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"Desc": "一度沉睡于恒冰,对过去一无所知的少女。\\n为了寻找身世的真相,选择与星穹列车同行。\\n目前为自己准备了约六十七种「身世故事」。",
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"Japanese": "…",
"Korean": "…",
"English": "…"
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"AvatarVOTag": "mar7th",
"SPNeed": 120,
"BaseType": "Knight",
"DamageType": "Ice",
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"Name": "记忆中的你",
"Desc": "终结技每冻结1个目标,为三月七恢复#1[i]点能量。",
"ParamList": [
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"Extra": {}
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"Name": "记忆中的它",
"Desc": "进入战斗时,为当前生命值百分比最低的我方目标提供等同于三月七#1[i]%防御力+#3[i]的护盾,持续#2[i]回合。",
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"Extra": {}
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"Name": "记忆中的一切",
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"ParamList": [],
"Extra": {}
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"4": {
"Id": 100104,
"Name": "不愿再失去",
"Desc": "天赋的反击效果每回合可触发的次数增加1次。使反击造成的伤害值提高,提高数值等同于三月七防御力的#1[i]%。",
"ParamList": [
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"Extra": {
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"Desc": "当目标受到攻击后自动触发的效果,对攻击者施放1次额外的攻击。\\n反击也属于追加攻击。",
"Param": []
}
}
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"Name": "不想再忘却",
"Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。",
"ParamList": [],
"Extra": {}
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"Name": "就这样,一直…",
"Desc": "在战技提供的护盾保护下的我方目标,每回合开始时回复等同于各自#1[i]%生命上限+#2[i]的生命值。",
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"Desc": "对指定敌方单体造成等同于三月七#1[i]%攻击力的冰属性伤害。",
"SimpleDesc": "对敌方单体造成少量冰属性伤害。",
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"Tag": "SingleAttack",
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"SimpleDesc": "对我方单体施加护盾。",
"Type": "BPSkill",
"Tag": "Defence",
"SPBase": 30,
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"SimpleDesc": "对敌方全体造成冰属性伤害,有概率施加冻结状态。",
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"Tag": "AoEAttack",
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"Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。",
"Param": []
},
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"Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
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"SimpleDesc": "持有护盾的我方目标受到敌方攻击后,三月七立即对其反击,造成少量冰属性伤害。",
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"BPNeed": -1,
"BPAdd": null,
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"Desc": "当目标受到攻击后自动触发的效果,对攻击者施放1次额外的攻击。\\n反击也属于追加攻击。",
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"ParamList": [
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"100106": {
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"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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"SkillComboValueDelta": null,
"Extra": {},
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"ParamList": []
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}
},
"100107": {
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"Name": "冻人的瞬间",
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"SimpleDesc": "攻击敌人,进战后大概率使敌方随机单体陷入冻结状态。",
"Type": "Maze",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
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"SkillComboValueDelta": null,
"Extra": {
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"Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。",
"Param": []
},
"30000001": {
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"Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
"Param": []
}
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"DefaultUnlock": true,
"Icon": "SkillIcon_1001_Normal.png",
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"MaterialList": [],
"MaxLevel": 6,
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"PointName": null,
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"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
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"Name": "童年",
"Desc": "【乘胜追击】触发后,姬子的速度提高#1[i]%,持续#2[i]回合。",
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"Name": "自我",
"Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。",
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"Name": "投入",
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"ParamList": [],
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"Name": "开拓!",
"Desc": "终结技额外造成2次伤害,对随机敌方单体各造成等同于原伤害#1[i]%的火属性伤害。",
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"Name": "乘胜追击",
"Desc": "当有敌方目标的弱点被击破时,姬子获得充能,上限#2[i]点。\\n当我方目标施放攻击后,若姬子的充能达到上限则立即发动1次追加攻击,对敌方全体目标造成等同于姬子#1[i]%攻击力的火属性伤害,并消耗全部充能。\\n战斗开始时获得1点充能。",
"SimpleDesc": "战斗开始及敌人弱点被击破时,获得充能。\\n我方目标攻击后,若充能达到上限则发动追加攻击,对敌方全体造成火属性伤害,消耗全部充能。",
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"BPNeed": -1,
"BPAdd": null,
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"ChangeSkillTreeList": {},
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}
}
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"Extra": {}
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"ParamList": [],
"Extra": {}
},
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"Extra": {}
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"ParamList": [],
"Extra": {}
},
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}
}
}
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"BPNeed": -1,
"BPAdd": null,
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"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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"SkillComboValueDelta": null,
"Extra": {
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"Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。",
"Param": []
},
"30000001": {
"Name": "基础概率",
"Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
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"MaterialList": [
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"ItemID": 2,
"ItemNum": 160000,
"Rarity": "Rare"
},
{
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},
{
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],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1006208,
"PointName": "伤害强化•量子",
"PointDesc": null,
"PointTriggerKey": 16,
"PointType": 1,
"PrePoint": [
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"StatusAddList": [
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"PropertyType": "QuantumAddedRatio",
"Value": 0.048,
"Name": "量子属性伤害提高"
}
],
"Extra": {}
}
},
"Point17": {
"1": {
"Anchor": "Point17",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": 75,
"DefaultUnlock": false,
"Icon": "IconStatusProbability.png",
"LevelUpSkillID": [],
"MaterialList": [
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},
{
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},
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"ItemNum": 8,
"Rarity": "VeryRare"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1006209,
"PointName": "效果命中强化",
"PointDesc": null,
"PointTriggerKey": 17,
"PointType": 1,
"PrePoint": [
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"StatusAddList": [
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"$type": "AvatarPropertyValue",
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"Value": 0.08,
"Name": "效果命中"
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"Extra": {}
}
},
"Point18": {
"1": {
"Anchor": "Point18",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": 80,
"DefaultUnlock": false,
"Icon": "IconAttack.png",
"LevelUpSkillID": [],
"MaterialList": [
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"ItemNum": 160000,
"Rarity": "Rare"
},
{
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"Rarity": "VeryRare"
},
{
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"ItemID": 112013,
"ItemNum": 8,
"Rarity": "VeryRare"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1006210,
"PointName": "攻击强化",
"PointDesc": null,
"PointTriggerKey": 18,
"PointType": 1,
"PrePoint": [
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],
"StatusAddList": [
{
"$type": "AvatarPropertyValue",
"PropertyType": "AttackAddedRatio",
"Value": 0.08,
"Name": "攻击力"
}
],
"Extra": {}
}
},
"Point06": {
"1": {
"Anchor": "Point06",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1006_SkillTree1.png",
"LevelUpSkillID": [],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 5000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110151,
"ItemNum": 3,
"Rarity": "NotNormal"
},
{
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"ItemID": 110501,
"ItemNum": 1,
"Rarity": "VeryRare"
}
],
"MaxLevel": 1,
"ParamList": [
1,
0.65
],
"PointID": 1006101,
"PointName": "生成",
"PointDesc": "【缺陷】的持续时间增加#1[i]回合。每当有敌方目标的弱点被击破时,银狼有#2[i]%的基础概率对该目标植入1个随机【缺陷】。",
"PointTriggerKey": 6,
"PointType": 3,
"PrePoint": [],
"StatusAddList": [],
"Extra": {
"30000001": {
"Name": "基础概率",
"Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
"Param": []
}
}
}
},
"Point07": {
"1": {
"Anchor": "Point07",
"AvatarPromotionLimit": 4,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1006_SkillTree2.png",
"LevelUpSkillID": [],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 20000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110152,
"ItemNum": 5,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 241,
"ItemNum": 1,
"Rarity": "SuperRare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110501,
"ItemNum": 1,
"Rarity": "VeryRare"
}
],
"MaxLevel": 1,
"ParamList": [
1
],
"PointID": 1006102,
"PointName": "注入",
"PointDesc": "施放战技时,为敌方目标添加的弱点持续时间增加#1[i]回合。",
"PointTriggerKey": 7,
"PointType": 3,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
}
},
"Point08": {
"1": {
"Anchor": "Point08",
"AvatarPromotionLimit": 6,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1006_SkillTree3.png",
"LevelUpSkillID": [],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 160000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110153,
"ItemNum": 8,
"Rarity": "VeryRare"
},
{
"$type": "ItemConfigRow",
"ItemID": 241,
"ItemNum": 1,
"Rarity": "SuperRare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110501,
"ItemNum": 1,
"Rarity": "VeryRare"
}
],
"MaxLevel": 1,
"ParamList": [
3,
0.03
],
"PointID": 1006103,
"PointName": "旁注",
"PointDesc": "施放战技时,若敌方目标的负面效果数量大于等于#1[i]个,则战技使目标全属性抗性降低的效果额外降低#2[i]%。",
"PointTriggerKey": 8,
"PointType": 3,
"PrePoint": [],
"StatusAddList": [],
"Extra": {
"10000010": {
"Name": "负面效果",
"Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。",
"Param": []
}
}
}
}
},
"Enhanced": {
"1": {
"Descs": [
"终结技可以群体攻击",
"战技优先添加我方编队第一位角色持有属性的弱点",
"战斗开始和回合开始时恢复能量"
],
"ChangeRankList": {},
"ChangeSkillTreeList": {},
"Ranks": {
"1": {
"Id": 1100601,
"Name": "社会工程",
"Desc": "施放终结技攻击敌方目标后,目标每有1个负面效果,银狼恢复#1[i]点能量。该效果在每次终结技攻击中最多生效#2[i]次。",
"ParamList": [
7,
5
],
"Extra": {
"10000010": {
"Name": "负面效果",
"Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。",
"Param": []
}
}
},
"2": {
"Id": 1100602,
"Name": "僵尸网络",
"Desc": "在敌方目标进入战斗时,使其受到的伤害提高#1[i]%。当敌方目标受到我方目标攻击时,银狼有#2[i]%的基础概率给受到攻击的敌方目标植入1个随机【缺陷】。",
"ParamList": [
0.2,
1
],
"Extra": {
"30000001": {
"Name": "基础概率",
"Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
"Param": []
}
}
},
"3": {
"Id": 1100603,
"Name": "攻击载荷",
"Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 1100604,
"Name": "反弹端口",
"Desc": "施放终结技攻击敌方目标后,目标每有1个负面效果,则额外造成等同于银狼#1[i]%攻击力的量子属性附加伤害。该效果在每次终结技攻击中对每个目标最多触发#2[i]次。",
"ParamList": [
0.2,
5
],
"Extra": {
"10000005": {
"Name": "附加伤害",
"Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。",
"Param": []
},
"10000010": {
"Name": "负面效果",
"Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。",
"Param": []
}
}
},
"5": {
"Id": 1100605,
"Name": "暴力破解",
"Desc": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 1100606,
"Name": "重叠网络",
"Desc": "敌方目标每有1个负面效果,银狼对其造成的伤害提高#1[i]%,最多提高#2[i]%。",
"ParamList": [
0.2,
1
],
"Extra": {
"10000010": {
"Name": "负面效果",
"Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。",
"Param": []
}
}
}
},
"Skills": {
"1100601": {
"Id": 1100601,
"Name": "|系统警告|",
"Desc": "对指定敌方单体造成等同于银狼#1[i]%攻击力的量子属性伤害。",
"SimpleDesc": "对敌方单体造成少量量子属性伤害。",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -1,
"BPAdd": 1,
"ShowStanceList": [
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0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
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"ParamList": [
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]
},
"2": {
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"ParamList": [
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]
},
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"ParamList": [
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]
},
"4": {
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]
},
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]
},
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]
},
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},
"8": {
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]
},
"9": {
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"ParamList": [
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]
},
"10": {
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"ParamList": [
1.4
]
}
}
},
"1100602": {
"Id": 1100602,
"Name": "是否允许更改?",
"Desc": "有#2[i]%的基础概率为指定敌方单体目标添加1个场上我方目标持有属性的弱点(优先添加我方编队中的第一位角色持有属性的弱点),且该弱点对应属性的抗性降低#4[i]%,持续#3[i]回合。若添加的是敌方目标原有属性的弱点,则不会触发对应属性的抗性降低效果。\\n单个敌方目标仅能被银狼添加1个弱点,当银狼对其再次添加弱点时,仅保留最新添加的弱点。\\n有#5[i]%的基础概率额外使该目标的全属性抗性降低#6[f1]%,持续#7[i]回合。\\n对该目标造成等同于银狼#1[i]%攻击力的量子属性伤害。",
"SimpleDesc": "大概率为敌方单体添加额外的弱点,并对其造成量子属性伤害。",
"Type": "BPSkill",
"Tag": "SingleAttack",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"30000001": {
"Name": "基础概率",
"Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
"Param": []
}
},
"Level": {
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"ParamList": [
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0.8,
3,
0.2,
1,
0.105,
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]
},
"2": {
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"ParamList": [
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3,
0.2,
1,
0.1075,
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]
},
"3": {
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"ParamList": [
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0.88,
3,
0.2,
1,
0.11,
2
]
},
"4": {
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"ParamList": [
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3,
0.2,
1,
0.1125,
2
]
},
"5": {
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"ParamList": [
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3,
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0.115,
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]
},
"6": {
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"ParamList": [
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1,
3,
0.2,
1,
0.1175,
2
]
},
"7": {
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"ParamList": [
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1.05,
3,
0.2,
1,
0.120625,
2
]
},
"8": {
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"ParamList": [
1.715,
1.1,
3,
0.2,
1,
0.12375,
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]
},
"9": {
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"ParamList": [
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1.15,
3,
0.2,
1,
0.126875,
2
]
},
"10": {
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"ParamList": [
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1.2,
3,
0.2,
1,
0.13,
2
]
},
"11": {
"Level": 11,
"ParamList": [
2.058,
1.24,
3,
0.2,
1,
0.1325,
2
]
},
"12": {
"Level": 12,
"ParamList": [
2.156,
1.28,
3,
0.2,
1,
0.135,
2
]
},
"13": {
"Level": 13,
"ParamList": [
2.254,
1.32,
3,
0.2,
1,
0.1375,
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]
},
"14": {
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"ParamList": [
2.352,
1.36,
3,
0.2,
1,
0.14,
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]
},
"15": {
"Level": 15,
"ParamList": [
2.45,
1.4,
3,
0.2,
1,
0.1425,
2
]
}
}
},
"1100603": {
"Id": 1100603,
"Name": "|账号已封禁|",
"Desc": "有#2[i]%的基础概率使敌方全体防御力降低#3[f1]%,持续#4[i]回合,同时对敌方全体造成等同于银狼#1[i]%攻击力的量子属性伤害。",
"SimpleDesc": "大概率使敌方全体防御力降低,并对其造成大量量子属性伤害。",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {
"30000001": {
"Name": "基础概率",
"Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
"Param": []
}
},
"Level": {
"1": {
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"ParamList": [
2.28,
0.8,
0.36,
3
]
},
"2": {
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"ParamList": [
2.432,
0.84,
0.369,
3
]
},
"3": {
"Level": 3,
"ParamList": [
2.584,
0.88,
0.378,
3
]
},
"4": {
"Level": 4,
"ParamList": [
2.736,
0.92,
0.387,
3
]
},
"5": {
"Level": 5,
"ParamList": [
2.888,
0.96,
0.396,
3
]
},
"6": {
"Level": 6,
"ParamList": [
3.04,
1,
0.405,
3
]
},
"7": {
"Level": 7,
"ParamList": [
3.23,
1.05,
0.41625,
3
]
},
"8": {
"Level": 8,
"ParamList": [
3.42,
1.1,
0.4275,
3
]
},
"9": {
"Level": 9,
"ParamList": [
3.61,
1.15,
0.43875,
3
]
},
"10": {
"Level": 10,
"ParamList": [
3.8,
1.2,
0.45,
3
]
},
"11": {
"Level": 11,
"ParamList": [
3.952,
1.24,
0.459,
3
]
},
"12": {
"Level": 12,
"ParamList": [
4.104,
1.28,
0.468,
3
]
},
"13": {
"Level": 13,
"ParamList": [
4.256,
1.32,
0.477,
3
]
},
"14": {
"Level": 14,
"ParamList": [
4.408,
1.36,
0.486,
3
]
},
"15": {
"Level": 15,
"ParamList": [
4.56,
1.4,
0.495,
3
]
}
}
},
"1100604": {
"Id": 1100604,
"Name": "等待程序响应…",
"Desc": "银狼能够制造:攻击力降低#1[f1]%、防御力降低#2[f1]%、速度降低#3[f1]%3种【缺陷】。\\n银狼每次施放攻击后有#4[i]%的基础概率给受到攻击的敌方目标植入1个随机【缺陷】,持续#5[i]回合。\\n敌方目标被消灭时,银狼对其添加的弱点会转移给场上存活的未被银狼添加弱点的敌人,优先转移给精英级别及以上的目标。",
"SimpleDesc": "攻击后有概率给目标植入1个随机【缺陷】。敌方目标被消灭时,添加的弱点会转移。",
"Type": null,
"Tag": "Impair",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"30000001": {
"Name": "基础概率",
"Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.05,
0.06,
0.03,
0.6,
3
]
},
"2": {
"Level": 2,
"ParamList": [
0.055,
0.066,
0.033,
0.64,
3
]
},
"3": {
"Level": 3,
"ParamList": [
0.06,
0.072,
0.036,
0.68,
3
]
},
"4": {
"Level": 4,
"ParamList": [
0.065,
0.078,
0.039,
0.72,
3
]
},
"5": {
"Level": 5,
"ParamList": [
0.07,
0.084,
0.042,
0.76,
3
]
},
"6": {
"Level": 6,
"ParamList": [
0.075,
0.09,
0.045,
0.8,
3
]
},
"7": {
"Level": 7,
"ParamList": [
0.08125,
0.0975,
0.04875,
0.85,
3
]
},
"8": {
"Level": 8,
"ParamList": [
0.0875,
0.105,
0.0525,
0.9,
3
]
},
"9": {
"Level": 9,
"ParamList": [
0.09375,
0.1125,
0.05625,
0.95,
3
]
},
"10": {
"Level": 10,
"ParamList": [
0.1,
0.12,
0.06,
1,
3
]
},
"11": {
"Level": 11,
"ParamList": [
0.105,
0.126,
0.063,
1.04,
3
]
},
"12": {
"Level": 12,
"ParamList": [
0.11,
0.132,
0.066,
1.08,
3
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"Desc": "孤独的英灵走过命运的长夜, 圆桌的旗帜仍在梦中舒展。卡美洛的骑士之王,此时尚未抵达理想乡。\\n仍是少女的她于这场特殊的「圣杯战争」中应召前来,当再度面临石中剑的抉择,她将如何突破过往的幻境?\\n——「我未实现的愿望,也将在此作结。」",
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1
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"Id": 101402,
"Name": "尘封的圆桌誓言",
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"ParamList": [
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0.01,
15
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"3": {
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"Name": "十五个世纪的追寻",
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"ParamList": [],
"Extra": {}
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"4": {
"Id": 101404,
"Name": "十六个冬日的奇遇",
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"ParamList": [
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0.04,
3
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"Param": []
}
}
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"Name": "于抵达理想的黎明",
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"Extra": {}
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"Id": 101406,
"Name": "守护命运长夜",
"Desc": "Saber造成的终结技伤害的风属性抗性穿透提高#1[i]%,行迹【湖之祝福】可积攒的溢出能量提高到#4[i]点。进入战斗首次施放终结技后,为Saber固定恢复#3[i]点能量,该效果每再施放#2[i]次终结技可触发1次。",
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3,
300,
200
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"Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。",
"Param": []
}
}
}
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"Id": 101401,
"Name": "风王结界",
"Desc": "对指定敌方单体造成等同于Saber#1[i]%攻击力的风属性伤害。",
"SimpleDesc": "对指定敌方单体造成少量风属性伤害。",
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"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -1,
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0
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"4": {
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0.8
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"5": {
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"ParamList": [
0.9
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"6": {
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1
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"8": {
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"9": {
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1.3
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1.4
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3,
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3,
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3,
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0.609375,
3,
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0.65625,
3,
0.1225
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3,
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3,
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"SimpleDesc": "对敌方全体造成大量风属性伤害。额外对敌方随机单体造成少量风属性伤害,共弹射#3[i]次,并强化下次普攻。",
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10
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10
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1.1,
10
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"Name": "龙之炉心",
"Desc": "进入战斗时,获得#8[i]点【炉心共鸣】。我方任意目标施放终结技时,Saber造成的伤害提高#3[i]%,持续#4[i]回合,并获得#1[i]点【炉心共鸣】。每消耗1点【炉心共鸣】为Saber固定恢复#5[f1]点能量。",
"SimpleDesc": "进入战斗时,获得#8[i]点【炉心共鸣】。我方任意目标施放终结技时,Saber造成的伤害提高,并获得#1[i]点【炉心共鸣】。消耗【炉心共鸣】可为Saber恢复能量。",
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"BPNeed": -1,
"BPAdd": null,
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0.09375,
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"Level": 10,
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"101406": {
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"Name": "攻击",
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"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
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"HPBase": 168.96,
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"HPBase": 371.712,
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"HPBase": 439.296,
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"https://homdgcat.wiki/images/skillicons/avatar/1014/SkillIcon_1014_Ultra.png",
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"Name": "Archer",
"Desc": "绝望轮番上演于过去与未来之间,无数理想曾在红色衣衫之间燃尽。但,请别被这一抹灰烬欺骗——\\n若是有人假借理想之名营造虚幻的美梦,他必将再度燃烧,与世间的伪善战斗到底。\\n无论身在何处,他始终是正义的伙伴。",
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"VA": {
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"Japanese": null,
"Korean": null,
"English": null
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"1": null,
"2": null,
"3": null,
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"BaseType": "Rogue",
"DamageType": "Quantum",
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"Name": "未曾触及的理想",
"Desc": "单个回合内施放#1[i]次战技后,为我方恢复#2[i]个战技点。",
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2
],
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"Name": "未能实现的幸福",
"Desc": "施放终结技时,使敌方目标的量子属性的抗性降低#1[i]%,并为其添加量子属性弱点,持续#2[i]回合。",
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2
],
"Extra": {}
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"Name": "难为凡庸的意气",
"Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 101504,
"Name": "难称英雄的一生",
"Desc": "造成的终结技伤害提高#1[i]%。",
"ParamList": [
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"Extra": {}
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"5": {
"Id": 101505,
"Name": "无铭孤影的守望",
"Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 101506,
"Name": "无尽徘徊的巡礼",
"Desc": "回合开始时为我方恢复1个战技点。自身战技提供的伤害提高效果可以叠加的上限层数提高#1[i]层。造成的战技伤害无视#2[i]%的防御力。",
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0.2
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"Extra": {}
}
},
"Skills": {
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"Name": "干将•莫邪",
"Desc": "对指定敌方单体造成等同于Archer#1[i]%攻击力的量子属性伤害。",
"SimpleDesc": "对指定敌方单体造成少量量子属性伤害。",
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"Tag": "SingleAttack",
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"BPNeed": -1,
"BPAdd": 1,
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0,
0
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"ParamList": [
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"2": {
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"ParamList": [
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"3": {
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"ParamList": [
0.7
]
},
"4": {
"Level": 4,
"ParamList": [
0.8
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"5": {
"Level": 5,
"ParamList": [
0.9
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"6": {
"Level": 6,
"ParamList": [
1
]
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"7": {
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"ParamList": [
1.1
]
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"8": {
"Level": 8,
"ParamList": [
1.2
]
},
"9": {
"Level": 9,
"ParamList": [
1.3
]
}
}
},
"101502": {
"Id": 101502,
"Name": "伪•螺旋剑",
"Desc": "进入【回路连接】状态。对指定敌方单体造成等同于Archer#1[i]%攻击力的量子属性伤害。【回路连接】状态下施放战技后,本回合不会结束,并使Archer战技造成的伤害提高#2[i]%,该效果可以叠加#3[i]层,持续至退出【回路连接】状态。主动施放#5[i]次战技后或战技点不足以再次施放战技则退出【回路连接】状态。每个波次中的所有敌方目标被消灭后会退出【回路连接】状态。",
"SimpleDesc": "进入【回路连接】状态。对指定敌方单体造成大量量子属性伤害。【回路连接】状态下施放战技后,本回合不会结束,并使Archer战技造成的伤害提高。战技点不足以再次施放战技则退出【回路连接】状态。",
"Type": "BPSkill",
"Tag": "SingleAttack",
"SPBase": 30,
"BPNeed": 2,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
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"SkillComboValueDelta": null,
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"Level": {
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0.6,
2,
1,
5
]
},
"2": {
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"ParamList": [
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0.64,
2,
1,
5
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"3": {
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"ParamList": [
2.16,
0.68,
2,
1,
5
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},
"4": {
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"ParamList": [
2.34,
0.72,
2,
1,
5
]
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"5": {
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"ParamList": [
2.52,
0.76,
2,
1,
5
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},
"6": {
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"ParamList": [
2.7,
0.8,
2,
1,
5
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},
"7": {
"Level": 7,
"ParamList": [
2.925,
0.85,
2,
1,
5
]
},
"8": {
"Level": 8,
"ParamList": [
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0.9,
2,
1,
5
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"9": {
"Level": 9,
"ParamList": [
3.375,
0.95,
2,
1,
5
]
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"10": {
"Level": 10,
"ParamList": [
3.6,
1,
2,
1,
5
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},
"11": {
"Level": 11,
"ParamList": [
3.78,
1.04,
2,
1,
5
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"12": {
"Level": 12,
"ParamList": [
3.96,
1.08,
2,
1,
5
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},
"13": {
"Level": 13,
"ParamList": [
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1.12,
2,
1,
5
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"14": {
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1.16,
2,
1,
5
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1.2,
2,
1,
5
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"Name": "无限剑制",
"Desc": "对指定敌方单体造成等同于Archer#1[i]%攻击力的量子属性伤害,并获得#2[i]点充能,最多可拥有#3[i]点充能。",
"SimpleDesc": "对指定敌方单体造成大量量子属性伤害,并获得充能。",
"Type": "Ultra",
"Tag": "SingleAttack",
"SPBase": 5,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
90,
0,
0
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"SkillComboValueDelta": null,
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"Level": {
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"ParamList": [
6,
2,
4
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"2": {
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"ParamList": [
6.4,
2,
4
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},
"3": {
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"ParamList": [
6.8,
2,
4
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},
"4": {
"Level": 4,
"ParamList": [
7.2,
2,
4
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},
"5": {
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"ParamList": [
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2,
4
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},
"6": {
"Level": 6,
"ParamList": [
8,
2,
4
]
},
"7": {
"Level": 7,
"ParamList": [
8.5,
2,
4
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},
"8": {
"Level": 8,
"ParamList": [
9,
2,
4
]
},
"9": {
"Level": 9,
"ParamList": [
9.5,
2,
4
]
},
"10": {
"Level": 10,
"ParamList": [
10,
2,
4
]
},
"11": {
"Level": 11,
"ParamList": [
10.4,
2,
4
]
},
"12": {
"Level": 12,
"ParamList": [
10.8,
2,
4
]
},
"13": {
"Level": 13,
"ParamList": [
11.2,
2,
4
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},
"14": {
"Level": 14,
"ParamList": [
11.6,
2,
4
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},
"15": {
"Level": 15,
"ParamList": [
12,
2,
4
]
}
}
},
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"Id": 101504,
"Name": "心眼(真)",
"Desc": "当Archer的队友对敌方目标施放攻击后,Archer消耗1点充能,立即对主目标发动追加攻击,造成等同于Archer#1[i]%攻击力的量子属性伤害,并恢复1个战技点。若本次追加攻击施放前目标被消灭则对敌方随机单体发动追加攻击。",
"SimpleDesc": "队友施放攻击后,Archer消耗1点充能,对主目标发动追加攻击,造成量子属性伤害,并恢复1个战技点。",
"Type": null,
"Tag": "SingleAttack",
"SPBase": 5,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
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"Name": "追加攻击",
"Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。",
"Param": []
}
},
"Level": {
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"Level": 1,
"ParamList": [
1
]
},
"2": {
"Level": 2,
"ParamList": [
1.1
]
},
"3": {
"Level": 3,
"ParamList": [
1.2
]
},
"4": {
"Level": 4,
"ParamList": [
1.3
]
},
"5": {
"Level": 5,
"ParamList": [
1.4
]
},
"6": {
"Level": 6,
"ParamList": [
1.5
]
},
"7": {
"Level": 7,
"ParamList": [
1.625
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},
"8": {
"Level": 8,
"ParamList": [
1.75
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},
"9": {
"Level": 9,
"ParamList": [
1.875
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},
"10": {
"Level": 10,
"ParamList": [
2
]
},
"11": {
"Level": 11,
"ParamList": [
2.1
]
},
"12": {
"Level": 12,
"ParamList": [
2.2
]
},
"13": {
"Level": 13,
"ParamList": [
2.3
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},
"14": {
"Level": 14,
"ParamList": [
2.4
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},
"15": {
"Level": 15,
"ParamList": [
2.5
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}
}
},
"101506": {
"Id": 101506,
"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"101507": {
"Id": 101507,
"Name": "千里眼",
"Desc": "立即攻击敌人,进入战斗后对敌方全体造成等同于Archer#1[i]%攻击力的量子属性伤害,并获得#2[i]点充能。",
"SimpleDesc": "立即攻击敌人,进入战斗后对敌方全体造成量子属性伤害,并获得充能。",
"Type": "Maze",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
2,
1
]
}
}
},
"101509": {
"Id": 101509,
"Name": "结束",
"Desc": "退出【回路连接】状态,并结束回合。",
"SimpleDesc": null,
"Type": "BPSkill",
"Tag": "Enhance",
"SPBase": null,
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"Name": "疲弱追击",
"Desc": "施放攻击后,若敌方目标处于负面效果,则对其造成等同于佩拉#1[i]%攻击力的冰属性附加伤害。",
"ParamList": [
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"Extra": {
"10000005": {
"Name": "附加伤害",
"Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。",
"Param": []
},
"10000010": {
"Name": "负面效果",
"Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。",
"Param": []
}
}
}
},
"Skills": {
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"Name": "冰点射击",
"Desc": "对指定敌方单体造成等同于佩拉#1[i]%攻击力的冰属性伤害。",
"SimpleDesc": "对敌方单体造成少量冰属性伤害。",
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"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -1,
"BPAdd": 1,
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0,
0
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},
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},
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}
}
},
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"Name": "低温妨害",
"Desc": "解除指定敌方单体的#2[i]个增益效果,同时造成等同于佩拉#1[i]%攻击力的冰属性伤害。",
"SimpleDesc": "解除敌方单体1个增益效果,对敌方单体造成冰属性伤害。",
"Type": "BPSkill",
"Tag": "SingleAttack",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
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0,
0
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"SkillComboValueDelta": 20,
"Extra": {
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"Param": []
}
},
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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},
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1
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1
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1
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1
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},
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"ParamList": [
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1
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}
}
},
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"SimpleDesc": "大概率使敌方目标防御力降低,并对敌方全体造成少量冰属性伤害。",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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60,
0
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"SkillComboValueDelta": 30,
"Extra": {
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"Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
"Param": []
}
},
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2,
0.6
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2,
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2,
0.68
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0.33,
2,
0.72
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},
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0.34,
2,
0.76
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},
"6": {
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0.35,
2,
0.8
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},
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1,
0.3625,
2,
0.85
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},
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"ParamList": [
1,
0.375,
2,
0.9
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},
"9": {
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"ParamList": [
1,
0.3875,
2,
0.95
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},
"10": {
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"ParamList": [
1,
0.4,
2,
1
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"ParamList": [
1,
0.41,
2,
1.04
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"ParamList": [
1,
0.42,
2,
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},
"13": {
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2,
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2,
1.16
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},
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"ParamList": [
1,
0.45,
2,
1.2
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}
}
},
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"Name": "数据采集",
"Desc": "施放攻击后若敌方目标处于负面效果状态,则佩拉额外恢复#1[f1]点能量。该效果每次攻击只能触发1次。",
"SimpleDesc": "施放攻击后,若敌方目标处于负面效果状态,则佩拉恢复能量。",
"Type": null,
"Tag": "Support",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
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"SkillComboValueDelta": null,
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"Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。",
"Param": []
}
},
"Level": {
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"Level": 1,
"ParamList": [
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},
"2": {
"Level": 2,
"ParamList": [
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},
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"ParamList": [
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},
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"ParamList": [
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},
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"ParamList": [
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},
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"ParamList": [
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},
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"ParamList": [
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},
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},
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},
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},
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"ParamList": [
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},
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},
"13": {
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"ParamList": [
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},
"14": {
"Level": 14,
"ParamList": [
12
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},
"15": {
"Level": 15,
"ParamList": [
12.5
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}
}
},
"110606": {
"Id": 110606,
"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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0,
0
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"Level": 1,
"ParamList": []
}
}
},
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"Name": "先发制人",
"Desc": "立即攻击敌人,进入战斗后对敌方随机单体造成等同于佩拉#4[i]%攻击力的冰属性伤害,同时有#1[i]%的基础概率使敌方每个单体目标防御力降低#2[i]%,持续#3[i]回合。",
"SimpleDesc": "攻击敌人,进战后对敌方随机单体造成少量伤害,并有大概率使敌方每个单体目标防御力降低。",
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"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
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"Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
"Param": []
}
},
"Level": {
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"Level": 1,
"ParamList": [
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0.2,
2,
0.8
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}
}
}
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"DefaultUnlock": true,
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"DefaultUnlock": true,
"Icon": "SkillIcon_1106_BP.png",
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"Icon": "SkillIcon_1106_BP.png",
"LevelUpSkillID": [
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"AvatarVOTag": "clara",
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"Name": "高大的背影",
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"ParamList": [],
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2
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"Extra": {}
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"Name": "冰冷的钢甲",
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"ParamList": [],
"Extra": {}
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"Name": "家人的温暖",
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"Extra": {}
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"ParamList": [],
"Extra": {}
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"AvatarVOTag": "sampo",
"SPNeed": 120,
"BaseType": "Warlock",
"DamageType": "Wind",
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"Name": "加码的爱",
"Desc": "施放战技时,对敌方随机单体额外造成#1[i]次伤害。",
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"Extra": {}
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"Name": "热情会传染",
"Desc": "风化状态下的敌方目标被消灭时,使敌方全体有#1[i]%的基础概率叠加#2[i]层等同于天赋的风化状态。",
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1
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"Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
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"Name": "大数字!",
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"Extra": {}
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"Id": 110804,
"Name": "爱之深,恨之切",
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"Extra": {}
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"Name": "超大数字!",
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"Extra": {}
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"Name": "消费升级",
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"Extra": {}
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3,
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5
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0.65,
3,
5
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"Name": "攻击",
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"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": []
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"Id": 110807,
"Name": "你最闪亮",
"Desc": "使用秘技后使一定区域内的敌人陷入#1[i]秒的目盲状态,目盲状态下的敌人无法发现我方目标。\\n若主动攻击陷入目盲状态的敌人,进入战斗时有#2[i]%固定概率使敌方每个单体目标行动延后#3[i]%。",
"SimpleDesc": "使一定区域内敌人陷入目盲状态。攻击陷入目盲状态敌人,进战后大概率使敌方每个单体目标行动延后。",
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"Tag": "Impair",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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0,
0
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"SkillComboValueDelta": null,
"Extra": {
"10000002": {
"Name": "行动延后",
"Desc": "使目标在下次行动前的等待间隔延长。",
"Param": []
},
"30000002": {
"Name": "固定概率",
"Desc": "不会被任何因素影响的固定概率。",
"Param": []
}
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"ParamList": [
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1,
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}
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"DefaultUnlock": true,
"Icon": "SkillIcon_1108_Normal.png",
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"Rarity": "Rare"
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"Rarity": "VeryRare"
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"Extra": {}
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"Name": "吃好喝好长身体",
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1
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"Extra": {}
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"Name": "不挑不选全都要",
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"Extra": {}
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"Name": "稀里糊涂没关系",
"Desc": "触发天赋时,有#1[i]%基础概率使指定敌方目标的相邻目标也陷入等同于战技的灼烧状态。",
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"Name": "好事留名鼹鼠党",
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"ParamList": [],
"Extra": {}
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"Name": "随时准备打坏人",
"Desc": "虎克对灼烧状态下的敌方目标造成的伤害提高#1[i]%。",
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"Extra": {}
}
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"Name": "喂!小心火烛",
"Desc": "对指定敌方单体造成等同于虎克#1[i]%攻击力的火属性伤害。",
"SimpleDesc": "对敌方单体造成少量火属性伤害。",
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"Tag": "SingleAttack",
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"BPNeed": -1,
"BPAdd": 1,
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"SimpleDesc": "对敌方单体造成火属性伤害,大概率对目标施加灼烧状态。",
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"Tag": "SingleAttack",
"SPBase": 30,
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"BPAdd": null,
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"Tag": "SingleAttack",
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"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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}
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"Name": "哈!火上浇油",
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"SimpleDesc": "攻击处于灼烧状态的敌方目标时,造成少量火属性附加伤害并额外恢复能量。",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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"SkillComboValueDelta": 10,
"Extra": {
"10000005": {
"Name": "附加伤害",
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"Param": []
}
},
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"ParamList": [
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5
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"Id": 110906,
"Name": "攻击",
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"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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}
},
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"Id": 110907,
"Name": "哎!瞧这一团糟",
"Desc": "立即攻击敌人,进入战斗后对敌方随机单体造成等同于虎克#4[i]%攻击力的火属性伤害,同时有#1[i]%的基础概率使敌方每个单体目标陷入灼烧状态,持续#3[i]回合。\\n灼烧状态下,敌方目标每回合开始时受到等同于虎克#2[i]%攻击力的火属性持续伤害。",
"SimpleDesc": "攻击敌人,进战后对敌方随机单体造成少量火属性伤害,大概率使敌方每个单体陷入灼烧状态。",
"Type": "Maze",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
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"SkillComboValueDelta": null,
"Extra": {
"30000001": {
"Name": "基础概率",
"Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
"Param": []
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},
"Level": {
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"ParamList": [
1,
0.5,
3,
0.5
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}
}
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"110909": {
"Id": 110909,
"Name": "嘿!记得虎克吗",
"Desc": "对指定敌方单体造成等同于虎克#1[i]%攻击力的火属性伤害,同时有#2[i]%的基础概率使其陷入灼烧状态,持续#3[i]回合。此外对其相邻目标造成等同于虎克#5[i]%攻击力的火属性伤害。\\n灼烧状态下,敌方目标每回合开始时受到等同于虎克#4[i]%攻击力的火属性持续伤害。",
"SimpleDesc": "对敌方单体造成火属性伤害,大概率对目标施加灼烧状态,对相邻目标造成少量火属性伤害。",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
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"Extra": {
"30000001": {
"Name": "基础概率",
"Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
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"ParamList": [
0.2
],
"Extra": {
"10000001": {
"Name": "行动提前",
"Desc": "使目标在下次行动前的等待间隔缩短。",
"Param": []
}
}
},
"5": {
"Id": 111205,
"Name": "需求膨胀",
"Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 111206,
"Name": "激励机制",
"Desc": "账账处于【涨幅惊人!】状态的攻击次数增加#1[i]次,且攻击时火属性抗性穿透提高#2[i]%。",
"ParamList": [
1,
0.1
],
"Extra": {
"30000005": {
"Name": "抗性穿透",
"Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。",
"Param": []
}
}
}
},
"Skills": {
"111201": {
"Id": 111201,
"Name": "赤字…",
"Desc": "对指定敌方单体造成等同于托帕#1[i]%攻击力的火属性伤害。",
"SimpleDesc": "对敌方单体造成少量火属性伤害。",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -1,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5
]
},
"2": {
"Level": 2,
"ParamList": [
0.6
]
},
"3": {
"Level": 3,
"ParamList": [
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]
},
"4": {
"Level": 4,
"ParamList": [
0.8
]
},
"5": {
"Level": 5,
"ParamList": [
0.9
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
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},
"8": {
"Level": 8,
"ParamList": [
1.2
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},
"9": {
"Level": 9,
"ParamList": [
1.3
]
},
"10": {
"Level": 10,
"ParamList": [
1.4
]
}
}
},
"111202": {
"Id": 111202,
"Name": "支付困难?",
"Desc": "使指定敌方单体陷入【负债证明】状态,使其受到的追加攻击伤害提高#2[i]%。【负债证明】仅对最新被施加的目标生效,我方目标回合开始或行动时,若场上不存在陷入【负债证明】状态的敌方目标,托帕使随机敌方目标陷入【负债证明】状态。\\n使账账对该目标造成等同于托帕#1[i]%攻击力的火属性伤害。施放此战技造成伤害时,被视为发动了追加攻击。",
"SimpleDesc": "使敌方单体陷入【负债证明】状态,受到的追加攻击伤害提高。账账对目标造成火属性伤害。",
"Type": "BPSkill",
"Tag": "SingleAttack",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": 20,
"Extra": {
"10000004": {
"Name": "追加攻击",
"Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。",
"Param": []
}
},
"Level": {
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"ParamList": [
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0.25
]
},
"2": {
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"ParamList": [
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},
"3": {
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"ParamList": [
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0.3
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},
"4": {
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"ParamList": [
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0.325
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},
"5": {
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"ParamList": [
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0.35
]
},
"6": {
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"ParamList": [
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0.375
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},
"7": {
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"ParamList": [
1.21875,
0.40625
]
},
"8": {
"Level": 8,
"ParamList": [
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0.4375
]
},
"9": {
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"ParamList": [
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0.46875
]
},
"10": {
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"ParamList": [
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0.5
]
},
"11": {
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"ParamList": [
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0.525
]
},
"12": {
"Level": 12,
"ParamList": [
1.65,
0.55
]
},
"13": {
"Level": 13,
"ParamList": [
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},
"14": {
"Level": 14,
"ParamList": [
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0.6
]
},
"15": {
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"ParamList": [
1.875,
0.625
]
}
}
},
"111203": {
"Id": 111203,
"Name": "扭亏为盈!",
"Desc": "使账账进入【涨幅惊人!】状态,伤害倍率提高#1[i]%,暴击伤害提高#2[i]%,且当陷入【负债证明】状态下的敌方目标受到我方的普攻、战技或终结技的攻击时,账账行动提前#3[i]%。账账施放#4[i]次攻击后退出【涨幅惊人!】状态。",
"SimpleDesc": "使账账进入【涨幅惊人!】状态,伤害倍率与暴击伤害提高。",
"Type": "Ultra",
"Tag": "Enhance",
"SPBase": 5,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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0,
0
],
"SkillComboValueDelta": 30,
"Extra": {},
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"ParamList": [
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0.125,
0.5,
2
]
},
"2": {
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"ParamList": [
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0.1375,
0.5,
2
]
},
"3": {
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"ParamList": [
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0.15,
0.5,
2
]
},
"4": {
"Level": 4,
"ParamList": [
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0.1625,
0.5,
2
]
},
"5": {
"Level": 5,
"ParamList": [
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0.175,
0.5,
2
]
},
"6": {
"Level": 6,
"ParamList": [
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0.1875,
0.5,
2
]
},
"7": {
"Level": 7,
"ParamList": [
1.21875,
0.203125,
0.5,
2
]
},
"8": {
"Level": 8,
"ParamList": [
1.3125,
0.21875,
0.5,
2
]
},
"9": {
"Level": 9,
"ParamList": [
1.40625,
0.234375,
0.5,
2
]
},
"10": {
"Level": 10,
"ParamList": [
1.5,
0.25,
0.5,
2
]
},
"11": {
"Level": 11,
"ParamList": [
1.575,
0.2625,
0.5,
2
]
},
"12": {
"Level": 12,
"ParamList": [
1.65,
0.275,
0.5,
2
]
},
"13": {
"Level": 13,
"ParamList": [
1.725,
0.2875,
0.5,
2
]
},
"14": {
"Level": 14,
"ParamList": [
1.8,
0.3,
0.5,
2
]
},
"15": {
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"ParamList": [
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0.3125,
0.5,
2
]
}
}
},
"111204": {
"Id": 111204,
"Name": "猪市?!",
"Desc": "战斗开始时召唤账账。账账初始拥有#1[i]点速度,行动时发动追加攻击,对陷入【负债证明】状态下的敌方单体造成等同于托帕#2[i]%攻击力的火属性伤害。\\n陷入【负债证明】状态下的敌方目标受到我方的追加攻击时,账账行动提前#3[i]%。在账账自身回合内,无法触发行动提前效果。\\n当托帕陷入无法战斗状态时账账消失。",
"SimpleDesc": "战斗开始召唤账账,账账行动时对陷入【负债证明】的目标发动追加攻击,造成火属性伤害。\\n陷入【负债证明】的敌人受到追加攻击时账账行动提前。",
"Type": null,
"Tag": "SingleAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000004": {
"Name": "追加攻击",
"Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。",
"Param": []
},
"10000007": {
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"Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。",
"Param": []
}
},
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"ParamList": [
80,
0.75,
0.5
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},
"2": {
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"ParamList": [
80,
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0.5
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},
"3": {
"Level": 3,
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80,
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0.5
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},
"4": {
"Level": 4,
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80,
0.975,
0.5
]
},
"5": {
"Level": 5,
"ParamList": [
80,
1.05,
0.5
]
},
"6": {
"Level": 6,
"ParamList": [
80,
1.125,
0.5
]
},
"7": {
"Level": 7,
"ParamList": [
80,
1.21875,
0.5
]
},
"8": {
"Level": 8,
"ParamList": [
80,
1.3125,
0.5
]
},
"9": {
"Level": 9,
"ParamList": [
80,
1.40625,
0.5
]
},
"10": {
"Level": 10,
"ParamList": [
80,
1.5,
0.5
]
},
"11": {
"Level": 11,
"ParamList": [
80,
1.575,
0.5
]
},
"12": {
"Level": 12,
"ParamList": [
80,
1.65,
0.5
]
},
"13": {
"Level": 13,
"ParamList": [
80,
1.725,
0.5
]
},
"14": {
"Level": 14,
"ParamList": [
80,
1.8,
0.5
]
},
"15": {
"Level": 15,
"ParamList": [
80,
1.875,
0.5
]
}
}
},
"111206": {
"Id": 111206,
"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"111207": {
"Id": 111207,
"Name": "明补",
"Desc": "托帕入场时召唤账账,账账会自动搜寻一定范围内的普通战利品与扑满。\\n主动施放秘技使下一场战斗中账账施放首次攻击后,托帕恢复#1[i]点能量。\\n主动施放秘技与大地图内的敌人战斗胜利后,若托帕仍在队伍中,则在获取信用点时额外获取少量信用点,每个地球日内最多额外获取#2[i]点。\\n主动施放秘技与模拟宇宙、差分宇宙内的敌人战斗胜利后,额外获取少量宇宙碎片并有小概率获得1个随机奇物。",
"SimpleDesc": "迷宫内召唤账账跟随移动,账账会自动搜寻附近的普通战利品和扑满。施放秘技使下一场战斗中账账首次攻击后,托帕恢复能量。",
"Type": "Maze",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
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10000
]
}
}
}
},
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"AvatarLevelLimit": null,
"DefaultUnlock": true,
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"LevelUpSkillID": [
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"PointName": null,
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},
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"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
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"LevelUpSkillID": [
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"Icon": "SkillIcon_1112_Normal.png",
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"Name": "散勇化骁摸幺鱼",
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"Extra": {}
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"Extra": {}
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"Extra": {}
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"Param": []
},
"30000002": {
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"Param": []
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"Extra": {}
},
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"Tag": "MazeAttack",
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"BPNeed": -1,
"BPAdd": null,
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"Name": "独弈之乐",
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"SimpleDesc": "使用秘技,下一次进战时抽牌。",
"Type": "Maze",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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0,
0
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"ParamList": [
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"SimpleDesc": "对敌方单体造成量子属性伤害,并对相邻目标造成少量量子属性伤害。",
"Type": "Normal",
"Tag": "Blast",
"SPBase": 20,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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30
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"Desc": "将刃的当前生命值转化为生命上限的50%,并对敌方单体造成等同于刃#1[i]%攻击力+#2[i]%生命上限+#5[i]%本场战斗中累计已损失生命值的风属性伤害,同时对其相邻目标造成等同于刃#3[f1]%攻击力+#4[i]%生命上限+#6[i]%本场战斗中累计已损失生命值的风属性伤害。\\n本场战斗中累计已损失生命值最高不超过刃生命上限的#7[i]%,施放终结技后会清空并进行重新累计。",
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"SimpleDesc": "攻击敌人,进战后消耗自身生命值,并对敌方全体造成风属性伤害。",
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"PointName": "效果抵抗强化",
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"Rarity": "VeryRare"
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],
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"PointID": 1205206,
"PointName": "暴击率强化",
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"Icon": "IconMaxHP.png",
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],
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],
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"PointName": "生命强化",
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},
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"天赋触发的追加攻击额外恢复能量",
"使用战技后提升自身的受击概率"
],
"ChangeRankList": {},
"ChangeSkillTreeList": {},
"Ranks": {
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"Id": 1120501,
"Name": "剑录大限,地狱变相",
"Desc": "强化普攻与终结技对指定敌方单体造成的伤害额外提高,提高数值等同于终结技累计已损失生命值的#1[i]%。",
"ParamList": [
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0.9
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"Extra": {}
},
"2": {
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"Name": "支离旧梦,万端遗恨",
"Desc": "刃处于【地狱变】状态时,暴击率提高#1[i]%。",
"ParamList": [
0.15
],
"Extra": {}
},
"3": {
"Id": 1120503,
"Name": "冶炼玄钢,铣淬寒芒",
"Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 1120504,
"Name": "泉台歧路,百骸回春",
"Desc": "当前生命值百分比从大于50%降低至小于等于50%时,生命上限提高#1[i]%,该效果最多叠加#2[i]层。",
"ParamList": [
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2
],
"Extra": {}
},
"5": {
"Id": 1120505,
"Name": "十王判死,业镜悬照",
"Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 1120506,
"Name": "命留魂销,复返此身",
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"ParamList": [
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],
"Extra": {
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"Name": "追加攻击",
"Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。",
"Param": []
}
}
}
},
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"Name": "支离剑",
"Desc": "对指定敌方单体造成等同于刃#1[i]%生命上限的风属性伤害。",
"SimpleDesc": "对敌方单体造成少量风属性伤害。",
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"Tag": "SingleAttack",
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"BPNeed": -1,
"BPAdd": 1,
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"ParamList": [
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},
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"ParamList": [
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},
"3": {
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"ParamList": [
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},
"4": {
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"ParamList": [
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},
"5": {
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"ParamList": [
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},
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},
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},
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},
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"ParamList": [
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},
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"ParamList": [
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}
}
},
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"Name": "地狱变",
"Desc": "消耗等同于刃生命上限#1[i]%的生命值,进入【地狱变】状态。\\n处于【地狱变】状态时无法施放战技,同时使自身造成的伤害提高#4[i]%,被敌方目标攻击的概率大幅提高,普攻【支离剑】强化为【无间剑树】,持续#2[i]回合。\\n若当前生命值不足,施放战技时刃的当前生命值降低至1点。\\n该战技无法恢复能量。施放该战技后,本回合不会结束。",
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"Tag": "Enhance",
"SPBase": null,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
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0,
0
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"SkillComboValueDelta": null,
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"ParamList": [
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3,
1,
0.12,
10
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},
"2": {
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3,
1,
0.148,
10
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},
"3": {
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"ParamList": [
0.3,
3,
1,
0.176,
10
]
},
"4": {
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"ParamList": [
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3,
1,
0.204,
10
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},
"5": {
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3,
1,
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},
"6": {
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},
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"ParamList": [
0.3,
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1,
0.295,
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},
"8": {
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3,
1,
0.33,
10
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},
"9": {
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"ParamList": [
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3,
1,
0.365,
10
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},
"10": {
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"ParamList": [
0.3,
3,
1,
0.4,
10
]
},
"11": {
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"ParamList": [
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3,
1,
0.428,
10
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},
"12": {
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"ParamList": [
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},
"13": {
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},
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"ParamList": [
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3,
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},
"15": {
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"ParamList": [
0.3,
3,
1,
0.54,
10
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}
}
},
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"Id": 1120503,
"Name": "大辟万死",
"Desc": "将刃的当前生命值转化为生命上限的50%,并对敌方单体造成等同于刃#1[i]%生命上限+#5[i]%本场战斗中累计已损失生命值的风属性伤害,同时对其相邻目标造成等同于刃#3[f1]%生命上限+#6[i]%本场战斗中累计已损失生命值的风属性伤害。\\n本场战斗中累计已损失生命值最高不超过刃生命上限的#7[i]%,施放终结技后会清空并进行重新累计。",
"SimpleDesc": "将当前生命值转化为生命上限的50%,并对敌方单体造成大量风属性伤害,对相邻目标造成风属性伤害。",
"Type": "Ultra",
"Tag": "Blast",
"SPBase": 5,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
60
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
0.9,
0.6,
0.36,
0.3,
0.72,
0.36,
0.9
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},
"2": {
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"ParamList": [
0.96,
0.64,
0.384,
0.32,
0.768,
0.384,
0.9
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},
"3": {
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"ParamList": [
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0.408,
0.34,
0.816,
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},
"4": {
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"ParamList": [
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0.36,
0.864,
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0.9
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},
"5": {
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"ParamList": [
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0.456,
0.38,
0.912,
0.456,
0.9
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},
"6": {
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"ParamList": [
1.2,
0.8,
0.48,
0.4,
0.96,
0.48,
0.9
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},
"7": {
"Level": 7,
"ParamList": [
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0.85,
0.51,
0.425,
1.02,
0.51,
0.9
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},
"8": {
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"ParamList": [
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0.9,
0.54,
0.45,
1.08,
0.54,
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},
"9": {
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"ParamList": [
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0.95,
0.57,
0.475,
1.14,
0.57,
0.9
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},
"10": {
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"ParamList": [
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1,
0.6,
0.5,
1.2,
0.6,
0.9
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"11": {
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"ParamList": [
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1.04,
0.624,
0.52,
1.248,
0.624,
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},
"12": {
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"ParamList": [
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1.08,
0.648,
0.54,
1.296,
0.648,
0.9
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},
"13": {
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"ParamList": [
1.68,
1.12,
0.672,
0.56,
1.344,
0.672,
0.9
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},
"14": {
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"ParamList": [
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1.16,
0.696,
0.58,
1.392,
0.696,
0.9
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},
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"ParamList": [
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1.2,
0.72,
0.6,
1.44,
0.72,
0.9
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}
}
},
"1120504": {
"Id": 1120504,
"Name": "倏忽恩赐",
"Desc": "刃受到伤害或消耗生命值时,获得1层充能,最多叠加5层。该效果每次受到攻击最多叠加1层。\\n当充能叠加至上限时,立即对敌方全体施放1次追加攻击,造成等同于刃#2[i]%生命上限的风属性伤害并回复等同于刃生命上限#3[i]%的生命值,施放追加攻击后,消耗所有充能。",
"SimpleDesc": "刃的生命值降低时,获得1层充能。充能达到上限时发动追加攻击,对敌方全体造成风属性伤害并回复生命值,消耗所有充能。",
"Type": null,
"Tag": "AoEAttack",
"SPBase": 10,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
30,
0
],
"SkillComboValueDelta": null,
"Extra": {
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"AvatarVOTag": "fuxuan",
"SPNeed": 135,
"BaseType": "Knight",
"DamageType": "Quantum",
"Ranks": {
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"Name": "司危",
"Desc": "【鉴知】使暴击伤害提高#1[i]%。",
"ParamList": [
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"Extra": {}
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"Name": "柔兆",
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"ParamList": [
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"Extra": {
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"Param": []
}
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"Name": "直符",
"Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。",
"ParamList": [],
"Extra": {}
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"Id": 120804,
"Name": "格泽",
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"Extra": {}
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},
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"Name": "种陵",
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"Tag": "MazeAttack",
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"BPNeed": -1,
"BPAdd": null,
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"SimpleDesc": "开启屏障,受到敌人攻击时不会进入战斗。进战后自动开启【穷观阵】。",
"Type": "Maze",
"Tag": "Defence",
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"BPAdd": null,
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}
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"DefaultUnlock": true,
"Icon": "SkillIcon_1208_BP.png",
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"DefaultUnlock": false,
"Icon": "SkillIcon_1208_BP.png",
"LevelUpSkillID": [
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"ItemID": 2,
"ItemNum": 2500,
"Rarity": "Rare"
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"ItemID": 113011,
"ItemNum": 3,
"Rarity": "NotNormal"
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"PrePoint": [],
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"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1208_BP.png",
"LevelUpSkillID": [
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"ItemID": 2,
"ItemNum": 5000,
"Rarity": "Rare"
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{
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"ItemNum": 3,
"Rarity": "NotNormal"
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"ItemID": 113011,
"ItemNum": 6,
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"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1208_BP.png",
"LevelUpSkillID": [
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"AvatarVOTag": "yanqing",
"SPNeed": 140,
"BaseType": "Rogue",
"DamageType": "Ice",
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"Id": 120901,
"Name": "素刃",
"Desc": "当彦卿攻击敌方目标时,如果目标处于冻结状态,则立即对目标造成等同于彦卿#1[i]%攻击力的冰属性附加伤害。",
"ParamList": [
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"Extra": {
"10000005": {
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"Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。",
"Param": []
}
}
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"2": {
"Id": 120902,
"Name": "空明",
"Desc": "处于【智剑连心】效果时,额外提高#1[i]%的能量恢复效率。",
"ParamList": [
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"Extra": {}
},
"3": {
"Id": 120903,
"Name": "剑胎",
"Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 120904,
"Name": "霜厉",
"Desc": "当前生命值百分比大于等于#1[i]%时,提高自身#2[i]%的冰属性抗性穿透。",
"ParamList": [
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0.12
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"Extra": {
"30000005": {
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"Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。",
"Param": []
}
}
},
"5": {
"Id": 120905,
"Name": "武骨",
"Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。",
"ParamList": [],
"Extra": {}
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"6": {
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"Name": "自在",
"Desc": "消灭敌方目标时,如果当前持有【智剑连心】或终结技的增益效果,则使这些增益效果的持续时间全部延长1回合。",
"ParamList": [],
"Extra": {
"10000009": {
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"Desc": "对战斗有增益效果的所有持续状态,若无特殊说明则可以被解除。",
"Param": []
}
}
}
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"Name": "霜锋点寒芒",
"Desc": "对指定敌方单体造成等同于彦卿#1[i]%攻击力的冰属性伤害。",
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"SimpleDesc": "提高自身暴击率,并强化【智剑连心】,对敌方单体造成大量冰属性伤害。",
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"Tag": "SingleAttack",
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"BPNeed": -1,
"BPAdd": null,
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0,
0
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0.3,
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0.38,
2.66
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0.4,
2.8
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0.425,
2.975
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0.45,
3.15
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0.475,
3.325
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0.5,
3.5
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0.52,
3.64
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0.54,
3.78
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0.56,
3.92
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0.58,
4.06
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"ParamList": [
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0.6,
4.2
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"Name": "呼剑如影",
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"SimpleDesc": "处于【智剑连心】时受到攻击的概率降低,自身暴击率和暴击伤害提高。对敌方目标施放攻击后,有概率发动追加攻击,对其造成冰属性伤害并有概率使其陷入冻结状态。\\n自身受到伤害后,【智剑连心】消失。",
"Type": null,
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"SPBase": 10,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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0,
0
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"Extra": {
"10000004": {
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"Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。",
"Param": []
},
"10000005": {
"Name": "附加伤害",
"Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。",
"Param": []
},
"30000001": {
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"Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
"Param": []
},
"30000002": {
"Name": "固定概率",
"Desc": "不会被任何因素影响的固定概率。",
"Param": []
}
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"ParamList": [
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0.15,
0.5,
0.25,
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"120906": {
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"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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}
},
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"Name": "御剑真诀",
"Desc": "使用秘技后,下一次战斗开始时彦卿对当前生命值百分比大于等于#1[i]%的敌方目标造成的伤害提高#2[i]%,持续#3[i]回合。",
"SimpleDesc": "使用秘技,下一次战斗开始时自身对生命值百分比大于等于50%的敌方目标造成的伤害提高。",
"Type": "Maze",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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0,
0
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"Extra": {},
"Level": {
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"ParamList": [
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0.3,
2
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}
}
}
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"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1209_Normal.png",
"LevelUpSkillID": [
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"MaterialList": [],
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"ParamList": [],
"PointID": 1209001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
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"DefaultUnlock": false,
"Icon": "SkillIcon_1209_Normal.png",
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"ItemNum": 5000,
"Rarity": "Rare"
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"Rarity": "NotNormal"
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"Rarity": "NotNormal"
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"Extra": {}
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"Icon": "SkillIcon_1209_Normal.png",
"LevelUpSkillID": [
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"ItemID": 2,
"ItemNum": 10000,
"Rarity": "Rare"
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1
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},
"6": {
"Level": 6,
"ParamList": [
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1
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},
"7": {
"Level": 7,
"ParamList": [
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},
"8": {
"Level": 8,
"ParamList": [
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1
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},
"9": {
"Level": 9,
"ParamList": [
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},
"10": {
"Level": 10,
"ParamList": [
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"11": {
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},
"12": {
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"13": {
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},
"15": {
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1
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}
}
},
"121203": {
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"Name": "昙华生灭,天河泻梦",
"Desc": "对指定敌方单体造成等同于镜流#1[i]%攻击力的冰属性伤害,并对其相邻目标造成等同于镜流#3[i]%攻击力的冰属性伤害。攻击结束后获得#2[i]层【朔望】。",
"SimpleDesc": "对指定敌方单体造成大量冰属性伤害,对相邻目标造成冰属性伤害,并获得1层【朔望】。",
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"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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"Name": "澹月转魄",
"Desc": "当拥有#5[i]层【朔望】时,镜流将进入【转魄】状态,并使行动提前#6[i]%、暴击率提高#7[i]%,随后战技【无罅飞光】强化为【寒川映月】且仅能使用该战技。【转魄】状态下施放攻击时,消耗队友#2[i]%生命上限的生命值(最多消耗到每位队友生命值等于1)。根据本次我方全体生命值消耗总量的#3[i]%提高镜流攻击力,最高不超过镜流基础攻击力的#4[i]%,持续至本次攻击结束。【转魄】状态结束前无法再次进入【转魄】状态。【朔望】最多可累计3层,当【朔望】层数为0时,退出【转魄】状态。",
"SimpleDesc": "当拥有#5[i]层【朔望】时,进入【转魄】状态,使行动提前100%、提高自身暴击率,并获得强化战技。施放攻击时,消耗队友的生命值并根据消耗总量提升镜流的攻击力。当【朔望】层数为0时,退出【转魄】状态。",
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"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
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"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
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"Name": "古镜照神",
"Desc": "使用秘技后,在自身周围制造1片持续#3[i]秒的特殊领域,处于特殊领域内的敌人陷入冻结状态。与处于特殊领域内的敌人进入战斗后,立即为自身恢复#6[i]点能量、获得#1[i]层【朔望】并有#2[i]%的基础概率使敌方目标陷入冻结状态,持续#4[i]回合。冻结状态下,敌方目标无法行动,且每回合开始时受到等同于镜流#5[i]%攻击力的冰属性附加伤害。我方制造的领域效果最多存在1个。",
"SimpleDesc": "在自身周围制造特殊领域。领域内敌人陷入冻结状态。与领域内敌人进入战斗后,恢复能量、获得1层【朔望】并大概率使敌方目标陷入冻结状态。",
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"BPNeed": -1,
"BPAdd": null,
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"SimpleDesc": "对指定敌方单体造成冰属性伤害,对相邻目标造成冰属性伤害,并消耗1层【朔望】。",
"Type": "BPSkill",
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"BPNeed": -1,
"BPAdd": null,
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"ParamList": [
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},
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"ItemID": 241,
"ItemNum": 1,
"Rarity": "SuperRare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110503,
"ItemNum": 1,
"Rarity": "VeryRare"
}
],
"MaxLevel": 1,
"ParamList": [
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],
"PointID": 1212102,
"PointName": "剑首",
"PointDesc": "施放【无罅飞光】后,下次行动提前#1[i]%。",
"PointTriggerKey": 7,
"PointType": 3,
"PrePoint": [],
"StatusAddList": [],
"Extra": {
"10000001": {
"Name": "行动提前",
"Desc": "使目标在下次行动前的等待间隔缩短。",
"Param": []
}
}
}
},
"Point08": {
"1": {
"Anchor": "Point08",
"AvatarPromotionLimit": 6,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1212_SkillTree3.png",
"LevelUpSkillID": [],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 160000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110113,
"ItemNum": 8,
"Rarity": "VeryRare"
},
{
"$type": "ItemConfigRow",
"ItemID": 241,
"ItemNum": 1,
"Rarity": "SuperRare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110503,
"ItemNum": 1,
"Rarity": "VeryRare"
}
],
"MaxLevel": 1,
"ParamList": [
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],
"PointID": 1212103,
"PointName": "霜魄",
"PointDesc": "【转魄】状态下,终结技造成的伤害提高#1[i]%。",
"PointTriggerKey": 8,
"PointType": 3,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
}
},
"Point09": {
"1": {
"Anchor": "Point09",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": 1,
"DefaultUnlock": false,
"Icon": "IconCriticalDamage.png",
"LevelUpSkillID": [],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 2500,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 113001,
"ItemNum": 2,
"Rarity": "NotNormal"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1212201,
"PointName": "暴击伤害强化",
"PointDesc": null,
"PointTriggerKey": 9,
"PointType": 1,
"PrePoint": [],
"StatusAddList": [
{
"$type": "AvatarPropertyValue",
"PropertyType": "CriticalDamageBase",
"Value": 0.053,
"Name": "暴击伤害"
}
],
"Extra": {}
}
},
"Point10": {
"1": {
"Anchor": "Point10",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "IconSpeed.png",
"LevelUpSkillID": [],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 5000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110111,
"ItemNum": 3,
"Rarity": "NotNormal"
},
{
"$type": "ItemConfigRow",
"ItemID": 113001,
"ItemNum": 6,
"Rarity": "NotNormal"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1212202,
"PointName": "速度强化",
"PointDesc": null,
"PointTriggerKey": 10,
"PointType": 1,
"PrePoint": [
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],
"StatusAddList": [
{
"$type": "AvatarPropertyValue",
"PropertyType": "SpeedDelta",
"Value": 2,
"Name": "速度"
}
],
"Extra": {}
}
},
"Point11": {
"1": {
"Anchor": "Point11",
"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "IconCriticalDamage.png",
"LevelUpSkillID": [],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 10000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110112,
"ItemNum": 3,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 113002,
"ItemNum": 3,
"Rarity": "Rare"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1212203,
"PointName": "暴击伤害强化",
"PointDesc": null,
"PointTriggerKey": 11,
"PointType": 1,
"PrePoint": [
1212202
],
"StatusAddList": [
{
"$type": "AvatarPropertyValue",
"PropertyType": "CriticalDamageBase",
"Value": 0.053,
"Name": "暴击伤害"
}
],
"Extra": {}
}
},
"Point12": {
"1": {
"Anchor": "Point12",
"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "IconMaxHP.png",
"LevelUpSkillID": [],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 10000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110112,
"ItemNum": 3,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 113002,
"ItemNum": 3,
"Rarity": "Rare"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1212204,
"PointName": "生命强化",
"PointDesc": null,
"PointTriggerKey": 12,
"PointType": 1,
"PrePoint": [
1212203
],
"StatusAddList": [
{
"$type": "AvatarPropertyValue",
"PropertyType": "HPAddedRatio",
"Value": 0.04,
"Name": "生命值"
}
],
"Extra": {}
}
},
"Point13": {
"1": {
"Anchor": "Point13",
"AvatarPromotionLimit": 4,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "IconCriticalDamage.png",
"LevelUpSkillID": [],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 20000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110112,
"ItemNum": 5,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 113002,
"ItemNum": 4,
"Rarity": "Rare"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1212205,
"PointName": "暴击伤害强化",
"PointDesc": null,
"PointTriggerKey": 13,
"PointType": 1,
"PrePoint": [
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],
"StatusAddList": [
{
"$type": "AvatarPropertyValue",
"PropertyType": "CriticalDamageBase",
"Value": 0.08,
"Name": "暴击伤害"
}
],
"Extra": {}
}
},
"Point14": {
"1": {
"Anchor": "Point14",
"AvatarPromotionLimit": 5,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "IconSpeed.png",
"LevelUpSkillID": [],
"MaterialList": [
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"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 45000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110113,
"ItemNum": 3,
"Rarity": "VeryRare"
},
{
"$type": "ItemConfigRow",
"ItemID": 113003,
"ItemNum": 3,
"Rarity": "VeryRare"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1212206,
"PointName": "速度强化",
"PointDesc": null,
"PointTriggerKey": 14,
"PointType": 1,
"PrePoint": [
1212205
],
"StatusAddList": [
{
"$type": "AvatarPropertyValue",
"PropertyType": "SpeedDelta",
"Value": 3,
"Name": "速度"
}
],
"Extra": {}
}
},
"Point15": {
"1": {
"Anchor": "Point15",
"AvatarPromotionLimit": 5,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "IconCriticalDamage.png",
"LevelUpSkillID": [],
"MaterialList": [
{
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"ItemID": 2,
"ItemNum": 45000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110113,
"ItemNum": 3,
"Rarity": "VeryRare"
},
{
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"ItemID": 113003,
"ItemNum": 3,
"Rarity": "VeryRare"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1212207,
"PointName": "暴击伤害强化",
"PointDesc": null,
"PointTriggerKey": 15,
"PointType": 1,
"PrePoint": [
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],
"StatusAddList": [
{
"$type": "AvatarPropertyValue",
"PropertyType": "CriticalDamageBase",
"Value": 0.08,
"Name": "暴击伤害"
}
],
"Extra": {}
}
},
"Point16": {
"1": {
"Anchor": "Point16",
"AvatarPromotionLimit": 6,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "IconMaxHP.png",
"LevelUpSkillID": [],
"MaterialList": [
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"ItemID": 2,
"ItemNum": 160000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110113,
"ItemNum": 8,
"Rarity": "VeryRare"
},
{
"$type": "ItemConfigRow",
"ItemID": 113003,
"ItemNum": 8,
"Rarity": "VeryRare"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1212208,
"PointName": "生命强化",
"PointDesc": null,
"PointTriggerKey": 16,
"PointType": 1,
"PrePoint": [
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],
"StatusAddList": [
{
"$type": "AvatarPropertyValue",
"PropertyType": "HPAddedRatio",
"Value": 0.06,
"Name": "生命值"
}
],
"Extra": {}
}
},
"Point17": {
"1": {
"Anchor": "Point17",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": 75,
"DefaultUnlock": false,
"Icon": "IconSpeed.png",
"LevelUpSkillID": [],
"MaterialList": [
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"ItemID": 2,
"ItemNum": 160000,
"Rarity": "Rare"
},
{
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"ItemID": 110113,
"ItemNum": 8,
"Rarity": "VeryRare"
},
{
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"ItemID": 113003,
"ItemNum": 8,
"Rarity": "VeryRare"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1212209,
"PointName": "速度强化",
"PointDesc": null,
"PointTriggerKey": 17,
"PointType": 1,
"PrePoint": [
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],
"StatusAddList": [
{
"$type": "AvatarPropertyValue",
"PropertyType": "SpeedDelta",
"Value": 4,
"Name": "速度"
}
],
"Extra": {}
}
},
"Point18": {
"1": {
"Anchor": "Point18",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": 80,
"DefaultUnlock": false,
"Icon": "IconCriticalDamage.png",
"LevelUpSkillID": [],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 160000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110113,
"ItemNum": 8,
"Rarity": "VeryRare"
},
{
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"ItemID": 113003,
"ItemNum": 8,
"Rarity": "VeryRare"
}
],
"MaxLevel": 1,
"ParamList": [],
"PointID": 1212210,
"PointName": "暴击伤害强化",
"PointDesc": null,
"PointTriggerKey": 18,
"PointType": 1,
"PrePoint": [
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],
"StatusAddList": [
{
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"PropertyType": "CriticalDamageBase",
"Value": 0.107,
"Name": "暴击伤害"
}
],
"Extra": {}
}
}
},
"Enhanced": {
"1": {
"Descs": [
"技能变为基于生命上限造成伤害",
"队友生命值降低时,镜流暴击伤害提高并获得【朔望】",
"进入【转魄】状态后,【朔望】上限提高并额外获得1层【朔望】"
],
"ChangeRankList": {},
"ChangeSkillTreeList": {},
"Ranks": {
"1": {
"Id": 1121201,
"Name": "月犯天关",
"Desc": "施放终结技或强化战技时,镜流的暴击伤害提高#1[i]%,持续#3[i]回合,并且额外对主目标造成1次等同于镜流#2[i]%最大生命值的冰属性伤害。",
"ParamList": [
0.36,
0.8,
1
],
"Extra": {}
},
"2": {
"Id": 1121202,
"Name": "朔晕七星",
"Desc": "施放终结技后,下一次强化战技的伤害提高#1[i]%。",
"ParamList": [
0.8
],
"Extra": {}
},
"3": {
"Id": 1121203,
"Name": "半璧迫望",
"Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 1121204,
"Name": "持秉玄烛",
"Desc": "【转魄】状态下每层【月色】额外提高#1[i]%暴击伤害。",
"ParamList": [
0.2
],
"Extra": {}
},
"5": {
"Id": 1121205,
"Name": "晦入三台",
"Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 1121206,
"Name": "蚀变于娄",
"Desc": "镜流进入【转魄】状态时,【朔望】的上限层数提高1层并额外获得#1[i]层【朔望】。【转魄】状态下,冰属性抗性穿透提高#2[i]%。",
"ParamList": [
2,
0.3
],
"Extra": {
"30000005": {
"Name": "抗性穿透",
"Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。",
"Param": []
}
}
}
},
"Skills": {
"1121201": {
"Id": 1121201,
"Name": "流影方晖",
"Desc": "对指定敌方单体造成等同于镜流#1[i]%生命上限的冰属性伤害。",
"SimpleDesc": "对指定敌方单体造成少量冰属性伤害。",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -1,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.25
]
},
"2": {
"Level": 2,
"ParamList": [
0.3
]
},
"3": {
"Level": 3,
"ParamList": [
0.35
]
},
"4": {
"Level": 4,
"ParamList": [
0.4
]
},
"5": {
"Level": 5,
"ParamList": [
0.45
]
},
"6": {
"Level": 6,
"ParamList": [
0.5
]
},
"7": {
"Level": 7,
"ParamList": [
0.55
]
},
"8": {
"Level": 8,
"ParamList": [
0.6
]
},
"9": {
"Level": 9,
"ParamList": [
0.65
]
},
"10": {
"Level": 10,
"ParamList": [
0.7
]
}
}
},
"1121202": {
"Id": 1121202,
"Name": "无罅飞光",
"Desc": "对指定敌方单体造成等同于镜流#1[i]%生命上限的冰属性伤害,并获得#2[i]层【朔望】。",
"SimpleDesc": "对指定敌方单体造成大量冰属性伤害,并获得1层【朔望】。",
"Type": "BPSkill",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.75,
1
]
},
"2": {
"Level": 2,
"ParamList": [
0.825,
1
]
},
"3": {
"Level": 3,
"ParamList": [
0.9,
1
]
},
"4": {
"Level": 4,
"ParamList": [
0.975,
1
]
},
"5": {
"Level": 5,
"ParamList": [
1.05,
1
]
},
"6": {
"Level": 6,
"ParamList": [
1.125,
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.21875,
1
]
},
"8": {
"Level": 8,
"ParamList": [
1.3125,
1
]
},
"9": {
"Level": 9,
"ParamList": [
1.40625,
1
]
},
"10": {
"Level": 10,
"ParamList": [
1.5,
1
]
},
"11": {
"Level": 11,
"ParamList": [
1.575,
1
]
},
"12": {
"Level": 12,
"ParamList": [
1.65,
1
]
},
"13": {
"Level": 13,
"ParamList": [
1.725,
1
]
},
"14": {
"Level": 14,
"ParamList": [
1.8,
1
]
},
"15": {
"Level": 15,
"ParamList": [
1.875,
1
]
}
}
},
"1121203": {
"Id": 1121203,
"Name": "昙华生灭,天河泻梦",
"Desc": "对指定敌方单体造成等同于镜流#1[i]%生命上限的冰属性伤害,并对其相邻目标造成等同于镜流#3[i]%生命上限的冰属性伤害。攻击结束后获得#2[i]层【朔望】。",
"SimpleDesc": "对指定敌方单体造成大量冰属性伤害,对相邻目标造成冰属性伤害,并获得1层【朔望】。",
"Type": "Ultra",
"Tag": "Blast",
"SPBase": 5,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
60
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.9,
1,
0.45,
1
]
},
"2": {
"Level": 2,
"ParamList": [
0.99,
1,
0.495,
1
]
},
"3": {
"Level": 3,
"ParamList": [
1.08,
1,
0.54,
1
]
},
"4": {
"Level": 4,
"ParamList": [
1.17,
1,
0.585,
1
]
},
"5": {
"Level": 5,
"ParamList": [
1.26,
1,
0.63,
1
]
},
"6": {
"Level": 6,
"ParamList": [
1.35,
1,
0.675,
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.4625,
1,
0.73125,
1
]
},
"8": {
"Level": 8,
"ParamList": [
1.575,
1,
0.7875,
1
]
},
"9": {
"Level": 9,
"ParamList": [
1.6875,
1,
0.84375,
1
]
},
"10": {
"Level": 10,
"ParamList": [
1.8,
1,
0.9,
1
]
},
"11": {
"Level": 11,
"ParamList": [
1.89,
1,
0.945,
1
]
},
"12": {
"Level": 12,
"ParamList": [
1.98,
1,
0.99,
1
]
},
"13": {
"Level": 13,
"ParamList": [
2.07,
1,
1.035,
1
]
},
"14": {
"Level": 14,
"ParamList": [
2.16,
1,
1.08,
1
]
},
"15": {
"Level": 15,
"ParamList": [
2.25,
1,
1.125,
1
]
}
}
},
"1121204": {
"Id": 1121204,
"Name": "澹月转魄",
"Desc": "当拥有#5[i]层【朔望】时,镜流将进入【转魄】状态,额外获得1层【朔望】并使行动提前#6[i]%、暴击率提高#7[i]%,随后战技【无罅飞光】强化为【寒川映月】且仅能使用该战技。【转魄】状态下施放攻击时,消耗队友#2[i]%生命上限的生命值(最多消耗到每位队友生命值等于1)。【转魄】状态内,我方目标受到伤害或消耗生命值时,镜流会获得1层【月色】,每层【月色】使镜流造成的暴击伤害提高#3[i]%,最多拥有#4[i]层。【转魄】状态结束前无法再次进入【转魄】状态。【朔望】最多可累计4层,当【朔望】层数为0时,退出【转魄】状态并移除所有的【月色】。我方目标累计受到伤害或消耗生命值#8[i]次后,镜流获得1层【朔望】,每个目标每次受到攻击最多计算1次。",
"SimpleDesc": "当拥有#5[i]层【朔望】时,进入【转魄】状态,使行动提前100%、提高自身暴击率,并获得强化战技。【转魄】状态内,施放攻击时,消耗队友的生命值,我方目标受到伤害或消耗生命值时,镜流的暴击伤害提高。当【朔望】层数为0时,退出【转魄】状态。",
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"Desc": "使用秘技后,在自身周围制造1片持续#3[i]秒的特殊领域,处于特殊领域内的敌人陷入冻结状态。与处于特殊领域内的敌人进入战斗后,立即为自身恢复#6[i]点能量、获得#1[i]层【朔望】并有#2[i]%的基础概率使敌方目标陷入冻结状态,持续#4[i]回合。冻结状态下,敌方目标无法行动,且每回合开始时受到等同于镜流#5[i]%生命上限的冰属性附加伤害。我方制造的领域效果最多存在1个。",
"SimpleDesc": "在自身周围制造特殊领域。领域内敌人陷入冻结状态。与领域内敌人进入战斗后,恢复能量、获得1层【朔望】并大概率使敌方目标陷入冻结状态。",
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"Desc": "对指定敌方单体造成等同于镜流#1[i]%生命上限的冰属性伤害,并对其相邻目标造成等同于镜流#3[i]%生命上限的冰属性伤害。消耗#2[i]层【朔望】。施放本技能不消耗战技点。",
"SimpleDesc": "对指定敌方单体造成大量冰属性伤害,对相邻目标造成冰属性伤害,并消耗1层【朔望】。",
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"Id": 121302,
"Name": "九斿",
"Desc": "施放终结技后丹恒•饮月行动提前100%,并且会额外获得1个【逆鳞】。",
"ParamList": [],
"Extra": {
"10000001": {
"Name": "行动提前",
"Desc": "使目标在下次行动前的等待间隔缩短。",
"Param": []
}
}
},
"3": {
"Id": 121303,
"Name": "云旂",
"Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 121304,
"Name": "嘲风",
"Desc": "【叱咤】的增益效果会持续到下一个自身回合结束。",
"ParamList": [],
"Extra": {
"10000009": {
"Name": "增益效果",
"Desc": "对战斗有增益效果的所有持续状态,若无特殊说明则可以被解除。",
"Param": []
}
}
},
"5": {
"Id": 121305,
"Name": "偃蹇",
"Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 121306,
"Name": "见谯",
"Desc": "我方其他角色施放终结技后,丹恒•饮月下一次施放【盘拏耀跃】时虚数属性抗性穿透提高#1[i]%,该效果最多叠加#2[i]层。",
"ParamList": [
0.2,
3
],
"Extra": {
"30000005": {
"Name": "抗性穿透",
"Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。",
"Param": []
}
}
}
},
"Skills": {
"121301": {
"Id": 121301,
"Name": "泽芝",
"Desc": "施放2段攻击对指定敌方单体造成等同于丹恒•饮月#1[i]%攻击力的虚数属性伤害。",
"SimpleDesc": "对敌方单体造成少量虚数属性伤害。",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -1,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5
]
},
"2": {
"Level": 2,
"ParamList": [
0.6
]
},
"3": {
"Level": 3,
"ParamList": [
0.7
]
},
"4": {
"Level": 4,
"ParamList": [
0.8
]
},
"5": {
"Level": 5,
"ParamList": [
0.9
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1
]
},
"8": {
"Level": 8,
"ParamList": [
1.2
]
},
"9": {
"Level": 9,
"ParamList": [
1.3
]
},
"10": {
"Level": 10,
"ParamList": [
1.4
]
}
}
},
"121302": {
"Id": 121302,
"Name": "龙力自在",
"Desc": "使普攻的效果得到强化,最多可连续强化3次,施放本技能不消耗战技点且不视为使用战技。\\n强化1次,【泽芝】变为【瞬华】。\\n强化2次,【泽芝】变为【天矢阴】。\\n强化3次,【泽芝】变为【盘拏耀跃】。\\n施放【天矢阴】或【盘拏耀跃】时,从第4段攻击开始每段攻击前获得1层【叱咤】,使丹恒•饮月的暴击伤害提高#1[f1]%,该效果最多叠加#2[i]层,持续至自身回合结束。",
"SimpleDesc": "使普攻【泽芝】分别强化为【瞬华】、【天矢阴】或【盘拏耀跃】。",
"Type": "BPSkill",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.06,
4
]
},
"2": {
"Level": 2,
"ParamList": [
0.066,
4
]
},
"3": {
"Level": 3,
"ParamList": [
0.072,
4
]
},
"4": {
"Level": 4,
"ParamList": [
0.078,
4
]
},
"5": {
"Level": 5,
"ParamList": [
0.084,
4
]
},
"6": {
"Level": 6,
"ParamList": [
0.09,
4
]
},
"7": {
"Level": 7,
"ParamList": [
0.0975,
4
]
},
"8": {
"Level": 8,
"ParamList": [
0.105,
4
]
},
"9": {
"Level": 9,
"ParamList": [
0.1125,
4
]
},
"10": {
"Level": 10,
"ParamList": [
0.12,
4
]
},
"11": {
"Level": 11,
"ParamList": [
0.126,
4
]
},
"12": {
"Level": 12,
"ParamList": [
0.132,
4
]
},
"13": {
"Level": 13,
"ParamList": [
0.138,
4
]
},
"14": {
"Level": 14,
"ParamList": [
0.144,
4
]
},
"15": {
"Level": 15,
"ParamList": [
0.15,
4
]
}
}
},
"121303": {
"Id": 121303,
"Name": "苍龙傲睨,劫水濯世",
"Desc": "施放3段攻击对指定敌方单体造成等同于丹恒•饮月#1[i]%攻击力的虚数属性伤害,同时对其相邻目标造成等同于丹恒•饮月#2[i]%攻击力的虚数属性伤害。并使自身获得#3[i]个【逆鳞】。\\n【逆鳞】最多持有#4[i]个,可用来抵扣丹恒•饮月的战技点消耗。消耗【逆鳞】视为消耗战技点。",
"SimpleDesc": "对敌方单体造成大量虚数属性伤害,对相邻目标造成虚数属性伤害。获得2个【逆鳞】:可抵扣丹恒•饮月的战技点消耗且视为消耗战技点。",
"Type": "Ultra",
"Tag": "Blast",
"SPBase": 5,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
60
],
"SkillComboValueDelta": 30,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1.8,
0.84,
2,
3
]
},
"2": {
"Level": 2,
"ParamList": [
1.92,
0.896,
2,
3
]
},
"3": {
"Level": 3,
"ParamList": [
2.04,
0.952,
2,
3
]
},
"4": {
"Level": 4,
"ParamList": [
2.16,
1.008,
2,
3
]
},
"5": {
"Level": 5,
"ParamList": [
2.28,
1.064,
2,
3
]
},
"6": {
"Level": 6,
"ParamList": [
2.4,
1.12,
2,
3
]
},
"7": {
"Level": 7,
"ParamList": [
2.55,
1.19,
2,
3
]
},
"8": {
"Level": 8,
"ParamList": [
2.7,
1.26,
2,
3
]
},
"9": {
"Level": 9,
"ParamList": [
2.85,
1.33,
2,
3
]
},
"10": {
"Level": 10,
"ParamList": [
3,
1.4,
2,
3
]
},
"11": {
"Level": 11,
"ParamList": [
3.12,
1.456,
2,
3
]
},
"12": {
"Level": 12,
"ParamList": [
3.24,
1.512,
2,
3
]
},
"13": {
"Level": 13,
"ParamList": [
3.36,
1.568,
2,
3
]
},
"14": {
"Level": 14,
"ParamList": [
3.48,
1.624,
2,
3
]
},
"15": {
"Level": 15,
"ParamList": [
3.6,
1.68,
2,
3
]
}
}
},
"121304": {
"Id": 121304,
"Name": "亢心",
"Desc": "丹恒•饮月施放每段攻击后获得1层【亢心】,使自身造成的伤害提高#1[f1]%,该效果可以叠加#2[i]层,持续至自身回合结束。",
"SimpleDesc": "施放每段攻击后,使自身造成的伤害提高,该效果可以叠加并持续至自身回合结束。",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": 20,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.05,
6
]
},
"2": {
"Level": 2,
"ParamList": [
0.055,
6
]
},
"3": {
"Level": 3,
"ParamList": [
0.06,
6
]
},
"4": {
"Level": 4,
"ParamList": [
0.065,
6
]
},
"5": {
"Level": 5,
"ParamList": [
0.07,
6
]
},
"6": {
"Level": 6,
"ParamList": [
0.075,
6
]
},
"7": {
"Level": 7,
"ParamList": [
0.08125,
6
]
},
"8": {
"Level": 8,
"ParamList": [
0.0875,
6
]
},
"9": {
"Level": 9,
"ParamList": [
0.09375,
6
]
},
"10": {
"Level": 10,
"ParamList": [
0.1,
6
]
},
"11": {
"Level": 11,
"ParamList": [
0.105,
6
]
},
"12": {
"Level": 12,
"ParamList": [
0.11,
6
]
},
"13": {
"Level": 13,
"ParamList": [
0.115,
6
]
},
"14": {
"Level": 14,
"ParamList": [
0.12,
6
]
},
"15": {
"Level": 15,
"ParamList": [
0.125,
6
]
}
}
},
"121306": {
"Id": 121306,
"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"121307": {
"Id": 121307,
"Name": "掣空如虹",
"Desc": "使用秘技后进入持续#2[i]秒的【蟠跃】状态。【蟠跃】状态下使用攻击会快速向前移动一段距离并攻击接触到的敌人,在快速移动的过程中可抵挡敌人的所有攻击。【蟠跃】状态下主动攻击敌人进入战斗后,对敌方全体造成等同于丹恒•饮月#3[i]%攻击力的虚数属性伤害,并使自身获得#1[i]个【逆鳞】。",
"SimpleDesc": "进入【蟠跃】状态,使用攻击会快速向前移动一段距离并攻击接触到的敌人。攻击敌人进战后,对敌方全体造成虚数属性伤害,并获得1个【逆鳞】。",
"Type": "Maze",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
20,
1.2
]
}
}
},
"121308": {
"Id": 121308,
"Name": "瞬华",
"Desc": "施放3段攻击对指定敌方单体造成等同于丹恒•饮月#1[i]%攻击力的虚数属性伤害。",
"SimpleDesc": "施放3段攻击对敌方单体造成虚数属性伤害。",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1.3
]
},
"2": {
"Level": 2,
"ParamList": [
1.56
]
},
"3": {
"Level": 3,
"ParamList": [
1.82
]
},
"4": {
"Level": 4,
"ParamList": [
2.08
]
},
"5": {
"Level": 5,
"ParamList": [
2.34
]
},
"6": {
"Level": 6,
"ParamList": [
2.6
]
},
"7": {
"Level": 7,
"ParamList": [
2.86
]
},
"8": {
"Level": 8,
"ParamList": [
3.12
]
},
"9": {
"Level": 9,
"ParamList": [
3.38
]
},
"10": {
"Level": 10,
"ParamList": [
3.64
]
}
}
},
"121309": {
"Id": 121309,
"Name": "取消",
"Desc": "取消强化。",
"SimpleDesc": null,
"Type": "BPSkill",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"121310": {
"Id": 121310,
"Name": "天矢阴",
"Desc": "施放5段攻击对指定敌方单体造成等同于丹恒•饮月#1[i]%攻击力的虚数属性伤害。从第4段攻击开始同时对其相邻目标造成等同于丹恒•饮月#2[i]%攻击力的虚数属性伤害。",
"SimpleDesc": "施放5段攻击对敌方单体造成大量虚数属性伤害,对相邻目标造成少量虚数属性伤害。后2段每段攻击前获得1层【叱咤】:提高暴击伤害。",
"Type": "Normal",
"Tag": "Blast",
"SPBase": 35,
"BPNeed": 2,
"BPAdd": null,
"ShowStanceList": [
90,
0,
30
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1.9,
0.3
]
},
"2": {
"Level": 2,
"ParamList": [
2.28,
0.36
]
},
"3": {
"Level": 3,
"ParamList": [
2.66,
0.42
]
},
"4": {
"Level": 4,
"ParamList": [
3.04,
0.48
]
},
"5": {
"Level": 5,
"ParamList": [
3.42,
0.54
]
},
"6": {
"Level": 6,
"ParamList": [
3.8,
0.6
]
},
"7": {
"Level": 7,
"ParamList": [
4.18,
0.66
]
},
"8": {
"Level": 8,
"ParamList": [
4.56,
0.72
]
},
"9": {
"Level": 9,
"ParamList": [
4.94,
0.78
]
},
"10": {
"Level": 10,
"ParamList": [
5.32,
0.84
]
}
}
},
"121312": {
"Id": 121312,
"Name": "盘拏耀跃",
"Desc": "施放7段攻击对指定敌方单体造成等同于丹恒•饮月#1[i]%攻击力的虚数属性伤害。从第4段攻击开始同时对其相邻目标造成等同于丹恒•饮月#2[i]%攻击力的虚数属性伤害。",
"SimpleDesc": "施放7段攻击对敌方单体造成大量虚数属性伤害,对相邻目标造成虚数属性伤害。后4段每段攻击前获得1层【叱咤】:提高暴击伤害。",
"Type": "Normal",
"Tag": "Blast",
"SPBase": 40,
"BPNeed": 3,
"BPAdd": null,
"ShowStanceList": [
120,
0,
60
],
"SkillComboValueDelta": 10,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
2.5,
0.9
]
},
"2": {
"Level": 2,
"ParamList": [
3,
1.08
]
},
"3": {
"Level": 3,
"ParamList": [
3.5,
1.26
]
},
"4": {
"Level": 4,
"ParamList": [
4,
1.44
]
},
"5": {
"Level": 5,
"ParamList": [
4.5,
1.62
]
},
"6": {
"Level": 6,
"ParamList": [
5,
1.8
]
},
"7": {
"Level": 7,
"ParamList": [
5.5,
1.98
]
},
"8": {
"Level": 8,
"ParamList": [
6,
2.16
]
},
"9": {
"Level": 9,
"ParamList": [
6.5,
2.34
]
},
"10": {
"Level": 10,
"ParamList": [
7,
2.52
]
}
}
}
},
"SkillTrees": {
"Point01": {
"1": {
"Anchor": "Point01",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1213_Normal.png",
"LevelUpSkillID": [
121301,
121308,
121310,
121312
],
"MaterialList": [],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1213001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"2": {
"Anchor": "Point01",
"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1213_Normal.png",
"LevelUpSkillID": [
121301,
121308,
121310,
121312
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 5000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110111,
"ItemNum": 3,
"Rarity": "NotNormal"
},
{
"$type": "ItemConfigRow",
"ItemID": 113001,
"ItemNum": 6,
"Rarity": "NotNormal"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1213001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"3": {
"Anchor": "Point01",
"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1213_Normal.png",
"LevelUpSkillID": [
121301,
121308,
121310,
121312
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 10000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110112,
"ItemNum": 3,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 113002,
"ItemNum": 3,
"Rarity": "Rare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1213001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"4": {
"Anchor": "Point01",
"AvatarPromotionLimit": 4,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1213_Normal.png",
"LevelUpSkillID": [
121301,
121308,
121310,
121312
],
"MaterialList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 20000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110112,
"ItemNum": 5,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 113002,
"ItemNum": 4,
"Rarity": "Rare"
}
],
"MaxLevel": 6,
"ParamList": [],
"PointID": 1213001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
"StatusAddList": [],
"Extra": {}
},
"5": {
"Anchor": "Point01",
"AvatarPromotionLimit": 5,
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"Desc": "仙舟「曜青」的狐人医士、策士,常以笑脸迎人,实际颇有心计。\\n出身于丹鼎司名家,曾一度心死避世,不再行医,后为医治「天击将军」飞霄再度出山。\\n精于医食同源的丹方研究,尤其是能带给人痛感的辣味食物,发明了名为「九宫格」的鼎镬药式。",
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"Japanese": null,
"Korean": null,
"English": null
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"3": null,
"4": null
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"DamageType": "Fire",
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"Name": "五味五走,生熟有定",
"Desc": "我方目标对处于【烬煨】状态的敌方目标造成的伤害提高#1[i]%。每当触发天赋效果使敌方目标陷入【烬煨】状态时,使本次叠加的【烬煨】层数额外提高#2[i]层。",
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1
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"Name": "爽口作疾,厚味措毒",
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3
],
"Extra": {}
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"Name": "和合之妙,敌不及拒",
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"ParamList": [],
"Extra": {}
},
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"Name": "藏腑和平,血气资荣",
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],
"Extra": {}
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"Extra": {}
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"SimpleDesc": "对敌方单体造成少量火属性伤害。",
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"Tag": "SingleAttack",
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0
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]
}
}
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"SimpleDesc": "对敌方单体造成火属性伤害,对相邻目标造成少量火属性伤害。有大概率对主目标施加1层【烬煨】。",
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"Tag": "Blast",
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"BPNeed": 1,
"BPAdd": null,
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0,
30
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"Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
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1
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0.585,
1
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1
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1
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1
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0.7875,
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1
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1
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1
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1.125,
1
]
}
}
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"121803": {
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"Name": "鼎阵妙法,奇正相生",
"Desc": "将敌方目标具有的【烬煨】层数统一设置为场上【烬煨】层数的最高值,随后开启结界并对敌方全体造成等同于椒丘#1[i]%攻击力的火属性伤害。\\n处于结界中时,敌方目标受到的终结技伤害提高#3[f1]%,且行动时有#2[i]%的基础概率被施加1层【烬煨】,结界存在期间该效果最多触发#5[i]次,且每个敌方目标每回合只能触发1次。椒丘每次施放终结技时重置触发次数。\\n结界持续#4[i]回合,自身每回合开始时结界持续回合数减1。当椒丘陷入无法战斗状态时,结界也会被解除。",
"SimpleDesc": "将敌方目标具有的【烬煨】层数统一设置为场上【烬煨】层数的最高值,随后开启结界并对敌方全体造成火属性伤害。处于结界中时,敌方目标受到的终结技伤害提高,且行动时有概率被施加1层【烬煨】。",
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"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
60,
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],
"SkillComboValueDelta": null,
"Extra": {
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"Name": "无法战斗状态",
"Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。",
"Param": []
},
"30000001": {
"Name": "基础概率",
"Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
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}
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},
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]
},
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3,
6
]
},
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3,
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]
},
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]
},
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"Name": "镇绥天钧",
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5
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}
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0.08,
2
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},
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}
}
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"Name": "雷狩",
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"SimpleDesc": "【飞黄】达到#3[i]点时可激活终结技,最多累计#4[i]点。我方目标每施放#2[i]次攻击,飞霄获得【飞黄】。\\n队友施放攻击后,飞霄对主目标发动追加攻击,造成风属性伤害。该效果每回合最多触发1次,发动此攻击时使自身造成的伤害提高。",
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"SimpleDesc": "进入【陷锋】状态,持续牵引敌人且移动速度提高,进战后获得【飞黄】。\\n【陷锋】状态下可主动攻击所有牵引的敌人,每个波次开始时对敌方全体造成风属性伤害,该伤害必定暴击。牵引敌人越多,伤害倍率越高。",
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"Extra": {
"30000005": {
"Name": "抗性穿透",
"Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。",
"Param": []
}
}
}
},
"Skills": {
"122101": {
"Id": 122101,
"Name": "翻风转日",
"Desc": "对指定敌方单体造成等同于云璃#1[i]%攻击力的物理属性伤害。",
"SimpleDesc": "对敌方单体造成少量物理属性伤害。",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -1,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5
]
},
"2": {
"Level": 2,
"ParamList": [
0.6
]
},
"3": {
"Level": 3,
"ParamList": [
0.7
]
},
"4": {
"Level": 4,
"ParamList": [
0.8
]
},
"5": {
"Level": 5,
"ParamList": [
0.9
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1
]
},
"8": {
"Level": 8,
"ParamList": [
1.2
]
},
"9": {
"Level": 9,
"ParamList": [
1.3
]
},
"10": {
"Level": 10,
"ParamList": [
1.4
]
}
}
},
"122102": {
"Id": 122102,
"Name": "飞铗震赫",
"Desc": "回复等同于云璃#3[f1]%攻击力+#4[i]的生命值,并对指定敌方单体造成等同于云璃#1[i]%攻击力的物理属性伤害,对其相邻目标造成等同于云璃#2[i]%攻击力的物理属性伤害。",
"SimpleDesc": "回复自身生命值,并对敌方单体造成物理属性伤害,对相邻目标造成少量物理属性伤害。",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
30
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
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0.3,
0.2,
50
]
},
"2": {
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"ParamList": [
0.66,
0.33,
0.2125,
80
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},
"3": {
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"ParamList": [
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0.36,
0.225,
102.5
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},
"4": {
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"ParamList": [
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0.39,
0.2375,
125
]
},
"5": {
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"ParamList": [
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0.42,
0.25,
140
]
},
"6": {
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"ParamList": [
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0.45,
0.26,
155
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},
"7": {
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"ParamList": [
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0.4875,
0.27,
166.25
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},
"8": {
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"ParamList": [
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0.525,
0.28,
177.5
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},
"9": {
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"ParamList": [
1.125,
0.5625,
0.29,
188.75
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},
"10": {
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"ParamList": [
1.2,
0.6,
0.3,
200
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},
"11": {
"Level": 11,
"ParamList": [
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0.63,
0.31,
211.25
]
},
"12": {
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"ParamList": [
1.32,
0.66,
0.32,
222.5
]
},
"13": {
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"ParamList": [
1.38,
0.69,
0.33,
233.75
]
},
"14": {
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"ParamList": [
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0.72,
0.34,
245
]
},
"15": {
"Level": 15,
"ParamList": [
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0.75,
0.35,
256.25
]
}
}
},
"122103": {
"Id": 122103,
"Name": "剑为地纪,刃惊天宗",
"Desc": "消耗#8[i]点能量,云璃获得【格挡】并使敌方全体陷入嘲讽状态,持续至下一个我方或敌方回合结束时。并使云璃下一次反击造成的暴击伤害提高#2[i]%。触发天赋的反击效果时,将替换为发动反击【勘破•灭】同时移除【格挡】效果。若【格挡】状态期间没有触发反击,状态结束时云璃立即对随机敌方目标发动反击【勘破•斩】。 \\n【勘破•斩】:对目标造成等同于云璃#1[i]%攻击力的物理属性伤害,对其相邻目标造成等同于云璃#6[i]%攻击力的物理属性伤害。\\n【勘破•灭】:对目标造成等同于云璃#1[i]%攻击力的物理属性伤害,对其相邻目标造成等同于云璃#6[i]%攻击力的物理属性伤害,随后额外造成#4[i]次伤害,每次伤害对随机敌方单体造成等同于云璃#7[i]%攻击力的物理伤害。\\n云璃通过此技能造成伤害时,被视为造成了终结技伤害。",
"SimpleDesc": "进入【格挡】并嘲讽敌方全体,期间受到攻击后触发强力反击,对攻击者与其相邻目标造成物理属性伤害,随后对敌方单体造成少量物理属性伤害,共弹射6次。若【格挡】状态期间没有触发反击,状态结束时对随机敌方目标与其相邻目标造成物理属性伤害。",
"Type": "Ultra",
"Tag": "Enhance",
"SPBase": 5,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
30
],
"SkillComboValueDelta": null,
"Extra": {
"10000003": {
"Name": "反击",
"Desc": "当目标受到攻击后自动触发的效果,对攻击者施放1次额外的攻击。\\n反击也属于追加攻击。",
"Param": []
}
},
"Level": {
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"ParamList": [
1.32,
0.6,
0,
6,
0,
0.66,
0.432,
120
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0.64,
0,
6,
0,
0.704,
0.4608,
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"ParamList": [
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0,
6,
0,
0.748,
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0.72,
0,
6,
0,
0.792,
0.5184,
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},
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0,
6,
0,
0.836,
0.5472,
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},
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0.8,
0,
6,
0,
0.88,
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},
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0,
6,
0,
0.935,
0.612,
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},
"8": {
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0.9,
0,
6,
0,
0.99,
0.648,
120
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},
"9": {
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0.95,
0,
6,
0,
1.045,
0.684,
120
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},
"10": {
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2.2,
1,
0,
6,
0,
1.1,
0.72,
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},
"11": {
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"ParamList": [
2.288,
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0,
6,
0,
1.144,
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120
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},
"12": {
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1.08,
0,
6,
0,
1.188,
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},
"13": {
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0,
6,
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0.8064,
120
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},
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0,
6,
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0.8352,
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0,
6,
0,
1.32,
0.864,
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}
}
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"122104": {
"Id": 122104,
"Name": "闪铄",
"Desc": "当云璃受到敌方目标攻击后,额外恢复#3[i]点能量,并立即向攻击者发起反击,对其造成等同于云璃#1[i]%攻击力的物理属性伤害,对其相邻目标造成等同于云璃#2[i]%攻击力的物理属性伤害。\\n若不存在可反击的目标,则反击敌方随机目标。",
"SimpleDesc": "当云璃受到敌方目标攻击时,额外恢复能量并立即反击,对攻击者造成物理属性伤害,对相邻目标造成少量物理属性伤害。",
"Type": null,
"Tag": "Blast",
"SPBase": 10,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
30,
0,
30
],
"SkillComboValueDelta": null,
"Extra": {
"10000003": {
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"Desc": "当目标受到攻击后自动触发的效果,对攻击者施放1次额外的攻击。\\n反击也属于追加攻击。",
"Param": []
}
},
"Level": {
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"Level": 1,
"ParamList": [
0.6,
0.3,
15
]
},
"2": {
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"ParamList": [
0.66,
0.33,
15
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},
"3": {
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"ParamList": [
0.72,
0.36,
15
]
},
"4": {
"Level": 4,
"ParamList": [
0.78,
0.39,
15
]
},
"5": {
"Level": 5,
"ParamList": [
0.84,
0.42,
15
]
},
"6": {
"Level": 6,
"ParamList": [
0.9,
0.45,
15
]
},
"7": {
"Level": 7,
"ParamList": [
0.975,
0.4875,
15
]
},
"8": {
"Level": 8,
"ParamList": [
1.05,
0.525,
15
]
},
"9": {
"Level": 9,
"ParamList": [
1.125,
0.5625,
15
]
},
"10": {
"Level": 10,
"ParamList": [
1.2,
0.6,
15
]
},
"11": {
"Level": 11,
"ParamList": [
1.26,
0.63,
15
]
},
"12": {
"Level": 12,
"ParamList": [
1.32,
0.66,
15
]
},
"13": {
"Level": 13,
"ParamList": [
1.38,
0.69,
15
]
},
"14": {
"Level": 14,
"ParamList": [
1.44,
0.72,
15
]
},
"15": {
"Level": 15,
"ParamList": [
1.5,
0.75,
15
]
}
}
},
"122106": {
"Id": 122106,
"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"122107": {
"Id": 122107,
"Name": "后发先至",
"Desc": "使自身获得【招架】效果,持续#2[i]秒,期间攻击敌人或受到攻击进入战斗后,立即对随机敌方单体施放【勘破•灭】,并使本次攻击造成的伤害提高#1[i]%。",
"SimpleDesc": "使自身获得【招架】效果,持续20秒,期间攻击敌人或受到攻击进入战斗后,立即对随机敌方单体施放【勘破•灭】。",
"Type": "Maze",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"Level": 1,
"ParamList": [
0.8,
20
]
}
}
}
},
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"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1221_Normal.png",
"LevelUpSkillID": [
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"MaterialList": [],
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"PointID": 1221001,
"PointName": null,
"PointDesc": null,
"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
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"AvatarPromotionLimit": 2,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1221_Normal.png",
"LevelUpSkillID": [
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"Rarity": "NotNormal"
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"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1221_Normal.png",
"LevelUpSkillID": [
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"DefaultUnlock": false,
"Icon": "SkillIcon_1221_Normal.png",
"LevelUpSkillID": [
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"Icon": "SkillIcon_1221_Normal.png",
"LevelUpSkillID": [
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"DefaultUnlock": false,
"Icon": "SkillIcon_1221_Normal.png",
"LevelUpSkillID": [
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"LevelUpSkillID": [
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"DefaultUnlock": false,
"Icon": "SkillIcon_1221_BP.png",
"LevelUpSkillID": [
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"MaterialList": [
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"ItemID": 2,
"ItemNum": 10000,
"Rarity": "Rare"
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"Rarity": "Rare"
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"Icon": "SkillIcon_1221_BP.png",
"LevelUpSkillID": [
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{
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{
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"Desc": "对指定敌方单体造成等同于灵砂#1[i]%攻击力的火属性伤害。",
"SimpleDesc": "对敌方单体造成少量火属性伤害。",
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"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -1,
"BPAdd": 1,
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"Name": "识烟飞彩",
"Desc": "对敌方全体造成等同于灵砂#1[i]%攻击力的火属性伤害,同时为我方全体回复等同于灵砂#2[f1]%攻击力+#3[i]的生命值,使【浮元】行动提前#4[i]%。",
"SimpleDesc": "对敌方全体造成少量火属性伤害,同时为我方全体回复生命值,使【浮元】行动提前。",
"Type": "BPSkill",
"Tag": "AoEAttack",
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"BPNeed": 1,
"BPAdd": null,
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30,
0
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"SkillComboValueDelta": null,
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"Desc": "使敌方全体陷入【醇醉】状态,【醇醉】状态下,使目标受到的击破伤害提高#4[i]%,持续#5[i]回合。\\n对敌方全体造成等同于灵砂#1[i]%攻击力的火属性伤害,同时为我方全体回复等同于灵砂#2[f1]%攻击力+#3[i]的生命值,使【浮元】行动提前#6[i]%。",
"SimpleDesc": "使敌方全体受到的击破伤害提高,对敌方全体造成火属性伤害,同时为我方全体回复生命值,使【浮元】行动提前。",
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"Desc": "使目标在下次行动前的等待间隔缩短。",
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"Desc": "击破特攻、目标韧性上限、角色等级越高,造成的击破伤害越高。\\n击破伤害无法暴击,不受伤害提高类效果所影响。",
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"SimpleDesc": "施放战技召唤【浮元】:行动时发动追加攻击,对敌方全体造成少量火属性伤害。额外对随机敌方单体造成少量火属性伤害,优先选择韧性值大于0且有火属性弱点的目标。解除我方全体1个负面效果并回复生命值。\\n重复施放战技会增加【浮元】行动次数。",
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"BPNeed": -1,
"BPAdd": null,
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"Param": []
},
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"Param": []
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"10000010": {
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"Param": []
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"Tag": "SingleAttack",
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"BPNeed": -1,
"BPAdd": null,
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"Desc": "使用秘技后,下一次战斗开始时立即召唤【浮元】,并使敌方全体陷入【醇醉】状态,持续#1[i]回合。",
"SimpleDesc": "使用秘技,下一次战斗开始时立即召唤【浮元】并使敌方全体受到的击破伤害提高。",
"Type": "Maze",
"Tag": "Support",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
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"Desc": "对敌方全体造成等同于忘归人#1[i]%攻击力的火属性伤害,本次攻击无视弱点属性削减敌方全体的韧性,击破弱点时,触发火属性的弱点击破效果。",
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"SimpleDesc": "忘归人在场时,敌方目标会被额外附上【云火昭】,【云火昭】被削减至0时会再次受到弱点击破伤害。我方攻击处于弱点击破状态下的敌方目标后,额外造成超击破伤害。",
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"Tag": "Blast",
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{
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"VoiceTitle": "…",
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"IsBattleVoice": true
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{
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"VoiceTitle": "…",
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"IsBattleVoice": true
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"VoiceTitle": "…",
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{
"VoiceID": 75,
"VoiceTitle": "…",
"VoiceM": "…",
"UnlockDesc": null,
"IsBattleVoice": true
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"AvatarVOTag": "gallagher",
"SPNeed": 110,
"BaseType": "Priest",
"DamageType": "Fire",
"Ranks": {
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"Name": "盐与犬",
"Desc": "加拉赫进入战斗后会恢复#1[i]点能量,效果抵抗提高#2[i]%。",
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0.5
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"Extra": {}
},
"2": {
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"Name": "狮子之尾",
"Desc": "施放战技时,解除指定我方单体的#1[i]个负面效果,同时使其效果抵抗提高#2[i]%,持续#3[i]回合。",
"ParamList": [
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0.3,
2
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"Extra": {
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"Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。",
"Param": []
}
}
},
"3": {
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"Name": "逝者的新生",
"Desc": "战技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 130104,
"Name": "临终的轻语",
"Desc": "加拉赫终结技造成的【酩酊】状态持续时间延长#1[i]回合。",
"ParamList": [
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"Extra": {}
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"Name": "午后之死",
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"ParamList": [],
"Extra": {}
},
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"Name": "血与沙",
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0.2
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"Extra": {}
}
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}
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},
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"BPNeed": -1,
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0
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2
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2
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2
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2
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"BPAdd": null,
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0
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80
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},
"2": {
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136
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192
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332
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516.8
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"BPNeed": -1,
"BPAdd": null,
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"SimpleDesc": "攻击敌人,进战后使敌方全体陷入【酩酊】状态,并对敌方全体造成少量火属性伤害。",
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"BPAdd": null,
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"Extra": {},
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"ParamList": [
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0.5
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}
}
},
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"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -1,
"BPAdd": 1,
"ShowStanceList": [
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0,
0
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0.1,
2
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},
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0.11,
2
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0.12,
2
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},
"4": {
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0.13,
2
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},
"5": {
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0.14,
2
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},
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0.15,
2
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},
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},
"8": {
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2
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},
"9": {
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0.18,
2
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},
"10": {
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"ParamList": [
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0.19,
2
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}
}
}
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"DefaultUnlock": true,
"Icon": "SkillIcon_1301_Normal.png",
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},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "blackswan",
"SPNeed": 120,
"BaseType": "Warlock",
"DamageType": "Wind",
"Ranks": {
"1": {
"Id": 130701,
"Name": "三磅石,七阶柱",
"Desc": "当黑天鹅处于可战斗状态时,处于风化、裂伤、灼烧、触电状态下的敌方目标对应的风、物理、火、雷属性抗性分别降低#1[i]%。",
"ParamList": [
0.25
],
"Extra": {}
},
"2": {
"Id": 130702,
"Name": "羔羊,请勿为我恸哭",
"Desc": "【奥迹】状态下的敌方目标被消灭时,有#1[i]%的基础概率使相邻目标陷入#2[i]层【奥迹】。",
"ParamList": [
1,
6
],
"Extra": {
"10013071": {
"Name": "奥迹",
"Desc": "【奥迹】属于持续伤害类负面状态,该状态无法被解除。\\n处于【奥迹】状态时,也会被视为陷入了风化状态。【奥迹】状态下,目标每回合开始受到风属性持续伤害。\\n施加【奥迹】状态时无视目标的风化抵抗、裂伤抵抗、灼烧抵抗、触电抵抗。",
"Param": []
},
"30000001": {
"Name": "基础概率",
"Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
"Param": []
}
}
},
"3": {
"Id": 130703,
"Name": "上界如此,下界亦然",
"Desc": "战技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 130704,
"Name": "泪水,亦是礼物",
"Desc": "【揭露】状态下,敌方目标效果抵抗降低#1[i]%,且每回合开始时或被消灭时使黑天鹅恢复#2[i]点能量。能量恢复效果在【揭露】状态持续时间内最多触发1次,再次陷入【揭露】状态会刷新触发次数。",
"ParamList": [
0.1,
8
],
"Extra": {}
},
"5": {
"Id": 130705,
"Name": "候鸟之路",
"Desc": "终结技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 130706,
"Name": "万神皆善,苦役者未知",
"Desc": "当敌方目标受到黑天鹅的队友的攻击时,黑天鹅有#2[i]%的基础概率使目标陷入1层【奥迹】。\\n每当黑天鹅使敌方目标陷入【奥迹】时,有#1[i]%的固定概率使本次叠加的【奥迹】层数额外提高#3[i]层。",
"ParamList": [
0.5,
0.65,
1
],
"Extra": {
"10013071": {
"Name": "奥迹",
"Desc": "【奥迹】属于持续伤害类负面状态,该状态无法被解除。\\n处于【奥迹】状态时,也会被视为陷入了风化状态。【奥迹】状态下,目标每回合开始受到风属性持续伤害。\\n施加【奥迹】状态时无视目标的风化抵抗、裂伤抵抗、灼烧抵抗、触电抵抗。",
"Param": []
},
"30000001": {
"Name": "基础概率",
"Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
"Param": []
},
"30000002": {
"Name": "固定概率",
"Desc": "不会被任何因素影响的固定概率。",
"Param": []
}
}
}
},
"Skills": {
"130701": {
"Id": 130701,
"Name": "洞见,缄默的黎明",
"Desc": "对指定敌方单体造成等同于黑天鹅#1[i]%攻击力的风属性伤害,有#2[i]%的基础概率使目标陷入1层【奥迹】,且攻击陷入风化、裂伤、灼烧、触电状态的目标后,分别各有#3[i]%的基础概率额外使目标陷入1层【奥迹】。",
"SimpleDesc": "对敌方单体造成少量风属性伤害,有概率对目标施加【奥迹】。攻击陷入风化、裂伤、灼烧、触电状态的目标后,分别有概率额外施加【奥迹】。",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -1,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10013071": {
"Name": "奥迹",
"Desc": "【奥迹】属于持续伤害类负面状态,该状态无法被解除。\\n处于【奥迹】状态时,也会被视为陷入了风化状态。【奥迹】状态下,目标每回合开始受到风属性持续伤害。\\n施加【奥迹】状态时无视目标的风化抵抗、裂伤抵抗、灼烧抵抗、触电抵抗。",
"Param": []
},
"30000001": {
"Name": "基础概率",
"Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.3,
0.5,
0.5
]
},
"2": {
"Level": 2,
"ParamList": [
0.36,
0.53,
0.53
]
},
"3": {
"Level": 3,
"ParamList": [
0.42,
0.56,
0.56
]
},
"4": {
"Level": 4,
"ParamList": [
0.48,
0.59,
0.59
]
},
"5": {
"Level": 5,
"ParamList": [
0.54,
0.62,
0.62
]
},
"6": {
"Level": 6,
"ParamList": [
0.6,
0.65,
0.65
]
},
"7": {
"Level": 7,
"ParamList": [
0.66,
0.68,
0.68
]
},
"8": {
"Level": 8,
"ParamList": [
0.72,
0.71,
0.71
]
},
"9": {
"Level": 9,
"ParamList": [
0.78,
0.74,
0.74
]
},
"10": {
"Level": 10,
"ParamList": [
0.84,
0.77,
0.77
]
}
}
},
"130702": {
"Id": 130702,
"Name": "失坠,伪神的黄昏",
"Desc": "对指定敌方单体及其相邻目标造成等同于黑天鹅#1[i]%攻击力的风属性伤害,同时有#2[i]%的基础概率使目标与相邻目标陷入1层【奥迹】,此外有#3[i]%的基础概率使目标与相邻目标防御力降低#4[f1]%,持续#5[i]回合。",
"SimpleDesc": "对敌方单体及其相邻目标造成少量风属性伤害,大概率对目标施加【奥迹】,并有大概率使目标防御力降低。",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
30
],
"SkillComboValueDelta": null,
"Extra": {
"10013071": {
"Name": "奥迹",
"Desc": "【奥迹】属于持续伤害类负面状态,该状态无法被解除。\\n处于【奥迹】状态时,也会被视为陷入了风化状态。【奥迹】状态下,目标每回合开始受到风属性持续伤害。\\n施加【奥迹】状态时无视目标的风化抵抗、裂伤抵抗、灼烧抵抗、触电抵抗。",
"Param": []
},
"30000001": {
"Name": "基础概率",
"Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.45,
1,
1,
0.148,
3
]
},
"2": {
"Level": 2,
"ParamList": [
0.495,
1,
1,
0.154,
3
]
},
"3": {
"Level": 3,
"ParamList": [
0.54,
1,
1,
0.16,
3
]
},
"4": {
"Level": 4,
"ParamList": [
0.585,
1,
1,
0.166,
3
]
},
"5": {
"Level": 5,
"ParamList": [
0.63,
1,
1,
0.172,
3
]
},
"6": {
"Level": 6,
"ParamList": [
0.675,
1,
1,
0.178,
3
]
},
"7": {
"Level": 7,
"ParamList": [
0.73125,
1,
1,
0.1855,
3
]
},
"8": {
"Level": 8,
"ParamList": [
0.7875,
1,
1,
0.193,
3
]
},
"9": {
"Level": 9,
"ParamList": [
0.84375,
1,
1,
0.2005,
3
]
},
"10": {
"Level": 10,
"ParamList": [
0.9,
1,
1,
0.208,
3
]
},
"11": {
"Level": 11,
"ParamList": [
0.945,
1,
1,
0.214,
3
]
},
"12": {
"Level": 12,
"ParamList": [
0.99,
1,
1,
0.22,
3
]
},
"13": {
"Level": 13,
"ParamList": [
1.035,
1,
1,
0.226,
3
]
},
"14": {
"Level": 14,
"ParamList": [
1.08,
1,
1,
0.232,
3
]
},
"15": {
"Level": 15,
"ParamList": [
1.125,
1,
1,
0.238,
3
]
}
}
},
"130703": {
"Id": 130703,
"Name": "沉醉于彼界的臂湾",
"Desc": "使敌方全体陷入【揭露】状态,持续#2[i]回合。\\n【揭露】状态下,敌方目标自身回合内受到的伤害提高#3[i]%,且当敌方目标处于【奥迹】状态时,也会被视为同时陷入了风化、裂伤、灼烧、触电状态,并且【奥迹】每回合开始造成伤害后不会重置层数。【奥迹】不会重置层数的效果在【揭露】状态持续时间内最多触发#4[i]次,再次陷入【揭露】状态会刷新触发次数。\\n对敌方全体造成等同于黑天鹅#1[i]%攻击力的风属性伤害。",
"SimpleDesc": "对敌方全体施加【揭露】状态,使目标回合内受到的伤害提高,并将【奥迹】视为风化、裂伤、灼烧、触电状态,此外使【奥迹】下一次回合开始造成伤害后不重置层数。对敌方全体造成风属性伤害。",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10013071": {
"Name": "奥迹",
"Desc": "【奥迹】属于持续伤害类负面状态,该状态无法被解除。\\n处于【奥迹】状态时,也会被视为陷入了风化状态。【奥迹】状态下,目标每回合开始受到风属性持续伤害。\\n施加【奥迹】状态时无视目标的风化抵抗、裂伤抵抗、灼烧抵抗、触电抵抗。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.72,
2,
0.15,
1
]
},
"2": {
"Level": 2,
"ParamList": [
0.768,
2,
0.16,
1
]
},
"3": {
"Level": 3,
"ParamList": [
0.816,
2,
0.17,
1
]
},
"4": {
"Level": 4,
"ParamList": [
0.864,
2,
0.18,
1
]
},
"5": {
"Level": 5,
"ParamList": [
0.912,
2,
0.19,
1
]
},
"6": {
"Level": 6,
"ParamList": [
0.96,
2,
0.2,
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.02,
2,
0.2125,
1
]
},
"8": {
"Level": 8,
"ParamList": [
1.08,
2,
0.225,
1
]
},
"9": {
"Level": 9,
"ParamList": [
1.14,
2,
0.2375,
1
]
},
"10": {
"Level": 10,
"ParamList": [
1.2,
2,
0.25,
1
]
},
"11": {
"Level": 11,
"ParamList": [
1.248,
2,
0.26,
1
]
},
"12": {
"Level": 12,
"ParamList": [
1.296,
2,
0.27,
1
]
},
"13": {
"Level": 13,
"ParamList": [
1.344,
2,
0.28,
1
]
},
"14": {
"Level": 14,
"ParamList": [
1.392,
2,
0.29,
1
]
},
"15": {
"Level": 15,
"ParamList": [
1.44,
2,
0.3,
1
]
}
}
},
"130704": {
"Id": 130704,
"Name": "无端命运的机杼",
"Desc": "敌方目标每回合开始时每受到1次持续伤害,有#2[i]%的基础概率陷入1层【奥迹】。\\n【奥迹】状态下,敌方目标每回合开始时受到等同于黑天鹅#1[i]%攻击力的风属性持续伤害,每层【奥迹】使此伤害倍率提高#3[f1]%,随后重置为1层。【奥迹】最多叠加#8[i]层。\\n仅在敌方目标回合开始【奥迹】造成伤害时,黑天鹅根据目标陷入的【奥迹】层数触发额外效果:\\n大于等于#4[i]层:对相邻目标造成等同于黑天鹅#5[i]%攻击力的风属性持续伤害,并且有#2[i]%的基础概率使相邻目标陷入1层【奥迹】。\\n大于等于#6[i]层:使本次造成的持续伤害无视该目标及其相邻目标#7[i]%的防御力。",
"SimpleDesc": "敌方目标每回合开始受到持续伤害时,有概率陷入【奥迹】,在回合开始时受到风属性持续伤害,并且黑天鹅根据【奥迹】层数触发额外效果。",
"Type": null,
"Tag": "Impair",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10013071": {
"Name": "奥迹",
"Desc": "【奥迹】属于持续伤害类负面状态,该状态无法被解除。\\n处于【奥迹】状态时,也会被视为陷入了风化状态。【奥迹】状态下,目标每回合开始受到风属性持续伤害。\\n施加【奥迹】状态时无视目标的风化抵抗、裂伤抵抗、灼烧抵抗、触电抵抗。",
"Param": []
},
"30000001": {
"Name": "基础概率",
"Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.96,
0.5,
0.048,
3,
0.72,
7,
0.2,
50
]
},
"2": {
"Level": 2,
"ParamList": [
1.1184,
0.515,
0.05592,
3,
0.8388,
7,
0.2,
50
]
},
"3": {
"Level": 3,
"ParamList": [
1.2768,
0.53,
0.06384,
3,
0.9576,
7,
0.2,
50
]
},
"4": {
"Level": 4,
"ParamList": [
1.4352,
0.545,
0.07176,
3,
1.0764,
7,
0.2,
50
]
},
"5": {
"Level": 5,
"ParamList": [
1.5936,
0.56,
0.07968,
3,
1.1952,
7,
0.2,
50
]
},
"6": {
"Level": 6,
"ParamList": [
1.752,
0.575,
0.0876,
3,
1.314,
7,
0.2,
50
]
},
"7": {
"Level": 7,
"ParamList": [
1.896,
0.59375,
0.0948,
3,
1.422,
7,
0.2,
50
]
},
"8": {
"Level": 8,
"ParamList": [
2.04,
0.6125,
0.102,
3,
1.53,
7,
0.2,
50
]
},
"9": {
"Level": 9,
"ParamList": [
2.22,
0.63125,
0.111,
3,
1.665,
7,
0.2,
50
]
},
"10": {
"Level": 10,
"ParamList": [
2.4,
0.65,
0.12,
3,
1.8,
7,
0.2,
50
]
},
"11": {
"Level": 11,
"ParamList": [
2.52,
0.665,
0.126,
3,
1.89,
7,
0.2,
50
]
},
"12": {
"Level": 12,
"ParamList": [
2.64,
0.68,
0.132,
3,
1.98,
7,
0.2,
50
]
},
"13": {
"Level": 13,
"ParamList": [
2.76,
0.695,
0.138,
3,
2.07,
7,
0.2,
50
]
},
"14": {
"Level": 14,
"ParamList": [
2.88,
0.71,
0.144,
3,
2.16,
7,
0.2,
50
]
},
"15": {
"Level": 15,
"ParamList": [
3,
0.725,
0.15,
3,
2.25,
7,
0.2,
50
]
}
}
},
"130706": {
"Id": 130706,
"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"130707": {
"Id": 130707,
"Name": "取此真相,弃舍表征",
"Desc": "使用秘技后,下一次战斗开始时有#1[i]%的基础概率使敌方每个单体目标陷入1层【奥迹】。使其中每个成功陷入【奥迹】的目标再次陷入1层【奥迹】,重复此效果直到未能成功使该目标陷入【奥迹】。每次使目标陷入【奥迹】的基础概率等同于上一次成功使该目标陷入【奥迹】时的基础概率的#2[i]%。",
"SimpleDesc": "使用秘技后,下一次战斗开始时大概率对敌方每个单体目标施加【奥迹】,重复数次直到施加失败。",
"Type": "Maze",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -1,
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"Desc": "依次发动3次【啼泽雨斩】和1次【黄泉返渡】,对指定敌方单体最多造成等同于黄泉#6[i]%攻击力的雷属性伤害,对其他目标最多造成等同于黄泉#7[i]%攻击力的雷属性伤害。\\n【啼泽雨斩】:对指定敌方单体造成等同于黄泉攻击力#1[f1]%的雷属性伤害,并消去目标最多3层【集真赤】。消去【集真赤】时,立即对敌方全体造成等同于黄泉#2[f1]%攻击力的雷属性伤害,每消去1层【集真赤】本次伤害倍率额外提高,最多提高至#5[f1]%。\\n【黄泉返渡】:对敌方全体造成等同于黄泉#3[i]%攻击力的雷属性伤害并移除所有【集真赤】。\\n终结技期间无法为敌方附上【集真赤】。",
"SimpleDesc": "对敌方单体造成3段少量雷属性伤害,若消去目标【集真赤】则对敌方全体造成少量雷属性伤害。最后对敌方全体造成1段雷属性伤害并移除所有【集真赤】。",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
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"Name": "红叶时雨,万倾一空",
"Desc": "【残梦】达到#1[i]点时可激活终结技。终结技期间可无视弱点属性削减敌方韧性,并使敌方全体全属性抗性降低#2[i]%,持续至终结技结束。\\n任意单位施放技能期间使敌方目标陷入负面效果,黄泉获得1点【残梦】并为目标附上1层【集真赤】,若使多个目标陷入负面效果,则为其中【集真赤】最多的敌方目标附上1层【集真赤】。该效果每次施放技能最多触发1次。\\n黄泉在场时,敌方目标离场或被任意单位消灭后,其持有的【集真赤】会转移至全场【集真赤】最多的敌方目标。",
"SimpleDesc": "【残梦】达到上限时可激活终结技。终结技期间可无视弱点属性削减敌方韧性,并使敌方全体全属性抗性降低。\\n任意单位施放技能期间使敌方目标陷入负面效果,黄泉获得【残梦】并为敌方目标附上【集真赤】。",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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"SkillComboValueDelta": null,
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},
"15": {
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"ParamList": [
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},
"130806": {
"Id": 130806,
"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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},
"130807": {
"Id": 130807,
"Name": "四相断我",
"Desc": "立即攻击敌人,每个波次开始时获得【四相断我】,对敌方全体造成等同于黄泉#1[i]%攻击力的雷属性伤害,且无视弱点属性削减敌方全体的韧性,击破弱点时,触发雷属性的弱点击破效果。\\n【四相断我】:施放终结技后黄泉获得#2[i]点【残梦】,并为敌方随机单体附上#2[i]层【集真赤】。\\n若攻击普通敌人则立即将其消灭,不会进入战斗。未击中敌人时不消耗秘技点。",
"SimpleDesc": "攻击敌人,每个波次开始时获得【四相断我】,对敌方全体造成雷属性伤害,并无视弱点属性削减韧性。\\n若攻击普通敌人则立即将其消灭,不会进入战斗。未击中敌人时不消耗秘技点。",
"Type": "Maze",
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"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
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"Name": "啼泽雨斩",
"Desc": null,
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"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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}
}
},
"130815": {
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"Name": "啼泽雨斩",
"Desc": null,
"SimpleDesc": "对敌方单体造成少量雷属性伤害,并消去目标最多3层【集真赤】。消去【集真赤】时,对敌方全体造成1次少量雷属性伤害,每消去1层【集真赤】本次伤害倍率提高。",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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"Name": "啼泽雨斩",
"Desc": null,
"SimpleDesc": "对敌方单体造成少量雷属性伤害,并消去目标最多3层【集真赤】。消去【集真赤】时,对敌方全体造成1次少量雷属性伤害,每消去1层【集真赤】本次伤害倍率提高。",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": null,
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"BPAdd": null,
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}
},
"130817": {
"Id": 130817,
"Name": "黄泉返渡",
"Desc": null,
"SimpleDesc": "对敌方全体造成雷属性伤害并移除所有【集真赤】。",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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"Extra": {},
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"13": {
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},
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"ParamList": [
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}
}
}
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"DefaultUnlock": true,
"Icon": "SkillIcon_1308_Normal.png",
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"https://homdgcat.wiki/images/skillicons/avatar/1309/SkillIcon_1309_BP.png",
"https://homdgcat.wiki/images/skillicons/avatar/1309/SkillIcon_1309_Rank4.png",
"https://homdgcat.wiki/images/skillicons/avatar/1309/SkillIcon_1309_Normal.png",
"https://homdgcat.wiki/images/skillicons/avatar/1309/SkillIcon_1309_Rank6.png"
]
},
"1310": {
"Name": "流萤",
"Desc": "星核猎手成员,身着机械装甲「萨姆」战斗。忠于任务,性格坚强。\\n作为战胜虫群的兵器而诞生,其生长速度异于常人,但生命非常短暂。\\n为了找寻「生」的机会而加入星核猎手,找寻违抗命运的方式。",
"CharaInfo": {
"Camp": null,
"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
"Stories": {
"0": null,
"1": null,
"2": null,
"3": null,
"4": null
},
"Voicelines": []
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "sam",
"SPNeed": 240,
"BaseType": "Warrior",
"DamageType": "Fire",
"Ranks": {
"1": {
"Id": 131001,
"Name": "我曾安眠,赤染之茧",
"Desc": "施放强化战技时无视目标#1[i]%的防御,且强化战技不消耗战技点。",
"ParamList": [
0.15
],
"Extra": {}
},
"2": {
"Id": 131002,
"Name": "自破碎的天空坠落",
"Desc": "「完全燃烧」状态下施放强化普攻、强化战技消灭敌方目标或使目标陷入弱点击破状态时,装甲「萨姆」立即获得1个额外回合。该效果在#2[i]回合后可再次触发。",
"ParamList": [
1,
1
],
"Extra": {
"10000000": {
"Name": "额外回合",
"Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。",
"Param": []
},
"10000006": {
"Name": "弱点击破状态",
"Desc": "当敌方目标的韧性被削减至0时进入的特殊状态,进入该状态的目标行动会被延后。",
"Param": []
}
}
},
"3": {
"Id": 131003,
"Name": "沉睡在静默的星河",
"Desc": "战技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 131004,
"Name": "我会看见,飞萤之火",
"Desc": "「完全燃烧」状态下,装甲「萨姆」的效果抵抗提高#1[i]%。",
"ParamList": [
0.5
],
"Extra": {}
},
"5": {
"Id": 131005,
"Name": "自无梦的长夜亮起",
"Desc": "终结技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 131006,
"Name": "绽放在终竟的明天",
"Desc": "「完全燃烧」状态下装甲「萨姆」的火属性抗性穿透提高#1[i]%。施放强化普攻、强化战技时弱点击破效率提高#2[i]%。",
"ParamList": [
0.2,
0.5
],
"Extra": {
"30000005": {
"Name": "抗性穿透",
"Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。",
"Param": []
}
}
}
},
"Skills": {
"131001": {
"Id": 131001,
"Name": "指令-闪燃推进",
"Desc": "对指定敌方单体造成等同于装甲「萨姆」#1[i]%攻击力的火属性伤害。",
"SimpleDesc": "对敌方单体造成少量火属性伤害。",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -1,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5
]
},
"2": {
"Level": 2,
"ParamList": [
0.6
]
},
"3": {
"Level": 3,
"ParamList": [
0.7
]
},
"4": {
"Level": 4,
"ParamList": [
0.8
]
},
"5": {
"Level": 5,
"ParamList": [
0.9
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1
]
},
"8": {
"Level": 8,
"ParamList": [
1.2
]
},
"9": {
"Level": 9,
"ParamList": [
1.3
]
},
"10": {
"Level": 10,
"ParamList": [
1.4
]
}
}
},
"131002": {
"Id": 131002,
"Name": "指令-天火轰击",
"Desc": "消耗等同于自身生命上限#2[i]%的生命值固定恢复等同于自身#3[i]%能量上限的能量,对指定敌方单体造成等同于装甲「萨姆」#1[i]%攻击力的火属性伤害。若当前生命值不足,施放战技时装甲「萨姆」的当前生命值降至1点。使自身下一次行动提前#4[i]%。",
"SimpleDesc": "消耗自身部分生命值恢复能量,对敌方单体造成火属性伤害。使自身下一次行动提前。",
"Type": "BPSkill",
"Tag": "SingleAttack",
"SPBase": null,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000001": {
"Name": "行动提前",
"Desc": "使目标在下次行动前的等待间隔缩短。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
0.4,
0.5,
0.25
]
},
"2": {
"Level": 2,
"ParamList": [
1.1,
0.4,
0.51,
0.25
]
},
"3": {
"Level": 3,
"ParamList": [
1.2,
0.4,
0.52,
0.25
]
},
"4": {
"Level": 4,
"ParamList": [
1.3,
0.4,
0.53,
0.25
]
},
"5": {
"Level": 5,
"ParamList": [
1.4,
0.4,
0.54,
0.25
]
},
"6": {
"Level": 6,
"ParamList": [
1.5,
0.4,
0.55,
0.25
]
},
"7": {
"Level": 7,
"ParamList": [
1.625,
0.4,
0.5625,
0.25
]
},
"8": {
"Level": 8,
"ParamList": [
1.75,
0.4,
0.575,
0.25
]
},
"9": {
"Level": 9,
"ParamList": [
1.875,
0.4,
0.5875,
0.25
]
},
"10": {
"Level": 10,
"ParamList": [
2,
0.4,
0.6,
0.25
]
},
"11": {
"Level": 11,
"ParamList": [
2.1,
0.4,
0.61,
0.25
]
},
"12": {
"Level": 12,
"ParamList": [
2.2,
0.4,
0.62,
0.25
]
},
"13": {
"Level": 13,
"ParamList": [
2.3,
0.4,
0.63,
0.25
]
},
"14": {
"Level": 14,
"ParamList": [
2.4,
0.4,
0.64,
0.25
]
},
"15": {
"Level": 15,
"ParamList": [
2.5,
0.4,
0.65,
0.25
]
}
}
},
"131003": {
"Id": 131003,
"Name": "火萤Ⅳ型-完全燃烧",
"Desc": "进入「完全燃烧」状态,自身行动提前100%并获得强化普攻和强化战技。「完全燃烧」状态下速度提高#3[i]点,且施放强化普攻、强化战技时自身弱点击破效率提高#2[i]%、使敌方目标受到装甲「萨姆」造成的击破伤害提高#1[f1]%,持续至本次攻击结束。\\n行动序列上出现「完全燃烧」倒计时,倒计时回合开始时装甲「萨姆」解除「完全燃烧」状态,倒计时固定拥有#4[i]速度。\\n「完全燃烧」状态下装甲「萨姆」无法施放终结技。",
"SimpleDesc": "进入「完全燃烧」状态,使自身行动提前100%,获得强化普攻和强化战技,并提高自身速度、弱点击破效率和敌方目标受到的击破伤害,直至倒计时结束。",
"Type": "Ultra",
"Tag": "Enhance",
"SPBase": 5,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.1,
0.5,
30,
70
]
},
"2": {
"Level": 2,
"ParamList": [
0.11,
0.5,
33,
70
]
},
"3": {
"Level": 3,
"ParamList": [
0.12,
0.5,
36,
70
]
},
"4": {
"Level": 4,
"ParamList": [
0.13,
0.5,
39,
70
]
},
"5": {
"Level": 5,
"ParamList": [
0.14,
0.5,
42,
70
]
},
"6": {
"Level": 6,
"ParamList": [
0.15,
0.5,
45,
70
]
},
"7": {
"Level": 7,
"ParamList": [
0.1625,
0.5,
48.75,
70
]
},
"8": {
"Level": 8,
"ParamList": [
0.175,
0.5,
52.5,
70
]
},
"9": {
"Level": 9,
"ParamList": [
0.1875,
0.5,
56.25,
70
]
},
"10": {
"Level": 10,
"ParamList": [
0.2,
0.5,
60,
70
]
},
"11": {
"Level": 11,
"ParamList": [
0.21,
0.5,
63,
70
]
},
"12": {
"Level": 12,
"ParamList": [
0.22,
0.5,
66,
70
]
},
"13": {
"Level": 13,
"ParamList": [
0.23,
0.5,
69,
70
]
},
"14": {
"Level": 14,
"ParamList": [
0.24,
0.5,
72,
70
]
},
"15": {
"Level": 15,
"ParamList": [
0.25,
0.5,
75,
70
]
}
}
},
"131004": {
"Id": 131004,
"Name": "茧式源火中枢",
"Desc": "生命值越低受到的伤害越低,生命值小于等于#3[i]%时减伤效果达到最大值,最多降低#1[i]%。「完全燃烧」状态下减伤效果维持最大值,效果抵抗提高#4[i]%。\\n战斗开始时若能量不足#2[i]%则使其恢复至#2[i]%。当能量恢复至上限时解除自身所有负面效果。",
"SimpleDesc": "生命值越低受到的伤害越低。「完全燃烧」状态下减伤效果维持最大值,效果抵抗提高。战斗开始时若能量不足#2[i]%则使其恢复至#2[i]%。当能量恢复至上限时解除自身所有负面效果。",
"Type": null,
"Tag": "Defence",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000010": {
"Name": "负面效果",
"Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.2,
0.5,
0.2,
0.1
]
},
"2": {
"Level": 2,
"ParamList": [
0.22,
0.5,
0.2,
0.12
]
},
"3": {
"Level": 3,
"ParamList": [
0.24,
0.5,
0.2,
0.14
]
},
"4": {
"Level": 4,
"ParamList": [
0.26,
0.5,
0.2,
0.16
]
},
"5": {
"Level": 5,
"ParamList": [
0.28,
0.5,
0.2,
0.18
]
},
"6": {
"Level": 6,
"ParamList": [
0.3,
0.5,
0.2,
0.2
]
},
"7": {
"Level": 7,
"ParamList": [
0.325,
0.5,
0.2,
0.225
]
},
"8": {
"Level": 8,
"ParamList": [
0.35,
0.5,
0.2,
0.25
]
},
"9": {
"Level": 9,
"ParamList": [
0.375,
0.5,
0.2,
0.275
]
},
"10": {
"Level": 10,
"ParamList": [
0.4,
0.5,
0.2,
0.3
]
},
"11": {
"Level": 11,
"ParamList": [
0.42,
0.5,
0.2,
0.32
]
},
"12": {
"Level": 12,
"ParamList": [
0.44,
0.5,
0.2,
0.34
]
},
"13": {
"Level": 13,
"ParamList": [
0.46,
0.5,
0.2,
0.36
]
},
"14": {
"Level": 14,
"ParamList": [
0.48,
0.5,
0.2,
0.38
]
},
"15": {
"Level": 15,
"ParamList": [
0.5,
0.5,
0.2,
0.4
]
}
}
},
"131006": {
"Id": 131006,
"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"131007": {
"Id": 131007,
"Name": "Δ指令-焦土陨击",
"Desc": "跳跃至空中并进行自由移动,持续#1[i]秒,此时施放下落攻击可以提前结束持续时间。持续时间结束后,下落并立即攻击一定范围内的所有敌人,每个波次开始时为敌方全体添加火属性弱点,持续#3[i]回合,此后对敌方全体造成等同于装甲「萨姆」#2[i]%攻击力的火属性伤害。",
"SimpleDesc": "跳跃至空中并自由移动,移动数秒后下落并攻击范围内的所有敌人,每个波次开始时为敌方全体添加火属性弱点,并对敌方全体造成火属性伤害。",
"Type": "Maze",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
5,
2,
2
]
}
}
},
"131008": {
"Id": 131008,
"Name": "火萤Ⅳ型-底火斩击",
"Desc": "回复等同于自身#2[i]%生命上限的生命值。对指定敌方单体造成等同于装甲「萨姆」#1[i]%攻击力的火属性伤害。",
"SimpleDesc": "回复自身部分生命值,对敌方单体造成火属性伤害。",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": 1,
"ShowStanceList": [
45,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
0.2
]
},
"2": {
"Level": 2,
"ParamList": [
1.2,
0.2
]
},
"3": {
"Level": 3,
"ParamList": [
1.4,
0.2
]
},
"4": {
"Level": 4,
"ParamList": [
1.6,
0.2
]
},
"5": {
"Level": 5,
"ParamList": [
1.8,
0.2
]
},
"6": {
"Level": 6,
"ParamList": [
2,
0.2
]
},
"7": {
"Level": 7,
"ParamList": [
2.2,
0.2
]
},
"8": {
"Level": 8,
"ParamList": [
2.4,
0.2
]
},
"9": {
"Level": 9,
"ParamList": [
2.6,
0.2
]
},
"10": {
"Level": 10,
"ParamList": [
2.8,
0.2
]
}
}
},
"131009": {
"Id": 131009,
"Name": "火萤Ⅳ型-死星过载",
"Desc": "回复等同于自身#3[i]%生命上限的生命值。为指定敌方单体添加火属性弱点,持续#4[i]回合。对该目标造成等同于装甲「萨姆」(#5[f1]*击破特攻+#1[f1]%)攻击力的火属性伤害。同时对其相邻目标造成等同于装甲「萨姆」(#6[f1]*击破特攻+#2[f1]%)攻击力的火属性伤害。最多计算#7[i]%击破特攻。",
"SimpleDesc": "回复自身部分生命值,为敌方单体添加火属性弱点,并对其造成大量火属性伤害,对相邻目标造成火属性伤害。",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": null,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
90,
0,
45
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
0.5,
0.25,
2,
0.2,
0.1,
3.6
]
},
"2": {
"Level": 2,
"ParamList": [
1.1,
0.55,
0.25,
2,
0.2,
0.1,
3.6
]
},
"3": {
"Level": 3,
"ParamList": [
1.2,
0.6,
0.25,
2,
0.2,
0.1,
3.6
]
},
"4": {
"Level": 4,
"ParamList": [
1.3,
0.65,
0.25,
2,
0.2,
0.1,
3.6
]
},
"5": {
"Level": 5,
"ParamList": [
1.4,
0.7,
0.25,
2,
0.2,
0.1,
3.6
]
},
"6": {
"Level": 6,
"ParamList": [
1.5,
0.75,
0.25,
2,
0.2,
0.1,
3.6
]
},
"7": {
"Level": 7,
"ParamList": [
1.625,
0.8125,
0.25,
2,
0.2,
0.1,
3.6
]
},
"8": {
"Level": 8,
"ParamList": [
1.75,
0.875,
0.25,
2,
0.2,
0.1,
3.6
]
},
"9": {
"Level": 9,
"ParamList": [
1.875,
0.9375,
0.25,
2,
0.2,
0.1,
3.6
]
},
"10": {
"Level": 10,
"ParamList": [
2,
1,
0.25,
2,
0.2,
0.1,
3.6
]
},
"11": {
"Level": 11,
"ParamList": [
2.1,
1.05,
0.25,
2,
0.2,
0.1,
3.6
]
},
"12": {
"Level": 12,
"ParamList": [
2.2,
1.1,
0.25,
2,
0.2,
0.1,
3.6
]
},
"13": {
"Level": 13,
"ParamList": [
2.3,
1.15,
0.25,
2,
0.2,
0.1,
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"Name": "翡翠",
"Desc": "星际和平公司「战略投资部」的高级干部,「石心十人」之一,基石为「典贷翡翠」。\\n冷艳优雅的放贷人,善于洞悉人心,有着名为「慈玉典押」的个人爱好。\\n愿意为获取高价值的事物耐心等待,也擅长从看似一无所有的客户身上榨取价值。",
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"Japanese": null,
"Korean": null,
"English": null
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"1": null,
"2": null,
"3": null,
"4": null
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"AvatarVOTag": "jade",
"SPNeed": 140,
"BaseType": "Mage",
"DamageType": "Quantum",
"Ranks": {
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"Id": 131401,
"Name": "无私?亦可交割",
"Desc": "翡翠天赋的追加攻击伤害提高#1[i]%,持有【收债人】状态的角色施放攻击后击中敌方目标数量等于2/1名时,翡翠额外获得#2[i]/#3[i]点充能。",
"ParamList": [
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1,
2
],
"Extra": {
"10000004": {
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"Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。",
"Param": []
}
}
},
"2": {
"Id": 131402,
"Name": "道德?谨此核押",
"Desc": "【当品】叠加至#1[i]层时,翡翠暴击率提高#2[i]%。",
"ParamList": [
15,
0.18
],
"Extra": {}
},
"3": {
"Id": 131403,
"Name": "坦率?只待典当",
"Desc": "战技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 131404,
"Name": "真诚?唯凭认沽",
"Desc": "施放终结技时,使翡翠造成的伤害无视敌方目标#1[i]%的防御力,持续#2[i]回合。",
"ParamList": [
0.12,
3
],
"Extra": {}
},
"5": {
"Id": 131405,
"Name": "希冀?已然绝卖",
"Desc": "终结技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 131406,
"Name": "公平?仍须保荐",
"Desc": "场上有【收债人】状态的角色时,翡翠量子属性抗性穿透提高#1[i]%,同时翡翠获得【收债人】状态。",
"ParamList": [
0.2
],
"Extra": {
"30000005": {
"Name": "抗性穿透",
"Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。",
"Param": []
}
}
}
},
"Skills": {
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"Id": 131401,
"Name": "挞楚抽薪",
"Desc": "对指定敌方单体造成等同于翡翠#1[i]%攻击力的量子属性伤害,同时对其相邻目标造成等同于翡翠#2[i]%攻击力的量子属性伤害。",
"SimpleDesc": "对敌方单体造成少量量子属性伤害,对相邻目标造成少量量子属性伤害。",
"Type": "Normal",
"Tag": "Blast",
"SPBase": 20,
"BPNeed": -1,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
15
],
"SkillComboValueDelta": null,
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"2": {
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"ParamList": [
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]
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"3": {
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"ParamList": [
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0.21
]
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"4": {
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"ParamList": [
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0.24
]
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"5": {
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"ParamList": [
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0.27
]
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"ParamList": [
0.9,
0.3
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"7": {
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"ParamList": [
0.99,
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]
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"8": {
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"ParamList": [
1.08,
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]
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"9": {
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"ParamList": [
1.17,
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"10": {
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"ParamList": [
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]
}
}
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"Name": "恣肆吞併的担保",
"Desc": "指定我方单体成为【收债人】,使其速度提高#1[i]点,持续#4[i]回合。\\n【收债人】施放攻击后,对每个击中的敌方目标造成1次等同于翡翠#3[i]%攻击力的量子属性附加伤害,并消耗【收债人】生命上限#2[i]%的生命值,若当前生命值不足,当前生命值降至1点。\\n若翡翠成为【收债人】时,无法获得速度提高效果且攻击后不消耗生命值。\\n当场上存在【收债人】时,翡翠无法施放战技,翡翠每回合开始时【收债人】状态持续回合数减1。",
"SimpleDesc": "使我方单体成为【收债人】,使其速度提高。【收债人】施放攻击后,对每个击中的敌方目标造成少量量子属性附加伤害并消耗自身生命值。翡翠成为【收债人】时,无法获得速度提高效果且攻击后不消耗生命值。",
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"BPNeed": 1,
"BPAdd": null,
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0,
0
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"Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。",
"Param": []
}
},
"Level": {
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"ParamList": [
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0.02,
0.15,
3
]
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0.16,
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3
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"ParamList": [
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0.02,
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3
]
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"9": {
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"ParamList": [
30,
0.02,
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3
]
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"Level": 10,
"ParamList": [
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0.02,
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3
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"ParamList": [
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"ParamList": [
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0.02,
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"ParamList": [
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"ParamList": [
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3
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"ParamList": [
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0.3,
3
]
}
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"Id": 131403,
"Name": "堕此欲渊,立此狱契",
"Desc": "对敌方全体造成等同于翡翠#3[i]%攻击力的量子属性伤害。同时使翡翠天赋的追加攻击获得强化,追加攻击造成的伤害倍率提高#1[i]%。强化效果可生效#2[i]次。",
"SimpleDesc": "对敌方全体造成量子属性伤害,使自身天赋的追加攻击伤害倍率提高。",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
60,
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],
"SkillComboValueDelta": null,
"Extra": {
"10000004": {
"Name": "追加攻击",
"Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。",
"Param": []
}
},
"Level": {
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"Level": 1,
"ParamList": [
0.4,
2,
1.2
]
},
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"Level": 2,
"ParamList": [
0.44,
2,
1.32
]
},
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"Level": 3,
"ParamList": [
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2,
1.44
]
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"Level": 4,
"ParamList": [
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2,
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]
},
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"Level": 5,
"ParamList": [
0.56,
2,
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]
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0.6,
2,
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"ParamList": [
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2,
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"Level": 9,
"ParamList": [
0.75,
2,
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},
"10": {
"Level": 10,
"ParamList": [
0.8,
2,
2.4
]
},
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"Level": 11,
"ParamList": [
0.84,
2,
2.52
]
},
"12": {
"Level": 12,
"ParamList": [
0.88,
2,
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},
"13": {
"Level": 13,
"ParamList": [
0.92,
2,
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]
},
"14": {
"Level": 14,
"ParamList": [
0.96,
2,
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},
"15": {
"Level": 15,
"ParamList": [
1,
2,
3
]
}
}
},
"131404": {
"Id": 131404,
"Name": "剔烁之牙",
"Desc": "翡翠或成为【收债人】的目标施放攻击后,每击中1名敌方目标均可获得1点充能。当充能到达#3[i]点后,消耗#3[i]点充能,发动1次追加攻击,对敌方全体目标造成等同于翡翠#5[i]%攻击力的量子属性伤害,本次追加攻击无法获得充能。\\n翡翠发动天赋的追加攻击时立即获得#4[i]层【当品】,每层【当品】使暴击伤害提高#1[f1]%,最多叠加#2[i]层。",
"SimpleDesc": "翡翠或成为【收债人】的目标施放攻击后,每击中1个敌方目标均可获得1点充能。当充能到达#3[i]点后,消耗#3[i]点充能,发动1次追加攻击,对敌方全体造成量子属性伤害。\\n翡翠发动追加攻击时获得【当品】,使暴击伤害提高,最多叠加#2[i]层。",
"Type": null,
"Tag": "AoEAttack",
"SPBase": 10,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
30,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000004": {
"Name": "追加攻击",
"Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.012,
50,
8,
5,
0.6
]
},
"2": {
"Level": 2,
"ParamList": [
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50,
8,
5,
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"ParamList": [
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"4": {
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"ParamList": [
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]
},
"5": {
"Level": 5,
"ParamList": [
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5,
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]
},
"6": {
"Level": 6,
"ParamList": [
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50,
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5,
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},
"7": {
"Level": 7,
"ParamList": [
0.0195,
50,
8,
5,
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]
},
"8": {
"Level": 8,
"ParamList": [
0.021,
50,
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5,
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]
},
"9": {
"Level": 9,
"ParamList": [
0.0225,
50,
8,
5,
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]
},
"10": {
"Level": 10,
"ParamList": [
0.024,
50,
8,
5,
1.2
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},
"11": {
"Level": 11,
"ParamList": [
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50,
8,
5,
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},
"12": {
"Level": 12,
"ParamList": [
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},
"13": {
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"ParamList": [
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},
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"Level": 14,
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},
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"Level": 15,
"ParamList": [
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50,
8,
5,
1.5
]
}
}
},
"131406": {
"Id": 131406,
"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
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"ParamList": []
}
}
},
"131407": {
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"Name": "猎手的视界",
"Desc": "使用秘技后使一定区域内的敌人陷入#1[i]秒【盲从】。【盲从】状态下敌人不会主动攻击我方目标。主动攻击陷入【盲从】的敌人进入战斗时,使所有处于【盲从】状态的敌人同时进入战斗。进入战斗后对敌方全体造成等同于翡翠#2[i]%攻击力的量子属性伤害,立即获得#3[i]层【当品】。",
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"Name": "波提欧",
"Desc": "浪迹银河的改造人牛仔,极度乐观、放荡不羁。\\n身为「巡海游侠」的一员,为惩奸除恶,可以无所不用其极——\\n高调行事的背后,渴望以此引起复仇对象「星际和平公司」的注意。",
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"Japanese": null,
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"English": null
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"1": null,
"2": null,
"3": null,
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"BaseType": "Rogue",
"DamageType": "Physical",
"Ranks": {
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"Id": 131501,
"Name": "扬尘孤星",
"Desc": "战斗开始时,获得1层【优势口袋】。波提欧造成伤害时无视敌方目标#1[i]%的防御力。",
"ParamList": [
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"Extra": {}
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"Name": "里程碑贩子",
"Desc": "处于【绝命对峙】并获得【优势口袋】时,恢复#1[i]个战技点,并且击破特攻提高#2[i]%,持续#3[i]回合。该效果单个回合内不可重复触发,在获得溢出的【优势口袋】时也会触发。",
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"Name": "大理石果园守卫",
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"ParamList": [],
"Extra": {}
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"4": {
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"Name": "冷肉名厨",
"Desc": "处于【绝命对峙】的敌方目标受到波提欧攻击时,受到的伤害额外提高#1[i]%。波提欧受到处于【绝命对峙】的敌方目标的攻击时,受到的伤害提高效果降低#2[i]%。",
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"Desc": "战技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。",
"ParamList": [],
"Extra": {}
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"6": {
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"Name": "撬棍旅馆的浣熊",
"Desc": "触发天赋造成击破伤害时,对目标额外造成等同于原伤害倍率#1[i]%的击破伤害,对相邻目标额外造成等同于原伤害倍率#2[i]%的击破伤害。",
"ParamList": [
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"Extra": {
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"Param": []
}
}
}
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"Name": "蹄铁裂颅",
"Desc": "对指定敌方单体造成等同于波提欧#1[i]%攻击力的物理属性伤害。",
"SimpleDesc": "对敌方单体造成少量物理属性伤害。",
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"Tag": "SingleAttack",
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"BPNeed": -1,
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0
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"10": {
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"ParamList": [
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}
}
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"Name": "炽砾舞者的探戈",
"Desc": "使指定敌方单体及自身进入【绝命对峙】状态,波提欧普攻获得强化且无法施放战技,持续#3[i]回合,波提欧每回合开始时持续回合数减1。\\n处于【绝命对峙】的敌方目标陷入嘲讽状态。该目标/波提欧受到对方攻击时,受到的伤害提高#1[i]%/#2[i]%。\\n该目标被消灭或弱点被击破后,波提欧均可获得1层【优势口袋】,随后解除【绝命对峙】。\\n该战技无法恢复能量。施放该战技后,本回合不会结束。",
"SimpleDesc": "开启【绝命对峙】,【绝命对峙】的目标被消灭或弱点被击破后,波提欧获得【优势口袋】并解除【绝命对峙】。使自身获得强化普攻,且本回合不会结束。",
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"BPAdd": null,
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"Name": "尘魔舞者的日落秀",
"Desc": "为指定敌方单体添加物理弱点,持续#3[i]回合。\\n对该目标造成等同于波提欧#1[i]%攻击力的物理属性伤害,并使其行动延后#2[i]%。",
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0.3,
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"Name": "轮中五豆",
"Desc": "每层【优势口袋】使强化普攻的削韧值提高#4[i]%,最多叠加#5[i]层。\\n施放强化普攻期间,若目标处于弱点击破状态,基于【优势口袋】层数,对目标造成等同于波提欧#1[i]%/#2[i]%/#3[i]%物理属性击破伤害的击破伤害,该伤害计入的韧性上限不超过普攻【蹄铁裂颅】基础削韧值的#6[i]倍。\\n战斗胜利后,波提欧能够将【优势口袋】保留至下一次战斗中。",
"SimpleDesc": "【优势口袋】使强化普攻削韧值提高,并对被击破的敌人额外造成物理属性击破伤害。战斗胜利后,将【优势口袋】保留至下一次战斗中。",
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"Param": []
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"Name": "击破伤害",
"Desc": "击破特攻、目标韧性上限、角色等级越高,造成的击破伤害越高。\\n击破伤害无法暴击,不受伤害提高类效果所影响。",
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0.5,
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0.5,
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"Id": 131506,
"Name": "攻击",
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"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": []
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"Name": "三乘九的微笑",
"Desc": "使用秘技后,下一次战斗首次施放战技时,为目标添加与终结技相同的物理弱点,持续#1[i]回合。",
"SimpleDesc": "使用秘技,下一次进战首次施放战技为敌方单体添加物理弱点。",
"Type": "Maze",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
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"Desc": "如丑时三刻的闪光弹一般现身在匹诺康尼,以忍者自居,将世间一切归因于「忍法」的奇妙少女。\\n贯彻吟诵忍•真言、绘制缭乱•忍符、修习忍•法帖的「忍•道」——即说唱,涂鸦,漫画——苦炼自身意志,驰骋星间行侠仗义。\\n身为「巡海游侠」的一员,始终追猎着名为「御猿•邪忍」的恶党,直至银河尽头。",
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"SimpleDesc": "对指定敌方单体造成少量虚数属性伤害。",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
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"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
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"SimpleDesc": "进入【涂鸦】状态,快速向前移动一段距离并攻击接触到的敌人。攻击敌人进战后,对每个敌方目标造成无视弱点属性的削韧及虚数属性击破伤害,并对其相邻目标造成虚数属性击破伤害,同时使自身获得能量。",
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"Tag": "Enhance",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
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"Name": "忍具•降魔花弁",
"Desc": null,
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"Type": "Normal",
"Tag": "Blast",
"SPBase": 5,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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"Desc": "召唤忆灵衣匠,若衣匠已在场,则使其生命值回复至上限。阿格莱雅进入【至高之姿】状态并使自身立即行动。\\n【至高之姿】状态下,阿格莱雅获得衣匠忆灵天赋的速度提高层数,每层使自身速度提高#1[f1]%,普通攻击强化为【孤锋千吻】并且无法施放战技,衣匠免疫控制类负面状态。\\n行动序列上出现倒计时,倒计时固定拥有#4[i]速度,倒计时存在期间再次施放终结技将重置倒计时,回合开始时使衣匠自毁。衣匠消失时阿格莱雅解除【至高之姿】状态。",
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"BPAdd": null,
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}
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}
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"Extra": {}
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"Extra": {}
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"Param": []
}
}
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15
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"Param": []
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20
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2,
20
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}
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"Name": "以血还血",
"Desc": "每损失1%生命值积攒1点充能,最多积攒200点。充能达到100时消耗100点充能进入【血仇】状态并回复等同于万敌#1[i]%生命上限的生命值,同时行动提前100%。【血仇】状态下生命上限提高,数值等同于当前生命上限的#5[i]%,防御力保持为0。自身回合开始时自动施放【弑王成王】。\\n【血仇】状态期间充能达到#3[i]点时,万敌立即获得1个额外回合并自动施放【弑神登神】。\\n【血仇】状态期间,万敌受到致命攻击时不会陷入无法战斗状态,但会清空充能退出【血仇】状态并回复等同于自身#4[i]%生命上限的生命值。",
"SimpleDesc": "损失生命值时积攒充能,充能达到100时进入【血仇】状态,回复生命值且行动提前。【血仇】状态下当前生命上限提高,防御力保持为0。自身回合开始时自动施放【弑王成王】。\\n【血仇】状态期间充能达到150时,万敌立即获得1个额外回合并自动施放【弑神登神】。\\n万敌受到致命攻击时退出【血仇】状态。",
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"BPNeed": -1,
"BPAdd": null,
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0,
0
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"SkillComboValueDelta": null,
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"Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。",
"Param": []
},
"10000007": {
"Name": "无法战斗状态",
"Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。",
"Param": []
}
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0.5
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150,
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0.5
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0,
150,
0.5,
0.5
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}
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"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
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},
"140407": {
"Id": 140407,
"Name": "折戟臣服的监牢",
"Desc": "使用秘技后牵引一定区域内的敌人并使其陷入#1[i]秒的晕眩状态,晕眩状态下敌人不会主动攻击我方目标。\\n若主动攻击陷入晕眩状态的敌人,进入战斗时,对敌方全体造成等同于万敌#2[i]%生命上限的虚数属性伤害,并使目标陷入嘲讽状态,持续#4[i]回合。自身积攒#5[i]点天赋充能。",
"SimpleDesc": "牵引一定区域内的敌人并使其陷入晕眩状态。攻击陷入晕眩状态的敌人,进战后对敌方全体造成少量虚数属性伤害,并使目标陷入嘲讽状态。自身积攒天赋充能。",
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"Tag": "Impair",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
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"Name": "弑王成王",
"Desc": "消耗等同于万敌当前生命值#3[i]%的生命值,对敌方单体造成等同于万敌#1[i]%生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌#2[i]%生命上限的虚数属性伤害。\\n若当前生命值不足,施放战技时万敌的当前生命值降低至1点。\\n该技能会自动施放。",
"SimpleDesc": "消耗生命值,对指定敌方单体造成虚数属性伤害,对相邻目标造成虚数属性伤害。\\n该技能会自动施放。",
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"Tag": "Blast",
"SPBase": 30,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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0,
30
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"ParamList": [
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},
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},
"4": {
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},
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"Desc": "消耗#3[i]点充能,对敌方单体造成等同于万敌#1[i]%生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌#2[i]%生命上限的虚数属性伤害。\\n该技能会自动施放。此技能期间无法积攒充能。",
"SimpleDesc": "消耗充能,对指定敌方单体造成大量虚数属性伤害,对相邻目标造成大量虚数属性伤害。\\n该技能会自动施放。",
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},
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"SimpleDesc": "对敌方单体造成少量风属性伤害,共弹射5次,优先弹射未击中的目标。场上敌方目标越多造成的伤害越高。",
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"SimpleDesc": "对敌方全体施加【升华】并造成风属性伤害。【升华】状态下,目标同时被添加7种属性弱点,若不具有控制抵抗则无法行动。",
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"SimpleDesc": "击中敌方目标后,添加1个随机弱点。弱点数量达到#3[i]的敌方目标陷入【质性揭露】。那刻夏对处于【质性揭露】状态的目标造成的伤害提高,对其施放普攻或战技后额外施放1次无消耗的战技。",
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"SimpleDesc": "使周围的敌人陷入恐惧状态。攻击陷入恐惧状态的敌人总视为弱点进战,为敌方全体添加攻击者属性的弱点。",
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}
}
},
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"Name": "缄默,幽蝶之轻抚",
"Desc": "消耗我方全体当前#1[i]%的生命值,对指定敌方单体造成等同于遐蝶#2[i]%生命上限的量子属性伤害,并对其相邻目标造成等同于遐蝶#3[i]%生命上限的量子属性伤害。\\n若当前生命值不足,最多使当前生命值降至1点。\\n若死龙在场,战技替换为【骸爪,冥龙之环拥】。",
"SimpleDesc": "消耗我方全体生命值,对敌方单体造成量子属性伤害的同时对相邻目标造成少量量子属性伤害。",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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0,
30
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"SkillComboValueDelta": null,
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"ParamList": [
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0.25,
0.15
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},
"2": {
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"ParamList": [
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},
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"ParamList": [
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0.3,
0.18
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},
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},
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0.35,
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0.225
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0.24375
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"9": {
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0.5,
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"11": {
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0.6,
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"Name": "亡喉怒哮,苏生之颂铃",
"Desc": "召唤忆灵死龙使其行动提前100%,同时展开境界【遗世冥域】,使敌方全体全属性抗性降低#4[i]%,若遐蝶持有天赋的造成伤害提高效果,使该效果扩散至死龙。死龙初始拥有#1[i]点速度以及等同于【新蕊】上限#3[i]%的固定生命上限。\\n死龙#2[i]个回合后或生命值为0时消失,同时解除境界【遗世冥域】。",
"SimpleDesc": "召唤忆灵死龙使其行动提前100%,同时展开境界,使敌方全体全属性抗性降低。",
"Type": "Ultra",
"Tag": "Summon",
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"BPNeed": -1,
"BPAdd": null,
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"SkillComboValueDelta": null,
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"Desc": "使目标在下次行动前的等待间隔缩短。",
"Param": []
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"10000018": {
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"Desc": "将忆灵召唤到场上。若忆灵已在场,解除忆灵陷入的所有控制类负面状态。",
"Param": []
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"10000020": {
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1,
0.25,
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}
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"Name": "掌心淌过的荒芜",
"Desc": "【新蕊】上限与场上全体角色等级有关,我方全体每损失1点生命值遐蝶获得1点【新蕊】,当【新蕊】达到上限时可激活终结技。我方损失生命值时,遐蝶与死龙造成的伤害提高#2[i]%,该效果最多叠加#3[i]层,持续#4[i]回合。\\n死龙在场时无法通过天赋获得【新蕊】,除死龙以外我方全体每损失1点生命值会转化为死龙同等的生命值。",
"SimpleDesc": "我方损失生命值时遐蝶获得【新蕊】,同时使遐蝶与死龙造成伤害提高,当【新蕊】达到上限可激活终结技。死龙在场时,除死龙以外我方损失生命值会转化为死龙同等的生命值。",
"Type": null,
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"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
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"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
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"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
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"Name": "悲鸣,赐死之先声",
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"SimpleDesc": "进入【冥茫】状态,敌人无法主动靠近遐蝶,\\n【冥茫】状态下攻击会使所有范围内的敌人进入战斗,同时召唤忆灵死龙使其行动提前100%。进入战斗时,消耗除死龙以外的我方全体生命值。\\n进入战斗后未召唤死龙遐蝶回复等同于【新蕊】上限#4[i]%点数的【新蕊】。",
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"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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0,
0
],
"SkillComboValueDelta": null,
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"Desc": "使目标在下次行动前的等待间隔缩短。",
"Param": []
},
"10000018": {
"Name": "召唤忆灵",
"Desc": "将忆灵召唤到场上。若忆灵已在场,解除忆灵陷入的所有控制类负面状态。",
"Param": []
},
"10000020": {
"Name": "境界",
"Desc": "境界效果全场唯一,持续期间无法施放其他境界效果的技能。",
"Param": []
}
},
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"ParamList": [
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20,
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}
}
},
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"Name": "骸爪,冥龙之环拥",
"Desc": "消耗除死龙以外的我方全体当前#1[i]%的生命值,遐蝶与死龙向目标发起连携攻击,对敌方全体造成等同于遐蝶#2[f1]%和#3[f1]%生命上限的量子属性伤害。\\n若当前生命值不足,最多使当前生命值降至1点。",
"SimpleDesc": "消耗我方全体生命值,遐蝶与死龙向目标发起连携攻击,对敌方全体造成量子属性伤害。",
"Type": "BPSkill",
"Tag": "AoEAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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60,
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],
"SkillComboValueDelta": null,
"Extra": {
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"Desc": "多个目标在一次行动中,分别对敌方目标施放攻击。",
"Param": []
}
},
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},
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},
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"ParamList": [
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},
"12": {
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"ParamList": [
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},
"13": {
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"ParamList": [
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},
"14": {
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"ParamList": [
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},
"15": {
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"ParamList": [
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}
}
}
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"DefaultUnlock": true,
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"LevelUpSkillID": [
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"Desc": "对敌方全体造成等同于遐蝶#1[f1]%生命上限的量子属性伤害。",
"SimpleDesc": "对敌方全体造成少量量子属性伤害。",
"Type": "Servant",
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"1140702": {
"Name": "燎尽黯泽的焰息",
"Desc": "发动【燎尽黯泽的焰息】会消耗等同于死龙生命上限#1[i]%的生命值,对敌方全体造成等同于遐蝶#2[f1]%生命上限的量子属性伤害。\\n一次攻击中可重复发动【燎尽黯泽的焰息】,重复发动时,伤害倍率依次提高至#3[f1]%/#4[f1]%,达到#4[f1]%后不再提高,伤害倍率提高效果在死龙消失前不会降低。\\n死龙当前生命值小于等于自身生命上限#5[i]%时,发动该技能会主动将生命值降至1点后触发等同于天赋【灼掠幽墟的晦翼】的技能效果。",
"SimpleDesc": "消耗自身生命值,对敌方全体造成量子属性伤害,且本回合不会结束。重复施放技能时,技能最多获得3次强化。生命值小于等于#5[i]%时,施放该技能会主动触发忆灵天赋【灼掠幽墟的晦翼】的技能效果。",
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30,
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0.14,
0.17,
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0.168,
0.204,
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0.196,
0.238,
0.25
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0.252,
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0.25
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0.34,
0.25
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0.308,
0.374,
0.25
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0.25
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0.25
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0.25
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"Name": "月茧荫蔽的身躯",
"Desc": "死龙在场时为我方后援,我方受到伤害或消耗生命值时,当前生命值最多降至1点,此后由死龙承担,但死龙会消耗等同于原数值#1[i]%的生命值,持续至死龙消失。",
"SimpleDesc": "死龙在场时为我方后援,我方当前生命值最多降至1点,此后受到伤害或消耗生命值由死龙承担。",
"Type": null,
"Tag": "Support",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000021": {
"Name": "后援",
"Desc": "敌方无法主动选中后援单位,我方【扩散】类型的技能,无法扩散至后援单位 。",
"Param": []
}
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"ParamList": [
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"2": {
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"ParamList": [
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}
},
"1140705": {
"Name": "震彻寂壤的怒啸",
"Desc": "死龙被召唤时,我方全体造成的伤害提高#1[i]%,持续#2[i]回合。",
"SimpleDesc": "被召唤时,使我方全体造成的伤害提高。",
"Type": null,
"Tag": "Support",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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"ParamList": [
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"7": {
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"ParamList": [
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3
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},
"10": {
"Level": 10,
"ParamList": [
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3
]
}
}
},
"1140706": {
"Name": "灼掠幽墟的晦翼",
"Desc": "死龙消失时,造成#2[i]次伤害,每次伤害对敌方随机单体造成等同于遐蝶#1[f1]%生命上限的量子属性伤害,同时为我方全体回复等同于遐蝶#3[i]%生命上限+#4[i]点的生命值。",
"SimpleDesc": "消失时,对敌方单体造成少量量子属性伤害,共弹射#2[i]次,同时为我方全体回复生命值。",
"Type": null,
"Tag": "Bounce",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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0
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"SkillComboValueDelta": null,
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"Type": "Servant",
"Tag": "AoEAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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30,
0
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},
"2": {
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"4": {
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"5": {
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"6": {
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"7": {
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"8": {
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"9": {
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},
"10": {
"Level": 10,
"ParamList": [
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"Name": "燎尽黯泽的焰息",
"Desc": null,
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"Type": "Servant",
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"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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30,
0
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"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"2": {
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"3": {
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"4": {
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"5": {
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"6": {
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"10": {
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"ParamList": [
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}
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"Desc": "消耗全部生命,造成#2[i]次伤害,每次伤害对敌方随机单体造成等同于遐蝶#1[f1]%生命上限的量子属性伤害,同时为我方全体回复等同于遐蝶#3[i]%生命上限+#4[i]点的生命值。",
"SimpleDesc": "消耗全部生命值,对敌方单体造成少量量子属性伤害,共弹射#2[i]次,同时为我方全体回复生命值。",
"Type": "Servant",
"Tag": "Bounce",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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"SkillComboValueDelta": null,
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"Name": "月茧之庇",
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"Extra": {
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"Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。",
"Param": []
}
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"DefenceBase": 66,
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"DefenceBase": 118.8,
"DefenceAdd": 3.3,
"HPBase": 399.168,
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"SpeedBase": 95,
"CriticalChance": 0.05,
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"DefenceBase": 145.2,
"DefenceAdd": 3.3,
"HPBase": 487.872,
"HPAdd": 11.088,
"SpeedBase": 95,
"CriticalChance": 0.05,
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"HPBase": 576.576,
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"SpeedBase": 95,
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"AttackBase": 213.84,
"AttackAdd": 3.564,
"DefenceBase": 198,
"DefenceAdd": 3.3,
"HPBase": 665.28,
"HPAdd": 11.088,
"SpeedBase": 95,
"CriticalChance": 0.05,
"CriticalDamage": 0.5,
"BaseAggro": 100,
"Cost": [
{
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"ItemID": 2,
"ItemNum": 160000
},
{
"$type": "ItemConfigRow",
"ItemID": 115013,
"ItemNum": 9
},
{
"$type": "ItemConfigRow",
"ItemID": 110436,
"ItemNum": 35
}
]
},
"6": {
"AttackBase": 242.352,
"AttackAdd": 3.564,
"DefenceBase": 224.4,
"DefenceAdd": 3.3,
"HPBase": 753.984,
"HPAdd": 11.088,
"SpeedBase": 95,
"CriticalChance": 0.05,
"CriticalDamage": 0.5,
"BaseAggro": 100,
"Cost": []
}
},
"Relics": {
"AvatarID": 1407,
"Set4IDList": [
124,
108,
113
],
"Set2IDList": [
319,
302,
318
],
"PropertyList3": [
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"PropertyList4": [
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"PropertyList5": [
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"PropertyList6": [
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"PropertyList": [
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"RelicType": "BODY",
"PropertyType": "CriticalDamageBase"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "FOOT",
"PropertyType": "HPAddedRatio"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "NECK",
"PropertyType": "QuantumAddedRatio"
},
{
"$type": "RelicRecommendProperty",
"RelicType": "OBJECT",
"PropertyType": "HPAddedRatio"
}
],
"SubAffixPropertyList": [
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"CriticalDamageBase",
"HPAddedRatio"
],
"ScoreRankList": [
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261
]
},
"Lightcones": [
23040,
21052,
21057
],
"Teams": [
{
"AvatarID": 1407,
"TeamID": 1,
"MemberList": [
1415,
1413,
1409
],
"BackupList1": [
1403,
1406,
1303,
8007,
1218,
1006,
1106
],
"BackupList2": [
1403,
1406,
8007,
1303,
1006,
1106
],
"BackupList3": [
1222,
1217,
1203,
1301
]
}
],
"Skin": {},
"RankIcon": [
"https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_Rank1.png",
"https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_Rank2.png",
"https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_Ultra.png",
"https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_Rank4.png",
"https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_BP.png",
"https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_Rank6.png"
]
},
"1408": {
"Name": "白厄",
"Desc": "哀丽秘榭,遗世独立的边陲村落,如今只余晦涩的传说。\\n无名的英雄█████,容纳「负世」火种的黄金裔,铭记全世的理想,背负万众的命运,为新世界带来第一缕曙光\\n——「但倘若黎明从不存在,就让怒火燃尽此身,化作明日的烈阳!」",
"CharaInfo": {
"Camp": null,
"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
"Stories": {
"0": null,
"1": null,
"2": null,
"3": null,
"4": null
},
"Voicelines": []
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "phainon",
"SPNeed": 12,
"BaseType": "Warrior",
"DamageType": "Physical",
"Ranks": {
"1": {
"Id": 140801,
"Name": "火与光,善恶的化身",
"Desc": "卡厄斯兰那的额外回合的基础速度继承比例提高至#5[i]%。单场战斗中每有1个敌方目标被消灭,使其额外提高#1[f1]%,最多提高至#4[i]%。\\n施放终结技时,暴击伤害提高#2[i]%,持续#3[i]回合。",
"ParamList": [
0.015,
0.5,
3,
0.84,
0.66
],
"Extra": {
"10014082": {
"Name": "卡厄斯兰那的额外回合",
"Desc": "白厄变身为卡厄斯兰那时,行动序列上出现的倒计时。倒计时回合开始时卡厄斯兰那获得1个额外回合,最后1个倒计时回合开始时改为卡厄斯兰那发动最后一击并结束变身。\\n倒计时的初始行动值平均设置在0~100%之间,每个波次开始时不重置行动值。\\n当卡厄斯兰那受到行动提前效果时,改为首个倒计时行动提前。",
"Param": []
}
}
},
"2": {
"Id": 140802,
"Name": "天与地,世间的泡沫",
"Desc": "卡厄斯兰那的物理属性抗性穿透提高#2[i]%。单次施放【支柱•死星天裁】消耗【毁伤】点数达到#1[i]点时,获得1个额外回合。",
"ParamList": [
4,
0.2
],
"Extra": {
"10000000": {
"Name": "额外回合",
"Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。",
"Param": []
},
"10014081": {
"Name": "毁伤",
"Desc": "卡厄斯兰那的专属充能,上限为7点。未变身时也会保留。",
"Param": []
},
"30000005": {
"Name": "抗性穿透",
"Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。",
"Param": []
}
}
},
"3": {
"Id": 140803,
"Name": "几重寂静深埋归墟",
"Desc": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 140804,
"Name": "多少泰坦面目模糊",
"Desc": "施放【灾厄•弑魂焚诏】时,额外获得#1[i]层【弑魂之炽】。",
"ParamList": [
4
],
"Extra": {}
},
"5": {
"Id": 140805,
"Name": "永劫时针,三千万转",
"Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 140806,
"Name": "亘古长升,蚀火残阳",
"Desc": "【火种】的可溢出点数不再拥有上限。战斗开始时,获得#2[i]点【火种】。\\n施放【支柱•死星天裁】的攻击后,对生命值最高的敌方目标额外造成等同于本次攻击总伤害值#1[i]%的真实伤害。",
"ParamList": [
0.36,
6
],
"Extra": {
"10000017": {
"Name": "真实伤害",
"Desc": "不受任何效果所影响的无属性伤害,本次伤害不视为造成了1次攻击。",
"Param": []
}
}
}
},
"Skills": {
"140801": {
"Id": 140801,
"Name": "逐火救世,行则将至",
"Desc": "对指定敌方单体造成等同于白厄#1[i]%攻击力的物理属性伤害。",
"SimpleDesc": "对敌方单体造成少量物理属性伤害。",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.5
]
},
"2": {
"Level": 2,
"ParamList": [
0.6
]
},
"3": {
"Level": 3,
"ParamList": [
0.7
]
},
"4": {
"Level": 4,
"ParamList": [
0.8
]
},
"5": {
"Level": 5,
"ParamList": [
0.9
]
},
"6": {
"Level": 6,
"ParamList": [
1
]
},
"7": {
"Level": 7,
"ParamList": [
1.1
]
},
"8": {
"Level": 8,
"ParamList": [
1.2
]
},
"9": {
"Level": 9,
"ParamList": [
1.3
]
},
"10": {
"Level": 10,
"ParamList": [
1.4
]
}
}
},
"140802": {
"Id": 140802,
"Name": "黎明创世,地辟天开",
"Desc": "获得#3[i]点【火种】,对指定敌方单体造成等同于白厄#1[i]%攻击力的物理属性伤害,对相邻目标造成等同于白厄#2[i]%攻击力的物理属性伤害。",
"SimpleDesc": "获得#3[i]点【火种】,对敌方单体造成大量物理属性伤害,对相邻目标造成物理属性伤害。",
"Type": "BPSkill",
"Tag": "Blast",
"SPBase": null,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
60,
0,
30
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1.5,
0.6,
2
]
},
"2": {
"Level": 2,
"ParamList": [
1.65,
0.66,
2
]
},
"3": {
"Level": 3,
"ParamList": [
1.8,
0.72,
2
]
},
"4": {
"Level": 4,
"ParamList": [
1.95,
0.78,
2
]
},
"5": {
"Level": 5,
"ParamList": [
2.1,
0.84,
2
]
},
"6": {
"Level": 6,
"ParamList": [
2.25,
0.9,
2
]
},
"7": {
"Level": 7,
"ParamList": [
2.4375,
0.975,
2
]
},
"8": {
"Level": 8,
"ParamList": [
2.625,
1.05,
2
]
},
"9": {
"Level": 9,
"ParamList": [
2.8125,
1.125,
2
]
},
"10": {
"Level": 10,
"ParamList": [
3,
1.2,
2
]
},
"11": {
"Level": 11,
"ParamList": [
3.15,
1.26,
2
]
},
"12": {
"Level": 12,
"ParamList": [
3.3,
1.32,
2
]
},
"13": {
"Level": 13,
"ParamList": [
3.45,
1.38,
2
]
},
"14": {
"Level": 14,
"ParamList": [
3.6,
1.44,
2
]
},
"15": {
"Level": 15,
"ParamList": [
3.75,
1.5,
2
]
}
}
},
"140803": {
"Id": 140803,
"Name": "永劫燔世,其将背负",
"Desc": "变身为卡厄斯兰那,变身期间展开境界【时墟铁墓】。境界内的其他队友离场且无法行动,敌方全体始终拥有物理属性弱点。\\n卡厄斯兰那不会进入自己的回合,但拥有#4[i]个卡厄斯兰那的额外回合,速度固定为卡厄斯兰那基础速度的#3[i]%。最后的卡厄斯兰那的额外回合开始时立即发动最后一击,造成等同于卡厄斯兰那#1[i]%攻击力的物理属性终结技伤害,由敌方全体均分。",
"SimpleDesc": "变身为卡厄斯兰那并展开境界:使队友离场且无法行动,敌方全体拥有物理属性弱点。\\n卡厄斯兰那不会进入自己的回合但拥有#4[i]个卡厄斯兰那的额外回合,最后的回合内发动最后一击,造成由敌方全体均分的大量物理属性伤害。",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000016": {
"Name": "离场",
"Desc": "处于离场状态的目标无法成为技能目标,且不会出现在行动序列上。",
"Param": []
},
"10000020": {
"Name": "境界",
"Desc": "境界效果全场唯一,持续期间无法施放其他境界效果的技能。",
"Param": []
},
"10014082": {
"Name": "卡厄斯兰那的额外回合",
"Desc": "白厄变身为卡厄斯兰那时,行动序列上出现的倒计时。倒计时回合开始时卡厄斯兰那获得1个额外回合,最后1个倒计时回合开始时改为卡厄斯兰那发动最后一击并结束变身。\\n倒计时的初始行动值平均设置在0~100%之间,每个波次开始时不重置行动值。\\n当卡厄斯兰那受到行动提前效果时,改为首个倒计时行动提前。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
4.8,
12,
0.6,
8
]
},
"2": {
"Level": 2,
"ParamList": [
5.28,
12,
0.6,
8
]
},
"3": {
"Level": 3,
"ParamList": [
5.76,
12,
0.6,
8
]
},
"4": {
"Level": 4,
"ParamList": [
6.24,
12,
0.6,
8
]
},
"5": {
"Level": 5,
"ParamList": [
6.72,
12,
0.6,
8
]
},
"6": {
"Level": 6,
"ParamList": [
7.2,
12,
0.6,
8
]
},
"7": {
"Level": 7,
"ParamList": [
7.8,
12,
0.6,
8
]
},
"8": {
"Level": 8,
"ParamList": [
8.4,
12,
0.6,
8
]
},
"9": {
"Level": 9,
"ParamList": [
9,
12,
0.6,
8
]
},
"10": {
"Level": 10,
"ParamList": [
9.6,
12,
0.6,
8
]
},
"11": {
"Level": 11,
"ParamList": [
10.08,
12,
0.6,
8
]
},
"12": {
"Level": 12,
"ParamList": [
10.56,
12,
0.6,
8
]
},
"13": {
"Level": 13,
"ParamList": [
11.04,
12,
0.6,
8
]
},
"14": {
"Level": 14,
"ParamList": [
11.52,
12,
0.6,
8
]
},
"15": {
"Level": 15,
"ParamList": [
12,
12,
0.6,
8
]
}
}
},
"140804": {
"Id": 140804,
"Name": "此身为炬",
"Desc": "白厄的天赋。【火种】达到#4[i]点时可激活终结技,达到上限后还可最多溢出#3[i]点,变身结束时会基于溢出点数获得【火种】。\\n当白厄成为其他任意目标的技能目标时,获得1点【火种】。若施放者为白厄的队友,还会使白厄的暴击伤害提高#1[i]%,持续#2[i]回合。",
"SimpleDesc": "白厄的天赋。【火种】达到#4[i]点时可激活终结技。\\n当白厄成为其他目标的技能目标时,获得【火种】。成为队友的技能目标时,暴击伤害提高。",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.15,
3,
3,
12
]
},
"2": {
"Level": 2,
"ParamList": [
0.165,
3,
3,
12
]
},
"3": {
"Level": 3,
"ParamList": [
0.18,
3,
3,
12
]
},
"4": {
"Level": 4,
"ParamList": [
0.195,
3,
3,
12
]
},
"5": {
"Level": 5,
"ParamList": [
0.21,
3,
3,
12
]
},
"6": {
"Level": 6,
"ParamList": [
0.225,
3,
3,
12
]
},
"7": {
"Level": 7,
"ParamList": [
0.24375,
3,
3,
12
]
},
"8": {
"Level": 8,
"ParamList": [
0.2625,
3,
3,
12
]
},
"9": {
"Level": 9,
"ParamList": [
0.28125,
3,
3,
12
]
},
"10": {
"Level": 10,
"ParamList": [
0.3,
3,
3,
12
]
},
"11": {
"Level": 11,
"ParamList": [
0.315,
3,
3,
12
]
},
"12": {
"Level": 12,
"ParamList": [
0.33,
3,
3,
12
]
},
"13": {
"Level": 13,
"ParamList": [
0.345,
3,
3,
12
]
},
"14": {
"Level": 14,
"ParamList": [
0.36,
3,
3,
12
]
},
"15": {
"Level": 15,
"ParamList": [
0.375,
3,
3,
12
]
}
}
},
"140805": {
"Id": 140805,
"Name": "命运•此躯即神",
"Desc": "卡厄斯兰那的天赋。变身时获得#1[i]点【毁伤】。若此时处于我方目标的回合,则使该目标的所有增益效果延长1回合并结束本回合。\\n卡厄斯兰那免疫控制类负面状态,拥有1个强化普攻和2个强化战技,无法施放终结技。变身期间攻击力提高#4[i]%,生命上限提高#5[i]%,施放攻击后回复等同于自身生命上限#7[i]%的生命值。卡厄斯兰那受到致命攻击时不会陷入无法战斗状态,而是回复等同于自身生命上限#2[i]%的生命值并立即发动最后一击。每剩余1个卡厄斯兰那的额外回合,最后一击的伤害倍率减少原倍率的#3[f1]%。\\n变身结束时,使我方全体速度提高#6[i]%,持续1回合。",
"SimpleDesc": "卡厄斯兰那的天赋。变身时获得【毁伤】。\\n卡厄斯兰那免疫控制类负面状态并拥有3个新技能。变身期间攻击力和生命上限提高,施放攻击回复生命值,受到致命攻击时回复生命值并立即施放最后一击,剩余可行动次数越多伤害倍率越低。\\n结束变身时,使我方全体速度提高。",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000007": {
"Name": "无法战斗状态",
"Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。",
"Param": []
},
"10000009": {
"Name": "增益效果",
"Desc": "对战斗有增益效果的所有持续状态,若无特殊说明则可以被解除。",
"Param": []
},
"10000011": {
"Name": "控制类负面状态",
"Desc": "冻结,纠缠,禁锢,支配,怒噪,强烈震荡,异梦,缠禁,恐惧,行动锁定。",
"Param": []
},
"10014081": {
"Name": "毁伤",
"Desc": "卡厄斯兰那的专属充能,上限为7点。未变身时也会保留。",
"Param": []
},
"10014082": {
"Name": "卡厄斯兰那的额外回合",
"Desc": "白厄变身为卡厄斯兰那时,行动序列上出现的倒计时。倒计时回合开始时卡厄斯兰那获得1个额外回合,最后1个倒计时回合开始时改为卡厄斯兰那发动最后一击并结束变身。\\n倒计时的初始行动值平均设置在0~100%之间,每个波次开始时不重置行动值。\\n当卡厄斯兰那受到行动提前效果时,改为首个倒计时行动提前。",
"Param": []
}
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"Level": {
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"ParamList": [
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0.25,
0.125,
0.4,
1.35,
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0.25,
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"4": {
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"9": {
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0.25,
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"ParamList": [
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"14": {
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4,
0.25,
0.125,
1,
3.375,
0.15,
0.2
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}
}
},
"140806": {
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"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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0,
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],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": []
}
}
},
"140807": {
"Id": 140807,
"Name": "终结之始",
"Desc": "白厄在队伍中时,使秘技点上限提高3点。\\n主动施放秘技消耗2点秘技点,立即攻击一定范围内的所有敌人。进入战斗后,为我方队友恢复#3[i]点能量,获得#2[i]点【毁伤】和#4[i]个战技点,并且每个波次开始时对敌方全体造成等同于白厄#1[i]%攻击力的物理属性伤害。\\n若攻击普通敌人则立即将其消灭,不会进入战斗。未击中敌人时不消耗秘技点。",
"SimpleDesc": "秘技点上限提高3点。主动施放消耗2点秘技点攻击一定范围内的所有敌人。进入战斗后为我方恢复能量、战技点和【毁伤】,每个波次开始时对敌方全体造成物理属性伤害。\\n若攻击普通敌人则立即将其消灭,不会进入战斗。未击中敌人时不消耗秘技点。",
"Type": "Maze",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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0,
0
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"SkillComboValueDelta": null,
"Extra": {
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"Desc": "卡厄斯兰那的专属充能,上限为7点。未变身时也会保留。",
"Param": []
}
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"ParamList": [
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25,
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"Name": "创生•血棘渡亡",
"Desc": "获得#3[i]点【毁伤】,对指定敌方单体造成等同于卡厄斯兰那#1[i]%攻击力的物理属性伤害,对相邻目标造成等同于卡厄斯兰那#2[i]%攻击力的物理属性伤害。",
"SimpleDesc": "获得#3[i]点【毁伤】,对指定敌方单体造成大量物理属性伤害,对相邻目标造成物理属性伤害。",
"Type": "Normal",
"Tag": "Blast",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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"SkillComboValueDelta": null,
"Extra": {
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"Desc": "卡厄斯兰那的专属充能,上限为7点。未变身时也会保留。",
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"ParamList": [
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0.375,
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"2": {
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"3": {
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"4": {
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"ParamList": [
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"10": {
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1.05,
2
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}
},
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"Name": "灾厄•弑魂焚诏",
"Desc": "获得等同于敌方全体数量的【毁伤】和1层【弑魂之炽】,随后使敌方全体立即行动。\\n【弑魂之炽】状态下,卡厄斯兰那受到的伤害降低#2[i]%,敌方目标攻击或行动后叠加1层【弑魂之炽】。上述敌方目标行动完毕后,立即发动反击,对敌方全体造成等同于卡厄斯兰那#1[i]%攻击力的物理属性伤害,并额外造成#3[i]次伤害,每次对敌方随机单体造成等同于卡厄斯兰那#4[i]%攻击力的物理属性伤害,随后解除【弑魂之炽】。每层【弑魂之炽】使本次反击的伤害倍率提高原倍率的#5[i]%。\\n通过此技能造成伤害时,被视为造成了战技伤害。若卡厄斯兰那的额外回合开始时仍持有【弑魂之炽】,立即发动反击。",
"SimpleDesc": "基于敌人数量获得等量【毁伤】,使其立即行动。获得【弑魂之炽】:受到的伤害降低,敌方目标都行动过后发动反击,对敌方全体造成少量物理属性伤害并弹射#3[i]次,每次对敌方随机单体造成少量物理属性伤害。敌方行动次数越多伤害越高。",
"Type": "BPSkill",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
30,
15,
0
],
"SkillComboValueDelta": null,
"Extra": {
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"Name": "反击",
"Desc": "当目标受到攻击后自动触发的效果,对攻击者施放1次额外的攻击。\\n反击也属于追加攻击。",
"Param": []
},
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"Name": "毁伤",
"Desc": "卡厄斯兰那的专属充能,上限为7点。未变身时也会保留。",
"Param": []
},
"10014082": {
"Name": "卡厄斯兰那的额外回合",
"Desc": "白厄变身为卡厄斯兰那时,行动序列上出现的倒计时。倒计时回合开始时卡厄斯兰那获得1个额外回合,最后1个倒计时回合开始时改为卡厄斯兰那发动最后一击并结束变身。\\n倒计时的初始行动值平均设置在0~100%之间,每个波次开始时不重置行动值。\\n当卡厄斯兰那受到行动提前效果时,改为首个倒计时行动提前。",
"Param": []
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"ParamList": [
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4,
0.15,
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},
"2": {
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4,
0.165,
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},
"3": {
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4,
0.18,
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},
"4": {
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"ParamList": [
0.26,
0.75,
4,
0.195,
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},
"5": {
"Level": 5,
"ParamList": [
0.28,
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4,
0.21,
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},
"6": {
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"ParamList": [
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4,
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},
"7": {
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"ParamList": [
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0.75,
4,
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},
"8": {
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4,
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},
"9": {
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"ParamList": [
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0.75,
4,
0.28125,
0.2
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},
"10": {
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"ParamList": [
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0.75,
4,
0.3,
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},
"11": {
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"ParamList": [
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0.75,
4,
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},
"12": {
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"ParamList": [
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4,
0.33,
0.2
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},
"13": {
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"ParamList": [
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0.75,
4,
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0.2
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},
"14": {
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"ParamList": [
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0.75,
4,
0.36,
0.2
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},
"15": {
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"ParamList": [
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0.75,
4,
0.375,
0.2
]
}
}
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"Name": "支柱•死星天裁",
"Desc": "解除自身所有负面效果,随后造成最多等同于卡厄斯兰那#5[i]%攻击力的物理属性伤害。\\n其中,每消耗1点【毁伤】造成#3[i]次伤害,每次对敌方随机单体造成等同于卡厄斯兰那#2[f1]%攻击力的物理属性伤害。消耗#4[i]点【毁伤】时,额外造成等同于卡厄斯兰那#1[i]%攻击力的物理属性伤害,由敌方全体均分。",
"SimpleDesc": "解除自身所有负面效果。每消耗1点【毁伤】弹射#3[i]次,每次对敌方随机单体造成少量物理属性伤害。\\n若消耗了#4[i]点【毁伤】,额外造成由敌方全体均分的大量物理属性伤害。",
"Type": "BPSkill",
"Tag": "Bounce",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
10,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {
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"Name": "负面效果",
"Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。",
"Param": []
},
"10014081": {
"Name": "毁伤",
"Desc": "卡厄斯兰那的专属充能,上限为7点。未变身时也会保留。",
"Param": []
}
},
"Level": {
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"ParamList": [
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0.225,
4,
4,
5.85
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},
"2": {
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"ParamList": [
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4,
4,
6.435
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},
"3": {
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"ParamList": [
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4,
4,
7.02
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},
"4": {
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"ParamList": [
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0.2925,
4,
4,
7.605
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},
"5": {
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"ParamList": [
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4,
4,
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]
},
"6": {
"Level": 6,
"ParamList": [
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4,
4,
8.775
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},
"7": {
"Level": 7,
"ParamList": [
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0.365625,
4,
4,
9.50625
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},
"8": {
"Level": 8,
"ParamList": [
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0.39375,
4,
4,
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},
"9": {
"Level": 9,
"ParamList": [
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4,
4,
10.96875
]
},
"10": {
"Level": 10,
"ParamList": [
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4,
4,
11.7
]
},
"11": {
"Level": 11,
"ParamList": [
4.725,
0.4725,
4,
4,
12.285
]
},
"12": {
"Level": 12,
"ParamList": [
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0.495,
4,
4,
12.87
]
},
"13": {
"Level": 13,
"ParamList": [
5.175,
0.5175,
4,
4,
13.455
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},
"14": {
"Level": 14,
"ParamList": [
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0.54,
4,
4,
14.04
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},
"15": {
"Level": 15,
"ParamList": [
5.625,
0.5625,
4,
4,
14.625
]
}
}
}
},
"SkillTrees": {
"Point01": {
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"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1408_Normal.png",
"LevelUpSkillID": [
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"MaterialList": [],
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"Rarity": "NotNormal"
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"ItemNum": 6,
"Rarity": "NotNormal"
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"DefaultUnlock": false,
"Icon": "SkillIcon_1408_Normal.png",
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"DefaultUnlock": false,
"Icon": "SkillIcon_1408_Normal.png",
"LevelUpSkillID": [
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"ItemNum": 160000,
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"Rarity": "VeryRare"
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"DefaultUnlock": true,
"Icon": "SkillIcon_1408_BP.png",
"LevelUpSkillID": [
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"Desc": "云间城邦随岁月离析,昏光庭院再度敞开门扉,为永夜捎来微光。\\n医师雅辛忒丝,守望「天空」火种的黄金裔。继承先祖的意志,缝补破裂的晨昏\\n——愿虹光洒落,仇怨消融,黎明重回大地。",
"CharaInfo": {
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"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
"Stories": {
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"1": null,
"2": null,
"3": null,
"4": null
},
"Voicelines": []
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "hyacine",
"SPNeed": 140,
"BaseType": "Memory",
"DamageType": "Wind",
"Ranks": {
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"Name": "呵护黑夜中的烛火",
"Desc": "风堇处于【雨过天晴】状态时,我方全体目标生命上限额外提高#1[i]%,并且施放攻击后立即回复等同于风堇#2[i]%生命上限的生命值。",
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"Name": "请来我的庭院坐坐",
"Desc": "我方目标生命值降低时,速度提高#1[i]%,持续#2[i]回合。",
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"Extra": {}
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"Name": "出发!向阳的历险",
"Desc": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级;忆灵技等级+1,最多不超过10级。",
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"Extra": {}
},
"4": {
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"Name": "送你一颗橙晖琥珀",
"Desc": "行迹【暴风停歇】获得强化,每超过#1[i]点速度,风堇和小伊卡的暴击伤害额外提高#2[i]%。",
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"Extra": {}
},
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"Id": 140905,
"Name": "红霞映入海的背面",
"Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级;忆灵天赋等级+1,最多不超过10级。",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 140906,
"Name": "天空…应我的祈愿",
"Desc": "小伊卡施放忆灵技清空累计治疗数值改为#1[i]%,小伊卡在场时,我方全体目标的全属性抗性穿透提高#2[i]%。",
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"Extra": {
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"Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。",
"Param": []
}
}
}
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"Name": "当微风轻吻云沫",
"Desc": "对指定敌方单体造成等同于风堇#1[i]%生命上限的风属性伤害。",
"SimpleDesc": "对敌方单体造成少量风属性伤害。",
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"Tag": "SingleAttack",
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"Desc": "下一次战斗开始时,为我方全体回复等同于风堇#1[i]%生命上限+#2[i]的生命值并使生命上限提高#3[i]%,持续#4[i]回合。",
"SimpleDesc": "下一次战斗开始时,为我方全体回复生命值并使生命上限提高。",
"Type": "Maze",
"Tag": "Restore",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
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"Tag": "AoEAttack",
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"SimpleDesc": "若除小伊卡外的我方目标生命值降低,小伊卡会消耗自身生命值,为该目标回复生命值。风堇持有【雨过天晴】时,小伊卡会在风堇施放技能后立即获得1个额外回合并自动施放忆灵技,小伊卡施放技能后使自身持续效果持续回合数减1。",
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"BPAdd": null,
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0,
0
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"Param": []
},
"10000010": {
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"Param": []
},
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"Param": []
}
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0.01,
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12,
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0.014,
14,
0.014,
14
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16,
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18,
0.018,
18
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20,
0.02,
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22,
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0.028,
28,
0.028,
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"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
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}
}
},
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"Tag": "Enhance",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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0,
0
],
"SkillComboValueDelta": null,
"Extra": {
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"Desc": "使目标在下次行动前的等待间隔缩短。",
"Param": []
}
},
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"ParamList": [
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}
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"1410": {
"Name": "海瑟音",
"Desc": "斯缇科西亚,醉与梦的海滨之城,旧日的歌声仍在浮浪间回荡。\\n大海的女儿海列屈拉,清洗「海洋」火种的黄金裔,驱散污浊的暗流,为天外的英雄奏响不醉不归的盛宴\\n——散场之时未到,纵然希望如泡沫般易碎,浪花也将一往无前。",
"CharaInfo": {
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"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
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"0": null,
"1": null,
"2": null,
"3": null,
"4": null
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"AvatarVOTag": "hysilens",
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"BaseType": "Warlock",
"DamageType": "Physical",
"Ranks": {
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"Name": "你问我心为何悲伤",
"Desc": "海瑟音在场时,我方目标造成的持续伤害为原伤害的#1[i]%,当海瑟音通过天赋使敌人陷入风化/裂伤/灼烧/触电状态时,有#2[i]%的基础概率额外使其陷入一次与原天赋效果相同,且可同时存在的风化/裂伤/灼烧/触电状态。",
"ParamList": [
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1
],
"Extra": {
"30000001": {
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"Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
"Param": []
}
}
},
"2": {
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"Name": "你说浪花为何喧响",
"Desc": "结界持续期间,行迹【珍珠的琴弦】的造成伤害提高效果对我方全体生效。",
"ParamList": [],
"Extra": {}
},
"3": {
"Id": 141003,
"Name": "可知灯火为何遗忘",
"Desc": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 141004,
"Name": "看呀,时间为何流淌",
"Desc": "结界持续期间,使敌方全体全属性抗性降低#1[i]%。",
"ParamList": [
0.2
],
"Extra": {}
},
"5": {
"Id": 141005,
"Name": "于梳洗中,我轻吟浅唱",
"Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 141006,
"Name": "沉没的你,何日返乡",
"Desc": "结界持续期间,每回合开始时或我方目标单次攻击后,触发海瑟音物理持续伤害效果的次数上限提高至#1[i]次,且造成的伤害倍率提高#2[i]%。",
"ParamList": [
12,
0.2
],
"Extra": {}
}
},
"Skills": {
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"Id": 141001,
"Name": "小调,止水中回响",
"Desc": "对指定敌方单体造成等同于海瑟音#1[i]%攻击力的物理属性伤害。",
"SimpleDesc": "对敌方单体造成少量物理属性伤害。",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -1,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
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1,
3
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"ParamList": [
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1,
3
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1,
3
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1,
3
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1,
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"ParamList": [
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1,
3
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"ParamList": [
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1,
3
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1,
3
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1,
3
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"10": {
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"ParamList": [
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1,
3
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}
}
},
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"Name": "泛音,暗流后齐鸣",
"Desc": "有#2[i]%的基础概率使敌方全体受到的伤害提高#3[i]%,持续#4[i]回合,同时对敌方全体造成等同于海瑟音#1[i]%攻击力的物理属性伤害。",
"SimpleDesc": "大概率使敌方全体受到的伤害提高,并对其造成物理属性伤害。",
"Type": "BPSkill",
"Tag": "AoEAttack",
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"SimpleDesc": "制造特殊领域。领域内敌人不会攻击我方目标。与领域内敌人进入战斗后,大概率使敌方每个单体目标陷入风化/裂伤/灼烧/触电其中#3[i]种状态。",
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"Desc": "使指定我方单体角色获得【军功】并使刻律德菈获得#2[i]点充能。充能上限#3[i]点。当充能达到#4[i]点时,自动使角色的【军功】升级为【爵位】并解除其控制类负面状态。持有【爵位】的角色被视为同时持有【军功】。持有【爵位】的角色造成的战技伤害的暴击伤害提高#1[i]%、全属性抗性穿透提高#5[f1]%,对敌方目标施放战技时触发奇袭。奇袭结束后,消耗#4[i]点充能使【爵位】变回【军功】。",
"SimpleDesc": "使我方角色获得【军功】并使刻律德菈获得充能。当充能达到#4[i]点时,自动使角色的【军功】升级为【爵位】。持有【爵位】的角色造成的战技伤害的暴击伤害、全属性抗性穿透提高并可以触发奇袭。",
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"Desc": "复制一次即将施放的技能并提前施放,随后施放原技能。\\n奇袭不会再次触发奇袭。",
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"Desc": "当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。",
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"SimpleDesc": "获得充能。对敌方全体造成风属性伤害。",
"Type": "Ultra",
"Tag": "AoEAttack",
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"Name": "荣光属于凯撒",
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"SimpleDesc": "持有【军功】的角色攻击力提高,且施放普攻或战技时使刻律德菈获得充能。持有【军功】的角色施放攻击后,刻律德菈额外造成少量风属性附加伤害。",
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"BPAdd": null,
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"Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。",
"Param": []
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"10000023": {
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"Desc": "复制一次即将施放的技能并提前施放,随后施放原技能。\\n奇袭不会再次触发奇袭。",
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"BPAdd": null,
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"SimpleDesc": "使当前行动角色获得【军功】,下一次战斗开始时自动对持有【军功】的角色施放战技。",
"Type": "Maze",
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"BPAdd": null,
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}
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"Name": "白昼悄然离去",
"Desc": "消耗长夜月当前#6[i]%的生命值召唤忆灵「长夜」,并使我方全体忆灵的暴击伤害提高,提高数值等同于长夜月暴击伤害的#1[i]%,持续#2[i]回合,长夜月每回合开始时持续回合数减1。若忆灵「长夜」已在场,为其回复等同于其生命上限#4[i]%的生命值。施放时,获得#3[i]点【忆质】,若处于【至暗之谜】状态,额外获得#5[i]点【忆质】。",
"SimpleDesc": "消耗自身生命值召唤忆灵「长夜」,并使我方全体忆灵的暴击伤害提高。若忆灵「长夜」已在场,为其回复生命值。施放时,获得#3[i]点【忆质】,若处于【至暗之谜】状态,额外获得#5[i]点【忆质】。",
"Type": "BPSkill",
"Tag": "Summon",
"SPBase": 30,
"BPNeed": null,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000018": {
"Name": "召唤忆灵",
"Desc": "将忆灵召唤到场上。若忆灵已在场,解除忆灵陷入的所有控制类负面状态。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.12,
2,
2,
0.5,
12,
0.1
]
},
"2": {
"Level": 2,
"ParamList": [
0.132,
2,
2,
0.5,
12,
0.1
]
},
"3": {
"Level": 3,
"ParamList": [
0.144,
2,
2,
0.5,
12,
0.1
]
},
"4": {
"Level": 4,
"ParamList": [
0.156,
2,
2,
0.5,
12,
0.1
]
},
"5": {
"Level": 5,
"ParamList": [
0.168,
2,
2,
0.5,
12,
0.1
]
},
"6": {
"Level": 6,
"ParamList": [
0.18,
2,
2,
0.5,
12,
0.1
]
},
"7": {
"Level": 7,
"ParamList": [
0.195,
2,
2,
0.5,
12,
0.1
]
},
"8": {
"Level": 8,
"ParamList": [
0.21,
2,
2,
0.5,
12,
0.1
]
},
"9": {
"Level": 9,
"ParamList": [
0.225,
2,
2,
0.5,
12,
0.1
]
},
"10": {
"Level": 10,
"ParamList": [
0.24,
2,
2,
0.5,
12,
0.1
]
},
"11": {
"Level": 11,
"ParamList": [
0.252,
2,
2,
0.5,
12,
0.1
]
},
"12": {
"Level": 12,
"ParamList": [
0.264,
2,
2,
0.5,
12,
0.1
]
},
"13": {
"Level": 13,
"ParamList": [
0.276,
2,
2,
0.5,
12,
0.1
]
},
"14": {
"Level": 14,
"ParamList": [
0.288,
2,
2,
0.5,
12,
0.1
]
},
"15": {
"Level": 15,
"ParamList": [
0.3,
2,
2,
0.5,
12,
0.1
]
}
}
},
"141303": {
"Id": 141303,
"Name": "晚安,全世界无眠",
"Desc": "召唤忆灵「长夜」,随后使忆灵「长夜」对敌方全体造成等同于「长夜」#1[i]%生命上限的冰属性伤害,并使长夜月进入【至暗之谜】状态,期间敌方全体受到的伤害提高#4[i]%,长夜月和忆灵「长夜」造成的伤害提高#3[i]%,且免疫控制类负面状态。获得#2[i]点【至暗之谜】的充能,忆灵「长夜」施放【迷梦,流失,如露】后消耗1点。长夜月回合开始时,若无剩余充能,退出【至暗之谜】状态。",
"SimpleDesc": "对敌方全体造成冰属性伤害,召唤忆灵「长夜」并使长夜月进入【至暗之谜】状态,期间敌方受到的伤害提高,长夜月和忆灵造成的伤害提高,免疫控制类负面状态。",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
90,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000011": {
"Name": "控制类负面状态",
"Desc": "冻结,纠缠,禁锢,支配,怒噪,强烈震荡,异梦,缠禁,恐惧,行动锁定。",
"Param": []
},
"10000018": {
"Name": "召唤忆灵",
"Desc": "将忆灵召唤到场上。若忆灵已在场,解除忆灵陷入的所有控制类负面状态。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
2,
0.3,
0.15
]
},
"2": {
"Level": 2,
"ParamList": [
1.1,
2,
0.33,
0.165
]
},
"3": {
"Level": 3,
"ParamList": [
1.2,
2,
0.36,
0.18
]
},
"4": {
"Level": 4,
"ParamList": [
1.3,
2,
0.39,
0.195
]
},
"5": {
"Level": 5,
"ParamList": [
1.4,
2,
0.42,
0.21
]
},
"6": {
"Level": 6,
"ParamList": [
1.5,
2,
0.45,
0.225
]
},
"7": {
"Level": 7,
"ParamList": [
1.625,
2,
0.4875,
0.24375
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},
"8": {
"Level": 8,
"ParamList": [
1.75,
2,
0.525,
0.2625
]
},
"9": {
"Level": 9,
"ParamList": [
1.875,
2,
0.5625,
0.28125
]
},
"10": {
"Level": 10,
"ParamList": [
2,
2,
0.6,
0.3
]
},
"11": {
"Level": 11,
"ParamList": [
2.1,
2,
0.63,
0.315
]
},
"12": {
"Level": 12,
"ParamList": [
2.2,
2,
0.66,
0.33
]
},
"13": {
"Level": 13,
"ParamList": [
2.3,
2,
0.69,
0.345
]
},
"14": {
"Level": 14,
"ParamList": [
2.4,
2,
0.72,
0.36
]
},
"15": {
"Level": 15,
"ParamList": [
2.5,
2,
0.75,
0.375
]
}
}
},
"141304": {
"Id": 141304,
"Name": "今夜与我同行",
"Desc": "进入战斗时召唤忆灵「长夜」。忆灵「长夜」初始拥有#4[i]点速度,生命上限为长夜月的#5[i]%。长夜月或忆灵「长夜」每次生命降低时,使自身和忆灵「长夜」的暴击伤害提高#2[i]%,持续#3[i]回合,并获得#1[i]点【忆质】。该效果每个目标每次受到攻击最多触发1次。\\n长夜月持有的【忆质】大于等于#6[i]点时,解除并免疫控制类负面状态,若忆灵「长夜」在场,使其立即行动。立即行动效果在忆灵「长夜」施放【迷梦,流失,如露】后方可再次触发。",
"SimpleDesc": "进入战斗时召唤忆灵「长夜」。自身或忆灵「长夜」每次生命降低时,使自身和忆灵「长夜」的暴击伤害提高,并获得【忆质】。\\n当长夜月持有的【忆质】数量大于等于#6[i]点时,使忆灵「长夜」立即行动。",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000000": {
"Name": "额外回合",
"Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。",
"Param": []
},
"10000011": {
"Name": "控制类负面状态",
"Desc": "冻结,纠缠,禁锢,支配,怒噪,强烈震荡,异梦,缠禁,恐惧,行动锁定。",
"Param": []
},
"10000018": {
"Name": "召唤忆灵",
"Desc": "将忆灵召唤到场上。若忆灵已在场,解除忆灵陷入的所有控制类负面状态。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
2,
0.3,
2,
160,
0.5,
16,
0.05
]
},
"2": {
"Level": 2,
"ParamList": [
2,
0.33,
2,
160,
0.5,
16,
0.05
]
},
"3": {
"Level": 3,
"ParamList": [
2,
0.36,
2,
160,
0.5,
16,
0.05
]
},
"4": {
"Level": 4,
"ParamList": [
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2,
160,
0.5,
16,
0.05
]
},
"5": {
"Level": 5,
"ParamList": [
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0.42,
2,
160,
0.5,
16,
0.05
]
},
"6": {
"Level": 6,
"ParamList": [
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0.5,
16,
0.05
]
},
"7": {
"Level": 7,
"ParamList": [
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2,
160,
0.5,
16,
0.05
]
},
"8": {
"Level": 8,
"ParamList": [
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0.525,
2,
160,
0.5,
16,
0.05
]
},
"9": {
"Level": 9,
"ParamList": [
2,
0.5625,
2,
160,
0.5,
16,
0.05
]
},
"10": {
"Level": 10,
"ParamList": [
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2,
160,
0.5,
16,
0.05
]
},
"11": {
"Level": 11,
"ParamList": [
2,
0.63,
2,
160,
0.5,
16,
0.05
]
},
"12": {
"Level": 12,
"ParamList": [
2,
0.66,
2,
160,
0.5,
16,
0.05
]
},
"13": {
"Level": 13,
"ParamList": [
2,
0.69,
2,
160,
0.5,
16,
0.05
]
},
"14": {
"Level": 14,
"ParamList": [
2,
0.72,
2,
160,
0.5,
16,
0.05
]
},
"15": {
"Level": 15,
"ParamList": [
2,
0.75,
2,
160,
0.5,
16,
0.05
]
}
}
},
"141306": {
"Id": 141306,
"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"141307": {
"Id": 141307,
"Name": "愿有冷雨落下",
"Desc": "使用秘技后,下一次战斗开始时,获得与战技相同的提高我方全体忆灵暴击伤害的效果,并获得#1[i]点【忆质】。",
"SimpleDesc": "下一次战斗开始时,获得与战技相同的提高忆灵暴击伤害的效果,并额外获得【忆质】。",
"Type": "Maze",
"Tag": "Support",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
1
]
}
}
},
"141309": {
"Id": 141309,
"Name": "白昼悄然离去",
"Desc": null,
"SimpleDesc": "消耗自身生命值召唤忆灵「长夜」,并使我方全体忆灵的暴击伤害提高。若忆灵「长夜」已在场,为其回复生命值。施放时,获得#3[i]点【忆质】,若处于【至暗之谜】状态,额外获得#5[i]点【忆质】。",
"Type": "BPSkill",
"Tag": "Support",
"SPBase": 30,
"BPNeed": null,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.2,
2,
2,
0.5,
12,
0.1
]
},
"2": {
"Level": 2,
"ParamList": [
0.22,
2,
2,
0.5,
12,
0.1
]
},
"3": {
"Level": 3,
"ParamList": [
0.24,
2,
2,
0.5,
12,
0.1
]
},
"4": {
"Level": 4,
"ParamList": [
0.26,
2,
2,
0.5,
12,
0.1
]
},
"5": {
"Level": 5,
"ParamList": [
0.28,
2,
2,
0.5,
12,
0.1
]
},
"6": {
"Level": 6,
"ParamList": [
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2,
2,
0.5,
12,
0.1
]
},
"7": {
"Level": 7,
"ParamList": [
0.325,
2,
2,
0.5,
12,
0.1
]
},
"8": {
"Level": 8,
"ParamList": [
0.35,
2,
2,
0.5,
12,
0.1
]
},
"9": {
"Level": 9,
"ParamList": [
0.375,
2,
2,
0.5,
12,
0.1
]
},
"10": {
"Level": 10,
"ParamList": [
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0.5,
12,
0.1
]
},
"11": {
"Level": 11,
"ParamList": [
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2,
2,
0.5,
12,
0.1
]
},
"12": {
"Level": 12,
"ParamList": [
0.44,
2,
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0.5,
12,
0.1
]
},
"13": {
"Level": 13,
"ParamList": [
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0.5,
12,
0.1
]
},
"14": {
"Level": 14,
"ParamList": [
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0.5,
12,
0.1
]
},
"15": {
"Level": 15,
"ParamList": [
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2,
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0.5,
12,
0.1
]
}
}
}
},
"SkillTrees": {
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"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1413_Normal.png",
"LevelUpSkillID": [
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"MaterialList": [],
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"ParamList": [],
"PointID": 1413001,
"PointName": null,
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"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
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"LevelUpSkillID": [
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"Rarity": "NotNormal"
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"LevelUpSkillID": [
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"Icon": "SkillIcon_1413_Normal.png",
"LevelUpSkillID": [
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{
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"ItemNum": 6,
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},
{
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"ItemID": 115013,
"ItemNum": 2,
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],
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"Icon": "SkillIcon_1413_BP.png",
"LevelUpSkillID": [
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"SimpleDesc": "对敌方单体造成少量冰属性伤害,并根据【忆质】数量额外造成少量冰属性伤害。",
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"SimpleDesc": "忆灵「长夜」免疫控制类负面状态,被攻击的概率提高。在场时,自身和长夜月造成的伤害提高。",
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"Desc": "吉奥里亚的胸膛,伏龙的身躯支撑破碎的大地,忍耐千年苦痛。\\n无名客丹恒,捍卫「大地」火种的黄金裔,扶八荒之将倾,将地上生灵送往远方的天地\\n——百川归海,群山合鸣,不朽的道途将绵延万里。",
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"Japanese": null,
"Korean": null,
"English": null
},
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"1": null,
"2": null,
"3": null,
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"AvatarVOTag": "danhengpt",
"SPNeed": 135,
"BaseType": "Knight",
"DamageType": "Physical",
"Ranks": {
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"Id": 141401,
"Name": "蜕却旧鳞的荒龙",
"Desc": "丹恒•腾荒施放终结技时,恢复#1[i]个战技点,使【同袍】全属性抗性穿透提高#2[i]%,持续#3[i]回合。",
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"Param": []
}
}
},
"2": {
"Id": 141402,
"Name": "守望开拓的赤子",
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"Extra": {
"10000001": {
"Name": "行动提前",
"Desc": "使目标在下次行动前的等待间隔缩短。",
"Param": []
},
"10000005": {
"Name": "附加伤害",
"Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。",
"Param": []
}
}
},
"3": {
"Id": 141403,
"Name": "日月山河的托付",
"Desc": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 141404,
"Name": "金石立誓,此身为舟",
"Desc": "【同袍】受到的伤害降低#1[i]%。",
"ParamList": [
0.2
],
"Extra": {}
},
"5": {
"Id": 141405,
"Name": "不朽之途万里绵延",
"Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 141406,
"Name": "草木微尘皆入梦中",
"Desc": "场上存在【同袍】时,使敌方全体受到的伤害提高#1[i]%,【同袍】造成伤害时,无视敌方目标#3[i]%的防御力。丹恒•腾荒施放终结技时,【同袍】会对敌方全体造成等同于【同袍】#2[i]%攻击力的相应属性附加伤害。",
"ParamList": [
0.2,
3.3,
0.12
],
"Extra": {
"10000005": {
"Name": "附加伤害",
"Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。",
"Param": []
}
}
}
},
"Skills": {
"141401": {
"Id": 141401,
"Name": "镇恶护生",
"Desc": "对指定敌方单体造成等同于丹恒•腾荒#1[i]%攻击力的物理属性伤害。",
"SimpleDesc": "对指定敌方单体造成少量物理属性伤害。",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": 20,
"BPNeed": -1,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
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},
"2": {
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"ParamList": [
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},
"3": {
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"ParamList": [
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]
},
"4": {
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"ParamList": [
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]
},
"5": {
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"ParamList": [
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},
"6": {
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"ParamList": [
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]
},
"7": {
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"ParamList": [
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},
"8": {
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"ParamList": [
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},
"9": {
"Level": 9,
"ParamList": [
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},
"10": {
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"ParamList": [
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]
}
}
},
"141402": {
"Id": 141402,
"Name": "渊渟岳峙,地载八荒",
"Desc": "使指定我方单体角色成为【同袍】,为我方全体提供能够抵消等同于丹恒•腾荒#1[f1]%攻击力+#2[i]伤害的护盾,持续#3[i]回合。重复获得丹恒•腾荒的护盾时,护盾量可以叠加,最高不超过当前战技提供的护盾量的#4[i]%。\\n【同袍】仅对丹恒•腾荒战技最新施放的目标生效。",
"SimpleDesc": "使指定我方角色成为【同袍】并为我方全体提供可叠加护盾量的护盾。",
"Type": "BPSkill",
"Tag": "Defence",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
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3,
3
]
},
"2": {
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},
"3": {
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},
"4": {
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},
"5": {
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},
"6": {
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},
"7": {
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},
"8": {
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},
"9": {
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},
"10": {
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},
"11": {
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},
"12": {
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3,
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},
"13": {
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},
"14": {
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}
}
},
"141403": {
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"Desc": "对敌方全体造成等同于丹恒•腾荒#1[i]%攻击力的物理属性伤害,为我方全体提供能够抵消等同于丹恒•腾荒#4[f1]%攻击力+#5[i]伤害的护盾,持续#6[i]回合。重复获得丹恒•腾荒的护盾时,护盾量可以叠加,最高不超过当前战技提供的护盾量的#7[i]%。\\n使【龙灵】获得强化,【龙灵】行动时,发动追加攻击,对敌方全体造成等同于丹恒•腾荒#2[i]%攻击力的物理属性伤害和等同于【同袍】#8[f1]%攻击力的相应属性附加伤害。强化持续【龙灵】#3[i]次行动。",
"SimpleDesc": "对敌方全体造成大量物理属性伤害,并为我方全体提供可叠加护盾量的护盾。并强化【龙灵】,【龙灵】行动时发动追加攻击,对敌方全体造成少量物理属性伤害和少量【同袍】相应属性伤害。强化持续【龙灵】#3[i]次行动。",
"Type": "Ultra",
"Tag": "AoEAttack",
"SPBase": 5,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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60,
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],
"SkillComboValueDelta": null,
"Extra": {
"10000004": {
"Name": "追加攻击",
"Desc": "满足条件时自动触发的效果,对目标施放1次额外的攻击。",
"Param": []
},
"10000005": {
"Name": "附加伤害",
"Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。",
"Param": []
}
},
"Level": {
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},
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3,
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3,
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},
"13": {
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3,
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}
}
},
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"Name": "生生之德,品物流形",
"Desc": "我方角色成为【同袍】时,丹恒•腾荒会为其召唤【龙灵】,【龙灵】初始拥有#5[i]点速度。\\n【龙灵】行动时,解除我方全体的#6[i]个负面效果,并提供能够抵消等同于丹恒•腾荒#1[f1]%攻击力+#2[i]伤害的护盾,持续#3[i]回合。丹恒•腾荒和【龙灵】提供的护盾量可以叠加,最高不超过丹恒•腾荒战技提供的护盾量的#4[i]%。\\n丹恒•腾荒或【同袍】陷入无法战斗状态时【龙灵】消失。",
"SimpleDesc": "我方角色成为【同袍】时,丹恒•腾荒会为其召唤【龙灵】。\\n【龙灵】行动时,解除我方全体1个负面效果并提供可叠加护盾量的护盾。",
"Type": null,
"Tag": "Defence",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
60,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000007": {
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"Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。",
"Param": []
},
"10000010": {
"Name": "负面效果",
"Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。",
"Param": []
}
},
"Level": {
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},
"3": {
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},
"4": {
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},
"5": {
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},
"6": {
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},
"7": {
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},
"8": {
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},
"9": {
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},
"10": {
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},
"11": {
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},
"12": {
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},
"13": {
"Level": 13,
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3,
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},
"14": {
"Level": 14,
"ParamList": [
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3,
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165,
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},
"15": {
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"ParamList": [
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3,
3,
165,
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}
}
},
"141406": {
"Id": 141406,
"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "MazeAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": []
}
}
},
"141407": {
"Id": 141407,
"Name": "地坼",
"Desc": "使用秘技后获得【同袍】并使一定区域内的敌人陷入#1[i]秒的晕眩状态,晕眩状态下敌人不会主动攻击我方目标。\\n切换行动角色时【同袍】转移至当前行动角色。下一次战斗开始时自动对持有【同袍】的角色施放1次战技,此次战技不消耗战技点。",
"SimpleDesc": "使一定区域内敌人陷入晕眩状态,并使当前行动角色获得【同袍】,下一次战斗开始时自动对持有【同袍】的角色施放战技。",
"Type": "Maze",
"Tag": "Impair",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
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"ParamList": [
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}
}
}
},
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"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1414_Normal.png",
"LevelUpSkillID": [
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"MaterialList": [],
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"PointName": null,
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"PointTriggerKey": 1,
"PointType": 2,
"PrePoint": [],
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"Icon": "SkillIcon_1414_Normal.png",
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},
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"AvatarPromotionLimit": 3,
"AvatarLevelLimit": null,
"DefaultUnlock": false,
"Icon": "SkillIcon_1414_Normal.png",
"LevelUpSkillID": [
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"ItemNum": 10000,
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"LevelUpSkillID": [
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"CharaInfo": {
"Camp": null,
"VA": {
"Chinese": null,
"Japanese": null,
"Korean": null,
"English": null
},
"Stories": {
"0": null,
"1": null,
"2": null,
"3": null,
"4": null
},
"Voicelines": []
},
"Rarity": "CombatPowerAvatarRarityType5",
"AvatarVOTag": "cyrene",
"SPNeed": 24,
"BaseType": "Memory",
"DamageType": "Ice",
"Ranks": {
"1": {
"Id": 141501,
"Name": "空白,在诗篇的起点",
"Desc": "███触发忆灵技【献予「██」之诗】施放【花与箭的舞曲】时获得#1[i]点【追忆】并使本次攻击的弹射次数额外增加#2[i]次。",
"ParamList": [
6,
12
],
"Extra": {
"10000000": {
"Name": "额外回合",
"Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。",
"Param": []
}
}
},
"2": {
"Id": 141502,
"Name": "十三种光彩,倒映明天",
"Desc": "进入战斗时,额外获得#1[i]点【追忆】。每有1名不同的我方角色获得███忆灵技的增益效果,我方目标通过战技的结界造成的真实伤害倍率提高#3[i]%,最多提高#4[i]%。",
"ParamList": [
12,
0,
0.06,
0.24
],
"Extra": {
"10000009": {
"Name": "增益效果",
"Desc": "对战斗有增益效果的所有持续状态,若无特殊说明则可以被解除。",
"Param": []
},
"10000017": {
"Name": "真实伤害",
"Desc": "不受任何效果所影响的无属性伤害,本次伤害不视为造成了1次攻击。",
"Param": []
}
}
},
"3": {
"Id": 141503,
"Name": "因你而在,如我所书",
"Desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级;忆灵技等级+1,最多不超过10级。",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 141504,
"Name": "请笑着,写就下一页",
"Desc": "███每施放1次【花与箭的舞曲】后,本场战斗中触发忆灵技【献予「██」之诗】的弹射伤害倍率提高#1[i]%,最多可叠加#2[i]层。",
"ParamList": [
0.06,
24
],
"Extra": {}
},
"5": {
"Id": 141505,
"Name": "目光,流溢昨日的花圃",
"Desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级;忆灵天赋等级+1,最多不超过10级。",
"ParamList": [],
"Extra": {}
},
"6": {
"Id": 141506,
"Name": "记忆,化作涟漪片片♪",
"Desc": "昔涟首次施放终结技时,使我方全体行动提前#1[i]%。███每次触发忆灵技【献予「██」之诗】施放【花与箭的舞曲】时,根据本场战斗中已触发的次数获得以下效果:\\n1次:███在场时,敌方全体目标的防御力降低#2[i]%;\\n至少2次:使我方全体行动提前#3[i]%。",
"ParamList": [
1,
0.2,
0.24
],
"Extra": {
"10000001": {
"Name": "行动提前",
"Desc": "使目标在下次行动前的等待间隔缩短。",
"Param": []
}
}
}
},
"Skills": {
"141501": {
"Id": 141501,
"Name": "看,希望的起始!",
"Desc": "获得#2[i]点【追忆】并对指定敌方单体造成等同于昔涟#1[i]%生命上限的冰属性伤害。",
"SimpleDesc": "获得【追忆】并对敌方单体造成少量冰属性伤害。",
"Type": "Normal",
"Tag": "SingleAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": 1,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.25,
1
]
},
"2": {
"Level": 2,
"ParamList": [
0.3,
1
]
},
"3": {
"Level": 3,
"ParamList": [
0.35,
1
]
},
"4": {
"Level": 4,
"ParamList": [
0.4,
1
]
},
"5": {
"Level": 5,
"ParamList": [
0.45,
1
]
},
"6": {
"Level": 6,
"ParamList": [
0.5,
1
]
},
"7": {
"Level": 7,
"ParamList": [
0.55,
1
]
},
"8": {
"Level": 8,
"ParamList": [
0.6,
1
]
},
"9": {
"Level": 9,
"ParamList": [
0.65,
1
]
},
"10": {
"Level": 10,
"ParamList": [
0.7,
1
]
}
}
},
"141502": {
"Id": 141502,
"Name": "盛放吧,来世的乐土",
"Desc": "获得#3[i]点【追忆】并展开结界,持续#2[i]回合,昔涟每回合开始时结界持续回合数减1。结界持续期间,我方全体目标每造成1次伤害,都会再额外造成1次等同于原伤害#1[i]%的真实伤害。当昔涟陷入无法战斗状态时,结界也会被解除。",
"SimpleDesc": "获得【追忆】并展开结界,我方全体目标造成伤害后额外造成真实伤害。",
"Type": "BPSkill",
"Tag": "Support",
"SPBase": null,
"BPNeed": 1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000007": {
"Name": "无法战斗状态",
"Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。",
"Param": []
},
"10000017": {
"Name": "真实伤害",
"Desc": "不受任何效果所影响的无属性伤害,本次伤害不视为造成了1次攻击。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.12,
2,
3
]
},
"2": {
"Level": 2,
"ParamList": [
0.132,
2,
3
]
},
"3": {
"Level": 3,
"ParamList": [
0.144,
2,
3
]
},
"4": {
"Level": 4,
"ParamList": [
0.156,
2,
3
]
},
"5": {
"Level": 5,
"ParamList": [
0.168,
2,
3
]
},
"6": {
"Level": 6,
"ParamList": [
0.18,
2,
3
]
},
"7": {
"Level": 7,
"ParamList": [
0.195,
2,
3
]
},
"8": {
"Level": 8,
"ParamList": [
0.21,
2,
3
]
},
"9": {
"Level": 9,
"ParamList": [
0.225,
2,
3
]
},
"10": {
"Level": 10,
"ParamList": [
0.24,
2,
3
]
},
"11": {
"Level": 11,
"ParamList": [
0.252,
2,
3
]
},
"12": {
"Level": 12,
"ParamList": [
0.264,
2,
3
]
},
"13": {
"Level": 13,
"ParamList": [
0.276,
2,
3
]
},
"14": {
"Level": 14,
"ParamList": [
0.288,
2,
3
]
},
"15": {
"Level": 15,
"ParamList": [
0.3,
2,
3
]
}
}
},
"141503": {
"Id": 141503,
"Name": "诗的「◦」誓约的「∞」",
"Desc": "召唤忆灵███,使其立即获得1个额外回合并激活全体队友的终结技,随后进入【往昔的涟漪】状态,普攻强化为【向着爱与明天♪】且仅能使用该普攻,昔涟和███的暴击率提高#3[i]%,展开战技的结界并使战技的结界没有持续时间。\\n单场战斗中只能施放1次。███初始拥有等同于昔涟#1[i]%生命上限的生命上限。",
"SimpleDesc": "召唤忆灵███,使其立即获得1个额外回合并激活全体队友的终结技,随后进入【往昔的涟漪】状态,获得强化普攻。昔涟和███的暴击率提高,展开战技的结界并使其没有持续时间。",
"Type": "Ultra",
"Tag": "Summon",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000000": {
"Name": "额外回合",
"Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。",
"Param": []
},
"10000018": {
"Name": "召唤忆灵",
"Desc": "将忆灵召唤到场上。若忆灵已在场,解除忆灵陷入的所有控制类负面状态。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
24,
0.25,
12
]
},
"2": {
"Level": 2,
"ParamList": [
1,
24,
0.275,
12
]
},
"3": {
"Level": 3,
"ParamList": [
1,
24,
0.3,
12
]
},
"4": {
"Level": 4,
"ParamList": [
1,
24,
0.325,
12
]
},
"5": {
"Level": 5,
"ParamList": [
1,
24,
0.35,
12
]
},
"6": {
"Level": 6,
"ParamList": [
1,
24,
0.375,
12
]
},
"7": {
"Level": 7,
"ParamList": [
1,
24,
0.40625,
12
]
},
"8": {
"Level": 8,
"ParamList": [
1,
24,
0.4375,
12
]
},
"9": {
"Level": 9,
"ParamList": [
1,
24,
0.46875,
12
]
},
"10": {
"Level": 10,
"ParamList": [
1,
24,
0.5,
12
]
},
"11": {
"Level": 11,
"ParamList": [
1,
24,
0.525,
12
]
},
"12": {
"Level": 12,
"ParamList": [
1,
24,
0.55,
12
]
},
"13": {
"Level": 13,
"ParamList": [
1,
24,
0.575,
12
]
},
"14": {
"Level": 14,
"ParamList": [
1,
24,
0.6,
12
]
},
"15": {
"Level": 15,
"ParamList": [
1,
24,
0.625,
12
]
}
}
},
"141504": {
"Id": 141504,
"Name": "众愿啊,汇流如歌",
"Desc": "战斗开始时或昔涟行动后,我方任意状态的其他角色及其忆灵获得【未来】,持有【未来】的我方目标行动时消耗【未来】使昔涟获得#1[i]点【追忆】。昔涟在【追忆】达到#4[i]点时可激活终结技并解除自身所有负面效果,处于【往昔的涟漪】状态时在【追忆】达到#5[i]点时可激活终结技,达到上限后还可最多溢出至#3[i]点。昔涟在场时,我方全体目标造成的伤害提高#2[f1]%。",
"SimpleDesc": "战斗开始或昔涟行动后,队友及其忆灵获得【未来】,持有【未来】的我方目标行动时使昔涟获得【追忆】。昔涟在场时,我方全体目标造成的伤害提高。",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000010": {
"Name": "负面效果",
"Desc": "对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
0.1,
27,
24,
12
]
},
"2": {
"Level": 2,
"ParamList": [
1,
0.11,
27,
24,
12
]
},
"3": {
"Level": 3,
"ParamList": [
1,
0.12,
27,
24,
12
]
},
"4": {
"Level": 4,
"ParamList": [
1,
0.13,
27,
24,
12
]
},
"5": {
"Level": 5,
"ParamList": [
1,
0.14,
27,
24,
12
]
},
"6": {
"Level": 6,
"ParamList": [
1,
0.15,
27,
24,
12
]
},
"7": {
"Level": 7,
"ParamList": [
1,
0.1625,
27,
24,
12
]
},
"8": {
"Level": 8,
"ParamList": [
1,
0.175,
27,
24,
12
]
},
"9": {
"Level": 9,
"ParamList": [
1,
0.1875,
27,
24,
12
]
},
"10": {
"Level": 10,
"ParamList": [
1,
0.2,
27,
24,
12
]
},
"11": {
"Level": 11,
"ParamList": [
1,
0.21,
27,
24,
12
]
},
"12": {
"Level": 12,
"ParamList": [
1,
0.22,
27,
24,
12
]
},
"13": {
"Level": 13,
"ParamList": [
1,
0.23,
27,
24,
12
]
},
"14": {
"Level": 14,
"ParamList": [
1,
0.24,
27,
24,
12
]
},
"15": {
"Level": 15,
"ParamList": [
1,
0.25,
27,
24,
12
]
}
}
},
"141506": {
"Id": 141506,
"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "SingleAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
},
"141507": {
"Id": 141507,
"Name": "西风尽头,宁谧永恒",
"Desc": "使用秘技后,在自身周围制造1片持续#1[i]秒的特殊领域,处于特殊领域内的敌人陷入【此刻永驻】状态,处于特殊领域内的我方角色移动速度提高#2[i]%。持续时间内进入战斗后,展开战技的结界。我方制造的领域效果最多存在1个。",
"SimpleDesc": "在自身周围制造特殊领域。领域内敌人陷入【此刻永驻】状态,领域内我方角色移动速度提高。进战后展开战技的结界。",
"Type": "Maze",
"Tag": "Support",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
30,
0.5
]
}
}
},
"141508": {
"Id": 141508,
"Name": "向着爱与明天♪",
"Desc": "获得#2[i]点【追忆】并对指定敌方单体造成等同于昔涟#3[i]%生命上限的冰属性伤害,随后对敌方全体造成等同于昔涟#1[i]%生命上限的冰属性伤害。\\n【向着爱与明天♪】无法恢复战技点。",
"SimpleDesc": "获得【追忆】并对敌方全体造成冰属性伤害。",
"Type": "Normal",
"Tag": "AoEAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
30,
15,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.15,
3,
0.15
]
},
"2": {
"Level": 2,
"ParamList": [
0.18,
3,
0.18
]
},
"3": {
"Level": 3,
"ParamList": [
0.21,
3,
0.21
]
},
"4": {
"Level": 4,
"ParamList": [
0.24,
3,
0.24
]
},
"5": {
"Level": 5,
"ParamList": [
0.27,
3,
0.27
]
},
"6": {
"Level": 6,
"ParamList": [
0.3,
3,
0.3
]
},
"7": {
"Level": 7,
"ParamList": [
0.33,
3,
0.33
]
},
"8": {
"Level": 8,
"ParamList": [
0.36,
3,
0.36
]
},
"9": {
"Level": 9,
"ParamList": [
0.39,
3,
0.39
]
},
"10": {
"Level": 10,
"ParamList": [
0.42,
3,
0.42
]
}
}
},
"141514": {
"Id": 141514,
"Name": "一如初见的重逢",
"Desc": "使███立即获得1个额外回合。",
"SimpleDesc": "使███立即获得1个额外回合。",
"Type": "Ultra",
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000000": {
"Name": "额外回合",
"Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
12
]
},
"2": {
"Level": 2,
"ParamList": [
12
]
},
"3": {
"Level": 3,
"ParamList": [
12
]
},
"4": {
"Level": 4,
"ParamList": [
12
]
},
"5": {
"Level": 5,
"ParamList": [
12
]
},
"6": {
"Level": 6,
"ParamList": [
12
]
},
"7": {
"Level": 7,
"ParamList": [
12
]
},
"8": {
"Level": 8,
"ParamList": [
12
]
},
"9": {
"Level": 9,
"ParamList": [
12
]
},
"10": {
"Level": 10,
"ParamList": [
12
]
},
"11": {
"Level": 11,
"ParamList": [
12
]
},
"12": {
"Level": 12,
"ParamList": [
12
]
},
"13": {
"Level": 13,
"ParamList": [
12
]
},
"14": {
"Level": 14,
"ParamList": [
12
]
},
"15": {
"Level": 15,
"ParamList": [
12
]
}
}
},
"141519": {
"Id": 141519,
"Name": "攻击",
"Desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"SimpleDesc": null,
"Type": "MazeNormal",
"Tag": "SingleAttack",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
30,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": []
}
}
}
},
"SkillTrees": {
"Point01": {
"1": {
"Anchor": "Point01",
"AvatarPromotionLimit": null,
"AvatarLevelLimit": null,
"DefaultUnlock": true,
"Icon": "SkillIcon_1415_Normal.png",
"LevelUpSkillID": [
141501,
141508
],
"MaterialList": [],
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"Icon": "SkillIcon_11415_ServantPassive.png",
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"Desc": "对敌方全体造成等同于███#1[i]%生命上限的冰属性伤害。",
"SimpleDesc": "对敌方全体造成冰属性伤害。",
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"SimpleDesc": "对我方单体目标施加增益效果,当目标为黄金裔时,使其获得特殊效果,当目标不是黄金裔时,使其造成的伤害提高。",
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"BPAdd": null,
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"Desc": "对战斗有增益效果的所有持续状态,若无特殊说明则可以被解除。",
"Param": []
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"10000025": {
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"Desc": "昔涟、缇宝、刻律德菈、长夜月、丹恒•腾荒、海瑟音、风堇、白厄、那刻夏、阿格莱雅、万敌、遐蝶、赛飞儿、开拓者•记忆。",
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"9": {
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"SimpleDesc": "昔涟的生命值变化时,███的生命值也会相应变化。███在场时,昔涟的生命上限提高。",
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"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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0
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"SkillComboValueDelta": null,
"Extra": {
"10000022": {
"Name": "持续效果",
"Desc": "包含增益效果、负面效果和其他效果。",
"Param": []
},
"10000024": {
"Name": "界外",
"Desc": "我方与敌方无法主动选中界外单位。",
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}
},
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0
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"2": {
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"7": {
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"8": {
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"Level": 10,
"ParamList": [
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}
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"1141505": {
"Name": "「你好,世界♪」",
"Desc": "███被召唤时,解除我方全体控制类负面状态。",
"SimpleDesc": "被召唤时,解除我方全体控制类负面状态。",
"Type": null,
"Tag": "Enhance",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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0,
0
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"SkillComboValueDelta": null,
"Extra": {
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"Name": "控制类负面状态",
"Desc": "冻结,纠缠,禁锢,支配,怒噪,强烈震荡,异梦,缠禁,恐惧,行动锁定。",
"Param": []
}
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"2": {
"Level": 2,
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"Level": 5,
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"ParamList": []
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"7": {
"Level": 7,
"ParamList": []
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"8": {
"Level": 8,
"ParamList": []
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"9": {
"Level": 9,
"ParamList": []
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"10": {
"Level": 10,
"ParamList": []
}
}
},
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"Name": "献予「创世」之诗",
"Desc": "整场生效,对开拓者•记忆施放时,使开拓者•记忆的攻击力提高,提高数值等同于███生命上限的#1[i]%,同时使开拓者•记忆的暴击率提高,提高数值等同于███暴击率的#2[i]%。该效果对迷迷也生效。本场战斗中,开拓者•记忆施放强化普攻后,███立即获得1个额外回合并自动施放【花与箭的舞曲】,若施放前目标被消灭则对新入场的敌方目标施放。",
"SimpleDesc": "整场生效,对开拓者•记忆施放时,使开拓者•记忆的攻击力与暴击率提高。该效果对迷迷也生效。开拓者•记忆施放强化普攻后,███立即获得1个额外回合并自动施放【花与箭的舞曲】。",
"Type": "Servant",
"Tag": "Support",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000000": {
"Name": "额外回合",
"Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。",
"Param": []
}
},
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"Link": {
"LinkAvatar": 8007,
"Figure": "SpriteOutput/UI/Avatar/Special/Special_1415/CardFigure/CardFigure_8007.png",
"Order": 14
}
},
"1141514": {
"Name": "献予「浪漫」之诗",
"Desc": "单次生效,对阿格莱雅施放时,使阿格莱雅获得【浪漫】并使衣匠忆灵天赋的速度提高效果层数立即叠加至上限。阿格莱雅或衣匠攻击后,消耗【浪漫】为自身恢复#1[i]点能量。阿格莱雅与衣匠造成的伤害提高#2[i]%并无视目标#3[i]%的防御,持续至阿格莱雅退出【至高之姿】状态。",
"SimpleDesc": "单次生效,对阿格莱雅施放时,使阿格莱雅的忆灵天赋的速度提高效果层数立即叠加至上限,阿格莱雅或衣匠攻击后恢复能量。阿格莱雅与衣匠造成的伤害提高并无视目标的防御。",
"Type": "Servant",
"Tag": "Support",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
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0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
70,
0.36,
0.18
]
},
"2": {
"Level": 2,
"ParamList": [
70,
0.432,
0.216
]
},
"3": {
"Level": 3,
"ParamList": [
70,
0.504,
0.252
]
},
"4": {
"Level": 4,
"ParamList": [
70,
0.576,
0.288
]
},
"5": {
"Level": 5,
"ParamList": [
70,
0.648,
0.324
]
},
"6": {
"Level": 6,
"ParamList": [
70,
0.72,
0.36
]
},
"7": {
"Level": 7,
"ParamList": [
70,
0.792,
0.396
]
},
"8": {
"Level": 8,
"ParamList": [
70,
0.864,
0.432
]
},
"9": {
"Level": 9,
"ParamList": [
70,
0.936,
0.468
]
},
"10": {
"Level": 10,
"ParamList": [
70,
1.008,
0.504
]
}
},
"Link": {
"LinkAvatar": 1402,
"Figure": "SpriteOutput/UI/Avatar/Special/Special_1415/CardFigure/CardFigure_1402.png",
"Order": 4
}
},
"1141515": {
"Name": "献予「门径」之诗",
"Desc": "整场生效,对缇宝施放时,使缇宝造成的伤害无视敌方目标#2[i]%的防御力。缇宝施放追加攻击触发缇宝的结界的附加伤害时,会额外造成#1[i]次附加伤害。",
"SimpleDesc": "整场生效,对缇宝施放时,使缇宝造成的伤害无视敌方目标的防御力。缇宝施放追加攻击触发缇宝的结界的附加伤害时,会额外造成#1[i]次附加伤害。",
"Type": "Servant",
"Tag": "Support",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000005": {
"Name": "附加伤害",
"Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
0.06,
3
]
},
"2": {
"Level": 2,
"ParamList": [
1,
0.072,
3
]
},
"3": {
"Level": 3,
"ParamList": [
1,
0.084,
3
]
},
"4": {
"Level": 4,
"ParamList": [
1,
0.096,
3
]
},
"5": {
"Level": 5,
"ParamList": [
1,
0.108,
3
]
},
"6": {
"Level": 6,
"ParamList": [
1,
0.12,
3
]
},
"7": {
"Level": 7,
"ParamList": [
1,
0.132,
3
]
},
"8": {
"Level": 8,
"ParamList": [
1,
0.144,
3
]
},
"9": {
"Level": 9,
"ParamList": [
1,
0.156,
3
]
},
"10": {
"Level": 10,
"ParamList": [
1,
0.168,
3
]
}
},
"Link": {
"LinkAvatar": 1403,
"Figure": "SpriteOutput/UI/Avatar/Special/Special_1415/CardFigure/CardFigure_1403.png",
"Order": 8
}
},
"1141516": {
"Name": "献予「纷争」之诗",
"Desc": "单次生效,对万敌施放时解除万敌陷入的所有控制类负面状态,若万敌处于【血仇】状态,则使其自动施放1次不消耗充能的【弑神登神】,本次攻击中万敌的暴击伤害提高#1[i]%,若施放前目标被消灭则对新入场的敌方目标施放。若万敌不处于【血仇】状态,则使万敌行动提前#2[i]%。",
"SimpleDesc": "单次生效,对万敌施放时解除控制类负面状态,若万敌处于【血仇】状态,则使其自动施放【弑神登神】并使暴击伤害提高。若万敌不处于【血仇】状态,使万敌行动提前。",
"Type": "Servant",
"Tag": "Support",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000001": {
"Name": "行动提前",
"Desc": "使目标在下次行动前的等待间隔缩短。",
"Param": []
},
"10000011": {
"Name": "控制类负面状态",
"Desc": "冻结,纠缠,禁锢,支配,怒噪,强烈震荡,异梦,缠禁,恐惧,行动锁定。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
1,
1
]
},
"2": {
"Level": 2,
"ParamList": [
1.2,
1
]
},
"3": {
"Level": 3,
"ParamList": [
1.4,
1
]
},
"4": {
"Level": 4,
"ParamList": [
1.6,
1
]
},
"5": {
"Level": 5,
"ParamList": [
1.8,
1
]
},
"6": {
"Level": 6,
"ParamList": [
2,
1
]
},
"7": {
"Level": 7,
"ParamList": [
2.2,
1
]
},
"8": {
"Level": 8,
"ParamList": [
2.4,
1
]
},
"9": {
"Level": 9,
"ParamList": [
2.6,
1
]
},
"10": {
"Level": 10,
"ParamList": [
2.8,
1
]
}
},
"Link": {
"LinkAvatar": 1404,
"Figure": "SpriteOutput/UI/Avatar/Special/Special_1415/CardFigure/CardFigure_1404.png",
"Order": 5
}
},
"1141517": {
"Name": "献予「生死」之诗",
"Desc": "整场生效,对遐蝶施放时,【新蕊】可以溢出至#3[i]%。召唤死龙时会消耗所有溢出【新蕊】,每消耗1%溢出值,使本次召唤的死龙触发天赋【灼掠幽墟的晦翼】的技能效果时,造成的伤害倍率提高#2[f2]%,召唤时若场上敌方目标小于等于#6[i]名,伤害倍率额外提高#5[f2]%。",
"SimpleDesc": "整场生效,对遐蝶施放时,【新蕊】可以溢出,召唤死龙时会消耗所有溢出【新蕊】,基于溢出值使本次召唤的死龙触发天赋【灼掠幽墟的晦翼】的技能效果时造成的伤害倍率提高,若敌方目标低于一定数量,伤害倍率额外提高。",
"Type": "Servant",
"Tag": "Support",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0,
0.0012,
2,
0,
0.0024,
2
]
},
"2": {
"Level": 2,
"ParamList": [
0,
0.00144,
2,
0,
0.00288,
2
]
},
"3": {
"Level": 3,
"ParamList": [
0,
0.00168,
2,
0,
0.00336,
2
]
},
"4": {
"Level": 4,
"ParamList": [
0,
0.00192,
2,
0,
0.00384,
2
]
},
"5": {
"Level": 5,
"ParamList": [
0,
0.00216,
2,
0,
0.00432,
2
]
},
"6": {
"Level": 6,
"ParamList": [
0,
0.0024,
2,
0,
0.0048,
2
]
},
"7": {
"Level": 7,
"ParamList": [
0,
0.00264,
2,
0,
0.00528,
2
]
},
"8": {
"Level": 8,
"ParamList": [
0,
0.00288,
2,
0,
0.00576,
2
]
},
"9": {
"Level": 9,
"ParamList": [
0,
0.00312,
2,
0,
0.00624,
2
]
},
"10": {
"Level": 10,
"ParamList": [
0,
0.00336,
2,
0,
0.00672,
2
]
}
},
"Link": {
"LinkAvatar": 1407,
"Figure": "SpriteOutput/UI/Avatar/Special/Special_1415/CardFigure/CardFigure_1407.png",
"Order": 6
}
},
"1141518": {
"Name": "献予「理性」之诗",
"Desc": "单次生效,对那刻夏施放时,为我方恢复#4[i]个战技点并使那刻夏立即行动,使其战技的伤害次数增加#1[i]次,持续1回合。那刻夏在下一次施放技能时获得【真知】:所有「智识」命途角色攻击力提高#3[i]%、造成的战技伤害提高#2[i]%,持续至下一个那刻夏回合开始时。",
"SimpleDesc": "单次生效,对那刻夏施放时,为我方恢复战技点并使那刻夏立即行动且战技的伤害次数增加。并使所有「智识」命途角色攻击力提高、造成的战技伤害提高。",
"Type": "Servant",
"Tag": "Support",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
3,
0.2,
0.3,
1
]
},
"2": {
"Level": 2,
"ParamList": [
3,
0.24,
0.36,
1
]
},
"3": {
"Level": 3,
"ParamList": [
3,
0.28,
0.42,
1
]
},
"4": {
"Level": 4,
"ParamList": [
3,
0.32,
0.48,
1
]
},
"5": {
"Level": 5,
"ParamList": [
3,
0.36,
0.54,
1
]
},
"6": {
"Level": 6,
"ParamList": [
3,
0.4,
0.6,
1
]
},
"7": {
"Level": 7,
"ParamList": [
3,
0.44,
0.66,
1
]
},
"8": {
"Level": 8,
"ParamList": [
3,
0.48,
0.72,
1
]
},
"9": {
"Level": 9,
"ParamList": [
3,
0.52,
0.78,
1
]
},
"10": {
"Level": 10,
"ParamList": [
3,
0.56,
0.84,
1
]
}
},
"Link": {
"LinkAvatar": 1405,
"Figure": "SpriteOutput/UI/Avatar/Special/Special_1415/CardFigure/CardFigure_1405.png",
"Order": 3
}
},
"1141519": {
"Name": "献予「天空」之诗",
"Desc": "███施放忆灵技时,使风堇获得2层【献予「天空」之诗】。对风堇施放时,为风堇恢复#2[i]点能量。当风堇持有【献予「天空」之诗】并提供治疗时,计入小伊卡忆灵技的治疗数值额外提高,提高数值等同于本次治疗数值的#1[i]%。风堇施放战技/终结技后,消耗1层【献予「天空」之诗】。",
"SimpleDesc": "███施放忆灵技时,使风堇获得2层【献予「天空」之诗】。对风堇施放时,为风堇恢复能量。风堇持有【献予「天空」之诗】并提供治疗时,计入小伊卡忆灵技的累计治疗数值额外提高。",
"Type": "Servant",
"Tag": "Support",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.36,
12
]
},
"2": {
"Level": 2,
"ParamList": [
0.432,
14.4
]
},
"3": {
"Level": 3,
"ParamList": [
0.504,
16.8
]
},
"4": {
"Level": 4,
"ParamList": [
0.576,
19.2
]
},
"5": {
"Level": 5,
"ParamList": [
0.648,
21.6
]
},
"6": {
"Level": 6,
"ParamList": [
0.72,
24
]
},
"7": {
"Level": 7,
"ParamList": [
0.792,
26.4
]
},
"8": {
"Level": 8,
"ParamList": [
0.864,
28.8
]
},
"9": {
"Level": 9,
"ParamList": [
0.936,
31.2
]
},
"10": {
"Level": 10,
"ParamList": [
1.008,
33.6
]
}
},
"Link": {
"LinkAvatar": 1409,
"Figure": "SpriteOutput/UI/Avatar/Special/Special_1415/CardFigure/CardFigure_1409.png",
"Order": 11
}
},
"1141520": {
"Name": "献予「诡计」之诗",
"Desc": "整场生效,对赛飞儿施放时,使赛飞儿造成的伤害提高#1[i]%,并使【老主顾】的防御力降低#2[i]%,【老主顾】以外的敌方目标的防御力降低#3[i]%。",
"SimpleDesc": "整场生效,对赛飞儿施放时,使赛飞儿造成的伤害提高并使敌方目标的防御力降低,【老主顾】的防御力将额外降低。",
"Type": "Servant",
"Tag": "Support",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.18,
0.1,
0.06
]
},
"2": {
"Level": 2,
"ParamList": [
0.216,
0.12,
0.072
]
},
"3": {
"Level": 3,
"ParamList": [
0.252,
0.14,
0.084
]
},
"4": {
"Level": 4,
"ParamList": [
0.288,
0.16,
0.096
]
},
"5": {
"Level": 5,
"ParamList": [
0.324,
0.18,
0.108
]
},
"6": {
"Level": 6,
"ParamList": [
0.36,
0.2,
0.12
]
},
"7": {
"Level": 7,
"ParamList": [
0.396,
0.22,
0.132
]
},
"8": {
"Level": 8,
"ParamList": [
0.432,
0.24,
0.144
]
},
"9": {
"Level": 9,
"ParamList": [
0.468,
0.26,
0.156
]
},
"10": {
"Level": 10,
"ParamList": [
0.504,
0.28,
0.168
]
}
},
"Link": {
"LinkAvatar": 1406,
"Figure": "SpriteOutput/UI/Avatar/Special/Special_1415/CardFigure/CardFigure_1406.png",
"Order": 7
}
},
"1141521": {
"Name": "献予「负世」之诗",
"Desc": "整场生效,对白厄施放后,使白厄获得#8[i]点【火种】,且在变身时获得【永续的燃烧】,变身时若【火种】大于#5[i]点,每超出1点,卡厄斯兰那的暴击伤害提高#6[i]%,最多可提高#7[i]%。持有【永续的燃烧】时,卡厄斯兰那的暴击率提高#1[f1]%,在卡厄斯兰那的额外回合耗尽后不会结束变身、刷新全部卡厄斯兰那的额外回合并获得#9[i]点【毁伤】。额外回合开始时,卡厄斯兰那消耗等同于当前生命值#2[i]%的生命值。施放攻击后,造成#3[i]次附加伤害,每次伤害对敌方随机单体造成等同于卡厄斯兰那#4[f1]%攻击力的火属性附加伤害。",
"SimpleDesc": "整场生效,对白厄施放后,使白厄立即获得【火种】,使卡厄斯兰那的暴击率与暴击伤害提高,在卡厄斯兰那的额外回合耗尽后不会结束变身,获得【毁伤】并刷新全部卡厄斯兰那的额外回合。额外回合开始时损失当前生命值,施放攻击后,对敌方随机单体造成火属性附加伤害。",
"Type": "Servant",
"Tag": "Support",
"SPBase": null,
"BPNeed": -1,
"BPAdd": null,
"ShowStanceList": [
0,
0,
0
],
"SkillComboValueDelta": null,
"Extra": {
"10000000": {
"Name": "额外回合",
"Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。",
"Param": []
},
"10000005": {
"Name": "附加伤害",
"Desc": "使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。",
"Param": []
},
"10014081": {
"Name": "毁伤",
"Desc": "卡厄斯兰那的专属充能,上限为7点。未变身时也会保留。",
"Param": []
},
"10014082": {
"Name": "卡厄斯兰那的额外回合",
"Desc": "白厄变身为卡厄斯兰那时,行动序列上出现的倒计时。倒计时回合开始时卡厄斯兰那获得1个额外回合,最后1个倒计时回合开始时改为卡厄斯兰那发动最后一击并结束变身。\\n倒计时的初始行动值平均设置在0~100%之间,每个波次开始时不重置行动值。\\n当卡厄斯兰那受到行动提前效果时,改为首个倒计时行动提前。",
"Param": []
}
},
"Level": {
"1": {
"Level": 1,
"ParamList": [
0.08,
0.15,
5,
0.05,
12,
0.06,
0.36,
6,
4
]
},
"2": {
"Level": 2,
"ParamList": [
0.096,
0.15,
5,
0.06,
12,
0.072,
0.432,
6,
4
]
},
"3": {
"Level": 3,
"ParamList": [
0.112,
0.15,
5,
0.07,
12,
0.084,
0.504,
6,
4
]
},
"4": {
"Level": 4,
"ParamList": [
0.128,
0.15,
5,
0.08,
12,
0.096,
0.576,
6,
4
]
},
"5": {
"Level": 5,
"ParamList": [
0.144,
0.15,
5,
0.09,
12,
0.108,
0.648,
6,
4
]
},
"6": {
"Level": 6,
"ParamList": [
0.16,
0.15,
5,
0.1,
12,
0.12,
0.72,
6,
4
]
},
"7": {
"Level": 7,
"ParamList": [
0.176,
0.15,
5,
0.11,
12,
0.132,
0.792,
6,
4
]
},
"8": {
"Level": 8,
"ParamList": [
0.192,
0.15,
5,
0.12,
12,
0.144,
0.864,
6,
4
]
},
"9": {
"Level": 9,
"ParamList": [
0.208,
0.15,
5,
0.13,
12,
0.156,
0.936,
6,
4
]
},
"10": {
"Level": 10,
"ParamList": [
0.224,
0.15,
5,
0.14,
12,
0.168,
1.008,
6,
4
]
}
},
"Link": {
"LinkAvatar": 1408,
"Figure": "SpriteOutput/UI/Avatar/Special/Special_1415/CardFigure/CardFigure_1408.png",
"Order": 2
}
},
"1141522": {
"Name": "献予「海洋」之诗",
"Desc": "单次生效,对海瑟音施放时,使海瑟音获得【暖流】。海瑟音施放攻击后消耗【暖流】为自身恢复#4[i]点能量。本场战斗中,海瑟音造成的伤害提高#1[i]%,施放普攻/战技攻击敌方目标后,使受到攻击的敌方目标当前承受的所有持续伤害立即产生相当于原伤害#2[i]%/#3[i]%的伤害。",
"SimpleDesc": "单次生效,对海瑟音施放时,使海瑟音获得【暖流】。海瑟音施放攻击后消耗【暖流】为自身恢复能量。海瑟音造成的伤害提高,施放普攻/战技攻击敌人后,使受到攻击的敌方目标当前承受的所有持续伤害立即产生一次伤害。",
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"Tag": "Support",
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"BPAdd": null,
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"ParamList": [
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"Order": 12
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},
"1141523": {
"Name": "献予「律法」之诗",
"Desc": "整场生效,对刻律德菈施放后,持有【军功】的角色暴击伤害提高#1[i]%,奇袭结束后,使刻律德菈获得#2[i]点充能。",
"SimpleDesc": "整场生效,对刻律德菈施放后,持有【军功】的角色暴击伤害提高,奇袭结束后,使刻律德菈获得充能。",
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"BPNeed": -1,
"BPAdd": null,
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0
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"Extra": {
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"Desc": "复制一次即将施放的技能并提前施放,随后施放原技能。\\n奇袭不会再次触发奇袭。",
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}
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"Order": 9
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"Name": "献予「岁月」之诗",
"Desc": "整场生效,对长夜月施放后,「长夜」施放忆灵技【迷梦,流失,如露】时造成的伤害提高#1[i]%,长夜月施放战技/终结技后,额外获得#2[i]点【忆质】。长夜月战技的暴击伤害提高效果额外提高,提高数值等同于长夜月暴击伤害的#3[i]%。",
"SimpleDesc": "整场生效,对长夜月施放后,「长夜」施放忆灵技【迷梦,流失,如露】时造成的伤害提高,长夜月施放战技/终结技后,额外获得【忆质】。战技的暴击伤害提高效果额外提高。",
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"Name": "献予「大地」之诗",
"Desc": "███施放忆灵技时,使丹恒•腾荒获得【献予「大地」之诗】,并使【龙灵】的下#3[i]次攻击造成等同于【同袍】护盾量#4[i]%的相应属性附加伤害。当丹恒•腾荒持有【献予「大地」之诗】时,【同袍】造成的伤害提高#1[f1]%。对丹恒•腾荒施放时,使龙灵行动提前100%,并使龙灵下一次行动时获得丹恒•腾荒终结技的强化效果、提供的护盾量为原护盾量的#5[i]%,不消耗丹恒•腾荒终结技的强化次数。",
"SimpleDesc": "███施放忆灵技时,使【龙灵】攻击后造成附加伤害,并使丹恒•腾荒获得【献予「大地」之诗】:【同袍】造成的伤害提高。对丹恒•腾荒施放时,使龙灵行动提前,并使龙灵下一次行动时获得丹恒•腾荒终结技的强化效果、提供护盾的倍率提高。",
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"Order": 13
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"Name": "献予「██」之诗",
"Desc": "昔涟每从1个除███以外不同的队友处获得【追忆】后,███施放【花与箭的舞曲】时额外对敌方随机单体造成1次等同于███#1[i]%生命上限的冰属性伤害。昔涟施放终结技后或███被召唤时,使███获得1点【故事】,当【故事】达到#2[i]点时,███消耗全部【故事】立即获得1个额外回合自动施放【花与箭的舞曲】。",
"SimpleDesc": "昔涟每从1个不同的███外的队友处获得过【追忆】,███施放【花与箭的舞曲】时就额外对随机敌方单体造成1段伤害。昔涟施放终结技一定次数后,███立即获得1个额外回合自动施放【花与箭的舞曲】。",
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"Desc": "获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。",
"Param": []
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"SimpleDesc": "对敌方单体造成少量虚数属性伤害。",
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"Tag": "SingleAttack",
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"Name": "中场馈赠的雨",
"Desc": "对指定敌方单体造成等同于开拓者#1[i]%攻击力的虚数属性伤害,并额外造成4次伤害。每次伤害对随机敌方单体造成等同于开拓者#1[i]%攻击力的虚数属性伤害。",
"SimpleDesc": "对敌方单体造成少量虚数属性伤害,共弹射5次。",
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"Param": []
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"Desc": "击破特攻、本次攻击削韧值、角色等级越高,造成的超击破伤害越高。\\n超击破伤害无法暴击,不受伤害提高类效果所影响。\\n超击破伤害也属于击破伤害。",
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"Desc": "当有敌方目标的弱点被击破时,开拓者立即恢复#1[f1]点能量。",
"SimpleDesc": "当有敌方目标的弱点被击破时,开拓者恢复能量。",
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"Tag": "MazeAttack",
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"Desc": "使用秘技后,下一次战斗开始时使我方全体的击破特攻提高#1[i]%,持续#2[i]回合。",
"SimpleDesc": "下一次战斗开始时使我方全体的击破特攻提高。",
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"Param": []
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"Id": 800801,
"Name": "现在的记叙者",
"Desc": "持有【迷迷的声援】的我方目标暴击率提高#1[i]%。当我方目标持有【迷迷的声援】时,【迷迷的声援】的效果对该目标的忆灵/忆师也生效,该效果不可叠加。",
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"Name": "过往的拾遗者",
"Desc": "除迷迷以外的我方忆灵行动时,开拓者恢复#1[i]点能量。该效果每回合最多触发#2[i]次,开拓者回合开始时重置可触发次数。",
"ParamList": [
8,
1
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"Extra": {}
},
"3": {
"Id": 800803,
"Name": "未来的咏唱者",
"Desc": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级;忆灵天赋等级+1,最多不超过10级。",
"ParamList": [],
"Extra": {}
},
"4": {
"Id": 800804,
"Name": "缪斯的新舞伴",
"Desc": "使能量上限为0的我方目标主动施放技能时,迷迷也能够获得#1[i]%充能,并且该目标通过【迷迷的声援】造成的真实伤害倍率额外提高#2[i]%。",
"ParamList": [
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0.06
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"Extra": {}
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"5": {
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"Name": "诗篇的裁缝匠",
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"Extra": {}
},
"6": {
"Id": 800806,
"Name": "神启的转呈者",
"Desc": "终结技的暴击率固定为100%。",
"ParamList": [
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"Name": "包在我身上!",
"Desc": "对指定敌方单体造成等同于开拓者#1[i]%攻击力的冰属性伤害。",
"SimpleDesc": "对敌方单体造成少量冰属性伤害。",
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"Tag": "SingleAttack",
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"Desc": "召唤忆灵迷迷。若迷迷已在场,为迷迷回复等同于迷迷生命上限#1[i]%的生命值,并且使迷迷获得#2[i]%充能。",
"SimpleDesc": "召唤忆灵迷迷。若迷迷已在场,为迷迷回复生命值,并使迷迷获得充能。",
"Type": "BPSkill",
"Tag": "Summon",
"SPBase": 30,
"BPNeed": 1,
"BPAdd": null,
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0
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"SkillComboValueDelta": null,
"Extra": {
"10000018": {
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"Desc": "将忆灵召唤到场上。若忆灵已在场,解除忆灵陷入的所有控制类负面状态。",
"Param": []
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"Level": {
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"Id": 800803,
"Name": "一起上吧,迷迷!",
"Desc": "召唤忆灵迷迷。使迷迷获得#2[i]%充能,随后使迷迷对敌方全体造成等同于迷迷#1[i]%攻击力的冰属性伤害。",
"SimpleDesc": "召唤忆灵迷迷。使迷迷获得充能,随后使迷迷对敌方全体造成大量冰属性伤害。",
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"BPAdd": null,
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"10000018": {
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"Param": []
}
},
"Level": {
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"ParamList": [
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0.4
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},
"2": {
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"ParamList": [
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},
"3": {
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"4": {
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"6": {
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"7": {
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"8": {
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"ParamList": [
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},
"9": {
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"ParamList": [
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"10": {
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},
"11": {
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"ParamList": [
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"14": {
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"ParamList": [
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"Level": 15,
"ParamList": [
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}
}
},
"800804": {
"Id": 800804,
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"SimpleDesc": "被召唤时,立即获得充能。",
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"Tag": "Enhance",
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"BPNeed": -1,
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],
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},
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},
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},
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},
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},
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},
"1800706": {
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"Desc": "迷迷消失时,使开拓者行动提前#1[i]%。",
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"Extra": {
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"Desc": "使目标在下次行动前的等待间隔缩短。",
"Param": []
}
},
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},
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},
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"SimpleDesc": "使我方单体行动提前并附上【迷迷的声援】:造成伤害后额外造成真实伤害。",
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"Tag": "Support",
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0,
0
],
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"Param": []
},
"10000017": {
"Name": "真实伤害",
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"Param": []
}
},
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},
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},
"8": {
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},
"9": {
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},
"10": {
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"ParamList": [
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}
}
}
}
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}