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"Name": "不想再忘却", "Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 100106, "Name": "就这样,一直…", "Desc": "在战技提供的护盾保护下的我方目标,每回合开始时回复等同于各自#1[i]%生命上限+#2[i]的生命值。", "ParamList": [ 0.04, 106 ], "Extra": {} } }, "Skills": { "100101": { "Id": 100101, "Name": "极寒的弓矢", "Desc": "对指定敌方单体造成等同于三月七#1[i]%攻击力的冰属性伤害。", "SimpleDesc": "对敌方单体造成少量冰属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.6 ] }, "3": { "Level": 3, "ParamList": [ 0.7 ] }, "4": { "Level": 4, "ParamList": [ 0.8 ] }, "5": { "Level": 5, "ParamList": [ 0.9 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1 ] }, "8": { "Level": 8, "ParamList": [ 1.2 ] }, "9": { "Level": 9, "ParamList": [ 1.3 ] }, "10": { "Level": 10, "ParamList": [ 1.4 ] } } }, "100102": { "Id": 100102, "Name": "可爱即是正义", "Desc": "为指定我方单体提供能够抵消等同于三月七#1[i]%防御力+#4[i]伤害的护盾,持续#2[i]回合。\\n若该目标当前生命值百分比大于等于#3[i]%,被敌方攻击的概率大幅提高。", "SimpleDesc": "对我方单体施加护盾。", "Type": "BPSkill", "Tag": "Defence", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.38, 3, 0.3, 190, 5 ] }, "2": { "Level": 2, "ParamList": [ 0.40375, 3, 0.3, 304, 5 ] }, "3": { "Level": 3, "ParamList": [ 0.4275, 3, 0.3, 389.5, 5 ] }, "4": { "Level": 4, "ParamList": [ 0.45125, 3, 0.3, 475, 5 ] }, "5": { "Level": 5, "ParamList": [ 0.475, 3, 0.3, 532, 5 ] }, "6": { "Level": 6, "ParamList": [ 0.494, 3, 0.3, 589, 5 ] }, "7": { "Level": 7, "ParamList": [ 0.513, 3, 0.3, 631.75, 5 ] }, "8": { "Level": 8, "ParamList": [ 0.532, 3, 0.3, 674.5, 5 ] }, "9": { "Level": 9, "ParamList": [ 0.551, 3, 0.3, 717.25, 5 ] }, "10": { "Level": 10, "ParamList": [ 0.57, 3, 0.3, 760, 5 ] }, "11": { "Level": 11, "ParamList": [ 0.589, 3, 0.3, 802.75, 5 ] }, "12": { "Level": 12, "ParamList": [ 0.608, 3, 0.3, 845.5, 5 ] }, "13": { "Level": 13, "ParamList": [ 0.627, 3, 0.3, 888.25, 5 ] }, "14": { "Level": 14, "ParamList": [ 0.646, 3, 0.3, 931, 5 ] }, "15": { "Level": 15, "ParamList": [ 0.665, 3, 0.3, 973.75, 5 ] } } }, "100103": { "Id": 100103, "Name": "冰刻箭雨之时", "Desc": "对敌方全体造成等同于三月七#1[i]%攻击力的冰属性伤害。受到攻击的敌方目标有#2[i]%基础概率陷入冻结状态,持续#3[i]回合。\\n冻结状态下,敌方目标不能行动同时每回合开始时受到等同于三月七#4[i]%攻击力的冰属性附加伤害。", "SimpleDesc": "对敌方全体造成冰属性伤害,有概率施加冻结状态。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": null, "Extra": { "10000005": { "Name": "附加伤害", "Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。", "Param": [] }, "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.9, 0.5, 1, 0.3 ] }, "2": { "Level": 2, "ParamList": [ 0.96, 0.5, 1, 0.33 ] }, "3": { "Level": 3, "ParamList": [ 1.02, 0.5, 1, 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"ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000003": { "Name": "反击", "Desc": "当目标受到攻击后自动触发的效果,对攻击者施放1次额外的攻击。\\n反击也属于追加攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.5, 2 ] }, "2": { "Level": 2, "ParamList": [ 0.55, 2 ] }, "3": { "Level": 3, "ParamList": [ 0.6, 2 ] }, "4": { "Level": 4, "ParamList": [ 0.65, 2 ] }, "5": { "Level": 5, "ParamList": [ 0.7, 2 ] }, "6": { "Level": 6, "ParamList": [ 0.75, 2 ] }, "7": { "Level": 7, "ParamList": [ 0.8125, 2 ] }, "8": { "Level": 8, "ParamList": [ 0.875, 2 ] }, "9": { "Level": 9, "ParamList": [ 0.9375, 2 ] }, "10": { "Level": 10, "ParamList": [ 1, 2 ] }, "11": { "Level": 11, "ParamList": [ 1.05, 2 ] }, "12": { "Level": 12, "ParamList": [ 1.1, 2 ] }, "13": { "Level": 13, "ParamList": [ 1.15, 2 ] }, "14": { "Level": 14, "ParamList": [ 1.2, 2 ] }, "15": { "Level": 15, "ParamList": [ 1.25, 2 ] } } }, "100106": { "Id": 100106, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "100107": { "Id": 100107, "Name": "冻人的瞬间", "Desc": "立即攻击敌人,进入战斗后有#1[i]%的基础概率使随机敌方单体陷入冻结状态,持续#2[i]回合。\\n冻结状态下,敌方目标不能行动同时每回合开始时受到等同于三月七#3[i]%攻击力的冰属性附加伤害。", "SimpleDesc": "攻击敌人,进战后大概率使敌方随机单体陷入冻结状态。", "Type": "Maze", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000005": { "Name": "附加伤害", "Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。", "Param": [] }, "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1, 1, 0.5 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1001_Normal.png", 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"LevelUpSkillID": [ 100101 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 8000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110142, "ItemNum": 2, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 111012, "ItemNum": 2, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1001001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point01", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1001_Normal.png", "LevelUpSkillID": [ 100101 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 16000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110142, "ItemNum": 4, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 111012, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1001001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point01", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1001_Normal.png", "LevelUpSkillID": [ 100101 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 36000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110143, "ItemNum": 2, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 111013, "ItemNum": 2, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1001001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "6": { "Anchor": "Point01", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1001_Normal.png", "LevelUpSkillID": [ 100101 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 128000, "Rarity": "Rare" }, { "$type": 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"BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.6 ] }, "3": { "Level": 3, "ParamList": [ 0.7 ] }, "4": { "Level": 4, "ParamList": [ 0.8 ] }, "5": { "Level": 5, "ParamList": [ 0.9 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1 ] }, "8": { "Level": 8, "ParamList": [ 1.2 ] }, "9": { "Level": 9, "ParamList": [ 1.3 ] }, "10": { "Level": 10, "ParamList": [ 1.4 ] } } }, "100402": { "Id": 100402, "Name": "虚空断界", "Desc": "对指定敌方单体造成等同于瓦尔特#1[i]%攻击力的虚数属性伤害,并额外造成2次伤害。每次伤害对敌方随机单体造成等同于瓦尔特#1[i]%攻击力的虚数属性伤害。攻击命中时有#2[i]%的基础概率使受到攻击的敌方目标速度降低#3[i]%,持续#4[i]回合。", "SimpleDesc": "对敌方单体造成少量虚数属性伤害,共弹射3次,有概率对目标施加减速状态。", "Type": "BPSkill", "Tag": "Bounce", "SPBase": 10, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": 20, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", 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"对敌方全体造成等同于瓦尔特#1[i]%攻击力的虚数属性伤害,有#3[i]%的基础概率使受到攻击的敌方目标陷入禁锢状态,持续1回合。\\n禁锢状态下,敌方目标行动延后#2[f1]%,速度降低#4[i]%。", "SimpleDesc": "对敌方全体造成虚数属性伤害,大概率施加禁锢效果。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": null, "Extra": { "10000002": { "Name": "行动延后", "Desc": "使目标在下次行动前的等待间隔延长。", "Param": [] }, "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.9, 0.32, 1, 0.1 ] }, "2": { "Level": 2, "ParamList": [ 0.96, 0.328, 1, 0.1 ] }, "3": { "Level": 3, "ParamList": [ 1.02, 0.336, 1, 0.1 ] }, "4": { "Level": 4, "ParamList": [ 1.08, 0.344, 1, 0.1 ] }, "5": { "Level": 5, "ParamList": [ 1.14, 0.352, 1, 0.1 ] }, "6": { "Level": 6, "ParamList": [ 1.2, 0.36, 1, 0.1 ] }, "7": { "Level": 7, "ParamList": [ 1.275, 0.37, 1, 0.1 ] }, "8": { "Level": 8, "ParamList": [ 1.35, 0.38, 1, 0.1 ] }, "9": { "Level": 9, "ParamList": [ 1.425, 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{ "Level": 6, "ParamList": [ 0.45 ] }, "7": { "Level": 7, "ParamList": [ 0.4875 ] }, "8": { "Level": 8, "ParamList": [ 0.525 ] }, "9": { "Level": 9, "ParamList": [ 0.5625 ] }, "10": { "Level": 10, "ParamList": [ 0.6 ] }, "11": { "Level": 11, "ParamList": [ 0.63 ] }, "12": { "Level": 12, "ParamList": [ 0.66 ] }, "13": { "Level": 13, "ParamList": [ 0.69 ] }, "14": { "Level": 14, "ParamList": [ 0.72 ] }, "15": { "Level": 15, "ParamList": [ 0.75 ] } } }, "100406": { "Id": 100406, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "100407": { "Id": 100407, "Name": "画地为牢", "Desc": "使用秘技后,制造1片持续#4[i]秒的特殊领域。处于特殊领域内的敌人移动速度降低#5[i]%。与处于特殊领域内的敌人进入战斗后,有#1[i]%的基础概率使敌方目标陷入禁锢状态,持续1回合。\\n禁锢状态下,敌方目标行动延后#2[i]%,速度降低#3[i]%。我方制造的领域效果最多存在1个。", "SimpleDesc": "制造特殊领域。领域内敌人移动速度降低。与领域内敌人进入战斗后,大概率使敌方目标陷入禁锢状态。", "Type": "Maze", "Tag": "Impair", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000002": { "Name": "行动延后", "Desc": "使目标在下次行动前的等待间隔延长。", "Param": [] }, "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1, 0.2, 0.1, 15, 0.5 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1004_Normal.png", "LevelUpSkillID": [ 100401 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 1004001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": 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"PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point01", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1004_Normal.png", "LevelUpSkillID": [ 100401 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 20000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110152, "ItemNum": 5, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 112002, "ItemNum": 4, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1004001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point01", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1004_Normal.png", "LevelUpSkillID": [ 100401 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 45000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110153, "ItemNum": 3, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 112003, "ItemNum": 3, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1004001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "6": { "Anchor": "Point01", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1004_Normal.png", "LevelUpSkillID": [ 100401 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110153, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 112003, "ItemNum": 4, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1004001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} } }, "Point02": { "1": { "Anchor": "Point02", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1004_BP.png", "LevelUpSkillID": [ 100402 ], "MaterialList": [], "MaxLevel": 10, "ParamList": [], "PointID": 1004002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point02", "AvatarPromotionLimit": 1, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1004_BP.png", "LevelUpSkillID": [ 100402 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 2500, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 112001, "ItemNum": 3, "Rarity": "NotNormal" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1004002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point02", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1004_BP.png", "LevelUpSkillID": [ 100402 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110151, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 112001, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1004002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point02", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1004_BP.png", "LevelUpSkillID": [ 100402 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110152, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 112002, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1004002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point02", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1004_BP.png", "LevelUpSkillID": [ 100402 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 20000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110152, "ItemNum": 5, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 112002, "ItemNum": 4, "Rarity": "Rare" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1004002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "6": { "Anchor": "Point02", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1004_BP.png", "LevelUpSkillID": [ 100402 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 30000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110152, "ItemNum": 7, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 112002, "ItemNum": 6, "Rarity": "Rare" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1004002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "7": { "Anchor": "Point02", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1004_BP.png", "LevelUpSkillID": [ 100402 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 45000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110153, "ItemNum": 3, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 112003, "ItemNum": 3, "Rarity": "VeryRare" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1004002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "8": { "Anchor": "Point02", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1004_BP.png", "LevelUpSkillID": [ 100402 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 80000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110153, "ItemNum": 5, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 110501, "ItemNum": 1, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 112003, "ItemNum": 4, "Rarity": "VeryRare" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1004002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "9": { "Anchor": "Point02", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1004_BP.png", "LevelUpSkillID": [ 100402 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110153, "ItemNum": 8, 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"Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 1100506, "Name": "回旋,悄悄地", "Desc": "终结技、秘技与天赋触发的追加攻击使敌方目标陷入的触电状态的伤害倍率提高#1[i]%,并使触电状态的持续时间增加#2[i]回合。", "ParamList": [ 1.56, 1 ], "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] } } } }, "Skills": { "1100501": { "Id": 1100501, "Name": "夜间喧嚣不止", "Desc": "对指定敌方单体造成等同于卡芙卡#1[i]%攻击力的雷属性伤害。", "SimpleDesc": "对敌方单体造成少量雷属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.6 ] }, "3": { "Level": 3, "ParamList": [ 0.7 ] }, "4": { "Level": 4, "ParamList": [ 0.8 ] }, "5": { "Level": 5, "ParamList": [ 0.9 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1 ] }, "8": { "Level": 8, "ParamList": [ 1.2 ] }, "9": { "Level": 9, "ParamList": [ 1.3 ] }, "10": { "Level": 10, "ParamList": [ 1.4 ] } } }, "1100502": { "Id": 1100502, "Name": "月光摩挲连绵", "Desc": "对指定敌方单体造成等同于卡芙卡#1[i]%攻击力的雷属性伤害,同时对其相邻目标造成等同于卡芙卡#3[i]%攻击力的雷属性伤害。\\n若指定敌方单体或相邻目标处于持续伤害状态,其当前承受的所有持续伤害立即产生相当于原伤害#2[i]%或#4[i]%的伤害。", "SimpleDesc": "对敌方单体造成雷属性伤害,对相邻目标造成少量雷属性伤害。\\n若攻击目标处于持续伤害类负面状态,则使持续伤害类负面状态额外产生1次伤害。", "Type": "BPSkill", "Tag": "Blast", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.8, 0.6, 0.3, 0.4 ] }, "2": { "Level": 2, "ParamList": [ 0.88, 0.615, 0.33, 0.41 ] }, "3": { "Level": 3, "ParamList": [ 0.96, 0.63, 0.36, 0.42 ] }, "4": { "Level": 4, "ParamList": [ 1.04, 0.645, 0.39, 0.43 ] }, "5": { "Level": 5, "ParamList": [ 1.12, 0.66, 0.42, 0.44 ] }, "6": { "Level": 6, "ParamList": [ 1.2, 0.675, 0.45, 0.45 ] }, "7": { "Level": 7, "ParamList": [ 1.3, 0.69375, 0.4875, 0.4625 ] }, "8": { "Level": 8, "ParamList": [ 1.4, 0.7125, 0.525, 0.475 ] }, "9": { "Level": 9, "ParamList": [ 1.5, 0.73125, 0.5625, 0.4875 ] }, "10": { "Level": 10, "ParamList": [ 1.6, 0.75, 0.6, 0.5 ] }, "11": { "Level": 11, "ParamList": [ 1.68, 0.765, 0.63, 0.51 ] }, "12": { "Level": 12, "ParamList": [ 1.76, 0.78, 0.66, 0.52 ] }, "13": { "Level": 13, "ParamList": [ 1.84, 0.795, 0.69, 0.53 ] }, "14": { "Level": 14, "ParamList": [ 1.92, 0.81, 0.72, 0.54 ] }, "15": { "Level": 15, "ParamList": [ 2, 0.825, 0.75, 0.55 ] } } }, "1100503": { "Id": 1100503, "Name": "悲剧尽头的颤音", "Desc": "对敌方全体造成等同于卡芙卡#1[i]%攻击力的雷属性伤害,有#2[i]%的基础概率使受到攻击的敌方目标陷入触电状态,并使其当前承受的持续伤害类负面状态立即产生相当于原伤害#5[i]%的伤害。触电状态持续#3[i]回合。\\n触电状态下,敌方目标每回合开始时受到等同于卡芙卡#4[i]%攻击力的雷属性持续伤害。", "SimpleDesc": "对敌方全体造成少量雷属性伤害,大概率施加触电状态。\\n若敌方目标处于持续伤害类负面状态,则使持续伤害类负面状态额外产生1次伤害。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": null, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.48, 1, 2, 1.16, 1 ] }, "2": { "Level": 2, "ParamList": [ 0.512, 1, 2, 1.26875, 1.02 ] }, "3": { "Level": 3, "ParamList": [ 0.544, 1, 2, 1.3775, 1.04 ] }, "4": { "Level": 4, "ParamList": [ 0.576, 1, 2, 1.48625, 1.06 ] }, "5": { "Level": 5, "ParamList": [ 0.608, 1, 2, 1.595, 1.08 ] }, "6": { "Level": 6, "ParamList": [ 0.64, 1, 2, 1.758125, 1.1 ] }, "7": { "Level": 7, "ParamList": [ 0.68, 1, 2, 1.975625, 1.125 ] }, "8": { "Level": 8, "ParamList": [ 0.72, 1, 2, 2.2475, 1.15 ] }, "9": { "Level": 9, "ParamList": [ 0.76, 1, 2, 2.57375, 1.175 ] }, "10": { "Level": 10, "ParamList": [ 0.8, 1, 2, 2.9, 1.2 ] }, "11": { "Level": 11, "ParamList": [ 0.832, 1, 2, 3.041375, 1.22 ] }, "12": { "Level": 12, "ParamList": [ 0.864, 1, 2, 3.18275, 1.24 ] }, "13": { "Level": 13, "ParamList": [ 0.896, 1, 2, 3.324125, 1.26 ] }, "14": { "Level": 14, "ParamList": [ 0.928, 1, 2, 3.4655, 1.28 ] }, "15": { "Level": 15, "ParamList": [ 0.96, 1, 2, 3.606875, 1.3 ] } } }, 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"SimpleDesc": "攻击范围内的所有敌人,进入战斗后对敌方全体造成少量雷属性伤害,大概率施加触电状态。", "Type": "Maze", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1, 2, 0.5 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_11005_Normal.png", "LevelUpSkillID": [ 1100501 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 11005001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11005_Normal.png", "LevelUpSkillID": [ 1100501 ], "MaterialList": [ { "$type": 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"有#2[i]%的基础概率为指定敌方单体目标添加1个场上我方目标持有属性的弱点,且该弱点对应属性的抗性降低#4[i]%,持续#3[i]回合。若添加的是敌方目标原有属性的弱点,则不会触发对应属性的抗性降低效果。\\n单个敌方目标仅能被银狼添加1个弱点,当银狼对其再次添加弱点时,仅保留最新添加的弱点。\\n有#5[i]%的基础概率额外使该目标的全属性抗性降低#6[f1]%,持续#7[i]回合。\\n对该目标造成等同于银狼#1[i]%攻击力的量子属性伤害。", "SimpleDesc": "大概率为敌方单体添加额外的弱点,并对其造成量子属性伤害。", "Type": "BPSkill", "Tag": "SingleAttack", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": 20, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.98, 0.75, 2, 0.2, 1, 0.075, 2 ] }, "2": { "Level": 2, "ParamList": [ 1.078, 0.76, 2, 0.2, 1, 0.0775, 2 ] }, "3": { "Level": 3, "ParamList": [ 1.176, 0.77, 2, 0.2, 1, 0.08, 2 ] }, "4": { "Level": 4, "ParamList": [ 1.274, 0.78, 2, 0.2, 1, 0.0825, 2 ] }, "5": { "Level": 5, "ParamList": [ 1.372, 0.79, 2, 0.2, 1, 0.085, 2 ] }, "6": { "Level": 6, "ParamList": [ 1.47, 0.8, 2, 0.2, 1, 0.0875, 2 ] }, "7": { "Level": 7, 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"Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 2.28, 0.85, 0.36, 3 ] }, "2": { "Level": 2, "ParamList": [ 2.432, 0.865, 0.369, 3 ] }, "3": { "Level": 3, "ParamList": [ 2.584, 0.88, 0.378, 3 ] }, "4": { "Level": 4, "ParamList": [ 2.736, 0.895, 0.387, 3 ] }, "5": { "Level": 5, "ParamList": [ 2.888, 0.91, 0.396, 3 ] }, "6": { "Level": 6, "ParamList": [ 3.04, 0.925, 0.405, 3 ] }, "7": { "Level": 7, "ParamList": [ 3.23, 0.94375, 0.41625, 3 ] }, "8": { "Level": 8, "ParamList": [ 3.42, 0.9625, 0.4275, 3 ] }, "9": { "Level": 9, "ParamList": [ 3.61, 0.98125, 0.43875, 3 ] }, "10": { "Level": 10, "ParamList": [ 3.8, 1, 0.45, 3 ] }, "11": { "Level": 11, "ParamList": [ 3.952, 1.015, 0.459, 3 ] }, "12": { "Level": 12, "ParamList": [ 4.104, 1.03, 0.468, 3 ] }, "13": { "Level": 13, "ParamList": [ 4.256, 1.045, 0.477, 3 ] }, "14": { "Level": 14, "ParamList": [ 4.408, 1.06, 0.486, 3 ] }, "15": { "Level": 15, "ParamList": [ 4.56, 1.075, 0.495, 3 ] } } }, "100604": { "Id": 100604, "Name": "等待程序响应…", "Desc": "银狼能够制造:攻击力降低#1[f1]%、防御力降低#2[f1]%、速度降低#3[f1]%3种【缺陷】。\\n银狼每次施放攻击后有#4[i]%的基础概率给受到攻击的敌方目标植入1个随机【缺陷】,持续#5[i]回合。", "SimpleDesc": "攻击后有概率给目标植入1个随机【缺陷】。", "Type": null, "Tag": "Impair", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.05, 0.04, 0.03, 0.6, 3 ] }, "2": { "Level": 2, "ParamList": [ 0.055, 0.044, 0.033, 0.612, 3 ] }, "3": { "Level": 3, "ParamList": [ 0.06, 0.048, 0.036, 0.624, 3 ] }, "4": { "Level": 4, "ParamList": [ 0.065, 0.052, 0.039, 0.636, 3 ] }, "5": { "Level": 5, "ParamList": [ 0.07, 0.056, 0.042, 0.648, 3 ] }, "6": { "Level": 6, "ParamList": [ 0.075, 0.06, 0.045, 0.66, 3 ] }, "7": { "Level": 7, "ParamList": [ 0.08125, 0.065, 0.04875, 0.675, 3 ] }, "8": { "Level": 8, "ParamList": [ 0.0875, 0.07, 0.0525, 0.69, 3 ] }, "9": { "Level": 9, "ParamList": [ 0.09375, 0.075, 0.05625, 0.705, 3 ] }, "10": { "Level": 10, "ParamList": [ 0.1, 0.08, 0.06, 0.72, 3 ] }, "11": { "Level": 11, "ParamList": [ 0.105, 0.084, 0.063, 0.732, 3 ] }, "12": { "Level": 12, "ParamList": [ 0.11, 0.088, 0.066, 0.744, 3 ] }, "13": { "Level": 13, "ParamList": [ 0.115, 0.092, 0.069, 0.756, 3 ] }, "14": { "Level": 14, "ParamList": [ 0.12, 0.096, 0.072, 0.768, 3 ] }, "15": { "Level": 15, "ParamList": [ 0.125, 0.1, 0.075, 0.78, 3 ] } } }, "100606": { "Id": 100606, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "100607": { "Id": 100607, "Name": "|强制结束进程|", "Desc": 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"Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110151, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 112011, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1006001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point01", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1006_Normal.png", "LevelUpSkillID": [ 100601 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110152, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 112012, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1006001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": 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2, "ItemNum": 20000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110152, "ItemNum": 5, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 241, "ItemNum": 1, "Rarity": "SuperRare" }, { "$type": "ItemConfigRow", "ItemID": 110501, "ItemNum": 1, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [ 1 ], "PointID": 1006102, "PointName": "注入", "PointDesc": "施放战技时,为敌方目标添加的弱点持续时间增加#1[i]回合。", "PointTriggerKey": 7, "PointType": 3, "PrePoint": [], "StatusAddList": [], "Extra": {} } }, "Point08": { "1": { "Anchor": "Point08", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1006_SkillTree3.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110153, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 241, "ItemNum": 1, "Rarity": "SuperRare" }, { "$type": "ItemConfigRow", "ItemID": 110501, "ItemNum": 1, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [ 3, 0.03 ], "PointID": 1006103, "PointName": "旁注", "PointDesc": "施放战技时,若敌方目标的负面效果数量大于等于#1[i]个,则战技使目标全属性抗性降低的效果额外降低#2[i]%。", "PointTriggerKey": 8, "PointType": 3, "PrePoint": [], "StatusAddList": [], "Extra": { "10000010": { "Name": "负面效果", "Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。", "Param": [] } } } } }, "Enhanced": { "1": { "Descs": [ "终结技可以群体攻击", "战技优先添加我方编队第一位角色持有属性的弱点", "战斗开始和回合开始时恢复能量" ], "ChangeRankList": {}, "ChangeSkillTreeList": {}, "Ranks": { "1": { "Id": 1100601, "Name": "社会工程", "Desc": "施放终结技攻击敌方目标后,目标每有1个负面效果,银狼恢复#1[i]点能量。该效果在每次终结技攻击中最多生效#2[i]次。", "ParamList": [ 7, 5 ], "Extra": { "10000010": { "Name": "负面效果", "Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。", "Param": [] } } }, "2": { "Id": 1100602, "Name": "僵尸网络", "Desc": "在敌方目标进入战斗时,使其受到的伤害提高#1[i]%。当敌方目标受到我方目标攻击时,银狼有#2[i]%的基础概率给受到攻击的敌方目标植入1个随机【缺陷】。", "ParamList": [ 0.2, 1 ], "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } } }, "3": { "Id": 1100603, "Name": "攻击载荷", "Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "4": { "Id": 1100604, "Name": "反弹端口", "Desc": "施放终结技攻击敌方目标后,目标每有1个负面效果,则额外造成等同于银狼#1[i]%攻击力的量子属性附加伤害。该效果在每次终结技攻击中对每个目标最多触发#2[i]次。", "ParamList": [ 0.2, 5 ], "Extra": { "10000005": { "Name": "附加伤害", "Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。", "Param": [] }, "10000010": { "Name": "负面效果", "Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。", "Param": [] } } }, "5": { "Id": 1100605, "Name": "暴力破解", "Desc": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "6": { "Id": 1100606, "Name": "重叠网络", "Desc": "敌方目标每有1个负面效果,银狼对其造成的伤害提高#1[i]%,最多提高#2[i]%。", "ParamList": [ 0.2, 1 ], "Extra": { "10000010": { "Name": "负面效果", "Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。", "Param": [] } } } }, "Skills": { "1100601": { "Id": 1100601, "Name": "|系统警告|", "Desc": "对指定敌方单体造成等同于银狼#1[i]%攻击力的量子属性伤害。", "SimpleDesc": "对敌方单体造成少量量子属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.6 ] }, "3": { "Level": 3, "ParamList": [ 0.7 ] }, "4": { "Level": 4, "ParamList": [ 0.8 ] }, "5": { "Level": 5, "ParamList": [ 0.9 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1 ] }, "8": { "Level": 8, "ParamList": [ 1.2 ] }, "9": { "Level": 9, "ParamList": [ 1.3 ] }, "10": { "Level": 10, "ParamList": [ 1.4 ] } } }, "1100602": { "Id": 1100602, "Name": "是否允许更改?", "Desc": "有#2[i]%的基础概率为指定敌方单体目标添加1个场上我方目标持有属性的弱点(优先添加我方编队中的第一位角色持有属性的弱点),且该弱点对应属性的抗性降低#4[i]%,持续#3[i]回合。若添加的是敌方目标原有属性的弱点,则不会触发对应属性的抗性降低效果。\\n单个敌方目标仅能被银狼添加1个弱点,当银狼对其再次添加弱点时,仅保留最新添加的弱点。\\n有#5[i]%的基础概率额外使该目标的全属性抗性降低#6[f1]%,持续#7[i]回合。\\n对该目标造成等同于银狼#1[i]%攻击力的量子属性伤害。", "SimpleDesc": "大概率为敌方单体添加额外的弱点,并对其造成量子属性伤害。", "Type": "BPSkill", "Tag": "SingleAttack", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.98, 0.8, 3, 0.2, 1, 0.105, 2 ] }, "2": { "Level": 2, "ParamList": [ 1.078, 0.84, 3, 0.2, 1, 0.1075, 2 ] }, "3": { "Level": 3, "ParamList": [ 1.176, 0.88, 3, 0.2, 1, 0.11, 2 ] }, "4": { "Level": 4, "ParamList": [ 1.274, 0.92, 3, 0.2, 1, 0.1125, 2 ] }, "5": { "Level": 5, "ParamList": [ 1.372, 0.96, 3, 0.2, 1, 0.115, 2 ] }, "6": { "Level": 6, "ParamList": [ 1.47, 1, 3, 0.2, 1, 0.1175, 2 ] }, "7": { "Level": 7, "ParamList": [ 1.5925, 1.05, 3, 0.2, 1, 0.120625, 2 ] }, "8": { "Level": 8, "ParamList": [ 1.715, 1.1, 3, 0.2, 1, 0.12375, 2 ] }, "9": { "Level": 9, "ParamList": [ 1.8375, 1.15, 3, 0.2, 1, 0.126875, 2 ] }, "10": { "Level": 10, "ParamList": [ 1.96, 1.2, 3, 0.2, 1, 0.13, 2 ] }, "11": { "Level": 11, "ParamList": [ 2.058, 1.24, 3, 0.2, 1, 0.1325, 2 ] }, "12": { "Level": 12, "ParamList": [ 2.156, 1.28, 3, 0.2, 1, 0.135, 2 ] }, "13": { "Level": 13, "ParamList": [ 2.254, 1.32, 3, 0.2, 1, 0.1375, 2 ] }, "14": { "Level": 14, "ParamList": [ 2.352, 1.36, 3, 0.2, 1, 0.14, 2 ] }, "15": { "Level": 15, "ParamList": [ 2.45, 1.4, 3, 0.2, 1, 0.1425, 2 ] } } }, "1100603": { "Id": 1100603, "Name": "|账号已封禁|", "Desc": "有#2[i]%的基础概率使敌方全体防御力降低#3[f1]%,持续#4[i]回合,同时对敌方全体造成等同于银狼#1[i]%攻击力的量子属性伤害。", "SimpleDesc": "大概率使敌方全体防御力降低,并对其造成大量量子属性伤害。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": null, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 2.28, 0.8, 0.36, 3 ] }, "2": { "Level": 2, "ParamList": [ 2.432, 0.84, 0.369, 3 ] }, "3": { "Level": 3, "ParamList": [ 2.584, 0.88, 0.378, 3 ] }, "4": { "Level": 4, "ParamList": [ 2.736, 0.92, 0.387, 3 ] }, "5": { "Level": 5, "ParamList": [ 2.888, 0.96, 0.396, 3 ] }, "6": { "Level": 6, "ParamList": [ 3.04, 1, 0.405, 3 ] }, "7": { "Level": 7, "ParamList": [ 3.23, 1.05, 0.41625, 3 ] }, "8": { "Level": 8, "ParamList": [ 3.42, 1.1, 0.4275, 3 ] }, "9": { "Level": 9, "ParamList": [ 3.61, 1.15, 0.43875, 3 ] }, "10": { "Level": 10, "ParamList": [ 3.8, 1.2, 0.45, 3 ] }, "11": { "Level": 11, "ParamList": [ 3.952, 1.24, 0.459, 3 ] }, "12": { "Level": 12, "ParamList": [ 4.104, 1.28, 0.468, 3 ] }, "13": { "Level": 13, "ParamList": [ 4.256, 1.32, 0.477, 3 ] }, "14": { "Level": 14, "ParamList": [ 4.408, 1.36, 0.486, 3 ] }, "15": { "Level": 15, "ParamList": [ 4.56, 1.4, 0.495, 3 ] } } }, "1100604": { "Id": 1100604, "Name": "等待程序响应…", "Desc": "银狼能够制造:攻击力降低#1[f1]%、防御力降低#2[f1]%、速度降低#3[f1]%3种【缺陷】。\\n银狼每次施放攻击后有#4[i]%的基础概率给受到攻击的敌方目标植入1个随机【缺陷】,持续#5[i]回合。\\n敌方目标被消灭时,银狼对其添加的弱点会转移给场上存活的未被银狼添加弱点的敌人,优先转移给精英级别及以上的目标。", "SimpleDesc": "攻击后有概率给目标植入1个随机【缺陷】。敌方目标被消灭时,添加的弱点会转移。", "Type": null, "Tag": "Impair", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.05, 0.06, 0.03, 0.6, 3 ] }, "2": { "Level": 2, "ParamList": [ 0.055, 0.066, 0.033, 0.64, 3 ] }, "3": { "Level": 3, "ParamList": [ 0.06, 0.072, 0.036, 0.68, 3 ] }, "4": { "Level": 4, "ParamList": [ 0.065, 0.078, 0.039, 0.72, 3 ] }, "5": { "Level": 5, "ParamList": [ 0.07, 0.084, 0.042, 0.76, 3 ] }, "6": { "Level": 6, "ParamList": [ 0.075, 0.09, 0.045, 0.8, 3 ] }, "7": { "Level": 7, "ParamList": [ 0.08125, 0.0975, 0.04875, 0.85, 3 ] }, "8": { "Level": 8, "ParamList": [ 0.0875, 0.105, 0.0525, 0.9, 3 ] }, "9": { "Level": 9, "ParamList": [ 0.09375, 0.1125, 0.05625, 0.95, 3 ] }, "10": { "Level": 10, "ParamList": [ 0.1, 0.12, 0.06, 1, 3 ] }, "11": { "Level": 11, "ParamList": [ 0.105, 0.126, 0.063, 1.04, 3 ] }, "12": { "Level": 12, "ParamList": [ 0.11, 0.132, 0.066, 1.08, 3 ] }, "13": { "Level": 13, "ParamList": [ 0.115, 0.138, 0.069, 1.12, 3 ] }, "14": { "Level": 14, "ParamList": [ 0.12, 0.144, 0.072, 1.16, 3 ] }, "15": { "Level": 15, "ParamList": [ 0.125, 0.15, 0.075, 1.2, 3 ] } } }, "1100606": { "Id": 1100606, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "1100607": { "Id": 1100607, "Name": "|强制结束进程|", "Desc": "立即攻击敌人,进入战斗后对敌方全体造成等同于银狼#1[i]%攻击力的量子属性伤害,并无视弱点属性削减敌方全体的韧性,击破弱点时,触发量子属性的弱点击破效果。", "SimpleDesc": "攻击敌人,进战后对敌方全体造成少量伤害,并无视弱点属性削减韧性。", "Type": "Maze", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.8 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_11006_Normal.png", "LevelUpSkillID": [ 1100601 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 11006001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11006_Normal.png", "LevelUpSkillID": [ 1100601 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110151, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 112011, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 11006001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point01", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11006_Normal.png", "LevelUpSkillID": [ 1100601 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110152, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 112012, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 11006001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point01", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11006_Normal.png", "LevelUpSkillID": [ 1100601 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 20000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110152, "ItemNum": 5, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 112012, "ItemNum": 4, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 11006001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point01", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11006_Normal.png", "LevelUpSkillID": [ 1100601 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 45000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110153, "ItemNum": 3, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 112013, "ItemNum": 3, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 11006001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "6": { "Anchor": "Point01", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11006_Normal.png", "LevelUpSkillID": [ 1100601 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110153, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 112013, "ItemNum": 4, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 11006001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} } }, "Point02": { "1": { "Anchor": "Point02", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_11006_BP.png", "LevelUpSkillID": [ 1100602 ], "MaterialList": [], "MaxLevel": 10, "ParamList": [], "PointID": 11006002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point02", "AvatarPromotionLimit": 1, "AvatarLevelLimit": null, "DefaultUnlock": 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"ParamList": [ 2.56, 1.28 ] }, "7": { "Level": 7, "ParamList": [ 2.72, 1.36 ] }, "8": { "Level": 8, "ParamList": [ 2.88, 1.44 ] }, "9": { "Level": 9, "ParamList": [ 3.04, 1.52 ] }, "10": { "Level": 10, "ParamList": [ 3.2, 1.6 ] }, "11": { "Level": 11, "ParamList": [ 3.328, 1.664 ] }, "12": { "Level": 12, "ParamList": [ 3.456, 1.728 ] }, "13": { "Level": 13, "ParamList": [ 3.584, 1.792 ] }, "14": { "Level": 14, "ParamList": [ 3.712, 1.856 ] }, "15": { "Level": 15, "ParamList": [ 3.84, 1.92 ] } } }, "100804": { "Id": 100804, "Name": "至痛至怒", "Desc": "根据阿兰当前损失的生命值百分比获得伤害加成,最多使阿兰造成的伤害提高#1[i]%。", "SimpleDesc": "根据自身当前已损失的生命值百分比提高伤害。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.36 ] }, "2": { "Level": 2, "ParamList": [ 0.396 ] }, "3": { "Level": 3, "ParamList": [ 0.432 ] }, "4": { "Level": 4, "ParamList": [ 0.468 ] }, "5": { "Level": 5, 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}, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "saber", "SPNeed": 360, "BaseType": "Warrior", "DamageType": "Wind", "Ranks": { "1": { "Id": 101401, "Name": "失落的白垩坚城", "Desc": "Saber造成的终结技伤害提高#1[i]%。Saber施放普攻或战技后,获得#2[i]点【炉心共鸣】。", "ParamList": [ 0.6, 1 ], "Extra": {} }, "2": { "Id": 101402, "Name": "尘封的圆桌誓言", "Desc": "本场战斗中每获得1点【炉心共鸣】,使Saber造成的伤害无视目标#2[f1]%的防御力,该效果最多叠加#3[i]层。触发【炉心共鸣】提高战技倍率的效果时,每点【炉心共鸣】额外使本次战技的伤害倍率提高#1[i]%。", "ParamList": [ 0.07, 0.01, 15 ], "Extra": {} }, "3": { "Id": 101403, "Name": "十五个世纪的追寻", "Desc": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 101404, "Name": "十六个冬日的奇遇", "Desc": "Saber的风属性抗性穿透提高#1[i]%。施放终结技后,Saber的风属性抗性穿透提高#2[i]%,该效果最多叠加#3[i]层。", "ParamList": [ 0.08, 0.04, 3 ], "Extra": { "30000005": { "Name": "抗性穿透", "Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。", "Param": [] } } }, "5": { "Id": 101405, "Name": "于抵达理想的黎明", "Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 101406, "Name": "守护命运长夜", "Desc": "Saber造成的终结技伤害的风属性抗性穿透提高#1[i]%,行迹【湖之祝福】可积攒的溢出能量提高到#4[i]点。进入战斗首次施放终结技后,为Saber固定恢复#3[i]点能量,该效果每再施放#2[i]次终结技可触发1次。", "ParamList": [ 0.2, 3, 300, 200 ], "Extra": { "30000005": { "Name": "抗性穿透", "Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。", "Param": [] } } } }, "Skills": { "101401": { "Id": 101401, "Name": "风王结界", "Desc": "对指定敌方单体造成等同于Saber#1[i]%攻击力的风属性伤害。", "SimpleDesc": "对指定敌方单体造成少量风属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.6 ] }, "3": { "Level": 3, "ParamList": [ 0.7 ] }, "4": { "Level": 4, "ParamList": [ 0.8 ] }, "5": { "Level": 5, "ParamList": [ 0.9 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1 ] }, "8": { "Level": 8, "ParamList": [ 1.2 ] }, "9": { "Level": 9, "ParamList": [ 1.3 ] }, "10": { "Level": 10, "ParamList": [ 1.4 ] } } }, "101402": { "Id": 101402, "Name": "风王铁槌", "Desc": "对指定敌方单体造成等同于Saber#1[i]%攻击力的风属性伤害,对相邻目标造成等同于Saber#2[i]%攻击力的风属性伤害。若当前持有【炉心共鸣】,且本次战技攻击后消耗【炉心共鸣】可为Saber恢复满能量,则使本次战技倍率提高,每有1点【炉心共鸣】使本次战技的伤害倍率提高#4[f1]%,并在攻击后消耗所有【炉心共鸣】为Saber恢复能量,否则立即获得#3[i]点【炉心共鸣】。", "SimpleDesc": "对指定敌方单体造成风属性伤害,对相邻目标造成少量风属性伤害。若攻击后消耗【炉心共鸣】可恢复满能量,则根据【炉心共鸣】提高本次战技伤害倍率并在攻击后消耗所有【炉心共鸣】,否则获得#3[i]点【炉心共鸣】。", "Type": "BPSkill", "Tag": "Blast", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.75, 0.375, 3, 0.07 ] }, "2": { "Level": 2, "ParamList": [ 0.825, 0.4125, 3, 0.077 ] }, "3": { "Level": 3, "ParamList": [ 0.9, 0.45, 3, 0.084 ] }, "4": { "Level": 4, "ParamList": [ 0.975, 0.4875, 3, 0.091 ] }, "5": { "Level": 5, "ParamList": [ 1.05, 0.525, 3, 0.098 ] }, "6": { "Level": 6, "ParamList": [ 1.125, 0.5625, 3, 0.105 ] }, "7": { "Level": 7, "ParamList": [ 1.21875, 0.609375, 3, 0.11375 ] }, "8": { "Level": 8, 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"当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。", "Param": [] } } } }, "Skills": { "110201": { "Id": 110201, "Name": "强袭", "Desc": "对指定敌方单体造成等同于希儿#1[i]%攻击力的量子属性伤害。", "SimpleDesc": "对敌方单体造成少量量子属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.6 ] }, "3": { "Level": 3, "ParamList": [ 0.7 ] }, "4": { "Level": 4, "ParamList": [ 0.8 ] }, "5": { "Level": 5, "ParamList": [ 0.9 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1 ] }, "8": { "Level": 8, "ParamList": [ 1.2 ] }, "9": { "Level": 9, "ParamList": [ 1.3 ] }, "10": { "Level": 10, "ParamList": [ 1.4 ] } } }, "110202": { "Id": 110202, "Name": "归刃", "Desc": "使希儿的速度提高#2[i]%,并对指定敌方单体造成等同于希儿#1[i]%攻击力的量子属性伤害,速度提高效果持续#3[i]回合。", "SimpleDesc": "对敌方单体造成量子属性伤害,并使自身速度提高。", "Type": "BPSkill", "Tag": "SingleAttack", "SPBase": 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"立即进入增幅状态,并对指定敌方单体造成等同于希儿#1[i]%攻击力的量子属性伤害。", "SimpleDesc": "进入增幅状态,对敌方单体造成大量量子属性伤害。", "Type": "Ultra", "Tag": "SingleAttack", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 90, 0, 0 ], "SkillComboValueDelta": 30, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 2.55 ] }, "2": { "Level": 2, "ParamList": [ 2.72 ] }, "3": { "Level": 3, "ParamList": [ 2.89 ] }, "4": { "Level": 4, "ParamList": [ 3.06 ] }, "5": { "Level": 5, "ParamList": [ 3.23 ] }, "6": { "Level": 6, "ParamList": [ 3.4 ] }, "7": { "Level": 7, "ParamList": [ 3.6125 ] }, "8": { "Level": 8, "ParamList": [ 3.825 ] }, "9": { "Level": 9, "ParamList": [ 4.0375 ] }, "10": { "Level": 10, "ParamList": [ 4.25 ] }, "11": { "Level": 11, "ParamList": [ 4.42 ] }, "12": { "Level": 12, "ParamList": [ 4.59 ] }, "13": { "Level": 13, "ParamList": [ 4.76 ] }, "14": { "Level": 14, "ParamList": [ 4.93 ] }, "15": { "Level": 15, "ParamList": [ 5.1 ] } } }, "110204": { "Id": 110204, "Name": "再现", "Desc": "施放普攻、战技、终结技消灭敌方目标时立即获得1个额外回合并进入增幅状态,增幅状态下希儿施放攻击造成的伤害提高#1[i]%,持续#2[i]回合。\\n若希儿在因天赋【再现】获得的额外回合中消灭敌方目标,此天赋不会生效。", "SimpleDesc": "施放普攻、战技、终结技消灭敌方目标时获得额外回合并进入增幅状态,增幅状态下自身造成的伤害提高。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": 10, "Extra": { "10000000": { "Name": "额外回合", "Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.4, 1 ] }, "2": { "Level": 2, "ParamList": [ 0.44, 1 ] }, "3": { "Level": 3, "ParamList": [ 0.48, 1 ] }, "4": { "Level": 4, "ParamList": [ 0.52, 1 ] }, "5": { "Level": 5, "ParamList": [ 0.56, 1 ] }, "6": { "Level": 6, "ParamList": [ 0.6, 1 ] }, "7": { "Level": 7, "ParamList": [ 0.65, 1 ] }, "8": { "Level": 8, "ParamList": [ 0.7, 1 ] }, "9": { "Level": 9, "ParamList": [ 0.75, 1 ] }, "10": { "Level": 10, "ParamList": [ 0.8, 1 ] }, "11": { "Level": 11, "ParamList": [ 0.84, 1 ] }, "12": { "Level": 12, "ParamList": [ 0.88, 1 ] }, "13": { "Level": 13, "ParamList": [ 0.92, 1 ] }, "14": { "Level": 14, "ParamList": [ 0.96, 1 ] }, "15": { "Level": 15, "ParamList": [ 1, 1 ] } } }, "110206": { "Id": 110206, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "110207": { "Id": 110207, "Name": "幻身", "Desc": "使用秘技后进入持续#1[i]秒的隐身状态。隐身状态下不会被敌人发现,且主动攻击敌人进入战斗时,希儿立即进入增幅状态。", "SimpleDesc": "进入隐身状态。攻击敌人进入战斗后立即进入增幅状态。", "Type": "Maze", "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 20 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1102_Normal.png", "LevelUpSkillID": [ 110201 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 1102001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1102_Normal.png", "LevelUpSkillID": [ 110201 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110121, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 111011, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1102001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point01", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1102_Normal.png", 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"ItemConfigRow", "ItemID": 110123, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 111013, "ItemNum": 4, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1102001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} } }, "Point02": { "1": { "Anchor": "Point02", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1102_BP.png", "LevelUpSkillID": [ 110202 ], "MaterialList": [], "MaxLevel": 10, "ParamList": [], "PointID": 1102002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point02", "AvatarPromotionLimit": 1, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1102_BP.png", "LevelUpSkillID": [ 110202 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 2500, "Rarity": "Rare" }, { "$type": 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"Desc": "对指定敌方单体造成等同于希露瓦#1[i]%攻击力的雷属性伤害。", "SimpleDesc": "对敌方单体造成少量雷属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.6 ] }, "3": { "Level": 3, "ParamList": [ 0.7 ] }, "4": { "Level": 4, "ParamList": [ 0.8 ] }, "5": { "Level": 5, "ParamList": [ 0.9 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1 ] }, "8": { "Level": 8, "ParamList": [ 1.2 ] }, "9": { "Level": 9, "ParamList": [ 1.3 ] }, "10": { "Level": 10, "ParamList": [ 1.4 ] } } }, "110302": { "Id": 110302, "Name": "电光石火间", "Desc": "对指定敌方单体造成等同于希露瓦#1[i]%攻击力的雷属性伤害,同时对其相邻目标造成等同于希露瓦#2[i]%攻击力的雷属性伤害,此外有#3[i]%的基础概率使受到攻击的敌方目标陷入触电状态,持续#4[i]回合。\\n触电状态下,敌方目标每回合开始时受到等同于希露瓦#5[i]%攻击力的雷属性持续伤害。", "SimpleDesc": "对敌方单体造成雷属性伤害,对相邻目标造成少量雷属性伤害。大概率对目标施加触电状态。", "Type": "BPSkill", "Tag": "Blast", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": null, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.7, 0.3, 0.8, 2, 0.4 ] }, "2": { "Level": 2, "ParamList": [ 0.77, 0.33, 0.8, 2, 0.44 ] }, "3": { "Level": 3, "ParamList": [ 0.84, 0.36, 0.8, 2, 0.48 ] }, "4": { "Level": 4, "ParamList": [ 0.91, 0.39, 0.8, 2, 0.52 ] }, "5": { "Level": 5, "ParamList": [ 0.98, 0.42, 0.8, 2, 0.56 ] }, "6": { "Level": 6, "ParamList": [ 1.05, 0.45, 0.8, 2, 0.62 ] }, "7": { "Level": 7, "ParamList": [ 1.1375, 0.4875, 0.8, 2, 0.7 ] }, "8": { "Level": 8, "ParamList": [ 1.225, 0.525, 0.8, 2, 0.8 ] }, "9": { "Level": 9, "ParamList": [ 1.3125, 0.5625, 0.8, 2, 0.92 ] }, "10": { "Level": 10, "ParamList": [ 1.4, 0.6, 0.8, 2, 1.04 ] }, "11": { "Level": 11, "ParamList": [ 1.47, 0.63, 0.8, 2, 1.092 ] }, "12": { "Level": 12, "ParamList": [ 1.54, 0.66, 0.8, 2, 1.144 ] }, "13": { 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"ParamList": [ 0.1, 2, 1 ], "Extra": { "10000009": { "Name": "增益效果", "Desc": "对战斗有增益效果的所有持续状态,若无特殊说明则可以被解除。", "Param": [] } } }, "3": { "Id": 110603, "Name": "压制升级", "Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 110604, "Name": "完全剖析", "Desc": "施放战技时,有#1[i]%的基础概率使敌方目标冰属性抗性降低#2[i]%,持续#3[i]回合。", "ParamList": [ 1, 0.12, 2 ], "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } } }, "5": { "Id": 110605, "Name": "零度妨害", "Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 110606, "Name": "疲弱追击", "Desc": "施放攻击后,若敌方目标处于负面效果,则对其造成等同于佩拉#1[i]%攻击力的冰属性附加伤害。", "ParamList": [ 0.4 ], "Extra": { "10000005": { "Name": "附加伤害", "Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。", "Param": [] }, "10000010": { "Name": "负面效果", "Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。", "Param": [] } } } }, "Skills": { "110601": { "Id": 110601, "Name": "冰点射击", "Desc": "对指定敌方单体造成等同于佩拉#1[i]%攻击力的冰属性伤害。", 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"13": { "Level": 13, "ParamList": [ 11.5 ] }, "14": { "Level": 14, "ParamList": [ 12 ] }, "15": { "Level": 15, "ParamList": [ 12.5 ] } } }, "110606": { "Id": 110606, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "110607": { "Id": 110607, "Name": "先发制人", "Desc": "立即攻击敌人,进入战斗后对敌方随机单体造成等同于佩拉#4[i]%攻击力的冰属性伤害,同时有#1[i]%的基础概率使敌方每个单体目标防御力降低#2[i]%,持续#3[i]回合。", "SimpleDesc": "攻击敌人,进战后对敌方随机单体造成少量伤害,并有大概率使敌方每个单体目标防御力降低。", "Type": "Maze", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1, 0.2, 2, 0.8 ] } } } }, "SkillTrees": { 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{} }, "3": { "Anchor": "Point01", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1106_Normal.png", "LevelUpSkillID": [ 110601 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 8000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110152, "ItemNum": 2, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 111002, "ItemNum": 2, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1106001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point01", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1106_Normal.png", "LevelUpSkillID": [ 110601 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 16000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110152, "ItemNum": 4, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 111002, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1106001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point01", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1106_Normal.png", "LevelUpSkillID": [ 110601 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 36000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110153, "ItemNum": 2, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 111003, "ItemNum": 2, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1106001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "6": { "Anchor": "Point01", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1106_Normal.png", "LevelUpSkillID": [ 110601 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 128000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110153, "ItemNum": 6, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 111003, "ItemNum": 3, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1106001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} } }, "Point02": { "1": { "Anchor": "Point02", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1106_BP.png", "LevelUpSkillID": [ 110602 ], "MaterialList": [], "MaxLevel": 10, "ParamList": [], "PointID": 1106002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point02", "AvatarPromotionLimit": 1, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1106_BP.png", "LevelUpSkillID": [ 110602 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 2000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 111001, "ItemNum": 2, "Rarity": "NotNormal" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1106002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point02", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1106_BP.png", "LevelUpSkillID": [ 110602 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 4000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110151, "ItemNum": 2, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 111001, "ItemNum": 4, "Rarity": "NotNormal" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1106002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point02", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1106_BP.png", "LevelUpSkillID": [ 110602 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 8000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110152, "ItemNum": 2, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 111002, "ItemNum": 2, "Rarity": "Rare" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1106002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point02", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1106_BP.png", "LevelUpSkillID": [ 110602 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 16000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110152, "ItemNum": 4, "Rarity": "Rare" }, { "$type": 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"BPAdd": null, "ShowStanceList": [ 0, 30, 0 ], "SkillComboValueDelta": 20, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.6, 0.6 ] }, "2": { "Level": 2, "ParamList": [ 0.66, 0.66 ] }, "3": { "Level": 3, "ParamList": [ 0.72, 0.72 ] }, "4": { "Level": 4, "ParamList": [ 0.78, 0.78 ] }, "5": { "Level": 5, "ParamList": [ 0.84, 0.84 ] }, "6": { "Level": 6, "ParamList": [ 0.9, 0.9 ] }, "7": { "Level": 7, "ParamList": [ 0.975, 0.975 ] }, "8": { "Level": 8, "ParamList": [ 1.05, 1.05 ] }, "9": { "Level": 9, "ParamList": [ 1.125, 1.125 ] }, "10": { "Level": 10, "ParamList": [ 1.2, 1.2 ] }, "11": { "Level": 11, "ParamList": [ 1.26, 1.26 ] }, "12": { "Level": 12, "ParamList": [ 1.32, 1.32 ] }, "13": { "Level": 13, "ParamList": [ 1.38, 1.38 ] }, "14": { "Level": 14, "ParamList": [ 1.44, 1.44 ] }, "15": { "Level": 15, "ParamList": [ 1.5, 1.5 ] } } }, "110703": { "Id": 110703, "Name": "是约定不是命令", "Desc": 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"Desc": "触发天赋时,有#1[i]%基础概率使指定敌方目标的相邻目标也陷入等同于战技的灼烧状态。", "ParamList": [ 1 ], "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } } }, "5": { "Id": 110905, "Name": "好事留名鼹鼠党", "Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 110906, "Name": "随时准备打坏人", "Desc": "虎克对灼烧状态下的敌方目标造成的伤害提高#1[i]%。", "ParamList": [ 0.2 ], "Extra": {} } }, "Skills": { "110901": { "Id": 110901, "Name": "喂!小心火烛", "Desc": "对指定敌方单体造成等同于虎克#1[i]%攻击力的火属性伤害。", "SimpleDesc": "对敌方单体造成少量火属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.6 ] }, "3": { "Level": 3, "ParamList": [ 0.7 ] }, "4": { "Level": 4, "ParamList": [ 0.8 ] }, "5": { "Level": 5, "ParamList": [ 0.9 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, 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3.5, 1, 2, 0.8125, 1 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1109_Normal.png", "LevelUpSkillID": [ 110901 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 1109001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1109_Normal.png", "LevelUpSkillID": [ 110901 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 4000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110111, "ItemNum": 2, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 112011, "ItemNum": 4, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1109001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point01", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1109_Normal.png", "LevelUpSkillID": [ 110901 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 8000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110112, "ItemNum": 2, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 112012, "ItemNum": 2, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1109001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point01", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1109_Normal.png", "LevelUpSkillID": [ 110901 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 16000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110112, "ItemNum": 4, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 112012, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1109001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point01", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1109_Normal.png", "LevelUpSkillID": [ 110901 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 36000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110113, "ItemNum": 2, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 112013, "ItemNum": 2, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1109001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "6": { "Anchor": "Point01", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1109_Normal.png", "LevelUpSkillID": [ 110901 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 128000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110113, "ItemNum": 6, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 112013, "ItemNum": 3, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1109001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} } }, "Point02": { "1": { "Anchor": "Point02", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1109_BP.png", "LevelUpSkillID": [ 110902, 110909 ], "MaterialList": [], "MaxLevel": 10, "ParamList": [], "PointID": 1109002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point02", "AvatarPromotionLimit": 1, "AvatarLevelLimit": null, 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"Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.5, 1 ] } } }, "111108": { "Id": 111108, "Name": "直冲碎天拳", "Desc": "消耗2层【斗志】,先使用【直冲拳】施放3段攻击,每段攻击对指定敌方单体造成等同于卢卡#1[i]%攻击力的物理属性伤害。\\n再使用【碎天拳】施放1段攻击,对指定敌方单体造成等同于卢卡#2[i]%攻击力的物理属性伤害。", "SimpleDesc": "消耗2层【斗志】并对敌方单体造成物理属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.1, 0.4 ] }, "2": { "Level": 2, "ParamList": [ 0.12, 0.48 ] }, "3": { "Level": 3, "ParamList": [ 0.14, 0.56 ] }, "4": { "Level": 4, "ParamList": [ 0.16, 0.64 ] }, "5": { "Level": 5, "ParamList": [ 0.18, 0.72 ] }, "6": { "Level": 6, "ParamList": [ 0.2, 0.8 ] }, "7": { "Level": 7, "ParamList": [ 0.22, 0.88 ] }, "8": { "Level": 8, "ParamList": [ 0.24, 0.96 ] }, "9": { "Level": 9, "ParamList": [ 0.26, 1.04 ] }, "10": { "Level": 10, 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73, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 74, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 75, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true } ] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "topaz", "SPNeed": 130, "BaseType": "Rogue", "DamageType": "Fire", "Ranks": { "1": { "Id": 111201, "Name": "未来市场", "Desc": "陷入【负债证明】状态下的敌方目标受到追加攻击时,将会陷入【被执行】状态,单次攻击内最多生效1次。\\n【被执行】使敌方目标受到的追加攻击的暴击伤害提高#1[i]%,最多叠加#2[i]层。【负债证明】被移除时,【被执行】也会被移除。", "ParamList": [ 0.25, 2 ], "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] } } }, "2": { "Id": 111202, "Name": "善意收购", "Desc": "账账自身行动并发动攻击后,托帕恢复#1[i]点能量。", "ParamList": [ 5 ], "Extra": {} }, "3": { "Id": 111203, "Name": "抓大放小", "Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 111204, "Name": "敏捷处理", "Desc": "账账自身回合开始时,托帕的行动提前#1[i]%。", "ParamList": [ 0.2 ], "Extra": { "10000001": { "Name": "行动提前", "Desc": "使目标在下次行动前的等待间隔缩短。", "Param": [] } } }, "5": { "Id": 111205, "Name": "需求膨胀", "Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 111206, "Name": "激励机制", "Desc": "账账处于【涨幅惊人!】状态的攻击次数增加#1[i]次,且攻击时火属性抗性穿透提高#2[i]%。", "ParamList": [ 1, 0.1 ], "Extra": { "30000005": { "Name": "抗性穿透", "Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。", "Param": [] } } } }, "Skills": { "111201": { "Id": 111201, "Name": "赤字…", "Desc": "对指定敌方单体造成等同于托帕#1[i]%攻击力的火属性伤害。", "SimpleDesc": "对敌方单体造成少量火属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.6 ] }, "3": { "Level": 3, "ParamList": [ 0.7 ] }, "4": { "Level": 4, "ParamList": [ 0.8 ] }, "5": { "Level": 5, "ParamList": [ 0.9 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1 ] }, "8": { "Level": 8, "ParamList": [ 1.2 ] }, "9": { "Level": 9, "ParamList": [ 1.3 ] }, "10": { "Level": 10, "ParamList": [ 1.4 ] } } }, "111202": { "Id": 111202, "Name": "支付困难?", "Desc": "使指定敌方单体陷入【负债证明】状态,使其受到的追加攻击伤害提高#2[i]%。【负债证明】仅对最新被施加的目标生效,我方目标回合开始或行动时,若场上不存在陷入【负债证明】状态的敌方目标,托帕使随机敌方目标陷入【负债证明】状态。\\n使账账对该目标造成等同于托帕#1[i]%攻击力的火属性伤害。施放此战技造成伤害时,被视为发动了追加攻击。", "SimpleDesc": "使敌方单体陷入【负债证明】状态,受到的追加攻击伤害提高。账账对目标造成火属性伤害。", "Type": "BPSkill", "Tag": "SingleAttack", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": 20, "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.75, 0.25 ] }, "2": { "Level": 2, "ParamList": [ 0.825, 0.275 ] }, "3": { "Level": 3, "ParamList": [ 0.9, 0.3 ] }, "4": { "Level": 4, "ParamList": [ 0.975, 0.325 ] }, "5": { "Level": 5, "ParamList": [ 1.05, 0.35 ] }, "6": { "Level": 6, "ParamList": [ 1.125, 0.375 ] }, "7": { "Level": 7, "ParamList": [ 1.21875, 0.40625 ] }, "8": { "Level": 8, "ParamList": [ 1.3125, 0.4375 ] }, "9": { "Level": 9, "ParamList": [ 1.40625, 0.46875 ] }, "10": { "Level": 10, "ParamList": [ 1.5, 0.5 ] }, "11": { "Level": 11, "ParamList": [ 1.575, 0.525 ] }, "12": { "Level": 12, "ParamList": [ 1.65, 0.55 ] }, "13": { "Level": 13, "ParamList": [ 1.725, 0.575 ] }, "14": { "Level": 14, "ParamList": [ 1.8, 0.6 ] }, "15": { "Level": 15, "ParamList": [ 1.875, 0.625 ] } } }, "111203": { "Id": 111203, "Name": "扭亏为盈!", "Desc": "使账账进入【涨幅惊人!】状态,伤害倍率提高#1[i]%,暴击伤害提高#2[i]%,且当陷入【负债证明】状态下的敌方目标受到我方的普攻、战技或终结技的攻击时,账账行动提前#3[i]%。账账施放#4[i]次攻击后退出【涨幅惊人!】状态。", "SimpleDesc": "使账账进入【涨幅惊人!】状态,伤害倍率与暴击伤害提高。", "Type": "Ultra", "Tag": "Enhance", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": 30, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.75, 0.125, 0.5, 2 ] }, "2": { "Level": 2, "ParamList": [ 0.825, 0.1375, 0.5, 2 ] }, 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"战斗开始时召唤账账。账账初始拥有#1[i]点速度,行动时发动追加攻击,对陷入【负债证明】状态下的敌方单体造成等同于托帕#2[i]%攻击力的火属性伤害。\\n陷入【负债证明】状态下的敌方目标受到我方的追加攻击时,账账行动提前#3[i]%。在账账自身回合内,无法触发行动提前效果。\\n当托帕陷入无法战斗状态时账账消失。", "SimpleDesc": "战斗开始召唤账账,账账行动时对陷入【负债证明】的目标发动追加攻击,造成火属性伤害。\\n陷入【负债证明】的敌人受到追加攻击时账账行动提前。", "Type": null, "Tag": "SingleAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] }, "10000007": { "Name": "无法战斗状态", "Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 80, 0.75, 0.5 ] }, "2": { "Level": 2, "ParamList": [ 80, 0.825, 0.5 ] }, "3": { "Level": 3, "ParamList": [ 80, 0.9, 0.5 ] }, "4": { "Level": 4, "ParamList": [ 80, 0.975, 0.5 ] }, "5": { "Level": 5, "ParamList": [ 80, 1.05, 0.5 ] }, "6": { "Level": 6, "ParamList": [ 80, 1.125, 0.5 ] }, "7": { "Level": 7, "ParamList": [ 80, 1.21875, 0.5 ] }, "8": { "Level": 8, "ParamList": [ 80, 1.3125, 0.5 ] }, "9": { "Level": 9, "ParamList": [ 80, 1.40625, 0.5 ] }, "10": { "Level": 10, "ParamList": [ 80, 1.5, 0.5 ] }, "11": { "Level": 11, "ParamList": [ 80, 1.575, 0.5 ] }, "12": { "Level": 12, "ParamList": [ 80, 1.65, 0.5 ] }, "13": { "Level": 13, "ParamList": [ 80, 1.725, 0.5 ] }, "14": { "Level": 14, "ParamList": [ 80, 1.8, 0.5 ] }, "15": { "Level": 15, "ParamList": [ 80, 1.875, 0.5 ] } } }, "111206": { "Id": 111206, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "111207": { "Id": 111207, "Name": "明补", "Desc": "托帕入场时召唤账账,账账会自动搜寻一定范围内的普通战利品与扑满。\\n主动施放秘技使下一场战斗中账账施放首次攻击后,托帕恢复#1[i]点能量。\\n主动施放秘技与大地图内的敌人战斗胜利后,若托帕仍在队伍中,则在获取信用点时额外获取少量信用点,每个地球日内最多额外获取#2[i]点。\\n主动施放秘技与模拟宇宙、差分宇宙内的敌人战斗胜利后,额外获取少量宇宙碎片并有小概率获得1个随机奇物。", "SimpleDesc": 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"ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 112001, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1112001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point01", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1112_Normal.png", "LevelUpSkillID": [ 111201 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110122, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 112002, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1112001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point01", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1112_Normal.png", "LevelUpSkillID": [ 111201 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 20000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110122, "ItemNum": 5, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 112002, "ItemNum": 4, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1112001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point01", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1112_Normal.png", "LevelUpSkillID": [ 111201 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 45000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110123, "ItemNum": 3, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 112003, "ItemNum": 3, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1112001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "6": { "Anchor": "Point01", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1112_Normal.png", "LevelUpSkillID": [ 111201 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110123, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 112003, "ItemNum": 4, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1112001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} } }, "Point02": { "1": { "Anchor": "Point02", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1112_BP.png", "LevelUpSkillID": [ 111202 ], "MaterialList": [], "MaxLevel": 10, 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110121, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 112001, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1112002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point02", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1112_BP.png", "LevelUpSkillID": [ 111202 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110122, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 112002, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1112002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point02", "AvatarPromotionLimit": 4, "AvatarLevelLimit": 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"施放战技后,有#1[i]%的固定概率获得【不求人】状态,持续至本回合结束。\\n【不求人】状态下,施放普攻或施放强化普攻后立即进行1次追加攻击,对该目标造成等同于普攻或强化普攻伤害100%的量子属性伤害。", "ParamList": [ 0.24 ], "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] }, "30000002": { "Name": "固定概率", "Desc": "不会被任何因素影响的固定概率。", "Param": [] } } }, "5": { "Id": 120105, "Name": "七星流离全不靠", "Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "6": { "Id": 120106, "Name": "虚心平意候枭卢", "Desc": "施放强化普攻后,恢复1个战技点。", "ParamList": [], "Extra": {} } }, "Skills": { "120101": { "Id": 120101, "Name": "门前清", "Desc": "使用1张当前花色最少的琼玉牌,对指定敌方单体造成等同于青雀#1[i]%攻击力的量子属性伤害。", "SimpleDesc": "使用1张牌,对敌方单体造成少量量子属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.6 ] }, "3": { "Level": 3, "ParamList": [ 0.7 ] }, "4": { "Level": 4, "ParamList": [ 0.8 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}, "9": { "Level": 9, "ParamList": [ 2, 0.2625, 4 ] }, "10": { "Level": 10, "ParamList": [ 2, 0.28, 4 ] }, "11": { "Level": 11, "ParamList": [ 2, 0.294, 4 ] }, "12": { "Level": 12, "ParamList": [ 2, 0.308, 4 ] }, "13": { "Level": 13, "ParamList": [ 2, 0.322, 4 ] }, "14": { "Level": 14, "ParamList": [ 2, 0.336, 4 ] }, "15": { "Level": 15, "ParamList": [ 2, 0.35, 4 ] } } }, "120103": { "Id": 120103, "Name": "四幺暗刻?和!", "Desc": "对敌方全体造成等同于青雀#1[i]%攻击力的量子属性伤害,并获得4张相同花色的琼玉牌。", "SimpleDesc": "对敌方全体造成量子属性伤害,获得4张相同花色的牌。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": 30, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1.2 ] }, "2": { "Level": 2, "ParamList": [ 1.28 ] }, "3": { "Level": 3, "ParamList": [ 1.36 ] }, "4": { "Level": 4, "ParamList": [ 1.44 ] }, "5": { "Level": 5, "ParamList": [ 1.52 ] }, "6": { "Level": 6, "ParamList": [ 1.6 ] }, "7": { "Level": 7, "ParamList": [ 1.7 ] }, "8": { "Level": 8, "ParamList": [ 1.8 ] }, "9": { "Level": 9, "ParamList": [ 1.9 ] }, "10": { "Level": 10, "ParamList": [ 2 ] }, "11": { "Level": 11, "ParamList": [ 2.08 ] }, "12": { "Level": 12, "ParamList": [ 2.16 ] }, "13": { "Level": 13, "ParamList": [ 2.24 ] }, "14": { "Level": 14, "ParamList": [ 2.32 ] }, "15": { "Level": 15, "ParamList": [ 2.4 ] } } }, "120104": { "Id": 120104, "Name": "帝垣琼玉", "Desc": "我方目标回合开始时,青雀会从3种不同花色的琼玉牌中随机抽取1张,最多持有4张琼玉牌。\\n青雀回合开始时,若持有的琼玉牌数为4且花色相同,青雀消耗所有琼玉牌进入【暗杠】状态。\\n处于【暗杠】状态时无法再次施放战技,同时使自身攻击力提高#1[i]%,普攻【门前清】强化为【杠上开花!】,【暗杠】状态会在施放【杠上开花!】后结束。", "SimpleDesc": "我方目标回合开始时,抽牌。自身回合开始时,若持有4张同花色牌,则清空已有牌并强化本次普攻,同时使自身攻击力提高。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.36 ] }, "2": { "Level": 2, "ParamList": [ 0.396 ] }, "3": { "Level": 3, "ParamList": [ 0.432 ] }, "4": { "Level": 4, "ParamList": [ 0.468 ] }, "5": { "Level": 5, "ParamList": [ 0.504 ] }, "6": { "Level": 6, "ParamList": [ 0.54 ] }, "7": { "Level": 7, "ParamList": [ 0.585 ] }, "8": { "Level": 8, "ParamList": [ 0.63 ] }, "9": { "Level": 9, "ParamList": [ 0.675 ] }, "10": { "Level": 10, "ParamList": [ 0.72 ] }, "11": { "Level": 11, "ParamList": [ 0.756 ] }, "12": { "Level": 12, "ParamList": [ 0.792 ] }, "13": { "Level": 13, "ParamList": [ 0.828 ] }, "14": { "Level": 14, "ParamList": [ 0.864 ] }, "15": { "Level": 15, "ParamList": [ 0.9 ] } } }, "120106": { "Id": 120106, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "120107": { "Id": 120107, "Name": "独弈之乐", "Desc": "使用秘技后,进入战斗时青雀会抽取#1[i]张琼玉牌。", "SimpleDesc": "使用秘技,下一次进战时抽牌。", "Type": "Maze", "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 2 ] } } }, "120108": { "Id": 120108, "Name": "杠上开花!", "Desc": "对指定敌方单体造成等同于青雀#1[i]%攻击力的量子属性伤害,并对其相邻目标造成等同于青雀#2[i]%攻击力的量子属性伤害。\\n【杠上开花!】无法恢复战技点。", "SimpleDesc": "对敌方单体造成量子属性伤害,并对相邻目标造成少量量子属性伤害。", "Type": "Normal", "Tag": "Blast", "SPBase": 20, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": 20, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1.2, 0.5 ] }, "2": { "Level": 2, "ParamList": [ 1.44, 0.6 ] }, "3": { "Level": 3, "ParamList": [ 1.68, 0.7 ] }, "4": { "Level": 4, "ParamList": [ 1.92, 0.8 ] }, "5": { "Level": 5, "ParamList": [ 2.16, 0.9 ] }, "6": { "Level": 6, "ParamList": [ 2.4, 1 ] }, "7": { "Level": 7, "ParamList": [ 2.64, 1.1 ] }, "8": { "Level": 8, "ParamList": [ 2.88, 1.2 ] }, "9": { "Level": 9, "ParamList": [ 3.12, 1.3 ] }, "10": { "Level": 10, "ParamList": [ 3.36, 1.4 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1201_Normal.png", "LevelUpSkillID": [ 120101, 120108 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 1201001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1201_Normal.png", "LevelUpSkillID": [ 120101, 120108 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 4000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110131, "ItemNum": 2, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 111011, "ItemNum": 4, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1201001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], 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"ParamList": [ 0.12 ], "Extra": {} }, "5": { "Id": 120305, "Name": "受难之痕", "Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 120306, "Name": "皆归尘土", "Desc": "施放终结技时,有#1[i]%固定概率使敌方全体全属性抗性降低#2[i]%,持续#3[i]回合。", "ParamList": [ 1, 0.2, 2 ], "Extra": { "30000002": { "Name": "固定概率", "Desc": "不会被任何因素影响的固定概率。", "Param": [] } } } }, "Skills": { "120301": { "Id": 120301, "Name": "黑渊的棘刺", "Desc": "对指定敌方单体造成等同于罗刹#1[i]%攻击力的虚数属性伤害。", "SimpleDesc": "对敌方单体造成少量虚数属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.6 ] }, "3": { "Level": 3, "ParamList": [ 0.7 ] }, "4": { "Level": 4, "ParamList": [ 0.8 ] }, "5": { "Level": 5, "ParamList": [ 0.9 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1 ] }, "8": { "Level": 8, "ParamList": [ 1.2 ] 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"ParamList": [ 1.52, 1 ] }, "6": { "Level": 6, "ParamList": [ 1.6, 1 ] }, "7": { "Level": 7, "ParamList": [ 1.7, 1 ] }, "8": { "Level": 8, "ParamList": [ 1.8, 1 ] }, "9": { "Level": 9, "ParamList": [ 1.9, 1 ] }, "10": { "Level": 10, "ParamList": [ 2, 1 ] }, "11": { "Level": 11, "ParamList": [ 2.08, 1 ] }, "12": { "Level": 12, "ParamList": [ 2.16, 1 ] }, "13": { "Level": 13, "ParamList": [ 2.24, 1 ] }, "14": { "Level": 14, "ParamList": [ 2.32, 1 ] }, "15": { "Level": 15, "ParamList": [ 2.4, 1 ] } } }, "120304": { "Id": 120304, "Name": "生息的轮转", "Desc": "当【白花之刻】达到#1[i]层时,罗刹会消耗全部【白花之刻】展开结界。\\n处于结界中的任意敌方目标受到攻击后,施放攻击的我方目标立即回复等同于罗刹#2[f1]%攻击力+#4[i]的生命值。\\n结界效果持续#3[i]回合。当罗刹陷入无法战斗状态时,结界也会被解除。", "SimpleDesc": "当【白花之刻】2层时展开结界。结界存在时我方攻击后回复生命值。", "Type": null, "Tag": "Restore", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000007": { "Name": "无法战斗状态", "Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。", "Param": [] } }, 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"Extra": {} } }, "Point02": { "1": { "Anchor": "Point02", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1203_BP.png", "LevelUpSkillID": [ 120302 ], "MaterialList": [], "MaxLevel": 10, "ParamList": [], "PointID": 1203002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point02", "AvatarPromotionLimit": 1, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1203_BP.png", "LevelUpSkillID": [ 120302 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 2500, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113011, "ItemNum": 3, "Rarity": "NotNormal" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1203002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point02", "AvatarPromotionLimit": 2, 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10, "ParamList": [], "PointID": 1203002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point02", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1203_BP.png", "LevelUpSkillID": [ 120302 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 20000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110172, "ItemNum": 5, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113012, "ItemNum": 4, "Rarity": "Rare" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1203002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "6": { "Anchor": "Point02", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1203_BP.png", "LevelUpSkillID": [ 120302 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 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"对敌方全体造成少量雷属性伤害,增加【神君】的攻击段数。", "Type": "BPSkill", "Tag": "AoEAttack", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 0, 30, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5, 2 ] }, "2": { "Level": 2, "ParamList": [ 0.55, 2 ] }, "3": { "Level": 3, "ParamList": [ 0.6, 2 ] }, "4": { "Level": 4, "ParamList": [ 0.65, 2 ] }, "5": { "Level": 5, "ParamList": [ 0.7, 2 ] }, "6": { "Level": 6, "ParamList": [ 0.75, 2 ] }, "7": { "Level": 7, "ParamList": [ 0.8125, 2 ] }, "8": { "Level": 8, "ParamList": [ 0.875, 2 ] }, "9": { "Level": 9, "ParamList": [ 0.9375, 2 ] }, "10": { "Level": 10, "ParamList": [ 1, 2 ] }, "11": { "Level": 11, "ParamList": [ 1.05, 2 ] }, "12": { "Level": 12, "ParamList": [ 1.1, 2 ] }, "13": { "Level": 13, "ParamList": [ 1.15, 2 ] }, "14": { "Level": 14, "ParamList": [ 1.2, 2 ] }, "15": { "Level": 15, "ParamList": [ 1.25, 2 ] } } }, "120403": { "Id": 120403, "Name": "吾身光明", "Desc": "对敌方全体造成等同于景元#1[i]%攻击力的雷属性伤害。同时增加#2[i]段【神君】下回合的攻击段数。", "SimpleDesc": "对敌方全体造成雷属性伤害,增加【神君】的攻击段数。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1.2, 3 ] }, "2": { "Level": 2, "ParamList": [ 1.28, 3 ] }, "3": { "Level": 3, "ParamList": [ 1.36, 3 ] }, "4": { "Level": 4, "ParamList": [ 1.44, 3 ] }, "5": { "Level": 5, "ParamList": [ 1.52, 3 ] }, "6": { "Level": 6, "ParamList": [ 1.6, 3 ] }, "7": { "Level": 7, "ParamList": [ 1.7, 3 ] }, "8": { "Level": 8, "ParamList": [ 1.8, 3 ] }, "9": { "Level": 9, "ParamList": [ 1.9, 3 ] }, "10": { "Level": 10, "ParamList": [ 2, 3 ] }, "11": { "Level": 11, "ParamList": [ 2.08, 3 ] }, "12": { "Level": 12, "ParamList": [ 2.16, 3 ] }, "13": { "Level": 13, "ParamList": [ 2.24, 3 ] }, "14": { "Level": 14, "ParamList": [ 2.32, 3 ] }, "15": { "Level": 15, "ParamList": [ 2.4, 3 ] } } }, "120404": { "Id": 120404, "Name": "斩勘神形", "Desc": "战斗开始时召唤【神君】。【神君】初始拥有#1[i]点速度以及#4[i]段攻击段数,行动时发动追加攻击,每段攻击对随机敌方单体造成等同于景元攻击力#2[i]%的雷属性伤害,同时对其相邻目标造成等同于主目标#5[i]%的雷属性伤害。\\n【神君】最多累计#6[i]段攻击段数且每增加1段攻击段数,速度提高#3[i]点,行动结束后速度和攻击段数恢复至初始状态。\\n当景元陷入无法战斗状态时【神君】消失。\\n当景元受到控制类负面状态影响时【神君】也无法行动。", "SimpleDesc": "战斗开始时召唤【神君】,【神君】行动时发动追加攻击,自动对随机敌方单体及其相邻目标造成少量雷属性伤害。", "Type": null, "Tag": "Bounce", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 15, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] }, "10000007": { "Name": "无法战斗状态", "Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。", "Param": [] }, "10000011": { "Name": "控制类负面状态", "Desc": "冻结,纠缠,禁锢,支配,怒噪,强烈震荡,异梦,缠禁,恐惧,行动锁定。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 60, 0.33, 10, 3, 0.25, 10 ] }, "2": { "Level": 2, "ParamList": [ 60, 0.363, 10, 3, 0.25, 10 ] }, "3": { "Level": 3, "ParamList": [ 60, 0.396, 10, 3, 0.25, 10 ] }, "4": { "Level": 4, "ParamList": [ 60, 0.429, 10, 3, 0.25, 10 ] }, "5": { "Level": 5, "ParamList": [ 60, 0.462, 10, 3, 0.25, 10 ] }, "6": { "Level": 6, "ParamList": [ 60, 0.495, 10, 3, 0.25, 10 ] }, "7": { "Level": 7, "ParamList": [ 60, 0.53625, 10, 3, 0.25, 10 ] }, "8": { "Level": 8, "ParamList": [ 60, 0.5775, 10, 3, 0.25, 10 ] }, "9": { "Level": 9, "ParamList": [ 60, 0.61875, 10, 3, 0.25, 10 ] }, "10": { "Level": 10, "ParamList": [ 60, 0.66, 10, 3, 0.25, 10 ] }, "11": { "Level": 11, "ParamList": [ 60, 0.693, 10, 3, 0.25, 10 ] }, "12": { "Level": 12, "ParamList": [ 60, 0.726, 10, 3, 0.25, 10 ] }, "13": { "Level": 13, "ParamList": [ 60, 0.759, 10, 3, 0.25, 10 ] }, "14": { "Level": 14, "ParamList": [ 60, 0.792, 10, 3, 0.25, 10 ] }, "15": { "Level": 15, "ParamList": [ 60, 0.825, 10, 3, 0.25, 10 ] } } }, "120406": { "Id": 120406, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], 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"ParamList": [ 1.5, 0.9 ], "Extra": {} }, "2": { "Id": 120502, "Name": "支离旧梦,万端遗恨", "Desc": "刃处于【地狱变】状态时,暴击率提高#1[i]%。", "ParamList": [ 0.15 ], "Extra": {} }, "3": { "Id": 120503, "Name": "冶炼玄钢,铣淬寒芒", "Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "4": { "Id": 120504, "Name": "泉台歧路,百骸回春", "Desc": "当前生命值百分比从大于50%降低至小于等于50%时,生命上限提高#1[i]%,该效果最多叠加#2[i]层。", "ParamList": [ 0.2, 2 ], "Extra": {} }, "5": { "Id": 120505, "Name": "十王判死,业镜悬照", "Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "6": { "Id": 120506, "Name": "命留魂销,复返此身", "Desc": "充能的层数上限降低至4层。天赋触发追加攻击造成的伤害额外提高,提高数值等同于刃#1[i]%的生命上限。", "ParamList": [ 0.5 ], "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] } } } }, "Skills": { "120501": { "Id": 120501, "Name": "支离剑", "Desc": "对指定敌方单体造成等同于刃#1[i]%攻击力的风属性伤害。", "SimpleDesc": "对敌方单体造成少量风属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 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"将刃的当前生命值转化为生命上限的50%,并对敌方单体造成等同于刃#1[i]%攻击力+#2[i]%生命上限+#5[i]%本场战斗中累计已损失生命值的风属性伤害,同时对其相邻目标造成等同于刃#3[f1]%攻击力+#4[i]%生命上限+#6[i]%本场战斗中累计已损失生命值的风属性伤害。\\n本场战斗中累计已损失生命值最高不超过刃生命上限的#7[i]%,施放终结技后会清空并进行重新累计。", "SimpleDesc": "将当前生命值转化为生命上限的50%,并对敌方单体造成大量风属性伤害,对相邻目标造成风属性伤害。", "Type": "Ultra", "Tag": "Blast", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 60, 0, 60 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.24, 0.6, 0.096, 0.24, 0.6, 0.24, 0.9 ] }, "2": { "Level": 2, "ParamList": [ 0.256, 0.64, 0.1024, 0.256, 0.64, 0.256, 0.9 ] }, "3": { "Level": 3, "ParamList": [ 0.272, 0.68, 0.1088, 0.272, 0.68, 0.272, 0.9 ] }, "4": { "Level": 4, "ParamList": [ 0.288, 0.72, 0.1152, 0.288, 0.72, 0.288, 0.9 ] }, "5": { "Level": 5, "ParamList": [ 0.304, 0.76, 0.1216, 0.304, 0.76, 0.304, 0.9 ] }, "6": { "Level": 6, "ParamList": [ 0.32, 0.8, 0.128, 0.32, 0.8, 0.32, 0.9 ] }, "7": { "Level": 7, "ParamList": [ 0.34, 0.85, 0.136, 0.34, 0.85, 0.34, 0.9 ] }, "8": { "Level": 8, "ParamList": [ 0.36, 0.9, 0.144, 0.36, 0.9, 0.36, 0.9 ] }, "9": { "Level": 9, "ParamList": [ 0.38, 0.95, 0.152, 0.38, 0.95, 0.38, 0.9 ] }, "10": { "Level": 10, "ParamList": [ 0.4, 1, 0.16, 0.4, 1, 0.4, 0.9 ] }, "11": { "Level": 11, "ParamList": [ 0.416, 1.04, 0.1664, 0.416, 1.04, 0.416, 0.9 ] }, "12": { "Level": 12, "ParamList": [ 0.432, 1.08, 0.1728, 0.432, 1.08, 0.432, 0.9 ] }, "13": { "Level": 13, "ParamList": [ 0.448, 1.12, 0.1792, 0.448, 1.12, 0.448, 0.9 ] }, "14": { "Level": 14, "ParamList": [ 0.464, 1.16, 0.1856, 0.464, 1.16, 0.464, 0.9 ] }, "15": { "Level": 15, "ParamList": [ 0.48, 1.2, 0.192, 0.48, 1.2, 0.48, 0.9 ] } } }, "120504": { "Id": 120504, "Name": "倏忽恩赐", "Desc": "刃受到伤害或消耗生命值时,获得1层充能,最多叠加5层。该效果每次受到攻击最多叠加1层。\\n当充能叠加至上限时,立即对敌方全体施放1次追加攻击,造成等同于刃#2[i]%攻击力+#4[i]%生命上限的风属性伤害并回复等同于刃生命上限#3[i]%的生命值,施放追加攻击后,消耗所有充能。", "SimpleDesc": "刃的生命值降低时,获得1层充能。充能达到上限时发动追加攻击,对敌方全体造成风属性伤害并回复生命值,消耗所有充能。", "Type": null, "Tag": "AoEAttack", "SPBase": 10, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 30, 0 ], "SkillComboValueDelta": null, "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 3, 0.22, 0.25, 0.55 ] }, "2": { "Level": 2, "ParamList": [ 3, 0.242, 0.25, 0.605 ] }, "3": { "Level": 3, "ParamList": [ 3, 0.264, 0.25, 0.66 ] }, "4": { "Level": 4, "ParamList": [ 3, 0.286, 0.25, 0.715 ] }, "5": { "Level": 5, "ParamList": [ 3, 0.308, 0.25, 0.77 ] }, "6": { "Level": 6, "ParamList": [ 3, 0.33, 0.25, 0.825 ] }, "7": { "Level": 7, "ParamList": [ 3, 0.3575, 0.25, 0.89375 ] }, "8": { "Level": 8, "ParamList": [ 3, 0.385, 0.25, 0.9625 ] }, "9": { "Level": 9, "ParamList": [ 3, 0.4125, 0.25, 1.03125 ] }, "10": { "Level": 10, "ParamList": [ 3, 0.44, 0.25, 1.1 ] }, "11": { "Level": 11, "ParamList": [ 3, 0.462, 0.25, 1.155 ] }, "12": { "Level": 12, "ParamList": [ 3, 0.484, 0.25, 1.21 ] }, "13": { "Level": 13, "ParamList": [ 3, 0.506, 0.25, 1.265 ] }, "14": { "Level": 14, 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"PrePoint": [], "StatusAddList": [], "Extra": {} } }, "Point07": { "1": { "Anchor": "Point07", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1205_SkillTree2.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 20000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110112, "ItemNum": 5, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 241, "ItemNum": 1, "Rarity": "SuperRare" }, { "$type": "ItemConfigRow", "ItemID": 110503, "ItemNum": 1, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [ 0.05, 100 ], "PointID": 1205102, "PointName": "吞忍百死", "PointDesc": "施放【无间剑树】后,若击中处于弱点击破状态的敌方目标,刃回复等同于自身#1[i]%生命上限+#2[i]的生命值。", "PointTriggerKey": 7, "PointType": 3, "PrePoint": [], "StatusAddList": [], "Extra": { "10000006": { "Name": "弱点击破状态", "Desc": "当敌方目标的韧性被削减至0时进入的特殊状态,进入该状态的目标行动会被延后。", "Param": [] } } } }, "Point08": { "1": { "Anchor": "Point08", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1205_SkillTree3.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110113, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 241, "ItemNum": 1, "Rarity": "SuperRare" }, { "$type": "ItemConfigRow", "ItemID": 110503, "ItemNum": 1, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [ 0.2 ], "PointID": 1205103, "PointName": "坏劫隳亡", "PointDesc": "天赋施放的追加攻击伤害提高#1[i]%。", "PointTriggerKey": 8, "PointType": 3, "PrePoint": [], "StatusAddList": [], "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] } } } }, "Point09": { "1": { "Anchor": "Point09", "AvatarPromotionLimit": null, "AvatarLevelLimit": 1, "DefaultUnlock": false, "Icon": "IconMaxHP.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 2500, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113001, "ItemNum": 2, "Rarity": "NotNormal" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1205201, "PointName": "生命强化", "PointDesc": null, "PointTriggerKey": 9, "PointType": 1, "PrePoint": [], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "HPAddedRatio", "Value": 0.04, "Name": "生命值" } ], "Extra": {} } }, "Point10": { "1": { "Anchor": "Point10", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "IconCriticalChance.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110111, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 113001, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1205202, "PointName": "暴击率强化", "PointDesc": null, "PointTriggerKey": 10, "PointType": 1, "PrePoint": [ 1205101 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "CriticalChanceBase", "Value": 0.027, "Name": "暴击率" } ], "Extra": {} } }, "Point11": { "1": { "Anchor": "Point11", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "IconMaxHP.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110112, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113002, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1205203, "PointName": "生命强化", "PointDesc": null, "PointTriggerKey": 11, "PointType": 1, "PrePoint": [ 1205202 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "HPAddedRatio", "Value": 0.04, "Name": "生命值" } ], "Extra": {} } }, "Point12": { "1": { "Anchor": "Point12", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "IconStatusResistance.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110112, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113002, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1205204, "PointName": "效果抵抗强化", "PointDesc": null, "PointTriggerKey": 12, "PointType": 1, "PrePoint": [ 1205203 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "StatusResistanceBase", "Value": 0.04, "Name": "效果抵抗" } ], "Extra": {} } }, "Point13": { "1": { "Anchor": "Point13", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "IconMaxHP.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 20000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110112, "ItemNum": 5, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113002, "ItemNum": 4, "Rarity": "Rare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1205205, "PointName": "生命强化", "PointDesc": null, "PointTriggerKey": 13, "PointType": 1, "PrePoint": [ 1205102 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "HPAddedRatio", "Value": 0.06, "Name": "生命值" } ], "Extra": {} } }, "Point14": { "1": { "Anchor": "Point14", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "IconCriticalChance.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 45000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110113, "ItemNum": 3, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113003, "ItemNum": 3, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1205206, "PointName": "暴击率强化", "PointDesc": null, "PointTriggerKey": 14, "PointType": 1, "PrePoint": [ 1205205 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "CriticalChanceBase", "Value": 0.04, "Name": "暴击率" } ], "Extra": {} } }, "Point15": { "1": { "Anchor": "Point15", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "IconMaxHP.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 45000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110113, "ItemNum": 3, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113003, "ItemNum": 3, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1205207, "PointName": "生命强化", "PointDesc": null, "PointTriggerKey": 15, "PointType": 1, "PrePoint": [ 1205206 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "HPAddedRatio", "Value": 0.06, "Name": "生命值" } ], "Extra": {} } }, "Point16": { "1": { "Anchor": "Point16", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "IconStatusResistance.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110113, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113003, "ItemNum": 8, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1205208, "PointName": "效果抵抗强化", "PointDesc": null, "PointTriggerKey": 16, "PointType": 1, "PrePoint": [ 1205103 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "StatusResistanceBase", "Value": 0.06, "Name": "效果抵抗" } ], "Extra": {} } }, "Point17": { "1": { "Anchor": "Point17", "AvatarPromotionLimit": null, "AvatarLevelLimit": 75, "DefaultUnlock": false, "Icon": "IconCriticalChance.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110113, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113003, "ItemNum": 8, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1205209, "PointName": "暴击率强化", "PointDesc": null, "PointTriggerKey": 17, "PointType": 1, "PrePoint": [ 1205208 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "CriticalChanceBase", "Value": 0.053, "Name": "暴击率" } ], "Extra": {} } }, "Point18": { "1": { "Anchor": "Point18", "AvatarPromotionLimit": null, "AvatarLevelLimit": 80, "DefaultUnlock": false, "Icon": "IconMaxHP.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110113, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113003, "ItemNum": 8, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1205210, "PointName": "生命强化", "PointDesc": null, "PointTriggerKey": 18, "PointType": 1, "PrePoint": [ 1205208 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "HPAddedRatio", "Value": 0.08, "Name": "生命值" } ], "Extra": {} } } }, "Enhanced": { "1": { "Descs": [ "技能变为基于生命上限造成伤害", "天赋触发的追加攻击额外恢复能量", "使用战技后提升自身的受击概率" ], "ChangeRankList": {}, "ChangeSkillTreeList": {}, "Ranks": { "1": { "Id": 1120501, "Name": "剑录大限,地狱变相", "Desc": "强化普攻与终结技对指定敌方单体造成的伤害额外提高,提高数值等同于终结技累计已损失生命值的#1[i]%。", "ParamList": [ 1.5, 0.9 ], "Extra": {} }, "2": { "Id": 1120502, "Name": "支离旧梦,万端遗恨", "Desc": "刃处于【地狱变】状态时,暴击率提高#1[i]%。", "ParamList": [ 0.15 ], "Extra": {} }, "3": { "Id": 1120503, "Name": "冶炼玄钢,铣淬寒芒", "Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "4": { "Id": 1120504, "Name": "泉台歧路,百骸回春", "Desc": "当前生命值百分比从大于50%降低至小于等于50%时,生命上限提高#1[i]%,该效果最多叠加#2[i]层。", "ParamList": [ 0.2, 2 ], "Extra": {} }, "5": { "Id": 1120505, "Name": "十王判死,业镜悬照", "Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "6": { "Id": 1120506, "Name": "命留魂销,复返此身", "Desc": "充能的层数上限降低至4层。天赋触发追加攻击造成的伤害额外提高,提高数值等同于刃#1[i]%的生命上限。", "ParamList": [ 0.5 ], "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] } } } }, "Skills": { "1120501": { "Id": 1120501, "Name": "支离剑", "Desc": "对指定敌方单体造成等同于刃#1[i]%生命上限的风属性伤害。", "SimpleDesc": "对敌方单体造成少量风属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.25 ] }, "2": { "Level": 2, "ParamList": [ 0.3 ] }, "3": { "Level": 3, "ParamList": [ 0.35 ] }, "4": { "Level": 4, "ParamList": [ 0.4 ] }, "5": { "Level": 5, "ParamList": [ 0.45 ] }, "6": { "Level": 6, "ParamList": [ 0.5 ] }, "7": { "Level": 7, "ParamList": [ 0.55 ] }, "8": { "Level": 8, "ParamList": [ 0.6 ] }, "9": { "Level": 9, "ParamList": [ 0.65 ] }, "10": { "Level": 10, "ParamList": [ 0.7 ] } } }, "1120502": { "Id": 1120502, "Name": "地狱变", "Desc": "消耗等同于刃生命上限#1[i]%的生命值,进入【地狱变】状态。\\n处于【地狱变】状态时无法施放战技,同时使自身造成的伤害提高#4[i]%,被敌方目标攻击的概率大幅提高,普攻【支离剑】强化为【无间剑树】,持续#2[i]回合。\\n若当前生命值不足,施放战技时刃的当前生命值降低至1点。\\n该战技无法恢复能量。施放该战技后,本回合不会结束。", "SimpleDesc": "消耗自身生命值,获得强化普攻,被攻击的概率提高,且本回合不会结束。", "Type": "BPSkill", "Tag": "Enhance", "SPBase": null, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.3, 3, 1, 0.12, 10 ] }, "2": { "Level": 2, "ParamList": [ 0.3, 3, 1, 0.148, 10 ] }, "3": { "Level": 3, "ParamList": [ 0.3, 3, 1, 0.176, 10 ] }, "4": { "Level": 4, "ParamList": [ 0.3, 3, 1, 0.204, 10 ] }, "5": { "Level": 5, "ParamList": [ 0.3, 3, 1, 0.232, 10 ] }, "6": { "Level": 6, "ParamList": [ 0.3, 3, 1, 0.26, 10 ] }, "7": { "Level": 7, "ParamList": [ 0.3, 3, 1, 0.295, 10 ] }, "8": { "Level": 8, "ParamList": [ 0.3, 3, 1, 0.33, 10 ] }, "9": { "Level": 9, "ParamList": [ 0.3, 3, 1, 0.365, 10 ] }, "10": { "Level": 10, "ParamList": [ 0.3, 3, 1, 0.4, 10 ] }, "11": { "Level": 11, "ParamList": [ 0.3, 3, 1, 0.428, 10 ] }, "12": { "Level": 12, "ParamList": [ 0.3, 3, 1, 0.456, 10 ] }, "13": { "Level": 13, "ParamList": [ 0.3, 3, 1, 0.484, 10 ] }, "14": { "Level": 14, "ParamList": [ 0.3, 3, 1, 0.512, 10 ] }, "15": { "Level": 15, "ParamList": [ 0.3, 3, 1, 0.54, 10 ] } } }, "1120503": { "Id": 1120503, "Name": "大辟万死", "Desc": "将刃的当前生命值转化为生命上限的50%,并对敌方单体造成等同于刃#1[i]%生命上限+#5[i]%本场战斗中累计已损失生命值的风属性伤害,同时对其相邻目标造成等同于刃#3[f1]%生命上限+#6[i]%本场战斗中累计已损失生命值的风属性伤害。\\n本场战斗中累计已损失生命值最高不超过刃生命上限的#7[i]%,施放终结技后会清空并进行重新累计。", "SimpleDesc": "将当前生命值转化为生命上限的50%,并对敌方单体造成大量风属性伤害,对相邻目标造成风属性伤害。", "Type": "Ultra", "Tag": "Blast", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 60, 0, 60 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.9, 0.6, 0.36, 0.3, 0.72, 0.36, 0.9 ] }, "2": { "Level": 2, "ParamList": [ 0.96, 0.64, 0.384, 0.32, 0.768, 0.384, 0.9 ] }, "3": { "Level": 3, "ParamList": [ 1.02, 0.68, 0.408, 0.34, 0.816, 0.408, 0.9 ] }, "4": { "Level": 4, "ParamList": [ 1.08, 0.72, 0.432, 0.36, 0.864, 0.432, 0.9 ] }, "5": { "Level": 5, "ParamList": [ 1.14, 0.76, 0.456, 0.38, 0.912, 0.456, 0.9 ] }, "6": { "Level": 6, "ParamList": [ 1.2, 0.8, 0.48, 0.4, 0.96, 0.48, 0.9 ] }, "7": { "Level": 7, "ParamList": [ 1.275, 0.85, 0.51, 0.425, 1.02, 0.51, 0.9 ] }, "8": { "Level": 8, "ParamList": [ 1.35, 0.9, 0.54, 0.45, 1.08, 0.54, 0.9 ] }, "9": { "Level": 9, "ParamList": [ 1.425, 0.95, 0.57, 0.475, 1.14, 0.57, 0.9 ] }, "10": { "Level": 10, "ParamList": [ 1.5, 1, 0.6, 0.5, 1.2, 0.6, 0.9 ] }, "11": { "Level": 11, "ParamList": [ 1.56, 1.04, 0.624, 0.52, 1.248, 0.624, 0.9 ] }, "12": { "Level": 12, "ParamList": [ 1.62, 1.08, 0.648, 0.54, 1.296, 0.648, 0.9 ] }, "13": { "Level": 13, "ParamList": [ 1.68, 1.12, 0.672, 0.56, 1.344, 0.672, 0.9 ] }, "14": { "Level": 14, "ParamList": [ 1.74, 1.16, 0.696, 0.58, 1.392, 0.696, 0.9 ] }, "15": { "Level": 15, "ParamList": [ 1.8, 1.2, 0.72, 0.6, 1.44, 0.72, 0.9 ] } } }, "1120504": { "Id": 1120504, "Name": "倏忽恩赐", "Desc": "刃受到伤害或消耗生命值时,获得1层充能,最多叠加5层。该效果每次受到攻击最多叠加1层。\\n当充能叠加至上限时,立即对敌方全体施放1次追加攻击,造成等同于刃#2[i]%生命上限的风属性伤害并回复等同于刃生命上限#3[i]%的生命值,施放追加攻击后,消耗所有充能。", "SimpleDesc": "刃的生命值降低时,获得1层充能。充能达到上限时发动追加攻击,对敌方全体造成风属性伤害并回复生命值,消耗所有充能。", "Type": null, "Tag": "AoEAttack", "SPBase": 10, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 30, 0 ], "SkillComboValueDelta": null, "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 3, 0.65, 0.25, 0.65 ] }, "2": { "Level": 2, "ParamList": [ 3, 0.715, 0.25, 0.715 ] }, "3": { "Level": 3, "ParamList": [ 3, 0.78, 0.25, 0.78 ] }, "4": { "Level": 4, "ParamList": [ 3, 0.845, 0.25, 0.845 ] }, "5": { "Level": 5, "ParamList": [ 3, 0.91, 0.25, 0.91 ] }, "6": { "Level": 6, "ParamList": [ 3, 0.975, 0.25, 0.975 ] }, "7": { "Level": 7, "ParamList": [ 3, 1.05625, 0.25, 1.05625 ] }, "8": { "Level": 8, "ParamList": [ 3, 1.1375, 0.25, 1.1375 ] }, "9": { "Level": 9, "ParamList": [ 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"当符玄处于可战斗状态时,为我方全体附加【避厄】。【避厄】状态下的我方目标受到的伤害降低#1[f1]%。\\n当符玄当前生命值百分比小于等于#2[i]%时触发生命回复,使自身回复等同于已损失生命值#3[i]%的生命值,受到致命攻击时无法触发该效果。该效果初始拥有1次触发次数,最多可拥有2次触发次数。", "SimpleDesc": "当符玄处于可战斗状态时,我方全体受到的伤害降低。\\n生命值较低时自动按已损失生命值百分比回复自身生命。该效果最多拥有2次触发次数。", "Type": null, "Tag": "Restore", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.1, 0.5, 0.8 ] }, "2": { "Level": 2, "ParamList": [ 0.108, 0.5, 0.81 ] }, "3": { "Level": 3, "ParamList": [ 0.116, 0.5, 0.82 ] }, "4": { "Level": 4, "ParamList": [ 0.124, 0.5, 0.83 ] }, "5": { "Level": 5, "ParamList": [ 0.132, 0.5, 0.84 ] }, "6": { "Level": 6, "ParamList": [ 0.14, 0.5, 0.85 ] }, "7": { "Level": 7, "ParamList": [ 0.15, 0.5, 0.8625 ] }, "8": { "Level": 8, "ParamList": [ 0.16, 0.5, 0.875 ] }, "9": { "Level": 9, "ParamList": [ 0.17, 0.5, 0.8875 ] }, "10": { "Level": 10, "ParamList": [ 0.18, 0.5, 0.9 ] }, "11": { "Level": 11, "ParamList": [ 0.188, 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"战技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 121004, "Name": "金枪锁咽喉", "Desc": "桂乃芬施加的灼烧状态每触发一次伤害,使自身恢复#1[i]点能量。", "ParamList": [ 2 ], "Extra": {} }, "5": { "Id": 121005, "Name": "吞剑通脊背", "Desc": "终结技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 121006, "Name": "徒手接子弹", "Desc": "使【吞火】的可叠加层数增加#1[i]层。", "ParamList": [ 1 ], "Extra": {} } }, "Skills": { "121001": { "Id": 121001, "Name": "劈头满堂彩", "Desc": "对指定敌方单体造成等同于桂乃芬#1[i]%攻击力的火属性伤害。", "SimpleDesc": "对敌方单体造成少量火属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.6 ] }, "3": { "Level": 3, "ParamList": [ 0.7 ] }, "4": { "Level": 4, "ParamList": [ 0.8 ] }, "5": { "Level": 5, "ParamList": [ 0.9 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1 ] }, "8": { "Level": 8, "ParamList": [ 1.2 ] }, "9": { "Level": 9, "ParamList": [ 1.3 ] }, "10": { "Level": 10, "ParamList": [ 1.4 ] } } }, "121002": { "Id": 121002, "Name": "迎面开门红", "Desc": "对指定敌方单体造成等同于桂乃芬#1[i]%攻击力的火属性伤害,并对相邻目标造成等同于桂乃芬#2[i]%攻击力的火属性伤害,有#3[i]%的基础概率使目标与相邻目标陷入灼烧状态。灼烧状态下,敌方目标每回合开始时受到等同于桂乃芬#4[i]%攻击力的火属性持续伤害,持续#5[i]回合。", "SimpleDesc": "对敌方单体造成火属性伤害,对相邻目标造成少量火属性伤害,大概率施加灼烧状态。", "Type": "BPSkill", "Tag": "Blast", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": 20, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.6, 0.2, 1, 0.83904, 2 ] }, "2": { "Level": 2, "ParamList": [ 0.66, 0.22, 1, 0.92298, 2 ] }, "3": { "Level": 3, "ParamList": [ 0.72, 0.24, 1, 1.00692, 2 ] }, "4": { "Level": 4, "ParamList": [ 0.78, 0.26, 1, 1.09086, 2 ] }, "5": { "Level": 5, "ParamList": [ 0.84, 0.28, 1, 1.1748, 2 ] }, "6": { "Level": 6, "ParamList": [ 0.9, 0.3, 1, 1.30071, 2 ] }, "7": { "Level": 7, "ParamList": [ 0.975, 0.325, 1, 1.46859, 2 ] }, "8": { "Level": 8, "ParamList": [ 1.05, 0.35, 1, 1.67844, 2 ] }, "9": { "Level": 9, "ParamList": [ 1.125, 0.375, 1, 1.93026, 2 ] }, "10": { "Level": 10, "ParamList": [ 1.2, 0.4, 1, 2.18208, 2 ] }, "11": { "Level": 11, "ParamList": [ 1.26, 0.42, 1, 2.291202, 2 ] }, "12": { "Level": 12, "ParamList": [ 1.32, 0.44, 1, 2.400324, 2 ] }, "13": { "Level": 13, "ParamList": [ 1.38, 0.46, 1, 2.509446, 2 ] }, "14": { "Level": 14, "ParamList": [ 1.44, 0.48, 1, 2.618568, 2 ] }, "15": { "Level": 15, "ParamList": [ 1.5, 0.5, 1, 2.72769, 2 ] } } }, "121003": { "Id": 121003, "Name": "给您来段看家戏", "Desc": "对敌方全体造成等同于桂乃芬#1[f1]%攻击力的火属性伤害,若目标处于灼烧状态,使其当前承受的灼烧状态立即产生相当于原伤害#2[i]%的伤害。", "SimpleDesc": "对敌方全体造成火属性伤害,若敌方目标处于灼烧状态,则使灼烧状态额外产生1次伤害。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": 30, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.72, 0.72 ] }, "2": { "Level": 2, "ParamList": [ 0.768, 0.74 ] }, "3": { "Level": 3, "ParamList": [ 0.816, 0.76 ] }, "4": { "Level": 4, "ParamList": [ 0.864, 0.78 ] }, "5": { "Level": 5, "ParamList": [ 0.912, 0.8 ] }, "6": { "Level": 6, "ParamList": [ 0.96, 0.82 ] }, "7": { "Level": 7, "ParamList": [ 1.02, 0.845 ] }, "8": { "Level": 8, "ParamList": [ 1.08, 0.87 ] }, "9": { "Level": 9, "ParamList": [ 1.14, 0.895 ] }, "10": { "Level": 10, "ParamList": [ 1.2, 0.92 ] }, "11": { "Level": 11, "ParamList": [ 1.248, 0.94 ] }, "12": { "Level": 12, "ParamList": [ 1.296, 0.96 ] }, "13": { "Level": 13, "ParamList": [ 1.344, 0.98 ] }, "14": { "Level": 14, "ParamList": [ 1.392, 1 ] }, "15": { "Level": 15, "ParamList": [ 1.44, 1.02 ] } } }, "121004": { "Id": 121004, "Name": "古来君子养艺人", "Desc": "桂乃芬在场时,敌方受到的灼烧状态触发伤害后,有#1[i]%的基础概率陷入【吞火】状态,【吞火】状态下敌方目标受到的伤害提高#4[f1]%,持续#5[i]回合,最多叠加#6[i]层。", "SimpleDesc": "敌方受到的灼烧状态触发伤害后,大概率施加【吞火】状态。", "Type": null, "Tag": "Impair", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1, 0, 0, 0.04, 3, 3 ] }, "2": { "Level": 2, "ParamList": [ 1, 0, 0, 0.043, 3, 3 ] }, "3": { "Level": 3, "ParamList": [ 1, 0, 0, 0.046, 3, 3 ] }, "4": { "Level": 4, "ParamList": [ 1, 0, 0, 0.049, 3, 3 ] }, "5": { "Level": 5, "ParamList": [ 1, 0, 0, 0.052, 3, 3 ] }, "6": { "Level": 6, "ParamList": [ 1, 0, 0, 0.055, 3, 3 ] }, "7": { "Level": 7, "ParamList": [ 1, 0, 0, 0.05875, 3, 3 ] }, "8": { "Level": 8, "ParamList": [ 1, 0, 0, 0.0625, 3, 3 ] }, "9": { "Level": 9, "ParamList": [ 1, 0, 0, 0.06625, 3, 3 ] }, "10": { "Level": 10, "ParamList": [ 1, 0, 0, 0.07, 3, 3 ] }, "11": { "Level": 11, "ParamList": [ 1, 0, 0, 0.073, 3, 3 ] }, "12": { "Level": 12, "ParamList": [ 1, 0, 0, 0.076, 3, 3 ] }, "13": { "Level": 13, "ParamList": [ 1, 0, 0, 0.079, 3, 3 ] }, "14": { "Level": 14, "ParamList": [ 1, 0, 0, 0.082, 3, 3 ] }, "15": { "Level": 15, "ParamList": [ 1, 0, 0, 0.085, 3, 3 ] } } }, "121006": { "Id": 121006, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "121007": { "Id": 121007, "Name": "耍耍把式卖卖艺", "Desc": "立即攻击敌人,进入战斗后造成#2[i]次伤害,每次伤害对敌方随机单体造成等同于桂乃芬#1[i]%攻击力的火属性伤害并有#3[i]%的基础概率使目标陷入【吞火】状态。", "SimpleDesc": "攻击敌人,进战后对敌方单体造成少量火属性伤害并大概率施加【吞火】状态,共弹射4次。", "Type": "Maze", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.5, 4, 1 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1210_Normal.png", "LevelUpSkillID": [ 121001 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 1210001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1210_Normal.png", "LevelUpSkillID": [ 121001 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 4000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110151, "ItemNum": 2, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 113011, "ItemNum": 4, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1210001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point01", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1210_Normal.png", "LevelUpSkillID": [ 121001 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 8000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110152, "ItemNum": 2, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113012, "ItemNum": 2, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1210001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point01", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1210_Normal.png", "LevelUpSkillID": [ 121001 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 16000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110152, "ItemNum": 4, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113012, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1210001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point01", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1210_Normal.png", "LevelUpSkillID": [ 121001 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 36000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110153, "ItemNum": 2, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113013, "ItemNum": 2, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1210001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "6": { "Anchor": "Point01", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1210_Normal.png", "LevelUpSkillID": [ 121001 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 128000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110153, "ItemNum": 6, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113013, "ItemNum": 3, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1210001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} } }, "Point02": { "1": { "Anchor": "Point02", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1210_BP.png", "LevelUpSkillID": [ 121002 ], "MaterialList": [], "MaxLevel": 10, "ParamList": [], "PointID": 1210002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point02", "AvatarPromotionLimit": 1, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1210_BP.png", "LevelUpSkillID": [ 121002 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 2000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113011, "ItemNum": 2, "Rarity": "NotNormal" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1210002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point02", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1210_BP.png", "LevelUpSkillID": [ 121002 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 4000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110151, "ItemNum": 2, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 113011, "ItemNum": 4, "Rarity": "NotNormal" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1210002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point02", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1210_BP.png", "LevelUpSkillID": [ 121002 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 8000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110152, "ItemNum": 2, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113012, "ItemNum": 2, "Rarity": "Rare" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1210002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point02", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1210_BP.png", "LevelUpSkillID": [ 121002 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 16000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110152, "ItemNum": 4, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113012, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1210002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "6": { "Anchor": "Point02", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1210_BP.png", "LevelUpSkillID": [ 121002 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 24000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110152, "ItemNum": 6, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113012, "ItemNum": 5, "Rarity": "Rare" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1210002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "7": { "Anchor": "Point02", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1210_BP.png", "LevelUpSkillID": [ 121002 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 36000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110153, "ItemNum": 2, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113013, "ItemNum": 2, "Rarity": "VeryRare" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1210002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "8": { "Anchor": "Point02", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1210_BP.png", "LevelUpSkillID": [ 121002 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 64000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110153, "ItemNum": 4, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 110503, "ItemNum": 1, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113013, "ItemNum": 3, 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"ParamList": [ 0.24, 1, 1 ], "Extra": {} }, "2": { "Id": 121202, "Name": "朔晕七星", "Desc": "施放终结技后,下一次强化战技的伤害提高#1[i]%。", "ParamList": [ 0.8 ], "Extra": {} }, "3": { "Id": 121203, "Name": "半璧迫望", "Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "4": { "Id": 121204, "Name": "持秉玄烛", "Desc": "【转魄】状态下消耗队友生命值获得的攻击力额外提高,提高数值等同于我方全体生命值消耗总量的#1[i]%,获得的攻击力上限提高#2[i]%。", "ParamList": [ 0.9, 0.3 ], "Extra": {} }, "5": { "Id": 121205, "Name": "晦入三台", "Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "6": { "Id": 121206, "Name": "蚀变于娄", "Desc": "镜流进入【转魄】状态时,【朔望】的上限层数提高1层并额外获得#1[i]层【朔望】。【转魄】状态下,暴击伤害提高#2[i]%。", "ParamList": [ 1, 0.5 ], "Extra": {} } }, "Skills": { "121201": { "Id": 121201, "Name": "流影方晖", "Desc": "对指定敌方单体造成等同于镜流#1[i]%攻击力的冰属性伤害。", "SimpleDesc": "对指定敌方单体造成少量冰属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { 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"当拥有#5[i]层【朔望】时,进入【转魄】状态,使行动提前100%、提高自身暴击率,并获得强化战技。施放攻击时,消耗队友的生命值并根据消耗总量提升镜流的攻击力。当【朔望】层数为0时,退出【转魄】状态。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.3, 0.04, 5.4, 0.9, 2, 1, 0.4 ] }, "2": { "Level": 2, "ParamList": [ 0.3, 0.04, 5.4, 0.99, 2, 1, 0.41 ] }, "3": { "Level": 3, "ParamList": [ 0.3, 0.04, 5.4, 1.08, 2, 1, 0.42 ] }, "4": { "Level": 4, "ParamList": [ 0.3, 0.04, 5.4, 1.17, 2, 1, 0.43 ] }, "5": { "Level": 5, "ParamList": [ 0.3, 0.04, 5.4, 1.26, 2, 1, 0.44 ] }, "6": { "Level": 6, "ParamList": [ 0.3, 0.04, 5.4, 1.35, 2, 1, 0.45 ] }, "7": { "Level": 7, "ParamList": [ 0.3, 0.04, 5.4, 1.4625, 2, 1, 0.4625 ] }, "8": { "Level": 8, "ParamList": [ 0.3, 0.04, 5.4, 1.575, 2, 1, 0.475 ] }, "9": { "Level": 9, "ParamList": [ 0.3, 0.04, 5.4, 1.6875, 2, 1, 0.4875 ] }, "10": { "Level": 10, "ParamList": [ 0.3, 0.04, 5.4, 1.8, 2, 1, 0.5 ] }, "11": { "Level": 11, "ParamList": [ 0.3, 0.04, 5.4, 1.89, 2, 1, 0.51 ] }, "12": { "Level": 12, "ParamList": [ 0.3, 0.04, 5.4, 1.98, 2, 1, 0.52 ] }, "13": { "Level": 13, "ParamList": [ 0.3, 0.04, 5.4, 2.07, 2, 1, 0.53 ] }, "14": { "Level": 14, "ParamList": [ 0.3, 0.04, 5.4, 2.16, 2, 1, 0.54 ] }, "15": { "Level": 15, "ParamList": [ 0.3, 0.04, 5.4, 2.25, 2, 1, 0.55 ] } } }, "121206": { "Id": 121206, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "121207": { "Id": 121207, "Name": "古镜照神", "Desc": "使用秘技后,在自身周围制造1片持续#3[i]秒的特殊领域,处于特殊领域内的敌人陷入冻结状态。与处于特殊领域内的敌人进入战斗后,立即为自身恢复#6[i]点能量、获得#1[i]层【朔望】并有#2[i]%的基础概率使敌方目标陷入冻结状态,持续#4[i]回合。冻结状态下,敌方目标无法行动,且每回合开始时受到等同于镜流#5[i]%攻击力的冰属性附加伤害。我方制造的领域效果最多存在1个。", "SimpleDesc": "在自身周围制造特殊领域。领域内敌人陷入冻结状态。与领域内敌人进入战斗后,恢复能量、获得1层【朔望】并大概率使敌方目标陷入冻结状态。", "Type": "Maze", "Tag": "Impair", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000005": { "Name": "附加伤害", "Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。", "Param": [] }, "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1, 1, 20, 1, 0.8, 15 ] } } }, "121209": { "Id": 121209, "Name": "寒川映月", "Desc": "对指定敌方单体造成等同于镜流#1[i]%攻击力的冰属性伤害,并对其相邻目标造成等同于镜流#3[i]%攻击力的冰属性伤害。消耗#2[i]层【朔望】。施放本技能不消耗战技点。", "SimpleDesc": "对指定敌方单体造成冰属性伤害,对相邻目标造成冰属性伤害,并消耗1层【朔望】。", "Type": "BPSkill", "Tag": "Blast", "SPBase": 30, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": 20, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1.25, 1, 0.625 ] }, "2": { "Level": 2, "ParamList": [ 1.375, 1, 0.6875 ] }, "3": { "Level": 3, "ParamList": [ 1.5, 1, 0.75 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"IconSpeed.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110111, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 113001, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1212202, "PointName": "速度强化", "PointDesc": null, "PointTriggerKey": 10, "PointType": 1, "PrePoint": [ 1212101 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "SpeedDelta", "Value": 2, "Name": "速度" } ], "Extra": {} } }, "Point11": { "1": { "Anchor": "Point11", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "IconCriticalDamage.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110112, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113002, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1212203, "PointName": "暴击伤害强化", "PointDesc": null, "PointTriggerKey": 11, "PointType": 1, "PrePoint": [ 1212202 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "CriticalDamageBase", "Value": 0.053, "Name": "暴击伤害" } ], "Extra": {} } }, "Point12": { "1": { "Anchor": "Point12", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "IconMaxHP.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110112, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113002, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1212204, "PointName": "生命强化", "PointDesc": null, "PointTriggerKey": 12, "PointType": 1, "PrePoint": [ 1212203 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "HPAddedRatio", "Value": 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"暴击伤害强化", "PointDesc": null, "PointTriggerKey": 15, "PointType": 1, "PrePoint": [ 1212206 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "CriticalDamageBase", "Value": 0.08, "Name": "暴击伤害" } ], "Extra": {} } }, "Point16": { "1": { "Anchor": "Point16", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "IconMaxHP.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110113, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113003, "ItemNum": 8, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1212208, "PointName": "生命强化", "PointDesc": null, "PointTriggerKey": 16, "PointType": 1, "PrePoint": [ 1212103 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "HPAddedRatio", "Value": 0.06, "Name": "生命值" } ], "Extra": {} } }, "Point17": { "1": { "Anchor": "Point17", "AvatarPromotionLimit": null, "AvatarLevelLimit": 75, "DefaultUnlock": false, "Icon": "IconSpeed.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110113, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113003, "ItemNum": 8, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1212209, "PointName": "速度强化", "PointDesc": null, "PointTriggerKey": 17, "PointType": 1, "PrePoint": [ 1212208 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "SpeedDelta", "Value": 4, "Name": "速度" } ], "Extra": {} } }, "Point18": { "1": { "Anchor": "Point18", "AvatarPromotionLimit": null, "AvatarLevelLimit": 80, "DefaultUnlock": false, "Icon": "IconCriticalDamage.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110113, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113003, "ItemNum": 8, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1212210, "PointName": "暴击伤害强化", "PointDesc": null, "PointTriggerKey": 18, "PointType": 1, "PrePoint": [ 1212208 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "CriticalDamageBase", "Value": 0.107, "Name": "暴击伤害" } ], "Extra": {} } } }, "Enhanced": { "1": { "Descs": [ "技能变为基于生命上限造成伤害", "队友生命值降低时,镜流暴击伤害提高并获得【朔望】", "进入【转魄】状态后,【朔望】上限提高并额外获得1层【朔望】" ], "ChangeRankList": {}, "ChangeSkillTreeList": {}, "Ranks": { "1": { "Id": 1121201, "Name": "月犯天关", "Desc": "施放终结技或强化战技时,镜流的暴击伤害提高#1[i]%,持续#3[i]回合,并且额外对主目标造成1次等同于镜流#2[i]%最大生命值的冰属性伤害。", "ParamList": [ 0.36, 0.8, 1 ], "Extra": {} }, "2": { "Id": 1121202, "Name": "朔晕七星", "Desc": "施放终结技后,下一次强化战技的伤害提高#1[i]%。", "ParamList": [ 0.8 ], "Extra": {} }, "3": { "Id": 1121203, "Name": "半璧迫望", "Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "4": { "Id": 1121204, "Name": "持秉玄烛", "Desc": "【转魄】状态下每层【月色】额外提高#1[i]%暴击伤害。", "ParamList": [ 0.2 ], "Extra": {} }, "5": { "Id": 1121205, "Name": "晦入三台", "Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "6": { "Id": 1121206, "Name": "蚀变于娄", "Desc": "镜流进入【转魄】状态时,【朔望】的上限层数提高1层并额外获得#1[i]层【朔望】。【转魄】状态下,冰属性抗性穿透提高#2[i]%。", "ParamList": [ 2, 0.3 ], "Extra": { "30000005": { "Name": "抗性穿透", "Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。", "Param": [] } } } }, "Skills": { "1121201": { "Id": 1121201, "Name": "流影方晖", "Desc": "对指定敌方单体造成等同于镜流#1[i]%生命上限的冰属性伤害。", "SimpleDesc": "对指定敌方单体造成少量冰属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.25 ] }, "2": { "Level": 2, "ParamList": [ 0.3 ] }, "3": { "Level": 3, "ParamList": [ 0.35 ] }, "4": { "Level": 4, "ParamList": [ 0.4 ] }, "5": { "Level": 5, "ParamList": [ 0.45 ] }, "6": { "Level": 6, "ParamList": [ 0.5 ] }, "7": { "Level": 7, "ParamList": [ 0.55 ] }, "8": { "Level": 8, "ParamList": [ 0.6 ] }, "9": { "Level": 9, "ParamList": [ 0.65 ] }, "10": { "Level": 10, "ParamList": [ 0.7 ] } } }, "1121202": { "Id": 1121202, "Name": "无罅飞光", "Desc": "对指定敌方单体造成等同于镜流#1[i]%生命上限的冰属性伤害,并获得#2[i]层【朔望】。", "SimpleDesc": "对指定敌方单体造成大量冰属性伤害,并获得1层【朔望】。", "Type": "BPSkill", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.75, 1 ] }, "2": { "Level": 2, "ParamList": [ 0.825, 1 ] }, "3": { "Level": 3, "ParamList": [ 0.9, 1 ] }, "4": { "Level": 4, "ParamList": [ 0.975, 1 ] }, "5": { "Level": 5, "ParamList": [ 1.05, 1 ] }, "6": { "Level": 6, "ParamList": [ 1.125, 1 ] }, "7": { "Level": 7, "ParamList": [ 1.21875, 1 ] }, "8": { "Level": 8, "ParamList": [ 1.3125, 1 ] }, "9": { "Level": 9, "ParamList": [ 1.40625, 1 ] }, "10": { "Level": 10, "ParamList": [ 1.5, 1 ] }, "11": { "Level": 11, "ParamList": [ 1.575, 1 ] }, "12": { "Level": 12, "ParamList": [ 1.65, 1 ] }, "13": { "Level": 13, "ParamList": [ 1.725, 1 ] }, "14": { "Level": 14, "ParamList": [ 1.8, 1 ] }, "15": { "Level": 15, "ParamList": [ 1.875, 1 ] } } }, "1121203": { "Id": 1121203, "Name": "昙华生灭,天河泻梦", "Desc": "对指定敌方单体造成等同于镜流#1[i]%生命上限的冰属性伤害,并对其相邻目标造成等同于镜流#3[i]%生命上限的冰属性伤害。攻击结束后获得#2[i]层【朔望】。", "SimpleDesc": "对指定敌方单体造成大量冰属性伤害,对相邻目标造成冰属性伤害,并获得1层【朔望】。", "Type": "Ultra", "Tag": "Blast", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 60, 0, 60 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.9, 1, 0.45, 1 ] }, "2": { "Level": 2, "ParamList": [ 0.99, 1, 0.495, 1 ] }, "3": { "Level": 3, "ParamList": [ 1.08, 1, 0.54, 1 ] }, "4": { "Level": 4, "ParamList": [ 1.17, 1, 0.585, 1 ] }, "5": { "Level": 5, "ParamList": [ 1.26, 1, 0.63, 1 ] }, "6": { "Level": 6, "ParamList": [ 1.35, 1, 0.675, 1 ] }, "7": { "Level": 7, "ParamList": [ 1.4625, 1, 0.73125, 1 ] }, "8": { "Level": 8, "ParamList": [ 1.575, 1, 0.7875, 1 ] }, "9": { "Level": 9, "ParamList": [ 1.6875, 1, 0.84375, 1 ] }, "10": { "Level": 10, "ParamList": [ 1.8, 1, 0.9, 1 ] }, "11": { "Level": 11, "ParamList": [ 1.89, 1, 0.945, 1 ] }, "12": { "Level": 12, "ParamList": [ 1.98, 1, 0.99, 1 ] }, "13": { "Level": 13, "ParamList": [ 2.07, 1, 1.035, 1 ] }, "14": { "Level": 14, "ParamList": [ 2.16, 1, 1.08, 1 ] }, "15": { "Level": 15, "ParamList": [ 2.25, 1, 1.125, 1 ] } } }, "1121204": { "Id": 1121204, "Name": "澹月转魄", "Desc": "当拥有#5[i]层【朔望】时,镜流将进入【转魄】状态,额外获得1层【朔望】并使行动提前#6[i]%、暴击率提高#7[i]%,随后战技【无罅飞光】强化为【寒川映月】且仅能使用该战技。【转魄】状态下施放攻击时,消耗队友#2[i]%生命上限的生命值(最多消耗到每位队友生命值等于1)。【转魄】状态内,我方目标受到伤害或消耗生命值时,镜流会获得1层【月色】,每层【月色】使镜流造成的暴击伤害提高#3[i]%,最多拥有#4[i]层。【转魄】状态结束前无法再次进入【转魄】状态。【朔望】最多可累计4层,当【朔望】层数为0时,退出【转魄】状态并移除所有的【月色】。我方目标累计受到伤害或消耗生命值#8[i]次后,镜流获得1层【朔望】,每个目标每次受到攻击最多计算1次。", "SimpleDesc": "当拥有#5[i]层【朔望】时,进入【转魄】状态,使行动提前100%、提高自身暴击率,并获得强化战技。【转魄】状态内,施放攻击时,消耗队友的生命值,我方目标受到伤害或消耗生命值时,镜流的暴击伤害提高。当【朔望】层数为0时,退出【转魄】状态。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.3, 0.05, 0.22, 5, 2, 1, 0.4, 20 ] }, "2": { "Level": 2, "ParamList": [ 0.3, 0.05, 0.242, 5, 2, 1, 0.41, 20 ] }, "3": { "Level": 3, "ParamList": [ 0.3, 0.05, 0.264, 5, 2, 1, 0.42, 20 ] }, "4": { "Level": 4, "ParamList": [ 0.3, 0.05, 0.286, 5, 2, 1, 0.43, 20 ] }, "5": { "Level": 5, "ParamList": [ 0.3, 0.05, 0.308, 5, 2, 1, 0.44, 20 ] }, "6": { "Level": 6, "ParamList": [ 0.3, 0.05, 0.33, 5, 2, 1, 0.45, 20 ] }, "7": { "Level": 7, "ParamList": [ 0.3, 0.05, 0.3575, 5, 2, 1, 0.4625, 20 ] }, "8": { "Level": 8, "ParamList": [ 0.3, 0.05, 0.385, 5, 2, 1, 0.475, 20 ] }, "9": { "Level": 9, "ParamList": [ 0.3, 0.05, 0.4125, 5, 2, 1, 0.4875, 20 ] }, "10": { "Level": 10, "ParamList": [ 0.3, 0.05, 0.44, 5, 2, 1, 0.5, 20 ] }, "11": { "Level": 11, "ParamList": [ 0.3, 0.05, 0.462, 5, 2, 1, 0.51, 20 ] }, "12": { "Level": 12, "ParamList": [ 0.3, 0.05, 0.484, 5, 2, 1, 0.52, 20 ] }, "13": { "Level": 13, "ParamList": [ 0.3, 0.05, 0.506, 5, 2, 1, 0.53, 20 ] }, "14": { "Level": 14, "ParamList": [ 0.3, 0.05, 0.528, 5, 2, 1, 0.54, 20 ] }, "15": { "Level": 15, "ParamList": [ 0.3, 0.05, 0.55, 5, 2, 1, 0.55, 20 ] } } }, "1121206": { "Id": 1121206, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "1121207": { "Id": 1121207, "Name": "古镜照神", "Desc": "使用秘技后,在自身周围制造1片持续#3[i]秒的特殊领域,处于特殊领域内的敌人陷入冻结状态。与处于特殊领域内的敌人进入战斗后,立即为自身恢复#6[i]点能量、获得#1[i]层【朔望】并有#2[i]%的基础概率使敌方目标陷入冻结状态,持续#4[i]回合。冻结状态下,敌方目标无法行动,且每回合开始时受到等同于镜流#5[i]%生命上限的冰属性附加伤害。我方制造的领域效果最多存在1个。", "SimpleDesc": "在自身周围制造特殊领域。领域内敌人陷入冻结状态。与领域内敌人进入战斗后,恢复能量、获得1层【朔望】并大概率使敌方目标陷入冻结状态。", "Type": "Maze", "Tag": "Impair", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000005": { "Name": "附加伤害", "Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。", "Param": [] }, "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1, 1, 20, 1, 0.8, 15 ] } } }, "1121209": { "Id": 1121209, "Name": "寒川映月", "Desc": "对指定敌方单体造成等同于镜流#1[i]%生命上限的冰属性伤害,并对其相邻目标造成等同于镜流#3[i]%生命上限的冰属性伤害。消耗#2[i]层【朔望】。施放本技能不消耗战技点。", "SimpleDesc": "对指定敌方单体造成大量冰属性伤害,对相邻目标造成冰属性伤害,并消耗1层【朔望】。", "Type": "BPSkill", "Tag": "Blast", "SPBase": 30, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.75, 1, 0.375 ] }, "2": { "Level": 2, "ParamList": [ 0.825, 1, 0.4125 ] }, "3": { "Level": 3, "ParamList": [ 0.9, 1, 0.45 ] }, "4": { "Level": 4, "ParamList": [ 0.975, 1, 0.4875 ] }, "5": { "Level": 5, "ParamList": [ 1.05, 1, 0.525 ] }, "6": { "Level": 6, "ParamList": [ 1.125, 1, 0.5625 ] }, "7": { "Level": 7, "ParamList": [ 1.21875, 1, 0.609375 ] }, "8": { "Level": 8, "ParamList": [ 1.3125, 1, 0.65625 ] }, "9": { "Level": 9, "ParamList": [ 1.40625, 1, 0.703125 ] }, "10": { "Level": 10, "ParamList": [ 1.5, 1, 0.75 ] }, "11": { "Level": 11, "ParamList": [ 1.575, 1, 0.7875 ] }, "12": { "Level": 12, "ParamList": [ 1.65, 1, 0.825 ] }, "13": { "Level": 13, "ParamList": [ 1.725, 1, 0.8625 ] }, "14": { "Level": 14, "ParamList": [ 1.8, 1, 0.9 ] }, "15": { "Level": 15, "ParamList": [ 1.875, 1, 0.9375 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_11212_Normal.png", "LevelUpSkillID": [ 1121201 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 11212001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11212_Normal.png", "LevelUpSkillID": [ 1121201 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110111, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 113001, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 11212001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point01", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11212_Normal.png", "LevelUpSkillID": [ 1121201 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110112, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113002, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 11212001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point01", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11212_Normal.png", "LevelUpSkillID": [ 1121201 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 20000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110112, "ItemNum": 5, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113002, "ItemNum": 4, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 11212001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point01", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11212_Normal.png", "LevelUpSkillID": [ 1121201 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 45000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110113, "ItemNum": 3, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113003, "ItemNum": 3, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 11212001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "6": { "Anchor": "Point01", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11212_Normal.png", "LevelUpSkillID": [ 1121201 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110113, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113003, "ItemNum": 4, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 11212001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} } }, "Point02": { "1": { "Anchor": "Point02", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_11212_BP.png", "LevelUpSkillID": [ 1121202, 1121209 ], "MaterialList": [], "MaxLevel": 10, "ParamList": [], "PointID": 11212002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point02", "AvatarPromotionLimit": 1, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11212_BP.png", "LevelUpSkillID": [ 1121202, 1121209 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 2500, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113001, "ItemNum": 3, "Rarity": "NotNormal" } ], "MaxLevel": 10, "ParamList": [], "PointID": 11212002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point02", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11212_BP.png", "LevelUpSkillID": [ 1121202, 1121209 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110111, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 113001, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 10, "ParamList": [], "PointID": 11212002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point02", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11212_BP.png", "LevelUpSkillID": [ 1121202, 1121209 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110112, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113002, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 10, "ParamList": [], "PointID": 11212002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point02", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11212_BP.png", "LevelUpSkillID": [ 1121202, 1121209 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 20000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110112, "ItemNum": 5, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113002, "ItemNum": 4, "Rarity": "Rare" } ], "MaxLevel": 10, "ParamList": [], "PointID": 11212002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": 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"Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113003, "ItemNum": 3, "Rarity": "VeryRare" } ], "MaxLevel": 10, "ParamList": [], "PointID": 11212002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "8": { "Anchor": "Point02", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11212_BP.png", "LevelUpSkillID": [ 1121202, 1121209 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 80000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110113, "ItemNum": 5, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 110503, "ItemNum": 1, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113003, "ItemNum": 4, "Rarity": "VeryRare" } ], "MaxLevel": 10, "ParamList": [], "PointID": 11212002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "9": { "Anchor": "Point02", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11212_BP.png", "LevelUpSkillID": [ 1121202, 1121209 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110113, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 241, "ItemNum": 1, "Rarity": "SuperRare" }, { "$type": "ItemConfigRow", "ItemID": 110503, "ItemNum": 1, "Rarity": "VeryRare" } ], "MaxLevel": 10, "ParamList": [], "PointID": 11212002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "10": { "Anchor": "Point02", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11212_BP.png", "LevelUpSkillID": [ 1121202, 1121209 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 300000, "Rarity": "Rare" }, { 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"DamageType": "Imaginary", "Ranks": { "1": { "Id": 121301, "Name": "萦天", "Desc": "使【亢心】的可叠加层数增加#1[i]层。且每段攻击额外获得1层【亢心】。", "ParamList": [ 4 ], "Extra": {} }, "2": { "Id": 121302, "Name": "九斿", "Desc": "施放终结技后丹恒•饮月行动提前100%,并且会额外获得1个【逆鳞】。", "ParamList": [], "Extra": { "10000001": { "Name": "行动提前", "Desc": "使目标在下次行动前的等待间隔缩短。", "Param": [] } } }, "3": { "Id": 121303, "Name": "云旂", "Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 121304, "Name": "嘲风", "Desc": "【叱咤】的增益效果会持续到下一个自身回合结束。", "ParamList": [], "Extra": { "10000009": { "Name": "增益效果", "Desc": "对战斗有增益效果的所有持续状态,若无特殊说明则可以被解除。", "Param": [] } } }, "5": { "Id": 121305, "Name": "偃蹇", "Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 121306, "Name": "见谯", "Desc": "我方其他角色施放终结技后,丹恒•饮月下一次施放【盘拏耀跃】时虚数属性抗性穿透提高#1[i]%,该效果最多叠加#2[i]层。", "ParamList": [ 0.2, 3 ], "Extra": { "30000005": { "Name": "抗性穿透", "Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。", "Param": [] } } } }, "Skills": { "121301": { "Id": 121301, "Name": "泽芝", "Desc": "施放2段攻击对指定敌方单体造成等同于丹恒•饮月#1[i]%攻击力的虚数属性伤害。", "SimpleDesc": "对敌方单体造成少量虚数属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.6 ] }, "3": { "Level": 3, "ParamList": [ 0.7 ] }, "4": { "Level": 4, "ParamList": [ 0.8 ] }, "5": { "Level": 5, "ParamList": [ 0.9 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1 ] }, "8": { "Level": 8, "ParamList": [ 1.2 ] }, "9": { "Level": 9, "ParamList": [ 1.3 ] }, "10": { "Level": 10, "ParamList": [ 1.4 ] } } }, "121302": { "Id": 121302, "Name": "龙力自在", "Desc": "使普攻的效果得到强化,最多可连续强化3次,施放本技能不消耗战技点且不视为使用战技。\\n强化1次,【泽芝】变为【瞬华】。\\n强化2次,【泽芝】变为【天矢阴】。\\n强化3次,【泽芝】变为【盘拏耀跃】。\\n施放【天矢阴】或【盘拏耀跃】时,从第4段攻击开始每段攻击前获得1层【叱咤】,使丹恒•饮月的暴击伤害提高#1[f1]%,该效果最多叠加#2[i]层,持续至自身回合结束。", "SimpleDesc": "使普攻【泽芝】分别强化为【瞬华】、【天矢阴】或【盘拏耀跃】。", "Type": "BPSkill", "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.06, 4 ] }, "2": { "Level": 2, "ParamList": [ 0.066, 4 ] }, "3": { "Level": 3, "ParamList": [ 0.072, 4 ] }, "4": { "Level": 4, "ParamList": [ 0.078, 4 ] }, "5": { "Level": 5, "ParamList": [ 0.084, 4 ] }, "6": { "Level": 6, "ParamList": [ 0.09, 4 ] }, "7": { "Level": 7, "ParamList": [ 0.0975, 4 ] }, "8": { "Level": 8, "ParamList": [ 0.105, 4 ] }, "9": { "Level": 9, "ParamList": [ 0.1125, 4 ] }, "10": { "Level": 10, "ParamList": [ 0.12, 4 ] }, "11": { "Level": 11, "ParamList": [ 0.126, 4 ] }, "12": { "Level": 12, "ParamList": [ 0.132, 4 ] }, "13": { "Level": 13, "ParamList": [ 0.138, 4 ] }, "14": { "Level": 14, "ParamList": [ 0.144, 4 ] }, "15": { "Level": 15, "ParamList": [ 0.15, 4 ] } } }, "121303": { "Id": 121303, "Name": "苍龙傲睨,劫水濯世", "Desc": "施放3段攻击对指定敌方单体造成等同于丹恒•饮月#1[i]%攻击力的虚数属性伤害,同时对其相邻目标造成等同于丹恒•饮月#2[i]%攻击力的虚数属性伤害。并使自身获得#3[i]个【逆鳞】。\\n【逆鳞】最多持有#4[i]个,可用来抵扣丹恒•饮月的战技点消耗。消耗【逆鳞】视为消耗战技点。", "SimpleDesc": "对敌方单体造成大量虚数属性伤害,对相邻目标造成虚数属性伤害。获得2个【逆鳞】:可抵扣丹恒•饮月的战技点消耗且视为消耗战技点。", "Type": "Ultra", "Tag": "Blast", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 60, 0, 60 ], "SkillComboValueDelta": 30, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1.8, 0.84, 2, 3 ] }, "2": { "Level": 2, "ParamList": [ 1.92, 0.896, 2, 3 ] }, "3": { "Level": 3, "ParamList": [ 2.04, 0.952, 2, 3 ] }, "4": { "Level": 4, "ParamList": [ 2.16, 1.008, 2, 3 ] }, "5": { "Level": 5, "ParamList": [ 2.28, 1.064, 2, 3 ] }, "6": { "Level": 6, "ParamList": [ 2.4, 1.12, 2, 3 ] }, "7": { "Level": 7, "ParamList": [ 2.55, 1.19, 2, 3 ] }, "8": { "Level": 8, "ParamList": [ 2.7, 1.26, 2, 3 ] }, "9": { "Level": 9, "ParamList": [ 2.85, 1.33, 2, 3 ] }, "10": { "Level": 10, "ParamList": [ 3, 1.4, 2, 3 ] }, "11": { "Level": 11, "ParamList": [ 3.12, 1.456, 2, 3 ] }, "12": { "Level": 12, "ParamList": [ 3.24, 1.512, 2, 3 ] }, "13": { "Level": 13, "ParamList": [ 3.36, 1.568, 2, 3 ] }, "14": { "Level": 14, "ParamList": [ 3.48, 1.624, 2, 3 ] }, "15": { "Level": 15, "ParamList": [ 3.6, 1.68, 2, 3 ] } } }, "121304": { "Id": 121304, "Name": "亢心", "Desc": "丹恒•饮月施放每段攻击后获得1层【亢心】,使自身造成的伤害提高#1[f1]%,该效果可以叠加#2[i]层,持续至自身回合结束。", "SimpleDesc": "施放每段攻击后,使自身造成的伤害提高,该效果可以叠加并持续至自身回合结束。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": 20, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.05, 6 ] }, "2": { "Level": 2, "ParamList": [ 0.055, 6 ] }, "3": { "Level": 3, "ParamList": [ 0.06, 6 ] }, "4": { "Level": 4, "ParamList": [ 0.065, 6 ] }, "5": { "Level": 5, "ParamList": [ 0.07, 6 ] }, "6": { "Level": 6, "ParamList": [ 0.075, 6 ] }, "7": { "Level": 7, "ParamList": [ 0.08125, 6 ] }, "8": { "Level": 8, "ParamList": [ 0.0875, 6 ] }, "9": { "Level": 9, "ParamList": [ 0.09375, 6 ] }, "10": { "Level": 10, "ParamList": [ 0.1, 6 ] }, "11": { "Level": 11, "ParamList": [ 0.105, 6 ] }, "12": { "Level": 12, "ParamList": [ 0.11, 6 ] }, "13": { "Level": 13, "ParamList": [ 0.115, 6 ] }, "14": { "Level": 14, "ParamList": [ 0.12, 6 ] }, "15": { "Level": 15, "ParamList": [ 0.125, 6 ] } } }, "121306": { "Id": 121306, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "121307": { "Id": 121307, "Name": "掣空如虹", "Desc": "使用秘技后进入持续#2[i]秒的【蟠跃】状态。【蟠跃】状态下使用攻击会快速向前移动一段距离并攻击接触到的敌人,在快速移动的过程中可抵挡敌人的所有攻击。【蟠跃】状态下主动攻击敌人进入战斗后,对敌方全体造成等同于丹恒•饮月#3[i]%攻击力的虚数属性伤害,并使自身获得#1[i]个【逆鳞】。", "SimpleDesc": "进入【蟠跃】状态,使用攻击会快速向前移动一段距离并攻击接触到的敌人。攻击敌人进战后,对敌方全体造成虚数属性伤害,并获得1个【逆鳞】。", "Type": "Maze", "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1, 20, 1.2 ] } } }, "121308": { "Id": 121308, "Name": "瞬华", "Desc": "施放3段攻击对指定敌方单体造成等同于丹恒•饮月#1[i]%攻击力的虚数属性伤害。", "SimpleDesc": "施放3段攻击对敌方单体造成虚数属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1.3 ] }, "2": { "Level": 2, "ParamList": [ 1.56 ] }, "3": { "Level": 3, "ParamList": [ 1.82 ] }, "4": { "Level": 4, "ParamList": [ 2.08 ] }, "5": { "Level": 5, "ParamList": [ 2.34 ] }, "6": { "Level": 6, "ParamList": [ 2.6 ] }, "7": { "Level": 7, "ParamList": [ 2.86 ] }, "8": { "Level": 8, "ParamList": [ 3.12 ] }, "9": { "Level": 9, "ParamList": [ 3.38 ] }, "10": { "Level": 10, "ParamList": [ 3.64 ] } } }, "121309": { "Id": 121309, "Name": "取消", "Desc": "取消强化。", "SimpleDesc": null, "Type": "BPSkill", "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "121310": { "Id": 121310, "Name": "天矢阴", "Desc": "施放5段攻击对指定敌方单体造成等同于丹恒•饮月#1[i]%攻击力的虚数属性伤害。从第4段攻击开始同时对其相邻目标造成等同于丹恒•饮月#2[i]%攻击力的虚数属性伤害。", "SimpleDesc": "施放5段攻击对敌方单体造成大量虚数属性伤害,对相邻目标造成少量虚数属性伤害。后2段每段攻击前获得1层【叱咤】:提高暴击伤害。", "Type": "Normal", "Tag": "Blast", "SPBase": 35, "BPNeed": 2, "BPAdd": null, "ShowStanceList": [ 90, 0, 30 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1.9, 0.3 ] }, "2": { "Level": 2, "ParamList": [ 2.28, 0.36 ] }, "3": { "Level": 3, "ParamList": [ 2.66, 0.42 ] }, "4": { "Level": 4, "ParamList": [ 3.04, 0.48 ] }, "5": { "Level": 5, "ParamList": [ 3.42, 0.54 ] }, "6": { "Level": 6, "ParamList": [ 3.8, 0.6 ] }, "7": { "Level": 7, "ParamList": [ 4.18, 0.66 ] }, "8": { "Level": 8, "ParamList": [ 4.56, 0.72 ] }, "9": { "Level": 9, "ParamList": [ 4.94, 0.78 ] }, "10": { "Level": 10, "ParamList": [ 5.32, 0.84 ] } } }, "121312": { "Id": 121312, "Name": "盘拏耀跃", "Desc": "施放7段攻击对指定敌方单体造成等同于丹恒•饮月#1[i]%攻击力的虚数属性伤害。从第4段攻击开始同时对其相邻目标造成等同于丹恒•饮月#2[i]%攻击力的虚数属性伤害。", "SimpleDesc": "施放7段攻击对敌方单体造成大量虚数属性伤害,对相邻目标造成虚数属性伤害。后4段每段攻击前获得1层【叱咤】:提高暴击伤害。", "Type": "Normal", "Tag": "Blast", "SPBase": 40, "BPNeed": 3, "BPAdd": null, "ShowStanceList": [ 120, 0, 60 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 2.5, 0.9 ] }, "2": { "Level": 2, "ParamList": [ 3, 1.08 ] }, "3": { "Level": 3, "ParamList": [ 3.5, 1.26 ] }, "4": { "Level": 4, "ParamList": [ 4, 1.44 ] }, "5": { "Level": 5, "ParamList": [ 4.5, 1.62 ] }, "6": { "Level": 6, "ParamList": [ 5, 1.8 ] }, "7": { "Level": 7, "ParamList": [ 5.5, 1.98 ] }, "8": { "Level": 8, "ParamList": [ 6, 2.16 ] }, "9": { "Level": 9, "ParamList": [ 6.5, 2.34 ] }, "10": { "Level": 10, "ParamList": [ 7, 2.52 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1213_Normal.png", "LevelUpSkillID": [ 121301, 121308, 121310, 121312 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 1213001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1213_Normal.png", "LevelUpSkillID": [ 121301, 121308, 121310, 121312 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110111, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 113001, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1213001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point01", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1213_Normal.png", "LevelUpSkillID": [ 121301, 121308, 121310, 121312 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110112, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113002, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1213001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point01", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1213_Normal.png", "LevelUpSkillID": [ 121301, 121308, 121310, 121312 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 20000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110112, "ItemNum": 5, "Rarity": "Rare" }, { "$type": 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"Icon": "SkillIcon_1213_Normal.png", "LevelUpSkillID": [ 121301, 121308, 121310, 121312 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110113, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 113003, "ItemNum": 4, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1213001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} } }, "Point02": { "1": { "Anchor": "Point02", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1213_BP.png", "LevelUpSkillID": [ 121302 ], "MaterialList": [], "MaxLevel": 10, "ParamList": [], "PointID": 1213002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point02", "AvatarPromotionLimit": 1, "AvatarLevelLimit": 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"CharaInfo": { "Camp": null, "VA": { "Chinese": null, "Japanese": null, "Korean": null, "English": null }, "Stories": { "0": null, "1": null, "2": null, "3": null, "4": null }, "Voicelines": [] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "jiaoqiu", "SPNeed": 100, "BaseType": "Warlock", "DamageType": "Fire", "Ranks": { "1": { "Id": 121801, "Name": "五味五走,生熟有定", "Desc": "我方目标对处于【烬煨】状态的敌方目标造成的伤害提高#1[i]%。每当触发天赋效果使敌方目标陷入【烬煨】状态时,使本次叠加的【烬煨】层数额外提高#2[i]层。", "ParamList": [ 0.4, 1 ], "Extra": {} }, "2": { "Id": 121802, "Name": "爽口作疾,厚味措毒", "Desc": "敌方目标处于【烬煨】状态时,【烬煨】对其造成的火属性持续伤害倍率提高#1[i]%。", "ParamList": [ 3 ], "Extra": {} }, "3": { "Id": 121803, "Name": "和合之妙,敌不及拒", "Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 121804, "Name": "藏腑和平,血气资荣", "Desc": "结界存在时,敌方目标的攻击力降低#1[i]%。", "ParamList": [ 0.15 ], "Extra": {} }, "5": { "Id": 121805, "Name": "明争天地,暗斗变击", "Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 121806, "Name": "九沸九变,火为之纪", "Desc": "敌方目标被消灭时,其持有的【烬煨】会叠加给场上存活的【烬煨】层数最低的敌人。【烬煨】的层数上限提升至#2[i],每层【烬煨】会使目标的全属性抗性降低#3[i]%。", "ParamList": [ 1, 9, 0.03 ], "Extra": {} } }, "Skills": { "121801": { "Id": 121801, "Name": "仁火攻心", "Desc": "对指定敌方单体造成等同于椒丘#1[i]%攻击力的火属性伤害。", "SimpleDesc": "对敌方单体造成少量火属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.6 ] }, "3": { "Level": 3, "ParamList": [ 0.7 ] }, "4": { "Level": 4, "ParamList": [ 0.8 ] }, "5": { "Level": 5, "ParamList": [ 0.9 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1 ] }, "8": { "Level": 8, "ParamList": [ 1.2 ] }, "9": { "Level": 9, "ParamList": [ 1.3 ] }, "10": { "Level": 10, "ParamList": [ 1.4 ] } } }, "121802": { "Id": 121802, "Name": "燔燎急袭", "Desc": 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"DefaultUnlock": false, "Icon": "SkillIcon_1218_Normal.png", "LevelUpSkillID": [ 121801 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110221, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 113001, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1218001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point01", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1218_Normal.png", "LevelUpSkillID": [ 121801 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110222, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 113002, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": 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"对敌方单体造成风属性伤害,随后额外发动1次天赋的追加攻击。", "Type": "BPSkill", "Tag": "SingleAttack", "SPBase": null, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1 ] }, "2": { "Level": 2, "ParamList": [ 1.1 ] }, "3": { "Level": 3, "ParamList": [ 1.2 ] }, "4": { "Level": 4, "ParamList": [ 1.3 ] }, "5": { "Level": 5, "ParamList": [ 1.4 ] }, "6": { "Level": 6, "ParamList": [ 1.5 ] }, "7": { "Level": 7, "ParamList": [ 1.625 ] }, "8": { "Level": 8, "ParamList": [ 1.75 ] }, "9": { "Level": 9, "ParamList": [ 1.875 ] }, "10": { "Level": 10, "ParamList": [ 2 ] }, "11": { "Level": 11, "ParamList": [ 2.1 ] }, "12": { "Level": 12, "ParamList": [ 2.2 ] }, "13": { "Level": 13, "ParamList": [ 2.3 ] }, "14": { "Level": 14, "ParamList": [ 2.4 ] }, "15": { "Level": 15, "ParamList": [ 2.5 ] } } }, "122003": { "Id": 122003, "Name": "凿破大荒", "Desc": "对指定敌方单体造成最多等同于飞霄#4[i]%攻击力的风属性伤害,期间可无视弱点属性削减目标韧性,目标未处于弱点击破状态时飞霄的弱点击破效率提高#2[i]%。\\n其中,飞霄先对该目标发动【闪裂刃舞】或【钺贯天冲】,总计#3[i]次。最后对该目标造成等同于飞霄#1[i]%攻击力的风属性伤害。", "SimpleDesc": "终结技期间可无视弱点属性削减敌方韧性,目标未被击破时飞霄弱点击破效率提高。\\n对敌方单体发动#3[i]次【闪裂刃舞】或【钺贯天冲】,最后造成风属性伤害。", "Type": "Ultra", "Tag": "SingleAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 90, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000006": { "Name": "弱点击破状态", "Desc": "当敌方目标的韧性被削减至0时进入的特殊状态,进入该状态的目标行动会被延后。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.96, 1, 6, 4.02 ] }, "2": { "Level": 2, "ParamList": [ 1.024, 1, 6, 4.318 ] }, "3": { "Level": 3, "ParamList": [ 1.088, 1, 6, 4.616 ] }, "4": { "Level": 4, "ParamList": [ 1.152, 1, 6, 4.914 ] }, "5": { "Level": 5, "ParamList": [ 1.216, 1, 6, 5.212 ] }, "6": { "Level": 6, "ParamList": [ 1.28, 1, 6, 5.51 ] }, "7": { "Level": 7, "ParamList": [ 1.36, 1, 6, 5.8825 ] }, "8": { "Level": 8, "ParamList": [ 1.44, 1, 6, 6.255 ] }, "9": { "Level": 9, "ParamList": [ 1.52, 1, 6, 6.6275 ] }, "10": { "Level": 10, "ParamList": [ 1.6, 1, 6, 7 ] }, "11": { "Level": 11, "ParamList": [ 1.664, 1, 6, 7.298 ] }, "12": { "Level": 12, "ParamList": [ 1.728, 1, 6, 7.596 ] }, "13": { "Level": 13, "ParamList": [ 1.792, 1, 6, 7.894 ] }, "14": { "Level": 14, "ParamList": [ 1.856, 1, 6, 8.192 ] }, "15": { "Level": 15, "ParamList": [ 1.92, 1, 6, 8.49 ] } } }, "122004": { "Id": 122004, "Name": "雷狩", "Desc": "【飞黄】达到#3[i]点时可激活终结技,最多累计#4[i]点。我方目标每施放#2[i]次攻击,飞霄获得1点【飞黄】,飞霄的终结技攻击不计入次数。\\n当飞霄的队友对敌方目标施放攻击后,飞霄立即对主目标发动追加攻击,造成等同于飞霄#1[i]%攻击力的风属性伤害。若不存在可攻击的主目标,则攻击敌方随机单体。该效果每回合最多触发1次,飞霄回合开始时重置可触发次数。发动此攻击时使自身造成的伤害提高#5[i]%,持续#6[i]回合。", "SimpleDesc": "【飞黄】达到#3[i]点时可激活终结技,最多累计#4[i]点。我方目标每施放#2[i]次攻击,飞霄获得【飞黄】。\\n队友施放攻击后,飞霄对主目标发动追加攻击,造成风属性伤害。该效果每回合最多触发1次,发动此攻击时使自身造成的伤害提高。", "Type": null, "Tag": "SingleAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 15, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.55, 2, 6, 12, 0.3, 2 ] }, "2": { "Level": 2, "ParamList": [ 0.605, 2, 6, 12, 0.33, 2 ] }, "3": { "Level": 3, "ParamList": [ 0.66, 2, 6, 12, 0.36, 2 ] }, "4": { "Level": 4, "ParamList": [ 0.715, 2, 6, 12, 0.39, 2 ] }, "5": { "Level": 5, "ParamList": [ 0.77, 2, 6, 12, 0.42, 2 ] }, "6": { "Level": 6, "ParamList": [ 0.825, 2, 6, 12, 0.45, 2 ] }, "7": { "Level": 7, "ParamList": [ 0.89375, 2, 6, 12, 0.4875, 2 ] }, "8": { "Level": 8, "ParamList": [ 0.9625, 2, 6, 12, 0.525, 2 ] }, "9": { "Level": 9, "ParamList": [ 1.03125, 2, 6, 12, 0.5625, 2 ] }, "10": { "Level": 10, "ParamList": [ 1.1, 2, 6, 12, 0.6, 2 ] }, "11": { "Level": 11, "ParamList": [ 1.155, 2, 6, 12, 0.63, 2 ] }, "12": { "Level": 12, "ParamList": [ 1.21, 2, 6, 12, 0.66, 2 ] }, "13": { "Level": 13, "ParamList": [ 1.265, 2, 6, 12, 0.69, 2 ] }, "14": { "Level": 14, "ParamList": [ 1.32, 2, 6, 12, 0.72, 2 ] }, "15": { "Level": 15, "ParamList": [ 1.375, 2, 6, 12, 0.75, 2 ] } } }, "122006": { "Id": 122006, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "122007": { "Id": 122007, "Name": "岚身", "Desc": "使用秘技后进入持续#1[i]秒的【陷锋】状态。【陷锋】状态下会牵引一定范围内的敌人,并且自身移动速度提高#2[i]%,进入战斗后获得#4[i]点【飞黄】。\\n【陷锋】状态下主动攻击会使所有牵引的敌人进入战斗。进入战斗后,每个波次开始时对敌方全体造成等同于飞霄#3[i]%攻击力的风属性伤害,该伤害必定造成暴击。若牵引了超过1个敌人,每超过1个敌人,该伤害的倍率提高#5[i]%,最多提高至#6[i]%。", "SimpleDesc": "进入【陷锋】状态,持续牵引敌人且移动速度提高,进战后获得【飞黄】。\\n【陷锋】状态下可主动攻击所有牵引的敌人,每个波次开始时对敌方全体造成风属性伤害,该伤害必定暴击。牵引敌人越多,伤害倍率越高。", "Type": "Maze", "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 20, 0.5, 2, 1, 1, 10 ] } } }, "122008": { "Id": 122008, "Name": "闪裂刃舞", "Desc": "对所选目标造成等同于飞霄#1[i]%攻击力的风属性伤害。若目标处于弱点击破状态,伤害倍率提高#2[i]%。", "SimpleDesc": "对敌方单体造成少量风属性伤害,对被击破的目标伤害倍率提高。", "Type": "Ultra", "Tag": "SingleAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 15, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000006": { "Name": "弱点击破状态", "Desc": "当敌方目标的韧性被削减至0时进入的特殊状态,进入该状态的目标行动会被延后。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.36, 0.15 ] }, "2": { "Level": 2, "ParamList": [ 0.384, 0.165 ] }, "3": { "Level": 3, "ParamList": [ 0.408, 0.18 ] }, "4": { "Level": 4, "ParamList": [ 0.432, 0.195 ] }, "5": { "Level": 5, "ParamList": [ 0.456, 0.21 ] }, "6": { "Level": 6, "ParamList": [ 0.48, 0.225 ] }, "7": { "Level": 7, "ParamList": [ 0.51, 0.24375 ] }, "8": { "Level": 8, "ParamList": [ 0.54, 0.2625 ] }, "9": { "Level": 9, "ParamList": [ 0.57, 0.28125 ] }, "10": { "Level": 10, "ParamList": [ 0.6, 0.3 ] }, "11": { "Level": 11, "ParamList": [ 0.624, 0.315 ] }, "12": { "Level": 12, "ParamList": [ 0.648, 0.33 ] }, "13": { "Level": 13, "ParamList": [ 0.672, 0.345 ] }, "14": { "Level": 14, "ParamList": [ 0.696, 0.36 ] }, "15": { "Level": 15, "ParamList": [ 0.72, 0.375 ] } } }, "122009": { "Id": 122009, "Name": "钺贯天冲", "Desc": "对所选目标造成等同于飞霄#1[i]%攻击力的风属性伤害。若目标未处于弱点击破状态,伤害倍率提高#2[i]%。", "SimpleDesc": "对敌方单体造成少量风属性伤害,对未被击破的目标伤害倍率提高。", "Type": "Ultra", "Tag": "SingleAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 15, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000006": { "Name": "弱点击破状态", "Desc": "当敌方目标的韧性被削减至0时进入的特殊状态,进入该状态的目标行动会被延后。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.36, 0.15 ] }, "2": { "Level": 2, "ParamList": [ 0.384, 0.165 ] }, "3": { "Level": 3, "ParamList": [ 0.408, 0.18 ] }, "4": { "Level": 4, "ParamList": [ 0.432, 0.195 ] }, "5": { "Level": 5, "ParamList": [ 0.456, 0.21 ] }, "6": { "Level": 6, "ParamList": [ 0.48, 0.225 ] }, "7": { "Level": 7, "ParamList": [ 0.51, 0.24375 ] }, "8": { "Level": 8, "ParamList": [ 0.54, 0.2625 ] }, "9": { "Level": 9, "ParamList": [ 0.57, 0.28125 ] }, "10": { "Level": 10, "ParamList": [ 0.6, 0.3 ] }, "11": { "Level": 11, "ParamList": [ 0.624, 0.315 ] }, "12": { "Level": 12, "ParamList": [ 0.648, 0.33 ] }, "13": { "Level": 13, "ParamList": [ 0.672, 0.345 ] }, "14": { "Level": 14, "ParamList": [ 0.696, 0.36 ] }, "15": { "Level": 15, "ParamList": [ 0.72, 0.375 ] } } }, "122014": { "Id": 122014, "Name": "凿破大荒", "Desc": null, "SimpleDesc": "终结技期间可无视弱点属性削减敌方韧性,目标未被击破时飞霄弱点击破效率提高。\\n对敌方单体发动#3[i]次【闪裂刃舞】或【钺贯天冲】,最后造成风属性伤害。", "Type": "Ultra", "Tag": "SingleAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.96, 1, 6, 4.02 ] }, "2": { "Level": 2, "ParamList": [ 1.024, 1, 6, 4.318 ] }, "3": { "Level": 3, "ParamList": [ 1.088, 1, 6, 4.616 ] }, "4": { "Level": 4, "ParamList": [ 1.152, 1, 6, 4.914 ] }, "5": { "Level": 5, "ParamList": [ 1.216, 1, 6, 5.212 ] }, "6": { "Level": 6, 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"$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 40000 }, { "$type": "ItemConfigRow", "ItemID": 113012, "ItemNum": 9 }, { "$type": "ItemConfigRow", "ItemID": 110425, "ItemNum": 7 } ] }, "4": { "AttackBase": 212.784, "AttackAdd": 4.092, "DefenceBase": 137.28, "DefenceAdd": 2.64, "HPBase": 370.656, "HPAdd": 7.128, "SpeedBase": 112, "CriticalChance": 0.05, "CriticalDamage": 0.5, "BaseAggro": 75, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 80000 }, { "$type": "ItemConfigRow", "ItemID": 113013, "ItemNum": 6 }, { "$type": "ItemConfigRow", "ItemID": 110425, "ItemNum": 20 } ] }, "5": { "AttackBase": 245.52, "AttackAdd": 4.092, "DefenceBase": 158.4, "DefenceAdd": 2.64, "HPBase": 427.68, "HPAdd": 7.128, "SpeedBase": 112, "CriticalChance": 0.05, "CriticalDamage": 0.5, "BaseAggro": 75, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000 }, { "$type": "ItemConfigRow", "ItemID": 113013, "ItemNum": 9 }, { "$type": "ItemConfigRow", "ItemID": 110425, "ItemNum": 35 } 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"AttackAddedRatio", "SpeedDelta" ], "ScoreRankList": [ 346, 287 ] }, "Lightcones": [ 23031, 23020, 24001 ], "Teams": [ { "AvatarID": 1220, "TeamID": 1, "MemberList": [ 1406, 1403, 1304 ], "BackupList1": [ 1403, 1112, 1305, 1224, 1223 ], "BackupList2": [ 1112, 1305, 1224, 1223 ], "BackupList3": [ 1409, 1222, 1414, 1217, 1208, 1203, 1301 ] } ], "Skin": {}, "RankIcon": [ "https://homdgcat.wiki/images/skillicons/avatar/1220/SkillIcon_1220_Rank1.png", "https://homdgcat.wiki/images/skillicons/avatar/1220/SkillIcon_1220_Rank2.png", "https://homdgcat.wiki/images/skillicons/avatar/1220/SkillIcon_1220_Ultra.png", "https://homdgcat.wiki/images/skillicons/avatar/1220/SkillIcon_1220_Rank4.png", "https://homdgcat.wiki/images/skillicons/avatar/1220/SkillIcon_1220_BP.png", "https://homdgcat.wiki/images/skillicons/avatar/1220/SkillIcon_1220_Rank6.png" ] }, "1221": { "Name": "云璃", "Desc": "仙舟「朱明」的猎剑士,备受「烛渊将军」怀炎宠爱的孙女,性格直率。\\n从小跟随怀炎学习剑艺与锻艺,乃「焰轮八叶」中次年幼的天才剑士。\\n对朱明流出的魔剑深恶痛绝,立誓要「搜猎魔剑,尽数断绝」。", "CharaInfo": { "Camp": null, "VA": { "Chinese": null, "Japanese": null, "Korean": null, "English": null }, "Stories": { "0": null, "1": null, "2": null, "3": null, "4": null }, "Voicelines": [] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "yunli", "SPNeed": 240, "BaseType": "Warrior", "DamageType": "Physical", "Ranks": { "1": { "Id": 122101, "Name": "沉锋离垢", "Desc": "【勘破•斩】与【勘破•灭】造成的伤害提高#1[i]%,【勘破•灭】的额外伤害次数增加#2[i]次。", "ParamList": [ 0.2, 3 ], "Extra": {} }, "2": { "Id": 122102, "Name": "初芒破生", "Desc": "发动反击造成伤害时无视敌方目标#1[i]%的防御力。", "ParamList": [ 0.2 ], "Extra": { "10000003": { "Name": "反击", "Desc": "当目标受到攻击后自动触发的效果,对攻击者施放1次额外的攻击。\\n反击也属于追加攻击。", "Param": [] } } }, "3": { "Id": 122103, "Name": "九尺运斤", "Desc": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 122104, "Name": "大匠击橐", "Desc": "发动【勘破•斩】或【勘破•灭】后使自身效果抵抗提高#1[i]%,持续#2[i]回合。", "ParamList": [ 0.5, 1 ], "Extra": {} }, "5": { "Id": 122105, "Name": "恒兵匪石", "Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 122106, "Name": "剑胆琴心", "Desc": "【格挡】状态期间,敌方主动施放技能时无论是否攻击云璃,都会触发【勘破•灭】同时移除【格挡】效果,发动【勘破•斩】或【勘破•灭】造成伤害时暴击率提高#1[i]%,物理属性抗性穿透提高#2[i]%。", "ParamList": [ 0.15, 0.2 ], "Extra": { "30000005": { "Name": "抗性穿透", "Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。", "Param": [] } } } }, "Skills": { "122101": { "Id": 122101, "Name": "翻风转日", "Desc": "对指定敌方单体造成等同于云璃#1[i]%攻击力的物理属性伤害。", "SimpleDesc": "对敌方单体造成少量物理属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.6 ] }, "3": { "Level": 3, "ParamList": [ 0.7 ] }, "4": { "Level": 4, "ParamList": [ 0.8 ] }, "5": { "Level": 5, "ParamList": [ 0.9 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1 ] }, "8": { "Level": 8, "ParamList": [ 1.2 ] }, "9": { "Level": 9, "ParamList": [ 1.3 ] }, "10": { "Level": 10, "ParamList": [ 1.4 ] } } }, "122102": { "Id": 122102, "Name": "飞铗震赫", "Desc": "回复等同于云璃#3[f1]%攻击力+#4[i]的生命值,并对指定敌方单体造成等同于云璃#1[i]%攻击力的物理属性伤害,对其相邻目标造成等同于云璃#2[i]%攻击力的物理属性伤害。", "SimpleDesc": "回复自身生命值,并对敌方单体造成物理属性伤害,对相邻目标造成少量物理属性伤害。", "Type": "BPSkill", "Tag": "Blast", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.6, 0.3, 0.2, 50 ] }, "2": { "Level": 2, "ParamList": [ 0.66, 0.33, 0.2125, 80 ] }, "3": { "Level": 3, "ParamList": [ 0.72, 0.36, 0.225, 102.5 ] }, "4": { "Level": 4, "ParamList": [ 0.78, 0.39, 0.2375, 125 ] }, "5": { "Level": 5, "ParamList": [ 0.84, 0.42, 0.25, 140 ] }, "6": { "Level": 6, "ParamList": [ 0.9, 0.45, 0.26, 155 ] }, "7": { "Level": 7, "ParamList": [ 0.975, 0.4875, 0.27, 166.25 ] }, "8": { "Level": 8, "ParamList": [ 1.05, 0.525, 0.28, 177.5 ] }, "9": { "Level": 9, "ParamList": [ 1.125, 0.5625, 0.29, 188.75 ] }, "10": { "Level": 10, "ParamList": [ 1.2, 0.6, 0.3, 200 ] }, "11": { "Level": 11, "ParamList": [ 1.26, 0.63, 0.31, 211.25 ] }, "12": { "Level": 12, "ParamList": [ 1.32, 0.66, 0.32, 222.5 ] }, "13": { "Level": 13, "ParamList": [ 1.38, 0.69, 0.33, 233.75 ] }, "14": { "Level": 14, "ParamList": [ 1.44, 0.72, 0.34, 245 ] }, "15": { "Level": 15, "ParamList": [ 1.5, 0.75, 0.35, 256.25 ] } } }, "122103": { "Id": 122103, "Name": "剑为地纪,刃惊天宗", "Desc": "消耗#8[i]点能量,云璃获得【格挡】并使敌方全体陷入嘲讽状态,持续至下一个我方或敌方回合结束时。并使云璃下一次反击造成的暴击伤害提高#2[i]%。触发天赋的反击效果时,将替换为发动反击【勘破•灭】同时移除【格挡】效果。若【格挡】状态期间没有触发反击,状态结束时云璃立即对随机敌方目标发动反击【勘破•斩】。 \\n【勘破•斩】:对目标造成等同于云璃#1[i]%攻击力的物理属性伤害,对其相邻目标造成等同于云璃#6[i]%攻击力的物理属性伤害。\\n【勘破•灭】:对目标造成等同于云璃#1[i]%攻击力的物理属性伤害,对其相邻目标造成等同于云璃#6[i]%攻击力的物理属性伤害,随后额外造成#4[i]次伤害,每次伤害对随机敌方单体造成等同于云璃#7[i]%攻击力的物理伤害。\\n云璃通过此技能造成伤害时,被视为造成了终结技伤害。", "SimpleDesc": "进入【格挡】并嘲讽敌方全体,期间受到攻击后触发强力反击,对攻击者与其相邻目标造成物理属性伤害,随后对敌方单体造成少量物理属性伤害,共弹射6次。若【格挡】状态期间没有触发反击,状态结束时对随机敌方目标与其相邻目标造成物理属性伤害。", "Type": "Ultra", "Tag": "Enhance", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": null, "Extra": { "10000003": { "Name": "反击", "Desc": "当目标受到攻击后自动触发的效果,对攻击者施放1次额外的攻击。\\n反击也属于追加攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1.32, 0.6, 0, 6, 0, 0.66, 0.432, 120 ] }, "2": { "Level": 2, "ParamList": [ 1.408, 0.64, 0, 6, 0, 0.704, 0.4608, 120 ] }, "3": { "Level": 3, "ParamList": [ 1.496, 0.68, 0, 6, 0, 0.748, 0.4896, 120 ] }, "4": { "Level": 4, "ParamList": [ 1.584, 0.72, 0, 6, 0, 0.792, 0.5184, 120 ] }, "5": { "Level": 5, "ParamList": [ 1.672, 0.76, 0, 6, 0, 0.836, 0.5472, 120 ] }, "6": { "Level": 6, "ParamList": [ 1.76, 0.8, 0, 6, 0, 0.88, 0.576, 120 ] }, "7": { "Level": 7, "ParamList": [ 1.87, 0.85, 0, 6, 0, 0.935, 0.612, 120 ] }, "8": { "Level": 8, "ParamList": [ 1.98, 0.9, 0, 6, 0, 0.99, 0.648, 120 ] }, "9": { "Level": 9, "ParamList": [ 2.09, 0.95, 0, 6, 0, 1.045, 0.684, 120 ] }, "10": { "Level": 10, "ParamList": [ 2.2, 1, 0, 6, 0, 1.1, 0.72, 120 ] }, "11": { "Level": 11, "ParamList": [ 2.288, 1.04, 0, 6, 0, 1.144, 0.7488, 120 ] }, "12": { "Level": 12, "ParamList": [ 2.376, 1.08, 0, 6, 0, 1.188, 0.7776, 120 ] }, "13": { "Level": 13, "ParamList": [ 2.464, 1.12, 0, 6, 0, 1.232, 0.8064, 120 ] }, "14": { "Level": 14, "ParamList": [ 2.552, 1.16, 0, 6, 0, 1.276, 0.8352, 120 ] }, "15": { "Level": 15, "ParamList": [ 2.64, 1.2, 0, 6, 0, 1.32, 0.864, 120 ] } } }, "122104": { "Id": 122104, "Name": "闪铄", "Desc": "当云璃受到敌方目标攻击后,额外恢复#3[i]点能量,并立即向攻击者发起反击,对其造成等同于云璃#1[i]%攻击力的物理属性伤害,对其相邻目标造成等同于云璃#2[i]%攻击力的物理属性伤害。\\n若不存在可反击的目标,则反击敌方随机目标。", "SimpleDesc": "当云璃受到敌方目标攻击时,额外恢复能量并立即反击,对攻击者造成物理属性伤害,对相邻目标造成少量物理属性伤害。", "Type": null, "Tag": "Blast", "SPBase": 10, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 30 ], "SkillComboValueDelta": null, "Extra": { "10000003": { "Name": "反击", "Desc": "当目标受到攻击后自动触发的效果,对攻击者施放1次额外的攻击。\\n反击也属于追加攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.6, 0.3, 15 ] }, "2": { "Level": 2, "ParamList": [ 0.66, 0.33, 15 ] }, "3": { "Level": 3, 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"Id": 122201, "Name": "馨气当盛,除邪避讳", "Desc": "灵砂的弱点击破效率提高#2[i]%。当有敌方单位的弱点被击破时,使其防御力降低#1[i]%。", "ParamList": [ 0.2, 0.5 ], "Extra": {} }, "2": { "Id": 122202, "Name": "欹枕垂云,烟奁红雪", "Desc": "施放终结技时,使我方全体击破特攻提高#1[i]%,持续#2[i]回合。", "ParamList": [ 0.4, 3 ], "Extra": {} }, "3": { "Id": 122203, "Name": "含芽细炷,浪蕊浓焚", "Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "4": { "Id": 122204, "Name": "横垂宝幄,半拂琼筵", "Desc": "【浮元】行动时,为当前生命值最低的我方目标回复等同于灵砂#1[i]%攻击力的生命值。", "ParamList": [ 0.4 ], "Extra": {} }, "5": { "Id": 122205, "Name": "纵横圆转,内常不倾", "Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "6": { "Id": 122206, "Name": "晓兰深藏,宿香暗贮", "Desc": "【浮元】在场时,使敌方全体全属性抗性降低#1[i]%,【浮元】攻击时,额外造成#2[i]次伤害,每次伤害对随机敌方单体造成等同于灵砂#3[i]%攻击力的火属性伤害和#4[i]点削韧值,优先选择韧性值大于0且有火属性弱点的目标。", "ParamList": [ 0.2, 4, 0.5, 5 ], "Extra": {} } }, "Skills": { "122201": { "Id": 122201, "Name": "肃香", "Desc": "对指定敌方单体造成等同于灵砂#1[i]%攻击力的火属性伤害。", "SimpleDesc": "对敌方单体造成少量火属性伤害。", "Type": "Normal", 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"https://homdgcat.wiki/images/skillicons/avatar/1223/SkillIcon_1223_Ultra.png", "https://homdgcat.wiki/images/skillicons/avatar/1223/SkillIcon_1223_Rank4.png", "https://homdgcat.wiki/images/skillicons/avatar/1223/SkillIcon_1223_BP.png", "https://homdgcat.wiki/images/skillicons/avatar/1223/SkillIcon_1223_Rank6.png" ] }, "1224": { "Name": "三月七", "Desc": "换上仙舟服饰的三月七,执剑的武侠少女。\\n向云璃与彦卿拜师学艺,为在仙舟留下更多美好的「回忆」而跃跃欲试。", "CharaInfo": { "Camp": null, "VA": { "Chinese": null, "Japanese": null, "Korean": null, "English": null }, "Stories": { "0": null, "1": null, "2": null, "3": null, "4": null }, "Voicelines": [] }, "Rarity": "CombatPowerAvatarRarityType4", "AvatarVOTag": "mar7th2", "SPNeed": 110, "BaseType": "Rogue", "DamageType": "Imaginary", "Ranks": { "1": { "Id": 122401, "Name": "初花学剑动星芒", "Desc": "场上存在【师父】时,三月七的速度提高#1[i]%。", "ParamList": [ 0.1 ], "Extra": {} }, "2": { "Id": 122402, "Name": "白刃耀雪舞骇浪", "Desc": "每当【师父】施放普攻或战技攻击敌方目标后,三月七立即发动追加攻击,对本次攻击的主目标造成等同于三月七#1[i]%攻击力的虚数属性伤害,并根据【师父】的命途触发对应效果,随后获得#3[i]点充能。若不存在可攻击的主目标,则攻击敌方随机单体。该效果每回合最多触发1次。", "ParamList": [ 0.6, 5, 1, 15 ], "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] } } }, "3": { "Id": 122403, "Name": "头脑机灵本领强", "Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 122404, "Name": "龙飞凤舞不窝囊", "Desc": "回合开始时,恢复#1[i]点能量。", "ParamList": [ 5 ], "Extra": {} }, "5": { "Id": 122405, "Name": "多练武术少吃糖", "Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 122406, "Name": "天下第一本姑娘", "Desc": "施放终结技后,下一次强化普攻造成的暴击伤害提高#1[i]%。", "ParamList": [ 0.5 ], "Extra": {} } }, "Skills": { "122401": { "Id": 122401, "Name": "荡涤妖邪琉璃剑", "Desc": "对指定敌方单体造成等同于三月七#1[i]%攻击力的虚数属性伤害,随后获得#2[i]点充能。", "SimpleDesc": "对敌方单体造成少量虚数属性伤害,获得#2[i]点充能。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], 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"Extra": {} } }, "Point18": { "1": { "Anchor": "Point18", "AvatarPromotionLimit": null, "AvatarLevelLimit": 80, "DefaultUnlock": false, "Icon": "IconAttack.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 128000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110193, "ItemNum": 6, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 111013, "ItemNum": 6, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1224210, "PointName": "攻击强化", "PointDesc": null, "PointTriggerKey": 18, "PointType": 1, "PrePoint": [ 1224208 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "AttackAddedRatio", "Value": 0.08, "Name": "攻击力" } ], "Extra": {} } } }, "Enhanced": {}, "Memosprite": {}, "Unique": {}, "Stats": { "0": { "AttackBase": 76.8, "AttackAdd": 3.84, "DefenceBase": 60, "DefenceAdd": 3, "HPBase": 144, "HPAdd": 7.2, "SpeedBase": 102, "CriticalChance": 0.05, "CriticalDamage": 0.5, "BaseAggro": 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"$type": "ItemConfigRow", "ItemID": 110403, "ItemNum": 28 } ] }, "6": { "AttackBase": 261.12, "AttackAdd": 3.84, "DefenceBase": 204, "DefenceAdd": 3, "HPBase": 489.6, "HPAdd": 7.2, "SpeedBase": 102, "CriticalChance": 0.05, "CriticalDamage": 0.5, "BaseAggro": 75, "Cost": [] } }, "Relics": { "AvatarID": 1224, "Set4IDList": [ 102, 112, 117 ], "Set2IDList": [ 309, 314, 301 ], "PropertyList3": [ "CriticalChanceBase", "CriticalDamageBase" ], "PropertyList4": [ "SpeedDelta" ], "PropertyList5": [ "ImaginaryAddedRatio" ], "PropertyList6": [ "AttackAddedRatio" ], "PropertyList": [ { "$type": "RelicRecommendProperty", "RelicType": "BODY", "PropertyType": "CriticalChanceBase" }, { "$type": "RelicRecommendProperty", "RelicType": "FOOT", "PropertyType": "SpeedDelta" }, { "$type": "RelicRecommendProperty", "RelicType": "NECK", "PropertyType": "ImaginaryAddedRatio" }, { "$type": "RelicRecommendProperty", "RelicType": "OBJECT", "PropertyType": "AttackAddedRatio" } ], "SubAffixPropertyList": [ "CriticalChanceBase", "CriticalDamageBase", "AttackAddedRatio", "SpeedDelta" ], "ScoreRankList": [ 349, 292 ] }, "Lightcones": [ 23012, 24001, 21010 ], "Teams": [ { "AvatarID": 1224, "TeamID": 1, "MemberList": [ 1220, 1403, 1304 ], "BackupList1": [], "BackupList2": [ 1112, 1305, 1223 ], "BackupList3": [ 1409, 1222, 1414, 1217, 1208, 1203, 1301 ] } ], "Skin": {}, "RankIcon": [ "https://homdgcat.wiki/images/skillicons/avatar/1224/SkillIcon_1224_Rank1.png", "https://homdgcat.wiki/images/skillicons/avatar/1224/SkillIcon_1224_Rank2.png", "https://homdgcat.wiki/images/skillicons/avatar/1224/SkillIcon_1224_BP.png", "https://homdgcat.wiki/images/skillicons/avatar/1224/SkillIcon_1224_Rank4.png", "https://homdgcat.wiki/images/skillicons/avatar/1224/SkillIcon_1224_Ultra.png", "https://homdgcat.wiki/images/skillicons/avatar/1224/SkillIcon_1224_Rank6.png" ] }, "1225": { "Name": "忘归人", "Desc": "八面玲珑的狐人少女,样貌、名字、身份皆被人夺去。\\n命运为她留下一线生机,而「毁灭」的烙印仍在蠢蠢欲动。\\n历经生死、重获新生的忘归人,何时才能返乡?", "CharaInfo": { "Camp": null, "VA": { "Chinese": null, "Japanese": null, "Korean": null, "English": null }, "Stories": { "0": null, "1": null, "2": null, "3": null, "4": null }, "Voicelines": [] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "fugue", "SPNeed": 130, "BaseType": "Warlock", "DamageType": "Fire", "Ranks": { "1": { "Id": 122501, "Name": "狐尘已去,云驾有期", "Desc": "持有【狐祈】的我方目标,弱点击破效率提高#1[i]%。", "ParamList": [ 0.5 ], "Extra": {} }, "2": { "Id": 122502, "Name": "瑞应之來,必昭有德", "Desc": "当有敌方目标的弱点被击破时,为忘归人恢复#1[i]点能量。施放终结技后,我方全体行动提前#2[i]%。", "ParamList": [ 3, 0.24 ], "Extra": { "10000001": { "Name": "行动提前", "Desc": "使目标在下次行动前的等待间隔缩短。", "Param": [] } } }, "3": { "Id": 122503, "Name": "正色鸿焘,神思化伐", "Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 122504, "Name": "自我离形,而今几姓", "Desc": "持有【狐祈】的我方目标,造成的击破伤害提高#1[i]%。", "ParamList": [ 0.2 ], "Extra": {} }, "5": { "Id": 122505, "Name": "五色云生,穹施后承", "Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 122506, "Name": "肇素未来,晦明兴灭", "Desc": "忘归人的弱点击破效率提高#1[i]%。当忘归人处于【炽灼】状态时,【狐祈】效果对我方全体生效。", "ParamList": [ 0.5 ], "Extra": {} } }, "Skills": { "122501": { "Id": 122501, "Name": "焕焕辰尾", "Desc": "对指定敌方单体造成等同于忘归人#1[i]%攻击力的火属性伤害。", "SimpleDesc": "对敌方单体造成少量火属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.6 ] }, "3": { "Level": 3, "ParamList": [ 0.7 ] }, "4": { "Level": 4, "ParamList": [ 0.8 ] }, "5": { "Level": 5, "ParamList": [ 0.9 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1 ] }, "8": { "Level": 8, "ParamList": [ 1.2 ] }, "9": { "Level": 9, "ParamList": [ 1.3 ] }, "10": { "Level": 10, "ParamList": [ 1.4 ] } } }, "122502": { "Id": 122502, "Name": "有道祥见,衔书摇风", "Desc": "使指定我方单体获得【狐祈】,并使自身进入【炽灼】状态,持续#1[i]回合,忘归人每回合开始时持续回合数减1,且【狐祈】仅对忘归人战技最新的施放目标生效。\\n持有【狐祈】的我方目标,击破特攻提高#2[i]%,攻击没有对应属性弱点的敌人也能削减韧性,效果等同于原削韧值的#6[i]%,无法与其他无视弱点属性削韧效果叠加。\\n处于【炽灼】状态时,忘归人普攻获得强化。持有【狐祈】的我方目标每次施放攻击时,忘归人有#3[i]%的基础概率使受到攻击的敌方目标防御力降低#4[i]%,持续#5[i]回合。", "SimpleDesc": "使我方单体获得【狐祈】,击破特攻提高,且攻击没有对应属性弱点的敌人也能削减韧性。\\n使自身进入【炽灼】状态,普攻获得强化。持有【狐祈】的我方单位攻击时,忘归人有大概率使敌方目标防御力降低。", "Type": "BPSkill", "Tag": "Support", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 3, 0.15, 1, 0.08, 2, 0.5 ] }, "2": { "Level": 2, "ParamList": [ 3, 0.165, 1, 0.09, 2, 0.5 ] }, "3": { "Level": 3, "ParamList": [ 3, 0.18, 1, 0.1, 2, 0.5 ] }, "4": { "Level": 4, "ParamList": [ 3, 0.195, 1, 0.11, 2, 0.5 ] }, "5": { "Level": 5, "ParamList": [ 3, 0.21, 1, 0.12, 2, 0.5 ] }, "6": { "Level": 6, "ParamList": [ 3, 0.225, 1, 0.13, 2, 0.5 ] }, "7": { "Level": 7, "ParamList": [ 3, 0.24375, 1, 0.1425, 2, 0.5 ] }, "8": { "Level": 8, "ParamList": [ 3, 0.2625, 1, 0.155, 2, 0.5 ] }, "9": { "Level": 9, "ParamList": [ 3, 0.28125, 1, 0.1675, 2, 0.5 ] }, "10": { "Level": 10, "ParamList": [ 3, 0.3, 1, 0.18, 2, 0.5 ] }, "11": { "Level": 11, "ParamList": [ 3, 0.315, 1, 0.19, 2, 0.5 ] }, "12": { "Level": 12, "ParamList": [ 3, 0.33, 1, 0.2, 2, 0.5 ] }, "13": { "Level": 13, "ParamList": [ 3, 0.345, 1, 0.21, 2, 0.5 ] }, "14": { "Level": 14, "ParamList": [ 3, 0.36, 1, 0.22, 2, 0.5 ] }, "15": { "Level": 15, "ParamList": [ 3, 0.375, 1, 0.23, 2, 0.5 ] } } }, "122503": { "Id": 122503, "Name": "阳极照世,离火满缀", "Desc": "对敌方全体造成等同于忘归人#1[i]%攻击力的火属性伤害,本次攻击无视弱点属性削减敌方全体的韧性,击破弱点时,触发火属性的弱点击破效果。", "SimpleDesc": "对敌方全体造成火属性伤害,本次攻击无视弱点属性削减敌方全体的韧性。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1 ] }, "2": { "Level": 2, "ParamList": [ 1.1 ] }, "3": { "Level": 3, "ParamList": [ 1.2 ] }, "4": { "Level": 4, "ParamList": [ 1.3 ] }, "5": { "Level": 5, "ParamList": [ 1.4 ] }, "6": { "Level": 6, "ParamList": [ 1.5 ] }, "7": { "Level": 7, "ParamList": [ 1.625 ] }, "8": { "Level": 8, "ParamList": [ 1.75 ] }, "9": { "Level": 9, "ParamList": [ 1.875 ] }, "10": { "Level": 10, "ParamList": [ 2 ] }, "11": { "Level": 11, "ParamList": [ 2.1 ] }, "12": { "Level": 12, "ParamList": [ 2.2 ] }, "13": { "Level": 13, "ParamList": [ 2.3 ] }, "14": { "Level": 14, "ParamList": [ 2.4 ] }, "15": { "Level": 15, "ParamList": [ 2.5 ] } } }, "122504": { "Id": 122504, "Name": "善盈后福,德气流布", "Desc": "忘归人在场时,敌方目标会被额外附上等同于自身韧性上限#2[i]%的【云火昭】,在初始韧性被削减至0时可被继续削减【云火昭】,【云火昭】被削减至0时会再次受到弱点击破伤害。\\n忘归人在场时,我方攻击处于弱点击破状态的敌方目标后,会将本次攻击的削韧值转化为1次#1[i]%的超击破伤害。", "SimpleDesc": "忘归人在场时,敌方目标会被额外附上【云火昭】,【云火昭】被削减至0时会再次受到弱点击破伤害。我方攻击处于弱点击破状态下的敌方目标后,额外造成超击破伤害。", "Type": null, "Tag": "Impair", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000006": { "Name": "弱点击破状态", "Desc": "当敌方目标的韧性被削减至0时进入的特殊状态,进入该状态的目标行动会被延后。", "Param": [] }, "10000015": { "Name": "超击破伤害", "Desc": "击破特攻、本次攻击削韧值、角色等级越高,造成的超击破伤害越高。\\n超击破伤害无法暴击,不受伤害提高类效果所影响。\\n超击破伤害也属于击破伤害。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.5, 0.4 ] }, "2": { "Level": 2, "ParamList": [ 0.55, 0.4 ] }, "3": { "Level": 3, "ParamList": [ 0.6, 0.4 ] }, "4": { "Level": 4, "ParamList": [ 0.65, 0.4 ] }, "5": { "Level": 5, "ParamList": [ 0.7, 0.4 ] }, "6": { "Level": 6, "ParamList": [ 0.75, 0.4 ] }, "7": { "Level": 7, "ParamList": [ 0.8125, 0.4 ] }, "8": { "Level": 8, "ParamList": [ 0.875, 0.4 ] }, "9": { "Level": 9, "ParamList": [ 0.9375, 0.4 ] }, "10": { "Level": 10, "ParamList": [ 1, 0.4 ] }, "11": { "Level": 11, "ParamList": [ 1.05, 0.4 ] }, "12": { "Level": 12, "ParamList": [ 1.1, 0.4 ] }, "13": { "Level": 13, "ParamList": [ 1.15, 0.4 ] }, "14": { "Level": 14, "ParamList": [ 1.2, 0.4 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1684 ] }, "12": { "Level": 12, "ParamList": [ 1768 ] }, "13": { "Level": 13, "ParamList": [ 1852 ] }, "14": { "Level": 14, "ParamList": [ 1936 ] }, "15": { "Level": 15, "ParamList": [ 2020 ] } } }, "130103": { "Id": 130103, "Name": "香槟仪礼", "Desc": "使敌方全体陷入【酩酊】状态,持续#2[i]回合,同时对敌方全体造成等同于加拉赫#1[i]%攻击力的火属性伤害,并将下一次普攻强化为【酒花奔涌】。", "SimpleDesc": "使敌方全体陷入【酩酊】状态,同时对敌方全体造成火属性伤害。下一次普攻强化为【酒花奔涌】。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.75, 2 ] }, "2": { "Level": 2, "ParamList": [ 0.825, 2 ] }, "3": { "Level": 3, "ParamList": [ 0.9, 2 ] }, "4": { "Level": 4, "ParamList": [ 0.975, 2 ] }, "5": { "Level": 5, "ParamList": [ 1.05, 2 ] }, "6": { "Level": 6, "ParamList": [ 1.125, 2 ] }, "7": { "Level": 7, "ParamList": [ 1.21875, 2 ] }, "8": { "Level": 8, "ParamList": [ 1.3125, 2 ] }, "9": { "Level": 9, "ParamList": [ 1.40625, 2 ] }, "10": { "Level": 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"ParamList": [ 0.09, 393.6 ] }, "7": { "Level": 7, "ParamList": [ 0.0975, 455.2 ] }, "8": { "Level": 8, "ParamList": [ 0.105, 516.8 ] }, "9": { "Level": 9, "ParamList": [ 0.1125, 578.4 ] }, "10": { "Level": 10, "ParamList": [ 0.12, 640 ] }, "11": { "Level": 11, "ParamList": [ 0.126, 673.6 ] }, "12": { "Level": 12, "ParamList": [ 0.132, 707.2 ] }, "13": { "Level": 13, "ParamList": [ 0.138, 740.8 ] }, "14": { "Level": 14, "ParamList": [ 0.144, 774.4 ] }, "15": { "Level": 15, "ParamList": [ 0.15, 808 ] } } }, "130106": { "Id": 130106, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "130107": { "Id": 130107, "Name": "亲启佳酿", "Desc": "立即攻击敌人,进入战斗后使敌方全体陷入【酩酊】状态,持续#1[i]回合,并对敌方全体造成等同于加拉赫#2[i]%攻击力的火属性伤害。", "SimpleDesc": "攻击敌人,进战后使敌方全体陷入【酩酊】状态,并对敌方全体造成少量火属性伤害。", "Type": "Maze", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 2, 0.5 ] } } }, "130108": { "Id": 130108, "Name": "酒花奔涌", "Desc": "对指定敌方单体造成等同于加拉赫#1[i]%攻击力的火属性伤害。并使目标攻击力降低#2[f1]%,持续#3[i]回合。", "SimpleDesc": "对敌方单体造成火属性伤害,并降低其攻击力。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 90, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1.25, 0.1, 2 ] }, "2": { "Level": 2, "ParamList": [ 1.5, 0.11, 2 ] }, "3": { "Level": 3, "ParamList": [ 1.75, 0.12, 2 ] }, "4": { "Level": 4, "ParamList": [ 2, 0.13, 2 ] }, "5": { "Level": 5, "ParamList": [ 2.25, 0.14, 2 ] }, "6": { "Level": 6, "ParamList": [ 2.5, 0.15, 2 ] }, "7": { "Level": 7, "ParamList": [ 2.75, 0.16, 2 ] }, "8": { "Level": 8, "ParamList": [ 3, 0.17, 2 ] }, "9": { "Level": 9, "ParamList": [ 3.25, 0.18, 2 ] }, "10": { "Level": 10, "ParamList": [ 3.5, 0.19, 2 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1301_Normal.png", "LevelUpSkillID": [ 130101, 130108 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 1301001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1301_Normal.png", "LevelUpSkillID": [ 130101, 130108 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 4000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110241, "ItemNum": 2, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 114001, "ItemNum": 4, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1301001, "PointName": null, 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"Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.16, 80, 3, 2 ] }, "2": { "Level": 2, "ParamList": [ 0.17, 128, 3, 2 ] }, "3": { "Level": 3, "ParamList": [ 0.18, 164, 3, 2 ] }, "4": { "Level": 4, "ParamList": [ 0.19, 200, 3, 2 ] }, "5": { "Level": 5, "ParamList": [ 0.2, 224, 3, 2 ] }, "6": { "Level": 6, "ParamList": [ 0.208, 248, 3, 2 ] }, "7": { "Level": 7, "ParamList": [ 0.216, 266, 3, 2 ] }, "8": { "Level": 8, "ParamList": [ 0.224, 284, 3, 2 ] }, "9": { "Level": 9, "ParamList": [ 0.232, 302, 3, 2 ] }, "10": { "Level": 10, "ParamList": [ 0.24, 320, 3, 2 ] }, "11": { "Level": 11, "ParamList": [ 0.248, 338, 3, 2 ] }, "12": { "Level": 12, "ParamList": [ 0.256, 356, 3, 2 ] }, "13": { "Level": 13, "ParamList": [ 0.264, 374, 3, 2 ] }, "14": { "Level": 14, "ParamList": [ 0.272, 392, 3, 2 ] }, "15": { "Level": 15, "ParamList": [ 0.28, 410, 3, 2 ] } } }, "130403": { "Id": 130403, "Name": "轮盘勋爵", "Desc": "随机获得1到#1[i]点【盲注】,随后使指定敌方单体陷入【惊惶】状态,持续#4[i]回合,并对指定敌方单体造成等同于砂金#2[i]%防御力的虚数属性伤害。我方目标击中【惊惶】状态下的敌方目标时,造成的暴击伤害提高#3[f1]%。", "SimpleDesc": "随机获得【盲注】,使敌方单体陷入【惊惶】状态,并对目标造成虚数属性伤害,我方目标击中【惊惶】状态下的敌方目标时,造成的暴击伤害提高。", "Type": "Ultra", "Tag": "SingleAttack", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 90, 0, 0 ], "SkillComboValueDelta": 10, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 7, 1.62, 0.09, 3 ] }, "2": { "Level": 2, "ParamList": [ 7, 1.728, 0.096, 3 ] }, "3": { "Level": 3, "ParamList": [ 7, 1.836, 0.102, 3 ] }, "4": { "Level": 4, "ParamList": [ 7, 1.944, 0.108, 3 ] }, "5": { "Level": 5, "ParamList": [ 7, 2.052, 0.114, 3 ] }, "6": { "Level": 6, "ParamList": [ 7, 2.16, 0.12, 3 ] }, "7": { "Level": 7, "ParamList": [ 7, 2.295, 0.1275, 3 ] }, "8": { "Level": 8, "ParamList": [ 7, 2.43, 0.135, 3 ] }, "9": { "Level": 9, "ParamList": [ 7, 2.565, 0.1425, 3 ] }, "10": { "Level": 10, "ParamList": [ 7, 2.7, 0.15, 3 ] }, "11": { "Level": 11, "ParamList": [ 7, 2.808, 0.156, 3 ] }, "12": { "Level": 12, "ParamList": [ 7, 2.916, 0.162, 3 ] }, "13": { "Level": 13, "ParamList": [ 7, 3.024, 0.168, 3 ] }, "14": { "Level": 14, "ParamList": [ 7, 3.132, 0.174, 3 ] }, "15": { "Level": 15, "ParamList": [ 7, 3.24, 0.18, 3 ] } } }, "130404": { "Id": 130404, "Name": "枪口以右", "Desc": "持有【坚垣筹码】的我方单体效果抵抗提高#4[f1]%,并在受到攻击后,使砂金获得1点【盲注】,砂金持有【坚垣筹码】时能抵抗控制类负面状态,该效果在#5[i]回合后可再次触发,并在受到攻击后额外获得#1[i]点【盲注】。【盲注】达到7点后,砂金消耗7点充能发动#2[i]段追加攻击,每段攻击对随机敌方单体造成等同于砂金#3[i]%防御力的虚数属性伤害,【盲注】上限10点。", "SimpleDesc": "持有【坚垣筹码】的我方单体效果抵抗提高,并在受到攻击时,为砂金积攒【盲注】,砂金持有【坚垣筹码】时能抵抗控制类负面状态。【盲注】达到7点后,砂金会消耗7点【盲注】发动追加攻击,对随机敌方单体造成少量虚数属性伤害,共弹射7次。", "Type": null, "Tag": "Bounce", "SPBase": 1, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 10, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] }, "10000011": { "Name": "控制类负面状态", "Desc": "冻结,纠缠,禁锢,支配,怒噪,强烈震荡,异梦,缠禁,恐惧,行动锁定。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1, 7, 0.125, 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"战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 130506, "Name": "永恒唯真理", "Desc": "【智者的短见】的触发效果额外增加#1[i]次,天赋的追加攻击造成的伤害提高#2[i]%。", "ParamList": [ 1, 0.5 ], "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] } } } }, "Skills": { "130501": { "Id": 130501, "Name": "知识就是力量", "Desc": "对指定敌方单体造成等同于真理医生#1[i]%攻击力的虚数属性伤害。", "SimpleDesc": "对指定敌方单体造成少量虚数属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.6 ] }, "3": { "Level": 3, "ParamList": [ 0.7 ] }, "4": { "Level": 4, "ParamList": [ 0.8 ] }, "5": { "Level": 5, "ParamList": [ 0.9 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1 ] }, "8": { "Level": 8, "ParamList": [ 1.2 ] }, "9": { "Level": 9, "ParamList": [ 1.3 ] }, "10": { "Level": 10, 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"Name": "偶像塑造", "Desc": "使用秘技后,制造一个特殊领域嘲讽附近敌人,持续#1[i]秒。与处于特殊领域内的敌人进入战斗后,有#2[i]%基础概率使敌方每个单体目标速度降低#3[i]%,持续#4[i]回合。我方制造的领域效果最多存在1个。", "SimpleDesc": "制造特殊领域。领域内敌人受到嘲讽。与领域内敌人进入战斗后,大概率使敌方目标速度降低。", "Type": "Maze", "Tag": "Impair", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 10, 1, 0.15, 2 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1305_Normal.png", "LevelUpSkillID": [ 130501 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 1305001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1305_Normal.png", "LevelUpSkillID": [ 130501 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110121, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 111011, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1305001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point01", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1305_Normal.png", "LevelUpSkillID": [ 130501 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110122, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 111012, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1305001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point01", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1305_Normal.png", "LevelUpSkillID": [ 130501 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 20000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110122, "ItemNum": 5, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 111012, "ItemNum": 4, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1305001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point01", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1305_Normal.png", "LevelUpSkillID": [ 130501 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 45000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110123, "ItemNum": 3, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 111013, "ItemNum": 3, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1305001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "6": { "Anchor": "Point01", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1305_Normal.png", "LevelUpSkillID": [ 130501 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110123, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 111013, "ItemNum": 4, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1305001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} } }, "Point02": { "1": { "Anchor": "Point02", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1305_BP.png", "LevelUpSkillID": [ 130502 ], "MaterialList": [], "MaxLevel": 10, "ParamList": [], "PointID": 1305002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point02", "AvatarPromotionLimit": 1, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1305_BP.png", "LevelUpSkillID": [ 130502 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 2500, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 111011, "ItemNum": 3, "Rarity": "NotNormal" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1305002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point02", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1305_BP.png", "LevelUpSkillID": [ 130502 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110121, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 111011, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1305002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point02", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1305_BP.png", "LevelUpSkillID": [ 130502 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110122, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 111012, "ItemNum": 3, 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true }, { "VoiceID": 68, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 69, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 70, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 71, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 72, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 73, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true }, { "VoiceID": 74, "VoiceTitle": "…", "VoiceM": "…", "UnlockDesc": null, "IsBattleVoice": true } ] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "blackswan", "SPNeed": 120, "BaseType": "Warlock", "DamageType": "Wind", "Ranks": { "1": { "Id": 130701, "Name": "三磅石,七阶柱", "Desc": "当黑天鹅处于可战斗状态时,处于风化、裂伤、灼烧、触电状态下的敌方目标对应的风、物理、火、雷属性抗性分别降低#1[i]%。", "ParamList": [ 0.25 ], "Extra": {} }, "2": { "Id": 130702, "Name": "羔羊,请勿为我恸哭", "Desc": "【奥迹】状态下的敌方目标被消灭时,有#1[i]%的基础概率使相邻目标陷入#2[i]层【奥迹】。", "ParamList": [ 1, 6 ], "Extra": { "10013071": { "Name": "奥迹", "Desc": "【奥迹】属于持续伤害类负面状态,该状态无法被解除。\\n处于【奥迹】状态时,也会被视为陷入了风化状态。【奥迹】状态下,目标每回合开始受到风属性持续伤害。\\n施加【奥迹】状态时无视目标的风化抵抗、裂伤抵抗、灼烧抵抗、触电抵抗。", "Param": [] }, "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } } }, "3": { "Id": 130703, "Name": "上界如此,下界亦然", "Desc": "战技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "4": { "Id": 130704, "Name": "泪水,亦是礼物", "Desc": "【揭露】状态下,敌方目标效果抵抗降低#1[i]%,且每回合开始时或被消灭时使黑天鹅恢复#2[i]点能量。能量恢复效果在【揭露】状态持续时间内最多触发1次,再次陷入【揭露】状态会刷新触发次数。", "ParamList": [ 0.1, 8 ], "Extra": {} }, "5": { "Id": 130705, "Name": "候鸟之路", "Desc": "终结技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "6": { "Id": 130706, "Name": "万神皆善,苦役者未知", "Desc": "当敌方目标受到黑天鹅的队友的攻击时,黑天鹅有#2[i]%的基础概率使目标陷入1层【奥迹】。\\n每当黑天鹅使敌方目标陷入【奥迹】时,有#1[i]%的固定概率使本次叠加的【奥迹】层数额外提高#3[i]层。", "ParamList": [ 0.5, 0.65, 1 ], "Extra": { "10013071": { "Name": "奥迹", "Desc": "【奥迹】属于持续伤害类负面状态,该状态无法被解除。\\n处于【奥迹】状态时,也会被视为陷入了风化状态。【奥迹】状态下,目标每回合开始受到风属性持续伤害。\\n施加【奥迹】状态时无视目标的风化抵抗、裂伤抵抗、灼烧抵抗、触电抵抗。", "Param": [] }, "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] }, "30000002": { "Name": "固定概率", "Desc": "不会被任何因素影响的固定概率。", "Param": [] } } } }, "Skills": { "130701": { "Id": 130701, "Name": "洞见,缄默的黎明", "Desc": "对指定敌方单体造成等同于黑天鹅#1[i]%攻击力的风属性伤害,有#2[i]%的基础概率使目标陷入1层【奥迹】,且攻击陷入风化、裂伤、灼烧、触电状态的目标后,分别各有#3[i]%的基础概率额外使目标陷入1层【奥迹】。", "SimpleDesc": "对敌方单体造成少量风属性伤害,有概率对目标施加【奥迹】。攻击陷入风化、裂伤、灼烧、触电状态的目标后,分别有概率额外施加【奥迹】。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10013071": { "Name": "奥迹", "Desc": "【奥迹】属于持续伤害类负面状态,该状态无法被解除。\\n处于【奥迹】状态时,也会被视为陷入了风化状态。【奥迹】状态下,目标每回合开始受到风属性持续伤害。\\n施加【奥迹】状态时无视目标的风化抵抗、裂伤抵抗、灼烧抵抗、触电抵抗。", "Param": [] }, "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.3, 0.5, 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.36, 0.53, 0.53 ] }, "3": { "Level": 3, "ParamList": [ 0.42, 0.56, 0.56 ] }, "4": { "Level": 4, "ParamList": [ 0.48, 0.59, 0.59 ] }, "5": { "Level": 5, "ParamList": [ 0.54, 0.62, 0.62 ] }, "6": { "Level": 6, "ParamList": [ 0.6, 0.65, 0.65 ] }, "7": { "Level": 7, "ParamList": [ 0.66, 0.68, 0.68 ] }, "8": { "Level": 8, "ParamList": [ 0.72, 0.71, 0.71 ] }, "9": { "Level": 9, "ParamList": [ 0.78, 0.74, 0.74 ] }, "10": { "Level": 10, "ParamList": [ 0.84, 0.77, 0.77 ] } } }, "130702": { "Id": 130702, "Name": "失坠,伪神的黄昏", "Desc": "对指定敌方单体及其相邻目标造成等同于黑天鹅#1[i]%攻击力的风属性伤害,同时有#2[i]%的基础概率使目标与相邻目标陷入1层【奥迹】,此外有#3[i]%的基础概率使目标与相邻目标防御力降低#4[f1]%,持续#5[i]回合。", "SimpleDesc": "对敌方单体及其相邻目标造成少量风属性伤害,大概率对目标施加【奥迹】,并有大概率使目标防御力降低。", "Type": "BPSkill", "Tag": "Blast", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": null, "Extra": { "10013071": { "Name": "奥迹", "Desc": "【奥迹】属于持续伤害类负面状态,该状态无法被解除。\\n处于【奥迹】状态时,也会被视为陷入了风化状态。【奥迹】状态下,目标每回合开始受到风属性持续伤害。\\n施加【奥迹】状态时无视目标的风化抵抗、裂伤抵抗、灼烧抵抗、触电抵抗。", "Param": [] }, "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.45, 1, 1, 0.148, 3 ] }, "2": { "Level": 2, "ParamList": [ 0.495, 1, 1, 0.154, 3 ] }, "3": { "Level": 3, "ParamList": [ 0.54, 1, 1, 0.16, 3 ] }, "4": { "Level": 4, "ParamList": [ 0.585, 1, 1, 0.166, 3 ] }, "5": { "Level": 5, "ParamList": [ 0.63, 1, 1, 0.172, 3 ] }, "6": { "Level": 6, "ParamList": [ 0.675, 1, 1, 0.178, 3 ] }, "7": { "Level": 7, "ParamList": [ 0.73125, 1, 1, 0.1855, 3 ] }, "8": { "Level": 8, "ParamList": [ 0.7875, 1, 1, 0.193, 3 ] }, "9": { "Level": 9, "ParamList": [ 0.84375, 1, 1, 0.2005, 3 ] }, "10": { "Level": 10, "ParamList": [ 0.9, 1, 1, 0.208, 3 ] }, "11": { "Level": 11, "ParamList": [ 0.945, 1, 1, 0.214, 3 ] }, "12": { "Level": 12, "ParamList": [ 0.99, 1, 1, 0.22, 3 ] }, "13": { "Level": 13, "ParamList": [ 1.035, 1, 1, 0.226, 3 ] }, "14": { "Level": 14, "ParamList": [ 1.08, 1, 1, 0.232, 3 ] }, "15": { "Level": 15, "ParamList": [ 1.125, 1, 1, 0.238, 3 ] } } }, "130703": { "Id": 130703, "Name": "沉醉于彼界的臂湾", "Desc": "使敌方全体陷入【揭露】状态,持续#2[i]回合。\\n【揭露】状态下,敌方目标自身回合内受到的伤害提高#3[i]%,且当敌方目标处于【奥迹】状态时,也会被视为同时陷入了风化、裂伤、灼烧、触电状态,并且【奥迹】每回合开始造成伤害后不会重置层数。【奥迹】不会重置层数的效果在【揭露】状态持续时间内最多触发#4[i]次,再次陷入【揭露】状态会刷新触发次数。\\n对敌方全体造成等同于黑天鹅#1[i]%攻击力的风属性伤害。", "SimpleDesc": "对敌方全体施加【揭露】状态,使目标回合内受到的伤害提高,并将【奥迹】视为风化、裂伤、灼烧、触电状态,此外使【奥迹】下一次回合开始造成伤害后不重置层数。对敌方全体造成风属性伤害。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": null, "Extra": { "10013071": { "Name": "奥迹", "Desc": "【奥迹】属于持续伤害类负面状态,该状态无法被解除。\\n处于【奥迹】状态时,也会被视为陷入了风化状态。【奥迹】状态下,目标每回合开始受到风属性持续伤害。\\n施加【奥迹】状态时无视目标的风化抵抗、裂伤抵抗、灼烧抵抗、触电抵抗。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.72, 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"敌方目标每回合开始时每受到1次持续伤害,有#2[i]%的基础概率陷入1层【奥迹】。\\n【奥迹】状态下,敌方目标每回合开始时受到等同于黑天鹅#1[i]%攻击力的风属性持续伤害,每层【奥迹】使此伤害倍率提高#3[f1]%,随后重置为1层。【奥迹】最多叠加#8[i]层。\\n仅在敌方目标回合开始【奥迹】造成伤害时,黑天鹅根据目标陷入的【奥迹】层数触发额外效果:\\n大于等于#4[i]层:对相邻目标造成等同于黑天鹅#5[i]%攻击力的风属性持续伤害,并且有#2[i]%的基础概率使相邻目标陷入1层【奥迹】。\\n大于等于#6[i]层:使本次造成的持续伤害无视该目标及其相邻目标#7[i]%的防御力。", "SimpleDesc": "敌方目标每回合开始受到持续伤害时,有概率陷入【奥迹】,在回合开始时受到风属性持续伤害,并且黑天鹅根据【奥迹】层数触发额外效果。", "Type": null, "Tag": "Impair", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10013071": { "Name": "奥迹", "Desc": "【奥迹】属于持续伤害类负面状态,该状态无法被解除。\\n处于【奥迹】状态时,也会被视为陷入了风化状态。【奥迹】状态下,目标每回合开始受到风属性持续伤害。\\n施加【奥迹】状态时无视目标的风化抵抗、裂伤抵抗、灼烧抵抗、触电抵抗。", "Param": [] }, "30000001": { "Name": "基础概率", "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.96, 0.5, 0.048, 3, 0.72, 7, 0.2, 50 ] }, "2": { "Level": 2, "ParamList": [ 1.1184, 0.515, 0.05592, 3, 0.8388, 7, 0.2, 50 ] }, "3": { "Level": 3, 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"Id": 130806, "Name": "灾咎解桎梏", "Desc": "黄泉造成的终结技伤害全属性抗性穿透提高#1[i]%,施放普攻、战技造成的伤害同时视为终结技伤害,并无视弱点属性削减敌方韧性。击破弱点时,触发雷属性的弱点击破效果。", "ParamList": [ 0.2 ], "Extra": { "30000005": { "Name": "抗性穿透", "Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。", "Param": [] } } } }, "Skills": { "130801": { "Id": 130801, "Name": "三途枯榷", "Desc": "对指定敌方单体造成等同于黄泉#1[i]%攻击力的雷属性伤害。", "SimpleDesc": "对敌方单体造成少量雷属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": null, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.6 ] }, "3": { "Level": 3, "ParamList": [ 0.7 ] }, "4": { "Level": 4, "ParamList": [ 0.8 ] }, "5": { "Level": 5, "ParamList": [ 0.9 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1 ] }, "8": { "Level": 8, "ParamList": [ 1.2 ] }, "9": { "Level": 9, "ParamList": [ 1.3 ] }, "10": { "Level": 10, "ParamList": [ 1.4 ] } } }, "130802": { "Id": 130802, "Name": "八雷飞渡", "Desc": "获得#3[i]点【残梦】,为指定敌方单体附上#3[i]层【集真赤】,对其造成等同于黄泉#1[i]%攻击力的雷属性伤害,同时对其相邻目标造成等同于黄泉#2[i]%攻击力的雷属性伤害。", "SimpleDesc": "获得#3[i]点【残梦】,为敌方单体附上#3[i]层【集真赤】,对其造成雷属性伤害,对相邻目标造成少量雷属性伤害。", "Type": "BPSkill", "Tag": "Blast", "SPBase": null, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.8, 0.3, 1 ] }, "2": { "Level": 2, "ParamList": [ 0.88, 0.33, 1 ] }, "3": { "Level": 3, "ParamList": [ 0.96, 0.36, 1 ] }, "4": { "Level": 4, "ParamList": [ 1.04, 0.39, 1 ] }, "5": { "Level": 5, "ParamList": [ 1.12, 0.42, 1 ] }, "6": { "Level": 6, "ParamList": [ 1.2, 0.45, 1 ] }, "7": { "Level": 7, "ParamList": [ 1.3, 0.4875, 1 ] }, "8": { "Level": 8, "ParamList": [ 1.4, 0.525, 1 ] }, "9": { "Level": 9, "ParamList": [ 1.5, 0.5625, 1 ] }, "10": { "Level": 10, "ParamList": [ 1.6, 0.6, 1 ] }, "11": { "Level": 11, "ParamList": [ 1.68, 0.63, 1 ] }, "12": { "Level": 12, "ParamList": [ 1.76, 0.66, 1 ] }, "13": { "Level": 13, "ParamList": [ 1.84, 0.69, 1 ] }, "14": { "Level": 14, "ParamList": [ 1.92, 0.72, 1 ] }, "15": { "Level": 15, "ParamList": [ 2, 0.75, 1 ] } } }, "130803": { "Id": 130803, "Name": "残梦尽染,一刀缭断", "Desc": "依次发动3次【啼泽雨斩】和1次【黄泉返渡】,对指定敌方单体最多造成等同于黄泉#6[i]%攻击力的雷属性伤害,对其他目标最多造成等同于黄泉#7[i]%攻击力的雷属性伤害。\\n【啼泽雨斩】:对指定敌方单体造成等同于黄泉攻击力#1[f1]%的雷属性伤害,并消去目标最多3层【集真赤】。消去【集真赤】时,立即对敌方全体造成等同于黄泉#2[f1]%攻击力的雷属性伤害,每消去1层【集真赤】本次伤害倍率额外提高,最多提高至#5[f1]%。\\n【黄泉返渡】:对敌方全体造成等同于黄泉#3[i]%攻击力的雷属性伤害并移除所有【集真赤】。\\n终结技期间无法为敌方附上【集真赤】。", "SimpleDesc": "对敌方单体造成3段少量雷属性伤害,若消去目标【集真赤】则对敌方全体造成少量雷属性伤害。最后对敌方全体造成1段雷属性伤害并移除所有【集真赤】。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.144, 0.09, 0.72, 9, 0.36, 2.232, 1.8 ] }, "2": { "Level": 2, "ParamList": [ 0.1536, 0.096, 0.768, 9, 0.384, 2.3808, 1.92 ] }, "3": { "Level": 3, "ParamList": [ 0.1632, 0.102, 0.816, 9, 0.408, 2.5296, 2.04 ] }, "4": { "Level": 4, "ParamList": [ 0.1728, 0.108, 0.864, 9, 0.432, 2.6784, 2.16 ] }, "5": { "Level": 5, "ParamList": [ 0.1824, 0.114, 0.912, 9, 0.456, 2.8272, 2.28 ] }, "6": { "Level": 6, "ParamList": [ 0.192, 0.12, 0.96, 9, 0.48, 2.976, 2.4 ] }, "7": { "Level": 7, "ParamList": [ 0.204, 0.1275, 1.02, 9, 0.51, 3.162, 2.55 ] }, "8": { "Level": 8, "ParamList": [ 0.216, 0.135, 1.08, 9, 0.54, 3.348, 2.7 ] }, "9": { "Level": 9, "ParamList": [ 0.228, 0.1425, 1.14, 9, 0.57, 3.534, 2.85 ] }, "10": { "Level": 10, "ParamList": [ 0.24, 0.15, 1.2, 9, 0.6, 3.72, 3 ] }, "11": { "Level": 11, "ParamList": [ 0.2496, 0.156, 1.248, 9, 0.624, 3.8688, 3.12 ] }, "12": { "Level": 12, "ParamList": [ 0.2592, 0.162, 1.296, 9, 0.648, 4.0176, 3.24 ] }, "13": { "Level": 13, "ParamList": [ 0.2688, 0.168, 1.344, 9, 0.672, 4.1664, 3.36 ] }, "14": { "Level": 14, "ParamList": [ 0.2784, 0.174, 1.392, 9, 0.696, 4.3152, 3.48 ] }, "15": { "Level": 15, "ParamList": [ 0.288, 0.18, 1.44, 9, 0.72, 4.464, 3.6 ] } } }, "130804": { "Id": 130804, "Name": "红叶时雨,万倾一空", "Desc": "【残梦】达到#1[i]点时可激活终结技。终结技期间可无视弱点属性削减敌方韧性,并使敌方全体全属性抗性降低#2[i]%,持续至终结技结束。\\n任意单位施放技能期间使敌方目标陷入负面效果,黄泉获得1点【残梦】并为目标附上1层【集真赤】,若使多个目标陷入负面效果,则为其中【集真赤】最多的敌方目标附上1层【集真赤】。该效果每次施放技能最多触发1次。\\n黄泉在场时,敌方目标离场或被任意单位消灭后,其持有的【集真赤】会转移至全场【集真赤】最多的敌方目标。", "SimpleDesc": "【残梦】达到上限时可激活终结技。终结技期间可无视弱点属性削减敌方韧性,并使敌方全体全属性抗性降低。\\n任意单位施放技能期间使敌方目标陷入负面效果,黄泉获得【残梦】并为敌方目标附上【集真赤】。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 9, 0.1 ] }, "2": { "Level": 2, "ParamList": [ 9, 0.11 ] }, "3": { "Level": 3, "ParamList": [ 9, 0.12 ] }, "4": { "Level": 4, "ParamList": [ 9, 0.13 ] }, "5": { "Level": 5, "ParamList": [ 9, 0.14 ] }, "6": { "Level": 6, "ParamList": [ 9, 0.15 ] }, "7": { "Level": 7, "ParamList": [ 9, 0.1625 ] }, "8": { "Level": 8, "ParamList": [ 9, 0.175 ] }, "9": { "Level": 9, "ParamList": [ 9, 0.1875 ] }, "10": { "Level": 10, "ParamList": [ 9, 0.2 ] }, "11": { "Level": 11, "ParamList": [ 9, 0.21 ] }, "12": { "Level": 12, "ParamList": [ 9, 0.22 ] }, "13": { "Level": 13, "ParamList": [ 9, 0.23 ] }, "14": { "Level": 14, "ParamList": [ 9, 0.24 ] }, "15": { "Level": 15, "ParamList": [ 9, 0.25 ] } } }, "130806": { "Id": 130806, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "130807": { "Id": 130807, "Name": "四相断我", "Desc": "立即攻击敌人,每个波次开始时获得【四相断我】,对敌方全体造成等同于黄泉#1[i]%攻击力的雷属性伤害,且无视弱点属性削减敌方全体的韧性,击破弱点时,触发雷属性的弱点击破效果。\\n【四相断我】:施放终结技后黄泉获得#2[i]点【残梦】,并为敌方随机单体附上#2[i]层【集真赤】。\\n若攻击普通敌人则立即将其消灭,不会进入战斗。未击中敌人时不消耗秘技点。", "SimpleDesc": "攻击敌人,每个波次开始时获得【四相断我】,对敌方全体造成雷属性伤害,并无视弱点属性削减韧性。\\n若攻击普通敌人则立即将其消灭,不会进入战斗。未击中敌人时不消耗秘技点。", "Type": "Maze", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 2, 1 ] } } }, "130814": { "Id": 130814, "Name": "啼泽雨斩", "Desc": null, "SimpleDesc": "对敌方单体造成少量雷属性伤害,并消去目标最多3层【集真赤】。消去【集真赤】时,对敌方全体造成1次少量雷属性伤害,每消去1层【集真赤】本次伤害倍率提高。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 15, 15, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.144, 0.09, 0.72 ] }, "2": { "Level": 2, "ParamList": [ 0.1536, 0.096, 0.768 ] }, "3": { "Level": 3, "ParamList": [ 0.1632, 0.102, 0.816 ] }, "4": { "Level": 4, "ParamList": [ 0.1728, 0.108, 0.864 ] }, "5": { "Level": 5, "ParamList": [ 0.1824, 0.114, 0.912 ] }, "6": { "Level": 6, "ParamList": [ 0.192, 0.12, 0.96 ] }, "7": { "Level": 7, "ParamList": [ 0.204, 0.1275, 1.02 ] }, "8": { "Level": 8, "ParamList": [ 0.216, 0.135, 1.08 ] }, "9": { "Level": 9, "ParamList": [ 0.228, 0.1425, 1.14 ] }, "10": { "Level": 10, "ParamList": [ 0.24, 0.15, 1.2 ] }, "11": { "Level": 11, "ParamList": [ 0.2496, 0.156, 1.248 ] }, "12": { "Level": 12, "ParamList": [ 0.2592, 0.162, 1.296 ] }, "13": { "Level": 13, "ParamList": [ 0.2688, 0.168, 1.344 ] }, "14": { "Level": 14, "ParamList": [ 0.2784, 0.174, 1.392 ] }, "15": { "Level": 15, "ParamList": [ 0.288, 0.18, 1.44 ] } } }, "130815": { "Id": 130815, "Name": "啼泽雨斩", "Desc": null, "SimpleDesc": "对敌方单体造成少量雷属性伤害,并消去目标最多3层【集真赤】。消去【集真赤】时,对敌方全体造成1次少量雷属性伤害,每消去1层【集真赤】本次伤害倍率提高。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 15, 15, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.144, 0.09, 0.72 ] }, "2": { "Level": 2, "ParamList": [ 0.1536, 0.096, 0.768 ] }, "3": { "Level": 3, "ParamList": [ 0.1632, 0.102, 0.816 ] }, "4": { "Level": 4, "ParamList": [ 0.1728, 0.108, 0.864 ] }, "5": { "Level": 5, "ParamList": [ 0.1824, 0.114, 0.912 ] }, "6": { "Level": 6, "ParamList": [ 0.192, 0.12, 0.96 ] }, "7": { "Level": 7, "ParamList": [ 0.204, 0.1275, 1.02 ] }, "8": { "Level": 8, "ParamList": [ 0.216, 0.135, 1.08 ] }, "9": { "Level": 9, "ParamList": [ 0.228, 0.1425, 1.14 ] }, "10": { "Level": 10, "ParamList": [ 0.24, 0.15, 1.2 ] }, "11": { "Level": 11, "ParamList": [ 0.2496, 0.156, 1.248 ] }, "12": { "Level": 12, "ParamList": [ 0.2592, 0.162, 1.296 ] }, "13": { "Level": 13, "ParamList": [ 0.2688, 0.168, 1.344 ] }, "14": { "Level": 14, "ParamList": [ 0.2784, 0.174, 1.392 ] }, "15": { "Level": 15, "ParamList": [ 0.288, 0.18, 1.44 ] } } }, "130816": { "Id": 130816, "Name": "啼泽雨斩", "Desc": null, "SimpleDesc": "对敌方单体造成少量雷属性伤害,并消去目标最多3层【集真赤】。消去【集真赤】时,对敌方全体造成1次少量雷属性伤害,每消去1层【集真赤】本次伤害倍率提高。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 15, 15, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.144, 0.09, 0.72 ] }, "2": { "Level": 2, "ParamList": [ 0.1536, 0.096, 0.768 ] }, "3": { "Level": 3, "ParamList": [ 0.1632, 0.102, 0.816 ] }, "4": { "Level": 4, "ParamList": [ 0.1728, 0.108, 0.864 ] }, "5": { "Level": 5, "ParamList": [ 0.1824, 0.114, 0.912 ] }, "6": { "Level": 6, "ParamList": [ 0.192, 0.12, 0.96 ] }, "7": { "Level": 7, "ParamList": [ 0.204, 0.1275, 1.02 ] }, "8": { "Level": 8, "ParamList": [ 0.216, 0.135, 1.08 ] }, "9": { "Level": 9, "ParamList": [ 0.228, 0.1425, 1.14 ] }, "10": { "Level": 10, "ParamList": [ 0.24, 0.15, 1.2 ] }, "11": { "Level": 11, "ParamList": [ 0.2496, 0.156, 1.248 ] }, "12": { "Level": 12, "ParamList": [ 0.2592, 0.162, 1.296 ] }, "13": { "Level": 13, "ParamList": [ 0.2688, 0.168, 1.344 ] }, "14": { "Level": 14, "ParamList": [ 0.2784, 0.174, 1.392 ] }, "15": { "Level": 15, "ParamList": [ 0.288, 0.18, 1.44 ] } } }, "130817": { "Id": 130817, "Name": "黄泉返渡", "Desc": null, "SimpleDesc": "对敌方全体造成雷属性伤害并移除所有【集真赤】。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 15, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.72 ] }, "2": { "Level": 2, "ParamList": [ 0.768 ] }, "3": { "Level": 3, "ParamList": [ 0.816 ] }, "4": { "Level": 4, "ParamList": [ 0.864 ] }, "5": { "Level": 5, "ParamList": [ 0.912 ] }, "6": { "Level": 6, "ParamList": [ 0.96 ] }, "7": { "Level": 7, "ParamList": [ 1.02 ] }, "8": { "Level": 8, "ParamList": [ 1.08 ] }, "9": { "Level": 9, "ParamList": [ 1.14 ] }, "10": { "Level": 10, "ParamList": [ 1.2 ] }, "11": { "Level": 11, "ParamList": [ 1.248 ] }, "12": { "Level": 12, "ParamList": [ 1.296 ] }, "13": { "Level": 13, "ParamList": [ 1.344 ] }, "14": { "Level": 14, "ParamList": [ 1.392 ] }, "15": { "Level": 15, "ParamList": [ 1.44 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1308_Normal.png", "LevelUpSkillID": [ 130801 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 1308001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1308_Normal.png", "LevelUpSkillID": [ 130801 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110221, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 114001, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1308001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point01", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1308_Normal.png", "LevelUpSkillID": [ 130801 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110222, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 114002, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1308001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point01", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1308_Normal.png", "LevelUpSkillID": [ 130801 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 20000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110222, "ItemNum": 5, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 114002, "ItemNum": 4, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1308001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point01", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1308_Normal.png", "LevelUpSkillID": [ 130801 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 45000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110223, "ItemNum": 3, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 114003, "ItemNum": 3, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1308001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "6": { "Anchor": "Point01", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1308_Normal.png", "LevelUpSkillID": [ 130801 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110223, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 114003, "ItemNum": 4, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1308001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} } }, "Point02": { "1": { "Anchor": "Point02", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1308_BP.png", "LevelUpSkillID": [ 130802 ], "MaterialList": [], "MaxLevel": 10, "ParamList": [], "PointID": 1308002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point02", "AvatarPromotionLimit": 1, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1308_BP.png", "LevelUpSkillID": [ 130802 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 2500, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 114001, "ItemNum": 3, "Rarity": 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"星核猎手成员,身着机械装甲「萨姆」战斗。忠于任务,性格坚强。\\n作为战胜虫群的兵器而诞生,其生长速度异于常人,但生命非常短暂。\\n为了找寻「生」的机会而加入星核猎手,找寻违抗命运的方式。", "CharaInfo": { "Camp": null, "VA": { "Chinese": null, "Japanese": null, "Korean": null, "English": null }, "Stories": { "0": null, "1": null, "2": null, "3": null, "4": null }, "Voicelines": [] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "sam", "SPNeed": 240, "BaseType": "Warrior", "DamageType": "Fire", "Ranks": { "1": { "Id": 131001, "Name": "我曾安眠,赤染之茧", "Desc": "施放强化战技时无视目标#1[i]%的防御,且强化战技不消耗战技点。", "ParamList": [ 0.15 ], "Extra": {} }, "2": { "Id": 131002, "Name": "自破碎的天空坠落", "Desc": "「完全燃烧」状态下施放强化普攻、强化战技消灭敌方目标或使目标陷入弱点击破状态时,装甲「萨姆」立即获得1个额外回合。该效果在#2[i]回合后可再次触发。", "ParamList": [ 1, 1 ], "Extra": { "10000000": { "Name": "额外回合", "Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。", "Param": [] }, "10000006": { "Name": "弱点击破状态", "Desc": "当敌方目标的韧性被削减至0时进入的特殊状态,进入该状态的目标行动会被延后。", "Param": [] } } }, "3": { "Id": 131003, "Name": "沉睡在静默的星河", "Desc": "战技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 131004, "Name": "我会看见,飞萤之火", "Desc": "「完全燃烧」状态下,装甲「萨姆」的效果抵抗提高#1[i]%。", "ParamList": [ 0.5 ], "Extra": {} }, "5": { "Id": 131005, "Name": "自无梦的长夜亮起", "Desc": "终结技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 131006, "Name": "绽放在终竟的明天", "Desc": "「完全燃烧」状态下装甲「萨姆」的火属性抗性穿透提高#1[i]%。施放强化普攻、强化战技时弱点击破效率提高#2[i]%。", "ParamList": [ 0.2, 0.5 ], "Extra": { "30000005": { "Name": "抗性穿透", "Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。", "Param": [] } } } }, "Skills": { "131001": { "Id": 131001, "Name": "指令-闪燃推进", "Desc": "对指定敌方单体造成等同于装甲「萨姆」#1[i]%攻击力的火属性伤害。", "SimpleDesc": "对敌方单体造成少量火属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.6 ] }, "3": { "Level": 3, "ParamList": [ 0.7 ] }, "4": { "Level": 4, "ParamList": [ 0.8 ] }, "5": { 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"进入「完全燃烧」状态,使自身行动提前100%,获得强化普攻和强化战技,并提高自身速度、弱点击破效率和敌方目标受到的击破伤害,直至倒计时结束。", "Type": "Ultra", "Tag": "Enhance", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.1, 0.5, 30, 70 ] }, "2": { "Level": 2, "ParamList": [ 0.11, 0.5, 33, 70 ] }, "3": { "Level": 3, "ParamList": [ 0.12, 0.5, 36, 70 ] }, "4": { "Level": 4, "ParamList": [ 0.13, 0.5, 39, 70 ] }, "5": { "Level": 5, "ParamList": [ 0.14, 0.5, 42, 70 ] }, "6": { "Level": 6, "ParamList": [ 0.15, 0.5, 45, 70 ] }, "7": { "Level": 7, "ParamList": [ 0.1625, 0.5, 48.75, 70 ] }, "8": { "Level": 8, "ParamList": [ 0.175, 0.5, 52.5, 70 ] }, "9": { "Level": 9, "ParamList": [ 0.1875, 0.5, 56.25, 70 ] }, "10": { "Level": 10, "ParamList": [ 0.2, 0.5, 60, 70 ] }, "11": { "Level": 11, "ParamList": [ 0.21, 0.5, 63, 70 ] }, "12": { "Level": 12, "ParamList": [ 0.22, 0.5, 66, 70 ] }, "13": { "Level": 13, "ParamList": [ 0.23, 0.5, 69, 70 ] }, 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0.5, 0.2, 0.2 ] }, "7": { "Level": 7, "ParamList": [ 0.325, 0.5, 0.2, 0.225 ] }, "8": { "Level": 8, "ParamList": [ 0.35, 0.5, 0.2, 0.25 ] }, "9": { "Level": 9, "ParamList": [ 0.375, 0.5, 0.2, 0.275 ] }, "10": { "Level": 10, "ParamList": [ 0.4, 0.5, 0.2, 0.3 ] }, "11": { "Level": 11, "ParamList": [ 0.42, 0.5, 0.2, 0.32 ] }, "12": { "Level": 12, "ParamList": [ 0.44, 0.5, 0.2, 0.34 ] }, "13": { "Level": 13, "ParamList": [ 0.46, 0.5, 0.2, 0.36 ] }, "14": { "Level": 14, "ParamList": [ 0.48, 0.5, 0.2, 0.38 ] }, "15": { "Level": 15, "ParamList": [ 0.5, 0.5, 0.2, 0.4 ] } } }, "131006": { "Id": 131006, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "131007": { "Id": 131007, "Name": "Δ指令-焦土陨击", "Desc": "跳跃至空中并进行自由移动,持续#1[i]秒,此时施放下落攻击可以提前结束持续时间。持续时间结束后,下落并立即攻击一定范围内的所有敌人,每个波次开始时为敌方全体添加火属性弱点,持续#3[i]回合,此后对敌方全体造成等同于装甲「萨姆」#2[i]%攻击力的火属性伤害。", "SimpleDesc": "跳跃至空中并自由移动,移动数秒后下落并攻击范围内的所有敌人,每个波次开始时为敌方全体添加火属性弱点,并对敌方全体造成火属性伤害。", "Type": "Maze", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 5, 2, 2 ] } } }, "131008": { "Id": 131008, "Name": "火萤Ⅳ型-底火斩击", "Desc": "回复等同于自身#2[i]%生命上限的生命值。对指定敌方单体造成等同于装甲「萨姆」#1[i]%攻击力的火属性伤害。", "SimpleDesc": "回复自身部分生命值,对敌方单体造成火属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": null, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 45, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1, 0.2 ] }, "2": { "Level": 2, "ParamList": [ 1.2, 0.2 ] }, "3": { "Level": 3, "ParamList": [ 1.4, 0.2 ] }, "4": { "Level": 4, "ParamList": [ 1.6, 0.2 ] }, "5": { "Level": 5, "ParamList": [ 1.8, 0.2 ] }, "6": { "Level": 6, "ParamList": [ 2, 0.2 ] }, "7": { "Level": 7, "ParamList": [ 2.2, 0.2 ] }, "8": { "Level": 8, "ParamList": [ 2.4, 0.2 ] }, "9": { "Level": 9, "ParamList": [ 2.6, 0.2 ] }, "10": { "Level": 10, "ParamList": [ 2.8, 0.2 ] } } }, "131009": { "Id": 131009, "Name": "火萤Ⅳ型-死星过载", "Desc": "回复等同于自身#3[i]%生命上限的生命值。为指定敌方单体添加火属性弱点,持续#4[i]回合。对该目标造成等同于装甲「萨姆」(#5[f1]*击破特攻+#1[f1]%)攻击力的火属性伤害。同时对其相邻目标造成等同于装甲「萨姆」(#6[f1]*击破特攻+#2[f1]%)攻击力的火属性伤害。最多计算#7[i]%击破特攻。", "SimpleDesc": "回复自身部分生命值,为敌方单体添加火属性弱点,并对其造成大量火属性伤害,对相邻目标造成火属性伤害。", "Type": "BPSkill", "Tag": "Blast", "SPBase": null, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 90, 0, 45 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1, 0.5, 0.25, 2, 0.2, 0.1, 3.6 ] }, "2": { "Level": 2, "ParamList": [ 1.1, 0.55, 0.25, 2, 0.2, 0.1, 3.6 ] }, "3": { "Level": 3, "ParamList": [ 1.2, 0.6, 0.25, 2, 0.2, 0.1, 3.6 ] }, "4": { "Level": 4, "ParamList": [ 1.3, 0.65, 0.25, 2, 0.2, 0.1, 3.6 ] }, "5": { "Level": 5, 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"2": { "Level": 2, "ParamList": [ 0.54, 0.18 ] }, "3": { "Level": 3, "ParamList": [ 0.63, 0.21 ] }, "4": { "Level": 4, "ParamList": [ 0.72, 0.24 ] }, "5": { "Level": 5, "ParamList": [ 0.81, 0.27 ] }, "6": { "Level": 6, "ParamList": [ 0.9, 0.3 ] }, "7": { "Level": 7, "ParamList": [ 0.99, 0.33 ] }, "8": { "Level": 8, "ParamList": [ 1.08, 0.36 ] }, "9": { "Level": 9, "ParamList": [ 1.17, 0.39 ] }, "10": { "Level": 10, "ParamList": [ 1.26, 0.42 ] } } }, "131402": { "Id": 131402, "Name": "恣肆吞併的担保", "Desc": "指定我方单体成为【收债人】,使其速度提高#1[i]点,持续#4[i]回合。\\n【收债人】施放攻击后,对每个击中的敌方目标造成1次等同于翡翠#3[i]%攻击力的量子属性附加伤害,并消耗【收债人】生命上限#2[i]%的生命值,若当前生命值不足,当前生命值降至1点。\\n若翡翠成为【收债人】时,无法获得速度提高效果且攻击后不消耗生命值。\\n当场上存在【收债人】时,翡翠无法施放战技,翡翠每回合开始时【收债人】状态持续回合数减1。", "SimpleDesc": "使我方单体成为【收债人】,使其速度提高。【收债人】施放攻击后,对每个击中的敌方目标造成少量量子属性附加伤害并消耗自身生命值。翡翠成为【收债人】时,无法获得速度提高效果且攻击后不消耗生命值。", "Type": "BPSkill", "Tag": "Support", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000005": { "Name": "附加伤害", "Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 30, 0.02, 0.15, 3 ] }, "2": { "Level": 2, "ParamList": [ 30, 0.02, 0.16, 3 ] }, "3": { "Level": 3, "ParamList": [ 30, 0.02, 0.17, 3 ] }, "4": { "Level": 4, "ParamList": [ 30, 0.02, 0.18, 3 ] }, "5": { "Level": 5, "ParamList": [ 30, 0.02, 0.19, 3 ] }, "6": { "Level": 6, "ParamList": [ 30, 0.02, 0.2, 3 ] }, "7": { "Level": 7, "ParamList": [ 30, 0.02, 0.2125, 3 ] }, "8": { "Level": 8, "ParamList": [ 30, 0.02, 0.225, 3 ] }, "9": { "Level": 9, "ParamList": [ 30, 0.02, 0.2375, 3 ] }, "10": { "Level": 10, "ParamList": [ 30, 0.02, 0.25, 3 ] }, "11": { "Level": 11, "ParamList": [ 30, 0.02, 0.26, 3 ] }, "12": { "Level": 12, "ParamList": [ 30, 0.02, 0.27, 3 ] }, "13": { "Level": 13, "ParamList": [ 30, 0.02, 0.28, 3 ] }, "14": { "Level": 14, "ParamList": [ 30, 0.02, 0.29, 3 ] }, "15": { "Level": 15, "ParamList": [ 30, 0.02, 0.3, 3 ] } } }, "131403": { "Id": 131403, "Name": 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12, "ParamList": [ 0.88, 2, 2.64 ] }, "13": { "Level": 13, "ParamList": [ 0.92, 2, 2.76 ] }, "14": { "Level": 14, "ParamList": [ 0.96, 2, 2.88 ] }, "15": { "Level": 15, "ParamList": [ 1, 2, 3 ] } } }, "131404": { "Id": 131404, "Name": "剔烁之牙", "Desc": "翡翠或成为【收债人】的目标施放攻击后,每击中1名敌方目标均可获得1点充能。当充能到达#3[i]点后,消耗#3[i]点充能,发动1次追加攻击,对敌方全体目标造成等同于翡翠#5[i]%攻击力的量子属性伤害,本次追加攻击无法获得充能。\\n翡翠发动天赋的追加攻击时立即获得#4[i]层【当品】,每层【当品】使暴击伤害提高#1[f1]%,最多叠加#2[i]层。", "SimpleDesc": "翡翠或成为【收债人】的目标施放攻击后,每击中1个敌方目标均可获得1点充能。当充能到达#3[i]点后,消耗#3[i]点充能,发动1次追加攻击,对敌方全体造成量子属性伤害。\\n翡翠发动追加攻击时获得【当品】,使暴击伤害提高,最多叠加#2[i]层。", "Type": null, "Tag": "AoEAttack", "SPBase": 10, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 30, 0 ], "SkillComboValueDelta": null, "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.012, 50, 8, 5, 0.6 ] }, "2": { "Level": 2, "ParamList": [ 0.0132, 50, 8, 5, 0.66 ] }, "3": { "Level": 3, "ParamList": [ 0.0144, 50, 8, 5, 0.72 ] }, 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"Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "131407": { "Id": 131407, "Name": "猎手的视界", "Desc": "使用秘技后使一定区域内的敌人陷入#1[i]秒【盲从】。【盲从】状态下敌人不会主动攻击我方目标。主动攻击陷入【盲从】的敌人进入战斗时,使所有处于【盲从】状态的敌人同时进入战斗。进入战斗后对敌方全体造成等同于翡翠#2[i]%攻击力的量子属性伤害,立即获得#3[i]层【当品】。", "SimpleDesc": "使一定区域内敌人陷入【盲从】状态。攻击陷入【盲从】状态敌人,使所有处于【盲从】状态的敌人同时进入战斗,进入战斗后对敌方全体造成少量量子属性伤害,立即获得#3[i]层【当品】。", "Type": "Maze", "Tag": "Impair", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 10, 0.5, 15 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1314_Normal.png", "LevelUpSkillID": [ 131401 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 1314001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { 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"AvatarID": 1314, "TeamID": 1, "MemberList": [ 1401, 1403, 1409 ], "BackupList1": [], "BackupList2": [ 1309, 8007, 1306 ], "BackupList3": [ 1414, 1222, 1304, 1217, 1208, 1203, 1301 ] } ], "Skin": {}, "RankIcon": [ "https://homdgcat.wiki/images/skillicons/avatar/1314/SkillIcon_1314_Rank1.png", "https://homdgcat.wiki/images/skillicons/avatar/1314/SkillIcon_1314_Rank2.png", "https://homdgcat.wiki/images/skillicons/avatar/1314/SkillIcon_1314_BP.png", "https://homdgcat.wiki/images/skillicons/avatar/1314/SkillIcon_1314_Rank4.png", "https://homdgcat.wiki/images/skillicons/avatar/1314/SkillIcon_1314_Ultra.png", "https://homdgcat.wiki/images/skillicons/avatar/1314/SkillIcon_1314_Rank6.png" ] }, "1315": { "Name": "波提欧", "Desc": "浪迹银河的改造人牛仔,极度乐观、放荡不羁。\\n身为「巡海游侠」的一员,为惩奸除恶,可以无所不用其极——\\n高调行事的背后,渴望以此引起复仇对象「星际和平公司」的注意。", "CharaInfo": { "Camp": null, "VA": { "Chinese": null, "Japanese": null, "Korean": null, "English": null }, "Stories": { "0": null, "1": null, "2": null, "3": null, "4": null }, "Voicelines": [] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "boothill", "SPNeed": 115, "BaseType": "Rogue", "DamageType": "Physical", "Ranks": { "1": { "Id": 131501, "Name": "扬尘孤星", "Desc": "战斗开始时,获得1层【优势口袋】。波提欧造成伤害时无视敌方目标#1[i]%的防御力。", "ParamList": [ 0.16 ], "Extra": {} }, "2": { "Id": 131502, "Name": "里程碑贩子", "Desc": "处于【绝命对峙】并获得【优势口袋】时,恢复#1[i]个战技点,并且击破特攻提高#2[i]%,持续#3[i]回合。该效果单个回合内不可重复触发,在获得溢出的【优势口袋】时也会触发。", "ParamList": [ 1, 0.3, 2 ], "Extra": {} }, "3": { "Id": 131503, "Name": "大理石果园守卫", "Desc": "终结技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 131504, "Name": "冷肉名厨", "Desc": "处于【绝命对峙】的敌方目标受到波提欧攻击时,受到的伤害额外提高#1[i]%。波提欧受到处于【绝命对峙】的敌方目标的攻击时,受到的伤害提高效果降低#2[i]%。", "ParamList": [ 0.12, 0.12 ], "Extra": {} }, "5": { "Id": 131505, "Name": "树桩演说家", "Desc": "战技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 131506, "Name": "撬棍旅馆的浣熊", "Desc": "触发天赋造成击破伤害时,对目标额外造成等同于原伤害倍率#1[i]%的击破伤害,对相邻目标额外造成等同于原伤害倍率#2[i]%的击破伤害。", "ParamList": [ 0.4, 0.7 ], "Extra": { "10000014": { "Name": "击破伤害", "Desc": "击破特攻、目标韧性上限、角色等级越高,造成的击破伤害越高。\\n击破伤害无法暴击,不受伤害提高类效果所影响。", "Param": [] } } } }, "Skills": { "131501": { "Id": 131501, "Name": "蹄铁裂颅", "Desc": "对指定敌方单体造成等同于波提欧#1[i]%攻击力的物理属性伤害。", "SimpleDesc": "对敌方单体造成少量物理属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.6 ] }, "3": { "Level": 3, "ParamList": [ 0.7 ] }, "4": { "Level": 4, "ParamList": [ 0.8 ] }, "5": { "Level": 5, "ParamList": [ 0.9 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1 ] }, "8": { "Level": 8, "ParamList": [ 1.2 ] }, "9": { "Level": 9, "ParamList": [ 1.3 ] }, "10": { "Level": 10, "ParamList": [ 1.4 ] } } }, "131502": { "Id": 131502, "Name": "炽砾舞者的探戈", "Desc": 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{ "Level": 11, "ParamList": [ 0.315, 0.15, 2 ] }, "12": { "Level": 12, "ParamList": [ 0.33, 0.15, 2 ] }, "13": { "Level": 13, "ParamList": [ 0.345, 0.15, 2 ] }, "14": { "Level": 14, "ParamList": [ 0.36, 0.15, 2 ] }, "15": { "Level": 15, "ParamList": [ 0.375, 0.15, 2 ] } } }, "131503": { "Id": 131503, "Name": "尘魔舞者的日落秀", "Desc": "为指定敌方单体添加物理弱点,持续#3[i]回合。\\n对该目标造成等同于波提欧#1[i]%攻击力的物理属性伤害,并使其行动延后#2[i]%。", "SimpleDesc": "为敌方单体添加物理弱点,并对其造成大量物理属性伤害,使目标行动延后。", "Type": "Ultra", "Tag": "SingleAttack", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 90, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000002": { "Name": "行动延后", "Desc": "使目标在下次行动前的等待间隔延长。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 2.4, 0.3, 2 ] }, "2": { "Level": 2, "ParamList": [ 2.56, 0.31, 2 ] }, "3": { "Level": 3, "ParamList": [ 2.72, 0.32, 2 ] }, "4": { "Level": 4, "ParamList": [ 2.88, 0.33, 2 ] }, "5": { "Level": 5, "ParamList": [ 3.04, 0.34, 2 ] }, "6": { "Level": 6, "ParamList": [ 3.2, 0.35, 2 ] }, "7": { "Level": 7, "ParamList": [ 3.4, 0.3625, 2 ] }, "8": { "Level": 8, "ParamList": [ 3.6, 0.375, 2 ] }, "9": { "Level": 9, "ParamList": [ 3.8, 0.3875, 2 ] }, "10": { "Level": 10, "ParamList": [ 4, 0.4, 2 ] }, "11": { "Level": 11, "ParamList": [ 4.16, 0.41, 2 ] }, "12": { "Level": 12, "ParamList": [ 4.32, 0.42, 2 ] }, "13": { "Level": 13, "ParamList": [ 4.48, 0.43, 2 ] }, "14": { "Level": 14, "ParamList": [ 4.64, 0.44, 2 ] }, "15": { "Level": 15, "ParamList": [ 4.8, 0.45, 2 ] } } }, "131504": { "Id": 131504, "Name": "轮中五豆", "Desc": "每层【优势口袋】使强化普攻的削韧值提高#4[i]%,最多叠加#5[i]层。\\n施放强化普攻期间,若目标处于弱点击破状态,基于【优势口袋】层数,对目标造成等同于波提欧#1[i]%/#2[i]%/#3[i]%物理属性击破伤害的击破伤害,该伤害计入的韧性上限不超过普攻【蹄铁裂颅】基础削韧值的#6[i]倍。\\n战斗胜利后,波提欧能够将【优势口袋】保留至下一次战斗中。", "SimpleDesc": "【优势口袋】使强化普攻削韧值提高,并对被击破的敌人额外造成物理属性击破伤害。战斗胜利后,将【优势口袋】保留至下一次战斗中。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000006": { "Name": "弱点击破状态", "Desc": "当敌方目标的韧性被削减至0时进入的特殊状态,进入该状态的目标行动会被延后。", "Param": [] }, "10000014": { "Name": "击破伤害", "Desc": "击破特攻、目标韧性上限、角色等级越高,造成的击破伤害越高。\\n击破伤害无法暴击,不受伤害提高类效果所影响。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.35, 0.6, 0.85, 0.5, 3, 16 ] }, "2": { "Level": 2, "ParamList": [ 0.385, 0.66, 0.935, 0.5, 3, 16 ] }, "3": { "Level": 3, "ParamList": [ 0.42, 0.72, 1.02, 0.5, 3, 16 ] }, "4": { "Level": 4, "ParamList": [ 0.455, 0.78, 1.105, 0.5, 3, 16 ] }, "5": { "Level": 5, "ParamList": [ 0.49, 0.84, 1.19, 0.5, 3, 16 ] }, "6": { "Level": 6, "ParamList": [ 0.525, 0.9, 1.275, 0.5, 3, 16 ] }, "7": { "Level": 7, "ParamList": [ 0.56875, 0.975, 1.38125, 0.5, 3, 16 ] }, "8": { "Level": 8, "ParamList": [ 0.6125, 1.05, 1.4875, 0.5, 3, 16 ] }, "9": { "Level": 9, "ParamList": [ 0.65625, 1.125, 1.59375, 0.5, 3, 16 ] }, "10": { "Level": 10, "ParamList": [ 0.7, 1.2, 1.7, 0.5, 3, 16 ] }, "11": { "Level": 11, "ParamList": [ 0.735, 1.26, 1.785, 0.5, 3, 16 ] }, "12": { "Level": 12, "ParamList": [ 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"CharaInfo": { "Camp": null, "VA": { "Chinese": null, "Japanese": null, "Korean": null, "English": null }, "Stories": { "0": null, "1": null, "2": null, "3": null, "4": null }, "Voicelines": [] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "rappa", "SPNeed": 140, "BaseType": "Mage", "DamageType": "Imaginary", "Ranks": { "1": { "Id": 131701, "Name": "常世道返三途无六钱", "Desc": "施放终结技进入【结印】状态期间,乱破造成的伤害无视目标#1[i]%的防御,退出【结印】状态后恢复#2[i]点能量。", "ParamList": [ 0.15, 20 ], "Extra": {} }, "2": { "Id": 131702, "Name": "俳句暗记有识无挂碍", "Desc": "强化普攻的前2段攻击对指定敌方单体的削韧值提高#1[i]%。", "ParamList": [ 0.5 ], "Extra": {} }, "3": { "Id": 131703, "Name": "堂塔伽蓝末法无间狱", "Desc": "战技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "4": { "Id": 131704, "Name": "经年劣化任侠无忍义", "Desc": "【结印】状态期间,我方全体速度提高#1[i]%。", "ParamList": [ 0.12 ], "Extra": {} }, "5": { "Id": 131705, "Name": "一心不乱鸣弦无徒矢", "Desc": "终结技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "6": { "Id": 131706, "Name": "破邪显正应报无慈悲", "Desc": "战斗开始时乱破获得#1[i]点天赋效果的充能,且充能上限增加#2[i]点。发动【忍具•降魔花弁】第3段攻击后获得#1[i]点充能。", "ParamList": [ 5, 5 ], "Extra": {} } }, "Skills": { "131701": { "Id": 131701, "Name": "忍术•七转八起", "Desc": "对指定敌方单体造成等同于乱破#1[i]%攻击力的虚数属性伤害。", "SimpleDesc": "对指定敌方单体造成少量虚数属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.6 ] }, "3": { "Level": 3, "ParamList": [ 0.7 ] }, "4": { "Level": 4, "ParamList": [ 0.8 ] }, "5": { "Level": 5, "ParamList": [ 0.9 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1 ] }, "8": { "Level": 8, "ParamList": [ 1.2 ] }, "9": { "Level": 9, "ParamList": [ 1.3 ] }, "10": { "Level": 10, "ParamList": [ 1.4 ] } } }, "131702": { "Id": 131702, "Name": "忍切•初志贯彻", "Desc": "对敌方全体造成等同于乱破#1[i]%攻击力的虚数属性伤害。", "SimpleDesc": "对敌方全体造成虚数属性伤害。", "Type": "BPSkill", "Tag": "AoEAttack", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 0, 30, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.6 ] }, "2": { "Level": 2, "ParamList": [ 0.66 ] }, "3": { "Level": 3, "ParamList": [ 0.72 ] }, "4": { "Level": 4, "ParamList": [ 0.78 ] }, "5": { "Level": 5, "ParamList": [ 0.84 ] }, "6": { "Level": 6, "ParamList": [ 0.9 ] }, "7": { "Level": 7, "ParamList": [ 0.975 ] }, "8": { "Level": 8, "ParamList": [ 1.05 ] }, "9": { "Level": 9, "ParamList": [ 1.125 ] }, "10": { "Level": 10, "ParamList": [ 1.2 ] }, "11": { "Level": 11, "ParamList": [ 1.26 ] }, "12": { "Level": 12, "ParamList": [ 1.32 ] }, "13": { "Level": 13, "ParamList": [ 1.38 ] }, "14": { "Level": 14, "ParamList": [ 1.44 ] }, "15": { "Level": 15, "ParamList": [ 1.5 ] } } }, "131703": { "Id": 131703, "Name": "忍道•极•爱死天流", "Desc": "进入【结印】状态,立即获得1个额外回合并获得#3[i]点【彩墨】,同时弱点击破效率提高#1[i]%,击破特攻提高#2[i]%。\\n【结印】状态下普攻获得强化且无法施放战技和终结技,施放强化普攻后会消耗1点【彩墨】,耗尽时退出【结印】状态。", "SimpleDesc": "进入【结印】状态,获得额外回合并获得3点【彩墨】,且弱点击破效率提高,击破特攻提高。\\n【结印】状态下获得强化普攻,施放强化普攻后会消耗1点【彩墨】,耗尽时退出【结印】状态。", "Type": "Ultra", "Tag": "Enhance", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000000": { "Name": "额外回合", "Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.5, 0.1, 3 ] }, "2": { "Level": 2, "ParamList": [ 0.5, 0.12, 3 ] }, "3": { "Level": 3, "ParamList": [ 0.5, 0.14, 3 ] }, "4": { "Level": 4, "ParamList": [ 0.5, 0.16, 3 ] }, "5": { "Level": 5, "ParamList": [ 0.5, 0.18, 3 ] }, "6": { "Level": 6, "ParamList": [ 0.5, 0.2, 3 ] }, "7": { "Level": 7, "ParamList": [ 0.5, 0.225, 3 ] }, "8": { "Level": 8, "ParamList": [ 0.5, 0.25, 3 ] }, "9": { "Level": 9, "ParamList": [ 0.5, 0.275, 3 ] }, "10": { "Level": 10, "ParamList": [ 0.5, 0.3, 3 ] }, "11": { "Level": 11, "ParamList": [ 0.5, 0.32, 3 ] }, "12": { "Level": 12, "ParamList": [ 0.5, 0.34, 3 ] }, "13": { "Level": 13, "ParamList": [ 0.5, 0.36, 3 ] }, "14": { "Level": 14, "ParamList": [ 0.5, 0.38, 3 ] }, "15": { "Level": 15, "ParamList": [ 0.5, 0.4, 3 ] } } }, "131704": { "Id": 131704, "Name": "忍•科学•堪忍袋", "Desc": "每当敌方目标的弱点被击破时,乱破获得1点充能,最多拥有#1[i]点充能。乱破下一次发动【忍具•降魔花弁】的第3段攻击时,额外对敌方全体造成等同于乱破#3[i]%虚数属性击破伤害的击破伤害,该伤害可无视弱点属性削减#4[i]点韧性,并消耗所有充能,每点充能使本次击破伤害倍率提高#5[i]%,并使无视弱点属性的削韧值提高#6[i]点。\\n击破弱点时,触发虚数属性的弱点击破效果。", "SimpleDesc": "当敌方目标的弱点被击破时,乱破获得1点充能。发动【忍具•降魔花弁】的第3段攻击时,额外对敌方全体造成虚数属性击破伤害,该伤害可无视弱点属性削韧,并消耗所有充能,使本次击破伤害倍率和削韧值提高。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 6, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 10, 0, 0.3, 2, 0.25, 1 ] }, "2": { "Level": 2, "ParamList": [ 10, 0, 0.33, 2, 0.275, 1 ] }, "3": { "Level": 3, "ParamList": [ 10, 0, 0.36, 2, 0.3, 1 ] }, "4": { "Level": 4, "ParamList": [ 10, 0, 0.39, 2, 0.325, 1 ] }, "5": { "Level": 5, "ParamList": [ 10, 0, 0.42, 2, 0.35, 1 ] }, "6": { "Level": 6, "ParamList": [ 10, 0, 0.45, 2, 0.375, 1 ] }, "7": { "Level": 7, "ParamList": [ 10, 0, 0.4875, 2, 0.40625, 1 ] }, "8": { "Level": 8, "ParamList": [ 10, 0, 0.525, 2, 0.4375, 1 ] }, "9": { "Level": 9, "ParamList": [ 10, 0, 0.5625, 2, 0.46875, 1 ] }, "10": { "Level": 10, "ParamList": [ 10, 0, 0.6, 2, 0.5, 1 ] }, "11": { "Level": 11, "ParamList": [ 10, 0, 0.63, 2, 0.525, 1 ] }, "12": { "Level": 12, "ParamList": [ 10, 0, 0.66, 2, 0.55, 1 ] }, "13": { "Level": 13, "ParamList": [ 10, 0, 0.69, 2, 0.575, 1 ] }, "14": { "Level": 14, "ParamList": [ 10, 0, 0.72, 2, 0.6, 1 ] }, "15": { "Level": 15, "ParamList": [ 10, 0, 0.75, 2, 0.625, 1 ] } } }, "131706": { "Id": 131706, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "131707": { "Id": 131707, "Name": "忍步•血义理", "Desc": "使用秘技后进入持续#1[i]秒的【涂鸦】状态。【涂鸦】状态下会快速向前移动一段距离并攻击接触到的敌人,在快速移动的过程中可抵挡敌人的所有攻击。【涂鸦】状态下施放攻击可以提前结束持续时间,主动攻击敌人进入战斗后,对每个敌方目标造成#5[i]点无视弱点属性的削韧,以及等同于乱破#2[i]%虚数属性击破伤害的击破伤害,并对其相邻目标造成等同于乱破#3[i]%虚数属性击破伤害的击破伤害,同时使自身获得#4[i]点能量。", "SimpleDesc": "进入【涂鸦】状态,快速向前移动一段距离并攻击接触到的敌人。攻击敌人进战后,对每个敌方目标造成无视弱点属性的削韧及虚数属性击破伤害,并对其相邻目标造成虚数属性击破伤害,同时使自身获得能量。", "Type": "Maze", "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 90, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 20, 2, 1.8, 10, 30 ] } } }, "131708": { "Id": 131708, "Name": "忍具•降魔花弁", "Desc": null, "SimpleDesc": "对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。", "Type": "Normal", "Tag": "Blast", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 15 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.6, 0.3, 0.6, 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.68, 0.34, 0.68, 0.5 ] }, "3": { "Level": 3, "ParamList": [ 0.76, 0.38, 0.76, 0.5 ] }, "4": { "Level": 4, "ParamList": [ 0.84, 0.42, 0.84, 0.5 ] }, "5": { "Level": 5, "ParamList": [ 0.92, 0.46, 0.92, 0.5 ] }, "6": { "Level": 6, "ParamList": [ 1, 0.5, 1, 0.5 ] }, "7": { "Level": 7, "ParamList": [ 1.08, 0.54, 1.08, 0.5 ] }, "8": { "Level": 8, "ParamList": [ 1.16, 0.58, 1.16, 0.5 ] }, "9": { "Level": 9, "ParamList": [ 1.24, 0.62, 1.24, 0.5 ] }, "10": { "Level": 10, "ParamList": [ 1.32, 0.66, 1.32, 0.5 ] } } }, "131710": { "Id": 131710, "Name": "忍具•降魔花弁", "Desc": null, "SimpleDesc": "对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。", "Type": "Normal", "Tag": "Blast", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 15 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.6, 0.3 ] }, "2": { "Level": 2, "ParamList": [ 0.68, 0.34 ] }, "3": { "Level": 3, "ParamList": [ 0.76, 0.38 ] }, "4": { "Level": 4, "ParamList": [ 0.84, 0.42 ] }, "5": { "Level": 5, "ParamList": [ 0.92, 0.46 ] }, "6": { "Level": 6, "ParamList": [ 1, 0.5 ] }, "7": { "Level": 7, "ParamList": [ 1.08, 0.54 ] }, "8": { "Level": 8, "ParamList": [ 1.16, 0.58 ] }, "9": { "Level": 9, "ParamList": [ 1.24, 0.62 ] }, "10": { "Level": 10, "ParamList": [ 1.32, 0.66 ] } } }, "131712": { "Id": 131712, "Name": "忍具•降魔花弁", "Desc": null, "SimpleDesc": "对敌方全体造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。", "Type": "Normal", "Tag": "AoEAttack", "SPBase": 10, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 15, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.6 ] }, "2": { "Level": 2, "ParamList": [ 0.68 ] }, "3": { "Level": 3, "ParamList": [ 0.76 ] }, "4": { "Level": 4, "ParamList": [ 0.84 ] }, "5": { "Level": 5, "ParamList": [ 0.92 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.08 ] }, "8": { "Level": 8, "ParamList": [ 1.16 ] }, "9": { "Level": 9, "ParamList": [ 1.24 ] }, "10": { "Level": 10, "ParamList": [ 1.32 ] } } }, "131718": { "Id": 131718, "Name": "忍具•降魔花弁", "Desc": "发动【忍具•降魔花弁】,前2段攻击对指定敌方单体造成等同于乱破#1[i]%攻击力的虚数属性伤害,并对其相邻目标造成等同于乱破#2[i]%攻击力的虚数属性伤害,第3段对敌方全体造成等同于乱破#3[i]%攻击力的虚数属性伤害。\\n强化普攻无法恢复战技点,攻击没有虚数弱点的敌人也可以削减韧性,效果等同于原削韧值的#4[i]%。击破弱点时,触发虚数属性的弱点击破效果。", "SimpleDesc": "前2段攻击对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。第3段对敌方全体造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。", "Type": "Normal", "Tag": "Blast", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 75, 0, 45 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.6, 0.3, 0.6, 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.68, 0.34, 0.68, 0.5 ] }, "3": { "Level": 3, "ParamList": [ 0.76, 0.38, 0.76, 0.5 ] }, "4": { "Level": 4, "ParamList": [ 0.84, 0.42, 0.84, 0.5 ] }, "5": { "Level": 5, "ParamList": [ 0.92, 0.46, 0.92, 0.5 ] }, "6": { "Level": 6, "ParamList": [ 1, 0.5, 1, 0.5 ] }, "7": { "Level": 7, "ParamList": [ 1.08, 0.54, 1.08, 0.5 ] }, "8": { "Level": 8, "ParamList": [ 1.16, 0.58, 1.16, 0.5 ] }, "9": { "Level": 9, "ParamList": [ 1.24, 0.62, 1.24, 0.5 ] }, "10": { "Level": 10, "ParamList": [ 1.32, 0.66, 1.32, 0.5 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1317_Normal.png", "LevelUpSkillID": [ 131701, 131708, 131710, 131712, 131718 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 1317001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1317_Normal.png", "LevelUpSkillID": [ 131701, 131708, 131710, 131712, 131718 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110201, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 114001, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1317001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point01", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1317_Normal.png", "LevelUpSkillID": [ 131701, 131708, 131710, 131712, 131718 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110202, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 114002, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1317001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point01", 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"【结印】状态期间,乱破施放强化普攻对处于弱点击破状态下的敌方目标造成伤害后,会将本次伤害的削韧值转化为1次#1[i]%的超击破伤害。", "PointTriggerKey": 7, "PointType": 3, "PrePoint": [], "StatusAddList": [], "Extra": { "10000006": { "Name": "弱点击破状态", "Desc": "当敌方目标的韧性被削减至0时进入的特殊状态,进入该状态的目标行动会被延后。", "Param": [] }, "10000015": { "Name": "超击破伤害", "Desc": "击破特攻、本次攻击削韧值、角色等级越高,造成的超击破伤害越高。\\n超击破伤害无法暴击,不受伤害提高类效果所影响。\\n超击破伤害也属于击破伤害。", "Param": [] } } } }, "Point08": { "1": { "Anchor": "Point08", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1317_SkillTree3.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110203, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 241, "ItemNum": 1, "Rarity": "SuperRare" }, { "$type": "ItemConfigRow", "ItemID": 110505, "ItemNum": 1, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [ 0.02, 2400, 0.01, 0.08, 2 ], "PointID": 1317103, 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"Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1317207, "PointName": "攻击强化", "PointDesc": null, "PointTriggerKey": 15, "PointType": 1, "PrePoint": [ 1317205 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "AttackAddedRatio", "Value": 0.06, "Name": "攻击力" } ], "Extra": {} } }, "Point16": { "1": { "Anchor": "Point16", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "IconBreakUp.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110203, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 114003, "ItemNum": 8, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1317208, "PointName": "击破强化", "PointDesc": null, "PointTriggerKey": 16, "PointType": 1, "PrePoint": [ 1317103 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": 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"ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110203, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 114003, "ItemNum": 8, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1317210, "PointName": "攻击强化", "PointDesc": null, "PointTriggerKey": 18, "PointType": 1, "PrePoint": [], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "AttackAddedRatio", "Value": 0.08, "Name": "攻击力" } ], "Extra": {} } } }, "Enhanced": {}, "Memosprite": {}, "Unique": {}, "Stats": { "0": { "AttackBase": 97.68, "AttackAdd": 4.884, "DefenceBase": 62.7, "DefenceAdd": 3.135, "HPBase": 147.84, "HPAdd": 7.392, "SpeedBase": 96, "CriticalChance": 0.05, "CriticalDamage": 0.5, "BaseAggro": 75, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 4000 }, { "$type": "ItemConfigRow", "ItemID": 114001, "ItemNum": 5 } ] }, "1": { "AttackBase": 136.752, "AttackAdd": 4.884, "DefenceBase": 87.78, 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"ItemID": 114002, "ItemNum": 9 }, { "$type": "ItemConfigRow", "ItemID": 110427, "ItemNum": 7 } ] }, "4": { "AttackBase": 253.968, "AttackAdd": 4.884, "DefenceBase": 163.02, "DefenceAdd": 3.135, "HPBase": 384.384, "HPAdd": 7.392, "SpeedBase": 96, "CriticalChance": 0.05, "CriticalDamage": 0.5, "BaseAggro": 75, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 80000 }, { "$type": "ItemConfigRow", "ItemID": 114003, "ItemNum": 6 }, { "$type": "ItemConfigRow", "ItemID": 110427, "ItemNum": 20 } ] }, "5": { "AttackBase": 293.04, "AttackAdd": 4.884, "DefenceBase": 188.1, "DefenceAdd": 3.135, "HPBase": 443.52, "HPAdd": 7.392, "SpeedBase": 96, "CriticalChance": 0.05, "CriticalDamage": 0.5, "BaseAggro": 75, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000 }, { "$type": "ItemConfigRow", "ItemID": 114003, "ItemNum": 9 }, { "$type": "ItemConfigRow", "ItemID": 110427, "ItemNum": 35 } ] }, "6": { "AttackBase": 332.112, "AttackAdd": 4.884, "DefenceBase": 213.18, "DefenceAdd": 3.135, "HPBase": 502.656, "HPAdd": 7.392, "SpeedBase": 96, "CriticalChance": 0.05, "CriticalDamage": 0.5, "BaseAggro": 75, "Cost": [] } }, "Relics": { "AvatarID": 1317, "Set4IDList": [ 119, 111, 118 ], "Set2IDList": [ 307, 316, 301 ], "PropertyList3": [ "AttackAddedRatio" ], "PropertyList4": [ "SpeedDelta" ], "PropertyList5": [ "AttackAddedRatio" ], "PropertyList6": [ "BreakDamageAddedRatioBase", "SPRatioBase" ], "PropertyList": [ { "$type": "RelicRecommendProperty", "RelicType": "BODY", "PropertyType": "AttackAddedRatio" }, { "$type": "RelicRecommendProperty", "RelicType": "FOOT", "PropertyType": "SpeedDelta" }, { "$type": "RelicRecommendProperty", "RelicType": "NECK", "PropertyType": "AttackAddedRatio" }, { "$type": "RelicRecommendProperty", "RelicType": "OBJECT", "PropertyType": "BreakDamageAddedRatioBase" } ], "SubAffixPropertyList": [ "BreakDamageAddedRatioBase", "SpeedDelta", "AttackAddedRatio" ], "ScoreRankList": [ 246, 189 ] }, "Lightcones": [ 23033, 21045 ], "Teams": [ { "AvatarID": 1317, "TeamID": 1, "MemberList": [ 1225, 1303, 1222 ], "BackupList1": [ 1303, 8005 ], "BackupList2": [ 8005 ], "BackupList3": [ 1301, 1409 ] } ], "Skin": {}, "RankIcon": [ "https://homdgcat.wiki/images/skillicons/avatar/1317/SkillIcon_1317_Rank1.png", "https://homdgcat.wiki/images/skillicons/avatar/1317/SkillIcon_1317_Rank2.png", "https://homdgcat.wiki/images/skillicons/avatar/1317/SkillIcon_1317_BP.png", "https://homdgcat.wiki/images/skillicons/avatar/1317/SkillIcon_1317_Rank4.png", "https://homdgcat.wiki/images/skillicons/avatar/1317/SkillIcon_1317_Ultra.png", "https://homdgcat.wiki/images/skillicons/avatar/1317/SkillIcon_1317_Rank6.png" ] }, "1401": { "Name": "大黑塔", "Desc": "尊贵的「天才俱乐部」#83,人类,女性,年轻,貌美,可爱。\\n传说她隐居在银河边境,几乎不踏出其间,想必此次现身——\\n一定是为了某个不得不亲自出马的问题吧?", "CharaInfo": { "Camp": null, "VA": { "Chinese": null, "Japanese": null, "Korean": null, "English": null }, "Stories": { "0": null, "1": null, "2": null, "3": null, "4": null }, "Voicelines": [] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "theherta", "SPNeed": 220, "BaseType": "Mage", "DamageType": "Ice", "Ranks": { "1": { "Id": 140101, "Name": "群星岸落之夜", "Desc": "强化战技计算【解读】层数时,额外计算主目标及相邻目标中层数最高的1个目标当前【解读】层数的#1[i]%。施放强化战技重置【解读】时,改为将层数重置为#2[i]层。", "ParamList": [ 0.5, 15 ], "Extra": {} }, "2": { "Id": 140102, "Name": "穿过锁孔之风", "Desc": "大黑塔进入战斗和施放终结技后,额外获得1层【灵感】。施放强化战技后,大黑塔的下一次行动提前#1[i]%。", "ParamList": [ 0.35, 42, 0.25 ], "Extra": { "10000001": { "Name": "行动提前", "Desc": "使目标在下次行动前的等待间隔缩短。", "Param": [] } } }, "3": { "Id": 140103, "Name": "进入盛夏之门", "Desc": "战技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "4": { "Id": 140104, "Name": "第十六把钥匙", "Desc": "队伍中的「智识」命途角色的速度提高#1[i]%。", "ParamList": [ 0.12 ], "Extra": {} }, "5": { "Id": 140105, "Name": "苦药似的真理", "Desc": "终结技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "6": { "Id": 140106, "Name": "甜饵般的答案", "Desc": "大黑塔的冰属性抗性穿透提高#4[i]%,当场上敌方目标数量等于3或以上/2/1名时,终结技的伤害倍率提高#1[i]%/#2[i]%/#3[i]%。", "ParamList": [ 1.4, 2.5, 4, 0.2 ], "Extra": {} } }, "Skills": { "140101": { "Id": 140101, "Name": "开窍了吗", "Desc": "对指定敌方单体造成等同于大黑塔#1[i]%攻击力的冰属性伤害。", "SimpleDesc": "对指定敌方单体造成少量冰属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5, 3, 1, 0.3 ] }, "2": { "Level": 2, "ParamList": [ 0.6, 3, 1, 0.3 ] }, "3": { "Level": 3, "ParamList": [ 0.7, 3, 1, 0.3 ] }, "4": { "Level": 4, "ParamList": [ 0.8, 3, 1, 0.3 ] }, "5": { "Level": 5, "ParamList": [ 0.9, 3, 1, 0.3 ] }, "6": { "Level": 6, "ParamList": [ 1, 3, 1, 0.3 ] }, "7": { "Level": 7, "ParamList": [ 1.1, 3, 1, 0.3 ] }, "8": { "Level": 8, "ParamList": [ 1.2, 3, 1, 0.3 ] }, "9": { "Level": 9, "ParamList": [ 1.3, 3, 1, 0.3 ] }, "10": { "Level": 10, "ParamList": [ 1.4, 3, 1, 0.3 ] } } }, "140102": { "Id": 140102, "Name": "格局打开", "Desc": "对指定敌方单体造成等同于大黑塔#1[i]%攻击力的冰属性伤害并施加#2[i]层【解读】。对本次战技命中过的目标及其相邻目标造成等同于大黑塔#1[i]%攻击力的冰属性伤害,该效果可重复2次。", "SimpleDesc": "对指定敌方单体造成伤害。对被本次战技击中的目标及其相邻目标造成伤害,重复2次。", "Type": "BPSkill", "Tag": "Blast", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 45, 15, 30 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.35, 1 ] }, "2": { "Level": 2, "ParamList": [ 0.385, 1 ] }, "3": { "Level": 3, "ParamList": [ 0.42, 1 ] }, "4": { "Level": 4, "ParamList": [ 0.455, 1 ] }, "5": { "Level": 5, "ParamList": [ 0.49, 1 ] }, "6": { "Level": 6, "ParamList": [ 0.525, 1 ] }, "7": { "Level": 7, "ParamList": [ 0.56875, 1 ] }, "8": { "Level": 8, "ParamList": [ 0.6125, 1 ] }, "9": { "Level": 9, "ParamList": [ 0.65625, 1 ] }, "10": { "Level": 10, "ParamList": [ 0.7, 1 ] }, "11": { "Level": 11, "ParamList": [ 0.735, 1 ] }, "12": { "Level": 12, "ParamList": [ 0.77, 1 ] }, "13": { "Level": 13, "ParamList": [ 0.805, 1 ] }, "14": { "Level": 14, "ParamList": [ 0.84, 1 ] }, "15": { "Level": 15, "ParamList": [ 0.875, 1 ] } } }, "140103": { "Id": 140103, "Name": "早说了是魔法吧", "Desc": "将敌方全体的【解读】层数重新排序,较高层数的【解读】将优先转移到精英级别及以上的目标,并对敌方全体造成等同于大黑塔#1[i]%攻击力的冰属性伤害。终结技施放时,使大黑塔攻击力提高#4[i]%,持续#5[i]回合,施放后使大黑塔立即行动,并获得1层【灵感】。【灵感】最多持有#6[i]层,持有【灵感】时,战技强化为【我有一个大胆的想法】。", "SimpleDesc": "将敌方全体的【解读】层数重新排序,较高层数的【解读】将优先转移到精英级别及以上的目标,并对敌方全体造成冰属性伤害。使用后获得强化战技并立即行动。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1, 2, 1, 0.4, 3, 4 ] }, "2": { "Level": 2, "ParamList": [ 1.1, 2, 1, 0.44, 3, 4 ] }, "3": { "Level": 3, "ParamList": [ 1.2, 2, 1, 0.48, 3, 4 ] }, "4": { "Level": 4, "ParamList": [ 1.3, 2, 1, 0.52, 3, 4 ] }, "5": { "Level": 5, "ParamList": [ 1.4, 2, 1, 0.56, 3, 4 ] }, "6": { "Level": 6, "ParamList": [ 1.5, 2, 1, 0.6, 3, 4 ] }, "7": { "Level": 7, "ParamList": [ 1.625, 2, 1, 0.65, 3, 4 ] }, "8": { "Level": 8, "ParamList": [ 1.75, 2, 1, 0.7, 3, 4 ] }, "9": { "Level": 9, "ParamList": [ 1.875, 2, 1, 0.75, 3, 4 ] }, "10": { "Level": 10, "ParamList": [ 2, 2, 1, 0.8, 3, 4 ] }, "11": { "Level": 11, "ParamList": [ 2.1, 2, 1, 0.84, 3, 4 ] }, "12": { "Level": 12, "ParamList": [ 2.2, 2, 1, 0.88, 3, 4 ] }, "13": { "Level": 13, "ParamList": [ 2.3, 2, 1, 0.92, 3, 4 ] }, "14": { "Level": 14, "ParamList": [ 2.4, 2, 1, 0.96, 3, 4 ] }, "15": { "Level": 15, "ParamList": [ 2.5, 2, 1, 1, 3, 4 ] } } }, "140104": { "Id": 140104, "Name": "拿来吧你", "Desc": "敌方目标进入战斗时,大黑塔对其施加1层【解读】。每个波次开始时,对一个随机敌方目标施加#6[i]层【解读】,优先施加给精英级别及以上的目标。强化战技的主目标持有【解读】时,造成的伤害倍率提高,每层对主目标/其他目标提高#1[f1]%/#2[f1]%,若队伍中的「智识」命途角色大于等于2名,每层额外对主目标/其他目标提高#1[f1]%/#2[f1]%。【解读】最多可叠加#3[i]层,使用强化战技时,将主目标的【解读】重置为1层。敌方目标离场或被任意单位消灭后,【解读】会被转移,优先转移到精英级别及以上的目标。", "SimpleDesc": "强化战技根据目标【解读】层数,提高造成的伤害。", "Type": null, "Tag": "Enhance", "SPBase": 30, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.04, 0.02, 42, 1, 42, 25 ] }, "2": { "Level": 2, "ParamList": [ 0.044, 0.022, 42, 1, 42, 25 ] }, "3": { "Level": 3, "ParamList": [ 0.048, 0.024, 42, 1, 42, 25 ] }, "4": { "Level": 4, "ParamList": [ 0.052, 0.026, 42, 1, 42, 25 ] }, "5": { "Level": 5, "ParamList": [ 0.056, 0.028, 42, 1, 42, 25 ] }, "6": { "Level": 6, "ParamList": [ 0.06, 0.03, 42, 1, 42, 25 ] }, "7": { "Level": 7, "ParamList": [ 0.065, 0.0325, 42, 1, 42, 25 ] }, "8": { "Level": 8, "ParamList": [ 0.07, 0.035, 42, 1, 42, 25 ] }, "9": { "Level": 9, "ParamList": [ 0.075, 0.0375, 42, 1, 42, 25 ] }, "10": { "Level": 10, "ParamList": [ 0.08, 0.04, 42, 1, 42, 25 ] }, "11": { "Level": 11, "ParamList": [ 0.084, 0.042, 42, 1, 42, 25 ] }, "12": { "Level": 12, "ParamList": [ 0.088, 0.044, 42, 1, 42, 25 ] }, "13": { "Level": 13, "ParamList": [ 0.092, 0.046, 42, 1, 42, 25 ] }, "14": { "Level": 14, "ParamList": [ 0.096, 0.048, 42, 1, 42, 25 ] }, "15": { "Level": 15, "ParamList": [ 0.1, 0.05, 42, 1, 42, 25 ] } } }, "140106": { "Id": 140106, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "140107": { "Id": 140107, "Name": "看看好看的", "Desc": "使用秘技后,下一次战斗开始时大黑塔攻击力提高#1[i]%,持续#2[i]回合。\\n若当前场景存在普通战利品,使用秘技后标记最多#3[i]个普通战利品的位置。\\n在模拟宇宙、差分宇宙中使用秘技进入战斗后,每个波次开始时对精英级别以下的敌方目标造成等同于目标#4[i]%生命上限的真实伤害,对精英级别及以上的目标造成等同于目标#5[i]%生命上限的真实伤害。", "SimpleDesc": "使用秘技后,可以标记数个普通战利品的位置,并且下一次战斗开始时大黑塔攻击力提高。\\n在模拟宇宙、差分宇宙使用秘技进战后,每个波次开始时对敌方全体造成大量真实伤害。", "Type": "Maze", "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000017": { "Name": "真实伤害", "Desc": "不受任何效果所影响的无属性伤害,本次伤害不视为造成了1次攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.6, 2, 3, 0.99, 0.3, 25 ] } } }, "140109": { "Id": 140109, "Name": "我有一个大胆的想法", "Desc": "消耗1层【灵感】,对指定敌方单体造成等同于大黑塔#1[i]%攻击力的冰属性伤害并施加#2[i]层【解读】。对本次战技中被击中过的目标及其相邻目标造成等同于大黑塔#1[i]%攻击力的冰属性伤害,重复2次,最后,对所有敌方目标造成等同于大黑塔#3[i]%攻击力的冰属性伤害。", "SimpleDesc": "对指定敌方单体造成伤害。对被本次战技击中的目标及其相邻目标造成伤害,重复2次。之后,对敌方全体造成伤害。", "Type": "BPSkill", "Tag": "AoEAttack", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 15, 30 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.4, 1, 0.2 ] }, "2": { "Level": 2, "ParamList": [ 0.44, 1, 0.22 ] }, "3": { "Level": 3, "ParamList": [ 0.48, 1, 0.24 ] }, "4": { "Level": 4, "ParamList": [ 0.52, 1, 0.26 ] }, "5": { "Level": 5, "ParamList": [ 0.56, 1, 0.28 ] }, "6": { "Level": 6, "ParamList": [ 0.6, 1, 0.3 ] }, "7": { "Level": 7, "ParamList": [ 0.65, 1, 0.325 ] }, "8": { "Level": 8, "ParamList": [ 0.7, 1, 0.35 ] }, "9": { "Level": 9, "ParamList": [ 0.75, 1, 0.375 ] }, "10": { "Level": 10, "ParamList": [ 0.8, 1, 0.4 ] }, "11": { "Level": 11, "ParamList": [ 0.84, 1, 0.42 ] }, "12": { "Level": 12, "ParamList": [ 0.88, 1, 0.44 ] }, "13": { "Level": 13, "ParamList": [ 0.92, 1, 0.46 ] }, "14": { "Level": 14, "ParamList": [ 0.96, 1, 0.48 ] }, "15": { "Level": 15, "ParamList": [ 1, 1, 0.5 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1401_Normal.png", "LevelUpSkillID": [ 140101 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 1401001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1401_Normal.png", "LevelUpSkillID": [ 140101 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110201, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": 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"SkillIcon_1401_Normal.png", "LevelUpSkillID": [ 140101 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 20000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110202, "ItemNum": 5, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 111002, "ItemNum": 4, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1401001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point01", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1401_Normal.png", "LevelUpSkillID": [ 140101 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 45000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110203, "ItemNum": 3, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 111003, "ItemNum": 3, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1401001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "6": { "Anchor": "Point01", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1401_Normal.png", "LevelUpSkillID": [ 140101 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110203, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 111003, "ItemNum": 4, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1401001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} } }, "Point02": { "1": { "Anchor": "Point02", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1401_BP.png", "LevelUpSkillID": [ 140102, 140109 ], "MaterialList": [], "MaxLevel": 10, "ParamList": [], "PointID": 1401002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point02", "AvatarPromotionLimit": 1, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1401_BP.png", "LevelUpSkillID": [ 140102, 140109 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 2500, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 111001, "ItemNum": 3, "Rarity": "NotNormal" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1401002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point02", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1401_BP.png", "LevelUpSkillID": [ 140102, 140109 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 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"https://homdgcat.wiki/images/skillicons/avatar/1403/SkillIcon_1403_Rank6.png" ] }, "1404": { "Name": "万敌", "Desc": "那沉入迷雾的悬锋,纷乱与战争之城!它的王室流着弑亲的血脉,它的神明以灾厄为名。\\n不死的迈德漠斯,离群的狮子,逐猎「纷争」火种的黄金裔。忍受万死,浴血还乡,孤身背负疯狂的宿命\\n——弑王成王,弑神登神。征战的铁蹄踏遍荒野,终归要沾上故乡的血。", "CharaInfo": { "Camp": null, "VA": { "Chinese": null, "Japanese": null, "Korean": null, "English": null }, "Stories": { "0": null, "1": null, "2": null, "3": null, "4": null }, "Voicelines": [] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "mydei", "SPNeed": 160, "BaseType": "Warrior", "DamageType": "Imaginary", "Ranks": { "1": { "Id": 140401, "Name": "寒风雕琢不屈的脊梁", "Desc": "【弑神登神】对主目标造成的伤害倍率提高#1[i]%,且变成对敌方全体造成等同于主目标伤害倍率的虚数属性伤害。", "ParamList": [ 0.3 ], "Extra": {} }, "2": { "Id": 140402, "Name": "纷争见证尸骸的喉鸣", "Desc": "【血仇】状态期间,万敌造成的伤害无视敌方目标#1[i]%的防御力,且接受治疗后会将#2[i]%的治疗数值转化为充能,累计转化的充能不超过#3[i]点。任意单位行动后重置可累计的充能。", "ParamList": [ 0.15, 0.4, 40 ], "Extra": {} }, "3": { "Id": 140403, "Name": "荣耀辉映不渝的筵宴", "Desc": 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"Level": 6, "ParamList": [ 0.5 ] }, "7": { "Level": 7, "ParamList": [ 0.55 ] }, "8": { "Level": 8, "ParamList": [ 0.6 ] }, "9": { "Level": 9, "ParamList": [ 0.65 ] }, "10": { "Level": 10, "ParamList": [ 0.7 ] } } }, "140402": { "Id": 140402, "Name": "万死无悔", "Desc": "消耗等同于万敌当前生命值#3[i]%的生命值,对指定敌方单体造成等同于万敌#1[i]%生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌#2[i]%生命上限的虚数属性伤害。\\n若当前生命值不足,施放战技时万敌的当前生命值降低至1点。", "SimpleDesc": "消耗生命值,对指定敌方单体造成虚数属性伤害,对相邻目标造成少量虚数属性伤害。", "Type": "BPSkill", "Tag": "Blast", "SPBase": 30, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.45, 0.25, 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.495, 0.275, 0.5 ] }, "3": { "Level": 3, "ParamList": [ 0.54, 0.3, 0.5 ] }, "4": { "Level": 4, "ParamList": [ 0.585, 0.325, 0.5 ] }, "5": { "Level": 5, "ParamList": [ 0.63, 0.35, 0.5 ] }, "6": { "Level": 6, "ParamList": [ 0.675, 0.375, 0.5 ] }, "7": { "Level": 7, "ParamList": [ 0.73125, 0.40625, 0.5 ] }, "8": { "Level": 8, "ParamList": [ 0.7875, 0.4375, 0.5 ] }, "9": { "Level": 9, "ParamList": [ 0.84375, 0.46875, 0.5 ] }, "10": { "Level": 10, "ParamList": [ 0.9, 0.5, 0.5 ] }, "11": { "Level": 11, "ParamList": [ 0.945, 0.525, 0.5 ] }, "12": { "Level": 12, "ParamList": [ 0.99, 0.55, 0.5 ] }, "13": { "Level": 13, "ParamList": [ 1.035, 0.575, 0.5 ] }, "14": { "Level": 14, "ParamList": [ 1.08, 0.6, 0.5 ] }, "15": { "Level": 15, "ParamList": [ 1.125, 0.625, 0.5 ] } } }, "140403": { "Id": 140403, "Name": "诛天焚骨的王座", "Desc": "回复等同于万敌#3[f1]%生命上限的生命值并积攒#5[i]点天赋充能。对指定敌方单体造成等同于万敌#1[i]%生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌#2[i]%生命上限的虚数属性伤害,并使目标与相邻目标陷入嘲讽状态,持续#4[i]回合。下一次【弑神登神】优先攻击指定敌方单体,该效果仅对最新目标生效。", "SimpleDesc": "回复生命值并积攒天赋充能,对指定敌方单体造成大量虚数属性伤害,对相邻目标造成虚数属性伤害,并使目标与相邻目标陷入嘲讽状态。", "Type": "Ultra", "Tag": "Blast", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 60, 0, 60 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.96, 0.6, 0.15, 2, 20 ] }, "2": { "Level": 2, "ParamList": [ 1.024, 0.64, 0.155, 2, 20 ] }, "3": { "Level": 3, "ParamList": [ 1.088, 0.68, 0.16, 2, 20 ] }, "4": { "Level": 4, "ParamList": [ 1.152, 0.72, 0.165, 2, 20 ] }, "5": { "Level": 5, "ParamList": [ 1.216, 0.76, 0.17, 2, 20 ] }, "6": { "Level": 6, "ParamList": [ 1.28, 0.8, 0.175, 2, 20 ] }, "7": { "Level": 7, "ParamList": [ 1.36, 0.85, 0.18125, 2, 20 ] }, "8": { "Level": 8, "ParamList": [ 1.44, 0.9, 0.1875, 2, 20 ] }, "9": { "Level": 9, "ParamList": [ 1.52, 0.95, 0.19375, 2, 20 ] }, "10": { "Level": 10, "ParamList": [ 1.6, 1, 0.2, 2, 20 ] }, "11": { "Level": 11, "ParamList": [ 1.664, 1.04, 0.205, 2, 20 ] }, "12": { "Level": 12, "ParamList": [ 1.728, 1.08, 0.21, 2, 20 ] }, "13": { "Level": 13, "ParamList": [ 1.792, 1.12, 0.215, 2, 20 ] }, "14": { "Level": 14, "ParamList": [ 1.856, 1.16, 0.22, 2, 20 ] }, "15": { "Level": 15, "ParamList": [ 1.92, 1.2, 0.225, 2, 20 ] } } }, "140404": { "Id": 140404, "Name": "以血还血", "Desc": "每损失1%生命值积攒1点充能,最多积攒200点。充能达到100时消耗100点充能进入【血仇】状态并回复等同于万敌#1[i]%生命上限的生命值,同时行动提前100%。【血仇】状态下生命上限提高,数值等同于当前生命上限的#5[i]%,防御力保持为0。自身回合开始时自动施放【弑王成王】。\\n【血仇】状态期间充能达到#3[i]点时,万敌立即获得1个额外回合并自动施放【弑神登神】。\\n【血仇】状态期间,万敌受到致命攻击时不会陷入无法战斗状态,但会清空充能退出【血仇】状态并回复等同于自身#4[i]%生命上限的生命值。", "SimpleDesc": "损失生命值时积攒充能,充能达到100时进入【血仇】状态,回复生命值且行动提前。【血仇】状态下当前生命上限提高,防御力保持为0。自身回合开始时自动施放【弑王成王】。\\n【血仇】状态期间充能达到150时,万敌立即获得1个额外回合并自动施放【弑神登神】。\\n万敌受到致命攻击时退出【血仇】状态。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000000": { "Name": "额外回合", "Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。", "Param": [] }, "10000007": { "Name": "无法战斗状态", "Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.15, 0, 150, 0.5, 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.16, 0, 150, 0.5, 0.5 ] }, "3": { "Level": 3, "ParamList": [ 0.17, 0, 150, 0.5, 0.5 ] }, "4": { "Level": 4, "ParamList": [ 0.18, 0, 150, 0.5, 0.5 ] }, "5": { "Level": 5, "ParamList": [ 0.19, 0, 150, 0.5, 0.5 ] }, "6": { "Level": 6, "ParamList": [ 0.2, 0, 150, 0.5, 0.5 ] }, "7": { "Level": 7, "ParamList": [ 0.2125, 0, 150, 0.5, 0.5 ] }, "8": { "Level": 8, "ParamList": [ 0.225, 0, 150, 0.5, 0.5 ] }, "9": { "Level": 9, "ParamList": [ 0.2375, 0, 150, 0.5, 0.5 ] }, "10": { "Level": 10, "ParamList": [ 0.25, 0, 150, 0.5, 0.5 ] }, "11": { "Level": 11, "ParamList": [ 0.26, 0, 150, 0.5, 0.5 ] }, "12": { "Level": 12, "ParamList": [ 0.27, 0, 150, 0.5, 0.5 ] }, "13": { "Level": 13, "ParamList": [ 0.28, 0, 150, 0.5, 0.5 ] }, "14": { "Level": 14, "ParamList": [ 0.29, 0, 150, 0.5, 0.5 ] }, "15": { "Level": 15, "ParamList": [ 0.3, 0, 150, 0.5, 0.5 ] } } }, "140406": { "Id": 140406, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "140407": { "Id": 140407, "Name": "折戟臣服的监牢", "Desc": "使用秘技后牵引一定区域内的敌人并使其陷入#1[i]秒的晕眩状态,晕眩状态下敌人不会主动攻击我方目标。\\n若主动攻击陷入晕眩状态的敌人,进入战斗时,对敌方全体造成等同于万敌#2[i]%生命上限的虚数属性伤害,并使目标陷入嘲讽状态,持续#4[i]回合。自身积攒#5[i]点天赋充能。", "SimpleDesc": "牵引一定区域内的敌人并使其陷入晕眩状态。攻击陷入晕眩状态的敌人,进战后对敌方全体造成少量虚数属性伤害,并使目标陷入嘲讽状态。自身积攒天赋充能。", "Type": "Maze", "Tag": "Impair", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 10, 0.8, 1, 1, 50 ] } } }, "140409": { "Id": 140409, "Name": "弑王成王", "Desc": "消耗等同于万敌当前生命值#3[i]%的生命值,对敌方单体造成等同于万敌#1[i]%生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌#2[i]%生命上限的虚数属性伤害。\\n若当前生命值不足,施放战技时万敌的当前生命值降低至1点。\\n该技能会自动施放。", "SimpleDesc": "消耗生命值,对指定敌方单体造成虚数属性伤害,对相邻目标造成虚数属性伤害。\\n该技能会自动施放。", "Type": "BPSkill", "Tag": "Blast", "SPBase": 30, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.55, 0.33, 0.35 ] }, "2": { "Level": 2, "ParamList": [ 0.605, 0.363, 0.35 ] }, "3": { "Level": 3, "ParamList": [ 0.66, 0.396, 0.35 ] }, "4": { "Level": 4, "ParamList": [ 0.715, 0.429, 0.35 ] }, "5": { "Level": 5, "ParamList": [ 0.77, 0.462, 0.35 ] }, "6": { "Level": 6, "ParamList": [ 0.825, 0.495, 0.35 ] }, "7": { "Level": 7, "ParamList": [ 0.89375, 0.53625, 0.35 ] }, "8": { "Level": 8, "ParamList": [ 0.9625, 0.5775, 0.35 ] }, "9": { "Level": 9, "ParamList": [ 1.03125, 0.61875, 0.35 ] }, "10": { "Level": 10, "ParamList": [ 1.1, 0.66, 0.35 ] }, "11": { "Level": 11, "ParamList": [ 1.155, 0.693, 0.35 ] }, "12": { "Level": 12, "ParamList": [ 1.21, 0.726, 0.35 ] }, "13": { "Level": 13, "ParamList": [ 1.265, 0.759, 0.35 ] }, "14": { "Level": 14, "ParamList": [ 1.32, 0.792, 0.35 ] }, "15": { "Level": 15, "ParamList": [ 1.375, 0.825, 0.35 ] } } }, "140411": { "Id": 140411, "Name": "弑神登神", "Desc": "消耗#3[i]点充能,对敌方单体造成等同于万敌#1[i]%生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌#2[i]%生命上限的虚数属性伤害。\\n该技能会自动施放。此技能期间无法积攒充能。", "SimpleDesc": "消耗充能,对指定敌方单体造成大量虚数属性伤害,对相邻目标造成大量虚数属性伤害。\\n该技能会自动施放。", "Type": "BPSkill", "Tag": "Blast", "SPBase": 10, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 90, 0, 60 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1.4, 0.84, 150 ] }, "2": { "Level": 2, "ParamList": [ 1.54, 0.924, 150 ] }, "3": { "Level": 3, "ParamList": [ 1.68, 1.008, 150 ] }, "4": { "Level": 4, "ParamList": [ 1.82, 1.092, 150 ] }, "5": { "Level": 5, "ParamList": [ 1.96, 1.176, 150 ] }, "6": { "Level": 6, "ParamList": [ 2.1, 1.26, 150 ] }, "7": { "Level": 7, "ParamList": [ 2.275, 1.365, 150 ] }, "8": { "Level": 8, "ParamList": [ 2.45, 1.47, 150 ] }, "9": { "Level": 9, "ParamList": [ 2.625, 1.575, 150 ] }, "10": { "Level": 10, "ParamList": [ 2.8, 1.68, 150 ] }, "11": { "Level": 11, "ParamList": [ 2.94, 1.764, 150 ] }, "12": { "Level": 12, "ParamList": [ 3.08, 1.848, 150 ] }, "13": { "Level": 13, "ParamList": [ 3.22, 1.932, 150 ] }, "14": { "Level": 14, "ParamList": [ 3.36, 2.016, 150 ] }, "15": { "Level": 15, "ParamList": [ 3.5, 2.1, 150 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1404_Normal.png", "LevelUpSkillID": [ 140401 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 1404001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1404_Normal.png", "LevelUpSkillID": [ 140401 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110181, "ItemNum": 3, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 115001, "ItemNum": 6, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1404001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point01", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1404_Normal.png", "LevelUpSkillID": [ 140401 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110182, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 115002, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1404001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point01", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1404_Normal.png", "LevelUpSkillID": [ 140401 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 20000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110182, "ItemNum": 5, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 115002, "ItemNum": 4, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1404001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point01", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1404_Normal.png", "LevelUpSkillID": [ 140401 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 45000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110183, "ItemNum": 3, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 115003, "ItemNum": 3, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1404001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "6": { "Anchor": "Point01", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1404_Normal.png", "LevelUpSkillID": [ 140401 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110183, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 115003, "ItemNum": 4, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1404001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} } }, "Point02": { "1": { "Anchor": "Point02", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1404_BP.png", "LevelUpSkillID": [ 140402, 140409, 140411 ], "MaterialList": [], "MaxLevel": 10, "ParamList": [], "PointID": 1404002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { 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"MaxLevel": 10, "ParamList": [], "PointID": 1404002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point02", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1404_BP.png", "LevelUpSkillID": [ 140402, 140409, 140411 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110182, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 115002, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1404002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point02", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1404_BP.png", "LevelUpSkillID": [ 140402, 140409, 140411 ], 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"PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "7": { "Anchor": "Point02", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1404_BP.png", "LevelUpSkillID": [ 140402, 140409, 140411 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 45000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110183, "ItemNum": 3, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 115003, "ItemNum": 3, "Rarity": "VeryRare" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1404002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "8": { "Anchor": "Point02", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1404_BP.png", "LevelUpSkillID": [ 140402, 140409, 140411 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 80000, "Rarity": "Rare" }, { "$type": 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{ "$type": "RelicRecommendProperty", "RelicType": "NECK", "PropertyType": "QuantumAddedRatio" }, { "$type": "RelicRecommendProperty", "RelicType": "OBJECT", "PropertyType": "HPAddedRatio" } ], "SubAffixPropertyList": [ "CriticalChanceBase", "CriticalDamageBase", "HPAddedRatio" ], "ScoreRankList": [ 319, 261 ] }, "Lightcones": [ 23040, 21052, 21057 ], "Teams": [ { "AvatarID": 1407, "TeamID": 1, "MemberList": [ 1415, 1413, 1409 ], "BackupList1": [ 1403, 1406, 1303, 8007, 1218, 1006, 1106 ], "BackupList2": [ 1403, 1406, 8007, 1303, 1006, 1106 ], "BackupList3": [ 1222, 1217, 1203, 1301 ] } ], "Skin": {}, "RankIcon": [ "https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_Rank1.png", "https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_Rank2.png", "https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_Ultra.png", "https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_Rank4.png", "https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_BP.png", "https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_Rank6.png" ] }, "1408": { "Name": "白厄", "Desc": "哀丽秘榭,遗世独立的边陲村落,如今只余晦涩的传说。\\n无名的英雄█████,容纳「负世」火种的黄金裔,铭记全世的理想,背负万众的命运,为新世界带来第一缕曙光\\n——「但倘若黎明从不存在,就让怒火燃尽此身,化作明日的烈阳!」", "CharaInfo": { "Camp": null, "VA": { "Chinese": null, "Japanese": null, "Korean": null, "English": null }, "Stories": { "0": null, "1": null, "2": null, "3": null, "4": null }, "Voicelines": [] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "phainon", "SPNeed": 12, "BaseType": "Warrior", "DamageType": "Physical", "Ranks": { "1": { "Id": 140801, "Name": "火与光,善恶的化身", "Desc": "卡厄斯兰那的额外回合的基础速度继承比例提高至#5[i]%。单场战斗中每有1个敌方目标被消灭,使其额外提高#1[f1]%,最多提高至#4[i]%。\\n施放终结技时,暴击伤害提高#2[i]%,持续#3[i]回合。", "ParamList": [ 0.015, 0.5, 3, 0.84, 0.66 ], "Extra": { "10014082": { "Name": "卡厄斯兰那的额外回合", "Desc": "白厄变身为卡厄斯兰那时,行动序列上出现的倒计时。倒计时回合开始时卡厄斯兰那获得1个额外回合,最后1个倒计时回合开始时改为卡厄斯兰那发动最后一击并结束变身。\\n倒计时的初始行动值平均设置在0~100%之间,每个波次开始时不重置行动值。\\n当卡厄斯兰那受到行动提前效果时,改为首个倒计时行动提前。", "Param": [] } } }, "2": { "Id": 140802, "Name": "天与地,世间的泡沫", "Desc": "卡厄斯兰那的物理属性抗性穿透提高#2[i]%。单次施放【支柱•死星天裁】消耗【毁伤】点数达到#1[i]点时,获得1个额外回合。", "ParamList": [ 4, 0.2 ], "Extra": { "10000000": { "Name": "额外回合", "Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。", "Param": [] }, "10014081": { "Name": "毁伤", "Desc": "卡厄斯兰那的专属充能,上限为7点。未变身时也会保留。", "Param": [] }, "30000005": { "Name": "抗性穿透", "Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。", "Param": [] } } }, "3": { "Id": 140803, "Name": "几重寂静深埋归墟", "Desc": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 140804, "Name": "多少泰坦面目模糊", "Desc": "施放【灾厄•弑魂焚诏】时,额外获得#1[i]层【弑魂之炽】。", "ParamList": [ 4 ], "Extra": {} }, "5": { "Id": 140805, "Name": "永劫时针,三千万转", "Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 140806, "Name": "亘古长升,蚀火残阳", "Desc": "【火种】的可溢出点数不再拥有上限。战斗开始时,获得#2[i]点【火种】。\\n施放【支柱•死星天裁】的攻击后,对生命值最高的敌方目标额外造成等同于本次攻击总伤害值#1[i]%的真实伤害。", "ParamList": [ 0.36, 6 ], "Extra": { "10000017": { "Name": "真实伤害", "Desc": "不受任何效果所影响的无属性伤害,本次伤害不视为造成了1次攻击。", "Param": [] } } } }, "Skills": { "140801": { "Id": 140801, "Name": "逐火救世,行则将至", "Desc": "对指定敌方单体造成等同于白厄#1[i]%攻击力的物理属性伤害。", "SimpleDesc": "对敌方单体造成少量物理属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": null, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.6 ] }, "3": { "Level": 3, "ParamList": [ 0.7 ] }, "4": { "Level": 4, "ParamList": [ 0.8 ] }, "5": { "Level": 5, "ParamList": [ 0.9 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1 ] }, "8": { "Level": 8, "ParamList": [ 1.2 ] }, "9": { "Level": 9, "ParamList": [ 1.3 ] }, "10": { "Level": 10, "ParamList": [ 1.4 ] } } }, "140802": { "Id": 140802, "Name": "黎明创世,地辟天开", "Desc": "获得#3[i]点【火种】,对指定敌方单体造成等同于白厄#1[i]%攻击力的物理属性伤害,对相邻目标造成等同于白厄#2[i]%攻击力的物理属性伤害。", "SimpleDesc": "获得#3[i]点【火种】,对敌方单体造成大量物理属性伤害,对相邻目标造成物理属性伤害。", "Type": "BPSkill", "Tag": "Blast", "SPBase": null, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 60, 0, 30 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1.5, 0.6, 2 ] }, "2": { "Level": 2, "ParamList": [ 1.65, 0.66, 2 ] }, "3": { "Level": 3, "ParamList": [ 1.8, 0.72, 2 ] }, "4": { "Level": 4, "ParamList": [ 1.95, 0.78, 2 ] }, "5": { "Level": 5, "ParamList": [ 2.1, 0.84, 2 ] }, "6": { "Level": 6, "ParamList": [ 2.25, 0.9, 2 ] }, "7": { "Level": 7, "ParamList": [ 2.4375, 0.975, 2 ] }, "8": { "Level": 8, "ParamList": [ 2.625, 1.05, 2 ] }, "9": { "Level": 9, "ParamList": [ 2.8125, 1.125, 2 ] }, "10": { "Level": 10, "ParamList": [ 3, 1.2, 2 ] }, "11": { "Level": 11, "ParamList": [ 3.15, 1.26, 2 ] }, "12": { "Level": 12, "ParamList": [ 3.3, 1.32, 2 ] }, "13": { "Level": 13, "ParamList": [ 3.45, 1.38, 2 ] }, "14": { "Level": 14, "ParamList": [ 3.6, 1.44, 2 ] }, "15": { "Level": 15, "ParamList": [ 3.75, 1.5, 2 ] } } }, "140803": { "Id": 140803, "Name": "永劫燔世,其将背负", "Desc": "变身为卡厄斯兰那,变身期间展开境界【时墟铁墓】。境界内的其他队友离场且无法行动,敌方全体始终拥有物理属性弱点。\\n卡厄斯兰那不会进入自己的回合,但拥有#4[i]个卡厄斯兰那的额外回合,速度固定为卡厄斯兰那基础速度的#3[i]%。最后的卡厄斯兰那的额外回合开始时立即发动最后一击,造成等同于卡厄斯兰那#1[i]%攻击力的物理属性终结技伤害,由敌方全体均分。", "SimpleDesc": "变身为卡厄斯兰那并展开境界:使队友离场且无法行动,敌方全体拥有物理属性弱点。\\n卡厄斯兰那不会进入自己的回合但拥有#4[i]个卡厄斯兰那的额外回合,最后的回合内发动最后一击,造成由敌方全体均分的大量物理属性伤害。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": null, "Extra": { "10000016": { "Name": "离场", "Desc": "处于离场状态的目标无法成为技能目标,且不会出现在行动序列上。", "Param": [] }, "10000020": { "Name": "境界", "Desc": "境界效果全场唯一,持续期间无法施放其他境界效果的技能。", "Param": [] }, "10014082": { "Name": "卡厄斯兰那的额外回合", "Desc": "白厄变身为卡厄斯兰那时,行动序列上出现的倒计时。倒计时回合开始时卡厄斯兰那获得1个额外回合,最后1个倒计时回合开始时改为卡厄斯兰那发动最后一击并结束变身。\\n倒计时的初始行动值平均设置在0~100%之间,每个波次开始时不重置行动值。\\n当卡厄斯兰那受到行动提前效果时,改为首个倒计时行动提前。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 4.8, 12, 0.6, 8 ] }, "2": { "Level": 2, "ParamList": [ 5.28, 12, 0.6, 8 ] }, "3": { "Level": 3, "ParamList": [ 5.76, 12, 0.6, 8 ] }, "4": { "Level": 4, "ParamList": [ 6.24, 12, 0.6, 8 ] }, "5": { "Level": 5, "ParamList": [ 6.72, 12, 0.6, 8 ] }, "6": { "Level": 6, "ParamList": [ 7.2, 12, 0.6, 8 ] }, "7": { "Level": 7, "ParamList": [ 7.8, 12, 0.6, 8 ] }, "8": { "Level": 8, "ParamList": [ 8.4, 12, 0.6, 8 ] }, "9": { "Level": 9, "ParamList": [ 9, 12, 0.6, 8 ] }, "10": { "Level": 10, "ParamList": [ 9.6, 12, 0.6, 8 ] }, "11": { "Level": 11, "ParamList": [ 10.08, 12, 0.6, 8 ] }, "12": { "Level": 12, "ParamList": [ 10.56, 12, 0.6, 8 ] }, "13": { "Level": 13, "ParamList": [ 11.04, 12, 0.6, 8 ] }, "14": { "Level": 14, "ParamList": [ 11.52, 12, 0.6, 8 ] }, "15": { "Level": 15, "ParamList": [ 12, 12, 0.6, 8 ] } } }, "140804": { "Id": 140804, "Name": "此身为炬", "Desc": "白厄的天赋。【火种】达到#4[i]点时可激活终结技,达到上限后还可最多溢出#3[i]点,变身结束时会基于溢出点数获得【火种】。\\n当白厄成为其他任意目标的技能目标时,获得1点【火种】。若施放者为白厄的队友,还会使白厄的暴击伤害提高#1[i]%,持续#2[i]回合。", "SimpleDesc": "白厄的天赋。【火种】达到#4[i]点时可激活终结技。\\n当白厄成为其他目标的技能目标时,获得【火种】。成为队友的技能目标时,暴击伤害提高。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.15, 3, 3, 12 ] }, "2": { "Level": 2, "ParamList": [ 0.165, 3, 3, 12 ] }, "3": { "Level": 3, "ParamList": [ 0.18, 3, 3, 12 ] }, "4": { "Level": 4, "ParamList": [ 0.195, 3, 3, 12 ] }, "5": { "Level": 5, "ParamList": [ 0.21, 3, 3, 12 ] }, "6": { "Level": 6, "ParamList": [ 0.225, 3, 3, 12 ] }, "7": { "Level": 7, "ParamList": [ 0.24375, 3, 3, 12 ] }, "8": { "Level": 8, "ParamList": [ 0.2625, 3, 3, 12 ] }, "9": { "Level": 9, "ParamList": [ 0.28125, 3, 3, 12 ] }, "10": { "Level": 10, "ParamList": [ 0.3, 3, 3, 12 ] }, "11": { "Level": 11, "ParamList": [ 0.315, 3, 3, 12 ] }, "12": { "Level": 12, "ParamList": [ 0.33, 3, 3, 12 ] }, "13": { "Level": 13, "ParamList": [ 0.345, 3, 3, 12 ] }, "14": { "Level": 14, "ParamList": [ 0.36, 3, 3, 12 ] }, "15": { "Level": 15, "ParamList": [ 0.375, 3, 3, 12 ] } } }, "140805": { "Id": 140805, "Name": "命运•此躯即神", "Desc": "卡厄斯兰那的天赋。变身时获得#1[i]点【毁伤】。若此时处于我方目标的回合,则使该目标的所有增益效果延长1回合并结束本回合。\\n卡厄斯兰那免疫控制类负面状态,拥有1个强化普攻和2个强化战技,无法施放终结技。变身期间攻击力提高#4[i]%,生命上限提高#5[i]%,施放攻击后回复等同于自身生命上限#7[i]%的生命值。卡厄斯兰那受到致命攻击时不会陷入无法战斗状态,而是回复等同于自身生命上限#2[i]%的生命值并立即发动最后一击。每剩余1个卡厄斯兰那的额外回合,最后一击的伤害倍率减少原倍率的#3[f1]%。\\n变身结束时,使我方全体速度提高#6[i]%,持续1回合。", "SimpleDesc": "卡厄斯兰那的天赋。变身时获得【毁伤】。\\n卡厄斯兰那免疫控制类负面状态并拥有3个新技能。变身期间攻击力和生命上限提高,施放攻击回复生命值,受到致命攻击时回复生命值并立即施放最后一击,剩余可行动次数越多伤害倍率越低。\\n结束变身时,使我方全体速度提高。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000007": { "Name": "无法战斗状态", "Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。", "Param": [] }, "10000009": { "Name": "增益效果", "Desc": "对战斗有增益效果的所有持续状态,若无特殊说明则可以被解除。", "Param": [] }, "10000011": { "Name": "控制类负面状态", "Desc": "冻结,纠缠,禁锢,支配,怒噪,强烈震荡,异梦,缠禁,恐惧,行动锁定。", "Param": [] }, "10014081": { "Name": "毁伤", "Desc": "卡厄斯兰那的专属充能,上限为7点。未变身时也会保留。", "Param": [] }, "10014082": { "Name": "卡厄斯兰那的额外回合", "Desc": "白厄变身为卡厄斯兰那时,行动序列上出现的倒计时。倒计时回合开始时卡厄斯兰那获得1个额外回合,最后1个倒计时回合开始时改为卡厄斯兰那发动最后一击并结束变身。\\n倒计时的初始行动值平均设置在0~100%之间,每个波次开始时不重置行动值。\\n当卡厄斯兰那受到行动提前效果时,改为首个倒计时行动提前。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 4, 0.25, 0.125, 0.4, 1.35, 0.15, 0.2 ] }, "2": { "Level": 2, "ParamList": [ 4, 0.25, 0.125, 0.44, 1.485, 0.15, 0.2 ] }, "3": { "Level": 3, "ParamList": [ 4, 0.25, 0.125, 0.48, 1.62, 0.15, 0.2 ] }, "4": { "Level": 4, "ParamList": [ 4, 0.25, 0.125, 0.52, 1.755, 0.15, 0.2 ] }, "5": { "Level": 5, "ParamList": [ 4, 0.25, 0.125, 0.56, 1.89, 0.15, 0.2 ] }, "6": { "Level": 6, "ParamList": [ 4, 0.25, 0.125, 0.6, 2.025, 0.15, 0.2 ] }, "7": { "Level": 7, "ParamList": [ 4, 0.25, 0.125, 0.65, 2.19375, 0.15, 0.2 ] }, "8": { "Level": 8, "ParamList": [ 4, 0.25, 0.125, 0.7, 2.3625, 0.15, 0.2 ] }, "9": { "Level": 9, "ParamList": [ 4, 0.25, 0.125, 0.75, 2.53125, 0.15, 0.2 ] }, "10": { "Level": 10, "ParamList": [ 4, 0.25, 0.125, 0.8, 2.7, 0.15, 0.2 ] }, "11": { "Level": 11, "ParamList": [ 4, 0.25, 0.125, 0.84, 2.835, 0.15, 0.2 ] }, "12": { "Level": 12, "ParamList": [ 4, 0.25, 0.125, 0.88, 2.97, 0.15, 0.2 ] }, "13": { "Level": 13, "ParamList": [ 4, 0.25, 0.125, 0.92, 3.105, 0.15, 0.2 ] }, "14": { "Level": 14, "ParamList": [ 4, 0.25, 0.125, 0.96, 3.24, 0.15, 0.2 ] }, "15": { "Level": 15, "ParamList": [ 4, 0.25, 0.125, 1, 3.375, 0.15, 0.2 ] } } }, "140806": { "Id": 140806, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "140807": { "Id": 140807, "Name": "终结之始", "Desc": "白厄在队伍中时,使秘技点上限提高3点。\\n主动施放秘技消耗2点秘技点,立即攻击一定范围内的所有敌人。进入战斗后,为我方队友恢复#3[i]点能量,获得#2[i]点【毁伤】和#4[i]个战技点,并且每个波次开始时对敌方全体造成等同于白厄#1[i]%攻击力的物理属性伤害。\\n若攻击普通敌人则立即将其消灭,不会进入战斗。未击中敌人时不消耗秘技点。", "SimpleDesc": "秘技点上限提高3点。主动施放消耗2点秘技点攻击一定范围内的所有敌人。进入战斗后为我方恢复能量、战技点和【毁伤】,每个波次开始时对敌方全体造成物理属性伤害。\\n若攻击普通敌人则立即将其消灭,不会进入战斗。未击中敌人时不消耗秘技点。", "Type": "Maze", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 60, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10014081": { "Name": "毁伤", "Desc": "卡厄斯兰那的专属充能,上限为7点。未变身时也会保留。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 2, 2, 25, 1 ] } } }, "140808": { "Id": 140808, "Name": "创生•血棘渡亡", "Desc": "获得#3[i]点【毁伤】,对指定敌方单体造成等同于卡厄斯兰那#1[i]%攻击力的物理属性伤害,对相邻目标造成等同于卡厄斯兰那#2[i]%攻击力的物理属性伤害。", "SimpleDesc": "获得#3[i]点【毁伤】,对指定敌方单体造成大量物理属性伤害,对相邻目标造成物理属性伤害。", "Type": "Normal", "Tag": "Blast", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 90, 0, 60 ], "SkillComboValueDelta": null, "Extra": { "10014081": { "Name": "毁伤", "Desc": "卡厄斯兰那的专属充能,上限为7点。未变身时也会保留。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1.25, 0.375, 2 ] }, "2": { "Level": 2, "ParamList": [ 1.5, 0.45, 2 ] }, "3": { "Level": 3, "ParamList": [ 1.75, 0.525, 2 ] }, "4": { "Level": 4, "ParamList": [ 2, 0.6, 2 ] }, "5": { "Level": 5, "ParamList": [ 2.25, 0.675, 2 ] }, "6": { "Level": 6, "ParamList": [ 2.5, 0.75, 2 ] }, "7": { "Level": 7, "ParamList": [ 2.75, 0.825, 2 ] }, "8": { "Level": 8, "ParamList": [ 3, 0.9, 2 ] }, "9": { "Level": 9, "ParamList": [ 3.25, 0.975, 2 ] }, "10": { "Level": 10, "ParamList": [ 3.5, 1.05, 2 ] } } }, "140809": { "Id": 140809, "Name": "灾厄•弑魂焚诏", "Desc": "获得等同于敌方全体数量的【毁伤】和1层【弑魂之炽】,随后使敌方全体立即行动。\\n【弑魂之炽】状态下,卡厄斯兰那受到的伤害降低#2[i]%,敌方目标攻击或行动后叠加1层【弑魂之炽】。上述敌方目标行动完毕后,立即发动反击,对敌方全体造成等同于卡厄斯兰那#1[i]%攻击力的物理属性伤害,并额外造成#3[i]次伤害,每次对敌方随机单体造成等同于卡厄斯兰那#4[i]%攻击力的物理属性伤害,随后解除【弑魂之炽】。每层【弑魂之炽】使本次反击的伤害倍率提高原倍率的#5[i]%。\\n通过此技能造成伤害时,被视为造成了战技伤害。若卡厄斯兰那的额外回合开始时仍持有【弑魂之炽】,立即发动反击。", "SimpleDesc": "基于敌人数量获得等量【毁伤】,使其立即行动。获得【弑魂之炽】:受到的伤害降低,敌方目标都行动过后发动反击,对敌方全体造成少量物理属性伤害并弹射#3[i]次,每次对敌方随机单体造成少量物理属性伤害。敌方行动次数越多伤害越高。", "Type": "BPSkill", "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 15, 0 ], "SkillComboValueDelta": null, "Extra": { "10000003": { "Name": "反击", "Desc": "当目标受到攻击后自动触发的效果,对攻击者施放1次额外的攻击。\\n反击也属于追加攻击。", "Param": [] }, "10014081": { "Name": "毁伤", "Desc": "卡厄斯兰那的专属充能,上限为7点。未变身时也会保留。", "Param": [] }, "10014082": { "Name": "卡厄斯兰那的额外回合", "Desc": "白厄变身为卡厄斯兰那时,行动序列上出现的倒计时。倒计时回合开始时卡厄斯兰那获得1个额外回合,最后1个倒计时回合开始时改为卡厄斯兰那发动最后一击并结束变身。\\n倒计时的初始行动值平均设置在0~100%之间,每个波次开始时不重置行动值。\\n当卡厄斯兰那受到行动提前效果时,改为首个倒计时行动提前。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.2, 0.75, 4, 0.15, 0.2 ] }, "2": { "Level": 2, "ParamList": [ 0.22, 0.75, 4, 0.165, 0.2 ] }, "3": { "Level": 3, "ParamList": [ 0.24, 0.75, 4, 0.18, 0.2 ] }, "4": { "Level": 4, "ParamList": [ 0.26, 0.75, 4, 0.195, 0.2 ] }, "5": { "Level": 5, "ParamList": [ 0.28, 0.75, 4, 0.21, 0.2 ] }, "6": { "Level": 6, "ParamList": [ 0.3, 0.75, 4, 0.225, 0.2 ] }, "7": { "Level": 7, "ParamList": [ 0.325, 0.75, 4, 0.24375, 0.2 ] }, "8": { "Level": 8, "ParamList": [ 0.35, 0.75, 4, 0.2625, 0.2 ] }, "9": { "Level": 9, "ParamList": [ 0.375, 0.75, 4, 0.28125, 0.2 ] }, "10": { "Level": 10, "ParamList": [ 0.4, 0.75, 4, 0.3, 0.2 ] }, "11": { "Level": 11, "ParamList": [ 0.42, 0.75, 4, 0.315, 0.2 ] }, "12": { "Level": 12, "ParamList": [ 0.44, 0.75, 4, 0.33, 0.2 ] }, "13": { "Level": 13, "ParamList": [ 0.46, 0.75, 4, 0.345, 0.2 ] }, "14": { "Level": 14, "ParamList": [ 0.48, 0.75, 4, 0.36, 0.2 ] }, "15": { "Level": 15, "ParamList": [ 0.5, 0.75, 4, 0.375, 0.2 ] } } }, "140811": { "Id": 140811, 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11, "ParamList": [ 1.47, 1, 0.21, 3 ] }, "12": { "Level": 12, "ParamList": [ 1.54, 1, 0.22, 3 ] }, "13": { "Level": 13, "ParamList": [ 1.61, 1, 0.23, 3 ] }, "14": { "Level": 14, "ParamList": [ 1.68, 1, 0.24, 3 ] }, "15": { "Level": 15, "ParamList": [ 1.75, 1, 0.25, 3 ] } } }, "141003": { "Id": 141003, "Name": "绝海回涛,噬魂舞曲", "Desc": "海瑟音展开结界,使敌方目标攻击力降低#6[f1]%,防御力降低#3[f1]%,对敌方全体造成等同于海瑟音#1[i]%攻击力的物理属性伤害。\\n处于结界中的敌方目标每受到1次持续伤害,海瑟音对其造成等同于自身#4[f1]%攻击力的物理属性持续伤害,该伤害在每回合开始时或我方目标单次攻击后触发,且最多触发#5[i]次。该伤害不会重复触发此效果。\\n结界持续#2[i]回合,自身每回合开始时结界持续回合数减1。当海瑟音陷入无法战斗状态时,结界也会被解除。", "SimpleDesc": "展开结界使敌方全体攻击力、防御力降低,并对其造成物理属性伤害。结界存在时,敌方目标每受到1次持续伤害,对其造成1次物理属性持续伤害。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": null, "Extra": { "10000007": { "Name": "无法战斗状态", "Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1.2, 3, 0.15, 0.32, 8, 0.15 ] }, "2": { "Level": 2, 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"Wind", "Ranks": { "1": { "Id": 141201, "Name": "夺走一切王冠", "Desc": "持有【军功】的角色造成伤害时无视目标#1[i]%的防御力。若当前【军功】已升级为【爵位】,则该角色造成战技伤害时额外无视目标#2[i]%的防御力。刻律德菈施放战技时,为指定我方目标恢复#3[i]点能量。", "ParamList": [ 0.16, 0.2, 2 ], "Extra": {} }, "2": { "Id": 141202, "Name": "凝聚万众宏愿", "Desc": "持有【军功】的角色造成的伤害提高#1[i]%。场上存在持有【军功】的队友时,刻律德菈造成的伤害提高#2[i]%。", "ParamList": [ 0.4, 1.6 ], "Extra": {} }, "3": { "Id": 141203, "Name": "燃尽旧日律法", "Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 141204, "Name": "重塑天地人间", "Desc": "终结技的伤害倍率提高#1[i]%。", "ParamList": [ 2.4 ], "Extra": {} }, "5": { "Id": 141205, "Name": "帮助与加害,全数奉还", "Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 141206, "Name": "征途只在,星辰大海", "Desc": "持有【军功】的角色全属性抗性穿透提高#1[i]%,且【军功】触发的附加伤害倍率提高#2[i]%。场上存在持有【军功】的队友时,刻律德菈全属性抗性穿透提高#1[i]%。", "ParamList": [ 0.2, 3 ], "Extra": { "10000005": { "Name": "附加伤害", "Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。", "Param": [] }, "30000005": { "Name": "抗性穿透", "Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。", "Param": [] } } } }, "Skills": { "141201": { "Id": 141201, "Name": "易位,兵贵神速", "Desc": "对指定敌方单体造成等同于刻律德菈#1[i]%攻击力的风属性伤害。", "SimpleDesc": "对敌方单体造成少量风属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.6 ] }, "3": { "Level": 3, "ParamList": [ 0.7 ] }, "4": { "Level": 4, "ParamList": [ 0.8 ] }, "5": { "Level": 5, "ParamList": [ 0.9 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1 ] }, "8": { "Level": 8, "ParamList": [ 1.2 ] }, "9": { "Level": 9, "ParamList": [ 1.3 ] }, "10": { "Level": 10, "ParamList": [ 1.4 ] } } }, "141202": { "Id": 141202, "Name": "升变,士皆可帅", "Desc": "使指定我方单体角色获得【军功】并使刻律德菈获得#2[i]点充能。充能上限#3[i]点。当充能达到#4[i]点时,自动使角色的【军功】升级为【爵位】并解除其控制类负面状态。持有【爵位】的角色被视为同时持有【军功】。持有【爵位】的角色造成的战技伤害的暴击伤害提高#1[i]%、全属性抗性穿透提高#5[f1]%,对敌方目标施放战技时触发奇袭。奇袭结束后,消耗#4[i]点充能使【爵位】变回【军功】。", "SimpleDesc": "使我方角色获得【军功】并使刻律德菈获得充能。当充能达到#4[i]点时,自动使角色的【军功】升级为【爵位】。持有【爵位】的角色造成的战技伤害的暴击伤害、全属性抗性穿透提高并可以触发奇袭。", "Type": "BPSkill", "Tag": "Support", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000011": { "Name": "控制类负面状态", "Desc": "冻结,纠缠,禁锢,支配,怒噪,强烈震荡,异梦,缠禁,恐惧,行动锁定。", "Param": [] }, "10000023": { "Name": "奇袭", "Desc": "复制一次即将施放的技能并提前施放,随后施放原技能。\\n奇袭不会再次触发奇袭。", "Param": [] }, "30000005": { "Name": "抗性穿透", "Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.36, 1, 8, 6, 0.08 ] }, "2": { "Level": 2, "ParamList": [ 0.396, 1, 8, 6, 0.082 ] }, "3": { "Level": 3, "ParamList": [ 0.432, 1, 8, 6, 0.084 ] }, "4": { "Level": 4, "ParamList": [ 0.468, 1, 8, 6, 0.086 ] }, "5": { 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"SimpleDesc": "持有【军功】的角色攻击力提高,且施放普攻或战技时使刻律德菈获得充能。持有【军功】的角色施放攻击后,刻律德菈额外造成少量风属性附加伤害。", "Type": null, "Tag": "Support", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000005": { "Name": "附加伤害", "Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。", "Param": [] }, "10000023": { "Name": "奇袭", "Desc": "复制一次即将施放的技能并提前施放,随后施放原技能。\\n奇袭不会再次触发奇袭。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1, 0.18, 0.3, 20 ] }, "2": { "Level": 2, "ParamList": [ 1, 0.186, 0.33, 20 ] }, "3": { "Level": 3, "ParamList": [ 1, 0.192, 0.36, 20 ] }, "4": { "Level": 4, "ParamList": [ 1, 0.198, 0.39, 20 ] }, "5": { "Level": 5, "ParamList": [ 1, 0.204, 0.42, 20 ] }, "6": { "Level": 6, "ParamList": [ 1, 0.21, 0.45, 20 ] }, "7": { "Level": 7, "ParamList": [ 1, 0.2175, 0.4875, 20 ] }, "8": { "Level": 8, "ParamList": [ 1, 0.225, 0.525, 20 ] }, "9": { "Level": 9, "ParamList": [ 1, 0.2325, 0.5625, 20 ] }, "10": { "Level": 10, "ParamList": [ 1, 0.24, 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"PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point01", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1412_Normal.png", "LevelUpSkillID": [ 141201 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 10000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110232, "ItemNum": 3, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 115012, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1412001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point01", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1412_Normal.png", "LevelUpSkillID": [ 141201 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 20000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110232, "ItemNum": 5, 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"DefaultUnlock": false, "Icon": "IconWindAddedRatio.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 45000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110233, "ItemNum": 3, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 115013, "ItemNum": 3, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1412207, "PointName": "伤害强化•风", "PointDesc": null, "PointTriggerKey": 15, "PointType": 1, "PrePoint": [ 1412201 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "WindAddedRatio", "Value": 0.048, "Name": "风属性伤害提高" } ], "Extra": {} } }, "Point16": { "1": { "Anchor": "Point16", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "IconMaxHP.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110233, "ItemNum": 8, "Rarity": "VeryRare" }, { 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"AvatarPropertyValue", "PropertyType": "AttackAddedRatio", "Value": 0.08, "Name": "攻击力" } ], "Extra": {} } }, "Point18": { "1": { "Anchor": "Point18", "AvatarPromotionLimit": null, "AvatarLevelLimit": 80, "DefaultUnlock": false, "Icon": "IconWindAddedRatio.png", "LevelUpSkillID": [], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110233, "ItemNum": 8, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 115013, "ItemNum": 8, "Rarity": "VeryRare" } ], "MaxLevel": 1, "ParamList": [], "PointID": 1412210, "PointName": "伤害强化•风", "PointDesc": null, "PointTriggerKey": 18, "PointType": 1, "PrePoint": [ 1412208 ], "StatusAddList": [ { "$type": "AvatarPropertyValue", "PropertyType": "WindAddedRatio", "Value": 0.064, "Name": "风属性伤害提高" } ], "Extra": {} } } }, "Enhanced": {}, "Memosprite": {}, "Unique": {}, "Stats": { "0": { "AttackBase": 84.48, "AttackAdd": 4.224, "DefenceBase": 66, "DefenceAdd": 3.3, "HPBase": 184.8, "HPAdd": 9.24, "SpeedBase": 99, "CriticalChance": 0.05, "CriticalDamage": 0.5, "BaseAggro": 100, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 4000 }, { "$type": "ItemConfigRow", "ItemID": 115011, "ItemNum": 5 } ] }, "1": { "AttackBase": 118.272, "AttackAdd": 4.224, "DefenceBase": 92.4, "DefenceAdd": 3.3, "HPBase": 258.72, "HPAdd": 9.24, "SpeedBase": 99, "CriticalChance": 0.05, "CriticalDamage": 0.5, "BaseAggro": 100, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 8000 }, { "$type": "ItemConfigRow", "ItemID": 115011, "ItemNum": 10 } ] }, "2": { "AttackBase": 152.064, "AttackAdd": 4.224, "DefenceBase": 118.8, "DefenceAdd": 3.3, "HPBase": 332.64, "HPAdd": 9.24, "SpeedBase": 99, "CriticalChance": 0.05, "CriticalDamage": 0.5, "BaseAggro": 100, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 16000 }, { "$type": "ItemConfigRow", "ItemID": 115012, "ItemNum": 6 }, { "$type": "ItemConfigRow", "ItemID": 110435, "ItemNum": 3 } ] }, 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"BaseAggro": 100, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 160000 }, { "$type": "ItemConfigRow", "ItemID": 115013, "ItemNum": 9 }, { "$type": "ItemConfigRow", "ItemID": 110435, "ItemNum": 35 } ] }, "6": { "AttackBase": 287.232, "AttackAdd": 4.224, "DefenceBase": 224.4, "DefenceAdd": 3.3, "HPBase": 628.32, "HPAdd": 9.24, "SpeedBase": 99, "CriticalChance": 0.05, "CriticalDamage": 0.5, "BaseAggro": 100, "Cost": [] } }, "Relics": { "AvatarID": 1412, "Set4IDList": [ 121, 110, 102 ], "Set2IDList": [ 317, 302, 301 ], "PropertyList3": [ "AttackAddedRatio", "CriticalDamageBase" ], "PropertyList4": [ "SpeedDelta", "AttackAddedRatio" ], "PropertyList5": [ "AttackAddedRatio", "WindAddedRatio" ], "PropertyList6": [ "SPRatioBase", "AttackAddedRatio" ], "PropertyList": [ { "$type": "RelicRecommendProperty", "RelicType": "BODY", "PropertyType": "AttackAddedRatio" }, { "$type": "RelicRecommendProperty", "RelicType": "FOOT", "PropertyType": "SpeedDelta" }, { "$type": "RelicRecommendProperty", "RelicType": "NECK", "PropertyType": "AttackAddedRatio" }, { "$type": "RelicRecommendProperty", "RelicType": "OBJECT", "PropertyType": "SPRatioBase" } ], "SubAffixPropertyList": [ "AttackAddedRatio", "SpeedDelta", "CriticalDamageBase" ], "ScoreRankList": [ 306, 252 ], "LocalCriticalChance": 1 }, "Lightcones": [ 23048, 23034, 21032 ], "Teams": [ { "AvatarID": 1412, "TeamID": 1, "MemberList": [ 1408, 1313, 1414 ], "BackupList1": [ 1405 ], "BackupList2": [ 1403, 1309, 1303 ], "BackupList3": [ 1217, 1409, 1222, 1304, 1208, 1203, 1301 ] } ], "Skin": {}, "RankIcon": [ "https://homdgcat.wiki/images/skillicons/avatar/1412/SkillIcon_1412_Rank1.png", "https://homdgcat.wiki/images/skillicons/avatar/1412/SkillIcon_1412_Rank2.png", "https://homdgcat.wiki/images/skillicons/avatar/1412/SkillIcon_1412_BP.png", "https://homdgcat.wiki/images/skillicons/avatar/1412/SkillIcon_1412_Rank4.png", "https://homdgcat.wiki/images/skillicons/avatar/1412/SkillIcon_1412_Ultra.png", "https://homdgcat.wiki/images/skillicons/avatar/1412/SkillIcon_1412_Rank6.png" ] }, "1413": { "Name": "长夜月", "Desc": "与世相隔的忆域,烛火映出过往,于迷雾中悄然熄去。\\n自那影中而来的记忆之子长夜月,隐匿「岁月」火种的黄金裔,掀起「忘却」的浪潮,守护镜中人的心愿\\n——「别担心,我会为你看护『开拓』的前路…不惜任何代价♭」", "CharaInfo": { "Camp": null, "VA": { "Chinese": null, "Japanese": null, "Korean": null, "English": null }, "Stories": { "0": null, "1": null, "2": null, "3": null, "4": null }, "Voicelines": [] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "evernight", "SPNeed": 240, "BaseType": "Memory", "DamageType": "Ice", "Ranks": { "1": { "Id": 141301, "Name": "睡吧,长夜有所梦", "Desc": "长夜月在场时,场上敌方目标数量等于4或以上/3/2/1名时,我方忆灵造成的伤害为原伤害的#1[i]%/#2[i]%/#3[i]%/#4[i]%。", "ParamList": [ 1.2, 1.25, 1.3, 1.5 ], "Extra": {} }, "2": { "Id": 141302, "Name": "听,沉眠中的呓语", "Desc": "长夜月和忆灵「长夜」的暴击伤害提高#3[i]%,每当长夜月获得【忆质】时,使获得的【忆质】数量提高#1[i]点。施放终结技时,额外获得#2[i]点【至暗之谜】的充能。", "ParamList": [ 2, 2, 0.4 ], "Extra": {} }, "3": { "Id": 141303, "Name": "别怕,噩梦已成过去", "Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级;忆灵天赋等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 141304, "Name": "醒来,便是你的明天", "Desc": "长夜月在场时,我方忆灵的弱点击破效率提高#1[i]%,忆灵「长夜」的弱点击破效率额外提高#2[i]%。", "ParamList": [ 0.25, 0.25 ], "Extra": {} }, "5": { "Id": 141305, "Name": "忘却,记忆中的「我」", "Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级;忆灵技等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "6": { "Id": 141306, "Name": "就这样,一直", "Desc": "长夜月在场时,我方全体目标的全属性抗性穿透提高#2[i]%。忆灵「长夜」施放【迷梦,流失,如露】后,长夜月获得本次攻击消耗【忆质】数量的#1[i]%。", "ParamList": [ 0.3, 0.2 ], "Extra": { "30000005": { "Name": "抗性穿透", "Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。", "Param": [] } } } }, "Skills": { "141301": { "Id": 141301, "Name": "从此岁月朦胧", "Desc": "对指定敌方单体造成等同于长夜月#1[i]%生命上限的冰属性伤害。", "SimpleDesc": "对指定敌方单体造成少量冰属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.25 ] }, "2": { "Level": 2, "ParamList": [ 0.3 ] }, "3": { "Level": 3, "ParamList": [ 0.35 ] }, "4": { "Level": 4, "ParamList": [ 0.4 ] }, "5": { "Level": 5, "ParamList": [ 0.45 ] }, "6": { "Level": 6, "ParamList": [ 0.5 ] }, "7": { "Level": 7, "ParamList": [ 0.55 ] }, "8": { "Level": 8, "ParamList": [ 0.6 ] }, "9": { "Level": 9, "ParamList": [ 0.65 ] }, "10": { "Level": 10, "ParamList": [ 0.7 ] } } }, "141302": { "Id": 141302, "Name": "白昼悄然离去", "Desc": "消耗长夜月当前#6[i]%的生命值召唤忆灵「长夜」,并使我方全体忆灵的暴击伤害提高,提高数值等同于长夜月暴击伤害的#1[i]%,持续#2[i]回合,长夜月每回合开始时持续回合数减1。若忆灵「长夜」已在场,为其回复等同于其生命上限#4[i]%的生命值。施放时,获得#3[i]点【忆质】,若处于【至暗之谜】状态,额外获得#5[i]点【忆质】。", "SimpleDesc": "消耗自身生命值召唤忆灵「长夜」,并使我方全体忆灵的暴击伤害提高。若忆灵「长夜」已在场,为其回复生命值。施放时,获得#3[i]点【忆质】,若处于【至暗之谜】状态,额外获得#5[i]点【忆质】。", "Type": "BPSkill", "Tag": "Summon", "SPBase": 30, "BPNeed": null, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000018": { "Name": "召唤忆灵", "Desc": "将忆灵召唤到场上。若忆灵已在场,解除忆灵陷入的所有控制类负面状态。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.12, 2, 2, 0.5, 12, 0.1 ] }, "2": { "Level": 2, "ParamList": [ 0.132, 2, 2, 0.5, 12, 0.1 ] }, "3": { "Level": 3, "ParamList": [ 0.144, 2, 2, 0.5, 12, 0.1 ] }, "4": { "Level": 4, "ParamList": [ 0.156, 2, 2, 0.5, 12, 0.1 ] }, "5": { "Level": 5, "ParamList": [ 0.168, 2, 2, 0.5, 12, 0.1 ] }, "6": { "Level": 6, "ParamList": [ 0.18, 2, 2, 0.5, 12, 0.1 ] }, "7": { "Level": 7, "ParamList": [ 0.195, 2, 2, 0.5, 12, 0.1 ] }, "8": { "Level": 8, "ParamList": [ 0.21, 2, 2, 0.5, 12, 0.1 ] }, "9": { "Level": 9, "ParamList": [ 0.225, 2, 2, 0.5, 12, 0.1 ] }, "10": { "Level": 10, "ParamList": [ 0.24, 2, 2, 0.5, 12, 0.1 ] }, "11": { "Level": 11, "ParamList": [ 0.252, 2, 2, 0.5, 12, 0.1 ] }, "12": { "Level": 12, "ParamList": [ 0.264, 2, 2, 0.5, 12, 0.1 ] }, "13": { "Level": 13, "ParamList": [ 0.276, 2, 2, 0.5, 12, 0.1 ] }, "14": { "Level": 14, "ParamList": [ 0.288, 2, 2, 0.5, 12, 0.1 ] }, "15": { "Level": 15, "ParamList": [ 0.3, 2, 2, 0.5, 12, 0.1 ] } } }, "141303": { "Id": 141303, "Name": "晚安,全世界无眠", "Desc": "召唤忆灵「长夜」,随后使忆灵「长夜」对敌方全体造成等同于「长夜」#1[i]%生命上限的冰属性伤害,并使长夜月进入【至暗之谜】状态,期间敌方全体受到的伤害提高#4[i]%,长夜月和忆灵「长夜」造成的伤害提高#3[i]%,且免疫控制类负面状态。获得#2[i]点【至暗之谜】的充能,忆灵「长夜」施放【迷梦,流失,如露】后消耗1点。长夜月回合开始时,若无剩余充能,退出【至暗之谜】状态。", "SimpleDesc": "对敌方全体造成冰属性伤害,召唤忆灵「长夜」并使长夜月进入【至暗之谜】状态,期间敌方受到的伤害提高,长夜月和忆灵造成的伤害提高,免疫控制类负面状态。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 90, 0 ], "SkillComboValueDelta": null, "Extra": { "10000011": { "Name": "控制类负面状态", "Desc": "冻结,纠缠,禁锢,支配,怒噪,强烈震荡,异梦,缠禁,恐惧,行动锁定。", "Param": [] }, "10000018": { "Name": "召唤忆灵", "Desc": "将忆灵召唤到场上。若忆灵已在场,解除忆灵陷入的所有控制类负面状态。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1, 2, 0.3, 0.15 ] }, "2": { "Level": 2, "ParamList": [ 1.1, 2, 0.33, 0.165 ] }, "3": { "Level": 3, "ParamList": [ 1.2, 2, 0.36, 0.18 ] }, "4": { "Level": 4, "ParamList": [ 1.3, 2, 0.39, 0.195 ] }, "5": { "Level": 5, "ParamList": [ 1.4, 2, 0.42, 0.21 ] }, "6": { "Level": 6, "ParamList": [ 1.5, 2, 0.45, 0.225 ] }, "7": { "Level": 7, "ParamList": [ 1.625, 2, 0.4875, 0.24375 ] }, "8": { "Level": 8, "ParamList": [ 1.75, 2, 0.525, 0.2625 ] }, "9": { "Level": 9, "ParamList": [ 1.875, 2, 0.5625, 0.28125 ] }, "10": { "Level": 10, "ParamList": [ 2, 2, 0.6, 0.3 ] }, "11": { "Level": 11, "ParamList": [ 2.1, 2, 0.63, 0.315 ] }, "12": { "Level": 12, "ParamList": [ 2.2, 2, 0.66, 0.33 ] }, "13": { "Level": 13, "ParamList": [ 2.3, 2, 0.69, 0.345 ] }, "14": { "Level": 14, "ParamList": [ 2.4, 2, 0.72, 0.36 ] }, "15": { "Level": 15, "ParamList": [ 2.5, 2, 0.75, 0.375 ] } } }, "141304": { "Id": 141304, "Name": "今夜与我同行", "Desc": "进入战斗时召唤忆灵「长夜」。忆灵「长夜」初始拥有#4[i]点速度,生命上限为长夜月的#5[i]%。长夜月或忆灵「长夜」每次生命降低时,使自身和忆灵「长夜」的暴击伤害提高#2[i]%,持续#3[i]回合,并获得#1[i]点【忆质】。该效果每个目标每次受到攻击最多触发1次。\\n长夜月持有的【忆质】大于等于#6[i]点时,解除并免疫控制类负面状态,若忆灵「长夜」在场,使其立即行动。立即行动效果在忆灵「长夜」施放【迷梦,流失,如露】后方可再次触发。", "SimpleDesc": "进入战斗时召唤忆灵「长夜」。自身或忆灵「长夜」每次生命降低时,使自身和忆灵「长夜」的暴击伤害提高,并获得【忆质】。\\n当长夜月持有的【忆质】数量大于等于#6[i]点时,使忆灵「长夜」立即行动。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000000": { "Name": "额外回合", "Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。", "Param": [] }, "10000011": { "Name": "控制类负面状态", "Desc": "冻结,纠缠,禁锢,支配,怒噪,强烈震荡,异梦,缠禁,恐惧,行动锁定。", "Param": [] }, "10000018": { "Name": "召唤忆灵", "Desc": "将忆灵召唤到场上。若忆灵已在场,解除忆灵陷入的所有控制类负面状态。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 2, 0.3, 2, 160, 0.5, 16, 0.05 ] }, "2": { "Level": 2, "ParamList": [ 2, 0.33, 2, 160, 0.5, 16, 0.05 ] }, "3": { "Level": 3, "ParamList": [ 2, 0.36, 2, 160, 0.5, 16, 0.05 ] }, "4": { "Level": 4, "ParamList": [ 2, 0.39, 2, 160, 0.5, 16, 0.05 ] }, "5": { "Level": 5, "ParamList": [ 2, 0.42, 2, 160, 0.5, 16, 0.05 ] }, "6": { "Level": 6, "ParamList": [ 2, 0.45, 2, 160, 0.5, 16, 0.05 ] }, "7": { "Level": 7, "ParamList": [ 2, 0.4875, 2, 160, 0.5, 16, 0.05 ] }, "8": { "Level": 8, "ParamList": [ 2, 0.525, 2, 160, 0.5, 16, 0.05 ] }, "9": { "Level": 9, "ParamList": [ 2, 0.5625, 2, 160, 0.5, 16, 0.05 ] }, "10": { "Level": 10, "ParamList": [ 2, 0.6, 2, 160, 0.5, 16, 0.05 ] }, "11": { "Level": 11, "ParamList": [ 2, 0.63, 2, 160, 0.5, 16, 0.05 ] }, "12": { "Level": 12, "ParamList": [ 2, 0.66, 2, 160, 0.5, 16, 0.05 ] }, "13": { "Level": 13, "ParamList": [ 2, 0.69, 2, 160, 0.5, 16, 0.05 ] }, "14": { "Level": 14, "ParamList": [ 2, 0.72, 2, 160, 0.5, 16, 0.05 ] }, "15": { "Level": 15, "ParamList": [ 2, 0.75, 2, 160, 0.5, 16, 0.05 ] } } }, "141306": { "Id": 141306, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "141307": { "Id": 141307, "Name": "愿有冷雨落下", "Desc": "使用秘技后,下一次战斗开始时,获得与战技相同的提高我方全体忆灵暴击伤害的效果,并获得#1[i]点【忆质】。", "SimpleDesc": "下一次战斗开始时,获得与战技相同的提高忆灵暴击伤害的效果,并额外获得【忆质】。", "Type": "Maze", "Tag": "Support", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 1, 1 ] } } }, "141309": { "Id": 141309, "Name": "白昼悄然离去", "Desc": null, "SimpleDesc": "消耗自身生命值召唤忆灵「长夜」,并使我方全体忆灵的暴击伤害提高。若忆灵「长夜」已在场,为其回复生命值。施放时,获得#3[i]点【忆质】,若处于【至暗之谜】状态,额外获得#5[i]点【忆质】。", "Type": "BPSkill", "Tag": "Support", "SPBase": 30, "BPNeed": null, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.2, 2, 2, 0.5, 12, 0.1 ] }, "2": { "Level": 2, "ParamList": [ 0.22, 2, 2, 0.5, 12, 0.1 ] }, "3": { "Level": 3, "ParamList": [ 0.24, 2, 2, 0.5, 12, 0.1 ] }, "4": { "Level": 4, "ParamList": [ 0.26, 2, 2, 0.5, 12, 0.1 ] }, "5": { "Level": 5, "ParamList": [ 0.28, 2, 2, 0.5, 12, 0.1 ] }, "6": { "Level": 6, "ParamList": [ 0.3, 2, 2, 0.5, 12, 0.1 ] }, "7": { "Level": 7, "ParamList": [ 0.325, 2, 2, 0.5, 12, 0.1 ] }, "8": { "Level": 8, "ParamList": [ 0.35, 2, 2, 0.5, 12, 0.1 ] }, "9": { "Level": 9, "ParamList": [ 0.375, 2, 2, 0.5, 12, 0.1 ] }, "10": { "Level": 10, "ParamList": [ 0.4, 2, 2, 0.5, 12, 0.1 ] }, "11": { "Level": 11, "ParamList": [ 0.42, 2, 2, 0.5, 12, 0.1 ] }, "12": { "Level": 12, "ParamList": [ 0.44, 2, 2, 0.5, 12, 0.1 ] }, "13": { "Level": 13, "ParamList": [ 0.46, 2, 2, 0.5, 12, 0.1 ] }, "14": { "Level": 14, "ParamList": [ 0.48, 2, 2, 0.5, 12, 0.1 ] }, "15": { "Level": 15, "ParamList": [ 0.5, 2, 2, 0.5, 12, 0.1 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1413_Normal.png", "LevelUpSkillID": [ 141301 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 1413001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1413_Normal.png", "LevelUpSkillID": [ 141301 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 3500, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110251, "ItemNum": 2, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 115011, "ItemNum": 4, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1413001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point01", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1413_Normal.png", "LevelUpSkillID": [ 141301 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 7000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110252, "ItemNum": 2, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 115012, "ItemNum": 2, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1413001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point01", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1413_Normal.png", "LevelUpSkillID": [ 141301 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 16000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110252, "ItemNum": 4, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 115012, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1413001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point01", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1413_Normal.png", "LevelUpSkillID": [ 141301 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 35000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110253, "ItemNum": 2, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 115013, "ItemNum": 2, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1413001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "6": { "Anchor": "Point01", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1413_Normal.png", "LevelUpSkillID": [ 141301 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 140000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110253, "ItemNum": 6, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 115013, "ItemNum": 2, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1413001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} } }, "Point02": { "1": { "Anchor": "Point02", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1413_BP.png", "LevelUpSkillID": [ 141302, 141309 ], "MaterialList": [], "MaxLevel": 10, "ParamList": [], "PointID": 1413002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point02", "AvatarPromotionLimit": 1, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1413_BP.png", "LevelUpSkillID": [ 141302, 141309 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 2500, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 115011, "ItemNum": 3, "Rarity": "NotNormal" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1413002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point02", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1413_BP.png", "LevelUpSkillID": [ 141302, 141309 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 3500, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110251, "ItemNum": 2, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 115011, "ItemNum": 4, "Rarity": "NotNormal" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1413002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point02", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1413_BP.png", "LevelUpSkillID": [ 141302, 141309 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 7000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110252, "ItemNum": 2, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 115012, "ItemNum": 2, "Rarity": "Rare" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1413002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point02", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1413_BP.png", "LevelUpSkillID": [ 141302, 141309 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 16000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110252, "ItemNum": 4, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 115012, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1413002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "6": { "Anchor": "Point02", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1413_BP.png", "LevelUpSkillID": [ 141302, 141309 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 25000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110252, "ItemNum": 6, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 115012, "ItemNum": 6, "Rarity": "Rare" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1413002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "7": { "Anchor": "Point02", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1413_BP.png", "LevelUpSkillID": [ 141302, 141309 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 35000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110253, "ItemNum": 2, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 115013, "ItemNum": 2, "Rarity": "VeryRare" } ], "MaxLevel": 10, "ParamList": [], "PointID": 1413002, "PointName": null, "PointDesc": null, "PointTriggerKey": 2, "PointType": 2, "PrePoint": [], 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"AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11413_Servant03.png", "LevelUpSkillID": [ 1141301, 1141307 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 3500, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110251, "ItemNum": 2, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 115011, "ItemNum": 4, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1413301, "PointName": "追忆,蹁跹,如雨", "PointDesc": null, "PointTriggerKey": 19, "PointType": 4, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point19", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11413_Servant03.png", "LevelUpSkillID": [ 1141301, 1141307 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 7000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110252, "ItemNum": 2, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 115012, "ItemNum": 2, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1413301, "PointName": "追忆,蹁跹,如雨", "PointDesc": null, "PointTriggerKey": 19, "PointType": 4, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point19", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11413_Servant03.png", "LevelUpSkillID": [ 1141301, 1141307 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 16000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110252, "ItemNum": 4, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 115012, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1413301, "PointName": "追忆,蹁跹,如雨", "PointDesc": null, "PointTriggerKey": 19, "PointType": 4, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point19", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11413_Servant03.png", "LevelUpSkillID": [ 1141301, 1141307 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 35000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110253, "ItemNum": 2, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 115013, "ItemNum": 2, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1413301, "PointName": "追忆,蹁跹,如雨", "PointDesc": null, "PointTriggerKey": 19, "PointType": 4, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "6": { "Anchor": "Point19", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11413_Servant03.png", "LevelUpSkillID": [ 1141301, 1141307 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 140000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110253, "ItemNum": 6, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 115013, "ItemNum": 2, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1413301, "PointName": "追忆,蹁跹,如雨", "PointDesc": null, "PointTriggerKey": 19, "PointType": 4, "PrePoint": [], "StatusAddList": [], "Extra": {} } }, "Point20": { "1": { "Anchor": "Point20", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_11413_ServantPassive.png", "LevelUpSkillID": [ 1141303, 1141305, 1141306 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 1413302, "PointName": "孤独,浮游,漆黑", "PointDesc": null, "PointTriggerKey": 20, "PointType": 4, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point20", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11413_ServantPassive.png", "LevelUpSkillID": [ 1141303, 1141305, 1141306 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 3500, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110251, "ItemNum": 2, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 115011, "ItemNum": 4, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1413302, "PointName": "孤独,浮游,漆黑", "PointDesc": null, "PointTriggerKey": 20, "PointType": 4, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point20", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11413_ServantPassive.png", "LevelUpSkillID": [ 1141303, 1141305, 1141306 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 7000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110252, "ItemNum": 2, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 115012, "ItemNum": 2, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1413302, "PointName": "孤独,浮游,漆黑", "PointDesc": null, "PointTriggerKey": 20, "PointType": 4, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point20", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11413_ServantPassive.png", "LevelUpSkillID": [ 1141303, 1141305, 1141306 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 16000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110252, "ItemNum": 4, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 115012, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1413302, "PointName": "孤独,浮游,漆黑", "PointDesc": null, "PointTriggerKey": 20, "PointType": 4, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point20", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11413_ServantPassive.png", "LevelUpSkillID": [ 1141303, 1141305, 1141306 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 35000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110253, "ItemNum": 2, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 115013, "ItemNum": 2, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1413302, "PointName": "孤独,浮游,漆黑", "PointDesc": null, "PointTriggerKey": 20, "PointType": 4, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "6": { "Anchor": "Point20", "AvatarPromotionLimit": 6, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_11413_ServantPassive.png", "LevelUpSkillID": [ 1141303, 1141305, 1141306 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 140000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110253, "ItemNum": 6, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 115013, "ItemNum": 2, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1413302, "PointName": "孤独,浮游,漆黑", "PointDesc": null, "PointTriggerKey": 20, "PointType": 4, "PrePoint": [], "StatusAddList": [], "Extra": {} } } }, "Enhanced": {}, "Memosprite": { "Name": "长夜", "Icon": "SpriteOutput/ServantIconTeam/11413B.png", "HPBase": "0", "HPInherit": "#5", "HPSkill": 141304, "SpeedBase": "#4", "SpeedInherit": "0", "Aggro": 125, "Skills": { "1141301": { "Name": "追忆,蹁跹,如雨", "Desc": "该技能自动选择目标施放,优先攻击长夜月上次攻击的敌方目标。对敌方单体造成等同于「长夜」#1[i]%生命上限的冰属性伤害,长夜月当前每有#3[i]点【忆质】,则额外造成等同于「长夜」#2[f1]%生命上限的冰属性伤害。施放后获得#4[i]点【忆质】。", "SimpleDesc": "对敌方单体造成少量冰属性伤害,并根据【忆质】数量额外造成少量冰属性伤害。", "Type": "Servant", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.25, 0.05, 4, 1 ] }, "2": { "Level": 2, "ParamList": [ 0.3, 0.06, 4, 1 ] }, "3": { "Level": 3, "ParamList": [ 0.35, 0.07, 4, 1 ] }, "4": { "Level": 4, "ParamList": [ 0.4, 0.08, 4, 1 ] }, "5": { "Level": 5, "ParamList": [ 0.45, 0.09, 4, 1 ] }, "6": { "Level": 6, "ParamList": [ 0.5, 0.1, 4, 1 ] }, "7": { "Level": 7, "ParamList": [ 0.55, 0.11, 4, 1 ] }, "8": { "Level": 8, "ParamList": [ 0.6, 0.12, 4, 1 ] }, "9": { "Level": 9, "ParamList": [ 0.65, 0.13, 4, 1 ] }, "10": { "Level": 10, "ParamList": [ 0.7, 0.14, 4, 1 ] } } }, "1141303": { "Name": "孤独,浮游,漆黑", "Desc": "「长夜」免疫控制类负面状态,被攻击的概率提高。「长夜」在场时,长夜月和「长夜」造成的伤害提高#1[i]%。", "SimpleDesc": "忆灵「长夜」免疫控制类负面状态,被攻击的概率提高。在场时,自身和长夜月造成的伤害提高。", "Type": null, "Tag": "Support", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000011": { "Name": "控制类负面状态", "Desc": "冻结,纠缠,禁锢,支配,怒噪,强烈震荡,异梦,缠禁,恐惧,行动锁定。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.25, 3 ] }, "2": { "Level": 2, "ParamList": [ 0.3, 3 ] }, "3": { "Level": 3, "ParamList": [ 0.35, 3 ] }, "4": { "Level": 4, "ParamList": [ 0.4, 3 ] }, "5": { "Level": 5, "ParamList": [ 0.45, 3 ] }, "6": { "Level": 6, "ParamList": [ 0.5, 3 ] }, "7": { "Level": 7, "ParamList": [ 0.55, 3 ] }, "8": { "Level": 8, "ParamList": [ 0.6, 3 ] }, "9": { "Level": 9, "ParamList": [ 0.65, 3 ] }, "10": { "Level": 10, "ParamList": [ 0.7, 3 ] } } }, "1141305": { "Name": "与夜,形影,不离", "Desc": "被召唤时,使自身立即行动。", "SimpleDesc": "被召唤时,使自身立即行动。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] }, "2": { "Level": 2, "ParamList": [] }, "3": { "Level": 3, "ParamList": [] }, "4": { "Level": 4, "ParamList": [] }, "5": { "Level": 5, "ParamList": [] }, "6": { "Level": 6, "ParamList": [] }, "7": { "Level": 7, "ParamList": [] }, "8": { "Level": 8, "ParamList": [] }, "9": { "Level": 9, "ParamList": [] }, "10": { "Level": 10, "ParamList": [] } } }, "1141306": { "Name": "与你,再见,无期", "Desc": "消失时,使长夜月的速度提高#1[i]%,若因施放【迷梦,流失,如露】消失,本次攻击每消耗了1点【忆质】额外使长夜月的速度提高#2[i]%,最多计算#3[i]点【忆质】。加速效果无法叠加,长夜月下个回合开始时移除。", "SimpleDesc": "消失时,使长夜月的速度提高。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.1, 0.01, 40 ] }, "2": { "Level": 2, "ParamList": [ 0.1, 0.01, 40 ] }, "3": { "Level": 3, "ParamList": [ 0.1, 0.01, 40 ] }, "4": { "Level": 4, "ParamList": [ 0.1, 0.01, 40 ] }, "5": { "Level": 5, "ParamList": [ 0.1, 0.01, 40 ] }, "6": { "Level": 6, "ParamList": [ 0.1, 0.01, 40 ] }, "7": { "Level": 7, "ParamList": [ 0.1, 0.01, 40 ] }, "8": { "Level": 8, "ParamList": [ 0.1, 0.01, 40 ] }, "9": { "Level": 9, "ParamList": [ 0.1, 0.01, 40 ] }, "10": { "Level": 10, "ParamList": [ 0.1, 0.01, 40 ] } } }, "1141307": { "Name": "迷梦,流失,如露", "Desc": "长夜月的【忆质】大于等于#3[i]点,且长夜月不处于控制状态时施放,当前每持有1点【忆质】对主目标造成等同于「长夜」#1[f1]%生命上限的冰属性伤害,对其他敌方目标造成等同于「长夜」#2[f1]%生命上限的冰属性伤害,施放后,消耗全部【忆质】和生命值,并使「长夜」消失。", "SimpleDesc": "根据【忆质】数量,对主目标造成大量冰属性伤害,对其他敌方目标造成冰属性伤害。施放后,消耗全部【忆质】和生命值,并使「长夜」消失。", "Type": "Servant", "Tag": "AoEAttack", "SPBase": 10, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 90, 60, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.06, 0.03, 16 ] }, "2": { "Level": 2, "ParamList": [ 0.072, 0.036, 16 ] }, "3": { "Level": 3, "ParamList": [ 0.084, 0.042, 16 ] }, "4": { "Level": 4, "ParamList": [ 0.096, 0.048, 16 ] }, "5": { "Level": 5, "ParamList": [ 0.108, 0.054, 16 ] }, "6": { "Level": 6, "ParamList": [ 0.12, 0.06, 16 ] }, "7": { "Level": 7, "ParamList": [ 0.132, 0.066, 16 ] }, "8": { "Level": 8, "ParamList": [ 0.144, 0.072, 16 ] }, "9": { "Level": 9, "ParamList": [ 0.156, 0.078, 16 ] }, "10": { "Level": 10, "ParamList": [ 0.168, 0.084, 16 ] } } } } }, "Unique": {}, "Stats": { "0": { "AttackBase": 73.92, "AttackAdd": 3.696, "DefenceBase": 79.2, "DefenceAdd": 3.96, "HPBase": 179.52, "HPAdd": 8.976, "SpeedBase": 99, "CriticalChance": 0.05, "CriticalDamage": 0.5, "BaseAggro": 100, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 4000 }, { "$type": "ItemConfigRow", "ItemID": 115011, "ItemNum": 5 } ] }, "1": { "AttackBase": 103.488, "AttackAdd": 3.696, "DefenceBase": 110.88, "DefenceAdd": 3.96, "HPBase": 251.328, "HPAdd": 8.976, "SpeedBase": 99, "CriticalChance": 0.05, "CriticalDamage": 0.5, "BaseAggro": 100, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 8000 }, { "$type": "ItemConfigRow", "ItemID": 115011, "ItemNum": 10 } ] }, "2": { "AttackBase": 133.056, "AttackAdd": 3.696, "DefenceBase": 142.56, "DefenceAdd": 3.96, "HPBase": 323.136, "HPAdd": 8.976, "SpeedBase": 99, "CriticalChance": 0.05, "CriticalDamage": 0.5, "BaseAggro": 100, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 16000 }, { "$type": "ItemConfigRow", "ItemID": 115012, "ItemNum": 6 }, { "$type": "ItemConfigRow", "ItemID": 110433, "ItemNum": 3 } ] }, "3": { "AttackBase": 162.624, "AttackAdd": 3.696, "DefenceBase": 174.24, "DefenceAdd": 3.96, "HPBase": 394.944, "HPAdd": 8.976, "SpeedBase": 99, "CriticalChance": 0.05, "CriticalDamage": 0.5, "BaseAggro": 100, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 40000 }, { "$type": "ItemConfigRow", "ItemID": 115012, "ItemNum": 9 }, { "$type": "ItemConfigRow", "ItemID": 110433, 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0.05, "CriticalDamage": 0.5, "BaseAggro": 100, "Cost": [] } }, "Relics": { "AvatarID": 1413, "Set4IDList": [ 127, 104, 113 ], "Set2IDList": [ 319, 321, 318 ], "PropertyList3": [ "CriticalDamageBase", "CriticalChanceBase" ], "PropertyList4": [ "SpeedDelta", "HPAddedRatio" ], "PropertyList5": [ "IceAddedRatio" ], "PropertyList6": [ "HPAddedRatio" ], "PropertyList": [ { "$type": "RelicRecommendProperty", "RelicType": "BODY", "PropertyType": "CriticalDamageBase" }, { "$type": "RelicRecommendProperty", "RelicType": "FOOT", "PropertyType": "SpeedDelta" }, { "$type": "RelicRecommendProperty", "RelicType": "NECK", "PropertyType": "IceAddedRatio" }, { "$type": "RelicRecommendProperty", "RelicType": "OBJECT", "PropertyType": "HPAddedRatio" } ], "SubAffixPropertyList": [ "CriticalChanceBase", "CriticalDamageBase", "SpeedDelta", "HPAddedRatio" ], "ScoreRankList": [ 339, 281 ] }, "Lightcones": [ 23049, 21052, 21057 ], "Teams": [ { "AvatarID": 1413, "TeamID": 1, "MemberList": [ 1407, 1403, 1409 ], "BackupList1": [], "BackupList2": [ 1406, 8007, 1303, 1006, 1106 ], "BackupList3": [ 1222, 1217, 1203, 1301 ] }, { "AvatarID": 1413, "TeamID": 2, "MemberList": [ 1403, 8007, 1409 ], "BackupList1": [], "BackupList2": [ 1313, 1309, 1303, 1306 ], "BackupList3": [ 1222, 1217, 1203, 1301 ] } ], "Skin": {}, "RankIcon": [ "https://homdgcat.wiki/images/skillicons/avatar/1413/SkillIcon_1413_Rank1.png", "https://homdgcat.wiki/images/skillicons/avatar/1413/SkillIcon_1413_Rank2.png", "https://homdgcat.wiki/images/skillicons/avatar/1413/SkillIcon_1413_BP.png", "https://homdgcat.wiki/images/skillicons/avatar/1413/SkillIcon_1413_Rank4.png", "https://homdgcat.wiki/images/skillicons/avatar/1413/SkillIcon_1413_Ultra.png", "https://homdgcat.wiki/images/skillicons/avatar/1413/SkillIcon_1413_Rank6.png" ] }, "1414": { "Name": "丹恒•腾荒", "Desc": "吉奥里亚的胸膛,伏龙的身躯支撑破碎的大地,忍耐千年苦痛。\\n无名客丹恒,捍卫「大地」火种的黄金裔,扶八荒之将倾,将地上生灵送往远方的天地\\n——百川归海,群山合鸣,不朽的道途将绵延万里。", "CharaInfo": { "Camp": null, "VA": { "Chinese": null, "Japanese": null, "Korean": null, "English": null }, "Stories": { "0": null, "1": null, "2": null, "3": null, "4": null }, "Voicelines": [] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "danhengpt", "SPNeed": 135, "BaseType": "Knight", "DamageType": "Physical", "Ranks": { "1": { "Id": 141401, "Name": "蜕却旧鳞的荒龙", "Desc": "丹恒•腾荒施放终结技时,恢复#1[i]个战技点,使【同袍】全属性抗性穿透提高#2[i]%,持续#3[i]回合。", "ParamList": [ 1, 0.18, 3 ], "Extra": { "30000005": { "Name": "抗性穿透", "Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。", "Param": [] } } }, "2": { "Id": 141402, "Name": "守望开拓的赤子", "Desc": "终结技的强化龙灵行动效果额外增加#1[i]次,丹恒•腾荒施放终结技后【龙灵】行动提前100%。强化【龙灵】行动时,【同袍】造成的附加伤害为原伤害的#2[i]%,且本次提供的护盾量为原护盾量的#3[i]%。", "ParamList": [ 2, 2, 2 ], "Extra": { "10000001": { "Name": "行动提前", "Desc": "使目标在下次行动前的等待间隔缩短。", "Param": [] }, "10000005": { "Name": "附加伤害", "Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。", "Param": [] } } }, "3": { "Id": 141403, "Name": "日月山河的托付", "Desc": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 141404, "Name": "金石立誓,此身为舟", "Desc": "【同袍】受到的伤害降低#1[i]%。", "ParamList": [ 0.2 ], "Extra": {} }, "5": { "Id": 141405, "Name": "不朽之途万里绵延", "Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "ParamList": [], "Extra": {} }, "6": { "Id": 141406, "Name": "草木微尘皆入梦中", "Desc": "场上存在【同袍】时,使敌方全体受到的伤害提高#1[i]%,【同袍】造成伤害时,无视敌方目标#3[i]%的防御力。丹恒•腾荒施放终结技时,【同袍】会对敌方全体造成等同于【同袍】#2[i]%攻击力的相应属性附加伤害。", "ParamList": [ 0.2, 3.3, 0.12 ], "Extra": { "10000005": { "Name": "附加伤害", "Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。", "Param": [] } } } }, "Skills": { "141401": { "Id": 141401, "Name": "镇恶护生", "Desc": "对指定敌方单体造成等同于丹恒•腾荒#1[i]%攻击力的物理属性伤害。", "SimpleDesc": "对指定敌方单体造成少量物理属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.6 ] }, "3": { "Level": 3, "ParamList": [ 0.7 ] }, "4": { "Level": 4, "ParamList": [ 0.8 ] }, "5": { "Level": 5, 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"Level": 7, "ParamList": [ 0.182, 332.5, 3, 3 ] }, "8": { "Level": 8, "ParamList": [ 0.188, 355, 3, 3 ] }, "9": { "Level": 9, "ParamList": [ 0.194, 377.5, 3, 3 ] }, "10": { "Level": 10, "ParamList": [ 0.2, 400, 3, 3 ] }, "11": { "Level": 11, "ParamList": [ 0.206, 422.5, 3, 3 ] }, "12": { "Level": 12, "ParamList": [ 0.212, 445, 3, 3 ] }, "13": { "Level": 13, "ParamList": [ 0.218, 467.5, 3, 3 ] }, "14": { "Level": 14, "ParamList": [ 0.224, 490, 3, 3 ] }, "15": { "Level": 15, "ParamList": [ 0.23, 512.5, 3, 3 ] } } }, "141403": { "Id": 141403, "Name": "亢龙无悔,移山辟世", "Desc": "对敌方全体造成等同于丹恒•腾荒#1[i]%攻击力的物理属性伤害,为我方全体提供能够抵消等同于丹恒•腾荒#4[f1]%攻击力+#5[i]伤害的护盾,持续#6[i]回合。重复获得丹恒•腾荒的护盾时,护盾量可以叠加,最高不超过当前战技提供的护盾量的#7[i]%。\\n使【龙灵】获得强化,【龙灵】行动时,发动追加攻击,对敌方全体造成等同于丹恒•腾荒#2[i]%攻击力的物理属性伤害和等同于【同袍】#8[f1]%攻击力的相应属性附加伤害。强化持续【龙灵】#3[i]次行动。", "SimpleDesc": "对敌方全体造成大量物理属性伤害,并为我方全体提供可叠加护盾量的护盾。并强化【龙灵】,【龙灵】行动时发动追加攻击,对敌方全体造成少量物理属性伤害和少量【同袍】相应属性伤害。强化持续【龙灵】#3[i]次行动。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": null, "Extra": { "10000004": { "Name": "追加攻击", "Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。", "Param": [] }, "10000005": { "Name": "附加伤害", "Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1.5, 0.4, 2, 0.14, 100, 3, 3, 0.4 ] }, "2": { "Level": 2, "ParamList": [ 1.65, 0.44, 2, 0.1475, 160, 3, 3, 0.44 ] }, "3": { "Level": 3, "ParamList": [ 1.8, 0.48, 2, 0.155, 205, 3, 3, 0.48 ] }, "4": { "Level": 4, "ParamList": [ 1.95, 0.52, 2, 0.1625, 250, 3, 3, 0.52 ] }, "5": { "Level": 5, "ParamList": [ 2.1, 0.56, 2, 0.17, 280, 3, 3, 0.56 ] }, "6": { "Level": 6, "ParamList": [ 2.25, 0.6, 2, 0.176, 310, 3, 3, 0.6 ] }, "7": { "Level": 7, "ParamList": [ 2.4375, 0.65, 2, 0.182, 332.5, 3, 3, 0.65 ] }, "8": { "Level": 8, "ParamList": [ 2.625, 0.7, 2, 0.188, 355, 3, 3, 0.7 ] }, "9": { "Level": 9, "ParamList": [ 2.8125, 0.75, 2, 0.194, 377.5, 3, 3, 0.75 ] }, "10": { "Level": 10, "ParamList": [ 3, 0.8, 2, 0.2, 400, 3, 3, 0.8 ] }, "11": { "Level": 11, "ParamList": [ 3.15, 0.84, 2, 0.206, 422.5, 3, 3, 0.84 ] }, "12": { "Level": 12, "ParamList": [ 3.3, 0.88, 2, 0.212, 445, 3, 3, 0.88 ] }, "13": { "Level": 13, "ParamList": [ 3.45, 0.92, 2, 0.218, 467.5, 3, 3, 0.92 ] }, "14": { "Level": 14, "ParamList": [ 3.6, 0.96, 2, 0.224, 490, 3, 3, 0.96 ] }, "15": { "Level": 15, "ParamList": [ 3.75, 1, 2, 0.23, 512.5, 3, 3, 1 ] } } }, "141404": { "Id": 141404, "Name": "生生之德,品物流形", "Desc": "我方角色成为【同袍】时,丹恒•腾荒会为其召唤【龙灵】,【龙灵】初始拥有#5[i]点速度。\\n【龙灵】行动时,解除我方全体的#6[i]个负面效果,并提供能够抵消等同于丹恒•腾荒#1[f1]%攻击力+#2[i]伤害的护盾,持续#3[i]回合。丹恒•腾荒和【龙灵】提供的护盾量可以叠加,最高不超过丹恒•腾荒战技提供的护盾量的#4[i]%。\\n丹恒•腾荒或【同袍】陷入无法战斗状态时【龙灵】消失。", "SimpleDesc": "我方角色成为【同袍】时,丹恒•腾荒会为其召唤【龙灵】。\\n【龙灵】行动时,解除我方全体1个负面效果并提供可叠加护盾量的护盾。", "Type": null, "Tag": "Defence", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": null, "Extra": { "10000007": { "Name": "无法战斗状态", "Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。", "Param": [] }, "10000010": { "Name": "负面效果", "Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.07, 50, 3, 3, 165, 1 ] }, "2": { "Level": 2, "ParamList": [ 0.07375, 80, 3, 3, 165, 1 ] }, "3": { "Level": 3, "ParamList": [ 0.0775, 102.5, 3, 3, 165, 1 ] }, "4": { "Level": 4, "ParamList": [ 0.08125, 125, 3, 3, 165, 1 ] }, "5": { "Level": 5, "ParamList": [ 0.085, 140, 3, 3, 165, 1 ] }, "6": { "Level": 6, "ParamList": [ 0.088, 155, 3, 3, 165, 1 ] }, "7": { "Level": 7, "ParamList": [ 0.091, 166.25, 3, 3, 165, 1 ] }, "8": { "Level": 8, "ParamList": [ 0.094, 177.5, 3, 3, 165, 1 ] }, "9": { "Level": 9, "ParamList": [ 0.097, 188.75, 3, 3, 165, 1 ] }, "10": { "Level": 10, "ParamList": [ 0.1, 200, 3, 3, 165, 1 ] }, "11": { "Level": 11, "ParamList": [ 0.103, 211.25, 3, 3, 165, 1 ] }, "12": { "Level": 12, "ParamList": [ 0.106, 222.5, 3, 3, 165, 1 ] }, "13": { "Level": 13, "ParamList": [ 0.109, 233.75, 3, 3, 165, 1 ] }, "14": { "Level": 14, "ParamList": [ 0.112, 245, 3, 3, 165, 1 ] }, "15": { "Level": 15, "ParamList": [ 0.115, 256.25, 3, 3, 165, 1 ] } } }, "141406": { "Id": 141406, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "141407": { "Id": 141407, "Name": "地坼", "Desc": "使用秘技后获得【同袍】并使一定区域内的敌人陷入#1[i]秒的晕眩状态,晕眩状态下敌人不会主动攻击我方目标。\\n切换行动角色时【同袍】转移至当前行动角色。下一次战斗开始时自动对持有【同袍】的角色施放1次战技,此次战技不消耗战技点。", "SimpleDesc": "使一定区域内敌人陷入晕眩状态,并使当前行动角色获得【同袍】,下一次战斗开始时自动对持有【同袍】的角色施放战技。", "Type": "Maze", "Tag": "Impair", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 10 ] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, 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"https://homdgcat.wiki/images/skillicons/avatar/1414/SkillIcon_1414_Rank6.png" ] }, "1415": { "Name": "昔涟", "Desc": "流星划过夜空,生命的长河荡起涟漪,闪烁十三种光彩。\\n哀丽秘榭的女儿,哺育「██」的黄金裔,栽下记忆的种子,让往昔的花朵在明日绽放\\n——「然后,一起写下不同以往的诗篇吧♪」", "CharaInfo": { "Camp": null, "VA": { "Chinese": null, "Japanese": null, "Korean": null, "English": null }, "Stories": { "0": null, "1": null, "2": null, "3": null, "4": null }, "Voicelines": [] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "cyrene", "SPNeed": 24, "BaseType": "Memory", "DamageType": "Ice", "Ranks": { "1": { "Id": 141501, "Name": "空白,在诗篇的起点", "Desc": "███触发忆灵技【献予「██」之诗】施放【花与箭的舞曲】时获得#1[i]点【追忆】并使本次攻击的弹射次数额外增加#2[i]次。", "ParamList": [ 6, 12 ], "Extra": { "10000000": { "Name": "额外回合", "Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。", "Param": [] } } }, "2": { "Id": 141502, "Name": "十三种光彩,倒映明天", "Desc": "进入战斗时,额外获得#1[i]点【追忆】。每有1名不同的我方角色获得███忆灵技的增益效果,我方目标通过战技的结界造成的真实伤害倍率提高#3[i]%,最多提高#4[i]%。", "ParamList": [ 12, 0, 0.06, 0.24 ], "Extra": { "10000009": { "Name": "增益效果", "Desc": "对战斗有增益效果的所有持续状态,若无特殊说明则可以被解除。", "Param": [] }, "10000017": { "Name": "真实伤害", "Desc": "不受任何效果所影响的无属性伤害,本次伤害不视为造成了1次攻击。", "Param": [] } } }, "3": { "Id": 141503, "Name": "因你而在,如我所书", "Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级;忆灵技等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 141504, "Name": "请笑着,写就下一页", "Desc": "███每施放1次【花与箭的舞曲】后,本场战斗中触发忆灵技【献予「██」之诗】的弹射伤害倍率提高#1[i]%,最多可叠加#2[i]层。", "ParamList": [ 0.06, 24 ], "Extra": {} }, "5": { "Id": 141505, "Name": "目光,流溢昨日的花圃", "Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级;忆灵天赋等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "6": { "Id": 141506, "Name": "记忆,化作涟漪片片♪", "Desc": "昔涟首次施放终结技时,使我方全体行动提前#1[i]%。███每次触发忆灵技【献予「██」之诗】施放【花与箭的舞曲】时,根据本场战斗中已触发的次数获得以下效果:\\n1次:███在场时,敌方全体目标的防御力降低#2[i]%;\\n至少2次:使我方全体行动提前#3[i]%。", "ParamList": [ 1, 0.2, 0.24 ], "Extra": { "10000001": { "Name": "行动提前", "Desc": "使目标在下次行动前的等待间隔缩短。", "Param": [] } } } }, "Skills": { "141501": { "Id": 141501, "Name": "看,希望的起始!", "Desc": "获得#2[i]点【追忆】并对指定敌方单体造成等同于昔涟#1[i]%生命上限的冰属性伤害。", "SimpleDesc": "获得【追忆】并对敌方单体造成少量冰属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": null, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.25, 1 ] }, "2": { "Level": 2, "ParamList": [ 0.3, 1 ] }, "3": { "Level": 3, "ParamList": [ 0.35, 1 ] }, "4": { "Level": 4, "ParamList": [ 0.4, 1 ] }, "5": { "Level": 5, "ParamList": [ 0.45, 1 ] }, "6": { "Level": 6, "ParamList": [ 0.5, 1 ] }, "7": { "Level": 7, "ParamList": [ 0.55, 1 ] }, "8": { "Level": 8, "ParamList": [ 0.6, 1 ] }, "9": { "Level": 9, "ParamList": [ 0.65, 1 ] }, "10": { "Level": 10, "ParamList": [ 0.7, 1 ] } } }, "141502": { "Id": 141502, "Name": "盛放吧,来世的乐土", "Desc": "获得#3[i]点【追忆】并展开结界,持续#2[i]回合,昔涟每回合开始时结界持续回合数减1。结界持续期间,我方全体目标每造成1次伤害,都会再额外造成1次等同于原伤害#1[i]%的真实伤害。当昔涟陷入无法战斗状态时,结界也会被解除。", "SimpleDesc": "获得【追忆】并展开结界,我方全体目标造成伤害后额外造成真实伤害。", "Type": "BPSkill", "Tag": "Support", "SPBase": null, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000007": { "Name": "无法战斗状态", "Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。", "Param": [] }, "10000017": { "Name": "真实伤害", "Desc": "不受任何效果所影响的无属性伤害,本次伤害不视为造成了1次攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.12, 2, 3 ] }, "2": { "Level": 2, "ParamList": [ 0.132, 2, 3 ] }, "3": { "Level": 3, "ParamList": [ 0.144, 2, 3 ] }, "4": { "Level": 4, "ParamList": [ 0.156, 2, 3 ] }, "5": { "Level": 5, "ParamList": [ 0.168, 2, 3 ] }, "6": { "Level": 6, "ParamList": [ 0.18, 2, 3 ] }, "7": { "Level": 7, "ParamList": [ 0.195, 2, 3 ] }, "8": { "Level": 8, "ParamList": [ 0.21, 2, 3 ] }, "9": { "Level": 9, "ParamList": [ 0.225, 2, 3 ] }, "10": { "Level": 10, "ParamList": [ 0.24, 2, 3 ] }, "11": { "Level": 11, "ParamList": [ 0.252, 2, 3 ] }, "12": { "Level": 12, "ParamList": [ 0.264, 2, 3 ] }, "13": { "Level": 13, "ParamList": [ 0.276, 2, 3 ] }, "14": { "Level": 14, "ParamList": [ 0.288, 2, 3 ] }, "15": { "Level": 15, "ParamList": [ 0.3, 2, 3 ] } } }, "141503": { "Id": 141503, "Name": "诗的「◦」誓约的「∞」", "Desc": "召唤忆灵███,使其立即获得1个额外回合并激活全体队友的终结技,随后进入【往昔的涟漪】状态,普攻强化为【向着爱与明天♪】且仅能使用该普攻,昔涟和███的暴击率提高#3[i]%,展开战技的结界并使战技的结界没有持续时间。\\n单场战斗中只能施放1次。███初始拥有等同于昔涟#1[i]%生命上限的生命上限。", "SimpleDesc": "召唤忆灵███,使其立即获得1个额外回合并激活全体队友的终结技,随后进入【往昔的涟漪】状态,获得强化普攻。昔涟和███的暴击率提高,展开战技的结界并使其没有持续时间。", "Type": "Ultra", "Tag": "Summon", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000000": { "Name": "额外回合", "Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。", "Param": [] }, "10000018": { "Name": "召唤忆灵", "Desc": "将忆灵召唤到场上。若忆灵已在场,解除忆灵陷入的所有控制类负面状态。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1, 24, 0.25, 12 ] }, "2": { "Level": 2, "ParamList": [ 1, 24, 0.275, 12 ] }, "3": { "Level": 3, "ParamList": [ 1, 24, 0.3, 12 ] }, "4": { "Level": 4, "ParamList": [ 1, 24, 0.325, 12 ] }, "5": { "Level": 5, "ParamList": [ 1, 24, 0.35, 12 ] }, "6": { "Level": 6, "ParamList": [ 1, 24, 0.375, 12 ] }, "7": { "Level": 7, "ParamList": [ 1, 24, 0.40625, 12 ] }, "8": { "Level": 8, "ParamList": [ 1, 24, 0.4375, 12 ] }, "9": { "Level": 9, "ParamList": [ 1, 24, 0.46875, 12 ] }, "10": { "Level": 10, "ParamList": [ 1, 24, 0.5, 12 ] }, "11": { "Level": 11, "ParamList": [ 1, 24, 0.525, 12 ] }, "12": { "Level": 12, "ParamList": [ 1, 24, 0.55, 12 ] }, "13": { "Level": 13, "ParamList": [ 1, 24, 0.575, 12 ] }, "14": { "Level": 14, "ParamList": [ 1, 24, 0.6, 12 ] }, "15": { "Level": 15, "ParamList": [ 1, 24, 0.625, 12 ] } } }, "141504": { "Id": 141504, "Name": "众愿啊,汇流如歌", "Desc": "战斗开始时或昔涟行动后,我方任意状态的其他角色及其忆灵获得【未来】,持有【未来】的我方目标行动时消耗【未来】使昔涟获得#1[i]点【追忆】。昔涟在【追忆】达到#4[i]点时可激活终结技并解除自身所有负面效果,处于【往昔的涟漪】状态时在【追忆】达到#5[i]点时可激活终结技,达到上限后还可最多溢出至#3[i]点。昔涟在场时,我方全体目标造成的伤害提高#2[f1]%。", "SimpleDesc": "战斗开始或昔涟行动后,队友及其忆灵获得【未来】,持有【未来】的我方目标行动时使昔涟获得【追忆】。昔涟在场时,我方全体目标造成的伤害提高。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000010": { "Name": "负面效果", "Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1, 0.1, 27, 24, 12 ] }, "2": { "Level": 2, "ParamList": [ 1, 0.11, 27, 24, 12 ] }, "3": { "Level": 3, "ParamList": [ 1, 0.12, 27, 24, 12 ] }, "4": { "Level": 4, "ParamList": [ 1, 0.13, 27, 24, 12 ] }, "5": { "Level": 5, "ParamList": [ 1, 0.14, 27, 24, 12 ] }, "6": { "Level": 6, "ParamList": [ 1, 0.15, 27, 24, 12 ] }, "7": { "Level": 7, "ParamList": [ 1, 0.1625, 27, 24, 12 ] }, "8": { "Level": 8, "ParamList": [ 1, 0.175, 27, 24, 12 ] }, "9": { "Level": 9, "ParamList": [ 1, 0.1875, 27, 24, 12 ] }, "10": { "Level": 10, "ParamList": [ 1, 0.2, 27, 24, 12 ] }, "11": { "Level": 11, "ParamList": [ 1, 0.21, 27, 24, 12 ] }, "12": { "Level": 12, "ParamList": [ 1, 0.22, 27, 24, 12 ] }, "13": { "Level": 13, "ParamList": [ 1, 0.23, 27, 24, 12 ] }, "14": { "Level": 14, "ParamList": [ 1, 0.24, 27, 24, 12 ] }, "15": { "Level": 15, "ParamList": [ 1, 0.25, 27, 24, 12 ] } } }, "141506": { "Id": 141506, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "SingleAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "141507": { "Id": 141507, "Name": "西风尽头,宁谧永恒", "Desc": "使用秘技后,在自身周围制造1片持续#1[i]秒的特殊领域,处于特殊领域内的敌人陷入【此刻永驻】状态,处于特殊领域内的我方角色移动速度提高#2[i]%。持续时间内进入战斗后,展开战技的结界。我方制造的领域效果最多存在1个。", "SimpleDesc": "在自身周围制造特殊领域。领域内敌人陷入【此刻永驻】状态,领域内我方角色移动速度提高。进战后展开战技的结界。", "Type": "Maze", "Tag": "Support", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 30, 0.5 ] } } }, "141508": { "Id": 141508, "Name": "向着爱与明天♪", "Desc": "获得#2[i]点【追忆】并对指定敌方单体造成等同于昔涟#3[i]%生命上限的冰属性伤害,随后对敌方全体造成等同于昔涟#1[i]%生命上限的冰属性伤害。\\n【向着爱与明天♪】无法恢复战技点。", "SimpleDesc": "获得【追忆】并对敌方全体造成冰属性伤害。", "Type": "Normal", "Tag": "AoEAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 15, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.15, 3, 0.15 ] }, "2": { "Level": 2, "ParamList": [ 0.18, 3, 0.18 ] }, "3": { "Level": 3, "ParamList": [ 0.21, 3, 0.21 ] }, "4": { "Level": 4, "ParamList": [ 0.24, 3, 0.24 ] }, "5": { "Level": 5, "ParamList": [ 0.27, 3, 0.27 ] }, "6": { "Level": 6, "ParamList": [ 0.3, 3, 0.3 ] }, "7": { "Level": 7, "ParamList": [ 0.33, 3, 0.33 ] }, "8": { "Level": 8, "ParamList": [ 0.36, 3, 0.36 ] }, "9": { "Level": 9, "ParamList": [ 0.39, 3, 0.39 ] }, "10": { "Level": 10, "ParamList": [ 0.42, 3, 0.42 ] } } }, "141514": { "Id": 141514, "Name": "一如初见的重逢", "Desc": "使███立即获得1个额外回合。", "SimpleDesc": "使███立即获得1个额外回合。", "Type": "Ultra", "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000000": { "Name": "额外回合", "Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 12 ] }, "2": { "Level": 2, "ParamList": [ 12 ] }, "3": { "Level": 3, "ParamList": [ 12 ] }, "4": { "Level": 4, "ParamList": [ 12 ] }, "5": { "Level": 5, "ParamList": [ 12 ] }, "6": { "Level": 6, "ParamList": [ 12 ] }, "7": { "Level": 7, "ParamList": [ 12 ] }, "8": { "Level": 8, "ParamList": [ 12 ] }, "9": { "Level": 9, "ParamList": [ 12 ] }, "10": { "Level": 10, "ParamList": [ 12 ] }, "11": { "Level": 11, "ParamList": [ 12 ] }, "12": { "Level": 12, "ParamList": [ 12 ] }, "13": { "Level": 13, "ParamList": [ 12 ] }, "14": { "Level": 14, "ParamList": [ 12 ] }, "15": { "Level": 15, "ParamList": [ 12 ] } } }, "141519": { "Id": 141519, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "SingleAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_1415_Normal.png", "LevelUpSkillID": [ 141501, 141508 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 1415001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1415_Normal.png", "LevelUpSkillID": [ 141501, 141508 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 3500, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110251, "ItemNum": 2, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 115001, "ItemNum": 4, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1415001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point01", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1415_Normal.png", "LevelUpSkillID": [ 141501, 141508 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 7000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110252, "ItemNum": 2, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 115002, "ItemNum": 2, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1415001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "4": { "Anchor": "Point01", "AvatarPromotionLimit": 4, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1415_Normal.png", "LevelUpSkillID": [ 141501, 141508 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 16000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110252, "ItemNum": 4, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 115002, "ItemNum": 3, "Rarity": "Rare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1415001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "5": { "Anchor": "Point01", "AvatarPromotionLimit": 5, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_1415_Normal.png", "LevelUpSkillID": [ 141501, 141508 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 35000, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110253, "ItemNum": 2, "Rarity": "VeryRare" }, { "$type": "ItemConfigRow", "ItemID": 115003, "ItemNum": 2, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1415001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "6": { "Anchor": "Point01", 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"ItemID": 115003, "ItemNum": 2, "Rarity": "VeryRare" } ], "MaxLevel": 6, "ParamList": [], "PointID": 1415302, "PointName": "等待,在所有的过去", "PointDesc": null, "PointTriggerKey": 20, "PointType": 4, "PrePoint": [], "StatusAddList": [], "Extra": {} } } }, "Enhanced": {}, "Memosprite": { "Name": "███", "Icon": "SpriteOutput/ServantIconTeam/11415B.png", "HPBase": "0", "HPInherit": "#1", "HPSkill": 141503, "SpeedBase": "0", "SpeedInherit": "0", "Aggro": 100, "Skills": { "1141501": { "Name": "花与箭的舞曲", "Desc": "对敌方全体造成等同于███#1[i]%生命上限的冰属性伤害。", "SimpleDesc": "对敌方全体造成冰属性伤害。", "Type": "Servant", "Tag": "AoEAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 5, 30, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.3, 12 ] }, "2": { "Level": 2, "ParamList": [ 0.36, 12 ] }, "3": { "Level": 3, "ParamList": [ 0.42, 12 ] }, "4": { "Level": 4, "ParamList": [ 0.48, 12 ] }, "5": { "Level": 5, "ParamList": [ 0.54, 12 ] }, "6": { "Level": 6, "ParamList": [ 0.6, 12 ] }, "7": { "Level": 7, "ParamList": [ 0.66, 12 ] }, "8": { "Level": 8, "ParamList": [ 0.72, 12 ] }, "9": { "Level": 9, "ParamList": [ 0.78, 12 ] }, "10": { "Level": 10, "ParamList": [ 0.84, 12 ] } } }, "1141502": { "Name": "此诗,献予一切生命", "Desc": "对指定我方单体施加增益效果,当目标为黄金裔时,使其获得特殊效果,当目标不是黄金裔时,使其造成的伤害提高#2[i]%,持续#3[i]回合。", "SimpleDesc": "对我方单体目标施加增益效果,当目标为黄金裔时,使其获得特殊效果,当目标不是黄金裔时,使其造成的伤害提高。", "Type": "Servant", "Tag": "Support", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000009": { "Name": "增益效果", "Desc": "对战斗有增益效果的所有持续状态,若无特殊说明则可以被解除。", "Param": [] }, "10000025": { "Name": "黄金裔", "Desc": "昔涟、缇宝、刻律德菈、长夜月、丹恒•腾荒、海瑟音、风堇、白厄、那刻夏、阿格莱雅、万敌、遐蝶、赛飞儿、开拓者•记忆。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 12, 0.2, 2 ] }, "2": { "Level": 2, "ParamList": [ 12, 0.24, 2 ] }, "3": { "Level": 3, "ParamList": [ 12, 0.28, 2 ] }, "4": { "Level": 4, "ParamList": [ 12, 0.32, 2 ] }, "5": { "Level": 5, "ParamList": [ 12, 0.36, 2 ] }, "6": { "Level": 6, "ParamList": [ 12, 0.4, 2 ] }, "7": { "Level": 7, "ParamList": [ 12, 0.44, 2 ] }, "8": { "Level": 8, "ParamList": [ 12, 0.48, 2 ] }, "9": { "Level": 9, "ParamList": [ 12, 0.52, 2 ] }, "10": { "Level": 10, "ParamList": [ 12, 0.56, 2 ] } }, "Exclusive": true }, "1141503": { "Name": "等待,在所有的过去", "Desc": "███的速度保持为0,并且不会出现在行动序列上,在场时为界外。昔涟的生命值百分比变化时,███的生命值百分比也会相应变化。███在场时,昔涟与███的生命上限提高#1[i]%。███施放技能后使自身所有持续效果持续回合数减1。", "SimpleDesc": "昔涟的生命值变化时,███的生命值也会相应变化。███在场时,昔涟的生命上限提高。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000022": { "Name": "持续效果", "Desc": "包含增益效果、负面效果和其他效果。", "Param": [] }, "10000024": { "Name": "界外", "Desc": "我方与敌方无法主动选中界外单位。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.12, 0 ] }, "2": { "Level": 2, "ParamList": [ 0.144, 0 ] }, "3": { "Level": 3, "ParamList": [ 0.168, 0 ] }, "4": { "Level": 4, "ParamList": [ 0.192, 0 ] }, "5": { "Level": 5, "ParamList": [ 0.216, 0 ] }, "6": { "Level": 6, "ParamList": [ 0.24, 0 ] }, "7": { "Level": 7, "ParamList": [ 0.264, 0 ] }, "8": { "Level": 8, "ParamList": [ 0.288, 0 ] }, "9": { "Level": 9, "ParamList": [ 0.312, 0 ] }, "10": { "Level": 10, "ParamList": [ 0.336, 0 ] } } }, "1141505": { "Name": "「你好,世界♪」", "Desc": "███被召唤时,解除我方全体控制类负面状态。", "SimpleDesc": "被召唤时,解除我方全体控制类负面状态。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000011": { "Name": "控制类负面状态", "Desc": "冻结,纠缠,禁锢,支配,怒噪,强烈震荡,异梦,缠禁,恐惧,行动锁定。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [] }, "2": { "Level": 2, "ParamList": [] }, "3": { "Level": 3, "ParamList": [] }, "4": { "Level": 4, "ParamList": [] }, "5": { "Level": 5, "ParamList": [] }, "6": { "Level": 6, "ParamList": [] }, "7": { "Level": 7, "ParamList": [] }, "8": { "Level": 8, "ParamList": [] }, "9": { "Level": 9, "ParamList": [] }, "10": { "Level": 10, "ParamList": [] } } }, "1141513": { "Name": "献予「创世」之诗", "Desc": "整场生效,对开拓者•记忆施放时,使开拓者•记忆的攻击力提高,提高数值等同于███生命上限的#1[i]%,同时使开拓者•记忆的暴击率提高,提高数值等同于███暴击率的#2[i]%。该效果对迷迷也生效。本场战斗中,开拓者•记忆施放强化普攻后,███立即获得1个额外回合并自动施放【花与箭的舞曲】,若施放前目标被消灭则对新入场的敌方目标施放。", "SimpleDesc": "整场生效,对开拓者•记忆施放时,使开拓者•记忆的攻击力与暴击率提高。该效果对迷迷也生效。开拓者•记忆施放强化普攻后,███立即获得1个额外回合并自动施放【花与箭的舞曲】。", "Type": "Servant", "Tag": "Support", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000000": { "Name": "额外回合", "Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.08, 0.36, 1 ] }, "2": { "Level": 2, "ParamList": [ 0.096, 0.432, 1 ] }, "3": { "Level": 3, "ParamList": [ 0.112, 0.504, 1 ] }, "4": { "Level": 4, "ParamList": [ 0.128, 0.576, 1 ] }, "5": { "Level": 5, "ParamList": [ 0.144, 0.648, 1 ] }, "6": { "Level": 6, "ParamList": [ 0.16, 0.72, 1 ] }, "7": { "Level": 7, "ParamList": [ 0.176, 0.792, 1 ] }, "8": { "Level": 8, "ParamList": [ 0.192, 0.864, 1 ] }, "9": { "Level": 9, "ParamList": [ 0.208, 0.936, 1 ] }, "10": { "Level": 10, "ParamList": [ 0.224, 1.008, 1 ] } }, "Link": { "LinkAvatar": 8007, "Figure": "SpriteOutput/UI/Avatar/Special/Special_1415/CardFigure/CardFigure_8007.png", "Order": 14 } }, "1141514": { "Name": "献予「浪漫」之诗", "Desc": "单次生效,对阿格莱雅施放时,使阿格莱雅获得【浪漫】并使衣匠忆灵天赋的速度提高效果层数立即叠加至上限。阿格莱雅或衣匠攻击后,消耗【浪漫】为自身恢复#1[i]点能量。阿格莱雅与衣匠造成的伤害提高#2[i]%并无视目标#3[i]%的防御,持续至阿格莱雅退出【至高之姿】状态。", "SimpleDesc": "单次生效,对阿格莱雅施放时,使阿格莱雅的忆灵天赋的速度提高效果层数立即叠加至上限,阿格莱雅或衣匠攻击后恢复能量。阿格莱雅与衣匠造成的伤害提高并无视目标的防御。", "Type": "Servant", "Tag": "Support", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 70, 0.36, 0.18 ] }, "2": { "Level": 2, "ParamList": [ 70, 0.432, 0.216 ] }, "3": { "Level": 3, "ParamList": [ 70, 0.504, 0.252 ] }, "4": { "Level": 4, "ParamList": [ 70, 0.576, 0.288 ] }, "5": { "Level": 5, "ParamList": [ 70, 0.648, 0.324 ] }, "6": { "Level": 6, "ParamList": [ 70, 0.72, 0.36 ] }, "7": { "Level": 7, "ParamList": [ 70, 0.792, 0.396 ] }, "8": { "Level": 8, "ParamList": [ 70, 0.864, 0.432 ] }, "9": { "Level": 9, "ParamList": [ 70, 0.936, 0.468 ] }, "10": { "Level": 10, "ParamList": [ 70, 1.008, 0.504 ] } }, "Link": { "LinkAvatar": 1402, "Figure": "SpriteOutput/UI/Avatar/Special/Special_1415/CardFigure/CardFigure_1402.png", "Order": 4 } }, "1141515": { "Name": "献予「门径」之诗", "Desc": "整场生效,对缇宝施放时,使缇宝造成的伤害无视敌方目标#2[i]%的防御力。缇宝施放追加攻击触发缇宝的结界的附加伤害时,会额外造成#1[i]次附加伤害。", "SimpleDesc": "整场生效,对缇宝施放时,使缇宝造成的伤害无视敌方目标的防御力。缇宝施放追加攻击触发缇宝的结界的附加伤害时,会额外造成#1[i]次附加伤害。", "Type": "Servant", "Tag": "Support", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000005": { "Name": "附加伤害", "Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1, 0.06, 3 ] }, "2": { "Level": 2, "ParamList": [ 1, 0.072, 3 ] }, "3": { "Level": 3, "ParamList": [ 1, 0.084, 3 ] }, "4": { "Level": 4, "ParamList": [ 1, 0.096, 3 ] }, "5": { "Level": 5, "ParamList": [ 1, 0.108, 3 ] }, "6": { "Level": 6, "ParamList": [ 1, 0.12, 3 ] }, "7": { "Level": 7, "ParamList": [ 1, 0.132, 3 ] }, "8": { "Level": 8, "ParamList": [ 1, 0.144, 3 ] }, "9": { "Level": 9, "ParamList": [ 1, 0.156, 3 ] }, "10": { "Level": 10, "ParamList": [ 1, 0.168, 3 ] } }, "Link": { "LinkAvatar": 1403, "Figure": "SpriteOutput/UI/Avatar/Special/Special_1415/CardFigure/CardFigure_1403.png", "Order": 8 } }, "1141516": { "Name": "献予「纷争」之诗", "Desc": "单次生效,对万敌施放时解除万敌陷入的所有控制类负面状态,若万敌处于【血仇】状态,则使其自动施放1次不消耗充能的【弑神登神】,本次攻击中万敌的暴击伤害提高#1[i]%,若施放前目标被消灭则对新入场的敌方目标施放。若万敌不处于【血仇】状态,则使万敌行动提前#2[i]%。", "SimpleDesc": "单次生效,对万敌施放时解除控制类负面状态,若万敌处于【血仇】状态,则使其自动施放【弑神登神】并使暴击伤害提高。若万敌不处于【血仇】状态,使万敌行动提前。", "Type": "Servant", "Tag": "Support", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000001": { "Name": "行动提前", "Desc": "使目标在下次行动前的等待间隔缩短。", "Param": [] }, "10000011": { "Name": "控制类负面状态", "Desc": "冻结,纠缠,禁锢,支配,怒噪,强烈震荡,异梦,缠禁,恐惧,行动锁定。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1, 1 ] }, "2": { "Level": 2, "ParamList": [ 1.2, 1 ] }, "3": { "Level": 3, "ParamList": [ 1.4, 1 ] }, "4": { "Level": 4, "ParamList": [ 1.6, 1 ] }, "5": { "Level": 5, "ParamList": [ 1.8, 1 ] }, "6": { "Level": 6, "ParamList": [ 2, 1 ] }, "7": { "Level": 7, "ParamList": [ 2.2, 1 ] }, "8": { "Level": 8, "ParamList": [ 2.4, 1 ] }, "9": { "Level": 9, "ParamList": [ 2.6, 1 ] }, "10": { "Level": 10, "ParamList": [ 2.8, 1 ] } }, "Link": { "LinkAvatar": 1404, "Figure": "SpriteOutput/UI/Avatar/Special/Special_1415/CardFigure/CardFigure_1404.png", "Order": 5 } }, "1141517": { "Name": "献予「生死」之诗", "Desc": "整场生效,对遐蝶施放时,【新蕊】可以溢出至#3[i]%。召唤死龙时会消耗所有溢出【新蕊】,每消耗1%溢出值,使本次召唤的死龙触发天赋【灼掠幽墟的晦翼】的技能效果时,造成的伤害倍率提高#2[f2]%,召唤时若场上敌方目标小于等于#6[i]名,伤害倍率额外提高#5[f2]%。", "SimpleDesc": "整场生效,对遐蝶施放时,【新蕊】可以溢出,召唤死龙时会消耗所有溢出【新蕊】,基于溢出值使本次召唤的死龙触发天赋【灼掠幽墟的晦翼】的技能效果时造成的伤害倍率提高,若敌方目标低于一定数量,伤害倍率额外提高。", "Type": "Servant", "Tag": "Support", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0, 0.0012, 2, 0, 0.0024, 2 ] }, "2": { "Level": 2, "ParamList": [ 0, 0.00144, 2, 0, 0.00288, 2 ] }, "3": { "Level": 3, "ParamList": [ 0, 0.00168, 2, 0, 0.00336, 2 ] }, "4": { "Level": 4, "ParamList": [ 0, 0.00192, 2, 0, 0.00384, 2 ] }, "5": { "Level": 5, "ParamList": [ 0, 0.00216, 2, 0, 0.00432, 2 ] }, "6": { "Level": 6, "ParamList": [ 0, 0.0024, 2, 0, 0.0048, 2 ] }, "7": { "Level": 7, "ParamList": [ 0, 0.00264, 2, 0, 0.00528, 2 ] }, "8": { "Level": 8, "ParamList": [ 0, 0.00288, 2, 0, 0.00576, 2 ] }, "9": { "Level": 9, "ParamList": [ 0, 0.00312, 2, 0, 0.00624, 2 ] }, "10": { "Level": 10, "ParamList": [ 0, 0.00336, 2, 0, 0.00672, 2 ] } }, "Link": { "LinkAvatar": 1407, "Figure": "SpriteOutput/UI/Avatar/Special/Special_1415/CardFigure/CardFigure_1407.png", "Order": 6 } }, "1141518": { "Name": "献予「理性」之诗", "Desc": "单次生效,对那刻夏施放时,为我方恢复#4[i]个战技点并使那刻夏立即行动,使其战技的伤害次数增加#1[i]次,持续1回合。那刻夏在下一次施放技能时获得【真知】:所有「智识」命途角色攻击力提高#3[i]%、造成的战技伤害提高#2[i]%,持续至下一个那刻夏回合开始时。", "SimpleDesc": "单次生效,对那刻夏施放时,为我方恢复战技点并使那刻夏立即行动且战技的伤害次数增加。并使所有「智识」命途角色攻击力提高、造成的战技伤害提高。", "Type": "Servant", "Tag": "Support", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 3, 0.2, 0.3, 1 ] }, "2": { "Level": 2, "ParamList": [ 3, 0.24, 0.36, 1 ] }, "3": { "Level": 3, "ParamList": [ 3, 0.28, 0.42, 1 ] }, "4": { "Level": 4, "ParamList": [ 3, 0.32, 0.48, 1 ] }, "5": { "Level": 5, "ParamList": [ 3, 0.36, 0.54, 1 ] }, "6": { "Level": 6, "ParamList": [ 3, 0.4, 0.6, 1 ] }, "7": { "Level": 7, "ParamList": [ 3, 0.44, 0.66, 1 ] }, "8": { "Level": 8, "ParamList": [ 3, 0.48, 0.72, 1 ] }, "9": { "Level": 9, "ParamList": [ 3, 0.52, 0.78, 1 ] }, "10": { "Level": 10, "ParamList": [ 3, 0.56, 0.84, 1 ] } }, "Link": { "LinkAvatar": 1405, "Figure": "SpriteOutput/UI/Avatar/Special/Special_1415/CardFigure/CardFigure_1405.png", "Order": 3 } }, "1141519": { "Name": "献予「天空」之诗", "Desc": "███施放忆灵技时,使风堇获得2层【献予「天空」之诗】。对风堇施放时,为风堇恢复#2[i]点能量。当风堇持有【献予「天空」之诗】并提供治疗时,计入小伊卡忆灵技的治疗数值额外提高,提高数值等同于本次治疗数值的#1[i]%。风堇施放战技/终结技后,消耗1层【献予「天空」之诗】。", "SimpleDesc": "███施放忆灵技时,使风堇获得2层【献予「天空」之诗】。对风堇施放时,为风堇恢复能量。风堇持有【献予「天空」之诗】并提供治疗时,计入小伊卡忆灵技的累计治疗数值额外提高。", "Type": "Servant", "Tag": "Support", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.36, 12 ] }, "2": { "Level": 2, "ParamList": [ 0.432, 14.4 ] }, "3": { "Level": 3, "ParamList": [ 0.504, 16.8 ] }, "4": { "Level": 4, "ParamList": [ 0.576, 19.2 ] }, "5": { "Level": 5, "ParamList": [ 0.648, 21.6 ] }, "6": { "Level": 6, "ParamList": [ 0.72, 24 ] }, "7": { "Level": 7, "ParamList": [ 0.792, 26.4 ] }, "8": { "Level": 8, "ParamList": [ 0.864, 28.8 ] }, "9": { "Level": 9, "ParamList": [ 0.936, 31.2 ] }, "10": { "Level": 10, "ParamList": [ 1.008, 33.6 ] } }, "Link": { "LinkAvatar": 1409, "Figure": "SpriteOutput/UI/Avatar/Special/Special_1415/CardFigure/CardFigure_1409.png", "Order": 11 } }, "1141520": { "Name": "献予「诡计」之诗", "Desc": "整场生效,对赛飞儿施放时,使赛飞儿造成的伤害提高#1[i]%,并使【老主顾】的防御力降低#2[i]%,【老主顾】以外的敌方目标的防御力降低#3[i]%。", "SimpleDesc": "整场生效,对赛飞儿施放时,使赛飞儿造成的伤害提高并使敌方目标的防御力降低,【老主顾】的防御力将额外降低。", "Type": "Servant", "Tag": "Support", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.18, 0.1, 0.06 ] }, "2": { "Level": 2, "ParamList": [ 0.216, 0.12, 0.072 ] }, "3": { "Level": 3, "ParamList": [ 0.252, 0.14, 0.084 ] }, "4": { "Level": 4, "ParamList": [ 0.288, 0.16, 0.096 ] }, "5": { "Level": 5, "ParamList": [ 0.324, 0.18, 0.108 ] }, "6": { "Level": 6, "ParamList": [ 0.36, 0.2, 0.12 ] }, "7": { "Level": 7, "ParamList": [ 0.396, 0.22, 0.132 ] }, "8": { "Level": 8, "ParamList": [ 0.432, 0.24, 0.144 ] }, "9": { "Level": 9, "ParamList": [ 0.468, 0.26, 0.156 ] }, "10": { "Level": 10, "ParamList": [ 0.504, 0.28, 0.168 ] } }, "Link": { "LinkAvatar": 1406, "Figure": "SpriteOutput/UI/Avatar/Special/Special_1415/CardFigure/CardFigure_1406.png", "Order": 7 } }, "1141521": { "Name": "献予「负世」之诗", "Desc": "整场生效,对白厄施放后,使白厄获得#8[i]点【火种】,且在变身时获得【永续的燃烧】,变身时若【火种】大于#5[i]点,每超出1点,卡厄斯兰那的暴击伤害提高#6[i]%,最多可提高#7[i]%。持有【永续的燃烧】时,卡厄斯兰那的暴击率提高#1[f1]%,在卡厄斯兰那的额外回合耗尽后不会结束变身、刷新全部卡厄斯兰那的额外回合并获得#9[i]点【毁伤】。额外回合开始时,卡厄斯兰那消耗等同于当前生命值#2[i]%的生命值。施放攻击后,造成#3[i]次附加伤害,每次伤害对敌方随机单体造成等同于卡厄斯兰那#4[f1]%攻击力的火属性附加伤害。", "SimpleDesc": "整场生效,对白厄施放后,使白厄立即获得【火种】,使卡厄斯兰那的暴击率与暴击伤害提高,在卡厄斯兰那的额外回合耗尽后不会结束变身,获得【毁伤】并刷新全部卡厄斯兰那的额外回合。额外回合开始时损失当前生命值,施放攻击后,对敌方随机单体造成火属性附加伤害。", "Type": "Servant", "Tag": "Support", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000000": { "Name": "额外回合", "Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。", "Param": [] }, "10000005": { "Name": "附加伤害", "Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。", "Param": [] }, "10014081": { "Name": "毁伤", "Desc": "卡厄斯兰那的专属充能,上限为7点。未变身时也会保留。", "Param": [] }, "10014082": { "Name": "卡厄斯兰那的额外回合", "Desc": "白厄变身为卡厄斯兰那时,行动序列上出现的倒计时。倒计时回合开始时卡厄斯兰那获得1个额外回合,最后1个倒计时回合开始时改为卡厄斯兰那发动最后一击并结束变身。\\n倒计时的初始行动值平均设置在0~100%之间,每个波次开始时不重置行动值。\\n当卡厄斯兰那受到行动提前效果时,改为首个倒计时行动提前。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.08, 0.15, 5, 0.05, 12, 0.06, 0.36, 6, 4 ] }, "2": { "Level": 2, "ParamList": [ 0.096, 0.15, 5, 0.06, 12, 0.072, 0.432, 6, 4 ] }, "3": { "Level": 3, "ParamList": [ 0.112, 0.15, 5, 0.07, 12, 0.084, 0.504, 6, 4 ] }, "4": { "Level": 4, "ParamList": [ 0.128, 0.15, 5, 0.08, 12, 0.096, 0.576, 6, 4 ] }, "5": { "Level": 5, "ParamList": [ 0.144, 0.15, 5, 0.09, 12, 0.108, 0.648, 6, 4 ] }, "6": { "Level": 6, "ParamList": [ 0.16, 0.15, 5, 0.1, 12, 0.12, 0.72, 6, 4 ] }, "7": { "Level": 7, "ParamList": [ 0.176, 0.15, 5, 0.11, 12, 0.132, 0.792, 6, 4 ] }, "8": { "Level": 8, "ParamList": [ 0.192, 0.15, 5, 0.12, 12, 0.144, 0.864, 6, 4 ] }, "9": { "Level": 9, "ParamList": [ 0.208, 0.15, 5, 0.13, 12, 0.156, 0.936, 6, 4 ] }, "10": { "Level": 10, "ParamList": [ 0.224, 0.15, 5, 0.14, 12, 0.168, 1.008, 6, 4 ] } }, "Link": { "LinkAvatar": 1408, "Figure": "SpriteOutput/UI/Avatar/Special/Special_1415/CardFigure/CardFigure_1408.png", "Order": 2 } }, "1141522": { "Name": "献予「海洋」之诗", "Desc": "单次生效,对海瑟音施放时,使海瑟音获得【暖流】。海瑟音施放攻击后消耗【暖流】为自身恢复#4[i]点能量。本场战斗中,海瑟音造成的伤害提高#1[i]%,施放普攻/战技攻击敌方目标后,使受到攻击的敌方目标当前承受的所有持续伤害立即产生相当于原伤害#2[i]%/#3[i]%的伤害。", "SimpleDesc": "单次生效,对海瑟音施放时,使海瑟音获得【暖流】。海瑟音施放攻击后消耗【暖流】为自身恢复能量。海瑟音造成的伤害提高,施放普攻/战技攻击敌人后,使受到攻击的敌方目标当前承受的所有持续伤害立即产生一次伤害。", "Type": "Servant", "Tag": "Support", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.6, 0.3, 0.4, 60 ] }, "2": { "Level": 2, "ParamList": [ 0.72, 0.36, 0.48, 60 ] }, "3": { "Level": 3, "ParamList": [ 0.84, 0.42, 0.56, 60 ] }, "4": { "Level": 4, "ParamList": [ 0.96, 0.48, 0.64, 60 ] }, "5": { "Level": 5, "ParamList": [ 1.08, 0.54, 0.72, 60 ] }, "6": { "Level": 6, "ParamList": [ 1.2, 0.6, 0.8, 60 ] }, "7": { "Level": 7, "ParamList": [ 1.32, 0.66, 0.88, 60 ] }, "8": { "Level": 8, "ParamList": [ 1.44, 0.72, 0.96, 60 ] }, "9": { "Level": 9, "ParamList": [ 1.56, 0.78, 1.04, 60 ] }, "10": { "Level": 10, "ParamList": [ 1.68, 0.84, 1.12, 60 ] } }, "Link": { "LinkAvatar": 1410, "Figure": "SpriteOutput/UI/Avatar/Special/Special_1415/CardFigure/CardFigure_1410.png", "Order": 12 } }, "1141523": { "Name": "献予「律法」之诗", "Desc": "整场生效,对刻律德菈施放后,持有【军功】的角色暴击伤害提高#1[i]%,奇袭结束后,使刻律德菈获得#2[i]点充能。", "SimpleDesc": "整场生效,对刻律德菈施放后,持有【军功】的角色暴击伤害提高,奇袭结束后,使刻律德菈获得充能。", "Type": "Servant", "Tag": "Support", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000023": { "Name": "奇袭", "Desc": "复制一次即将施放的技能并提前施放,随后施放原技能。\\n奇袭不会再次触发奇袭。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.15, 1 ] }, "2": { "Level": 2, "ParamList": [ 0.18, 1 ] }, "3": { "Level": 3, "ParamList": [ 0.21, 1 ] }, "4": { "Level": 4, "ParamList": [ 0.24, 1 ] }, "5": { "Level": 5, "ParamList": [ 0.27, 1 ] }, "6": { "Level": 6, "ParamList": [ 0.3, 1 ] }, "7": { "Level": 7, "ParamList": [ 0.33, 1 ] }, "8": { "Level": 8, "ParamList": [ 0.36, 1 ] }, "9": { "Level": 9, "ParamList": [ 0.39, 1 ] }, "10": { "Level": 10, "ParamList": [ 0.42, 1 ] } }, "Link": { "LinkAvatar": 1412, "Figure": "SpriteOutput/UI/Avatar/Special/Special_1415/CardFigure/CardFigure_1412.png", "Order": 9 } }, "1141524": { "Name": "献予「岁月」之诗", "Desc": "整场生效,对长夜月施放后,「长夜」施放忆灵技【迷梦,流失,如露】时造成的伤害提高#1[i]%,长夜月施放战技/终结技后,额外获得#2[i]点【忆质】。长夜月战技的暴击伤害提高效果额外提高,提高数值等同于长夜月暴击伤害的#3[i]%。", "SimpleDesc": "整场生效,对长夜月施放后,「长夜」施放忆灵技【迷梦,流失,如露】时造成的伤害提高,长夜月施放战技/终结技后,额外获得【忆质】。战技的暴击伤害提高效果额外提高。", "Type": "Servant", "Tag": "Support", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.09, 1, 0.06 ] }, "2": { "Level": 2, "ParamList": [ 0.108, 1, 0.072 ] }, "3": { "Level": 3, "ParamList": [ 0.126, 1, 0.084 ] }, "4": { "Level": 4, "ParamList": [ 0.144, 1, 0.096 ] }, "5": { "Level": 5, "ParamList": [ 0.162, 1, 0.108 ] }, "6": { "Level": 6, "ParamList": [ 0.18, 1, 0.12 ] }, "7": { "Level": 7, "ParamList": [ 0.198, 1, 0.132 ] }, "8": { "Level": 8, "ParamList": [ 0.216, 1, 0.144 ] }, "9": { "Level": 9, "ParamList": [ 0.234, 1, 0.156 ] }, "10": { "Level": 10, "ParamList": [ 0.252, 1, 0.168 ] } }, "Link": { "LinkAvatar": 1413, "Figure": "SpriteOutput/UI/Avatar/Special/Special_1415/CardFigure/CardFigure_1413.png", "Order": 10 } }, "1141525": { "Name": "献予「大地」之诗", "Desc": "███施放忆灵技时,使丹恒•腾荒获得【献予「大地」之诗】,并使【龙灵】的下#3[i]次攻击造成等同于【同袍】护盾量#4[i]%的相应属性附加伤害。当丹恒•腾荒持有【献予「大地」之诗】时,【同袍】造成的伤害提高#1[f1]%。对丹恒•腾荒施放时,使龙灵行动提前100%,并使龙灵下一次行动时获得丹恒•腾荒终结技的强化效果、提供的护盾量为原护盾量的#5[i]%,不消耗丹恒•腾荒终结技的强化次数。", "SimpleDesc": "███施放忆灵技时,使【龙灵】攻击后造成附加伤害,并使丹恒•腾荒获得【献予「大地」之诗】:【同袍】造成的伤害提高。对丹恒•腾荒施放时,使龙灵行动提前,并使龙灵下一次行动时获得丹恒•腾荒终结技的强化效果、提供护盾的倍率提高。", "Type": "Servant", "Tag": "Support", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.12, 2, 3, 0.4, 1.5 ] }, "2": { "Level": 2, "ParamList": [ 0.144, 2, 3, 0.48, 1.5 ] }, "3": { "Level": 3, "ParamList": [ 0.168, 2, 3, 0.56, 1.5 ] }, "4": { "Level": 4, "ParamList": [ 0.192, 2, 3, 0.64, 1.5 ] }, "5": { "Level": 5, "ParamList": [ 0.216, 2, 3, 0.72, 1.5 ] }, "6": { "Level": 6, "ParamList": [ 0.24, 2, 3, 0.8, 1.5 ] }, "7": { "Level": 7, "ParamList": [ 0.264, 2, 3, 0.88, 1.5 ] }, "8": { "Level": 8, "ParamList": [ 0.288, 2, 3, 0.96, 1.5 ] }, "9": { "Level": 9, "ParamList": [ 0.312, 2, 3, 1.04, 1.5 ] }, "10": { "Level": 10, "ParamList": [ 0.336, 2, 3, 1.12, 1.5 ] } }, "Link": { "LinkAvatar": 1414, "Figure": "SpriteOutput/UI/Avatar/Special/Special_1415/CardFigure/CardFigure_1414.png", "Order": 13 } }, "1141526": { "Name": "献予「██」之诗", "Desc": "昔涟每从1个除███以外不同的队友处获得【追忆】后,███施放【花与箭的舞曲】时额外对敌方随机单体造成1次等同于███#1[i]%生命上限的冰属性伤害。昔涟施放终结技后或███被召唤时,使███获得1点【故事】,当【故事】达到#2[i]点时,███消耗全部【故事】立即获得1个额外回合自动施放【花与箭的舞曲】。", "SimpleDesc": "昔涟每从1个不同的███外的队友处获得过【追忆】,███施放【花与箭的舞曲】时就额外对随机敌方单体造成1段伤害。昔涟施放终结技一定次数后,███立即获得1个额外回合自动施放【花与箭的舞曲】。", "Type": "Servant", "Tag": "Support", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000000": { "Name": "额外回合", "Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.3, 3 ] }, "2": { "Level": 2, "ParamList": [ 0.36, 3 ] }, "3": { "Level": 3, "ParamList": [ 0.42, 3 ] }, "4": { "Level": 4, "ParamList": [ 0.48, 3 ] }, "5": { "Level": 5, "ParamList": [ 0.54, 3 ] }, "6": { "Level": 6, "ParamList": [ 0.6, 3 ] }, "7": { "Level": 7, "ParamList": [ 0.66, 3 ] }, "8": { "Level": 8, "ParamList": [ 0.72, 3 ] }, "9": { "Level": 9, "ParamList": [ 0.78, 3 ] }, "10": { "Level": 10, "ParamList": [ 0.84, 3 ] } }, "Link": { "LinkAvatar": 1415, "Figure": "SpriteOutput/UI/Avatar/Special/Special_1415/CardFigure/CardFigure_1415.png", "Order": 1 } } } }, "Unique": {}, "Stats": { "0": { "AttackBase": 60.72, "AttackAdd": 3.036, "DefenceBase": 79.2, "DefenceAdd": 3.96, "HPBase": 190.08, "HPAdd": 9.504, "SpeedBase": 101, "CriticalChance": 0.05, "CriticalDamage": 0.5, "BaseAggro": 100, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 4000 }, { "$type": "ItemConfigRow", "ItemID": 115001, "ItemNum": 5 } ] }, "1": { "AttackBase": 85.008, "AttackAdd": 3.036, "DefenceBase": 110.88, "DefenceAdd": 3.96, "HPBase": 266.112, "HPAdd": 9.504, "SpeedBase": 101, "CriticalChance": 0.05, "CriticalDamage": 0.5, "BaseAggro": 100, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 8000 }, { "$type": "ItemConfigRow", "ItemID": 115001, "ItemNum": 10 } ] }, "2": { "AttackBase": 109.296, "AttackAdd": 3.036, "DefenceBase": 142.56, "DefenceAdd": 3.96, "HPBase": 342.144, "HPAdd": 9.504, "SpeedBase": 101, "CriticalChance": 0.05, "CriticalDamage": 0.5, "BaseAggro": 100, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 16000 }, { "$type": "ItemConfigRow", "ItemID": 115002, "ItemNum": 6 }, { "$type": "ItemConfigRow", "ItemID": 110433, "ItemNum": 3 } ] }, "3": { "AttackBase": 133.584, "AttackAdd": 3.036, "DefenceBase": 174.24, "DefenceAdd": 3.96, "HPBase": 418.176, "HPAdd": 9.504, "SpeedBase": 101, "CriticalChance": 0.05, "CriticalDamage": 0.5, "BaseAggro": 100, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 40000 }, { "$type": "ItemConfigRow", "ItemID": 115002, "ItemNum": 9 }, { "$type": "ItemConfigRow", "ItemID": 110433, "ItemNum": 7 } ] }, "4": { "AttackBase": 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"https://homdgcat.wiki/images/skillicons/avatar/8005/SkillIcon_8005_Rank6.png" ] }, "8007": { "Name": "{NICKNAME}", "Desc": "登上星穹列车的{F#少女}{M#少年}。\\n为了消除星核带来的危机,选择与星穹列车同行。", "CharaInfo": { "Camp": null, "VA": { "Chinese": null, "Japanese": null, "Korean": null, "English": null }, "Stories": { "0": null, "1": null, "2": null, "3": null, "4": null }, "Voicelines": [] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "playerboy4", "SPNeed": 160, "BaseType": "Memory", "DamageType": "Ice", "Ranks": { "1": { "Id": 800701, "Name": "现在的记叙者", "Desc": "持有【迷迷的声援】的我方目标暴击率提高#1[i]%。当我方目标持有【迷迷的声援】时,【迷迷的声援】的效果对该目标的忆灵/忆师也生效,该效果不可叠加。", "ParamList": [ 0.1 ], "Extra": {} }, "2": { "Id": 800702, "Name": "过往的拾遗者", "Desc": "除迷迷以外的我方忆灵行动时,开拓者恢复#1[i]点能量。该效果每回合最多触发#2[i]次,开拓者回合开始时重置可触发次数。", "ParamList": [ 8, 1 ], "Extra": {} }, "3": { "Id": 800703, "Name": "未来的咏唱者", "Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级;忆灵天赋等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 800704, "Name": "缪斯的新舞伴", "Desc": "使能量上限为0的我方目标主动施放技能时,迷迷也能够获得#1[i]%充能,并且该目标通过【迷迷的声援】造成的真实伤害倍率额外提高#2[i]%。", "ParamList": [ 0.03, 0.06 ], "Extra": {} }, "5": { "Id": 800705, "Name": "诗篇的裁缝匠", "Desc": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级;忆灵技等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "6": { "Id": 800706, "Name": "神启的转呈者", "Desc": "终结技的暴击率固定为100%。", "ParamList": [ 1 ], "Extra": {} } }, "Skills": { "800701": { "Id": 800701, "Name": "包在我身上!", "Desc": "对指定敌方单体造成等同于开拓者#1[i]%攻击力的冰属性伤害。", "SimpleDesc": "对敌方单体造成少量冰属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.6 ] }, "3": { "Level": 3, "ParamList": [ 0.7 ] }, "4": { "Level": 4, "ParamList": [ 0.8 ] }, "5": { "Level": 5, "ParamList": [ 0.9 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1 ] }, "8": { "Level": 8, "ParamList": [ 1.2 ] }, "9": { "Level": 9, "ParamList": [ 1.3 ] }, "10": { "Level": 10, "ParamList": [ 1.4 ] } } }, "800702": { "Id": 800702, "Name": "就决定是你了!", "Desc": "召唤忆灵迷迷。若迷迷已在场,为迷迷回复等同于迷迷生命上限#1[i]%的生命值,并且使迷迷获得#2[i]%充能。", "SimpleDesc": "召唤忆灵迷迷。若迷迷已在场,为迷迷回复生命值,并使迷迷获得充能。", "Type": "BPSkill", "Tag": "Summon", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000018": { "Name": "召唤忆灵", "Desc": "将忆灵召唤到场上。若忆灵已在场,解除忆灵陷入的所有控制类负面状态。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.3, 0.1 ] }, "2": { "Level": 2, "ParamList": [ 0.33, 0.1 ] }, "3": { "Level": 3, "ParamList": [ 0.36, 0.1 ] }, "4": { "Level": 4, "ParamList": [ 0.39, 0.1 ] }, "5": { "Level": 5, "ParamList": [ 0.42, 0.1 ] }, "6": { "Level": 6, "ParamList": [ 0.45, 0.1 ] }, "7": { "Level": 7, "ParamList": [ 0.4875, 0.1 ] }, "8": { "Level": 8, "ParamList": [ 0.525, 0.1 ] }, "9": { "Level": 9, "ParamList": [ 0.5625, 0.1 ] }, "10": { "Level": 10, "ParamList": [ 0.6, 0.1 ] }, "11": { "Level": 11, "ParamList": [ 0.63, 0.1 ] }, "12": { "Level": 12, "ParamList": [ 0.66, 0.1 ] }, "13": { "Level": 13, "ParamList": [ 0.69, 0.1 ] }, "14": { "Level": 14, "ParamList": [ 0.72, 0.1 ] }, "15": { "Level": 15, "ParamList": [ 0.75, 0.1 ] } } }, "800703": { "Id": 800703, "Name": "一起上吧,迷迷!", "Desc": "召唤忆灵迷迷。使迷迷获得#2[i]%充能,随后使迷迷对敌方全体造成等同于迷迷#1[i]%攻击力的冰属性伤害。", "SimpleDesc": "召唤忆灵迷迷。使迷迷获得充能,随后使迷迷对敌方全体造成大量冰属性伤害。", "Type": "Ultra", "Tag": "AoEAttack", "SPBase": 5, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 60, 0 ], "SkillComboValueDelta": null, "Extra": { "10000018": { "Name": "召唤忆灵", "Desc": "将忆灵召唤到场上。若忆灵已在场,解除忆灵陷入的所有控制类负面状态。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 1.2, 0.4 ] }, "2": { "Level": 2, "ParamList": [ 1.32, 0.4 ] }, "3": { "Level": 3, "ParamList": [ 1.44, 0.4 ] }, "4": { "Level": 4, "ParamList": [ 1.56, 0.4 ] }, "5": { "Level": 5, "ParamList": [ 1.68, 0.4 ] }, "6": { "Level": 6, "ParamList": [ 1.8, 0.4 ] }, "7": { "Level": 7, "ParamList": [ 1.95, 0.4 ] }, "8": { "Level": 8, "ParamList": [ 2.1, 0.4 ] }, "9": { "Level": 9, "ParamList": [ 2.25, 0.4 ] }, "10": { "Level": 10, "ParamList": [ 2.4, 0.4 ] }, "11": { "Level": 11, "ParamList": [ 2.52, 0.4 ] }, "12": { "Level": 12, "ParamList": [ 2.64, 0.4 ] }, "13": { "Level": 13, "ParamList": [ 2.76, 0.4 ] }, "14": { "Level": 14, "ParamList": [ 2.88, 0.4 ] }, "15": { "Level": 15, "ParamList": [ 3, 0.4 ] } } }, "800704": { "Id": 800704, "Name": "无所不能的伙伴", "Desc": "忆灵迷迷初始拥有#1[i]点速度和等同于开拓者#2[i]%生命上限+#4[i]的生命上限。我方全体每累计恢复#3[i]点能量,迷迷都会获得1%充能。", "SimpleDesc": "我方全体每恢复一定能量,迷迷都会获得充能。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 130, 0.5, 10, 400 ] }, "2": { "Level": 2, "ParamList": [ 130, 0.53, 10, 424 ] }, "3": { "Level": 3, "ParamList": [ 130, 0.56, 10, 448 ] }, "4": { "Level": 4, "ParamList": [ 130, 0.59, 10, 472 ] }, "5": { "Level": 5, "ParamList": [ 130, 0.62, 10, 496 ] }, "6": { "Level": 6, "ParamList": [ 130, 0.65, 10, 520 ] }, "7": { "Level": 7, "ParamList": [ 130, 0.6875, 10, 550 ] }, "8": { "Level": 8, "ParamList": [ 130, 0.725, 10, 580 ] }, "9": { "Level": 9, "ParamList": [ 130, 0.7625, 10, 610 ] }, "10": { "Level": 10, "ParamList": [ 130, 0.8, 10, 640 ] }, "11": { "Level": 11, "ParamList": [ 130, 0.83, 10, 664 ] }, "12": { "Level": 12, "ParamList": [ 130, 0.86, 10, 688 ] }, "13": { "Level": 13, "ParamList": [ 130, 0.89, 10, 712 ] }, "14": { "Level": 14, "ParamList": [ 130, 0.92, 10, 736 ] }, "15": { "Level": 15, "ParamList": [ 130, 0.95, 10, 760 ] } } }, "800706": { "Id": 800706, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "800707": { "Id": 800707, "Name": 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"Param": [] }, "10000019": { "Name": "连携攻击", "Desc": "多个目标在一次行动中,分别对敌方目标施放攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.6, 0.6, 0.1 ] }, "2": { "Level": 2, "ParamList": [ 0.72, 0.72, 0.1 ] }, "3": { "Level": 3, "ParamList": [ 0.84, 0.84, 0.1 ] }, "4": { "Level": 4, "ParamList": [ 0.96, 0.96, 0.1 ] }, "5": { "Level": 5, "ParamList": [ 1.08, 1.08, 0.1 ] }, "6": { "Level": 6, "ParamList": [ 1.2, 1.2, 0.1 ] }, "7": { "Level": 7, "ParamList": [ 1.32, 1.32, 0.1 ] }, "8": { "Level": 8, "ParamList": [ 1.44, 1.44, 0.1 ] }, "9": { "Level": 9, "ParamList": [ 1.56, 1.56, 0.1 ] }, "10": { "Level": 10, "ParamList": [ 1.68, 1.68, 0.1 ] } } }, "800709": { "Id": 800709, "Name": "就决定是你了!", "Desc": null, "SimpleDesc": "召唤忆灵迷迷。若迷迷已在场,为迷迷回复生命值,并使迷迷获得充能。", "Type": "BPSkill", "Tag": "Restore", "SPBase": 30, "BPNeed": 1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] }, "2": { "Level": 2, "ParamList": [] }, "3": { "Level": 3, "ParamList": [] }, "4": { "Level": 4, "ParamList": [] }, "5": { "Level": 5, "ParamList": [] }, "6": { "Level": 6, "ParamList": [] }, "7": { "Level": 7, "ParamList": [] }, "8": { "Level": 8, "ParamList": [] }, "9": { "Level": 9, "ParamList": [] }, "10": { "Level": 10, "ParamList": [] }, "11": { "Level": 11, "ParamList": [] }, "12": { "Level": 12, "ParamList": [] }, "13": { "Level": 13, "ParamList": [] }, "14": { "Level": 14, "ParamList": [] }, "15": { "Level": 15, "ParamList": [] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_8007_Normal.png", "LevelUpSkillID": [ 800701, 800708 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 8007001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, 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"https://homdgcat.wiki/images/skillicons/avatar/8007/SkillIcon_8007_Rank6.png" ] }, "8008": { "Name": "{NICKNAME}", "Desc": "登上星穹列车的{F#少女}{M#少年}。\\n为了消除星核带来的危机,选择与星穹列车同行。", "CharaInfo": { "Camp": null, "VA": { "Chinese": null, "Japanese": null, "Korean": null, "English": null }, "Stories": { "0": null, "1": null, "2": null, "3": null, "4": null }, "Voicelines": [] }, "Rarity": "CombatPowerAvatarRarityType5", "AvatarVOTag": "playergirl4", "SPNeed": 160, "BaseType": "Memory", "DamageType": "Ice", "Ranks": { "1": { "Id": 800801, "Name": "现在的记叙者", "Desc": "持有【迷迷的声援】的我方目标暴击率提高#1[i]%。当我方目标持有【迷迷的声援】时,【迷迷的声援】的效果对该目标的忆灵/忆师也生效,该效果不可叠加。", "ParamList": [ 0.1 ], "Extra": {} }, "2": { "Id": 800802, "Name": "过往的拾遗者", "Desc": "除迷迷以外的我方忆灵行动时,开拓者恢复#1[i]点能量。该效果每回合最多触发#2[i]次,开拓者回合开始时重置可触发次数。", "ParamList": [ 8, 1 ], "Extra": {} }, "3": { "Id": 800803, "Name": "未来的咏唱者", "Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级;忆灵天赋等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "4": { "Id": 800804, "Name": "缪斯的新舞伴", "Desc": "使能量上限为0的我方目标主动施放技能时,迷迷也能够获得#1[i]%充能,并且该目标通过【迷迷的声援】造成的真实伤害倍率额外提高#2[i]%。", "ParamList": [ 0.03, 0.06 ], "Extra": {} }, "5": { "Id": 800805, "Name": "诗篇的裁缝匠", "Desc": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级;忆灵技等级+1,最多不超过10级。", "ParamList": [], "Extra": {} }, "6": { "Id": 800806, "Name": "神启的转呈者", "Desc": "终结技的暴击率固定为100%。", "ParamList": [ 1 ], "Extra": {} } }, "Skills": { "800801": { "Id": 800801, "Name": "包在我身上!", "Desc": "对指定敌方单体造成等同于开拓者#1[i]%攻击力的冰属性伤害。", "SimpleDesc": "对敌方单体造成少量冰属性伤害。", "Type": "Normal", "Tag": "SingleAttack", "SPBase": 20, "BPNeed": -1, "BPAdd": 1, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.6 ] }, "3": { "Level": 3, "ParamList": [ 0.7 ] }, "4": { "Level": 4, "ParamList": [ 0.8 ] }, "5": { "Level": 5, "ParamList": [ 0.9 ] }, "6": { "Level": 6, "ParamList": [ 1 ] }, "7": { "Level": 7, "ParamList": [ 1.1 ] }, "8": { "Level": 8, "ParamList": [ 1.2 ] 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"ParamList": [ 1.95, 0.4 ] }, "8": { "Level": 8, "ParamList": [ 2.1, 0.4 ] }, "9": { "Level": 9, "ParamList": [ 2.25, 0.4 ] }, "10": { "Level": 10, "ParamList": [ 2.4, 0.4 ] }, "11": { "Level": 11, "ParamList": [ 2.52, 0.4 ] }, "12": { "Level": 12, "ParamList": [ 2.64, 0.4 ] }, "13": { "Level": 13, "ParamList": [ 2.76, 0.4 ] }, "14": { "Level": 14, "ParamList": [ 2.88, 0.4 ] }, "15": { "Level": 15, "ParamList": [ 3, 0.4 ] } } }, "800804": { "Id": 800804, "Name": "无所不能的伙伴", "Desc": "忆灵迷迷初始拥有#1[i]点速度和等同于开拓者#2[i]%生命上限+#4[i]的生命上限。我方全体每累计恢复#3[i]点能量,迷迷都会获得1%充能。", "SimpleDesc": "我方全体每恢复一定能量,迷迷都会获得充能。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 130, 0.5, 10, 400 ] }, "2": { "Level": 2, "ParamList": [ 130, 0.53, 10, 424 ] }, "3": { "Level": 3, "ParamList": [ 130, 0.56, 10, 448 ] }, "4": { "Level": 4, "ParamList": [ 130, 0.59, 10, 472 ] }, "5": { "Level": 5, "ParamList": [ 130, 0.62, 10, 496 ] }, "6": { "Level": 6, "ParamList": [ 130, 0.65, 10, 520 ] }, "7": { "Level": 7, "ParamList": [ 130, 0.6875, 10, 550 ] }, "8": { "Level": 8, "ParamList": [ 130, 0.725, 10, 580 ] }, "9": { "Level": 9, "ParamList": [ 130, 0.7625, 10, 610 ] }, "10": { "Level": 10, "ParamList": [ 130, 0.8, 10, 640 ] }, "11": { "Level": 11, "ParamList": [ 130, 0.83, 10, 664 ] }, "12": { "Level": 12, "ParamList": [ 130, 0.86, 10, 688 ] }, "13": { "Level": 13, "ParamList": [ 130, 0.89, 10, 712 ] }, "14": { "Level": 14, "ParamList": [ 130, 0.92, 10, 736 ] }, "15": { "Level": 15, "ParamList": [ 130, 0.95, 10, 760 ] } } }, "800806": { "Id": 800806, "Name": "攻击", "Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "SimpleDesc": null, "Type": "MazeNormal", "Tag": "MazeAttack", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 30, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [] } } }, "800807": { "Id": 800807, "Name": 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"ParamList": [] }, "3": { "Level": 3, "ParamList": [] }, "4": { "Level": 4, "ParamList": [] }, "5": { "Level": 5, "ParamList": [] }, "6": { "Level": 6, "ParamList": [] }, "7": { "Level": 7, "ParamList": [] }, "8": { "Level": 8, "ParamList": [] }, "9": { "Level": 9, "ParamList": [] }, "10": { "Level": 10, "ParamList": [] }, "11": { "Level": 11, "ParamList": [] }, "12": { "Level": 12, "ParamList": [] }, "13": { "Level": 13, "ParamList": [] }, "14": { "Level": 14, "ParamList": [] }, "15": { "Level": 15, "ParamList": [] } } } }, "SkillTrees": { "Point01": { "1": { "Anchor": "Point01", "AvatarPromotionLimit": null, "AvatarLevelLimit": null, "DefaultUnlock": true, "Icon": "SkillIcon_8007_Normal.png", "LevelUpSkillID": [ 800801, 800808 ], "MaterialList": [], "MaxLevel": 6, "ParamList": [], "PointID": 8008001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "2": { "Anchor": "Point01", "AvatarPromotionLimit": 2, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_8007_Normal.png", "LevelUpSkillID": [ 800801, 800808 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 2800, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110251, "ItemNum": 1, "Rarity": "NotNormal" }, { "$type": "ItemConfigRow", "ItemID": 111011, "ItemNum": 3, "Rarity": "NotNormal" } ], "MaxLevel": 6, "ParamList": [], "PointID": 8008001, "PointName": null, "PointDesc": null, "PointTriggerKey": 1, "PointType": 2, "PrePoint": [], "StatusAddList": [], "Extra": {} }, "3": { "Anchor": "Point01", "AvatarPromotionLimit": 3, "AvatarLevelLimit": null, "DefaultUnlock": false, "Icon": "SkillIcon_8007_Normal.png", "LevelUpSkillID": [ 800801, 800808 ], "MaterialList": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 5600, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 110252, "ItemNum": 1, "Rarity": "Rare" }, { "$type": "ItemConfigRow", "ItemID": 111012, "ItemNum": 1, "Rarity": 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"施放终结技后,获得1层【史诗】,最多持有#1[i]层。持有【史诗】且迷迷在场时,普攻强化为【明天,一同写下!】。", "PointTriggerKey": 21, "PointType": 5, "PrePoint": [], "StatusAddList": [], "Extra": {} } } }, "Enhanced": {}, "Memosprite": { "Name": "迷迷", "Icon": "SpriteOutput/ServantIconTeam/18007B.png", "HPBase": "#4", "HPInherit": "#2", "HPSkill": 800704, "SpeedBase": "#1", "SpeedInherit": "0", "Aggro": 100, "Skills": { "1800701": { "Name": "坏人!麻烦!", "Desc": "造成#2[i]次伤害,每次对敌方随机单体造成等同于迷迷#1[f1]%攻击力的冰属性伤害。最后对敌方全体造成等同于迷迷#3[i]%攻击力的冰属性伤害。", "SimpleDesc": "造成少量冰属性伤害,共弹射#2[i]次。最后对敌方全体造成少量冰属性伤害。", "Type": "Servant", "Tag": "AoEAttack", "SPBase": 10, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 15, 30, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.18, 4, 0.45 ] }, "2": { "Level": 2, "ParamList": [ 0.216, 4, 0.54 ] }, "3": { "Level": 3, "ParamList": [ 0.252, 4, 0.63 ] }, "4": { "Level": 4, "ParamList": [ 0.288, 4, 0.72 ] }, "5": { "Level": 5, "ParamList": [ 0.324, 4, 0.81 ] }, "6": { "Level": 6, "ParamList": [ 0.36, 4, 0.9 ] }, "7": { "Level": 7, "ParamList": [ 0.396, 4, 0.99 ] }, "8": { "Level": 8, "ParamList": [ 0.432, 4, 1.08 ] }, "9": { "Level": 9, "ParamList": [ 0.468, 4, 1.17 ] }, "10": { "Level": 10, "ParamList": [ 0.504, 4, 1.26 ] } } }, "1800703": { "Name": "伙伴!一起!", "Desc": "使我方全体的暴击伤害提高,提高数值等同于迷迷#1[f1]%暴击伤害+#2[f1]%。\\n若充能未达到100%,迷迷行动时自动施放【坏人!麻烦!】。充能达到100%时迷迷立即行动,下一次行动时能够选择我方单体并施放【我会!帮你!】。", "SimpleDesc": "使我方全体暴击伤害提高。\\n行动时自动施放攻击。若充能达到100%则立即行动并可施放新技能:使我方单体行动提前并能造成真实伤害。", "Type": null, "Tag": "Support", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.06, 0.12 ] }, "2": { "Level": 2, "ParamList": [ 0.072, 0.144 ] }, "3": { "Level": 3, "ParamList": [ 0.084, 0.168 ] }, "4": { "Level": 4, "ParamList": [ 0.096, 0.192 ] }, "5": { "Level": 5, "ParamList": [ 0.108, 0.216 ] }, "6": { "Level": 6, "ParamList": [ 0.12, 0.24 ] }, "7": { "Level": 7, "ParamList": [ 0.132, 0.264 ] }, "8": { "Level": 8, "ParamList": [ 0.144, 0.288 ] }, "9": { "Level": 9, "ParamList": [ 0.156, 0.312 ] }, "10": { "Level": 10, "ParamList": [ 0.168, 0.336 ] } } }, "1800705": { "Name": "迷迷,加油!", "Desc": "迷迷被召唤时,立即获得#1[i]%充能。", "SimpleDesc": "被召唤时,立即获得充能。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": {}, "Level": { "1": { "Level": 1, "ParamList": [ 0.5 ] }, "2": { "Level": 2, "ParamList": [ 0.5 ] }, "3": { "Level": 3, "ParamList": [ 0.5 ] }, "4": { "Level": 4, "ParamList": [ 0.5 ] }, "5": { "Level": 5, "ParamList": [ 0.5 ] }, "6": { "Level": 6, "ParamList": [ 0.5 ] }, "7": { "Level": 7, "ParamList": [ 0.5 ] }, "8": { "Level": 8, "ParamList": [ 0.5 ] }, "9": { "Level": 9, "ParamList": [ 0.5 ] }, "10": { "Level": 10, "ParamList": [ 0.5 ] } } }, "1800706": { "Name": "遗憾…不留", "Desc": "迷迷消失时,使开拓者行动提前#1[i]%。", "SimpleDesc": "消失时,使开拓者行动提前。", "Type": null, "Tag": "Enhance", "SPBase": null, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000001": { "Name": "行动提前", "Desc": "使目标在下次行动前的等待间隔缩短。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.25 ] }, "2": { "Level": 2, "ParamList": [ 0.25 ] }, "3": { "Level": 3, "ParamList": [ 0.25 ] }, "4": { "Level": 4, "ParamList": [ 0.25 ] }, "5": { "Level": 5, "ParamList": [ 0.25 ] }, "6": { "Level": 6, "ParamList": [ 0.25 ] }, "7": { "Level": 7, "ParamList": [ 0.25 ] }, "8": { "Level": 8, "ParamList": [ 0.25 ] }, "9": { "Level": 9, "ParamList": [ 0.25 ] }, "10": { "Level": 10, "ParamList": [ 0.25 ] } } }, "1800707": { "Name": "我会!帮你!", "Desc": "使指定我方单体行动提前#3[i]%并附上【迷迷的声援】,持续#2[i]回合。\\n持有【迷迷的声援】的目标每造成1次伤害,都会再额外造成1次等同于原伤害#1[i]%的真实伤害。\\n当对自身施放该技能时,无法触发行动提前效果。", "SimpleDesc": "使我方单体行动提前并附上【迷迷的声援】:造成伤害后额外造成真实伤害。", "Type": "Servant", "Tag": "Support", "SPBase": 10, "BPNeed": -1, "BPAdd": null, "ShowStanceList": [ 0, 0, 0 ], "SkillComboValueDelta": null, "Extra": { "10000001": { "Name": "行动提前", "Desc": "使目标在下次行动前的等待间隔缩短。", "Param": [] }, "10000017": { "Name": "真实伤害", "Desc": "不受任何效果所影响的无属性伤害,本次伤害不视为造成了1次攻击。", "Param": [] } }, "Level": { "1": { "Level": 1, "ParamList": [ 0.18, 3, 1 ] }, "2": { "Level": 2, "ParamList": [ 0.2, 3, 1 ] }, "3": { "Level": 3, "ParamList": [ 0.22, 3, 1 ] }, "4": { "Level": 4, "ParamList": [ 0.24, 3, 1 ] }, "5": { "Level": 5, "ParamList": [ 0.26, 3, 1 ] }, "6": { "Level": 6, "ParamList": [ 0.28, 3, 1 ] }, "7": { "Level": 7, "ParamList": [ 0.3, 3, 1 ] }, "8": { "Level": 8, "ParamList": [ 0.32, 3, 1 ] }, "9": { "Level": 9, "ParamList": [ 0.34, 3, 1 ] }, "10": { "Level": 10, "ParamList": [ 0.36, 3, 1 ] } } } } }, "Unique": {}, "Stats": { "0": { "AttackBase": 73.92, "AttackAdd": 3.696, "DefenceBase": 85.8, "DefenceAdd": 4.29, "HPBase": 142.56, "HPAdd": 7.128, "SpeedBase": 103, "CriticalChance": 0.05, "CriticalDamage": 0.5, "BaseAggro": 100, "Cost": [ { "$type": "ItemConfigRow", "ItemID": 2, "ItemNum": 3200 }, { 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"$type": "ItemConfigRow", "ItemID": 110400, "ItemNum": 10 } ] }, "6": { "AttackBase": 251.328, "AttackAdd": 3.696, "DefenceBase": 291.72, "DefenceAdd": 4.29, "HPBase": 484.704, "HPAdd": 7.128, "SpeedBase": 103, "CriticalChance": 0.05, "CriticalDamage": 0.5, "BaseAggro": 100, "Cost": [] } }, "Relics": { "AvatarID": 8008, "Set4IDList": [ 123, 104, 110 ], "Set2IDList": [ 317, 312, 318 ], "PropertyList3": [ "CriticalDamageBase" ], "PropertyList4": [ "SpeedDelta", "AttackAddedRatio" ], "PropertyList5": [ "IceAddedRatio" ], "PropertyList6": [ "SPRatioBase", "AttackAddedRatio" ], "PropertyList": [ { "$type": "RelicRecommendProperty", "RelicType": "BODY", "PropertyType": "CriticalDamageBase" }, { "$type": "RelicRecommendProperty", "RelicType": "FOOT", "PropertyType": "SpeedDelta" }, { "$type": "RelicRecommendProperty", "RelicType": "NECK", "PropertyType": "IceAddedRatio" }, { "$type": "RelicRecommendProperty", "RelicType": "OBJECT", "PropertyType": "SPRatioBase" } ], "SubAffixPropertyList": [ "CriticalDamageBase", "SpeedDelta", "AttackAddedRatio" ], "ScoreRankList": [ 290, 232 ], "LocalCriticalChance": 1 }, "Lightcones": [ 21050, 24005 ], "Teams": [], "Skin": {}, "RankIcon": [ "https://homdgcat.wiki/images/skillicons/avatar/8007/SkillIcon_8007_Rank1.png", "https://homdgcat.wiki/images/skillicons/avatar/8007/SkillIcon_8007_Rank2.png", "https://homdgcat.wiki/images/skillicons/avatar/8007/SkillIcon_8007_BP.png", "https://homdgcat.wiki/images/skillicons/avatar/8007/SkillIcon_8007_Rank4.png", "https://homdgcat.wiki/images/skillicons/avatar/8007/SkillIcon_8007_Ultra.png", "https://homdgcat.wiki/images/skillicons/avatar/8007/SkillIcon_8007_Rank6.png" ] } }