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    "BaseType": "Warrior",
    "Refinements": {
      "Name": "{RUBY_B#ちゅうとう}誅討{RUBY_E#}",
      "Desc": "残りHPが<unbreak>#1[i]%</unbreak>を超える敵に対する、装備キャラの与ダメージ+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
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        "WorldLevelRequire": 4,
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      {
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            "Rarity": "Rare"
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          {
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        "WorldLevelRequire": 5,
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        "BaseHP": 391.6800000006333,
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  "20010": {
    "Name": "{RUBY_B#ぼうえい}防衛{RUBY_E#}",
    "Desc": "凝縮された時間から得られる希薄な力。一瞬にも満たない刹那が、壮絶な運命を織りなす。\\n\\n<i>「城壁の後ろにいる頑強な民たちは、防御も勝利に至る術の1つであることを証明した」</i>",
    "Rarity": "CombatPowerLightconeRarity3",
    "BaseType": "Knight",
    "Refinements": {
      "Name": "{RUBY_B#ふっこう}復興{RUBY_E#}",
      "Desc": "装備キャラが必殺技を発動した時、HPを最大HP<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分回復する。",
      "Level": {
        "1": {
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        },
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      "Level": {
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  "21007": {
    "Name": "{RUBY_B#おな}同{RUBY_E#}じ{RUBY_B#きも}気持{RUBY_E#}ち",
    "Desc": "医者が女の子を見つけた時、彼女は傷つきながらも停止した機械を抱きしめていた、そのポケットには漁ってきた色んなパーツが詰められていた。\\n彼女は急いで女の子を診療所に連れ帰り、傷口を処理した。\\n汗粒が頬を流れ落ちる。女の子は声を上げず、ただ手を動かす。\\n医者は分かっている、今女の子の目にはあの機械しかない、自分が治療を待つ患者を見る時のように。\\nだから彼女は慰めることもなければ、今後注意するよう言い聞かせることもしなかった。ただ女の子の隣で静かに付き添ってあげた。",
    "Rarity": "CombatPowerLightconeRarity4",
    "BaseType": "Priest",
    "Refinements": {
      "Name": "ケアとメンテ",
      "Desc": "装備キャラの治癒量+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。装備キャラが戦闘スキルを発動した時、味方全体のEPを<color=#f29e38ff><unbreak>#2[f1]</unbreak></color>回復する。",
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          ]
        },
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            0.12499999976716936,
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        },
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        },
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        }
      }
    },
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        ],
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        "MaxLevel": 80,
        "BaseHP": 440.64000000059605,
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  "21008": {
    "Name": "{RUBY_B#えもの}獲物{RUBY_E#}の{RUBY_B#しせん}視線{RUBY_E#}",
    "Desc": "事実上、獲物の大多数は自分の置かれている状況に気づけない。\\n目の前の獲物もそうだ。\\n照準器はゆっくりと動く、男は相変わらず束になった金をぶちまけている。\\n<i>「欲深いあの姿を見ろ、あの金で商売をいくつやれるか…消そうとするヤツがいる訳だ」</i>\\n\\n彼の心を読んだかのように、男は顔をこちらに向けた。\\n<i>「待ってました、ここにある金なら、僕の条件を聞いてから事を決める気になるかな？」</i>",
    "Rarity": "CombatPowerLightconeRarity4",
    "BaseType": "Warlock",
    "Refinements": {
      "Name": "{RUBY_B#じしん}自信{RUBY_E#}",
      "Desc": "装備キャラの効果命中+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>、持続ダメージ+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
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        },
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        }
      }
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        "BaseHP": 440.64000000059605,
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  "21009": {
    "Name": "ランドゥーの{RUBY_B#せんたく}選択{RUBY_E#}",
    "Desc": "<i>「いいこと？明日からは行ってはいけません！平民と一緒に居ても良くないことを学ぶだけ！」\\n「でも、みんなが話してたベロブルグのお話、僕、聞いたことない…」</i>\\n\\n彼女はまだ何か言おうとする弟を自分の後ろに庇った。\\n<i>「あなたたちはランドゥーの者よ。特にセーバル、あなたもいずれ選択をしなければいけない」</i>\\n\\n弟は悪くない、彼女はそれを知りながらも、どう言い返すか分からなかった。\\nそして1日中怒りを抱えながら、彼女はひっそりと決意した。\\n<i>「私も大人になって、いつの日か選択をするんだ……」\\n「自分だけの選択を」</i>",
    "Rarity": "CombatPowerLightconeRarity4",
    "BaseType": "Knight",
    "Refinements": {
      "Name": "{RUBY_B#こういん}光陰{RUBY_E#}{RUBY_B#や}矢{RUBY_E#}の{RUBY_B#ごと}如{RUBY_E#}し",
      "Desc": "装備キャラが敵の攻撃を受ける確率がアップする、受けるダメージ-<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
      "Level": {
        "1": {
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        },
        "2": {
          "ParamList": [
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        "5": {
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      }
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  },
  "21010": {
    "Name": "{RUBY_B#ろんけん}論剣{RUBY_E#}",
    "Desc": "少女は納得できないといった顔で、手にした細い剣を振る。\\n自分の剣は、両手でやっと振り回せるものだ。それなのに、この剣は剣と言えるのだろうか？そんな剣で敵を倒せるのだろうか？\\n\\nしかし剣の主は、それを気にしていない、何しろ――\\n敵を殺めるのは剣ではなく、その心であるからだ。\\n重かろうと細かろうと、何の変わりもない。",
    "Rarity": "CombatPowerLightconeRarity4",
    "BaseType": "Rogue",
    "Refinements": {
      "Name": "それぞれの{RUBY_B#こた}答{RUBY_E#}え",
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    "Refinements": {
      "Name": "{RUBY_B#せきじつ}昔日{RUBY_E#}の{RUBY_B#たこ}紙鳶{RUBY_E#}",
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  "21026": {
    "Name": "ワン！{RUBY_B#さんぽ}散歩{RUBY_E#}の{RUBY_B#じかん}時間{RUBY_E#}！",
    "Desc": "残念ながら、まだ誰も気づいていない…\\n彼が鼻を鳴らしながらあちこちを嗅ぎまわり、人のいない路地に入り込んでいったのを。\\n\\n残念ながら、まだ誰も気づいていない…\\n彼が爪を収めパスワードを入力し、自由を抱くところを。\\n\\nまだ誰も気づいていないのだろうか…\\n成長した子犬は宇宙を散歩できるのだ！",
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      "Name": "{RUBY_B#ちい}小{RUBY_E#}さな{RUBY_B#ともしび}灯火{RUBY_E#}",
      "Desc": "装備キャラの最大HP+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。通常攻撃または戦闘スキルを発動した後、味方全体のHPをそれぞれの最大HP<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>分回復する。",
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  "21029": {
    "Name": "またお{RUBY_B#あ}会{RUBY_E#}いしましょう",
    "Desc": "一度はプログラムだと思った、でなければ疲れを知らずに攻撃続けることはできない。\\nでもプログラムが最適解を捨て、彼女のトラップを回避するだなんてあり得ない。\\n\\n<i>「どうやら持久戦になるみたいだ」</i>\\n彼女はあくびをした。\\n\\n<i>「早く眠るのです。有機生命体は夢を大切にしないといけませんから」</i>\\n周りがだんだん暗くなる。\\n\\n彼女は飛び起きたが、データの残滓はすでに一掃され焼却されている、夢みたいに\\n——ただ、初めての失敗の味だけが鮮明に残る。",
    "Rarity": "CombatPowerLightconeRarity4",
    "BaseType": "Warlock",
    "Refinements": {
      "Name": "{RUBY_B#か}交{RUBY_E#}わす{RUBY_B#こぶし}拳{RUBY_E#}、{RUBY_B#ことば}言葉{RUBY_E#}の{RUBY_B#ごと}如{RUBY_E#}く",
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    "Name": "これがウチだよ！",
    "Desc": "少女は何を着ても可愛いが、満足できていないようだ。その背後には十数着はあるだろう服が積み上げられている。\\n\\n<i>「今日が最後だったりするのかな？」</i>\\n\\nそう静かに考えながら、少女は鏡の中の自分を見る。今日の少女は一際嬉しそうにしている。\\n\\n<i>「よし！これがウチだよ！」</i>",
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    "BaseType": "Knight",
    "Refinements": {
      "Name": "{RUBY_B#あら}新{RUBY_E#}たな{RUBY_B#しょう}章{RUBY_E#}",
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          "ParamList": [
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        "4": {
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        },
        "5": {
          "ParamList": [
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        }
      }
    },
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        "WorldLevelRequire": 1,
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        "BaseHP": 145.92000000085682,
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        "WorldLevelRequire": 4,
        "MaxLevel": 60,
        "BaseHP": 268.80000000074506,
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      {
        "EquipmentID": 21030,
        "Promotion": 5,
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          {
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        "BaseHP": 391.6800000006333,
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  "21031": {
    "Name": "{RUBY_B#ゆうめい}幽冥{RUBY_E#}に{RUBY_B#き}帰{RUBY_E#}す",
    "Desc": "姉の隣にいるけど、彼女は何も聞こえない。\\n心の底の音が大きくなっていくだけ。\\n\\n<i>「お姉ちゃんの身体、冷たい」\\n「お姉ちゃんの身体、動かない」</i>\\n\\n怒りの渦潮が彼女を呑み込む、でも彼女は何も顧みない。彼女は思い出す暇さえなかった——\\n\\n<i>「お姉ちゃんの身体、ずっと前から冷たかった」</i>",
    "Rarity": "CombatPowerLightconeRarity4",
    "BaseType": "Rogue",
    "Refinements": {
      "Name": "{RUBY_B#きょうゆう}洶湧{RUBY_E#}",
      "Desc": "装備キャラの会心率+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。会心が発生した後、<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>の固定確率で攻撃を受けた敵のバフを1つ解除する、この効果は1回の攻撃で1回まで発動できる。",
      "Level": {
        "1": {
          "ParamList": [
            0.12000000011175871,
            0.1600000001490116
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        },
        "2": {
          "ParamList": [
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        },
        "3": {
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        },
        "4": {
          "ParamList": [
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        },
        "5": {
          "ParamList": [
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        }
      }
    },
    "Stats": [
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        "EquipmentID": 21031,
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            "Rarity": "Rare"
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            "Rarity": "NotNormal"
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        ],
        "PlayerLevelRequire": 15,
        "MaxLevel": 20,
        "BaseHP": 38.40000000037253,
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            "Rarity": "NotNormal"
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            "ItemNum": 10,
            "Rarity": "NotNormal"
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        ],
        "WorldLevelRequire": 1,
        "MaxLevel": 30,
        "BaseHP": 84.48000000044703,
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        "EquipmentID": 21031,
        "Promotion": 2,
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            "ItemNum": 16000,
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        ],
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        "BaseHP": 145.92000000085682,
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        "MaxLevel": 50,
        "BaseHP": 207.36000000033528,
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            "ItemNum": 4,
            "Rarity": "VeryRare"
          },
          {
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            "ItemID": 113003,
            "ItemNum": 5,
            "Rarity": "VeryRare"
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        ],
        "WorldLevelRequire": 4,
        "MaxLevel": 60,
        "BaseHP": 268.80000000074506,
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        "Promotion": 5,
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            "Rarity": "Rare"
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            "ItemNum": 8,
            "Rarity": "VeryRare"
          },
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            "ItemID": 113003,
            "ItemNum": 7,
            "Rarity": "VeryRare"
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        ],
        "WorldLevelRequire": 5,
        "MaxLevel": 70,
        "BaseHP": 330.2400000002235,
        "BaseHPAdd": 5.760000000707805,
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        "PromotionCostList": [],
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        "MaxLevel": 80,
        "BaseHP": 391.6800000006333,
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  "21032": {
    "Name": "{RUBY_B#ちょうげつさいうん}彫月裁雲{RUBY_E#}の{RUBY_B#い}意{RUBY_E#}",
    "Desc": "彼は一目でその金器を気に入った、それを買い取ろうとしたその時、\\n狐族の少女が彼を店の隅に引きずり、呟いた。\\n<i>「お客さん、夜になったらまた弊店にいらっしゃってください、その時に決めても遅くありませんよ」</i>\\n\\nその夜、彼は約束通り店に来た。\\n門を開けたのはあの狐族の少女、彼女は微笑みながら案内する。\\n<i>「お客さん、こちらです」</i>\\n\\n一縷の月光が、皿の底に彫りつけられた花模様に刻み込む。\\n職人は線の深さで花弁の深浅を引いたのだ、月明かりの下でなければ、この一毫一厘は見出せない。\\n\\nこれを見て、彼は思い出す、この器物が「彫月裁雲」と呼ばれる所以を。",
    "Rarity": "CombatPowerLightconeRarity4",
    "BaseType": "Shaman",
    "Refinements": {
      "Name": "{RUBY_B#ひみつ}秘密{RUBY_E#}",
      "Desc": "戦闘開始時、および装備キャラのターンが回ってきた時、ランダムで効果を1つ発動する。この効果が発動されるたび、前回の効果を上書きする。同じ効果は連続で発動されない。効果は以下を含む：味方全体の攻撃力+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>、味方全体の会心ダメージ+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>、味方全体のEP回復効率+<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>。同系統のスキルは累積できず、装備キャラが戦闘不能状態になると効果は解除される。",
      "Level": {
        "1": {
          "ParamList": [
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            0.12000000011175871,
            0.060000000055879354
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        },
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    "Desc": "明け方の薄明かりの中、花が咲き誇る静かな森で、動き回る人影に驚いた鳥たちが飛び立っていった。\\n\\n技を心の中で思い浮かべながら、勢いに任せて舞っていると、ぎこちなかった剣技が次第に洗練されていく。切っ先が空を裂き、花弁は嵐のように降り注ぐ。気がつくと、冷たい霧が彼女の髪を濡らしていた。\\n\\n<i>「やるじゃん」</i>\\n彼女は息を吞み、剣を背後へ向ける——\\nそこにいたのは灰色の髪の{F#少女}{M#少年}だ。{F#彼女}{M#彼}は構えていたカメラを下ろした。\\n<i>「素敵な思い出は風と共に去ったりなんかしないんだから！」</i>",
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    "Desc": "一瞬の花火のように、彼女も1分あれば数十種類の色に変幻できる。\\n\\n花火大会が終わる頃、彼女は高いところに座り、足元で賑わう人々を退屈そうに眺めていた。\\n考えが次々と浮かび上がっては消え、狡猾な光が万華鏡のような瞳の中で駆け巡る。\\n<i>「よし、今日はこれで遊ぼう！」</i>\\n\\n彼女は金色がかった赤い裾をなびかせ、飛び跳ねながら人ごみの中を進んでいく。\\n<i>「ちゃんとついてきてね。いっちばんキレイな花火がこれから始まるんだから！」</i>",
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    "Name": "{RUBY_B#うんめい}運命{RUBY_E#}は{RUBY_B#つね}常{RUBY_E#}に{RUBY_B#ふこうへい}不公平{RUBY_E#}",
    "Desc": "最後のカードがオープンされた。落胆、怒り、諦め、落ち着き…様々な感情が相手プレイヤーたちの顔に浮かび上がる。\\n<i>「せっかくテーブルに上ったんだ、もっとスリルを味わわないか？」 </i>\\n彼はオールインに出た。負けを認めた者は罵りながらテーブルから降り、彼の大敗を期待する。\\n\\n勝ち負け、名声、運…いずれも気に留める必要はない。彼が夢中になるのは、命が震えるその瞬間だけ——\\n深淵か天国か。決めるのはただ一つの選択。\\n\\nチップが投げ出され、嘆声が上がる。ゲームが終わり、幻想的な満足感が一瞬込み上がっては消えた。\\n<i>「オール・オア・ナッシング。けど僕に選択できる自由はない……」 </i>",
    "Rarity": "CombatPowerLightconeRarity5",
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    "Refinements": {
      "Name": "オールイン",
      "Desc": "装備キャラの防御力+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。装備キャラが味方にバリアを付与する時、装備キャラの会心ダメージ+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>、<unbreak>#3[i]</unbreak>ターン継続。装備キャラの追加攻撃が敵に命中する時、<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>の基礎確率で攻撃を受ける敵の受けるダメージ+<color=#f29e38ff><unbreak>#5[f1]%</unbreak></color>、<unbreak>#6[i]</unbreak>ターン継続。",
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    "Desc": "アスデナ星系の果て。記憶の海の激しい波に揺られ、1粒の火の粉のような彼女は、今にも嵐の中に消えてしまいそうだった。\\n<i>「夢を見ることができない人が共感覚夢境に入るには、『死』に匹敵する代償が必要だって聞いた」</i>\\n仲間の心配そうな声が耳元で響いている。彼女は深く息を吸い込むと、記憶域の中に潜り込んだ。\\n潜水具が静かに底へ沈んでいくにつれ、隙間から星のような小さな光が漏れ、すぐに無限の暗闇に呑み込まれていく。\\n\\n<i>「なぜ死に向かう？」</i>\\nますます深くなる記憶の海の中で、記憶域の生物が放つ微かな光が見える。それはまるで、遠くから彼女を淡々と見つめる目のようだった。\\n\\n夢は彼女にとってあまりにも遠いものだ。果てしない暗闇を虚しく見つめながら、その体と魂はとっくに憶質の重圧によって潰されそうになっていた。意識が徐々に薄れていく自覚はあったが、頭の中では僅かに残った記憶が何度も繰り返されている――\\n空を覆わんばかりのスウォームに前線を突破された直後、彼女は炎を纏いながらスウォームに向かって飛び立った。大地は騎士たちの漆黒の残骸で埋め尽くされ、その上にはスウォームの灰が雪のように降り積もっている。\\n彼女は花束を手に取る間もなく、犠牲となった勇猛な騎士たちに最後の祈りを捧げた。彼らの命は瞬く間に花開き、儚く散ってしまったのだ。まるで一連の遺伝子コードのように、彼らに与えられたのは数字だけで、自分の名前を持つことは生涯なかった。\\n\\n<i>「なぜ生きる？」</i>\\n死のような静寂の中、炎が海に溶けるように、彼女は1粒の火の粉となって、ひたすらに光に向かって進み続ける……\\nどのくらいの時間が経っただろうか。目を覚ました彼女は、真珠のように淡く光る「未来」を見た気がした。涙が頬を伝って零れ落ちる——\\n<i>「あたしだけの…『夢』を見つけるため……」</i>",
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