{
  "3001": {
    "Id": 3001,
    "Name": "冽风骑士",
    "Buff": {
      "Name": "末法余烬",
      "Desc": "拥有<color=#f29e38ff>【坚防守备】</color>的敌方单位被<color=#f29e38ff>弱点击破</color>时，使我方全体恢复战技点并激活终结技。\\n敌方全体受到的弱点击破伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，超击破伤害额外提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
      "Param": [
        0.1500000001396984,
        0.25000000023283064
      ]
    },
    "BuffList1": [
      {
        "Name": "破碎乐土",
        "Desc": "我方全体击破特攻提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，对敌方造成超击破伤害后速度提高，提高数值等同于当前速度的<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>，持续直到下次行动。",
        "Param": [
          0.5000000004656613,
          0.40000000037252903,
          3,
          1
        ]
      },
      {
        "Name": "终结之刻",
        "Desc": "我方全体终结技造成的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。消灭敌方目标后，攻击者行动提前<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.5000000004656613,
          0.25000000023283064
        ]
      },
      {
        "Name": "持续腐化",
        "Desc": "在拥有【坚防守备】的敌方单位被弱点击破前，累积受到的持续伤害值。在弱点击破后对该单位造成等同于累积伤害值<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的附加伤害。",
        "Param": [
          1.7000000006519258
        ]
      }
    ],
    "BuffList2": [
      {
        "Name": "破碎乐土",
        "Desc": "我方全体击破特攻提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，对敌方造成超击破伤害后速度提高，提高数值等同于当前速度的<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>，持续直到下次行动。",
        "Param": [
          0.5000000004656613,
          0.40000000037252903,
          3,
          1
        ]
      },
      {
        "Name": "灰色战场",
        "Desc": "我方全体普攻、战技造成的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。消灭敌方目标后，攻击者行动提前<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.5000000004656613,
          0.25000000023283064
        ]
      },
      {
        "Name": "末日追击",
        "Desc": "在拥有【坚防守备】的敌方单位被弱点击破前，累积受到的追加攻击伤害值。在弱点击破后对该单位造成等同于累积伤害值<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的附加伤害。",
        "Param": [
          2,
          1.5000000004656613
        ]
      }
    ],
    "BeginTime": "2024-05-06 04:00:02",
    "EndTime": "2024-07-29 04:00:00",
    "Level": [
      {
        "Id": 30011,
        "Name": "冽风骑士·难度<unbreak>01</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Thunder",
          "Quantum"
        ],
        "DamageType2": [
          "Physical",
          "Fire",
          "Imaginary"
        ],
        "MazeGroupID1": 5,
        "MazeGroupID2": 6,
        "BossMonsterID1": 100401401,
        "BossMonsterID2": 302401301,
        "BossMonsterID1SkillList": [
          100401401,
          100401402,
          100401403,
          100401404,
          100401405,
          100401406,
          100401407,
          100401409,
          100401410,
          100401411,
          100401412,
          100401413,
          100401414
        ],
        "BossMonsterID2SkillList": [
          302401301,
          302401302,
          302401303,
          302401304,
          302401305,
          302401306,
          302401307,
          302401308,
          302401310,
          302401311,
          302401312,
          302401313,
          302401314,
          302401315,
          302401316,
          302401317,
          302401318,
          302401319,
          302401320,
          302401321,
          302401322,
          302401323,
          302401324,
          302401325,
          302401326
        ],
        "BossMonsterConfig1": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "转移",
                  "Desc": "将弱点属性转移给目标，弱点属性会在目标被消灭后返回，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "逃无可逃",
              "Desc": "首领幻影的召唤物会标记1个我方单位，首领幻影施放单攻技能后会对被标记的我方单位<color=#f29e38ff><u>追加施放</u></color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "追加施放",
                  "Desc": "在施放单攻技能后，会重新选择目标并再次使用该技能。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "有召唤物在场时，首领幻影会将<color=#f29e38ff>自身弱点属性转移给召唤物</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "优先消灭或击破<color=#f29e38ff>召唤物</color>，可以有效削弱首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：无望冽风的幻灭者",
              "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。",
              "Answer": "应对策略：优先消灭召唤物，若杰帕德施放全体护盾，尽快击破并消灭杰帕德。",
              "Difficulty": 1,
              "SkillList": [
                100111,
                100112,
                100113
              ]
            },
            {
              "Name": "阶段二：无望冽风的幻灭者•虚妄之母",
              "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害，并使用技能限制我方目标行动。",
              "Answer": "应对策略：优先消灭召唤物后，尽快击破首领幻影的弱点。",
              "Difficulty": 1,
              "SkillList": [
                100121,
                100122
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "攻守易型",
              "Desc": "首领幻影会在战斗中切换自身<color=#f29e38ff><u>战斗姿态</u></color>，召唤不同雕塑进行战斗；我方消灭处于【灵魂释放】状态的雕塑时，会使本次战斗中我方全体造成的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "战斗姿态",
                  "Desc": "芒寒色正的银骑士会随着战斗改变自身的状态：\\n【骑士之怒】：召唤【枪尖】的雕塑，自身受到的所有伤害降低，有4个雕塑在场时自身进入韧性保护状态。\\n【黄金奉还】：召唤【盾】的雕塑，自身造成的所有伤害提高。\\n【瑰丽之勋】：召唤【授勋】的雕塑，有雕塑存在时，自身不可被选中。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "绝境逆转",
              "Desc": "首领幻影第二阶段施加【灵魂释放】时，会选择<color=#f29e38ff>所有</color>雕塑作为目标。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "众星拱卫",
              "Desc": "除首领幻影外，每多存在1个<color=#f29e38ff>敌方单位</color>，敌方全体受到的伤害降低，造成的伤害提高。",
              "Param": [
                0.25
              ],
              "SkillID": 302401325,
              "ParamFix": [
                0.05000000004656613,
                0.030000000027939677
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "处于【灵魂释放】状态的<color=#f29e38ff>召唤物</color>会得到大幅强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影后会大幅提高其受到的伤害，使我方全体恢复战技点并激活终结技。",
            "优先消灭或击破<color=#f29e38ff>召唤物</color>，可以有效削弱首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：攻防之势",
              "Desc": "首领幻影会召唤【枪尖】或【盾】两种召唤物。",
              "Answer": "应对策略：优先消灭被强化的召唤物以削弱首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100211,
                100212
              ]
            },
            {
              "Name": "阶段二：荣誉之战",
              "Desc": "首领幻影会额外召唤【授勋】召唤物。",
              "Answer": "应对策略：优先消灭被强化的召唤物以削弱首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100221,
                100222
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420101,
            "StageType": "Challenge",
            "StageName": 1653639074891422500,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 623,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110001"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 100401401,
                "Monster1": 100402601
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420111,
            "StageType": "Challenge",
            "StageName": 4596526360486807000,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 620,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Spacetrain_Combat_Argenti"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110001"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 302401301
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30012,
        "Name": "冽风骑士·难度<unbreak>02</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Thunder",
          "Quantum"
        ],
        "DamageType2": [
          "Physical",
          "Fire",
          "Imaginary"
        ],
        "MazeGroupID1": 5,
        "MazeGroupID2": 6,
        "BossMonsterID1": 100401402,
        "BossMonsterID2": 302401302,
        "BossMonsterID1SkillList": [
          100401401,
          100401402,
          100401403,
          100401404,
          100401405,
          100401406,
          100401407,
          100401409,
          100401410,
          100401411,
          100401412,
          100401413,
          100401414
        ],
        "BossMonsterID2SkillList": [
          302401301,
          302401302,
          302401303,
          302401304,
          302401305,
          302401306,
          302401307,
          302401308,
          302401310,
          302401311,
          302401312,
          302401313,
          302401314,
          302401315,
          302401316,
          302401317,
          302401318,
          302401319,
          302401320,
          302401321,
          302401322,
          302401323,
          302401324,
          302401325,
          302401326
        ],
        "BossMonsterConfig1": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "转移",
                  "Desc": "将弱点属性转移给目标，弱点属性会在目标被消灭后返回，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "逃无可逃",
              "Desc": "首领幻影的召唤物会标记1个我方单位，首领幻影施放单攻技能后会对被标记的我方单位<color=#f29e38ff><u>追加施放</u></color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "追加施放",
                  "Desc": "在施放单攻技能后，会重新选择目标并再次使用该技能。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "有召唤物在场时，首领幻影会将<color=#f29e38ff>自身弱点属性转移给召唤物</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "优先消灭或击破<color=#f29e38ff>召唤物</color>，可以有效削弱首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：无望冽风的幻灭者",
              "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。",
              "Answer": "应对策略：优先消灭召唤物，若杰帕德施放全体护盾，尽快击破并消灭杰帕德。",
              "Difficulty": 1,
              "SkillList": [
                100111,
                100112,
                100113
              ]
            },
            {
              "Name": "阶段二：无望冽风的幻灭者•虚妄之母",
              "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害，并使用技能限制我方目标行动。",
              "Answer": "应对策略：优先消灭召唤物后，尽快击破首领幻影的弱点。",
              "Difficulty": 1,
              "SkillList": [
                100121,
                100122
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "攻守易型",
              "Desc": "首领幻影会在战斗中切换自身<color=#f29e38ff><u>战斗姿态</u></color>，召唤不同雕塑进行战斗；我方消灭处于【灵魂释放】状态的雕塑时，会使本次战斗中我方全体造成的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "战斗姿态",
                  "Desc": "芒寒色正的银骑士会随着战斗改变自身的状态：\\n【骑士之怒】：召唤【枪尖】的雕塑，自身受到的所有伤害降低，有4个雕塑在场时自身进入韧性保护状态。\\n【黄金奉还】：召唤【盾】的雕塑，自身造成的所有伤害提高。\\n【瑰丽之勋】：召唤【授勋】的雕塑，有雕塑存在时，自身不可被选中。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "绝境逆转",
              "Desc": "首领幻影第二阶段施加【灵魂释放】时，会选择<color=#f29e38ff>所有</color>雕塑作为目标。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "众星拱卫",
              "Desc": "除首领幻影外，每多存在1个<color=#f29e38ff>敌方单位</color>，敌方全体受到的伤害降低，造成的伤害提高。",
              "Param": [
                0.25
              ],
              "SkillID": 302401325,
              "ParamFix": [
                0.05000000004656613,
                0.030000000027939677
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "处于【灵魂释放】状态的<color=#f29e38ff>召唤物</color>会得到大幅强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影后会大幅提高其受到的伤害，使我方全体恢复战技点并激活终结技。",
            "优先消灭或击破<color=#f29e38ff>召唤物</color>，可以有效削弱首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：攻防之势",
              "Desc": "首领幻影会召唤【枪尖】或【盾】两种召唤物。",
              "Answer": "应对策略：优先消灭被强化的召唤物以削弱首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100211,
                100212
              ]
            },
            {
              "Name": "阶段二：荣誉之战",
              "Desc": "首领幻影会额外召唤【授勋】召唤物。",
              "Answer": "应对策略：优先消灭被强化的召唤物以削弱首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100221,
                100222
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420102,
            "StageType": "Challenge",
            "StageName": 1653639074891422500,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 624,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110001"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 100401402,
                "Monster1": 100402602
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420112,
            "StageType": "Challenge",
            "StageName": 4596526360486807000,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 621,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Spacetrain_Combat_Argenti"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110001"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 302401302
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30013,
        "Name": "冽风骑士·难度<unbreak>03</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Thunder",
          "Quantum"
        ],
        "DamageType2": [
          "Physical",
          "Fire",
          "Imaginary"
        ],
        "MazeGroupID1": 5,
        "MazeGroupID2": 6,
        "BossMonsterID1": 100401403,
        "BossMonsterID2": 302401303,
        "BossMonsterID1SkillList": [
          100401401,
          100401402,
          100401403,
          100401404,
          100401405,
          100401406,
          100401407,
          100401409,
          100401410,
          100401411,
          100401412,
          100401413,
          100401414
        ],
        "BossMonsterID2SkillList": [
          302401301,
          302401302,
          302401303,
          302401304,
          302401305,
          302401306,
          302401307,
          302401308,
          302401310,
          302401311,
          302401312,
          302401313,
          302401314,
          302401315,
          302401316,
          302401317,
          302401318,
          302401319,
          302401320,
          302401321,
          302401322,
          302401323,
          302401324,
          302401325,
          302401326
        ],
        "BossMonsterConfig1": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "转移",
                  "Desc": "将弱点属性转移给目标，弱点属性会在目标被消灭后返回，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "逃无可逃",
              "Desc": "首领幻影的召唤物会标记1个我方单位，首领幻影施放单攻技能后会对被标记的我方单位<color=#f29e38ff><u>追加施放</u></color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "追加施放",
                  "Desc": "在施放单攻技能后，会重新选择目标并再次使用该技能。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "有召唤物在场时，首领幻影会将<color=#f29e38ff>自身弱点属性转移给召唤物</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影会根据<color=#f29e38ff>召唤物</color>锁定的目标，追加施放单体攻击，并有概率造成冻结或禁锢效果。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "优先消灭或击破<color=#f29e38ff>召唤物</color>，可以有效削弱首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：无望冽风的幻灭者",
              "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。",
              "Answer": "应对策略：优先消灭召唤物，若杰帕德施放全体护盾，尽快击破并消灭杰帕德。",
              "Difficulty": 1,
              "SkillList": [
                100111,
                100112,
                100113
              ]
            },
            {
              "Name": "阶段二：无望冽风的幻灭者•虚妄之母",
              "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害，并使用技能限制我方目标行动。",
              "Answer": "应对策略：优先消灭召唤物后，尽快击破首领幻影的弱点。",
              "Difficulty": 1,
              "SkillList": [
                100121,
                100122
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "攻守易型",
              "Desc": "首领幻影会在战斗中切换自身<color=#f29e38ff><u>战斗姿态</u></color>，召唤不同雕塑进行战斗；我方消灭处于【灵魂释放】状态的雕塑时，会使本次战斗中我方全体造成的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "战斗姿态",
                  "Desc": "芒寒色正的银骑士会随着战斗改变自身的状态：\\n【骑士之怒】：召唤【枪尖】的雕塑，自身受到的所有伤害降低，有4个雕塑在场时自身进入韧性保护状态。\\n【黄金奉还】：召唤【盾】的雕塑，自身造成的所有伤害提高。\\n【瑰丽之勋】：召唤【授勋】的雕塑，有雕塑存在时，自身不可被选中。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "绝境逆转",
              "Desc": "首领幻影第二阶段施加【灵魂释放】时，会选择<color=#f29e38ff>所有</color>雕塑作为目标。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "众星拱卫",
              "Desc": "除首领幻影外，每多存在1个<color=#f29e38ff>敌方单位</color>，敌方全体受到的伤害降低，造成的伤害提高。",
              "Param": [
                0.25
              ],
              "SkillID": 302401325,
              "ParamFix": [
                0.05000000004656613,
                0.030000000027939677
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "处于【灵魂释放】状态的<color=#f29e38ff>召唤物</color>会得到大幅强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "第二阶段时，<color=#f29e38ff>所有的召唤物</color>都会被强化为【灵魂释放】状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影后会大幅提高其受到的伤害，使我方全体恢复战技点并激活终结技。",
            "优先消灭或击破<color=#f29e38ff>召唤物</color>，可以有效削弱首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：攻防之势",
              "Desc": "首领幻影会召唤【枪尖】或【盾】两种召唤物。",
              "Answer": "应对策略：优先消灭被强化的召唤物以削弱首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100211,
                100212
              ]
            },
            {
              "Name": "阶段二：荣誉之战",
              "Desc": "首领幻影会额外召唤【授勋】召唤物。",
              "Answer": "应对策略：优先消灭被强化的召唤物以削弱首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100221,
                100222
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420103,
            "StageType": "Challenge",
            "StageName": 1653639074891422500,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 625,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110001"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 100401403,
                "Monster1": 100402603
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420113,
            "StageType": "Challenge",
            "StageName": 4596526360486807000,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 622,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Spacetrain_Combat_Argenti"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110001"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 302401303
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30014,
        "Name": "冽风骑士·难度<unbreak>04</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Thunder",
          "Quantum"
        ],
        "DamageType2": [
          "Physical",
          "Fire",
          "Imaginary"
        ],
        "MazeGroupID1": 5,
        "MazeGroupID2": 6,
        "BossMonsterID1": 100401404,
        "BossMonsterID2": 302401304,
        "BossMonsterID1SkillList": [
          100401401,
          100401402,
          100401403,
          100401404,
          100401405,
          100401406,
          100401407,
          100401409,
          100401410,
          100401411,
          100401412,
          100401413,
          100401414
        ],
        "BossMonsterID2SkillList": [
          302401301,
          302401302,
          302401303,
          302401304,
          302401305,
          302401306,
          302401307,
          302401308,
          302401310,
          302401311,
          302401312,
          302401313,
          302401314,
          302401315,
          302401316,
          302401317,
          302401318,
          302401319,
          302401320,
          302401321,
          302401322,
          302401323,
          302401324,
          302401325,
          302401326
        ],
        "BossMonsterConfig1": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "转移",
                  "Desc": "将弱点属性转移给目标，弱点属性会在目标被消灭后返回，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "逃无可逃",
              "Desc": "首领幻影的召唤物会标记1个我方单位，首领幻影施放单攻技能后会对被标记的我方单位<color=#f29e38ff><u>追加施放</u></color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "追加施放",
                  "Desc": "在施放单攻技能后，会重新选择目标并再次使用该技能。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "有召唤物在场时，首领幻影会将<color=#f29e38ff>自身弱点属性转移给召唤物</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影会根据<color=#f29e38ff>召唤物</color>锁定的目标，追加施放单体攻击，并有概率造成冻结或禁锢效果。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "优先消灭或击破<color=#f29e38ff>召唤物</color>，可以有效削弱首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：无望冽风的幻灭者",
              "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。",
              "Answer": "应对策略：优先消灭召唤物，若杰帕德施放全体护盾，尽快击破并消灭杰帕德。",
              "Difficulty": 1,
              "SkillList": [
                100111,
                100112,
                100113
              ]
            },
            {
              "Name": "阶段二：无望冽风的幻灭者•虚妄之母",
              "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害，并使用技能限制我方目标行动。",
              "Answer": "应对策略：优先消灭召唤物后，尽快击破首领幻影的弱点。",
              "Difficulty": 1,
              "SkillList": [
                100121,
                100122
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "攻守易型",
              "Desc": "首领幻影会在战斗中切换自身<color=#f29e38ff><u>战斗姿态</u></color>，召唤不同雕塑进行战斗；我方消灭处于【灵魂释放】状态的雕塑时，会使本次战斗中我方全体造成的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "战斗姿态",
                  "Desc": "芒寒色正的银骑士会随着战斗改变自身的状态：\\n【骑士之怒】：召唤【枪尖】的雕塑，自身受到的所有伤害降低，有4个雕塑在场时自身进入韧性保护状态。\\n【黄金奉还】：召唤【盾】的雕塑，自身造成的所有伤害提高。\\n【瑰丽之勋】：召唤【授勋】的雕塑，有雕塑存在时，自身不可被选中。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "绝境逆转",
              "Desc": "首领幻影第二阶段施加【灵魂释放】时，会选择<color=#f29e38ff>所有</color>雕塑作为目标。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "众星拱卫",
              "Desc": "除首领幻影外，每多存在1个<color=#f29e38ff>敌方单位</color>，敌方全体受到的伤害降低，造成的伤害提高。",
              "Param": [
                0.25
              ],
              "SkillID": 302401325,
              "ParamFix": [
                0.05000000004656613,
                0.030000000027939677
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "处于【灵魂释放】状态的<color=#f29e38ff>召唤物</color>会得到大幅强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "第二阶段时，<color=#f29e38ff>所有的召唤物</color>都会被强化为【灵魂释放】状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影后会大幅提高其受到的伤害，使我方全体恢复战技点并激活终结技。",
            "优先消灭或击破<color=#f29e38ff>召唤物</color>，可以有效削弱首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：攻防之势",
              "Desc": "首领幻影会召唤【枪尖】或【盾】两种召唤物。",
              "Answer": "应对策略：优先消灭被强化的召唤物以削弱首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100211,
                100212
              ]
            },
            {
              "Name": "阶段二：荣誉之战",
              "Desc": "首领幻影会额外召唤【授勋】召唤物。",
              "Answer": "应对策略：优先消灭被强化的召唤物以削弱首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100221,
                100222
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420104,
            "StageType": "Challenge",
            "StageName": 1653639074891422500,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 627,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110001"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 100401404,
                "Monster1": 100402604
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420114,
            "StageType": "Challenge",
            "StageName": 4596526360486807000,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 626,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Spacetrain_Combat_Argenti"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110001"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 302401304
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      }
    ]
  },
  "3002": {
    "Id": 3002,
    "Name": "支配恶兽",
    "Buff": {
      "Name": "末法余烬",
      "Desc": "拥有<color=#f29e38ff>【坚防守备】</color>的敌方单位被<color=#f29e38ff>弱点击破</color>时，使我方全体行动提前<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>并激活终结技。\\n敌方全体受到的追加攻击伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，反击伤害额外提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
      "Param": [
        0.1500000001396984,
        0.25000000023283064,
        1
      ]
    },
    "BuffList1": [
      {
        "Name": "末路天堂",
        "Desc": "追加攻击/反击对非弱点目标也能削减韧性，效果分别等同于原技能削韧值的<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>/<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.5000000004656613,
          1
        ]
      },
      {
        "Name": "反向支配",
        "Desc": "我方全体普攻造成的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，对处于弱点击破状态的目标额外提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.25000000023283064,
          0.25000000023283064
        ]
      },
      {
        "Name": "猎逐步伐",
        "Desc": "我方角色击破敌方目标弱点时，行动提前<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
        "Param": [
          0.25000000023283064
        ]
      }
    ],
    "BuffList2": [
      {
        "Name": "末路天堂",
        "Desc": "追加攻击/反击对非弱点目标也能削减韧性，效果分别等同于原技能削韧值的<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>/<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.5000000004656613,
          1
        ]
      },
      {
        "Name": "锐不可当",
        "Desc": "敌方全体受到的击破伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
        "Param": [
          0.20000000018626451
        ]
      },
      {
        "Name": "背水一战",
        "Desc": "我方全体战技造成的暴击伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，且战技对处于弱点击破状态的目标造成的暴击伤害额外提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.40000000037252903,
          0.40000000037252903
        ]
      }
    ],
    "BeginTime": "2024-06-17 04:00:00",
    "EndTime": "2024-09-06 04:00:00",
    "Level": [
      {
        "Id": 30021,
        "Name": "支配恶兽·难度<unbreak>01</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "DamageType2": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "MazeGroupID1": 6,
        "MazeGroupID2": 6,
        "BossMonsterID1": 200401401,
        "BossMonsterID2": 801501201,
        "BossMonsterID1SkillList": [
          200401401,
          200401402,
          200401403,
          200401404,
          200401405,
          200401406,
          200401407,
          200401408,
          200401409,
          200401410,
          200401411,
          200401412,
          200401413,
          200401414
        ],
        "BossMonsterID2SkillList": [
          801501201,
          801501202,
          801501203,
          801501204,
          801501205,
          801501206
        ],
        "BossMonsterConfig1": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性<color=#f29e38ff><u>传递</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "传递",
                  "Desc": "将弱点属性传递给目标，目标被消灭后造成额外韧性值削减，弱点属性会在所有获得弱点属性的目标被消灭后返回。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "众星拱卫",
              "Desc": "除首领幻影外，每多存在1个<color=#f29e38ff>敌方单位</color>，敌方全体受到的伤害降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "绝境逆转",
              "Desc": "首领幻影第二阶段施放【傀儡候场】时，会对<color=#f29e38ff>所有的召唤物</color>附加强化效果。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ]
            },
            {
              "Desc": "首领幻影会将<color=#f29e38ff>自身弱点属性传递给召唤物</color>。任一召唤物被消灭后，该召唤物的弱点属性会被<color=#f29e38ff>添加</color>给其余召唤物。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "攻击召唤物会对首领幻影削减<color=#f29e38ff>等量生命值</color>。任一召唤物被消灭后，其余召唤物速度提高，<color=#f29e38ff>受到的伤害提高</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，消灭后可使其弱点属性<color=#f29e38ff>传递</color>回首领幻影。",
            "消灭任一召唤物后，其余召唤物受到的伤害提高，利用该机制快速消灭其余召唤物。",
            "提高效果抵抗或使用技能解除首领幻影施加的<color=#f29e38ff>【支配】</color>状态。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：冰火重奏",
              "Desc": "首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战，并将自身弱点属性传递给召唤物。",
              "Answer": "应对策略：优先消灭召唤物，消灭所有召唤物会使弱点属性传递回首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100411,
                100412,
                100413
              ]
            },
            {
              "Name": "阶段二：好戏开场",
              "Desc": "首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战，并将自身弱点属性传递给召唤物。",
              "Answer": "应对策略：优先消灭召唤物，消灭所有召唤物会使弱点属性传递回首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100421,
                100422,
                100423
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影不可被攻击。首领幻影的三个<color=#f29e38ff><u>部位</u></color>同时处于假死状态时，首领幻影陷入弱点击破状态并可以被攻击，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801501201,
              "ParamFix": [
                1,
                1.5000000004656613,
                0.5000000004656613,
                0.6000000005587935,
                1,
                15
              ],
              "Child": [
                {
                  "Name": "部位",
                  "Desc": "对部位进行的攻击会同时对本体削减等量的生命值",
                  "Param": []
                }
              ]
            },
            {
              "Name": "阵地转移",
              "Desc": "【反物质引擎】会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给【灾虐的右手】和【黎明的左手】，但当【灾虐的右手】或【黎明的左手】被消灭时，【反物质引擎】的韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "转移",
                  "Desc": "将弱点属性转移给目标，弱点属性会在目标被消灭后返回，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "战而愈勇",
              "Desc": "敌方单位施放单攻技能后，速度提高，持续1回合；施放群攻技能后，攻击力提高，持续1回合；施放辅助技能后，为技能目标回复生命值。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影的部位被消灭后会进入假死状态且行动延后，并在下次行动时再生。当三个部位<color=#f29e38ff>同时处于假死状态</color>时，本体陷入弱点击破状态并行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801501201,
              "ParamFix": [
                1,
                1.5000000004656613,
                0.5000000004656613,
                0.6000000005587935,
                1,
                15
              ]
            },
            {
              "Desc": "【反物质引擎】会将<color=#f29e38ff>自身弱点属性转移</color>给【灾虐的右手】与【黎明的左手】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影会对我方单位施加量子/虚数属性附魔状态，<color=#f29e38ff>同时陷入两种属性附魔状态</color>时会陷入【缠禁】状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "消灭首领幻影的三个部位使它们<color=#f29e38ff>同时处于假死状态时</color>，可对本体造成弱点击破，此时攻击可直接对本体造成伤害。",
            "我方单位处于<color=#f29e38ff>量子/虚数属性附魔</color>状态时，及时攻击有相同属性标记的目标以解除属性附魔状态，避免陷入【缠禁】状态。"
          ],
          "PhaseList": [
            {
              "Name": "诛尽杀绝的灭星兽",
              "Desc": "首领幻影的部位会对我方单位施加量子/虚数属性附魔状态，在被消灭后会进入假死状态且行动延后，并在下次行动时再生。",
              "Answer": "应对策略：优先攻击有相同属性标记的目标以解除我方单位的属性附魔效果，在首领幻影的部位再生前，消灭所有部位，以击破首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100311,
                100312,
                100313
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420131,
            "StageType": "Challenge",
            "StageName": 1358289180218405400,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 701,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Kafuka"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110002"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 200401401
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420121,
            "StageType": "Challenge",
            "StageName": 3967576029418707000,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 701,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Herta_Space_Station_Suppy_Zone_Combat_Beast"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110002"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 801501201
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30022,
        "Name": "支配恶兽·难度<unbreak>02</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "DamageType2": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "MazeGroupID1": 6,
        "MazeGroupID2": 6,
        "BossMonsterID1": 200401402,
        "BossMonsterID2": 801501202,
        "BossMonsterID1SkillList": [
          200401401,
          200401402,
          200401403,
          200401404,
          200401405,
          200401406,
          200401407,
          200401408,
          200401409,
          200401410,
          200401411,
          200401412,
          200401413,
          200401414
        ],
        "BossMonsterID2SkillList": [
          801501201,
          801501202,
          801501203,
          801501204,
          801501205,
          801501206
        ],
        "BossMonsterConfig1": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性<color=#f29e38ff><u>传递</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "传递",
                  "Desc": "将弱点属性传递给目标，目标被消灭后造成额外韧性值削减，弱点属性会在所有获得弱点属性的目标被消灭后返回。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "众星拱卫",
              "Desc": "除首领幻影外，每多存在1个<color=#f29e38ff>敌方单位</color>，敌方全体受到的伤害降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "绝境逆转",
              "Desc": "首领幻影第二阶段施放【傀儡候场】时，会对<color=#f29e38ff>所有的召唤物</color>附加强化效果。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ]
            },
            {
              "Desc": "首领幻影会将<color=#f29e38ff>自身弱点属性传递给召唤物</color>。任一召唤物被消灭后，该召唤物的弱点属性会被<color=#f29e38ff>添加</color>给其余召唤物。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "攻击召唤物会对首领幻影削减<color=#f29e38ff>等量生命值</color>。任一召唤物被消灭后，其余召唤物速度提高，<color=#f29e38ff>受到的伤害提高</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，消灭后可使其弱点属性<color=#f29e38ff>传递</color>回首领幻影。",
            "消灭任一召唤物后，其余召唤物受到的伤害提高，利用该机制快速消灭其余召唤物。",
            "提高效果抵抗或使用技能解除首领幻影施加的<color=#f29e38ff>【支配】</color>状态。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：冰火重奏",
              "Desc": "首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战，并将自身弱点属性传递给召唤物。",
              "Answer": "应对策略：优先消灭召唤物，消灭所有召唤物会使弱点属性传递回首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100411,
                100412,
                100413
              ]
            },
            {
              "Name": "阶段二：好戏开场",
              "Desc": "首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战，并将自身弱点属性传递给召唤物。",
              "Answer": "应对策略：优先消灭召唤物，消灭所有召唤物会使弱点属性传递回首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100421,
                100422,
                100423
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影不可被攻击。首领幻影的三个<color=#f29e38ff><u>部位</u></color>同时处于假死状态时，首领幻影陷入弱点击破状态并可以被攻击，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801501201,
              "ParamFix": [
                1,
                1.5000000004656613,
                0.5000000004656613,
                0.6000000005587935,
                1,
                15
              ],
              "Child": [
                {
                  "Name": "部位",
                  "Desc": "对部位进行的攻击会同时对本体削减等量的生命值",
                  "Param": []
                }
              ]
            },
            {
              "Name": "阵地转移",
              "Desc": "【反物质引擎】会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给【灾虐的右手】和【黎明的左手】，但当【灾虐的右手】或【黎明的左手】被消灭时，【反物质引擎】的韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "转移",
                  "Desc": "将弱点属性转移给目标，弱点属性会在目标被消灭后返回，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "战而愈勇",
              "Desc": "敌方单位施放单攻技能后，速度提高，持续1回合；施放群攻技能后，攻击力提高，持续1回合；施放辅助技能后，为技能目标回复生命值。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影的部位被消灭后会进入假死状态且行动延后，并在下次行动时再生。当三个部位<color=#f29e38ff>同时处于假死状态</color>时，本体陷入弱点击破状态并行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801501201,
              "ParamFix": [
                1,
                1.5000000004656613,
                0.5000000004656613,
                0.6000000005587935,
                1,
                15
              ]
            },
            {
              "Desc": "【反物质引擎】会将<color=#f29e38ff>自身弱点属性转移</color>给【灾虐的右手】与【黎明的左手】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影会对我方单位施加量子/虚数属性附魔状态，<color=#f29e38ff>同时陷入两种属性附魔状态</color>时会陷入【缠禁】状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "消灭首领幻影的三个部位使它们<color=#f29e38ff>同时处于假死状态时</color>，可对本体造成弱点击破，此时攻击可直接对本体造成伤害。",
            "我方单位处于<color=#f29e38ff>量子/虚数属性附魔</color>状态时，及时攻击有相同属性标记的目标以解除属性附魔状态，避免陷入【缠禁】状态。"
          ],
          "PhaseList": [
            {
              "Name": "诛尽杀绝的灭星兽",
              "Desc": "首领幻影的部位会对我方单位施加量子/虚数属性附魔状态，在被消灭后会进入假死状态且行动延后，并在下次行动时再生。",
              "Answer": "应对策略：优先攻击有相同属性标记的目标以解除我方单位的属性附魔效果，在首领幻影的部位再生前，消灭所有部位，以击破首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100311,
                100312,
                100313
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420132,
            "StageType": "Challenge",
            "StageName": 1358289180218405400,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 702,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Kafuka"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110002"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 200401402
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420122,
            "StageType": "Challenge",
            "StageName": 3967576029418707000,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 702,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Herta_Space_Station_Suppy_Zone_Combat_Beast"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110002"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 801501202
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30023,
        "Name": "支配恶兽·难度<unbreak>03</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "DamageType2": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "MazeGroupID1": 6,
        "MazeGroupID2": 6,
        "BossMonsterID1": 200401403,
        "BossMonsterID2": 801501203,
        "BossMonsterID1SkillList": [
          200401401,
          200401402,
          200401403,
          200401404,
          200401405,
          200401406,
          200401407,
          200401408,
          200401409,
          200401410,
          200401411,
          200401412,
          200401413,
          200401414
        ],
        "BossMonsterID2SkillList": [
          801501201,
          801501202,
          801501203,
          801501204,
          801501205,
          801501206
        ],
        "BossMonsterConfig1": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性<color=#f29e38ff><u>传递</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "传递",
                  "Desc": "将弱点属性传递给目标，目标被消灭后造成额外韧性值削减，弱点属性会在所有获得弱点属性的目标被消灭后返回。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "众星拱卫",
              "Desc": "除首领幻影外，每多存在1个<color=#f29e38ff>敌方单位</color>，敌方全体受到的伤害降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "绝境逆转",
              "Desc": "首领幻影第二阶段施放【傀儡候场】时，会对<color=#f29e38ff>所有的召唤物</color>附加强化效果。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ]
            },
            {
              "Desc": "首领幻影会将<color=#f29e38ff>自身弱点属性传递给召唤物</color>。任一召唤物被消灭后，该召唤物的弱点属性会被<color=#f29e38ff>添加</color>给其余召唤物。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "攻击召唤物会对首领幻影削减<color=#f29e38ff>等量生命值</color>。任一召唤物被消灭后，其余召唤物速度提高，<color=#f29e38ff>受到的伤害提高</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，消灭后可使其弱点属性<color=#f29e38ff>传递</color>回首领幻影。",
            "消灭任一召唤物后，其余召唤物受到的伤害提高，利用该机制快速消灭其余召唤物。",
            "提高效果抵抗或使用技能解除首领幻影施加的<color=#f29e38ff>【支配】</color>状态。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：冰火重奏",
              "Desc": "首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战，并将自身弱点属性传递给召唤物。",
              "Answer": "应对策略：优先消灭召唤物，消灭所有召唤物会使弱点属性传递回首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100411,
                100412,
                100413
              ]
            },
            {
              "Name": "阶段二：好戏开场",
              "Desc": "首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战，并将自身弱点属性传递给召唤物。",
              "Answer": "应对策略：优先消灭召唤物，消灭所有召唤物会使弱点属性传递回首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100421,
                100422,
                100423
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影不可被攻击。首领幻影的三个<color=#f29e38ff><u>部位</u></color>同时处于假死状态时，首领幻影陷入弱点击破状态并可以被攻击，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801501201,
              "ParamFix": [
                1,
                1.5000000004656613,
                0.5000000004656613,
                0.6000000005587935,
                1,
                15
              ],
              "Child": [
                {
                  "Name": "部位",
                  "Desc": "对部位进行的攻击会同时对本体削减等量的生命值",
                  "Param": []
                }
              ]
            },
            {
              "Name": "阵地转移",
              "Desc": "【反物质引擎】会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给【灾虐的右手】和【黎明的左手】，但当【灾虐的右手】或【黎明的左手】被消灭时，【反物质引擎】的韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "转移",
                  "Desc": "将弱点属性转移给目标，弱点属性会在目标被消灭后返回，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "战而愈勇",
              "Desc": "敌方单位施放单攻技能后，速度提高，持续1回合；施放群攻技能后，攻击力提高，持续1回合；施放辅助技能后，为技能目标回复生命值。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影的部位被消灭后会进入假死状态且行动延后，并在下次行动时再生。当三个部位<color=#f29e38ff>同时处于假死状态</color>时，本体陷入弱点击破状态并行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801501201,
              "ParamFix": [
                1,
                1.5000000004656613,
                0.5000000004656613,
                0.6000000005587935,
                1,
                15
              ]
            },
            {
              "Desc": "【反物质引擎】会将<color=#f29e38ff>自身弱点属性转移</color>给【灾虐的右手】与【黎明的左手】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影会对我方单位施加量子/虚数属性附魔状态，<color=#f29e38ff>同时陷入两种属性附魔状态</color>时会陷入【缠禁】状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "消灭首领幻影的三个部位使它们<color=#f29e38ff>同时处于假死状态时</color>，可对本体造成弱点击破，此时攻击可直接对本体造成伤害。",
            "我方单位处于<color=#f29e38ff>量子/虚数属性附魔</color>状态时，及时攻击有相同属性标记的目标以解除属性附魔状态，避免陷入【缠禁】状态。"
          ],
          "PhaseList": [
            {
              "Name": "诛尽杀绝的灭星兽",
              "Desc": "首领幻影的部位会对我方单位施加量子/虚数属性附魔状态，在被消灭后会进入假死状态且行动延后，并在下次行动时再生。",
              "Answer": "应对策略：优先攻击有相同属性标记的目标以解除我方单位的属性附魔效果，在首领幻影的部位再生前，消灭所有部位，以击破首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100311,
                100312,
                100313
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420133,
            "StageType": "Challenge",
            "StageName": 1358289180218405400,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 703,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Kafuka"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110002"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 200401403
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420123,
            "StageType": "Challenge",
            "StageName": 3967576029418707000,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 703,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Herta_Space_Station_Suppy_Zone_Combat_Beast"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110002"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 801501203
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30024,
        "Name": "支配恶兽·难度<unbreak>04</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "DamageType2": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "MazeGroupID1": 6,
        "MazeGroupID2": 6,
        "BossMonsterID1": 200401404,
        "BossMonsterID2": 801501204,
        "BossMonsterID1SkillList": [
          200401401,
          200401402,
          200401403,
          200401404,
          200401405,
          200401406,
          200401407,
          200401408,
          200401409,
          200401410,
          200401411,
          200401412,
          200401413,
          200401414
        ],
        "BossMonsterID2SkillList": [
          801501201,
          801501202,
          801501203,
          801501204,
          801501205,
          801501206
        ],
        "BossMonsterConfig1": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性<color=#f29e38ff><u>传递</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "传递",
                  "Desc": "将弱点属性传递给目标，目标被消灭后造成额外韧性值削减，弱点属性会在所有获得弱点属性的目标被消灭后返回。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "众星拱卫",
              "Desc": "除首领幻影外，每多存在1个<color=#f29e38ff>敌方单位</color>，敌方全体受到的伤害降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "绝境逆转",
              "Desc": "首领幻影第二阶段施放【傀儡候场】时，会对<color=#f29e38ff>所有的召唤物</color>附加强化效果。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ]
            },
            {
              "Desc": "首领幻影会将<color=#f29e38ff>自身弱点属性传递给召唤物</color>。任一召唤物被消灭后，该召唤物的弱点属性会被<color=#f29e38ff>添加</color>给其余召唤物。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "攻击召唤物会对首领幻影削减<color=#f29e38ff>等量生命值</color>。任一召唤物被消灭后，其余召唤物速度提高，<color=#f29e38ff>受到的伤害提高</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，消灭后可使其弱点属性<color=#f29e38ff>传递</color>回首领幻影。",
            "消灭任一召唤物后，其余召唤物受到的伤害提高，利用该机制快速消灭其余召唤物。",
            "提高效果抵抗或使用技能解除首领幻影施加的<color=#f29e38ff>【支配】</color>状态。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：冰火重奏",
              "Desc": "首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战，并将自身弱点属性传递给召唤物。",
              "Answer": "应对策略：优先消灭召唤物，消灭所有召唤物会使弱点属性传递回首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100411,
                100412,
                100413
              ]
            },
            {
              "Name": "阶段二：好戏开场",
              "Desc": "首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战，并将自身弱点属性传递给召唤物。",
              "Answer": "应对策略：优先消灭召唤物，消灭所有召唤物会使弱点属性传递回首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100421,
                100422,
                100423
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影不可被攻击。首领幻影的三个<color=#f29e38ff><u>部位</u></color>同时处于假死状态时，首领幻影陷入弱点击破状态并可以被攻击，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801501201,
              "ParamFix": [
                1,
                1.5000000004656613,
                0.5000000004656613,
                0.6000000005587935,
                1,
                15
              ],
              "Child": [
                {
                  "Name": "部位",
                  "Desc": "对部位进行的攻击会同时对本体削减等量的生命值",
                  "Param": []
                }
              ]
            },
            {
              "Name": "阵地转移",
              "Desc": "【反物质引擎】会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给【灾虐的右手】和【黎明的左手】，但当【灾虐的右手】或【黎明的左手】被消灭时，【反物质引擎】的韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "转移",
                  "Desc": "将弱点属性转移给目标，弱点属性会在目标被消灭后返回，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "战而愈勇",
              "Desc": "敌方单位施放单攻技能后，速度提高，持续1回合；施放群攻技能后，攻击力提高，持续1回合；施放辅助技能后，为技能目标回复生命值。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影的部位被消灭后会进入假死状态且行动延后，并在下次行动时再生。当三个部位<color=#f29e38ff>同时处于假死状态</color>时，本体陷入弱点击破状态并行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801501201,
              "ParamFix": [
                1,
                1.5000000004656613,
                0.5000000004656613,
                0.6000000005587935,
                1,
                15
              ]
            },
            {
              "Desc": "【反物质引擎】会将<color=#f29e38ff>自身弱点属性转移</color>给【灾虐的右手】与【黎明的左手】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影会对我方单位施加量子/虚数属性附魔状态，<color=#f29e38ff>同时陷入两种属性附魔状态</color>时会陷入【缠禁】状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "消灭首领幻影的三个部位使它们<color=#f29e38ff>同时处于假死状态时</color>，可对本体造成弱点击破，此时攻击可直接对本体造成伤害。",
            "我方单位处于<color=#f29e38ff>量子/虚数属性附魔</color>状态时，及时攻击有相同属性标记的目标以解除属性附魔状态，避免陷入【缠禁】状态。"
          ],
          "PhaseList": [
            {
              "Name": "诛尽杀绝的灭星兽",
              "Desc": "首领幻影的部位会对我方单位施加量子/虚数属性附魔状态，在被消灭后会进入假死状态且行动延后，并在下次行动时再生。",
              "Answer": "应对策略：优先攻击有相同属性标记的目标以解除我方单位的属性附魔效果，在首领幻影的部位再生前，消灭所有部位，以击破首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100311,
                100312,
                100313
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420134,
            "StageType": "Challenge",
            "StageName": 1358289180218405400,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 704,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Kafuka"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110002"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 200401404
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420124,
            "StageType": "Challenge",
            "StageName": 3967576029418707000,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 704,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Herta_Space_Station_Suppy_Zone_Combat_Beast"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110002"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 801501204
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      }
    ]
  },
  "3003": {
    "Id": 3003,
    "Name": "煽动博弈",
    "Buff": {
      "Name": "末法余烬",
      "Desc": "拥有<color=#f29e38ff>【坚防守备】</color>的敌方单位被<color=#f29e38ff>弱点击破</color>时，使我方全体行动提前并恢复战技点。\\n敌方全体受到的追加攻击伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，终结技伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
      "Param": [
        0.25000000023283064,
        0.1500000001396984
      ]
    },
    "BuffList1": [
      {
        "Name": "时来运转",
        "Desc": "角色造成的追加攻击伤害无视敌方目标<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的全属性抗性，同时对非弱点目标也能削减韧性，效果等同于原技能削韧值的<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.1500000001396984,
          0.5000000004656613
        ]
      },
      {
        "Name": "千金一掷",
        "Desc": "角色造成的冰属性伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
        "Param": [
          0.5500000005122274
        ]
      },
      {
        "Name": "追亡逐北",
        "Desc": "角色击破敌方目标弱点时，行动提前<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，该效果每回合最多触发<color=#f29e38ff><unbreak>#2[i]</unbreak></color>次。",
        "Param": [
          0.1500000001396984,
          1
        ]
      }
    ],
    "BuffList2": [
      {
        "Name": "寸草不生",
        "Desc": "角色攻击处于弱点击破状态下的敌人后，其当前承受的所有持续伤害立即产生相当于原伤害<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的伤害，该效果单个回合内每个角色各自最多触发<color=#f29e38ff><unbreak>#2[i]</unbreak></color>次。",
        "Param": [
          0.8000000007450581,
          2
        ]
      },
      {
        "Name": "牵丝攀藤",
        "Desc": "消灭敌方目标后，敌方全体受到的击破伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，最多叠加<color=#f29e38ff><unbreak>#2[i]</unbreak></color>层，该效果对所有新上场的敌人也生效。",
        "Param": [
          0.05000000004656613,
          5
        ]
      },
      {
        "Name": "势如破竹",
        "Desc": "造成的终结技伤害的暴击伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，对处于弱点击破状态下的敌方目标额外提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.3000000002793968,
          0.3000000002793968
        ]
      }
    ],
    "BeginTime": "2024-07-29 04:00:02",
    "EndTime": "2024-10-21 04:00:00",
    "Level": [
      {
        "Id": 30031,
        "Name": "煽动博弈·难度<unbreak>01</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Thunder",
          "Wind"
        ],
        "DamageType2": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "MazeGroupID1": 9,
        "MazeGroupID2": 14,
        "BossMonsterID1": 803401201,
        "BossMonsterID2": 801502201,
        "BossMonsterID1SkillList": [
          803401201,
          803401202,
          803401203,
          803401204,
          803401205,
          803401206,
          803401207,
          803401208,
          803401209,
          803401210,
          803401211,
          803401212,
          803401213,
          803401214,
          803401215,
          803401216,
          803401217,
          803401218,
          803401219,
          803401220,
          803401221,
          803401222
        ],
        "BossMonsterID2SkillList": [
          801502201,
          801502202,
          801502203,
          801502204,
          801502205,
          801502206,
          801502207,
          801502208,
          801502209,
          801502210,
          801502211,
          801502212,
          801502213,
          801502214,
          801502215,
          801502216,
          801502217,
          801502218,
          801502219,
          801502220,
          801502221,
          801502222,
          801502223
        ],
        "BossMonsterConfig1": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ],
              "Child": []
            },
            {
              "Name": "点数竞赛",
              "Desc": "首领幻影的技能会赋予所有我方和敌方单位<color=#f29e38ff><u>点数</u></color>",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "点数",
                  "Desc": "敌方目标点数大于我方时，受到的伤害大幅降低，并获得韧性保护。我方角色攻击【点数】比自身低的敌方目标时，我方【点数】越高，敌方目标受到的伤害越高。点数的上限为<unbreak>100</unbreak>。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "庄家优势",
              "Desc": "当我方单位点数小于召唤物点数时，召唤物受到的伤害大幅降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "先发优势",
              "Desc": "召唤物的点数越大，其生命上限越高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ]
            },
            {
              "Desc": "敌方目标具有<color=#f29e38ff>【点数】</color>，骰子被消灭后，其【点数】会<color=#f29e38ff>累加</color>到我方。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "敌方目标【点数】<color=#f29e38ff>大于</color>我方时，受到的伤害大幅降低；敌方目标【点数】<color=#f29e38ff>小于等于</color>我方时，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先消灭【点数】<color=#f29e38ff>小于等于我方</color>的骰子，累积【点数】。在【翻倍骰子】离开前将其消灭，以获取更多【点数】。",
            "当我方【点数】大于等于首领幻影时，尽快击破首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：赌局开场",
              "Desc": "敌方目标具有【点数】，其【点数】大于我方时，受到的伤害大幅降低，且会获得韧性保护。",
              "Answer": "当我方【点数】小于等于首领幻影时，优先消灭【点数】小于等于我方的骰子，以累积点数。",
              "Difficulty": 1,
              "SkillList": [
                100511
              ]
            },
            {
              "Name": "阶段二：双倍大奖",
              "Desc": "首领幻影的【收益抽成】会额外使我方【点数】降低，并且场上会出现【翻倍骰子】。",
              "Answer": "在【翻倍骰子】离开前将其消灭，可使我方【点数】翻倍。",
              "Difficulty": 1,
              "SkillList": [
                100521
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "移花接木",
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff><u>韧性保护</u></color>状态。消灭任意召唤物会使首领幻影的韧性保护解除，并且对首领幻影造成额外韧性削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "韧性保护",
                  "Desc": "韧性值无法受到削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "枯木逢春",
              "Desc": "在一阶段，首领幻影在切换形态时会回复召唤物<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>生命值。",
              "Param": [
                0.3000000119209
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            },
            {
              "Name": "空花阳焰",
              "Desc": "在二阶段，召唤物的生命上限提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.3499999940395
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff>韧性保护</color>状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "每次消灭【丰饶玄莲】可提高我方全体<color=#f29e38ff>全属性伤害</color>，每次消灭【破灭玄莲】可提高我方全体<color=#f29e38ff>击破特攻</color>，以上两类增益在获得其中一类后无法获得另外一类。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "消灭<color=#f29e38ff>召唤物</color>，可解除首领幻影的韧性保护，并削弱首领幻影。",
            "根据我方角色需要选择合适的【玄莲】消灭：消灭【丰饶玄莲】提高我方<color=#f29e38ff>全属性伤害</color>，或消灭【破灭玄莲】提高我方<color=#f29e38ff>击破特攻</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：浮翠流丹",
              "Desc": "首领幻影会在【丰饶形态】和【毁灭形态】之间切换，切换时会召唤【玄莲】。",
              "Answer": "应对策略：尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类，以获得更多增益效果。",
              "Difficulty": 1,
              "SkillList": [
                100611,
                100612,
                100613
              ]
            },
            {
              "Name": "阶段二：逆风执炬",
              "Desc": "首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】，造成高额伤害。",
              "Answer": "应对策略：在召唤物施放【万劫不复】前尽可能消灭它们，获得增益并削弱【万劫不复】威力。",
              "Difficulty": 1,
              "SkillList": [
                100621
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420151,
            "StageType": "Challenge",
            "StageName": 16496002327442688000,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 701,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Penocony_Combat_Aventurine_Common"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110003"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 803401201
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420141,
            "StageType": "Challenge",
            "StageName": 13763997922829013000,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 701,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Phantylia_01"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110003"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 801502201
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30032,
        "Name": "煽动博弈·难度<unbreak>02</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Thunder",
          "Wind"
        ],
        "DamageType2": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "MazeGroupID1": 9,
        "MazeGroupID2": 14,
        "BossMonsterID1": 803401202,
        "BossMonsterID2": 801502202,
        "BossMonsterID1SkillList": [
          803401201,
          803401202,
          803401203,
          803401204,
          803401205,
          803401206,
          803401207,
          803401208,
          803401209,
          803401210,
          803401211,
          803401212,
          803401213,
          803401214,
          803401215,
          803401216,
          803401217,
          803401218,
          803401219,
          803401220,
          803401221,
          803401222
        ],
        "BossMonsterID2SkillList": [
          801502201,
          801502202,
          801502203,
          801502204,
          801502205,
          801502206,
          801502207,
          801502208,
          801502209,
          801502210,
          801502211,
          801502212,
          801502213,
          801502214,
          801502215,
          801502216,
          801502217,
          801502218,
          801502219,
          801502220,
          801502221,
          801502222,
          801502223
        ],
        "BossMonsterConfig1": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ],
              "Child": []
            },
            {
              "Name": "点数竞赛",
              "Desc": "首领幻影的技能会赋予所有我方和敌方单位<color=#f29e38ff><u>点数</u></color>",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "点数",
                  "Desc": "敌方目标点数大于我方时，受到的伤害大幅降低，并获得韧性保护。我方角色攻击【点数】比自身低的敌方目标时，我方【点数】越高，敌方目标受到的伤害越高。点数的上限为<unbreak>100</unbreak>。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "庄家优势",
              "Desc": "当我方单位点数小于召唤物点数时，召唤物受到的伤害大幅降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "先发优势",
              "Desc": "召唤物的点数越大，其生命上限越高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ]
            },
            {
              "Desc": "敌方目标具有<color=#f29e38ff>【点数】</color>，骰子被消灭后，其【点数】会<color=#f29e38ff>累加</color>到我方。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "敌方目标【点数】<color=#f29e38ff>大于</color>我方时，受到的伤害大幅降低；敌方目标【点数】<color=#f29e38ff>小于等于</color>我方时，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先消灭【点数】<color=#f29e38ff>小于等于我方</color>的骰子，累积【点数】。在【翻倍骰子】离开前将其消灭，以获取更多【点数】。",
            "当我方【点数】大于等于首领幻影时，尽快击破首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：赌局开场",
              "Desc": "敌方目标具有【点数】，其【点数】大于我方时，受到的伤害大幅降低，且会获得韧性保护。",
              "Answer": "当我方【点数】小于等于首领幻影时，优先消灭【点数】小于等于我方的骰子，以累积点数。",
              "Difficulty": 1,
              "SkillList": [
                100511
              ]
            },
            {
              "Name": "阶段二：双倍大奖",
              "Desc": "首领幻影的【收益抽成】会额外使我方【点数】降低，并且场上会出现【翻倍骰子】。",
              "Answer": "在【翻倍骰子】离开前将其消灭，可使我方【点数】翻倍。",
              "Difficulty": 1,
              "SkillList": [
                100521
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "移花接木",
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff><u>韧性保护</u></color>状态。消灭任意召唤物会使首领幻影的韧性保护解除，并且对首领幻影造成额外韧性削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "韧性保护",
                  "Desc": "韧性值无法受到削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "枯木逢春",
              "Desc": "在一阶段，首领幻影在切换形态时会回复召唤物<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>生命值。",
              "Param": [
                0.3000000119209
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            },
            {
              "Name": "空花阳焰",
              "Desc": "在二阶段，召唤物的生命上限提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.3499999940395
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff>韧性保护</color>状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "每次消灭【丰饶玄莲】可提高我方全体<color=#f29e38ff>全属性伤害</color>，每次消灭【破灭玄莲】可提高我方全体<color=#f29e38ff>击破特攻</color>，以上两类增益在获得其中一类后无法获得另外一类。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "消灭<color=#f29e38ff>召唤物</color>，可解除首领幻影的韧性保护，并削弱首领幻影。",
            "根据我方角色需要选择合适的【玄莲】消灭：消灭【丰饶玄莲】提高我方<color=#f29e38ff>全属性伤害</color>，或消灭【破灭玄莲】提高我方<color=#f29e38ff>击破特攻</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：浮翠流丹",
              "Desc": "首领幻影会在【丰饶形态】和【毁灭形态】之间切换，切换时会召唤【玄莲】。",
              "Answer": "应对策略：尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类，以获得更多增益效果。",
              "Difficulty": 1,
              "SkillList": [
                100611,
                100612,
                100613
              ]
            },
            {
              "Name": "阶段二：逆风执炬",
              "Desc": "首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】，造成高额伤害。",
              "Answer": "应对策略：在召唤物施放【万劫不复】前尽可能消灭它们，获得增益并削弱【万劫不复】威力。",
              "Difficulty": 1,
              "SkillList": [
                100621
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420152,
            "StageType": "Challenge",
            "StageName": 16496002327442688000,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 702,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Penocony_Combat_Aventurine_Common"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110003"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 803401202
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420142,
            "StageType": "Challenge",
            "StageName": 13763997922829013000,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 702,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Phantylia_01"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110003"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 801502202
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30033,
        "Name": "煽动博弈·难度<unbreak>03</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Thunder",
          "Wind"
        ],
        "DamageType2": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "MazeGroupID1": 9,
        "MazeGroupID2": 14,
        "BossMonsterID1": 803401203,
        "BossMonsterID2": 801502203,
        "BossMonsterID1SkillList": [
          803401201,
          803401202,
          803401203,
          803401204,
          803401205,
          803401206,
          803401207,
          803401208,
          803401209,
          803401210,
          803401211,
          803401212,
          803401213,
          803401214,
          803401215,
          803401216,
          803401217,
          803401218,
          803401219,
          803401220,
          803401221,
          803401222
        ],
        "BossMonsterID2SkillList": [
          801502201,
          801502202,
          801502203,
          801502204,
          801502205,
          801502206,
          801502207,
          801502208,
          801502209,
          801502210,
          801502211,
          801502212,
          801502213,
          801502214,
          801502215,
          801502216,
          801502217,
          801502218,
          801502219,
          801502220,
          801502221,
          801502222,
          801502223
        ],
        "BossMonsterConfig1": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ],
              "Child": []
            },
            {
              "Name": "点数竞赛",
              "Desc": "首领幻影的技能会赋予所有我方和敌方单位<color=#f29e38ff><u>点数</u></color>",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "点数",
                  "Desc": "敌方目标点数大于我方时，受到的伤害大幅降低，并获得韧性保护。我方角色攻击【点数】比自身低的敌方目标时，我方【点数】越高，敌方目标受到的伤害越高。点数的上限为<unbreak>100</unbreak>。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "庄家优势",
              "Desc": "当我方单位点数小于召唤物点数时，召唤物受到的伤害大幅降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "先发优势",
              "Desc": "召唤物的点数越大，其生命上限越高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ]
            },
            {
              "Desc": "敌方目标具有<color=#f29e38ff>【点数】</color>，骰子被消灭后，其【点数】会<color=#f29e38ff>累加</color>到我方。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "敌方目标【点数】<color=#f29e38ff>大于</color>我方时，受到的伤害大幅降低；敌方目标【点数】<color=#f29e38ff>小于等于</color>我方时，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先消灭【点数】<color=#f29e38ff>小于等于我方</color>的骰子，累积【点数】。在【翻倍骰子】离开前将其消灭，以获取更多【点数】。",
            "当我方【点数】大于等于首领幻影时，尽快击破首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：赌局开场",
              "Desc": "敌方目标具有【点数】，其【点数】大于我方时，受到的伤害大幅降低，且会获得韧性保护。",
              "Answer": "当我方【点数】小于等于首领幻影时，优先消灭【点数】小于等于我方的骰子，以累积点数。",
              "Difficulty": 1,
              "SkillList": [
                100511
              ]
            },
            {
              "Name": "阶段二：双倍大奖",
              "Desc": "首领幻影的【收益抽成】会额外使我方【点数】降低，并且场上会出现【翻倍骰子】。",
              "Answer": "在【翻倍骰子】离开前将其消灭，可使我方【点数】翻倍。",
              "Difficulty": 1,
              "SkillList": [
                100521
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "移花接木",
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff><u>韧性保护</u></color>状态。消灭任意召唤物会使首领幻影的韧性保护解除，并且对首领幻影造成额外韧性削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "韧性保护",
                  "Desc": "韧性值无法受到削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "枯木逢春",
              "Desc": "在一阶段，首领幻影在切换形态时会回复召唤物<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>生命值。",
              "Param": [
                0.3000000119209
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            },
            {
              "Name": "空花阳焰",
              "Desc": "在二阶段，召唤物的生命上限提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.3499999940395
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff>韧性保护</color>状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "每次消灭【丰饶玄莲】可提高我方全体<color=#f29e38ff>全属性伤害</color>，每次消灭【破灭玄莲】可提高我方全体<color=#f29e38ff>击破特攻</color>，以上两类增益在获得其中一类后无法获得另外一类。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "消灭<color=#f29e38ff>召唤物</color>，可解除首领幻影的韧性保护，并削弱首领幻影。",
            "根据我方角色需要选择合适的【玄莲】消灭：消灭【丰饶玄莲】提高我方<color=#f29e38ff>全属性伤害</color>，或消灭【破灭玄莲】提高我方<color=#f29e38ff>击破特攻</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：浮翠流丹",
              "Desc": "首领幻影会在【丰饶形态】和【毁灭形态】之间切换，切换时会召唤【玄莲】。",
              "Answer": "应对策略：尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类，以获得更多增益效果。",
              "Difficulty": 1,
              "SkillList": [
                100611,
                100612,
                100613
              ]
            },
            {
              "Name": "阶段二：逆风执炬",
              "Desc": "首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】，造成高额伤害。",
              "Answer": "应对策略：在召唤物施放【万劫不复】前尽可能消灭它们，获得增益并削弱【万劫不复】威力。",
              "Difficulty": 1,
              "SkillList": [
                100621
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420153,
            "StageType": "Challenge",
            "StageName": 16496002327442688000,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 703,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Penocony_Combat_Aventurine_Common"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110003"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 803401203
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420143,
            "StageType": "Challenge",
            "StageName": 13763997922829013000,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 703,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Phantylia_01"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110003"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 801502203
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30034,
        "Name": "煽动博弈·难度<unbreak>04</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Thunder",
          "Wind"
        ],
        "DamageType2": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "MazeGroupID1": 9,
        "MazeGroupID2": 14,
        "BossMonsterID1": 803401204,
        "BossMonsterID2": 801502204,
        "BossMonsterID1SkillList": [
          803401201,
          803401202,
          803401203,
          803401204,
          803401205,
          803401206,
          803401207,
          803401208,
          803401209,
          803401210,
          803401211,
          803401212,
          803401213,
          803401214,
          803401215,
          803401216,
          803401217,
          803401218,
          803401219,
          803401220,
          803401221,
          803401222
        ],
        "BossMonsterID2SkillList": [
          801502201,
          801502202,
          801502203,
          801502204,
          801502205,
          801502206,
          801502207,
          801502208,
          801502209,
          801502210,
          801502211,
          801502212,
          801502213,
          801502214,
          801502215,
          801502216,
          801502217,
          801502218,
          801502219,
          801502220,
          801502221,
          801502222,
          801502223
        ],
        "BossMonsterConfig1": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ],
              "Child": []
            },
            {
              "Name": "点数竞赛",
              "Desc": "首领幻影的技能会赋予所有我方和敌方单位<color=#f29e38ff><u>点数</u></color>",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "点数",
                  "Desc": "敌方目标点数大于我方时，受到的伤害大幅降低，并获得韧性保护。我方角色攻击【点数】比自身低的敌方目标时，我方【点数】越高，敌方目标受到的伤害越高。点数的上限为<unbreak>100</unbreak>。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "庄家优势",
              "Desc": "当我方单位点数小于召唤物点数时，召唤物受到的伤害大幅降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "先发优势",
              "Desc": "召唤物的点数越大，其生命上限越高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ]
            },
            {
              "Desc": "敌方目标具有<color=#f29e38ff>【点数】</color>，骰子被消灭后，其【点数】会<color=#f29e38ff>累加</color>到我方。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "敌方目标【点数】<color=#f29e38ff>大于</color>我方时，受到的伤害大幅降低；敌方目标【点数】<color=#f29e38ff>小于等于</color>我方时，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先消灭【点数】<color=#f29e38ff>小于等于我方</color>的骰子，累积【点数】。在【翻倍骰子】离开前将其消灭，以获取更多【点数】。",
            "当我方【点数】大于等于首领幻影时，尽快击破首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：赌局开场",
              "Desc": "敌方目标具有【点数】，其【点数】大于我方时，受到的伤害大幅降低，且会获得韧性保护。",
              "Answer": "当我方【点数】小于等于首领幻影时，优先消灭【点数】小于等于我方的骰子，以累积点数。",
              "Difficulty": 1,
              "SkillList": [
                100511
              ]
            },
            {
              "Name": "阶段二：双倍大奖",
              "Desc": "首领幻影的【收益抽成】会额外使我方【点数】降低，并且场上会出现【翻倍骰子】。",
              "Answer": "在【翻倍骰子】离开前将其消灭，可使我方【点数】翻倍。",
              "Difficulty": 1,
              "SkillList": [
                100521
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "移花接木",
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff><u>韧性保护</u></color>状态。消灭任意召唤物会使首领幻影的韧性保护解除，并且对首领幻影造成额外韧性削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "韧性保护",
                  "Desc": "韧性值无法受到削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "枯木逢春",
              "Desc": "在一阶段，首领幻影在切换形态时会回复召唤物<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>生命值。",
              "Param": [
                0.3000000119209
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            },
            {
              "Name": "空花阳焰",
              "Desc": "在二阶段，召唤物的生命上限提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.3499999940395
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff>韧性保护</color>状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "每次消灭【丰饶玄莲】可提高我方全体<color=#f29e38ff>全属性伤害</color>，每次消灭【破灭玄莲】可提高我方全体<color=#f29e38ff>击破特攻</color>，以上两类增益在获得其中一类后无法获得另外一类。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "消灭<color=#f29e38ff>召唤物</color>，可解除首领幻影的韧性保护，并削弱首领幻影。",
            "根据我方角色需要选择合适的【玄莲】消灭：消灭【丰饶玄莲】提高我方<color=#f29e38ff>全属性伤害</color>，或消灭【破灭玄莲】提高我方<color=#f29e38ff>击破特攻</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：浮翠流丹",
              "Desc": "首领幻影会在【丰饶形态】和【毁灭形态】之间切换，切换时会召唤【玄莲】。",
              "Answer": "应对策略：尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类，以获得更多增益效果。",
              "Difficulty": 1,
              "SkillList": [
                100611,
                100612,
                100613
              ]
            },
            {
              "Name": "阶段二：逆风执炬",
              "Desc": "首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】，造成高额伤害。",
              "Answer": "应对策略：在召唤物施放【万劫不复】前尽可能消灭它们，获得增益并削弱【万劫不复】威力。",
              "Difficulty": 1,
              "SkillList": [
                100621
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420154,
            "StageType": "Challenge",
            "StageName": 16496002327442688000,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 704,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Penocony_Combat_Aventurine_Common"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110003"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 803401204
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420144,
            "StageType": "Challenge",
            "StageName": 13763997922829013000,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 704,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Phantylia_01"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110003"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 801502204
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      }
    ]
  },
  "3004": {
    "Id": 3004,
    "Name": "支配指挥",
    "Buff": {
      "Name": "末法余烬",
      "Desc": "拥有<color=#f29e38ff>【坚防守备】</color>的敌方单位被<color=#f29e38ff>弱点击破</color>时，使我方全体角色恢复战技点并激活终结技。\\n敌方全体受到的弱点击破伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，追加攻击伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
      "Param": [
        0.20000000018626451,
        0.20000000018626451
      ]
    },
    "BuffList1": [
      {
        "Name": "支配万物",
        "Desc": "我方全体普攻造成的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
        "Param": [
          0.5000000004656613
        ]
      },
      {
        "Name": "意气激昂",
        "Desc": "消灭敌方目标后，我方全体目标行动提前<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
        "Param": [
          0.10000000009313226
        ]
      },
      {
        "Name": "时来运转",
        "Desc": "角色造成的追加攻击伤害无视敌方目标<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的全属性抗性，同时对非弱点目标也能削减韧性，效果等同于原技能削韧值的<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.1500000001396984,
          0.5000000004656613
        ]
      }
    ],
    "BuffList2": [
      {
        "Name": "乘胜追击",
        "Desc": "角色施放追加攻击后，行动提前<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，该效果每个角色下次行动前最多触发<color=#f29e38ff><unbreak>#2[i]</unbreak></color>次。",
        "Param": [
          0.1500000001396984,
          1
        ]
      },
      {
        "Name": "风卷残云",
        "Desc": "角色造成终结技伤害时的弱点击破效率提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
        "Param": [
          0.25000000023283064
        ]
      },
      {
        "Name": "以战养战",
        "Desc": "我方全体角色击破特攻提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，角色击破敌方目标弱点时，恢复该角色<color=#f29e38ff><unbreak>#2[i]</unbreak></color>点能量。",
        "Param": [
          0.5000000004656613,
          5
        ]
      }
    ],
    "BeginTime": "2024-09-06 04:00:02",
    "EndTime": "2024-12-02 04:00:00",
    "Level": [
      {
        "Id": 30041,
        "Name": "支配指挥·难度<unbreak>01</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "DamageType2": [
          "Fire",
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "MazeGroupID1": 6,
        "MazeGroupID2": 72,
        "BossMonsterID1": 200401401,
        "BossMonsterID2": 302501301,
        "BossMonsterID1SkillList": [
          200401401,
          200401402,
          200401403,
          200401404,
          200401405,
          200401406,
          200401407,
          200401408,
          200401409,
          200401410,
          200401411,
          200401412,
          200401413,
          200401414
        ],
        "BossMonsterID2SkillList": [
          302501301,
          302501302,
          302501303,
          302501304,
          302501305,
          302501306,
          302501307,
          302501308,
          302501309,
          302501310,
          302501311,
          302501312,
          302501313,
          302501314,
          302501315,
          302501316,
          302501317,
          302501318,
          302501319,
          302501320
        ],
        "BossMonsterConfig1": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性<color=#f29e38ff><u>传递</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "传递",
                  "Desc": "将弱点属性传递给目标，目标被消灭后造成额外韧性值削减，弱点属性会在所有获得弱点属性的目标被消灭后返回。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "众星拱卫",
              "Desc": "除首领幻影外，每多存在1个<color=#f29e38ff>敌方单位</color>，敌方全体受到的伤害降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "绝境逆转",
              "Desc": "首领幻影第二阶段施放【傀儡候场】时，会对<color=#f29e38ff>所有的召唤物</color>附加强化效果。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ]
            },
            {
              "Desc": "首领幻影会将<color=#f29e38ff>自身弱点属性传递给召唤物</color>。任一召唤物被消灭后，该召唤物的弱点属性会被<color=#f29e38ff>添加</color>给其余召唤物。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "攻击召唤物会对首领幻影削减<color=#f29e38ff>等量生命值</color>。任一召唤物被消灭后，其余召唤物速度提高，<color=#f29e38ff>受到的伤害提高</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，消灭后可使其弱点属性<color=#f29e38ff>传递</color>回首领幻影。",
            "消灭任一召唤物后，其余召唤物受到的伤害提高，利用该机制快速消灭其余召唤物。",
            "提高效果抵抗或使用技能解除首领幻影施加的<color=#f29e38ff>【支配】</color>状态。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：冰火重奏",
              "Desc": "首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战，并将自身弱点属性传递给召唤物。",
              "Answer": "应对策略：优先消灭召唤物，消灭所有召唤物会使弱点属性传递回首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100411,
                100412,
                100413
              ]
            },
            {
              "Name": "阶段二：好戏开场",
              "Desc": "首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战，并将自身弱点属性传递给召唤物。",
              "Answer": "应对策略：优先消灭召唤物，消灭所有召唤物会使弱点属性传递回首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100421,
                100422,
                100423
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 302501316,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "韵律不息",
              "Desc": "召唤物受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。当首领幻影被<color=#f29e38ff>弱点击破</color>后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 302501316,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "苦乐同享",
              "Desc": "首领幻影将自身弱点属性<color=#f29e38ff><u>分享</u></color>给召唤物，同时非对应弱点的属性抗性提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.4000000059605
              ],
              "SkillID": 302501318,
              "ParamFix": [
                0.40000000037252903
              ],
              "Child": [
                {
                  "Name": "分享",
                  "Desc": "将弱点属性分享给目标，弱点属性会在目标被弱点击破后添加给所有敌方目标，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "神主赐福",
              "Desc": "召唤物的韧性上限提高<color=#f29e38ff><unbreak>#1[i]</unbreak></color>。",
              "Param": [
                10
              ],
              "SkillID": 302501319,
              "ParamFix": [
                10
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影和其召唤物受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 302501316,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "召唤物被<color=#f29e38ff>弱点击破</color>时，首领幻影会削减一定韧性。召唤物被<color=#f29e38ff>弱点击破</color>后会为【遥远地平的长音】充能，施放【遥远地平的长音】对敌方全体造成高额伤害并削减韧性。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高首领幻影和其召唤物受到的伤害，使我方全体恢复战技点并激活终结技。",
            "多次击破<color=#f29e38ff>召唤物</color>可有效为【遥远地平的长音】充能，施放【遥远地平的长音】对敌方全体造成韧性削减。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：万众齐颂",
              "Desc": "首领幻影会释放【于梦中起舞】和【在雨中高歌】造成高额伤害。",
              "Answer": "应对策略：在【于梦中起舞】和【在雨中高歌】施放前尽可能击破召唤物。",
              "Difficulty": 1,
              "SkillList": [
                100711,
                100712,
                100713
              ]
            },
            {
              "Name": "阶段二：最终乐章",
              "Desc": "【旧梦的回声】不会离开战场，【太初有为】不会被打断。",
              "Answer": "应对策略：击破敌方韧性为【遥远地平的长音】充能，同时为我方获取护盾。",
              "Difficulty": 1,
              "SkillList": [
                100721
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420171,
            "StageType": "Challenge",
            "StageName": 1358289180218405400,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 701,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Kafuka"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110004"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 200401401
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420161,
            "StageType": "Challenge",
            "StageName": 9666004508066062000,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 701,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Penocony_Combat_Clock_P1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110004"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_CreateBattleEvent",
                "MOJJBFBKBNC": "60019"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 302501301
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30042,
        "Name": "支配指挥·难度<unbreak>02</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "DamageType2": [
          "Fire",
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "MazeGroupID1": 6,
        "MazeGroupID2": 72,
        "BossMonsterID1": 200401402,
        "BossMonsterID2": 302501302,
        "BossMonsterID1SkillList": [
          200401401,
          200401402,
          200401403,
          200401404,
          200401405,
          200401406,
          200401407,
          200401408,
          200401409,
          200401410,
          200401411,
          200401412,
          200401413,
          200401414
        ],
        "BossMonsterID2SkillList": [
          302501301,
          302501302,
          302501303,
          302501304,
          302501305,
          302501306,
          302501307,
          302501308,
          302501309,
          302501310,
          302501311,
          302501312,
          302501313,
          302501314,
          302501315,
          302501316,
          302501317,
          302501318,
          302501319,
          302501320
        ],
        "BossMonsterConfig1": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性<color=#f29e38ff><u>传递</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "传递",
                  "Desc": "将弱点属性传递给目标，目标被消灭后造成额外韧性值削减，弱点属性会在所有获得弱点属性的目标被消灭后返回。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "众星拱卫",
              "Desc": "除首领幻影外，每多存在1个<color=#f29e38ff>敌方单位</color>，敌方全体受到的伤害降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "绝境逆转",
              "Desc": "首领幻影第二阶段施放【傀儡候场】时，会对<color=#f29e38ff>所有的召唤物</color>附加强化效果。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ]
            },
            {
              "Desc": "首领幻影会将<color=#f29e38ff>自身弱点属性传递给召唤物</color>。任一召唤物被消灭后，该召唤物的弱点属性会被<color=#f29e38ff>添加</color>给其余召唤物。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "攻击召唤物会对首领幻影削减<color=#f29e38ff>等量生命值</color>。任一召唤物被消灭后，其余召唤物速度提高，<color=#f29e38ff>受到的伤害提高</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，消灭后可使其弱点属性<color=#f29e38ff>传递</color>回首领幻影。",
            "消灭任一召唤物后，其余召唤物受到的伤害提高，利用该机制快速消灭其余召唤物。",
            "提高效果抵抗或使用技能解除首领幻影施加的<color=#f29e38ff>【支配】</color>状态。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：冰火重奏",
              "Desc": "首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战，并将自身弱点属性传递给召唤物。",
              "Answer": "应对策略：优先消灭召唤物，消灭所有召唤物会使弱点属性传递回首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100411,
                100412,
                100413
              ]
            },
            {
              "Name": "阶段二：好戏开场",
              "Desc": "首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战，并将自身弱点属性传递给召唤物。",
              "Answer": "应对策略：优先消灭召唤物，消灭所有召唤物会使弱点属性传递回首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100421,
                100422,
                100423
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 302501316,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "韵律不息",
              "Desc": "召唤物受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。当首领幻影被<color=#f29e38ff>弱点击破</color>后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 302501316,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "苦乐同享",
              "Desc": "首领幻影将自身弱点属性<color=#f29e38ff><u>分享</u></color>给召唤物，同时非对应弱点的属性抗性提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.4000000059605
              ],
              "SkillID": 302501318,
              "ParamFix": [
                0.40000000037252903
              ],
              "Child": [
                {
                  "Name": "分享",
                  "Desc": "将弱点属性分享给目标，弱点属性会在目标被弱点击破后添加给所有敌方目标，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "神主赐福",
              "Desc": "召唤物的韧性上限提高<color=#f29e38ff><unbreak>#1[i]</unbreak></color>。",
              "Param": [
                10
              ],
              "SkillID": 302501319,
              "ParamFix": [
                10
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影和其召唤物受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 302501316,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "召唤物被<color=#f29e38ff>弱点击破</color>时，首领幻影会削减一定韧性。召唤物被<color=#f29e38ff>弱点击破</color>后会为【遥远地平的长音】充能，施放【遥远地平的长音】对敌方全体造成高额伤害并削减韧性。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高首领幻影和其召唤物受到的伤害，使我方全体恢复战技点并激活终结技。",
            "多次击破<color=#f29e38ff>召唤物</color>可有效为【遥远地平的长音】充能，施放【遥远地平的长音】对敌方全体造成韧性削减。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：万众齐颂",
              "Desc": "首领幻影会释放【于梦中起舞】和【在雨中高歌】造成高额伤害。",
              "Answer": "应对策略：在【于梦中起舞】和【在雨中高歌】施放前尽可能击破召唤物。",
              "Difficulty": 1,
              "SkillList": [
                100711,
                100712,
                100713
              ]
            },
            {
              "Name": "阶段二：最终乐章",
              "Desc": "【旧梦的回声】不会离开战场，【太初有为】不会被打断。",
              "Answer": "应对策略：击破敌方韧性为【遥远地平的长音】充能，同时为我方获取护盾。",
              "Difficulty": 1,
              "SkillList": [
                100721
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420172,
            "StageType": "Challenge",
            "StageName": 1358289180218405400,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 702,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Kafuka"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110004"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 200401402
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420162,
            "StageType": "Challenge",
            "StageName": 9666004508066062000,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 702,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Penocony_Combat_Clock_P1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110004"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_CreateBattleEvent",
                "MOJJBFBKBNC": "60019"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 302501302
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30043,
        "Name": "支配指挥·难度<unbreak>03</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "DamageType2": [
          "Fire",
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "MazeGroupID1": 6,
        "MazeGroupID2": 72,
        "BossMonsterID1": 200401403,
        "BossMonsterID2": 302501303,
        "BossMonsterID1SkillList": [
          200401401,
          200401402,
          200401403,
          200401404,
          200401405,
          200401406,
          200401407,
          200401408,
          200401409,
          200401410,
          200401411,
          200401412,
          200401413,
          200401414
        ],
        "BossMonsterID2SkillList": [
          302501301,
          302501302,
          302501303,
          302501304,
          302501305,
          302501306,
          302501307,
          302501308,
          302501309,
          302501310,
          302501311,
          302501312,
          302501313,
          302501314,
          302501315,
          302501316,
          302501317,
          302501318,
          302501319,
          302501320
        ],
        "BossMonsterConfig1": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性<color=#f29e38ff><u>传递</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "传递",
                  "Desc": "将弱点属性传递给目标，目标被消灭后造成额外韧性值削减，弱点属性会在所有获得弱点属性的目标被消灭后返回。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "众星拱卫",
              "Desc": "除首领幻影外，每多存在1个<color=#f29e38ff>敌方单位</color>，敌方全体受到的伤害降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "绝境逆转",
              "Desc": "首领幻影第二阶段施放【傀儡候场】时，会对<color=#f29e38ff>所有的召唤物</color>附加强化效果。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ]
            },
            {
              "Desc": "首领幻影会将<color=#f29e38ff>自身弱点属性传递给召唤物</color>。任一召唤物被消灭后，该召唤物的弱点属性会被<color=#f29e38ff>添加</color>给其余召唤物。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "攻击召唤物会对首领幻影削减<color=#f29e38ff>等量生命值</color>。任一召唤物被消灭后，其余召唤物速度提高，<color=#f29e38ff>受到的伤害提高</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，消灭后可使其弱点属性<color=#f29e38ff>传递</color>回首领幻影。",
            "消灭任一召唤物后，其余召唤物受到的伤害提高，利用该机制快速消灭其余召唤物。",
            "提高效果抵抗或使用技能解除首领幻影施加的<color=#f29e38ff>【支配】</color>状态。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：冰火重奏",
              "Desc": "首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战，并将自身弱点属性传递给召唤物。",
              "Answer": "应对策略：优先消灭召唤物，消灭所有召唤物会使弱点属性传递回首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100411,
                100412,
                100413
              ]
            },
            {
              "Name": "阶段二：好戏开场",
              "Desc": "首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战，并将自身弱点属性传递给召唤物。",
              "Answer": "应对策略：优先消灭召唤物，消灭所有召唤物会使弱点属性传递回首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100421,
                100422,
                100423
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 302501316,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "韵律不息",
              "Desc": "召唤物受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。当首领幻影被<color=#f29e38ff>弱点击破</color>后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 302501316,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "苦乐同享",
              "Desc": "首领幻影将自身弱点属性<color=#f29e38ff><u>分享</u></color>给召唤物，同时非对应弱点的属性抗性提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.4000000059605
              ],
              "SkillID": 302501318,
              "ParamFix": [
                0.40000000037252903
              ],
              "Child": [
                {
                  "Name": "分享",
                  "Desc": "将弱点属性分享给目标，弱点属性会在目标被弱点击破后添加给所有敌方目标，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "神主赐福",
              "Desc": "召唤物的韧性上限提高<color=#f29e38ff><unbreak>#1[i]</unbreak></color>。",
              "Param": [
                10
              ],
              "SkillID": 302501319,
              "ParamFix": [
                10
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影和其召唤物受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 302501316,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "召唤物被<color=#f29e38ff>弱点击破</color>时，首领幻影会削减一定韧性。召唤物被<color=#f29e38ff>弱点击破</color>后会为【遥远地平的长音】充能，施放【遥远地平的长音】对敌方全体造成高额伤害并削减韧性。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影会将<color=#f29e38ff>自身弱点属性分享给召唤物</color>。任一召唤物被<color=#f29e38ff>弱点击破</color>时，该召唤物的弱点属性会被<color=#f29e38ff>添加</color>给所有敌方目标。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高首领幻影和其召唤物受到的伤害，使我方全体恢复战技点并激活终结技。",
            "多次击破<color=#f29e38ff>召唤物</color>可有效为【遥远地平的长音】充能，施放【遥远地平的长音】对敌方全体造成韧性削减。",
            "优先击破弱点属性有利于我方角色伤害类型的<color=#f29e38ff>召唤物</color>，使其弱点属性<color=#f29e38ff>分享</color>给所有敌方目标。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：万众齐颂",
              "Desc": "首领幻影会释放【于梦中起舞】和【在雨中高歌】造成高额伤害。",
              "Answer": "应对策略：在【于梦中起舞】和【在雨中高歌】施放前尽可能击破召唤物。",
              "Difficulty": 1,
              "SkillList": [
                100711,
                100712,
                100713
              ]
            },
            {
              "Name": "阶段二：最终乐章",
              "Desc": "【旧梦的回声】不会离开战场，【太初有为】不会被打断。",
              "Answer": "应对策略：击破敌方韧性为【遥远地平的长音】充能，同时为我方获取护盾。",
              "Difficulty": 1,
              "SkillList": [
                100721
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420173,
            "StageType": "Challenge",
            "StageName": 1358289180218405400,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 703,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Kafuka"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110004"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 200401403
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420163,
            "StageType": "Challenge",
            "StageName": 9666004508066062000,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 703,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Penocony_Combat_Clock_P1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110004"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_CreateBattleEvent",
                "MOJJBFBKBNC": "60019"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 302501303
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30044,
        "Name": "支配指挥·难度<unbreak>04</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "DamageType2": [
          "Fire",
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "MazeGroupID1": 6,
        "MazeGroupID2": 72,
        "BossMonsterID1": 200401404,
        "BossMonsterID2": 302501304,
        "BossMonsterID1SkillList": [
          200401401,
          200401402,
          200401403,
          200401404,
          200401405,
          200401406,
          200401407,
          200401408,
          200401409,
          200401410,
          200401411,
          200401412,
          200401413,
          200401414
        ],
        "BossMonsterID2SkillList": [
          302501301,
          302501302,
          302501303,
          302501304,
          302501305,
          302501306,
          302501307,
          302501308,
          302501309,
          302501310,
          302501311,
          302501312,
          302501313,
          302501314,
          302501315,
          302501316,
          302501317,
          302501318,
          302501319,
          302501320
        ],
        "BossMonsterConfig1": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性<color=#f29e38ff><u>传递</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "传递",
                  "Desc": "将弱点属性传递给目标，目标被消灭后造成额外韧性值削减，弱点属性会在所有获得弱点属性的目标被消灭后返回。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "众星拱卫",
              "Desc": "除首领幻影外，每多存在1个<color=#f29e38ff>敌方单位</color>，敌方全体受到的伤害降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "绝境逆转",
              "Desc": "首领幻影第二阶段施放【傀儡候场】时，会对<color=#f29e38ff>所有的召唤物</color>附加强化效果。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ]
            },
            {
              "Desc": "首领幻影会将<color=#f29e38ff>自身弱点属性传递给召唤物</color>。任一召唤物被消灭后，该召唤物的弱点属性会被<color=#f29e38ff>添加</color>给其余召唤物。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "攻击召唤物会对首领幻影削减<color=#f29e38ff>等量生命值</color>。任一召唤物被消灭后，其余召唤物速度提高，<color=#f29e38ff>受到的伤害提高</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，消灭后可使其弱点属性<color=#f29e38ff>传递</color>回首领幻影。",
            "消灭任一召唤物后，其余召唤物受到的伤害提高，利用该机制快速消灭其余召唤物。",
            "提高效果抵抗或使用技能解除首领幻影施加的<color=#f29e38ff>【支配】</color>状态。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：冰火重奏",
              "Desc": "首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战，并将自身弱点属性传递给召唤物。",
              "Answer": "应对策略：优先消灭召唤物，消灭所有召唤物会使弱点属性传递回首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100411,
                100412,
                100413
              ]
            },
            {
              "Name": "阶段二：好戏开场",
              "Desc": "首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战，并将自身弱点属性传递给召唤物。",
              "Answer": "应对策略：优先消灭召唤物，消灭所有召唤物会使弱点属性传递回首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100421,
                100422,
                100423
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 302501316,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "韵律不息",
              "Desc": "召唤物受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。当首领幻影被<color=#f29e38ff>弱点击破</color>后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 302501316,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "苦乐同享",
              "Desc": "首领幻影将自身弱点属性<color=#f29e38ff><u>分享</u></color>给召唤物，同时非对应弱点的属性抗性提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.4000000059605
              ],
              "SkillID": 302501318,
              "ParamFix": [
                0.40000000037252903
              ],
              "Child": [
                {
                  "Name": "分享",
                  "Desc": "将弱点属性分享给目标，弱点属性会在目标被弱点击破后添加给所有敌方目标，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "神主赐福",
              "Desc": "召唤物的韧性上限提高<color=#f29e38ff><unbreak>#1[i]</unbreak></color>。",
              "Param": [
                10
              ],
              "SkillID": 302501319,
              "ParamFix": [
                10
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影和其召唤物受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 302501316,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "召唤物被<color=#f29e38ff>弱点击破</color>时，首领幻影会削减一定韧性。召唤物被<color=#f29e38ff>弱点击破</color>后会为【遥远地平的长音】充能，施放【遥远地平的长音】对敌方全体造成高额伤害并削减韧性。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影会将<color=#f29e38ff>自身弱点属性分享给召唤物</color>。任一召唤物被<color=#f29e38ff>弱点击破</color>时，该召唤物的弱点属性会被<color=#f29e38ff>添加</color>给所有敌方目标。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高首领幻影和其召唤物受到的伤害，使我方全体恢复战技点并激活终结技。",
            "多次击破<color=#f29e38ff>召唤物</color>可有效为【遥远地平的长音】充能，施放【遥远地平的长音】对敌方全体造成韧性削减。",
            "优先击破弱点属性有利于我方角色伤害类型的<color=#f29e38ff>召唤物</color>，使其弱点属性<color=#f29e38ff>分享</color>给所有敌方目标。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：万众齐颂",
              "Desc": "首领幻影会释放【于梦中起舞】和【在雨中高歌】造成高额伤害。",
              "Answer": "应对策略：在【于梦中起舞】和【在雨中高歌】施放前尽可能击破召唤物。",
              "Difficulty": 1,
              "SkillList": [
                100711,
                100712,
                100713
              ]
            },
            {
              "Name": "阶段二：最终乐章",
              "Desc": "【旧梦的回声】不会离开战场，【太初有为】不会被打断。",
              "Answer": "应对策略：击破敌方韧性为【遥远地平的长音】充能，同时为我方获取护盾。",
              "Difficulty": 1,
              "SkillList": [
                100721
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420174,
            "StageType": "Challenge",
            "StageName": 1358289180218405400,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 83,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Kafuka"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110004"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 200401404
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420164,
            "StageType": "Challenge",
            "StageName": 9666004508066062000,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 704,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Penocony_Combat_Clock_P1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110004"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_CreateBattleEvent",
                "MOJJBFBKBNC": "60019"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 302501304
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      }
    ]
  },
  "3005": {
    "Id": 3005,
    "Name": "冽风猢狲",
    "Buff": {
      "Name": "末法余烬",
      "Desc": "拥有<color=#f29e38ff>【坚防守备】</color>的敌方单位被<color=#f29e38ff>弱点击破</color>时，使我方全体行动提前并恢复战技点。\\n敌方全体受到的弱点击破伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，追加攻击伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
      "Param": [
        0.20000000018626451,
        0.20000000018626451
      ]
    },
    "BuffList1": [
      {
        "Name": "臻冰彻骨",
        "Desc": "敌方全体受到的击破伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。击破敌方弱点后，我方全体速度提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>，持续<color=#f29e38ff><unbreak>#3[i]</unbreak></color>回合。",
        "Param": [
          0.10000000009313226,
          0.20000000018626451,
          2
        ]
      },
      {
        "Name": "持续腐化",
        "Desc": "在拥有【坚防守备】的敌方单位被弱点击破前，累积受到的持续伤害值。在弱点击破后对该单位造成等同于累积伤害值<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的附加伤害。",
        "Param": [
          2
        ]
      },
      {
        "Name": "风暴翻涌",
        "Desc": "我方全体造成的量子属性伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。消灭敌方目标后，攻击者行动提前<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.6000000005587935,
          0.1500000001396984
        ]
      }
    ],
    "BuffList2": [
      {
        "Name": "作弊小抄",
        "Desc": "对我方单体目标施放战技或终结技时，使技能目标的攻击力提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，持续<color=#f29e38ff><unbreak>#2[i]</unbreak></color>回合，该效果最多叠加<color=#f29e38ff><unbreak>#3[i]</unbreak></color>次。",
        "Param": [
          0.25000000023283064,
          2,
          2
        ]
      },
      {
        "Name": "课间休息",
        "Desc": "我方全体对处于弱点击破状态下的敌方目标造成的终结技伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
        "Param": [
          0.7000000006519258
        ]
      },
      {
        "Name": "放学别走",
        "Desc": "我方全体造成的普攻和战技伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
        "Param": [
          0.5500000005122274
        ]
      }
    ],
    "BeginTime": "2024-10-21 04:00:02",
    "EndTime": "2025-01-13 04:00:00",
    "Level": [
      {
        "Id": 30051,
        "Name": "冽风猢狲·难度<unbreak>01</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Fire",
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "DamageType2": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "MazeGroupID1": 5,
        "MazeGroupID2": 8,
        "BossMonsterID1": 100401401,
        "BossMonsterID2": 300402101,
        "BossMonsterID1SkillList": [
          100401401,
          100401402,
          100401403,
          100401404,
          100401405,
          100401406,
          100401407,
          100401409,
          100401410,
          100401411,
          100401412,
          100401413,
          100401414
        ],
        "BossMonsterID2SkillList": [
          300402101,
          300402102,
          300402103,
          300402104,
          300402105,
          300402106,
          300402107,
          300402108,
          300402109,
          300402110
        ],
        "BossMonsterConfig1": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "转移",
                  "Desc": "将弱点属性转移给目标，弱点属性会在目标被消灭后返回，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "逃无可逃",
              "Desc": "首领幻影的召唤物会标记1个我方单位，首领幻影施放单攻技能后会对被标记的我方单位<color=#f29e38ff><u>追加施放</u></color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "追加施放",
                  "Desc": "在施放单攻技能后，会重新选择目标并再次使用该技能。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "有召唤物在场时，首领幻影会将<color=#f29e38ff>自身弱点属性转移给召唤物</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "优先消灭或击破<color=#f29e38ff>召唤物</color>，可以有效削弱首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：无望冽风的幻灭者",
              "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。",
              "Answer": "应对策略：优先消灭召唤物，若杰帕德施放全体护盾，尽快击破并消灭杰帕德。",
              "Difficulty": 1,
              "SkillList": [
                100111,
                100112,
                100113
              ]
            },
            {
              "Name": "阶段二：无望冽风的幻灭者•虚妄之母",
              "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害，并使用技能限制我方目标行动。",
              "Answer": "应对策略：优先消灭召唤物后，尽快击破首领幻影的弱点。",
              "Difficulty": 1,
              "SkillList": [
                100121,
                100122
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "共同阵线",
              "Desc": "所有敌方单位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，并在处于【课堂频道】状态时拥有<color=#f29e38ff><u>切换计数</u></color>。当首领幻影被<color=#f29e38ff>弱点击破</color>后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": [
                {
                  "Name": "切换计数",
                  "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数，切换计数达到上限时，转变为【课间频道】状态，同时削减首领幻影的韧性，并立即获得一次该单位的【课间频道】奖励。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "计数流失",
              "Desc": "每回合开始时，敌方处于【课堂频道】状态的单位的<color=#f29e38ff><u>切换计数</u></color>会扣减一定数值。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "切换计数",
                  "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数，切换计数达到上限时，转变为【课间频道】状态，同时削减首领幻影的韧性，并立即获得一次该单位的【课间频道】奖励。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "速度强化",
              "Desc": "【期末晚会】的速度提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "所有敌方单位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。首领幻影被<color=#f29e38ff>弱点击破</color>的同时，所有敌方单位也会被击破并使其行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ]
            },
            {
              "Desc": "对敌人造成弱点击破可以<color=#f29e38ff>较多削减</color>首领幻影的韧性。当所有敌人都处于弱点击破状态时，攻击任意敌人也可以<color=#f29e38ff>削减</color>首领幻影的韧性。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "敌人受到<color=#f29e38ff>一定次数攻击</color>或韧性削减后，会陷入弱点击破状态并提供一次【课间频道】奖励。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "使用具有<color=#f29e38ff>群攻</color>能力的技能，可以同时累积多个敌方目标的切换计数。",
            "使用具有<color=#f29e38ff>高削韧</color>能力的技能，可以尽快击破处于【课堂频道】状态的单位的弱点并使其切换频道。"
          ],
          "PhaseList": [
            {
              "Name": "心蕉如火的猴把戏",
              "Desc": "多次攻击处于【课堂频道】状态的单位可以将其转变为【课间频道】状态，并立即获得一次该单位的【课间频道】奖励。",
              "Answer": "应对策略：使用具有群攻能力的技能，可以同时累积多个敌方目标的切换计数。",
              "Difficulty": 1,
              "SkillList": [
                100811,
                100812
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420191,
            "StageType": "Challenge",
            "StageName": 1653639074891422500,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 705,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110005"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 100401401,
                "Monster1": 100402601
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420181,
            "StageType": "Challenge",
            "StageName": 17041755380161352000,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 701,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110005"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 300402101
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30052,
        "Name": "冽风猢狲·难度<unbreak>02</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Fire",
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "DamageType2": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "MazeGroupID1": 5,
        "MazeGroupID2": 8,
        "BossMonsterID1": 100401402,
        "BossMonsterID2": 300402102,
        "BossMonsterID1SkillList": [
          100401401,
          100401402,
          100401403,
          100401404,
          100401405,
          100401406,
          100401407,
          100401409,
          100401410,
          100401411,
          100401412,
          100401413,
          100401414
        ],
        "BossMonsterID2SkillList": [
          300402101,
          300402102,
          300402103,
          300402104,
          300402105,
          300402106,
          300402107,
          300402108,
          300402109,
          300402110
        ],
        "BossMonsterConfig1": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "转移",
                  "Desc": "将弱点属性转移给目标，弱点属性会在目标被消灭后返回，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "逃无可逃",
              "Desc": "首领幻影的召唤物会标记1个我方单位，首领幻影施放单攻技能后会对被标记的我方单位<color=#f29e38ff><u>追加施放</u></color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "追加施放",
                  "Desc": "在施放单攻技能后，会重新选择目标并再次使用该技能。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "有召唤物在场时，首领幻影会将<color=#f29e38ff>自身弱点属性转移给召唤物</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "优先消灭或击破<color=#f29e38ff>召唤物</color>，可以有效削弱首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：无望冽风的幻灭者",
              "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。",
              "Answer": "应对策略：优先消灭召唤物，若杰帕德施放全体护盾，尽快击破并消灭杰帕德。",
              "Difficulty": 1,
              "SkillList": [
                100111,
                100112,
                100113
              ]
            },
            {
              "Name": "阶段二：无望冽风的幻灭者•虚妄之母",
              "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害，并使用技能限制我方目标行动。",
              "Answer": "应对策略：优先消灭召唤物后，尽快击破首领幻影的弱点。",
              "Difficulty": 1,
              "SkillList": [
                100121,
                100122
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "共同阵线",
              "Desc": "所有敌方单位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，并在处于【课堂频道】状态时拥有<color=#f29e38ff><u>切换计数</u></color>。当首领幻影被<color=#f29e38ff>弱点击破</color>后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": [
                {
                  "Name": "切换计数",
                  "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数，切换计数达到上限时，转变为【课间频道】状态，同时削减首领幻影的韧性，并立即获得一次该单位的【课间频道】奖励。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "计数流失",
              "Desc": "每回合开始时，敌方处于【课堂频道】状态的单位的<color=#f29e38ff><u>切换计数</u></color>会扣减一定数值。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "切换计数",
                  "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数，切换计数达到上限时，转变为【课间频道】状态，同时削减首领幻影的韧性，并立即获得一次该单位的【课间频道】奖励。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "速度强化",
              "Desc": "【期末晚会】的速度提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "所有敌方单位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。首领幻影被<color=#f29e38ff>弱点击破</color>的同时，所有敌方单位也会被击破并使其行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ]
            },
            {
              "Desc": "对敌人造成弱点击破可以<color=#f29e38ff>较多削减</color>首领幻影的韧性。当所有敌人都处于弱点击破状态时，攻击任意敌人也可以<color=#f29e38ff>削减</color>首领幻影的韧性。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "敌人受到<color=#f29e38ff>一定次数攻击</color>或韧性削减后，会陷入弱点击破状态并提供一次【课间频道】奖励。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "使用具有<color=#f29e38ff>群攻</color>能力的技能，可以同时累积多个敌方目标的切换计数。",
            "使用具有<color=#f29e38ff>高削韧</color>能力的技能，可以尽快击破处于【课堂频道】状态的单位的弱点并使其切换频道。"
          ],
          "PhaseList": [
            {
              "Name": "心蕉如火的猴把戏",
              "Desc": "多次攻击处于【课堂频道】状态的单位可以将其转变为【课间频道】状态，并立即获得一次该单位的【课间频道】奖励。",
              "Answer": "应对策略：使用具有群攻能力的技能，可以同时累积多个敌方目标的切换计数。",
              "Difficulty": 1,
              "SkillList": [
                100811,
                100812
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420192,
            "StageType": "Challenge",
            "StageName": 1653639074891422500,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 706,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110005"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 100401402,
                "Monster1": 100402602
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420182,
            "StageType": "Challenge",
            "StageName": 17041755380161352000,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 702,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110005"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 300402102
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30053,
        "Name": "冽风猢狲·难度<unbreak>03</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Fire",
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "DamageType2": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "MazeGroupID1": 5,
        "MazeGroupID2": 8,
        "BossMonsterID1": 100401403,
        "BossMonsterID2": 300402103,
        "BossMonsterID1SkillList": [
          100401401,
          100401402,
          100401403,
          100401404,
          100401405,
          100401406,
          100401407,
          100401409,
          100401410,
          100401411,
          100401412,
          100401413,
          100401414
        ],
        "BossMonsterID2SkillList": [
          300402101,
          300402102,
          300402103,
          300402104,
          300402105,
          300402106,
          300402107,
          300402108,
          300402109,
          300402110
        ],
        "BossMonsterConfig1": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "转移",
                  "Desc": "将弱点属性转移给目标，弱点属性会在目标被消灭后返回，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "逃无可逃",
              "Desc": "首领幻影的召唤物会标记1个我方单位，首领幻影施放单攻技能后会对被标记的我方单位<color=#f29e38ff><u>追加施放</u></color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "追加施放",
                  "Desc": "在施放单攻技能后，会重新选择目标并再次使用该技能。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "有召唤物在场时，首领幻影会将<color=#f29e38ff>自身弱点属性转移给召唤物</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影会根据<color=#f29e38ff>召唤物</color>锁定的目标，追加施放单体攻击，并有概率造成冻结或禁锢效果。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "优先消灭或击破<color=#f29e38ff>召唤物</color>，可以有效削弱首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：无望冽风的幻灭者",
              "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。",
              "Answer": "应对策略：优先消灭召唤物，若杰帕德施放全体护盾，尽快击破并消灭杰帕德。",
              "Difficulty": 1,
              "SkillList": [
                100111,
                100112,
                100113
              ]
            },
            {
              "Name": "阶段二：无望冽风的幻灭者•虚妄之母",
              "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害，并使用技能限制我方目标行动。",
              "Answer": "应对策略：优先消灭召唤物后，尽快击破首领幻影的弱点。",
              "Difficulty": 1,
              "SkillList": [
                100121,
                100122
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "共同阵线",
              "Desc": "所有敌方单位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，并在处于【课堂频道】状态时拥有<color=#f29e38ff><u>切换计数</u></color>。当首领幻影被<color=#f29e38ff>弱点击破</color>后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": [
                {
                  "Name": "切换计数",
                  "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数，切换计数达到上限时，转变为【课间频道】状态，同时削减首领幻影的韧性，并立即获得一次该单位的【课间频道】奖励。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "计数流失",
              "Desc": "每回合开始时，敌方处于【课堂频道】状态的单位的<color=#f29e38ff><u>切换计数</u></color>会扣减一定数值。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "切换计数",
                  "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数，切换计数达到上限时，转变为【课间频道】状态，同时削减首领幻影的韧性，并立即获得一次该单位的【课间频道】奖励。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "速度强化",
              "Desc": "【期末晚会】的速度提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "所有敌方单位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。首领幻影被<color=#f29e38ff>弱点击破</color>的同时，所有敌方单位也会被击破并使其行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ]
            },
            {
              "Desc": "对敌人造成弱点击破可以<color=#f29e38ff>较多削减</color>首领幻影的韧性。当所有敌人都处于弱点击破状态时，攻击任意敌人也可以<color=#f29e38ff>削减</color>首领幻影的韧性。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "敌人受到<color=#f29e38ff>一定次数攻击</color>或韧性削减后，会陷入弱点击破状态并提供一次【课间频道】奖励。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "使用具有<color=#f29e38ff>群攻</color>能力的技能，可以同时累积多个敌方目标的切换计数。",
            "使用具有<color=#f29e38ff>高削韧</color>能力的技能，可以尽快击破处于【课堂频道】状态的单位的弱点并使其切换频道。"
          ],
          "PhaseList": [
            {
              "Name": "心蕉如火的猴把戏",
              "Desc": "多次攻击处于【课堂频道】状态的单位可以将其转变为【课间频道】状态，并立即获得一次该单位的【课间频道】奖励。",
              "Answer": "应对策略：使用具有群攻能力的技能，可以同时累积多个敌方目标的切换计数。",
              "Difficulty": 1,
              "SkillList": [
                100811,
                100812
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420193,
            "StageType": "Challenge",
            "StageName": 1653639074891422500,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 707,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110005"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 100401403,
                "Monster1": 100402603
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420183,
            "StageType": "Challenge",
            "StageName": 17041755380161352000,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 703,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110005"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 300402103
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30054,
        "Name": "冽风猢狲·难度<unbreak>04</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Fire",
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "DamageType2": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "MazeGroupID1": 5,
        "MazeGroupID2": 8,
        "BossMonsterID1": 100401404,
        "BossMonsterID2": 300402104,
        "BossMonsterID1SkillList": [
          100401401,
          100401402,
          100401403,
          100401404,
          100401405,
          100401406,
          100401407,
          100401409,
          100401410,
          100401411,
          100401412,
          100401413,
          100401414
        ],
        "BossMonsterID2SkillList": [
          300402101,
          300402102,
          300402103,
          300402104,
          300402105,
          300402106,
          300402107,
          300402108,
          300402109,
          300402110
        ],
        "BossMonsterConfig1": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "转移",
                  "Desc": "将弱点属性转移给目标，弱点属性会在目标被消灭后返回，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "逃无可逃",
              "Desc": "首领幻影的召唤物会标记1个我方单位，首领幻影施放单攻技能后会对被标记的我方单位<color=#f29e38ff><u>追加施放</u></color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "追加施放",
                  "Desc": "在施放单攻技能后，会重新选择目标并再次使用该技能。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "有召唤物在场时，首领幻影会将<color=#f29e38ff>自身弱点属性转移给召唤物</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影会根据<color=#f29e38ff>召唤物</color>锁定的目标，追加施放单体攻击，并有概率造成冻结或禁锢效果。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "优先消灭或击破<color=#f29e38ff>召唤物</color>，可以有效削弱首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：无望冽风的幻灭者",
              "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。",
              "Answer": "应对策略：优先消灭召唤物，若杰帕德施放全体护盾，尽快击破并消灭杰帕德。",
              "Difficulty": 1,
              "SkillList": [
                100111,
                100112,
                100113
              ]
            },
            {
              "Name": "阶段二：无望冽风的幻灭者•虚妄之母",
              "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害，并使用技能限制我方目标行动。",
              "Answer": "应对策略：优先消灭召唤物后，尽快击破首领幻影的弱点。",
              "Difficulty": 1,
              "SkillList": [
                100121,
                100122
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "共同阵线",
              "Desc": "所有敌方单位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，并在处于【课堂频道】状态时拥有<color=#f29e38ff><u>切换计数</u></color>。当首领幻影被<color=#f29e38ff>弱点击破</color>后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": [
                {
                  "Name": "切换计数",
                  "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数，切换计数达到上限时，转变为【课间频道】状态，同时削减首领幻影的韧性，并立即获得一次该单位的【课间频道】奖励。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "计数流失",
              "Desc": "每回合开始时，敌方处于【课堂频道】状态的单位的<color=#f29e38ff><u>切换计数</u></color>会扣减一定数值。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "切换计数",
                  "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数，切换计数达到上限时，转变为【课间频道】状态，同时削减首领幻影的韧性，并立即获得一次该单位的【课间频道】奖励。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "速度强化",
              "Desc": "【期末晚会】的速度提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "所有敌方单位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。首领幻影被<color=#f29e38ff>弱点击破</color>的同时，所有敌方单位也会被击破并使其行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ]
            },
            {
              "Desc": "对敌人造成弱点击破可以<color=#f29e38ff>较多削减</color>首领幻影的韧性。当所有敌人都处于弱点击破状态时，攻击任意敌人也可以<color=#f29e38ff>削减</color>首领幻影的韧性。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "敌人受到<color=#f29e38ff>一定次数攻击</color>或韧性削减后，会陷入弱点击破状态并提供一次【课间频道】奖励。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "使用具有<color=#f29e38ff>群攻</color>能力的技能，可以同时累积多个敌方目标的切换计数。",
            "使用具有<color=#f29e38ff>高削韧</color>能力的技能，可以尽快击破处于【课堂频道】状态的单位的弱点并使其切换频道。"
          ],
          "PhaseList": [
            {
              "Name": "心蕉如火的猴把戏",
              "Desc": "多次攻击处于【课堂频道】状态的单位可以将其转变为【课间频道】状态，并立即获得一次该单位的【课间频道】奖励。",
              "Answer": "应对策略：使用具有群攻能力的技能，可以同时累积多个敌方目标的切换计数。",
              "Difficulty": 1,
              "SkillList": [
                100811,
                100812
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420194,
            "StageType": "Challenge",
            "StageName": 1653639074891422500,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 708,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110005"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 100401404,
                "Monster1": 100402604
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420184,
            "StageType": "Challenge",
            "StageName": 17041755380161352000,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 704,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110005"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 300402104
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      }
    ]
  },
  "3006": {
    "Id": 3006,
    "Name": "煽动螟蝗",
    "Buff": {
      "Name": "末法余烬",
      "Desc": "拥有<color=#f29e38ff>【坚防守备】</color>的敌方单位被<color=#f29e38ff>弱点击破</color>时，使我方全体解除控制状态、恢复战技点并激活终结技。\\n敌方全体受到的战技伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，终结技伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
      "Param": [
        0.25000000023283064,
        0.1500000001396984
      ]
    },
    "BuffList1": [
      {
        "Name": "以智取胜",
        "Desc": "我方队伍中存在2个或以上智识命途的角色时，我方全体的攻击力提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
        "Param": [
          0.6000000005587935
        ]
      },
      {
        "Name": "拔山举鼎",
        "Desc": "我方全体造成的物理属性伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，效果抵抗提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.5000000004656613,
          0.5000000004656613
        ]
      },
      {
        "Name": "猎逐步伐",
        "Desc": "我方单位击破敌方目标弱点时，行动提前<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
        "Param": [
          0.20000000018626451
        ]
      }
    ],
    "BuffList2": [
      {
        "Name": "寸草不生",
        "Desc": "角色攻击处于弱点击破状态下的敌人后，其当前承受的所有持续伤害立即产生相当于原伤害<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的伤害，该效果单个回合内每个角色各自最多触发<color=#f29e38ff><unbreak>#2[i]</unbreak></color>次。",
        "Param": [
          0.6000000005587935,
          1
        ]
      },
      {
        "Name": "牵丝攀藤",
        "Desc": "消灭敌方目标后，敌方全体受到的击破伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，最多叠加<color=#f29e38ff><unbreak>#2[i]</unbreak></color>层，该效果对所有新上场的敌人也生效。",
        "Param": [
          0.05000000004656613,
          5
        ]
      },
      {
        "Name": "势如破竹",
        "Desc": "我方全体造成的普攻和终结技伤害的暴击伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，对处于弱点击破状态下的敌方目标额外提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.3000000002793968,
          0.3000000002793968
        ]
      }
    ],
    "BeginTime": "2024-12-02 04:00:02",
    "EndTime": "2025-02-24 04:00:00",
    "Level": [
      {
        "Id": 30061,
        "Name": "煽动螟蝗·难度<unbreak>01</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Quantum",
          "Imaginary"
        ],
        "DamageType2": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "MazeGroupID1": 3,
        "MazeGroupID2": 14,
        "BossMonsterID1": 802501101,
        "BossMonsterID2": 801502201,
        "BossMonsterID1SkillList": [
          802501101,
          802501102,
          802501103,
          802501104,
          802501105,
          802501106,
          802501107,
          802501108,
          802501109,
          802501110,
          802501111,
          802501112,
          802501113,
          802501114,
          802501115,
          802501116
        ],
        "BossMonsterID2SkillList": [
          801502201,
          801502202,
          801502203,
          801502204,
          801502205,
          801502206,
          801502207,
          801502208,
          801502209,
          801502210,
          801502211,
          801502212,
          801502213,
          801502214,
          801502215,
          801502216,
          801502217,
          801502218,
          801502219,
          801502220,
          801502221,
          801502222,
          801502223
        ],
        "BossMonsterConfig1": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "虫卵分裂",
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff><u>虫卵</u></color>。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "虫卵",
                  "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "激素分泌",
              "Desc": "首领幻影每召唤一定数量的虫群召唤物，其召唤的下一只召唤物将自带1层【<color=#f29e38ff><u>生长激素</u></color>】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "生长激素",
                  "Desc": "每层【生长激素】提高一定的攻击力，最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "虫卵爆发",
              "Desc": "首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ]
            },
            {
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff>【虫卵】</color>，受到<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击时，会损失1点虫卵，并且会受到更高的伤害。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影可以消耗【虫卵】强化虫群召唤物，使其获得1层<color=#f29e38ff>【生长激素】</color>，每层使攻击力提高，达到3层时获得额外强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，利用召唤物的<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击削减首领幻影的虫卵和韧性。",
            "使用具有<color=#f29e38ff>群攻</color>能力的技能，在消灭召唤物的同时攻击首领幻影。",
            "当我方陷入<color=#f29e38ff>量子纠缠或者怒噪</color>状态时，使用技能<color=#f29e38ff>解除异常状态</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：初入虫巢",
              "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Answer": "应对策略：在首领幻影拥有虫卵时，优先消灭召唤物，利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵。",
              "Difficulty": 1,
              "SkillList": [
                100911,
                100912
              ]
            },
            {
              "Name": "阶段二：厄运虫灾",
              "Desc": "首领幻影的【虫海吞噬】触发时会召唤更多的召唤物，并会召唤【次蛰虫】。",
              "Answer": "应对策略：优先消灭【次蛰虫】，防止受到【引爆扩散】的攻击而陷入怒噪状态。",
              "Difficulty": 1,
              "SkillList": [
                100921,
                100922
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "移花接木",
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff><u>韧性保护</u></color>状态。消灭任意召唤物会使首领幻影的韧性保护解除，并且对首领幻影造成额外韧性削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "韧性保护",
                  "Desc": "韧性值无法受到削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "枯木逢春",
              "Desc": "在一阶段，首领幻影在切换形态时会回复召唤物<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>生命值。",
              "Param": [
                0.3000000119209
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            },
            {
              "Name": "空花阳焰",
              "Desc": "在二阶段，召唤物的生命上限提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.3499999940395
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff>韧性保护</color>状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "每次消灭【丰饶玄莲】可提高我方全体<color=#f29e38ff>全属性伤害</color>，每次消灭【破灭玄莲】可提高我方全体<color=#f29e38ff>击破特攻</color>，以上两类增益在获得其中一类后无法获得另外一类。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "消灭<color=#f29e38ff>召唤物</color>，可解除首领幻影的韧性保护，并削弱首领幻影。",
            "根据我方角色需要选择合适的【玄莲】消灭：消灭【丰饶玄莲】提高我方<color=#f29e38ff>全属性伤害</color>，或消灭【破灭玄莲】提高我方<color=#f29e38ff>击破特攻</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：浮翠流丹",
              "Desc": "首领幻影会在【丰饶形态】和【毁灭形态】之间切换，切换时会召唤【玄莲】。",
              "Answer": "应对策略：尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类，以获得更多增益效果。",
              "Difficulty": 1,
              "SkillList": [
                100611,
                100612,
                100613
              ]
            },
            {
              "Name": "阶段二：逆风执炬",
              "Desc": "首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】，造成高额伤害。",
              "Answer": "应对策略：在召唤物施放【万劫不复】前尽可能消灭它们，获得增益并削弱【万劫不复】威力。",
              "Difficulty": 1,
              "SkillList": [
                100621
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420201,
            "StageType": "Challenge",
            "StageName": 16651606798498340000,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 701,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Herta_Space_Station_Combat_Swarm"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110006"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 802501101
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420211,
            "StageType": "Challenge",
            "StageName": 13763997922829013000,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 697,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Phantylia_01"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110006"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 801502201
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30062,
        "Name": "煽动螟蝗·难度<unbreak>02</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Quantum",
          "Imaginary"
        ],
        "DamageType2": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "MazeGroupID1": 3,
        "MazeGroupID2": 14,
        "BossMonsterID1": 802501102,
        "BossMonsterID2": 801502202,
        "BossMonsterID1SkillList": [
          802501101,
          802501102,
          802501103,
          802501104,
          802501105,
          802501106,
          802501107,
          802501108,
          802501109,
          802501110,
          802501111,
          802501112,
          802501113,
          802501114,
          802501115,
          802501116
        ],
        "BossMonsterID2SkillList": [
          801502201,
          801502202,
          801502203,
          801502204,
          801502205,
          801502206,
          801502207,
          801502208,
          801502209,
          801502210,
          801502211,
          801502212,
          801502213,
          801502214,
          801502215,
          801502216,
          801502217,
          801502218,
          801502219,
          801502220,
          801502221,
          801502222,
          801502223
        ],
        "BossMonsterConfig1": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "虫卵分裂",
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff><u>虫卵</u></color>。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "虫卵",
                  "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "激素分泌",
              "Desc": "首领幻影每召唤一定数量的虫群召唤物，其召唤的下一只召唤物将自带1层【<color=#f29e38ff><u>生长激素</u></color>】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "生长激素",
                  "Desc": "每层【生长激素】提高一定的攻击力，最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "虫卵爆发",
              "Desc": "首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ]
            },
            {
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff>【虫卵】</color>，受到<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击时，会损失1点虫卵，并且会受到更高的伤害。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影可以消耗【虫卵】强化虫群召唤物，使其获得1层<color=#f29e38ff>【生长激素】</color>，每层使攻击力提高，达到3层时获得额外强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，利用召唤物的<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击削减首领幻影的虫卵和韧性。",
            "使用具有<color=#f29e38ff>群攻</color>能力的技能，在消灭召唤物的同时攻击首领幻影。",
            "当我方陷入<color=#f29e38ff>量子纠缠或者怒噪</color>状态时，使用技能<color=#f29e38ff>解除异常状态</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：初入虫巢",
              "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Answer": "应对策略：在首领幻影拥有虫卵时，优先消灭召唤物，利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵。",
              "Difficulty": 1,
              "SkillList": [
                100911,
                100912
              ]
            },
            {
              "Name": "阶段二：厄运虫灾",
              "Desc": "首领幻影的【虫海吞噬】触发时会召唤更多的召唤物，并会召唤【次蛰虫】。",
              "Answer": "应对策略：优先消灭【次蛰虫】，防止受到【引爆扩散】的攻击而陷入怒噪状态。",
              "Difficulty": 1,
              "SkillList": [
                100921,
                100922
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "移花接木",
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff><u>韧性保护</u></color>状态。消灭任意召唤物会使首领幻影的韧性保护解除，并且对首领幻影造成额外韧性削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "韧性保护",
                  "Desc": "韧性值无法受到削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "枯木逢春",
              "Desc": "在一阶段，首领幻影在切换形态时会回复召唤物<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>生命值。",
              "Param": [
                0.3000000119209
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            },
            {
              "Name": "空花阳焰",
              "Desc": "在二阶段，召唤物的生命上限提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.3499999940395
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff>韧性保护</color>状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "每次消灭【丰饶玄莲】可提高我方全体<color=#f29e38ff>全属性伤害</color>，每次消灭【破灭玄莲】可提高我方全体<color=#f29e38ff>击破特攻</color>，以上两类增益在获得其中一类后无法获得另外一类。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "消灭<color=#f29e38ff>召唤物</color>，可解除首领幻影的韧性保护，并削弱首领幻影。",
            "根据我方角色需要选择合适的【玄莲】消灭：消灭【丰饶玄莲】提高我方<color=#f29e38ff>全属性伤害</color>，或消灭【破灭玄莲】提高我方<color=#f29e38ff>击破特攻</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：浮翠流丹",
              "Desc": "首领幻影会在【丰饶形态】和【毁灭形态】之间切换，切换时会召唤【玄莲】。",
              "Answer": "应对策略：尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类，以获得更多增益效果。",
              "Difficulty": 1,
              "SkillList": [
                100611,
                100612,
                100613
              ]
            },
            {
              "Name": "阶段二：逆风执炬",
              "Desc": "首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】，造成高额伤害。",
              "Answer": "应对策略：在召唤物施放【万劫不复】前尽可能消灭它们，获得增益并削弱【万劫不复】威力。",
              "Difficulty": 1,
              "SkillList": [
                100621
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420202,
            "StageType": "Challenge",
            "StageName": 16651606798498340000,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 702,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Herta_Space_Station_Combat_Swarm"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110006"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 802501102
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420212,
            "StageType": "Challenge",
            "StageName": 13763997922829013000,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 698,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Phantylia_01"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110006"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 801502202
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30063,
        "Name": "煽动螟蝗·难度<unbreak>03</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Quantum",
          "Imaginary"
        ],
        "DamageType2": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "MazeGroupID1": 3,
        "MazeGroupID2": 14,
        "BossMonsterID1": 802501103,
        "BossMonsterID2": 801502203,
        "BossMonsterID1SkillList": [
          802501101,
          802501102,
          802501103,
          802501104,
          802501105,
          802501106,
          802501107,
          802501108,
          802501109,
          802501110,
          802501111,
          802501112,
          802501113,
          802501114,
          802501115,
          802501116
        ],
        "BossMonsterID2SkillList": [
          801502201,
          801502202,
          801502203,
          801502204,
          801502205,
          801502206,
          801502207,
          801502208,
          801502209,
          801502210,
          801502211,
          801502212,
          801502213,
          801502214,
          801502215,
          801502216,
          801502217,
          801502218,
          801502219,
          801502220,
          801502221,
          801502222,
          801502223
        ],
        "BossMonsterConfig1": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "虫卵分裂",
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff><u>虫卵</u></color>。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "虫卵",
                  "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "激素分泌",
              "Desc": "首领幻影每召唤一定数量的虫群召唤物，其召唤的下一只召唤物将自带1层【<color=#f29e38ff><u>生长激素</u></color>】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "生长激素",
                  "Desc": "每层【生长激素】提高一定的攻击力，最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "虫卵爆发",
              "Desc": "首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ]
            },
            {
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff>【虫卵】</color>，受到<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击时，会损失1点虫卵，并且会受到更高的伤害。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影可以消耗【虫卵】强化虫群召唤物，使其获得1层<color=#f29e38ff>【生长激素】</color>，每层使攻击力提高，达到3层时获得额外强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，利用召唤物的<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击削减首领幻影的虫卵和韧性。",
            "使用具有<color=#f29e38ff>群攻</color>能力的技能，在消灭召唤物的同时攻击首领幻影。",
            "当我方陷入<color=#f29e38ff>量子纠缠或者怒噪</color>状态时，使用技能<color=#f29e38ff>解除异常状态</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：初入虫巢",
              "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Answer": "应对策略：在首领幻影拥有虫卵时，优先消灭召唤物，利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵。",
              "Difficulty": 1,
              "SkillList": [
                100911,
                100912
              ]
            },
            {
              "Name": "阶段二：厄运虫灾",
              "Desc": "首领幻影的【虫海吞噬】触发时会召唤更多的召唤物，并会召唤【次蛰虫】。",
              "Answer": "应对策略：优先消灭【次蛰虫】，防止受到【引爆扩散】的攻击而陷入怒噪状态。",
              "Difficulty": 1,
              "SkillList": [
                100921,
                100922
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "移花接木",
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff><u>韧性保护</u></color>状态。消灭任意召唤物会使首领幻影的韧性保护解除，并且对首领幻影造成额外韧性削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "韧性保护",
                  "Desc": "韧性值无法受到削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "枯木逢春",
              "Desc": "在一阶段，首领幻影在切换形态时会回复召唤物<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>生命值。",
              "Param": [
                0.3000000119209
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            },
            {
              "Name": "空花阳焰",
              "Desc": "在二阶段，召唤物的生命上限提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.3499999940395
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff>韧性保护</color>状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "每次消灭【丰饶玄莲】可提高我方全体<color=#f29e38ff>全属性伤害</color>，每次消灭【破灭玄莲】可提高我方全体<color=#f29e38ff>击破特攻</color>，以上两类增益在获得其中一类后无法获得另外一类。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "消灭<color=#f29e38ff>召唤物</color>，可解除首领幻影的韧性保护，并削弱首领幻影。",
            "根据我方角色需要选择合适的【玄莲】消灭：消灭【丰饶玄莲】提高我方<color=#f29e38ff>全属性伤害</color>，或消灭【破灭玄莲】提高我方<color=#f29e38ff>击破特攻</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：浮翠流丹",
              "Desc": "首领幻影会在【丰饶形态】和【毁灭形态】之间切换，切换时会召唤【玄莲】。",
              "Answer": "应对策略：尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类，以获得更多增益效果。",
              "Difficulty": 1,
              "SkillList": [
                100611,
                100612,
                100613
              ]
            },
            {
              "Name": "阶段二：逆风执炬",
              "Desc": "首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】，造成高额伤害。",
              "Answer": "应对策略：在召唤物施放【万劫不复】前尽可能消灭它们，获得增益并削弱【万劫不复】威力。",
              "Difficulty": 1,
              "SkillList": [
                100621
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420203,
            "StageType": "Challenge",
            "StageName": 16651606798498340000,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 703,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Herta_Space_Station_Combat_Swarm"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110006"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 802501103
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420213,
            "StageType": "Challenge",
            "StageName": 13763997922829013000,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 699,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Phantylia_01"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110006"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 801502203
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30064,
        "Name": "煽动螟蝗·难度<unbreak>04</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Quantum",
          "Imaginary"
        ],
        "DamageType2": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "MazeGroupID1": 3,
        "MazeGroupID2": 14,
        "BossMonsterID1": 802501104,
        "BossMonsterID2": 801502204,
        "BossMonsterID1SkillList": [
          802501101,
          802501102,
          802501103,
          802501104,
          802501105,
          802501106,
          802501107,
          802501108,
          802501109,
          802501110,
          802501111,
          802501112,
          802501113,
          802501114,
          802501115,
          802501116
        ],
        "BossMonsterID2SkillList": [
          801502201,
          801502202,
          801502203,
          801502204,
          801502205,
          801502206,
          801502207,
          801502208,
          801502209,
          801502210,
          801502211,
          801502212,
          801502213,
          801502214,
          801502215,
          801502216,
          801502217,
          801502218,
          801502219,
          801502220,
          801502221,
          801502222,
          801502223
        ],
        "BossMonsterConfig1": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "虫卵分裂",
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff><u>虫卵</u></color>。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "虫卵",
                  "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "激素分泌",
              "Desc": "首领幻影每召唤一定数量的虫群召唤物，其召唤的下一只召唤物将自带1层【<color=#f29e38ff><u>生长激素</u></color>】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "生长激素",
                  "Desc": "每层【生长激素】提高一定的攻击力，最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "虫卵爆发",
              "Desc": "首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ]
            },
            {
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff>【虫卵】</color>，受到<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击时，会损失1点虫卵，并且会受到更高的伤害。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影可以消耗【虫卵】强化虫群召唤物，使其获得1层<color=#f29e38ff>【生长激素】</color>，每层使攻击力提高，达到3层时获得额外强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，利用召唤物的<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击削减首领幻影的虫卵和韧性。",
            "使用具有<color=#f29e38ff>群攻</color>能力的技能，在消灭召唤物的同时攻击首领幻影。",
            "当我方陷入<color=#f29e38ff>量子纠缠或者怒噪</color>状态时，使用技能<color=#f29e38ff>解除异常状态</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：初入虫巢",
              "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Answer": "应对策略：在首领幻影拥有虫卵时，优先消灭召唤物，利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵。",
              "Difficulty": 1,
              "SkillList": [
                100911,
                100912
              ]
            },
            {
              "Name": "阶段二：厄运虫灾",
              "Desc": "首领幻影的【虫海吞噬】触发时会召唤更多的召唤物，并会召唤【次蛰虫】。",
              "Answer": "应对策略：优先消灭【次蛰虫】，防止受到【引爆扩散】的攻击而陷入怒噪状态。",
              "Difficulty": 1,
              "SkillList": [
                100921,
                100922
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "移花接木",
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff><u>韧性保护</u></color>状态。消灭任意召唤物会使首领幻影的韧性保护解除，并且对首领幻影造成额外韧性削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "韧性保护",
                  "Desc": "韧性值无法受到削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "枯木逢春",
              "Desc": "在一阶段，首领幻影在切换形态时会回复召唤物<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>生命值。",
              "Param": [
                0.3000000119209
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            },
            {
              "Name": "空花阳焰",
              "Desc": "在二阶段，召唤物的生命上限提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.3499999940395
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff>韧性保护</color>状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "每次消灭【丰饶玄莲】可提高我方全体<color=#f29e38ff>全属性伤害</color>，每次消灭【破灭玄莲】可提高我方全体<color=#f29e38ff>击破特攻</color>，以上两类增益在获得其中一类后无法获得另外一类。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "消灭<color=#f29e38ff>召唤物</color>，可解除首领幻影的韧性保护，并削弱首领幻影。",
            "根据我方角色需要选择合适的【玄莲】消灭：消灭【丰饶玄莲】提高我方<color=#f29e38ff>全属性伤害</color>，或消灭【破灭玄莲】提高我方<color=#f29e38ff>击破特攻</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：浮翠流丹",
              "Desc": "首领幻影会在【丰饶形态】和【毁灭形态】之间切换，切换时会召唤【玄莲】。",
              "Answer": "应对策略：尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类，以获得更多增益效果。",
              "Difficulty": 1,
              "SkillList": [
                100611,
                100612,
                100613
              ]
            },
            {
              "Name": "阶段二：逆风执炬",
              "Desc": "首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】，造成高额伤害。",
              "Answer": "应对策略：在召唤物施放【万劫不复】前尽可能消灭它们，获得增益并削弱【万劫不复】威力。",
              "Difficulty": 1,
              "SkillList": [
                100621
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420204,
            "StageType": "Challenge",
            "StageName": 16651606798498340000,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 704,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Herta_Space_Station_Combat_Swarm"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110006"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 802501104
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420214,
            "StageType": "Challenge",
            "StageName": 13763997922829013000,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 700,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Phantylia_01"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110006"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 801502204
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      }
    ]
  },
  "3007": {
    "Id": 3007,
    "Name": "猢狲博弈",
    "Buff": {
      "Name": "末法余烬",
      "Desc": "拥有<color=#f29e38ff>【坚防守备】</color>的敌方单位被<color=#f29e38ff>弱点击破</color>时，使我方全体解除控制状态、恢复战技点并回复生命值。\\n敌方全体受到的普攻伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，战技伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
      "Param": [
        0.1500000001396984,
        0.25000000023283064
      ]
    },
    "BuffList1": [
      {
        "Name": "博弈战场",
        "Desc": "我方全体普攻造成的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。消灭敌方目标后，攻击者行动提前<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.5000000004656613,
          0.10000000009313226
        ]
      },
      {
        "Name": "孤注一掷",
        "Desc": "我方全体速度提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，受到的伤害降低<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.1500000001396984,
          0.1500000001396984
        ]
      },
      {
        "Name": "时来运转",
        "Desc": "角色造成的追加攻击伤害无视敌方目标<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的全属性抗性，同时对非弱点目标也能削减韧性，效果等同于原技能削韧值的<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.1500000001396984,
          0.5000000004656613
        ]
      }
    ],
    "BuffList2": [
      {
        "Name": "言传身蕉",
        "Desc": "对我方单体目标施放战技或终结技时，使技能目标的暴击伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，持续<color=#f29e38ff><unbreak>#2[i]</unbreak></color>回合，该效果最多叠加<color=#f29e38ff><unbreak>#3[i]</unbreak></color>次。",
        "Param": [
          0.3500000003259629,
          2,
          2
        ]
      },
      {
        "Name": "有蕉无类",
        "Desc": "敌方全体受到的击破伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。击破敌方弱点后，我方全体速度提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>，持续<color=#f29e38ff><unbreak>#3[i]</unbreak></color>回合。",
        "Param": [
          0.10000000009313226,
          0.20000000018626451,
          2
        ]
      },
      {
        "Name": "蕉学相长",
        "Desc": "我方全体造成的战技和终结技伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
        "Param": [
          0.5000000004656613
        ]
      }
    ],
    "BeginTime": "2025-01-12 04:00:02",
    "EndTime": "2025-04-07 04:00:00",
    "Level": [
      {
        "Id": 30071,
        "Name": "猢狲博弈·难度<unbreak>01</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Thunder",
          "Wind"
        ],
        "DamageType2": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "MazeGroupID1": 9,
        "MazeGroupID2": 8,
        "BossMonsterID1": 803401201,
        "BossMonsterID2": 300402101,
        "BossMonsterID1SkillList": [
          803401201,
          803401202,
          803401203,
          803401204,
          803401205,
          803401206,
          803401207,
          803401208,
          803401209,
          803401210,
          803401211,
          803401212,
          803401213,
          803401214,
          803401215,
          803401216,
          803401217,
          803401218,
          803401219,
          803401220,
          803401221,
          803401222
        ],
        "BossMonsterID2SkillList": [
          300402101,
          300402102,
          300402103,
          300402104,
          300402105,
          300402106,
          300402107,
          300402108,
          300402109,
          300402110
        ],
        "BossMonsterConfig1": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ],
              "Child": []
            },
            {
              "Name": "点数竞赛",
              "Desc": "首领幻影的技能会赋予所有我方和敌方单位<color=#f29e38ff><u>点数</u></color>",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "点数",
                  "Desc": "敌方目标点数大于我方时，受到的伤害大幅降低，并获得韧性保护。我方角色攻击【点数】比自身低的敌方目标时，我方【点数】越高，敌方目标受到的伤害越高。点数的上限为<unbreak>100</unbreak>。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "庄家优势",
              "Desc": "当我方单位点数小于召唤物点数时，召唤物受到的伤害大幅降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "先发优势",
              "Desc": "召唤物的点数越大，其生命上限越高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ]
            },
            {
              "Desc": "敌方目标具有<color=#f29e38ff>【点数】</color>，骰子被消灭后，其【点数】会<color=#f29e38ff>累加</color>到我方。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "敌方目标【点数】<color=#f29e38ff>大于</color>我方时，受到的伤害大幅降低；敌方目标【点数】<color=#f29e38ff>小于等于</color>我方时，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先消灭【点数】<color=#f29e38ff>小于等于我方</color>的骰子，累积【点数】。在【翻倍骰子】离开前将其消灭，以获取更多【点数】。",
            "当我方【点数】大于等于首领幻影时，尽快击破首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：赌局开场",
              "Desc": "敌方目标具有【点数】，其【点数】大于我方时，受到的伤害大幅降低，且会获得韧性保护。",
              "Answer": "当我方【点数】小于等于首领幻影时，优先消灭【点数】小于等于我方的骰子，以累积点数。",
              "Difficulty": 1,
              "SkillList": [
                100511
              ]
            },
            {
              "Name": "阶段二：双倍大奖",
              "Desc": "首领幻影的【收益抽成】会额外使我方【点数】降低，并且场上会出现【翻倍骰子】。",
              "Answer": "在【翻倍骰子】离开前将其消灭，可使我方【点数】翻倍。",
              "Difficulty": 1,
              "SkillList": [
                100521
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "共同阵线",
              "Desc": "所有敌方单位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，并在处于【课堂频道】状态时拥有<color=#f29e38ff><u>切换计数</u></color>。当首领幻影被<color=#f29e38ff>弱点击破</color>后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": [
                {
                  "Name": "切换计数",
                  "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数，切换计数达到上限时，转变为【课间频道】状态，同时削减首领幻影的韧性，并立即获得一次该单位的【课间频道】奖励。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "计数流失",
              "Desc": "每回合开始时，敌方处于【课堂频道】状态的单位的<color=#f29e38ff><u>切换计数</u></color>会扣减一定数值。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "切换计数",
                  "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数，切换计数达到上限时，转变为【课间频道】状态，同时削减首领幻影的韧性，并立即获得一次该单位的【课间频道】奖励。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "速度强化",
              "Desc": "【期末晚会】的速度提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "所有敌方单位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。首领幻影被<color=#f29e38ff>弱点击破</color>的同时，所有敌方单位也会被击破并使其行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ]
            },
            {
              "Desc": "对敌人造成弱点击破可以<color=#f29e38ff>较多削减</color>首领幻影的韧性。当所有敌人都处于弱点击破状态时，攻击任意敌人也可以<color=#f29e38ff>削减</color>首领幻影的韧性。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "敌人受到<color=#f29e38ff>一定次数攻击</color>或韧性削减后，会陷入弱点击破状态并提供一次【课间频道】奖励。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "使用具有<color=#f29e38ff>群攻</color>能力的技能，可以同时累积多个敌方目标的切换计数。",
            "使用具有<color=#f29e38ff>高削韧</color>能力的技能，可以尽快击破处于【课堂频道】状态的单位的弱点并使其切换频道。"
          ],
          "PhaseList": [
            {
              "Name": "心蕉如火的猴把戏",
              "Desc": "多次攻击处于【课堂频道】状态的单位可以将其转变为【课间频道】状态，并立即获得一次该单位的【课间频道】奖励。",
              "Answer": "应对策略：使用具有群攻能力的技能，可以同时累积多个敌方目标的切换计数。",
              "Difficulty": 1,
              "SkillList": [
                100811,
                100812
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420221,
            "StageType": "Challenge",
            "StageName": 16496002327442688000,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 693,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Penocony_Combat_Aventurine_Common"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110007"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 803401201
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420231,
            "StageType": "Challenge",
            "StageName": 17041755380161352000,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 701,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110007"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 300402101
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30072,
        "Name": "猢狲博弈·难度<unbreak>02</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Thunder",
          "Wind"
        ],
        "DamageType2": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "MazeGroupID1": 9,
        "MazeGroupID2": 8,
        "BossMonsterID1": 803401202,
        "BossMonsterID2": 300402102,
        "BossMonsterID1SkillList": [
          803401201,
          803401202,
          803401203,
          803401204,
          803401205,
          803401206,
          803401207,
          803401208,
          803401209,
          803401210,
          803401211,
          803401212,
          803401213,
          803401214,
          803401215,
          803401216,
          803401217,
          803401218,
          803401219,
          803401220,
          803401221,
          803401222
        ],
        "BossMonsterID2SkillList": [
          300402101,
          300402102,
          300402103,
          300402104,
          300402105,
          300402106,
          300402107,
          300402108,
          300402109,
          300402110
        ],
        "BossMonsterConfig1": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ],
              "Child": []
            },
            {
              "Name": "点数竞赛",
              "Desc": "首领幻影的技能会赋予所有我方和敌方单位<color=#f29e38ff><u>点数</u></color>",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "点数",
                  "Desc": "敌方目标点数大于我方时，受到的伤害大幅降低，并获得韧性保护。我方角色攻击【点数】比自身低的敌方目标时，我方【点数】越高，敌方目标受到的伤害越高。点数的上限为<unbreak>100</unbreak>。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "庄家优势",
              "Desc": "当我方单位点数小于召唤物点数时，召唤物受到的伤害大幅降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "先发优势",
              "Desc": "召唤物的点数越大，其生命上限越高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ]
            },
            {
              "Desc": "敌方目标具有<color=#f29e38ff>【点数】</color>，骰子被消灭后，其【点数】会<color=#f29e38ff>累加</color>到我方。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "敌方目标【点数】<color=#f29e38ff>大于</color>我方时，受到的伤害大幅降低；敌方目标【点数】<color=#f29e38ff>小于等于</color>我方时，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先消灭【点数】<color=#f29e38ff>小于等于我方</color>的骰子，累积【点数】。在【翻倍骰子】离开前将其消灭，以获取更多【点数】。",
            "当我方【点数】大于等于首领幻影时，尽快击破首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：赌局开场",
              "Desc": "敌方目标具有【点数】，其【点数】大于我方时，受到的伤害大幅降低，且会获得韧性保护。",
              "Answer": "当我方【点数】小于等于首领幻影时，优先消灭【点数】小于等于我方的骰子，以累积点数。",
              "Difficulty": 1,
              "SkillList": [
                100511
              ]
            },
            {
              "Name": "阶段二：双倍大奖",
              "Desc": "首领幻影的【收益抽成】会额外使我方【点数】降低，并且场上会出现【翻倍骰子】。",
              "Answer": "在【翻倍骰子】离开前将其消灭，可使我方【点数】翻倍。",
              "Difficulty": 1,
              "SkillList": [
                100521
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "共同阵线",
              "Desc": "所有敌方单位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，并在处于【课堂频道】状态时拥有<color=#f29e38ff><u>切换计数</u></color>。当首领幻影被<color=#f29e38ff>弱点击破</color>后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": [
                {
                  "Name": "切换计数",
                  "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数，切换计数达到上限时，转变为【课间频道】状态，同时削减首领幻影的韧性，并立即获得一次该单位的【课间频道】奖励。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "计数流失",
              "Desc": "每回合开始时，敌方处于【课堂频道】状态的单位的<color=#f29e38ff><u>切换计数</u></color>会扣减一定数值。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "切换计数",
                  "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数，切换计数达到上限时，转变为【课间频道】状态，同时削减首领幻影的韧性，并立即获得一次该单位的【课间频道】奖励。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "速度强化",
              "Desc": "【期末晚会】的速度提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "所有敌方单位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。首领幻影被<color=#f29e38ff>弱点击破</color>的同时，所有敌方单位也会被击破并使其行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ]
            },
            {
              "Desc": "对敌人造成弱点击破可以<color=#f29e38ff>较多削减</color>首领幻影的韧性。当所有敌人都处于弱点击破状态时，攻击任意敌人也可以<color=#f29e38ff>削减</color>首领幻影的韧性。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "敌人受到<color=#f29e38ff>一定次数攻击</color>或韧性削减后，会陷入弱点击破状态并提供一次【课间频道】奖励。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "使用具有<color=#f29e38ff>群攻</color>能力的技能，可以同时累积多个敌方目标的切换计数。",
            "使用具有<color=#f29e38ff>高削韧</color>能力的技能，可以尽快击破处于【课堂频道】状态的单位的弱点并使其切换频道。"
          ],
          "PhaseList": [
            {
              "Name": "心蕉如火的猴把戏",
              "Desc": "多次攻击处于【课堂频道】状态的单位可以将其转变为【课间频道】状态，并立即获得一次该单位的【课间频道】奖励。",
              "Answer": "应对策略：使用具有群攻能力的技能，可以同时累积多个敌方目标的切换计数。",
              "Difficulty": 1,
              "SkillList": [
                100811,
                100812
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420222,
            "StageType": "Challenge",
            "StageName": 16496002327442688000,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 694,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Penocony_Combat_Aventurine_Common"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110007"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 803401202
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420232,
            "StageType": "Challenge",
            "StageName": 17041755380161352000,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 702,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110007"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 300402102
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30073,
        "Name": "猢狲博弈·难度<unbreak>03</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Thunder",
          "Wind"
        ],
        "DamageType2": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "MazeGroupID1": 9,
        "MazeGroupID2": 8,
        "BossMonsterID1": 803401203,
        "BossMonsterID2": 300402103,
        "BossMonsterID1SkillList": [
          803401201,
          803401202,
          803401203,
          803401204,
          803401205,
          803401206,
          803401207,
          803401208,
          803401209,
          803401210,
          803401211,
          803401212,
          803401213,
          803401214,
          803401215,
          803401216,
          803401217,
          803401218,
          803401219,
          803401220,
          803401221,
          803401222
        ],
        "BossMonsterID2SkillList": [
          300402101,
          300402102,
          300402103,
          300402104,
          300402105,
          300402106,
          300402107,
          300402108,
          300402109,
          300402110
        ],
        "BossMonsterConfig1": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ],
              "Child": []
            },
            {
              "Name": "点数竞赛",
              "Desc": "首领幻影的技能会赋予所有我方和敌方单位<color=#f29e38ff><u>点数</u></color>",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "点数",
                  "Desc": "敌方目标点数大于我方时，受到的伤害大幅降低，并获得韧性保护。我方角色攻击【点数】比自身低的敌方目标时，我方【点数】越高，敌方目标受到的伤害越高。点数的上限为<unbreak>100</unbreak>。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "庄家优势",
              "Desc": "当我方单位点数小于召唤物点数时，召唤物受到的伤害大幅降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "先发优势",
              "Desc": "召唤物的点数越大，其生命上限越高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ]
            },
            {
              "Desc": "敌方目标具有<color=#f29e38ff>【点数】</color>，骰子被消灭后，其【点数】会<color=#f29e38ff>累加</color>到我方。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "敌方目标【点数】<color=#f29e38ff>大于</color>我方时，受到的伤害大幅降低；敌方目标【点数】<color=#f29e38ff>小于等于</color>我方时，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先消灭【点数】<color=#f29e38ff>小于等于我方</color>的骰子，累积【点数】。在【翻倍骰子】离开前将其消灭，以获取更多【点数】。",
            "当我方【点数】大于等于首领幻影时，尽快击破首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：赌局开场",
              "Desc": "敌方目标具有【点数】，其【点数】大于我方时，受到的伤害大幅降低，且会获得韧性保护。",
              "Answer": "当我方【点数】小于等于首领幻影时，优先消灭【点数】小于等于我方的骰子，以累积点数。",
              "Difficulty": 1,
              "SkillList": [
                100511
              ]
            },
            {
              "Name": "阶段二：双倍大奖",
              "Desc": "首领幻影的【收益抽成】会额外使我方【点数】降低，并且场上会出现【翻倍骰子】。",
              "Answer": "在【翻倍骰子】离开前将其消灭，可使我方【点数】翻倍。",
              "Difficulty": 1,
              "SkillList": [
                100521
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "共同阵线",
              "Desc": "所有敌方单位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，并在处于【课堂频道】状态时拥有<color=#f29e38ff><u>切换计数</u></color>。当首领幻影被<color=#f29e38ff>弱点击破</color>后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": [
                {
                  "Name": "切换计数",
                  "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数，切换计数达到上限时，转变为【课间频道】状态，同时削减首领幻影的韧性，并立即获得一次该单位的【课间频道】奖励。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "计数流失",
              "Desc": "每回合开始时，敌方处于【课堂频道】状态的单位的<color=#f29e38ff><u>切换计数</u></color>会扣减一定数值。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "切换计数",
                  "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数，切换计数达到上限时，转变为【课间频道】状态，同时削减首领幻影的韧性，并立即获得一次该单位的【课间频道】奖励。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "速度强化",
              "Desc": "【期末晚会】的速度提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "所有敌方单位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。首领幻影被<color=#f29e38ff>弱点击破</color>的同时，所有敌方单位也会被击破并使其行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ]
            },
            {
              "Desc": "对敌人造成弱点击破可以<color=#f29e38ff>较多削减</color>首领幻影的韧性。当所有敌人都处于弱点击破状态时，攻击任意敌人也可以<color=#f29e38ff>削减</color>首领幻影的韧性。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "敌人受到<color=#f29e38ff>一定次数攻击</color>或韧性削减后，会陷入弱点击破状态并提供一次【课间频道】奖励。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "使用具有<color=#f29e38ff>群攻</color>能力的技能，可以同时累积多个敌方目标的切换计数。",
            "使用具有<color=#f29e38ff>高削韧</color>能力的技能，可以尽快击破处于【课堂频道】状态的单位的弱点并使其切换频道。"
          ],
          "PhaseList": [
            {
              "Name": "心蕉如火的猴把戏",
              "Desc": "多次攻击处于【课堂频道】状态的单位可以将其转变为【课间频道】状态，并立即获得一次该单位的【课间频道】奖励。",
              "Answer": "应对策略：使用具有群攻能力的技能，可以同时累积多个敌方目标的切换计数。",
              "Difficulty": 1,
              "SkillList": [
                100811,
                100812
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420223,
            "StageType": "Challenge",
            "StageName": 16496002327442688000,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 695,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Penocony_Combat_Aventurine_Common"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110007"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 803401203
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420233,
            "StageType": "Challenge",
            "StageName": 17041755380161352000,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 703,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110007"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 300402103
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30074,
        "Name": "猢狲博弈·难度<unbreak>04</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Thunder",
          "Wind"
        ],
        "DamageType2": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "MazeGroupID1": 9,
        "MazeGroupID2": 8,
        "BossMonsterID1": 803401204,
        "BossMonsterID2": 300402104,
        "BossMonsterID1SkillList": [
          803401201,
          803401202,
          803401203,
          803401204,
          803401205,
          803401206,
          803401207,
          803401208,
          803401209,
          803401210,
          803401211,
          803401212,
          803401213,
          803401214,
          803401215,
          803401216,
          803401217,
          803401218,
          803401219,
          803401220,
          803401221,
          803401222
        ],
        "BossMonsterID2SkillList": [
          300402101,
          300402102,
          300402103,
          300402104,
          300402105,
          300402106,
          300402107,
          300402108,
          300402109,
          300402110
        ],
        "BossMonsterConfig1": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ],
              "Child": []
            },
            {
              "Name": "点数竞赛",
              "Desc": "首领幻影的技能会赋予所有我方和敌方单位<color=#f29e38ff><u>点数</u></color>",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "点数",
                  "Desc": "敌方目标点数大于我方时，受到的伤害大幅降低，并获得韧性保护。我方角色攻击【点数】比自身低的敌方目标时，我方【点数】越高，敌方目标受到的伤害越高。点数的上限为<unbreak>100</unbreak>。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "庄家优势",
              "Desc": "当我方单位点数小于召唤物点数时，召唤物受到的伤害大幅降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "先发优势",
              "Desc": "召唤物的点数越大，其生命上限越高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ]
            },
            {
              "Desc": "敌方目标具有<color=#f29e38ff>【点数】</color>，骰子被消灭后，其【点数】会<color=#f29e38ff>累加</color>到我方。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "敌方目标【点数】<color=#f29e38ff>大于</color>我方时，受到的伤害大幅降低；敌方目标【点数】<color=#f29e38ff>小于等于</color>我方时，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先消灭【点数】<color=#f29e38ff>小于等于我方</color>的骰子，累积【点数】。在【翻倍骰子】离开前将其消灭，以获取更多【点数】。",
            "当我方【点数】大于等于首领幻影时，尽快击破首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：赌局开场",
              "Desc": "敌方目标具有【点数】，其【点数】大于我方时，受到的伤害大幅降低，且会获得韧性保护。",
              "Answer": "当我方【点数】小于等于首领幻影时，优先消灭【点数】小于等于我方的骰子，以累积点数。",
              "Difficulty": 1,
              "SkillList": [
                100511
              ]
            },
            {
              "Name": "阶段二：双倍大奖",
              "Desc": "首领幻影的【收益抽成】会额外使我方【点数】降低，并且场上会出现【翻倍骰子】。",
              "Answer": "在【翻倍骰子】离开前将其消灭，可使我方【点数】翻倍。",
              "Difficulty": 1,
              "SkillList": [
                100521
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "共同阵线",
              "Desc": "所有敌方单位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，并在处于【课堂频道】状态时拥有<color=#f29e38ff><u>切换计数</u></color>。当首领幻影被<color=#f29e38ff>弱点击破</color>后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": [
                {
                  "Name": "切换计数",
                  "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数，切换计数达到上限时，转变为【课间频道】状态，同时削减首领幻影的韧性，并立即获得一次该单位的【课间频道】奖励。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "计数流失",
              "Desc": "每回合开始时，敌方处于【课堂频道】状态的单位的<color=#f29e38ff><u>切换计数</u></color>会扣减一定数值。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "切换计数",
                  "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数，切换计数达到上限时，转变为【课间频道】状态，同时削减首领幻影的韧性，并立即获得一次该单位的【课间频道】奖励。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "速度强化",
              "Desc": "【期末晚会】的速度提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "所有敌方单位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。首领幻影被<color=#f29e38ff>弱点击破</color>的同时，所有敌方单位也会被击破并使其行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ]
            },
            {
              "Desc": "对敌人造成弱点击破可以<color=#f29e38ff>较多削减</color>首领幻影的韧性。当所有敌人都处于弱点击破状态时，攻击任意敌人也可以<color=#f29e38ff>削减</color>首领幻影的韧性。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "敌人受到<color=#f29e38ff>一定次数攻击</color>或韧性削减后，会陷入弱点击破状态并提供一次【课间频道】奖励。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "使用具有<color=#f29e38ff>群攻</color>能力的技能，可以同时累积多个敌方目标的切换计数。",
            "使用具有<color=#f29e38ff>高削韧</color>能力的技能，可以尽快击破处于【课堂频道】状态的单位的弱点并使其切换频道。"
          ],
          "PhaseList": [
            {
              "Name": "心蕉如火的猴把戏",
              "Desc": "多次攻击处于【课堂频道】状态的单位可以将其转变为【课间频道】状态，并立即获得一次该单位的【课间频道】奖励。",
              "Answer": "应对策略：使用具有群攻能力的技能，可以同时累积多个敌方目标的切换计数。",
              "Difficulty": 1,
              "SkillList": [
                100811,
                100812
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420224,
            "StageType": "Challenge",
            "StageName": 16496002327442688000,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 696,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Penocony_Combat_Aventurine_Common"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110007"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 803401204
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420234,
            "StageType": "Challenge",
            "StageName": 17041755380161352000,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 82,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110007"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 300402104
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      }
    ]
  },
  "3008": {
    "Id": 3008,
    "Name": "螟蝗战首",
    "Buff": {
      "Name": "末法余烬",
      "Desc": "拥有<color=#f29e38ff>【坚防守备】</color>的敌方单位被<color=#f29e38ff>弱点击破</color>时，使我方全体解除控制状态、立即行动并回复生命值。\\n敌方全体受到的忆灵技伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，战技伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
      "Param": [
        0.25000000023283064,
        0.1500000001396984
      ]
    },
    "BuffList1": [
      {
        "Name": "智圆行方",
        "Desc": "我方队伍中存在智识命途的角色时，我方全体全属性抗性穿透提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
        "Param": [
          0.1500000001396984
        ]
      },
      {
        "Name": "石破天惊",
        "Desc": "我方全体造成的终结技伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，效果抵抗提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.5000000004656613,
          0.5000000004656613
        ]
      },
      {
        "Name": "破釜沉舟",
        "Desc": "我方目标消耗自身生命值后，造成的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，持续<color=#f29e38ff><unbreak>#2[i]</unbreak></color>回合。",
        "Param": [
          0.5500000005122274,
          3
        ]
      }
    ],
    "BuffList2": [
      {
        "Name": "雷厉风行",
        "Desc": "我方目标击破敌方目标弱点时，使我方全体目标速度提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，持续<color=#f29e38ff><unbreak>#2[i]</unbreak></color>回合。",
        "Param": [
          0.20000000018626451,
          2
        ]
      },
      {
        "Name": "枯木逢春",
        "Desc": "任意我方目标被消耗生命值后，回复<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的消耗生命值，每回合最多通过该方式回复<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>生命值。",
        "Param": [
          0.6000000005587935,
          0.5000000004656613
        ]
      },
      {
        "Name": "追亡逐北",
        "Desc": "我方目标造成的追加攻击伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，对弱点击破状态下的敌方目标额外提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.3000000002793968,
          0.3000000002793968
        ]
      }
    ],
    "BeginTime": "2025-02-24 04:00:02",
    "EndTime": "2025-05-19 04:00:00",
    "Level": [
      {
        "Id": 30081,
        "Name": "螟蝗战首·难度<unbreak>01</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Quantum",
          "Imaginary"
        ],
        "DamageType2": [
          "Physical",
          "Fire",
          "Wind",
          "Quantum"
        ],
        "MazeGroupID1": 3,
        "MazeGroupID2": 7,
        "BossMonsterID1": 802501101,
        "BossMonsterID2": 203401401,
        "BossMonsterID1SkillList": [
          802501101,
          802501102,
          802501103,
          802501104,
          802501105,
          802501106,
          802501107,
          802501108,
          802501109,
          802501110,
          802501111,
          802501112,
          802501113,
          802501114,
          802501115,
          802501116
        ],
        "BossMonsterID2SkillList": [
          203401401,
          203401402,
          203401403,
          203401404,
          203401405,
          203401406,
          203401407,
          203401408,
          203401409,
          203401410,
          203401411,
          203401412,
          203401413,
          203401414
        ],
        "BossMonsterConfig1": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "虫卵分裂",
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff><u>虫卵</u></color>。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "虫卵",
                  "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "激素分泌",
              "Desc": "首领幻影每召唤一定数量的虫群召唤物，其召唤的下一只召唤物将自带1层【<color=#f29e38ff><u>生长激素</u></color>】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "生长激素",
                  "Desc": "每层【生长激素】提高一定的攻击力，最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "虫卵爆发",
              "Desc": "首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ]
            },
            {
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff>【虫卵】</color>，受到<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击时，会损失1点虫卵，并且会受到更高的伤害。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影可以消耗【虫卵】强化虫群召唤物，使其获得1层<color=#f29e38ff>【生长激素】</color>，每层使攻击力提高，达到3层时获得额外强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，利用召唤物的<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击削减首领幻影的虫卵和韧性。",
            "使用具有<color=#f29e38ff>群攻</color>能力的技能，在消灭召唤物的同时攻击首领幻影。",
            "当我方陷入<color=#f29e38ff>量子纠缠或者怒噪</color>状态时，使用技能<color=#f29e38ff>解除异常状态</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：初入虫巢",
              "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Answer": "应对策略：在首领幻影拥有虫卵时，优先消灭召唤物，利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵。",
              "Difficulty": 1,
              "SkillList": [
                100911,
                100912
              ]
            },
            {
              "Name": "阶段二：厄运虫灾",
              "Desc": "首领幻影的【虫海吞噬】触发时会召唤更多的召唤物，并会召唤【次蛰虫】。",
              "Answer": "应对策略：优先消灭【次蛰虫】，防止受到【引爆扩散】的攻击而陷入怒噪状态。",
              "Difficulty": 1,
              "SkillList": [
                100921,
                100922
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "宁枉勿纵",
              "Desc": "首领幻影在施放【裂地三舍，寸草不留】时，将会消灭其他所有狼卒。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "狼顾鸱张",
              "Desc": "首领幻影在进入第二阶段后，【孤战】期间每回合可再次行动。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "至死方休",
              "Desc": "首领幻影在进入【孤战】后，受到的伤害额外降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419
              ],
              "SkillID": 203401413,
              "ParamFix": [
                0.1500000001396984
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "首领幻影进入【噬月】状态时，会解除弱点保护，我方需要选择1名最强的角色与首领幻影进行【孤战】，【孤战】期间除被选择的角色及其召唤的目标外，其他我方目标处于离场状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "我方在击杀敌方狼卒时，会获得【血涌】，进入【孤战】的角色和召唤的目标会根据【血涌】层数获得强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "在首领幻影尚未进入【噬月】状态时，优先消灭狼卒，为我方提供【血涌】并使首领幻影快速进入【噬月】状态。",
            "在首领幻影即将进入【噬月】状态时，保存实力以应对【孤战】。",
            "在进行【孤战】时，若选择的我方角色存在召唤的目标，召唤的目标将一同进入【孤战】。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：风雷激荡",
              "Desc": "首领幻影进入【噬月】状态时，我方需要选择1名最强的角色与首领幻影进行【孤战】。",
              "Answer": "应对策略：在首领幻影进入【噬月】状态前，尽可能击杀狼卒以获得强化。",
              "Difficulty": 1,
              "SkillList": [
                101011,
                101012
              ]
            },
            {
              "Name": "阶段二：吞天噬月",
              "Desc": "首领幻影的技能会对狼卒造成伤害，且进入【噬月】状态时会获得额外强化。",
              "Answer": "应对策略：在首领幻影行动前击杀狼卒，防止狼卒被首领幻影消灭。",
              "Difficulty": 1,
              "SkillList": [
                101021
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420251,
            "StageType": "Challenge",
            "StageName": 16651606798498340000,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 701,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Herta_Space_Station_Combat_Swarm"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110008"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 802501101
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420241,
            "StageType": "Challenge",
            "StageName": 12811059761001697000,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 701,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_LycanKing"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110008"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 203401401
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30082,
        "Name": "螟蝗战首·难度<unbreak>02</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Quantum",
          "Imaginary"
        ],
        "DamageType2": [
          "Physical",
          "Fire",
          "Wind",
          "Quantum"
        ],
        "MazeGroupID1": 3,
        "MazeGroupID2": 7,
        "BossMonsterID1": 802501102,
        "BossMonsterID2": 203401402,
        "BossMonsterID1SkillList": [
          802501101,
          802501102,
          802501103,
          802501104,
          802501105,
          802501106,
          802501107,
          802501108,
          802501109,
          802501110,
          802501111,
          802501112,
          802501113,
          802501114,
          802501115,
          802501116
        ],
        "BossMonsterID2SkillList": [
          203401401,
          203401402,
          203401403,
          203401404,
          203401405,
          203401406,
          203401407,
          203401408,
          203401409,
          203401410,
          203401411,
          203401412,
          203401413,
          203401414
        ],
        "BossMonsterConfig1": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "虫卵分裂",
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff><u>虫卵</u></color>。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "虫卵",
                  "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "激素分泌",
              "Desc": "首领幻影每召唤一定数量的虫群召唤物，其召唤的下一只召唤物将自带1层【<color=#f29e38ff><u>生长激素</u></color>】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "生长激素",
                  "Desc": "每层【生长激素】提高一定的攻击力，最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "虫卵爆发",
              "Desc": "首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ]
            },
            {
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff>【虫卵】</color>，受到<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击时，会损失1点虫卵，并且会受到更高的伤害。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影可以消耗【虫卵】强化虫群召唤物，使其获得1层<color=#f29e38ff>【生长激素】</color>，每层使攻击力提高，达到3层时获得额外强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，利用召唤物的<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击削减首领幻影的虫卵和韧性。",
            "使用具有<color=#f29e38ff>群攻</color>能力的技能，在消灭召唤物的同时攻击首领幻影。",
            "当我方陷入<color=#f29e38ff>量子纠缠或者怒噪</color>状态时，使用技能<color=#f29e38ff>解除异常状态</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：初入虫巢",
              "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Answer": "应对策略：在首领幻影拥有虫卵时，优先消灭召唤物，利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵。",
              "Difficulty": 1,
              "SkillList": [
                100911,
                100912
              ]
            },
            {
              "Name": "阶段二：厄运虫灾",
              "Desc": "首领幻影的【虫海吞噬】触发时会召唤更多的召唤物，并会召唤【次蛰虫】。",
              "Answer": "应对策略：优先消灭【次蛰虫】，防止受到【引爆扩散】的攻击而陷入怒噪状态。",
              "Difficulty": 1,
              "SkillList": [
                100921,
                100922
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "宁枉勿纵",
              "Desc": "首领幻影在施放【裂地三舍，寸草不留】时，将会消灭其他所有狼卒。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "狼顾鸱张",
              "Desc": "首领幻影在进入第二阶段后，【孤战】期间每回合可再次行动。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "至死方休",
              "Desc": "首领幻影在进入【孤战】后，受到的伤害额外降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419
              ],
              "SkillID": 203401413,
              "ParamFix": [
                0.1500000001396984
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "首领幻影进入【噬月】状态时，会解除弱点保护，我方需要选择1名最强的角色与首领幻影进行【孤战】，【孤战】期间除被选择的角色及其召唤的目标外，其他我方目标处于离场状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "我方在击杀敌方狼卒时，会获得【血涌】，进入【孤战】的角色和召唤的目标会根据【血涌】层数获得强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "在首领幻影尚未进入【噬月】状态时，优先消灭狼卒，为我方提供【血涌】并使首领幻影快速进入【噬月】状态。",
            "在首领幻影即将进入【噬月】状态时，保存实力以应对【孤战】。",
            "在进行【孤战】时，若选择的我方角色存在召唤的目标，召唤的目标将一同进入【孤战】。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：风雷激荡",
              "Desc": "首领幻影进入【噬月】状态时，我方需要选择1名最强的角色与首领幻影进行【孤战】。",
              "Answer": "应对策略：在首领幻影进入【噬月】状态前，尽可能击杀狼卒以获得强化。",
              "Difficulty": 1,
              "SkillList": [
                101011,
                101012
              ]
            },
            {
              "Name": "阶段二：吞天噬月",
              "Desc": "首领幻影的技能会对狼卒造成伤害，且进入【噬月】状态时会获得额外强化。",
              "Answer": "应对策略：在首领幻影行动前击杀狼卒，防止狼卒被首领幻影消灭。",
              "Difficulty": 1,
              "SkillList": [
                101021
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420252,
            "StageType": "Challenge",
            "StageName": 16651606798498340000,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 702,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Herta_Space_Station_Combat_Swarm"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110008"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 802501102
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420242,
            "StageType": "Challenge",
            "StageName": 12811059761001697000,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 702,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_LycanKing"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110008"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 203401402
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30083,
        "Name": "螟蝗战首·难度<unbreak>03</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Quantum",
          "Imaginary"
        ],
        "DamageType2": [
          "Physical",
          "Fire",
          "Wind",
          "Quantum"
        ],
        "MazeGroupID1": 3,
        "MazeGroupID2": 7,
        "BossMonsterID1": 802501103,
        "BossMonsterID2": 203401403,
        "BossMonsterID1SkillList": [
          802501101,
          802501102,
          802501103,
          802501104,
          802501105,
          802501106,
          802501107,
          802501108,
          802501109,
          802501110,
          802501111,
          802501112,
          802501113,
          802501114,
          802501115,
          802501116
        ],
        "BossMonsterID2SkillList": [
          203401401,
          203401402,
          203401403,
          203401404,
          203401405,
          203401406,
          203401407,
          203401408,
          203401409,
          203401410,
          203401411,
          203401412,
          203401413,
          203401414
        ],
        "BossMonsterConfig1": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "虫卵分裂",
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff><u>虫卵</u></color>。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "虫卵",
                  "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "激素分泌",
              "Desc": "首领幻影每召唤一定数量的虫群召唤物，其召唤的下一只召唤物将自带1层【<color=#f29e38ff><u>生长激素</u></color>】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "生长激素",
                  "Desc": "每层【生长激素】提高一定的攻击力，最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "虫卵爆发",
              "Desc": "首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ]
            },
            {
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff>【虫卵】</color>，受到<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击时，会损失1点虫卵，并且会受到更高的伤害。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影可以消耗【虫卵】强化虫群召唤物，使其获得1层<color=#f29e38ff>【生长激素】</color>，每层使攻击力提高，达到3层时获得额外强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，利用召唤物的<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击削减首领幻影的虫卵和韧性。",
            "使用具有<color=#f29e38ff>群攻</color>能力的技能，在消灭召唤物的同时攻击首领幻影。",
            "当我方陷入<color=#f29e38ff>量子纠缠或者怒噪</color>状态时，使用技能<color=#f29e38ff>解除异常状态</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：初入虫巢",
              "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Answer": "应对策略：在首领幻影拥有虫卵时，优先消灭召唤物，利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵。",
              "Difficulty": 1,
              "SkillList": [
                100911,
                100912
              ]
            },
            {
              "Name": "阶段二：厄运虫灾",
              "Desc": "首领幻影的【虫海吞噬】触发时会召唤更多的召唤物，并会召唤【次蛰虫】。",
              "Answer": "应对策略：优先消灭【次蛰虫】，防止受到【引爆扩散】的攻击而陷入怒噪状态。",
              "Difficulty": 1,
              "SkillList": [
                100921,
                100922
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "宁枉勿纵",
              "Desc": "首领幻影在施放【裂地三舍，寸草不留】时，将会消灭其他所有狼卒。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "狼顾鸱张",
              "Desc": "首领幻影在进入第二阶段后，【孤战】期间每回合可再次行动。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "至死方休",
              "Desc": "首领幻影在进入【孤战】后，受到的伤害额外降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419
              ],
              "SkillID": 203401413,
              "ParamFix": [
                0.1500000001396984
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "首领幻影进入【噬月】状态时，会解除弱点保护，我方需要选择1名最强的角色与首领幻影进行【孤战】，【孤战】期间除被选择的角色及其召唤的目标外，其他我方目标处于离场状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "我方在击杀敌方狼卒时，会获得【血涌】，进入【孤战】的角色和召唤的目标会根据【血涌】层数获得强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "在首领幻影尚未进入【噬月】状态时，优先消灭狼卒，为我方提供【血涌】并使首领幻影快速进入【噬月】状态。",
            "在首领幻影即将进入【噬月】状态时，保存实力以应对【孤战】。",
            "在进行【孤战】时，若选择的我方角色存在召唤的目标，召唤的目标将一同进入【孤战】。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：风雷激荡",
              "Desc": "首领幻影进入【噬月】状态时，我方需要选择1名最强的角色与首领幻影进行【孤战】。",
              "Answer": "应对策略：在首领幻影进入【噬月】状态前，尽可能击杀狼卒以获得强化。",
              "Difficulty": 1,
              "SkillList": [
                101011,
                101012
              ]
            },
            {
              "Name": "阶段二：吞天噬月",
              "Desc": "首领幻影的技能会对狼卒造成伤害，且进入【噬月】状态时会获得额外强化。",
              "Answer": "应对策略：在首领幻影行动前击杀狼卒，防止狼卒被首领幻影消灭。",
              "Difficulty": 1,
              "SkillList": [
                101021
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420253,
            "StageType": "Challenge",
            "StageName": 16651606798498340000,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 703,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Herta_Space_Station_Combat_Swarm"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110008"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 802501103
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420243,
            "StageType": "Challenge",
            "StageName": 12811059761001697000,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 703,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_LycanKing"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110008"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 203401403
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30084,
        "Name": "螟蝗战首·难度<unbreak>04</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Quantum",
          "Imaginary"
        ],
        "DamageType2": [
          "Physical",
          "Fire",
          "Wind",
          "Quantum"
        ],
        "MazeGroupID1": 3,
        "MazeGroupID2": 7,
        "BossMonsterID1": 802501104,
        "BossMonsterID2": 203401404,
        "BossMonsterID1SkillList": [
          802501101,
          802501102,
          802501103,
          802501104,
          802501105,
          802501106,
          802501107,
          802501108,
          802501109,
          802501110,
          802501111,
          802501112,
          802501113,
          802501114,
          802501115,
          802501116
        ],
        "BossMonsterID2SkillList": [
          203401401,
          203401402,
          203401403,
          203401404,
          203401405,
          203401406,
          203401407,
          203401408,
          203401409,
          203401410,
          203401411,
          203401412,
          203401413,
          203401414
        ],
        "BossMonsterConfig1": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "虫卵分裂",
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff><u>虫卵</u></color>。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "虫卵",
                  "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "激素分泌",
              "Desc": "首领幻影每召唤一定数量的虫群召唤物，其召唤的下一只召唤物将自带1层【<color=#f29e38ff><u>生长激素</u></color>】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "生长激素",
                  "Desc": "每层【生长激素】提高一定的攻击力，最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "虫卵爆发",
              "Desc": "首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ]
            },
            {
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff>【虫卵】</color>，受到<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击时，会损失1点虫卵，并且会受到更高的伤害。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影可以消耗【虫卵】强化虫群召唤物，使其获得1层<color=#f29e38ff>【生长激素】</color>，每层使攻击力提高，达到3层时获得额外强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，利用召唤物的<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击削减首领幻影的虫卵和韧性。",
            "使用具有<color=#f29e38ff>群攻</color>能力的技能，在消灭召唤物的同时攻击首领幻影。",
            "当我方陷入<color=#f29e38ff>量子纠缠或者怒噪</color>状态时，使用技能<color=#f29e38ff>解除异常状态</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：初入虫巢",
              "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Answer": "应对策略：在首领幻影拥有虫卵时，优先消灭召唤物，利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵。",
              "Difficulty": 1,
              "SkillList": [
                100911,
                100912
              ]
            },
            {
              "Name": "阶段二：厄运虫灾",
              "Desc": "首领幻影的【虫海吞噬】触发时会召唤更多的召唤物，并会召唤【次蛰虫】。",
              "Answer": "应对策略：优先消灭【次蛰虫】，防止受到【引爆扩散】的攻击而陷入怒噪状态。",
              "Difficulty": 1,
              "SkillList": [
                100921,
                100922
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "宁枉勿纵",
              "Desc": "首领幻影在施放【裂地三舍，寸草不留】时，将会消灭其他所有狼卒。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "狼顾鸱张",
              "Desc": "首领幻影在进入第二阶段后，【孤战】期间每回合可再次行动。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "至死方休",
              "Desc": "首领幻影在进入【孤战】后，受到的伤害额外降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419
              ],
              "SkillID": 203401413,
              "ParamFix": [
                0.1500000001396984
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "首领幻影进入【噬月】状态时，会解除弱点保护，我方需要选择1名最强的角色与首领幻影进行【孤战】，【孤战】期间除被选择的角色及其召唤的目标外，其他我方目标处于离场状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "我方在击杀敌方狼卒时，会获得【血涌】，进入【孤战】的角色和召唤的目标会根据【血涌】层数获得强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "在首领幻影尚未进入【噬月】状态时，优先消灭狼卒，为我方提供【血涌】并使首领幻影快速进入【噬月】状态。",
            "在首领幻影即将进入【噬月】状态时，保存实力以应对【孤战】。",
            "在进行【孤战】时，若选择的我方角色存在召唤的目标，召唤的目标将一同进入【孤战】。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：风雷激荡",
              "Desc": "首领幻影进入【噬月】状态时，我方需要选择1名最强的角色与首领幻影进行【孤战】。",
              "Answer": "应对策略：在首领幻影进入【噬月】状态前，尽可能击杀狼卒以获得强化。",
              "Difficulty": 1,
              "SkillList": [
                101011,
                101012
              ]
            },
            {
              "Name": "阶段二：吞天噬月",
              "Desc": "首领幻影的技能会对狼卒造成伤害，且进入【噬月】状态时会获得额外强化。",
              "Answer": "应对策略：在首领幻影行动前击杀狼卒，防止狼卒被首领幻影消灭。",
              "Difficulty": 1,
              "SkillList": [
                101021
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420254,
            "StageType": "Challenge",
            "StageName": 16651606798498340000,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 82,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Herta_Space_Station_Combat_Swarm"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110008"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 802501104
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420244,
            "StageType": "Challenge",
            "StageName": 12811059761001697000,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 704,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_LycanKing"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110008"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 203401404
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      }
    ]
  },
  "3009": {
    "Id": 3009,
    "Name": "冽风支配",
    "Buff": {
      "Name": "末法余烬",
      "Desc": "拥有<color=#f29e38ff>【坚防守备】</color>的敌方单位被<color=#f29e38ff>弱点击破</color>时，使我方全体解除控制状态、恢复战技点并激活终结技。\\n我方全体受到的回复量提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
      "Param": [
        0.5000000004656613
      ]
    },
    "BuffList1": [
      {
        "Name": "破晓之召",
        "Desc": "忆灵的弱点击破效率提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，忆灵造成伤害时无视目标<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>的防御力。",
        "Param": [
          0.5000000004656613,
          0.20000000018626451
        ]
      },
      {
        "Name": "寸草不生",
        "Desc": "角色攻击处于弱点击破状态下的敌人后，其当前承受的所有持续伤害立即产生相当于原伤害<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的伤害，该效果单个回合内每个角色各自最多触发<color=#f29e38ff><unbreak>#2[i]</unbreak></color>次。",
        "Param": [
          0.8000000007450581,
          2
        ]
      },
      {
        "Name": "势如破竹",
        "Desc": "造成的终结技伤害的暴击伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，对处于弱点击破状态下的敌方目标额外提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.3000000002793968,
          0.3000000002793968
        ]
      }
    ],
    "BuffList2": [
      {
        "Name": "血战狂澜",
        "Desc": "我方全体造成的物理属性伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，施放战技时恢复自身<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>的生命值。",
        "Param": [
          0.5000000004656613,
          0.20000000018626451
        ]
      },
      {
        "Name": "时来运转",
        "Desc": "角色造成的追加攻击伤害无视敌方目标<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的全属性抗性，同时对非弱点目标也能削减韧性，效果等同于原技能削韧值的<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.1500000001396984,
          0.5000000004656613
        ]
      },
      {
        "Name": "臻冰彻骨",
        "Desc": "敌方全体受到的击破伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。击破敌方弱点后，我方全体速度提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>，持续<color=#f29e38ff><unbreak>#3[i]</unbreak></color>回合。",
        "Param": [
          0.10000000009313226,
          0.20000000018626451,
          2
        ]
      }
    ],
    "BeginTime": "2025-04-07 04:00:02",
    "EndTime": "2025-06-30 04:00:00",
    "Level": [
      {
        "Id": 30091,
        "Name": "冽风支配·难度<unbreak>01</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Fire",
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "DamageType2": [
          "Physical",
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "MazeGroupID1": 5,
        "MazeGroupID2": 7,
        "BossMonsterID1": 100401401,
        "BossMonsterID2": 200401401,
        "BossMonsterID1SkillList": [
          100401401,
          100401402,
          100401403,
          100401404,
          100401405,
          100401406,
          100401407,
          100401409,
          100401410,
          100401411,
          100401412,
          100401413,
          100401414
        ],
        "BossMonsterID2SkillList": [
          200401401,
          200401402,
          200401403,
          200401404,
          200401405,
          200401406,
          200401407,
          200401408,
          200401409,
          200401410,
          200401411,
          200401412,
          200401413,
          200401414
        ],
        "BossMonsterConfig1": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "转移",
                  "Desc": "将弱点属性转移给目标，弱点属性会在目标被消灭后返回，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "逃无可逃",
              "Desc": "首领幻影的召唤物会标记1个我方单位，首领幻影施放单攻技能后会对被标记的我方单位<color=#f29e38ff><u>追加施放</u></color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "追加施放",
                  "Desc": "在施放单攻技能后，会重新选择目标并再次使用该技能。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "有召唤物在场时，首领幻影会将<color=#f29e38ff>自身弱点属性转移给召唤物</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "优先消灭或击破<color=#f29e38ff>召唤物</color>，可以有效削弱首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：无望冽风的幻灭者",
              "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。",
              "Answer": "应对策略：优先消灭召唤物，若杰帕德施放全体护盾，尽快击破并消灭杰帕德。",
              "Difficulty": 1,
              "SkillList": [
                100111,
                100112,
                100113
              ]
            },
            {
              "Name": "阶段二：无望冽风的幻灭者•虚妄之母",
              "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害，并使用技能限制我方目标行动。",
              "Answer": "应对策略：优先消灭召唤物后，尽快击破首领幻影的弱点。",
              "Difficulty": 1,
              "SkillList": [
                100121,
                100122
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性<color=#f29e38ff><u>传递</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "传递",
                  "Desc": "将弱点属性传递给目标，目标被消灭后造成额外韧性值削减，弱点属性会在所有获得弱点属性的目标被消灭后返回。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "众星拱卫",
              "Desc": "除首领幻影外，每多存在1个<color=#f29e38ff>敌方单位</color>，敌方全体受到的伤害降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "绝境逆转",
              "Desc": "首领幻影第二阶段施放【傀儡候场】时，会对<color=#f29e38ff>所有的召唤物</color>附加强化效果。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ]
            },
            {
              "Desc": "首领幻影会将<color=#f29e38ff>自身弱点属性传递给召唤物</color>。任一召唤物被消灭后，该召唤物的弱点属性会被<color=#f29e38ff>添加</color>给其余召唤物。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "攻击召唤物会对首领幻影削减<color=#f29e38ff>等量生命值</color>。任一召唤物被消灭后，其余召唤物速度提高，<color=#f29e38ff>受到的伤害提高</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，消灭后可使其弱点属性<color=#f29e38ff>传递</color>回首领幻影。",
            "消灭任一召唤物后，其余召唤物受到的伤害提高，利用该机制快速消灭其余召唤物。",
            "提高效果抵抗或使用技能解除首领幻影施加的<color=#f29e38ff>【支配】</color>状态。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：冰火重奏",
              "Desc": "首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战，并将自身弱点属性传递给召唤物。",
              "Answer": "应对策略：优先消灭召唤物，消灭所有召唤物会使弱点属性传递回首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100411,
                100412,
                100413
              ]
            },
            {
              "Name": "阶段二：好戏开场",
              "Desc": "首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战，并将自身弱点属性传递给召唤物。",
              "Answer": "应对策略：优先消灭召唤物，消灭所有召唤物会使弱点属性传递回首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100421,
                100422,
                100423
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420261,
            "StageType": "Challenge",
            "StageName": 1653639074891422500,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 705,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110009"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 100401401,
                "Monster1": 100402601
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420271,
            "StageType": "Challenge",
            "StageName": 1358289180218405400,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 701,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Kafuka"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110009"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 200401401
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30092,
        "Name": "冽风支配·难度<unbreak>02</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Fire",
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "DamageType2": [
          "Physical",
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "MazeGroupID1": 5,
        "MazeGroupID2": 7,
        "BossMonsterID1": 100401402,
        "BossMonsterID2": 200401402,
        "BossMonsterID1SkillList": [
          100401401,
          100401402,
          100401403,
          100401404,
          100401405,
          100401406,
          100401407,
          100401409,
          100401410,
          100401411,
          100401412,
          100401413,
          100401414
        ],
        "BossMonsterID2SkillList": [
          200401401,
          200401402,
          200401403,
          200401404,
          200401405,
          200401406,
          200401407,
          200401408,
          200401409,
          200401410,
          200401411,
          200401412,
          200401413,
          200401414
        ],
        "BossMonsterConfig1": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "转移",
                  "Desc": "将弱点属性转移给目标，弱点属性会在目标被消灭后返回，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "逃无可逃",
              "Desc": "首领幻影的召唤物会标记1个我方单位，首领幻影施放单攻技能后会对被标记的我方单位<color=#f29e38ff><u>追加施放</u></color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "追加施放",
                  "Desc": "在施放单攻技能后，会重新选择目标并再次使用该技能。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "有召唤物在场时，首领幻影会将<color=#f29e38ff>自身弱点属性转移给召唤物</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "优先消灭或击破<color=#f29e38ff>召唤物</color>，可以有效削弱首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：无望冽风的幻灭者",
              "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。",
              "Answer": "应对策略：优先消灭召唤物，若杰帕德施放全体护盾，尽快击破并消灭杰帕德。",
              "Difficulty": 1,
              "SkillList": [
                100111,
                100112,
                100113
              ]
            },
            {
              "Name": "阶段二：无望冽风的幻灭者•虚妄之母",
              "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害，并使用技能限制我方目标行动。",
              "Answer": "应对策略：优先消灭召唤物后，尽快击破首领幻影的弱点。",
              "Difficulty": 1,
              "SkillList": [
                100121,
                100122
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性<color=#f29e38ff><u>传递</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "传递",
                  "Desc": "将弱点属性传递给目标，目标被消灭后造成额外韧性值削减，弱点属性会在所有获得弱点属性的目标被消灭后返回。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "众星拱卫",
              "Desc": "除首领幻影外，每多存在1个<color=#f29e38ff>敌方单位</color>，敌方全体受到的伤害降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "绝境逆转",
              "Desc": "首领幻影第二阶段施放【傀儡候场】时，会对<color=#f29e38ff>所有的召唤物</color>附加强化效果。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ]
            },
            {
              "Desc": "首领幻影会将<color=#f29e38ff>自身弱点属性传递给召唤物</color>。任一召唤物被消灭后，该召唤物的弱点属性会被<color=#f29e38ff>添加</color>给其余召唤物。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "攻击召唤物会对首领幻影削减<color=#f29e38ff>等量生命值</color>。任一召唤物被消灭后，其余召唤物速度提高，<color=#f29e38ff>受到的伤害提高</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，消灭后可使其弱点属性<color=#f29e38ff>传递</color>回首领幻影。",
            "消灭任一召唤物后，其余召唤物受到的伤害提高，利用该机制快速消灭其余召唤物。",
            "提高效果抵抗或使用技能解除首领幻影施加的<color=#f29e38ff>【支配】</color>状态。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：冰火重奏",
              "Desc": "首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战，并将自身弱点属性传递给召唤物。",
              "Answer": "应对策略：优先消灭召唤物，消灭所有召唤物会使弱点属性传递回首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100411,
                100412,
                100413
              ]
            },
            {
              "Name": "阶段二：好戏开场",
              "Desc": "首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战，并将自身弱点属性传递给召唤物。",
              "Answer": "应对策略：优先消灭召唤物，消灭所有召唤物会使弱点属性传递回首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100421,
                100422,
                100423
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420262,
            "StageType": "Challenge",
            "StageName": 1653639074891422500,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 706,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110009"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 100401402,
                "Monster1": 100402602
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420272,
            "StageType": "Challenge",
            "StageName": 1358289180218405400,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 702,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Kafuka"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110009"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 200401402
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30093,
        "Name": "冽风支配·难度<unbreak>03</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Fire",
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "DamageType2": [
          "Physical",
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "MazeGroupID1": 5,
        "MazeGroupID2": 7,
        "BossMonsterID1": 100401403,
        "BossMonsterID2": 200401403,
        "BossMonsterID1SkillList": [
          100401401,
          100401402,
          100401403,
          100401404,
          100401405,
          100401406,
          100401407,
          100401409,
          100401410,
          100401411,
          100401412,
          100401413,
          100401414
        ],
        "BossMonsterID2SkillList": [
          200401401,
          200401402,
          200401403,
          200401404,
          200401405,
          200401406,
          200401407,
          200401408,
          200401409,
          200401410,
          200401411,
          200401412,
          200401413,
          200401414
        ],
        "BossMonsterConfig1": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "转移",
                  "Desc": "将弱点属性转移给目标，弱点属性会在目标被消灭后返回，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "逃无可逃",
              "Desc": "首领幻影的召唤物会标记1个我方单位，首领幻影施放单攻技能后会对被标记的我方单位<color=#f29e38ff><u>追加施放</u></color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "追加施放",
                  "Desc": "在施放单攻技能后，会重新选择目标并再次使用该技能。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "有召唤物在场时，首领幻影会将<color=#f29e38ff>自身弱点属性转移给召唤物</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影会根据<color=#f29e38ff>召唤物</color>锁定的目标，追加施放单体攻击，并有概率造成冻结或禁锢效果。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "优先消灭或击破<color=#f29e38ff>召唤物</color>，可以有效削弱首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：无望冽风的幻灭者",
              "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。",
              "Answer": "应对策略：优先消灭召唤物，若杰帕德施放全体护盾，尽快击破并消灭杰帕德。",
              "Difficulty": 1,
              "SkillList": [
                100111,
                100112,
                100113
              ]
            },
            {
              "Name": "阶段二：无望冽风的幻灭者•虚妄之母",
              "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害，并使用技能限制我方目标行动。",
              "Answer": "应对策略：优先消灭召唤物后，尽快击破首领幻影的弱点。",
              "Difficulty": 1,
              "SkillList": [
                100121,
                100122
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性<color=#f29e38ff><u>传递</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "传递",
                  "Desc": "将弱点属性传递给目标，目标被消灭后造成额外韧性值削减，弱点属性会在所有获得弱点属性的目标被消灭后返回。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "众星拱卫",
              "Desc": "除首领幻影外，每多存在1个<color=#f29e38ff>敌方单位</color>，敌方全体受到的伤害降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "绝境逆转",
              "Desc": "首领幻影第二阶段施放【傀儡候场】时，会对<color=#f29e38ff>所有的召唤物</color>附加强化效果。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ]
            },
            {
              "Desc": "首领幻影会将<color=#f29e38ff>自身弱点属性传递给召唤物</color>。任一召唤物被消灭后，该召唤物的弱点属性会被<color=#f29e38ff>添加</color>给其余召唤物。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "攻击召唤物会对首领幻影削减<color=#f29e38ff>等量生命值</color>。任一召唤物被消灭后，其余召唤物速度提高，<color=#f29e38ff>受到的伤害提高</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，消灭后可使其弱点属性<color=#f29e38ff>传递</color>回首领幻影。",
            "消灭任一召唤物后，其余召唤物受到的伤害提高，利用该机制快速消灭其余召唤物。",
            "提高效果抵抗或使用技能解除首领幻影施加的<color=#f29e38ff>【支配】</color>状态。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：冰火重奏",
              "Desc": "首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战，并将自身弱点属性传递给召唤物。",
              "Answer": "应对策略：优先消灭召唤物，消灭所有召唤物会使弱点属性传递回首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100411,
                100412,
                100413
              ]
            },
            {
              "Name": "阶段二：好戏开场",
              "Desc": "首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战，并将自身弱点属性传递给召唤物。",
              "Answer": "应对策略：优先消灭召唤物，消灭所有召唤物会使弱点属性传递回首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100421,
                100422,
                100423
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420263,
            "StageType": "Challenge",
            "StageName": 1653639074891422500,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 707,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110009"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 100401403,
                "Monster1": 100402603
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420273,
            "StageType": "Challenge",
            "StageName": 1358289180218405400,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 703,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Kafuka"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110009"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 200401403
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30094,
        "Name": "冽风支配·难度<unbreak>04</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Fire",
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "DamageType2": [
          "Physical",
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "MazeGroupID1": 5,
        "MazeGroupID2": 7,
        "BossMonsterID1": 100401404,
        "BossMonsterID2": 200401404,
        "BossMonsterID1SkillList": [
          100401401,
          100401402,
          100401403,
          100401404,
          100401405,
          100401406,
          100401407,
          100401409,
          100401410,
          100401411,
          100401412,
          100401413,
          100401414
        ],
        "BossMonsterID2SkillList": [
          200401401,
          200401402,
          200401403,
          200401404,
          200401405,
          200401406,
          200401407,
          200401408,
          200401409,
          200401410,
          200401411,
          200401412,
          200401413,
          200401414
        ],
        "BossMonsterConfig1": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "转移",
                  "Desc": "将弱点属性转移给目标，弱点属性会在目标被消灭后返回，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "逃无可逃",
              "Desc": "首领幻影的召唤物会标记1个我方单位，首领幻影施放单攻技能后会对被标记的我方单位<color=#f29e38ff><u>追加施放</u></color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "追加施放",
                  "Desc": "在施放单攻技能后，会重新选择目标并再次使用该技能。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "有召唤物在场时，首领幻影会将<color=#f29e38ff>自身弱点属性转移给召唤物</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影会根据<color=#f29e38ff>召唤物</color>锁定的目标，追加施放单体攻击，并有概率造成冻结或禁锢效果。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "优先消灭或击破<color=#f29e38ff>召唤物</color>，可以有效削弱首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：无望冽风的幻灭者",
              "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。",
              "Answer": "应对策略：优先消灭召唤物，若杰帕德施放全体护盾，尽快击破并消灭杰帕德。",
              "Difficulty": 1,
              "SkillList": [
                100111,
                100112,
                100113
              ]
            },
            {
              "Name": "阶段二：无望冽风的幻灭者•虚妄之母",
              "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害，并使用技能限制我方目标行动。",
              "Answer": "应对策略：优先消灭召唤物后，尽快击破首领幻影的弱点。",
              "Difficulty": 1,
              "SkillList": [
                100121,
                100122
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性<color=#f29e38ff><u>传递</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "传递",
                  "Desc": "将弱点属性传递给目标，目标被消灭后造成额外韧性值削减，弱点属性会在所有获得弱点属性的目标被消灭后返回。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "众星拱卫",
              "Desc": "除首领幻影外，每多存在1个<color=#f29e38ff>敌方单位</color>，敌方全体受到的伤害降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "绝境逆转",
              "Desc": "首领幻影第二阶段施放【傀儡候场】时，会对<color=#f29e38ff>所有的召唤物</color>附加强化效果。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 200401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                0,
                0,
                0
              ]
            },
            {
              "Desc": "首领幻影会将<color=#f29e38ff>自身弱点属性传递给召唤物</color>。任一召唤物被消灭后，该召唤物的弱点属性会被<color=#f29e38ff>添加</color>给其余召唤物。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "攻击召唤物会对首领幻影削减<color=#f29e38ff>等量生命值</color>。任一召唤物被消灭后，其余召唤物速度提高，<color=#f29e38ff>受到的伤害提高</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，消灭后可使其弱点属性<color=#f29e38ff>传递</color>回首领幻影。",
            "消灭任一召唤物后，其余召唤物受到的伤害提高，利用该机制快速消灭其余召唤物。",
            "提高效果抵抗或使用技能解除首领幻影施加的<color=#f29e38ff>【支配】</color>状态。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：冰火重奏",
              "Desc": "首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战，并将自身弱点属性传递给召唤物。",
              "Answer": "应对策略：优先消灭召唤物，消灭所有召唤物会使弱点属性传递回首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100411,
                100412,
                100413
              ]
            },
            {
              "Name": "阶段二：好戏开场",
              "Desc": "首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战，并将自身弱点属性传递给召唤物。",
              "Answer": "应对策略：优先消灭召唤物，消灭所有召唤物会使弱点属性传递回首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100421,
                100422,
                100423
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420264,
            "StageType": "Challenge",
            "StageName": 1653639074891422500,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 691,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110009"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 100401404,
                "Monster1": 100402604
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420274,
            "StageType": "Challenge",
            "StageName": 1358289180218405400,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 692,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Kafuka"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110009"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 200401404
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      }
    ]
  },
  "3010": {
    "Id": 3010,
    "Name": "金血恶兽",
    "Buff": {
      "Name": "末法余烬",
      "Desc": "拥有<color=#f29e38ff>【坚防守备】</color>的敌方单位被<color=#f29e38ff>弱点击破</color>时，使我方全体解除控制状态、恢复战技点并激活终结技。\\n敌方全体受到的战技伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
      "Param": [
        0.25000000023283064
      ]
    },
    "BuffList1": [
      {
        "Name": "敢勇当先",
        "Desc": "编队中的第1位角色造成的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。我方每消耗<color=#f29e38ff><unbreak>#2[i]</unbreak></color>个战技点，回复1个战技点。",
        "Param": [
          0.6000000005587935,
          4
        ]
      },
      {
        "Name": "破釜沉舟",
        "Desc": "我方目标消耗自身生命值后，造成的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，持续<color=#f29e38ff><unbreak>#2[i]</unbreak></color>回合。",
        "Param": [
          0.40000000037252903,
          3
        ]
      },
      {
        "Name": "附骨之疽",
        "Desc": "我方目标对敌方造成持续伤害后，回复<color=#f29e38ff><unbreak>#1[i]</unbreak></color>点能量。我方全体造成的持续伤害无视敌方目标<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>的全属性抗性。",
        "Param": [
          6,
          0.3000000002793968
        ]
      }
    ],
    "BuffList2": [
      {
        "Name": "蕉学相长",
        "Desc": "我方全体造成的战技和终结技伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
        "Param": [
          0.5000000004656613
        ]
      },
      {
        "Name": "猎逐步伐",
        "Desc": "我方角色击破敌方目标弱点时，行动提前<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
        "Param": [
          0.25000000023283064
        ]
      },
      {
        "Name": "时来运转",
        "Desc": "角色造成的追加攻击伤害无视敌方目标<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的全属性抗性，同时对非弱点目标也能削减韧性，效果等同于原技能削韧值的<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.1500000001396984,
          0.5000000004656613
        ]
      }
    ],
    "BeginTime": "2025-05-19 04:00:02",
    "EndTime": "2025-08-11 04:00:00",
    "Level": [
      {
        "Id": 30101,
        "Name": "金血恶兽·难度<unbreak>01</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "DamageType2": [
          "Physical",
          "Fire",
          "Ice",
          "Wind"
        ],
        "MazeGroupID1": 4,
        "MazeGroupID2": 6,
        "BossMonsterID1": 403401301,
        "BossMonsterID2": 801501201,
        "BossMonsterID1SkillList": [
          403401301,
          403401302,
          403401303,
          403401304,
          403401305,
          403401306,
          403401307,
          403401308,
          403401309,
          403401310,
          403401311,
          403401312,
          403401313,
          403401314,
          403401315,
          403401316,
          403401317,
          403401318,
          403401319
        ],
        "BossMonsterID2SkillList": [
          801501201,
          801501202,
          801501203,
          801501204,
          801501205,
          801501206
        ],
        "BossMonsterConfig1": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 403401311,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "镣铐崩解",
              "Desc": "首领幻影失去第一层韧性或行动一定次数后，进入【<color=#f29e38ff><u>镣铐崩解</u></color>】状态，改变攻击方式。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "镣铐崩解",
                  "Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态，【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数，消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】，且【灾难之力】层数提高。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "黑雾弥漫",
              "Desc": "消灭【完整容器】将不再削减首领幻影的韧性。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "容器强化",
              "Desc": "所有【残破容器】和【完整容器】的生命上限提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 403401311,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "首领幻影<color=#f29e38ff>失去第一层韧性</color>时，立即进入<color=#f29e38ff>【镣铐崩解】</color>状态。首领幻影在不处于【镣铐崩解】状态的情况下行动一定次数后，也会进入【镣铐崩解】状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影进入【镣铐崩解】状态后，<color=#f29e38ff>改变攻击方式</color>。且召唤的【残破容器】在被消灭后会立即召唤新的【残破容器】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "在首领幻影的【灾难之力】未被清空时，消灭召唤物以削弱首领幻影的强力技能。",
            "优先消灭【完整容器】，可以获得额外回合和增益状态奖励，同时阻止其为首领幻影的【灾难之力】充能。"
          ],
          "PhaseList": [
            {
              "Name": "末日歧途的盗火者",
              "Desc": "首领幻影失去第一层韧性或行动一定次数后，进入【镣铐崩解】状态，改变攻击方式，并召唤可以不断重复召唤的【残破容器】。",
              "Answer": "应对策略：在首领幻影施放强力技能前，尽可能地消灭【残破容器】以降低【灾难之力】层数，优先消灭【完整容器】。",
              "Difficulty": 1,
              "SkillList": [
                101111,
                101112
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影不可被攻击。首领幻影的三个<color=#f29e38ff><u>部位</u></color>同时处于假死状态时，首领幻影陷入弱点击破状态并可以被攻击，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801501201,
              "ParamFix": [
                1,
                1.5000000004656613,
                0.5000000004656613,
                0.6000000005587935,
                1,
                15
              ],
              "Child": [
                {
                  "Name": "部位",
                  "Desc": "对部位进行的攻击会同时对本体削减等量的生命值",
                  "Param": []
                }
              ]
            },
            {
              "Name": "阵地转移",
              "Desc": "【反物质引擎】会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给【灾虐的右手】和【黎明的左手】，但当【灾虐的右手】或【黎明的左手】被消灭时，【反物质引擎】的韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "转移",
                  "Desc": "将弱点属性转移给目标，弱点属性会在目标被消灭后返回，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "战而愈勇",
              "Desc": "敌方单位施放单攻技能后，速度提高，持续1回合；施放群攻技能后，攻击力提高，持续1回合；施放辅助技能后，为技能目标回复生命值。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影的部位被消灭后会进入假死状态且行动延后，并在下次行动时再生。当三个部位<color=#f29e38ff>同时处于假死状态</color>时，本体陷入弱点击破状态并行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801501201,
              "ParamFix": [
                1,
                1.5000000004656613,
                0.5000000004656613,
                0.6000000005587935,
                1,
                15
              ]
            },
            {
              "Desc": "【反物质引擎】会将<color=#f29e38ff>自身弱点属性转移</color>给【灾虐的右手】与【黎明的左手】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影会对我方单位施加量子/虚数属性附魔状态，<color=#f29e38ff>同时陷入两种属性附魔状态</color>时会陷入【缠禁】状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "消灭首领幻影的三个部位使它们<color=#f29e38ff>同时处于假死状态时</color>，可对本体造成弱点击破，此时攻击可直接对本体造成伤害。",
            "我方单位处于<color=#f29e38ff>量子/虚数属性附魔</color>状态时，及时攻击有相同属性标记的目标以解除属性附魔状态，避免陷入【缠禁】状态。"
          ],
          "PhaseList": [
            {
              "Name": "诛尽杀绝的灭星兽",
              "Desc": "首领幻影的部位会对我方单位施加量子/虚数属性附魔状态，在被消灭后会进入假死状态且行动延后，并在下次行动时再生。",
              "Answer": "应对策略：优先攻击有相同属性标记的目标以解除我方单位的属性附魔效果，在首领幻影的部位再生前，消灭所有部位，以击破首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100311,
                100312,
                100313
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420281,
            "StageType": "Challenge",
            "StageName": 7644728084402131000,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 701,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Amphoreus_Cmobat_Boss_FireProwler_P2"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110010"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 403401301
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420291,
            "StageType": "Challenge",
            "StageName": 3967576029418707000,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 900,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Herta_Space_Station_Suppy_Zone_Combat_Beast"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110010"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 801501201
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30102,
        "Name": "金血恶兽·难度<unbreak>02</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "DamageType2": [
          "Physical",
          "Fire",
          "Ice",
          "Wind"
        ],
        "MazeGroupID1": 4,
        "MazeGroupID2": 6,
        "BossMonsterID1": 403401302,
        "BossMonsterID2": 801501202,
        "BossMonsterID1SkillList": [
          403401301,
          403401302,
          403401303,
          403401304,
          403401305,
          403401306,
          403401307,
          403401308,
          403401309,
          403401310,
          403401311,
          403401312,
          403401313,
          403401314,
          403401315,
          403401316,
          403401317,
          403401318,
          403401319
        ],
        "BossMonsterID2SkillList": [
          801501201,
          801501202,
          801501203,
          801501204,
          801501205,
          801501206
        ],
        "BossMonsterConfig1": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 403401311,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "镣铐崩解",
              "Desc": "首领幻影失去第一层韧性或行动一定次数后，进入【<color=#f29e38ff><u>镣铐崩解</u></color>】状态，改变攻击方式。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "镣铐崩解",
                  "Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态，【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数，消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】，且【灾难之力】层数提高。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "黑雾弥漫",
              "Desc": "消灭【完整容器】将不再削减首领幻影的韧性。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "容器强化",
              "Desc": "所有【残破容器】和【完整容器】的生命上限提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 403401311,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "首领幻影<color=#f29e38ff>失去第一层韧性</color>时，立即进入<color=#f29e38ff>【镣铐崩解】</color>状态。首领幻影在不处于【镣铐崩解】状态的情况下行动一定次数后，也会进入【镣铐崩解】状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影进入【镣铐崩解】状态后，<color=#f29e38ff>改变攻击方式</color>。且召唤的【残破容器】在被消灭后会立即召唤新的【残破容器】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "在首领幻影的【灾难之力】未被清空时，消灭召唤物以削弱首领幻影的强力技能。",
            "优先消灭【完整容器】，可以获得额外回合和增益状态奖励，同时阻止其为首领幻影的【灾难之力】充能。"
          ],
          "PhaseList": [
            {
              "Name": "末日歧途的盗火者",
              "Desc": "首领幻影失去第一层韧性或行动一定次数后，进入【镣铐崩解】状态，改变攻击方式，并召唤可以不断重复召唤的【残破容器】。",
              "Answer": "应对策略：在首领幻影施放强力技能前，尽可能地消灭【残破容器】以降低【灾难之力】层数，优先消灭【完整容器】。",
              "Difficulty": 1,
              "SkillList": [
                101111,
                101112
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影不可被攻击。首领幻影的三个<color=#f29e38ff><u>部位</u></color>同时处于假死状态时，首领幻影陷入弱点击破状态并可以被攻击，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801501201,
              "ParamFix": [
                1,
                1.5000000004656613,
                0.5000000004656613,
                0.6000000005587935,
                1,
                15
              ],
              "Child": [
                {
                  "Name": "部位",
                  "Desc": "对部位进行的攻击会同时对本体削减等量的生命值",
                  "Param": []
                }
              ]
            },
            {
              "Name": "阵地转移",
              "Desc": "【反物质引擎】会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给【灾虐的右手】和【黎明的左手】，但当【灾虐的右手】或【黎明的左手】被消灭时，【反物质引擎】的韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "转移",
                  "Desc": "将弱点属性转移给目标，弱点属性会在目标被消灭后返回，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "战而愈勇",
              "Desc": "敌方单位施放单攻技能后，速度提高，持续1回合；施放群攻技能后，攻击力提高，持续1回合；施放辅助技能后，为技能目标回复生命值。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影的部位被消灭后会进入假死状态且行动延后，并在下次行动时再生。当三个部位<color=#f29e38ff>同时处于假死状态</color>时，本体陷入弱点击破状态并行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801501201,
              "ParamFix": [
                1,
                1.5000000004656613,
                0.5000000004656613,
                0.6000000005587935,
                1,
                15
              ]
            },
            {
              "Desc": "【反物质引擎】会将<color=#f29e38ff>自身弱点属性转移</color>给【灾虐的右手】与【黎明的左手】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影会对我方单位施加量子/虚数属性附魔状态，<color=#f29e38ff>同时陷入两种属性附魔状态</color>时会陷入【缠禁】状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "消灭首领幻影的三个部位使它们<color=#f29e38ff>同时处于假死状态时</color>，可对本体造成弱点击破，此时攻击可直接对本体造成伤害。",
            "我方单位处于<color=#f29e38ff>量子/虚数属性附魔</color>状态时，及时攻击有相同属性标记的目标以解除属性附魔状态，避免陷入【缠禁】状态。"
          ],
          "PhaseList": [
            {
              "Name": "诛尽杀绝的灭星兽",
              "Desc": "首领幻影的部位会对我方单位施加量子/虚数属性附魔状态，在被消灭后会进入假死状态且行动延后，并在下次行动时再生。",
              "Answer": "应对策略：优先攻击有相同属性标记的目标以解除我方单位的属性附魔效果，在首领幻影的部位再生前，消灭所有部位，以击破首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100311,
                100312,
                100313
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420282,
            "StageType": "Challenge",
            "StageName": 7644728084402131000,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 702,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Amphoreus_Cmobat_Boss_FireProwler_P2"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110010"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 403401302
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420292,
            "StageType": "Challenge",
            "StageName": 3967576029418707000,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 901,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Herta_Space_Station_Suppy_Zone_Combat_Beast"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110010"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 801501202
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30103,
        "Name": "金血恶兽·难度<unbreak>03</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "DamageType2": [
          "Physical",
          "Fire",
          "Ice",
          "Wind"
        ],
        "MazeGroupID1": 4,
        "MazeGroupID2": 6,
        "BossMonsterID1": 403401303,
        "BossMonsterID2": 801501203,
        "BossMonsterID1SkillList": [
          403401301,
          403401302,
          403401303,
          403401304,
          403401305,
          403401306,
          403401307,
          403401308,
          403401309,
          403401310,
          403401311,
          403401312,
          403401313,
          403401314,
          403401315,
          403401316,
          403401317,
          403401318,
          403401319
        ],
        "BossMonsterID2SkillList": [
          801501201,
          801501202,
          801501203,
          801501204,
          801501205,
          801501206
        ],
        "BossMonsterConfig1": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 403401311,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "镣铐崩解",
              "Desc": "首领幻影失去第一层韧性或行动一定次数后，进入【<color=#f29e38ff><u>镣铐崩解</u></color>】状态，改变攻击方式。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "镣铐崩解",
                  "Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态，【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数，消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】，且【灾难之力】层数提高。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "黑雾弥漫",
              "Desc": "消灭【完整容器】将不再削减首领幻影的韧性。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "容器强化",
              "Desc": "所有【残破容器】和【完整容器】的生命上限提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 403401311,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "首领幻影<color=#f29e38ff>失去第一层韧性</color>时，立即进入<color=#f29e38ff>【镣铐崩解】</color>状态。首领幻影在不处于【镣铐崩解】状态的情况下行动一定次数后，也会进入【镣铐崩解】状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影进入【镣铐崩解】状态后，<color=#f29e38ff>改变攻击方式</color>。且召唤的【残破容器】在被消灭后会立即召唤新的【残破容器】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "在首领幻影的【灾难之力】未被清空时，消灭召唤物以削弱首领幻影的强力技能。",
            "优先消灭【完整容器】，可以获得额外回合和增益状态奖励，同时阻止其为首领幻影的【灾难之力】充能。"
          ],
          "PhaseList": [
            {
              "Name": "末日歧途的盗火者",
              "Desc": "首领幻影失去第一层韧性或行动一定次数后，进入【镣铐崩解】状态，改变攻击方式，并召唤可以不断重复召唤的【残破容器】。",
              "Answer": "应对策略：在首领幻影施放强力技能前，尽可能地消灭【残破容器】以降低【灾难之力】层数，优先消灭【完整容器】。",
              "Difficulty": 1,
              "SkillList": [
                101111,
                101112
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影不可被攻击。首领幻影的三个<color=#f29e38ff><u>部位</u></color>同时处于假死状态时，首领幻影陷入弱点击破状态并可以被攻击，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801501201,
              "ParamFix": [
                1,
                1.5000000004656613,
                0.5000000004656613,
                0.6000000005587935,
                1,
                15
              ],
              "Child": [
                {
                  "Name": "部位",
                  "Desc": "对部位进行的攻击会同时对本体削减等量的生命值",
                  "Param": []
                }
              ]
            },
            {
              "Name": "阵地转移",
              "Desc": "【反物质引擎】会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给【灾虐的右手】和【黎明的左手】，但当【灾虐的右手】或【黎明的左手】被消灭时，【反物质引擎】的韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "转移",
                  "Desc": "将弱点属性转移给目标，弱点属性会在目标被消灭后返回，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "战而愈勇",
              "Desc": "敌方单位施放单攻技能后，速度提高，持续1回合；施放群攻技能后，攻击力提高，持续1回合；施放辅助技能后，为技能目标回复生命值。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影的部位被消灭后会进入假死状态且行动延后，并在下次行动时再生。当三个部位<color=#f29e38ff>同时处于假死状态</color>时，本体陷入弱点击破状态并行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801501201,
              "ParamFix": [
                1,
                1.5000000004656613,
                0.5000000004656613,
                0.6000000005587935,
                1,
                15
              ]
            },
            {
              "Desc": "【反物质引擎】会将<color=#f29e38ff>自身弱点属性转移</color>给【灾虐的右手】与【黎明的左手】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影会对我方单位施加量子/虚数属性附魔状态，<color=#f29e38ff>同时陷入两种属性附魔状态</color>时会陷入【缠禁】状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "消灭首领幻影的三个部位使它们<color=#f29e38ff>同时处于假死状态时</color>，可对本体造成弱点击破，此时攻击可直接对本体造成伤害。",
            "我方单位处于<color=#f29e38ff>量子/虚数属性附魔</color>状态时，及时攻击有相同属性标记的目标以解除属性附魔状态，避免陷入【缠禁】状态。"
          ],
          "PhaseList": [
            {
              "Name": "诛尽杀绝的灭星兽",
              "Desc": "首领幻影的部位会对我方单位施加量子/虚数属性附魔状态，在被消灭后会进入假死状态且行动延后，并在下次行动时再生。",
              "Answer": "应对策略：优先攻击有相同属性标记的目标以解除我方单位的属性附魔效果，在首领幻影的部位再生前，消灭所有部位，以击破首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100311,
                100312,
                100313
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420283,
            "StageType": "Challenge",
            "StageName": 7644728084402131000,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 703,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Amphoreus_Cmobat_Boss_FireProwler_P2"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110010"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 403401303
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420293,
            "StageType": "Challenge",
            "StageName": 3967576029418707000,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 902,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Herta_Space_Station_Suppy_Zone_Combat_Beast"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110010"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 801501203
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30104,
        "Name": "金血恶兽·难度<unbreak>04</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "DamageType2": [
          "Physical",
          "Fire",
          "Ice",
          "Wind"
        ],
        "MazeGroupID1": 4,
        "MazeGroupID2": 6,
        "BossMonsterID1": 403401304,
        "BossMonsterID2": 801501204,
        "BossMonsterID1SkillList": [
          403401301,
          403401302,
          403401303,
          403401304,
          403401305,
          403401306,
          403401307,
          403401308,
          403401309,
          403401310,
          403401311,
          403401312,
          403401313,
          403401314,
          403401315,
          403401316,
          403401317,
          403401318,
          403401319
        ],
        "BossMonsterID2SkillList": [
          801501201,
          801501202,
          801501203,
          801501204,
          801501205,
          801501206
        ],
        "BossMonsterConfig1": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 403401311,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "镣铐崩解",
              "Desc": "首领幻影失去第一层韧性或行动一定次数后，进入【<color=#f29e38ff><u>镣铐崩解</u></color>】状态，改变攻击方式。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "镣铐崩解",
                  "Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态，【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数，消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】，且【灾难之力】层数提高。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "黑雾弥漫",
              "Desc": "消灭【完整容器】将不再削减首领幻影的韧性。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "容器强化",
              "Desc": "所有【残破容器】和【完整容器】的生命上限提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 403401311,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "首领幻影<color=#f29e38ff>失去第一层韧性</color>时，立即进入<color=#f29e38ff>【镣铐崩解】</color>状态。首领幻影在不处于【镣铐崩解】状态的情况下行动一定次数后，也会进入【镣铐崩解】状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影进入【镣铐崩解】状态后，<color=#f29e38ff>改变攻击方式</color>。且召唤的【残破容器】在被消灭后会立即召唤新的【残破容器】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "在首领幻影的【灾难之力】未被清空时，消灭召唤物以削弱首领幻影的强力技能。",
            "优先消灭【完整容器】，可以获得额外回合和增益状态奖励，同时阻止其为首领幻影的【灾难之力】充能。"
          ],
          "PhaseList": [
            {
              "Name": "末日歧途的盗火者",
              "Desc": "首领幻影失去第一层韧性或行动一定次数后，进入【镣铐崩解】状态，改变攻击方式，并召唤可以不断重复召唤的【残破容器】。",
              "Answer": "应对策略：在首领幻影施放强力技能前，尽可能地消灭【残破容器】以降低【灾难之力】层数，优先消灭【完整容器】。",
              "Difficulty": 1,
              "SkillList": [
                101111,
                101112
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影不可被攻击。首领幻影的三个<color=#f29e38ff><u>部位</u></color>同时处于假死状态时，首领幻影陷入弱点击破状态并可以被攻击，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801501201,
              "ParamFix": [
                1,
                1.5000000004656613,
                0.5000000004656613,
                0.6000000005587935,
                1,
                15
              ],
              "Child": [
                {
                  "Name": "部位",
                  "Desc": "对部位进行的攻击会同时对本体削减等量的生命值",
                  "Param": []
                }
              ]
            },
            {
              "Name": "阵地转移",
              "Desc": "【反物质引擎】会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给【灾虐的右手】和【黎明的左手】，但当【灾虐的右手】或【黎明的左手】被消灭时，【反物质引擎】的韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "转移",
                  "Desc": "将弱点属性转移给目标，弱点属性会在目标被消灭后返回，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "战而愈勇",
              "Desc": "敌方单位施放单攻技能后，速度提高，持续1回合；施放群攻技能后，攻击力提高，持续1回合；施放辅助技能后，为技能目标回复生命值。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影的部位被消灭后会进入假死状态且行动延后，并在下次行动时再生。当三个部位<color=#f29e38ff>同时处于假死状态</color>时，本体陷入弱点击破状态并行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801501201,
              "ParamFix": [
                1,
                1.5000000004656613,
                0.5000000004656613,
                0.6000000005587935,
                1,
                15
              ]
            },
            {
              "Desc": "【反物质引擎】会将<color=#f29e38ff>自身弱点属性转移</color>给【灾虐的右手】与【黎明的左手】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影会对我方单位施加量子/虚数属性附魔状态，<color=#f29e38ff>同时陷入两种属性附魔状态</color>时会陷入【缠禁】状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "消灭首领幻影的三个部位使它们<color=#f29e38ff>同时处于假死状态时</color>，可对本体造成弱点击破，此时攻击可直接对本体造成伤害。",
            "我方单位处于<color=#f29e38ff>量子/虚数属性附魔</color>状态时，及时攻击有相同属性标记的目标以解除属性附魔状态，避免陷入【缠禁】状态。"
          ],
          "PhaseList": [
            {
              "Name": "诛尽杀绝的灭星兽",
              "Desc": "首领幻影的部位会对我方单位施加量子/虚数属性附魔状态，在被消灭后会进入假死状态且行动延后，并在下次行动时再生。",
              "Answer": "应对策略：优先攻击有相同属性标记的目标以解除我方单位的属性附魔效果，在首领幻影的部位再生前，消灭所有部位，以击破首领幻影。",
              "Difficulty": 1,
              "SkillList": [
                100311,
                100312,
                100313
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420284,
            "StageType": "Challenge",
            "StageName": 7644728084402131000,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 704,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Amphoreus_Cmobat_Boss_FireProwler_P2"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110010"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 403401304
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420294,
            "StageType": "Challenge",
            "StageName": 3967576029418707000,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 903,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Herta_Space_Station_Suppy_Zone_Combat_Beast"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110010"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 801501204
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      }
    ]
  },
  "3011": {
    "Id": 3011,
    "Name": "天狼战首",
    "Buff": {
      "Name": "末法余烬",
      "Desc": "拥有<color=#f29e38ff>【坚防守备】</color>的敌方单位被<color=#f29e38ff>弱点击破</color>时，使我方全体解除控制状态、恢复战技点并激活终结技。\\n敌方全体受到的持续伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，战技伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
      "Param": [
        0.25000000023283064,
        0.1500000001396984
      ]
    },
    "BuffList1": [
      {
        "Name": "戮力同心",
        "Desc": "我方目标每消耗1个战技点时，使我方全体造成的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，该效果最多叠加<color=#f29e38ff><unbreak>#2[i]</unbreak></color>层。",
        "Param": [
          0.060000000055879354,
          10
        ]
      },
      {
        "Name": "牵丝攀藤",
        "Desc": "消灭敌方目标后，敌方全体受到的击破伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，最多叠加<color=#f29e38ff><unbreak>#2[i]</unbreak></color>层，该效果对所有新上场的敌人也生效。",
        "Param": [
          0.1500000001396984,
          4
        ]
      },
      {
        "Name": "破釜沉舟",
        "Desc": "我方目标消耗自身生命值后，暴击伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，持续<color=#f29e38ff><unbreak>#2[i]</unbreak></color>回合。",
        "Param": [
          0.5500000005122274,
          2
        ]
      }
    ],
    "BuffList2": [
      {
        "Name": "抵瑕陷隙",
        "Desc": "我方全体造成的终结技伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，对处于弱点击破状态下的敌方目标额外提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.3000000002793968,
          0.3000000002793968
        ]
      },
      {
        "Name": "蔓草难除",
        "Desc": "我方全体施放普攻或战技攻击处于弱点击破状态下的敌人后，使其当前承受的所有持续伤害立即产生相当于原伤害<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的伤害。",
        "Param": [
          0.1500000001396984
        ]
      },
      {
        "Name": "登锋陷阵",
        "Desc": "队伍中的第1位角色施放终结技后，使自身的弱点击破效率提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，暴击伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>，持续<color=#f29e38ff><unbreak>#3[i]</unbreak></color>回合。",
        "Param": [
          0.5000000004656613,
          0.5000000004656613,
          1
        ]
      }
    ],
    "BeginTime": "2025-06-30 04:00:02",
    "EndTime": "2025-09-22 04:00:00",
    "Level": [
      {
        "Id": 30111,
        "Name": "天狼战首·难度<unbreak>01</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Fire",
          "Wind",
          "Quantum"
        ],
        "DamageType2": [
          "Physical",
          "Fire",
          "Thunder",
          "Wind"
        ],
        "MazeGroupID1": 6,
        "MazeGroupID2": 4,
        "BossMonsterID1": 203401401,
        "BossMonsterID2": 203302201,
        "BossMonsterID1SkillList": [
          203401401,
          203401402,
          203401403,
          203401404,
          203401405,
          203401406,
          203401407,
          203401408,
          203401409,
          203401410,
          203401411,
          203401412,
          203401413,
          203401414
        ],
        "BossMonsterID2SkillList": [
          203302201,
          203302202
        ],
        "BossMonsterConfig1": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "宁枉勿纵",
              "Desc": "首领幻影在施放【裂地三舍，寸草不留】时，将会消灭其他所有狼卒。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "狼顾鸱张",
              "Desc": "首领幻影在进入第二阶段后，【孤战】期间每回合可再次行动。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "至死方休",
              "Desc": "首领幻影在进入【孤战】后，受到的伤害额外降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419
              ],
              "SkillID": 203401413,
              "ParamFix": [
                0.1500000001396984
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "首领幻影进入【噬月】状态时，会解除弱点保护，我方需要选择1名最强的角色与首领幻影进行【孤战】，【孤战】期间除被选择的角色及其召唤的目标外，其他我方目标处于离场状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "我方在击杀敌方狼卒时，会获得【血涌】，进入【孤战】的角色和召唤的目标会根据【血涌】层数获得强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "在首领幻影尚未进入【噬月】状态时，优先消灭狼卒，为我方提供【血涌】并使首领幻影快速进入【噬月】状态。",
            "在首领幻影即将进入【噬月】状态时，保存实力以应对【孤战】。",
            "在进行【孤战】时，若选择的我方角色存在召唤的目标，召唤的目标将一同进入【孤战】。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：风雷激荡",
              "Desc": "首领幻影进入【噬月】状态时，我方需要选择1名最强的角色与首领幻影进行【孤战】。",
              "Answer": "应对策略：在首领幻影进入【噬月】状态前，尽可能击杀狼卒以获得强化。",
              "Difficulty": 1,
              "SkillList": [
                101011,
                101012
              ]
            },
            {
              "Name": "阶段二：吞天噬月",
              "Desc": "首领幻影的技能会对狼卒造成伤害，且进入【噬月】状态时会获得额外强化。",
              "Answer": "应对策略：在首领幻影行动前击杀狼卒，防止狼卒被首领幻影消灭。",
              "Difficulty": 1,
              "SkillList": [
                101021
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203501211,
              "ParamFix": [
                0.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "铁骨峥嵘",
              "Desc": "部位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。当首领幻影被<color=#f29e38ff>弱点击破</color>后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203501212,
              "ParamFix": [
                0.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "钩爪锯牙",
              "Desc": "首领幻影的韧性提高<color=#f29e38ff><unbreak>#1[i]</unbreak></color>点。",
              "Param": [
                40
              ],
              "SkillID": 203501213,
              "ParamFix": [
                40
              ],
              "Child": []
            },
            {
              "Name": "兽血沸腾",
              "Desc": "<color=#f29e38ff>【厉咒】</color>状态的持续时间延长<color=#f29e38ff><unbreak>#1[i]</unbreak></color>回合。",
              "Param": [
                1
              ],
              "SkillID": 203501214,
              "ParamFix": [
                1
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影和其所有部位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203501211,
              "ParamFix": [
                0.5000000004656613,
                1
              ]
            },
            {
              "Desc": "首领幻影的部位被<color=#f29e38ff>弱点击破</color>时，首领幻影会削减一定韧性。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影施放【蚀心厉咒】，使我方角色<color=#f29e38ff>陷入【厉咒】状态</color>。【厉咒】状态下的我方角色及其召唤物离场。同时召唤【浴血人狼】，代替该离场角色继续战斗，并且【浴血人狼】的攻击能<color=#f29e38ff>造成较多的韧性削减</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "多次击破首领幻影的<color=#f29e38ff>部位</color>可有效削减首领幻影的韧性，<color=#f29e38ff>击破</color>首领幻影会大幅提高首领幻影和其所有部位受到的伤害，并使我方全体恢复战技点并激活终结技。",
            "当<color=#f29e38ff>【浴血人狼】</color>代替我方角色战斗时，会根据受到攻击的敌方目标<color=#f29e38ff>持续伤害类负面状态的数量</color>额外<color=#f29e38ff>无视弱点属性削减其韧性</color>。【浴血人狼】的<color=#f29e38ff>普攻</color>可为我方全体目标回复生命值，<color=#f29e38ff>战技</color>可命中多个敌方目标并大幅削减韧性，且<color=#f29e38ff>不消耗战技点</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：叱咤风云",
              "Desc": "首领幻影会施放【蚀心厉咒】使我方陷入【厉咒】效果。",
              "Answer": "应对策略：在【蚀心厉咒】施放时，优先选择我方非输出角色作为技能的目标。",
              "Difficulty": 1,
              "SkillList": [
                101211,
                101212
              ]
            },
            {
              "Name": "阶段二：席卷乾圜",
              "Desc": "首领幻影会施放【席卷乾圜，气吞坤矩】造成高额伤害和负面效果。",
              "Answer": "应对策略：在【席卷乾圜，气吞坤矩】施放前尽可能击破所有部位。",
              "Difficulty": 1,
              "SkillList": [
                101221
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420311,
            "StageType": "Challenge",
            "StageName": 12811059761001697000,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 701,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_LycanKing"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110011"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 203401401
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420301,
            "StageType": "Challenge",
            "StageName": 4695934535145782000,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 701,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Feixiao_P1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110011"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 203501201
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30112,
        "Name": "天狼战首·难度<unbreak>02</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Fire",
          "Wind",
          "Quantum"
        ],
        "DamageType2": [
          "Physical",
          "Fire",
          "Thunder",
          "Wind"
        ],
        "MazeGroupID1": 6,
        "MazeGroupID2": 4,
        "BossMonsterID1": 203401402,
        "BossMonsterID2": 203302202,
        "BossMonsterID1SkillList": [
          203401401,
          203401402,
          203401403,
          203401404,
          203401405,
          203401406,
          203401407,
          203401408,
          203401409,
          203401410,
          203401411,
          203401412,
          203401413,
          203401414
        ],
        "BossMonsterID2SkillList": [
          203302201,
          203302202
        ],
        "BossMonsterConfig1": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "宁枉勿纵",
              "Desc": "首领幻影在施放【裂地三舍，寸草不留】时，将会消灭其他所有狼卒。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "狼顾鸱张",
              "Desc": "首领幻影在进入第二阶段后，【孤战】期间每回合可再次行动。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "至死方休",
              "Desc": "首领幻影在进入【孤战】后，受到的伤害额外降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419
              ],
              "SkillID": 203401413,
              "ParamFix": [
                0.1500000001396984
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "首领幻影进入【噬月】状态时，会解除弱点保护，我方需要选择1名最强的角色与首领幻影进行【孤战】，【孤战】期间除被选择的角色及其召唤的目标外，其他我方目标处于离场状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "我方在击杀敌方狼卒时，会获得【血涌】，进入【孤战】的角色和召唤的目标会根据【血涌】层数获得强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "在首领幻影尚未进入【噬月】状态时，优先消灭狼卒，为我方提供【血涌】并使首领幻影快速进入【噬月】状态。",
            "在首领幻影即将进入【噬月】状态时，保存实力以应对【孤战】。",
            "在进行【孤战】时，若选择的我方角色存在召唤的目标，召唤的目标将一同进入【孤战】。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：风雷激荡",
              "Desc": "首领幻影进入【噬月】状态时，我方需要选择1名最强的角色与首领幻影进行【孤战】。",
              "Answer": "应对策略：在首领幻影进入【噬月】状态前，尽可能击杀狼卒以获得强化。",
              "Difficulty": 1,
              "SkillList": [
                101011,
                101012
              ]
            },
            {
              "Name": "阶段二：吞天噬月",
              "Desc": "首领幻影的技能会对狼卒造成伤害，且进入【噬月】状态时会获得额外强化。",
              "Answer": "应对策略：在首领幻影行动前击杀狼卒，防止狼卒被首领幻影消灭。",
              "Difficulty": 1,
              "SkillList": [
                101021
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203501211,
              "ParamFix": [
                0.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "铁骨峥嵘",
              "Desc": "部位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。当首领幻影被<color=#f29e38ff>弱点击破</color>后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203501212,
              "ParamFix": [
                0.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "钩爪锯牙",
              "Desc": "首领幻影的韧性提高<color=#f29e38ff><unbreak>#1[i]</unbreak></color>点。",
              "Param": [
                40
              ],
              "SkillID": 203501213,
              "ParamFix": [
                40
              ],
              "Child": []
            },
            {
              "Name": "兽血沸腾",
              "Desc": "<color=#f29e38ff>【厉咒】</color>状态的持续时间延长<color=#f29e38ff><unbreak>#1[i]</unbreak></color>回合。",
              "Param": [
                1
              ],
              "SkillID": 203501214,
              "ParamFix": [
                1
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影和其所有部位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203501211,
              "ParamFix": [
                0.5000000004656613,
                1
              ]
            },
            {
              "Desc": "首领幻影的部位被<color=#f29e38ff>弱点击破</color>时，首领幻影会削减一定韧性。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影施放【蚀心厉咒】，使我方角色<color=#f29e38ff>陷入【厉咒】状态</color>。【厉咒】状态下的我方角色及其召唤物离场。同时召唤【浴血人狼】，代替该离场角色继续战斗，并且【浴血人狼】的攻击能<color=#f29e38ff>造成较多的韧性削减</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "多次击破首领幻影的<color=#f29e38ff>部位</color>可有效削减首领幻影的韧性，<color=#f29e38ff>击破</color>首领幻影会大幅提高首领幻影和其所有部位受到的伤害，并使我方全体恢复战技点并激活终结技。",
            "当<color=#f29e38ff>【浴血人狼】</color>代替我方角色战斗时，会根据受到攻击的敌方目标<color=#f29e38ff>持续伤害类负面状态的数量</color>额外<color=#f29e38ff>无视弱点属性削减其韧性</color>。【浴血人狼】的<color=#f29e38ff>普攻</color>可为我方全体目标回复生命值，<color=#f29e38ff>战技</color>可命中多个敌方目标并大幅削减韧性，且<color=#f29e38ff>不消耗战技点</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：叱咤风云",
              "Desc": "首领幻影会施放【蚀心厉咒】使我方陷入【厉咒】效果。",
              "Answer": "应对策略：在【蚀心厉咒】施放时，优先选择我方非输出角色作为技能的目标。",
              "Difficulty": 1,
              "SkillList": [
                101211,
                101212
              ]
            },
            {
              "Name": "阶段二：席卷乾圜",
              "Desc": "首领幻影会施放【席卷乾圜，气吞坤矩】造成高额伤害和负面效果。",
              "Answer": "应对策略：在【席卷乾圜，气吞坤矩】施放前尽可能击破所有部位。",
              "Difficulty": 1,
              "SkillList": [
                101221
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420312,
            "StageType": "Challenge",
            "StageName": 12811059761001697000,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 702,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_LycanKing"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110011"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 203401402
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420302,
            "StageType": "Challenge",
            "StageName": 4695934535145782000,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 702,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Feixiao_P1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110011"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 203501202
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30113,
        "Name": "天狼战首·难度<unbreak>03</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Fire",
          "Wind",
          "Quantum"
        ],
        "DamageType2": [
          "Physical",
          "Fire",
          "Thunder",
          "Wind"
        ],
        "MazeGroupID1": 6,
        "MazeGroupID2": 4,
        "BossMonsterID1": 203401403,
        "BossMonsterID2": 203302203,
        "BossMonsterID1SkillList": [
          203401401,
          203401402,
          203401403,
          203401404,
          203401405,
          203401406,
          203401407,
          203401408,
          203401409,
          203401410,
          203401411,
          203401412,
          203401413,
          203401414
        ],
        "BossMonsterID2SkillList": [
          203302201,
          203302202
        ],
        "BossMonsterConfig1": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "宁枉勿纵",
              "Desc": "首领幻影在施放【裂地三舍，寸草不留】时，将会消灭其他所有狼卒。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "狼顾鸱张",
              "Desc": "首领幻影在进入第二阶段后，【孤战】期间每回合可再次行动。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "至死方休",
              "Desc": "首领幻影在进入【孤战】后，受到的伤害额外降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419
              ],
              "SkillID": 203401413,
              "ParamFix": [
                0.1500000001396984
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "首领幻影进入【噬月】状态时，会解除弱点保护，我方需要选择1名最强的角色与首领幻影进行【孤战】，【孤战】期间除被选择的角色及其召唤的目标外，其他我方目标处于离场状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "我方在击杀敌方狼卒时，会获得【血涌】，进入【孤战】的角色和召唤的目标会根据【血涌】层数获得强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "在首领幻影尚未进入【噬月】状态时，优先消灭狼卒，为我方提供【血涌】并使首领幻影快速进入【噬月】状态。",
            "在首领幻影即将进入【噬月】状态时，保存实力以应对【孤战】。",
            "在进行【孤战】时，若选择的我方角色存在召唤的目标，召唤的目标将一同进入【孤战】。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：风雷激荡",
              "Desc": "首领幻影进入【噬月】状态时，我方需要选择1名最强的角色与首领幻影进行【孤战】。",
              "Answer": "应对策略：在首领幻影进入【噬月】状态前，尽可能击杀狼卒以获得强化。",
              "Difficulty": 1,
              "SkillList": [
                101011,
                101012
              ]
            },
            {
              "Name": "阶段二：吞天噬月",
              "Desc": "首领幻影的技能会对狼卒造成伤害，且进入【噬月】状态时会获得额外强化。",
              "Answer": "应对策略：在首领幻影行动前击杀狼卒，防止狼卒被首领幻影消灭。",
              "Difficulty": 1,
              "SkillList": [
                101021
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203501211,
              "ParamFix": [
                0.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "铁骨峥嵘",
              "Desc": "部位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。当首领幻影被<color=#f29e38ff>弱点击破</color>后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203501212,
              "ParamFix": [
                0.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "钩爪锯牙",
              "Desc": "首领幻影的韧性提高<color=#f29e38ff><unbreak>#1[i]</unbreak></color>点。",
              "Param": [
                40
              ],
              "SkillID": 203501213,
              "ParamFix": [
                40
              ],
              "Child": []
            },
            {
              "Name": "兽血沸腾",
              "Desc": "<color=#f29e38ff>【厉咒】</color>状态的持续时间延长<color=#f29e38ff><unbreak>#1[i]</unbreak></color>回合。",
              "Param": [
                1
              ],
              "SkillID": 203501214,
              "ParamFix": [
                1
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影和其所有部位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203501211,
              "ParamFix": [
                0.5000000004656613,
                1
              ]
            },
            {
              "Desc": "首领幻影的部位被<color=#f29e38ff>弱点击破</color>时，首领幻影会削减一定韧性。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影施放【蚀心厉咒】，使我方角色<color=#f29e38ff>陷入【厉咒】状态</color>。【厉咒】状态下的我方角色及其召唤物离场。同时召唤【浴血人狼】，代替该离场角色继续战斗，并且【浴血人狼】的攻击能<color=#f29e38ff>造成较多的韧性削减</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "多次击破首领幻影的<color=#f29e38ff>部位</color>可有效削减首领幻影的韧性，<color=#f29e38ff>击破</color>首领幻影会大幅提高首领幻影和其所有部位受到的伤害，并使我方全体恢复战技点并激活终结技。",
            "当<color=#f29e38ff>【浴血人狼】</color>代替我方角色战斗时，会根据受到攻击的敌方目标<color=#f29e38ff>持续伤害类负面状态的数量</color>额外<color=#f29e38ff>无视弱点属性削减其韧性</color>。【浴血人狼】的<color=#f29e38ff>普攻</color>可为我方全体目标回复生命值，<color=#f29e38ff>战技</color>可命中多个敌方目标并大幅削减韧性，且<color=#f29e38ff>不消耗战技点</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：叱咤风云",
              "Desc": "首领幻影会施放【蚀心厉咒】使我方陷入【厉咒】效果。",
              "Answer": "应对策略：在【蚀心厉咒】施放时，优先选择我方非输出角色作为技能的目标。",
              "Difficulty": 1,
              "SkillList": [
                101211,
                101212
              ]
            },
            {
              "Name": "阶段二：席卷乾圜",
              "Desc": "首领幻影会施放【席卷乾圜，气吞坤矩】造成高额伤害和负面效果。",
              "Answer": "应对策略：在【席卷乾圜，气吞坤矩】施放前尽可能击破所有部位。",
              "Difficulty": 1,
              "SkillList": [
                101221
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420313,
            "StageType": "Challenge",
            "StageName": 12811059761001697000,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 703,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_LycanKing"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110011"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 203401403
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420303,
            "StageType": "Challenge",
            "StageName": 4695934535145782000,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 703,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Feixiao_P1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110011"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 203501203
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30114,
        "Name": "天狼战首·难度<unbreak>04</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Fire",
          "Wind",
          "Quantum"
        ],
        "DamageType2": [
          "Physical",
          "Fire",
          "Thunder",
          "Wind"
        ],
        "MazeGroupID1": 6,
        "MazeGroupID2": 4,
        "BossMonsterID1": 203401404,
        "BossMonsterID2": 203302204,
        "BossMonsterID1SkillList": [
          203401401,
          203401402,
          203401403,
          203401404,
          203401405,
          203401406,
          203401407,
          203401408,
          203401409,
          203401410,
          203401411,
          203401412,
          203401413,
          203401414
        ],
        "BossMonsterID2SkillList": [
          203302201,
          203302202
        ],
        "BossMonsterConfig1": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "宁枉勿纵",
              "Desc": "首领幻影在施放【裂地三舍，寸草不留】时，将会消灭其他所有狼卒。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "狼顾鸱张",
              "Desc": "首领幻影在进入第二阶段后，【孤战】期间每回合可再次行动。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "至死方休",
              "Desc": "首领幻影在进入【孤战】后，受到的伤害额外降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419
              ],
              "SkillID": 203401413,
              "ParamFix": [
                0.1500000001396984
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "首领幻影进入【噬月】状态时，会解除弱点保护，我方需要选择1名最强的角色与首领幻影进行【孤战】，【孤战】期间除被选择的角色及其召唤的目标外，其他我方目标处于离场状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "我方在击杀敌方狼卒时，会获得【血涌】，进入【孤战】的角色和召唤的目标会根据【血涌】层数获得强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "在首领幻影尚未进入【噬月】状态时，优先消灭狼卒，为我方提供【血涌】并使首领幻影快速进入【噬月】状态。",
            "在首领幻影即将进入【噬月】状态时，保存实力以应对【孤战】。",
            "在进行【孤战】时，若选择的我方角色存在召唤的目标，召唤的目标将一同进入【孤战】。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：风雷激荡",
              "Desc": "首领幻影进入【噬月】状态时，我方需要选择1名最强的角色与首领幻影进行【孤战】。",
              "Answer": "应对策略：在首领幻影进入【噬月】状态前，尽可能击杀狼卒以获得强化。",
              "Difficulty": 1,
              "SkillList": [
                101011,
                101012
              ]
            },
            {
              "Name": "阶段二：吞天噬月",
              "Desc": "首领幻影的技能会对狼卒造成伤害，且进入【噬月】状态时会获得额外强化。",
              "Answer": "应对策略：在首领幻影行动前击杀狼卒，防止狼卒被首领幻影消灭。",
              "Difficulty": 1,
              "SkillList": [
                101021
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203501211,
              "ParamFix": [
                0.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "铁骨峥嵘",
              "Desc": "部位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。当首领幻影被<color=#f29e38ff>弱点击破</color>后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203501212,
              "ParamFix": [
                0.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "钩爪锯牙",
              "Desc": "首领幻影的韧性提高<color=#f29e38ff><unbreak>#1[i]</unbreak></color>点。",
              "Param": [
                40
              ],
              "SkillID": 203501213,
              "ParamFix": [
                40
              ],
              "Child": []
            },
            {
              "Name": "兽血沸腾",
              "Desc": "<color=#f29e38ff>【厉咒】</color>状态的持续时间延长<color=#f29e38ff><unbreak>#1[i]</unbreak></color>回合。",
              "Param": [
                1
              ],
              "SkillID": 203501214,
              "ParamFix": [
                1
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影和其所有部位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 203501211,
              "ParamFix": [
                0.5000000004656613,
                1
              ]
            },
            {
              "Desc": "首领幻影的部位被<color=#f29e38ff>弱点击破</color>时，首领幻影会削减一定韧性。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影施放【蚀心厉咒】，使我方角色<color=#f29e38ff>陷入【厉咒】状态</color>。【厉咒】状态下的我方角色及其召唤物离场。同时召唤【浴血人狼】，代替该离场角色继续战斗，并且【浴血人狼】的攻击能<color=#f29e38ff>造成较多的韧性削减</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "多次击破首领幻影的<color=#f29e38ff>部位</color>可有效削减首领幻影的韧性，<color=#f29e38ff>击破</color>首领幻影会大幅提高首领幻影和其所有部位受到的伤害，并使我方全体恢复战技点并激活终结技。",
            "当<color=#f29e38ff>【浴血人狼】</color>代替我方角色战斗时，会根据受到攻击的敌方目标<color=#f29e38ff>持续伤害类负面状态的数量</color>额外<color=#f29e38ff>无视弱点属性削减其韧性</color>。【浴血人狼】的<color=#f29e38ff>普攻</color>可为我方全体目标回复生命值，<color=#f29e38ff>战技</color>可命中多个敌方目标并大幅削减韧性，且<color=#f29e38ff>不消耗战技点</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：叱咤风云",
              "Desc": "首领幻影会施放【蚀心厉咒】使我方陷入【厉咒】效果。",
              "Answer": "应对策略：在【蚀心厉咒】施放时，优先选择我方非输出角色作为技能的目标。",
              "Difficulty": 1,
              "SkillList": [
                101211,
                101212
              ]
            },
            {
              "Name": "阶段二：席卷乾圜",
              "Desc": "首领幻影会施放【席卷乾圜，气吞坤矩】造成高额伤害和负面效果。",
              "Answer": "应对策略：在【席卷乾圜，气吞坤矩】施放前尽可能击破所有部位。",
              "Difficulty": 1,
              "SkillList": [
                101221
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420314,
            "StageType": "Challenge",
            "StageName": 12811059761001697000,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 84,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_LycanKing"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110011"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 203401404
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420304,
            "StageType": "Challenge",
            "StageName": 4695934535145782000,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 704,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Feixiao_P1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110011"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 203501204
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      }
    ]
  },
  "3012": {
    "Id": 3012,
    "Name": "冥茫冽风",
    "Buff": {
      "Name": "末法余烬",
      "Desc": "拥有<color=#f29e38ff>【坚防守备】</color>的敌方单位被<color=#f29e38ff>弱点击破</color>时，使我方全体解除控制状态、激活终结技并回复生命值。\\n敌方全体受到的忆灵技伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，战技伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
      "Param": [
        0.10000000009313226,
        0.3000000002793968
      ]
    },
    "BuffList1": [
      {
        "Name": "披坚执锐",
        "Desc": "我方全体造成的物理属性伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，敌方全体的物理属性抗性降低<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.5000000004656613,
          0.20000000018626451
        ]
      },
      {
        "Name": "蔓草难除",
        "Desc": "我方全体施放普攻或战技攻击处于弱点击破状态下的敌人后，使其当前承受的所有持续伤害立即产生相当于原伤害<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的伤害。",
        "Param": [
          0.20000000018626451
        ]
      },
      {
        "Name": "臻冰彻骨",
        "Desc": "敌方全体受到的击破伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。击破敌方弱点后，我方全体速度提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>，持续<color=#f29e38ff><unbreak>#3[i]</unbreak></color>回合。",
        "Param": [
          0.10000000009313226,
          0.20000000018626451,
          2
        ]
      }
    ],
    "BuffList2": [
      {
        "Name": "攻无不克",
        "Desc": "忆灵造成伤害时无视目标<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的防御力。",
        "Param": [
          0.20000000018626451
        ]
      },
      {
        "Name": "生机焕发",
        "Desc": "我方全体造成的战技伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，回合开始时，若当前生命值百分比等于或低于<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>，则回复生命上限<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>的生命值。",
        "Param": [
          0.3000000002793968,
          0.010000000009313226,
          0.1500000001396984
        ]
      },
      {
        "Name": "破竹之势",
        "Desc": "角色施放终结技时，使自身的弱点击破效率提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，暴击伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>，持续<color=#f29e38ff><unbreak>#3[i]</unbreak></color>回合。",
        "Param": [
          1,
          0.40000000037252903,
          3
        ]
      }
    ],
    "BeginTime": "2025-08-11 04:00:02",
    "EndTime": "2025-11-03 04:00:00",
    "Level": [
      {
        "Id": 30121,
        "Name": "冥茫冽风·难度<unbreak>01</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Fire",
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "DamageType2": [
          "Ice",
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "MazeGroupID1": 5,
        "MazeGroupID2": 9,
        "BossMonsterID1": 100401401,
        "BossMonsterID2": 401403601,
        "BossMonsterID1SkillList": [
          100401401,
          100401402,
          100401403,
          100401404,
          100401405,
          100401406,
          100401407,
          100401409,
          100401410,
          100401411,
          100401412,
          100401413,
          100401414
        ],
        "BossMonsterID2SkillList": [
          401403601,
          401403602,
          401403603,
          401403604,
          401403605,
          401403606,
          401403607,
          401403608,
          401403609,
          401403610,
          401403611,
          401403612,
          401403613,
          401403614,
          401403615,
          401403616
        ],
        "BossMonsterConfig1": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "转移",
                  "Desc": "将弱点属性转移给目标，弱点属性会在目标被消灭后返回，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "逃无可逃",
              "Desc": "首领幻影的召唤物会标记1个我方单位，首领幻影施放单攻技能后会对被标记的我方单位<color=#f29e38ff><u>追加施放</u></color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "追加施放",
                  "Desc": "在施放单攻技能后，会重新选择目标并再次使用该技能。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "有召唤物在场时，首领幻影会将<color=#f29e38ff>自身弱点属性转移给召唤物</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "优先消灭或击破<color=#f29e38ff>召唤物</color>，可以有效削弱首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：无望冽风的幻灭者",
              "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。",
              "Answer": "应对策略：优先消灭召唤物，若杰帕德施放全体护盾，尽快击破并消灭杰帕德。",
              "Difficulty": 1,
              "SkillList": [
                100111,
                100112,
                100113
              ]
            },
            {
              "Name": "阶段二：无望冽风的幻灭者•虚妄之母",
              "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害，并使用技能限制我方目标行动。",
              "Answer": "应对策略：优先消灭召唤物后，尽快击破首领幻影的弱点。",
              "Difficulty": 1,
              "SkillList": [
                100121,
                100122
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 401403609,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "朽株枯木",
              "Desc": "本场战斗中我方单位的生命值最多降至1点，同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "摧刚为柔",
              "Desc": "【哀悯长臂】的韧性上限提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影和其召唤物受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 401403609,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "本场战斗中我方目标的生命值最多降至1点，同时将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "我方目标生命值降低时，处于【死梦深度】状态的首领幻影会积累【濒死梦泡】，【濒死梦泡】达到上限时首领幻影进入【死亡的芬芳】状态，此时首领幻影和其召唤物的技能大幅强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "我方目标陷入【负载生命值】状态时造成的伤害和弱点击破效率大幅降低，优先回复其生命值以解除该状态。",
            "对【哀悯长臂】造成弱点击破可以削减首领幻影的韧性和生命值，若此时首领幻影处于【死亡的芬芳】状态，还可以回复我方生命值。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：求死不能",
              "Desc": "本场战斗中我方单位的生命值最多降至1点，同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。",
              "Answer": "应对策略：优先对处于【负载生命值】状态的我方目标进行回复。",
              "Difficulty": 1,
              "SkillList": [
                101311,
                101312
              ]
            },
            {
              "Name": "阶段二：向死而生",
              "Desc": "首领幻影施放【死亡想要更多的死亡】时会对处于【负载生命值】状态的我方目标造成致命伤害。",
              "Answer": "应对策略：在【死亡想要更多的死亡】施放前通过回复生命值解除所有我方单位的【负载生命值】状态。",
              "Difficulty": 1,
              "SkillList": [
                101321
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420331,
            "StageType": "Challenge",
            "StageName": 1653639074891422500,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 904,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110012"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 100401401,
                "Monster1": 100402601
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420321,
            "StageType": "Challenge",
            "StageName": 1712224853307385000,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 896,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Amphoreus_Combat_Boss_Pollux_P1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110012"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 401403601
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30122,
        "Name": "冥茫冽风·难度<unbreak>02</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Fire",
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "DamageType2": [
          "Ice",
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "MazeGroupID1": 5,
        "MazeGroupID2": 9,
        "BossMonsterID1": 100401402,
        "BossMonsterID2": 401403602,
        "BossMonsterID1SkillList": [
          100401401,
          100401402,
          100401403,
          100401404,
          100401405,
          100401406,
          100401407,
          100401409,
          100401410,
          100401411,
          100401412,
          100401413,
          100401414
        ],
        "BossMonsterID2SkillList": [
          401403601,
          401403602,
          401403603,
          401403604,
          401403605,
          401403606,
          401403607,
          401403608,
          401403609,
          401403610,
          401403611,
          401403612,
          401403613,
          401403614,
          401403615,
          401403616
        ],
        "BossMonsterConfig1": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "转移",
                  "Desc": "将弱点属性转移给目标，弱点属性会在目标被消灭后返回，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "逃无可逃",
              "Desc": "首领幻影的召唤物会标记1个我方单位，首领幻影施放单攻技能后会对被标记的我方单位<color=#f29e38ff><u>追加施放</u></color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "追加施放",
                  "Desc": "在施放单攻技能后，会重新选择目标并再次使用该技能。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "有召唤物在场时，首领幻影会将<color=#f29e38ff>自身弱点属性转移给召唤物</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "优先消灭或击破<color=#f29e38ff>召唤物</color>，可以有效削弱首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：无望冽风的幻灭者",
              "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。",
              "Answer": "应对策略：优先消灭召唤物，若杰帕德施放全体护盾，尽快击破并消灭杰帕德。",
              "Difficulty": 1,
              "SkillList": [
                100111,
                100112,
                100113
              ]
            },
            {
              "Name": "阶段二：无望冽风的幻灭者•虚妄之母",
              "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害，并使用技能限制我方目标行动。",
              "Answer": "应对策略：优先消灭召唤物后，尽快击破首领幻影的弱点。",
              "Difficulty": 1,
              "SkillList": [
                100121,
                100122
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 401403609,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "朽株枯木",
              "Desc": "本场战斗中我方单位的生命值最多降至1点，同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "摧刚为柔",
              "Desc": "【哀悯长臂】的韧性上限提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影和其召唤物受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 401403609,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "本场战斗中我方目标的生命值最多降至1点，同时将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "我方目标生命值降低时，处于【死梦深度】状态的首领幻影会积累【濒死梦泡】，【濒死梦泡】达到上限时首领幻影进入【死亡的芬芳】状态，此时首领幻影和其召唤物的技能大幅强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "我方目标陷入【负载生命值】状态时造成的伤害和弱点击破效率大幅降低，优先回复其生命值以解除该状态。",
            "对【哀悯长臂】造成弱点击破可以削减首领幻影的韧性和生命值，若此时首领幻影处于【死亡的芬芳】状态，还可以回复我方生命值。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：求死不能",
              "Desc": "本场战斗中我方单位的生命值最多降至1点，同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。",
              "Answer": "应对策略：优先对处于【负载生命值】状态的我方目标进行回复。",
              "Difficulty": 1,
              "SkillList": [
                101311,
                101312
              ]
            },
            {
              "Name": "阶段二：向死而生",
              "Desc": "首领幻影施放【死亡想要更多的死亡】时会对处于【负载生命值】状态的我方目标造成致命伤害。",
              "Answer": "应对策略：在【死亡想要更多的死亡】施放前通过回复生命值解除所有我方单位的【负载生命值】状态。",
              "Difficulty": 1,
              "SkillList": [
                101321
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420332,
            "StageType": "Challenge",
            "StageName": 1653639074891422500,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 905,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110012"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 100401402,
                "Monster1": 100402602
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420322,
            "StageType": "Challenge",
            "StageName": 1712224853307385000,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 897,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Amphoreus_Combat_Boss_Pollux_P1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110012"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 401403602
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30123,
        "Name": "冥茫冽风·难度<unbreak>03</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Fire",
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "DamageType2": [
          "Ice",
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "MazeGroupID1": 5,
        "MazeGroupID2": 9,
        "BossMonsterID1": 100401403,
        "BossMonsterID2": 401403603,
        "BossMonsterID1SkillList": [
          100401401,
          100401402,
          100401403,
          100401404,
          100401405,
          100401406,
          100401407,
          100401409,
          100401410,
          100401411,
          100401412,
          100401413,
          100401414
        ],
        "BossMonsterID2SkillList": [
          401403601,
          401403602,
          401403603,
          401403604,
          401403605,
          401403606,
          401403607,
          401403608,
          401403609,
          401403610,
          401403611,
          401403612,
          401403613,
          401403614,
          401403615,
          401403616
        ],
        "BossMonsterConfig1": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "转移",
                  "Desc": "将弱点属性转移给目标，弱点属性会在目标被消灭后返回，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "逃无可逃",
              "Desc": "首领幻影的召唤物会标记1个我方单位，首领幻影施放单攻技能后会对被标记的我方单位<color=#f29e38ff><u>追加施放</u></color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "追加施放",
                  "Desc": "在施放单攻技能后，会重新选择目标并再次使用该技能。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "有召唤物在场时，首领幻影会将<color=#f29e38ff>自身弱点属性转移给召唤物</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影会根据<color=#f29e38ff>召唤物</color>锁定的目标，追加施放单体攻击，并有概率造成冻结或禁锢效果。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "优先消灭或击破<color=#f29e38ff>召唤物</color>，可以有效削弱首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：无望冽风的幻灭者",
              "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。",
              "Answer": "应对策略：优先消灭召唤物，若杰帕德施放全体护盾，尽快击破并消灭杰帕德。",
              "Difficulty": 1,
              "SkillList": [
                100111,
                100112,
                100113
              ]
            },
            {
              "Name": "阶段二：无望冽风的幻灭者•虚妄之母",
              "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害，并使用技能限制我方目标行动。",
              "Answer": "应对策略：优先消灭召唤物后，尽快击破首领幻影的弱点。",
              "Difficulty": 1,
              "SkillList": [
                100121,
                100122
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 401403609,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "朽株枯木",
              "Desc": "本场战斗中我方单位的生命值最多降至1点，同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "摧刚为柔",
              "Desc": "【哀悯长臂】的韧性上限提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影和其召唤物受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 401403609,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "本场战斗中我方目标的生命值最多降至1点，同时将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "我方目标生命值降低时，处于【死梦深度】状态的首领幻影会积累【濒死梦泡】，【濒死梦泡】达到上限时首领幻影进入【死亡的芬芳】状态，此时首领幻影和其召唤物的技能大幅强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "我方目标陷入【负载生命值】状态时造成的伤害和弱点击破效率大幅降低，优先回复其生命值以解除该状态。",
            "对【哀悯长臂】造成弱点击破可以削减首领幻影的韧性和生命值，若此时首领幻影处于【死亡的芬芳】状态，还可以回复我方生命值。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：求死不能",
              "Desc": "本场战斗中我方单位的生命值最多降至1点，同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。",
              "Answer": "应对策略：优先对处于【负载生命值】状态的我方目标进行回复。",
              "Difficulty": 1,
              "SkillList": [
                101311,
                101312
              ]
            },
            {
              "Name": "阶段二：向死而生",
              "Desc": "首领幻影施放【死亡想要更多的死亡】时会对处于【负载生命值】状态的我方目标造成致命伤害。",
              "Answer": "应对策略：在【死亡想要更多的死亡】施放前通过回复生命值解除所有我方单位的【负载生命值】状态。",
              "Difficulty": 1,
              "SkillList": [
                101321
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420333,
            "StageType": "Challenge",
            "StageName": 1653639074891422500,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 906,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110012"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 100401403,
                "Monster1": 100402603
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420323,
            "StageType": "Challenge",
            "StageName": 1712224853307385000,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 898,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Amphoreus_Combat_Boss_Pollux_P1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110012"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 401403603
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30124,
        "Name": "冥茫冽风·难度<unbreak>04</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Fire",
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "DamageType2": [
          "Ice",
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "MazeGroupID1": 5,
        "MazeGroupID2": 9,
        "BossMonsterID1": 100401404,
        "BossMonsterID2": 401403604,
        "BossMonsterID1SkillList": [
          100401401,
          100401402,
          100401403,
          100401404,
          100401405,
          100401406,
          100401407,
          100401409,
          100401410,
          100401411,
          100401412,
          100401413,
          100401414
        ],
        "BossMonsterID2SkillList": [
          401403601,
          401403602,
          401403603,
          401403604,
          401403605,
          401403606,
          401403607,
          401403608,
          401403609,
          401403610,
          401403611,
          401403612,
          401403613,
          401403614,
          401403615,
          401403616
        ],
        "BossMonsterConfig1": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "阵地转移",
              "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给召唤物，但当召唤物被消灭时，自身韧性值受到额外削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "转移",
                  "Desc": "将弱点属性转移给目标，弱点属性会在目标被消灭后返回，并造成额外韧性值削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "逃无可逃",
              "Desc": "首领幻影的召唤物会标记1个我方单位，首领幻影施放单攻技能后会对被标记的我方单位<color=#f29e38ff><u>追加施放</u></color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "追加施放",
                  "Desc": "在施放单攻技能后，会重新选择目标并再次使用该技能。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 100401410,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "有召唤物在场时，首领幻影会将<color=#f29e38ff>自身弱点属性转移给召唤物</color>。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影会根据<color=#f29e38ff>召唤物</color>锁定的目标，追加施放单体攻击，并有概率造成冻结或禁锢效果。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "优先消灭或击破<color=#f29e38ff>召唤物</color>，可以有效削弱首领幻影。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：无望冽风的幻灭者",
              "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。",
              "Answer": "应对策略：优先消灭召唤物，若杰帕德施放全体护盾，尽快击破并消灭杰帕德。",
              "Difficulty": 1,
              "SkillList": [
                100111,
                100112,
                100113
              ]
            },
            {
              "Name": "阶段二：无望冽风的幻灭者•虚妄之母",
              "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害，并使用技能限制我方目标行动。",
              "Answer": "应对策略：优先消灭召唤物后，尽快击破首领幻影的弱点。",
              "Difficulty": 1,
              "SkillList": [
                100121,
                100122
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 401403609,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "朽株枯木",
              "Desc": "本场战斗中我方单位的生命值最多降至1点，同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "摧刚为柔",
              "Desc": "【哀悯长臂】的韧性上限提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            },
            {
              "Name": "坚韧之志",
              "Desc": "敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>，受到的伤害提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影和其召唤物受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 401403609,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "本场战斗中我方目标的生命值最多降至1点，同时将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "我方目标生命值降低时，处于【死梦深度】状态的首领幻影会积累【濒死梦泡】，【濒死梦泡】达到上限时首领幻影进入【死亡的芬芳】状态，此时首领幻影和其召唤物的技能大幅强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "我方目标陷入【负载生命值】状态时造成的伤害和弱点击破效率大幅降低，优先回复其生命值以解除该状态。",
            "对【哀悯长臂】造成弱点击破可以削减首领幻影的韧性和生命值，若此时首领幻影处于【死亡的芬芳】状态，还可以回复我方生命值。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：求死不能",
              "Desc": "本场战斗中我方单位的生命值最多降至1点，同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。",
              "Answer": "应对策略：优先对处于【负载生命值】状态的我方目标进行回复。",
              "Difficulty": 1,
              "SkillList": [
                101311,
                101312
              ]
            },
            {
              "Name": "阶段二：向死而生",
              "Desc": "首领幻影施放【死亡想要更多的死亡】时会对处于【负载生命值】状态的我方目标造成致命伤害。",
              "Answer": "应对策略：在【死亡想要更多的死亡】施放前通过回复生命值解除所有我方单位的【负载生命值】状态。",
              "Difficulty": 1,
              "SkillList": [
                101321
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420334,
            "StageType": "Challenge",
            "StageName": 1653639074891422500,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 907,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110012"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 100401404,
                "Monster1": 100402604
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420324,
            "StageType": "Challenge",
            "StageName": 1712224853307385000,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 899,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Amphoreus_Combat_Boss_Pollux_P1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110012"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 401403604
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      }
    ]
  },
  "3013": {
    "Id": 3013,
    "Name": "螟蝗煽动",
    "Buff": {
      "Name": "末法余烬",
      "Desc": "拥有<color=#f29e38ff>【坚防守备】</color>的敌方目标被<color=#f29e38ff>弱点击破</color>时，使我方全体目标解除控制状态、立即行动并回复生命值。\\n敌方全体目标受到的忆灵技伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，终结技伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
      "Param": [
        0.1500000001396984,
        0.25000000023283064
      ]
    },
    "BuffList1": [
      {
        "Name": "镌骨铭心",
        "Desc": "战斗开始时，我方队伍中存在2/3/4名记忆命途的角色时，敌方目标受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>/<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>/<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>，该效果对所有新上场的敌人也生效。",
        "Param": [
          0.05000000004656613,
          0.10000000009313226,
          0.20000000018626451
        ]
      },
      {
        "Name": "傲雪凌霜",
        "Desc": "我方全体目标造成的冰属性伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，速度提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.5000000004656613,
          0.10000000009313226
        ]
      },
      {
        "Name": "登锋陷阵",
        "Desc": "队伍中的第1位角色施放终结技后，使自身的弱点击破效率提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，暴击伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>，持续<color=#f29e38ff><unbreak>#3[i]</unbreak></color>回合。",
        "Param": [
          0.5000000004656613,
          0.5000000004656613,
          1
        ]
      }
    ],
    "BuffList2": [
      {
        "Name": "险象环生",
        "Desc": "我方目标对当前承受大于等于<color=#f29e38ff><unbreak>#1[i]</unbreak></color>种持续伤害状态的敌方目标造成伤害时，弱点击破效率提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          3,
          0.5000000004656613
        ]
      },
      {
        "Name": "石破天惊",
        "Desc": "敌方全体目标受到的弱点击破伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，超击破伤害额外提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.1500000001396984,
          0.20000000018626451
        ]
      },
      {
        "Name": "势如破竹",
        "Desc": "我方全体造成的普攻和终结技伤害的暴击伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，对处于弱点击破状态下的敌方目标额外提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.3000000002793968,
          0.3000000002793968
        ]
      }
    ],
    "BeginTime": "2025-09-22 04:00:02",
    "EndTime": "2025-11-03 04:00:00",
    "Level": [
      {
        "Id": 30131,
        "Name": "螟蝗煽动·难度<unbreak>01</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Quantum",
          "Imaginary"
        ],
        "DamageType2": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "MazeGroupID1": 3,
        "MazeGroupID2": 14,
        "BossMonsterID1": 802501101,
        "BossMonsterID2": 801502201,
        "BossMonsterID1SkillList": [
          802501101,
          802501102,
          802501103,
          802501104,
          802501105,
          802501106,
          802501107,
          802501108,
          802501109,
          802501110,
          802501111,
          802501112,
          802501113,
          802501114,
          802501115,
          802501116
        ],
        "BossMonsterID2SkillList": [
          801502201,
          801502202,
          801502203,
          801502204,
          801502205,
          801502206,
          801502207,
          801502208,
          801502209,
          801502210,
          801502211,
          801502212,
          801502213,
          801502214,
          801502215,
          801502216,
          801502217,
          801502218,
          801502219,
          801502220,
          801502221,
          801502222,
          801502223
        ],
        "BossMonsterConfig1": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "虫卵分裂",
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff><u>虫卵</u></color>。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "虫卵",
                  "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "激素分泌",
              "Desc": "首领幻影每召唤一定数量的虫群召唤物，其召唤的下一只召唤物将自带1层【<color=#f29e38ff><u>生长激素</u></color>】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "生长激素",
                  "Desc": "每层【生长激素】提高一定的攻击力，最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "虫卵爆发",
              "Desc": "首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ]
            },
            {
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff>【虫卵】</color>，受到<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击时，会损失1点虫卵，并且会受到更高的伤害。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影可以消耗【虫卵】强化虫群召唤物，使其获得1层<color=#f29e38ff>【生长激素】</color>，每层使攻击力提高，达到3层时获得额外强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，利用召唤物的<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击削减首领幻影的虫卵和韧性。",
            "使用具有<color=#f29e38ff>群攻</color>能力的技能，在消灭召唤物的同时攻击首领幻影。",
            "当我方陷入<color=#f29e38ff>量子纠缠或者怒噪</color>状态时，使用技能<color=#f29e38ff>解除异常状态</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：初入虫巢",
              "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Answer": "应对策略：在首领幻影拥有虫卵时，优先消灭召唤物，利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵。",
              "Difficulty": 1,
              "SkillList": [
                100911,
                100912
              ]
            },
            {
              "Name": "阶段二：厄运虫灾",
              "Desc": "首领幻影的【虫海吞噬】触发时会召唤更多的召唤物，并会召唤【次蛰虫】。",
              "Answer": "应对策略：优先消灭【次蛰虫】，防止受到【引爆扩散】的攻击而陷入怒噪状态。",
              "Difficulty": 1,
              "SkillList": [
                100921,
                100922
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "移花接木",
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff><u>韧性保护</u></color>状态。消灭任意召唤物会使首领幻影的韧性保护解除，并且对首领幻影造成额外韧性削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "韧性保护",
                  "Desc": "韧性值无法受到削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "枯木逢春",
              "Desc": "在一阶段，首领幻影在切换形态时会回复召唤物<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>生命值。",
              "Param": [
                0.3000000119209
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            },
            {
              "Name": "空花阳焰",
              "Desc": "在二阶段，召唤物的生命上限提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.3499999940395
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff>韧性保护</color>状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "每次消灭【丰饶玄莲】可提高我方全体<color=#f29e38ff>全属性伤害</color>，每次消灭【破灭玄莲】可提高我方全体<color=#f29e38ff>击破特攻</color>，以上两类增益在获得其中一类后无法获得另外一类。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "消灭<color=#f29e38ff>召唤物</color>，可解除首领幻影的韧性保护，并削弱首领幻影。",
            "根据我方角色需要选择合适的【玄莲】消灭：消灭【丰饶玄莲】提高我方<color=#f29e38ff>全属性伤害</color>，或消灭【破灭玄莲】提高我方<color=#f29e38ff>击破特攻</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：浮翠流丹",
              "Desc": "首领幻影会在【丰饶形态】和【毁灭形态】之间切换，切换时会召唤【玄莲】。",
              "Answer": "应对策略：尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类，以获得更多增益效果。",
              "Difficulty": 1,
              "SkillList": [
                100611,
                100612,
                100613
              ]
            },
            {
              "Name": "阶段二：逆风执炬",
              "Desc": "首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】，造成高额伤害。",
              "Answer": "应对策略：在召唤物施放【万劫不复】前尽可能消灭它们，获得增益并削弱【万劫不复】威力。",
              "Difficulty": 1,
              "SkillList": [
                100621
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420341,
            "StageType": "Challenge",
            "StageName": 16651606798498340000,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 73,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Herta_Space_Station_Combat_Swarm"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110013"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 802501101
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420351,
            "StageType": "Challenge",
            "StageName": 13763997922829013000,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 74,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Phantylia_01"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110013"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 801502201
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30132,
        "Name": "螟蝗煽动·难度<unbreak>02</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Quantum",
          "Imaginary"
        ],
        "DamageType2": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "MazeGroupID1": 3,
        "MazeGroupID2": 14,
        "BossMonsterID1": 802501102,
        "BossMonsterID2": 801502202,
        "BossMonsterID1SkillList": [
          802501101,
          802501102,
          802501103,
          802501104,
          802501105,
          802501106,
          802501107,
          802501108,
          802501109,
          802501110,
          802501111,
          802501112,
          802501113,
          802501114,
          802501115,
          802501116
        ],
        "BossMonsterID2SkillList": [
          801502201,
          801502202,
          801502203,
          801502204,
          801502205,
          801502206,
          801502207,
          801502208,
          801502209,
          801502210,
          801502211,
          801502212,
          801502213,
          801502214,
          801502215,
          801502216,
          801502217,
          801502218,
          801502219,
          801502220,
          801502221,
          801502222,
          801502223
        ],
        "BossMonsterConfig1": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "虫卵分裂",
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff><u>虫卵</u></color>。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "虫卵",
                  "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "激素分泌",
              "Desc": "首领幻影每召唤一定数量的虫群召唤物，其召唤的下一只召唤物将自带1层【<color=#f29e38ff><u>生长激素</u></color>】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "生长激素",
                  "Desc": "每层【生长激素】提高一定的攻击力，最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "虫卵爆发",
              "Desc": "首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ]
            },
            {
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff>【虫卵】</color>，受到<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击时，会损失1点虫卵，并且会受到更高的伤害。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影可以消耗【虫卵】强化虫群召唤物，使其获得1层<color=#f29e38ff>【生长激素】</color>，每层使攻击力提高，达到3层时获得额外强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，利用召唤物的<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击削减首领幻影的虫卵和韧性。",
            "使用具有<color=#f29e38ff>群攻</color>能力的技能，在消灭召唤物的同时攻击首领幻影。",
            "当我方陷入<color=#f29e38ff>量子纠缠或者怒噪</color>状态时，使用技能<color=#f29e38ff>解除异常状态</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：初入虫巢",
              "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Answer": "应对策略：在首领幻影拥有虫卵时，优先消灭召唤物，利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵。",
              "Difficulty": 1,
              "SkillList": [
                100911,
                100912
              ]
            },
            {
              "Name": "阶段二：厄运虫灾",
              "Desc": "首领幻影的【虫海吞噬】触发时会召唤更多的召唤物，并会召唤【次蛰虫】。",
              "Answer": "应对策略：优先消灭【次蛰虫】，防止受到【引爆扩散】的攻击而陷入怒噪状态。",
              "Difficulty": 1,
              "SkillList": [
                100921,
                100922
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "移花接木",
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff><u>韧性保护</u></color>状态。消灭任意召唤物会使首领幻影的韧性保护解除，并且对首领幻影造成额外韧性削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "韧性保护",
                  "Desc": "韧性值无法受到削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "枯木逢春",
              "Desc": "在一阶段，首领幻影在切换形态时会回复召唤物<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>生命值。",
              "Param": [
                0.3000000119209
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            },
            {
              "Name": "空花阳焰",
              "Desc": "在二阶段，召唤物的生命上限提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.3499999940395
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff>韧性保护</color>状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "每次消灭【丰饶玄莲】可提高我方全体<color=#f29e38ff>全属性伤害</color>，每次消灭【破灭玄莲】可提高我方全体<color=#f29e38ff>击破特攻</color>，以上两类增益在获得其中一类后无法获得另外一类。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "消灭<color=#f29e38ff>召唤物</color>，可解除首领幻影的韧性保护，并削弱首领幻影。",
            "根据我方角色需要选择合适的【玄莲】消灭：消灭【丰饶玄莲】提高我方<color=#f29e38ff>全属性伤害</color>，或消灭【破灭玄莲】提高我方<color=#f29e38ff>击破特攻</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：浮翠流丹",
              "Desc": "首领幻影会在【丰饶形态】和【毁灭形态】之间切换，切换时会召唤【玄莲】。",
              "Answer": "应对策略：尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类，以获得更多增益效果。",
              "Difficulty": 1,
              "SkillList": [
                100611,
                100612,
                100613
              ]
            },
            {
              "Name": "阶段二：逆风执炬",
              "Desc": "首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】，造成高额伤害。",
              "Answer": "应对策略：在召唤物施放【万劫不复】前尽可能消灭它们，获得增益并削弱【万劫不复】威力。",
              "Difficulty": 1,
              "SkillList": [
                100621
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420342,
            "StageType": "Challenge",
            "StageName": 16651606798498340000,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 78,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Herta_Space_Station_Combat_Swarm"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110013"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 802501102
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420352,
            "StageType": "Challenge",
            "StageName": 13763997922829013000,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 79,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Phantylia_01"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110013"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 801502202
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30133,
        "Name": "螟蝗煽动·难度<unbreak>03</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Quantum",
          "Imaginary"
        ],
        "DamageType2": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "MazeGroupID1": 3,
        "MazeGroupID2": 14,
        "BossMonsterID1": 802501103,
        "BossMonsterID2": 801502203,
        "BossMonsterID1SkillList": [
          802501101,
          802501102,
          802501103,
          802501104,
          802501105,
          802501106,
          802501107,
          802501108,
          802501109,
          802501110,
          802501111,
          802501112,
          802501113,
          802501114,
          802501115,
          802501116
        ],
        "BossMonsterID2SkillList": [
          801502201,
          801502202,
          801502203,
          801502204,
          801502205,
          801502206,
          801502207,
          801502208,
          801502209,
          801502210,
          801502211,
          801502212,
          801502213,
          801502214,
          801502215,
          801502216,
          801502217,
          801502218,
          801502219,
          801502220,
          801502221,
          801502222,
          801502223
        ],
        "BossMonsterConfig1": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "虫卵分裂",
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff><u>虫卵</u></color>。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "虫卵",
                  "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "激素分泌",
              "Desc": "首领幻影每召唤一定数量的虫群召唤物，其召唤的下一只召唤物将自带1层【<color=#f29e38ff><u>生长激素</u></color>】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "生长激素",
                  "Desc": "每层【生长激素】提高一定的攻击力，最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "虫卵爆发",
              "Desc": "首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ]
            },
            {
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff>【虫卵】</color>，受到<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击时，会损失1点虫卵，并且会受到更高的伤害。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影可以消耗【虫卵】强化虫群召唤物，使其获得1层<color=#f29e38ff>【生长激素】</color>，每层使攻击力提高，达到3层时获得额外强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，利用召唤物的<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击削减首领幻影的虫卵和韧性。",
            "使用具有<color=#f29e38ff>群攻</color>能力的技能，在消灭召唤物的同时攻击首领幻影。",
            "当我方陷入<color=#f29e38ff>量子纠缠或者怒噪</color>状态时，使用技能<color=#f29e38ff>解除异常状态</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：初入虫巢",
              "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Answer": "应对策略：在首领幻影拥有虫卵时，优先消灭召唤物，利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵。",
              "Difficulty": 1,
              "SkillList": [
                100911,
                100912
              ]
            },
            {
              "Name": "阶段二：厄运虫灾",
              "Desc": "首领幻影的【虫海吞噬】触发时会召唤更多的召唤物，并会召唤【次蛰虫】。",
              "Answer": "应对策略：优先消灭【次蛰虫】，防止受到【引爆扩散】的攻击而陷入怒噪状态。",
              "Difficulty": 1,
              "SkillList": [
                100921,
                100922
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "移花接木",
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff><u>韧性保护</u></color>状态。消灭任意召唤物会使首领幻影的韧性保护解除，并且对首领幻影造成额外韧性削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "韧性保护",
                  "Desc": "韧性值无法受到削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "枯木逢春",
              "Desc": "在一阶段，首领幻影在切换形态时会回复召唤物<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>生命值。",
              "Param": [
                0.3000000119209
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            },
            {
              "Name": "空花阳焰",
              "Desc": "在二阶段，召唤物的生命上限提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.3499999940395
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff>韧性保护</color>状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "每次消灭【丰饶玄莲】可提高我方全体<color=#f29e38ff>全属性伤害</color>，每次消灭【破灭玄莲】可提高我方全体<color=#f29e38ff>击破特攻</color>，以上两类增益在获得其中一类后无法获得另外一类。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "消灭<color=#f29e38ff>召唤物</color>，可解除首领幻影的韧性保护，并削弱首领幻影。",
            "根据我方角色需要选择合适的【玄莲】消灭：消灭【丰饶玄莲】提高我方<color=#f29e38ff>全属性伤害</color>，或消灭【破灭玄莲】提高我方<color=#f29e38ff>击破特攻</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：浮翠流丹",
              "Desc": "首领幻影会在【丰饶形态】和【毁灭形态】之间切换，切换时会召唤【玄莲】。",
              "Answer": "应对策略：尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类，以获得更多增益效果。",
              "Difficulty": 1,
              "SkillList": [
                100611,
                100612,
                100613
              ]
            },
            {
              "Name": "阶段二：逆风执炬",
              "Desc": "首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】，造成高额伤害。",
              "Answer": "应对策略：在召唤物施放【万劫不复】前尽可能消灭它们，获得增益并削弱【万劫不复】威力。",
              "Difficulty": 1,
              "SkillList": [
                100621
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420343,
            "StageType": "Challenge",
            "StageName": 16651606798498340000,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 86,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Herta_Space_Station_Combat_Swarm"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110013"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 802501103
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420353,
            "StageType": "Challenge",
            "StageName": 13763997922829013000,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 90,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Phantylia_01"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110013"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 801502203
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30134,
        "Name": "螟蝗煽动·难度<unbreak>04</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Quantum",
          "Imaginary"
        ],
        "DamageType2": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "MazeGroupID1": 3,
        "MazeGroupID2": 14,
        "BossMonsterID1": 802501104,
        "BossMonsterID2": 801502204,
        "BossMonsterID1SkillList": [
          802501101,
          802501102,
          802501103,
          802501104,
          802501105,
          802501106,
          802501107,
          802501108,
          802501109,
          802501110,
          802501111,
          802501112,
          802501113,
          802501114,
          802501115,
          802501116
        ],
        "BossMonsterID2SkillList": [
          801502201,
          801502202,
          801502203,
          801502204,
          801502205,
          801502206,
          801502207,
          801502208,
          801502209,
          801502210,
          801502211,
          801502212,
          801502213,
          801502214,
          801502215,
          801502216,
          801502217,
          801502218,
          801502219,
          801502220,
          801502221,
          801502222,
          801502223
        ],
        "BossMonsterConfig1": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "虫卵分裂",
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff><u>虫卵</u></color>。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "虫卵",
                  "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "激素分泌",
              "Desc": "首领幻影每召唤一定数量的虫群召唤物，其召唤的下一只召唤物将自带1层【<color=#f29e38ff><u>生长激素</u></color>】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "生长激素",
                  "Desc": "每层【生长激素】提高一定的攻击力，最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "虫卵爆发",
              "Desc": "首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ]
            },
            {
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff>【虫卵】</color>，受到<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击时，会损失1点虫卵，并且会受到更高的伤害。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影可以消耗【虫卵】强化虫群召唤物，使其获得1层<color=#f29e38ff>【生长激素】</color>，每层使攻击力提高，达到3层时获得额外强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，利用召唤物的<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击削减首领幻影的虫卵和韧性。",
            "使用具有<color=#f29e38ff>群攻</color>能力的技能，在消灭召唤物的同时攻击首领幻影。",
            "当我方陷入<color=#f29e38ff>量子纠缠或者怒噪</color>状态时，使用技能<color=#f29e38ff>解除异常状态</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：初入虫巢",
              "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Answer": "应对策略：在首领幻影拥有虫卵时，优先消灭召唤物，利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵。",
              "Difficulty": 1,
              "SkillList": [
                100911,
                100912
              ]
            },
            {
              "Name": "阶段二：厄运虫灾",
              "Desc": "首领幻影的【虫海吞噬】触发时会召唤更多的召唤物，并会召唤【次蛰虫】。",
              "Answer": "应对策略：优先消灭【次蛰虫】，防止受到【引爆扩散】的攻击而陷入怒噪状态。",
              "Difficulty": 1,
              "SkillList": [
                100921,
                100922
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "移花接木",
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff><u>韧性保护</u></color>状态。消灭任意召唤物会使首领幻影的韧性保护解除，并且对首领幻影造成额外韧性削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "韧性保护",
                  "Desc": "韧性值无法受到削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "枯木逢春",
              "Desc": "在一阶段，首领幻影在切换形态时会回复召唤物<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>生命值。",
              "Param": [
                0.3000000119209
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            },
            {
              "Name": "空花阳焰",
              "Desc": "在二阶段，召唤物的生命上限提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.3499999940395
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff>韧性保护</color>状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "每次消灭【丰饶玄莲】可提高我方全体<color=#f29e38ff>全属性伤害</color>，每次消灭【破灭玄莲】可提高我方全体<color=#f29e38ff>击破特攻</color>，以上两类增益在获得其中一类后无法获得另外一类。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "消灭<color=#f29e38ff>召唤物</color>，可解除首领幻影的韧性保护，并削弱首领幻影。",
            "根据我方角色需要选择合适的【玄莲】消灭：消灭【丰饶玄莲】提高我方<color=#f29e38ff>全属性伤害</color>，或消灭【破灭玄莲】提高我方<color=#f29e38ff>击破特攻</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：浮翠流丹",
              "Desc": "首领幻影会在【丰饶形态】和【毁灭形态】之间切换，切换时会召唤【玄莲】。",
              "Answer": "应对策略：尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类，以获得更多增益效果。",
              "Difficulty": 1,
              "SkillList": [
                100611,
                100612,
                100613
              ]
            },
            {
              "Name": "阶段二：逆风执炬",
              "Desc": "首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】，造成高额伤害。",
              "Answer": "应对策略：在召唤物施放【万劫不复】前尽可能消灭它们，获得增益并削弱【万劫不复】威力。",
              "Difficulty": 1,
              "SkillList": [
                100621
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420344,
            "StageType": "Challenge",
            "StageName": 16651606798498340000,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 94,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Herta_Space_Station_Combat_Swarm"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110013"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 802501104
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420354,
            "StageType": "Challenge",
            "StageName": 13763997922829013000,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 97,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Phantylia_01"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110013"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 801502204
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      }
    ]
  },
  "3014": {
    "Id": 3014,
    "Name": "螟蝗煽动",
    "Buff": {
      "Name": "末法余烬",
      "Desc": "拥有<color=#f29e38ff>【坚防守备】</color>的敌方目标被<color=#f29e38ff>弱点击破</color>时，使我方全体目标解除控制状态、立即行动并回复生命值。\\n敌方全体目标受到的忆灵技伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，终结技伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
      "Param": [
        0.1500000001396984,
        0.25000000023283064
      ]
    },
    "BuffList1": [
      {
        "Name": "镌骨铭心",
        "Desc": "战斗开始时，我方队伍中存在2/3/4名记忆命途的角色时，敌方目标受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>/<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>/<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>，该效果对所有新上场的敌人也生效。",
        "Param": [
          0.05000000004656613,
          0.10000000009313226,
          0.20000000018626451
        ]
      },
      {
        "Name": "傲雪凌霜",
        "Desc": "我方全体目标造成的冰属性伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，速度提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.5000000004656613,
          0.10000000009313226
        ]
      },
      {
        "Name": "登锋陷阵",
        "Desc": "队伍中的第1位角色施放终结技后，使自身的弱点击破效率提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，暴击伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>，持续<color=#f29e38ff><unbreak>#3[i]</unbreak></color>回合。",
        "Param": [
          0.5000000004656613,
          0.5000000004656613,
          1
        ]
      }
    ],
    "BuffList2": [
      {
        "Name": "险象环生",
        "Desc": "我方目标对当前承受大于等于<color=#f29e38ff><unbreak>#1[i]</unbreak></color>种持续伤害状态的敌方目标造成伤害时，弱点击破效率提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          3,
          0.5000000004656613
        ]
      },
      {
        "Name": "石破天惊",
        "Desc": "敌方全体目标受到的弱点击破伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，超击破伤害额外提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.1500000001396984,
          0.20000000018626451
        ]
      },
      {
        "Name": "势如破竹",
        "Desc": "我方全体造成的普攻和终结技伤害的暴击伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，对处于弱点击破状态下的敌方目标额外提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "Param": [
          0.3000000002793968,
          0.3000000002793968
        ]
      }
    ],
    "BeginTime": "2025-11-03 04:00:00",
    "EndTime": "2026-12-22 04:00:00",
    "Level": [
      {
        "Id": 30141,
        "Name": "螟蝗煽动·难度<unbreak>01</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Quantum",
          "Imaginary"
        ],
        "DamageType2": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "MazeGroupID1": 3,
        "MazeGroupID2": 14,
        "BossMonsterID1": 802501101,
        "BossMonsterID2": 801502201,
        "BossMonsterID1SkillList": [
          802501101,
          802501102,
          802501103,
          802501104,
          802501105,
          802501106,
          802501107,
          802501108,
          802501109,
          802501110,
          802501111,
          802501112,
          802501113,
          802501114,
          802501115,
          802501116
        ],
        "BossMonsterID2SkillList": [
          801502201,
          801502202,
          801502203,
          801502204,
          801502205,
          801502206,
          801502207,
          801502208,
          801502209,
          801502210,
          801502211,
          801502212,
          801502213,
          801502214,
          801502215,
          801502216,
          801502217,
          801502218,
          801502219,
          801502220,
          801502221,
          801502222,
          801502223
        ],
        "BossMonsterConfig1": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "虫卵分裂",
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff><u>虫卵</u></color>。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "虫卵",
                  "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "激素分泌",
              "Desc": "首领幻影每召唤一定数量的虫群召唤物，其召唤的下一只召唤物将自带1层【<color=#f29e38ff><u>生长激素</u></color>】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "生长激素",
                  "Desc": "每层【生长激素】提高一定的攻击力，最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "虫卵爆发",
              "Desc": "首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ]
            },
            {
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff>【虫卵】</color>，受到<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击时，会损失1点虫卵，并且会受到更高的伤害。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影可以消耗【虫卵】强化虫群召唤物，使其获得1层<color=#f29e38ff>【生长激素】</color>，每层使攻击力提高，达到3层时获得额外强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，利用召唤物的<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击削减首领幻影的虫卵和韧性。",
            "使用具有<color=#f29e38ff>群攻</color>能力的技能，在消灭召唤物的同时攻击首领幻影。",
            "当我方陷入<color=#f29e38ff>量子纠缠或者怒噪</color>状态时，使用技能<color=#f29e38ff>解除异常状态</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：初入虫巢",
              "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Answer": "应对策略：在首领幻影拥有虫卵时，优先消灭召唤物，利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵。",
              "Difficulty": 1,
              "SkillList": [
                100911,
                100912
              ]
            },
            {
              "Name": "阶段二：厄运虫灾",
              "Desc": "首领幻影的【虫海吞噬】触发时会召唤更多的召唤物，并会召唤【次蛰虫】。",
              "Answer": "应对策略：优先消灭【次蛰虫】，防止受到【引爆扩散】的攻击而陷入怒噪状态。",
              "Difficulty": 1,
              "SkillList": [
                100921,
                100922
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 1,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "移花接木",
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff><u>韧性保护</u></color>状态。消灭任意召唤物会使首领幻影的韧性保护解除，并且对首领幻影造成额外韧性削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "韧性保护",
                  "Desc": "韧性值无法受到削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "枯木逢春",
              "Desc": "在一阶段，首领幻影在切换形态时会回复召唤物<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>生命值。",
              "Param": [
                0.3000000119209
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            },
            {
              "Name": "空花阳焰",
              "Desc": "在二阶段，召唤物的生命上限提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.3499999940395
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff>韧性保护</color>状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "每次消灭【丰饶玄莲】可提高我方全体<color=#f29e38ff>全属性伤害</color>，每次消灭【破灭玄莲】可提高我方全体<color=#f29e38ff>击破特攻</color>，以上两类增益在获得其中一类后无法获得另外一类。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "消灭<color=#f29e38ff>召唤物</color>，可解除首领幻影的韧性保护，并削弱首领幻影。",
            "根据我方角色需要选择合适的【玄莲】消灭：消灭【丰饶玄莲】提高我方<color=#f29e38ff>全属性伤害</color>，或消灭【破灭玄莲】提高我方<color=#f29e38ff>击破特攻</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：浮翠流丹",
              "Desc": "首领幻影会在【丰饶形态】和【毁灭形态】之间切换，切换时会召唤【玄莲】。",
              "Answer": "应对策略：尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类，以获得更多增益效果。",
              "Difficulty": 1,
              "SkillList": [
                100611,
                100612,
                100613
              ]
            },
            {
              "Name": "阶段二：逆风执炬",
              "Desc": "首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】，造成高额伤害。",
              "Answer": "应对策略：在召唤物施放【万劫不复】前尽可能消灭它们，获得增益并削弱【万劫不复】威力。",
              "Difficulty": 1,
              "SkillList": [
                100621
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420341,
            "StageType": "Challenge",
            "StageName": 16651606798498340000,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 73,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Herta_Space_Station_Combat_Swarm"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110013"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 802501101
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420351,
            "StageType": "Challenge",
            "StageName": 13763997922829013000,
            "HardLevelGroup": 1,
            "Level": 60,
            "EliteGroup": 74,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Phantylia_01"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110013"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 801502201
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30142,
        "Name": "螟蝗煽动·难度<unbreak>02</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Quantum",
          "Imaginary"
        ],
        "DamageType2": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "MazeGroupID1": 3,
        "MazeGroupID2": 14,
        "BossMonsterID1": 802501102,
        "BossMonsterID2": 801502202,
        "BossMonsterID1SkillList": [
          802501101,
          802501102,
          802501103,
          802501104,
          802501105,
          802501106,
          802501107,
          802501108,
          802501109,
          802501110,
          802501111,
          802501112,
          802501113,
          802501114,
          802501115,
          802501116
        ],
        "BossMonsterID2SkillList": [
          801502201,
          801502202,
          801502203,
          801502204,
          801502205,
          801502206,
          801502207,
          801502208,
          801502209,
          801502210,
          801502211,
          801502212,
          801502213,
          801502214,
          801502215,
          801502216,
          801502217,
          801502218,
          801502219,
          801502220,
          801502221,
          801502222,
          801502223
        ],
        "BossMonsterConfig1": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "虫卵分裂",
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff><u>虫卵</u></color>。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "虫卵",
                  "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "激素分泌",
              "Desc": "首领幻影每召唤一定数量的虫群召唤物，其召唤的下一只召唤物将自带1层【<color=#f29e38ff><u>生长激素</u></color>】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "生长激素",
                  "Desc": "每层【生长激素】提高一定的攻击力，最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "虫卵爆发",
              "Desc": "首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ]
            },
            {
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff>【虫卵】</color>，受到<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击时，会损失1点虫卵，并且会受到更高的伤害。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影可以消耗【虫卵】强化虫群召唤物，使其获得1层<color=#f29e38ff>【生长激素】</color>，每层使攻击力提高，达到3层时获得额外强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，利用召唤物的<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击削减首领幻影的虫卵和韧性。",
            "使用具有<color=#f29e38ff>群攻</color>能力的技能，在消灭召唤物的同时攻击首领幻影。",
            "当我方陷入<color=#f29e38ff>量子纠缠或者怒噪</color>状态时，使用技能<color=#f29e38ff>解除异常状态</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：初入虫巢",
              "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Answer": "应对策略：在首领幻影拥有虫卵时，优先消灭召唤物，利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵。",
              "Difficulty": 1,
              "SkillList": [
                100911,
                100912
              ]
            },
            {
              "Name": "阶段二：厄运虫灾",
              "Desc": "首领幻影的【虫海吞噬】触发时会召唤更多的召唤物，并会召唤【次蛰虫】。",
              "Answer": "应对策略：优先消灭【次蛰虫】，防止受到【引爆扩散】的攻击而陷入怒噪状态。",
              "Difficulty": 1,
              "SkillList": [
                100921,
                100922
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 2,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "移花接木",
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff><u>韧性保护</u></color>状态。消灭任意召唤物会使首领幻影的韧性保护解除，并且对首领幻影造成额外韧性削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "韧性保护",
                  "Desc": "韧性值无法受到削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "枯木逢春",
              "Desc": "在一阶段，首领幻影在切换形态时会回复召唤物<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>生命值。",
              "Param": [
                0.3000000119209
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            },
            {
              "Name": "空花阳焰",
              "Desc": "在二阶段，召唤物的生命上限提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.3499999940395
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff>韧性保护</color>状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "每次消灭【丰饶玄莲】可提高我方全体<color=#f29e38ff>全属性伤害</color>，每次消灭【破灭玄莲】可提高我方全体<color=#f29e38ff>击破特攻</color>，以上两类增益在获得其中一类后无法获得另外一类。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "消灭<color=#f29e38ff>召唤物</color>，可解除首领幻影的韧性保护，并削弱首领幻影。",
            "根据我方角色需要选择合适的【玄莲】消灭：消灭【丰饶玄莲】提高我方<color=#f29e38ff>全属性伤害</color>，或消灭【破灭玄莲】提高我方<color=#f29e38ff>击破特攻</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：浮翠流丹",
              "Desc": "首领幻影会在【丰饶形态】和【毁灭形态】之间切换，切换时会召唤【玄莲】。",
              "Answer": "应对策略：尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类，以获得更多增益效果。",
              "Difficulty": 1,
              "SkillList": [
                100611,
                100612,
                100613
              ]
            },
            {
              "Name": "阶段二：逆风执炬",
              "Desc": "首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】，造成高额伤害。",
              "Answer": "应对策略：在召唤物施放【万劫不复】前尽可能消灭它们，获得增益并削弱【万劫不复】威力。",
              "Difficulty": 1,
              "SkillList": [
                100621
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420342,
            "StageType": "Challenge",
            "StageName": 16651606798498340000,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 78,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Herta_Space_Station_Combat_Swarm"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110013"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 802501102
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420352,
            "StageType": "Challenge",
            "StageName": 13763997922829013000,
            "HardLevelGroup": 1,
            "Level": 70,
            "EliteGroup": 79,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Phantylia_01"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110013"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 801502202
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30143,
        "Name": "螟蝗煽动·难度<unbreak>03</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Quantum",
          "Imaginary"
        ],
        "DamageType2": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "MazeGroupID1": 3,
        "MazeGroupID2": 14,
        "BossMonsterID1": 802501103,
        "BossMonsterID2": 801502203,
        "BossMonsterID1SkillList": [
          802501101,
          802501102,
          802501103,
          802501104,
          802501105,
          802501106,
          802501107,
          802501108,
          802501109,
          802501110,
          802501111,
          802501112,
          802501113,
          802501114,
          802501115,
          802501116
        ],
        "BossMonsterID2SkillList": [
          801502201,
          801502202,
          801502203,
          801502204,
          801502205,
          801502206,
          801502207,
          801502208,
          801502209,
          801502210,
          801502211,
          801502212,
          801502213,
          801502214,
          801502215,
          801502216,
          801502217,
          801502218,
          801502219,
          801502220,
          801502221,
          801502222,
          801502223
        ],
        "BossMonsterConfig1": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "虫卵分裂",
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff><u>虫卵</u></color>。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "虫卵",
                  "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "激素分泌",
              "Desc": "首领幻影每召唤一定数量的虫群召唤物，其召唤的下一只召唤物将自带1层【<color=#f29e38ff><u>生长激素</u></color>】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "生长激素",
                  "Desc": "每层【生长激素】提高一定的攻击力，最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "虫卵爆发",
              "Desc": "首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ]
            },
            {
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff>【虫卵】</color>，受到<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击时，会损失1点虫卵，并且会受到更高的伤害。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影可以消耗【虫卵】强化虫群召唤物，使其获得1层<color=#f29e38ff>【生长激素】</color>，每层使攻击力提高，达到3层时获得额外强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，利用召唤物的<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击削减首领幻影的虫卵和韧性。",
            "使用具有<color=#f29e38ff>群攻</color>能力的技能，在消灭召唤物的同时攻击首领幻影。",
            "当我方陷入<color=#f29e38ff>量子纠缠或者怒噪</color>状态时，使用技能<color=#f29e38ff>解除异常状态</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：初入虫巢",
              "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Answer": "应对策略：在首领幻影拥有虫卵时，优先消灭召唤物，利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵。",
              "Difficulty": 1,
              "SkillList": [
                100911,
                100912
              ]
            },
            {
              "Name": "阶段二：厄运虫灾",
              "Desc": "首领幻影的【虫海吞噬】触发时会召唤更多的召唤物，并会召唤【次蛰虫】。",
              "Answer": "应对策略：优先消灭【次蛰虫】，防止受到【引爆扩散】的攻击而陷入怒噪状态。",
              "Difficulty": 1,
              "SkillList": [
                100921,
                100922
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 3,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "移花接木",
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff><u>韧性保护</u></color>状态。消灭任意召唤物会使首领幻影的韧性保护解除，并且对首领幻影造成额外韧性削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "韧性保护",
                  "Desc": "韧性值无法受到削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "枯木逢春",
              "Desc": "在一阶段，首领幻影在切换形态时会回复召唤物<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>生命值。",
              "Param": [
                0.3000000119209
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            },
            {
              "Name": "空花阳焰",
              "Desc": "在二阶段，召唤物的生命上限提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.3499999940395
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff>韧性保护</color>状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "每次消灭【丰饶玄莲】可提高我方全体<color=#f29e38ff>全属性伤害</color>，每次消灭【破灭玄莲】可提高我方全体<color=#f29e38ff>击破特攻</color>，以上两类增益在获得其中一类后无法获得另外一类。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "消灭<color=#f29e38ff>召唤物</color>，可解除首领幻影的韧性保护，并削弱首领幻影。",
            "根据我方角色需要选择合适的【玄莲】消灭：消灭【丰饶玄莲】提高我方<color=#f29e38ff>全属性伤害</color>，或消灭【破灭玄莲】提高我方<color=#f29e38ff>击破特攻</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：浮翠流丹",
              "Desc": "首领幻影会在【丰饶形态】和【毁灭形态】之间切换，切换时会召唤【玄莲】。",
              "Answer": "应对策略：尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类，以获得更多增益效果。",
              "Difficulty": 1,
              "SkillList": [
                100611,
                100612,
                100613
              ]
            },
            {
              "Name": "阶段二：逆风执炬",
              "Desc": "首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】，造成高额伤害。",
              "Answer": "应对策略：在召唤物施放【万劫不复】前尽可能消灭它们，获得增益并削弱【万劫不复】威力。",
              "Difficulty": 1,
              "SkillList": [
                100621
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420343,
            "StageType": "Challenge",
            "StageName": 16651606798498340000,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 86,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Herta_Space_Station_Combat_Swarm"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110013"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 802501103
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420353,
            "StageType": "Challenge",
            "StageName": 13763997922829013000,
            "HardLevelGroup": 1,
            "Level": 80,
            "EliteGroup": 90,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Phantylia_01"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110013"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 801502203
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      },
      {
        "Id": 30144,
        "Name": "螟蝗煽动·难度<unbreak>04</unbreak>",
        "Challenge": [
          {
            "Name": "获得#1分",
            "Param": 4000
          },
          {
            "Name": "获得#1分",
            "Param": 5200
          },
          {
            "Name": "获得#1分",
            "Param": 6600
          }
        ],
        "DamageType1": [
          "Physical",
          "Ice",
          "Quantum",
          "Imaginary"
        ],
        "DamageType2": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "MazeGroupID1": 3,
        "MazeGroupID2": 14,
        "BossMonsterID1": 802501104,
        "BossMonsterID2": 801502204,
        "BossMonsterID1SkillList": [
          802501101,
          802501102,
          802501103,
          802501104,
          802501105,
          802501106,
          802501107,
          802501108,
          802501109,
          802501110,
          802501111,
          802501112,
          802501113,
          802501114,
          802501115,
          802501116
        ],
        "BossMonsterID2SkillList": [
          801502201,
          801502202,
          801502203,
          801502204,
          801502205,
          801502206,
          801502207,
          801502208,
          801502209,
          801502210,
          801502211,
          801502212,
          801502213,
          801502214,
          801502215,
          801502216,
          801502217,
          801502218,
          801502219,
          801502220,
          801502221,
          801502222,
          801502223
        ],
        "BossMonsterConfig1": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ],
              "Child": []
            },
            {
              "Name": "虫卵分裂",
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff><u>虫卵</u></color>。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "虫卵",
                  "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "激素分泌",
              "Desc": "首领幻影每召唤一定数量的虫群召唤物，其召唤的下一只召唤物将自带1层【<color=#f29e38ff><u>生长激素</u></color>】。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "生长激素",
                  "Desc": "每层【生长激素】提高一定的攻击力，最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "虫卵爆发",
              "Desc": "首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.5,
                1,
                1.5
              ],
              "SkillID": 300402105,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613,
                1
              ]
            },
            {
              "Desc": "首领幻影每回合结束时获得一定数量的<color=#f29e38ff>【虫卵】</color>，受到<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击时，会损失1点虫卵，并且会受到更高的伤害。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "首领幻影可以消耗【虫卵】强化虫群召唤物，使其获得1层<color=#f29e38ff>【生长激素】</color>，每层使攻击力提高，达到3层时获得额外强化。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "优先<color=#f29e38ff>消灭召唤物</color>，利用召唤物的<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击削减首领幻影的虫卵和韧性。",
            "使用具有<color=#f29e38ff>群攻</color>能力的技能，在消灭召唤物的同时攻击首领幻影。",
            "当我方陷入<color=#f29e38ff>量子纠缠或者怒噪</color>状态时，使用技能<color=#f29e38ff>解除异常状态</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：初入虫巢",
              "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物，使其获得1层【生长激素】。",
              "Answer": "应对策略：在首领幻影拥有虫卵时，优先消灭召唤物，利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵。",
              "Difficulty": 1,
              "SkillList": [
                100911,
                100912
              ]
            },
            {
              "Name": "阶段二：厄运虫灾",
              "Desc": "首领幻影的【虫海吞噬】触发时会召唤更多的召唤物，并会召唤【次蛰虫】。",
              "Answer": "应对策略：优先消灭【次蛰虫】，防止受到【引爆扩散】的攻击而陷入怒噪状态。",
              "Difficulty": 1,
              "SkillList": [
                100921,
                100922
              ]
            }
          ]
        },
        "BossMonsterConfig2": {
          "Difficulty": 4,
          "DifficultyList": [
            1,
            1,
            3,
            4
          ],
          "TagList": [
            {
              "Name": "坚防守备",
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ],
              "Child": []
            },
            {
              "Name": "移花接木",
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff><u>韧性保护</u></color>状态。消灭任意召唤物会使首领幻影的韧性保护解除，并且对首领幻影造成额外韧性削减。",
              "Param": [],
              "SkillID": null,
              "ParamFix": [],
              "Child": [
                {
                  "Name": "韧性保护",
                  "Desc": "韧性值无法受到削减。",
                  "Param": []
                }
              ]
            },
            {
              "Name": "枯木逢春",
              "Desc": "在一阶段，首领幻影在切换形态时会回复召唤物<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>生命值。",
              "Param": [
                0.3000000119209
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            },
            {
              "Name": "空花阳焰",
              "Desc": "在二阶段，召唤物的生命上限提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
              "Param": [
                0.3499999940395
              ],
              "SkillID": 801502220,
              "ParamFix": [
                0.20000000018626451,
                0.25000000023283064
              ],
              "Child": []
            }
          ],
          "DifficultyGuideList": [
            {
              "Desc": "首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后，行动额外延后，受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
              "Param": [
                0.6000000238419,
                1.25,
                1
              ],
              "SkillID": 801502218,
              "ParamFix": [
                0.5000000004656613,
                1,
                1.5000000004656613
              ]
            },
            {
              "Desc": "召唤新的【玄莲】时，首领幻影会进入<color=#f29e38ff>韧性保护</color>状态。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            },
            {
              "Desc": "每次消灭【丰饶玄莲】可提高我方全体<color=#f29e38ff>全属性伤害</color>，每次消灭【破灭玄莲】可提高我方全体<color=#f29e38ff>击破特攻</color>，以上两类增益在获得其中一类后无法获得另外一类。",
              "Param": [],
              "SkillID": null,
              "ParamFix": []
            }
          ],
          "TextGuideList": [
            "<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害，使我方全体恢复战技点并行动提前。",
            "消灭<color=#f29e38ff>召唤物</color>，可解除首领幻影的韧性保护，并削弱首领幻影。",
            "根据我方角色需要选择合适的【玄莲】消灭：消灭【丰饶玄莲】提高我方<color=#f29e38ff>全属性伤害</color>，或消灭【破灭玄莲】提高我方<color=#f29e38ff>击破特攻</color>。"
          ],
          "PhaseList": [
            {
              "Name": "阶段一：浮翠流丹",
              "Desc": "首领幻影会在【丰饶形态】和【毁灭形态】之间切换，切换时会召唤【玄莲】。",
              "Answer": "应对策略：尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类，以获得更多增益效果。",
              "Difficulty": 1,
              "SkillList": [
                100611,
                100612,
                100613
              ]
            },
            {
              "Name": "阶段二：逆风执炬",
              "Desc": "首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】，造成高额伤害。",
              "Answer": "应对策略：在召唤物施放【万劫不复】前尽可能消灭它们，获得增益并削弱【万劫不复】威力。",
              "Difficulty": 1,
              "SkillList": [
                100621
              ]
            }
          ]
        },
        "EventIDList1": [
          {
            "StageID": 420344,
            "StageType": "Challenge",
            "StageName": 16651606798498340000,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 94,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Herta_Space_Station_Combat_Swarm"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110013"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 802501104
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ],
        "EventIDList2": [
          {
            "StageID": 420354,
            "StageType": "Challenge",
            "StageName": 13763997922829013000,
            "HardLevelGroup": 1,
            "Level": 90,
            "EliteGroup": 97,
            "LevelGraphPath": "Config/Level/StageCommonTemplate.json",
            "StageAbilityConfig": [],
            "BattleScoringGroup": 902,
            "SubLevelGraphs": [],
            "StageConfigData": [
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_Wave",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_IsEliteBattle",
                "MOJJBFBKBNC": "1"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BGM",
                "MOJJBFBKBNC": "State_Xianzhou_Combat_Phantylia_01"
              },
              {
                "$type": "ILKEMJNAEKE",
                "JDKAMOANICM": "_BindingMazeBuff",
                "MOJJBFBKBNC": "3110013"
              }
            ],
            "MonsterList": [
              {
                "$type": "StageMonsterWave",
                "Monster0": 801502204
              }
            ],
            "LevelLoseCondition": [
              "[CDT_WaitCustomString:Level_SpecialLose]"
            ],
            "LevelWinCondition": [
              "[CDT_WaitCustomString:Level_SpecialWin]"
            ],
            "ForbidExitBattle": true,
            "MonsterWarningRatio": 1,
            "TrialAvatarList": []
          }
        ]
      }
    ]
  }
}