 1,
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"StanceModifyRatio": 1,
"StanceWeakList": [
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"Quantum",
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],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100204001,
"SkillName": "奔袭",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标防御力降低。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 100204006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100204001,
"SkillName": "奔袭",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标防御力降低。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 100204007,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 2,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
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"StanceModifyRatio": 1,
"StanceWeakList": [
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"Quantum",
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],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
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"Extra": {}
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{
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"Extra": {}
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{
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{
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"DamageType": "Quantum",
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"SPHitBase": 10,
"Extra": {}
}
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"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
}
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"AvatarExpReward": 36,
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},
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"Name": "无尽寒冬之槊",
"Desc": "可可利亚召唤出的巨大冰矛,环绕着能如刀刃般撕裂肉身的极寒气流。",
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"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 209.25,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1002013.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 100,
"StanceBase": 120,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
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},
{
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},
{
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},
{
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"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"Id": 100206001,
"SkillName": "永冬余响",
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"SPHitBase": 10,
"Extra": {}
}
]
},
{
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},
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},
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"DamageType": "Thunder",
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},
{
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"DamageType": "Wind",
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{
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"DamageType": "Imaginary",
"Value": 0.2
}
],
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"Id": 100206001,
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"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.6,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 4,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301005,
"AttackModifyRatio": 0.833333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.4,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 40,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301006,
"AttackModifyRatio": 1.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.16,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301007,
"AttackModifyRatio": 1.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.65,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301008,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301009,
"AttackModifyRatio": 0.714286,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.41,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 40,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 13,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 13,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301012,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 13,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301013,
"AttackModifyRatio": 0.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.6,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -10,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301014,
"AttackModifyRatio": 0.625,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -40,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301015,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.7,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301016,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301017,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301018,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301019,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.55,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301020,
"AttackModifyRatio": 0.769231,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -40,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301021,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301022,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -10,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301023,
"AttackModifyRatio": 0.5,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.75,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301024,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301025,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301027,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 3,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301028,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.75,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301029,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 140,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301030,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 140,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice",
"Thunder",
"Wind",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301031,
"AttackModifyRatio": 0.333333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 18,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301032,
"AttackModifyRatio": 0.333333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 18,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301033,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301034,
"AttackModifyRatio": 1.25,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice",
"Thunder",
"Wind",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301035,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 8.25,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301036,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.04,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice",
"Thunder",
"Wind",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301037,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.2,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301038,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.25,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100301039,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301001,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301002,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301003,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301004,
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"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100301301,
"SkillName": "突击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100301302,
"SkillName": "穿刺",
"SkillDesc": "对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100301303,
"SkillName": "盾反",
"SkillDesc": "进入反击状态,在被我方单体击中后自身行动提前并立即对该目标施放【穿刺】技能。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100301304,
"SkillName": "增援",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
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"AvatarExpReward": 150,
"DisplayItemList": [
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"ID": 2
},
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"ID": 112001
},
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"ID": 182007
},
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"WorldLevel": 1,
"AvatarExpReward": 200,
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"AvatarExpReward": 250,
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},
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"MonsterTemplateID": 1003013,
"WorldLevel": 3,
"AvatarExpReward": 300,
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"ID": 2
},
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},
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},
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}
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"MonsterTemplateID": 1003013,
"WorldLevel": 4,
"AvatarExpReward": 350,
"DisplayItemList": [
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"ID": 2
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},
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},
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}
]
},
{
"MonsterTemplateID": 1003013,
"WorldLevel": 5,
"AvatarExpReward": 400,
"DisplayItemList": [
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"ID": 2
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},
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},
{
"MonsterTemplateID": 1003013,
"WorldLevel": 6,
"AvatarExpReward": 400,
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"ID": 2
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},
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"ID": 112003
},
{
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"ID": 182007
},
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}
]
}
]
},
"1004010": {
"Id": 1004010,
"Name": "可可利亚",
"Desc": "贝洛伯格的守护者,永屹之城贝洛伯格无可质疑的统治者。\\n可可利亚秉持传承自历代守护者的神迹权能,在战斗中号令冰雪的力量冻结敌人。",
"MonsterCampID": 1,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1627.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 120,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
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"Id": 1004010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"Id": 100401001,
"SkillName": "刺骨凝血的寒芒",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401002,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤【冰锋】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401003,
"SkillName": "无尽长冬的绝罚",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100401004,
"SkillName": "永囚于此的白霜",
"SkillDesc": "对指定我方单体造成少量冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401005,
"SkillName": "雪国圣徒的烈怒",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100401001,
"AttackModifyRatio": 0.833333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.771429,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"Id": 100401001,
"SkillName": "刺骨凝血的寒芒",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401002,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤【冰锋】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401003,
"SkillName": "无尽长冬的绝罚",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100401004,
"SkillName": "永囚于此的白霜",
"SkillDesc": "对指定我方单体造成少量冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401005,
"SkillName": "雪国圣徒的烈怒",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100401002,
"AttackModifyRatio": 1,
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"HPModifyRatio": 5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"Id": 100401001,
"SkillName": "刺骨凝血的寒芒",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401002,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤【冰锋】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401003,
"SkillName": "无尽长冬的绝罚",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100401004,
"SkillName": "永囚于此的白霜",
"SkillDesc": "对指定我方单体造成少量冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401005,
"SkillName": "雪国圣徒的烈怒",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100401003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.142857,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100401001,
"SkillName": "刺骨凝血的寒芒",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401002,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤【冰锋】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401003,
"SkillName": "无尽长冬的绝罚",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100401004,
"SkillName": "永囚于此的白霜",
"SkillDesc": "对指定我方单体造成少量冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401005,
"SkillName": "雪国圣徒的烈怒",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100401004,
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"EliteGroup": 1,
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"SpeedModifyRatio": 1,
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"StanceModifyRatio": 1,
"StanceWeakList": [
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"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100401001,
"SkillName": "刺骨凝血的寒芒",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401002,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤【冰锋】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401003,
"SkillName": "无尽长冬的绝罚",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100401004,
"SkillName": "永囚于此的白霜",
"SkillDesc": "对指定我方单体造成少量冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401005,
"SkillName": "雪国圣徒的烈怒",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100401005,
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"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.142857,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100401001,
"SkillName": "刺骨凝血的寒芒",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401002,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤【冰锋】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401003,
"SkillName": "无尽长冬的绝罚",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100401004,
"SkillName": "永囚于此的白霜",
"SkillDesc": "对指定我方单体造成少量冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401005,
"SkillName": "雪国圣徒的烈怒",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100401006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 5.114286,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 10,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"Id": 100401001,
"SkillName": "刺骨凝血的寒芒",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401002,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤【冰锋】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401003,
"SkillName": "无尽长冬的绝罚",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100401004,
"SkillName": "永囚于此的白霜",
"SkillDesc": "对指定我方单体造成少量冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401005,
"SkillName": "雪国圣徒的烈怒",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100401007,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 4.571429,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 120,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"Id": 100401001,
"SkillName": "刺骨凝血的寒芒",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401002,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤【冰锋】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401003,
"SkillName": "无尽长冬的绝罚",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100401004,
"SkillName": "永囚于此的白霜",
"SkillDesc": "对指定我方单体造成少量冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401005,
"SkillName": "雪国圣徒的烈怒",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100401008,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.285714,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100401001,
"SkillName": "刺骨凝血的寒芒",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401002,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤【冰锋】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401003,
"SkillName": "无尽长冬的绝罚",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100401004,
"SkillName": "永囚于此的白霜",
"SkillDesc": "对指定我方单体造成少量冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401005,
"SkillName": "雪国圣徒的烈怒",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100401010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.542857,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100401001,
"SkillName": "刺骨凝血的寒芒",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401002,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤【冰锋】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401003,
"SkillName": "无尽长冬的绝罚",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100401004,
"SkillName": "永囚于此的白霜",
"SkillDesc": "对指定我方单体造成少量冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401005,
"SkillName": "雪国圣徒的烈怒",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100401011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100401001,
"SkillName": "刺骨凝血的寒芒",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401002,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤【冰锋】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401003,
"SkillName": "无尽长冬的绝罚",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100401004,
"SkillName": "永囚于此的白霜",
"SkillDesc": "对指定我方单体造成少量冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401005,
"SkillName": "雪国圣徒的烈怒",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100401012,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 4.714286,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100401001,
"SkillName": "刺骨凝血的寒芒",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401002,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤【冰锋】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401003,
"SkillName": "无尽长冬的绝罚",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100401004,
"SkillName": "永囚于此的白霜",
"SkillDesc": "对指定我方单体造成少量冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401005,
"SkillName": "雪国圣徒的烈怒",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100401013,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.142857,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100401001,
"SkillName": "刺骨凝血的寒芒",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401002,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤【冰锋】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401003,
"SkillName": "无尽长冬的绝罚",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100401004,
"SkillName": "永囚于此的白霜",
"SkillDesc": "对指定我方单体造成少量冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401005,
"SkillName": "雪国圣徒的烈怒",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1004010,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004010,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004010,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004010,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004010,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004010,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004010,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1004011": {
"Id": 1004011,
"Name": "可可利亚(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为贝洛伯格的守护者,永屹之城贝洛伯格无可质疑的统治者。\\n可可利亚(完整)秉持传承自历代守护者的神迹权能,在战斗中号令冰雪的力量冻结敌人。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 744,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 1004011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100401101,
"SkillName": "刺骨凝血的寒芒",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401102,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤【冰锋】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401103,
"SkillName": "无尽长冬的绝罚",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100401104,
"SkillName": "永囚于此的白霜",
"SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401105,
"SkillName": "雪国圣徒的烈怒",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401106,
"SkillName": "碎冰震荡",
"SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害,同时解除主目标的冻结状态。若相邻目标处于冻结状态,则再次对主目标施放本技能。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401107,
"SkillName": "愈寒愈烈",
"SkillDesc": "每有1个我方目标陷入冻结状态,自身及召唤物造成的伤害小幅提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1004011,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004011,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004011,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004011,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004011,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004011,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004011,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1004012": {
"Id": 1004012,
"Name": "可可利亚(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为贝洛伯格的守护者,永屹之城贝洛伯格无可质疑的统治者。\\n可可利亚(完整)秉持传承自历代守护者的神迹权能,在战斗中号令冰雪的力量冻结敌人。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 744,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 1004012,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100401201,
"SkillName": "刺骨凝血的寒芒",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401202,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤【冰锋】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401203,
"SkillName": "无尽长冬的绝罚",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100401204,
"SkillName": "永囚于此的白霜",
"SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401205,
"SkillName": "雪国圣徒的烈怒",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401206,
"SkillName": "碎冰震荡",
"SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害,同时解除主目标的冻结状态。若相邻目标处于冻结状态,则再次对主目标施放本技能。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401207,
"SkillName": "愈寒愈烈",
"SkillDesc": "每有1个我方目标陷入冻结状态,自身及召唤物造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100401201,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.6875,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100401201,
"SkillName": "刺骨凝血的寒芒",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401202,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤【冰锋】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401203,
"SkillName": "无尽长冬的绝罚",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100401204,
"SkillName": "永囚于此的白霜",
"SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401205,
"SkillName": "雪国圣徒的烈怒",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401206,
"SkillName": "碎冰震荡",
"SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害,同时解除主目标的冻结状态。若相邻目标处于冻结状态,则再次对主目标施放本技能。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401207,
"SkillName": "愈寒愈烈",
"SkillDesc": "每有1个我方目标陷入冻结状态,自身及召唤物造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1004012,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004012,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004012,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004012,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004012,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004012,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004012,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1004013": {
"Id": 1004013,
"Name": "可可利亚(幻象)",
"Desc": "贝洛伯格的守护者,永屹之城贝洛伯格无可质疑的统治者。\\n可可利亚秉持传承自历代守护者的神迹权能,在战斗中号令冰雪的力量冻结敌人。出现于此的是基于你的记忆模拟出的幻影。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 4464,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 120,
"StanceBase": 660,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 1004013,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.6
}
],
"SkillList": [
{
"Id": 100401301,
"SkillName": "刺骨凝血的寒芒",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401302,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤【冰锋(幻象)】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401303,
"SkillName": "无尽长冬的绝罚",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100401304,
"SkillName": "永囚于此的白霜",
"SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。该技能会对【冰锋(幻象)】锁定的目标追加释放。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401305,
"SkillName": "雪国圣徒的烈怒",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401306,
"SkillName": "碎冰震荡",
"SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害,同时解除主目标的冻结状态。若相邻目标处于冻结状态,则再次对主目标施放本技能。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401307,
"SkillName": "愈寒愈烈",
"SkillDesc": "每有1个我方目标陷入冻结状态,自身及召唤物造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401308,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401309,
"SkillName": "雪国后盾",
"SkillDesc": "第二阶段,杰帕德加入战斗。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1004013,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004013,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004013,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004013,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004013,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004013,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004013,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1004014": {
"Id": 1004014,
"Name": "无望冽风的幻灭者",
"Desc": "无望冽风的幻灭者秉持传承自历代守护者的神迹权能,在战斗中号令冰雪的力量冻结敌人。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 5812.5,
"InitialDelayRatio": 0.2,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 130,
"StanceBase": 300,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 1004014,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.6
}
],
"SkillList": [
{
"Id": 100401401,
"SkillName": "刺骨凝血的寒芒",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401402,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤【冰锋】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401403,
"SkillName": "无尽长冬的绝罚",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100401404,
"SkillName": "永囚于此的白霜",
"SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401405,
"SkillName": "雪国圣徒的烈怒",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401406,
"SkillName": "碎冰震荡",
"SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害,同时解除主目标的冻结状态。若相邻目标处于冻结状态,则再次对主目标施放本技能。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401407,
"SkillName": "愈寒愈烈",
"SkillDesc": "每有1个我方目标陷入冻结状态,自身及召唤物造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401409,
"SkillName": "雪国后盾",
"SkillDesc": "杰帕德加入战斗。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401410,
"SkillName": "破竹之势",
"SkillDesc": "无望冽风的幻灭者受到的伤害大幅降低,但在被弱点击破后,行动额外延后,受到的伤害额外提高,同时使我方全体恢复战技点并激活终结技。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401411,
"SkillName": "无望冽风",
"SkillDesc": "无望冽风的幻灭者会自身弱点属性转移给【冰锋】。当【冰锋】被消灭时,自身受到额外削韧值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000304": {
"Name": "转移",
"Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。",
"Param": []
}
}
},
{
"Id": 100401412,
"SkillName": "逃无可逃",
"SkillDesc": "无望冽风的幻灭者施放【刺骨凝血的寒芒】和【永囚于此的白霜】时,会对【冰锋】锁定的目标追加施放。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000302": {
"Name": "追加施放",
"Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。",
"Param": []
}
}
},
{
"Id": 100401413,
"SkillName": "坚韧之志",
"SkillDesc": "敌方全体受到的伤害降低,但每拥有1个弱点属性,受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401414,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100401401,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.6
}
],
"SkillList": [
{
"Id": 100401401,
"SkillName": "刺骨凝血的寒芒",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401402,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤【冰锋】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401403,
"SkillName": "无尽长冬的绝罚",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100401404,
"SkillName": "永囚于此的白霜",
"SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401405,
"SkillName": "雪国圣徒的烈怒",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401406,
"SkillName": "碎冰震荡",
"SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害,同时解除主目标的冻结状态。若相邻目标处于冻结状态,则再次对主目标施放本技能。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401407,
"SkillName": "愈寒愈烈",
"SkillDesc": "每有1个我方目标陷入冻结状态,自身及召唤物造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401409,
"SkillName": "雪国后盾",
"SkillDesc": "杰帕德加入战斗。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401410,
"SkillName": "破竹之势",
"SkillDesc": "无望冽风的幻灭者受到的伤害大幅降低,但在被弱点击破后,行动额外延后,受到的伤害额外提高,同时使我方全体恢复战技点并激活终结技。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401411,
"SkillName": "无望冽风",
"SkillDesc": "无望冽风的幻灭者会自身弱点属性转移给【冰锋】。当【冰锋】被消灭时,自身受到额外削韧值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000304": {
"Name": "转移",
"Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。",
"Param": []
}
}
},
{
"Id": 100401412,
"SkillName": "逃无可逃",
"SkillDesc": "无望冽风的幻灭者施放【刺骨凝血的寒芒】和【永囚于此的白霜】时,会对【冰锋】锁定的目标追加施放。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000302": {
"Name": "追加施放",
"Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。",
"Param": []
}
}
},
{
"Id": 100401413,
"SkillName": "坚韧之志",
"SkillDesc": "敌方全体受到的伤害降低,但每拥有1个弱点属性,受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401414,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100401402,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.6
}
],
"SkillList": [
{
"Id": 100401401,
"SkillName": "刺骨凝血的寒芒",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401402,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤【冰锋】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401403,
"SkillName": "无尽长冬的绝罚",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100401404,
"SkillName": "永囚于此的白霜",
"SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401405,
"SkillName": "雪国圣徒的烈怒",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401406,
"SkillName": "碎冰震荡",
"SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害,同时解除主目标的冻结状态。若相邻目标处于冻结状态,则再次对主目标施放本技能。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401407,
"SkillName": "愈寒愈烈",
"SkillDesc": "每有1个我方目标陷入冻结状态,自身及召唤物造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401409,
"SkillName": "雪国后盾",
"SkillDesc": "杰帕德加入战斗。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401410,
"SkillName": "破竹之势",
"SkillDesc": "无望冽风的幻灭者受到的伤害大幅降低,但在被弱点击破后,行动额外延后,受到的伤害额外提高,同时使我方全体恢复战技点并激活终结技。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401411,
"SkillName": "无望冽风",
"SkillDesc": "无望冽风的幻灭者会自身弱点属性转移给【冰锋】。当【冰锋】被消灭时,自身受到额外削韧值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000304": {
"Name": "转移",
"Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。",
"Param": []
}
}
},
{
"Id": 100401412,
"SkillName": "逃无可逃",
"SkillDesc": "无望冽风的幻灭者施放【刺骨凝血的寒芒】和【永囚于此的白霜】时,会对【冰锋】锁定的目标追加施放。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000302": {
"Name": "追加施放",
"Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。",
"Param": []
}
}
},
{
"Id": 100401413,
"SkillName": "坚韧之志",
"SkillDesc": "敌方全体受到的伤害降低,但每拥有1个弱点属性,受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401414,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100401403,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.6
}
],
"SkillList": [
{
"Id": 100401401,
"SkillName": "刺骨凝血的寒芒",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401402,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤【冰锋】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401403,
"SkillName": "无尽长冬的绝罚",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100401404,
"SkillName": "永囚于此的白霜",
"SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401405,
"SkillName": "雪国圣徒的烈怒",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401406,
"SkillName": "碎冰震荡",
"SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害,同时解除主目标的冻结状态。若相邻目标处于冻结状态,则再次对主目标施放本技能。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401407,
"SkillName": "愈寒愈烈",
"SkillDesc": "每有1个我方目标陷入冻结状态,自身及召唤物造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401409,
"SkillName": "雪国后盾",
"SkillDesc": "杰帕德加入战斗。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401410,
"SkillName": "破竹之势",
"SkillDesc": "无望冽风的幻灭者受到的伤害大幅降低,但在被弱点击破后,行动额外延后,受到的伤害额外提高,同时使我方全体恢复战技点并激活终结技。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401411,
"SkillName": "无望冽风",
"SkillDesc": "无望冽风的幻灭者会自身弱点属性转移给【冰锋】。当【冰锋】被消灭时,自身受到额外削韧值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000304": {
"Name": "转移",
"Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。",
"Param": []
}
}
},
{
"Id": 100401412,
"SkillName": "逃无可逃",
"SkillDesc": "无望冽风的幻灭者施放【刺骨凝血的寒芒】和【永囚于此的白霜】时,会对【冰锋】锁定的目标追加施放。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000302": {
"Name": "追加施放",
"Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。",
"Param": []
}
}
},
{
"Id": 100401413,
"SkillName": "坚韧之志",
"SkillDesc": "敌方全体受到的伤害降低,但每拥有1个弱点属性,受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401414,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100401404,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.6
}
],
"SkillList": [
{
"Id": 100401401,
"SkillName": "刺骨凝血的寒芒",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401402,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤【冰锋】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401403,
"SkillName": "无尽长冬的绝罚",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100401404,
"SkillName": "永囚于此的白霜",
"SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401405,
"SkillName": "雪国圣徒的烈怒",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401406,
"SkillName": "碎冰震荡",
"SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害,同时解除主目标的冻结状态。若相邻目标处于冻结状态,则再次对主目标施放本技能。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401407,
"SkillName": "愈寒愈烈",
"SkillDesc": "每有1个我方目标陷入冻结状态,自身及召唤物造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401409,
"SkillName": "雪国后盾",
"SkillDesc": "杰帕德加入战斗。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401410,
"SkillName": "破竹之势",
"SkillDesc": "无望冽风的幻灭者受到的伤害大幅降低,但在被弱点击破后,行动额外延后,受到的伤害额外提高,同时使我方全体恢复战技点并激活终结技。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401411,
"SkillName": "无望冽风",
"SkillDesc": "无望冽风的幻灭者会自身弱点属性转移给【冰锋】。当【冰锋】被消灭时,自身受到额外削韧值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000304": {
"Name": "转移",
"Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。",
"Param": []
}
}
},
{
"Id": 100401412,
"SkillName": "逃无可逃",
"SkillDesc": "无望冽风的幻灭者施放【刺骨凝血的寒芒】和【永囚于此的白霜】时,会对【冰锋】锁定的目标追加施放。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000302": {
"Name": "追加施放",
"Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。",
"Param": []
}
}
},
{
"Id": 100401413,
"SkillName": "坚韧之志",
"SkillDesc": "敌方全体受到的伤害降低,但每拥有1个弱点属性,受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401414,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1004014,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004014,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004014,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004014,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004014,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004014,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004014,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1004015": {
"Id": 1004015,
"Name": "托帕幻象",
"Desc": "性格外向、善于交际的投资专家,公司旗下「战略投资部」总监之一,领导「特殊债务纠察部队」。",
"MonsterCampID": null,
"AttackBase": 5.142857,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 25575,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 120,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 1004015,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100401501,
"SkillName": "刺骨凝血的寒芒",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401502,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤2个【冰锋】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401503,
"SkillName": "无尽长冬的绝罚",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100401504,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤4个【冰锋】。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401505,
"SkillName": "雪国圣徒的烈怒",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401506,
"SkillName": "愈寒愈烈",
"SkillDesc": "每有1个我方目标陷入冻结状态,自身及召唤物造成的伤害小幅提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401507,
"SkillName": "永囚于此的白霜",
"SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401508,
"SkillName": "碎冰震荡",
"SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害,同时解除主目标的冻结状态。若相邻目标处于冻结状态,则再次对主目标施放本技能。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 100401501,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.127273,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100401501,
"SkillName": "刺骨凝血的寒芒",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401502,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤2个【冰锋】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401503,
"SkillName": "无尽长冬的绝罚",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100401504,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤4个【冰锋】。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401505,
"SkillName": "雪国圣徒的烈怒",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401506,
"SkillName": "愈寒愈烈",
"SkillDesc": "每有1个我方目标陷入冻结状态,自身及召唤物造成的伤害小幅提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401507,
"SkillName": "永囚于此的白霜",
"SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401508,
"SkillName": "碎冰震荡",
"SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害,同时解除主目标的冻结状态。若相邻目标处于冻结状态,则再次对主目标施放本技能。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1004015,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004015,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004015,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004015,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004015,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004015,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004015,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1004016": {
"Id": 1004016,
"Name": "可可利亚",
"Desc": "贝洛伯格的守护者,永屹之城贝洛伯格无可质疑的统治者。\\n可可利亚秉持传承自历代守护者的神迹权能,在战斗中号令冰雪的力量冻结敌人。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1255.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 1004016,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100401601,
"SkillName": "刺骨凝血的寒芒",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401602,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤【冰锋】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401603,
"SkillName": "无尽长冬的绝罚",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100401604,
"SkillName": "永囚于此的白霜",
"SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401605,
"SkillName": "雪国圣徒的烈怒",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401606,
"SkillName": "碎冰震荡",
"SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害,同时解除主目标的冻结状态。若相邻目标处于冻结状态,则再次对主目标施放本技能。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401607,
"SkillName": "愈寒愈烈",
"SkillDesc": "每有1个我方目标陷入冻结状态,自身及召唤物造成的伤害小幅提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1004016,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004016,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004016,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004016,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004016,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004016,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004016,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1004017": {
"Id": 1004017,
"Name": "可可利亚(污染)",
"Desc": "贝洛伯格的守护者,永屹之城贝洛伯格无可质疑的统治者。\\n可可利亚秉持传承自历代守护者的神迹权能,在战斗中号令冰雪的力量冻结敌人。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 930,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 100,
"StanceBase": 480,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 1004017,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100401701,
"SkillName": "刺骨凝血的寒芒",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401702,
"SkillName": "漫长冰期的预兆",
"SkillDesc": "召唤【冰锋】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401703,
"SkillName": "无尽长冬的绝罚",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100401704,
"SkillName": "永囚于此的白霜",
"SkillDesc": "对指定我方单体造成少量冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100401705,
"SkillName": "雪国圣徒的烈怒",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401706,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100401707,
"SkillName": "冰之回忆",
"SkillDesc": "战斗中会出现黑泥对首领进行强化。强化后【可可利亚(污染)】会立刻施放【雪国圣徒的烈怒】和【无尽长冬的绝罚】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1004017,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004017,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004017,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004017,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004017,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004017,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004017,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1004020": {
"Id": 1004020,
"Name": "杰帕德",
"Desc": "银鬃铁卫的戍卫长。\\n杰帕德会指挥麾下士兵集中攻击,并且能为士兵提供免疫一次攻击的屏障。",
"MonsterCampID": 1,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1023,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 120,
"StanceBase": 300,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 1004020,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402001,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402002,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402003,
"SkillName": "戍卫气场",
"SkillDesc": "为自身以外的敌方目标提供屏障,屏障状态下的目标可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402004,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402005,
"SkillName": "围攻打援",
"SkillDesc": "召唤【银鬃射手】或【银鬃炮手】,同时锁定我方单体,使敌方全体集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100402001,
"AttackModifyRatio": 0.833333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402001,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402002,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402003,
"SkillName": "戍卫气场",
"SkillDesc": "为自身以外的敌方目标提供屏障,屏障状态下的目标可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402004,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402005,
"SkillName": "围攻打援",
"SkillDesc": "召唤【银鬃射手】或【银鬃炮手】,同时锁定我方单体,使敌方全体集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100402002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402001,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402002,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402003,
"SkillName": "戍卫气场",
"SkillDesc": "为自身以外的敌方目标提供屏障,屏障状态下的目标可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402004,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402005,
"SkillName": "围攻打援",
"SkillDesc": "召唤【银鬃射手】或【银鬃炮手】,同时锁定我方单体,使敌方全体集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100402003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.272727,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice",
"Thunder",
"Wind",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402001,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402002,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402003,
"SkillName": "戍卫气场",
"SkillDesc": "为自身以外的敌方目标提供屏障,屏障状态下的目标可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402004,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402005,
"SkillName": "围攻打援",
"SkillDesc": "召唤【银鬃射手】或【银鬃炮手】,同时锁定我方单体,使敌方全体集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100402004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.954545,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402001,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402002,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402003,
"SkillName": "戍卫气场",
"SkillDesc": "为自身以外的敌方目标提供屏障,屏障状态下的目标可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402004,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402005,
"SkillName": "围攻打援",
"SkillDesc": "召唤【银鬃射手】或【银鬃炮手】,同时锁定我方单体,使敌方全体集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100402005,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.545455,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402001,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402002,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402003,
"SkillName": "戍卫气场",
"SkillDesc": "为自身以外的敌方目标提供屏障,屏障状态下的目标可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402004,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402005,
"SkillName": "围攻打援",
"SkillDesc": "召唤【银鬃射手】或【银鬃炮手】,同时锁定我方单体,使敌方全体集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100402006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.818182,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402001,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402002,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402003,
"SkillName": "戍卫气场",
"SkillDesc": "为自身以外的敌方目标提供屏障,屏障状态下的目标可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402004,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402005,
"SkillName": "围攻打援",
"SkillDesc": "召唤【银鬃射手】或【银鬃炮手】,同时锁定我方单体,使敌方全体集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100402007,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 11.136364,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402001,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402002,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402003,
"SkillName": "戍卫气场",
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402004,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402005,
"SkillName": "围攻打援",
"SkillDesc": "召唤【银鬃射手】或【银鬃炮手】,同时锁定我方单体,使敌方全体集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100402008,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 120,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402001,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402002,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402003,
"SkillName": "戍卫气场",
"SkillDesc": "为自身以外的敌方目标提供屏障,屏障状态下的目标可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402004,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402005,
"SkillName": "围攻打援",
"SkillDesc": "召唤【银鬃射手】或【银鬃炮手】,同时锁定我方单体,使敌方全体集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100402009,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 6.818182,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 120,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402001,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402002,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402003,
"SkillName": "戍卫气场",
"SkillDesc": "为自身以外的敌方目标提供屏障,屏障状态下的目标可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402004,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402005,
"SkillName": "围攻打援",
"SkillDesc": "召唤【银鬃射手】或【银鬃炮手】,同时锁定我方单体,使敌方全体集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100402010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.181818,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402001,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402002,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402003,
"SkillName": "戍卫气场",
"SkillDesc": "为自身以外的敌方目标提供屏障,屏障状态下的目标可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402004,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402005,
"SkillName": "围攻打援",
"SkillDesc": "召唤【银鬃射手】或【银鬃炮手】,同时锁定我方单体,使敌方全体集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100402011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.727273,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402001,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402002,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402003,
"SkillName": "戍卫气场",
"SkillDesc": "为自身以外的敌方目标提供屏障,屏障状态下的目标可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402004,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402005,
"SkillName": "围攻打援",
"SkillDesc": "召唤【银鬃射手】或【银鬃炮手】,同时锁定我方单体,使敌方全体集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100402012,
"AttackModifyRatio": 0.238095,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402001,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402002,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402003,
"SkillName": "戍卫气场",
"SkillDesc": "为自身以外的敌方目标提供屏障,屏障状态下的目标可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402004,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402005,
"SkillName": "围攻打援",
"SkillDesc": "召唤【银鬃射手】或【银鬃炮手】,同时锁定我方单体,使敌方全体集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100402013,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402001,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402002,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402003,
"SkillName": "戍卫气场",
"SkillDesc": "为自身以外的敌方目标提供屏障,屏障状态下的目标可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402004,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402005,
"SkillName": "围攻打援",
"SkillDesc": "召唤【银鬃射手】或【银鬃炮手】,同时锁定我方单体,使敌方全体集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100402014,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 7.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402001,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402002,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402003,
"SkillName": "戍卫气场",
"SkillDesc": "为自身以外的敌方目标提供屏障,屏障状态下的目标可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402004,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402005,
"SkillName": "围攻打援",
"SkillDesc": "召唤【银鬃射手】或【银鬃炮手】,同时锁定我方单体,使敌方全体集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100402015,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 4.545455,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 10,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402001,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402002,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402003,
"SkillName": "戍卫气场",
"SkillDesc": "为自身以外的敌方目标提供屏障,屏障状态下的目标可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402004,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402005,
"SkillName": "围攻打援",
"SkillDesc": "召唤【银鬃射手】或【银鬃炮手】,同时锁定我方单体,使敌方全体集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100402016,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.181818,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 12,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402001,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402002,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402003,
"SkillName": "戍卫气场",
"SkillDesc": "为自身以外的敌方目标提供屏障,屏障状态下的目标可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402004,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402005,
"SkillName": "围攻打援",
"SkillDesc": "召唤【银鬃射手】或【银鬃炮手】,同时锁定我方单体,使敌方全体集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1004020,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004020,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004020,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004020,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004020,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004020,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004020,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1004021": {
"Id": 1004021,
"Name": "杰帕德",
"Desc": "银鬃铁卫的戍卫长。\\n杰帕德会指挥麾下士兵集中攻击,并且能为士兵提供免疫一次攻击的屏障。",
"MonsterCampID": null,
"AttackBase": 15,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 744,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 120,
"StanceBase": 180,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 1004021,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402101,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402102,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402103,
"SkillName": "戍卫气场",
"SkillDesc": "为自身以外的敌方目标提供屏障,屏障状态下的目标可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402104,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402105,
"SkillName": "围攻打援",
"SkillDesc": "召唤【银鬃射手】,同时锁定我方单体,使敌方全体集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1004021,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004021,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004021,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004021,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004021,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004021,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004021,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1004022": {
"Id": 1004022,
"Name": "杰帕德(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为银鬃铁卫的戍卫长。\\n杰帕德(完整)会指挥麾下士兵集中攻击,并且能为士兵提供抵挡攻击伤害的护盾。",
"MonsterCampID": null,
"AttackBase": 15,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 604.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 300,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 1004022,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402201,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402202,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402203,
"SkillName": "戍卫气场",
"SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害,并使敌方全体的韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402204,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害并使自身造成的伤害小幅提高,伤害提高效果可叠加。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402205,
"SkillName": "围攻",
"SkillDesc": "杰帕德锁定指定我方单体,使敌方全体立即集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402207,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402208,
"SkillName": "以牙还牙",
"SkillDesc": "进入反击状态,持续1回合。在该状态下受到我方目标攻击后,立即对该目标施放【霜之惩击】。该效果最多触发1次。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402209,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃近卫】和【银鬃炮手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402210,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃炮手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402211,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃尉官(完整)】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100402201,
"AttackModifyRatio": 1.2,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 3.076923,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 96,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402201,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402202,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402203,
"SkillName": "戍卫气场",
"SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害,并使敌方全体的韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402204,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害并使自身造成的伤害小幅提高,伤害提高效果可叠加。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402205,
"SkillName": "围攻",
"SkillDesc": "杰帕德锁定指定我方单体,使敌方全体立即集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402207,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402208,
"SkillName": "以牙还牙",
"SkillDesc": "进入反击状态,持续1回合。在该状态下受到我方目标攻击后,立即对该目标施放【霜之惩击】。该效果最多触发1次。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402209,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃近卫】和【银鬃炮手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402210,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃炮手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402211,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃尉官(完整)】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100402202,
"AttackModifyRatio": 1.2,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 3.076923,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 96,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402201,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402202,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402203,
"SkillName": "戍卫气场",
"SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害,并使敌方全体的韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402204,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害并使自身造成的伤害小幅提高,伤害提高效果可叠加。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402205,
"SkillName": "围攻",
"SkillDesc": "杰帕德锁定指定我方单体,使敌方全体立即集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402207,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402208,
"SkillName": "以牙还牙",
"SkillDesc": "进入反击状态,持续1回合。在该状态下受到我方目标攻击后,立即对该目标施放【霜之惩击】。该效果最多触发1次。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402209,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃近卫】和【银鬃炮手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402210,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃炮手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402211,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃尉官(完整)】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1004022,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004022,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004022,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004022,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004022,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004022,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004022,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1004023": {
"Id": 1004023,
"Name": "杰帕德(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为银鬃铁卫的戍卫长。\\n杰帕德(完整)会指挥麾下士兵集中攻击,并且能为士兵提供抵挡攻击伤害的护盾。",
"MonsterCampID": null,
"AttackBase": 15,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 604.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 300,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 1004023,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402301,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402302,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402303,
"SkillName": "戍卫气场",
"SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害,并使敌方全体的韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402304,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害并使自身造成的伤害小幅提高,伤害提高效果可叠加。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402305,
"SkillName": "围攻",
"SkillDesc": "杰帕德锁定指定我方单体,使敌方全体立即集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402307,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402308,
"SkillName": "以牙还牙",
"SkillDesc": "进入反击状态,持续1回合。在该状态下受到我方目标攻击后,立即对该目标施放【霜之惩击】。该效果最多触发1次。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402309,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃近卫】和【银鬃炮手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402310,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃炮手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402311,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃尉官(完整)】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402312,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402313,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100402301,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.846154,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402301,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402302,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402303,
"SkillName": "戍卫气场",
"SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害,并使敌方全体的韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402304,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害并使自身造成的伤害小幅提高,伤害提高效果可叠加。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402305,
"SkillName": "围攻",
"SkillDesc": "杰帕德锁定指定我方单体,使敌方全体立即集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402307,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402308,
"SkillName": "以牙还牙",
"SkillDesc": "进入反击状态,持续1回合。在该状态下受到我方目标攻击后,立即对该目标施放【霜之惩击】。该效果最多触发1次。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402309,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃近卫】和【银鬃炮手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402310,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃炮手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402311,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃尉官(完整)】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402312,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402313,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
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"DisplayItemList": []
},
{
"MonsterTemplateID": 1004023,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004023,
"WorldLevel": 2,
"DisplayItemList": []
},
{
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"WorldLevel": 3,
"DisplayItemList": []
},
{
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"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004023,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004023,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1004024": {
"Id": 1004024,
"Name": "杰帕德(幻象)",
"Desc": "银鬃铁卫的戍卫长。\\n杰帕德会为士兵提供抵挡攻击伤害的护盾。出现于此的是基于你的记忆模拟出的幻影。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 2325,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 119,
"StanceBase": 450,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 1004024,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 100402401,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402402,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402403,
"SkillName": "戍卫气场",
"SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害,并使敌方全体的韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402404,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402405,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402407,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402408,
"SkillName": "以牙还牙",
"SkillDesc": "进入反击状态,持续1回合。在该状态下受到我方目标攻击后,立即对该目标施放【霜之惩击】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402409,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402410,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402411,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402412,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402413,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1004024,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004024,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004024,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004024,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004024,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004024,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004024,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1004025": {
"Id": 1004025,
"Name": "杰帕德(幻象)",
"Desc": "银鬃铁卫的戍卫长。\\n杰帕德会指挥麾下士兵集中攻击,并且能为士兵提供免疫一次攻击的屏障。出现于此的是基于你的记忆模拟出的幻影。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 3952.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 120,
"StanceBase": 540,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 1004025,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402501,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402502,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402503,
"SkillName": "戍卫气场",
"SkillDesc": "为自身以外的敌方目标提供屏障,屏障状态下的目标可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402504,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402505,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402506,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402507,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402508,
"SkillName": "围攻打援",
"SkillDesc": "召唤【银鬃炮手】,同时锁定我方单体,使敌方全体集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402509,
"SkillName": "钢铁意志",
"SkillDesc": "当杰帕德的回合开始时,小幅提高自身的速度和攻击力,此效果可叠加。该效果在杰帕德的弱点被击破时会被清除。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402510,
"SkillName": "同进同退",
"SkillDesc": "当布洛妮娅陷入无法战斗的状态时,将立即行动,进入强化状态,提高自身的速度。此状态下,【极寒瀑流】将有小概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402511,
"SkillName": "攻防得当",
"SkillDesc": "杰帕德和布洛妮娅会轮流进入主攻状态和辅助状态。当处于主攻状态时,自身会解除韧性保护并正常行动。当处于辅助状态时,降低自身的速度,获得韧性保护并仅施放【围攻打援】。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402512,
"SkillName": "攻防得当",
"SkillDesc": "杰帕德和布洛妮娅会轮流进入主攻状态和辅助状态。当处于主攻状态时,自身会解除韧性保护并正常行动。当处于辅助状态时,降低自身的速度,获得韧性保护并仅施放【戍卫气场】和【围攻打援】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402513,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1004025,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004025,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004025,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004025,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004025,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004025,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004025,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1004026": {
"Id": 1004026,
"Name": "杰帕德",
"Desc": "银鬃铁卫的戍卫长。\\n杰帕德会为士兵提供抵挡攻击伤害的护盾。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 2790,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 125,
"StanceBase": 600,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
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"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402601,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402602,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402603,
"SkillName": "戍卫气场",
"SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害,并使除自身外敌方全体的韧性值无法受到削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402607,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402608,
"SkillName": "以牙还牙",
"SkillDesc": "进入反击状态,持续1回合。在该状态下受到我方目标攻击后,立即对该目标施放【霜之惩击】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100402601,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402601,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402602,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402603,
"SkillName": "戍卫气场",
"SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害,并使除自身外敌方全体的韧性值无法受到削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402607,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402608,
"SkillName": "以牙还牙",
"SkillDesc": "进入反击状态,持续1回合。在该状态下受到我方目标攻击后,立即对该目标施放【霜之惩击】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100402602,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402601,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402602,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402603,
"SkillName": "戍卫气场",
"SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害,并使除自身外敌方全体的韧性值无法受到削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402607,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402608,
"SkillName": "以牙还牙",
"SkillDesc": "进入反击状态,持续1回合。在该状态下受到我方目标攻击后,立即对该目标施放【霜之惩击】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100402603,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402601,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402602,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402603,
"SkillName": "戍卫气场",
"SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害,并使除自身外敌方全体的韧性值无法受到削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402607,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402608,
"SkillName": "以牙还牙",
"SkillDesc": "进入反击状态,持续1回合。在该状态下受到我方目标攻击后,立即对该目标施放【霜之惩击】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100402604,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402601,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402602,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402603,
"SkillName": "戍卫气场",
"SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害,并使除自身外敌方全体的韧性值无法受到削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402607,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402608,
"SkillName": "以牙还牙",
"SkillDesc": "进入反击状态,持续1回合。在该状态下受到我方目标攻击后,立即对该目标施放【霜之惩击】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100402605,
"AttackModifyRatio": 0.5,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.25,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 115,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402601,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402602,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402603,
"SkillName": "戍卫气场",
"SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害,并使除自身外敌方全体的韧性值无法受到削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402607,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402608,
"SkillName": "以牙还牙",
"SkillDesc": "进入反击状态,持续1回合。在该状态下受到我方目标攻击后,立即对该目标施放【霜之惩击】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1004026,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004026,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004026,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004026,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004026,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004026,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004026,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1004027": {
"Id": 1004027,
"Name": "杰帕德",
"Desc": "银鬃铁卫的戍卫长。\\n杰帕德会指挥麾下士兵集中攻击,并且能为士兵提供免疫一次攻击的屏障。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1023,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 120,
"StanceBase": 300,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 1004027,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402701,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402702,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402703,
"SkillName": "戍卫气场",
"SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害,并使敌方全体的韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402704,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害并使自身造成的伤害小幅提高,伤害提高效果可叠加。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402705,
"SkillName": "围攻",
"SkillDesc": "杰帕德锁定指定我方单体,使敌方全体立即集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402707,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402708,
"SkillName": "以牙还牙",
"SkillDesc": "进入反击状态,持续1回合。在该状态下受到我方目标攻击后,立即对该目标施放【霜之惩击】。该效果最多触发1次。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402709,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃近卫】和【银鬃炮手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402710,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃炮手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402711,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃尉官(完整)】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100402701,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 120,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402701,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402702,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402703,
"SkillName": "戍卫气场",
"SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害,并使敌方全体的韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402704,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害并使自身造成的伤害小幅提高,伤害提高效果可叠加。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402705,
"SkillName": "围攻",
"SkillDesc": "杰帕德锁定指定我方单体,使敌方全体立即集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402707,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402708,
"SkillName": "以牙还牙",
"SkillDesc": "进入反击状态,持续1回合。在该状态下受到我方目标攻击后,立即对该目标施放【霜之惩击】。该效果最多触发1次。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402709,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃近卫】和【银鬃炮手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402710,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃炮手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402711,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃尉官(完整)】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100402702,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 6.818182,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 120,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402701,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402702,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402703,
"SkillName": "戍卫气场",
"SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害,并使敌方全体的韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402704,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害并使自身造成的伤害小幅提高,伤害提高效果可叠加。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402705,
"SkillName": "围攻",
"SkillDesc": "杰帕德锁定指定我方单体,使敌方全体立即集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402707,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402708,
"SkillName": "以牙还牙",
"SkillDesc": "进入反击状态,持续1回合。在该状态下受到我方目标攻击后,立即对该目标施放【霜之惩击】。该效果最多触发1次。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402709,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃近卫】和【银鬃炮手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402710,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃炮手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402711,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃尉官(完整)】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100402703,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.818182,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 20,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402701,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402702,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402703,
"SkillName": "戍卫气场",
"SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害,并使敌方全体的韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402704,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害并使自身造成的伤害小幅提高,伤害提高效果可叠加。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402705,
"SkillName": "围攻",
"SkillDesc": "杰帕德锁定指定我方单体,使敌方全体立即集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402707,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402708,
"SkillName": "以牙还牙",
"SkillDesc": "进入反击状态,持续1回合。在该状态下受到我方目标攻击后,立即对该目标施放【霜之惩击】。该效果最多触发1次。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402709,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃近卫】和【银鬃炮手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402710,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃炮手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402711,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃尉官(完整)】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1004027,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004027,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004027,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004027,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004027,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004027,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004027,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1004028": {
"Id": 1004028,
"Name": "杰帕德",
"Desc": "银鬃铁卫的戍卫长。\\n杰帕德会指挥麾下士兵集中攻击,并且能为士兵提供免疫一次攻击的屏障。",
"MonsterCampID": null,
"AttackBase": 15,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1116,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 300,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 1004028,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100402801,
"SkillName": "一意之拳",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402802,
"SkillName": "霜之惩击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402803,
"SkillName": "戍卫气场",
"SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害,并使敌方全体的韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402804,
"SkillName": "极寒瀑流",
"SkillDesc": "对我方全体造成冰属性伤害并使自身造成的伤害小幅提高,伤害提高效果可叠加。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100402805,
"SkillName": "围攻",
"SkillDesc": "杰帕德锁定指定我方单体,使敌方全体立即集中攻击该目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402806,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100402807,
"SkillName": "以牙还牙",
"SkillDesc": "进入反击状态,持续1回合。在该状态下受到我方目标攻击后,立即对该目标施放【霜之惩击】。该效果最多触发1次。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402808,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃近卫】和【银鬃炮手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100402809,
"SkillName": "支援",
"SkillDesc": "阶段开始时,立即召唤【银鬃炮手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1004028,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004028,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004028,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004028,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004028,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004028,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004028,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1004030": {
"Id": 1004030,
"Name": "布洛妮娅",
"Desc": "贝洛伯格守护者的继任者,银鬃铁卫的统帅。\\n布洛妮娅会使用多种战术攻击敌人,并大幅提升友军的作战能力。",
"MonsterCampID": 1,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1116,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1004030.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 120,
"StanceBase": 210,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 1004030,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100403001,
"SkillName": "驭风的子弹",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100403002,
"SkillName": "作战再部署",
"SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果,并使该目标立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403003,
"SkillName": "增援协同",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403004,
"SkillName": "压制射击",
"SkillDesc": "对指定我方单体造成风属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 100403001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.833333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100403001,
"SkillName": "驭风的子弹",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100403002,
"SkillName": "作战再部署",
"SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果,并使该目标立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403003,
"SkillName": "增援协同",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403004,
"SkillName": "压制射击",
"SkillDesc": "对指定我方单体造成风属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 100403002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.416667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100403001,
"SkillName": "驭风的子弹",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100403002,
"SkillName": "作战再部署",
"SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果,并使该目标立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403003,
"SkillName": "增援协同",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403004,
"SkillName": "压制射击",
"SkillDesc": "对指定我方单体造成风属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 100403003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.75,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 20,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100403001,
"SkillName": "驭风的子弹",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100403002,
"SkillName": "作战再部署",
"SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果,并使该目标立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403003,
"SkillName": "增援协同",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403004,
"SkillName": "压制射击",
"SkillDesc": "对指定我方单体造成风属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 100403004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.666667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100403001,
"SkillName": "驭风的子弹",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100403002,
"SkillName": "作战再部署",
"SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果,并使该目标立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403003,
"SkillName": "增援协同",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403004,
"SkillName": "压制射击",
"SkillDesc": "对指定我方单体造成风属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 100403005,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 4.166667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 120,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100403001,
"SkillName": "驭风的子弹",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100403002,
"SkillName": "作战再部署",
"SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果,并使该目标立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403003,
"SkillName": "增援协同",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403004,
"SkillName": "压制射击",
"SkillDesc": "对指定我方单体造成风属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 100403006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100403001,
"SkillName": "驭风的子弹",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100403002,
"SkillName": "作战再部署",
"SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果,并使该目标立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403003,
"SkillName": "增援协同",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403004,
"SkillName": "压制射击",
"SkillDesc": "对指定我方单体造成风属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 100403007,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.666667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100403001,
"SkillName": "驭风的子弹",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100403002,
"SkillName": "作战再部署",
"SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果,并使该目标立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403003,
"SkillName": "增援协同",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403004,
"SkillName": "压制射击",
"SkillDesc": "对指定我方单体造成风属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 100403008,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 6.875,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100403001,
"SkillName": "驭风的子弹",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100403002,
"SkillName": "作战再部署",
"SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果,并使该目标立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403003,
"SkillName": "增援协同",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403004,
"SkillName": "压制射击",
"SkillDesc": "对指定我方单体造成风属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 100403009,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.666667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100403001,
"SkillName": "驭风的子弹",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100403002,
"SkillName": "作战再部署",
"SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果,并使该目标立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403003,
"SkillName": "增援协同",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403004,
"SkillName": "压制射击",
"SkillDesc": "对指定我方单体造成风属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 100403010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100403001,
"SkillName": "驭风的子弹",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100403002,
"SkillName": "作战再部署",
"SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果,并使该目标立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403003,
"SkillName": "增援协同",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403004,
"SkillName": "压制射击",
"SkillDesc": "对指定我方单体造成风属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 100403011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.666667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100403001,
"SkillName": "驭风的子弹",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100403002,
"SkillName": "作战再部署",
"SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果,并使该目标立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403003,
"SkillName": "增援协同",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403004,
"SkillName": "压制射击",
"SkillDesc": "对指定我方单体造成风属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1004030,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004030,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004030,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004030,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004030,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004030,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004030,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1004031": {
"Id": 1004031,
"Name": "布洛妮娅(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为贝洛伯格守护者的继任者,银鬃铁卫的统帅。\\n布洛妮娅(完整)会使用多种战术攻击敌人,并大幅提升友军的作战能力。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 558,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1004030.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 143,
"StanceBase": 210,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 1004031,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100403101,
"SkillName": "驭风的子弹",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100403102,
"SkillName": "作战再部署",
"SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果,并使该目标立即行动,造成的伤害小幅提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403103,
"SkillName": "增援协同",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403104,
"SkillName": "压制射击",
"SkillDesc": "对指定我方单体造成风属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 100403101,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 4.166667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100403101,
"SkillName": "驭风的子弹",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100403102,
"SkillName": "作战再部署",
"SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果,并使该目标立即行动,造成的伤害小幅提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403103,
"SkillName": "增援协同",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403104,
"SkillName": "压制射击",
"SkillDesc": "对指定我方单体造成风属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 100403102,
"AttackModifyRatio": 0.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 8.333333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100403101,
"SkillName": "驭风的子弹",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100403102,
"SkillName": "作战再部署",
"SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果,并使该目标立即行动,造成的伤害小幅提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403103,
"SkillName": "增援协同",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403104,
"SkillName": "压制射击",
"SkillDesc": "对指定我方单体造成风属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 100403103,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.833333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100403101,
"SkillName": "驭风的子弹",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100403102,
"SkillName": "作战再部署",
"SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果,并使该目标立即行动,造成的伤害小幅提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403103,
"SkillName": "增援协同",
"SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403104,
"SkillName": "压制射击",
"SkillDesc": "对指定我方单体造成风属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1004031,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004031,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004031,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004031,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004031,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004031,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004031,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1004032": {
"Id": 1004032,
"Name": "布洛妮娅(幻象)",
"Desc": "贝洛伯格守护者的继任者,银鬃铁卫的统帅。\\n布洛妮娅会使用多种战术攻击敌人,并大幅提升友军的作战能力。出现于此的是基于你的记忆模拟出的幻影。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 3952.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1004030.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 119,
"StanceBase": 540,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 1004032,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 100403201,
"SkillName": "驭风的子弹",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100403202,
"SkillName": "作战再部署",
"SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果,并使该目标立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403203,
"SkillName": "增援协同",
"SkillDesc": "召唤【银鬃炮手】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403204,
"SkillName": "压制射击",
"SkillDesc": "对指定我方单体造成风属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100403205,
"SkillName": "行军号令",
"SkillDesc": "使敌方全体的速度提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100403206,
"SkillName": "一鼓作气",
"SkillDesc": "当布洛妮娅的回合开始时,小幅提高自身的速度和攻击力,此效果可叠加。该效果在布洛妮娅被击破时会被清除。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100403207,
"SkillName": "同仇敌忾",
"SkillDesc": "当杰帕德陷入无法战斗的状态时,将立即行动,进入强化状态,提高自身的速度。此状态下,布洛妮娅将会召唤更多的【银鬃炮手】。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100403208,
"SkillName": "默契搭档",
"SkillDesc": "杰帕德和布洛妮娅会轮流进入主攻状态和辅助状态。当处于主攻状态时,自身会解除韧性保护并正常行动。当处于辅助状态时,降低自身的速度,获得韧性保护并仅施放【增援协同】或【作战再部署】。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100403209,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1004032,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004032,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004032,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004032,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004032,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004032,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1004032,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1005010": {
"Id": 1005010,
"Name": "可可利亚,虚妄之母",
"Desc": "受「星核」漫溢的裂界能量同化之后,大守护者幻化为操控虚数能量的歌者,亦是祂所承诺的「新世界」的代言人。",
"MonsterCampID": 1,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1767,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1005010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": 120,
"StanceBase": 540,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
{
"Id": 1005010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100501001,
"SkillName": "碎骨寒流",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100501002,
"SkillName": "裂魂寒流",
"SkillDesc": "对指定我方单体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100501003,
"SkillName": "灭世冰雨",
"SkillDesc": "对我方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100501004,
"SkillName": "冷酷灭世者之唤",
"SkillDesc": "召唤【无尽寒冬之槊】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501005,
"SkillName": "创世和弦",
"SkillDesc": "对指定我方单体造成虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100501006,
"SkillName": "创世纪的前奏",
"SkillDesc": "进入蓄力状态。下次行动对我方全体施放【创世绝响】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501007,
"SkillName": "创世绝响",
"SkillDesc": "对我方全体造成大量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100501008,
"SkillName": "灭世纪的预兆",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【裂魂寒流】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501009,
"SkillName": "创世者的决意",
"SkillDesc": "阶段转换后速度小幅提高且攻击造成的伤害转变为虚数属性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1005010,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005010,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005010,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005010,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005010,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005010,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005010,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1005011": {
"Id": 1005011,
"Name": "可可利亚,虚妄之母",
"Desc": "受「星核」漫溢的裂界能量同化之后,大守护者幻化为操控虚数能量的歌者,亦是祂所承诺的「新世界」的代言人。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1767,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1005010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": 120,
"StanceBase": 540,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
{
"Id": 1005011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100501101,
"SkillName": "碎骨寒流",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100501102,
"SkillName": "裂魂寒流",
"SkillDesc": "对指定我方单体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100501103,
"SkillName": "灭世冰雨",
"SkillDesc": "对我方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100501104,
"SkillName": "冷酷灭世者之唤",
"SkillDesc": "召唤【无尽寒冬之槊】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501105,
"SkillName": "创世和弦",
"SkillDesc": "对指定我方单体造成虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100501106,
"SkillName": "创世纪的前奏",
"SkillDesc": "进入蓄力状态。下次行动对我方全体施放【创世绝响】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501107,
"SkillName": "创世绝响",
"SkillDesc": "对我方全体造成大量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100501108,
"SkillName": "灭世纪的预兆",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【裂魂寒流】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501109,
"SkillName": "创世者的决意",
"SkillDesc": "阶段转换后速度小幅提高且攻击造成的伤害转变为虚数属性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501110,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1005011,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005011,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005011,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005011,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005011,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005011,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005011,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1005012": {
"Id": 1005012,
"Name": "可可利亚,虚妄之母",
"Desc": "受「星核」漫溢的裂界能量同化之后,大守护者幻化为操控虚数能量的歌者,亦是祂所承诺的「新世界」的代言人。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1767,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1005010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": 120,
"StanceBase": 540,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
{
"Id": 1005012,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 100501201,
"SkillName": "碎骨寒流",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100501202,
"SkillName": "裂魂寒流",
"SkillDesc": "对指定我方单体造成大量冰属性伤害,并大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100501203,
"SkillName": "灭世冰雨",
"SkillDesc": "对我方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100501204,
"SkillName": "冷酷灭世者之唤",
"SkillDesc": "召唤【无尽寒冬之槊】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501205,
"SkillName": "创世和弦",
"SkillDesc": "对指定我方单体造成虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100501206,
"SkillName": "创世纪的前奏",
"SkillDesc": "进入蓄力状态。下次行动对我方全体施放【创世绝响】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501207,
"SkillName": "创世绝响",
"SkillDesc": "对我方全体造成大量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100501208,
"SkillName": "灭世纪的预兆",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【裂魂寒流】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501209,
"SkillName": "灭世者的决意",
"SkillDesc": "对指定我方单体施放【裂魂寒流】大概率使该目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501210,
"SkillName": "创世者的决意",
"SkillDesc": "阶段转换后速度提高且攻击造成的伤害转变为虚数属性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1005012,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005012,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005012,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005012,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005012,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005012,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005012,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1005013": {
"Id": 1005013,
"Name": "可可利亚,虚妄之母(幻象)",
"Desc": "受「星核」漫溢的裂界能量同化之后,大守护者幻化为操控虚数能量的歌者,亦是祂所承诺的「新世界」的代言人。出现于此的是基于你的记忆模拟出的幻影。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 4882.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1005010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": 120,
"StanceBase": 600,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
{
"Id": 1005013,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.6
}
],
"SkillList": [
{
"Id": 100501301,
"SkillName": "碎骨寒流",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100501302,
"SkillName": "灭世纪的预兆",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【裂魂寒流】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501303,
"SkillName": "裂魂寒流",
"SkillDesc": "对指定我方单体造成大量冰属性伤害,并大概率使受到攻击的我方目标陷入冻结状态。该技能会对【无尽寒冬之槊(幻象)】锁定的目标追加释放。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100501304,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100501305,
"SkillName": "冷酷灭世者之唤",
"SkillDesc": "召唤【无尽寒冬之槊(幻象)】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501306,
"SkillName": "创世者的决意",
"SkillDesc": "转化为虚数属性,速度提高且攻击造成的伤害,解除韧性保护状态。",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501307,
"SkillName": "创世和弦",
"SkillDesc": "对指定我方单体造成虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。该技能会对【无尽寒冬之槊(幻象)】锁定的目标追加释放。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100501308,
"SkillName": "创世纪的前奏",
"SkillDesc": "进入蓄力状态,下次行动对我方全体施放【创世绝响】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501309,
"SkillName": "创世绝响",
"SkillDesc": "对我方全体造成大量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100501310,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501311,
"SkillName": "狂雪之灾",
"SkillDesc": "每有1个我方目标陷入冻结或禁锢状态,自身及召唤物造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501312,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1005013,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005013,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005013,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005013,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005013,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005013,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005013,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1005014": {
"Id": 1005014,
"Name": "无望冽风的幻灭者•虚妄之母",
"Desc": "受「星核」漫溢的裂界能量同化之后,大守护者幻化为操控虚数能量的歌者,亦是祂所承诺的「新世界」的代言人。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 5812.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1005010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": 125,
"StanceBase": 300,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
{
"Id": 1005014,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.6
}
],
"SkillList": [
{
"Id": 100501401,
"SkillName": "碎骨寒流",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100501402,
"SkillName": "灭世纪的预兆",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【裂魂寒流】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501403,
"SkillName": "裂魂寒流",
"SkillDesc": "对指定我方单体造成大量冰属性伤害,并大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100501404,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100501405,
"SkillName": "冷酷灭世者之唤",
"SkillDesc": "召唤【无尽寒冬之槊】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501406,
"SkillName": "创世者的决意",
"SkillDesc": "转化为虚数属性,自身速度及造成的伤害提高。",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501407,
"SkillName": "创世和弦",
"SkillDesc": "对指定我方单体造成虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100501408,
"SkillName": "创世纪的前奏",
"SkillDesc": "进入蓄力状态,下次行动对我方全体施放【创世绝响】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501409,
"SkillName": "创世绝响",
"SkillDesc": "对我方全体造成大量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100501410,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501411,
"SkillName": "狂雪之灾",
"SkillDesc": "每有1个我方目标陷入冻结或禁锢状态,自身及召唤物造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501413,
"SkillName": "破竹之势",
"SkillDesc": "无望冽风的幻灭者•虚妄之母受到的伤害大幅降低,但在被弱点击破后,行动额外延后,受到的伤害额外提高,同时使我方全体恢复战技点并激活终结技。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501414,
"SkillName": "无望冽风",
"SkillDesc": "无望冽风的幻灭者•虚妄之母会将自身弱点属性转移给【无尽寒冬之槊】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000304": {
"Name": "转移",
"Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。",
"Param": []
}
}
},
{
"Id": 100501415,
"SkillName": "逃无可逃",
"SkillDesc": "无望冽风的幻灭者•虚妄之母施放【裂魂寒流】和【创世和弦】时,会对【无尽寒冬之槊】锁定的目标追加施放。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000302": {
"Name": "追加施放",
"Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。",
"Param": []
}
}
},
{
"Id": 100501416,
"SkillName": "坚韧之志",
"SkillDesc": "敌方全体受到的伤害降低,但每拥有1个弱点属性,受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501417,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100501401,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.6
}
],
"SkillList": [
{
"Id": 100501401,
"SkillName": "碎骨寒流",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100501402,
"SkillName": "灭世纪的预兆",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【裂魂寒流】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501403,
"SkillName": "裂魂寒流",
"SkillDesc": "对指定我方单体造成大量冰属性伤害,并大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100501404,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100501405,
"SkillName": "冷酷灭世者之唤",
"SkillDesc": "召唤【无尽寒冬之槊】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501406,
"SkillName": "创世者的决意",
"SkillDesc": "转化为虚数属性,自身速度及造成的伤害提高。",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501407,
"SkillName": "创世和弦",
"SkillDesc": "对指定我方单体造成虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100501408,
"SkillName": "创世纪的前奏",
"SkillDesc": "进入蓄力状态,下次行动对我方全体施放【创世绝响】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501409,
"SkillName": "创世绝响",
"SkillDesc": "对我方全体造成大量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100501410,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501411,
"SkillName": "狂雪之灾",
"SkillDesc": "每有1个我方目标陷入冻结或禁锢状态,自身及召唤物造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501413,
"SkillName": "破竹之势",
"SkillDesc": "无望冽风的幻灭者•虚妄之母受到的伤害大幅降低,但在被弱点击破后,行动额外延后,受到的伤害额外提高,同时使我方全体恢复战技点并激活终结技。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501414,
"SkillName": "无望冽风",
"SkillDesc": "无望冽风的幻灭者•虚妄之母会将自身弱点属性转移给【无尽寒冬之槊】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000304": {
"Name": "转移",
"Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。",
"Param": []
}
}
},
{
"Id": 100501415,
"SkillName": "逃无可逃",
"SkillDesc": "无望冽风的幻灭者•虚妄之母施放【裂魂寒流】和【创世和弦】时,会对【无尽寒冬之槊】锁定的目标追加施放。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000302": {
"Name": "追加施放",
"Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。",
"Param": []
}
}
},
{
"Id": 100501416,
"SkillName": "坚韧之志",
"SkillDesc": "敌方全体受到的伤害降低,但每拥有1个弱点属性,受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501417,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100501402,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.6
}
],
"SkillList": [
{
"Id": 100501401,
"SkillName": "碎骨寒流",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100501402,
"SkillName": "灭世纪的预兆",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【裂魂寒流】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501403,
"SkillName": "裂魂寒流",
"SkillDesc": "对指定我方单体造成大量冰属性伤害,并大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100501404,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100501405,
"SkillName": "冷酷灭世者之唤",
"SkillDesc": "召唤【无尽寒冬之槊】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501406,
"SkillName": "创世者的决意",
"SkillDesc": "转化为虚数属性,自身速度及造成的伤害提高。",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501407,
"SkillName": "创世和弦",
"SkillDesc": "对指定我方单体造成虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100501408,
"SkillName": "创世纪的前奏",
"SkillDesc": "进入蓄力状态,下次行动对我方全体施放【创世绝响】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501409,
"SkillName": "创世绝响",
"SkillDesc": "对我方全体造成大量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100501410,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501411,
"SkillName": "狂雪之灾",
"SkillDesc": "每有1个我方目标陷入冻结或禁锢状态,自身及召唤物造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501413,
"SkillName": "破竹之势",
"SkillDesc": "无望冽风的幻灭者•虚妄之母受到的伤害大幅降低,但在被弱点击破后,行动额外延后,受到的伤害额外提高,同时使我方全体恢复战技点并激活终结技。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501414,
"SkillName": "无望冽风",
"SkillDesc": "无望冽风的幻灭者•虚妄之母会将自身弱点属性转移给【无尽寒冬之槊】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000304": {
"Name": "转移",
"Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。",
"Param": []
}
}
},
{
"Id": 100501415,
"SkillName": "逃无可逃",
"SkillDesc": "无望冽风的幻灭者•虚妄之母施放【裂魂寒流】和【创世和弦】时,会对【无尽寒冬之槊】锁定的目标追加施放。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000302": {
"Name": "追加施放",
"Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。",
"Param": []
}
}
},
{
"Id": 100501416,
"SkillName": "坚韧之志",
"SkillDesc": "敌方全体受到的伤害降低,但每拥有1个弱点属性,受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501417,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100501403,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.6
}
],
"SkillList": [
{
"Id": 100501401,
"SkillName": "碎骨寒流",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100501402,
"SkillName": "灭世纪的预兆",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【裂魂寒流】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501403,
"SkillName": "裂魂寒流",
"SkillDesc": "对指定我方单体造成大量冰属性伤害,并大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100501404,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100501405,
"SkillName": "冷酷灭世者之唤",
"SkillDesc": "召唤【无尽寒冬之槊】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501406,
"SkillName": "创世者的决意",
"SkillDesc": "转化为虚数属性,自身速度及造成的伤害提高。",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501407,
"SkillName": "创世和弦",
"SkillDesc": "对指定我方单体造成虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100501408,
"SkillName": "创世纪的前奏",
"SkillDesc": "进入蓄力状态,下次行动对我方全体施放【创世绝响】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501409,
"SkillName": "创世绝响",
"SkillDesc": "对我方全体造成大量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100501410,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501411,
"SkillName": "狂雪之灾",
"SkillDesc": "每有1个我方目标陷入冻结或禁锢状态,自身及召唤物造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501413,
"SkillName": "破竹之势",
"SkillDesc": "无望冽风的幻灭者•虚妄之母受到的伤害大幅降低,但在被弱点击破后,行动额外延后,受到的伤害额外提高,同时使我方全体恢复战技点并激活终结技。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501414,
"SkillName": "无望冽风",
"SkillDesc": "无望冽风的幻灭者•虚妄之母会将自身弱点属性转移给【无尽寒冬之槊】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000304": {
"Name": "转移",
"Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。",
"Param": []
}
}
},
{
"Id": 100501415,
"SkillName": "逃无可逃",
"SkillDesc": "无望冽风的幻灭者•虚妄之母施放【裂魂寒流】和【创世和弦】时,会对【无尽寒冬之槊】锁定的目标追加施放。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000302": {
"Name": "追加施放",
"Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。",
"Param": []
}
}
},
{
"Id": 100501416,
"SkillName": "坚韧之志",
"SkillDesc": "敌方全体受到的伤害降低,但每拥有1个弱点属性,受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501417,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 100501404,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.6
}
],
"SkillList": [
{
"Id": 100501401,
"SkillName": "碎骨寒流",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100501402,
"SkillName": "灭世纪的预兆",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【裂魂寒流】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501403,
"SkillName": "裂魂寒流",
"SkillDesc": "对指定我方单体造成大量冰属性伤害,并大概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 100501404,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100501405,
"SkillName": "冷酷灭世者之唤",
"SkillDesc": "召唤【无尽寒冬之槊】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501406,
"SkillName": "创世者的决意",
"SkillDesc": "转化为虚数属性,自身速度及造成的伤害提高。",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501407,
"SkillName": "创世和弦",
"SkillDesc": "对指定我方单体造成虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 100501408,
"SkillName": "创世纪的前奏",
"SkillDesc": "进入蓄力状态,下次行动对我方全体施放【创世绝响】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501409,
"SkillName": "创世绝响",
"SkillDesc": "对我方全体造成大量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 100501410,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501411,
"SkillName": "狂雪之灾",
"SkillDesc": "每有1个我方目标陷入冻结或禁锢状态,自身及召唤物造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501413,
"SkillName": "破竹之势",
"SkillDesc": "无望冽风的幻灭者•虚妄之母受到的伤害大幅降低,但在被弱点击破后,行动额外延后,受到的伤害额外提高,同时使我方全体恢复战技点并激活终结技。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501414,
"SkillName": "无望冽风",
"SkillDesc": "无望冽风的幻灭者•虚妄之母会将自身弱点属性转移给【无尽寒冬之槊】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000304": {
"Name": "转移",
"Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。",
"Param": []
}
}
},
{
"Id": 100501415,
"SkillName": "逃无可逃",
"SkillDesc": "无望冽风的幻灭者•虚妄之母施放【裂魂寒流】和【创世和弦】时,会对【无尽寒冬之槊】锁定的目标追加施放。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000302": {
"Name": "追加施放",
"Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。",
"Param": []
}
}
},
{
"Id": 100501416,
"SkillName": "坚韧之志",
"SkillDesc": "敌方全体受到的伤害降低,但每拥有1个弱点属性,受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 100501417,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1005014,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005014,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005014,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005014,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005014,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005014,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1005014,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1012010": {
"Id": 1012010,
"Name": "自动机兵•战犬",
"Desc": "以旧世界遗留的科技拼凑制造的自动机器单元,形如某种载具,然而人们似乎早就忘却了它载具的用途。\\n战斗中自动机兵「战犬」能提供支援,回复战友的生命。",
"MonsterCampID": 1,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 130.2,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1012010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 100,
"StanceBase": 60,
"StanceCount": 1,
"StatusResistanceBase": 0.1,
"Child": [
{
"Id": 1012010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101201001,
"SkillName": "垂直打击",
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"Id": 101202104,
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"Id": 101202102,
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"Id": 101202103,
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"SPHitBase": "",
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}
]
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],
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},
"1012030": {
"Id": 1012030,
"Name": "自动机兵•甲虫",
"Desc": "以旧世界遗留的科技拼凑制造的自动机器单元,负责移动的附肢上装置着信号灯,似乎曾用于采集或建造作业。\\n战斗中,自动机兵「甲虫」会创造力场护盾保护自己。",
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"AttackBase": 18,
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"HPBase": 130.2,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1012030.png",
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"Rank": "MinionLv2",
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}
],
"SkillList": [
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"Id": 101203001,
"SkillName": "不稳定力场",
"SkillDesc": "对指定我方单体造成物理属性伤害,并为自身提供屏障,屏障可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
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],
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"Value": 0.2
},
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"$type": "ElementResistanceConfig",
"DamageType": "Fire",
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},
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},
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},
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"DamageType": "Wind",
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{
"$type": "ElementResistanceConfig",
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},
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}
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"Extra": {}
}
]
},
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],
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},
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},
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"DamageType": "Ice",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
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}
],
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}
]
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{
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],
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},
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},
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"DamageType": "Ice",
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},
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"$type": "ElementResistanceConfig",
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}
],
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"SkillName": "不稳定力场",
"SkillDesc": "对指定我方单体造成物理属性伤害,并为自身提供屏障,屏障可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
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"Extra": {}
}
]
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{
"Id": 101203004,
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],
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"Value": 0.2
},
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"$type": "ElementResistanceConfig",
"DamageType": "Fire",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
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}
],
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"SkillDesc": "对指定我方单体造成物理属性伤害,并为自身提供屏障,屏障可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
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"Extra": {}
}
]
},
{
"Id": 101203005,
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],
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"$type": "ElementResistanceConfig",
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"Value": 0.2
},
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"$type": "ElementResistanceConfig",
"DamageType": "Fire",
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},
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"$type": "ElementResistanceConfig",
"DamageType": "Ice",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
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{
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"SkillDesc": "对指定我方单体造成物理属性伤害,并为自身提供屏障,屏障可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "Physical",
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"Extra": {}
}
]
},
{
"Id": 101203006,
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"Imaginary"
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{
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"DamageType": "Fire",
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},
{
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"DamageType": "Ice",
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{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101203001,
"SkillName": "不稳定力场",
"SkillDesc": "对指定我方单体造成物理属性伤害,并为自身提供屏障,屏障可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 101203007,
"AttackModifyRatio": 1.666667,
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"Wind",
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],
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"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
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{
"Id": 101203001,
"SkillName": "不稳定力场",
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"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 101203008,
"AttackModifyRatio": 0.833333,
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"Imaginary"
],
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"DamageTypeResistance": [
{
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
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{
"Id": 101203001,
"SkillName": "不稳定力场",
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"DamageType": "Physical",
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"Extra": {}
}
]
},
{
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"AttackModifyRatio": 1,
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"Wind",
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],
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
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{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
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{
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"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 101203010,
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
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"DamageType": "Ice",
"Value": 0.2
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{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
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"Extra": {}
}
]
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{
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],
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"Value": 0.2
},
{
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"DamageType": "Fire",
"Value": 0.2
},
{
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"DamageType": "Ice",
"Value": 0.2
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{
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"DamageType": "Quantum",
"Value": 0.2
}
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"SkillName": "不稳定力场",
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"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
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"Imaginary"
],
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"DamageTypeResistance": [
{
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
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{
"Id": 101203001,
"SkillName": "不稳定力场",
"SkillDesc": "对指定我方单体造成物理属性伤害,并为自身提供屏障,屏障可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 101203013,
"AttackModifyRatio": 0.454545,
"DefenceModifyRatio": 1,
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"HPModifyRatio": 0.785714,
"SpeedModifyRatio": 1,
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],
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101203001,
"SkillName": "不稳定力场",
"SkillDesc": "对指定我方单体造成物理属性伤害,并为自身提供屏障,屏障可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 101203014,
"AttackModifyRatio": 0.454545,
"DefenceModifyRatio": 1,
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"HPModifyRatio": 2.5,
"SpeedModifyRatio": 1,
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"StanceModifyRatio": 1,
"StanceWeakList": [
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"Wind",
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],
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{
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
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"DamageType": "Ice",
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},
{
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"DamageType": "Quantum",
"Value": 0.2
}
],
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{
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"SkillName": "不稳定力场",
"SkillDesc": "对指定我方单体造成物理属性伤害,并为自身提供屏障,屏障可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 101203015,
"AttackModifyRatio": 1,
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],
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
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"SkillName": "不稳定力场",
"SkillDesc": "对指定我方单体造成物理属性伤害,并为自身提供屏障,屏障可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 101203016,
"AttackModifyRatio": 1,
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"HPModifyRatio": 1,
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"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
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"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101203001,
"SkillName": "不稳定力场",
"SkillDesc": "对指定我方单体造成物理属性伤害,并为自身提供屏障,屏障可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 101203017,
"AttackModifyRatio": 0.666667,
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"SpeedModifyValue": -25,
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"StanceWeakList": [
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],
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"DamageTypeResistance": [
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"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101203001,
"SkillName": "不稳定力场",
"SkillDesc": "对指定我方单体造成物理属性伤害,并为自身提供屏障,屏障可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 101203018,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
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"HPModifyRatio": 1.428571,
"SpeedModifyRatio": 1,
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"StanceModifyRatio": 1,
"StanceWeakList": [
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],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101203001,
"SkillName": "不稳定力场",
"SkillDesc": "对指定我方单体造成物理属性伤害,并为自身提供屏障,屏障可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 101203019,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.428571,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101203001,
"SkillName": "不稳定力场",
"SkillDesc": "对指定我方单体造成物理属性伤害,并为自身提供屏障,屏障可抵抗除持续伤害外的所有伤害,受到攻击后解除。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1012030,
"AvatarExpReward": 36,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 112011
},
{
"$type": "ItemConfig",
"ID": 181001
}
]
},
{
"MonsterTemplateID": 1012030,
"WorldLevel": 1,
"AvatarExpReward": 48,
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},
{
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},
{
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}
]
},
{
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"WorldLevel": 2,
"AvatarExpReward": 60,
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},
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},
{
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},
{
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"ID": 181001
}
]
},
{
"MonsterTemplateID": 1012030,
"WorldLevel": 3,
"AvatarExpReward": 72,
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{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 112011
},
{
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"ID": 112012
},
{
"$type": "ItemConfig",
"ID": 181001
}
]
},
{
"MonsterTemplateID": 1012030,
"WorldLevel": 4,
"AvatarExpReward": 84,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 112011
},
{
"$type": "ItemConfig",
"ID": 112012
},
{
"$type": "ItemConfig",
"ID": 112013
},
{
"$type": "ItemConfig",
"ID": 181001
}
]
},
{
"MonsterTemplateID": 1012030,
"WorldLevel": 5,
"AvatarExpReward": 96,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 112011
},
{
"$type": "ItemConfig",
"ID": 112012
},
{
"$type": "ItemConfig",
"ID": 112013
},
{
"$type": "ItemConfig",
"ID": 181001
}
]
},
{
"MonsterTemplateID": 1012030,
"WorldLevel": 6,
"AvatarExpReward": 108,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 112011
},
{
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"ID": 112012
},
{
"$type": "ItemConfig",
"ID": 112013
},
{
"$type": "ItemConfig",
"ID": 181001
}
]
}
]
},
"1012032": {
"Id": 1012032,
"Name": "琥珀皇",
"Desc": "无敌,怎么说,无敌。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 697.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1012030.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 100,
"StanceBase": 60,
"StanceCount": 1,
"StatusResistanceBase": 0.1,
"Child": [
{
"Id": 1012032,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101203201,
"SkillName": "琥珀强袭",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1012032,
"AvatarExpReward": 36,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 112011
},
{
"$type": "ItemConfig",
"ID": 181001
}
]
},
{
"MonsterTemplateID": 1012032,
"WorldLevel": 1,
"AvatarExpReward": 48,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 112011
},
{
"$type": "ItemConfig",
"ID": 181001
}
]
},
{
"MonsterTemplateID": 1012032,
"WorldLevel": 2,
"AvatarExpReward": 60,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 112011
},
{
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},
{
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"Extra": {}
},
{
"Id": 101204205,
"SkillName": "失能电场",
"SkillDesc": "对陷入【拘束】状态的我方目标造成基于生命上限百分比的物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101204206,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101204207,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载】状态,并立即解除我方目标的【拘束】状态。进入该状态后辅助机械臂单元下次行动施放【控场起爆】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
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"AvatarExpReward": 96,
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"ID": 2
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},
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}
]
}
]
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"Id": 1013010,
"Name": "自动机兵•灰熊",
"Desc": "以旧世界遗留的科技拼凑制造的自动机器单元,加装了厚重的铠甲,用于冲锋陷阵保护银鬃铁卫。\\n战斗中,自动机兵「灰熊」会发出信号召来「蜘蛛」合作战斗,同时会积蓄动能发出强力一击。",
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"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1209,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1013010.png",
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"Rank": "Elite",
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"StatusResistanceBase": 0.2,
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{
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301002,
"SkillName": "愤怒指令",
"SkillDesc": "有概率使我方全体陷入嘲讽状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301003,
"SkillName": "过载指令",
"SkillDesc": "进入蓄力状态,下次行动对我方全体施放【剿灭指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301004,
"SkillName": "剿灭指令",
"SkillDesc": "对我方全体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
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"Id": 101301005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301009,
"SkillName": "破坏指令",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
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{
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"DamageType": "Ice",
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{
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{
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{
"$type": "ElementResistanceConfig",
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{
"$type": "ElementResistanceConfig",
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301002,
"SkillName": "愤怒指令",
"SkillDesc": "有概率使我方全体陷入嘲讽状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301003,
"SkillName": "过载指令",
"SkillDesc": "进入蓄力状态,下次行动对我方全体施放【剿灭指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301004,
"SkillName": "剿灭指令",
"SkillDesc": "对我方全体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101301005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301009,
"SkillName": "破坏指令",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
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"SPHitBase": 10,
"Extra": {}
}
]
},
{
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"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
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"$type": "ElementResistanceConfig",
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301002,
"SkillName": "愤怒指令",
"SkillDesc": "有概率使我方全体陷入嘲讽状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301003,
"SkillName": "过载指令",
"SkillDesc": "进入蓄力状态,下次行动对我方全体施放【剿灭指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301004,
"SkillName": "剿灭指令",
"SkillDesc": "对我方全体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101301005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301009,
"SkillName": "破坏指令",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 101301003,
"AttackModifyRatio": 1,
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],
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"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
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{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
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{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
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"SkillName": "爆裂指令",
"SkillDesc": "召唤【自动机兵•蜘蛛】。",
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301002,
"SkillName": "愤怒指令",
"SkillDesc": "有概率使我方全体陷入嘲讽状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301003,
"SkillName": "过载指令",
"SkillDesc": "进入蓄力状态,下次行动对我方全体施放【剿灭指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301004,
"SkillName": "剿灭指令",
"SkillDesc": "对我方全体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101301005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301009,
"SkillName": "破坏指令",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
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{
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{
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
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},
{
"$type": "ElementResistanceConfig",
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"SkillDesc": "召唤【自动机兵•蜘蛛】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301002,
"SkillName": "愤怒指令",
"SkillDesc": "有概率使我方全体陷入嘲讽状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301003,
"SkillName": "过载指令",
"SkillDesc": "进入蓄力状态,下次行动对我方全体施放【剿灭指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301004,
"SkillName": "剿灭指令",
"SkillDesc": "对我方全体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
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"Id": 101301005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301009,
"SkillName": "破坏指令",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 101301005,
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],
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
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"SkillName": "爆裂指令",
"SkillDesc": "召唤【自动机兵•蜘蛛】。",
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301002,
"SkillName": "愤怒指令",
"SkillDesc": "有概率使我方全体陷入嘲讽状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301003,
"SkillName": "过载指令",
"SkillDesc": "进入蓄力状态,下次行动对我方全体施放【剿灭指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301004,
"SkillName": "剿灭指令",
"SkillDesc": "对我方全体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101301005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301009,
"SkillName": "破坏指令",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 101301006,
"AttackModifyRatio": 1,
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],
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
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"SkillDesc": "召唤【自动机兵•蜘蛛】。",
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301002,
"SkillName": "愤怒指令",
"SkillDesc": "有概率使我方全体陷入嘲讽状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301003,
"SkillName": "过载指令",
"SkillDesc": "进入蓄力状态,下次行动对我方全体施放【剿灭指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301004,
"SkillName": "剿灭指令",
"SkillDesc": "对我方全体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
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"Id": 101301005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301009,
"SkillName": "破坏指令",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 101301007,
"AttackModifyRatio": 1,
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"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"Id": 101301001,
"SkillName": "爆裂指令",
"SkillDesc": "召唤【自动机兵•蜘蛛】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301002,
"SkillName": "愤怒指令",
"SkillDesc": "有概率使我方全体陷入嘲讽状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301003,
"SkillName": "过载指令",
"SkillDesc": "进入蓄力状态,下次行动对我方全体施放【剿灭指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301004,
"SkillName": "剿灭指令",
"SkillDesc": "对我方全体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101301005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301009,
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{
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{
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{
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"Extra": {}
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{
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"Extra": {}
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{
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{
"Id": 101301009,
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{
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{
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{
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{
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{
"Id": 101301003,
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"SPHitBase": "",
"Extra": {}
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{
"Id": 101301004,
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"Extra": {}
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{
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{
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{
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{
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{
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{
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{
"Id": 101301002,
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{
"Id": 101301003,
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{
"Id": 101301004,
"SkillName": "剿灭指令",
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"Extra": {}
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{
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{
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{
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{
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{
"$type": "ElementResistanceConfig",
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"WorldLevel": 6,
"AvatarExpReward": 400,
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"Id": 1013014,
"Name": "自动机兵•灰熊(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为以旧世界遗留的科技拼凑制造的自动机器单元,加装了厚重的铠甲,用于冲锋陷阵保护银鬃铁卫。\\n战斗中,自动机兵「灰熊」(完整)会发出信号召来「蜘蛛」合作战斗,同时会积蓄动能发出强力一击。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 930,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1013010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 144,
"StanceBase": 480,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
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"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Ice",
"Thunder"
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"HardLevelGroup": 1,
"DamageTypeResistance": [
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"DamageType": "Physical",
"Value": 0.2
},
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"DamageType": "Wind",
"Value": 0.2
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"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
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"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
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"SkillList": [
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"Id": 101301401,
"SkillName": "破坏指令",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
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"Id": 101301402,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101301403,
"SkillName": "爆裂指令",
"SkillDesc": "召唤【自动机兵•蜘蛛】或【自动机兵•甲虫】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301404,
"SkillName": "愤怒指令",
"SkillDesc": "有概率使我方每个单体目标陷入嘲讽状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301405,
"SkillName": "过载指令",
"SkillDesc": "进入蓄力状态。下次行动对我方全体施放【剿灭指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301406,
"SkillName": "剿灭指令",
"SkillDesc": "对我方全体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101301407,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301408,
"SkillName": "毁灭指令",
"SkillDesc": "使自身造成伤害大幅提高。每次进入蓄力状态时使自身造成的伤害进一步提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101301409,
"SkillName": "火力重构",
"SkillDesc": "被击倒后进入【火力修复】状态,在一定回合后起身,并使自身造成的伤害进一步提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
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"AvatarExpReward": 150,
"DisplayItemList": [
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"WorldLevel": 1,
"AvatarExpReward": 200,
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"WorldLevel": 3,
"AvatarExpReward": 300,
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"ID": 2
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"ID": 182006
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"WorldLevel": 4,
"AvatarExpReward": 350,
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"ID": 2
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"ID": 182006
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"WorldLevel": 5,
"AvatarExpReward": 400,
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"WorldLevel": 6,
"AvatarExpReward": 400,
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"ID": 183002
}
]
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},
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"Id": 1013020,
"Name": "自动机兵•齿狼",
"Desc": "以旧世界遗留的科技拼凑制造的自动机器单元,少见的人形机械,其右臂部分统一装置着链锯,似乎曾用于采集或建造作业。\\n战斗中,自动机兵「齿狼」的链锯会造成裂伤,令对手持续损失生命值。",
"MonsterCampID": 1,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1023,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1013020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 144,
"StanceBase": 300,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
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"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"DamageType": "Physical",
"Value": 0.2
},
{
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"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
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"Id": 101302001,
"SkillName": "砍伐指令",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾,则再对我方随机单体施放1次【解体拆除】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 101302001,
"AttackModifyRatio": 0.833333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.818182,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"DamageType": "Physical",
"Value": 0.2
},
{
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"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
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"Id": 101302001,
"SkillName": "砍伐指令",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾,则再对我方随机单体施放1次【解体拆除】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 101302002,
"AttackModifyRatio": 0.833333,
"DefenceModifyRatio": 1,
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"HPModifyRatio": 0.181818,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 56,
"StanceModifyRatio": 1,
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"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
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"Id": 101302001,
"SkillName": "砍伐指令",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾,则再对我方随机单体施放1次【解体拆除】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 101302003,
"AttackModifyRatio": 1.25,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.090909,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -34,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
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"Id": 101302001,
"SkillName": "砍伐指令",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾,则再对我方随机单体施放1次【解体拆除】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
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"Id": 101302004,
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],
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"Value": 0.2
},
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},
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"Value": 0.2
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"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
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"Id": 101302001,
"SkillName": "砍伐指令",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾,则再对我方随机单体施放1次【解体拆除】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
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"Id": 101302005,
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"DefenceModifyRatio": 1,
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"Imaginary"
],
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"$type": "ElementResistanceConfig",
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"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
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"Id": 101302001,
"SkillName": "砍伐指令",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾,则再对我方随机单体施放1次【解体拆除】。",
"DamageType": "Physical",
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"Extra": {}
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"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
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"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
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"StanceModifyRatio": 1,
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],
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"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
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"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
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"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
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"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
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{
"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
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]
},
{
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{
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"DamageType": "Fire",
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{
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{
"$type": "ElementResistanceConfig",
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"DamageType": "Physical",
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{
"Id": 101302002,
"SkillName": "目标锁定",
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{
"Id": 101302003,
"SkillName": "解体指令",
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"SPHitBase": 10,
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{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
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{
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{
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"DamageType": "Fire",
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{
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{
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"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
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{
"Id": 101302002,
"SkillName": "目标锁定",
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"SPHitBase": "",
"Extra": {}
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{
"Id": 101302003,
"SkillName": "解体指令",
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"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
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{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
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"Extra": {}
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]
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{
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{
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{
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},
{
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{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
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},
{
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"DamageType": "Quantum",
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{
"$type": "ElementResistanceConfig",
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],
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{
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"DamageType": "Physical",
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{
"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
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"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
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{
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"DamageType": "Fire",
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{
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"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
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"Value": 0.2
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"SkillList": [
{
"Id": 101302001,
"SkillName": "砍伐指令",
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"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
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"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101302001,
"SkillName": "砍伐指令",
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"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 101302012,
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"StanceModifyRatio": 1,
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"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101302001,
"SkillName": "砍伐指令",
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"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 101302013,
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"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101302001,
"SkillName": "砍伐指令",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾,则再对我方随机单体施放1次【解体拆除】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 101302014,
"AttackModifyRatio": 1,
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"SpeedModifyRatio": 1,
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"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101302001,
"SkillName": "砍伐指令",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾,则再对我方随机单体施放1次【解体拆除】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 101302015,
"AttackModifyRatio": 0.5,
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"SpeedModifyRatio": 1,
"SpeedModifyValue": -22,
"StanceModifyRatio": 1,
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"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101302001,
"SkillName": "砍伐指令",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾,则再对我方随机单体施放1次【解体拆除】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 101302016,
"AttackModifyRatio": 1,
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"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101302001,
"SkillName": "砍伐指令",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾,则再对我方随机单体施放1次【解体拆除】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 101302017,
"AttackModifyRatio": 0.833333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.181818,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 56,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101302001,
"SkillName": "砍伐指令",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾,则再对我方随机单体施放1次【解体拆除】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 101302020,
"AttackModifyRatio": 3.333333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.709091,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -24,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101302001,
"SkillName": "砍伐指令",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾,则再对我方随机单体施放1次【解体拆除】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 101302021,
"AttackModifyRatio": 0.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101302001,
"SkillName": "砍伐指令",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾,则再对我方随机单体施放1次【解体拆除】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 101302022,
"AttackModifyRatio": 0.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101302001,
"SkillName": "砍伐指令",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾,则再对我方随机单体施放1次【解体拆除】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 101302023,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.25,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101302001,
"SkillName": "砍伐指令",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾,则再对我方随机单体施放1次【解体拆除】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 101302024,
"AttackModifyRatio": 0.4,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.136364,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -44,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101302001,
"SkillName": "砍伐指令",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾,则再对我方随机单体施放1次【解体拆除】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 101302025,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.727273,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101302001,
"SkillName": "砍伐指令",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾,则再对我方随机单体施放1次【解体拆除】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 101302026,
"AttackModifyRatio": 0.833333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.409091,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -24,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101302001,
"SkillName": "砍伐指令",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾,则再对我方随机单体施放1次【解体拆除】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 101302027,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101302001,
"SkillName": "砍伐指令",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾,则再对我方随机单体施放1次【解体拆除】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 101302028,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101302001,
"SkillName": "砍伐指令",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾,则再对我方随机单体施放1次【解体拆除】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 101302029,
"AttackModifyRatio": 0.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101302001,
"SkillName": "砍伐指令",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾,则再对我方随机单体施放1次【解体拆除】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
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]
},
{
"Id": 101302030,
"AttackModifyRatio": 1,
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"HPModifyRatio": 0.909091,
"SpeedModifyRatio": 1,
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"HardLevelGroup": 1,
"DamageTypeResistance": [
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"Value": 0.2
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{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
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{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
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{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
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"SkillList": [
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"Id": 101302001,
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"DamageType": "Physical",
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{
"Id": 101302002,
"SkillName": "目标锁定",
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
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{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
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"SPHitBase": 10,
"Extra": {}
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{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
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"SPHitBase": 10,
"Extra": {}
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{
"Id": 101302031,
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{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
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{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
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{
"$type": "ElementResistanceConfig",
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{
"Id": 101302002,
"SkillName": "目标锁定",
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"SPHitBase": "",
"Extra": {}
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{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
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"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
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"SPHitBase": 10,
"Extra": {}
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"Id": 101302032,
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"HPModifyRatio": 7.5,
"SpeedModifyRatio": 1,
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"Value": 0.2
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"$type": "ElementResistanceConfig",
"DamageType": "Fire",
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{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
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"$type": "ElementResistanceConfig",
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"SPHitBase": 20,
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"Id": 101302002,
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"SPHitBase": "",
"Extra": {}
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"Id": 101302003,
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"SPHitBase": 10,
"Extra": {}
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"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
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"$type": "ElementResistanceConfig",
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{
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"$type": "ElementResistanceConfig",
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"$type": "ElementResistanceConfig",
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"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
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"SPHitBase": "",
"Extra": {}
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{
"Id": 101302003,
"SkillName": "解体指令",
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"SPHitBase": 10,
"Extra": {}
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"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
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"SPHitBase": 10,
"Extra": {}
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{
"Id": 101302034,
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{
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"$type": "ElementResistanceConfig",
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"Id": 101302002,
"SkillName": "目标锁定",
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
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"SPHitBase": 10,
"Extra": {}
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{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
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]
},
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"Id": 101302035,
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{
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"DamageType": "Wind",
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{
"$type": "ElementResistanceConfig",
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"SPHitBase": 20,
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{
"Id": 101302002,
"SkillName": "目标锁定",
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"SPHitBase": "",
"Extra": {}
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{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
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"SPHitBase": 10,
"Extra": {}
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"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
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"SPHitBase": 10,
"Extra": {}
}
]
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"Id": 101302036,
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{
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"DamageType": "Fire",
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{
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"DamageType": "Wind",
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{
"$type": "ElementResistanceConfig",
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"Value": 0.2
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"SkillName": "砍伐指令",
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"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
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{
"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
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{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
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{
"Id": 101302037,
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"Value": 0.2
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"$type": "ElementResistanceConfig",
"DamageType": "Fire",
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{
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"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
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}
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"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 101302002,
"SkillName": "目标锁定",
"SkillDesc": "锁定指定我方单体,下次行动对其施放【砍伐指令】。",
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302003,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302004,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
}
],
"Drop": [
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"MonsterTemplateID": 1013020,
"AvatarExpReward": 150,
"DisplayItemList": [
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"ID": 2
},
{
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"ID": 112011
},
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},
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},
{
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]
},
{
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}
]
},
{
"MonsterTemplateID": 1013020,
"WorldLevel": 4,
"AvatarExpReward": 350,
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"ID": 2
},
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},
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},
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}
]
},
{
"MonsterTemplateID": 1013020,
"WorldLevel": 5,
"AvatarExpReward": 400,
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},
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]
},
{
"MonsterTemplateID": 1013020,
"WorldLevel": 6,
"AvatarExpReward": 400,
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},
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},
{
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},
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}
]
}
]
},
"1013021": {
"Id": 1013021,
"Name": "自动机兵•齿狼(错误)",
"Desc": "代码受到影响后的错误投影。参照本体为以旧世界遗留的科技拼凑制造的自动机器单元,少见的人形机械,其右臂部分统一装置着链锯,似乎曾用于采集或建造作业。\\n战斗中,自动机兵「齿狼」的链锯会造成裂伤,令对手持续损失生命值。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1395,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1013020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 144,
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"Id": 101302404,
"SkillName": "协力指令",
"SkillDesc": "锁定2个我方单体,下次行动对其施放【砍伐指令】。同时使【自动机兵·灰熊】进入蓄力状态,下次行动对我方全体施放【剿灭指令】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302405,
"SkillName": "解体指令",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302406,
"SkillName": "解体拆除",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率对其增加1层裂伤状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302407,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101302408,
"SkillName": "作战加速",
"SkillDesc": "使自身速度大幅提高。每次施放【协力指令】时使自身速度进一步小幅提高,速度提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101302409,
"SkillName": "速率重构",
"SkillDesc": "被击倒后进入【速率修复】状态,在一定回合后起身,并使自身速度进一步小幅提高,速度提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1013024,
"AvatarExpReward": 150,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 112011
},
{
"$type": "ItemConfig",
"ID": 182006
},
{
"$type": "ItemConfig",
"ID": 183002
}
]
},
{
"MonsterTemplateID": 1013024,
"WorldLevel": 1,
"AvatarExpReward": 200,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 112011
},
{
"$type": "ItemConfig",
"ID": 112012
},
{
"$type": "ItemConfig",
"ID": 182006
},
{
"$type": "ItemConfig",
"ID": 183002
}
]
},
{
"MonsterTemplateID": 1013024,
"WorldLevel": 2,
"AvatarExpReward": 250,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 112011
},
{
"$type": "ItemConfig",
"ID": 112012
},
{
"$type": "ItemConfig",
"ID": 182006
},
{
"$type": "ItemConfig",
"ID": 183002
}
]
},
{
"MonsterTemplateID": 1013024,
"WorldLevel": 3,
"AvatarExpReward": 300,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 112011
},
{
"$type": "ItemConfig",
"ID": 112012
},
{
"$type": "ItemConfig",
"ID": 182006
},
{
"$type": "ItemConfig",
"ID": 183002
}
]
},
{
"MonsterTemplateID": 1013024,
"WorldLevel": 4,
"AvatarExpReward": 350,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 112012
},
{
"$type": "ItemConfig",
"ID": 112013
},
{
"$type": "ItemConfig",
"ID": 182006
},
{
"$type": "ItemConfig",
"ID": 183002
}
]
},
{
"MonsterTemplateID": 1013024,
"WorldLevel": 5,
"AvatarExpReward": 400,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 112012
},
{
"$type": "ItemConfig",
"ID": 112013
},
{
"$type": "ItemConfig",
"ID": 182006
},
{
"$type": "ItemConfig",
"ID": 183002
}
]
},
{
"MonsterTemplateID": 1013024,
"WorldLevel": 6,
"AvatarExpReward": 400,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 112012
},
{
"$type": "ItemConfig",
"ID": 112013
},
{
"$type": "ItemConfig",
"ID": 182006
},
{
"$type": "ItemConfig",
"ID": 183002
}
]
}
]
},
"1014010": {
"Id": 1014010,
"Name": "史瓦罗",
"Desc": "旧世界的古老遗物,地髓开拓团的时代遗留下的自动控制单元。与大部分无智、只接受指令的机器不同,史瓦罗具有复杂的思考能力。\\n在战斗中,史瓦罗会召来机械臂抓取和控制敌人,对目标进行沉重的打击。",
"MonsterCampID": 1,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1488,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 120,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 1014010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401001,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401002,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401003,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401004,
"SkillName": "高效轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401005,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401006,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401007,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401011,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 101401001,
"AttackModifyRatio": 1.111111,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401001,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401002,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401003,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401004,
"SkillName": "高效轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401005,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401006,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401007,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401011,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 101401002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 5.46875,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401001,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401002,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401003,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401004,
"SkillName": "高效轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401005,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401006,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401007,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401011,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 101401003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401001,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401002,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401003,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401004,
"SkillName": "高效轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401005,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401006,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401007,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401011,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 101401004,
"AttackModifyRatio": 1.111111,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401001,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401002,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401003,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401004,
"SkillName": "高效轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401005,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401006,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401007,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401011,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 101401005,
"AttackModifyRatio": 1.428571,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 3.90625,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401001,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401002,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401003,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401004,
"SkillName": "高效轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401005,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401006,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401007,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401011,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 101401006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.375,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401001,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401002,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401003,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401004,
"SkillName": "高效轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401005,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401006,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401007,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401011,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 101401007,
"AttackModifyRatio": 0.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.75,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401001,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401002,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401003,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401004,
"SkillName": "高效轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401005,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401006,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401007,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401011,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 101401008,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.71875,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401001,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401002,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401003,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401004,
"SkillName": "高效轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401005,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401006,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401007,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401011,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 101401009,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.4375,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401001,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401002,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401003,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401004,
"SkillName": "高效轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401005,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401006,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401007,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401011,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 101401010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 120,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401001,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401002,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401003,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401004,
"SkillName": "高效轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401005,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401006,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401007,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401011,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 101401011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.0625,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401001,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401002,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401003,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401004,
"SkillName": "高效轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401005,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401006,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401007,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401011,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 101401012,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.625,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401001,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401002,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401003,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401004,
"SkillName": "高效轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401005,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401006,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401007,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401011,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 101401013,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.53125,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401001,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401002,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401003,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401004,
"SkillName": "高效轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401005,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401006,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401007,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401011,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 101401014,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 140,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401001,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401002,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401003,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401004,
"SkillName": "高效轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401005,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401006,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401007,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401011,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 101401015,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.40625,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401001,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401002,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401003,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401004,
"SkillName": "高效轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401005,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401006,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401007,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401011,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 101401016,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.0625,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401001,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401002,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401003,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401004,
"SkillName": "高效轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401005,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401006,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401007,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401011,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 101401017,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.25,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401001,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401002,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401003,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401004,
"SkillName": "高效轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401005,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401006,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401007,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401011,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1014010,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014010,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014010,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014010,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014010,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014010,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014010,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1014011": {
"Id": 1014011,
"Name": "史瓦罗(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为旧世界的古老遗物,地髓开拓团的时代遗留下的自动控制单元。与大部分无智、只接受指令的机器不同,史瓦罗具有复杂的思考能力。\\n在战斗中,史瓦罗(完整)能召唤各种类型的机械并操控机械臂抓取和控制敌人,对目标进行沉重的打击。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 697.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 1014011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401101,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401102,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401103,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401104,
"SkillName": "过饱和轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低,该负面效果可叠加。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401105,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401106,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401107,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401108,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401109,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401110,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401111,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401112,
"SkillName": "输出增幅",
"SkillDesc": "使敌方全体造成的伤害小幅提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401113,
"SkillName": "应急支援",
"SkillDesc": "随机召唤【自动机兵•甲虫】和【自动机兵•战犬】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401114,
"SkillName": "战术支援",
"SkillDesc": "召唤【自动机兵•齿狼】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 101401101,
"AttackModifyRatio": 0.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 9.6,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 144,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401101,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401102,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401103,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401104,
"SkillName": "过饱和轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低,该负面效果可叠加。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401105,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401106,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401107,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401108,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401109,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401110,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401111,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401112,
"SkillName": "输出增幅",
"SkillDesc": "使敌方全体造成的伤害小幅提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401113,
"SkillName": "应急支援",
"SkillDesc": "随机召唤【自动机兵•甲虫】和【自动机兵•战犬】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401114,
"SkillName": "战术支援",
"SkillDesc": "召唤【自动机兵•齿狼】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1014011,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014011,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014011,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014011,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014011,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014011,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014011,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1014012": {
"Id": 1014012,
"Name": "史瓦罗(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为旧世界的古老遗物,地髓开拓团的时代遗留下的自动控制单元。与大部分无智、只接受指令的机器不同,史瓦罗具有复杂的思考能力。\\n在战斗中,史瓦罗(完整)能召唤各种类型的机械并操控机械臂抓取和控制敌人,对目标进行沉重的打击。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 697.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 1014012,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401201,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401202,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401203,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401204,
"SkillName": "过饱和轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低,该负面效果可叠加。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401205,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401206,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401207,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401208,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401209,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401210,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401211,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401212,
"SkillName": "输出增幅",
"SkillDesc": "使敌方全体造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401213,
"SkillName": "应急支援",
"SkillDesc": "随机召唤【自动机兵•甲虫】和【自动机兵•战犬】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401214,
"SkillName": "战术支援",
"SkillDesc": "召唤【自动机兵•齿狼】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 101401201,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.8,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401201,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401202,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401203,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401204,
"SkillName": "过饱和轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低,该负面效果可叠加。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401205,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401206,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401207,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401208,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401209,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401210,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401211,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401212,
"SkillName": "输出增幅",
"SkillDesc": "使敌方全体造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401213,
"SkillName": "应急支援",
"SkillDesc": "随机召唤【自动机兵•甲虫】和【自动机兵•战犬】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401214,
"SkillName": "战术支援",
"SkillDesc": "召唤【自动机兵•齿狼】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1014012,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014012,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014012,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014012,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014012,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014012,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014012,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1014013": {
"Id": 1014013,
"Name": "史瓦罗",
"Desc": "旧世界的古老遗物,地髓开拓团的时代遗留下的自动控制单元。与大部分无智、只接受指令的机器不同,史瓦罗具有复杂的思考能力。\\n在战斗中,史瓦罗会召来机械臂抓取和控制敌人,对目标进行沉重的打击。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 697.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 1014013,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401301,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401302,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401303,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401304,
"SkillName": "过饱和轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低,该负面效果可叠加。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401305,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401306,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401307,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401308,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401309,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401310,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401311,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401312,
"SkillName": "输出增幅",
"SkillDesc": "使敌方全体造成的伤害小幅提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401313,
"SkillName": "应急支援",
"SkillDesc": "随机召唤【自动机兵•甲虫】和【自动机兵•战犬】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401314,
"SkillName": "战术支援",
"SkillDesc": "召唤【自动机兵•齿狼】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 101401301,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 3.333333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 216,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401301,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401302,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401303,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401304,
"SkillName": "过饱和轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低,该负面效果可叠加。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401305,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401306,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401307,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401308,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401309,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401310,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401311,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401312,
"SkillName": "输出增幅",
"SkillDesc": "使敌方全体造成的伤害小幅提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401313,
"SkillName": "应急支援",
"SkillDesc": "随机召唤【自动机兵•甲虫】和【自动机兵•战犬】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401314,
"SkillName": "战术支援",
"SkillDesc": "召唤【自动机兵•齿狼】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 101401302,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 10,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 216,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401301,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401302,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401303,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401304,
"SkillName": "过饱和轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低,该负面效果可叠加。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401305,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401306,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401307,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401308,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401309,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401310,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401311,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401312,
"SkillName": "输出增幅",
"SkillDesc": "使敌方全体造成的伤害小幅提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401313,
"SkillName": "应急支援",
"SkillDesc": "随机召唤【自动机兵•甲虫】和【自动机兵•战犬】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401314,
"SkillName": "战术支援",
"SkillDesc": "召唤【自动机兵•齿狼】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 101401303,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.133333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401301,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401302,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401303,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401304,
"SkillName": "过饱和轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低,该负面效果可叠加。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401305,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401306,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401307,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401308,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401309,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401310,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401311,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401312,
"SkillName": "输出增幅",
"SkillDesc": "使敌方全体造成的伤害小幅提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401313,
"SkillName": "应急支援",
"SkillDesc": "随机召唤【自动机兵•甲虫】和【自动机兵•战犬】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401314,
"SkillName": "战术支援",
"SkillDesc": "召唤【自动机兵•齿狼】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1014013,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014013,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014013,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014013,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014013,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014013,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014013,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1014014": {
"Id": 1014014,
"Name": "史瓦罗",
"Desc": "旧世界的古老遗物,地髓开拓团的时代遗留下的自动控制单元。与大部分无智、只接受指令的机器不同,史瓦罗具有复杂的思考能力。\\n在战斗中,史瓦罗会召来机械臂抓取和控制敌人,对目标进行沉重的打击。",
"MonsterCampID": null,
"AttackBase": 12,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 9300,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 1014014,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401401,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401402,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401403,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401404,
"SkillName": "过饱和轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低,该负面效果可叠加。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401405,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401406,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401407,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401408,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401409,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401410,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401411,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401412,
"SkillName": "输出增幅",
"SkillDesc": "使敌方全体造成的伤害小幅提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401413,
"SkillName": "应急支援",
"SkillDesc": "随机召唤【自动机兵•甲虫】和【自动机兵•战犬】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401414,
"SkillName": "战术支援",
"SkillDesc": "召唤【自动机兵•齿狼】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401415,
"SkillName": "增效部署",
"SkillDesc": "召唤2个【辅助机械臂单元】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401416,
"SkillName": "增效部署",
"SkillDesc": "召唤2个【辅助机械臂单元】,其中一个处于过载。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1014014,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014014,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014014,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014014,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014014,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014014,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014014,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1014015": {
"Id": 1014015,
"Name": "史瓦罗",
"Desc": "旧世界的古老遗物,地髓开拓团的时代遗留下的自动控制单元。与大部分无智、只接受指令的机器不同,史瓦罗具有复杂的思考能力。\\n在战斗中,史瓦罗会召来机械臂抓取和控制敌人,对目标进行沉重的打击。",
"MonsterCampID": null,
"AttackBase": 12,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 13950,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 1014015,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401501,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401502,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401503,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401504,
"SkillName": "过饱和轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低,该负面效果可叠加。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401505,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401506,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401507,
"SkillName": "增效部署",
"SkillDesc": "召唤【辅助机械臂单元】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401508,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401509,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401510,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401511,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401512,
"SkillName": "输出增幅",
"SkillDesc": "使敌方全体造成的伤害小幅提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401513,
"SkillName": "应急支援",
"SkillDesc": "随机召唤【自动机兵•甲虫】和【自动机兵•战犬】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401514,
"SkillName": "战术支援",
"SkillDesc": "召唤【自动机兵•齿狼】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401515,
"SkillName": "增效部署",
"SkillDesc": "召唤2个【辅助机械臂单元】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401516,
"SkillName": "增效部署",
"SkillDesc": "召唤2个【辅助机械臂单元】,其中一个处于过载。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1014015,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014015,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014015,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014015,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014015,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014015,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014015,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1014016": {
"Id": 1014016,
"Name": "史瓦罗",
"Desc": "旧世界的古老遗物,地髓开拓团的时代遗留下的自动控制单元。与大部分无智、只接受指令的机器不同,史瓦罗具有复杂的思考能力。\\n在战斗中,史瓦罗会召来机械臂抓取和控制敌人,对目标进行沉重的打击。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1255.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 1014016,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 101401601,
"SkillName": "驱逐拳击",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401602,
"SkillName": "延烧光束",
"SkillDesc": "对指定我方单体造成物理属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 101401603,
"SkillName": "巨掌之间",
"SkillDesc": "使指定我方单体陷入【拘束】状态,【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 101401604,
"SkillName": "过饱和轰炸",
"SkillDesc": "对我方全体造成大量物理伤害,并有大概率使受到攻击的我方目标防御力降低,该负面效果可叠加。",
"DamageType": "Physical",
"SPHitBase": 2,
"Extra": {}
},
{
"Id": 101401605,
"SkillName": "控场起爆",
"SkillDesc": "辅助机械臂单元发生爆炸,对指定我方单体造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 101401606,
"SkillName": "过载警告",
"SkillDesc": "辅助机械臂单元进入【过载时限】状态,进入该状态后下次行动施放【控场起爆】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401608,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401609,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401610,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401611,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401612,
"SkillName": "输出增幅",
"SkillDesc": "使敌方全体造成的伤害小幅提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401613,
"SkillName": "应急支援",
"SkillDesc": "随机召唤【自动机兵•甲虫】和【自动机兵•战犬】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 101401614,
"SkillName": "战术支援",
"SkillDesc": "召唤【自动机兵•齿狼】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1014016,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014016,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014016,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014016,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014016,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014016,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 1014016,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"1022010": {
"Id": 1022010,
"Name": "永冬灾影",
"Desc": "寒潮降临后逡巡在裂界中的虚影。它扭曲地模仿着银鬃铁卫的身形,其甲胄着装与贝洛伯格的战士们同样严整,头颅却被没有五官的冰棱所取代。\\n战斗中永冬灾影会挥舞冰造的斧刃,延缓敌人的行动。",
"MonsterCampID": 3,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 139.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1022010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 100,
"StanceBase": 60,
"StanceCount": 1,
"StatusResistanceBase": 0.1,
"Child": [
{
"Id": 1022010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102201001,
"SkillName": "霜冻重击",
"SkillDesc": "对指定我方单体造成冰属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 102201001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102201001,
"SkillName": "霜冻重击",
"SkillDesc": "对指定我方单体造成冰属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 102201002,
"AttackModifyRatio": 0.833333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.6,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102201001,
"SkillName": "霜冻重击",
"SkillDesc": "对指定我方单体造成冰属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 102201003,
"AttackModifyRatio": 0.833333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.933333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102201001,
"SkillName": "霜冻重击",
"SkillDesc": "对指定我方单体造成冰属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 102201004,
"AttackModifyRatio": 1.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.4,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102201001,
"SkillName": "霜冻重击",
"SkillDesc": "对指定我方单体造成冰属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
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}
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}
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{
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"SPHitBase": 15,
"Extra": {}
}
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},
{
"Id": 102201007,
"AttackModifyRatio": 1,
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{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
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{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
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"SkillDesc": "对指定我方单体造成冰属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
}
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{
"Id": 102201008,
"AttackModifyRatio": 0.8,
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{
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"DamageType": "Thunder",
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},
{
"$type": "ElementResistanceConfig",
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"$type": "ElementResistanceConfig",
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}
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"SPHitBase": 15,
"Extra": {}
}
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{
"Id": 102201009,
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{
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"Extra": {}
}
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"Id": 102201010,
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"Extra": {}
}
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"Id": 102201011,
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"$type": "ElementResistanceConfig",
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"SkillDesc": "对指定我方单体造成冰属性伤害,并使受到攻击的我方目标行动延后。",
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"SPHitBase": 15,
"Extra": {}
}
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"SPHitBase": 15,
"Extra": {}
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{
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"SkillDesc": "对指定我方单体造成冰属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
}
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"Id": 102201014,
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"Extra": {}
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"DamageType": "Imaginary",
"Value": 0.2
}
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"SkillName": "霜冻重击",
"SkillDesc": "对指定我方单体造成冰属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
}
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{
"Id": 102201017,
"AttackModifyRatio": 0.4,
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"Value": 0.4
},
{
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"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
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"DamageType": "Imaginary",
"Value": 0.2
}
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"SkillName": "霜冻重击",
"SkillDesc": "对指定我方单体造成冰属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
}
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{
"Id": 102201018,
"AttackModifyRatio": 1,
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"DamageType": "Physical",
"Value": 0.2
},
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"Value": 0.4
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"Value": 0.2
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"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
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"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
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"SkillName": "霜冻重击",
"SkillDesc": "对指定我方单体造成冰属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
}
]
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{
"Id": 102201019,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
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"StanceWeakList": [
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"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"Id": 102201001,
"SkillName": "霜冻重击",
"SkillDesc": "对指定我方单体造成冰属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
}
]
}
],
"Drop": [
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"MonsterTemplateID": 1022010,
"AvatarExpReward": 36,
"DisplayItemList": [
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"AvatarExpReward": 84,
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"WorldLevel": 5,
"AvatarExpReward": 96,
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},
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},
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}
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]
},
"1022020": {
"Id": 1022020,
"Name": "火焚灾影",
"Desc": "寒潮降临后逡巡在裂界中的虚影。它扭曲地模仿着银鬃铁卫的身形。其甲胄着装与贝洛伯格的战士们同样严整,头颅却被没有五官的燃烬所取代。\\n战斗中火焚灾影会挥舞燃烧的斧刃,灼烧敌人。",
"MonsterCampID": 3,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 139.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1022020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 100,
"StanceBase": 60,
"StanceCount": 1,
"StatusResistanceBase": 0.1,
"Child": [
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"Id": 1022020,
"AttackModifyRatio": 1,
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"StanceWeakList": [
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"Imaginary"
],
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"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102202001,
"SkillName": "灼炎重击",
"SkillDesc": "对指定我方单体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 102202001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
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"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102202001,
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{
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{
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{
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{
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{
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{
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{
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{
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}
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{
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{
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{
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}
]
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{
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{
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{
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}
]
},
{
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{
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{
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}
]
},
{
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{
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{
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{
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"Extra": {}
}
]
},
{
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{
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{
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{
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}
]
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{
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{
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{
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{
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{
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{
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{
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{
"$type": "ElementResistanceConfig",
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]
},
{
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{
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{
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{
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}
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{
"Id": 102202016,
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{
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{
"$type": "ElementResistanceConfig",
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{
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{
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{
"$type": "ElementResistanceConfig",
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{
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{
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}
]
},
{
"Id": 102202018,
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{
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{
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{
"$type": "ElementResistanceConfig",
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}
]
},
{
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{
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{
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{
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},
{
"Id": 102202020,
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{
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{
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{
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{
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{
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{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102202001,
"SkillName": "灼炎重击",
"SkillDesc": "对指定我方单体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 102202022,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102202001,
"SkillName": "灼炎重击",
"SkillDesc": "对指定我方单体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 102202023,
"AttackModifyRatio": 0.4,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
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"Id": 102202001,
"SkillName": "灼炎重击",
"SkillDesc": "对指定我方单体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 102202024,
"AttackModifyRatio": 1,
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],
"HardLevelGroup": 1,
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"DamageType": "Physical",
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},
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"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
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"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
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"SkillName": "灼炎重击",
"SkillDesc": "对指定我方单体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 102202025,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.266667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
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"StanceWeakList": [
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],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
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"Id": 102202001,
"SkillName": "灼炎重击",
"SkillDesc": "对指定我方单体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 102202026,
"AttackModifyRatio": 0.4,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.633333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102202001,
"SkillName": "灼炎重击",
"SkillDesc": "对指定我方单体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 102202027,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.666667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102202001,
"SkillName": "灼炎重击",
"SkillDesc": "对指定我方单体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 102202028,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 140,
"HPModifyRatio": 3.333333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Fire",
"Ice",
"Thunder",
"Wind",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 102202001,
"SkillName": "灼炎重击",
"SkillDesc": "对指定我方单体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 102202029,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.666667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102202001,
"SkillName": "灼炎重击",
"SkillDesc": "对指定我方单体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1022020,
"AvatarExpReward": 36,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
},
{
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"ID": 112001
},
{
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}
]
},
{
"MonsterTemplateID": 1022020,
"WorldLevel": 1,
"AvatarExpReward": 48,
"DisplayItemList": [
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},
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},
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"WorldLevel": 2,
"AvatarExpReward": 60,
"DisplayItemList": [
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},
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},
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}
]
},
{
"MonsterTemplateID": 1022020,
"WorldLevel": 3,
"AvatarExpReward": 72,
"DisplayItemList": [
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},
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},
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},
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}
]
},
{
"MonsterTemplateID": 1022020,
"WorldLevel": 4,
"AvatarExpReward": 84,
"DisplayItemList": [
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},
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},
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},
{
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},
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}
]
},
{
"MonsterTemplateID": 1022020,
"WorldLevel": 5,
"AvatarExpReward": 96,
"DisplayItemList": [
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"ID": 2
},
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"ID": 112001
},
{
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"ID": 112002
},
{
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},
{
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"ID": 181005
}
]
},
{
"MonsterTemplateID": 1022020,
"WorldLevel": 6,
"AvatarExpReward": 108,
"DisplayItemList": [
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"ID": 2
},
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},
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"ID": 112002
},
{
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"ID": 112003
},
{
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"ID": 181005
}
]
}
]
},
"1023010": {
"Id": 1023010,
"Name": "炽燃徘徊者",
"Desc": "徘徊在裂界中的机械单元,但毫无疑问这并非人类技术造就的产物,而是裂界扭曲的力量模仿而成的怪物。\\n炽燃徘徊者的攻击会对处于灼烧状态的敌人造成额外效果。",
"MonsterCampID": 3,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1023,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1023010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 100,
"StanceBase": 300,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 1023010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
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"StanceWeakList": [
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"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102301001,
"SkillName": "赤红刀锋",
"SkillDesc": "对指定我方单体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 102301002,
"SkillName": "燃焰斩击",
"SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害,本技能优先攻击陷入灼烧状态的我方目标。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 102301003,
"SkillName": "熔解",
"SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102301004,
"SkillName": "高温运转",
"SkillDesc": "使自身攻击力小幅提高,速度大幅提高,弱点被击破后以上增益效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102301005,
"SkillName": "飞舞烬火",
"SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 102301001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.368182,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 40,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102301001,
"SkillName": "赤红刀锋",
"SkillDesc": "对指定我方单体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 102301002,
"SkillName": "燃焰斩击",
"SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害,本技能优先攻击陷入灼烧状态的我方目标。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 102301003,
"SkillName": "熔解",
"SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102301004,
"SkillName": "高温运转",
"SkillDesc": "使自身攻击力小幅提高,速度大幅提高,弱点被击破后以上增益效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102301005,
"SkillName": "飞舞烬火",
"SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 102301002,
"AttackModifyRatio": 0.769231,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.35,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 60,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.3
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102301001,
"SkillName": "赤红刀锋",
"SkillDesc": "对指定我方单体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 102301002,
"SkillName": "燃焰斩击",
"SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害,本技能优先攻击陷入灼烧状态的我方目标。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 102301003,
"SkillName": "熔解",
"SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102301004,
"SkillName": "高温运转",
"SkillDesc": "使自身攻击力小幅提高,速度大幅提高,弱点被击破后以上增益效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102301005,
"SkillName": "飞舞烬火",
"SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 102301003,
"AttackModifyRatio": 1.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.590909,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102301001,
"SkillName": "赤红刀锋",
"SkillDesc": "对指定我方单体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 102301002,
"SkillName": "燃焰斩击",
"SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害,本技能优先攻击陷入灼烧状态的我方目标。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 102301003,
"SkillName": "熔解",
"SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102301004,
"SkillName": "高温运转",
"SkillDesc": "使自身攻击力小幅提高,速度大幅提高,弱点被击破后以上增益效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102301005,
"SkillName": "飞舞烬火",
"SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 102301004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.227273,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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],
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"DamageTypeResistance": [
{
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{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
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],
"SkillList": [
{
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"SkillName": "赤红刀锋",
"SkillDesc": "对指定我方单体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
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{
"Id": 102301002,
"SkillName": "燃焰斩击",
"SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害,本技能优先攻击陷入灼烧状态的我方目标。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
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{
"Id": 102301003,
"SkillName": "熔解",
"SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102301004,
"SkillName": "高温运转",
"SkillDesc": "使自身攻击力小幅提高,速度大幅提高,弱点被击破后以上增益效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102301005,
"SkillName": "飞舞烬火",
"SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
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]
},
{
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{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
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{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
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{
"$type": "ElementResistanceConfig",
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],
"SkillList": [
{
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"SkillName": "赤红刀锋",
"SkillDesc": "对指定我方单体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 102301002,
"SkillName": "燃焰斩击",
"SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害,本技能优先攻击陷入灼烧状态的我方目标。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 102301003,
"SkillName": "熔解",
"SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102301004,
"SkillName": "高温运转",
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102301005,
"SkillName": "飞舞烬火",
"SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
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]
},
{
"Id": 102301006,
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"EliteGroup": 1,
"HPModifyRatio": 0.240909,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 40,
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"Imaginary"
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"HardLevelGroup": 1,
"DamageTypeResistance": [
{
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"Value": 0.2
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{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
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{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
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},
{
"$type": "ElementResistanceConfig",
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],
"SkillList": [
{
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"SkillDesc": "对指定我方单体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 102301002,
"SkillName": "燃焰斩击",
"SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害,本技能优先攻击陷入灼烧状态的我方目标。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 102301003,
"SkillName": "熔解",
"SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102301004,
"SkillName": "高温运转",
"SkillDesc": "使自身攻击力小幅提高,速度大幅提高,弱点被击破后以上增益效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102301005,
"SkillName": "飞舞烬火",
"SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 102301007,
"AttackModifyRatio": 0.666667,
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"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 20,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
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"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
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},
{
"$type": "ElementResistanceConfig",
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"Value": 0.2
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],
"SkillList": [
{
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"SkillName": "赤红刀锋",
"SkillDesc": "对指定我方单体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 102301002,
"SkillName": "燃焰斩击",
"SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害,本技能优先攻击陷入灼烧状态的我方目标。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 102301003,
"SkillName": "熔解",
"SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102301004,
"SkillName": "高温运转",
"SkillDesc": "使自身攻击力小幅提高,速度大幅提高,弱点被击破后以上增益效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102301005,
"SkillName": "飞舞烬火",
"SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 102301008,
"AttackModifyRatio": 0.769231,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.727273,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102301001,
"SkillName": "赤红刀锋",
"SkillDesc": "对指定我方单体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 102301002,
"SkillName": "燃焰斩击",
"SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害,本技能优先攻击陷入灼烧状态的我方目标。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 102301003,
"SkillName": "熔解",
"SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102301004,
"SkillName": "高温运转",
"SkillDesc": "使自身攻击力小幅提高,速度大幅提高,弱点被击破后以上增益效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102301005,
"SkillName": "飞舞烬火",
"SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 102301009,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.545455,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102301001,
"SkillName": "赤红刀锋",
"SkillDesc": "对指定我方单体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 102301002,
"SkillName": "燃焰斩击",
"SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害,本技能优先攻击陷入灼烧状态的我方目标。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 102301003,
"SkillName": "熔解",
"SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102301004,
"SkillName": "高温运转",
"SkillDesc": "使自身攻击力小幅提高,速度大幅提高,弱点被击破后以上增益效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102301005,
"SkillName": "飞舞烬火",
"SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 102301010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.136364,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102301001,
"SkillName": "赤红刀锋",
"SkillDesc": "对指定我方单体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 102301002,
"SkillName": "燃焰斩击",
"SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害,本技能优先攻击陷入灼烧状态的我方目标。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 102301003,
"SkillName": "熔解",
"SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102301004,
"SkillName": "高温运转",
"SkillDesc": "使自身攻击力小幅提高,速度大幅提高,弱点被击破后以上增益效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102301005,
"SkillName": "飞舞烬火",
"SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 102301011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102301001,
"SkillName": "赤红刀锋",
"SkillDesc": "对指定我方单体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 102301002,
"SkillName": "燃焰斩击",
"SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害,本技能优先攻击陷入灼烧状态的我方目标。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 102301003,
"SkillName": "熔解",
"SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102301004,
"SkillName": "高温运转",
"SkillDesc": "使自身攻击力小幅提高,速度大幅提高,弱点被击破后以上增益效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102301005,
"SkillName": "飞舞烬火",
"SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 102301012,
"AttackModifyRatio": 0.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102301001,
"SkillName": "赤红刀锋",
"SkillDesc": "对指定我方单体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 102301002,
"SkillName": "燃焰斩击",
"SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害,本技能优先攻击陷入灼烧状态的我方目标。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 102301003,
"SkillName": "熔解",
"SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102301004,
"SkillName": "高温运转",
"SkillDesc": "使自身攻击力小幅提高,速度大幅提高,弱点被击破后以上增益效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102301005,
"SkillName": "飞舞烬火",
"SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 102301013,
"AttackModifyRatio": 0.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102301001,
"SkillName": "赤红刀锋",
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"SPHitBase": "",
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"SkillName": "高温运转",
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"HPBase": 1302,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1023010.png",
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"SkillDesc": "对指定我方单体造成火属性伤害,并有概率使受到攻击的我方目标陷入灼烧状态。",
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"SkillName": "燃焰斩击",
"SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害,本技能优先攻击陷入灼烧状态的我方目标。",
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"SkillName": "高温运转",
"SkillDesc": "使自身攻击力小幅提高,速度大幅提高,弱点被击破后以上增益效果解除。",
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"SPHitBase": "",
"Extra": {}
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"SkillName": "飞舞烬火",
"SkillDesc": "对我方全体造成火属性伤害,使陷入灼烧状态的我方目标受到额外火属性伤害,并有概率使受到攻击的我方目标陷入灼烧状态。",
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"Extra": {}
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"Id": 102301105,
"SkillName": "爆裂前兆",
"SkillDesc": "下次行动施放【爆裂缭灼】。",
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"SPHitBase": "",
"Extra": {}
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"Id": 102301106,
"SkillName": "爆裂缭灼",
"SkillDesc": "对我方全体造成火属性伤害,使陷入灼烧状态的我方目标发生爆炸同时对自身及相邻目标造成火属性伤害,同时解除该目标的灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
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"Id": 102301107,
"SkillName": "熔解",
"SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
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"Desc": "徘徊在裂界中的机械单元,但毫无疑问这并非人类技术造就的产物,而是裂界扭曲的力量模仿而成的怪物。\\n深寒徘徊者会吸引永冬灾影,同时能降低我方的速度与冰属性抗性。",
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"AttackBase": 18,
"CriticalDamageBase": 0.2,
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"HPBase": 1116,
"InitialDelayRatio": 1,
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"Value": 0.4
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"Value": 0.2
}
],
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"Id": 102302001,
"SkillName": "冰轮铁拳",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 102302005,
"SkillName": "召来衍生物",
"SkillDesc": "召唤【永冬灾影】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"Id": 102302006,
"SkillName": "冻结风暴",
"SkillDesc": "对我方全体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入【深寒】状态。",
"DamageType": "Ice",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 102302007,
"SkillName": "吞噬衍生物",
"SkillDesc": "吞噬1个永冬灾影使自身攻击力提高,同时锁定指定我方单体。若场上没有永冬灾影,则自身防御力降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"Id": 102302008,
"SkillName": "吞噬衍生物",
"SkillDesc": "吞噬1个永冬灾影使自身攻击力提高,同时锁定指定我方单体。若场上没有永冬灾影,则自身防御力降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302009,
"SkillName": "冰轮碎碾",
"SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入【深寒】状态。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
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"Id": 102302010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
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"SkillName": "冰轮铁拳",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
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"Extra": {}
},
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"Id": 102302005,
"SkillName": "召来衍生物",
"SkillDesc": "召唤【永冬灾影】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"Id": 102302006,
"SkillName": "冻结风暴",
"SkillDesc": "对我方全体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入【深寒】状态。",
"DamageType": "Ice",
"SPHitBase": 5,
"Extra": {}
},
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"Id": 102302007,
"SkillName": "吞噬衍生物",
"SkillDesc": "吞噬1个永冬灾影使自身攻击力提高,同时锁定指定我方单体。若场上没有永冬灾影,则自身防御力降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302008,
"SkillName": "吞噬衍生物",
"SkillDesc": "吞噬1个永冬灾影使自身攻击力提高,同时锁定指定我方单体。若场上没有永冬灾影,则自身防御力降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302009,
"SkillName": "冰轮碎碾",
"SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入【深寒】状态。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 102302010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
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}
]
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],
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},
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"Value": 0.4
},
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"Value": 0.2
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"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"Id": 102302001,
"SkillName": "冰轮铁拳",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 102302005,
"SkillName": "召来衍生物",
"SkillDesc": "召唤【永冬灾影】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302006,
"SkillName": "冻结风暴",
"SkillDesc": "对我方全体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入【深寒】状态。",
"DamageType": "Ice",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 102302007,
"SkillName": "吞噬衍生物",
"SkillDesc": "吞噬1个永冬灾影使自身攻击力提高,同时锁定指定我方单体。若场上没有永冬灾影,则自身防御力降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302008,
"SkillName": "吞噬衍生物",
"SkillDesc": "吞噬1个永冬灾影使自身攻击力提高,同时锁定指定我方单体。若场上没有永冬灾影,则自身防御力降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302009,
"SkillName": "冰轮碎碾",
"SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入【深寒】状态。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 102302010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
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"Quantum"
],
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"Value": 0.2
},
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"Value": 0.2
},
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"DamageType": "Wind",
"Value": 0.2
},
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"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"Id": 102302001,
"SkillName": "冰轮铁拳",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 102302005,
"SkillName": "召来衍生物",
"SkillDesc": "召唤【永冬灾影】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302006,
"SkillName": "冻结风暴",
"SkillDesc": "对我方全体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入【深寒】状态。",
"DamageType": "Ice",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 102302007,
"SkillName": "吞噬衍生物",
"SkillDesc": "吞噬1个永冬灾影使自身攻击力提高,同时锁定指定我方单体。若场上没有永冬灾影,则自身防御力降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302008,
"SkillName": "吞噬衍生物",
"SkillDesc": "吞噬1个永冬灾影使自身攻击力提高,同时锁定指定我方单体。若场上没有永冬灾影,则自身防御力降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302009,
"SkillName": "冰轮碎碾",
"SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入【深寒】状态。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
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"Id": 102302010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
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"Quantum"
],
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"Value": 0.2
},
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"DamageType": "Ice",
"Value": 0.4
},
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"DamageType": "Wind",
"Value": 0.2
},
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"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
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"Id": 102302001,
"SkillName": "冰轮铁拳",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
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"Id": 102302005,
"SkillName": "召来衍生物",
"SkillDesc": "召唤【永冬灾影】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"Id": 102302006,
"SkillName": "冻结风暴",
"SkillDesc": "对我方全体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入【深寒】状态。",
"DamageType": "Ice",
"SPHitBase": 5,
"Extra": {}
},
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"Id": 102302007,
"SkillName": "吞噬衍生物",
"SkillDesc": "吞噬1个永冬灾影使自身攻击力提高,同时锁定指定我方单体。若场上没有永冬灾影,则自身防御力降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302008,
"SkillName": "吞噬衍生物",
"SkillDesc": "吞噬1个永冬灾影使自身攻击力提高,同时锁定指定我方单体。若场上没有永冬灾影,则自身防御力降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302009,
"SkillName": "冰轮碎碾",
"SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入【深寒】状态。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 102302010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 102302005,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102302001,
"SkillName": "冰轮铁拳",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 102302005,
"SkillName": "召来衍生物",
"SkillDesc": "召唤【永冬灾影】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302006,
"SkillName": "冻结风暴",
"SkillDesc": "对我方全体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入【深寒】状态。",
"DamageType": "Ice",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 102302007,
"SkillName": "吞噬衍生物",
"SkillDesc": "吞噬1个永冬灾影使自身攻击力提高,同时锁定指定我方单体。若场上没有永冬灾影,则自身防御力降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302008,
"SkillName": "吞噬衍生物",
"SkillDesc": "吞噬1个永冬灾影使自身攻击力提高,同时锁定指定我方单体。若场上没有永冬灾影,则自身防御力降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302009,
"SkillName": "冰轮碎碾",
"SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入【深寒】状态。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 102302010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 102302007,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102302001,
"SkillName": "冰轮铁拳",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 102302005,
"SkillName": "召来衍生物",
"SkillDesc": "召唤【永冬灾影】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302006,
"SkillName": "冻结风暴",
"SkillDesc": "对我方全体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入【深寒】状态。",
"DamageType": "Ice",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 102302007,
"SkillName": "吞噬衍生物",
"SkillDesc": "吞噬1个永冬灾影使自身攻击力提高,同时锁定指定我方单体。若场上没有永冬灾影,则自身防御力降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302008,
"SkillName": "吞噬衍生物",
"SkillDesc": "吞噬1个永冬灾影使自身攻击力提高,同时锁定指定我方单体。若场上没有永冬灾影,则自身防御力降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302009,
"SkillName": "冰轮碎碾",
"SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入【深寒】状态。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 102302010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 102302008,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102302001,
"SkillName": "冰轮铁拳",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 102302005,
"SkillName": "召来衍生物",
"SkillDesc": "召唤【永冬灾影】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302006,
"SkillName": "冻结风暴",
"SkillDesc": "对我方全体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入【深寒】状态。",
"DamageType": "Ice",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 102302007,
"SkillName": "吞噬衍生物",
"SkillDesc": "吞噬1个永冬灾影使自身攻击力提高,同时锁定指定我方单体。若场上没有永冬灾影,则自身防御力降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302008,
"SkillName": "吞噬衍生物",
"SkillDesc": "吞噬1个永冬灾影使自身攻击力提高,同时锁定指定我方单体。若场上没有永冬灾影,则自身防御力降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302009,
"SkillName": "冰轮碎碾",
"SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入【深寒】状态。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 102302010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 102302009,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.833333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102302001,
"SkillName": "冰轮铁拳",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 102302005,
"SkillName": "召来衍生物",
"SkillDesc": "召唤【永冬灾影】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302006,
"SkillName": "冻结风暴",
"SkillDesc": "对我方全体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入【深寒】状态。",
"DamageType": "Ice",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 102302007,
"SkillName": "吞噬衍生物",
"SkillDesc": "吞噬1个永冬灾影使自身攻击力提高,同时锁定指定我方单体。若场上没有永冬灾影,则自身防御力降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302008,
"SkillName": "吞噬衍生物",
"SkillDesc": "吞噬1个永冬灾影使自身攻击力提高,同时锁定指定我方单体。若场上没有永冬灾影,则自身防御力降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302009,
"SkillName": "冰轮碎碾",
"SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入【深寒】状态。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 102302010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 1023020,
"AvatarExpReward": 150,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 112011
},
{
"$type": "ItemConfig",
"ID": 182006
},
{
"$type": "ItemConfig",
"ID": 183002
}
]
},
{
"MonsterTemplateID": 1023020,
"WorldLevel": 1,
"AvatarExpReward": 200,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 112011
},
{
"$type": "ItemConfig",
"ID": 112012
},
{
"$type": "ItemConfig",
"ID": 182006
},
{
"$type": "ItemConfig",
"ID": 183002
}
]
},
{
"MonsterTemplateID": 1023020,
"WorldLevel": 2,
"AvatarExpReward": 250,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 112011
},
{
"$type": "ItemConfig",
"ID": 112012
},
{
"$type": "ItemConfig",
"ID": 182006
},
{
"$type": "ItemConfig",
"ID": 183002
}
]
},
{
"MonsterTemplateID": 1023020,
"WorldLevel": 3,
"AvatarExpReward": 300,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 112011
},
{
"$type": "ItemConfig",
"ID": 112012
},
{
"$type": "ItemConfig",
"ID": 182006
},
{
"$type": "ItemConfig",
"ID": 183002
}
]
},
{
"MonsterTemplateID": 1023020,
"WorldLevel": 4,
"AvatarExpReward": 350,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 112012
},
{
"$type": "ItemConfig",
"ID": 112013
},
{
"$type": "ItemConfig",
"ID": 182006
},
{
"$type": "ItemConfig",
"ID": 183002
}
]
},
{
"MonsterTemplateID": 1023020,
"WorldLevel": 5,
"AvatarExpReward": 400,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 112012
},
{
"$type": "ItemConfig",
"ID": 112013
},
{
"$type": "ItemConfig",
"ID": 182006
},
{
"$type": "ItemConfig",
"ID": 183002
}
]
},
{
"MonsterTemplateID": 1023020,
"WorldLevel": 6,
"AvatarExpReward": 400,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 112012
},
{
"$type": "ItemConfig",
"ID": 112013
},
{
"$type": "ItemConfig",
"ID": 182006
},
{
"$type": "ItemConfig",
"ID": 183002
}
]
}
]
},
"1023021": {
"Id": 1023021,
"Name": "深寒徘徊者(错误)",
"Desc": "代码受到影响后的错误投影。参照本体为徘徊在裂界中的机械单元,但毫无疑问这并非人类技术造就的产物,而是裂界扭曲的力量模仿而成的怪物。\\n深寒徘徊者(错误)会吸引永冬灾影,同时能降低我方的速度与冰属性抗性。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1395,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_1023020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 100,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 1023021,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102302101,
"SkillName": "冰轮铁拳",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 102302105,
"SkillName": "召来衍生物",
"SkillDesc": "召唤【永冬灾影】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302106,
"SkillName": "冻结风暴",
"SkillDesc": "对我方全体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入【深寒】状态。",
"DamageType": "Ice",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 102302107,
"SkillName": "吞噬衍生物",
"SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入【深寒】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302108,
"SkillName": "吞噬衍生物",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302109,
"SkillName": "冰轮碎碾",
"SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入深寒状态。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 102302110,
"SkillName": "吞噬衍生物",
"SkillDesc": "吞噬永冬灾影使自身攻击力提高,下次行动施放【苦寒过境】。吞噬的永冬灾影数量越多,下次行动施放的【苦寒过境】波次越多。若场上没有永冬灾影,则自身防御力降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302111,
"SkillName": "苦寒过境",
"SkillDesc": "对我方全体造成大量冰属性伤害,并有大概率使受到攻击的我方目标陷入【深寒】状态。",
"DamageType": "Ice",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 102302112,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 102302101,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.666667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 20,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 102302101,
"SkillName": "冰轮铁拳",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 102302105,
"SkillName": "召来衍生物",
"SkillDesc": "召唤【永冬灾影】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302106,
"SkillName": "冻结风暴",
"SkillDesc": "对我方全体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入【深寒】状态。",
"DamageType": "Ice",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 102302107,
"SkillName": "吞噬衍生物",
"SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入【深寒】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302108,
"SkillName": "吞噬衍生物",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 102302109,
"SkillName": "冰轮碎碾",
"SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入深寒状态。",
"DamageType": "Ice",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 102302110,
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"Name": "飞剑",
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"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
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"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png",
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"DamageType": "Quantum",
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"Extra": {}
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"DamageType": "Quantum",
"Value": 0.2
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"SkillName": "琢玉击",
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"Extra": {}
}
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{
"Id": 200202102,
"AttackModifyRatio": 1.111111,
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"Wind",
"Imaginary"
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"HardLevelGroup": 1,
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"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
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"Id": 200202101,
"SkillName": "琢玉击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 200202103,
"AttackModifyRatio": 1.111111,
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"HPModifyRatio": 20,
"SpeedModifyRatio": 1,
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"StanceModifyRatio": 1,
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"Wind",
"Imaginary"
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"HardLevelGroup": 1,
"DamageTypeResistance": [
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
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"Id": 200202101,
"SkillName": "琢玉击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 200202104,
"AttackModifyRatio": 0.5,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -50,
"StanceModifyRatio": 1,
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"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
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"Id": 200202101,
"SkillName": "琢玉击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 200202105,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
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"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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"Wind",
"Imaginary"
],
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"SkillList": [
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"Id": 200202101,
"SkillName": "琢玉击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 200202106,
"AttackModifyRatio": 1,
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"Wind",
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],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"DamageType": "Physical",
"Value": 0.2
},
{
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"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
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"Id": 200202101,
"SkillName": "琢玉击",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
}
]
}
],
"Drop": [
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"AvatarExpReward": 36,
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"ID": 2
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"WorldLevel": 1,
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"WorldLevel": 2,
"AvatarExpReward": 60,
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"ID": 181007
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"WorldLevel": 3,
"AvatarExpReward": 72,
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},
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"ID": 181007
}
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{
"MonsterTemplateID": 2002021,
"WorldLevel": 4,
"AvatarExpReward": 84,
"DisplayItemList": [
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"ID": 2
},
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"ID": 181007
}
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"WorldLevel": 5,
"AvatarExpReward": 96,
"DisplayItemList": [
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"ID": 2
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"ID": 181007
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"WorldLevel": 6,
"AvatarExpReward": 108,
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},
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"ID": 181007
}
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]
},
"2002030": {
"Id": 2002030,
"Name": "幽府武弁",
"Desc": "追随十王司判官执行任务的武卫。\\n面戴象征冥世来使的黑白绘面,手持铡刀,其攻击一如十王司的使命沉重而不可违逆。",
"MonsterCampID": 2,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 139.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2002030.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 120,
"StanceBase": 60,
"StanceCount": 1,
"StatusResistanceBase": 0.1,
"Child": [
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"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
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"Wind"
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"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
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"DamageType": "Thunder",
"Value": 0.2
},
{
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"DamageType": "Quantum",
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"Value": 0.2
}
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"SkillList": [
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"Id": 200203001,
"SkillName": "锯恶",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
}
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{
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"DefenceModifyRatio": 1,
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"Ice",
"Wind"
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"DamageType": "Fire",
"Value": 0.2
},
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"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"Id": 200203001,
"SkillName": "锯恶",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 200203002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
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"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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"Ice",
"Wind"
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"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
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"Id": 200203001,
"SkillName": "锯恶",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 200203003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
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"HPModifyRatio": 2,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
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"Ice",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"Id": 200203001,
"SkillName": "锯恶",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 200203004,
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"Wind"
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"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"Id": 200203001,
"SkillName": "锯恶",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 200203005,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
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"HPModifyRatio": 1,
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"StanceModifyRatio": 1,
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"Ice",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"Id": 200203001,
"SkillName": "锯恶",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 200203006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
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"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"Id": 200203001,
"SkillName": "锯恶",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 200203007,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
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"HPModifyRatio": 3.333333,
"SpeedModifyRatio": 1,
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"StanceModifyRatio": 1,
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"Wind"
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"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401004,
"SkillName": "言灵",
"SkillDesc": "使指定我方单体大概率陷入【支配】状态,并将其行动提前,立即随机攻击1名我方其他目标。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401005,
"SkillName": "颤慄",
"SkillDesc": "如受到攻击的目标正处于触电状态,则直接造成1次触电伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401006,
"SkillName": "残酷",
"SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时,追加1次雷属性攻击。该效果每回合只触发1次。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 200401001,
"AttackModifyRatio": 0.714286,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.785714,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200401001,
"SkillName": "夜间喧嚣不止",
"SkillDesc": "对指定我方单体造成少量雷属性伤害,并大概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401002,
"SkillName": "月光摩挲连绵",
"SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害,如主目标处于触电状态,则会使副目标也陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401003,
"SkillName": "缄默厉声嘲笑",
"SkillDesc": "对我方全体造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401004,
"SkillName": "言灵",
"SkillDesc": "使指定我方单体大概率陷入【支配】状态,并将其行动提前,立即随机攻击1名我方其他目标。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401005,
"SkillName": "颤慄",
"SkillDesc": "如受到攻击的目标正处于触电状态,则直接造成1次触电伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401006,
"SkillName": "残酷",
"SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时,追加1次雷属性攻击。该效果每回合只触发1次。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 200401002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200401001,
"SkillName": "夜间喧嚣不止",
"SkillDesc": "对指定我方单体造成少量雷属性伤害,并大概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401002,
"SkillName": "月光摩挲连绵",
"SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害,如主目标处于触电状态,则会使副目标也陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401003,
"SkillName": "缄默厉声嘲笑",
"SkillDesc": "对我方全体造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401004,
"SkillName": "言灵",
"SkillDesc": "使指定我方单体大概率陷入【支配】状态,并将其行动提前,立即随机攻击1名我方其他目标。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401005,
"SkillName": "颤慄",
"SkillDesc": "如受到攻击的目标正处于触电状态,则直接造成1次触电伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401006,
"SkillName": "残酷",
"SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时,追加1次雷属性攻击。该效果每回合只触发1次。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 200401003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.607143,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200401001,
"SkillName": "夜间喧嚣不止",
"SkillDesc": "对指定我方单体造成少量雷属性伤害,并大概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401002,
"SkillName": "月光摩挲连绵",
"SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害,如主目标处于触电状态,则会使副目标也陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401003,
"SkillName": "缄默厉声嘲笑",
"SkillDesc": "对我方全体造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401004,
"SkillName": "言灵",
"SkillDesc": "使指定我方单体大概率陷入【支配】状态,并将其行动提前,立即随机攻击1名我方其他目标。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401005,
"SkillName": "颤慄",
"SkillDesc": "如受到攻击的目标正处于触电状态,则直接造成1次触电伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401006,
"SkillName": "残酷",
"SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时,追加1次雷属性攻击。该效果每回合只触发1次。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 200401004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.428571,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200401001,
"SkillName": "夜间喧嚣不止",
"SkillDesc": "对指定我方单体造成少量雷属性伤害,并大概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401002,
"SkillName": "月光摩挲连绵",
"SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害,如主目标处于触电状态,则会使副目标也陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401003,
"SkillName": "缄默厉声嘲笑",
"SkillDesc": "对我方全体造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401004,
"SkillName": "言灵",
"SkillDesc": "使指定我方单体大概率陷入【支配】状态,并将其行动提前,立即随机攻击1名我方其他目标。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401005,
"SkillName": "颤慄",
"SkillDesc": "如受到攻击的目标正处于触电状态,则直接造成1次触电伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401006,
"SkillName": "残酷",
"SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时,追加1次雷属性攻击。该效果每回合只触发1次。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 200401005,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.142857,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200401001,
"SkillName": "夜间喧嚣不止",
"SkillDesc": "对指定我方单体造成少量雷属性伤害,并大概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401002,
"SkillName": "月光摩挲连绵",
"SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害,如主目标处于触电状态,则会使副目标也陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401003,
"SkillName": "缄默厉声嘲笑",
"SkillDesc": "对我方全体造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401004,
"SkillName": "言灵",
"SkillDesc": "使指定我方单体大概率陷入【支配】状态,并将其行动提前,立即随机攻击1名我方其他目标。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401005,
"SkillName": "颤慄",
"SkillDesc": "如受到攻击的目标正处于触电状态,则直接造成1次触电伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401006,
"SkillName": "残酷",
"SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时,追加1次雷属性攻击。该效果每回合只触发1次。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 200401006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.321429,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200401001,
"SkillName": "夜间喧嚣不止",
"SkillDesc": "对指定我方单体造成少量雷属性伤害,并大概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401002,
"SkillName": "月光摩挲连绵",
"SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害,如主目标处于触电状态,则会使副目标也陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401003,
"SkillName": "缄默厉声嘲笑",
"SkillDesc": "对我方全体造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401004,
"SkillName": "言灵",
"SkillDesc": "使指定我方单体大概率陷入【支配】状态,并将其行动提前,立即随机攻击1名我方其他目标。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401005,
"SkillName": "颤慄",
"SkillDesc": "如受到攻击的目标正处于触电状态,则直接造成1次触电伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401006,
"SkillName": "残酷",
"SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时,追加1次雷属性攻击。该效果每回合只触发1次。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 200401007,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.857143,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 13,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200401001,
"SkillName": "夜间喧嚣不止",
"SkillDesc": "对指定我方单体造成少量雷属性伤害,并大概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401002,
"SkillName": "月光摩挲连绵",
"SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害,如主目标处于触电状态,则会使副目标也陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401003,
"SkillName": "缄默厉声嘲笑",
"SkillDesc": "对我方全体造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401004,
"SkillName": "言灵",
"SkillDesc": "使指定我方单体大概率陷入【支配】状态,并将其行动提前,立即随机攻击1名我方其他目标。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401005,
"SkillName": "颤慄",
"SkillDesc": "如受到攻击的目标正处于触电状态,则直接造成1次触电伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401006,
"SkillName": "残酷",
"SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时,追加1次雷属性攻击。该效果每回合只触发1次。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 200401008,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200401001,
"SkillName": "夜间喧嚣不止",
"SkillDesc": "对指定我方单体造成少量雷属性伤害,并大概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401002,
"SkillName": "月光摩挲连绵",
"SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害,如主目标处于触电状态,则会使副目标也陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401003,
"SkillName": "缄默厉声嘲笑",
"SkillDesc": "对我方全体造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401004,
"SkillName": "言灵",
"SkillDesc": "使指定我方单体大概率陷入【支配】状态,并将其行动提前,立即随机攻击1名我方其他目标。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401005,
"SkillName": "颤慄",
"SkillDesc": "如受到攻击的目标正处于触电状态,则直接造成1次触电伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401006,
"SkillName": "残酷",
"SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时,追加1次雷属性攻击。该效果每回合只触发1次。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 200401009,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 5.892857,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200401001,
"SkillName": "夜间喧嚣不止",
"SkillDesc": "对指定我方单体造成少量雷属性伤害,并大概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401002,
"SkillName": "月光摩挲连绵",
"SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害,如主目标处于触电状态,则会使副目标也陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401003,
"SkillName": "缄默厉声嘲笑",
"SkillDesc": "对我方全体造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401004,
"SkillName": "言灵",
"SkillDesc": "使指定我方单体大概率陷入【支配】状态,并将其行动提前,立即随机攻击1名我方其他目标。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401005,
"SkillName": "颤慄",
"SkillDesc": "如受到攻击的目标正处于触电状态,则直接造成1次触电伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401006,
"SkillName": "残酷",
"SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时,追加1次雷属性攻击。该效果每回合只触发1次。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 200401010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.428571,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200401001,
"SkillName": "夜间喧嚣不止",
"SkillDesc": "对指定我方单体造成少量雷属性伤害,并大概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401002,
"SkillName": "月光摩挲连绵",
"SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害,如主目标处于触电状态,则会使副目标也陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401003,
"SkillName": "缄默厉声嘲笑",
"SkillDesc": "对我方全体造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401004,
"SkillName": "言灵",
"SkillDesc": "使指定我方单体大概率陷入【支配】状态,并将其行动提前,立即随机攻击1名我方其他目标。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401005,
"SkillName": "颤慄",
"SkillDesc": "如受到攻击的目标正处于触电状态,则直接造成1次触电伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401006,
"SkillName": "残酷",
"SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时,追加1次雷属性攻击。该效果每回合只触发1次。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2004010,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004010,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004010,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004010,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004010,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004010,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004010,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2004011": {
"Id": 2004011,
"Name": "「星核猎手」卡芙卡(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为「星核猎手」的一员,面带莫测笑容的杀手丽人,善用种类纷繁的武器和心控之术。正是她将星穹列车引至此处,以实现某个计划……",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 837,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 119,
"StanceBase": 450,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 2004011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200401101,
"SkillName": "夜间喧嚣不止",
"SkillDesc": "对指定我方单体造成少量雷属性伤害,并大概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401102,
"SkillName": "月光摩挲连绵",
"SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害,如主目标处于触电状态,则会使副目标也陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401103,
"SkillName": "缄默厉声嘲笑",
"SkillDesc": "对我方全体造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401104,
"SkillName": "言灵",
"SkillDesc": "使指定我方单体大概率陷入【支配】状态,并将其行动提前,立即随机攻击1名我方其他目标。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401105,
"SkillName": "亡者切齿呢喃",
"SkillDesc": "对指定我方单体造成雷属性伤害,并大概率使受到攻击的我方目标陷入触电状态。同时对所有处于触电状态的我方目标造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401106,
"SkillName": "心理暗示",
"SkillDesc": "使我方多名目标进入【心理暗示】状态,并在行动序列上添加【揭晓】,下次【揭晓】行动时陷入【心理暗示】的角色陷入【支配】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401107,
"SkillName": "颤慄",
"SkillDesc": "如受到攻击的目标正处于触电状态,则直接造成1次触电伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401108,
"SkillName": "残酷",
"SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时,追加1次雷属性攻击。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401109,
"SkillName": "吊唁",
"SkillDesc": "每当我方目标触发触电状态时,卡芙卡自身造成的伤害小幅提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2004011,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004011,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004011,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004011,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004011,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004011,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004011,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2004012": {
"Id": 2004012,
"Name": "「星核猎手」卡芙卡(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为「星核猎手」的一员,面带莫测笑容的杀手丽人,善用种类纷繁的武器和心控之术。正是她将星穹列车引至此处,以实现某个计划……",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 837,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 119,
"StanceBase": 450,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 2004012,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200401201,
"SkillName": "夜间喧嚣不止",
"SkillDesc": "对指定我方单体造成雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401202,
"SkillName": "月光摩挲连绵",
"SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害,如主目标处于触电状态,则会使副目标也陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401203,
"SkillName": "缄默厉声嘲笑",
"SkillDesc": "对我方全体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401204,
"SkillName": "言灵",
"SkillDesc": "使指定我方单体大概率陷入【支配】状态,并将其行动提前,立即随机攻击1名我方其他目标。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401205,
"SkillName": "亡者切齿呢喃",
"SkillDesc": "对指定我方单体造成雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。同时对所有处于触电状态的我方目标造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401206,
"SkillName": "心理暗示",
"SkillDesc": "使我方多名目标进入【心理暗示】状态,并在行动序列上添加【揭晓】,下次【揭晓】行动时陷入【心理暗示】的角色陷入【支配】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401207,
"SkillName": "颤慄",
"SkillDesc": "如受到攻击的目标正处于触电状态,则直接造成1次触电伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401208,
"SkillName": "残酷",
"SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时,追加1次雷属性攻击。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401209,
"SkillName": "吊唁",
"SkillDesc": "每当我方目标触发触电状态时,卡芙卡自身伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 200401201,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.666667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200401201,
"SkillName": "夜间喧嚣不止",
"SkillDesc": "对指定我方单体造成雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401202,
"SkillName": "月光摩挲连绵",
"SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害,如主目标处于触电状态,则会使副目标也陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401203,
"SkillName": "缄默厉声嘲笑",
"SkillDesc": "对我方全体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401204,
"SkillName": "言灵",
"SkillDesc": "使指定我方单体大概率陷入【支配】状态,并将其行动提前,立即随机攻击1名我方其他目标。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401205,
"SkillName": "亡者切齿呢喃",
"SkillDesc": "对指定我方单体造成雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。同时对所有处于触电状态的我方目标造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401206,
"SkillName": "心理暗示",
"SkillDesc": "使我方多名目标进入【心理暗示】状态,并在行动序列上添加【揭晓】,下次【揭晓】行动时陷入【心理暗示】的角色陷入【支配】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401207,
"SkillName": "颤慄",
"SkillDesc": "如受到攻击的目标正处于触电状态,则直接造成1次触电伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401208,
"SkillName": "残酷",
"SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时,追加1次雷属性攻击。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401209,
"SkillName": "吊唁",
"SkillDesc": "每当我方目标触发触电状态时,卡芙卡自身伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 200401202,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.555556,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200401201,
"SkillName": "夜间喧嚣不止",
"SkillDesc": "对指定我方单体造成雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401202,
"SkillName": "月光摩挲连绵",
"SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害,如主目标处于触电状态,则会使副目标也陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401203,
"SkillName": "缄默厉声嘲笑",
"SkillDesc": "对我方全体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401204,
"SkillName": "言灵",
"SkillDesc": "使指定我方单体大概率陷入【支配】状态,并将其行动提前,立即随机攻击1名我方其他目标。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401205,
"SkillName": "亡者切齿呢喃",
"SkillDesc": "对指定我方单体造成雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。同时对所有处于触电状态的我方目标造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401206,
"SkillName": "心理暗示",
"SkillDesc": "使我方多名目标进入【心理暗示】状态,并在行动序列上添加【揭晓】,下次【揭晓】行动时陷入【心理暗示】的角色陷入【支配】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401207,
"SkillName": "颤慄",
"SkillDesc": "如受到攻击的目标正处于触电状态,则直接造成1次触电伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401208,
"SkillName": "残酷",
"SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时,追加1次雷属性攻击。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401209,
"SkillName": "吊唁",
"SkillDesc": "每当我方目标触发触电状态时,卡芙卡自身伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2004012,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004012,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004012,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004012,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004012,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004012,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004012,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2004013": {
"Id": 2004013,
"Name": "「星核猎手」卡芙卡(幻象)",
"Desc": "「星核猎手」的一员,面带莫测笑容的杀手丽人,善用种类纷繁的武器和心控之术。正是她将星穹列车引至此处,以实现某个计划……出现于此的是基于你的记忆模拟出的幻影。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 6510,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 108,
"StanceBase": 720,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 2004013,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.6
}
],
"SkillList": [
{
"Id": 200401301,
"SkillName": "夜间喧嚣不止",
"SkillDesc": "对指定我方单体造成雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401302,
"SkillName": "月光摩挲连绵",
"SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害,如主目标处于触电状态,则会使副目标也陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401303,
"SkillName": "缄默厉声嘲笑",
"SkillDesc": "对我方全体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401304,
"SkillName": "言灵",
"SkillDesc": "使指定我方单体大概率陷入【支配】状态,并将其行动提前,立即随机攻击1名我方其他目标。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401305,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401306,
"SkillName": "压迫",
"SkillDesc": "在行动序列上添加【外包】,每次【外包】行动时,召唤#1[i]名星际和平公司员工,场上最多存在#2[i]名员工。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401307,
"SkillName": "心理暗示",
"SkillDesc": "使我方多名目标进入【心理暗示】状态,并在行动序列上添加【揭晓】,下次【揭晓】行动时陷入【心理暗示】的角色陷入【支配】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401308,
"SkillName": "颤慄",
"SkillDesc": "如受到攻击的目标正处于触电状态,则直接造成1次触电伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401309,
"SkillName": "残酷",
"SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时,追加1次雷属性攻击。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401310,
"SkillName": "吊唁",
"SkillDesc": "每当我方目标触发触电状态时,卡芙卡自身伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401311,
"SkillName": "压迫",
"SkillDesc": "在行动序列上添加【外包】,每次【外包】行动时,召唤#1[i]名星际和平公司员工,场上最多存在#2[i]名员工。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401312,
"SkillName": "剥夺",
"SkillDesc": "卡芙卡行动时,如果场上的星际和平公司员工存在【绩效点】,则会被卡芙卡夺取,并施放【月光摩挲连绵】。【绩效点】可以大幅提高卡芙卡本次攻击造成的伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401313,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2004013,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004013,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004013,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004013,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004013,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004013,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004013,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2004014": {
"Id": 2004014,
"Name": "勾魂摄魄的支配者",
"Desc": "「星核猎手」的一员,面带莫测笑容的杀手丽人,善用种类纷繁的武器和心控之术。正是她将星穹列车引至此处,以实现某个计划……",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 7207.5,
"InitialDelayRatio": 1.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 150,
"StanceBase": 900,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 2004014,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 200401401,
"SkillName": "夜间喧嚣不止",
"SkillDesc": "对指定我方单体造成雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401402,
"SkillName": "月光摩挲连绵",
"SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害,如主目标处于触电状态,则会使副目标也陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401403,
"SkillName": "缄默厉声嘲笑",
"SkillDesc": "对我方全体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401404,
"SkillName": "言灵",
"SkillDesc": "使指定我方单体大概率陷入【支配】状态,并将其行动提前,立即随机攻击1名我方其他目标。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401405,
"SkillName": "亡者切齿呢喃",
"SkillDesc": "对指定我方单体造成雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。同时对所有处于触电状态的我方目标造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401406,
"SkillName": "心理暗示",
"SkillDesc": "使我方多名目标进入【心理暗示】状态,并在行动序列上添加【揭晓】,下次【揭晓】行动时陷入【心理暗示】的角色陷入【支配】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401407,
"SkillName": "颤慄",
"SkillDesc": "如受到攻击的目标正处于触电状态,则直接造成1次触电伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401408,
"SkillName": "残酷",
"SkillDesc": "当敌方除自身外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时,追加1次雷属性攻击。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401409,
"SkillName": "傀儡候场",
"SkillDesc": "对召唤物附加【诱狂】效果。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {
"220040142": {
"Name": "诱狂",
"Desc": "受到首领幻影的强化,进入特殊攻击模式,被弱点击破后解除。",
"Param": []
}
}
},
{
"Id": 200401410,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401411,
"SkillName": "唤声灵形",
"SkillDesc": "召唤2个精英敌人协助战斗。我方单位对召唤物造成伤害时,【勾魂摄魄的支配者】也会损失相等的生命值。召唤物被弱点击破时,行动额外延后。任一召唤物被消灭后,其弱点属性会被添加给另一个在场的召唤物,并使其获得【血眼】效果。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220040144": {
"Name": "血眼",
"Desc": "受到的伤害提高,速度提高。",
"Param": []
}
}
},
{
"Id": 200401412,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401413,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401414,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 200401401,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 200401401,
"SkillName": "夜间喧嚣不止",
"SkillDesc": "对指定我方单体造成雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401402,
"SkillName": "月光摩挲连绵",
"SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害,如主目标处于触电状态,则会使副目标也陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401403,
"SkillName": "缄默厉声嘲笑",
"SkillDesc": "对我方全体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401404,
"SkillName": "言灵",
"SkillDesc": "使指定我方单体大概率陷入【支配】状态,并将其行动提前,立即随机攻击1名我方其他目标。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401405,
"SkillName": "亡者切齿呢喃",
"SkillDesc": "对指定我方单体造成雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。同时对所有处于触电状态的我方目标造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401406,
"SkillName": "心理暗示",
"SkillDesc": "使我方多名目标进入【心理暗示】状态,并在行动序列上添加【揭晓】,下次【揭晓】行动时陷入【心理暗示】的角色陷入【支配】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401407,
"SkillName": "颤慄",
"SkillDesc": "如受到攻击的目标正处于触电状态,则直接造成1次触电伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401408,
"SkillName": "残酷",
"SkillDesc": "当敌方除自身外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时,追加1次雷属性攻击。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401409,
"SkillName": "傀儡候场",
"SkillDesc": "对召唤物附加【诱狂】效果。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {
"220040142": {
"Name": "诱狂",
"Desc": "受到首领幻影的强化,进入特殊攻击模式,被弱点击破后解除。",
"Param": []
}
}
},
{
"Id": 200401410,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401411,
"SkillName": "唤声灵形",
"SkillDesc": "召唤2个精英敌人协助战斗。我方单位对召唤物造成伤害时,【勾魂摄魄的支配者】也会损失相等的生命值。召唤物被弱点击破时,行动额外延后。任一召唤物被消灭后,其弱点属性会被添加给另一个在场的召唤物,并使其获得【血眼】效果。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220040144": {
"Name": "血眼",
"Desc": "受到的伤害提高,速度提高。",
"Param": []
}
}
},
{
"Id": 200401412,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401413,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401414,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 200401402,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 200401401,
"SkillName": "夜间喧嚣不止",
"SkillDesc": "对指定我方单体造成雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401402,
"SkillName": "月光摩挲连绵",
"SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害,如主目标处于触电状态,则会使副目标也陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401403,
"SkillName": "缄默厉声嘲笑",
"SkillDesc": "对我方全体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401404,
"SkillName": "言灵",
"SkillDesc": "使指定我方单体大概率陷入【支配】状态,并将其行动提前,立即随机攻击1名我方其他目标。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401405,
"SkillName": "亡者切齿呢喃",
"SkillDesc": "对指定我方单体造成雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。同时对所有处于触电状态的我方目标造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401406,
"SkillName": "心理暗示",
"SkillDesc": "使我方多名目标进入【心理暗示】状态,并在行动序列上添加【揭晓】,下次【揭晓】行动时陷入【心理暗示】的角色陷入【支配】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401407,
"SkillName": "颤慄",
"SkillDesc": "如受到攻击的目标正处于触电状态,则直接造成1次触电伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401408,
"SkillName": "残酷",
"SkillDesc": "当敌方除自身外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时,追加1次雷属性攻击。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401409,
"SkillName": "傀儡候场",
"SkillDesc": "对召唤物附加【诱狂】效果。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {
"220040142": {
"Name": "诱狂",
"Desc": "受到首领幻影的强化,进入特殊攻击模式,被弱点击破后解除。",
"Param": []
}
}
},
{
"Id": 200401410,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401411,
"SkillName": "唤声灵形",
"SkillDesc": "召唤2个精英敌人协助战斗。我方单位对召唤物造成伤害时,【勾魂摄魄的支配者】也会损失相等的生命值。召唤物被弱点击破时,行动额外延后。任一召唤物被消灭后,其弱点属性会被添加给另一个在场的召唤物,并使其获得【血眼】效果。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220040144": {
"Name": "血眼",
"Desc": "受到的伤害提高,速度提高。",
"Param": []
}
}
},
{
"Id": 200401412,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401413,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401414,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 200401403,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 200401401,
"SkillName": "夜间喧嚣不止",
"SkillDesc": "对指定我方单体造成雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401402,
"SkillName": "月光摩挲连绵",
"SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害,如主目标处于触电状态,则会使副目标也陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401403,
"SkillName": "缄默厉声嘲笑",
"SkillDesc": "对我方全体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401404,
"SkillName": "言灵",
"SkillDesc": "使指定我方单体大概率陷入【支配】状态,并将其行动提前,立即随机攻击1名我方其他目标。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401405,
"SkillName": "亡者切齿呢喃",
"SkillDesc": "对指定我方单体造成雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。同时对所有处于触电状态的我方目标造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401406,
"SkillName": "心理暗示",
"SkillDesc": "使我方多名目标进入【心理暗示】状态,并在行动序列上添加【揭晓】,下次【揭晓】行动时陷入【心理暗示】的角色陷入【支配】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401407,
"SkillName": "颤慄",
"SkillDesc": "如受到攻击的目标正处于触电状态,则直接造成1次触电伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401408,
"SkillName": "残酷",
"SkillDesc": "当敌方除自身外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时,追加1次雷属性攻击。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401409,
"SkillName": "傀儡候场",
"SkillDesc": "对召唤物附加【诱狂】效果。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {
"220040142": {
"Name": "诱狂",
"Desc": "受到首领幻影的强化,进入特殊攻击模式,被弱点击破后解除。",
"Param": []
}
}
},
{
"Id": 200401410,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401411,
"SkillName": "唤声灵形",
"SkillDesc": "召唤2个精英敌人协助战斗。我方单位对召唤物造成伤害时,【勾魂摄魄的支配者】也会损失相等的生命值。召唤物被弱点击破时,行动额外延后。任一召唤物被消灭后,其弱点属性会被添加给另一个在场的召唤物,并使其获得【血眼】效果。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220040144": {
"Name": "血眼",
"Desc": "受到的伤害提高,速度提高。",
"Param": []
}
}
},
{
"Id": 200401412,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401413,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401414,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 200401404,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 200401401,
"SkillName": "夜间喧嚣不止",
"SkillDesc": "对指定我方单体造成雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401402,
"SkillName": "月光摩挲连绵",
"SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害,如主目标处于触电状态,则会使副目标也陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401403,
"SkillName": "缄默厉声嘲笑",
"SkillDesc": "对我方全体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401404,
"SkillName": "言灵",
"SkillDesc": "使指定我方单体大概率陷入【支配】状态,并将其行动提前,立即随机攻击1名我方其他目标。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401405,
"SkillName": "亡者切齿呢喃",
"SkillDesc": "对指定我方单体造成雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。同时对所有处于触电状态的我方目标造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401406,
"SkillName": "心理暗示",
"SkillDesc": "使我方多名目标进入【心理暗示】状态,并在行动序列上添加【揭晓】,下次【揭晓】行动时陷入【心理暗示】的角色陷入【支配】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401407,
"SkillName": "颤慄",
"SkillDesc": "如受到攻击的目标正处于触电状态,则直接造成1次触电伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401408,
"SkillName": "残酷",
"SkillDesc": "当敌方除自身外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时,追加1次雷属性攻击。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401409,
"SkillName": "傀儡候场",
"SkillDesc": "对召唤物附加【诱狂】效果。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {
"220040142": {
"Name": "诱狂",
"Desc": "受到首领幻影的强化,进入特殊攻击模式,被弱点击破后解除。",
"Param": []
}
}
},
{
"Id": 200401410,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401411,
"SkillName": "唤声灵形",
"SkillDesc": "召唤2个精英敌人协助战斗。我方单位对召唤物造成伤害时,【勾魂摄魄的支配者】也会损失相等的生命值。召唤物被弱点击破时,行动额外延后。任一召唤物被消灭后,其弱点属性会被添加给另一个在场的召唤物,并使其获得【血眼】效果。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220040144": {
"Name": "血眼",
"Desc": "受到的伤害提高,速度提高。",
"Param": []
}
}
},
{
"Id": 200401412,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401413,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401414,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2004014,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004014,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004014,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004014,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004014,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004014,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004014,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2004015": {
"Id": 2004015,
"Name": "「星核猎手」卡芙卡",
"Desc": "「星核猎手」的一员,面带莫测笑容的杀手丽人,善用种类纷繁的武器和心控之术。正是她将星穹列车引至此处,以实现某个计划……",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1302,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 119,
"StanceBase": 450,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 2004015,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200401501,
"SkillName": "夜间喧嚣不止",
"SkillDesc": "对指定我方单体造成少量雷属性伤害,并大概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401502,
"SkillName": "月光摩挲连绵",
"SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害,如主目标处于触电状态,则会使副目标也陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401503,
"SkillName": "缄默厉声嘲笑",
"SkillDesc": "对我方全体造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401504,
"SkillName": "言灵",
"SkillDesc": "使指定我方单体大概率陷入【支配】状态,并将其行动提前,立即随机攻击1名我方其他目标。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200401505,
"SkillName": "亡者切齿呢喃",
"SkillDesc": "对指定我方单体造成雷属性伤害,并大概率使受到攻击的我方目标陷入触电状态。同时对所有处于触电状态的我方目标造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401506,
"SkillName": "心理暗示",
"SkillDesc": "使我方多名目标进入【心理暗示】状态,并在行动序列上添加【揭晓】,下次【揭晓】行动时陷入【心理暗示】的角色陷入【支配】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401507,
"SkillName": "颤慄",
"SkillDesc": "如受到攻击的目标正处于触电状态,则直接造成1次触电伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200401508,
"SkillName": "残酷",
"SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时,追加1次雷属性攻击。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200401509,
"SkillName": "吊唁",
"SkillDesc": "每当我方目标触发触电状态时,卡芙卡自身造成的伤害小幅提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2004015,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004015,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004015,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004015,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004015,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004015,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004015,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2004020": {
"Id": 2004020,
"Name": "云骑骁卫•彦卿",
"Desc": "将军景元的侍卫,不过总角之年的御剑天才。",
"MonsterCampID": 2,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1395,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 120,
"StanceBase": 480,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 2004020,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200402001,
"SkillName": "快哉风",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402002,
"SkillName": "燕归来",
"SkillDesc": "召唤4把【飞剑】,获得【剑阵】效果提高自身速度,使【飞剑】获得【阵眼】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402003,
"SkillName": "三尺水",
"SkillDesc": "对指定我方单体造成冰属性伤害,同时有大概率使受到攻击的目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402004,
"SkillName": "破阵歌",
"SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402005,
"SkillName": "剑气近",
"SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200402006,
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"Id": 200402005,
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"Extra": {}
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"Id": 200402005,
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{
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{
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"Extra": {}
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{
"Id": 200402005,
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{
"Id": 200402006,
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"Extra": {}
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{
"Id": 200402002,
"SkillName": "燕归来",
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{
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{
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"Extra": {}
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{
"Id": 200402005,
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"Extra": {}
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{
"Id": 200402006,
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"Extra": {}
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{
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{
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"Extra": {}
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{
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"SkillName": "燕归来",
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{
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{
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"Extra": {}
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{
"Id": 200402005,
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"SPHitBase": "",
"Extra": {}
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{
"Id": 200402006,
"SkillName": "天河泻",
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"Extra": {}
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{
"Id": 200402007,
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]
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{
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{
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{
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{
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{
"Id": 200402002,
"SkillName": "燕归来",
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{
"Id": 200402003,
"SkillName": "三尺水",
"SkillDesc": "对指定我方单体造成冰属性伤害,同时有大概率使受到攻击的目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402004,
"SkillName": "破阵歌",
"SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402005,
"SkillName": "剑气近",
"SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200402006,
"SkillName": "天河泻",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402007,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 200402010,
"AttackModifyRatio": 1.052632,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.333333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200402001,
"SkillName": "快哉风",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402002,
"SkillName": "燕归来",
"SkillDesc": "召唤4把【飞剑】,获得【剑阵】效果提高自身速度,使【飞剑】获得【阵眼】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402003,
"SkillName": "三尺水",
"SkillDesc": "对指定我方单体造成冰属性伤害,同时有大概率使受到攻击的目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402004,
"SkillName": "破阵歌",
"SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402005,
"SkillName": "剑气近",
"SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200402006,
"SkillName": "天河泻",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402007,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 200402011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 20,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200402001,
"SkillName": "快哉风",
"SkillDesc": "对指定我方单体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402002,
"SkillName": "燕归来",
"SkillDesc": "召唤4把【飞剑】,获得【剑阵】效果提高自身速度,使【飞剑】获得【阵眼】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402003,
"SkillName": "三尺水",
"SkillDesc": "对指定我方单体造成冰属性伤害,同时有大概率使受到攻击的目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402004,
"SkillName": "破阵歌",
"SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402005,
"SkillName": "剑气近",
"SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200402006,
"SkillName": "天河泻",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402007,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2004020,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004020,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004020,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004020,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004020,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004020,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004020,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2004021": {
"Id": 2004021,
"Name": "云骑骁卫•彦卿(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为将军景元的侍卫,不过总角之年的御剑天才。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 930,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 2004021,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200402101,
"SkillName": "快哉风",
"SkillDesc": "对指定我方单体造成冰属性伤害,并使彦卿和所有飞剑获得1层【寒芒】,造成的伤害小幅提高。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402102,
"SkillName": "燕归来",
"SkillDesc": "召唤4把【飞剑】,获得【剑阵】效果提高自身速度,使【飞剑】获得【阵眼】。第三阶段时使一定数量的【飞剑】额外获得【砥砺】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402103,
"SkillName": "三尺水",
"SkillDesc": "对指定我方单体造成冰属性伤害,同时有大概率使受到攻击的目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402104,
"SkillName": "破阵歌",
"SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402105,
"SkillName": "剑气近",
"SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402106,
"SkillName": "天河泻",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402107,
"SkillName": "剑气凝",
"SkillDesc": "锁定我方单体,两回合后对其施放【风归云动,天河泻梦】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200402108,
"SkillName": "风归云动,天河泻梦",
"SkillDesc": "对指定我方单体连续造成冰属性伤害。施放该技能时,额外造成伤害,伤害次数等同于场上【飞剑】的数量。施放技能后,清除场上所有的【飞剑】。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402109,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 200402101,
"AttackModifyRatio": 1.25,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 11.1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 16,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200402101,
"SkillName": "快哉风",
"SkillDesc": "对指定我方单体造成冰属性伤害,并使彦卿和所有飞剑获得1层【寒芒】,造成的伤害小幅提高。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402102,
"SkillName": "燕归来",
"SkillDesc": "召唤4把【飞剑】,获得【剑阵】效果提高自身速度,使【飞剑】获得【阵眼】。第三阶段时使一定数量的【飞剑】额外获得【砥砺】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402103,
"SkillName": "三尺水",
"SkillDesc": "对指定我方单体造成冰属性伤害,同时有大概率使受到攻击的目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402104,
"SkillName": "破阵歌",
"SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402105,
"SkillName": "剑气近",
"SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402106,
"SkillName": "天河泻",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402107,
"SkillName": "剑气凝",
"SkillDesc": "锁定我方单体,两回合后对其施放【风归云动,天河泻梦】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200402108,
"SkillName": "风归云动,天河泻梦",
"SkillDesc": "对指定我方单体连续造成冰属性伤害。施放该技能时,额外造成伤害,伤害次数等同于场上【飞剑】的数量。施放技能后,清除场上所有的【飞剑】。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402109,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 200402102,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200402101,
"SkillName": "快哉风",
"SkillDesc": "对指定我方单体造成冰属性伤害,并使彦卿和所有飞剑获得1层【寒芒】,造成的伤害小幅提高。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402102,
"SkillName": "燕归来",
"SkillDesc": "召唤4把【飞剑】,获得【剑阵】效果提高自身速度,使【飞剑】获得【阵眼】。第三阶段时使一定数量的【飞剑】额外获得【砥砺】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402103,
"SkillName": "三尺水",
"SkillDesc": "对指定我方单体造成冰属性伤害,同时有大概率使受到攻击的目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402104,
"SkillName": "破阵歌",
"SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402105,
"SkillName": "剑气近",
"SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402106,
"SkillName": "天河泻",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402107,
"SkillName": "剑气凝",
"SkillDesc": "锁定我方单体,两回合后对其施放【风归云动,天河泻梦】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200402108,
"SkillName": "风归云动,天河泻梦",
"SkillDesc": "对指定我方单体连续造成冰属性伤害。施放该技能时,额外造成伤害,伤害次数等同于场上【飞剑】的数量。施放技能后,清除场上所有的【飞剑】。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402109,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2004021,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004021,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004021,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004021,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004021,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004021,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004021,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2004022": {
"Id": 2004022,
"Name": "云骑骁卫•彦卿(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为将军景元的侍卫,不过总角之年的御剑天才。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 930,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 2004022,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200402201,
"SkillName": "快哉风",
"SkillDesc": "对指定我方单体造成冰属性伤害,并使彦卿和所有飞剑获得1层【寒芒】,造成的伤害小幅提高。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402202,
"SkillName": "燕归来",
"SkillDesc": "召唤4把【飞剑】,获得【剑阵】效果提高自身速度,使【飞剑】获得【阵眼】。第三阶段时使一定数量的【飞剑】额外获得【砥砺】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402203,
"SkillName": "三尺水",
"SkillDesc": "对指定我方单体造成冰属性伤害,同时有大概率使受到攻击的目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402204,
"SkillName": "破阵歌",
"SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402205,
"SkillName": "剑气近",
"SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402206,
"SkillName": "天河泻",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402207,
"SkillName": "剑气凝",
"SkillDesc": "锁定我方单体,两回合后对其施放【风归云动,天河泻梦】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200402208,
"SkillName": "风归云动,天河泻梦",
"SkillDesc": "对指定我方单体连续造成冰属性伤害。施放该技能时,额外造成伤害,伤害次数等同于场上【飞剑】的数量。施放技能后,清除场上所有的【飞剑】。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402209,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 200402201,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200402201,
"SkillName": "快哉风",
"SkillDesc": "对指定我方单体造成冰属性伤害,并使彦卿和所有飞剑获得1层【寒芒】,造成的伤害小幅提高。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402202,
"SkillName": "燕归来",
"SkillDesc": "召唤4把【飞剑】,获得【剑阵】效果提高自身速度,使【飞剑】获得【阵眼】。第三阶段时使一定数量的【飞剑】额外获得【砥砺】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402203,
"SkillName": "三尺水",
"SkillDesc": "对指定我方单体造成冰属性伤害,同时有大概率使受到攻击的目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402204,
"SkillName": "破阵歌",
"SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402205,
"SkillName": "剑气近",
"SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402206,
"SkillName": "天河泻",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402207,
"SkillName": "剑气凝",
"SkillDesc": "锁定我方单体,两回合后对其施放【风归云动,天河泻梦】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200402208,
"SkillName": "风归云动,天河泻梦",
"SkillDesc": "对指定我方单体连续造成冰属性伤害。施放该技能时,额外造成伤害,伤害次数等同于场上【飞剑】的数量。施放技能后,清除场上所有的【飞剑】。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402209,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 200402202,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200402201,
"SkillName": "快哉风",
"SkillDesc": "对指定我方单体造成冰属性伤害,并使彦卿和所有飞剑获得1层【寒芒】,造成的伤害小幅提高。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402202,
"SkillName": "燕归来",
"SkillDesc": "召唤4把【飞剑】,获得【剑阵】效果提高自身速度,使【飞剑】获得【阵眼】。第三阶段时使一定数量的【飞剑】额外获得【砥砺】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402203,
"SkillName": "三尺水",
"SkillDesc": "对指定我方单体造成冰属性伤害,同时有大概率使受到攻击的目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402204,
"SkillName": "破阵歌",
"SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402205,
"SkillName": "剑气近",
"SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402206,
"SkillName": "天河泻",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402207,
"SkillName": "剑气凝",
"SkillDesc": "锁定我方单体,两回合后对其施放【风归云动,天河泻梦】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200402208,
"SkillName": "风归云动,天河泻梦",
"SkillDesc": "对指定我方单体连续造成冰属性伤害。施放该技能时,额外造成伤害,伤害次数等同于场上【飞剑】的数量。施放技能后,清除场上所有的【飞剑】。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402209,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2004022,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004022,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004022,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004022,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004022,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004022,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004022,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2004023": {
"Id": 2004023,
"Name": "云骑骁卫•彦卿(幻象)",
"Desc": "将军景元的侍卫,不过总角之年的御剑天才。出现于此的是你的记忆模拟出的幻影。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 6510,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 119,
"StanceBase": 660,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 2004023,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.6
}
],
"SkillList": [
{
"Id": 200402301,
"SkillName": "快哉风",
"SkillDesc": "对指定我方单体造成冰属性伤害,同时命令所有【飞剑(幻象)】发动攻击,造成额外伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402302,
"SkillName": "燕归来",
"SkillDesc": "召唤4把【飞剑(幻象)】,获得【剑阵】效果,提高自身速度。【飞剑(幻象)】只有在弱点击破后才能被消灭,并将其弱点转移给随机的剩余飞剑。所有【飞剑(幻象)】的弱点均被击破后解除【剑阵】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402303,
"SkillName": "三尺水",
"SkillDesc": "对指定我方单体造成冰属性伤害,同时有大概率使受到攻击的目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402304,
"SkillName": "破阵歌",
"SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402305,
"SkillName": "剑气近",
"SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402306,
"SkillName": "天河泻",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402307,
"SkillName": "剑气凝",
"SkillDesc": "锁定我方单体,两回合后对其施放【风归云动,天河泻梦】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200402308,
"SkillName": "风归云动,天河泻梦",
"SkillDesc": "对指定我方单体连续造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402309,
"SkillName": "剑花无影",
"SkillDesc": "彦卿及【飞剑(幻象)】的所有攻击都会使受到攻击的我方目标陷入【霜刺】状态,提高受到的冰属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200402310,
"SkillName": "燕归来",
"SkillDesc": "召唤4把【飞剑(幻象)】,获得【剑阵】效果,提高自身速度。【飞剑(幻象)】初始弱点隐藏,受到正确属性的攻击后,解除该效果。【飞剑(幻象)】只有在弱点击破后才能被消灭,并将其弱点转移给随机的剩余飞剑。所有【飞剑(幻象)】的弱点均被击破后解除【剑阵】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2004023,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004023,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004023,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004023,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004023,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004023,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004023,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2004024": {
"Id": 2004024,
"Name": "云骑骁卫•彦卿",
"Desc": "将军景元的侍卫,不过总角之年的御剑天才。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 930,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 2004024,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200402401,
"SkillName": "快哉风",
"SkillDesc": "对指定我方单体造成冰属性伤害,并使彦卿和所有飞剑获得1层【寒芒】,造成的伤害小幅提高。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402402,
"SkillName": "燕归来",
"SkillDesc": "召唤4把【飞剑】,获得【剑阵】效果提高自身速度,使【飞剑】获得【阵眼】。第三阶段时使一定数量的【飞剑】额外获得【砥砺】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402403,
"SkillName": "三尺水",
"SkillDesc": "对指定我方单体造成冰属性伤害,同时有大概率使受到攻击的目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402404,
"SkillName": "破阵歌",
"SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402405,
"SkillName": "剑气近",
"SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402406,
"SkillName": "天河泻",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402407,
"SkillName": "剑气凝",
"SkillDesc": "锁定我方单体,两回合后对其施放【风归云动,天河泻梦】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200402408,
"SkillName": "风归云动,天河泻梦",
"SkillDesc": "对指定我方单体连续造成冰属性伤害。施放该技能时,额外造成伤害,伤害次数等同于场上【飞剑】的数量。施放技能后,清除场上所有的【飞剑】。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402409,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 200402401,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 7.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 216,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200402401,
"SkillName": "快哉风",
"SkillDesc": "对指定我方单体造成冰属性伤害,并使彦卿和所有飞剑获得1层【寒芒】,造成的伤害小幅提高。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402402,
"SkillName": "燕归来",
"SkillDesc": "召唤4把【飞剑】,获得【剑阵】效果提高自身速度,使【飞剑】获得【阵眼】。第三阶段时使一定数量的【飞剑】额外获得【砥砺】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402403,
"SkillName": "三尺水",
"SkillDesc": "对指定我方单体造成冰属性伤害,同时有大概率使受到攻击的目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402404,
"SkillName": "破阵歌",
"SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402405,
"SkillName": "剑气近",
"SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402406,
"SkillName": "天河泻",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402407,
"SkillName": "剑气凝",
"SkillDesc": "锁定我方单体,两回合后对其施放【风归云动,天河泻梦】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200402408,
"SkillName": "风归云动,天河泻梦",
"SkillDesc": "对指定我方单体连续造成冰属性伤害。施放该技能时,额外造成伤害,伤害次数等同于场上【飞剑】的数量。施放技能后,清除场上所有的【飞剑】。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402409,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 200402402,
"AttackModifyRatio": 1.428571,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 49.95,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 16,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200402401,
"SkillName": "快哉风",
"SkillDesc": "对指定我方单体造成冰属性伤害,并使彦卿和所有飞剑获得1层【寒芒】,造成的伤害小幅提高。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402402,
"SkillName": "燕归来",
"SkillDesc": "召唤4把【飞剑】,获得【剑阵】效果提高自身速度,使【飞剑】获得【阵眼】。第三阶段时使一定数量的【飞剑】额外获得【砥砺】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402403,
"SkillName": "三尺水",
"SkillDesc": "对指定我方单体造成冰属性伤害,同时有大概率使受到攻击的目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402404,
"SkillName": "破阵歌",
"SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402405,
"SkillName": "剑气近",
"SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402406,
"SkillName": "天河泻",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402407,
"SkillName": "剑气凝",
"SkillDesc": "锁定我方单体,两回合后对其施放【风归云动,天河泻梦】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200402408,
"SkillName": "风归云动,天河泻梦",
"SkillDesc": "对指定我方单体连续造成冰属性伤害。施放该技能时,额外造成伤害,伤害次数等同于场上【飞剑】的数量。施放技能后,清除场上所有的【飞剑】。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402409,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 200402403,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200402401,
"SkillName": "快哉风",
"SkillDesc": "对指定我方单体造成冰属性伤害,并使彦卿和所有飞剑获得1层【寒芒】,造成的伤害小幅提高。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402402,
"SkillName": "燕归来",
"SkillDesc": "召唤4把【飞剑】,获得【剑阵】效果提高自身速度,使【飞剑】获得【阵眼】。第三阶段时使一定数量的【飞剑】额外获得【砥砺】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402403,
"SkillName": "三尺水",
"SkillDesc": "对指定我方单体造成冰属性伤害,同时有大概率使受到攻击的目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402404,
"SkillName": "破阵歌",
"SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402405,
"SkillName": "剑气近",
"SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402406,
"SkillName": "天河泻",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402407,
"SkillName": "剑气凝",
"SkillDesc": "锁定我方单体,两回合后对其施放【风归云动,天河泻梦】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200402408,
"SkillName": "风归云动,天河泻梦",
"SkillDesc": "对指定我方单体连续造成冰属性伤害。施放该技能时,额外造成伤害,伤害次数等同于场上【飞剑】的数量。施放技能后,清除场上所有的【飞剑】。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402409,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2004024,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004024,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004024,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004024,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004024,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004024,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004024,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2004025": {
"Id": 2004025,
"Name": "云骑骁卫•彦卿",
"Desc": "将军景元的侍卫,不过总角之年的御剑天才。",
"MonsterCampID": null,
"AttackBase": 25.714286,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 46453.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 2004025,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200402501,
"SkillName": "快哉风",
"SkillDesc": "对指定我方单体造成冰属性伤害,并使彦卿和所有飞剑获得1层【寒芒】,造成的伤害小幅提高。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402502,
"SkillName": "燕归来",
"SkillDesc": "召唤2把【飞剑】,获得【剑阵】效果提高自身速度,使【飞剑】获得【阵眼】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402503,
"SkillName": "三尺水",
"SkillDesc": "对指定我方单体造成冰属性伤害,同时有大概率使受到攻击的目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402504,
"SkillName": "破阵歌",
"SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402505,
"SkillName": "剑气近",
"SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402506,
"SkillName": "天河泻",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402507,
"SkillName": "剑气凝",
"SkillDesc": "锁定我方单体,两回合后对其施放【风归云动,天河泻梦】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200402508,
"SkillName": "风归云动,天河泻梦",
"SkillDesc": "对指定我方单体连续造成冰属性伤害。施放该技能时,额外造成伤害,伤害次数等同于场上【飞剑】的数量。施放技能后,清除场上所有的【飞剑】。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402509,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402510,
"SkillName": "燕归来",
"SkillDesc": "召唤4把【飞剑】,获得【剑阵】效果提高自身速度,使【飞剑】获得【阵眼】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2004025,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004025,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004025,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004025,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004025,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004025,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004025,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2004026": {
"Id": 2004026,
"Name": "云骑骁卫•彦卿(污染)",
"Desc": "将军景元的侍卫,不过总角之年的御剑天才。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 930,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 172,
"StanceBase": 480,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 2004026,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200402601,
"SkillName": "快哉风",
"SkillDesc": "对指定我方单体造成冰属性伤害,并使彦卿和所有飞剑获得1层【寒芒】,造成的伤害小幅提高。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402602,
"SkillName": "燕归来",
"SkillDesc": "召唤4把【飞剑】,获得【剑阵】效果提高自身速度,使【飞剑】获得【阵眼】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402603,
"SkillName": "三尺水",
"SkillDesc": "对指定我方单体造成冰属性伤害,同时有大概率使受到攻击的目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402604,
"SkillName": "破阵歌",
"SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402605,
"SkillName": "剑气近",
"SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402606,
"SkillName": "天河泻",
"SkillDesc": "对我方全体造成大量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200402607,
"SkillName": "剑气凝",
"SkillDesc": "锁定我方单体,两回合后对其施放【风归云动,天河泻梦】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200402608,
"SkillName": "风归云动,天河泻梦",
"SkillDesc": "对指定我方单体连续造成冰属性伤害。施放该技能时,额外造成伤害,伤害次数等同于场上【飞剑】的数量。施放技能后,清除场上所有的【飞剑】。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402609,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 200402610,
"SkillName": "云骑破阵",
"SkillDesc": "战斗中会出现黑泥对首领进行强化。强化后【云骑骁卫•彦卿(污染)】会立刻施放【燕归来】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2004026,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004026,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004026,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004026,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004026,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004026,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2004026,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2005010": {
"Id": 2005010,
"Name": "失控的飞霄",
"Desc": "为了挽救危局,吞下「赤月」,坠入狂怒的天击将军。\\n被往日陷阵厮杀的心魔所夺,飞霄成了不知疲倦的斗神化身。作为她的朋友和眼前的敌人,你们明白,唯一的「解药」…只有坚持鏖战。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1488,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2035010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": 130,
"StanceBase": 480,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 2005010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 200501001,
"SkillName": "枪刃•剑牙",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200501002,
"SkillName": "巨钺•铁爪",
"SkillDesc": "对指定我方单体目标造成风属性伤害,并大概率使受到攻击的我方目标陷入虚弱状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"220350102": {
"Name": "虚弱",
"Desc": "造成的伤害降低。",
"Param": []
}
}
},
{
"Id": 200501003,
"SkillName": "束身天除",
"SkillDesc": "强化自身获得额外行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200501004,
"SkillName": "风胄雷鞮",
"SkillDesc": "与蚀月心兽的所有部位产生共鸣,并解除其弱点击破状态,下次行动前无法被攻击并在下次行动对我方全体施放【席卷乾圜,气吞坤矩】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200501005,
"SkillName": "席卷乾圜,气吞坤矩",
"SkillDesc": "对我方全体造成大量风属性伤害并根据剩余未被弱点击破的部位进行强化,每有1个未被击破的部位会使该技能的伤害提高,同时会附带对应部位的强化效果。",
"DamageType": "Wind",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 200501006,
"SkillName": "寸飚",
"SkillDesc": "对我方全体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 200501007,
"SkillName": "心兽合击",
"SkillDesc": "【「飞霄」之影】的额外行动会与蚀月心兽的部位共鸣,共鸣会使蚀月心兽的部位恢复一定韧性,受到攻击时被削减的韧性值提高;下次行动变为强化行动,【喰云之首】共鸣大概率使我方全体目标陷入怒噪状态,【裂维之爪】共鸣额外大幅增加伤害,【辟尘之尾】共鸣大概率使我方全体目标陷入虚弱状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220350101": {
"Name": "怒噪",
"Desc": "无法操控,自动攻击随机敌方目标。若该目标被施放技能解除负面效果,将会优先被解除【怒噪】状态。",
"Param": []
},
"220350102": {
"Name": "虚弱",
"Desc": "造成的伤害降低。",
"Param": []
}
}
},
{
"Id": 200501008,
"SkillName": "守备",
"SkillDesc": "进入【守备】状态,弱点未被击破时受到的伤害降低,被击破时行动额外延后,被击破后受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 200501009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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},
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"Name": "金人司阍",
"Desc": "以古老机巧术铸造的镇守金人。\\n无数岁月前,金人随着仙舟出航求取仙方,监管和辅助人类进行战争——但历尽叛乱后,金人最终为仙舟人所降服。\\n而今所有的金人都被符箓严格宰制,用以把守机要重地。",
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"AttackBase": 12,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 930,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2013010.png",
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"SkillName": "奉辞罚罪",
"SkillDesc": "当我方目标施放战技或终结技进行攻击时会积累【惩戒度】等级,当【惩戒度】等级满级时,立即进入【罚恶模式】,同时召唤【入魔机巧 • 灯昼龙鱼】。",
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"SkillName": "儆惧",
"SkillDesc": "提高【惩戒度】等级,并对我方全体造成少量虚数属性伤害,同时大概率使我方目标陷入虚弱状态。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 201301203,
"SkillName": "戒退",
"SkillDesc": "对指定我方单体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201301204,
"SkillName": "缚束",
"SkillDesc": "对指定我方单体造成大量虚数属性伤害,同时有小概率使受到攻击的我方目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
}
]
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],
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"Name": "金人勾魂使",
"Desc": "刻录着《十王武经》,听命于十王司的执法金人。\\n血肉易受五阴之苦所执,唯有金铁不动其心,奉行十王敕令不渝。\\n这些金人执法者以力降伏脱离生命秩序的邪物,将之带入幽府,接受判罚,其权限有时甚于判官。",
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"AttackBase": 18,
"CriticalDamageBase": 0.2,
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"HPBase": 1116,
"InitialDelayRatio": 1,
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"Value": 0.2
}
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"Id": 201302001,
"SkillName": "剖判",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
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"Id": 201302002,
"SkillName": "镇魂",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302003,
"SkillName": "转阴阳",
"SkillDesc": "对我方全体造成物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302004,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 201302005,
"SkillName": "拘魂令",
"SkillDesc": "场上有我方目标陷入【强烈震荡】状态时,锁定该目标,下次行动对其施放【天坠】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 201302006,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
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"Id": 201302001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
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],
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},
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},
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}
],
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"SkillName": "剖判",
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"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302002,
"SkillName": "镇魂",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302003,
"SkillName": "转阴阳",
"SkillDesc": "对我方全体造成物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302004,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 201302005,
"SkillName": "拘魂令",
"SkillDesc": "场上有我方目标陷入【强烈震荡】状态时,锁定该目标,下次行动对其施放【天坠】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 201302006,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 201302002,
"AttackModifyRatio": 0.909091,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 201302001,
"SkillName": "剖判",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302002,
"SkillName": "镇魂",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302003,
"SkillName": "转阴阳",
"SkillDesc": "对我方全体造成物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302004,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 201302005,
"SkillName": "拘魂令",
"SkillDesc": "场上有我方目标陷入【强烈震荡】状态时,锁定该目标,下次行动对其施放【天坠】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 201302006,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 201302003,
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"StanceModifyRatio": 1,
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"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
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"DamageType": "Fire",
"Value": 0.2
},
{
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"DamageType": "Ice",
"Value": 0.2
},
{
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"DamageType": "Wind",
"Value": 0.2
},
{
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"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
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"Id": 201302001,
"SkillName": "剖判",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302002,
"SkillName": "镇魂",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302003,
"SkillName": "转阴阳",
"SkillDesc": "对我方全体造成物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302004,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 201302005,
"SkillName": "拘魂令",
"SkillDesc": "场上有我方目标陷入【强烈震荡】状态时,锁定该目标,下次行动对其施放【天坠】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 201302006,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 201302004,
"AttackModifyRatio": 0.588235,
"DefenceModifyRatio": 1,
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"HPModifyRatio": 0.75,
"SpeedModifyRatio": 1,
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"StanceModifyRatio": 1,
"StanceWeakList": [
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"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 201302001,
"SkillName": "剖判",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302002,
"SkillName": "镇魂",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302003,
"SkillName": "转阴阳",
"SkillDesc": "对我方全体造成物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302004,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 201302005,
"SkillName": "拘魂令",
"SkillDesc": "场上有我方目标陷入【强烈震荡】状态时,锁定该目标,下次行动对其施放【天坠】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 201302006,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 201302006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.458333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 201302001,
"SkillName": "剖判",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302002,
"SkillName": "镇魂",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302003,
"SkillName": "转阴阳",
"SkillDesc": "对我方全体造成物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302004,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 201302005,
"SkillName": "拘魂令",
"SkillDesc": "场上有我方目标陷入【强烈震荡】状态时,锁定该目标,下次行动对其施放【天坠】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 201302006,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 201302007,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.541667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 201302001,
"SkillName": "剖判",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302002,
"SkillName": "镇魂",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302003,
"SkillName": "转阴阳",
"SkillDesc": "对我方全体造成物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302004,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 201302005,
"SkillName": "拘魂令",
"SkillDesc": "场上有我方目标陷入【强烈震荡】状态时,锁定该目标,下次行动对其施放【天坠】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 201302006,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 201302008,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 201302001,
"SkillName": "剖判",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302002,
"SkillName": "镇魂",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302003,
"SkillName": "转阴阳",
"SkillDesc": "对我方全体造成物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302004,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 201302005,
"SkillName": "拘魂令",
"SkillDesc": "场上有我方目标陷入【强烈震荡】状态时,锁定该目标,下次行动对其施放【天坠】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 201302006,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 201302009,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 201302001,
"SkillName": "剖判",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302002,
"SkillName": "镇魂",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302003,
"SkillName": "转阴阳",
"SkillDesc": "对我方全体造成物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302004,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 201302005,
"SkillName": "拘魂令",
"SkillDesc": "场上有我方目标陷入【强烈震荡】状态时,锁定该目标,下次行动对其施放【天坠】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 201302006,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 201302010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 1,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 201302001,
"SkillName": "剖判",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302002,
"SkillName": "镇魂",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302003,
"SkillName": "转阴阳",
"SkillDesc": "对我方全体造成物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302004,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 201302005,
"SkillName": "拘魂令",
"SkillDesc": "场上有我方目标陷入【强烈震荡】状态时,锁定该目标,下次行动对其施放【天坠】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 201302006,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 201302011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 140,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 201302001,
"SkillName": "剖判",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302002,
"SkillName": "镇魂",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302003,
"SkillName": "转阴阳",
"SkillDesc": "对我方全体造成物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302004,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 201302005,
"SkillName": "拘魂令",
"SkillDesc": "场上有我方目标陷入【强烈震荡】状态时,锁定该目标,下次行动对其施放【天坠】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 201302006,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 201302012,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 6.875,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 201302001,
"SkillName": "剖判",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302002,
"SkillName": "镇魂",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302003,
"SkillName": "转阴阳",
"SkillDesc": "对我方全体造成物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302004,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 201302005,
"SkillName": "拘魂令",
"SkillDesc": "场上有我方目标陷入【强烈震荡】状态时,锁定该目标,下次行动对其施放【天坠】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 201302006,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 201302013,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.333333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 201302001,
"SkillName": "剖判",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302002,
"SkillName": "镇魂",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302003,
"SkillName": "转阴阳",
"SkillDesc": "对我方全体造成物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302004,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 201302005,
"SkillName": "拘魂令",
"SkillDesc": "场上有我方目标陷入【强烈震荡】状态时,锁定该目标,下次行动对其施放【天坠】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 201302006,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 201302014,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.833333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 201302001,
"SkillName": "剖判",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302002,
"SkillName": "镇魂",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302003,
"SkillName": "转阴阳",
"SkillDesc": "对我方全体造成物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302004,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 201302005,
"SkillName": "拘魂令",
"SkillDesc": "场上有我方目标陷入【强烈震荡】状态时,锁定该目标,下次行动对其施放【天坠】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 201302006,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 201302015,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
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{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 201302001,
"SkillName": "剖判",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302002,
"SkillName": "镇魂",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302003,
"SkillName": "转阴阳",
"SkillDesc": "对我方全体造成物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302004,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 201302005,
"SkillName": "拘魂令",
"SkillDesc": "场上有我方目标陷入【强烈震荡】状态时,锁定该目标,下次行动对其施放【天坠】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 201302006,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 201302016,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.333333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -40,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 201302001,
"SkillName": "剖判",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302002,
"SkillName": "镇魂",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302003,
"SkillName": "转阴阳",
"SkillDesc": "对我方全体造成物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302004,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 201302005,
"SkillName": "拘魂令",
"SkillDesc": "场上有我方目标陷入【强烈震荡】状态时,锁定该目标,下次行动对其施放【天坠】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 201302006,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
}
],
"Drop": [
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"MonsterTemplateID": 2013020,
"AvatarExpReward": 150,
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},
"2013021": {
"Id": 2013021,
"Name": "金人勾魂使(错误)",
"Desc": "代码受到影响后的错误投影。参照本体为刻录着《十王武经》,听命于十王司的执法金人。\\n血肉易受五阴之苦所执,唯有金铁不动其心,奉行十王敕令不渝。\\n这些金人执法者以力降伏脱离生命秩序的邪物,将之带入幽府,接受判罚,其权限有时甚于判官。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1581,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2013020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 144,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
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"Id": 2013021,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
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"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 201302101,
"SkillName": "剖判",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302102,
"SkillName": "镇魂",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302103,
"SkillName": "转阴阳",
"SkillDesc": "对我方全体造成物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302104,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 201302105,
"SkillName": "拘魂令",
"SkillDesc": "场上有我方目标陷入【强烈震荡】状态时,锁定该目标,下次行动对其施放【天坠】。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 201302106,
"SkillName": "召取狱卒",
"SkillDesc": "召唤【幽府武弁】。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302107,
"SkillName": "天坠",
"SkillDesc": "对指定我方单体造成物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 201302108,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
}
],
"Drop": [
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"ID": 182002
},
{
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"ID": 183001
}
]
},
{
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"WorldLevel": 4,
"AvatarExpReward": 350,
"DisplayItemList": [
{
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"ID": 2
},
{
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"ID": 113012
},
{
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"ID": 113013
},
{
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"ID": 182002
},
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}
]
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{
"MonsterTemplateID": 2013021,
"WorldLevel": 5,
"AvatarExpReward": 400,
"DisplayItemList": [
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},
{
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},
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]
},
{
"MonsterTemplateID": 2013021,
"WorldLevel": 6,
"AvatarExpReward": 400,
"DisplayItemList": [
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},
{
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"ID": 182002
},
{
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"ID": 183001
}
]
}
]
},
"2022010": {
"Id": 2022010,
"Name": "魔阴身士卒",
"Desc": "不知何故陷入狂乱的仙舟士兵,躯壳已不见人形,只余无穷的增生变异。相传无量寿中,仙舟人会堕入名为「魔阴身」的状态。",
"MonsterCampID": 2,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 111.6,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2022010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 83,
"StanceBase": 60,
"StanceCount": 1,
"StatusResistanceBase": 0.1,
"Child": [
{
"Id": 2022010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202201001,
"SkillName": "梢杀",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202201002,
"SkillName": "复起",
"SkillDesc": "受到致命攻击时回复一定生命值。该效果无时间限制,但可以被解除。该效果在单场战斗中仅能触发1次。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202201003,
"SkillName": "梢杀",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 202201001,
"AttackModifyRatio": 0.833333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202201001,
"SkillName": "梢杀",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202201002,
"SkillName": "复起",
"SkillDesc": "受到致命攻击时回复一定生命值。该效果无时间限制,但可以被解除。该效果在单场战斗中仅能触发1次。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202201003,
"SkillName": "梢杀",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 202201002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.666667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 61,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202201001,
"SkillName": "梢杀",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202201002,
"SkillName": "复起",
"SkillDesc": "受到致命攻击时回复一定生命值。该效果无时间限制,但可以被解除。该效果在单场战斗中仅能触发1次。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202201003,
"SkillName": "梢杀",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 202201003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202201001,
"SkillName": "梢杀",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202201002,
"SkillName": "复起",
"SkillDesc": "受到致命攻击时回复一定生命值。该效果无时间限制,但可以被解除。该效果在单场战斗中仅能触发1次。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202201003,
"SkillName": "梢杀",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 202201004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202201001,
"SkillName": "梢杀",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202201002,
"SkillName": "复起",
"SkillDesc": "受到致命攻击时回复一定生命值。该效果无时间限制,但可以被解除。该效果在单场战斗中仅能触发1次。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202201003,
"SkillName": "梢杀",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 202201005,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202201001,
"SkillName": "梢杀",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202201002,
"SkillName": "复起",
"SkillDesc": "受到致命攻击时回复一定生命值。该效果无时间限制,但可以被解除。该效果在单场战斗中仅能触发1次。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202201003,
"SkillName": "梢杀",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 202201006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202201001,
"SkillName": "梢杀",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202201002,
"SkillName": "复起",
"SkillDesc": "受到致命攻击时回复一定生命值。该效果无时间限制,但可以被解除。该效果在单场战斗中仅能触发1次。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202201003,
"SkillName": "梢杀",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 202201007,
"AttackModifyRatio": 0.555556,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.666667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202201001,
"SkillName": "梢杀",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202201002,
"SkillName": "复起",
"SkillDesc": "受到致命攻击时回复一定生命值。该效果无时间限制,但可以被解除。该效果在单场战斗中仅能触发1次。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202201003,
"SkillName": "梢杀",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 202201008,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202201001,
"SkillName": "梢杀",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202201002,
"SkillName": "复起",
"SkillDesc": "受到致命攻击时回复一定生命值。该效果无时间限制,但可以被解除。该效果在单场战斗中仅能触发1次。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202201003,
"SkillName": "梢杀",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 202201009,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202201001,
"SkillName": "梢杀",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202201002,
"SkillName": "复起",
"SkillDesc": "受到致命攻击时回复一定生命值。该效果无时间限制,但可以被解除。该效果在单场战斗中仅能触发1次。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202201003,
"SkillName": "梢杀",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 202201010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.75,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202201001,
"SkillName": "梢杀",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202201002,
"SkillName": "复起",
"SkillDesc": "受到致命攻击时回复一定生命值。该效果无时间限制,但可以被解除。该效果在单场战斗中仅能触发1次。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202201003,
"SkillName": "梢杀",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 202201011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
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"HPBase": 148.8,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2022040.png",
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"Rank": "MinionLv2",
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"SPHitBase": 10,
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{
"Id": 202204002,
"SkillName": "嗥吠",
"SkillDesc": "受到致命攻击时,使与自身相邻的敌方目标行动提前。",
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"SPHitBase": "",
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"SPHitBase": 15,
"Extra": {}
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"SPHitBase": 20,
"Extra": {}
},
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"SkillName": "召遣",
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 202301005,
"SkillName": "采气",
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"SPHitBase": "",
"Extra": {}
}
]
},
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},
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"Value": 0.4
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{
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"DamageType": "Quantum",
"Value": 0.2
}
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"SPHitBase": 15,
"Extra": {}
},
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"Extra": {}
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"Extra": {}
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"SPHitBase": "",
"Extra": {}
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"Id": 202301005,
"SkillName": "采气",
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"SPHitBase": "",
"Extra": {}
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}
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"Extra": {}
},
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"SkillName": "霆罚",
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"Extra": {}
},
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"Id": 202301003,
"SkillName": "劫雷",
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"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202301004,
"SkillName": "召遣",
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 202301005,
"SkillName": "采气",
"SkillDesc": "当场上其它敌方目标带有【重生】时,其自身具有【击中回复】。当击中我方目标后,回复其自身生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
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],
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202301001,
"SkillName": "震击",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202301002,
"SkillName": "霆罚",
"SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202301003,
"SkillName": "劫雷",
"SkillDesc": "对指定我方单体造成大量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202301004,
"SkillName": "召遣",
"SkillDesc": "消耗自身生命值,召唤【魔阴身士卒】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202301005,
"SkillName": "采气",
"SkillDesc": "当场上其它敌方目标带有【重生】时,其自身具有【击中回复】。当击中我方目标后,回复其自身生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202301004,
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],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202301001,
"SkillName": "震击",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202301002,
"SkillName": "霆罚",
"SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202301003,
"SkillName": "劫雷",
"SkillDesc": "对指定我方单体造成大量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202301004,
"SkillName": "召遣",
"SkillDesc": "消耗自身生命值,召唤【魔阴身士卒】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202301005,
"SkillName": "采气",
"SkillDesc": "当场上其它敌方目标带有【重生】时,其自身具有【击中回复】。当击中我方目标后,回复其自身生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202301005,
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"HPModifyRatio": 0.75,
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"Wind",
"Imaginary"
],
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"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
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{
"Id": 202301001,
"SkillName": "震击",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
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"Extra": {}
},
{
"Id": 202301002,
"SkillName": "霆罚",
"SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害。",
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"Extra": {}
},
{
"Id": 202301003,
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"SkillDesc": "对指定我方单体造成大量雷属性伤害。",
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"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202301004,
"SkillName": "召遣",
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 202301005,
"SkillName": "采气",
"SkillDesc": "当场上其它敌方目标带有【重生】时,其自身具有【击中回复】。当击中我方目标后,回复其自身生命值。",
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"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202301006,
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},
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},
{
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"Value": 0.4
},
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"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
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}
],
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"Id": 202301001,
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"Extra": {}
},
{
"Id": 202301002,
"SkillName": "霆罚",
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"Extra": {}
},
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"Id": 202301003,
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"Extra": {}
},
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"Id": 202301004,
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 202301005,
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"SPHitBase": "",
"Extra": {}
}
]
},
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"Id": 202301007,
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"Value": 0.2
},
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"SPHitBase": "",
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"Extra": {}
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"SPHitBase": 20,
"Extra": {}
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"DamageType": "",
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"Extra": {}
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"SPHitBase": "",
"Extra": {}
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{
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
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"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1116,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2023020.png",
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"StanceCount": 1,
"StatusResistanceBase": 0.2,
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{
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{
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"DamageType": "Quantum",
"Value": 0.2
},
{
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"DamageType": "Imaginary",
"Value": 0.2
}
],
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{
"Id": 202302001,
"SkillName": "猱击",
"SkillDesc": "消耗1层【元气】,并对被标记为监视目标的我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302002,
"SkillName": "猱击",
"SkillDesc": "消耗1层【元气】,并对被标记为监视目标的我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302003,
"SkillName": "奋威",
"SkillDesc": "使自身造成的伤害提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302004,
"SkillName": "怒啸",
"SkillDesc": "获得3层【元气】,将随机我方单体标记为监视目标。每当我方目标施放战技时,会转为标记最新施放战技的目标,直到【元气】耗尽。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202302001,
"AttackModifyRatio": 1.25,
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"EliteGroup": 1,
"HPModifyRatio": 0.75,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Ice",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202302001,
"SkillName": "猱击",
"SkillDesc": "消耗1层【元气】,并对被标记为监视目标的我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302002,
"SkillName": "猱击",
"SkillDesc": "消耗1层【元气】,并对被标记为监视目标的我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302003,
"SkillName": "奋威",
"SkillDesc": "使自身造成的伤害提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302004,
"SkillName": "怒啸",
"SkillDesc": "获得3层【元气】,将随机我方单体标记为监视目标。每当我方目标施放战技时,会转为标记最新施放战技的目标,直到【元气】耗尽。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
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"EliteGroup": 1,
"HPModifyRatio": 0.75,
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"Ice",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202302001,
"SkillName": "猱击",
"SkillDesc": "消耗1层【元气】,并对被标记为监视目标的我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302002,
"SkillName": "猱击",
"SkillDesc": "消耗1层【元气】,并对被标记为监视目标的我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302003,
"SkillName": "奋威",
"SkillDesc": "使自身造成的伤害提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302004,
"SkillName": "怒啸",
"SkillDesc": "获得3层【元气】,将随机我方单体标记为监视目标。每当我方目标施放战技时,会转为标记最新施放战技的目标,直到【元气】耗尽。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202302003,
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"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.5,
"SpeedModifyRatio": 1,
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"StanceModifyRatio": 1,
"StanceWeakList": [
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"Ice",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
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"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302002,
"SkillName": "猱击",
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"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302003,
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302004,
"SkillName": "怒啸",
"SkillDesc": "获得3层【元气】,将随机我方单体标记为监视目标。每当我方目标施放战技时,会转为标记最新施放战技的目标,直到【元气】耗尽。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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{
"Id": 202302006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
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{
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"Wind"
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{
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{
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},
{
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"Value": 0.2
}
],
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"DamageType": "Quantum",
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"Extra": {}
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{
"Id": 202302002,
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"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302003,
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302004,
"SkillName": "怒啸",
"SkillDesc": "获得3层【元气】,将随机我方单体标记为监视目标。每当我方目标施放战技时,会转为标记最新施放战技的目标,直到【元气】耗尽。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202302005,
"AttackModifyRatio": 0.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.833333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202302001,
"SkillName": "猱击",
"SkillDesc": "消耗1层【元气】,并对被标记为监视目标的我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302002,
"SkillName": "猱击",
"SkillDesc": "消耗1层【元气】,并对被标记为监视目标的我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302003,
"SkillName": "奋威",
"SkillDesc": "使自身造成的伤害提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302004,
"SkillName": "怒啸",
"SkillDesc": "获得3层【元气】,将随机我方单体标记为监视目标。每当我方目标施放战技时,会转为标记最新施放战技的目标,直到【元气】耗尽。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202302006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.25,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 56,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice",
"Thunder",
"Wind",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 202302001,
"SkillName": "猱击",
"SkillDesc": "消耗1层【元气】,并对被标记为监视目标的我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302002,
"SkillName": "猱击",
"SkillDesc": "消耗1层【元气】,并对被标记为监视目标的我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302003,
"SkillName": "奋威",
"SkillDesc": "使自身造成的伤害提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302004,
"SkillName": "怒啸",
"SkillDesc": "获得3层【元气】,将随机我方单体标记为监视目标。每当我方目标施放战技时,会转为标记最新施放战技的目标,直到【元气】耗尽。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202302007,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.041667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202302001,
"SkillName": "猱击",
"SkillDesc": "消耗1层【元气】,并对被标记为监视目标的我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302002,
"SkillName": "猱击",
"SkillDesc": "消耗1层【元气】,并对被标记为监视目标的我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302003,
"SkillName": "奋威",
"SkillDesc": "使自身造成的伤害提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302004,
"SkillName": "怒啸",
"SkillDesc": "获得3层【元气】,将随机我方单体标记为监视目标。每当我方目标施放战技时,会转为标记最新施放战技的目标,直到【元气】耗尽。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202302008,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.458333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202302001,
"SkillName": "猱击",
"SkillDesc": "消耗1层【元气】,并对被标记为监视目标的我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302002,
"SkillName": "猱击",
"SkillDesc": "消耗1层【元气】,并对被标记为监视目标的我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302003,
"SkillName": "奋威",
"SkillDesc": "使自身造成的伤害提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302004,
"SkillName": "怒啸",
"SkillDesc": "获得3层【元气】,将随机我方单体标记为监视目标。每当我方目标施放战技时,会转为标记最新施放战技的目标,直到【元气】耗尽。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202302009,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -44,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202302001,
"SkillName": "猱击",
"SkillDesc": "消耗1层【元气】,并对被标记为监视目标的我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302002,
"SkillName": "猱击",
"SkillDesc": "消耗1层【元气】,并对被标记为监视目标的我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302003,
"SkillName": "奋威",
"SkillDesc": "使自身造成的伤害提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302004,
"SkillName": "怒啸",
"SkillDesc": "获得3层【元气】,将随机我方单体标记为监视目标。每当我方目标施放战技时,会转为标记最新施放战技的目标,直到【元气】耗尽。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202302011,
"AttackModifyRatio": 0.833333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.333333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202302001,
"SkillName": "猱击",
"SkillDesc": "消耗1层【元气】,并对被标记为监视目标的我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302002,
"SkillName": "猱击",
"SkillDesc": "消耗1层【元气】,并对被标记为监视目标的我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302003,
"SkillName": "奋威",
"SkillDesc": "使自身造成的伤害提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302004,
"SkillName": "怒啸",
"SkillDesc": "获得3层【元气】,将随机我方单体标记为监视目标。每当我方目标施放战技时,会转为标记最新施放战技的目标,直到【元气】耗尽。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202302012,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202302001,
"SkillName": "猱击",
"SkillDesc": "消耗1层【元气】,并对被标记为监视目标的我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302002,
"SkillName": "猱击",
"SkillDesc": "消耗1层【元气】,并对被标记为监视目标的我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302003,
"SkillName": "奋威",
"SkillDesc": "使自身造成的伤害提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302004,
"SkillName": "怒啸",
"SkillDesc": "获得3层【元气】,将随机我方单体标记为监视目标。每当我方目标施放战技时,会转为标记最新施放战技的目标,直到【元气】耗尽。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202302013,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202302001,
"SkillName": "猱击",
"SkillDesc": "消耗1层【元气】,并对被标记为监视目标的我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302002,
"SkillName": "猱击",
"SkillDesc": "消耗1层【元气】,并对被标记为监视目标的我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302003,
"SkillName": "奋威",
"SkillDesc": "使自身造成的伤害提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302004,
"SkillName": "怒啸",
"SkillDesc": "获得3层【元气】,将随机我方单体标记为监视目标。每当我方目标施放战技时,会转为标记最新施放战技的目标,直到【元气】耗尽。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202302014,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 6.875,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202302001,
"SkillName": "猱击",
"SkillDesc": "消耗1层【元气】,并对被标记为监视目标的我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302002,
"SkillName": "猱击",
"SkillDesc": "消耗1层【元气】,并对被标记为监视目标的我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302003,
"SkillName": "奋威",
"SkillDesc": "使自身造成的伤害提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302004,
"SkillName": "怒啸",
"SkillDesc": "获得3层【元气】,将随机我方单体标记为监视目标。每当我方目标施放战技时,会转为标记最新施放战技的目标,直到【元气】耗尽。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202302006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202302015,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202302001,
"SkillName": "猱击",
"SkillDesc": "消耗1层【元气】,并对被标记为监视目标的我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302002,
"SkillName": "猱击",
"SkillDesc": "消耗1层【元气】,并对被标记为监视目标的我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202302003,
"SkillName": "奋威",
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"HPBase": 1674,
"InitialDelayRatio": 1,
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"SPHitBase": 15,
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"SkillName": "怒啸",
"SkillDesc": "锁定随机我方单体。每当我方目标施放战技时,会转为锁定最新施放战技的目标,并增加1层【元气】。下次释放【猱击】时,将消耗所有【元气】,并根据【元气】的数量增加攻击力。当弱点被击破时,积累的【元气】将消失。",
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"DamageType": "",
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"SkillName": "猿啼",
"SkillDesc": "对我方全体造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
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"SkillName": "",
"SkillDesc": "",
"DamageType": "",
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"Extra": {}
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"SkillName": "怒啸",
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"Extra": {}
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"Id": 202303004,
"SkillName": "玄气咒厌法",
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"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
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"Id": 202303005,
"SkillName": "玄气噬身",
"SkillDesc": "大概率使我方全体陷入【噬命】状态。",
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"Extra": {}
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"Extra": {}
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"Extra": {}
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"StanceWeakList": [
"Physical",
"Ice",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202303001,
"SkillName": "若木化生仪祷",
"SkillDesc": "连续对我方随机单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 202303002,
"SkillName": "导引巽风",
"SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303003,
"SkillName": "若木棘",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202303004,
"SkillName": "玄气咒厌法",
"SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303005,
"SkillName": "玄气噬身",
"SkillDesc": "大概率使我方全体陷入【噬命】状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 202303003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.818182,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202303001,
"SkillName": "若木化生仪祷",
"SkillDesc": "连续对我方随机单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 202303002,
"SkillName": "导引巽风",
"SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303003,
"SkillName": "若木棘",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202303004,
"SkillName": "玄气咒厌法",
"SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303005,
"SkillName": "玄气噬身",
"SkillDesc": "大概率使我方全体陷入【噬命】状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 202303004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202303001,
"SkillName": "若木化生仪祷",
"SkillDesc": "连续对我方随机单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 202303002,
"SkillName": "导引巽风",
"SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303003,
"SkillName": "若木棘",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202303004,
"SkillName": "玄气咒厌法",
"SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303005,
"SkillName": "玄气噬身",
"SkillDesc": "大概率使我方全体陷入【噬命】状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 202303005,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202303001,
"SkillName": "若木化生仪祷",
"SkillDesc": "连续对我方随机单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 202303002,
"SkillName": "导引巽风",
"SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303003,
"SkillName": "若木棘",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202303004,
"SkillName": "玄气咒厌法",
"SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303005,
"SkillName": "玄气噬身",
"SkillDesc": "大概率使我方全体陷入【噬命】状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 202303006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.727273,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202303001,
"SkillName": "若木化生仪祷",
"SkillDesc": "连续对我方随机单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 202303002,
"SkillName": "导引巽风",
"SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303003,
"SkillName": "若木棘",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202303004,
"SkillName": "玄气咒厌法",
"SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303005,
"SkillName": "玄气噬身",
"SkillDesc": "大概率使我方全体陷入【噬命】状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 202303007,
"AttackModifyRatio": 0.833333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 3.181818,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202303001,
"SkillName": "若木化生仪祷",
"SkillDesc": "连续对我方随机单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 202303002,
"SkillName": "导引巽风",
"SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303003,
"SkillName": "若木棘",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202303004,
"SkillName": "玄气咒厌法",
"SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303005,
"SkillName": "玄气噬身",
"SkillDesc": "大概率使我方全体陷入【噬命】状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 202303008,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202303001,
"SkillName": "若木化生仪祷",
"SkillDesc": "连续对我方随机单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 202303002,
"SkillName": "导引巽风",
"SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303003,
"SkillName": "若木棘",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202303004,
"SkillName": "玄气咒厌法",
"SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303005,
"SkillName": "玄气噬身",
"SkillDesc": "大概率使我方全体陷入【噬命】状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 202303009,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202303001,
"SkillName": "若木化生仪祷",
"SkillDesc": "连续对我方随机单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 202303002,
"SkillName": "导引巽风",
"SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303003,
"SkillName": "若木棘",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202303004,
"SkillName": "玄气咒厌法",
"SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303005,
"SkillName": "玄气噬身",
"SkillDesc": "大概率使我方全体陷入【噬命】状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 202303010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.636364,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202303001,
"SkillName": "若木化生仪祷",
"SkillDesc": "连续对我方随机单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 202303002,
"SkillName": "导引巽风",
"SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303003,
"SkillName": "若木棘",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202303004,
"SkillName": "玄气咒厌法",
"SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303005,
"SkillName": "玄气噬身",
"SkillDesc": "大概率使我方全体陷入【噬命】状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 202303011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.772727,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202303001,
"SkillName": "若木化生仪祷",
"SkillDesc": "连续对我方随机单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 202303002,
"SkillName": "导引巽风",
"SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303003,
"SkillName": "若木棘",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202303004,
"SkillName": "玄气咒厌法",
"SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303005,
"SkillName": "玄气噬身",
"SkillDesc": "大概率使我方全体陷入【噬命】状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 202303012,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
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"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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"Ice",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202303001,
"SkillName": "若木化生仪祷",
"SkillDesc": "连续对我方随机单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 202303002,
"SkillName": "导引巽风",
"SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303003,
"SkillName": "若木棘",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202303004,
"SkillName": "玄气咒厌法",
"SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303005,
"SkillName": "玄气噬身",
"SkillDesc": "大概率使我方全体陷入【噬命】状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 202303013,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
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"HPModifyRatio": 1.045455,
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"StanceModifyRatio": 1,
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"Ice",
"Thunder",
"Imaginary"
],
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{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
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{
"Id": 202303001,
"SkillName": "若木化生仪祷",
"SkillDesc": "连续对我方随机单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 202303002,
"SkillName": "导引巽风",
"SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303003,
"SkillName": "若木棘",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202303004,
"SkillName": "玄气咒厌法",
"SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303005,
"SkillName": "玄气噬身",
"SkillDesc": "大概率使我方全体陷入【噬命】状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 202303014,
"AttackModifyRatio": 0.4,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 21.818182,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 40,
"StanceModifyRatio": 1,
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],
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"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
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{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
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{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
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"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 202303002,
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"SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303003,
"SkillName": "若木棘",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202303004,
"SkillName": "玄气咒厌法",
"SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303005,
"SkillName": "玄气噬身",
"SkillDesc": "大概率使我方全体陷入【噬命】状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 202303015,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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],
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"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
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"SkillDesc": "连续对我方随机单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 202303002,
"SkillName": "导引巽风",
"SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303003,
"SkillName": "若木棘",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202303004,
"SkillName": "玄气咒厌法",
"SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303005,
"SkillName": "玄气噬身",
"SkillDesc": "大概率使我方全体陷入【噬命】状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 202303016,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 7.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Thunder"
],
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{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
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"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 202303002,
"SkillName": "导引巽风",
"SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303003,
"SkillName": "若木棘",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202303004,
"SkillName": "玄气咒厌法",
"SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303005,
"SkillName": "玄气噬身",
"SkillDesc": "大概率使我方全体陷入【噬命】状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 202303017,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.818182,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Thunder",
"Imaginary"
],
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"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
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"Id": 202303001,
"SkillName": "若木化生仪祷",
"SkillDesc": "连续对我方随机单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 202303002,
"SkillName": "导引巽风",
"SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303003,
"SkillName": "若木棘",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202303004,
"SkillName": "玄气咒厌法",
"SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303005,
"SkillName": "玄气噬身",
"SkillDesc": "大概率使我方全体陷入【噬命】状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 202303018,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.909091,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202303001,
"SkillName": "若木化生仪祷",
"SkillDesc": "连续对我方随机单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 202303002,
"SkillName": "导引巽风",
"SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303003,
"SkillName": "若木棘",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202303004,
"SkillName": "玄气咒厌法",
"SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 202303005,
"SkillName": "玄气噬身",
"SkillDesc": "大概率使我方全体陷入【噬命】状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2023030,
"AvatarExpReward": 150,
"DisplayItemList": [
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},
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"WorldLevel": 3,
"AvatarExpReward": 300,
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}
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{
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"WorldLevel": 5,
"AvatarExpReward": 400,
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},
"2023031": {
"Id": 2023031,
"Name": "承露天人(错误)",
"Desc": "代码受到影响后的错误投影。参照本体为「药王秘传」信徒渴求的形态,摆脱人性重负,以仙道重塑的真体。\\n太古时代,求道者们自建木中参悟玄旨,自诩「仙人」。他们自在无拘,将血肉众生如泥塑形。在无数次变化间,他们忘却了自己的本来面目。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1534.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2023030.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 144,
"StanceBase": 420,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
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"Id": 2023031,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
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"StanceModifyRatio": 1,
"StanceWeakList": [
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"Ice",
"Thunder"
],
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"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202303101,
"SkillName": "若木化生仪祷",
"SkillDesc": "连续对我方随机单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 202303102,
"SkillName": "导引巽风",
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"SPHitBase": 10,
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"Id": 202303103,
"SkillName": "若木棘",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202303104,
"SkillName": "玄气噬身",
"SkillDesc": "大概率使我方全体陷入【噬命】状态。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202303105,
"SkillName": "生机虚竭",
"SkillDesc": "攻击处于【噬命】状态下的目标时,本次攻击造成的伤害将转化为【噬命】降低的生命上限,并刷新【噬命】的持续时间。【噬命】最高降低50%可回复的生命上限。",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
}
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}
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"Name": "丰饶玄鹿",
"Desc": "由「建木」化生,拱卫其根系的灵瑞之兽,履迹所之,和泽滋生,枝杪郁敷。\\n自毁于太古时代的战争后,「建木」终于在星核的修补下再度生长。彼时仙人们所造的珍禽奇兽纷至沓来,宛如旧梦重临。",
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"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1023,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2024010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
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"StanceBase": 420,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
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"DamageType": "Physical",
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"DamageType": "Thunder",
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"DamageType": "Wind",
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"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
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"Id": 202401001,
"SkillName": "衔枝 • 肃风",
"SkillDesc": "召唤建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401002,
"SkillName": "衔枝 • 缃叶",
"SkillDesc": "召唤建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401003,
"SkillName": "衔枝 • 繁花",
"SkillDesc": "召唤建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401004,
"SkillName": "衔枝 • 嘉实",
"SkillDesc": "召唤建木枝梢【嘉实之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401005,
"SkillName": "呦鸣",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401006,
"SkillName": "绾风",
"SkillDesc": "对我方全体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202401007,
"SkillName": "蕉覆",
"SkillDesc": "提高防御力,且使自身韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401008,
"SkillName": "斑龙触",
"SkillDesc": "当场上存在2个【嘉实】时立即施放该技能,对我方全体造成雷属性伤害。场上【建木枝梢】数量越多,造成的伤害越高。施放技能后,清除场上所有的【建木枝梢】。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401009,
"SkillName": "回生",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
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"Id": 202401001,
"AttackModifyRatio": 0.833333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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],
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
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],
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"Id": 202401001,
"SkillName": "衔枝 • 肃风",
"SkillDesc": "召唤建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401002,
"SkillName": "衔枝 • 缃叶",
"SkillDesc": "召唤建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401003,
"SkillName": "衔枝 • 繁花",
"SkillDesc": "召唤建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401004,
"SkillName": "衔枝 • 嘉实",
"SkillDesc": "召唤建木枝梢【嘉实之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401005,
"SkillName": "呦鸣",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401006,
"SkillName": "绾风",
"SkillDesc": "对我方全体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202401007,
"SkillName": "蕉覆",
"SkillDesc": "提高防御力,且使自身韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401008,
"SkillName": "斑龙触",
"SkillDesc": "当场上存在2个【嘉实】时立即施放该技能,对我方全体造成雷属性伤害。场上【建木枝梢】数量越多,造成的伤害越高。施放技能后,清除场上所有的【建木枝梢】。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401009,
"SkillName": "回生",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202401002,
"AttackModifyRatio": 0.833333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"Id": 202401001,
"SkillName": "衔枝 • 肃风",
"SkillDesc": "召唤建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401002,
"SkillName": "衔枝 • 缃叶",
"SkillDesc": "召唤建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401003,
"SkillName": "衔枝 • 繁花",
"SkillDesc": "召唤建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401004,
"SkillName": "衔枝 • 嘉实",
"SkillDesc": "召唤建木枝梢【嘉实之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401005,
"SkillName": "呦鸣",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401006,
"SkillName": "绾风",
"SkillDesc": "对我方全体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202401007,
"SkillName": "蕉覆",
"SkillDesc": "提高防御力,且使自身韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401008,
"SkillName": "斑龙触",
"SkillDesc": "当场上存在2个【嘉实】时立即施放该技能,对我方全体造成雷属性伤害。场上【建木枝梢】数量越多,造成的伤害越高。施放技能后,清除场上所有的【建木枝梢】。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401009,
"SkillName": "回生",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202401004,
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"DefenceModifyRatio": 1,
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"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
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"Quantum"
],
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"$type": "ElementResistanceConfig",
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"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"Id": 202401001,
"SkillName": "衔枝 • 肃风",
"SkillDesc": "召唤建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401002,
"SkillName": "衔枝 • 缃叶",
"SkillDesc": "召唤建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401003,
"SkillName": "衔枝 • 繁花",
"SkillDesc": "召唤建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401004,
"SkillName": "衔枝 • 嘉实",
"SkillDesc": "召唤建木枝梢【嘉实之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401005,
"SkillName": "呦鸣",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401006,
"SkillName": "绾风",
"SkillDesc": "对我方全体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202401007,
"SkillName": "蕉覆",
"SkillDesc": "提高防御力,且使自身韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401008,
"SkillName": "斑龙触",
"SkillDesc": "当场上存在2个【嘉实】时立即施放该技能,对我方全体造成雷属性伤害。场上【建木枝梢】数量越多,造成的伤害越高。施放技能后,清除场上所有的【建木枝梢】。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401009,
"SkillName": "回生",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202401005,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 6.818182,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 125,
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"Quantum"
],
"HardLevelGroup": 1,
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"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
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"Id": 202401001,
"SkillName": "衔枝 • 肃风",
"SkillDesc": "召唤建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401002,
"SkillName": "衔枝 • 缃叶",
"SkillDesc": "召唤建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401003,
"SkillName": "衔枝 • 繁花",
"SkillDesc": "召唤建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401004,
"SkillName": "衔枝 • 嘉实",
"SkillDesc": "召唤建木枝梢【嘉实之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401005,
"SkillName": "呦鸣",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401006,
"SkillName": "绾风",
"SkillDesc": "对我方全体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202401007,
"SkillName": "蕉覆",
"SkillDesc": "提高防御力,且使自身韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401008,
"SkillName": "斑龙触",
"SkillDesc": "当场上存在2个【嘉实】时立即施放该技能,对我方全体造成雷属性伤害。场上【建木枝梢】数量越多,造成的伤害越高。施放技能后,清除场上所有的【建木枝梢】。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401009,
"SkillName": "回生",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202401006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 6.818182,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 125,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"Id": 202401001,
"SkillName": "衔枝 • 肃风",
"SkillDesc": "召唤建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401002,
"SkillName": "衔枝 • 缃叶",
"SkillDesc": "召唤建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401003,
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401004,
"SkillName": "衔枝 • 嘉实",
"SkillDesc": "召唤建木枝梢【嘉实之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401005,
"SkillName": "呦鸣",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401006,
"SkillName": "绾风",
"SkillDesc": "对我方全体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202401007,
"SkillName": "蕉覆",
"SkillDesc": "提高防御力,且使自身韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401008,
"SkillName": "斑龙触",
"SkillDesc": "当场上存在2个【嘉实】时立即施放该技能,对我方全体造成雷属性伤害。场上【建木枝梢】数量越多,造成的伤害越高。施放技能后,清除场上所有的【建木枝梢】。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401009,
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202401007,
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"Thunder",
"Wind"
],
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{
"$type": "ElementResistanceConfig",
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},
{
"$type": "ElementResistanceConfig",
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"Value": 0.2
}
],
"SkillList": [
{
"Id": 202401001,
"SkillName": "衔枝 • 肃风",
"SkillDesc": "召唤建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401002,
"SkillName": "衔枝 • 缃叶",
"SkillDesc": "召唤建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401003,
"SkillName": "衔枝 • 繁花",
"SkillDesc": "召唤建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401004,
"SkillName": "衔枝 • 嘉实",
"SkillDesc": "召唤建木枝梢【嘉实之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401005,
"SkillName": "呦鸣",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401006,
"SkillName": "绾风",
"SkillDesc": "对我方全体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202401007,
"SkillName": "蕉覆",
"SkillDesc": "提高防御力,且使自身韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401008,
"SkillName": "斑龙触",
"SkillDesc": "当场上存在2个【嘉实】时立即施放该技能,对我方全体造成雷属性伤害。场上【建木枝梢】数量越多,造成的伤害越高。施放技能后,清除场上所有的【建木枝梢】。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401009,
"SkillName": "回生",
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202401008,
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"Quantum"
],
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{
"$type": "ElementResistanceConfig",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
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}
],
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{
"Id": 202401001,
"SkillName": "衔枝 • 肃风",
"SkillDesc": "召唤建木枝梢【肃风之杪】。",
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401002,
"SkillName": "衔枝 • 缃叶",
"SkillDesc": "召唤建木枝梢【缃叶之杪】。",
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401003,
"SkillName": "衔枝 • 繁花",
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401004,
"SkillName": "衔枝 • 嘉实",
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401005,
"SkillName": "呦鸣",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401006,
"SkillName": "绾风",
"SkillDesc": "对我方全体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202401007,
"SkillName": "蕉覆",
"SkillDesc": "提高防御力,且使自身韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401008,
"SkillName": "斑龙触",
"SkillDesc": "当场上存在2个【嘉实】时立即施放该技能,对我方全体造成雷属性伤害。场上【建木枝梢】数量越多,造成的伤害越高。施放技能后,清除场上所有的【建木枝梢】。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401009,
"SkillName": "回生",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202401009,
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"EliteGroup": 1,
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"SpeedModifyRatio": 1,
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"Imaginary"
],
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{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202401001,
"SkillName": "衔枝 • 肃风",
"SkillDesc": "召唤建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401002,
"SkillName": "衔枝 • 缃叶",
"SkillDesc": "召唤建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401003,
"SkillName": "衔枝 • 繁花",
"SkillDesc": "召唤建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401004,
"SkillName": "衔枝 • 嘉实",
"SkillDesc": "召唤建木枝梢【嘉实之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401005,
"SkillName": "呦鸣",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401006,
"SkillName": "绾风",
"SkillDesc": "对我方全体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202401007,
"SkillName": "蕉覆",
"SkillDesc": "提高防御力,且使自身韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401008,
"SkillName": "斑龙触",
"SkillDesc": "当场上存在2个【嘉实】时立即施放该技能,对我方全体造成雷属性伤害。场上【建木枝梢】数量越多,造成的伤害越高。施放技能后,清除场上所有的【建木枝梢】。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401009,
"SkillName": "回生",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202401010,
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"EliteGroup": 1,
"HPModifyRatio": 3.636364,
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"StanceModifyRatio": 1,
"StanceWeakList": [
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"Quantum"
],
"HardLevelGroup": 1,
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{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
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{
"Id": 202401001,
"SkillName": "衔枝 • 肃风",
"SkillDesc": "召唤建木枝梢【肃风之杪】。",
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401002,
"SkillName": "衔枝 • 缃叶",
"SkillDesc": "召唤建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401003,
"SkillName": "衔枝 • 繁花",
"SkillDesc": "召唤建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401004,
"SkillName": "衔枝 • 嘉实",
"SkillDesc": "召唤建木枝梢【嘉实之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401005,
"SkillName": "呦鸣",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401006,
"SkillName": "绾风",
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"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202401007,
"SkillName": "蕉覆",
"SkillDesc": "提高防御力,且使自身韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401008,
"SkillName": "斑龙触",
"SkillDesc": "当场上存在2个【嘉实】时立即施放该技能,对我方全体造成雷属性伤害。场上【建木枝梢】数量越多,造成的伤害越高。施放技能后,清除场上所有的【建木枝梢】。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401009,
"SkillName": "回生",
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202401011,
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"EliteGroup": 1,
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"Quantum"
],
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{
"$type": "ElementResistanceConfig",
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"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
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"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
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},
{
"$type": "ElementResistanceConfig",
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}
],
"SkillList": [
{
"Id": 202401001,
"SkillName": "衔枝 • 肃风",
"SkillDesc": "召唤建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401002,
"SkillName": "衔枝 • 缃叶",
"SkillDesc": "召唤建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401003,
"SkillName": "衔枝 • 繁花",
"SkillDesc": "召唤建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401004,
"SkillName": "衔枝 • 嘉实",
"SkillDesc": "召唤建木枝梢【嘉实之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401005,
"SkillName": "呦鸣",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401006,
"SkillName": "绾风",
"SkillDesc": "对我方全体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202401007,
"SkillName": "蕉覆",
"SkillDesc": "提高防御力,且使自身韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401008,
"SkillName": "斑龙触",
"SkillDesc": "当场上存在2个【嘉实】时立即施放该技能,对我方全体造成雷属性伤害。场上【建木枝梢】数量越多,造成的伤害越高。施放技能后,清除场上所有的【建木枝梢】。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401009,
"SkillName": "回生",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202401012,
"AttackModifyRatio": 1,
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"EliteGroup": 1,
"HPModifyRatio": 1.181818,
"SpeedModifyRatio": 1,
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"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202401001,
"SkillName": "衔枝 • 肃风",
"SkillDesc": "召唤建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401002,
"SkillName": "衔枝 • 缃叶",
"SkillDesc": "召唤建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401003,
"SkillName": "衔枝 • 繁花",
"SkillDesc": "召唤建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401004,
"SkillName": "衔枝 • 嘉实",
"SkillDesc": "召唤建木枝梢【嘉实之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401005,
"SkillName": "呦鸣",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401006,
"SkillName": "绾风",
"SkillDesc": "对我方全体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202401007,
"SkillName": "蕉覆",
"SkillDesc": "提高防御力,且使自身韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401008,
"SkillName": "斑龙触",
"SkillDesc": "当场上存在2个【嘉实】时立即施放该技能,对我方全体造成雷属性伤害。场上【建木枝梢】数量越多,造成的伤害越高。施放技能后,清除场上所有的【建木枝梢】。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401009,
"SkillName": "回生",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2024010,
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},
{
"MonsterTemplateID": 2024010,
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},
{
"MonsterTemplateID": 2024010,
"WorldLevel": 2,
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},
{
"MonsterTemplateID": 2024010,
"WorldLevel": 3,
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},
{
"MonsterTemplateID": 2024010,
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},
{
"MonsterTemplateID": 2024010,
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},
{
"MonsterTemplateID": 2024010,
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}
]
},
"2024011": {
"Id": 2024011,
"Name": "丰饶玄鹿(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为由「建木」化生,拱卫其根系的灵瑞之兽,履迹所之,和泽滋生,枝杪郁敷。\\n自毁于太古时代的战争后,「建木」终于在星核的修补下再度生长。彼时仙人们所造的珍禽奇兽纷至沓来,宛如旧梦重临。",
"MonsterCampID": 2,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 697.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2024010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
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"Child": [
{
"Id": 2024011,
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"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202401101,
"SkillName": "衔枝 • 肃风",
"SkillDesc": "召唤建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401102,
"SkillName": "衔枝 • 缃叶",
"SkillDesc": "召唤建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401103,
"SkillName": "衔枝 • 繁花",
"SkillDesc": "召唤建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401104,
"SkillName": "衔枝 • 嘉实",
"SkillDesc": "召唤建木枝梢【嘉实之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401105,
"SkillName": "呦鸣",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401106,
"SkillName": "绾风",
"SkillDesc": "对我方全体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202401107,
"SkillName": "蕉覆",
"SkillDesc": "提高防御力,且使自身韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401108,
"SkillName": "斑龙触",
"SkillDesc": "当场上存在2个【嘉实】时立即施放该技能,对我方全体造成大量雷属性伤害。场上【建木枝梢】数量越多,造成的伤害越高。施放技能后,清除场上所有的【嘉实之杪】。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401109,
"SkillName": "永寿",
"SkillDesc": "立即回复生命值,并获得1层【若木化生】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401110,
"SkillName": "衔枝 • 引蔓",
"SkillDesc": "召唤2个建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401111,
"SkillName": "衔枝 • 垂枝",
"SkillDesc": "召唤2个建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401112,
"SkillName": "衔枝 • 榛莽",
"SkillDesc": "召唤2个建木枝梢【缃叶之杪】,1个建木枝梢【肃风之杪】,1个建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401113,
"SkillName": "衔枝 • 交藤",
"SkillDesc": "召唤2个建木枝梢【嘉实之杪】,1个建木枝梢【缃叶之杪】,1个建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401114,
"SkillName": "生机充盈",
"SkillDesc": "每当丰饶玄鹿获得来自敌方目标的增益效果时,丰饶玄鹿和所有建木枝梢造成的伤害小幅提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2024011,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024011,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024011,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024011,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024011,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024011,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024011,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2024012": {
"Id": 2024012,
"Name": "丰饶玄鹿(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为由「建木」化生,拱卫其根系的灵瑞之兽,履迹所之,和泽滋生,枝杪郁敷。\\n自毁于太古时代的战争后,「建木」终于在星核的修补下再度生长。彼时仙人们所造的珍禽奇兽纷至沓来,宛如旧梦重临。",
"MonsterCampID": 2,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 697.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2024010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 420,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 2024012,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202401201,
"SkillName": "衔枝 • 肃风",
"SkillDesc": "召唤建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401202,
"SkillName": "衔枝 • 缃叶",
"SkillDesc": "召唤建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401203,
"SkillName": "衔枝 • 繁花",
"SkillDesc": "召唤建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401204,
"SkillName": "衔枝 • 嘉实",
"SkillDesc": "召唤建木枝梢【嘉实之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401205,
"SkillName": "呦鸣",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401206,
"SkillName": "绾风",
"SkillDesc": "对我方全体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202401207,
"SkillName": "蕉覆",
"SkillDesc": "提高防御力,且使自身韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401208,
"SkillName": "斑龙触",
"SkillDesc": "当场上存在2个【嘉实】时立即施放该技能,对我方全体造成大量雷属性伤害。场上【建木枝梢】数量越多,造成的伤害越高。施放技能后,清除场上所有的【嘉实之杪】。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401209,
"SkillName": "永寿",
"SkillDesc": "立即回复生命值,并获得1层【若木化生】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401210,
"SkillName": "衔枝 • 引蔓",
"SkillDesc": "召唤2个建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401211,
"SkillName": "衔枝 • 垂枝",
"SkillDesc": "召唤2个建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401212,
"SkillName": "衔枝 • 榛莽",
"SkillDesc": "召唤2个建木枝梢【缃叶之杪】,1个建木枝梢【肃风之杪】,1个建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401213,
"SkillName": "衔枝 • 交藤",
"SkillDesc": "召唤2个建木枝梢【嘉实之杪】,1个建木枝梢【缃叶之杪】,1个建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401214,
"SkillName": "生机充盈",
"SkillDesc": "每当丰饶玄鹿获得来自敌方目标的增益效果时,丰饶玄鹿和所有建木枝梢造成的伤害小幅提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202401201,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.666667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 256,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202401201,
"SkillName": "衔枝 • 肃风",
"SkillDesc": "召唤建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401202,
"SkillName": "衔枝 • 缃叶",
"SkillDesc": "召唤建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401203,
"SkillName": "衔枝 • 繁花",
"SkillDesc": "召唤建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401204,
"SkillName": "衔枝 • 嘉实",
"SkillDesc": "召唤建木枝梢【嘉实之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401205,
"SkillName": "呦鸣",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401206,
"SkillName": "绾风",
"SkillDesc": "对我方全体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202401207,
"SkillName": "蕉覆",
"SkillDesc": "提高防御力,且使自身韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401208,
"SkillName": "斑龙触",
"SkillDesc": "当场上存在2个【嘉实】时立即施放该技能,对我方全体造成大量雷属性伤害。场上【建木枝梢】数量越多,造成的伤害越高。施放技能后,清除场上所有的【嘉实之杪】。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401209,
"SkillName": "永寿",
"SkillDesc": "立即回复生命值,并获得1层【若木化生】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401210,
"SkillName": "衔枝 • 引蔓",
"SkillDesc": "召唤2个建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401211,
"SkillName": "衔枝 • 垂枝",
"SkillDesc": "召唤2个建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401212,
"SkillName": "衔枝 • 榛莽",
"SkillDesc": "召唤2个建木枝梢【缃叶之杪】,1个建木枝梢【肃风之杪】,1个建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401213,
"SkillName": "衔枝 • 交藤",
"SkillDesc": "召唤2个建木枝梢【嘉实之杪】,1个建木枝梢【缃叶之杪】,1个建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401214,
"SkillName": "生机充盈",
"SkillDesc": "每当丰饶玄鹿获得来自敌方目标的增益效果时,丰饶玄鹿和所有建木枝梢造成的伤害小幅提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202401202,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 4,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202401201,
"SkillName": "衔枝 • 肃风",
"SkillDesc": "召唤建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401202,
"SkillName": "衔枝 • 缃叶",
"SkillDesc": "召唤建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401203,
"SkillName": "衔枝 • 繁花",
"SkillDesc": "召唤建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401204,
"SkillName": "衔枝 • 嘉实",
"SkillDesc": "召唤建木枝梢【嘉实之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401205,
"SkillName": "呦鸣",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401206,
"SkillName": "绾风",
"SkillDesc": "对我方全体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202401207,
"SkillName": "蕉覆",
"SkillDesc": "提高防御力,且使自身韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401208,
"SkillName": "斑龙触",
"SkillDesc": "当场上存在2个【嘉实】时立即施放该技能,对我方全体造成大量雷属性伤害。场上【建木枝梢】数量越多,造成的伤害越高。施放技能后,清除场上所有的【嘉实之杪】。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401209,
"SkillName": "永寿",
"SkillDesc": "立即回复生命值,并获得1层【若木化生】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401210,
"SkillName": "衔枝 • 引蔓",
"SkillDesc": "召唤2个建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401211,
"SkillName": "衔枝 • 垂枝",
"SkillDesc": "召唤2个建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401212,
"SkillName": "衔枝 • 榛莽",
"SkillDesc": "召唤2个建木枝梢【缃叶之杪】,1个建木枝梢【肃风之杪】,1个建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401213,
"SkillName": "衔枝 • 交藤",
"SkillDesc": "召唤2个建木枝梢【嘉实之杪】,1个建木枝梢【缃叶之杪】,1个建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401214,
"SkillName": "生机充盈",
"SkillDesc": "每当丰饶玄鹿获得来自敌方目标的增益效果时,丰饶玄鹿和所有建木枝梢造成的伤害小幅提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202401203,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.733333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202401201,
"SkillName": "衔枝 • 肃风",
"SkillDesc": "召唤建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401202,
"SkillName": "衔枝 • 缃叶",
"SkillDesc": "召唤建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401203,
"SkillName": "衔枝 • 繁花",
"SkillDesc": "召唤建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401204,
"SkillName": "衔枝 • 嘉实",
"SkillDesc": "召唤建木枝梢【嘉实之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401205,
"SkillName": "呦鸣",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401206,
"SkillName": "绾风",
"SkillDesc": "对我方全体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202401207,
"SkillName": "蕉覆",
"SkillDesc": "提高防御力,且使自身韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401208,
"SkillName": "斑龙触",
"SkillDesc": "当场上存在2个【嘉实】时立即施放该技能,对我方全体造成大量雷属性伤害。场上【建木枝梢】数量越多,造成的伤害越高。施放技能后,清除场上所有的【嘉实之杪】。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401209,
"SkillName": "永寿",
"SkillDesc": "立即回复生命值,并获得1层【若木化生】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401210,
"SkillName": "衔枝 • 引蔓",
"SkillDesc": "召唤2个建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401211,
"SkillName": "衔枝 • 垂枝",
"SkillDesc": "召唤2个建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401212,
"SkillName": "衔枝 • 榛莽",
"SkillDesc": "召唤2个建木枝梢【缃叶之杪】,1个建木枝梢【肃风之杪】,1个建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401213,
"SkillName": "衔枝 • 交藤",
"SkillDesc": "召唤2个建木枝梢【嘉实之杪】,1个建木枝梢【缃叶之杪】,1个建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401214,
"SkillName": "生机充盈",
"SkillDesc": "每当丰饶玄鹿获得来自敌方目标的增益效果时,丰饶玄鹿和所有建木枝梢造成的伤害小幅提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2024012,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024012,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024012,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024012,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024012,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024012,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024012,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2024013": {
"Id": 2024013,
"Name": "丰饶玄鹿(幻象)",
"Desc": "由「建木」化生,拱卫其根系的灵瑞之兽,履迹所之,和泽滋生,枝杪郁敷。\\n自毁于太古时代的战争后,「建木」终于在星核的修补下再度生长。彼时仙人们所造的珍禽奇兽纷至沓来,宛如旧梦重临。出现于此的是基于你的记忆模拟出的幻影。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 4882.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2024010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 420,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 2024013,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 202401301,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401302,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401303,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401304,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401305,
"SkillName": "呦鸣",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401306,
"SkillName": "绾风",
"SkillDesc": "对我方全体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202401307,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401308,
"SkillName": "斑龙触",
"SkillDesc": "当场上存在2个【嘉实】时立即施放该技能,对我方全体造成雷属性伤害。场上【建木枝梢(幻象)】数量越多,造成的伤害越高。施放技能后,清除场上所有的【嘉实之杪(幻象)】。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401309,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401310,
"SkillName": "衔枝 • 芳芷",
"SkillDesc": "召唤2个建木枝梢【缃叶之杪(幻象)】,1个建木枝梢【繁花之杪(幻象)】,1个建木枝梢【肃风之杪(幻象)】。丰饶玄鹿的弱点被击破时,会清除场上所有的建木枝梢。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401311,
"SkillName": "衔枝 • 荫泽",
"SkillDesc": "召唤2个建木枝梢【缃叶之杪(幻象)】,1个建木枝梢【嘉实之杪(幻象)】,1个建木枝梢【肃风之杪(幻象)】。丰饶玄鹿的弱点被击破时,会清除场上所有的建木枝梢。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401312,
"SkillName": "繁花",
"SkillDesc": "召唤1个建木枝梢【繁花之抄(幻象)】。【繁花之抄(幻象)】可以使其他敌方的韧性无法被削减,【繁花之抄(幻象)】被消灭后解除所有韧性无法被削减的效果。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401313,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401314,
"SkillName": "生机充盈",
"SkillDesc": "每当丰饶玄鹿获得来自敌方目标的增益效果时,丰饶玄鹿和所有建木枝梢造成的伤害小幅提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401315,
"SkillName": "觅长生",
"SkillDesc": "召唤建木枝梢【缃叶之杪(幻象)】时,使其获得【培植】,提高【复还】造成的伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401316,
"SkillName": "拱卫",
"SkillDesc": "当场上存在4个建木枝梢时,丰饶玄鹿的韧性无法被削减,消灭任意建木枝梢可解除该效果。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2024013,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024013,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024013,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024013,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024013,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024013,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024013,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2024014": {
"Id": 2024014,
"Name": "丰饶玄鹿",
"Desc": "由「建木」化生,拱卫其根系的灵瑞之兽,履迹所之,和泽滋生,枝杪郁敷。\\n自毁于太古时代的战争后,「建木」终于在星核的修补下再度生长。彼时仙人们所造的珍禽奇兽纷至沓来,宛如旧梦重临。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 3022.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2024010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 115,
"StanceBase": 420,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 2024014,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202401401,
"SkillName": "衔枝 • 肃风",
"SkillDesc": "召唤建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401402,
"SkillName": "衔枝 • 缃叶",
"SkillDesc": "召唤建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401403,
"SkillName": "衔枝 • 繁花",
"SkillDesc": "召唤建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401404,
"SkillName": "衔枝 • 嘉实",
"SkillDesc": "召唤建木枝梢【嘉实之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401405,
"SkillName": "呦鸣",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401406,
"SkillName": "绾风",
"SkillDesc": "对我方全体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202401407,
"SkillName": "蕉覆",
"SkillDesc": "提高防御力,且使自身韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401408,
"SkillName": "斑龙触",
"SkillDesc": "当场上存在2个【嘉实】时立即施放该技能,对我方全体造成雷属性伤害。场上【建木枝梢】数量越多,造成的伤害越高。施放技能后,清除场上所有的【建木枝梢】。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401409,
"SkillName": "回生",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202401401,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.338462,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202401401,
"SkillName": "衔枝 • 肃风",
"SkillDesc": "召唤建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401402,
"SkillName": "衔枝 • 缃叶",
"SkillDesc": "召唤建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401403,
"SkillName": "衔枝 • 繁花",
"SkillDesc": "召唤建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401404,
"SkillName": "衔枝 • 嘉实",
"SkillDesc": "召唤建木枝梢【嘉实之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401405,
"SkillName": "呦鸣",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401406,
"SkillName": "绾风",
"SkillDesc": "对我方全体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202401407,
"SkillName": "蕉覆",
"SkillDesc": "提高防御力,且使自身韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401408,
"SkillName": "斑龙触",
"SkillDesc": "当场上存在2个【嘉实】时立即施放该技能,对我方全体造成雷属性伤害。场上【建木枝梢】数量越多,造成的伤害越高。施放技能后,清除场上所有的【建木枝梢】。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401409,
"SkillName": "回生",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202401402,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.338462,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202401401,
"SkillName": "衔枝 • 肃风",
"SkillDesc": "召唤建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401402,
"SkillName": "衔枝 • 缃叶",
"SkillDesc": "召唤建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401403,
"SkillName": "衔枝 • 繁花",
"SkillDesc": "召唤建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401404,
"SkillName": "衔枝 • 嘉实",
"SkillDesc": "召唤建木枝梢【嘉实之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401405,
"SkillName": "呦鸣",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401406,
"SkillName": "绾风",
"SkillDesc": "对我方全体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202401407,
"SkillName": "蕉覆",
"SkillDesc": "提高防御力,且使自身韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401408,
"SkillName": "斑龙触",
"SkillDesc": "当场上存在2个【嘉实】时立即施放该技能,对我方全体造成雷属性伤害。场上【建木枝梢】数量越多,造成的伤害越高。施放技能后,清除场上所有的【建木枝梢】。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401409,
"SkillName": "回生",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202401403,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.769231,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 125,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202401401,
"SkillName": "衔枝 • 肃风",
"SkillDesc": "召唤建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401402,
"SkillName": "衔枝 • 缃叶",
"SkillDesc": "召唤建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401403,
"SkillName": "衔枝 • 繁花",
"SkillDesc": "召唤建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401404,
"SkillName": "衔枝 • 嘉实",
"SkillDesc": "召唤建木枝梢【嘉实之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401405,
"SkillName": "呦鸣",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401406,
"SkillName": "绾风",
"SkillDesc": "对我方全体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202401407,
"SkillName": "蕉覆",
"SkillDesc": "提高防御力,且使自身韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401408,
"SkillName": "斑龙触",
"SkillDesc": "当场上存在2个【嘉实】时立即施放该技能,对我方全体造成雷属性伤害。场上【建木枝梢】数量越多,造成的伤害越高。施放技能后,清除场上所有的【建木枝梢】。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401409,
"SkillName": "回生",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202401404,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.307692,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 125,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202401401,
"SkillName": "衔枝 • 肃风",
"SkillDesc": "召唤建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401402,
"SkillName": "衔枝 • 缃叶",
"SkillDesc": "召唤建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401403,
"SkillName": "衔枝 • 繁花",
"SkillDesc": "召唤建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401404,
"SkillName": "衔枝 • 嘉实",
"SkillDesc": "召唤建木枝梢【嘉实之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401405,
"SkillName": "呦鸣",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401406,
"SkillName": "绾风",
"SkillDesc": "对我方全体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202401407,
"SkillName": "蕉覆",
"SkillDesc": "提高防御力,且使自身韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401408,
"SkillName": "斑龙触",
"SkillDesc": "当场上存在2个【嘉实】时立即施放该技能,对我方全体造成雷属性伤害。场上【建木枝梢】数量越多,造成的伤害越高。施放技能后,清除场上所有的【建木枝梢】。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401409,
"SkillName": "回生",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202401406,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.538462,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202401401,
"SkillName": "衔枝 • 肃风",
"SkillDesc": "召唤建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401402,
"SkillName": "衔枝 • 缃叶",
"SkillDesc": "召唤建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401403,
"SkillName": "衔枝 • 繁花",
"SkillDesc": "召唤建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401404,
"SkillName": "衔枝 • 嘉实",
"SkillDesc": "召唤建木枝梢【嘉实之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401405,
"SkillName": "呦鸣",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401406,
"SkillName": "绾风",
"SkillDesc": "对我方全体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202401407,
"SkillName": "蕉覆",
"SkillDesc": "提高防御力,且使自身韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401408,
"SkillName": "斑龙触",
"SkillDesc": "当场上存在2个【嘉实】时立即施放该技能,对我方全体造成雷属性伤害。场上【建木枝梢】数量越多,造成的伤害越高。施放技能后,清除场上所有的【建木枝梢】。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401409,
"SkillName": "回生",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2024014,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024014,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024014,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024014,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024014,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024014,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024014,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2024015": {
"Id": 2024015,
"Name": "丰饶玄鹿(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为由「建木」化生,拱卫其根系的灵瑞之兽,履迹所之,和泽滋生,枝杪郁敷。\\n自毁于太古时代的战争后,「建木」终于在星核的修补下再度生长。彼时仙人们所造的珍禽奇兽纷至沓来,宛如旧梦重临。",
"MonsterCampID": 2,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 697.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2024010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 420,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 2024015,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 202401501,
"SkillName": "衔枝 • 肃风",
"SkillDesc": "召唤建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401502,
"SkillName": "衔枝 • 缃叶",
"SkillDesc": "召唤建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401503,
"SkillName": "衔枝 • 繁花",
"SkillDesc": "召唤建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401504,
"SkillName": "衔枝 • 嘉实",
"SkillDesc": "召唤建木枝梢【嘉实之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401505,
"SkillName": "呦鸣",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401506,
"SkillName": "绾风",
"SkillDesc": "对我方全体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 202401507,
"SkillName": "蕉覆",
"SkillDesc": "提高防御力,且使自身韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401508,
"SkillName": "斑龙触",
"SkillDesc": "当场上存在2个【嘉实】时立即施放该技能,对我方全体造成大量雷属性伤害。场上【建木枝梢】数量越多,造成的伤害越高。施放技能后,清除场上所有的【嘉实之杪】。",
"DamageType": "Thunder",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 202401509,
"SkillName": "永寿",
"SkillDesc": "立即回复生命值,并获得1层【若木化生】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401510,
"SkillName": "衔枝 • 引蔓",
"SkillDesc": "召唤2个建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401511,
"SkillName": "衔枝 • 垂枝",
"SkillDesc": "召唤2个建木枝梢【缃叶之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401512,
"SkillName": "衔枝 • 榛莽",
"SkillDesc": "召唤2个建木枝梢【缃叶之杪】,1个建木枝梢【肃风之杪】,1个建木枝梢【繁花之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401513,
"SkillName": "衔枝 • 交藤",
"SkillDesc": "召唤2个建木枝梢【嘉实之杪】,1个建木枝梢【缃叶之杪】,1个建木枝梢【肃风之杪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202401514,
"SkillName": "生机充盈",
"SkillDesc": "每当丰饶玄鹿获得来自敌方目标的增益效果时,丰饶玄鹿和所有建木枝梢造成的伤害小幅提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2024015,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024015,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024015,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024015,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024015,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024015,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024015,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2024020": {
"Id": 2024020,
"Name": "浮烟",
"Desc": "大岁阳「燎原」的碎片。融聚众多岁阳碎片,试图重现「燎原」之气魄。",
"MonsterCampID": 2,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1395,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2024020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 100,
"StanceBase": null,
"StanceCount": null,
"StatusResistanceBase": 1,
"Child": [
{
"Id": 2024020,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 202402001,
"SkillName": "分灵",
"SkillDesc": "自身无法被选择和攻击,场上敌人被击杀时会失去生命。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202402002,
"SkillName": "棋快一着",
"SkillDesc": "使敌方全体立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202402003,
"SkillName": "举棋不定",
"SkillDesc": "尝试发动了技能,但什么都没发生。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202402001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -35,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 202402001,
"SkillName": "分灵",
"SkillDesc": "自身无法被选择和攻击,场上敌人被击杀时会失去生命。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202402002,
"SkillName": "棋快一着",
"SkillDesc": "使敌方全体立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202402003,
"SkillName": "举棋不定",
"SkillDesc": "尝试发动了技能,但什么都没发生。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202402002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 202402001,
"SkillName": "分灵",
"SkillDesc": "自身无法被选择和攻击,场上敌人被击杀时会失去生命。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202402002,
"SkillName": "棋快一着",
"SkillDesc": "使敌方全体立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202402003,
"SkillName": "举棋不定",
"SkillDesc": "尝试发动了技能,但什么都没发生。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202402003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 202402001,
"SkillName": "分灵",
"SkillDesc": "自身无法被选择和攻击,场上敌人被击杀时会失去生命。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202402002,
"SkillName": "棋快一着",
"SkillDesc": "使敌方全体立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202402003,
"SkillName": "举棋不定",
"SkillDesc": "尝试发动了技能,但什么都没发生。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202402004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 202402001,
"SkillName": "分灵",
"SkillDesc": "自身无法被选择和攻击,场上敌人被击杀时会失去生命。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202402002,
"SkillName": "棋快一着",
"SkillDesc": "使敌方全体立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202402003,
"SkillName": "举棋不定",
"SkillDesc": "尝试发动了技能,但什么都没发生。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202402005,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 202402001,
"SkillName": "分灵",
"SkillDesc": "自身无法被选择和攻击,场上敌人被击杀时会失去生命。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202402002,
"SkillName": "棋快一着",
"SkillDesc": "使敌方全体立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202402003,
"SkillName": "举棋不定",
"SkillDesc": "尝试发动了技能,但什么都没发生。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202402006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 260,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 202402001,
"SkillName": "分灵",
"SkillDesc": "自身无法被选择和攻击,场上敌人被击杀时会失去生命。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202402002,
"SkillName": "棋快一着",
"SkillDesc": "使敌方全体立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202402003,
"SkillName": "举棋不定",
"SkillDesc": "尝试发动了技能,但什么都没发生。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 202402007,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 100,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 202402001,
"SkillName": "分灵",
"SkillDesc": "自身无法被选择和攻击,场上敌人被击杀时会失去生命。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202402002,
"SkillName": "棋快一着",
"SkillDesc": "使敌方全体立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202402003,
"SkillName": "举棋不定",
"SkillDesc": "尝试发动了技能,但什么都没发生。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2024020,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024020,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024020,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024020,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024020,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024020,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024020,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2024021": {
"Id": 2024021,
"Name": "浮烟(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为大岁阳「燎原」的碎片。融聚众多岁阳碎片,试图重现「燎原」之气魄。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1395,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2024020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 100,
"StanceBase": null,
"StanceCount": null,
"StatusResistanceBase": 1,
"Child": [
{
"Id": 2024021,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 202402101,
"SkillName": "分灵",
"SkillDesc": "自身无法被选择和攻击,场上敌人被击杀时会失去生命。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202402102,
"SkillName": "棋快一着•紧着",
"SkillDesc": "使敌方全体立即行动,同时提高造成的伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202402103,
"SkillName": "举棋不定",
"SkillDesc": "尝试发动了技能,但什么都没发生。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202402104,
"SkillName": "棋快一着•变着",
"SkillDesc": "使敌方全体立即行动,同时提高速度。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 202402105,
"SkillName": "棋快一着•杀着",
"SkillDesc": "使敌方全体立即行动,同时提高造成的伤害和速度。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2024021,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024021,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024021,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024021,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024021,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024021,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2024021,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2032010": {
"Id": 2032010,
"Name": "玄爪狼卒",
"Desc": "来自玄爪猎群的步离人士兵,擅长在无声息中猎杀目标。",
"MonsterCampID": 2,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 186,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2032010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 120,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": 0.1,
"Child": [
{
"Id": 2032010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203201001,
"SkillName": "厮杀",
"SkillDesc": "对指定我方单体目标及其相邻目标造成少量物理属性伤害,若自身处于【月狂】状态,则大概率为目标附上【裂伤】。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"220320102": {
"Name": "月狂",
"Desc": "此状态下,玄爪狼卒的速度提高,且攻击时大概率为目标附上【裂伤】,玄爪狼卒被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203201002,
"SkillName": "狼吞",
"SkillDesc": "当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层数时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320102": {
"Name": "月狂",
"Desc": "此状态下,玄爪狼卒的速度提高,且攻击时大概率为目标附上【裂伤】,玄爪狼卒被弱点击破时解除此状态。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
}
}
}
]
},
{
"Id": 203201001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203201001,
"SkillName": "厮杀",
"SkillDesc": "对指定我方单体目标及其相邻目标造成少量物理属性伤害,若自身处于【月狂】状态,则大概率为目标附上【裂伤】。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"220320102": {
"Name": "月狂",
"Desc": "此状态下,玄爪狼卒的速度提高,且攻击时大概率为目标附上【裂伤】,玄爪狼卒被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203201002,
"SkillName": "狼吞",
"SkillDesc": "当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层数时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320102": {
"Name": "月狂",
"Desc": "此状态下,玄爪狼卒的速度提高,且攻击时大概率为目标附上【裂伤】,玄爪狼卒被弱点击破时解除此状态。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
}
}
}
]
},
{
"Id": 203201002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203201001,
"SkillName": "厮杀",
"SkillDesc": "对指定我方单体目标及其相邻目标造成少量物理属性伤害,若自身处于【月狂】状态,则大概率为目标附上【裂伤】。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"220320102": {
"Name": "月狂",
"Desc": "此状态下,玄爪狼卒的速度提高,且攻击时大概率为目标附上【裂伤】,玄爪狼卒被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203201002,
"SkillName": "狼吞",
"SkillDesc": "当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层数时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320102": {
"Name": "月狂",
"Desc": "此状态下,玄爪狼卒的速度提高,且攻击时大概率为目标附上【裂伤】,玄爪狼卒被弱点击破时解除此状态。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
}
}
}
]
},
{
"Id": 203201003,
"AttackModifyRatio": 0.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203201001,
"SkillName": "厮杀",
"SkillDesc": "对指定我方单体目标及其相邻目标造成少量物理属性伤害,若自身处于【月狂】状态,则大概率为目标附上【裂伤】。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"220320102": {
"Name": "月狂",
"Desc": "此状态下,玄爪狼卒的速度提高,且攻击时大概率为目标附上【裂伤】,玄爪狼卒被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203201002,
"SkillName": "狼吞",
"SkillDesc": "当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层数时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320102": {
"Name": "月狂",
"Desc": "此状态下,玄爪狼卒的速度提高,且攻击时大概率为目标附上【裂伤】,玄爪狼卒被弱点击破时解除此状态。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2032010,
"AvatarExpReward": 36,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181013
}
]
},
{
"MonsterTemplateID": 2032010,
"WorldLevel": 1,
"AvatarExpReward": 48,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181013
}
]
},
{
"MonsterTemplateID": 2032010,
"WorldLevel": 2,
"AvatarExpReward": 60,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181013
}
]
},
{
"MonsterTemplateID": 2032010,
"WorldLevel": 3,
"AvatarExpReward": 72,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181013
}
]
},
{
"MonsterTemplateID": 2032010,
"WorldLevel": 4,
"AvatarExpReward": 84,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181013
}
]
},
{
"MonsterTemplateID": 2032010,
"WorldLevel": 5,
"AvatarExpReward": 96,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181013
}
]
},
{
"MonsterTemplateID": 2032010,
"WorldLevel": 6,
"AvatarExpReward": 108,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181013
}
]
}
]
},
"2032011": {
"Id": 2032011,
"Name": "玄爪狼卒",
"Desc": "来自玄爪猎群的步离人士兵,擅长在无声息中猎杀目标。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 372,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2032010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 120,
"StanceBase": 210,
"StanceCount": 1,
"StatusResistanceBase": 0.1,
"Child": [
{
"Id": 2032011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 203201101,
"SkillName": "厮杀",
"SkillDesc": "对指定我方单体目标及其相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203201102,
"SkillName": "狼吞",
"SkillDesc": "当敌方施放攻击后,为能够进入【噬月】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层数时,将使其进入【噬月】状态。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {
"70000317": {
"Name": "噬月",
"Desc": "此状态下,首领幻影会施放【孤战】,我方需要选择1名角色与首领幻影进行【孤战】,【孤战】期间除被选择的角色及其召唤的目标外,其他我方目标处于离场状态。首领幻影被弱点击破时解除此状态。",
"Param": []
},
"220340142": {
"Name": "能够进入【噬月】状态的敌方单位",
"Desc": "能够进入【噬月】状态的敌方单位:玄爪狼卒、 蚀月狼卒、雷奔云谲的恶狼主。",
"Param": []
},
"220340143": {
"Name": "嗜血",
"Desc": "所有能够进入【噬月】的敌方单位共享【嗜血】层数。当有能够进入【噬月】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【噬月】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2032011,
"AvatarExpReward": 36,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181013
}
]
},
{
"MonsterTemplateID": 2032011,
"WorldLevel": 1,
"AvatarExpReward": 48,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
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{
"$type": "ItemConfig",
"ID": 181013
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{
"MonsterTemplateID": 2032011,
"WorldLevel": 2,
"AvatarExpReward": 60,
"DisplayItemList": [
{
"$type": "ItemConfig",
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{
"$type": "ItemConfig",
"ID": 181013
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{
"MonsterTemplateID": 2032011,
"WorldLevel": 3,
"AvatarExpReward": 72,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
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{
"$type": "ItemConfig",
"ID": 181013
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{
"MonsterTemplateID": 2032011,
"WorldLevel": 4,
"AvatarExpReward": 84,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
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{
"$type": "ItemConfig",
"ID": 181013
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{
"MonsterTemplateID": 2032011,
"WorldLevel": 5,
"AvatarExpReward": 96,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181013
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{
"MonsterTemplateID": 2032011,
"WorldLevel": 6,
"AvatarExpReward": 108,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181013
}
]
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]
},
"2032020": {
"Id": 2032020,
"Name": "蚀月狼卒",
"Desc": "来自蚀月猎群的步离人士兵,以贪婪吞噬敌人血肉而闻名。",
"MonsterCampID": 2,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 186,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2032020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 120,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": 0.1,
"Child": [
{
"Id": 2032020,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203202001,
"SkillName": "啃噬",
"SkillDesc": "对指定我方单体目标造成物理属性伤害,若自身处于【月狂】状态,则攻击我方目标后,回复其自身生命值。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"220320201": {
"Name": "月狂",
"Desc": "此状态下,蚀月狼卒的速度提高,且当攻击我方目标后,回复其自身生命值,蚀月狼卒被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203202002,
"SkillName": "狼吞",
"SkillDesc": "当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层数时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
},
"220320201": {
"Name": "月狂",
"Desc": "此状态下,蚀月狼卒的速度提高,且当攻击我方目标后,回复其自身生命值,蚀月狼卒被弱点击破时解除此状态。",
"Param": []
}
}
}
]
},
{
"Id": 203202001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203202001,
"SkillName": "啃噬",
"SkillDesc": "对指定我方单体目标造成物理属性伤害,若自身处于【月狂】状态,则攻击我方目标后,回复其自身生命值。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"220320201": {
"Name": "月狂",
"Desc": "此状态下,蚀月狼卒的速度提高,且当攻击我方目标后,回复其自身生命值,蚀月狼卒被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203202002,
"SkillName": "狼吞",
"SkillDesc": "当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层数时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
},
"220320201": {
"Name": "月狂",
"Desc": "此状态下,蚀月狼卒的速度提高,且当攻击我方目标后,回复其自身生命值,蚀月狼卒被弱点击破时解除此状态。",
"Param": []
}
}
}
]
},
{
"Id": 203202002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203202001,
"SkillName": "啃噬",
"SkillDesc": "对指定我方单体目标造成物理属性伤害,若自身处于【月狂】状态,则攻击我方目标后,回复其自身生命值。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"220320201": {
"Name": "月狂",
"Desc": "此状态下,蚀月狼卒的速度提高,且当攻击我方目标后,回复其自身生命值,蚀月狼卒被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203202002,
"SkillName": "狼吞",
"SkillDesc": "当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层数时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
},
"220320201": {
"Name": "月狂",
"Desc": "此状态下,蚀月狼卒的速度提高,且当攻击我方目标后,回复其自身生命值,蚀月狼卒被弱点击破时解除此状态。",
"Param": []
}
}
}
]
},
{
"Id": 203202003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203202001,
"SkillName": "啃噬",
"SkillDesc": "对指定我方单体目标造成物理属性伤害,若自身处于【月狂】状态,则攻击我方目标后,回复其自身生命值。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"220320201": {
"Name": "月狂",
"Desc": "此状态下,蚀月狼卒的速度提高,且当攻击我方目标后,回复其自身生命值,蚀月狼卒被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203202002,
"SkillName": "狼吞",
"SkillDesc": "当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层数时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
},
"220320201": {
"Name": "月狂",
"Desc": "此状态下,蚀月狼卒的速度提高,且当攻击我方目标后,回复其自身生命值,蚀月狼卒被弱点击破时解除此状态。",
"Param": []
}
}
}
]
},
{
"Id": 203202004,
"AttackModifyRatio": 0.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203202001,
"SkillName": "啃噬",
"SkillDesc": "对指定我方单体目标造成物理属性伤害,若自身处于【月狂】状态,则攻击我方目标后,回复其自身生命值。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"220320201": {
"Name": "月狂",
"Desc": "此状态下,蚀月狼卒的速度提高,且当攻击我方目标后,回复其自身生命值,蚀月狼卒被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203202002,
"SkillName": "狼吞",
"SkillDesc": "当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层数时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
},
"220320201": {
"Name": "月狂",
"Desc": "此状态下,蚀月狼卒的速度提高,且当攻击我方目标后,回复其自身生命值,蚀月狼卒被弱点击破时解除此状态。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2032020,
"AvatarExpReward": 36,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
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"$type": "ItemConfig",
"ID": 181013
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{
"MonsterTemplateID": 2032020,
"WorldLevel": 1,
"AvatarExpReward": 48,
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"$type": "ItemConfig",
"ID": 181013
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{
"MonsterTemplateID": 2032020,
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"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
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"$type": "ItemConfig",
"ID": 181013
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"Id": 2032021,
"Name": "末度",
"Desc": "饮下呼雷之血,甘当弃子的步离狼卒。",
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"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
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"DamageType": "Fire",
"Value": 0.2
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"DamageType": "Ice",
"Value": 0.2
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"DamageType": "Thunder",
"Value": 0.2
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"Value": 0.2
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"SkillName": "啃噬",
"SkillDesc": "对指定我方单体目标造成物理属性伤害,若自身处于【月狂】状态,则攻击我方目标后,回复其自身生命值。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"220320201": {
"Name": "月狂",
"Desc": "此状态下,蚀月狼卒的速度提高,且当攻击我方目标后,回复其自身生命值,蚀月狼卒被弱点击破时解除此状态。",
"Param": []
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"SkillName": "狼吞",
"SkillDesc": "当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层数时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
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"SPHitBase": "",
"Extra": {
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"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
},
"220320201": {
"Name": "月狂",
"Desc": "此状态下,蚀月狼卒的速度提高,且当攻击我方目标后,回复其自身生命值,蚀月狼卒被弱点击破时解除此状态。",
"Param": []
}
}
}
]
}
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"Id": 2032022,
"Name": "蚀月狼卒",
"Desc": "来自蚀月猎群的步离人士兵,以贪婪吞噬敌人血肉而闻名。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
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"HPBase": 372,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2032020.png",
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"Rank": "MinionLv2",
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"StanceCount": 1,
"StatusResistanceBase": 0.1,
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"DamageType": "Fire",
"Value": 0.4
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"Value": 0.4
},
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"DamageType": "Thunder",
"Value": 0.4
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],
"SkillList": [
{
"Id": 203202201,
"SkillName": "啃噬",
"SkillDesc": "对指定我方单体目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203202202,
"SkillName": "狼吞",
"SkillDesc": "当敌方施放攻击后,为能够进入【噬月】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层数时,将使其进入【噬月】状态。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {
"70000317": {
"Name": "噬月",
"Desc": "此状态下,首领幻影会施放【孤战】,我方需要选择1名角色与首领幻影进行【孤战】,【孤战】期间除被选择的角色及其召唤的目标外,其他我方目标处于离场状态。首领幻影被弱点击破时解除此状态。",
"Param": []
},
"220340142": {
"Name": "能够进入【噬月】状态的敌方单位",
"Desc": "能够进入【噬月】状态的敌方单位:玄爪狼卒、 蚀月狼卒、雷奔云谲的恶狼主。",
"Param": []
},
"220340143": {
"Name": "嗜血",
"Desc": "所有能够进入【噬月】的敌方单位共享【嗜血】层数。当有能够进入【噬月】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【噬月】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
}
}
}
]
}
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},
"2032040": {
"Id": 2032040,
"Name": "喰云之首",
"Desc": "心兽之首,饮星辉,喰云埃。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 325.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 95,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
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"AttackModifyRatio": 1,
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"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
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"HardLevelGroup": 1,
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203204001,
"SkillName": "喰云",
"SkillDesc": "对我方全体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203204002,
"SkillName": "吐纳太虚",
"SkillDesc": "处于共鸣状态时施放,对我方全体目标造成风属性伤害,并大概率使受到攻击的我方目标陷入怒噪状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"220350101": {
"Name": "怒噪",
"Desc": "无法操控,自动攻击随机敌方目标。若该目标被施放技能解除负面效果,将会优先被解除【怒噪】状态。",
"Param": []
}
}
},
{
"Id": 203204003,
"SkillName": "守备",
"SkillDesc": "进入【守备】状态,弱点未被击破时受到的伤害降低,被击破时行动额外延后,被击破后受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
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"2032041": {
"Id": 2032041,
"Name": "喰云之首",
"Desc": "心兽之首,饮星辉,喰云埃。",
"MonsterCampID": null,
"AttackBase": 15,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 325.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 86,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
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"AttackModifyRatio": 1,
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"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
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"StanceWeakList": [
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"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
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"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"Id": 203204101,
"SkillName": "喰云",
"SkillDesc": "对我方全体目标造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203204102,
"SkillName": "吐纳太虚",
"SkillDesc": "处于共鸣状态时施放,对我方全体目标造成风属性伤害,并大概率使受到攻击的我方目标陷入怒噪状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"220350101": {
"Name": "怒噪",
"Desc": "无法操控,自动攻击随机敌方目标。若该目标被施放技能解除负面效果,将会优先被解除【怒噪】状态。",
"Param": []
}
}
},
{
"Id": 203204103,
"SkillName": "守备",
"SkillDesc": "进入【守备】状态,弱点未被击破时受到的伤害降低,被击破时行动额外延后,被击破后受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
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"2032042": {
"Id": 2032042,
"Name": "喰云之首",
"Desc": "心兽之首,饮星辉,喰云埃。",
"MonsterCampID": null,
"AttackBase": 15,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 4650,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 86,
"StanceBase": 660,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
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"AttackModifyRatio": 1,
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"HPModifyRatio": 1,
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"Quantum"
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"DamageType": "Ice",
"Value": 0.4
},
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"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
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"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
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"Id": 203204201,
"SkillName": "喰云",
"SkillDesc": "对我方全体目标造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203204202,
"SkillName": "吐纳太虚",
"SkillDesc": "处于共鸣状态时施放,对我方全体目标造成风属性伤害,并大概率使受到攻击的我方目标陷入怒噪状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"220350101": {
"Name": "怒噪",
"Desc": "无法操控,自动攻击随机敌方目标。若该目标被施放技能解除负面效果,将会优先被解除【怒噪】状态。",
"Param": []
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"2032050": {
"Id": 2032050,
"Name": "裂维之爪",
"Desc": "心兽之爪,决天维,裂地纪。",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203205001,
"SkillName": "裂维",
"SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203205002,
"SkillName": "裂决天维",
"SkillDesc": "处于共鸣状态时施放,对指定我方单体及其相邻目标造成大量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203205003,
"SkillName": "守备",
"SkillDesc": "进入【守备】状态,弱点未被击破时受到的伤害降低,被击破时行动额外延后,被击破后受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2032050,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032050,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032050,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032050,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032050,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032050,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032050,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2032051": {
"Id": 2032051,
"Name": "裂维之爪",
"Desc": "心兽之爪,决天维,裂地纪。",
"MonsterCampID": null,
"AttackBase": 15,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 372,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 118,
"StanceBase": 240,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 2032051,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203205101,
"SkillName": "裂维",
"SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203205102,
"SkillName": "裂决天维",
"SkillDesc": "处于共鸣状态时施放,对指定我方单体及其相邻目标造成大量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203205103,
"SkillName": "守备",
"SkillDesc": "进入【守备】状态,弱点未被击破时受到的伤害降低,被击破时行动额外延后,被击破后受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2032051,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032051,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032051,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032051,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032051,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032051,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032051,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2032052": {
"Id": 2032052,
"Name": "裂维之爪",
"Desc": "心兽之爪,决天维,裂地纪。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 4650,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 118,
"StanceBase": 660,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 2032052,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 203205201,
"SkillName": "裂维",
"SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203205202,
"SkillName": "裂决天维",
"SkillDesc": "处于共鸣状态时施放,对指定我方单体及其相邻目标造成大量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2032052,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032052,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032052,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032052,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032052,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032052,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032052,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2032060": {
"Id": 2032060,
"Name": "辟尘之尾",
"Desc": "心兽之尾,扫风雷,荡尘寰。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 372,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 115,
"StanceBase": 240,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 2032060,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203206001,
"SkillName": "辟尘",
"SkillDesc": "对我方全体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203206002,
"SkillName": "荡涤尘寰",
"SkillDesc": "处于共鸣状态时施放,对我方全体目标造成风属性伤害,并大概率使受到攻击的我方目标陷入虚弱状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"220350102": {
"Name": "虚弱",
"Desc": "造成的伤害降低。",
"Param": []
}
}
},
{
"Id": 203206003,
"SkillName": "守备",
"SkillDesc": "进入【守备】状态,弱点未被击破时受到的伤害降低,被击破时行动额外延后,被击破后受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2032060,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032060,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032060,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032060,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032060,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032060,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032060,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2032061": {
"Id": 2032061,
"Name": "辟尘之尾",
"Desc": "心兽之尾,扫风雷,荡尘寰。",
"MonsterCampID": null,
"AttackBase": 15,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 372,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 104,
"StanceBase": 240,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 2032061,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203206101,
"SkillName": "辟尘",
"SkillDesc": "对我方全体目标造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203206102,
"SkillName": "荡涤尘寰",
"SkillDesc": "处于共鸣状态时施放,对我方全体目标造成风属性伤害,并大概率使受到攻击的我方目标陷入虚弱状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"220350102": {
"Name": "虚弱",
"Desc": "造成的伤害降低。",
"Param": []
}
}
},
{
"Id": 203206103,
"SkillName": "守备",
"SkillDesc": "进入【守备】状态,弱点未被击破时受到的伤害降低,被击破时行动额外延后,被击破后受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2032061,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032061,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032061,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032061,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032061,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032061,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032061,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2032062": {
"Id": 2032062,
"Name": "辟尘之尾",
"Desc": "心兽之尾,扫风雷,荡尘寰。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 4650,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 104,
"StanceBase": 660,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 2032062,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 203206201,
"SkillName": "辟尘",
"SkillDesc": "对我方全体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203206202,
"SkillName": "荡涤尘寰",
"SkillDesc": "处于共鸣状态时施放,对我方全体目标造成风属性伤害,并大概率使受到攻击的我方目标陷入虚弱状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"220350102": {
"Name": "虚弱",
"Desc": "造成的伤害降低。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2032062,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032062,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032062,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032062,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032062,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032062,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2032062,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2033010": {
"Id": 2033010,
"Name": "咆哮灵柩",
"Desc": "博识学会研发的战斗机器。以步离人的生物组织为部件,兼具长生种顽强的生命力与无数岁月进化所得的「杀戮算法」。",
"MonsterCampID": 2,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1116,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2033010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 120,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 2033010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203301001,
"SkillName": "仿生利爪",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203301002,
"SkillName": "电震咆哮",
"SkillDesc": "对指定我方单体及相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203301003,
"SkillName": "拟态月狂",
"SkillDesc": "进入【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220330101": {
"Name": "月狂",
"Desc": "此状态下,咆哮灵柩的速度提高,可以施放【合成狼毒】和【杀戮算法】,咆哮灵柩被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203301004,
"SkillName": "合成狼毒",
"SkillDesc": "对我方全体造成少量物理属性伤害,大概率使我方全体陷入【恐惧萦绕】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
}
}
},
{
"Id": 203301005,
"SkillName": "杀戮算法",
"SkillDesc": "对指定我方单体及相邻目标造成物理属性伤害,目标陷入【恐惧萦绕】或【恐惧】时造成额外伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
},
"220330103": {
"Name": "恐惧",
"Desc": "无法行动,持续至自身下个回合开始。",
"Param": []
}
}
},
{
"Id": 203301006,
"SkillName": "步离本能",
"SkillDesc": "进入战斗时,减少进入【月狂】状态需要的【嗜血】层数。当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层数时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
},
"220330101": {
"Name": "月狂",
"Desc": "此状态下,咆哮灵柩的速度提高,可以施放【合成狼毒】和【杀戮算法】,咆哮灵柩被弱点击破时解除此状态。",
"Param": []
}
}
}
]
},
{
"Id": 203301001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.958333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203301001,
"SkillName": "仿生利爪",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203301002,
"SkillName": "电震咆哮",
"SkillDesc": "对指定我方单体及相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203301003,
"SkillName": "拟态月狂",
"SkillDesc": "进入【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220330101": {
"Name": "月狂",
"Desc": "此状态下,咆哮灵柩的速度提高,可以施放【合成狼毒】和【杀戮算法】,咆哮灵柩被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203301004,
"SkillName": "合成狼毒",
"SkillDesc": "对我方全体造成少量物理属性伤害,大概率使我方全体陷入【恐惧萦绕】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
}
}
},
{
"Id": 203301005,
"SkillName": "杀戮算法",
"SkillDesc": "对指定我方单体及相邻目标造成物理属性伤害,目标陷入【恐惧萦绕】或【恐惧】时造成额外伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
},
"220330103": {
"Name": "恐惧",
"Desc": "无法行动,持续至自身下个回合开始。",
"Param": []
}
}
},
{
"Id": 203301006,
"SkillName": "步离本能",
"SkillDesc": "进入战斗时,减少进入【月狂】状态需要的【嗜血】层数。当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层数时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
},
"220330101": {
"Name": "月狂",
"Desc": "此状态下,咆哮灵柩的速度提高,可以施放【合成狼毒】和【杀戮算法】,咆哮灵柩被弱点击破时解除此状态。",
"Param": []
}
}
}
]
},
{
"Id": 203301002,
"AttackModifyRatio": 0.909091,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.75,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -20,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203301001,
"SkillName": "仿生利爪",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203301002,
"SkillName": "电震咆哮",
"SkillDesc": "对指定我方单体及相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203301003,
"SkillName": "拟态月狂",
"SkillDesc": "进入【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220330101": {
"Name": "月狂",
"Desc": "此状态下,咆哮灵柩的速度提高,可以施放【合成狼毒】和【杀戮算法】,咆哮灵柩被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203301004,
"SkillName": "合成狼毒",
"SkillDesc": "对我方全体造成少量物理属性伤害,大概率使我方全体陷入【恐惧萦绕】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
}
}
},
{
"Id": 203301005,
"SkillName": "杀戮算法",
"SkillDesc": "对指定我方单体及相邻目标造成物理属性伤害,目标陷入【恐惧萦绕】或【恐惧】时造成额外伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
},
"220330103": {
"Name": "恐惧",
"Desc": "无法行动,持续至自身下个回合开始。",
"Param": []
}
}
},
{
"Id": 203301006,
"SkillName": "步离本能",
"SkillDesc": "进入战斗时,减少进入【月狂】状态需要的【嗜血】层数。当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层数时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
},
"220330101": {
"Name": "月狂",
"Desc": "此状态下,咆哮灵柩的速度提高,可以施放【合成狼毒】和【杀戮算法】,咆哮灵柩被弱点击破时解除此状态。",
"Param": []
}
}
}
]
},
{
"Id": 203301003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203301001,
"SkillName": "仿生利爪",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203301002,
"SkillName": "电震咆哮",
"SkillDesc": "对指定我方单体及相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203301003,
"SkillName": "拟态月狂",
"SkillDesc": "进入【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220330101": {
"Name": "月狂",
"Desc": "此状态下,咆哮灵柩的速度提高,可以施放【合成狼毒】和【杀戮算法】,咆哮灵柩被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203301004,
"SkillName": "合成狼毒",
"SkillDesc": "对我方全体造成少量物理属性伤害,大概率使我方全体陷入【恐惧萦绕】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
}
}
},
{
"Id": 203301005,
"SkillName": "杀戮算法",
"SkillDesc": "对指定我方单体及相邻目标造成物理属性伤害,目标陷入【恐惧萦绕】或【恐惧】时造成额外伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
},
"220330103": {
"Name": "恐惧",
"Desc": "无法行动,持续至自身下个回合开始。",
"Param": []
}
}
},
{
"Id": 203301006,
"SkillName": "步离本能",
"SkillDesc": "进入战斗时,减少进入【月狂】状态需要的【嗜血】层数。当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层数时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
},
"220330101": {
"Name": "月狂",
"Desc": "此状态下,咆哮灵柩的速度提高,可以施放【合成狼毒】和【杀戮算法】,咆哮灵柩被弱点击破时解除此状态。",
"Param": []
}
}
}
]
},
{
"Id": 203301004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203301001,
"SkillName": "仿生利爪",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203301002,
"SkillName": "电震咆哮",
"SkillDesc": "对指定我方单体及相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203301003,
"SkillName": "拟态月狂",
"SkillDesc": "进入【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220330101": {
"Name": "月狂",
"Desc": "此状态下,咆哮灵柩的速度提高,可以施放【合成狼毒】和【杀戮算法】,咆哮灵柩被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203301004,
"SkillName": "合成狼毒",
"SkillDesc": "对我方全体造成少量物理属性伤害,大概率使我方全体陷入【恐惧萦绕】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
}
}
},
{
"Id": 203301005,
"SkillName": "杀戮算法",
"SkillDesc": "对指定我方单体及相邻目标造成物理属性伤害,目标陷入【恐惧萦绕】或【恐惧】时造成额外伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
},
"220330103": {
"Name": "恐惧",
"Desc": "无法行动,持续至自身下个回合开始。",
"Param": []
}
}
},
{
"Id": 203301006,
"SkillName": "步离本能",
"SkillDesc": "进入战斗时,减少进入【月狂】状态需要的【嗜血】层数。当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层数时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
},
"220330101": {
"Name": "月狂",
"Desc": "此状态下,咆哮灵柩的速度提高,可以施放【合成狼毒】和【杀戮算法】,咆哮灵柩被弱点击破时解除此状态。",
"Param": []
}
}
}
]
},
{
"Id": 203301005,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203301001,
"SkillName": "仿生利爪",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203301002,
"SkillName": "电震咆哮",
"SkillDesc": "对指定我方单体及相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203301003,
"SkillName": "拟态月狂",
"SkillDesc": "进入【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220330101": {
"Name": "月狂",
"Desc": "此状态下,咆哮灵柩的速度提高,可以施放【合成狼毒】和【杀戮算法】,咆哮灵柩被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203301004,
"SkillName": "合成狼毒",
"SkillDesc": "对我方全体造成少量物理属性伤害,大概率使我方全体陷入【恐惧萦绕】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
}
}
},
{
"Id": 203301005,
"SkillName": "杀戮算法",
"SkillDesc": "对指定我方单体及相邻目标造成物理属性伤害,目标陷入【恐惧萦绕】或【恐惧】时造成额外伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
},
"220330103": {
"Name": "恐惧",
"Desc": "无法行动,持续至自身下个回合开始。",
"Param": []
}
}
},
{
"Id": 203301006,
"SkillName": "步离本能",
"SkillDesc": "进入战斗时,减少进入【月狂】状态需要的【嗜血】层数。当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层数时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
},
"220330101": {
"Name": "月狂",
"Desc": "此状态下,咆哮灵柩的速度提高,可以施放【合成狼毒】和【杀戮算法】,咆哮灵柩被弱点击破时解除此状态。",
"Param": []
}
}
}
]
},
{
"Id": 203301006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 4.166667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 20,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203301001,
"SkillName": "仿生利爪",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203301002,
"SkillName": "电震咆哮",
"SkillDesc": "对指定我方单体及相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203301003,
"SkillName": "拟态月狂",
"SkillDesc": "进入【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220330101": {
"Name": "月狂",
"Desc": "此状态下,咆哮灵柩的速度提高,可以施放【合成狼毒】和【杀戮算法】,咆哮灵柩被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203301004,
"SkillName": "合成狼毒",
"SkillDesc": "对我方全体造成少量物理属性伤害,大概率使我方全体陷入【恐惧萦绕】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
}
}
},
{
"Id": 203301005,
"SkillName": "杀戮算法",
"SkillDesc": "对指定我方单体及相邻目标造成物理属性伤害,目标陷入【恐惧萦绕】或【恐惧】时造成额外伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
},
"220330103": {
"Name": "恐惧",
"Desc": "无法行动,持续至自身下个回合开始。",
"Param": []
}
}
},
{
"Id": 203301006,
"SkillName": "步离本能",
"SkillDesc": "进入战斗时,减少进入【月狂】状态需要的【嗜血】层数。当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层数时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
},
"220330101": {
"Name": "月狂",
"Desc": "此状态下,咆哮灵柩的速度提高,可以施放【合成狼毒】和【杀戮算法】,咆哮灵柩被弱点击破时解除此状态。",
"Param": []
}
}
}
]
},
{
"Id": 203301007,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203301001,
"SkillName": "仿生利爪",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203301002,
"SkillName": "电震咆哮",
"SkillDesc": "对指定我方单体及相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203301003,
"SkillName": "拟态月狂",
"SkillDesc": "进入【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220330101": {
"Name": "月狂",
"Desc": "此状态下,咆哮灵柩的速度提高,可以施放【合成狼毒】和【杀戮算法】,咆哮灵柩被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203301004,
"SkillName": "合成狼毒",
"SkillDesc": "对我方全体造成少量物理属性伤害,大概率使我方全体陷入【恐惧萦绕】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
}
}
},
{
"Id": 203301005,
"SkillName": "杀戮算法",
"SkillDesc": "对指定我方单体及相邻目标造成物理属性伤害,目标陷入【恐惧萦绕】或【恐惧】时造成额外伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
},
"220330103": {
"Name": "恐惧",
"Desc": "无法行动,持续至自身下个回合开始。",
"Param": []
}
}
},
{
"Id": 203301006,
"SkillName": "步离本能",
"SkillDesc": "进入战斗时,减少进入【月狂】状态需要的【嗜血】层数。当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层数时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
},
"220330101": {
"Name": "月狂",
"Desc": "此状态下,咆哮灵柩的速度提高,可以施放【合成狼毒】和【杀戮算法】,咆哮灵柩被弱点击破时解除此状态。",
"Param": []
}
}
}
]
},
{
"Id": 203301008,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 6.875,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203301001,
"SkillName": "仿生利爪",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203301002,
"SkillName": "电震咆哮",
"SkillDesc": "对指定我方单体及相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203301003,
"SkillName": "拟态月狂",
"SkillDesc": "进入【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220330101": {
"Name": "月狂",
"Desc": "此状态下,咆哮灵柩的速度提高,可以施放【合成狼毒】和【杀戮算法】,咆哮灵柩被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203301004,
"SkillName": "合成狼毒",
"SkillDesc": "对我方全体造成少量物理属性伤害,大概率使我方全体陷入【恐惧萦绕】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
}
}
},
{
"Id": 203301005,
"SkillName": "杀戮算法",
"SkillDesc": "对指定我方单体及相邻目标造成物理属性伤害,目标陷入【恐惧萦绕】或【恐惧】时造成额外伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
},
"220330103": {
"Name": "恐惧",
"Desc": "无法行动,持续至自身下个回合开始。",
"Param": []
}
}
},
{
"Id": 203301006,
"SkillName": "步离本能",
"SkillDesc": "进入战斗时,减少进入【月狂】状态需要的【嗜血】层数。当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层数时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
},
"220330101": {
"Name": "月狂",
"Desc": "此状态下,咆哮灵柩的速度提高,可以施放【合成狼毒】和【杀戮算法】,咆哮灵柩被弱点击破时解除此状态。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2033010,
"AvatarExpReward": 150,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 182008
},
{
"$type": "ItemConfig",
"ID": 183003
}
]
},
{
"MonsterTemplateID": 2033010,
"WorldLevel": 1,
"AvatarExpReward": 200,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 182008
},
{
"$type": "ItemConfig",
"ID": 183003
}
]
},
{
"MonsterTemplateID": 2033010,
"WorldLevel": 2,
"AvatarExpReward": 250,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 182008
},
{
"$type": "ItemConfig",
"ID": 183003
}
]
},
{
"MonsterTemplateID": 2033010,
"WorldLevel": 3,
"AvatarExpReward": 300,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 182008
},
{
"$type": "ItemConfig",
"ID": 183003
}
]
},
{
"MonsterTemplateID": 2033010,
"WorldLevel": 4,
"AvatarExpReward": 350,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 182008
},
{
"$type": "ItemConfig",
"ID": 183003
}
]
},
{
"MonsterTemplateID": 2033010,
"WorldLevel": 5,
"AvatarExpReward": 400,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 182008
},
{
"$type": "ItemConfig",
"ID": 183003
}
]
},
{
"MonsterTemplateID": 2033010,
"WorldLevel": 6,
"AvatarExpReward": 400,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 182008
},
{
"$type": "ItemConfig",
"ID": 183003
}
]
}
]
},
"2033011": {
"Id": 2033011,
"Name": "咆哮灵柩(错误)",
"Desc": "代码受到影响后的错误投影。参照本体为博识学会研发的战斗机器。以步离人的生物组织为部件,兼具长生种顽强的生命力与无数岁月进化所得的「杀戮算法」。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1674,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2033010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 120,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 2033011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203301101,
"SkillName": "仿生利爪",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标陷入【恐惧萦绕】。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"220330101": {
"Name": "月狂",
"Desc": "此状态下,咆哮灵柩的速度提高,可以施放【合成狼毒】和【杀戮算法】,咆哮灵柩被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203301102,
"SkillName": "电震咆哮",
"SkillDesc": "对指定我方单体及相邻目标造成少量物理属性伤害,并大概率使受到攻击的我方目标陷入【恐惧萦绕】。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"220330101": {
"Name": "月狂",
"Desc": "此状态下,咆哮灵柩的速度提高,可以施放【合成狼毒】和【杀戮算法】,咆哮灵柩被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203301103,
"SkillName": "拟态月狂",
"SkillDesc": "进入【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220330101": {
"Name": "月狂",
"Desc": "此状态下,咆哮灵柩的速度提高,可以施放【合成狼毒】和【杀戮算法】,咆哮灵柩被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203301104,
"SkillName": "合成狼毒",
"SkillDesc": "对我方全体造成少量物理属性伤害,大概率使我方全体陷入【恐惧萦绕】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
}
}
},
{
"Id": 203301105,
"SkillName": "杀戮算法",
"SkillDesc": "对指定我方单体及相邻目标造成物理属性伤害,目标陷入【恐惧萦绕】或【恐惧】时造成额外伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
},
"220330103": {
"Name": "恐惧",
"Desc": "无法行动,持续至自身下个回合开始。",
"Param": []
}
}
},
{
"Id": 203301106,
"SkillName": "步离本能",
"SkillDesc": "进入战斗时,减少进入【月狂】状态需要的【嗜血】层数。当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层数时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
},
"220330101": {
"Name": "月狂",
"Desc": "此状态下,咆哮灵柩的速度提高,可以施放【合成狼毒】和【杀戮算法】,咆哮灵柩被弱点击破时解除此状态。",
"Param": []
}
}
}
]
},
{
"Id": 203301101,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.361111,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203301101,
"SkillName": "仿生利爪",
"SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标陷入【恐惧萦绕】。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"220330101": {
"Name": "月狂",
"Desc": "此状态下,咆哮灵柩的速度提高,可以施放【合成狼毒】和【杀戮算法】,咆哮灵柩被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203301102,
"SkillName": "电震咆哮",
"SkillDesc": "对指定我方单体及相邻目标造成少量物理属性伤害,并大概率使受到攻击的我方目标陷入【恐惧萦绕】。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"220330101": {
"Name": "月狂",
"Desc": "此状态下,咆哮灵柩的速度提高,可以施放【合成狼毒】和【杀戮算法】,咆哮灵柩被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203301103,
"SkillName": "拟态月狂",
"SkillDesc": "进入【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220330101": {
"Name": "月狂",
"Desc": "此状态下,咆哮灵柩的速度提高,可以施放【合成狼毒】和【杀戮算法】,咆哮灵柩被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203301104,
"SkillName": "合成狼毒",
"SkillDesc": "对我方全体造成少量物理属性伤害,大概率使我方全体陷入【恐惧萦绕】。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
}
}
},
{
"Id": 203301105,
"SkillName": "杀戮算法",
"SkillDesc": "对指定我方单体及相邻目标造成物理属性伤害,目标陷入【恐惧萦绕】或【恐惧】时造成额外伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
},
"220330103": {
"Name": "恐惧",
"Desc": "无法行动,持续至自身下个回合开始。",
"Param": []
}
}
},
{
"Id": 203301106,
"SkillName": "步离本能",
"SkillDesc": "进入战斗时,减少进入【月狂】状态需要的【嗜血】层数。当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层数时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
},
"220330101": {
"Name": "月狂",
"Desc": "此状态下,咆哮灵柩的速度提高,可以施放【合成狼毒】和【杀戮算法】,咆哮灵柩被弱点击破时解除此状态。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2033011,
"AvatarExpReward": 150,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 182008
},
{
"$type": "ItemConfig",
"ID": 183003
}
]
},
{
"MonsterTemplateID": 2033011,
"WorldLevel": 1,
"AvatarExpReward": 200,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 182008
},
{
"$type": "ItemConfig",
"ID": 183003
}
]
},
{
"MonsterTemplateID": 2033011,
"WorldLevel": 2,
"AvatarExpReward": 250,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 182008
},
{
"$type": "ItemConfig",
"ID": 183003
}
]
},
{
"MonsterTemplateID": 2033011,
"WorldLevel": 3,
"AvatarExpReward": 300,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 182008
},
{
"$type": "ItemConfig",
"ID": 183003
}
]
},
{
"MonsterTemplateID": 2033011,
"WorldLevel": 4,
"AvatarExpReward": 350,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 182008
},
{
"$type": "ItemConfig",
"ID": 183003
}
]
},
{
"MonsterTemplateID": 2033011,
"WorldLevel": 5,
"AvatarExpReward": 400,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 182008
},
{
"$type": "ItemConfig",
"ID": 183003
}
]
},
{
"MonsterTemplateID": 2033011,
"WorldLevel": 6,
"AvatarExpReward": 400,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 182008
},
{
"$type": "ItemConfig",
"ID": 183003
}
]
}
]
},
"2033020": {
"Id": 2033020,
"Name": "蚀月心兽&「飞霄」之影",
"Desc": "挑动其心魔,窃据其威灵,幻化其形貌,潜伏在飞霄体内的孽物展开了对她的狩猎。\\n这场猎杀的尾声,存活的一方将以天击将军的身份行于世间。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1627.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 100,
"StanceBase": null,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
{
"Id": 2033020,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203302001,
"SkillName": "通灵",
"SkillDesc": "【喰云之首】、【裂维之爪】、【辟尘之尾】与【「飞霄」之影】共享血量。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2033020,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2033020,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2033020,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2033020,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2033020,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2033020,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2033020,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2033021": {
"Id": 2033021,
"Name": "蚀月心兽&「飞霄」之影",
"Desc": "挑动其心魔,窃据其威灵,幻化其形貌,潜伏在飞霄体内的孽物展开了对她的狩猎。\\n这场猎杀的尾声,存活的一方将以天击将军的身份行于世间。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1627.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 100,
"StanceBase": null,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
{
"Id": 2033021,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203302101,
"SkillName": "通灵",
"SkillDesc": "【喰云之首】、【裂维之爪】、【辟尘之尾】与【「飞霄」之影】共享血量。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2033021,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2033021,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2033021,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2033021,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2033021,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2033021,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2033021,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2033022": {
"Id": 2033022,
"Name": "蛊言妄念的蚀心兽",
"Desc": "挑动其心魔,窃据其威灵,幻化其形貌,「赤月」会根据宿主的弱点展开针对性的狩猎。\\n在这场无尽的猎杀中,飞霄的身份究竟是猎手还是猎物。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 35805,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 120,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
{
"Id": 2033022,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203302201,
"SkillName": "通灵",
"SkillDesc": "【喰云之首】、【裂维之爪】、【辟尘之尾】与【业火焚心的影将军】共享血量。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203302202,
"SkillName": "连心",
"SkillDesc": "【喰云之首】、【裂维之爪】、【辟尘之尾】与【业火焚心的影将军】陷入弱点击破状态时会削减【蛊言妄念的蚀心兽】的韧性。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 203302201,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203302201,
"SkillName": "通灵",
"SkillDesc": "【喰云之首】、【裂维之爪】、【辟尘之尾】与【业火焚心的影将军】共享血量。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203302202,
"SkillName": "连心",
"SkillDesc": "【喰云之首】、【裂维之爪】、【辟尘之尾】与【业火焚心的影将军】陷入弱点击破状态时会削减【蛊言妄念的蚀心兽】的韧性。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 203302202,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203302201,
"SkillName": "通灵",
"SkillDesc": "【喰云之首】、【裂维之爪】、【辟尘之尾】与【业火焚心的影将军】共享血量。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203302202,
"SkillName": "连心",
"SkillDesc": "【喰云之首】、【裂维之爪】、【辟尘之尾】与【业火焚心的影将军】陷入弱点击破状态时会削减【蛊言妄念的蚀心兽】的韧性。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 203302203,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203302201,
"SkillName": "通灵",
"SkillDesc": "【喰云之首】、【裂维之爪】、【辟尘之尾】与【业火焚心的影将军】共享血量。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203302202,
"SkillName": "连心",
"SkillDesc": "【喰云之首】、【裂维之爪】、【辟尘之尾】与【业火焚心的影将军】陷入弱点击破状态时会削减【蛊言妄念的蚀心兽】的韧性。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 203302204,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203302201,
"SkillName": "通灵",
"SkillDesc": "【喰云之首】、【裂维之爪】、【辟尘之尾】与【业火焚心的影将军】共享血量。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203302202,
"SkillName": "连心",
"SkillDesc": "【喰云之首】、【裂维之爪】、【辟尘之尾】与【业火焚心的影将军】陷入弱点击破状态时会削减【蛊言妄念的蚀心兽】的韧性。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2033022,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2033022,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2033022,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2033022,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2033022,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2033022,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2033022,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2034010": {
"Id": 2034010,
"Name": "步离战首•呼雷",
"Desc": "犯尽十恶,永镇于幽狱之底的步离人首领。\\n身负七百年苦狱仇恨,在脱出牢笼后,群狼之主向整个罗浮仙舟发起了挑战。但潜藏在疯狂之举的背后,似乎另有目标……",
"MonsterCampID": 2,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 2557.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 200,
"StanceBase": 720,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 2034010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203401001,
"SkillName": "碎剑为牙",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401002,
"SkillName": "斩铁成爪",
"SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 203401003,
"SkillName": "裂地三舍,寸草不留",
"SkillDesc": "使除自身外的所有目标行动延后,并造成少量雷属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401004,
"SkillName": "雷动风咆,摧枯灭朽",
"SkillDesc": "对我方全体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 203401005,
"SkillName": "贪狼逐驰,血色临照",
"SkillDesc": "对指定我方单体造成大量雷属性伤害,并大概率为其附上【恐惧萦绕】。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
},
"220330103": {
"Name": "恐惧",
"Desc": "无法行动,持续至自身下个回合开始。",
"Param": []
}
}
},
{
"Id": 203401006,
"SkillName": "战首月狂",
"SkillDesc": "当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
},
"220340101": {
"Name": "月狂",
"Desc": "此状态下,呼雷的速度提高,且会施放额外技能。当呼雷在场时,强化【玄爪狼卒】和【蚀月狼卒】的月狂效果。呼雷被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203401007,
"SkillName": "啸月之狼",
"SkillDesc": "当呼雷进入【月狂】状态时,每当敌方施放攻击后,为呼雷附加1层【怒意】,若为呼雷攻击,则额外附加1层【怒意】。每当我方施放攻击后,将减少1层【怒意】。【怒意】拥有初始层数,当【怒意】层数叠加到一定值时,呼雷将释放【贪狼逐驰,血色临照】并清除所有【怒意】层数。每当【怒意】由于我方角色攻击被减少至0层时,将削减呼雷的韧性,并重置【怒意】层数为指定层。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"220340101": {
"Name": "月狂",
"Desc": "此状态下,呼雷的速度提高,且会施放额外技能。当呼雷在场时,强化【玄爪狼卒】和【蚀月狼卒】的月狂效果。呼雷被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203401008,
"SkillName": "听我孤嚎,群狼追从",
"SkillDesc": "在行动序列上添加【召集狼群】,每次【召集狼群】行动时,召唤【玄爪狼卒】或【蚀月狼卒】。当敌方进入【月狂】时,【召集狼群】的行动延后。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 203401001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203401001,
"SkillName": "碎剑为牙",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401002,
"SkillName": "斩铁成爪",
"SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 203401003,
"SkillName": "裂地三舍,寸草不留",
"SkillDesc": "使除自身外的所有目标行动延后,并造成少量雷属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401004,
"SkillName": "雷动风咆,摧枯灭朽",
"SkillDesc": "对我方全体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 203401005,
"SkillName": "贪狼逐驰,血色临照",
"SkillDesc": "对指定我方单体造成大量雷属性伤害,并大概率为其附上【恐惧萦绕】。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
},
"220330103": {
"Name": "恐惧",
"Desc": "无法行动,持续至自身下个回合开始。",
"Param": []
}
}
},
{
"Id": 203401006,
"SkillName": "战首月狂",
"SkillDesc": "当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
},
"220340101": {
"Name": "月狂",
"Desc": "此状态下,呼雷的速度提高,且会施放额外技能。当呼雷在场时,强化【玄爪狼卒】和【蚀月狼卒】的月狂效果。呼雷被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203401007,
"SkillName": "啸月之狼",
"SkillDesc": "当呼雷进入【月狂】状态时,每当敌方施放攻击后,为呼雷附加1层【怒意】,若为呼雷攻击,则额外附加1层【怒意】。每当我方施放攻击后,将减少1层【怒意】。【怒意】拥有初始层数,当【怒意】层数叠加到一定值时,呼雷将释放【贪狼逐驰,血色临照】并清除所有【怒意】层数。每当【怒意】由于我方角色攻击被减少至0层时,将削减呼雷的韧性,并重置【怒意】层数为指定层。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"220340101": {
"Name": "月狂",
"Desc": "此状态下,呼雷的速度提高,且会施放额外技能。当呼雷在场时,强化【玄爪狼卒】和【蚀月狼卒】的月狂效果。呼雷被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203401008,
"SkillName": "听我孤嚎,群狼追从",
"SkillDesc": "在行动序列上添加【召集狼群】,每次【召集狼群】行动时,召唤【玄爪狼卒】或【蚀月狼卒】。当敌方进入【月狂】时,【召集狼群】的行动延后。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 203401002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203401001,
"SkillName": "碎剑为牙",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401002,
"SkillName": "斩铁成爪",
"SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 203401003,
"SkillName": "裂地三舍,寸草不留",
"SkillDesc": "使除自身外的所有目标行动延后,并造成少量雷属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401004,
"SkillName": "雷动风咆,摧枯灭朽",
"SkillDesc": "对我方全体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 203401005,
"SkillName": "贪狼逐驰,血色临照",
"SkillDesc": "对指定我方单体造成大量雷属性伤害,并大概率为其附上【恐惧萦绕】。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
},
"220330103": {
"Name": "恐惧",
"Desc": "无法行动,持续至自身下个回合开始。",
"Param": []
}
}
},
{
"Id": 203401006,
"SkillName": "战首月狂",
"SkillDesc": "当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
},
"220340101": {
"Name": "月狂",
"Desc": "此状态下,呼雷的速度提高,且会施放额外技能。当呼雷在场时,强化【玄爪狼卒】和【蚀月狼卒】的月狂效果。呼雷被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203401007,
"SkillName": "啸月之狼",
"SkillDesc": "当呼雷进入【月狂】状态时,每当敌方施放攻击后,为呼雷附加1层【怒意】,若为呼雷攻击,则额外附加1层【怒意】。每当我方施放攻击后,将减少1层【怒意】。【怒意】拥有初始层数,当【怒意】层数叠加到一定值时,呼雷将释放【贪狼逐驰,血色临照】并清除所有【怒意】层数。每当【怒意】由于我方角色攻击被减少至0层时,将削减呼雷的韧性,并重置【怒意】层数为指定层。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"220340101": {
"Name": "月狂",
"Desc": "此状态下,呼雷的速度提高,且会施放额外技能。当呼雷在场时,强化【玄爪狼卒】和【蚀月狼卒】的月狂效果。呼雷被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203401008,
"SkillName": "听我孤嚎,群狼追从",
"SkillDesc": "在行动序列上添加【召集狼群】,每次【召集狼群】行动时,召唤【玄爪狼卒】或【蚀月狼卒】。当敌方进入【月狂】时,【召集狼群】的行动延后。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2034010,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034010,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034010,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034010,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034010,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034010,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034010,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2034011": {
"Id": 2034011,
"Name": "步离战首•呼雷",
"Desc": "犯尽十恶,永镇于幽狱之底的步离人首领。\\n身负七百年苦狱仇恨,在脱出牢笼后,群狼之主向整个罗浮仙舟发起了挑战。但潜藏在疯狂之举的背后,似乎另有目标……",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 2790,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 172,
"StanceBase": 600,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 2034011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203401101,
"SkillName": "碎剑为牙",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401102,
"SkillName": "斩铁成爪",
"SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 203401103,
"SkillName": "裂地三舍,寸草不留",
"SkillDesc": "使除自身外的所有目标行动延后,并造成少量雷属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401104,
"SkillName": "雷动风咆,摧枯灭朽",
"SkillDesc": "对我方全体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 203401105,
"SkillName": "贪狼逐驰,血色临照",
"SkillDesc": "对指定我方单体造成大量雷属性伤害,并大概率为其附上【恐惧萦绕】。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
},
"220330103": {
"Name": "恐惧",
"Desc": "无法行动,持续至自身下个回合开始。",
"Param": []
}
}
},
{
"Id": 203401106,
"SkillName": "战首月狂",
"SkillDesc": "当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
},
"220340101": {
"Name": "月狂",
"Desc": "此状态下,呼雷的速度提高,且会施放额外技能。当呼雷在场时,强化【玄爪狼卒】和【蚀月狼卒】的月狂效果。呼雷被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203401107,
"SkillName": "啸月之狼",
"SkillDesc": "当呼雷进入【月狂】状态时,每当敌方施放攻击后,为呼雷附加1层【怒意】,若为呼雷攻击,则额外附加1层【怒意】。每当我方施放攻击后,将减少1层【怒意】。【怒意】拥有初始层数,当【怒意】层数叠加到一定值时,呼雷将释放【贪狼逐驰,血色临照】并清除所有【怒意】层数。每当【怒意】由于我方角色攻击被减少至0层时,将削减呼雷的韧性,并重置【怒意】层数为指定层。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"220340101": {
"Name": "月狂",
"Desc": "此状态下,呼雷的速度提高,且会施放额外技能。当呼雷在场时,强化【玄爪狼卒】和【蚀月狼卒】的月狂效果。呼雷被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203401108,
"SkillName": "听我孤嚎,群狼追从",
"SkillDesc": "在行动序列上添加【召集狼群】,每次【召集狼群】行动时,召唤【玄爪狼卒】或【蚀月狼卒】。当敌方进入【月狂】时,【召集狼群】的行动延后。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401109,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 203401101,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203401101,
"SkillName": "碎剑为牙",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401102,
"SkillName": "斩铁成爪",
"SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 203401103,
"SkillName": "裂地三舍,寸草不留",
"SkillDesc": "使除自身外的所有目标行动延后,并造成少量雷属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401104,
"SkillName": "雷动风咆,摧枯灭朽",
"SkillDesc": "对我方全体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 203401105,
"SkillName": "贪狼逐驰,血色临照",
"SkillDesc": "对指定我方单体造成大量雷属性伤害,并大概率为其附上【恐惧萦绕】。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
},
"220330103": {
"Name": "恐惧",
"Desc": "无法行动,持续至自身下个回合开始。",
"Param": []
}
}
},
{
"Id": 203401106,
"SkillName": "战首月狂",
"SkillDesc": "当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
},
"220340101": {
"Name": "月狂",
"Desc": "此状态下,呼雷的速度提高,且会施放额外技能。当呼雷在场时,强化【玄爪狼卒】和【蚀月狼卒】的月狂效果。呼雷被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203401107,
"SkillName": "啸月之狼",
"SkillDesc": "当呼雷进入【月狂】状态时,每当敌方施放攻击后,为呼雷附加1层【怒意】,若为呼雷攻击,则额外附加1层【怒意】。每当我方施放攻击后,将减少1层【怒意】。【怒意】拥有初始层数,当【怒意】层数叠加到一定值时,呼雷将释放【贪狼逐驰,血色临照】并清除所有【怒意】层数。每当【怒意】由于我方角色攻击被减少至0层时,将削减呼雷的韧性,并重置【怒意】层数为指定层。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"220340101": {
"Name": "月狂",
"Desc": "此状态下,呼雷的速度提高,且会施放额外技能。当呼雷在场时,强化【玄爪狼卒】和【蚀月狼卒】的月狂效果。呼雷被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203401108,
"SkillName": "听我孤嚎,群狼追从",
"SkillDesc": "在行动序列上添加【召集狼群】,每次【召集狼群】行动时,召唤【玄爪狼卒】或【蚀月狼卒】。当敌方进入【月狂】时,【召集狼群】的行动延后。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401109,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2034011,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034011,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034011,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034011,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034011,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034011,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034011,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2034012": {
"Id": 2034012,
"Name": "步离战首•呼雷(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为犯尽十恶,永镇于幽狱之底的步离人首领。\\n身负七百年苦狱仇恨,在脱出牢笼后,群狼之主向整个罗浮仙舟发起了挑战。但潜藏在疯狂之举的背后,似乎另有目标……",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1395,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 120,
"StanceBase": 720,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 2034012,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203401201,
"SkillName": "碎剑为牙",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401202,
"SkillName": "斩铁成爪",
"SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 203401203,
"SkillName": "裂地三舍,寸草不留",
"SkillDesc": "使除自身外的所有目标行动延后,并造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401204,
"SkillName": "雷动风咆,摧枯灭朽",
"SkillDesc": "对我方全体造成雷属性伤害,并有概率为我方全体附上【恐惧萦绕】。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
},
"220330103": {
"Name": "恐惧",
"Desc": "无法行动,持续至自身下个回合开始。",
"Param": []
}
}
},
{
"Id": 203401205,
"SkillName": "贪狼逐驰,血色临照",
"SkillDesc": "对指定我方单体造成大量雷属性伤害,并大概率为其附上【恐惧萦绕】。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
},
"220330103": {
"Name": "恐惧",
"Desc": "无法行动,持续至自身下个回合开始。",
"Param": []
}
}
},
{
"Id": 203401206,
"SkillName": "月狂",
"SkillDesc": "当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
},
"220340101": {
"Name": "月狂",
"Desc": "此状态下,呼雷的速度提高,且会施放额外技能。当呼雷在场时,强化【玄爪狼卒】和【蚀月狼卒】的月狂效果。呼雷被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203401207,
"SkillName": "啸月之狼",
"SkillDesc": "当呼雷进入【月狂】状态时,每当敌方施放攻击后,为呼雷附加1层【怒意】,若为呼雷攻击,则额外附加1层【怒意】。每当敌方目标以外的目标施放攻击后,将减少1层【怒意】。【怒意】拥有初始层数,当【怒意】层数叠加到一定值时,呼雷将释放【贪狼逐驰,血色临照】并清除所有【怒意】层数。每当【怒意】由于我方角色攻击被减少至0层时,将削减呼雷的韧性,并重置【怒意】层数为指定层。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"220340101": {
"Name": "月狂",
"Desc": "此状态下,呼雷的速度提高,且会施放额外技能。当呼雷在场时,强化【玄爪狼卒】和【蚀月狼卒】的月狂效果。呼雷被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203401208,
"SkillName": "听我孤嚎,群狼追从",
"SkillDesc": "在行动序列上添加【召集狼群】,每次【召集狼群】行动时,召唤【玄爪狼卒】或【蚀月狼卒】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401209,
"SkillName": "呼召",
"SkillDesc": "进入三阶段后,【召集狼群】的速度将会提高,且在进入三阶段后立即进入【月狂】状态。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401210,
"SkillName": "赤月之力",
"SkillDesc": "每当呼雷使用【雷动风咆,摧枯灭朽】时,将使自身造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 203401201,
"AttackModifyRatio": 1.111111,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203401201,
"SkillName": "碎剑为牙",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401202,
"SkillName": "斩铁成爪",
"SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 203401203,
"SkillName": "裂地三舍,寸草不留",
"SkillDesc": "使除自身外的所有目标行动延后,并造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401204,
"SkillName": "雷动风咆,摧枯灭朽",
"SkillDesc": "对我方全体造成雷属性伤害,并有概率为我方全体附上【恐惧萦绕】。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
},
"220330103": {
"Name": "恐惧",
"Desc": "无法行动,持续至自身下个回合开始。",
"Param": []
}
}
},
{
"Id": 203401205,
"SkillName": "贪狼逐驰,血色临照",
"SkillDesc": "对指定我方单体造成大量雷属性伤害,并大概率为其附上【恐惧萦绕】。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
},
"220330103": {
"Name": "恐惧",
"Desc": "无法行动,持续至自身下个回合开始。",
"Param": []
}
}
},
{
"Id": 203401206,
"SkillName": "月狂",
"SkillDesc": "当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
},
"220340101": {
"Name": "月狂",
"Desc": "此状态下,呼雷的速度提高,且会施放额外技能。当呼雷在场时,强化【玄爪狼卒】和【蚀月狼卒】的月狂效果。呼雷被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203401207,
"SkillName": "啸月之狼",
"SkillDesc": "当呼雷进入【月狂】状态时,每当敌方施放攻击后,为呼雷附加1层【怒意】,若为呼雷攻击,则额外附加1层【怒意】。每当敌方目标以外的目标施放攻击后,将减少1层【怒意】。【怒意】拥有初始层数,当【怒意】层数叠加到一定值时,呼雷将释放【贪狼逐驰,血色临照】并清除所有【怒意】层数。每当【怒意】由于我方角色攻击被减少至0层时,将削减呼雷的韧性,并重置【怒意】层数为指定层。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"220340101": {
"Name": "月狂",
"Desc": "此状态下,呼雷的速度提高,且会施放额外技能。当呼雷在场时,强化【玄爪狼卒】和【蚀月狼卒】的月狂效果。呼雷被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203401208,
"SkillName": "听我孤嚎,群狼追从",
"SkillDesc": "在行动序列上添加【召集狼群】,每次【召集狼群】行动时,召唤【玄爪狼卒】或【蚀月狼卒】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401209,
"SkillName": "呼召",
"SkillDesc": "进入三阶段后,【召集狼群】的速度将会提高,且在进入三阶段后立即进入【月狂】状态。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401210,
"SkillName": "赤月之力",
"SkillDesc": "每当呼雷使用【雷动风咆,摧枯灭朽】时,将使自身造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2034012,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034012,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034012,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034012,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034012,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034012,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034012,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2034013": {
"Id": 2034013,
"Name": "步离战首•呼雷",
"Desc": "犯尽十恶,永镇于幽狱之底的步离人首领。\\n身负七百年苦狱仇恨,在脱出牢笼后,群狼之主向整个罗浮仙舟发起了挑战。但潜藏在疯狂之举的背后,似乎另有目标……",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 2325,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 720,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 2034013,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203401301,
"SkillName": "碎剑为牙",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401302,
"SkillName": "斩铁成爪",
"SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 203401303,
"SkillName": "裂地三舍,寸草不留",
"SkillDesc": "使除自身外的所有目标行动延后,并造成少量雷属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401304,
"SkillName": "雷动风咆,摧枯灭朽",
"SkillDesc": "对我方全体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 203401305,
"SkillName": "贪狼逐驰,血色临照",
"SkillDesc": "对指定我方单体造成大量雷属性伤害,并大概率为其附上【恐惧萦绕】。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
},
"220330103": {
"Name": "恐惧",
"Desc": "无法行动,持续至自身下个回合开始。",
"Param": []
}
}
},
{
"Id": 203401306,
"SkillName": "战首月狂",
"SkillDesc": "当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
},
"220340101": {
"Name": "月狂",
"Desc": "此状态下,呼雷的速度提高,且会施放额外技能。当呼雷在场时,强化【玄爪狼卒】和【蚀月狼卒】的月狂效果。呼雷被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203401307,
"SkillName": "啸月之狼",
"SkillDesc": "当呼雷进入【月狂】状态时,每当敌方施放攻击后,为呼雷附加1层【怒意】,若为呼雷攻击,则额外附加1层【怒意】。每当我方施放攻击后,将减少1层【怒意】。【怒意】拥有初始层数,当【怒意】层数叠加到一定值时,呼雷将释放【贪狼逐驰,血色临照】并清除所有【怒意】层数。每当【怒意】由于我方角色攻击被减少至0层时,将削减呼雷的韧性,并重置【怒意】层数为指定层。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"220340101": {
"Name": "月狂",
"Desc": "此状态下,呼雷的速度提高,且会施放额外技能。当呼雷在场时,强化【玄爪狼卒】和【蚀月狼卒】的月狂效果。呼雷被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203401308,
"SkillName": "听我孤嚎,群狼追从",
"SkillDesc": "在行动序列上添加【召集狼群】,每次【召集狼群】行动时,召唤【玄爪狼卒】或【蚀月狼卒】。当敌方进入【月狂】时,【召集狼群】的行动延后。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2034013,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034013,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034013,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034013,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034013,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034013,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034013,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2034014": {
"Id": 2034014,
"Name": "雷奔云谲的恶狼主",
"Desc": "犯尽十恶,永镇于幽狱之底的步离人首领。\\n身负七百年苦狱仇恨,在脱出牢笼后,群狼之主向整个罗浮仙舟发起了挑战。但潜藏在疯狂之举的背后,似乎另有目标……",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 10230,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 160,
"StanceBase": 1140,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 2034014,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 203401401,
"SkillName": "碎剑为牙",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401402,
"SkillName": "斩铁成爪",
"SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401403,
"SkillName": "裂地三舍,寸草不留",
"SkillDesc": "对除自身外的所有目标造成雷属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401404,
"SkillName": "雷动风咆,摧枯灭朽",
"SkillDesc": "对我方全体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401405,
"SkillName": "贪狼逐驰,血色临照",
"SkillDesc": "对指定我方单体造成大量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 203401406,
"SkillName": "血鸣狂噬",
"SkillDesc": "呼雷在进入【噬月】状态前,韧性无法被削减,当敌方施放攻击后,为能够进入【噬月】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层时,呼雷将进入【噬月】状态,并施放【孤战】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000317": {
"Name": "噬月",
"Desc": "此状态下,首领幻影会施放【孤战】,我方需要选择1名角色与首领幻影进行【孤战】,【孤战】期间除被选择的角色及其召唤的目标外,其他我方目标处于离场状态。首领幻影被弱点击破时解除此状态。",
"Param": []
},
"220340142": {
"Name": "能够进入【噬月】状态的敌方单位",
"Desc": "能够进入【噬月】状态的敌方单位:玄爪狼卒、 蚀月狼卒、雷奔云谲的恶狼主。",
"Param": []
},
"220340143": {
"Name": "嗜血",
"Desc": "所有能够进入【噬月】的敌方单位共享【嗜血】层数。当有能够进入【噬月】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【噬月】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
}
}
},
{
"Id": 203401407,
"SkillName": "狼啸八方",
"SkillDesc": "当呼雷进入【噬月】状态时,受到的伤害降低,韧性可以被削减,并为自身添加【怒意】。【怒意】拥有初始层数,且每当敌方回合结束时,将减少1层【怒意】。每当【怒意】减少至0层时,将退出【噬月】状态。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"70000317": {
"Name": "噬月",
"Desc": "此状态下,首领幻影会施放【孤战】,我方需要选择1名角色与首领幻影进行【孤战】,【孤战】期间除被选择的角色及其召唤的目标外,其他我方目标处于离场状态。首领幻影被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203401408,
"SkillName": "狼群敕令,唤雷奔袭",
"SkillDesc": "每当我方对其他敌方目标造成致命攻击时,会对呼雷造成伤害并削减韧性,为我方全体角色添加【血涌】,为能够进入【噬月】状态的敌方单位附加1层【嗜血】,并召唤【玄爪狼卒】或【蚀月狼卒】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220340141": {
"Name": "血涌",
"Desc": "拥有【血涌】的我方角色及其召唤的目标进入【孤战】时,攻击后会额外削减韧性,并恢复生命值,此效果可叠加,并在【孤战】结束时移除。",
"Param": []
},
"220340143": {
"Name": "嗜血",
"Desc": "所有能够进入【噬月】的敌方单位共享【嗜血】层数。当有能够进入【噬月】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【噬月】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
}
}
},
{
"Id": 203401409,
"SkillName": "孤战",
"SkillDesc": "进入【孤战】状态,呼雷造成的伤害增加,我方可选择1名角色及其召唤的目标进入【孤战】状态,选择后对指定我方单体造成雷属性伤害,且直到【怒意】耗尽前其他我方和敌方目标离场。我方目标进入【孤战】状态后,将使我方恢复战技点,根据我方全体角色当前的生命值上限和攻击力提高自身的生命值上限和攻击力,且【血涌】将生效,并根据【血涌】层数为自身添加【战血激昂】。我方全体角色所持有的【血涌】将在【孤战】状态结束后移除。",
"DamageType": "Thunder",
"SPHitBase": "",
"Extra": {
"10000016": {
"Name": "离场",
"Desc": "处于离场状态的目标无法成为技能目标,且不会出现在行动序列上。",
"Param": []
},
"220340141": {
"Name": "血涌",
"Desc": "拥有【血涌】的我方角色及其召唤的目标进入【孤战】时,攻击后会额外削减韧性,并恢复生命值,此效果可叠加,并在【孤战】结束时移除。",
"Param": []
},
"220340144": {
"Name": "战血激昂",
"Desc": "造成的伤害提高,击破特攻提高,此效果可叠加。",
"Param": []
}
}
},
{
"Id": 203401410,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401411,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401412,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401413,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401414,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 203401401,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 203401401,
"SkillName": "碎剑为牙",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401402,
"SkillName": "斩铁成爪",
"SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401403,
"SkillName": "裂地三舍,寸草不留",
"SkillDesc": "对除自身外的所有目标造成雷属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401404,
"SkillName": "雷动风咆,摧枯灭朽",
"SkillDesc": "对我方全体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401405,
"SkillName": "贪狼逐驰,血色临照",
"SkillDesc": "对指定我方单体造成大量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 203401406,
"SkillName": "血鸣狂噬",
"SkillDesc": "呼雷在进入【噬月】状态前,韧性无法被削减,当敌方施放攻击后,为能够进入【噬月】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层时,呼雷将进入【噬月】状态,并施放【孤战】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000317": {
"Name": "噬月",
"Desc": "此状态下,首领幻影会施放【孤战】,我方需要选择1名角色与首领幻影进行【孤战】,【孤战】期间除被选择的角色及其召唤的目标外,其他我方目标处于离场状态。首领幻影被弱点击破时解除此状态。",
"Param": []
},
"220340142": {
"Name": "能够进入【噬月】状态的敌方单位",
"Desc": "能够进入【噬月】状态的敌方单位:玄爪狼卒、 蚀月狼卒、雷奔云谲的恶狼主。",
"Param": []
},
"220340143": {
"Name": "嗜血",
"Desc": "所有能够进入【噬月】的敌方单位共享【嗜血】层数。当有能够进入【噬月】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【噬月】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
}
}
},
{
"Id": 203401407,
"SkillName": "狼啸八方",
"SkillDesc": "当呼雷进入【噬月】状态时,受到的伤害降低,韧性可以被削减,并为自身添加【怒意】。【怒意】拥有初始层数,且每当敌方回合结束时,将减少1层【怒意】。每当【怒意】减少至0层时,将退出【噬月】状态。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"70000317": {
"Name": "噬月",
"Desc": "此状态下,首领幻影会施放【孤战】,我方需要选择1名角色与首领幻影进行【孤战】,【孤战】期间除被选择的角色及其召唤的目标外,其他我方目标处于离场状态。首领幻影被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203401408,
"SkillName": "狼群敕令,唤雷奔袭",
"SkillDesc": "每当我方对其他敌方目标造成致命攻击时,会对呼雷造成伤害并削减韧性,为我方全体角色添加【血涌】,为能够进入【噬月】状态的敌方单位附加1层【嗜血】,并召唤【玄爪狼卒】或【蚀月狼卒】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220340141": {
"Name": "血涌",
"Desc": "拥有【血涌】的我方角色及其召唤的目标进入【孤战】时,攻击后会额外削减韧性,并恢复生命值,此效果可叠加,并在【孤战】结束时移除。",
"Param": []
},
"220340143": {
"Name": "嗜血",
"Desc": "所有能够进入【噬月】的敌方单位共享【嗜血】层数。当有能够进入【噬月】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【噬月】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
}
}
},
{
"Id": 203401409,
"SkillName": "孤战",
"SkillDesc": "进入【孤战】状态,呼雷造成的伤害增加,我方可选择1名角色及其召唤的目标进入【孤战】状态,选择后对指定我方单体造成雷属性伤害,且直到【怒意】耗尽前其他我方和敌方目标离场。我方目标进入【孤战】状态后,将使我方恢复战技点,根据我方全体角色当前的生命值上限和攻击力提高自身的生命值上限和攻击力,且【血涌】将生效,并根据【血涌】层数为自身添加【战血激昂】。我方全体角色所持有的【血涌】将在【孤战】状态结束后移除。",
"DamageType": "Thunder",
"SPHitBase": "",
"Extra": {
"10000016": {
"Name": "离场",
"Desc": "处于离场状态的目标无法成为技能目标,且不会出现在行动序列上。",
"Param": []
},
"220340141": {
"Name": "血涌",
"Desc": "拥有【血涌】的我方角色及其召唤的目标进入【孤战】时,攻击后会额外削减韧性,并恢复生命值,此效果可叠加,并在【孤战】结束时移除。",
"Param": []
},
"220340144": {
"Name": "战血激昂",
"Desc": "造成的伤害提高,击破特攻提高,此效果可叠加。",
"Param": []
}
}
},
{
"Id": 203401410,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401411,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401412,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401413,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401414,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 203401402,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 203401401,
"SkillName": "碎剑为牙",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401402,
"SkillName": "斩铁成爪",
"SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401403,
"SkillName": "裂地三舍,寸草不留",
"SkillDesc": "对除自身外的所有目标造成雷属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401404,
"SkillName": "雷动风咆,摧枯灭朽",
"SkillDesc": "对我方全体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401405,
"SkillName": "贪狼逐驰,血色临照",
"SkillDesc": "对指定我方单体造成大量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 203401406,
"SkillName": "血鸣狂噬",
"SkillDesc": "呼雷在进入【噬月】状态前,韧性无法被削减,当敌方施放攻击后,为能够进入【噬月】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层时,呼雷将进入【噬月】状态,并施放【孤战】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000317": {
"Name": "噬月",
"Desc": "此状态下,首领幻影会施放【孤战】,我方需要选择1名角色与首领幻影进行【孤战】,【孤战】期间除被选择的角色及其召唤的目标外,其他我方目标处于离场状态。首领幻影被弱点击破时解除此状态。",
"Param": []
},
"220340142": {
"Name": "能够进入【噬月】状态的敌方单位",
"Desc": "能够进入【噬月】状态的敌方单位:玄爪狼卒、 蚀月狼卒、雷奔云谲的恶狼主。",
"Param": []
},
"220340143": {
"Name": "嗜血",
"Desc": "所有能够进入【噬月】的敌方单位共享【嗜血】层数。当有能够进入【噬月】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【噬月】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
}
}
},
{
"Id": 203401407,
"SkillName": "狼啸八方",
"SkillDesc": "当呼雷进入【噬月】状态时,受到的伤害降低,韧性可以被削减,并为自身添加【怒意】。【怒意】拥有初始层数,且每当敌方回合结束时,将减少1层【怒意】。每当【怒意】减少至0层时,将退出【噬月】状态。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"70000317": {
"Name": "噬月",
"Desc": "此状态下,首领幻影会施放【孤战】,我方需要选择1名角色与首领幻影进行【孤战】,【孤战】期间除被选择的角色及其召唤的目标外,其他我方目标处于离场状态。首领幻影被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203401408,
"SkillName": "狼群敕令,唤雷奔袭",
"SkillDesc": "每当我方对其他敌方目标造成致命攻击时,会对呼雷造成伤害并削减韧性,为我方全体角色添加【血涌】,为能够进入【噬月】状态的敌方单位附加1层【嗜血】,并召唤【玄爪狼卒】或【蚀月狼卒】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220340141": {
"Name": "血涌",
"Desc": "拥有【血涌】的我方角色及其召唤的目标进入【孤战】时,攻击后会额外削减韧性,并恢复生命值,此效果可叠加,并在【孤战】结束时移除。",
"Param": []
},
"220340143": {
"Name": "嗜血",
"Desc": "所有能够进入【噬月】的敌方单位共享【嗜血】层数。当有能够进入【噬月】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【噬月】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
}
}
},
{
"Id": 203401409,
"SkillName": "孤战",
"SkillDesc": "进入【孤战】状态,呼雷造成的伤害增加,我方可选择1名角色及其召唤的目标进入【孤战】状态,选择后对指定我方单体造成雷属性伤害,且直到【怒意】耗尽前其他我方和敌方目标离场。我方目标进入【孤战】状态后,将使我方恢复战技点,根据我方全体角色当前的生命值上限和攻击力提高自身的生命值上限和攻击力,且【血涌】将生效,并根据【血涌】层数为自身添加【战血激昂】。我方全体角色所持有的【血涌】将在【孤战】状态结束后移除。",
"DamageType": "Thunder",
"SPHitBase": "",
"Extra": {
"10000016": {
"Name": "离场",
"Desc": "处于离场状态的目标无法成为技能目标,且不会出现在行动序列上。",
"Param": []
},
"220340141": {
"Name": "血涌",
"Desc": "拥有【血涌】的我方角色及其召唤的目标进入【孤战】时,攻击后会额外削减韧性,并恢复生命值,此效果可叠加,并在【孤战】结束时移除。",
"Param": []
},
"220340144": {
"Name": "战血激昂",
"Desc": "造成的伤害提高,击破特攻提高,此效果可叠加。",
"Param": []
}
}
},
{
"Id": 203401410,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401411,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401412,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401413,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401414,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 203401403,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 203401401,
"SkillName": "碎剑为牙",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401402,
"SkillName": "斩铁成爪",
"SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401403,
"SkillName": "裂地三舍,寸草不留",
"SkillDesc": "对除自身外的所有目标造成雷属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401404,
"SkillName": "雷动风咆,摧枯灭朽",
"SkillDesc": "对我方全体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401405,
"SkillName": "贪狼逐驰,血色临照",
"SkillDesc": "对指定我方单体造成大量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 203401406,
"SkillName": "血鸣狂噬",
"SkillDesc": "呼雷在进入【噬月】状态前,韧性无法被削减,当敌方施放攻击后,为能够进入【噬月】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层时,呼雷将进入【噬月】状态,并施放【孤战】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000317": {
"Name": "噬月",
"Desc": "此状态下,首领幻影会施放【孤战】,我方需要选择1名角色与首领幻影进行【孤战】,【孤战】期间除被选择的角色及其召唤的目标外,其他我方目标处于离场状态。首领幻影被弱点击破时解除此状态。",
"Param": []
},
"220340142": {
"Name": "能够进入【噬月】状态的敌方单位",
"Desc": "能够进入【噬月】状态的敌方单位:玄爪狼卒、 蚀月狼卒、雷奔云谲的恶狼主。",
"Param": []
},
"220340143": {
"Name": "嗜血",
"Desc": "所有能够进入【噬月】的敌方单位共享【嗜血】层数。当有能够进入【噬月】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【噬月】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
}
}
},
{
"Id": 203401407,
"SkillName": "狼啸八方",
"SkillDesc": "当呼雷进入【噬月】状态时,受到的伤害降低,韧性可以被削减,并为自身添加【怒意】。【怒意】拥有初始层数,且每当敌方回合结束时,将减少1层【怒意】。每当【怒意】减少至0层时,将退出【噬月】状态。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"70000317": {
"Name": "噬月",
"Desc": "此状态下,首领幻影会施放【孤战】,我方需要选择1名角色与首领幻影进行【孤战】,【孤战】期间除被选择的角色及其召唤的目标外,其他我方目标处于离场状态。首领幻影被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203401408,
"SkillName": "狼群敕令,唤雷奔袭",
"SkillDesc": "每当我方对其他敌方目标造成致命攻击时,会对呼雷造成伤害并削减韧性,为我方全体角色添加【血涌】,为能够进入【噬月】状态的敌方单位附加1层【嗜血】,并召唤【玄爪狼卒】或【蚀月狼卒】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220340141": {
"Name": "血涌",
"Desc": "拥有【血涌】的我方角色及其召唤的目标进入【孤战】时,攻击后会额外削减韧性,并恢复生命值,此效果可叠加,并在【孤战】结束时移除。",
"Param": []
},
"220340143": {
"Name": "嗜血",
"Desc": "所有能够进入【噬月】的敌方单位共享【嗜血】层数。当有能够进入【噬月】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【噬月】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
}
}
},
{
"Id": 203401409,
"SkillName": "孤战",
"SkillDesc": "进入【孤战】状态,呼雷造成的伤害增加,我方可选择1名角色及其召唤的目标进入【孤战】状态,选择后对指定我方单体造成雷属性伤害,且直到【怒意】耗尽前其他我方和敌方目标离场。我方目标进入【孤战】状态后,将使我方恢复战技点,根据我方全体角色当前的生命值上限和攻击力提高自身的生命值上限和攻击力,且【血涌】将生效,并根据【血涌】层数为自身添加【战血激昂】。我方全体角色所持有的【血涌】将在【孤战】状态结束后移除。",
"DamageType": "Thunder",
"SPHitBase": "",
"Extra": {
"10000016": {
"Name": "离场",
"Desc": "处于离场状态的目标无法成为技能目标,且不会出现在行动序列上。",
"Param": []
},
"220340141": {
"Name": "血涌",
"Desc": "拥有【血涌】的我方角色及其召唤的目标进入【孤战】时,攻击后会额外削减韧性,并恢复生命值,此效果可叠加,并在【孤战】结束时移除。",
"Param": []
},
"220340144": {
"Name": "战血激昂",
"Desc": "造成的伤害提高,击破特攻提高,此效果可叠加。",
"Param": []
}
}
},
{
"Id": 203401410,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401411,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401412,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401413,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401414,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 203401404,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 203401401,
"SkillName": "碎剑为牙",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401402,
"SkillName": "斩铁成爪",
"SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401403,
"SkillName": "裂地三舍,寸草不留",
"SkillDesc": "对除自身外的所有目标造成雷属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401404,
"SkillName": "雷动风咆,摧枯灭朽",
"SkillDesc": "对我方全体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401405,
"SkillName": "贪狼逐驰,血色临照",
"SkillDesc": "对指定我方单体造成大量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 203401406,
"SkillName": "血鸣狂噬",
"SkillDesc": "呼雷在进入【噬月】状态前,韧性无法被削减,当敌方施放攻击后,为能够进入【噬月】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层时,呼雷将进入【噬月】状态,并施放【孤战】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000317": {
"Name": "噬月",
"Desc": "此状态下,首领幻影会施放【孤战】,我方需要选择1名角色与首领幻影进行【孤战】,【孤战】期间除被选择的角色及其召唤的目标外,其他我方目标处于离场状态。首领幻影被弱点击破时解除此状态。",
"Param": []
},
"220340142": {
"Name": "能够进入【噬月】状态的敌方单位",
"Desc": "能够进入【噬月】状态的敌方单位:玄爪狼卒、 蚀月狼卒、雷奔云谲的恶狼主。",
"Param": []
},
"220340143": {
"Name": "嗜血",
"Desc": "所有能够进入【噬月】的敌方单位共享【嗜血】层数。当有能够进入【噬月】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【噬月】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
}
}
},
{
"Id": 203401407,
"SkillName": "狼啸八方",
"SkillDesc": "当呼雷进入【噬月】状态时,受到的伤害降低,韧性可以被削减,并为自身添加【怒意】。【怒意】拥有初始层数,且每当敌方回合结束时,将减少1层【怒意】。每当【怒意】减少至0层时,将退出【噬月】状态。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"70000317": {
"Name": "噬月",
"Desc": "此状态下,首领幻影会施放【孤战】,我方需要选择1名角色与首领幻影进行【孤战】,【孤战】期间除被选择的角色及其召唤的目标外,其他我方目标处于离场状态。首领幻影被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203401408,
"SkillName": "狼群敕令,唤雷奔袭",
"SkillDesc": "每当我方对其他敌方目标造成致命攻击时,会对呼雷造成伤害并削减韧性,为我方全体角色添加【血涌】,为能够进入【噬月】状态的敌方单位附加1层【嗜血】,并召唤【玄爪狼卒】或【蚀月狼卒】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220340141": {
"Name": "血涌",
"Desc": "拥有【血涌】的我方角色及其召唤的目标进入【孤战】时,攻击后会额外削减韧性,并恢复生命值,此效果可叠加,并在【孤战】结束时移除。",
"Param": []
},
"220340143": {
"Name": "嗜血",
"Desc": "所有能够进入【噬月】的敌方单位共享【嗜血】层数。当有能够进入【噬月】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【噬月】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
}
}
},
{
"Id": 203401409,
"SkillName": "孤战",
"SkillDesc": "进入【孤战】状态,呼雷造成的伤害增加,我方可选择1名角色及其召唤的目标进入【孤战】状态,选择后对指定我方单体造成雷属性伤害,且直到【怒意】耗尽前其他我方和敌方目标离场。我方目标进入【孤战】状态后,将使我方恢复战技点,根据我方全体角色当前的生命值上限和攻击力提高自身的生命值上限和攻击力,且【血涌】将生效,并根据【血涌】层数为自身添加【战血激昂】。我方全体角色所持有的【血涌】将在【孤战】状态结束后移除。",
"DamageType": "Thunder",
"SPHitBase": "",
"Extra": {
"10000016": {
"Name": "离场",
"Desc": "处于离场状态的目标无法成为技能目标,且不会出现在行动序列上。",
"Param": []
},
"220340141": {
"Name": "血涌",
"Desc": "拥有【血涌】的我方角色及其召唤的目标进入【孤战】时,攻击后会额外削减韧性,并恢复生命值,此效果可叠加,并在【孤战】结束时移除。",
"Param": []
},
"220340144": {
"Name": "战血激昂",
"Desc": "造成的伤害提高,击破特攻提高,此效果可叠加。",
"Param": []
}
}
},
{
"Id": 203401410,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401411,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401412,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401413,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401414,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2034014,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034014,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034014,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034014,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034014,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034014,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034014,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2034015": {
"Id": 2034015,
"Name": "步离战首•呼雷(污染)",
"Desc": "犯尽十恶,永镇于幽狱之底的步离人首领。\\n身负七百年苦狱仇恨,在脱出牢笼后,群狼之主向整个罗浮仙舟发起了挑战。但潜藏在疯狂之举的背后,似乎另有目标……",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 930,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 200,
"StanceBase": 480,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 2034015,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203401501,
"SkillName": "碎剑为牙",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401502,
"SkillName": "斩铁成爪",
"SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 203401503,
"SkillName": "裂地三舍,寸草不留",
"SkillDesc": "使除自身外的所有目标行动延后,并造成少量雷属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401504,
"SkillName": "雷动风咆,摧枯灭朽",
"SkillDesc": "对我方全体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 203401505,
"SkillName": "贪狼逐驰,血色临照",
"SkillDesc": "对指定我方单体造成大量雷属性伤害,并大概率为其附上【恐惧萦绕】。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 203401506,
"SkillName": "战首月狂",
"SkillDesc": "当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401507,
"SkillName": "啸月之狼",
"SkillDesc": "当呼雷进入【月狂】状态时,每当敌方施放攻击后,为呼雷附加1层【怒意】,若为呼雷攻击,则额外附加1层【怒意】。每当我方施放攻击后,将减少1层【怒意】。【怒意】拥有初始层数,当【怒意】层数叠加到一定值时,呼雷将释放【贪狼逐驰,血色临照】并清除所有【怒意】层数。每当【怒意】由于我方角色攻击被减少至0层时,将削减呼雷的韧性,并重置【怒意】层数为指定层。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401508,
"SkillName": "听我孤嚎,群狼追从",
"SkillDesc": "在行动序列上添加【召集狼群】,每次【召集狼群】行动时,召唤【玄爪狼卒】或【蚀月狼卒】。当敌方进入【月狂】时,【召集狼群】的行动延后。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401509,
"SkillName": "啸月苍狼",
"SkillDesc": "战斗中会出现黑泥对首领进行强化。强化后【步离战首•呼雷(污染)】会立刻进入【月狂】状态并施放【裂地三舍,寸草不留】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2034015,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034015,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034015,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034015,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034015,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034015,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034015,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2034016": {
"Id": 2034016,
"Name": "步离战首•呼雷",
"Desc": "犯尽十恶,永镇于幽狱之底的步离人首领。\\n身负七百年苦狱仇恨,在脱出牢笼后,群狼之主向整个罗浮仙舟发起了挑战。但潜藏在疯狂之举的背后,似乎另有目标……",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 7672.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 720,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 2034016,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203401601,
"SkillName": "碎剑为牙",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203401602,
"SkillName": "斩铁成爪",
"SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 203401603,
"SkillName": "裂地三舍,寸草不留",
"SkillDesc": "使除自身外的所有目标行动延后,并造成少量雷属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203401604,
"SkillName": "雷动风咆,摧枯灭朽",
"SkillDesc": "对我方全体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 203401605,
"SkillName": "贪狼逐驰,血色临照",
"SkillDesc": "对指定我方单体造成大量雷属性伤害,并大概率为其附上【恐惧萦绕】。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {
"220330102": {
"Name": "恐惧萦绕",
"Desc": "第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。",
"Param": []
},
"220330103": {
"Name": "恐惧",
"Desc": "无法行动,持续至自身下个回合开始。",
"Param": []
}
}
},
{
"Id": 203401606,
"SkillName": "战首月狂",
"SkillDesc": "当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220320101": {
"Name": "能够进入【月狂】状态的敌方单位",
"Desc": "能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。",
"Param": []
},
"220320103": {
"Name": "嗜血",
"Desc": "所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。",
"Param": []
},
"220340101": {
"Name": "月狂",
"Desc": "此状态下,呼雷的速度提高,且会施放额外技能。当呼雷在场时,强化【玄爪狼卒】和【蚀月狼卒】的月狂效果。呼雷被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203401607,
"SkillName": "啸月之狼",
"SkillDesc": "当呼雷进入【月狂】状态时,每当敌方施放攻击后,为呼雷附加1层【怒意】,若为呼雷攻击,则额外附加1层【怒意】。每当我方施放攻击后,将减少1层【怒意】。【怒意】拥有初始层数,当【怒意】层数叠加到一定值时,呼雷将释放【贪狼逐驰,血色临照】并清除所有【怒意】层数。每当【怒意】由于我方角色攻击被减少至0层时,将削减呼雷的韧性,并重置【怒意】层数为指定层。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"220340101": {
"Name": "月狂",
"Desc": "此状态下,呼雷的速度提高,且会施放额外技能。当呼雷在场时,强化【玄爪狼卒】和【蚀月狼卒】的月狂效果。呼雷被弱点击破时解除此状态。",
"Param": []
}
}
},
{
"Id": 203401608,
"SkillName": "听我孤嚎,群狼追从",
"SkillDesc": "在行动序列上添加【召集狼群】,每次【召集狼群】行动时,召唤【玄爪狼卒】或【蚀月狼卒】。当敌方进入【月狂】时,【召集狼群】的行动延后。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2034016,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034016,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034016,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034016,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034016,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034016,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2034016,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2035010": {
"Id": 2035010,
"Name": "「飞霄」之影",
"Desc": "借由「赤月」的转移死而不绝的呼雷,以飞霄形貌现身,与本尊相对而立,宛如镜照。",
"MonsterCampID": 2,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1395,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": 120,
"StanceBase": 540,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 2035010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203501001,
"SkillName": "枪刃•剑牙",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203501002,
"SkillName": "巨钺•铁爪",
"SkillDesc": "对指定我方单体目标造成风属性伤害,并大概率使受到攻击的我方目标陷入虚弱状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"220350102": {
"Name": "虚弱",
"Desc": "造成的伤害降低。",
"Param": []
}
}
},
{
"Id": 203501003,
"SkillName": "束身天除",
"SkillDesc": "强化自身获得额外行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501004,
"SkillName": "风胄雷鞮",
"SkillDesc": "与蚀月心兽的所有部位产生共鸣,并解除其弱点击破状态,下次行动前无法被攻击并在下次行动对我方全体施放【席卷乾圜,气吞坤矩】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501005,
"SkillName": "席卷乾圜,气吞坤矩",
"SkillDesc": "对我方全体造成大量风属性伤害并根据剩余未被弱点击破的部位进行强化,每有1个未被击破的部位会使该技能的伤害提高,同时会附带对应部位的强化效果。",
"DamageType": "Wind",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 203501006,
"SkillName": "寸飚",
"SkillDesc": "对我方全体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203501007,
"SkillName": "心兽合击",
"SkillDesc": "【「飞霄」之影】的额外行动会与蚀月心兽的部位共鸣,共鸣会使蚀月心兽的部位恢复一定韧性,受到攻击时被削减的韧性值提高;下次行动变为强化行动,【喰云之首】共鸣大概率使我方全体目标陷入怒噪状态,【裂维之爪】共鸣额外大幅增加伤害,【辟尘之尾】共鸣大概率使我方全体目标陷入虚弱状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220350101": {
"Name": "怒噪",
"Desc": "无法操控,自动攻击随机敌方目标。若该目标被施放技能解除负面效果,将会优先被解除【怒噪】状态。",
"Param": []
},
"220350102": {
"Name": "虚弱",
"Desc": "造成的伤害降低。",
"Param": []
}
}
},
{
"Id": 203501008,
"SkillName": "守备",
"SkillDesc": "进入【守备】状态,弱点未被击破时受到的伤害降低,被击破时行动额外延后,被击破后受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2035010,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2035010,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2035010,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2035010,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2035010,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2035010,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2035010,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2035011": {
"Id": 2035011,
"Name": "「飞霄」之影",
"Desc": "借由「赤月」的转移死而不绝的呼雷,以飞霄形貌现身,与本尊相对而立,宛如镜照。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 4650,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": 108,
"StanceBase": 540,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 2035011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 203501101,
"SkillName": "枪刃•剑牙",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203501102,
"SkillName": "巨钺•铁爪",
"SkillDesc": "对指定我方单体目标造成风属性伤害,并大概率使受到攻击的我方目标陷入虚弱状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"220350102": {
"Name": "虚弱",
"Desc": "造成的伤害降低。",
"Param": []
}
}
},
{
"Id": 203501103,
"SkillName": "束身天除",
"SkillDesc": "强化自身获得额外行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501104,
"SkillName": "风胄雷鞮",
"SkillDesc": "与蚀月心兽的所有部位产生共鸣,并解除其弱点击破状态,下次行动前无法被攻击并在下次行动对我方全体施放【席卷乾圜,气吞坤矩】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501105,
"SkillName": "席卷乾圜,气吞坤矩",
"SkillDesc": "对我方全体造成大量风属性伤害并根据剩余未被弱点击破的部位进行强化,每有1个未被击破的部位会使该技能的伤害提高,同时会附带对应部位的强化效果。",
"DamageType": "Wind",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 203501106,
"SkillName": "寸飚",
"SkillDesc": "对我方全体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203501107,
"SkillName": "心兽合击",
"SkillDesc": "【「飞霄」之影】的额外行动会与蚀月心兽的部位共鸣,共鸣会使蚀月心兽的部位恢复一定韧性,受到攻击时被削减的韧性值提高;下次行动变为强化行动,【喰云之首】共鸣大概率使我方全体目标陷入怒噪状态,【裂维之爪】共鸣额外大幅增加伤害,【辟尘之尾】共鸣大概率使我方全体目标陷入虚弱状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220350101": {
"Name": "怒噪",
"Desc": "无法操控,自动攻击随机敌方目标。若该目标被施放技能解除负面效果,将会优先被解除【怒噪】状态。",
"Param": []
},
"220350102": {
"Name": "虚弱",
"Desc": "造成的伤害降低。",
"Param": []
}
}
},
{
"Id": 203501108,
"SkillName": "守备",
"SkillDesc": "进入【守备】状态,弱点未被击破时受到的伤害降低,被击破时行动额外延后,被击破后受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501109,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 2035011,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2035011,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2035011,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2035011,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2035011,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2035011,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 2035011,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"2035012": {
"Id": 2035012,
"Name": "业火焚心的影将军",
"Desc": "受到「赤月」影响的飞霄,号令巨兽的她宛若神明,举手投足间都散发着可怖的力量。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 35805,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": 144,
"StanceBase": 840,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 2035012,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 203501201,
"SkillName": "枪刃•剑牙",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203501202,
"SkillName": "巨钺•铁爪",
"SkillDesc": "对指定我方单体目标造成风属性伤害,并大概率使受到攻击的我方目标陷入虚弱状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"220350102": {
"Name": "虚弱",
"Desc": "造成的伤害降低。",
"Param": []
}
}
},
{
"Id": 203501203,
"SkillName": "束身天除",
"SkillDesc": "强化自身获得额外行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501204,
"SkillName": "风胄雷鞮",
"SkillDesc": "与蚀月心兽的所有部位产生共鸣,并解除其弱点击破状态,下次行动前无法被攻击并在下次行动对我方全体施放【席卷乾圜,气吞坤矩】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501205,
"SkillName": "席卷乾圜,气吞坤矩",
"SkillDesc": "对我方全体造成大量风属性伤害并根据剩余未被弱点击破的部位进行强化,每有1个未被击破的部位会使该技能的伤害提高,同时会附带对应部位的强化效果。",
"DamageType": "Wind",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 203501206,
"SkillName": "蚀心厉咒",
"SkillDesc": "我方可选择1名角色,随后对选定的我方角色造成风属性伤害并使其陷入【厉咒】状态,【厉咒】状态下的我方角色及其召唤物离场。同时召唤【浴血人狼】,代替该离场角色继续战斗,【浴血人狼】视为我方角色。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"10000016": {
"Name": "离场",
"Desc": "处于离场状态的目标无法成为技能目标,且不会出现在行动序列上。",
"Param": []
}
}
},
{
"Id": 203501207,
"SkillName": "心念合一",
"SkillDesc": "【业火焚心的影将军】的额外行动会与【蛊言妄念的蚀心兽】的部位共鸣,共鸣会使【蛊言妄念的蚀心兽】的部位解除弱点击破状态;下次行动变为强化行动,【喰云之首】共鸣大概率使我方全体目标陷入怒噪状态,【裂维之爪】共鸣额外大幅增加伤害,【辟尘之尾】共鸣大概率使我方全体目标陷入虚弱状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220350101": {
"Name": "怒噪",
"Desc": "无法操控,自动攻击随机敌方目标。若该目标被施放技能解除负面效果,将会优先被解除【怒噪】状态。",
"Param": []
},
"220350102": {
"Name": "虚弱",
"Desc": "造成的伤害降低。",
"Param": []
}
}
},
{
"Id": 203501208,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501209,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501210,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501211,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501212,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501213,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501214,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501215,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501216,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 203501201,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 203501201,
"SkillName": "枪刃•剑牙",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203501202,
"SkillName": "巨钺•铁爪",
"SkillDesc": "对指定我方单体目标造成风属性伤害,并大概率使受到攻击的我方目标陷入虚弱状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"220350102": {
"Name": "虚弱",
"Desc": "造成的伤害降低。",
"Param": []
}
}
},
{
"Id": 203501203,
"SkillName": "束身天除",
"SkillDesc": "强化自身获得额外行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501204,
"SkillName": "风胄雷鞮",
"SkillDesc": "与蚀月心兽的所有部位产生共鸣,并解除其弱点击破状态,下次行动前无法被攻击并在下次行动对我方全体施放【席卷乾圜,气吞坤矩】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501205,
"SkillName": "席卷乾圜,气吞坤矩",
"SkillDesc": "对我方全体造成大量风属性伤害并根据剩余未被弱点击破的部位进行强化,每有1个未被击破的部位会使该技能的伤害提高,同时会附带对应部位的强化效果。",
"DamageType": "Wind",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 203501206,
"SkillName": "蚀心厉咒",
"SkillDesc": "我方可选择1名角色,随后对选定的我方角色造成风属性伤害并使其陷入【厉咒】状态,【厉咒】状态下的我方角色及其召唤物离场。同时召唤【浴血人狼】,代替该离场角色继续战斗,【浴血人狼】视为我方角色。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"10000016": {
"Name": "离场",
"Desc": "处于离场状态的目标无法成为技能目标,且不会出现在行动序列上。",
"Param": []
}
}
},
{
"Id": 203501207,
"SkillName": "心念合一",
"SkillDesc": "【业火焚心的影将军】的额外行动会与【蛊言妄念的蚀心兽】的部位共鸣,共鸣会使【蛊言妄念的蚀心兽】的部位解除弱点击破状态;下次行动变为强化行动,【喰云之首】共鸣大概率使我方全体目标陷入怒噪状态,【裂维之爪】共鸣额外大幅增加伤害,【辟尘之尾】共鸣大概率使我方全体目标陷入虚弱状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220350101": {
"Name": "怒噪",
"Desc": "无法操控,自动攻击随机敌方目标。若该目标被施放技能解除负面效果,将会优先被解除【怒噪】状态。",
"Param": []
},
"220350102": {
"Name": "虚弱",
"Desc": "造成的伤害降低。",
"Param": []
}
}
},
{
"Id": 203501208,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501209,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501210,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501211,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501212,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501213,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501214,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501215,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501216,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 203501202,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 203501201,
"SkillName": "枪刃•剑牙",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203501202,
"SkillName": "巨钺•铁爪",
"SkillDesc": "对指定我方单体目标造成风属性伤害,并大概率使受到攻击的我方目标陷入虚弱状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"220350102": {
"Name": "虚弱",
"Desc": "造成的伤害降低。",
"Param": []
}
}
},
{
"Id": 203501203,
"SkillName": "束身天除",
"SkillDesc": "强化自身获得额外行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501204,
"SkillName": "风胄雷鞮",
"SkillDesc": "与蚀月心兽的所有部位产生共鸣,并解除其弱点击破状态,下次行动前无法被攻击并在下次行动对我方全体施放【席卷乾圜,气吞坤矩】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501205,
"SkillName": "席卷乾圜,气吞坤矩",
"SkillDesc": "对我方全体造成大量风属性伤害并根据剩余未被弱点击破的部位进行强化,每有1个未被击破的部位会使该技能的伤害提高,同时会附带对应部位的强化效果。",
"DamageType": "Wind",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 203501206,
"SkillName": "蚀心厉咒",
"SkillDesc": "我方可选择1名角色,随后对选定的我方角色造成风属性伤害并使其陷入【厉咒】状态,【厉咒】状态下的我方角色及其召唤物离场。同时召唤【浴血人狼】,代替该离场角色继续战斗,【浴血人狼】视为我方角色。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"10000016": {
"Name": "离场",
"Desc": "处于离场状态的目标无法成为技能目标,且不会出现在行动序列上。",
"Param": []
}
}
},
{
"Id": 203501207,
"SkillName": "心念合一",
"SkillDesc": "【业火焚心的影将军】的额外行动会与【蛊言妄念的蚀心兽】的部位共鸣,共鸣会使【蛊言妄念的蚀心兽】的部位解除弱点击破状态;下次行动变为强化行动,【喰云之首】共鸣大概率使我方全体目标陷入怒噪状态,【裂维之爪】共鸣额外大幅增加伤害,【辟尘之尾】共鸣大概率使我方全体目标陷入虚弱状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220350101": {
"Name": "怒噪",
"Desc": "无法操控,自动攻击随机敌方目标。若该目标被施放技能解除负面效果,将会优先被解除【怒噪】状态。",
"Param": []
},
"220350102": {
"Name": "虚弱",
"Desc": "造成的伤害降低。",
"Param": []
}
}
},
{
"Id": 203501208,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501209,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501210,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501211,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501212,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501213,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501214,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501215,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501216,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 203501203,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 203501201,
"SkillName": "枪刃•剑牙",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203501202,
"SkillName": "巨钺•铁爪",
"SkillDesc": "对指定我方单体目标造成风属性伤害,并大概率使受到攻击的我方目标陷入虚弱状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"220350102": {
"Name": "虚弱",
"Desc": "造成的伤害降低。",
"Param": []
}
}
},
{
"Id": 203501203,
"SkillName": "束身天除",
"SkillDesc": "强化自身获得额外行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501204,
"SkillName": "风胄雷鞮",
"SkillDesc": "与蚀月心兽的所有部位产生共鸣,并解除其弱点击破状态,下次行动前无法被攻击并在下次行动对我方全体施放【席卷乾圜,气吞坤矩】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501205,
"SkillName": "席卷乾圜,气吞坤矩",
"SkillDesc": "对我方全体造成大量风属性伤害并根据剩余未被弱点击破的部位进行强化,每有1个未被击破的部位会使该技能的伤害提高,同时会附带对应部位的强化效果。",
"DamageType": "Wind",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 203501206,
"SkillName": "蚀心厉咒",
"SkillDesc": "我方可选择1名角色,随后对选定的我方角色造成风属性伤害并使其陷入【厉咒】状态,【厉咒】状态下的我方角色及其召唤物离场。同时召唤【浴血人狼】,代替该离场角色继续战斗,【浴血人狼】视为我方角色。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"10000016": {
"Name": "离场",
"Desc": "处于离场状态的目标无法成为技能目标,且不会出现在行动序列上。",
"Param": []
}
}
},
{
"Id": 203501207,
"SkillName": "心念合一",
"SkillDesc": "【业火焚心的影将军】的额外行动会与【蛊言妄念的蚀心兽】的部位共鸣,共鸣会使【蛊言妄念的蚀心兽】的部位解除弱点击破状态;下次行动变为强化行动,【喰云之首】共鸣大概率使我方全体目标陷入怒噪状态,【裂维之爪】共鸣额外大幅增加伤害,【辟尘之尾】共鸣大概率使我方全体目标陷入虚弱状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220350101": {
"Name": "怒噪",
"Desc": "无法操控,自动攻击随机敌方目标。若该目标被施放技能解除负面效果,将会优先被解除【怒噪】状态。",
"Param": []
},
"220350102": {
"Name": "虚弱",
"Desc": "造成的伤害降低。",
"Param": []
}
}
},
{
"Id": 203501208,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501209,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
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"Extra": {}
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"Id": 203501210,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
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"Extra": {}
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"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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{
"Id": 203501212,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
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{
"Id": 203501213,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501214,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501215,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501216,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
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}
]
},
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"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 203501201,
"SkillName": "枪刃•剑牙",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 203501202,
"SkillName": "巨钺•铁爪",
"SkillDesc": "对指定我方单体目标造成风属性伤害,并大概率使受到攻击的我方目标陷入虚弱状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"220350102": {
"Name": "虚弱",
"Desc": "造成的伤害降低。",
"Param": []
}
}
},
{
"Id": 203501203,
"SkillName": "束身天除",
"SkillDesc": "强化自身获得额外行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501204,
"SkillName": "风胄雷鞮",
"SkillDesc": "与蚀月心兽的所有部位产生共鸣,并解除其弱点击破状态,下次行动前无法被攻击并在下次行动对我方全体施放【席卷乾圜,气吞坤矩】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501205,
"SkillName": "席卷乾圜,气吞坤矩",
"SkillDesc": "对我方全体造成大量风属性伤害并根据剩余未被弱点击破的部位进行强化,每有1个未被击破的部位会使该技能的伤害提高,同时会附带对应部位的强化效果。",
"DamageType": "Wind",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 203501206,
"SkillName": "蚀心厉咒",
"SkillDesc": "我方可选择1名角色,随后对选定的我方角色造成风属性伤害并使其陷入【厉咒】状态,【厉咒】状态下的我方角色及其召唤物离场。同时召唤【浴血人狼】,代替该离场角色继续战斗,【浴血人狼】视为我方角色。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
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"Param": []
}
}
},
{
"Id": 203501207,
"SkillName": "心念合一",
"SkillDesc": "【业火焚心的影将军】的额外行动会与【蛊言妄念的蚀心兽】的部位共鸣,共鸣会使【蛊言妄念的蚀心兽】的部位解除弱点击破状态;下次行动变为强化行动,【喰云之首】共鸣大概率使我方全体目标陷入怒噪状态,【裂维之爪】共鸣额外大幅增加伤害,【辟尘之尾】共鸣大概率使我方全体目标陷入虚弱状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"220350101": {
"Name": "怒噪",
"Desc": "无法操控,自动攻击随机敌方目标。若该目标被施放技能解除负面效果,将会优先被解除【怒噪】状态。",
"Param": []
},
"220350102": {
"Name": "虚弱",
"Desc": "造成的伤害降低。",
"Param": []
}
}
},
{
"Id": 203501208,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501209,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501210,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501211,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501212,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501213,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501214,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501215,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 203501216,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
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"DisplayItemList": []
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{
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"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 93,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3001010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Minion",
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"StanceBase": 30,
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"StatusResistanceBase": null,
"Child": [
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"$type": "ElementResistanceConfig",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
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{
"$type": "ElementResistanceConfig",
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"$type": "ElementResistanceConfig",
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}
],
"SkillList": [
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"Id": 300101001,
"SkillName": "掷点",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,有概率使受到攻击的我方目标效果抵抗降低。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
}
]
},
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"Id": 300101001,
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"SkillList": [
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"SkillName": "掷点",
"SkillDesc": "对指定我方单体造成少量物理属性伤害,有概率使受到攻击的我方目标效果抵抗降低。",
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"Extra": {}
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"Id": 300101002,
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"SkillDesc": "对指定我方单体造成少量物理属性伤害,有概率使受到攻击的我方目标效果抵抗降低。",
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"Extra": {}
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"DamageType": "Physical",
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"Extra": {}
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"Id": 300101004,
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"Id": 300101005,
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"Id": 300101006,
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]
}
],
"Drop": [
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"Extra": {}
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"Id": 300201003,
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"SPHitBase": "",
"Extra": {}
},
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"SPHitBase": "",
"Extra": {}
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{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 300201001,
"SkillName": "惊喜综艺",
"SkillDesc": "使指定我方单体恢复能量。只能在【惊喜频道】状态下使用。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300201002,
"SkillName": "惊吓播报",
"SkillDesc": "对我方全体造成少量量子属性伤害,并使我方全体能量减少。只能在【惊吓频道】状态下使用。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300201003,
"SkillName": "频道切换",
"SkillDesc": "将【惊喜频道】状态转变为【惊吓频道】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300201004,
"SkillName": "串台",
"SkillDesc": "在受到攻击后,会从【惊喜频道】状态转变为【惊吓频道】状态,或从【惊吓频道】状态转变为【惊喜频道】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 300201004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.454545,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 300201001,
"SkillName": "惊喜综艺",
"SkillDesc": "使指定我方单体恢复能量。只能在【惊喜频道】状态下使用。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300201002,
"SkillName": "惊吓播报",
"SkillDesc": "对我方全体造成少量量子属性伤害,并使我方全体能量减少。只能在【惊吓频道】状态下使用。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300201003,
"SkillName": "频道切换",
"SkillDesc": "将【惊喜频道】状态转变为【惊吓频道】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300201004,
"SkillName": "串台",
"SkillDesc": "在受到攻击后,会从【惊喜频道】状态转变为【惊吓频道】状态,或从【惊吓频道】状态转变为【惊喜频道】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 300201005,
"AttackModifyRatio": 0.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.363636,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 300201001,
"SkillName": "惊喜综艺",
"SkillDesc": "使指定我方单体恢复能量。只能在【惊喜频道】状态下使用。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300201002,
"SkillName": "惊吓播报",
"SkillDesc": "对我方全体造成少量量子属性伤害,并使我方全体能量减少。只能在【惊吓频道】状态下使用。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300201003,
"SkillName": "频道切换",
"SkillDesc": "将【惊喜频道】状态转变为【惊吓频道】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300201004,
"SkillName": "串台",
"SkillDesc": "在受到攻击后,会从【惊喜频道】状态转变为【惊吓频道】状态,或从【惊吓频道】状态转变为【惊喜频道】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 300201006,
"AttackModifyRatio": 0.333333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 36.363636,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 300201001,
"SkillName": "惊喜综艺",
"SkillDesc": "使指定我方单体恢复能量。只能在【惊喜频道】状态下使用。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300201002,
"SkillName": "惊吓播报",
"SkillDesc": "对我方全体造成少量量子属性伤害,并使我方全体能量减少。只能在【惊吓频道】状态下使用。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300201003,
"SkillName": "频道切换",
"SkillDesc": "将【惊喜频道】状态转变为【惊吓频道】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300201004,
"SkillName": "串台",
"SkillDesc": "在受到攻击后,会从【惊喜频道】状态转变为【惊吓频道】状态,或从【惊吓频道】状态转变为【惊喜频道】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 300201007,
"AttackModifyRatio": 0.333333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 36.363636,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 300201001,
"SkillName": "惊喜综艺",
"SkillDesc": "使指定我方单体恢复能量。只能在【惊喜频道】状态下使用。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300201002,
"SkillName": "惊吓播报",
"SkillDesc": "对我方全体造成少量量子属性伤害,并使我方全体能量减少。只能在【惊吓频道】状态下使用。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300201003,
"SkillName": "频道切换",
"SkillDesc": "将【惊喜频道】状态转变为【惊吓频道】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300201004,
"SkillName": "串台",
"SkillDesc": "在受到攻击后,会从【惊喜频道】状态转变为【惊吓频道】状态,或从【惊吓频道】状态转变为【惊喜频道】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 300201008,
"AttackModifyRatio": 0.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 300201001,
"SkillName": "惊喜综艺",
"SkillDesc": "使指定我方单体恢复能量。只能在【惊喜频道】状态下使用。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300201002,
"SkillName": "惊吓播报",
"SkillDesc": "对我方全体造成少量量子属性伤害,并使我方全体能量减少。只能在【惊吓频道】状态下使用。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300201003,
"SkillName": "频道切换",
"SkillDesc": "将【惊喜频道】状态转变为【惊吓频道】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300201004,
"SkillName": "串台",
"SkillDesc": "在受到攻击后,会从【惊喜频道】状态转变为【惊吓频道】状态,或从【惊吓频道】状态转变为【惊喜频道】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 300201009,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 300201001,
"SkillName": "惊喜综艺",
"SkillDesc": "使指定我方单体恢复能量。只能在【惊喜频道】状态下使用。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300201002,
"SkillName": "惊吓播报",
"SkillDesc": "对我方全体造成少量量子属性伤害,并使我方全体能量减少。只能在【惊吓频道】状态下使用。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300201003,
"SkillName": "频道切换",
"SkillDesc": "将【惊喜频道】状态转变为【惊吓频道】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300201004,
"SkillName": "串台",
"SkillDesc": "在受到攻击后,会从【惊喜频道】状态转变为【惊吓频道】状态,或从【惊吓频道】状态转变为【惊喜频道】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 300201010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.909091,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 300201001,
"SkillName": "惊喜综艺",
"SkillDesc": "使指定我方单体恢复能量。只能在【惊喜频道】状态下使用。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300201002,
"SkillName": "惊吓播报",
"SkillDesc": "对我方全体造成少量量子属性伤害,并使我方全体能量减少。只能在【惊吓频道】状态下使用。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300201003,
"SkillName": "频道切换",
"SkillDesc": "将【惊喜频道】状态转变为【惊吓频道】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300201004,
"SkillName": "串台",
"SkillDesc": "在受到攻击后,会从【惊喜频道】状态转变为【惊吓频道】状态,或从【惊吓频道】状态转变为【惊喜频道】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 300201011,
"AttackModifyRatio": 0.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 300201001,
"SkillName": "惊喜综艺",
"SkillDesc": "使指定我方单体恢复能量。只能在【惊喜频道】状态下使用。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300201002,
"SkillName": "惊吓播报",
"SkillDesc": "对我方全体造成少量量子属性伤害,并使我方全体能量减少。只能在【惊吓频道】状态下使用。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300201003,
"SkillName": "频道切换",
"SkillDesc": "将【惊喜频道】状态转变为【惊吓频道】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300201004,
"SkillName": "串台",
"SkillDesc": "在受到攻击后,会从【惊喜频道】状态转变为【惊吓频道】状态,或从【惊吓频道】状态转变为【惊喜频道】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
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"MonsterTemplateID": 3002010,
"AvatarExpReward": 36,
"DisplayItemList": [
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"WorldLevel": 2,
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"WorldLevel": 3,
"AvatarExpReward": 72,
"DisplayItemList": [
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"WorldLevel": 4,
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"WorldLevel": 5,
"AvatarExpReward": 96,
"DisplayItemList": [
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"ID": 114003
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"ID": 181016
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"MonsterTemplateID": 3002010,
"WorldLevel": 6,
"AvatarExpReward": 108,
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"3002011": {
"Id": 3002011,
"Name": "蕉研组的助蕉",
"Desc": "原本是搭载了通用教材的「圆幕先生」,受到模因病毒的影响,教材变成了蕉材。在蕉石般的严厉与蕉阳般的热情间转换,必不可少的猿工,值得蕉往的猴友。",
"MonsterCampID": 10,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 372,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3002011.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 110,
"StanceBase": 180,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 3002011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 300201101,
"SkillName": "蕉喜假期",
"SkillDesc": "使指定我方单体恢复能量。只能在【课间频道】状态下使用。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"SPHitBase": "",
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"AttackBase": 18,
"CriticalDamageBase": 0.2,
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"HPBase": 255.75,
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"Extra": {}
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"SkillName": "狼的诅咒",
"SkillDesc": "对我方全体造成少量量子属性伤害,并使我方全体能量减少。只能在【诅咒】状态下使用。",
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"SPHitBase": "",
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"SkillName": "孤狼永不言弃",
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"SPHitBase": "",
"Extra": {}
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"SkillName": "孤狼的跑路",
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"Extra": {}
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"Extra": {}
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"SkillName": "狼的诅咒",
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"Extra": {}
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"SkillName": "孤狼永不言弃",
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"SPHitBase": "",
"Extra": {}
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"Id": 300201504,
"SkillName": "狼的跑路",
"SkillDesc": "在受到攻击后,会从【狂乱】状态转变为【讥讽】状态。处在【讥讽】状态时,受到攻击后不会切换状态。",
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"SPHitBase": "",
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"SkillDesc": "",
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"Extra": {}
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"SPHitBase": "",
"Extra": {}
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"SPHitBase": "",
"Extra": {}
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"SPHitBase": "",
"Extra": {}
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"SPHitBase": "",
"Extra": {}
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"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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"SkillName": "",
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
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"SkillName": "课堂点名",
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"Extra": {}
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"Extra": {}
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"SPHitBase": "",
"Extra": {}
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"SPHitBase": "",
"Extra": {}
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"SPHitBase": "",
"Extra": {}
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"SkillName": "",
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
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"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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"Id": 300204207,
"SkillName": "提问环节",
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"Extra": {}
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"SPHitBase": "",
"Extra": {}
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"SPHitBase": "",
"Extra": {}
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{
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"Id": 300204204,
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"SkillDesc": "在受到一定次数攻击后,会从【课堂频道】状态转变为【课间频道】状态,并陷入弱点击破状态。",
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"SkillName": "桶的信条",
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"SkillName": "烈焰爆炒",
"SkillDesc": "对我方全体造成大量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 20,
"Extra": {}
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"SkillName": "厨房事故",
"SkillDesc": "进入蓄力状态后,当【炉灶加温】叠加至一定层数时,立即对敌方全体目标造成大量火属性伤害,并使自身防御力降低,同时清除所有【炉灶加温】层数。",
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"SPHitBase": "",
"Extra": {}
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"SkillName": "火炼佳肴",
"SkillDesc": "不处于蓄力状态时,当【炉灶加温】叠加一定层数时立即行动,并释放【点燃炉灶】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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"Id": 300301007,
"SkillName": "猛火炉灶",
"SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时,叠加1层【炉灶加温】。",
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"SPHitBase": "",
"Extra": {}
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"SkillDesc": "进入蓄力状态后,当【炉灶加温】叠加至一定层数时,立即对敌方全体目标造成大量火属性伤害,并使自身防御力降低,同时清除所有【炉灶加温】层数。",
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"SPHitBase": "",
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"SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时,叠加1层【炉灶加温】。",
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"SkillName": "点燃炉灶",
"SkillDesc": "进入蓄力状态。若在下次行动时未将【炉灶加温】叠加至一定层数,则释放【烈焰爆炒】,并清除所有【炉灶加温】层数。",
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"SkillDesc": "进入蓄力状态后,当【炉灶加温】叠加至一定层数时,立即对敌方全体目标造成大量火属性伤害,并使自身防御力降低,同时清除所有【炉灶加温】层数。",
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"Extra": {}
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"SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时,叠加1层【炉灶加温】。",
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"SkillName": "旋风翻锅",
"SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。",
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"SkillName": "点燃炉灶",
"SkillDesc": "进入蓄力状态。若在下次行动时未将【炉灶加温】叠加至一定层数,则释放【烈焰爆炒】,并清除所有【炉灶加温】层数。",
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"SkillDesc": "对我方全体造成大量火属性伤害。",
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"SkillName": "厨房事故",
"SkillDesc": "进入蓄力状态后,当【炉灶加温】叠加至一定层数时,立即对敌方全体目标造成大量火属性伤害,并使自身防御力降低,同时清除所有【炉灶加温】层数。",
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"SPHitBase": "",
"Extra": {}
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"SkillName": "猛火炉灶",
"SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时,叠加1层【炉灶加温】。",
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"Extra": {}
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"SkillName": "旋风翻锅",
"SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。",
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"Extra": {}
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"SkillName": "点燃炉灶",
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"SkillName": "烈焰爆炒",
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"SkillName": "厨房事故",
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"Id": 300301006,
"SkillName": "火炼佳肴",
"SkillDesc": "不处于蓄力状态时,当【炉灶加温】叠加一定层数时立即行动,并释放【点燃炉灶】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300301007,
"SkillName": "猛火炉灶",
"SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时,叠加1层【炉灶加温】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 300301005,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 300301001,
"SkillName": "大力颠勺",
"SkillDesc": "对我方单体造成火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300301002,
"SkillName": "旋风翻锅",
"SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300301003,
"SkillName": "点燃炉灶",
"SkillDesc": "进入蓄力状态。若在下次行动时未将【炉灶加温】叠加至一定层数,则释放【烈焰爆炒】,并清除所有【炉灶加温】层数。",
"DamageType": "Fire",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300301004,
"SkillName": "烈焰爆炒",
"SkillDesc": "对我方全体造成大量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 300301005,
"SkillName": "厨房事故",
"SkillDesc": "进入蓄力状态后,当【炉灶加温】叠加至一定层数时,立即对敌方全体目标造成大量火属性伤害,并使自身防御力降低,同时清除所有【炉灶加温】层数。",
"DamageType": "Fire",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300301006,
"SkillName": "火炼佳肴",
"SkillDesc": "不处于蓄力状态时,当【炉灶加温】叠加一定层数时立即行动,并释放【点燃炉灶】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300301007,
"SkillName": "猛火炉灶",
"SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时,叠加1层【炉灶加温】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 300301006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 300301001,
"SkillName": "大力颠勺",
"SkillDesc": "对我方单体造成火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300301002,
"SkillName": "旋风翻锅",
"SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300301003,
"SkillName": "点燃炉灶",
"SkillDesc": "进入蓄力状态。若在下次行动时未将【炉灶加温】叠加至一定层数,则释放【烈焰爆炒】,并清除所有【炉灶加温】层数。",
"DamageType": "Fire",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300301004,
"SkillName": "烈焰爆炒",
"SkillDesc": "对我方全体造成大量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 300301005,
"SkillName": "厨房事故",
"SkillDesc": "进入蓄力状态后,当【炉灶加温】叠加至一定层数时,立即对敌方全体目标造成大量火属性伤害,并使自身防御力降低,同时清除所有【炉灶加温】层数。",
"DamageType": "Fire",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300301006,
"SkillName": "火炼佳肴",
"SkillDesc": "不处于蓄力状态时,当【炉灶加温】叠加一定层数时立即行动,并释放【点燃炉灶】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300301007,
"SkillName": "猛火炉灶",
"SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时,叠加1层【炉灶加温】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 300301007,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 140,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 300301001,
"SkillName": "大力颠勺",
"SkillDesc": "对我方单体造成火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300301002,
"SkillName": "旋风翻锅",
"SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300301003,
"SkillName": "点燃炉灶",
"SkillDesc": "进入蓄力状态。若在下次行动时未将【炉灶加温】叠加至一定层数,则释放【烈焰爆炒】,并清除所有【炉灶加温】层数。",
"DamageType": "Fire",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300301004,
"SkillName": "烈焰爆炒",
"SkillDesc": "对我方全体造成大量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 300301005,
"SkillName": "厨房事故",
"SkillDesc": "进入蓄力状态后,当【炉灶加温】叠加至一定层数时,立即对敌方全体目标造成大量火属性伤害,并使自身防御力降低,同时清除所有【炉灶加温】层数。",
"DamageType": "Fire",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300301006,
"SkillName": "火炼佳肴",
"SkillDesc": "不处于蓄力状态时,当【炉灶加温】叠加一定层数时立即行动,并释放【点燃炉灶】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300301007,
"SkillName": "猛火炉灶",
"SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时,叠加1层【炉灶加温】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 300301008,
"AttackModifyRatio": 1.111111,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.444444,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 40,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 300301001,
"SkillName": "大力颠勺",
"SkillDesc": "对我方单体造成火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300301002,
"SkillName": "旋风翻锅",
"SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300301003,
"SkillName": "点燃炉灶",
"SkillDesc": "进入蓄力状态。若在下次行动时未将【炉灶加温】叠加至一定层数,则释放【烈焰爆炒】,并清除所有【炉灶加温】层数。",
"DamageType": "Fire",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300301004,
"SkillName": "烈焰爆炒",
"SkillDesc": "对我方全体造成大量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 300301005,
"SkillName": "厨房事故",
"SkillDesc": "进入蓄力状态后,当【炉灶加温】叠加至一定层数时,立即对敌方全体目标造成大量火属性伤害,并使自身防御力降低,同时清除所有【炉灶加温】层数。",
"DamageType": "Fire",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300301006,
"SkillName": "火炼佳肴",
"SkillDesc": "不处于蓄力状态时,当【炉灶加温】叠加一定层数时立即行动,并释放【点燃炉灶】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300301007,
"SkillName": "猛火炉灶",
"SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时,叠加1层【炉灶加温】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 300301009,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.555556,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 300301001,
"SkillName": "大力颠勺",
"SkillDesc": "对我方单体造成火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300301002,
"SkillName": "旋风翻锅",
"SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300301003,
"SkillName": "点燃炉灶",
"SkillDesc": "进入蓄力状态。若在下次行动时未将【炉灶加温】叠加至一定层数,则释放【烈焰爆炒】,并清除所有【炉灶加温】层数。",
"DamageType": "Fire",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300301004,
"SkillName": "烈焰爆炒",
"SkillDesc": "对我方全体造成大量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 300301005,
"SkillName": "厨房事故",
"SkillDesc": "进入蓄力状态后,当【炉灶加温】叠加至一定层数时,立即对敌方全体目标造成大量火属性伤害,并使自身防御力降低,同时清除所有【炉灶加温】层数。",
"DamageType": "Fire",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300301006,
"SkillName": "火炼佳肴",
"SkillDesc": "不处于蓄力状态时,当【炉灶加温】叠加一定层数时立即行动,并释放【点燃炉灶】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300301007,
"SkillName": "猛火炉灶",
"SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时,叠加1层【炉灶加温】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 300301010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 300301001,
"SkillName": "大力颠勺",
"SkillDesc": "对我方单体造成火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300301002,
"SkillName": "旋风翻锅",
"SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300301003,
"SkillName": "点燃炉灶",
"SkillDesc": "进入蓄力状态。若在下次行动时未将【炉灶加温】叠加至一定层数,则释放【烈焰爆炒】,并清除所有【炉灶加温】层数。",
"DamageType": "Fire",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300301004,
"SkillName": "烈焰爆炒",
"SkillDesc": "对我方全体造成大量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 300301005,
"SkillName": "厨房事故",
"SkillDesc": "进入蓄力状态后,当【炉灶加温】叠加至一定层数时,立即对敌方全体目标造成大量火属性伤害,并使自身防御力降低,同时清除所有【炉灶加温】层数。",
"DamageType": "Fire",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300301006,
"SkillName": "火炼佳肴",
"SkillDesc": "不处于蓄力状态时,当【炉灶加温】叠加一定层数时立即行动,并释放【点燃炉灶】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300301007,
"SkillName": "猛火炉灶",
"SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时,叠加1层【炉灶加温】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 300301011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 300301001,
"SkillName": "大力颠勺",
"SkillDesc": "对我方单体造成火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300301002,
"SkillName": "旋风翻锅",
"SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300301003,
"SkillName": "点燃炉灶",
"SkillDesc": "进入蓄力状态。若在下次行动时未将【炉灶加温】叠加至一定层数,则释放【烈焰爆炒】,并清除所有【炉灶加温】层数。",
"DamageType": "Fire",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300301004,
"SkillName": "烈焰爆炒",
"SkillDesc": "对我方全体造成大量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 300301005,
"SkillName": "厨房事故",
"SkillDesc": "进入蓄力状态后,当【炉灶加温】叠加至一定层数时,立即对敌方全体目标造成大量火属性伤害,并使自身防御力降低,同时清除所有【炉灶加温】层数。",
"DamageType": "Fire",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300301006,
"SkillName": "火炼佳肴",
"SkillDesc": "不处于蓄力状态时,当【炉灶加温】叠加一定层数时立即行动,并释放【点燃炉灶】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300301007,
"SkillName": "猛火炉灶",
"SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时,叠加1层【炉灶加温】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 300301012,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 4.583333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
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"SPHitBase": 10,
"Extra": {}
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"SPHitBase": "",
"Extra": {}
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"Id": 300301306,
"SkillName": "蕉泥做猴",
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"SPHitBase": 10,
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"Extra": {}
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"Extra": {}
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"SPHitBase": "",
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"SkillDesc": "对我方全体造成少量火属性伤害,并大概率使我方全体陷入【灼烧】状态。只能在【狂乱】状态下使用。",
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"SkillName": "狼的加班",
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"Id": 300301804,
"SkillName": "狼的施舍",
"SkillDesc": "使我方全体攻击力提高。只能在【讥讽】状态下使用。",
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"SPHitBase": 10,
"Extra": {}
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"Id": 300301805,
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 300301806,
"SkillName": "狼的震慑",
"SkillDesc": "自身在攻击时有概率对目标施加减速状态。",
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"SPHitBase": "",
"Extra": {}
},
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"Id": 300301807,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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"Id": 300301808,
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"DamageType": "Ice",
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"Extra": {}
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"Id": 300302002,
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"SkillDesc": "对我方随机单体造成4次冰属性伤害,如果目标身上拥有护盾,则造成伤害后还会对自身造成冰属性伤害,并大概率使自身防御力降低。",
"DamageType": "Ice",
"SPHitBase": 10,
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"Id": 300302003,
"SkillName": "苏乐达派对",
"SkillDesc": "召唤2只【气泡锂犬】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"Id": 300302004,
"SkillName": "酬宾喷泉",
"SkillDesc": "进入蓄力状态,获得韧性保护,下次行动时施放【无限畅饮】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
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{
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"DamageType": "Wind",
"Value": 0.2
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"SkillName": "限量赠饮",
"SkillDesc": "对指定我方单体造成冰属性伤害,如果目标身上拥有护盾,则造成伤害后还会对自身造成冰属性伤害,并大概率使自身防御力降低。",
"DamageType": "Ice",
"SPHitBase": 10,
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"Id": 300302002,
"SkillName": "无限畅饮",
"SkillDesc": "对我方随机单体造成4次冰属性伤害,如果目标身上拥有护盾,则造成伤害后还会对自身造成冰属性伤害,并大概率使自身防御力降低。",
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"SPHitBase": 10,
"Extra": {}
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"Id": 300302003,
"SkillName": "苏乐达派对",
"SkillDesc": "召唤2只【气泡锂犬】。",
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"SPHitBase": "",
"Extra": {}
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"SkillName": "酬宾喷泉",
"SkillDesc": "进入蓄力状态,获得韧性保护,下次行动时施放【无限畅饮】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
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"SkillList": [
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"SkillName": "限量赠饮",
"SkillDesc": "对指定我方单体造成冰属性伤害,如果目标身上拥有护盾,则造成伤害后还会对自身造成冰属性伤害,并大概率使自身防御力降低。",
"DamageType": "Ice",
"SPHitBase": 10,
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{
"Id": 300302002,
"SkillName": "无限畅饮",
"SkillDesc": "对我方随机单体造成4次冰属性伤害,如果目标身上拥有护盾,则造成伤害后还会对自身造成冰属性伤害,并大概率使自身防御力降低。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
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{
"Id": 300302003,
"SkillName": "苏乐达派对",
"SkillDesc": "召唤2只【气泡锂犬】。",
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"SPHitBase": "",
"Extra": {}
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{
"Id": 300302004,
"SkillName": "酬宾喷泉",
"SkillDesc": "进入蓄力状态,获得韧性保护,下次行动时施放【无限畅饮】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
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"EliteGroup": 1,
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{
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"DamageType": "Wind",
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{
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],
"SkillList": [
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"SkillName": "限量赠饮",
"SkillDesc": "对指定我方单体造成冰属性伤害,如果目标身上拥有护盾,则造成伤害后还会对自身造成冰属性伤害,并大概率使自身防御力降低。",
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{
"Id": 300302002,
"SkillName": "无限畅饮",
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"DamageType": "Ice",
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"Extra": {}
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{
"Id": 300302003,
"SkillName": "苏乐达派对",
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"Id": 300302004,
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"SPHitBase": "",
"Extra": {}
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]
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"Id": 300302002,
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"Id": 300302003,
"SkillName": "苏乐达派对",
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"SkillName": "酬宾喷泉",
"SkillDesc": "进入蓄力状态,获得韧性保护,下次行动时施放【无限畅饮】。",
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"SPHitBase": "",
"Extra": {}
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]
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},
{
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},
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"$type": "ElementResistanceConfig",
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],
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"SkillName": "限量赠饮",
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"Extra": {}
},
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"Id": 300302002,
"SkillName": "无限畅饮",
"SkillDesc": "对我方随机单体造成4次冰属性伤害,如果目标身上拥有护盾,则造成伤害后还会对自身造成冰属性伤害,并大概率使自身防御力降低。",
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"Extra": {}
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"Id": 300302003,
"SkillName": "苏乐达派对",
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"SPHitBase": "",
"Extra": {}
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{
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{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
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],
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"Extra": {}
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"Id": 300302002,
"SkillName": "无限畅饮",
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"Extra": {}
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"Id": 300302003,
"SkillName": "苏乐达派对",
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"SPHitBase": "",
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"SkillName": "酬宾喷泉",
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"SPHitBase": "",
"Extra": {}
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]
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
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],
"SkillList": [
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"SkillName": "限量赠饮",
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"SPHitBase": 10,
"Extra": {}
},
{
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"StanceWeakList": [
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"Fire",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
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"SkillList": [
{
"Id": 300302201,
"SkillName": "不限量赠饮",
"SkillDesc": "对指定我方单体造成冰属性伤害,击中没有护盾的目标后有小概率使目标陷入冻结状态,如果目标身上拥有护盾,则造成伤害后还会对自身造成冰属性伤害,并大概率使自身防御力降低。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300302202,
"SkillName": "疯狂畅饮",
"SkillDesc": "对我方随机单体造成4次冰属性伤害,每段攻击击中没有护盾的目标后有大概率使目标陷入冻结状态,如果目标身上拥有护盾,则造成伤害后还会对自身造成冰属性伤害,并大概率使自身防御力降低。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300302203,
"SkillName": "苏乐达派对",
"SkillDesc": "召唤2只【气泡锂犬】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300302204,
"SkillName": "酬宾喷泉",
"SkillDesc": "进入蓄力状态,获得韧性保护,下次行动时施放【疯狂畅饮】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
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},
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"Id": 300302202,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 7.142857,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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"Wind",
"Quantum"
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"DamageTypeResistance": [
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
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"SkillList": [
{
"Id": 300302201,
"SkillName": "不限量赠饮",
"SkillDesc": "对指定我方单体造成冰属性伤害,击中没有护盾的目标后有小概率使目标陷入冻结状态,如果目标身上拥有护盾,则造成伤害后还会对自身造成冰属性伤害,并大概率使自身防御力降低。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300302202,
"SkillName": "疯狂畅饮",
"SkillDesc": "对我方随机单体造成4次冰属性伤害,每段攻击击中没有护盾的目标后有大概率使目标陷入冻结状态,如果目标身上拥有护盾,则造成伤害后还会对自身造成冰属性伤害,并大概率使自身防御力降低。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300302203,
"SkillName": "苏乐达派对",
"SkillDesc": "召唤2只【气泡锂犬】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300302204,
"SkillName": "酬宾喷泉",
"SkillDesc": "进入蓄力状态,获得韧性保护,下次行动时施放【疯狂畅饮】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 300302203,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.47619,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
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"SkillList": [
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"Id": 300302201,
"SkillName": "不限量赠饮",
"SkillDesc": "对指定我方单体造成冰属性伤害,击中没有护盾的目标后有小概率使目标陷入冻结状态,如果目标身上拥有护盾,则造成伤害后还会对自身造成冰属性伤害,并大概率使自身防御力降低。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300302202,
"SkillName": "疯狂畅饮",
"SkillDesc": "对我方随机单体造成4次冰属性伤害,每段攻击击中没有护盾的目标后有大概率使目标陷入冻结状态,如果目标身上拥有护盾,则造成伤害后还会对自身造成冰属性伤害,并大概率使自身防御力降低。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300302203,
"SkillName": "苏乐达派对",
"SkillDesc": "召唤2只【气泡锂犬】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300302204,
"SkillName": "酬宾喷泉",
"SkillDesc": "进入蓄力状态,获得韧性保护,下次行动时施放【疯狂畅饮】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
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"MonsterTemplateID": 3003022,
"AvatarExpReward": 150,
"DisplayItemList": [
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"ID": 2
},
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"MonsterTemplateID": 3003022,
"WorldLevel": 1,
"AvatarExpReward": 200,
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"MonsterTemplateID": 3003022,
"WorldLevel": 2,
"AvatarExpReward": 250,
"DisplayItemList": [
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},
{
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},
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"MonsterTemplateID": 3003022,
"WorldLevel": 3,
"AvatarExpReward": 300,
"DisplayItemList": [
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"ID": 2
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"ID": 114002
},
{
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},
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"ID": 183006
}
]
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{
"MonsterTemplateID": 3003022,
"WorldLevel": 4,
"AvatarExpReward": 350,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
},
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"ID": 114002
},
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"ID": 114003
},
{
"$type": "ItemConfig",
"ID": 182010
},
{
"$type": "ItemConfig",
"ID": 183006
}
]
},
{
"MonsterTemplateID": 3003022,
"WorldLevel": 5,
"AvatarExpReward": 400,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
},
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"$type": "ItemConfig",
"ID": 114002
},
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},
{
"$type": "ItemConfig",
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},
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"ID": 183006
}
]
},
{
"MonsterTemplateID": 3003022,
"WorldLevel": 6,
"AvatarExpReward": 400,
"DisplayItemList": [
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"ID": 2
},
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},
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"ID": 114003
},
{
"$type": "ItemConfig",
"ID": 182010
},
{
"$type": "ItemConfig",
"ID": 183006
}
]
}
]
},
"3003030": {
"Id": 3003030,
"Name": "「身陷樊笼的往昔」",
"Desc": "美梦剧团中扮饰囚徒的艺者。本应于「谐乐大典」之中献演,如今却被「秩序」所缚,上演着关于「过去」的剧目。往昔是不朽的锁链,安宁的火苗在笼中点亮,以烛光招引司狱的权臣。",
"MonsterCampID": 10,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1116,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3003030.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 100,
"StanceBase": 300,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
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"Id": 3003030,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 300303001,
"SkillName": "鞭伤除净恶",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300303002,
"SkillName": "责打入人心",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300303003,
"SkillName": "使者带锁链",
"SkillDesc": "锁定一个目标,进入蓄力状态,下次行动施放【笼中传福音】。蓄力期间如果受到其他单位攻击,将会同时锁定发动攻击的我方单位。蓄力期间当自身的弱点被击破时,使其行动延后。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300303004,
"SkillName": "笼中传福音",
"SkillDesc": "对被锁定的我方目标造成大量物理属性伤害,伤害由目标平均分摊。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 300303005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300303006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300303007,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 300303001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 300303001,
"SkillName": "鞭伤除净恶",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300303002,
"SkillName": "责打入人心",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300303003,
"SkillName": "使者带锁链",
"SkillDesc": "锁定一个目标,进入蓄力状态,下次行动施放【笼中传福音】。蓄力期间如果受到其他单位攻击,将会同时锁定发动攻击的我方单位。蓄力期间当自身的弱点被击破时,使其行动延后。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300303004,
"SkillName": "笼中传福音",
"SkillDesc": "对被锁定的我方目标造成大量物理属性伤害,伤害由目标平均分摊。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 300303005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300303006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300303007,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 300303002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 300303001,
"SkillName": "鞭伤除净恶",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300303002,
"SkillName": "责打入人心",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300303003,
"SkillName": "使者带锁链",
"SkillDesc": "锁定一个目标,进入蓄力状态,下次行动施放【笼中传福音】。蓄力期间如果受到其他单位攻击,将会同时锁定发动攻击的我方单位。蓄力期间当自身的弱点被击破时,使其行动延后。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300303004,
"SkillName": "笼中传福音",
"SkillDesc": "对被锁定的我方目标造成大量物理属性伤害,伤害由目标平均分摊。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 300303005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300303006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300303007,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 300303003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 300303001,
"SkillName": "鞭伤除净恶",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300303002,
"SkillName": "责打入人心",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300303003,
"SkillName": "使者带锁链",
"SkillDesc": "锁定一个目标,进入蓄力状态,下次行动施放【笼中传福音】。蓄力期间如果受到其他单位攻击,将会同时锁定发动攻击的我方单位。蓄力期间当自身的弱点被击破时,使其行动延后。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300303004,
"SkillName": "笼中传福音",
"SkillDesc": "对被锁定的我方目标造成大量物理属性伤害,伤害由目标平均分摊。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 300303005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300303006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300303007,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 300303004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
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{
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"Extra": {}
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"SkillName": "鞭伤除净恶",
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"Extra": {}
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"Id": 300303102,
"SkillName": "责打入人心",
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"Extra": {}
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"Id": 300303103,
"SkillName": "使者带锁链",
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"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
},
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"Id": 300303104,
"SkillName": "笼中传福音",
"SkillDesc": "对被锁定的我方目标造成大量物理属性伤害,伤害由目标平均分摊。",
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"SPHitBase": 15,
"Extra": {
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"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
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}
}
},
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"SkillName": "",
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"Id": 300303106,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300303107,
"SkillName": "",
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"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
}
]
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"SkillName": "呼号如野狗",
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"SkillName": "呼号如野狗",
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"Value": 0.2
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"SkillName": "鞭伤除净恶",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
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{
"Id": 300303302,
"SkillName": "责打入人心",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
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"Id": 300303303,
"SkillName": "使者带锁链",
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"SPHitBase": "",
"Extra": {}
},
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"Id": 300303304,
"SkillName": "笼中传福音",
"SkillDesc": "对被锁定的我方目标造成大量物理属性伤害,伤害由目标平均分摊。",
"DamageType": "Physical",
"SPHitBase": 15,
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"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
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"Id": 300303305,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300303306,
"SkillName": "呼号如野狗",
"SkillDesc": "召唤2只【气泡锂犬】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300303307,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
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"Name": "「同音共律的来日」",
"Desc": "美梦剧团中演奏谐乐的琴师。本应于「谐乐大典」之中献奏,如今却被「秩序」所缚,上演着关于「未来」的剧目。来日是永恒的长歌,幸福的愿景汇于弦上,以琴声呼唤谱曲的君王。",
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"Id": 300304002,
"SkillName": "万暗中",
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"Param": []
}
}
},
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"Id": 300304003,
"SkillName": "救赎恩典",
"SkillDesc": "对指定我方单体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
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"Id": 300304004,
"SkillName": "圣善夜",
"SkillDesc": "进入蓄力状态,下次行动施放【静享天赐安眠】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 300304005,
"SkillName": "静享天赐安眠",
"SkillDesc": "大概率使我方全体陷入【异梦】状态。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"23025011": {
"Name": "异梦",
"Desc": "一定回合内无法行动,且每回合开始时回复少量生命值。受到攻击时大幅提高受到的伤害,受到攻击后解除【异梦】状态。",
"Param": []
}
}
},
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"Id": 300304006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
},
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"Id": 300304007,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
}
]
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"HPModifyRatio": 0.5,
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"SkillName": "光华射",
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"SkillName": "万暗中",
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}
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"SkillName": "救赎恩典",
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"SPHitBase": 15,
"Extra": {}
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"Id": 300304004,
"SkillName": "圣善夜",
"SkillDesc": "进入蓄力状态,下次行动施放【静享天赐安眠】。",
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"SPHitBase": 10,
"Extra": {}
},
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"Id": 300304005,
"SkillName": "静享天赐安眠",
"SkillDesc": "大概率使我方全体陷入【异梦】状态。",
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"SPHitBase": 15,
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"Name": "异梦",
"Desc": "一定回合内无法行动,且每回合开始时回复少量生命值。受到攻击时大幅提高受到的伤害,受到攻击后解除【异梦】状态。",
"Param": []
}
}
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"SkillName": "",
"SkillDesc": "",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
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"Id": 300304007,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Imaginary",
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"Extra": {}
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"DamageType": "Quantum",
"Value": 0.2
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"DamageType": "Imaginary",
"Value": 0.2
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"SkillDesc": "对指定我方单体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
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"Id": 300304002,
"SkillName": "万暗中",
"SkillDesc": "大概率使我方单体陷入【异梦】状态。",
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"SPHitBase": 10,
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"Name": "异梦",
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}
}
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"SPHitBase": 15,
"Extra": {}
},
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"SkillName": "圣善夜",
"SkillDesc": "进入蓄力状态,下次行动施放【静享天赐安眠】。",
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"SPHitBase": 10,
"Extra": {}
},
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"Id": 300304005,
"SkillName": "静享天赐安眠",
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"Name": "异梦",
"Desc": "一定回合内无法行动,且每回合开始时回复少量生命值。受到攻击时大幅提高受到的伤害,受到攻击后解除【异梦】状态。",
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}
}
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"SkillName": "",
"SkillDesc": "",
"DamageType": "Imaginary",
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"Extra": {}
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"SkillName": "",
"SkillDesc": "",
"DamageType": "Imaginary",
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"Extra": {}
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"DamageType": "Quantum",
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"SkillName": "光华射",
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"SPHitBase": 5,
"Extra": {}
},
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"Id": 300304002,
"SkillName": "万暗中",
"SkillDesc": "大概率使我方单体陷入【异梦】状态。",
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}
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"SkillName": "圣善夜",
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"SPHitBase": 10,
"Extra": {}
},
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"Id": 300304005,
"SkillName": "静享天赐安眠",
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"Name": "异梦",
"Desc": "一定回合内无法行动,且每回合开始时回复少量生命值。受到攻击时大幅提高受到的伤害,受到攻击后解除【异梦】状态。",
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}
}
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"SkillName": "",
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"DamageType": "Imaginary",
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"Extra": {}
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"SkillName": "",
"SkillDesc": "",
"DamageType": "Imaginary",
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"Extra": {}
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"SkillName": "救赎恩典",
"SkillDesc": "对指定我方单体造成虚数属性伤害。",
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"SkillName": "圣善夜",
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"Extra": {}
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"SkillName": "静享天赐安眠",
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"Desc": "一定回合内无法行动,且每回合开始时回复少量生命值。受到攻击时大幅提高受到的伤害,受到攻击后解除【异梦】状态。",
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"SkillName": "",
"SkillDesc": "",
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"SkillName": "",
"SkillDesc": "",
"DamageType": "Imaginary",
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"Extra": {}
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"SkillName": "平安夜",
"SkillDesc": "「来日」攻击处于【异梦】状态的目标时,不会使目标醒来。场上每个处于【异梦】状态的目标都会提升「来日」的攻击力。",
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"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 300305001,
"SkillName": "为你倾流宝血",
"SkillDesc": "大概率使指定我方单体陷入【荒宴醉】或【欢宴罪】状态。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
},
{
"Id": 300305002,
"SkillName": "为你摆设筵席",
"SkillDesc": "大概率使我方全体陷入【荒宴醉】或【欢宴罪】状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
},
{
"Id": 300305003,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 300305004,
"SkillName": "使你福杯满溢",
"SkillDesc": "进入蓄力状态,大概率使我方全体陷入【荒宴醉】和【欢宴罪】状态。下次行动施放【为你洗去一切罪】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
},
{
"Id": 300305005,
"SkillName": "为你洗去一切罪",
"SkillDesc": "使我方全体当前承受的所有持续伤害效果立即产生一次伤害,并解除我方全体的持续伤害效果。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 300305006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300305007,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 300305003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.916667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 300305001,
"SkillName": "为你倾流宝血",
"SkillDesc": "大概率使指定我方单体陷入【荒宴醉】或【欢宴罪】状态。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
},
{
"Id": 300305002,
"SkillName": "为你摆设筵席",
"SkillDesc": "大概率使我方全体陷入【荒宴醉】或【欢宴罪】状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
},
{
"Id": 300305003,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 300305004,
"SkillName": "使你福杯满溢",
"SkillDesc": "进入蓄力状态,大概率使我方全体陷入【荒宴醉】和【欢宴罪】状态。下次行动施放【为你洗去一切罪】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
},
{
"Id": 300305005,
"SkillName": "为你洗去一切罪",
"SkillDesc": "使我方全体当前承受的所有持续伤害效果立即产生一次伤害,并解除我方全体的持续伤害效果。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 300305006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300305007,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 300305004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 705,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 300305001,
"SkillName": "为你倾流宝血",
"SkillDesc": "大概率使指定我方单体陷入【荒宴醉】或【欢宴罪】状态。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
},
{
"Id": 300305002,
"SkillName": "为你摆设筵席",
"SkillDesc": "大概率使我方全体陷入【荒宴醉】或【欢宴罪】状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
},
{
"Id": 300305003,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 300305004,
"SkillName": "使你福杯满溢",
"SkillDesc": "进入蓄力状态,大概率使我方全体陷入【荒宴醉】和【欢宴罪】状态。下次行动施放【为你洗去一切罪】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
},
{
"Id": 300305005,
"SkillName": "为你洗去一切罪",
"SkillDesc": "使我方全体当前承受的所有持续伤害效果立即产生一次伤害,并解除我方全体的持续伤害效果。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 300305006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300305007,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 300305005,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 300305001,
"SkillName": "为你倾流宝血",
"SkillDesc": "大概率使指定我方单体陷入【荒宴醉】或【欢宴罪】状态。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
},
{
"Id": 300305002,
"SkillName": "为你摆设筵席",
"SkillDesc": "大概率使我方全体陷入【荒宴醉】或【欢宴罪】状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
},
{
"Id": 300305003,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 300305004,
"SkillName": "使你福杯满溢",
"SkillDesc": "进入蓄力状态,大概率使我方全体陷入【荒宴醉】和【欢宴罪】状态。下次行动施放【为你洗去一切罪】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
},
{
"Id": 300305005,
"SkillName": "为你洗去一切罪",
"SkillDesc": "使我方全体当前承受的所有持续伤害效果立即产生一次伤害,并解除我方全体的持续伤害效果。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 300305006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300305007,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 300305006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 300305001,
"SkillName": "为你倾流宝血",
"SkillDesc": "大概率使指定我方单体陷入【荒宴醉】或【欢宴罪】状态。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
},
{
"Id": 300305002,
"SkillName": "为你摆设筵席",
"SkillDesc": "大概率使我方全体陷入【荒宴醉】或【欢宴罪】状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
},
{
"Id": 300305003,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 300305004,
"SkillName": "使你福杯满溢",
"SkillDesc": "进入蓄力状态,大概率使我方全体陷入【荒宴醉】和【欢宴罪】状态。下次行动施放【为你洗去一切罪】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
},
{
"Id": 300305005,
"SkillName": "为你洗去一切罪",
"SkillDesc": "使我方全体当前承受的所有持续伤害效果立即产生一次伤害,并解除我方全体的持续伤害效果。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 300305006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300305007,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 300305007,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 6.875,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 300305001,
"SkillName": "为你倾流宝血",
"SkillDesc": "大概率使指定我方单体陷入【荒宴醉】或【欢宴罪】状态。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
},
{
"Id": 300305002,
"SkillName": "为你摆设筵席",
"SkillDesc": "大概率使我方全体陷入【荒宴醉】或【欢宴罪】状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
},
{
"Id": 300305003,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 300305004,
"SkillName": "使你福杯满溢",
"SkillDesc": "进入蓄力状态,大概率使我方全体陷入【荒宴醉】和【欢宴罪】状态。下次行动施放【为你洗去一切罪】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
},
{
"Id": 300305005,
"SkillName": "为你洗去一切罪",
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"SPHitBase": 15,
"Extra": {}
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"SkillName": "",
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"Extra": {}
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"SkillName": "",
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"SkillName": "",
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"Extra": {}
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"SkillName": "使你福杯满溢",
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}
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"Id": 300305005,
"SkillName": "为你洗去一切罪",
"SkillDesc": "使我方全体当前承受的所有持续伤害效果立即产生一次伤害,并解除我方全体的持续伤害效果。",
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"SkillName": "",
"SkillDesc": "",
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"Extra": {}
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"SkillName": "",
"SkillDesc": "",
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"Extra": {}
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"DamageType": "Fire",
"Value": 0.2
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{
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"DamageType": "Thunder",
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},
{
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"DamageType": "Wind",
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"DamageType": "Quantum",
"Value": 0.2
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"SkillName": "为你倾流宝血",
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"Param": []
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"Param": []
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"SkillName": "为你摆设筵席",
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"Param": []
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"Param": []
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"SkillName": "",
"SkillDesc": "",
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"Extra": {}
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"Id": 300305004,
"SkillName": "使你福杯满溢",
"SkillDesc": "进入蓄力状态,大概率使我方全体陷入【荒宴醉】和【欢宴罪】状态。下次行动施放【为你洗去一切罪】。",
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"Extra": {
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"Param": []
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"23003052": {
"Name": "欢宴罪",
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"Param": []
}
}
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"SkillName": "为你洗去一切罪",
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"Extra": {}
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"Id": 300305006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
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"Extra": {}
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"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
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"Extra": {}
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"DamageType": "Thunder",
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{
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"DamageType": "Wind",
"Value": 0.2
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"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
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"SkillName": "为你倾流宝血",
"SkillDesc": "大概率使指定我方单体陷入【荒宴醉】或【欢宴罪】状态。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {
"23003051": {
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"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
},
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"Id": 300305002,
"SkillName": "为你摆设筵席",
"SkillDesc": "大概率使我方全体陷入【荒宴醉】或【欢宴罪】状态。",
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"SPHitBase": 10,
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
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"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
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"Id": 300305004,
"SkillName": "使你福杯满溢",
"SkillDesc": "进入蓄力状态,大概率使我方全体陷入【荒宴醉】和【欢宴罪】状态。下次行动施放【为你洗去一切罪】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
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"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
},
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"Id": 300305005,
"SkillName": "为你洗去一切罪",
"SkillDesc": "使我方全体当前承受的所有持续伤害效果立即产生一次伤害,并解除我方全体的持续伤害效果。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 300305006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
},
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"Id": 300305007,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
}
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"3003051": {
"Id": 3003051,
"Name": "「醉于盛会的此刻」",
"Desc": "美梦剧团中取悦宾客的酒侍。本应于「谐乐大典」之中献杯,如今却被「秩序」所缚,上演着关于「当下」的剧目。此刻是彻夜的欢宴,喜乐的渴望在杯中荡漾,以佳酿进献设宴的主人。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1023,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3003050.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
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"StanceBase": 180,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
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"Value": 0.2
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{
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},
{
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},
{
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"SkillName": "为你倾流宝血",
"SkillDesc": "大概率使指定我方单体陷入【荒宴醉】或【欢宴罪】状态。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {
"23003051": {
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"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
},
{
"Id": 300305102,
"SkillName": "为你摆设筵席",
"SkillDesc": "大概率使我方全体陷入【荒宴醉】或【欢宴罪】状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
},
{
"Id": 300305103,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 300305104,
"SkillName": "使你福杯满溢",
"SkillDesc": "进入蓄力状态,大概率使我方全体陷入【荒宴醉】和【欢宴罪】状态。下次行动施放【为你洗去一切罪】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
},
{
"Id": 300305105,
"SkillName": "为你洗去一切罪",
"SkillDesc": "使我方全体当前承受的所有持续伤害效果立即产生一次伤害,并解除我方全体的持续伤害效果。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 300305106,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300305107,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
}
]
},
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"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.590909,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
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"Id": 300305101,
"SkillName": "为你倾流宝血",
"SkillDesc": "大概率使指定我方单体陷入【荒宴醉】或【欢宴罪】状态。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
},
{
"Id": 300305102,
"SkillName": "为你摆设筵席",
"SkillDesc": "大概率使我方全体陷入【荒宴醉】或【欢宴罪】状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
},
{
"Id": 300305103,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
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"Param": []
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"Param": []
}
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"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
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"Extra": {}
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"DamageType": "Wind",
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"Extra": {}
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"Param": []
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"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
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"SkillName": "为你摆设筵席",
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"Extra": {
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"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
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"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
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"SkillName": "",
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"Id": 300305204,
"SkillName": "使你福杯满溢",
"SkillDesc": "进入蓄力状态,大概率使我方全体陷入【荒宴醉】和【欢宴罪】状态。下次行动施放【为你洗去一切罪】。",
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"Param": []
},
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"Param": []
}
}
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"SkillName": "为你洗去一切罪",
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"Extra": {}
},
{
"Id": 300305206,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300305207,
"SkillName": "",
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"DamageType": "",
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"Extra": {}
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},
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}
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"Param": []
},
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"Name": "欢宴罪",
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"Param": []
}
}
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"SkillName": "为你摆设筵席",
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"Param": []
}
}
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"SkillName": "",
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"Extra": {}
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"Id": 300305204,
"SkillName": "使你福杯满溢",
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"Param": []
},
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"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
}
}
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"SkillName": "为你洗去一切罪",
"SkillDesc": "使我方全体当前承受的所有持续伤害效果立即产生一次伤害。",
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"SPHitBase": 15,
"Extra": {}
},
{
"Id": 300305206,
"SkillName": "",
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"DamageType": "",
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"Extra": {}
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"Id": 300305207,
"SkillName": "",
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"DamageType": "",
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"Extra": {}
}
]
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},
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"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
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"SkillName": "为你摆设筵席",
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"Extra": {
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"SPHitBase": "",
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"SkillName": "律落,天民和鸣",
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"SPHitBase": "",
"Extra": {}
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"SkillName": "律成,领受诫命",
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"SPHitBase": "",
"Extra": {}
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"Id": 300401005,
"SkillName": "为同一律献舞",
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"SPHitBase": "",
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},
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"Id": 300401002,
"SkillName": "律起,神恩独作",
"SkillDesc": "进入战斗时,选择一名「秩序的傀儡」成为【司律】,每回合可再次行动,并小幅提高其速度。当目标的弱点被击破时,使其行动延后,并重新选择一名「秩序的傀儡」成为【司律】;如果此时所有「秩序的傀儡」都处于弱点击破状态,则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动,并使其受到的伤害提高。当任意一名「秩序的傀儡」从弱点击破状态恢复时,会重新被选为【司律】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401003,
"SkillName": "律落,天民和鸣",
"SkillDesc": "使所有「秩序的傀儡」均成为【司律】,每回合可再次行动,并小幅提高其速度。当目标的弱点被击破时,使其行动延后;如果此时所有「秩序的傀儡」都处于弱点击破状态,则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动,并使其受到的伤害提高。当「秩序的傀儡」从弱点击破状态恢复时,会重新被选为【司律】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401004,
"SkillName": "律成,领受诫命",
"SkillDesc": "在行动序列上添加【宣诫】,每次【宣诫】行动时,解除场上所有「秩序的傀儡」的控制类负面状态与弱点击破状态,并释放【为同一律献舞】。每当有一名「秩序的傀儡」的弱点被击破时,【宣诫】的行动将小幅延后。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401005,
"SkillName": "为同一律献舞",
"SkillDesc": "大概率使我方全体陷入【荒宴醉】或【欢宴罪】状态,大概率使我方全体陷入【异梦】状态,并对我方全体造成大量物理属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
},
"23025011": {
"Name": "异梦",
"Desc": "一定回合内无法行动,且每回合开始时回复少量生命值。受到攻击时大幅提高受到的伤害,受到攻击后解除【异梦】状态。",
"Param": []
}
}
}
]
},
{
"Id": 300401002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 6.818182,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 300401001,
"SkillName": "律中,成为一身",
"SkillDesc": "本次战斗中,「昔在、今在、永在的剧目」与所有「秩序的傀儡」共享血量。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401002,
"SkillName": "律起,神恩独作",
"SkillDesc": "进入战斗时,选择一名「秩序的傀儡」成为【司律】,每回合可再次行动,并小幅提高其速度。当目标的弱点被击破时,使其行动延后,并重新选择一名「秩序的傀儡」成为【司律】;如果此时所有「秩序的傀儡」都处于弱点击破状态,则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动,并使其受到的伤害提高。当任意一名「秩序的傀儡」从弱点击破状态恢复时,会重新被选为【司律】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401003,
"SkillName": "律落,天民和鸣",
"SkillDesc": "使所有「秩序的傀儡」均成为【司律】,每回合可再次行动,并小幅提高其速度。当目标的弱点被击破时,使其行动延后;如果此时所有「秩序的傀儡」都处于弱点击破状态,则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动,并使其受到的伤害提高。当「秩序的傀儡」从弱点击破状态恢复时,会重新被选为【司律】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401004,
"SkillName": "律成,领受诫命",
"SkillDesc": "在行动序列上添加【宣诫】,每次【宣诫】行动时,解除场上所有「秩序的傀儡」的控制类负面状态与弱点击破状态,并释放【为同一律献舞】。每当有一名「秩序的傀儡」的弱点被击破时,【宣诫】的行动将小幅延后。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401005,
"SkillName": "为同一律献舞",
"SkillDesc": "大概率使我方全体陷入【荒宴醉】或【欢宴罪】状态,大概率使我方全体陷入【异梦】状态,并对我方全体造成大量物理属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
},
"23025011": {
"Name": "异梦",
"Desc": "一定回合内无法行动,且每回合开始时回复少量生命值。受到攻击时大幅提高受到的伤害,受到攻击后解除【异梦】状态。",
"Param": []
}
}
}
]
},
{
"Id": 300401003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.909091,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 300401001,
"SkillName": "律中,成为一身",
"SkillDesc": "本次战斗中,「昔在、今在、永在的剧目」与所有「秩序的傀儡」共享血量。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401002,
"SkillName": "律起,神恩独作",
"SkillDesc": "进入战斗时,选择一名「秩序的傀儡」成为【司律】,每回合可再次行动,并小幅提高其速度。当目标的弱点被击破时,使其行动延后,并重新选择一名「秩序的傀儡」成为【司律】;如果此时所有「秩序的傀儡」都处于弱点击破状态,则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动,并使其受到的伤害提高。当任意一名「秩序的傀儡」从弱点击破状态恢复时,会重新被选为【司律】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401003,
"SkillName": "律落,天民和鸣",
"SkillDesc": "使所有「秩序的傀儡」均成为【司律】,每回合可再次行动,并小幅提高其速度。当目标的弱点被击破时,使其行动延后;如果此时所有「秩序的傀儡」都处于弱点击破状态,则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动,并使其受到的伤害提高。当「秩序的傀儡」从弱点击破状态恢复时,会重新被选为【司律】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401004,
"SkillName": "律成,领受诫命",
"SkillDesc": "在行动序列上添加【宣诫】,每次【宣诫】行动时,解除场上所有「秩序的傀儡」的控制类负面状态与弱点击破状态,并释放【为同一律献舞】。每当有一名「秩序的傀儡」的弱点被击破时,【宣诫】的行动将小幅延后。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401005,
"SkillName": "为同一律献舞",
"SkillDesc": "大概率使我方全体陷入【荒宴醉】或【欢宴罪】状态,大概率使我方全体陷入【异梦】状态,并对我方全体造成大量物理属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
},
"23025011": {
"Name": "异梦",
"Desc": "一定回合内无法行动,且每回合开始时回复少量生命值。受到攻击时大幅提高受到的伤害,受到攻击后解除【异梦】状态。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3004010,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3004010,
"WorldLevel": 1,
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},
{
"MonsterTemplateID": 3004010,
"WorldLevel": 2,
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{
"MonsterTemplateID": 3004010,
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{
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{
"MonsterTemplateID": 3004010,
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{
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"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3004011": {
"Id": 3004011,
"Name": "昔在、今在、永在的剧目(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为美梦剧团的演员们,蒙受了「秩序」的恩典,化作宣明法度的傀儡。它们在至高的诫命下起舞,献演迎接乐园的剧目。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 2511,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3004010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": null,
"StanceBase": null,
"StanceCount": null,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 3004011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
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"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 300401101,
"SkillName": "律中,成为一身",
"SkillDesc": "本次战斗中,「昔在、今在、永在的剧目」与所有「秩序的傀儡」共享血量。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401102,
"SkillName": "律起,神恩独作",
"SkillDesc": "进入战斗时,选择一名「秩序的傀儡」成为【司律】,每回合可再次行动,并小幅提高其速度。当目标的弱点被击破时,使其行动延后,并重新选择一名「秩序的傀儡」成为【司律】;如果此时所有「秩序的傀儡」都处于弱点击破状态,则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动,并使其受到的伤害提高。当任意一名「秩序的傀儡」从弱点击破状态恢复时,会重新被选为【司律】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401103,
"SkillName": "律落,天民和鸣",
"SkillDesc": "使所有「秩序的傀儡」均成为【司律】并进入【守备】状态,每回合可再次行动并小幅提高其速度。当目标的弱点被击破时,使其行动延后;如果此时所有「秩序的傀儡」都处于弱点击破状态,则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动,并使其受到的伤害提高。当「秩序的傀儡」从弱点击破状态恢复时,会重新被选为【司律】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401104,
"SkillName": "律成,领受诫命",
"SkillDesc": "在行动序列上添加【宣诫】,每次【宣诫】行动时,解除场上所有「秩序的傀儡」的控制类负面状态与弱点击破状态,并释放【为同一律献舞】。每当有一名「秩序的傀儡」的弱点被击破时,【宣诫】的行动将小幅延后。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401105,
"SkillName": "律合,生生不息",
"SkillDesc": "在行动序列上添加一次【宣诫】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401106,
"SkillName": "为同一律献舞",
"SkillDesc": "大概率使我方全体陷入【荒宴醉】或【欢宴罪】状态,大概率使我方全体陷入【异梦】状态,并对我方全体造成大量物理属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
},
"23025011": {
"Name": "异梦",
"Desc": "一定回合内无法行动,且每回合开始时回复少量生命值。受到攻击时大幅提高受到的伤害,受到攻击后解除【异梦】状态。",
"Param": []
}
}
}
]
},
{
"Id": 300401101,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.111111,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 300401101,
"SkillName": "律中,成为一身",
"SkillDesc": "本次战斗中,「昔在、今在、永在的剧目」与所有「秩序的傀儡」共享血量。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401102,
"SkillName": "律起,神恩独作",
"SkillDesc": "进入战斗时,选择一名「秩序的傀儡」成为【司律】,每回合可再次行动,并小幅提高其速度。当目标的弱点被击破时,使其行动延后,并重新选择一名「秩序的傀儡」成为【司律】;如果此时所有「秩序的傀儡」都处于弱点击破状态,则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动,并使其受到的伤害提高。当任意一名「秩序的傀儡」从弱点击破状态恢复时,会重新被选为【司律】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401103,
"SkillName": "律落,天民和鸣",
"SkillDesc": "使所有「秩序的傀儡」均成为【司律】并进入【守备】状态,每回合可再次行动并小幅提高其速度。当目标的弱点被击破时,使其行动延后;如果此时所有「秩序的傀儡」都处于弱点击破状态,则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动,并使其受到的伤害提高。当「秩序的傀儡」从弱点击破状态恢复时,会重新被选为【司律】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401104,
"SkillName": "律成,领受诫命",
"SkillDesc": "在行动序列上添加【宣诫】,每次【宣诫】行动时,解除场上所有「秩序的傀儡」的控制类负面状态与弱点击破状态,并释放【为同一律献舞】。每当有一名「秩序的傀儡」的弱点被击破时,【宣诫】的行动将小幅延后。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401105,
"SkillName": "律合,生生不息",
"SkillDesc": "在行动序列上添加一次【宣诫】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401106,
"SkillName": "为同一律献舞",
"SkillDesc": "大概率使我方全体陷入【荒宴醉】或【欢宴罪】状态,大概率使我方全体陷入【异梦】状态,并对我方全体造成大量物理属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
},
"23025011": {
"Name": "异梦",
"Desc": "一定回合内无法行动,且每回合开始时回复少量生命值。受到攻击时大幅提高受到的伤害,受到攻击后解除【异梦】状态。",
"Param": []
}
}
}
]
}
],
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{
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},
"3004012": {
"Id": 3004012,
"Name": "昔在、今在、永在的剧目",
"Desc": "美梦剧团的演员们蒙受了「秩序」的恩典,化作宣明法度的傀儡。它们在至高的诫命下起舞,献演迎接乐园的剧目。",
"MonsterCampID": 10,
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"DefenceBase": 210,
"HPBase": 3069,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3004010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
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"Id": 3004012,
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"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 300401201,
"SkillName": "律中,成为一身",
"SkillDesc": "本次战斗中,「昔在、今在、永在的剧目」与所有「秩序的傀儡」共享血量。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401202,
"SkillName": "律起,神恩独作",
"SkillDesc": "进入战斗时,选择一名「秩序的傀儡」成为【司律】,每回合可再次行动,并小幅提高其速度。当目标的弱点被击破时,使其行动延后,并重新选择一名「秩序的傀儡」成为【司律】;如果此时所有「秩序的傀儡」都处于弱点击破状态,则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动,并使其受到的伤害提高。当任意一名「秩序的傀儡」从弱点击破状态恢复时,会重新被选为【司律】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401203,
"SkillName": "律落,天民和鸣",
"SkillDesc": "使所有「秩序的傀儡」均成为【司律】,每回合可再次行动,并小幅提高其速度。当目标的弱点被击破时,使其行动延后;如果此时所有「秩序的傀儡」都处于弱点击破状态,则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动,并使其受到的伤害提高。当「秩序的傀儡」从弱点击破状态恢复时,会重新被选为【司律】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401204,
"SkillName": "律成,领受诫命",
"SkillDesc": "在行动序列上添加【宣诫】,每次【宣诫】行动时,解除场上所有「秩序的傀儡」的控制类负面状态与弱点击破状态,并释放【为同一律献舞】。每当有一名「秩序的傀儡」的弱点被击破时,【宣诫】的行动将小幅延后。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401205,
"SkillName": "为同一律献舞",
"SkillDesc": "大概率使我方全体陷入【荒宴醉】或【欢宴罪】状态,大概率使我方全体陷入【异梦】状态,并对我方全体造成大量物理属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
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"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
},
"23025011": {
"Name": "异梦",
"Desc": "一定回合内无法行动,且每回合开始时回复少量生命值。受到攻击时大幅提高受到的伤害,受到攻击后解除【异梦】状态。",
"Param": []
}
}
}
]
}
],
"Drop": [
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},
{
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{
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{
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{
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{
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{
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}
]
},
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"Name": "昔在、今在、永在的剧目(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为美梦剧团的演员们,蒙受了「秩序」的恩典,化作宣明法度的傀儡。它们在至高的诫命下起舞,献演迎接乐园的剧目。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 2511,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3004010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
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"StanceCount": null,
"StatusResistanceBase": 0.2,
"Child": [
{
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{
"Id": 300401301,
"SkillName": "律中,成为一身",
"SkillDesc": "本次战斗中,「昔在、今在、永在的剧目」与所有「秩序的傀儡」共享血量。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401302,
"SkillName": "律起,神恩独作",
"SkillDesc": "进入战斗时,选择一名「秩序的傀儡」成为【司律】,每回合可再次行动,并小幅提高其速度。当目标的弱点被击破时,使其行动延后,并重新选择一名「秩序的傀儡」成为【司律】;如果此时所有「秩序的傀儡」都处于弱点击破状态,则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动,并使其受到的伤害提高。当任意一名「秩序的傀儡」从弱点击破状态恢复时,会重新被选为【司律】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401303,
"SkillName": "律落,天民和鸣",
"SkillDesc": "使所有「秩序的傀儡」均成为【司律】并进入【守备】状态,每回合可再次行动并小幅提高其速度。当目标的弱点被击破时,使其行动延后;如果此时所有「秩序的傀儡」都处于弱点击破状态,则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动,并使其受到的伤害提高。当「秩序的傀儡」从弱点击破状态恢复时,会重新被选为【司律】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401304,
"SkillName": "律成,领受诫命",
"SkillDesc": "在行动序列上添加【宣诫】,每次【宣诫】行动时,解除场上所有「秩序的傀儡」的控制类负面状态与弱点击破状态,并释放【为同一律献舞】。每当有一名「秩序的傀儡」的弱点被击破时,【宣诫】的行动将小幅延后。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401305,
"SkillName": "律合,生生不息",
"SkillDesc": "在行动序列上添加一次【宣诫】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300401306,
"SkillName": "为同一律献舞",
"SkillDesc": "大概率使我方全体陷入【荒宴醉】或【欢宴罪】状态,大概率使我方全体陷入【异梦】状态,并对我方全体造成大量物理属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23003051": {
"Name": "荒宴醉",
"Desc": "一定回合内,每回合开始时受到风属性伤害,该效果可叠加。",
"Param": []
},
"23003052": {
"Name": "欢宴罪",
"Desc": "一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。",
"Param": []
},
"23025011": {
"Name": "异梦",
"Desc": "一定回合内无法行动,且每回合开始时回复少量生命值。受到攻击时大幅提高受到的伤害,受到攻击后解除【异梦】状态。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3004013,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3004013,
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"DisplayItemList": []
},
{
"MonsterTemplateID": 3004013,
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},
{
"MonsterTemplateID": 3004013,
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},
{
"MonsterTemplateID": 3004013,
"WorldLevel": 4,
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},
{
"MonsterTemplateID": 3004013,
"WorldLevel": 5,
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},
{
"MonsterTemplateID": 3004013,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3004020": {
"Id": 3004020,
"Name": "奇想林中的蕉研组",
"Desc": "被「源究森林」的树荫遮蔽理智的美梦剧团。它们携带着「奇想林」中结出的模因病毒,于梦中蕉横地宣扬睡蕉小猴的蕉旨与原始博士的蕉诲。",
"MonsterCampID": 10,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 3720,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3004020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 80,
"StanceBase": null,
"StanceCount": null,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 3004020,
"AttackModifyRatio": 1,
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"HPModifyRatio": 1,
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"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 300402001,
"SkillName": "猴群荣誉感",
"SkillDesc": "本次战斗中,「奇想林中的蕉研组」与所有「蕉研组」成员共享血量。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300402002,
"SkillName": "蕉学课程表",
"SkillDesc": "在行动序列上添加【期末晚会】,每次【期末晚会】行动时,解除场上所有「蕉研组」成员的控制类负面状态与弱点击破状态,将全体「蕉研组」的【课间频道】状态转变为【课堂频道】状态,并施放【致博士:蕉学成果汇演】。每当有一名「蕉研组」成员的弱点被击破时,【期末晚会】的行动将小幅延后。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300402003,
"SkillName": "致博士:蕉学成果汇演",
"SkillDesc": "使敌方全体的攻击力提高,使我方全体能量、战技点减少,并对我方全体造成量子属性伤害和火属性伤害,有概率对我方全体施加减速状态,大概率使我方全体陷入【灼烧】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300402004,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 300402001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.8125,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 300402001,
"SkillName": "猴群荣誉感",
"SkillDesc": "本次战斗中,「奇想林中的蕉研组」与所有「蕉研组」成员共享血量。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300402002,
"SkillName": "蕉学课程表",
"SkillDesc": "在行动序列上添加【期末晚会】,每次【期末晚会】行动时,解除场上所有「蕉研组」成员的控制类负面状态与弱点击破状态,将全体「蕉研组」的【课间频道】状态转变为【课堂频道】状态,并施放【致博士:蕉学成果汇演】。每当有一名「蕉研组」成员的弱点被击破时,【期末晚会】的行动将小幅延后。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300402003,
"SkillName": "致博士:蕉学成果汇演",
"SkillDesc": "使敌方全体的攻击力提高,使我方全体能量、战技点减少,并对我方全体造成量子属性伤害和火属性伤害,有概率对我方全体施加减速状态,大概率使我方全体陷入【灼烧】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300402004,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 300402002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.8125,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 300402001,
"SkillName": "猴群荣誉感",
"SkillDesc": "本次战斗中,「奇想林中的蕉研组」与所有「蕉研组」成员共享血量。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300402002,
"SkillName": "蕉学课程表",
"SkillDesc": "在行动序列上添加【期末晚会】,每次【期末晚会】行动时,解除场上所有「蕉研组」成员的控制类负面状态与弱点击破状态,将全体「蕉研组」的【课间频道】状态转变为【课堂频道】状态,并施放【致博士:蕉学成果汇演】。每当有一名「蕉研组」成员的弱点被击破时,【期末晚会】的行动将小幅延后。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300402003,
"SkillName": "致博士:蕉学成果汇演",
"SkillDesc": "使敌方全体的攻击力提高,使我方全体能量、战技点减少,并对我方全体造成量子属性伤害和火属性伤害,有概率对我方全体施加减速状态,大概率使我方全体陷入【灼烧】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300402004,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 300402003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.8125,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 300402001,
"SkillName": "猴群荣誉感",
"SkillDesc": "本次战斗中,「奇想林中的蕉研组」与所有「蕉研组」成员共享血量。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300402002,
"SkillName": "蕉学课程表",
"SkillDesc": "在行动序列上添加【期末晚会】,每次【期末晚会】行动时,解除场上所有「蕉研组」成员的控制类负面状态与弱点击破状态,将全体「蕉研组」的【课间频道】状态转变为【课堂频道】状态,并施放【致博士:蕉学成果汇演】。每当有一名「蕉研组」成员的弱点被击破时,【期末晚会】的行动将小幅延后。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300402003,
"SkillName": "致博士:蕉学成果汇演",
"SkillDesc": "使敌方全体的攻击力提高,使我方全体能量、战技点减少,并对我方全体造成量子属性伤害和火属性伤害,有概率对我方全体施加减速状态,大概率使我方全体陷入【灼烧】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300402004,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 300402004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.0625,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 300402001,
"SkillName": "猴群荣誉感",
"SkillDesc": "本次战斗中,「奇想林中的蕉研组」与所有「蕉研组」成员共享血量。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300402002,
"SkillName": "蕉学课程表",
"SkillDesc": "在行动序列上添加【期末晚会】,每次【期末晚会】行动时,解除场上所有「蕉研组」成员的控制类负面状态与弱点击破状态,将全体「蕉研组」的【课间频道】状态转变为【课堂频道】状态,并施放【致博士:蕉学成果汇演】。每当有一名「蕉研组」成员的弱点被击破时,【期末晚会】的行动将小幅延后。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300402003,
"SkillName": "致博士:蕉学成果汇演",
"SkillDesc": "使敌方全体的攻击力提高,使我方全体能量、战技点减少,并对我方全体造成量子属性伤害和火属性伤害,有概率对我方全体施加减速状态,大概率使我方全体陷入【灼烧】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300402004,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3004020,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3004020,
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},
{
"MonsterTemplateID": 3004020,
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{
"MonsterTemplateID": 3004020,
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{
"MonsterTemplateID": 3004020,
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},
{
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},
{
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}
]
},
"3004021": {
"Id": 3004021,
"Name": "心蕉如火的猴把戏",
"Desc": "被「源究森林」的树荫遮蔽理智的美梦剧团。它们携带着「奇想林」中结出的模因病毒,于梦中蕉横地宣扬睡蕉小猴的蕉旨与原始博士的蕉诲。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 19530,
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"ImagePath": "SpriteOutput/MonsterFigure/Monster_3004020.png",
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"StanceBase": 390,
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"SkillName": "猴群荣誉感",
"SkillDesc": "本次战斗中,「心蕉如火的猴把戏」与所有「蕉研组」成员共享血量。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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{
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"SkillName": "蕉学课程表",
"SkillDesc": "在行动序列上添加【期末晚会】,每次【期末晚会】行动时,解除场上所有「蕉研组」成员的控制类负面状态与弱点击破状态,将全体「蕉研组」的【课间频道】状态转变为【课堂频道】状态,并施放【致博士:蕉学成果汇演】。",
"DamageType": "",
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{
"Id": 300402103,
"SkillName": "致博士:蕉学成果汇演",
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"DamageType": "",
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"Extra": {}
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{
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"SkillName": "",
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"DamageType": "",
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{
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{
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"DamageType": "",
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"Extra": {}
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{
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"Extra": {}
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{
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"Extra": {}
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{
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"Extra": {}
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{
"Id": 300402110,
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"Extra": {}
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"DamageType": "",
"SPHitBase": "",
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},
{
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"SkillName": "蕉学课程表",
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"DamageType": "",
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{
"Id": 300402103,
"SkillName": "致博士:蕉学成果汇演",
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"DamageType": "",
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{
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{
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"Extra": {}
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300402102,
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"SkillDesc": "在行动序列上添加【期末晚会】,每次【期末晚会】行动时,解除场上所有「蕉研组」成员的控制类负面状态与弱点击破状态,将全体「蕉研组」的【课间频道】状态转变为【课堂频道】状态,并施放【致博士:蕉学成果汇演】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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{
"Id": 300402103,
"SkillName": "致博士:蕉学成果汇演",
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"DamageType": "",
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{
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"SkillName": "",
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"DamageType": "",
"SPHitBase": "",
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{
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"SkillName": "",
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"DamageType": "",
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{
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"SkillName": "",
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"DamageType": "",
"SPHitBase": "",
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{
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{
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"Extra": {}
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{
"Id": 300402110,
"SkillName": "摸底考试",
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
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"SkillName": "蕉学课程表",
"SkillDesc": "在行动序列上添加【期末晚会】,每次【期末晚会】行动时,解除场上所有「蕉研组」成员的控制类负面状态与弱点击破状态,将全体「蕉研组」的【课间频道】状态转变为【课堂频道】状态,并施放【致博士:蕉学成果汇演】。",
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{
"Id": 300402103,
"SkillName": "致博士:蕉学成果汇演",
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{
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{
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"SkillName": "",
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"DamageType": "",
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{
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{
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"Id": 300402110,
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"Extra": {}
}
]
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"SkillName": "猴群荣誉感",
"SkillDesc": "本次战斗中,「心蕉如火的猴把戏」与所有「蕉研组」成员共享血量。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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{
"Id": 300402102,
"SkillName": "蕉学课程表",
"SkillDesc": "在行动序列上添加【期末晚会】,每次【期末晚会】行动时,解除场上所有「蕉研组」成员的控制类负面状态与弱点击破状态,将全体「蕉研组」的【课间频道】状态转变为【课堂频道】状态,并施放【致博士:蕉学成果汇演】。",
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{
"Id": 300402103,
"SkillName": "致博士:蕉学成果汇演",
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
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{
"Id": 300402104,
"SkillName": "",
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{
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"DamageType": "",
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{
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{
"Id": 300402107,
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{
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{
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"Id": 300402110,
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"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
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{
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{
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{
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]
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"Name": "奇想林中的蕉研组(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为被「源究森林」的树荫遮蔽理智的美梦剧团。它们携带着「奇想林」中结出的模因病毒,于梦中蕉横地宣扬睡蕉小猴的蕉旨与原始博士的蕉诲。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 3022.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3004020.png",
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"Rank": "LittleBoss",
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"SkillList": [
{
"Id": 300402201,
"SkillName": "猴群荣誉感",
"SkillDesc": "本次战斗中,「奇想林中的蕉研组(完整)」与所有「蕉研组」成员共享血量。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300402202,
"SkillName": "蕉学课程表",
"SkillDesc": "在行动序列上添加【期末晚会】,每次【期末晚会】行动时,解除场上所有「蕉研组」成员的控制类负面状态与弱点击破状态,将全体「蕉研组」的【课间频道】状态转变为【课堂频道】状态,并施放【致博士:蕉学成果汇演】。每当有一名「蕉研组」成员的弱点被击破时,【期末晚会】的行动将小幅延后。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300402203,
"SkillName": "致博士:蕉学成果汇演",
"SkillDesc": "使敌方全体的攻击力提高,使我方全体能量、战技点减少,并对我方全体造成量子属性伤害和火属性伤害,有概率对我方全体施加减速状态,大概率使我方全体陷入【灼烧】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300402204,
"SkillName": "",
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300402205,
"SkillName": "心蕉火燎",
"SkillDesc": "所有敌方单位在处于【课堂频道】状态时拥有切换计数。处于【课堂频道】状态的敌方单位每回合开始时会扣减一定数值的切换计数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"230040221": {
"Name": "切换计数",
"Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态。",
"Param": []
}
}
},
{
"Id": 300402206,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300402207,
"SkillName": "",
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300402208,
"SkillName": "",
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300402209,
"SkillName": "",
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 300402210,
"SkillName": "摸底考试",
"SkillDesc": "「奇想林中的蕉研组(完整)」的弱点被击破时,会对自身造成伤害,并使所有「蕉研组」成员行动延后。",
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"SkillDesc": "本次战斗中,「奇想林中的蕉研组(完整)」与所有「蕉研组」成员共享血量。",
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"SPHitBase": "",
"Extra": {}
},
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"SkillName": "蕉学课程表",
"SkillDesc": "在行动序列上添加【期末晚会】,每次【期末晚会】行动时,解除场上所有「蕉研组」成员的控制类负面状态与弱点击破状态,将全体「蕉研组」的【课间频道】状态转变为【课堂频道】状态,并施放【致博士:蕉学成果汇演】。每当有一名「蕉研组」成员的弱点被击破时,【期末晚会】的行动将小幅延后。",
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"SPHitBase": "",
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{
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"SPHitBase": "",
"Extra": {
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"DamageType": "",
"SPHitBase": "",
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"SkillName": "付费上班",
"SkillDesc": "战斗中会出现黑泥对首领进行强化。强化后【暴怒斯科特(污染)】会立刻施放【狼的加班】。",
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{
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{
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"SPHitBase": 5,
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"SPHitBase": "",
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"Name": "忆域迷因「狂怒褪去之壳」(错误)",
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"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1302,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3013010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 110,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 3013013,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 301301301,
"SkillName": "怀恨礼",
"SkillDesc": "对指定我方单体造成量子属性伤害。并使自身获得1层【灼骨恶火】。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 301301302,
"SkillName": "怒叱如雷轰鸣",
"SkillDesc": "自身获得大量【灼骨恶火】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301301303,
"SkillName": "宿怨如浪翻涌",
"SkillDesc": "对我方全体造成少量量子属性伤害。并使自身获得1层【灼骨恶火】。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 301301304,
"SkillName": "痛恶如刺剔骨",
"SkillDesc": "连续对我方随机单体及相邻目标造成少量量子属性伤害。每层【灼骨恶火】额外造成1段伤害。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 301301305,
"SkillName": "癔症身壳",
"SkillDesc": "进入【守备】状态,弱点未被击破时受到的伤害降低,被击破时行动额外延后,被击破后受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3013013,
"AvatarExpReward": 150,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
},
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"ID": 114011
},
{
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"ID": 182009
},
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"MonsterTemplateID": 3013013,
"WorldLevel": 1,
"AvatarExpReward": 200,
"DisplayItemList": [
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},
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"ID": 182009
},
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"MonsterTemplateID": 3013013,
"WorldLevel": 2,
"AvatarExpReward": 250,
"DisplayItemList": [
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},
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"ID": 114012
},
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"ID": 182009
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"ID": 183005
}
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},
{
"MonsterTemplateID": 3013013,
"WorldLevel": 3,
"AvatarExpReward": 300,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
},
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"ID": 114011
},
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"$type": "ItemConfig",
"ID": 114012
},
{
"$type": "ItemConfig",
"ID": 182009
},
{
"$type": "ItemConfig",
"ID": 183005
}
]
},
{
"MonsterTemplateID": 3013013,
"WorldLevel": 4,
"AvatarExpReward": 350,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 114012
},
{
"$type": "ItemConfig",
"ID": 114013
},
{
"$type": "ItemConfig",
"ID": 182009
},
{
"$type": "ItemConfig",
"ID": 183005
}
]
},
{
"MonsterTemplateID": 3013013,
"WorldLevel": 5,
"AvatarExpReward": 400,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 114012
},
{
"$type": "ItemConfig",
"ID": 114013
},
{
"$type": "ItemConfig",
"ID": 182009
},
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"$type": "ItemConfig",
"ID": 183005
}
]
},
{
"MonsterTemplateID": 3013013,
"WorldLevel": 6,
"AvatarExpReward": 400,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
},
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"ID": 114012
},
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"ID": 114013
},
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"ID": 182009
},
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"$type": "ItemConfig",
"ID": 183005
}
]
}
]
},
"3014020": {
"Id": 3014020,
"Name": "忆域迷因「何物朝向死亡」",
"Desc": "蕴含特定认知的实体,由忆域中的潜意识碎片堆积而成。\\n神秘危险的忆域迷因,被视作梦中不应存在的「死亡」。它的邪影游荡于十二时分,所及之处必有不测之祸,以利刃散布噩耗,以死荫笼罩美梦。",
"MonsterCampID": 11,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 2046,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 720,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 3014020,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 301402001,
"SkillName": "葬仪之吻",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 301402002,
"SkillName": "沦没黑雨",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 301402003,
"SkillName": "锋锐悼词",
"SkillDesc": "大幅提升自身造成的伤害,持续1回合,陷入弱点击破状态后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402004,
"SkillName": "光明消歇",
"SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层,当【白日西沉】叠加至3层时,立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402005,
"SkillName": "已在黄昏失色",
"SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击,使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402006,
"SkillName": "步入良夜",
"SkillDesc": "进入【夜幕将临】状态,为我方全体恢复能量,期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402007,
"SkillName": "如水逝于水中",
"SkillDesc": "立即对所有被锁定的我方目标发动致命攻击,使其陷入【梦死】状态。如果没有被锁定的目标,则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402009,
"SkillName": "无从凭吊的荒场",
"SkillDesc": "每当我方目标陷入【梦死】状态时,召唤一个对应的【永眠墓碣】;当我方全体陷入【梦死】状态或无法战斗状态时,战斗失败。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 301402001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.909091,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 301402001,
"SkillName": "葬仪之吻",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 301402002,
"SkillName": "沦没黑雨",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 301402003,
"SkillName": "锋锐悼词",
"SkillDesc": "大幅提升自身造成的伤害,持续1回合,陷入弱点击破状态后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402004,
"SkillName": "光明消歇",
"SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层,当【白日西沉】叠加至3层时,立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402005,
"SkillName": "已在黄昏失色",
"SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击,使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402006,
"SkillName": "步入良夜",
"SkillDesc": "进入【夜幕将临】状态,为我方全体恢复能量,期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402007,
"SkillName": "如水逝于水中",
"SkillDesc": "立即对所有被锁定的我方目标发动致命攻击,使其陷入【梦死】状态。如果没有被锁定的目标,则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402009,
"SkillName": "无从凭吊的荒场",
"SkillDesc": "每当我方目标陷入【梦死】状态时,召唤一个对应的【永眠墓碣】;当我方全体陷入【梦死】状态或无法战斗状态时,战斗失败。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 301402002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.136364,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 301402001,
"SkillName": "葬仪之吻",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 301402002,
"SkillName": "沦没黑雨",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 301402003,
"SkillName": "锋锐悼词",
"SkillDesc": "大幅提升自身造成的伤害,持续1回合,陷入弱点击破状态后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402004,
"SkillName": "光明消歇",
"SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层,当【白日西沉】叠加至3层时,立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402005,
"SkillName": "已在黄昏失色",
"SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击,使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402006,
"SkillName": "步入良夜",
"SkillDesc": "进入【夜幕将临】状态,为我方全体恢复能量,期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402007,
"SkillName": "如水逝于水中",
"SkillDesc": "立即对所有被锁定的我方目标发动致命攻击,使其陷入【梦死】状态。如果没有被锁定的目标,则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402009,
"SkillName": "无从凭吊的荒场",
"SkillDesc": "每当我方目标陷入【梦死】状态时,召唤一个对应的【永眠墓碣】;当我方全体陷入【梦死】状态或无法战斗状态时,战斗失败。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 301402003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 301402001,
"SkillName": "葬仪之吻",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 301402002,
"SkillName": "沦没黑雨",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 301402003,
"SkillName": "锋锐悼词",
"SkillDesc": "大幅提升自身造成的伤害,持续1回合,陷入弱点击破状态后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402004,
"SkillName": "光明消歇",
"SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层,当【白日西沉】叠加至3层时,立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402005,
"SkillName": "已在黄昏失色",
"SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击,使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402006,
"SkillName": "步入良夜",
"SkillDesc": "进入【夜幕将临】状态,为我方全体恢复能量,期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402007,
"SkillName": "如水逝于水中",
"SkillDesc": "立即对所有被锁定的我方目标发动致命攻击,使其陷入【梦死】状态。如果没有被锁定的目标,则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402009,
"SkillName": "无从凭吊的荒场",
"SkillDesc": "每当我方目标陷入【梦死】状态时,召唤一个对应的【永眠墓碣】;当我方全体陷入【梦死】状态或无法战斗状态时,战斗失败。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 301402004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 301402001,
"SkillName": "葬仪之吻",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 301402002,
"SkillName": "沦没黑雨",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 301402003,
"SkillName": "锋锐悼词",
"SkillDesc": "大幅提升自身造成的伤害,持续1回合,陷入弱点击破状态后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402004,
"SkillName": "光明消歇",
"SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层,当【白日西沉】叠加至3层时,立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402005,
"SkillName": "已在黄昏失色",
"SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击,使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402006,
"SkillName": "步入良夜",
"SkillDesc": "进入【夜幕将临】状态,为我方全体恢复能量,期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402007,
"SkillName": "如水逝于水中",
"SkillDesc": "立即对所有被锁定的我方目标发动致命攻击,使其陷入【梦死】状态。如果没有被锁定的目标,则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402009,
"SkillName": "无从凭吊的荒场",
"SkillDesc": "每当我方目标陷入【梦死】状态时,召唤一个对应的【永眠墓碣】;当我方全体陷入【梦死】状态或无法战斗状态时,战斗失败。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 301402005,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.272727,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 301402001,
"SkillName": "葬仪之吻",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 301402002,
"SkillName": "沦没黑雨",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 301402003,
"SkillName": "锋锐悼词",
"SkillDesc": "大幅提升自身造成的伤害,持续1回合,陷入弱点击破状态后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402004,
"SkillName": "光明消歇",
"SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层,当【白日西沉】叠加至3层时,立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402005,
"SkillName": "已在黄昏失色",
"SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击,使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402006,
"SkillName": "步入良夜",
"SkillDesc": "进入【夜幕将临】状态,为我方全体恢复能量,期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402007,
"SkillName": "如水逝于水中",
"SkillDesc": "立即对所有被锁定的我方目标发动致命攻击,使其陷入【梦死】状态。如果没有被锁定的目标,则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402009,
"SkillName": "无从凭吊的荒场",
"SkillDesc": "每当我方目标陷入【梦死】状态时,召唤一个对应的【永眠墓碣】;当我方全体陷入【梦死】状态或无法战斗状态时,战斗失败。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 301402006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 301402001,
"SkillName": "葬仪之吻",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 301402002,
"SkillName": "沦没黑雨",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 301402003,
"SkillName": "锋锐悼词",
"SkillDesc": "大幅提升自身造成的伤害,持续1回合,陷入弱点击破状态后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402004,
"SkillName": "光明消歇",
"SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层,当【白日西沉】叠加至3层时,立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402005,
"SkillName": "已在黄昏失色",
"SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击,使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402006,
"SkillName": "步入良夜",
"SkillDesc": "进入【夜幕将临】状态,为我方全体恢复能量,期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402007,
"SkillName": "如水逝于水中",
"SkillDesc": "立即对所有被锁定的我方目标发动致命攻击,使其陷入【梦死】状态。如果没有被锁定的目标,则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402009,
"SkillName": "无从凭吊的荒场",
"SkillDesc": "每当我方目标陷入【梦死】状态时,召唤一个对应的【永眠墓碣】;当我方全体陷入【梦死】状态或无法战斗状态时,战斗失败。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 301402007,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.136364,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 301402001,
"SkillName": "葬仪之吻",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 301402002,
"SkillName": "沦没黑雨",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 301402003,
"SkillName": "锋锐悼词",
"SkillDesc": "大幅提升自身造成的伤害,持续1回合,陷入弱点击破状态后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402004,
"SkillName": "光明消歇",
"SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层,当【白日西沉】叠加至3层时,立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402005,
"SkillName": "已在黄昏失色",
"SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击,使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402006,
"SkillName": "步入良夜",
"SkillDesc": "进入【夜幕将临】状态,为我方全体恢复能量,期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402007,
"SkillName": "如水逝于水中",
"SkillDesc": "立即对所有被锁定的我方目标发动致命攻击,使其陷入【梦死】状态。如果没有被锁定的目标,则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402009,
"SkillName": "无从凭吊的荒场",
"SkillDesc": "每当我方目标陷入【梦死】状态时,召唤一个对应的【永眠墓碣】;当我方全体陷入【梦死】状态或无法战斗状态时,战斗失败。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3014020,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014020,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014020,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014020,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014020,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014020,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014020,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3014021": {
"Id": 3014021,
"Name": "忆域迷因「何物朝向死亡」(投影)",
"Desc": "蕴含特定认知的实体,由忆域中的潜意识碎片堆积而成。\\n神秘危险的忆域迷因,被视作梦中不应存在的「死亡」。它的邪影游荡于十二时分,所及之处必有不测之祸,以利刃散布噩耗,以死荫笼罩美梦。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 2046,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 720,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 3014021,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 301402101,
"SkillName": "葬仪之吻",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 301402102,
"SkillName": "沦没黑雨",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 301402103,
"SkillName": "锋锐悼词",
"SkillDesc": "大幅提升自身造成的伤害,持续1回合,陷入弱点击破状态后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402104,
"SkillName": "光明消歇",
"SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层,当【白日西沉】叠加至3层时,立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402105,
"SkillName": "已在黄昏失色",
"SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击,使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402106,
"SkillName": "步入良夜",
"SkillDesc": "进入【夜幕将临】状态,为我方全体恢复能量,期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402107,
"SkillName": "如水逝于水中",
"SkillDesc": "立即对所有被锁定的我方目标发动致命攻击,使其陷入【梦死】状态。如果没有被锁定的目标,则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402108,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402109,
"SkillName": "无从凭吊的荒场",
"SkillDesc": "每当我方目标陷入【梦死】状态时,召唤一个对应的【永眠墓碣】;当我方全体陷入【梦死】状态或无法战斗状态时,战斗失败。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3014021,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014021,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014021,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014021,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014021,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014021,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014021,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3014022": {
"Id": 3014022,
"Name": "忆域迷因「何物朝向死亡」(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为蕴含特定认知的实体,由忆域中的潜意识碎片堆积而成。\\n神秘危险的忆域迷因,被视作梦中不应存在的「死亡」。它的邪影游荡于十二时分,所及之处必有不测之祸,以利刃散布噩耗,以死荫笼罩美梦。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1023,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 720,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 3014022,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 301402201,
"SkillName": "葬仪之吻",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 301402202,
"SkillName": "沦没黑雨",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 301402203,
"SkillName": "彻心悼词",
"SkillDesc": "提升自身造成的伤害,持续1回合,陷入弱点击破状态后解除。每次释放时获得1层伤害提高,并使后续召唤的【永眠墓碣】生命值增加1格。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402204,
"SkillName": "光明消歇",
"SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层,当【白日西沉】叠加至3层时,立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402205,
"SkillName": "已在黄昏失色",
"SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击,使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402206,
"SkillName": "步入良夜",
"SkillDesc": "进入【夜幕将临】状态并获得【弱点无效】效果,为我方全体恢复能量,期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402207,
"SkillName": "如水逝于水中",
"SkillDesc": "立即对所有被锁定的我方目标发动致命攻击,使其陷入【梦死】状态。如果没有被锁定的目标,则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402208,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402209,
"SkillName": "无从凭吊的荒场",
"SkillDesc": "每当我方目标陷入【梦死】状态时,召唤一个对应的【永眠墓碣】;当我方全体陷入【梦死】状态或无法战斗状态时,战斗失败。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 301402201,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.727273,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 216,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 301402201,
"SkillName": "葬仪之吻",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 301402202,
"SkillName": "沦没黑雨",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 301402203,
"SkillName": "彻心悼词",
"SkillDesc": "提升自身造成的伤害,持续1回合,陷入弱点击破状态后解除。每次释放时获得1层伤害提高,并使后续召唤的【永眠墓碣】生命值增加1格。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402204,
"SkillName": "光明消歇",
"SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层,当【白日西沉】叠加至3层时,立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402205,
"SkillName": "已在黄昏失色",
"SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击,使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402206,
"SkillName": "步入良夜",
"SkillDesc": "进入【夜幕将临】状态并获得【弱点无效】效果,为我方全体恢复能量,期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402207,
"SkillName": "如水逝于水中",
"SkillDesc": "立即对所有被锁定的我方目标发动致命攻击,使其陷入【梦死】状态。如果没有被锁定的目标,则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402208,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402209,
"SkillName": "无从凭吊的荒场",
"SkillDesc": "每当我方目标陷入【梦死】状态时,召唤一个对应的【永眠墓碣】;当我方全体陷入【梦死】状态或无法战斗状态时,战斗失败。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 301402202,
"AttackModifyRatio": 0.833333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 6.363636,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 301402201,
"SkillName": "葬仪之吻",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 301402202,
"SkillName": "沦没黑雨",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 301402203,
"SkillName": "彻心悼词",
"SkillDesc": "提升自身造成的伤害,持续1回合,陷入弱点击破状态后解除。每次释放时获得1层伤害提高,并使后续召唤的【永眠墓碣】生命值增加1格。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402204,
"SkillName": "光明消歇",
"SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层,当【白日西沉】叠加至3层时,立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402205,
"SkillName": "已在黄昏失色",
"SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击,使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402206,
"SkillName": "步入良夜",
"SkillDesc": "进入【夜幕将临】状态并获得【弱点无效】效果,为我方全体恢复能量,期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402207,
"SkillName": "如水逝于水中",
"SkillDesc": "立即对所有被锁定的我方目标发动致命攻击,使其陷入【梦死】状态。如果没有被锁定的目标,则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402208,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402209,
"SkillName": "无从凭吊的荒场",
"SkillDesc": "每当我方目标陷入【梦死】状态时,召唤一个对应的【永眠墓碣】;当我方全体陷入【梦死】状态或无法战斗状态时,战斗失败。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3014022,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014022,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014022,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014022,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014022,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014022,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014022,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3014023": {
"Id": 3014023,
"Name": "忆域迷因「何物朝向死亡」",
"Desc": "蕴含特定认知的实体,由忆域中的潜意识碎片堆积而成。\\n神秘危险的忆域迷因,被视作梦中不应存在的「死亡」。它的邪影游荡于十二时分,所及之处必有不测之祸,以利刃散布噩耗,以死荫笼罩美梦。",
"MonsterCampID": null,
"AttackBase": 10,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 11160,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 720,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 3014023,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 301402301,
"SkillName": "葬仪之吻",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 301402302,
"SkillName": "沦没黑雨",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 301402303,
"SkillName": "彻心悼词",
"SkillDesc": "提升自身造成的伤害,持续1回合,陷入弱点击破状态后解除。每次释放时获得1层伤害提高,并使后续召唤的【永眠墓碣】生命值增加1格。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402304,
"SkillName": "光明消歇",
"SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层,当【白日西沉】叠加至3层时,立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402305,
"SkillName": "已在黄昏失色",
"SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击,使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402306,
"SkillName": "步入良夜",
"SkillDesc": "进入【夜幕将临】状态并获得【弱点无效】效果,为我方全体恢复能量,期间会锁定1名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402307,
"SkillName": "如水逝于水中",
"SkillDesc": "立即对所有被锁定的我方目标发动致命攻击,使其陷入【梦死】状态。如果没有被锁定的目标,则随机对1名我方目标发动致命攻击并使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402308,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402309,
"SkillName": "无从凭吊的荒场",
"SkillDesc": "每当我方目标陷入【梦死】状态时,召唤一个对应的【永眠墓碣】;当我方全体陷入【梦死】状态或无法战斗状态时,战斗失败。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402310,
"SkillName": "如水逝于水中",
"SkillDesc": "立即对所有被锁定的我方目标发动致命攻击,使其陷入【梦死】状态。如果没有被锁定的目标,则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402311,
"SkillName": "步入良夜",
"SkillDesc": "进入【夜幕将临】状态并获得【弱点无效】效果,为我方全体恢复能量,期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3014023,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014023,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014023,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014023,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014023,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014023,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014023,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3014024": {
"Id": 3014024,
"Name": "忆域迷因「何物朝向死亡」",
"Desc": "蕴含特定认知的实体,由忆域中的潜意识碎片堆积而成。\\n神秘危险的忆域迷因,被视作梦中不应存在的「死亡」。它的邪影游荡于十二时分,所及之处必有不测之祸,以利刃散布噩耗,以死荫笼罩美梦。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 2046,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 720,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 3014024,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 301402401,
"SkillName": "葬仪之吻",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 301402402,
"SkillName": "沦没黑雨",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 301402403,
"SkillName": "锋锐悼词",
"SkillDesc": "大幅提升自身造成的伤害,持续1回合,陷入弱点击破状态后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402404,
"SkillName": "光明消歇",
"SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层,当【白日西沉】叠加至3层时,立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402405,
"SkillName": "已在黄昏失色",
"SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击,使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402406,
"SkillName": "步入良夜",
"SkillDesc": "进入【夜幕将临】状态,为我方全体恢复能量,期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402407,
"SkillName": "如水逝于水中",
"SkillDesc": "立即对所有被锁定的我方目标发动致命攻击,使其陷入【梦死】状态。如果没有被锁定的目标,则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402408,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402409,
"SkillName": "无从凭吊的荒场",
"SkillDesc": "每当我方目标陷入【梦死】状态时,召唤一个对应的【永眠墓碣】;当我方全体陷入【梦死】状态或无法战斗状态时,战斗失败。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3014024,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014024,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014024,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014024,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014024,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014024,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014024,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3014025": {
"Id": 3014025,
"Name": "忆域迷因「何物朝向死亡」",
"Desc": "蕴含特定认知的实体,由忆域中的潜意识碎片堆积而成。\\n神秘危险的忆域迷因,被视作梦中不应存在的「死亡」。它的邪影游荡于十二时分,所及之处必有不测之祸,以利刃散布噩耗,以死荫笼罩美梦。",
"MonsterCampID": null,
"AttackBase": 10,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 11160,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 720,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 3014025,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 301402501,
"SkillName": "葬仪之吻",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 301402502,
"SkillName": "沦没黑雨",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 301402503,
"SkillName": "彻心悼词",
"SkillDesc": "提升自身造成的伤害,持续1回合,陷入弱点击破状态后解除。每次释放时获得1层伤害提高,并使后续召唤的【永眠墓碣】生命值增加1格。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402504,
"SkillName": "光明消歇",
"SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层,当【白日西沉】叠加至3层时,立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402505,
"SkillName": "已在黄昏失色",
"SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击,使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402506,
"SkillName": "步入良夜",
"SkillDesc": "进入【夜幕将临】状态并获得【弱点无效】效果,为我方全体恢复能量,期间会锁定1名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402507,
"SkillName": "如水逝于水中",
"SkillDesc": "立即对所有被锁定的我方目标发动致命攻击,使其陷入【梦死】状态。如果没有被锁定的目标,则随机对1名我方目标发动致命攻击并使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402508,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402509,
"SkillName": "无从凭吊的荒场",
"SkillDesc": "每当我方目标陷入【梦死】状态时,召唤一个对应的【永眠墓碣】;当我方全体陷入【梦死】状态或无法战斗状态时,战斗失败。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 301402510,
"SkillName": "如水逝于水中",
"SkillDesc": "立即对所有被锁定的我方目标发动致命攻击,使其陷入【梦死】状态。如果没有被锁定的目标,则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3014025,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014025,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014025,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014025,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014025,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014025,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3014025,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3021020": {
"Id": 3021020,
"Name": "「授勋」",
"Desc": "「授勋」的雕塑:传言曾有一朵被女神亲吻过的玫瑰,它的美永不凋零。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 255.75,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3021020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Minion",
"SpeedBase": 100,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 3021020,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302102001,
"SkillName": "血色女皇授勋",
"SkillDesc": "对敌方银枝施加1层可叠加的伤害提高效果。【灵魂释放】状态下,施加的伤害提高效果层数增加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302102002,
"SkillName": "颠仆的星花阶石",
"SkillDesc": "受到致命攻击时,对攻击者施加1层可叠加的伤害提高效果。【灵魂释放】状态下,施加的伤害提高效果层数增加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302102001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302102001,
"SkillName": "血色女皇授勋",
"SkillDesc": "对敌方银枝施加1层可叠加的伤害提高效果。【灵魂释放】状态下,施加的伤害提高效果层数增加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302102002,
"SkillName": "颠仆的星花阶石",
"SkillDesc": "受到致命攻击时,对攻击者施加1层可叠加的伤害提高效果。【灵魂释放】状态下,施加的伤害提高效果层数增加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302102002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302102001,
"SkillName": "血色女皇授勋",
"SkillDesc": "对敌方银枝施加1层可叠加的伤害提高效果。【灵魂释放】状态下,施加的伤害提高效果层数增加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302102002,
"SkillName": "颠仆的星花阶石",
"SkillDesc": "受到致命攻击时,对攻击者施加1层可叠加的伤害提高效果。【灵魂释放】状态下,施加的伤害提高效果层数增加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302102003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.545455,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302102001,
"SkillName": "血色女皇授勋",
"SkillDesc": "对敌方银枝施加1层可叠加的伤害提高效果。【灵魂释放】状态下,施加的伤害提高效果层数增加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302102002,
"SkillName": "颠仆的星花阶石",
"SkillDesc": "受到致命攻击时,对攻击者施加1层可叠加的伤害提高效果。【灵魂释放】状态下,施加的伤害提高效果层数增加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302102004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.727273,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302102001,
"SkillName": "血色女皇授勋",
"SkillDesc": "对敌方银枝施加1层可叠加的伤害提高效果。【灵魂释放】状态下,施加的伤害提高效果层数增加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302102002,
"SkillName": "颠仆的星花阶石",
"SkillDesc": "受到致命攻击时,对攻击者施加1层可叠加的伤害提高效果。【灵魂释放】状态下,施加的伤害提高效果层数增加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3021020,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021020,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021020,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021020,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021020,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021020,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021020,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3021021": {
"Id": 3021021,
"Name": "「授勋」",
"Desc": "「授勋」的雕塑:传言曾有一朵被女神亲吻过的玫瑰,它的美永不凋零。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 581.25,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3021020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Minion",
"SpeedBase": 100,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 3021021,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302102101,
"SkillName": "血色女皇授勋",
"SkillDesc": "对敌方银枝施加1层可叠加的伤害提高效果。【灵魂释放】状态下,施加的伤害提高效果层数增加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302102102,
"SkillName": "颠仆的星花阶石",
"SkillDesc": "受到致命攻击时,对攻击者施加1层可叠加的伤害提高效果。【灵魂释放】状态下,施加的伤害提高效果层数增加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302102101,
"AttackModifyRatio": 0.4,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.44,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302102101,
"SkillName": "血色女皇授勋",
"SkillDesc": "对敌方银枝施加1层可叠加的伤害提高效果。【灵魂释放】状态下,施加的伤害提高效果层数增加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302102102,
"SkillName": "颠仆的星花阶石",
"SkillDesc": "受到致命攻击时,对攻击者施加1层可叠加的伤害提高效果。【灵魂释放】状态下,施加的伤害提高效果层数增加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302102102,
"AttackModifyRatio": 0.4,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.528,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302102101,
"SkillName": "血色女皇授勋",
"SkillDesc": "对敌方银枝施加1层可叠加的伤害提高效果。【灵魂释放】状态下,施加的伤害提高效果层数增加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302102102,
"SkillName": "颠仆的星花阶石",
"SkillDesc": "受到致命攻击时,对攻击者施加1层可叠加的伤害提高效果。【灵魂释放】状态下,施加的伤害提高效果层数增加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302102103,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.32,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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"Ice"
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"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
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{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"Id": 302102101,
"SkillName": "血色女皇授勋",
"SkillDesc": "对敌方银枝施加1层可叠加的伤害提高效果。【灵魂释放】状态下,施加的伤害提高效果层数增加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302102102,
"SkillName": "颠仆的星花阶石",
"SkillDesc": "受到致命攻击时,对攻击者施加1层可叠加的伤害提高效果。【灵魂释放】状态下,施加的伤害提高效果层数增加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3021021,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021021,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021021,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021021,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021021,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021021,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021021,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3021022": {
"Id": 3021022,
"Name": "「授勋」",
"Desc": "「授勋」的雕塑:传言曾有一朵被女神亲吻过的玫瑰,它的美永不凋零。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 372,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3021020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Minion",
"SpeedBase": 90,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
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"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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"Fire",
"Ice",
"Imaginary"
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"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
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{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
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{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
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{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302102201,
"SkillName": "血色女皇授勋",
"SkillDesc": "对芒寒色正的银骑士施加1层【桂冠】,大幅提高下一次【不可抵挡的命运】的伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302102202,
"SkillName": "颠仆的星花阶石",
"SkillDesc": "受到致命攻击时,我方额外获得一层【灵魂强化】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3021022,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021022,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021022,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021022,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021022,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021022,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021022,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3021030": {
"Id": 3021030,
"Name": "「枪尖」",
"Desc": "「枪」的雕塑;萦绕着纯美灵魂,枪与盾相依,枪是击破黯淡的勇气。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 148.8,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3021030.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Minion",
"SpeedBase": 100,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
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"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire"
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"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302103001,
"SkillName": "纯美骑士之踵",
"SkillDesc": "对我方全体造成物理属性伤害。【灵魂释放】状态下,造成的伤害提高。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302103002,
"SkillName": "已死命运风情",
"SkillDesc": "受到致命攻击时,对敌方全体造成物理属性伤害。【灵魂释放】状态下,造成的伤害提高。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302103001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"Id": 302103001,
"SkillName": "纯美骑士之踵",
"SkillDesc": "对我方全体造成物理属性伤害。【灵魂释放】状态下,造成的伤害提高。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302103002,
"SkillName": "已死命运风情",
"SkillDesc": "受到致命攻击时,对敌方全体造成物理属性伤害。【灵魂释放】状态下,造成的伤害提高。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302103002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
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"SkillName": "纯美骑士之踵",
"SkillDesc": "对我方全体造成物理属性伤害。【灵魂释放】状态下,造成的伤害提高。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302103002,
"SkillName": "已死命运风情",
"SkillDesc": "受到致命攻击时,对敌方全体造成物理属性伤害。【灵魂释放】状态下,造成的伤害提高。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302103003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.625,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Fire"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"Id": 302103001,
"SkillName": "纯美骑士之踵",
"SkillDesc": "对我方全体造成物理属性伤害。【灵魂释放】状态下,造成的伤害提高。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302103002,
"SkillName": "已死命运风情",
"SkillDesc": "受到致命攻击时,对敌方全体造成物理属性伤害。【灵魂释放】状态下,造成的伤害提高。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302103004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.25,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Fire"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
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],
"SkillList": [
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"SkillName": "纯美骑士之踵",
"SkillDesc": "对我方全体造成物理属性伤害。【灵魂释放】状态下,造成的伤害提高。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302103002,
"SkillName": "已死命运风情",
"SkillDesc": "受到致命攻击时,对敌方全体造成物理属性伤害。【灵魂释放】状态下,造成的伤害提高。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3021030,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021030,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021030,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021030,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021030,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021030,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021030,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3021031": {
"Id": 3021031,
"Name": "「枪尖」",
"Desc": "「枪」的雕塑;萦绕着纯美灵魂,枪与盾相依,枪是击破黯淡的勇气。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 334.8,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3021030.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Minion",
"SpeedBase": 100,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 3021031,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302103101,
"SkillName": "纯美骑士之踵",
"SkillDesc": "对我方全体造成物理属性伤害。【灵魂释放】状态下,造成的伤害提高。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302103102,
"SkillName": "已死命运风情",
"SkillDesc": "受到致命攻击时,对敌方全体造成物理属性伤害。【灵魂释放】状态下,造成的伤害提高。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302103101,
"AttackModifyRatio": 0.4,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.4375,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302103101,
"SkillName": "纯美骑士之踵",
"SkillDesc": "对我方全体造成物理属性伤害。【灵魂释放】状态下,造成的伤害提高。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302103102,
"SkillName": "已死命运风情",
"SkillDesc": "受到致命攻击时,对敌方全体造成物理属性伤害。【灵魂释放】状态下,造成的伤害提高。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302103102,
"AttackModifyRatio": 0.4,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.527778,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302103101,
"SkillName": "纯美骑士之踵",
"SkillDesc": "对我方全体造成物理属性伤害。【灵魂释放】状态下,造成的伤害提高。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302103102,
"SkillName": "已死命运风情",
"SkillDesc": "受到致命攻击时,对敌方全体造成物理属性伤害。【灵魂释放】状态下,造成的伤害提高。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302103103,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.555556,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302103101,
"SkillName": "纯美骑士之踵",
"SkillDesc": "对我方全体造成物理属性伤害。【灵魂释放】状态下,造成的伤害提高。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302103102,
"SkillName": "已死命运风情",
"SkillDesc": "受到致命攻击时,对敌方全体造成物理属性伤害。【灵魂释放】状态下,造成的伤害提高。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3021031,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021031,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021031,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021031,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021031,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021031,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021031,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3021032": {
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"Name": "「枪尖」",
"Desc": "「枪」的雕塑;萦绕着纯美灵魂,枪与盾相依,枪是击破黯淡的勇气。",
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"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 348.75,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3021030.png",
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"Rank": "Minion",
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"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
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"DefenceModifyRatio": 1,
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"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
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"Value": 0.2
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{
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"DamageType": "Fire",
"Value": 0.2
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{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
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{
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{
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{
"$type": "ElementResistanceConfig",
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{
"$type": "ElementResistanceConfig",
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"Value": 0.2
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"SkillDesc": "对我方全体造成物理属性伤害。【灵魂释放】状态下,造成的伤害提高。",
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"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302103202,
"SkillName": "已死命运风情",
"SkillDesc": "受到致命攻击时,对敌方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": "",
"Extra": {}
}
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}
],
"Drop": [
{
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"DisplayItemList": []
},
{
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"WorldLevel": 1,
"DisplayItemList": []
},
{
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"WorldLevel": 2,
"DisplayItemList": []
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{
"MonsterTemplateID": 3021032,
"WorldLevel": 3,
"DisplayItemList": []
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{
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"WorldLevel": 4,
"DisplayItemList": []
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{
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"WorldLevel": 5,
"DisplayItemList": []
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{
"MonsterTemplateID": 3021032,
"WorldLevel": 6,
"DisplayItemList": []
}
]
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"Name": "「盾」",
"Desc": "「盾」的雕塑;萦绕着纯美灵魂,枪与盾相依,盾是捍卫生灵的决心。",
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"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 176.7,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3021040.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Minion",
"SpeedBase": 100,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
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"DefenceModifyRatio": 1,
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"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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{
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"DamageType": "Ice",
"Value": 0.2
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{
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"DamageType": "Wind",
"Value": 0.2
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{
"$type": "ElementResistanceConfig",
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{
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"SkillName": "捍卫的冕旒",
"SkillDesc": "对敌方银枝施加屏障。【灵魂释放】状态下,对敌方全体施加屏障。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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{
"Id": 302104002,
"SkillName": "飞速欲念摹本",
"SkillDesc": "受到致命攻击时,对攻击者施加屏障。【灵魂释放】状态下,对我方全体施加屏障。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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{
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"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
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"DamageTypeResistance": [
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"DamageType": "Fire",
"Value": 0.2
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{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
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{
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"DamageType": "Wind",
"Value": 0.2
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{
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"DamageType": "Quantum",
"Value": 0.2
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{
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"DamageType": "Imaginary",
"Value": 0.2
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"SkillName": "飞速欲念摹本",
"SkillDesc": "受到致命攻击时,对攻击者施加屏障。【灵魂释放】状态下,对我方全体施加屏障。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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]
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{
"Id": 302104002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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"HardLevelGroup": 1,
"DamageTypeResistance": [
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"Value": 0.2
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{
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"DamageType": "Ice",
"Value": 0.2
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{
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"Value": 0.2
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{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
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{
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"DamageType": "Imaginary",
"Value": 0.2
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"SkillName": "飞速欲念摹本",
"SkillDesc": "受到致命攻击时,对攻击者施加屏障。【灵魂释放】状态下,对我方全体施加屏障。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
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{
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"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.526316,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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"DamageTypeResistance": [
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"Value": 0.2
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{
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"Value": 0.2
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{
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"Value": 0.2
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{
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"Value": 0.2
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{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
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"SkillName": "捍卫的冕旒",
"SkillDesc": "对敌方银枝施加屏障。【灵魂释放】状态下,对敌方全体施加屏障。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302104002,
"SkillName": "飞速欲念摹本",
"SkillDesc": "受到致命攻击时,对攻击者施加屏障。【灵魂释放】状态下,对我方全体施加屏障。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302104004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.052632,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"HardLevelGroup": 1,
"DamageTypeResistance": [
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"Value": 0.2
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{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
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{
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"DamageType": "Wind",
"Value": 0.2
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{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
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{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
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"SkillDesc": "对敌方银枝施加屏障。【灵魂释放】状态下,对敌方全体施加屏障。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302104002,
"SkillName": "飞速欲念摹本",
"SkillDesc": "受到致命攻击时,对攻击者施加屏障。【灵魂释放】状态下,对我方全体施加屏障。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
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}
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"DisplayItemList": []
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{
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"WorldLevel": 1,
"DisplayItemList": []
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{
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"WorldLevel": 2,
"DisplayItemList": []
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"WorldLevel": 3,
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"WorldLevel": 4,
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{
"MonsterTemplateID": 3021040,
"WorldLevel": 5,
"DisplayItemList": []
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{
"MonsterTemplateID": 3021040,
"WorldLevel": 6,
"DisplayItemList": []
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"Id": 3021041,
"Name": "「盾」",
"Desc": "「盾」的雕塑;萦绕着纯美灵魂,枪与盾相依,盾是捍卫生灵的决心。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 418.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3021040.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Minion",
"SpeedBase": 100,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
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"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"HardLevelGroup": 1,
"DamageTypeResistance": [
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"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
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],
"SkillList": [
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"SkillName": "捍卫的冕旒",
"SkillDesc": "对敌方银枝施加屏障。【灵魂释放】状态下,对敌方全体施加屏障。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302104102,
"SkillName": "飞速欲念摹本",
"SkillDesc": "受到致命攻击时,对攻击者施加屏障。【灵魂释放】状态下,对我方全体施加屏障。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302104101,
"AttackModifyRatio": 0.4,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.444444,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"HardLevelGroup": 1,
"DamageTypeResistance": [
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"DamageType": "Fire",
"Value": 0.2
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{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
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{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
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"SkillList": [
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"SkillName": "捍卫的冕旒",
"SkillDesc": "对敌方银枝施加屏障。【灵魂释放】状态下,对敌方全体施加屏障。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302104102,
"SkillName": "飞速欲念摹本",
"SkillDesc": "受到致命攻击时,对攻击者施加屏障。【灵魂释放】状态下,对我方全体施加屏障。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302104102,
"AttackModifyRatio": 0.4,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.533333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"Id": 302104101,
"SkillName": "捍卫的冕旒",
"SkillDesc": "对敌方银枝施加屏障。【灵魂释放】状态下,对敌方全体施加屏障。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302104102,
"SkillName": "飞速欲念摹本",
"SkillDesc": "受到致命攻击时,对攻击者施加屏障。【灵魂释放】状态下,对我方全体施加屏障。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302104103,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.444444,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"HardLevelGroup": 1,
"DamageTypeResistance": [
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"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"SkillName": "捍卫的冕旒",
"SkillDesc": "对敌方银枝施加屏障。【灵魂释放】状态下,对敌方全体施加屏障。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302104102,
"SkillName": "飞速欲念摹本",
"SkillDesc": "受到致命攻击时,对攻击者施加屏障。【灵魂释放】状态下,对我方全体施加屏障。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
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"DisplayItemList": []
},
{
"MonsterTemplateID": 3021041,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021041,
"WorldLevel": 2,
"DisplayItemList": []
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{
"MonsterTemplateID": 3021041,
"WorldLevel": 3,
"DisplayItemList": []
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{
"MonsterTemplateID": 3021041,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021041,
"WorldLevel": 5,
"DisplayItemList": []
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{
"MonsterTemplateID": 3021041,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3021042": {
"Id": 3021042,
"Name": "「盾」",
"Desc": "「盾」的雕塑;萦绕着纯美灵魂,枪与盾相依,盾是捍卫生灵的决心。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 418.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3021040.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Minion",
"SpeedBase": 90,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
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"HPModifyRatio": 1,
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"DamageTypeResistance": [
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
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],
"SkillList": [
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"Id": 302104201,
"SkillName": "捍卫的冕旒",
"SkillDesc": "对自身施加护盾。【灵魂释放】状态下,护盾值提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302104202,
"SkillName": "飞速欲念摹本",
"SkillDesc": "受到致命攻击时,对我方全体施加护盾,护盾可以叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3021042,
"DisplayItemList": []
},
{
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"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021042,
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"DisplayItemList": []
},
{
"MonsterTemplateID": 3021042,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021042,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021042,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3021042,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3022010": {
"Id": 3022010,
"Name": "旧梦的回声",
"Desc": "某人对至亲记忆之余音。迢迢长夜里,它们与他同在——昔在、今在,以后永在。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 279,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3022010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 144,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": 0.1,
"Child": [
{
"Id": 3022010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302201001,
"SkillName": "受折磨的",
"SkillDesc": "对我方单体造成少量虚数属性伤害,并使行动少量延后。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302201002,
"SkillName": "如魇",
"SkillDesc": "自身受到的伤害全部视为由「齐响诗班」承受。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3022010,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3022010,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3022010,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3022010,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3022010,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3022010,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3022010,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3022011": {
"Id": 3022011,
"Name": "旧梦的回声",
"Desc": "某人对至亲记忆之余音。迢迢长夜里,它们与他同在——昔在、今在,以后永在。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 465,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3022010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 120,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 3022011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 302201101,
"SkillName": "受折磨的",
"SkillDesc": "对我方单体造成少量虚数属性伤害,并使行动少量延后。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302201102,
"SkillName": "如魇",
"SkillDesc": "自身受到的伤害全部视为由「万籁齐响的指挥家」承受。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3022011,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3022011,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3022011,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3022011,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3022011,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3022011,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3022011,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3024010": {
"Id": 3024010,
"Name": "银枝",
"Desc": "「纯美骑士团」的古典骑士,虔诚地仰慕着已失踪的「纯美」星神伊德莉拉。\\n为人正直、光明磊落,于宇宙中漫游,宣扬伊德莉拉美名。",
"MonsterCampID": 7,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1395,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3024010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 480,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 3024010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302401001,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401002,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401003,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401004,
"SkillName": "坚韧灵魂",
"SkillDesc": "释放一个雕塑中纯美的灵魂,使被灵魂释放的雕塑技能效果增强。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401005,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401007,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302401001,
"AttackModifyRatio": 0.909091,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302401001,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401002,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401003,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401004,
"SkillName": "坚韧灵魂",
"SkillDesc": "释放一个雕塑中纯美的灵魂,使被灵魂释放的雕塑技能效果增强。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401005,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401007,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302401002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.333333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302401001,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401002,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401003,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401004,
"SkillName": "坚韧灵魂",
"SkillDesc": "释放一个雕塑中纯美的灵魂,使被灵魂释放的雕塑技能效果增强。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401005,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401007,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302401003,
"AttackModifyRatio": 0.909091,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.833333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302401001,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401002,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401003,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401004,
"SkillName": "坚韧灵魂",
"SkillDesc": "释放一个雕塑中纯美的灵魂,使被灵魂释放的雕塑技能效果增强。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401005,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401007,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302401004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302401001,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401002,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401003,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401004,
"SkillName": "坚韧灵魂",
"SkillDesc": "释放一个雕塑中纯美的灵魂,使被灵魂释放的雕塑技能效果增强。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401005,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401007,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302401005,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.333333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -44,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302401001,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401002,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401003,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401004,
"SkillName": "坚韧灵魂",
"SkillDesc": "释放一个雕塑中纯美的灵魂,使被灵魂释放的雕塑技能效果增强。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401005,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401007,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302401006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -24,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302401001,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401002,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401003,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401004,
"SkillName": "坚韧灵魂",
"SkillDesc": "释放一个雕塑中纯美的灵魂,使被灵魂释放的雕塑技能效果增强。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401005,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401007,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302401007,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 216,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302401001,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401002,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401003,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401004,
"SkillName": "坚韧灵魂",
"SkillDesc": "释放一个雕塑中纯美的灵魂,使被灵魂释放的雕塑技能效果增强。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401005,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401007,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302401008,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 216,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302401001,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401002,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401003,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401004,
"SkillName": "坚韧灵魂",
"SkillDesc": "释放一个雕塑中纯美的灵魂,使被灵魂释放的雕塑技能效果增强。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401005,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401007,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302401009,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.2,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302401001,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401002,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401003,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401004,
"SkillName": "坚韧灵魂",
"SkillDesc": "释放一个雕塑中纯美的灵魂,使被灵魂释放的雕塑技能效果增强。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401005,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401007,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302401010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 216,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302401001,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401002,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401003,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401004,
"SkillName": "坚韧灵魂",
"SkillDesc": "释放一个雕塑中纯美的灵魂,使被灵魂释放的雕塑技能效果增强。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401005,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401007,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302401011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302401001,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401002,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401003,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401004,
"SkillName": "坚韧灵魂",
"SkillDesc": "释放一个雕塑中纯美的灵魂,使被灵魂释放的雕塑技能效果增强。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401005,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401007,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302401012,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302401001,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401002,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401003,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401004,
"SkillName": "坚韧灵魂",
"SkillDesc": "释放一个雕塑中纯美的灵魂,使被灵魂释放的雕塑技能效果增强。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401005,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401007,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3024010,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024010,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024010,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024010,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024010,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024010,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024010,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3024011": {
"Id": 3024011,
"Name": "银枝(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为「纯美骑士团」的古典骑士。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1395,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3024010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 480,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 3024011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302401101,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401102,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401103,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401104,
"SkillName": "爱之灵如是说",
"SkillDesc": "升华一个雕塑中纯美的灵魂,使被灵魂升华的雕塑技能效果增强并立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401105,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401106,
"SkillName": "罪与净化",
"SkillDesc": "升华敌方全体雕塑中纯美的灵魂,使被灵魂升华的雕塑技能效果增强。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401107,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401108,
"SkillName": "骑士团",
"SkillDesc": "召唤4个【枪尖】。如果场上已经有雕塑,回复其全部生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401110,
"SkillName": "堂皇的殉身",
"SkillDesc": "每次使用【纯美的勇气赞歌】后,使自身造成的伤害提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302401101,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 256,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302401101,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401102,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401103,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401104,
"SkillName": "爱之灵如是说",
"SkillDesc": "升华一个雕塑中纯美的灵魂,使被灵魂升华的雕塑技能效果增强并立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401105,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401106,
"SkillName": "罪与净化",
"SkillDesc": "升华敌方全体雕塑中纯美的灵魂,使被灵魂升华的雕塑技能效果增强。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401107,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401108,
"SkillName": "骑士团",
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401110,
"SkillName": "堂皇的殉身",
"SkillDesc": "每次使用【纯美的勇气赞歌】后,使自身造成的伤害提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302401102,
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"HPModifyRatio": 5.433333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 16,
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"Quantum"
],
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"DamageTypeResistance": [
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
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{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
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},
{
"$type": "ElementResistanceConfig",
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],
"SkillList": [
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"SPHitBase": 15,
"Extra": {}
},
{
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"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
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"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401103,
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401104,
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401105,
"SkillName": "纯美的勇气赞歌",
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"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401106,
"SkillName": "罪与净化",
"SkillDesc": "升华敌方全体雕塑中纯美的灵魂,使被灵魂升华的雕塑技能效果增强。",
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401107,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401108,
"SkillName": "骑士团",
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401110,
"SkillName": "堂皇的殉身",
"SkillDesc": "每次使用【纯美的勇气赞歌】后,使自身造成的伤害提高,伤害提高效果可叠加。",
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"SPHitBase": "",
"Extra": {}
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},
{
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{
"$type": "ElementResistanceConfig",
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{
"$type": "ElementResistanceConfig",
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{
"$type": "ElementResistanceConfig",
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"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401102,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401103,
"SkillName": "枪与盾",
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401104,
"SkillName": "爱之灵如是说",
"SkillDesc": "升华一个雕塑中纯美的灵魂,使被灵魂升华的雕塑技能效果增强并立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401105,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401106,
"SkillName": "罪与净化",
"SkillDesc": "升华敌方全体雕塑中纯美的灵魂,使被灵魂升华的雕塑技能效果增强。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401107,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401108,
"SkillName": "骑士团",
"SkillDesc": "召唤4个【枪尖】。如果场上已经有雕塑,回复其全部生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401110,
"SkillName": "堂皇的殉身",
"SkillDesc": "每次使用【纯美的勇气赞歌】后,使自身造成的伤害提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302401104,
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"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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"Ice"
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"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
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{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302401101,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401102,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401103,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401104,
"SkillName": "爱之灵如是说",
"SkillDesc": "升华一个雕塑中纯美的灵魂,使被灵魂升华的雕塑技能效果增强并立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401105,
"SkillName": "纯美的勇气赞歌",
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"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401106,
"SkillName": "罪与净化",
"SkillDesc": "升华敌方全体雕塑中纯美的灵魂,使被灵魂升华的雕塑技能效果增强。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401107,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401108,
"SkillName": "骑士团",
"SkillDesc": "召唤4个【枪尖】。如果场上已经有雕塑,回复其全部生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401110,
"SkillName": "堂皇的殉身",
"SkillDesc": "每次使用【纯美的勇气赞歌】后,使自身造成的伤害提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3024011,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024011,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024011,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024011,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024011,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024011,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024011,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3024012": {
"Id": 3024012,
"Name": "银枝",
"Desc": "「纯美骑士团」的古典骑士,虔诚地仰慕着已失踪的「纯美」星神伊德莉拉。\\n为人正直、光明磊落,于宇宙中漫游,宣扬伊德莉拉美名。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 3255,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3024010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
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"StanceBase": 480,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
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"HPModifyRatio": 1,
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"Ice"
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"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302401201,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401202,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401203,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401204,
"SkillName": "坚韧灵魂",
"SkillDesc": "释放一个雕塑中纯美的灵魂,使被灵魂释放的雕塑技能效果增强。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401205,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401207,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302401201,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.185714,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302401201,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401202,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401203,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401204,
"SkillName": "坚韧灵魂",
"SkillDesc": "释放一个雕塑中纯美的灵魂,使被灵魂释放的雕塑技能效果增强。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401205,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401207,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302401202,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.642857,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 216,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302401201,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401202,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401203,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401204,
"SkillName": "坚韧灵魂",
"SkillDesc": "释放一个雕塑中纯美的灵魂,使被灵魂释放的雕塑技能效果增强。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401205,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401207,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302401203,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
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"StanceModifyRatio": 1,
"StanceWeakList": [
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"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302401201,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401202,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401203,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401204,
"SkillName": "坚韧灵魂",
"SkillDesc": "释放一个雕塑中纯美的灵魂,使被灵魂释放的雕塑技能效果增强。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401205,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401207,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302401204,
"AttackModifyRatio": 1,
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"EliteGroup": 1,
"HPModifyRatio": 2.357143,
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"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302401201,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401202,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401203,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401204,
"SkillName": "坚韧灵魂",
"SkillDesc": "释放一个雕塑中纯美的灵魂,使被灵魂释放的雕塑技能效果增强。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401205,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401207,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302401205,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302401201,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401202,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401203,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401204,
"SkillName": "坚韧灵魂",
"SkillDesc": "释放一个雕塑中纯美的灵魂,使被灵魂释放的雕塑技能效果增强。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401205,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401207,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3024012,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024012,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024012,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024012,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024012,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024012,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024012,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3024013": {
"Id": 3024013,
"Name": "芒寒色正的银骑士",
"Desc": "「纯美骑士团」的古典骑士,虔诚地仰慕着已失踪的「纯美」星神伊德莉拉。\\n为人正直、光明磊落,于宇宙中漫游,宣扬伊德莉拉美名。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 5812.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3024010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 105,
"StanceBase": 810,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 3024013,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 302401301,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401302,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401303,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401304,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401305,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401306,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401307,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401308,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401310,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401311,
"SkillName": "枪之召唤",
"SkillDesc": "召唤4个【枪尖】的雕塑。如果场上已经存在4个【枪尖】的雕塑,则会施放【枪之横扫】。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401312,
"SkillName": "盾之召唤",
"SkillDesc": "召唤4个【盾】的雕塑。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401313,
"SkillName": "授勋云集",
"SkillDesc": "召唤4个【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401314,
"SkillName": "枪之横扫",
"SkillDesc": "释放【枪尖】的雕塑中的力量,对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 40,
"Extra": {}
},
{
"Id": 302401315,
"SkillName": "盾之奉还",
"SkillDesc": "释放【盾】的雕塑中的力量,命令【盾】的雕塑嘲讽对位我方目标,并根据目标调整自身弱点属性。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401316,
"SkillName": "授勋之力",
"SkillDesc": "进入不可选中状态,下次行动时释放【不可抵挡的命运】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401317,
"SkillName": "灵魂回收",
"SkillDesc": "收回所有雕塑中的【灵魂释放】,并基于【灵魂释放】的数量强化自身,持续1回合。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401318,
"SkillName": "灵魂释放",
"SkillDesc": "芒寒色正的银骑士会为召唤的雕塑施加【灵魂释放】,被施加的单位被消灭时,会为我方全体附加【灵魂强化】,提高造成的所有伤害;如果被芒寒色正的银骑士回收,则会提高芒寒色正的银骑士下一次行动时造成的伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401319,
"SkillName": "不可抵挡的命运",
"SkillDesc": "对我方全体造成物理属性伤害。每有一层【桂冠】,额外追加一次物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401320,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401321,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401322,
"SkillName": "破竹之势",
"SkillDesc": "芒寒色正的银骑士受到的伤害大幅降低,但在被弱点击破后,行动额外延后,受到的伤害额外提高,同时使我方全体恢复战技点并激活终结技。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401323,
"SkillName": "攻守易型",
"SkillDesc": "芒寒色正的银骑士会在战斗中切换自身战斗姿态,召唤不同雕塑进行战斗;我方消灭【灵魂释放】状态的雕塑时,会使本次战斗中我方全体造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000303": {
"Name": "战斗姿态",
"Desc": "芒寒色正的银骑士会随着战斗改变自身的状态:\\n【骑士之怒】:召唤【枪尖】的雕塑,自身受到的所有伤害降低,有4个雕塑在场时自身进入韧性保护状态。\\n【黄金奉还】:召唤【盾】的雕塑,自身造成的所有伤害提高。\\n【瑰丽之勋】:召唤【授勋】的雕塑,有雕塑存在时,自身不可被选中。",
"Param": []
}
}
},
{
"Id": 302401324,
"SkillName": "绝境逆转",
"SkillDesc": "芒寒色正的银骑士二阶段释放【灵魂释放】时,会选择所有雕塑作为目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401325,
"SkillName": "众星拱卫",
"SkillDesc": "除芒寒色正的银骑士外,每多存在1个敌方单位,敌方全体受到的伤害降低,造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401326,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302401301,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 302401301,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401302,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401303,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401304,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401305,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401306,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401307,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401308,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401310,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401311,
"SkillName": "枪之召唤",
"SkillDesc": "召唤4个【枪尖】的雕塑。如果场上已经存在4个【枪尖】的雕塑,则会施放【枪之横扫】。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401312,
"SkillName": "盾之召唤",
"SkillDesc": "召唤4个【盾】的雕塑。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401313,
"SkillName": "授勋云集",
"SkillDesc": "召唤4个【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401314,
"SkillName": "枪之横扫",
"SkillDesc": "释放【枪尖】的雕塑中的力量,对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 40,
"Extra": {}
},
{
"Id": 302401315,
"SkillName": "盾之奉还",
"SkillDesc": "释放【盾】的雕塑中的力量,命令【盾】的雕塑嘲讽对位我方目标,并根据目标调整自身弱点属性。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401316,
"SkillName": "授勋之力",
"SkillDesc": "进入不可选中状态,下次行动时释放【不可抵挡的命运】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401317,
"SkillName": "灵魂回收",
"SkillDesc": "收回所有雕塑中的【灵魂释放】,并基于【灵魂释放】的数量强化自身,持续1回合。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401318,
"SkillName": "灵魂释放",
"SkillDesc": "芒寒色正的银骑士会为召唤的雕塑施加【灵魂释放】,被施加的单位被消灭时,会为我方全体附加【灵魂强化】,提高造成的所有伤害;如果被芒寒色正的银骑士回收,则会提高芒寒色正的银骑士下一次行动时造成的伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401319,
"SkillName": "不可抵挡的命运",
"SkillDesc": "对我方全体造成物理属性伤害。每有一层【桂冠】,额外追加一次物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401320,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401321,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401322,
"SkillName": "破竹之势",
"SkillDesc": "芒寒色正的银骑士受到的伤害大幅降低,但在被弱点击破后,行动额外延后,受到的伤害额外提高,同时使我方全体恢复战技点并激活终结技。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401323,
"SkillName": "攻守易型",
"SkillDesc": "芒寒色正的银骑士会在战斗中切换自身战斗姿态,召唤不同雕塑进行战斗;我方消灭【灵魂释放】状态的雕塑时,会使本次战斗中我方全体造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000303": {
"Name": "战斗姿态",
"Desc": "芒寒色正的银骑士会随着战斗改变自身的状态:\\n【骑士之怒】:召唤【枪尖】的雕塑,自身受到的所有伤害降低,有4个雕塑在场时自身进入韧性保护状态。\\n【黄金奉还】:召唤【盾】的雕塑,自身造成的所有伤害提高。\\n【瑰丽之勋】:召唤【授勋】的雕塑,有雕塑存在时,自身不可被选中。",
"Param": []
}
}
},
{
"Id": 302401324,
"SkillName": "绝境逆转",
"SkillDesc": "芒寒色正的银骑士二阶段释放【灵魂释放】时,会选择所有雕塑作为目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401325,
"SkillName": "众星拱卫",
"SkillDesc": "除芒寒色正的银骑士外,每多存在1个敌方单位,敌方全体受到的伤害降低,造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401326,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302401302,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 302401301,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401302,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401303,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401304,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401305,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401306,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401307,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401308,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401310,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401311,
"SkillName": "枪之召唤",
"SkillDesc": "召唤4个【枪尖】的雕塑。如果场上已经存在4个【枪尖】的雕塑,则会施放【枪之横扫】。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401312,
"SkillName": "盾之召唤",
"SkillDesc": "召唤4个【盾】的雕塑。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401313,
"SkillName": "授勋云集",
"SkillDesc": "召唤4个【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401314,
"SkillName": "枪之横扫",
"SkillDesc": "释放【枪尖】的雕塑中的力量,对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 40,
"Extra": {}
},
{
"Id": 302401315,
"SkillName": "盾之奉还",
"SkillDesc": "释放【盾】的雕塑中的力量,命令【盾】的雕塑嘲讽对位我方目标,并根据目标调整自身弱点属性。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401316,
"SkillName": "授勋之力",
"SkillDesc": "进入不可选中状态,下次行动时释放【不可抵挡的命运】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401317,
"SkillName": "灵魂回收",
"SkillDesc": "收回所有雕塑中的【灵魂释放】,并基于【灵魂释放】的数量强化自身,持续1回合。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401318,
"SkillName": "灵魂释放",
"SkillDesc": "芒寒色正的银骑士会为召唤的雕塑施加【灵魂释放】,被施加的单位被消灭时,会为我方全体附加【灵魂强化】,提高造成的所有伤害;如果被芒寒色正的银骑士回收,则会提高芒寒色正的银骑士下一次行动时造成的伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401319,
"SkillName": "不可抵挡的命运",
"SkillDesc": "对我方全体造成物理属性伤害。每有一层【桂冠】,额外追加一次物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401320,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401321,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401322,
"SkillName": "破竹之势",
"SkillDesc": "芒寒色正的银骑士受到的伤害大幅降低,但在被弱点击破后,行动额外延后,受到的伤害额外提高,同时使我方全体恢复战技点并激活终结技。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401323,
"SkillName": "攻守易型",
"SkillDesc": "芒寒色正的银骑士会在战斗中切换自身战斗姿态,召唤不同雕塑进行战斗;我方消灭【灵魂释放】状态的雕塑时,会使本次战斗中我方全体造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000303": {
"Name": "战斗姿态",
"Desc": "芒寒色正的银骑士会随着战斗改变自身的状态:\\n【骑士之怒】:召唤【枪尖】的雕塑,自身受到的所有伤害降低,有4个雕塑在场时自身进入韧性保护状态。\\n【黄金奉还】:召唤【盾】的雕塑,自身造成的所有伤害提高。\\n【瑰丽之勋】:召唤【授勋】的雕塑,有雕塑存在时,自身不可被选中。",
"Param": []
}
}
},
{
"Id": 302401324,
"SkillName": "绝境逆转",
"SkillDesc": "芒寒色正的银骑士二阶段释放【灵魂释放】时,会选择所有雕塑作为目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401325,
"SkillName": "众星拱卫",
"SkillDesc": "除芒寒色正的银骑士外,每多存在1个敌方单位,敌方全体受到的伤害降低,造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401326,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302401303,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 302401301,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401302,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401303,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401304,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401305,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401306,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401307,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401308,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401310,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401311,
"SkillName": "枪之召唤",
"SkillDesc": "召唤4个【枪尖】的雕塑。如果场上已经存在4个【枪尖】的雕塑,则会施放【枪之横扫】。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401312,
"SkillName": "盾之召唤",
"SkillDesc": "召唤4个【盾】的雕塑。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401313,
"SkillName": "授勋云集",
"SkillDesc": "召唤4个【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401314,
"SkillName": "枪之横扫",
"SkillDesc": "释放【枪尖】的雕塑中的力量,对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 40,
"Extra": {}
},
{
"Id": 302401315,
"SkillName": "盾之奉还",
"SkillDesc": "释放【盾】的雕塑中的力量,命令【盾】的雕塑嘲讽对位我方目标,并根据目标调整自身弱点属性。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401316,
"SkillName": "授勋之力",
"SkillDesc": "进入不可选中状态,下次行动时释放【不可抵挡的命运】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401317,
"SkillName": "灵魂回收",
"SkillDesc": "收回所有雕塑中的【灵魂释放】,并基于【灵魂释放】的数量强化自身,持续1回合。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401318,
"SkillName": "灵魂释放",
"SkillDesc": "芒寒色正的银骑士会为召唤的雕塑施加【灵魂释放】,被施加的单位被消灭时,会为我方全体附加【灵魂强化】,提高造成的所有伤害;如果被芒寒色正的银骑士回收,则会提高芒寒色正的银骑士下一次行动时造成的伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401319,
"SkillName": "不可抵挡的命运",
"SkillDesc": "对我方全体造成物理属性伤害。每有一层【桂冠】,额外追加一次物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401320,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401321,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401322,
"SkillName": "破竹之势",
"SkillDesc": "芒寒色正的银骑士受到的伤害大幅降低,但在被弱点击破后,行动额外延后,受到的伤害额外提高,同时使我方全体恢复战技点并激活终结技。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401323,
"SkillName": "攻守易型",
"SkillDesc": "芒寒色正的银骑士会在战斗中切换自身战斗姿态,召唤不同雕塑进行战斗;我方消灭【灵魂释放】状态的雕塑时,会使本次战斗中我方全体造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000303": {
"Name": "战斗姿态",
"Desc": "芒寒色正的银骑士会随着战斗改变自身的状态:\\n【骑士之怒】:召唤【枪尖】的雕塑,自身受到的所有伤害降低,有4个雕塑在场时自身进入韧性保护状态。\\n【黄金奉还】:召唤【盾】的雕塑,自身造成的所有伤害提高。\\n【瑰丽之勋】:召唤【授勋】的雕塑,有雕塑存在时,自身不可被选中。",
"Param": []
}
}
},
{
"Id": 302401324,
"SkillName": "绝境逆转",
"SkillDesc": "芒寒色正的银骑士二阶段释放【灵魂释放】时,会选择所有雕塑作为目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401325,
"SkillName": "众星拱卫",
"SkillDesc": "除芒寒色正的银骑士外,每多存在1个敌方单位,敌方全体受到的伤害降低,造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401326,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302401304,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 302401301,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401302,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401303,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401304,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401305,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401306,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401307,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401308,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401310,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401311,
"SkillName": "枪之召唤",
"SkillDesc": "召唤4个【枪尖】的雕塑。如果场上已经存在4个【枪尖】的雕塑,则会施放【枪之横扫】。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401312,
"SkillName": "盾之召唤",
"SkillDesc": "召唤4个【盾】的雕塑。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401313,
"SkillName": "授勋云集",
"SkillDesc": "召唤4个【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401314,
"SkillName": "枪之横扫",
"SkillDesc": "释放【枪尖】的雕塑中的力量,对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 40,
"Extra": {}
},
{
"Id": 302401315,
"SkillName": "盾之奉还",
"SkillDesc": "释放【盾】的雕塑中的力量,命令【盾】的雕塑嘲讽对位我方目标,并根据目标调整自身弱点属性。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401316,
"SkillName": "授勋之力",
"SkillDesc": "进入不可选中状态,下次行动时释放【不可抵挡的命运】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401317,
"SkillName": "灵魂回收",
"SkillDesc": "收回所有雕塑中的【灵魂释放】,并基于【灵魂释放】的数量强化自身,持续1回合。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401318,
"SkillName": "灵魂释放",
"SkillDesc": "芒寒色正的银骑士会为召唤的雕塑施加【灵魂释放】,被施加的单位被消灭时,会为我方全体附加【灵魂强化】,提高造成的所有伤害;如果被芒寒色正的银骑士回收,则会提高芒寒色正的银骑士下一次行动时造成的伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401319,
"SkillName": "不可抵挡的命运",
"SkillDesc": "对我方全体造成物理属性伤害。每有一层【桂冠】,额外追加一次物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401320,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401321,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401322,
"SkillName": "破竹之势",
"SkillDesc": "芒寒色正的银骑士受到的伤害大幅降低,但在被弱点击破后,行动额外延后,受到的伤害额外提高,同时使我方全体恢复战技点并激活终结技。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401323,
"SkillName": "攻守易型",
"SkillDesc": "芒寒色正的银骑士会在战斗中切换自身战斗姿态,召唤不同雕塑进行战斗;我方消灭【灵魂释放】状态的雕塑时,会使本次战斗中我方全体造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000303": {
"Name": "战斗姿态",
"Desc": "芒寒色正的银骑士会随着战斗改变自身的状态:\\n【骑士之怒】:召唤【枪尖】的雕塑,自身受到的所有伤害降低,有4个雕塑在场时自身进入韧性保护状态。\\n【黄金奉还】:召唤【盾】的雕塑,自身造成的所有伤害提高。\\n【瑰丽之勋】:召唤【授勋】的雕塑,有雕塑存在时,自身不可被选中。",
"Param": []
}
}
},
{
"Id": 302401324,
"SkillName": "绝境逆转",
"SkillDesc": "芒寒色正的银骑士二阶段释放【灵魂释放】时,会选择所有雕塑作为目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401325,
"SkillName": "众星拱卫",
"SkillDesc": "除芒寒色正的银骑士外,每多存在1个敌方单位,敌方全体受到的伤害降低,造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401326,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3024013,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024013,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024013,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024013,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024013,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024013,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024013,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3024014": {
"Id": 3024014,
"Name": "银枝",
"Desc": "「纯美骑士团」的古典骑士,虔诚地仰慕着已失踪的「纯美」星神伊德莉拉。\\n为人正直、光明磊落,于宇宙中漫游,宣扬伊德莉拉美名。",
"MonsterCampID": null,
"AttackBase": 7.2,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 9300,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3024010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 480,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 3024014,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302401401,
"SkillName": "虔诚",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302401402,
"SkillName": "渐臻虔诚",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401403,
"SkillName": "枪与盾",
"SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401404,
"SkillName": "爱之灵如是说",
"SkillDesc": "升华一个雕塑中纯美的灵魂,使被灵魂升华的雕塑技能效果增强并立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401405,
"SkillName": "纯美的勇气赞歌",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302401406,
"SkillName": "罪与净化",
"SkillDesc": "升华敌方全体雕塑中纯美的灵魂,使被灵魂升华的雕塑技能效果增强。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401407,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401408,
"SkillName": "骑士团",
"SkillDesc": "召唤4个【枪尖】。如果场上已经有雕塑,回复其全部生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302401410,
"SkillName": "堂皇的殉身",
"SkillDesc": "每次使用【纯美的勇气赞歌】后,使自身造成的伤害提高,伤害提高效果可叠加。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3024014,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024014,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024014,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024014,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024014,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024014,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024014,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3024020": {
"Id": 3024020,
"Name": "「星核猎手」萨姆",
"Desc": "「星核猎手」的一员,身着沉重装甲的神秘战士。他的铁甲能够释放炽焰,点燃战场,发动烈火般的攻势。",
"MonsterCampID": 5,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 4650,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3024020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 120,
"StanceBase": 600,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 3024020,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302402001,
"SkillName": "BHF-轰炎推进",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402002,
"SkillName": "BHF-天火",
"SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402003,
"SkillName": "BBHF-焦土作战",
"SkillDesc": "对我方全体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302402004,
"SkillName": "DHGDR-次级燃烧",
"SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402005,
"SkillName": "DHGDR-超新星过载",
"SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 302402006,
"SkillName": "SGE-熔火垓心",
"SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402007,
"SkillName": "SGE-熔火引擎",
"SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302402001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.45,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302402001,
"SkillName": "BHF-轰炎推进",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402002,
"SkillName": "BHF-天火",
"SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402003,
"SkillName": "BBHF-焦土作战",
"SkillDesc": "对我方全体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302402004,
"SkillName": "DHGDR-次级燃烧",
"SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402005,
"SkillName": "DHGDR-超新星过载",
"SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 302402006,
"SkillName": "SGE-熔火垓心",
"SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402007,
"SkillName": "SGE-熔火引擎",
"SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302402002,
"AttackModifyRatio": 0.833333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.46,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302402001,
"SkillName": "BHF-轰炎推进",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402002,
"SkillName": "BHF-天火",
"SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402003,
"SkillName": "BBHF-焦土作战",
"SkillDesc": "对我方全体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302402004,
"SkillName": "DHGDR-次级燃烧",
"SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402005,
"SkillName": "DHGDR-超新星过载",
"SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 302402006,
"SkillName": "SGE-熔火垓心",
"SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402007,
"SkillName": "SGE-熔火引擎",
"SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302402003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302402001,
"SkillName": "BHF-轰炎推进",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402002,
"SkillName": "BHF-天火",
"SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402003,
"SkillName": "BBHF-焦土作战",
"SkillDesc": "对我方全体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302402004,
"SkillName": "DHGDR-次级燃烧",
"SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402005,
"SkillName": "DHGDR-超新星过载",
"SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 302402006,
"SkillName": "SGE-熔火垓心",
"SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402007,
"SkillName": "SGE-熔火引擎",
"SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302402004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.88,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302402001,
"SkillName": "BHF-轰炎推进",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402002,
"SkillName": "BHF-天火",
"SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402003,
"SkillName": "BBHF-焦土作战",
"SkillDesc": "对我方全体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302402004,
"SkillName": "DHGDR-次级燃烧",
"SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402005,
"SkillName": "DHGDR-超新星过载",
"SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 302402006,
"SkillName": "SGE-熔火垓心",
"SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402007,
"SkillName": "SGE-熔火引擎",
"SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302402005,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302402001,
"SkillName": "BHF-轰炎推进",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402002,
"SkillName": "BHF-天火",
"SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402003,
"SkillName": "BBHF-焦土作战",
"SkillDesc": "对我方全体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302402004,
"SkillName": "DHGDR-次级燃烧",
"SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402005,
"SkillName": "DHGDR-超新星过载",
"SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 302402006,
"SkillName": "SGE-熔火垓心",
"SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402007,
"SkillName": "SGE-熔火引擎",
"SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302402006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.65,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302402001,
"SkillName": "BHF-轰炎推进",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402002,
"SkillName": "BHF-天火",
"SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402003,
"SkillName": "BBHF-焦土作战",
"SkillDesc": "对我方全体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302402004,
"SkillName": "DHGDR-次级燃烧",
"SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402005,
"SkillName": "DHGDR-超新星过载",
"SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 302402006,
"SkillName": "SGE-熔火垓心",
"SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402007,
"SkillName": "SGE-熔火引擎",
"SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302402007,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302402001,
"SkillName": "BHF-轰炎推进",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402002,
"SkillName": "BHF-天火",
"SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402003,
"SkillName": "BBHF-焦土作战",
"SkillDesc": "对我方全体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302402004,
"SkillName": "DHGDR-次级燃烧",
"SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402005,
"SkillName": "DHGDR-超新星过载",
"SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 302402006,
"SkillName": "SGE-熔火垓心",
"SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402007,
"SkillName": "SGE-熔火引擎",
"SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302402008,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.4,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302402001,
"SkillName": "BHF-轰炎推进",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402002,
"SkillName": "BHF-天火",
"SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402003,
"SkillName": "BBHF-焦土作战",
"SkillDesc": "对我方全体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302402004,
"SkillName": "DHGDR-次级燃烧",
"SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402005,
"SkillName": "DHGDR-超新星过载",
"SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 302402006,
"SkillName": "SGE-熔火垓心",
"SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402007,
"SkillName": "SGE-熔火引擎",
"SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302402009,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.6,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302402001,
"SkillName": "BHF-轰炎推进",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402002,
"SkillName": "BHF-天火",
"SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402003,
"SkillName": "BBHF-焦土作战",
"SkillDesc": "对我方全体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302402004,
"SkillName": "DHGDR-次级燃烧",
"SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402005,
"SkillName": "DHGDR-超新星过载",
"SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 302402006,
"SkillName": "SGE-熔火垓心",
"SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402007,
"SkillName": "SGE-熔火引擎",
"SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3024020,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024020,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024020,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024020,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024020,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024020,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024020,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3024021": {
"Id": 3024021,
"Name": "「星核猎手」萨姆",
"Desc": "「星核猎手」的一员,身着沉重装甲的神秘战士。他的铁甲能够释放炽焰,点燃战场,发动烈火般的攻势。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 7207.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3024020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 120,
"StanceBase": 540,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 3024021,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302402101,
"SkillName": "BHF-轰炎推进",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402102,
"SkillName": "BHF-天火",
"SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402103,
"SkillName": "BBHF-焦土作战",
"SkillDesc": "对我方全体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302402104,
"SkillName": "DHGDR-次级燃烧",
"SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402105,
"SkillName": "DHGDR-超新星过载",
"SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 302402106,
"SkillName": "SGE-熔火垓心",
"SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402107,
"SkillName": "SGE-熔火引擎",
"SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3024021,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024021,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024021,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024021,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024021,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024021,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024021,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3024022": {
"Id": 3024022,
"Name": "「星核猎手」萨姆",
"Desc": "「星核猎手」的一员,身着沉重装甲的神秘战士。他的铁甲能够释放炽焰,点燃战场,发动烈火般的攻势。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 7207.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3024020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 120,
"StanceBase": 540,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 3024022,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302402201,
"SkillName": "BHF-轰炎推进",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402202,
"SkillName": "BHF-天火",
"SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402203,
"SkillName": "BBHF-焦土作战",
"SkillDesc": "对我方全体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302402204,
"SkillName": "DHGDR-次级燃烧",
"SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402205,
"SkillName": "DHGDR-超新星过载",
"SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 302402206,
"SkillName": "SGE-熔火垓心",
"SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402207,
"SkillName": "SGE-熔火引擎",
"SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302402201,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.16129,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 80,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302402201,
"SkillName": "BHF-轰炎推进",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402202,
"SkillName": "BHF-天火",
"SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402203,
"SkillName": "BBHF-焦土作战",
"SkillDesc": "对我方全体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302402204,
"SkillName": "DHGDR-次级燃烧",
"SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402205,
"SkillName": "DHGDR-超新星过载",
"SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 302402206,
"SkillName": "SGE-熔火垓心",
"SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402207,
"SkillName": "SGE-熔火引擎",
"SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302402202,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.464516,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302402201,
"SkillName": "BHF-轰炎推进",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402202,
"SkillName": "BHF-天火",
"SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402203,
"SkillName": "BBHF-焦土作战",
"SkillDesc": "对我方全体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302402204,
"SkillName": "DHGDR-次级燃烧",
"SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402205,
"SkillName": "DHGDR-超新星过载",
"SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 302402206,
"SkillName": "SGE-熔火垓心",
"SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402207,
"SkillName": "SGE-熔火引擎",
"SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302402203,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302402201,
"SkillName": "BHF-轰炎推进",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402202,
"SkillName": "BHF-天火",
"SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402203,
"SkillName": "BBHF-焦土作战",
"SkillDesc": "对我方全体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302402204,
"SkillName": "DHGDR-次级燃烧",
"SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402205,
"SkillName": "DHGDR-超新星过载",
"SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 302402206,
"SkillName": "SGE-熔火垓心",
"SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402207,
"SkillName": "SGE-熔火引擎",
"SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302402204,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.193548,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302402201,
"SkillName": "BHF-轰炎推进",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402202,
"SkillName": "BHF-天火",
"SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402203,
"SkillName": "BBHF-焦土作战",
"SkillDesc": "对我方全体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302402204,
"SkillName": "DHGDR-次级燃烧",
"SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402205,
"SkillName": "DHGDR-超新星过载",
"SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 302402206,
"SkillName": "SGE-熔火垓心",
"SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402207,
"SkillName": "SGE-熔火引擎",
"SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3024022,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024022,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024022,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024022,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024022,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024022,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024022,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3024023": {
"Id": 3024023,
"Name": "「星核猎手」萨姆(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为「星核猎手」的一员,身着沉重装甲的神秘战士。他的铁甲能够释放炽焰,点燃战场,发动烈火般的攻势。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1488,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3024020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 120,
"StanceBase": 720,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 3024023,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302402301,
"SkillName": "BHF-轰炎推进",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402302,
"SkillName": "BHF-轰炎推进",
"SkillDesc": "对指定我方单体造成少量火属性伤害,并锁定目标,下次行动对其施放【DHGDR-流火飞烬】。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402303,
"SkillName": "BHF-天火",
"SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402304,
"SkillName": "BBHF-焦土作战",
"SkillDesc": "对我方全体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302402305,
"SkillName": "DHGDR-次级燃烧",
"SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402306,
"SkillName": "DHGDR-超新星过载",
"SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 302402307,
"SkillName": "SGE-熔火垓心",
"SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402308,
"SkillName": "SGE-熔火引擎",
"SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402309,
"SkillName": "DHGDR-流火飞烬",
"SkillDesc": "对我方单体造成火属性伤害。释放技能时【熔火能量】层数越高,伤害越高。",
"DamageType": "Fire",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402310,
"SkillName": "SEG-聚热升级",
"SkillDesc": "每当萨姆因为【次级燃烧】的效果,在攻击时损失生命值时,自身造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402311,
"SkillName": "SEG-温压力场",
"SkillDesc": "我方角色使用燃烧战技点或受到【灼烧】伤害后,将使我方陷入【焚身】状态。当萨姆解除【次级燃烧】时,【焚身】效果将被移除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"230240231": {
"Name": "焚身",
"Desc": "可回复的生命上限降低。由燃烧战技点或【灼烧】造成的生命值变化值将转化为【焚身】降低可回复的生命上限。",
"Param": []
}
}
}
]
},
{
"Id": 302402301,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.9375,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302402301,
"SkillName": "BHF-轰炎推进",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402302,
"SkillName": "BHF-轰炎推进",
"SkillDesc": "对指定我方单体造成少量火属性伤害,并锁定目标,下次行动对其施放【DHGDR-流火飞烬】。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402303,
"SkillName": "BHF-天火",
"SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302402304,
"SkillName": "BBHF-焦土作战",
"SkillDesc": "对我方全体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302402305,
"SkillName": "DHGDR-次级燃烧",
"SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402306,
"SkillName": "DHGDR-超新星过载",
"SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。",
"DamageType": "Fire",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 302402307,
"SkillName": "SGE-熔火垓心",
"SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402308,
"SkillName": "SGE-熔火引擎",
"SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402309,
"SkillName": "DHGDR-流火飞烬",
"SkillDesc": "对我方单体造成火属性伤害。释放技能时【熔火能量】层数越高,伤害越高。",
"DamageType": "Fire",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402310,
"SkillName": "SEG-聚热升级",
"SkillDesc": "每当萨姆因为【次级燃烧】的效果,在攻击时损失生命值时,自身造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302402311,
"SkillName": "SEG-温压力场",
"SkillDesc": "我方角色使用燃烧战技点或受到【灼烧】伤害后,将使我方陷入【焚身】状态。当萨姆解除【次级燃烧】时,【焚身】效果将被移除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"230240231": {
"Name": "焚身",
"Desc": "可回复的生命上限降低。由燃烧战技点或【灼烧】造成的生命值变化值将转化为【焚身】降低可回复的生命上限。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3024023,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024023,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024023,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024023,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024023,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024023,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3024023,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3025010": {
"Id": 3025010,
"Name": "「齐响诗班」神主日",
"Desc": "「齐响诗班」众愿之多米尼克斯,是为「同谐」希佩的众相化身之一,因「秩序」的干扰展现出不同以往的面貌。作为集群意识对愿望的回应,他指挥的颂歌能依照万千愿望重塑世界,建立新的法则,而所有许愿者都会成为其力量的来源。",
"MonsterCampID": 7,
"AttackBase": 19.565217,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 5580,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3025010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": 144,
"StanceBase": 180,
"StanceCount": 3,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 3025010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302501001,
"SkillName": "幽雅的",
"SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302501002,
"SkillName": "庄严的",
"SkillDesc": "对我方全体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302501003,
"SkillName": "在梦中的",
"SkillDesc": "使指定我方单体大概率陷入【异梦】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025011": {
"Name": "异梦",
"Desc": "一定回合内无法行动,且每回合开始时回复少量生命值。受到攻击时大幅提高受到的伤害,受到攻击后解除【异梦】状态。",
"Param": []
}
}
},
{
"Id": 302501004,
"SkillName": "渐快",
"SkillDesc": "进入蓄力状态,下回合施放【翩翩起舞的】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501005,
"SkillName": "渐强",
"SkillDesc": "进入蓄力状态,下回合施放【暴风骤雨的】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501006,
"SkillName": "翩翩起舞的",
"SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败。技能施放后,恢复「旧梦的回声」的韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501007,
"SkillName": "翩翩起舞的",
"SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败。技能施放后,恢复「旧梦的回声」的韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501008,
"SkillName": "暴风骤雨的",
"SkillDesc": "对我方全体造成虚数属性伤害,并使所有可以行动的「旧梦的回声」对我方全体造成虚数属性伤害。技能施放后,恢复「旧梦的回声」的韧性。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302501009,
"SkillName": "渐宽广",
"SkillDesc": "使自身进入【尔在光明中】状态,获得护盾,造成的伤害提高,受到的伤害降低,且韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501011,
"SkillName": "太初有道",
"SkillDesc": "进入蓄力状态,7回合后施放【太初有为】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501012,
"SkillName": "太初有为",
"SkillDesc": "对我方全体造成大量虚数属性伤害,该伤害无视目标的防御力。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302501013,
"SkillName": "造物的工",
"SkillDesc": "「『哲学的胎儿』星期日」拥有全属性弱点。「『哲学的胎儿』星期日」在处于【太初有力】状态时,将在我方目标每次行动后立即行动,并免疫来自我方目标造成的行动延后效果,自身受到弱点击破时行动额外延后。且自身每层韧性被击破后,对我方施加【在光明中行】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025014": {
"Name": "在光明中行",
"Desc": "能够抵消我方全体受到伤害的护盾。护盾耗尽或效果消失前敌方目标的攻击不会对我方目标的生命值造成削减。",
"Param": []
}
}
},
{
"Id": 302501014,
"SkillName": "有如大梦",
"SkillDesc": "「『齐响诗班』神主日」召唤四个「旧梦的回声」,「旧梦的回声」受到的伤害均由「『齐响诗班』神主日」承受。自身和「旧梦的回声」受到弱点击破时,行动额外延后。且自身每层韧性被击破后,对我方施加【在光明中行】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025014": {
"Name": "在光明中行",
"Desc": "能够抵消我方全体受到伤害的护盾。护盾耗尽或效果消失前敌方目标的攻击不会对我方目标的生命值造成削减。",
"Param": []
}
}
}
]
},
{
"Id": 302501001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302501001,
"SkillName": "幽雅的",
"SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302501002,
"SkillName": "庄严的",
"SkillDesc": "对我方全体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302501003,
"SkillName": "在梦中的",
"SkillDesc": "使指定我方单体大概率陷入【异梦】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025011": {
"Name": "异梦",
"Desc": "一定回合内无法行动,且每回合开始时回复少量生命值。受到攻击时大幅提高受到的伤害,受到攻击后解除【异梦】状态。",
"Param": []
}
}
},
{
"Id": 302501004,
"SkillName": "渐快",
"SkillDesc": "进入蓄力状态,下回合施放【翩翩起舞的】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501005,
"SkillName": "渐强",
"SkillDesc": "进入蓄力状态,下回合施放【暴风骤雨的】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501006,
"SkillName": "翩翩起舞的",
"SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败。技能施放后,恢复「旧梦的回声」的韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501007,
"SkillName": "翩翩起舞的",
"SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败。技能施放后,恢复「旧梦的回声」的韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501008,
"SkillName": "暴风骤雨的",
"SkillDesc": "对我方全体造成虚数属性伤害,并使所有可以行动的「旧梦的回声」对我方全体造成虚数属性伤害。技能施放后,恢复「旧梦的回声」的韧性。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302501009,
"SkillName": "渐宽广",
"SkillDesc": "使自身进入【尔在光明中】状态,获得护盾,造成的伤害提高,受到的伤害降低,且韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501010,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501011,
"SkillName": "太初有道",
"SkillDesc": "进入蓄力状态,7回合后施放【太初有为】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501012,
"SkillName": "太初有为",
"SkillDesc": "对我方全体造成大量虚数属性伤害,该伤害无视目标的防御力。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302501013,
"SkillName": "造物的工",
"SkillDesc": "「『哲学的胎儿』星期日」拥有全属性弱点。「『哲学的胎儿』星期日」在处于【太初有力】状态时,将在我方目标每次行动后立即行动,并免疫来自我方目标造成的行动延后效果,自身受到弱点击破时行动额外延后。且自身每层韧性被击破后,对我方施加【在光明中行】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025014": {
"Name": "在光明中行",
"Desc": "能够抵消我方全体受到伤害的护盾。护盾耗尽或效果消失前敌方目标的攻击不会对我方目标的生命值造成削减。",
"Param": []
}
}
},
{
"Id": 302501014,
"SkillName": "有如大梦",
"SkillDesc": "「『齐响诗班』神主日」召唤四个「旧梦的回声」,「旧梦的回声」受到的伤害均由「『齐响诗班』神主日」承受。自身和「旧梦的回声」受到弱点击破时,行动额外延后。且自身每层韧性被击破后,对我方施加【在光明中行】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025014": {
"Name": "在光明中行",
"Desc": "能够抵消我方全体受到伤害的护盾。护盾耗尽或效果消失前敌方目标的攻击不会对我方目标的生命值造成削减。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3025010,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025010,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025010,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025010,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025010,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025010,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025010,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3025011": {
"Id": 3025011,
"Name": "「齐响诗班」神主日",
"Desc": "「齐响诗班」众愿之多米尼克斯,是为「同谐」希佩的众相化身之一,因「秩序」的干扰展现出不同以往的面貌。作为集群意识对愿望的回应,他指挥的颂歌能依照万千愿望重塑世界,建立新的法则,而所有许愿者都会成为其力量的来源。",
"MonsterCampID": null,
"AttackBase": 19.565217,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 5580,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3025010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": 144,
"StanceBase": 180,
"StanceCount": 3,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 3025011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302501101,
"SkillName": "幽雅的",
"SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302501102,
"SkillName": "庄严的",
"SkillDesc": "对我方全体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302501103,
"SkillName": "在梦中的",
"SkillDesc": "使指定我方单体大概率陷入【异梦】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025011": {
"Name": "异梦",
"Desc": "一定回合内无法行动,且每回合开始时回复少量生命值。受到攻击时大幅提高受到的伤害,受到攻击后解除【异梦】状态。",
"Param": []
}
}
},
{
"Id": 302501104,
"SkillName": "渐快",
"SkillDesc": "进入蓄力状态,下回合施放【翩翩起舞的】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501105,
"SkillName": "翩翩起舞的",
"SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败。技能施放后,恢复「旧梦的回声」的韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501106,
"SkillName": "翩翩起舞的",
"SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败。技能施放后,恢复「旧梦的回声」的韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501107,
"SkillName": "有如大梦",
"SkillDesc": "「『齐响诗班』神主日」召唤四个「旧梦的回声」,「旧梦的回声」受到的伤害均由「『齐响诗班』神主日」承受。自身和「旧梦的回声」受到弱点击破时,行动额外延后。且自身每层韧性被击破后,对我方施加【在光明中行】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025014": {
"Name": "在光明中行",
"Desc": "能够抵消我方全体受到伤害的护盾。护盾耗尽或效果消失前敌方目标的攻击不会对我方目标的生命值造成削减。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3025011,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025011,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025011,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025011,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025011,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025011,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025011,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3025012": {
"Id": 3025012,
"Name": "「齐响诗班」神主日",
"Desc": "「齐响诗班」众愿之多米尼克斯,是为「同谐」希佩的众相化身之一,因「秩序」的干扰展现出不同以往的面貌。作为集群意识对愿望的回应,他指挥的颂歌能依照万千愿望重塑世界,建立新的法则,而所有许愿者都会成为其力量的来源。",
"MonsterCampID": null,
"AttackBase": 19.565217,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 5580,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3025010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": 144,
"StanceBase": 180,
"StanceCount": 3,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 3025012,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302501201,
"SkillName": "幽雅的",
"SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302501202,
"SkillName": "庄严的",
"SkillDesc": "对我方全体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302501203,
"SkillName": "在梦中的",
"SkillDesc": "使指定我方单体大概率陷入【异梦】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025011": {
"Name": "异梦",
"Desc": "一定回合内无法行动,且每回合开始时回复少量生命值。受到攻击时大幅提高受到的伤害,受到攻击后解除【异梦】状态。",
"Param": []
}
}
},
{
"Id": 302501204,
"SkillName": "渐快",
"SkillDesc": "进入蓄力状态,下回合施放【翩翩起舞的】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501205,
"SkillName": "渐强",
"SkillDesc": "进入蓄力状态,下回合施放【暴风骤雨的】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501206,
"SkillName": "翩翩起舞的",
"SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败。技能施放后,恢复「旧梦的回声」的韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501207,
"SkillName": "翩翩起舞的",
"SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败。技能施放后,恢复「旧梦的回声」的韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501208,
"SkillName": "暴风骤雨的",
"SkillDesc": "对我方全体造成虚数属性伤害,并使所有可以行动的「旧梦的回声」对我方全体造成虚数属性伤害。技能施放后,恢复「旧梦的回声」的韧性。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302501209,
"SkillName": "渐宽广",
"SkillDesc": "使自身进入【尔在光明中】状态,获得护盾,造成的伤害提高,受到的伤害降低,且韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501210,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501211,
"SkillName": "太初有道",
"SkillDesc": "进入蓄力状态,7回合后施放【太初有为】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501212,
"SkillName": "太初有为",
"SkillDesc": "对我方全体造成大量虚数属性伤害,该伤害无视目标的防御力。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302501213,
"SkillName": "造物的工",
"SkillDesc": "「『哲学的胎儿』星期日」拥有全属性弱点。「『哲学的胎儿』星期日」在处于【太初有力】状态时,将在我方目标每次行动后立即行动,并免疫来自我方目标造成的行动延后效果,自身受到弱点击破时行动额外延后。且自身每层韧性被击破后,对我方施加【在光明中行】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025014": {
"Name": "在光明中行",
"Desc": "能够抵消我方全体受到伤害的护盾。护盾耗尽或效果消失前敌方目标的攻击不会对我方目标的生命值造成削减。",
"Param": []
}
}
},
{
"Id": 302501214,
"SkillName": "有如大梦",
"SkillDesc": "「『齐响诗班』神主日」召唤四个「旧梦的回声」,「旧梦的回声」受到的伤害均由「『齐响诗班』神主日」承受。自身和「旧梦的回声」受到弱点击破时,行动额外延后。且自身每层韧性被击破后,对我方施加【在光明中行】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025014": {
"Name": "在光明中行",
"Desc": "能够抵消我方全体受到伤害的护盾。护盾耗尽或效果消失前敌方目标的攻击不会对我方目标的生命值造成削减。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3025012,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025012,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025012,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025012,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025012,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025012,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025012,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3025013": {
"Id": 3025013,
"Name": "万籁齐响的指挥家",
"Desc": "「齐响诗班」众愿之多米尼克斯,是为「同谐」希佩的众相化身之一,因「秩序」的干扰展现出不同以往的面貌。作为集群意识对愿望的回应,他指挥的颂歌能依照万千愿望重塑世界,建立新的法则,而所有许愿者都会成为其力量的来源。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 16275,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3025010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": 150,
"StanceBase": 240,
"StanceCount": 10,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 3025013,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 302501301,
"SkillName": "幽雅的",
"SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302501302,
"SkillName": "庄严的",
"SkillDesc": "对我方全体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302501303,
"SkillName": "在梦中的",
"SkillDesc": "使指定我方单体大概率陷入【异梦】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025011": {
"Name": "异梦",
"Desc": "一定回合内无法行动,且每回合开始时回复少量生命值。受到攻击时大幅提高受到的伤害,受到攻击后解除【异梦】状态。",
"Param": []
}
}
},
{
"Id": 302501304,
"SkillName": "变奏",
"SkillDesc": "进入蓄力状态,下回合施放【于梦中起舞】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501305,
"SkillName": "转音",
"SkillDesc": "进入蓄力状态,下回合施放【在雨中高歌】,同时恢复所有「旧梦的回声」的韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501306,
"SkillName": "于梦中起舞",
"SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败,同时削减大量韧性。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302501307,
"SkillName": "于梦中起舞",
"SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败,同时削减大量韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501308,
"SkillName": "在雨中高歌",
"SkillDesc": "对我方全体造成虚数属性伤害,并使所有可以行动的「旧梦的回声」对我方全体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败,同时削减大量韧性。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302501309,
"SkillName": "音域无垠",
"SkillDesc": "使自身进入【和光同尘】状态,获得护盾,造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501310,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501311,
"SkillName": "太初有道",
"SkillDesc": "进入蓄力状态,7回合后施放【太初有为】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501312,
"SkillName": "太初有为",
"SkillDesc": "对我方全体造成大量虚数属性伤害,该伤害无视目标的防御力。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 302501313,
"SkillName": "洪钟大吕",
"SkillDesc": "「万籁齐响的指挥家」在处于【太初有力】状态时,将在我方目标每次行动后立即行动,并免疫来自我方目标造成的行动延后效果,同时被弱点击破时不会打断【太初有为】的计数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025014": {
"Name": "在光明中行",
"Desc": "能够抵消我方全体受到伤害的护盾。护盾耗尽或效果消失前敌方目标的攻击不会对我方目标的生命值造成削减。",
"Param": []
}
}
},
{
"Id": 302501314,
"SkillName": "大梦初醒",
"SkillDesc": "「万籁齐响的指挥家」召唤四个「旧梦的回声」,「旧梦的回声」受到的伤害均由「万籁齐响的指挥家」承受,同时每次回合结束时都会使处于弱点击破状态的「旧梦的回声」恢复韧性。自身每层韧性被击破后,对我方施加【在光明中行】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025014": {
"Name": "在光明中行",
"Desc": "能够抵消我方全体受到伤害的护盾。护盾耗尽或效果消失前敌方目标的攻击不会对我方目标的生命值造成削减。",
"Param": []
}
}
},
{
"Id": 302501315,
"SkillName": "苦乐同享",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501316,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501317,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501318,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501319,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501320,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302501301,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 302501301,
"SkillName": "幽雅的",
"SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302501302,
"SkillName": "庄严的",
"SkillDesc": "对我方全体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302501303,
"SkillName": "在梦中的",
"SkillDesc": "使指定我方单体大概率陷入【异梦】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025011": {
"Name": "异梦",
"Desc": "一定回合内无法行动,且每回合开始时回复少量生命值。受到攻击时大幅提高受到的伤害,受到攻击后解除【异梦】状态。",
"Param": []
}
}
},
{
"Id": 302501304,
"SkillName": "变奏",
"SkillDesc": "进入蓄力状态,下回合施放【于梦中起舞】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501305,
"SkillName": "转音",
"SkillDesc": "进入蓄力状态,下回合施放【在雨中高歌】,同时恢复所有「旧梦的回声」的韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501306,
"SkillName": "于梦中起舞",
"SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败,同时削减大量韧性。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302501307,
"SkillName": "于梦中起舞",
"SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败,同时削减大量韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501308,
"SkillName": "在雨中高歌",
"SkillDesc": "对我方全体造成虚数属性伤害,并使所有可以行动的「旧梦的回声」对我方全体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败,同时削减大量韧性。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302501309,
"SkillName": "音域无垠",
"SkillDesc": "使自身进入【和光同尘】状态,获得护盾,造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501310,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501311,
"SkillName": "太初有道",
"SkillDesc": "进入蓄力状态,7回合后施放【太初有为】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501312,
"SkillName": "太初有为",
"SkillDesc": "对我方全体造成大量虚数属性伤害,该伤害无视目标的防御力。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 302501313,
"SkillName": "洪钟大吕",
"SkillDesc": "「万籁齐响的指挥家」在处于【太初有力】状态时,将在我方目标每次行动后立即行动,并免疫来自我方目标造成的行动延后效果,同时被弱点击破时不会打断【太初有为】的计数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025014": {
"Name": "在光明中行",
"Desc": "能够抵消我方全体受到伤害的护盾。护盾耗尽或效果消失前敌方目标的攻击不会对我方目标的生命值造成削减。",
"Param": []
}
}
},
{
"Id": 302501314,
"SkillName": "大梦初醒",
"SkillDesc": "「万籁齐响的指挥家」召唤四个「旧梦的回声」,「旧梦的回声」受到的伤害均由「万籁齐响的指挥家」承受,同时每次回合结束时都会使处于弱点击破状态的「旧梦的回声」恢复韧性。自身每层韧性被击破后,对我方施加【在光明中行】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025014": {
"Name": "在光明中行",
"Desc": "能够抵消我方全体受到伤害的护盾。护盾耗尽或效果消失前敌方目标的攻击不会对我方目标的生命值造成削减。",
"Param": []
}
}
},
{
"Id": 302501315,
"SkillName": "苦乐同享",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501316,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501317,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501318,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501319,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501320,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302501302,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 302501301,
"SkillName": "幽雅的",
"SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302501302,
"SkillName": "庄严的",
"SkillDesc": "对我方全体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302501303,
"SkillName": "在梦中的",
"SkillDesc": "使指定我方单体大概率陷入【异梦】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025011": {
"Name": "异梦",
"Desc": "一定回合内无法行动,且每回合开始时回复少量生命值。受到攻击时大幅提高受到的伤害,受到攻击后解除【异梦】状态。",
"Param": []
}
}
},
{
"Id": 302501304,
"SkillName": "变奏",
"SkillDesc": "进入蓄力状态,下回合施放【于梦中起舞】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501305,
"SkillName": "转音",
"SkillDesc": "进入蓄力状态,下回合施放【在雨中高歌】,同时恢复所有「旧梦的回声」的韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501306,
"SkillName": "于梦中起舞",
"SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败,同时削减大量韧性。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302501307,
"SkillName": "于梦中起舞",
"SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败,同时削减大量韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501308,
"SkillName": "在雨中高歌",
"SkillDesc": "对我方全体造成虚数属性伤害,并使所有可以行动的「旧梦的回声」对我方全体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败,同时削减大量韧性。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302501309,
"SkillName": "音域无垠",
"SkillDesc": "使自身进入【和光同尘】状态,获得护盾,造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501310,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501311,
"SkillName": "太初有道",
"SkillDesc": "进入蓄力状态,7回合后施放【太初有为】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501312,
"SkillName": "太初有为",
"SkillDesc": "对我方全体造成大量虚数属性伤害,该伤害无视目标的防御力。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 302501313,
"SkillName": "洪钟大吕",
"SkillDesc": "「万籁齐响的指挥家」在处于【太初有力】状态时,将在我方目标每次行动后立即行动,并免疫来自我方目标造成的行动延后效果,同时被弱点击破时不会打断【太初有为】的计数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025014": {
"Name": "在光明中行",
"Desc": "能够抵消我方全体受到伤害的护盾。护盾耗尽或效果消失前敌方目标的攻击不会对我方目标的生命值造成削减。",
"Param": []
}
}
},
{
"Id": 302501314,
"SkillName": "大梦初醒",
"SkillDesc": "「万籁齐响的指挥家」召唤四个「旧梦的回声」,「旧梦的回声」受到的伤害均由「万籁齐响的指挥家」承受,同时每次回合结束时都会使处于弱点击破状态的「旧梦的回声」恢复韧性。自身每层韧性被击破后,对我方施加【在光明中行】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025014": {
"Name": "在光明中行",
"Desc": "能够抵消我方全体受到伤害的护盾。护盾耗尽或效果消失前敌方目标的攻击不会对我方目标的生命值造成削减。",
"Param": []
}
}
},
{
"Id": 302501315,
"SkillName": "苦乐同享",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501316,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501317,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501318,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501319,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501320,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302501303,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 302501301,
"SkillName": "幽雅的",
"SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302501302,
"SkillName": "庄严的",
"SkillDesc": "对我方全体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302501303,
"SkillName": "在梦中的",
"SkillDesc": "使指定我方单体大概率陷入【异梦】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025011": {
"Name": "异梦",
"Desc": "一定回合内无法行动,且每回合开始时回复少量生命值。受到攻击时大幅提高受到的伤害,受到攻击后解除【异梦】状态。",
"Param": []
}
}
},
{
"Id": 302501304,
"SkillName": "变奏",
"SkillDesc": "进入蓄力状态,下回合施放【于梦中起舞】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501305,
"SkillName": "转音",
"SkillDesc": "进入蓄力状态,下回合施放【在雨中高歌】,同时恢复所有「旧梦的回声」的韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501306,
"SkillName": "于梦中起舞",
"SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败,同时削减大量韧性。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302501307,
"SkillName": "于梦中起舞",
"SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败,同时削减大量韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501308,
"SkillName": "在雨中高歌",
"SkillDesc": "对我方全体造成虚数属性伤害,并使所有可以行动的「旧梦的回声」对我方全体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败,同时削减大量韧性。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302501309,
"SkillName": "音域无垠",
"SkillDesc": "使自身进入【和光同尘】状态,获得护盾,造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501310,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501311,
"SkillName": "太初有道",
"SkillDesc": "进入蓄力状态,7回合后施放【太初有为】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501312,
"SkillName": "太初有为",
"SkillDesc": "对我方全体造成大量虚数属性伤害,该伤害无视目标的防御力。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 302501313,
"SkillName": "洪钟大吕",
"SkillDesc": "「万籁齐响的指挥家」在处于【太初有力】状态时,将在我方目标每次行动后立即行动,并免疫来自我方目标造成的行动延后效果,同时被弱点击破时不会打断【太初有为】的计数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025014": {
"Name": "在光明中行",
"Desc": "能够抵消我方全体受到伤害的护盾。护盾耗尽或效果消失前敌方目标的攻击不会对我方目标的生命值造成削减。",
"Param": []
}
}
},
{
"Id": 302501314,
"SkillName": "大梦初醒",
"SkillDesc": "「万籁齐响的指挥家」召唤四个「旧梦的回声」,「旧梦的回声」受到的伤害均由「万籁齐响的指挥家」承受,同时每次回合结束时都会使处于弱点击破状态的「旧梦的回声」恢复韧性。自身每层韧性被击破后,对我方施加【在光明中行】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025014": {
"Name": "在光明中行",
"Desc": "能够抵消我方全体受到伤害的护盾。护盾耗尽或效果消失前敌方目标的攻击不会对我方目标的生命值造成削减。",
"Param": []
}
}
},
{
"Id": 302501315,
"SkillName": "苦乐同享",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501316,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501317,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501318,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501319,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501320,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 302501304,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 302501301,
"SkillName": "幽雅的",
"SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302501302,
"SkillName": "庄严的",
"SkillDesc": "对我方全体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302501303,
"SkillName": "在梦中的",
"SkillDesc": "使指定我方单体大概率陷入【异梦】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025011": {
"Name": "异梦",
"Desc": "一定回合内无法行动,且每回合开始时回复少量生命值。受到攻击时大幅提高受到的伤害,受到攻击后解除【异梦】状态。",
"Param": []
}
}
},
{
"Id": 302501304,
"SkillName": "变奏",
"SkillDesc": "进入蓄力状态,下回合施放【于梦中起舞】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501305,
"SkillName": "转音",
"SkillDesc": "进入蓄力状态,下回合施放【在雨中高歌】,同时恢复所有「旧梦的回声」的韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501306,
"SkillName": "于梦中起舞",
"SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败,同时削减大量韧性。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302501307,
"SkillName": "于梦中起舞",
"SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败,同时削减大量韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501308,
"SkillName": "在雨中高歌",
"SkillDesc": "对我方全体造成虚数属性伤害,并使所有可以行动的「旧梦的回声」对我方全体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败,同时削减大量韧性。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302501309,
"SkillName": "音域无垠",
"SkillDesc": "使自身进入【和光同尘】状态,获得护盾,造成的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501310,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501311,
"SkillName": "太初有道",
"SkillDesc": "进入蓄力状态,7回合后施放【太初有为】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501312,
"SkillName": "太初有为",
"SkillDesc": "对我方全体造成大量虚数属性伤害,该伤害无视目标的防御力。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 302501313,
"SkillName": "洪钟大吕",
"SkillDesc": "「万籁齐响的指挥家」在处于【太初有力】状态时,将在我方目标每次行动后立即行动,并免疫来自我方目标造成的行动延后效果,同时被弱点击破时不会打断【太初有为】的计数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025014": {
"Name": "在光明中行",
"Desc": "能够抵消我方全体受到伤害的护盾。护盾耗尽或效果消失前敌方目标的攻击不会对我方目标的生命值造成削减。",
"Param": []
}
}
},
{
"Id": 302501314,
"SkillName": "大梦初醒",
"SkillDesc": "「万籁齐响的指挥家」召唤四个「旧梦的回声」,「旧梦的回声」受到的伤害均由「万籁齐响的指挥家」承受,同时每次回合结束时都会使处于弱点击破状态的「旧梦的回声」恢复韧性。自身每层韧性被击破后,对我方施加【在光明中行】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025014": {
"Name": "在光明中行",
"Desc": "能够抵消我方全体受到伤害的护盾。护盾耗尽或效果消失前敌方目标的攻击不会对我方目标的生命值造成削减。",
"Param": []
}
}
},
{
"Id": 302501315,
"SkillName": "苦乐同享",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501316,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501317,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501318,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501319,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501320,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3025013,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025013,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025013,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025013,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025013,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025013,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025013,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"3025014": {
"Id": 3025014,
"Name": "「齐响诗班」神主日",
"Desc": "「齐响诗班」众愿之多米尼克斯,是为「同谐」希佩的众相化身之一,因「秩序」的干扰展现出不同以往的面貌。作为集群意识对愿望的回应,他指挥的颂歌能依照万千愿望重塑世界,建立新的法则,而所有许愿者都会成为其力量的来源。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 5580,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_3025010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": 144,
"StanceBase": 180,
"StanceCount": 3,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 3025014,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 302501401,
"SkillName": "幽雅的",
"SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302501402,
"SkillName": "庄严的",
"SkillDesc": "对我方全体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 302501403,
"SkillName": "在梦中的",
"SkillDesc": "使指定我方单体大概率陷入【异梦】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025011": {
"Name": "异梦",
"Desc": "一定回合内无法行动,且每回合开始时回复少量生命值。受到攻击时大幅提高受到的伤害,受到攻击后解除【异梦】状态。",
"Param": []
}
}
},
{
"Id": 302501404,
"SkillName": "渐快",
"SkillDesc": "进入蓄力状态,下回合施放【翩翩起舞的】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501405,
"SkillName": "渐强",
"SkillDesc": "进入蓄力状态,下回合施放【暴风骤雨的】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501406,
"SkillName": "翩翩起舞的",
"SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败。技能施放后,恢复「旧梦的回声」的韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501407,
"SkillName": "翩翩起舞的",
"SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败。技能施放后,恢复「旧梦的回声」的韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501408,
"SkillName": "暴风骤雨的",
"SkillDesc": "对我方全体造成虚数属性伤害,并使所有可以行动的「旧梦的回声」对我方全体造成虚数属性伤害。技能施放后,恢复「旧梦的回声」的韧性。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 302501409,
"SkillName": "渐宽广",
"SkillDesc": "使自身进入【尔在光明中】状态,获得护盾,造成的伤害提高,受到的伤害降低,且韧性无法被削减。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 302501410,
"SkillName": "有如大梦",
"SkillDesc": "「『齐响诗班』神主日」召唤四个「旧梦的回声」,「旧梦的回声」受到的伤害均由「『齐响诗班』神主日」承受。自身和「旧梦的回声」受到弱点击破时,行动额外延后。且自身每层韧性被击破后,对我方施加【在光明中行】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"23025014": {
"Name": "在光明中行",
"Desc": "能够抵消我方全体受到伤害的护盾。护盾耗尽或效果消失前敌方目标的攻击不会对我方目标的生命值造成削减。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 3025014,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025014,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025014,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025014,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025014,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025014,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 3025014,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4012010": {
"Id": 4012010,
"Name": "天谴斗士",
"Desc": "由「纷争」雕琢的泰坦眷属,流淌着尼卡多利的金血。刚猛的身躯是军阵的盾牌,以坚石之身阻隔敌军,以粗大臂膀搬运战场的口粮,也常被悬锋的士兵当作练武的对象。",
"MonsterCampID": 12,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 241.8,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4012010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 100,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 4012010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401201001,
"SkillName": "第三轨道的冲撞",
"SkillDesc": "对指定我方单体造成物理属性伤害,自身【战甲】层数不为0时,有概率使目标陷入【震荡】状态,自身【战甲】层数为0时,使自身陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401201002,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401201004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401201001,
"SkillName": "第三轨道的冲撞",
"SkillDesc": "对指定我方单体造成物理属性伤害,自身【战甲】层数不为0时,有概率使目标陷入【震荡】状态,自身【战甲】层数为0时,使自身陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401201002,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401201005,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401201001,
"SkillName": "第三轨道的冲撞",
"SkillDesc": "对指定我方单体造成物理属性伤害,自身【战甲】层数不为0时,有概率使目标陷入【震荡】状态,自身【战甲】层数为0时,使自身陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401201002,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401201006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.846154,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401201001,
"SkillName": "第三轨道的冲撞",
"SkillDesc": "对指定我方单体造成物理属性伤害,自身【战甲】层数不为0时,有概率使目标陷入【震荡】状态,自身【战甲】层数为0时,使自身陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401201002,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401201007,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.769231,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401201001,
"SkillName": "第三轨道的冲撞",
"SkillDesc": "对指定我方单体造成物理属性伤害,自身【战甲】层数不为0时,有概率使目标陷入【震荡】状态,自身【战甲】层数为0时,使自身陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401201002,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401201008,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 3.692308,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401201001,
"SkillName": "第三轨道的冲撞",
"SkillDesc": "对指定我方单体造成物理属性伤害,自身【战甲】层数不为0时,有概率使目标陷入【震荡】状态,自身【战甲】层数为0时,使自身陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401201002,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401201009,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401201001,
"SkillName": "第三轨道的冲撞",
"SkillDesc": "对指定我方单体造成物理属性伤害,自身【战甲】层数不为0时,有概率使目标陷入【震荡】状态,自身【战甲】层数为0时,使自身陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401201002,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401201010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401201001,
"SkillName": "第三轨道的冲撞",
"SkillDesc": "对指定我方单体造成物理属性伤害,自身【战甲】层数不为0时,有概率使目标陷入【震荡】状态,自身【战甲】层数为0时,使自身陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401201002,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401201011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401201001,
"SkillName": "第三轨道的冲撞",
"SkillDesc": "对指定我方单体造成物理属性伤害,自身【战甲】层数不为0时,有概率使目标陷入【震荡】状态,自身【战甲】层数为0时,使自身陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401201002,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401201012,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401201001,
"SkillName": "第三轨道的冲撞",
"SkillDesc": "对指定我方单体造成物理属性伤害,自身【战甲】层数不为0时,有概率使目标陷入【震荡】状态,自身【战甲】层数为0时,使自身陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401201002,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401201013,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.153846,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401201001,
"SkillName": "第三轨道的冲撞",
"SkillDesc": "对指定我方单体造成物理属性伤害,自身【战甲】层数不为0时,有概率使目标陷入【震荡】状态,自身【战甲】层数为0时,使自身陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401201002,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401201014,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.961538,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401201001,
"SkillName": "第三轨道的冲撞",
"SkillDesc": "对指定我方单体造成物理属性伤害,自身【战甲】层数不为0时,有概率使目标陷入【震荡】状态,自身【战甲】层数为0时,使自身陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401201002,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401201015,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401201001,
"SkillName": "第三轨道的冲撞",
"SkillDesc": "对指定我方单体造成物理属性伤害,自身【战甲】层数不为0时,有概率使目标陷入【震荡】状态,自身【战甲】层数为0时,使自身陷入【震荡】状态。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401201002,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4012010,
"AvatarExpReward": 36,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
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},
{
"$type": "ItemConfig",
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{
"MonsterTemplateID": 4012010,
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"MonsterTemplateID": 4012010,
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"MonsterTemplateID": 4012010,
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"Name": "天谴猎手",
"Desc": "由「纷争」雕琢的泰坦眷属,流淌着尼卡多利的金血。信仰如飞箭矢志不移,为泰坦造主的悬锋与凶矛寻取猎物,猎杀荒原中的奇兽与战场上的敌兵,射程之内无活物得以幸免。",
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"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
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"Id": 401203002,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401203002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.846154,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401203001,
"SkillName": "送出哀泣的飞矢",
"SkillDesc": "从我方队伍右侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击造成少量雷属性伤害。当攻击到此次技能已经攻击过的目标时,会造成额外的雷属性伤害。当【战甲】的层数为0时,将会减少下次【送出哀泣的飞矢】的攻击次数。",
"DamageType": "Thunder",
"SPHitBase": 8,
"Extra": {}
},
{
"Id": 401203002,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401203003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.769231,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401203001,
"SkillName": "送出哀泣的飞矢",
"SkillDesc": "从我方队伍右侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击造成少量雷属性伤害。当攻击到此次技能已经攻击过的目标时,会造成额外的雷属性伤害。当【战甲】的层数为0时,将会减少下次【送出哀泣的飞矢】的攻击次数。",
"DamageType": "Thunder",
"SPHitBase": 8,
"Extra": {}
},
{
"Id": 401203002,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401203004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 3.692308,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401203001,
"SkillName": "送出哀泣的飞矢",
"SkillDesc": "从我方队伍右侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击造成少量雷属性伤害。当攻击到此次技能已经攻击过的目标时,会造成额外的雷属性伤害。当【战甲】的层数为0时,将会减少下次【送出哀泣的飞矢】的攻击次数。",
"DamageType": "Thunder",
"SPHitBase": 8,
"Extra": {}
},
{
"Id": 401203002,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401203005,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.307692,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401203001,
"SkillName": "送出哀泣的飞矢",
"SkillDesc": "从我方队伍右侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击造成少量雷属性伤害。当攻击到此次技能已经攻击过的目标时,会造成额外的雷属性伤害。当【战甲】的层数为0时,将会减少下次【送出哀泣的飞矢】的攻击次数。",
"DamageType": "Thunder",
"SPHitBase": 8,
"Extra": {}
},
{
"Id": 401203002,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401203006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.211538,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401203001,
"SkillName": "送出哀泣的飞矢",
"SkillDesc": "从我方队伍右侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击造成少量雷属性伤害。当攻击到此次技能已经攻击过的目标时,会造成额外的雷属性伤害。当【战甲】的层数为0时,将会减少下次【送出哀泣的飞矢】的攻击次数。",
"DamageType": "Thunder",
"SPHitBase": 8,
"Extra": {}
},
{
"Id": 401203002,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401203007,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.961538,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401203001,
"SkillName": "送出哀泣的飞矢",
"SkillDesc": "从我方队伍右侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击造成少量雷属性伤害。当攻击到此次技能已经攻击过的目标时,会造成额外的雷属性伤害。当【战甲】的层数为0时,将会减少下次【送出哀泣的飞矢】的攻击次数。",
"DamageType": "Thunder",
"SPHitBase": 8,
"Extra": {}
},
{
"Id": 401203002,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4012030,
"AvatarExpReward": 36,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115001
},
{
"$type": "ItemConfig",
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},
{
"MonsterTemplateID": 4012030,
"WorldLevel": 1,
"AvatarExpReward": 48,
"DisplayItemList": [
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"MonsterTemplateID": 4012030,
"WorldLevel": 2,
"AvatarExpReward": 60,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 115002
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{
"$type": "ItemConfig",
"ID": 181018
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{
"MonsterTemplateID": 4012030,
"WorldLevel": 3,
"AvatarExpReward": 72,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
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"$type": "ItemConfig",
"ID": 115001
},
{
"$type": "ItemConfig",
"ID": 115002
},
{
"$type": "ItemConfig",
"ID": 181018
}
]
},
{
"MonsterTemplateID": 4012030,
"WorldLevel": 4,
"AvatarExpReward": 84,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115001
},
{
"$type": "ItemConfig",
"ID": 115002
},
{
"$type": "ItemConfig",
"ID": 115003
},
{
"$type": "ItemConfig",
"ID": 181018
}
]
},
{
"MonsterTemplateID": 4012030,
"WorldLevel": 5,
"AvatarExpReward": 96,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115001
},
{
"$type": "ItemConfig",
"ID": 115002
},
{
"$type": "ItemConfig",
"ID": 115003
},
{
"$type": "ItemConfig",
"ID": 181018
}
]
},
{
"MonsterTemplateID": 4012030,
"WorldLevel": 6,
"AvatarExpReward": 108,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115001
},
{
"$type": "ItemConfig",
"ID": 115002
},
{
"$type": "ItemConfig",
"ID": 115003
},
{
"$type": "ItemConfig",
"ID": 181018
}
]
}
]
},
"4012031": {
"Id": 4012031,
"Name": "天谴猎手",
"Desc": "由「纷争」雕琢的泰坦眷属,流淌着尼卡多利的金血。信仰如飞箭矢志不移,为泰坦造主的悬锋与凶矛寻取猎物,猎杀荒原中的奇兽与战场上的敌兵,射程之内无活物得以幸免。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 46500,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4012030.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 100,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": 0.1,
"Child": [
{
"Id": 4012031,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401203101,
"SkillName": "送出哀泣的飞矢",
"SkillDesc": "从我方队伍右侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击造成少量雷属性伤害。当攻击到此次技能已经攻击过的目标时,会造成额外的雷属性伤害。当【战甲】的层数为0时,将会减少下次【送出哀泣的飞矢】的攻击次数。",
"DamageType": "Thunder",
"SPHitBase": 8,
"Extra": {}
},
{
"Id": 401203102,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401203101,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 15,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401203101,
"SkillName": "送出哀泣的飞矢",
"SkillDesc": "从我方队伍右侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击造成少量雷属性伤害。当攻击到此次技能已经攻击过的目标时,会造成额外的雷属性伤害。当【战甲】的层数为0时,将会减少下次【送出哀泣的飞矢】的攻击次数。",
"DamageType": "Thunder",
"SPHitBase": 8,
"Extra": {}
},
{
"Id": 401203102,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401203102,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401203101,
"SkillName": "送出哀泣的飞矢",
"SkillDesc": "从我方队伍右侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击造成少量雷属性伤害。当攻击到此次技能已经攻击过的目标时,会造成额外的雷属性伤害。当【战甲】的层数为0时,将会减少下次【送出哀泣的飞矢】的攻击次数。",
"DamageType": "Thunder",
"SPHitBase": 8,
"Extra": {}
},
{
"Id": 401203102,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401203103,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 35,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401203101,
"SkillName": "送出哀泣的飞矢",
"SkillDesc": "从我方队伍右侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击造成少量雷属性伤害。当攻击到此次技能已经攻击过的目标时,会造成额外的雷属性伤害。当【战甲】的层数为0时,将会减少下次【送出哀泣的飞矢】的攻击次数。",
"DamageType": "Thunder",
"SPHitBase": 8,
"Extra": {}
},
{
"Id": 401203102,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401203104,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 15,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401203101,
"SkillName": "送出哀泣的飞矢",
"SkillDesc": "从我方队伍右侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击造成少量雷属性伤害。当攻击到此次技能已经攻击过的目标时,会造成额外的雷属性伤害。当【战甲】的层数为0时,将会减少下次【送出哀泣的飞矢】的攻击次数。",
"DamageType": "Thunder",
"SPHitBase": 8,
"Extra": {}
},
{
"Id": 401203102,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401203105,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.2,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 15,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401203101,
"SkillName": "送出哀泣的飞矢",
"SkillDesc": "从我方队伍右侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击造成少量雷属性伤害。当攻击到此次技能已经攻击过的目标时,会造成额外的雷属性伤害。当【战甲】的层数为0时,将会减少下次【送出哀泣的飞矢】的攻击次数。",
"DamageType": "Thunder",
"SPHitBase": 8,
"Extra": {}
},
{
"Id": 401203102,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4012031,
"AvatarExpReward": 36,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
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"$type": "ItemConfig",
"ID": 115001
},
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"$type": "ItemConfig",
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},
{
"MonsterTemplateID": 4012031,
"WorldLevel": 1,
"AvatarExpReward": 48,
"DisplayItemList": [
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{
"MonsterTemplateID": 4012031,
"WorldLevel": 2,
"AvatarExpReward": 60,
"DisplayItemList": [
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},
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"ID": 115002
},
{
"$type": "ItemConfig",
"ID": 181018
}
]
},
{
"MonsterTemplateID": 4012031,
"WorldLevel": 3,
"AvatarExpReward": 72,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
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"$type": "ItemConfig",
"ID": 115001
},
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"$type": "ItemConfig",
"ID": 115002
},
{
"$type": "ItemConfig",
"ID": 181018
}
]
},
{
"MonsterTemplateID": 4012031,
"WorldLevel": 4,
"AvatarExpReward": 84,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115001
},
{
"$type": "ItemConfig",
"ID": 115002
},
{
"$type": "ItemConfig",
"ID": 115003
},
{
"$type": "ItemConfig",
"ID": 181018
}
]
},
{
"MonsterTemplateID": 4012031,
"WorldLevel": 5,
"AvatarExpReward": 96,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115001
},
{
"$type": "ItemConfig",
"ID": 115002
},
{
"$type": "ItemConfig",
"ID": 115003
},
{
"$type": "ItemConfig",
"ID": 181018
}
]
},
{
"MonsterTemplateID": 4012031,
"WorldLevel": 6,
"AvatarExpReward": 108,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115001
},
{
"$type": "ItemConfig",
"ID": 115002
},
{
"$type": "ItemConfig",
"ID": 115003
},
{
"$type": "ItemConfig",
"ID": 181018
}
]
}
]
},
"4012040": {
"Id": 4012040,
"Name": "天谴歌队",
"Desc": "由「纷争」雕琢的泰坦眷属,流淌着尼卡多利的金血。天谴之矛下的歌者,唱诵着赞美战士与疯王的诗句,以神咒呼唤尼卡多利的赐福。",
"MonsterCampID": 12,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 241.8,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4012040.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 100,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 4012040,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401204001,
"SkillName": "礼赞尼卡多利",
"SkillDesc": "进入【战歌】状态,使自身以外的敌方单位的【战甲】的层数上限提高。进入战斗时立即进入【战歌】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401204002,
"SkillName": "投进柔软的火焰",
"SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401204003,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401204001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.846154,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401204001,
"SkillName": "礼赞尼卡多利",
"SkillDesc": "进入【战歌】状态,使自身以外的敌方单位的【战甲】的层数上限提高。进入战斗时立即进入【战歌】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401204002,
"SkillName": "投进柔软的火焰",
"SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401204003,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401204002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.769231,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401204001,
"SkillName": "礼赞尼卡多利",
"SkillDesc": "进入【战歌】状态,使自身以外的敌方单位的【战甲】的层数上限提高。进入战斗时立即进入【战歌】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401204002,
"SkillName": "投进柔软的火焰",
"SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401204003,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401204003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 3.692308,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401204001,
"SkillName": "礼赞尼卡多利",
"SkillDesc": "进入【战歌】状态,使自身以外的敌方单位的【战甲】的层数上限提高。进入战斗时立即进入【战歌】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401204002,
"SkillName": "投进柔软的火焰",
"SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401204003,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401204004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.961538,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401204001,
"SkillName": "礼赞尼卡多利",
"SkillDesc": "进入【战歌】状态,使自身以外的敌方单位的【战甲】的层数上限提高。进入战斗时立即进入【战歌】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401204002,
"SkillName": "投进柔软的火焰",
"SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
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"HPBase": 241.8,
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"Extra": {}
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"Name": "「贼灵」巴特鲁斯",
"Desc": "在翁法罗斯的野地和巷弄间游荡的双子精灵,以窃取财物、捉弄旅人为乐。往往在寻宝者得手在即时捷足先登,徒留的硬币是它无伤大雅的玩笑。",
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"HPBase": 116.25,
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"SkillName": "复诵谜面的双关语",
"SkillDesc": "【巴特鲁斯】提出谜题,进入【出谜】状态。我方可施放【普攻】、【战技】、【终结技】回应谜题。",
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"SPHitBase": "",
"Extra": {}
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"SkillName": "复诵谜面的双关语",
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"SPHitBase": "",
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"SkillName": "复诵谜面的双关语",
"SkillDesc": "【巴特鲁斯】提出谜题,进入【出谜】状态。我方可施放【普攻】、【战技】、【终结技】回应谜题。",
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"SPHitBase": "",
"Extra": {}
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"Id": 401205004,
"SkillName": "阐释循环往复",
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"SPHitBase": "",
"Extra": {}
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"SkillName": "复诵谜面的双关语",
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"SPHitBase": "",
"Extra": {}
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"SkillName": "阐释循环往复",
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"Name": "「贼灵」巴特鲁斯",
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"HPBase": 116.25,
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"Id": 401205102,
"SkillName": "复诵谜面的双关语",
"SkillDesc": "【巴特鲁斯】提出谜题,进入【出谜】状态。我方可施放【战技】、【终结技】回应谜题。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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"Id": 401205103,
"SkillName": "复诵谜面的双关语",
"SkillDesc": "【巴特鲁斯】提出谜题,进入【出谜】状态。我方可施放【战技】、【终结技】回应谜题。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"Id": 401205104,
"SkillName": "阐释循环往复",
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"SPHitBase": "",
"Extra": {}
}
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"Desc": "一切妄图逃离终局的生者,皆要面对来自冥土的追索。",
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"SkillName": "死者不应躲避",
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"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
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"SkillName": "生死之间",
"SkillDesc": "处于【迟到的死讯】状态下,【生者不应逃离】强化为【死者不应躲避】。",
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"SPHitBase": "",
"Extra": {}
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"Name": "哀悯长臂",
"Desc": "一切妄图逃离终局的生者,皆要面对来自冥土的追索。",
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"AttackBase": 18,
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"DamageType": "Ice",
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"SkillName": "生者不应逃离",
"SkillDesc": "对我方单体造成少量量子属性伤害。",
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"SPHitBase": 5,
"Extra": {}
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"SkillName": "死者不应躲避",
"SkillDesc": "对我方单体及其相邻目标造成少量量子属性伤害和量子属性【衰亡伤害】。",
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"Param": []
}
}
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"Id": 401207603,
"SkillName": "死亡绽放",
"SkillDesc": "【枯茎朽骨的引路人】处于【死亡的芬芳】状态时,【哀悯长臂】的【生者不应逃离】强化为【死者不应躲避】。击破【哀悯长臂】时,会削减【枯茎朽骨的引路人】的韧性和生命值,若此时【枯茎朽骨的引路人】处于【死亡的芬芳】状态,我方全体目标还会额外回复生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
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"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【枯茎朽骨的引路人】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态并使【枯茎朽骨的引路人】陷入弱点击破状态。",
"Param": []
}
}
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"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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"Value": 0.2
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"DamageType": "Fire",
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"DamageType": "Ice",
"Value": 0.2
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"DamageType": "Thunder",
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"DamageType": "Quantum",
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"SkillName": "生者不应逃离",
"SkillDesc": "对我方单体造成少量量子属性伤害。",
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"SPHitBase": 5,
"Extra": {}
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"SkillName": "死者不应躲避",
"SkillDesc": "对我方单体及其相邻目标造成少量量子属性伤害和量子属性【衰亡伤害】。",
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}
}
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"SPHitBase": "",
"Extra": {
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"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【枯茎朽骨的引路人】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态并使【枯茎朽骨的引路人】陷入弱点击破状态。",
"Param": []
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"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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"DamageType": "Ice",
"Value": 0.2
},
{
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"DamageType": "Thunder",
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"DamageType": "Quantum",
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"Id": 401207601,
"SkillName": "生者不应逃离",
"SkillDesc": "对我方单体造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {}
},
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"Id": 401207602,
"SkillName": "死者不应躲避",
"SkillDesc": "对我方单体及其相邻目标造成少量量子属性伤害和量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
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"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
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"Id": 401207603,
"SkillName": "死亡绽放",
"SkillDesc": "【枯茎朽骨的引路人】处于【死亡的芬芳】状态时,【哀悯长臂】的【生者不应逃离】强化为【死者不应躲避】。击破【哀悯长臂】时,会削减【枯茎朽骨的引路人】的韧性和生命值,若此时【枯茎朽骨的引路人】处于【死亡的芬芳】状态,我方全体目标还会额外回复生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
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"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【枯茎朽骨的引路人】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态并使【枯茎朽骨的引路人】陷入弱点击破状态。",
"Param": []
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"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
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"DamageType": "Ice",
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"DamageType": "Thunder",
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"DamageType": "Quantum",
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"Id": 401207601,
"SkillName": "生者不应逃离",
"SkillDesc": "对我方单体造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {}
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"Id": 401207602,
"SkillName": "死者不应躲避",
"SkillDesc": "对我方单体及其相邻目标造成少量量子属性伤害和量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
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"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
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"Id": 401207603,
"SkillName": "死亡绽放",
"SkillDesc": "【枯茎朽骨的引路人】处于【死亡的芬芳】状态时,【哀悯长臂】的【生者不应逃离】强化为【死者不应躲避】。击破【哀悯长臂】时,会削减【枯茎朽骨的引路人】的韧性和生命值,若此时【枯茎朽骨的引路人】处于【死亡的芬芳】状态,我方全体目标还会额外回复生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403601": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【枯茎朽骨的引路人】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态并使【枯茎朽骨的引路人】陷入弱点击破状态。",
"Param": []
}
}
},
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"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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"DefenceModifyRatio": 1,
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"HPModifyRatio": 1,
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"StanceModifyRatio": 1,
"StanceWeakList": [
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"HardLevelGroup": 1,
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"SkillDesc": "对我方单体造成少量量子属性伤害。",
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"SPHitBase": 5,
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"SkillName": "死者不应躲避",
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"Param": []
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"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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"Desc": "一切妄图逃离终局的生者,皆要面对来自冥土的追索。",
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"MonsterTemplateID": 4012093,
"WorldLevel": 2,
"AvatarExpReward": 60,
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"ID": 2
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"MonsterTemplateID": 4012093,
"WorldLevel": 3,
"AvatarExpReward": 72,
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"MonsterTemplateID": 4012093,
"WorldLevel": 4,
"AvatarExpReward": 84,
"DisplayItemList": [
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"ID": 2
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"ID": 115002
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{
"MonsterTemplateID": 4012093,
"WorldLevel": 5,
"AvatarExpReward": 96,
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"MonsterTemplateID": 4012093,
"WorldLevel": 6,
"AvatarExpReward": 108,
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},
"4013010": {
"Id": 4013010,
"Name": "天谴先锋",
"Desc": "由「纷争」雕琢的泰坦眷属,流淌着尼卡多利的金血,能承载泰坦灵魂的强大造物。以巨剑抵挡黑潮的侵袭,亦会用巨剑带来战争的侵袭。\\n天谴先锋会献祭弱小的眷属,以此暴行换得泰坦的天罚。",
"MonsterCampID": 12,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1674,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4013010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 132,
"StanceBase": 480,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 4013010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401301001,
"SkillName": "从天帷斩向黎明",
"SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401301002,
"SkillName": "从黎明杀往天帷",
"SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401301003,
"SkillName": "像威猛暴怒的雄狮",
"SkillDesc": "进入蓄力状态,下回合使用【在滔滔血海中沉溺】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401301004,
"SkillName": "在滔滔血海中沉溺",
"SkillDesc": "吸收【天谴斗士】,随后对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊,吸收的【天谴斗士】数量越多,造成的伤害越高。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401301005,
"SkillName": "快从坟墓中苏生",
"SkillDesc": "召唤【天谴斗士】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401301006,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 401301001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.361111,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401301001,
"SkillName": "从天帷斩向黎明",
"SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401301002,
"SkillName": "从黎明杀往天帷",
"SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401301003,
"SkillName": "像威猛暴怒的雄狮",
"SkillDesc": "进入蓄力状态,下回合使用【在滔滔血海中沉溺】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401301004,
"SkillName": "在滔滔血海中沉溺",
"SkillDesc": "吸收【天谴斗士】,随后对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊,吸收的【天谴斗士】数量越多,造成的伤害越高。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401301005,
"SkillName": "快从坟墓中苏生",
"SkillDesc": "召唤【天谴斗士】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401301006,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 401301002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.416667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401301001,
"SkillName": "从天帷斩向黎明",
"SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401301002,
"SkillName": "从黎明杀往天帷",
"SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401301003,
"SkillName": "像威猛暴怒的雄狮",
"SkillDesc": "进入蓄力状态,下回合使用【在滔滔血海中沉溺】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401301004,
"SkillName": "在滔滔血海中沉溺",
"SkillDesc": "吸收【天谴斗士】,随后对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊,吸收的【天谴斗士】数量越多,造成的伤害越高。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401301005,
"SkillName": "快从坟墓中苏生",
"SkillDesc": "召唤【天谴斗士】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401301006,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 401301003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.888889,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401301001,
"SkillName": "从天帷斩向黎明",
"SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401301002,
"SkillName": "从黎明杀往天帷",
"SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401301003,
"SkillName": "像威猛暴怒的雄狮",
"SkillDesc": "进入蓄力状态,下回合使用【在滔滔血海中沉溺】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401301004,
"SkillName": "在滔滔血海中沉溺",
"SkillDesc": "吸收【天谴斗士】,随后对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊,吸收的【天谴斗士】数量越多,造成的伤害越高。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401301005,
"SkillName": "快从坟墓中苏生",
"SkillDesc": "召唤【天谴斗士】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401301006,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 401301004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.333333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401301001,
"SkillName": "从天帷斩向黎明",
"SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401301002,
"SkillName": "从黎明杀往天帷",
"SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401301003,
"SkillName": "像威猛暴怒的雄狮",
"SkillDesc": "进入蓄力状态,下回合使用【在滔滔血海中沉溺】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401301004,
"SkillName": "在滔滔血海中沉溺",
"SkillDesc": "吸收【天谴斗士】,随后对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊,吸收的【天谴斗士】数量越多,造成的伤害越高。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401301005,
"SkillName": "快从坟墓中苏生",
"SkillDesc": "召唤【天谴斗士】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401301006,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 401301005,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -32,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401301001,
"SkillName": "从天帷斩向黎明",
"SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401301002,
"SkillName": "从黎明杀往天帷",
"SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401301003,
"SkillName": "像威猛暴怒的雄狮",
"SkillDesc": "进入蓄力状态,下回合使用【在滔滔血海中沉溺】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401301004,
"SkillName": "在滔滔血海中沉溺",
"SkillDesc": "吸收【天谴斗士】,随后对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊,吸收的【天谴斗士】数量越多,造成的伤害越高。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401301005,
"SkillName": "快从坟墓中苏生",
"SkillDesc": "召唤【天谴斗士】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401301006,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 401301006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401301001,
"SkillName": "从天帷斩向黎明",
"SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401301002,
"SkillName": "从黎明杀往天帷",
"SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401301003,
"SkillName": "像威猛暴怒的雄狮",
"SkillDesc": "进入蓄力状态,下回合使用【在滔滔血海中沉溺】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401301004,
"SkillName": "在滔滔血海中沉溺",
"SkillDesc": "吸收【天谴斗士】,随后对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊,吸收的【天谴斗士】数量越多,造成的伤害越高。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401301005,
"SkillName": "快从坟墓中苏生",
"SkillDesc": "召唤【天谴斗士】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401301006,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 401301007,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.555556,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401301001,
"SkillName": "从天帷斩向黎明",
"SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401301002,
"SkillName": "从黎明杀往天帷",
"SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401301003,
"SkillName": "像威猛暴怒的雄狮",
"SkillDesc": "进入蓄力状态,下回合使用【在滔滔血海中沉溺】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401301004,
"SkillName": "在滔滔血海中沉溺",
"SkillDesc": "吸收【天谴斗士】,随后对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊,吸收的【天谴斗士】数量越多,造成的伤害越高。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401301005,
"SkillName": "快从坟墓中苏生",
"SkillDesc": "召唤【天谴斗士】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401301006,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 401301008,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401301001,
"SkillName": "从天帷斩向黎明",
"SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401301002,
"SkillName": "从黎明杀往天帷",
"SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401301003,
"SkillName": "像威猛暴怒的雄狮",
"SkillDesc": "进入蓄力状态,下回合使用【在滔滔血海中沉溺】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401301004,
"SkillName": "在滔滔血海中沉溺",
"SkillDesc": "吸收【天谴斗士】,随后对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊,吸收的【天谴斗士】数量越多,造成的伤害越高。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401301005,
"SkillName": "快从坟墓中苏生",
"SkillDesc": "召唤【天谴斗士】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401301006,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4013010,
"AvatarExpReward": 150,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
},
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"$type": "ItemConfig",
"ID": 115001
},
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"$type": "ItemConfig",
"ID": 182011
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"ID": 183007
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"WorldLevel": 1,
"AvatarExpReward": 200,
"DisplayItemList": [
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},
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"WorldLevel": 2,
"AvatarExpReward": 250,
"DisplayItemList": [
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"ID": 115001
},
{
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"ID": 115002
},
{
"$type": "ItemConfig",
"ID": 182011
},
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"$type": "ItemConfig",
"ID": 183007
}
]
},
{
"MonsterTemplateID": 4013010,
"WorldLevel": 3,
"AvatarExpReward": 300,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
},
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"ID": 115001
},
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"$type": "ItemConfig",
"ID": 115002
},
{
"$type": "ItemConfig",
"ID": 182011
},
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"ID": 183007
}
]
},
{
"MonsterTemplateID": 4013010,
"WorldLevel": 4,
"AvatarExpReward": 350,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
},
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"$type": "ItemConfig",
"ID": 115002
},
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"$type": "ItemConfig",
"ID": 115003
},
{
"$type": "ItemConfig",
"ID": 182011
},
{
"$type": "ItemConfig",
"ID": 183007
}
]
},
{
"MonsterTemplateID": 4013010,
"WorldLevel": 5,
"AvatarExpReward": 400,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
},
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"ID": 115002
},
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"$type": "ItemConfig",
"ID": 115003
},
{
"$type": "ItemConfig",
"ID": 182011
},
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"$type": "ItemConfig",
"ID": 183007
}
]
},
{
"MonsterTemplateID": 4013010,
"WorldLevel": 6,
"AvatarExpReward": 400,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
},
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"$type": "ItemConfig",
"ID": 115002
},
{
"$type": "ItemConfig",
"ID": 115003
},
{
"$type": "ItemConfig",
"ID": 182011
},
{
"$type": "ItemConfig",
"ID": 183007
}
]
}
]
},
"4013011": {
"Id": 4013011,
"Name": "天谴先锋",
"Desc": "由「纷争」雕琢的泰坦眷属,流淌着尼卡多利的金血,能承载泰坦灵魂的强大造物。以巨剑抵挡黑潮的侵袭,亦会用巨剑带来战争的侵袭。\\n天谴先锋会献祭弱小的眷属,以此暴行换得泰坦的天罚。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 93000,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4013010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 132,
"StanceBase": 480,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 4013011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401301101,
"SkillName": "从天帷斩向黎明",
"SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401301102,
"SkillName": "从黎明杀往天帷",
"SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401301103,
"SkillName": "像威猛暴怒的雄狮",
"SkillDesc": "进入蓄力状态,并吸收相邻目标,下回合使用【在滔滔血海中沉溺】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401301104,
"SkillName": "在滔滔血海中沉溺",
"SkillDesc": "对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401301105,
"SkillName": "快从坟墓中苏生",
"SkillDesc": "召唤【天谴斗士】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401301106,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,可使自身受到的伤害降低。受到攻击后减少1层自身【战甲】,减少到0层时立即施放【像威猛暴怒的雄狮】。吸收到目标后对全体敌人造成大量虚数属性伤害,并使破坏【战甲】的我方目标恢复能量。【战甲】被破坏后,自身受到攻击时额外受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 401301101,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -40,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401301101,
"SkillName": "从天帷斩向黎明",
"SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401301102,
"SkillName": "从黎明杀往天帷",
"SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401301103,
"SkillName": "像威猛暴怒的雄狮",
"SkillDesc": "进入蓄力状态,并吸收相邻目标,下回合使用【在滔滔血海中沉溺】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401301104,
"SkillName": "在滔滔血海中沉溺",
"SkillDesc": "对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401301105,
"SkillName": "快从坟墓中苏生",
"SkillDesc": "召唤【天谴斗士】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401301106,
"SkillName": "城邦守护者",
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"Extra": {}
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"HPBase": 1674,
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"DamageType": "Imaginary",
"SPHitBase": 10,
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"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
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"SkillName": "像威猛暴怒的雄狮",
"SkillDesc": "进入蓄力状态,下回合使用【在滔滔血海中沉溺】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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"SkillName": "在滔滔血海中沉溺",
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"DamageType": "Imaginary",
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"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
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"DamageType": "",
"SPHitBase": 15,
"Extra": {}
}
]
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"DefenceModifyRatio": 1,
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"HPModifyRatio": 4.583333,
"SpeedModifyRatio": 1,
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"Quantum"
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"Value": 0.2
},
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"DamageType": "Fire",
"Value": 0.2
},
{
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"DamageType": "Wind",
"Value": 0.2
},
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"Value": 0.2
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"SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
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{
"Id": 401301202,
"SkillName": "从黎明杀往天帷",
"SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401301203,
"SkillName": "像威猛暴怒的雄狮",
"SkillDesc": "进入蓄力状态,下回合使用【在滔滔血海中沉溺】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401301204,
"SkillName": "在滔滔血海中沉溺",
"SkillDesc": "对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {
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"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
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"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
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]
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],
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},
"4013013": {
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"Name": "天谴先锋(错误)",
"Desc": "代码受到影响后的错误投影。参照本体为由「纷争」雕琢的泰坦眷属,流淌着尼卡多利的金血,能承载泰坦灵魂的强大造物。以巨剑抵挡黑潮的侵袭,亦会用巨剑带来战争的侵袭。\\n天谴先锋会献祭弱小的眷属,以此暴行换得泰坦的天罚。",
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"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1674,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4013010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 132,
"StanceBase": 480,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
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"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
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},
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},
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"DamageType": "Wind",
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},
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],
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"SkillName": "从天帷斩向黎明",
"SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
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"Id": 401301302,
"SkillName": "从黎明杀往天帷",
"SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401301303,
"SkillName": "像威猛暴怒的雄狮",
"SkillDesc": "进入蓄力状态,下回合使用【在滔滔血海中沉溺】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401301304,
"SkillName": "在滔滔血海中沉溺",
"SkillDesc": "吸收【天谴斗士】,随后对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊,吸收的【天谴斗士】数量越多,造成的伤害越高。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401301305,
"SkillName": "快从坟墓中苏生",
"SkillDesc": "召唤【天谴斗士】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401301306,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
}
]
},
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"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 10.277778,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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"Quantum"
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"Value": 0.2
},
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"Value": 0.2
},
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"Value": 0.2
},
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"Value": 0.2
}
],
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"SkillName": "从天帷斩向黎明",
"SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401301302,
"SkillName": "从黎明杀往天帷",
"SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401301303,
"SkillName": "像威猛暴怒的雄狮",
"SkillDesc": "进入蓄力状态,下回合使用【在滔滔血海中沉溺】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401301304,
"SkillName": "在滔滔血海中沉溺",
"SkillDesc": "吸收【天谴斗士】,随后对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊,吸收的【天谴斗士】数量越多,造成的伤害越高。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401301305,
"SkillName": "快从坟墓中苏生",
"SkillDesc": "召唤【天谴斗士】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401301306,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
}
]
}
],
"Drop": [
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"AvatarExpReward": 150,
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"WorldLevel": 4,
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},
"4014010": {
"Id": 4014010,
"Name": "蛮神,疯王,纷争的化身",
"Desc": "「纷争」的泰坦,在疯狂中延续疯狂的战争,乃是翁法罗斯众邦挥之不去的恐惧。\\n它也曾身负荣耀的威名,令众邦众神心怀敬意。而那敬畏它的城邦被踏碎,那赞颂它的诗篇被焚毁,只有恶名回荡在无光的末世,玷污全世之座背负的光辉。",
"MonsterCampID": 12,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 3487.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 132,
"StanceBase": 720,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4014010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401401001,
"SkillName": "曾为苍穹的雷枪",
"SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401002,
"SkillName": "撕裂大地的脊髓",
"SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401003,
"SkillName": "劈断冥河的湍流",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401004,
"SkillName": "将生者掀入死水",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401005,
"SkillName": "那战火漫无边际",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401006,
"SkillName": "点燃高山的坟堆",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401007,
"SkillName": "那矛尖刺入天帷",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401008,
"SkillName": "令昼与夜都焚毁",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401009,
"SkillName": "不磨不灭的灾厄",
"SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
},
{
"Id": 401401010,
"SkillName": "千邦荡平,万军成灰",
"SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401401011,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401401012,
"SkillName": "宁战死,毋荣归",
"SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
}
]
},
{
"Id": 401401001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401401001,
"SkillName": "曾为苍穹的雷枪",
"SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401002,
"SkillName": "撕裂大地的脊髓",
"SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401003,
"SkillName": "劈断冥河的湍流",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401004,
"SkillName": "将生者掀入死水",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401005,
"SkillName": "那战火漫无边际",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401006,
"SkillName": "点燃高山的坟堆",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401007,
"SkillName": "那矛尖刺入天帷",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401008,
"SkillName": "令昼与夜都焚毁",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401009,
"SkillName": "不磨不灭的灾厄",
"SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
},
{
"Id": 401401010,
"SkillName": "千邦荡平,万军成灰",
"SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401401011,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401401012,
"SkillName": "宁战死,毋荣归",
"SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
}
]
},
{
"Id": 401401002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401401001,
"SkillName": "曾为苍穹的雷枪",
"SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401002,
"SkillName": "撕裂大地的脊髓",
"SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401003,
"SkillName": "劈断冥河的湍流",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401004,
"SkillName": "将生者掀入死水",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401005,
"SkillName": "那战火漫无边际",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401006,
"SkillName": "点燃高山的坟堆",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401007,
"SkillName": "那矛尖刺入天帷",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401008,
"SkillName": "令昼与夜都焚毁",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401009,
"SkillName": "不磨不灭的灾厄",
"SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
},
{
"Id": 401401010,
"SkillName": "千邦荡平,万军成灰",
"SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401401011,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401401012,
"SkillName": "宁战死,毋荣归",
"SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
}
]
},
{
"Id": 401401003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 6.666667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401401001,
"SkillName": "曾为苍穹的雷枪",
"SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401002,
"SkillName": "撕裂大地的脊髓",
"SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401003,
"SkillName": "劈断冥河的湍流",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401004,
"SkillName": "将生者掀入死水",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401005,
"SkillName": "那战火漫无边际",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401006,
"SkillName": "点燃高山的坟堆",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401007,
"SkillName": "那矛尖刺入天帷",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401008,
"SkillName": "令昼与夜都焚毁",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401009,
"SkillName": "不磨不灭的灾厄",
"SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
},
{
"Id": 401401010,
"SkillName": "千邦荡平,万军成灰",
"SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401401011,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401401012,
"SkillName": "宁战死,毋荣归",
"SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
}
]
},
{
"Id": 401401004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.266667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401401001,
"SkillName": "曾为苍穹的雷枪",
"SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401002,
"SkillName": "撕裂大地的脊髓",
"SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401003,
"SkillName": "劈断冥河的湍流",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401004,
"SkillName": "将生者掀入死水",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401005,
"SkillName": "那战火漫无边际",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401006,
"SkillName": "点燃高山的坟堆",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401007,
"SkillName": "那矛尖刺入天帷",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401008,
"SkillName": "令昼与夜都焚毁",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401009,
"SkillName": "不磨不灭的灾厄",
"SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
},
{
"Id": 401401010,
"SkillName": "千邦荡平,万军成灰",
"SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401401011,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401401012,
"SkillName": "宁战死,毋荣归",
"SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
}
]
},
{
"Id": 401401006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401401001,
"SkillName": "曾为苍穹的雷枪",
"SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401002,
"SkillName": "撕裂大地的脊髓",
"SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401003,
"SkillName": "劈断冥河的湍流",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401004,
"SkillName": "将生者掀入死水",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401005,
"SkillName": "那战火漫无边际",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401006,
"SkillName": "点燃高山的坟堆",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401007,
"SkillName": "那矛尖刺入天帷",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401008,
"SkillName": "令昼与夜都焚毁",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401009,
"SkillName": "不磨不灭的灾厄",
"SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
},
{
"Id": 401401010,
"SkillName": "千邦荡平,万军成灰",
"SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401401011,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401401012,
"SkillName": "宁战死,毋荣归",
"SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4014010,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014010,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014010,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014010,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014010,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014010,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014010,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4014011": {
"Id": 4014011,
"Name": "蛮神,疯王,纷争的化身",
"Desc": "「纷争」的泰坦,在疯狂中延续疯狂的战争,乃是翁法罗斯众邦挥之不去的恐惧。\\n它也曾身负荣耀的威名,令众邦众神心怀敬意。而那敬畏它的城邦被踏碎,那赞颂它的诗篇被焚毁,只有恶名回荡在无光的末世,玷污全世之座背负的光辉。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 3487.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 132,
"StanceBase": 720,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4014011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401401101,
"SkillName": "曾为苍穹的雷枪",
"SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401102,
"SkillName": "撕裂大地的脊髓",
"SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401103,
"SkillName": "劈断冥河的湍流",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401104,
"SkillName": "将生者掀入死水",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401105,
"SkillName": "那战火漫无边际",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401106,
"SkillName": "点燃高山的坟堆",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401107,
"SkillName": "那矛尖刺入天帷",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401108,
"SkillName": "令昼与夜都焚毁",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401109,
"SkillName": "不磨不灭的灾厄",
"SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
},
{
"Id": 401401110,
"SkillName": "千邦荡平,万军成灰",
"SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401401111,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401401112,
"SkillName": "宁战死,毋荣归",
"SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
}
]
},
{
"Id": 401401101,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401401101,
"SkillName": "曾为苍穹的雷枪",
"SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401102,
"SkillName": "撕裂大地的脊髓",
"SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401103,
"SkillName": "劈断冥河的湍流",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401104,
"SkillName": "将生者掀入死水",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401105,
"SkillName": "那战火漫无边际",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401106,
"SkillName": "点燃高山的坟堆",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401107,
"SkillName": "那矛尖刺入天帷",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401108,
"SkillName": "令昼与夜都焚毁",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401109,
"SkillName": "不磨不灭的灾厄",
"SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
},
{
"Id": 401401110,
"SkillName": "千邦荡平,万军成灰",
"SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401401111,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401401112,
"SkillName": "宁战死,毋荣归",
"SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4014011,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014011,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014011,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014011,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014011,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014011,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014011,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4014012": {
"Id": 4014012,
"Name": "蛮神,疯王,纷争的化身",
"Desc": "「纷争」的泰坦,在疯狂中延续疯狂的战争,乃是翁法罗斯众邦挥之不去的恐惧。\\n它也曾身负荣耀的威名,令众邦众神心怀敬意。而那敬畏它的城邦被踏碎,那赞颂它的诗篇被焚毁,只有恶名回荡在无光的末世,玷污全世之座背负的光辉。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 5580,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 120,
"StanceBase": 720,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4014012,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401401201,
"SkillName": "曾为苍穹的雷枪",
"SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401202,
"SkillName": "撕裂大地的脊髓",
"SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401203,
"SkillName": "劈断冥河的湍流",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401204,
"SkillName": "将生者掀入死水",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401205,
"SkillName": "那战火漫无边际",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401206,
"SkillName": "点燃高山的坟堆",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401207,
"SkillName": "那矛尖刺入天帷",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401208,
"SkillName": "令昼与夜都焚毁",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401209,
"SkillName": "不磨不灭的灾厄",
"SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
},
{
"Id": 401401210,
"SkillName": "千邦荡平,万军成灰",
"SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401401211,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401401212,
"SkillName": "宁战死,毋荣归",
"SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
}
]
},
{
"Id": 401401201,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401401201,
"SkillName": "曾为苍穹的雷枪",
"SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401202,
"SkillName": "撕裂大地的脊髓",
"SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401203,
"SkillName": "劈断冥河的湍流",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401204,
"SkillName": "将生者掀入死水",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401205,
"SkillName": "那战火漫无边际",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401206,
"SkillName": "点燃高山的坟堆",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401207,
"SkillName": "那矛尖刺入天帷",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401208,
"SkillName": "令昼与夜都焚毁",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401209,
"SkillName": "不磨不灭的灾厄",
"SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
},
{
"Id": 401401210,
"SkillName": "千邦荡平,万军成灰",
"SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401401211,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401401212,
"SkillName": "宁战死,毋荣归",
"SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
}
]
},
{
"Id": 401401202,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.375,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401401201,
"SkillName": "曾为苍穹的雷枪",
"SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401202,
"SkillName": "撕裂大地的脊髓",
"SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401203,
"SkillName": "劈断冥河的湍流",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401204,
"SkillName": "将生者掀入死水",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401205,
"SkillName": "那战火漫无边际",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401206,
"SkillName": "点燃高山的坟堆",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401207,
"SkillName": "那矛尖刺入天帷",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401208,
"SkillName": "令昼与夜都焚毁",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401209,
"SkillName": "不磨不灭的灾厄",
"SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
},
{
"Id": 401401210,
"SkillName": "千邦荡平,万军成灰",
"SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401401211,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401401212,
"SkillName": "宁战死,毋荣归",
"SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4014012,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014012,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014012,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014012,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014012,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014012,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014012,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4014014": {
"Id": 4014014,
"Name": "蛮神,疯王,纷争的化身",
"Desc": "「纷争」的泰坦,在疯狂中延续疯狂的战争,乃是翁法罗斯众邦挥之不去的恐惧。\\n它也曾身负荣耀的威名,令众邦众神心怀敬意。而那敬畏它的城邦被踏碎,那赞颂它的诗篇被焚毁,只有恶名回荡在无光的末世,玷污全世之座背负的光辉。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 3487.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 132,
"StanceBase": 720,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4014014,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401401401,
"SkillName": "曾为苍穹的雷枪",
"SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401402,
"SkillName": "撕裂大地的脊髓",
"SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401403,
"SkillName": "劈断冥河的湍流",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401404,
"SkillName": "将生者掀入死水",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401405,
"SkillName": "那战火漫无边际",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401406,
"SkillName": "点燃高山的坟堆",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401407,
"SkillName": "那矛尖刺入天帷",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401408,
"SkillName": "令昼与夜都焚毁",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401409,
"SkillName": "不磨不灭的灾厄",
"SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
},
{
"Id": 401401410,
"SkillName": "千邦荡平,万军成灰",
"SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401401411,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401401412,
"SkillName": "宁战死,毋荣归",
"SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
}
]
},
{
"Id": 401401401,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.2,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 12,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401401401,
"SkillName": "曾为苍穹的雷枪",
"SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401402,
"SkillName": "撕裂大地的脊髓",
"SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401403,
"SkillName": "劈断冥河的湍流",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401404,
"SkillName": "将生者掀入死水",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401405,
"SkillName": "那战火漫无边际",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401406,
"SkillName": "点燃高山的坟堆",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401407,
"SkillName": "那矛尖刺入天帷",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401408,
"SkillName": "令昼与夜都焚毁",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401409,
"SkillName": "不磨不灭的灾厄",
"SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
},
{
"Id": 401401410,
"SkillName": "千邦荡平,万军成灰",
"SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401401411,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401401412,
"SkillName": "宁战死,毋荣归",
"SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
}
]
},
{
"Id": 401401402,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401401401,
"SkillName": "曾为苍穹的雷枪",
"SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401402,
"SkillName": "撕裂大地的脊髓",
"SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401403,
"SkillName": "劈断冥河的湍流",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401404,
"SkillName": "将生者掀入死水",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401405,
"SkillName": "那战火漫无边际",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401406,
"SkillName": "点燃高山的坟堆",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401407,
"SkillName": "那矛尖刺入天帷",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401408,
"SkillName": "令昼与夜都焚毁",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401409,
"SkillName": "不磨不灭的灾厄",
"SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
},
{
"Id": 401401410,
"SkillName": "千邦荡平,万军成灰",
"SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401401411,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401401412,
"SkillName": "宁战死,毋荣归",
"SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4014014,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014014,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014014,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014014,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014014,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014014,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014014,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4014015": {
"Id": 4014015,
"Name": "蛮神,疯王,纷争的化身(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为「纷争」的泰坦,在疯狂中延续疯狂的战争,乃是翁法罗斯众邦挥之不去的恐惧。\\n它也曾身负荣耀的威名,令众邦众神心怀敬意。而那敬畏它的城邦被踏碎,那赞颂它的诗篇被焚毁,只有恶名回荡在无光的末世,玷污全世之座背负的光辉。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1860,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 120,
"StanceBase": 720,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4014015,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401401501,
"SkillName": "曾为苍穹的雷枪",
"SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401502,
"SkillName": "撕裂大地的脊髓",
"SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401503,
"SkillName": "劈断冥河的湍流",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401504,
"SkillName": "将生者掀入死水",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401505,
"SkillName": "那战火漫无边际",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401506,
"SkillName": "点燃高山的坟堆",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401507,
"SkillName": "那矛尖刺入天帷",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401508,
"SkillName": "令昼与夜都焚毁",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401509,
"SkillName": "不磨不灭的灾厄",
"SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
},
{
"Id": 401401510,
"SkillName": "千邦荡平,万军成灰",
"SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401401511,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401401512,
"SkillName": "宁战死,毋荣归",
"SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。【荣耀】处于最大层数时免疫控制类负面状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
},
{
"Id": 401401513,
"SkillName": "弱者仰人鼻息",
"SkillDesc": "每当我方目标陷入禁锢状态时,自身造成的伤害小幅提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401401501,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.125,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401401501,
"SkillName": "曾为苍穹的雷枪",
"SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401502,
"SkillName": "撕裂大地的脊髓",
"SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401503,
"SkillName": "劈断冥河的湍流",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401504,
"SkillName": "将生者掀入死水",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401505,
"SkillName": "那战火漫无边际",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401506,
"SkillName": "点燃高山的坟堆",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401507,
"SkillName": "那矛尖刺入天帷",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401508,
"SkillName": "令昼与夜都焚毁",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401509,
"SkillName": "不磨不灭的灾厄",
"SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
},
{
"Id": 401401510,
"SkillName": "千邦荡平,万军成灰",
"SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401401511,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401401512,
"SkillName": "宁战死,毋荣归",
"SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。【荣耀】处于最大层数时免疫控制类负面状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
},
{
"Id": 401401513,
"SkillName": "弱者仰人鼻息",
"SkillDesc": "每当我方目标陷入禁锢状态时,自身造成的伤害小幅提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4014015,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014015,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014015,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014015,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014015,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014015,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014015,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4014016": {
"Id": 4014016,
"Name": "冠军,卫城,纷争之主",
"Desc": "「纷争」的拱卫者,其疯狂已教那强韧的灵魂平息,它的主人从此屹立。\\n如同战歌,如同北风,它的投矛从来利落:为敌人送去覆灭,为斗士送去淬炼,为挚友与救主送去光荣、敬意与决心。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 7207.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 100,
"StanceBase": 720,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4014016,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401401601,
"SkillName": "曾为苍穹的雷枪",
"SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401602,
"SkillName": "撕裂大地的脊髓",
"SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401603,
"SkillName": "劈断冥河的湍流",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401604,
"SkillName": "将生者掀入死水",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401605,
"SkillName": "那战火漫无边际",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401606,
"SkillName": "点燃高山的坟堆",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401607,
"SkillName": "那矛尖刺入天帷",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401608,
"SkillName": "令昼与夜都焚毁",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401609,
"SkillName": "不磨不灭的灾厄",
"SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
},
{
"Id": 401401610,
"SkillName": "千邦荡平,万军成灰",
"SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401401611,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401401612,
"SkillName": "宁战死,毋荣归",
"SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【冠军,卫城,纷争之主】下次行动后解除所有我方目标的【荣耀】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4014016,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014016,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014016,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014016,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014016,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014016,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014016,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4014018": {
"Id": 4014018,
"Name": "蛮神,疯王,纷争的化身(污染)",
"Desc": "「纷争」的泰坦,在疯狂中延续疯狂的战争,乃是翁法罗斯众邦挥之不去的恐惧。\\n它也曾身负荣耀的威名,令众邦众神心怀敬意。而那敬畏它的城邦被踏碎,那赞颂它的诗篇被焚毁,只有恶名回荡在无光的末世,玷污全世之座背负的光辉。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1162.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 100,
"StanceBase": 480,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4014018,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401401801,
"SkillName": "曾为苍穹的雷枪",
"SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401802,
"SkillName": "撕裂大地的脊髓",
"SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401803,
"SkillName": "劈断冥河的湍流",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401804,
"SkillName": "将生者掀入死水",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 401401805,
"SkillName": "那战火漫无边际",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401806,
"SkillName": "点燃高山的坟堆",
"SkillDesc": "对我方全体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401401807,
"SkillName": "那矛尖刺入天帷",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401808,
"SkillName": "令昼与夜都焚毁",
"SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401401809,
"SkillName": "不磨不灭的灾厄",
"SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
},
{
"Id": 401401810,
"SkillName": "千邦荡平,万军成灰",
"SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401401811,
"SkillName": "城邦守护者",
"SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401401812,
"SkillName": "宁战死,毋荣归",
"SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240140101": {
"Name": "荣耀",
"Desc": "每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。",
"Param": []
}
}
},
{
"Id": 401401813,
"SkillName": "悬锋战歌",
"SkillDesc": "战斗中会出现黑泥对首领进行强化。强化后【蛮神,疯王,纷争的化身(污染)】会连续多次行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4014018,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014018,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014018,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014018,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014018,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014018,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014018,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4014020": {
"Id": 4014020,
"Name": "颁赐者,千军首,天谴之矛",
"Desc": "不败者,一切战场的领主,悬锋城与废墟的王,\\n战车大匠,尸山王座,胜利父,\\n荣耀僭主,裂地惊海的雷,翁法罗斯的守护者,\\n纷争的泰坦,天谴之矛,尼卡多利。\\n全体世间应听遣的将领,永恒且锋利的兵戈,纷争与断绝纷争的法则。\\n礼赞尼卡多利,最伟大的征服者,最伟大的守护者。",
"MonsterCampID": 12,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 5580,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4014020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 60,
"StanceBase": null,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4014020,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401402001,
"SkillName": "受征伐者皆见灾殃",
"SkillDesc": "每个我方角色生成1个对应的【征服或被征服】,并使对应角色进入【受征服】状态。【受征服】会降低角色可回复的生命上限,降低对应【征服或被征服】的生命值可恢复对应比例的可回复生命上限。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401402002,
"SkillName": "殊死御侮皆临荣光",
"SkillDesc": "对所有我方角色施加【纷争赐的畏怖】,【受征服】状态解除时对应【纷争赐的畏怖】一同解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401402003,
"SkillName": "天谴降,皆奠纷争昂藏",
"SkillDesc": "控制【蛮神,疯王,纷争的化身】对我方全体角色造成基于其生命上限百分比的虚数属性伤害,该伤害无视目标的防御力并大概率对处于【受征服】状态的目标附加禁锢。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 401402004,
"SkillName": "畏怖溃军皆成铠仗",
"SkillDesc": "吸收剩余的【征服或被征服】强化【蛮神,疯王,纷争的化身】,同时添加韧性保护并解除【蛮神,疯王,纷争的化身】身上的控制类负面状态与弱点击破状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401402001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401402001,
"SkillName": "受征伐者皆见灾殃",
"SkillDesc": "每个我方角色生成1个对应的【征服或被征服】,并使对应角色进入【受征服】状态。【受征服】会降低角色可回复的生命上限,降低对应【征服或被征服】的生命值可恢复对应比例的可回复生命上限。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401402002,
"SkillName": "殊死御侮皆临荣光",
"SkillDesc": "对所有我方角色施加【纷争赐的畏怖】,【受征服】状态解除时对应【纷争赐的畏怖】一同解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401402003,
"SkillName": "天谴降,皆奠纷争昂藏",
"SkillDesc": "控制【蛮神,疯王,纷争的化身】对我方全体角色造成基于其生命上限百分比的虚数属性伤害,该伤害无视目标的防御力并大概率对处于【受征服】状态的目标附加禁锢。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 401402004,
"SkillName": "畏怖溃军皆成铠仗",
"SkillDesc": "吸收剩余的【征服或被征服】强化【蛮神,疯王,纷争的化身】,同时添加韧性保护并解除【蛮神,疯王,纷争的化身】身上的控制类负面状态与弱点击破状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401402002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401402001,
"SkillName": "受征伐者皆见灾殃",
"SkillDesc": "每个我方角色生成1个对应的【征服或被征服】,并使对应角色进入【受征服】状态。【受征服】会降低角色可回复的生命上限,降低对应【征服或被征服】的生命值可恢复对应比例的可回复生命上限。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401402002,
"SkillName": "殊死御侮皆临荣光",
"SkillDesc": "对所有我方角色施加【纷争赐的畏怖】,【受征服】状态解除时对应【纷争赐的畏怖】一同解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401402003,
"SkillName": "天谴降,皆奠纷争昂藏",
"SkillDesc": "控制【蛮神,疯王,纷争的化身】对我方全体角色造成基于其生命上限百分比的虚数属性伤害,该伤害无视目标的防御力并大概率对处于【受征服】状态的目标附加禁锢。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 401402004,
"SkillName": "畏怖溃军皆成铠仗",
"SkillDesc": "吸收剩余的【征服或被征服】强化【蛮神,疯王,纷争的化身】,同时添加韧性保护并解除【蛮神,疯王,纷争的化身】身上的控制类负面状态与弱点击破状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401402003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.375,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401402001,
"SkillName": "受征伐者皆见灾殃",
"SkillDesc": "每个我方角色生成1个对应的【征服或被征服】,并使对应角色进入【受征服】状态。【受征服】会降低角色可回复的生命上限,降低对应【征服或被征服】的生命值可恢复对应比例的可回复生命上限。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401402002,
"SkillName": "殊死御侮皆临荣光",
"SkillDesc": "对所有我方角色施加【纷争赐的畏怖】,【受征服】状态解除时对应【纷争赐的畏怖】一同解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401402003,
"SkillName": "天谴降,皆奠纷争昂藏",
"SkillDesc": "控制【蛮神,疯王,纷争的化身】对我方全体角色造成基于其生命上限百分比的虚数属性伤害,该伤害无视目标的防御力并大概率对处于【受征服】状态的目标附加禁锢。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 401402004,
"SkillName": "畏怖溃军皆成铠仗",
"SkillDesc": "吸收剩余的【征服或被征服】强化【蛮神,疯王,纷争的化身】,同时添加韧性保护并解除【蛮神,疯王,纷争的化身】身上的控制类负面状态与弱点击破状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4014020,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014020,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014020,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014020,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014020,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014020,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014020,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4014022": {
"Id": 4014022,
"Name": "颁赐者,千军首,天谴之矛(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为不败者,一切战场的领主,悬锋城与废墟的王,\\n战车大匠,尸山王座,胜利父,\\n荣耀僭主,裂地惊海的雷,翁法罗斯的守护者,\\n纷争的泰坦,天谴之矛,尼卡多利。\\n全体世间应听遣的将领,永恒且锋利的兵戈,纷争与断绝纷争的法则。\\n礼赞尼卡多利,最伟大的征服者,最伟大的守护者。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1860,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4014020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 60,
"StanceBase": null,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4014022,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401402201,
"SkillName": "受征伐者皆见灾殃",
"SkillDesc": "每个我方角色生成1个对应的【征服或被征服】,并使对应角色进入【受征服】状态。【受征服】会降低角色可回复的生命上限,降低对应【征服或被征服】的生命值可恢复对应比例的可回复生命上限。如未消灭对应的【征服或被征服】,剩余【受征服】效果会转化为一定比例的【世代受征服】。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401402202,
"SkillName": "殊死御侮皆临荣光",
"SkillDesc": "对所有我方角色施加【沉沦于恐惧】,【受征服】状态解除时对应【沉沦于恐惧】一同解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401402203,
"SkillName": "天谴降,皆奠纷争昂藏",
"SkillDesc": "控制【蛮神,疯王,纷争的化身】对我方全体角色造成基于其生命上限百分比的虚数属性伤害,该伤害无视目标的防御力并大概率对处于【受征服】状态的目标附加禁锢。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 401402204,
"SkillName": "畏怖溃军皆成铠仗",
"SkillDesc": "吸收剩余的【征服或被征服】强化【蛮神,疯王,纷争的化身】,同时添加韧性保护并解除【蛮神,疯王,纷争的化身】身上的控制类负面状态与弱点击破状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401402201,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.125,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401402201,
"SkillName": "受征伐者皆见灾殃",
"SkillDesc": "每个我方角色生成1个对应的【征服或被征服】,并使对应角色进入【受征服】状态。【受征服】会降低角色可回复的生命上限,降低对应【征服或被征服】的生命值可恢复对应比例的可回复生命上限。如未消灭对应的【征服或被征服】,剩余【受征服】效果会转化为一定比例的【世代受征服】。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401402202,
"SkillName": "殊死御侮皆临荣光",
"SkillDesc": "对所有我方角色施加【沉沦于恐惧】,【受征服】状态解除时对应【沉沦于恐惧】一同解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401402203,
"SkillName": "天谴降,皆奠纷争昂藏",
"SkillDesc": "控制【蛮神,疯王,纷争的化身】对我方全体角色造成基于其生命上限百分比的虚数属性伤害,该伤害无视目标的防御力并大概率对处于【受征服】状态的目标附加禁锢。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 401402204,
"SkillName": "畏怖溃军皆成铠仗",
"SkillDesc": "吸收剩余的【征服或被征服】强化【蛮神,疯王,纷争的化身】,同时添加韧性保护并解除【蛮神,疯王,纷争的化身】身上的控制类负面状态与弱点击破状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4014022,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014022,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014022,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014022,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014022,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014022,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014022,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4014023": {
"Id": 4014023,
"Name": "天谴之矛,迈德漠斯",
"Desc": "不败者,一切战场的领主,悬锋城与废墟的王,\\n战车大匠,尸山王座,胜利父,\\n荣耀僭主,裂地惊海的雷,翁法罗斯的守护者,\\n纷争的半神,天谴之矛,迈德漠斯。\\n全体世间应听遣的将领,永恒且锋利的兵戈,纷争与断绝纷争的法则。\\n礼赞迈德漠斯,最伟大的征服者,最伟大的守护者,最强者。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 7207.5,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4014020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 60,
"StanceBase": null,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4014023,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401402301,
"SkillName": "受征伐者皆见灾殃",
"SkillDesc": "每个我方角色生成1个对应的【征服或被征服】,并使对应角色进入【受征服】状态。【受征服】会降低角色可回复的生命上限,降低对应【征服或被征服】的生命值可恢复对应比例的可回复生命上限。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 401402302,
"SkillName": "殊死御侮皆临荣光",
"SkillDesc": "对所有我方角色施加【纷争赐的畏怖】,【受征服】状态解除时对应【纷争赐的畏怖】一同解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401402303,
"SkillName": "天谴降,皆奠纷争昂藏",
"SkillDesc": "控制【冠军,卫城,纷争之主】对我方全体角色造成基于其生命上限百分比的虚数属性伤害,该伤害无视目标的防御力并大概率对处于【受征服】状态的目标附加禁锢。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 401402304,
"SkillName": "畏怖溃军皆成铠仗",
"SkillDesc": "吸收剩余的【征服或被征服】强化【冠军,卫城,纷争之主】,同时添加韧性保护并解除【冠军,卫城,纷争之主】身上的控制类负面状态与弱点击破状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4014023,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014023,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014023,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014023,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014023,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014023,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014023,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4014030": {
"Id": 4014030,
"Name": "冥魂渡者,死龙残躯,玻吕刻斯",
"Desc": "冥河中沉眠的死龙,受炼成召引再度苏醒,化成槁骨腐肉的模样。\\n它曾是「死亡」的泰坦,逆溯冥河向上,离开乌有之界于现世搁浅。它曾随冥河潮汐涌上大地,为翁法罗斯的万事万物烙上命定的终局。那些将死的,或已死的存在,皆会因它的归来感受到灵魂深处的颤栗。",
"MonsterCampID": 12,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 3022.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 540,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4014030,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Wind",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401403001,
"SkillName": "沦殁者攫手挽留",
"SkillDesc": "对我方单体造成量子属性伤害,对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
{
"Id": 401403002,
"SkillName": "长眠者厚土安葬",
"SkillDesc": "对我方全体造成大量量子属性伤害,伤害由我方全体单位平均分摊。对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
},
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
{
"Id": 401403003,
"SkillName": "辞世者临别哀悼",
"SkillDesc": "对随机我方3个目标造成量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
{
"Id": 401403004,
"SkillName": "苦涩送来迟到的死讯",
"SkillDesc": "使【哀悯长臂】得到强化,并使其行动提前,持续3回合。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401403005,
"SkillName": "于痛苦的芬芳中死去",
"SkillDesc": "进入【死亡的芬芳】状态,对我方全体角色造成大量量子属性【衰亡伤害】,该伤害【不致命】,同时使我方全体角色陷入【沉沦于长眠】状态。在二阶段,还会使自身下次行动前,韧性无法被削减并免疫来自我方目标造成的行动延后效果。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403001": {
"Name": "不致命",
"Desc": "目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。",
"Param": []
},
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403003": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【玻吕刻斯】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态。",
"Param": []
},
"401403004": {
"Name": "沉沦于长眠",
"Desc": "该目标对敌方目标造成伤害时,敌方目标受到的伤害降低,我方目标恢复至一定生命值可解除此状态。",
"Param": []
}
}
},
{
"Id": 401403006,
"SkillName": "死亡想要更多的死亡",
"SkillDesc": "对我方全体造成量子属性【衰亡伤害】。对处于【沉沦于长眠】状态的目标造成额外的量子属性【衰亡伤害】,使其行动延后并大概率陷入纠缠状态。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403004": {
"Name": "沉沦于长眠",
"Desc": "该目标对敌方目标造成伤害时,敌方目标受到的伤害降低,我方目标恢复至一定生命值可解除此状态。",
"Param": []
}
}
},
{
"Id": 401403007,
"SkillName": "濒死之梦,浓烟似墨",
"SkillDesc": "使自身和【哀悯长臂】初始受到的伤害降低,我方目标生命值降低时会积累【濒死梦泡】,当【濒死梦泡】达到上限时,使自身行动提前,下一次行动会进入【死亡的芬芳】状态。在该状态下,移除自身和【哀悯长臂】的受到伤害降低状态。解除【死亡的芬芳】状态时,自身受到伤害并回复我方目标生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403003": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【玻吕刻斯】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态。",
"Param": []
}
}
},
{
"Id": 401403008,
"SkillName": "汝不能停步等候死神",
"SkillDesc": "【玻吕刻斯】或【哀悯长臂】的技能击中我方目标时,会为我方目标施加不可解除的特殊持续伤害状态,该状态下目标当前生命值百分比越高受到的伤害越高,该伤害【不致命】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403001": {
"Name": "不致命",
"Desc": "目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。",
"Param": []
}
}
}
]
},
{
"Id": 401403001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.461538,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Wind",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401403001,
"SkillName": "沦殁者攫手挽留",
"SkillDesc": "对我方单体造成量子属性伤害,对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
{
"Id": 401403002,
"SkillName": "长眠者厚土安葬",
"SkillDesc": "对我方全体造成大量量子属性伤害,伤害由我方全体单位平均分摊。对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
},
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
{
"Id": 401403003,
"SkillName": "辞世者临别哀悼",
"SkillDesc": "对随机我方3个目标造成量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
{
"Id": 401403004,
"SkillName": "苦涩送来迟到的死讯",
"SkillDesc": "使【哀悯长臂】得到强化,并使其行动提前,持续3回合。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401403005,
"SkillName": "于痛苦的芬芳中死去",
"SkillDesc": "进入【死亡的芬芳】状态,对我方全体角色造成大量量子属性【衰亡伤害】,该伤害【不致命】,同时使我方全体角色陷入【沉沦于长眠】状态。在二阶段,还会使自身下次行动前,韧性无法被削减并免疫来自我方目标造成的行动延后效果。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403001": {
"Name": "不致命",
"Desc": "目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。",
"Param": []
},
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403003": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【玻吕刻斯】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态。",
"Param": []
},
"401403004": {
"Name": "沉沦于长眠",
"Desc": "该目标对敌方目标造成伤害时,敌方目标受到的伤害降低,我方目标恢复至一定生命值可解除此状态。",
"Param": []
}
}
},
{
"Id": 401403006,
"SkillName": "死亡想要更多的死亡",
"SkillDesc": "对我方全体造成量子属性【衰亡伤害】。对处于【沉沦于长眠】状态的目标造成额外的量子属性【衰亡伤害】,使其行动延后并大概率陷入纠缠状态。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403004": {
"Name": "沉沦于长眠",
"Desc": "该目标对敌方目标造成伤害时,敌方目标受到的伤害降低,我方目标恢复至一定生命值可解除此状态。",
"Param": []
}
}
},
{
"Id": 401403007,
"SkillName": "濒死之梦,浓烟似墨",
"SkillDesc": "使自身和【哀悯长臂】初始受到的伤害降低,我方目标生命值降低时会积累【濒死梦泡】,当【濒死梦泡】达到上限时,使自身行动提前,下一次行动会进入【死亡的芬芳】状态。在该状态下,移除自身和【哀悯长臂】的受到伤害降低状态。解除【死亡的芬芳】状态时,自身受到伤害并回复我方目标生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403003": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【玻吕刻斯】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态。",
"Param": []
}
}
},
{
"Id": 401403008,
"SkillName": "汝不能停步等候死神",
"SkillDesc": "【玻吕刻斯】或【哀悯长臂】的技能击中我方目标时,会为我方目标施加不可解除的特殊持续伤害状态,该状态下目标当前生命值百分比越高受到的伤害越高,该伤害【不致命】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403001": {
"Name": "不致命",
"Desc": "目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4014030,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014030,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014030,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014030,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014030,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014030,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014030,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4014031": {
"Id": 4014031,
"Name": "冥魂渡者,死龙残躯,玻吕刻斯(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为死龙·玻吕刻斯,冥河中沉眠的死龙,受炼成召引再度苏醒,化成槁骨腐肉的模样。\\n它曾是「死亡」的泰坦,逆溯冥河向上,离开乌有之界于现世搁浅。它曾随冥河潮汐涌上大地,为翁法罗斯的万事万物烙上命定的终局。那些将死的,或已死的存在,皆会因它的归来感受到灵魂深处的颤栗。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 2092.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 720,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4014031,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Wind",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401403101,
"SkillName": "沦殁者攫手挽留",
"SkillDesc": "对我方单体造成量子属性伤害,对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
{
"Id": 401403102,
"SkillName": "长眠者厚土安葬",
"SkillDesc": "对我方全体造成大量量子属性伤害,伤害由我方全体单位平均分摊。对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
},
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
{
"Id": 401403103,
"SkillName": "辞世者临别哀悼",
"SkillDesc": "对随机我方3个目标造成量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
{
"Id": 401403104,
"SkillName": "苦涩送来迟到的死讯",
"SkillDesc": "使【哀悯长臂】得到强化,并使其行动提前,持续3回合。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401403105,
"SkillName": "于痛苦的芬芳中死去",
"SkillDesc": "进入【死亡的芬芳】状态,对我方全体角色造成大量量子属性【衰亡伤害】,该伤害【不致命】,同时使我方全体角色陷入【沉沦于长眠】状态。在三阶段,会立刻进入【死亡的芬芳】状态,并使所有【哀悯长臂】得到强化,同时我方目标生命值百分比较低时会重新陷入【沉沦于长眠】状态。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403001": {
"Name": "不致命",
"Desc": "目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。",
"Param": []
},
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403003": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【玻吕刻斯】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态。",
"Param": []
},
"401403004": {
"Name": "沉沦于长眠",
"Desc": "该目标对敌方目标造成伤害时,敌方目标受到的伤害降低,我方目标恢复至一定生命值可解除此状态。",
"Param": []
}
}
},
{
"Id": 401403106,
"SkillName": "死亡想要更多的死亡",
"SkillDesc": "对我方全体造成量子属性【衰亡伤害】。对处于【沉沦于长眠】状态的目标造成额外的量子属性【衰亡伤害】,使其行动延后并大概率陷入纠缠状态。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403004": {
"Name": "沉沦于长眠",
"Desc": "该目标对敌方目标造成伤害时,敌方目标受到的伤害降低,我方目标恢复至一定生命值可解除此状态。",
"Param": []
}
}
},
{
"Id": 401403107,
"SkillName": "濒死之梦,浓烟似墨",
"SkillDesc": "我方目标生命值降低时会积累【濒死梦泡】,当【濒死梦泡】达到上限时,使自身行动提前,下一次行动会进入【死亡的芬芳】状态。解除【死亡的芬芳】状态时,自身受到伤害并回复我方目标生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403003": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【玻吕刻斯】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态。",
"Param": []
}
}
},
{
"Id": 401403108,
"SkillName": "汝不能停步等候死神",
"SkillDesc": "【玻吕刻斯】或【哀悯长臂】的技能击中我方目标时,会为我方目标施加不可解除的特殊持续伤害状态,该状态下目标当前生命值百分比越高受到的伤害越高,该伤害【不致命】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403001": {
"Name": "不致命",
"Desc": "目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。",
"Param": []
}
}
},
{
"Id": 401403109,
"SkillName": "腐朽紧随其后",
"SkillDesc": "【死亡的芬芳】状态下,每回合结束时自身造成的伤害都会小幅提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403003": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【玻吕刻斯】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态。",
"Param": []
}
}
}
]
},
{
"Id": 401403101,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.666667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Wind",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401403101,
"SkillName": "沦殁者攫手挽留",
"SkillDesc": "对我方单体造成量子属性伤害,对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
{
"Id": 401403102,
"SkillName": "长眠者厚土安葬",
"SkillDesc": "对我方全体造成大量量子属性伤害,伤害由我方全体单位平均分摊。对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
},
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
{
"Id": 401403103,
"SkillName": "辞世者临别哀悼",
"SkillDesc": "对随机我方3个目标造成量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
{
"Id": 401403104,
"SkillName": "苦涩送来迟到的死讯",
"SkillDesc": "使【哀悯长臂】得到强化,并使其行动提前,持续3回合。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401403105,
"SkillName": "于痛苦的芬芳中死去",
"SkillDesc": "进入【死亡的芬芳】状态,对我方全体角色造成大量量子属性【衰亡伤害】,该伤害【不致命】,同时使我方全体角色陷入【沉沦于长眠】状态。在三阶段,会立刻进入【死亡的芬芳】状态,并使所有【哀悯长臂】得到强化,同时我方目标生命值百分比较低时会重新陷入【沉沦于长眠】状态。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403001": {
"Name": "不致命",
"Desc": "目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。",
"Param": []
},
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403003": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【玻吕刻斯】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态。",
"Param": []
},
"401403004": {
"Name": "沉沦于长眠",
"Desc": "该目标对敌方目标造成伤害时,敌方目标受到的伤害降低,我方目标恢复至一定生命值可解除此状态。",
"Param": []
}
}
},
{
"Id": 401403106,
"SkillName": "死亡想要更多的死亡",
"SkillDesc": "对我方全体造成量子属性【衰亡伤害】。对处于【沉沦于长眠】状态的目标造成额外的量子属性【衰亡伤害】,使其行动延后并大概率陷入纠缠状态。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403004": {
"Name": "沉沦于长眠",
"Desc": "该目标对敌方目标造成伤害时,敌方目标受到的伤害降低,我方目标恢复至一定生命值可解除此状态。",
"Param": []
}
}
},
{
"Id": 401403107,
"SkillName": "濒死之梦,浓烟似墨",
"SkillDesc": "我方目标生命值降低时会积累【濒死梦泡】,当【濒死梦泡】达到上限时,使自身行动提前,下一次行动会进入【死亡的芬芳】状态。解除【死亡的芬芳】状态时,自身受到伤害并回复我方目标生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403003": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【玻吕刻斯】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态。",
"Param": []
}
}
},
{
"Id": 401403108,
"SkillName": "汝不能停步等候死神",
"SkillDesc": "【玻吕刻斯】或【哀悯长臂】的技能击中我方目标时,会为我方目标施加不可解除的特殊持续伤害状态,该状态下目标当前生命值百分比越高受到的伤害越高,该伤害【不致命】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403001": {
"Name": "不致命",
"Desc": "目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。",
"Param": []
}
}
},
{
"Id": 401403109,
"SkillName": "腐朽紧随其后",
"SkillDesc": "【死亡的芬芳】状态下,每回合结束时自身造成的伤害都会小幅提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403003": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【玻吕刻斯】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4014031,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014031,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014031,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014031,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014031,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014031,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014031,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4014032": {
"Id": 4014032,
"Name": "冥魂渡者,死龙残躯,玻吕刻斯",
"Desc": "冥河中沉眠的死龙,受炼成召引再度苏醒,化成槁骨腐肉的模样。\\n它曾是「死亡」的泰坦,逆溯冥河向上,离开乌有之界于现世搁浅。它曾随冥河潮汐涌上大地,为翁法罗斯的万事万物烙上命定的终局。那些将死的,或已死的存在,皆会因它的归来感受到灵魂深处的颤栗。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 2325,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 540,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4014032,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Wind",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401403201,
"SkillName": "沦殁者攫手挽留",
"SkillDesc": "对我方单体造成量子属性伤害,对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
{
"Id": 401403202,
"SkillName": "长眠者厚土安葬",
"SkillDesc": "对我方全体造成大量量子属性伤害,伤害由我方全体单位平均分摊。对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
},
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
{
"Id": 401403203,
"SkillName": "辞世者临别哀悼",
"SkillDesc": "对随机我方3个目标造成量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
{
"Id": 401403204,
"SkillName": "苦涩送来迟到的死讯",
"SkillDesc": "使【哀悯长臂】得到强化,并使其行动提前,持续3回合。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401403205,
"SkillName": "于痛苦的芬芳中死去",
"SkillDesc": "进入【死亡的芬芳】状态,对我方全体角色造成大量量子属性【衰亡伤害】,该伤害【不致命】,同时使我方全体角色陷入【沉沦于长眠】状态。在二阶段,还会使自身下次行动前,韧性无法被削减并免疫来自我方目标造成的行动延后效果。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403001": {
"Name": "不致命",
"Desc": "目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。",
"Param": []
},
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403003": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【玻吕刻斯】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态。",
"Param": []
},
"401403004": {
"Name": "沉沦于长眠",
"Desc": "该目标对敌方目标造成伤害时,敌方目标受到的伤害降低,我方目标恢复至一定生命值可解除此状态。",
"Param": []
}
}
},
{
"Id": 401403206,
"SkillName": "死亡想要更多的死亡",
"SkillDesc": "对我方全体造成量子属性【衰亡伤害】。对处于【沉沦于长眠】状态的目标造成额外的量子属性【衰亡伤害】,使其行动延后并大概率陷入纠缠状态。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403004": {
"Name": "沉沦于长眠",
"Desc": "该目标对敌方目标造成伤害时,敌方目标受到的伤害降低,我方目标恢复至一定生命值可解除此状态。",
"Param": []
}
}
},
{
"Id": 401403207,
"SkillName": "濒死之梦,浓烟似墨",
"SkillDesc": "使自身和【哀悯长臂】初始受到的伤害降低,我方目标生命值降低时会积累【濒死梦泡】,当【濒死梦泡】达到上限时,使自身行动提前,下一次行动会进入【死亡的芬芳】状态。在该状态下,移除自身和【哀悯长臂】的受到伤害降低状态。解除【死亡的芬芳】状态时,自身受到伤害并回复我方目标生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403003": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【玻吕刻斯】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态。",
"Param": []
}
}
},
{
"Id": 401403208,
"SkillName": "汝不能停步等候死神",
"SkillDesc": "【玻吕刻斯】或【哀悯长臂】的技能击中我方目标时,会为我方目标施加不可解除的特殊持续伤害状态,该状态下目标当前生命值百分比越高受到的伤害越高,该伤害【不致命】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403001": {
"Name": "不致命",
"Desc": "目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。",
"Param": []
}
}
},
{
"Id": 401403209,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403210,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4014032,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014032,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014032,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014032,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014032,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014032,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014032,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4014033": {
"Id": 4014033,
"Name": "灰黯之手,遐蝶",
"Desc": "「死亡」遗留在生死交界地的残躯,为抗争命运再度苏醒。\\n半神不忍目睹故友迈向比「死亡」更残酷的末路,因而伸出长臂挽留。即便仅余槁骨腐肉,其威能与决心仍不可小觑。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 5580,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 80,
"StanceBase": 540,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4014033,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Wind",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401403301,
"SkillName": "沦殁者攫手挽留",
"SkillDesc": "对我方单体造成量子属性伤害,对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
{
"Id": 401403302,
"SkillName": "长眠者厚土安葬",
"SkillDesc": "对我方全体造成大量量子属性伤害,伤害由我方全体单位平均分摊。对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
},
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
{
"Id": 401403303,
"SkillName": "辞世者临别哀悼",
"SkillDesc": "对随机我方3个目标造成量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
{
"Id": 401403304,
"SkillName": "苦涩送来迟到的死讯",
"SkillDesc": "使【哀悯长臂】得到强化,并使其行动提前,持续3回合。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401403305,
"SkillName": "于痛苦的芬芳中死去",
"SkillDesc": "进入【死亡的芬芳】状态,对我方全体角色造成大量量子属性【衰亡伤害】,该伤害【不致命】,同时使我方全体角色陷入【沉沦于长眠】状态。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403001": {
"Name": "不致命",
"Desc": "目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。",
"Param": []
},
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403004": {
"Name": "沉沦于长眠",
"Desc": "该目标对敌方目标造成伤害时,敌方目标受到的伤害降低,我方目标恢复至一定生命值可解除此状态。",
"Param": []
},
"401403005": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【灰黯之手,遐蝶】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态。",
"Param": []
}
}
},
{
"Id": 401403306,
"SkillName": "死亡想要更多的死亡",
"SkillDesc": "对我方全体造成量子属性【衰亡伤害】。对处于【沉沦于长眠】状态的目标造成额外的量子属性【衰亡伤害】,使其行动延后并大概率陷入纠缠状态。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403004": {
"Name": "沉沦于长眠",
"Desc": "该目标对敌方目标造成伤害时,敌方目标受到的伤害降低,我方目标恢复至一定生命值可解除此状态。",
"Param": []
}
}
},
{
"Id": 401403307,
"SkillName": "濒死之梦,浓烟似墨",
"SkillDesc": "使自身和【哀悯长臂】初始受到的伤害降低,我方目标生命值降低时会积累【濒死梦泡】,当【濒死梦泡】达到上限时,使自身行动提前,下一次行动会进入【死亡的芬芳】状态。在该状态下,移除自身和【哀悯长臂】的受到伤害降低状态。解除【死亡的芬芳】状态时,自身受到伤害并回复我方目标生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403005": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【灰黯之手,遐蝶】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态。",
"Param": []
}
}
},
{
"Id": 401403308,
"SkillName": "汝不能停步等候死神",
"SkillDesc": "【灰黯之手,遐蝶】或【哀悯长臂】的技能击中我方目标时,会为我方目标施加不可解除的特殊持续伤害状态,该状态下目标当前生命值百分比越高受到的伤害越高,该伤害【不致命】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403001": {
"Name": "不致命",
"Desc": "目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4014033,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014033,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014033,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014033,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014033,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014033,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014033,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4014035": {
"Id": 4014035,
"Name": "冥魂渡者,死龙残躯,玻吕刻斯(污染)",
"Desc": "冥河中沉眠的死龙,受炼成召引再度苏醒,化成槁骨腐肉的模样。\\n它曾是「死亡」的泰坦,逆溯冥河向上,离开乌有之界于现世搁浅。它曾随冥河潮汐涌上大地,为翁法罗斯的万事万物烙上命定的终局。那些将死的,或已死的存在,皆会因它的归来感受到灵魂深处的颤栗。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1162.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 480,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4014035,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Wind",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401403501,
"SkillName": "沦殁者攫手挽留",
"SkillDesc": "对我方单体造成量子属性伤害,对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
{
"Id": 401403502,
"SkillName": "长眠者厚土安葬",
"SkillDesc": "对我方全体造成大量量子属性伤害,伤害由我方全体单位平均分摊。对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
},
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
{
"Id": 401403503,
"SkillName": "辞世者临别哀悼",
"SkillDesc": "对随机我方3个目标造成量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
{
"Id": 401403504,
"SkillName": "苦涩送来迟到的死讯",
"SkillDesc": "使【哀悯长臂】得到强化,并使其行动提前,持续3回合。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401403505,
"SkillName": "于痛苦的芬芳中死去",
"SkillDesc": "进入【死亡的芬芳】状态,对我方全体角色造成大量量子属性【衰亡伤害】,该伤害【不致命】,同时使我方全体角色陷入【沉沦于长眠】状态。在二阶段,还会使自身下次行动前,韧性无法被削减并免疫来自我方目标造成的行动延后效果。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403001": {
"Name": "不致命",
"Desc": "目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。",
"Param": []
},
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403003": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【玻吕刻斯】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态。",
"Param": []
},
"401403004": {
"Name": "沉沦于长眠",
"Desc": "该目标对敌方目标造成伤害时,敌方目标受到的伤害降低,我方目标恢复至一定生命值可解除此状态。",
"Param": []
}
}
},
{
"Id": 401403506,
"SkillName": "死亡想要更多的死亡",
"SkillDesc": "对我方全体造成量子属性【衰亡伤害】。对处于【沉沦于长眠】状态的目标造成额外的量子属性【衰亡伤害】,使其行动延后并大概率陷入纠缠状态。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403004": {
"Name": "沉沦于长眠",
"Desc": "该目标对敌方目标造成伤害时,敌方目标受到的伤害降低,我方目标恢复至一定生命值可解除此状态。",
"Param": []
}
}
},
{
"Id": 401403507,
"SkillName": "濒死之梦,浓烟似墨",
"SkillDesc": "使自身和【哀悯长臂】初始受到的伤害降低,我方目标生命值降低时会积累【濒死梦泡】,当【濒死梦泡】达到上限时,使自身立即行动并进入【死亡的芬芳】状态,同时移除自身和哀悯长臂的受到伤害降低状态。解除【死亡的芬芳】状态时,自身受到伤害并回复我方目标生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403003": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【玻吕刻斯】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态。",
"Param": []
}
}
},
{
"Id": 401403508,
"SkillName": "汝不能停步等候死神",
"SkillDesc": "【玻吕刻斯】或【哀悯长臂】的技能击中我方目标时,会为我方目标施加不可解除的特殊持续伤害状态,该状态下目标当前生命值百分比越高受到的伤害越高,该伤害【不致命】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403001": {
"Name": "不致命",
"Desc": "目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。",
"Param": []
}
}
},
{
"Id": 401403509,
"SkillName": "死界垂怜",
"SkillDesc": "战斗中会出现黑泥对首领进行强化。强化后【冥魂渡者,死龙残躯,玻吕刻斯(污染)】会立刻进入【死亡的芬芳】状态并施放【于痛苦的芬芳中死去】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4014035,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014035,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014035,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014035,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014035,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014035,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014035,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4014036": {
"Id": 4014036,
"Name": "枯茎朽骨的引路人",
"Desc": "冥河中沉眠的死龙,受炼成召引再度苏醒,化成槁骨腐肉的模样。\\n它曾是「死亡」的泰坦,逆溯冥河向上,离开乌有之界于现世搁浅。它曾随冥河潮汐涌上大地,为翁法罗斯的万事万物烙上命定的终局。那些将死的,或已死的存在,皆会因它的归来感受到灵魂深处的颤栗。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 46500,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 2400,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4014036,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Wind",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401403601,
"SkillName": "沦殁者攫手挽留",
"SkillDesc": "对我方单体造成量子属性伤害。如果【枯茎朽骨的引路人】处于【死亡的芬芳】状态,额外造成量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403601": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【枯茎朽骨的引路人】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态并使【枯茎朽骨的引路人】陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401403602,
"SkillName": "长眠者厚土安葬",
"SkillDesc": "对我方全体造成大量量子属性伤害,伤害由我方全体单位平均分摊。如果【枯茎朽骨的引路人】处于【死亡的芬芳】状态,对每个目标额外造成量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
},
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403601": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【枯茎朽骨的引路人】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态并使【枯茎朽骨的引路人】陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401403603,
"SkillName": "辞世者临别哀悼",
"SkillDesc": "对随机我方3个目标造成量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
{
"Id": 401403604,
"SkillName": "苦涩送来迟到的死讯",
"SkillDesc": "使所有处于弱点击破状态下的【哀悯长臂】解除弱点击破状态,恢复所有韧性,并立即行动。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401403605,
"SkillName": "于痛苦的芬芳中死去",
"SkillDesc": "进入【死亡的芬芳】状态,对我方全体角色造成大量量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403601": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【枯茎朽骨的引路人】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态并使【枯茎朽骨的引路人】陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401403606,
"SkillName": "死亡想要更多的死亡",
"SkillDesc": "对我方全体造成量子属性【衰亡伤害】。对处于【垂死挣扎】状态的目标则造成致命伤害。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403602": {
"Name": "负载生命值",
"Desc": "【负载生命值】是受到的伤害超出当前生命值的部分,且会不断累积。受到治疗时会优先回复【负载生命值】。",
"Param": []
},
"401403603": {
"Name": "垂死挣扎",
"Desc": "该目标当前已累积一定量的【负载生命值】,造成的伤害和弱点击破效率降低,且一定回合后将受到致命伤害。",
"Param": []
}
}
},
{
"Id": 401403607,
"SkillName": "濒死之梦,浓烟似墨",
"SkillDesc": "使自身初始受到的伤害降低,且处于韧性保护状态。我方目标生命值降低时会积累【濒死梦泡】,当【濒死梦泡】达到上限时,使自身进入【死亡的芬芳】状态。在该状态下,移除自身的受到伤害降低状态和韧性保护状态。解除【死亡的芬芳】状态时,自身受到伤害并直接陷入弱点击破状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403601": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【枯茎朽骨的引路人】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态并使【枯茎朽骨的引路人】陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401403608,
"SkillName": "汝不能停步等候死神",
"SkillDesc": "【枯茎朽骨的引路人】或【哀悯长臂】的技能击中我方目标时,会为我方目标施加不可解除的特殊持续伤害状态,该状态下目标当前生命值百分比越高受到的伤害越高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403609,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403610,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403611,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403612,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403613,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403614,
"SkillName": "奄奄一息的挣扎",
"SkillDesc": "战斗中所有我方目标被施加【可负载】状态。处于【垂死挣扎】状态的我方目标造成的伤害和弱点击破效率大幅降低,且我方目标若连续处于【垂死挣扎】状态一定回合,将受到致命伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403602": {
"Name": "负载生命值",
"Desc": "【负载生命值】是受到的伤害超出当前生命值的部分,且会不断累积。受到治疗时会优先回复【负载生命值】。",
"Param": []
},
"401403603": {
"Name": "垂死挣扎",
"Desc": "该目标当前已累积一定量的【负载生命值】,造成的伤害和弱点击破效率降低,且一定回合后将受到致命伤害。",
"Param": []
},
"401403605": {
"Name": "可负载",
"Desc": "目标生命值最多降至1点,同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】,受到治疗时会优先回复【负载生命值】。",
"Param": []
}
}
},
{
"Id": 401403615,
"SkillName": "腐败骨肉的反噬",
"SkillDesc": "【枯茎朽骨的引路人】处于【死梦深度】状态时,【哀悯长臂】会获得【腐败反噬】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403604": {
"Name": "腐败反噬",
"Desc": "攻击该目标后,攻击者会受到少量量子属性【衰亡伤害】。",
"Param": []
}
}
},
{
"Id": 401403616,
"SkillName": "淹没光彩的深渊",
"SkillDesc": "【枯茎朽骨的引路人】没有弱点。当【哀悯长臂】处于弱点击破状态时,其初始弱点会被添加到其他所有敌方目标,直到其从弱点击破状态恢复。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401403601,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Wind",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401403601,
"SkillName": "沦殁者攫手挽留",
"SkillDesc": "对我方单体造成量子属性伤害。如果【枯茎朽骨的引路人】处于【死亡的芬芳】状态,额外造成量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403601": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【枯茎朽骨的引路人】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态并使【枯茎朽骨的引路人】陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401403602,
"SkillName": "长眠者厚土安葬",
"SkillDesc": "对我方全体造成大量量子属性伤害,伤害由我方全体单位平均分摊。如果【枯茎朽骨的引路人】处于【死亡的芬芳】状态,对每个目标额外造成量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
},
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403601": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【枯茎朽骨的引路人】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态并使【枯茎朽骨的引路人】陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401403603,
"SkillName": "辞世者临别哀悼",
"SkillDesc": "对随机我方3个目标造成量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
{
"Id": 401403604,
"SkillName": "苦涩送来迟到的死讯",
"SkillDesc": "使所有处于弱点击破状态下的【哀悯长臂】解除弱点击破状态,恢复所有韧性,并立即行动。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401403605,
"SkillName": "于痛苦的芬芳中死去",
"SkillDesc": "进入【死亡的芬芳】状态,对我方全体角色造成大量量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403601": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【枯茎朽骨的引路人】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态并使【枯茎朽骨的引路人】陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401403606,
"SkillName": "死亡想要更多的死亡",
"SkillDesc": "对我方全体造成量子属性【衰亡伤害】。对处于【垂死挣扎】状态的目标则造成致命伤害。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403602": {
"Name": "负载生命值",
"Desc": "【负载生命值】是受到的伤害超出当前生命值的部分,且会不断累积。受到治疗时会优先回复【负载生命值】。",
"Param": []
},
"401403603": {
"Name": "垂死挣扎",
"Desc": "该目标当前已累积一定量的【负载生命值】,造成的伤害和弱点击破效率降低,且一定回合后将受到致命伤害。",
"Param": []
}
}
},
{
"Id": 401403607,
"SkillName": "濒死之梦,浓烟似墨",
"SkillDesc": "使自身初始受到的伤害降低,且处于韧性保护状态。我方目标生命值降低时会积累【濒死梦泡】,当【濒死梦泡】达到上限时,使自身进入【死亡的芬芳】状态。在该状态下,移除自身的受到伤害降低状态和韧性保护状态。解除【死亡的芬芳】状态时,自身受到伤害并直接陷入弱点击破状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403601": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【枯茎朽骨的引路人】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态并使【枯茎朽骨的引路人】陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401403608,
"SkillName": "汝不能停步等候死神",
"SkillDesc": "【枯茎朽骨的引路人】或【哀悯长臂】的技能击中我方目标时,会为我方目标施加不可解除的特殊持续伤害状态,该状态下目标当前生命值百分比越高受到的伤害越高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403609,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403610,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403611,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403612,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403613,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403614,
"SkillName": "奄奄一息的挣扎",
"SkillDesc": "战斗中所有我方目标被施加【可负载】状态。处于【垂死挣扎】状态的我方目标造成的伤害和弱点击破效率大幅降低,且我方目标若连续处于【垂死挣扎】状态一定回合,将受到致命伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403602": {
"Name": "负载生命值",
"Desc": "【负载生命值】是受到的伤害超出当前生命值的部分,且会不断累积。受到治疗时会优先回复【负载生命值】。",
"Param": []
},
"401403603": {
"Name": "垂死挣扎",
"Desc": "该目标当前已累积一定量的【负载生命值】,造成的伤害和弱点击破效率降低,且一定回合后将受到致命伤害。",
"Param": []
},
"401403605": {
"Name": "可负载",
"Desc": "目标生命值最多降至1点,同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】,受到治疗时会优先回复【负载生命值】。",
"Param": []
}
}
},
{
"Id": 401403615,
"SkillName": "腐败骨肉的反噬",
"SkillDesc": "【枯茎朽骨的引路人】处于【死梦深度】状态时,【哀悯长臂】会获得【腐败反噬】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403604": {
"Name": "腐败反噬",
"Desc": "攻击该目标后,攻击者会受到少量量子属性【衰亡伤害】。",
"Param": []
}
}
},
{
"Id": 401403616,
"SkillName": "淹没光彩的深渊",
"SkillDesc": "【枯茎朽骨的引路人】没有弱点。当【哀悯长臂】处于弱点击破状态时,其初始弱点会被添加到其他所有敌方目标,直到其从弱点击破状态恢复。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401403602,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Wind",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401403601,
"SkillName": "沦殁者攫手挽留",
"SkillDesc": "对我方单体造成量子属性伤害。如果【枯茎朽骨的引路人】处于【死亡的芬芳】状态,额外造成量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403601": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【枯茎朽骨的引路人】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态并使【枯茎朽骨的引路人】陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401403602,
"SkillName": "长眠者厚土安葬",
"SkillDesc": "对我方全体造成大量量子属性伤害,伤害由我方全体单位平均分摊。如果【枯茎朽骨的引路人】处于【死亡的芬芳】状态,对每个目标额外造成量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
},
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403601": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【枯茎朽骨的引路人】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态并使【枯茎朽骨的引路人】陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401403603,
"SkillName": "辞世者临别哀悼",
"SkillDesc": "对随机我方3个目标造成量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
{
"Id": 401403604,
"SkillName": "苦涩送来迟到的死讯",
"SkillDesc": "使所有处于弱点击破状态下的【哀悯长臂】解除弱点击破状态,恢复所有韧性,并立即行动。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401403605,
"SkillName": "于痛苦的芬芳中死去",
"SkillDesc": "进入【死亡的芬芳】状态,对我方全体角色造成大量量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403601": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【枯茎朽骨的引路人】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态并使【枯茎朽骨的引路人】陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401403606,
"SkillName": "死亡想要更多的死亡",
"SkillDesc": "对我方全体造成量子属性【衰亡伤害】。对处于【垂死挣扎】状态的目标则造成致命伤害。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403602": {
"Name": "负载生命值",
"Desc": "【负载生命值】是受到的伤害超出当前生命值的部分,且会不断累积。受到治疗时会优先回复【负载生命值】。",
"Param": []
},
"401403603": {
"Name": "垂死挣扎",
"Desc": "该目标当前已累积一定量的【负载生命值】,造成的伤害和弱点击破效率降低,且一定回合后将受到致命伤害。",
"Param": []
}
}
},
{
"Id": 401403607,
"SkillName": "濒死之梦,浓烟似墨",
"SkillDesc": "使自身初始受到的伤害降低,且处于韧性保护状态。我方目标生命值降低时会积累【濒死梦泡】,当【濒死梦泡】达到上限时,使自身进入【死亡的芬芳】状态。在该状态下,移除自身的受到伤害降低状态和韧性保护状态。解除【死亡的芬芳】状态时,自身受到伤害并直接陷入弱点击破状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403601": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【枯茎朽骨的引路人】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态并使【枯茎朽骨的引路人】陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401403608,
"SkillName": "汝不能停步等候死神",
"SkillDesc": "【枯茎朽骨的引路人】或【哀悯长臂】的技能击中我方目标时,会为我方目标施加不可解除的特殊持续伤害状态,该状态下目标当前生命值百分比越高受到的伤害越高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403609,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403610,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403611,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403612,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403613,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403614,
"SkillName": "奄奄一息的挣扎",
"SkillDesc": "战斗中所有我方目标被施加【可负载】状态。处于【垂死挣扎】状态的我方目标造成的伤害和弱点击破效率大幅降低,且我方目标若连续处于【垂死挣扎】状态一定回合,将受到致命伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403602": {
"Name": "负载生命值",
"Desc": "【负载生命值】是受到的伤害超出当前生命值的部分,且会不断累积。受到治疗时会优先回复【负载生命值】。",
"Param": []
},
"401403603": {
"Name": "垂死挣扎",
"Desc": "该目标当前已累积一定量的【负载生命值】,造成的伤害和弱点击破效率降低,且一定回合后将受到致命伤害。",
"Param": []
},
"401403605": {
"Name": "可负载",
"Desc": "目标生命值最多降至1点,同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】,受到治疗时会优先回复【负载生命值】。",
"Param": []
}
}
},
{
"Id": 401403615,
"SkillName": "腐败骨肉的反噬",
"SkillDesc": "【枯茎朽骨的引路人】处于【死梦深度】状态时,【哀悯长臂】会获得【腐败反噬】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403604": {
"Name": "腐败反噬",
"Desc": "攻击该目标后,攻击者会受到少量量子属性【衰亡伤害】。",
"Param": []
}
}
},
{
"Id": 401403616,
"SkillName": "淹没光彩的深渊",
"SkillDesc": "【枯茎朽骨的引路人】没有弱点。当【哀悯长臂】处于弱点击破状态时,其初始弱点会被添加到其他所有敌方目标,直到其从弱点击破状态恢复。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401403603,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Wind",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401403601,
"SkillName": "沦殁者攫手挽留",
"SkillDesc": "对我方单体造成量子属性伤害。如果【枯茎朽骨的引路人】处于【死亡的芬芳】状态,额外造成量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403601": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【枯茎朽骨的引路人】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态并使【枯茎朽骨的引路人】陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401403602,
"SkillName": "长眠者厚土安葬",
"SkillDesc": "对我方全体造成大量量子属性伤害,伤害由我方全体单位平均分摊。如果【枯茎朽骨的引路人】处于【死亡的芬芳】状态,对每个目标额外造成量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
},
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403601": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【枯茎朽骨的引路人】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态并使【枯茎朽骨的引路人】陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401403603,
"SkillName": "辞世者临别哀悼",
"SkillDesc": "对随机我方3个目标造成量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
{
"Id": 401403604,
"SkillName": "苦涩送来迟到的死讯",
"SkillDesc": "使所有处于弱点击破状态下的【哀悯长臂】解除弱点击破状态,恢复所有韧性,并立即行动。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401403605,
"SkillName": "于痛苦的芬芳中死去",
"SkillDesc": "进入【死亡的芬芳】状态,对我方全体角色造成大量量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403601": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【枯茎朽骨的引路人】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态并使【枯茎朽骨的引路人】陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401403606,
"SkillName": "死亡想要更多的死亡",
"SkillDesc": "对我方全体造成量子属性【衰亡伤害】。对处于【垂死挣扎】状态的目标则造成致命伤害。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403602": {
"Name": "负载生命值",
"Desc": "【负载生命值】是受到的伤害超出当前生命值的部分,且会不断累积。受到治疗时会优先回复【负载生命值】。",
"Param": []
},
"401403603": {
"Name": "垂死挣扎",
"Desc": "该目标当前已累积一定量的【负载生命值】,造成的伤害和弱点击破效率降低,且一定回合后将受到致命伤害。",
"Param": []
}
}
},
{
"Id": 401403607,
"SkillName": "濒死之梦,浓烟似墨",
"SkillDesc": "使自身初始受到的伤害降低,且处于韧性保护状态。我方目标生命值降低时会积累【濒死梦泡】,当【濒死梦泡】达到上限时,使自身进入【死亡的芬芳】状态。在该状态下,移除自身的受到伤害降低状态和韧性保护状态。解除【死亡的芬芳】状态时,自身受到伤害并直接陷入弱点击破状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403601": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【枯茎朽骨的引路人】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态并使【枯茎朽骨的引路人】陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401403608,
"SkillName": "汝不能停步等候死神",
"SkillDesc": "【枯茎朽骨的引路人】或【哀悯长臂】的技能击中我方目标时,会为我方目标施加不可解除的特殊持续伤害状态,该状态下目标当前生命值百分比越高受到的伤害越高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403609,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403610,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403611,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403612,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403613,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403614,
"SkillName": "奄奄一息的挣扎",
"SkillDesc": "战斗中所有我方目标被施加【可负载】状态。处于【垂死挣扎】状态的我方目标造成的伤害和弱点击破效率大幅降低,且我方目标若连续处于【垂死挣扎】状态一定回合,将受到致命伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403602": {
"Name": "负载生命值",
"Desc": "【负载生命值】是受到的伤害超出当前生命值的部分,且会不断累积。受到治疗时会优先回复【负载生命值】。",
"Param": []
},
"401403603": {
"Name": "垂死挣扎",
"Desc": "该目标当前已累积一定量的【负载生命值】,造成的伤害和弱点击破效率降低,且一定回合后将受到致命伤害。",
"Param": []
},
"401403605": {
"Name": "可负载",
"Desc": "目标生命值最多降至1点,同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】,受到治疗时会优先回复【负载生命值】。",
"Param": []
}
}
},
{
"Id": 401403615,
"SkillName": "腐败骨肉的反噬",
"SkillDesc": "【枯茎朽骨的引路人】处于【死梦深度】状态时,【哀悯长臂】会获得【腐败反噬】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403604": {
"Name": "腐败反噬",
"Desc": "攻击该目标后,攻击者会受到少量量子属性【衰亡伤害】。",
"Param": []
}
}
},
{
"Id": 401403616,
"SkillName": "淹没光彩的深渊",
"SkillDesc": "【枯茎朽骨的引路人】没有弱点。当【哀悯长臂】处于弱点击破状态时,其初始弱点会被添加到其他所有敌方目标,直到其从弱点击破状态恢复。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401403604,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Wind",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401403601,
"SkillName": "沦殁者攫手挽留",
"SkillDesc": "对我方单体造成量子属性伤害。如果【枯茎朽骨的引路人】处于【死亡的芬芳】状态,额外造成量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403601": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【枯茎朽骨的引路人】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态并使【枯茎朽骨的引路人】陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401403602,
"SkillName": "长眠者厚土安葬",
"SkillDesc": "对我方全体造成大量量子属性伤害,伤害由我方全体单位平均分摊。如果【枯茎朽骨的引路人】处于【死亡的芬芳】状态,对每个目标额外造成量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
},
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403601": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【枯茎朽骨的引路人】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态并使【枯茎朽骨的引路人】陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401403603,
"SkillName": "辞世者临别哀悼",
"SkillDesc": "对随机我方3个目标造成量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
}
}
},
{
"Id": 401403604,
"SkillName": "苦涩送来迟到的死讯",
"SkillDesc": "使所有处于弱点击破状态下的【哀悯长臂】解除弱点击破状态,恢复所有韧性,并立即行动。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 401403605,
"SkillName": "于痛苦的芬芳中死去",
"SkillDesc": "进入【死亡的芬芳】状态,对我方全体角色造成大量量子属性【衰亡伤害】。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403601": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【枯茎朽骨的引路人】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态并使【枯茎朽骨的引路人】陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401403606,
"SkillName": "死亡想要更多的死亡",
"SkillDesc": "对我方全体造成量子属性【衰亡伤害】。对处于【垂死挣扎】状态的目标则造成致命伤害。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403602": {
"Name": "负载生命值",
"Desc": "【负载生命值】是受到的伤害超出当前生命值的部分,且会不断累积。受到治疗时会优先回复【负载生命值】。",
"Param": []
},
"401403603": {
"Name": "垂死挣扎",
"Desc": "该目标当前已累积一定量的【负载生命值】,造成的伤害和弱点击破效率降低,且一定回合后将受到致命伤害。",
"Param": []
}
}
},
{
"Id": 401403607,
"SkillName": "濒死之梦,浓烟似墨",
"SkillDesc": "使自身初始受到的伤害降低,且处于韧性保护状态。我方目标生命值降低时会积累【濒死梦泡】,当【濒死梦泡】达到上限时,使自身进入【死亡的芬芳】状态。在该状态下,移除自身的受到伤害降低状态和韧性保护状态。解除【死亡的芬芳】状态时,自身受到伤害并直接陷入弱点击破状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403601": {
"Name": "死亡的芬芳",
"Desc": "每回合结束时都会提高自身速度,【枯茎朽骨的引路人】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态并使【枯茎朽骨的引路人】陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401403608,
"SkillName": "汝不能停步等候死神",
"SkillDesc": "【枯茎朽骨的引路人】或【哀悯长臂】的技能击中我方目标时,会为我方目标施加不可解除的特殊持续伤害状态,该状态下目标当前生命值百分比越高受到的伤害越高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403609,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403610,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403611,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403612,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403613,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401403614,
"SkillName": "奄奄一息的挣扎",
"SkillDesc": "战斗中所有我方目标被施加【可负载】状态。处于【垂死挣扎】状态的我方目标造成的伤害和弱点击破效率大幅降低,且我方目标若连续处于【垂死挣扎】状态一定回合,将受到致命伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403602": {
"Name": "负载生命值",
"Desc": "【负载生命值】是受到的伤害超出当前生命值的部分,且会不断累积。受到治疗时会优先回复【负载生命值】。",
"Param": []
},
"401403603": {
"Name": "垂死挣扎",
"Desc": "该目标当前已累积一定量的【负载生命值】,造成的伤害和弱点击破效率降低,且一定回合后将受到致命伤害。",
"Param": []
},
"401403605": {
"Name": "可负载",
"Desc": "目标生命值最多降至1点,同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】,受到治疗时会优先回复【负载生命值】。",
"Param": []
}
}
},
{
"Id": 401403615,
"SkillName": "腐败骨肉的反噬",
"SkillDesc": "【枯茎朽骨的引路人】处于【死梦深度】状态时,【哀悯长臂】会获得【腐败反噬】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"401403002": {
"Name": "衰亡伤害",
"Desc": "造成无法被护盾抵消、不可分摊的固定伤害。",
"Param": []
},
"401403604": {
"Name": "腐败反噬",
"Desc": "攻击该目标后,攻击者会受到少量量子属性【衰亡伤害】。",
"Param": []
}
}
},
{
"Id": 401403616,
"SkillName": "淹没光彩的深渊",
"SkillDesc": "【枯茎朽骨的引路人】没有弱点。当【哀悯长臂】处于弱点击破状态时,其初始弱点会被添加到其他所有敌方目标,直到其从弱点击破状态恢复。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4014036,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014036,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014036,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014036,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014036,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014036,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4014036,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4015010": {
"Id": 4015010,
"Name": "至高,至阳,天空的化身",
"Desc": "天空之泰坦。融合神。被人征服,与人融合,不再宰制翁法罗斯的昼夜,却仍不改孤绝高傲的本性。\\n在它眼中,破碎世界的凡俗是如此丑陋——比起由光明守护的世界,浑浑噩噩的庸人反而与黑潮更加相配。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 11625,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4015010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": 144,
"StanceBase": 960,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4015010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401501001,
"SkillName": "击三千里之火",
"SkillDesc": "升高【温度】,从我方队伍左侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击根据当前【温度】造成火属性伤害,并修复【百眼之末】。",
"DamageType": "Fire",
"SPHitBase": 5,
"Extra": {
"240150101": {
"Name": "温度",
"Desc": "当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501002,
"SkillName": "抟九万里之炎",
"SkillDesc": "升高【温度】,根据当前【温度】对我方全体目标造成火属性伤害,并修复【百眼之梢】。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {
"240150101": {
"Name": "温度",
"Desc": "当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501003,
"SkillName": "止长昼月之息",
"SkillDesc": "升高【温度】,并根据当前【温度】对我方全体目标造成火属性伤害,根据当前【温度】使我方全体目标行动延后,并修复【百眼之末】和【百眼之梢】。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {
"240150101": {
"Name": "温度",
"Desc": "当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501004,
"SkillName": "烜,若垂天之云",
"SkillDesc": "进入蓄力状态,下次行动施放【怒,焚晨昏日星】。为自身附加【氦闪】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240150102": {
"Name": "氦闪",
"Desc": "当【至高,至阳,天空的化身】施放【怒,焚晨昏日星】后会根据当前【氦闪】提高【温度】。此状态下,当我方攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。",
"Param": []
}
}
},
{
"Id": 401501005,
"SkillName": "怒,焚晨昏日星",
"SkillDesc": "根据当前自身的【氦闪】对我方全体目标造成大量火属性伤害,伤害由目标平均分摊,同时根据当前【氦闪】升高【温度】,并修复【百眼之末】和【百眼之梢】。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {
"240150101": {
"Name": "温度",
"Desc": "当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。",
"Param": []
},
"240150102": {
"Name": "氦闪",
"Desc": "当【至高,至阳,天空的化身】施放【怒,焚晨昏日星】后会根据当前【氦闪】提高【温度】。此状态下,当我方攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
},
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401501006,
"SkillName": "鸣三千里之雷",
"SkillDesc": "增加【雷云】层数,从我方队伍左侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击造成雷属性伤害,并修复【百眼之末】。",
"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {
"240150103": {
"Name": "雷云",
"Desc": "当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501007,
"SkillName": "策九万里之电",
"SkillDesc": "增加【雷云】层数,对我方全体造成雷属性伤害,并修复【百眼之梢】。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {
"240150103": {
"Name": "雷云",
"Desc": "当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501008,
"SkillName": "落机缘月之光",
"SkillDesc": "增加【雷云】层数,对我方全体造成雷属性伤害,并修复【百眼之末】和【百眼之梢】。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {
"240150103": {
"Name": "雷云",
"Desc": "当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501009,
"SkillName": "霆,如山摇海倾",
"SkillDesc": "增加【雷云】层数,进入蓄力状态,下次行动施放【愤,破昼夜长空】。为自身附加【电离】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。若自身弱点被击破,则会失去所有【雷云】,并对自身造成所有【雷云】次数的少量雷属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240150103": {
"Name": "雷云",
"Desc": "当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。",
"Param": []
},
"240150104": {
"Name": "电离",
"Desc": "此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401501010,
"SkillName": "愤,破昼夜长空",
"SkillDesc": "对我方全体造成雷属性伤害,并消耗一定数量【雷云】。对随机我方目标造成对应次数的少量雷属性伤害,并修复【百眼之末】和【百眼之梢】。之后根据我方争夺的雷云数对自身造成对应次数的少量雷属性附加伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501011,
"SkillName": "百眼",
"SkillDesc": "本次战斗中,对【阳雷之鸦】、【百眼之末】或【百眼之梢】造成伤害时,【至高,至阳,天空的化身】也会损失相等的生命值。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,【至高,至阳,天空的化身】会受到韧性伤害,且【百眼之末】或【百眼之梢】回复生命值并进入不可选中状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401501012,
"SkillName": "雷暴",
"SkillDesc": "处在雷云天时,战场环境拥有【雷云】。当【至高,至阳,天空的化身】未处于【电离】状态时,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时将会减少一定数量的【雷云】层数,并对【至高,至阳,天空的化身】造成少量雷属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240150103": {
"Name": "雷云",
"Desc": "当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。",
"Param": []
},
"240150104": {
"Name": "电离",
"Desc": "此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401501013,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401501014,
"SkillName": "酷阳",
"SkillDesc": "处在晴天时,战场环境拥有【温度】。当任意目标回合开始时,升高【温度】。我方目标造成的伤害将根据【温度】提高。使我方全体目标陷入【太阳风暴】,当我方回合开始时,将根据【温度】造成火属性伤害,该伤害【不致命】。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,将会降低【温度】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240150101": {
"Name": "温度",
"Desc": "当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。",
"Param": []
},
"401403001": {
"Name": "不致命",
"Desc": "目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。",
"Param": []
}
}
},
{
"Id": 401501015,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401501001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401501001,
"SkillName": "击三千里之火",
"SkillDesc": "升高【温度】,从我方队伍左侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击根据当前【温度】造成火属性伤害,并修复【百眼之末】。",
"DamageType": "Fire",
"SPHitBase": 5,
"Extra": {
"240150101": {
"Name": "温度",
"Desc": "当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501002,
"SkillName": "抟九万里之炎",
"SkillDesc": "升高【温度】,根据当前【温度】对我方全体目标造成火属性伤害,并修复【百眼之梢】。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {
"240150101": {
"Name": "温度",
"Desc": "当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501003,
"SkillName": "止长昼月之息",
"SkillDesc": "升高【温度】,并根据当前【温度】对我方全体目标造成火属性伤害,根据当前【温度】使我方全体目标行动延后,并修复【百眼之末】和【百眼之梢】。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {
"240150101": {
"Name": "温度",
"Desc": "当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501004,
"SkillName": "烜,若垂天之云",
"SkillDesc": "进入蓄力状态,下次行动施放【怒,焚晨昏日星】。为自身附加【氦闪】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240150102": {
"Name": "氦闪",
"Desc": "当【至高,至阳,天空的化身】施放【怒,焚晨昏日星】后会根据当前【氦闪】提高【温度】。此状态下,当我方攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。",
"Param": []
}
}
},
{
"Id": 401501005,
"SkillName": "怒,焚晨昏日星",
"SkillDesc": "根据当前自身的【氦闪】对我方全体目标造成大量火属性伤害,伤害由目标平均分摊,同时根据当前【氦闪】升高【温度】,并修复【百眼之末】和【百眼之梢】。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {
"240150101": {
"Name": "温度",
"Desc": "当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。",
"Param": []
},
"240150102": {
"Name": "氦闪",
"Desc": "当【至高,至阳,天空的化身】施放【怒,焚晨昏日星】后会根据当前【氦闪】提高【温度】。此状态下,当我方攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
},
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401501006,
"SkillName": "鸣三千里之雷",
"SkillDesc": "增加【雷云】层数,从我方队伍左侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击造成雷属性伤害,并修复【百眼之末】。",
"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {
"240150103": {
"Name": "雷云",
"Desc": "当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501007,
"SkillName": "策九万里之电",
"SkillDesc": "增加【雷云】层数,对我方全体造成雷属性伤害,并修复【百眼之梢】。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {
"240150103": {
"Name": "雷云",
"Desc": "当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501008,
"SkillName": "落机缘月之光",
"SkillDesc": "增加【雷云】层数,对我方全体造成雷属性伤害,并修复【百眼之末】和【百眼之梢】。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {
"240150103": {
"Name": "雷云",
"Desc": "当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501009,
"SkillName": "霆,如山摇海倾",
"SkillDesc": "增加【雷云】层数,进入蓄力状态,下次行动施放【愤,破昼夜长空】。为自身附加【电离】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。若自身弱点被击破,则会失去所有【雷云】,并对自身造成所有【雷云】次数的少量雷属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240150103": {
"Name": "雷云",
"Desc": "当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。",
"Param": []
},
"240150104": {
"Name": "电离",
"Desc": "此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401501010,
"SkillName": "愤,破昼夜长空",
"SkillDesc": "对我方全体造成雷属性伤害,并消耗一定数量【雷云】。对随机我方目标造成对应次数的少量雷属性伤害,并修复【百眼之末】和【百眼之梢】。之后根据我方争夺的雷云数对自身造成对应次数的少量雷属性附加伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501011,
"SkillName": "百眼",
"SkillDesc": "本次战斗中,对【阳雷之鸦】、【百眼之末】或【百眼之梢】造成伤害时,【至高,至阳,天空的化身】也会损失相等的生命值。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,【至高,至阳,天空的化身】会受到韧性伤害,且【百眼之末】或【百眼之梢】回复生命值并进入不可选中状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401501012,
"SkillName": "雷暴",
"SkillDesc": "处在雷云天时,战场环境拥有【雷云】。当【至高,至阳,天空的化身】未处于【电离】状态时,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时将会减少一定数量的【雷云】层数,并对【至高,至阳,天空的化身】造成少量雷属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240150103": {
"Name": "雷云",
"Desc": "当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。",
"Param": []
},
"240150104": {
"Name": "电离",
"Desc": "此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401501013,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401501014,
"SkillName": "酷阳",
"SkillDesc": "处在晴天时,战场环境拥有【温度】。当任意目标回合开始时,升高【温度】。我方目标造成的伤害将根据【温度】提高。使我方全体目标陷入【太阳风暴】,当我方回合开始时,将根据【温度】造成火属性伤害,该伤害【不致命】。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,将会降低【温度】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240150101": {
"Name": "温度",
"Desc": "当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。",
"Param": []
},
"401403001": {
"Name": "不致命",
"Desc": "目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。",
"Param": []
}
}
},
{
"Id": 401501015,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4015010,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4015010,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4015010,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4015010,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4015010,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4015010,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4015010,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4015011": {
"Id": 4015011,
"Name": "至高,至阳,天空的化身",
"Desc": "天空之泰坦。融合神。被人征服,与人融合,不再宰制翁法罗斯的昼夜,却仍不改孤绝高傲的本性。\\n在它眼中,破碎世界的凡俗是如此丑陋——比起由光明守护的世界,浑浑噩噩的庸人反而与黑潮更加相配。",
"MonsterCampID": 12,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 11625,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4015010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": 144,
"StanceBase": 960,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4015011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401501101,
"SkillName": "击三千里之火",
"SkillDesc": "升高【温度】,从我方队伍左侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击根据当前【温度】造成火属性伤害,并修复【百眼之末】。",
"DamageType": "Fire",
"SPHitBase": 5,
"Extra": {
"240150101": {
"Name": "温度",
"Desc": "当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501102,
"SkillName": "抟九万里之炎",
"SkillDesc": "升高【温度】,根据当前【温度】对我方全体目标造成火属性伤害,并修复【百眼之梢】。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {
"240150101": {
"Name": "温度",
"Desc": "当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501103,
"SkillName": "止长昼月之息",
"SkillDesc": "升高【温度】,并根据当前【温度】对我方全体目标造成火属性伤害,根据当前【温度】使我方全体目标行动延后,并修复【百眼之末】和【百眼之梢】。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {
"240150101": {
"Name": "温度",
"Desc": "当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501104,
"SkillName": "烜,若垂天之云",
"SkillDesc": "进入蓄力状态,下次行动施放【怒,焚晨昏日星】。为自身附加【氦闪】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240150102": {
"Name": "氦闪",
"Desc": "当【至高,至阳,天空的化身】施放【怒,焚晨昏日星】后会根据当前【氦闪】提高【温度】。此状态下,当我方攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。",
"Param": []
}
}
},
{
"Id": 401501105,
"SkillName": "怒,焚晨昏日星",
"SkillDesc": "根据当前自身的【氦闪】对我方全体目标造成大量火属性伤害,伤害由目标平均分摊,同时根据当前【氦闪】升高【温度】,并修复【百眼之末】和【百眼之梢】。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {
"240150101": {
"Name": "温度",
"Desc": "当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。",
"Param": []
},
"240150102": {
"Name": "氦闪",
"Desc": "当【至高,至阳,天空的化身】施放【怒,焚晨昏日星】后会根据当前【氦闪】提高【温度】。此状态下,当我方攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
},
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401501106,
"SkillName": "鸣三千里之雷",
"SkillDesc": "增加【雷云】层数,从我方队伍左侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击造成雷属性伤害,并修复【百眼之末】。",
"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {
"240150103": {
"Name": "雷云",
"Desc": "当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501107,
"SkillName": "策九万里之电",
"SkillDesc": "增加【雷云】层数,对我方全体造成雷属性伤害,并修复【百眼之梢】。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {
"240150103": {
"Name": "雷云",
"Desc": "当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501108,
"SkillName": "落机缘月之光",
"SkillDesc": "增加【雷云】层数,对我方全体造成雷属性伤害,并修复【百眼之末】和【百眼之梢】。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {
"240150103": {
"Name": "雷云",
"Desc": "当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501109,
"SkillName": "霆,如山摇海倾",
"SkillDesc": "增加【雷云】层数,进入蓄力状态,下次行动施放【愤,破昼夜长空】。为自身附加【电离】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。若自身弱点被击破,则会失去所有【雷云】,并对自身造成所有【雷云】次数的少量雷属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240150103": {
"Name": "雷云",
"Desc": "当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。",
"Param": []
},
"240150104": {
"Name": "电离",
"Desc": "此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401501110,
"SkillName": "愤,破昼夜长空",
"SkillDesc": "对我方全体造成雷属性伤害,并消耗一定数量【雷云】。对随机我方目标造成对应次数的少量雷属性伤害,并修复【百眼之末】和【百眼之梢】。之后根据我方争夺的雷云数对自身造成对应次数的少量雷属性附加伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501111,
"SkillName": "百眼",
"SkillDesc": "本次战斗中,对【阳雷之鸦】、【百眼之末】或【百眼之梢】造成伤害时,【至高,至阳,天空的化身】也会损失相等的生命值。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,【至高,至阳,天空的化身】会受到韧性伤害,且【百眼之末】或【百眼之梢】回复生命值并进入不可选中状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401501112,
"SkillName": "雷暴",
"SkillDesc": "处在雷云天时,战场环境拥有【雷云】。当【至高,至阳,天空的化身】未处于【电离】状态时,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时将会减少一定数量的【雷云】层数,并对【至高,至阳,天空的化身】造成少量雷属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240150103": {
"Name": "雷云",
"Desc": "当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。",
"Param": []
},
"240150104": {
"Name": "电离",
"Desc": "此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401501113,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401501114,
"SkillName": "酷阳",
"SkillDesc": "处在晴天时,战场环境拥有【温度】。当任意目标回合开始时,升高【温度】。我方目标造成的伤害将根据【温度】提高。使我方全体目标陷入【太阳风暴】,当我方回合开始时,将根据【温度】造成火属性伤害,该伤害【不致命】。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,将会降低【温度】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240150101": {
"Name": "温度",
"Desc": "当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。",
"Param": []
},
"401403001": {
"Name": "不致命",
"Desc": "目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。",
"Param": []
}
}
},
{
"Id": 401501115,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401501116,
"SkillName": "自灰烬彼岸",
"SkillDesc": "修复【枯槁的筛骨】,并对指定我方单体目标造成大量固定数值虚数属性伤害,并使其陷入【腐化】,【腐化】数值可叠加。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
},
"240150202": {
"Name": "腐化",
"Desc": "可回复的生命上限降低。",
"Param": []
}
}
},
{
"Id": 401501117,
"SkillName": "落灭死残星",
"SkillDesc": "修复【干涸的泪骨】,并对我方全体目标造成大量固定数值虚数属性伤害,伤害由目标平均分摊。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
},
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401501118,
"SkillName": "张怖寂魔眼",
"SkillDesc": "进入【暗潮将至】状态,下次行动施放【烬灰死寂•诸神屠灭】,并修复【枯槁的筛骨】和【干涸的泪骨】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501119,
"SkillName": "烬灰死寂•诸神屠灭",
"SkillDesc": "对我方全体目标造成大量固定数值虚数属性伤害,并修复【枯槁的筛骨】和【干涸的泪骨】。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501120,
"SkillName": "遗骨",
"SkillDesc": "本次战斗中,对【枯槁的筛骨】或【干涸的泪骨】造成伤害时,【绝灭者,阳雷的业果,晨昏之眼】也会损失相等的生命值。当【枯槁的筛骨】或【干涸的泪骨】受到致命攻击时,【绝灭者,阳雷的业果,晨昏之眼】会受到韧性伤害,且【枯槁的筛骨】或【干涸的泪骨】回复生命值并进入不可被选中状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401501121,
"SkillName": "黑潮",
"SkillDesc": "在行动序列上添加【黑潮】,每次【黑潮】行动时,将使我方全体目标陷入【腐化】,【腐化】数值可叠加。当我方角色受到致命伤害时,将陷入【黑蚀】状态;当我方全体目标陷入【黑蚀】状态或无法战斗状态时,战斗失败。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240150201": {
"Name": "黑蚀",
"Desc": "处于【黑蚀】状态下的目标无法被选中,无法行动。",
"Param": []
},
"240150202": {
"Name": "腐化",
"Desc": "可回复的生命上限降低。",
"Param": []
}
}
},
{
"Id": 401501122,
"SkillName": "至暗潮汐",
"SkillDesc": "本场战斗中,【绝灭者,阳雷的业果,晨昏之眼】造成的所有伤害会基于【黑潮同步率】造成固定数值伤害,我方目标攻击后,会再基于【黑潮同步率】造成真实伤害,该伤害【不致命】。当【绝灭者,阳雷的业果,晨昏之眼】和【黑潮】行动时,将增加【黑潮同步率】,当【枯槁的筛骨】或【干涸的泪骨】被击杀时,会减少【黑潮同步率】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"10000017": {
"Name": "真实伤害",
"Desc": "不受任何效果所影响的无属性伤害,本次伤害不视为造成了1次攻击。",
"Param": []
},
"401403001": {
"Name": "不致命",
"Desc": "目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。",
"Param": []
}
}
},
{
"Id": 401501123,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401501124,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401501101,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401501101,
"SkillName": "击三千里之火",
"SkillDesc": "升高【温度】,从我方队伍左侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击根据当前【温度】造成火属性伤害,并修复【百眼之末】。",
"DamageType": "Fire",
"SPHitBase": 5,
"Extra": {
"240150101": {
"Name": "温度",
"Desc": "当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501102,
"SkillName": "抟九万里之炎",
"SkillDesc": "升高【温度】,根据当前【温度】对我方全体目标造成火属性伤害,并修复【百眼之梢】。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {
"240150101": {
"Name": "温度",
"Desc": "当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501103,
"SkillName": "止长昼月之息",
"SkillDesc": "升高【温度】,并根据当前【温度】对我方全体目标造成火属性伤害,根据当前【温度】使我方全体目标行动延后,并修复【百眼之末】和【百眼之梢】。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {
"240150101": {
"Name": "温度",
"Desc": "当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501104,
"SkillName": "烜,若垂天之云",
"SkillDesc": "进入蓄力状态,下次行动施放【怒,焚晨昏日星】。为自身附加【氦闪】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240150102": {
"Name": "氦闪",
"Desc": "当【至高,至阳,天空的化身】施放【怒,焚晨昏日星】后会根据当前【氦闪】提高【温度】。此状态下,当我方攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。",
"Param": []
}
}
},
{
"Id": 401501105,
"SkillName": "怒,焚晨昏日星",
"SkillDesc": "根据当前自身的【氦闪】对我方全体目标造成大量火属性伤害,伤害由目标平均分摊,同时根据当前【氦闪】升高【温度】,并修复【百眼之末】和【百眼之梢】。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {
"240150101": {
"Name": "温度",
"Desc": "当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。",
"Param": []
},
"240150102": {
"Name": "氦闪",
"Desc": "当【至高,至阳,天空的化身】施放【怒,焚晨昏日星】后会根据当前【氦闪】提高【温度】。此状态下,当我方攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
},
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401501106,
"SkillName": "鸣三千里之雷",
"SkillDesc": "增加【雷云】层数,从我方队伍左侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击造成雷属性伤害,并修复【百眼之末】。",
"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {
"240150103": {
"Name": "雷云",
"Desc": "当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501107,
"SkillName": "策九万里之电",
"SkillDesc": "增加【雷云】层数,对我方全体造成雷属性伤害,并修复【百眼之梢】。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {
"240150103": {
"Name": "雷云",
"Desc": "当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501108,
"SkillName": "落机缘月之光",
"SkillDesc": "增加【雷云】层数,对我方全体造成雷属性伤害,并修复【百眼之末】和【百眼之梢】。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {
"240150103": {
"Name": "雷云",
"Desc": "当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。",
"Param": []
},
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501109,
"SkillName": "霆,如山摇海倾",
"SkillDesc": "增加【雷云】层数,进入蓄力状态,下次行动施放【愤,破昼夜长空】。为自身附加【电离】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。若自身弱点被击破,则会失去所有【雷云】,并对自身造成所有【雷云】次数的少量雷属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240150103": {
"Name": "雷云",
"Desc": "当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。",
"Param": []
},
"240150104": {
"Name": "电离",
"Desc": "此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401501110,
"SkillName": "愤,破昼夜长空",
"SkillDesc": "对我方全体造成雷属性伤害,并消耗一定数量【雷云】。对随机我方目标造成对应次数的少量雷属性伤害,并修复【百眼之末】和【百眼之梢】。之后根据我方争夺的雷云数对自身造成对应次数的少量雷属性附加伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501111,
"SkillName": "百眼",
"SkillDesc": "本次战斗中,对【阳雷之鸦】、【百眼之末】或【百眼之梢】造成伤害时,【至高,至阳,天空的化身】也会损失相等的生命值。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,【至高,至阳,天空的化身】会受到韧性伤害,且【百眼之末】或【百眼之梢】回复生命值并进入不可选中状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401501112,
"SkillName": "雷暴",
"SkillDesc": "处在雷云天时,战场环境拥有【雷云】。当【至高,至阳,天空的化身】未处于【电离】状态时,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时将会减少一定数量的【雷云】层数,并对【至高,至阳,天空的化身】造成少量雷属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240150103": {
"Name": "雷云",
"Desc": "当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。",
"Param": []
},
"240150104": {
"Name": "电离",
"Desc": "此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。",
"Param": []
}
}
},
{
"Id": 401501113,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401501114,
"SkillName": "酷阳",
"SkillDesc": "处在晴天时,战场环境拥有【温度】。当任意目标回合开始时,升高【温度】。我方目标造成的伤害将根据【温度】提高。使我方全体目标陷入【太阳风暴】,当我方回合开始时,将根据【温度】造成火属性伤害,该伤害【不致命】。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,将会降低【温度】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240150101": {
"Name": "温度",
"Desc": "当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。",
"Param": []
},
"401403001": {
"Name": "不致命",
"Desc": "目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。",
"Param": []
}
}
},
{
"Id": 401501115,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401501116,
"SkillName": "自灰烬彼岸",
"SkillDesc": "修复【枯槁的筛骨】,并对指定我方单体目标造成大量固定数值虚数属性伤害,并使其陷入【腐化】,【腐化】数值可叠加。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
},
"240150202": {
"Name": "腐化",
"Desc": "可回复的生命上限降低。",
"Param": []
}
}
},
{
"Id": 401501117,
"SkillName": "落灭死残星",
"SkillDesc": "修复【干涸的泪骨】,并对我方全体目标造成大量固定数值虚数属性伤害,伤害由目标平均分摊。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
},
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401501118,
"SkillName": "张怖寂魔眼",
"SkillDesc": "进入【暗潮将至】状态,下次行动施放【烬灰死寂•诸神屠灭】,并修复【枯槁的筛骨】和【干涸的泪骨】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501119,
"SkillName": "烬灰死寂•诸神屠灭",
"SkillDesc": "对我方全体目标造成大量固定数值虚数属性伤害,并修复【枯槁的筛骨】和【干涸的泪骨】。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401501120,
"SkillName": "遗骨",
"SkillDesc": "本次战斗中,对【枯槁的筛骨】或【干涸的泪骨】造成伤害时,【绝灭者,阳雷的业果,晨昏之眼】也会损失相等的生命值。当【枯槁的筛骨】或【干涸的泪骨】受到致命攻击时,【绝灭者,阳雷的业果,晨昏之眼】会受到韧性伤害,且【枯槁的筛骨】或【干涸的泪骨】回复生命值并进入不可被选中状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401501121,
"SkillName": "黑潮",
"SkillDesc": "在行动序列上添加【黑潮】,每次【黑潮】行动时,将使我方全体目标陷入【腐化】,【腐化】数值可叠加。当我方角色受到致命伤害时,将陷入【黑蚀】状态;当我方全体目标陷入【黑蚀】状态或无法战斗状态时,战斗失败。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240150201": {
"Name": "黑蚀",
"Desc": "处于【黑蚀】状态下的目标无法被选中,无法行动。",
"Param": []
},
"240150202": {
"Name": "腐化",
"Desc": "可回复的生命上限降低。",
"Param": []
}
}
},
{
"Id": 401501122,
"SkillName": "至暗潮汐",
"SkillDesc": "本场战斗中,【绝灭者,阳雷的业果,晨昏之眼】造成的所有伤害会基于【黑潮同步率】造成固定数值伤害,我方目标攻击后,会再基于【黑潮同步率】造成真实伤害,该伤害【不致命】。当【绝灭者,阳雷的业果,晨昏之眼】和【黑潮】行动时,将增加【黑潮同步率】,当【枯槁的筛骨】或【干涸的泪骨】被击杀时,会减少【黑潮同步率】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"10000017": {
"Name": "真实伤害",
"Desc": "不受任何效果所影响的无属性伤害,本次伤害不视为造成了1次攻击。",
"Param": []
},
"401403001": {
"Name": "不致命",
"Desc": "目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。",
"Param": []
}
}
},
{
"Id": 401501123,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401501124,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4015011,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4015011,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4015011,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4015011,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4015011,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4015011,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4015011,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4015020": {
"Id": 4015020,
"Name": "绝灭者,阳雷的业果,晨昏之眼",
"Desc": "以霸道统治天空的征服者,被黑潮裹挟后的样貌。往昔的是非功过或许难以评说,但此刻饱含杀意的,只是一团破坏一切的无明业火。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 23250,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4015020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": 144,
"StanceBase": 960,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4015020,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401502001,
"SkillName": "自灰烬彼岸",
"SkillDesc": "修复【枯槁的筛骨】,并对指定我方单体目标造成大量固定数值虚数属性伤害,并使其陷入【腐化】,【腐化】数值可叠加。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
},
"240150202": {
"Name": "腐化",
"Desc": "可回复的生命上限降低。",
"Param": []
}
}
},
{
"Id": 401502002,
"SkillName": "落灭死残星",
"SkillDesc": "修复【干涸的泪骨】,并对我方全体目标造成大量固定数值虚数属性伤害,伤害由目标平均分摊。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
},
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401502003,
"SkillName": "张怖寂魔眼",
"SkillDesc": "进入【暗潮将至】状态,下次行动施放【烬灰死寂•诸神屠灭】,并修复【枯槁的筛骨】和【干涸的泪骨】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401502004,
"SkillName": "烬灰死寂•诸神屠灭",
"SkillDesc": "对我方全体目标造成大量固定数值虚数属性伤害,并修复【枯槁的筛骨】和【干涸的泪骨】。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401502005,
"SkillName": "遗骨",
"SkillDesc": "本次战斗中,对【枯槁的筛骨】或【干涸的泪骨】造成伤害时,【绝灭者,阳雷的业果,晨昏之眼】也会损失相等的生命值。当【枯槁的筛骨】或【干涸的泪骨】受到致命攻击时,【绝灭者,阳雷的业果,晨昏之眼】会受到韧性伤害,且【枯槁的筛骨】或【干涸的泪骨】回复生命值并进入不可被选中状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401502006,
"SkillName": "黑潮",
"SkillDesc": "在行动序列上添加【黑潮】,每次【黑潮】行动时,将使我方全体目标陷入【腐化】,【腐化】数值可叠加。当我方角色受到致命伤害时,将陷入【黑蚀】状态;当我方全体目标陷入【黑蚀】状态或无法战斗状态时,战斗失败。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240150201": {
"Name": "黑蚀",
"Desc": "处于【黑蚀】状态下的目标无法被选中,无法行动。",
"Param": []
},
"240150202": {
"Name": "腐化",
"Desc": "可回复的生命上限降低。",
"Param": []
}
}
},
{
"Id": 401502007,
"SkillName": "至暗潮汐",
"SkillDesc": "本场战斗中,【绝灭者,阳雷的业果,晨昏之眼】造成的所有伤害会基于【黑潮同步率】造成固定数值伤害,我方目标攻击后,会再基于【黑潮同步率】造成真实伤害,该伤害【不致命】。当【绝灭者,阳雷的业果,晨昏之眼】和【黑潮】行动时,将增加【黑潮同步率】,当【枯槁的筛骨】或【干涸的泪骨】被击杀时,会减少【黑潮同步率】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"10000017": {
"Name": "真实伤害",
"Desc": "不受任何效果所影响的无属性伤害,本次伤害不视为造成了1次攻击。",
"Param": []
},
"401403001": {
"Name": "不致命",
"Desc": "目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。",
"Param": []
}
}
},
{
"Id": 401502008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401502009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 401502001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401502001,
"SkillName": "自灰烬彼岸",
"SkillDesc": "修复【枯槁的筛骨】,并对指定我方单体目标造成大量固定数值虚数属性伤害,并使其陷入【腐化】,【腐化】数值可叠加。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
},
"240150202": {
"Name": "腐化",
"Desc": "可回复的生命上限降低。",
"Param": []
}
}
},
{
"Id": 401502002,
"SkillName": "落灭死残星",
"SkillDesc": "修复【干涸的泪骨】,并对我方全体目标造成大量固定数值虚数属性伤害,伤害由目标平均分摊。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
},
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401502003,
"SkillName": "张怖寂魔眼",
"SkillDesc": "进入【暗潮将至】状态,下次行动施放【烬灰死寂•诸神屠灭】,并修复【枯槁的筛骨】和【干涸的泪骨】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401502004,
"SkillName": "烬灰死寂•诸神屠灭",
"SkillDesc": "对我方全体目标造成大量固定数值虚数属性伤害,并修复【枯槁的筛骨】和【干涸的泪骨】。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401502005,
"SkillName": "遗骨",
"SkillDesc": "本次战斗中,对【枯槁的筛骨】或【干涸的泪骨】造成伤害时,【绝灭者,阳雷的业果,晨昏之眼】也会损失相等的生命值。当【枯槁的筛骨】或【干涸的泪骨】受到致命攻击时,【绝灭者,阳雷的业果,晨昏之眼】会受到韧性伤害,且【枯槁的筛骨】或【干涸的泪骨】回复生命值并进入不可被选中状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401502006,
"SkillName": "黑潮",
"SkillDesc": "在行动序列上添加【黑潮】,每次【黑潮】行动时,将使我方全体目标陷入【腐化】,【腐化】数值可叠加。当我方角色受到致命伤害时,将陷入【黑蚀】状态;当我方全体目标陷入【黑蚀】状态或无法战斗状态时,战斗失败。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240150201": {
"Name": "黑蚀",
"Desc": "处于【黑蚀】状态下的目标无法被选中,无法行动。",
"Param": []
},
"240150202": {
"Name": "腐化",
"Desc": "可回复的生命上限降低。",
"Param": []
}
}
},
{
"Id": 401502007,
"SkillName": "至暗潮汐",
"SkillDesc": "本场战斗中,【绝灭者,阳雷的业果,晨昏之眼】造成的所有伤害会基于【黑潮同步率】造成固定数值伤害,我方目标攻击后,会再基于【黑潮同步率】造成真实伤害,该伤害【不致命】。当【绝灭者,阳雷的业果,晨昏之眼】和【黑潮】行动时,将增加【黑潮同步率】,当【枯槁的筛骨】或【干涸的泪骨】被击杀时,会减少【黑潮同步率】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"10000017": {
"Name": "真实伤害",
"Desc": "不受任何效果所影响的无属性伤害,本次伤害不视为造成了1次攻击。",
"Param": []
},
"401403001": {
"Name": "不致命",
"Desc": "目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。",
"Param": []
}
}
},
{
"Id": 401502008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401502009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4015020,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4015020,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4015020,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4015020,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4015020,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4015020,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4015020,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4015021": {
"Id": 4015021,
"Name": "晨昏之眼,雅辛忒丝",
"Desc": "以笑意缝补晨昏的半神,被黑潮裹挟后的样貌。即便火种的光彩已几近浑浊,但仍有余温——\\n医师未曾设想覆灭昔日同行的旧友,而誓言驱散心底的阴云。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 12090,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4015020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": 172,
"StanceBase": 750,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4015021,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 401502101,
"SkillName": "自灰烬彼岸",
"SkillDesc": "修复【枯槁的筛骨】,并对指定我方单体目标造成大量固定数值虚数属性伤害,并使其陷入【腐化】,【腐化】数值可叠加。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
},
"240150202": {
"Name": "腐化",
"Desc": "可回复的生命上限降低。",
"Param": []
}
}
},
{
"Id": 401502102,
"SkillName": "落灭死残星",
"SkillDesc": "修复【干涸的泪骨】,并对我方全体目标造成大量固定数值虚数属性伤害,伤害由目标平均分摊。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
},
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 401502103,
"SkillName": "张怖寂魔眼",
"SkillDesc": "进入【暗潮将至】状态,下次行动施放【烬灰死寂•诸神屠灭】,并修复【枯槁的筛骨】和【干涸的泪骨】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401502104,
"SkillName": "烬灰死寂•诸神屠灭",
"SkillDesc": "对我方全体目标造成大量固定数值虚数属性伤害,并修复【枯槁的筛骨】和【干涸的泪骨】。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {
"240150105": {
"Name": "修复",
"Desc": "解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。",
"Param": []
}
}
},
{
"Id": 401502105,
"SkillName": "遗骨",
"SkillDesc": "本次战斗中,对【枯槁的筛骨】或【干涸的泪骨】造成伤害时,【晨昏之眼,雅辛忒丝】也会损失相等的生命值。当【枯槁的筛骨】或【干涸的泪骨】受到致命攻击时,【晨昏之眼,雅辛忒丝】会受到韧性伤害,且【枯槁的筛骨】或【干涸的泪骨】回复生命值并进入不可被选中状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401502106,
"SkillName": "黑潮",
"SkillDesc": "在行动序列上添加【黑潮】,每次【黑潮】行动时,将使我方全体目标陷入【腐化】,【腐化】数值可叠加。当我方角色受到致命伤害时,将陷入【黑蚀】状态;当我方全体目标陷入【黑蚀】状态或无法战斗状态时,战斗失败。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240150201": {
"Name": "黑蚀",
"Desc": "处于【黑蚀】状态下的目标无法被选中,无法行动。",
"Param": []
},
"240150202": {
"Name": "腐化",
"Desc": "可回复的生命上限降低。",
"Param": []
}
}
},
{
"Id": 401502107,
"SkillName": "至暗潮汐",
"SkillDesc": "本场战斗中,【晨昏之眼,雅辛忒丝】造成的所有伤害会基于【黑潮同步率】造成固定数值伤害,我方目标攻击后,会再基于【黑潮同步率】造成真实伤害,该伤害【不致命】。当【晨昏之眼,雅辛忒丝】和【黑潮】行动时,将增加【黑潮同步率】,当【枯槁的筛骨】或【干涸的泪骨】被击杀时,会减少【黑潮同步率】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"10000017": {
"Name": "真实伤害",
"Desc": "不受任何效果所影响的无属性伤害,本次伤害不视为造成了1次攻击。",
"Param": []
},
"401403001": {
"Name": "不致命",
"Desc": "目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。",
"Param": []
}
}
},
{
"Id": 401502108,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 401502109,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4015021,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4015021,
"WorldLevel": 1,
"DisplayItemList": []
},
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"MonsterTemplateID": 4015021,
"WorldLevel": 2,
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"MonsterTemplateID": 4015021,
"WorldLevel": 3,
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"MonsterTemplateID": 4015021,
"WorldLevel": 4,
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"MonsterTemplateID": 4015021,
"WorldLevel": 5,
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},
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"MonsterTemplateID": 4015021,
"WorldLevel": 6,
"DisplayItemList": []
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},
"4022010": {
"Id": 4022010,
"Name": "流星铁鹰",
"Desc": "在遥远的造物世,艾格勒打造黎明机器后,它又在刻法勒协助下创造了代表各种泰坦的奇兽。据信,流星铁鹰代表着光照万物的艾格勒偶尔掉落尘世的羽毛。",
"MonsterCampID": 13,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 279,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4022010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 100,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 4022010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Wind",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 402201001,
"SkillName": "划破夜空",
"SkillDesc": "对指定我方单体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 402201002,
"SkillName": "如流星闪耀",
"SkillDesc": "为指定敌方单体施加1层【风行】状态。处于【风行】效果的目标在回合结束时会立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240220101": {
"Name": "风行",
"Desc": "处于【风行】效果的目标在回合结束时会立即行动,因【风行】效果触发的回合无法再次触发此效果,陷入弱点击破状态后解除。",
"Param": []
}
}
}
]
},
{
"Id": 402201001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Wind",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 402201001,
"SkillName": "划破夜空",
"SkillDesc": "对指定我方单体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 402201002,
"SkillName": "如流星闪耀",
"SkillDesc": "为指定敌方单体施加1层【风行】状态。处于【风行】效果的目标在回合结束时会立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240220101": {
"Name": "风行",
"Desc": "处于【风行】效果的目标在回合结束时会立即行动,因【风行】效果触发的回合无法再次触发此效果,陷入弱点击破状态后解除。",
"Param": []
}
}
}
]
},
{
"Id": 402201002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.833333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Wind",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 402201001,
"SkillName": "划破夜空",
"SkillDesc": "对指定我方单体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 402201002,
"SkillName": "如流星闪耀",
"SkillDesc": "为指定敌方单体施加1层【风行】状态。处于【风行】效果的目标在回合结束时会立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240220101": {
"Name": "风行",
"Desc": "处于【风行】效果的目标在回合结束时会立即行动,因【风行】效果触发的回合无法再次触发此效果,陷入弱点击破状态后解除。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4022010,
"AvatarExpReward": 36,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
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"$type": "ItemConfig",
"ID": 115001
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"WorldLevel": 1,
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"WorldLevel": 3,
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}
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"MonsterTemplateID": 4022010,
"WorldLevel": 4,
"AvatarExpReward": 84,
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"MonsterTemplateID": 4022010,
"WorldLevel": 5,
"AvatarExpReward": 96,
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"ID": 2
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"ID": 115001
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"ID": 115002
},
{
"$type": "ItemConfig",
"ID": 115003
},
{
"$type": "ItemConfig",
"ID": 181018
}
]
},
{
"MonsterTemplateID": 4022010,
"WorldLevel": 6,
"AvatarExpReward": 108,
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"ID": 2
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"$type": "ItemConfig",
"ID": 115001
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"ID": 115002
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"$type": "ItemConfig",
"ID": 115003
},
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"$type": "ItemConfig",
"ID": 181018
}
]
}
]
},
"4023010": {
"Id": 4023010,
"Name": "正阳狮鹫",
"Desc": "在遥远的造物世,艾格勒打造黎明机器后,它又在刻法勒协助下创造了代表各种泰坦的奇兽。据信,正阳狮鹫象征着睁开眼睛后为世界带来光明的艾格勒。",
"MonsterCampID": 13,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1209,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4023010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 120,
"StanceBase": 480,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 4023010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 402301001,
"SkillName": "穿透黑暗",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 402301002,
"SkillName": "降示黎明",
"SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标,造成少量火属性伤害,击中目标时对其施加【艾格勒印记】,同时召唤「流星铁鹰」。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {
"402301001": {
"Name": "艾格勒印记",
"Desc": "我方任意目标在消灭敌方目标后,可解除此印记,优先解除造成致命伤害的目标。\\n当目标拥有2层【艾格勒印记】时,会解除所有印记,受到火属性伤害并减少能量。\\n当目标同时拥有【艾格勒印记】和【欧洛尼斯印记】时,会解除所有印记,受到基于自身生命上限的真实伤害,减少能量并大概率陷入纠缠状态。",
"Param": []
}
}
},
{
"Id": 402301003,
"SkillName": "点亮未来",
"SkillDesc": "锁定1个我方目标,进入【点亮未来】状态,下次行动施放【赞美艾格勒】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"402301001": {
"Name": "艾格勒印记",
"Desc": "我方任意目标在消灭敌方目标后,可解除此印记,优先解除造成致命伤害的目标。\\n当目标拥有2层【艾格勒印记】时,会解除所有印记,受到火属性伤害并减少能量。\\n当目标同时拥有【艾格勒印记】和【欧洛尼斯印记】时,会解除所有印记,受到基于自身生命上限的真实伤害,减少能量并大概率陷入纠缠状态。",
"Param": []
}
}
},
{
"Id": 402301004,
"SkillName": "赞美艾格勒",
"SkillDesc": "对锁定目标及其相邻目标造成火属性伤害,同时对击中目标附加【艾格勒印记】。",
"DamageType": "Fire",
"SPHitBase": 20,
"Extra": {
"402301001": {
"Name": "艾格勒印记",
"Desc": "我方任意目标在消灭敌方目标后,可解除此印记,优先解除造成致命伤害的目标。\\n当目标拥有2层【艾格勒印记】时,会解除所有印记,受到火属性伤害并减少能量。\\n当目标同时拥有【艾格勒印记】和【欧洛尼斯印记】时,会解除所有印记,受到基于自身生命上限的真实伤害,减少能量并大概率陷入纠缠状态。",
"Param": []
}
}
},
{
"Id": 402301005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"402301001": {
"Name": "艾格勒印记",
"Desc": "我方任意目标在消灭敌方目标后,可解除此印记,优先解除造成致命伤害的目标。\\n当目标拥有2层【艾格勒印记】时,会解除所有印记,受到火属性伤害并减少能量。\\n当目标同时拥有【艾格勒印记】和【欧洛尼斯印记】时,会解除所有印记,受到基于自身生命上限的真实伤害,减少能量并大概率陷入纠缠状态。",
"Param": []
}
}
},
{
"Id": 402301006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 402301001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.384615,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 402301001,
"SkillName": "穿透黑暗",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 402301002,
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"Id": 4023020,
"Name": "月夜天马",
"Desc": "在遥远的造物世,艾格勒打造黎明机器后,它又在刻法勒协助下创造了代表各种泰坦的奇兽。据信,月夜天马象征着它的老对手欧洛尼斯。",
"MonsterCampID": 13,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1023,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4023020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 100,
"StanceBase": 480,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 4023020,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 402302001,
"SkillName": "创造月光",
"SkillDesc": "对指定我方单体造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 402302002,
"SkillName": "三倍下弦月",
"SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量量子属性伤害,击中目标时对其施加【欧洛尼斯印记】。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {
"402302001": {
"Name": "欧洛尼斯印记",
"Desc": "施放终结技可解除此印记。\\n当目标拥有2层【欧洛尼斯印记】时,会解除所有印记,受到量子属性伤害并大概率陷入纠缠状态。\\n当目标同时拥有【艾格勒印记】和【欧洛尼斯印记】时,会解除所有印记,受到基于自身生命上限的真实伤害,减少能量并大概率陷入纠缠状态。",
"Param": []
}
}
},
{
"Id": 402302003,
"SkillName": "两倍上弦月",
"SkillDesc": "锁定2个我方目标,进入【两倍上弦月】状态,下次行动施放【六倍满月】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"402302001": {
"Name": "欧洛尼斯印记",
"Desc": "施放终结技可解除此印记。\\n当目标拥有2层【欧洛尼斯印记】时,会解除所有印记,受到量子属性伤害并大概率陷入纠缠状态。\\n当目标同时拥有【艾格勒印记】和【欧洛尼斯印记】时,会解除所有印记,受到基于自身生命上限的真实伤害,减少能量并大概率陷入纠缠状态。",
"Param": []
}
}
},
{
"Id": 402302004,
"SkillName": "六倍满月",
"SkillDesc": "对锁定目标造成量子属性伤害,同时对击中目标附加【欧洛尼斯印记】。",
"DamageType": "Quantum",
"SPHitBase": 20,
"Extra": {
"402302001": {
"Name": "欧洛尼斯印记",
"Desc": "施放终结技可解除此印记。\\n当目标拥有2层【欧洛尼斯印记】时,会解除所有印记,受到量子属性伤害并大概率陷入纠缠状态。\\n当目标同时拥有【艾格勒印记】和【欧洛尼斯印记】时,会解除所有印记,受到基于自身生命上限的真实伤害,减少能量并大概率陷入纠缠状态。",
"Param": []
}
}
},
{
"Id": 402302005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"402302001": {
"Name": "欧洛尼斯印记",
"Desc": "施放终结技可解除此印记。\\n当目标拥有2层【欧洛尼斯印记】时,会解除所有印记,受到量子属性伤害并大概率陷入纠缠状态。\\n当目标同时拥有【艾格勒印记】和【欧洛尼斯印记】时,会解除所有印记,受到基于自身生命上限的真实伤害,减少能量并大概率陷入纠缠状态。",
"Param": []
}
}
},
{
"Id": 402302006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 402302001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.454545,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 402302001,
"SkillName": "创造月光",
"SkillDesc": "对指定我方单体造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 402302002,
"SkillName": "三倍下弦月",
"SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量量子属性伤害,击中目标时对其施加【欧洛尼斯印记】。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {
"402302001": {
"Name": "欧洛尼斯印记",
"Desc": "施放终结技可解除此印记。\\n当目标拥有2层【欧洛尼斯印记】时,会解除所有印记,受到量子属性伤害并大概率陷入纠缠状态。\\n当目标同时拥有【艾格勒印记】和【欧洛尼斯印记】时,会解除所有印记,受到基于自身生命上限的真实伤害,减少能量并大概率陷入纠缠状态。",
"Param": []
}
}
},
{
"Id": 402302003,
"SkillName": "两倍上弦月",
"SkillDesc": "锁定2个我方目标,进入【两倍上弦月】状态,下次行动施放【六倍满月】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"402302001": {
"Name": "欧洛尼斯印记",
"Desc": "施放终结技可解除此印记。\\n当目标拥有2层【欧洛尼斯印记】时,会解除所有印记,受到量子属性伤害并大概率陷入纠缠状态。\\n当目标同时拥有【艾格勒印记】和【欧洛尼斯印记】时,会解除所有印记,受到基于自身生命上限的真实伤害,减少能量并大概率陷入纠缠状态。",
"Param": []
}
}
},
{
"Id": 402302004,
"SkillName": "六倍满月",
"SkillDesc": "对锁定目标造成量子属性伤害,同时对击中目标附加【欧洛尼斯印记】。",
"DamageType": "Quantum",
"SPHitBase": 20,
"Extra": {
"402302001": {
"Name": "欧洛尼斯印记",
"Desc": "施放终结技可解除此印记。\\n当目标拥有2层【欧洛尼斯印记】时,会解除所有印记,受到量子属性伤害并大概率陷入纠缠状态。\\n当目标同时拥有【艾格勒印记】和【欧洛尼斯印记】时,会解除所有印记,受到基于自身生命上限的真实伤害,减少能量并大概率陷入纠缠状态。",
"Param": []
}
}
},
{
"Id": 402302005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"402302001": {
"Name": "欧洛尼斯印记",
"Desc": "施放终结技可解除此印记。\\n当目标拥有2层【欧洛尼斯印记】时,会解除所有印记,受到量子属性伤害并大概率陷入纠缠状态。\\n当目标同时拥有【艾格勒印记】和【欧洛尼斯印记】时,会解除所有印记,受到基于自身生命上限的真实伤害,减少能量并大概率陷入纠缠状态。",
"Param": []
}
}
},
{
"Id": 402302006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 402302002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 7.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 402302001,
"SkillName": "创造月光",
"SkillDesc": "对指定我方单体造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 402302002,
"SkillName": "三倍下弦月",
"SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量量子属性伤害,击中目标时对其施加【欧洛尼斯印记】。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {
"402302001": {
"Name": "欧洛尼斯印记",
"Desc": "施放终结技可解除此印记。\\n当目标拥有2层【欧洛尼斯印记】时,会解除所有印记,受到量子属性伤害并大概率陷入纠缠状态。\\n当目标同时拥有【艾格勒印记】和【欧洛尼斯印记】时,会解除所有印记,受到基于自身生命上限的真实伤害,减少能量并大概率陷入纠缠状态。",
"Param": []
}
}
},
{
"Id": 402302003,
"SkillName": "两倍上弦月",
"SkillDesc": "锁定2个我方目标,进入【两倍上弦月】状态,下次行动施放【六倍满月】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"402302001": {
"Name": "欧洛尼斯印记",
"Desc": "施放终结技可解除此印记。\\n当目标拥有2层【欧洛尼斯印记】时,会解除所有印记,受到量子属性伤害并大概率陷入纠缠状态。\\n当目标同时拥有【艾格勒印记】和【欧洛尼斯印记】时,会解除所有印记,受到基于自身生命上限的真实伤害,减少能量并大概率陷入纠缠状态。",
"Param": []
}
}
},
{
"Id": 402302004,
"SkillName": "六倍满月",
"SkillDesc": "对锁定目标造成量子属性伤害,同时对击中目标附加【欧洛尼斯印记】。",
"DamageType": "Quantum",
"SPHitBase": 20,
"Extra": {
"402302001": {
"Name": "欧洛尼斯印记",
"Desc": "施放终结技可解除此印记。\\n当目标拥有2层【欧洛尼斯印记】时,会解除所有印记,受到量子属性伤害并大概率陷入纠缠状态。\\n当目标同时拥有【艾格勒印记】和【欧洛尼斯印记】时,会解除所有印记,受到基于自身生命上限的真实伤害,减少能量并大概率陷入纠缠状态。",
"Param": []
}
}
},
{
"Id": 402302005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"402302001": {
"Name": "欧洛尼斯印记",
"Desc": "施放终结技可解除此印记。\\n当目标拥有2层【欧洛尼斯印记】时,会解除所有印记,受到量子属性伤害并大概率陷入纠缠状态。\\n当目标同时拥有【艾格勒印记】和【欧洛尼斯印记】时,会解除所有印记,受到基于自身生命上限的真实伤害,减少能量并大概率陷入纠缠状态。",
"Param": []
}
}
},
{
"Id": 402302006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 402302003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.909091,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 402302001,
"SkillName": "创造月光",
"SkillDesc": "对指定我方单体造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 402302002,
"SkillName": "三倍下弦月",
"SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量量子属性伤害,击中目标时对其施加【欧洛尼斯印记】。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {
"402302001": {
"Name": "欧洛尼斯印记",
"Desc": "施放终结技可解除此印记。\\n当目标拥有2层【欧洛尼斯印记】时,会解除所有印记,受到量子属性伤害并大概率陷入纠缠状态。\\n当目标同时拥有【艾格勒印记】和【欧洛尼斯印记】时,会解除所有印记,受到基于自身生命上限的真实伤害,减少能量并大概率陷入纠缠状态。",
"Param": []
}
}
},
{
"Id": 402302003,
"SkillName": "两倍上弦月",
"SkillDesc": "锁定2个我方目标,进入【两倍上弦月】状态,下次行动施放【六倍满月】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"402302001": {
"Name": "欧洛尼斯印记",
"Desc": "施放终结技可解除此印记。\\n当目标拥有2层【欧洛尼斯印记】时,会解除所有印记,受到量子属性伤害并大概率陷入纠缠状态。\\n当目标同时拥有【艾格勒印记】和【欧洛尼斯印记】时,会解除所有印记,受到基于自身生命上限的真实伤害,减少能量并大概率陷入纠缠状态。",
"Param": []
}
}
},
{
"Id": 402302004,
"SkillName": "六倍满月",
"SkillDesc": "对锁定目标造成量子属性伤害,同时对击中目标附加【欧洛尼斯印记】。",
"DamageType": "Quantum",
"SPHitBase": 20,
"Extra": {
"402302001": {
"Name": "欧洛尼斯印记",
"Desc": "施放终结技可解除此印记。\\n当目标拥有2层【欧洛尼斯印记】时,会解除所有印记,受到量子属性伤害并大概率陷入纠缠状态。\\n当目标同时拥有【艾格勒印记】和【欧洛尼斯印记】时,会解除所有印记,受到基于自身生命上限的真实伤害,减少能量并大概率陷入纠缠状态。",
"Param": []
}
}
},
{
"Id": 402302005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"402302001": {
"Name": "欧洛尼斯印记",
"Desc": "施放终结技可解除此印记。\\n当目标拥有2层【欧洛尼斯印记】时,会解除所有印记,受到量子属性伤害并大概率陷入纠缠状态。\\n当目标同时拥有【艾格勒印记】和【欧洛尼斯印记】时,会解除所有印记,受到基于自身生命上限的真实伤害,减少能量并大概率陷入纠缠状态。",
"Param": []
}
}
},
{
"Id": 402302006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 402302004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 402302001,
"SkillName": "创造月光",
"SkillDesc": "对指定我方单体造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 402302002,
"SkillName": "三倍下弦月",
"SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量量子属性伤害,击中目标时对其施加【欧洛尼斯印记】。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {
"402302001": {
"Name": "欧洛尼斯印记",
"Desc": "施放终结技可解除此印记。\\n当目标拥有2层【欧洛尼斯印记】时,会解除所有印记,受到量子属性伤害并大概率陷入纠缠状态。\\n当目标同时拥有【艾格勒印记】和【欧洛尼斯印记】时,会解除所有印记,受到基于自身生命上限的真实伤害,减少能量并大概率陷入纠缠状态。",
"Param": []
}
}
},
{
"Id": 402302003,
"SkillName": "两倍上弦月",
"SkillDesc": "锁定2个我方目标,进入【两倍上弦月】状态,下次行动施放【六倍满月】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"402302001": {
"Name": "欧洛尼斯印记",
"Desc": "施放终结技可解除此印记。\\n当目标拥有2层【欧洛尼斯印记】时,会解除所有印记,受到量子属性伤害并大概率陷入纠缠状态。\\n当目标同时拥有【艾格勒印记】和【欧洛尼斯印记】时,会解除所有印记,受到基于自身生命上限的真实伤害,减少能量并大概率陷入纠缠状态。",
"Param": []
}
}
},
{
"Id": 402302004,
"SkillName": "六倍满月",
"SkillDesc": "对锁定目标造成量子属性伤害,同时对击中目标附加【欧洛尼斯印记】。",
"DamageType": "Quantum",
"SPHitBase": 20,
"Extra": {
"402302001": {
"Name": "欧洛尼斯印记",
"Desc": "施放终结技可解除此印记。\\n当目标拥有2层【欧洛尼斯印记】时,会解除所有印记,受到量子属性伤害并大概率陷入纠缠状态。\\n当目标同时拥有【艾格勒印记】和【欧洛尼斯印记】时,会解除所有印记,受到基于自身生命上限的真实伤害,减少能量并大概率陷入纠缠状态。",
"Param": []
}
}
},
{
"Id": 402302005,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"402302001": {
"Name": "欧洛尼斯印记",
"Desc": "施放终结技可解除此印记。\\n当目标拥有2层【欧洛尼斯印记】时,会解除所有印记,受到量子属性伤害并大概率陷入纠缠状态。\\n当目标同时拥有【艾格勒印记】和【欧洛尼斯印记】时,会解除所有印记,受到基于自身生命上限的真实伤害,减少能量并大概率陷入纠缠状态。",
"Param": []
}
}
},
{
"Id": 402302006,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
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"Drop": [
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"4032010": {
"Id": 4032010,
"Name": "黑潮蚀刃",
"Desc": "从黑潮中诞生的扭曲造物,对杀戮的渴求成为了空洞躯壳中仅存的意志。\\n锋利双刃能瞬间撕裂挡在前方的所有活物,迅疾身形如幽魂般难以捉摸,要将污染与侵蚀散布至世界所有角落。",
"MonsterCampID": 14,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 279,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4032010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 100,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
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"Id": 4032010,
"AttackModifyRatio": 1,
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"HPModifyRatio": 1,
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"Value": 0.2
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"Value": 0.2
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"DamageType": "Ice",
"Value": 0.2
},
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"DamageType": "Wind",
"Value": 0.2
}
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"Id": 403201001,
"SkillName": "破灭的锋芒",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403201002,
"SkillName": "末路既定",
"SkillDesc": "攻击对我方目标造成伤害时,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
}
]
},
{
"Id": 403201001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.833333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403201001,
"SkillName": "破灭的锋芒",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403201002,
"SkillName": "末路既定",
"SkillDesc": "攻击对我方目标造成伤害时,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
}
]
},
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"Id": 403201002,
"AttackModifyRatio": 0.714286,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
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"DamageType": "Physical",
"Value": 0.2
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"DamageType": "Fire",
"Value": 0.2
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"DamageType": "Ice",
"Value": 0.2
},
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"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
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"Id": 403201001,
"SkillName": "破灭的锋芒",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403201002,
"SkillName": "末路既定",
"SkillDesc": "攻击对我方目标造成伤害时,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
}
]
}
],
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},
"4032020": {
"Id": 4032020,
"Name": "残破容器",
"Desc": "盗火行者以灾难之力创造的分身,皆是寄宿着破坏意志的祸端。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 465,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": null,
"StanceBase": 180,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4032020,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"DamageType": "Physical",
"Value": 0.2
},
{
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"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202001,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202002,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202003,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【至黑之剑,盗火行者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【至黑之剑,盗火行者】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403202004,
"SkillName": "为我设奠",
"SkillDesc": "受到致命攻击后,若【至黑之剑,盗火行者】的【灾难之力】层数不为0,立即被其重新召唤,但会使【至黑之剑,盗火行者】失去1层【灾难之力】和一定比例的生命值。【至黑之剑,盗火行者】施放【莫因舍弃而哭泣】时,被其吸收,并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
}
]
},
{
"Id": 403202001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.48,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202001,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202002,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202003,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【至黑之剑,盗火行者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【至黑之剑,盗火行者】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403202004,
"SkillName": "为我设奠",
"SkillDesc": "受到致命攻击后,若【至黑之剑,盗火行者】的【灾难之力】层数不为0,立即被其重新召唤,但会使【至黑之剑,盗火行者】失去1层【灾难之力】和一定比例的生命值。【至黑之剑,盗火行者】施放【莫因舍弃而哭泣】时,被其吸收,并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
}
]
},
{
"Id": 403202002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.48,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202001,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202002,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202003,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【至黑之剑,盗火行者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【至黑之剑,盗火行者】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403202004,
"SkillName": "为我设奠",
"SkillDesc": "受到致命攻击后,若【至黑之剑,盗火行者】的【灾难之力】层数不为0,立即被其重新召唤,但会使【至黑之剑,盗火行者】失去1层【灾难之力】和一定比例的生命值。【至黑之剑,盗火行者】施放【莫因舍弃而哭泣】时,被其吸收,并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
}
]
},
{
"Id": 403202003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.4,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202001,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202002,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202003,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【至黑之剑,盗火行者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【至黑之剑,盗火行者】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403202004,
"SkillName": "为我设奠",
"SkillDesc": "受到致命攻击后,若【至黑之剑,盗火行者】的【灾难之力】层数不为0,立即被其重新召唤,但会使【至黑之剑,盗火行者】失去1层【灾难之力】和一定比例的生命值。【至黑之剑,盗火行者】施放【莫因舍弃而哭泣】时,被其吸收,并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
}
]
},
{
"Id": 403202004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.2,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202001,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202002,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202003,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【至黑之剑,盗火行者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【至黑之剑,盗火行者】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403202004,
"SkillName": "为我设奠",
"SkillDesc": "受到致命攻击后,若【至黑之剑,盗火行者】的【灾难之力】层数不为0,立即被其重新召唤,但会使【至黑之剑,盗火行者】失去1层【灾难之力】和一定比例的生命值。【至黑之剑,盗火行者】施放【莫因舍弃而哭泣】时,被其吸收,并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
}
]
},
{
"Id": 403202005,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.2,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202001,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202002,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202003,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【至黑之剑,盗火行者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【至黑之剑,盗火行者】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403202004,
"SkillName": "为我设奠",
"SkillDesc": "受到致命攻击后,若【至黑之剑,盗火行者】的【灾难之力】层数不为0,立即被其重新召唤,但会使【至黑之剑,盗火行者】失去1层【灾难之力】和一定比例的生命值。【至黑之剑,盗火行者】施放【莫因舍弃而哭泣】时,被其吸收,并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
}
]
},
{
"Id": 403202006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.2,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202001,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202002,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202003,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【至黑之剑,盗火行者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【至黑之剑,盗火行者】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403202004,
"SkillName": "为我设奠",
"SkillDesc": "受到致命攻击后,若【至黑之剑,盗火行者】的【灾难之力】层数不为0,立即被其重新召唤,但会使【至黑之剑,盗火行者】失去1层【灾难之力】和一定比例的生命值。【至黑之剑,盗火行者】施放【莫因舍弃而哭泣】时,被其吸收,并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
}
]
},
{
"Id": 403202007,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.2,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
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{
"Id": 403202001,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202002,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202003,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【至黑之剑,盗火行者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【至黑之剑,盗火行者】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403202004,
"SkillName": "为我设奠",
"SkillDesc": "受到致命攻击后,若【至黑之剑,盗火行者】的【灾难之力】层数不为0,立即被其重新召唤,但会使【至黑之剑,盗火行者】失去1层【灾难之力】和一定比例的生命值。【至黑之剑,盗火行者】施放【莫因舍弃而哭泣】时,被其吸收,并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
}
]
},
{
"Id": 403202008,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.2,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
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{
"Id": 403202001,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202002,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202003,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【至黑之剑,盗火行者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【至黑之剑,盗火行者】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403202004,
"SkillName": "为我设奠",
"SkillDesc": "受到致命攻击后,若【至黑之剑,盗火行者】的【灾难之力】层数不为0,立即被其重新召唤,但会使【至黑之剑,盗火行者】失去1层【灾难之力】和一定比例的生命值。【至黑之剑,盗火行者】施放【莫因舍弃而哭泣】时,被其吸收,并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
}
]
},
{
"Id": 403202009,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.3,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202001,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202002,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202003,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【至黑之剑,盗火行者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【至黑之剑,盗火行者】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403202004,
"SkillName": "为我设奠",
"SkillDesc": "受到致命攻击后,若【至黑之剑,盗火行者】的【灾难之力】层数不为0,立即被其重新召唤,但会使【至黑之剑,盗火行者】失去1层【灾难之力】和一定比例的生命值。【至黑之剑,盗火行者】施放【莫因舍弃而哭泣】时,被其吸收,并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
}
]
},
{
"Id": 403202010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.2,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202001,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202002,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202003,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【至黑之剑,盗火行者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【至黑之剑,盗火行者】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403202004,
"SkillName": "为我设奠",
"SkillDesc": "受到致命攻击后,若【至黑之剑,盗火行者】的【灾难之力】层数不为0,立即被其重新召唤,但会使【至黑之剑,盗火行者】失去1层【灾难之力】和一定比例的生命值。【至黑之剑,盗火行者】施放【莫因舍弃而哭泣】时,被其吸收,并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
}
]
}
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{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 115013
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032020,
"WorldLevel": 6,
"AvatarExpReward": 108,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 115013
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
}
]
},
"4032021": {
"Id": 4032021,
"Name": "残破容器",
"Desc": "盗火行者以灾难之力创造的分身,皆是寄宿着破坏意志的祸端。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 651,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": null,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4032021,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 403202101,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202102,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202103,
"SkillName": "听吾咏唱",
"SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时,自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【末日歧途的盗火者】一同发起攻击,随后被其吸收。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403202104,
"SkillName": "赴吾祭奠",
"SkillDesc": "受到致命攻击后,若【末日歧途的盗火者】仍处于【镣铐崩解】状态,立即被其重新召唤,【末日歧途的盗火者】将失去1层【灾难之力】并被削减韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202105,
"SkillName": "堕击",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403202106,
"SkillName": "归于死火",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收,使其获得1层【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202111,
"AttackModifyRatio": 0.5,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.285714,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 403202101,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202102,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202103,
"SkillName": "听吾咏唱",
"SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时,自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【末日歧途的盗火者】一同发起攻击,随后被其吸收。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403202104,
"SkillName": "赴吾祭奠",
"SkillDesc": "受到致命攻击后,若【末日歧途的盗火者】仍处于【镣铐崩解】状态,立即被其重新召唤,【末日歧途的盗火者】将失去1层【灾难之力】并被削减韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202105,
"SkillName": "堕击",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403202106,
"SkillName": "归于死火",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收,使其获得1层【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202112,
"AttackModifyRatio": 0.5,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.428571,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 403202101,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202102,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202103,
"SkillName": "听吾咏唱",
"SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时,自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【末日歧途的盗火者】一同发起攻击,随后被其吸收。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403202104,
"SkillName": "赴吾祭奠",
"SkillDesc": "受到致命攻击后,若【末日歧途的盗火者】仍处于【镣铐崩解】状态,立即被其重新召唤,【末日歧途的盗火者】将失去1层【灾难之力】并被削减韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202105,
"SkillName": "堕击",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403202106,
"SkillName": "归于死火",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收,使其获得1层【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202113,
"AttackModifyRatio": 0.5,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.857143,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 100,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 403202101,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202102,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202103,
"SkillName": "听吾咏唱",
"SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时,自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【末日歧途的盗火者】一同发起攻击,随后被其吸收。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403202104,
"SkillName": "赴吾祭奠",
"SkillDesc": "受到致命攻击后,若【末日歧途的盗火者】仍处于【镣铐崩解】状态,立即被其重新召唤,【末日歧途的盗火者】将失去1层【灾难之力】并被削减韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202105,
"SkillName": "堕击",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403202106,
"SkillName": "归于死火",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收,使其获得1层【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202114,
"AttackModifyRatio": 0.5,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.085714,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 100,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 403202101,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202102,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202103,
"SkillName": "听吾咏唱",
"SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时,自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【末日歧途的盗火者】一同发起攻击,随后被其吸收。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403202104,
"SkillName": "赴吾祭奠",
"SkillDesc": "受到致命攻击后,若【末日歧途的盗火者】仍处于【镣铐崩解】状态,立即被其重新召唤,【末日歧途的盗火者】将失去1层【灾难之力】并被削减韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202105,
"SkillName": "堕击",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403202106,
"SkillName": "归于死火",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收,使其获得1层【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202121,
"AttackModifyRatio": 0.5,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.285714,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 403202101,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202102,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202103,
"SkillName": "听吾咏唱",
"SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时,自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【末日歧途的盗火者】一同发起攻击,随后被其吸收。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403202104,
"SkillName": "赴吾祭奠",
"SkillDesc": "受到致命攻击后,若【末日歧途的盗火者】仍处于【镣铐崩解】状态,立即被其重新召唤,【末日歧途的盗火者】将失去1层【灾难之力】并被削减韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202105,
"SkillName": "堕击",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403202106,
"SkillName": "归于死火",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收,使其获得1层【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202122,
"AttackModifyRatio": 0.5,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.428571,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 403202101,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202102,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202103,
"SkillName": "听吾咏唱",
"SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时,自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【末日歧途的盗火者】一同发起攻击,随后被其吸收。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403202104,
"SkillName": "赴吾祭奠",
"SkillDesc": "受到致命攻击后,若【末日歧途的盗火者】仍处于【镣铐崩解】状态,立即被其重新召唤,【末日歧途的盗火者】将失去1层【灾难之力】并被削减韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202105,
"SkillName": "堕击",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403202106,
"SkillName": "归于死火",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收,使其获得1层【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202123,
"AttackModifyRatio": 0.5,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.857143,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 100,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 403202101,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202102,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202103,
"SkillName": "听吾咏唱",
"SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时,自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【末日歧途的盗火者】一同发起攻击,随后被其吸收。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403202104,
"SkillName": "赴吾祭奠",
"SkillDesc": "受到致命攻击后,若【末日歧途的盗火者】仍处于【镣铐崩解】状态,立即被其重新召唤,【末日歧途的盗火者】将失去1层【灾难之力】并被削减韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202105,
"SkillName": "堕击",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403202106,
"SkillName": "归于死火",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收,使其获得1层【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202131,
"AttackModifyRatio": 0.5,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.285714,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 403202101,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202102,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202103,
"SkillName": "听吾咏唱",
"SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时,自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【末日歧途的盗火者】一同发起攻击,随后被其吸收。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403202104,
"SkillName": "赴吾祭奠",
"SkillDesc": "受到致命攻击后,若【末日歧途的盗火者】仍处于【镣铐崩解】状态,立即被其重新召唤,【末日歧途的盗火者】将失去1层【灾难之力】并被削减韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202105,
"SkillName": "堕击",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403202106,
"SkillName": "归于死火",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收,使其获得1层【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202132,
"AttackModifyRatio": 0.5,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.428571,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 403202101,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202102,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202103,
"SkillName": "听吾咏唱",
"SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时,自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【末日歧途的盗火者】一同发起攻击,随后被其吸收。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403202104,
"SkillName": "赴吾祭奠",
"SkillDesc": "受到致命攻击后,若【末日歧途的盗火者】仍处于【镣铐崩解】状态,立即被其重新召唤,【末日歧途的盗火者】将失去1层【灾难之力】并被削减韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202105,
"SkillName": "堕击",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403202106,
"SkillName": "归于死火",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收,使其获得1层【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202133,
"AttackModifyRatio": 0.5,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 100,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 403202101,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202102,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202103,
"SkillName": "听吾咏唱",
"SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时,自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【末日歧途的盗火者】一同发起攻击,随后被其吸收。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403202104,
"SkillName": "赴吾祭奠",
"SkillDesc": "受到致命攻击后,若【末日歧途的盗火者】仍处于【镣铐崩解】状态,立即被其重新召唤,【末日歧途的盗火者】将失去1层【灾难之力】并被削减韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202105,
"SkillName": "堕击",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403202106,
"SkillName": "归于死火",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收,使其获得1层【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202141,
"AttackModifyRatio": 0.5,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.285714,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 403202101,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202102,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202103,
"SkillName": "听吾咏唱",
"SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时,自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【末日歧途的盗火者】一同发起攻击,随后被其吸收。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403202104,
"SkillName": "赴吾祭奠",
"SkillDesc": "受到致命攻击后,若【末日歧途的盗火者】仍处于【镣铐崩解】状态,立即被其重新召唤,【末日歧途的盗火者】将失去1层【灾难之力】并被削减韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202105,
"SkillName": "堕击",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403202106,
"SkillName": "归于死火",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收,使其获得1层【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202142,
"AttackModifyRatio": 0.5,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.428571,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 403202101,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202102,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202103,
"SkillName": "听吾咏唱",
"SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时,自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【末日歧途的盗火者】一同发起攻击,随后被其吸收。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403202104,
"SkillName": "赴吾祭奠",
"SkillDesc": "受到致命攻击后,若【末日歧途的盗火者】仍处于【镣铐崩解】状态,立即被其重新召唤,【末日歧途的盗火者】将失去1层【灾难之力】并被削减韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202105,
"SkillName": "堕击",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403202106,
"SkillName": "归于死火",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收,使其获得1层【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202143,
"AttackModifyRatio": 0.5,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.285714,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 100,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 403202101,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202102,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202103,
"SkillName": "听吾咏唱",
"SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时,自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【末日歧途的盗火者】一同发起攻击,随后被其吸收。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403202104,
"SkillName": "赴吾祭奠",
"SkillDesc": "受到致命攻击后,若【末日歧途的盗火者】仍处于【镣铐崩解】状态,立即被其重新召唤,【末日歧途的盗火者】将失去1层【灾难之力】并被削减韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202105,
"SkillName": "堕击",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403202106,
"SkillName": "归于死火",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收,使其获得1层【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202151,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.571429,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202101,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202102,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202103,
"SkillName": "听吾咏唱",
"SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时,自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【末日歧途的盗火者】一同发起攻击,随后被其吸收。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403202104,
"SkillName": "赴吾祭奠",
"SkillDesc": "受到致命攻击后,若【末日歧途的盗火者】仍处于【镣铐崩解】状态,立即被其重新召唤,【末日歧途的盗火者】将失去1层【灾难之力】并被削减韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202105,
"SkillName": "堕击",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403202106,
"SkillName": "归于死火",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收,使其获得1层【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202152,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.428571,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202101,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202102,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202103,
"SkillName": "听吾咏唱",
"SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时,自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【末日歧途的盗火者】一同发起攻击,随后被其吸收。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403202104,
"SkillName": "赴吾祭奠",
"SkillDesc": "受到致命攻击后,若【末日歧途的盗火者】仍处于【镣铐崩解】状态,立即被其重新召唤,【末日歧途的盗火者】将失去1层【灾难之力】并被削减韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202105,
"SkillName": "堕击",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403202106,
"SkillName": "归于死火",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收,使其获得1层【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202153,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.428571,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 135,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202101,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202102,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202103,
"SkillName": "听吾咏唱",
"SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时,自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【末日歧途的盗火者】一同发起攻击,随后被其吸收。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403202104,
"SkillName": "赴吾祭奠",
"SkillDesc": "受到致命攻击后,若【末日歧途的盗火者】仍处于【镣铐崩解】状态,立即被其重新召唤,【末日歧途的盗火者】将失去1层【灾难之力】并被削减韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202105,
"SkillName": "堕击",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403202106,
"SkillName": "归于死火",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收,使其获得1层【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4032021,
"AvatarExpReward": 36,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032021,
"WorldLevel": 1,
"AvatarExpReward": 48,
"DisplayItemList": [
{
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},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
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}
]
},
{
"MonsterTemplateID": 4032021,
"WorldLevel": 2,
"AvatarExpReward": 60,
"DisplayItemList": [
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},
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},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032021,
"WorldLevel": 3,
"AvatarExpReward": 72,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032021,
"WorldLevel": 4,
"AvatarExpReward": 84,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 115013
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032021,
"WorldLevel": 5,
"AvatarExpReward": 96,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 115013
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032021,
"WorldLevel": 6,
"AvatarExpReward": 108,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 115013
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
}
]
},
"4032022": {
"Id": 4032022,
"Name": "残破容器",
"Desc": "自无穷灾难中倒映的残像,皆是寄宿着破坏意志的祸端。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 465,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": null,
"StanceBase": 180,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4032022,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202201,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202202,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202203,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【???】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【???】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403202204,
"SkillName": "为我设奠",
"SkillDesc": "受到致命攻击后,若【???】的【灾难之力】层数不为0,立即被其重新召唤,但会使【???】失去1层【灾难之力】和一定比例的生命值。【???】施放【莫因舍弃而哭泣】时,被其吸收,并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
}
]
},
{
"Id": 403202201,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.6,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202201,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202202,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202203,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【???】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【???】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403202204,
"SkillName": "为我设奠",
"SkillDesc": "受到致命攻击后,若【???】的【灾难之力】层数不为0,立即被其重新召唤,但会使【???】失去1层【灾难之力】和一定比例的生命值。【???】施放【莫因舍弃而哭泣】时,被其吸收,并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
}
]
},
{
"Id": 403202202,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.6,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202201,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202202,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202203,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【???】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【???】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403202204,
"SkillName": "为我设奠",
"SkillDesc": "受到致命攻击后,若【???】的【灾难之力】层数不为0,立即被其重新召唤,但会使【???】失去1层【灾难之力】和一定比例的生命值。【???】施放【莫因舍弃而哭泣】时,被其吸收,并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
}
]
},
{
"Id": 403202203,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.4,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202201,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202202,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202203,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【???】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【???】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403202204,
"SkillName": "为我设奠",
"SkillDesc": "受到致命攻击后,若【???】的【灾难之力】层数不为0,立即被其重新召唤,但会使【???】失去1层【灾难之力】和一定比例的生命值。【???】施放【莫因舍弃而哭泣】时,被其吸收,并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
}
]
},
{
"Id": 403202204,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 3,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202201,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202202,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202203,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【???】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【???】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403202204,
"SkillName": "为我设奠",
"SkillDesc": "受到致命攻击后,若【???】的【灾难之力】层数不为0,立即被其重新召唤,但会使【???】失去1层【灾难之力】和一定比例的生命值。【???】施放【莫因舍弃而哭泣】时,被其吸收,并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
}
]
},
{
"Id": 403202205,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 3,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202201,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202202,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202203,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【???】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【???】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403202204,
"SkillName": "为我设奠",
"SkillDesc": "受到致命攻击后,若【???】的【灾难之力】层数不为0,立即被其重新召唤,但会使【???】失去1层【灾难之力】和一定比例的生命值。【???】施放【莫因舍弃而哭泣】时,被其吸收,并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
}
]
},
{
"Id": 403202206,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202201,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202202,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202203,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【???】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【???】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403202204,
"SkillName": "为我设奠",
"SkillDesc": "受到致命攻击后,若【???】的【灾难之力】层数不为0,立即被其重新召唤,但会使【???】失去1层【灾难之力】和一定比例的生命值。【???】施放【莫因舍弃而哭泣】时,被其吸收,并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
}
]
},
{
"Id": 403202207,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202201,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202202,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202203,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【???】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【???】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403202204,
"SkillName": "为我设奠",
"SkillDesc": "受到致命攻击后,若【???】的【灾难之力】层数不为0,立即被其重新召唤,但会使【???】失去1层【灾难之力】和一定比例的生命值。【???】施放【莫因舍弃而哭泣】时,被其吸收,并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4032022,
"AvatarExpReward": 36,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032022,
"WorldLevel": 1,
"AvatarExpReward": 48,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032022,
"WorldLevel": 2,
"AvatarExpReward": 60,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032022,
"WorldLevel": 3,
"AvatarExpReward": 72,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032022,
"WorldLevel": 4,
"AvatarExpReward": 84,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 115013
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032022,
"WorldLevel": 5,
"AvatarExpReward": 96,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 115013
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032022,
"WorldLevel": 6,
"AvatarExpReward": 108,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 115013
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
}
]
},
"4032023": {
"Id": 4032023,
"Name": "魔王爪牙",
"Desc": "黑斗篷魔王忠实的扈从,继承了魔王的部分力量和残暴性格,各个星球都有他们为非作歹的事迹。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 558,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": null,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4032023,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202301,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202302,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202303,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【黑斗篷魔王】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤且处于【共祭】状态,则与【黑斗篷魔王】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000215": {
"Name": "苦痛缠绕",
"Desc": "吸收【魔王爪牙】后回复召唤该【魔王爪牙】时消耗的生命值,【魔王爪牙】被消灭后,无法再回复召唤该【魔王爪牙】时消耗的生命值。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202304,
"SkillName": "为我设奠",
"SkillDesc": "处于【镣锁】状态下受到致命攻击,若【黑斗篷魔王】的【灾难之力】层数不为0,立即被其重新召唤并进入【镣锁】状态,但会使【黑斗篷魔王】失去1层【灾难之力】和一定比例的生命值。【黑斗篷魔王】施放【莫因舍弃而哭泣】时,被其吸收,回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000215": {
"Name": "苦痛缠绕",
"Desc": "吸收【魔王爪牙】后回复召唤该【魔王爪牙】时消耗的生命值,【魔王爪牙】被消灭后,无法再回复召唤该【魔王爪牙】时消耗的生命值。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202301,
"AttackModifyRatio": 2.5,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 11.666667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202301,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202302,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202303,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【黑斗篷魔王】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤且处于【共祭】状态,则与【黑斗篷魔王】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000215": {
"Name": "苦痛缠绕",
"Desc": "吸收【魔王爪牙】后回复召唤该【魔王爪牙】时消耗的生命值,【魔王爪牙】被消灭后,无法再回复召唤该【魔王爪牙】时消耗的生命值。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202304,
"SkillName": "为我设奠",
"SkillDesc": "处于【镣锁】状态下受到致命攻击,若【黑斗篷魔王】的【灾难之力】层数不为0,立即被其重新召唤并进入【镣锁】状态,但会使【黑斗篷魔王】失去1层【灾难之力】和一定比例的生命值。【黑斗篷魔王】施放【莫因舍弃而哭泣】时,被其吸收,回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000215": {
"Name": "苦痛缠绕",
"Desc": "吸收【魔王爪牙】后回复召唤该【魔王爪牙】时消耗的生命值,【魔王爪牙】被消灭后,无法再回复召唤该【魔王爪牙】时消耗的生命值。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202302,
"AttackModifyRatio": 2.5,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 11.666667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202301,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202302,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202303,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【黑斗篷魔王】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤且处于【共祭】状态,则与【黑斗篷魔王】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000215": {
"Name": "苦痛缠绕",
"Desc": "吸收【魔王爪牙】后回复召唤该【魔王爪牙】时消耗的生命值,【魔王爪牙】被消灭后,无法再回复召唤该【魔王爪牙】时消耗的生命值。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202304,
"SkillName": "为我设奠",
"SkillDesc": "处于【镣锁】状态下受到致命攻击,若【黑斗篷魔王】的【灾难之力】层数不为0,立即被其重新召唤并进入【镣锁】状态,但会使【黑斗篷魔王】失去1层【灾难之力】和一定比例的生命值。【黑斗篷魔王】施放【莫因舍弃而哭泣】时,被其吸收,回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000215": {
"Name": "苦痛缠绕",
"Desc": "吸收【魔王爪牙】后回复召唤该【魔王爪牙】时消耗的生命值,【魔王爪牙】被消灭后,无法再回复召唤该【魔王爪牙】时消耗的生命值。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202303,
"AttackModifyRatio": 2.5,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 11.666667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202301,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202302,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202303,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【黑斗篷魔王】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤且处于【共祭】状态,则与【黑斗篷魔王】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000215": {
"Name": "苦痛缠绕",
"Desc": "吸收【魔王爪牙】后回复召唤该【魔王爪牙】时消耗的生命值,【魔王爪牙】被消灭后,无法再回复召唤该【魔王爪牙】时消耗的生命值。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202304,
"SkillName": "为我设奠",
"SkillDesc": "处于【镣锁】状态下受到致命攻击,若【黑斗篷魔王】的【灾难之力】层数不为0,立即被其重新召唤并进入【镣锁】状态,但会使【黑斗篷魔王】失去1层【灾难之力】和一定比例的生命值。【黑斗篷魔王】施放【莫因舍弃而哭泣】时,被其吸收,回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000215": {
"Name": "苦痛缠绕",
"Desc": "吸收【魔王爪牙】后回复召唤该【魔王爪牙】时消耗的生命值,【魔王爪牙】被消灭后,无法再回复召唤该【魔王爪牙】时消耗的生命值。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202304,
"AttackModifyRatio": 2.5,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 10,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202301,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202302,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202303,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【黑斗篷魔王】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤且处于【共祭】状态,则与【黑斗篷魔王】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000215": {
"Name": "苦痛缠绕",
"Desc": "吸收【魔王爪牙】后回复召唤该【魔王爪牙】时消耗的生命值,【魔王爪牙】被消灭后,无法再回复召唤该【魔王爪牙】时消耗的生命值。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202304,
"SkillName": "为我设奠",
"SkillDesc": "处于【镣锁】状态下受到致命攻击,若【黑斗篷魔王】的【灾难之力】层数不为0,立即被其重新召唤并进入【镣锁】状态,但会使【黑斗篷魔王】失去1层【灾难之力】和一定比例的生命值。【黑斗篷魔王】施放【莫因舍弃而哭泣】时,被其吸收,回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000215": {
"Name": "苦痛缠绕",
"Desc": "吸收【魔王爪牙】后回复召唤该【魔王爪牙】时消耗的生命值,【魔王爪牙】被消灭后,无法再回复召唤该【魔王爪牙】时消耗的生命值。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202305,
"AttackModifyRatio": 2.5,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 10,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202301,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202302,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202303,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【黑斗篷魔王】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤且处于【共祭】状态,则与【黑斗篷魔王】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000215": {
"Name": "苦痛缠绕",
"Desc": "吸收【魔王爪牙】后回复召唤该【魔王爪牙】时消耗的生命值,【魔王爪牙】被消灭后,无法再回复召唤该【魔王爪牙】时消耗的生命值。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202304,
"SkillName": "为我设奠",
"SkillDesc": "处于【镣锁】状态下受到致命攻击,若【黑斗篷魔王】的【灾难之力】层数不为0,立即被其重新召唤并进入【镣锁】状态,但会使【黑斗篷魔王】失去1层【灾难之力】和一定比例的生命值。【黑斗篷魔王】施放【莫因舍弃而哭泣】时,被其吸收,回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000215": {
"Name": "苦痛缠绕",
"Desc": "吸收【魔王爪牙】后回复召唤该【魔王爪牙】时消耗的生命值,【魔王爪牙】被消灭后,无法再回复召唤该【魔王爪牙】时消耗的生命值。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202306,
"AttackModifyRatio": 2.5,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202301,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202302,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202303,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【黑斗篷魔王】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤且处于【共祭】状态,则与【黑斗篷魔王】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000215": {
"Name": "苦痛缠绕",
"Desc": "吸收【魔王爪牙】后回复召唤该【魔王爪牙】时消耗的生命值,【魔王爪牙】被消灭后,无法再回复召唤该【魔王爪牙】时消耗的生命值。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202304,
"SkillName": "为我设奠",
"SkillDesc": "处于【镣锁】状态下受到致命攻击,若【黑斗篷魔王】的【灾难之力】层数不为0,立即被其重新召唤并进入【镣锁】状态,但会使【黑斗篷魔王】失去1层【灾难之力】和一定比例的生命值。【黑斗篷魔王】施放【莫因舍弃而哭泣】时,被其吸收,回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000215": {
"Name": "苦痛缠绕",
"Desc": "吸收【魔王爪牙】后回复召唤该【魔王爪牙】时消耗的生命值,【魔王爪牙】被消灭后,无法再回复召唤该【魔王爪牙】时消耗的生命值。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202307,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202301,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202302,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202303,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【黑斗篷魔王】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤且处于【共祭】状态,则与【黑斗篷魔王】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000215": {
"Name": "苦痛缠绕",
"Desc": "吸收【魔王爪牙】后回复召唤该【魔王爪牙】时消耗的生命值,【魔王爪牙】被消灭后,无法再回复召唤该【魔王爪牙】时消耗的生命值。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202304,
"SkillName": "为我设奠",
"SkillDesc": "处于【镣锁】状态下受到致命攻击,若【黑斗篷魔王】的【灾难之力】层数不为0,立即被其重新召唤并进入【镣锁】状态,但会使【黑斗篷魔王】失去1层【灾难之力】和一定比例的生命值。【黑斗篷魔王】施放【莫因舍弃而哭泣】时,被其吸收,回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000215": {
"Name": "苦痛缠绕",
"Desc": "吸收【魔王爪牙】后回复召唤该【魔王爪牙】时消耗的生命值,【魔王爪牙】被消灭后,无法再回复召唤该【魔王爪牙】时消耗的生命值。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202308,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 3.333333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202301,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202302,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202303,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【黑斗篷魔王】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤且处于【共祭】状态,则与【黑斗篷魔王】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000215": {
"Name": "苦痛缠绕",
"Desc": "吸收【魔王爪牙】后回复召唤该【魔王爪牙】时消耗的生命值,【魔王爪牙】被消灭后,无法再回复召唤该【魔王爪牙】时消耗的生命值。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202304,
"SkillName": "为我设奠",
"SkillDesc": "处于【镣锁】状态下受到致命攻击,若【黑斗篷魔王】的【灾难之力】层数不为0,立即被其重新召唤并进入【镣锁】状态,但会使【黑斗篷魔王】失去1层【灾难之力】和一定比例的生命值。【黑斗篷魔王】施放【莫因舍弃而哭泣】时,被其吸收,回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000215": {
"Name": "苦痛缠绕",
"Desc": "吸收【魔王爪牙】后回复召唤该【魔王爪牙】时消耗的生命值,【魔王爪牙】被消灭后,无法再回复召唤该【魔王爪牙】时消耗的生命值。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202309,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 3.333333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202301,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202302,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202303,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【黑斗篷魔王】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤且处于【共祭】状态,则与【黑斗篷魔王】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000215": {
"Name": "苦痛缠绕",
"Desc": "吸收【魔王爪牙】后回复召唤该【魔王爪牙】时消耗的生命值,【魔王爪牙】被消灭后,无法再回复召唤该【魔王爪牙】时消耗的生命值。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202304,
"SkillName": "为我设奠",
"SkillDesc": "处于【镣锁】状态下受到致命攻击,若【黑斗篷魔王】的【灾难之力】层数不为0,立即被其重新召唤并进入【镣锁】状态,但会使【黑斗篷魔王】失去1层【灾难之力】和一定比例的生命值。【黑斗篷魔王】施放【莫因舍弃而哭泣】时,被其吸收,回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000215": {
"Name": "苦痛缠绕",
"Desc": "吸收【魔王爪牙】后回复召唤该【魔王爪牙】时消耗的生命值,【魔王爪牙】被消灭后,无法再回复召唤该【魔王爪牙】时消耗的生命值。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4032023,
"AvatarExpReward": 36,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032023,
"WorldLevel": 1,
"AvatarExpReward": 48,
"DisplayItemList": [
{
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"ID": 2
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{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032023,
"WorldLevel": 2,
"AvatarExpReward": 60,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032023,
"WorldLevel": 3,
"AvatarExpReward": 72,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032023,
"WorldLevel": 4,
"AvatarExpReward": 84,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 115013
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032023,
"WorldLevel": 5,
"AvatarExpReward": 96,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 115013
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032023,
"WorldLevel": 6,
"AvatarExpReward": 108,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 115013
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
}
]
},
"4032024": {
"Id": 4032024,
"Name": "残破容器",
"Desc": "盗火行者以灾难之力创造的分身,皆是寄宿着破坏意志的祸端。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 223.2,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 140,
"StanceBase": 180,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4032024,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202401,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202402,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202403,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403202404,
"SkillName": "为我设奠",
"SkillDesc": "受到致命攻击后,若【至黑之剑,盗火行者】的【灾难之力】层数不为0,立即使【至黑之剑,盗火行者】失去1层【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202401,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -40,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202401,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202402,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202403,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403202404,
"SkillName": "为我设奠",
"SkillDesc": "受到致命攻击后,若【至黑之剑,盗火行者】的【灾难之力】层数不为0,立即使【至黑之剑,盗火行者】失去1层【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4032024,
"AvatarExpReward": 36,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032024,
"WorldLevel": 1,
"AvatarExpReward": 48,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032024,
"WorldLevel": 2,
"AvatarExpReward": 60,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032024,
"WorldLevel": 3,
"AvatarExpReward": 72,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032024,
"WorldLevel": 4,
"AvatarExpReward": 84,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 115013
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032024,
"WorldLevel": 5,
"AvatarExpReward": 96,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 115013
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032024,
"WorldLevel": 6,
"AvatarExpReward": 108,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 115013
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
}
]
},
"4032025": {
"Id": 4032025,
"Name": "残破容器",
"Desc": "自无穷灾难中倒映的残像,皆是寄宿着破坏意志的祸端。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 651,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": null,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4032025,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 403202501,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202502,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202503,
"SkillName": "听吾咏唱",
"SkillDesc": "抵抗控制类负面状态。当【???】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【???】一同发起攻击,随后被其吸收。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403202504,
"SkillName": "赴吾祭奠",
"SkillDesc": "受到致命攻击后,若【???】仍处于【镣铐崩解】状态,立即被其重新召唤,【???】将失去1层【灾难之力】并被削减韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202505,
"SkillName": "堕击",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403202506,
"SkillName": "归于死火",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【???】吸收,使其获得1层【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202501,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.571429,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202501,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202502,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202503,
"SkillName": "听吾咏唱",
"SkillDesc": "抵抗控制类负面状态。当【???】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【???】一同发起攻击,随后被其吸收。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403202504,
"SkillName": "赴吾祭奠",
"SkillDesc": "受到致命攻击后,若【???】仍处于【镣铐崩解】状态,立即被其重新召唤,【???】将失去1层【灾难之力】并被削减韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202505,
"SkillName": "堕击",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403202506,
"SkillName": "归于死火",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【???】吸收,使其获得1层【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202502,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.428571,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202501,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202502,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202503,
"SkillName": "听吾咏唱",
"SkillDesc": "抵抗控制类负面状态。当【???】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【???】一同发起攻击,随后被其吸收。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403202504,
"SkillName": "赴吾祭奠",
"SkillDesc": "受到致命攻击后,若【???】仍处于【镣铐崩解】状态,立即被其重新召唤,【???】将失去1层【灾难之力】并被削减韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202505,
"SkillName": "堕击",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403202506,
"SkillName": "归于死火",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【???】吸收,使其获得1层【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
},
{
"Id": 403202503,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.428571,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 135,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202501,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202502,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202503,
"SkillName": "听吾咏唱",
"SkillDesc": "抵抗控制类负面状态。当【???】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【???】一同发起攻击,随后被其吸收。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403202504,
"SkillName": "赴吾祭奠",
"SkillDesc": "受到致命攻击后,若【???】仍处于【镣铐崩解】状态,立即被其重新召唤,【???】将失去1层【灾难之力】并被削减韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403202505,
"SkillName": "堕击",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403202506,
"SkillName": "归于死火",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【???】吸收,使其获得1层【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4032025,
"AvatarExpReward": 36,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032025,
"WorldLevel": 1,
"AvatarExpReward": 48,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032025,
"WorldLevel": 2,
"AvatarExpReward": 60,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032025,
"WorldLevel": 3,
"AvatarExpReward": 72,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032025,
"WorldLevel": 4,
"AvatarExpReward": 84,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 115013
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032025,
"WorldLevel": 5,
"AvatarExpReward": 96,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 115013
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
},
{
"MonsterTemplateID": 4032025,
"WorldLevel": 6,
"AvatarExpReward": 108,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 115013
},
{
"$type": "ItemConfig",
"ID": 181017
}
]
}
]
},
"4032026": {
"Id": 4032026,
"Name": "残破容器",
"Desc": "盗火行者以灾难之力创造的分身,皆是寄宿着破坏意志的祸端。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 465,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": null,
"StanceBase": 180,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4032026,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202601,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202602,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202603,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【「无缘黎明」卡厄斯兰那】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【「无缘黎明」卡厄斯兰那】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403202604,
"SkillName": "为我设奠",
"SkillDesc": "受到致命攻击后,若【「无缘黎明」卡厄斯兰那】的【灾难之力】层数不为0,立即被其重新召唤,但会使【「无缘黎明」卡厄斯兰那】失去1层【灾难之力】和一定比例的生命值。【「无缘黎明」卡厄斯兰那】施放【莫因舍弃而哭泣】时,被其吸收,并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
}
]
},
{
"Id": 403202601,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.48,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202601,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202602,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202603,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【「无缘黎明」卡厄斯兰那】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【「无缘黎明」卡厄斯兰那】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403202604,
"SkillName": "为我设奠",
"SkillDesc": "受到致命攻击后,若【「无缘黎明」卡厄斯兰那】的【灾难之力】层数不为0,立即被其重新召唤,但会使【「无缘黎明」卡厄斯兰那】失去1层【灾难之力】和一定比例的生命值。【「无缘黎明」卡厄斯兰那】施放【莫因舍弃而哭泣】时,被其吸收,并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
}
]
},
{
"Id": 403202602,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.48,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202601,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202602,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202603,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【「无缘黎明」卡厄斯兰那】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【「无缘黎明」卡厄斯兰那】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403202604,
"SkillName": "为我设奠",
"SkillDesc": "受到致命攻击后,若【「无缘黎明」卡厄斯兰那】的【灾难之力】层数不为0,立即被其重新召唤,但会使【「无缘黎明」卡厄斯兰那】失去1层【灾难之力】和一定比例的生命值。【「无缘黎明」卡厄斯兰那】施放【莫因舍弃而哭泣】时,被其吸收,并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
}
]
},
{
"Id": 403202603,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.4,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403202601,
"SkillName": "共祭•亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 403202602,
"SkillName": "共祭•将尽的命数",
"SkillDesc": "对我方全体造成少量物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403202603,
"SkillName": "为我祷咏",
"SkillDesc": "抵抗控制类负面状态。当【「无缘黎明」卡厄斯兰那】再次施放【亡死的黑云】或【将尽的命数】时,若自身曾被该攻击召唤,则与【「无缘黎明」卡厄斯兰那】一同发起攻击。随后被其吸收,回复转化为【苦痛缠绕】的生命值,并使其获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403202604,
"SkillName": "为我设奠",
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"SPHitBase": "",
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"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
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"Name": "黑潮蚀斧",
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"SkillName": "怒潮炽斧",
"SkillDesc": "对指定我方单体目标造成火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
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"Id": 403203002,
"SkillName": "仇心忿火",
"SkillDesc": "对我方全体目标造成火属性伤害,伤害由目标平均分摊。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {
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"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
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"Id": 403203003,
"SkillName": "仇隙",
"SkillDesc": "当其他敌方单位被消灭时,自身立即行动,施放一次【仇心忿火】。场上存在多个【黑潮蚀斧】时,同时最多只能触发1个【黑潮蚀斧】的【仇隙】天赋。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
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"AttackModifyRatio": 1,
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"DamageType": "Fire",
"Value": 0.2
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"DamageType": "Ice",
"Value": 0.2
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"DamageType": "Wind",
"Value": 0.2
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"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
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"SkillName": "怒潮炽斧",
"SkillDesc": "对指定我方单体目标造成火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
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"Id": 403203002,
"SkillName": "仇心忿火",
"SkillDesc": "对我方全体目标造成火属性伤害,伤害由目标平均分摊。",
"DamageType": "Fire",
"SPHitBase": 10,
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"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
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"Id": 403203003,
"SkillName": "仇隙",
"SkillDesc": "当其他敌方单位被消灭时,自身立即行动,施放一次【仇心忿火】。场上存在多个【黑潮蚀斧】时,同时最多只能触发1个【黑潮蚀斧】的【仇隙】天赋。",
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"SPHitBase": 10,
"Extra": {}
},
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"Id": 403203002,
"SkillName": "仇心忿火",
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"SkillName": "仇隙",
"SkillDesc": "当其他敌方单位被消灭时,自身立即行动,施放一次【仇心忿火】。场上存在多个【黑潮蚀斧】时,同时最多只能触发1个【黑潮蚀斧】的【仇隙】天赋。",
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"SkillName": "潜伏",
"SkillDesc": "使自身进入【潜伏】状态。",
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"Extra": {
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"Name": "潜伏",
"Desc": "无法成为主动选择类技能的主目标,弱点被击破或场上除自身以外的全部敌方单位都处于【潜伏】状态,则自身解除【潜伏】状态。场上没有其他敌方单位时,自身解除【潜伏】状态。",
"Param": []
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"Id": 403204002,
"SkillName": "破灭的理性",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
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"Id": 403204003,
"SkillName": "阴谋的躁动",
"SkillDesc": "对指定我方单体造成物理属性伤害,然后解除【潜伏】状态。仅可在【潜伏】状态下施放。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"240320401": {
"Name": "潜伏",
"Desc": "无法成为主动选择类技能的主目标,弱点被击破或场上除自身以外的全部敌方单位都处于【潜伏】状态,则自身解除【潜伏】状态。场上没有其他敌方单位时,自身解除【潜伏】状态。",
"Param": []
}
}
},
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"Id": 403204004,
"SkillName": "破绽",
"SkillDesc": "自身处于【潜伏】状态时,受到的伤害提高,如果由于弱点被击破而解除【潜伏】,则行动延后,且该易伤效果持续到自身下次行动开始时。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"240320401": {
"Name": "潜伏",
"Desc": "无法成为主动选择类技能的主目标,弱点被击破或场上除自身以外的全部敌方单位都处于【潜伏】状态,则自身解除【潜伏】状态。场上没有其他敌方单位时,自身解除【潜伏】状态。",
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}
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"Wind"
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"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403204001,
"SkillName": "潜伏",
"SkillDesc": "使自身进入【潜伏】状态。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"240320401": {
"Name": "潜伏",
"Desc": "无法成为主动选择类技能的主目标,弱点被击破或场上除自身以外的全部敌方单位都处于【潜伏】状态,则自身解除【潜伏】状态。场上没有其他敌方单位时,自身解除【潜伏】状态。",
"Param": []
}
}
},
{
"Id": 403204002,
"SkillName": "破灭的理性",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403204003,
"SkillName": "阴谋的躁动",
"SkillDesc": "对指定我方单体造成物理属性伤害,然后解除【潜伏】状态。仅可在【潜伏】状态下施放。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"240320401": {
"Name": "潜伏",
"Desc": "无法成为主动选择类技能的主目标,弱点被击破或场上除自身以外的全部敌方单位都处于【潜伏】状态,则自身解除【潜伏】状态。场上没有其他敌方单位时,自身解除【潜伏】状态。",
"Param": []
}
}
},
{
"Id": 403204004,
"SkillName": "破绽",
"SkillDesc": "自身处于【潜伏】状态时,受到的伤害提高,如果由于弱点被击破而解除【潜伏】,则行动延后,且该易伤效果持续到自身下次行动开始时。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"240320401": {
"Name": "潜伏",
"Desc": "无法成为主动选择类技能的主目标,弱点被击破或场上除自身以外的全部敌方单位都处于【潜伏】状态,则自身解除【潜伏】状态。场上没有其他敌方单位时,自身解除【潜伏】状态。",
"Param": []
}
}
}
]
}
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"AttackBase": 18,
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"HPBase": 279,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4032050.png",
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"Rank": "MinionLv2",
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"StatusResistanceBase": 0.2,
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"DamageType": "Fire",
"Value": 0.2
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"Value": 0.2
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"DamageType": "Imaginary",
"Value": 0.2
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"Id": 403205001,
"SkillName": "恶潮飞矢",
"SkillDesc": "对我方全体目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403205002,
"SkillName": "末路既定",
"SkillDesc": "攻击对我方目标造成伤害时,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
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"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
}
]
},
{
"Id": 403205001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.833333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
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"Id": 403205001,
"SkillName": "恶潮飞矢",
"SkillDesc": "对我方全体目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403205002,
"SkillName": "末路既定",
"SkillDesc": "攻击对我方目标造成伤害时,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
}
]
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"Id": 403205002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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"Quantum"
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"DamageType": "Fire",
"Value": 0.2
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"DamageType": "Thunder",
"Value": 0.2
},
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"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
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"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
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"Id": 403205001,
"SkillName": "恶潮飞矢",
"SkillDesc": "对我方全体目标造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403205002,
"SkillName": "末路既定",
"SkillDesc": "攻击对我方目标造成伤害时,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
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"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
}
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"4032060": {
"Id": 4032060,
"Name": "BOSS部位(左)",
"Desc": "...",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1488,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4032060.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 132,
"StanceBase": null,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
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"AttackModifyRatio": 1,
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"Id": 403206001,
"SkillName": "技能1",
"SkillDesc": "对指定我方单体造成虚数属性伤害,并使其行动延后。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403206002,
"SkillName": "技能2",
"SkillDesc": "锁定1个我方目标,进入【蓄力】状态,【翁法罗斯BOSS】下次行动施放【技能4】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403206003,
"SkillName": "技能3",
"SkillDesc": "对指定我方单体造成虚数属性伤害,并使其行动延后。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403206004,
"SkillName": "技能4",
"SkillDesc": "锁定2个我方目标,进入【蓄力】状态,【翁法罗斯BOSS】下次行动施放【技能6】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403206005,
"SkillName": "被动1",
"SkillDesc": "自身陷入【重创】状态时,下次行动回复所有生命值并解除【重创】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403206006,
"SkillName": "被动2",
"SkillDesc": "免疫来自我方目标造成的行动延后效果。【部位左】无法被消灭,其生命值被清空时陷入【重创】状态,使我方全体行动提前并解除【行动锁定】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403501001": {
"Name": "行动锁定",
"Desc": "目标行动值不会因任意目标回合结束而改变。",
"Param": []
}
}
}
]
}
],
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"Name": "BOSS部位(左)",
"Desc": "...",
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"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1860,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4032060.png",
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"Rank": "MinionLv2",
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"Id": 403206101,
"SkillName": "技能1",
"SkillDesc": "对指定我方单体造成虚数属性伤害,并使其行动延后。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403206102,
"SkillName": "技能2",
"SkillDesc": "锁定1个我方目标,进入【蓄力】状态,【翁法罗斯BOSS】下次行动施放【技能4】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403206103,
"SkillName": "技能3",
"SkillDesc": "对指定我方单体造成虚数属性伤害,并使其行动延后。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
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"DamageType": "Quantum",
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"Id": 403207003,
"SkillName": "技能3",
"SkillDesc": "对指定我方单体及相邻目标造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
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"Id": 403207007,
"SkillName": "被动2",
"SkillDesc": "免疫来自我方目标造成的行动延后效果。【部位右】无法被消灭,其生命值被清空时陷入【重创】状态,使我方全体恢复能量并解除【行动锁定】状态。",
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"SkillName": "技能4",
"SkillDesc": "对我方全体目标造成量子属性伤害,并使我方战技点减少1个。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
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"Id": 403207005,
"SkillName": "技能5",
"SkillDesc": "进入【蓄力】状态,【翁法罗斯BOSS】下次行动施放【技能5】。",
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"SPHitBase": "",
"Extra": {}
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"Id": 403207006,
"SkillName": "被动1",
"SkillDesc": "自身陷入【重创】状态时,下次行动回复所有生命值并解除【重创】状态。",
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"SPHitBase": "",
"Extra": {}
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"DefenceBase": 210,
"HPBase": 1860,
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"SkillName": "技能1",
"SkillDesc": "对指定我方单体及相邻目标造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
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"Id": 403207102,
"SkillName": "技能2",
"SkillDesc": "锁定1个我方目标,进入【蓄力】状态,【翁法罗斯BOSS】下次行动施放【技能3】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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"SkillName": "技能3",
"SkillDesc": "对指定我方单体及相邻目标造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
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"Id": 403207107,
"SkillName": "被动2",
"SkillDesc": "免疫来自我方目标造成的行动延后效果。【部位右】无法被消灭,其生命值被清空时陷入【重创】状态,使我方全体恢复能量并解除【行动锁定】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
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"Name": "行动锁定",
"Desc": "目标行动值不会因任意目标回合结束而改变。",
"Param": []
}
}
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"Id": 403207104,
"SkillName": "技能4",
"SkillDesc": "对我方全体目标造成量子属性伤害,并使我方战技点减少1个。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
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"Id": 403207105,
"SkillName": "技能5",
"SkillDesc": "进入【蓄力】状态,【翁法罗斯BOSS】下次行动施放【技能5】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403207106,
"SkillName": "被动1",
"SkillDesc": "自身陷入【重创】状态时,下次行动回复所有生命值并解除【重创】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
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"4033010": {
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"Desc": "从黑潮中诞生的扭曲造物,对杀戮的渴求成为了空洞躯壳中仅存的意志。\\n已经失去人形的身躯被污浊之物包裹,通体散发着令人作呕的腐蚀气息。凡是蚀魔途经之处,一切生命气息皆遭其掠夺。",
"MonsterCampID": 14,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1302,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4033010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 120,
"StanceBase": 480,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
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"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Wind",
"Quantum"
],
"HardLevelGroup": 1,
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"DamageType": "Fire",
"Value": 0.2
},
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"DamageType": "Ice",
"Value": 0.2
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{
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"DamageType": "Thunder",
"Value": 0.2
},
{
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"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"Id": 403301001,
"SkillName": "凋敝岩流",
"SkillDesc": "对指定我方单体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301002,
"SkillName": "腐败骤陨",
"SkillDesc": "连续对我方随机单体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301003,
"SkillName": "吞浊纳污",
"SkillDesc": "吸收我方目标持有的【侵蚀】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301004,
"SkillName": "堕化",
"SkillDesc": "使自身进入【厄堕】状态,下一次行动会施放【浑流奔涌】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240330101": {
"Name": "厄堕",
"Desc": "下一次行动会施放【浑流奔涌】。",
"Param": []
}
}
},
{
"Id": 403301005,
"SkillName": "浑流奔涌",
"SkillDesc": "对我方全体目标造成物理属性伤害,并将我方全体目标最大生命值的一部分直接转化为【侵蚀】。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301006,
"SkillName": "浊染",
"SkillDesc": "每有1名我方目标的【侵蚀】被吸收,为黑潮蚀魔附加1层【污垢】,当【污垢】叠加到一定层数时,下一次行动释放【堕化】并清除所有【污垢】层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301007,
"SkillName": "吞浊纳污",
"SkillDesc": "吸收我方目标持有的【侵蚀】失败,降低自身防御力。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
}
]
},
{
"Id": 403301001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.785714,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403301001,
"SkillName": "凋敝岩流",
"SkillDesc": "对指定我方单体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301002,
"SkillName": "腐败骤陨",
"SkillDesc": "连续对我方随机单体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301003,
"SkillName": "吞浊纳污",
"SkillDesc": "吸收我方目标持有的【侵蚀】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301004,
"SkillName": "堕化",
"SkillDesc": "使自身进入【厄堕】状态,下一次行动会施放【浑流奔涌】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240330101": {
"Name": "厄堕",
"Desc": "下一次行动会施放【浑流奔涌】。",
"Param": []
}
}
},
{
"Id": 403301005,
"SkillName": "浑流奔涌",
"SkillDesc": "对我方全体目标造成物理属性伤害,并将我方全体目标最大生命值的一部分直接转化为【侵蚀】。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301006,
"SkillName": "浊染",
"SkillDesc": "每有1名我方目标的【侵蚀】被吸收,为黑潮蚀魔附加1层【污垢】,当【污垢】叠加到一定层数时,下一次行动释放【堕化】并清除所有【污垢】层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301007,
"SkillName": "吞浊纳污",
"SkillDesc": "吸收我方目标持有的【侵蚀】失败,降低自身防御力。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
}
]
},
{
"Id": 403301002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 5.892857,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403301001,
"SkillName": "凋敝岩流",
"SkillDesc": "对指定我方单体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301002,
"SkillName": "腐败骤陨",
"SkillDesc": "连续对我方随机单体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301003,
"SkillName": "吞浊纳污",
"SkillDesc": "吸收我方目标持有的【侵蚀】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301004,
"SkillName": "堕化",
"SkillDesc": "使自身进入【厄堕】状态,下一次行动会施放【浑流奔涌】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240330101": {
"Name": "厄堕",
"Desc": "下一次行动会施放【浑流奔涌】。",
"Param": []
}
}
},
{
"Id": 403301005,
"SkillName": "浑流奔涌",
"SkillDesc": "对我方全体目标造成物理属性伤害,并将我方全体目标最大生命值的一部分直接转化为【侵蚀】。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301006,
"SkillName": "浊染",
"SkillDesc": "每有1名我方目标的【侵蚀】被吸收,为黑潮蚀魔附加1层【污垢】,当【污垢】叠加到一定层数时,下一次行动释放【堕化】并清除所有【污垢】层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301007,
"SkillName": "吞浊纳污",
"SkillDesc": "吸收我方目标持有的【侵蚀】失败,降低自身防御力。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
}
]
},
{
"Id": 403301003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.714286,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403301001,
"SkillName": "凋敝岩流",
"SkillDesc": "对指定我方单体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301002,
"SkillName": "腐败骤陨",
"SkillDesc": "连续对我方随机单体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301003,
"SkillName": "吞浊纳污",
"SkillDesc": "吸收我方目标持有的【侵蚀】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301004,
"SkillName": "堕化",
"SkillDesc": "使自身进入【厄堕】状态,下一次行动会施放【浑流奔涌】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240330101": {
"Name": "厄堕",
"Desc": "下一次行动会施放【浑流奔涌】。",
"Param": []
}
}
},
{
"Id": 403301005,
"SkillName": "浑流奔涌",
"SkillDesc": "对我方全体目标造成物理属性伤害,并将我方全体目标最大生命值的一部分直接转化为【侵蚀】。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301006,
"SkillName": "浊染",
"SkillDesc": "每有1名我方目标的【侵蚀】被吸收,为黑潮蚀魔附加1层【污垢】,当【污垢】叠加到一定层数时,下一次行动释放【堕化】并清除所有【污垢】层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301007,
"SkillName": "吞浊纳污",
"SkillDesc": "吸收我方目标持有的【侵蚀】失败,降低自身防御力。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
}
]
},
{
"Id": 403301004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403301001,
"SkillName": "凋敝岩流",
"SkillDesc": "对指定我方单体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301002,
"SkillName": "腐败骤陨",
"SkillDesc": "连续对我方随机单体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301003,
"SkillName": "吞浊纳污",
"SkillDesc": "吸收我方目标持有的【侵蚀】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301004,
"SkillName": "堕化",
"SkillDesc": "使自身进入【厄堕】状态,下一次行动会施放【浑流奔涌】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240330101": {
"Name": "厄堕",
"Desc": "下一次行动会施放【浑流奔涌】。",
"Param": []
}
}
},
{
"Id": 403301005,
"SkillName": "浑流奔涌",
"SkillDesc": "对我方全体目标造成物理属性伤害,并将我方全体目标最大生命值的一部分直接转化为【侵蚀】。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301006,
"SkillName": "浊染",
"SkillDesc": "每有1名我方目标的【侵蚀】被吸收,为黑潮蚀魔附加1层【污垢】,当【污垢】叠加到一定层数时,下一次行动释放【堕化】并清除所有【污垢】层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301007,
"SkillName": "吞浊纳污",
"SkillDesc": "吸收我方目标持有的【侵蚀】失败,降低自身防御力。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
}
]
},
{
"Id": 403301005,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Wind",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403301001,
"SkillName": "凋敝岩流",
"SkillDesc": "对指定我方单体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301002,
"SkillName": "腐败骤陨",
"SkillDesc": "连续对我方随机单体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301003,
"SkillName": "吞浊纳污",
"SkillDesc": "吸收我方目标持有的【侵蚀】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301004,
"SkillName": "堕化",
"SkillDesc": "使自身进入【厄堕】状态,下一次行动会施放【浑流奔涌】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240330101": {
"Name": "厄堕",
"Desc": "下一次行动会施放【浑流奔涌】。",
"Param": []
}
}
},
{
"Id": 403301005,
"SkillName": "浑流奔涌",
"SkillDesc": "对我方全体目标造成物理属性伤害,并将我方全体目标最大生命值的一部分直接转化为【侵蚀】。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301006,
"SkillName": "浊染",
"SkillDesc": "每有1名我方目标的【侵蚀】被吸收,为黑潮蚀魔附加1层【污垢】,当【污垢】叠加到一定层数时,下一次行动释放【堕化】并清除所有【污垢】层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403301007,
"SkillName": "吞浊纳污",
"SkillDesc": "吸收我方目标持有的【侵蚀】失败,降低自身防御力。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4033010,
"AvatarExpReward": 150,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 182011
},
{
"$type": "ItemConfig",
"ID": 183007
}
]
},
{
"MonsterTemplateID": 4033010,
"WorldLevel": 1,
"AvatarExpReward": 200,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 182011
},
{
"$type": "ItemConfig",
"ID": 183007
}
]
},
{
"MonsterTemplateID": 4033010,
"WorldLevel": 2,
"AvatarExpReward": 250,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 182011
},
{
"$type": "ItemConfig",
"ID": 183007
}
]
},
{
"MonsterTemplateID": 4033010,
"WorldLevel": 3,
"AvatarExpReward": 300,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 182011
},
{
"$type": "ItemConfig",
"ID": 183007
}
]
},
{
"MonsterTemplateID": 4033010,
"WorldLevel": 4,
"AvatarExpReward": 350,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 115013
},
{
"$type": "ItemConfig",
"ID": 182011
},
{
"$type": "ItemConfig",
"ID": 183007
}
]
},
{
"MonsterTemplateID": 4033010,
"WorldLevel": 5,
"AvatarExpReward": 400,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 115013
},
{
"$type": "ItemConfig",
"ID": 182011
},
{
"$type": "ItemConfig",
"ID": 183007
}
]
},
{
"MonsterTemplateID": 4033010,
"WorldLevel": 6,
"AvatarExpReward": 400,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 115013
},
{
"$type": "ItemConfig",
"ID": 182011
},
{
"$type": "ItemConfig",
"ID": 183007
}
]
}
]
},
"4033020": {
"Id": 4033020,
"Name": "黑潮斗将",
"Desc": "从黑潮中诞生的扭曲造物,对杀戮的渴求成为了空洞躯壳中仅存的意志。\\n生前的决斗之魂被黑潮扭曲,它握持一柄与肩齐高的双手大剑,在漫无目的的游荡中寻找着所有可摧毁的目标,为世界的纷乱献上新增的熵值。",
"MonsterCampID": 14,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1674,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4033020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 132,
"StanceBase": 480,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 4033020,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403302001,
"SkillName": "慑敌怖军",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403302002,
"SkillName": "死斗绝命",
"SkillDesc": "令自身和指定我方角色及该角色召唤的目标进入【决斗】状态。并在3回合后施放【破心灭道】。优先选择增益效果数量最多的目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240330201": {
"Name": "决斗",
"Desc": "速度提高,受到来自决斗状态以外的目标的伤害时,伤害降低。每次攻击后获得1层【士气】。敌方决斗目标受到来自我方决斗目标的伤害时会根据伤害量减少决斗进度条,当决斗进度条减为0时,则敌方决斗落败,解除决斗状态。【士气】:每层使造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403302003,
"SkillName": "力拔云石",
"SkillDesc": "对指定我方单体目标造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403302004,
"SkillName": "破心灭道",
"SkillDesc": "对我方全体目标造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403302005,
"SkillName": "末路既定",
"SkillDesc": "攻击对我方目标造成伤害时,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
}
]
},
{
"Id": 403302001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.555556,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403302001,
"SkillName": "慑敌怖军",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403302002,
"SkillName": "死斗绝命",
"SkillDesc": "令自身和指定我方角色及该角色召唤的目标进入【决斗】状态。并在3回合后施放【破心灭道】。优先选择增益效果数量最多的目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240330201": {
"Name": "决斗",
"Desc": "速度提高,受到来自决斗状态以外的目标的伤害时,伤害降低。每次攻击后获得1层【士气】。敌方决斗目标受到来自我方决斗目标的伤害时会根据伤害量减少决斗进度条,当决斗进度条减为0时,则敌方决斗落败,解除决斗状态。【士气】:每层使造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403302003,
"SkillName": "力拔云石",
"SkillDesc": "对指定我方单体目标造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403302004,
"SkillName": "破心灭道",
"SkillDesc": "对我方全体目标造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403302005,
"SkillName": "末路既定",
"SkillDesc": "攻击对我方目标造成伤害时,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
}
]
},
{
"Id": 403302002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 4.583333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403302001,
"SkillName": "慑敌怖军",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403302002,
"SkillName": "死斗绝命",
"SkillDesc": "令自身和指定我方角色及该角色召唤的目标进入【决斗】状态。并在3回合后施放【破心灭道】。优先选择增益效果数量最多的目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240330201": {
"Name": "决斗",
"Desc": "速度提高,受到来自决斗状态以外的目标的伤害时,伤害降低。每次攻击后获得1层【士气】。敌方决斗目标受到来自我方决斗目标的伤害时会根据伤害量减少决斗进度条,当决斗进度条减为0时,则敌方决斗落败,解除决斗状态。【士气】:每层使造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403302003,
"SkillName": "力拔云石",
"SkillDesc": "对指定我方单体目标造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403302004,
"SkillName": "破心灭道",
"SkillDesc": "对我方全体目标造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403302005,
"SkillName": "末路既定",
"SkillDesc": "攻击对我方目标造成伤害时,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
}
]
},
{
"Id": 403302003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Thunder",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403302001,
"SkillName": "慑敌怖军",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403302002,
"SkillName": "死斗绝命",
"SkillDesc": "令自身和指定我方角色及该角色召唤的目标进入【决斗】状态。并在3回合后施放【破心灭道】。优先选择增益效果数量最多的目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240330201": {
"Name": "决斗",
"Desc": "速度提高,受到来自决斗状态以外的目标的伤害时,伤害降低。每次攻击后获得1层【士气】。敌方决斗目标受到来自我方决斗目标的伤害时会根据伤害量减少决斗进度条,当决斗进度条减为0时,则敌方决斗落败,解除决斗状态。【士气】:每层使造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403302003,
"SkillName": "力拔云石",
"SkillDesc": "对指定我方单体目标造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403302004,
"SkillName": "破心灭道",
"SkillDesc": "对我方全体目标造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403302005,
"SkillName": "末路既定",
"SkillDesc": "攻击对我方目标造成伤害时,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
}
]
},
{
"Id": 403302004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403302001,
"SkillName": "慑敌怖军",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403302002,
"SkillName": "死斗绝命",
"SkillDesc": "令自身和指定我方角色及该角色召唤的目标进入【决斗】状态。并在3回合后施放【破心灭道】。优先选择增益效果数量最多的目标。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240330201": {
"Name": "决斗",
"Desc": "速度提高,受到来自决斗状态以外的目标的伤害时,伤害降低。每次攻击后获得1层【士气】。敌方决斗目标受到来自我方决斗目标的伤害时会根据伤害量减少决斗进度条,当决斗进度条减为0时,则敌方决斗落败,解除决斗状态。【士气】:每层使造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403302003,
"SkillName": "力拔云石",
"SkillDesc": "对指定我方单体目标造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403302004,
"SkillName": "破心灭道",
"SkillDesc": "对我方全体目标造成大量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403302005,
"SkillName": "末路既定",
"SkillDesc": "攻击对我方目标造成伤害时,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4033020,
"AvatarExpReward": 150,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 182011
},
{
"$type": "ItemConfig",
"ID": 183007
}
]
},
{
"MonsterTemplateID": 4033020,
"WorldLevel": 1,
"AvatarExpReward": 200,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 182011
},
{
"$type": "ItemConfig",
"ID": 183007
}
]
},
{
"MonsterTemplateID": 4033020,
"WorldLevel": 2,
"AvatarExpReward": 250,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 182011
},
{
"$type": "ItemConfig",
"ID": 183007
}
]
},
{
"MonsterTemplateID": 4033020,
"WorldLevel": 3,
"AvatarExpReward": 300,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 182011
},
{
"$type": "ItemConfig",
"ID": 183007
}
]
},
{
"MonsterTemplateID": 4033020,
"WorldLevel": 4,
"AvatarExpReward": 350,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 115013
},
{
"$type": "ItemConfig",
"ID": 182011
},
{
"$type": "ItemConfig",
"ID": 183007
}
]
},
{
"MonsterTemplateID": 4033020,
"WorldLevel": 5,
"AvatarExpReward": 400,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 115013
},
{
"$type": "ItemConfig",
"ID": 182011
},
{
"$type": "ItemConfig",
"ID": 183007
}
]
},
{
"MonsterTemplateID": 4033020,
"WorldLevel": 6,
"AvatarExpReward": 400,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 115013
},
{
"$type": "ItemConfig",
"ID": 182011
},
{
"$type": "ItemConfig",
"ID": 183007
}
]
}
]
},
"4033030": {
"Id": 4033030,
"Name": "黑日狮鹫",
"Desc": "遭到黑潮侵蚀的正阳狮鹫。对杀戮的渴求成为了空洞躯壳中仅存的意志。\\n虽然失去了艾格勒的赐福,但黑潮中取之不竭的能量令它成为了更加恐怖的存在。",
"MonsterCampID": 14,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1395,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4033030.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 144,
"StanceBase": 480,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 4033030,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403303001,
"SkillName": "黑光透射",
"SkillDesc": "对全体我方单位造成风属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403303002,
"SkillName": "永夜颁示",
"SkillDesc": "召唤【黑日弓手】,【黑日弓手】被消灭时,会使自身损失部分生命值。【黑日弓手】不会主动行动,自身施放攻击后,所召唤的【黑日弓手】会施放一次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403303003,
"SkillName": "日蚀预言",
"SkillDesc": "进入【死风将至】状态,下次行动施放【热寂颂歌】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403303004,
"SkillName": "热寂颂歌",
"SkillDesc": "对全体我方单位造成风属性伤害,目标【侵蚀】部分的生命值越高,造成的伤害越高,并立刻失去所有【侵蚀】部分的生命值。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
}
]
},
{
"Id": 403303001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.666667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403303001,
"SkillName": "黑光透射",
"SkillDesc": "对全体我方单位造成风属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403303002,
"SkillName": "永夜颁示",
"SkillDesc": "召唤【黑日弓手】,【黑日弓手】被消灭时,会使自身损失部分生命值。【黑日弓手】不会主动行动,自身施放攻击后,所召唤的【黑日弓手】会施放一次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403303003,
"SkillName": "日蚀预言",
"SkillDesc": "进入【死风将至】状态,下次行动施放【热寂颂歌】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403303004,
"SkillName": "热寂颂歌",
"SkillDesc": "对全体我方单位造成风属性伤害,目标【侵蚀】部分的生命值越高,造成的伤害越高,并立刻失去所有【侵蚀】部分的生命值。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
}
]
},
{
"Id": 403303002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403303001,
"SkillName": "黑光透射",
"SkillDesc": "对全体我方单位造成风属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403303002,
"SkillName": "永夜颁示",
"SkillDesc": "召唤【黑日弓手】,【黑日弓手】被消灭时,会使自身损失部分生命值。【黑日弓手】不会主动行动,自身施放攻击后,所召唤的【黑日弓手】会施放一次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403303003,
"SkillName": "日蚀预言",
"SkillDesc": "进入【死风将至】状态,下次行动施放【热寂颂歌】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403303004,
"SkillName": "热寂颂歌",
"SkillDesc": "对全体我方单位造成风属性伤害,目标【侵蚀】部分的生命值越高,造成的伤害越高,并立刻失去所有【侵蚀】部分的生命值。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
}
]
},
{
"Id": 403303003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.266667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 56,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403303001,
"SkillName": "黑光透射",
"SkillDesc": "对全体我方单位造成风属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403303002,
"SkillName": "永夜颁示",
"SkillDesc": "召唤【黑日弓手】,【黑日弓手】被消灭时,会使自身损失部分生命值。【黑日弓手】不会主动行动,自身施放攻击后,所召唤的【黑日弓手】会施放一次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403303003,
"SkillName": "日蚀预言",
"SkillDesc": "进入【死风将至】状态,下次行动施放【热寂颂歌】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403303004,
"SkillName": "热寂颂歌",
"SkillDesc": "对全体我方单位造成风属性伤害,目标【侵蚀】部分的生命值越高,造成的伤害越高,并立刻失去所有【侵蚀】部分的生命值。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
}
]
},
{
"Id": 403303004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403303001,
"SkillName": "黑光透射",
"SkillDesc": "对全体我方单位造成风属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403303002,
"SkillName": "永夜颁示",
"SkillDesc": "召唤【黑日弓手】,【黑日弓手】被消灭时,会使自身损失部分生命值。【黑日弓手】不会主动行动,自身施放攻击后,所召唤的【黑日弓手】会施放一次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403303003,
"SkillName": "日蚀预言",
"SkillDesc": "进入【死风将至】状态,下次行动施放【热寂颂歌】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403303004,
"SkillName": "热寂颂歌",
"SkillDesc": "对全体我方单位造成风属性伤害,目标【侵蚀】部分的生命值越高,造成的伤害越高,并立刻失去所有【侵蚀】部分的生命值。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4033030,
"AvatarExpReward": 150,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 182011
},
{
"$type": "ItemConfig",
"ID": 183007
}
]
},
{
"MonsterTemplateID": 4033030,
"WorldLevel": 1,
"AvatarExpReward": 200,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 182011
},
{
"$type": "ItemConfig",
"ID": 183007
}
]
},
{
"MonsterTemplateID": 4033030,
"WorldLevel": 2,
"AvatarExpReward": 250,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 182011
},
{
"$type": "ItemConfig",
"ID": 183007
}
]
},
{
"MonsterTemplateID": 4033030,
"WorldLevel": 3,
"AvatarExpReward": 300,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115011
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 182011
},
{
"$type": "ItemConfig",
"ID": 183007
}
]
},
{
"MonsterTemplateID": 4033030,
"WorldLevel": 4,
"AvatarExpReward": 350,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 115013
},
{
"$type": "ItemConfig",
"ID": 182011
},
{
"$type": "ItemConfig",
"ID": 183007
}
]
},
{
"MonsterTemplateID": 4033030,
"WorldLevel": 5,
"AvatarExpReward": 400,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 115013
},
{
"$type": "ItemConfig",
"ID": 182011
},
{
"$type": "ItemConfig",
"ID": 183007
}
]
},
{
"MonsterTemplateID": 4033030,
"WorldLevel": 6,
"AvatarExpReward": 400,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 115012
},
{
"$type": "ItemConfig",
"ID": 115013
},
{
"$type": "ItemConfig",
"ID": 182011
},
{
"$type": "ItemConfig",
"ID": 183007
}
]
}
]
},
"4034010": {
"Id": 4034010,
"Name": "至黑之剑,盗火行者",
"Desc": "伴随黑潮而来、狩猎泰坦火种的无名剑士,无人知晓其真身。\\n身负不可思议的力量,剑技也近乎无懈可击。疯狂与执着交织于它的锋刃,神悟树庭与哀丽秘榭皆毁于其手。",
"MonsterCampID": 7,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 3022.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 132,
"StanceBase": 720,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4034010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403401001,
"SkillName": "亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403401002,
"SkillName": "将尽的命数",
"SkillDesc": "对我方全体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403401003,
"SkillName": "相混的道途",
"SkillDesc": "使【残破容器】进入【共祭】状态,在数次行动内施放【幽冥的悼念】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401004,
"SkillName": "幽冥的悼念",
"SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】,随后吸收【残破容器】治疗自身,并获得【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401005,
"SkillName": "沉默的悲叹",
"SkillDesc": "获得【灾难之力】并进入【沉默的悲叹】状态,下次行动时施放【莫因舍弃而哭泣】。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401006,
"SkillName": "却是必要的苦难",
"SkillDesc": "消耗所有【灾难之力】对我方全体造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多,随后对我方全体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401007,
"SkillName": "莫因舍弃而哭泣",
"SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401008,
"SkillName": "分离的哀痛",
"SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。若该攻击召唤的【残破容器】被消灭,则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【残破容器】将一同发起攻击,随后被自身吸收, 回复转化为【苦痛缠绕】的生命值并使自身获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403401009,
"SkillName": "迷失的共祭",
"SkillDesc": "施放【沉默的悲叹】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。当拥有的【灾难之力】层数不为0时,若【残破容器】受到致命攻击,则立即消耗1层【灾难之力】和一定比例的生命值,重新召唤【残破容器】。施放【莫因舍弃而哭泣】时,吸收【残破容器】并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403401010,
"SkillName": "永别的决绝",
"SkillDesc": "获得一定层数的【减伤】,使自身受到的伤害降低,每有1个【残破容器】被消灭后失去1层。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 403401001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.538462,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403401001,
"SkillName": "亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403401002,
"SkillName": "将尽的命数",
"SkillDesc": "对我方全体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403401003,
"SkillName": "相混的道途",
"SkillDesc": "使【残破容器】进入【共祭】状态,在数次行动内施放【幽冥的悼念】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401004,
"SkillName": "幽冥的悼念",
"SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】,随后吸收【残破容器】治疗自身,并获得【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401005,
"SkillName": "沉默的悲叹",
"SkillDesc": "获得【灾难之力】并进入【沉默的悲叹】状态,下次行动时施放【莫因舍弃而哭泣】。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401006,
"SkillName": "却是必要的苦难",
"SkillDesc": "消耗所有【灾难之力】对我方全体造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多,随后对我方全体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401007,
"SkillName": "莫因舍弃而哭泣",
"SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401008,
"SkillName": "分离的哀痛",
"SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。若该攻击召唤的【残破容器】被消灭,则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【残破容器】将一同发起攻击,随后被自身吸收, 回复转化为【苦痛缠绕】的生命值并使自身获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403401009,
"SkillName": "迷失的共祭",
"SkillDesc": "施放【沉默的悲叹】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。当拥有的【灾难之力】层数不为0时,若【残破容器】受到致命攻击,则立即消耗1层【灾难之力】和一定比例的生命值,重新召唤【残破容器】。施放【莫因舍弃而哭泣】时,吸收【残破容器】并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403401010,
"SkillName": "永别的决绝",
"SkillDesc": "获得一定层数的【减伤】,使自身受到的伤害降低,每有1个【残破容器】被消灭后失去1层。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 403401002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.538462,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403401001,
"SkillName": "亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403401002,
"SkillName": "将尽的命数",
"SkillDesc": "对我方全体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403401003,
"SkillName": "相混的道途",
"SkillDesc": "使【残破容器】进入【共祭】状态,在数次行动内施放【幽冥的悼念】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401004,
"SkillName": "幽冥的悼念",
"SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】,随后吸收【残破容器】治疗自身,并获得【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401005,
"SkillName": "沉默的悲叹",
"SkillDesc": "获得【灾难之力】并进入【沉默的悲叹】状态,下次行动时施放【莫因舍弃而哭泣】。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401006,
"SkillName": "却是必要的苦难",
"SkillDesc": "消耗所有【灾难之力】对我方全体造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多,随后对我方全体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401007,
"SkillName": "莫因舍弃而哭泣",
"SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401008,
"SkillName": "分离的哀痛",
"SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。若该攻击召唤的【残破容器】被消灭,则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【残破容器】将一同发起攻击,随后被自身吸收, 回复转化为【苦痛缠绕】的生命值并使自身获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403401009,
"SkillName": "迷失的共祭",
"SkillDesc": "施放【沉默的悲叹】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。当拥有的【灾难之力】层数不为0时,若【残破容器】受到致命攻击,则立即消耗1层【灾难之力】和一定比例的生命值,重新召唤【残破容器】。施放【莫因舍弃而哭泣】时,吸收【残破容器】并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403401010,
"SkillName": "永别的决绝",
"SkillDesc": "获得一定层数的【减伤】,使自身受到的伤害降低,每有1个【残破容器】被消灭后失去1层。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 403401003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.461538,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403401001,
"SkillName": "亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403401002,
"SkillName": "将尽的命数",
"SkillDesc": "对我方全体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403401003,
"SkillName": "相混的道途",
"SkillDesc": "使【残破容器】进入【共祭】状态,在数次行动内施放【幽冥的悼念】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401004,
"SkillName": "幽冥的悼念",
"SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】,随后吸收【残破容器】治疗自身,并获得【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401005,
"SkillName": "沉默的悲叹",
"SkillDesc": "获得【灾难之力】并进入【沉默的悲叹】状态,下次行动时施放【莫因舍弃而哭泣】。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401006,
"SkillName": "却是必要的苦难",
"SkillDesc": "消耗所有【灾难之力】对我方全体造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多,随后对我方全体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401007,
"SkillName": "莫因舍弃而哭泣",
"SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401008,
"SkillName": "分离的哀痛",
"SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。若该攻击召唤的【残破容器】被消灭,则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【残破容器】将一同发起攻击,随后被自身吸收, 回复转化为【苦痛缠绕】的生命值并使自身获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403401009,
"SkillName": "迷失的共祭",
"SkillDesc": "施放【沉默的悲叹】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。当拥有的【灾难之力】层数不为0时,若【残破容器】受到致命攻击,则立即消耗1层【灾难之力】和一定比例的生命值,重新召唤【残破容器】。施放【莫因舍弃而哭泣】时,吸收【残破容器】并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403401010,
"SkillName": "永别的决绝",
"SkillDesc": "获得一定层数的【减伤】,使自身受到的伤害降低,每有1个【残破容器】被消灭后失去1层。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4034010,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034010,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034010,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034010,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034010,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034010,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034010,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4034011": {
"Id": 4034011,
"Name": "???",
"Desc": "伴随黑潮而来、狩猎泰坦火种的无名剑士,无人知晓其真身。\\n身负不可思议的力量,剑技也近乎无懈可击。疯狂与执着交织于它的锋刃,神悟树庭与哀丽秘榭皆毁于其手。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 3022.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 132,
"StanceBase": 720,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4034011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403401101,
"SkillName": "亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403401102,
"SkillName": "将尽的命数",
"SkillDesc": "对我方全体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403401103,
"SkillName": "相混的道途",
"SkillDesc": "使【残破容器】进入【共祭】状态,在数次行动内施放【幽冥的悼念】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401104,
"SkillName": "幽冥的悼念",
"SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】,随后吸收【残破容器】治疗自身,并获得【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401105,
"SkillName": "沉默的悲叹",
"SkillDesc": "获得【灾难之力】并进入【沉默的悲叹】状态,下次行动时施放【莫因舍弃而哭泣】。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401106,
"SkillName": "却是必要的苦难",
"SkillDesc": "消耗所有【灾难之力】对我方全体造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多,随后对我方全体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401107,
"SkillName": "莫因舍弃而哭泣",
"SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401108,
"SkillName": "分离的哀痛",
"SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。若该攻击召唤的【残破容器】被消灭,则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【残破容器】将一同发起攻击,随后被自身吸收, 回复转化为【苦痛缠绕】的生命值并使自身获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403401109,
"SkillName": "迷失的共祭",
"SkillDesc": "施放【沉默的悲叹】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。当拥有的【灾难之力】层数不为0时,若【残破容器】受到致命攻击,则立即消耗1层【灾难之力】和一定比例的生命值,重新召唤【残破容器】。施放【莫因舍弃而哭泣】时,吸收【残破容器】并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403401110,
"SkillName": "永别的决绝",
"SkillDesc": "获得一定层数的【减伤】,使自身受到的伤害降低,每有1个【残破容器】被消灭后失去1层。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
}
]
},
{
"Id": 403401101,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 3.076923,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403401101,
"SkillName": "亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403401102,
"SkillName": "将尽的命数",
"SkillDesc": "对我方全体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403401103,
"SkillName": "相混的道途",
"SkillDesc": "使【残破容器】进入【共祭】状态,在数次行动内施放【幽冥的悼念】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401104,
"SkillName": "幽冥的悼念",
"SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】,随后吸收【残破容器】治疗自身,并获得【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401105,
"SkillName": "沉默的悲叹",
"SkillDesc": "获得【灾难之力】并进入【沉默的悲叹】状态,下次行动时施放【莫因舍弃而哭泣】。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401106,
"SkillName": "却是必要的苦难",
"SkillDesc": "消耗所有【灾难之力】对我方全体造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多,随后对我方全体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401107,
"SkillName": "莫因舍弃而哭泣",
"SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401108,
"SkillName": "分离的哀痛",
"SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。若该攻击召唤的【残破容器】被消灭,则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【残破容器】将一同发起攻击,随后被自身吸收, 回复转化为【苦痛缠绕】的生命值并使自身获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403401109,
"SkillName": "迷失的共祭",
"SkillDesc": "施放【沉默的悲叹】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。当拥有的【灾难之力】层数不为0时,若【残破容器】受到致命攻击,则立即消耗1层【灾难之力】和一定比例的生命值,重新召唤【残破容器】。施放【莫因舍弃而哭泣】时,吸收【残破容器】并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403401110,
"SkillName": "永别的决绝",
"SkillDesc": "获得一定层数的【减伤】,使自身受到的伤害降低,每有1个【残破容器】被消灭后失去1层。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
}
]
},
{
"Id": 403401102,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.538462,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403401101,
"SkillName": "亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403401102,
"SkillName": "将尽的命数",
"SkillDesc": "对我方全体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403401103,
"SkillName": "相混的道途",
"SkillDesc": "使【残破容器】进入【共祭】状态,在数次行动内施放【幽冥的悼念】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401104,
"SkillName": "幽冥的悼念",
"SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】,随后吸收【残破容器】治疗自身,并获得【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401105,
"SkillName": "沉默的悲叹",
"SkillDesc": "获得【灾难之力】并进入【沉默的悲叹】状态,下次行动时施放【莫因舍弃而哭泣】。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401106,
"SkillName": "却是必要的苦难",
"SkillDesc": "消耗所有【灾难之力】对我方全体造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多,随后对我方全体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401107,
"SkillName": "莫因舍弃而哭泣",
"SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401108,
"SkillName": "分离的哀痛",
"SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。若该攻击召唤的【残破容器】被消灭,则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【残破容器】将一同发起攻击,随后被自身吸收, 回复转化为【苦痛缠绕】的生命值并使自身获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403401109,
"SkillName": "迷失的共祭",
"SkillDesc": "施放【沉默的悲叹】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。当拥有的【灾难之力】层数不为0时,若【残破容器】受到致命攻击,则立即消耗1层【灾难之力】和一定比例的生命值,重新召唤【残破容器】。施放【莫因舍弃而哭泣】时,吸收【残破容器】并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403401110,
"SkillName": "永别的决绝",
"SkillDesc": "获得一定层数的【减伤】,使自身受到的伤害降低,每有1个【残破容器】被消灭后失去1层。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4034011,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034011,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034011,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034011,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034011,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034011,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034011,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4034012": {
"Id": 4034012,
"Name": "「黑斗篷魔王」",
"Desc": "盘踞在银河深处的恐怖大魔王,拥有脚踩星系拳打黑洞的实力,数百万颗星球被笼罩在漆黑斗篷的阴影下,全银河都在呼唤一位能掀翻魔王统治的勇士。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 111600,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 250,
"StanceBase": 720,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4034012,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403401201,
"SkillName": "亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403401202,
"SkillName": "将尽的命数",
"SkillDesc": "对我方全体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403401203,
"SkillName": "相混的道途",
"SkillDesc": "使【魔王爪牙】进入【共祭】状态,在数次行动内施放【幽冥的悼念】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401204,
"SkillName": "幽冥的悼念",
"SkillDesc": "与【魔王爪牙】一同施放【亡死的黑云】或【将尽的命数】,随后吸收【魔王爪牙】治疗自身,并获得【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401205,
"SkillName": "沉默的悲叹",
"SkillDesc": "获得【灾难之力】并进入【沉默的悲叹】状态,下次行动时施放【莫因舍弃而哭泣】。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401206,
"SkillName": "却是必要的苦难",
"SkillDesc": "消耗所有【灾难之力】对我方全体造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多,随后对我方全体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401207,
"SkillName": "莫因舍弃而哭泣",
"SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401208,
"SkillName": "分离的哀痛",
"SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,消耗生命值召唤【魔王爪牙】,并使消耗的生命值转化为【苦痛缠绕】。若该攻击召唤的【魔王爪牙】被消灭,则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【魔王爪牙】将一同发起攻击,随后被自身吸收, 回复转化为【苦痛缠绕】的生命值并使自身获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000215": {
"Name": "苦痛缠绕",
"Desc": "吸收【魔王爪牙】后回复召唤该【魔王爪牙】时消耗的生命值,【魔王爪牙】被消灭后,无法再回复召唤该【魔王爪牙】时消耗的生命值。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401209,
"SkillName": "迷失的共祭",
"SkillDesc": "施放【沉默的悲叹】时,消耗生命值召唤【魔王爪牙】,并使消耗的生命值转化为【苦痛缠绕】。当拥有的【灾难之力】层数不为0时,若【魔王爪牙】受到致命攻击,则立即消耗1层【灾难之力】和一定比例的生命值,重新召唤【魔王爪牙】。施放【莫因舍弃而哭泣】时,吸收【魔王爪牙】并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000215": {
"Name": "苦痛缠绕",
"Desc": "吸收【魔王爪牙】后回复召唤该【魔王爪牙】时消耗的生命值,【魔王爪牙】被消灭后,无法再回复召唤该【魔王爪牙】时消耗的生命值。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401210,
"SkillName": "永别的决绝",
"SkillDesc": "获得一定层数的【减伤】,使自身受到的伤害降低,每有1个【魔王爪牙】被消灭后失去1层。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"70000215": {
"Name": "苦痛缠绕",
"Desc": "吸收【魔王爪牙】后回复召唤该【魔王爪牙】时消耗的生命值,【魔王爪牙】被消灭后,无法再回复召唤该【魔王爪牙】时消耗的生命值。",
"Param": []
},
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401211,
"SkillName": "展开吧!无敌的黑斗篷",
"SkillDesc": "展开无敌的黑斗篷,使自身和【魔王爪牙】受到的所有伤害降低为1。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4034012,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034012,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034012,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034012,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034012,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034012,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034012,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4034013": {
"Id": 4034013,
"Name": "末日歧途的盗火者",
"Desc": "伴随黑潮而来、狩猎泰坦火种的无名剑士,无人知晓其真身。\\n身负不可思议的力量,剑技也近乎无懈可击。疯狂与执着交织于它的锋刃,神悟树庭与哀丽秘榭皆毁于其手。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 9300,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 132,
"StanceBase": 1200,
"StanceCount": 2,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4034013,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 403401301,
"SkillName": "亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403401302,
"SkillName": "将尽的命数",
"SkillDesc": "对我方全体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403401303,
"SkillName": "相混的道途",
"SkillDesc": "使【残破容器】进入【共祭】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401304,
"SkillName": "幽冥的悼念",
"SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】,随后吸收【残破容器】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403401305,
"SkillName": "垂死的哽咽",
"SkillDesc": "获得【灾难之力】并进入【垂死的哽咽】状态,下次行动时施放【却是必要的苦难】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401306,
"SkillName": "沉默的悲叹",
"SkillDesc": "获得【灾难之力】并进入【沉默的悲叹】状态,下次行动时施放【莫因舍弃而哭泣】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401307,
"SkillName": "却是必要的苦难",
"SkillDesc": "消耗所有【灾难之力】对我方全体造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多,随后对我方全体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401308,
"SkillName": "莫因舍弃而哭泣",
"SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401309,
"SkillName": "分离的哀痛",
"SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,召唤【残破容器】。【残破容器】被消灭时,自身失去生命值。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【残破容器】将一同发起攻击,随后被自身吸收。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401310,
"SkillName": "迷失的共祭",
"SkillDesc": "施放【垂死的哽咽】或【沉默的悲叹】时,召唤【残破容器】。当【末日歧途的盗火者】处于【镣铐崩解】状态时,若【残破容器】受到致命攻击,则立即重新召唤【残破容器】,并削减【末日歧途的盗火者】的韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
}
}
},
{
"Id": 403401311,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401312,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401313,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401314,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401315,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401316,
"SkillName": "镣铐崩解",
"SkillDesc": "进入【镣铐崩解】状态,召唤4个【残破容器】,并对这些【残破容器】施加【枷锁】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
}
}
},
{
"Id": 403401317,
"SkillName": "灾厄复苏",
"SkillDesc": "失去第1层韧性时,解除所有控制状态,进入【镣铐崩解】状态,并立即行动。进入【镣铐崩解】状态前,韧性不会低于1层。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
}
}
},
{
"Id": 403401318,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401319,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 403401301,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 403401301,
"SkillName": "亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403401302,
"SkillName": "将尽的命数",
"SkillDesc": "对我方全体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403401303,
"SkillName": "相混的道途",
"SkillDesc": "使【残破容器】进入【共祭】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401304,
"SkillName": "幽冥的悼念",
"SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】,随后吸收【残破容器】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403401305,
"SkillName": "垂死的哽咽",
"SkillDesc": "获得【灾难之力】并进入【垂死的哽咽】状态,下次行动时施放【却是必要的苦难】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401306,
"SkillName": "沉默的悲叹",
"SkillDesc": "获得【灾难之力】并进入【沉默的悲叹】状态,下次行动时施放【莫因舍弃而哭泣】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401307,
"SkillName": "却是必要的苦难",
"SkillDesc": "消耗所有【灾难之力】对我方全体造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多,随后对我方全体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401308,
"SkillName": "莫因舍弃而哭泣",
"SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401309,
"SkillName": "分离的哀痛",
"SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,召唤【残破容器】。【残破容器】被消灭时,自身失去生命值。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【残破容器】将一同发起攻击,随后被自身吸收。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401310,
"SkillName": "迷失的共祭",
"SkillDesc": "施放【垂死的哽咽】或【沉默的悲叹】时,召唤【残破容器】。当【末日歧途的盗火者】处于【镣铐崩解】状态时,若【残破容器】受到致命攻击,则立即重新召唤【残破容器】,并削减【末日歧途的盗火者】的韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
}
}
},
{
"Id": 403401311,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401312,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401313,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401314,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401315,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401316,
"SkillName": "镣铐崩解",
"SkillDesc": "进入【镣铐崩解】状态,召唤4个【残破容器】,并对这些【残破容器】施加【枷锁】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
}
}
},
{
"Id": 403401317,
"SkillName": "灾厄复苏",
"SkillDesc": "失去第1层韧性时,解除所有控制状态,进入【镣铐崩解】状态,并立即行动。进入【镣铐崩解】状态前,韧性不会低于1层。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
}
}
},
{
"Id": 403401318,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401319,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 403401302,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 403401301,
"SkillName": "亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403401302,
"SkillName": "将尽的命数",
"SkillDesc": "对我方全体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403401303,
"SkillName": "相混的道途",
"SkillDesc": "使【残破容器】进入【共祭】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401304,
"SkillName": "幽冥的悼念",
"SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】,随后吸收【残破容器】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403401305,
"SkillName": "垂死的哽咽",
"SkillDesc": "获得【灾难之力】并进入【垂死的哽咽】状态,下次行动时施放【却是必要的苦难】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401306,
"SkillName": "沉默的悲叹",
"SkillDesc": "获得【灾难之力】并进入【沉默的悲叹】状态,下次行动时施放【莫因舍弃而哭泣】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401307,
"SkillName": "却是必要的苦难",
"SkillDesc": "消耗所有【灾难之力】对我方全体造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多,随后对我方全体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401308,
"SkillName": "莫因舍弃而哭泣",
"SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401309,
"SkillName": "分离的哀痛",
"SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,召唤【残破容器】。【残破容器】被消灭时,自身失去生命值。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【残破容器】将一同发起攻击,随后被自身吸收。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401310,
"SkillName": "迷失的共祭",
"SkillDesc": "施放【垂死的哽咽】或【沉默的悲叹】时,召唤【残破容器】。当【末日歧途的盗火者】处于【镣铐崩解】状态时,若【残破容器】受到致命攻击,则立即重新召唤【残破容器】,并削减【末日歧途的盗火者】的韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
}
}
},
{
"Id": 403401311,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401312,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401313,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401314,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401315,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401316,
"SkillName": "镣铐崩解",
"SkillDesc": "进入【镣铐崩解】状态,召唤4个【残破容器】,并对这些【残破容器】施加【枷锁】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
}
}
},
{
"Id": 403401317,
"SkillName": "灾厄复苏",
"SkillDesc": "失去第1层韧性时,解除所有控制状态,进入【镣铐崩解】状态,并立即行动。进入【镣铐崩解】状态前,韧性不会低于1层。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
}
}
},
{
"Id": 403401318,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401319,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 403401303,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 403401301,
"SkillName": "亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403401302,
"SkillName": "将尽的命数",
"SkillDesc": "对我方全体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403401303,
"SkillName": "相混的道途",
"SkillDesc": "使【残破容器】进入【共祭】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401304,
"SkillName": "幽冥的悼念",
"SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】,随后吸收【残破容器】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403401305,
"SkillName": "垂死的哽咽",
"SkillDesc": "获得【灾难之力】并进入【垂死的哽咽】状态,下次行动时施放【却是必要的苦难】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401306,
"SkillName": "沉默的悲叹",
"SkillDesc": "获得【灾难之力】并进入【沉默的悲叹】状态,下次行动时施放【莫因舍弃而哭泣】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401307,
"SkillName": "却是必要的苦难",
"SkillDesc": "消耗所有【灾难之力】对我方全体造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多,随后对我方全体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401308,
"SkillName": "莫因舍弃而哭泣",
"SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401309,
"SkillName": "分离的哀痛",
"SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,召唤【残破容器】。【残破容器】被消灭时,自身失去生命值。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【残破容器】将一同发起攻击,随后被自身吸收。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401310,
"SkillName": "迷失的共祭",
"SkillDesc": "施放【垂死的哽咽】或【沉默的悲叹】时,召唤【残破容器】。当【末日歧途的盗火者】处于【镣铐崩解】状态时,若【残破容器】受到致命攻击,则立即重新召唤【残破容器】,并削减【末日歧途的盗火者】的韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
}
}
},
{
"Id": 403401311,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401312,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401313,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401314,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401315,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401316,
"SkillName": "镣铐崩解",
"SkillDesc": "进入【镣铐崩解】状态,召唤4个【残破容器】,并对这些【残破容器】施加【枷锁】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
}
}
},
{
"Id": 403401317,
"SkillName": "灾厄复苏",
"SkillDesc": "失去第1层韧性时,解除所有控制状态,进入【镣铐崩解】状态,并立即行动。进入【镣铐崩解】状态前,韧性不会低于1层。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
}
}
},
{
"Id": 403401318,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401319,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 403401304,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 403401301,
"SkillName": "亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403401302,
"SkillName": "将尽的命数",
"SkillDesc": "对我方全体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403401303,
"SkillName": "相混的道途",
"SkillDesc": "使【残破容器】进入【共祭】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401304,
"SkillName": "幽冥的悼念",
"SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】,随后吸收【残破容器】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403401305,
"SkillName": "垂死的哽咽",
"SkillDesc": "获得【灾难之力】并进入【垂死的哽咽】状态,下次行动时施放【却是必要的苦难】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401306,
"SkillName": "沉默的悲叹",
"SkillDesc": "获得【灾难之力】并进入【沉默的悲叹】状态,下次行动时施放【莫因舍弃而哭泣】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401307,
"SkillName": "却是必要的苦难",
"SkillDesc": "消耗所有【灾难之力】对我方全体造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多,随后对我方全体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401308,
"SkillName": "莫因舍弃而哭泣",
"SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401309,
"SkillName": "分离的哀痛",
"SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,召唤【残破容器】。【残破容器】被消灭时,自身失去生命值。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【残破容器】将一同发起攻击,随后被自身吸收。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401310,
"SkillName": "迷失的共祭",
"SkillDesc": "施放【垂死的哽咽】或【沉默的悲叹】时,召唤【残破容器】。当【末日歧途的盗火者】处于【镣铐崩解】状态时,若【残破容器】受到致命攻击,则立即重新召唤【残破容器】,并削减【末日歧途的盗火者】的韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
}
}
},
{
"Id": 403401311,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401312,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401313,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401314,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401315,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401316,
"SkillName": "镣铐崩解",
"SkillDesc": "进入【镣铐崩解】状态,召唤4个【残破容器】,并对这些【残破容器】施加【枷锁】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
}
}
},
{
"Id": 403401317,
"SkillName": "灾厄复苏",
"SkillDesc": "失去第1层韧性时,解除所有控制状态,进入【镣铐崩解】状态,并立即行动。进入【镣铐崩解】状态前,韧性不会低于1层。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
}
}
},
{
"Id": 403401318,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401319,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4034013,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034013,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034013,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034013,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034013,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034013,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034013,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4034014": {
"Id": 4034014,
"Name": "至黑之剑,盗火行者",
"Desc": "伴随黑潮而来、狩猎泰坦火种的无名剑士,无人知晓其真身。\\n身负不可思议的力量,剑技也近乎无懈可击。疯狂与执着交织于它的锋刃,神悟树庭与哀丽秘榭皆毁于其手。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 7672.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 132,
"StanceBase": 720,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4034014,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403401401,
"SkillName": "亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403401402,
"SkillName": "将尽的命数",
"SkillDesc": "对我方全体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403401403,
"SkillName": "相混的道途",
"SkillDesc": "使【残破容器】进入【共祭】状态,在数次行动内施放【幽冥的悼念】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401404,
"SkillName": "幽冥的悼念",
"SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】,随后吸收【残破容器】治疗自身,并获得【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401405,
"SkillName": "沉默的悲叹",
"SkillDesc": "获得【灾难之力】并进入【沉默的悲叹】状态,下次行动时施放【莫因舍弃而哭泣】。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401406,
"SkillName": "却是必要的苦难",
"SkillDesc": "消耗所有【灾难之力】对我方全体造成数次少量物理属性伤害,随后对我方全体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401407,
"SkillName": "莫因舍弃而哭泣",
"SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401408,
"SkillName": "分离的哀痛",
"SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。若该攻击召唤的【残破容器】被消灭,则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【残破容器】将一同发起攻击,随后被自身吸收, 回复转化为【苦痛缠绕】的生命值并使自身获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403401409,
"SkillName": "迷失的共祭",
"SkillDesc": "当拥有的【灾难之力】层数不为0时,若【残破容器】受到致命攻击,则立即消耗1层【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401410,
"SkillName": "永别的决绝",
"SkillDesc": "获得一定层数的【减伤】,使自身受到的伤害降低,每有1个【残破容器】被消灭后失去1层。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4034014,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034014,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034014,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034014,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034014,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034014,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034014,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4034015": {
"Id": 4034015,
"Name": "「无缘黎明」卡厄斯兰那",
"Desc": "伴随黑潮而来、狩猎泰坦火种的无名剑士,面具下石像般的面容与救世主无异,几近崩毁,仿佛将死的薪柴。\\n空洞的回响自火焰中来:一切皆为徒劳。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 3022.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4034015.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 132,
"StanceBase": 720,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4034015,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403401501,
"SkillName": "亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403401502,
"SkillName": "将尽的命数",
"SkillDesc": "对我方全体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403401503,
"SkillName": "相混的道途",
"SkillDesc": "使【残破容器】进入【共祭】状态,在数次行动内施放【幽冥的悼念】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401504,
"SkillName": "幽冥的悼念",
"SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】,随后吸收【残破容器】治疗自身,并获得【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401505,
"SkillName": "沉默的悲叹",
"SkillDesc": "获得【灾难之力】并进入【沉默的悲叹】状态,下次行动时施放【莫因舍弃而哭泣】。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401506,
"SkillName": "却是必要的苦难",
"SkillDesc": "消耗所有【灾难之力】对我方全体造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多,随后对我方全体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401507,
"SkillName": "莫因舍弃而哭泣",
"SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401508,
"SkillName": "分离的哀痛",
"SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。若该攻击召唤的【残破容器】被消灭,则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【残破容器】将一同发起攻击,随后被自身吸收, 回复转化为【苦痛缠绕】的生命值并使自身获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403401509,
"SkillName": "迷失的共祭",
"SkillDesc": "施放【沉默的悲叹】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。当拥有的【灾难之力】层数不为0时,若【残破容器】受到致命攻击,则立即消耗1层【灾难之力】和一定比例的生命值,重新召唤【残破容器】。施放【莫因舍弃而哭泣】时,吸收【残破容器】并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403401510,
"SkillName": "永别的决绝",
"SkillDesc": "获得一定层数的【减伤】,使自身受到的伤害降低,每有1个【残破容器】被消灭后失去1层。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4034015,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034015,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034015,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034015,
"WorldLevel": 3,
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{
"MonsterTemplateID": 4034015,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034015,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034015,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4034016": {
"Id": 4034016,
"Name": "至黑之剑,盗火行者",
"Desc": "伴随黑潮而来、狩猎泰坦火种的无名剑士,无人知晓其真身。\\n身负不可思议的力量,剑技也近乎无懈可击。疯狂与执着交织于它的锋刃,神悟树庭与哀丽秘榭皆毁于其手。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1395,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 132,
"StanceBase": 720,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4034016,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403401601,
"SkillName": "亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403401602,
"SkillName": "将尽的命数",
"SkillDesc": "对我方全体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403401603,
"SkillName": "相混的道途",
"SkillDesc": "使【残破容器】进入【共祭】状态,在数次行动内施放【幽冥的悼念】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401604,
"SkillName": "幽冥的悼念",
"SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】,随后吸收【残破容器】治疗自身,并获得【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401605,
"SkillName": "沉默的悲叹",
"SkillDesc": "获得【灾难之力】并进入【沉默的悲叹】状态,下次行动时施放【莫因舍弃而哭泣】。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401606,
"SkillName": "沉默的悲叹",
"SkillDesc": "获得【灾难之力】并进入【沉默的悲叹】状态,下次行动时施放【莫因舍弃而哭泣】。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401607,
"SkillName": "却是必要的苦难",
"SkillDesc": "消耗所有【灾难之力】对我方全体造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多,随后对我方全体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401608,
"SkillName": "莫因舍弃而哭泣",
"SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401609,
"SkillName": "莫因舍弃而哭泣",
"SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401610,
"SkillName": "分离的哀痛",
"SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。若该攻击召唤的【残破容器】被消灭,则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【残破容器】将一同发起攻击,随后被自身吸收, 回复转化为【苦痛缠绕】的生命值并使自身获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403401611,
"SkillName": "迷失的共祭",
"SkillDesc": "施放【沉默的悲叹】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。当拥有的【灾难之力】层数不为0时,若【残破容器】受到致命攻击,则立即消耗1层【灾难之力】和一定比例的生命值,重新召唤【残破容器】。施放【莫因舍弃而哭泣】时,吸收【残破容器】并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403401612,
"SkillName": "永别的决绝",
"SkillDesc": "获得一定层数的【减伤】,使自身受到的伤害降低,每有1个【残破容器】被消灭后失去1层。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401613,
"SkillName": "镣铐崩解",
"SkillDesc": "进入【镣铐崩解】状态,召唤4个【残破容器】,并对这些【残破容器】施加【枷锁】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340131": {
"Name": "镣铐崩解",
"Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。",
"Param": []
}
}
},
{
"Id": 403401614,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401615,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401616,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4034016,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034016,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034016,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034016,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034016,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034016,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034016,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4034017": {
"Id": 4034017,
"Name": "至黑之剑,盗火行者",
"Desc": "伴随黑潮而来、狩猎泰坦火种的无名剑士,无人知晓其真身。\\n身负不可思议的力量,剑技也近乎无懈可击。疯狂与执着交织于它的锋刃,神悟树庭与哀丽秘榭皆毁于其手。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 4185,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 132,
"StanceBase": 720,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4034017,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403401701,
"SkillName": "亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403401702,
"SkillName": "将尽的命数",
"SkillDesc": "对我方全体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403401703,
"SkillName": "相混的道途",
"SkillDesc": "使【残破容器】进入【共祭】状态,在数次行动内施放【幽冥的悼念】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401704,
"SkillName": "幽冥的悼念",
"SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】,随后吸收【残破容器】治疗自身,并获得【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401705,
"SkillName": "沉默的悲叹",
"SkillDesc": "获得【灾难之力】并进入【沉默的悲叹】状态,下次行动时施放【莫因舍弃而哭泣】。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401706,
"SkillName": "却是必要的苦难",
"SkillDesc": "消耗所有【灾难之力】对我方全体造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多,随后对我方全体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401707,
"SkillName": "莫因舍弃而哭泣",
"SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401708,
"SkillName": "分离的哀痛",
"SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。若该攻击召唤的【残破容器】被消灭,则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【残破容器】将一同发起攻击,随后被自身吸收, 回复转化为【苦痛缠绕】的生命值并使自身获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403401709,
"SkillName": "迷失的共祭",
"SkillDesc": "施放【沉默的悲叹】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。当拥有的【灾难之力】层数不为0时,若【残破容器】受到致命攻击,则立即消耗1层【灾难之力】和一定比例的生命值,重新召唤【残破容器】。施放【莫因舍弃而哭泣】时,吸收【残破容器】并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403401710,
"SkillName": "永别的决绝",
"SkillDesc": "获得一定层数的【减伤】,使自身受到的伤害降低,每有1个【残破容器】被消灭后失去1层。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4034017,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034017,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034017,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034017,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034017,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034017,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034017,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4034018": {
"Id": 4034018,
"Name": "???",
"Desc": "伴随黑潮而来、狩猎泰坦火种的无名剑士,面具下石像般的面容与救世主无异,几近崩毁,仿佛将死的薪柴。\\n空洞的回响自火焰中来:一切皆为徒劳。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 6045,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4034015.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 132,
"StanceBase": 900,
"StanceCount": 2,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4034018,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403401801,
"SkillName": "亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403401802,
"SkillName": "将尽的命数",
"SkillDesc": "对我方全体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403401803,
"SkillName": "相混的道途",
"SkillDesc": "使【残破容器】进入【共祭】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401804,
"SkillName": "幽冥的悼念",
"SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】,随后吸收【残破容器】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403401805,
"SkillName": "垂死的哽咽",
"SkillDesc": "获得【灾难之力】并进入【垂死的哽咽】状态,下次行动时施放【却是必要的苦难】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401806,
"SkillName": "沉默的悲叹",
"SkillDesc": "获得【灾难之力】并进入【沉默的悲叹】状态,下次行动时施放【莫因舍弃而哭泣】。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401807,
"SkillName": "却是必要的苦难",
"SkillDesc": "消耗所有【灾难之力】对我方全体造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多,随后对我方全体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401808,
"SkillName": "莫因舍弃而哭泣",
"SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401809,
"SkillName": "分离的哀痛",
"SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,召唤【残破容器】。【残破容器】被消灭时,自身失去生命值。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【残破容器】将一同发起攻击,随后被自身吸收。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401810,
"SkillName": "迷失的共祭",
"SkillDesc": "施放【沉默的悲叹】时,召唤【残破容器】。当【???】处于【镣铐崩解】状态时,若【残破容器】受到致命攻击,则立即重新召唤【残破容器】,并削减【???】的韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340181": {
"Name": "镣铐崩解",
"Desc": "交替施放【沉默的悲叹】和【莫因舍弃而哭泣】。消灭【残破容器】则可以削减韧性和【灾难之力】层数。",
"Param": []
}
}
},
{
"Id": 403401811,
"SkillName": "镣铐崩解",
"SkillDesc": "进入【镣铐崩解】状态,召唤4个【残破容器】,并对这些【残破容器】施加【枷锁】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340181": {
"Name": "镣铐崩解",
"Desc": "交替施放【沉默的悲叹】和【莫因舍弃而哭泣】。消灭【残破容器】则可以削减韧性和【灾难之力】层数。",
"Param": []
}
}
},
{
"Id": 403401812,
"SkillName": "灾厄复苏",
"SkillDesc": "失去第一层韧性时,解除所有控制状态,进入【镣铐崩解】状态,并立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240340181": {
"Name": "镣铐崩解",
"Desc": "交替施放【沉默的悲叹】和【莫因舍弃而哭泣】。消灭【残破容器】则可以削减韧性和【灾难之力】层数。",
"Param": []
}
}
},
{
"Id": 403401813,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401814,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4034018,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034018,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034018,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034018,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034018,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034018,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034018,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4034019": {
"Id": 4034019,
"Name": "至黑之剑,盗火行者(污染)",
"Desc": "伴随黑潮而来、狩猎泰坦火种的无名剑士,无人知晓其真身。\\n身负不可思议的力量,剑技也近乎无懈可击。疯狂与执着交织于它的锋刃,神悟树庭与哀丽秘榭皆毁于其手。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 930,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 132,
"StanceBase": 480,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4034019,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403401901,
"SkillName": "亡死的黑云",
"SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403401902,
"SkillName": "将尽的命数",
"SkillDesc": "对我方全体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 403401903,
"SkillName": "相混的道途",
"SkillDesc": "使【残破容器】进入【共祭】状态,在数次行动内施放【幽冥的悼念】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401904,
"SkillName": "幽冥的悼念",
"SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】,随后吸收【残破容器】治疗自身,并获得【灾难之力】。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401905,
"SkillName": "沉默的悲叹",
"SkillDesc": "获得【灾难之力】并进入【沉默的悲叹】状态,下次行动时施放【莫因舍弃而哭泣】。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401906,
"SkillName": "却是必要的苦难",
"SkillDesc": "消耗所有【灾难之力】对我方全体造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多,随后对我方全体造成少量物理属性伤害。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401907,
"SkillName": "莫因舍弃而哭泣",
"SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
}
}
},
{
"Id": 403401908,
"SkillName": "分离的哀痛",
"SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。若该攻击召唤的【残破容器】被消灭,则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【残破容器】将一同发起攻击,随后被自身吸收, 回复转化为【苦痛缠绕】的生命值并使自身获得【灾难之力】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403401909,
"SkillName": "迷失的共祭",
"SkillDesc": "施放【沉默的悲叹】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。当拥有的【灾难之力】层数不为0时,若【残破容器】受到致命攻击,则立即消耗1层【灾难之力】和一定比例的生命值,重新召唤【残破容器】。施放【莫因舍弃而哭泣】时,吸收【残破容器】并回复转化为【苦痛缠绕】的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"403401001": {
"Name": "灾难之力",
"Desc": "施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。",
"Param": []
},
"403401002": {
"Name": "苦痛缠绕",
"Desc": "吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。",
"Param": []
}
}
},
{
"Id": 403401910,
"SkillName": "永别的决绝",
"SkillDesc": "获得一定层数的【减伤】,使自身受到的伤害降低,每有1个【残破容器】被消灭后失去1层。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403401911,
"SkillName": "残火将熄",
"SkillDesc": "战斗中会出现黑泥对首领进行强化。强化后【至黑之剑,盗火行者(污染)】会立刻施放【却是必要的苦难】或【沉默的悲叹】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4034019,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034019,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034019,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034019,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034019,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034019,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4034019,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4035010": {
"Id": 4035010,
"Name": "翁法罗斯BOSS",
"Desc": "...",
"MonsterCampID": 14,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 9300,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4035010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": 160,
"StanceBase": 600,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4035010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 403501001,
"SkillName": "技能1",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403501002,
"SkillName": "技能2",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403501003,
"SkillName": "技能3",
"SkillDesc": "对锁定目标造成量子属性伤害,并使目标能量减少。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403501004,
"SkillName": "技能4",
"SkillDesc": "对锁定目标造成虚数属性伤害,并使目标陷入【行动锁定】状态。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {
"403501001": {
"Name": "行动锁定",
"Desc": "目标行动值不会因任意目标回合结束而改变。",
"Param": []
}
}
},
{
"Id": 403501005,
"SkillName": "技能5",
"SkillDesc": "对我方全体目标造成大量量子属性伤害,并使我方全体能量减少。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403501006,
"SkillName": "技能6",
"SkillDesc": "对锁定目标造成大量虚数属性伤害,并使目标陷入【行动锁定】状态。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {
"403501001": {
"Name": "行动锁定",
"Desc": "目标行动值不会因任意目标回合结束而改变。",
"Param": []
}
}
},
{
"Id": 403501007,
"SkillName": "技能7",
"SkillDesc": "进入【蓄力】状态,同时回复【部位左】和【部位右】的所有生命值,下次行动前无法被攻击,并在下次行动时对我方全体施放【技能8】。使所有【部位左】和【部位右】陷入【重创】状态可解除技能7的【蓄力】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403501008,
"SkillName": "技能8",
"SkillDesc": "对我方全体造成大量物理属性伤害,若【部位左】未陷入【重创】状态,则有概率使我方角色陷入【行动锁定】状态,若【部位右】未陷入【重创】状态,则使我方全体能量减少。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {
"403501001": {
"Name": "行动锁定",
"Desc": "目标行动值不会因任意目标回合结束而改变。",
"Param": []
}
}
},
{
"Id": 403501009,
"SkillName": "被动1",
"SkillDesc": "【翁法罗斯BOSS】、【部位左】、【部位右】的技能命中我方目标时会提高【恨意值】,当【恨】提高时,【翁法罗斯BOSS02】会施放【技能1】,使我方目标可回复的生命上限和可回复的战技点上限降低,【恨】降低时该效果会被削弱。当【恨】达到上限时,会立刻施放【技能9】。队伍中当前在场的我方角色数量越少,【恨意值】提高得越少。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403501010,
"SkillName": "被动2",
"SkillDesc": "【部位左】和【部位右】受到伤害时,【翁法罗斯BOSS】也会受到伤害。【翁法罗斯BOSS】、【部位左】、【部位右】初始受到的伤害降低,每个【部位左】和【部位右】进入【重创】状态都会削弱伤害降低效果,当它们同时进入【重创】状态时,该效果移除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403501011,
"SkillName": "技能9",
"SkillDesc": "当【恨意值】达到上限时,战斗失败。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403501012,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
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"Name": "翁法罗斯BOSS",
"Desc": "...",
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"DefenceBase": 210,
"HPBase": 14880,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4035010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
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"StanceBase": 720,
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"StatusResistanceBase": 0.3,
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"Value": 0.2
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{
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"DamageType": "Wind",
"Value": 0.2
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"DamageType": "Imaginary",
"Value": 0.2
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"Id": 403501101,
"SkillName": "技能1",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403501102,
"SkillName": "技能2",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 403501103,
"SkillName": "技能3",
"SkillDesc": "对锁定目标造成量子属性伤害,并使目标能量减少。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403501104,
"SkillName": "技能4",
"SkillDesc": "对锁定目标造成虚数属性伤害,并使目标陷入【行动锁定】状态。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {
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"Name": "行动锁定",
"Desc": "目标行动值不会因任意目标回合结束而改变。",
"Param": []
}
}
},
{
"Id": 403501105,
"SkillName": "技能5",
"SkillDesc": "对我方全体目标造成大量量子属性伤害,并使我方全体能量减少。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403501106,
"SkillName": "技能6",
"SkillDesc": "对锁定目标造成大量虚数属性伤害,并使目标陷入【行动锁定】状态。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"403501001": {
"Name": "行动锁定",
"Desc": "目标行动值不会因任意目标回合结束而改变。",
"Param": []
}
}
},
{
"Id": 403501107,
"SkillName": "技能7",
"SkillDesc": "进入【蓄力】状态,同时回复【部位左】和【部位右】的所有生命值,下次行动前无法被攻击,并在下次行动时对我方全体施放【技能8】。使所有【部位左】和【部位右】陷入【重创】状态可解除技能7的【蓄力】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403501108,
"SkillName": "技能8",
"SkillDesc": "对我方全体造成大量物理属性伤害,若【部位左】未陷入【重创】状态,则有概率使我方角色陷入【行动锁定】状态,若【部位右】未陷入【重创】状态,则使我方全体能量减少。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 403501109,
"SkillName": "被动1",
"SkillDesc": "【翁法罗斯BOSS】、【部位左】、【部位右】的技能命中我方目标时会提高【恨意值】,当【恨】提高时,【翁法罗斯BOSS02】会施放【技能1】,使我方目标可回复的生命上限和可回复的战技点上限降低,【恨】降低时该效果会被削弱。当【恨】达到上限时,会立刻施放【技能9】。队伍中当前在场的我方角色数量越少,【恨意值】提高得越少。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403501110,
"SkillName": "被动2",
"SkillDesc": "【部位左】和【部位右】受到伤害时,【翁法罗斯BOSS】也会受到伤害。【翁法罗斯BOSS】、【部位左】、【部位右】初始受到的伤害降低,每个【部位左】和【部位右】进入【重创】状态都会削弱伤害降低效果,当它们同时进入【重创】状态时,该效果移除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403501111,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403501112,
"SkillName": "技能6",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 403501113,
"SkillName": "技能9",
"SkillDesc": "当【恨意值】达到上限时,战斗失败。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
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"WorldLevel": 6,
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"Name": "翁法罗斯BOSS02",
"Desc": "...",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 11625,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4035020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": 132,
"StanceBase": 690,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
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"AttackModifyRatio": 1,
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"Value": 0.2
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"DamageType": "Wind",
"Value": 0.2
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"DamageType": "Imaginary",
"Value": 0.2
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"SkillList": [
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"Id": 403502001,
"SkillName": "被动1",
"SkillDesc": "使我方全体目标陷入【负面状态】,生命上限和战技点上限降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
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"WorldLevel": 5,
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"MonsterTemplateID": 4035020,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4043010": {
"Id": 4043010,
"Name": "黑塔#错误型号",
"Desc": "受到忆域迷因污染的黑塔人偶,得益于完美的原型,即使参数错误,仍然显得如此精致实用。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1116,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4043010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 100,
"StanceBase": 480,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
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"AttackModifyRatio": 1,
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"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Imaginary"
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"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 404301001,
"SkillName": "复写变换",
"SkillDesc": "变身为至多5个其他敌方单位。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
}
]
},
{
"Id": 404301001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 404301001,
"SkillName": "复写变换",
"SkillDesc": "变身为至多5个其他敌方单位。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
}
]
}
],
"Drop": [
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"AvatarExpReward": 150,
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"WorldLevel": 3,
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"WorldLevel": 4,
"AvatarExpReward": 350,
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"ID": 2
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"ID": 114013
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"ID": 182009
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}
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"AvatarExpReward": 400,
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"ID": 114013
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{
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"ID": 182009
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"AvatarExpReward": 400,
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},
"4044010": {
"Id": 4044010,
"Name": "第一位天才,隐德来希,赞达尔",
"Desc": "以吕枯耳戈斯之名静观千百万次轮回的神礼观众,承载天才俱乐部#1赞达尔•壹•桑原的意志。以最初的「天才」权柄,执掌超越神话的伟力,试将漫长的实验导向「毁灭」的宿命。",
"MonsterCampID": 7,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 11160,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4044010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 160,
"StanceBase": 600,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
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"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Ice",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 404401001,
"SkillName": "天球偏移论",
"SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 404401002,
"SkillName": "潜能实现猜想",
"SkillDesc": "使指定敌方单体目标获得【潜能实现】效果并立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240440102": {
"Name": "潜能实现",
"Desc": "造成伤害提高,回合开始时回复生命值。",
"Param": []
}
}
},
{
"Id": 404401003,
"SkillName": "智识的二律背反",
"SkillDesc": "对指定我方目标造成少量量子属性伤害,将目标行动提前并解除其控制状态。同时对其施加【二律背反】效果。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {
"240440101": {
"Name": "二律背反",
"Desc": "终结技被激活,施放终结技时损失生命值,该伤害优先消耗护盾且不致命。在效果持续期间未施放终结技则在效果解除时将能量还原。",
"Param": []
}
}
},
{
"Id": 404401004,
"SkillName": "虚数几何演绎法",
"SkillDesc": "连续对我方随机单体目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 404401005,
"SkillName": "SET 论证方法=黑潮",
"SkillDesc": "切换为【论证形态】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 404401006,
"SkillName": "DEL 入侵变量",
"SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 404401007,
"SkillName": "DEFRAG 生命优化",
"SkillDesc": "使除自身外的敌方全体目标在自身处于【论证形态】时,永久获得【风行】和【「律法」的惩戒】效果。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240220101": {
"Name": "风行",
"Desc": "处于【风行】效果的目标在回合结束时会立即行动,因【风行】效果触发的回合无法再次触发此效果,陷入弱点击破状态后解除。",
"Param": []
},
"240440103": {
"Name": "「律法」的惩戒",
"Desc": "每次行动后损失生命值。",
"Param": []
}
}
},
{
"Id": 404401008,
"SkillName": "创生&&毁灭",
"SkillDesc": "对我方2个目标造成少量量子属性伤害,将目标行动提前并解除其控制状态。同时对目标施加【二律背反】效果。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {
"240440101": {
"Name": "二律背反",
"Desc": "终结技被激活,施放终结技时损失生命值,该伤害优先消耗护盾且不致命。在效果持续期间未施放终结技则在效果解除时将能量还原。",
"Param": []
}
}
},
{
"Id": 404401009,
"SkillName": "FORMAT 故障空间",
"SkillDesc": "连续对我方随机单体目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 404401010,
"SkillName": "求解:第一因之果",
"SkillDesc": "对我方全体造成大量量子属性伤害,伤害由目标平均分摊,且伤害会根据强化的次数提升,并使等同于强化次数数量的我方目标大概率陷入纠缠状态。同时切换为【演化形态】。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 404401011,
"SkillName": "秘所思公理",
"SkillDesc": "当前处于【演化形态】。在行动序列上生成【神话生命演化系统】,每次【神话生命演化系统】行动时在场上生成【泰坦眷属】。敌方目标从场上生成或我方忆灵被召唤累计达到一定数量后,赞达尔将施放【SET 论证方法=黑潮】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 404401012,
"SkillName": "逻各斯ALG",
"SkillDesc": "当前处于【论证形态】,场上会不断生成【黑潮造物】。同时在行动序列上生成【CALL _毁灭论证法】,每次【CALL _毁灭论证法】行动时,使下次赞达尔施放的【求解:第一因之果】获得强化。敌方目标被消灭、我方角色陷入无法战斗状态或忆灵消失累计达到一定数量后,赞达尔施放【求解:第一因之果】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 404401013,
"SkillName": "化形公式",
"SkillDesc": "每次切换形态时使自身受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4044010,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4044010,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4044010,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4044010,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4044010,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4044010,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4044010,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4044011": {
"Id": 4044011,
"Name": "第一位天才,隐德来希,赞达尔",
"Desc": "以吕枯耳戈斯之名静观千百万次轮回的神礼观众,承载天才俱乐部#1赞达尔•壹•桑原的意志。以最初的「天才」权柄,执掌超越神话的伟力,试将漫长的实验导向「毁灭」的宿命。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 9300,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4044010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 160,
"StanceBase": 600,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4044011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Ice",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 404401101,
"SkillName": "天球偏移论",
"SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 404401102,
"SkillName": "潜能实现猜想",
"SkillDesc": "使指定敌方单体目标获得【潜能实现】效果并立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240440102": {
"Name": "潜能实现",
"Desc": "造成伤害提高,回合开始时回复生命值。",
"Param": []
}
}
},
{
"Id": 404401103,
"SkillName": "智识的二律背反",
"SkillDesc": "对指定我方目标造成少量量子属性伤害,将目标行动提前并解除其控制状态。同时对其施加【二律背反】效果。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {
"240440101": {
"Name": "二律背反",
"Desc": "终结技被激活,施放终结技时损失生命值,该伤害优先消耗护盾且不致命。在效果持续期间未施放终结技则在效果解除时将能量还原。",
"Param": []
}
}
},
{
"Id": 404401104,
"SkillName": "虚数几何演绎法",
"SkillDesc": "连续对我方随机单体目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 404401105,
"SkillName": "SET 论证方法=黑潮",
"SkillDesc": "切换为【论证形态】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 404401106,
"SkillName": "DEL 入侵变量",
"SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 404401107,
"SkillName": "DEFRAG 生命优化",
"SkillDesc": "使除自身外的敌方全体目标在自身处于【论证形态】时,永久获得【风行】和【「律法」的惩戒】效果。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240220101": {
"Name": "风行",
"Desc": "处于【风行】效果的目标在回合结束时会立即行动,因【风行】效果触发的回合无法再次触发此效果,陷入弱点击破状态后解除。",
"Param": []
},
"240440103": {
"Name": "「律法」的惩戒",
"Desc": "每次行动后损失生命值。",
"Param": []
}
}
},
{
"Id": 404401108,
"SkillName": "创生&&毁灭",
"SkillDesc": "对我方2个目标造成少量量子属性伤害,将目标行动提前并解除其控制状态。同时对目标施加【二律背反】效果。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {
"240440101": {
"Name": "二律背反",
"Desc": "终结技被激活,施放终结技时损失生命值,该伤害优先消耗护盾且不致命。在效果持续期间未施放终结技则在效果解除时将能量还原。",
"Param": []
}
}
},
{
"Id": 404401109,
"SkillName": "FORMAT 故障空间",
"SkillDesc": "连续对我方随机单体目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 404401110,
"SkillName": "求解:第一因之果",
"SkillDesc": "对我方全体造成大量量子属性伤害,伤害由目标平均分摊,且伤害会根据强化的次数提升,并使等同于强化次数数量的我方目标大概率陷入纠缠状态。同时切换为【演化形态】。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 404401111,
"SkillName": "秘所思公理",
"SkillDesc": "当前处于【演化形态】。在行动序列上生成【神话生命演化系统】,每次【神话生命演化系统】行动时在场上生成【泰坦眷属】。敌方目标从场上生成或我方忆灵被召唤累计达到一定数量后,赞达尔将施放【SET 论证方法=黑潮】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 404401112,
"SkillName": "逻各斯ALG",
"SkillDesc": "当前处于【论证形态】,场上会不断生成【黑潮造物】。同时在行动序列上生成【CALL _毁灭论证法】,每次【CALL _毁灭论证法】行动时,使下次赞达尔施放的【求解:第一因之果】获得强化。敌方目标被消灭、我方角色陷入无法战斗状态或忆灵消失累计达到一定数量后,赞达尔施放【求解:第一因之果】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 404401113,
"SkillName": "化形公式",
"SkillDesc": "每次切换形态时使自身受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4044011,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4044011,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4044011,
"WorldLevel": 2,
"DisplayItemList": []
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{
"MonsterTemplateID": 4044011,
"WorldLevel": 3,
"DisplayItemList": []
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{
"MonsterTemplateID": 4044011,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4044011,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4044011,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4044012": {
"Id": 4044012,
"Name": "第一位天才,隐德来希,赞达尔",
"Desc": "以吕枯耳戈斯之名静观千百万次轮回的神礼观众,承载天才俱乐部#1赞达尔•壹•桑原的意志。以最初的「天才」权柄,执掌超越神话的伟力,试将漫长的实验导向「毁灭」的宿命。",
"MonsterCampID": 7,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 11160,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4044010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 160,
"StanceBase": 600,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 4044012,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 404401201,
"SkillName": "天球偏移论",
"SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 404401202,
"SkillName": "潜能实现猜想",
"SkillDesc": "使指定敌方单体目标获得【潜能实现】效果并立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240440102": {
"Name": "潜能实现",
"Desc": "造成伤害提高,回合开始时回复生命值。",
"Param": []
}
}
},
{
"Id": 404401203,
"SkillName": "智识的二律背反",
"SkillDesc": "对指定我方目标造成少量量子属性伤害,将目标行动提前并解除其控制状态。同时对其施加【二律背反】效果。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {
"240440101": {
"Name": "二律背反",
"Desc": "终结技被激活,施放终结技时损失生命值,该伤害优先消耗护盾且不致命。在效果持续期间未施放终结技则在效果解除时将能量还原。",
"Param": []
}
}
},
{
"Id": 404401204,
"SkillName": "虚数几何演绎法",
"SkillDesc": "连续对我方随机单体目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 404401205,
"SkillName": "SET 论证方法=黑潮",
"SkillDesc": "切换为【论证形态】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 404401206,
"SkillName": "DEL 入侵变量",
"SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 404401207,
"SkillName": "DEFRAG 生命优化",
"SkillDesc": "使除自身外的敌方全体目标在自身处于【论证形态】时,永久获得【风行】和【「律法」的惩戒】效果。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240220101": {
"Name": "风行",
"Desc": "处于【风行】效果的目标在回合结束时会立即行动,因【风行】效果触发的回合无法再次触发此效果,陷入弱点击破状态后解除。",
"Param": []
},
"240440103": {
"Name": "「律法」的惩戒",
"Desc": "每次行动后损失生命值。",
"Param": []
}
}
},
{
"Id": 404401208,
"SkillName": "创生&&毁灭",
"SkillDesc": "对我方2个目标造成少量量子属性伤害,将目标行动提前并解除其控制状态。同时对目标施加【二律背反】效果。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {
"240440101": {
"Name": "二律背反",
"Desc": "终结技被激活,施放终结技时损失生命值,该伤害优先消耗护盾且不致命。在效果持续期间未施放终结技则在效果解除时将能量还原。",
"Param": []
}
}
},
{
"Id": 404401209,
"SkillName": "FORMAT 故障空间",
"SkillDesc": "连续对我方随机单体目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 404401210,
"SkillName": "求解:第一因之果",
"SkillDesc": "对我方全体造成大量量子属性伤害,伤害由目标平均分摊,且伤害会根据强化的次数提升,并使等同于强化次数数量的我方目标大概率陷入纠缠状态。同时切换为【演化形态】。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {
"401301001": {
"Name": "平均分摊",
"Desc": "本次攻击结算前的伤害和负面效果由所有受击目标平均承受。",
"Param": []
}
}
},
{
"Id": 404401211,
"SkillName": "秘所思公理",
"SkillDesc": "当前处于【演化形态】。敌方目标从场上生成或我方忆灵被召唤累计达到一定数量后,赞达尔将施放【SET 论证方法=黑潮】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 404401212,
"SkillName": "逻各斯ALG",
"SkillDesc": "当前处于【论证形态】,在行动序列上生成【CALL _毁灭论证法】,每次【CALL _毁灭论证法】行动时,使下次赞达尔施放的【求解:第一因之果】获得强化。敌方目标被消灭、我方角色陷入无法战斗状态或忆灵消失累计达到一定数量后,赞达尔施放【求解:第一因之果】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 404401213,
"SkillName": "化形公式",
"SkillDesc": "每次切换形态时使自身受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4044012,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4044012,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4044012,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4044012,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4044012,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4044012,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4044012,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"4052010": {
"Id": 4052010,
"Name": "浪花侍女",
"Desc": "大海的女儿们,被「毁灭」的罪孽蚀尽灵肉,只余空荡扭曲的形骸,为将临的黑日起舞颂唱。\\n残有的黑潮自往世流淌,落入此世浪涛——\\n忠贞美丽的浪花啊,沐浴主人杯中溢出的泥,纯洁的裙摆沾染癫狂——\\n你感受不到流向,在生与死的浪间飘荡,不得一刻安详。",
"MonsterCampID": 15,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 302.25,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4052010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 144,
"StanceBase": 120,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 4052010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 405201001,
"SkillName": "海的裙摆飘荡",
"SkillDesc": "对我方全体造成少量冰属性伤害,处于【在毁灭中狂欢】状态时,对受到攻击的我方目标施加【黑潮热】,使造成的部分伤害以持续伤害形式在一定回合内扣除。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {
"405301001": {
"Name": "在毁灭中狂欢",
"Desc": "触发行动提前的受击次数降低,受到伤害或施放特定技能造成伤害时,使部分伤害以【黑潮热】形式在一定回合内扣除。【在毁灭中狂欢】倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"Param": []
},
"405301002": {
"Name": "黑潮热",
"Desc": "【黑潮热】属于持续伤害类负面状态,持续伤害来源于目标受到伤害的一部分,叠加时刷新【黑潮热】的持续回合。【黑潮热】状态下,目标每回合开始时受到风化、灼烧、触电、裂伤持续伤害。敌方的【黑潮热】状态在【在毁灭中狂欢】状态结束时立即解除,我方的【黑潮热】状态在自身生命值回复到上限时立即解除,免受该持续伤害。",
"Param": []
}
}
},
{
"Id": 405201002,
"SkillName": "冥河的孤独难耐",
"SkillDesc": "受到致命攻击时,对敌方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 405201003,
"SkillName": "请泊舟暂歇",
"SkillDesc": "受到一定次数的普攻、战技、终结技或忆灵技攻击后行动提前,处于【在毁灭中狂欢】状态时,触发行动提前的受击次数降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
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"Desc": "触发行动提前的受击次数降低,受到伤害或施放特定技能造成伤害时,使部分伤害以【黑潮热】形式在一定回合内扣除。【在毁灭中狂欢】倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"Param": []
}
}
},
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"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
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}
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"SkillDesc": "对我方全体造成少量冰属性伤害,处于【在毁灭中狂欢】状态时,对受到攻击的我方目标施加【黑潮热】,使造成的部分伤害以持续伤害形式在一定回合内扣除。",
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"SPHitBase": 10,
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"Desc": "触发行动提前的受击次数降低,受到伤害或施放特定技能造成伤害时,使部分伤害以【黑潮热】形式在一定回合内扣除。【在毁灭中狂欢】倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"Param": []
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"Name": "黑潮热",
"Desc": "【黑潮热】属于持续伤害类负面状态,持续伤害来源于目标受到伤害的一部分,叠加时刷新【黑潮热】的持续回合。【黑潮热】状态下,目标每回合开始时受到风化、灼烧、触电、裂伤持续伤害。敌方的【黑潮热】状态在【在毁灭中狂欢】状态结束时立即解除,我方的【黑潮热】状态在自身生命值回复到上限时立即解除,免受该持续伤害。",
"Param": []
}
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"Id": 405201002,
"SkillName": "冥河的孤独难耐",
"SkillDesc": "受到致命攻击时,对敌方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 405201003,
"SkillName": "请泊舟暂歇",
"SkillDesc": "受到一定次数的普攻、战技、终结技或忆灵技攻击后行动提前,处于【在毁灭中狂欢】状态时,触发行动提前的受击次数降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
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"Desc": "触发行动提前的受击次数降低,受到伤害或施放特定技能造成伤害时,使部分伤害以【黑潮热】形式在一定回合内扣除。【在毁灭中狂欢】倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"Param": []
}
}
},
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"Id": 405201004,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
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"DamageType": "Imaginary",
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"SPHitBase": 10,
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"Desc": "触发行动提前的受击次数降低,受到伤害或施放特定技能造成伤害时,使部分伤害以【黑潮热】形式在一定回合内扣除。【在毁灭中狂欢】倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"Param": []
},
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"Name": "黑潮热",
"Desc": "【黑潮热】属于持续伤害类负面状态,持续伤害来源于目标受到伤害的一部分,叠加时刷新【黑潮热】的持续回合。【黑潮热】状态下,目标每回合开始时受到风化、灼烧、触电、裂伤持续伤害。敌方的【黑潮热】状态在【在毁灭中狂欢】状态结束时立即解除,我方的【黑潮热】状态在自身生命值回复到上限时立即解除,免受该持续伤害。",
"Param": []
}
}
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"Id": 405201002,
"SkillName": "冥河的孤独难耐",
"SkillDesc": "受到致命攻击时,对敌方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 405201003,
"SkillName": "请泊舟暂歇",
"SkillDesc": "受到一定次数的普攻、战技、终结技或忆灵技攻击后行动提前,处于【在毁灭中狂欢】状态时,触发行动提前的受击次数降低。",
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"SPHitBase": "",
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"Desc": "触发行动提前的受击次数降低,受到伤害或施放特定技能造成伤害时,使部分伤害以【黑潮热】形式在一定回合内扣除。【在毁灭中狂欢】倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"Param": []
}
}
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"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
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"Value": 0.2
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"DamageType": "Quantum",
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},
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}
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"SkillDesc": "对我方全体造成少量冰属性伤害,处于【在毁灭中狂欢】状态时,对受到攻击的我方目标施加【黑潮热】,使造成的部分伤害以持续伤害形式在一定回合内扣除。",
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"SPHitBase": 10,
"Extra": {
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"Desc": "触发行动提前的受击次数降低,受到伤害或施放特定技能造成伤害时,使部分伤害以【黑潮热】形式在一定回合内扣除。【在毁灭中狂欢】倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"Param": []
},
"405301002": {
"Name": "黑潮热",
"Desc": "【黑潮热】属于持续伤害类负面状态,持续伤害来源于目标受到伤害的一部分,叠加时刷新【黑潮热】的持续回合。【黑潮热】状态下,目标每回合开始时受到风化、灼烧、触电、裂伤持续伤害。敌方的【黑潮热】状态在【在毁灭中狂欢】状态结束时立即解除,我方的【黑潮热】状态在自身生命值回复到上限时立即解除,免受该持续伤害。",
"Param": []
}
}
},
{
"Id": 405201002,
"SkillName": "冥河的孤独难耐",
"SkillDesc": "受到致命攻击时,对敌方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 405201003,
"SkillName": "请泊舟暂歇",
"SkillDesc": "受到一定次数的普攻、战技、终结技或忆灵技攻击后行动提前,处于【在毁灭中狂欢】状态时,触发行动提前的受击次数降低。",
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"SPHitBase": "",
"Extra": {
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"Name": "在毁灭中狂欢",
"Desc": "触发行动提前的受击次数降低,受到伤害或施放特定技能造成伤害时,使部分伤害以【黑潮热】形式在一定回合内扣除。【在毁灭中狂欢】倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"Param": []
}
}
},
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"Id": 405201004,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
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"Name": "浪花侍女",
"Desc": "大海的女儿们,被「毁灭」的罪孽蚀尽灵肉,只余空荡扭曲的形骸,为将临的黑日起舞颂唱。\\n残有的黑潮自往世流淌,落入此世浪涛——\\n忠贞美丽的浪花啊,沐浴主人杯中溢出的泥,纯洁的裙摆沾染癫狂——\\n你感受不到流向,在生与死的浪间飘荡,不得一刻安详。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 302.25,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4052010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 144,
"StanceBase": 120,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
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"SkillName": "海的裙摆飘荡",
"SkillDesc": "对我方全体造成少量冰属性伤害,处于【在毁灭中狂欢】状态时,对受到攻击的我方目标施加【黑潮热】,使造成的部分伤害以持续伤害形式在一定回合内扣除。",
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"Extra": {
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"Desc": "触发行动提前的受击次数降低,受到伤害或施放特定技能造成伤害时,使部分伤害以【黑潮热】形式在一定回合内扣除。【在毁灭中狂欢】倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"Param": []
},
"405301002": {
"Name": "黑潮热",
"Desc": "【黑潮热】属于持续伤害类负面状态,持续伤害来源于目标受到伤害的一部分,叠加时刷新【黑潮热】的持续回合。【黑潮热】状态下,目标每回合开始时受到风化、灼烧、触电、裂伤持续伤害。敌方的【黑潮热】状态在【在毁灭中狂欢】状态结束时立即解除,我方的【黑潮热】状态在自身生命值回复到上限时立即解除,免受该持续伤害。",
"Param": []
}
}
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"Id": 405201202,
"SkillName": "冥河的孤独难耐",
"SkillDesc": "受到致命攻击时,对敌方全体造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 405201203,
"SkillName": "请泊舟暂歇",
"SkillDesc": "受到一定次数的普攻、战技、终结技或忆灵技攻击后行动提前,处于【在毁灭中狂欢】状态时,触发行动提前的受击次数降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
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"Name": "在毁灭中狂欢",
"Desc": "触发行动提前的受击次数降低,受到伤害或施放特定技能造成伤害时,使部分伤害以【黑潮热】形式在一定回合内扣除。【在毁灭中狂欢】倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"Param": []
}
}
},
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"Id": 405201204,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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"Name": "泡影稚子",
"Desc": "大海的女儿们,被「毁灭」的罪孽蚀尽灵肉,只余空荡扭曲的形骸…这一世,她们追随「海洋」的利刃,并非湮灭于虚无,而是成为袭向黑日的巨浪。\\n末日的风暴从天而降,宣告万物的灭亡——\\n不幸早产的泡影啊,还未诞生就注定消亡,吞吐着数不尽的悲怆——\\n污浊的羊水流淌,染黑天和地,把初生的希望也弄脏。",
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"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 302.25,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4052020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 120,
"StanceBase": 120,
"StanceCount": 1,
"StatusResistanceBase": 0.1,
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 405202001,
"SkillName": "反刍腐烂的梦",
"SkillDesc": "对指定我方单体目标造成少量量子属性伤害。若此时场上有【泡影稚子】处于【向蜃楼冲锋】状态,则造成额外量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {
"405301001": {
"Name": "在毁灭中狂欢",
"Desc": "触发行动提前的受击次数降低,受到伤害或施放特定技能造成伤害时,使部分伤害以【黑潮热】形式在一定回合内扣除。【在毁灭中狂欢】倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"Param": []
}
}
},
{
"Id": 405202002,
"SkillName": "向蜃楼冲锋",
"SkillDesc": "进入【向蜃楼冲锋】状态,锁定我方单体目标,该状态解除前其他【泡影稚子】会优先攻击被锁定的目标。当自身被击破或受到致命攻击时,解除【向蜃楼冲锋】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 405202003,
"SkillName": "泡沫的宿命如此",
"SkillDesc": "受到致命攻击时,对自身相邻的敌方目标造成量子属性伤害。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"405301001": {
"Name": "在毁灭中狂欢",
"Desc": "触发行动提前的受击次数降低,受到伤害或施放特定技能造成伤害时,使部分伤害以【黑潮热】形式在一定回合内扣除。【在毁灭中狂欢】倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"Param": []
}
}
},
{
"Id": 405202004,
"SkillName": "请泊舟暂歇",
"SkillDesc": "受到一定次数的普攻、战技、终结技或忆灵技攻击后行动提前,处于【在毁灭中狂欢】状态时,触发行动提前的受击次数降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4052020,
"AvatarExpReward": 36,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181018
}
]
},
{
"MonsterTemplateID": 4052020,
"WorldLevel": 1,
"AvatarExpReward": 48,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181018
}
]
},
{
"MonsterTemplateID": 4052020,
"WorldLevel": 2,
"AvatarExpReward": 60,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181018
}
]
},
{
"MonsterTemplateID": 4052020,
"WorldLevel": 3,
"AvatarExpReward": 72,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181018
}
]
},
{
"MonsterTemplateID": 4052020,
"WorldLevel": 4,
"AvatarExpReward": 84,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181018
}
]
},
{
"MonsterTemplateID": 4052020,
"WorldLevel": 5,
"AvatarExpReward": 96,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181018
}
]
},
{
"MonsterTemplateID": 4052020,
"WorldLevel": 6,
"AvatarExpReward": 108,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181018
}
]
}
]
},
"4053010": {
"Id": 4053010,
"Name": "波涛夫人",
"Desc": "大海的女儿们,被「毁灭」的罪孽蚀尽灵肉,只余空荡扭曲的形骸,为将临的黑日起舞颂唱。\\n残有的黑潮自往世流淌,落入此世浪涛——\\n美艳动人的波涛啊,你为君王饮尽灾殃,酒痕染花碎珍珠点缀的妆——\\n你醉倒在迷狂的屠场,在血与蜜酿的坟场,引歌为自己号丧。",
"MonsterCampID": 15,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1395,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4053010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 144,
"StanceBase": 540,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 4053010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 405301001,
"SkillName": "摆袖醉意袭人",
"SkillDesc": "对指定我方单体及其相邻目标造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 405301002,
"SkillName": "蜜酿泼洒如星",
"SkillDesc": "对我方全体造成少量冰属性伤害,并大概率降低目标的防御力和全属性抗性。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 405301003,
"SkillName": "高歌邀客入席",
"SkillDesc": "召唤【浪花侍女】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 405301004,
"SkillName": "聆听海的礼赠",
"SkillDesc": "进入【共舞的渴望】状态,每次行动时施放【波涛与你相拥】。若未处于【在毁灭中狂欢】状态,则使能够进入【在毁灭中狂欢】状态的敌方单位进入【在毁灭中狂欢】状态,使其受到的部分伤害以持续伤害形式在一定回合内扣除。\\n行动序列上出现【在毁灭中狂欢】倒计时,倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"405301001": {
"Name": "在毁灭中狂欢",
"Desc": "触发行动提前的受击次数降低,受到伤害或施放特定技能造成伤害时,使部分伤害以【黑潮热】形式在一定回合内扣除。【在毁灭中狂欢】倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"Param": []
},
"405301003": {
"Name": "能够进入【在毁灭中狂欢】状态的敌方单位",
"Desc": "能够进入【在毁灭中狂欢】状态的敌方单位:浪花侍女、波涛夫人、泡影稚子、飓风大母。",
"Param": []
}
}
},
{
"Id": 405301005,
"SkillName": "波涛与你相拥",
"SkillDesc": "对我方全体造成少量冰属性伤害,处于【在毁灭中狂欢】状态时,对受到攻击的我方目标施加【黑潮热】,使造成的部分伤害以持续伤害形式在一定回合内扣除。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {
"405301001": {
"Name": "在毁灭中狂欢",
"Desc": "触发行动提前的受击次数降低,受到伤害或施放特定技能造成伤害时,使部分伤害以【黑潮热】形式在一定回合内扣除。【在毁灭中狂欢】倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"Param": []
},
"405301002": {
"Name": "黑潮热",
"Desc": "【黑潮热】属于持续伤害类负面状态,持续伤害来源于目标受到伤害的一部分,叠加时刷新【黑潮热】的持续回合。【黑潮热】状态下,目标每回合开始时受到风化、灼烧、触电、裂伤持续伤害。敌方的【黑潮热】状态在【在毁灭中狂欢】状态结束时立即解除,我方的【黑潮热】状态在自身生命值回复到上限时立即解除,免受该持续伤害。",
"Param": []
}
}
},
{
"Id": 405301006,
"SkillName": "请泊舟暂歇",
"SkillDesc": "受到一定次数的普攻、战技、终结技或忆灵技攻击后行动提前,处于【在毁灭中狂欢】状态时,触发行动提前的受击次数降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"405301001": {
"Name": "在毁灭中狂欢",
"Desc": "触发行动提前的受击次数降低,受到伤害或施放特定技能造成伤害时,使部分伤害以【黑潮热】形式在一定回合内扣除。【在毁灭中狂欢】倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"Param": []
}
}
},
{
"Id": 405301007,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 405301001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 405301001,
"SkillName": "摆袖醉意袭人",
"SkillDesc": "对指定我方单体及其相邻目标造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 405301002,
"SkillName": "蜜酿泼洒如星",
"SkillDesc": "对我方全体造成少量冰属性伤害,并大概率降低目标的防御力和全属性抗性。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 405301003,
"SkillName": "高歌邀客入席",
"SkillDesc": "召唤【浪花侍女】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 405301004,
"SkillName": "聆听海的礼赠",
"SkillDesc": "进入【共舞的渴望】状态,每次行动时施放【波涛与你相拥】。若未处于【在毁灭中狂欢】状态,则使能够进入【在毁灭中狂欢】状态的敌方单位进入【在毁灭中狂欢】状态,使其受到的部分伤害以持续伤害形式在一定回合内扣除。\\n行动序列上出现【在毁灭中狂欢】倒计时,倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"405301001": {
"Name": "在毁灭中狂欢",
"Desc": "触发行动提前的受击次数降低,受到伤害或施放特定技能造成伤害时,使部分伤害以【黑潮热】形式在一定回合内扣除。【在毁灭中狂欢】倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"Param": []
},
"405301003": {
"Name": "能够进入【在毁灭中狂欢】状态的敌方单位",
"Desc": "能够进入【在毁灭中狂欢】状态的敌方单位:浪花侍女、波涛夫人、泡影稚子、飓风大母。",
"Param": []
}
}
},
{
"Id": 405301005,
"SkillName": "波涛与你相拥",
"SkillDesc": "对我方全体造成少量冰属性伤害,处于【在毁灭中狂欢】状态时,对受到攻击的我方目标施加【黑潮热】,使造成的部分伤害以持续伤害形式在一定回合内扣除。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {
"405301001": {
"Name": "在毁灭中狂欢",
"Desc": "触发行动提前的受击次数降低,受到伤害或施放特定技能造成伤害时,使部分伤害以【黑潮热】形式在一定回合内扣除。【在毁灭中狂欢】倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"Param": []
},
"405301002": {
"Name": "黑潮热",
"Desc": "【黑潮热】属于持续伤害类负面状态,持续伤害来源于目标受到伤害的一部分,叠加时刷新【黑潮热】的持续回合。【黑潮热】状态下,目标每回合开始时受到风化、灼烧、触电、裂伤持续伤害。敌方的【黑潮热】状态在【在毁灭中狂欢】状态结束时立即解除,我方的【黑潮热】状态在自身生命值回复到上限时立即解除,免受该持续伤害。",
"Param": []
}
}
},
{
"Id": 405301006,
"SkillName": "请泊舟暂歇",
"SkillDesc": "受到一定次数的普攻、战技、终结技或忆灵技攻击后行动提前,处于【在毁灭中狂欢】状态时,触发行动提前的受击次数降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"405301001": {
"Name": "在毁灭中狂欢",
"Desc": "触发行动提前的受击次数降低,受到伤害或施放特定技能造成伤害时,使部分伤害以【黑潮热】形式在一定回合内扣除。【在毁灭中狂欢】倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"Param": []
}
}
},
{
"Id": 405301007,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 405301002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 5.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 405301001,
"SkillName": "摆袖醉意袭人",
"SkillDesc": "对指定我方单体及其相邻目标造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 405301002,
"SkillName": "蜜酿泼洒如星",
"SkillDesc": "对我方全体造成少量冰属性伤害,并大概率降低目标的防御力和全属性抗性。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 405301003,
"SkillName": "高歌邀客入席",
"SkillDesc": "召唤【浪花侍女】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 405301004,
"SkillName": "聆听海的礼赠",
"SkillDesc": "进入【共舞的渴望】状态,每次行动时施放【波涛与你相拥】。若未处于【在毁灭中狂欢】状态,则使能够进入【在毁灭中狂欢】状态的敌方单位进入【在毁灭中狂欢】状态,使其受到的部分伤害以持续伤害形式在一定回合内扣除。\\n行动序列上出现【在毁灭中狂欢】倒计时,倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"405301001": {
"Name": "在毁灭中狂欢",
"Desc": "触发行动提前的受击次数降低,受到伤害或施放特定技能造成伤害时,使部分伤害以【黑潮热】形式在一定回合内扣除。【在毁灭中狂欢】倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"Param": []
},
"405301003": {
"Name": "能够进入【在毁灭中狂欢】状态的敌方单位",
"Desc": "能够进入【在毁灭中狂欢】状态的敌方单位:浪花侍女、波涛夫人、泡影稚子、飓风大母。",
"Param": []
}
}
},
{
"Id": 405301005,
"SkillName": "波涛与你相拥",
"SkillDesc": "对我方全体造成少量冰属性伤害,处于【在毁灭中狂欢】状态时,对受到攻击的我方目标施加【黑潮热】,使造成的部分伤害以持续伤害形式在一定回合内扣除。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {
"405301001": {
"Name": "在毁灭中狂欢",
"Desc": "触发行动提前的受击次数降低,受到伤害或施放特定技能造成伤害时,使部分伤害以【黑潮热】形式在一定回合内扣除。【在毁灭中狂欢】倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"Param": []
},
"405301002": {
"Name": "黑潮热",
"Desc": "【黑潮热】属于持续伤害类负面状态,持续伤害来源于目标受到伤害的一部分,叠加时刷新【黑潮热】的持续回合。【黑潮热】状态下,目标每回合开始时受到风化、灼烧、触电、裂伤持续伤害。敌方的【黑潮热】状态在【在毁灭中狂欢】状态结束时立即解除,我方的【黑潮热】状态在自身生命值回复到上限时立即解除,免受该持续伤害。",
"Param": []
}
}
},
{
"Id": 405301006,
"SkillName": "请泊舟暂歇",
"SkillDesc": "受到一定次数的普攻、战技、终结技或忆灵技攻击后行动提前,处于【在毁灭中狂欢】状态时,触发行动提前的受击次数降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"405301001": {
"Name": "在毁灭中狂欢",
"Desc": "触发行动提前的受击次数降低,受到伤害或施放特定技能造成伤害时,使部分伤害以【黑潮热】形式在一定回合内扣除。【在毁灭中狂欢】倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"Param": []
}
}
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"Id": 405301007,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 6,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Fire",
"Thunder"
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"HardLevelGroup": 1,
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"Value": 0.2
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"DamageType": "Wind",
"Value": 0.2
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"DamageType": "Quantum",
"Value": 0.2
},
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"DamageType": "Imaginary",
"Value": 0.2
}
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"Id": 405301001,
"SkillName": "摆袖醉意袭人",
"SkillDesc": "对指定我方单体及其相邻目标造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 405301002,
"SkillName": "蜜酿泼洒如星",
"SkillDesc": "对我方全体造成少量冰属性伤害,并大概率降低目标的防御力和全属性抗性。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 405301003,
"SkillName": "高歌邀客入席",
"SkillDesc": "召唤【浪花侍女】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 405301004,
"SkillName": "聆听海的礼赠",
"SkillDesc": "进入【共舞的渴望】状态,每次行动时施放【波涛与你相拥】。若未处于【在毁灭中狂欢】状态,则使能够进入【在毁灭中狂欢】状态的敌方单位进入【在毁灭中狂欢】状态,使其受到的部分伤害以持续伤害形式在一定回合内扣除。\\n行动序列上出现【在毁灭中狂欢】倒计时,倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"405301001": {
"Name": "在毁灭中狂欢",
"Desc": "触发行动提前的受击次数降低,受到伤害或施放特定技能造成伤害时,使部分伤害以【黑潮热】形式在一定回合内扣除。【在毁灭中狂欢】倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"Param": []
},
"405301003": {
"Name": "能够进入【在毁灭中狂欢】状态的敌方单位",
"Desc": "能够进入【在毁灭中狂欢】状态的敌方单位:浪花侍女、波涛夫人、泡影稚子、飓风大母。",
"Param": []
}
}
},
{
"Id": 405301005,
"SkillName": "波涛与你相拥",
"SkillDesc": "对我方全体造成少量冰属性伤害,处于【在毁灭中狂欢】状态时,对受到攻击的我方目标施加【黑潮热】,使造成的部分伤害以持续伤害形式在一定回合内扣除。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {
"405301001": {
"Name": "在毁灭中狂欢",
"Desc": "触发行动提前的受击次数降低,受到伤害或施放特定技能造成伤害时,使部分伤害以【黑潮热】形式在一定回合内扣除。【在毁灭中狂欢】倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"Param": []
},
"405301002": {
"Name": "黑潮热",
"Desc": "【黑潮热】属于持续伤害类负面状态,持续伤害来源于目标受到伤害的一部分,叠加时刷新【黑潮热】的持续回合。【黑潮热】状态下,目标每回合开始时受到风化、灼烧、触电、裂伤持续伤害。敌方的【黑潮热】状态在【在毁灭中狂欢】状态结束时立即解除,我方的【黑潮热】状态在自身生命值回复到上限时立即解除,免受该持续伤害。",
"Param": []
}
}
},
{
"Id": 405301006,
"SkillName": "请泊舟暂歇",
"SkillDesc": "受到一定次数的普攻、战技、终结技或忆灵技攻击后行动提前,处于【在毁灭中狂欢】状态时,触发行动提前的受击次数降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"405301001": {
"Name": "在毁灭中狂欢",
"Desc": "触发行动提前的受击次数降低,受到伤害或施放特定技能造成伤害时,使部分伤害以【黑潮热】形式在一定回合内扣除。【在毁灭中狂欢】倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"Param": []
}
}
},
{
"Id": 405301007,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
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"4053012": {
"Id": 4053012,
"Name": "波涛夫人",
"Desc": "大海的女儿们,被「毁灭」的罪孽蚀尽灵肉,只余空荡扭曲的形骸,为将临的黑日起舞颂唱。\\n残有的黑潮自往世流淌,落入此世浪涛——\\n美艳动人的波涛啊,你为君王饮尽灾殃,酒痕染花碎珍珠点缀的妆——\\n你醉倒在迷狂的屠场,在血与蜜酿的坟场,引歌为自己号丧。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1395,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4053010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 144,
"StanceBase": 540,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
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"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
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"StanceModifyRatio": 1,
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"HardLevelGroup": 1,
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"Value": 0.2
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"Value": 0.2
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"Id": 405301201,
"SkillName": "摆袖醉意袭人",
"SkillDesc": "对指定我方单体及其相邻目标造成少量冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 405301202,
"SkillName": "蜜酿泼洒如星",
"SkillDesc": "对我方全体造成少量冰属性伤害,并大概率降低目标的防御力和全属性抗性。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 405301203,
"SkillName": "高歌邀客入席",
"SkillDesc": "召唤【浪花侍女】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 405301204,
"SkillName": "聆听海的礼赠",
"SkillDesc": "进入【共舞的渴望】状态,每次行动时施放【波涛与你相拥】。若未处于【在毁灭中狂欢】状态,则使能够进入【在毁灭中狂欢】状态的敌方单位进入【在毁灭中狂欢】状态,使其受到的部分伤害以持续伤害形式在一定回合内扣除。\\n行动序列上出现【在毁灭中狂欢】倒计时,倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"405301001": {
"Name": "在毁灭中狂欢",
"Desc": "触发行动提前的受击次数降低,受到伤害或施放特定技能造成伤害时,使部分伤害以【黑潮热】形式在一定回合内扣除。【在毁灭中狂欢】倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"Param": []
},
"405301003": {
"Name": "能够进入【在毁灭中狂欢】状态的敌方单位",
"Desc": "能够进入【在毁灭中狂欢】状态的敌方单位:浪花侍女、波涛夫人、泡影稚子、飓风大母。",
"Param": []
}
}
},
{
"Id": 405301205,
"SkillName": "波涛与你相拥",
"SkillDesc": "对我方全体造成少量冰属性伤害,处于【在毁灭中狂欢】状态时,对受到攻击的我方目标施加【黑潮热】,使造成的部分伤害以持续伤害形式在一定回合内扣除。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {
"405301001": {
"Name": "在毁灭中狂欢",
"Desc": "触发行动提前的受击次数降低,受到伤害或施放特定技能造成伤害时,使部分伤害以【黑潮热】形式在一定回合内扣除。【在毁灭中狂欢】倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"Param": []
},
"405301002": {
"Name": "黑潮热",
"Desc": "【黑潮热】属于持续伤害类负面状态,持续伤害来源于目标受到伤害的一部分,叠加时刷新【黑潮热】的持续回合。【黑潮热】状态下,目标每回合开始时受到风化、灼烧、触电、裂伤持续伤害。敌方的【黑潮热】状态在【在毁灭中狂欢】状态结束时立即解除,我方的【黑潮热】状态在自身生命值回复到上限时立即解除,免受该持续伤害。",
"Param": []
}
}
},
{
"Id": 405301206,
"SkillName": "请泊舟暂歇",
"SkillDesc": "受到一定次数的普攻、战技、终结技或忆灵技攻击后行动提前,处于【在毁灭中狂欢】状态时,触发行动提前的受击次数降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"405301001": {
"Name": "在毁灭中狂欢",
"Desc": "触发行动提前的受击次数降低,受到伤害或施放特定技能造成伤害时,使部分伤害以【黑潮热】形式在一定回合内扣除。【在毁灭中狂欢】倒计时回合开始时所有敌方单位解除【在毁灭中狂欢】状态。",
"Param": []
}
}
},
{
"Id": 405301207,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
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"4053020": {
"Id": 4053020,
"Name": "飓风大母",
"Desc": "大海的女儿们,被「毁灭」的罪孽蚀尽灵肉,只余空荡扭曲的形骸…这一世,她们追随「海洋」的利刃,并非湮灭于虚无,而是成为袭向黑日的巨浪。\\n末日的雨从天而降,宣告万物的灭亡——\\n孕育大浪的飓风啊,你尝尽子嗣的绝望,最终孕满疯狂——\\n亿万死胎的海葬,泪也应汹涌如洪水,将恨拍在岸上。",
"MonsterCampID": 15,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1395,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4053020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 165,
"StanceBase": 480,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
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"Value": 0.2
},
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"Value": 0.2
}
],
"SkillList": [
{
"Id": 405302001,
"SkillName": "唾弃深渊的黑",
"SkillDesc": "对指定我方单体目标造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 405302002,
"SkillName": "啼哭落在岸上",
"SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 405302003,
"SkillName": "风雨雷的妊娠",
"SkillDesc": "在行动序列上添加【孵化】,并为自身附加【孵育狂潮】。【孵化】行动时会施放【洪潮浪的分娩】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240530201": {
"Name": "孵育狂潮",
"Desc": "此状态下,【飓风大母】受到攻击时受到的伤害降低。自身由于【请泊舟暂歇】提前行动时,将会消耗生命值,召唤【泡影稚子】,并使【孵化】行动小幅延后。",
"Param": []
}
}
},
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"SkillName": "雨自初生便落坠",
"SkillDesc": "对我方全体目标造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
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"Id": 405302005,
"SkillName": "洪潮浪的分娩",
"SkillDesc": "召唤【泡影稚子】,并为其附加【风眼巢】。若此时场上存在【泡影稚子】,【飓风大母】将一直施放【雨自初生便落坠】,直到所有【泡影稚子】被消灭。",
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"SPHitBase": "",
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"Id": 405302006,
"SkillName": "请泊舟暂歇",
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"DamageType": "",
"SPHitBase": "",
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"HPBase": 232.5,
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"SkillName": "罪血共鸣",
"SkillDesc": "使自身和场上其他【金血忆灵•雉形】进入【罪血共鸣】状态。",
"DamageType": "",
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"Desc": "其它处于【罪血共鸣】状态的【金血忆灵•雉形】发动攻击后,自身会一同发起攻击。",
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"Name": "金血忆灵•犬形",
"Desc": "流光忆庭的模因生命遭遇「毁灭」金血糅合而成的扭曲怪物。初具犬形。\\n它咄咄逼人,可见即便人性已经蒸发,遵循着「毁灭」的本能便是如此模样。",
"MonsterCampID": 18,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 279,
"InitialDelayRatio": 1,
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"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 120,
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"StatusResistanceBase": 0.1,
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"Value": 0.2
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"DamageType": "Quantum",
"Value": 0.2
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"SkillName": "罪血啃噬",
"SkillDesc": "对指定我方单体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
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"Id": 406202002,
"SkillName": "罪血之污",
"SkillDesc": "战斗开始时获得【罪血之污】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
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"Desc": "攻击后会根据被击中目标受到的未被护盾抵消的伤害的数值,对其施加【罪血腐蚀】。",
"Param": []
},
"240620202": {
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"Desc": "回合开始时受到固定数值虚数属性伤害。",
"Param": []
}
}
},
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"Id": 406202003,
"SkillName": "同享罪血",
"SkillDesc": "受到致命攻击时,为相邻的敌方目标施加【罪血之污】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
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"Name": "罪血之污",
"Desc": "攻击后会根据被击中目标受到的未被护盾抵消的伤害的数值,对其施加【罪血腐蚀】。",
"Param": []
},
"240620202": {
"Name": "罪血腐蚀",
"Desc": "回合开始时受到固定数值虚数属性伤害。",
"Param": []
}
}
}
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"Name": "金血忆灵•翼蛇形",
"Desc": "流光忆庭的模因生命遭遇「毁灭」金血糅合而成的扭曲怪物。略有翼蛇雏形,足以装神弄鬼。\\n它那扭曲的理智在黑潮中彻底疯狂,那强烈的自我防御冲动,无形中染上了一层幻想色彩。",
"MonsterCampID": 18,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1488,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4063010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 120,
"StanceBase": 480,
"StanceCount": 1,
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"SkillName": "罪血鞭笞",
"SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 406301002,
"SkillName": "罪血呛吐",
"SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 406301003,
"SkillName": "威慑警戒",
"SkillDesc": "进入蓄力状态并获得【旋绕】,下次行动时若仍有【旋绕】,则施放【罪血涡旋】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 406301004,
"SkillName": "罪血涡旋",
"SkillDesc": "对我方全体造成虚数属性伤害,并使目标降低生命值的一部分转化为【侵蚀】,【旋绕】越多,伤害越高,随后失去所有【旋绕】层数。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 406301005,
"SkillName": "扭矩反打",
"SkillDesc": "对我方全体造成少量虚数属性伤害,并使目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 406301006,
"SkillName": "蜷曲蓄力",
"SkillDesc": "受到我方单位的攻击后,若【旋绕】层数不为0,则施放【扭矩反打】并失去1层【旋绕】。任意目标回合每个我方单位只能触发一次该效果,【旋绕】层数为0时解除蓄力状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
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"Name": "金血忆灵•裁定忘却之形",
"Desc": "那众多金血忆灵的残躯中一丝尚存的疯狂,被长夜月抽取提炼,融合成了更为扭曲怪异的怪物。\\n它将遵守造物主的指示,裁定何物应被记起,何物应被忘却,它会吞噬掉徒劳无功的冗余记忆,使它们在岁月中沉默。\\n「新的生命若要萌芽,它的种子须是死的。」",
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"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 2511,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_4064010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 150,
"StanceBase": 360,
"StanceCount": 4,
"StatusResistanceBase": 0.3,
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"DamageType": "Quantum",
"Value": 0.2
}
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"SkillList": [
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"Id": 406401001,
"SkillName": "罪血嚼齿",
"SkillDesc": "对指定我方单体目标造成大量虚数属性伤害,若目标持有护盾则削减自身韧性,该削韧效果不会使韧性低于1点。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 406401002,
"SkillName": "执刑就位",
"SkillDesc": "召唤【金血忆灵•雉形】,每个召唤物被消灭时,削减自身韧性。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 406401003,
"SkillName": "罪血眈视",
"SkillDesc": "锁定指定我方角色,使自身的速度提高,并在数个回合内对该目标施放【罪血嚼齿】和【罪血锯刑】。施放该技能后再行动1次。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 406401004,
"SkillName": "罪血锯刑",
"SkillDesc": "对指定我方单体目标造成大量虚数属性伤害,使目标降低生命值的一部分转化为【侵蚀】,若目标持有护盾则削减自身韧性,该削韧效果不会使韧性低于1点。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 406401005,
"SkillName": "罪血钳刑",
"SkillDesc": "对我方全体目标造成大量虚数属性伤害,使目标降低生命值的一部分转化为【侵蚀】。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {
"240320101": {
"Name": "侵蚀",
"Desc": "攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。",
"Param": []
}
}
},
{
"Id": 406401006,
"SkillName": "指名祸首",
"SkillDesc": "进入蓄力状态,下次行动时施放【罪血枭首】,选择1名我方角色承受【罪血枭首】的最高伤害和【罪血腐蚀】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"240620202": {
"Name": "罪血腐蚀",
"Desc": "回合开始时受到固定数值虚数属性伤害。",
"Param": []
}
}
},
{
"Id": 406401007,
"SkillName": "罪血枭首",
"SkillDesc": "对被【指名祸首】选中的角色以外的我方角色造成虚数属性伤害,对被【指名祸首】选中的我方角色造成大量虚数属性伤害,并根据该角色受到的未被护盾抵消的伤害的数值,对其施加【罪血腐蚀】。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {
"240620202": {
"Name": "罪血腐蚀",
"Desc": "回合开始时受到固定数值虚数属性伤害。",
"Param": []
}
}
},
{
"Id": 406401008,
"SkillName": "决狱从速",
"SkillDesc": "未被弱点击破时,受到的伤害降低,被弱点击破时行动额外延后,并对自身造成大量虚数属性伤害,被弱点击破后,受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 4064010,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4064010,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4064010,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4064010,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4064010,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4064010,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 4064010,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"8001010": {
"Id": 8001010,
"Name": "炎华造物",
"Desc": "游荡在裂界中的晶体元素,只有最简单的智能,其形态犹如放射高热,猛烈燃烧的鸟类生命。",
"MonsterCampID": 3,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 55.8,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8001010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Minion",
"SpeedBase": 83,
"StanceBase": 30,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
{
"Id": 8001010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800101001,
"SkillName": "扰乱",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800101001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800101001,
"SkillName": "扰乱",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800101002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.666667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 12,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800101001,
"SkillName": "扰乱",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800101003,
"AttackModifyRatio": 1.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800101001,
"SkillName": "扰乱",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800101004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 57,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800101001,
"SkillName": "扰乱",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800101005,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.666667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 12,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800101001,
"SkillName": "扰乱",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800101006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.75,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 37,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800101001,
"SkillName": "扰乱",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800101007,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 17,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800101001,
"SkillName": "扰乱",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800101008,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800101001,
"SkillName": "扰乱",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800101009,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800101001,
"SkillName": "扰乱",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800101010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800101001,
"SkillName": "扰乱",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800101011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.666667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800101001,
"SkillName": "扰乱",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800101012,
"AttackModifyRatio": 0.4,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 7.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800101001,
"SkillName": "扰乱",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800101013,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.666667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800101001,
"SkillName": "扰乱",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800101014,
"AttackModifyRatio": 0.4,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 7.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 2,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800101001,
"SkillName": "扰乱",
"SkillDesc": "对指定我方单体造成少量火属性伤害。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800101015,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
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"Name": "借力球",
"Desc": "群攻羁绊召唤的法球,可以被攻击。",
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"InitialDelayRatio": 1,
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"Name": "鸣雷造物",
"Desc": "游荡在裂界中的晶体元素,只有最简单的智能,其形态犹如负载电荷,喷薄雷霆的鸟类生命。",
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"AttackBase": 18,
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"HPBase": 55.8,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8001040.png",
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"Rank": "Minion",
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"StanceBase": 30,
"StanceCount": 1,
"StatusResistanceBase": null,
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"DamageType": "Thunder",
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"Extra": {}
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"DamageType": "Thunder",
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"DamageType": "Quantum",
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"SkillDesc": "对指定我方单体造成少量雷属性伤害,并大概率使受到攻击的我方目标陷入触电状态。",
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{
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{
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{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
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"DamageType": "Imaginary",
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"SPHitBase": 10,
"Extra": {}
}
]
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"Drop": [
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"AvatarExpReward": 36,
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"Name": "巽风造物",
"Desc": "游荡在裂界中的晶体元素,只有最简单的智能,其形态犹如气流缠绕,驰翔疾风的鸟类生命。",
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"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 55.8,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8001050.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Minion",
"SpeedBase": 83,
"StanceBase": 30,
"StanceCount": 1,
"StatusResistanceBase": null,
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"DamageType": "Wind",
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"SkillName": "风色",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
}
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"Id": 800105001,
"AttackModifyRatio": 1,
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"DamageType": "Wind",
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"DamageType": "Quantum",
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"SkillName": "风色",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
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"DamageType": "Ice",
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{
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"DamageType": "Wind",
"Value": 0.4
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{
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"DamageType": "Quantum",
"Value": 0.2
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{
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"DamageType": "Imaginary",
"Value": 0.2
}
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"SkillName": "风色",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
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{
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"DamageType": "Wind",
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},
{
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"DamageType": "Quantum",
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"SPHitBase": 10,
"Extra": {}
}
]
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"DamageType": "Thunder",
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{
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"DamageType": "Wind",
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{
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"DamageType": "Quantum",
"Value": 0.2
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],
"SkillList": [
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"SkillName": "风色",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
}
]
},
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"Id": 800105005,
"AttackModifyRatio": 1,
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"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
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"DamageType": "Physical",
"Value": 0.2
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{
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"DamageType": "Ice",
"Value": 0.2
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{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
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{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
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"SkillName": "风色",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800105006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
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"DamageType": "Physical",
"Value": 0.2
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"DamageType": "Ice",
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"DamageType": "Thunder",
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},
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"DamageType": "Wind",
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"DamageType": "Imaginary",
"Value": 0.2
}
],
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"SkillName": "风色",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800105007,
"AttackModifyRatio": 1,
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"StanceWeakList": [
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],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"DamageType": "Physical",
"Value": 0.2
},
{
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"DamageType": "Ice",
"Value": 0.2
},
{
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"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"Id": 800105001,
"SkillName": "风色",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
}
]
}
],
"Drop": [
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"AvatarExpReward": 36,
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"AvatarExpReward": 96,
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"ID": 2
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},
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"ID": 111002
},
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"ID": 111003
},
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}
]
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"WorldLevel": 6,
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}
]
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},
"8002010": {
"Id": 8002010,
"Name": "虚数织叶者",
"Desc": "不属此世的怪异生命,自深黯星空的彼端,透过重重帷幕而来。其身躯犹如病态的枝叶探入现实中,使用虚数的力量肆意改造现实。",
"MonsterCampID": 3,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 176.7,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8002010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 120,
"StanceBase": 60,
"StanceCount": 1,
"StatusResistanceBase": 0.1,
"Child": [
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"Quantum"
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"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800201001,
"SkillName": "颂歌光束",
"SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800201002,
"SkillName": "颂歌爆发",
"SkillDesc": "对指定我方单体造成大量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800201003,
"SkillName": "颂歌震荡",
"SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害,并进入【后手】状态,下次行动时施放【颂歌爆发】且使自身造成的伤害大幅提高。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800201004,
"SkillName": "虚数护甲",
"SkillDesc": "非弱点属性的攻击对自身造成的伤害降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800201001,
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"SpeedModifyValue": null,
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"Thunder",
"Quantum"
],
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{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
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],
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{
"Id": 800201001,
"SkillName": "颂歌光束",
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"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800201002,
"SkillName": "颂歌爆发",
"SkillDesc": "对指定我方单体造成大量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800201003,
"SkillName": "颂歌震荡",
"SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害,并进入【后手】状态,下次行动时施放【颂歌爆发】且使自身造成的伤害大幅提高。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800201004,
"SkillName": "虚数护甲",
"SkillDesc": "非弱点属性的攻击对自身造成的伤害降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800201002,
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"Quantum"
],
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"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800201001,
"SkillName": "颂歌光束",
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"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800201002,
"SkillName": "颂歌爆发",
"SkillDesc": "对指定我方单体造成大量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800201003,
"SkillName": "颂歌震荡",
"SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害,并进入【后手】状态,下次行动时施放【颂歌爆发】且使自身造成的伤害大幅提高。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800201004,
"SkillName": "虚数护甲",
"SkillDesc": "非弱点属性的攻击对自身造成的伤害降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
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"Ice",
"Thunder",
"Wind",
"Quantum",
"Imaginary"
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{
"Id": 800201001,
"SkillName": "颂歌光束",
"SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800201002,
"SkillName": "颂歌爆发",
"SkillDesc": "对指定我方单体造成大量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800201003,
"SkillName": "颂歌震荡",
"SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害,并进入【后手】状态,下次行动时施放【颂歌爆发】且使自身造成的伤害大幅提高。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800201004,
"SkillName": "虚数护甲",
"SkillDesc": "非弱点属性的攻击对自身造成的伤害降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800201004,
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"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
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"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800201001,
"SkillName": "颂歌光束",
"SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800201002,
"SkillName": "颂歌爆发",
"SkillDesc": "对指定我方单体造成大量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800201003,
"SkillName": "颂歌震荡",
"SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害,并进入【后手】状态,下次行动时施放【颂歌爆发】且使自身造成的伤害大幅提高。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800201004,
"SkillName": "虚数护甲",
"SkillDesc": "非弱点属性的攻击对自身造成的伤害降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800201005,
"AttackModifyRatio": 1.333333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.263158,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 30,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Thunder",
"Quantum"
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"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800201001,
"SkillName": "颂歌光束",
"SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800201002,
"SkillName": "颂歌爆发",
"SkillDesc": "对指定我方单体造成大量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800201003,
"SkillName": "颂歌震荡",
"SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害,并进入【后手】状态,下次行动时施放【颂歌爆发】且使自身造成的伤害大幅提高。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800201004,
"SkillName": "虚数护甲",
"SkillDesc": "非弱点属性的攻击对自身造成的伤害降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800201006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
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"StanceWeakList": [
"Physical",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800201001,
"SkillName": "颂歌光束",
"SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800201002,
"SkillName": "颂歌爆发",
"SkillDesc": "对指定我方单体造成大量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800201003,
"SkillName": "颂歌震荡",
"SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害,并进入【后手】状态,下次行动时施放【颂歌爆发】且使自身造成的伤害大幅提高。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800201004,
"SkillName": "虚数护甲",
"SkillDesc": "非弱点属性的攻击对自身造成的伤害降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800201007,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800201001,
"SkillName": "颂歌光束",
"SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800201002,
"SkillName": "颂歌爆发",
"SkillDesc": "对指定我方单体造成大量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800201003,
"SkillName": "颂歌震荡",
"SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害,并进入【后手】状态,下次行动时施放【颂歌爆发】且使自身造成的伤害大幅提高。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800201004,
"SkillName": "虚数护甲",
"SkillDesc": "非弱点属性的攻击对自身造成的伤害降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800201008,
"AttackModifyRatio": 0.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800201001,
"SkillName": "颂歌光束",
"SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800201002,
"SkillName": "颂歌爆发",
"SkillDesc": "对指定我方单体造成大量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800201003,
"SkillName": "颂歌震荡",
"SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害,并进入【后手】状态,下次行动时施放【颂歌爆发】且使自身造成的伤害大幅提高。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800201004,
"SkillName": "虚数护甲",
"SkillDesc": "非弱点属性的攻击对自身造成的伤害降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800201009,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.315789,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 3,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800201001,
"SkillName": "颂歌光束",
"SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800201002,
"SkillName": "颂歌爆发",
"SkillDesc": "对指定我方单体造成大量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800201003,
"SkillName": "颂歌震荡",
"SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害,并进入【后手】状态,下次行动时施放【颂歌爆发】且使自身造成的伤害大幅提高。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800201004,
"SkillName": "虚数护甲",
"SkillDesc": "非弱点属性的攻击对自身造成的伤害降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800201012,
"AttackModifyRatio": 0.555556,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -20,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800201001,
"SkillName": "颂歌光束",
"SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800201002,
"SkillName": "颂歌爆发",
"SkillDesc": "对指定我方单体造成大量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800201003,
"SkillName": "颂歌震荡",
"SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害,并进入【后手】状态,下次行动时施放【颂歌爆发】且使自身造成的伤害大幅提高。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800201004,
"SkillName": "虚数护甲",
"SkillDesc": "非弱点属性的攻击对自身造成的伤害降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800201015,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800201001,
"SkillName": "颂歌光束",
"SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800201002,
"SkillName": "颂歌爆发",
"SkillDesc": "对指定我方单体造成大量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800201003,
"SkillName": "颂歌震荡",
"SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害,并进入【后手】状态,下次行动时施放【颂歌爆发】且使自身造成的伤害大幅提高。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800201004,
"SkillName": "虚数护甲",
"SkillDesc": "非弱点属性的攻击对自身造成的伤害降低。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800201016,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800201001,
"SkillName": "颂歌光束",
"SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
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"Extra": {}
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"Extra": {}
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"Id": 800204003,
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"SkillName": "呼…逃走了",
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]
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"SPHitBase": "",
"Extra": {}
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"Id": 800204003,
"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
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"SPHitBase": "",
"Extra": {}
}
]
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"DamageType": "Ice",
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{
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"DamageType": "Thunder",
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"DamageType": "Wind",
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"SkillName": "害…害怕",
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"SPHitBase": "",
"Extra": {}
},
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"Id": 800204003,
"SkillName": "呼…逃走了",
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"SPHitBase": "",
"Extra": {}
}
]
}
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"Name": "序列扑满",
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"SPHitBase": "",
"Extra": {}
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"SPHitBase": "",
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"Extra": {}
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"Extra": {}
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
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"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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}
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"Drop": [
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"DisplayItemList": []
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{
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"InitialDelayRatio": 0.5,
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"SpeedModifyRatio": 1,
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"SPHitBase": "",
"Extra": {}
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"SkillName": "跑…跑啊",
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"SPHitBase": "",
"Extra": {}
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"SPHitBase": "",
"Extra": {}
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"SPHitBase": "",
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"Extra": {}
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"Extra": {}
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"Extra": {}
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"SPHitBase": "",
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"SPHitBase": "",
"Extra": {}
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{
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"SPHitBase": "",
"Extra": {}
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"DefenceModifyRatio": 1,
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"SPHitBase": "",
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"SPHitBase": "",
"Extra": {}
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"SPHitBase": "",
"Extra": {}
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"Drop": [
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"DisplayItemList": []
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{
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"AttackBase": 18,
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"HPBase": 334.8,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
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"Rank": "MinionLv2",
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"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
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"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
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{
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"SPHitBase": "",
"Extra": {}
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"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
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"SPHitBase": "",
"Extra": {}
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{
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"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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]
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"Drop": [
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"DisplayItemList": []
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{
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{
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"WorldLevel": 6,
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]
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"Name": "扑大哥",
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"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 315,
"HPBase": 334.8,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
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"Rank": "MinionLv2",
"SpeedBase": 83,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
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"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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{
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{
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"DamageType": "Thunder",
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"SPHitBase": "",
"Extra": {}
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{
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"SkillName": "跑…跑啊",
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 800205503,
"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
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"DisplayItemList": []
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{
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{
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"WorldLevel": 6,
"DisplayItemList": []
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},
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"Name": "扑老二",
"Desc": "迷失在群星中的跨维度生物,性温,味甘,不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
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"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 315,
"HPBase": 334.8,
"InitialDelayRatio": 0.75,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 83,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
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"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
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{
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},
{
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"DamageType": "Ice",
"Value": 0.2
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{
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
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"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800205603,
"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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]
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"Drop": [
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"DisplayItemList": []
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{
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"WorldLevel": 6,
"DisplayItemList": []
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},
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"Name": "扑三弟",
"Desc": "迷失在群星中的跨维度生物,性温,味甘,不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
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"AttackBase": 18,
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"HPBase": 334.8,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
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"Rank": "MinionLv2",
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"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
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"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
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{
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{
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"DamageType": "Quantum",
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
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"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800205703,
"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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]
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"DisplayItemList": []
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{
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{
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"DisplayItemList": []
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"8002058": {
"Id": 8002058,
"Name": "序列扑满",
"Desc": "迷失在群星中的跨维度生物,性温,味甘,不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 315,
"HPBase": 334.8,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 83,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
{
"Id": 8002058,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800205801,
"SkillName": "害…害怕",
"SkillDesc": "扑满被惊动了,即将在2个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800205802,
"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800205803,
"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800205801,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800205801,
"SkillName": "害…害怕",
"SkillDesc": "扑满被惊动了,即将在2个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800205802,
"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800205803,
"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800205802,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 83,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800205801,
"SkillName": "害…害怕",
"SkillDesc": "扑满被惊动了,即将在2个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800205802,
"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800205803,
"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800205803,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800205801,
"SkillName": "害…害怕",
"SkillDesc": "扑满被惊动了,即将在2个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800205802,
"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800205803,
"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8002058,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002058,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002058,
"WorldLevel": 2,
"DisplayItemList": []
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{
"MonsterTemplateID": 8002058,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002058,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002058,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002058,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"8002059": {
"Id": 8002059,
"Name": "序列扑满(稀有)",
"Desc": "迷失在群星中的跨维度生物,性温,味甘,不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 315,
"HPBase": 334.8,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 83,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
{
"Id": 8002059,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800205901,
"SkillName": "害…害怕",
"SkillDesc": "扑满被惊动了,即将在2个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800205902,
"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800205903,
"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8002059,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002059,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002059,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002059,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002059,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002059,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002059,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"8002060": {
"Id": 8002060,
"Name": "毁灭扑满",
"Desc": "迷失在群星中的跨维度生物,性温,味甘,不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 315,
"HPBase": 334.8,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 83,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
{
"Id": 8002060,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800206001,
"SkillName": "害…害怕",
"SkillDesc": "扑满被惊动了,即将在2个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800206002,
"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800206003,
"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800206004,
"SkillName": "报…报复你",
"SkillDesc": "当我方目标攻击敌方目标后,对我方全体进行攻击,攻击次数相当于本次攻击击中的敌方目标数量。",
"DamageType": "Fire",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8002060,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002060,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002060,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002060,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002060,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002060,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002060,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"8002061": {
"Id": 8002061,
"Name": "毁灭扑满",
"Desc": "迷失在群星中的跨维度生物,性温,味甘,不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 315,
"HPBase": 334.8,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 83,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
{
"Id": 8002061,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800206101,
"SkillName": "害…害怕",
"SkillDesc": "扑满被惊动了,即将在2个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800206102,
"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800206103,
"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800206104,
"SkillName": "报…报复你",
"SkillDesc": "当我方目标攻击敌方目标后,对我方全体进行攻击,攻击次数相当于本次攻击击中的敌方目标数量。",
"DamageType": "Fire",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800206101,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -14,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 800206101,
"SkillName": "害…害怕",
"SkillDesc": "扑满被惊动了,即将在2个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800206102,
"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800206103,
"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800206104,
"SkillName": "报…报复你",
"SkillDesc": "当我方目标攻击敌方目标后,对我方全体进行攻击,攻击次数相当于本次攻击击中的敌方目标数量。",
"DamageType": "Fire",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8002061,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002061,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002061,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002061,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002061,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002061,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002061,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"8002069": {
"Id": 8002069,
"Name": "毁灭扑满(巨大)",
"Desc": "迷失在群星中的跨维度生物,性温,味甘,不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 315,
"HPBase": 669.6,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 83,
"StanceBase": 180,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
{
"Id": 8002069,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800206901,
"SkillName": "害…害怕",
"SkillDesc": "扑满被惊动了,即将在2个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800206902,
"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800206903,
"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800206904,
"SkillName": "报…报复你",
"SkillDesc": "当我方目标攻击敌方目标后,对我方全体进行攻击,攻击次数相当于本次攻击击中的敌方目标数量。",
"DamageType": "Fire",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8002069,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002069,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002069,
"WorldLevel": 2,
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},
{
"MonsterTemplateID": 8002069,
"WorldLevel": 3,
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{
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"WorldLevel": 4,
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},
{
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},
{
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"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"8002070": {
"Id": 8002070,
"Name": "丰饶扑满",
"Desc": "迷失在群星中的跨维度生物,性温,味甘,不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 315,
"HPBase": 558,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 83,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": null,
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"SpeedModifyValue": null,
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},
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},
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],
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"SkillName": "害…害怕",
"SkillDesc": "扑满被惊动了,即将在2个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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"Id": 800207004,
"SkillName": "治…治好你",
"SkillDesc": "当除丰饶扑满外的敌方目标受到我方目标攻击后,消耗自身生命值为受到攻击的目标回复生命值。",
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"SPHitBase": "",
"Extra": {}
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}
],
"Drop": [
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},
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},
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"DisplayItemList": []
}
]
},
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"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 315,
"HPBase": 558,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 83,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
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"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
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"DamageTypeResistance": [
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},
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},
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"Value": 0.2
}
],
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"SkillDesc": "扑满被惊动了,即将在2个回合后逃离。",
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"SPHitBase": "",
"Extra": {}
},
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"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
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"SPHitBase": "",
"Extra": {}
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"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
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"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
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},
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},
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"Name": "丰饶扑满(巨大)",
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"DefenceBase": 315,
"HPBase": 1302,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 83,
"StanceBase": 180,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
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"SpeedModifyRatio": 1,
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{
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},
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"SPHitBase": "",
"Extra": {}
},
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"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
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"SPHitBase": "",
"Extra": {}
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"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"SkillName": "治…治好你",
"SkillDesc": "当除丰饶扑满外的敌方目标受到我方目标攻击后,消耗自身生命值为受到攻击的目标回复生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
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"Drop": [
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"DisplayItemList": []
},
{
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"WorldLevel": 1,
"DisplayItemList": []
},
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"Name": "存护扑满",
"Desc": "迷失在群星中的跨维度生物,性温,味甘,不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
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"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 315,
"HPBase": 167.4,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 83,
"StanceBase": 30,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
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"AttackModifyRatio": 1,
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"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
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},
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"DamageType": "Quantum",
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"SkillName": "害…害怕",
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"SkillName": "保…保护你",
"SkillDesc": "进入战斗时,为敌方全体提供【保…保护你】,每层【保…保护你】可抵抗1次除持续伤害外的所有伤害。敌方全体共享【保…保护你】层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
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"DisplayItemList": []
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]
},
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"Name": "存护扑满",
"Desc": "迷失在群星中的跨维度生物,性温,味甘,不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 315,
"HPBase": 167.4,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 83,
"StanceBase": 30,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
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"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
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"Value": 0.2
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},
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"Value": 0.2
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"DamageType": "Quantum",
"Value": 0.2
}
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"SkillList": [
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"SkillName": "害…害怕",
"SkillDesc": "扑满被惊动了,即将在2个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800208104,
"SkillName": "保…保护你",
"SkillDesc": "进入战斗时,为敌方全体提供【保…保护你】,每层【保…保护你】可抵抗1次除持续伤害外的所有伤害。敌方全体共享【保…保护你】层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
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"AttackModifyRatio": 1,
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"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
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},
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},
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},
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"DamageType": "Quantum",
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}
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"SkillName": "害…害怕",
"SkillDesc": "扑满被惊动了,即将在2个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
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"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
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"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
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"Extra": {}
},
{
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"SkillName": "保…保护你",
"SkillDesc": "进入战斗时,为敌方全体提供【保…保护你】,每层【保…保护你】可抵抗1次除持续伤害外的所有伤害。敌方全体共享【保…保护你】层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
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"AvatarExpReward": 36,
"DisplayItemList": [
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},
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},
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},
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"Name": "存护扑满",
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"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 315,
"HPBase": 167.4,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
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"Rank": "MinionLv2",
"SpeedBase": 83,
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"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
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},
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},
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},
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}
],
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"SkillName": "害…害怕",
"SkillDesc": "扑满被惊动了,即将在2个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
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"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800208203,
"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800208204,
"SkillName": "保…保护你",
"SkillDesc": "进入战斗时,为敌方全体提供【保…保护你】,每层【保…保护你】可抵抗1次除持续伤害外的所有伤害。敌方全体共享【保…保护你】层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8002082,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002082,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002082,
"WorldLevel": 2,
"DisplayItemList": []
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"WorldLevel": 3,
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"MonsterTemplateID": 8002082,
"WorldLevel": 4,
"DisplayItemList": []
},
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"MonsterTemplateID": 8002082,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002082,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"8002089": {
"Id": 8002089,
"Name": "存护扑满(巨大)",
"Desc": "迷失在群星中的跨维度生物,性温,味甘,不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 315,
"HPBase": 334.8,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 83,
"StanceBase": 30,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
{
"Id": 8002089,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800208901,
"SkillName": "害…害怕",
"SkillDesc": "扑满被惊动了,即将在2个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800208902,
"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800208903,
"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800208904,
"SkillName": "保…保护你",
"SkillDesc": "进入战斗时,为敌方全体提供【保…保护你】,每层【保…保护你】可抵抗1次除持续伤害外的所有伤害。敌方全体共享【保…保护你】层数。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8002089,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002089,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002089,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002089,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002089,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002089,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002089,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"8002090": {
"Id": 8002090,
"Name": "序列扑满",
"Desc": "迷失在群星中的跨维度生物,性温,味甘,不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
"MonsterCampID": 3,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 315,
"HPBase": 334.8,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 83,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
{
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"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800209001,
"SkillName": "害…害怕",
"SkillDesc": "扑满被惊动了,即将在2个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800209002,
"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800209003,
"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8002090,
"AvatarExpReward": 36,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 111001
},
{
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"ID": 181008
}
]
},
{
"MonsterTemplateID": 8002090,
"WorldLevel": 1,
"AvatarExpReward": 48,
"DisplayItemList": [
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"ID": 2
},
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"ID": 181008
}
]
},
{
"MonsterTemplateID": 8002090,
"WorldLevel": 2,
"AvatarExpReward": 60,
"DisplayItemList": [
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},
{
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"ID": 181008
}
]
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{
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"WorldLevel": 3,
"AvatarExpReward": 72,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
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"ID": 111001
},
{
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"ID": 111002
},
{
"$type": "ItemConfig",
"ID": 181008
}
]
},
{
"MonsterTemplateID": 8002090,
"WorldLevel": 4,
"AvatarExpReward": 84,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 111001
},
{
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"ID": 111002
},
{
"$type": "ItemConfig",
"ID": 111003
},
{
"$type": "ItemConfig",
"ID": 181008
}
]
},
{
"MonsterTemplateID": 8002090,
"WorldLevel": 5,
"AvatarExpReward": 96,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 111001
},
{
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"ID": 111002
},
{
"$type": "ItemConfig",
"ID": 111003
},
{
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"ID": 181008
}
]
},
{
"MonsterTemplateID": 8002090,
"WorldLevel": 6,
"AvatarExpReward": 108,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
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},
{
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"ID": 111002
},
{
"$type": "ItemConfig",
"ID": 111003
},
{
"$type": "ItemConfig",
"ID": 181008
}
]
}
]
},
"8002091": {
"Id": 8002091,
"Name": "序列扑满",
"Desc": "迷失在群星中的跨维度生物,性温,味甘,不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
"MonsterCampID": 3,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 315,
"HPBase": 334.8,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 83,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
{
"Id": 8002091,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800209101,
"SkillName": "害…害怕",
"SkillDesc": "扑满被惊动了,即将在2个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800209102,
"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800209103,
"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8002091,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002091,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002091,
"WorldLevel": 2,
"DisplayItemList": []
},
{
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"WorldLevel": 3,
"DisplayItemList": []
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{
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"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002091,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002091,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"8002100": {
"Id": 8002100,
"Name": "扑大哥",
"Desc": "迷失在群星中的跨维度生物,性温,味甘,不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
"MonsterCampID": 4,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 315,
"HPBase": 334.8,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 83,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
{
"Id": 8002100,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800210001,
"SkillName": "害…害怕",
"SkillDesc": "扑满被惊动了,即将在2个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800210002,
"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800210003,
"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8002100,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002100,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002100,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002100,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002100,
"WorldLevel": 4,
"DisplayItemList": []
},
{
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"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002100,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"8002101": {
"Id": 8002101,
"Name": "扑老二",
"Desc": "迷失在群星中的跨维度生物,性温,味甘,不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
"MonsterCampID": 4,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 315,
"HPBase": 334.8,
"InitialDelayRatio": 0.75,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 83,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
{
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"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800210101,
"SkillName": "害…害怕",
"SkillDesc": "扑满被惊动了,即将在2个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800210102,
"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800210103,
"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8002101,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002101,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002101,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002101,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002101,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002101,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002101,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"8002102": {
"Id": 8002102,
"Name": "扑三弟",
"Desc": "迷失在群星中的跨维度生物,性温,味甘,不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
"MonsterCampID": 4,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 315,
"HPBase": 334.8,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 83,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
{
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"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Fire",
"Ice"
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"HardLevelGroup": 1,
"DamageTypeResistance": [
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"DamageType": "Thunder",
"Value": 0.2
},
{
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"DamageType": "Wind",
"Value": 0.2
},
{
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"DamageType": "Quantum",
"Value": 0.2
},
{
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"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
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"SkillName": "害…害怕",
"SkillDesc": "扑满被惊动了,即将在2个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800210202,
"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800210203,
"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
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"DisplayItemList": []
},
{
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"WorldLevel": 1,
"DisplayItemList": []
},
{
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"WorldLevel": 2,
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{
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"WorldLevel": 3,
"DisplayItemList": []
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{
"MonsterTemplateID": 8002102,
"WorldLevel": 4,
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{
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"DisplayItemList": []
},
{
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"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"8002109": {
"Id": 8002109,
"Name": "序列扑满(巨大)",
"Desc": "迷失在群星中的跨维度生物,性温,味甘,不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
"MonsterCampID": 4,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 315,
"HPBase": 669.6,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
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"Rank": "MinionLv2",
"SpeedBase": 83,
"StanceBase": 270,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
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"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Quantum",
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],
"HardLevelGroup": 1,
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"Value": 0.2
},
{
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800210901,
"SkillName": "害…害怕",
"SkillDesc": "扑满被惊动了,即将在2个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800210902,
"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800210903,
"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800210901,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 23.125,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 97,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800210901,
"SkillName": "害…害怕",
"SkillDesc": "扑满被惊动了,即将在2个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800210902,
"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800210903,
"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800210902,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 23.125,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 187,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800210901,
"SkillName": "害…害怕",
"SkillDesc": "扑满被惊动了,即将在2个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800210902,
"SkillName": "跑…跑啊",
"SkillDesc": "扑满陷入恐慌,即将在1个回合后逃离。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800210903,
"SkillName": "呼…逃走了",
"SkillDesc": "扑满拔腿就跑,瞬间失去了踪影。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8002109,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002109,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002109,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002109,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002109,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002109,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8002109,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"8003010": {
"Id": 8003010,
"Name": "外宇宙之冰",
"Desc": "不属此世的怪异生命,自星核带来的裂界中成长,寄生在世界的根基结构中汲取能量,其甲胄外壳上倒映着幽深黯淡的星空。\\n战斗中,外宇宙之冰能轻易将敌人冻结凝固。",
"MonsterCampID": 3,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 930,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8003010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 100,
"StanceBase": 300,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 8003010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800301001,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态,对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800301002,
"SkillName": "汲取霜晶",
"SkillDesc": "使自身进入【冰点】状态,之后的攻击可以施放【永冬之雨】。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800301003,
"SkillName": "永冬之雨",
"SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301004,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800301001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800301001,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态,对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800301002,
"SkillName": "汲取霜晶",
"SkillDesc": "使自身进入【冰点】状态,之后的攻击可以施放【永冬之雨】。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800301003,
"SkillName": "永冬之雨",
"SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301004,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800301002,
"AttackModifyRatio": 1.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.8,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800301001,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态,对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800301002,
"SkillName": "汲取霜晶",
"SkillDesc": "使自身进入【冰点】状态,之后的攻击可以施放【永冬之雨】。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800301003,
"SkillName": "永冬之雨",
"SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301004,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800301003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.65,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800301001,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态,对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800301002,
"SkillName": "汲取霜晶",
"SkillDesc": "使自身进入【冰点】状态,之后的攻击可以施放【永冬之雨】。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800301003,
"SkillName": "永冬之雨",
"SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301004,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800301004,
"AttackModifyRatio": 1.111111,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 3.6,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800301001,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态,对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800301002,
"SkillName": "汲取霜晶",
"SkillDesc": "使自身进入【冰点】状态,之后的攻击可以施放【永冬之雨】。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800301003,
"SkillName": "永冬之雨",
"SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301004,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800301005,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 4,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800301001,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态,对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800301002,
"SkillName": "汲取霜晶",
"SkillDesc": "使自身进入【冰点】状态,之后的攻击可以施放【永冬之雨】。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800301003,
"SkillName": "永冬之雨",
"SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301004,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800301006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 33,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800301001,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态,对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800301002,
"SkillName": "汲取霜晶",
"SkillDesc": "使自身进入【冰点】状态,之后的攻击可以施放【永冬之雨】。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800301003,
"SkillName": "永冬之雨",
"SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301004,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800301007,
"AttackModifyRatio": 0.8,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.45,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800301001,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态,对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800301002,
"SkillName": "汲取霜晶",
"SkillDesc": "使自身进入【冰点】状态,之后的攻击可以施放【永冬之雨】。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800301003,
"SkillName": "永冬之雨",
"SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301004,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800301008,
"AttackModifyRatio": 0.833333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 24,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800301001,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态,对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800301002,
"SkillName": "汲取霜晶",
"SkillDesc": "使自身进入【冰点】状态,之后的攻击可以施放【永冬之雨】。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800301003,
"SkillName": "永冬之雨",
"SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301004,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800301009,
"AttackModifyRatio": 0.8,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.2,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800301001,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态,对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800301002,
"SkillName": "汲取霜晶",
"SkillDesc": "使自身进入【冰点】状态,之后的攻击可以施放【永冬之雨】。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800301003,
"SkillName": "永冬之雨",
"SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301004,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800301010,
"AttackModifyRatio": 0.8,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.75,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800301001,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态,对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800301002,
"SkillName": "汲取霜晶",
"SkillDesc": "使自身进入【冰点】状态,之后的攻击可以施放【永冬之雨】。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800301003,
"SkillName": "永冬之雨",
"SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301004,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800301011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -10,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800301001,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态,对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800301002,
"SkillName": "汲取霜晶",
"SkillDesc": "使自身进入【冰点】状态,之后的攻击可以施放【永冬之雨】。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800301003,
"SkillName": "永冬之雨",
"SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301004,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800301012,
"AttackModifyRatio": 0.625,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -10,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800301001,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态,对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800301002,
"SkillName": "汲取霜晶",
"SkillDesc": "使自身进入【冰点】状态,之后的攻击可以施放【永冬之雨】。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800301003,
"SkillName": "永冬之雨",
"SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301004,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800301013,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.6,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800301001,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态,对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800301002,
"SkillName": "汲取霜晶",
"SkillDesc": "使自身进入【冰点】状态,之后的攻击可以施放【永冬之雨】。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800301003,
"SkillName": "永冬之雨",
"SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301004,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800301014,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 8.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800301001,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态,对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800301002,
"SkillName": "汲取霜晶",
"SkillDesc": "使自身进入【冰点】状态,之后的攻击可以施放【永冬之雨】。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800301003,
"SkillName": "永冬之雨",
"SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301004,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800301015,
"AttackModifyRatio": 1.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.75,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 50,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800301001,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态,对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800301002,
"SkillName": "汲取霜晶",
"SkillDesc": "使自身进入【冰点】状态,之后的攻击可以施放【永冬之雨】。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800301003,
"SkillName": "永冬之雨",
"SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301004,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800301016,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.7,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -20,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800301001,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态,对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800301002,
"SkillName": "汲取霜晶",
"SkillDesc": "使自身进入【冰点】状态,之后的攻击可以施放【永冬之雨】。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800301003,
"SkillName": "永冬之雨",
"SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301004,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800301018,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.6,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800301001,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态,对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
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"SkillName": "汲取霜晶",
"SkillDesc": "使自身进入【冰点】状态,之后的攻击可以施放【永冬之雨】。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800301003,
"SkillName": "永冬之雨",
"SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301004,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
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"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 8.25,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"DamageType": "Physical",
"Value": 0.2
},
{
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"DamageType": "Ice",
"Value": 0.4
},
{
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"DamageType": "Thunder",
"Value": 0.2
},
{
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"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态,对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800301002,
"SkillName": "汲取霜晶",
"SkillDesc": "使自身进入【冰点】状态,之后的攻击可以施放【永冬之雨】。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800301003,
"SkillName": "永冬之雨",
"SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301004,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
}
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"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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"Quantum"
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"Value": 0.2
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"Value": 0.4
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"DamageType": "Thunder",
"Value": 0.2
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"DamageType": "Imaginary",
"Value": 0.2
}
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"SPHitBase": 10,
"Extra": {}
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{
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"SkillName": "汲取霜晶",
"SkillDesc": "使自身进入【冰点】状态,之后的攻击可以施放【永冬之雨】。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800301003,
"SkillName": "永冬之雨",
"SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301004,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
}
]
}
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"WorldLevel": 6,
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"Id": 8003011,
"Name": "外宇宙之冰(错误)",
"Desc": "代码受到影响后的错误投影。参照本体为不属此世的怪异生命,自星核带来的裂界中成长,寄生在世界的根基结构中汲取能量,其甲胄外壳上倒映着幽深黯淡的星空。\\n战斗中,外宇宙之冰能轻易将敌人冻结凝固并使其行动推迟。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1395,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8003010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 100,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
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"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Wind",
"Quantum"
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"HardLevelGroup": 1,
"DamageTypeResistance": [
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"DamageType": "Physical",
"Value": 0.2
},
{
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"DamageType": "Ice",
"Value": 0.4
},
{
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"DamageType": "Thunder",
"Value": 0.2
},
{
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"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800301101,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态,对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800301102,
"SkillName": "汲取霜晶",
"SkillDesc": "使自身进入【冰点】状态,之后的攻击可以施放【永冬之雨】。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800301103,
"SkillName": "永冬之雨",
"SkillDesc": "只有在【冰点】状态下才会施放该技能。施放该技能,对我方全体造成冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态,且使其行动延后。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301104,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800301105,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301106,
"SkillName": "碎冰裂寒",
"SkillDesc": "对陷入冻结状态的我方目标造成冰属性伤害,同时使其冻结状态解除,并对其相邻目标造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 800301101,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"DamageType": "Physical",
"Value": 0.2
},
{
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"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
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"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800301101,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态,对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800301102,
"SkillName": "汲取霜晶",
"SkillDesc": "使自身进入【冰点】状态,之后的攻击可以施放【永冬之雨】。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800301103,
"SkillName": "永冬之雨",
"SkillDesc": "只有在【冰点】状态下才会施放该技能。施放该技能,对我方全体造成冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态,且使其行动延后。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301104,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800301105,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301106,
"SkillName": "碎冰裂寒",
"SkillDesc": "对陷入冻结状态的我方目标造成冰属性伤害,同时使其冻结状态解除,并对其相邻目标造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
}
]
}
],
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"8003012": {
"Id": 8003012,
"Name": "外宇宙之冰",
"Desc": "不属此世的怪异生命,自星核带来的裂界中成长,寄生在世界的根基结构中汲取能量,其甲胄外壳上倒映着幽深黯淡的星空。\\n战斗中,外宇宙之冰能轻易将敌人冻结凝固。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 744,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8003010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 100,
"StanceBase": 300,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
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"Value": 0.2
},
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"DamageType": "Ice",
"Value": 0.4
},
{
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"DamageType": "Thunder",
"Value": 0.4
},
{
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"DamageType": "Quantum",
"Value": 0.4
},
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"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
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"Id": 800301201,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态,对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800301202,
"SkillName": "霜晶凝华",
"SkillDesc": "使自身进入【冰点】状态,之后的攻击可以施放【永冬之雨】,并使自身获得1层【凝晶】效果。",
"DamageType": "Ice",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800301203,
"SkillName": "永冬之雨",
"SkillDesc": "只有在【冰点】状态下才会施放该技能。施放该技能,对我方全体造成冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态,且使其行动延后。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301204,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800301205,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301206,
"SkillName": "碎冰裂寒",
"SkillDesc": "对陷入冻结状态的我方目标造成冰属性伤害,同时使其冻结状态解除,并对其相邻目标造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
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"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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"DamageTypeResistance": [
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"Value": 0.2
},
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"Value": 0.4
},
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"DamageType": "Ice",
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"Id": 800301206,
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"Extra": {}
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{
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"Extra": {}
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"Id": 800301203,
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"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。",
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"Extra": {}
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"DamageType": "Ice",
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"Extra": {}
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"Id": 800301206,
"SkillName": "碎冰裂寒",
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"Extra": {}
},
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"Id": 800301203,
"SkillName": "永冬之雨",
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"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
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{
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"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
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"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
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{
"Id": 800301206,
"SkillName": "碎冰裂寒",
"SkillDesc": "对陷入冻结状态的我方目标造成冰属性伤害,同时使其冻结状态解除,并对其相邻目标造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
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{
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"Value": 0.4
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"DamageType": "Imaginary",
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"SkillList": [
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"SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态,对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
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"SkillName": "霜晶凝华",
"SkillDesc": "使自身进入【冰点】状态,之后的攻击可以施放【永冬之雨】,并使自身获得1层【凝晶】效果。",
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"SPHitBase": "",
"Extra": {}
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"Id": 800301203,
"SkillName": "永冬之雨",
"SkillDesc": "只有在【冰点】状态下才会施放该技能。施放该技能,对我方全体造成冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态,且使其行动延后。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301204,
"SkillName": "叹息之寒",
"SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。",
"DamageType": "Ice",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800301205,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800301206,
"SkillName": "碎冰裂寒",
"SkillDesc": "对陷入冻结状态的我方目标造成冰属性伤害,同时使其冻结状态解除,并对其相邻目标造成冰属性伤害。",
"DamageType": "Ice",
"SPHitBase": 15,
"Extra": {}
}
]
}
],
"Drop": [
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"MonsterTemplateID": 8003012,
"AvatarExpReward": 150,
"DisplayItemList": [
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"WorldLevel": 1,
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{
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{
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{
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},
"8003020": {
"Id": 8003020,
"Name": "外宇宙之炎",
"Desc": "不属此世的怪异生命,自星核带来的裂界中成长,寄生在世界的根基结构中汲取能量,其甲胄外壳上燃烧着星辰内核的烈焰。\\n在战斗中,外宇宙之炎能轻易将敌人焚作灰烬。",
"MonsterCampID": 3,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 930,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8003020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 120,
"StanceBase": 300,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
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"Id": 8003020,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
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"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800302001,
"SkillName": "咆哮之火",
"SkillDesc": "对指定我方单体造成少量火属性伤害,并大概率使受到攻击的我方目标陷入【焚烧】状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800302002,
"SkillName": "汲取炎华",
"SkillDesc": "使自身进入【自燃】状态,之后的攻击可以施放【净炎之雨】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800302003,
"SkillName": "净炎之雨",
"SkillDesc": "连续对我方随机单体造成少量火属性伤害,并大概率使受到攻击的我方目标陷入【焚烧】状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800302004,
"SkillName": "熔聚",
"SkillDesc": "使自身攻击力提高,被弱点击破时该状态解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800302001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800302001,
"SkillName": "咆哮之火",
"SkillDesc": "对指定我方单体造成少量火属性伤害,并大概率使受到攻击的我方目标陷入【焚烧】状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800302002,
"SkillName": "汲取炎华",
"SkillDesc": "使自身进入【自燃】状态,之后的攻击可以施放【净炎之雨】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800302003,
"SkillName": "净炎之雨",
"SkillDesc": "连续对我方随机单体造成少量火属性伤害,并大概率使受到攻击的我方目标陷入【焚烧】状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800302004,
"SkillName": "熔聚",
"SkillDesc": "使自身攻击力提高,被弱点击破时该状态解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800302002,
"AttackModifyRatio": 1.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.375,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800302001,
"SkillName": "咆哮之火",
"SkillDesc": "对指定我方单体造成少量火属性伤害,并大概率使受到攻击的我方目标陷入【焚烧】状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800302002,
"SkillName": "汲取炎华",
"SkillDesc": "使自身进入【自燃】状态,之后的攻击可以施放【净炎之雨】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800302003,
"SkillName": "净炎之雨",
"SkillDesc": "连续对我方随机单体造成少量火属性伤害,并大概率使受到攻击的我方目标陷入【焚烧】状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800302004,
"SkillName": "熔聚",
"SkillDesc": "使自身攻击力提高,被弱点击破时该状态解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800302003,
"AttackModifyRatio": 1.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.05,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800302001,
"SkillName": "咆哮之火",
"SkillDesc": "对指定我方单体造成少量火属性伤害,并大概率使受到攻击的我方目标陷入【焚烧】状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800302002,
"SkillName": "汲取炎华",
"SkillDesc": "使自身进入【自燃】状态,之后的攻击可以施放【净炎之雨】。",
"DamageType": "",
"SPHitBase": "",
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{
"Id": 800302004,
"SkillName": "熔聚",
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{
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{
"$type": "ElementResistanceConfig",
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{
"$type": "ElementResistanceConfig",
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"Id": 800302002,
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{
"Id": 800302003,
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"Id": 800302004,
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{
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{
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"SPHitBase": "",
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{
"Id": 800302003,
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{
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{
"$type": "ElementResistanceConfig",
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"SPHitBase": "",
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{
"Id": 800302003,
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{
"Id": 800302004,
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"Extra": {}
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{
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{
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{
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{
"$type": "ElementResistanceConfig",
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{
"Id": 800302002,
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"SPHitBase": "",
"Extra": {}
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{
"Id": 800302003,
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"SPHitBase": 10,
"Extra": {}
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{
"Id": 800302004,
"SkillName": "熔聚",
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"SPHitBase": "",
"Extra": {}
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{
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"Quantum"
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{
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{
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{
"$type": "ElementResistanceConfig",
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"Value": 0.2
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"DamageType": "Fire",
"SPHitBase": 10,
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{
"Id": 800302002,
"SkillName": "汲取炎华",
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 800302003,
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"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800302004,
"SkillName": "熔聚",
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"SPHitBase": "",
"Extra": {}
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{
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"Quantum"
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{
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{
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{
"$type": "ElementResistanceConfig",
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"Value": 0.2
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"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800302002,
"SkillName": "汲取炎华",
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"SPHitBase": "",
"Extra": {}
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{
"Id": 800302003,
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"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800302004,
"SkillName": "熔聚",
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"SPHitBase": "",
"Extra": {}
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{
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"Ice",
"Quantum"
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{
"$type": "ElementResistanceConfig",
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"Value": 0.2
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{
"$type": "ElementResistanceConfig",
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{
"$type": "ElementResistanceConfig",
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"Value": 0.2
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{
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"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800302002,
"SkillName": "汲取炎华",
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 800302003,
"SkillName": "净炎之雨",
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"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800302004,
"SkillName": "熔聚",
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
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]
},
{
"Id": 800302011,
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"Quantum"
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{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
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{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
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{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
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{
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"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800302002,
"SkillName": "汲取炎华",
"SkillDesc": "使自身进入【自燃】状态,之后的攻击可以施放【净炎之雨】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800302003,
"SkillName": "净炎之雨",
"SkillDesc": "连续对我方随机单体造成少量火属性伤害,并大概率使受到攻击的我方目标陷入【焚烧】状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800302004,
"SkillName": "熔聚",
"SkillDesc": "使自身攻击力提高,被弱点击破时该状态解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800302012,
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"SpeedModifyRatio": 1,
"SpeedModifyValue": -36,
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"Physical",
"Ice",
"Quantum"
],
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{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800302001,
"SkillName": "咆哮之火",
"SkillDesc": "对指定我方单体造成少量火属性伤害,并大概率使受到攻击的我方目标陷入【焚烧】状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800302002,
"SkillName": "汲取炎华",
"SkillDesc": "使自身进入【自燃】状态,之后的攻击可以施放【净炎之雨】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800302003,
"SkillName": "净炎之雨",
"SkillDesc": "连续对我方随机单体造成少量火属性伤害,并大概率使受到攻击的我方目标陷入【焚烧】状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800302004,
"SkillName": "熔聚",
"SkillDesc": "使自身攻击力提高,被弱点击破时该状态解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800302013,
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"StanceWeakList": [
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"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800302001,
"SkillName": "咆哮之火",
"SkillDesc": "对指定我方单体造成少量火属性伤害,并大概率使受到攻击的我方目标陷入【焚烧】状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800302002,
"SkillName": "汲取炎华",
"SkillDesc": "使自身进入【自燃】状态,之后的攻击可以施放【净炎之雨】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800302003,
"SkillName": "净炎之雨",
"SkillDesc": "连续对我方随机单体造成少量火属性伤害,并大概率使受到攻击的我方目标陷入【焚烧】状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800302004,
"SkillName": "熔聚",
"SkillDesc": "使自身攻击力提高,被弱点击破时该状态解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800302014,
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"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800302001,
"SkillName": "咆哮之火",
"SkillDesc": "对指定我方单体造成少量火属性伤害,并大概率使受到攻击的我方目标陷入【焚烧】状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800302002,
"SkillName": "汲取炎华",
"SkillDesc": "使自身进入【自燃】状态,之后的攻击可以施放【净炎之雨】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
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"SPHitBase": "",
"Extra": {}
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"SPHitBase": 10,
"Extra": {}
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"SkillName": "熔聚",
"SkillDesc": "使自身攻击力提高。",
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"SPHitBase": "",
"Extra": {}
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"SkillName": "轰炸前兆",
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"SPHitBase": "",
"Extra": {}
},
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"SkillName": "火炽轰炸",
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"SPHitBase": "",
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"Extra": {}
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"SkillName": "熔聚",
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"SPHitBase": "",
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"SkillName": "轰炸前兆",
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"SPHitBase": "",
"Extra": {}
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"SkillName": "火炽轰炸",
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"Name": "外宇宙之炎",
"Desc": "不属此世的怪异生命,自星核带来的裂界中成长,寄生在世界的根基结构中汲取能量,其甲胄外壳上燃烧着星辰内核的烈焰。\\n在战斗中,外宇宙之炎能轻易将敌人焚作灰烬。",
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"AttackBase": 18,
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"InitialDelayRatio": 1,
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"SPHitBase": "",
"Extra": {}
},
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"SkillName": "净炎之雨",
"SkillDesc": "连续对我方随机单体造成少量火属性伤害,并大概率使受到攻击的我方目标陷入【焚烧】状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
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"Id": 800302204,
"SkillName": "熔聚",
"SkillDesc": "使自身攻击力提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"Id": 800302205,
"SkillName": "轰炸前兆",
"SkillDesc": "积蓄力量并吸收所有我方全体持有的【焚烧】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800302206,
"SkillName": "火炽轰炸",
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"DamageType": "Fire",
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"Extra": {}
}
]
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"Extra": {}
},
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"SkillName": "炎华爆燃",
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"Id": 800302203,
"SkillName": "净炎之雨",
"SkillDesc": "连续对我方随机单体造成少量火属性伤害,并大概率使受到攻击的我方目标陷入【焚烧】状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
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"Id": 800302204,
"SkillName": "熔聚",
"SkillDesc": "使自身攻击力提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800302205,
"SkillName": "轰炸前兆",
"SkillDesc": "积蓄力量并吸收所有我方全体持有的【焚烧】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800302206,
"SkillName": "火炽轰炸",
"SkillDesc": "对我方全体造成火属性伤害并大概率使我方全体陷入【焚烧】状态,吸收的【焚烧】状态越多,本次攻击造成的伤害越高。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
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]
},
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"AttackModifyRatio": 1,
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"Value": 0.2
},
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"DamageType": "Wind",
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"SkillDesc": "对指定我方单体造成少量火属性伤害,并大概率使受到攻击的我方目标陷入【焚烧】状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
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"Id": 800302202,
"SkillName": "炎华爆燃",
"SkillDesc": "使自身进入【自燃】状态,之后的攻击可以施放【净炎之雨】,并使自身攻击力提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"Id": 800302203,
"SkillName": "净炎之雨",
"SkillDesc": "连续对我方随机单体造成少量火属性伤害,并大概率使受到攻击的我方目标陷入【焚烧】状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800302204,
"SkillName": "熔聚",
"SkillDesc": "使自身攻击力提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800302205,
"SkillName": "轰炸前兆",
"SkillDesc": "积蓄力量并吸收所有我方全体持有的【焚烧】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800302206,
"SkillName": "火炽轰炸",
"SkillDesc": "对我方全体造成火属性伤害并大概率使我方全体陷入【焚烧】状态,吸收的【焚烧】状态越多,本次攻击造成的伤害越高。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
}
]
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"DamageType": "Wind",
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"DamageType": "Quantum",
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}
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"SkillDesc": "对指定我方单体造成少量火属性伤害,并大概率使受到攻击的我方目标陷入【焚烧】状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
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"Id": 800302202,
"SkillName": "炎华爆燃",
"SkillDesc": "使自身进入【自燃】状态,之后的攻击可以施放【净炎之雨】,并使自身攻击力提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"Id": 800302203,
"SkillName": "净炎之雨",
"SkillDesc": "连续对我方随机单体造成少量火属性伤害,并大概率使受到攻击的我方目标陷入【焚烧】状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
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"Id": 800302204,
"SkillName": "熔聚",
"SkillDesc": "使自身攻击力提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"Id": 800302205,
"SkillName": "轰炸前兆",
"SkillDesc": "积蓄力量并吸收所有我方全体持有的【焚烧】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"Id": 800302206,
"SkillName": "火炽轰炸",
"SkillDesc": "对我方全体造成火属性伤害并大概率使我方全体陷入【焚烧】状态,吸收的【焚烧】状态越多,本次攻击造成的伤害越高。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 800302204,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 800302201,
"SkillName": "咆哮之火",
"SkillDesc": "对指定我方单体造成少量火属性伤害,并大概率使受到攻击的我方目标陷入【焚烧】状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800302202,
"SkillName": "炎华爆燃",
"SkillDesc": "使自身进入【自燃】状态,之后的攻击可以施放【净炎之雨】,并使自身攻击力提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800302203,
"SkillName": "净炎之雨",
"SkillDesc": "连续对我方随机单体造成少量火属性伤害,并大概率使受到攻击的我方目标陷入【焚烧】状态。",
"DamageType": "Fire",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800302204,
"SkillName": "熔聚",
"SkillDesc": "使自身攻击力提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800302205,
"SkillName": "轰炸前兆",
"SkillDesc": "积蓄力量并吸收所有我方全体持有的【焚烧】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800302206,
"SkillName": "火炽轰炸",
"SkillDesc": "对我方全体造成火属性伤害并大概率使我方全体陷入【焚烧】状态,吸收的【焚烧】状态越多,本次攻击造成的伤害越高。",
"DamageType": "Fire",
"SPHitBase": 15,
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8003022,
"AvatarExpReward": 150,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 111001
},
{
"$type": "ItemConfig",
"ID": 182007
},
{
"$type": "ItemConfig",
"ID": 183004
}
]
},
{
"MonsterTemplateID": 8003022,
"WorldLevel": 1,
"AvatarExpReward": 200,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
},
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"ID": 111001
},
{
"$type": "ItemConfig",
"ID": 111002
},
{
"$type": "ItemConfig",
"ID": 182007
},
{
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"ID": 183004
}
]
},
{
"MonsterTemplateID": 8003022,
"WorldLevel": 2,
"AvatarExpReward": 250,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
},
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"$type": "ItemConfig",
"ID": 111001
},
{
"$type": "ItemConfig",
"ID": 111002
},
{
"$type": "ItemConfig",
"ID": 182007
},
{
"$type": "ItemConfig",
"ID": 183004
}
]
},
{
"MonsterTemplateID": 8003022,
"WorldLevel": 3,
"AvatarExpReward": 300,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 111001
},
{
"$type": "ItemConfig",
"ID": 111002
},
{
"$type": "ItemConfig",
"ID": 182007
},
{
"$type": "ItemConfig",
"ID": 183004
}
]
},
{
"MonsterTemplateID": 8003022,
"WorldLevel": 4,
"AvatarExpReward": 350,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 111002
},
{
"$type": "ItemConfig",
"ID": 111003
},
{
"$type": "ItemConfig",
"ID": 182007
},
{
"$type": "ItemConfig",
"ID": 183004
}
]
},
{
"MonsterTemplateID": 8003022,
"WorldLevel": 5,
"AvatarExpReward": 400,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 111002
},
{
"$type": "ItemConfig",
"ID": 111003
},
{
"$type": "ItemConfig",
"ID": 182007
},
{
"$type": "ItemConfig",
"ID": 183004
}
]
},
{
"MonsterTemplateID": 8003022,
"WorldLevel": 6,
"AvatarExpReward": 400,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 111002
},
{
"$type": "ItemConfig",
"ID": 111003
},
{
"$type": "ItemConfig",
"ID": 182007
},
{
"$type": "ItemConfig",
"ID": 183004
}
]
}
]
},
"8003030": {
"Id": 8003030,
"Name": "守护者之影",
"Desc": "由星核力量幻造而成的虚影,执行着令裂界不断扩张的意志。\\n智慧生命的欲求在裂界中投影形成的活体能量,犹如一颗沙砾在蚌壳中凝成了珠贝。这股力量四处徘徊,漫无目的,直到感受到其主的意志才会听令行事。",
"MonsterCampID": 3,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1023,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8003030.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 120,
"StanceBase": 300,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 8003030,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800303001,
"SkillName": "追忆闪电",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303002,
"SkillName": "谴罚闪电",
"SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800303003,
"SkillName": "宁静禁令",
"SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】,攻击守护者之影的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303004,
"SkillName": "缴械禁令",
"SkillDesc": "对我方全体设下不能施放普攻的【禁令】,施放普攻的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303005,
"SkillName": "缄默禁令",
"SkillDesc": "对我方全体设下不能施放战技的【禁令】,施放战技的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303006,
"SkillName": "谴罚雷暴",
"SkillDesc": "连续对我方随机单体造成少量雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 800303007,
"SkillName": "不可违逆之责罚",
"SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800303001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800303001,
"SkillName": "追忆闪电",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303002,
"SkillName": "谴罚闪电",
"SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800303003,
"SkillName": "宁静禁令",
"SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】,攻击守护者之影的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303004,
"SkillName": "缴械禁令",
"SkillDesc": "对我方全体设下不能施放普攻的【禁令】,施放普攻的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303005,
"SkillName": "缄默禁令",
"SkillDesc": "对我方全体设下不能施放战技的【禁令】,施放战技的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303006,
"SkillName": "谴罚雷暴",
"SkillDesc": "连续对我方随机单体造成少量雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 800303007,
"SkillName": "不可违逆之责罚",
"SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800303002,
"AttackModifyRatio": 0.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.545455,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800303001,
"SkillName": "追忆闪电",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303002,
"SkillName": "谴罚闪电",
"SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800303003,
"SkillName": "宁静禁令",
"SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】,攻击守护者之影的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303004,
"SkillName": "缴械禁令",
"SkillDesc": "对我方全体设下不能施放普攻的【禁令】,施放普攻的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303005,
"SkillName": "缄默禁令",
"SkillDesc": "对我方全体设下不能施放战技的【禁令】,施放战技的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303006,
"SkillName": "谴罚雷暴",
"SkillDesc": "连续对我方随机单体造成少量雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 800303007,
"SkillName": "不可违逆之责罚",
"SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800303003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 5.454545,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800303001,
"SkillName": "追忆闪电",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303002,
"SkillName": "谴罚闪电",
"SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800303003,
"SkillName": "宁静禁令",
"SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】,攻击守护者之影的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303004,
"SkillName": "缴械禁令",
"SkillDesc": "对我方全体设下不能施放普攻的【禁令】,施放普攻的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303005,
"SkillName": "缄默禁令",
"SkillDesc": "对我方全体设下不能施放战技的【禁令】,施放战技的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303006,
"SkillName": "谴罚雷暴",
"SkillDesc": "连续对我方随机单体造成少量雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 800303007,
"SkillName": "不可违逆之责罚",
"SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800303004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800303001,
"SkillName": "追忆闪电",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303002,
"SkillName": "谴罚闪电",
"SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800303003,
"SkillName": "宁静禁令",
"SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】,攻击守护者之影的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303004,
"SkillName": "缴械禁令",
"SkillDesc": "对我方全体设下不能施放普攻的【禁令】,施放普攻的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303005,
"SkillName": "缄默禁令",
"SkillDesc": "对我方全体设下不能施放战技的【禁令】,施放战技的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303006,
"SkillName": "谴罚雷暴",
"SkillDesc": "连续对我方随机单体造成少量雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 800303007,
"SkillName": "不可违逆之责罚",
"SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800303005,
"AttackModifyRatio": 1.111111,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.909091,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800303001,
"SkillName": "追忆闪电",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303002,
"SkillName": "谴罚闪电",
"SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800303003,
"SkillName": "宁静禁令",
"SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】,攻击守护者之影的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303004,
"SkillName": "缴械禁令",
"SkillDesc": "对我方全体设下不能施放普攻的【禁令】,施放普攻的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303005,
"SkillName": "缄默禁令",
"SkillDesc": "对我方全体设下不能施放战技的【禁令】,施放战技的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303006,
"SkillName": "谴罚雷暴",
"SkillDesc": "连续对我方随机单体造成少量雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 800303007,
"SkillName": "不可违逆之责罚",
"SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800303006,
"AttackModifyRatio": 1.111111,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 3.454545,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800303001,
"SkillName": "追忆闪电",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303002,
"SkillName": "谴罚闪电",
"SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800303003,
"SkillName": "宁静禁令",
"SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】,攻击守护者之影的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303004,
"SkillName": "缴械禁令",
"SkillDesc": "对我方全体设下不能施放普攻的【禁令】,施放普攻的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303005,
"SkillName": "缄默禁令",
"SkillDesc": "对我方全体设下不能施放战技的【禁令】,施放战技的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303006,
"SkillName": "谴罚雷暴",
"SkillDesc": "连续对我方随机单体造成少量雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 800303007,
"SkillName": "不可违逆之责罚",
"SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800303007,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.681818,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800303001,
"SkillName": "追忆闪电",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303002,
"SkillName": "谴罚闪电",
"SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800303003,
"SkillName": "宁静禁令",
"SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】,攻击守护者之影的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303004,
"SkillName": "缴械禁令",
"SkillDesc": "对我方全体设下不能施放普攻的【禁令】,施放普攻的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303005,
"SkillName": "缄默禁令",
"SkillDesc": "对我方全体设下不能施放战技的【禁令】,施放战技的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303006,
"SkillName": "谴罚雷暴",
"SkillDesc": "连续对我方随机单体造成少量雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 800303007,
"SkillName": "不可违逆之责罚",
"SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800303008,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.613636,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800303001,
"SkillName": "追忆闪电",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303002,
"SkillName": "谴罚闪电",
"SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800303003,
"SkillName": "宁静禁令",
"SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】,攻击守护者之影的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303004,
"SkillName": "缴械禁令",
"SkillDesc": "对我方全体设下不能施放普攻的【禁令】,施放普攻的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303005,
"SkillName": "缄默禁令",
"SkillDesc": "对我方全体设下不能施放战技的【禁令】,施放战技的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303006,
"SkillName": "谴罚雷暴",
"SkillDesc": "连续对我方随机单体造成少量雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 800303007,
"SkillName": "不可违逆之责罚",
"SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800303009,
"AttackModifyRatio": 1.333333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.436364,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800303001,
"SkillName": "追忆闪电",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303002,
"SkillName": "谴罚闪电",
"SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800303003,
"SkillName": "宁静禁令",
"SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】,攻击守护者之影的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303004,
"SkillName": "缴械禁令",
"SkillDesc": "对我方全体设下不能施放普攻的【禁令】,施放普攻的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303005,
"SkillName": "缄默禁令",
"SkillDesc": "对我方全体设下不能施放战技的【禁令】,施放战技的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303006,
"SkillName": "谴罚雷暴",
"SkillDesc": "连续对我方随机单体造成少量雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 800303007,
"SkillName": "不可违逆之责罚",
"SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800303010,
"AttackModifyRatio": 0.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800303001,
"SkillName": "追忆闪电",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303002,
"SkillName": "谴罚闪电",
"SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800303003,
"SkillName": "宁静禁令",
"SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】,攻击守护者之影的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303004,
"SkillName": "缴械禁令",
"SkillDesc": "对我方全体设下不能施放普攻的【禁令】,施放普攻的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303005,
"SkillName": "缄默禁令",
"SkillDesc": "对我方全体设下不能施放战技的【禁令】,施放战技的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303006,
"SkillName": "谴罚雷暴",
"SkillDesc": "连续对我方随机单体造成少量雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 800303007,
"SkillName": "不可违逆之责罚",
"SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800303011,
"AttackModifyRatio": 0.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -20,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800303001,
"SkillName": "追忆闪电",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303002,
"SkillName": "谴罚闪电",
"SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800303003,
"SkillName": "宁静禁令",
"SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】,攻击守护者之影的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303004,
"SkillName": "缴械禁令",
"SkillDesc": "对我方全体设下不能施放普攻的【禁令】,施放普攻的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303005,
"SkillName": "缄默禁令",
"SkillDesc": "对我方全体设下不能施放战技的【禁令】,施放战技的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303006,
"SkillName": "谴罚雷暴",
"SkillDesc": "连续对我方随机单体造成少量雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 800303007,
"SkillName": "不可违逆之责罚",
"SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800303012,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.681818,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 3,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800303001,
"SkillName": "追忆闪电",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303002,
"SkillName": "谴罚闪电",
"SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800303003,
"SkillName": "宁静禁令",
"SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】,攻击守护者之影的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303004,
"SkillName": "缴械禁令",
"SkillDesc": "对我方全体设下不能施放普攻的【禁令】,施放普攻的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303005,
"SkillName": "缄默禁令",
"SkillDesc": "对我方全体设下不能施放战技的【禁令】,施放战技的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303006,
"SkillName": "谴罚雷暴",
"SkillDesc": "连续对我方随机单体造成少量雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 800303007,
"SkillName": "不可违逆之责罚",
"SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800303014,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800303001,
"SkillName": "追忆闪电",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303002,
"SkillName": "谴罚闪电",
"SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800303003,
"SkillName": "宁静禁令",
"SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】,攻击守护者之影的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303004,
"SkillName": "缴械禁令",
"SkillDesc": "对我方全体设下不能施放普攻的【禁令】,施放普攻的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303005,
"SkillName": "缄默禁令",
"SkillDesc": "对我方全体设下不能施放战技的【禁令】,施放战技的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303006,
"SkillName": "谴罚雷暴",
"SkillDesc": "连续对我方随机单体造成少量雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 800303007,
"SkillName": "不可违逆之责罚",
"SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800303015,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800303001,
"SkillName": "追忆闪电",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303002,
"SkillName": "谴罚闪电",
"SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800303003,
"SkillName": "宁静禁令",
"SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】,攻击守护者之影的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303004,
"SkillName": "缴械禁令",
"SkillDesc": "对我方全体设下不能施放普攻的【禁令】,施放普攻的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303005,
"SkillName": "缄默禁令",
"SkillDesc": "对我方全体设下不能施放战技的【禁令】,施放战技的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303006,
"SkillName": "谴罚雷暴",
"SkillDesc": "连续对我方随机单体造成少量雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 800303007,
"SkillName": "不可违逆之责罚",
"SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800303016,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.181818,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800303001,
"SkillName": "追忆闪电",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303002,
"SkillName": "谴罚闪电",
"SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800303003,
"SkillName": "宁静禁令",
"SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】,攻击守护者之影的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303004,
"SkillName": "缴械禁令",
"SkillDesc": "对我方全体设下不能施放普攻的【禁令】,施放普攻的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303005,
"SkillName": "缄默禁令",
"SkillDesc": "对我方全体设下不能施放战技的【禁令】,施放战技的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303006,
"SkillName": "谴罚雷暴",
"SkillDesc": "连续对我方随机单体造成少量雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 800303007,
"SkillName": "不可违逆之责罚",
"SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800303017,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.909091,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800303001,
"SkillName": "追忆闪电",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303002,
"SkillName": "谴罚闪电",
"SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800303003,
"SkillName": "宁静禁令",
"SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】,攻击守护者之影的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303004,
"SkillName": "缴械禁令",
"SkillDesc": "对我方全体设下不能施放普攻的【禁令】,施放普攻的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303005,
"SkillName": "缄默禁令",
"SkillDesc": "对我方全体设下不能施放战技的【禁令】,施放战技的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303006,
"SkillName": "谴罚雷暴",
"SkillDesc": "连续对我方随机单体造成少量雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 800303007,
"SkillName": "不可违逆之责罚",
"SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800303018,
"AttackModifyRatio": 0.4,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.363636,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": -0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800303001,
"SkillName": "追忆闪电",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303002,
"SkillName": "谴罚闪电",
"SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800303003,
"SkillName": "宁静禁令",
"SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】,攻击守护者之影的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303004,
"SkillName": "缴械禁令",
"SkillDesc": "对我方全体设下不能施放普攻的【禁令】,施放普攻的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303005,
"SkillName": "缄默禁令",
"SkillDesc": "对我方全体设下不能施放战技的【禁令】,施放战技的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303006,
"SkillName": "谴罚雷暴",
"SkillDesc": "连续对我方随机单体造成少量雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 800303007,
"SkillName": "不可违逆之责罚",
"SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800303019,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 140,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800303001,
"SkillName": "追忆闪电",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303002,
"SkillName": "谴罚闪电",
"SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800303003,
"SkillName": "宁静禁令",
"SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】,攻击守护者之影的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303004,
"SkillName": "缴械禁令",
"SkillDesc": "对我方全体设下不能施放普攻的【禁令】,施放普攻的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303005,
"SkillName": "缄默禁令",
"SkillDesc": "对我方全体设下不能施放战技的【禁令】,施放战技的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303006,
"SkillName": "谴罚雷暴",
"SkillDesc": "连续对我方随机单体造成少量雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 800303007,
"SkillName": "不可违逆之责罚",
"SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 800303020,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 7.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Wind",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800303001,
"SkillName": "追忆闪电",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800303002,
"SkillName": "谴罚闪电",
"SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800303003,
"SkillName": "宁静禁令",
"SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】,攻击守护者之影的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303004,
"SkillName": "缴械禁令",
"SkillDesc": "对我方全体设下不能施放普攻的【禁令】,施放普攻的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303005,
"SkillName": "缄默禁令",
"SkillDesc": "对我方全体设下不能施放战技的【禁令】,施放战技的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800303006,
"SkillName": "谴罚雷暴",
"SkillDesc": "连续对我方随机单体造成少量雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {}
},
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"Id": 800303007,
"SkillName": "不可违逆之责罚",
"SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
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"Id": 800303008,
"SkillName": "",
"SkillDesc": "",
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"Id": 800303021,
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"HardLevelGroup": 1,
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"DamageType": "Fire",
"Value": 0.2
},
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"DamageType": "Thunder",
"Value": 0.2
},
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"DamageType": "Imaginary",
"Value": 0.2
}
],
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"Id": 800303001,
"SkillName": "追忆闪电",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
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"Id": 800303002,
"SkillName": "谴罚闪电",
"SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800303003,
"SkillName": "宁静禁令",
"SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】,攻击守护者之影的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"Id": 800303004,
"SkillName": "缴械禁令",
"SkillDesc": "对我方全体设下不能施放普攻的【禁令】,施放普攻的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"Id": 800303005,
"SkillName": "缄默禁令",
"SkillDesc": "对我方全体设下不能施放战技的【禁令】,施放战技的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"Id": 800303006,
"SkillName": "谴罚雷暴",
"SkillDesc": "连续对我方随机单体造成少量雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {}
},
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"Id": 800303007,
"SkillName": "不可违逆之责罚",
"SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
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"Id": 800303008,
"SkillName": "",
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"AttackBase": 18,
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"HPBase": 1209,
"InitialDelayRatio": 1,
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"SPHitBase": "",
"Extra": {}
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"Id": 800303104,
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"Id": 800303105,
"SkillName": "缄默禁令",
"SkillDesc": "对我方全体设下不能施放战技的【禁令】,施放战技的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"Id": 800303106,
"SkillName": "谴罚雷暴",
"SkillDesc": "连续对我方随机单体造成少量雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {}
},
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"Id": 800303107,
"SkillName": "不可违逆之责罚",
"SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
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"Id": 800303108,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
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}
]
},
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"Value": 0.2
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"DamageType": "Wind",
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"SPHitBase": 15,
"Extra": {}
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"Id": 800303103,
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"SPHitBase": "",
"Extra": {}
},
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"SkillDesc": "对我方全体设下不能施放普攻的【禁令】,施放普攻的我方目标将立即受到1次攻击。",
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"SPHitBase": "",
"Extra": {}
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"SkillDesc": "对我方全体设下不能施放战技的【禁令】,施放战技的我方目标将立即受到1次攻击。",
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"SPHitBase": "",
"Extra": {}
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"Id": 800303106,
"SkillName": "谴罚雷暴",
"SkillDesc": "连续对我方随机单体造成少量雷属性伤害,并有概率使受到攻击的我方目标陷入触电状态。",
"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {}
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"Id": 800303107,
"SkillName": "不可违逆之责罚",
"SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
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"Id": 800303108,
"SkillName": "",
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"DamageType": "Quantum",
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"SPHitBase": 10,
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"Id": 800303102,
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"Id": 800303103,
"SkillName": "宁静禁令",
"SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】,攻击守护者之影的我方目标将立即受到1次攻击。",
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"SPHitBase": "",
"Extra": {}
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"Id": 800303104,
"SkillName": "缴械禁令",
"SkillDesc": "对我方全体设下不能施放普攻的【禁令】,施放普攻的我方目标将立即受到1次攻击。",
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"SPHitBase": "",
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"Id": 800303105,
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"SkillDesc": "对我方全体设下不能施放战技的【禁令】,施放战技的我方目标将立即受到1次攻击。",
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"SPHitBase": "",
"Extra": {}
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"Id": 800303106,
"SkillName": "谴罚雷暴",
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"DamageType": "Thunder",
"SPHitBase": 5,
"Extra": {}
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"Id": 800303107,
"SkillName": "不可违逆之责罚",
"SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
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"SkillName": "",
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"SPHitBase": 10,
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"Id": 800303102,
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"Id": 800303103,
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"Id": 800303104,
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"SPHitBase": "",
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},
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"Id": 800303105,
"SkillName": "缄默禁令",
"SkillDesc": "对我方全体设下不能施放战技的【禁令】,施放战技的我方目标将立即受到1次攻击。",
"DamageType": "",
"SPHitBase": "",
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"Id": 800303106,
"SkillName": "谴罚雷暴",
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"SPHitBase": 5,
"Extra": {}
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"Id": 800303107,
"SkillName": "不可违逆之责罚",
"SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
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"Id": 800303108,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
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"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8003040.png",
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"Id": 800304006,
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"Id": 800304007,
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]
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"Id": 800304006,
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"Id": 800304003,
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},
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"Id": 800304004,
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"Id": 800304006,
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"Id": 800304007,
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{
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{
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{
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{
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{
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{
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{
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{
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{
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"Extra": {}
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{
"Id": 800304006,
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},
{
"Id": 800304007,
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]
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{
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{
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{
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{
"Id": 800304003,
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"Extra": {}
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{
"Id": 800304004,
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"SPHitBase": "",
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},
{
"Id": 800304005,
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"Extra": {}
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{
"Id": 800304006,
"SkillName": "流年盾纱",
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"Extra": {}
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{
"Id": 800304007,
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]
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{
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{
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{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
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{
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{
"Id": 800304002,
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},
{
"Id": 800304003,
"SkillName": "流年谴罚",
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"Extra": {}
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{
"Id": 800304004,
"SkillName": "黄金年代的绸缪",
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{
"Id": 800304005,
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"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
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{
"Id": 800304006,
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{
"Id": 800304007,
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{
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"ImagePath": "SpriteOutput/MonsterFigure/Monster_8003040.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 172,
"StanceBase": 300,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
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"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800304201,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800304202,
"SkillName": "流年金刺",
"SkillDesc": "对指定我方单体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800304203,
"SkillName": "流年谴罚",
"SkillDesc": "对指定我方单体造成大量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800304204,
"SkillName": "黄金年代的绸缪",
"SkillDesc": "使自身进入蓄力状态并获得9层【追忆刻度】,下次行动施放【黄金年代的解放】。每次受到攻击后失去1层【追忆刻度】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800304205,
"SkillName": "黄金年代的解放",
"SkillDesc": "连续对我方随机单体造成少量虚数属性伤害,造成伤害的次数与自身剩余【追忆刻度】层数一致。若没有【追忆刻度】则本技能施放失败。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 800304206,
"SkillName": "流年盾纱",
"SkillDesc": "自身受到的普攻、战技、终结技、追加攻击伤害小幅降低,并有小概率使受到蚕食者之影攻击的我方目标陷入禁锢状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800304207,
"SkillName": "黄金年代的解放",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
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"MonsterTemplateID": 8003042,
"AvatarExpReward": 150,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
},
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"$type": "ItemConfig",
"ID": 111001
},
{
"$type": "ItemConfig",
"ID": 182007
},
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"ID": 183004
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"MonsterTemplateID": 8003042,
"WorldLevel": 1,
"AvatarExpReward": 200,
"DisplayItemList": [
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"ID": 2
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"MonsterTemplateID": 8003042,
"WorldLevel": 2,
"AvatarExpReward": 250,
"DisplayItemList": [
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"ID": 2
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"ID": 111001
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"ID": 111002
},
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"$type": "ItemConfig",
"ID": 182007
},
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"ID": 183004
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]
},
{
"MonsterTemplateID": 8003042,
"WorldLevel": 3,
"AvatarExpReward": 300,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
},
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"$type": "ItemConfig",
"ID": 111001
},
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"$type": "ItemConfig",
"ID": 111002
},
{
"$type": "ItemConfig",
"ID": 182007
},
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"ID": 183004
}
]
},
{
"MonsterTemplateID": 8003042,
"WorldLevel": 4,
"AvatarExpReward": 350,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
},
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"$type": "ItemConfig",
"ID": 111002
},
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"$type": "ItemConfig",
"ID": 111003
},
{
"$type": "ItemConfig",
"ID": 182007
},
{
"$type": "ItemConfig",
"ID": 183004
}
]
},
{
"MonsterTemplateID": 8003042,
"WorldLevel": 5,
"AvatarExpReward": 400,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
},
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"$type": "ItemConfig",
"ID": 111002
},
{
"$type": "ItemConfig",
"ID": 111003
},
{
"$type": "ItemConfig",
"ID": 182007
},
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"$type": "ItemConfig",
"ID": 183004
}
]
},
{
"MonsterTemplateID": 8003042,
"WorldLevel": 6,
"AvatarExpReward": 400,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
},
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"$type": "ItemConfig",
"ID": 111002
},
{
"$type": "ItemConfig",
"ID": 111003
},
{
"$type": "ItemConfig",
"ID": 182007
},
{
"$type": "ItemConfig",
"ID": 183004
}
]
}
]
},
"8003050": {
"Id": 8003050,
"Name": "兴风者",
"Desc": "在裂界延展中遭遇侵蚀的怪物,在力量的本源发生畸变后拥有了更为灵活的战斗方式。\\n兴风者会利用风的力量协助自己战斗,借助风向射出更为迅猛的箭矢。",
"MonsterCampID": 3,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1023,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8003050.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 100,
"StanceBase": 300,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 8003050,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800305001,
"SkillName": "巡风光陨",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使其陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305002,
"SkillName": "踏风而行",
"SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害,并有概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305003,
"SkillName": "拈风张弩",
"SkillDesc": "进入蓄力状态,并锁定陷入风化状态的所有我方目标,下次行动施放【风落暴矢】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305004,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800305005,
"SkillName": "风浪急旋",
"SkillDesc": "攻击陷入风化状态的我方目标后,自身攻击力小幅提高。当弱点被击破时,该效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305006,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800305001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 5.454545,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800305001,
"SkillName": "巡风光陨",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使其陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305002,
"SkillName": "踏风而行",
"SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害,并有概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305003,
"SkillName": "拈风张弩",
"SkillDesc": "进入蓄力状态,并锁定陷入风化状态的所有我方目标,下次行动施放【风落暴矢】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305004,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800305005,
"SkillName": "风浪急旋",
"SkillDesc": "攻击陷入风化状态的我方目标后,自身攻击力小幅提高。当弱点被击破时,该效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305006,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800305002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.572727,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800305001,
"SkillName": "巡风光陨",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使其陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305002,
"SkillName": "踏风而行",
"SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害,并有概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305003,
"SkillName": "拈风张弩",
"SkillDesc": "进入蓄力状态,并锁定陷入风化状态的所有我方目标,下次行动施放【风落暴矢】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305004,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800305005,
"SkillName": "风浪急旋",
"SkillDesc": "攻击陷入风化状态的我方目标后,自身攻击力小幅提高。当弱点被击破时,该效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305006,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800305003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 33,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800305001,
"SkillName": "巡风光陨",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使其陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305002,
"SkillName": "踏风而行",
"SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害,并有概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305003,
"SkillName": "拈风张弩",
"SkillDesc": "进入蓄力状态,并锁定陷入风化状态的所有我方目标,下次行动施放【风落暴矢】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305004,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800305005,
"SkillName": "风浪急旋",
"SkillDesc": "攻击陷入风化状态的我方目标后,自身攻击力小幅提高。当弱点被击破时,该效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305006,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800305004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice",
"Thunder",
"Wind",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 800305001,
"SkillName": "巡风光陨",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使其陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305002,
"SkillName": "踏风而行",
"SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害,并有概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305003,
"SkillName": "拈风张弩",
"SkillDesc": "进入蓄力状态,并锁定陷入风化状态的所有我方目标,下次行动施放【风落暴矢】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305004,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800305005,
"SkillName": "风浪急旋",
"SkillDesc": "攻击陷入风化状态的我方目标后,自身攻击力小幅提高。当弱点被击破时,该效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305006,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800305005,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800305001,
"SkillName": "巡风光陨",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使其陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305002,
"SkillName": "踏风而行",
"SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害,并有概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305003,
"SkillName": "拈风张弩",
"SkillDesc": "进入蓄力状态,并锁定陷入风化状态的所有我方目标,下次行动施放【风落暴矢】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305004,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800305005,
"SkillName": "风浪急旋",
"SkillDesc": "攻击陷入风化状态的我方目标后,自身攻击力小幅提高。当弱点被击破时,该效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305006,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800305006,
"AttackModifyRatio": 0.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.681818,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800305001,
"SkillName": "巡风光陨",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使其陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305002,
"SkillName": "踏风而行",
"SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害,并有概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305003,
"SkillName": "拈风张弩",
"SkillDesc": "进入蓄力状态,并锁定陷入风化状态的所有我方目标,下次行动施放【风落暴矢】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305004,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800305005,
"SkillName": "风浪急旋",
"SkillDesc": "攻击陷入风化状态的我方目标后,自身攻击力小幅提高。当弱点被击破时,该效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305006,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800305007,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800305001,
"SkillName": "巡风光陨",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使其陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305002,
"SkillName": "踏风而行",
"SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害,并有概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305003,
"SkillName": "拈风张弩",
"SkillDesc": "进入蓄力状态,并锁定陷入风化状态的所有我方目标,下次行动施放【风落暴矢】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305004,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800305005,
"SkillName": "风浪急旋",
"SkillDesc": "攻击陷入风化状态的我方目标后,自身攻击力小幅提高。当弱点被击破时,该效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305006,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800305008,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -20,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800305001,
"SkillName": "巡风光陨",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使其陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305002,
"SkillName": "踏风而行",
"SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害,并有概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305003,
"SkillName": "拈风张弩",
"SkillDesc": "进入蓄力状态,并锁定陷入风化状态的所有我方目标,下次行动施放【风落暴矢】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305004,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800305005,
"SkillName": "风浪急旋",
"SkillDesc": "攻击陷入风化状态的我方目标后,自身攻击力小幅提高。当弱点被击破时,该效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305006,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800305009,
"AttackModifyRatio": 0.555556,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 20,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800305001,
"SkillName": "巡风光陨",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使其陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305002,
"SkillName": "踏风而行",
"SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害,并有概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305003,
"SkillName": "拈风张弩",
"SkillDesc": "进入蓄力状态,并锁定陷入风化状态的所有我方目标,下次行动施放【风落暴矢】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305004,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800305005,
"SkillName": "风浪急旋",
"SkillDesc": "攻击陷入风化状态的我方目标后,自身攻击力小幅提高。当弱点被击破时,该效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305006,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800305010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.363636,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800305001,
"SkillName": "巡风光陨",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使其陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305002,
"SkillName": "踏风而行",
"SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害,并有概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305003,
"SkillName": "拈风张弩",
"SkillDesc": "进入蓄力状态,并锁定陷入风化状态的所有我方目标,下次行动施放【风落暴矢】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305004,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800305005,
"SkillName": "风浪急旋",
"SkillDesc": "攻击陷入风化状态的我方目标后,自身攻击力小幅提高。当弱点被击破时,该效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305006,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800305011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800305001,
"SkillName": "巡风光陨",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使其陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305002,
"SkillName": "踏风而行",
"SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害,并有概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305003,
"SkillName": "拈风张弩",
"SkillDesc": "进入蓄力状态,并锁定陷入风化状态的所有我方目标,下次行动施放【风落暴矢】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305004,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800305005,
"SkillName": "风浪急旋",
"SkillDesc": "攻击陷入风化状态的我方目标后,自身攻击力小幅提高。当弱点被击破时,该效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305006,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800305012,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.477273,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800305001,
"SkillName": "巡风光陨",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使其陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305002,
"SkillName": "踏风而行",
"SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害,并有概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305003,
"SkillName": "拈风张弩",
"SkillDesc": "进入蓄力状态,并锁定陷入风化状态的所有我方目标,下次行动施放【风落暴矢】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305004,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800305005,
"SkillName": "风浪急旋",
"SkillDesc": "攻击陷入风化状态的我方目标后,自身攻击力小幅提高。当弱点被击破时,该效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305006,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800305015,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800305001,
"SkillName": "巡风光陨",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使其陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305002,
"SkillName": "踏风而行",
"SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害,并有概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305003,
"SkillName": "拈风张弩",
"SkillDesc": "进入蓄力状态,并锁定陷入风化状态的所有我方目标,下次行动施放【风落暴矢】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305004,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800305005,
"SkillName": "风浪急旋",
"SkillDesc": "攻击陷入风化状态的我方目标后,自身攻击力小幅提高。当弱点被击破时,该效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305006,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800305016,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800305001,
"SkillName": "巡风光陨",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使其陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305002,
"SkillName": "踏风而行",
"SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害,并有概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305003,
"SkillName": "拈风张弩",
"SkillDesc": "进入蓄力状态,并锁定陷入风化状态的所有我方目标,下次行动施放【风落暴矢】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305004,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800305005,
"SkillName": "风浪急旋",
"SkillDesc": "攻击陷入风化状态的我方目标后,自身攻击力小幅提高。当弱点被击破时,该效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305006,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800305017,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
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"Id": 800305001,
"SkillName": "巡风光陨",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使其陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305002,
"SkillName": "踏风而行",
"SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害,并有概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305003,
"SkillName": "拈风张弩",
"SkillDesc": "进入蓄力状态,并锁定陷入风化状态的所有我方目标,下次行动施放【风落暴矢】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305004,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800305005,
"SkillName": "风浪急旋",
"SkillDesc": "攻击陷入风化状态的我方目标后,自身攻击力小幅提高。当弱点被击破时,该效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305006,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800305018,
"AttackModifyRatio": 1.25,
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"EliteGroup": 1,
"HPModifyRatio": 1.363636,
"SpeedModifyRatio": 1,
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},
{
"$type": "ElementResistanceConfig",
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"Value": 0.4
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{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
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"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
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"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305002,
"SkillName": "踏风而行",
"SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害,并有概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305003,
"SkillName": "拈风张弩",
"SkillDesc": "进入蓄力状态,并锁定陷入风化状态的所有我方目标,下次行动施放【风落暴矢】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305004,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800305005,
"SkillName": "风浪急旋",
"SkillDesc": "攻击陷入风化状态的我方目标后,自身攻击力小幅提高。当弱点被击破时,该效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305006,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800305019,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
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"StanceModifyRatio": 1,
"StanceWeakList": [
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"Ice",
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],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
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"Id": 800305001,
"SkillName": "巡风光陨",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使其陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305002,
"SkillName": "踏风而行",
"SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害,并有概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305003,
"SkillName": "拈风张弩",
"SkillDesc": "进入蓄力状态,并锁定陷入风化状态的所有我方目标,下次行动施放【风落暴矢】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305004,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800305005,
"SkillName": "风浪急旋",
"SkillDesc": "攻击陷入风化状态的我方目标后,自身攻击力小幅提高。当弱点被击破时,该效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305006,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
},
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"Id": 800305020,
"AttackModifyRatio": 1,
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"HPModifyRatio": 1,
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"StanceModifyRatio": 1,
"StanceWeakList": [
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"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
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},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
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"SkillName": "巡风光陨",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使其陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305002,
"SkillName": "踏风而行",
"SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害,并有概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305003,
"SkillName": "拈风张弩",
"SkillDesc": "进入蓄力状态,并锁定陷入风化状态的所有我方目标,下次行动施放【风落暴矢】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305004,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800305005,
"SkillName": "风浪急旋",
"SkillDesc": "攻击陷入风化状态的我方目标后,自身攻击力小幅提高。当弱点被击破时,该效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305006,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
},
{
"Id": 800305021,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.909091,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 800305001,
"SkillName": "巡风光陨",
"SkillDesc": "对指定我方单体造成风属性伤害,并大概率使其陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305002,
"SkillName": "踏风而行",
"SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害,并有概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 800305003,
"SkillName": "拈风张弩",
"SkillDesc": "进入蓄力状态,并锁定陷入风化状态的所有我方目标,下次行动施放【风落暴矢】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305004,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 800305005,
"SkillName": "风浪急旋",
"SkillDesc": "攻击陷入风化状态的我方目标后,自身攻击力小幅提高。当弱点被击破时,该效果解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 800305006,
"SkillName": "风落暴矢",
"SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标,则本技能施放失败。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
}
]
}
],
"Drop": [
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"AvatarExpReward": 150,
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"MonsterTemplateID": 8003050,
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]
},
{
"MonsterTemplateID": 8003050,
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},
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]
},
{
"MonsterTemplateID": 8003050,
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"MonsterTemplateID": 8003050,
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}
]
}
]
},
"8003051": {
"Id": 8003051,
"Name": "兴风者(错误)",
"Desc": "代码受到影响后的错误投影。参照本体为在裂界延展中遭遇侵蚀的怪物,在力量的本源发生畸变后拥有了更为灵活的战斗方式。\\n兴风者会利用风的力量协助自己战斗,借助风向射出更为迅猛的箭矢。并会在战斗中召唤巽风造物,与自己合作战斗。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1395,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8003050.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 120,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
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"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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"SkillName": "荒难的割扯",
"SkillDesc": "对我方全体造成少量虚数属性伤害,并使随机2名角色陷入【虚数附魔】状态。",
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"SPHitBase": 10,
"Extra": {}
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"Id": 801214603,
"SkillName": "劫虐崩裂之时",
"SkillDesc": "对我方全体造成虚数属性伤害,并使随机3名角色陷入【虚数附魔】状态。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
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"Id": 801214604,
"SkillName": "湮灭碰撞",
"SkillDesc": "自身施放技能令我方单体同时处于【量子附魔】与【虚数附魔】状态时,解除该目标的【量子附魔】与【虚数附魔】状态,并对其造成少量量子属性伤害与虚数属性伤害,同时大概率使其陷入【缠禁】状态。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
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"Name": "缠禁",
"Desc": "行动延后,同时速度降低。下个回合开始时受到量子属性附加伤害。\\n【缠禁】状态下的目标每次受到攻击后,都会使该附加伤害提高,该效果最多叠加5层。该状态同时视为量子纠缠状态与禁锢状态。",
"Param": []
}
}
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"Id": 801214605,
"SkillName": "假死",
"SkillDesc": "受到致命攻击后进入【假死】状态。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
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"Id": 801214606,
"SkillName": "守备",
"SkillDesc": "进入【守备】状态,弱点未被击破时受到的伤害降低,被击破时行动额外延后,被击破后受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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"StanceModifyRatio": 1,
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"DamageType": "Thunder",
"Value": 0.4
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"DamageType": "Wind",
"Value": 0.2
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"DamageType": "Quantum",
"Value": 0.4
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"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.6
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"Id": 801214601,
"SkillName": "灾殃的撕裂",
"SkillDesc": "对我方全体造成少量虚数属性伤害。",
"DamageType": "",
"SPHitBase": 5,
"Extra": {}
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"Id": 801214602,
"SkillName": "荒难的割扯",
"SkillDesc": "对我方全体造成少量虚数属性伤害,并使随机2名角色陷入【虚数附魔】状态。",
"DamageType": "",
"SPHitBase": 10,
"Extra": {}
},
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"Id": 801214603,
"SkillName": "劫虐崩裂之时",
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"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
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"Id": 801214604,
"SkillName": "湮灭碰撞",
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"SPHitBase": 15,
"Extra": {
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"Name": "缠禁",
"Desc": "行动延后,同时速度降低。下个回合开始时受到量子属性附加伤害。\\n【缠禁】状态下的目标每次受到攻击后,都会使该附加伤害提高,该效果最多叠加5层。该状态同时视为量子纠缠状态与禁锢状态。",
"Param": []
}
}
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"Id": 801214605,
"SkillName": "假死",
"SkillDesc": "受到致命攻击后进入【假死】状态。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801214606,
"SkillName": "守备",
"SkillDesc": "进入【守备】状态,弱点未被击破时受到的伤害降低,被击破时行动额外延后,被击破后受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
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"Drop": [
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"WorldLevel": 6,
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"Id": 8012147,
"Name": "黎明的左手",
"Desc": "在末日来临之前的最后一个黎明,明洁的朝阳也会颤抖着悄然退场。\\n黎明的左手善于使用量子属性的力量,针对单个个体发起攻击。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1395,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 90,
"StanceBase": 300,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
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"DefenceModifyRatio": 1,
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"HPModifyRatio": 1,
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"DamageType": "Ice",
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},
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"DamageType": "Quantum",
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],
"SkillList": [
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"Id": 801214701,
"SkillName": "陨落的锤锻",
"SkillDesc": "对我方单体造成少量量子属性伤害。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801214702,
"SkillName": "坠星的叩问",
"SkillDesc": "对我方单体造成量子属性伤害,并使其陷入【量子附魔】状态。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 801214703,
"SkillName": "曙光黯然之时",
"SkillDesc": "对我方单体造成大量量子属性伤害,并使其陷入【量子附魔】状态。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 801214704,
"SkillName": "湮灭碰撞",
"SkillDesc": "自身施放技能令我方单体同时处于【量子附魔】与【虚数附魔】状态时,解除该目标的【量子附魔】与【虚数附魔】状态,并对其造成少量量子属性伤害与虚数属性伤害,同时大概率使其陷入【缠禁】状态。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"280150121": {
"Name": "缠禁",
"Desc": "行动延后,同时速度降低。下个回合开始时受到量子属性附加伤害。\\n【缠禁】状态下的目标每次受到攻击后,都会使该附加伤害提高,该效果最多叠加5层。该状态同时视为量子纠缠状态与禁锢状态。",
"Param": []
}
}
},
{
"Id": 801214705,
"SkillName": "假死",
"SkillDesc": "受到致命攻击后进入【假死】状态。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801214706,
"SkillName": "守备",
"SkillDesc": "进入【守备】状态,弱点未被击破时受到的伤害降低,被击破时行动额外延后,被击破后受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 801214701,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
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"StanceModifyRatio": 1,
"StanceWeakList": [
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"Fire",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
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"Id": 801214701,
"SkillName": "陨落的锤锻",
"SkillDesc": "对我方单体造成少量量子属性伤害。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801214702,
"SkillName": "坠星的叩问",
"SkillDesc": "对我方单体造成量子属性伤害,并使其陷入【量子附魔】状态。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 801214703,
"SkillName": "曙光黯然之时",
"SkillDesc": "对我方单体造成大量量子属性伤害,并使其陷入【量子附魔】状态。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 801214704,
"SkillName": "湮灭碰撞",
"SkillDesc": "自身施放技能令我方单体同时处于【量子附魔】与【虚数附魔】状态时,解除该目标的【量子附魔】与【虚数附魔】状态,并对其造成少量量子属性伤害与虚数属性伤害,同时大概率使其陷入【缠禁】状态。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
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"Name": "缠禁",
"Desc": "行动延后,同时速度降低。下个回合开始时受到量子属性附加伤害。\\n【缠禁】状态下的目标每次受到攻击后,都会使该附加伤害提高,该效果最多叠加5层。该状态同时视为量子纠缠状态与禁锢状态。",
"Param": []
}
}
},
{
"Id": 801214705,
"SkillName": "假死",
"SkillDesc": "受到致命攻击后进入【假死】状态。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801214706,
"SkillName": "守备",
"SkillDesc": "进入【守备】状态,弱点未被击破时受到的伤害降低,被击破时行动额外延后,被击破后受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 801214702,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Fire",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
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"Id": 801214701,
"SkillName": "陨落的锤锻",
"SkillDesc": "对我方单体造成少量量子属性伤害。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801214702,
"SkillName": "坠星的叩问",
"SkillDesc": "对我方单体造成量子属性伤害,并使其陷入【量子附魔】状态。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 801214703,
"SkillName": "曙光黯然之时",
"SkillDesc": "对我方单体造成大量量子属性伤害,并使其陷入【量子附魔】状态。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 801214704,
"SkillName": "湮灭碰撞",
"SkillDesc": "自身施放技能令我方单体同时处于【量子附魔】与【虚数附魔】状态时,解除该目标的【量子附魔】与【虚数附魔】状态,并对其造成少量量子属性伤害与虚数属性伤害,同时大概率使其陷入【缠禁】状态。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
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"Name": "缠禁",
"Desc": "行动延后,同时速度降低。下个回合开始时受到量子属性附加伤害。\\n【缠禁】状态下的目标每次受到攻击后,都会使该附加伤害提高,该效果最多叠加5层。该状态同时视为量子纠缠状态与禁锢状态。",
"Param": []
}
}
},
{
"Id": 801214705,
"SkillName": "假死",
"SkillDesc": "受到致命攻击后进入【假死】状态。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801214706,
"SkillName": "守备",
"SkillDesc": "进入【守备】状态,弱点未被击破时受到的伤害降低,被击破时行动额外延后,被击破后受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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]
},
{
"Id": 801214703,
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"DamageTypeResistance": [
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},
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},
{
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},
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],
"SkillList": [
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"Id": 801214701,
"SkillName": "陨落的锤锻",
"SkillDesc": "对我方单体造成少量量子属性伤害。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801214702,
"SkillName": "坠星的叩问",
"SkillDesc": "对我方单体造成量子属性伤害,并使其陷入【量子附魔】状态。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 801214703,
"SkillName": "曙光黯然之时",
"SkillDesc": "对我方单体造成大量量子属性伤害,并使其陷入【量子附魔】状态。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 801214704,
"SkillName": "湮灭碰撞",
"SkillDesc": "自身施放技能令我方单体同时处于【量子附魔】与【虚数附魔】状态时,解除该目标的【量子附魔】与【虚数附魔】状态,并对其造成少量量子属性伤害与虚数属性伤害,同时大概率使其陷入【缠禁】状态。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {
"280150121": {
"Name": "缠禁",
"Desc": "行动延后,同时速度降低。下个回合开始时受到量子属性附加伤害。\\n【缠禁】状态下的目标每次受到攻击后,都会使该附加伤害提高,该效果最多叠加5层。该状态同时视为量子纠缠状态与禁锢状态。",
"Param": []
}
}
},
{
"Id": 801214705,
"SkillName": "假死",
"SkillDesc": "受到致命攻击后进入【假死】状态。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801214706,
"SkillName": "守备",
"SkillDesc": "进入【守备】状态,弱点未被击破时受到的伤害降低,被击破时行动额外延后,被击破后受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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]
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"Id": 801214704,
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"Wind"
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"HardLevelGroup": 1,
"DamageTypeResistance": [
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"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
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"DamageType": "Thunder",
"Value": 0.4
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"SkillName": "疗愈",
"SkillDesc": "每回合开始时,回复自身生命值。",
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"Extra": {}
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"Id": 801220103,
"SkillName": "归元",
"SkillDesc": "受到致命攻击后使我方战技点恢复3个。",
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"SkillName": "归元",
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"SkillDesc": "对指定我方单体造成基于其生命上限百分比的虚数属性伤害,该伤害无视目标的防御力。",
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"SkillName": "休眠",
"SkillDesc": "受到致命攻击后进入【休眠】状态。",
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"SPHitBase": "",
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"SPHitBase": "",
"Extra": {}
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"SPHitBase": 20,
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"SPHitBase": "",
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"SPHitBase": 40,
"Extra": {}
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"SPHitBase": "",
"Extra": {}
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
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"Name": "破灭玄莲",
"Desc": "无根自开、凭空生就的幻花。乘间抵隙的煽动者托体「建木」,炼成肉身,却不曾放下毁灭的权柄。",
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"AttackBase": 18,
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"DefenceBase": 210,
"HPBase": 697.5,
"InitialDelayRatio": 1,
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"Rank": "MinionLv2",
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"StatusResistanceBase": 0.3,
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"Value": 0.4
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"SkillName": "玄气噬身",
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"SPHitBase": 10,
"Extra": {}
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"SkillName": "玄气归身",
"SkillDesc": "受到致命攻击后,驱散全队负面效果并恢复全队生命值,同时对乘间抵隙的煽动者造成固定数值的伤害,并提升我方【毁灭增益】等级,【毁灭增益】使角色击破特攻提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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"Id": 801221403,
"SkillName": "守备",
"SkillDesc": "进入【守备】状态,弱点未被击破时受到的伤害降低,被击破时行动额外延后,被击破后受到的伤害提高。",
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"SPHitBase": "",
"Extra": {}
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"Name": "破灭玄莲",
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"SPHitBase": "",
"Extra": {}
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"Id": 801221504,
"SkillName": "万劫不复",
"SkillDesc": "对被锁定的目标造成虚数属性伤害,锁定目标越多伤害越高。",
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"SPHitBase": 30,
"Extra": {}
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},
"8013010": {
"Id": 8013010,
"Name": "虚卒•践踏者",
"Desc": "「反物质军团」利用「战争熔炉」将战士与古兽的残片融合重铸后的产物。\\n 虽数量相对稀少,但兼具战士的智能与古兽的力量与机动性,其嘶鸣能够将大量虚卒召唤而来。",
"MonsterCampID": 6,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1023,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8013010.png",
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"Rank": "Elite",
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"StanceBase": 300,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
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"DamageType": "Fire",
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"DamageType": "Thunder",
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"DamageType": "Quantum",
"Value": 0.2
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"SkillName": "虚实的投影",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
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"Id": 801301002,
"SkillName": "侵略的铁蹄",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
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"Id": 801301003,
"SkillName": "战争的践踏",
"SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301004,
"SkillName": "螺旋的弓矢",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【强弩的终结】。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801301005,
"SkillName": "强弩的终结",
"SkillDesc": "对指定我方单体造成大量量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态。",
"DamageType": "Quantum",
"SPHitBase": 25,
"Extra": {}
}
]
},
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"Id": 801301001,
"AttackModifyRatio": 1,
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"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
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"Id": 801301001,
"SkillName": "虚实的投影",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301002,
"SkillName": "侵略的铁蹄",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
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"Id": 801301003,
"SkillName": "战争的践踏",
"SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
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"SPHitBase": 10,
"Extra": {}
},
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"Id": 801301004,
"SkillName": "螺旋的弓矢",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【强弩的终结】。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
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"Id": 801301005,
"SkillName": "强弩的终结",
"SkillDesc": "对指定我方单体造成大量量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态。",
"DamageType": "Quantum",
"SPHitBase": 25,
"Extra": {}
}
]
},
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"DamageType": "Fire",
"Value": 0.2
},
{
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"DamageType": "Ice",
"Value": 0.2
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"DamageType": "Thunder",
"Value": 0.2
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"DamageType": "Quantum",
"Value": 0.2
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],
"SkillList": [
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"Id": 801301001,
"SkillName": "虚实的投影",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
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"SPHitBase": 10,
"Extra": {}
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"Id": 801301002,
"SkillName": "侵略的铁蹄",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
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"SPHitBase": 15,
"Extra": {}
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"Id": 801301003,
"SkillName": "战争的践踏",
"SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301004,
"SkillName": "螺旋的弓矢",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【强弩的终结】。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
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"Id": 801301005,
"SkillName": "强弩的终结",
"SkillDesc": "对指定我方单体造成大量量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态。",
"DamageType": "Quantum",
"SPHitBase": 25,
"Extra": {}
}
]
},
{
"Id": 801301003,
"AttackModifyRatio": 1,
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"HPModifyRatio": 5.454545,
"SpeedModifyRatio": 1,
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"StanceModifyRatio": 1,
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"HardLevelGroup": 1,
"DamageTypeResistance": [
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"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
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"Id": 801301001,
"SkillName": "虚实的投影",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301002,
"SkillName": "侵略的铁蹄",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801301003,
"SkillName": "战争的践踏",
"SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301004,
"SkillName": "螺旋的弓矢",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【强弩的终结】。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801301005,
"SkillName": "强弩的终结",
"SkillDesc": "对指定我方单体造成大量量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态。",
"DamageType": "Quantum",
"SPHitBase": 25,
"Extra": {}
}
]
},
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"Id": 801301004,
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"HardLevelGroup": 1,
"DamageTypeResistance": [
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"DamageType": "Fire",
"Value": 0.2
},
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"DamageType": "Ice",
"Value": 0.2
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{
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"DamageType": "Thunder",
"Value": 0.2
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"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
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"SkillName": "虚实的投影",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
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"SPHitBase": 10,
"Extra": {}
},
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"Id": 801301002,
"SkillName": "侵略的铁蹄",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
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"Extra": {}
},
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"Id": 801301003,
"SkillName": "战争的践踏",
"SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
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"SPHitBase": 10,
"Extra": {}
},
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"Id": 801301004,
"SkillName": "螺旋的弓矢",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【强弩的终结】。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
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"Id": 801301005,
"SkillName": "强弩的终结",
"SkillDesc": "对指定我方单体造成大量量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态。",
"DamageType": "Quantum",
"SPHitBase": 25,
"Extra": {}
}
]
},
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"Id": 801301005,
"AttackModifyRatio": 0.454545,
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],
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"DamageTypeResistance": [
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"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
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"Id": 801301001,
"SkillName": "虚实的投影",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
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"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301002,
"SkillName": "侵略的铁蹄",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801301003,
"SkillName": "战争的践踏",
"SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301004,
"SkillName": "螺旋的弓矢",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【强弩的终结】。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
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"Id": 801301005,
"SkillName": "强弩的终结",
"SkillDesc": "对指定我方单体造成大量量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态。",
"DamageType": "Quantum",
"SPHitBase": 25,
"Extra": {}
}
]
},
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"Id": 801301006,
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"DefenceModifyRatio": 1,
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"HardLevelGroup": 1,
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"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
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"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
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"Id": 801301001,
"SkillName": "虚实的投影",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301002,
"SkillName": "侵略的铁蹄",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
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"Id": 801301003,
"SkillName": "战争的践踏",
"SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
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"SPHitBase": 10,
"Extra": {}
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{
"Id": 801301004,
"SkillName": "螺旋的弓矢",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【强弩的终结】。",
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"SPHitBase": "",
"Extra": {}
},
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"Id": 801301005,
"SkillName": "强弩的终结",
"SkillDesc": "对指定我方单体造成大量量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态。",
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"SPHitBase": 25,
"Extra": {}
}
]
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"Id": 801301007,
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"DamageType": "Fire",
"Value": 0.2
},
{
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{
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"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
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"Id": 801301001,
"SkillName": "虚实的投影",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301002,
"SkillName": "侵略的铁蹄",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801301003,
"SkillName": "战争的践踏",
"SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
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{
"Id": 801301004,
"SkillName": "螺旋的弓矢",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【强弩的终结】。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801301005,
"SkillName": "强弩的终结",
"SkillDesc": "对指定我方单体造成大量量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态。",
"DamageType": "Quantum",
"SPHitBase": 25,
"Extra": {}
}
]
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"Id": 801301008,
"AttackModifyRatio": 1,
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"SpeedModifyRatio": 1,
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"StanceModifyRatio": 1,
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"HardLevelGroup": 1,
"DamageTypeResistance": [
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"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
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"Id": 801301001,
"SkillName": "虚实的投影",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301002,
"SkillName": "侵略的铁蹄",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801301003,
"SkillName": "战争的践踏",
"SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301004,
"SkillName": "螺旋的弓矢",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【强弩的终结】。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801301005,
"SkillName": "强弩的终结",
"SkillDesc": "对指定我方单体造成大量量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态。",
"DamageType": "Quantum",
"SPHitBase": 25,
"Extra": {}
}
]
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"Id": 801301009,
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{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
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{
"$type": "ElementResistanceConfig",
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{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
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{
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"SkillDesc": "对指定我方单体造成量子属性伤害。",
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{
"Id": 801301002,
"SkillName": "侵略的铁蹄",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
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"SPHitBase": 15,
"Extra": {}
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{
"Id": 801301003,
"SkillName": "战争的践踏",
"SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301004,
"SkillName": "螺旋的弓矢",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【强弩的终结】。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801301005,
"SkillName": "强弩的终结",
"SkillDesc": "对指定我方单体造成大量量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态。",
"DamageType": "Quantum",
"SPHitBase": 25,
"Extra": {}
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},
{
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{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
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{
"$type": "ElementResistanceConfig",
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{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
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{
"Id": 801301001,
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{
"Id": 801301002,
"SkillName": "侵略的铁蹄",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
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{
"Id": 801301003,
"SkillName": "战争的践踏",
"SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301004,
"SkillName": "螺旋的弓矢",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【强弩的终结】。",
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"Extra": {}
},
{
"Id": 801301005,
"SkillName": "强弩的终结",
"SkillDesc": "对指定我方单体造成大量量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态。",
"DamageType": "Quantum",
"SPHitBase": 25,
"Extra": {}
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},
{
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{
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"DamageType": "Ice",
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{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
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{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
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],
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{
"Id": 801301001,
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"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301002,
"SkillName": "侵略的铁蹄",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
"DamageType": "Quantum",
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"Extra": {}
},
{
"Id": 801301003,
"SkillName": "战争的践踏",
"SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
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"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301004,
"SkillName": "螺旋的弓矢",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【强弩的终结】。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801301005,
"SkillName": "强弩的终结",
"SkillDesc": "对指定我方单体造成大量量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态。",
"DamageType": "Quantum",
"SPHitBase": 25,
"Extra": {}
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},
{
"Id": 801301012,
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{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
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{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
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{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
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{
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"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301002,
"SkillName": "侵略的铁蹄",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
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"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801301003,
"SkillName": "战争的践踏",
"SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301004,
"SkillName": "螺旋的弓矢",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【强弩的终结】。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801301005,
"SkillName": "强弩的终结",
"SkillDesc": "对指定我方单体造成大量量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态。",
"DamageType": "Quantum",
"SPHitBase": 25,
"Extra": {}
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]
},
{
"Id": 801301013,
"AttackModifyRatio": 0.666667,
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"SpeedModifyRatio": 1,
"SpeedModifyValue": -20,
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"StanceWeakList": [
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"HardLevelGroup": 1,
"DamageTypeResistance": [
{
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"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
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],
"SkillList": [
{
"Id": 801301001,
"SkillName": "虚实的投影",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301002,
"SkillName": "侵略的铁蹄",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801301003,
"SkillName": "战争的践踏",
"SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301004,
"SkillName": "螺旋的弓矢",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【强弩的终结】。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801301005,
"SkillName": "强弩的终结",
"SkillDesc": "对指定我方单体造成大量量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态。",
"DamageType": "Quantum",
"SPHitBase": 25,
"Extra": {}
}
]
},
{
"Id": 801301014,
"AttackModifyRatio": 0.555556,
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"SpeedModifyRatio": 1,
"SpeedModifyValue": 20,
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"HardLevelGroup": 1,
"DamageTypeResistance": [
{
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"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 801301001,
"SkillName": "虚实的投影",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301002,
"SkillName": "侵略的铁蹄",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801301003,
"SkillName": "战争的践踏",
"SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301004,
"SkillName": "螺旋的弓矢",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【强弩的终结】。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801301005,
"SkillName": "强弩的终结",
"SkillDesc": "对指定我方单体造成大量量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态。",
"DamageType": "Quantum",
"SPHitBase": 25,
"Extra": {}
}
]
},
{
"Id": 801301015,
"AttackModifyRatio": 0.666667,
"DefenceModifyRatio": 1,
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"HPModifyRatio": 0.681818,
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"SpeedModifyValue": null,
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"HardLevelGroup": 1,
"DamageTypeResistance": [
{
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"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 801301001,
"SkillName": "虚实的投影",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301002,
"SkillName": "侵略的铁蹄",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801301003,
"SkillName": "战争的践踏",
"SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301004,
"SkillName": "螺旋的弓矢",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【强弩的终结】。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801301005,
"SkillName": "强弩的终结",
"SkillDesc": "对指定我方单体造成大量量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态。",
"DamageType": "Quantum",
"SPHitBase": 25,
"Extra": {}
}
]
},
{
"Id": 801301017,
"AttackModifyRatio": 1,
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"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Ice",
"Wind"
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"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 801301001,
"SkillName": "虚实的投影",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301002,
"SkillName": "侵略的铁蹄",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801301003,
"SkillName": "战争的践踏",
"SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301004,
"SkillName": "螺旋的弓矢",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【强弩的终结】。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801301005,
"SkillName": "强弩的终结",
"SkillDesc": "对指定我方单体造成大量量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态。",
"DamageType": "Quantum",
"SPHitBase": 25,
"Extra": {}
}
]
},
{
"Id": 801301018,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 2.227273,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
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"StanceWeakList": [
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],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 801301001,
"SkillName": "虚实的投影",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301002,
"SkillName": "侵略的铁蹄",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801301003,
"SkillName": "战争的践踏",
"SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301004,
"SkillName": "螺旋的弓矢",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【强弩的终结】。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801301005,
"SkillName": "强弩的终结",
"SkillDesc": "对指定我方单体造成大量量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态。",
"DamageType": "Quantum",
"SPHitBase": 25,
"Extra": {}
}
]
},
{
"Id": 801301019,
"AttackModifyRatio": 1,
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"EliteGroup": 1,
"HPModifyRatio": 0.5,
"SpeedModifyRatio": 1,
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"StanceWeakList": [
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"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 801301001,
"SkillName": "虚实的投影",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301002,
"SkillName": "侵略的铁蹄",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801301003,
"SkillName": "战争的践踏",
"SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801301004,
"SkillName": "螺旋的弓矢",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【强弩的终结】。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801301005,
"SkillName": "强弩的终结",
"SkillDesc": "对指定我方单体造成大量量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态。",
"DamageType": "Quantum",
"SPHitBase": 25,
"Extra": {}
}
]
},
{
"Id": 801301021,
"AttackModifyRatio": 1,
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"HPModifyRatio": 0.545455,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Thunder",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
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"Name": "虚卒•践踏者(错误)",
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"InitialDelayRatio": 1,
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"SkillName": "虚实的投影",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
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"Extra": {}
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"Id": 801301102,
"SkillName": "侵略的铁蹄",
"SkillDesc": "对指定我方单体造成量子属性伤害。",
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"Extra": {}
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"Id": 801301103,
"SkillName": "战争的践踏",
"SkillDesc": "对指定我方单体及其相邻目标造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
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{
"Id": 801301104,
"SkillName": "螺旋的弓矢",
"SkillDesc": "锁定我方单体,下次行动对该目标施放【强弩的终结】。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
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"Id": 801301105,
"SkillName": "强弩的终结",
"SkillDesc": "对指定我方单体造成大量量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态。",
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"SPHitBase": 25,
"Extra": {}
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"SkillName": "末日临空",
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"SPHitBase": "",
"Extra": {}
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"SPHitBase": "",
"Extra": {}
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"Id": 801314504,
"SkillName": "顺逆湮灭",
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"Extra": {}
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"SkillName": "灾虐前兆",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【末日临空】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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"SkillName": "末日临空",
"SkillDesc": "对我方全体造成量子属性与虚数属性伤害。攻击后使我方全体随机陷入【量子附魔】或【虚数附魔】状态。",
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"SPHitBase": 15,
"Extra": {}
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"SkillName": "末日诅咒",
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"DamageType": "",
"SPHitBase": "",
"Extra": {}
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"Id": 801314508,
"SkillName": "群集感染",
"SkillDesc": "对我方全体造成量子属性与虚数属性伤害。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
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"Extra": {}
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"SPHitBase": "",
"Extra": {}
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"SPHitBase": "",
"Extra": {}
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"SPHitBase": "",
"Extra": {}
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"Id": 801314504,
"SkillName": "顺逆湮灭",
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"SPHitBase": 20,
"Extra": {}
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"Id": 801314505,
"SkillName": "灾虐前兆",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【末日临空】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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"Id": 801314506,
"SkillName": "末日临空",
"SkillDesc": "对我方全体造成量子属性与虚数属性伤害。攻击后使我方全体随机陷入【量子附魔】或【虚数附魔】状态。",
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"SPHitBase": 15,
"Extra": {}
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"Id": 801314507,
"SkillName": "末日诅咒",
"SkillDesc": "使我方全体随机陷入【量子附魔】或【虚数附魔】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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"Id": 801314508,
"SkillName": "群集感染",
"SkillDesc": "对我方全体造成量子属性与虚数属性伤害。",
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"SPHitBase": 15,
"Extra": {}
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"Id": 801314509,
"SkillName": "湮灭碰撞",
"SkillDesc": "自身施放技能令我方单体同时处于【量子附魔】与【虚数附魔】状态时,解除该目标的【量子附魔】与【虚数附魔】状态,并对其造成少量量子属性伤害与虚数属性伤害,同时大概率使其陷入【缠禁】状态。",
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"SPHitBase": "",
"Extra": {
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"Desc": "行动延后,同时速度降低。下个回合开始时受到量子属性附加伤害。\\n【缠禁】状态下的目标每次受到攻击后,都会使该附加伤害提高,该效果最多叠加5层。该状态同时视为量子纠缠状态与禁锢状态。",
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}
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"Id": 801314510,
"SkillName": "假死",
"SkillDesc": "受到致命攻击后进入【假死】状态。",
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"Extra": {}
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]
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"SPHitBase": "",
"Extra": {}
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"Id": 801314502,
"SkillName": "灾厄侵袭",
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"SPHitBase": "",
"Extra": {}
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"Id": 801314503,
"SkillName": "引擎升变",
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"SPHitBase": "",
"Extra": {}
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"Id": 801314504,
"SkillName": "顺逆湮灭",
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"SPHitBase": 20,
"Extra": {}
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"Id": 801314505,
"SkillName": "灾虐前兆",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【末日临空】。",
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"SPHitBase": "",
"Extra": {}
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"Id": 801314506,
"SkillName": "末日临空",
"SkillDesc": "对我方全体造成量子属性与虚数属性伤害。攻击后使我方全体随机陷入【量子附魔】或【虚数附魔】状态。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
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"Id": 801314507,
"SkillName": "末日诅咒",
"SkillDesc": "使我方全体随机陷入【量子附魔】或【虚数附魔】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
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"Id": 801314508,
"SkillName": "群集感染",
"SkillDesc": "对我方全体造成量子属性与虚数属性伤害。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
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"Id": 801314509,
"SkillName": "湮灭碰撞",
"SkillDesc": "自身施放技能令我方单体同时处于【量子附魔】与【虚数附魔】状态时,解除该目标的【量子附魔】与【虚数附魔】状态,并对其造成少量量子属性伤害与虚数属性伤害,同时大概率使其陷入【缠禁】状态。",
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"SPHitBase": "",
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"Desc": "行动延后,同时速度降低。下个回合开始时受到量子属性附加伤害。\\n【缠禁】状态下的目标每次受到攻击后,都会使该附加伤害提高,该效果最多叠加5层。该状态同时视为量子纠缠状态与禁锢状态。",
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}
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"Id": 801314510,
"SkillName": "假死",
"SkillDesc": "受到致命攻击后进入【假死】状态。",
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"SPHitBase": 15,
"Extra": {}
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"SPHitBase": "",
"Extra": {}
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"Id": 801314502,
"SkillName": "灾厄侵袭",
"SkillDesc": "对敌方单体【黎明的左手】施加【增幅】状态,使其强化等级提高1。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
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"Id": 801314503,
"SkillName": "引擎升变",
"SkillDesc": "对除自身外的敌方全体施加【增幅】状态,使其强化等级提高1。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801314504,
"SkillName": "顺逆湮灭",
"SkillDesc": "对我方单体造成量子属性与虚数属性伤害。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 801314505,
"SkillName": "灾虐前兆",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【末日临空】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801314506,
"SkillName": "末日临空",
"SkillDesc": "对我方全体造成量子属性与虚数属性伤害。攻击后使我方全体随机陷入【量子附魔】或【虚数附魔】状态。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801314507,
"SkillName": "末日诅咒",
"SkillDesc": "使我方全体随机陷入【量子附魔】或【虚数附魔】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801314508,
"SkillName": "群集感染",
"SkillDesc": "对我方全体造成量子属性与虚数属性伤害。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801314509,
"SkillName": "湮灭碰撞",
"SkillDesc": "自身施放技能令我方单体同时处于【量子附魔】与【虚数附魔】状态时,解除该目标的【量子附魔】与【虚数附魔】状态,并对其造成少量量子属性伤害与虚数属性伤害,同时大概率使其陷入【缠禁】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"280150121": {
"Name": "缠禁",
"Desc": "行动延后,同时速度降低。下个回合开始时受到量子属性附加伤害。\\n【缠禁】状态下的目标每次受到攻击后,都会使该附加伤害提高,该效果最多叠加5层。该状态同时视为量子纠缠状态与禁锢状态。",
"Param": []
}
}
},
{
"Id": 801314510,
"SkillName": "假死",
"SkillDesc": "受到致命攻击后进入【假死】状态。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
}
]
},
{
"Id": 801314504,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Fire",
"Ice",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.6
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.6
}
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"SkillList": [
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"Id": 801314501,
"SkillName": "虚明裂变",
"SkillDesc": "对敌方单体【灾虐的右手】施加【增幅】状态,使其强化等级提高1。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801314502,
"SkillName": "灾厄侵袭",
"SkillDesc": "对敌方单体【黎明的左手】施加【增幅】状态,使其强化等级提高1。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801314503,
"SkillName": "引擎升变",
"SkillDesc": "对除自身外的敌方全体施加【增幅】状态,使其强化等级提高1。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801314504,
"SkillName": "顺逆湮灭",
"SkillDesc": "对我方单体造成量子属性与虚数属性伤害。",
"DamageType": "",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 801314505,
"SkillName": "灾虐前兆",
"SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【末日临空】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801314506,
"SkillName": "末日临空",
"SkillDesc": "对我方全体造成量子属性与虚数属性伤害。攻击后使我方全体随机陷入【量子附魔】或【虚数附魔】状态。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801314507,
"SkillName": "末日诅咒",
"SkillDesc": "使我方全体随机陷入【量子附魔】或【虚数附魔】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801314508,
"SkillName": "群集感染",
"SkillDesc": "对我方全体造成量子属性与虚数属性伤害。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801314509,
"SkillName": "湮灭碰撞",
"SkillDesc": "自身施放技能令我方单体同时处于【量子附魔】与【虚数附魔】状态时,解除该目标的【量子附魔】与【虚数附魔】状态,并对其造成少量量子属性伤害与虚数属性伤害,同时大概率使其陷入【缠禁】状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"280150121": {
"Name": "缠禁",
"Desc": "行动延后,同时速度降低。下个回合开始时受到量子属性附加伤害。\\n【缠禁】状态下的目标每次受到攻击后,都会使该附加伤害提高,该效果最多叠加5层。该状态同时视为量子纠缠状态与禁锢状态。",
"Param": []
}
}
},
{
"Id": 801314510,
"SkillName": "假死",
"SkillDesc": "受到致命攻击后进入【假死】状态。",
"DamageType": "",
"SPHitBase": 15,
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8013145,
"AvatarExpReward": 150,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 111011
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"WorldLevel": 2,
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"ID": 111012
},
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"$type": "ItemConfig",
"ID": 182001
},
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"ID": 183002
}
]
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{
"MonsterTemplateID": 8013145,
"WorldLevel": 3,
"AvatarExpReward": 300,
"DisplayItemList": [
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"ID": 2
},
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"ID": 111011
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"ID": 111012
},
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"$type": "ItemConfig",
"ID": 182001
},
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"ID": 183002
}
]
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{
"MonsterTemplateID": 8013145,
"WorldLevel": 4,
"AvatarExpReward": 350,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
},
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"ID": 111012
},
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"ID": 111013
},
{
"$type": "ItemConfig",
"ID": 182001
},
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"ID": 183002
}
]
},
{
"MonsterTemplateID": 8013145,
"WorldLevel": 5,
"AvatarExpReward": 400,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
},
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"$type": "ItemConfig",
"ID": 111012
},
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"ID": 111013
},
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"$type": "ItemConfig",
"ID": 182001
},
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"ID": 183002
}
]
},
{
"MonsterTemplateID": 8013145,
"WorldLevel": 6,
"AvatarExpReward": 400,
"DisplayItemList": [
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"ID": 2
},
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"ID": 111012
},
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"ID": 111013
},
{
"$type": "ItemConfig",
"ID": 182001
},
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"ID": 183002
}
]
}
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},
"8015010": {
"Id": 8015010,
"Name": "末日兽",
"Desc": "「反物质军团」以黄昏古兽的残片为基「战争熔炉」的万骸哀怨为引所铸炼而成「末日兽」之一。怨灵的痴缠化作有形之手,旧日的灾影凝为掩映诸天之尾。「末日兽」拘禁了未释然亦未死灭的众生意志。或嗔怒,或忧恸,或妄喜——迷相既露,诸邪肆动。「末日兽」的核心为一颗暗物质驱动的引擎。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1395,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8015010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": null,
"StanceBase": null,
"StanceCount": null,
"StatusResistanceBase": 1,
"Child": [
{
"Id": 8015010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 801501001,
"SkillName": "古兽余威",
"SkillDesc": "当【反物质引擎】、【灾虐的右手】、【黎明的左手】未被全部击溃时,无法攻击末日兽。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8015010,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015010,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015010,
"WorldLevel": 2,
"DisplayItemList": []
},
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"MonsterTemplateID": 8015010,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015010,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015010,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015010,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"8015011": {
"Id": 8015011,
"Name": "末日兽",
"Desc": "「反物质军团」以黄昏古兽的残片为基「战争熔炉」的万骸哀怨为引所铸炼而成「末日兽」之一。怨灵的痴缠化作有形之手,旧日的灾影凝为掩映诸天之尾。「末日兽」拘禁了未释然亦未死灭的众生意志。或嗔怒,或忧恸,或妄喜——迷相既露,诸邪肆动。「末日兽」的核心为一颗暗物质驱动的引擎。",
"MonsterCampID": 6,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 697.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8015010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": null,
"StanceBase": null,
"StanceCount": null,
"StatusResistanceBase": 1,
"Child": [
{
"Id": 8015011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [],
"SkillList": [
{
"Id": 801501101,
"SkillName": "古兽余威",
"SkillDesc": "当【反物质引擎】、【灾虐的右手】、【黎明的左手】未被全部击溃时,无法攻击末日兽。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8015011,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015011,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015011,
"WorldLevel": 2,
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"MonsterTemplateID": 8015011,
"WorldLevel": 3,
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"MonsterTemplateID": 8015011,
"WorldLevel": 4,
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},
{
"MonsterTemplateID": 8015011,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015011,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"8015012": {
"Id": 8015012,
"Name": "诛尽杀绝的灭星兽",
"Desc": "「反物质军团」以黄昏古兽的残片为基「战争熔炉」的万骸哀怨为引所铸炼而成「末日兽」之一。怨灵的痴缠化作有形之手,旧日的灾影凝为掩映诸天之尾。「末日兽」拘禁了未释然亦未死灭的众生意志。或嗔怒,或忧恸,或妄喜——迷相既露,诸邪肆动。「末日兽」的核心为一颗暗物质驱动的引擎。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 7672.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8015010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": 120,
"StanceBase": 300,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
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"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Fire",
"Ice",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 801501201,
"SkillName": "古兽余威",
"SkillDesc": "当【反物质引擎】、【灾虐的右手】、【黎明的左手】未被全部消灭时,无法直接攻击【诛尽杀绝的灭星兽】。对部位造成伤害时,【诛尽杀绝的灭星兽】也会损失相等的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801501202,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801501203,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801501204,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801501205,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801501206,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 801501201,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Fire",
"Ice",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 801501201,
"SkillName": "古兽余威",
"SkillDesc": "当【反物质引擎】、【灾虐的右手】、【黎明的左手】未被全部消灭时,无法直接攻击【诛尽杀绝的灭星兽】。对部位造成伤害时,【诛尽杀绝的灭星兽】也会损失相等的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801501202,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801501203,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801501204,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801501205,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801501206,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
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"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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"Fire",
"Ice",
"Wind"
],
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"DamageTypeResistance": [
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"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 801501201,
"SkillName": "古兽余威",
"SkillDesc": "当【反物质引擎】、【灾虐的右手】、【黎明的左手】未被全部消灭时,无法直接攻击【诛尽杀绝的灭星兽】。对部位造成伤害时,【诛尽杀绝的灭星兽】也会损失相等的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801501202,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801501203,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801501204,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801501205,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801501206,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 801501203,
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"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 801501201,
"SkillName": "古兽余威",
"SkillDesc": "当【反物质引擎】、【灾虐的右手】、【黎明的左手】未被全部消灭时,无法直接攻击【诛尽杀绝的灭星兽】。对部位造成伤害时,【诛尽杀绝的灭星兽】也会损失相等的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801501202,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801501203,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801501204,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801501205,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801501206,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 801501204,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Ice",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 801501201,
"SkillName": "古兽余威",
"SkillDesc": "当【反物质引擎】、【灾虐的右手】、【黎明的左手】未被全部消灭时,无法直接攻击【诛尽杀绝的灭星兽】。对部位造成伤害时,【诛尽杀绝的灭星兽】也会损失相等的生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801501202,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801501203,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801501204,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801501205,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801501206,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8015012,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015012,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015012,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015012,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015012,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015012,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015012,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"8015020": {
"Id": 8015020,
"Name": "不死神实•幻胧",
"Desc": "反物质军团的绝灭大君「幻胧」自建木中生成的躯壳。\\n兼具「毁灭」与「丰饶」之力,生灭循环的肉体。也是建木复生后结出的第一颗「果实」。",
"MonsterCampID": 6,
"AttackBase": 15,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1209,
"InitialDelayRatio": 0.5,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8015020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": 120,
"StanceBase": 480,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 8015020,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 801502001,
"SkillName": "弹指•成风",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801502002,
"SkillName": "扫尽尘云",
"SkillDesc": "对我方全体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801502003,
"SkillName": "盘根",
"SkillDesc": "对指定我方单体造成风属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502004,
"SkillName": "生花",
"SkillDesc": "召唤【丰饶玄莲】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502005,
"SkillName": "弹指•鸣雷",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801502006,
"SkillName": "悬星碎月",
"SkillDesc": "对我方全体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502007,
"SkillName": "劫数将至",
"SkillDesc": "锁定我方单体并使【破灭玄莲】进入【绽放】状态,同时解除【破灭玄莲】的【弱点无效】效果。【破灭玄莲】下次行动施放【破灭】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502009,
"SkillName": "盛怒",
"SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 801502010,
"SkillName": "玄根化生",
"SkillDesc": "对我方全体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 30,
"Extra": {}
},
{
"Id": 801502011,
"SkillName": "盘根",
"SkillDesc": "对指定我方单体造成虚数属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Imaginary",
"SPHitBase": 30,
"Extra": {}
},
{
"Id": 801502012,
"SkillName": "生花",
"SkillDesc": "召唤【丰饶玄莲】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502013,
"SkillName": "劫数将至",
"SkillDesc": "锁定我方单体并使【破灭玄莲】进入【绽放】状态,同时解除【破灭玄莲】的【弱点无效】效果。【破灭玄莲】下次行动施放【破灭】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502014,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8015020,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015020,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015020,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015020,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015020,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015020,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015020,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"8015021": {
"Id": 8015021,
"Name": "不死神实•幻胧",
"Desc": "反物质军团的绝灭大君「幻胧」自建木中生成的躯壳。\\n兼具「毁灭」与「丰饶」之力,生灭循环的肉体。也是建木复生后结出的第一颗「果实」。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1209,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8015020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": 120,
"StanceBase": 480,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 8015021,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 801502101,
"SkillName": "弹指•成风",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801502102,
"SkillName": "扫尽尘云",
"SkillDesc": "对我方全体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801502103,
"SkillName": "盘根",
"SkillDesc": "对指定我方单体造成风属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502104,
"SkillName": "生花",
"SkillDesc": "召唤【丰饶玄莲】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502105,
"SkillName": "弹指•鸣雷",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801502106,
"SkillName": "悬星碎月",
"SkillDesc": "对我方全体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502107,
"SkillName": "劫数将至",
"SkillDesc": "锁定我方单体并使【破灭玄莲】进入【绽放】状态,同时解除【破灭玄莲】的【弱点无效】效果。【破灭玄莲】下次行动施放【破灭】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502108,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502109,
"SkillName": "盛怒",
"SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 25,
"Extra": {}
},
{
"Id": 801502110,
"SkillName": "玄根化生",
"SkillDesc": "对我方全体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 30,
"Extra": {}
},
{
"Id": 801502111,
"SkillName": "盘根",
"SkillDesc": "对指定我方单体造成虚数属性伤害,并使受到攻击的我方目标行动延后。",
"DamageType": "Imaginary",
"SPHitBase": 30,
"Extra": {}
},
{
"Id": 801502112,
"SkillName": "生花",
"SkillDesc": "召唤【丰饶玄莲】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502113,
"SkillName": "劫数将至",
"SkillDesc": "锁定我方单体并使【破灭玄莲】进入【绽放】状态,同时解除【破灭玄莲】的【弱点无效】效果。【破灭玄莲】下次行动施放【破灭】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502114,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8015021,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015021,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015021,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015021,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015021,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015021,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015021,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"8015022": {
"Id": 8015022,
"Name": "乘间抵隙的煽动者",
"Desc": "兼具「毁灭」与「丰饶」之力,生灭循环的肉体。也是建木复生后结出的第一颗「果实」。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 7440,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8015020.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": 120,
"StanceBase": 1140,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 8015022,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 801502201,
"SkillName": "弹指•成风",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801502202,
"SkillName": "扫尽尘云",
"SkillDesc": "对我方全体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801502203,
"SkillName": "虬根•丰饶之势",
"SkillDesc": "对指定我方单体造成风属性伤害,并使受到攻击的我方目标行动延后,同时使场上可行动的【丰饶玄莲】发动攻击。",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502204,
"SkillName": "虬根•破灭之势",
"SkillDesc": "对指定我方单体造成雷属性伤害,并使受到攻击的我方目标行动延后,同时使场上可行动的【破灭玄莲】发动攻击。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502205,
"SkillName": "弹指•鸣雷",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801502206,
"SkillName": "悬星碎月•丰饶之势",
"SkillDesc": "对我方全体造成风属性伤害,并切换至【丰饶形态】。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502207,
"SkillName": "悬星碎月•毁灭之势",
"SkillDesc": "对我方全体造成雷属性伤害,并切换至【毁灭形态】。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502208,
"SkillName": "双生",
"SkillDesc": "召唤【丰饶玄莲】和【破灭玄莲】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502209,
"SkillName": "盛怒",
"SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502210,
"SkillName": "玄根化生",
"SkillDesc": "对我方全体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502211,
"SkillName": "双生",
"SkillDesc": "召唤【丰饶玄莲】和【破灭玄莲】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502212,
"SkillName": "虬根•万曲",
"SkillDesc": "对我方全体造成虚数属性伤害,并使我方全体行动延后,同时使场上可行动的【玄莲】发动攻击。",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502213,
"SkillName": "空劫",
"SkillDesc": "锁定我方全体,【玄莲】下次行动施放【万劫不复】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502214,
"SkillName": "万劫不复",
"SkillDesc": "对被锁定的目标造成虚数属性伤害,锁定目标越多伤害越高。",
"DamageType": "Imaginary",
"SPHitBase": 30,
"Extra": {}
},
{
"Id": 801502215,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502216,
"SkillName": "毁灭增益",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502217,
"SkillName": "丰饶增益",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502218,
"SkillName": "坚防守备",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502219,
"SkillName": "移花接木",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502220,
"SkillName": "枯木逢春",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502221,
"SkillName": "空花阳焰",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502222,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502223,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 801502201,
"AttackModifyRatio": 1.333333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 801502201,
"SkillName": "弹指•成风",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801502202,
"SkillName": "扫尽尘云",
"SkillDesc": "对我方全体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801502203,
"SkillName": "虬根•丰饶之势",
"SkillDesc": "对指定我方单体造成风属性伤害,并使受到攻击的我方目标行动延后,同时使场上可行动的【丰饶玄莲】发动攻击。",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502204,
"SkillName": "虬根•破灭之势",
"SkillDesc": "对指定我方单体造成雷属性伤害,并使受到攻击的我方目标行动延后,同时使场上可行动的【破灭玄莲】发动攻击。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502205,
"SkillName": "弹指•鸣雷",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801502206,
"SkillName": "悬星碎月•丰饶之势",
"SkillDesc": "对我方全体造成风属性伤害,并切换至【丰饶形态】。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502207,
"SkillName": "悬星碎月•毁灭之势",
"SkillDesc": "对我方全体造成雷属性伤害,并切换至【毁灭形态】。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502208,
"SkillName": "双生",
"SkillDesc": "召唤【丰饶玄莲】和【破灭玄莲】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502209,
"SkillName": "盛怒",
"SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502210,
"SkillName": "玄根化生",
"SkillDesc": "对我方全体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502211,
"SkillName": "双生",
"SkillDesc": "召唤【丰饶玄莲】和【破灭玄莲】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502212,
"SkillName": "虬根•万曲",
"SkillDesc": "对我方全体造成虚数属性伤害,并使我方全体行动延后,同时使场上可行动的【玄莲】发动攻击。",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502213,
"SkillName": "空劫",
"SkillDesc": "锁定我方全体,【玄莲】下次行动施放【万劫不复】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502214,
"SkillName": "万劫不复",
"SkillDesc": "对被锁定的目标造成虚数属性伤害,锁定目标越多伤害越高。",
"DamageType": "Imaginary",
"SPHitBase": 30,
"Extra": {}
},
{
"Id": 801502215,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502216,
"SkillName": "毁灭增益",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502217,
"SkillName": "丰饶增益",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502218,
"SkillName": "坚防守备",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502219,
"SkillName": "移花接木",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502220,
"SkillName": "枯木逢春",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502221,
"SkillName": "空花阳焰",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502222,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502223,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 801502202,
"AttackModifyRatio": 1.333333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 801502201,
"SkillName": "弹指•成风",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801502202,
"SkillName": "扫尽尘云",
"SkillDesc": "对我方全体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801502203,
"SkillName": "虬根•丰饶之势",
"SkillDesc": "对指定我方单体造成风属性伤害,并使受到攻击的我方目标行动延后,同时使场上可行动的【丰饶玄莲】发动攻击。",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502204,
"SkillName": "虬根•破灭之势",
"SkillDesc": "对指定我方单体造成雷属性伤害,并使受到攻击的我方目标行动延后,同时使场上可行动的【破灭玄莲】发动攻击。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502205,
"SkillName": "弹指•鸣雷",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801502206,
"SkillName": "悬星碎月•丰饶之势",
"SkillDesc": "对我方全体造成风属性伤害,并切换至【丰饶形态】。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502207,
"SkillName": "悬星碎月•毁灭之势",
"SkillDesc": "对我方全体造成雷属性伤害,并切换至【毁灭形态】。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502208,
"SkillName": "双生",
"SkillDesc": "召唤【丰饶玄莲】和【破灭玄莲】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502209,
"SkillName": "盛怒",
"SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502210,
"SkillName": "玄根化生",
"SkillDesc": "对我方全体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502211,
"SkillName": "双生",
"SkillDesc": "召唤【丰饶玄莲】和【破灭玄莲】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502212,
"SkillName": "虬根•万曲",
"SkillDesc": "对我方全体造成虚数属性伤害,并使我方全体行动延后,同时使场上可行动的【玄莲】发动攻击。",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502213,
"SkillName": "空劫",
"SkillDesc": "锁定我方全体,【玄莲】下次行动施放【万劫不复】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502214,
"SkillName": "万劫不复",
"SkillDesc": "对被锁定的目标造成虚数属性伤害,锁定目标越多伤害越高。",
"DamageType": "Imaginary",
"SPHitBase": 30,
"Extra": {}
},
{
"Id": 801502215,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502216,
"SkillName": "毁灭增益",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502217,
"SkillName": "丰饶增益",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502218,
"SkillName": "坚防守备",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502219,
"SkillName": "移花接木",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502220,
"SkillName": "枯木逢春",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502221,
"SkillName": "空花阳焰",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502222,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502223,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 801502203,
"AttackModifyRatio": 1.333333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 801502201,
"SkillName": "弹指•成风",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801502202,
"SkillName": "扫尽尘云",
"SkillDesc": "对我方全体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801502203,
"SkillName": "虬根•丰饶之势",
"SkillDesc": "对指定我方单体造成风属性伤害,并使受到攻击的我方目标行动延后,同时使场上可行动的【丰饶玄莲】发动攻击。",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502204,
"SkillName": "虬根•破灭之势",
"SkillDesc": "对指定我方单体造成雷属性伤害,并使受到攻击的我方目标行动延后,同时使场上可行动的【破灭玄莲】发动攻击。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502205,
"SkillName": "弹指•鸣雷",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801502206,
"SkillName": "悬星碎月•丰饶之势",
"SkillDesc": "对我方全体造成风属性伤害,并切换至【丰饶形态】。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502207,
"SkillName": "悬星碎月•毁灭之势",
"SkillDesc": "对我方全体造成雷属性伤害,并切换至【毁灭形态】。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502208,
"SkillName": "双生",
"SkillDesc": "召唤【丰饶玄莲】和【破灭玄莲】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502209,
"SkillName": "盛怒",
"SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502210,
"SkillName": "玄根化生",
"SkillDesc": "对我方全体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502211,
"SkillName": "双生",
"SkillDesc": "召唤【丰饶玄莲】和【破灭玄莲】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502212,
"SkillName": "虬根•万曲",
"SkillDesc": "对我方全体造成虚数属性伤害,并使我方全体行动延后,同时使场上可行动的【玄莲】发动攻击。",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502213,
"SkillName": "空劫",
"SkillDesc": "锁定我方全体,【玄莲】下次行动施放【万劫不复】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502214,
"SkillName": "万劫不复",
"SkillDesc": "对被锁定的目标造成虚数属性伤害,锁定目标越多伤害越高。",
"DamageType": "Imaginary",
"SPHitBase": 30,
"Extra": {}
},
{
"Id": 801502215,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502216,
"SkillName": "毁灭增益",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502217,
"SkillName": "丰饶增益",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502218,
"SkillName": "坚防守备",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502219,
"SkillName": "移花接木",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502220,
"SkillName": "枯木逢春",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502221,
"SkillName": "空花阳焰",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502222,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502223,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 801502204,
"AttackModifyRatio": 1.333333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 801502201,
"SkillName": "弹指•成风",
"SkillDesc": "对指定我方单体造成风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801502202,
"SkillName": "扫尽尘云",
"SkillDesc": "对我方全体造成少量风属性伤害。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801502203,
"SkillName": "虬根•丰饶之势",
"SkillDesc": "对指定我方单体造成风属性伤害,并使受到攻击的我方目标行动延后,同时使场上可行动的【丰饶玄莲】发动攻击。",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502204,
"SkillName": "虬根•破灭之势",
"SkillDesc": "对指定我方单体造成雷属性伤害,并使受到攻击的我方目标行动延后,同时使场上可行动的【破灭玄莲】发动攻击。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502205,
"SkillName": "弹指•鸣雷",
"SkillDesc": "对指定我方单体造成雷属性伤害。",
"DamageType": "Thunder",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 801502206,
"SkillName": "悬星碎月•丰饶之势",
"SkillDesc": "对我方全体造成风属性伤害,并切换至【丰饶形态】。",
"DamageType": "Wind",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502207,
"SkillName": "悬星碎月•毁灭之势",
"SkillDesc": "对我方全体造成雷属性伤害,并切换至【毁灭形态】。",
"DamageType": "Thunder",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502208,
"SkillName": "双生",
"SkillDesc": "召唤【丰饶玄莲】和【破灭玄莲】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502209,
"SkillName": "盛怒",
"SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502210,
"SkillName": "玄根化生",
"SkillDesc": "对我方全体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 801502211,
"SkillName": "双生",
"SkillDesc": "召唤【丰饶玄莲】和【破灭玄莲】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502212,
"SkillName": "虬根•万曲",
"SkillDesc": "对我方全体造成虚数属性伤害,并使我方全体行动延后,同时使场上可行动的【玄莲】发动攻击。",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502213,
"SkillName": "空劫",
"SkillDesc": "锁定我方全体,【玄莲】下次行动施放【万劫不复】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502214,
"SkillName": "万劫不复",
"SkillDesc": "对被锁定的目标造成虚数属性伤害,锁定目标越多伤害越高。",
"DamageType": "Imaginary",
"SPHitBase": 30,
"Extra": {}
},
{
"Id": 801502215,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502216,
"SkillName": "毁灭增益",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502217,
"SkillName": "丰饶增益",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502218,
"SkillName": "坚防守备",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502219,
"SkillName": "移花接木",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502220,
"SkillName": "枯木逢春",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502221,
"SkillName": "空花阳焰",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502222,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 801502223,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8015022,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015022,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015022,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015022,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015022,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015022,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8015022,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"8022010": {
"Id": 8022010,
"Name": "幼蛰虫",
"Desc": "真蛰虫幼体;「真蛰虫」幼体依据生长程度可被划分为「幼蛰虫」与「次蛰虫」。",
"MonsterCampID": 8,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 209.25,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8022010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 144,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 8022010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
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"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 802201001,
"SkillName": "振翅",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802201002,
"SkillName": "次分裂",
"SkillDesc": "繁殖出1名自身的繁衍体,该效果在2回合后可再次触发。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802201003,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802201004,
"SkillName": "蛰亡语",
"SkillDesc": "受到致命攻击时,对敌方全体造成风属性伤害,并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 802201001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 3,
"EliteGroup": 1,
"HPModifyRatio": 0.088889,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Quantum"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 802201001,
"SkillName": "振翅",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802201002,
"SkillName": "次分裂",
"SkillDesc": "繁殖出1名自身的繁衍体,该效果在2回合后可再次触发。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802201003,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802201004,
"SkillName": "蛰亡语",
"SkillDesc": "受到致命攻击时,对敌方全体造成风属性伤害,并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8022010,
"AvatarExpReward": 36,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181006
}
]
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"MonsterTemplateID": 8022010,
"WorldLevel": 1,
"AvatarExpReward": 48,
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"$type": "ItemConfig",
"ID": 2
},
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"$type": "ItemConfig",
"ID": 181006
}
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"MonsterTemplateID": 8022010,
"WorldLevel": 2,
"AvatarExpReward": 60,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
},
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"ID": 181006
}
]
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"MonsterTemplateID": 8022010,
"WorldLevel": 3,
"AvatarExpReward": 72,
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"ID": 2
},
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"ID": 181006
}
]
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{
"MonsterTemplateID": 8022010,
"WorldLevel": 4,
"AvatarExpReward": 84,
"DisplayItemList": [
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"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181006
}
]
},
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"MonsterTemplateID": 8022010,
"WorldLevel": 5,
"AvatarExpReward": 96,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181006
}
]
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"MonsterTemplateID": 8022010,
"WorldLevel": 6,
"AvatarExpReward": 108,
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"$type": "ItemConfig",
"ID": 2
},
{
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"ID": 181006
}
]
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]
},
"8022011": {
"Id": 8022011,
"Name": "幼蛰虫",
"Desc": "真蛰虫幼体;「真蛰虫」幼体依据生长程度可被划分为「幼蛰虫」与「次蛰虫」。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 697.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8022010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 144,
"StanceBase": 180,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 8022011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 802201101,
"SkillName": "振翅",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802201102,
"SkillName": "次分裂",
"SkillDesc": "繁殖出1名自身的繁衍体,该效果在2回合后可再次触发。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802201103,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802201104,
"SkillName": "蛰亡语",
"SkillDesc": "受到致命攻击时,对敌方全体造成风属性伤害,并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802201105,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 802201101,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 802201101,
"SkillName": "振翅",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802201102,
"SkillName": "次分裂",
"SkillDesc": "繁殖出1名自身的繁衍体,该效果在2回合后可再次触发。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802201103,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802201104,
"SkillName": "蛰亡语",
"SkillDesc": "受到致命攻击时,对敌方全体造成风属性伤害,并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802201105,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 802201102,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 802201101,
"SkillName": "振翅",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802201102,
"SkillName": "次分裂",
"SkillDesc": "繁殖出1名自身的繁衍体,该效果在2回合后可再次触发。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802201103,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802201104,
"SkillName": "蛰亡语",
"SkillDesc": "受到致命攻击时,对敌方全体造成风属性伤害,并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802201105,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 802201103,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 802201101,
"SkillName": "振翅",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802201102,
"SkillName": "次分裂",
"SkillDesc": "繁殖出1名自身的繁衍体,该效果在2回合后可再次触发。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802201103,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802201104,
"SkillName": "蛰亡语",
"SkillDesc": "受到致命攻击时,对敌方全体造成风属性伤害,并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802201105,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 802201104,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Quantum",
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],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
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"Id": 802201101,
"SkillName": "振翅",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802201102,
"SkillName": "次分裂",
"SkillDesc": "繁殖出1名自身的繁衍体,该效果在2回合后可再次触发。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802201103,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802201104,
"SkillName": "蛰亡语",
"SkillDesc": "受到致命攻击时,对敌方全体造成风属性伤害,并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802201105,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
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"AvatarExpReward": 36,
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"DamageType": "Wind",
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"Id": 8022021,
"Name": "次蛰虫",
"Desc": "真蛰虫幼体;「真蛰虫」幼体依据生长程度可被划分为「幼蛰虫」与「次蛰虫」。",
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"DamageType": "Wind",
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"SkillDesc": "受到致命攻击时,对敌方全体造成风属性伤害,并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
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"Id": 802202105,
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"SPHitBase": "",
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"Id": 802202106,
"SkillName": "增生",
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"SkillName": "引爆扩散",
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"Id": 802202103,
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"DamageType": "Wind",
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},
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"Id": 802202104,
"SkillName": "蛰亡语",
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"Id": 802202105,
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"SkillName": "增生",
"SkillDesc": "每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时,立即行动。",
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"Id": 802202105,
"SkillName": "滋补",
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"Extra": {}
},
{
"Id": 802202106,
"SkillName": "增生",
"SkillDesc": "每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时,立即行动。",
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{
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"SkillName": "预备兵器",
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"SPHitBase": "",
"Extra": {}
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"Id": 802202102,
"SkillName": "引爆扩散",
"SkillDesc": "引爆自身,对指定我方单体及相邻目标造成风属性伤害,并大概率使受到攻击的我方目标陷入【怒噪】状态。",
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"SkillDesc": "",
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"Id": 802202104,
"SkillName": "蛰亡语",
"SkillDesc": "受到致命攻击时,对敌方全体造成风属性伤害,并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802202105,
"SkillName": "滋补",
"SkillDesc": "受到致命攻击时,恢复我方战技点。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802202106,
"SkillName": "增生",
"SkillDesc": "每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时,立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 802202104,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Fire",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 802202101,
"SkillName": "预备兵器",
"SkillDesc": "进入蓄力状态,下次行动施放【引爆扩散】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802202102,
"SkillName": "引爆扩散",
"SkillDesc": "引爆自身,对指定我方单体及相邻目标造成风属性伤害,并大概率使受到攻击的我方目标陷入【怒噪】状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802202103,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802202104,
"SkillName": "蛰亡语",
"SkillDesc": "受到致命攻击时,对敌方全体造成风属性伤害,并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802202105,
"SkillName": "滋补",
"SkillDesc": "受到致命攻击时,恢复我方战技点。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802202106,
"SkillName": "增生",
"SkillDesc": "每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时,立即行动。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8022021,
"AvatarExpReward": 36,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181006
}
]
},
{
"MonsterTemplateID": 8022021,
"WorldLevel": 1,
"AvatarExpReward": 48,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181006
}
]
},
{
"MonsterTemplateID": 8022021,
"WorldLevel": 2,
"AvatarExpReward": 60,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181006
}
]
},
{
"MonsterTemplateID": 8022021,
"WorldLevel": 3,
"AvatarExpReward": 72,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181006
}
]
},
{
"MonsterTemplateID": 8022021,
"WorldLevel": 4,
"AvatarExpReward": 84,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181006
}
]
},
{
"MonsterTemplateID": 8022021,
"WorldLevel": 5,
"AvatarExpReward": 96,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181006
}
]
},
{
"MonsterTemplateID": 8022021,
"WorldLevel": 6,
"AvatarExpReward": 108,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181006
}
]
}
]
},
"8022030": {
"Id": 8022030,
"Name": "蚀蛰虫",
"Desc": "在繁衍中发生变异的蛰虫亚种,善用蕴含量子毒素的锹角侵蚀猎物的身躯。",
"MonsterCampID": 8,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 209.25,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8022030.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 118,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": 0.1,
"Child": [
{
"Id": 8022030,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 802203001,
"SkillName": "角击",
"SkillDesc": "对指定我方单体造成量子属性伤害,优先攻击带有纠缠效果的目标,并额外叠加一次纠缠。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802203002,
"SkillName": "蚀亡语",
"SkillDesc": "受到致命攻击时,对敌方全体造成量子属性伤害,并使受到攻击的敌方目标受到的伤害提高。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 802203001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.266667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 802203001,
"SkillName": "角击",
"SkillDesc": "对指定我方单体造成量子属性伤害,优先攻击带有纠缠效果的目标,并额外叠加一次纠缠。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802203002,
"SkillName": "蚀亡语",
"SkillDesc": "受到致命攻击时,对敌方全体造成量子属性伤害,并使受到攻击的敌方目标受到的伤害提高。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8022030,
"AvatarExpReward": 36,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181006
}
]
},
{
"MonsterTemplateID": 8022030,
"WorldLevel": 1,
"AvatarExpReward": 48,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181006
}
]
},
{
"MonsterTemplateID": 8022030,
"WorldLevel": 2,
"AvatarExpReward": 60,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181006
}
]
},
{
"MonsterTemplateID": 8022030,
"WorldLevel": 3,
"AvatarExpReward": 72,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181006
}
]
},
{
"MonsterTemplateID": 8022030,
"WorldLevel": 4,
"AvatarExpReward": 84,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181006
}
]
},
{
"MonsterTemplateID": 8022030,
"WorldLevel": 5,
"AvatarExpReward": 96,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181006
}
]
},
{
"MonsterTemplateID": 8022030,
"WorldLevel": 6,
"AvatarExpReward": 108,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 181006
}
]
}
]
},
"8022031": {
"Id": 8022031,
"Name": "蚀蛰虫",
"Desc": "在繁衍中发生变异的蛰虫亚种,善用蕴含量子毒素的锹角侵蚀猎物的身躯。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1255.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8022030.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 110,
"StanceBase": 180,
"StanceCount": 1,
"StatusResistanceBase": 0.1,
"Child": [
{
"Id": 8022031,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 802203101,
"SkillName": "角击",
"SkillDesc": "对指定我方单体造成量子属性伤害,优先攻击带有纠缠效果的目标,并额外叠加一次纠缠。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802203102,
"SkillName": "蚀亡语",
"SkillDesc": "受到致命攻击时,对敌方全体造成量子属性伤害,并使受到攻击的敌方目标受到的伤害提高。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802203103,
"SkillName": "滋养",
"SkillDesc": "受到致命攻击时,恢复我方全体目标少量生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802203104,
"SkillName": "扰乱",
"SkillDesc": "每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时,受到【角击】攻击的我方目标如果不处于纠缠状态,则大概率陷入纠缠状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 802203101,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 802203101,
"SkillName": "角击",
"SkillDesc": "对指定我方单体造成量子属性伤害,优先攻击带有纠缠效果的目标,并额外叠加一次纠缠。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802203102,
"SkillName": "蚀亡语",
"SkillDesc": "受到致命攻击时,对敌方全体造成量子属性伤害,并使受到攻击的敌方目标受到的伤害提高。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802203103,
"SkillName": "滋养",
"SkillDesc": "受到致命攻击时,恢复我方全体目标少量生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802203104,
"SkillName": "扰乱",
"SkillDesc": "每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时,受到【角击】攻击的我方目标如果不处于纠缠状态,则大概率陷入纠缠状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 802203102,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 802203101,
"SkillName": "角击",
"SkillDesc": "对指定我方单体造成量子属性伤害,优先攻击带有纠缠效果的目标,并额外叠加一次纠缠。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802203102,
"SkillName": "蚀亡语",
"SkillDesc": "受到致命攻击时,对敌方全体造成量子属性伤害,并使受到攻击的敌方目标受到的伤害提高。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802203103,
"SkillName": "滋养",
"SkillDesc": "受到致命攻击时,恢复我方全体目标少量生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802203104,
"SkillName": "扰乱",
"SkillDesc": "每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时,受到【角击】攻击的我方目标如果不处于纠缠状态,则大概率陷入纠缠状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 802203103,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 802203101,
"SkillName": "角击",
"SkillDesc": "对指定我方单体造成量子属性伤害,优先攻击带有纠缠效果的目标,并额外叠加一次纠缠。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802203102,
"SkillName": "蚀亡语",
"SkillDesc": "受到致命攻击时,对敌方全体造成量子属性伤害,并使受到攻击的敌方目标受到的伤害提高。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802203103,
"SkillName": "滋养",
"SkillDesc": "受到致命攻击时,恢复我方全体目标少量生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802203104,
"SkillName": "扰乱",
"SkillDesc": "每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时,受到【角击】攻击的我方目标如果不处于纠缠状态,则大概率陷入纠缠状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 802203104,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 802203101,
"SkillName": "角击",
"SkillDesc": "对指定我方单体造成量子属性伤害,优先攻击带有纠缠效果的目标,并额外叠加一次纠缠。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802203102,
"SkillName": "蚀亡语",
"SkillDesc": "受到致命攻击时,对敌方全体造成量子属性伤害,并使受到攻击的敌方目标受到的伤害提高。",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802203103,
"SkillName": "滋养",
"SkillDesc": "受到致命攻击时,恢复我方全体目标少量生命值。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802203104,
"SkillName": "扰乱",
"SkillDesc": "每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时,受到【角击】攻击的我方目标如果不处于纠缠状态,则大概率陷入纠缠状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8022031,
"AvatarExpReward": 36,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
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}
]
},
{
"MonsterTemplateID": 8022031,
"WorldLevel": 1,
"AvatarExpReward": 48,
"DisplayItemList": [
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"ID": 2
},
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"Name": "虫群•真蛰虫(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为成熟体的真蛰虫;博识学会的杜卢伊爵士遨游星海,曾写下三十卷《诸界异虫札记》。书中详实记载了迄今为止被确认的十几种蠹虫种类,以及星系间数之不尽的亚种。",
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"HPBase": 1395,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8024010.png",
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"Rank": "LittleBoss",
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"StatusResistanceBase": 0.4,
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"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入2层风化状态。",
"DamageType": "Wind",
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"SkillName": "战争兵器",
"SkillDesc": "对指定我方单体造成少量风属性伤害。如受到攻击的目标正处于风化状态,则直接造成1次风化伤害。",
"DamageType": "Wind",
"SPHitBase": 20,
"Extra": {}
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"SkillName": "飓风",
"SkillDesc": "对我方全体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401004,
"SkillName": "繁殖",
"SkillDesc": "繁殖真蛰虫群。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401005,
"SkillName": "指挥准备",
"SkillDesc": "进入蓄力状态,下次行动施放【虫群突袭】。",
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"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401006,
"SkillName": "虫群突袭",
"SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态,并对我方目标造成风属性伤害,使我方目标每次受到攻击时大概率陷入1层风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401007,
"SkillName": "虫群突袭",
"SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态,并对我方目标造成风属性伤害,使我方目标每次受到攻击时大概率陷入1层风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401008,
"SkillName": "传衍信息素",
"SkillDesc": "场上每繁殖出1个真蛰虫群,所有真蛰虫群获得1层伤害提高。场上仅能有1个【传衍信息素】效果生效。",
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"SPHitBase": "",
"Extra": {}
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{
"Id": 802401009,
"SkillName": "蛰亡语",
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"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
},
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"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401011,
"SkillName": "繁殖",
"SkillDesc": "繁殖真蛰虫群。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
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"Name": "虫群•真蛰虫",
"Desc": "成熟体的真蛰虫;博识学会的杜卢伊爵士遨游星海,曾写下三十卷《诸界异虫札记》。书中详实记载了迄今为止被确认的十几种蠹虫种类,以及星系间数之不尽的亚种。",
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"SkillName": "作战时刻",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入2层风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
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{
"Id": 802401102,
"SkillName": "战争兵器",
"SkillDesc": "对指定我方单体造成少量风属性伤害。如受到攻击的目标正处于风化状态,则直接造成1次风化伤害。",
"DamageType": "Wind",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 802401103,
"SkillName": "飓风",
"SkillDesc": "对我方全体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401104,
"SkillName": "繁殖",
"SkillDesc": "繁殖真蛰虫群。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401105,
"SkillName": "指挥准备",
"SkillDesc": "进入蓄力状态,下次行动施放【虫群突袭】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401106,
"SkillName": "虫群突袭",
"SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态,并对我方目标造成风属性伤害,使我方目标每次受到攻击时大概率陷入1层风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401107,
"SkillName": "虫群突袭",
"SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态,并对我方目标造成风属性伤害,使我方目标每次受到攻击时大概率陷入1层风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401108,
"SkillName": "传衍信息素",
"SkillDesc": "场上每繁殖出1个真蛰虫群,所有真蛰虫群获得1层伤害提高。场上仅能有1个【传衍信息素】效果生效。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401109,
"SkillName": "蛰亡语",
"SkillDesc": "受到致命攻击时,对敌方全体造成风属性伤害,并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401110,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401111,
"SkillName": "繁殖",
"SkillDesc": "繁殖真蛰虫群。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
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"Quantum"
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"Value": 0.2
},
{
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"DamageType": "Thunder",
"Value": 0.2
},
{
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"DamageType": "Wind",
"Value": 0.2
},
{
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"DamageType": "Imaginary",
"Value": 0.2
}
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"SkillName": "作战时刻",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入2层风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401102,
"SkillName": "战争兵器",
"SkillDesc": "对指定我方单体造成少量风属性伤害。如受到攻击的目标正处于风化状态,则直接造成1次风化伤害。",
"DamageType": "Wind",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 802401103,
"SkillName": "飓风",
"SkillDesc": "对我方全体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401104,
"SkillName": "繁殖",
"SkillDesc": "繁殖真蛰虫群。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401105,
"SkillName": "指挥准备",
"SkillDesc": "进入蓄力状态,下次行动施放【虫群突袭】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401106,
"SkillName": "虫群突袭",
"SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态,并对我方目标造成风属性伤害,使我方目标每次受到攻击时大概率陷入1层风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401107,
"SkillName": "虫群突袭",
"SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态,并对我方目标造成风属性伤害,使我方目标每次受到攻击时大概率陷入1层风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401108,
"SkillName": "传衍信息素",
"SkillDesc": "场上每繁殖出1个真蛰虫群,所有真蛰虫群获得1层伤害提高。场上仅能有1个【传衍信息素】效果生效。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401109,
"SkillName": "蛰亡语",
"SkillDesc": "受到致命攻击时,对敌方全体造成风属性伤害,并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401110,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401111,
"SkillName": "繁殖",
"SkillDesc": "繁殖真蛰虫群。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
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"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
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"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
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"Id": 802401101,
"SkillName": "作战时刻",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入2层风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401102,
"SkillName": "战争兵器",
"SkillDesc": "对指定我方单体造成少量风属性伤害。如受到攻击的目标正处于风化状态,则直接造成1次风化伤害。",
"DamageType": "Wind",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 802401103,
"SkillName": "飓风",
"SkillDesc": "对我方全体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401104,
"SkillName": "繁殖",
"SkillDesc": "繁殖真蛰虫群。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401105,
"SkillName": "指挥准备",
"SkillDesc": "进入蓄力状态,下次行动施放【虫群突袭】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401106,
"SkillName": "虫群突袭",
"SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态,并对我方目标造成风属性伤害,使我方目标每次受到攻击时大概率陷入1层风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401107,
"SkillName": "虫群突袭",
"SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态,并对我方目标造成风属性伤害,使我方目标每次受到攻击时大概率陷入1层风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401108,
"SkillName": "传衍信息素",
"SkillDesc": "场上每繁殖出1个真蛰虫群,所有真蛰虫群获得1层伤害提高。场上仅能有1个【传衍信息素】效果生效。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401109,
"SkillName": "蛰亡语",
"SkillDesc": "受到致命攻击时,对敌方全体造成风属性伤害,并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401110,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401111,
"SkillName": "繁殖",
"SkillDesc": "繁殖真蛰虫群。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 802401103,
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"DefenceModifyRatio": 1,
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"Quantum",
"Imaginary"
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"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
}
],
"SkillList": [
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"Id": 802401101,
"SkillName": "作战时刻",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入2层风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401102,
"SkillName": "战争兵器",
"SkillDesc": "对指定我方单体造成少量风属性伤害。如受到攻击的目标正处于风化状态,则直接造成1次风化伤害。",
"DamageType": "Wind",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 802401103,
"SkillName": "飓风",
"SkillDesc": "对我方全体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401104,
"SkillName": "繁殖",
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"SPHitBase": "",
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{
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"Extra": {}
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{
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{
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"DamageType": "Wind",
"SPHitBase": 10,
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{
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"SPHitBase": "",
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{
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{
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{
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"SkillDesc": "繁殖真蛰虫群。",
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},
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{
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"SkillDesc": "繁殖真蛰虫群。",
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"Extra": {}
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"SPHitBase": 10,
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"SPHitBase": "",
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"SPHitBase": "",
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"SPHitBase": 10,
"Extra": {}
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"DamageType": "Wind",
"SPHitBase": 20,
"Extra": {}
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{
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"SkillDesc": "对我方全体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
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"SPHitBase": 10,
"Extra": {}
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{
"Id": 802401104,
"SkillName": "繁殖",
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"Extra": {}
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"Extra": {}
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"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
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"SPHitBase": "",
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"Extra": {}
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],
"Drop": [
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{
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{
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{
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{
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{
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{
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"Name": "虫群•真蛰虫(完整)",
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"AttackBase": 18,
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"HPBase": 1395,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8024010.png",
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"Rank": "LittleBoss",
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{
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"Id": 802401201,
"SkillName": "作战时刻",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入2层风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
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{
"Id": 802401202,
"SkillName": "战争兵器",
"SkillDesc": "对指定我方单体造成少量风属性伤害。如受到攻击的目标正处于风化状态,则直接造成1次风化伤害。",
"DamageType": "Wind",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 802401203,
"SkillName": "飓风",
"SkillDesc": "对我方全体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401204,
"SkillName": "繁殖",
"SkillDesc": "繁殖真蛰虫群。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401205,
"SkillName": "指挥准备",
"SkillDesc": "进入蓄力状态,下次行动施放【虫群突袭】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401206,
"SkillName": "虫群突袭",
"SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态,并对我方目标造成风属性伤害,使我方目标每次受到攻击时大概率陷入1层风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401207,
"SkillName": "虫群突袭",
"SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态,并对我方目标造成风属性伤害,使我方目标每次受到攻击时大概率陷入1层风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401208,
"SkillName": "传衍信息素",
"SkillDesc": "场上每繁殖出1个真蛰虫群,所有真蛰虫群获得1层伤害提高。场上仅能有1个【传衍信息素】效果生效。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401209,
"SkillName": "蛰亡语",
"SkillDesc": "受到致命攻击时,对敌方全体造成风属性伤害,并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401210,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401211,
"SkillName": "繁殖",
"SkillDesc": "繁殖真蛰虫群。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 802401201,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.533333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 802401201,
"SkillName": "作战时刻",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入2层风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401202,
"SkillName": "战争兵器",
"SkillDesc": "对指定我方单体造成少量风属性伤害。如受到攻击的目标正处于风化状态,则直接造成1次风化伤害。",
"DamageType": "Wind",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 802401203,
"SkillName": "飓风",
"SkillDesc": "对我方全体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401204,
"SkillName": "繁殖",
"SkillDesc": "繁殖真蛰虫群。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401205,
"SkillName": "指挥准备",
"SkillDesc": "进入蓄力状态,下次行动施放【虫群突袭】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401206,
"SkillName": "虫群突袭",
"SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态,并对我方目标造成风属性伤害,使我方目标每次受到攻击时大概率陷入1层风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401207,
"SkillName": "虫群突袭",
"SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态,并对我方目标造成风属性伤害,使我方目标每次受到攻击时大概率陷入1层风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401208,
"SkillName": "传衍信息素",
"SkillDesc": "场上每繁殖出1个真蛰虫群,所有真蛰虫群获得1层伤害提高。场上仅能有1个【传衍信息素】效果生效。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401209,
"SkillName": "蛰亡语",
"SkillDesc": "受到致命攻击时,对敌方全体造成风属性伤害,并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401210,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401211,
"SkillName": "繁殖",
"SkillDesc": "繁殖真蛰虫群。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8024012,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8024012,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8024012,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8024012,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8024012,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8024012,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8024012,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"8024013": {
"Id": 8024013,
"Name": "虫群•真蛰虫",
"Desc": "成熟体的真蛰虫;博识学会的杜卢伊爵士遨游星海,曾写下三十卷《诸界异虫札记》。书中详实记载了迄今为止被确认的十几种蠹虫种类,以及星系间数之不尽的亚种。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 7672.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8024010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 480,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 8024013,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 802401301,
"SkillName": "作战时刻",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入2层风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401302,
"SkillName": "战争兵器",
"SkillDesc": "对指定我方单体造成少量风属性伤害。如受到攻击的目标正处于风化状态,则直接造成1次风化伤害。",
"DamageType": "Wind",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 802401303,
"SkillName": "飓风",
"SkillDesc": "对我方全体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401304,
"SkillName": "繁殖",
"SkillDesc": "繁殖真蛰虫群。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401305,
"SkillName": "指挥准备",
"SkillDesc": "进入蓄力状态,下次行动施放【虫群突袭】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401306,
"SkillName": "虫群突袭",
"SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态,并对我方目标造成风属性伤害,使我方目标每次受到攻击时大概率陷入1层风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401307,
"SkillName": "虫群突袭",
"SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态,并对我方目标造成风属性伤害,使我方目标每次受到攻击时大概率陷入1层风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401308,
"SkillName": "传衍信息素",
"SkillDesc": "场上每繁殖出1个真蛰虫群,所有真蛰虫群获得1层伤害提高。场上仅能有1个【传衍信息素】效果生效。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401309,
"SkillName": "蛰亡语",
"SkillDesc": "受到致命攻击时,对敌方全体造成风属性伤害,并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401310,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401311,
"SkillName": "繁殖",
"SkillDesc": "繁殖真蛰虫群。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 802401301,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.333333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 802401301,
"SkillName": "作战时刻",
"SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入2层风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401302,
"SkillName": "战争兵器",
"SkillDesc": "对指定我方单体造成少量风属性伤害。如受到攻击的目标正处于风化状态,则直接造成1次风化伤害。",
"DamageType": "Wind",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 802401303,
"SkillName": "飓风",
"SkillDesc": "对我方全体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401304,
"SkillName": "繁殖",
"SkillDesc": "繁殖真蛰虫群。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401305,
"SkillName": "指挥准备",
"SkillDesc": "进入蓄力状态,下次行动施放【虫群突袭】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401306,
"SkillName": "虫群突袭",
"SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态,并对我方目标造成风属性伤害,使我方目标每次受到攻击时大概率陷入1层风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401307,
"SkillName": "虫群突袭",
"SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态,并对我方目标造成风属性伤害,使我方目标每次受到攻击时大概率陷入1层风化状态。",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401308,
"SkillName": "传衍信息素",
"SkillDesc": "场上每繁殖出1个真蛰虫群,所有真蛰虫群获得1层伤害提高。场上仅能有1个【传衍信息素】效果生效。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401309,
"SkillName": "蛰亡语",
"SkillDesc": "受到致命攻击时,对敌方全体造成风属性伤害,并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
"DamageType": "Wind",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802401310,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Wind",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802401311,
"SkillName": "繁殖",
"SkillDesc": "繁殖真蛰虫群。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8024013,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8024013,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8024013,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8024013,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8024013,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8024013,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8024013,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"8025010": {
"Id": 8025010,
"Name": "碎星王虫•斯喀拉卡巴兹(拟造)",
"Desc": "阮•梅培育的「繁育」令使复制体,以残缺的姿态短暂现世。原型为继承虫皇之颚的巨蠹,能以口器凝聚裂解天体的死光,将破碎的群星作为诞育子嗣的温床,曾是寰宇蝗灾中的诸界噩梦之一。",
"MonsterCampID": 8,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 2232,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8025010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": 120,
"StanceBase": 540,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 8025010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 802501001,
"SkillName": "王虫炮",
"SkillDesc": "对指定我方单体造成量子属性伤害",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802501002,
"SkillName": "辐裂蛰毒",
"SkillDesc": "对指定我方单体造成量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态,同时召唤1只【蚀蛰虫】。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 802501003,
"SkillName": "热解死光",
"SkillDesc": "对指定我方单体及相邻目标造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802501004,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501005,
"SkillName": "孳孽虫甲",
"SkillDesc": "进入【增殖】状态,持续直到下次行动。期间受到伤害大幅降低,并且每次受到攻击时召唤【蚀蛰虫】。【增殖】状态下被击破弱点,会对敌方全体造成等同自身韧性上限的削韧值,并使自身以外的敌方目标受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501006,
"SkillName": "坍星之卵",
"SkillDesc": "对我方全体造成大量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 802501007,
"SkillName": "孕灾虫甲",
"SkillDesc": "蓄力并进入【增殖】状态,持续直到下次行动。下次行动时对我方全体施放【坍星之卵】。状态持续期间受到伤害大幅降低,并且每次受到攻击时召唤【蚀蛰虫】或【次蛰虫】。【增殖】状态下被击破弱点,会对敌方全体造成等同自身韧性上限的削韧值,并使自身以外的敌方目标受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 802501001,
"AttackModifyRatio": 0.909091,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.75,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 802501001,
"SkillName": "王虫炮",
"SkillDesc": "对指定我方单体造成量子属性伤害",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802501002,
"SkillName": "辐裂蛰毒",
"SkillDesc": "对指定我方单体造成量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态,同时召唤1只【蚀蛰虫】。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 802501003,
"SkillName": "热解死光",
"SkillDesc": "对指定我方单体及相邻目标造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802501004,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501005,
"SkillName": "孳孽虫甲",
"SkillDesc": "进入【增殖】状态,持续直到下次行动。期间受到伤害大幅降低,并且每次受到攻击时召唤【蚀蛰虫】。【增殖】状态下被击破弱点,会对敌方全体造成等同自身韧性上限的削韧值,并使自身以外的敌方目标受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501006,
"SkillName": "坍星之卵",
"SkillDesc": "对我方全体造成大量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 802501007,
"SkillName": "孕灾虫甲",
"SkillDesc": "蓄力并进入【增殖】状态,持续直到下次行动。下次行动时对我方全体施放【坍星之卵】。状态持续期间受到伤害大幅降低,并且每次受到攻击时召唤【蚀蛰虫】或【次蛰虫】。【增殖】状态下被击破弱点,会对敌方全体造成等同自身韧性上限的削韧值,并使自身以外的敌方目标受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 802501002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.770833,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Wind",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 802501001,
"SkillName": "王虫炮",
"SkillDesc": "对指定我方单体造成量子属性伤害",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802501002,
"SkillName": "辐裂蛰毒",
"SkillDesc": "对指定我方单体造成量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态,同时召唤1只【蚀蛰虫】。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 802501003,
"SkillName": "热解死光",
"SkillDesc": "对指定我方单体及相邻目标造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802501004,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501005,
"SkillName": "孳孽虫甲",
"SkillDesc": "进入【增殖】状态,持续直到下次行动。期间受到伤害大幅降低,并且每次受到攻击时召唤【蚀蛰虫】。【增殖】状态下被击破弱点,会对敌方全体造成等同自身韧性上限的削韧值,并使自身以外的敌方目标受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501006,
"SkillName": "坍星之卵",
"SkillDesc": "对我方全体造成大量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 802501007,
"SkillName": "孕灾虫甲",
"SkillDesc": "蓄力并进入【增殖】状态,持续直到下次行动。下次行动时对我方全体施放【坍星之卵】。状态持续期间受到伤害大幅降低,并且每次受到攻击时召唤【蚀蛰虫】或【次蛰虫】。【增殖】状态下被击破弱点,会对敌方全体造成等同自身韧性上限的削韧值,并使自身以外的敌方目标受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501008,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8025010,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8025010,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8025010,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8025010,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8025010,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8025010,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8025010,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"8025011": {
"Id": 8025011,
"Name": "遮天蔽日的噬星蠹",
"Desc": "阮•梅培育的「繁育」令使复制体,以残缺的姿态短暂现世。原型为继承虫皇之颚的巨蠹,能以口器凝聚裂解天体的死光,将破碎的群星作为诞育子嗣的温床,曾是寰宇蝗灾中的诸界噩梦之一。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 14880,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8025010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "BigBoss",
"SpeedBase": 120,
"StanceBase": 600,
"StanceCount": 3,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 8025011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 802501101,
"SkillName": "王虫炮",
"SkillDesc": "对指定我方单体造成量子属性伤害",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802501102,
"SkillName": "辐裂蛰毒",
"SkillDesc": "对指定我方单体造成量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态,同时召唤1只【蚀蛰虫】。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 802501103,
"SkillName": "热解死光",
"SkillDesc": "对指定我方单体及相邻目标造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802501104,
"SkillName": "同类相食",
"SkillDesc": "消耗【虫卵】强化虫群召唤物。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501105,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501106,
"SkillName": "坍星之卵",
"SkillDesc": "对我方全体造成大量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 802501107,
"SkillName": "筑巢育卵",
"SkillDesc": "进入蓄力状态,获得韧性保护,并获得一定数量的【虫卵】,持续直到下次行动。下次行动时对我方全体施放【坍星之卵】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501108,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501109,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501110,
"SkillName": "虫海吞噬",
"SkillDesc": "受到攻击后,召唤虫群召唤物。弱点被击破时,对敌方全体造成量子属性伤害,使自身以外的敌方目标受到的伤害提高,并陷入弱点击破状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501111,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501112,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501113,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501114,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501115,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501116,
"SkillName": "无限繁殖",
"SkillDesc": "每回合结束时获得一定数量的【虫卵】。受到【蛰亡语】或【蚀亡语】攻击时,失去1点【虫卵】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 802501101,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 802501101,
"SkillName": "王虫炮",
"SkillDesc": "对指定我方单体造成量子属性伤害",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802501102,
"SkillName": "辐裂蛰毒",
"SkillDesc": "对指定我方单体造成量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态,同时召唤1只【蚀蛰虫】。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 802501103,
"SkillName": "热解死光",
"SkillDesc": "对指定我方单体及相邻目标造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802501104,
"SkillName": "同类相食",
"SkillDesc": "消耗【虫卵】强化虫群召唤物。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501105,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501106,
"SkillName": "坍星之卵",
"SkillDesc": "对我方全体造成大量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 802501107,
"SkillName": "筑巢育卵",
"SkillDesc": "进入蓄力状态,获得韧性保护,并获得一定数量的【虫卵】,持续直到下次行动。下次行动时对我方全体施放【坍星之卵】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501108,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501109,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501110,
"SkillName": "虫海吞噬",
"SkillDesc": "受到攻击后,召唤虫群召唤物。弱点被击破时,对敌方全体造成量子属性伤害,使自身以外的敌方目标受到的伤害提高,并陷入弱点击破状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501111,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501112,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501113,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501114,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501115,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501116,
"SkillName": "无限繁殖",
"SkillDesc": "每回合结束时获得一定数量的【虫卵】。受到【蛰亡语】或【蚀亡语】攻击时,失去1点【虫卵】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 802501102,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 802501101,
"SkillName": "王虫炮",
"SkillDesc": "对指定我方单体造成量子属性伤害",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802501102,
"SkillName": "辐裂蛰毒",
"SkillDesc": "对指定我方单体造成量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态,同时召唤1只【蚀蛰虫】。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 802501103,
"SkillName": "热解死光",
"SkillDesc": "对指定我方单体及相邻目标造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802501104,
"SkillName": "同类相食",
"SkillDesc": "消耗【虫卵】强化虫群召唤物。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501105,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501106,
"SkillName": "坍星之卵",
"SkillDesc": "对我方全体造成大量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 802501107,
"SkillName": "筑巢育卵",
"SkillDesc": "进入蓄力状态,获得韧性保护,并获得一定数量的【虫卵】,持续直到下次行动。下次行动时对我方全体施放【坍星之卵】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501108,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501109,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501110,
"SkillName": "虫海吞噬",
"SkillDesc": "受到攻击后,召唤虫群召唤物。弱点被击破时,对敌方全体造成量子属性伤害,使自身以外的敌方目标受到的伤害提高,并陷入弱点击破状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501111,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501112,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501113,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501114,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501115,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501116,
"SkillName": "无限繁殖",
"SkillDesc": "每回合结束时获得一定数量的【虫卵】。受到【蛰亡语】或【蚀亡语】攻击时,失去1点【虫卵】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 802501103,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 802501101,
"SkillName": "王虫炮",
"SkillDesc": "对指定我方单体造成量子属性伤害",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802501102,
"SkillName": "辐裂蛰毒",
"SkillDesc": "对指定我方单体造成量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态,同时召唤1只【蚀蛰虫】。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 802501103,
"SkillName": "热解死光",
"SkillDesc": "对指定我方单体及相邻目标造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802501104,
"SkillName": "同类相食",
"SkillDesc": "消耗【虫卵】强化虫群召唤物。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501105,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501106,
"SkillName": "坍星之卵",
"SkillDesc": "对我方全体造成大量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 802501107,
"SkillName": "筑巢育卵",
"SkillDesc": "进入蓄力状态,获得韧性保护,并获得一定数量的【虫卵】,持续直到下次行动。下次行动时对我方全体施放【坍星之卵】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501108,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501109,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501110,
"SkillName": "虫海吞噬",
"SkillDesc": "受到攻击后,召唤虫群召唤物。弱点被击破时,对敌方全体造成量子属性伤害,使自身以外的敌方目标受到的伤害提高,并陷入弱点击破状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501111,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501112,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501113,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501114,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501115,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501116,
"SkillName": "无限繁殖",
"SkillDesc": "每回合结束时获得一定数量的【虫卵】。受到【蛰亡语】或【蚀亡语】攻击时,失去1点【虫卵】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 802501104,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 802501101,
"SkillName": "王虫炮",
"SkillDesc": "对指定我方单体造成量子属性伤害",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802501102,
"SkillName": "辐裂蛰毒",
"SkillDesc": "对指定我方单体造成量子属性伤害,并大概率使受到攻击的我方目标陷入纠缠状态,同时召唤1只【蚀蛰虫】。",
"DamageType": "Quantum",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 802501103,
"SkillName": "热解死光",
"SkillDesc": "对指定我方单体及相邻目标造成量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 802501104,
"SkillName": "同类相食",
"SkillDesc": "消耗【虫卵】强化虫群召唤物。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501105,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501106,
"SkillName": "坍星之卵",
"SkillDesc": "对我方全体造成大量量子属性伤害。",
"DamageType": "Quantum",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 802501107,
"SkillName": "筑巢育卵",
"SkillDesc": "进入蓄力状态,获得韧性保护,并获得一定数量的【虫卵】,持续直到下次行动。下次行动时对我方全体施放【坍星之卵】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501108,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501109,
"SkillName": "",
"SkillDesc": "",
"DamageType": "Quantum",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501110,
"SkillName": "虫海吞噬",
"SkillDesc": "受到攻击后,召唤虫群召唤物。弱点被击破时,对敌方全体造成量子属性伤害,使自身以外的敌方目标受到的伤害提高,并陷入弱点击破状态。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501111,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501112,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501113,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501114,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501115,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 802501116,
"SkillName": "无限繁殖",
"SkillDesc": "每回合结束时获得一定数量的【虫卵】。受到【蛰亡语】或【蚀亡语】攻击时,失去1点【虫卵】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8025011,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8025011,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8025011,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8025011,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8025011,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8025011,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8025011,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"8032010": {
"Id": 8032010,
"Name": "基层员工•外勤",
"Desc": "「星际和平公司」的基层员工,主要负责处理上不得台面的「业务疏漏」。工资不高,只能在公司旗下的企业舰上合租房间。",
"MonsterCampID": 9,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 148.8,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8032010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "MinionLv2",
"SpeedBase": 118,
"StanceBase": 60,
"StanceCount": 1,
"StatusResistanceBase": 0.1,
"Child": [
{
"Id": 8032010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 803201001,
"SkillName": "打卡",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803201002,
"SkillName": "提升业绩",
"SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803201003,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803201002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 803201001,
"SkillName": "打卡",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803201002,
"SkillName": "提升业绩",
"SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803201003,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803201003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 803201001,
"SkillName": "打卡",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803201002,
"SkillName": "提升业绩",
"SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803201003,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803201004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.4375,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 803201001,
"SkillName": "打卡",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803201002,
"SkillName": "提升业绩",
"SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803201003,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803201005,
"AttackModifyRatio": 0.833333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.25,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 25,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 803201001,
"SkillName": "打卡",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803201002,
"SkillName": "提升业绩",
"SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803201003,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803201006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 803201001,
"SkillName": "打卡",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803201002,
"SkillName": "提升业绩",
"SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803201003,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803201007,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 803201001,
"SkillName": "打卡",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803201002,
"SkillName": "提升业绩",
"SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803201003,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803201008,
"AttackModifyRatio": 0.333333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.5625,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 803201001,
"SkillName": "打卡",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803201002,
"SkillName": "提升业绩",
"SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803201003,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
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"SPHitBase": "",
"Extra": {}
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"SPHitBase": "",
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"Name": "「所有或一无所有」",
"Desc": "「诡弈砂金」所化博弈之骰,于赌局中裁断博徒们的命运。",
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"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 186,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8032030.png",
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"Rank": "MinionLv2",
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"StanceCount": 1,
"StatusResistanceBase": null,
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"SkillName": "败罚",
"SkillDesc": "引爆自身,对诡异砂金造成虚数属性伤害。",
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"SPHitBase": "",
"Extra": {}
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"Id": 803203103,
"SkillName": "永不败露",
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"SPHitBase": "",
"Extra": {}
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"Name": "「所有或一无所有」",
"Desc": "「诡弈砂金」所化博弈之骰,于赌局中裁断博徒们的命运。",
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"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 186,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8032030.png",
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"Rank": "MinionLv2",
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"StanceCount": 1,
"StatusResistanceBase": null,
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"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [],
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"SkillName": "运数莫测",
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"SPHitBase": "",
"Extra": {
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"Name": "时来",
"Desc": "受到进入赌局的目标攻击时必定产生6的点数,并在赌局结束时施放【败罚】。",
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}
}
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"Id": 803203202,
"SkillName": "败罚",
"SkillDesc": "引爆自身,对诡异砂金造成虚数属性伤害。",
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"SPHitBase": "",
"Extra": {}
}
]
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"Name": "「所有或一无所有」",
"Desc": "「孤注一掷的掷骰者」所化博弈之骰,于赌局中裁断博徒们的命运。",
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"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 232.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8032030.png",
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"Rank": "MinionLv2",
"SpeedBase": 100,
"StanceBase": 90,
"StanceCount": 1,
"StatusResistanceBase": null,
"Child": [
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"DamageType": "Fire",
"Value": 0.2
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"Value": 0.2
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"DamageType": "Imaginary",
"Value": 0.2
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"SkillList": [
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"Id": 803203301,
"SkillName": "投注",
"SkillDesc": "被消灭后,将自身【点数】累加至我方,同时削减【孤注一掷的掷骰者】的韧性,并使其失去一定量的生命值。",
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"Id": 803203302,
"SkillName": "",
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"StanceWeakList": [
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"Ice",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 803301001,
"SkillName": "处分",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803301002,
"SkillName": "降本增效",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 803301003,
"SkillName": "培训中…",
"SkillDesc": "进入蓄力状态,下次行动施放【企业文化冲击】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301004,
"SkillName": "企业文化冲击",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803301005,
"SkillName": "720度考核",
"SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301006,
"SkillName": "团建",
"SkillDesc": "召唤【基层员工•外勤】或【基层员工•安保】,并使所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301007,
"SkillName": "提升业绩",
"SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803301004,
"AttackModifyRatio": 0.833333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.46875,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 24,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 803301001,
"SkillName": "处分",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803301002,
"SkillName": "降本增效",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 803301003,
"SkillName": "培训中…",
"SkillDesc": "进入蓄力状态,下次行动施放【企业文化冲击】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301004,
"SkillName": "企业文化冲击",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803301005,
"SkillName": "720度考核",
"SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301006,
"SkillName": "团建",
"SkillDesc": "召唤【基层员工•外勤】或【基层员工•安保】,并使所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301007,
"SkillName": "提升业绩",
"SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803301005,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 803301001,
"SkillName": "处分",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803301002,
"SkillName": "降本增效",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 803301003,
"SkillName": "培训中…",
"SkillDesc": "进入蓄力状态,下次行动施放【企业文化冲击】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301004,
"SkillName": "企业文化冲击",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803301005,
"SkillName": "720度考核",
"SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301006,
"SkillName": "团建",
"SkillDesc": "召唤【基层员工•外勤】或【基层员工•安保】,并使所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301007,
"SkillName": "提升业绩",
"SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803301006,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 803301001,
"SkillName": "处分",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803301002,
"SkillName": "降本增效",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 803301003,
"SkillName": "培训中…",
"SkillDesc": "进入蓄力状态,下次行动施放【企业文化冲击】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301004,
"SkillName": "企业文化冲击",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803301005,
"SkillName": "720度考核",
"SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301006,
"SkillName": "团建",
"SkillDesc": "召唤【基层员工•外勤】或【基层员工•安保】,并使所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301007,
"SkillName": "提升业绩",
"SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803301007,
"AttackModifyRatio": 0.333333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 8.125,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 50,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 803301001,
"SkillName": "处分",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803301002,
"SkillName": "降本增效",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 803301003,
"SkillName": "培训中…",
"SkillDesc": "进入蓄力状态,下次行动施放【企业文化冲击】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301004,
"SkillName": "企业文化冲击",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803301005,
"SkillName": "720度考核",
"SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301006,
"SkillName": "团建",
"SkillDesc": "召唤【基层员工•外勤】或【基层员工•安保】,并使所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301007,
"SkillName": "提升业绩",
"SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803301008,
"AttackModifyRatio": 0.333333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 8.4375,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 50,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Ice",
"Thunder",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 803301001,
"SkillName": "处分",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803301002,
"SkillName": "降本增效",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 803301003,
"SkillName": "培训中…",
"SkillDesc": "进入蓄力状态,下次行动施放【企业文化冲击】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301004,
"SkillName": "企业文化冲击",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803301005,
"SkillName": "720度考核",
"SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301006,
"SkillName": "团建",
"SkillDesc": "召唤【基层员工•外勤】或【基层员工•安保】,并使所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301007,
"SkillName": "提升业绩",
"SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803301009,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 803301001,
"SkillName": "处分",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803301002,
"SkillName": "降本增效",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 803301003,
"SkillName": "培训中…",
"SkillDesc": "进入蓄力状态,下次行动施放【企业文化冲击】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301004,
"SkillName": "企业文化冲击",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803301005,
"SkillName": "720度考核",
"SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301006,
"SkillName": "团建",
"SkillDesc": "召唤【基层员工•外勤】或【基层员工•安保】,并使所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301007,
"SkillName": "提升业绩",
"SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803301010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.34375,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 803301001,
"SkillName": "处分",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803301002,
"SkillName": "降本增效",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 803301003,
"SkillName": "培训中…",
"SkillDesc": "进入蓄力状态,下次行动施放【企业文化冲击】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301004,
"SkillName": "企业文化冲击",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803301005,
"SkillName": "720度考核",
"SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301006,
"SkillName": "团建",
"SkillDesc": "召唤【基层员工•外勤】或【基层员工•安保】,并使所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301007,
"SkillName": "提升业绩",
"SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803301011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 5.15625,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 803301001,
"SkillName": "处分",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803301002,
"SkillName": "降本增效",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 803301003,
"SkillName": "培训中…",
"SkillDesc": "进入蓄力状态,下次行动施放【企业文化冲击】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301004,
"SkillName": "企业文化冲击",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803301005,
"SkillName": "720度考核",
"SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301006,
"SkillName": "团建",
"SkillDesc": "召唤【基层员工•外勤】或【基层员工•安保】,并使所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301007,
"SkillName": "提升业绩",
"SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803301012,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.125,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Quantum",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 803301001,
"SkillName": "处分",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803301002,
"SkillName": "降本增效",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 803301003,
"SkillName": "培训中…",
"SkillDesc": "进入蓄力状态,下次行动施放【企业文化冲击】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301004,
"SkillName": "企业文化冲击",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803301005,
"SkillName": "720度考核",
"SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301006,
"SkillName": "团建",
"SkillDesc": "召唤【基层员工•外勤】或【基层员工•安保】,并使所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301007,
"SkillName": "提升业绩",
"SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803301013,
"AttackModifyRatio": 0.333333,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 8.4375,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 50,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 803301001,
"SkillName": "处分",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803301002,
"SkillName": "降本增效",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 803301003,
"SkillName": "培训中…",
"SkillDesc": "进入蓄力状态,下次行动施放【企业文化冲击】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301004,
"SkillName": "企业文化冲击",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803301005,
"SkillName": "720度考核",
"SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301006,
"SkillName": "团建",
"SkillDesc": "召唤【基层员工•外勤】或【基层员工•安保】,并使所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301007,
"SkillName": "提升业绩",
"SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803301014,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 803301001,
"SkillName": "处分",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803301002,
"SkillName": "降本增效",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 803301003,
"SkillName": "培训中…",
"SkillDesc": "进入蓄力状态,下次行动施放【企业文化冲击】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301004,
"SkillName": "企业文化冲击",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803301005,
"SkillName": "720度考核",
"SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301006,
"SkillName": "团建",
"SkillDesc": "召唤【基层员工•外勤】或【基层员工•安保】,并使所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301007,
"SkillName": "提升业绩",
"SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8033010,
"AvatarExpReward": 150,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 182004
},
{
"$type": "ItemConfig",
"ID": 183002
}
]
},
{
"MonsterTemplateID": 8033010,
"WorldLevel": 1,
"AvatarExpReward": 200,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 182004
},
{
"$type": "ItemConfig",
"ID": 183002
}
]
},
{
"MonsterTemplateID": 8033010,
"WorldLevel": 2,
"AvatarExpReward": 250,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 182004
},
{
"$type": "ItemConfig",
"ID": 183002
}
]
},
{
"MonsterTemplateID": 8033010,
"WorldLevel": 3,
"AvatarExpReward": 300,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 182004
},
{
"$type": "ItemConfig",
"ID": 183002
}
]
},
{
"MonsterTemplateID": 8033010,
"WorldLevel": 4,
"AvatarExpReward": 350,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 182004
},
{
"$type": "ItemConfig",
"ID": 183002
}
]
},
{
"MonsterTemplateID": 8033010,
"WorldLevel": 5,
"AvatarExpReward": 400,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 182004
},
{
"$type": "ItemConfig",
"ID": 183002
}
]
},
{
"MonsterTemplateID": 8033010,
"WorldLevel": 6,
"AvatarExpReward": 400,
"DisplayItemList": [
{
"$type": "ItemConfig",
"ID": 2
},
{
"$type": "ItemConfig",
"ID": 182004
},
{
"$type": "ItemConfig",
"ID": 183002
}
]
}
]
},
"8033011": {
"Id": 8033011,
"Name": "资深员工•组长(错误)",
"Desc": "代码受到影响后的错误投影。参照本体为「星际和平公司」的资深员工,级别至少是项目组的小组长。驾驶的机甲属于公有资产,一旦损坏需要自费赔偿。工资尚可,足够在公司旗下的企业舰上租下一室一厅的单间。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1767,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8033010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "Elite",
"SpeedBase": 144,
"StanceBase": 360,
"StanceCount": 1,
"StatusResistanceBase": 0.2,
"Child": [
{
"Id": 8033011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 803301101,
"SkillName": "处分",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803301102,
"SkillName": "降本增效",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 803301103,
"SkillName": "培训中…",
"SkillDesc": "进入蓄力状态,下次行动施放【企业文化冲击】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301104,
"SkillName": "企业文化冲击",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803301105,
"SkillName": "720度考核",
"SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301106,
"SkillName": "末位淘汰",
"SkillDesc": "消灭1名没有【绩效点】的【基层员工•外勤】或【基层员工•安保】,并召唤至多4名【基层员工•外勤】或【基层员工•安保】,同时使场上所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301107,
"SkillName": "末位淘汰",
"SkillDesc": "消灭1名没有【绩效点】的【基层员工•外勤】或【基层员工•安保】,并召唤至多4名【基层员工•外勤】或【基层员工•安保】,同时使场上所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301108,
"SkillName": "提升业绩",
"SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803301101,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 803301101,
"SkillName": "处分",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803301102,
"SkillName": "降本增效",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 15,
"Extra": {}
},
{
"Id": 803301103,
"SkillName": "培训中…",
"SkillDesc": "进入蓄力状态,下次行动施放【企业文化冲击】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301104,
"SkillName": "企业文化冲击",
"SkillDesc": "对我方全体造成物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803301105,
"SkillName": "720度考核",
"SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301106,
"SkillName": "末位淘汰",
"SkillDesc": "消灭1名没有【绩效点】的【基层员工•外勤】或【基层员工•安保】,并召唤至多4名【基层员工•外勤】或【基层员工•安保】,同时使场上所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301107,
"SkillName": "末位淘汰",
"SkillDesc": "消灭1名没有【绩效点】的【基层员工•外勤】或【基层员工•安保】,并召唤至多4名【基层员工•外勤】或【基层员工•安保】,同时使场上所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803301108,
"SkillName": "提升业绩",
"SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803301102,
"AttackModifyRatio": 0.666667,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": -19,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Fire",
"Ice",
"Imaginary"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Physical",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Thunder",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
}
],
"SkillList": [
{
"Id": 803301101,
"SkillName": "处分",
"SkillDesc": "对指定我方单体造成少量物理属性伤害。",
"DamageType": "Physical",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803301102,
"SkillName": "降本增效",
"SkillDesc": "对指定我方单体造成物理属性伤害。",
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"Desc": "星际和平公司「战略投资部」的高级干部,「石心十人」之一。借由基石分得「存护」令使的权能,以身作骰,置之死地而后生。",
"MonsterCampID": 9,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 2232,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8034010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 120,
"StanceBase": 450,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 8034010,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 803401001,
"SkillName": "押以重注",
"SkillDesc": "对指定我方单体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803401002,
"SkillName": "分散投资",
"SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 803401003,
"SkillName": "点数喷泉",
"SkillDesc": "对我方全体造成少量虚数属性伤害,并减少我方全体的能量。",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401004,
"SkillName": "对赌时刻",
"SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局,每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时,会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时,点数低于诡弈砂金视为输掉赌局并受到攻击;点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态,赌局结束后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401005,
"SkillName": "豪赌盛宴",
"SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局,每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时,点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击;点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401006,
"SkillName": "败者退席",
"SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害,并大概率使受到攻击的我方单体陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401007,
"SkillName": "胜者通杀",
"SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401008,
"SkillName": "诡弈赌约",
"SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果,造成的伤害提高;每次输掉赌局的我方目标获得【时运不济】效果,受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803401001,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.5,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 803401001,
"SkillName": "押以重注",
"SkillDesc": "对指定我方单体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803401002,
"SkillName": "分散投资",
"SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 803401003,
"SkillName": "点数喷泉",
"SkillDesc": "对我方全体造成少量虚数属性伤害,并减少我方全体的能量。",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401004,
"SkillName": "对赌时刻",
"SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局,每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时,会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时,点数低于诡弈砂金视为输掉赌局并受到攻击;点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态,赌局结束后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401005,
"SkillName": "豪赌盛宴",
"SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局,每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时,点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击;点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401006,
"SkillName": "败者退席",
"SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害,并大概率使受到攻击的我方单体陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401007,
"SkillName": "胜者通杀",
"SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401008,
"SkillName": "诡弈赌约",
"SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果,造成的伤害提高;每次输掉赌局的我方目标获得【时运不济】效果,受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803401002,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.041667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 120,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 803401001,
"SkillName": "押以重注",
"SkillDesc": "对指定我方单体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803401002,
"SkillName": "分散投资",
"SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 803401003,
"SkillName": "点数喷泉",
"SkillDesc": "对我方全体造成少量虚数属性伤害,并减少我方全体的能量。",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401004,
"SkillName": "对赌时刻",
"SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局,每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时,会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时,点数低于诡弈砂金视为输掉赌局并受到攻击;点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态,赌局结束后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401005,
"SkillName": "豪赌盛宴",
"SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局,每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时,点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击;点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401006,
"SkillName": "败者退席",
"SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害,并大概率使受到攻击的我方单体陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401007,
"SkillName": "胜者通杀",
"SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401008,
"SkillName": "诡弈赌约",
"SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果,造成的伤害提高;每次输掉赌局的我方目标获得【时运不济】效果,受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803401003,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 3.125,
"SpeedModifyRatio": 1,
"SpeedModifyValue": 120,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Ice",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 803401001,
"SkillName": "押以重注",
"SkillDesc": "对指定我方单体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803401002,
"SkillName": "分散投资",
"SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 803401003,
"SkillName": "点数喷泉",
"SkillDesc": "对我方全体造成少量虚数属性伤害,并减少我方全体的能量。",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401004,
"SkillName": "对赌时刻",
"SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局,每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时,会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时,点数低于诡弈砂金视为输掉赌局并受到攻击;点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态,赌局结束后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401005,
"SkillName": "豪赌盛宴",
"SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局,每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时,点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击;点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401006,
"SkillName": "败者退席",
"SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害,并大概率使受到攻击的我方单体陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401007,
"SkillName": "胜者通杀",
"SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401008,
"SkillName": "诡弈赌约",
"SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果,造成的伤害提高;每次输掉赌局的我方目标获得【时运不济】效果,受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803401004,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1.083333,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 803401001,
"SkillName": "押以重注",
"SkillDesc": "对指定我方单体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803401002,
"SkillName": "分散投资",
"SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 803401003,
"SkillName": "点数喷泉",
"SkillDesc": "对我方全体造成少量虚数属性伤害,并减少我方全体的能量。",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401004,
"SkillName": "对赌时刻",
"SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局,每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时,会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时,点数低于诡弈砂金视为输掉赌局并受到攻击;点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态,赌局结束后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401005,
"SkillName": "豪赌盛宴",
"SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局,每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时,点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击;点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401006,
"SkillName": "败者退席",
"SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害,并大概率使受到攻击的我方单体陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401007,
"SkillName": "胜者通杀",
"SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401008,
"SkillName": "诡弈赌约",
"SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果,造成的伤害提高;每次输掉赌局的我方目标获得【时运不济】效果,受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803401005,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 0.916667,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 803401001,
"SkillName": "押以重注",
"SkillDesc": "对指定我方单体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803401002,
"SkillName": "分散投资",
"SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 803401003,
"SkillName": "点数喷泉",
"SkillDesc": "对我方全体造成少量虚数属性伤害,并减少我方全体的能量。",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401004,
"SkillName": "对赌时刻",
"SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局,每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时,会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时,点数低于诡弈砂金视为输掉赌局并受到攻击;点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态,赌局结束后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401005,
"SkillName": "豪赌盛宴",
"SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局,每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时,点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击;点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401006,
"SkillName": "败者退席",
"SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害,并大概率使受到攻击的我方单体陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401007,
"SkillName": "胜者通杀",
"SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401008,
"SkillName": "诡弈赌约",
"SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果,造成的伤害提高;每次输掉赌局的我方目标获得【时运不济】效果,受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401009,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8034010,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8034010,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8034010,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8034010,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8034010,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8034010,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8034010,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"8034011": {
"Id": 8034011,
"Name": "「石心十人」诡弈砂金(完整)",
"Desc": "代码受到影响后的完整投影。参照本体为星际和平公司「战略投资部」的高级干部,「石心十人」之一。借由基石分得「存护」令使的权能,以身作骰,置之死地而后生。",
"MonsterCampID": 9,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 1395,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8034010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 144,
"StanceBase": 600,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 8034011,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Wind",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.2
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 803401101,
"SkillName": "押以重注",
"SkillDesc": "对指定我方单体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803401102,
"SkillName": "分散投资",
"SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 803401103,
"SkillName": "点数喷泉",
"SkillDesc": "对我方全体造成少量虚数属性伤害,并减少我方全体的能量。",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401104,
"SkillName": "对赌时刻",
"SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局,每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时,会使其获得1个随机1到6的点数,并在生命值降为1后获得【时来】效果,首个【「所有或一无所有」】每次受到攻击时会使赌局的赔率翻倍。进入赌局的我方单体回合结束时,点数低于诡弈砂金视为输掉赌局并受到攻击;点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态,赌局结束后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"280340111": {
"Name": "时来",
"Desc": "受到进入赌局的目标攻击时必定产生6的点数,并在赌局结束时施放【败罚】。",
"Param": []
}
}
},
{
"Id": 803401105,
"SkillName": "豪赌盛宴",
"SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局,每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数,并在生命值降为1后获得【时来】效果,首个【「所有或一无所有」】每次受到攻击时会使赌局的赔率翻倍。下次诡弈砂金行动时,点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击;点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"280340111": {
"Name": "时来",
"Desc": "受到进入赌局的目标攻击时必定产生6的点数,并在赌局结束时施放【败罚】。",
"Param": []
}
}
},
{
"Id": 803401106,
"SkillName": "狂热深渊",
"SkillDesc": "召唤【「所有或一无所有」】并成倍获得点数,使我方全体进入赌局,每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数,并在生命值降为1后获得【时来】效果,首个【「所有或一无所有」】每次受到攻击时会使赌局的赔率翻倍。下次诡弈砂金行动时,我方的总点数低于诡弈砂金时视为全体输掉赌局并受到攻击;总点数高于诡弈砂金时视为全体赢得赌局且终结技被激活。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"280340111": {
"Name": "时来",
"Desc": "受到进入赌局的目标攻击时必定产生6的点数,并在赌局结束时施放【败罚】。",
"Param": []
}
}
},
{
"Id": 803401107,
"SkillName": "败者退席",
"SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害,并大概率使受到攻击的我方单体陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401108,
"SkillName": "胜者通杀",
"SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401109,
"SkillName": "一度阖眼的谎言",
"SkillDesc": "赌局的初始赔率为1,上限为4。每次赢得赌局的我方目标获得赔率层数的【芬戈的礼物】效果;每次输掉赌局的我方目标获得赔率层数的【芬戈的诅咒】效果。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"280340112": {
"Name": "芬戈的礼物",
"Desc": "每层使造成的伤害提高。",
"Param": []
},
"280340113": {
"Name": "芬戈的诅咒",
"Desc": "每层使受到的伤害提高。",
"Param": []
}
}
},
{
"Id": 803401110,
"SkillName": "二度阖眼的骗术",
"SkillDesc": "赌局的初始赔率为1,上限为8。每次赢得赌局的我方目标获得赔率层数的【芬戈的礼物】效果;每次输掉赌局的我方目标获得赔率层数的【芬戈的诅咒】效果。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"280340112": {
"Name": "芬戈的礼物",
"Desc": "每层使造成的伤害提高。",
"Param": []
},
"280340113": {
"Name": "芬戈的诅咒",
"Desc": "每层使受到的伤害提高。",
"Param": []
}
}
},
{
"Id": 803401111,
"SkillName": "三度阖眼的诡计",
"SkillDesc": "赌局的初始赔率为1,上限为16。每次赢得赌局的我方全体获得赔率层数的【芬戈的礼物】效果;每次输掉赌局的我方全体获得赔率层数的【芬戈的诅咒】效果。",
"DamageType": "",
"SPHitBase": "",
"Extra": {
"280340112": {
"Name": "芬戈的礼物",
"Desc": "每层使造成的伤害提高。",
"Param": []
},
"280340113": {
"Name": "芬戈的诅咒",
"Desc": "每层使受到的伤害提高。",
"Param": []
}
}
},
{
"Id": 803401112,
"SkillName": "债台高筑",
"SkillDesc": "每开启1次赌局,诡弈砂金的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8034011,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8034011,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8034011,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8034011,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8034011,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8034011,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8034011,
"WorldLevel": 6,
"DisplayItemList": []
}
]
},
"8034012": {
"Id": 8034012,
"Name": "孤注一掷的掷骰者",
"Desc": "星际和平公司「战略投资部」的高级干部,「石心十人」之一。借由基石分得「存护」令使的权能,以身作骰,置之死地而后生。",
"MonsterCampID": null,
"AttackBase": 18,
"CriticalDamageBase": 0.2,
"DefenceBase": 210,
"HPBase": 8137.5,
"InitialDelayRatio": 1,
"ImagePath": "SpriteOutput/MonsterFigure/Monster_8034010.png",
"MinimumFatigueRatio": 0.2,
"Rank": "LittleBoss",
"SpeedBase": 120,
"StanceBase": 570,
"StanceCount": 1,
"StatusResistanceBase": 0.3,
"Child": [
{
"Id": 8034012,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 803401201,
"SkillName": "押以重注",
"SkillDesc": "对指定我方单体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803401202,
"SkillName": "分散投资",
"SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 803401203,
"SkillName": "收益抽成",
"SkillDesc": "对我方全体造成少量虚数属性伤害,并减少我方全体的能量;在第二阶段时,额外减少我方【点数】。",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401204,
"SkillName": "对赌时刻",
"SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局,每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时,会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时,点数低于诡弈砂金视为输掉赌局并受到攻击;点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态,赌局结束后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401205,
"SkillName": "豪赌盛宴",
"SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局,每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时,点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击;点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401206,
"SkillName": "败者退席",
"SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害,并大概率使受到攻击的我方单体陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401207,
"SkillName": "胜者通杀",
"SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401208,
"SkillName": "诡弈赌约",
"SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果,造成的伤害提高;每次输掉赌局的我方目标获得【时运不济】效果,受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401209,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401210,
"SkillName": "开牌下注",
"SkillDesc": "激活两个【「所有或一无所有」】,并锁定我方单体,下次行动对其施放【孤注一掷】。消灭所有被激活的【「所有或一无所有」】可以阻止【孤注一掷】的施放,并使随机我方单体激活终结技。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401211,
"SkillName": "全部押进",
"SkillDesc": "激活所有【「所有或一无所有」】,下次行动施放【逢赌必输】。消灭所有被激活的【「所有或一无所有」】可以阻止【逢赌必输】的施放,并使我方全体激活终结技。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401212,
"SkillName": "孤注一掷",
"SkillDesc": "对锁定的我方单体造成虚数属性伤害,并大概率使其陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401213,
"SkillName": "逢赌必输",
"SkillDesc": "对我方全体造成虚数属性伤害,并大概率使其陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401214,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401215,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401216,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401217,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401218,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401219,
"SkillName": "点数",
"SkillDesc": "战斗中,使所有单位获得一定量的【点数】,转阶段时重置。我方【点数】小于敌方目标时,敌方目标受到的伤害大幅降低,并获得韧性保护;我方【点数】大于等于敌方目标时,敌方目标受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401220,
"SkillName": "跟注",
"SkillDesc": "阶段开始或召唤物被消灭时,召唤【「所有或一无所有」】,最多#1[i]个。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401221,
"SkillName": "盲注",
"SkillDesc": "阶段开始或召唤物被消灭时,召唤【「所有或一无所有」】或【「所有或一无所有•双倍好运」】,最多#1[i]个。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401222,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803401201,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 803401201,
"SkillName": "押以重注",
"SkillDesc": "对指定我方单体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803401202,
"SkillName": "分散投资",
"SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 803401203,
"SkillName": "收益抽成",
"SkillDesc": "对我方全体造成少量虚数属性伤害,并减少我方全体的能量;在第二阶段时,额外减少我方【点数】。",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401204,
"SkillName": "对赌时刻",
"SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局,每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时,会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时,点数低于诡弈砂金视为输掉赌局并受到攻击;点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态,赌局结束后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401205,
"SkillName": "豪赌盛宴",
"SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局,每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时,点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击;点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401206,
"SkillName": "败者退席",
"SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害,并大概率使受到攻击的我方单体陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401207,
"SkillName": "胜者通杀",
"SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401208,
"SkillName": "诡弈赌约",
"SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果,造成的伤害提高;每次输掉赌局的我方目标获得【时运不济】效果,受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401209,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401210,
"SkillName": "开牌下注",
"SkillDesc": "激活两个【「所有或一无所有」】,并锁定我方单体,下次行动对其施放【孤注一掷】。消灭所有被激活的【「所有或一无所有」】可以阻止【孤注一掷】的施放,并使随机我方单体激活终结技。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401211,
"SkillName": "全部押进",
"SkillDesc": "激活所有【「所有或一无所有」】,下次行动施放【逢赌必输】。消灭所有被激活的【「所有或一无所有」】可以阻止【逢赌必输】的施放,并使我方全体激活终结技。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401212,
"SkillName": "孤注一掷",
"SkillDesc": "对锁定的我方单体造成虚数属性伤害,并大概率使其陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401213,
"SkillName": "逢赌必输",
"SkillDesc": "对我方全体造成虚数属性伤害,并大概率使其陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401214,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401215,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401216,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401217,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401218,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401219,
"SkillName": "点数",
"SkillDesc": "战斗中,使所有单位获得一定量的【点数】,转阶段时重置。我方【点数】小于敌方目标时,敌方目标受到的伤害大幅降低,并获得韧性保护;我方【点数】大于等于敌方目标时,敌方目标受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401220,
"SkillName": "跟注",
"SkillDesc": "阶段开始或召唤物被消灭时,召唤【「所有或一无所有」】,最多#1[i]个。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401221,
"SkillName": "盲注",
"SkillDesc": "阶段开始或召唤物被消灭时,召唤【「所有或一无所有」】或【「所有或一无所有•双倍好运」】,最多#1[i]个。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401222,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803401202,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 803401201,
"SkillName": "押以重注",
"SkillDesc": "对指定我方单体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803401202,
"SkillName": "分散投资",
"SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 803401203,
"SkillName": "收益抽成",
"SkillDesc": "对我方全体造成少量虚数属性伤害,并减少我方全体的能量;在第二阶段时,额外减少我方【点数】。",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401204,
"SkillName": "对赌时刻",
"SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局,每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时,会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时,点数低于诡弈砂金视为输掉赌局并受到攻击;点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态,赌局结束后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401205,
"SkillName": "豪赌盛宴",
"SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局,每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时,点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击;点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401206,
"SkillName": "败者退席",
"SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害,并大概率使受到攻击的我方单体陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401207,
"SkillName": "胜者通杀",
"SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401208,
"SkillName": "诡弈赌约",
"SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果,造成的伤害提高;每次输掉赌局的我方目标获得【时运不济】效果,受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401209,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401210,
"SkillName": "开牌下注",
"SkillDesc": "激活两个【「所有或一无所有」】,并锁定我方单体,下次行动对其施放【孤注一掷】。消灭所有被激活的【「所有或一无所有」】可以阻止【孤注一掷】的施放,并使随机我方单体激活终结技。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401211,
"SkillName": "全部押进",
"SkillDesc": "激活所有【「所有或一无所有」】,下次行动施放【逢赌必输】。消灭所有被激活的【「所有或一无所有」】可以阻止【逢赌必输】的施放,并使我方全体激活终结技。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401212,
"SkillName": "孤注一掷",
"SkillDesc": "对锁定的我方单体造成虚数属性伤害,并大概率使其陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401213,
"SkillName": "逢赌必输",
"SkillDesc": "对我方全体造成虚数属性伤害,并大概率使其陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401214,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401215,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401216,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401217,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401218,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401219,
"SkillName": "点数",
"SkillDesc": "战斗中,使所有单位获得一定量的【点数】,转阶段时重置。我方【点数】小于敌方目标时,敌方目标受到的伤害大幅降低,并获得韧性保护;我方【点数】大于等于敌方目标时,敌方目标受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401220,
"SkillName": "跟注",
"SkillDesc": "阶段开始或召唤物被消灭时,召唤【「所有或一无所有」】,最多#1[i]个。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401221,
"SkillName": "盲注",
"SkillDesc": "阶段开始或召唤物被消灭时,召唤【「所有或一无所有」】或【「所有或一无所有•双倍好运」】,最多#1[i]个。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401222,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803401203,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 803401201,
"SkillName": "押以重注",
"SkillDesc": "对指定我方单体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803401202,
"SkillName": "分散投资",
"SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 803401203,
"SkillName": "收益抽成",
"SkillDesc": "对我方全体造成少量虚数属性伤害,并减少我方全体的能量;在第二阶段时,额外减少我方【点数】。",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401204,
"SkillName": "对赌时刻",
"SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局,每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时,会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时,点数低于诡弈砂金视为输掉赌局并受到攻击;点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态,赌局结束后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401205,
"SkillName": "豪赌盛宴",
"SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局,每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时,点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击;点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401206,
"SkillName": "败者退席",
"SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害,并大概率使受到攻击的我方单体陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401207,
"SkillName": "胜者通杀",
"SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401208,
"SkillName": "诡弈赌约",
"SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果,造成的伤害提高;每次输掉赌局的我方目标获得【时运不济】效果,受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401209,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401210,
"SkillName": "开牌下注",
"SkillDesc": "激活两个【「所有或一无所有」】,并锁定我方单体,下次行动对其施放【孤注一掷】。消灭所有被激活的【「所有或一无所有」】可以阻止【孤注一掷】的施放,并使随机我方单体激活终结技。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401211,
"SkillName": "全部押进",
"SkillDesc": "激活所有【「所有或一无所有」】,下次行动施放【逢赌必输】。消灭所有被激活的【「所有或一无所有」】可以阻止【逢赌必输】的施放,并使我方全体激活终结技。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401212,
"SkillName": "孤注一掷",
"SkillDesc": "对锁定的我方单体造成虚数属性伤害,并大概率使其陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401213,
"SkillName": "逢赌必输",
"SkillDesc": "对我方全体造成虚数属性伤害,并大概率使其陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401214,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401215,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401216,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401217,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401218,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401219,
"SkillName": "点数",
"SkillDesc": "战斗中,使所有单位获得一定量的【点数】,转阶段时重置。我方【点数】小于敌方目标时,敌方目标受到的伤害大幅降低,并获得韧性保护;我方【点数】大于等于敌方目标时,敌方目标受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401220,
"SkillName": "跟注",
"SkillDesc": "阶段开始或召唤物被消灭时,召唤【「所有或一无所有」】,最多#1[i]个。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401221,
"SkillName": "盲注",
"SkillDesc": "阶段开始或召唤物被消灭时,召唤【「所有或一无所有」】或【「所有或一无所有•双倍好运」】,最多#1[i]个。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401222,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
},
{
"Id": 803401204,
"AttackModifyRatio": 1,
"DefenceModifyRatio": 1,
"EliteGroup": 1,
"HPModifyRatio": 1,
"SpeedModifyRatio": 1,
"SpeedModifyValue": null,
"StanceModifyRatio": 1,
"StanceWeakList": [
"Physical",
"Ice",
"Thunder",
"Wind"
],
"HardLevelGroup": 1,
"DamageTypeResistance": [
{
"$type": "ElementResistanceConfig",
"DamageType": "Fire",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Quantum",
"Value": 0.4
},
{
"$type": "ElementResistanceConfig",
"DamageType": "Imaginary",
"Value": 0.4
}
],
"SkillList": [
{
"Id": 803401201,
"SkillName": "押以重注",
"SkillDesc": "对指定我方单体造成虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 10,
"Extra": {}
},
{
"Id": 803401202,
"SkillName": "分散投资",
"SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。",
"DamageType": "Imaginary",
"SPHitBase": 5,
"Extra": {}
},
{
"Id": 803401203,
"SkillName": "收益抽成",
"SkillDesc": "对我方全体造成少量虚数属性伤害,并减少我方全体的能量;在第二阶段时,额外减少我方【点数】。",
"DamageType": "Imaginary",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401204,
"SkillName": "对赌时刻",
"SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局,每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时,会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时,点数低于诡弈砂金视为输掉赌局并受到攻击;点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态,赌局结束后解除。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401205,
"SkillName": "豪赌盛宴",
"SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局,每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时,点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击;点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401206,
"SkillName": "败者退席",
"SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害,并大概率使受到攻击的我方单体陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401207,
"SkillName": "胜者通杀",
"SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401208,
"SkillName": "诡弈赌约",
"SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果,造成的伤害提高;每次输掉赌局的我方目标获得【时运不济】效果,受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401209,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401210,
"SkillName": "开牌下注",
"SkillDesc": "激活两个【「所有或一无所有」】,并锁定我方单体,下次行动对其施放【孤注一掷】。消灭所有被激活的【「所有或一无所有」】可以阻止【孤注一掷】的施放,并使随机我方单体激活终结技。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401211,
"SkillName": "全部押进",
"SkillDesc": "激活所有【「所有或一无所有」】,下次行动施放【逢赌必输】。消灭所有被激活的【「所有或一无所有」】可以阻止【逢赌必输】的施放,并使我方全体激活终结技。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401212,
"SkillName": "孤注一掷",
"SkillDesc": "对锁定的我方单体造成虚数属性伤害,并大概率使其陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401213,
"SkillName": "逢赌必输",
"SkillDesc": "对我方全体造成虚数属性伤害,并大概率使其陷入禁锢状态。",
"DamageType": "Imaginary",
"SPHitBase": 20,
"Extra": {}
},
{
"Id": 803401214,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401215,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401216,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401217,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401218,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401219,
"SkillName": "点数",
"SkillDesc": "战斗中,使所有单位获得一定量的【点数】,转阶段时重置。我方【点数】小于敌方目标时,敌方目标受到的伤害大幅降低,并获得韧性保护;我方【点数】大于等于敌方目标时,敌方目标受到的伤害提高。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401220,
"SkillName": "跟注",
"SkillDesc": "阶段开始或召唤物被消灭时,召唤【「所有或一无所有」】,最多#1[i]个。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401221,
"SkillName": "盲注",
"SkillDesc": "阶段开始或召唤物被消灭时,召唤【「所有或一无所有」】或【「所有或一无所有•双倍好运」】,最多#1[i]个。",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
},
{
"Id": 803401222,
"SkillName": "",
"SkillDesc": "",
"DamageType": "",
"SPHitBase": "",
"Extra": {}
}
]
}
],
"Drop": [
{
"MonsterTemplateID": 8034012,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8034012,
"WorldLevel": 1,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8034012,
"WorldLevel": 2,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8034012,
"WorldLevel": 3,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8034012,
"WorldLevel": 4,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8034012,
"WorldLevel": 5,
"DisplayItemList": []
},
{
"MonsterTemplateID": 8034012,
"WorldLevel": 6,
"DisplayItemList": []
}
]
}
}