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        "Id": 100202101,
        "AttackModifyRatio": 0.20000000018626451,
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        "HPModifyRatio": 0.4333330006338656,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 14,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
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            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 100202101,
            "SkillName": "铲击",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100202102,
            "SkillName": "鼓舞",
            "SkillDesc": "使指定敌方单体攻击力提高并立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 1002021,
        "AvatarExpReward": 36,
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        "MonsterTemplateID": 1002021,
        "WorldLevel": 1,
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        "DisplayItemList": [
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      {
        "MonsterTemplateID": 1002021,
        "WorldLevel": 2,
        "AvatarExpReward": 60,
        "DisplayItemList": [
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            "ID": 2
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      {
        "MonsterTemplateID": 1002021,
        "WorldLevel": 3,
        "AvatarExpReward": 72,
        "DisplayItemList": [
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            "ID": 2
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          {
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            "ID": 112001
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            "ID": 112002
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          {
            "$type": "ItemConfig",
            "ID": 181005
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      {
        "MonsterTemplateID": 1002021,
        "WorldLevel": 4,
        "AvatarExpReward": 84,
        "DisplayItemList": [
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            "ID": 2
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          {
            "$type": "ItemConfig",
            "ID": 112001
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          {
            "$type": "ItemConfig",
            "ID": 112002
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          {
            "$type": "ItemConfig",
            "ID": 112003
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          {
            "$type": "ItemConfig",
            "ID": 181005
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      },
      {
        "MonsterTemplateID": 1002021,
        "WorldLevel": 5,
        "AvatarExpReward": 96,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
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          {
            "$type": "ItemConfig",
            "ID": 112001
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          {
            "$type": "ItemConfig",
            "ID": 112002
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          {
            "$type": "ItemConfig",
            "ID": 112003
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          {
            "$type": "ItemConfig",
            "ID": 181005
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      },
      {
        "MonsterTemplateID": 1002021,
        "WorldLevel": 6,
        "AvatarExpReward": 108,
        "DisplayItemList": [
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            "ID": 2
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          {
            "$type": "ItemConfig",
            "ID": 112001
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          {
            "$type": "ItemConfig",
            "ID": 112002
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          {
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            "ID": 112003
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          {
            "$type": "ItemConfig",
            "ID": 181005
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        ]
      }
    ]
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  "1002030": {
    "Id": 1002030,
    "Name": "银鬃炮手",
    "Desc": "银鬃铁卫中的炮手，使用便携的手炮进行战斗。\\n 在战斗中，银鬃炮手会和其它目标发动猛烈的连携攻击。",
    "MonsterCampID": 1,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 195.3000000002794,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002030.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 100,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": 0.10000000009313226,
    "Child": [
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        "Id": 1002030,
        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 100203001,
            "SkillName": "炮击",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100203002,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100203003,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 12
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        ]
      },
      {
        "Id": 100203001,
        "AttackModifyRatio": 1.1111110001802444,
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        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 100203001,
            "SkillName": "炮击",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100203002,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100203003,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 12
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        ]
      },
      {
        "Id": 100203002,
        "AttackModifyRatio": 1.1111110001802444,
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        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Ice",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 100203001,
            "SkillName": "炮击",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100203002,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100203003,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 12
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        ]
      },
      {
        "Id": 100203003,
        "AttackModifyRatio": 0.6666670010890812,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 100203001,
            "SkillName": "炮击",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100203002,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100203003,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 12
          }
        ]
      },
      {
        "Id": 100203004,
        "AttackModifyRatio": 0.8333330010063946,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.4761900007724762,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Ice",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 100203001,
            "SkillName": "炮击",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100203002,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100203003,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 12
          }
        ]
      },
      {
        "Id": 100203005,
        "AttackModifyRatio": 1.6666670010890812,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.6666670010890812,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 100203001,
            "SkillName": "炮击",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100203002,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100203003,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 12
          }
        ]
      },
      {
        "Id": 100203006,
        "AttackModifyRatio": 1.6666670010890812,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 100203001,
            "SkillName": "炮击",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100203002,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100203003,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 12
          }
        ]
      },
      {
        "Id": 100203007,
        "AttackModifyRatio": 0.8333330010063946,
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        "EliteGroup": 1,
        "HPModifyRatio": 0.2619050007779151,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 100203001,
            "SkillName": "炮击",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100203002,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100203003,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 12
          }
        ]
      },
      {
        "Id": 100203008,
        "AttackModifyRatio": 0.5000000004656613,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.1904760010074824,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
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          {
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          {
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          {
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        "Id": 100203009,
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          {
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            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
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          {
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          {
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            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
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          {
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      {
        "Id": 100203011,
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          {
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            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
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          {
            "Id": 100203003,
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            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
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      {
        "Id": 100203012,
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          {
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            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
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          {
            "Id": 100203003,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
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      {
        "Id": 100203013,
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          {
            "Id": 100203002,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
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          {
            "Id": 100203003,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
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      {
        "Id": 100203016,
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          {
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          {
            "Id": 100203002,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
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          {
            "Id": 100203003,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
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      {
        "Id": 100203017,
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            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
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          {
            "Id": 100203002,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
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          {
            "Id": 100203003,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
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      {
        "Id": 100203018,
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            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
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          {
            "Id": 100203002,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
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          {
            "Id": 100203003,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
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      {
        "Id": 100203019,
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            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "Physical",
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          },
          {
            "Id": 100203002,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
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          {
            "Id": 100203003,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
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      {
        "Id": 100203020,
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          {
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        "SkillList": [
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            "Id": 100203001,
            "SkillName": "炮击",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100203002,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
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          {
            "Id": 100203003,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
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        ]
      },
      {
        "Id": 100203021,
        "AttackModifyRatio": 1,
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          {
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          {
            "$type": "ElementResistanceConfig",
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          {
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            "Id": 100203002,
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          {
            "Id": 100203003,
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        "Id": 100203022,
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            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
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          {
            "Id": 100203003,
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            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
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            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "Physical",
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          },
          {
            "Id": 100203002,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
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          {
            "Id": 100203003,
            "SkillName": "掩护支援",
            "SkillDesc": "为指定敌方单体提供支援，在被支援的敌方目标攻击我方目标后施放1次追加攻击，对受到攻击的我方目标及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 12
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    "Drop": [
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        "MonsterTemplateID": 1002030,
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  "1002040": {
    "Id": 1002040,
    "Name": "银鬃近卫",
    "Desc": "贝洛伯格的戍卫部队「银鬃铁卫」中的近卫战士，负责冲锋陷阵。\\n战斗中，银鬃近卫的攻击会降低我方的防御力。",
    "MonsterCampID": 1,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
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    "HPBase": 120.90000000083819,
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    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002040.png",
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    "Rank": "MinionLv2",
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    "StanceBase": 60,
    "StanceCount": 1,
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            "SkillDesc": "对指定我方单体造成物理属性伤害，并大概率使受到攻击的我方目标防御力降低。",
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        ],
        "SkillList": [
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            "SkillName": "奔袭",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并大概率使受到攻击的我方目标防御力降低。",
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        "SkillList": [
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            "SkillDesc": "对指定我方单体造成物理属性伤害，并大概率使受到攻击的我方目标防御力降低。",
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        "Id": 100204004,
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        ],
        "SkillList": [
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            "SkillName": "奔袭",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并大概率使受到攻击的我方目标防御力降低。",
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      },
      {
        "Id": 100204005,
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          {
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        "SkillList": [
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            "Id": 100204001,
            "SkillName": "奔袭",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并大概率使受到攻击的我方目标防御力降低。",
            "DamageType": "Physical",
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        ]
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      {
        "Id": 100204006,
        "AttackModifyRatio": 1,
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          {
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          {
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          {
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            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 4,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301005,
        "AttackModifyRatio": 0.8333330010063946,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.40000000037252903,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 40,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301006,
        "AttackModifyRatio": 1.6666670010890812,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.1600000001490116,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301007,
        "AttackModifyRatio": 1.6666670010890812,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.6500000006053597,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301008,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301009,
        "AttackModifyRatio": 0.7142860011663288,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.41000000038184226,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 40,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 13,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 13,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301012,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 13,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301013,
        "AttackModifyRatio": 0.6666670010890812,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.6000000005587935,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": -9.99999999976717,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301014,
        "AttackModifyRatio": 0.6250000002328306,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": -39.99999999976717,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301015,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.7000000006519258,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301016,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301017,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301018,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.1000000000931323,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301019,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.5500000005122274,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301020,
        "AttackModifyRatio": 0.7692310004495084,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": -39.99999999976717,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Thunder"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301021,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301022,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.5000000004656613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": -9.99999999976717,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301023,
        "AttackModifyRatio": 0.5000000004656613,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.750000000698492,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301024,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301025,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.5000000004656613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301027,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 3,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301028,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2.750000000698492,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301029,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 140,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301030,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 140,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice",
          "Thunder",
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301031,
        "AttackModifyRatio": 0.33333300054073334,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 18,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301032,
        "AttackModifyRatio": 0.33333300054073334,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 18,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301033,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301034,
        "AttackModifyRatio": 1.2500000002328306,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice",
          "Thunder",
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301035,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 8.25000000023283,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301036,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.0400000000372529,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice",
          "Thunder",
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301037,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.20000000018626451,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100301001,
            "SkillName": "突击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 100301002,
            "SkillName": "穿刺",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 100301003,
            "SkillName": "盾反",
            "SkillDesc": "进入反击状态，在受到我方单体攻击后自身行动提前并立即对该目标施放【穿刺】技能。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100301004,
            "SkillName": "增援",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100301038,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.2500000002328306,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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    "Desc": "代码受到影响后的完整投影。参照本体为贝洛伯格的戍卫部队「银鬃铁卫」分队的领导者。",
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            "SkillDesc": "召唤【冰锋】。",
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          },
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            "SkillName": "永囚于此的白霜",
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            "SkillDesc": "对指定我方单体造成冰属性伤害。",
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          {
            "Id": 100401002,
            "SkillName": "漫长冰期的预兆",
            "SkillDesc": "召唤【冰锋】。",
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          {
            "Id": 100401003,
            "SkillName": "无尽长冬的绝罚",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
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          {
            "Id": 100401004,
            "SkillName": "永囚于此的白霜",
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          {
            "Id": 100401005,
            "SkillName": "雪国圣徒的烈怒",
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            "SkillName": "漫长冰期的预兆",
            "SkillDesc": "召唤【冰锋】。",
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            "Id": 100401003,
            "SkillName": "无尽长冬的绝罚",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
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          {
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            "SkillName": "永囚于此的白霜",
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            "SkillName": "雪国圣徒的烈怒",
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            "SkillName": "漫长冰期的预兆",
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            "SkillName": "永囚于此的白霜",
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            "SkillName": "雪国圣徒的烈怒",
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            "SkillName": "漫长冰期的预兆",
            "SkillDesc": "召唤【冰锋】。",
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            "SkillDesc": "对我方全体造成大量冰属性伤害。",
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            "Id": 100401004,
            "SkillName": "永囚于此的白霜",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害，并有大概率使受到攻击的我方目标陷入冻结状态。",
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            "SkillName": "雪国圣徒的烈怒",
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            "SkillName": "漫长冰期的预兆",
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            "SkillDesc": "对我方全体造成大量冰属性伤害。",
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            "SkillName": "永囚于此的白霜",
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            "SkillName": "雪国圣徒的烈怒",
            "SkillDesc": "进入蓄力状态，下次行动时对我方全体施放【无尽长冬的绝罚】。",
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            "SkillName": "漫长冰期的预兆",
            "SkillDesc": "召唤【冰锋】。",
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            "SkillName": "无尽长冬的绝罚",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
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          {
            "Id": 100401004,
            "SkillName": "永囚于此的白霜",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害，并有大概率使受到攻击的我方目标陷入冻结状态。",
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            "SkillName": "雪国圣徒的烈怒",
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            "SkillDesc": "对指定我方单体造成冰属性伤害。",
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          {
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            "SkillName": "漫长冰期的预兆",
            "SkillDesc": "召唤【冰锋】。",
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            "Id": 100401003,
            "SkillName": "无尽长冬的绝罚",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
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          {
            "Id": 100401004,
            "SkillName": "永囚于此的白霜",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害，并有大概率使受到攻击的我方目标陷入冻结状态。",
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            "SkillName": "雪国圣徒的烈怒",
            "SkillDesc": "进入蓄力状态，下次行动时对我方全体施放【无尽长冬的绝罚】。",
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      {
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          {
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            "SkillName": "刺骨凝血的寒芒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
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          {
            "Id": 100401002,
            "SkillName": "漫长冰期的预兆",
            "SkillDesc": "召唤【冰锋】。",
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          {
            "Id": 100401003,
            "SkillName": "无尽长冬的绝罚",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 20
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          {
            "Id": 100401004,
            "SkillName": "永囚于此的白霜",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害，并有大概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
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          {
            "Id": 100401005,
            "SkillName": "雪国圣徒的烈怒",
            "SkillDesc": "进入蓄力状态，下次行动时对我方全体施放【无尽长冬的绝罚】。",
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      {
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            "SkillName": "刺骨凝血的寒芒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
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          {
            "Id": 100401002,
            "SkillName": "漫长冰期的预兆",
            "SkillDesc": "召唤【冰锋】。",
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          {
            "Id": 100401003,
            "SkillName": "无尽长冬的绝罚",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
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          {
            "Id": 100401004,
            "SkillName": "永囚于此的白霜",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害，并有大概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
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          {
            "Id": 100401005,
            "SkillName": "雪国圣徒的烈怒",
            "SkillDesc": "进入蓄力状态，下次行动时对我方全体施放【无尽长冬的绝罚】。",
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    ],
    "Drop": [
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        "MonsterTemplateID": 1004010,
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      {
        "MonsterTemplateID": 1004010,
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        "WorldLevel": 4,
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  "1004011": {
    "Id": 1004011,
    "Name": "可可利亚（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为贝洛伯格的守护者，永屹之城贝洛伯格无可质疑的统治者。\\n可可利亚（完整）秉持传承自历代守护者的神迹权能，在战斗中号令冰雪的力量冻结敌人。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 744,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 1004011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100401101,
            "SkillName": "刺骨凝血的寒芒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401102,
            "SkillName": "漫长冰期的预兆",
            "SkillDesc": "召唤【冰锋】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401103,
            "SkillName": "无尽长冬的绝罚",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 20
          },
          {
            "Id": 100401104,
            "SkillName": "永囚于此的白霜",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401105,
            "SkillName": "雪国圣徒的烈怒",
            "SkillDesc": "进入蓄力状态，下次行动时对我方全体施放【无尽长冬的绝罚】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401106,
            "SkillName": "碎冰震荡",
            "SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害，同时解除主目标的冻结状态。若相邻目标处于冻结状态，则再次对主目标施放本技能。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401107,
            "SkillName": "愈寒愈烈",
            "SkillDesc": "每有1个我方目标陷入冻结状态，自身及召唤物造成的伤害小幅提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 1004011,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004011,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004011,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004011,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004011,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004011,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004011,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1004012": {
    "Id": 1004012,
    "Name": "可可利亚（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为贝洛伯格的守护者，永屹之城贝洛伯格无可质疑的统治者。\\n可可利亚（完整）秉持传承自历代守护者的神迹权能，在战斗中号令冰雪的力量冻结敌人。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 744,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 1004012,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100401201,
            "SkillName": "刺骨凝血的寒芒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401202,
            "SkillName": "漫长冰期的预兆",
            "SkillDesc": "召唤【冰锋】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401203,
            "SkillName": "无尽长冬的绝罚",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 20
          },
          {
            "Id": 100401204,
            "SkillName": "永囚于此的白霜",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401205,
            "SkillName": "雪国圣徒的烈怒",
            "SkillDesc": "进入蓄力状态，下次行动时对我方全体施放【无尽长冬的绝罚】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401206,
            "SkillName": "碎冰震荡",
            "SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害，同时解除主目标的冻结状态。若相邻目标处于冻结状态，则再次对主目标施放本技能。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401207,
            "SkillName": "愈寒愈烈",
            "SkillDesc": "每有1个我方目标陷入冻结状态，自身及召唤物造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100401201,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.8750000004656613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100401201,
            "SkillName": "刺骨凝血的寒芒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401202,
            "SkillName": "漫长冰期的预兆",
            "SkillDesc": "召唤【冰锋】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401203,
            "SkillName": "无尽长冬的绝罚",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 20
          },
          {
            "Id": 100401204,
            "SkillName": "永囚于此的白霜",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401205,
            "SkillName": "雪国圣徒的烈怒",
            "SkillDesc": "进入蓄力状态，下次行动时对我方全体施放【无尽长冬的绝罚】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401206,
            "SkillName": "碎冰震荡",
            "SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害，同时解除主目标的冻结状态。若相邻目标处于冻结状态，则再次对主目标施放本技能。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401207,
            "SkillName": "愈寒愈烈",
            "SkillDesc": "每有1个我方目标陷入冻结状态，自身及召唤物造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 1004012,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004012,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004012,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004012,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004012,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004012,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004012,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1004013": {
    "Id": 1004013,
    "Name": "可可利亚（幻象）",
    "Desc": "贝洛伯格的守护者，永屹之城贝洛伯格无可质疑的统治者。\\n可可利亚秉持传承自历代守护者的神迹权能，在战斗中号令冰雪的力量冻结敌人。出现于此的是基于你的记忆模拟出的幻影。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 4464,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 120,
    "StanceBase": 660,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 1004013,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.6000000005587935
          }
        ],
        "SkillList": [
          {
            "Id": 100401301,
            "SkillName": "刺骨凝血的寒芒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401302,
            "SkillName": "漫长冰期的预兆",
            "SkillDesc": "召唤【冰锋（幻象）】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401303,
            "SkillName": "无尽长冬的绝罚",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 20
          },
          {
            "Id": 100401304,
            "SkillName": "永囚于此的白霜",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入冻结状态。该技能会对【冰锋（幻象）】锁定的目标追加释放。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401305,
            "SkillName": "雪国圣徒的烈怒",
            "SkillDesc": "进入蓄力状态，下次行动时对我方全体施放【无尽长冬的绝罚】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401306,
            "SkillName": "碎冰震荡",
            "SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害，同时解除主目标的冻结状态。若相邻目标处于冻结状态，则再次对主目标施放本技能。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401307,
            "SkillName": "愈寒愈烈",
            "SkillDesc": "每有1个我方目标陷入冻结状态，自身及召唤物造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401308,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401309,
            "SkillName": "雪国后盾",
            "SkillDesc": "第二阶段，杰帕德加入战斗。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 1004013,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004013,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004013,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004013,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004013,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004013,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004013,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1004014": {
    "Id": 1004014,
    "Name": "无望冽风的幻灭者",
    "Desc": "无望冽风的幻灭者秉持传承自历代守护者的神迹权能，在战斗中号令冰雪的力量冻结敌人。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 5812.500000000466,
    "InitialDelayRatio": 0.20000000018626451,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 130,
    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 1004014,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.6000000005587935
          }
        ],
        "SkillList": [
          {
            "Id": 100401401,
            "SkillName": "刺骨凝血的寒芒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401402,
            "SkillName": "漫长冰期的预兆",
            "SkillDesc": "召唤【冰锋】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401403,
            "SkillName": "无尽长冬的绝罚",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 20
          },
          {
            "Id": 100401404,
            "SkillName": "永囚于此的白霜",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401405,
            "SkillName": "雪国圣徒的烈怒",
            "SkillDesc": "进入蓄力状态，下次行动时对我方全体施放【无尽长冬的绝罚】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401406,
            "SkillName": "碎冰震荡",
            "SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害，同时解除主目标的冻结状态。若相邻目标处于冻结状态，则再次对主目标施放本技能。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401407,
            "SkillName": "愈寒愈烈",
            "SkillDesc": "每有1个我方目标陷入冻结状态，自身及召唤物造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401409,
            "SkillName": "雪国后盾",
            "SkillDesc": "杰帕德加入战斗。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401410,
            "SkillName": "破竹之势",
            "SkillDesc": "无望冽风的幻灭者受到的伤害大幅降低，但在被弱点击破后，行动额外延后，受到的伤害额外提高，同时使我方全体恢复战技点并激活终结技。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401411,
            "SkillName": "无望冽风",
            "SkillDesc": "无望冽风的幻灭者会自身弱点属性<u>转移</u>给【冰锋】。当【冰锋】被消灭时，自身受到额外削韧值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401412,
            "SkillName": "逃无可逃",
            "SkillDesc": "无望冽风的幻灭者施放【刺骨凝血的寒芒】和【永囚于此的白霜】时，会对【冰锋】锁定的目标<u>追加施放</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401413,
            "SkillName": "坚韧之志",
            "SkillDesc": "敌方全体受到的伤害降低，但每拥有1个弱点属性，受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401414,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100401401,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.6000000005587935
          }
        ],
        "SkillList": [
          {
            "Id": 100401401,
            "SkillName": "刺骨凝血的寒芒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401402,
            "SkillName": "漫长冰期的预兆",
            "SkillDesc": "召唤【冰锋】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401403,
            "SkillName": "无尽长冬的绝罚",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 20
          },
          {
            "Id": 100401404,
            "SkillName": "永囚于此的白霜",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401405,
            "SkillName": "雪国圣徒的烈怒",
            "SkillDesc": "进入蓄力状态，下次行动时对我方全体施放【无尽长冬的绝罚】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401406,
            "SkillName": "碎冰震荡",
            "SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害，同时解除主目标的冻结状态。若相邻目标处于冻结状态，则再次对主目标施放本技能。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401407,
            "SkillName": "愈寒愈烈",
            "SkillDesc": "每有1个我方目标陷入冻结状态，自身及召唤物造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401409,
            "SkillName": "雪国后盾",
            "SkillDesc": "杰帕德加入战斗。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401410,
            "SkillName": "破竹之势",
            "SkillDesc": "无望冽风的幻灭者受到的伤害大幅降低，但在被弱点击破后，行动额外延后，受到的伤害额外提高，同时使我方全体恢复战技点并激活终结技。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401411,
            "SkillName": "无望冽风",
            "SkillDesc": "无望冽风的幻灭者会自身弱点属性<u>转移</u>给【冰锋】。当【冰锋】被消灭时，自身受到额外削韧值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401412,
            "SkillName": "逃无可逃",
            "SkillDesc": "无望冽风的幻灭者施放【刺骨凝血的寒芒】和【永囚于此的白霜】时，会对【冰锋】锁定的目标<u>追加施放</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401413,
            "SkillName": "坚韧之志",
            "SkillDesc": "敌方全体受到的伤害降低，但每拥有1个弱点属性，受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401414,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100401402,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.6000000005587935
          }
        ],
        "SkillList": [
          {
            "Id": 100401401,
            "SkillName": "刺骨凝血的寒芒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401402,
            "SkillName": "漫长冰期的预兆",
            "SkillDesc": "召唤【冰锋】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401403,
            "SkillName": "无尽长冬的绝罚",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 20
          },
          {
            "Id": 100401404,
            "SkillName": "永囚于此的白霜",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401405,
            "SkillName": "雪国圣徒的烈怒",
            "SkillDesc": "进入蓄力状态，下次行动时对我方全体施放【无尽长冬的绝罚】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401406,
            "SkillName": "碎冰震荡",
            "SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害，同时解除主目标的冻结状态。若相邻目标处于冻结状态，则再次对主目标施放本技能。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401407,
            "SkillName": "愈寒愈烈",
            "SkillDesc": "每有1个我方目标陷入冻结状态，自身及召唤物造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401409,
            "SkillName": "雪国后盾",
            "SkillDesc": "杰帕德加入战斗。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401410,
            "SkillName": "破竹之势",
            "SkillDesc": "无望冽风的幻灭者受到的伤害大幅降低，但在被弱点击破后，行动额外延后，受到的伤害额外提高，同时使我方全体恢复战技点并激活终结技。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401411,
            "SkillName": "无望冽风",
            "SkillDesc": "无望冽风的幻灭者会自身弱点属性<u>转移</u>给【冰锋】。当【冰锋】被消灭时，自身受到额外削韧值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401412,
            "SkillName": "逃无可逃",
            "SkillDesc": "无望冽风的幻灭者施放【刺骨凝血的寒芒】和【永囚于此的白霜】时，会对【冰锋】锁定的目标<u>追加施放</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401413,
            "SkillName": "坚韧之志",
            "SkillDesc": "敌方全体受到的伤害降低，但每拥有1个弱点属性，受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401414,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100401403,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.6000000005587935
          }
        ],
        "SkillList": [
          {
            "Id": 100401401,
            "SkillName": "刺骨凝血的寒芒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401402,
            "SkillName": "漫长冰期的预兆",
            "SkillDesc": "召唤【冰锋】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401403,
            "SkillName": "无尽长冬的绝罚",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 20
          },
          {
            "Id": 100401404,
            "SkillName": "永囚于此的白霜",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401405,
            "SkillName": "雪国圣徒的烈怒",
            "SkillDesc": "进入蓄力状态，下次行动时对我方全体施放【无尽长冬的绝罚】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401406,
            "SkillName": "碎冰震荡",
            "SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害，同时解除主目标的冻结状态。若相邻目标处于冻结状态，则再次对主目标施放本技能。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401407,
            "SkillName": "愈寒愈烈",
            "SkillDesc": "每有1个我方目标陷入冻结状态，自身及召唤物造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401409,
            "SkillName": "雪国后盾",
            "SkillDesc": "杰帕德加入战斗。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401410,
            "SkillName": "破竹之势",
            "SkillDesc": "无望冽风的幻灭者受到的伤害大幅降低，但在被弱点击破后，行动额外延后，受到的伤害额外提高，同时使我方全体恢复战技点并激活终结技。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401411,
            "SkillName": "无望冽风",
            "SkillDesc": "无望冽风的幻灭者会自身弱点属性<u>转移</u>给【冰锋】。当【冰锋】被消灭时，自身受到额外削韧值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401412,
            "SkillName": "逃无可逃",
            "SkillDesc": "无望冽风的幻灭者施放【刺骨凝血的寒芒】和【永囚于此的白霜】时，会对【冰锋】锁定的目标<u>追加施放</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401413,
            "SkillName": "坚韧之志",
            "SkillDesc": "敌方全体受到的伤害降低，但每拥有1个弱点属性，受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401414,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100401404,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.6000000005587935
          }
        ],
        "SkillList": [
          {
            "Id": 100401401,
            "SkillName": "刺骨凝血的寒芒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401402,
            "SkillName": "漫长冰期的预兆",
            "SkillDesc": "召唤【冰锋】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401403,
            "SkillName": "无尽长冬的绝罚",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 20
          },
          {
            "Id": 100401404,
            "SkillName": "永囚于此的白霜",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401405,
            "SkillName": "雪国圣徒的烈怒",
            "SkillDesc": "进入蓄力状态，下次行动时对我方全体施放【无尽长冬的绝罚】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401406,
            "SkillName": "碎冰震荡",
            "SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害，同时解除主目标的冻结状态。若相邻目标处于冻结状态，则再次对主目标施放本技能。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401407,
            "SkillName": "愈寒愈烈",
            "SkillDesc": "每有1个我方目标陷入冻结状态，自身及召唤物造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401409,
            "SkillName": "雪国后盾",
            "SkillDesc": "杰帕德加入战斗。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401410,
            "SkillName": "破竹之势",
            "SkillDesc": "无望冽风的幻灭者受到的伤害大幅降低，但在被弱点击破后，行动额外延后，受到的伤害额外提高，同时使我方全体恢复战技点并激活终结技。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401411,
            "SkillName": "无望冽风",
            "SkillDesc": "无望冽风的幻灭者会自身弱点属性<u>转移</u>给【冰锋】。当【冰锋】被消灭时，自身受到额外削韧值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401412,
            "SkillName": "逃无可逃",
            "SkillDesc": "无望冽风的幻灭者施放【刺骨凝血的寒芒】和【永囚于此的白霜】时，会对【冰锋】锁定的目标<u>追加施放</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401413,
            "SkillName": "坚韧之志",
            "SkillDesc": "敌方全体受到的伤害降低，但每拥有1个弱点属性，受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401414,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 1004014,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004014,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004014,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004014,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004014,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004014,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004014,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1004015": {
    "Id": 1004015,
    "Name": "托帕幻象",
    "Desc": "性格外向、善于交际的投资专家，公司旗下「战略投资部」总监之一，领导「特殊债务纠察部队」。",
    "MonsterCampID": null,
    "AttackBase": 5.142857000930235,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 25575,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 120,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 1004015,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100401501,
            "SkillName": "刺骨凝血的寒芒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401502,
            "SkillName": "漫长冰期的预兆",
            "SkillDesc": "召唤2个【冰锋】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401503,
            "SkillName": "无尽长冬的绝罚",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 20
          },
          {
            "Id": 100401504,
            "SkillName": "漫长冰期的预兆",
            "SkillDesc": "召唤4个【冰锋】。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401505,
            "SkillName": "雪国圣徒的烈怒",
            "SkillDesc": "进入蓄力状态，下次行动时对我方全体施放【无尽长冬的绝罚】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401506,
            "SkillName": "愈寒愈烈",
            "SkillDesc": "每有1个我方目标陷入冻结状态，自身及召唤物造成的伤害小幅提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401507,
            "SkillName": "永囚于此的白霜",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401508,
            "SkillName": "碎冰震荡",
            "SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害，同时解除主目标的冻结状态。若相邻目标处于冻结状态，则再次对主目标施放本技能。",
            "DamageType": "Ice",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 100401501,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.1272730003111064,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100401501,
            "SkillName": "刺骨凝血的寒芒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401502,
            "SkillName": "漫长冰期的预兆",
            "SkillDesc": "召唤2个【冰锋】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401503,
            "SkillName": "无尽长冬的绝罚",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 20
          },
          {
            "Id": 100401504,
            "SkillName": "漫长冰期的预兆",
            "SkillDesc": "召唤4个【冰锋】。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401505,
            "SkillName": "雪国圣徒的烈怒",
            "SkillDesc": "进入蓄力状态，下次行动时对我方全体施放【无尽长冬的绝罚】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401506,
            "SkillName": "愈寒愈烈",
            "SkillDesc": "每有1个我方目标陷入冻结状态，自身及召唤物造成的伤害小幅提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401507,
            "SkillName": "永囚于此的白霜",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401508,
            "SkillName": "碎冰震荡",
            "SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害，同时解除主目标的冻结状态。若相邻目标处于冻结状态，则再次对主目标施放本技能。",
            "DamageType": "Ice",
            "SPHitBase": 10
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 1004015,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004015,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004015,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004015,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004015,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004015,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004015,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1004016": {
    "Id": 1004016,
    "Name": "可可利亚",
    "Desc": "贝洛伯格的守护者，永屹之城贝洛伯格无可质疑的统治者。\\n可可利亚秉持传承自历代守护者的神迹权能，在战斗中号令冰雪的力量冻结敌人。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1395,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 1004016,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100401601,
            "SkillName": "刺骨凝血的寒芒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401602,
            "SkillName": "漫长冰期的预兆",
            "SkillDesc": "召唤【冰锋】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401603,
            "SkillName": "无尽长冬的绝罚",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 20
          },
          {
            "Id": 100401604,
            "SkillName": "永囚于此的白霜",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401605,
            "SkillName": "雪国圣徒的烈怒",
            "SkillDesc": "进入蓄力状态，下次行动时对我方全体施放【无尽长冬的绝罚】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401606,
            "SkillName": "碎冰震荡",
            "SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害，同时解除主目标的冻结状态。若相邻目标处于冻结状态，则再次对主目标施放本技能。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401607,
            "SkillName": "愈寒愈烈",
            "SkillDesc": "每有1个我方目标陷入冻结状态，自身及召唤物造成的伤害小幅提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 1004016,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004016,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004016,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004016,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004016,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004016,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004016,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1004017": {
    "Id": 1004017,
    "Name": "可可利亚（污染）",
    "Desc": "贝洛伯格的守护者，永屹之城贝洛伯格无可质疑的统治者。\\n可可利亚秉持传承自历代守护者的神迹权能，在战斗中号令冰雪的力量冻结敌人。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 930,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 100,
    "StanceBase": 480,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 1004017,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100401701,
            "SkillName": "刺骨凝血的寒芒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401702,
            "SkillName": "漫长冰期的预兆",
            "SkillDesc": "召唤【冰锋】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401703,
            "SkillName": "无尽长冬的绝罚",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 20
          },
          {
            "Id": 100401704,
            "SkillName": "永囚于此的白霜",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害，并有大概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100401705,
            "SkillName": "雪国圣徒的烈怒",
            "SkillDesc": "进入蓄力状态，下次行动时对我方全体施放【无尽长冬的绝罚】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401706,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100401707,
            "SkillName": "冰之回忆",
            "SkillDesc": "战斗中会出现黑泥对首领进行强化。强化后【可可利亚（污染）】会立刻施放【雪国圣徒的烈怒】和【无尽长冬的绝罚】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 1004017,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004017,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004017,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004017,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004017,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004017,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004017,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1004020": {
    "Id": 1004020,
    "Name": "杰帕德",
    "Desc": "银鬃铁卫的戍卫长。\\n杰帕德会指挥麾下士兵集中攻击，并且能为士兵提供免疫一次攻击的屏障。",
    "MonsterCampID": 1,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1023,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 120,
    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 1004020,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100402001,
            "SkillName": "一意之拳",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402002,
            "SkillName": "霜之惩击",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402003,
            "SkillName": "戍卫气场",
            "SkillDesc": "为自身以外的敌方目标提供屏障，屏障状态下的目标可抵抗除持续伤害外的所有伤害，受到攻击后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402004,
            "SkillName": "极寒瀑流",
            "SkillDesc": "对我方全体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402005,
            "SkillName": "围攻打援",
            "SkillDesc": "召唤【银鬃射手】或【银鬃炮手】，同时锁定我方单体，使敌方全体集中攻击该目标。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100402001,
        "AttackModifyRatio": 0.8333330010063946,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100402001,
            "SkillName": "一意之拳",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402002,
            "SkillName": "霜之惩击",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402003,
            "SkillName": "戍卫气场",
            "SkillDesc": "为自身以外的敌方目标提供屏障，屏障状态下的目标可抵抗除持续伤害外的所有伤害，受到攻击后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402004,
            "SkillName": "极寒瀑流",
            "SkillDesc": "对我方全体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402005,
            "SkillName": "围攻打援",
            "SkillDesc": "召唤【银鬃射手】或【银鬃炮手】，同时锁定我方单体，使敌方全体集中攻击该目标。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100402002,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100402001,
            "SkillName": "一意之拳",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402002,
            "SkillName": "霜之惩击",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
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          },
          {
            "Id": 100402004,
            "SkillName": "极寒瀑流",
            "SkillDesc": "对我方全体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402005,
            "SkillName": "围攻打援",
            "SkillDesc": "召唤【银鬃射手】或【银鬃炮手】，同时锁定我方单体，使敌方全体集中攻击该目标。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100402012,
        "AttackModifyRatio": 0.2380950003862381,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100402001,
            "SkillName": "一意之拳",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402002,
            "SkillName": "霜之惩击",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402003,
            "SkillName": "戍卫气场",
            "SkillDesc": "为自身以外的敌方目标提供屏障，屏障状态下的目标可抵抗除持续伤害外的所有伤害，受到攻击后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402004,
            "SkillName": "极寒瀑流",
            "SkillDesc": "对我方全体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402005,
            "SkillName": "围攻打援",
            "SkillDesc": "召唤【银鬃射手】或【银鬃炮手】，同时锁定我方单体，使敌方全体集中攻击该目标。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100402013,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100402001,
            "SkillName": "一意之拳",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402002,
            "SkillName": "霜之惩击",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402003,
            "SkillName": "戍卫气场",
            "SkillDesc": "为自身以外的敌方目标提供屏障，屏障状态下的目标可抵抗除持续伤害外的所有伤害，受到攻击后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402004,
            "SkillName": "极寒瀑流",
            "SkillDesc": "对我方全体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402005,
            "SkillName": "围攻打援",
            "SkillDesc": "召唤【银鬃射手】或【银鬃炮手】，同时锁定我方单体，使敌方全体集中攻击该目标。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100402014,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 7.500000000465661,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100402001,
            "SkillName": "一意之拳",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402002,
            "SkillName": "霜之惩击",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402003,
            "SkillName": "戍卫气场",
            "SkillDesc": "为自身以外的敌方目标提供屏障，屏障状态下的目标可抵抗除持续伤害外的所有伤害，受到攻击后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402004,
            "SkillName": "极寒瀑流",
            "SkillDesc": "对我方全体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402005,
            "SkillName": "围攻打援",
            "SkillDesc": "召唤【银鬃射手】或【银鬃炮手】，同时锁定我方单体，使敌方全体集中攻击该目标。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100402015,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 4.545455000828952,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 10,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100402001,
            "SkillName": "一意之拳",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402002,
            "SkillName": "霜之惩击",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402003,
            "SkillName": "戍卫气场",
            "SkillDesc": "为自身以外的敌方目标提供屏障，屏障状态下的目标可抵抗除持续伤害外的所有伤害，受到攻击后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402004,
            "SkillName": "极寒瀑流",
            "SkillDesc": "对我方全体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402005,
            "SkillName": "围攻打援",
            "SkillDesc": "召唤【银鬃射手】或【银鬃炮手】，同时锁定我方单体，使敌方全体集中攻击该目标。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100402016,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2.1818180007394403,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 12,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100402001,
            "SkillName": "一意之拳",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402002,
            "SkillName": "霜之惩击",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402003,
            "SkillName": "戍卫气场",
            "SkillDesc": "为自身以外的敌方目标提供屏障，屏障状态下的目标可抵抗除持续伤害外的所有伤害，受到攻击后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402004,
            "SkillName": "极寒瀑流",
            "SkillDesc": "对我方全体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402005,
            "SkillName": "围攻打援",
            "SkillDesc": "召唤【银鬃射手】或【银鬃炮手】，同时锁定我方单体，使敌方全体集中攻击该目标。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 1004020,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004020,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004020,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004020,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004020,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004020,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004020,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1004021": {
    "Id": 1004021,
    "Name": "杰帕德",
    "Desc": "银鬃铁卫的戍卫长。\\n杰帕德会指挥麾下士兵集中攻击，并且能为士兵提供免疫一次攻击的屏障。",
    "MonsterCampID": null,
    "AttackBase": 15,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 744,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 120,
    "StanceBase": 180,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 1004021,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100402101,
            "SkillName": "一意之拳",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402102,
            "SkillName": "霜之惩击",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402103,
            "SkillName": "戍卫气场",
            "SkillDesc": "为自身以外的敌方目标提供屏障，屏障状态下的目标可抵抗除持续伤害外的所有伤害，受到攻击后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402104,
            "SkillName": "极寒瀑流",
            "SkillDesc": "对我方全体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402105,
            "SkillName": "围攻打援",
            "SkillDesc": "召唤【银鬃射手】，同时锁定我方单体，使敌方全体集中攻击该目标。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 1004021,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004021,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004021,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004021,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004021,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004021,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004021,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1004022": {
    "Id": 1004022,
    "Name": "杰帕德（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为银鬃铁卫的戍卫长。\\n杰帕德（完整）会指挥麾下士兵集中攻击，并且能为士兵提供抵挡攻击伤害的护盾。",
    "MonsterCampID": null,
    "AttackBase": 15,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 604.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 1004022,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100402201,
            "SkillName": "一意之拳",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402202,
            "SkillName": "霜之惩击",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402203,
            "SkillName": "戍卫气场",
            "SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害，并使敌方全体的韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402204,
            "SkillName": "极寒瀑流",
            "SkillDesc": "对我方全体造成冰属性伤害并使自身造成的伤害小幅提高，伤害提高效果可叠加。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402205,
            "SkillName": "围攻",
            "SkillDesc": "杰帕德锁定指定我方单体，使敌方全体立即集中攻击该目标。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402207,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402208,
            "SkillName": "以牙还牙",
            "SkillDesc": "进入反击状态，持续1回合。在该状态下受到我方目标攻击后，立即对该目标施放【霜之惩击】。该效果最多触发1次。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 100402209,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃近卫】和【银鬃炮手】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402210,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃炮手】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402211,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃尉官（完整）】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100402201,
        "AttackModifyRatio": 1.2000000001862645,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 3.0769230003934354,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 96,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100402201,
            "SkillName": "一意之拳",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402202,
            "SkillName": "霜之惩击",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402203,
            "SkillName": "戍卫气场",
            "SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害，并使敌方全体的韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402204,
            "SkillName": "极寒瀑流",
            "SkillDesc": "对我方全体造成冰属性伤害并使自身造成的伤害小幅提高，伤害提高效果可叠加。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402205,
            "SkillName": "围攻",
            "SkillDesc": "杰帕德锁定指定我方单体，使敌方全体立即集中攻击该目标。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402207,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402208,
            "SkillName": "以牙还牙",
            "SkillDesc": "进入反击状态，持续1回合。在该状态下受到我方目标攻击后，立即对该目标施放【霜之惩击】。该效果最多触发1次。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 100402209,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃近卫】和【银鬃炮手】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402210,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃炮手】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402211,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃尉官（完整）】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100402202,
        "AttackModifyRatio": 1.2000000001862645,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 3.0769230003934354,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 96,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
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            "Id": 100402201,
            "SkillName": "一意之拳",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402202,
            "SkillName": "霜之惩击",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402203,
            "SkillName": "戍卫气场",
            "SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害，并使敌方全体的韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402204,
            "SkillName": "极寒瀑流",
            "SkillDesc": "对我方全体造成冰属性伤害并使自身造成的伤害小幅提高，伤害提高效果可叠加。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402205,
            "SkillName": "围攻",
            "SkillDesc": "杰帕德锁定指定我方单体，使敌方全体立即集中攻击该目标。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402207,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402208,
            "SkillName": "以牙还牙",
            "SkillDesc": "进入反击状态，持续1回合。在该状态下受到我方目标攻击后，立即对该目标施放【霜之惩击】。该效果最多触发1次。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 100402209,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃近卫】和【银鬃炮手】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402210,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃炮手】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402211,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃尉官（完整）】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
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        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004022,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004022,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004022,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004022,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004022,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004022,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1004023": {
    "Id": 1004023,
    "Name": "杰帕德（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为银鬃铁卫的戍卫长。\\n杰帕德（完整）会指挥麾下士兵集中攻击，并且能为士兵提供抵挡攻击伤害的护盾。",
    "MonsterCampID": null,
    "AttackBase": 15,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 604.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
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        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Ice",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "SkillName": "一意之拳",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402302,
            "SkillName": "霜之惩击",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402303,
            "SkillName": "戍卫气场",
            "SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害，并使敌方全体的韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402304,
            "SkillName": "极寒瀑流",
            "SkillDesc": "对我方全体造成冰属性伤害并使自身造成的伤害小幅提高，伤害提高效果可叠加。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402305,
            "SkillName": "围攻",
            "SkillDesc": "杰帕德锁定指定我方单体，使敌方全体立即集中攻击该目标。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402307,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402308,
            "SkillName": "以牙还牙",
            "SkillDesc": "进入反击状态，持续1回合。在该状态下受到我方目标攻击后，立即对该目标施放【霜之惩击】。该效果最多触发1次。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402309,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃近卫】和【银鬃炮手】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402310,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃炮手】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402311,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃尉官（完整）】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402312,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402313,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100402301,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2.0769230003934354,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100402301,
            "SkillName": "一意之拳",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402302,
            "SkillName": "霜之惩击",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402303,
            "SkillName": "戍卫气场",
            "SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害，并使敌方全体的韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402304,
            "SkillName": "极寒瀑流",
            "SkillDesc": "对我方全体造成冰属性伤害并使自身造成的伤害小幅提高，伤害提高效果可叠加。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402305,
            "SkillName": "围攻",
            "SkillDesc": "杰帕德锁定指定我方单体，使敌方全体立即集中攻击该目标。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402307,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402308,
            "SkillName": "以牙还牙",
            "SkillDesc": "进入反击状态，持续1回合。在该状态下受到我方目标攻击后，立即对该目标施放【霜之惩击】。该效果最多触发1次。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402309,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃近卫】和【银鬃炮手】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402310,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃炮手】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402311,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃尉官（完整）】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402312,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402313,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 1004023,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004023,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004023,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004023,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004023,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004023,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004023,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1004024": {
    "Id": 1004024,
    "Name": "杰帕德（幻象）",
    "Desc": "银鬃铁卫的戍卫长。\\n杰帕德会为士兵提供抵挡攻击伤害的护盾。出现于此的是基于你的记忆模拟出的幻影。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 2325,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 119,
    "StanceBase": 450,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 1004024,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 100402401,
            "SkillName": "一意之拳",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402402,
            "SkillName": "霜之惩击",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402403,
            "SkillName": "戍卫气场",
            "SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害，并使敌方全体的韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402404,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402405,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402407,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402408,
            "SkillName": "以牙还牙",
            "SkillDesc": "进入反击状态，持续1回合。在该状态下受到我方目标攻击后，立即对该目标施放【霜之惩击】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402409,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402410,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402411,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402412,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402413,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 1004024,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004024,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004024,
        "WorldLevel": 2,
        "DisplayItemList": []
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      {
        "MonsterTemplateID": 1004024,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004024,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004024,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004024,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1004025": {
    "Id": 1004025,
    "Name": "杰帕德（幻象）",
    "Desc": "银鬃铁卫的戍卫长。\\n杰帕德会指挥麾下士兵集中攻击，并且能为士兵提供免疫一次攻击的屏障。出现于此的是基于你的记忆模拟出的幻影。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 3952.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 120,
    "StanceBase": 540,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 1004025,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100402501,
            "SkillName": "一意之拳",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402502,
            "SkillName": "霜之惩击",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402503,
            "SkillName": "戍卫气场",
            "SkillDesc": "为自身以外的敌方目标提供屏障，屏障状态下的目标可抵抗除持续伤害外的所有伤害，受到攻击后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402504,
            "SkillName": "极寒瀑流",
            "SkillDesc": "对我方全体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402505,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402506,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402507,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 100402508,
            "SkillName": "围攻打援",
            "SkillDesc": "召唤【银鬃炮手】，同时锁定我方单体，使敌方全体集中攻击该目标。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402509,
            "SkillName": "钢铁意志",
            "SkillDesc": "当杰帕德的回合开始时，小幅提高自身的速度和攻击力，此效果可叠加。该效果在杰帕德的弱点被击破时会被清除。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 100402510,
            "SkillName": "同进同退",
            "SkillDesc": "当布洛妮娅陷入无法战斗的状态时，将立即行动，进入强化状态，提高自身的速度。此状态下，【极寒瀑流】将有小概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 100402511,
            "SkillName": "攻防得当",
            "SkillDesc": "杰帕德和布洛妮娅会轮流进入主攻状态和辅助状态。当处于主攻状态时，自身会解除韧性保护并正常行动。当处于辅助状态时，降低自身的速度，获得韧性保护并仅施放【围攻打援】。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 100402512,
            "SkillName": "攻防得当",
            "SkillDesc": "杰帕德和布洛妮娅会轮流进入主攻状态和辅助状态。当处于主攻状态时，自身会解除韧性保护并正常行动。当处于辅助状态时，降低自身的速度，获得韧性保护并仅施放【戍卫气场】和【围攻打援】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402513,
            "SkillName": "极寒瀑流",
            "SkillDesc": "对我方全体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 1004025,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004025,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004025,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004025,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004025,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004025,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004025,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1004026": {
    "Id": 1004026,
    "Name": "杰帕德",
    "Desc": "银鬃铁卫的戍卫长。\\n杰帕德会为士兵提供抵挡攻击伤害的护盾。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 2790,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 125,
    "StanceBase": 600,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 1004026,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100402601,
            "SkillName": "一意之拳",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402602,
            "SkillName": "霜之惩击",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402603,
            "SkillName": "戍卫气场",
            "SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害，并使除自身外敌方全体的韧性值无法受到削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402607,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402608,
            "SkillName": "以牙还牙",
            "SkillDesc": "进入反击状态，持续1回合。在该状态下受到我方目标攻击后，立即对该目标施放【霜之惩击】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100402601,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100402601,
            "SkillName": "一意之拳",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402602,
            "SkillName": "霜之惩击",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402603,
            "SkillName": "戍卫气场",
            "SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害，并使除自身外敌方全体的韧性值无法受到削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402607,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402608,
            "SkillName": "以牙还牙",
            "SkillDesc": "进入反击状态，持续1回合。在该状态下受到我方目标攻击后，立即对该目标施放【霜之惩击】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100402602,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100402601,
            "SkillName": "一意之拳",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402602,
            "SkillName": "霜之惩击",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402603,
            "SkillName": "戍卫气场",
            "SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害，并使除自身外敌方全体的韧性值无法受到削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402607,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402608,
            "SkillName": "以牙还牙",
            "SkillDesc": "进入反击状态，持续1回合。在该状态下受到我方目标攻击后，立即对该目标施放【霜之惩击】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100402603,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100402601,
            "SkillName": "一意之拳",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402602,
            "SkillName": "霜之惩击",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402603,
            "SkillName": "戍卫气场",
            "SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害，并使除自身外敌方全体的韧性值无法受到削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402607,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402608,
            "SkillName": "以牙还牙",
            "SkillDesc": "进入反击状态，持续1回合。在该状态下受到我方目标攻击后，立即对该目标施放【霜之惩击】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100402604,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 100402601,
            "SkillName": "一意之拳",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402602,
            "SkillName": "霜之惩击",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402603,
            "SkillName": "戍卫气场",
            "SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害，并使除自身外敌方全体的韧性值无法受到削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402607,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402608,
            "SkillName": "以牙还牙",
            "SkillDesc": "进入反击状态，持续1回合。在该状态下受到我方目标攻击后，立即对该目标施放【霜之惩击】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100402605,
        "AttackModifyRatio": 0.5000000004656613,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2.2500000002328306,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 115,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100402601,
            "SkillName": "一意之拳",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402602,
            "SkillName": "霜之惩击",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402603,
            "SkillName": "戍卫气场",
            "SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害，并使除自身外敌方全体的韧性值无法受到削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402607,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402608,
            "SkillName": "以牙还牙",
            "SkillDesc": "进入反击状态，持续1回合。在该状态下受到我方目标攻击后，立即对该目标施放【霜之惩击】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 1004026,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004026,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004026,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004026,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004026,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004026,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004026,
        "WorldLevel": 6,
        "DisplayItemList": []
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    ]
  },
  "1004027": {
    "Id": 1004027,
    "Name": "杰帕德",
    "Desc": "银鬃铁卫的戍卫长。\\n杰帕德会指挥麾下士兵集中攻击，并且能为士兵提供免疫一次攻击的屏障。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1023,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 120,
    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 1004027,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100402701,
            "SkillName": "一意之拳",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402702,
            "SkillName": "霜之惩击",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402703,
            "SkillName": "戍卫气场",
            "SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害，并使敌方全体的韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402704,
            "SkillName": "极寒瀑流",
            "SkillDesc": "对我方全体造成冰属性伤害并使自身造成的伤害小幅提高，伤害提高效果可叠加。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402705,
            "SkillName": "围攻",
            "SkillDesc": "杰帕德锁定指定我方单体，使敌方全体立即集中攻击该目标。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402707,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402708,
            "SkillName": "以牙还牙",
            "SkillDesc": "进入反击状态，持续1回合。在该状态下受到我方目标攻击后，立即对该目标施放【霜之惩击】。该效果最多触发1次。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 100402709,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃近卫】和【银鬃炮手】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402710,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃炮手】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402711,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃尉官（完整）】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100402701,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 120,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100402701,
            "SkillName": "一意之拳",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402702,
            "SkillName": "霜之惩击",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402703,
            "SkillName": "戍卫气场",
            "SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害，并使敌方全体的韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402704,
            "SkillName": "极寒瀑流",
            "SkillDesc": "对我方全体造成冰属性伤害并使自身造成的伤害小幅提高，伤害提高效果可叠加。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402705,
            "SkillName": "围攻",
            "SkillDesc": "杰帕德锁定指定我方单体，使敌方全体立即集中攻击该目标。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402707,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402708,
            "SkillName": "以牙还牙",
            "SkillDesc": "进入反击状态，持续1回合。在该状态下受到我方目标攻击后，立即对该目标施放【霜之惩击】。该效果最多触发1次。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 100402709,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃近卫】和【银鬃炮手】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402710,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃炮手】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402711,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃尉官（完整）】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100402702,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 6.818182000890374,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 120,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100402701,
            "SkillName": "一意之拳",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402702,
            "SkillName": "霜之惩击",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402703,
            "SkillName": "戍卫气场",
            "SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害，并使敌方全体的韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402704,
            "SkillName": "极寒瀑流",
            "SkillDesc": "对我方全体造成冰属性伤害并使自身造成的伤害小幅提高，伤害提高效果可叠加。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402705,
            "SkillName": "围攻",
            "SkillDesc": "杰帕德锁定指定我方单体，使敌方全体立即集中攻击该目标。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402707,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402708,
            "SkillName": "以牙还牙",
            "SkillDesc": "进入反击状态，持续1回合。在该状态下受到我方目标攻击后，立即对该目标施放【霜之惩击】。该效果最多触发1次。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 100402709,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃近卫】和【银鬃炮手】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402710,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃炮手】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402711,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃尉官（完整）】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100402703,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.8181820008903742,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 20,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100402701,
            "SkillName": "一意之拳",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402702,
            "SkillName": "霜之惩击",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402703,
            "SkillName": "戍卫气场",
            "SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害，并使敌方全体的韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402704,
            "SkillName": "极寒瀑流",
            "SkillDesc": "对我方全体造成冰属性伤害并使自身造成的伤害小幅提高，伤害提高效果可叠加。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402705,
            "SkillName": "围攻",
            "SkillDesc": "杰帕德锁定指定我方单体，使敌方全体立即集中攻击该目标。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402707,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402708,
            "SkillName": "以牙还牙",
            "SkillDesc": "进入反击状态，持续1回合。在该状态下受到我方目标攻击后，立即对该目标施放【霜之惩击】。该效果最多触发1次。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 100402709,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃近卫】和【银鬃炮手】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402710,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃炮手】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402711,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃尉官（完整）】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 1004027,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004027,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004027,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004027,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004027,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004027,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004027,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1004028": {
    "Id": 1004028,
    "Name": "杰帕德",
    "Desc": "银鬃铁卫的戍卫长。\\n杰帕德会指挥麾下士兵集中攻击，并且能为士兵提供免疫一次攻击的屏障。",
    "MonsterCampID": null,
    "AttackBase": 15,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1255.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 1004028,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100402801,
            "SkillName": "一意之拳",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402802,
            "SkillName": "霜之惩击",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402803,
            "SkillName": "戍卫气场",
            "SkillDesc": "施放【全体护盾】吸收敌方全体受到的伤害，并使敌方全体的韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402804,
            "SkillName": "极寒瀑流",
            "SkillDesc": "对我方全体造成冰属性伤害并使自身造成的伤害小幅提高，伤害提高效果可叠加。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100402805,
            "SkillName": "围攻",
            "SkillDesc": "杰帕德锁定指定我方单体，使敌方全体立即集中攻击该目标。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402806,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100402807,
            "SkillName": "以牙还牙",
            "SkillDesc": "进入反击状态，持续1回合。在该状态下受到我方目标攻击后，立即对该目标施放【霜之惩击】。该效果最多触发1次。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 100402808,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃近卫】和【银鬃炮手】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100402809,
            "SkillName": "支援",
            "SkillDesc": "阶段开始时，立即召唤【银鬃炮手】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 1004028,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004028,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004028,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004028,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004028,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004028,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004028,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1004030": {
    "Id": 1004030,
    "Name": "布洛妮娅",
    "Desc": "贝洛伯格守护者的继任者，银鬃铁卫的统帅。\\n布洛妮娅会使用多种战术攻击敌人，并大幅提升友军的作战能力。",
    "MonsterCampID": 1,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1116,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004030.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 120,
    "StanceBase": 210,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 1004030,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100403001,
            "SkillName": "驭风的子弹",
            "SkillDesc": "对指定我方单体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 100403002,
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            "Id": 100403003,
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          {
            "Id": 100403004,
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          {
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          {
            "Id": 100403002,
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          {
            "Id": 100403002,
            "SkillName": "作战再部署",
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          {
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          {
            "Id": 100403002,
            "SkillName": "作战再部署",
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          {
            "Id": 100403004,
            "SkillName": "压制射击",
            "SkillDesc": "对指定我方单体造成风属性伤害，并使受到攻击的我方目标行动延后。",
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      {
        "Id": 100403005,
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          {
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          {
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          {
            "$type": "ElementResistanceConfig",
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            "SkillName": "驭风的子弹",
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          {
            "Id": 100403002,
            "SkillName": "作战再部署",
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            "SkillName": "增援协同",
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          {
            "Id": 100403004,
            "SkillName": "压制射击",
            "SkillDesc": "对指定我方单体造成风属性伤害，并使受到攻击的我方目标行动延后。",
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      {
        "Id": 100403006,
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          {
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          {
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          {
            "$type": "ElementResistanceConfig",
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            "SkillName": "驭风的子弹",
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          {
            "Id": 100403002,
            "SkillName": "作战再部署",
            "SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果，并使该目标立即行动。",
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            "Id": 100403003,
            "SkillName": "增援协同",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
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          {
            "Id": 100403004,
            "SkillName": "压制射击",
            "SkillDesc": "对指定我方单体造成风属性伤害，并使受到攻击的我方目标行动延后。",
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      {
        "Id": 100403007,
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          {
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          {
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          {
            "$type": "ElementResistanceConfig",
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            "SkillName": "驭风的子弹",
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          {
            "Id": 100403002,
            "SkillName": "作战再部署",
            "SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果，并使该目标立即行动。",
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          {
            "Id": 100403003,
            "SkillName": "增援协同",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
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          {
            "Id": 100403004,
            "SkillName": "压制射击",
            "SkillDesc": "对指定我方单体造成风属性伤害，并使受到攻击的我方目标行动延后。",
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      {
        "Id": 100403008,
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          {
            "$type": "ElementResistanceConfig",
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          {
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          {
            "$type": "ElementResistanceConfig",
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        "SkillList": [
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            "Id": 100403001,
            "SkillName": "驭风的子弹",
            "SkillDesc": "对指定我方单体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
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          {
            "Id": 100403002,
            "SkillName": "作战再部署",
            "SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果，并使该目标立即行动。",
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            "SPHitBase": ""
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          {
            "Id": 100403003,
            "SkillName": "增援协同",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
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            "SPHitBase": ""
          },
          {
            "Id": 100403004,
            "SkillName": "压制射击",
            "SkillDesc": "对指定我方单体造成风属性伤害，并使受到攻击的我方目标行动延后。",
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            "SPHitBase": 15
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        ]
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      {
        "Id": 100403009,
        "AttackModifyRatio": 1,
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          {
            "$type": "ElementResistanceConfig",
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          {
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          {
            "$type": "ElementResistanceConfig",
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        ],
        "SkillList": [
          {
            "Id": 100403001,
            "SkillName": "驭风的子弹",
            "SkillDesc": "对指定我方单体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
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          {
            "Id": 100403002,
            "SkillName": "作战再部署",
            "SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果，并使该目标立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100403003,
            "SkillName": "增援协同",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
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            "SPHitBase": ""
          },
          {
            "Id": 100403004,
            "SkillName": "压制射击",
            "SkillDesc": "对指定我方单体造成风属性伤害，并使受到攻击的我方目标行动延后。",
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            "SPHitBase": 15
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        ]
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      {
        "Id": 100403010,
        "AttackModifyRatio": 1,
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          {
            "$type": "ElementResistanceConfig",
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          {
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          {
            "$type": "ElementResistanceConfig",
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        ],
        "SkillList": [
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            "Id": 100403001,
            "SkillName": "驭风的子弹",
            "SkillDesc": "对指定我方单体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
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          {
            "Id": 100403002,
            "SkillName": "作战再部署",
            "SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果，并使该目标立即行动。",
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          },
          {
            "Id": 100403003,
            "SkillName": "增援协同",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
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            "SPHitBase": ""
          },
          {
            "Id": 100403004,
            "SkillName": "压制射击",
            "SkillDesc": "对指定我方单体造成风属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Wind",
            "SPHitBase": 15
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        ]
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      {
        "Id": 100403011,
        "AttackModifyRatio": 1,
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        "StanceWeakList": [
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        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
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          {
            "$type": "ElementResistanceConfig",
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          {
            "$type": "ElementResistanceConfig",
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        ],
        "SkillList": [
          {
            "Id": 100403001,
            "SkillName": "驭风的子弹",
            "SkillDesc": "对指定我方单体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 100403002,
            "SkillName": "作战再部署",
            "SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果，并使该目标立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100403003,
            "SkillName": "增援协同",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100403004,
            "SkillName": "压制射击",
            "SkillDesc": "对指定我方单体造成风属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Wind",
            "SPHitBase": 15
          }
        ]
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    ],
    "Drop": [
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        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1004030,
        "WorldLevel": 1,
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      {
        "MonsterTemplateID": 1004030,
        "WorldLevel": 2,
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      {
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      {
        "MonsterTemplateID": 1004030,
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      {
        "MonsterTemplateID": 1004030,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1004031": {
    "Id": 1004031,
    "Name": "布洛妮娅（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为贝洛伯格守护者的继任者，银鬃铁卫的统帅。\\n布洛妮娅（完整）会使用多种战术攻击敌人，并大幅提升友军的作战能力。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 558,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004030.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 143,
    "StanceBase": 210,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
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          "Fire",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Ice",
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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        "SkillList": [
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            "Id": 100403101,
            "SkillName": "驭风的子弹",
            "SkillDesc": "对指定我方单体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 100403102,
            "SkillName": "作战再部署",
            "SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果，并使该目标立即行动，造成的伤害小幅提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100403103,
            "SkillName": "增援协同",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100403104,
            "SkillName": "压制射击",
            "SkillDesc": "对指定我方单体造成风属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Wind",
            "SPHitBase": 15
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            "Value": 0.20000000018626451
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            "SkillName": "驭风的子弹",
            "SkillDesc": "对指定我方单体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 100403102,
            "SkillName": "作战再部署",
            "SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果，并使该目标立即行动，造成的伤害小幅提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100403103,
            "SkillName": "增援协同",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100403104,
            "SkillName": "压制射击",
            "SkillDesc": "对指定我方单体造成风属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Wind",
            "SPHitBase": 15
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        "SpeedModifyValue": null,
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          "Imaginary"
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            "Value": 0.20000000018626451
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          {
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            "Value": 0.20000000018626451
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          {
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            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
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            "Value": 0.20000000018626451
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        "SkillList": [
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            "Id": 100403101,
            "SkillName": "驭风的子弹",
            "SkillDesc": "对指定我方单体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 100403102,
            "SkillName": "作战再部署",
            "SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果，并使该目标立即行动，造成的伤害小幅提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100403103,
            "SkillName": "增援协同",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100403104,
            "SkillName": "压制射击",
            "SkillDesc": "对指定我方单体造成风属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Wind",
            "SPHitBase": 15
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            "Value": 0.20000000018626451
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            "SkillName": "驭风的子弹",
            "SkillDesc": "对指定我方单体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 100403102,
            "SkillName": "作战再部署",
            "SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果，并使该目标立即行动，造成的伤害小幅提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100403103,
            "SkillName": "增援协同",
            "SkillDesc": "召唤【银鬃近卫】或【银鬃射手】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100403104,
            "SkillName": "压制射击",
            "SkillDesc": "对指定我方单体造成风属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Wind",
            "SPHitBase": 15
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        ]
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    "Drop": [
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        "WorldLevel": 4,
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        "WorldLevel": 5,
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        "WorldLevel": 6,
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  "1004032": {
    "Id": 1004032,
    "Name": "布洛妮娅（幻象）",
    "Desc": "贝洛伯格守护者的继任者，银鬃铁卫的统帅。\\n布洛妮娅会使用多种战术攻击敌人，并大幅提升友军的作战能力。出现于此的是基于你的记忆模拟出的幻影。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 3952.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004030.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 119,
    "StanceBase": 540,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 1004032,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.6000000005587935
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
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        ],
        "SkillList": [
          {
            "Id": 100403201,
            "SkillName": "驭风的子弹",
            "SkillDesc": "对指定我方单体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 100403202,
            "SkillName": "作战再部署",
            "SkillDesc": "解除指定除布洛妮娅外的敌方单体的全部负面效果，并使该目标立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100403203,
            "SkillName": "增援协同",
            "SkillDesc": "召唤【银鬃炮手】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100403204,
            "SkillName": "压制射击",
            "SkillDesc": "对指定我方单体造成风属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 100403205,
            "SkillName": "行军号令",
            "SkillDesc": "使敌方全体的速度提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100403206,
            "SkillName": "一鼓作气",
            "SkillDesc": "当布洛妮娅的回合开始时，小幅提高自身的速度和攻击力，此效果可叠加。该效果在布洛妮娅被击破时会被清除。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 100403207,
            "SkillName": "同仇敌忾",
            "SkillDesc": "当杰帕德陷入无法战斗的状态时，将立即行动，进入强化状态，提高自身的速度。此状态下，布洛妮娅将会召唤更多的【银鬃炮手】。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 100403208,
            "SkillName": "默契搭档",
            "SkillDesc": "杰帕德和布洛妮娅会轮流进入主攻状态和辅助状态。当处于主攻状态时，自身会解除韧性保护并正常行动。当处于辅助状态时，降低自身的速度，获得韧性保护并仅施放【增援协同】或【作战再部署】。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 100403209,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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    ],
    "Drop": [
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      {
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      {
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        "WorldLevel": 4,
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      {
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        "DisplayItemList": []
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        "WorldLevel": 6,
        "DisplayItemList": []
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  },
  "1005010": {
    "Id": 1005010,
    "Name": "可可利亚，虚妄之母",
    "Desc": "受「星核」漫溢的裂界能量同化之后，大守护者幻化为操控虚数能量的歌者，亦是祂所承诺的「新世界」的代言人。",
    "MonsterCampID": 1,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1767,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1005010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": 120,
    "StanceBase": 540,
    "StanceCount": 1,
    "StatusResistanceBase": null,
    "Child": [
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        "Id": 1005010,
        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
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        "StanceWeakList": [
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            "DamageType": "Physical",
            "Value": 0.40000000037252903
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            "DamageType": "Ice",
            "Value": 0.6000000005587935
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            "Value": 0.40000000037252903
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            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        "SkillList": [
          {
            "Id": 100501001,
            "SkillName": "碎骨寒流",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100501002,
            "SkillName": "裂魂寒流",
            "SkillDesc": "对指定我方单体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 20
          },
          {
            "Id": 100501003,
            "SkillName": "灭世冰雨",
            "SkillDesc": "对我方全体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100501004,
            "SkillName": "冷酷灭世者之唤",
            "SkillDesc": "召唤【无尽寒冬之槊】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501005,
            "SkillName": "创世和弦",
            "SkillDesc": "对指定我方单体造成虚数属性伤害，并大概率使受到攻击的我方目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 100501006,
            "SkillName": "创世纪的前奏",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【创世绝响】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501007,
            "SkillName": "创世绝响",
            "SkillDesc": "对我方全体造成大量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 100501008,
            "SkillName": "灭世纪的预兆",
            "SkillDesc": "锁定我方单体，下次行动对该目标施放【裂魂寒流】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501009,
            "SkillName": "创世者的决意",
            "SkillDesc": "阶段转换后速度小幅提高且攻击造成的伤害转变为虚数属性。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 1005010,
        "DisplayItemList": []
      },
      {
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        "WorldLevel": 1,
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      {
        "MonsterTemplateID": 1005010,
        "WorldLevel": 2,
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      {
        "MonsterTemplateID": 1005010,
        "WorldLevel": 3,
        "DisplayItemList": []
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      {
        "MonsterTemplateID": 1005010,
        "WorldLevel": 4,
        "DisplayItemList": []
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      {
        "MonsterTemplateID": 1005010,
        "WorldLevel": 5,
        "DisplayItemList": []
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      {
        "MonsterTemplateID": 1005010,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1005011": {
    "Id": 1005011,
    "Name": "可可利亚，虚妄之母",
    "Desc": "受「星核」漫溢的裂界能量同化之后，大守护者幻化为操控虚数能量的歌者，亦是祂所承诺的「新世界」的代言人。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1767,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1005010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": 120,
    "StanceBase": 540,
    "StanceCount": 1,
    "StatusResistanceBase": null,
    "Child": [
      {
        "Id": 1005011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100501101,
            "SkillName": "碎骨寒流",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100501102,
            "SkillName": "裂魂寒流",
            "SkillDesc": "对指定我方单体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100501103,
            "SkillName": "灭世冰雨",
            "SkillDesc": "对我方全体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100501104,
            "SkillName": "冷酷灭世者之唤",
            "SkillDesc": "召唤【无尽寒冬之槊】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501105,
            "SkillName": "创世和弦",
            "SkillDesc": "对指定我方单体造成虚数属性伤害，并大概率使受到攻击的我方目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 100501106,
            "SkillName": "创世纪的前奏",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【创世绝响】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501107,
            "SkillName": "创世绝响",
            "SkillDesc": "对我方全体造成大量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 100501108,
            "SkillName": "灭世纪的预兆",
            "SkillDesc": "锁定我方单体，下次行动对该目标施放【裂魂寒流】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501109,
            "SkillName": "创世者的决意",
            "SkillDesc": "阶段转换后速度小幅提高且攻击造成的伤害转变为虚数属性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501110,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
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        "DisplayItemList": []
      },
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        "WorldLevel": 1,
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      {
        "MonsterTemplateID": 1005011,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1005011,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1005011,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1005011,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1005011,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1005012": {
    "Id": 1005012,
    "Name": "可可利亚，虚妄之母",
    "Desc": "受「星核」漫溢的裂界能量同化之后，大守护者幻化为操控虚数能量的歌者，亦是祂所承诺的「新世界」的代言人。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1767,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1005010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": 120,
    "StanceBase": 540,
    "StanceCount": 1,
    "StatusResistanceBase": null,
    "Child": [
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        "Id": 1005012,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 100501201,
            "SkillName": "碎骨寒流",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100501202,
            "SkillName": "裂魂寒流",
            "SkillDesc": "对指定我方单体造成大量冰属性伤害，并大概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100501203,
            "SkillName": "灭世冰雨",
            "SkillDesc": "对我方全体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100501204,
            "SkillName": "冷酷灭世者之唤",
            "SkillDesc": "召唤【无尽寒冬之槊】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501205,
            "SkillName": "创世和弦",
            "SkillDesc": "对指定我方单体造成虚数属性伤害，并大概率使受到攻击的我方目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 100501206,
            "SkillName": "创世纪的前奏",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【创世绝响】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501207,
            "SkillName": "创世绝响",
            "SkillDesc": "对我方全体造成大量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 100501208,
            "SkillName": "灭世纪的预兆",
            "SkillDesc": "锁定我方单体，下次行动对该目标施放【裂魂寒流】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501209,
            "SkillName": "灭世者的决意",
            "SkillDesc": "对指定我方单体施放【裂魂寒流】大概率使该目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 100501210,
            "SkillName": "创世者的决意",
            "SkillDesc": "阶段转换后速度提高且攻击造成的伤害转变为虚数属性。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
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        "MonsterTemplateID": 1005012,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1005012,
        "WorldLevel": 1,
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      {
        "MonsterTemplateID": 1005012,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1005012,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1005012,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1005012,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1005012,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1005013": {
    "Id": 1005013,
    "Name": "可可利亚，虚妄之母（幻象）",
    "Desc": "受「星核」漫溢的裂界能量同化之后，大守护者幻化为操控虚数能量的歌者，亦是祂所承诺的「新世界」的代言人。出现于此的是基于你的记忆模拟出的幻影。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 4882.500000000466,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1005010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": 120,
    "StanceBase": 600,
    "StanceCount": 1,
    "StatusResistanceBase": null,
    "Child": [
      {
        "Id": 1005013,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.6000000005587935
          }
        ],
        "SkillList": [
          {
            "Id": 100501301,
            "SkillName": "碎骨寒流",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100501302,
            "SkillName": "灭世纪的预兆",
            "SkillDesc": "锁定我方单体，下次行动对该目标施放【裂魂寒流】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501303,
            "SkillName": "裂魂寒流",
            "SkillDesc": "对指定我方单体造成大量冰属性伤害，并大概率使受到攻击的我方目标陷入冻结状态。该技能会对【无尽寒冬之槊（幻象）】锁定的目标追加释放。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100501304,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100501305,
            "SkillName": "冷酷灭世者之唤",
            "SkillDesc": "召唤【无尽寒冬之槊（幻象）】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501306,
            "SkillName": "创世者的决意",
            "SkillDesc": "转化为虚数属性，速度提高且攻击造成的伤害，解除韧性保护状态。",
            "DamageType": "Imaginary",
            "SPHitBase": ""
          },
          {
            "Id": 100501307,
            "SkillName": "创世和弦",
            "SkillDesc": "对指定我方单体造成虚数属性伤害，并大概率使受到攻击的我方目标陷入禁锢状态。该技能会对【无尽寒冬之槊（幻象）】锁定的目标追加释放。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 100501308,
            "SkillName": "创世纪的前奏",
            "SkillDesc": "进入蓄力状态，下次行动对我方全体施放【创世绝响】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501309,
            "SkillName": "创世绝响",
            "SkillDesc": "对我方全体造成大量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 100501310,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 100501311,
            "SkillName": "狂雪之灾",
            "SkillDesc": "每有1个我方目标陷入冻结或禁锢状态，自身及召唤物造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501312,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 1005013,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1005013,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1005013,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1005013,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1005013,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1005013,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1005013,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1005014": {
    "Id": 1005014,
    "Name": "无望冽风的幻灭者•虚妄之母",
    "Desc": "受「星核」漫溢的裂界能量同化之后，大守护者幻化为操控虚数能量的歌者，亦是祂所承诺的「新世界」的代言人。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 5812.500000000466,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1005010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": 125,
    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": null,
    "Child": [
      {
        "Id": 1005014,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.6000000005587935
          }
        ],
        "SkillList": [
          {
            "Id": 100501401,
            "SkillName": "碎骨寒流",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100501402,
            "SkillName": "灭世纪的预兆",
            "SkillDesc": "锁定我方单体，下次行动对该目标施放【裂魂寒流】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501403,
            "SkillName": "裂魂寒流",
            "SkillDesc": "对指定我方单体造成大量冰属性伤害，并大概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100501404,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100501405,
            "SkillName": "冷酷灭世者之唤",
            "SkillDesc": "召唤【无尽寒冬之槊】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501406,
            "SkillName": "创世者的决意",
            "SkillDesc": "转化为虚数属性，自身速度及造成的伤害提高。",
            "DamageType": "Imaginary",
            "SPHitBase": ""
          },
          {
            "Id": 100501407,
            "SkillName": "创世和弦",
            "SkillDesc": "对指定我方单体造成虚数属性伤害，并大概率使受到攻击的我方目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 100501408,
            "SkillName": "创世纪的前奏",
            "SkillDesc": "进入蓄力状态，下次行动对我方全体施放【创世绝响】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501409,
            "SkillName": "创世绝响",
            "SkillDesc": "对我方全体造成大量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 100501410,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 100501411,
            "SkillName": "狂雪之灾",
            "SkillDesc": "每有1个我方目标陷入冻结或禁锢状态，自身及召唤物造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501413,
            "SkillName": "破竹之势",
            "SkillDesc": "无望冽风的幻灭者•虚妄之母受到的伤害大幅降低，但在被弱点击破后，行动额外延后，受到的伤害额外提高，同时使我方全体恢复战技点并激活终结技。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501414,
            "SkillName": "无望冽风",
            "SkillDesc": "无望冽风的幻灭者•虚妄之母会将自身弱点属性<u>转移</u>给【无尽寒冬之槊】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501415,
            "SkillName": "逃无可逃",
            "SkillDesc": "无望冽风的幻灭者•虚妄之母施放【裂魂寒流】和【创世和弦】时，会对【无尽寒冬之槊】锁定的目标<u>追加施放</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501416,
            "SkillName": "坚韧之志",
            "SkillDesc": "敌方全体受到的伤害降低，但每拥有1个弱点属性，受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501417,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100501401,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.6000000005587935
          }
        ],
        "SkillList": [
          {
            "Id": 100501401,
            "SkillName": "碎骨寒流",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100501402,
            "SkillName": "灭世纪的预兆",
            "SkillDesc": "锁定我方单体，下次行动对该目标施放【裂魂寒流】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501403,
            "SkillName": "裂魂寒流",
            "SkillDesc": "对指定我方单体造成大量冰属性伤害，并大概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100501404,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100501405,
            "SkillName": "冷酷灭世者之唤",
            "SkillDesc": "召唤【无尽寒冬之槊】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501406,
            "SkillName": "创世者的决意",
            "SkillDesc": "转化为虚数属性，自身速度及造成的伤害提高。",
            "DamageType": "Imaginary",
            "SPHitBase": ""
          },
          {
            "Id": 100501407,
            "SkillName": "创世和弦",
            "SkillDesc": "对指定我方单体造成虚数属性伤害，并大概率使受到攻击的我方目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 100501408,
            "SkillName": "创世纪的前奏",
            "SkillDesc": "进入蓄力状态，下次行动对我方全体施放【创世绝响】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501409,
            "SkillName": "创世绝响",
            "SkillDesc": "对我方全体造成大量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 100501410,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 100501411,
            "SkillName": "狂雪之灾",
            "SkillDesc": "每有1个我方目标陷入冻结或禁锢状态，自身及召唤物造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501413,
            "SkillName": "破竹之势",
            "SkillDesc": "无望冽风的幻灭者•虚妄之母受到的伤害大幅降低，但在被弱点击破后，行动额外延后，受到的伤害额外提高，同时使我方全体恢复战技点并激活终结技。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501414,
            "SkillName": "无望冽风",
            "SkillDesc": "无望冽风的幻灭者•虚妄之母会将自身弱点属性<u>转移</u>给【无尽寒冬之槊】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501415,
            "SkillName": "逃无可逃",
            "SkillDesc": "无望冽风的幻灭者•虚妄之母施放【裂魂寒流】和【创世和弦】时，会对【无尽寒冬之槊】锁定的目标<u>追加施放</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501416,
            "SkillName": "坚韧之志",
            "SkillDesc": "敌方全体受到的伤害降低，但每拥有1个弱点属性，受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501417,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100501402,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.6000000005587935
          }
        ],
        "SkillList": [
          {
            "Id": 100501401,
            "SkillName": "碎骨寒流",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100501402,
            "SkillName": "灭世纪的预兆",
            "SkillDesc": "锁定我方单体，下次行动对该目标施放【裂魂寒流】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501403,
            "SkillName": "裂魂寒流",
            "SkillDesc": "对指定我方单体造成大量冰属性伤害，并大概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100501404,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100501405,
            "SkillName": "冷酷灭世者之唤",
            "SkillDesc": "召唤【无尽寒冬之槊】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501406,
            "SkillName": "创世者的决意",
            "SkillDesc": "转化为虚数属性，自身速度及造成的伤害提高。",
            "DamageType": "Imaginary",
            "SPHitBase": ""
          },
          {
            "Id": 100501407,
            "SkillName": "创世和弦",
            "SkillDesc": "对指定我方单体造成虚数属性伤害，并大概率使受到攻击的我方目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 100501408,
            "SkillName": "创世纪的前奏",
            "SkillDesc": "进入蓄力状态，下次行动对我方全体施放【创世绝响】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501409,
            "SkillName": "创世绝响",
            "SkillDesc": "对我方全体造成大量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 100501410,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 100501411,
            "SkillName": "狂雪之灾",
            "SkillDesc": "每有1个我方目标陷入冻结或禁锢状态，自身及召唤物造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501413,
            "SkillName": "破竹之势",
            "SkillDesc": "无望冽风的幻灭者•虚妄之母受到的伤害大幅降低，但在被弱点击破后，行动额外延后，受到的伤害额外提高，同时使我方全体恢复战技点并激活终结技。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501414,
            "SkillName": "无望冽风",
            "SkillDesc": "无望冽风的幻灭者•虚妄之母会将自身弱点属性<u>转移</u>给【无尽寒冬之槊】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501415,
            "SkillName": "逃无可逃",
            "SkillDesc": "无望冽风的幻灭者•虚妄之母施放【裂魂寒流】和【创世和弦】时，会对【无尽寒冬之槊】锁定的目标<u>追加施放</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501416,
            "SkillName": "坚韧之志",
            "SkillDesc": "敌方全体受到的伤害降低，但每拥有1个弱点属性，受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501417,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100501403,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.6000000005587935
          }
        ],
        "SkillList": [
          {
            "Id": 100501401,
            "SkillName": "碎骨寒流",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100501402,
            "SkillName": "灭世纪的预兆",
            "SkillDesc": "锁定我方单体，下次行动对该目标施放【裂魂寒流】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501403,
            "SkillName": "裂魂寒流",
            "SkillDesc": "对指定我方单体造成大量冰属性伤害，并大概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100501404,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100501405,
            "SkillName": "冷酷灭世者之唤",
            "SkillDesc": "召唤【无尽寒冬之槊】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501406,
            "SkillName": "创世者的决意",
            "SkillDesc": "转化为虚数属性，自身速度及造成的伤害提高。",
            "DamageType": "Imaginary",
            "SPHitBase": ""
          },
          {
            "Id": 100501407,
            "SkillName": "创世和弦",
            "SkillDesc": "对指定我方单体造成虚数属性伤害，并大概率使受到攻击的我方目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 100501408,
            "SkillName": "创世纪的前奏",
            "SkillDesc": "进入蓄力状态，下次行动对我方全体施放【创世绝响】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501409,
            "SkillName": "创世绝响",
            "SkillDesc": "对我方全体造成大量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 100501410,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 100501411,
            "SkillName": "狂雪之灾",
            "SkillDesc": "每有1个我方目标陷入冻结或禁锢状态，自身及召唤物造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501413,
            "SkillName": "破竹之势",
            "SkillDesc": "无望冽风的幻灭者•虚妄之母受到的伤害大幅降低，但在被弱点击破后，行动额外延后，受到的伤害额外提高，同时使我方全体恢复战技点并激活终结技。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501414,
            "SkillName": "无望冽风",
            "SkillDesc": "无望冽风的幻灭者•虚妄之母会将自身弱点属性<u>转移</u>给【无尽寒冬之槊】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501415,
            "SkillName": "逃无可逃",
            "SkillDesc": "无望冽风的幻灭者•虚妄之母施放【裂魂寒流】和【创世和弦】时，会对【无尽寒冬之槊】锁定的目标<u>追加施放</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501416,
            "SkillName": "坚韧之志",
            "SkillDesc": "敌方全体受到的伤害降低，但每拥有1个弱点属性，受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501417,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 100501404,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.6000000005587935
          }
        ],
        "SkillList": [
          {
            "Id": 100501401,
            "SkillName": "碎骨寒流",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100501402,
            "SkillName": "灭世纪的预兆",
            "SkillDesc": "锁定我方单体，下次行动对该目标施放【裂魂寒流】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501403,
            "SkillName": "裂魂寒流",
            "SkillDesc": "对指定我方单体造成大量冰属性伤害，并大概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 100501404,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 100501405,
            "SkillName": "冷酷灭世者之唤",
            "SkillDesc": "召唤【无尽寒冬之槊】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501406,
            "SkillName": "创世者的决意",
            "SkillDesc": "转化为虚数属性，自身速度及造成的伤害提高。",
            "DamageType": "Imaginary",
            "SPHitBase": ""
          },
          {
            "Id": 100501407,
            "SkillName": "创世和弦",
            "SkillDesc": "对指定我方单体造成虚数属性伤害，并大概率使受到攻击的我方目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 100501408,
            "SkillName": "创世纪的前奏",
            "SkillDesc": "进入蓄力状态，下次行动对我方全体施放【创世绝响】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501409,
            "SkillName": "创世绝响",
            "SkillDesc": "对我方全体造成大量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 100501410,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 100501411,
            "SkillName": "狂雪之灾",
            "SkillDesc": "每有1个我方目标陷入冻结或禁锢状态，自身及召唤物造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501413,
            "SkillName": "破竹之势",
            "SkillDesc": "无望冽风的幻灭者•虚妄之母受到的伤害大幅降低，但在被弱点击破后，行动额外延后，受到的伤害额外提高，同时使我方全体恢复战技点并激活终结技。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501414,
            "SkillName": "无望冽风",
            "SkillDesc": "无望冽风的幻灭者•虚妄之母会将自身弱点属性<u>转移</u>给【无尽寒冬之槊】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501415,
            "SkillName": "逃无可逃",
            "SkillDesc": "无望冽风的幻灭者•虚妄之母施放【裂魂寒流】和【创世和弦】时，会对【无尽寒冬之槊】锁定的目标<u>追加施放</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501416,
            "SkillName": "坚韧之志",
            "SkillDesc": "敌方全体受到的伤害降低，但每拥有1个弱点属性，受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 100501417,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 1005014,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1005014,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1005014,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1005014,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1005014,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1005014,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1005014,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1012010": {
    "Id": 1012010,
    "Name": "自动机兵•战犬",
    "Desc": "以旧世界遗留的科技拼凑制造的自动机器单元，形如某种载具，然而人们似乎早就忘却了它载具的用途。\\n战斗中自动机兵「战犬」能提供支援，回复战友的生命。",
    "MonsterCampID": 1,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 130.20000000018626,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1012010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 100,
    "StanceBase": 60,
    "StanceCount": 1,
    "StatusResistanceBase": 0.10000000009313226,
    "Child": [
      {
        "Id": 1012010,
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            "SkillName": "定时模块",
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            "Id": 101202103,
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            "Id": 101202102,
            "SkillName": "定时模块",
            "SkillDesc": "下次行动施放【自爆模块】。",
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            "SPHitBase": ""
          },
          {
            "Id": 101202103,
            "SkillName": "自爆模块",
            "SkillDesc": "引爆自身，对指定我方单体及其相邻目标造成火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 101202104,
            "SkillName": "毁灭连锁",
            "SkillDesc": "受到致命攻击后，对相邻的敌方目标造成火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 1012021,
        "AvatarExpReward": 36,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
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            "ID": 112011
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            "ID": 181001
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      {
        "MonsterTemplateID": 1012021,
        "WorldLevel": 1,
        "AvatarExpReward": 48,
        "DisplayItemList": [
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            "ID": 2
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            "ID": 112011
          },
          {
            "$type": "ItemConfig",
            "ID": 181001
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      {
        "MonsterTemplateID": 1012021,
        "WorldLevel": 2,
        "AvatarExpReward": 60,
        "DisplayItemList": [
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            "ID": 2
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            "ID": 112011
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            "ID": 112012
          },
          {
            "$type": "ItemConfig",
            "ID": 181001
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        ]
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      {
        "MonsterTemplateID": 1012021,
        "WorldLevel": 3,
        "AvatarExpReward": 72,
        "DisplayItemList": [
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            "ID": 2
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          {
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            "ID": 112011
          },
          {
            "$type": "ItemConfig",
            "ID": 112012
          },
          {
            "$type": "ItemConfig",
            "ID": 181001
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        ]
      },
      {
        "MonsterTemplateID": 1012021,
        "WorldLevel": 4,
        "AvatarExpReward": 84,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 112011
          },
          {
            "$type": "ItemConfig",
            "ID": 112012
          },
          {
            "$type": "ItemConfig",
            "ID": 112013
          },
          {
            "$type": "ItemConfig",
            "ID": 181001
          }
        ]
      },
      {
        "MonsterTemplateID": 1012021,
        "WorldLevel": 5,
        "AvatarExpReward": 96,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
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          {
            "$type": "ItemConfig",
            "ID": 112011
          },
          {
            "$type": "ItemConfig",
            "ID": 112012
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          {
            "$type": "ItemConfig",
            "ID": 112013
          },
          {
            "$type": "ItemConfig",
            "ID": 181001
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        ]
      },
      {
        "MonsterTemplateID": 1012021,
        "WorldLevel": 6,
        "AvatarExpReward": 108,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 112011
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          {
            "$type": "ItemConfig",
            "ID": 112012
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          {
            "$type": "ItemConfig",
            "ID": 112013
          },
          {
            "$type": "ItemConfig",
            "ID": 181001
          }
        ]
      }
    ]
  },
  "1012030": {
    "Id": 1012030,
    "Name": "自动机兵•甲虫",
    "Desc": "以旧世界遗留的科技拼凑制造的自动机器单元，负责移动的附肢上装置着信号灯，似乎曾用于采集或建造作业。\\n战斗中，自动机兵「甲虫」会创造力场护盾保护自己。",
    "MonsterCampID": 1,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 130.20000000018626,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1012030.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 100,
    "StanceBase": 60,
    "StanceCount": 1,
    "StatusResistanceBase": 0.10000000009313226,
    "Child": [
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        "AttackModifyRatio": 1,
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        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
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          "Imaginary"
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "Id": 101203001,
            "SkillName": "不稳定力场",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并为自身提供屏障，屏障可抵抗除持续伤害外的所有伤害，受到攻击后解除。",
            "DamageType": "Physical",
            "SPHitBase": 15
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        ]
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      {
        "Id": 101203001,
        "AttackModifyRatio": 0.8333330010063946,
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        "SpeedModifyRatio": 1,
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          "Physical",
          "Fire",
          "Ice",
          "Thunder",
          "Wind",
          "Quantum",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 101203001,
            "SkillName": "不稳定力场",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并为自身提供屏障，屏障可抵抗除持续伤害外的所有伤害，受到攻击后解除。",
            "DamageType": "Physical",
            "SPHitBase": 15
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        ]
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      {
        "Id": 101203002,
        "AttackModifyRatio": 1,
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        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
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          "Wind",
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          "Imaginary"
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        "HardLevelGroup": 1,
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
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        "SkillList": [
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            "SkillDesc": "对指定我方单体造成物理属性伤害，并为自身提供屏障，屏障可抵抗除持续伤害外的所有伤害，受到攻击后解除。",
            "DamageType": "Physical",
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      {
        "Id": 101203003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
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        "HPModifyRatio": 3.571429000934586,
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            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 101203001,
            "SkillName": "不稳定力场",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并为自身提供屏障，屏障可抵抗除持续伤害外的所有伤害，受到攻击后解除。",
            "DamageType": "Physical",
            "SPHitBase": 15
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        ]
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      {
        "Id": 101203004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
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        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
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          "Wind",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 101203001,
            "SkillName": "不稳定力场",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并为自身提供屏障，屏障可抵抗除持续伤害外的所有伤害，受到攻击后解除。",
            "DamageType": "Physical",
            "SPHitBase": 15
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      {
        "Id": 101203005,
        "AttackModifyRatio": 1,
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        "SkillList": [
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            "SkillDesc": "对指定我方单体造成物理属性伤害，并为自身提供屏障，屏障可抵抗除持续伤害外的所有伤害，受到攻击后解除。",
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      {
        "Id": 101203006,
        "AttackModifyRatio": 0.4545450008008629,
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            "Value": 0.20000000018626451
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        "SkillList": [
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            "SkillName": "不稳定力场",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并为自身提供屏障，屏障可抵抗除持续伤害外的所有伤害，受到攻击后解除。",
            "DamageType": "Physical",
            "SPHitBase": 15
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      {
        "Id": 101203007,
        "AttackModifyRatio": 1.6666670010890812,
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        "EliteGroup": 1,
        "HPModifyRatio": 0.7142860011663288,
        "SpeedModifyRatio": 1,
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        "StanceModifyRatio": 1,
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          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "SkillName": "不稳定力场",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并为自身提供屏障，屏障可抵抗除持续伤害外的所有伤害，受到攻击后解除。",
            "DamageType": "Physical",
            "SPHitBase": 15
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      {
        "Id": 101203008,
        "AttackModifyRatio": 0.8333330010063946,
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        "SpeedModifyRatio": 1,
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        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "Value": 0.20000000018626451
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          {
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          {
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            "$type": "ElementResistanceConfig",
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        "SkillList": [
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            "SkillDesc": "对指定我方单体造成物理属性伤害，并为自身提供屏障，屏障可抵抗除持续伤害外的所有伤害，受到攻击后解除。",
            "DamageType": "Physical",
            "SPHitBase": 15
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      {
        "Id": 101203009,
        "AttackModifyRatio": 1,
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        "HPModifyRatio": 1.4285710006952286,
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        "DamageTypeResistance": [
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            "Value": 0.20000000018626451
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          {
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            "$type": "ElementResistanceConfig",
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        ],
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            "SkillDesc": "对指定我方单体造成物理属性伤害，并为自身提供屏障，屏障可抵抗除持续伤害外的所有伤害，受到攻击后解除。",
            "DamageType": "Physical",
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      {
        "Id": 101203010,
        "AttackModifyRatio": 1,
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            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
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            "$type": "ElementResistanceConfig",
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        ],
        "SkillList": [
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            "Id": 101203001,
            "SkillName": "不稳定力场",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并为自身提供屏障，屏障可抵抗除持续伤害外的所有伤害，受到攻击后解除。",
            "DamageType": "Physical",
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        ]
      },
      {
        "Id": 101203011,
        "AttackModifyRatio": 1,
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        "HardLevelGroup": 1,
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          {
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          {
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          {
            "$type": "ElementResistanceConfig",
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        "SkillList": [
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            "Id": 101203001,
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            "SkillDesc": "对指定我方单体造成物理属性伤害，并为自身提供屏障，屏障可抵抗除持续伤害外的所有伤害，受到攻击后解除。",
            "DamageType": "Physical",
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      {
        "Id": 101203012,
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        "Id": 101203014,
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        "Id": 101203019,
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    "Drop": [
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  "1012032": {
    "Id": 1012032,
    "Name": "琥珀皇",
    "Desc": "无敌，怎么说，无敌。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 697.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1012030.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
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    "StanceBase": 60,
    "StanceCount": 1,
    "StatusResistanceBase": 0.10000000009313226,
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        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Fire",
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 101203201,
            "SkillName": "琥珀强袭",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          }
        ]
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    ],
    "Drop": [
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        "WorldLevel": 2,
        "AvatarExpReward": 60,
        "DisplayItemList": [
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      {
        "MonsterTemplateID": 1012032,
        "WorldLevel": 3,
        "AvatarExpReward": 72,
        "DisplayItemList": [
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      {
        "MonsterTemplateID": 1012032,
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        "AvatarExpReward": 84,
        "DisplayItemList": [
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      },
      {
        "MonsterTemplateID": 1012032,
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        "AvatarExpReward": 96,
        "DisplayItemList": [
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      {
        "MonsterTemplateID": 1012032,
        "WorldLevel": 6,
        "AvatarExpReward": 108,
        "DisplayItemList": [
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  "1012040": {
    "Id": 1012040,
    "Name": "辅助机械臂单元",
    "Desc": "受史瓦罗所操控的机械装置。\\n机械臂在场上存在一定回合后会对我方展开猛攻。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 325.50000000046566,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1012040.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 100,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": 0.10000000009313226,
    "Child": [
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        "Id": 1012040,
        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 101204001,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101204002,
            "SkillName": "巨掌之间",
            "SkillDesc": "对陷入【拘束】状态的我方目标造成基于其生命上限百分比的物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101204003,
            "SkillName": "等待指令",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101204004,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，并造成1次物理属性伤害。当自身弱点被击破时，我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101204005,
            "SkillName": "失能电场",
            "SkillDesc": "对陷入【拘束】状态的我方目标造成基于其生命上限百分比的物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 101204006,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101204007,
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    "Name": "辅助机械臂单元",
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          {
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          {
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            "SkillName": "愤怒指令",
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          {
            "Id": 101301003,
            "SkillName": "过载指令",
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          {
            "Id": 101301004,
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            "Id": 101301005,
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            "Id": 101301009,
            "SkillName": "破坏指令",
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            "SkillName": "破坏指令",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
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            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Physical",
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          {
            "Id": 101301303,
            "SkillName": "爆裂指令",
            "SkillDesc": "召唤【自动机兵•蜘蛛】。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 101301304,
            "SkillName": "愤怒指令",
            "SkillDesc": "大概率使我方全体陷入嘲讽状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101301305,
            "SkillName": "过载指令",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【剿灭指令】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101301306,
            "SkillName": "剿灭指令",
            "SkillDesc": "对我方全体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
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            "Id": 101301307,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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            "Id": 101301308,
            "SkillName": "毁灭指令",
            "SkillDesc": "每次施放【过载指令】时使自身造成的伤害进一步提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          }
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    "Drop": [
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    "Name": "自动机兵•灰熊（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为以旧世界遗留的科技拼凑制造的自动机器单元，加装了厚重的铠甲，用于冲锋陷阵保护银鬃铁卫。\\n战斗中，自动机兵「灰熊」（完整）会发出信号召来「蜘蛛」合作战斗，同时会积蓄动能发出强力一击。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 930,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 144,
    "StanceBase": 480,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
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        "StanceWeakList": [
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          "Thunder"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "Value": 0.20000000018626451
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
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            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "Id": 101301401,
            "SkillName": "破坏指令",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101301402,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 101301403,
            "SkillName": "爆裂指令",
            "SkillDesc": "召唤【自动机兵•蜘蛛】或【自动机兵•甲虫】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101301404,
            "SkillName": "愤怒指令",
            "SkillDesc": "有概率使我方每个单体目标陷入嘲讽状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101301405,
            "SkillName": "过载指令",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【剿灭指令】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101301406,
            "SkillName": "剿灭指令",
            "SkillDesc": "对我方全体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 101301407,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101301408,
            "SkillName": "毁灭指令",
            "SkillDesc": "使自身造成伤害大幅提高。每次进入蓄力状态时使自身造成的伤害进一步提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101301409,
            "SkillName": "火力重构",
            "SkillDesc": "被击倒后进入【火力修复】状态，在一定回合后起身，并使自身造成的伤害进一步提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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    "Drop": [
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        "DisplayItemList": [
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        "AvatarExpReward": 400,
        "DisplayItemList": [
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        "MonsterTemplateID": 1013014,
        "WorldLevel": 6,
        "AvatarExpReward": 400,
        "DisplayItemList": [
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            "ID": 2
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    ]
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  "1013020": {
    "Id": 1013020,
    "Name": "自动机兵•齿狼",
    "Desc": "以旧世界遗留的科技拼凑制造的自动机器单元，少见的人形机械，其右臂部分统一装置着链锯，似乎曾用于采集或建造作业。\\n战斗中，自动机兵「齿狼」的链锯会造成裂伤，令对手持续损失生命值。",
    "MonsterCampID": 1,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1023,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 144,
    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "Id": 1013020,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
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            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "Id": 101302001,
            "SkillName": "砍伐指令",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾，则再对我方随机单体施放1次【解体拆除】。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 101302002,
            "SkillName": "目标锁定",
            "SkillDesc": "锁定指定我方单体，下次行动对其施放【砍伐指令】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101302003,
            "SkillName": "解体指令",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101302004,
            "SkillName": "解体拆除",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          }
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        "AttackModifyRatio": 0.8333330010063946,
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          "Imaginary"
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        "HardLevelGroup": 1,
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "SkillName": "砍伐指令",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾，则再对我方随机单体施放1次【解体拆除】。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 101302002,
            "SkillName": "目标锁定",
            "SkillDesc": "锁定指定我方单体，下次行动对其施放【砍伐指令】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101302003,
            "SkillName": "解体指令",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101302004,
            "SkillName": "解体拆除",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
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        "SpeedModifyValue": 56,
        "StanceModifyRatio": 1,
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "Id": 101302001,
            "SkillName": "砍伐指令",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾，则再对我方随机单体施放1次【解体拆除】。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 101302002,
            "SkillName": "目标锁定",
            "SkillDesc": "锁定指定我方单体，下次行动对其施放【砍伐指令】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101302003,
            "SkillName": "解体指令",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101302004,
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          {
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          {
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          {
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      {
        "Id": 101302008,
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          {
            "Id": 101302002,
            "SkillName": "目标锁定",
            "SkillDesc": "锁定指定我方单体，下次行动对其施放【砍伐指令】。",
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          {
            "Id": 101302003,
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            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
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          {
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            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
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      {
        "Id": 101302009,
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          {
            "Id": 101302002,
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          {
            "Id": 101302003,
            "SkillName": "解体指令",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
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          {
            "Id": 101302004,
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            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
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      {
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          {
            "Id": 101302002,
            "SkillName": "目标锁定",
            "SkillDesc": "锁定指定我方单体，下次行动对其施放【砍伐指令】。",
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          {
            "Id": 101302003,
            "SkillName": "解体指令",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
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          {
            "Id": 101302004,
            "SkillName": "解体拆除",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
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      {
        "Id": 101302011,
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          {
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          {
            "Id": 101302004,
            "SkillName": "解体拆除",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
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      {
        "Id": 101302012,
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            "SkillDesc": "对指定我方单体造成大量物理属性伤害，每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾，则再对我方随机单体施放1次【解体拆除】。",
            "DamageType": "Physical",
            "SPHitBase": 20
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          {
            "Id": 101302002,
            "SkillName": "目标锁定",
            "SkillDesc": "锁定指定我方单体，下次行动对其施放【砍伐指令】。",
            "DamageType": "",
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          {
            "Id": 101302003,
            "SkillName": "解体指令",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
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          {
            "Id": 101302004,
            "SkillName": "解体拆除",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
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      {
        "Id": 101302013,
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          {
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          {
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            "Id": 101302003,
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          {
            "Id": 101302004,
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      {
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          {
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          {
            "Id": 101302004,
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      {
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          {
            "Id": 101302002,
            "SkillName": "目标锁定",
            "SkillDesc": "锁定指定我方单体，下次行动对其施放【砍伐指令】。",
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          {
            "Id": 101302003,
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            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
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          {
            "Id": 101302004,
            "SkillName": "解体拆除",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
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      {
        "Id": 101302016,
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          {
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        "SkillList": [
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          {
            "Id": 101302002,
            "SkillName": "目标锁定",
            "SkillDesc": "锁定指定我方单体，下次行动对其施放【砍伐指令】。",
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          {
            "Id": 101302003,
            "SkillName": "解体指令",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
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          {
            "Id": 101302004,
            "SkillName": "解体拆除",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
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      {
        "Id": 101302017,
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          {
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          {
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        "SkillList": [
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            "SkillDesc": "对指定我方单体造成大量物理属性伤害，每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾，则再对我方随机单体施放1次【解体拆除】。",
            "DamageType": "Physical",
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          {
            "Id": 101302002,
            "SkillName": "目标锁定",
            "SkillDesc": "锁定指定我方单体，下次行动对其施放【砍伐指令】。",
            "DamageType": "",
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          {
            "Id": 101302003,
            "SkillName": "解体指令",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
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          {
            "Id": 101302004,
            "SkillName": "解体拆除",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
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      {
        "Id": 101302020,
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          {
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          {
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          {
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        "SkillList": [
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            "SkillDesc": "对指定我方单体造成大量物理属性伤害，每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾，则再对我方随机单体施放1次【解体拆除】。",
            "DamageType": "Physical",
            "SPHitBase": 20
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          {
            "Id": 101302002,
            "SkillName": "目标锁定",
            "SkillDesc": "锁定指定我方单体，下次行动对其施放【砍伐指令】。",
            "DamageType": "",
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          },
          {
            "Id": 101302003,
            "SkillName": "解体指令",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
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          {
            "Id": 101302004,
            "SkillName": "解体拆除",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
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      {
        "Id": 101302021,
        "AttackModifyRatio": 0.6666670010890812,
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        "DamageTypeResistance": [
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          {
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          {
            "$type": "ElementResistanceConfig",
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 101302001,
            "SkillName": "砍伐指令",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾，则再对我方随机单体施放1次【解体拆除】。",
            "DamageType": "Physical",
            "SPHitBase": 20
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          {
            "Id": 101302002,
            "SkillName": "目标锁定",
            "SkillDesc": "锁定指定我方单体，下次行动对其施放【砍伐指令】。",
            "DamageType": "",
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          },
          {
            "Id": 101302003,
            "SkillName": "解体指令",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101302004,
            "SkillName": "解体拆除",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
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        ]
      },
      {
        "Id": 101302022,
        "AttackModifyRatio": 0.6666670010890812,
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          {
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          {
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          {
            "$type": "ElementResistanceConfig",
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        ],
        "SkillList": [
          {
            "Id": 101302001,
            "SkillName": "砍伐指令",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾，则再对我方随机单体施放1次【解体拆除】。",
            "DamageType": "Physical",
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          {
            "Id": 101302002,
            "SkillName": "目标锁定",
            "SkillDesc": "锁定指定我方单体，下次行动对其施放【砍伐指令】。",
            "DamageType": "",
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          },
          {
            "Id": 101302003,
            "SkillName": "解体指令",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101302004,
            "SkillName": "解体拆除",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
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        ]
      },
      {
        "Id": 101302023,
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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          {
            "$type": "ElementResistanceConfig",
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          {
            "$type": "ElementResistanceConfig",
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          {
            "$type": "ElementResistanceConfig",
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            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 101302001,
            "SkillName": "砍伐指令",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾，则再对我方随机单体施放1次【解体拆除】。",
            "DamageType": "Physical",
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          {
            "Id": 101302002,
            "SkillName": "目标锁定",
            "SkillDesc": "锁定指定我方单体，下次行动对其施放【砍伐指令】。",
            "DamageType": "",
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          },
          {
            "Id": 101302003,
            "SkillName": "解体指令",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101302004,
            "SkillName": "解体拆除",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
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        ]
      },
      {
        "Id": 101302024,
        "AttackModifyRatio": 0.40000000037252903,
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        "SpeedModifyValue": -43.99999999976717,
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        "StanceWeakList": [
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          {
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          {
            "Id": 101302004,
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          {
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          {
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            "SkillName": "目标锁定",
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          {
            "Id": 101302003,
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          {
            "Id": 101302004,
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          {
            "Id": 101302002,
            "SkillName": "目标锁定",
            "SkillDesc": "锁定指定我方单体，下次行动对其施放【砍伐指令】。",
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          {
            "Id": 101302003,
            "SkillName": "解体指令",
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          {
            "Id": 101302004,
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            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
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      {
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          {
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          {
            "Id": 101302002,
            "SkillName": "目标锁定",
            "SkillDesc": "锁定指定我方单体，下次行动对其施放【砍伐指令】。",
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          {
            "Id": 101302003,
            "SkillName": "解体指令",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
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          {
            "Id": 101302004,
            "SkillName": "解体拆除",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
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      {
        "Id": 101302030,
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          {
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            "DamageType": "Physical",
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          {
            "Id": 101302002,
            "SkillName": "目标锁定",
            "SkillDesc": "锁定指定我方单体，下次行动对其施放【砍伐指令】。",
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          {
            "Id": 101302003,
            "SkillName": "解体指令",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
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          {
            "Id": 101302004,
            "SkillName": "解体拆除",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
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      {
        "Id": 101302031,
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          {
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        "SkillList": [
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            "SkillName": "砍伐指令",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾，则再对我方随机单体施放1次【解体拆除】。",
            "DamageType": "Physical",
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          },
          {
            "Id": 101302002,
            "SkillName": "目标锁定",
            "SkillDesc": "锁定指定我方单体，下次行动对其施放【砍伐指令】。",
            "DamageType": "",
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          {
            "Id": 101302003,
            "SkillName": "解体指令",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
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          {
            "Id": 101302004,
            "SkillName": "解体拆除",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
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        ]
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      {
        "Id": 101302032,
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        "DamageTypeResistance": [
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          {
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          {
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          {
            "$type": "ElementResistanceConfig",
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        ],
        "SkillList": [
          {
            "Id": 101302001,
            "SkillName": "砍伐指令",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾，则再对我方随机单体施放1次【解体拆除】。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 101302002,
            "SkillName": "目标锁定",
            "SkillDesc": "锁定指定我方单体，下次行动对其施放【砍伐指令】。",
            "DamageType": "",
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          },
          {
            "Id": 101302003,
            "SkillName": "解体指令",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101302004,
            "SkillName": "解体拆除",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
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        ]
      },
      {
        "Id": 101302033,
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          {
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          {
            "$type": "ElementResistanceConfig",
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            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
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          {
            "$type": "ElementResistanceConfig",
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        ],
        "SkillList": [
          {
            "Id": 101302001,
            "SkillName": "砍伐指令",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，每次击中该目标都有概率使其陷入裂伤状态。若施放本技能时该目标未持有护盾，则再对我方随机单体施放1次【解体拆除】。",
            "DamageType": "Physical",
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          },
          {
            "Id": 101302002,
            "SkillName": "目标锁定",
            "SkillDesc": "锁定指定我方单体，下次行动对其施放【砍伐指令】。",
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          {
            "Id": 101302003,
            "SkillName": "解体指令",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
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            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
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    "Name": "自动机兵•齿狼（错误）",
    "Desc": "代码受到影响后的错误投影。参照本体为以旧世界遗留的科技拼凑制造的自动机器单元，少见的人形机械，其右臂部分统一装置着链锯，似乎曾用于采集或建造作业。\\n战斗中，自动机兵「齿狼」的链锯会造成裂伤，令对手持续损失生命值。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
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    "HPBase": 1395,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 144,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
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        "EliteGroup": 1,
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        "StanceWeakList": [
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        "SkillList": [
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            "SkillName": "砍伐指令",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，每次击中该目标都大概率使其陷入裂伤状态。",
            "DamageType": "Physical",
            "SPHitBase": 20
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            "Id": 101302102,
            "SkillName": "目标锁定",
            "SkillDesc": "锁定指定我方单体，下次行动对其施放【砍伐指令】。",
            "DamageType": "",
            "SPHitBase": ""
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            "Id": 101302103,
            "SkillName": "解体指令",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
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            "Id": 101302104,
            "SkillName": "解体拆除",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率对其增加1层裂伤状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101302105,
            "SkillName": "瞄准指令",
            "SkillDesc": "锁定2个我方目标，下次行动对其施放【砍伐指令】。",
            "DamageType": "",
            "SPHitBase": ""
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    "Drop": [
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        "AvatarExpReward": 150,
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    "Id": 1013022,
    "Name": "自动机兵•齿狼（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为以旧世界遗留的科技拼凑制造的自动机器单元，少见的人形机械，其右臂部分统一装置着链锯，似乎曾用于采集或建造作业。\\n战斗中，自动机兵「齿狼」（完整）的链锯会造成裂伤，令对手持续损失生命值。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 441.7500000006985,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
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    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
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        ],
        "SkillList": [
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            "SkillName": "砍伐指令",
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    "Name": "自动机兵•齿狼（完整）",
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    "CriticalDamageBase": 0.20000000018626451,
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    "InitialDelayRatio": 1,
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            "SkillDesc": "对指定我方单体造成物理属性伤害，并大概率对其增加1层裂伤状态。",
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            "SkillDesc": "使自身速度大幅提高。每次施放【协力指令】时使自身速度进一步小幅提高，速度提高效果可叠加。",
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            "SPHitBase": ""
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            "SkillName": "速率重构",
            "SkillDesc": "被击倒后进入【速率修复】状态，在一定回合后起身，并使自身速度进一步小幅提高，速度提高效果可叠加。",
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            "SPHitBase": ""
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    "Id": 1014010,
    "Name": "史瓦罗",
    "Desc": "旧世界的古老遗物，地髓开拓团的时代遗留下的自动控制单元。与大部分无智、只接受指令的机器不同，史瓦罗具有复杂的思考能力。\\n在战斗中，史瓦罗会召来机械臂抓取和控制敌人，对目标进行沉重的打击。",
    "MonsterCampID": 1,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1488,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 120,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 1014010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 101401001,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401002,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401003,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401004,
            "SkillName": "高效轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401005,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401006,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401007,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401011,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 101401001,
        "AttackModifyRatio": 1.1111110001802444,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 101401001,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401002,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401003,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401004,
            "SkillName": "高效轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401005,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401006,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401007,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401011,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 101401002,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 5.468750000698492,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 101401001,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401002,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401003,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401004,
            "SkillName": "高效轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401005,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401006,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401007,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401011,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 101401003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 101401001,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401002,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401003,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401004,
            "SkillName": "高效轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401005,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401006,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401007,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401011,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 101401004,
        "AttackModifyRatio": 1.1111110001802444,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 101401001,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401002,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401003,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401004,
            "SkillName": "高效轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401005,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401006,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401007,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401011,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 101401005,
        "AttackModifyRatio": 1.4285710006952286,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 3.9062500009313226,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 101401001,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401002,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401003,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401004,
            "SkillName": "高效轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401005,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401006,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401007,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401011,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 101401006,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.375,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 101401001,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401002,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401003,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401004,
            "SkillName": "高效轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401005,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401006,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401007,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401011,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 101401007,
        "AttackModifyRatio": 0.6666670010890812,
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        "EliteGroup": 1,
        "HPModifyRatio": 0.7500000006984919,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 101401001,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401002,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401003,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401004,
            "SkillName": "高效轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401005,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401006,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401007,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401011,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 101401008,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.7187500009313226,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 101401001,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401002,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401003,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401004,
            "SkillName": "高效轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401005,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401006,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401007,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401011,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 101401009,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.4375000002328306,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 101401001,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401002,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401003,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401004,
            "SkillName": "高效轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401005,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401006,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401007,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401011,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 101401010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 5,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 120,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 101401001,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401002,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401003,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401004,
            "SkillName": "高效轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401005,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401006,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401007,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401011,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 101401011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.0625000002328306,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 101401001,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401002,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401003,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401004,
            "SkillName": "高效轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401005,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401006,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401007,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401011,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 101401012,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.6250000002328306,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 101401001,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401002,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401003,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401004,
            "SkillName": "高效轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401005,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401006,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401007,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401011,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 101401013,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.5312500009313226,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Ice",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 101401001,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401002,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401003,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401004,
            "SkillName": "高效轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401005,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401006,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401007,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401011,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 101401014,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 140,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 101401001,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401002,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401003,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401004,
            "SkillName": "高效轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401005,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401006,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401007,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401011,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 101401015,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.4062500004656613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 101401001,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401002,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401003,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401004,
            "SkillName": "高效轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401005,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401006,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401007,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401011,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 101401016,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2.0625000002328306,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 101401001,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401002,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401003,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401004,
            "SkillName": "高效轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401005,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401006,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401007,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401011,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 101401017,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.2500000002328306,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 101401001,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401002,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401003,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401004,
            "SkillName": "高效轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401005,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401006,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401007,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 101401009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401011,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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    ],
    "Drop": [
      {
        "MonsterTemplateID": 1014010,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014010,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014010,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014010,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014010,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014010,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014010,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1014011": {
    "Id": 1014011,
    "Name": "史瓦罗（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为旧世界的古老遗物，地髓开拓团的时代遗留下的自动控制单元。与大部分无智、只接受指令的机器不同，史瓦罗具有复杂的思考能力。\\n在战斗中，史瓦罗（完整）能召唤各种类型的机械并操控机械臂抓取和控制敌人，对目标进行沉重的打击。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 697.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 1014011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 101401101,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401102,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401103,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401104,
            "SkillName": "过饱和轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低，该负面效果可叠加。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401105,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401106,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401107,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401108,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401109,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401110,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401111,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401112,
            "SkillName": "输出增幅",
            "SkillDesc": "使敌方全体造成的伤害小幅提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401113,
            "SkillName": "应急支援",
            "SkillDesc": "随机召唤【自动机兵•甲虫】和【自动机兵•战犬】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401114,
            "SkillName": "战术支援",
            "SkillDesc": "召唤【自动机兵•齿狼】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 101401101,
        "AttackModifyRatio": 0.6666670010890812,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 9.600000000558794,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 144,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 101401101,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401102,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401103,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401104,
            "SkillName": "过饱和轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低，该负面效果可叠加。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401105,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401106,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401107,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401108,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401109,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401110,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401111,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401112,
            "SkillName": "输出增幅",
            "SkillDesc": "使敌方全体造成的伤害小幅提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401113,
            "SkillName": "应急支援",
            "SkillDesc": "随机召唤【自动机兵•甲虫】和【自动机兵•战犬】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401114,
            "SkillName": "战术支援",
            "SkillDesc": "召唤【自动机兵•齿狼】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 1014011,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014011,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014011,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014011,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014011,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014011,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014011,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1014012": {
    "Id": 1014012,
    "Name": "史瓦罗（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为旧世界的古老遗物，地髓开拓团的时代遗留下的自动控制单元。与大部分无智、只接受指令的机器不同，史瓦罗具有复杂的思考能力。\\n在战斗中，史瓦罗（完整）能召唤各种类型的机械并操控机械臂抓取和控制敌人，对目标进行沉重的打击。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 697.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 1014012,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 101401201,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401202,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401203,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401204,
            "SkillName": "过饱和轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低，该负面效果可叠加。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401205,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401206,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401207,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401208,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401209,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401210,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401211,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401212,
            "SkillName": "输出增幅",
            "SkillDesc": "使敌方全体造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401213,
            "SkillName": "应急支援",
            "SkillDesc": "随机召唤【自动机兵•甲虫】和【自动机兵•战犬】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401214,
            "SkillName": "战术支援",
            "SkillDesc": "召唤【自动机兵•齿狼】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 101401201,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 101401201,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401202,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401203,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401204,
            "SkillName": "过饱和轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低，该负面效果可叠加。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401205,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401206,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401207,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401208,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401209,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401210,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401211,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401212,
            "SkillName": "输出增幅",
            "SkillDesc": "使敌方全体造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401213,
            "SkillName": "应急支援",
            "SkillDesc": "随机召唤【自动机兵•甲虫】和【自动机兵•战犬】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401214,
            "SkillName": "战术支援",
            "SkillDesc": "召唤【自动机兵•齿狼】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 1014012,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014012,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014012,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014012,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014012,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014012,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014012,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1014013": {
    "Id": 1014013,
    "Name": "史瓦罗",
    "Desc": "旧世界的古老遗物，地髓开拓团的时代遗留下的自动控制单元。与大部分无智、只接受指令的机器不同，史瓦罗具有复杂的思考能力。\\n在战斗中，史瓦罗会召来机械臂抓取和控制敌人，对目标进行沉重的打击。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 697.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 1014013,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 101401301,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401302,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401303,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401304,
            "SkillName": "过饱和轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低，该负面效果可叠加。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401305,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401306,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401307,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401308,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401309,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401310,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401311,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401312,
            "SkillName": "输出增幅",
            "SkillDesc": "使敌方全体造成的伤害小幅提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401313,
            "SkillName": "应急支援",
            "SkillDesc": "随机召唤【自动机兵•甲虫】和【自动机兵•战犬】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401314,
            "SkillName": "战术支援",
            "SkillDesc": "召唤【自动机兵•齿狼】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 101401301,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 3.3333330005407333,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 216,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 101401301,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401302,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401303,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401304,
            "SkillName": "过饱和轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低，该负面效果可叠加。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401305,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401306,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401307,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401308,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401309,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401310,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401311,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401312,
            "SkillName": "输出增幅",
            "SkillDesc": "使敌方全体造成的伤害小幅提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401313,
            "SkillName": "应急支援",
            "SkillDesc": "随机召唤【自动机兵•甲虫】和【自动机兵•战犬】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401314,
            "SkillName": "战术支援",
            "SkillDesc": "召唤【自动机兵•齿狼】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 101401302,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 10,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 216,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 101401301,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401302,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401303,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401304,
            "SkillName": "过饱和轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低，该负面效果可叠加。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401305,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401306,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401307,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401308,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401309,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401310,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401311,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401312,
            "SkillName": "输出增幅",
            "SkillDesc": "使敌方全体造成的伤害小幅提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401313,
            "SkillName": "应急支援",
            "SkillDesc": "随机召唤【自动机兵•甲虫】和【自动机兵•战犬】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401314,
            "SkillName": "战术支援",
            "SkillDesc": "召唤【自动机兵•齿狼】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 101401303,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.1333330003544688,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 101401301,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401302,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401303,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401304,
            "SkillName": "过饱和轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低，该负面效果可叠加。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401305,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401306,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401307,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401308,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401309,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401310,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401311,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401312,
            "SkillName": "输出增幅",
            "SkillDesc": "使敌方全体造成的伤害小幅提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401313,
            "SkillName": "应急支援",
            "SkillDesc": "随机召唤【自动机兵•甲虫】和【自动机兵•战犬】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401314,
            "SkillName": "战术支援",
            "SkillDesc": "召唤【自动机兵•齿狼】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 1014013,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014013,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014013,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014013,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014013,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014013,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014013,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1014014": {
    "Id": 1014014,
    "Name": "史瓦罗",
    "Desc": "旧世界的古老遗物，地髓开拓团的时代遗留下的自动控制单元。与大部分无智、只接受指令的机器不同，史瓦罗具有复杂的思考能力。\\n在战斗中，史瓦罗会召来机械臂抓取和控制敌人，对目标进行沉重的打击。",
    "MonsterCampID": null,
    "AttackBase": 12,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 9300,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 1014014,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 101401401,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401402,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401403,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401404,
            "SkillName": "过饱和轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低，该负面效果可叠加。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401405,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401406,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401407,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401408,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401409,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401410,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401411,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401412,
            "SkillName": "输出增幅",
            "SkillDesc": "使敌方全体造成的伤害小幅提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401413,
            "SkillName": "应急支援",
            "SkillDesc": "随机召唤【自动机兵•甲虫】和【自动机兵•战犬】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401414,
            "SkillName": "战术支援",
            "SkillDesc": "召唤【自动机兵•齿狼】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401415,
            "SkillName": "增效部署",
            "SkillDesc": "召唤2个【辅助机械臂单元】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401416,
            "SkillName": "增效部署",
            "SkillDesc": "召唤2个【辅助机械臂单元】，其中一个处于过载。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 1014014,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014014,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014014,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014014,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014014,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014014,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014014,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1014015": {
    "Id": 1014015,
    "Name": "史瓦罗",
    "Desc": "旧世界的古老遗物，地髓开拓团的时代遗留下的自动控制单元。与大部分无智、只接受指令的机器不同，史瓦罗具有复杂的思考能力。\\n在战斗中，史瓦罗会召来机械臂抓取和控制敌人，对目标进行沉重的打击。",
    "MonsterCampID": null,
    "AttackBase": 12,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 13950,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 1014015,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 101401501,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401502,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401503,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401504,
            "SkillName": "过饱和轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低，该负面效果可叠加。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401505,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401506,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401507,
            "SkillName": "增效部署",
            "SkillDesc": "召唤【辅助机械臂单元】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401508,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401509,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401510,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401511,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401512,
            "SkillName": "输出增幅",
            "SkillDesc": "使敌方全体造成的伤害小幅提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401513,
            "SkillName": "应急支援",
            "SkillDesc": "随机召唤【自动机兵•甲虫】和【自动机兵•战犬】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401514,
            "SkillName": "战术支援",
            "SkillDesc": "召唤【自动机兵•齿狼】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401515,
            "SkillName": "增效部署",
            "SkillDesc": "召唤2个【辅助机械臂单元】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401516,
            "SkillName": "增效部署",
            "SkillDesc": "召唤2个【辅助机械臂单元】，其中一个处于过载。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 1014015,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014015,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014015,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014015,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014015,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014015,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014015,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1014016": {
    "Id": 1014016,
    "Name": "史瓦罗",
    "Desc": "旧世界的古老遗物，地髓开拓团的时代遗留下的自动控制单元。与大部分无智、只接受指令的机器不同，史瓦罗具有复杂的思考能力。\\n在战斗中，史瓦罗会召来机械臂抓取和控制敌人，对目标进行沉重的打击。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1395,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 1014016,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 101401601,
            "SkillName": "驱逐拳击",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401602,
            "SkillName": "延烧光束",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 101401603,
            "SkillName": "巨掌之间",
            "SkillDesc": "使指定我方单体陷入【拘束】状态，【拘束】状态下无法行动也无法被指定为目标。当辅助机械臂单元被弱点击破时我方目标的【拘束】状态立即解除。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 101401604,
            "SkillName": "过饱和轰炸",
            "SkillDesc": "对我方全体造成大量物理伤害，并有大概率使受到攻击的我方目标防御力降低，该负面效果可叠加。",
            "DamageType": "Physical",
            "SPHitBase": 2
          },
          {
            "Id": 101401605,
            "SkillName": "控场起爆",
            "SkillDesc": "辅助机械臂单元发生爆炸，对指定我方单体造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 25
          },
          {
            "Id": 101401606,
            "SkillName": "过载警告",
            "SkillDesc": "辅助机械臂单元进入【过载时限】状态，进入该状态后下次行动施放【控场起爆】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401608,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401609,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401610,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401611,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401612,
            "SkillName": "输出增幅",
            "SkillDesc": "使敌方全体造成的伤害小幅提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401613,
            "SkillName": "应急支援",
            "SkillDesc": "随机召唤【自动机兵•甲虫】和【自动机兵•战犬】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 101401614,
            "SkillName": "战术支援",
            "SkillDesc": "召唤【自动机兵•齿狼】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 1014016,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014016,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014016,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014016,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014016,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014016,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 1014016,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "1022010": {
    "Id": 1022010,
    "Name": "永冬灾影",
    "Desc": "寒潮降临后逡巡在裂界中的虚影。它扭曲地模仿着银鬃铁卫的身形，其甲胄着装与贝洛伯格的战士们同样严整，头颅却被没有五官的冰棱所取代。\\n战斗中永冬灾影会挥舞冰造的斧刃，延缓敌人的行动。",
    "MonsterCampID": 3,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 139.50000000046566,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1022010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 100,
    "StanceBase": 60,
    "StanceCount": 1,
    "StatusResistanceBase": 0.10000000009313226,
    "Child": [
      {
        "Id": 1022010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 102201001,
            "SkillName": "霜冻重击",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Ice",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 102201001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 102201001,
            "SkillName": "霜冻重击",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Ice",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 102201002,
        "AttackModifyRatio": 0.8333330010063946,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.6000000005587935,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 102201001,
            "SkillName": "霜冻重击",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Ice",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 102201003,
        "AttackModifyRatio": 0.8333330010063946,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.9333330010995269,
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        "AvatarExpReward": 108,
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    ]
  },
  "1022020": {
    "Id": 1022020,
    "Name": "火焚灾影",
    "Desc": "寒潮降临后逡巡在裂界中的虚影。它扭曲地模仿着银鬃铁卫的身形。其甲胄着装与贝洛伯格的战士们同样严整，头颅却被没有五官的燃烬所取代。\\n战斗中火焚灾影会挥舞燃烧的斧刃，灼烧敌人。",
    "MonsterCampID": 3,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 139.50000000046566,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1022020.png",
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    "Rank": "MinionLv2",
    "SpeedBase": 100,
    "StanceBase": 60,
    "StanceCount": 1,
    "StatusResistanceBase": 0.10000000009313226,
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            "SkillDesc": "对指定我方单体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
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            "DamageType": "Fire",
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        "SkillList": [
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        "SkillList": [
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        "SkillList": [
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        "SkillList": [
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            "DamageType": "Fire",
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        "Id": 102202008,
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        ]
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        "Id": 102202013,
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        "Id": 102202014,
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        "AvatarExpReward": 108,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 112001
          },
          {
            "$type": "ItemConfig",
            "ID": 112002
          },
          {
            "$type": "ItemConfig",
            "ID": 112003
          },
          {
            "$type": "ItemConfig",
            "ID": 181005
          }
        ]
      }
    ]
  },
  "1023010": {
    "Id": 1023010,
    "Name": "炽燃徘徊者",
    "Desc": "徘徊在裂界中的机械单元，但毫无疑问这并非人类技术造就的产物，而是裂界扭曲的力量模仿而成的怪物。\\n炽燃徘徊者的攻击会对处于灼烧状态的敌人造成额外效果。",
    "MonsterCampID": 3,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1023,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1023010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 100,
    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 1023010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 102301001,
            "SkillName": "赤红刀锋",
            "SkillDesc": "对指定我方单体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 102301002,
            "SkillName": "燃焰斩击",
            "SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害，本技能优先攻击陷入灼烧状态的我方目标。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 102301003,
            "SkillName": "熔解",
            "SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301004,
            "SkillName": "高温运转",
            "SkillDesc": "使自身攻击力小幅提高，速度大幅提高，弱点被击破后以上增益效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301005,
            "SkillName": "飞舞烬火",
            "SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 102301001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.368182000471279,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 40,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 102301001,
            "SkillName": "赤红刀锋",
            "SkillDesc": "对指定我方单体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 102301002,
            "SkillName": "燃焰斩击",
            "SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害，本技能优先攻击陷入灼烧状态的我方目标。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 102301003,
            "SkillName": "熔解",
            "SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301004,
            "SkillName": "高温运转",
            "SkillDesc": "使自身攻击力小幅提高，速度大幅提高，弱点被击破后以上增益效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301005,
            "SkillName": "飞舞烬火",
            "SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 102301002,
        "AttackModifyRatio": 0.7692310004495084,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.3500000003259629,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 60,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.3000000002793968
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 102301001,
            "SkillName": "赤红刀锋",
            "SkillDesc": "对指定我方单体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 102301002,
            "SkillName": "燃焰斩击",
            "SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害，本技能优先攻击陷入灼烧状态的我方目标。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 102301003,
            "SkillName": "熔解",
            "SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301004,
            "SkillName": "高温运转",
            "SkillDesc": "使自身攻击力小幅提高，速度大幅提高，弱点被击破后以上增益效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301005,
            "SkillName": "飞舞烬火",
            "SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 102301003,
        "AttackModifyRatio": 1.6666670010890812,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.5909090011846274,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 102301001,
            "SkillName": "赤红刀锋",
            "SkillDesc": "对指定我方单体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 102301002,
            "SkillName": "燃焰斩击",
            "SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害，本技能优先攻击陷入灼烧状态的我方目标。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 102301003,
            "SkillName": "熔解",
            "SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301004,
            "SkillName": "高温运转",
            "SkillDesc": "使自身攻击力小幅提高，速度大幅提高，弱点被击破后以上增益效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301005,
            "SkillName": "飞舞烬火",
            "SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 102301004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2.2272730004042387,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 102301001,
            "SkillName": "赤红刀锋",
            "SkillDesc": "对指定我方单体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 102301002,
            "SkillName": "燃焰斩击",
            "SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害，本技能优先攻击陷入灼烧状态的我方目标。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 102301003,
            "SkillName": "熔解",
            "SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301004,
            "SkillName": "高温运转",
            "SkillDesc": "使自身攻击力小幅提高，速度大幅提高，弱点被击破后以上增益效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301005,
            "SkillName": "飞舞烬火",
            "SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 102301005,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.2409090008586645,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 40,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 102301001,
            "SkillName": "赤红刀锋",
            "SkillDesc": "对指定我方单体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 102301002,
            "SkillName": "燃焰斩击",
            "SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害，本技能优先攻击陷入灼烧状态的我方目标。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 102301003,
            "SkillName": "熔解",
            "SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301004,
            "SkillName": "高温运转",
            "SkillDesc": "使自身攻击力小幅提高，速度大幅提高，弱点被击破后以上增益效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301005,
            "SkillName": "飞舞烬火",
            "SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 102301006,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.2409090008586645,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 40,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 102301001,
            "SkillName": "赤红刀锋",
            "SkillDesc": "对指定我方单体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 102301002,
            "SkillName": "燃焰斩击",
            "SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害，本技能优先攻击陷入灼烧状态的我方目标。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 102301003,
            "SkillName": "熔解",
            "SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301004,
            "SkillName": "高温运转",
            "SkillDesc": "使自身攻击力小幅提高，速度大幅提高，弱点被击破后以上增益效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301005,
            "SkillName": "飞舞烬火",
            "SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 102301007,
        "AttackModifyRatio": 0.6666670010890812,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 20,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 102301001,
            "SkillName": "赤红刀锋",
            "SkillDesc": "对指定我方单体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 102301002,
            "SkillName": "燃焰斩击",
            "SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害，本技能优先攻击陷入灼烧状态的我方目标。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 102301003,
            "SkillName": "熔解",
            "SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301004,
            "SkillName": "高温运转",
            "SkillDesc": "使自身攻击力小幅提高，速度大幅提高，弱点被击破后以上增益效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301005,
            "SkillName": "飞舞烬火",
            "SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 102301008,
        "AttackModifyRatio": 0.7692310004495084,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.7272730008699,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 102301001,
            "SkillName": "赤红刀锋",
            "SkillDesc": "对指定我方单体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 102301002,
            "SkillName": "燃焰斩击",
            "SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害，本技能优先攻击陷入灼烧状态的我方目标。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 102301003,
            "SkillName": "熔解",
            "SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301004,
            "SkillName": "高温运转",
            "SkillDesc": "使自身攻击力小幅提高，速度大幅提高，弱点被击破后以上增益效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301005,
            "SkillName": "飞舞烬火",
            "SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
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        ]
      },
      {
        "Id": 102301009,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.5454550008289516,
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        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 102301001,
            "SkillName": "赤红刀锋",
            "SkillDesc": "对指定我方单体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 102301002,
            "SkillName": "燃焰斩击",
            "SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害，本技能优先攻击陷入灼烧状态的我方目标。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 102301003,
            "SkillName": "熔解",
            "SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301004,
            "SkillName": "高温运转",
            "SkillDesc": "使自身攻击力小幅提高，速度大幅提高，弱点被击破后以上增益效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301005,
            "SkillName": "飞舞烬火",
            "SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
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        ]
      },
      {
        "Id": 102301010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.1363640003837645,
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        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 102301001,
            "SkillName": "赤红刀锋",
            "SkillDesc": "对指定我方单体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 102301002,
            "SkillName": "燃焰斩击",
            "SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害，本技能优先攻击陷入灼烧状态的我方目标。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 102301003,
            "SkillName": "熔解",
            "SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301004,
            "SkillName": "高温运转",
            "SkillDesc": "使自身攻击力小幅提高，速度大幅提高，弱点被击破后以上增益效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301005,
            "SkillName": "飞舞烬火",
            "SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
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        ]
      },
      {
        "Id": 102301011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 102301001,
            "SkillName": "赤红刀锋",
            "SkillDesc": "对指定我方单体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 102301002,
            "SkillName": "燃焰斩击",
            "SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害，本技能优先攻击陷入灼烧状态的我方目标。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 102301003,
            "SkillName": "熔解",
            "SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301004,
            "SkillName": "高温运转",
            "SkillDesc": "使自身攻击力小幅提高，速度大幅提高，弱点被击破后以上增益效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301005,
            "SkillName": "飞舞烬火",
            "SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
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        ]
      },
      {
        "Id": 102301012,
        "AttackModifyRatio": 0.6666670010890812,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 102301001,
            "SkillName": "赤红刀锋",
            "SkillDesc": "对指定我方单体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 102301002,
            "SkillName": "燃焰斩击",
            "SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害，本技能优先攻击陷入灼烧状态的我方目标。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 102301003,
            "SkillName": "熔解",
            "SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301004,
            "SkillName": "高温运转",
            "SkillDesc": "使自身攻击力小幅提高，速度大幅提高，弱点被击破后以上增益效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301005,
            "SkillName": "飞舞烬火",
            "SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 102301013,
        "AttackModifyRatio": 0.6666670010890812,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 102301001,
            "SkillName": "赤红刀锋",
            "SkillDesc": "对指定我方单体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 102301002,
            "SkillName": "燃焰斩击",
            "SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害，本技能优先攻击陷入灼烧状态的我方目标。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 102301003,
            "SkillName": "熔解",
            "SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301004,
            "SkillName": "高温运转",
            "SkillDesc": "使自身攻击力小幅提高，速度大幅提高，弱点被击破后以上增益效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301005,
            "SkillName": "飞舞烬火",
            "SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 102301014,
        "AttackModifyRatio": 0.6666670010890812,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.5454550008289516,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 102301001,
            "SkillName": "赤红刀锋",
            "SkillDesc": "对指定我方单体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 102301002,
            "SkillName": "燃焰斩击",
            "SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害，本技能优先攻击陷入灼烧状态的我方目标。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 102301003,
            "SkillName": "熔解",
            "SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301004,
            "SkillName": "高温运转",
            "SkillDesc": "使自身攻击力小幅提高，速度大幅提高，弱点被击破后以上增益效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301005,
            "SkillName": "飞舞烬火",
            "SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 102301015,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.0909090007189661,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 40,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 102301001,
            "SkillName": "赤红刀锋",
            "SkillDesc": "对指定我方单体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 102301002,
            "SkillName": "燃焰斩击",
            "SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害，本技能优先攻击陷入灼烧状态的我方目标。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 102301003,
            "SkillName": "熔解",
            "SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301004,
            "SkillName": "高温运转",
            "SkillDesc": "使自身攻击力小幅提高，速度大幅提高，弱点被击破后以上增益效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301005,
            "SkillName": "飞舞烬火",
            "SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 102301016,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.5909090011846274,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 102301001,
            "SkillName": "赤红刀锋",
            "SkillDesc": "对指定我方单体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 102301002,
            "SkillName": "燃焰斩击",
            "SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害，本技能优先攻击陷入灼烧状态的我方目标。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 102301003,
            "SkillName": "熔解",
            "SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301004,
            "SkillName": "高温运转",
            "SkillDesc": "使自身攻击力小幅提高，速度大幅提高，弱点被击破后以上增益效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301005,
            "SkillName": "飞舞烬火",
            "SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          }
        ]
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      {
        "Id": 102301017,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
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        "HPModifyRatio": 0.5000000004656613,
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        "SpeedModifyValue": null,
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        "StanceWeakList": [
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "Value": 0.20000000018626451
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          {
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            "Value": 0.40000000037252903
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            "DamageType": "Wind",
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            "Value": 0.20000000018626451
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        "SkillList": [
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            "SkillName": "赤红刀锋",
            "SkillDesc": "对指定我方单体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 102301002,
            "SkillName": "燃焰斩击",
            "SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害，本技能优先攻击陷入灼烧状态的我方目标。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 102301003,
            "SkillName": "熔解",
            "SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301004,
            "SkillName": "高温运转",
            "SkillDesc": "使自身攻击力小幅提高，速度大幅提高，弱点被击破后以上增益效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301005,
            "SkillName": "飞舞烬火",
            "SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
            "DamageType": "Fire",
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            "SkillDesc": "对指定我方单体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 102301002,
            "SkillName": "燃焰斩击",
            "SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害，本技能优先攻击陷入灼烧状态的我方目标。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 102301003,
            "SkillName": "熔解",
            "SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301004,
            "SkillName": "高温运转",
            "SkillDesc": "使自身攻击力小幅提高，速度大幅提高，弱点被击破后以上增益效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301005,
            "SkillName": "飞舞烬火",
            "SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
            "DamageType": "Fire",
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      {
        "Id": 102301019,
        "AttackModifyRatio": 1,
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            "SkillDesc": "对指定我方单体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
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            "SkillName": "燃焰斩击",
            "SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害，本技能优先攻击陷入灼烧状态的我方目标。",
            "DamageType": "Fire",
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          },
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            "Id": 102301003,
            "SkillName": "熔解",
            "SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
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            "SPHitBase": ""
          },
          {
            "Id": 102301004,
            "SkillName": "高温运转",
            "SkillDesc": "使自身攻击力小幅提高，速度大幅提高，弱点被击破后以上增益效果解除。",
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          {
            "Id": 102301005,
            "SkillName": "飞舞烬火",
            "SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
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        "SkillList": [
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            "SkillDesc": "对指定我方单体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 102301002,
            "SkillName": "燃焰斩击",
            "SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害，本技能优先攻击陷入灼烧状态的我方目标。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
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            "SkillName": "熔解",
            "SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301004,
            "SkillName": "高温运转",
            "SkillDesc": "使自身攻击力小幅提高，速度大幅提高，弱点被击破后以上增益效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301005,
            "SkillName": "飞舞烬火",
            "SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
            "DamageType": "Fire",
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        "Id": 102301021,
        "AttackModifyRatio": 1,
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        "DamageTypeResistance": [
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            "Value": 0.20000000018626451
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        "SkillList": [
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            "SkillName": "赤红刀锋",
            "SkillDesc": "对指定我方单体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 102301002,
            "SkillName": "燃焰斩击",
            "SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害，本技能优先攻击陷入灼烧状态的我方目标。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 102301003,
            "SkillName": "熔解",
            "SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301004,
            "SkillName": "高温运转",
            "SkillDesc": "使自身攻击力小幅提高，速度大幅提高，弱点被击破后以上增益效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301005,
            "SkillName": "飞舞烬火",
            "SkillDesc": "对我方全体造成火属性伤害。使陷入灼烧状态的我方目标受到额外火属性伤害的同时解除该目标的灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
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    "Drop": [
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        "AvatarExpReward": 150,
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        "MonsterTemplateID": 1023010,
        "WorldLevel": 3,
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      {
        "MonsterTemplateID": 1023010,
        "WorldLevel": 4,
        "AvatarExpReward": 350,
        "DisplayItemList": [
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      {
        "MonsterTemplateID": 1023010,
        "WorldLevel": 5,
        "AvatarExpReward": 400,
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      {
        "MonsterTemplateID": 1023010,
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  "1023011": {
    "Id": 1023011,
    "Name": "炽燃徘徊者（错误）",
    "Desc": "代码受到影响后的错误投影。参照本体为徘徊在裂界中的机械单元，但毫无疑问这并非人类技术造就的产物，而是裂界扭曲的力量模仿而成的怪物。\\n炽燃徘徊者（错误）的攻击会对处于灼烧状态的敌人造成额外效果。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1302,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1023010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 120,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "AttackModifyRatio": 1,
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        "HPModifyRatio": 1,
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        "StanceWeakList": [
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        "HardLevelGroup": 1,
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 102301101,
            "SkillName": "赤红刀锋",
            "SkillDesc": "对指定我方单体造成火属性伤害，并有概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 102301102,
            "SkillName": "燃焰斩击",
            "SkillDesc": "对指定我方单体及其相邻目标造成火属性伤害，本技能优先攻击陷入灼烧状态的我方目标。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 102301103,
            "SkillName": "高温运转",
            "SkillDesc": "使自身攻击力小幅提高，速度大幅提高，弱点被击破后以上增益效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301104,
            "SkillName": "飞舞烬火",
            "SkillDesc": "对我方全体造成火属性伤害，使陷入灼烧状态的我方目标受到额外火属性伤害，并有概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 102301105,
            "SkillName": "爆裂前兆",
            "SkillDesc": "下次行动施放【爆裂缭灼】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102301106,
            "SkillName": "爆裂缭灼",
            "SkillDesc": "对我方全体造成火属性伤害，使陷入灼烧状态的我方目标发生爆炸同时对自身及相邻目标造成火属性伤害，同时解除该目标的灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 102301107,
            "SkillName": "熔解",
            "SkillDesc": "对陷入灼烧状态的我方单体施放攻击后自身造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
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        "MonsterTemplateID": 1023011,
        "AvatarExpReward": 150,
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      },
      {
        "MonsterTemplateID": 1023011,
        "WorldLevel": 2,
        "AvatarExpReward": 250,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 112011
          },
          {
            "$type": "ItemConfig",
            "ID": 112012
          },
          {
            "$type": "ItemConfig",
            "ID": 182006
          },
          {
            "$type": "ItemConfig",
            "ID": 183002
          }
        ]
      },
      {
        "MonsterTemplateID": 1023011,
        "WorldLevel": 3,
        "AvatarExpReward": 300,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 112011
          },
          {
            "$type": "ItemConfig",
            "ID": 112012
          },
          {
            "$type": "ItemConfig",
            "ID": 182006
          },
          {
            "$type": "ItemConfig",
            "ID": 183002
          }
        ]
      },
      {
        "MonsterTemplateID": 1023011,
        "WorldLevel": 4,
        "AvatarExpReward": 350,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 112012
          },
          {
            "$type": "ItemConfig",
            "ID": 112013
          },
          {
            "$type": "ItemConfig",
            "ID": 182006
          },
          {
            "$type": "ItemConfig",
            "ID": 183002
          }
        ]
      },
      {
        "MonsterTemplateID": 1023011,
        "WorldLevel": 5,
        "AvatarExpReward": 400,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 112012
          },
          {
            "$type": "ItemConfig",
            "ID": 112013
          },
          {
            "$type": "ItemConfig",
            "ID": 182006
          },
          {
            "$type": "ItemConfig",
            "ID": 183002
          }
        ]
      },
      {
        "MonsterTemplateID": 1023011,
        "WorldLevel": 6,
        "AvatarExpReward": 400,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 112012
          },
          {
            "$type": "ItemConfig",
            "ID": 112013
          },
          {
            "$type": "ItemConfig",
            "ID": 182006
          },
          {
            "$type": "ItemConfig",
            "ID": 183002
          }
        ]
      }
    ]
  },
  "1023020": {
    "Id": 1023020,
    "Name": "深寒徘徊者",
    "Desc": "徘徊在裂界中的机械单元，但毫无疑问这并非人类技术造就的产物，而是裂界扭曲的力量模仿而成的怪物。\\n深寒徘徊者会吸引永冬灾影，同时能降低我方的速度与冰属性抗性。",
    "MonsterCampID": 3,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1116,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1023020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 100,
    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 1023020,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 102302001,
            "SkillName": "冰轮铁拳",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 102302005,
            "SkillName": "召来衍生物",
            "SkillDesc": "召唤【永冬灾影】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302006,
            "SkillName": "冻结风暴",
            "SkillDesc": "对我方全体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入【深寒】状态。",
            "DamageType": "Ice",
            "SPHitBase": 5
          },
          {
            "Id": 102302007,
            "SkillName": "吞噬衍生物",
            "SkillDesc": "吞噬1个永冬灾影使自身攻击力提高，同时锁定指定我方单体。若场上没有永冬灾影，则自身防御力降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302008,
            "SkillName": "吞噬衍生物",
            "SkillDesc": "吞噬1个永冬灾影使自身攻击力提高，同时锁定指定我方单体。若场上没有永冬灾影，则自身防御力降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302009,
            "SkillName": "冰轮碎碾",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入【深寒】状态。",
            "DamageType": "Ice",
            "SPHitBase": 20
          },
          {
            "Id": 102302010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 102302001,
        "AttackModifyRatio": 1.6666670010890812,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.5416670013219118,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 102302001,
            "SkillName": "冰轮铁拳",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 102302005,
            "SkillName": "召来衍生物",
            "SkillDesc": "召唤【永冬灾影】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302006,
            "SkillName": "冻结风暴",
            "SkillDesc": "对我方全体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入【深寒】状态。",
            "DamageType": "Ice",
            "SPHitBase": 5
          },
          {
            "Id": 102302007,
            "SkillName": "吞噬衍生物",
            "SkillDesc": "吞噬1个永冬灾影使自身攻击力提高，同时锁定指定我方单体。若场上没有永冬灾影，则自身防御力降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302008,
            "SkillName": "吞噬衍生物",
            "SkillDesc": "吞噬1个永冬灾影使自身攻击力提高，同时锁定指定我方单体。若场上没有永冬灾影，则自身防御力降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302009,
            "SkillName": "冰轮碎碾",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入【深寒】状态。",
            "DamageType": "Ice",
            "SPHitBase": 20
          },
          {
            "Id": 102302010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 102302002,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2.208333000075072,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 102302001,
            "SkillName": "冰轮铁拳",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 102302005,
            "SkillName": "召来衍生物",
            "SkillDesc": "召唤【永冬灾影】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302006,
            "SkillName": "冻结风暴",
            "SkillDesc": "对我方全体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入【深寒】状态。",
            "DamageType": "Ice",
            "SPHitBase": 5
          },
          {
            "Id": 102302007,
            "SkillName": "吞噬衍生物",
            "SkillDesc": "吞噬1个永冬灾影使自身攻击力提高，同时锁定指定我方单体。若场上没有永冬灾影，则自身防御力降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302008,
            "SkillName": "吞噬衍生物",
            "SkillDesc": "吞噬1个永冬灾影使自身攻击力提高，同时锁定指定我方单体。若场上没有永冬灾影，则自身防御力降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302009,
            "SkillName": "冰轮碎碾",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入【深寒】状态。",
            "DamageType": "Ice",
            "SPHitBase": 20
          },
          {
            "Id": 102302010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 102302003,
        "AttackModifyRatio": 0.7142860011663288,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.33333300054073334,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 102302001,
            "SkillName": "冰轮铁拳",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 102302005,
            "SkillName": "召来衍生物",
            "SkillDesc": "召唤【永冬灾影】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302006,
            "SkillName": "冻结风暴",
            "SkillDesc": "对我方全体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入【深寒】状态。",
            "DamageType": "Ice",
            "SPHitBase": 5
          },
          {
            "Id": 102302007,
            "SkillName": "吞噬衍生物",
            "SkillDesc": "吞噬1个永冬灾影使自身攻击力提高，同时锁定指定我方单体。若场上没有永冬灾影，则自身防御力降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302008,
            "SkillName": "吞噬衍生物",
            "SkillDesc": "吞噬1个永冬灾影使自身攻击力提高，同时锁定指定我方单体。若场上没有永冬灾影，则自身防御力降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302009,
            "SkillName": "冰轮碎碾",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入【深寒】状态。",
            "DamageType": "Ice",
            "SPHitBase": 20
          },
          {
            "Id": 102302010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 102302004,
        "AttackModifyRatio": 0.5000000004656613,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": -9.99999999976717,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 102302001,
            "SkillName": "冰轮铁拳",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 102302005,
            "SkillName": "召来衍生物",
            "SkillDesc": "召唤【永冬灾影】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302006,
            "SkillName": "冻结风暴",
            "SkillDesc": "对我方全体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入【深寒】状态。",
            "DamageType": "Ice",
            "SPHitBase": 5
          },
          {
            "Id": 102302007,
            "SkillName": "吞噬衍生物",
            "SkillDesc": "吞噬1个永冬灾影使自身攻击力提高，同时锁定指定我方单体。若场上没有永冬灾影，则自身防御力降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302008,
            "SkillName": "吞噬衍生物",
            "SkillDesc": "吞噬1个永冬灾影使自身攻击力提高，同时锁定指定我方单体。若场上没有永冬灾影，则自身防御力降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302009,
            "SkillName": "冰轮碎碾",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入【深寒】状态。",
            "DamageType": "Ice",
            "SPHitBase": 20
          },
          {
            "Id": 102302010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 102302005,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 102302001,
            "SkillName": "冰轮铁拳",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 102302005,
            "SkillName": "召来衍生物",
            "SkillDesc": "召唤【永冬灾影】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302006,
            "SkillName": "冻结风暴",
            "SkillDesc": "对我方全体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入【深寒】状态。",
            "DamageType": "Ice",
            "SPHitBase": 5
          },
          {
            "Id": 102302007,
            "SkillName": "吞噬衍生物",
            "SkillDesc": "吞噬1个永冬灾影使自身攻击力提高，同时锁定指定我方单体。若场上没有永冬灾影，则自身防御力降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302008,
            "SkillName": "吞噬衍生物",
            "SkillDesc": "吞噬1个永冬灾影使自身攻击力提高，同时锁定指定我方单体。若场上没有永冬灾影，则自身防御力降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302009,
            "SkillName": "冰轮碎碾",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入【深寒】状态。",
            "DamageType": "Ice",
            "SPHitBase": 20
          },
          {
            "Id": 102302010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 102302007,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 102302001,
            "SkillName": "冰轮铁拳",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 102302005,
            "SkillName": "召来衍生物",
            "SkillDesc": "召唤【永冬灾影】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302006,
            "SkillName": "冻结风暴",
            "SkillDesc": "对我方全体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入【深寒】状态。",
            "DamageType": "Ice",
            "SPHitBase": 5
          },
          {
            "Id": 102302007,
            "SkillName": "吞噬衍生物",
            "SkillDesc": "吞噬1个永冬灾影使自身攻击力提高，同时锁定指定我方单体。若场上没有永冬灾影，则自身防御力降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302008,
            "SkillName": "吞噬衍生物",
            "SkillDesc": "吞噬1个永冬灾影使自身攻击力提高，同时锁定指定我方单体。若场上没有永冬灾影，则自身防御力降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302009,
            "SkillName": "冰轮碎碾",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入【深寒】状态。",
            "DamageType": "Ice",
            "SPHitBase": 20
          },
          {
            "Id": 102302010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 102302008,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 102302001,
            "SkillName": "冰轮铁拳",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 102302005,
            "SkillName": "召来衍生物",
            "SkillDesc": "召唤【永冬灾影】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302006,
            "SkillName": "冻结风暴",
            "SkillDesc": "对我方全体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入【深寒】状态。",
            "DamageType": "Ice",
            "SPHitBase": 5
          },
          {
            "Id": 102302007,
            "SkillName": "吞噬衍生物",
            "SkillDesc": "吞噬1个永冬灾影使自身攻击力提高，同时锁定指定我方单体。若场上没有永冬灾影，则自身防御力降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302008,
            "SkillName": "吞噬衍生物",
            "SkillDesc": "吞噬1个永冬灾影使自身攻击力提高，同时锁定指定我方单体。若场上没有永冬灾影，则自身防御力降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302009,
            "SkillName": "冰轮碎碾",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入【深寒】状态。",
            "DamageType": "Ice",
            "SPHitBase": 20
          },
          {
            "Id": 102302010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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      {
        "Id": 102302009,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.8333330010063946,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 102302001,
            "SkillName": "冰轮铁拳",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 102302005,
            "SkillName": "召来衍生物",
            "SkillDesc": "召唤【永冬灾影】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302006,
            "SkillName": "冻结风暴",
            "SkillDesc": "对我方全体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入【深寒】状态。",
            "DamageType": "Ice",
            "SPHitBase": 5
          },
          {
            "Id": 102302007,
            "SkillName": "吞噬衍生物",
            "SkillDesc": "吞噬1个永冬灾影使自身攻击力提高，同时锁定指定我方单体。若场上没有永冬灾影，则自身防御力降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302008,
            "SkillName": "吞噬衍生物",
            "SkillDesc": "吞噬1个永冬灾影使自身攻击力提高，同时锁定指定我方单体。若场上没有永冬灾影，则自身防御力降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302009,
            "SkillName": "冰轮碎碾",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入【深寒】状态。",
            "DamageType": "Ice",
            "SPHitBase": 20
          },
          {
            "Id": 102302010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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    ],
    "Drop": [
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        "AvatarExpReward": 150,
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            "ID": 2
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            "ID": 112013
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            "ID": 182006
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            "ID": 183002
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        "WorldLevel": 5,
        "AvatarExpReward": 400,
        "DisplayItemList": [
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            "ID": 2
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            "ID": 182006
          },
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            "ID": 183002
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      {
        "MonsterTemplateID": 1023020,
        "WorldLevel": 6,
        "AvatarExpReward": 400,
        "DisplayItemList": [
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            "ID": 2
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            "ID": 112012
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          {
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            "ID": 112013
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          {
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            "ID": 182006
          },
          {
            "$type": "ItemConfig",
            "ID": 183002
          }
        ]
      }
    ]
  },
  "1023021": {
    "Id": 1023021,
    "Name": "深寒徘徊者（错误）",
    "Desc": "代码受到影响后的错误投影。参照本体为徘徊在裂界中的机械单元，但毫无疑问这并非人类技术造就的产物，而是裂界扭曲的力量模仿而成的怪物。\\n深寒徘徊者（错误）会吸引永冬灾影，同时能降低我方的速度与冰属性抗性。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1395,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_1023020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 100,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 1023021,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 102302101,
            "SkillName": "冰轮铁拳",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 102302105,
            "SkillName": "召来衍生物",
            "SkillDesc": "召唤【永冬灾影】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302106,
            "SkillName": "冻结风暴",
            "SkillDesc": "对我方全体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入【深寒】状态。",
            "DamageType": "Ice",
            "SPHitBase": 5
          },
          {
            "Id": 102302107,
            "SkillName": "吞噬衍生物",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入【深寒】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302108,
            "SkillName": "吞噬衍生物",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302109,
            "SkillName": "冰轮碎碾",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入深寒状态。",
            "DamageType": "Ice",
            "SPHitBase": 20
          },
          {
            "Id": 102302110,
            "SkillName": "吞噬衍生物",
            "SkillDesc": "吞噬永冬灾影使自身攻击力提高，下次行动施放【苦寒过境】。吞噬的永冬灾影数量越多，下次行动施放的【苦寒过境】波次越多。若场上没有永冬灾影，则自身防御力降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302111,
            "SkillName": "苦寒过境",
            "SkillDesc": "对我方全体造成大量冰属性伤害，并有大概率使受到攻击的我方目标陷入【深寒】状态。",
            "DamageType": "Ice",
            "SPHitBase": 5
          },
          {
            "Id": 102302112,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 102302101,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.6666670010890812,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 20,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 102302101,
            "SkillName": "冰轮铁拳",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 102302105,
            "SkillName": "召来衍生物",
            "SkillDesc": "召唤【永冬灾影】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302106,
            "SkillName": "冻结风暴",
            "SkillDesc": "对我方全体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入【深寒】状态。",
            "DamageType": "Ice",
            "SPHitBase": 5
          },
          {
            "Id": 102302107,
            "SkillName": "吞噬衍生物",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入【深寒】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302108,
            "SkillName": "吞噬衍生物",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302109,
            "SkillName": "冰轮碎碾",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并有大概率使受到攻击的我方目标陷入深寒状态。",
            "DamageType": "Ice",
            "SPHitBase": 20
          },
          {
            "Id": 102302110,
            "SkillName": "吞噬衍生物",
            "SkillDesc": "吞噬永冬灾影使自身攻击力提高，下次行动施放【苦寒过境】。吞噬的永冬灾影数量越多，下次行动施放的【苦寒过境】波次越多。若场上没有永冬灾影，则自身防御力降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 102302111,
            "SkillName": "苦寒过境",
            "SkillDesc": "对我方全体造成大量冰属性伤害，并有大概率使受到攻击的我方目标陷入【深寒】状态。",
            "DamageType": "Ice",
            "SPHitBase": 5
          },
          {
            "Id": 102302112,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
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        "AvatarExpReward": 150,
        "DisplayItemList": [
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    "Id": 2002030,
    "Name": "幽府武弁",
    "Desc": "追随十王司判官执行任务的武卫。\\n面戴象征冥世来使的黑白绘面，手持铡刀，其攻击一如十王司的使命沉重而不可违逆。",
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            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后，陷入【强烈震荡】状态，然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
            "DamageType": "Physical",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 200203201,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200203201,
            "SkillName": "锯恶",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后，陷入【强烈震荡】状态，然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
            "DamageType": "Physical",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 200203202,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200203201,
            "SkillName": "锯恶",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害，并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后，陷入【强烈震荡】状态，然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
            "DamageType": "Physical",
            "SPHitBase": 15
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2002032,
        "AvatarExpReward": 36,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
          },
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            "$type": "ItemConfig",
            "ID": 181007
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      {
        "MonsterTemplateID": 2002032,
        "WorldLevel": 1,
        "AvatarExpReward": 48,
        "DisplayItemList": [
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      {
        "MonsterTemplateID": 2002032,
        "WorldLevel": 2,
        "AvatarExpReward": 60,
        "DisplayItemList": [
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      {
        "MonsterTemplateID": 2002032,
        "WorldLevel": 3,
        "AvatarExpReward": 72,
        "DisplayItemList": [
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            "ID": 2
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      {
        "MonsterTemplateID": 2002032,
        "WorldLevel": 4,
        "AvatarExpReward": 84,
        "DisplayItemList": [
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            "ID": 2
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          {
            "$type": "ItemConfig",
            "ID": 181007
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      {
        "MonsterTemplateID": 2002032,
        "WorldLevel": 5,
        "AvatarExpReward": 96,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181007
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      },
      {
        "MonsterTemplateID": 2002032,
        "WorldLevel": 6,
        "AvatarExpReward": 108,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181007
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        ]
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    ]
  },
  "2004010": {
    "Id": 2004010,
    "Name": "「星核猎手」卡芙卡",
    "Desc": "「星核猎手」的一员，面带莫测笑容的杀手丽人，善用种类纷繁的武器和心控之术。正是她将星穹列车引至此处，以实现某个计划……",
    "MonsterCampID": 5,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1302,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 119,
    "StanceBase": 450,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 2004010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200401001,
            "SkillName": "夜间喧嚣不止",
            "SkillDesc": "对指定我方单体造成少量雷属性伤害，并大概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401002,
            "SkillName": "月光摩挲连绵",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害，如主目标处于触电状态，则会使副目标也陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401003,
            "SkillName": "缄默厉声嘲笑",
            "SkillDesc": "对我方全体造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 200401004,
            "SkillName": "言灵",
            "SkillDesc": "使指定我方单体大概率陷入【支配】状态，并将其行动提前，立即随机攻击1名我方其他目标。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 200401005,
            "SkillName": "颤慄",
            "SkillDesc": "如受到攻击的目标正处于触电状态，则直接造成1次触电伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401006,
            "SkillName": "残酷",
            "SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时，追加1次雷属性攻击。该效果每回合只触发1次。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 200401001,
        "AttackModifyRatio": 0.7142860011663288,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.785714000929147,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200401001,
            "SkillName": "夜间喧嚣不止",
            "SkillDesc": "对指定我方单体造成少量雷属性伤害，并大概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401002,
            "SkillName": "月光摩挲连绵",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害，如主目标处于触电状态，则会使副目标也陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401003,
            "SkillName": "缄默厉声嘲笑",
            "SkillDesc": "对我方全体造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 200401004,
            "SkillName": "言灵",
            "SkillDesc": "使指定我方单体大概率陷入【支配】状态，并将其行动提前，立即随机攻击1名我方其他目标。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 200401005,
            "SkillName": "颤慄",
            "SkillDesc": "如受到攻击的目标正处于触电状态，则直接造成1次触电伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401006,
            "SkillName": "残酷",
            "SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时，追加1次雷属性攻击。该效果每回合只触发1次。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 200401002,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200401001,
            "SkillName": "夜间喧嚣不止",
            "SkillDesc": "对指定我方单体造成少量雷属性伤害，并大概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401002,
            "SkillName": "月光摩挲连绵",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害，如主目标处于触电状态，则会使副目标也陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401003,
            "SkillName": "缄默厉声嘲笑",
            "SkillDesc": "对我方全体造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 200401004,
            "SkillName": "言灵",
            "SkillDesc": "使指定我方单体大概率陷入【支配】状态，并将其行动提前，立即随机攻击1名我方其他目标。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 200401005,
            "SkillName": "颤慄",
            "SkillDesc": "如受到攻击的目标正处于触电状态，则直接造成1次触电伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401006,
            "SkillName": "残酷",
            "SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时，追加1次雷属性攻击。该效果每回合只触发1次。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 200401003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.607143000466749,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200401001,
            "SkillName": "夜间喧嚣不止",
            "SkillDesc": "对指定我方单体造成少量雷属性伤害，并大概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401002,
            "SkillName": "月光摩挲连绵",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害，如主目标处于触电状态，则会使副目标也陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401003,
            "SkillName": "缄默厉声嘲笑",
            "SkillDesc": "对我方全体造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 200401004,
            "SkillName": "言灵",
            "SkillDesc": "使指定我方单体大概率陷入【支配】状态，并将其行动提前，立即随机攻击1名我方其他目标。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 200401005,
            "SkillName": "颤慄",
            "SkillDesc": "如受到攻击的目标正处于触电状态，则直接造成1次触电伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401006,
            "SkillName": "残酷",
            "SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时，追加1次雷属性攻击。该效果每回合只触发1次。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 200401004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.4285710006952286,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200401001,
            "SkillName": "夜间喧嚣不止",
            "SkillDesc": "对指定我方单体造成少量雷属性伤害，并大概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401002,
            "SkillName": "月光摩挲连绵",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害，如主目标处于触电状态，则会使副目标也陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401003,
            "SkillName": "缄默厉声嘲笑",
            "SkillDesc": "对我方全体造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 200401004,
            "SkillName": "言灵",
            "SkillDesc": "使指定我方单体大概率陷入【支配】状态，并将其行动提前，立即随机攻击1名我方其他目标。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 200401005,
            "SkillName": "颤慄",
            "SkillDesc": "如受到攻击的目标正处于触电状态，则直接造成1次触电伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401006,
            "SkillName": "残酷",
            "SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时，追加1次雷属性攻击。该效果每回合只触发1次。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 200401005,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2.142857000930235,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200401001,
            "SkillName": "夜间喧嚣不止",
            "SkillDesc": "对指定我方单体造成少量雷属性伤害，并大概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401002,
            "SkillName": "月光摩挲连绵",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害，如主目标处于触电状态，则会使副目标也陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401003,
            "SkillName": "缄默厉声嘲笑",
            "SkillDesc": "对我方全体造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 200401004,
            "SkillName": "言灵",
            "SkillDesc": "使指定我方单体大概率陷入【支配】状态，并将其行动提前，立即随机攻击1名我方其他目标。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 200401005,
            "SkillName": "颤慄",
            "SkillDesc": "如受到攻击的目标正处于触电状态，则直接造成1次触电伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401006,
            "SkillName": "残酷",
            "SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时，追加1次雷属性攻击。该效果每回合只触发1次。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 200401006,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2.3214290007017553,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200401001,
            "SkillName": "夜间喧嚣不止",
            "SkillDesc": "对指定我方单体造成少量雷属性伤害，并大概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401002,
            "SkillName": "月光摩挲连绵",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害，如主目标处于触电状态，则会使副目标也陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401003,
            "SkillName": "缄默厉声嘲笑",
            "SkillDesc": "对我方全体造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 200401004,
            "SkillName": "言灵",
            "SkillDesc": "使指定我方单体大概率陷入【支配】状态，并将其行动提前，立即随机攻击1名我方其他目标。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 200401005,
            "SkillName": "颤慄",
            "SkillDesc": "如受到攻击的目标正处于触电状态，则直接造成1次触电伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401006,
            "SkillName": "残酷",
            "SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时，追加1次雷属性攻击。该效果每回合只触发1次。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 200401007,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.8571430006995797,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 13,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200401001,
            "SkillName": "夜间喧嚣不止",
            "SkillDesc": "对指定我方单体造成少量雷属性伤害，并大概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401002,
            "SkillName": "月光摩挲连绵",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害，如主目标处于触电状态，则会使副目标也陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401003,
            "SkillName": "缄默厉声嘲笑",
            "SkillDesc": "对我方全体造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 200401004,
            "SkillName": "言灵",
            "SkillDesc": "使指定我方单体大概率陷入【支配】状态，并将其行动提前，立即随机攻击1名我方其他目标。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 200401005,
            "SkillName": "颤慄",
            "SkillDesc": "如受到攻击的目标正处于触电状态，则直接造成1次触电伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401006,
            "SkillName": "残酷",
            "SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时，追加1次雷属性攻击。该效果每回合只触发1次。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 200401008,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200401001,
            "SkillName": "夜间喧嚣不止",
            "SkillDesc": "对指定我方单体造成少量雷属性伤害，并大概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401002,
            "SkillName": "月光摩挲连绵",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害，如主目标处于触电状态，则会使副目标也陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401003,
            "SkillName": "缄默厉声嘲笑",
            "SkillDesc": "对我方全体造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 200401004,
            "SkillName": "言灵",
            "SkillDesc": "使指定我方单体大概率陷入【支配】状态，并将其行动提前，立即随机攻击1名我方其他目标。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 200401005,
            "SkillName": "颤慄",
            "SkillDesc": "如受到攻击的目标正处于触电状态，则直接造成1次触电伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401006,
            "SkillName": "残酷",
            "SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时，追加1次雷属性攻击。该效果每回合只触发1次。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 200401009,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 5.892857001628727,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200401001,
            "SkillName": "夜间喧嚣不止",
            "SkillDesc": "对指定我方单体造成少量雷属性伤害，并大概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401002,
            "SkillName": "月光摩挲连绵",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害，如主目标处于触电状态，则会使副目标也陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401003,
            "SkillName": "缄默厉声嘲笑",
            "SkillDesc": "对我方全体造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 200401004,
            "SkillName": "言灵",
            "SkillDesc": "使指定我方单体大概率陷入【支配】状态，并将其行动提前，立即随机攻击1名我方其他目标。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 200401005,
            "SkillName": "颤慄",
            "SkillDesc": "如受到攻击的目标正处于触电状态，则直接造成1次触电伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401006,
            "SkillName": "残酷",
            "SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时，追加1次雷属性攻击。该效果每回合只触发1次。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 200401010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.4285710006952286,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200401001,
            "SkillName": "夜间喧嚣不止",
            "SkillDesc": "对指定我方单体造成少量雷属性伤害，并大概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401002,
            "SkillName": "月光摩挲连绵",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害，如主目标处于触电状态，则会使副目标也陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401003,
            "SkillName": "缄默厉声嘲笑",
            "SkillDesc": "对我方全体造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 200401004,
            "SkillName": "言灵",
            "SkillDesc": "使指定我方单体大概率陷入【支配】状态，并将其行动提前，立即随机攻击1名我方其他目标。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 200401005,
            "SkillName": "颤慄",
            "SkillDesc": "如受到攻击的目标正处于触电状态，则直接造成1次触电伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401006,
            "SkillName": "残酷",
            "SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时，追加1次雷属性攻击。该效果每回合只触发1次。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2004010,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004010,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004010,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004010,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004010,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004010,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004010,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2004011": {
    "Id": 2004011,
    "Name": "「星核猎手」卡芙卡（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为「星核猎手」的一员，面带莫测笑容的杀手丽人，善用种类纷繁的武器和心控之术。正是她将星穹列车引至此处，以实现某个计划……",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 837,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 119,
    "StanceBase": 450,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 2004011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200401101,
            "SkillName": "夜间喧嚣不止",
            "SkillDesc": "对指定我方单体造成少量雷属性伤害，并大概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401102,
            "SkillName": "月光摩挲连绵",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害，如主目标处于触电状态，则会使副目标也陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401103,
            "SkillName": "缄默厉声嘲笑",
            "SkillDesc": "对我方全体造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 200401104,
            "SkillName": "言灵",
            "SkillDesc": "使指定我方单体大概率陷入【支配】状态，并将其行动提前，立即随机攻击1名我方其他目标。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 200401105,
            "SkillName": "亡者切齿呢喃",
            "SkillDesc": "对指定我方单体造成雷属性伤害，并大概率使受到攻击的我方目标陷入触电状态。同时对所有处于触电状态的我方目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401106,
            "SkillName": "心理暗示",
            "SkillDesc": "使我方多名目标进入【心理暗示】状态，并在行动序列上添加【揭晓】，下次【揭晓】行动时陷入【心理暗示】的角色陷入【支配】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401107,
            "SkillName": "颤慄",
            "SkillDesc": "如受到攻击的目标正处于触电状态，则直接造成1次触电伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401108,
            "SkillName": "残酷",
            "SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时，追加1次雷属性攻击。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401109,
            "SkillName": "吊唁",
            "SkillDesc": "每当我方目标触发触电状态时，卡芙卡自身造成的伤害小幅提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2004011,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004011,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004011,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004011,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004011,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004011,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004011,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2004012": {
    "Id": 2004012,
    "Name": "「星核猎手」卡芙卡（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为「星核猎手」的一员，面带莫测笑容的杀手丽人，善用种类纷繁的武器和心控之术。正是她将星穹列车引至此处，以实现某个计划……",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 837,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 119,
    "StanceBase": 450,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 2004012,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200401201,
            "SkillName": "夜间喧嚣不止",
            "SkillDesc": "对指定我方单体造成雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401202,
            "SkillName": "月光摩挲连绵",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害，如主目标处于触电状态，则会使副目标也陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401203,
            "SkillName": "缄默厉声嘲笑",
            "SkillDesc": "对我方全体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 200401204,
            "SkillName": "言灵",
            "SkillDesc": "使指定我方单体大概率陷入【支配】状态，并将其行动提前，立即随机攻击1名我方其他目标。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 200401205,
            "SkillName": "亡者切齿呢喃",
            "SkillDesc": "对指定我方单体造成雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。同时对所有处于触电状态的我方目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401206,
            "SkillName": "心理暗示",
            "SkillDesc": "使我方多名目标进入【心理暗示】状态，并在行动序列上添加【揭晓】，下次【揭晓】行动时陷入【心理暗示】的角色陷入【支配】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401207,
            "SkillName": "颤慄",
            "SkillDesc": "如受到攻击的目标正处于触电状态，则直接造成1次触电伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401208,
            "SkillName": "残酷",
            "SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时，追加1次雷属性攻击。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401209,
            "SkillName": "吊唁",
            "SkillDesc": "每当我方目标触发触电状态时，卡芙卡自身伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 200401201,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.6666670010890812,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200401201,
            "SkillName": "夜间喧嚣不止",
            "SkillDesc": "对指定我方单体造成雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401202,
            "SkillName": "月光摩挲连绵",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害，如主目标处于触电状态，则会使副目标也陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401203,
            "SkillName": "缄默厉声嘲笑",
            "SkillDesc": "对我方全体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 200401204,
            "SkillName": "言灵",
            "SkillDesc": "使指定我方单体大概率陷入【支配】状态，并将其行动提前，立即随机攻击1名我方其他目标。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 200401205,
            "SkillName": "亡者切齿呢喃",
            "SkillDesc": "对指定我方单体造成雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。同时对所有处于触电状态的我方目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401206,
            "SkillName": "心理暗示",
            "SkillDesc": "使我方多名目标进入【心理暗示】状态，并在行动序列上添加【揭晓】，下次【揭晓】行动时陷入【心理暗示】的角色陷入【支配】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401207,
            "SkillName": "颤慄",
            "SkillDesc": "如受到攻击的目标正处于触电状态，则直接造成1次触电伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401208,
            "SkillName": "残酷",
            "SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时，追加1次雷属性攻击。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401209,
            "SkillName": "吊唁",
            "SkillDesc": "每当我方目标触发触电状态时，卡芙卡自身伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 200401202,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.6666670010890812,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200401201,
            "SkillName": "夜间喧嚣不止",
            "SkillDesc": "对指定我方单体造成雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401202,
            "SkillName": "月光摩挲连绵",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害，如主目标处于触电状态，则会使副目标也陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401203,
            "SkillName": "缄默厉声嘲笑",
            "SkillDesc": "对我方全体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 200401204,
            "SkillName": "言灵",
            "SkillDesc": "使指定我方单体大概率陷入【支配】状态，并将其行动提前，立即随机攻击1名我方其他目标。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 200401205,
            "SkillName": "亡者切齿呢喃",
            "SkillDesc": "对指定我方单体造成雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。同时对所有处于触电状态的我方目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401206,
            "SkillName": "心理暗示",
            "SkillDesc": "使我方多名目标进入【心理暗示】状态，并在行动序列上添加【揭晓】，下次【揭晓】行动时陷入【心理暗示】的角色陷入【支配】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401207,
            "SkillName": "颤慄",
            "SkillDesc": "如受到攻击的目标正处于触电状态，则直接造成1次触电伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401208,
            "SkillName": "残酷",
            "SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时，追加1次雷属性攻击。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401209,
            "SkillName": "吊唁",
            "SkillDesc": "每当我方目标触发触电状态时，卡芙卡自身伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2004012,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004012,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004012,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004012,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004012,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004012,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004012,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2004013": {
    "Id": 2004013,
    "Name": "「星核猎手」卡芙卡（幻象）",
    "Desc": "「星核猎手」的一员，面带莫测笑容的杀手丽人，善用种类纷繁的武器和心控之术。正是她将星穹列车引至此处，以实现某个计划……出现于此的是基于你的记忆模拟出的幻影。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 6510,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 108,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 2004013,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.6000000005587935
          }
        ],
        "SkillList": [
          {
            "Id": 200401301,
            "SkillName": "夜间喧嚣不止",
            "SkillDesc": "对指定我方单体造成雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401302,
            "SkillName": "月光摩挲连绵",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害，如主目标处于触电状态，则会使副目标也陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401303,
            "SkillName": "缄默厉声嘲笑",
            "SkillDesc": "对我方全体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 200401304,
            "SkillName": "言灵",
            "SkillDesc": "使指定我方单体大概率陷入【支配】状态，并将其行动提前，立即随机攻击1名我方其他目标。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 200401305,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401306,
            "SkillName": "压迫",
            "SkillDesc": "在行动序列上添加【外包】，每次【外包】行动时，召唤<unbreak>#1[i]</unbreak>名星际和平公司员工，场上最多存在<unbreak>#2[i]</unbreak>名员工。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401307,
            "SkillName": "心理暗示",
            "SkillDesc": "使我方多名目标进入【心理暗示】状态，并在行动序列上添加【揭晓】，下次【揭晓】行动时陷入【心理暗示】的角色陷入【支配】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401308,
            "SkillName": "颤慄",
            "SkillDesc": "如受到攻击的目标正处于触电状态，则直接造成1次触电伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401309,
            "SkillName": "残酷",
            "SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时，追加1次雷属性攻击。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401310,
            "SkillName": "吊唁",
            "SkillDesc": "每当我方目标触发触电状态时，卡芙卡自身伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401311,
            "SkillName": "压迫",
            "SkillDesc": "在行动序列上添加【外包】，每次【外包】行动时，召唤<unbreak>#1[i]</unbreak>名星际和平公司员工，场上最多存在<unbreak>#2[i]</unbreak>名员工。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401312,
            "SkillName": "剥夺",
            "SkillDesc": "卡芙卡行动时，如果场上的星际和平公司员工存在【绩效点】，则会被卡芙卡夺取，并施放【月光摩挲连绵】。【绩效点】可以大幅提高卡芙卡本次攻击造成的伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401313,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2004013,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004013,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004013,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004013,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004013,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004013,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004013,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2004014": {
    "Id": 2004014,
    "Name": "勾魂摄魄的支配者",
    "Desc": "「星核猎手」的一员，面带莫测笑容的杀手丽人，善用种类纷繁的武器和心控之术。正是她将星穹列车引至此处，以实现某个计划……",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 7207.500000000466,
    "InitialDelayRatio": 1.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 150,
    "StanceBase": 900,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 2004014,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 200401401,
            "SkillName": "夜间喧嚣不止",
            "SkillDesc": "对指定我方单体造成雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401402,
            "SkillName": "月光摩挲连绵",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害，如主目标处于触电状态，则会使副目标也陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401403,
            "SkillName": "缄默厉声嘲笑",
            "SkillDesc": "对我方全体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 200401404,
            "SkillName": "言灵",
            "SkillDesc": "使指定我方单体大概率陷入【支配】状态，并将其行动提前，立即随机攻击1名我方其他目标。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 200401405,
            "SkillName": "亡者切齿呢喃",
            "SkillDesc": "对指定我方单体造成雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。同时对所有处于触电状态的我方目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401406,
            "SkillName": "心理暗示",
            "SkillDesc": "使我方多名目标进入【心理暗示】状态，并在行动序列上添加【揭晓】，下次【揭晓】行动时陷入【心理暗示】的角色陷入【支配】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401407,
            "SkillName": "颤慄",
            "SkillDesc": "如受到攻击的目标正处于触电状态，则直接造成1次触电伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401408,
            "SkillName": "残酷",
            "SkillDesc": "当敌方除自身外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时，追加1次雷属性攻击。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401409,
            "SkillName": "傀儡候场",
            "SkillDesc": "对召唤物附加【<u>诱狂</u>】效果。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401410,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401411,
            "SkillName": "唤声灵形",
            "SkillDesc": "召唤2个精英敌人协助战斗。我方单位对召唤物造成伤害时，【勾魂摄魄的支配者】也会损失相等的生命值。召唤物被弱点击破时，行动额外延后。任一召唤物被消灭后，其弱点属性会被添加给另一个在场的召唤物，并使其获得【<u>血眼</u>】效果。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401412,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401413,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401414,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 200401401,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 200401401,
            "SkillName": "夜间喧嚣不止",
            "SkillDesc": "对指定我方单体造成雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401402,
            "SkillName": "月光摩挲连绵",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害，如主目标处于触电状态，则会使副目标也陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401403,
            "SkillName": "缄默厉声嘲笑",
            "SkillDesc": "对我方全体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 200401404,
            "SkillName": "言灵",
            "SkillDesc": "使指定我方单体大概率陷入【支配】状态，并将其行动提前，立即随机攻击1名我方其他目标。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 200401405,
            "SkillName": "亡者切齿呢喃",
            "SkillDesc": "对指定我方单体造成雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。同时对所有处于触电状态的我方目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401406,
            "SkillName": "心理暗示",
            "SkillDesc": "使我方多名目标进入【心理暗示】状态，并在行动序列上添加【揭晓】，下次【揭晓】行动时陷入【心理暗示】的角色陷入【支配】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401407,
            "SkillName": "颤慄",
            "SkillDesc": "如受到攻击的目标正处于触电状态，则直接造成1次触电伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401408,
            "SkillName": "残酷",
            "SkillDesc": "当敌方除自身外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时，追加1次雷属性攻击。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401409,
            "SkillName": "傀儡候场",
            "SkillDesc": "对召唤物附加【<u>诱狂</u>】效果。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401410,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401411,
            "SkillName": "唤声灵形",
            "SkillDesc": "召唤2个精英敌人协助战斗。我方单位对召唤物造成伤害时，【勾魂摄魄的支配者】也会损失相等的生命值。召唤物被弱点击破时，行动额外延后。任一召唤物被消灭后，其弱点属性会被添加给另一个在场的召唤物，并使其获得【<u>血眼</u>】效果。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401412,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401413,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401414,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 200401402,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 200401401,
            "SkillName": "夜间喧嚣不止",
            "SkillDesc": "对指定我方单体造成雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401402,
            "SkillName": "月光摩挲连绵",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害，如主目标处于触电状态，则会使副目标也陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401403,
            "SkillName": "缄默厉声嘲笑",
            "SkillDesc": "对我方全体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 200401404,
            "SkillName": "言灵",
            "SkillDesc": "使指定我方单体大概率陷入【支配】状态，并将其行动提前，立即随机攻击1名我方其他目标。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 200401405,
            "SkillName": "亡者切齿呢喃",
            "SkillDesc": "对指定我方单体造成雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。同时对所有处于触电状态的我方目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401406,
            "SkillName": "心理暗示",
            "SkillDesc": "使我方多名目标进入【心理暗示】状态，并在行动序列上添加【揭晓】，下次【揭晓】行动时陷入【心理暗示】的角色陷入【支配】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401407,
            "SkillName": "颤慄",
            "SkillDesc": "如受到攻击的目标正处于触电状态，则直接造成1次触电伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401408,
            "SkillName": "残酷",
            "SkillDesc": "当敌方除自身外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时，追加1次雷属性攻击。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401409,
            "SkillName": "傀儡候场",
            "SkillDesc": "对召唤物附加【<u>诱狂</u>】效果。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401410,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401411,
            "SkillName": "唤声灵形",
            "SkillDesc": "召唤2个精英敌人协助战斗。我方单位对召唤物造成伤害时，【勾魂摄魄的支配者】也会损失相等的生命值。召唤物被弱点击破时，行动额外延后。任一召唤物被消灭后，其弱点属性会被添加给另一个在场的召唤物，并使其获得【<u>血眼</u>】效果。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401412,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401413,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401414,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 200401403,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 200401401,
            "SkillName": "夜间喧嚣不止",
            "SkillDesc": "对指定我方单体造成雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401402,
            "SkillName": "月光摩挲连绵",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害，如主目标处于触电状态，则会使副目标也陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401403,
            "SkillName": "缄默厉声嘲笑",
            "SkillDesc": "对我方全体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 200401404,
            "SkillName": "言灵",
            "SkillDesc": "使指定我方单体大概率陷入【支配】状态，并将其行动提前，立即随机攻击1名我方其他目标。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 200401405,
            "SkillName": "亡者切齿呢喃",
            "SkillDesc": "对指定我方单体造成雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。同时对所有处于触电状态的我方目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401406,
            "SkillName": "心理暗示",
            "SkillDesc": "使我方多名目标进入【心理暗示】状态，并在行动序列上添加【揭晓】，下次【揭晓】行动时陷入【心理暗示】的角色陷入【支配】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401407,
            "SkillName": "颤慄",
            "SkillDesc": "如受到攻击的目标正处于触电状态，则直接造成1次触电伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401408,
            "SkillName": "残酷",
            "SkillDesc": "当敌方除自身外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时，追加1次雷属性攻击。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401409,
            "SkillName": "傀儡候场",
            "SkillDesc": "对召唤物附加【<u>诱狂</u>】效果。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401410,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401411,
            "SkillName": "唤声灵形",
            "SkillDesc": "召唤2个精英敌人协助战斗。我方单位对召唤物造成伤害时，【勾魂摄魄的支配者】也会损失相等的生命值。召唤物被弱点击破时，行动额外延后。任一召唤物被消灭后，其弱点属性会被添加给另一个在场的召唤物，并使其获得【<u>血眼</u>】效果。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401412,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401413,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401414,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 200401404,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 200401401,
            "SkillName": "夜间喧嚣不止",
            "SkillDesc": "对指定我方单体造成雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401402,
            "SkillName": "月光摩挲连绵",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害，如主目标处于触电状态，则会使副目标也陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401403,
            "SkillName": "缄默厉声嘲笑",
            "SkillDesc": "对我方全体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 200401404,
            "SkillName": "言灵",
            "SkillDesc": "使指定我方单体大概率陷入【支配】状态，并将其行动提前，立即随机攻击1名我方其他目标。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 200401405,
            "SkillName": "亡者切齿呢喃",
            "SkillDesc": "对指定我方单体造成雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。同时对所有处于触电状态的我方目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401406,
            "SkillName": "心理暗示",
            "SkillDesc": "使我方多名目标进入【心理暗示】状态，并在行动序列上添加【揭晓】，下次【揭晓】行动时陷入【心理暗示】的角色陷入【支配】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401407,
            "SkillName": "颤慄",
            "SkillDesc": "如受到攻击的目标正处于触电状态，则直接造成1次触电伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401408,
            "SkillName": "残酷",
            "SkillDesc": "当敌方除自身外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时，追加1次雷属性攻击。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401409,
            "SkillName": "傀儡候场",
            "SkillDesc": "对召唤物附加【<u>诱狂</u>】效果。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401410,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401411,
            "SkillName": "唤声灵形",
            "SkillDesc": "召唤2个精英敌人协助战斗。我方单位对召唤物造成伤害时，【勾魂摄魄的支配者】也会损失相等的生命值。召唤物被弱点击破时，行动额外延后。任一召唤物被消灭后，其弱点属性会被添加给另一个在场的召唤物，并使其获得【<u>血眼</u>】效果。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401412,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401413,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401414,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2004014,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004014,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004014,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004014,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004014,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004014,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004014,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2004015": {
    "Id": 2004015,
    "Name": "「星核猎手」卡芙卡",
    "Desc": "「星核猎手」的一员，面带莫测笑容的杀手丽人，善用种类纷繁的武器和心控之术。正是她将星穹列车引至此处，以实现某个计划……",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1395,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 119,
    "StanceBase": 450,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 2004015,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200401501,
            "SkillName": "夜间喧嚣不止",
            "SkillDesc": "对指定我方单体造成少量雷属性伤害，并大概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401502,
            "SkillName": "月光摩挲连绵",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害，如主目标处于触电状态，则会使副目标也陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401503,
            "SkillName": "缄默厉声嘲笑",
            "SkillDesc": "对我方全体造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 200401504,
            "SkillName": "言灵",
            "SkillDesc": "使指定我方单体大概率陷入【支配】状态，并将其行动提前，立即随机攻击1名我方其他目标。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 200401505,
            "SkillName": "亡者切齿呢喃",
            "SkillDesc": "对指定我方单体造成雷属性伤害，并大概率使受到攻击的我方目标陷入触电状态。同时对所有处于触电状态的我方目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401506,
            "SkillName": "心理暗示",
            "SkillDesc": "使我方多名目标进入【心理暗示】状态，并在行动序列上添加【揭晓】，下次【揭晓】行动时陷入【心理暗示】的角色陷入【支配】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401507,
            "SkillName": "颤慄",
            "SkillDesc": "如受到攻击的目标正处于触电状态，则直接造成1次触电伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200401508,
            "SkillName": "残酷",
            "SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时，追加1次雷属性攻击。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 200401509,
            "SkillName": "吊唁",
            "SkillDesc": "每当我方目标触发触电状态时，卡芙卡自身造成的伤害小幅提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2004015,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004015,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004015,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004015,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004015,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004015,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004015,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2004020": {
    "Id": 2004020,
    "Name": "云骑骁卫•彦卿",
    "Desc": "将军景元的侍卫，不过总角之年的御剑天才。",
    "MonsterCampID": 2,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1395,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 120,
    "StanceBase": 480,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 2004020,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200402001,
            "SkillName": "快哉风",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402002,
            "SkillName": "燕归来",
            "SkillDesc": "召唤4把【飞剑】，获得【剑阵】效果提高自身速度，使【飞剑】获得【阵眼】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402003,
            "SkillName": "三尺水",
            "SkillDesc": "对指定我方单体造成冰属性伤害，同时有大概率使受到攻击的目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402004,
            "SkillName": "破阵歌",
            "SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402005,
            "SkillName": "剑气近",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200402006,
            "SkillName": "天河泻",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402007,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 200402001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.4333330006338656,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 8,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200402001,
            "SkillName": "快哉风",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402002,
            "SkillName": "燕归来",
            "SkillDesc": "召唤4把【飞剑】，获得【剑阵】效果提高自身速度，使【飞剑】获得【阵眼】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402003,
            "SkillName": "三尺水",
            "SkillDesc": "对指定我方单体造成冰属性伤害，同时有大概率使受到攻击的目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402004,
            "SkillName": "破阵歌",
            "SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402005,
            "SkillName": "剑气近",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200402006,
            "SkillName": "天河泻",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402007,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 200402002,
        "AttackModifyRatio": 1.0526320005301386,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.5000000004656613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200402001,
            "SkillName": "快哉风",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402002,
            "SkillName": "燕归来",
            "SkillDesc": "召唤4把【飞剑】，获得【剑阵】效果提高自身速度，使【飞剑】获得【阵眼】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402003,
            "SkillName": "三尺水",
            "SkillDesc": "对指定我方单体造成冰属性伤害，同时有大概率使受到攻击的目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402004,
            "SkillName": "破阵歌",
            "SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402005,
            "SkillName": "剑气近",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200402006,
            "SkillName": "天河泻",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402007,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 200402003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200402001,
            "SkillName": "快哉风",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402002,
            "SkillName": "燕归来",
            "SkillDesc": "召唤4把【飞剑】，获得【剑阵】效果提高自身速度，使【飞剑】获得【阵眼】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402003,
            "SkillName": "三尺水",
            "SkillDesc": "对指定我方单体造成冰属性伤害，同时有大概率使受到攻击的目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402004,
            "SkillName": "破阵歌",
            "SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402005,
            "SkillName": "剑气近",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200402006,
            "SkillName": "天河泻",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402007,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 200402004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200402001,
            "SkillName": "快哉风",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402002,
            "SkillName": "燕归来",
            "SkillDesc": "召唤4把【飞剑】，获得【剑阵】效果提高自身速度，使【飞剑】获得【阵眼】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402003,
            "SkillName": "三尺水",
            "SkillDesc": "对指定我方单体造成冰属性伤害，同时有大概率使受到攻击的目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402004,
            "SkillName": "破阵歌",
            "SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402005,
            "SkillName": "剑气近",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200402006,
            "SkillName": "天河泻",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402007,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 200402005,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.6666670010890812,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 200402001,
            "SkillName": "快哉风",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402002,
            "SkillName": "燕归来",
            "SkillDesc": "召唤4把【飞剑】，获得【剑阵】效果提高自身速度，使【飞剑】获得【阵眼】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402003,
            "SkillName": "三尺水",
            "SkillDesc": "对指定我方单体造成冰属性伤害，同时有大概率使受到攻击的目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402004,
            "SkillName": "破阵歌",
            "SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402005,
            "SkillName": "剑气近",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200402006,
            "SkillName": "天河泻",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402007,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 200402006,
        "AttackModifyRatio": 1.0526320005301386,
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        "EliteGroup": 1,
        "HPModifyRatio": 1.6666670010890812,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 200402001,
            "SkillName": "快哉风",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402002,
            "SkillName": "燕归来",
            "SkillDesc": "召唤4把【飞剑】，获得【剑阵】效果提高自身速度，使【飞剑】获得【阵眼】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402003,
            "SkillName": "三尺水",
            "SkillDesc": "对指定我方单体造成冰属性伤害，同时有大概率使受到攻击的目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402004,
            "SkillName": "破阵歌",
            "SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402005,
            "SkillName": "剑气近",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200402006,
            "SkillName": "天河泻",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402007,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 200402007,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 5,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 240,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 200402001,
            "SkillName": "快哉风",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402002,
            "SkillName": "燕归来",
            "SkillDesc": "召唤4把【飞剑】，获得【剑阵】效果提高自身速度，使【飞剑】获得【阵眼】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402003,
            "SkillName": "三尺水",
            "SkillDesc": "对指定我方单体造成冰属性伤害，同时有大概率使受到攻击的目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402004,
            "SkillName": "破阵歌",
            "SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402005,
            "SkillName": "剑气近",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200402006,
            "SkillName": "天河泻",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402007,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
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      {
        "Id": 200402008,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.6666670010890812,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 200402001,
            "SkillName": "快哉风",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402002,
            "SkillName": "燕归来",
            "SkillDesc": "召唤4把【飞剑】，获得【剑阵】效果提高自身速度，使【飞剑】获得【阵眼】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402003,
            "SkillName": "三尺水",
            "SkillDesc": "对指定我方单体造成冰属性伤害，同时有大概率使受到攻击的目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402004,
            "SkillName": "破阵歌",
            "SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402005,
            "SkillName": "剑气近",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200402006,
            "SkillName": "天河泻",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402007,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 200402009,
        "AttackModifyRatio": 1.0526320005301386,
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        "EliteGroup": 1,
        "HPModifyRatio": 3,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 200402001,
            "SkillName": "快哉风",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402002,
            "SkillName": "燕归来",
            "SkillDesc": "召唤4把【飞剑】，获得【剑阵】效果提高自身速度，使【飞剑】获得【阵眼】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402003,
            "SkillName": "三尺水",
            "SkillDesc": "对指定我方单体造成冰属性伤害，同时有大概率使受到攻击的目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402004,
            "SkillName": "破阵歌",
            "SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402005,
            "SkillName": "剑气近",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200402006,
            "SkillName": "天河泻",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402007,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 200402010,
        "AttackModifyRatio": 1.0526320005301386,
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        "EliteGroup": 1,
        "HPModifyRatio": 1.3333330005407333,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 200402001,
            "SkillName": "快哉风",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402002,
            "SkillName": "燕归来",
            "SkillDesc": "召唤4把【飞剑】，获得【剑阵】效果提高自身速度，使【飞剑】获得【阵眼】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402003,
            "SkillName": "三尺水",
            "SkillDesc": "对指定我方单体造成冰属性伤害，同时有大概率使受到攻击的目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402004,
            "SkillName": "破阵歌",
            "SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402005,
            "SkillName": "剑气近",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200402006,
            "SkillName": "天河泻",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402007,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 200402011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 20,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 200402001,
            "SkillName": "快哉风",
            "SkillDesc": "对指定我方单体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402002,
            "SkillName": "燕归来",
            "SkillDesc": "召唤4把【飞剑】，获得【剑阵】效果提高自身速度，使【飞剑】获得【阵眼】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402003,
            "SkillName": "三尺水",
            "SkillDesc": "对指定我方单体造成冰属性伤害，同时有大概率使受到攻击的目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402004,
            "SkillName": "破阵歌",
            "SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402005,
            "SkillName": "剑气近",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200402006,
            "SkillName": "天河泻",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402007,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2004020,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004020,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004020,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004020,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004020,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004020,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004020,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2004021": {
    "Id": 2004021,
    "Name": "云骑骁卫•彦卿（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为将军景元的侍卫，不过总角之年的御剑天才。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 930,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 2004021,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200402101,
            "SkillName": "快哉风",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并使彦卿和所有飞剑获得1层【寒芒】，造成的伤害小幅提高。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402102,
            "SkillName": "燕归来",
            "SkillDesc": "召唤4把【飞剑】，获得【剑阵】效果提高自身速度，使【飞剑】获得【阵眼】。第三阶段时使一定数量的【飞剑】额外获得【砥砺】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402103,
            "SkillName": "三尺水",
            "SkillDesc": "对指定我方单体造成冰属性伤害，同时有大概率使受到攻击的目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402104,
            "SkillName": "破阵歌",
            "SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402105,
            "SkillName": "剑气近",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402106,
            "SkillName": "天河泻",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402107,
            "SkillName": "剑气凝",
            "SkillDesc": "锁定我方单体，两回合后对其施放【风归云动，天河泻梦】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200402108,
            "SkillName": "风归云动，天河泻梦",
            "SkillDesc": "对指定我方单体连续造成冰属性伤害。施放该技能时，额外造成伤害，伤害次数等同于场上【飞剑】的数量。施放技能后，清除场上所有的【飞剑】。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402109,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 200402101,
        "AttackModifyRatio": 1.2500000002328306,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 11.100000000093132,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 16,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200402101,
            "SkillName": "快哉风",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并使彦卿和所有飞剑获得1层【寒芒】，造成的伤害小幅提高。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402102,
            "SkillName": "燕归来",
            "SkillDesc": "召唤4把【飞剑】，获得【剑阵】效果提高自身速度，使【飞剑】获得【阵眼】。第三阶段时使一定数量的【飞剑】额外获得【砥砺】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402103,
            "SkillName": "三尺水",
            "SkillDesc": "对指定我方单体造成冰属性伤害，同时有大概率使受到攻击的目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402104,
            "SkillName": "破阵歌",
            "SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402105,
            "SkillName": "剑气近",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402106,
            "SkillName": "天河泻",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402107,
            "SkillName": "剑气凝",
            "SkillDesc": "锁定我方单体，两回合后对其施放【风归云动，天河泻梦】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200402108,
            "SkillName": "风归云动，天河泻梦",
            "SkillDesc": "对指定我方单体连续造成冰属性伤害。施放该技能时，额外造成伤害，伤害次数等同于场上【飞剑】的数量。施放技能后，清除场上所有的【飞剑】。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402109,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 200402102,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2.5000000004656613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200402101,
            "SkillName": "快哉风",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并使彦卿和所有飞剑获得1层【寒芒】，造成的伤害小幅提高。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402102,
            "SkillName": "燕归来",
            "SkillDesc": "召唤4把【飞剑】，获得【剑阵】效果提高自身速度，使【飞剑】获得【阵眼】。第三阶段时使一定数量的【飞剑】额外获得【砥砺】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402103,
            "SkillName": "三尺水",
            "SkillDesc": "对指定我方单体造成冰属性伤害，同时有大概率使受到攻击的目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402104,
            "SkillName": "破阵歌",
            "SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402105,
            "SkillName": "剑气近",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402106,
            "SkillName": "天河泻",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402107,
            "SkillName": "剑气凝",
            "SkillDesc": "锁定我方单体，两回合后对其施放【风归云动，天河泻梦】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200402108,
            "SkillName": "风归云动，天河泻梦",
            "SkillDesc": "对指定我方单体连续造成冰属性伤害。施放该技能时，额外造成伤害，伤害次数等同于场上【飞剑】的数量。施放技能后，清除场上所有的【飞剑】。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402109,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": 15
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2004021,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004021,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004021,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004021,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004021,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004021,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004021,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2004022": {
    "Id": 2004022,
    "Name": "云骑骁卫•彦卿（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为将军景元的侍卫，不过总角之年的御剑天才。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 930,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 2004022,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200402201,
            "SkillName": "快哉风",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并使彦卿和所有飞剑获得1层【寒芒】，造成的伤害小幅提高。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402202,
            "SkillName": "燕归来",
            "SkillDesc": "召唤4把【飞剑】，获得【剑阵】效果提高自身速度，使【飞剑】获得【阵眼】。第三阶段时使一定数量的【飞剑】额外获得【砥砺】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402203,
            "SkillName": "三尺水",
            "SkillDesc": "对指定我方单体造成冰属性伤害，同时有大概率使受到攻击的目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402204,
            "SkillName": "破阵歌",
            "SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402205,
            "SkillName": "剑气近",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402206,
            "SkillName": "天河泻",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402207,
            "SkillName": "剑气凝",
            "SkillDesc": "锁定我方单体，两回合后对其施放【风归云动，天河泻梦】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200402208,
            "SkillName": "风归云动，天河泻梦",
            "SkillDesc": "对指定我方单体连续造成冰属性伤害。施放该技能时，额外造成伤害，伤害次数等同于场上【飞剑】的数量。施放技能后，清除场上所有的【飞剑】。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402209,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 200402201,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200402201,
            "SkillName": "快哉风",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并使彦卿和所有飞剑获得1层【寒芒】，造成的伤害小幅提高。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402202,
            "SkillName": "燕归来",
            "SkillDesc": "召唤4把【飞剑】，获得【剑阵】效果提高自身速度，使【飞剑】获得【阵眼】。第三阶段时使一定数量的【飞剑】额外获得【砥砺】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402203,
            "SkillName": "三尺水",
            "SkillDesc": "对指定我方单体造成冰属性伤害，同时有大概率使受到攻击的目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402204,
            "SkillName": "破阵歌",
            "SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402205,
            "SkillName": "剑气近",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402206,
            "SkillName": "天河泻",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402207,
            "SkillName": "剑气凝",
            "SkillDesc": "锁定我方单体，两回合后对其施放【风归云动，天河泻梦】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200402208,
            "SkillName": "风归云动，天河泻梦",
            "SkillDesc": "对指定我方单体连续造成冰属性伤害。施放该技能时，额外造成伤害，伤害次数等同于场上【飞剑】的数量。施放技能后，清除场上所有的【飞剑】。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402209,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 200402202,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.5000000004656613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200402201,
            "SkillName": "快哉风",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并使彦卿和所有飞剑获得1层【寒芒】，造成的伤害小幅提高。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402202,
            "SkillName": "燕归来",
            "SkillDesc": "召唤4把【飞剑】，获得【剑阵】效果提高自身速度，使【飞剑】获得【阵眼】。第三阶段时使一定数量的【飞剑】额外获得【砥砺】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402203,
            "SkillName": "三尺水",
            "SkillDesc": "对指定我方单体造成冰属性伤害，同时有大概率使受到攻击的目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402204,
            "SkillName": "破阵歌",
            "SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402205,
            "SkillName": "剑气近",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402206,
            "SkillName": "天河泻",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402207,
            "SkillName": "剑气凝",
            "SkillDesc": "锁定我方单体，两回合后对其施放【风归云动，天河泻梦】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200402208,
            "SkillName": "风归云动，天河泻梦",
            "SkillDesc": "对指定我方单体连续造成冰属性伤害。施放该技能时，额外造成伤害，伤害次数等同于场上【飞剑】的数量。施放技能后，清除场上所有的【飞剑】。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402209,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": 15
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2004022,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004022,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004022,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004022,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004022,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004022,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004022,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2004023": {
    "Id": 2004023,
    "Name": "云骑骁卫•彦卿（幻象）",
    "Desc": "将军景元的侍卫，不过总角之年的御剑天才。出现于此的是你的记忆模拟出的幻影。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 6510,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 119,
    "StanceBase": 660,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 2004023,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.6000000005587935
          }
        ],
        "SkillList": [
          {
            "Id": 200402301,
            "SkillName": "快哉风",
            "SkillDesc": "对指定我方单体造成冰属性伤害，同时命令所有【飞剑（幻象）】发动攻击，造成额外伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402302,
            "SkillName": "燕归来",
            "SkillDesc": "召唤4把【飞剑（幻象）】，获得【剑阵】效果，提高自身速度。【飞剑（幻象）】只有在弱点击破后才能被消灭，并将其弱点转移给随机的剩余飞剑。所有【飞剑（幻象）】的弱点均被击破后解除【剑阵】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402303,
            "SkillName": "三尺水",
            "SkillDesc": "对指定我方单体造成冰属性伤害，同时有大概率使受到攻击的目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402304,
            "SkillName": "破阵歌",
            "SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402305,
            "SkillName": "剑气近",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402306,
            "SkillName": "天河泻",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402307,
            "SkillName": "剑气凝",
            "SkillDesc": "锁定我方单体，两回合后对其施放【风归云动，天河泻梦】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200402308,
            "SkillName": "风归云动，天河泻梦",
            "SkillDesc": "对指定我方单体连续造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402309,
            "SkillName": "剑花无影",
            "SkillDesc": "彦卿及【飞剑（幻象）】的所有攻击都会使受到攻击的我方目标陷入【霜刺】状态，提高受到的冰属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200402310,
            "SkillName": "燕归来",
            "SkillDesc": "召唤4把【飞剑（幻象）】，获得【剑阵】效果，提高自身速度。【飞剑（幻象）】初始弱点隐藏，受到正确属性的攻击后，解除该效果。【飞剑（幻象）】只有在弱点击破后才能被消灭，并将其弱点转移给随机的剩余飞剑。所有【飞剑（幻象）】的弱点均被击破后解除【剑阵】。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2004023,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004023,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004023,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004023,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004023,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004023,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2004023,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2004024": {
    "Id": 2004024,
    "Name": "云骑骁卫•彦卿",
    "Desc": "将军景元的侍卫，不过总角之年的御剑天才。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 930,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 2004024,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200402401,
            "SkillName": "快哉风",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并使彦卿和所有飞剑获得1层【寒芒】，造成的伤害小幅提高。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402402,
            "SkillName": "燕归来",
            "SkillDesc": "召唤4把【飞剑】，获得【剑阵】效果提高自身速度，使【飞剑】获得【阵眼】。第三阶段时使一定数量的【飞剑】额外获得【砥砺】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402403,
            "SkillName": "三尺水",
            "SkillDesc": "对指定我方单体造成冰属性伤害，同时有大概率使受到攻击的目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402404,
            "SkillName": "破阵歌",
            "SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402405,
            "SkillName": "剑气近",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402406,
            "SkillName": "天河泻",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402407,
            "SkillName": "剑气凝",
            "SkillDesc": "锁定我方单体，两回合后对其施放【风归云动，天河泻梦】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200402408,
            "SkillName": "风归云动，天河泻梦",
            "SkillDesc": "对指定我方单体连续造成冰属性伤害。施放该技能时，额外造成伤害，伤害次数等同于场上【飞剑】的数量。施放技能后，清除场上所有的【飞剑】。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402409,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 200402401,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 7.500000000465661,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 216,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200402401,
            "SkillName": "快哉风",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并使彦卿和所有飞剑获得1层【寒芒】，造成的伤害小幅提高。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402402,
            "SkillName": "燕归来",
            "SkillDesc": "召唤4把【飞剑】，获得【剑阵】效果提高自身速度，使【飞剑】获得【阵眼】。第三阶段时使一定数量的【飞剑】额外获得【砥砺】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402403,
            "SkillName": "三尺水",
            "SkillDesc": "对指定我方单体造成冰属性伤害，同时有大概率使受到攻击的目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402404,
            "SkillName": "破阵歌",
            "SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402405,
            "SkillName": "剑气近",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402406,
            "SkillName": "天河泻",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402407,
            "SkillName": "剑气凝",
            "SkillDesc": "锁定我方单体，两回合后对其施放【风归云动，天河泻梦】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200402408,
            "SkillName": "风归云动，天河泻梦",
            "SkillDesc": "对指定我方单体连续造成冰属性伤害。施放该技能时，额外造成伤害，伤害次数等同于场上【飞剑】的数量。施放技能后，清除场上所有的【飞剑】。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402409,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 200402402,
        "AttackModifyRatio": 1.4285710006952286,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 49.950000000884756,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 16,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200402401,
            "SkillName": "快哉风",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并使彦卿和所有飞剑获得1层【寒芒】，造成的伤害小幅提高。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402402,
            "SkillName": "燕归来",
            "SkillDesc": "召唤4把【飞剑】，获得【剑阵】效果提高自身速度，使【飞剑】获得【阵眼】。第三阶段时使一定数量的【飞剑】额外获得【砥砺】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402403,
            "SkillName": "三尺水",
            "SkillDesc": "对指定我方单体造成冰属性伤害，同时有大概率使受到攻击的目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402404,
            "SkillName": "破阵歌",
            "SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402405,
            "SkillName": "剑气近",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402406,
            "SkillName": "天河泻",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402407,
            "SkillName": "剑气凝",
            "SkillDesc": "锁定我方单体，两回合后对其施放【风归云动，天河泻梦】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200402408,
            "SkillName": "风归云动，天河泻梦",
            "SkillDesc": "对指定我方单体连续造成冰属性伤害。施放该技能时，额外造成伤害，伤害次数等同于场上【飞剑】的数量。施放技能后，清除场上所有的【飞剑】。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402409,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 200402403,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.5000000004656613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 200402401,
            "SkillName": "快哉风",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并使彦卿和所有飞剑获得1层【寒芒】，造成的伤害小幅提高。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402402,
            "SkillName": "燕归来",
            "SkillDesc": "召唤4把【飞剑】，获得【剑阵】效果提高自身速度，使【飞剑】获得【阵眼】。第三阶段时使一定数量的【飞剑】额外获得【砥砺】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402403,
            "SkillName": "三尺水",
            "SkillDesc": "对指定我方单体造成冰属性伤害，同时有大概率使受到攻击的目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 200402404,
            "SkillName": "破阵歌",
            "SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402405,
            "SkillName": "剑气近",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 200402406,
            "SkillName": "天河泻",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402407,
            "SkillName": "剑气凝",
            "SkillDesc": "锁定我方单体，两回合后对其施放【风归云动，天河泻梦】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200402408,
            "SkillName": "风归云动，天河泻梦",
            "SkillDesc": "对指定我方单体连续造成冰属性伤害。施放该技能时，额外造成伤害，伤害次数等同于场上【飞剑】的数量。施放技能后，清除场上所有的【飞剑】。",
            "DamageType": "Ice",
            "SPHitBase": 15
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          {
            "Id": 200402409,
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    "Drop": [
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      {
        "MonsterTemplateID": 2004024,
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      {
        "MonsterTemplateID": 2004024,
        "WorldLevel": 4,
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      {
        "MonsterTemplateID": 2004024,
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        "MonsterTemplateID": 2004024,
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  "2004025": {
    "Id": 2004025,
    "Name": "云骑骁卫•彦卿",
    "Desc": "将军景元的侍卫，不过总角之年的御剑天才。",
    "MonsterCampID": null,
    "AttackBase": 25.71428600116633,
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    "DefenceBase": 210,
    "HPBase": 46453.500000000466,
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    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
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            "DamageType": "Ice",
            "Value": 0.40000000037252903
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            "SkillName": "快哉风",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并使彦卿和所有飞剑获得1层【寒芒】，造成的伤害小幅提高。",
            "DamageType": "Ice",
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            "Id": 200402502,
            "SkillName": "燕归来",
            "SkillDesc": "召唤2把【飞剑】，获得【剑阵】效果提高自身速度，使【飞剑】获得【阵眼】。",
            "DamageType": "",
            "SPHitBase": 10
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            "Id": 200402503,
            "SkillName": "三尺水",
            "SkillDesc": "对指定我方单体造成冰属性伤害，同时有大概率使受到攻击的目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
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            "Id": 200402504,
            "SkillName": "破阵歌",
            "SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
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          {
            "Id": 200402505,
            "SkillName": "剑气近",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
            "DamageType": "",
            "SPHitBase": 10
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            "Id": 200402506,
            "SkillName": "天河泻",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
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          {
            "Id": 200402507,
            "SkillName": "剑气凝",
            "SkillDesc": "锁定我方单体，两回合后对其施放【风归云动，天河泻梦】。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 200402508,
            "SkillName": "风归云动，天河泻梦",
            "SkillDesc": "对指定我方单体连续造成冰属性伤害。施放该技能时，额外造成伤害，伤害次数等同于场上【飞剑】的数量。施放技能后，清除场上所有的【飞剑】。",
            "DamageType": "Ice",
            "SPHitBase": 15
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          {
            "Id": 200402509,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": 15
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          {
            "Id": 200402510,
            "SkillName": "燕归来",
            "SkillDesc": "召唤4把【飞剑】，获得【剑阵】效果提高自身速度，使【飞剑】获得【阵眼】。",
            "DamageType": "",
            "SPHitBase": 10
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        "MonsterTemplateID": 2004025,
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        "MonsterTemplateID": 2004025,
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        "MonsterTemplateID": 2004025,
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  "2004026": {
    "Id": 2004026,
    "Name": "云骑骁卫•彦卿（污染）",
    "Desc": "将军景元的侍卫，不过总角之年的御剑天才。",
    "MonsterCampID": null,
    "AttackBase": 18,
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    "DefenceBase": 210,
    "HPBase": 930,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png",
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    "Rank": "LittleBoss",
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    "StanceBase": 480,
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            "DamageType": "Physical",
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            "DamageType": "Ice",
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "Id": 200402601,
            "SkillName": "快哉风",
            "SkillDesc": "对指定我方单体造成冰属性伤害，并使彦卿和所有飞剑获得1层【寒芒】，造成的伤害小幅提高。",
            "DamageType": "Ice",
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          {
            "Id": 200402602,
            "SkillName": "燕归来",
            "SkillDesc": "召唤4把【飞剑】，获得【剑阵】效果提高自身速度，使【飞剑】获得【阵眼】。",
            "DamageType": "",
            "SPHitBase": 10
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          {
            "Id": 200402603,
            "SkillName": "三尺水",
            "SkillDesc": "对指定我方单体造成冰属性伤害，同时有大概率使受到攻击的目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
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          {
            "Id": 200402604,
            "SkillName": "破阵歌",
            "SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402605,
            "SkillName": "剑气近",
            "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。",
            "DamageType": "",
            "SPHitBase": 10
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          {
            "Id": 200402606,
            "SkillName": "天河泻",
            "SkillDesc": "对我方全体造成大量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 200402607,
            "SkillName": "剑气凝",
            "SkillDesc": "锁定我方单体，两回合后对其施放【风归云动，天河泻梦】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200402608,
            "SkillName": "风归云动，天河泻梦",
            "SkillDesc": "对指定我方单体连续造成冰属性伤害。施放该技能时，额外造成伤害，伤害次数等同于场上【飞剑】的数量。施放技能后，清除场上所有的【飞剑】。",
            "DamageType": "Ice",
            "SPHitBase": 15
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          {
            "Id": 200402609,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": 15
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          {
            "Id": 200402610,
            "SkillName": "云骑破阵",
            "SkillDesc": "战斗中会出现黑泥对首领进行强化。强化后【云骑骁卫•彦卿（污染）】会立刻施放【燕归来】。",
            "DamageType": "",
            "SPHitBase": ""
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    "Drop": [
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        "WorldLevel": 4,
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  "2005010": {
    "Id": 2005010,
    "Name": "失控的飞霄",
    "Desc": "为了挽救危局，吞下「赤月」，坠入狂怒的天击将军。\\n被往日陷阵厮杀的心魔所夺，飞霄成了不知疲倦的斗神化身。作为她的朋友和眼前的敌人，你们明白，唯一的「解药」…只有坚持鏖战。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1488,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2035010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": 130,
    "StanceBase": 480,
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    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
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        "StanceWeakList": [
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          "Fire",
          "Quantum"
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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        "SkillList": [
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            "Id": 200501001,
            "SkillName": "枪刃•剑牙",
            "SkillDesc": "对指定我方单体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
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          {
            "Id": 200501002,
            "SkillName": "巨钺•铁爪",
            "SkillDesc": "对指定我方单体目标造成风属性伤害，并大概率使受到攻击的我方目标陷入<u>虚弱</u>状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
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          {
            "Id": 200501003,
            "SkillName": "束身天除",
            "SkillDesc": "强化自身获得额外行动。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200501004,
            "SkillName": "风胄雷鞮",
            "SkillDesc": "与蚀月心兽的所有部位产生共鸣，并解除其弱点击破状态，下次行动前无法被攻击并在下次行动对我方全体施放【席卷乾圜，气吞坤矩】。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 200501005,
            "SkillName": "席卷乾圜，气吞坤矩",
            "SkillDesc": "对我方全体造成大量风属性伤害并根据剩余未被弱点击破的部位进行强化，每有1个未被击破的部位会使该技能的伤害提高，同时会附带对应部位的强化效果。",
            "DamageType": "Wind",
            "SPHitBase": 20
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          {
            "Id": 200501006,
            "SkillName": "寸飚",
            "SkillDesc": "对我方全体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
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          {
            "Id": 200501007,
            "SkillName": "心兽合击",
            "SkillDesc": "【「飞霄」之影】的额外行动会与蚀月心兽的部位共鸣，共鸣会使蚀月心兽的部位恢复一定韧性，受到攻击时被削减的韧性值提高；下次行动变为强化行动，【喰云之首】共鸣大概率使我方全体目标陷入<u>怒噪</u>状态，【裂维之爪】共鸣额外大幅增加伤害，【辟尘之尾】共鸣大概率使我方全体目标陷入<u>虚弱</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200501008,
            "SkillName": "守备",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 200501009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
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      {
        "MonsterTemplateID": 2005010,
        "WorldLevel": 3,
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      {
        "MonsterTemplateID": 2005010,
        "WorldLevel": 4,
        "DisplayItemList": []
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      {
        "MonsterTemplateID": 2005010,
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        "MonsterTemplateID": 2005010,
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  "2011010": {
    "Id": 2011010,
    "Name": "入魔机巧 • 率从狻猊",
    "Desc": "工造司匠人随手造就的机巧发明。原本是不具灵智，用以示警招众的警铃，如今却因为某些异变被赋予了短暂的「生命」。",
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    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
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    "HPBase": 83.70000000065193,
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    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2011010.png",
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    "Rank": "Minion",
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        "SkillList": [
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            "Id": 201101001,
            "SkillName": "狮子吼",
            "SkillDesc": "对指定我方单体造成少量火属性伤害，并有概率使受到攻击的我方目标陷入虚弱状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
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        "Id": 201101001,
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        "SpeedModifyValue": 37,
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        "StanceWeakList": [
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "Id": 201101001,
            "SkillName": "狮子吼",
            "SkillDesc": "对指定我方单体造成少量火属性伤害，并有概率使受到攻击的我方目标陷入虚弱状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
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      {
        "Id": 201101002,
        "AttackModifyRatio": 1,
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        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 17,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Imaginary"
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        "HardLevelGroup": 1,
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            "SkillDesc": "受到致命攻击时对敌方全体造成火属性伤害，并大概率使受到攻击的敌方目标防御力降低。",
            "DamageType": "Fire",
            "SPHitBase": 5
          }
        ]
      },
      {
        "Id": 201201014,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.40000000037252903,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 201201001,
            "SkillName": "宵明",
            "SkillDesc": "对我方全体造成少量火属性伤害，并大概率使受到攻击的我方目标防御力降低。",
            "DamageType": "Fire",
            "SPHitBase": 5
          },
          {
            "Id": 201201002,
            "SkillName": "烛花",
            "SkillDesc": "受到致命攻击时对敌方全体造成火属性伤害，并大概率使受到攻击的敌方目标防御力降低。",
            "DamageType": "Fire",
            "SPHitBase": 5
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2012010,
        "AvatarExpReward": 36,
        "DisplayItemList": [
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            "ID": 2
          },
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        "WorldLevel": 1,
        "AvatarExpReward": 48,
        "DisplayItemList": [
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          },
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          },
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      },
      {
        "MonsterTemplateID": 2012010,
        "WorldLevel": 2,
        "AvatarExpReward": 60,
        "DisplayItemList": [
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        "MonsterTemplateID": 2012010,
        "WorldLevel": 3,
        "AvatarExpReward": 72,
        "DisplayItemList": [
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        "MonsterTemplateID": 2012010,
        "WorldLevel": 4,
        "AvatarExpReward": 84,
        "DisplayItemList": [
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            "ID": 113013
          },
          {
            "$type": "ItemConfig",
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      {
        "MonsterTemplateID": 2012010,
        "WorldLevel": 5,
        "AvatarExpReward": 96,
        "DisplayItemList": [
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            "ID": 2
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          },
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      {
        "MonsterTemplateID": 2012010,
        "WorldLevel": 6,
        "AvatarExpReward": 108,
        "DisplayItemList": [
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          {
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    ]
  },
  "2013010": {
    "Id": 2013010,
    "Name": "金人司阍",
    "Desc": "以古老机巧术铸造的镇守金人。\\n无数岁月前，金人随着仙舟出航求取仙方，监管和辅助人类进行战争——但历尽叛乱后，金人最终为仙舟人所降服。\\n而今所有的金人都被符箓严格宰制，用以把守机要重地。",
    "MonsterCampID": 2,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 930,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2013010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 100,
    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 2013010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 201301001,
            "SkillName": "奉辞罚罪",
            "SkillDesc": "当我方目标施放战技或终结技进行攻击时会积累【惩戒度】等级，当【惩戒度】等级满级时，立即进入【罚恶模式】，同时召唤【入魔机巧 • 灯昼龙鱼】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 201301002,
            "SkillName": "儆惧",
            "SkillDesc": "提高【惩戒度】等级，并对我方全体造成少量虚数属性伤害，同时大概率使我方目标陷入虚弱状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 201301003,
            "SkillName": "戒退",
            "SkillDesc": "对指定我方单体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 201301004,
            "SkillName": "缚束",
            "SkillDesc": "对指定我方单体造成大量虚数属性伤害，同时有大概率使受到攻击的我方目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 201301001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 201301001,
            "SkillName": "奉辞罚罪",
            "SkillDesc": "当我方目标施放战技或终结技进行攻击时会积累【惩戒度】等级，当【惩戒度】等级满级时，立即进入【罚恶模式】，同时召唤【入魔机巧 • 灯昼龙鱼】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 201301002,
            "SkillName": "儆惧",
            "SkillDesc": "提高【惩戒度】等级，并对我方全体造成少量虚数属性伤害，同时大概率使我方目标陷入虚弱状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 201301003,
            "SkillName": "戒退",
            "SkillDesc": "对指定我方单体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 201301004,
            "SkillName": "缚束",
            "SkillDesc": "对指定我方单体造成大量虚数属性伤害，同时有大概率使受到攻击的我方目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 201301002,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.7000000006519258,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 201301001,
            "SkillName": "奉辞罚罪",
            "SkillDesc": "当我方目标施放战技或终结技进行攻击时会积累【惩戒度】等级，当【惩戒度】等级满级时，立即进入【罚恶模式】，同时召唤【入魔机巧 • 灯昼龙鱼】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 201301002,
            "SkillName": "儆惧",
            "SkillDesc": "提高【惩戒度】等级，并对我方全体造成少量虚数属性伤害，同时大概率使我方目标陷入虚弱状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 201301003,
            "SkillName": "戒退",
            "SkillDesc": "对指定我方单体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 201301004,
            "SkillName": "缚束",
            "SkillDesc": "对指定我方单体造成大量虚数属性伤害，同时有大概率使受到攻击的我方目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 201301003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 33,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 201301001,
            "SkillName": "奉辞罚罪",
            "SkillDesc": "当我方目标施放战技或终结技进行攻击时会积累【惩戒度】等级，当【惩戒度】等级满级时，立即进入【罚恶模式】，同时召唤【入魔机巧 • 灯昼龙鱼】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 201301002,
            "SkillName": "儆惧",
            "SkillDesc": "提高【惩戒度】等级，并对我方全体造成少量虚数属性伤害，同时大概率使我方目标陷入虚弱状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 201301003,
            "SkillName": "戒退",
            "SkillDesc": "对指定我方单体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 201301004,
            "SkillName": "缚束",
            "SkillDesc": "对指定我方单体造成大量虚数属性伤害，同时有大概率使受到攻击的我方目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 201301004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.5000000004656613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 201301001,
            "SkillName": "奉辞罚罪",
            "SkillDesc": "当我方目标施放战技或终结技进行攻击时会积累【惩戒度】等级，当【惩戒度】等级满级时，立即进入【罚恶模式】，同时召唤【入魔机巧 • 灯昼龙鱼】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 201301002,
            "SkillName": "儆惧",
            "SkillDesc": "提高【惩戒度】等级，并对我方全体造成少量虚数属性伤害，同时大概率使我方目标陷入虚弱状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 201301003,
            "SkillName": "戒退",
            "SkillDesc": "对指定我方单体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 201301004,
            "SkillName": "缚束",
            "SkillDesc": "对指定我方单体造成大量虚数属性伤害，同时有大概率使受到攻击的我方目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 201301005,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.8000000007450581,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 201301001,
            "SkillName": "奉辞罚罪",
            "SkillDesc": "当我方目标施放战技或终结技进行攻击时会积累【惩戒度】等级，当【惩戒度】等级满级时，立即进入【罚恶模式】，同时召唤【入魔机巧 • 灯昼龙鱼】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 201301002,
            "SkillName": "儆惧",
            "SkillDesc": "提高【惩戒度】等级，并对我方全体造成少量虚数属性伤害，同时大概率使我方目标陷入虚弱状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 201301003,
            "SkillName": "戒退",
            "SkillDesc": "对指定我方单体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 201301004,
            "SkillName": "缚束",
            "SkillDesc": "对指定我方单体造成大量虚数属性伤害，同时有大概率使受到攻击的我方目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 201301006,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.8000000007450581,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 201301001,
            "SkillName": "奉辞罚罪",
            "SkillDesc": "当我方目标施放战技或终结技进行攻击时会积累【惩戒度】等级，当【惩戒度】等级满级时，立即进入【罚恶模式】，同时召唤【入魔机巧 • 灯昼龙鱼】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 201301002,
            "SkillName": "儆惧",
            "SkillDesc": "提高【惩戒度】等级，并对我方全体造成少量虚数属性伤害，同时大概率使我方目标陷入虚弱状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 201301003,
            "SkillName": "戒退",
            "SkillDesc": "对指定我方单体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 201301004,
            "SkillName": "缚束",
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            "SkillName": "缚束",
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            "SkillName": "缚束",
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    "Id": 2013011,
    "Name": "金人司阍（错误）",
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    "CriticalDamageBase": 0.20000000018626451,
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    "HPBase": 1395,
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            "DamageType": "",
            "SPHitBase": ""
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            "Id": 201301102,
            "SkillName": "儆惧",
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            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Imaginary",
            "SPHitBase": 10
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            "Id": 201301104,
            "SkillName": "追摄",
            "SkillDesc": "对被锁定的我方单体造成大量虚数属性伤害，同时大概率使受到攻击的我方目标陷入禁锢状态。",
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            "SPHitBase": 15
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        "SkillList": [
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            "SkillName": "明罚敕法",
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            "DamageType": "",
            "SPHitBase": ""
          },
          {
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            "SkillName": "儆惧",
            "SkillDesc": "提高【惩戒度】等级，并对我方全体造成少量虚数属性伤害，同时大概率使我方目标陷入虚弱状态。",
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            "SPHitBase": 5
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            "SkillName": "",
            "SkillDesc": "",
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            "SPHitBase": 10
          },
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            "SkillName": "追摄",
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            "DamageType": "Imaginary",
            "SPHitBase": 15
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        ]
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    "Drop": [
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  "2013012": {
    "Id": 2013012,
    "Name": "金人司阍",
    "Desc": "以古老机巧术铸造的镇守金人。\\n无数岁月前，金人随着仙舟出航求取仙方，监管和辅助人类进行战争——但历尽叛乱后，金人最终为仙舟人所降服。\\n而今所有的金人都被符箓严格宰制，用以把守机要重地。",
    "MonsterCampID": null,
    "AttackBase": 12,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 930,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2013010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 100,
    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
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            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 201301201,
            "SkillName": "奉辞罚罪",
            "SkillDesc": "当我方目标施放战技或终结技进行攻击时会积累【惩戒度】等级，当【惩戒度】等级满级时，立即进入【罚恶模式】，同时召唤【入魔机巧 • 灯昼龙鱼】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 201301202,
            "SkillName": "儆惧",
            "SkillDesc": "提高【惩戒度】等级，并对我方全体造成少量虚数属性伤害，同时大概率使我方目标陷入虚弱状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 201301203,
            "SkillName": "戒退",
            "SkillDesc": "对指定我方单体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 201301204,
            "SkillName": "缚束",
            "SkillDesc": "对指定我方单体造成大量虚数属性伤害，同时有小概率使受到攻击的我方目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          }
        ]
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    ],
    "Drop": [
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        "MonsterTemplateID": 2013012,
        "AvatarExpReward": 150,
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  "2013020": {
    "Id": 2013020,
    "Name": "金人勾魂使",
    "Desc": "刻录着《十王武经》，听命于十王司的执法金人。\\n血肉易受五阴之苦所执，唯有金铁不动其心，奉行十王敕令不渝。\\n这些金人执法者以力降伏脱离生命秩序的邪物，将之带入幽府，接受判罚，其权限有时甚于判官。",
    "MonsterCampID": 2,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1116,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2013020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 120,
    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 2013020,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 201302001,
            "SkillName": "剖判",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302002,
            "SkillName": "镇魂",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后，陷入【强烈震荡】状态，然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302003,
            "SkillName": "转阴阳",
            "SkillDesc": "对我方全体造成物理属性伤害，并有概率使受到攻击的我方目标陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302004,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 201302005,
            "SkillName": "拘魂令",
            "SkillDesc": "场上有我方目标陷入【强烈震荡】状态时，锁定该目标，下次行动对其施放【天坠】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 201302006,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 201302001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 201302001,
            "SkillName": "剖判",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302002,
            "SkillName": "镇魂",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后，陷入【强烈震荡】状态，然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302003,
            "SkillName": "转阴阳",
            "SkillDesc": "对我方全体造成物理属性伤害，并有概率使受到攻击的我方目标陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302004,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 201302005,
            "SkillName": "拘魂令",
            "SkillDesc": "场上有我方目标陷入【强烈震荡】状态时，锁定该目标，下次行动对其施放【天坠】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 201302006,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 201302002,
        "AttackModifyRatio": 0.9090910009108484,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 201302001,
            "SkillName": "剖判",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302002,
            "SkillName": "镇魂",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后，陷入【强烈震荡】状态，然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302003,
            "SkillName": "转阴阳",
            "SkillDesc": "对我方全体造成物理属性伤害，并有概率使受到攻击的我方目标陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302004,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 201302005,
            "SkillName": "拘魂令",
            "SkillDesc": "场上有我方目标陷入【强烈震荡】状态时，锁定该目标，下次行动对其施放【天坠】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 201302006,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 201302003,
        "AttackModifyRatio": 0.9090910009108484,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.5000000004656613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 201302001,
            "SkillName": "剖判",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302002,
            "SkillName": "镇魂",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后，陷入【强烈震荡】状态，然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302003,
            "SkillName": "转阴阳",
            "SkillDesc": "对我方全体造成物理属性伤害，并有概率使受到攻击的我方目标陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302004,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 201302005,
            "SkillName": "拘魂令",
            "SkillDesc": "场上有我方目标陷入【强烈震荡】状态时，锁定该目标，下次行动对其施放【天坠】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 201302006,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 201302004,
        "AttackModifyRatio": 0.5882350003812462,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.7500000006984919,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 201302001,
            "SkillName": "剖判",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302002,
            "SkillName": "镇魂",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后，陷入【强烈震荡】状态，然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302003,
            "SkillName": "转阴阳",
            "SkillDesc": "对我方全体造成物理属性伤害，并有概率使受到攻击的我方目标陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302004,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 201302005,
            "SkillName": "拘魂令",
            "SkillDesc": "场上有我方目标陷入【强烈震荡】状态时，锁定该目标，下次行动对其施放【天坠】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 201302006,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 201302006,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.4583330003079027,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 201302001,
            "SkillName": "剖判",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302002,
            "SkillName": "镇魂",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后，陷入【强烈震荡】状态，然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302003,
            "SkillName": "转阴阳",
            "SkillDesc": "对我方全体造成物理属性伤害，并有概率使受到攻击的我方目标陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302004,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 201302005,
            "SkillName": "拘魂令",
            "SkillDesc": "场上有我方目标陷入【强烈震荡】状态时，锁定该目标，下次行动对其施放【天坠】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 201302006,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 201302007,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.5416670013219118,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 201302001,
            "SkillName": "剖判",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302002,
            "SkillName": "镇魂",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后，陷入【强烈震荡】状态，然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302003,
            "SkillName": "转阴阳",
            "SkillDesc": "对我方全体造成物理属性伤害，并有概率使受到攻击的我方目标陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302004,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 201302005,
            "SkillName": "拘魂令",
            "SkillDesc": "场上有我方目标陷入【强烈震荡】状态时，锁定该目标，下次行动对其施放【天坠】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 201302006,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 201302008,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 201302001,
            "SkillName": "剖判",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302002,
            "SkillName": "镇魂",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后，陷入【强烈震荡】状态，然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302003,
            "SkillName": "转阴阳",
            "SkillDesc": "对我方全体造成物理属性伤害，并有概率使受到攻击的我方目标陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302004,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 201302005,
            "SkillName": "拘魂令",
            "SkillDesc": "场上有我方目标陷入【强烈震荡】状态时，锁定该目标，下次行动对其施放【天坠】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 201302006,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 201302009,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.5000000004656613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 201302001,
            "SkillName": "剖判",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302002,
            "SkillName": "镇魂",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后，陷入【强烈震荡】状态，然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302003,
            "SkillName": "转阴阳",
            "SkillDesc": "对我方全体造成物理属性伤害，并有概率使受到攻击的我方目标陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302004,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 201302005,
            "SkillName": "拘魂令",
            "SkillDesc": "场上有我方目标陷入【强烈震荡】状态时，锁定该目标，下次行动对其施放【天坠】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 201302006,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 201302010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 1,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 201302001,
            "SkillName": "剖判",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302002,
            "SkillName": "镇魂",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后，陷入【强烈震荡】状态，然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302003,
            "SkillName": "转阴阳",
            "SkillDesc": "对我方全体造成物理属性伤害，并有概率使受到攻击的我方目标陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302004,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 201302005,
            "SkillName": "拘魂令",
            "SkillDesc": "场上有我方目标陷入【强烈震荡】状态时，锁定该目标，下次行动对其施放【天坠】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 201302006,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 201302011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 140,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 201302001,
            "SkillName": "剖判",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302002,
            "SkillName": "镇魂",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后，陷入【强烈震荡】状态，然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302003,
            "SkillName": "转阴阳",
            "SkillDesc": "对我方全体造成物理属性伤害，并有概率使受到攻击的我方目标陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302004,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 201302005,
            "SkillName": "拘魂令",
            "SkillDesc": "场上有我方目标陷入【强烈震荡】状态时，锁定该目标，下次行动对其施放【天坠】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 201302006,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 201302012,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 6.875000000465661,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 201302001,
            "SkillName": "剖判",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302002,
            "SkillName": "镇魂",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后，陷入【强烈震荡】状态，然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302003,
            "SkillName": "转阴阳",
            "SkillDesc": "对我方全体造成物理属性伤害，并有概率使受到攻击的我方目标陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302004,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 201302005,
            "SkillName": "拘魂令",
            "SkillDesc": "场上有我方目标陷入【强烈震荡】状态时，锁定该目标，下次行动对其施放【天坠】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 201302006,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 201302013,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.33333300054073334,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 201302001,
            "SkillName": "剖判",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302002,
            "SkillName": "镇魂",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后，陷入【强烈震荡】状态，然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302003,
            "SkillName": "转阴阳",
            "SkillDesc": "对我方全体造成物理属性伤害，并有概率使受到攻击的我方目标陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302004,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 201302005,
            "SkillName": "拘魂令",
            "SkillDesc": "场上有我方目标陷入【强烈震荡】状态时，锁定该目标，下次行动对其施放【天坠】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 201302006,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 201302014,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.8333330010063946,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 201302001,
            "SkillName": "剖判",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302002,
            "SkillName": "镇魂",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后，陷入【强烈震荡】状态，然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302003,
            "SkillName": "转阴阳",
            "SkillDesc": "对我方全体造成物理属性伤害，并有概率使受到攻击的我方目标陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302004,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 201302005,
            "SkillName": "拘魂令",
            "SkillDesc": "场上有我方目标陷入【强烈震荡】状态时，锁定该目标，下次行动对其施放【天坠】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 201302006,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 201302015,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 201302001,
            "SkillName": "剖判",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302002,
            "SkillName": "镇魂",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后，陷入【强烈震荡】状态，然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302003,
            "SkillName": "转阴阳",
            "SkillDesc": "对我方全体造成物理属性伤害，并有概率使受到攻击的我方目标陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302004,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 201302005,
            "SkillName": "拘魂令",
            "SkillDesc": "场上有我方目标陷入【强烈震荡】状态时，锁定该目标，下次行动对其施放【天坠】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 201302006,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 201302016,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.33333300054073334,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": -39.99999999976717,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 201302001,
            "SkillName": "剖判",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302002,
            "SkillName": "镇魂",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后，陷入【强烈震荡】状态，然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302003,
            "SkillName": "转阴阳",
            "SkillDesc": "对我方全体造成物理属性伤害，并有概率使受到攻击的我方目标陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302004,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 201302005,
            "SkillName": "拘魂令",
            "SkillDesc": "场上有我方目标陷入【强烈震荡】状态时，锁定该目标，下次行动对其施放【天坠】。",
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            "Id": 201302006,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成大量物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
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    "Name": "金人勾魂使（错误）",
    "Desc": "代码受到影响后的错误投影。参照本体为刻录着《十王武经》，听命于十王司的执法金人。\\n血肉易受五阴之苦所执，唯有金铁不动其心，奉行十王敕令不渝。\\n这些金人执法者以力降伏脱离生命秩序的邪物，将之带入幽府，接受判罚，其权限有时甚于判官。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1581,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2013020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 144,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
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        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
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            "DamageType": "Fire",
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            "Value": 0.20000000018626451
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "SkillName": "剖判",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
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            "Id": 201302102,
            "SkillName": "镇魂",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后，陷入【强烈震荡】状态，然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302103,
            "SkillName": "转阴阳",
            "SkillDesc": "对我方全体造成物理属性伤害，并有概率使受到攻击的我方目标陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 201302104,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 201302105,
            "SkillName": "拘魂令",
            "SkillDesc": "场上有我方目标陷入【强烈震荡】状态时，锁定该目标，下次行动对其施放【天坠】。",
            "DamageType": "Physical",
            "SPHitBase": ""
          },
          {
            "Id": 201302106,
            "SkillName": "召取狱卒",
            "SkillDesc": "召唤【幽府武弁】。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
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            "Id": 201302107,
            "SkillName": "天坠",
            "SkillDesc": "对指定我方单体造成物理属性伤害，如果该目标处于【强烈震荡】状态，则额外对该目标造成物理属性伤害，同时解除该目标的【强烈震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 10
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            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Physical",
            "SPHitBase": 10
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  "2022010": {
    "Id": 2022010,
    "Name": "魔阴身士卒",
    "Desc": "不知何故陷入狂乱的仙舟士兵，躯壳已不见人形，只余无穷的增生变异。相传无量寿中，仙舟人会堕入名为「魔阴身」的状态。",
    "MonsterCampID": 2,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 111.6000000005588,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2022010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 83,
    "StanceBase": 60,
    "StanceCount": 1,
    "StatusResistanceBase": 0.10000000009313226,
    "Child": [
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
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          "Quantum"
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            "Value": 0.20000000018626451
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            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "Id": 202201001,
            "SkillName": "梢杀",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202201002,
            "SkillName": "复起",
            "SkillDesc": "受到致命攻击时回复一定生命值。该效果无时间限制，但可以被解除。该效果在单场战斗中仅能触发1次。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202201003,
            "SkillName": "梢杀",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
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        "EliteGroup": 1,
        "HPModifyRatio": 1.5000000004656613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Ice",
          "Quantum"
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        "DamageTypeResistance": [
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            "Value": 0.20000000018626451
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          {
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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            "DamageType": "Wind",
            "Value": 0.40000000037252903
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            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 202201001,
            "SkillName": "梢杀",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202201002,
            "SkillName": "复起",
            "SkillDesc": "受到致命攻击时回复一定生命值。该效果无时间限制，但可以被解除。该效果在单场战斗中仅能触发1次。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202201003,
            "SkillName": "梢杀",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
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            "SPHitBase": 15
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          "Quantum"
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "Value": 0.40000000037252903
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            "SkillName": "梢杀",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202201002,
            "SkillName": "复起",
            "SkillDesc": "受到致命攻击时回复一定生命值。该效果无时间限制，但可以被解除。该效果在单场战斗中仅能触发1次。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202201003,
            "SkillName": "梢杀",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
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        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
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          "Ice",
          "Quantum"
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        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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        "SkillList": [
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            "SkillName": "梢杀",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202201002,
            "SkillName": "复起",
            "SkillDesc": "受到致命攻击时回复一定生命值。该效果无时间限制，但可以被解除。该效果在单场战斗中仅能触发1次。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202201003,
            "SkillName": "梢杀",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
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        "HPModifyRatio": 1,
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
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            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
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            "SkillName": "梢杀",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
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          {
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            "SkillDesc": "受到致命攻击时回复一定生命值。该效果无时间限制，但可以被解除。该效果在单场战斗中仅能触发1次。",
            "DamageType": "",
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          {
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            "SkillName": "梢杀",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
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      {
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            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
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          {
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            "SkillDesc": "受到致命攻击时回复一定生命值。该效果无时间限制，但可以被解除。该效果在单场战斗中仅能触发1次。",
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          {
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            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
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          {
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            "SkillName": "复起",
            "SkillDesc": "受到致命攻击时回复一定生命值。该效果无时间限制，但可以被解除。该效果在单场战斗中仅能触发1次。",
            "DamageType": "",
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          {
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            "SkillName": "梢杀",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
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            "DamageType": "Wind",
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          {
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            "SkillName": "复起",
            "SkillDesc": "受到致命攻击时回复一定生命值。该效果无时间限制，但可以被解除。该效果在单场战斗中仅能触发1次。",
            "DamageType": "",
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          {
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            "SkillName": "梢杀",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
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            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
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          {
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            "SkillDesc": "受到致命攻击时回复一定生命值。该效果无时间限制，但可以被解除。该效果在单场战斗中仅能触发1次。",
            "DamageType": "",
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          {
            "Id": 202201003,
            "SkillName": "梢杀",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
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      {
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          {
            "Id": 202201002,
            "SkillName": "复起",
            "SkillDesc": "受到致命攻击时回复一定生命值。该效果无时间限制，但可以被解除。该效果在单场战斗中仅能触发1次。",
            "DamageType": "",
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          {
            "Id": 202201003,
            "SkillName": "梢杀",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
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      {
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            "DamageType": "Thunder",
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            "DamageType": "Wind",
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            "DamageType": "Imaginary",
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        ],
        "SkillList": [
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            "Id": 202201001,
            "SkillName": "梢杀",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202201002,
            "SkillName": "复起",
            "SkillDesc": "受到致命攻击时回复一定生命值。该效果无时间限制，但可以被解除。该效果在单场战斗中仅能触发1次。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202201003,
            "SkillName": "梢杀",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          }
        ]
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    ],
    "Drop": [
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        "MonsterTemplateID": 2022010,
        "AvatarExpReward": 36,
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        "WorldLevel": 1,
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        "MonsterTemplateID": 2022010,
        "WorldLevel": 2,
        "AvatarExpReward": 60,
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        "MonsterTemplateID": 2022010,
        "WorldLevel": 3,
        "AvatarExpReward": 72,
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      {
        "MonsterTemplateID": 2022010,
        "WorldLevel": 4,
        "AvatarExpReward": 84,
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            "ID": 113002
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            "ID": 113003
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          {
            "$type": "ItemConfig",
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      {
        "MonsterTemplateID": 2022010,
        "WorldLevel": 5,
        "AvatarExpReward": 96,
        "DisplayItemList": [
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      {
        "MonsterTemplateID": 2022010,
        "WorldLevel": 6,
        "AvatarExpReward": 108,
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        ]
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    ]
  },
  "2022020": {
    "Id": 2022020,
    "Name": "「药王秘传」内丹士",
    "Desc": "潜伏于罗浮仙舟中的秘密传承「药王秘传」的成员。\\n得药炼心，结丹炼己。他们渴求复兴古老的丰饶之秘，令仙舟人跨入下一阶段的进化。",
    "MonsterCampID": 2,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 111.6000000005588,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2022020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 100,
    "StanceBase": 60,
    "StanceCount": 1,
    "StatusResistanceBase": 0.10000000009313226,
    "Child": [
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        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
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          "Imaginary"
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Thunder",
            "Value": 0.40000000037252903
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          {
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "Id": 202202001,
            "SkillName": "种丹",
            "SkillDesc": "使指定我方单体陷入【引动雷劫】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202202002,
            "SkillName": "役雷",
            "SkillDesc": "对指定我方单体造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 202202003,
            "SkillName": "丹毁",
            "SkillDesc": "受到致命攻击时，对所有陷入被自身添加的【引动雷劫】状态的我方目标造成雷属性伤害，并解除这些【引动雷劫】状态。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 202202001,
        "AttackModifyRatio": 0.8333330010063946,
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        "StanceWeakList": [
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          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202202001,
            "SkillName": "种丹",
            "SkillDesc": "使指定我方单体陷入【引动雷劫】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202202002,
            "SkillName": "役雷",
            "SkillDesc": "对指定我方单体造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 202202003,
            "SkillName": "丹毁",
            "SkillDesc": "受到致命攻击时，对所有陷入被自身添加的【引动雷劫】状态的我方目标造成雷属性伤害，并解除这些【引动雷劫】状态。",
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            "SPHitBase": 15
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        ]
      },
      {
        "Id": 202202002,
        "AttackModifyRatio": 1,
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        "HardLevelGroup": 1,
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
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          {
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            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
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        ],
        "SkillList": [
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            "Id": 202202001,
            "SkillName": "种丹",
            "SkillDesc": "使指定我方单体陷入【引动雷劫】状态。",
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            "SPHitBase": ""
          },
          {
            "Id": 202202002,
            "SkillName": "役雷",
            "SkillDesc": "对指定我方单体造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 202202003,
            "SkillName": "丹毁",
            "SkillDesc": "受到致命攻击时，对所有陷入被自身添加的【引动雷劫】状态的我方目标造成雷属性伤害，并解除这些【引动雷劫】状态。",
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            "SPHitBase": 15
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        ]
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      {
        "Id": 202202003,
        "AttackModifyRatio": 2.5000000004656613,
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        "HPModifyRatio": 1.1666670006234199,
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        "StanceModifyRatio": 1,
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202202001,
            "SkillName": "种丹",
            "SkillDesc": "使指定我方单体陷入【引动雷劫】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202202002,
            "SkillName": "役雷",
            "SkillDesc": "对指定我方单体造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 202202003,
            "SkillName": "丹毁",
            "SkillDesc": "受到致命攻击时，对所有陷入被自身添加的【引动雷劫】状态的我方目标造成雷属性伤害，并解除这些【引动雷劫】状态。",
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            "SPHitBase": 15
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        ]
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      {
        "Id": 202202004,
        "AttackModifyRatio": 1.2500000002328306,
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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          {
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            "DamageType": "Ice",
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          {
            "$type": "ElementResistanceConfig",
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            "Value": 0.40000000037252903
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          {
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            "DamageType": "Wind",
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 202202001,
            "SkillName": "种丹",
            "SkillDesc": "使指定我方单体陷入【引动雷劫】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202202002,
            "SkillName": "役雷",
            "SkillDesc": "对指定我方单体造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 202202003,
            "SkillName": "丹毁",
            "SkillDesc": "受到致命攻击时，对所有陷入被自身添加的【引动雷劫】状态的我方目标造成雷属性伤害，并解除这些【引动雷劫】状态。",
            "DamageType": "Thunder",
            "SPHitBase": 15
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        ]
      },
      {
        "Id": 202202005,
        "AttackModifyRatio": 1,
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        "HPModifyRatio": 1,
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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          {
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            "Value": 0.20000000018626451
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          {
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          {
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202202001,
            "SkillName": "种丹",
            "SkillDesc": "使指定我方单体陷入【引动雷劫】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202202002,
            "SkillName": "役雷",
            "SkillDesc": "对指定我方单体造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 202202003,
            "SkillName": "丹毁",
            "SkillDesc": "受到致命攻击时，对所有陷入被自身添加的【引动雷劫】状态的我方目标造成雷属性伤害，并解除这些【引动雷劫】状态。",
            "DamageType": "Thunder",
            "SPHitBase": 15
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        ]
      },
      {
        "Id": 202202006,
        "AttackModifyRatio": 1,
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        "HPModifyRatio": 1,
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          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
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          {
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202202001,
            "SkillName": "种丹",
            "SkillDesc": "使指定我方单体陷入【引动雷劫】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202202002,
            "SkillName": "役雷",
            "SkillDesc": "对指定我方单体造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 202202003,
            "SkillName": "丹毁",
            "SkillDesc": "受到致命攻击时，对所有陷入被自身添加的【引动雷劫】状态的我方目标造成雷属性伤害，并解除这些【引动雷劫】状态。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 202202007,
        "AttackModifyRatio": 1,
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        "HPModifyRatio": 1,
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        "DamageTypeResistance": [
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202202001,
            "SkillName": "种丹",
            "SkillDesc": "使指定我方单体陷入【引动雷劫】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202202002,
            "SkillName": "役雷",
            "SkillDesc": "对指定我方单体造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 202202003,
            "SkillName": "丹毁",
            "SkillDesc": "受到致命攻击时，对所有陷入被自身添加的【引动雷劫】状态的我方目标造成雷属性伤害，并解除这些【引动雷劫】状态。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 202202008,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
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        "HPModifyRatio": 1.6666670010890812,
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        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202202001,
            "SkillName": "种丹",
            "SkillDesc": "使指定我方单体陷入【引动雷劫】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202202002,
            "SkillName": "役雷",
            "SkillDesc": "对指定我方单体造成少量雷属性伤害。",
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    "Name": "狈影",
    "Desc": "奎木凝成的幻影。",
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    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
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            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 113001
          },
          {
            "$type": "ItemConfig",
            "ID": 113002
          },
          {
            "$type": "ItemConfig",
            "ID": 113003
          },
          {
            "$type": "ItemConfig",
            "ID": 181004
          }
        ]
      }
    ]
  },
  "2023010": {
    "Id": 2023010,
    "Name": "「药王秘传」炼形者",
    "Desc": "渴求复兴古老的丰饶之秘，并引领仙舟人再度踏上解脱登仙大道的修炼者。\\n如今，他们的愿望得遂。受赐于古老神迹的力量，以其为甲胄、为武器，并触及了长生不死的秘密。",
    "MonsterCampID": 2,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1116,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2023010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 120,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 2023010,
        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
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        "StanceWeakList": [
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          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202301001,
            "SkillName": "震击",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 202301002,
            "SkillName": "霆罚",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 202301003,
            "SkillName": "劫雷",
            "SkillDesc": "对指定我方单体造成大量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202301004,
            "SkillName": "召遣",
            "SkillDesc": "消耗自身生命值，召唤【魔阴身士卒】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202301005,
            "SkillName": "采气",
            "SkillDesc": "当场上其它敌方目标带有【重生】时，其自身具有【击中回复】。当击中我方目标后，回复其自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202301001,
        "AttackModifyRatio": 1,
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        "HPModifyRatio": 0.583333000773564,
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          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202301001,
            "SkillName": "震击",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 202301002,
            "SkillName": "霆罚",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 202301003,
            "SkillName": "劫雷",
            "SkillDesc": "对指定我方单体造成大量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202301004,
            "SkillName": "召遣",
            "SkillDesc": "消耗自身生命值，召唤【魔阴身士卒】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202301005,
            "SkillName": "采气",
            "SkillDesc": "当场上其它敌方目标带有【重生】时，其自身具有【击中回复】。当击中我方目标后，回复其自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202301002,
        "AttackModifyRatio": 1,
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        "HPModifyRatio": 0.583333000773564,
        "SpeedModifyRatio": 1,
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        "StanceModifyRatio": 1,
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          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202301001,
            "SkillName": "震击",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 202301002,
            "SkillName": "霆罚",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 202301003,
            "SkillName": "劫雷",
            "SkillDesc": "对指定我方单体造成大量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202301004,
            "SkillName": "召遣",
            "SkillDesc": "消耗自身生命值，召唤【魔阴身士卒】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202301005,
            "SkillName": "采气",
            "SkillDesc": "当场上其它敌方目标带有【重生】时，其自身具有【击中回复】。当击中我方目标后，回复其自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202301003,
        "AttackModifyRatio": 1,
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        "HPModifyRatio": 1,
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        "SpeedModifyValue": null,
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          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
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          {
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            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202301001,
            "SkillName": "震击",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 202301002,
            "SkillName": "霆罚",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 202301003,
            "SkillName": "劫雷",
            "SkillDesc": "对指定我方单体造成大量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202301004,
            "SkillName": "召遣",
            "SkillDesc": "消耗自身生命值，召唤【魔阴身士卒】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202301005,
            "SkillName": "采气",
            "SkillDesc": "当场上其它敌方目标带有【重生】时，其自身具有【击中回复】。当击中我方目标后，回复其自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202301004,
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        "HPModifyRatio": 0.4166670008562505,
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          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
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          {
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202301001,
            "SkillName": "震击",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 202301002,
            "SkillName": "霆罚",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 202301003,
            "SkillName": "劫雷",
            "SkillDesc": "对指定我方单体造成大量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202301004,
            "SkillName": "召遣",
            "SkillDesc": "消耗自身生命值，召唤【魔阴身士卒】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202301005,
            "SkillName": "采气",
            "SkillDesc": "当场上其它敌方目标带有【重生】时，其自身具有【击中回复】。当击中我方目标后，回复其自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202301005,
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        "DefenceModifyRatio": 1,
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        "StanceModifyRatio": 1,
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          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202301001,
            "SkillName": "震击",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 202301002,
            "SkillName": "霆罚",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 202301003,
            "SkillName": "劫雷",
            "SkillDesc": "对指定我方单体造成大量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202301004,
            "SkillName": "召遣",
            "SkillDesc": "消耗自身生命值，召唤【魔阴身士卒】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202301005,
            "SkillName": "采气",
            "SkillDesc": "当场上其它敌方目标带有【重生】时，其自身具有【击中回复】。当击中我方目标后，回复其自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202301006,
        "AttackModifyRatio": 0.8333330010063946,
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        "HPModifyRatio": 0.5000000004656613,
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        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 202301001,
            "SkillName": "震击",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 202301002,
            "SkillName": "霆罚",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 202301003,
            "SkillName": "劫雷",
            "SkillDesc": "对指定我方单体造成大量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202301004,
            "SkillName": "召遣",
            "SkillDesc": "消耗自身生命值，召唤【魔阴身士卒】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202301005,
            "SkillName": "采气",
            "SkillDesc": "当场上其它敌方目标带有【重生】时，其自身具有【击中回复】。当击中我方目标后，回复其自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202301007,
        "AttackModifyRatio": 1,
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        "HPModifyRatio": 0.8333330010063946,
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Thunder",
            "Value": 0.40000000037252903
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          {
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202301001,
            "SkillName": "震击",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 202301002,
            "SkillName": "霆罚",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 202301003,
            "SkillName": "劫雷",
            "SkillDesc": "对指定我方单体造成大量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202301004,
            "SkillName": "召遣",
            "SkillDesc": "消耗自身生命值，召唤【魔阴身士卒】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202301005,
            "SkillName": "采气",
            "SkillDesc": "当场上其它敌方目标带有【重生】时，其自身具有【击中回复】。当击中我方目标后，回复其自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202301008,
        "AttackModifyRatio": 1,
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        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
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        "StanceWeakList": [
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          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202301001,
            "SkillName": "震击",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 202301002,
            "SkillName": "霆罚",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 202301003,
            "SkillName": "劫雷",
            "SkillDesc": "对指定我方单体造成大量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202301004,
            "SkillName": "召遣",
            "SkillDesc": "消耗自身生命值，召唤【魔阴身士卒】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202301005,
            "SkillName": "采气",
            "SkillDesc": "当场上其它敌方目标带有【重生】时，其自身具有【击中回复】。当击中我方目标后，回复其自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202301009,
        "AttackModifyRatio": 1,
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        "HPModifyRatio": 0.5000000004656613,
        "SpeedModifyRatio": 1,
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        "StanceWeakList": [
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          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
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            "SkillName": "霆罚",
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            "Id": 202301106,
            "SkillName": "采气",
            "SkillDesc": "当场上其它敌方目标带有【重生】时，其自身具有【击中回复】。当击中我方目标后，回复其自身生命值。",
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        "Id": 202301101,
        "AttackModifyRatio": 1,
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        "HPModifyRatio": 1,
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        "SpeedModifyValue": null,
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        "HardLevelGroup": 1,
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            "Value": 0.20000000018626451
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            "Id": 202301101,
            "SkillName": "震击",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 202301102,
            "SkillName": "霆罚",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
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          {
            "Id": 202301103,
            "SkillName": "劫雷",
            "SkillDesc": "对指定我方单体造成大量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202301104,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 202301105,
            "SkillName": "交感",
            "SkillDesc": "消耗自身生命值，召唤魔阴身士卒与「药王秘传」内丹士。同时锁定我方当前生命值百分比最低的目标，使敌方全体集中攻击该目标。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202301106,
            "SkillName": "采气",
            "SkillDesc": "当场上其它敌方目标带有【重生】时，其自身具有【击中回复】。当击中我方目标后，回复其自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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      {
        "Id": 202301102,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.7941180006600916,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202301101,
            "SkillName": "震击",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 202301102,
            "SkillName": "霆罚",
            "SkillDesc": "对指定我方单体及其相邻目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 202301103,
            "SkillName": "劫雷",
            "SkillDesc": "对指定我方单体造成大量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202301104,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202301105,
            "SkillName": "交感",
            "SkillDesc": "消耗自身生命值，召唤魔阴身士卒与「药王秘传」内丹士。同时锁定我方当前生命值百分比最低的目标，使敌方全体集中攻击该目标。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202301106,
            "SkillName": "采气",
            "SkillDesc": "当场上其它敌方目标带有【重生】时，其自身具有【击中回复】。当击中我方目标后，回复其自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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    "Drop": [
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        "MonsterTemplateID": 2023011,
        "AvatarExpReward": 150,
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        "AvatarExpReward": 300,
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      {
        "MonsterTemplateID": 2023011,
        "WorldLevel": 4,
        "AvatarExpReward": 350,
        "DisplayItemList": [
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            "ID": 2
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            "ID": 113002
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            "ID": 113003
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            "ID": 182002
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          {
            "$type": "ItemConfig",
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      {
        "MonsterTemplateID": 2023011,
        "WorldLevel": 5,
        "AvatarExpReward": 400,
        "DisplayItemList": [
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            "ID": 182002
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      {
        "MonsterTemplateID": 2023011,
        "WorldLevel": 6,
        "AvatarExpReward": 400,
        "DisplayItemList": [
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  "2023020": {
    "Id": 2023020,
    "Name": "丰饶灵兽•长右",
    "Desc": "高如山岩的苍猿，破坏力惊人。\\n在「建木」上一次伫立时，仙舟人曾以奇术繁育众多异兽珍禽。长右即为伴随军阵行进的战兽之一。",
    "MonsterCampID": 2,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1116,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2023020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 144,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 2023020,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202302001,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302002,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302003,
            "SkillName": "奋威",
            "SkillDesc": "使自身造成的伤害提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302004,
            "SkillName": "怒啸",
            "SkillDesc": "获得3层【元气】，将随机我方单体标记为监视目标。每当我方目标施放战技时，会转为标记最新施放战技的目标，直到【元气】耗尽。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302005,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302006,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202302001,
        "AttackModifyRatio": 1.2500000002328306,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.7500000006984919,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 202302001,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302002,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302003,
            "SkillName": "奋威",
            "SkillDesc": "使自身造成的伤害提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302004,
            "SkillName": "怒啸",
            "SkillDesc": "获得3层【元气】，将随机我方单体标记为监视目标。每当我方目标施放战技时，会转为标记最新施放战技的目标，直到【元气】耗尽。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302005,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302006,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202302002,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.7500000006984919,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Ice",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 202302001,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302002,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302003,
            "SkillName": "奋威",
            "SkillDesc": "使自身造成的伤害提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302004,
            "SkillName": "怒啸",
            "SkillDesc": "获得3层【元气】，将随机我方单体标记为监视目标。每当我方目标施放战技时，会转为标记最新施放战技的目标，直到【元气】耗尽。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302005,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302006,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202302003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.5000000004656613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Ice",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 202302001,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302002,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302003,
            "SkillName": "奋威",
            "SkillDesc": "使自身造成的伤害提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302004,
            "SkillName": "怒啸",
            "SkillDesc": "获得3层【元气】，将随机我方单体标记为监视目标。每当我方目标施放战技时，会转为标记最新施放战技的目标，直到【元气】耗尽。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302005,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302006,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202302004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.8000000007450581,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Ice",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 202302001,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302002,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302003,
            "SkillName": "奋威",
            "SkillDesc": "使自身造成的伤害提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302004,
            "SkillName": "怒啸",
            "SkillDesc": "获得3层【元气】，将随机我方单体标记为监视目标。每当我方目标施放战技时，会转为标记最新施放战技的目标，直到【元气】耗尽。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302005,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302006,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 202302005,
        "AttackModifyRatio": 0.6666670010890812,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.8333330010063946,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202302001,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302002,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302003,
            "SkillName": "奋威",
            "SkillDesc": "使自身造成的伤害提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302004,
            "SkillName": "怒啸",
            "SkillDesc": "获得3层【元气】，将随机我方单体标记为监视目标。每当我方目标施放战技时，会转为标记最新施放战技的目标，直到【元气】耗尽。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302005,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302006,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 202302006,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.2500000002328306,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 56,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice",
          "Thunder",
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 202302001,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302002,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302003,
            "SkillName": "奋威",
            "SkillDesc": "使自身造成的伤害提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302004,
            "SkillName": "怒啸",
            "SkillDesc": "获得3层【元气】，将随机我方单体标记为监视目标。每当我方目标施放战技时，会转为标记最新施放战技的目标，直到【元气】耗尽。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302005,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302006,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 202302007,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.0416670008562505,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202302001,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302002,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302003,
            "SkillName": "奋威",
            "SkillDesc": "使自身造成的伤害提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302004,
            "SkillName": "怒啸",
            "SkillDesc": "获得3层【元气】，将随机我方单体标记为监视目标。每当我方目标施放战技时，会转为标记最新施放战技的目标，直到【元气】耗尽。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302005,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302006,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 202302008,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.4583330003079027,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202302001,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302002,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302003,
            "SkillName": "奋威",
            "SkillDesc": "使自身造成的伤害提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302004,
            "SkillName": "怒啸",
            "SkillDesc": "获得3层【元气】，将随机我方单体标记为监视目标。每当我方目标施放战技时，会转为标记最新施放战技的目标，直到【元气】耗尽。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302005,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302006,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 202302009,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": -43.99999999976717,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202302001,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302002,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302003,
            "SkillName": "奋威",
            "SkillDesc": "使自身造成的伤害提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302004,
            "SkillName": "怒啸",
            "SkillDesc": "获得3层【元气】，将随机我方单体标记为监视目标。每当我方目标施放战技时，会转为标记最新施放战技的目标，直到【元气】耗尽。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302005,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302006,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 202302011,
        "AttackModifyRatio": 0.8333330010063946,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.33333300054073334,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202302001,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302002,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302003,
            "SkillName": "奋威",
            "SkillDesc": "使自身造成的伤害提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302004,
            "SkillName": "怒啸",
            "SkillDesc": "获得3层【元气】，将随机我方单体标记为监视目标。每当我方目标施放战技时，会转为标记最新施放战技的目标，直到【元气】耗尽。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302005,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302006,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 202302012,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.5000000004656613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202302001,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302002,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302003,
            "SkillName": "奋威",
            "SkillDesc": "使自身造成的伤害提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302004,
            "SkillName": "怒啸",
            "SkillDesc": "获得3层【元气】，将随机我方单体标记为监视目标。每当我方目标施放战技时，会转为标记最新施放战技的目标，直到【元气】耗尽。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302005,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302006,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 202302013,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202302001,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302002,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302003,
            "SkillName": "奋威",
            "SkillDesc": "使自身造成的伤害提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302004,
            "SkillName": "怒啸",
            "SkillDesc": "获得3层【元气】，将随机我方单体标记为监视目标。每当我方目标施放战技时，会转为标记最新施放战技的目标，直到【元气】耗尽。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302005,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302006,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202302014,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 6.875000000465661,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202302001,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302002,
            "SkillName": "猱击",
            "SkillDesc": "消耗1层【元气】，并对被标记为监视目标的我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 202302003,
            "SkillName": "奋威",
            "SkillDesc": "使自身造成的伤害提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302004,
            "SkillName": "怒啸",
            "SkillDesc": "获得3层【元气】，将随机我方单体标记为监视目标。每当我方目标施放战技时，会转为标记最新施放战技的目标，直到【元气】耗尽。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302005,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202302006,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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      {
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            "SkillName": "猿啼",
            "SkillDesc": "对我方全体造成少量量子属性伤害。",
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            "Id": 202303002,
            "SkillName": "导引巽风",
            "SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303003,
            "SkillName": "若木棘",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202303004,
            "SkillName": "玄气咒厌法",
            "SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303005,
            "SkillName": "玄气噬身",
            "SkillDesc": "大概率使我方全体陷入【噬命】状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 202303001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2.7272730008699,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 202303001,
            "SkillName": "若木化生仪祷",
            "SkillDesc": "连续对我方随机单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 5
          },
          {
            "Id": 202303002,
            "SkillName": "导引巽风",
            "SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303003,
            "SkillName": "若木棘",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202303004,
            "SkillName": "玄气咒厌法",
            "SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303005,
            "SkillName": "玄气噬身",
            "SkillDesc": "大概率使我方全体陷入【噬命】状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 202303002,
        "AttackModifyRatio": 0.8333330010063946,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202303001,
            "SkillName": "若木化生仪祷",
            "SkillDesc": "连续对我方随机单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 5
          },
          {
            "Id": 202303002,
            "SkillName": "导引巽风",
            "SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303003,
            "SkillName": "若木棘",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202303004,
            "SkillName": "玄气咒厌法",
            "SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303005,
            "SkillName": "玄气噬身",
            "SkillDesc": "大概率使我方全体陷入【噬命】状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 202303003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.8181820008903742,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 202303001,
            "SkillName": "若木化生仪祷",
            "SkillDesc": "连续对我方随机单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 5
          },
          {
            "Id": 202303002,
            "SkillName": "导引巽风",
            "SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303003,
            "SkillName": "若木棘",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202303004,
            "SkillName": "玄气咒厌法",
            "SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303005,
            "SkillName": "玄气噬身",
            "SkillDesc": "大概率使我方全体陷入【噬命】状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 202303004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 202303001,
            "SkillName": "若木化生仪祷",
            "SkillDesc": "连续对我方随机单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 5
          },
          {
            "Id": 202303002,
            "SkillName": "导引巽风",
            "SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303003,
            "SkillName": "若木棘",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202303004,
            "SkillName": "玄气咒厌法",
            "SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303005,
            "SkillName": "玄气噬身",
            "SkillDesc": "大概率使我方全体陷入【噬命】状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 202303005,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.5000000004656613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 202303001,
            "SkillName": "若木化生仪祷",
            "SkillDesc": "连续对我方随机单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 5
          },
          {
            "Id": 202303002,
            "SkillName": "导引巽风",
            "SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303003,
            "SkillName": "若木棘",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202303004,
            "SkillName": "玄气咒厌法",
            "SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303005,
            "SkillName": "玄气噬身",
            "SkillDesc": "大概率使我方全体陷入【噬命】状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 202303006,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.7272730008699,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 202303001,
            "SkillName": "若木化生仪祷",
            "SkillDesc": "连续对我方随机单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 5
          },
          {
            "Id": 202303002,
            "SkillName": "导引巽风",
            "SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303003,
            "SkillName": "若木棘",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202303004,
            "SkillName": "玄气咒厌法",
            "SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303005,
            "SkillName": "玄气噬身",
            "SkillDesc": "大概率使我方全体陷入【噬命】状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 202303007,
        "AttackModifyRatio": 0.8333330010063946,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 3.1818180007394403,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 202303001,
            "SkillName": "若木化生仪祷",
            "SkillDesc": "连续对我方随机单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 5
          },
          {
            "Id": 202303002,
            "SkillName": "导引巽风",
            "SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303003,
            "SkillName": "若木棘",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202303004,
            "SkillName": "玄气咒厌法",
            "SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303005,
            "SkillName": "玄气噬身",
            "SkillDesc": "大概率使我方全体陷入【噬命】状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 202303008,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 202303001,
            "SkillName": "若木化生仪祷",
            "SkillDesc": "连续对我方随机单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 5
          },
          {
            "Id": 202303002,
            "SkillName": "导引巽风",
            "SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303003,
            "SkillName": "若木棘",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202303004,
            "SkillName": "玄气咒厌法",
            "SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303005,
            "SkillName": "玄气噬身",
            "SkillDesc": "大概率使我方全体陷入【噬命】状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 202303009,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.5000000004656613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 202303001,
            "SkillName": "若木化生仪祷",
            "SkillDesc": "连续对我方随机单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 5
          },
          {
            "Id": 202303002,
            "SkillName": "导引巽风",
            "SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303003,
            "SkillName": "若木棘",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202303004,
            "SkillName": "玄气咒厌法",
            "SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303005,
            "SkillName": "玄气噬身",
            "SkillDesc": "大概率使我方全体陷入【噬命】状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 202303010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.6363640008494258,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Thunder"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 202303001,
            "SkillName": "若木化生仪祷",
            "SkillDesc": "连续对我方随机单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 5
          },
          {
            "Id": 202303002,
            "SkillName": "导引巽风",
            "SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303003,
            "SkillName": "若木棘",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202303004,
            "SkillName": "玄气咒厌法",
            "SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303005,
            "SkillName": "玄气噬身",
            "SkillDesc": "大概率使我方全体陷入【噬命】状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 202303011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.7727270012255758,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 202303001,
            "SkillName": "若木化生仪祷",
            "SkillDesc": "连续对我方随机单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 5
          },
          {
            "Id": 202303002,
            "SkillName": "导引巽风",
            "SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303003,
            "SkillName": "若木棘",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202303004,
            "SkillName": "玄气咒厌法",
            "SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303005,
            "SkillName": "玄气噬身",
            "SkillDesc": "大概率使我方全体陷入【噬命】状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 202303012,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 202303001,
            "SkillName": "若木化生仪祷",
            "SkillDesc": "连续对我方随机单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 5
          },
          {
            "Id": 202303002,
            "SkillName": "导引巽风",
            "SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303003,
            "SkillName": "若木棘",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202303004,
            "SkillName": "玄气咒厌法",
            "SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303005,
            "SkillName": "玄气噬身",
            "SkillDesc": "大概率使我方全体陷入【噬命】状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 202303013,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.0454550003632903,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 202303001,
            "SkillName": "若木化生仪祷",
            "SkillDesc": "连续对我方随机单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 5
          },
          {
            "Id": 202303002,
            "SkillName": "导引巽风",
            "SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303003,
            "SkillName": "若木棘",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202303004,
            "SkillName": "玄气咒厌法",
            "SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303005,
            "SkillName": "玄气噬身",
            "SkillDesc": "大概率使我方全体陷入【噬命】状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 202303014,
        "AttackModifyRatio": 0.40000000037252903,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 21.818182000890374,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 40,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 202303001,
            "SkillName": "若木化生仪祷",
            "SkillDesc": "连续对我方随机单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 5
          },
          {
            "Id": 202303002,
            "SkillName": "导引巽风",
            "SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303003,
            "SkillName": "若木棘",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202303004,
            "SkillName": "玄气咒厌法",
            "SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303005,
            "SkillName": "玄气噬身",
            "SkillDesc": "大概率使我方全体陷入【噬命】状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 202303015,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Thunder"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 202303001,
            "SkillName": "若木化生仪祷",
            "SkillDesc": "连续对我方随机单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 5
          },
          {
            "Id": 202303002,
            "SkillName": "导引巽风",
            "SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303003,
            "SkillName": "若木棘",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202303004,
            "SkillName": "玄气咒厌法",
            "SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303005,
            "SkillName": "玄气噬身",
            "SkillDesc": "大概率使我方全体陷入【噬命】状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 202303016,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 7.500000000465661,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 202303001,
            "SkillName": "若木化生仪祷",
            "SkillDesc": "连续对我方随机单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 5
          },
          {
            "Id": 202303002,
            "SkillName": "导引巽风",
            "SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303003,
            "SkillName": "若木棘",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202303004,
            "SkillName": "玄气咒厌法",
            "SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303005,
            "SkillName": "玄气噬身",
            "SkillDesc": "大概率使我方全体陷入【噬命】状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 202303017,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.8181820008903742,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 202303001,
            "SkillName": "若木化生仪祷",
            "SkillDesc": "连续对我方随机单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 5
          },
          {
            "Id": 202303002,
            "SkillName": "导引巽风",
            "SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303003,
            "SkillName": "若木棘",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202303004,
            "SkillName": "玄气咒厌法",
            "SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 202303005,
            "SkillName": "玄气噬身",
            "SkillDesc": "大概率使我方全体陷入【噬命】状态。",
            "DamageType": "Wind",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 202303018,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.9090910009108484,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
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            "SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
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            "SkillName": "玄气咒厌法",
            "SkillDesc": "进入【持咒】状态。下次行动对我方全体施放【玄气噬身】。",
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            "SkillName": "玄气噬身",
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            "SkillName": "若木化生仪祷",
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            "SkillName": "导引巽风",
            "SkillDesc": "对指定我方单体及其相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
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            "SkillName": "若木棘",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
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            "SkillName": "玄气噬身",
            "SkillDesc": "大概率使我方全体陷入【噬命】状态。",
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            "Id": 202303105,
            "SkillName": "生机虚竭",
            "SkillDesc": "攻击处于【噬命】状态下的目标时，本次攻击造成的伤害将转化为【噬命】降低的生命上限，并刷新【噬命】的持续时间。【噬命】最高降低<unbreak>50%</unbreak>可回复的生命上限。",
            "DamageType": "Wind",
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    "Name": "丰饶玄鹿",
    "Desc": "由「建木」化生，拱卫其根系的灵瑞之兽，履迹所之，和泽滋生，枝杪郁敷。\\n自毁于太古时代的战争后，「建木」终于在星核的修补下再度生长。彼时仙人们所造的珍禽奇兽纷至沓来，宛如旧梦重临。",
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    "AttackBase": 18,
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    "HPBase": 1023,
    "InitialDelayRatio": 1,
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            "SkillDesc": "召唤建木枝梢【肃风之杪】。",
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            "SkillDesc": "召唤建木枝梢【缃叶之杪】。",
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            "SkillDesc": "召唤建木枝梢【繁花之杪】。",
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            "SPHitBase": ""
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            "Id": 202401004,
            "SkillName": "衔枝 • 嘉实",
            "SkillDesc": "召唤建木枝梢【嘉实之杪】。",
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            "SPHitBase": ""
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            "SkillName": "呦鸣",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
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            "Id": 202401006,
            "SkillName": "绾风",
            "SkillDesc": "对我方全体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 15
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            "Id": 202401007,
            "SkillName": "蕉覆",
            "SkillDesc": "提高防御力，且使自身韧性无法被削减。",
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            "SPHitBase": ""
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            "Id": 202401008,
            "SkillName": "斑龙触",
            "SkillDesc": "当场上存在2个【嘉实】时立即施放该技能，对我方全体造成雷属性伤害。场上【建木枝梢】数量越多，造成的伤害越高。施放技能后，清除场上所有的【建木枝梢】。",
            "DamageType": "Thunder",
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            "Id": 202401009,
            "SkillName": "回生",
            "SkillDesc": "",
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            "SPHitBase": ""
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            "Id": 202401002,
            "SkillName": "衔枝 • 缃叶",
            "SkillDesc": "召唤建木枝梢【缃叶之杪】。",
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            "SkillDesc": "召唤建木枝梢【繁花之杪】。",
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            "SPHitBase": ""
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          {
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            "SkillDesc": "召唤建木枝梢【嘉实之杪】。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 202401005,
            "SkillName": "呦鸣",
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            "Id": 202401006,
            "SkillName": "绾风",
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            "Id": 202401007,
            "SkillName": "蕉覆",
            "SkillDesc": "提高防御力，且使自身韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401008,
            "SkillName": "斑龙触",
            "SkillDesc": "当场上存在2个【嘉实】时立即施放该技能，对我方全体造成雷属性伤害。场上【建木枝梢】数量越多，造成的伤害越高。施放技能后，清除场上所有的【建木枝梢】。",
            "DamageType": "Thunder",
            "SPHitBase": 20
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            "Id": 202401009,
            "SkillName": "回生",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        "SkillList": [
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            "Id": 202401002,
            "SkillName": "衔枝 • 缃叶",
            "SkillDesc": "召唤建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 202401003,
            "SkillName": "衔枝 • 繁花",
            "SkillDesc": "召唤建木枝梢【繁花之杪】。",
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            "SPHitBase": ""
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          {
            "Id": 202401004,
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            "SPHitBase": ""
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          {
            "Id": 202401005,
            "SkillName": "呦鸣",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401006,
            "SkillName": "绾风",
            "SkillDesc": "对我方全体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202401007,
            "SkillName": "蕉覆",
            "SkillDesc": "提高防御力，且使自身韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401008,
            "SkillName": "斑龙触",
            "SkillDesc": "当场上存在2个【嘉实】时立即施放该技能，对我方全体造成雷属性伤害。场上【建木枝梢】数量越多，造成的伤害越高。施放技能后，清除场上所有的【建木枝梢】。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401009,
            "SkillName": "回生",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202401004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202401001,
            "SkillName": "衔枝 • 肃风",
            "SkillDesc": "召唤建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401002,
            "SkillName": "衔枝 • 缃叶",
            "SkillDesc": "召唤建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401003,
            "SkillName": "衔枝 • 繁花",
            "SkillDesc": "召唤建木枝梢【繁花之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401004,
            "SkillName": "衔枝 • 嘉实",
            "SkillDesc": "召唤建木枝梢【嘉实之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401005,
            "SkillName": "呦鸣",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401006,
            "SkillName": "绾风",
            "SkillDesc": "对我方全体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202401007,
            "SkillName": "蕉覆",
            "SkillDesc": "提高防御力，且使自身韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401008,
            "SkillName": "斑龙触",
            "SkillDesc": "当场上存在2个【嘉实】时立即施放该技能，对我方全体造成雷属性伤害。场上【建木枝梢】数量越多，造成的伤害越高。施放技能后，清除场上所有的【建木枝梢】。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401009,
            "SkillName": "回生",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 202401005,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 6.818182000890374,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 125,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Ice",
          "Quantum"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202401001,
            "SkillName": "衔枝 • 肃风",
            "SkillDesc": "召唤建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401002,
            "SkillName": "衔枝 • 缃叶",
            "SkillDesc": "召唤建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401003,
            "SkillName": "衔枝 • 繁花",
            "SkillDesc": "召唤建木枝梢【繁花之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401004,
            "SkillName": "衔枝 • 嘉实",
            "SkillDesc": "召唤建木枝梢【嘉实之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401005,
            "SkillName": "呦鸣",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401006,
            "SkillName": "绾风",
            "SkillDesc": "对我方全体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202401007,
            "SkillName": "蕉覆",
            "SkillDesc": "提高防御力，且使自身韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401008,
            "SkillName": "斑龙触",
            "SkillDesc": "当场上存在2个【嘉实】时立即施放该技能，对我方全体造成雷属性伤害。场上【建木枝梢】数量越多，造成的伤害越高。施放技能后，清除场上所有的【建木枝梢】。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401009,
            "SkillName": "回生",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 202401006,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 6.818182000890374,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 125,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202401001,
            "SkillName": "衔枝 • 肃风",
            "SkillDesc": "召唤建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401002,
            "SkillName": "衔枝 • 缃叶",
            "SkillDesc": "召唤建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401003,
            "SkillName": "衔枝 • 繁花",
            "SkillDesc": "召唤建木枝梢【繁花之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401004,
            "SkillName": "衔枝 • 嘉实",
            "SkillDesc": "召唤建木枝梢【嘉实之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401005,
            "SkillName": "呦鸣",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401006,
            "SkillName": "绾风",
            "SkillDesc": "对我方全体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202401007,
            "SkillName": "蕉覆",
            "SkillDesc": "提高防御力，且使自身韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401008,
            "SkillName": "斑龙触",
            "SkillDesc": "当场上存在2个【嘉实】时立即施放该技能，对我方全体造成雷属性伤害。场上【建木枝梢】数量越多，造成的伤害越高。施放技能后，清除场上所有的【建木枝梢】。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401009,
            "SkillName": "回生",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 202401007,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.3636360007803887,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202401001,
            "SkillName": "衔枝 • 肃风",
            "SkillDesc": "召唤建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401002,
            "SkillName": "衔枝 • 缃叶",
            "SkillDesc": "召唤建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401003,
            "SkillName": "衔枝 • 繁花",
            "SkillDesc": "召唤建木枝梢【繁花之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401004,
            "SkillName": "衔枝 • 嘉实",
            "SkillDesc": "召唤建木枝梢【嘉实之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401005,
            "SkillName": "呦鸣",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401006,
            "SkillName": "绾风",
            "SkillDesc": "对我方全体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202401007,
            "SkillName": "蕉覆",
            "SkillDesc": "提高防御力，且使自身韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401008,
            "SkillName": "斑龙触",
            "SkillDesc": "当场上存在2个【嘉实】时立即施放该技能，对我方全体造成雷属性伤害。场上【建木枝梢】数量越多，造成的伤害越高。施放技能后，清除场上所有的【建木枝梢】。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401009,
            "SkillName": "回生",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 202401008,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.7272730008699,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202401001,
            "SkillName": "衔枝 • 肃风",
            "SkillDesc": "召唤建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401002,
            "SkillName": "衔枝 • 缃叶",
            "SkillDesc": "召唤建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401003,
            "SkillName": "衔枝 • 繁花",
            "SkillDesc": "召唤建木枝梢【繁花之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401004,
            "SkillName": "衔枝 • 嘉实",
            "SkillDesc": "召唤建木枝梢【嘉实之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401005,
            "SkillName": "呦鸣",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401006,
            "SkillName": "绾风",
            "SkillDesc": "对我方全体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202401007,
            "SkillName": "蕉覆",
            "SkillDesc": "提高防御力，且使自身韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401008,
            "SkillName": "斑龙触",
            "SkillDesc": "当场上存在2个【嘉实】时立即施放该技能，对我方全体造成雷属性伤害。场上【建木枝梢】数量越多，造成的伤害越高。施放技能后，清除场上所有的【建木枝梢】。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401009,
            "SkillName": "回生",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202401009,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202401001,
            "SkillName": "衔枝 • 肃风",
            "SkillDesc": "召唤建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401002,
            "SkillName": "衔枝 • 缃叶",
            "SkillDesc": "召唤建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401003,
            "SkillName": "衔枝 • 繁花",
            "SkillDesc": "召唤建木枝梢【繁花之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401004,
            "SkillName": "衔枝 • 嘉实",
            "SkillDesc": "召唤建木枝梢【嘉实之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401005,
            "SkillName": "呦鸣",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401006,
            "SkillName": "绾风",
            "SkillDesc": "对我方全体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202401007,
            "SkillName": "蕉覆",
            "SkillDesc": "提高防御力，且使自身韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401008,
            "SkillName": "斑龙触",
            "SkillDesc": "当场上存在2个【嘉实】时立即施放该技能，对我方全体造成雷属性伤害。场上【建木枝梢】数量越多，造成的伤害越高。施放技能后，清除场上所有的【建木枝梢】。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401009,
            "SkillName": "回生",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202401010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 3.636364000849426,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202401001,
            "SkillName": "衔枝 • 肃风",
            "SkillDesc": "召唤建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401002,
            "SkillName": "衔枝 • 缃叶",
            "SkillDesc": "召唤建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401003,
            "SkillName": "衔枝 • 繁花",
            "SkillDesc": "召唤建木枝梢【繁花之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401004,
            "SkillName": "衔枝 • 嘉实",
            "SkillDesc": "召唤建木枝梢【嘉实之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401005,
            "SkillName": "呦鸣",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401006,
            "SkillName": "绾风",
            "SkillDesc": "对我方全体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202401007,
            "SkillName": "蕉覆",
            "SkillDesc": "提高防御力，且使自身韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401008,
            "SkillName": "斑龙触",
            "SkillDesc": "当场上存在2个【嘉实】时立即施放该技能，对我方全体造成雷属性伤害。场上【建木枝梢】数量越多，造成的伤害越高。施放技能后，清除场上所有的【建木枝梢】。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401009,
            "SkillName": "回生",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202401011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.9090910009108484,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 202401001,
            "SkillName": "衔枝 • 肃风",
            "SkillDesc": "召唤建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401002,
            "SkillName": "衔枝 • 缃叶",
            "SkillDesc": "召唤建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401003,
            "SkillName": "衔枝 • 繁花",
            "SkillDesc": "召唤建木枝梢【繁花之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401004,
            "SkillName": "衔枝 • 嘉实",
            "SkillDesc": "召唤建木枝梢【嘉实之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401005,
            "SkillName": "呦鸣",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401006,
            "SkillName": "绾风",
            "SkillDesc": "对我方全体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202401007,
            "SkillName": "蕉覆",
            "SkillDesc": "提高防御力，且使自身韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401008,
            "SkillName": "斑龙触",
            "SkillDesc": "当场上存在2个【嘉实】时立即施放该技能，对我方全体造成雷属性伤害。场上【建木枝梢】数量越多，造成的伤害越高。施放技能后，清除场上所有的【建木枝梢】。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401009,
            "SkillName": "回生",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202401012,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.3636360007803887,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 202401001,
            "SkillName": "衔枝 • 肃风",
            "SkillDesc": "召唤建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401002,
            "SkillName": "衔枝 • 缃叶",
            "SkillDesc": "召唤建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401003,
            "SkillName": "衔枝 • 繁花",
            "SkillDesc": "召唤建木枝梢【繁花之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401004,
            "SkillName": "衔枝 • 嘉实",
            "SkillDesc": "召唤建木枝梢【嘉实之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401005,
            "SkillName": "呦鸣",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401006,
            "SkillName": "绾风",
            "SkillDesc": "对我方全体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202401007,
            "SkillName": "蕉覆",
            "SkillDesc": "提高防御力，且使自身韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401008,
            "SkillName": "斑龙触",
            "SkillDesc": "当场上存在2个【嘉实】时立即施放该技能，对我方全体造成雷属性伤害。场上【建木枝梢】数量越多，造成的伤害越高。施放技能后，清除场上所有的【建木枝梢】。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401009,
            "SkillName": "回生",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2024010,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024010,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024010,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024010,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024010,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024010,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024010,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2024011": {
    "Id": 2024011,
    "Name": "丰饶玄鹿（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为由「建木」化生，拱卫其根系的灵瑞之兽，履迹所之，和泽滋生，枝杪郁敷。\\n自毁于太古时代的战争后，「建木」终于在星核的修补下再度生长。彼时仙人们所造的珍禽奇兽纷至沓来，宛如旧梦重临。",
    "MonsterCampID": 2,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 697.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 420,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 2024011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 202401101,
            "SkillName": "衔枝 • 肃风",
            "SkillDesc": "召唤建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401102,
            "SkillName": "衔枝 • 缃叶",
            "SkillDesc": "召唤建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401103,
            "SkillName": "衔枝 • 繁花",
            "SkillDesc": "召唤建木枝梢【繁花之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401104,
            "SkillName": "衔枝 • 嘉实",
            "SkillDesc": "召唤建木枝梢【嘉实之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401105,
            "SkillName": "呦鸣",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401106,
            "SkillName": "绾风",
            "SkillDesc": "对我方全体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202401107,
            "SkillName": "蕉覆",
            "SkillDesc": "提高防御力，且使自身韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401108,
            "SkillName": "斑龙触",
            "SkillDesc": "当场上存在2个【嘉实】时立即施放该技能，对我方全体造成大量雷属性伤害。场上【建木枝梢】数量越多，造成的伤害越高。施放技能后，清除场上所有的【嘉实之杪】。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401109,
            "SkillName": "永寿",
            "SkillDesc": "立即回复生命值，并获得1层【若木化生】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401110,
            "SkillName": "衔枝 • 引蔓",
            "SkillDesc": "召唤2个建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401111,
            "SkillName": "衔枝 • 垂枝",
            "SkillDesc": "召唤2个建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401112,
            "SkillName": "衔枝 • 榛莽",
            "SkillDesc": "召唤2个建木枝梢【缃叶之杪】，1个建木枝梢【肃风之杪】，1个建木枝梢【繁花之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401113,
            "SkillName": "衔枝 • 交藤",
            "SkillDesc": "召唤2个建木枝梢【嘉实之杪】，1个建木枝梢【缃叶之杪】，1个建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401114,
            "SkillName": "生机充盈",
            "SkillDesc": "每当丰饶玄鹿获得来自敌方目标的增益效果时，丰饶玄鹿和所有建木枝梢造成的伤害小幅提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2024011,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024011,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024011,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024011,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024011,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024011,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024011,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2024012": {
    "Id": 2024012,
    "Name": "丰饶玄鹿（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为由「建木」化生，拱卫其根系的灵瑞之兽，履迹所之，和泽滋生，枝杪郁敷。\\n自毁于太古时代的战争后，「建木」终于在星核的修补下再度生长。彼时仙人们所造的珍禽奇兽纷至沓来，宛如旧梦重临。",
    "MonsterCampID": 2,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 697.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 420,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 2024012,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 202401201,
            "SkillName": "衔枝 • 肃风",
            "SkillDesc": "召唤建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401202,
            "SkillName": "衔枝 • 缃叶",
            "SkillDesc": "召唤建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401203,
            "SkillName": "衔枝 • 繁花",
            "SkillDesc": "召唤建木枝梢【繁花之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401204,
            "SkillName": "衔枝 • 嘉实",
            "SkillDesc": "召唤建木枝梢【嘉实之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401205,
            "SkillName": "呦鸣",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401206,
            "SkillName": "绾风",
            "SkillDesc": "对我方全体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202401207,
            "SkillName": "蕉覆",
            "SkillDesc": "提高防御力，且使自身韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401208,
            "SkillName": "斑龙触",
            "SkillDesc": "当场上存在2个【嘉实】时立即施放该技能，对我方全体造成大量雷属性伤害。场上【建木枝梢】数量越多，造成的伤害越高。施放技能后，清除场上所有的【嘉实之杪】。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401209,
            "SkillName": "永寿",
            "SkillDesc": "立即回复生命值，并获得1层【若木化生】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401210,
            "SkillName": "衔枝 • 引蔓",
            "SkillDesc": "召唤2个建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401211,
            "SkillName": "衔枝 • 垂枝",
            "SkillDesc": "召唤2个建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401212,
            "SkillName": "衔枝 • 榛莽",
            "SkillDesc": "召唤2个建木枝梢【缃叶之杪】，1个建木枝梢【肃风之杪】，1个建木枝梢【繁花之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401213,
            "SkillName": "衔枝 • 交藤",
            "SkillDesc": "召唤2个建木枝梢【嘉实之杪】，1个建木枝梢【缃叶之杪】，1个建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401214,
            "SkillName": "生机充盈",
            "SkillDesc": "每当丰饶玄鹿获得来自敌方目标的增益效果时，丰饶玄鹿和所有建木枝梢造成的伤害小幅提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202401201,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2.666667001089081,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 256,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202401201,
            "SkillName": "衔枝 • 肃风",
            "SkillDesc": "召唤建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401202,
            "SkillName": "衔枝 • 缃叶",
            "SkillDesc": "召唤建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401203,
            "SkillName": "衔枝 • 繁花",
            "SkillDesc": "召唤建木枝梢【繁花之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401204,
            "SkillName": "衔枝 • 嘉实",
            "SkillDesc": "召唤建木枝梢【嘉实之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401205,
            "SkillName": "呦鸣",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401206,
            "SkillName": "绾风",
            "SkillDesc": "对我方全体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202401207,
            "SkillName": "蕉覆",
            "SkillDesc": "提高防御力，且使自身韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401208,
            "SkillName": "斑龙触",
            "SkillDesc": "当场上存在2个【嘉实】时立即施放该技能，对我方全体造成大量雷属性伤害。场上【建木枝梢】数量越多，造成的伤害越高。施放技能后，清除场上所有的【嘉实之杪】。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401209,
            "SkillName": "永寿",
            "SkillDesc": "立即回复生命值，并获得1层【若木化生】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401210,
            "SkillName": "衔枝 • 引蔓",
            "SkillDesc": "召唤2个建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401211,
            "SkillName": "衔枝 • 垂枝",
            "SkillDesc": "召唤2个建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401212,
            "SkillName": "衔枝 • 榛莽",
            "SkillDesc": "召唤2个建木枝梢【缃叶之杪】，1个建木枝梢【肃风之杪】，1个建木枝梢【繁花之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401213,
            "SkillName": "衔枝 • 交藤",
            "SkillDesc": "召唤2个建木枝梢【嘉实之杪】，1个建木枝梢【缃叶之杪】，1个建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401214,
            "SkillName": "生机充盈",
            "SkillDesc": "每当丰饶玄鹿获得来自敌方目标的增益效果时，丰饶玄鹿和所有建木枝梢造成的伤害小幅提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202401202,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 4,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Ice",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 202401201,
            "SkillName": "衔枝 • 肃风",
            "SkillDesc": "召唤建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401202,
            "SkillName": "衔枝 • 缃叶",
            "SkillDesc": "召唤建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401203,
            "SkillName": "衔枝 • 繁花",
            "SkillDesc": "召唤建木枝梢【繁花之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401204,
            "SkillName": "衔枝 • 嘉实",
            "SkillDesc": "召唤建木枝梢【嘉实之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401205,
            "SkillName": "呦鸣",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401206,
            "SkillName": "绾风",
            "SkillDesc": "对我方全体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202401207,
            "SkillName": "蕉覆",
            "SkillDesc": "提高防御力，且使自身韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401208,
            "SkillName": "斑龙触",
            "SkillDesc": "当场上存在2个【嘉实】时立即施放该技能，对我方全体造成大量雷属性伤害。场上【建木枝梢】数量越多，造成的伤害越高。施放技能后，清除场上所有的【嘉实之杪】。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401209,
            "SkillName": "永寿",
            "SkillDesc": "立即回复生命值，并获得1层【若木化生】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401210,
            "SkillName": "衔枝 • 引蔓",
            "SkillDesc": "召唤2个建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401211,
            "SkillName": "衔枝 • 垂枝",
            "SkillDesc": "召唤2个建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401212,
            "SkillName": "衔枝 • 榛莽",
            "SkillDesc": "召唤2个建木枝梢【缃叶之杪】，1个建木枝梢【肃风之杪】，1个建木枝梢【繁花之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401213,
            "SkillName": "衔枝 • 交藤",
            "SkillDesc": "召唤2个建木枝梢【嘉实之杪】，1个建木枝梢【缃叶之杪】，1个建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401214,
            "SkillName": "生机充盈",
            "SkillDesc": "每当丰饶玄鹿获得来自敌方目标的增益效果时，丰饶玄鹿和所有建木枝梢造成的伤害小幅提高。",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 202401203,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Ice",
          "Quantum"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 202401201,
            "SkillName": "衔枝 • 肃风",
            "SkillDesc": "召唤建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401202,
            "SkillName": "衔枝 • 缃叶",
            "SkillDesc": "召唤建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 202401203,
            "SkillName": "衔枝 • 繁花",
            "SkillDesc": "召唤建木枝梢【繁花之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401204,
            "SkillName": "衔枝 • 嘉实",
            "SkillDesc": "召唤建木枝梢【嘉实之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401205,
            "SkillName": "呦鸣",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401206,
            "SkillName": "绾风",
            "SkillDesc": "对我方全体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202401207,
            "SkillName": "蕉覆",
            "SkillDesc": "提高防御力，且使自身韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401208,
            "SkillName": "斑龙触",
            "SkillDesc": "当场上存在2个【嘉实】时立即施放该技能，对我方全体造成大量雷属性伤害。场上【建木枝梢】数量越多，造成的伤害越高。施放技能后，清除场上所有的【嘉实之杪】。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401209,
            "SkillName": "永寿",
            "SkillDesc": "立即回复生命值，并获得1层【若木化生】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401210,
            "SkillName": "衔枝 • 引蔓",
            "SkillDesc": "召唤2个建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401211,
            "SkillName": "衔枝 • 垂枝",
            "SkillDesc": "召唤2个建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401212,
            "SkillName": "衔枝 • 榛莽",
            "SkillDesc": "召唤2个建木枝梢【缃叶之杪】，1个建木枝梢【肃风之杪】，1个建木枝梢【繁花之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401213,
            "SkillName": "衔枝 • 交藤",
            "SkillDesc": "召唤2个建木枝梢【嘉实之杪】，1个建木枝梢【缃叶之杪】，1个建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401214,
            "SkillName": "生机充盈",
            "SkillDesc": "每当丰饶玄鹿获得来自敌方目标的增益效果时，丰饶玄鹿和所有建木枝梢造成的伤害小幅提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2024012,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024012,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024012,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024012,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024012,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024012,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024012,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2024013": {
    "Id": 2024013,
    "Name": "丰饶玄鹿（幻象）",
    "Desc": "由「建木」化生，拱卫其根系的灵瑞之兽，履迹所之，和泽滋生，枝杪郁敷。\\n自毁于太古时代的战争后，「建木」终于在星核的修补下再度生长。彼时仙人们所造的珍禽奇兽纷至沓来，宛如旧梦重临。出现于此的是基于你的记忆模拟出的幻影。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 4882.500000000466,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 420,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
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        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.6000000005587935
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.6000000005587935
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
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        ],
        "SkillList": [
          {
            "Id": 202401301,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401302,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401303,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401304,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401305,
            "SkillName": "呦鸣",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401306,
            "SkillName": "绾风",
            "SkillDesc": "对我方全体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202401307,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401308,
            "SkillName": "斑龙触",
            "SkillDesc": "当场上存在2个【嘉实】时立即施放该技能，对我方全体造成雷属性伤害。场上【建木枝梢（幻象）】数量越多，造成的伤害越高。施放技能后，清除场上所有的【嘉实之杪（幻象）】。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401309,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401310,
            "SkillName": "衔枝 • 芳芷",
            "SkillDesc": "召唤2个建木枝梢【缃叶之杪（幻象）】，1个建木枝梢【繁花之杪（幻象）】，1个建木枝梢【肃风之杪（幻象）】。丰饶玄鹿的弱点被击破时，会清除场上所有的建木枝梢。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401311,
            "SkillName": "衔枝 • 荫泽",
            "SkillDesc": "召唤2个建木枝梢【缃叶之杪（幻象）】，1个建木枝梢【嘉实之杪（幻象）】，1个建木枝梢【肃风之杪（幻象）】。丰饶玄鹿的弱点被击破时，会清除场上所有的建木枝梢。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401312,
            "SkillName": "繁花",
            "SkillDesc": "召唤1个建木枝梢【繁花之抄（幻象）】。【繁花之抄（幻象）】可以使其他敌方的韧性无法被削减，【繁花之抄（幻象）】被消灭后解除所有韧性无法被削减的效果。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401313,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401314,
            "SkillName": "生机充盈",
            "SkillDesc": "每当丰饶玄鹿获得来自敌方目标的增益效果时，丰饶玄鹿和所有建木枝梢造成的伤害小幅提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401315,
            "SkillName": "觅长生",
            "SkillDesc": "召唤建木枝梢【缃叶之杪（幻象）】时，使其获得【培植】，提高【复还】造成的伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401316,
            "SkillName": "拱卫",
            "SkillDesc": "当场上存在4个建木枝梢时，丰饶玄鹿的韧性无法被削减，消灭任意建木枝梢可解除该效果。",
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            "SPHitBase": ""
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    "Drop": [
      {
        "MonsterTemplateID": 2024013,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024013,
        "WorldLevel": 1,
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      },
      {
        "MonsterTemplateID": 2024013,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024013,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024013,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024013,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024013,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2024014": {
    "Id": 2024014,
    "Name": "丰饶玄鹿",
    "Desc": "由「建木」化生，拱卫其根系的灵瑞之兽，履迹所之，和泽滋生，枝杪郁敷。\\n自毁于太古时代的战争后，「建木」终于在星核的修补下再度生长。彼时仙人们所造的珍禽奇兽纷至沓来，宛如旧梦重临。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 3022.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 115,
    "StanceBase": 420,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
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        "Id": 2024014,
        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
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          "Ice",
          "Quantum"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 202401401,
            "SkillName": "衔枝 • 肃风",
            "SkillDesc": "召唤建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401402,
            "SkillName": "衔枝 • 缃叶",
            "SkillDesc": "召唤建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401403,
            "SkillName": "衔枝 • 繁花",
            "SkillDesc": "召唤建木枝梢【繁花之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401404,
            "SkillName": "衔枝 • 嘉实",
            "SkillDesc": "召唤建木枝梢【嘉实之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401405,
            "SkillName": "呦鸣",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401406,
            "SkillName": "绾风",
            "SkillDesc": "对我方全体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202401407,
            "SkillName": "蕉覆",
            "SkillDesc": "提高防御力，且使自身韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401408,
            "SkillName": "斑龙触",
            "SkillDesc": "当场上存在2个【嘉实】时立即施放该技能，对我方全体造成雷属性伤害。场上【建木枝梢】数量越多，造成的伤害越高。施放技能后，清除场上所有的【建木枝梢】。",
            "DamageType": "Thunder",
            "SPHitBase": 20
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          {
            "Id": 202401409,
            "SkillName": "回生",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
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      {
        "Id": 202401401,
        "AttackModifyRatio": 1,
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          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Thunder",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202401401,
            "SkillName": "衔枝 • 肃风",
            "SkillDesc": "召唤建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401402,
            "SkillName": "衔枝 • 缃叶",
            "SkillDesc": "召唤建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401403,
            "SkillName": "衔枝 • 繁花",
            "SkillDesc": "召唤建木枝梢【繁花之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401404,
            "SkillName": "衔枝 • 嘉实",
            "SkillDesc": "召唤建木枝梢【嘉实之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401405,
            "SkillName": "呦鸣",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401406,
            "SkillName": "绾风",
            "SkillDesc": "对我方全体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202401407,
            "SkillName": "蕉覆",
            "SkillDesc": "提高防御力，且使自身韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401408,
            "SkillName": "斑龙触",
            "SkillDesc": "当场上存在2个【嘉实】时立即施放该技能，对我方全体造成雷属性伤害。场上【建木枝梢】数量越多，造成的伤害越高。施放技能后，清除场上所有的【建木枝梢】。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401409,
            "SkillName": "回生",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 202401402,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.3384620004799217,
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        "SpeedModifyValue": null,
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        "StanceWeakList": [
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          "Ice",
          "Quantum"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202401401,
            "SkillName": "衔枝 • 肃风",
            "SkillDesc": "召唤建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401402,
            "SkillName": "衔枝 • 缃叶",
            "SkillDesc": "召唤建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401403,
            "SkillName": "衔枝 • 繁花",
            "SkillDesc": "召唤建木枝梢【繁花之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401404,
            "SkillName": "衔枝 • 嘉实",
            "SkillDesc": "召唤建木枝梢【嘉实之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401405,
            "SkillName": "呦鸣",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401406,
            "SkillName": "绾风",
            "SkillDesc": "对我方全体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202401407,
            "SkillName": "蕉覆",
            "SkillDesc": "提高防御力，且使自身韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401408,
            "SkillName": "斑龙触",
            "SkillDesc": "当场上存在2个【嘉实】时立即施放该技能，对我方全体造成雷属性伤害。场上【建木枝梢】数量越多，造成的伤害越高。施放技能后，清除场上所有的【建木枝梢】。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401409,
            "SkillName": "回生",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 202401403,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2.7692310004495084,
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        "SpeedModifyValue": 125,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Ice",
          "Quantum"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202401401,
            "SkillName": "衔枝 • 肃风",
            "SkillDesc": "召唤建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401402,
            "SkillName": "衔枝 • 缃叶",
            "SkillDesc": "召唤建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401403,
            "SkillName": "衔枝 • 繁花",
            "SkillDesc": "召唤建木枝梢【繁花之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401404,
            "SkillName": "衔枝 • 嘉实",
            "SkillDesc": "召唤建木枝梢【嘉实之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401405,
            "SkillName": "呦鸣",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401406,
            "SkillName": "绾风",
            "SkillDesc": "对我方全体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202401407,
            "SkillName": "蕉覆",
            "SkillDesc": "提高防御力，且使自身韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401408,
            "SkillName": "斑龙触",
            "SkillDesc": "当场上存在2个【嘉实】时立即施放该技能，对我方全体造成雷属性伤害。场上【建木枝梢】数量越多，造成的伤害越高。施放技能后，清除场上所有的【建木枝梢】。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401409,
            "SkillName": "回生",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202401404,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2.3076920008752495,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 125,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202401401,
            "SkillName": "衔枝 • 肃风",
            "SkillDesc": "召唤建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401402,
            "SkillName": "衔枝 • 缃叶",
            "SkillDesc": "召唤建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401403,
            "SkillName": "衔枝 • 繁花",
            "SkillDesc": "召唤建木枝梢【繁花之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401404,
            "SkillName": "衔枝 • 嘉实",
            "SkillDesc": "召唤建木枝梢【嘉实之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401405,
            "SkillName": "呦鸣",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401406,
            "SkillName": "绾风",
            "SkillDesc": "对我方全体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202401407,
            "SkillName": "蕉覆",
            "SkillDesc": "提高防御力，且使自身韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401408,
            "SkillName": "斑龙触",
            "SkillDesc": "当场上存在2个【嘉实】时立即施放该技能，对我方全体造成雷属性伤害。场上【建木枝梢】数量越多，造成的伤害越高。施放技能后，清除场上所有的【建木枝梢】。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401409,
            "SkillName": "回生",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 202401406,
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        "EliteGroup": 1,
        "HPModifyRatio": 2.538462000666186,
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        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Ice",
          "Quantum"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 202401401,
            "SkillName": "衔枝 • 肃风",
            "SkillDesc": "召唤建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401402,
            "SkillName": "衔枝 • 缃叶",
            "SkillDesc": "召唤建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401403,
            "SkillName": "衔枝 • 繁花",
            "SkillDesc": "召唤建木枝梢【繁花之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401404,
            "SkillName": "衔枝 • 嘉实",
            "SkillDesc": "召唤建木枝梢【嘉实之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401405,
            "SkillName": "呦鸣",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401406,
            "SkillName": "绾风",
            "SkillDesc": "对我方全体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202401407,
            "SkillName": "蕉覆",
            "SkillDesc": "提高防御力，且使自身韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401408,
            "SkillName": "斑龙触",
            "SkillDesc": "当场上存在2个【嘉实】时立即施放该技能，对我方全体造成雷属性伤害。场上【建木枝梢】数量越多，造成的伤害越高。施放技能后，清除场上所有的【建木枝梢】。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401409,
            "SkillName": "回生",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2024014,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024014,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024014,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024014,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024014,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024014,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024014,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2024015": {
    "Id": 2024015,
    "Name": "丰饶玄鹿（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为由「建木」化生，拱卫其根系的灵瑞之兽，履迹所之，和泽滋生，枝杪郁敷。\\n自毁于太古时代的战争后，「建木」终于在星核的修补下再度生长。彼时仙人们所造的珍禽奇兽纷至沓来，宛如旧梦重临。",
    "MonsterCampID": 2,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 697.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 420,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 2024015,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 202401501,
            "SkillName": "衔枝 • 肃风",
            "SkillDesc": "召唤建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401502,
            "SkillName": "衔枝 • 缃叶",
            "SkillDesc": "召唤建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401503,
            "SkillName": "衔枝 • 繁花",
            "SkillDesc": "召唤建木枝梢【繁花之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401504,
            "SkillName": "衔枝 • 嘉实",
            "SkillDesc": "召唤建木枝梢【嘉实之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401505,
            "SkillName": "呦鸣",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401506,
            "SkillName": "绾风",
            "SkillDesc": "对我方全体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 202401507,
            "SkillName": "蕉覆",
            "SkillDesc": "提高防御力，且使自身韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401508,
            "SkillName": "斑龙触",
            "SkillDesc": "当场上存在2个【嘉实】时立即施放该技能，对我方全体造成大量雷属性伤害。场上【建木枝梢】数量越多，造成的伤害越高。施放技能后，清除场上所有的【嘉实之杪】。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 202401509,
            "SkillName": "永寿",
            "SkillDesc": "立即回复生命值，并获得1层【若木化生】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401510,
            "SkillName": "衔枝 • 引蔓",
            "SkillDesc": "召唤2个建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401511,
            "SkillName": "衔枝 • 垂枝",
            "SkillDesc": "召唤2个建木枝梢【缃叶之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401512,
            "SkillName": "衔枝 • 榛莽",
            "SkillDesc": "召唤2个建木枝梢【缃叶之杪】，1个建木枝梢【肃风之杪】，1个建木枝梢【繁花之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401513,
            "SkillName": "衔枝 • 交藤",
            "SkillDesc": "召唤2个建木枝梢【嘉实之杪】，1个建木枝梢【缃叶之杪】，1个建木枝梢【肃风之杪】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202401514,
            "SkillName": "生机充盈",
            "SkillDesc": "每当丰饶玄鹿获得来自敌方目标的增益效果时，丰饶玄鹿和所有建木枝梢造成的伤害小幅提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2024015,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024015,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024015,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024015,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024015,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024015,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024015,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2024020": {
    "Id": 2024020,
    "Name": "浮烟",
    "Desc": "大岁阳「燎原」的碎片。融聚众多岁阳碎片，试图重现「燎原」之气魄。",
    "MonsterCampID": 2,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1395,
    "InitialDelayRatio": 0.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 100,
    "StanceBase": null,
    "StanceCount": null,
    "StatusResistanceBase": 1,
    "Child": [
      {
        "Id": 2024020,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 202402001,
            "SkillName": "分灵",
            "SkillDesc": "自身无法被选择和攻击，场上敌人被击杀时会失去生命。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202402002,
            "SkillName": "棋快一着",
            "SkillDesc": "使敌方全体立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202402003,
            "SkillName": "举棋不定",
            "SkillDesc": "尝试发动了技能，但什么都没发生。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202402001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": -34.99999999976717,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 202402001,
            "SkillName": "分灵",
            "SkillDesc": "自身无法被选择和攻击，场上敌人被击杀时会失去生命。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202402002,
            "SkillName": "棋快一着",
            "SkillDesc": "使敌方全体立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202402003,
            "SkillName": "举棋不定",
            "SkillDesc": "尝试发动了技能，但什么都没发生。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202402002,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 202402001,
            "SkillName": "分灵",
            "SkillDesc": "自身无法被选择和攻击，场上敌人被击杀时会失去生命。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202402002,
            "SkillName": "棋快一着",
            "SkillDesc": "使敌方全体立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202402003,
            "SkillName": "举棋不定",
            "SkillDesc": "尝试发动了技能，但什么都没发生。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202402003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 202402001,
            "SkillName": "分灵",
            "SkillDesc": "自身无法被选择和攻击，场上敌人被击杀时会失去生命。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202402002,
            "SkillName": "棋快一着",
            "SkillDesc": "使敌方全体立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202402003,
            "SkillName": "举棋不定",
            "SkillDesc": "尝试发动了技能，但什么都没发生。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202402004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 202402001,
            "SkillName": "分灵",
            "SkillDesc": "自身无法被选择和攻击，场上敌人被击杀时会失去生命。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202402002,
            "SkillName": "棋快一着",
            "SkillDesc": "使敌方全体立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202402003,
            "SkillName": "举棋不定",
            "SkillDesc": "尝试发动了技能，但什么都没发生。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202402005,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 202402001,
            "SkillName": "分灵",
            "SkillDesc": "自身无法被选择和攻击，场上敌人被击杀时会失去生命。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202402002,
            "SkillName": "棋快一着",
            "SkillDesc": "使敌方全体立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202402003,
            "SkillName": "举棋不定",
            "SkillDesc": "尝试发动了技能，但什么都没发生。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202402006,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 260,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 202402001,
            "SkillName": "分灵",
            "SkillDesc": "自身无法被选择和攻击，场上敌人被击杀时会失去生命。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202402002,
            "SkillName": "棋快一着",
            "SkillDesc": "使敌方全体立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202402003,
            "SkillName": "举棋不定",
            "SkillDesc": "尝试发动了技能，但什么都没发生。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 202402007,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 100,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 202402001,
            "SkillName": "分灵",
            "SkillDesc": "自身无法被选择和攻击，场上敌人被击杀时会失去生命。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202402002,
            "SkillName": "棋快一着",
            "SkillDesc": "使敌方全体立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202402003,
            "SkillName": "举棋不定",
            "SkillDesc": "尝试发动了技能，但什么都没发生。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2024020,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024020,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024020,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024020,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024020,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024020,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024020,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2024021": {
    "Id": 2024021,
    "Name": "浮烟（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为大岁阳「燎原」的碎片。融聚众多岁阳碎片，试图重现「燎原」之气魄。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1395,
    "InitialDelayRatio": 0.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 100,
    "StanceBase": null,
    "StanceCount": null,
    "StatusResistanceBase": 1,
    "Child": [
      {
        "Id": 2024021,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 202402101,
            "SkillName": "分灵",
            "SkillDesc": "自身无法被选择和攻击，场上敌人被击杀时会失去生命。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202402102,
            "SkillName": "棋快一着•紧着",
            "SkillDesc": "使敌方全体立即行动，同时提高造成的伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202402103,
            "SkillName": "举棋不定",
            "SkillDesc": "尝试发动了技能，但什么都没发生。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202402104,
            "SkillName": "棋快一着•变着",
            "SkillDesc": "使敌方全体立即行动，同时提高速度。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 202402105,
            "SkillName": "棋快一着•杀着",
            "SkillDesc": "使敌方全体立即行动，同时提高造成的伤害和速度。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2024021,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024021,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024021,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024021,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024021,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024021,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2024021,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2032010": {
    "Id": 2032010,
    "Name": "玄爪狼卒",
    "Desc": "来自玄爪猎群的步离人士兵，擅长在无声息中猎杀目标。",
    "MonsterCampID": 2,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 186,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2032010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 120,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": 0.10000000009313226,
    "Child": [
      {
        "Id": 2032010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
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          {
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            "SkillName": "狼吞",
            "SkillDesc": "当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层数时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
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          {
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            "SkillName": "狼吞",
            "SkillDesc": "当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层数时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
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        "SkillList": [
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            "SkillName": "厮杀",
            "SkillDesc": "对指定我方单体目标及其相邻目标造成少量物理属性伤害，若自身处于【<u>月狂</u>】状态，则大概率为目标附上【裂伤】。",
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          },
          {
            "Id": 203201002,
            "SkillName": "狼吞",
            "SkillDesc": "当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层数时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
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        "Id": 203201003,
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        "SkillList": [
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            "SkillName": "厮杀",
            "SkillDesc": "对指定我方单体目标及其相邻目标造成少量物理属性伤害，若自身处于【<u>月狂</u>】状态，则大概率为目标附上【裂伤】。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203201002,
            "SkillName": "狼吞",
            "SkillDesc": "当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层数时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
            "DamageType": "Physical",
            "SPHitBase": ""
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    ],
    "Drop": [
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        "MonsterTemplateID": 2032010,
        "AvatarExpReward": 36,
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        "MonsterTemplateID": 2032010,
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      {
        "MonsterTemplateID": 2032010,
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      {
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        ]
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    ]
  },
  "2032011": {
    "Id": 2032011,
    "Name": "玄爪狼卒",
    "Desc": "来自玄爪猎群的步离人士兵，擅长在无声息中猎杀目标。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 372,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2032010.png",
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    "Rank": "MinionLv2",
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    "StanceBase": 210,
    "StanceCount": 1,
    "StatusResistanceBase": 0.10000000009313226,
    "Child": [
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        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Wind",
          "Quantum",
          "Imaginary"
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        "DamageTypeResistance": [
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            "Value": 0.40000000037252903
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            "DamageType": "Ice",
            "Value": 0.40000000037252903
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            "DamageType": "Thunder",
            "Value": 0.40000000037252903
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            "SkillName": "厮杀",
            "SkillDesc": "对指定我方单体目标及其相邻目标造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203201102,
            "SkillName": "狼吞",
            "SkillDesc": "当敌方施放攻击后，为<u>能够进入【噬月】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层数时，将使其进入【<u>噬月</u>】状态。",
            "DamageType": "Physical",
            "SPHitBase": ""
          }
        ]
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    ],
    "Drop": [
      {
        "MonsterTemplateID": 2032011,
        "AvatarExpReward": 36,
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            "ID": 2
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        "MonsterTemplateID": 2032011,
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        "AvatarExpReward": 48,
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            "ID": 2
          },
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        "MonsterTemplateID": 2032011,
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        "MonsterTemplateID": 2032011,
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        "MonsterTemplateID": 2032011,
        "WorldLevel": 4,
        "AvatarExpReward": 84,
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            "ID": 2
          },
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            "ID": 181013
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      {
        "MonsterTemplateID": 2032011,
        "WorldLevel": 5,
        "AvatarExpReward": 96,
        "DisplayItemList": [
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            "ID": 2
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      {
        "MonsterTemplateID": 2032011,
        "WorldLevel": 6,
        "AvatarExpReward": 108,
        "DisplayItemList": [
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            "ID": 2
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          {
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            "ID": 181013
          }
        ]
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    ]
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  "2032020": {
    "Id": 2032020,
    "Name": "蚀月狼卒",
    "Desc": "来自蚀月猎群的步离人士兵，以贪婪吞噬敌人血肉而闻名。",
    "MonsterCampID": 2,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 186,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2032020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 120,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": 0.10000000009313226,
    "Child": [
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        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
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            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 203202001,
            "SkillName": "啃噬",
            "SkillDesc": "对指定我方单体目标造成物理属性伤害，若自身处于【<u>月狂</u>】状态，则攻击我方目标后，回复其自身生命值。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203202002,
            "SkillName": "狼吞",
            "SkillDesc": "当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层数时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
            "DamageType": "Physical",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 203202001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Wind"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 203202001,
            "SkillName": "啃噬",
            "SkillDesc": "对指定我方单体目标造成物理属性伤害，若自身处于【<u>月狂</u>】状态，则攻击我方目标后，回复其自身生命值。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203202002,
            "SkillName": "狼吞",
            "SkillDesc": "当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层数时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
            "DamageType": "Physical",
            "SPHitBase": ""
          }
        ]
      },
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        "AttackModifyRatio": 1,
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        "StanceModifyRatio": 1,
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          "Thunder",
          "Wind"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 203202001,
            "SkillName": "啃噬",
            "SkillDesc": "对指定我方单体目标造成物理属性伤害，若自身处于【<u>月狂</u>】状态，则攻击我方目标后，回复其自身生命值。",
            "DamageType": "Physical",
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          },
          {
            "Id": 203202002,
            "SkillName": "狼吞",
            "SkillDesc": "当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层数时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
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        ]
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      {
        "Id": 203202003,
        "AttackModifyRatio": 1,
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        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 203202001,
            "SkillName": "啃噬",
            "SkillDesc": "对指定我方单体目标造成物理属性伤害，若自身处于【<u>月狂</u>】状态，则攻击我方目标后，回复其自身生命值。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203202002,
            "SkillName": "狼吞",
            "SkillDesc": "当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层数时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
            "DamageType": "Physical",
            "SPHitBase": ""
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            "Value": 0.20000000018626451
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "SkillName": "啃噬",
            "SkillDesc": "对指定我方单体目标造成物理属性伤害，若自身处于【<u>月狂</u>】状态，则攻击我方目标后，回复其自身生命值。",
            "DamageType": "Physical",
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          },
          {
            "Id": 203202002,
            "SkillName": "狼吞",
            "SkillDesc": "当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层数时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
            "DamageType": "Physical",
            "SPHitBase": ""
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        ]
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    ],
    "Drop": [
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        "AvatarExpReward": 36,
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            "ID": 2
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        "WorldLevel": 5,
        "AvatarExpReward": 96,
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  "2032021": {
    "Id": 2032021,
    "Name": "末度",
    "Desc": "饮下呼雷之血，甘当弃子的步离狼卒。",
    "MonsterCampID": 2,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 186,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2032020.png",
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    "Rank": "MinionLv2",
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "SkillName": "啃噬",
            "SkillDesc": "对指定我方单体目标造成物理属性伤害，若自身处于【<u>月狂</u>】状态，则攻击我方目标后，回复其自身生命值。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203202102,
            "SkillName": "狼吞",
            "SkillDesc": "当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层数时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
            "DamageType": "Physical",
            "SPHitBase": ""
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        ]
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    ],
    "Drop": [
      {
        "MonsterTemplateID": 2032021,
        "AvatarExpReward": 36,
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            "ID": 2
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        "AvatarExpReward": 72,
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            "ID": 2
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            "ID": 181013
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        "MonsterTemplateID": 2032021,
        "WorldLevel": 4,
        "AvatarExpReward": 84,
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            "ID": 2
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        "MonsterTemplateID": 2032021,
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        "AvatarExpReward": 96,
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        ]
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  "2032022": {
    "Id": 2032022,
    "Name": "蚀月狼卒",
    "Desc": "来自蚀月猎群的步离人士兵，以贪婪吞噬敌人血肉而闻名。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 372,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2032020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 120,
    "StanceBase": 210,
    "StanceCount": 1,
    "StatusResistanceBase": 0.10000000009313226,
    "Child": [
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
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          "Wind",
          "Quantum",
          "Imaginary"
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            "DamageType": "Fire",
            "Value": 0.40000000037252903
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            "DamageType": "Ice",
            "Value": 0.40000000037252903
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            "DamageType": "Thunder",
            "Value": 0.40000000037252903
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        "SkillList": [
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            "SkillName": "啃噬",
            "SkillDesc": "对指定我方单体目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203202202,
            "SkillName": "狼吞",
            "SkillDesc": "当敌方施放攻击后，为<u>能够进入【噬月】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层数时，将使其进入【<u>噬月</u>】状态。",
            "DamageType": "Physical",
            "SPHitBase": ""
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        ]
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    "Drop": [
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        "AvatarExpReward": 36,
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            "ID": 2
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        "WorldLevel": 5,
        "AvatarExpReward": 96,
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  },
  "2032040": {
    "Id": 2032040,
    "Name": "喰云之首",
    "Desc": "心兽之首，饮星辉，喰云埃。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 325.50000000046566,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 95,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
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        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
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          "Wind",
          "Quantum"
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "SkillName": "喰云",
            "SkillDesc": "对我方全体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 203204002,
            "SkillName": "吐纳太虚",
            "SkillDesc": "处于共鸣状态时施放，对我方全体目标造成风属性伤害，并大概率使受到攻击的我方目标陷入<u>怒噪</u>状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 203204003,
            "SkillName": "守备",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
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        ]
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    "Drop": [
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        "DisplayItemList": []
      },
      {
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  "2032041": {
    "Id": 2032041,
    "Name": "喰云之首",
    "Desc": "心兽之首，饮星辉，喰云埃。",
    "MonsterCampID": null,
    "AttackBase": 15,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 325.50000000046566,
    "InitialDelayRatio": 1,
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    "Rank": "MinionLv2",
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "SkillDesc": "对我方全体目标造成少量风属性伤害。",
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          },
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            "SkillName": "吐纳太虚",
            "SkillDesc": "处于共鸣状态时施放，对我方全体目标造成风属性伤害，并大概率使受到攻击的我方目标陷入<u>怒噪</u>状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 203204103,
            "SkillName": "守备",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
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            "SPHitBase": ""
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    "Drop": [
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  },
  "2032042": {
    "Id": 2032042,
    "Name": "喰云之首",
    "Desc": "心兽之首，饮星辉，喰云埃。",
    "MonsterCampID": null,
    "AttackBase": 15,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 4650,
    "InitialDelayRatio": 1,
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    "Rank": "MinionLv2",
    "SpeedBase": 86,
    "StanceBase": 660,
    "StanceCount": 1,
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          "Fire",
          "Wind",
          "Quantum"
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        ],
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            "Id": 203204201,
            "SkillName": "喰云",
            "SkillDesc": "对我方全体目标造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 203204202,
            "SkillName": "吐纳太虚",
            "SkillDesc": "处于共鸣状态时施放，对我方全体目标造成风属性伤害，并大概率使受到攻击的我方目标陷入<u>怒噪</u>状态。",
            "DamageType": "Wind",
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        ]
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    "Drop": [
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    ]
  },
  "2032050": {
    "Id": 2032050,
    "Name": "裂维之爪",
    "Desc": "心兽之爪，决天维，裂地纪。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
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    "InitialDelayRatio": 1,
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    "Rank": "MinionLv2",
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            "SkillName": "裂维",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害。",
            "DamageType": "Wind",
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          },
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            "Id": 203205002,
            "SkillName": "裂决天维",
            "SkillDesc": "处于共鸣状态时施放，对指定我方单体及其相邻目标造成大量风属性伤害。",
            "DamageType": "Wind",
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          },
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            "Id": 203205003,
            "SkillName": "守备",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
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        ]
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    "Drop": [
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  "2032051": {
    "Id": 2032051,
    "Name": "裂维之爪",
    "Desc": "心兽之爪，决天维，裂地纪。",
    "MonsterCampID": null,
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            "SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害。",
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          },
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            "SkillName": "裂决天维",
            "SkillDesc": "处于共鸣状态时施放，对指定我方单体及其相邻目标造成大量风属性伤害。",
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            "SPHitBase": 10
          },
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            "Id": 203205103,
            "SkillName": "守备",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
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    "Drop": [
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  "2032052": {
    "Id": 2032052,
    "Name": "裂维之爪",
    "Desc": "心兽之爪，决天维，裂地纪。",
    "MonsterCampID": null,
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            "SkillName": "裂维",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
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            "SkillName": "裂决天维",
            "SkillDesc": "处于共鸣状态时施放，对指定我方单体及其相邻目标造成大量风属性伤害。",
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            "SPHitBase": 10
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  "2032060": {
    "Id": 2032060,
    "Name": "辟尘之尾",
    "Desc": "心兽之尾，扫风雷，荡尘寰。",
    "MonsterCampID": null,
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    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 372,
    "InitialDelayRatio": 1,
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            "SkillName": "辟尘",
            "SkillDesc": "对我方全体造成少量风属性伤害。",
            "DamageType": "Wind",
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          },
          {
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            "SkillName": "荡涤尘寰",
            "SkillDesc": "处于共鸣状态时施放，对我方全体目标造成风属性伤害，并大概率使受到攻击的我方目标陷入<u>虚弱</u>状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 203206003,
            "SkillName": "守备",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
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    ]
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  "2032061": {
    "Id": 2032061,
    "Name": "辟尘之尾",
    "Desc": "心兽之尾，扫风雷，荡尘寰。",
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    "DefenceBase": 210,
    "HPBase": 372,
    "InitialDelayRatio": 1,
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            "SkillName": "辟尘",
            "SkillDesc": "对我方全体目标造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
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            "SkillName": "荡涤尘寰",
            "SkillDesc": "处于共鸣状态时施放，对我方全体目标造成风属性伤害，并大概率使受到攻击的我方目标陷入<u>虚弱</u>状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 203206103,
            "SkillName": "守备",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
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        ]
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  },
  "2032062": {
    "Id": 2032062,
    "Name": "辟尘之尾",
    "Desc": "心兽之尾，扫风雷，荡尘寰。",
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            "SkillName": "辟尘",
            "SkillDesc": "对我方全体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 203206202,
            "SkillName": "荡涤尘寰",
            "SkillDesc": "处于共鸣状态时施放，对我方全体目标造成风属性伤害，并大概率使受到攻击的我方目标陷入<u>虚弱</u>状态。",
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            "SPHitBase": 10
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        ]
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  },
  "2033010": {
    "Id": 2033010,
    "Name": "咆哮灵柩",
    "Desc": "博识学会研发的战斗机器。以步离人的生物组织为部件，兼具长生种顽强的生命力与无数岁月进化所得的「杀戮算法」。",
    "MonsterCampID": 2,
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    "CriticalDamageBase": 0.20000000018626451,
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    "HPBase": 1116,
    "InitialDelayRatio": 1,
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    "Rank": "Elite",
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          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 203301001,
            "SkillName": "仿生利爪",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203301002,
            "SkillName": "电震咆哮",
            "SkillDesc": "对指定我方单体及相邻目标造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203301003,
            "SkillName": "拟态月狂",
            "SkillDesc": "进入【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203301004,
            "SkillName": "合成狼毒",
            "SkillDesc": "对我方全体造成少量物理属性伤害，大概率使我方全体陷入【<u>恐惧萦绕</u>】。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 203301005,
            "SkillName": "杀戮算法",
            "SkillDesc": "对指定我方单体及相邻目标造成物理属性伤害，目标陷入【<u>恐惧萦绕</u>】或【<u>恐惧</u>】时造成额外伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 203301006,
            "SkillName": "步离本能",
            "SkillDesc": "进入战斗时，减少进入【<u>月狂</u>】状态需要的【<u>嗜血</u>】层数。当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层数时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 203301001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.958333000773564,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 203301001,
            "SkillName": "仿生利爪",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203301002,
            "SkillName": "电震咆哮",
            "SkillDesc": "对指定我方单体及相邻目标造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203301003,
            "SkillName": "拟态月狂",
            "SkillDesc": "进入【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203301004,
            "SkillName": "合成狼毒",
            "SkillDesc": "对我方全体造成少量物理属性伤害，大概率使我方全体陷入【<u>恐惧萦绕</u>】。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 203301005,
            "SkillName": "杀戮算法",
            "SkillDesc": "对指定我方单体及相邻目标造成物理属性伤害，目标陷入【<u>恐惧萦绕</u>】或【<u>恐惧</u>】时造成额外伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 203301006,
            "SkillName": "步离本能",
            "SkillDesc": "进入战斗时，减少进入【<u>月狂</u>】状态需要的【<u>嗜血</u>】层数。当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层数时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 203301002,
        "AttackModifyRatio": 0.9090910009108484,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.7500000006984919,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": -19.99999999976717,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 203301001,
            "SkillName": "仿生利爪",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203301002,
            "SkillName": "电震咆哮",
            "SkillDesc": "对指定我方单体及相邻目标造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203301003,
            "SkillName": "拟态月狂",
            "SkillDesc": "进入【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203301004,
            "SkillName": "合成狼毒",
            "SkillDesc": "对我方全体造成少量物理属性伤害，大概率使我方全体陷入【<u>恐惧萦绕</u>】。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 203301005,
            "SkillName": "杀戮算法",
            "SkillDesc": "对指定我方单体及相邻目标造成物理属性伤害，目标陷入【<u>恐惧萦绕</u>】或【<u>恐惧</u>】时造成额外伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 203301006,
            "SkillName": "步离本能",
            "SkillDesc": "进入战斗时，减少进入【<u>月狂</u>】状态需要的【<u>嗜血</u>】层数。当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层数时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 203301003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 203301001,
            "SkillName": "仿生利爪",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203301002,
            "SkillName": "电震咆哮",
            "SkillDesc": "对指定我方单体及相邻目标造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203301003,
            "SkillName": "拟态月狂",
            "SkillDesc": "进入【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203301004,
            "SkillName": "合成狼毒",
            "SkillDesc": "对我方全体造成少量物理属性伤害，大概率使我方全体陷入【<u>恐惧萦绕</u>】。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 203301005,
            "SkillName": "杀戮算法",
            "SkillDesc": "对指定我方单体及相邻目标造成物理属性伤害，目标陷入【<u>恐惧萦绕</u>】或【<u>恐惧</u>】时造成额外伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 203301006,
            "SkillName": "步离本能",
            "SkillDesc": "进入战斗时，减少进入【<u>月狂</u>】状态需要的【<u>嗜血</u>】层数。当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层数时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 203301004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.5000000004656613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 203301001,
            "SkillName": "仿生利爪",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203301002,
            "SkillName": "电震咆哮",
            "SkillDesc": "对指定我方单体及相邻目标造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203301003,
            "SkillName": "拟态月狂",
            "SkillDesc": "进入【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203301004,
            "SkillName": "合成狼毒",
            "SkillDesc": "对我方全体造成少量物理属性伤害，大概率使我方全体陷入【<u>恐惧萦绕</u>】。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 203301005,
            "SkillName": "杀戮算法",
            "SkillDesc": "对指定我方单体及相邻目标造成物理属性伤害，目标陷入【<u>恐惧萦绕</u>】或【<u>恐惧</u>】时造成额外伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 203301006,
            "SkillName": "步离本能",
            "SkillDesc": "进入战斗时，减少进入【<u>月狂</u>】状态需要的【<u>嗜血</u>】层数。当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层数时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 203301005,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 203301001,
            "SkillName": "仿生利爪",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203301002,
            "SkillName": "电震咆哮",
            "SkillDesc": "对指定我方单体及相邻目标造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203301003,
            "SkillName": "拟态月狂",
            "SkillDesc": "进入【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203301004,
            "SkillName": "合成狼毒",
            "SkillDesc": "对我方全体造成少量物理属性伤害，大概率使我方全体陷入【<u>恐惧萦绕</u>】。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 203301005,
            "SkillName": "杀戮算法",
            "SkillDesc": "对指定我方单体及相邻目标造成物理属性伤害，目标陷入【<u>恐惧萦绕</u>】或【<u>恐惧</u>】时造成额外伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 203301006,
            "SkillName": "步离本能",
            "SkillDesc": "进入战斗时，减少进入【<u>月狂</u>】状态需要的【<u>嗜血</u>】层数。当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层数时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 203301006,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 4.16666700062342,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 20,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 203301001,
            "SkillName": "仿生利爪",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203301002,
            "SkillName": "电震咆哮",
            "SkillDesc": "对指定我方单体及相邻目标造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203301003,
            "SkillName": "拟态月狂",
            "SkillDesc": "进入【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203301004,
            "SkillName": "合成狼毒",
            "SkillDesc": "对我方全体造成少量物理属性伤害，大概率使我方全体陷入【<u>恐惧萦绕</u>】。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 203301005,
            "SkillName": "杀戮算法",
            "SkillDesc": "对指定我方单体及相邻目标造成物理属性伤害，目标陷入【<u>恐惧萦绕</u>】或【<u>恐惧</u>】时造成额外伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 203301006,
            "SkillName": "步离本能",
            "SkillDesc": "进入战斗时，减少进入【<u>月狂</u>】状态需要的【<u>嗜血</u>】层数。当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层数时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 203301007,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.5000000004656613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Wind",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "Id": 203301001,
            "SkillName": "仿生利爪",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203301002,
            "SkillName": "电震咆哮",
            "SkillDesc": "对指定我方单体及相邻目标造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203301003,
            "SkillName": "拟态月狂",
            "SkillDesc": "进入【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203301004,
            "SkillName": "合成狼毒",
            "SkillDesc": "对我方全体造成少量物理属性伤害，大概率使我方全体陷入【<u>恐惧萦绕</u>】。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 203301005,
            "SkillName": "杀戮算法",
            "SkillDesc": "对指定我方单体及相邻目标造成物理属性伤害，目标陷入【<u>恐惧萦绕</u>】或【<u>恐惧</u>】时造成额外伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 203301006,
            "SkillName": "步离本能",
            "SkillDesc": "进入战斗时，减少进入【<u>月狂</u>】状态需要的【<u>嗜血</u>】层数。当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层数时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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        "Id": 203301008,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 6.875000000465661,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
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          "Wind",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "SkillName": "仿生利爪",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203301002,
            "SkillName": "电震咆哮",
            "SkillDesc": "对指定我方单体及相邻目标造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203301003,
            "SkillName": "拟态月狂",
            "SkillDesc": "进入【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203301004,
            "SkillName": "合成狼毒",
            "SkillDesc": "对我方全体造成少量物理属性伤害，大概率使我方全体陷入【<u>恐惧萦绕</u>】。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 203301005,
            "SkillName": "杀戮算法",
            "SkillDesc": "对指定我方单体及相邻目标造成物理属性伤害，目标陷入【<u>恐惧萦绕</u>】或【<u>恐惧</u>】时造成额外伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 203301006,
            "SkillName": "步离本能",
            "SkillDesc": "进入战斗时，减少进入【<u>月狂</u>】状态需要的【<u>嗜血</u>】层数。当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层数时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
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    "Drop": [
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        "MonsterTemplateID": 2033010,
        "WorldLevel": 4,
        "AvatarExpReward": 350,
        "DisplayItemList": [
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            "ID": 2
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      {
        "MonsterTemplateID": 2033010,
        "WorldLevel": 5,
        "AvatarExpReward": 400,
        "DisplayItemList": [
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            "ID": 2
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      {
        "MonsterTemplateID": 2033010,
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  "2033011": {
    "Id": 2033011,
    "Name": "咆哮灵柩（错误）",
    "Desc": "代码受到影响后的错误投影。参照本体为博识学会研发的战斗机器。以步离人的生物组织为部件，兼具长生种顽强的生命力与无数岁月进化所得的「杀戮算法」。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1674,
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    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033010.png",
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    "Rank": "Elite",
    "SpeedBase": 120,
    "StanceBase": 360,
    "StanceCount": 1,
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    "Child": [
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            "Value": 0.20000000018626451
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        "SkillList": [
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            "SkillName": "仿生利爪",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并大概率使受到攻击的我方目标陷入【<u>恐惧萦绕</u>】。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203301102,
            "SkillName": "电震咆哮",
            "SkillDesc": "对指定我方单体及相邻目标造成少量物理属性伤害，并大概率使受到攻击的我方目标陷入【<u>恐惧萦绕</u>】。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203301103,
            "SkillName": "拟态月狂",
            "SkillDesc": "进入【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203301104,
            "SkillName": "合成狼毒",
            "SkillDesc": "对我方全体造成少量物理属性伤害，大概率使我方全体陷入【<u>恐惧萦绕</u>】。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 203301105,
            "SkillName": "杀戮算法",
            "SkillDesc": "对指定我方单体及相邻目标造成物理属性伤害，目标陷入【<u>恐惧萦绕</u>】或【<u>恐惧</u>】时造成额外伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 203301106,
            "SkillName": "步离本能",
            "SkillDesc": "进入战斗时，减少进入【<u>月狂</u>】状态需要的【<u>嗜血</u>】层数。当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层数时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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      {
        "Id": 203301101,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2.361111000413075,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Wind",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "SkillName": "仿生利爪",
            "SkillDesc": "对指定我方单体造成物理属性伤害，并大概率使受到攻击的我方目标陷入【<u>恐惧萦绕</u>】。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203301102,
            "SkillName": "电震咆哮",
            "SkillDesc": "对指定我方单体及相邻目标造成少量物理属性伤害，并大概率使受到攻击的我方目标陷入【<u>恐惧萦绕</u>】。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 203301103,
            "SkillName": "拟态月狂",
            "SkillDesc": "进入【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203301104,
            "SkillName": "合成狼毒",
            "SkillDesc": "对我方全体造成少量物理属性伤害，大概率使我方全体陷入【<u>恐惧萦绕</u>】。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 203301105,
            "SkillName": "杀戮算法",
            "SkillDesc": "对指定我方单体及相邻目标造成物理属性伤害，目标陷入【<u>恐惧萦绕</u>】或【<u>恐惧</u>】时造成额外伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 203301106,
            "SkillName": "步离本能",
            "SkillDesc": "进入战斗时，减少进入【<u>月狂</u>】状态需要的【<u>嗜血</u>】层数。当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层数时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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    ],
    "Drop": [
      {
        "MonsterTemplateID": 2033011,
        "AvatarExpReward": 150,
        "DisplayItemList": [
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            "ID": 2
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        "MonsterTemplateID": 2033011,
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  "2033020": {
    "Id": 2033020,
    "Name": "蚀月心兽&「飞霄」之影",
    "Desc": "挑动其心魔，窃据其威灵，幻化其形貌，潜伏在飞霄体内的孽物展开了对她的狩猎。\\n这场猎杀的尾声，存活的一方将以天击将军的身份行于世间。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
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    "HPBase": 1627.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png",
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    "Rank": "Elite",
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    "Child": [
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        "StanceWeakList": [],
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            "Value": 0.20000000018626451
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "Id": 203302001,
            "SkillName": "通灵",
            "SkillDesc": "【喰云之首】、【裂维之爪】、【辟尘之尾】与【「飞霄」之影】共享血量。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
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    ],
    "Drop": [
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        "MonsterTemplateID": 2033020,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2033021": {
    "Id": 2033021,
    "Name": "蚀月心兽&「飞霄」之影",
    "Desc": "挑动其心魔，窃据其威灵，幻化其形貌，潜伏在飞霄体内的孽物展开了对她的狩猎。\\n这场猎杀的尾声，存活的一方将以天击将军的身份行于世间。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1627.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 100,
    "StanceBase": null,
    "StanceCount": 1,
    "StatusResistanceBase": null,
    "Child": [
      {
        "Id": 2033021,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 203302101,
            "SkillName": "通灵",
            "SkillDesc": "【喰云之首】、【裂维之爪】、【辟尘之尾】与【「飞霄」之影】共享血量。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2033021,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2033021,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2033021,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2033021,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2033021,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2033021,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2033021,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2033022": {
    "Id": 2033022,
    "Name": "蛊言妄念的蚀心兽",
    "Desc": "挑动其心魔，窃据其威灵，幻化其形貌，「赤月」会根据宿主的弱点展开针对性的狩猎。\\n在这场无尽的猎杀中，飞霄的身份究竟是猎手还是猎物。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 35805,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 120,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": null,
    "Child": [
      {
        "Id": 2033022,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 203302201,
            "SkillName": "通灵",
            "SkillDesc": "【喰云之首】、【裂维之爪】、【辟尘之尾】与【业火焚心的影将军】共享血量。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 203302202,
            "SkillName": "连心",
            "SkillDesc": "【喰云之首】、【裂维之爪】、【辟尘之尾】与【业火焚心的影将军】陷入弱点击破状态时会削减【蛊言妄念的蚀心兽】的韧性。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 203302201,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 203302201,
            "SkillName": "通灵",
            "SkillDesc": "【喰云之首】、【裂维之爪】、【辟尘之尾】与【业火焚心的影将军】共享血量。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 203302202,
            "SkillName": "连心",
            "SkillDesc": "【喰云之首】、【裂维之爪】、【辟尘之尾】与【业火焚心的影将军】陷入弱点击破状态时会削减【蛊言妄念的蚀心兽】的韧性。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 203302202,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 203302201,
            "SkillName": "通灵",
            "SkillDesc": "【喰云之首】、【裂维之爪】、【辟尘之尾】与【业火焚心的影将军】共享血量。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 203302202,
            "SkillName": "连心",
            "SkillDesc": "【喰云之首】、【裂维之爪】、【辟尘之尾】与【业火焚心的影将军】陷入弱点击破状态时会削减【蛊言妄念的蚀心兽】的韧性。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 203302203,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 203302201,
            "SkillName": "通灵",
            "SkillDesc": "【喰云之首】、【裂维之爪】、【辟尘之尾】与【业火焚心的影将军】共享血量。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 203302202,
            "SkillName": "连心",
            "SkillDesc": "【喰云之首】、【裂维之爪】、【辟尘之尾】与【业火焚心的影将军】陷入弱点击破状态时会削减【蛊言妄念的蚀心兽】的韧性。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 203302204,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 203302201,
            "SkillName": "通灵",
            "SkillDesc": "【喰云之首】、【裂维之爪】、【辟尘之尾】与【业火焚心的影将军】共享血量。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 203302202,
            "SkillName": "连心",
            "SkillDesc": "【喰云之首】、【裂维之爪】、【辟尘之尾】与【业火焚心的影将军】陷入弱点击破状态时会削减【蛊言妄念的蚀心兽】的韧性。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2033022,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2033022,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2033022,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2033022,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2033022,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2033022,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2033022,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2034010": {
    "Id": 2034010,
    "Name": "步离战首•呼雷",
    "Desc": "犯尽十恶，永镇于幽狱之底的步离人首领。\\n身负七百年苦狱仇恨，在脱出牢笼后，群狼之主向整个罗浮仙舟发起了挑战。但潜藏在疯狂之举的背后，似乎另有目标……",
    "MonsterCampID": 2,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 2557.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 200,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 2034010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 203401001,
            "SkillName": "碎剑为牙",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 203401002,
            "SkillName": "斩铁成爪",
            "SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401003,
            "SkillName": "裂地三舍，寸草不留",
            "SkillDesc": "使除自身外的所有目标行动延后，并造成少量雷属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401004,
            "SkillName": "雷动风咆，摧枯灭朽",
            "SkillDesc": "对我方全体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401005,
            "SkillName": "贪狼逐驰，血色临照",
            "SkillDesc": "对指定我方单体造成大量雷属性伤害，并大概率为其附上【<u>恐惧萦绕</u>】。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401006,
            "SkillName": "战首月狂",
            "SkillDesc": "当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401007,
            "SkillName": "啸月之狼",
            "SkillDesc": "当呼雷进入【<u>月狂</u>】状态时，每当敌方施放攻击后，为呼雷附加1层【怒意】，若为呼雷攻击，则额外附加1层【怒意】。每当我方施放攻击后，将减少1层【怒意】。【怒意】拥有初始层数，当【怒意】层数叠加到一定值时，呼雷将释放【贪狼逐驰，血色临照】并清除所有【怒意】层数。每当【怒意】由于我方角色攻击被减少至0层时，将削减呼雷的韧性，并重置【怒意】层数为指定层。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 203401008,
            "SkillName": "听我孤嚎，群狼追从",
            "SkillDesc": "在行动序列上添加【召集狼群】，每次【召集狼群】行动时，召唤【玄爪狼卒】或【蚀月狼卒】。当敌方进入【<u>月狂</u>】时，【召集狼群】的行动延后。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 203401001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 203401001,
            "SkillName": "碎剑为牙",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 203401002,
            "SkillName": "斩铁成爪",
            "SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401003,
            "SkillName": "裂地三舍，寸草不留",
            "SkillDesc": "使除自身外的所有目标行动延后，并造成少量雷属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401004,
            "SkillName": "雷动风咆，摧枯灭朽",
            "SkillDesc": "对我方全体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401005,
            "SkillName": "贪狼逐驰，血色临照",
            "SkillDesc": "对指定我方单体造成大量雷属性伤害，并大概率为其附上【<u>恐惧萦绕</u>】。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401006,
            "SkillName": "战首月狂",
            "SkillDesc": "当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401007,
            "SkillName": "啸月之狼",
            "SkillDesc": "当呼雷进入【<u>月狂</u>】状态时，每当敌方施放攻击后，为呼雷附加1层【怒意】，若为呼雷攻击，则额外附加1层【怒意】。每当我方施放攻击后，将减少1层【怒意】。【怒意】拥有初始层数，当【怒意】层数叠加到一定值时，呼雷将释放【贪狼逐驰，血色临照】并清除所有【怒意】层数。每当【怒意】由于我方角色攻击被减少至0层时，将削减呼雷的韧性，并重置【怒意】层数为指定层。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 203401008,
            "SkillName": "听我孤嚎，群狼追从",
            "SkillDesc": "在行动序列上添加【召集狼群】，每次【召集狼群】行动时，召唤【玄爪狼卒】或【蚀月狼卒】。当敌方进入【<u>月狂</u>】时，【召集狼群】的行动延后。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 203401002,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 203401001,
            "SkillName": "碎剑为牙",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 203401002,
            "SkillName": "斩铁成爪",
            "SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401003,
            "SkillName": "裂地三舍，寸草不留",
            "SkillDesc": "使除自身外的所有目标行动延后，并造成少量雷属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401004,
            "SkillName": "雷动风咆，摧枯灭朽",
            "SkillDesc": "对我方全体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401005,
            "SkillName": "贪狼逐驰，血色临照",
            "SkillDesc": "对指定我方单体造成大量雷属性伤害，并大概率为其附上【<u>恐惧萦绕</u>】。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401006,
            "SkillName": "战首月狂",
            "SkillDesc": "当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401007,
            "SkillName": "啸月之狼",
            "SkillDesc": "当呼雷进入【<u>月狂</u>】状态时，每当敌方施放攻击后，为呼雷附加1层【怒意】，若为呼雷攻击，则额外附加1层【怒意】。每当我方施放攻击后，将减少1层【怒意】。【怒意】拥有初始层数，当【怒意】层数叠加到一定值时，呼雷将释放【贪狼逐驰，血色临照】并清除所有【怒意】层数。每当【怒意】由于我方角色攻击被减少至0层时，将削减呼雷的韧性，并重置【怒意】层数为指定层。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 203401008,
            "SkillName": "听我孤嚎，群狼追从",
            "SkillDesc": "在行动序列上添加【召集狼群】，每次【召集狼群】行动时，召唤【玄爪狼卒】或【蚀月狼卒】。当敌方进入【<u>月狂</u>】时，【召集狼群】的行动延后。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2034010,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034010,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034010,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034010,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034010,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034010,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034010,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2034011": {
    "Id": 2034011,
    "Name": "步离战首•呼雷",
    "Desc": "犯尽十恶，永镇于幽狱之底的步离人首领。\\n身负七百年苦狱仇恨，在脱出牢笼后，群狼之主向整个罗浮仙舟发起了挑战。但潜藏在疯狂之举的背后，似乎另有目标……",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 2790,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 172,
    "StanceBase": 600,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 2034011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 203401101,
            "SkillName": "碎剑为牙",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 203401102,
            "SkillName": "斩铁成爪",
            "SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401103,
            "SkillName": "裂地三舍，寸草不留",
            "SkillDesc": "使除自身外的所有目标行动延后，并造成少量雷属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401104,
            "SkillName": "雷动风咆，摧枯灭朽",
            "SkillDesc": "对我方全体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401105,
            "SkillName": "贪狼逐驰，血色临照",
            "SkillDesc": "对指定我方单体造成大量雷属性伤害，并大概率为其附上【<u>恐惧萦绕</u>】。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401106,
            "SkillName": "战首月狂",
            "SkillDesc": "当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401107,
            "SkillName": "啸月之狼",
            "SkillDesc": "当呼雷进入【<u>月狂</u>】状态时，每当敌方施放攻击后，为呼雷附加1层【怒意】，若为呼雷攻击，则额外附加1层【怒意】。每当我方施放攻击后，将减少1层【怒意】。【怒意】拥有初始层数，当【怒意】层数叠加到一定值时，呼雷将释放【贪狼逐驰，血色临照】并清除所有【怒意】层数。每当【怒意】由于我方角色攻击被减少至0层时，将削减呼雷的韧性，并重置【怒意】层数为指定层。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 203401108,
            "SkillName": "听我孤嚎，群狼追从",
            "SkillDesc": "在行动序列上添加【召集狼群】，每次【召集狼群】行动时，召唤【玄爪狼卒】或【蚀月狼卒】。当敌方进入【<u>月狂</u>】时，【召集狼群】的行动延后。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401109,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 203401101,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 203401101,
            "SkillName": "碎剑为牙",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 203401102,
            "SkillName": "斩铁成爪",
            "SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401103,
            "SkillName": "裂地三舍，寸草不留",
            "SkillDesc": "使除自身外的所有目标行动延后，并造成少量雷属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401104,
            "SkillName": "雷动风咆，摧枯灭朽",
            "SkillDesc": "对我方全体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401105,
            "SkillName": "贪狼逐驰，血色临照",
            "SkillDesc": "对指定我方单体造成大量雷属性伤害，并大概率为其附上【<u>恐惧萦绕</u>】。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401106,
            "SkillName": "战首月狂",
            "SkillDesc": "当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401107,
            "SkillName": "啸月之狼",
            "SkillDesc": "当呼雷进入【<u>月狂</u>】状态时，每当敌方施放攻击后，为呼雷附加1层【怒意】，若为呼雷攻击，则额外附加1层【怒意】。每当我方施放攻击后，将减少1层【怒意】。【怒意】拥有初始层数，当【怒意】层数叠加到一定值时，呼雷将释放【贪狼逐驰，血色临照】并清除所有【怒意】层数。每当【怒意】由于我方角色攻击被减少至0层时，将削减呼雷的韧性，并重置【怒意】层数为指定层。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 203401108,
            "SkillName": "听我孤嚎，群狼追从",
            "SkillDesc": "在行动序列上添加【召集狼群】，每次【召集狼群】行动时，召唤【玄爪狼卒】或【蚀月狼卒】。当敌方进入【<u>月狂</u>】时，【召集狼群】的行动延后。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401109,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2034011,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034011,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034011,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034011,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034011,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034011,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034011,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2034012": {
    "Id": 2034012,
    "Name": "步离战首•呼雷（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为犯尽十恶，永镇于幽狱之底的步离人首领。\\n身负七百年苦狱仇恨，在脱出牢笼后，群狼之主向整个罗浮仙舟发起了挑战。但潜藏在疯狂之举的背后，似乎另有目标……",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1395,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 120,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 2034012,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 203401201,
            "SkillName": "碎剑为牙",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 203401202,
            "SkillName": "斩铁成爪",
            "SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401203,
            "SkillName": "裂地三舍，寸草不留",
            "SkillDesc": "使除自身外的所有目标行动延后，并造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": ""
          },
          {
            "Id": 203401204,
            "SkillName": "雷动风咆，摧枯灭朽",
            "SkillDesc": "对我方全体造成雷属性伤害，并有概率为我方全体附上【<u>恐惧萦绕</u>】。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401205,
            "SkillName": "贪狼逐驰，血色临照",
            "SkillDesc": "对指定我方单体造成大量雷属性伤害，并大概率为其附上【<u>恐惧萦绕</u>】。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401206,
            "SkillName": "月狂",
            "SkillDesc": "当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401207,
            "SkillName": "啸月之狼",
            "SkillDesc": "当呼雷进入【<u>月狂</u>】状态时，每当敌方施放攻击后，为呼雷附加1层【怒意】，若为呼雷攻击，则额外附加1层【怒意】。每当敌方目标以外的目标施放攻击后，将减少1层【怒意】。【怒意】拥有初始层数，当【怒意】层数叠加到一定值时，呼雷将释放【贪狼逐驰，血色临照】并清除所有【怒意】层数。每当【怒意】由于我方角色攻击被减少至0层时，将削减呼雷的韧性，并重置【怒意】层数为指定层。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 203401208,
            "SkillName": "听我孤嚎，群狼追从",
            "SkillDesc": "在行动序列上添加【召集狼群】，每次【召集狼群】行动时，召唤【玄爪狼卒】或【蚀月狼卒】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401209,
            "SkillName": "呼召",
            "SkillDesc": "进入三阶段后，【召集狼群】的速度将会提高，且在进入三阶段后立即进入【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 203401210,
            "SkillName": "赤月之力",
            "SkillDesc": "每当呼雷使用【雷动风咆，摧枯灭朽】时，将使自身造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 203401201,
        "AttackModifyRatio": 1.1111110001802444,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.1000000000931323,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 203401201,
            "SkillName": "碎剑为牙",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 203401202,
            "SkillName": "斩铁成爪",
            "SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401203,
            "SkillName": "裂地三舍，寸草不留",
            "SkillDesc": "使除自身外的所有目标行动延后，并造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": ""
          },
          {
            "Id": 203401204,
            "SkillName": "雷动风咆，摧枯灭朽",
            "SkillDesc": "对我方全体造成雷属性伤害，并有概率为我方全体附上【<u>恐惧萦绕</u>】。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401205,
            "SkillName": "贪狼逐驰，血色临照",
            "SkillDesc": "对指定我方单体造成大量雷属性伤害，并大概率为其附上【<u>恐惧萦绕</u>】。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401206,
            "SkillName": "月狂",
            "SkillDesc": "当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401207,
            "SkillName": "啸月之狼",
            "SkillDesc": "当呼雷进入【<u>月狂</u>】状态时，每当敌方施放攻击后，为呼雷附加1层【怒意】，若为呼雷攻击，则额外附加1层【怒意】。每当敌方目标以外的目标施放攻击后，将减少1层【怒意】。【怒意】拥有初始层数，当【怒意】层数叠加到一定值时，呼雷将释放【贪狼逐驰，血色临照】并清除所有【怒意】层数。每当【怒意】由于我方角色攻击被减少至0层时，将削减呼雷的韧性，并重置【怒意】层数为指定层。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 203401208,
            "SkillName": "听我孤嚎，群狼追从",
            "SkillDesc": "在行动序列上添加【召集狼群】，每次【召集狼群】行动时，召唤【玄爪狼卒】或【蚀月狼卒】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401209,
            "SkillName": "呼召",
            "SkillDesc": "进入三阶段后，【召集狼群】的速度将会提高，且在进入三阶段后立即进入【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 203401210,
            "SkillName": "赤月之力",
            "SkillDesc": "每当呼雷使用【雷动风咆，摧枯灭朽】时，将使自身造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2034012,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034012,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034012,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034012,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034012,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034012,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034012,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2034013": {
    "Id": 2034013,
    "Name": "步离战首•呼雷",
    "Desc": "犯尽十恶，永镇于幽狱之底的步离人首领。\\n身负七百年苦狱仇恨，在脱出牢笼后，群狼之主向整个罗浮仙舟发起了挑战。但潜藏在疯狂之举的背后，似乎另有目标……",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 2325,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 2034013,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 203401301,
            "SkillName": "碎剑为牙",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 203401302,
            "SkillName": "斩铁成爪",
            "SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401303,
            "SkillName": "裂地三舍，寸草不留",
            "SkillDesc": "使除自身外的所有目标行动延后，并造成少量雷属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401304,
            "SkillName": "雷动风咆，摧枯灭朽",
            "SkillDesc": "对我方全体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401305,
            "SkillName": "贪狼逐驰，血色临照",
            "SkillDesc": "对指定我方单体造成大量雷属性伤害，并大概率为其附上【<u>恐惧萦绕</u>】。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401306,
            "SkillName": "战首月狂",
            "SkillDesc": "当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401307,
            "SkillName": "啸月之狼",
            "SkillDesc": "当呼雷进入【<u>月狂</u>】状态时，每当敌方施放攻击后，为呼雷附加1层【怒意】，若为呼雷攻击，则额外附加1层【怒意】。每当我方施放攻击后，将减少1层【怒意】。【怒意】拥有初始层数，当【怒意】层数叠加到一定值时，呼雷将释放【贪狼逐驰，血色临照】并清除所有【怒意】层数。每当【怒意】由于我方角色攻击被减少至0层时，将削减呼雷的韧性，并重置【怒意】层数为指定层。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 203401308,
            "SkillName": "听我孤嚎，群狼追从",
            "SkillDesc": "在行动序列上添加【召集狼群】，每次【召集狼群】行动时，召唤【玄爪狼卒】或【蚀月狼卒】。当敌方进入【<u>月狂</u>】时，【召集狼群】的行动延后。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2034013,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034013,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034013,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034013,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034013,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034013,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034013,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2034014": {
    "Id": 2034014,
    "Name": "雷奔云谲的恶狼主",
    "Desc": "犯尽十恶，永镇于幽狱之底的步离人首领。\\n身负七百年苦狱仇恨，在脱出牢笼后，群狼之主向整个罗浮仙舟发起了挑战。但潜藏在疯狂之举的背后，似乎另有目标……",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 10230,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 160,
    "StanceBase": 1140,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 2034014,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 203401401,
            "SkillName": "碎剑为牙",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 203401402,
            "SkillName": "斩铁成爪",
            "SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 203401403,
            "SkillName": "裂地三舍，寸草不留",
            "SkillDesc": "对除自身外的所有目标造成雷属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 203401404,
            "SkillName": "雷动风咆，摧枯灭朽",
            "SkillDesc": "对我方全体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 203401405,
            "SkillName": "贪狼逐驰，血色临照",
            "SkillDesc": "对指定我方单体造成大量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401406,
            "SkillName": "血鸣狂噬",
            "SkillDesc": "呼雷在进入【噬月】状态前，韧性无法被削减，当敌方施放攻击后，为<u>能够进入【噬月】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层时，呼雷将进入【<u>噬月</u>】状态，并施放【孤战】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401407,
            "SkillName": "狼啸八方",
            "SkillDesc": "当呼雷进入【<u>噬月</u>】状态时，受到的伤害降低，韧性可以被削减，并为自身添加【怒意】。【怒意】拥有初始层数，且每当敌方回合结束时，将减少1层【怒意】。每当【怒意】减少至0层时，将退出【噬月】状态。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 203401408,
            "SkillName": "狼群敕令，唤雷奔袭",
            "SkillDesc": "每当我方对其他敌方目标造成致命攻击时，会对呼雷造成伤害并削减韧性，为我方全体角色添加【<u>血涌</u>】，为<u>能够进入【噬月】状态的敌方单位</u>附加1层【<u>嗜血</u>】，并召唤【玄爪狼卒】或【蚀月狼卒】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401409,
            "SkillName": "孤战",
            "SkillDesc": "进入【孤战】状态，呼雷造成的伤害增加，我方可选择1名角色及其召唤的目标进入【孤战】状态，选择后对指定我方单体造成雷属性伤害，且直到【怒意】耗尽前其他我方和敌方目标<u>离场</u>。我方目标进入【孤战】状态后，将使我方恢复战技点，根据我方全体角色当前的生命值上限和攻击力提高自身的生命值上限和攻击力，且【<u>血涌</u>】将生效，并根据【<u>血涌</u>】层数为自身添加【<u>战血激昂</u>】。我方全体角色所持有的【<u>血涌</u>】将在【孤战】状态结束后移除。",
            "DamageType": "Thunder",
            "SPHitBase": ""
          },
          {
            "Id": 203401410,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401411,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401412,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401413,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401414,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 203401401,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 203401401,
            "SkillName": "碎剑为牙",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
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            "SkillName": "斩铁成爪",
            "SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
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          {
            "Id": 203401403,
            "SkillName": "裂地三舍，寸草不留",
            "SkillDesc": "对除自身外的所有目标造成雷属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
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            "SkillName": "雷动风咆，摧枯灭朽",
            "SkillDesc": "对我方全体造成雷属性伤害。",
            "DamageType": "Thunder",
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          {
            "Id": 203401405,
            "SkillName": "贪狼逐驰，血色临照",
            "SkillDesc": "对指定我方单体造成大量雷属性伤害。",
            "DamageType": "Thunder",
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          {
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            "SkillName": "血鸣狂噬",
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            "SPHitBase": ""
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          {
            "Id": 203401407,
            "SkillName": "狼啸八方",
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            "SPHitBase": 10
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          {
            "Id": 203401408,
            "SkillName": "狼群敕令，唤雷奔袭",
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            "SPHitBase": ""
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            "SkillName": "孤战",
            "SkillDesc": "进入【孤战】状态，呼雷造成的伤害增加，我方可选择1名角色及其召唤的目标进入【孤战】状态，选择后对指定我方单体造成雷属性伤害，且直到【怒意】耗尽前其他我方和敌方目标<u>离场</u>。我方目标进入【孤战】状态后，将使我方恢复战技点，根据我方全体角色当前的生命值上限和攻击力提高自身的生命值上限和攻击力，且【<u>血涌</u>】将生效，并根据【<u>血涌</u>】层数为自身添加【<u>战血激昂</u>】。我方全体角色所持有的【<u>血涌</u>】将在【孤战】状态结束后移除。",
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            "SPHitBase": ""
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            "SkillName": "",
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            "DamageType": "",
            "SPHitBase": ""
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            "SPHitBase": ""
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            "SkillName": "",
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            "SPHitBase": ""
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            "SkillName": "碎剑为牙",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
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          {
            "Id": 203401402,
            "SkillName": "斩铁成爪",
            "SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
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          {
            "Id": 203401403,
            "SkillName": "裂地三舍，寸草不留",
            "SkillDesc": "对除自身外的所有目标造成雷属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
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            "SkillName": "雷动风咆，摧枯灭朽",
            "SkillDesc": "对我方全体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
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          {
            "Id": 203401405,
            "SkillName": "贪狼逐驰，血色临照",
            "SkillDesc": "对指定我方单体造成大量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
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          {
            "Id": 203401406,
            "SkillName": "血鸣狂噬",
            "SkillDesc": "呼雷在进入【噬月】状态前，韧性无法被削减，当敌方施放攻击后，为<u>能够进入【噬月】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层时，呼雷将进入【<u>噬月</u>】状态，并施放【孤战】。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 203401407,
            "SkillName": "狼啸八方",
            "SkillDesc": "当呼雷进入【<u>噬月</u>】状态时，受到的伤害降低，韧性可以被削减，并为自身添加【怒意】。【怒意】拥有初始层数，且每当敌方回合结束时，将减少1层【怒意】。每当【怒意】减少至0层时，将退出【噬月】状态。",
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            "SPHitBase": 10
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          {
            "Id": 203401408,
            "SkillName": "狼群敕令，唤雷奔袭",
            "SkillDesc": "每当我方对其他敌方目标造成致命攻击时，会对呼雷造成伤害并削减韧性，为我方全体角色添加【<u>血涌</u>】，为<u>能够进入【噬月】状态的敌方单位</u>附加1层【<u>嗜血</u>】，并召唤【玄爪狼卒】或【蚀月狼卒】。",
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            "SPHitBase": ""
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          {
            "Id": 203401409,
            "SkillName": "孤战",
            "SkillDesc": "进入【孤战】状态，呼雷造成的伤害增加，我方可选择1名角色及其召唤的目标进入【孤战】状态，选择后对指定我方单体造成雷属性伤害，且直到【怒意】耗尽前其他我方和敌方目标<u>离场</u>。我方目标进入【孤战】状态后，将使我方恢复战技点，根据我方全体角色当前的生命值上限和攻击力提高自身的生命值上限和攻击力，且【<u>血涌</u>】将生效，并根据【<u>血涌</u>】层数为自身添加【<u>战血激昂</u>】。我方全体角色所持有的【<u>血涌</u>】将在【孤战】状态结束后移除。",
            "DamageType": "Thunder",
            "SPHitBase": ""
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          {
            "Id": 203401410,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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            "SkillName": "",
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            "SkillName": "",
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            "SkillName": "",
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            "SkillName": "碎剑为牙",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
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          {
            "Id": 203401402,
            "SkillName": "斩铁成爪",
            "SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 203401403,
            "SkillName": "裂地三舍，寸草不留",
            "SkillDesc": "对除自身外的所有目标造成雷属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
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          {
            "Id": 203401404,
            "SkillName": "雷动风咆，摧枯灭朽",
            "SkillDesc": "对我方全体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
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          {
            "Id": 203401405,
            "SkillName": "贪狼逐驰，血色临照",
            "SkillDesc": "对指定我方单体造成大量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401406,
            "SkillName": "血鸣狂噬",
            "SkillDesc": "呼雷在进入【噬月】状态前，韧性无法被削减，当敌方施放攻击后，为<u>能够进入【噬月】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层时，呼雷将进入【<u>噬月</u>】状态，并施放【孤战】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401407,
            "SkillName": "狼啸八方",
            "SkillDesc": "当呼雷进入【<u>噬月</u>】状态时，受到的伤害降低，韧性可以被削减，并为自身添加【怒意】。【怒意】拥有初始层数，且每当敌方回合结束时，将减少1层【怒意】。每当【怒意】减少至0层时，将退出【噬月】状态。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 203401408,
            "SkillName": "狼群敕令，唤雷奔袭",
            "SkillDesc": "每当我方对其他敌方目标造成致命攻击时，会对呼雷造成伤害并削减韧性，为我方全体角色添加【<u>血涌</u>】，为<u>能够进入【噬月】状态的敌方单位</u>附加1层【<u>嗜血</u>】，并召唤【玄爪狼卒】或【蚀月狼卒】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401409,
            "SkillName": "孤战",
            "SkillDesc": "进入【孤战】状态，呼雷造成的伤害增加，我方可选择1名角色及其召唤的目标进入【孤战】状态，选择后对指定我方单体造成雷属性伤害，且直到【怒意】耗尽前其他我方和敌方目标<u>离场</u>。我方目标进入【孤战】状态后，将使我方恢复战技点，根据我方全体角色当前的生命值上限和攻击力提高自身的生命值上限和攻击力，且【<u>血涌</u>】将生效，并根据【<u>血涌</u>】层数为自身添加【<u>战血激昂</u>】。我方全体角色所持有的【<u>血涌</u>】将在【孤战】状态结束后移除。",
            "DamageType": "Thunder",
            "SPHitBase": ""
          },
          {
            "Id": 203401410,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401411,
            "SkillName": "",
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            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 203401412,
            "SkillName": "",
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            "Id": 203401413,
            "SkillName": "",
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            "Id": 203401414,
            "SkillName": "",
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          "Wind",
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        "DamageTypeResistance": [
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            "DamageType": "Ice",
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
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        ],
        "SkillList": [
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            "Id": 203401401,
            "SkillName": "碎剑为牙",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 203401402,
            "SkillName": "斩铁成爪",
            "SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 203401403,
            "SkillName": "裂地三舍，寸草不留",
            "SkillDesc": "对除自身外的所有目标造成雷属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
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          {
            "Id": 203401404,
            "SkillName": "雷动风咆，摧枯灭朽",
            "SkillDesc": "对我方全体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 203401405,
            "SkillName": "贪狼逐驰，血色临照",
            "SkillDesc": "对指定我方单体造成大量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401406,
            "SkillName": "血鸣狂噬",
            "SkillDesc": "呼雷在进入【噬月】状态前，韧性无法被削减，当敌方施放攻击后，为<u>能够进入【噬月】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层时，呼雷将进入【<u>噬月</u>】状态，并施放【孤战】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401407,
            "SkillName": "狼啸八方",
            "SkillDesc": "当呼雷进入【<u>噬月</u>】状态时，受到的伤害降低，韧性可以被削减，并为自身添加【怒意】。【怒意】拥有初始层数，且每当敌方回合结束时，将减少1层【怒意】。每当【怒意】减少至0层时，将退出【噬月】状态。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 203401408,
            "SkillName": "狼群敕令，唤雷奔袭",
            "SkillDesc": "每当我方对其他敌方目标造成致命攻击时，会对呼雷造成伤害并削减韧性，为我方全体角色添加【<u>血涌</u>】，为<u>能够进入【噬月】状态的敌方单位</u>附加1层【<u>嗜血</u>】，并召唤【玄爪狼卒】或【蚀月狼卒】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401409,
            "SkillName": "孤战",
            "SkillDesc": "进入【孤战】状态，呼雷造成的伤害增加，我方可选择1名角色及其召唤的目标进入【孤战】状态，选择后对指定我方单体造成雷属性伤害，且直到【怒意】耗尽前其他我方和敌方目标<u>离场</u>。我方目标进入【孤战】状态后，将使我方恢复战技点，根据我方全体角色当前的生命值上限和攻击力提高自身的生命值上限和攻击力，且【<u>血涌</u>】将生效，并根据【<u>血涌</u>】层数为自身添加【<u>战血激昂</u>】。我方全体角色所持有的【<u>血涌</u>】将在【孤战】状态结束后移除。",
            "DamageType": "Thunder",
            "SPHitBase": ""
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          {
            "Id": 203401410,
            "SkillName": "",
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            "DamageType": "",
            "SPHitBase": ""
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            "Id": 203401411,
            "SkillName": "",
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            "SPHitBase": ""
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            "SPHitBase": ""
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    "Drop": [
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      },
      {
        "MonsterTemplateID": 2034014,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034014,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034014,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034014,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034014,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2034015": {
    "Id": 2034015,
    "Name": "步离战首•呼雷（污染）",
    "Desc": "犯尽十恶，永镇于幽狱之底的步离人首领。\\n身负七百年苦狱仇恨，在脱出牢笼后，群狼之主向整个罗浮仙舟发起了挑战。但潜藏在疯狂之举的背后，似乎另有目标……",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 930,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 200,
    "StanceBase": 480,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 2034015,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Wind"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 203401501,
            "SkillName": "碎剑为牙",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 203401502,
            "SkillName": "斩铁成爪",
            "SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401503,
            "SkillName": "裂地三舍，寸草不留",
            "SkillDesc": "使除自身外的所有目标行动延后，并造成少量雷属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401504,
            "SkillName": "雷动风咆，摧枯灭朽",
            "SkillDesc": "对我方全体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401505,
            "SkillName": "贪狼逐驰，血色临照",
            "SkillDesc": "对指定我方单体造成大量雷属性伤害，并大概率为其附上【<u>恐惧萦绕</u>】。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401506,
            "SkillName": "战首月狂",
            "SkillDesc": "当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401507,
            "SkillName": "啸月之狼",
            "SkillDesc": "当呼雷进入【<u>月狂</u>】状态时，每当敌方施放攻击后，为呼雷附加1层【怒意】，若为呼雷攻击，则额外附加1层【怒意】。每当我方施放攻击后，将减少1层【怒意】。【怒意】拥有初始层数，当【怒意】层数叠加到一定值时，呼雷将释放【贪狼逐驰，血色临照】并清除所有【怒意】层数。每当【怒意】由于我方角色攻击被减少至0层时，将削减呼雷的韧性，并重置【怒意】层数为指定层。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 203401508,
            "SkillName": "听我孤嚎，群狼追从",
            "SkillDesc": "在行动序列上添加【召集狼群】，每次【召集狼群】行动时，召唤【玄爪狼卒】或【蚀月狼卒】。当敌方进入【<u>月狂</u>】时，【召集狼群】的行动延后。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401509,
            "SkillName": "啸月苍狼",
            "SkillDesc": "战斗中会出现黑泥对首领进行强化。强化后【步离战首•呼雷（污染）】会立刻进入【月狂】状态并施放【裂地三舍，寸草不留】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2034015,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034015,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034015,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034015,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034015,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034015,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034015,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2034016": {
    "Id": 2034016,
    "Name": "步离战首•呼雷",
    "Desc": "犯尽十恶，永镇于幽狱之底的步离人首领。\\n身负七百年苦狱仇恨，在脱出牢笼后，群狼之主向整个罗浮仙舟发起了挑战。但潜藏在疯狂之举的背后，似乎另有目标……",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 7672.500000000466,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 2034016,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Wind"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 203401601,
            "SkillName": "碎剑为牙",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 203401602,
            "SkillName": "斩铁成爪",
            "SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401603,
            "SkillName": "裂地三舍，寸草不留",
            "SkillDesc": "使除自身外的所有目标行动延后，并造成少量雷属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401604,
            "SkillName": "雷动风咆，摧枯灭朽",
            "SkillDesc": "对我方全体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401605,
            "SkillName": "贪狼逐驰，血色临照",
            "SkillDesc": "对指定我方单体造成大量雷属性伤害，并大概率为其附上【<u>恐惧萦绕</u>】。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 203401606,
            "SkillName": "战首月狂",
            "SkillDesc": "当敌方施放攻击后，为<u>能够进入【月狂】状态的敌方单位</u>附加1层【<u>嗜血</u>】，当【<u>嗜血</u>】达到指定层时，将使其进入【<u>月狂</u>】状态。\\n行动序列上出现【月狂】倒计时，倒计时回合开始时所有敌方单位解除【<u>月狂</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203401607,
            "SkillName": "啸月之狼",
            "SkillDesc": "当呼雷进入【<u>月狂</u>】状态时，每当敌方施放攻击后，为呼雷附加1层【怒意】，若为呼雷攻击，则额外附加1层【怒意】。每当我方施放攻击后，将减少1层【怒意】。【怒意】拥有初始层数，当【怒意】层数叠加到一定值时，呼雷将释放【贪狼逐驰，血色临照】并清除所有【怒意】层数。每当【怒意】由于我方角色攻击被减少至0层时，将削减呼雷的韧性，并重置【怒意】层数为指定层。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 203401608,
            "SkillName": "听我孤嚎，群狼追从",
            "SkillDesc": "在行动序列上添加【召集狼群】，每次【召集狼群】行动时，召唤【玄爪狼卒】或【蚀月狼卒】。当敌方进入【<u>月狂</u>】时，【召集狼群】的行动延后。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2034016,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034016,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034016,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034016,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034016,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034016,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2034016,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2035010": {
    "Id": 2035010,
    "Name": "「飞霄」之影",
    "Desc": "借由「赤月」的转移死而不绝的呼雷，以飞霄形貌现身，与本尊相对而立，宛如镜照。",
    "MonsterCampID": 2,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1395,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": 120,
    "StanceBase": 540,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 2035010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 203501001,
            "SkillName": "枪刃•剑牙",
            "SkillDesc": "对指定我方单体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 203501002,
            "SkillName": "巨钺•铁爪",
            "SkillDesc": "对指定我方单体目标造成风属性伤害，并大概率使受到攻击的我方目标陷入<u>虚弱</u>状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 203501003,
            "SkillName": "束身天除",
            "SkillDesc": "强化自身获得额外行动。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501004,
            "SkillName": "风胄雷鞮",
            "SkillDesc": "与蚀月心兽的所有部位产生共鸣，并解除其弱点击破状态，下次行动前无法被攻击并在下次行动对我方全体施放【席卷乾圜，气吞坤矩】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501005,
            "SkillName": "席卷乾圜，气吞坤矩",
            "SkillDesc": "对我方全体造成大量风属性伤害并根据剩余未被弱点击破的部位进行强化，每有1个未被击破的部位会使该技能的伤害提高，同时会附带对应部位的强化效果。",
            "DamageType": "Wind",
            "SPHitBase": 20
          },
          {
            "Id": 203501006,
            "SkillName": "寸飚",
            "SkillDesc": "对我方全体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 203501007,
            "SkillName": "心兽合击",
            "SkillDesc": "【「飞霄」之影】的额外行动会与蚀月心兽的部位共鸣，共鸣会使蚀月心兽的部位恢复一定韧性，受到攻击时被削减的韧性值提高；下次行动变为强化行动，【喰云之首】共鸣大概率使我方全体目标陷入<u>怒噪</u>状态，【裂维之爪】共鸣额外大幅增加伤害，【辟尘之尾】共鸣大概率使我方全体目标陷入<u>虚弱</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501008,
            "SkillName": "守备",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 2035010,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2035010,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2035010,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2035010,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2035010,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2035010,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2035010,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2035011": {
    "Id": 2035011,
    "Name": "「飞霄」之影",
    "Desc": "借由「赤月」的转移死而不绝的呼雷，以飞霄形貌现身，与本尊相对而立，宛如镜照。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 4650,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": 108,
    "StanceBase": 540,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 2035011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 203501101,
            "SkillName": "枪刃•剑牙",
            "SkillDesc": "对指定我方单体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 203501102,
            "SkillName": "巨钺•铁爪",
            "SkillDesc": "对指定我方单体目标造成风属性伤害，并大概率使受到攻击的我方目标陷入<u>虚弱</u>状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 203501103,
            "SkillName": "束身天除",
            "SkillDesc": "强化自身获得额外行动。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501104,
            "SkillName": "风胄雷鞮",
            "SkillDesc": "与蚀月心兽的所有部位产生共鸣，并解除其弱点击破状态，下次行动前无法被攻击并在下次行动对我方全体施放【席卷乾圜，气吞坤矩】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501105,
            "SkillName": "席卷乾圜，气吞坤矩",
            "SkillDesc": "对我方全体造成大量风属性伤害并根据剩余未被弱点击破的部位进行强化，每有1个未被击破的部位会使该技能的伤害提高，同时会附带对应部位的强化效果。",
            "DamageType": "Wind",
            "SPHitBase": 20
          },
          {
            "Id": 203501106,
            "SkillName": "寸飚",
            "SkillDesc": "对我方全体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 203501107,
            "SkillName": "心兽合击",
            "SkillDesc": "【「飞霄」之影】的额外行动会与蚀月心兽的部位共鸣，共鸣会使蚀月心兽的部位恢复一定韧性，受到攻击时被削减的韧性值提高；下次行动变为强化行动，【喰云之首】共鸣大概率使我方全体目标陷入<u>怒噪</u>状态，【裂维之爪】共鸣额外大幅增加伤害，【辟尘之尾】共鸣大概率使我方全体目标陷入<u>虚弱</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501108,
            "SkillName": "守备",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501109,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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    ],
    "Drop": [
      {
        "MonsterTemplateID": 2035011,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2035011,
        "WorldLevel": 1,
        "DisplayItemList": []
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      {
        "MonsterTemplateID": 2035011,
        "WorldLevel": 2,
        "DisplayItemList": []
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      {
        "MonsterTemplateID": 2035011,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2035011,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2035011,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 2035011,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "2035012": {
    "Id": 2035012,
    "Name": "业火焚心的影将军",
    "Desc": "受到「赤月」影响的飞霄，号令巨兽的她宛若神明，举手投足间都散发着可怖的力量。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 35805,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": 144,
    "StanceBase": 840,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
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        "Id": 2035012,
        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Fire",
          "Thunder",
          "Quantum"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
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          {
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            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
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        "SkillList": [
          {
            "Id": 203501201,
            "SkillName": "枪刃•剑牙",
            "SkillDesc": "对指定我方单体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 203501202,
            "SkillName": "巨钺•铁爪",
            "SkillDesc": "对指定我方单体目标造成风属性伤害，并大概率使受到攻击的我方目标陷入<u>虚弱</u>状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 203501203,
            "SkillName": "束身天除",
            "SkillDesc": "强化自身获得额外行动。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501204,
            "SkillName": "风胄雷鞮",
            "SkillDesc": "与蚀月心兽的所有部位产生共鸣，并解除其弱点击破状态，下次行动前无法被攻击并在下次行动对我方全体施放【席卷乾圜，气吞坤矩】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501205,
            "SkillName": "席卷乾圜，气吞坤矩",
            "SkillDesc": "对我方全体造成大量风属性伤害并根据剩余未被弱点击破的部位进行强化，每有1个未被击破的部位会使该技能的伤害提高，同时会附带对应部位的强化效果。",
            "DamageType": "Wind",
            "SPHitBase": 20
          },
          {
            "Id": 203501206,
            "SkillName": "蚀心厉咒",
            "SkillDesc": "我方可选择1名角色，随后对选定的我方角色造成风属性伤害并使其陷入【厉咒】状态，【厉咒】状态下的我方角色及其召唤物<u>离场</u>。同时召唤【浴血人狼】，代替该离场角色继续战斗，【浴血人狼】视为我方角色。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 203501207,
            "SkillName": "心念合一",
            "SkillDesc": "【业火焚心的影将军】的额外行动会与【蛊言妄念的蚀心兽】的部位共鸣，共鸣会使【蛊言妄念的蚀心兽】的部位解除弱点击破状态；下次行动变为强化行动，【喰云之首】共鸣大概率使我方全体目标陷入<u>怒噪</u>状态，【裂维之爪】共鸣额外大幅增加伤害，【辟尘之尾】共鸣大概率使我方全体目标陷入<u>虚弱</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501208,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501209,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501210,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501211,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501212,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501213,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501214,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501215,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501216,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 203501201,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Fire",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
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        ],
        "SkillList": [
          {
            "Id": 203501201,
            "SkillName": "枪刃•剑牙",
            "SkillDesc": "对指定我方单体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 203501202,
            "SkillName": "巨钺•铁爪",
            "SkillDesc": "对指定我方单体目标造成风属性伤害，并大概率使受到攻击的我方目标陷入<u>虚弱</u>状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 203501203,
            "SkillName": "束身天除",
            "SkillDesc": "强化自身获得额外行动。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501204,
            "SkillName": "风胄雷鞮",
            "SkillDesc": "与蚀月心兽的所有部位产生共鸣，并解除其弱点击破状态，下次行动前无法被攻击并在下次行动对我方全体施放【席卷乾圜，气吞坤矩】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501205,
            "SkillName": "席卷乾圜，气吞坤矩",
            "SkillDesc": "对我方全体造成大量风属性伤害并根据剩余未被弱点击破的部位进行强化，每有1个未被击破的部位会使该技能的伤害提高，同时会附带对应部位的强化效果。",
            "DamageType": "Wind",
            "SPHitBase": 20
          },
          {
            "Id": 203501206,
            "SkillName": "蚀心厉咒",
            "SkillDesc": "我方可选择1名角色，随后对选定的我方角色造成风属性伤害并使其陷入【厉咒】状态，【厉咒】状态下的我方角色及其召唤物<u>离场</u>。同时召唤【浴血人狼】，代替该离场角色继续战斗，【浴血人狼】视为我方角色。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 203501207,
            "SkillName": "心念合一",
            "SkillDesc": "【业火焚心的影将军】的额外行动会与【蛊言妄念的蚀心兽】的部位共鸣，共鸣会使【蛊言妄念的蚀心兽】的部位解除弱点击破状态；下次行动变为强化行动，【喰云之首】共鸣大概率使我方全体目标陷入<u>怒噪</u>状态，【裂维之爪】共鸣额外大幅增加伤害，【辟尘之尾】共鸣大概率使我方全体目标陷入<u>虚弱</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501208,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501209,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501210,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501211,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501212,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501213,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501214,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501215,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501216,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 203501202,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 203501201,
            "SkillName": "枪刃•剑牙",
            "SkillDesc": "对指定我方单体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 203501202,
            "SkillName": "巨钺•铁爪",
            "SkillDesc": "对指定我方单体目标造成风属性伤害，并大概率使受到攻击的我方目标陷入<u>虚弱</u>状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 203501203,
            "SkillName": "束身天除",
            "SkillDesc": "强化自身获得额外行动。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501204,
            "SkillName": "风胄雷鞮",
            "SkillDesc": "与蚀月心兽的所有部位产生共鸣，并解除其弱点击破状态，下次行动前无法被攻击并在下次行动对我方全体施放【席卷乾圜，气吞坤矩】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501205,
            "SkillName": "席卷乾圜，气吞坤矩",
            "SkillDesc": "对我方全体造成大量风属性伤害并根据剩余未被弱点击破的部位进行强化，每有1个未被击破的部位会使该技能的伤害提高，同时会附带对应部位的强化效果。",
            "DamageType": "Wind",
            "SPHitBase": 20
          },
          {
            "Id": 203501206,
            "SkillName": "蚀心厉咒",
            "SkillDesc": "我方可选择1名角色，随后对选定的我方角色造成风属性伤害并使其陷入【厉咒】状态，【厉咒】状态下的我方角色及其召唤物<u>离场</u>。同时召唤【浴血人狼】，代替该离场角色继续战斗，【浴血人狼】视为我方角色。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 203501207,
            "SkillName": "心念合一",
            "SkillDesc": "【业火焚心的影将军】的额外行动会与【蛊言妄念的蚀心兽】的部位共鸣，共鸣会使【蛊言妄念的蚀心兽】的部位解除弱点击破状态；下次行动变为强化行动，【喰云之首】共鸣大概率使我方全体目标陷入<u>怒噪</u>状态，【裂维之爪】共鸣额外大幅增加伤害，【辟尘之尾】共鸣大概率使我方全体目标陷入<u>虚弱</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501208,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501209,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501210,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501211,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501212,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501213,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501214,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501215,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501216,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 203501203,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
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        ],
        "SkillList": [
          {
            "Id": 203501201,
            "SkillName": "枪刃•剑牙",
            "SkillDesc": "对指定我方单体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 203501202,
            "SkillName": "巨钺•铁爪",
            "SkillDesc": "对指定我方单体目标造成风属性伤害，并大概率使受到攻击的我方目标陷入<u>虚弱</u>状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 203501203,
            "SkillName": "束身天除",
            "SkillDesc": "强化自身获得额外行动。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501204,
            "SkillName": "风胄雷鞮",
            "SkillDesc": "与蚀月心兽的所有部位产生共鸣，并解除其弱点击破状态，下次行动前无法被攻击并在下次行动对我方全体施放【席卷乾圜，气吞坤矩】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501205,
            "SkillName": "席卷乾圜，气吞坤矩",
            "SkillDesc": "对我方全体造成大量风属性伤害并根据剩余未被弱点击破的部位进行强化，每有1个未被击破的部位会使该技能的伤害提高，同时会附带对应部位的强化效果。",
            "DamageType": "Wind",
            "SPHitBase": 20
          },
          {
            "Id": 203501206,
            "SkillName": "蚀心厉咒",
            "SkillDesc": "我方可选择1名角色，随后对选定的我方角色造成风属性伤害并使其陷入【厉咒】状态，【厉咒】状态下的我方角色及其召唤物<u>离场</u>。同时召唤【浴血人狼】，代替该离场角色继续战斗，【浴血人狼】视为我方角色。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 203501207,
            "SkillName": "心念合一",
            "SkillDesc": "【业火焚心的影将军】的额外行动会与【蛊言妄念的蚀心兽】的部位共鸣，共鸣会使【蛊言妄念的蚀心兽】的部位解除弱点击破状态；下次行动变为强化行动，【喰云之首】共鸣大概率使我方全体目标陷入<u>怒噪</u>状态，【裂维之爪】共鸣额外大幅增加伤害，【辟尘之尾】共鸣大概率使我方全体目标陷入<u>虚弱</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501208,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501209,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 203501210,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
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            "Id": 203501211,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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            "Id": 203501212,
            "SkillName": "",
            "SkillDesc": "",
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            "SPHitBase": ""
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            "Id": 203501213,
            "SkillName": "",
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            "Id": 203501214,
            "SkillName": "",
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            "Id": 203501215,
            "SkillName": "",
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            "SPHitBase": ""
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            "Id": 203501216,
            "SkillName": "",
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        "Id": 203501204,
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        "SpeedModifyValue": null,
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        "DamageTypeResistance": [
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            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
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        "SkillList": [
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            "Id": 203501201,
            "SkillName": "枪刃•剑牙",
            "SkillDesc": "对指定我方单体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
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          {
            "Id": 203501202,
            "SkillName": "巨钺•铁爪",
            "SkillDesc": "对指定我方单体目标造成风属性伤害，并大概率使受到攻击的我方目标陷入<u>虚弱</u>状态。",
            "DamageType": "Wind",
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          {
            "Id": 203501203,
            "SkillName": "束身天除",
            "SkillDesc": "强化自身获得额外行动。",
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            "Id": 203501204,
            "SkillName": "风胄雷鞮",
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            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 203501205,
            "SkillName": "席卷乾圜，气吞坤矩",
            "SkillDesc": "对我方全体造成大量风属性伤害并根据剩余未被弱点击破的部位进行强化，每有1个未被击破的部位会使该技能的伤害提高，同时会附带对应部位的强化效果。",
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            "Id": 203501206,
            "SkillName": "蚀心厉咒",
            "SkillDesc": "我方可选择1名角色，随后对选定的我方角色造成风属性伤害并使其陷入【厉咒】状态，【厉咒】状态下的我方角色及其召唤物<u>离场</u>。同时召唤【浴血人狼】，代替该离场角色继续战斗，【浴血人狼】视为我方角色。",
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            "Id": 203501208,
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            "Id": 203501209,
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            "Id": 203501210,
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            "SkillName": "",
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        "SkillList": [
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            "SkillDesc": "对指定我方单体造成少量物理属性伤害，有概率使受到攻击的我方目标效果抵抗降低。",
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    "Drop": [
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            "SPHitBase": ""
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            "SPHitBase": ""
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          {
            "Id": 300201004,
            "SkillName": "串台",
            "SkillDesc": "在受到攻击后，会从【惊喜频道】状态转变为【惊吓频道】状态，或从【惊吓频道】状态转变为【惊喜频道】状态。",
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            "Id": 300201004,
            "SkillName": "串台",
            "SkillDesc": "在受到攻击后，会从【惊喜频道】状态转变为【惊吓频道】状态，或从【惊吓频道】状态转变为【惊喜频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300201002,
        "AttackModifyRatio": 0.33333300054073334,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 36.36363600078039,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 300201001,
            "SkillName": "惊喜综艺",
            "SkillDesc": "使指定我方单体恢复能量。只能在【惊喜频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201002,
            "SkillName": "惊吓播报",
            "SkillDesc": "对我方全体造成少量量子属性伤害，并使我方全体能量减少。只能在【惊吓频道】状态下使用。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 300201003,
            "SkillName": "频道切换",
            "SkillDesc": "将【惊喜频道】状态转变为【惊吓频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201004,
            "SkillName": "串台",
            "SkillDesc": "在受到攻击后，会从【惊喜频道】状态转变为【惊吓频道】状态，或从【惊吓频道】状态转变为【惊喜频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300201003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 300201001,
            "SkillName": "惊喜综艺",
            "SkillDesc": "使指定我方单体恢复能量。只能在【惊喜频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201002,
            "SkillName": "惊吓播报",
            "SkillDesc": "对我方全体造成少量量子属性伤害，并使我方全体能量减少。只能在【惊吓频道】状态下使用。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 300201003,
            "SkillName": "频道切换",
            "SkillDesc": "将【惊喜频道】状态转变为【惊吓频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201004,
            "SkillName": "串台",
            "SkillDesc": "在受到攻击后，会从【惊喜频道】状态转变为【惊吓频道】状态，或从【惊吓频道】状态转变为【惊喜频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300201004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.4545450008008629,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 300201001,
            "SkillName": "惊喜综艺",
            "SkillDesc": "使指定我方单体恢复能量。只能在【惊喜频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201002,
            "SkillName": "惊吓播报",
            "SkillDesc": "对我方全体造成少量量子属性伤害，并使我方全体能量减少。只能在【惊吓频道】状态下使用。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 300201003,
            "SkillName": "频道切换",
            "SkillDesc": "将【惊喜频道】状态转变为【惊吓频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201004,
            "SkillName": "串台",
            "SkillDesc": "在受到攻击后，会从【惊喜频道】状态转变为【惊吓频道】状态，或从【惊吓频道】状态转变为【惊喜频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300201005,
        "AttackModifyRatio": 0.6666670010890812,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.3636360007803887,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 300201001,
            "SkillName": "惊喜综艺",
            "SkillDesc": "使指定我方单体恢复能量。只能在【惊喜频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201002,
            "SkillName": "惊吓播报",
            "SkillDesc": "对我方全体造成少量量子属性伤害，并使我方全体能量减少。只能在【惊吓频道】状态下使用。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 300201003,
            "SkillName": "频道切换",
            "SkillDesc": "将【惊喜频道】状态转变为【惊吓频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201004,
            "SkillName": "串台",
            "SkillDesc": "在受到攻击后，会从【惊喜频道】状态转变为【惊吓频道】状态，或从【惊吓频道】状态转变为【惊喜频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300201006,
        "AttackModifyRatio": 0.33333300054073334,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 36.36363600078039,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 300201001,
            "SkillName": "惊喜综艺",
            "SkillDesc": "使指定我方单体恢复能量。只能在【惊喜频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201002,
            "SkillName": "惊吓播报",
            "SkillDesc": "对我方全体造成少量量子属性伤害，并使我方全体能量减少。只能在【惊吓频道】状态下使用。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 300201003,
            "SkillName": "频道切换",
            "SkillDesc": "将【惊喜频道】状态转变为【惊吓频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201004,
            "SkillName": "串台",
            "SkillDesc": "在受到攻击后，会从【惊喜频道】状态转变为【惊吓频道】状态，或从【惊吓频道】状态转变为【惊喜频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300201007,
        "AttackModifyRatio": 0.33333300054073334,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 36.36363600078039,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 300201001,
            "SkillName": "惊喜综艺",
            "SkillDesc": "使指定我方单体恢复能量。只能在【惊喜频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201002,
            "SkillName": "惊吓播报",
            "SkillDesc": "对我方全体造成少量量子属性伤害，并使我方全体能量减少。只能在【惊吓频道】状态下使用。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 300201003,
            "SkillName": "频道切换",
            "SkillDesc": "将【惊喜频道】状态转变为【惊吓频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201004,
            "SkillName": "串台",
            "SkillDesc": "在受到攻击后，会从【惊喜频道】状态转变为【惊吓频道】状态，或从【惊吓频道】状态转变为【惊喜频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300201008,
        "AttackModifyRatio": 0.6666670010890812,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 300201001,
            "SkillName": "惊喜综艺",
            "SkillDesc": "使指定我方单体恢复能量。只能在【惊喜频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201002,
            "SkillName": "惊吓播报",
            "SkillDesc": "对我方全体造成少量量子属性伤害，并使我方全体能量减少。只能在【惊吓频道】状态下使用。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 300201003,
            "SkillName": "频道切换",
            "SkillDesc": "将【惊喜频道】状态转变为【惊吓频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201004,
            "SkillName": "串台",
            "SkillDesc": "在受到攻击后，会从【惊喜频道】状态转变为【惊吓频道】状态，或从【惊吓频道】状态转变为【惊喜频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300201009,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 300201001,
            "SkillName": "惊喜综艺",
            "SkillDesc": "使指定我方单体恢复能量。只能在【惊喜频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201002,
            "SkillName": "惊吓播报",
            "SkillDesc": "对我方全体造成少量量子属性伤害，并使我方全体能量减少。只能在【惊吓频道】状态下使用。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 300201003,
            "SkillName": "频道切换",
            "SkillDesc": "将【惊喜频道】状态转变为【惊吓频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201004,
            "SkillName": "串台",
            "SkillDesc": "在受到攻击后，会从【惊喜频道】状态转变为【惊吓频道】状态，或从【惊吓频道】状态转变为【惊喜频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300201010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.9090910009108484,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 300201001,
            "SkillName": "惊喜综艺",
            "SkillDesc": "使指定我方单体恢复能量。只能在【惊喜频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201002,
            "SkillName": "惊吓播报",
            "SkillDesc": "对我方全体造成少量量子属性伤害，并使我方全体能量减少。只能在【惊吓频道】状态下使用。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 300201003,
            "SkillName": "频道切换",
            "SkillDesc": "将【惊喜频道】状态转变为【惊吓频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201004,
            "SkillName": "串台",
            "SkillDesc": "在受到攻击后，会从【惊喜频道】状态转变为【惊吓频道】状态，或从【惊吓频道】状态转变为【惊喜频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300201011,
        "AttackModifyRatio": 0.6666670010890812,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 300201001,
            "SkillName": "惊喜综艺",
            "SkillDesc": "使指定我方单体恢复能量。只能在【惊喜频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201002,
            "SkillName": "惊吓播报",
            "SkillDesc": "对我方全体造成少量量子属性伤害，并使我方全体能量减少。只能在【惊吓频道】状态下使用。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 300201003,
            "SkillName": "频道切换",
            "SkillDesc": "将【惊喜频道】状态转变为【惊吓频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201004,
            "SkillName": "串台",
            "SkillDesc": "在受到攻击后，会从【惊喜频道】状态转变为【惊吓频道】状态，或从【惊吓频道】状态转变为【惊喜频道】状态。",
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            "SPHitBase": ""
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            "ID": 114003
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          {
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    "Id": 3002011,
    "Name": "蕉研组的助蕉",
    "Desc": "原本是搭载了通用教材的「圆幕先生」，受到模因病毒的影响，教材变成了蕉材。在蕉石般的严厉与蕉阳般的热情间转换，必不可少的猿工，值得蕉往的猴友。",
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    "AttackBase": 18,
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    "HPBase": 372,
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            "Value": 0.20000000018626451
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            "SkillName": "蕉喜假期",
            "SkillDesc": "使指定我方单体恢复能量。只能在【课间频道】状态下使用。",
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            "SPHitBase": ""
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          {
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            "SkillName": "蕉吓学期",
            "SkillDesc": "对我方全体造成少量量子属性伤害，并使我方全体能量减少。只能在【课堂频道】状态下使用。",
            "DamageType": "Quantum",
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            "Id": 300201103,
            "SkillName": "更换蕉程",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 300201104,
            "SkillName": "打乱蕉程",
            "SkillDesc": "在受到攻击后，会从【课堂频道】状态转变为【课间频道】状态。处在【课间频道】状态时，受到攻击后不会切换频道。",
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            "SPHitBase": ""
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            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Quantum",
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "SkillName": "蕉喜假期",
            "SkillDesc": "使指定我方单体恢复能量。只能在【课间频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201102,
            "SkillName": "蕉吓学期",
            "SkillDesc": "对我方全体造成少量量子属性伤害，并使我方全体能量减少。只能在【课堂频道】状态下使用。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 300201103,
            "SkillName": "更换蕉程",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201104,
            "SkillName": "打乱蕉程",
            "SkillDesc": "在受到攻击后，会从【课堂频道】状态转变为【课间频道】状态。处在【课间频道】状态时，受到攻击后不会切换频道。",
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            "SPHitBase": ""
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            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Quantum",
            "SPHitBase": ""
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            "Value": 0.20000000018626451
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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        "SkillList": [
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            "SkillName": "蕉喜假期",
            "SkillDesc": "使指定我方单体恢复能量。只能在【课间频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201102,
            "SkillName": "蕉吓学期",
            "SkillDesc": "对我方全体造成少量量子属性伤害，并使我方全体能量减少。只能在【课堂频道】状态下使用。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 300201103,
            "SkillName": "更换蕉程",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201104,
            "SkillName": "打乱蕉程",
            "SkillDesc": "在受到攻击后，会从【课堂频道】状态转变为【课间频道】状态。处在【课间频道】状态时，受到攻击后不会切换频道。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 300201105,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Quantum",
            "SPHitBase": ""
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  "3002012": {
    "Id": 3002012,
    "Name": "蕉研组的助蕉",
    "Desc": "原本是搭载了通用教材的「圆幕先生」，受到模因病毒的影响，教材变成了蕉材。在蕉石般的严厉与蕉阳般的热情间转换，必不可少的猿工，值得蕉往的猴友。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1395,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002011.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 110,
    "StanceBase": 450,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
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        "StanceWeakList": [
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          "Imaginary"
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        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.40000000037252903
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          {
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            "DamageType": "Fire",
            "Value": 0.40000000037252903
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          {
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            "DamageType": "Wind",
            "Value": 0.40000000037252903
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          {
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            "DamageType": "Quantum",
            "Value": 0.40000000037252903
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        ],
        "SkillList": [
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            "SkillName": "因材施蕉",
            "SkillDesc": "从【课堂频道】状态转变为【课间频道】状态时，使随机我方单体恢复能量。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201202,
            "SkillName": "蕉吓学期",
            "SkillDesc": "对我方全体造成少量量子属性伤害，并使我方全体能量减少。只能在【课堂频道】状态下使用。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 300201203,
            "SkillName": "更换蕉程",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201204,
            "SkillName": "蕉学事故",
            "SkillDesc": "在受到一定次数攻击后，会从【课堂频道】状态转变为【课间频道】状态，并陷入弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201205,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
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            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 300201201,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
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          {
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            "DamageType": "Wind",
            "Value": 0.40000000037252903
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            "Value": 0.40000000037252903
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        ],
        "SkillList": [
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            "SkillName": "因材施蕉",
            "SkillDesc": "从【课堂频道】状态转变为【课间频道】状态时，使随机我方单体恢复能量。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
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            "SkillName": "蕉吓学期",
            "SkillDesc": "对我方全体造成少量量子属性伤害，并使我方全体能量减少。只能在【课堂频道】状态下使用。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 300201203,
            "SkillName": "更换蕉程",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201204,
            "SkillName": "蕉学事故",
            "SkillDesc": "在受到一定次数攻击后，会从【课堂频道】状态转变为【课间频道】状态，并陷入弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201205,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 300201206,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 300201202,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
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        ],
        "SkillList": [
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            "Id": 300201201,
            "SkillName": "因材施蕉",
            "SkillDesc": "从【课堂频道】状态转变为【课间频道】状态时，使随机我方单体恢复能量。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201202,
            "SkillName": "蕉吓学期",
            "SkillDesc": "对我方全体造成少量量子属性伤害，并使我方全体能量减少。只能在【课堂频道】状态下使用。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 300201203,
            "SkillName": "更换蕉程",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201204,
            "SkillName": "蕉学事故",
            "SkillDesc": "在受到一定次数攻击后，会从【课堂频道】状态转变为【课间频道】状态，并陷入弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201205,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 300201206,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300201203,
        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
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        ],
        "SkillList": [
          {
            "Id": 300201201,
            "SkillName": "因材施蕉",
            "SkillDesc": "从【课堂频道】状态转变为【课间频道】状态时，使随机我方单体恢复能量。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201202,
            "SkillName": "蕉吓学期",
            "SkillDesc": "对我方全体造成少量量子属性伤害，并使我方全体能量减少。只能在【课堂频道】状态下使用。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 300201203,
            "SkillName": "更换蕉程",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201204,
            "SkillName": "蕉学事故",
            "SkillDesc": "在受到一定次数攻击后，会从【课堂频道】状态转变为【课间频道】状态，并陷入弱点击破状态。",
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            "SPHitBase": ""
          },
          {
            "Id": 300201205,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Quantum",
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          },
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            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
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        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
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          "Thunder",
          "Imaginary"
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        "HardLevelGroup": 1,
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            "DamageType": "Physical",
            "Value": 0.40000000037252903
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          {
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            "DamageType": "Fire",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
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        "SkillList": [
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            "SkillName": "因材施蕉",
            "SkillDesc": "从【课堂频道】状态转变为【课间频道】状态时，使随机我方单体恢复能量。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201202,
            "SkillName": "蕉吓学期",
            "SkillDesc": "对我方全体造成少量量子属性伤害，并使我方全体能量减少。只能在【课堂频道】状态下使用。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 300201203,
            "SkillName": "更换蕉程",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201204,
            "SkillName": "蕉学事故",
            "SkillDesc": "在受到一定次数攻击后，会从【课堂频道】状态转变为【课间频道】状态，并陷入弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201205,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 300201206,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300201205,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.16666700062341988,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
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        ],
        "SkillList": [
          {
            "Id": 300201201,
            "SkillName": "因材施蕉",
            "SkillDesc": "从【课堂频道】状态转变为【课间频道】状态时，使随机我方单体恢复能量。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201202,
            "SkillName": "蕉吓学期",
            "SkillDesc": "对我方全体造成少量量子属性伤害，并使我方全体能量减少。只能在【课堂频道】状态下使用。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 300201203,
            "SkillName": "更换蕉程",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201204,
            "SkillName": "蕉学事故",
            "SkillDesc": "在受到一定次数攻击后，会从【课堂频道】状态转变为【课间频道】状态，并陷入弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201205,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 300201206,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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    ],
    "Drop": [
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            "ID": 114003
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      {
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    ]
  },
  "3002013": {
    "Id": 3002013,
    "Name": "蕉研组的助蕉（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为原本是搭载了通用教材的「圆幕先生」，受到模因病毒的影响，教材变成了蕉材。在蕉石般的严厉与蕉阳般的热情间转换，必不可少的猿工，值得蕉往的猴友。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 232.50000000046566,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002011.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 100,
    "StanceBase": 180,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
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        "StanceWeakList": [
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          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
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          {
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            "DamageType": "Fire",
            "Value": 0.40000000037252903
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          {
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            "DamageType": "Wind",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
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        ],
        "SkillList": [
          {
            "Id": 300201301,
            "SkillName": "因材施蕉",
            "SkillDesc": "使随机我方单体恢复能量，并削减「奇想林中的蕉研组（完整）」的韧性。只能在【课间频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201302,
            "SkillName": "蕉吓学期",
            "SkillDesc": "对我方全体造成少量量子属性伤害，并使我方全体能量减少。只能在【课堂频道】状态下使用。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 300201303,
            "SkillName": "更换蕉程",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201304,
            "SkillName": "蕉学事故",
            "SkillDesc": "在受到一定次数攻击后，会从【课堂频道】状态转变为【课间频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201305,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 300201306,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300201301,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
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        ],
        "SkillList": [
          {
            "Id": 300201301,
            "SkillName": "因材施蕉",
            "SkillDesc": "使随机我方单体恢复能量，并削减「奇想林中的蕉研组（完整）」的韧性。只能在【课间频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201302,
            "SkillName": "蕉吓学期",
            "SkillDesc": "对我方全体造成少量量子属性伤害，并使我方全体能量减少。只能在【课堂频道】状态下使用。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 300201303,
            "SkillName": "更换蕉程",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201304,
            "SkillName": "蕉学事故",
            "SkillDesc": "在受到一定次数攻击后，会从【课堂频道】状态转变为【课间频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300201305,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 300201306,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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    ],
    "Drop": [
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        "WorldLevel": 5,
        "AvatarExpReward": 96,
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  },
  "3002014": {
    "Id": 3002014,
    "Name": "斯科特•量产型",
    "Desc": "被Assassin的力量拆分成无数个体的斯科特，每台量产机都拥有匹敌原型机的力量。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 255.7500000006985,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002014.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 100,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": 0.10000000009313226,
    "Child": [
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        "Id": 3002014,
        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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    "Name": "嫉妒斯科特（污染）",
    "Desc": "集中了所有拍摄资源，成为大咖中的大咖的主角斯科特。意识和灵魂被从者分散后，以千般面相展开了对开拓者的复仇。",
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            "SkillName": "狼的跑路",
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            "Id": 300202003,
            "SkillName": "歪了！",
            "SkillDesc": "受到普通攻击或持续伤害造成的致命攻击时，使我方恢复战技点。",
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            "SkillName": "保底！",
            "SkillDesc": "受到战技、忆灵技或追加攻击造成的致命攻击时，使我方全体恢复能量。",
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            "Id": 300202005,
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            "SkillDesc": "受到终结技造成的致命攻击时，使我方全体恢复能量和战技点。",
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            "Id": 300202003,
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            "SPHitBase": ""
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            "SkillName": "出货！",
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            "SkillName": "出货！",
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            "SPHitBase": ""
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    "Name": "蕉研组的财富蕉师",
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    "HPBase": 372,
    "InitialDelayRatio": 1,
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        "Id": 3002021,
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        "SpeedModifyRatio": 1,
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            "Value": 0.20000000018626451
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          {
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            "Value": 0.20000000018626451
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          {
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            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "SkillName": "好猴来了有学分",
            "SkillDesc": "恢复我方战技点。只能在【课间频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202102,
            "SkillName": "坏猴来了记大过",
            "SkillDesc": "减少我方战技点。只能在【课堂频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202103,
            "SkillName": "更换蕉程",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202104,
            "SkillName": "打乱蕉程",
            "SkillDesc": "在受到攻击后，会从【课堂频道】状态转变为【课间频道】状态。处在【课间频道】状态时，受到攻击后不会切换频道。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
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            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        "Id": 300202101,
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          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "SkillName": "好猴来了有学分",
            "SkillDesc": "恢复我方战技点。只能在【课间频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202102,
            "SkillName": "坏猴来了记大过",
            "SkillDesc": "减少我方战技点。只能在【课堂频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202103,
            "SkillName": "更换蕉程",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202104,
            "SkillName": "打乱蕉程",
            "SkillDesc": "在受到攻击后，会从【课堂频道】状态转变为【课间频道】状态。处在【课间频道】状态时，受到攻击后不会切换频道。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202105,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
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        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.6250000002328306,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 300202101,
            "SkillName": "好猴来了有学分",
            "SkillDesc": "恢复我方战技点。只能在【课间频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202102,
            "SkillName": "坏猴来了记大过",
            "SkillDesc": "减少我方战技点。只能在【课堂频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202103,
            "SkillName": "更换蕉程",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202104,
            "SkillName": "打乱蕉程",
            "SkillDesc": "在受到攻击后，会从【课堂频道】状态转变为【课间频道】状态。处在【课间频道】状态时，受到攻击后不会切换频道。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202105,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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    ],
    "Drop": [
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        "MonsterTemplateID": 3002021,
        "AvatarExpReward": 36,
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        "WorldLevel": 1,
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        "WorldLevel": 2,
        "AvatarExpReward": 60,
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        "WorldLevel": 3,
        "AvatarExpReward": 72,
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        "WorldLevel": 4,
        "AvatarExpReward": 84,
        "DisplayItemList": [
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            "ID": 114003
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        ]
      },
      {
        "MonsterTemplateID": 3002021,
        "WorldLevel": 5,
        "AvatarExpReward": 96,
        "DisplayItemList": [
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      {
        "MonsterTemplateID": 3002021,
        "WorldLevel": 6,
        "AvatarExpReward": 108,
        "DisplayItemList": [
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          {
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          {
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            "ID": 114003
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          {
            "$type": "ItemConfig",
            "ID": 181016
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        ]
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    ]
  },
  "3002022": {
    "Id": 3002022,
    "Name": "蕉研组的财富蕉师",
    "Desc": "原本是搭载了财富学院教材的「幸运贩售」，受到模因病毒的影响，教材变成了蕉材。市场中蕉黠的头脑便是最强的武器，腹中满是福祸难测的蕉易，令猴蕉绿不已。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1395,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002021.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 160,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "Id": 3002022,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 300202201,
            "SkillName": "好猴来了有绩点",
            "SkillDesc": "从【课堂频道】状态转变为【课间频道】状态时，恢复我方战技点。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202202,
            "SkillName": "坏猴来了记大过",
            "SkillDesc": "减少我方战技点。只能在【课堂频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202203,
            "SkillName": "更换蕉程",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202204,
            "SkillName": "蕉学事故",
            "SkillDesc": "在受到一定次数攻击后，会从【课堂频道】状态转变为【课间频道】状态，并陷入弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202205,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202206,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202207,
            "SkillName": "课堂点名",
            "SkillDesc": "对指定我方单体目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 300202201,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 300202201,
            "SkillName": "好猴来了有绩点",
            "SkillDesc": "从【课堂频道】状态转变为【课间频道】状态时，恢复我方战技点。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202202,
            "SkillName": "坏猴来了记大过",
            "SkillDesc": "减少我方战技点。只能在【课堂频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202203,
            "SkillName": "更换蕉程",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202204,
            "SkillName": "蕉学事故",
            "SkillDesc": "在受到一定次数攻击后，会从【课堂频道】状态转变为【课间频道】状态，并陷入弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202205,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202206,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202207,
            "SkillName": "课堂点名",
            "SkillDesc": "对指定我方单体目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 300202202,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 300202201,
            "SkillName": "好猴来了有绩点",
            "SkillDesc": "从【课堂频道】状态转变为【课间频道】状态时，恢复我方战技点。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202202,
            "SkillName": "坏猴来了记大过",
            "SkillDesc": "减少我方战技点。只能在【课堂频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202203,
            "SkillName": "更换蕉程",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202204,
            "SkillName": "蕉学事故",
            "SkillDesc": "在受到一定次数攻击后，会从【课堂频道】状态转变为【课间频道】状态，并陷入弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202205,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202206,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202207,
            "SkillName": "课堂点名",
            "SkillDesc": "对指定我方单体目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 300202203,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 300202201,
            "SkillName": "好猴来了有绩点",
            "SkillDesc": "从【课堂频道】状态转变为【课间频道】状态时，恢复我方战技点。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202202,
            "SkillName": "坏猴来了记大过",
            "SkillDesc": "减少我方战技点。只能在【课堂频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202203,
            "SkillName": "更换蕉程",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202204,
            "SkillName": "蕉学事故",
            "SkillDesc": "在受到一定次数攻击后，会从【课堂频道】状态转变为【课间频道】状态，并陷入弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202205,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202206,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202207,
            "SkillName": "课堂点名",
            "SkillDesc": "对指定我方单体目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 300202204,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
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            "DamageType": "Physical",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
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        ],
        "SkillList": [
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            "SkillName": "好猴来了有绩点",
            "SkillDesc": "从【课堂频道】状态转变为【课间频道】状态时，恢复我方战技点。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202202,
            "SkillName": "坏猴来了记大过",
            "SkillDesc": "减少我方战技点。只能在【课堂频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202203,
            "SkillName": "更换蕉程",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202204,
            "SkillName": "蕉学事故",
            "SkillDesc": "在受到一定次数攻击后，会从【课堂频道】状态转变为【课间频道】状态，并陷入弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202205,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202206,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202207,
            "SkillName": "课堂点名",
            "SkillDesc": "对指定我方单体目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 300202205,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.16666700062341988,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
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        ],
        "SkillList": [
          {
            "Id": 300202201,
            "SkillName": "好猴来了有绩点",
            "SkillDesc": "从【课堂频道】状态转变为【课间频道】状态时，恢复我方战技点。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202202,
            "SkillName": "坏猴来了记大过",
            "SkillDesc": "减少我方战技点。只能在【课堂频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202203,
            "SkillName": "更换蕉程",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202204,
            "SkillName": "蕉学事故",
            "SkillDesc": "在受到一定次数攻击后，会从【课堂频道】状态转变为【课间频道】状态，并陷入弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202205,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 300202206,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202207,
            "SkillName": "课堂点名",
            "SkillDesc": "对指定我方单体目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          }
        ]
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    "Drop": [
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            "ID": 114002
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          {
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            "ID": 114003
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          {
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            "ID": 181016
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      {
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            "ID": 114002
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            "ID": 114003
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          {
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            "ID": 181016
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  "3002023": {
    "Id": 3002023,
    "Name": "蕉研组的财富蕉师（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为原本是搭载了财富学院教材的「幸运贩售」，受到模因病毒的影响，教材变成了蕉材。市场中蕉黠的头脑便是最强的武器，腹中满是福祸难测的蕉易，令猴蕉绿不已。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 232.50000000046566,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002021.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 100,
    "StanceBase": 180,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "StanceWeakList": [
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          "Thunder",
          "Imaginary"
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        "HardLevelGroup": 1,
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            "DamageType": "Physical",
            "Value": 0.40000000037252903
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          {
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            "DamageType": "Ice",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
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            "DamageType": "Quantum",
            "Value": 0.40000000037252903
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        ],
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            "Id": 300202301,
            "SkillName": "好猴来了有绩点",
            "SkillDesc": "恢复我方战技点，并削减「奇想林中的蕉研组（完整）」的韧性。只能在【课间频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 300202302,
            "SkillName": "坏猴来了记大过",
            "SkillDesc": "减少我方战技点。只能在【课堂频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202303,
            "SkillName": "更换蕉程",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202304,
            "SkillName": "蕉学事故",
            "SkillDesc": "在受到一定次数攻击后，会从【课堂频道】状态转变为【课间频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202305,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202306,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202307,
            "SkillName": "课堂点名",
            "SkillDesc": "对指定我方单体目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 300202301,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
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        ],
        "SkillList": [
          {
            "Id": 300202301,
            "SkillName": "好猴来了有绩点",
            "SkillDesc": "恢复我方战技点，并削减「奇想林中的蕉研组（完整）」的韧性。只能在【课间频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202302,
            "SkillName": "坏猴来了记大过",
            "SkillDesc": "减少我方战技点。只能在【课堂频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202303,
            "SkillName": "更换蕉程",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202304,
            "SkillName": "蕉学事故",
            "SkillDesc": "在受到一定次数攻击后，会从【课堂频道】状态转变为【课间频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202305,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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            "Id": 300202306,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202307,
            "SkillName": "课堂点名",
            "SkillDesc": "对指定我方单体目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          }
        ]
      }
    ],
    "Drop": [
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        "MonsterTemplateID": 3002023,
        "AvatarExpReward": 36,
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        "WorldLevel": 3,
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            "ID": 114002
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            "ID": 181016
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            "ID": 114002
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          {
            "$type": "ItemConfig",
            "ID": 114003
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          {
            "$type": "ItemConfig",
            "ID": 181016
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      {
        "MonsterTemplateID": 3002023,
        "WorldLevel": 5,
        "AvatarExpReward": 96,
        "DisplayItemList": [
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            "ID": 2
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            "ID": 114002
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          {
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            "ID": 114003
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          {
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            "ID": 181016
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        "WorldLevel": 6,
        "AvatarExpReward": 108,
        "DisplayItemList": [
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            "ID": 114003
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          {
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        ]
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    ]
  },
  "3002024": {
    "Id": 3002024,
    "Name": "贪婪斯科特",
    "Desc": "集中了所有拍摄资源，成为大咖中的大咖的主角斯科特。意识和灵魂被从者分散后，以千般面相展开了对开拓者的复仇。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 372,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002024.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 120,
    "StanceBase": 180,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "Id": 3002024,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 300202401,
            "SkillName": "狼的赠予",
            "SkillDesc": "使我方战技点恢复。只能在【讥讽】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202402,
            "SkillName": "狼的讥讽",
            "SkillDesc": "使我方战技点减少。只能在【狂乱】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202403,
            "SkillName": "孤狼永不言弃",
            "SkillDesc": "将【讥讽】状态转变为【狂乱】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202404,
            "SkillName": "狼的跑路",
            "SkillDesc": "在受到攻击后，会从【狂乱】状态转变为【讥讽】状态。处在【讥讽】状态时，受到攻击后不会切换状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202405,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
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        "AvatarExpReward": 36,
        "DisplayItemList": [
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            "ID": 2
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            "ID": 114001
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      {
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        "WorldLevel": 1,
        "AvatarExpReward": 48,
        "DisplayItemList": [
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            "ID": 2
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            "ID": 114001
          },
          {
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            "ID": 181016
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        "WorldLevel": 2,
        "AvatarExpReward": 60,
        "DisplayItemList": [
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        "WorldLevel": 3,
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        "AvatarExpReward": 84,
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        "WorldLevel": 5,
        "AvatarExpReward": 96,
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        "WorldLevel": 6,
        "AvatarExpReward": 108,
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            "ID": 2
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      }
    ]
  },
  "3002025": {
    "Id": 3002025,
    "Name": "贪婪斯科特（污染）",
    "Desc": "集中了所有拍摄资源，成为大咖中的大咖的主角斯科特。意识和灵魂被从者分散后，以千般面相展开了对开拓者的复仇。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 372,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002024.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 120,
    "StanceBase": 180,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "Id": 3002025,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Imaginary"
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        "HardLevelGroup": 1,
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 300202501,
            "SkillName": "狼的赠予",
            "SkillDesc": "使我方战技点恢复。只能在【讥讽】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202502,
            "SkillName": "狼的讥讽",
            "SkillDesc": "使我方战技点减少。只能在【狂乱】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202503,
            "SkillName": "孤狼永不言弃",
            "SkillDesc": "将【讥讽】状态转变为【狂乱】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202504,
            "SkillName": "狼的跑路",
            "SkillDesc": "在受到攻击后，会从【狂乱】状态转变为【讥讽】状态。处在【讥讽】状态时，受到攻击后不会切换状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300202505,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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    ],
    "Drop": [
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            "ID": 2
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        "WorldLevel": 1,
        "AvatarExpReward": 48,
        "DisplayItemList": [
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            "ID": 2
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            "ID": 114001
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        "MonsterTemplateID": 3002025,
        "WorldLevel": 2,
        "AvatarExpReward": 60,
        "DisplayItemList": [
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            "ID": 2
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            "ID": 114001
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        "WorldLevel": 3,
        "AvatarExpReward": 72,
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            "ID": 2
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            "ID": 114001
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            "ID": 114002
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        "MonsterTemplateID": 3002025,
        "WorldLevel": 4,
        "AvatarExpReward": 84,
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            "ID": 2
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            "ID": 114002
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            "ID": 114003
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        "WorldLevel": 5,
        "AvatarExpReward": 96,
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            "ID": 2
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        "WorldLevel": 6,
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  "3002030": {
    "Id": 3002030,
    "Name": "惊梦剧团的气泡锂犬",
    "Desc": "匹诺康尼的服务器械，因梦境中的情绪干扰而陷入失控。\\n原本是「苏乐达」汽水的派送员，失控后仍在挥洒甜蜜，让所有人都来品尝美味的饮品。",
    "MonsterCampID": 10,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 209.25000000023283,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002030.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 100,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": 0.10000000009313226,
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        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Wind"
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            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "Id": 300203001,
            "SkillName": "邀饮",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 300203002,
            "SkillName": "泼洒甜蜜",
            "SkillDesc": "受到致命攻击时，对自身相邻的敌方目标造成物理属性伤害，使其速度提高并陷入裂伤状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300203003,
            "SkillName": "酣畅",
            "SkillDesc": "受到攻击或持续伤害时，获得1层可叠加的【苏乐达陶醉】。【苏乐达陶醉】层数越高，造成的伤害越高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300203001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Wind"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 300203001,
            "SkillName": "邀饮",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 300203002,
            "SkillName": "泼洒甜蜜",
            "SkillDesc": "受到致命攻击时，对自身相邻的敌方目标造成物理属性伤害，使其速度提高并陷入裂伤状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300203003,
            "SkillName": "酣畅",
            "SkillDesc": "受到攻击或持续伤害时，获得1层可叠加的【苏乐达陶醉】。【苏乐达陶醉】层数越高，造成的伤害越高。",
            "DamageType": "",
            "SPHitBase": ""
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        "Id": 300203002,
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        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
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        "StanceModifyRatio": 1,
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          "Wind"
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            "DamageType": "Fire",
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          {
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "Id": 300203001,
            "SkillName": "邀饮",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 300203002,
            "SkillName": "泼洒甜蜜",
            "SkillDesc": "受到致命攻击时，对自身相邻的敌方目标造成物理属性伤害，使其速度提高并陷入裂伤状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300203003,
            "SkillName": "酣畅",
            "SkillDesc": "受到攻击或持续伤害时，获得1层可叠加的【苏乐达陶醉】。【苏乐达陶醉】层数越高，造成的伤害越高。",
            "DamageType": "",
            "SPHitBase": ""
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        "Id": 300203003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.2777780008036643,
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        "SpeedModifyValue": 20,
        "StanceModifyRatio": 1,
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 300203001,
            "SkillName": "邀饮",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 300203002,
            "SkillName": "泼洒甜蜜",
            "SkillDesc": "受到致命攻击时，对自身相邻的敌方目标造成物理属性伤害，使其速度提高并陷入裂伤状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300203003,
            "SkillName": "酣畅",
            "SkillDesc": "受到攻击或持续伤害时，获得1层可叠加的【苏乐达陶醉】。【苏乐达陶醉】层数越高，造成的伤害越高。",
            "DamageType": "",
            "SPHitBase": ""
          }
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        "Id": 300203004,
        "AttackModifyRatio": 1,
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        "StanceModifyRatio": 1,
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          "Thunder",
          "Wind"
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        "DamageTypeResistance": [
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 300203001,
            "SkillName": "邀饮",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 300203002,
            "SkillName": "泼洒甜蜜",
            "SkillDesc": "受到致命攻击时，对自身相邻的敌方目标造成物理属性伤害，使其速度提高并陷入裂伤状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300203003,
            "SkillName": "酣畅",
            "SkillDesc": "受到攻击或持续伤害时，获得1层可叠加的【苏乐达陶醉】。【苏乐达陶醉】层数越高，造成的伤害越高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300203005,
        "AttackModifyRatio": 0.8333330010063946,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.8000000007450581,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Wind"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 300203001,
            "SkillName": "邀饮",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 300203002,
            "SkillName": "泼洒甜蜜",
            "SkillDesc": "受到致命攻击时，对自身相邻的敌方目标造成物理属性伤害，使其速度提高并陷入裂伤状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300203003,
            "SkillName": "酣畅",
            "SkillDesc": "受到攻击或持续伤害时，获得1层可叠加的【苏乐达陶醉】。【苏乐达陶醉】层数越高，造成的伤害越高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300203006,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.5555560009088367,
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        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 300203001,
            "SkillName": "邀饮",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 300203002,
            "SkillName": "泼洒甜蜜",
            "SkillDesc": "受到致命攻击时，对自身相邻的敌方目标造成物理属性伤害，使其速度提高并陷入裂伤状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300203003,
            "SkillName": "酣畅",
            "SkillDesc": "受到攻击或持续伤害时，获得1层可叠加的【苏乐达陶醉】。【苏乐达陶醉】层数越高，造成的伤害越高。",
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            "SkillDesc": "受到攻击或持续伤害时，获得1层可叠加的【苏乐达陶醉】。【苏乐达陶醉】层数越高，造成的伤害越高。",
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            "SkillDesc": "受到攻击或持续伤害时，获得1层可叠加的【苏乐达陶醉】。【苏乐达陶醉】层数越高，造成的伤害越高。",
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            "SkillDesc": "受到攻击或持续伤害时，获得1层可叠加的【苏乐达陶醉】。【苏乐达陶醉】层数越高，造成的伤害越高。",
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            "SkillDesc": "受到攻击或持续伤害时，获得1层可叠加的【苏乐达陶醉】。【苏乐达陶醉】层数越高，造成的伤害越高。",
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            "SkillDesc": "受到致命攻击时，对自身相邻的敌方目标造成物理属性伤害，使其速度提高并陷入裂伤状态。",
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            "SkillName": "酣畅",
            "SkillDesc": "受到攻击或持续伤害时，获得1层可叠加的【苏乐达陶醉】。【苏乐达陶醉】层数越高，造成的伤害越高。",
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            "SkillDesc": "受到攻击或持续伤害时，获得1层可叠加的【苏乐达陶醉】。【苏乐达陶醉】层数越高，造成的伤害越高。",
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            "SkillName": "泼洒甜蜜",
            "SkillDesc": "受到致命攻击时，对自身相邻的敌方目标造成物理属性伤害，使其速度提高并陷入裂伤状态。",
            "DamageType": "",
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            "SkillName": "酣畅",
            "SkillDesc": "受到攻击或持续伤害时，获得1层可叠加的【苏乐达陶醉】。【苏乐达陶醉】层数越高，造成的伤害越高。",
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            "SkillName": "邀饮",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
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            "SkillName": "泼洒甜蜜",
            "SkillDesc": "受到致命攻击时，对自身相邻的敌方目标造成物理属性伤害，使其速度提高并陷入裂伤状态。",
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            "SkillName": "酣畅",
            "SkillDesc": "受到攻击或持续伤害时，获得1层可叠加的【苏乐达陶醉】。【苏乐达陶醉】层数越高，造成的伤害越高。",
            "DamageType": "",
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            "SkillName": "邀饮",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
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          {
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            "SkillName": "泼洒甜蜜",
            "SkillDesc": "受到致命攻击时，对自身相邻的敌方目标造成物理属性伤害，使其速度提高并陷入裂伤状态。",
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            "SkillName": "酣畅",
            "SkillDesc": "受到攻击或持续伤害时，获得1层可叠加的【苏乐达陶醉】。【苏乐达陶醉】层数越高，造成的伤害越高。",
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            "SkillDesc": "从【课堂频道】状态转变为【课间频道】状态时，使我方全体行动提前。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 300204202,
            "SkillName": "上课铃，都坐好！",
            "SkillDesc": "使敌方全体行动提前。只能在【课堂频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300204203,
            "SkillName": "更换蕉程",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300204204,
            "SkillName": "蕉学事故",
            "SkillDesc": "在受到一定次数攻击后，会从【课堂频道】状态转变为【课间频道】状态，并陷入弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300204205,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
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            "SkillName": "",
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            "SPHitBase": ""
          },
          {
            "Id": 300204207,
            "SkillName": "提问环节",
            "SkillDesc": "对指定我方单体目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
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          "Imaginary"
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            "Value": 0.40000000037252903
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            "Value": 0.40000000037252903
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            "SkillName": "下课铃响，赶紧散场！",
            "SkillDesc": "从【课堂频道】状态转变为【课间频道】状态时，使我方全体行动提前。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 300204202,
            "SkillName": "上课铃，都坐好！",
            "SkillDesc": "使敌方全体行动提前。只能在【课堂频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300204203,
            "SkillName": "更换蕉程",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 300204204,
            "SkillName": "蕉学事故",
            "SkillDesc": "在受到一定次数攻击后，会从【课堂频道】状态转变为【课间频道】状态，并陷入弱点击破状态。",
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            "SPHitBase": ""
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          {
            "Id": 300204205,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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          {
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            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300204207,
            "SkillName": "提问环节",
            "SkillDesc": "对指定我方单体目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
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          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "Value": 0.40000000037252903
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          {
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            "DamageType": "Wind",
            "Value": 0.40000000037252903
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            "DamageType": "Quantum",
            "Value": 0.40000000037252903
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        "SkillList": [
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            "SkillName": "下课铃响，赶紧散场！",
            "SkillDesc": "从【课堂频道】状态转变为【课间频道】状态时，使我方全体行动提前。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 300204202,
            "SkillName": "上课铃，都坐好！",
            "SkillDesc": "使敌方全体行动提前。只能在【课堂频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300204203,
            "SkillName": "更换蕉程",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300204204,
            "SkillName": "蕉学事故",
            "SkillDesc": "在受到一定次数攻击后，会从【课堂频道】状态转变为【课间频道】状态，并陷入弱点击破状态。",
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            "SPHitBase": ""
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          {
            "Id": 300204205,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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            "Id": 300204206,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300204207,
            "SkillName": "提问环节",
            "SkillDesc": "对指定我方单体目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
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    "Drop": [
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    "Id": 3002043,
    "Name": "蕉研组的筑梦蕉师（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为原本是搭载了筑梦学院教材的「发条暴徒」，受到模因病毒的影响，教材变成了蕉材。工地中蕉美的身姿有如铁壁，不时发出猴亮的铃声，蕉醒沉眠的猴生与猴友。",
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    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 232.50000000046566,
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    "Rank": "MinionLv2",
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            "DamageType": "Wind",
            "Value": 0.40000000037252903
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            "Value": 0.40000000037252903
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            "SkillName": "下课铃响，赶紧散场！",
            "SkillDesc": "使我方全体行动提前，并削减「奇想林中的蕉研组（完整）」的韧性。只能在【课间频道】状态下使用。",
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            "SPHitBase": ""
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            "Id": 300204302,
            "SkillName": "上课铃，都坐好！",
            "SkillDesc": "使敌方全体行动提前。只能在【课堂频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 300204303,
            "SkillName": "更换蕉程",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300204304,
            "SkillName": "蕉学事故",
            "SkillDesc": "在受到一定次数攻击后，会从【课堂频道】状态转变为【课间频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300204305,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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            "Id": 300204306,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300204307,
            "SkillName": "提问环节",
            "SkillDesc": "对指定我方单体目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 300204301,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Ice",
          "Thunder",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.40000000037252903
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            "DamageType": "Wind",
            "Value": 0.40000000037252903
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            "DamageType": "Quantum",
            "Value": 0.40000000037252903
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        ],
        "SkillList": [
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            "SkillName": "下课铃响，赶紧散场！",
            "SkillDesc": "使我方全体行动提前，并削减「奇想林中的蕉研组（完整）」的韧性。只能在【课间频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 300204302,
            "SkillName": "上课铃，都坐好！",
            "SkillDesc": "使敌方全体行动提前。只能在【课堂频道】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300204303,
            "SkillName": "更换蕉程",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300204304,
            "SkillName": "蕉学事故",
            "SkillDesc": "在受到一定次数攻击后，会从【课堂频道】状态转变为【课间频道】状态。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 300204305,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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            "Id": 300204306,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300204307,
            "SkillName": "提问环节",
            "SkillDesc": "对指定我方单体目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
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    "Drop": [
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  "3002044": {
    "Id": 3002044,
    "Name": "怠惰斯科特",
    "Desc": "集中了所有拍摄资源，成为大咖中的大咖的主角斯科特。意识和灵魂被从者分散后，以千般面相展开了对开拓者的复仇。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 372,
    "InitialDelayRatio": null,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002044.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 100,
    "StanceBase": 180,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "HPModifyRatio": 1,
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        "SpeedModifyValue": null,
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        "StanceWeakList": [
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          "Thunder"
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        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 300204401,
            "SkillName": "狼的恩情",
            "SkillDesc": "使我方全体行动提前。只能在【讥讽】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300204402,
            "SkillName": "孤狼永不下班",
            "SkillDesc": "使敌方全体行动提前。只能在【狂乱】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300204403,
            "SkillName": "孤狼永不言弃",
            "SkillDesc": "将【讥讽】状态转变为【狂乱】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300204404,
            "SkillName": "狼的跑路",
            "SkillDesc": "在受到攻击后，会从【狂乱】状态转变为【讥讽】状态。处在【讥讽】状态时，受到攻击后不会切换状态。",
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            "SPHitBase": ""
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            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
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    "Name": "怠惰斯科特（污染）",
    "Desc": "集中了所有拍摄资源，成为大咖中的大咖的主角斯科特。意识和灵魂被从者分散后，以千般面相展开了对开拓者的复仇。",
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    "HPBase": 372,
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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            "DamageType": "Imaginary",
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            "Id": 300204501,
            "SkillName": "狼的恩情",
            "SkillDesc": "使我方全体行动提前。只能在【讥讽】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
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            "Id": 300204502,
            "SkillName": "孤狼永不下班",
            "SkillDesc": "使敌方全体行动提前。只能在【狂乱】状态下使用。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 300204503,
            "SkillName": "孤狼永不言弃",
            "SkillDesc": "将【讥讽】状态转变为【狂乱】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
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            "Id": 300204504,
            "SkillName": "狼的跑路",
            "SkillDesc": "在受到攻击后，会从【狂乱】状态转变为【讥讽】状态。处在【讥讽】状态时，受到攻击后不会切换状态。",
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            "SPHitBase": ""
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            "Id": 300204505,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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    "Desc": "于虚构中诞生的古怪之物，它的故事记录于无名的史书：孤高悍勇的一桶承载着垃圾之王的使命，寻觅强而有力的战士，扫除危害世间的废料。",
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            "SkillName": "桶的锤炼",
            "SkillDesc": "对我方单体造成物理属性伤害。",
            "DamageType": "Physical",
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            "Id": 300205002,
            "SkillName": "桶的磨砺",
            "SkillDesc": "提高自身的攻击力。该效果可叠加，且不可被解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300205003,
            "SkillName": "桶的信条",
            "SkillDesc": "当自身被弱点击破时将会离开战斗。当自身受到我方攻击时，将会被添加此次攻击对应的属性弱点，至多添加2个弱点。",
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            "Id": 300205001,
            "SkillName": "桶的锤炼",
            "SkillDesc": "对我方单体造成物理属性伤害。",
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          {
            "Id": 300205002,
            "SkillName": "桶的磨砺",
            "SkillDesc": "提高自身的攻击力。该效果可叠加，且不可被解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300205003,
            "SkillName": "桶的信条",
            "SkillDesc": "当自身被弱点击破时将会离开战斗。当自身受到我方攻击时，将会被添加此次攻击对应的属性弱点，至多添加2个弱点。",
            "DamageType": "",
            "SPHitBase": ""
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            "Id": 300205001,
            "SkillName": "桶的锤炼",
            "SkillDesc": "对我方单体造成物理属性伤害。",
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          {
            "Id": 300205002,
            "SkillName": "桶的磨砺",
            "SkillDesc": "提高自身的攻击力。该效果可叠加，且不可被解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300205003,
            "SkillName": "桶的信条",
            "SkillDesc": "当自身被弱点击破时将会离开战斗。当自身受到我方攻击时，将会被添加此次攻击对应的属性弱点，至多添加2个弱点。",
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            "SPHitBase": ""
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            "Id": 300205001,
            "SkillName": "桶的锤炼",
            "SkillDesc": "对我方单体造成物理属性伤害。",
            "DamageType": "Physical",
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          },
          {
            "Id": 300205002,
            "SkillName": "桶的磨砺",
            "SkillDesc": "提高自身的攻击力。该效果可叠加，且不可被解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300205003,
            "SkillName": "桶的信条",
            "SkillDesc": "当自身被弱点击破时将会离开战斗。当自身受到我方攻击时，将会被添加此次攻击对应的属性弱点，至多添加2个弱点。",
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            "SPHitBase": ""
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            "SkillName": "桶的锤炼",
            "SkillDesc": "对我方单体造成物理属性伤害。",
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          },
          {
            "Id": 300205002,
            "SkillName": "桶的磨砺",
            "SkillDesc": "提高自身的攻击力。该效果可叠加，且不可被解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
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            "SkillName": "桶的信条",
            "SkillDesc": "当自身被弱点击破时将会离开战斗。当自身受到我方攻击时，将会被添加此次攻击对应的属性弱点，至多添加2个弱点。",
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            "SkillName": "桶的锤炼",
            "SkillDesc": "对我方单体造成物理属性伤害。",
            "DamageType": "Physical",
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          },
          {
            "Id": 300205002,
            "SkillName": "桶的磨砺",
            "SkillDesc": "提高自身的攻击力。该效果可叠加，且不可被解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300205003,
            "SkillName": "桶的信条",
            "SkillDesc": "当自身被弱点击破时将会离开战斗。当自身受到我方攻击时，将会被添加此次攻击对应的属性弱点，至多添加2个弱点。",
            "DamageType": "",
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            "SkillName": "桶的锤炼",
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            "Id": 300205002,
            "SkillName": "桶的磨砺",
            "SkillDesc": "提高自身的攻击力。该效果可叠加，且不可被解除。",
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            "SPHitBase": ""
          },
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            "SkillName": "桶的信条",
            "SkillDesc": "当自身被弱点击破时将会离开战斗。当自身受到我方攻击时，将会被添加此次攻击对应的属性弱点，至多添加2个弱点。",
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            "SPHitBase": ""
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            "SkillName": "桶的信条",
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            "SkillName": "厨房事故",
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            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 300301001,
            "SkillName": "大力颠勺",
            "SkillDesc": "对我方单体造成火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 300301002,
            "SkillName": "旋风翻锅",
            "SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 300301003,
            "SkillName": "点燃炉灶",
            "SkillDesc": "进入蓄力状态。若在下次行动时未将【炉灶加温】叠加至一定层数，则释放【烈焰爆炒】，并清除所有【炉灶加温】层数。",
            "DamageType": "Fire",
            "SPHitBase": ""
          },
          {
            "Id": 300301004,
            "SkillName": "烈焰爆炒",
            "SkillDesc": "对我方全体造成大量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 300301005,
            "SkillName": "厨房事故",
            "SkillDesc": "进入蓄力状态后，当【炉灶加温】叠加至一定层数时，立即对敌方全体目标造成大量火属性伤害，并使自身防御力降低，同时清除所有【炉灶加温】层数。",
            "DamageType": "Fire",
            "SPHitBase": ""
          },
          {
            "Id": 300301006,
            "SkillName": "火炼佳肴",
            "SkillDesc": "不处于蓄力状态时，当【炉灶加温】叠加一定层数时立即行动，并释放【点燃炉灶】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300301007,
            "SkillName": "猛火炉灶",
            "SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时，叠加1层【炉灶加温】。",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 300301002,
        "AttackModifyRatio": 0.6666670010890812,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.5555560009088367,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        "SkillList": [
          {
            "Id": 300301001,
            "SkillName": "大力颠勺",
            "SkillDesc": "对我方单体造成火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 300301002,
            "SkillName": "旋风翻锅",
            "SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 300301003,
            "SkillName": "点燃炉灶",
            "SkillDesc": "进入蓄力状态。若在下次行动时未将【炉灶加温】叠加至一定层数，则释放【烈焰爆炒】，并清除所有【炉灶加温】层数。",
            "DamageType": "Fire",
            "SPHitBase": ""
          },
          {
            "Id": 300301004,
            "SkillName": "烈焰爆炒",
            "SkillDesc": "对我方全体造成大量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 300301005,
            "SkillName": "厨房事故",
            "SkillDesc": "进入蓄力状态后，当【炉灶加温】叠加至一定层数时，立即对敌方全体目标造成大量火属性伤害，并使自身防御力降低，同时清除所有【炉灶加温】层数。",
            "DamageType": "Fire",
            "SPHitBase": ""
          },
          {
            "Id": 300301006,
            "SkillName": "火炼佳肴",
            "SkillDesc": "不处于蓄力状态时，当【炉灶加温】叠加一定层数时立即行动，并释放【点燃炉灶】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300301007,
            "SkillName": "猛火炉灶",
            "SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时，叠加1层【炉灶加温】。",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 300301003,
        "AttackModifyRatio": 0.9090910009108484,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 300301001,
            "SkillName": "大力颠勺",
            "SkillDesc": "对我方单体造成火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 300301002,
            "SkillName": "旋风翻锅",
            "SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 300301003,
            "SkillName": "点燃炉灶",
            "SkillDesc": "进入蓄力状态。若在下次行动时未将【炉灶加温】叠加至一定层数，则释放【烈焰爆炒】，并清除所有【炉灶加温】层数。",
            "DamageType": "Fire",
            "SPHitBase": ""
          },
          {
            "Id": 300301004,
            "SkillName": "烈焰爆炒",
            "SkillDesc": "对我方全体造成大量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 300301005,
            "SkillName": "厨房事故",
            "SkillDesc": "进入蓄力状态后，当【炉灶加温】叠加至一定层数时，立即对敌方全体目标造成大量火属性伤害，并使自身防御力降低，同时清除所有【炉灶加温】层数。",
            "DamageType": "Fire",
            "SPHitBase": ""
          },
          {
            "Id": 300301006,
            "SkillName": "火炼佳肴",
            "SkillDesc": "不处于蓄力状态时，当【炉灶加温】叠加一定层数时立即行动，并释放【点燃炉灶】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300301007,
            "SkillName": "猛火炉灶",
            "SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时，叠加1层【炉灶加温】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300301004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.33333300054073334,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 300301001,
            "SkillName": "大力颠勺",
            "SkillDesc": "对我方单体造成火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 300301002,
            "SkillName": "旋风翻锅",
            "SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 300301003,
            "SkillName": "点燃炉灶",
            "SkillDesc": "进入蓄力状态。若在下次行动时未将【炉灶加温】叠加至一定层数，则释放【烈焰爆炒】，并清除所有【炉灶加温】层数。",
            "DamageType": "Fire",
            "SPHitBase": ""
          },
          {
            "Id": 300301004,
            "SkillName": "烈焰爆炒",
            "SkillDesc": "对我方全体造成大量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 300301005,
            "SkillName": "厨房事故",
            "SkillDesc": "进入蓄力状态后，当【炉灶加温】叠加至一定层数时，立即对敌方全体目标造成大量火属性伤害，并使自身防御力降低，同时清除所有【炉灶加温】层数。",
            "DamageType": "Fire",
            "SPHitBase": ""
          },
          {
            "Id": 300301006,
            "SkillName": "火炼佳肴",
            "SkillDesc": "不处于蓄力状态时，当【炉灶加温】叠加一定层数时立即行动，并释放【点燃炉灶】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300301007,
            "SkillName": "猛火炉灶",
            "SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时，叠加1层【炉灶加温】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300301005,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 300301001,
            "SkillName": "大力颠勺",
            "SkillDesc": "对我方单体造成火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 300301002,
            "SkillName": "旋风翻锅",
            "SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 300301003,
            "SkillName": "点燃炉灶",
            "SkillDesc": "进入蓄力状态。若在下次行动时未将【炉灶加温】叠加至一定层数，则释放【烈焰爆炒】，并清除所有【炉灶加温】层数。",
            "DamageType": "Fire",
            "SPHitBase": ""
          },
          {
            "Id": 300301004,
            "SkillName": "烈焰爆炒",
            "SkillDesc": "对我方全体造成大量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 300301005,
            "SkillName": "厨房事故",
            "SkillDesc": "进入蓄力状态后，当【炉灶加温】叠加至一定层数时，立即对敌方全体目标造成大量火属性伤害，并使自身防御力降低，同时清除所有【炉灶加温】层数。",
            "DamageType": "Fire",
            "SPHitBase": ""
          },
          {
            "Id": 300301006,
            "SkillName": "火炼佳肴",
            "SkillDesc": "不处于蓄力状态时，当【炉灶加温】叠加一定层数时立即行动，并释放【点燃炉灶】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300301007,
            "SkillName": "猛火炉灶",
            "SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时，叠加1层【炉灶加温】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300301006,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 300301001,
            "SkillName": "大力颠勺",
            "SkillDesc": "对我方单体造成火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 300301002,
            "SkillName": "旋风翻锅",
            "SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 300301003,
            "SkillName": "点燃炉灶",
            "SkillDesc": "进入蓄力状态。若在下次行动时未将【炉灶加温】叠加至一定层数，则释放【烈焰爆炒】，并清除所有【炉灶加温】层数。",
            "DamageType": "Fire",
            "SPHitBase": ""
          },
          {
            "Id": 300301004,
            "SkillName": "烈焰爆炒",
            "SkillDesc": "对我方全体造成大量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 300301005,
            "SkillName": "厨房事故",
            "SkillDesc": "进入蓄力状态后，当【炉灶加温】叠加至一定层数时，立即对敌方全体目标造成大量火属性伤害，并使自身防御力降低，同时清除所有【炉灶加温】层数。",
            "DamageType": "Fire",
            "SPHitBase": ""
          },
          {
            "Id": 300301006,
            "SkillName": "火炼佳肴",
            "SkillDesc": "不处于蓄力状态时，当【炉灶加温】叠加一定层数时立即行动，并释放【点燃炉灶】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300301007,
            "SkillName": "猛火炉灶",
            "SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时，叠加1层【炉灶加温】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300301007,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 140,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 300301001,
            "SkillName": "大力颠勺",
            "SkillDesc": "对我方单体造成火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 300301002,
            "SkillName": "旋风翻锅",
            "SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 300301003,
            "SkillName": "点燃炉灶",
            "SkillDesc": "进入蓄力状态。若在下次行动时未将【炉灶加温】叠加至一定层数，则释放【烈焰爆炒】，并清除所有【炉灶加温】层数。",
            "DamageType": "Fire",
            "SPHitBase": ""
          },
          {
            "Id": 300301004,
            "SkillName": "烈焰爆炒",
            "SkillDesc": "对我方全体造成大量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 300301005,
            "SkillName": "厨房事故",
            "SkillDesc": "进入蓄力状态后，当【炉灶加温】叠加至一定层数时，立即对敌方全体目标造成大量火属性伤害，并使自身防御力降低，同时清除所有【炉灶加温】层数。",
            "DamageType": "Fire",
            "SPHitBase": ""
          },
          {
            "Id": 300301006,
            "SkillName": "火炼佳肴",
            "SkillDesc": "不处于蓄力状态时，当【炉灶加温】叠加一定层数时立即行动，并释放【点燃炉灶】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300301007,
            "SkillName": "猛火炉灶",
            "SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时，叠加1层【炉灶加温】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300301008,
        "AttackModifyRatio": 1.1111110001802444,
        "DefenceModifyRatio": 1,
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        "SpeedModifyValue": 40,
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Ice",
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            "DamageType": "Quantum",
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            "SkillName": "大力颠勺",
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            "SkillName": "旋风翻锅",
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            "SkillName": "点燃炉灶",
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          {
            "Id": 300301004,
            "SkillName": "烈焰爆炒",
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            "SPHitBase": 20
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          {
            "Id": 300301005,
            "SkillName": "厨房事故",
            "SkillDesc": "进入蓄力状态后，当【炉灶加温】叠加至一定层数时，立即对敌方全体目标造成大量火属性伤害，并使自身防御力降低，同时清除所有【炉灶加温】层数。",
            "DamageType": "Fire",
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          {
            "Id": 300301006,
            "SkillName": "火炼佳肴",
            "SkillDesc": "不处于蓄力状态时，当【炉灶加温】叠加一定层数时立即行动，并释放【点燃炉灶】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300301007,
            "SkillName": "猛火炉灶",
            "SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时，叠加1层【炉灶加温】。",
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            "SPHitBase": ""
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        "Id": 300301009,
        "AttackModifyRatio": 1,
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            "SkillDesc": "对我方单体造成火属性伤害。",
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            "Id": 300301002,
            "SkillName": "旋风翻锅",
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            "Id": 300301004,
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            "DamageType": "Wind",
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            "DamageType": "Quantum",
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            "Id": 300301001,
            "SkillName": "大力颠勺",
            "SkillDesc": "对我方单体造成火属性伤害。",
            "DamageType": "Fire",
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          {
            "Id": 300301002,
            "SkillName": "旋风翻锅",
            "SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。",
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            "Id": 300301003,
            "SkillName": "点燃炉灶",
            "SkillDesc": "进入蓄力状态。若在下次行动时未将【炉灶加温】叠加至一定层数，则释放【烈焰爆炒】，并清除所有【炉灶加温】层数。",
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          {
            "Id": 300301004,
            "SkillName": "烈焰爆炒",
            "SkillDesc": "对我方全体造成大量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 300301005,
            "SkillName": "厨房事故",
            "SkillDesc": "进入蓄力状态后，当【炉灶加温】叠加至一定层数时，立即对敌方全体目标造成大量火属性伤害，并使自身防御力降低，同时清除所有【炉灶加温】层数。",
            "DamageType": "Fire",
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            "Id": 300301006,
            "SkillName": "火炼佳肴",
            "SkillDesc": "不处于蓄力状态时，当【炉灶加温】叠加一定层数时立即行动，并释放【点燃炉灶】。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 300301007,
            "SkillName": "猛火炉灶",
            "SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时，叠加1层【炉灶加温】。",
            "DamageType": "",
            "SPHitBase": ""
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        "Id": 300301011,
        "AttackModifyRatio": 1,
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            "SkillName": "大力颠勺",
            "SkillDesc": "对我方单体造成火属性伤害。",
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            "SkillName": "旋风翻锅",
            "SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。",
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            "SkillName": "点燃炉灶",
            "SkillDesc": "进入蓄力状态。若在下次行动时未将【炉灶加温】叠加至一定层数，则释放【烈焰爆炒】，并清除所有【炉灶加温】层数。",
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            "Id": 300301004,
            "SkillName": "烈焰爆炒",
            "SkillDesc": "对我方全体造成大量火属性伤害。",
            "DamageType": "Fire",
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          },
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            "SkillName": "厨房事故",
            "SkillDesc": "进入蓄力状态后，当【炉灶加温】叠加至一定层数时，立即对敌方全体目标造成大量火属性伤害，并使自身防御力降低，同时清除所有【炉灶加温】层数。",
            "DamageType": "Fire",
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            "Id": 300301006,
            "SkillName": "火炼佳肴",
            "SkillDesc": "不处于蓄力状态时，当【炉灶加温】叠加一定层数时立即行动，并释放【点燃炉灶】。",
            "DamageType": "",
            "SPHitBase": ""
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            "Id": 300301007,
            "SkillName": "猛火炉灶",
            "SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时，叠加1层【炉灶加温】。",
            "DamageType": "",
            "SPHitBase": ""
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        "Id": 300301012,
        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 4.583333000773564,
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "Value": 0.20000000018626451
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            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
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            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "Id": 300301001,
            "SkillName": "大力颠勺",
            "SkillDesc": "对我方单体造成火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 300301002,
            "SkillName": "旋风翻锅",
            "SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 300301003,
            "SkillName": "点燃炉灶",
            "SkillDesc": "进入蓄力状态。若在下次行动时未将【炉灶加温】叠加至一定层数，则释放【烈焰爆炒】，并清除所有【炉灶加温】层数。",
            "DamageType": "Fire",
            "SPHitBase": ""
          },
          {
            "Id": 300301004,
            "SkillName": "烈焰爆炒",
            "SkillDesc": "对我方全体造成大量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 300301005,
            "SkillName": "厨房事故",
            "SkillDesc": "进入蓄力状态后，当【炉灶加温】叠加至一定层数时，立即对敌方全体目标造成大量火属性伤害，并使自身防御力降低，同时清除所有【炉灶加温】层数。",
            "DamageType": "Fire",
            "SPHitBase": ""
          },
          {
            "Id": 300301006,
            "SkillName": "火炼佳肴",
            "SkillDesc": "不处于蓄力状态时，当【炉灶加温】叠加一定层数时立即行动，并释放【点燃炉灶】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300301007,
            "SkillName": "猛火炉灶",
            "SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时，叠加1层【炉灶加温】。",
            "DamageType": "",
            "SPHitBase": ""
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    "Drop": [
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        "MonsterTemplateID": 3003010,
        "AvatarExpReward": 150,
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  "3003011": {
    "Id": 3003011,
    "Name": "惊梦剧团的十七分熟（投影）",
    "Desc": "匹诺康尼的服务器械，因梦境中的情绪干扰而陷入失控。\\n原本是烹饪食物的料理机器，失控后仍在喷吐炙烤食材的烈焰，企图将食客一同烧成焦炭。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 11625,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 144,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "Id": 3003011,
        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
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        "SkillList": [
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            "Id": 300301101,
            "SkillName": "大力颠勺",
            "SkillDesc": "对我方单体造成火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 300301102,
            "SkillName": "旋风翻锅",
            "SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 300301103,
            "SkillName": "点燃炉灶",
            "SkillDesc": "进入蓄力状态，下次行动时释放【烈焰爆炒】。",
            "DamageType": "Fire",
            "SPHitBase": ""
          },
          {
            "Id": 300301104,
            "SkillName": "烈焰爆炒",
            "SkillDesc": "对我方全体造成大量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
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            "SkillName": "厨房事故",
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            "SkillName": "烈焰爆炒",
            "SkillDesc": "对我方全体造成大量火属性伤害。",
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            "SPHitBase": 20
          },
          {
            "Id": 300301405,
            "SkillName": "厨房事故",
            "SkillDesc": "进入蓄力状态后，当【炉灶加温】叠加至一定层数时，立即对敌方全体目标造成大量火属性伤害，并使自身防御力降低，同时清除所有【炉灶加温】层数。",
            "DamageType": "Fire",
            "SPHitBase": ""
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          {
            "Id": 300301406,
            "SkillName": "火炼佳肴",
            "SkillDesc": "不处于蓄力状态时，当【炉灶加温】叠加一定层数时立即行动，并释放【爆发炉灶】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300301407,
            "SkillName": "猛火炉灶",
            "SkillDesc": "自身在攻击时有大概率对目标施加减速状态。当自身受到攻击或持续伤害时，叠加1层【炉灶加温】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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        "Id": 300301401,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
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        "HPModifyRatio": 1,
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Ice",
            "Value": 0.40000000037252903
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          {
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            "DamageType": "Thunder",
            "Value": 0.40000000037252903
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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            "DamageType": "Quantum",
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        "SkillList": [
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            "Id": 300301401,
            "SkillName": "大力颠勺",
            "SkillDesc": "对我方单体造成火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 300301402,
            "SkillName": "旋风翻锅",
            "SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
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            "SkillName": "爆发炉灶",
            "SkillDesc": "进入蓄力状态，在【炉灶加温】叠加至一定层数前，每次行动都会释放【烈焰爆炒】。已经处于蓄力状态时，减少当前【炉灶加温】的层数。",
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            "SPHitBase": ""
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          {
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            "SkillName": "烈焰爆炒",
            "SkillDesc": "对我方全体造成大量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 20
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            "Id": 300301405,
            "SkillName": "厨房事故",
            "SkillDesc": "进入蓄力状态后，当【炉灶加温】叠加至一定层数时，立即对敌方全体目标造成大量火属性伤害，并使自身防御力降低，同时清除所有【炉灶加温】层数。",
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            "SkillName": "火炼佳肴",
            "SkillDesc": "不处于蓄力状态时，当【炉灶加温】叠加一定层数时立即行动，并释放【爆发炉灶】。",
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            "SPHitBase": ""
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            "SkillName": "猛火炉灶",
            "SkillDesc": "自身在攻击时有大概率对目标施加减速状态。当自身受到攻击或持续伤害时，叠加1层【炉灶加温】。",
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            "SkillName": "大力颠勺",
            "SkillDesc": "对我方单体造成火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
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          {
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            "SkillName": "旋风翻锅",
            "SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
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          {
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            "SkillName": "爆发炉灶",
            "SkillDesc": "进入蓄力状态，在【炉灶加温】叠加至一定层数前，每次行动都会释放【烈焰爆炒】。已经处于蓄力状态时，减少当前【炉灶加温】的层数。",
            "DamageType": "Fire",
            "SPHitBase": ""
          },
          {
            "Id": 300301404,
            "SkillName": "烈焰爆炒",
            "SkillDesc": "对我方全体造成大量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 300301405,
            "SkillName": "厨房事故",
            "SkillDesc": "进入蓄力状态后，当【炉灶加温】叠加至一定层数时，立即对敌方全体目标造成大量火属性伤害，并使自身防御力降低，同时清除所有【炉灶加温】层数。",
            "DamageType": "Fire",
            "SPHitBase": ""
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          {
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            "SkillName": "火炼佳肴",
            "SkillDesc": "不处于蓄力状态时，当【炉灶加温】叠加一定层数时立即行动，并释放【爆发炉灶】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300301407,
            "SkillName": "猛火炉灶",
            "SkillDesc": "自身在攻击时有大概率对目标施加减速状态。当自身受到攻击或持续伤害时，叠加1层【炉灶加温】。",
            "DamageType": "",
            "SPHitBase": ""
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            "Value": 0.40000000037252903
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            "SkillName": "大力颠勺",
            "SkillDesc": "对我方单体造成火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
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            "SkillName": "旋风翻锅",
            "SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
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            "SkillName": "爆发炉灶",
            "SkillDesc": "进入蓄力状态，在【炉灶加温】叠加至一定层数前，每次行动都会释放【烈焰爆炒】。已经处于蓄力状态时，减少当前【炉灶加温】的层数。",
            "DamageType": "Fire",
            "SPHitBase": ""
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          {
            "Id": 300301404,
            "SkillName": "烈焰爆炒",
            "SkillDesc": "对我方全体造成大量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
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            "SkillName": "厨房事故",
            "SkillDesc": "进入蓄力状态后，当【炉灶加温】叠加至一定层数时，立即对敌方全体目标造成大量火属性伤害，并使自身防御力降低，同时清除所有【炉灶加温】层数。",
            "DamageType": "Fire",
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          {
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            "SkillName": "火炼佳肴",
            "SkillDesc": "不处于蓄力状态时，当【炉灶加温】叠加一定层数时立即行动，并释放【爆发炉灶】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
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            "SkillName": "猛火炉灶",
            "SkillDesc": "自身在攻击时有大概率对目标施加减速状态。当自身受到攻击或持续伤害时，叠加1层【炉灶加温】。",
            "DamageType": "",
            "SPHitBase": ""
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        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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            "DamageType": "Ice",
            "Value": 0.40000000037252903
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            "DamageType": "Thunder",
            "Value": 0.40000000037252903
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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            "DamageType": "Quantum",
            "Value": 0.40000000037252903
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        ],
        "SkillList": [
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            "SkillName": "大力颠勺",
            "SkillDesc": "对我方单体造成火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
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            "SkillName": "旋风翻锅",
            "SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
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          {
            "Id": 300301403,
            "SkillName": "爆发炉灶",
            "SkillDesc": "进入蓄力状态，在【炉灶加温】叠加至一定层数前，每次行动都会释放【烈焰爆炒】。已经处于蓄力状态时，减少当前【炉灶加温】的层数。",
            "DamageType": "Fire",
            "SPHitBase": ""
          },
          {
            "Id": 300301404,
            "SkillName": "烈焰爆炒",
            "SkillDesc": "对我方全体造成大量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 300301405,
            "SkillName": "厨房事故",
            "SkillDesc": "进入蓄力状态后，当【炉灶加温】叠加至一定层数时，立即对敌方全体目标造成大量火属性伤害，并使自身防御力降低，同时清除所有【炉灶加温】层数。",
            "DamageType": "Fire",
            "SPHitBase": ""
          },
          {
            "Id": 300301406,
            "SkillName": "火炼佳肴",
            "SkillDesc": "不处于蓄力状态时，当【炉灶加温】叠加一定层数时立即行动，并释放【爆发炉灶】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300301407,
            "SkillName": "猛火炉灶",
            "SkillDesc": "自身在攻击时有大概率对目标施加减速状态。当自身受到攻击或持续伤害时，叠加1层【炉灶加温】。",
            "DamageType": "",
            "SPHitBase": ""
          }
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        "AvatarExpReward": 350,
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        "WorldLevel": 5,
        "AvatarExpReward": 400,
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  "3003015": {
    "Id": 3003015,
    "Name": "蕉研组的谐乐蕉师",
    "Desc": "原本是搭载了谐乐学院教材的「十七分熟」，受到模因病毒的影响，教材变成了蕉材。舞台上的蕉燥之心酝酿炽焰的蕉响乐，誓要将不听从蕉诲的坏猴生烤为蕉碳。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 13950,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003013.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 120,
    "StanceBase": 900,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
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        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
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            "DamageType": "Wind",
            "Value": 0.40000000037252903
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            "DamageType": "Quantum",
            "Value": 0.40000000037252903
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        ],
        "SkillList": [
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            "Id": 300301501,
            "SkillName": "体罚，尝尝蕉训！",
            "SkillDesc": "对我方单体及相邻目标造成少量火属性伤害，并大概率使其陷入【灼烧】状态。只能在【课堂频道】状态下使用。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 300301502,
            "SkillName": "连坐，尝尝焦训！",
            "SkillDesc": "对我方全体造成少量火属性伤害，并大概率使我方全体陷入【灼烧】状态。只能在【课堂频道】状态下使用。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 300301503,
            "SkillName": "不猴，突击考试！",
            "SkillDesc": "将【课间频道】状态转变为【课堂频道】状态。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 300301504,
            "SkillName": "猴啊，临时放假！",
            "SkillDesc": "从【课堂频道】状态转变为【课间频道】状态时，使我方全体目标攻击力提高。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 300301505,
            "SkillName": "蕉学事故",
            "SkillDesc": "在受到一定次数攻击后，会从【课堂频道】状态转变为【课间频道】状态，并陷入弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300301506,
            "SkillName": "蕉泥做猴",
            "SkillDesc": "自身在攻击时有概率对目标施加减速状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300301507,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300301508,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
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            "SkillDesc": "使敌方随机单体和自身转变为【狂乱】状态，并为其附加【<u>班味</u>】状态。只能在【讥讽】状态下使用。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 300301804,
            "SkillName": "狼的施舍",
            "SkillDesc": "使我方全体攻击力提高。只能在【讥讽】状态下使用。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 300301805,
            "SkillName": "狼的撤退",
            "SkillDesc": "在受到攻击后，会从【狂乱】状态转变为【讥讽】状态。处在【讥讽】状态时，受到攻击后不会切换状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300301806,
            "SkillName": "狼的震慑",
            "SkillDesc": "自身在攻击时有概率对目标施加减速状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300301807,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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            "Id": 300301808,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
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    "Id": 3003020,
    "Name": "惊梦剧团的甜猿泰山",
    "Desc": "匹诺康尼的服务器械，因梦境中的情绪干扰而陷入失控。\\n原本是「苏乐达」汽水的运输工，失控后仍在分享背负的美味，向路过的宾客抛掷它的礼物。",
    "MonsterCampID": 10,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1674,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 144,
    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
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            "SkillName": "限量赠饮",
            "SkillDesc": "对指定我方单体造成冰属性伤害，如果目标身上拥有护盾，则造成伤害后还会对自身造成冰属性伤害，并大概率使自身防御力降低。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 300302002,
            "SkillName": "无限畅饮",
            "SkillDesc": "对我方随机单体造成4次冰属性伤害，如果目标身上拥有护盾，则造成伤害后还会对自身造成冰属性伤害，并大概率使自身防御力降低。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 300302003,
            "SkillName": "苏乐达派对",
            "SkillDesc": "召唤2只【气泡锂犬】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300302004,
            "SkillName": "酬宾喷泉",
            "SkillDesc": "进入蓄力状态，获得韧性保护，下次行动时施放【无限畅饮】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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        "Id": 300302001,
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        "DamageTypeResistance": [
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
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            "SkillName": "限量赠饮",
            "SkillDesc": "对指定我方单体造成冰属性伤害，如果目标身上拥有护盾，则造成伤害后还会对自身造成冰属性伤害，并大概率使自身防御力降低。",
            "DamageType": "Ice",
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            "Id": 300302002,
            "SkillName": "无限畅饮",
            "SkillDesc": "对我方随机单体造成4次冰属性伤害，如果目标身上拥有护盾，则造成伤害后还会对自身造成冰属性伤害，并大概率使自身防御力降低。",
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            "SPHitBase": 10
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          {
            "Id": 300302003,
            "SkillName": "苏乐达派对",
            "SkillDesc": "召唤2只【气泡锂犬】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300302004,
            "SkillName": "酬宾喷泉",
            "SkillDesc": "进入蓄力状态，获得韧性保护，下次行动时施放【无限畅饮】。",
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            "SPHitBase": ""
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        "SpeedModifyValue": -13.99999999976717,
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          {
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            "Value": 0.20000000018626451
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            "$type": "ElementResistanceConfig",
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        "SkillList": [
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            "Id": 300302001,
            "SkillName": "限量赠饮",
            "SkillDesc": "对指定我方单体造成冰属性伤害，如果目标身上拥有护盾，则造成伤害后还会对自身造成冰属性伤害，并大概率使自身防御力降低。",
            "DamageType": "Ice",
            "SPHitBase": 10
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          {
            "Id": 300302002,
            "SkillName": "无限畅饮",
            "SkillDesc": "对我方随机单体造成4次冰属性伤害，如果目标身上拥有护盾，则造成伤害后还会对自身造成冰属性伤害，并大概率使自身防御力降低。",
            "DamageType": "Ice",
            "SPHitBase": 10
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          {
            "Id": 300302003,
            "SkillName": "苏乐达派对",
            "SkillDesc": "召唤2只【气泡锂犬】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300302004,
            "SkillName": "酬宾喷泉",
            "SkillDesc": "进入蓄力状态，获得韧性保护，下次行动时施放【无限畅饮】。",
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            "SPHitBase": ""
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        "SkillList": [
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            "Id": 300302001,
            "SkillName": "限量赠饮",
            "SkillDesc": "对指定我方单体造成冰属性伤害，如果目标身上拥有护盾，则造成伤害后还会对自身造成冰属性伤害，并大概率使自身防御力降低。",
            "DamageType": "Ice",
            "SPHitBase": 10
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          {
            "Id": 300302002,
            "SkillName": "无限畅饮",
            "SkillDesc": "对我方随机单体造成4次冰属性伤害，如果目标身上拥有护盾，则造成伤害后还会对自身造成冰属性伤害，并大概率使自身防御力降低。",
            "DamageType": "Ice",
            "SPHitBase": 10
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          {
            "Id": 300302003,
            "SkillName": "苏乐达派对",
            "SkillDesc": "召唤2只【气泡锂犬】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300302004,
            "SkillName": "酬宾喷泉",
            "SkillDesc": "进入蓄力状态，获得韧性保护，下次行动时施放【无限畅饮】。",
            "DamageType": "",
            "SPHitBase": ""
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      {
        "Id": 300302004,
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        "HardLevelGroup": 1,
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          {
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        "SkillList": [
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            "Id": 300302001,
            "SkillName": "限量赠饮",
            "SkillDesc": "对指定我方单体造成冰属性伤害，如果目标身上拥有护盾，则造成伤害后还会对自身造成冰属性伤害，并大概率使自身防御力降低。",
            "DamageType": "Ice",
            "SPHitBase": 10
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          {
            "Id": 300302002,
            "SkillName": "无限畅饮",
            "SkillDesc": "对我方随机单体造成4次冰属性伤害，如果目标身上拥有护盾，则造成伤害后还会对自身造成冰属性伤害，并大概率使自身防御力降低。",
            "DamageType": "Ice",
            "SPHitBase": 10
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          {
            "Id": 300302003,
            "SkillName": "苏乐达派对",
            "SkillDesc": "召唤2只【气泡锂犬】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300302004,
            "SkillName": "酬宾喷泉",
            "SkillDesc": "进入蓄力状态，获得韧性保护，下次行动时施放【无限畅饮】。",
            "DamageType": "",
            "SPHitBase": ""
          }
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      },
      {
        "Id": 300302005,
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "Id": 300302001,
            "SkillName": "限量赠饮",
            "SkillDesc": "对指定我方单体造成冰属性伤害，如果目标身上拥有护盾，则造成伤害后还会对自身造成冰属性伤害，并大概率使自身防御力降低。",
            "DamageType": "Ice",
            "SPHitBase": 10
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          {
            "Id": 300302002,
            "SkillName": "无限畅饮",
            "SkillDesc": "对我方随机单体造成4次冰属性伤害，如果目标身上拥有护盾，则造成伤害后还会对自身造成冰属性伤害，并大概率使自身防御力降低。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 300302003,
            "SkillName": "苏乐达派对",
            "SkillDesc": "召唤2只【气泡锂犬】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300302004,
            "SkillName": "酬宾喷泉",
            "SkillDesc": "进入蓄力状态，获得韧性保护，下次行动时施放【无限畅饮】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300302006,
        "AttackModifyRatio": 1,
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        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
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        "StanceWeakList": [
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          "Thunder"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 300302001,
            "SkillName": "限量赠饮",
            "SkillDesc": "对指定我方单体造成冰属性伤害，如果目标身上拥有护盾，则造成伤害后还会对自身造成冰属性伤害，并大概率使自身防御力降低。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 300302002,
            "SkillName": "无限畅饮",
            "SkillDesc": "对我方随机单体造成4次冰属性伤害，如果目标身上拥有护盾，则造成伤害后还会对自身造成冰属性伤害，并大概率使自身防御力降低。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 300302003,
            "SkillName": "苏乐达派对",
            "SkillDesc": "召唤2只【气泡锂犬】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300302004,
            "SkillName": "酬宾喷泉",
            "SkillDesc": "进入蓄力状态，获得韧性保护，下次行动时施放【无限畅饮】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300302007,
        "AttackModifyRatio": 1,
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            "SkillDesc": "进入蓄力状态，获得韧性保护，下次行动时施放【无限畅饮】。同时将随机我方单体标记为监视目标。每当我方目标施放战技时，会转为标记最新施放战技的目标。此状态下，自身受到攻击时行动将会提前。",
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    "Name": "惊梦剧团的甜猿泰山（错误）",
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            "Id": 300302203,
            "SkillName": "苏乐达派对",
            "SkillDesc": "召唤2只【气泡锂犬】。",
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            "SkillName": "酬宾喷泉",
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            "SkillDesc": "进入蓄力状态，获得韧性保护，下次行动时施放【疯狂畅饮】。",
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            "SkillName": "疯狂畅饮",
            "SkillDesc": "对我方随机单体造成4次冰属性伤害，每段攻击击中没有护盾的目标后有大概率使目标陷入冻结状态，如果目标身上拥有护盾，则造成伤害后还会对自身造成冰属性伤害，并大概率使自身防御力降低。",
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            "SkillName": "苏乐达派对",
            "SkillDesc": "召唤2只【气泡锂犬】。",
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            "SkillName": "酬宾喷泉",
            "SkillDesc": "进入蓄力状态，获得韧性保护，下次行动时施放【疯狂畅饮】。",
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  "3003030": {
    "Id": 3003030,
    "Name": "「身陷樊笼的往昔」",
    "Desc": "美梦剧团中扮饰囚徒的艺者。本应于「谐乐大典」之中献演，如今却被「秩序」所缚，上演着关于「过去」的剧目。往昔是不朽的锁链，安宁的火苗在笼中点亮，以烛光招引司狱的权臣。",
    "MonsterCampID": 10,
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            "SkillName": "鞭伤除净恶",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
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            "SkillName": "责打入人心",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
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            "SkillName": "使者带锁链",
            "SkillDesc": "锁定一个目标，进入蓄力状态，下次行动施放【笼中传福音】。蓄力期间如果受到其他单位攻击，将会同时锁定发动攻击的我方单位。蓄力期间当自身的弱点被击破时，使其行动延后。",
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            "SkillName": "笼中传福音",
            "SkillDesc": "对被锁定的我方目标造成大量物理属性伤害，伤害由目标<u>平均分摊</u>。",
            "DamageType": "Physical",
            "SPHitBase": 15
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            "SkillName": "",
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            "SkillName": "",
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            "SkillName": "",
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            "SkillDesc": "对指定我方单体造成物理属性伤害。",
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            "SPHitBase": 10
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            "SkillName": "责打入人心",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
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            "SkillName": "使者带锁链",
            "SkillDesc": "锁定一个目标，进入蓄力状态，下次行动施放【笼中传福音】。蓄力期间如果受到其他单位攻击，将会同时锁定发动攻击的我方单位。蓄力期间当自身的弱点被击破时，使其行动延后。",
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            "SkillName": "笼中传福音",
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            "SPHitBase": 15
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            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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            "SkillName": "",
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            "SPHitBase": ""
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            "SkillName": "",
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            "DamageType": "Physical",
            "SPHitBase": 15
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            "SkillName": "鞭伤除净恶",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
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            "SkillDesc": "大概率使我方单体陷入【<u>异梦</u>】状态。",
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            "SkillName": "万暗中",
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            "SkillName": "圣善夜",
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            "SkillName": "静享天赐安眠",
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            "SkillDesc": "「来日」攻击处于【<u>异梦</u>】状态的目标时，不会使目标醒来。场上每个处于【<u>异梦</u>】状态的目标都会提升「来日」的攻击力。",
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    "Name": "「同音共律的来日」（完整）",
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            "SkillName": "万暗中",
            "SkillDesc": "大概率使我方单体陷入【<u>异梦</u>】状态。",
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            "SkillName": "救赎恩典",
            "SkillDesc": "对指定我方单体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
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            "SkillName": "圣善夜",
            "SkillDesc": "进入蓄力状态，下次行动施放【静享天赐安眠】。",
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            "SkillName": "静享天赐安眠",
            "SkillDesc": "大概率使我方全体陷入【<u>异梦</u>】状态。",
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            "SPHitBase": 15
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            "DamageType": "Imaginary",
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            "SkillName": "",
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            "DamageType": "Imaginary",
            "SPHitBase": 15
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            "SkillName": "平安夜",
            "SkillDesc": "场上每个处于【<u>异梦</u>】状态的目标都会提升「来日」的攻击力。",
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            "SkillName": "万暗中",
            "SkillDesc": "大概率使我方单体陷入【<u>异梦</u>】状态。",
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            "SkillDesc": "对指定我方单体造成虚数属性伤害。",
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            "SkillName": "圣善夜",
            "SkillDesc": "进入蓄力状态，下次行动施放【静享天赐安眠】。",
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            "SkillName": "静享天赐安眠",
            "SkillDesc": "大概率使我方全体陷入【<u>异梦</u>】状态。",
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            "SPHitBase": 15
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            "DamageType": "Imaginary",
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            "DamageType": "Imaginary",
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            "SkillName": "平安夜",
            "SkillDesc": "场上每个处于【<u>异梦</u>】状态的目标都会提升「来日」的攻击力。",
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    "Name": "「醉于盛会的此刻」",
    "Desc": "美梦剧团中取悦宾客的酒侍。本应于「谐乐大典」之中献杯，如今却被「秩序」所缚，上演着关于「当下」的剧目。此刻是彻夜的欢宴，喜乐的渴望在杯中荡漾，以佳酿进献设宴的主人。",
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            "SkillName": "为你摆设筵席",
            "SkillDesc": "大概率使我方全体陷入【<u>荒宴醉</u>】或【<u>欢宴罪</u>】状态。",
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            "SkillName": "使你福杯满溢",
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            "SkillName": "为你洗去一切罪",
            "SkillDesc": "使我方全体当前承受的所有持续伤害效果立即产生一次伤害，并解除我方全体的持续伤害效果。",
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            "DamageType": "Wind",
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          {
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          {
            "Id": 300305005,
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          {
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            "SkillName": "为你摆设筵席",
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          {
            "Id": 300305005,
            "SkillName": "为你洗去一切罪",
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          {
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          {
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            "$type": "ElementResistanceConfig",
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          {
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            "SkillName": "为你摆设筵席",
            "SkillDesc": "大概率使我方全体陷入【<u>荒宴醉</u>】或【<u>欢宴罪</u>】状态。",
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          {
            "Id": 300305003,
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          {
            "Id": 300305005,
            "SkillName": "为你洗去一切罪",
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            "Id": 300305006,
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            "DamageType": "Wind",
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          {
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            "DamageType": "Wind",
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      {
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          {
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          {
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          {
            "$type": "ElementResistanceConfig",
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        "SkillList": [
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            "SkillName": "为你倾流宝血",
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            "DamageType": "Wind",
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          {
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            "SkillName": "为你摆设筵席",
            "SkillDesc": "大概率使我方全体陷入【<u>荒宴醉</u>】或【<u>欢宴罪</u>】状态。",
            "DamageType": "Wind",
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          {
            "Id": 300305003,
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          {
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            "SkillName": "使你福杯满溢",
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            "DamageType": "Wind",
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          {
            "Id": 300305005,
            "SkillName": "为你洗去一切罪",
            "SkillDesc": "使我方全体当前承受的所有持续伤害效果立即产生一次伤害，并解除我方全体的持续伤害效果。",
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          {
            "Id": 300305006,
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          {
            "Id": 300305007,
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            "DamageType": "Wind",
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      {
        "Id": 300305006,
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        "SkillList": [
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          {
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            "SkillName": "为你摆设筵席",
            "SkillDesc": "大概率使我方全体陷入【<u>荒宴醉</u>】或【<u>欢宴罪</u>】状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
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          {
            "Id": 300305003,
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          {
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            "SkillName": "使你福杯满溢",
            "SkillDesc": "进入蓄力状态，大概率使我方全体陷入【<u>荒宴醉</u>】和【<u>欢宴罪</u>】状态。下次行动施放【为你洗去一切罪】。",
            "DamageType": "Wind",
            "SPHitBase": 10
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          {
            "Id": 300305005,
            "SkillName": "为你洗去一切罪",
            "SkillDesc": "使我方全体当前承受的所有持续伤害效果立即产生一次伤害，并解除我方全体的持续伤害效果。",
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          {
            "Id": 300305006,
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            "DamageType": "Wind",
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          {
            "Id": 300305007,
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            "DamageType": "Wind",
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      {
        "Id": 300305007,
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          {
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          {
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          {
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        "SkillList": [
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            "DamageType": "Wind",
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          {
            "Id": 300305002,
            "SkillName": "为你摆设筵席",
            "SkillDesc": "大概率使我方全体陷入【<u>荒宴醉</u>】或【<u>欢宴罪</u>】状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
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          {
            "Id": 300305003,
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          {
            "Id": 300305004,
            "SkillName": "使你福杯满溢",
            "SkillDesc": "进入蓄力状态，大概率使我方全体陷入【<u>荒宴醉</u>】和【<u>欢宴罪</u>】状态。下次行动施放【为你洗去一切罪】。",
            "DamageType": "Wind",
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          {
            "Id": 300305005,
            "SkillName": "为你洗去一切罪",
            "SkillDesc": "使我方全体当前承受的所有持续伤害效果立即产生一次伤害，并解除我方全体的持续伤害效果。",
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          {
            "Id": 300305006,
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            "DamageType": "Wind",
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          {
            "Id": 300305007,
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            "DamageType": "Wind",
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      {
        "Id": 300305008,
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          {
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          {
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        "SkillList": [
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            "SkillName": "为你倾流宝血",
            "SkillDesc": "大概率使指定我方单体陷入【<u>荒宴醉</u>】或【<u>欢宴罪</u>】状态。",
            "DamageType": "Wind",
            "SPHitBase": 5
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          {
            "Id": 300305002,
            "SkillName": "为你摆设筵席",
            "SkillDesc": "大概率使我方全体陷入【<u>荒宴醉</u>】或【<u>欢宴罪</u>】状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
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          {
            "Id": 300305003,
            "SkillName": "",
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            "DamageType": "Wind",
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          {
            "Id": 300305004,
            "SkillName": "使你福杯满溢",
            "SkillDesc": "进入蓄力状态，大概率使我方全体陷入【<u>荒宴醉</u>】和【<u>欢宴罪</u>】状态。下次行动施放【为你洗去一切罪】。",
            "DamageType": "Wind",
            "SPHitBase": 10
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          {
            "Id": 300305005,
            "SkillName": "为你洗去一切罪",
            "SkillDesc": "使我方全体当前承受的所有持续伤害效果立即产生一次伤害，并解除我方全体的持续伤害效果。",
            "DamageType": "Wind",
            "SPHitBase": 15
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          {
            "Id": 300305006,
            "SkillName": "",
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            "DamageType": "Wind",
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          {
            "Id": 300305007,
            "SkillName": "",
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            "DamageType": "Wind",
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    "Id": 3004010,
    "Name": "昔在、今在、永在的剧目",
    "Desc": "美梦剧团的演员们蒙受了「秩序」的恩典，化作宣明法度的傀儡。它们在至高的诫命下起舞，献演迎接乐园的剧目。",
    "MonsterCampID": 10,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 3069,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": null,
    "StanceBase": null,
    "StanceCount": null,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "Id": 3004010,
        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 300401001,
            "SkillName": "律中，成为一身",
            "SkillDesc": "本次战斗中，「昔在、今在、永在的剧目」与所有「秩序的傀儡」共享血量。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 300401002,
            "SkillName": "律起，神恩独作",
            "SkillDesc": "进入战斗时，选择一名「秩序的傀儡」成为【司律】，每回合可再次行动，并小幅提高其速度。当目标的弱点被击破时，使其行动延后，并重新选择一名「秩序的傀儡」成为【司律】；如果此时所有「秩序的傀儡」都处于弱点击破状态，则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动，并使其受到的伤害提高。当任意一名「秩序的傀儡」从弱点击破状态恢复时，会重新被选为【司律】。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 300401003,
            "SkillName": "律落，天民和鸣",
            "SkillDesc": "使所有「秩序的傀儡」均成为【司律】，每回合可再次行动，并小幅提高其速度。当目标的弱点被击破时，使其行动延后；如果此时所有「秩序的傀儡」都处于弱点击破状态，则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动，并使其受到的伤害提高。当「秩序的傀儡」从弱点击破状态恢复时，会重新被选为【司律】。",
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            "SPHitBase": ""
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          {
            "Id": 300401004,
            "SkillName": "律成，领受诫命",
            "SkillDesc": "在行动序列上添加【宣诫】，每次【宣诫】行动时，解除场上所有「秩序的傀儡」的控制类负面状态与弱点击破状态，并释放【为同一律献舞】。每当有一名「秩序的傀儡」的弱点被击破时，【宣诫】的行动将小幅延后。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300401005,
            "SkillName": "为同一律献舞",
            "SkillDesc": "大概率使我方全体陷入【<u>荒宴醉</u>】或【<u>欢宴罪</u>】状态，大概率使我方全体陷入【<u>异梦</u>】状态，并对我方全体造成大量物理属性伤害。",
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            "SPHitBase": ""
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      {
        "Id": 300401001,
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            "SkillName": "律中，成为一身",
            "SkillDesc": "本次战斗中，「昔在、今在、永在的剧目」与所有「秩序的傀儡」共享血量。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 300401002,
            "SkillName": "律起，神恩独作",
            "SkillDesc": "进入战斗时，选择一名「秩序的傀儡」成为【司律】，每回合可再次行动，并小幅提高其速度。当目标的弱点被击破时，使其行动延后，并重新选择一名「秩序的傀儡」成为【司律】；如果此时所有「秩序的傀儡」都处于弱点击破状态，则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动，并使其受到的伤害提高。当任意一名「秩序的傀儡」从弱点击破状态恢复时，会重新被选为【司律】。",
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            "SPHitBase": ""
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          {
            "Id": 300401003,
            "SkillName": "律落，天民和鸣",
            "SkillDesc": "使所有「秩序的傀儡」均成为【司律】，每回合可再次行动，并小幅提高其速度。当目标的弱点被击破时，使其行动延后；如果此时所有「秩序的傀儡」都处于弱点击破状态，则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动，并使其受到的伤害提高。当「秩序的傀儡」从弱点击破状态恢复时，会重新被选为【司律】。",
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            "SPHitBase": ""
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          {
            "Id": 300401004,
            "SkillName": "律成，领受诫命",
            "SkillDesc": "在行动序列上添加【宣诫】，每次【宣诫】行动时，解除场上所有「秩序的傀儡」的控制类负面状态与弱点击破状态，并释放【为同一律献舞】。每当有一名「秩序的傀儡」的弱点被击破时，【宣诫】的行动将小幅延后。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 300401005,
            "SkillName": "为同一律献舞",
            "SkillDesc": "大概率使我方全体陷入【<u>荒宴醉</u>】或【<u>欢宴罪</u>】状态，大概率使我方全体陷入【<u>异梦</u>】状态，并对我方全体造成大量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
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        "Id": 300401002,
        "AttackModifyRatio": 1,
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        "DamageTypeResistance": [],
        "SkillList": [
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            "SkillName": "律中，成为一身",
            "SkillDesc": "本次战斗中，「昔在、今在、永在的剧目」与所有「秩序的傀儡」共享血量。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300401002,
            "SkillName": "律起，神恩独作",
            "SkillDesc": "进入战斗时，选择一名「秩序的傀儡」成为【司律】，每回合可再次行动，并小幅提高其速度。当目标的弱点被击破时，使其行动延后，并重新选择一名「秩序的傀儡」成为【司律】；如果此时所有「秩序的傀儡」都处于弱点击破状态，则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动，并使其受到的伤害提高。当任意一名「秩序的傀儡」从弱点击破状态恢复时，会重新被选为【司律】。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 300401003,
            "SkillName": "律落，天民和鸣",
            "SkillDesc": "使所有「秩序的傀儡」均成为【司律】，每回合可再次行动，并小幅提高其速度。当目标的弱点被击破时，使其行动延后；如果此时所有「秩序的傀儡」都处于弱点击破状态，则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动，并使其受到的伤害提高。当「秩序的傀儡」从弱点击破状态恢复时，会重新被选为【司律】。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 300401004,
            "SkillName": "律成，领受诫命",
            "SkillDesc": "在行动序列上添加【宣诫】，每次【宣诫】行动时，解除场上所有「秩序的傀儡」的控制类负面状态与弱点击破状态，并释放【为同一律献舞】。每当有一名「秩序的傀儡」的弱点被击破时，【宣诫】的行动将小幅延后。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300401005,
            "SkillName": "为同一律献舞",
            "SkillDesc": "大概率使我方全体陷入【<u>荒宴醉</u>】或【<u>欢宴罪</u>】状态，大概率使我方全体陷入【<u>异梦</u>】状态，并对我方全体造成大量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
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      {
        "Id": 300401003,
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            "Id": 300401001,
            "SkillName": "律中，成为一身",
            "SkillDesc": "本次战斗中，「昔在、今在、永在的剧目」与所有「秩序的傀儡」共享血量。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300401002,
            "SkillName": "律起，神恩独作",
            "SkillDesc": "进入战斗时，选择一名「秩序的傀儡」成为【司律】，每回合可再次行动，并小幅提高其速度。当目标的弱点被击破时，使其行动延后，并重新选择一名「秩序的傀儡」成为【司律】；如果此时所有「秩序的傀儡」都处于弱点击破状态，则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动，并使其受到的伤害提高。当任意一名「秩序的傀儡」从弱点击破状态恢复时，会重新被选为【司律】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300401003,
            "SkillName": "律落，天民和鸣",
            "SkillDesc": "使所有「秩序的傀儡」均成为【司律】，每回合可再次行动，并小幅提高其速度。当目标的弱点被击破时，使其行动延后；如果此时所有「秩序的傀儡」都处于弱点击破状态，则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动，并使其受到的伤害提高。当「秩序的傀儡」从弱点击破状态恢复时，会重新被选为【司律】。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 300401004,
            "SkillName": "律成，领受诫命",
            "SkillDesc": "在行动序列上添加【宣诫】，每次【宣诫】行动时，解除场上所有「秩序的傀儡」的控制类负面状态与弱点击破状态，并释放【为同一律献舞】。每当有一名「秩序的傀儡」的弱点被击破时，【宣诫】的行动将小幅延后。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300401005,
            "SkillName": "为同一律献舞",
            "SkillDesc": "大概率使我方全体陷入【<u>荒宴醉</u>】或【<u>欢宴罪</u>】状态，大概率使我方全体陷入【<u>异梦</u>】状态，并对我方全体造成大量物理属性伤害。",
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            "SPHitBase": ""
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  "3004011": {
    "Id": 3004011,
    "Name": "昔在、今在、永在的剧目（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为美梦剧团的演员们，蒙受了「秩序」的恩典，化作宣明法度的傀儡。它们在至高的诫命下起舞，献演迎接乐园的剧目。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 2511,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": null,
    "StanceBase": null,
    "StanceCount": null,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 3004011,
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        "HPModifyRatio": 1,
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        "SpeedModifyValue": null,
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        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 300401101,
            "SkillName": "律中，成为一身",
            "SkillDesc": "本次战斗中，「昔在、今在、永在的剧目」与所有「秩序的傀儡」共享血量。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300401102,
            "SkillName": "律起，神恩独作",
            "SkillDesc": "进入战斗时，选择一名「秩序的傀儡」成为【司律】，每回合可再次行动，并小幅提高其速度。当目标的弱点被击破时，使其行动延后，并重新选择一名「秩序的傀儡」成为【司律】；如果此时所有「秩序的傀儡」都处于弱点击破状态，则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动，并使其受到的伤害提高。当任意一名「秩序的傀儡」从弱点击破状态恢复时，会重新被选为【司律】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300401103,
            "SkillName": "律落，天民和鸣",
            "SkillDesc": "使所有「秩序的傀儡」均成为【司律】并进入【守备】状态，每回合可再次行动并小幅提高其速度。当目标的弱点被击破时，使其行动延后；如果此时所有「秩序的傀儡」都处于弱点击破状态，则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动，并使其受到的伤害提高。当「秩序的傀儡」从弱点击破状态恢复时，会重新被选为【司律】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300401104,
            "SkillName": "律成，领受诫命",
            "SkillDesc": "在行动序列上添加【宣诫】，每次【宣诫】行动时，解除场上所有「秩序的傀儡」的控制类负面状态与弱点击破状态，并释放【为同一律献舞】。每当有一名「秩序的傀儡」的弱点被击破时，【宣诫】的行动将小幅延后。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300401105,
            "SkillName": "律合，生生不息",
            "SkillDesc": "在行动序列上添加一次【宣诫】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300401106,
            "SkillName": "为同一律献舞",
            "SkillDesc": "大概率使我方全体陷入【<u>荒宴醉</u>】或【<u>欢宴罪</u>】状态，大概率使我方全体陷入【<u>异梦</u>】状态，并对我方全体造成大量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300401101,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.8888890014495701,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 300401101,
            "SkillName": "律中，成为一身",
            "SkillDesc": "本次战斗中，「昔在、今在、永在的剧目」与所有「秩序的傀儡」共享血量。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300401102,
            "SkillName": "律起，神恩独作",
            "SkillDesc": "进入战斗时，选择一名「秩序的傀儡」成为【司律】，每回合可再次行动，并小幅提高其速度。当目标的弱点被击破时，使其行动延后，并重新选择一名「秩序的傀儡」成为【司律】；如果此时所有「秩序的傀儡」都处于弱点击破状态，则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动，并使其受到的伤害提高。当任意一名「秩序的傀儡」从弱点击破状态恢复时，会重新被选为【司律】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300401103,
            "SkillName": "律落，天民和鸣",
            "SkillDesc": "使所有「秩序的傀儡」均成为【司律】并进入【守备】状态，每回合可再次行动并小幅提高其速度。当目标的弱点被击破时，使其行动延后；如果此时所有「秩序的傀儡」都处于弱点击破状态，则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动，并使其受到的伤害提高。当「秩序的傀儡」从弱点击破状态恢复时，会重新被选为【司律】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300401104,
            "SkillName": "律成，领受诫命",
            "SkillDesc": "在行动序列上添加【宣诫】，每次【宣诫】行动时，解除场上所有「秩序的傀儡」的控制类负面状态与弱点击破状态，并释放【为同一律献舞】。每当有一名「秩序的傀儡」的弱点被击破时，【宣诫】的行动将小幅延后。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300401105,
            "SkillName": "律合，生生不息",
            "SkillDesc": "在行动序列上添加一次【宣诫】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300401106,
            "SkillName": "为同一律献舞",
            "SkillDesc": "大概率使我方全体陷入【<u>荒宴醉</u>】或【<u>欢宴罪</u>】状态，大概率使我方全体陷入【<u>异梦</u>】状态，并对我方全体造成大量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3004011,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3004011,
        "WorldLevel": 1,
        "DisplayItemList": []
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      {
        "MonsterTemplateID": 3004011,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3004011,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3004011,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3004011,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3004011,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3004012": {
    "Id": 3004012,
    "Name": "昔在、今在、永在的剧目",
    "Desc": "美梦剧团的演员们蒙受了「秩序」的恩典，化作宣明法度的傀儡。它们在至高的诫命下起舞，献演迎接乐园的剧目。",
    "MonsterCampID": 10,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 3069,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": null,
    "StanceBase": null,
    "StanceCount": null,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 3004012,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 300401201,
            "SkillName": "律中，成为一身",
            "SkillDesc": "本次战斗中，「昔在、今在、永在的剧目」与所有「秩序的傀儡」共享血量。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300401202,
            "SkillName": "律起，神恩独作",
            "SkillDesc": "进入战斗时，选择一名「秩序的傀儡」成为【司律】，每回合可再次行动，并小幅提高其速度。当目标的弱点被击破时，使其行动延后，并重新选择一名「秩序的傀儡」成为【司律】；如果此时所有「秩序的傀儡」都处于弱点击破状态，则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动，并使其受到的伤害提高。当任意一名「秩序的傀儡」从弱点击破状态恢复时，会重新被选为【司律】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300401203,
            "SkillName": "律落，天民和鸣",
            "SkillDesc": "使所有「秩序的傀儡」均成为【司律】，每回合可再次行动，并小幅提高其速度。当目标的弱点被击破时，使其行动延后；如果此时所有「秩序的傀儡」都处于弱点击破状态，则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动，并使其受到的伤害提高。当「秩序的傀儡」从弱点击破状态恢复时，会重新被选为【司律】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300401204,
            "SkillName": "律成，领受诫命",
            "SkillDesc": "在行动序列上添加【宣诫】，每次【宣诫】行动时，解除场上所有「秩序的傀儡」的控制类负面状态与弱点击破状态，并释放【为同一律献舞】。每当有一名「秩序的傀儡」的弱点被击破时，【宣诫】的行动将小幅延后。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300401205,
            "SkillName": "为同一律献舞",
            "SkillDesc": "大概率使我方全体陷入【<u>荒宴醉</u>】或【<u>欢宴罪</u>】状态，大概率使我方全体陷入【<u>异梦</u>】状态，并对我方全体造成大量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3004012,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3004012,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3004012,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3004012,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3004012,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3004012,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3004012,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3004013": {
    "Id": 3004013,
    "Name": "昔在、今在、永在的剧目（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为美梦剧团的演员们，蒙受了「秩序」的恩典，化作宣明法度的傀儡。它们在至高的诫命下起舞，献演迎接乐园的剧目。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 2511,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": null,
    "StanceBase": null,
    "StanceCount": null,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 3004013,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 300401301,
            "SkillName": "律中，成为一身",
            "SkillDesc": "本次战斗中，「昔在、今在、永在的剧目」与所有「秩序的傀儡」共享血量。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300401302,
            "SkillName": "律起，神恩独作",
            "SkillDesc": "进入战斗时，选择一名「秩序的傀儡」成为【司律】，每回合可再次行动，并小幅提高其速度。当目标的弱点被击破时，使其行动延后，并重新选择一名「秩序的傀儡」成为【司律】；如果此时所有「秩序的傀儡」都处于弱点击破状态，则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动，并使其受到的伤害提高。当任意一名「秩序的傀儡」从弱点击破状态恢复时，会重新被选为【司律】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300401303,
            "SkillName": "律落，天民和鸣",
            "SkillDesc": "使所有「秩序的傀儡」均成为【司律】并进入【守备】状态，每回合可再次行动并小幅提高其速度。当目标的弱点被击破时，使其行动延后；如果此时所有「秩序的傀儡」都处于弱点击破状态，则会对自身造成伤害、额外延后所有「秩序的傀儡」的行动，并使其受到的伤害提高。当「秩序的傀儡」从弱点击破状态恢复时，会重新被选为【司律】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300401304,
            "SkillName": "律成，领受诫命",
            "SkillDesc": "在行动序列上添加【宣诫】，每次【宣诫】行动时，解除场上所有「秩序的傀儡」的控制类负面状态与弱点击破状态，并释放【为同一律献舞】。每当有一名「秩序的傀儡」的弱点被击破时，【宣诫】的行动将小幅延后。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300401305,
            "SkillName": "律合，生生不息",
            "SkillDesc": "在行动序列上添加一次【宣诫】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300401306,
            "SkillName": "为同一律献舞",
            "SkillDesc": "大概率使我方全体陷入【<u>荒宴醉</u>】或【<u>欢宴罪</u>】状态，大概率使我方全体陷入【<u>异梦</u>】状态，并对我方全体造成大量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3004013,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3004013,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3004013,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3004013,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3004013,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3004013,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3004013,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3004020": {
    "Id": 3004020,
    "Name": "奇想林中的蕉研组",
    "Desc": "被「源究森林」的树荫遮蔽理智的美梦剧团。它们携带着「奇想林」中结出的模因病毒，于梦中蕉横地宣扬睡蕉小猴的蕉旨与原始博士的蕉诲。",
    "MonsterCampID": 10,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 3720,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 80,
    "StanceBase": null,
    "StanceCount": null,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 3004020,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 300402001,
            "SkillName": "猴群荣誉感",
            "SkillDesc": "本次战斗中，「奇想林中的蕉研组」与所有「蕉研组」成员共享血量。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402002,
            "SkillName": "蕉学课程表",
            "SkillDesc": "在行动序列上添加【期末晚会】，每次【期末晚会】行动时，解除场上所有「蕉研组」成员的控制类负面状态与弱点击破状态，将全体「蕉研组」的【课间频道】状态转变为【课堂频道】状态，并施放【致博士：蕉学成果汇演】。每当有一名「蕉研组」成员的弱点被击破时，【期末晚会】的行动将小幅延后。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402003,
            "SkillName": "致博士：蕉学成果汇演",
            "SkillDesc": "使敌方全体的攻击力提高，使我方全体能量、战技点减少，并对我方全体造成量子属性伤害和火属性伤害，有概率对我方全体施加减速状态，大概率使我方全体陷入【灼烧】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402004,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300402001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.8125000009313226,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 300402001,
            "SkillName": "猴群荣誉感",
            "SkillDesc": "本次战斗中，「奇想林中的蕉研组」与所有「蕉研组」成员共享血量。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402002,
            "SkillName": "蕉学课程表",
            "SkillDesc": "在行动序列上添加【期末晚会】，每次【期末晚会】行动时，解除场上所有「蕉研组」成员的控制类负面状态与弱点击破状态，将全体「蕉研组」的【课间频道】状态转变为【课堂频道】状态，并施放【致博士：蕉学成果汇演】。每当有一名「蕉研组」成员的弱点被击破时，【期末晚会】的行动将小幅延后。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402003,
            "SkillName": "致博士：蕉学成果汇演",
            "SkillDesc": "使敌方全体的攻击力提高，使我方全体能量、战技点减少，并对我方全体造成量子属性伤害和火属性伤害，有概率对我方全体施加减速状态，大概率使我方全体陷入【灼烧】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402004,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300402002,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.8125000009313226,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 300402001,
            "SkillName": "猴群荣誉感",
            "SkillDesc": "本次战斗中，「奇想林中的蕉研组」与所有「蕉研组」成员共享血量。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402002,
            "SkillName": "蕉学课程表",
            "SkillDesc": "在行动序列上添加【期末晚会】，每次【期末晚会】行动时，解除场上所有「蕉研组」成员的控制类负面状态与弱点击破状态，将全体「蕉研组」的【课间频道】状态转变为【课堂频道】状态，并施放【致博士：蕉学成果汇演】。每当有一名「蕉研组」成员的弱点被击破时，【期末晚会】的行动将小幅延后。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402003,
            "SkillName": "致博士：蕉学成果汇演",
            "SkillDesc": "使敌方全体的攻击力提高，使我方全体能量、战技点减少，并对我方全体造成量子属性伤害和火属性伤害，有概率对我方全体施加减速状态，大概率使我方全体陷入【灼烧】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402004,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300402003,
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        "StanceWeakList": [
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          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 300402001,
            "SkillName": "猴群荣誉感",
            "SkillDesc": "本次战斗中，「奇想林中的蕉研组」与所有「蕉研组」成员共享血量。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402002,
            "SkillName": "蕉学课程表",
            "SkillDesc": "在行动序列上添加【期末晚会】，每次【期末晚会】行动时，解除场上所有「蕉研组」成员的控制类负面状态与弱点击破状态，将全体「蕉研组」的【课间频道】状态转变为【课堂频道】状态，并施放【致博士：蕉学成果汇演】。每当有一名「蕉研组」成员的弱点被击破时，【期末晚会】的行动将小幅延后。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402003,
            "SkillName": "致博士：蕉学成果汇演",
            "SkillDesc": "使敌方全体的攻击力提高，使我方全体能量、战技点减少，并对我方全体造成量子属性伤害和火属性伤害，有概率对我方全体施加减速状态，大概率使我方全体陷入【灼烧】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402004,
            "SkillName": "",
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      {
        "Id": 300402004,
        "AttackModifyRatio": 1,
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        "HPModifyRatio": 0.7500000006984919,
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        "StanceWeakList": [
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          "Ice",
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          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 300402001,
            "SkillName": "猴群荣誉感",
            "SkillDesc": "本次战斗中，「奇想林中的蕉研组」与所有「蕉研组」成员共享血量。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402002,
            "SkillName": "蕉学课程表",
            "SkillDesc": "在行动序列上添加【期末晚会】，每次【期末晚会】行动时，解除场上所有「蕉研组」成员的控制类负面状态与弱点击破状态，将全体「蕉研组」的【课间频道】状态转变为【课堂频道】状态，并施放【致博士：蕉学成果汇演】。每当有一名「蕉研组」成员的弱点被击破时，【期末晚会】的行动将小幅延后。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402003,
            "SkillName": "致博士：蕉学成果汇演",
            "SkillDesc": "使敌方全体的攻击力提高，使我方全体能量、战技点减少，并对我方全体造成量子属性伤害和火属性伤害，有概率对我方全体施加减速状态，大概率使我方全体陷入【灼烧】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402004,
            "SkillName": "",
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    ],
    "Drop": [
      {
        "MonsterTemplateID": 3004020,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3004020,
        "WorldLevel": 1,
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      {
        "MonsterTemplateID": 3004020,
        "WorldLevel": 2,
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      },
      {
        "MonsterTemplateID": 3004020,
        "WorldLevel": 3,
        "DisplayItemList": []
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      {
        "MonsterTemplateID": 3004020,
        "WorldLevel": 4,
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      {
        "MonsterTemplateID": 3004020,
        "WorldLevel": 5,
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      {
        "MonsterTemplateID": 3004020,
        "WorldLevel": 6,
        "DisplayItemList": []
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    ]
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  "3004021": {
    "Id": 3004021,
    "Name": "心蕉如火的猴把戏",
    "Desc": "被「源究森林」的树荫遮蔽理智的美梦剧团。它们携带着「奇想林」中结出的模因病毒，于梦中蕉横地宣扬睡蕉小猴的蕉旨与原始博士的蕉诲。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 19530,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 50,
    "StanceBase": 390,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
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        "SkillList": [
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            "Id": 300402101,
            "SkillName": "猴群荣誉感",
            "SkillDesc": "本次战斗中，「心蕉如火的猴把戏」与所有「蕉研组」成员共享血量。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402102,
            "SkillName": "蕉学课程表",
            "SkillDesc": "在行动序列上添加【期末晚会】，每次【期末晚会】行动时，解除场上所有「蕉研组」成员的控制类负面状态与弱点击破状态，将全体「蕉研组」的【课间频道】状态转变为【课堂频道】状态，并施放【致博士：蕉学成果汇演】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402103,
            "SkillName": "致博士：蕉学成果汇演",
            "SkillDesc": "使敌方全体的攻击力提高，使我方全体能量、战技点减少，并对我方全体造成量子属性伤害和火属性伤害，有概率对我方全体施加减速状态，大概率使我方全体陷入【灼烧】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402104,
            "SkillName": "",
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            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402105,
            "SkillName": "",
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            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402106,
            "SkillName": "",
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            "SPHitBase": ""
          },
          {
            "Id": 300402107,
            "SkillName": "",
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            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402108,
            "SkillName": "",
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            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402109,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402110,
            "SkillName": "摸底考试",
            "SkillDesc": "处于【课堂频道】状态的敌方单位被弱点击破或通过累积计数转变为【课间频道】时，削减「心蕉如火的猴把戏」的韧性。当所有敌方单位都处于弱点击破状态时，攻击任意敌方单位可少量削减「心蕉如火的猴把戏」的韧性。「心蕉如火的猴把戏」的弱点被击破时，敌方全体目标都会被击破，并使「心蕉如火的猴把戏」陷入【守备溃防】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300402101,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
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        "StanceWeakList": [],
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        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 300402101,
            "SkillName": "猴群荣誉感",
            "SkillDesc": "本次战斗中，「心蕉如火的猴把戏」与所有「蕉研组」成员共享血量。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402102,
            "SkillName": "蕉学课程表",
            "SkillDesc": "在行动序列上添加【期末晚会】，每次【期末晚会】行动时，解除场上所有「蕉研组」成员的控制类负面状态与弱点击破状态，将全体「蕉研组」的【课间频道】状态转变为【课堂频道】状态，并施放【致博士：蕉学成果汇演】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402103,
            "SkillName": "致博士：蕉学成果汇演",
            "SkillDesc": "使敌方全体的攻击力提高，使我方全体能量、战技点减少，并对我方全体造成量子属性伤害和火属性伤害，有概率对我方全体施加减速状态，大概率使我方全体陷入【灼烧】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402104,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402105,
            "SkillName": "",
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            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402106,
            "SkillName": "",
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            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402107,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402108,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402109,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402110,
            "SkillName": "摸底考试",
            "SkillDesc": "处于【课堂频道】状态的敌方单位被弱点击破或通过累积计数转变为【课间频道】时，削减「心蕉如火的猴把戏」的韧性。当所有敌方单位都处于弱点击破状态时，攻击任意敌方单位可少量削减「心蕉如火的猴把戏」的韧性。「心蕉如火的猴把戏」的弱点被击破时，敌方全体目标都会被击破，并使「心蕉如火的猴把戏」陷入【守备溃防】状态。",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 300402102,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
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        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
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        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 300402101,
            "SkillName": "猴群荣誉感",
            "SkillDesc": "本次战斗中，「心蕉如火的猴把戏」与所有「蕉研组」成员共享血量。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402102,
            "SkillName": "蕉学课程表",
            "SkillDesc": "在行动序列上添加【期末晚会】，每次【期末晚会】行动时，解除场上所有「蕉研组」成员的控制类负面状态与弱点击破状态，将全体「蕉研组」的【课间频道】状态转变为【课堂频道】状态，并施放【致博士：蕉学成果汇演】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402103,
            "SkillName": "致博士：蕉学成果汇演",
            "SkillDesc": "使敌方全体的攻击力提高，使我方全体能量、战技点减少，并对我方全体造成量子属性伤害和火属性伤害，有概率对我方全体施加减速状态，大概率使我方全体陷入【灼烧】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402104,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402105,
            "SkillName": "",
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            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402106,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402107,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402108,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402109,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402110,
            "SkillName": "摸底考试",
            "SkillDesc": "处于【课堂频道】状态的敌方单位被弱点击破或通过累积计数转变为【课间频道】时，削减「心蕉如火的猴把戏」的韧性。当所有敌方单位都处于弱点击破状态时，攻击任意敌方单位可少量削减「心蕉如火的猴把戏」的韧性。「心蕉如火的猴把戏」的弱点被击破时，敌方全体目标都会被击破，并使「心蕉如火的猴把戏」陷入【守备溃防】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300402103,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 300402101,
            "SkillName": "猴群荣誉感",
            "SkillDesc": "本次战斗中，「心蕉如火的猴把戏」与所有「蕉研组」成员共享血量。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402102,
            "SkillName": "蕉学课程表",
            "SkillDesc": "在行动序列上添加【期末晚会】，每次【期末晚会】行动时，解除场上所有「蕉研组」成员的控制类负面状态与弱点击破状态，将全体「蕉研组」的【课间频道】状态转变为【课堂频道】状态，并施放【致博士：蕉学成果汇演】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402103,
            "SkillName": "致博士：蕉学成果汇演",
            "SkillDesc": "使敌方全体的攻击力提高，使我方全体能量、战技点减少，并对我方全体造成量子属性伤害和火属性伤害，有概率对我方全体施加减速状态，大概率使我方全体陷入【灼烧】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402104,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402105,
            "SkillName": "",
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            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402106,
            "SkillName": "",
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            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402107,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402108,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402109,
            "SkillName": "",
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            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402110,
            "SkillName": "摸底考试",
            "SkillDesc": "处于【课堂频道】状态的敌方单位被弱点击破或通过累积计数转变为【课间频道】时，削减「心蕉如火的猴把戏」的韧性。当所有敌方单位都处于弱点击破状态时，攻击任意敌方单位可少量削减「心蕉如火的猴把戏」的韧性。「心蕉如火的猴把戏」的弱点被击破时，敌方全体目标都会被击破，并使「心蕉如火的猴把戏」陷入【守备溃防】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 300402104,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
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        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 10,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 300402101,
            "SkillName": "猴群荣誉感",
            "SkillDesc": "本次战斗中，「心蕉如火的猴把戏」与所有「蕉研组」成员共享血量。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402102,
            "SkillName": "蕉学课程表",
            "SkillDesc": "在行动序列上添加【期末晚会】，每次【期末晚会】行动时，解除场上所有「蕉研组」成员的控制类负面状态与弱点击破状态，将全体「蕉研组」的【课间频道】状态转变为【课堂频道】状态，并施放【致博士：蕉学成果汇演】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402103,
            "SkillName": "致博士：蕉学成果汇演",
            "SkillDesc": "使敌方全体的攻击力提高，使我方全体能量、战技点减少，并对我方全体造成量子属性伤害和火属性伤害，有概率对我方全体施加减速状态，大概率使我方全体陷入【灼烧】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402104,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402105,
            "SkillName": "",
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            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402106,
            "SkillName": "",
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            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402107,
            "SkillName": "",
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            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402108,
            "SkillName": "",
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            "SPHitBase": ""
          },
          {
            "Id": 300402109,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402110,
            "SkillName": "摸底考试",
            "SkillDesc": "处于【课堂频道】状态的敌方单位被弱点击破或通过累积计数转变为【课间频道】时，削减「心蕉如火的猴把戏」的韧性。当所有敌方单位都处于弱点击破状态时，攻击任意敌方单位可少量削减「心蕉如火的猴把戏」的韧性。「心蕉如火的猴把戏」的弱点被击破时，敌方全体目标都会被击破，并使「心蕉如火的猴把戏」陷入【守备溃防】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3004021,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3004021,
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      {
        "MonsterTemplateID": 3004021,
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      },
      {
        "MonsterTemplateID": 3004021,
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      {
        "MonsterTemplateID": 3004021,
        "WorldLevel": 4,
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      {
        "MonsterTemplateID": 3004021,
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        "DisplayItemList": []
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      {
        "MonsterTemplateID": 3004021,
        "WorldLevel": 6,
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    ]
  },
  "3004022": {
    "Id": 3004022,
    "Name": "奇想林中的蕉研组（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为被「源究森林」的树荫遮蔽理智的美梦剧团。它们携带着「奇想林」中结出的模因病毒，于梦中蕉横地宣扬睡蕉小猴的蕉旨与原始博士的蕉诲。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 3022.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 80,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "SpeedModifyValue": null,
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        "SkillList": [
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            "Id": 300402201,
            "SkillName": "猴群荣誉感",
            "SkillDesc": "本次战斗中，「奇想林中的蕉研组（完整）」与所有「蕉研组」成员共享血量。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402202,
            "SkillName": "蕉学课程表",
            "SkillDesc": "在行动序列上添加【期末晚会】，每次【期末晚会】行动时，解除场上所有「蕉研组」成员的控制类负面状态与弱点击破状态，将全体「蕉研组」的【课间频道】状态转变为【课堂频道】状态，并施放【致博士：蕉学成果汇演】。每当有一名「蕉研组」成员的弱点被击破时，【期末晚会】的行动将小幅延后。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402203,
            "SkillName": "致博士：蕉学成果汇演",
            "SkillDesc": "使敌方全体的攻击力提高，使我方全体能量、战技点减少，并对我方全体造成量子属性伤害和火属性伤害，有概率对我方全体施加减速状态，大概率使我方全体陷入【灼烧】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402204,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402205,
            "SkillName": "心蕉火燎",
            "SkillDesc": "所有敌方单位在处于【课堂频道】状态时拥有<u>切换计数</u>。处于【课堂频道】状态的敌方单位每回合开始时会扣减一定数值的<u>切换计数</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402206,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402207,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402208,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402209,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402210,
            "SkillName": "摸底考试",
            "SkillDesc": "「奇想林中的蕉研组（完整）」的弱点被击破时，会对自身造成伤害，并使所有「蕉研组」成员行动延后。",
            "DamageType": "",
            "SPHitBase": ""
          }
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        "SkillList": [
          {
            "Id": 300402201,
            "SkillName": "猴群荣誉感",
            "SkillDesc": "本次战斗中，「奇想林中的蕉研组（完整）」与所有「蕉研组」成员共享血量。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402202,
            "SkillName": "蕉学课程表",
            "SkillDesc": "在行动序列上添加【期末晚会】，每次【期末晚会】行动时，解除场上所有「蕉研组」成员的控制类负面状态与弱点击破状态，将全体「蕉研组」的【课间频道】状态转变为【课堂频道】状态，并施放【致博士：蕉学成果汇演】。每当有一名「蕉研组」成员的弱点被击破时，【期末晚会】的行动将小幅延后。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402203,
            "SkillName": "致博士：蕉学成果汇演",
            "SkillDesc": "使敌方全体的攻击力提高，使我方全体能量、战技点减少，并对我方全体造成量子属性伤害和火属性伤害，有概率对我方全体施加减速状态，大概率使我方全体陷入【灼烧】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402204,
            "SkillName": "",
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            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402205,
            "SkillName": "心蕉火燎",
            "SkillDesc": "所有敌方单位在处于【课堂频道】状态时拥有<u>切换计数</u>。处于【课堂频道】状态的敌方单位每回合开始时会扣减一定数值的<u>切换计数</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402206,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402207,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402208,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402209,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402210,
            "SkillName": "摸底考试",
            "SkillDesc": "「奇想林中的蕉研组（完整）」的弱点被击破时，会对自身造成伤害，并使所有「蕉研组」成员行动延后。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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    ],
    "Drop": [
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        "MonsterTemplateID": 3004022,
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      {
        "MonsterTemplateID": 3004022,
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        "MonsterTemplateID": 3004022,
        "WorldLevel": 4,
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        "MonsterTemplateID": 3004022,
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        "MonsterTemplateID": 3004022,
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    ]
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  "3004023": {
    "Id": 3004023,
    "Name": "千面斯科特",
    "Desc": "集中了所有拍摄资源，成为大咖中的大咖的主角斯科特。意识和灵魂被从者分散后，以千般面相展开了对开拓者的复仇。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 3720,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004023.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 80,
    "StanceBase": null,
    "StanceCount": null,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "SpeedModifyRatio": 1,
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        "StanceWeakList": [
          "Fire",
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 300402301,
            "SkillName": "狼的坚韧",
            "SkillDesc": "本次战斗中，「千面斯科特」与所有「斯科特」共享血量。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402302,
            "SkillName": "狼的诱惑",
            "SkillDesc": "在行动序列上添加【孤狼之哮】，每次【孤狼之哮】行动时，解除场上所有「斯科特」的控制类负面状态与弱点击破状态，将全体「斯科特」的【讥讽】状态转变为【狂乱】状态，并施放【致孤狼：卑劣人生】。每当有一名「斯科特」的弱点被击破时，【孤狼之哮】的行动将小幅延后。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402303,
            "SkillName": "致孤狼：卑劣人生",
            "SkillDesc": "使敌方全体的攻击力提高，使我方全体能量、战技点减少，并对我方全体造成量子属性伤害和火属性伤害，有概率对我方全体施加减速状态，大概率使我方全体陷入【灼烧】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402304,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
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        "MonsterTemplateID": 3004023,
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      },
      {
        "MonsterTemplateID": 3004023,
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        "MonsterTemplateID": 3004023,
        "WorldLevel": 2,
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      {
        "MonsterTemplateID": 3004023,
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        "MonsterTemplateID": 3004023,
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      {
        "MonsterTemplateID": 3004023,
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      {
        "MonsterTemplateID": 3004023,
        "WorldLevel": 6,
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    ]
  },
  "3004024": {
    "Id": 3004024,
    "Name": "千面斯科特（污染）",
    "Desc": "集中了所有拍摄资源，成为大咖中的大咖的主角斯科特。意识和灵魂被从者分散后，以千般面相展开了对开拓者的复仇。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1627.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004023.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 80,
    "StanceBase": null,
    "StanceCount": null,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "Id": 3004024,
        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
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        "StanceWeakList": [
          "Fire",
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 300402401,
            "SkillName": "狼的坚韧",
            "SkillDesc": "本次战斗中，「千面斯科特」与所有「斯科特」共享血量。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402402,
            "SkillName": "狼的诱惑",
            "SkillDesc": "在行动序列上添加【孤狼之哮】，每次【孤狼之哮】行动时，解除场上所有「斯科特」的控制类负面状态与弱点击破状态，将全体「斯科特」的【讥讽】状态转变为【狂乱】状态，并施放【致孤狼：卑劣人生】。每当有一名「斯科特」的弱点被击破时，【孤狼之哮】的行动将小幅延后。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402403,
            "SkillName": "致孤狼：卑劣人生",
            "SkillDesc": "使敌方全体的攻击力提高，使我方全体能量、战技点减少，并对我方全体造成量子属性伤害和火属性伤害，有概率对我方全体施加减速状态，大概率使我方全体陷入【灼烧】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402404,
            "SkillName": "付费上班",
            "SkillDesc": "战斗中会出现黑泥对首领进行强化。强化后【暴怒斯科特（污染）】会立刻施放【狼的加班】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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    ],
    "Drop": [
      {
        "MonsterTemplateID": 3004024,
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      },
      {
        "MonsterTemplateID": 3004024,
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        "MonsterTemplateID": 3004024,
        "WorldLevel": 6,
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    ]
  },
  "3004025": {
    "Id": 3004025,
    "Name": "千面斯科特",
    "Desc": "集中了所有拍摄资源，成为大咖中的大咖的主角斯科特。意识和灵魂被从者分散后，以千般面相展开了对开拓者的复仇。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 3720,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004023.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 80,
    "StanceBase": null,
    "StanceCount": null,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "Id": 3004025,
        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
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        "StanceWeakList": [
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          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 300402501,
            "SkillName": "狼的坚韧",
            "SkillDesc": "本次战斗中，「千面斯科特」与所有「斯科特」共享血量。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402502,
            "SkillName": "狼的诱惑",
            "SkillDesc": "在行动序列上添加【孤狼之哮】，每次【孤狼之哮】行动时，解除场上所有「斯科特」的控制类负面状态与弱点击破状态，将全体「斯科特」的【讥讽】状态转变为【狂乱】状态，并施放【致孤狼：卑劣人生】。每当有一名「斯科特」的弱点被击破时，【孤狼之哮】的行动将小幅延后。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402503,
            "SkillName": "致孤狼：卑劣人生",
            "SkillDesc": "使敌方全体的攻击力提高，使我方全体能量、战技点减少，并对我方全体造成量子属性伤害和火属性伤害，有概率对我方全体施加减速状态，大概率使我方全体陷入【灼烧】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 300402504,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
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        "MonsterTemplateID": 3004025,
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      },
      {
        "MonsterTemplateID": 3004025,
        "WorldLevel": 1,
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        "WorldLevel": 2,
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    ]
  },
  "3011010": {
    "Id": 3011010,
    "Name": "忆域迷因「视线无处不在」",
    "Desc": "蕴含特定认知的实体，由忆域中的潜意识碎片堆积而成。\\n注目、回望、审视…在生命的生存行为和对自身生存的领悟中，「视」与「看」的记忆如影随形，最终成为生命本身。",
    "MonsterCampID": 11,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 93,
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 301204001,
            "SkillName": "浮名加封",
            "SkillDesc": "附身于指定敌方单体，为其施加【虚骄冠冕】状态，解除其控制状态，并恢复该目标的韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301204002,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301204003,
            "SkillName": "本真沉沦",
            "SkillDesc": "处于【虚骄冠冕】状态的敌方受到攻击后回复生命值，但会额外获得物理属性和火属性弱点，且受到的击破伤害提高。当该目标被消灭或弱点被击破时，解除其【虚骄冠冕】状态，且「虚荣永无餍足」也会被消灭。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3012040,
        "AvatarExpReward": 36,
        "DisplayItemList": [
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            "ID": 2
          },
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            "ID": 114011
          },
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            "ID": 181015
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      },
      {
        "MonsterTemplateID": 3012040,
        "WorldLevel": 1,
        "AvatarExpReward": 48,
        "DisplayItemList": [
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            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 114011
          },
          {
            "$type": "ItemConfig",
            "ID": 181015
          }
        ]
      },
      {
        "MonsterTemplateID": 3012040,
        "WorldLevel": 2,
        "AvatarExpReward": 60,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 114011
          },
          {
            "$type": "ItemConfig",
            "ID": 114012
          },
          {
            "$type": "ItemConfig",
            "ID": 181015
          }
        ]
      },
      {
        "MonsterTemplateID": 3012040,
        "WorldLevel": 3,
        "AvatarExpReward": 72,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 114011
          },
          {
            "$type": "ItemConfig",
            "ID": 114012
          },
          {
            "$type": "ItemConfig",
            "ID": 181015
          }
        ]
      },
      {
        "MonsterTemplateID": 3012040,
        "WorldLevel": 4,
        "AvatarExpReward": 84,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 114011
          },
          {
            "$type": "ItemConfig",
            "ID": 114012
          },
          {
            "$type": "ItemConfig",
            "ID": 114013
          },
          {
            "$type": "ItemConfig",
            "ID": 181015
          }
        ]
      },
      {
        "MonsterTemplateID": 3012040,
        "WorldLevel": 5,
        "AvatarExpReward": 96,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 114011
          },
          {
            "$type": "ItemConfig",
            "ID": 114012
          },
          {
            "$type": "ItemConfig",
            "ID": 114013
          },
          {
            "$type": "ItemConfig",
            "ID": 181015
          }
        ]
      },
      {
        "MonsterTemplateID": 3012040,
        "WorldLevel": 6,
        "AvatarExpReward": 108,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 114011
          },
          {
            "$type": "ItemConfig",
            "ID": 114012
          },
          {
            "$type": "ItemConfig",
            "ID": 114013
          },
          {
            "$type": "ItemConfig",
            "ID": 181015
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        ]
      }
    ]
  },
  "3013010": {
    "Id": 3013010,
    "Name": "忆域迷因「狂怒褪去之壳」",
    "Desc": "蕴含特定认知的实体，由忆域中的潜意识碎片堆积而成。\\n哀苦的回忆如炽焰灼心，当苦难褪去，怨恨化作的生命便会于灰烬中诞生，积聚无穷的盛怒。",
    "MonsterCampID": 11,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1302,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3013010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 110,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 3013010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 301301001,
            "SkillName": "怀恨礼",
            "SkillDesc": "对指定我方单体造成量子属性伤害。并使自身获得1层【无明火】。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 301301002,
            "SkillName": "怒叱如雷轰鸣",
            "SkillDesc": "自身获得3层【无明火】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301301003,
            "SkillName": "宿怨如浪翻涌",
            "SkillDesc": "对我方全体造成少量量子属性伤害。并使自身获得1层【无明火】。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 301301004,
            "SkillName": "痛恶如刺剔骨",
            "SkillDesc": "连续对我方随机单体造成少量量子属性伤害。每层【无明火】额外造成1段伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 301301005,
            "SkillName": "癔症身壳",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 301301001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.39285700116306543,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 301301001,
            "SkillName": "怀恨礼",
            "SkillDesc": "对指定我方单体造成量子属性伤害。并使自身获得1层【无明火】。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 301301002,
            "SkillName": "怒叱如雷轰鸣",
            "SkillDesc": "自身获得3层【无明火】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301301003,
            "SkillName": "宿怨如浪翻涌",
            "SkillDesc": "对我方全体造成少量量子属性伤害。并使自身获得1层【无明火】。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 301301004,
            "SkillName": "痛恶如刺剔骨",
            "SkillDesc": "连续对我方随机单体造成少量量子属性伤害。每层【无明火】额外造成1段伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 301301005,
            "SkillName": "癔症身壳",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 301301002,
        "AttackModifyRatio": 0.5000000004656613,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.35714300023391843,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 301301001,
            "SkillName": "怀恨礼",
            "SkillDesc": "对指定我方单体造成量子属性伤害。并使自身获得1层【无明火】。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 301301002,
            "SkillName": "怒叱如雷轰鸣",
            "SkillDesc": "自身获得3层【无明火】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301301003,
            "SkillName": "宿怨如浪翻涌",
            "SkillDesc": "对我方全体造成少量量子属性伤害。并使自身获得1层【无明火】。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 301301004,
            "SkillName": "痛恶如刺剔骨",
            "SkillDesc": "连续对我方随机单体造成少量量子属性伤害。每层【无明火】额外造成1段伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 301301005,
            "SkillName": "癔症身壳",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 301301003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 301301001,
            "SkillName": "怀恨礼",
            "SkillDesc": "对指定我方单体造成量子属性伤害。并使自身获得1层【无明火】。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 301301002,
            "SkillName": "怒叱如雷轰鸣",
            "SkillDesc": "自身获得3层【无明火】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301301003,
            "SkillName": "宿怨如浪翻涌",
            "SkillDesc": "对我方全体造成少量量子属性伤害。并使自身获得1层【无明火】。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 301301004,
            "SkillName": "痛恶如刺剔骨",
            "SkillDesc": "连续对我方随机单体造成少量量子属性伤害。每层【无明火】额外造成1段伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 301301005,
            "SkillName": "癔症身壳",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 301301004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 140,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 301301001,
            "SkillName": "怀恨礼",
            "SkillDesc": "对指定我方单体造成量子属性伤害。并使自身获得1层【无明火】。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 301301002,
            "SkillName": "怒叱如雷轰鸣",
            "SkillDesc": "自身获得3层【无明火】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301301003,
            "SkillName": "宿怨如浪翻涌",
            "SkillDesc": "对我方全体造成少量量子属性伤害。并使自身获得1层【无明火】。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 301301004,
            "SkillName": "痛恶如刺剔骨",
            "SkillDesc": "连续对我方随机单体造成少量量子属性伤害。每层【无明火】额外造成1段伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 301301005,
            "SkillName": "癔症身壳",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 301301005,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 140,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice",
          "Thunder",
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 301301001,
            "SkillName": "怀恨礼",
            "SkillDesc": "对指定我方单体造成量子属性伤害。并使自身获得1层【无明火】。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 301301002,
            "SkillName": "怒叱如雷轰鸣",
            "SkillDesc": "自身获得3层【无明火】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301301003,
            "SkillName": "宿怨如浪翻涌",
            "SkillDesc": "对我方全体造成少量量子属性伤害。并使自身获得1层【无明火】。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 301301004,
            "SkillName": "痛恶如刺剔骨",
            "SkillDesc": "连续对我方随机单体造成少量量子属性伤害。每层【无明火】额外造成1段伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 301301005,
            "SkillName": "癔症身壳",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 301301006,
        "AttackModifyRatio": 0.33333300054073334,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 301301001,
            "SkillName": "怀恨礼",
            "SkillDesc": "对指定我方单体造成量子属性伤害。并使自身获得1层【无明火】。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 301301002,
            "SkillName": "怒叱如雷轰鸣",
            "SkillDesc": "自身获得3层【无明火】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301301003,
            "SkillName": "宿怨如浪翻涌",
            "SkillDesc": "对我方全体造成少量量子属性伤害。并使自身获得1层【无明火】。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 301301004,
            "SkillName": "痛恶如刺剔骨",
            "SkillDesc": "连续对我方随机单体造成少量量子属性伤害。每层【无明火】额外造成1段伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 301301005,
            "SkillName": "癔症身壳",
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          {
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            "SkillName": "哀哭如风悲鸣",
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            "DamageType": "",
            "SPHitBase": ""
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            "SkillName": "宿怨如浪翻涌",
            "SkillDesc": "对我方全体造成少量量子属性伤害。并使自身获得1层【无明火】。",
            "DamageType": "Quantum",
            "SPHitBase": 10
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            "SkillName": "痛恶如刺剔骨",
            "SkillDesc": "连续对我方随机单体造成少量量子属性伤害。每层【无明火】额外造成1段伤害。",
            "DamageType": "Quantum",
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          {
            "Id": 301301205,
            "SkillName": "癔症身壳",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
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    "Name": "忆域迷因「狂怒褪去之壳」（错误）",
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    "HPBase": 1302,
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            "SkillName": "怀恨礼",
            "SkillDesc": "对指定我方单体造成量子属性伤害。并使自身获得1层【灼骨恶火】。",
            "DamageType": "Quantum",
            "SPHitBase": 10
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          {
            "Id": 301301302,
            "SkillName": "怒叱如雷轰鸣",
            "SkillDesc": "自身获得大量【灼骨恶火】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301301303,
            "SkillName": "宿怨如浪翻涌",
            "SkillDesc": "对我方全体造成少量量子属性伤害。并使自身获得1层【灼骨恶火】。",
            "DamageType": "Quantum",
            "SPHitBase": 10
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            "Id": 301301304,
            "SkillName": "痛恶如刺剔骨",
            "SkillDesc": "连续对我方随机单体及相邻目标造成少量量子属性伤害。每层【灼骨恶火】额外造成1段伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 5
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            "Id": 301301305,
            "SkillName": "癔症身壳",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
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            "SPHitBase": ""
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            "$type": "ItemConfig",
            "ID": 183005
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        ]
      },
      {
        "MonsterTemplateID": 3013013,
        "WorldLevel": 4,
        "AvatarExpReward": 350,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 114012
          },
          {
            "$type": "ItemConfig",
            "ID": 114013
          },
          {
            "$type": "ItemConfig",
            "ID": 182009
          },
          {
            "$type": "ItemConfig",
            "ID": 183005
          }
        ]
      },
      {
        "MonsterTemplateID": 3013013,
        "WorldLevel": 5,
        "AvatarExpReward": 400,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 114012
          },
          {
            "$type": "ItemConfig",
            "ID": 114013
          },
          {
            "$type": "ItemConfig",
            "ID": 182009
          },
          {
            "$type": "ItemConfig",
            "ID": 183005
          }
        ]
      },
      {
        "MonsterTemplateID": 3013013,
        "WorldLevel": 6,
        "AvatarExpReward": 400,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 114012
          },
          {
            "$type": "ItemConfig",
            "ID": 114013
          },
          {
            "$type": "ItemConfig",
            "ID": 182009
          },
          {
            "$type": "ItemConfig",
            "ID": 183005
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        ]
      }
    ]
  },
  "3014020": {
    "Id": 3014020,
    "Name": "忆域迷因「何物朝向死亡」",
    "Desc": "蕴含特定认知的实体，由忆域中的潜意识碎片堆积而成。\\n神秘危险的忆域迷因，被视作梦中不应存在的「死亡」。它的邪影游荡于十二时分，所及之处必有不测之祸，以利刃散布噩耗，以死荫笼罩美梦。",
    "MonsterCampID": 11,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 2046,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 3014020,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 301402001,
            "SkillName": "葬仪之吻",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 301402002,
            "SkillName": "沦没黑雨",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 301402003,
            "SkillName": "锋锐悼词",
            "SkillDesc": "大幅提升自身造成的伤害，持续1回合，陷入弱点击破状态后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402004,
            "SkillName": "光明消歇",
            "SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层，当【白日西沉】叠加至3层时，立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402005,
            "SkillName": "已在黄昏失色",
            "SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击，使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402006,
            "SkillName": "步入良夜",
            "SkillDesc": "进入【夜幕将临】状态，为我方全体恢复能量，期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402007,
            "SkillName": "如水逝于水中",
            "SkillDesc": "立即对所有被锁定的我方目标发动致命攻击，使其陷入【梦死】状态。如果没有被锁定的目标，则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402009,
            "SkillName": "无从凭吊的荒场",
            "SkillDesc": "每当我方目标陷入【梦死】状态时，召唤一个对应的【永眠墓碣】；当我方全体陷入【梦死】状态或无法战斗状态时，战斗失败。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 301402001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.9090910009108484,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 301402001,
            "SkillName": "葬仪之吻",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 301402002,
            "SkillName": "沦没黑雨",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 301402003,
            "SkillName": "锋锐悼词",
            "SkillDesc": "大幅提升自身造成的伤害，持续1回合，陷入弱点击破状态后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402004,
            "SkillName": "光明消歇",
            "SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层，当【白日西沉】叠加至3层时，立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402005,
            "SkillName": "已在黄昏失色",
            "SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击，使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402006,
            "SkillName": "步入良夜",
            "SkillDesc": "进入【夜幕将临】状态，为我方全体恢复能量，期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402007,
            "SkillName": "如水逝于水中",
            "SkillDesc": "立即对所有被锁定的我方目标发动致命攻击，使其陷入【梦死】状态。如果没有被锁定的目标，则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402009,
            "SkillName": "无从凭吊的荒场",
            "SkillDesc": "每当我方目标陷入【梦死】状态时，召唤一个对应的【永眠墓碣】；当我方全体陷入【梦死】状态或无法战斗状态时，战斗失败。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 301402002,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.1363640003837645,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 301402001,
            "SkillName": "葬仪之吻",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 301402002,
            "SkillName": "沦没黑雨",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 301402003,
            "SkillName": "锋锐悼词",
            "SkillDesc": "大幅提升自身造成的伤害，持续1回合，陷入弱点击破状态后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402004,
            "SkillName": "光明消歇",
            "SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层，当【白日西沉】叠加至3层时，立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402005,
            "SkillName": "已在黄昏失色",
            "SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击，使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402006,
            "SkillName": "步入良夜",
            "SkillDesc": "进入【夜幕将临】状态，为我方全体恢复能量，期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402007,
            "SkillName": "如水逝于水中",
            "SkillDesc": "立即对所有被锁定的我方目标发动致命攻击，使其陷入【梦死】状态。如果没有被锁定的目标，则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402009,
            "SkillName": "无从凭吊的荒场",
            "SkillDesc": "每当我方目标陷入【梦死】状态时，召唤一个对应的【永眠墓碣】；当我方全体陷入【梦死】状态或无法战斗状态时，战斗失败。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 301402003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 301402001,
            "SkillName": "葬仪之吻",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 301402002,
            "SkillName": "沦没黑雨",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 301402003,
            "SkillName": "锋锐悼词",
            "SkillDesc": "大幅提升自身造成的伤害，持续1回合，陷入弱点击破状态后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402004,
            "SkillName": "光明消歇",
            "SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层，当【白日西沉】叠加至3层时，立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402005,
            "SkillName": "已在黄昏失色",
            "SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击，使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402006,
            "SkillName": "步入良夜",
            "SkillDesc": "进入【夜幕将临】状态，为我方全体恢复能量，期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402007,
            "SkillName": "如水逝于水中",
            "SkillDesc": "立即对所有被锁定的我方目标发动致命攻击，使其陷入【梦死】状态。如果没有被锁定的目标，则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402009,
            "SkillName": "无从凭吊的荒场",
            "SkillDesc": "每当我方目标陷入【梦死】状态时，召唤一个对应的【永眠墓碣】；当我方全体陷入【梦死】状态或无法战斗状态时，战斗失败。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 301402004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 301402001,
            "SkillName": "葬仪之吻",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 301402002,
            "SkillName": "沦没黑雨",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 301402003,
            "SkillName": "锋锐悼词",
            "SkillDesc": "大幅提升自身造成的伤害，持续1回合，陷入弱点击破状态后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402004,
            "SkillName": "光明消歇",
            "SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层，当【白日西沉】叠加至3层时，立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402005,
            "SkillName": "已在黄昏失色",
            "SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击，使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402006,
            "SkillName": "步入良夜",
            "SkillDesc": "进入【夜幕将临】状态，为我方全体恢复能量，期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402007,
            "SkillName": "如水逝于水中",
            "SkillDesc": "立即对所有被锁定的我方目标发动致命攻击，使其陷入【梦死】状态。如果没有被锁定的目标，则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402009,
            "SkillName": "无从凭吊的荒场",
            "SkillDesc": "每当我方目标陷入【梦死】状态时，召唤一个对应的【永眠墓碣】；当我方全体陷入【梦死】状态或无法战斗状态时，战斗失败。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 301402005,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.2727270007599145,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 301402001,
            "SkillName": "葬仪之吻",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 301402002,
            "SkillName": "沦没黑雨",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 301402003,
            "SkillName": "锋锐悼词",
            "SkillDesc": "大幅提升自身造成的伤害，持续1回合，陷入弱点击破状态后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402004,
            "SkillName": "光明消歇",
            "SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层，当【白日西沉】叠加至3层时，立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402005,
            "SkillName": "已在黄昏失色",
            "SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击，使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402006,
            "SkillName": "步入良夜",
            "SkillDesc": "进入【夜幕将临】状态，为我方全体恢复能量，期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402007,
            "SkillName": "如水逝于水中",
            "SkillDesc": "立即对所有被锁定的我方目标发动致命攻击，使其陷入【梦死】状态。如果没有被锁定的目标，则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402009,
            "SkillName": "无从凭吊的荒场",
            "SkillDesc": "每当我方目标陷入【梦死】状态时，召唤一个对应的【永眠墓碣】；当我方全体陷入【梦死】状态或无法战斗状态时，战斗失败。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 301402006,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 301402001,
            "SkillName": "葬仪之吻",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 301402002,
            "SkillName": "沦没黑雨",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 301402003,
            "SkillName": "锋锐悼词",
            "SkillDesc": "大幅提升自身造成的伤害，持续1回合，陷入弱点击破状态后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402004,
            "SkillName": "光明消歇",
            "SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层，当【白日西沉】叠加至3层时，立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402005,
            "SkillName": "已在黄昏失色",
            "SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击，使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402006,
            "SkillName": "步入良夜",
            "SkillDesc": "进入【夜幕将临】状态，为我方全体恢复能量，期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402007,
            "SkillName": "如水逝于水中",
            "SkillDesc": "立即对所有被锁定的我方目标发动致命攻击，使其陷入【梦死】状态。如果没有被锁定的目标，则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402009,
            "SkillName": "无从凭吊的荒场",
            "SkillDesc": "每当我方目标陷入【梦死】状态时，召唤一个对应的【永眠墓碣】；当我方全体陷入【梦死】状态或无法战斗状态时，战斗失败。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 301402007,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.1363640003837645,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 301402001,
            "SkillName": "葬仪之吻",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 301402002,
            "SkillName": "沦没黑雨",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 301402003,
            "SkillName": "锋锐悼词",
            "SkillDesc": "大幅提升自身造成的伤害，持续1回合，陷入弱点击破状态后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402004,
            "SkillName": "光明消歇",
            "SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层，当【白日西沉】叠加至3层时，立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402005,
            "SkillName": "已在黄昏失色",
            "SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击，使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402006,
            "SkillName": "步入良夜",
            "SkillDesc": "进入【夜幕将临】状态，为我方全体恢复能量，期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402007,
            "SkillName": "如水逝于水中",
            "SkillDesc": "立即对所有被锁定的我方目标发动致命攻击，使其陷入【梦死】状态。如果没有被锁定的目标，则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402009,
            "SkillName": "无从凭吊的荒场",
            "SkillDesc": "每当我方目标陷入【梦死】状态时，召唤一个对应的【永眠墓碣】；当我方全体陷入【梦死】状态或无法战斗状态时，战斗失败。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3014020,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014020,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014020,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014020,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014020,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014020,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014020,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3014021": {
    "Id": 3014021,
    "Name": "忆域迷因「何物朝向死亡」（投影）",
    "Desc": "蕴含特定认知的实体，由忆域中的潜意识碎片堆积而成。\\n神秘危险的忆域迷因，被视作梦中不应存在的「死亡」。它的邪影游荡于十二时分，所及之处必有不测之祸，以利刃散布噩耗，以死荫笼罩美梦。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 2046,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 3014021,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 301402101,
            "SkillName": "葬仪之吻",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 301402102,
            "SkillName": "沦没黑雨",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 301402103,
            "SkillName": "锋锐悼词",
            "SkillDesc": "大幅提升自身造成的伤害，持续1回合，陷入弱点击破状态后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402104,
            "SkillName": "光明消歇",
            "SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层，当【白日西沉】叠加至3层时，立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402105,
            "SkillName": "已在黄昏失色",
            "SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击，使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402106,
            "SkillName": "步入良夜",
            "SkillDesc": "进入【夜幕将临】状态，为我方全体恢复能量，期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402107,
            "SkillName": "如水逝于水中",
            "SkillDesc": "立即对所有被锁定的我方目标发动致命攻击，使其陷入【梦死】状态。如果没有被锁定的目标，则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402108,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402109,
            "SkillName": "无从凭吊的荒场",
            "SkillDesc": "每当我方目标陷入【梦死】状态时，召唤一个对应的【永眠墓碣】；当我方全体陷入【梦死】状态或无法战斗状态时，战斗失败。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3014021,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014021,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014021,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014021,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014021,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014021,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014021,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3014022": {
    "Id": 3014022,
    "Name": "忆域迷因「何物朝向死亡」（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为蕴含特定认知的实体，由忆域中的潜意识碎片堆积而成。\\n神秘危险的忆域迷因，被视作梦中不应存在的「死亡」。它的邪影游荡于十二时分，所及之处必有不测之祸，以利刃散布噩耗，以死荫笼罩美梦。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1023,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 3014022,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 301402201,
            "SkillName": "葬仪之吻",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 301402202,
            "SkillName": "沦没黑雨",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 301402203,
            "SkillName": "彻心悼词",
            "SkillDesc": "提升自身造成的伤害，持续1回合，陷入弱点击破状态后解除。每次释放时获得1层伤害提高，并使后续召唤的【永眠墓碣】生命值增加1格。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402204,
            "SkillName": "光明消歇",
            "SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层，当【白日西沉】叠加至3层时，立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402205,
            "SkillName": "已在黄昏失色",
            "SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击，使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402206,
            "SkillName": "步入良夜",
            "SkillDesc": "进入【夜幕将临】状态并获得【弱点无效】效果，为我方全体恢复能量，期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402207,
            "SkillName": "如水逝于水中",
            "SkillDesc": "立即对所有被锁定的我方目标发动致命攻击，使其陷入【梦死】状态。如果没有被锁定的目标，则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402208,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402209,
            "SkillName": "无从凭吊的荒场",
            "SkillDesc": "每当我方目标陷入【梦死】状态时，召唤一个对应的【永眠墓碣】；当我方全体陷入【梦死】状态或无法战斗状态时，战斗失败。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 301402201,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2.7272730008699,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 216,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 301402201,
            "SkillName": "葬仪之吻",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 301402202,
            "SkillName": "沦没黑雨",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 301402203,
            "SkillName": "彻心悼词",
            "SkillDesc": "提升自身造成的伤害，持续1回合，陷入弱点击破状态后解除。每次释放时获得1层伤害提高，并使后续召唤的【永眠墓碣】生命值增加1格。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402204,
            "SkillName": "光明消歇",
            "SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层，当【白日西沉】叠加至3层时，立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402205,
            "SkillName": "已在黄昏失色",
            "SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击，使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402206,
            "SkillName": "步入良夜",
            "SkillDesc": "进入【夜幕将临】状态并获得【弱点无效】效果，为我方全体恢复能量，期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402207,
            "SkillName": "如水逝于水中",
            "SkillDesc": "立即对所有被锁定的我方目标发动致命攻击，使其陷入【梦死】状态。如果没有被锁定的目标，则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402208,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402209,
            "SkillName": "无从凭吊的荒场",
            "SkillDesc": "每当我方目标陷入【梦死】状态时，召唤一个对应的【永眠墓碣】；当我方全体陷入【梦死】状态或无法战斗状态时，战斗失败。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 301402202,
        "AttackModifyRatio": 0.8333330010063946,
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        "EliteGroup": 1,
        "HPModifyRatio": 6.363636000780389,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 301402201,
            "SkillName": "葬仪之吻",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 301402202,
            "SkillName": "沦没黑雨",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 301402203,
            "SkillName": "彻心悼词",
            "SkillDesc": "提升自身造成的伤害，持续1回合，陷入弱点击破状态后解除。每次释放时获得1层伤害提高，并使后续召唤的【永眠墓碣】生命值增加1格。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402204,
            "SkillName": "光明消歇",
            "SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层，当【白日西沉】叠加至3层时，立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402205,
            "SkillName": "已在黄昏失色",
            "SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击，使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402206,
            "SkillName": "步入良夜",
            "SkillDesc": "进入【夜幕将临】状态并获得【弱点无效】效果，为我方全体恢复能量，期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402207,
            "SkillName": "如水逝于水中",
            "SkillDesc": "立即对所有被锁定的我方目标发动致命攻击，使其陷入【梦死】状态。如果没有被锁定的目标，则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402208,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402209,
            "SkillName": "无从凭吊的荒场",
            "SkillDesc": "每当我方目标陷入【梦死】状态时，召唤一个对应的【永眠墓碣】；当我方全体陷入【梦死】状态或无法战斗状态时，战斗失败。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3014022,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014022,
        "WorldLevel": 1,
        "DisplayItemList": []
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      {
        "MonsterTemplateID": 3014022,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014022,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014022,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014022,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014022,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3014023": {
    "Id": 3014023,
    "Name": "忆域迷因「何物朝向死亡」",
    "Desc": "蕴含特定认知的实体，由忆域中的潜意识碎片堆积而成。\\n神秘危险的忆域迷因，被视作梦中不应存在的「死亡」。它的邪影游荡于十二时分，所及之处必有不测之祸，以利刃散布噩耗，以死荫笼罩美梦。",
    "MonsterCampID": null,
    "AttackBase": 10,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 11160,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 3014023,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 301402301,
            "SkillName": "葬仪之吻",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 301402302,
            "SkillName": "沦没黑雨",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 301402303,
            "SkillName": "彻心悼词",
            "SkillDesc": "提升自身造成的伤害，持续1回合，陷入弱点击破状态后解除。每次释放时获得1层伤害提高，并使后续召唤的【永眠墓碣】生命值增加1格。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402304,
            "SkillName": "光明消歇",
            "SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层，当【白日西沉】叠加至3层时，立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402305,
            "SkillName": "已在黄昏失色",
            "SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击，使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402306,
            "SkillName": "步入良夜",
            "SkillDesc": "进入【夜幕将临】状态并获得【弱点无效】效果，为我方全体恢复能量，期间会锁定1名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402307,
            "SkillName": "如水逝于水中",
            "SkillDesc": "立即对所有被锁定的我方目标发动致命攻击，使其陷入【梦死】状态。如果没有被锁定的目标，则随机对1名我方目标发动致命攻击并使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402308,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402309,
            "SkillName": "无从凭吊的荒场",
            "SkillDesc": "每当我方目标陷入【梦死】状态时，召唤一个对应的【永眠墓碣】；当我方全体陷入【梦死】状态或无法战斗状态时，战斗失败。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402310,
            "SkillName": "如水逝于水中",
            "SkillDesc": "立即对所有被锁定的我方目标发动致命攻击，使其陷入【梦死】状态。如果没有被锁定的目标，则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402311,
            "SkillName": "步入良夜",
            "SkillDesc": "进入【夜幕将临】状态并获得【弱点无效】效果，为我方全体恢复能量，期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3014023,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014023,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014023,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014023,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014023,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014023,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014023,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3014024": {
    "Id": 3014024,
    "Name": "忆域迷因「何物朝向死亡」",
    "Desc": "蕴含特定认知的实体，由忆域中的潜意识碎片堆积而成。\\n神秘危险的忆域迷因，被视作梦中不应存在的「死亡」。它的邪影游荡于十二时分，所及之处必有不测之祸，以利刃散布噩耗，以死荫笼罩美梦。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 2046,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 3014024,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 301402401,
            "SkillName": "葬仪之吻",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 301402402,
            "SkillName": "沦没黑雨",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 301402403,
            "SkillName": "锋锐悼词",
            "SkillDesc": "大幅提升自身造成的伤害，持续1回合，陷入弱点击破状态后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402404,
            "SkillName": "光明消歇",
            "SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层，当【白日西沉】叠加至3层时，立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402405,
            "SkillName": "已在黄昏失色",
            "SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击，使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402406,
            "SkillName": "步入良夜",
            "SkillDesc": "进入【夜幕将临】状态，为我方全体恢复能量，期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402407,
            "SkillName": "如水逝于水中",
            "SkillDesc": "立即对所有被锁定的我方目标发动致命攻击，使其陷入【梦死】状态。如果没有被锁定的目标，则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402408,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402409,
            "SkillName": "无从凭吊的荒场",
            "SkillDesc": "每当我方目标陷入【梦死】状态时，召唤一个对应的【永眠墓碣】；当我方全体陷入【梦死】状态或无法战斗状态时，战斗失败。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3014024,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014024,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014024,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014024,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014024,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014024,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014024,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3014025": {
    "Id": 3014025,
    "Name": "忆域迷因「何物朝向死亡」",
    "Desc": "蕴含特定认知的实体，由忆域中的潜意识碎片堆积而成。\\n神秘危险的忆域迷因，被视作梦中不应存在的「死亡」。它的邪影游荡于十二时分，所及之处必有不测之祸，以利刃散布噩耗，以死荫笼罩美梦。",
    "MonsterCampID": null,
    "AttackBase": 10,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 11160,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 3014025,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 301402501,
            "SkillName": "葬仪之吻",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 301402502,
            "SkillName": "沦没黑雨",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 301402503,
            "SkillName": "彻心悼词",
            "SkillDesc": "提升自身造成的伤害，持续1回合，陷入弱点击破状态后解除。每次释放时获得1层伤害提高，并使后续召唤的【永眠墓碣】生命值增加1格。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402504,
            "SkillName": "光明消歇",
            "SkillDesc": "进入【白日西沉】状态。每当我方施放普攻、战技、终结技时叠加1层，当【白日西沉】叠加至3层时，立即对上一个行动的我方施放【已在黄昏失色】。施放过一次【已在黄昏失色】或被弱点击破后解除该状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402505,
            "SkillName": "已在黄昏失色",
            "SkillDesc": "立即对上一名施放普攻、战技、终结技的我方目标发动致命攻击，使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402506,
            "SkillName": "步入良夜",
            "SkillDesc": "进入【夜幕将临】状态并获得【弱点无效】效果，为我方全体恢复能量，期间会锁定1名最先行动的我方目标。下次行动时使用【如水逝于水中】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402507,
            "SkillName": "如水逝于水中",
            "SkillDesc": "立即对所有被锁定的我方目标发动致命攻击，使其陷入【梦死】状态。如果没有被锁定的目标，则随机对1名我方目标发动致命攻击并使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402508,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402509,
            "SkillName": "无从凭吊的荒场",
            "SkillDesc": "每当我方目标陷入【梦死】状态时，召唤一个对应的【永眠墓碣】；当我方全体陷入【梦死】状态或无法战斗状态时，战斗失败。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 301402510,
            "SkillName": "如水逝于水中",
            "SkillDesc": "立即对所有被锁定的我方目标发动致命攻击，使其陷入【梦死】状态。如果没有被锁定的目标，则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3014025,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014025,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014025,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014025,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014025,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014025,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3014025,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3021020": {
    "Id": 3021020,
    "Name": "「授勋」",
    "Desc": "「授勋」的雕塑：传言曾有一朵被女神亲吻过的玫瑰，它的美永不凋零。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 255.7500000006985,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Minion",
    "SpeedBase": 100,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 3021020,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 302102001,
            "SkillName": "血色女皇授勋",
            "SkillDesc": "对敌方银枝施加1层可叠加的伤害提高效果。【灵魂释放】状态下，施加的伤害提高效果层数增加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302102002,
            "SkillName": "颠仆的星花阶石",
            "SkillDesc": "受到致命攻击时，对攻击者施加1层可叠加的伤害提高效果。【灵魂释放】状态下，施加的伤害提高效果层数增加。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302102001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302102001,
            "SkillName": "血色女皇授勋",
            "SkillDesc": "对敌方银枝施加1层可叠加的伤害提高效果。【灵魂释放】状态下，施加的伤害提高效果层数增加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302102002,
            "SkillName": "颠仆的星花阶石",
            "SkillDesc": "受到致命攻击时，对攻击者施加1层可叠加的伤害提高效果。【灵魂释放】状态下，施加的伤害提高效果层数增加。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302102002,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Fire"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302102001,
            "SkillName": "血色女皇授勋",
            "SkillDesc": "对敌方银枝施加1层可叠加的伤害提高效果。【灵魂释放】状态下，施加的伤害提高效果层数增加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302102002,
            "SkillName": "颠仆的星花阶石",
            "SkillDesc": "受到致命攻击时，对攻击者施加1层可叠加的伤害提高效果。【灵魂释放】状态下，施加的伤害提高效果层数增加。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302102003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.5454550008289516,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302102001,
            "SkillName": "血色女皇授勋",
            "SkillDesc": "对敌方银枝施加1层可叠加的伤害提高效果。【灵魂释放】状态下，施加的伤害提高效果层数增加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302102002,
            "SkillName": "颠仆的星花阶石",
            "SkillDesc": "受到致命攻击时，对攻击者施加1层可叠加的伤害提高效果。【灵魂释放】状态下，施加的伤害提高效果层数增加。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302102004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.0909090007189661,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302102001,
            "SkillName": "血色女皇授勋",
            "SkillDesc": "对敌方银枝施加1层可叠加的伤害提高效果。【灵魂释放】状态下，施加的伤害提高效果层数增加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302102002,
            "SkillName": "颠仆的星花阶石",
            "SkillDesc": "受到致命攻击时，对攻击者施加1层可叠加的伤害提高效果。【灵魂释放】状态下，施加的伤害提高效果层数增加。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3021020,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3021020,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3021020,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3021020,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3021020,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3021020,
        "WorldLevel": 5,
        "DisplayItemList": []
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      {
        "MonsterTemplateID": 3021020,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3021021": {
    "Id": 3021021,
    "Name": "「授勋」",
    "Desc": "「授勋」的雕塑：传言曾有一朵被女神亲吻过的玫瑰，它的美永不凋零。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 581.2500000002328,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Minion",
    "SpeedBase": 100,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 3021021,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302102101,
            "SkillName": "血色女皇授勋",
            "SkillDesc": "对敌方银枝施加1层可叠加的伤害提高效果。【灵魂释放】状态下，施加的伤害提高效果层数增加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302102102,
            "SkillName": "颠仆的星花阶石",
            "SkillDesc": "受到致命攻击时，对攻击者施加1层可叠加的伤害提高效果。【灵魂释放】状态下，施加的伤害提高效果层数增加。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302102101,
        "AttackModifyRatio": 0.40000000037252903,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.44000000040978193,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302102101,
            "SkillName": "血色女皇授勋",
            "SkillDesc": "对敌方银枝施加1层可叠加的伤害提高效果。【灵魂释放】状态下，施加的伤害提高效果层数增加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302102102,
            "SkillName": "颠仆的星花阶石",
            "SkillDesc": "受到致命攻击时，对攻击者施加1层可叠加的伤害提高效果。【灵魂释放】状态下，施加的伤害提高效果层数增加。",
            "DamageType": "",
            "SPHitBase": ""
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        "Id": 302102102,
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        "DamageTypeResistance": [
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 302102101,
            "SkillName": "血色女皇授勋",
            "SkillDesc": "对敌方银枝施加1层可叠加的伤害提高效果。【灵魂释放】状态下，施加的伤害提高效果层数增加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302102102,
            "SkillName": "颠仆的星花阶石",
            "SkillDesc": "受到致命攻击时，对攻击者施加1层可叠加的伤害提高效果。【灵魂释放】状态下，施加的伤害提高效果层数增加。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302102103,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
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        "HPModifyRatio": 0.48000000044703484,
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 302102101,
            "SkillName": "血色女皇授勋",
            "SkillDesc": "对敌方银枝施加1层可叠加的伤害提高效果。【灵魂释放】状态下，施加的伤害提高效果层数增加。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302102102,
            "SkillName": "颠仆的星花阶石",
            "SkillDesc": "受到致命攻击时，对攻击者施加1层可叠加的伤害提高效果。【灵魂释放】状态下，施加的伤害提高效果层数增加。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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    ],
    "Drop": [
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        "MonsterTemplateID": 3021021,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3021021,
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      {
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      {
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      {
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      {
        "MonsterTemplateID": 3021021,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3021022": {
    "Id": 3021022,
    "Name": "「授勋」",
    "Desc": "「授勋」的雕塑：传言曾有一朵被女神亲吻过的玫瑰，它的美永不凋零。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 372,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Minion",
    "SpeedBase": 90,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
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          "Imaginary"
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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        "SkillList": [
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            "Id": 302102201,
            "SkillName": "血色女皇授勋",
            "SkillDesc": "对芒寒色正的银骑士施加1层【桂冠】，大幅提高下一次【不可抵挡的命运】的伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302102202,
            "SkillName": "颠仆的星花阶石",
            "SkillDesc": "受到致命攻击时，我方额外获得一层【灵魂强化】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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    ],
    "Drop": [
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        "MonsterTemplateID": 3021022,
        "DisplayItemList": []
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        "MonsterTemplateID": 3021022,
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      {
        "MonsterTemplateID": 3021022,
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      {
        "MonsterTemplateID": 3021022,
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      {
        "MonsterTemplateID": 3021022,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3021022,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
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  "3021030": {
    "Id": 3021030,
    "Name": "「枪尖」",
    "Desc": "「枪」的雕塑；萦绕着纯美灵魂，枪与盾相依，枪是击破黯淡的勇气。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 148.80000000074506,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021030.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Minion",
    "SpeedBase": 100,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
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          "Fire"
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 302103001,
            "SkillName": "纯美骑士之踵",
            "SkillDesc": "对我方全体造成物理属性伤害。【灵魂释放】状态下，造成的伤害提高。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302103002,
            "SkillName": "已死命运风情",
            "SkillDesc": "受到致命攻击时，对敌方全体造成物理属性伤害。【灵魂释放】状态下，造成的伤害提高。",
            "DamageType": "Physical",
            "SPHitBase": ""
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        ]
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      {
        "Id": 302103001,
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          "Fire"
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            "Value": 0.20000000018626451
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          {
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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          {
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        ],
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            "SkillName": "纯美骑士之踵",
            "SkillDesc": "对我方全体造成物理属性伤害。【灵魂释放】状态下，造成的伤害提高。",
            "DamageType": "Physical",
            "SPHitBase": 10
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          {
            "Id": 302103002,
            "SkillName": "已死命运风情",
            "SkillDesc": "受到致命攻击时，对敌方全体造成物理属性伤害。【灵魂释放】状态下，造成的伤害提高。",
            "DamageType": "Physical",
            "SPHitBase": ""
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        ]
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      {
        "Id": 302103002,
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          "Imaginary"
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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        ],
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            "SkillName": "纯美骑士之踵",
            "SkillDesc": "对我方全体造成物理属性伤害。【灵魂释放】状态下，造成的伤害提高。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302103002,
            "SkillName": "已死命运风情",
            "SkillDesc": "受到致命攻击时，对敌方全体造成物理属性伤害。【灵魂释放】状态下，造成的伤害提高。",
            "DamageType": "Physical",
            "SPHitBase": ""
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        ]
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      {
        "Id": 302103003,
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            "SkillName": "纯美骑士之踵",
            "SkillDesc": "对我方全体造成物理属性伤害。【灵魂释放】状态下，造成的伤害提高。",
            "DamageType": "Physical",
            "SPHitBase": 10
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          {
            "Id": 302103002,
            "SkillName": "已死命运风情",
            "SkillDesc": "受到致命攻击时，对敌方全体造成物理属性伤害。【灵魂释放】状态下，造成的伤害提高。",
            "DamageType": "Physical",
            "SPHitBase": ""
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      {
        "Id": 302103004,
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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            "SkillName": "纯美骑士之踵",
            "SkillDesc": "对我方全体造成物理属性伤害。【灵魂释放】状态下，造成的伤害提高。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302103002,
            "SkillName": "已死命运风情",
            "SkillDesc": "受到致命攻击时，对敌方全体造成物理属性伤害。【灵魂释放】状态下，造成的伤害提高。",
            "DamageType": "Physical",
            "SPHitBase": ""
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        ]
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    ],
    "Drop": [
      {
        "MonsterTemplateID": 3021030,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3021030,
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      {
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      {
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      {
        "MonsterTemplateID": 3021030,
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      {
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      {
        "MonsterTemplateID": 3021030,
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        "DisplayItemList": []
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    ]
  },
  "3021031": {
    "Id": 3021031,
    "Name": "「枪尖」",
    "Desc": "「枪」的雕塑；萦绕着纯美灵魂，枪与盾相依，枪是击破黯淡的勇气。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 334.80000000074506,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021030.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Minion",
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    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
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        "StanceWeakList": [
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          "Fire"
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        "HardLevelGroup": 1,
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
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            "Value": 0.20000000018626451
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          {
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            "DamageType": "Quantum",
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          {
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            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 302103101,
            "SkillName": "纯美骑士之踵",
            "SkillDesc": "对我方全体造成物理属性伤害。【灵魂释放】状态下，造成的伤害提高。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302103102,
            "SkillName": "已死命运风情",
            "SkillDesc": "受到致命攻击时，对敌方全体造成物理属性伤害。【灵魂释放】状态下，造成的伤害提高。",
            "DamageType": "Physical",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302103101,
        "AttackModifyRatio": 0.40000000037252903,
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        "HPModifyRatio": 0.43750000023283064,
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        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Quantum"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
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    "Name": "「盾」",
    "Desc": "「盾」的雕塑；萦绕着纯美灵魂，枪与盾相依，盾是捍卫生灵的决心。",
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            "SkillName": "捍卫的冕旒",
            "SkillDesc": "对敌方银枝施加屏障。【灵魂释放】状态下，对敌方全体施加屏障。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302104102,
            "SkillName": "飞速欲念摹本",
            "SkillDesc": "受到致命攻击时，对攻击者施加屏障。【灵魂释放】状态下，对我方全体施加屏障。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302104102,
        "AttackModifyRatio": 0.40000000037252903,
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        "HPModifyRatio": 0.5333330007269979,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
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        "StanceWeakList": [
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          "Thunder"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302104101,
            "SkillName": "捍卫的冕旒",
            "SkillDesc": "对敌方银枝施加屏障。【灵魂释放】状态下，对敌方全体施加屏障。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302104102,
            "SkillName": "飞速欲念摹本",
            "SkillDesc": "受到致命攻击时，对攻击者施加屏障。【灵魂释放】状态下，对我方全体施加屏障。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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      {
        "Id": 302104103,
        "AttackModifyRatio": 1,
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        "HPModifyRatio": 0.5555560009088367,
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        "StanceWeakList": [
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 302104101,
            "SkillName": "捍卫的冕旒",
            "SkillDesc": "对敌方银枝施加屏障。【灵魂释放】状态下，对敌方全体施加屏障。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302104102,
            "SkillName": "飞速欲念摹本",
            "SkillDesc": "受到致命攻击时，对攻击者施加屏障。【灵魂释放】状态下，对我方全体施加屏障。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3021041,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3021041,
        "WorldLevel": 1,
        "DisplayItemList": []
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      {
        "MonsterTemplateID": 3021041,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3021041,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3021041,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3021041,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3021041,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3021042": {
    "Id": 3021042,
    "Name": "「盾」",
    "Desc": "「盾」的雕塑；萦绕着纯美灵魂，枪与盾相依，盾是捍卫生灵的决心。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 418.50000000046566,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021040.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Minion",
    "SpeedBase": 90,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
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        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 302104201,
            "SkillName": "捍卫的冕旒",
            "SkillDesc": "对自身施加护盾。【灵魂释放】状态下，护盾值提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302104202,
            "SkillName": "飞速欲念摹本",
            "SkillDesc": "受到致命攻击时，对我方全体施加护盾，护盾可以叠加。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3021042,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3021042,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3021042,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3021042,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3021042,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3021042,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3021042,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3022010": {
    "Id": 3022010,
    "Name": "旧梦的回声",
    "Desc": "某人对至亲记忆之余音。迢迢长夜里，它们与他同在——昔在、今在，以后永在。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 279,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3022010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 144,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": 0.10000000009313226,
    "Child": [
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        "Id": 3022010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302201001,
            "SkillName": "受折磨的",
            "SkillDesc": "对我方单体造成少量虚数属性伤害，并使行动少量延后。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 302201002,
            "SkillName": "如魇",
            "SkillDesc": "自身受到的伤害全部视为由「齐响诗班」承受。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3022010,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3022010,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3022010,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3022010,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3022010,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3022010,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3022010,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3022011": {
    "Id": 3022011,
    "Name": "旧梦的回声",
    "Desc": "某人对至亲记忆之余音。迢迢长夜里，它们与他同在——昔在、今在，以后永在。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 465,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3022010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 120,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 3022011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 302201101,
            "SkillName": "受折磨的",
            "SkillDesc": "对我方单体造成少量虚数属性伤害，并使行动少量延后。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 302201102,
            "SkillName": "如魇",
            "SkillDesc": "自身受到的伤害全部视为由「万籁齐响的指挥家」承受。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3022011,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3022011,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3022011,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3022011,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3022011,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3022011,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3022011,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3024010": {
    "Id": 3024010,
    "Name": "银枝",
    "Desc": "「纯美骑士团」的古典骑士，虔诚地仰慕着已失踪的「纯美」星神伊德莉拉。\\n为人正直、光明磊落，于宇宙中漫游，宣扬伊德莉拉美名。",
    "MonsterCampID": 7,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1395,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 480,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 3024010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302401001,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401002,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401003,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401004,
            "SkillName": "坚韧灵魂",
            "SkillDesc": "释放一个雕塑中纯美的灵魂，使被灵魂释放的雕塑技能效果增强。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401005,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401007,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302401001,
        "AttackModifyRatio": 0.9090910009108484,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302401001,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401002,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401003,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401004,
            "SkillName": "坚韧灵魂",
            "SkillDesc": "释放一个雕塑中纯美的灵魂，使被灵魂释放的雕塑技能效果增强。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401005,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401007,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302401002,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.3333330005407333,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302401001,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401002,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401003,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401004,
            "SkillName": "坚韧灵魂",
            "SkillDesc": "释放一个雕塑中纯美的灵魂，使被灵魂释放的雕塑技能效果增强。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401005,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401007,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302401003,
        "AttackModifyRatio": 0.9090910009108484,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.8333330010063946,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 302401001,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401002,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401003,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401004,
            "SkillName": "坚韧灵魂",
            "SkillDesc": "释放一个雕塑中纯美的灵魂，使被灵魂释放的雕塑技能效果增强。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401005,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401007,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302401004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 302401001,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401002,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401003,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401004,
            "SkillName": "坚韧灵魂",
            "SkillDesc": "释放一个雕塑中纯美的灵魂，使被灵魂释放的雕塑技能效果增强。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401005,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401007,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302401005,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.3333330005407333,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": -43.99999999976717,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 302401001,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401002,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401003,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401004,
            "SkillName": "坚韧灵魂",
            "SkillDesc": "释放一个雕塑中纯美的灵魂，使被灵魂释放的雕塑技能效果增强。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401005,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401007,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302401006,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": -23.99999999976717,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 302401001,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401002,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401003,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401004,
            "SkillName": "坚韧灵魂",
            "SkillDesc": "释放一个雕塑中纯美的灵魂，使被灵魂释放的雕塑技能效果增强。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401005,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401007,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302401007,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.5000000004656613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 216,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 302401001,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401002,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401003,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401004,
            "SkillName": "坚韧灵魂",
            "SkillDesc": "释放一个雕塑中纯美的灵魂，使被灵魂释放的雕塑技能效果增强。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401005,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401007,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302401008,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 5,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 216,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302401001,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401002,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401003,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401004,
            "SkillName": "坚韧灵魂",
            "SkillDesc": "释放一个雕塑中纯美的灵魂，使被灵魂释放的雕塑技能效果增强。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401005,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401007,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302401009,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2.2000000001862645,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302401001,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401002,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401003,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401004,
            "SkillName": "坚韧灵魂",
            "SkillDesc": "释放一个雕塑中纯美的灵魂，使被灵魂释放的雕塑技能效果增强。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401005,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401007,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302401010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 216,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Thunder"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302401001,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401002,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401003,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401004,
            "SkillName": "坚韧灵魂",
            "SkillDesc": "释放一个雕塑中纯美的灵魂，使被灵魂释放的雕塑技能效果增强。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401005,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401007,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302401011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302401001,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401002,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401003,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401004,
            "SkillName": "坚韧灵魂",
            "SkillDesc": "释放一个雕塑中纯美的灵魂，使被灵魂释放的雕塑技能效果增强。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401005,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401007,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302401012,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.5000000004656613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302401001,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401002,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401003,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401004,
            "SkillName": "坚韧灵魂",
            "SkillDesc": "释放一个雕塑中纯美的灵魂，使被灵魂释放的雕塑技能效果增强。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401005,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401007,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3024010,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024010,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024010,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024010,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024010,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024010,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024010,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3024011": {
    "Id": 3024011,
    "Name": "银枝（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为「纯美骑士团」的古典骑士。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1395,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 480,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 3024011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302401101,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401102,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401103,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401104,
            "SkillName": "爱之灵如是说",
            "SkillDesc": "升华一个雕塑中纯美的灵魂，使被灵魂升华的雕塑技能效果增强并立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401105,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401106,
            "SkillName": "罪与净化",
            "SkillDesc": "升华敌方全体雕塑中纯美的灵魂，使被灵魂升华的雕塑技能效果增强。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401107,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401108,
            "SkillName": "骑士团",
            "SkillDesc": "召唤4个【枪尖】。如果场上已经有雕塑，回复其全部生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401110,
            "SkillName": "堂皇的殉身",
            "SkillDesc": "每次使用【纯美的勇气赞歌】后，使自身造成的伤害提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302401101,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 256,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302401101,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401102,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401103,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401104,
            "SkillName": "爱之灵如是说",
            "SkillDesc": "升华一个雕塑中纯美的灵魂，使被灵魂升华的雕塑技能效果增强并立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401105,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401106,
            "SkillName": "罪与净化",
            "SkillDesc": "升华敌方全体雕塑中纯美的灵魂，使被灵魂升华的雕塑技能效果增强。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401107,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401108,
            "SkillName": "骑士团",
            "SkillDesc": "召唤4个【枪尖】。如果场上已经有雕塑，回复其全部生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401110,
            "SkillName": "堂皇的殉身",
            "SkillDesc": "每次使用【纯美的勇气赞歌】后，使自身造成的伤害提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302401102,
        "AttackModifyRatio": 0.40000000037252903,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 5.433333000633866,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 16,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302401101,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401102,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401103,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401104,
            "SkillName": "爱之灵如是说",
            "SkillDesc": "升华一个雕塑中纯美的灵魂，使被灵魂升华的雕塑技能效果增强并立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401105,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401106,
            "SkillName": "罪与净化",
            "SkillDesc": "升华敌方全体雕塑中纯美的灵魂，使被灵魂升华的雕塑技能效果增强。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401107,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401108,
            "SkillName": "骑士团",
            "SkillDesc": "召唤4个【枪尖】。如果场上已经有雕塑，回复其全部生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401110,
            "SkillName": "堂皇的殉身",
            "SkillDesc": "每次使用【纯美的勇气赞歌】后，使自身造成的伤害提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302401103,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.5333330007269979,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302401101,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401102,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401103,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401104,
            "SkillName": "爱之灵如是说",
            "SkillDesc": "升华一个雕塑中纯美的灵魂，使被灵魂升华的雕塑技能效果增强并立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401105,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401106,
            "SkillName": "罪与净化",
            "SkillDesc": "升华敌方全体雕塑中纯美的灵魂，使被灵魂升华的雕塑技能效果增强。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401107,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401108,
            "SkillName": "骑士团",
            "SkillDesc": "召唤4个【枪尖】。如果场上已经有雕塑，回复其全部生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401110,
            "SkillName": "堂皇的殉身",
            "SkillDesc": "每次使用【纯美的勇气赞歌】后，使自身造成的伤害提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302401104,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302401101,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401102,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401103,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401104,
            "SkillName": "爱之灵如是说",
            "SkillDesc": "升华一个雕塑中纯美的灵魂，使被灵魂升华的雕塑技能效果增强并立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401105,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401106,
            "SkillName": "罪与净化",
            "SkillDesc": "升华敌方全体雕塑中纯美的灵魂，使被灵魂升华的雕塑技能效果增强。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401107,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401108,
            "SkillName": "骑士团",
            "SkillDesc": "召唤4个【枪尖】。如果场上已经有雕塑，回复其全部生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401110,
            "SkillName": "堂皇的殉身",
            "SkillDesc": "每次使用【纯美的勇气赞歌】后，使自身造成的伤害提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3024011,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024011,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024011,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024011,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024011,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024011,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024011,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3024012": {
    "Id": 3024012,
    "Name": "银枝",
    "Desc": "「纯美骑士团」的古典骑士，虔诚地仰慕着已失踪的「纯美」星神伊德莉拉。\\n为人正直、光明磊落，于宇宙中漫游，宣扬伊德莉拉美名。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 3255,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 480,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 3024012,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302401201,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401202,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401203,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401204,
            "SkillName": "坚韧灵魂",
            "SkillDesc": "释放一个雕塑中纯美的灵魂，使被灵魂释放的雕塑技能效果增强。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401205,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401207,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302401201,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.1857140003703535,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302401201,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401202,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401203,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401204,
            "SkillName": "坚韧灵魂",
            "SkillDesc": "释放一个雕塑中纯美的灵魂，使被灵魂释放的雕塑技能效果增强。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401205,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401207,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302401202,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.6428570013958961,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 216,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302401201,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401202,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401203,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401204,
            "SkillName": "坚韧灵魂",
            "SkillDesc": "释放一个雕塑中纯美的灵魂，使被灵魂释放的雕塑技能效果增强。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401205,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401207,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302401203,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302401201,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401202,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401203,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401204,
            "SkillName": "坚韧灵魂",
            "SkillDesc": "释放一个雕塑中纯美的灵魂，使被灵魂释放的雕塑技能效果增强。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401205,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401207,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302401204,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2.3571430002339184,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302401201,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401202,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401203,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401204,
            "SkillName": "坚韧灵魂",
            "SkillDesc": "释放一个雕塑中纯美的灵魂，使被灵魂释放的雕塑技能效果增强。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401205,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401207,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302401205,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302401201,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401202,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401203,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401204,
            "SkillName": "坚韧灵魂",
            "SkillDesc": "释放一个雕塑中纯美的灵魂，使被灵魂释放的雕塑技能效果增强。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401205,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401207,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3024012,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024012,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024012,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024012,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024012,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024012,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024012,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3024013": {
    "Id": 3024013,
    "Name": "芒寒色正的银骑士",
    "Desc": "「纯美骑士团」的古典骑士，虔诚地仰慕着已失踪的「纯美」星神伊德莉拉。\\n为人正直、光明磊落，于宇宙中漫游，宣扬伊德莉拉美名。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 5812.500000000466,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 105,
    "StanceBase": 810,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 3024013,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 302401301,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401302,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401303,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401304,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401305,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401306,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401307,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401308,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401310,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401311,
            "SkillName": "枪之召唤",
            "SkillDesc": "召唤4个【枪尖】的雕塑。如果场上已经存在4个【枪尖】的雕塑，则会施放【枪之横扫】。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401312,
            "SkillName": "盾之召唤",
            "SkillDesc": "召唤4个【盾】的雕塑。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401313,
            "SkillName": "授勋云集",
            "SkillDesc": "召唤4个【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401314,
            "SkillName": "枪之横扫",
            "SkillDesc": "释放【枪尖】的雕塑中的力量，对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 40
          },
          {
            "Id": 302401315,
            "SkillName": "盾之奉还",
            "SkillDesc": "释放【盾】的雕塑中的力量，命令【盾】的雕塑嘲讽对位我方目标，并根据目标调整自身弱点属性。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401316,
            "SkillName": "授勋之力",
            "SkillDesc": "进入不可选中状态，下次行动时释放【不可抵挡的命运】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401317,
            "SkillName": "灵魂回收",
            "SkillDesc": "收回所有雕塑中的【灵魂释放】，并基于【灵魂释放】的数量强化自身，持续1回合。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401318,
            "SkillName": "灵魂释放",
            "SkillDesc": "芒寒色正的银骑士会为召唤的雕塑施加【灵魂释放】，被施加的单位被消灭时，会为我方全体附加【灵魂强化】，提高造成的所有伤害；如果被芒寒色正的银骑士回收，则会提高芒寒色正的银骑士下一次行动时造成的伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401319,
            "SkillName": "不可抵挡的命运",
            "SkillDesc": "对我方全体造成物理属性伤害。每有一层【桂冠】，额外追加一次物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401320,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401321,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401322,
            "SkillName": "破竹之势",
            "SkillDesc": "芒寒色正的银骑士受到的伤害大幅降低，但在被弱点击破后，行动额外延后，受到的伤害额外提高，同时使我方全体恢复战技点并激活终结技。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401323,
            "SkillName": "攻守易型",
            "SkillDesc": "芒寒色正的银骑士会在战斗中切换自身<u>战斗姿态</u>，召唤不同雕塑进行战斗；我方消灭【灵魂释放】状态的雕塑时，会使本次战斗中我方全体造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401324,
            "SkillName": "绝境逆转",
            "SkillDesc": "芒寒色正的银骑士二阶段释放【灵魂释放】时，会选择所有雕塑作为目标。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401325,
            "SkillName": "众星拱卫",
            "SkillDesc": "除芒寒色正的银骑士外，每多存在1个敌方单位，敌方全体受到的伤害降低，造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401326,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302401301,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 302401301,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401302,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401303,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401304,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401305,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401306,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401307,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401308,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401310,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401311,
            "SkillName": "枪之召唤",
            "SkillDesc": "召唤4个【枪尖】的雕塑。如果场上已经存在4个【枪尖】的雕塑，则会施放【枪之横扫】。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401312,
            "SkillName": "盾之召唤",
            "SkillDesc": "召唤4个【盾】的雕塑。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401313,
            "SkillName": "授勋云集",
            "SkillDesc": "召唤4个【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401314,
            "SkillName": "枪之横扫",
            "SkillDesc": "释放【枪尖】的雕塑中的力量，对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 40
          },
          {
            "Id": 302401315,
            "SkillName": "盾之奉还",
            "SkillDesc": "释放【盾】的雕塑中的力量，命令【盾】的雕塑嘲讽对位我方目标，并根据目标调整自身弱点属性。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401316,
            "SkillName": "授勋之力",
            "SkillDesc": "进入不可选中状态，下次行动时释放【不可抵挡的命运】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401317,
            "SkillName": "灵魂回收",
            "SkillDesc": "收回所有雕塑中的【灵魂释放】，并基于【灵魂释放】的数量强化自身，持续1回合。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401318,
            "SkillName": "灵魂释放",
            "SkillDesc": "芒寒色正的银骑士会为召唤的雕塑施加【灵魂释放】，被施加的单位被消灭时，会为我方全体附加【灵魂强化】，提高造成的所有伤害；如果被芒寒色正的银骑士回收，则会提高芒寒色正的银骑士下一次行动时造成的伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401319,
            "SkillName": "不可抵挡的命运",
            "SkillDesc": "对我方全体造成物理属性伤害。每有一层【桂冠】，额外追加一次物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401320,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401321,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401322,
            "SkillName": "破竹之势",
            "SkillDesc": "芒寒色正的银骑士受到的伤害大幅降低，但在被弱点击破后，行动额外延后，受到的伤害额外提高，同时使我方全体恢复战技点并激活终结技。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401323,
            "SkillName": "攻守易型",
            "SkillDesc": "芒寒色正的银骑士会在战斗中切换自身<u>战斗姿态</u>，召唤不同雕塑进行战斗；我方消灭【灵魂释放】状态的雕塑时，会使本次战斗中我方全体造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401324,
            "SkillName": "绝境逆转",
            "SkillDesc": "芒寒色正的银骑士二阶段释放【灵魂释放】时，会选择所有雕塑作为目标。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401325,
            "SkillName": "众星拱卫",
            "SkillDesc": "除芒寒色正的银骑士外，每多存在1个敌方单位，敌方全体受到的伤害降低，造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401326,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302401302,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 302401301,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401302,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401303,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401304,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401305,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401306,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401307,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401308,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401310,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401311,
            "SkillName": "枪之召唤",
            "SkillDesc": "召唤4个【枪尖】的雕塑。如果场上已经存在4个【枪尖】的雕塑，则会施放【枪之横扫】。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401312,
            "SkillName": "盾之召唤",
            "SkillDesc": "召唤4个【盾】的雕塑。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401313,
            "SkillName": "授勋云集",
            "SkillDesc": "召唤4个【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401314,
            "SkillName": "枪之横扫",
            "SkillDesc": "释放【枪尖】的雕塑中的力量，对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 40
          },
          {
            "Id": 302401315,
            "SkillName": "盾之奉还",
            "SkillDesc": "释放【盾】的雕塑中的力量，命令【盾】的雕塑嘲讽对位我方目标，并根据目标调整自身弱点属性。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401316,
            "SkillName": "授勋之力",
            "SkillDesc": "进入不可选中状态，下次行动时释放【不可抵挡的命运】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401317,
            "SkillName": "灵魂回收",
            "SkillDesc": "收回所有雕塑中的【灵魂释放】，并基于【灵魂释放】的数量强化自身，持续1回合。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401318,
            "SkillName": "灵魂释放",
            "SkillDesc": "芒寒色正的银骑士会为召唤的雕塑施加【灵魂释放】，被施加的单位被消灭时，会为我方全体附加【灵魂强化】，提高造成的所有伤害；如果被芒寒色正的银骑士回收，则会提高芒寒色正的银骑士下一次行动时造成的伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401319,
            "SkillName": "不可抵挡的命运",
            "SkillDesc": "对我方全体造成物理属性伤害。每有一层【桂冠】，额外追加一次物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401320,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401321,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401322,
            "SkillName": "破竹之势",
            "SkillDesc": "芒寒色正的银骑士受到的伤害大幅降低，但在被弱点击破后，行动额外延后，受到的伤害额外提高，同时使我方全体恢复战技点并激活终结技。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401323,
            "SkillName": "攻守易型",
            "SkillDesc": "芒寒色正的银骑士会在战斗中切换自身<u>战斗姿态</u>，召唤不同雕塑进行战斗；我方消灭【灵魂释放】状态的雕塑时，会使本次战斗中我方全体造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401324,
            "SkillName": "绝境逆转",
            "SkillDesc": "芒寒色正的银骑士二阶段释放【灵魂释放】时，会选择所有雕塑作为目标。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401325,
            "SkillName": "众星拱卫",
            "SkillDesc": "除芒寒色正的银骑士外，每多存在1个敌方单位，敌方全体受到的伤害降低，造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401326,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302401303,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 302401301,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401302,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401303,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401304,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401305,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401306,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401307,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401308,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401310,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401311,
            "SkillName": "枪之召唤",
            "SkillDesc": "召唤4个【枪尖】的雕塑。如果场上已经存在4个【枪尖】的雕塑，则会施放【枪之横扫】。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401312,
            "SkillName": "盾之召唤",
            "SkillDesc": "召唤4个【盾】的雕塑。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401313,
            "SkillName": "授勋云集",
            "SkillDesc": "召唤4个【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401314,
            "SkillName": "枪之横扫",
            "SkillDesc": "释放【枪尖】的雕塑中的力量，对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 40
          },
          {
            "Id": 302401315,
            "SkillName": "盾之奉还",
            "SkillDesc": "释放【盾】的雕塑中的力量，命令【盾】的雕塑嘲讽对位我方目标，并根据目标调整自身弱点属性。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401316,
            "SkillName": "授勋之力",
            "SkillDesc": "进入不可选中状态，下次行动时释放【不可抵挡的命运】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401317,
            "SkillName": "灵魂回收",
            "SkillDesc": "收回所有雕塑中的【灵魂释放】，并基于【灵魂释放】的数量强化自身，持续1回合。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401318,
            "SkillName": "灵魂释放",
            "SkillDesc": "芒寒色正的银骑士会为召唤的雕塑施加【灵魂释放】，被施加的单位被消灭时，会为我方全体附加【灵魂强化】，提高造成的所有伤害；如果被芒寒色正的银骑士回收，则会提高芒寒色正的银骑士下一次行动时造成的伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401319,
            "SkillName": "不可抵挡的命运",
            "SkillDesc": "对我方全体造成物理属性伤害。每有一层【桂冠】，额外追加一次物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401320,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401321,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401322,
            "SkillName": "破竹之势",
            "SkillDesc": "芒寒色正的银骑士受到的伤害大幅降低，但在被弱点击破后，行动额外延后，受到的伤害额外提高，同时使我方全体恢复战技点并激活终结技。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401323,
            "SkillName": "攻守易型",
            "SkillDesc": "芒寒色正的银骑士会在战斗中切换自身<u>战斗姿态</u>，召唤不同雕塑进行战斗；我方消灭【灵魂释放】状态的雕塑时，会使本次战斗中我方全体造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401324,
            "SkillName": "绝境逆转",
            "SkillDesc": "芒寒色正的银骑士二阶段释放【灵魂释放】时，会选择所有雕塑作为目标。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401325,
            "SkillName": "众星拱卫",
            "SkillDesc": "除芒寒色正的银骑士外，每多存在1个敌方单位，敌方全体受到的伤害降低，造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401326,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302401304,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 302401301,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401302,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401303,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401304,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401305,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401306,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401307,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401308,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401310,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401311,
            "SkillName": "枪之召唤",
            "SkillDesc": "召唤4个【枪尖】的雕塑。如果场上已经存在4个【枪尖】的雕塑，则会施放【枪之横扫】。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401312,
            "SkillName": "盾之召唤",
            "SkillDesc": "召唤4个【盾】的雕塑。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401313,
            "SkillName": "授勋云集",
            "SkillDesc": "召唤4个【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401314,
            "SkillName": "枪之横扫",
            "SkillDesc": "释放【枪尖】的雕塑中的力量，对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 40
          },
          {
            "Id": 302401315,
            "SkillName": "盾之奉还",
            "SkillDesc": "释放【盾】的雕塑中的力量，命令【盾】的雕塑嘲讽对位我方目标，并根据目标调整自身弱点属性。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401316,
            "SkillName": "授勋之力",
            "SkillDesc": "进入不可选中状态，下次行动时释放【不可抵挡的命运】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401317,
            "SkillName": "灵魂回收",
            "SkillDesc": "收回所有雕塑中的【灵魂释放】，并基于【灵魂释放】的数量强化自身，持续1回合。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401318,
            "SkillName": "灵魂释放",
            "SkillDesc": "芒寒色正的银骑士会为召唤的雕塑施加【灵魂释放】，被施加的单位被消灭时，会为我方全体附加【灵魂强化】，提高造成的所有伤害；如果被芒寒色正的银骑士回收，则会提高芒寒色正的银骑士下一次行动时造成的伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401319,
            "SkillName": "不可抵挡的命运",
            "SkillDesc": "对我方全体造成物理属性伤害。每有一层【桂冠】，额外追加一次物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401320,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401321,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401322,
            "SkillName": "破竹之势",
            "SkillDesc": "芒寒色正的银骑士受到的伤害大幅降低，但在被弱点击破后，行动额外延后，受到的伤害额外提高，同时使我方全体恢复战技点并激活终结技。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401323,
            "SkillName": "攻守易型",
            "SkillDesc": "芒寒色正的银骑士会在战斗中切换自身<u>战斗姿态</u>，召唤不同雕塑进行战斗；我方消灭【灵魂释放】状态的雕塑时，会使本次战斗中我方全体造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401324,
            "SkillName": "绝境逆转",
            "SkillDesc": "芒寒色正的银骑士二阶段释放【灵魂释放】时，会选择所有雕塑作为目标。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401325,
            "SkillName": "众星拱卫",
            "SkillDesc": "除芒寒色正的银骑士外，每多存在1个敌方单位，敌方全体受到的伤害降低，造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401326,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3024013,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024013,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024013,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024013,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024013,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024013,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024013,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3024014": {
    "Id": 3024014,
    "Name": "银枝",
    "Desc": "「纯美骑士团」的古典骑士，虔诚地仰慕着已失踪的「纯美」星神伊德莉拉。\\n为人正直、光明磊落，于宇宙中漫游，宣扬伊德莉拉美名。",
    "MonsterCampID": null,
    "AttackBase": 7.2000000001862645,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 9300,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 480,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 3024014,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302401401,
            "SkillName": "虔诚",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 302401402,
            "SkillName": "渐臻虔诚",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401403,
            "SkillName": "枪与盾",
            "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401404,
            "SkillName": "爱之灵如是说",
            "SkillDesc": "升华一个雕塑中纯美的灵魂，使被灵魂升华的雕塑技能效果增强并立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401405,
            "SkillName": "纯美的勇气赞歌",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 302401406,
            "SkillName": "罪与净化",
            "SkillDesc": "升华敌方全体雕塑中纯美的灵魂，使被灵魂升华的雕塑技能效果增强。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401407,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401408,
            "SkillName": "骑士团",
            "SkillDesc": "召唤4个【枪尖】。如果场上已经有雕塑，回复其全部生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302401410,
            "SkillName": "堂皇的殉身",
            "SkillDesc": "每次使用【纯美的勇气赞歌】后，使自身造成的伤害提高，伤害提高效果可叠加。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3024014,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024014,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024014,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024014,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024014,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024014,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024014,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3024020": {
    "Id": 3024020,
    "Name": "「星核猎手」萨姆",
    "Desc": "「星核猎手」的一员，身着沉重装甲的神秘战士。他的铁甲能够释放炽焰，点燃战场，发动烈火般的攻势。",
    "MonsterCampID": 5,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 4650,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 120,
    "StanceBase": 600,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 3024020,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302402001,
            "SkillName": "BHF-轰炎推进",
            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402002,
            "SkillName": "BHF-天火",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402003,
            "SkillName": "BBHF-焦土作战",
            "SkillDesc": "对我方全体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 302402004,
            "SkillName": "DHGDR-次级燃烧",
            "SkillDesc": "消耗自身生命值，进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强，但所有攻击会消耗自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402005,
            "SkillName": "DHGDR-超新星过载",
            "SkillDesc": "对我方全体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 302402006,
            "SkillName": "SGE-熔火垓心",
            "SkillDesc": "进入【次级燃烧】后使场地燃烧，同时燃烧我方的战技点；我方消耗燃烧的战技点时会消耗生命值，同时额外造成等同于原伤害一定比例的固定数值火属性伤害，并且接受自身之外的治疗时，生命值回复量大幅降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402007,
            "SkillName": "SGE-熔火引擎",
            "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】，被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】，【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时，萨姆受到的伤害提高，并恢复我方所有战技点。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302402001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.45000000041909516,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302402001,
            "SkillName": "BHF-轰炎推进",
            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402002,
            "SkillName": "BHF-天火",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402003,
            "SkillName": "BBHF-焦土作战",
            "SkillDesc": "对我方全体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 302402004,
            "SkillName": "DHGDR-次级燃烧",
            "SkillDesc": "消耗自身生命值，进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强，但所有攻击会消耗自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402005,
            "SkillName": "DHGDR-超新星过载",
            "SkillDesc": "对我方全体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 302402006,
            "SkillName": "SGE-熔火垓心",
            "SkillDesc": "进入【次级燃烧】后使场地燃烧，同时燃烧我方的战技点；我方消耗燃烧的战技点时会消耗生命值，同时额外造成等同于原伤害一定比例的固定数值火属性伤害，并且接受自身之外的治疗时，生命值回复量大幅降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402007,
            "SkillName": "SGE-熔火引擎",
            "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】，被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】，【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时，萨姆受到的伤害提高，并恢复我方所有战技点。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302402002,
        "AttackModifyRatio": 0.8333330010063946,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.4600000004284084,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302402001,
            "SkillName": "BHF-轰炎推进",
            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402002,
            "SkillName": "BHF-天火",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402003,
            "SkillName": "BBHF-焦土作战",
            "SkillDesc": "对我方全体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 302402004,
            "SkillName": "DHGDR-次级燃烧",
            "SkillDesc": "消耗自身生命值，进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强，但所有攻击会消耗自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402005,
            "SkillName": "DHGDR-超新星过载",
            "SkillDesc": "对我方全体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 302402006,
            "SkillName": "SGE-熔火垓心",
            "SkillDesc": "进入【次级燃烧】后使场地燃烧，同时燃烧我方的战技点；我方消耗燃烧的战技点时会消耗生命值，同时额外造成等同于原伤害一定比例的固定数值火属性伤害，并且接受自身之外的治疗时，生命值回复量大幅降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402007,
            "SkillName": "SGE-熔火引擎",
            "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】，被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】，【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时，萨姆受到的伤害提高，并恢复我方所有战技点。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302402003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302402001,
            "SkillName": "BHF-轰炎推进",
            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402002,
            "SkillName": "BHF-天火",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402003,
            "SkillName": "BBHF-焦土作战",
            "SkillDesc": "对我方全体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 302402004,
            "SkillName": "DHGDR-次级燃烧",
            "SkillDesc": "消耗自身生命值，进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强，但所有攻击会消耗自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402005,
            "SkillName": "DHGDR-超新星过载",
            "SkillDesc": "对我方全体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 302402006,
            "SkillName": "SGE-熔火垓心",
            "SkillDesc": "进入【次级燃烧】后使场地燃烧，同时燃烧我方的战技点；我方消耗燃烧的战技点时会消耗生命值，同时额外造成等同于原伤害一定比例的固定数值火属性伤害，并且接受自身之外的治疗时，生命值回复量大幅降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402007,
            "SkillName": "SGE-熔火引擎",
            "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】，被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】，【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时，萨姆受到的伤害提高，并恢复我方所有战技点。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302402004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.8800000008195639,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302402001,
            "SkillName": "BHF-轰炎推进",
            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402002,
            "SkillName": "BHF-天火",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402003,
            "SkillName": "BBHF-焦土作战",
            "SkillDesc": "对我方全体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 302402004,
            "SkillName": "DHGDR-次级燃烧",
            "SkillDesc": "消耗自身生命值，进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强，但所有攻击会消耗自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402005,
            "SkillName": "DHGDR-超新星过载",
            "SkillDesc": "对我方全体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 302402006,
            "SkillName": "SGE-熔火垓心",
            "SkillDesc": "进入【次级燃烧】后使场地燃烧，同时燃烧我方的战技点；我方消耗燃烧的战技点时会消耗生命值，同时额外造成等同于原伤害一定比例的固定数值火属性伤害，并且接受自身之外的治疗时，生命值回复量大幅降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402007,
            "SkillName": "SGE-熔火引擎",
            "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】，被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】，【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时，萨姆受到的伤害提高，并恢复我方所有战技点。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302402005,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302402001,
            "SkillName": "BHF-轰炎推进",
            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402002,
            "SkillName": "BHF-天火",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402003,
            "SkillName": "BBHF-焦土作战",
            "SkillDesc": "对我方全体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 302402004,
            "SkillName": "DHGDR-次级燃烧",
            "SkillDesc": "消耗自身生命值，进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强，但所有攻击会消耗自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402005,
            "SkillName": "DHGDR-超新星过载",
            "SkillDesc": "对我方全体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 302402006,
            "SkillName": "SGE-熔火垓心",
            "SkillDesc": "进入【次级燃烧】后使场地燃烧，同时燃烧我方的战技点；我方消耗燃烧的战技点时会消耗生命值，同时额外造成等同于原伤害一定比例的固定数值火属性伤害，并且接受自身之外的治疗时，生命值回复量大幅降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402007,
            "SkillName": "SGE-熔火引擎",
            "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】，被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】，【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时，萨姆受到的伤害提高，并恢复我方所有战技点。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302402006,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.6500000006053597,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302402001,
            "SkillName": "BHF-轰炎推进",
            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402002,
            "SkillName": "BHF-天火",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402003,
            "SkillName": "BBHF-焦土作战",
            "SkillDesc": "对我方全体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 302402004,
            "SkillName": "DHGDR-次级燃烧",
            "SkillDesc": "消耗自身生命值，进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强，但所有攻击会消耗自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402005,
            "SkillName": "DHGDR-超新星过载",
            "SkillDesc": "对我方全体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 302402006,
            "SkillName": "SGE-熔火垓心",
            "SkillDesc": "进入【次级燃烧】后使场地燃烧，同时燃烧我方的战技点；我方消耗燃烧的战技点时会消耗生命值，同时额外造成等同于原伤害一定比例的固定数值火属性伤害，并且接受自身之外的治疗时，生命值回复量大幅降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402007,
            "SkillName": "SGE-熔火引擎",
            "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】，被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】，【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时，萨姆受到的伤害提高，并恢复我方所有战技点。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302402007,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302402001,
            "SkillName": "BHF-轰炎推进",
            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402002,
            "SkillName": "BHF-天火",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402003,
            "SkillName": "BBHF-焦土作战",
            "SkillDesc": "对我方全体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 302402004,
            "SkillName": "DHGDR-次级燃烧",
            "SkillDesc": "消耗自身生命值，进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强，但所有攻击会消耗自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402005,
            "SkillName": "DHGDR-超新星过载",
            "SkillDesc": "对我方全体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 302402006,
            "SkillName": "SGE-熔火垓心",
            "SkillDesc": "进入【次级燃烧】后使场地燃烧，同时燃烧我方的战技点；我方消耗燃烧的战技点时会消耗生命值，同时额外造成等同于原伤害一定比例的固定数值火属性伤害，并且接受自身之外的治疗时，生命值回复量大幅降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402007,
            "SkillName": "SGE-熔火引擎",
            "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】，被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】，【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时，萨姆受到的伤害提高，并恢复我方所有战技点。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302402008,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.40000000037252903,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302402001,
            "SkillName": "BHF-轰炎推进",
            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402002,
            "SkillName": "BHF-天火",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402003,
            "SkillName": "BBHF-焦土作战",
            "SkillDesc": "对我方全体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 302402004,
            "SkillName": "DHGDR-次级燃烧",
            "SkillDesc": "消耗自身生命值，进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强，但所有攻击会消耗自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402005,
            "SkillName": "DHGDR-超新星过载",
            "SkillDesc": "对我方全体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 302402006,
            "SkillName": "SGE-熔火垓心",
            "SkillDesc": "进入【次级燃烧】后使场地燃烧，同时燃烧我方的战技点；我方消耗燃烧的战技点时会消耗生命值，同时额外造成等同于原伤害一定比例的固定数值火属性伤害，并且接受自身之外的治疗时，生命值回复量大幅降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402007,
            "SkillName": "SGE-熔火引擎",
            "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】，被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】，【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时，萨姆受到的伤害提高，并恢复我方所有战技点。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3024020,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024020,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024020,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024020,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024020,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024020,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024020,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3024021": {
    "Id": 3024021,
    "Name": "「星核猎手」萨姆",
    "Desc": "「星核猎手」的一员，身着沉重装甲的神秘战士。他的铁甲能够释放炽焰，点燃战场，发动烈火般的攻势。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 7207.500000000466,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 120,
    "StanceBase": 540,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 3024021,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302402101,
            "SkillName": "BHF-轰炎推进",
            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402102,
            "SkillName": "BHF-天火",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402103,
            "SkillName": "BBHF-焦土作战",
            "SkillDesc": "对我方全体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 302402104,
            "SkillName": "DHGDR-次级燃烧",
            "SkillDesc": "消耗自身生命值，进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强，但所有攻击会消耗自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402105,
            "SkillName": "DHGDR-超新星过载",
            "SkillDesc": "对我方全体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 302402106,
            "SkillName": "SGE-熔火垓心",
            "SkillDesc": "进入【次级燃烧】后使场地燃烧，同时燃烧我方的战技点；我方消耗燃烧的战技点时会消耗生命值，同时额外造成等同于原伤害一定比例的固定数值火属性伤害，并且接受自身之外的治疗时，生命值回复量大幅降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402107,
            "SkillName": "SGE-熔火引擎",
            "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】，被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】，【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时，萨姆受到的伤害提高，并恢复我方所有战技点。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3024021,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024021,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024021,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024021,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024021,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024021,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024021,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3024022": {
    "Id": 3024022,
    "Name": "「星核猎手」萨姆",
    "Desc": "「星核猎手」的一员，身着沉重装甲的神秘战士。他的铁甲能够释放炽焰，点燃战场，发动烈火般的攻势。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 7207.500000000466,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 120,
    "StanceBase": 540,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 3024022,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302402201,
            "SkillName": "BHF-轰炎推进",
            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402202,
            "SkillName": "BHF-天火",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402203,
            "SkillName": "BBHF-焦土作战",
            "SkillDesc": "对我方全体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 302402204,
            "SkillName": "DHGDR-次级燃烧",
            "SkillDesc": "消耗自身生命值，进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强，但所有攻击会消耗自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402205,
            "SkillName": "DHGDR-超新星过载",
            "SkillDesc": "对我方全体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 302402206,
            "SkillName": "SGE-熔火垓心",
            "SkillDesc": "进入【次级燃烧】后使场地燃烧，同时燃烧我方的战技点；我方消耗燃烧的战技点时会消耗生命值，同时额外造成等同于原伤害一定比例的固定数值火属性伤害，并且接受自身之外的治疗时，生命值回复量大幅降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402207,
            "SkillName": "SGE-熔火引擎",
            "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】，被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】，【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时，萨姆受到的伤害提高，并恢复我方所有战技点。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302402201,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.161290000891313,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 80,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302402201,
            "SkillName": "BHF-轰炎推进",
            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402202,
            "SkillName": "BHF-天火",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402203,
            "SkillName": "BBHF-焦土作战",
            "SkillDesc": "对我方全体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 302402204,
            "SkillName": "DHGDR-次级燃烧",
            "SkillDesc": "消耗自身生命值，进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强，但所有攻击会消耗自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402205,
            "SkillName": "DHGDR-超新星过载",
            "SkillDesc": "对我方全体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 302402206,
            "SkillName": "SGE-熔火垓心",
            "SkillDesc": "进入【次级燃烧】后使场地燃烧，同时燃烧我方的战技点；我方消耗燃烧的战技点时会消耗生命值，同时额外造成等同于原伤害一定比例的固定数值火属性伤害，并且接受自身之外的治疗时，生命值回复量大幅降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402207,
            "SkillName": "SGE-熔火引擎",
            "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】，被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】，【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时，萨姆受到的伤害提高，并恢复我方所有战技点。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302402202,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.4645160005893558,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302402201,
            "SkillName": "BHF-轰炎推进",
            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402202,
            "SkillName": "BHF-天火",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402203,
            "SkillName": "BBHF-焦土作战",
            "SkillDesc": "对我方全体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 302402204,
            "SkillName": "DHGDR-次级燃烧",
            "SkillDesc": "消耗自身生命值，进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强，但所有攻击会消耗自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402205,
            "SkillName": "DHGDR-超新星过载",
            "SkillDesc": "对我方全体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 302402206,
            "SkillName": "SGE-熔火垓心",
            "SkillDesc": "进入【次级燃烧】后使场地燃烧，同时燃烧我方的战技点；我方消耗燃烧的战技点时会消耗生命值，同时额外造成等同于原伤害一定比例的固定数值火属性伤害，并且接受自身之外的治疗时，生命值回复量大幅降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402207,
            "SkillName": "SGE-熔火引擎",
            "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】，被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】，【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时，萨姆受到的伤害提高，并恢复我方所有战技点。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302402203,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302402201,
            "SkillName": "BHF-轰炎推进",
            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402202,
            "SkillName": "BHF-天火",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402203,
            "SkillName": "BBHF-焦土作战",
            "SkillDesc": "对我方全体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 302402204,
            "SkillName": "DHGDR-次级燃烧",
            "SkillDesc": "消耗自身生命值，进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强，但所有攻击会消耗自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402205,
            "SkillName": "DHGDR-超新星过载",
            "SkillDesc": "对我方全体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 302402206,
            "SkillName": "SGE-熔火垓心",
            "SkillDesc": "进入【次级燃烧】后使场地燃烧，同时燃烧我方的战技点；我方消耗燃烧的战技点时会消耗生命值，同时额外造成等同于原伤害一定比例的固定数值火属性伤害，并且接受自身之外的治疗时，生命值回复量大幅降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402207,
            "SkillName": "SGE-熔火引擎",
            "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】，被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】，【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时，萨姆受到的伤害提高，并恢复我方所有战技点。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302402204,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.1935480006504804,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302402201,
            "SkillName": "BHF-轰炎推进",
            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402202,
            "SkillName": "BHF-天火",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402203,
            "SkillName": "BBHF-焦土作战",
            "SkillDesc": "对我方全体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 302402204,
            "SkillName": "DHGDR-次级燃烧",
            "SkillDesc": "消耗自身生命值，进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强，但所有攻击会消耗自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402205,
            "SkillName": "DHGDR-超新星过载",
            "SkillDesc": "对我方全体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 302402206,
            "SkillName": "SGE-熔火垓心",
            "SkillDesc": "进入【次级燃烧】后使场地燃烧，同时燃烧我方的战技点；我方消耗燃烧的战技点时会消耗生命值，同时额外造成等同于原伤害一定比例的固定数值火属性伤害，并且接受自身之外的治疗时，生命值回复量大幅降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402207,
            "SkillName": "SGE-熔火引擎",
            "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】，被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】，【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时，萨姆受到的伤害提高，并恢复我方所有战技点。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3024022,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024022,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024022,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024022,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024022,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024022,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024022,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3024023": {
    "Id": 3024023,
    "Name": "「星核猎手」萨姆（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为「星核猎手」的一员，身着沉重装甲的神秘战士。他的铁甲能够释放炽焰，点燃战场，发动烈火般的攻势。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1488,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 120,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 3024023,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302402301,
            "SkillName": "BHF-轰炎推进",
            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402302,
            "SkillName": "BHF-轰炎推进",
            "SkillDesc": "对指定我方单体造成少量火属性伤害，并锁定目标，下次行动对其施放【DHGDR-流火飞烬】。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402303,
            "SkillName": "BHF-天火",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402304,
            "SkillName": "BBHF-焦土作战",
            "SkillDesc": "对我方全体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 302402305,
            "SkillName": "DHGDR-次级燃烧",
            "SkillDesc": "消耗自身生命值，进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强，但所有攻击会消耗自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402306,
            "SkillName": "DHGDR-超新星过载",
            "SkillDesc": "对我方全体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 302402307,
            "SkillName": "SGE-熔火垓心",
            "SkillDesc": "进入【次级燃烧】后使场地燃烧，同时燃烧我方的战技点；我方消耗燃烧的战技点时会消耗生命值，同时额外造成等同于原伤害一定比例的固定数值火属性伤害，并且接受自身之外的治疗时，生命值回复量大幅降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402308,
            "SkillName": "SGE-熔火引擎",
            "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】，被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】，【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时，萨姆受到的伤害提高，并恢复我方所有战技点。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402309,
            "SkillName": "DHGDR-流火飞烬",
            "SkillDesc": "对我方单体造成火属性伤害。释放技能时【熔火能量】层数越高，伤害越高。",
            "DamageType": "Fire",
            "SPHitBase": ""
          },
          {
            "Id": 302402310,
            "SkillName": "SEG-聚热升级",
            "SkillDesc": "每当萨姆因为【次级燃烧】的效果，在攻击时损失生命值时，自身造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402311,
            "SkillName": "SEG-温压力场",
            "SkillDesc": "我方角色使用燃烧战技点或受到【灼烧】伤害后，将使我方陷入【<u>焚身</u>】状态。当萨姆解除【次级燃烧】时，【<u>焚身</u>】效果将被移除。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302402301,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.9375000006984919,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302402301,
            "SkillName": "BHF-轰炎推进",
            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402302,
            "SkillName": "BHF-轰炎推进",
            "SkillDesc": "对指定我方单体造成少量火属性伤害，并锁定目标，下次行动对其施放【DHGDR-流火飞烬】。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402303,
            "SkillName": "BHF-天火",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 302402304,
            "SkillName": "BBHF-焦土作战",
            "SkillDesc": "对我方全体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 15
          },
          {
            "Id": 302402305,
            "SkillName": "DHGDR-次级燃烧",
            "SkillDesc": "消耗自身生命值，进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强，但所有攻击会消耗自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402306,
            "SkillName": "DHGDR-超新星过载",
            "SkillDesc": "对我方全体造成火属性伤害，并大概率使受到攻击的我方目标陷入灼烧状态。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 302402307,
            "SkillName": "SGE-熔火垓心",
            "SkillDesc": "进入【次级燃烧】后使场地燃烧，同时燃烧我方的战技点；我方消耗燃烧的战技点时会消耗生命值，同时额外造成等同于原伤害一定比例的固定数值火属性伤害，并且接受自身之外的治疗时，生命值回复量大幅降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402308,
            "SkillName": "SGE-熔火引擎",
            "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】，被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】，【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时，萨姆受到的伤害提高，并恢复我方所有战技点。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402309,
            "SkillName": "DHGDR-流火飞烬",
            "SkillDesc": "对我方单体造成火属性伤害。释放技能时【熔火能量】层数越高，伤害越高。",
            "DamageType": "Fire",
            "SPHitBase": ""
          },
          {
            "Id": 302402310,
            "SkillName": "SEG-聚热升级",
            "SkillDesc": "每当萨姆因为【次级燃烧】的效果，在攻击时损失生命值时，自身造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302402311,
            "SkillName": "SEG-温压力场",
            "SkillDesc": "我方角色使用燃烧战技点或受到【灼烧】伤害后，将使我方陷入【<u>焚身</u>】状态。当萨姆解除【次级燃烧】时，【<u>焚身</u>】效果将被移除。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3024023,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024023,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024023,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024023,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024023,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024023,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3024023,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3025010": {
    "Id": 3025010,
    "Name": "「齐响诗班」神主日",
    "Desc": "「齐响诗班」众愿之多米尼克斯，是为「同谐」希佩的众相化身之一，因「秩序」的干扰展现出不同以往的面貌。作为集群意识对愿望的回应，他指挥的颂歌能依照万千愿望重塑世界，建立新的法则，而所有许愿者都会成为其力量的来源。",
    "MonsterCampID": 7,
    "AttackBase": 19.565217000432312,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 5580,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3025010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": 144,
    "StanceBase": 180,
    "StanceCount": 3,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 3025010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 302501001,
            "SkillName": "幽雅的",
            "SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 302501002,
            "SkillName": "庄严的",
            "SkillDesc": "对我方全体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 302501003,
            "SkillName": "在梦中的",
            "SkillDesc": "使指定我方单体大概率陷入【<u>异梦</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501004,
            "SkillName": "渐快",
            "SkillDesc": "进入蓄力状态，下回合施放【翩翩起舞的】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501005,
            "SkillName": "渐强",
            "SkillDesc": "进入蓄力状态，下回合施放【暴风骤雨的】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501006,
            "SkillName": "翩翩起舞的",
            "SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败。技能施放后，恢复「旧梦的回声」的韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501007,
            "SkillName": "翩翩起舞的",
            "SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败。技能施放后，恢复「旧梦的回声」的韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501008,
            "SkillName": "暴风骤雨的",
            "SkillDesc": "对我方全体造成虚数属性伤害，并使所有可以行动的「旧梦的回声」对我方全体造成虚数属性伤害。技能施放后，恢复「旧梦的回声」的韧性。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 302501009,
            "SkillName": "渐宽广",
            "SkillDesc": "使自身进入【尔在光明中】状态，获得护盾，造成的伤害提高，受到的伤害降低，且韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501011,
            "SkillName": "太初有道",
            "SkillDesc": "进入蓄力状态，7回合后施放【太初有为】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501012,
            "SkillName": "太初有为",
            "SkillDesc": "对我方全体造成大量虚数属性伤害，该伤害无视目标的防御力。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 302501013,
            "SkillName": "造物的工",
            "SkillDesc": "「『哲学的胎儿』星期日」拥有全属性弱点。「『哲学的胎儿』星期日」在处于【太初有力】状态时，将在我方目标每次行动后立即行动，并免疫来自我方目标造成的行动延后效果，自身受到弱点击破时行动额外延后。且自身每层韧性被击破后，对我方施加【<u>在光明中行</u>】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501014,
            "SkillName": "有如大梦",
            "SkillDesc": "「『齐响诗班』神主日」召唤四个「旧梦的回声」，「旧梦的回声」受到的伤害均由「『齐响诗班』神主日」承受。自身和「旧梦的回声」受到弱点击破时，行动额外延后。且自身每层韧性被击破后，对我方施加【<u>在光明中行</u>】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302501001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302501001,
            "SkillName": "幽雅的",
            "SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 302501002,
            "SkillName": "庄严的",
            "SkillDesc": "对我方全体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 302501003,
            "SkillName": "在梦中的",
            "SkillDesc": "使指定我方单体大概率陷入【<u>异梦</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501004,
            "SkillName": "渐快",
            "SkillDesc": "进入蓄力状态，下回合施放【翩翩起舞的】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501005,
            "SkillName": "渐强",
            "SkillDesc": "进入蓄力状态，下回合施放【暴风骤雨的】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501006,
            "SkillName": "翩翩起舞的",
            "SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败。技能施放后，恢复「旧梦的回声」的韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501007,
            "SkillName": "翩翩起舞的",
            "SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败。技能施放后，恢复「旧梦的回声」的韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501008,
            "SkillName": "暴风骤雨的",
            "SkillDesc": "对我方全体造成虚数属性伤害，并使所有可以行动的「旧梦的回声」对我方全体造成虚数属性伤害。技能施放后，恢复「旧梦的回声」的韧性。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 302501009,
            "SkillName": "渐宽广",
            "SkillDesc": "使自身进入【尔在光明中】状态，获得护盾，造成的伤害提高，受到的伤害降低，且韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501011,
            "SkillName": "太初有道",
            "SkillDesc": "进入蓄力状态，7回合后施放【太初有为】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501012,
            "SkillName": "太初有为",
            "SkillDesc": "对我方全体造成大量虚数属性伤害，该伤害无视目标的防御力。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 302501013,
            "SkillName": "造物的工",
            "SkillDesc": "「『哲学的胎儿』星期日」拥有全属性弱点。「『哲学的胎儿』星期日」在处于【太初有力】状态时，将在我方目标每次行动后立即行动，并免疫来自我方目标造成的行动延后效果，自身受到弱点击破时行动额外延后。且自身每层韧性被击破后，对我方施加【<u>在光明中行</u>】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501014,
            "SkillName": "有如大梦",
            "SkillDesc": "「『齐响诗班』神主日」召唤四个「旧梦的回声」，「旧梦的回声」受到的伤害均由「『齐响诗班』神主日」承受。自身和「旧梦的回声」受到弱点击破时，行动额外延后。且自身每层韧性被击破后，对我方施加【<u>在光明中行</u>】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3025010,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025010,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025010,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025010,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025010,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025010,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025010,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3025011": {
    "Id": 3025011,
    "Name": "「齐响诗班」神主日",
    "Desc": "「齐响诗班」众愿之多米尼克斯，是为「同谐」希佩的众相化身之一，因「秩序」的干扰展现出不同以往的面貌。作为集群意识对愿望的回应，他指挥的颂歌能依照万千愿望重塑世界，建立新的法则，而所有许愿者都会成为其力量的来源。",
    "MonsterCampID": null,
    "AttackBase": 19.565217000432312,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 5580,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3025010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": 144,
    "StanceBase": 180,
    "StanceCount": 3,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 3025011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302501101,
            "SkillName": "幽雅的",
            "SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 302501102,
            "SkillName": "庄严的",
            "SkillDesc": "对我方全体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 302501103,
            "SkillName": "在梦中的",
            "SkillDesc": "使指定我方单体大概率陷入【<u>异梦</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501104,
            "SkillName": "渐快",
            "SkillDesc": "进入蓄力状态，下回合施放【翩翩起舞的】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501105,
            "SkillName": "翩翩起舞的",
            "SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败。技能施放后，恢复「旧梦的回声」的韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501106,
            "SkillName": "翩翩起舞的",
            "SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败。技能施放后，恢复「旧梦的回声」的韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501107,
            "SkillName": "有如大梦",
            "SkillDesc": "「『齐响诗班』神主日」召唤四个「旧梦的回声」，「旧梦的回声」受到的伤害均由「『齐响诗班』神主日」承受。自身和「旧梦的回声」受到弱点击破时，行动额外延后。且自身每层韧性被击破后，对我方施加【<u>在光明中行</u>】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3025011,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025011,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025011,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025011,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025011,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025011,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025011,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3025012": {
    "Id": 3025012,
    "Name": "「齐响诗班」神主日",
    "Desc": "「齐响诗班」众愿之多米尼克斯，是为「同谐」希佩的众相化身之一，因「秩序」的干扰展现出不同以往的面貌。作为集群意识对愿望的回应，他指挥的颂歌能依照万千愿望重塑世界，建立新的法则，而所有许愿者都会成为其力量的来源。",
    "MonsterCampID": null,
    "AttackBase": 19.565217000432312,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 5580,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3025010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": 144,
    "StanceBase": 180,
    "StanceCount": 3,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 3025012,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302501201,
            "SkillName": "幽雅的",
            "SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 302501202,
            "SkillName": "庄严的",
            "SkillDesc": "对我方全体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 302501203,
            "SkillName": "在梦中的",
            "SkillDesc": "使指定我方单体大概率陷入【<u>异梦</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501204,
            "SkillName": "渐快",
            "SkillDesc": "进入蓄力状态，下回合施放【翩翩起舞的】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501205,
            "SkillName": "渐强",
            "SkillDesc": "进入蓄力状态，下回合施放【暴风骤雨的】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501206,
            "SkillName": "翩翩起舞的",
            "SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败。技能施放后，恢复「旧梦的回声」的韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501207,
            "SkillName": "翩翩起舞的",
            "SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败。技能施放后，恢复「旧梦的回声」的韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501208,
            "SkillName": "暴风骤雨的",
            "SkillDesc": "对我方全体造成虚数属性伤害，并使所有可以行动的「旧梦的回声」对我方全体造成虚数属性伤害。技能施放后，恢复「旧梦的回声」的韧性。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 302501209,
            "SkillName": "渐宽广",
            "SkillDesc": "使自身进入【尔在光明中】状态，获得护盾，造成的伤害提高，受到的伤害降低，且韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501210,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501211,
            "SkillName": "太初有道",
            "SkillDesc": "进入蓄力状态，7回合后施放【太初有为】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501212,
            "SkillName": "太初有为",
            "SkillDesc": "对我方全体造成大量虚数属性伤害，该伤害无视目标的防御力。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 302501213,
            "SkillName": "造物的工",
            "SkillDesc": "「『哲学的胎儿』星期日」拥有全属性弱点。「『哲学的胎儿』星期日」在处于【太初有力】状态时，将在我方目标每次行动后立即行动，并免疫来自我方目标造成的行动延后效果，自身受到弱点击破时行动额外延后。且自身每层韧性被击破后，对我方施加【<u>在光明中行</u>】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501214,
            "SkillName": "有如大梦",
            "SkillDesc": "「『齐响诗班』神主日」召唤四个「旧梦的回声」，「旧梦的回声」受到的伤害均由「『齐响诗班』神主日」承受。自身和「旧梦的回声」受到弱点击破时，行动额外延后。且自身每层韧性被击破后，对我方施加【<u>在光明中行</u>】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3025012,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025012,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025012,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025012,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025012,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025012,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025012,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3025013": {
    "Id": 3025013,
    "Name": "万籁齐响的指挥家",
    "Desc": "「齐响诗班」众愿之多米尼克斯，是为「同谐」希佩的众相化身之一，因「秩序」的干扰展现出不同以往的面貌。作为集群意识对愿望的回应，他指挥的颂歌能依照万千愿望重塑世界，建立新的法则，而所有许愿者都会成为其力量的来源。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 16275,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3025010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": 150,
    "StanceBase": 240,
    "StanceCount": 10,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 3025013,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 302501301,
            "SkillName": "幽雅的",
            "SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 302501302,
            "SkillName": "庄严的",
            "SkillDesc": "对我方全体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 302501303,
            "SkillName": "在梦中的",
            "SkillDesc": "使指定我方单体大概率陷入【<u>异梦</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501304,
            "SkillName": "变奏",
            "SkillDesc": "进入蓄力状态，下回合施放【于梦中起舞】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501305,
            "SkillName": "转音",
            "SkillDesc": "进入蓄力状态，下回合施放【在雨中高歌】，同时恢复所有「旧梦的回声」的韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501306,
            "SkillName": "于梦中起舞",
            "SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败，同时削减大量韧性。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 302501307,
            "SkillName": "于梦中起舞",
            "SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败，同时削减大量韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501308,
            "SkillName": "在雨中高歌",
            "SkillDesc": "对我方全体造成虚数属性伤害，并使所有可以行动的「旧梦的回声」对我方全体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败，同时削减大量韧性。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 302501309,
            "SkillName": "音域无垠",
            "SkillDesc": "使自身进入【和光同尘】状态，获得护盾，造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501310,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501311,
            "SkillName": "太初有道",
            "SkillDesc": "进入蓄力状态，7回合后施放【太初有为】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501312,
            "SkillName": "太初有为",
            "SkillDesc": "对我方全体造成大量虚数属性伤害，该伤害无视目标的防御力。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 302501313,
            "SkillName": "洪钟大吕",
            "SkillDesc": "「万籁齐响的指挥家」在处于【太初有力】状态时，将在我方目标每次行动后立即行动，并免疫来自我方目标造成的行动延后效果，同时被弱点击破时不会打断【太初有为】的计数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501314,
            "SkillName": "大梦初醒",
            "SkillDesc": "「万籁齐响的指挥家」召唤四个「旧梦的回声」，「旧梦的回声」受到的伤害均由「万籁齐响的指挥家」承受，同时每次回合结束时都会使处于弱点击破状态的「旧梦的回声」恢复韧性。自身每层韧性被击破后，对我方施加【<u>在光明中行</u>】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501315,
            "SkillName": "苦乐同享",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501316,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501317,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501318,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501319,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501320,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302501301,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 302501301,
            "SkillName": "幽雅的",
            "SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 302501302,
            "SkillName": "庄严的",
            "SkillDesc": "对我方全体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 302501303,
            "SkillName": "在梦中的",
            "SkillDesc": "使指定我方单体大概率陷入【<u>异梦</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501304,
            "SkillName": "变奏",
            "SkillDesc": "进入蓄力状态，下回合施放【于梦中起舞】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501305,
            "SkillName": "转音",
            "SkillDesc": "进入蓄力状态，下回合施放【在雨中高歌】，同时恢复所有「旧梦的回声」的韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501306,
            "SkillName": "于梦中起舞",
            "SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败，同时削减大量韧性。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 302501307,
            "SkillName": "于梦中起舞",
            "SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败，同时削减大量韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501308,
            "SkillName": "在雨中高歌",
            "SkillDesc": "对我方全体造成虚数属性伤害，并使所有可以行动的「旧梦的回声」对我方全体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败，同时削减大量韧性。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 302501309,
            "SkillName": "音域无垠",
            "SkillDesc": "使自身进入【和光同尘】状态，获得护盾，造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501310,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501311,
            "SkillName": "太初有道",
            "SkillDesc": "进入蓄力状态，7回合后施放【太初有为】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501312,
            "SkillName": "太初有为",
            "SkillDesc": "对我方全体造成大量虚数属性伤害，该伤害无视目标的防御力。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 302501313,
            "SkillName": "洪钟大吕",
            "SkillDesc": "「万籁齐响的指挥家」在处于【太初有力】状态时，将在我方目标每次行动后立即行动，并免疫来自我方目标造成的行动延后效果，同时被弱点击破时不会打断【太初有为】的计数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501314,
            "SkillName": "大梦初醒",
            "SkillDesc": "「万籁齐响的指挥家」召唤四个「旧梦的回声」，「旧梦的回声」受到的伤害均由「万籁齐响的指挥家」承受，同时每次回合结束时都会使处于弱点击破状态的「旧梦的回声」恢复韧性。自身每层韧性被击破后，对我方施加【<u>在光明中行</u>】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501315,
            "SkillName": "苦乐同享",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501316,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501317,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501318,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501319,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501320,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302501302,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 302501301,
            "SkillName": "幽雅的",
            "SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 302501302,
            "SkillName": "庄严的",
            "SkillDesc": "对我方全体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 302501303,
            "SkillName": "在梦中的",
            "SkillDesc": "使指定我方单体大概率陷入【<u>异梦</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501304,
            "SkillName": "变奏",
            "SkillDesc": "进入蓄力状态，下回合施放【于梦中起舞】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501305,
            "SkillName": "转音",
            "SkillDesc": "进入蓄力状态，下回合施放【在雨中高歌】，同时恢复所有「旧梦的回声」的韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501306,
            "SkillName": "于梦中起舞",
            "SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败，同时削减大量韧性。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 302501307,
            "SkillName": "于梦中起舞",
            "SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败，同时削减大量韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501308,
            "SkillName": "在雨中高歌",
            "SkillDesc": "对我方全体造成虚数属性伤害，并使所有可以行动的「旧梦的回声」对我方全体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败，同时削减大量韧性。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 302501309,
            "SkillName": "音域无垠",
            "SkillDesc": "使自身进入【和光同尘】状态，获得护盾，造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501310,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501311,
            "SkillName": "太初有道",
            "SkillDesc": "进入蓄力状态，7回合后施放【太初有为】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501312,
            "SkillName": "太初有为",
            "SkillDesc": "对我方全体造成大量虚数属性伤害，该伤害无视目标的防御力。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 302501313,
            "SkillName": "洪钟大吕",
            "SkillDesc": "「万籁齐响的指挥家」在处于【太初有力】状态时，将在我方目标每次行动后立即行动，并免疫来自我方目标造成的行动延后效果，同时被弱点击破时不会打断【太初有为】的计数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501314,
            "SkillName": "大梦初醒",
            "SkillDesc": "「万籁齐响的指挥家」召唤四个「旧梦的回声」，「旧梦的回声」受到的伤害均由「万籁齐响的指挥家」承受，同时每次回合结束时都会使处于弱点击破状态的「旧梦的回声」恢复韧性。自身每层韧性被击破后，对我方施加【<u>在光明中行</u>】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501315,
            "SkillName": "苦乐同享",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501316,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501317,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501318,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501319,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501320,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302501303,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 302501301,
            "SkillName": "幽雅的",
            "SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 302501302,
            "SkillName": "庄严的",
            "SkillDesc": "对我方全体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 302501303,
            "SkillName": "在梦中的",
            "SkillDesc": "使指定我方单体大概率陷入【<u>异梦</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501304,
            "SkillName": "变奏",
            "SkillDesc": "进入蓄力状态，下回合施放【于梦中起舞】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501305,
            "SkillName": "转音",
            "SkillDesc": "进入蓄力状态，下回合施放【在雨中高歌】，同时恢复所有「旧梦的回声」的韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501306,
            "SkillName": "于梦中起舞",
            "SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败，同时削减大量韧性。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 302501307,
            "SkillName": "于梦中起舞",
            "SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败，同时削减大量韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501308,
            "SkillName": "在雨中高歌",
            "SkillDesc": "对我方全体造成虚数属性伤害，并使所有可以行动的「旧梦的回声」对我方全体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败，同时削减大量韧性。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 302501309,
            "SkillName": "音域无垠",
            "SkillDesc": "使自身进入【和光同尘】状态，获得护盾，造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501310,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501311,
            "SkillName": "太初有道",
            "SkillDesc": "进入蓄力状态，7回合后施放【太初有为】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501312,
            "SkillName": "太初有为",
            "SkillDesc": "对我方全体造成大量虚数属性伤害，该伤害无视目标的防御力。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 302501313,
            "SkillName": "洪钟大吕",
            "SkillDesc": "「万籁齐响的指挥家」在处于【太初有力】状态时，将在我方目标每次行动后立即行动，并免疫来自我方目标造成的行动延后效果，同时被弱点击破时不会打断【太初有为】的计数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501314,
            "SkillName": "大梦初醒",
            "SkillDesc": "「万籁齐响的指挥家」召唤四个「旧梦的回声」，「旧梦的回声」受到的伤害均由「万籁齐响的指挥家」承受，同时每次回合结束时都会使处于弱点击破状态的「旧梦的回声」恢复韧性。自身每层韧性被击破后，对我方施加【<u>在光明中行</u>】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501315,
            "SkillName": "苦乐同享",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501316,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501317,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501318,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501319,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501320,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 302501304,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 302501301,
            "SkillName": "幽雅的",
            "SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 302501302,
            "SkillName": "庄严的",
            "SkillDesc": "对我方全体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 302501303,
            "SkillName": "在梦中的",
            "SkillDesc": "使指定我方单体大概率陷入【<u>异梦</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501304,
            "SkillName": "变奏",
            "SkillDesc": "进入蓄力状态，下回合施放【于梦中起舞】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501305,
            "SkillName": "转音",
            "SkillDesc": "进入蓄力状态，下回合施放【在雨中高歌】，同时恢复所有「旧梦的回声」的韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501306,
            "SkillName": "于梦中起舞",
            "SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败，同时削减大量韧性。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 302501307,
            "SkillName": "于梦中起舞",
            "SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败，同时削减大量韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501308,
            "SkillName": "在雨中高歌",
            "SkillDesc": "对我方全体造成虚数属性伤害，并使所有可以行动的「旧梦的回声」对我方全体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败，同时削减大量韧性。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 302501309,
            "SkillName": "音域无垠",
            "SkillDesc": "使自身进入【和光同尘】状态，获得护盾，造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501310,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501311,
            "SkillName": "太初有道",
            "SkillDesc": "进入蓄力状态，7回合后施放【太初有为】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501312,
            "SkillName": "太初有为",
            "SkillDesc": "对我方全体造成大量虚数属性伤害，该伤害无视目标的防御力。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 302501313,
            "SkillName": "洪钟大吕",
            "SkillDesc": "「万籁齐响的指挥家」在处于【太初有力】状态时，将在我方目标每次行动后立即行动，并免疫来自我方目标造成的行动延后效果，同时被弱点击破时不会打断【太初有为】的计数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501314,
            "SkillName": "大梦初醒",
            "SkillDesc": "「万籁齐响的指挥家」召唤四个「旧梦的回声」，「旧梦的回声」受到的伤害均由「万籁齐响的指挥家」承受，同时每次回合结束时都会使处于弱点击破状态的「旧梦的回声」恢复韧性。自身每层韧性被击破后，对我方施加【<u>在光明中行</u>】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501315,
            "SkillName": "苦乐同享",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501316,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501317,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501318,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501319,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501320,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3025013,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025013,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025013,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025013,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025013,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025013,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025013,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "3025014": {
    "Id": 3025014,
    "Name": "「齐响诗班」神主日",
    "Desc": "「齐响诗班」众愿之多米尼克斯，是为「同谐」希佩的众相化身之一，因「秩序」的干扰展现出不同以往的面貌。作为集群意识对愿望的回应，他指挥的颂歌能依照万千愿望重塑世界，建立新的法则，而所有许愿者都会成为其力量的来源。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 5580,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_3025010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": 144,
    "StanceBase": 180,
    "StanceCount": 3,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 3025014,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 302501401,
            "SkillName": "幽雅的",
            "SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 302501402,
            "SkillName": "庄严的",
            "SkillDesc": "对我方全体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 302501403,
            "SkillName": "在梦中的",
            "SkillDesc": "使指定我方单体大概率陷入【<u>异梦</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501404,
            "SkillName": "渐快",
            "SkillDesc": "进入蓄力状态，下回合施放【翩翩起舞的】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501405,
            "SkillName": "渐强",
            "SkillDesc": "进入蓄力状态，下回合施放【暴风骤雨的】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501406,
            "SkillName": "翩翩起舞的",
            "SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败。技能施放后，恢复「旧梦的回声」的韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501407,
            "SkillName": "翩翩起舞的",
            "SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败。技能施放后，恢复「旧梦的回声」的韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501408,
            "SkillName": "暴风骤雨的",
            "SkillDesc": "对我方全体造成虚数属性伤害，并使所有可以行动的「旧梦的回声」对我方全体造成虚数属性伤害。技能施放后，恢复「旧梦的回声」的韧性。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 302501409,
            "SkillName": "渐宽广",
            "SkillDesc": "使自身进入【尔在光明中】状态，获得护盾，造成的伤害提高，受到的伤害降低，且韧性无法被削减。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 302501410,
            "SkillName": "有如大梦",
            "SkillDesc": "「『齐响诗班』神主日」召唤四个「旧梦的回声」，「旧梦的回声」受到的伤害均由「『齐响诗班』神主日」承受。自身和「旧梦的回声」受到弱点击破时，行动额外延后。且自身每层韧性被击破后，对我方施加【<u>在光明中行</u>】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 3025014,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025014,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025014,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025014,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025014,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025014,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 3025014,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4012010": {
    "Id": 4012010,
    "Name": "天谴斗士",
    "Desc": "由「纷争」雕琢的泰坦眷属，流淌着尼卡多利的金血。刚猛的身躯是军阵的盾牌，以坚石之身阻隔敌军，以粗大臂膀搬运战场的口粮，也常被悬锋的士兵当作练武的对象。",
    "MonsterCampID": 12,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 241.80000000074506,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 100,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 4012010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401201001,
            "SkillName": "第三轨道的冲撞",
            "SkillDesc": "对指定我方单体造成物理属性伤害，自身【战甲】层数不为0时，有概率使目标陷入【震荡】状态，自身【战甲】层数为0时，使自身陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 401201002,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401201004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401201001,
            "SkillName": "第三轨道的冲撞",
            "SkillDesc": "对指定我方单体造成物理属性伤害，自身【战甲】层数不为0时，有概率使目标陷入【震荡】状态，自身【战甲】层数为0时，使自身陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 401201002,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401201005,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401201001,
            "SkillName": "第三轨道的冲撞",
            "SkillDesc": "对指定我方单体造成物理属性伤害，自身【战甲】层数不为0时，有概率使目标陷入【震荡】状态，自身【战甲】层数为0时，使自身陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 401201002,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401201006,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.8461540008429438,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401201001,
            "SkillName": "第三轨道的冲撞",
            "SkillDesc": "对指定我方单体造成物理属性伤害，自身【战甲】层数不为0时，有概率使目标陷入【震荡】状态，自身【战甲】层数为0时，使自身陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 401201002,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401201007,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2.7692310004495084,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401201001,
            "SkillName": "第三轨道的冲撞",
            "SkillDesc": "对指定我方单体造成物理属性伤害，自身【战甲】层数不为0时，有概率使目标陷入【震荡】状态，自身【战甲】层数为0时，使自身陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 401201002,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401201008,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 3.692308000754565,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401201001,
            "SkillName": "第三轨道的冲撞",
            "SkillDesc": "对指定我方单体造成物理属性伤害，自身【战甲】层数不为0时，有概率使目标陷入【震荡】状态，自身【战甲】层数为0时，使自身陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 401201002,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401201009,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401201001,
            "SkillName": "第三轨道的冲撞",
            "SkillDesc": "对指定我方单体造成物理属性伤害，自身【战甲】层数不为0时，有概率使目标陷入【震荡】状态，自身【战甲】层数为0时，使自身陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 401201002,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401201010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401201001,
            "SkillName": "第三轨道的冲撞",
            "SkillDesc": "对指定我方单体造成物理属性伤害，自身【战甲】层数不为0时，有概率使目标陷入【震荡】状态，自身【战甲】层数为0时，使自身陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 401201002,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401201011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401201001,
            "SkillName": "第三轨道的冲撞",
            "SkillDesc": "对指定我方单体造成物理属性伤害，自身【战甲】层数不为0时，有概率使目标陷入【震荡】状态，自身【战甲】层数为0时，使自身陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 401201002,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401201012,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401201001,
            "SkillName": "第三轨道的冲撞",
            "SkillDesc": "对指定我方单体造成物理属性伤害，自身【战甲】层数不为0时，有概率使目标陷入【震荡】状态，自身【战甲】层数为0时，使自身陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 401201002,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
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        "Id": 401201013,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
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        "HPModifyRatio": 0.15384600078687072,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Quantum",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "Id": 401201001,
            "SkillName": "第三轨道的冲撞",
            "SkillDesc": "对指定我方单体造成物理属性伤害，自身【战甲】层数不为0时，有概率使目标陷入【震荡】状态，自身【战甲】层数为0时，使自身陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 401201002,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
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      {
        "Id": 401201014,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.9615380014292896,
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        "SpeedModifyValue": null,
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        "StanceWeakList": [
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          "Quantum",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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        "SkillList": [
          {
            "Id": 401201001,
            "SkillName": "第三轨道的冲撞",
            "SkillDesc": "对指定我方单体造成物理属性伤害，自身【战甲】层数不为0时，有概率使目标陷入【震荡】状态，自身【战甲】层数为0时，使自身陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 401201002,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 401201015,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Quantum",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 401201001,
            "SkillName": "第三轨道的冲撞",
            "SkillDesc": "对指定我方单体造成物理属性伤害，自身【战甲】层数不为0时，有概率使目标陷入【震荡】状态，自身【战甲】层数为0时，使自身陷入【震荡】状态。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 401201002,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
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    "Drop": [
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        "MonsterTemplateID": 4012010,
        "AvatarExpReward": 36,
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        "AvatarExpReward": 60,
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        "WorldLevel": 3,
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        "WorldLevel": 4,
        "AvatarExpReward": 84,
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      {
        "MonsterTemplateID": 4012010,
        "WorldLevel": 5,
        "AvatarExpReward": 96,
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      {
        "MonsterTemplateID": 4012010,
        "WorldLevel": 6,
        "AvatarExpReward": 108,
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  "4012020": {
    "Id": 4012020,
    "Name": "天谴哲人",
    "Desc": "由「纷争」雕琢的泰坦眷属，流淌着尼卡多利的金血，蕴藏掠夺而来的「理性」。被制造出来的意义并非是研究普遍的知识，而是钻研杀戮的兵法与弱肉强食的残酷理论，散布假名为哲学的疯病。",
    "MonsterCampID": 12,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 241.80000000074506,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 100,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
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        "StanceWeakList": [
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        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "Id": 401202001,
            "SkillName": "「斗争即正义」",
            "SkillDesc": "进入【宣教】状态，使敌方单体目标的速度和造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401202002,
            "SkillName": "「战是万物父」",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 401202003,
            "SkillName": "「永恒的活火」",
            "SkillDesc": "受到致命攻击时，攻击者的速度和造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401202004,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
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        ]
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      {
        "Id": 401202001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
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        "HPModifyRatio": 0.7692310004495084,
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        "SpeedModifyValue": -98.50000000023283,
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        "StanceWeakList": [
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          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 401202001,
            "SkillName": "「斗争即正义」",
            "SkillDesc": "进入【宣教】状态，使敌方单体目标的速度和造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401202002,
            "SkillName": "「战是万物父」",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 401202003,
            "SkillName": "「永恒的活火」",
            "SkillDesc": "受到致命攻击时，攻击者的速度和造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401202004,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
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      {
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        "StanceWeakList": [
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 401202001,
            "SkillName": "「斗争即正义」",
            "SkillDesc": "进入【宣教】状态，使敌方单体目标的速度和造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401202002,
            "SkillName": "「战是万物父」",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 401202003,
            "SkillName": "「永恒的活火」",
            "SkillDesc": "受到致命攻击时，攻击者的速度和造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401202004,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
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        ]
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      {
        "Id": 401202003,
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        "HPModifyRatio": 2.7692310004495084,
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        "SpeedModifyValue": null,
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        "StanceWeakList": [
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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          {
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 401202001,
            "SkillName": "「斗争即正义」",
            "SkillDesc": "进入【宣教】状态，使敌方单体目标的速度和造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401202002,
            "SkillName": "「战是万物父」",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 401202003,
            "SkillName": "「永恒的活火」",
            "SkillDesc": "受到致命攻击时，攻击者的速度和造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401202004,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
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      {
        "Id": 401202004,
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        "DamageTypeResistance": [
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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          {
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            "DamageType": "Quantum",
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        "SkillList": [
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            "Id": 401202001,
            "SkillName": "「斗争即正义」",
            "SkillDesc": "进入【宣教】状态，使敌方单体目标的速度和造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401202002,
            "SkillName": "「战是万物父」",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 401202003,
            "SkillName": "「永恒的活火」",
            "SkillDesc": "受到致命攻击时，攻击者的速度和造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401202004,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
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        "Id": 401202005,
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          "Wind",
          "Quantum"
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        "HardLevelGroup": 1,
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            "Value": 0.20000000018626451
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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            "Id": 401202001,
            "SkillName": "「斗争即正义」",
            "SkillDesc": "进入【宣教】状态，使敌方单体目标的速度和造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401202002,
            "SkillName": "「战是万物父」",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 401202003,
            "SkillName": "「永恒的活火」",
            "SkillDesc": "受到致命攻击时，攻击者的速度和造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401202004,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "Id": 401202001,
            "SkillName": "「斗争即正义」",
            "SkillDesc": "进入【宣教】状态，使敌方单体目标的速度和造成的伤害提高。",
            "DamageType": "",
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          {
            "Id": 401202002,
            "SkillName": "「战是万物父」",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
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          {
            "Id": 401202003,
            "SkillName": "「永恒的活火」",
            "SkillDesc": "受到致命攻击时，攻击者的速度和造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401202004,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
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        "Id": 401202007,
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        "SpeedModifyValue": null,
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        "StanceWeakList": [
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 401202001,
            "SkillName": "「斗争即正义」",
            "SkillDesc": "进入【宣教】状态，使敌方单体目标的速度和造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401202002,
            "SkillName": "「战是万物父」",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 401202003,
            "SkillName": "「永恒的活火」",
            "SkillDesc": "受到致命攻击时，攻击者的速度和造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401202004,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
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    "Drop": [
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        "MonsterTemplateID": 4012020,
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        "WorldLevel": 5,
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  "4012021": {
    "Id": 4012021,
    "Name": "天谴哲人",
    "Desc": "由「纷争」雕琢的泰坦眷属，流淌着尼卡多利的金血，蕴藏掠夺而来的「理性」。被制造出来的意义并非是研究普遍的知识，而是钻研杀戮的兵法与弱肉强食的残酷理论，散布假名为哲学的疯病。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 162.7500000006985,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 100,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 401202101,
            "SkillName": "「斗争即正义」",
            "SkillDesc": "进入【宣教】状态，使敌方单体目标的速度和造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 401202102,
            "SkillName": "「战是万物父」",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 401202103,
            "SkillName": "「永恒的活火」",
            "SkillDesc": "进入【守备】状态，在弱点被击破时受到致命伤害，使触发击破者行动提前且击破特攻提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401202104,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
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        ]
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      {
        "Id": 401202101,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 401202101,
            "SkillName": "「斗争即正义」",
            "SkillDesc": "进入【宣教】状态，使敌方单体目标的速度和造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 401202102,
            "SkillName": "「战是万物父」",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 401202103,
            "SkillName": "「永恒的活火」",
            "SkillDesc": "进入【守备】状态，在弱点被击破时受到致命伤害，使触发击破者行动提前且击破特攻提高。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 401202104,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
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      {
        "Id": 401202102,
        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 401202101,
            "SkillName": "「斗争即正义」",
            "SkillDesc": "进入【宣教】状态，使敌方单体目标的速度和造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401202102,
            "SkillName": "「战是万物父」",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 401202103,
            "SkillName": "「永恒的活火」",
            "SkillDesc": "进入【守备】状态，在弱点被击破时受到致命伤害，使触发击破者行动提前且击破特攻提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401202104,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 401202103,
        "AttackModifyRatio": 1,
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        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 401202101,
            "SkillName": "「斗争即正义」",
            "SkillDesc": "进入【宣教】状态，使敌方单体目标的速度和造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401202102,
            "SkillName": "「战是万物父」",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 401202103,
            "SkillName": "「永恒的活火」",
            "SkillDesc": "进入【守备】状态，在弱点被击破时受到致命伤害，使触发击破者行动提前且击破特攻提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401202104,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401202104,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401202101,
            "SkillName": "「斗争即正义」",
            "SkillDesc": "进入【宣教】状态，使敌方单体目标的速度和造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401202102,
            "SkillName": "「战是万物父」",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 401202103,
            "SkillName": "「永恒的活火」",
            "SkillDesc": "进入【守备】状态，在弱点被击破时受到致命伤害，使触发击破者行动提前且击破特攻提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401202104,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4012021,
        "AvatarExpReward": 36,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
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            "ID": 181018
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      {
        "MonsterTemplateID": 4012021,
        "WorldLevel": 1,
        "AvatarExpReward": 48,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
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            "ID": 115001
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            "$type": "ItemConfig",
            "ID": 181018
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      {
        "MonsterTemplateID": 4012021,
        "WorldLevel": 2,
        "AvatarExpReward": 60,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
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            "$type": "ItemConfig",
            "ID": 115001
          },
          {
            "$type": "ItemConfig",
            "ID": 115002
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          {
            "$type": "ItemConfig",
            "ID": 181018
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      },
      {
        "MonsterTemplateID": 4012021,
        "WorldLevel": 3,
        "AvatarExpReward": 72,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
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            "$type": "ItemConfig",
            "ID": 115001
          },
          {
            "$type": "ItemConfig",
            "ID": 115002
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          {
            "$type": "ItemConfig",
            "ID": 181018
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      },
      {
        "MonsterTemplateID": 4012021,
        "WorldLevel": 4,
        "AvatarExpReward": 84,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 115001
          },
          {
            "$type": "ItemConfig",
            "ID": 115002
          },
          {
            "$type": "ItemConfig",
            "ID": 115003
          },
          {
            "$type": "ItemConfig",
            "ID": 181018
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        ]
      },
      {
        "MonsterTemplateID": 4012021,
        "WorldLevel": 5,
        "AvatarExpReward": 96,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
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          {
            "$type": "ItemConfig",
            "ID": 115001
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          {
            "$type": "ItemConfig",
            "ID": 115002
          },
          {
            "$type": "ItemConfig",
            "ID": 115003
          },
          {
            "$type": "ItemConfig",
            "ID": 181018
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        ]
      },
      {
        "MonsterTemplateID": 4012021,
        "WorldLevel": 6,
        "AvatarExpReward": 108,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 115001
          },
          {
            "$type": "ItemConfig",
            "ID": 115002
          },
          {
            "$type": "ItemConfig",
            "ID": 115003
          },
          {
            "$type": "ItemConfig",
            "ID": 181018
          }
        ]
      }
    ]
  },
  "4012030": {
    "Id": 4012030,
    "Name": "天谴猎手",
    "Desc": "由「纷争」雕琢的泰坦眷属，流淌着尼卡多利的金血。信仰如飞箭矢志不移，为泰坦造主的悬锋与凶矛寻取猎物，猎杀荒原中的奇兽与战场上的敌兵，射程之内无活物得以幸免。",
    "MonsterCampID": 12,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 241.80000000074506,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012030.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 100,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": 0.10000000009313226,
    "Child": [
      {
        "Id": 4012030,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 401203001,
            "SkillName": "送出哀泣的飞矢",
            "SkillDesc": "从我方队伍右侧起发动数次攻击，优先对我方全体目标逐个攻击1次，剩余次数随机攻击我方单体目标，每次攻击造成少量雷属性伤害。当攻击到此次技能已经攻击过的目标时，会造成额外的雷属性伤害。当【战甲】的层数为0时，将会减少下次【送出哀泣的飞矢】的攻击次数。",
            "DamageType": "Thunder",
            "SPHitBase": 8
          },
          {
            "Id": 401203002,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401203001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 38.46153800096363,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 20,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401203001,
            "SkillName": "送出哀泣的飞矢",
            "SkillDesc": "从我方队伍右侧起发动数次攻击，优先对我方全体目标逐个攻击1次，剩余次数随机攻击我方单体目标，每次攻击造成少量雷属性伤害。当攻击到此次技能已经攻击过的目标时，会造成额外的雷属性伤害。当【战甲】的层数为0时，将会减少下次【送出哀泣的飞矢】的攻击次数。",
            "DamageType": "Thunder",
            "SPHitBase": 8
          },
          {
            "Id": 401203002,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401203002,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.8461540008429438,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401203001,
            "SkillName": "送出哀泣的飞矢",
            "SkillDesc": "从我方队伍右侧起发动数次攻击，优先对我方全体目标逐个攻击1次，剩余次数随机攻击我方单体目标，每次攻击造成少量雷属性伤害。当攻击到此次技能已经攻击过的目标时，会造成额外的雷属性伤害。当【战甲】的层数为0时，将会减少下次【送出哀泣的飞矢】的攻击次数。",
            "DamageType": "Thunder",
            "SPHitBase": 8
          },
          {
            "Id": 401203002,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401203003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2.7692310004495084,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401203001,
            "SkillName": "送出哀泣的飞矢",
            "SkillDesc": "从我方队伍右侧起发动数次攻击，优先对我方全体目标逐个攻击1次，剩余次数随机攻击我方单体目标，每次攻击造成少量雷属性伤害。当攻击到此次技能已经攻击过的目标时，会造成额外的雷属性伤害。当【战甲】的层数为0时，将会减少下次【送出哀泣的飞矢】的攻击次数。",
            "DamageType": "Thunder",
            "SPHitBase": 8
          },
          {
            "Id": 401203002,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401203004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 3.692308000754565,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401203001,
            "SkillName": "送出哀泣的飞矢",
            "SkillDesc": "从我方队伍右侧起发动数次攻击，优先对我方全体目标逐个攻击1次，剩余次数随机攻击我方单体目标，每次攻击造成少量雷属性伤害。当攻击到此次技能已经攻击过的目标时，会造成额外的雷属性伤害。当【战甲】的层数为0时，将会减少下次【送出哀泣的飞矢】的攻击次数。",
            "DamageType": "Thunder",
            "SPHitBase": 8
          },
          {
            "Id": 401203002,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401203005,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2.3076920008752495,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401203001,
            "SkillName": "送出哀泣的飞矢",
            "SkillDesc": "从我方队伍右侧起发动数次攻击，优先对我方全体目标逐个攻击1次，剩余次数随机攻击我方单体目标，每次攻击造成少量雷属性伤害。当攻击到此次技能已经攻击过的目标时，会造成额外的雷属性伤害。当【战甲】的层数为0时，将会减少下次【送出哀泣的飞矢】的攻击次数。",
            "DamageType": "Thunder",
            "SPHitBase": 8
          },
          {
            "Id": 401203002,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401203006,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.21153800073079765,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401203001,
            "SkillName": "送出哀泣的飞矢",
            "SkillDesc": "从我方队伍右侧起发动数次攻击，优先对我方全体目标逐个攻击1次，剩余次数随机攻击我方单体目标，每次攻击造成少量雷属性伤害。当攻击到此次技能已经攻击过的目标时，会造成额外的雷属性伤害。当【战甲】的层数为0时，将会减少下次【送出哀泣的飞矢】的攻击次数。",
            "DamageType": "Thunder",
            "SPHitBase": 8
          },
          {
            "Id": 401203002,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401203007,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.9615380014292896,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 401203001,
            "SkillName": "送出哀泣的飞矢",
            "SkillDesc": "从我方队伍右侧起发动数次攻击，优先对我方全体目标逐个攻击1次，剩余次数随机攻击我方单体目标，每次攻击造成少量雷属性伤害。当攻击到此次技能已经攻击过的目标时，会造成额外的雷属性伤害。当【战甲】的层数为0时，将会减少下次【送出哀泣的飞矢】的攻击次数。",
            "DamageType": "Thunder",
            "SPHitBase": 8
          },
          {
            "Id": 401203002,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4012030,
        "AvatarExpReward": 36,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
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            "ID": 181018
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      {
        "MonsterTemplateID": 4012030,
        "WorldLevel": 1,
        "AvatarExpReward": 48,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
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          {
            "$type": "ItemConfig",
            "ID": 115001
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          {
            "$type": "ItemConfig",
            "ID": 181018
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        ]
      },
      {
        "MonsterTemplateID": 4012030,
        "WorldLevel": 2,
        "AvatarExpReward": 60,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 115001
          },
          {
            "$type": "ItemConfig",
            "ID": 115002
          },
          {
            "$type": "ItemConfig",
            "ID": 181018
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      },
      {
        "MonsterTemplateID": 4012030,
        "WorldLevel": 3,
        "AvatarExpReward": 72,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 115001
          },
          {
            "$type": "ItemConfig",
            "ID": 115002
          },
          {
            "$type": "ItemConfig",
            "ID": 181018
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        ]
      },
      {
        "MonsterTemplateID": 4012030,
        "WorldLevel": 4,
        "AvatarExpReward": 84,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 115001
          },
          {
            "$type": "ItemConfig",
            "ID": 115002
          },
          {
            "$type": "ItemConfig",
            "ID": 115003
          },
          {
            "$type": "ItemConfig",
            "ID": 181018
          }
        ]
      },
      {
        "MonsterTemplateID": 4012030,
        "WorldLevel": 5,
        "AvatarExpReward": 96,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 115001
          },
          {
            "$type": "ItemConfig",
            "ID": 115002
          },
          {
            "$type": "ItemConfig",
            "ID": 115003
          },
          {
            "$type": "ItemConfig",
            "ID": 181018
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        ]
      },
      {
        "MonsterTemplateID": 4012030,
        "WorldLevel": 6,
        "AvatarExpReward": 108,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 115001
          },
          {
            "$type": "ItemConfig",
            "ID": 115002
          },
          {
            "$type": "ItemConfig",
            "ID": 115003
          },
          {
            "$type": "ItemConfig",
            "ID": 181018
          }
        ]
      }
    ]
  },
  "4012031": {
    "Id": 4012031,
    "Name": "天谴猎手",
    "Desc": "由「纷争」雕琢的泰坦眷属，流淌着尼卡多利的金血。信仰如飞箭矢志不移，为泰坦造主的悬锋与凶矛寻取猎物，猎杀荒原中的奇兽与战场上的敌兵，射程之内无活物得以幸免。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 46500,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012030.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 100,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": 0.10000000009313226,
    "Child": [
      {
        "Id": 4012031,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401203101,
            "SkillName": "送出哀泣的飞矢",
            "SkillDesc": "从我方队伍右侧起发动数次攻击，优先对我方全体目标逐个攻击1次，剩余次数随机攻击我方单体目标，每次攻击造成少量雷属性伤害。当攻击到此次技能已经攻击过的目标时，会造成额外的雷属性伤害。当【战甲】的层数为0时，将会减少下次【送出哀泣的飞矢】的攻击次数。",
            "DamageType": "Thunder",
            "SPHitBase": 8
          },
          {
            "Id": 401203102,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401203101,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 15,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401203101,
            "SkillName": "送出哀泣的飞矢",
            "SkillDesc": "从我方队伍右侧起发动数次攻击，优先对我方全体目标逐个攻击1次，剩余次数随机攻击我方单体目标，每次攻击造成少量雷属性伤害。当攻击到此次技能已经攻击过的目标时，会造成额外的雷属性伤害。当【战甲】的层数为0时，将会减少下次【送出哀泣的飞矢】的攻击次数。",
            "DamageType": "Thunder",
            "SPHitBase": 8
          },
          {
            "Id": 401203102,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401203102,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401203101,
            "SkillName": "送出哀泣的飞矢",
            "SkillDesc": "从我方队伍右侧起发动数次攻击，优先对我方全体目标逐个攻击1次，剩余次数随机攻击我方单体目标，每次攻击造成少量雷属性伤害。当攻击到此次技能已经攻击过的目标时，会造成额外的雷属性伤害。当【战甲】的层数为0时，将会减少下次【送出哀泣的飞矢】的攻击次数。",
            "DamageType": "Thunder",
            "SPHitBase": 8
          },
          {
            "Id": 401203102,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401203103,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 35,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401203101,
            "SkillName": "送出哀泣的飞矢",
            "SkillDesc": "从我方队伍右侧起发动数次攻击，优先对我方全体目标逐个攻击1次，剩余次数随机攻击我方单体目标，每次攻击造成少量雷属性伤害。当攻击到此次技能已经攻击过的目标时，会造成额外的雷属性伤害。当【战甲】的层数为0时，将会减少下次【送出哀泣的飞矢】的攻击次数。",
            "DamageType": "Thunder",
            "SPHitBase": 8
          },
          {
            "Id": 401203102,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401203104,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 15,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401203101,
            "SkillName": "送出哀泣的飞矢",
            "SkillDesc": "从我方队伍右侧起发动数次攻击，优先对我方全体目标逐个攻击1次，剩余次数随机攻击我方单体目标，每次攻击造成少量雷属性伤害。当攻击到此次技能已经攻击过的目标时，会造成额外的雷属性伤害。当【战甲】的层数为0时，将会减少下次【送出哀泣的飞矢】的攻击次数。",
            "DamageType": "Thunder",
            "SPHitBase": 8
          },
          {
            "Id": 401203102,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401203105,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
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            "DamageType": "Physical",
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            "Id": 401203101,
            "SkillName": "送出哀泣的飞矢",
            "SkillDesc": "从我方队伍右侧起发动数次攻击，优先对我方全体目标逐个攻击1次，剩余次数随机攻击我方单体目标，每次攻击造成少量雷属性伤害。当攻击到此次技能已经攻击过的目标时，会造成额外的雷属性伤害。当【战甲】的层数为0时，将会减少下次【送出哀泣的飞矢】的攻击次数。",
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            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
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    "Name": "天谴歌队",
    "Desc": "由「纷争」雕琢的泰坦眷属，流淌着尼卡多利的金血。天谴之矛下的歌者，唱诵着赞美战士与疯王的诗句，以神咒呼唤尼卡多利的赐福。",
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            "SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害。",
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            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
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            "SkillDesc": "进入【战歌】状态，使自身以外的敌方单位的【战甲】的层数上限提高。进入战斗时立即进入【战歌】状态。",
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            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
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            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
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            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
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            "SkillName": "礼赞尼卡多利",
            "SkillDesc": "进入【战歌】状态，使自身以外的敌方单位的【战甲】的层数上限提高。进入战斗时立即进入【战歌】状态。",
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            "SkillName": "投进柔软的火焰",
            "SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害。",
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            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
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        "HPModifyRatio": 1,
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            "Value": 0.20000000018626451
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            "SkillName": "礼赞尼卡多利",
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            "ID": 181018
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    "Name": "「贼灵」巴特鲁斯",
    "Desc": "在翁法罗斯的野地和巷弄间游荡的双子精灵，以窃取财物、捉弄旅人为乐。往往在寻宝者得手在即时捷足先登，徒留的硬币是它无伤大雅的玩笑。",
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    "HPBase": 116.25000000023283,
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    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012050.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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            "SkillDesc": "【巴特鲁斯】提出谜题，进入【出谜】状态。我方可施放【普攻】、【战技】、【终结技】回应谜题。",
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            "SPHitBase": ""
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          {
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            "SkillName": "复诵谜面的双关语",
            "SkillDesc": "【巴特鲁斯】提出谜题，进入【出谜】状态。我方可施放【普攻】、【战技】、【终结技】回应谜题。",
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            "SPHitBase": ""
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          {
            "Id": 401205003,
            "SkillName": "复诵谜面的双关语",
            "SkillDesc": "【巴特鲁斯】提出谜题，进入【出谜】状态。我方可施放【普攻】、【战技】、【终结技】回应谜题。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
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            "SkillName": "阐释循环往复",
            "SkillDesc": "使用正确的攻击方式回应【巴特鲁斯】的谜题，【巴特鲁斯】会立即改变谜题，并对其造成基于其生命上限百分比的物理属性伤害。【巴特鲁斯】离开战斗时，令我方全体造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
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        "Id": 401205001,
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        "HPModifyRatio": 1,
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
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            "SkillName": "复诵谜面的双关语",
            "SkillDesc": "【巴特鲁斯】提出谜题，进入【出谜】状态。我方可施放【普攻】、【战技】、【终结技】回应谜题。",
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            "SPHitBase": ""
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          {
            "Id": 401205002,
            "SkillName": "复诵谜面的双关语",
            "SkillDesc": "【巴特鲁斯】提出谜题，进入【出谜】状态。我方可施放【普攻】、【战技】、【终结技】回应谜题。",
            "DamageType": "",
            "SPHitBase": ""
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          {
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            "SkillName": "复诵谜面的双关语",
            "SkillDesc": "【巴特鲁斯】提出谜题，进入【出谜】状态。我方可施放【普攻】、【战技】、【终结技】回应谜题。",
            "DamageType": "",
            "SPHitBase": ""
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            "SkillName": "阐释循环往复",
            "SkillDesc": "使用正确的攻击方式回应【巴特鲁斯】的谜题，【巴特鲁斯】会立即改变谜题，并对其造成基于其生命上限百分比的物理属性伤害。【巴特鲁斯】离开战斗时，令我方全体造成的伤害提高。",
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            "SPHitBase": ""
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    ],
    "Drop": [
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    "Id": 4012051,
    "Name": "「贼灵」巴特鲁斯",
    "Desc": "在翁法罗斯的野地和巷弄间游荡的双子精灵，以窃取财物、捉弄旅人为乐。往往在寻宝者得手在即时捷足先登，徒留的硬币是它无伤大雅的玩笑。",
    "MonsterCampID": null,
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    "CriticalDamageBase": 0.20000000018626451,
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    "HPBase": 116.25000000023283,
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            "SkillDesc": "【巴特鲁斯】提出谜题，进入【出谜】状态。我方可施放【战技】、【终结技】回应谜题。",
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            "SPHitBase": ""
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          {
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            "SkillName": "复诵谜面的双关语",
            "SkillDesc": "【巴特鲁斯】提出谜题，进入【出谜】状态。我方可施放【战技】、【终结技】回应谜题。",
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            "SPHitBase": ""
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          {
            "Id": 401205103,
            "SkillName": "复诵谜面的双关语",
            "SkillDesc": "【巴特鲁斯】提出谜题，进入【出谜】状态。我方可施放【战技】、【终结技】回应谜题。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
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            "SkillName": "阐释循环往复",
            "SkillDesc": "使用正确的攻击方式回应【巴特鲁斯】的迷题，【巴特鲁斯】会立即离开战斗。【巴特鲁斯】受到【普攻】或来自敌方目标的攻击时会更换谜题。",
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            "SkillName": "复诵谜面的双关语",
            "SkillDesc": "【巴特鲁斯】提出谜题，进入【出谜】状态。我方可施放【战技】、【终结技】回应谜题。",
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            "SkillName": "复诵谜面的双关语",
            "SkillDesc": "【巴特鲁斯】提出谜题，进入【出谜】状态。我方可施放【战技】、【终结技】回应谜题。",
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            "SPHitBase": ""
          },
          {
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            "SkillName": "阐释循环往复",
            "SkillDesc": "使用正确的攻击方式回应【巴特鲁斯】的迷题，【巴特鲁斯】会立即离开战斗。【巴特鲁斯】受到【普攻】或来自敌方目标的攻击时会更换谜题。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
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            "SkillDesc": "处于【迟到的死讯】状态下，【生者不应逃离】强化为【死者不应躲避】。",
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            "SkillDesc": "处于【迟到的死讯】状态下，【生者不应逃离】强化为【死者不应躲避】。",
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            "SkillName": "生者不应逃离",
            "SkillDesc": "对我方单体造成少量量子属性伤害。",
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            "SkillName": "死者不应躲避",
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            "SkillDesc": "处于【迟到的死讯】状态下，【生者不应逃离】强化为【死者不应躲避】。",
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            "SPHitBase": ""
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    "Name": "哀悯长臂",
    "Desc": "一切妄图逃离终局的生者，皆要面对来自冥土的追索。",
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            "SkillDesc": "【枯茎朽骨的引路人】处于<u>【死亡的芬芳】</u>状态时，【哀悯长臂】的【生者不应逃离】强化为【死者不应躲避】。击破【哀悯长臂】时，会削减【枯茎朽骨的引路人】的韧性和生命值，若此时【枯茎朽骨的引路人】处于<u>【死亡的芬芳】</u>状态，我方全体目标还会额外回复生命值。",
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            "SkillDesc": "对我方单体及其相邻目标造成少量量子属性伤害和量子属性<u>【衰亡伤害】</u>。",
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            "SkillName": "生者不应逃离",
            "SkillDesc": "对我方单体造成少量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 5
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          {
            "Id": 401207602,
            "SkillName": "死者不应躲避",
            "SkillDesc": "对我方单体及其相邻目标造成少量量子属性伤害和量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
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          {
            "Id": 401207603,
            "SkillName": "死亡绽放",
            "SkillDesc": "【枯茎朽骨的引路人】处于<u>【死亡的芬芳】</u>状态时，【哀悯长臂】的【生者不应逃离】强化为【死者不应躲避】。击破【哀悯长臂】时，会削减【枯茎朽骨的引路人】的韧性和生命值，若此时【枯茎朽骨的引路人】处于<u>【死亡的芬芳】</u>状态，我方全体目标还会额外回复生命值。",
            "DamageType": "",
            "SPHitBase": ""
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            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        "Id": 401207604,
        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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            "DamageType": "Thunder",
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        "SkillList": [
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            "Id": 401207601,
            "SkillName": "生者不应逃离",
            "SkillDesc": "对我方单体造成少量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401207602,
            "SkillName": "死者不应躲避",
            "SkillDesc": "对我方单体及其相邻目标造成少量量子属性伤害和量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401207603,
            "SkillName": "死亡绽放",
            "SkillDesc": "【枯茎朽骨的引路人】处于<u>【死亡的芬芳】</u>状态时，【哀悯长臂】的【生者不应逃离】强化为【死者不应躲避】。击破【哀悯长臂】时，会削减【枯茎朽骨的引路人】的韧性和生命值，若此时【枯茎朽骨的引路人】处于<u>【死亡的芬芳】</u>状态，我方全体目标还会额外回复生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
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            "Id": 401207604,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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    "Id": 4012077,
    "Name": "哀悯长臂",
    "Desc": "一切妄图逃离终局的生者，皆要面对来自冥土的追索。",
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    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
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    "HPBase": 930,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012070.png",
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    "StanceBase": 180,
    "StanceCount": 1,
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            "SkillDesc": "对我方单体造成少量量子属性伤害。",
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            "SkillDesc": "对我方单体及其相邻目标造成少量量子属性伤害和量子属性<u>【衰亡伤害】</u>。",
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            "SkillName": "生者不应逃离",
            "SkillDesc": "对我方单体造成少量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 5
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          {
            "Id": 401207705,
            "SkillName": "死者不应躲避",
            "SkillDesc": "对我方单体及其相邻目标造成少量量子属性伤害和量子属性<u>【衰亡伤害】</u>。",
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          {
            "Id": 401207706,
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            "SkillDesc": "【枯茎朽骨的引路人】处于<u>【死亡的芬芳】</u>状态时，【哀悯长臂】的【生者不应逃离】强化为【死者不应躲避】。击破【哀悯长臂】时，会削减【枯茎朽骨的引路人】的韧性和生命值，若此时【枯茎朽骨的引路人】处于<u>【死亡的芬芳】</u>状态，我方全体目标还会额外回复生命值。",
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            "SPHitBase": ""
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        "SkillList": [
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            "SkillName": "生者不应逃离",
            "SkillDesc": "对我方单体造成少量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 5
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          {
            "Id": 401207705,
            "SkillName": "死者不应躲避",
            "SkillDesc": "对我方单体及其相邻目标造成少量量子属性伤害和量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
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          {
            "Id": 401207706,
            "SkillName": "死亡绽放",
            "SkillDesc": "【枯茎朽骨的引路人】处于<u>【死亡的芬芳】</u>状态时，【哀悯长臂】的【生者不应逃离】强化为【死者不应躲避】。击破【哀悯长臂】时，会削减【枯茎朽骨的引路人】的韧性和生命值，若此时【枯茎朽骨的引路人】处于<u>【死亡的芬芳】</u>状态，我方全体目标还会额外回复生命值。",
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            "SPHitBase": ""
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            "Id": 401207707,
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        "HPModifyRatio": 1,
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            "SkillName": "生者不应逃离",
            "SkillDesc": "对我方单体造成少量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 5
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          {
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            "SkillName": "死者不应躲避",
            "SkillDesc": "对我方单体及其相邻目标造成少量量子属性伤害和量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
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          {
            "Id": 401207706,
            "SkillName": "死亡绽放",
            "SkillDesc": "【枯茎朽骨的引路人】处于<u>【死亡的芬芳】</u>状态时，【哀悯长臂】的【生者不应逃离】强化为【死者不应躲避】。击破【哀悯长臂】时，会削减【枯茎朽骨的引路人】的韧性和生命值，若此时【枯茎朽骨的引路人】处于<u>【死亡的芬芳】</u>状态，我方全体目标还会额外回复生命值。",
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            "SPHitBase": ""
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        "SkillList": [
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            "Id": 401207704,
            "SkillName": "生者不应逃离",
            "SkillDesc": "对我方单体造成少量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401207705,
            "SkillName": "死者不应躲避",
            "SkillDesc": "对我方单体及其相邻目标造成少量量子属性伤害和量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401207706,
            "SkillName": "死亡绽放",
            "SkillDesc": "【枯茎朽骨的引路人】处于<u>【死亡的芬芳】</u>状态时，【哀悯长臂】的【生者不应逃离】强化为【死者不应躲避】。击破【哀悯长臂】时，会削减【枯茎朽骨的引路人】的韧性和生命值，若此时【枯茎朽骨的引路人】处于<u>【死亡的芬芳】</u>状态，我方全体目标还会额外回复生命值。",
            "DamageType": "",
            "SPHitBase": ""
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  "4012093": {
    "Id": 4012093,
    "Name": "干涸的泪骨",
    "Desc": "曾支撑融合神单眼的骨骼。被黑潮裹挟后，继承了极化天气的能力。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1674,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012093.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 132,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
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        "AttackModifyRatio": 1,
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        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
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          "Quantum",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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            "DamageType": "Thunder",
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        "SkillList": [
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            "Id": 401209301,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Imaginary",
            "SPHitBase": 10
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        ]
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    "Drop": [
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        "MonsterTemplateID": 4012093,
        "AvatarExpReward": 36,
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        "WorldLevel": 2,
        "AvatarExpReward": 60,
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        "MonsterTemplateID": 4012093,
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        "AvatarExpReward": 84,
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            "ID": 115003
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            "$type": "ItemConfig",
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        "MonsterTemplateID": 4012093,
        "WorldLevel": 5,
        "AvatarExpReward": 96,
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  "4013010": {
    "Id": 4013010,
    "Name": "天谴先锋",
    "Desc": "由「纷争」雕琢的泰坦眷属，流淌着尼卡多利的金血，能承载泰坦灵魂的强大造物。以巨剑抵挡黑潮的侵袭，亦会用巨剑带来战争的侵袭。\\n天谴先锋会献祭弱小的眷属，以此暴行换得泰坦的天罚。",
    "MonsterCampID": 12,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1674,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4013010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 132,
    "StanceBase": 480,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Quantum"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401301001,
            "SkillName": "从天帷斩向黎明",
            "SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标，造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401301002,
            "SkillName": "从黎明杀往天帷",
            "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标，造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401301003,
            "SkillName": "像威猛暴怒的雄狮",
            "SkillDesc": "进入蓄力状态，下回合使用【在滔滔血海中沉溺】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401301004,
            "SkillName": "在滔滔血海中沉溺",
            "SkillDesc": "吸收【天谴斗士】，随后对我方全体造成大量虚数属性伤害并施加【易伤】效果，伤害和【易伤】效果由目标<u>平均分摊</u>，吸收的【天谴斗士】数量越多，造成的伤害越高。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 401301005,
            "SkillName": "快从坟墓中苏生",
            "SkillDesc": "召唤【天谴斗士】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401301006,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 401301001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.3611110004130751,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 401301001,
            "SkillName": "从天帷斩向黎明",
            "SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标，造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401301002,
            "SkillName": "从黎明杀往天帷",
            "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标，造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401301003,
            "SkillName": "像威猛暴怒的雄狮",
            "SkillDesc": "进入蓄力状态，下回合使用【在滔滔血海中沉溺】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401301004,
            "SkillName": "在滔滔血海中沉溺",
            "SkillDesc": "吸收【天谴斗士】，随后对我方全体造成大量虚数属性伤害并施加【易伤】效果，伤害和【易伤】效果由目标<u>平均分摊</u>，吸收的【天谴斗士】数量越多，造成的伤害越高。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 401301005,
            "SkillName": "快从坟墓中苏生",
            "SkillDesc": "召唤【天谴斗士】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401301006,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 401301002,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.4166670008562505,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 401301001,
            "SkillName": "从天帷斩向黎明",
            "SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标，造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401301002,
            "SkillName": "从黎明杀往天帷",
            "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标，造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401301003,
            "SkillName": "像威猛暴怒的雄狮",
            "SkillDesc": "进入蓄力状态，下回合使用【在滔滔血海中沉溺】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401301004,
            "SkillName": "在滔滔血海中沉溺",
            "SkillDesc": "吸收【天谴斗士】，随后对我方全体造成大量虚数属性伤害并施加【易伤】效果，伤害和【易伤】效果由目标<u>平均分摊</u>，吸收的【天谴斗士】数量越多，造成的伤害越高。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 401301005,
            "SkillName": "快从坟墓中苏生",
            "SkillDesc": "召唤【天谴斗士】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401301006,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 401301003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.8888890014495701,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 401301001,
            "SkillName": "从天帷斩向黎明",
            "SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标，造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401301002,
            "SkillName": "从黎明杀往天帷",
            "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标，造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401301003,
            "SkillName": "像威猛暴怒的雄狮",
            "SkillDesc": "进入蓄力状态，下回合使用【在滔滔血海中沉溺】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401301004,
            "SkillName": "在滔滔血海中沉溺",
            "SkillDesc": "吸收【天谴斗士】，随后对我方全体造成大量虚数属性伤害并施加【易伤】效果，伤害和【易伤】效果由目标<u>平均分摊</u>，吸收的【天谴斗士】数量越多，造成的伤害越高。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 401301005,
            "SkillName": "快从坟墓中苏生",
            "SkillDesc": "召唤【天谴斗士】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401301006,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 401301004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.33333300054073334,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401301001,
            "SkillName": "从天帷斩向黎明",
            "SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标，造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401301002,
            "SkillName": "从黎明杀往天帷",
            "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标，造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401301003,
            "SkillName": "像威猛暴怒的雄狮",
            "SkillDesc": "进入蓄力状态，下回合使用【在滔滔血海中沉溺】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401301004,
            "SkillName": "在滔滔血海中沉溺",
            "SkillDesc": "吸收【天谴斗士】，随后对我方全体造成大量虚数属性伤害并施加【易伤】效果，伤害和【易伤】效果由目标<u>平均分摊</u>，吸收的【天谴斗士】数量越多，造成的伤害越高。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 401301005,
            "SkillName": "快从坟墓中苏生",
            "SkillDesc": "召唤【天谴斗士】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401301006,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 401301005,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": -31.99999999976717,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401301001,
            "SkillName": "从天帷斩向黎明",
            "SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标，造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401301002,
            "SkillName": "从黎明杀往天帷",
            "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标，造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401301003,
            "SkillName": "像威猛暴怒的雄狮",
            "SkillDesc": "进入蓄力状态，下回合使用【在滔滔血海中沉溺】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401301004,
            "SkillName": "在滔滔血海中沉溺",
            "SkillDesc": "吸收【天谴斗士】，随后对我方全体造成大量虚数属性伤害并施加【易伤】效果，伤害和【易伤】效果由目标<u>平均分摊</u>，吸收的【天谴斗士】数量越多，造成的伤害越高。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 401301005,
            "SkillName": "快从坟墓中苏生",
            "SkillDesc": "召唤【天谴斗士】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401301006,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 401301006,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Quantum"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 401301001,
            "SkillName": "从天帷斩向黎明",
            "SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标，造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401301002,
            "SkillName": "从黎明杀往天帷",
            "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标，造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401301003,
            "SkillName": "像威猛暴怒的雄狮",
            "SkillDesc": "进入蓄力状态，下回合使用【在滔滔血海中沉溺】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401301004,
            "SkillName": "在滔滔血海中沉溺",
            "SkillDesc": "吸收【天谴斗士】，随后对我方全体造成大量虚数属性伤害并施加【易伤】效果，伤害和【易伤】效果由目标<u>平均分摊</u>，吸收的【天谴斗士】数量越多，造成的伤害越高。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 401301005,
            "SkillName": "快从坟墓中苏生",
            "SkillDesc": "召唤【天谴斗士】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401301006,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 401301007,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.5555560009088367,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 401301001,
            "SkillName": "从天帷斩向黎明",
            "SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标，造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401301002,
            "SkillName": "从黎明杀往天帷",
            "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标，造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401301003,
            "SkillName": "像威猛暴怒的雄狮",
            "SkillDesc": "进入蓄力状态，下回合使用【在滔滔血海中沉溺】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401301004,
            "SkillName": "在滔滔血海中沉溺",
            "SkillDesc": "吸收【天谴斗士】，随后对我方全体造成大量虚数属性伤害并施加【易伤】效果，伤害和【易伤】效果由目标<u>平均分摊</u>，吸收的【天谴斗士】数量越多，造成的伤害越高。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 401301005,
            "SkillName": "快从坟墓中苏生",
            "SkillDesc": "召唤【天谴斗士】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401301006,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 401301008,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401301001,
            "SkillName": "从天帷斩向黎明",
            "SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标，造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401301002,
            "SkillName": "从黎明杀往天帷",
            "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标，造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401301003,
            "SkillName": "像威猛暴怒的雄狮",
            "SkillDesc": "进入蓄力状态，下回合使用【在滔滔血海中沉溺】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401301004,
            "SkillName": "在滔滔血海中沉溺",
            "SkillDesc": "吸收【天谴斗士】，随后对我方全体造成大量虚数属性伤害并施加【易伤】效果，伤害和【易伤】效果由目标<u>平均分摊</u>，吸收的【天谴斗士】数量越多，造成的伤害越高。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 401301005,
            "SkillName": "快从坟墓中苏生",
            "SkillDesc": "召唤【天谴斗士】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401301006,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": 15
          }
        ]
      }
    ],
    "Drop": [
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        "MonsterTemplateID": 4013010,
        "AvatarExpReward": 150,
        "DisplayItemList": [
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        "WorldLevel": 2,
        "AvatarExpReward": 250,
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        "WorldLevel": 3,
        "AvatarExpReward": 300,
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            "ID": 183007
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      {
        "MonsterTemplateID": 4013010,
        "WorldLevel": 4,
        "AvatarExpReward": 350,
        "DisplayItemList": [
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        "WorldLevel": 5,
        "AvatarExpReward": 400,
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        "WorldLevel": 6,
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  "4013011": {
    "Id": 4013011,
    "Name": "天谴先锋",
    "Desc": "由「纷争」雕琢的泰坦眷属，流淌着尼卡多利的金血，能承载泰坦灵魂的强大造物。以巨剑抵挡黑潮的侵袭，亦会用巨剑带来战争的侵袭。\\n天谴先锋会献祭弱小的眷属，以此暴行换得泰坦的天罚。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 93000,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4013010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 132,
    "StanceBase": 480,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "Id": 4013011,
        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Wind"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 401301101,
            "SkillName": "从天帷斩向黎明",
            "SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标，造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401301102,
            "SkillName": "从黎明杀往天帷",
            "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标，造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401301103,
            "SkillName": "像威猛暴怒的雄狮",
            "SkillDesc": "进入蓄力状态，并吸收相邻目标，下回合使用【在滔滔血海中沉溺】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401301104,
            "SkillName": "在滔滔血海中沉溺",
            "SkillDesc": "对我方全体造成大量虚数属性伤害并施加【易伤】效果，伤害和【易伤】效果由目标<u>平均分摊</u>。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 401301105,
            "SkillName": "快从坟墓中苏生",
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            "SPHitBase": ""
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    "Name": "天谴先锋",
    "Desc": "由「纷争」雕琢的泰坦眷属，流淌着尼卡多利的金血，能承载泰坦灵魂的强大造物。以巨剑抵挡黑潮的侵袭，亦会用巨剑带来战争的侵袭。\\n天谴先锋会献祭弱小的眷属，以此暴行换得泰坦的天罚。",
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            "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标，造成少量虚数属性伤害。",
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            "SPHitBase": 10
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            "SkillName": "像威猛暴怒的雄狮",
            "SkillDesc": "进入蓄力状态，下回合使用【在滔滔血海中沉溺】。",
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            "SPHitBase": ""
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            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
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            "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标，造成少量虚数属性伤害。",
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            "SPHitBase": 10
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            "SkillName": "像威猛暴怒的雄狮",
            "SkillDesc": "进入蓄力状态，下回合使用【在滔滔血海中沉溺】。",
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            "SPHitBase": ""
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            "SkillDesc": "对我方全体造成大量虚数属性伤害并施加【易伤】效果，伤害和【易伤】效果由目标<u>平均分摊</u>。",
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            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
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    "Name": "天谴先锋（错误）",
    "Desc": "代码受到影响后的错误投影。参照本体为由「纷争」雕琢的泰坦眷属，流淌着尼卡多利的金血，能承载泰坦灵魂的强大造物。以巨剑抵挡黑潮的侵袭，亦会用巨剑带来战争的侵袭。\\n天谴先锋会献祭弱小的眷属，以此暴行换得泰坦的天罚。",
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            "SkillName": "从天帷斩向黎明",
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            "SkillName": "从黎明杀往天帷",
            "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标，造成少量虚数属性伤害。",
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            "SPHitBase": 10
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            "SkillName": "像威猛暴怒的雄狮",
            "SkillDesc": "进入蓄力状态，下回合使用【在滔滔血海中沉溺】。",
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            "SPHitBase": ""
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            "Id": 401301304,
            "SkillName": "在滔滔血海中沉溺",
            "SkillDesc": "吸收【天谴斗士】，随后对我方全体造成大量虚数属性伤害并施加【易伤】效果，伤害和【易伤】效果由目标<u>平均分摊</u>，吸收的【天谴斗士】数量越多，造成的伤害越高。",
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            "Id": 401301305,
            "SkillName": "快从坟墓中苏生",
            "SkillDesc": "召唤【天谴斗士】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401301306,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 401301301,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 10.277778000803664,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401301301,
            "SkillName": "从天帷斩向黎明",
            "SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标，造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401301302,
            "SkillName": "从黎明杀往天帷",
            "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标，造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401301303,
            "SkillName": "像威猛暴怒的雄狮",
            "SkillDesc": "进入蓄力状态，下回合使用【在滔滔血海中沉溺】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401301304,
            "SkillName": "在滔滔血海中沉溺",
            "SkillDesc": "吸收【天谴斗士】，随后对我方全体造成大量虚数属性伤害并施加【易伤】效果，伤害和【易伤】效果由目标<u>平均分摊</u>，吸收的【天谴斗士】数量越多，造成的伤害越高。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 401301305,
            "SkillName": "快从坟墓中苏生",
            "SkillDesc": "召唤【天谴斗士】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401301306,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": 15
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4013013,
        "AvatarExpReward": 150,
        "DisplayItemList": [
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        "MonsterTemplateID": 4013013,
        "WorldLevel": 1,
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        "MonsterTemplateID": 4013013,
        "WorldLevel": 2,
        "AvatarExpReward": 250,
        "DisplayItemList": [
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            "$type": "ItemConfig",
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            "ID": 183007
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        "WorldLevel": 3,
        "AvatarExpReward": 300,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 115001
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            "ID": 115002
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            "$type": "ItemConfig",
            "ID": 182011
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            "$type": "ItemConfig",
            "ID": 183007
          }
        ]
      },
      {
        "MonsterTemplateID": 4013013,
        "WorldLevel": 4,
        "AvatarExpReward": 350,
        "DisplayItemList": [
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            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 115002
          },
          {
            "$type": "ItemConfig",
            "ID": 115003
          },
          {
            "$type": "ItemConfig",
            "ID": 182011
          },
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            "$type": "ItemConfig",
            "ID": 183007
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      },
      {
        "MonsterTemplateID": 4013013,
        "WorldLevel": 5,
        "AvatarExpReward": 400,
        "DisplayItemList": [
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            "ID": 2
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            "$type": "ItemConfig",
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            "ID": 115003
          },
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            "ID": 182011
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            "ID": 183007
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      },
      {
        "MonsterTemplateID": 4013013,
        "WorldLevel": 6,
        "AvatarExpReward": 400,
        "DisplayItemList": [
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            "ID": 2
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            "ID": 182011
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        ]
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    ]
  },
  "4014010": {
    "Id": 4014010,
    "Name": "蛮神，疯王，纷争的化身",
    "Desc": "「纷争」的泰坦，在疯狂中延续疯狂的战争，乃是翁法罗斯众邦挥之不去的恐惧。\\n它也曾身负荣耀的威名，令众邦众神心怀敬意。而那敬畏它的城邦被踏碎，那赞颂它的诗篇被焚毁，只有恶名回荡在无光的末世，玷污全世之座背负的光辉。",
    "MonsterCampID": 12,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 3487.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 132,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4014010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401401001,
            "SkillName": "曾为苍穹的雷枪",
            "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401002,
            "SkillName": "撕裂大地的脊髓",
            "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401003,
            "SkillName": "劈断冥河的湍流",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401004,
            "SkillName": "将生者掀入死水",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401005,
            "SkillName": "那战火漫无边际",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401006,
            "SkillName": "点燃高山的坟堆",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401007,
            "SkillName": "那矛尖刺入天帷",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401008,
            "SkillName": "令昼与夜都焚毁",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401009,
            "SkillName": "不磨不灭的灾厄",
            "SkillDesc": "对我方全体目标造成虚数属性伤害并施加<u>【荣耀】</u>，同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后，对自身造成大量虚数属性伤害，并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401010,
            "SkillName": "千邦荡平，万军成灰",
            "SkillDesc": "对我方全体造成大量虚数属性伤害，伤害由目标<u>平均分摊</u>。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401011,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401401012,
            "SkillName": "宁战死，毋荣归",
            "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加<u>【荣耀】</u>，每层<u>【荣耀】</u>提高目标造成的伤害和能量恢复效率，施放战技或终结技时可叠加<u>【荣耀】</u>；【蛮神，疯王，纷争的化身】下次行动后解除所有我方目标的<u>【荣耀】</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401401001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401401001,
            "SkillName": "曾为苍穹的雷枪",
            "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401002,
            "SkillName": "撕裂大地的脊髓",
            "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401003,
            "SkillName": "劈断冥河的湍流",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401004,
            "SkillName": "将生者掀入死水",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401005,
            "SkillName": "那战火漫无边际",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401006,
            "SkillName": "点燃高山的坟堆",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401007,
            "SkillName": "那矛尖刺入天帷",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401008,
            "SkillName": "令昼与夜都焚毁",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401009,
            "SkillName": "不磨不灭的灾厄",
            "SkillDesc": "对我方全体目标造成虚数属性伤害并施加<u>【荣耀】</u>，同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后，对自身造成大量虚数属性伤害，并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401010,
            "SkillName": "千邦荡平，万军成灰",
            "SkillDesc": "对我方全体造成大量虚数属性伤害，伤害由目标<u>平均分摊</u>。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401011,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401401012,
            "SkillName": "宁战死，毋荣归",
            "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加<u>【荣耀】</u>，每层<u>【荣耀】</u>提高目标造成的伤害和能量恢复效率，施放战技或终结技时可叠加<u>【荣耀】</u>；【蛮神，疯王，纷争的化身】下次行动后解除所有我方目标的<u>【荣耀】</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401401002,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401401001,
            "SkillName": "曾为苍穹的雷枪",
            "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401002,
            "SkillName": "撕裂大地的脊髓",
            "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401003,
            "SkillName": "劈断冥河的湍流",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401004,
            "SkillName": "将生者掀入死水",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401005,
            "SkillName": "那战火漫无边际",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401006,
            "SkillName": "点燃高山的坟堆",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401007,
            "SkillName": "那矛尖刺入天帷",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401008,
            "SkillName": "令昼与夜都焚毁",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401009,
            "SkillName": "不磨不灭的灾厄",
            "SkillDesc": "对我方全体目标造成虚数属性伤害并施加<u>【荣耀】</u>，同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后，对自身造成大量虚数属性伤害，并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401010,
            "SkillName": "千邦荡平，万军成灰",
            "SkillDesc": "对我方全体造成大量虚数属性伤害，伤害由目标<u>平均分摊</u>。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401011,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401401012,
            "SkillName": "宁战死，毋荣归",
            "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加<u>【荣耀】</u>，每层<u>【荣耀】</u>提高目标造成的伤害和能量恢复效率，施放战技或终结技时可叠加<u>【荣耀】</u>；【蛮神，疯王，纷争的化身】下次行动后解除所有我方目标的<u>【荣耀】</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401401003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 6.666667001089081,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401401001,
            "SkillName": "曾为苍穹的雷枪",
            "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401002,
            "SkillName": "撕裂大地的脊髓",
            "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401003,
            "SkillName": "劈断冥河的湍流",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401004,
            "SkillName": "将生者掀入死水",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401005,
            "SkillName": "那战火漫无边际",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401006,
            "SkillName": "点燃高山的坟堆",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401007,
            "SkillName": "那矛尖刺入天帷",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401008,
            "SkillName": "令昼与夜都焚毁",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401009,
            "SkillName": "不磨不灭的灾厄",
            "SkillDesc": "对我方全体目标造成虚数属性伤害并施加<u>【荣耀】</u>，同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后，对自身造成大量虚数属性伤害，并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401010,
            "SkillName": "千邦荡平，万军成灰",
            "SkillDesc": "对我方全体造成大量虚数属性伤害，伤害由目标<u>平均分摊</u>。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401011,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401401012,
            "SkillName": "宁战死，毋荣归",
            "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加<u>【荣耀】</u>，每层<u>【荣耀】</u>提高目标造成的伤害和能量恢复效率，施放战技或终结技时可叠加<u>【荣耀】</u>；【蛮神，疯王，纷争的化身】下次行动后解除所有我方目标的<u>【荣耀】</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401401004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.26666700071655214,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401401001,
            "SkillName": "曾为苍穹的雷枪",
            "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401002,
            "SkillName": "撕裂大地的脊髓",
            "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401003,
            "SkillName": "劈断冥河的湍流",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401004,
            "SkillName": "将生者掀入死水",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401005,
            "SkillName": "那战火漫无边际",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401006,
            "SkillName": "点燃高山的坟堆",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401007,
            "SkillName": "那矛尖刺入天帷",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401008,
            "SkillName": "令昼与夜都焚毁",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401009,
            "SkillName": "不磨不灭的灾厄",
            "SkillDesc": "对我方全体目标造成虚数属性伤害并施加<u>【荣耀】</u>，同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后，对自身造成大量虚数属性伤害，并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401010,
            "SkillName": "千邦荡平，万军成灰",
            "SkillDesc": "对我方全体造成大量虚数属性伤害，伤害由目标<u>平均分摊</u>。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401011,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401401012,
            "SkillName": "宁战死，毋荣归",
            "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加<u>【荣耀】</u>，每层<u>【荣耀】</u>提高目标造成的伤害和能量恢复效率，施放战技或终结技时可叠加<u>【荣耀】</u>；【蛮神，疯王，纷争的化身】下次行动后解除所有我方目标的<u>【荣耀】</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401401006,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401401001,
            "SkillName": "曾为苍穹的雷枪",
            "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401002,
            "SkillName": "撕裂大地的脊髓",
            "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401003,
            "SkillName": "劈断冥河的湍流",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401004,
            "SkillName": "将生者掀入死水",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401005,
            "SkillName": "那战火漫无边际",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401006,
            "SkillName": "点燃高山的坟堆",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401007,
            "SkillName": "那矛尖刺入天帷",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401008,
            "SkillName": "令昼与夜都焚毁",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401009,
            "SkillName": "不磨不灭的灾厄",
            "SkillDesc": "对我方全体目标造成虚数属性伤害并施加<u>【荣耀】</u>，同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后，对自身造成大量虚数属性伤害，并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401010,
            "SkillName": "千邦荡平，万军成灰",
            "SkillDesc": "对我方全体造成大量虚数属性伤害，伤害由目标<u>平均分摊</u>。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401011,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401401012,
            "SkillName": "宁战死，毋荣归",
            "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加<u>【荣耀】</u>，每层<u>【荣耀】</u>提高目标造成的伤害和能量恢复效率，施放战技或终结技时可叠加<u>【荣耀】</u>；【蛮神，疯王，纷争的化身】下次行动后解除所有我方目标的<u>【荣耀】</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4014010,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014010,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014010,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014010,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014010,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014010,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014010,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4014011": {
    "Id": 4014011,
    "Name": "蛮神，疯王，纷争的化身",
    "Desc": "「纷争」的泰坦，在疯狂中延续疯狂的战争，乃是翁法罗斯众邦挥之不去的恐惧。\\n它也曾身负荣耀的威名，令众邦众神心怀敬意。而那敬畏它的城邦被踏碎，那赞颂它的诗篇被焚毁，只有恶名回荡在无光的末世，玷污全世之座背负的光辉。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 3487.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 132,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4014011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401401101,
            "SkillName": "曾为苍穹的雷枪",
            "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401102,
            "SkillName": "撕裂大地的脊髓",
            "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401103,
            "SkillName": "劈断冥河的湍流",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401104,
            "SkillName": "将生者掀入死水",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401105,
            "SkillName": "那战火漫无边际",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401106,
            "SkillName": "点燃高山的坟堆",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401107,
            "SkillName": "那矛尖刺入天帷",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401108,
            "SkillName": "令昼与夜都焚毁",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401109,
            "SkillName": "不磨不灭的灾厄",
            "SkillDesc": "对我方全体目标造成虚数属性伤害并施加<u>【荣耀】</u>，同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后，对自身造成大量虚数属性伤害，并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401110,
            "SkillName": "千邦荡平，万军成灰",
            "SkillDesc": "对我方全体造成大量虚数属性伤害，伤害由目标<u>平均分摊</u>。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401111,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401401112,
            "SkillName": "宁战死，毋荣归",
            "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加<u>【荣耀】</u>，每层<u>【荣耀】</u>提高目标造成的伤害和能量恢复效率，施放战技或终结技时可叠加<u>【荣耀】</u>；【蛮神，疯王，纷争的化身】下次行动后解除所有我方目标的<u>【荣耀】</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401401101,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401401101,
            "SkillName": "曾为苍穹的雷枪",
            "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401102,
            "SkillName": "撕裂大地的脊髓",
            "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401103,
            "SkillName": "劈断冥河的湍流",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401104,
            "SkillName": "将生者掀入死水",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401105,
            "SkillName": "那战火漫无边际",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401106,
            "SkillName": "点燃高山的坟堆",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401107,
            "SkillName": "那矛尖刺入天帷",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401108,
            "SkillName": "令昼与夜都焚毁",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401109,
            "SkillName": "不磨不灭的灾厄",
            "SkillDesc": "对我方全体目标造成虚数属性伤害并施加<u>【荣耀】</u>，同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后，对自身造成大量虚数属性伤害，并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401110,
            "SkillName": "千邦荡平，万军成灰",
            "SkillDesc": "对我方全体造成大量虚数属性伤害，伤害由目标<u>平均分摊</u>。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401111,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401401112,
            "SkillName": "宁战死，毋荣归",
            "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加<u>【荣耀】</u>，每层<u>【荣耀】</u>提高目标造成的伤害和能量恢复效率，施放战技或终结技时可叠加<u>【荣耀】</u>；【蛮神，疯王，纷争的化身】下次行动后解除所有我方目标的<u>【荣耀】</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4014011,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014011,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014011,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014011,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014011,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014011,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014011,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4014012": {
    "Id": 4014012,
    "Name": "蛮神，疯王，纷争的化身",
    "Desc": "「纷争」的泰坦，在疯狂中延续疯狂的战争，乃是翁法罗斯众邦挥之不去的恐惧。\\n它也曾身负荣耀的威名，令众邦众神心怀敬意。而那敬畏它的城邦被踏碎，那赞颂它的诗篇被焚毁，只有恶名回荡在无光的末世，玷污全世之座背负的光辉。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 5580,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 120,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4014012,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401401201,
            "SkillName": "曾为苍穹的雷枪",
            "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401202,
            "SkillName": "撕裂大地的脊髓",
            "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401203,
            "SkillName": "劈断冥河的湍流",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401204,
            "SkillName": "将生者掀入死水",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401205,
            "SkillName": "那战火漫无边际",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401206,
            "SkillName": "点燃高山的坟堆",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401207,
            "SkillName": "那矛尖刺入天帷",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401208,
            "SkillName": "令昼与夜都焚毁",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401209,
            "SkillName": "不磨不灭的灾厄",
            "SkillDesc": "对我方全体目标造成虚数属性伤害并施加<u>【荣耀】</u>，同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后，对自身造成大量虚数属性伤害，并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401210,
            "SkillName": "千邦荡平，万军成灰",
            "SkillDesc": "对我方全体造成大量虚数属性伤害，伤害由目标<u>平均分摊</u>。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401211,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401401212,
            "SkillName": "宁战死，毋荣归",
            "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加<u>【荣耀】</u>，每层<u>【荣耀】</u>提高目标造成的伤害和能量恢复效率，施放战技或终结技时可叠加<u>【荣耀】</u>；【蛮神，疯王，纷争的化身】下次行动后解除所有我方目标的<u>【荣耀】</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401401201,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401401201,
            "SkillName": "曾为苍穹的雷枪",
            "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401202,
            "SkillName": "撕裂大地的脊髓",
            "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401203,
            "SkillName": "劈断冥河的湍流",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401204,
            "SkillName": "将生者掀入死水",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401205,
            "SkillName": "那战火漫无边际",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401206,
            "SkillName": "点燃高山的坟堆",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401207,
            "SkillName": "那矛尖刺入天帷",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401208,
            "SkillName": "令昼与夜都焚毁",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401209,
            "SkillName": "不磨不灭的灾厄",
            "SkillDesc": "对我方全体目标造成虚数属性伤害并施加<u>【荣耀】</u>，同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后，对自身造成大量虚数属性伤害，并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401210,
            "SkillName": "千邦荡平，万军成灰",
            "SkillDesc": "对我方全体造成大量虚数属性伤害，伤害由目标<u>平均分摊</u>。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401211,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401401212,
            "SkillName": "宁战死，毋荣归",
            "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加<u>【荣耀】</u>，每层<u>【荣耀】</u>提高目标造成的伤害和能量恢复效率，施放战技或终结技时可叠加<u>【荣耀】</u>；【蛮神，疯王，纷争的化身】下次行动后解除所有我方目标的<u>【荣耀】</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401401202,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.25000000023283064,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401401201,
            "SkillName": "曾为苍穹的雷枪",
            "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401202,
            "SkillName": "撕裂大地的脊髓",
            "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401203,
            "SkillName": "劈断冥河的湍流",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401204,
            "SkillName": "将生者掀入死水",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401205,
            "SkillName": "那战火漫无边际",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401206,
            "SkillName": "点燃高山的坟堆",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401207,
            "SkillName": "那矛尖刺入天帷",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401208,
            "SkillName": "令昼与夜都焚毁",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401209,
            "SkillName": "不磨不灭的灾厄",
            "SkillDesc": "对我方全体目标造成虚数属性伤害并施加<u>【荣耀】</u>，同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后，对自身造成大量虚数属性伤害，并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401210,
            "SkillName": "千邦荡平，万军成灰",
            "SkillDesc": "对我方全体造成大量虚数属性伤害，伤害由目标<u>平均分摊</u>。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401211,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401401212,
            "SkillName": "宁战死，毋荣归",
            "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加<u>【荣耀】</u>，每层<u>【荣耀】</u>提高目标造成的伤害和能量恢复效率，施放战技或终结技时可叠加<u>【荣耀】</u>；【蛮神，疯王，纷争的化身】下次行动后解除所有我方目标的<u>【荣耀】</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4014012,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014012,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014012,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014012,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014012,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014012,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014012,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4014014": {
    "Id": 4014014,
    "Name": "蛮神，疯王，纷争的化身",
    "Desc": "「纷争」的泰坦，在疯狂中延续疯狂的战争，乃是翁法罗斯众邦挥之不去的恐惧。\\n它也曾身负荣耀的威名，令众邦众神心怀敬意。而那敬畏它的城邦被踏碎，那赞颂它的诗篇被焚毁，只有恶名回荡在无光的末世，玷污全世之座背负的光辉。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 3487.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 132,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4014014,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401401401,
            "SkillName": "曾为苍穹的雷枪",
            "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401402,
            "SkillName": "撕裂大地的脊髓",
            "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401403,
            "SkillName": "劈断冥河的湍流",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401404,
            "SkillName": "将生者掀入死水",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401405,
            "SkillName": "那战火漫无边际",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401406,
            "SkillName": "点燃高山的坟堆",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401407,
            "SkillName": "那矛尖刺入天帷",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401408,
            "SkillName": "令昼与夜都焚毁",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401409,
            "SkillName": "不磨不灭的灾厄",
            "SkillDesc": "对我方全体目标造成虚数属性伤害并施加<u>【荣耀】</u>，同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后，对自身造成大量虚数属性伤害，并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401410,
            "SkillName": "千邦荡平，万军成灰",
            "SkillDesc": "对我方全体造成大量虚数属性伤害，伤害由目标<u>平均分摊</u>。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401411,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401401412,
            "SkillName": "宁战死，毋荣归",
            "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加<u>【荣耀】</u>，每层<u>【荣耀】</u>提高目标造成的伤害和能量恢复效率，施放战技或终结技时可叠加<u>【荣耀】</u>；【蛮神，疯王，纷争的化身】下次行动后解除所有我方目标的<u>【荣耀】</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401401401,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2.2000000001862645,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 12,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401401401,
            "SkillName": "曾为苍穹的雷枪",
            "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401402,
            "SkillName": "撕裂大地的脊髓",
            "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401403,
            "SkillName": "劈断冥河的湍流",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401404,
            "SkillName": "将生者掀入死水",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401405,
            "SkillName": "那战火漫无边际",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401406,
            "SkillName": "点燃高山的坟堆",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401407,
            "SkillName": "那矛尖刺入天帷",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401408,
            "SkillName": "令昼与夜都焚毁",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401409,
            "SkillName": "不磨不灭的灾厄",
            "SkillDesc": "对我方全体目标造成虚数属性伤害并施加<u>【荣耀】</u>，同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后，对自身造成大量虚数属性伤害，并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401410,
            "SkillName": "千邦荡平，万军成灰",
            "SkillDesc": "对我方全体造成大量虚数属性伤害，伤害由目标<u>平均分摊</u>。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401411,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401401412,
            "SkillName": "宁战死，毋荣归",
            "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加<u>【荣耀】</u>，每层<u>【荣耀】</u>提高目标造成的伤害和能量恢复效率，施放战技或终结技时可叠加<u>【荣耀】</u>；【蛮神，疯王，纷争的化身】下次行动后解除所有我方目标的<u>【荣耀】</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401401402,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Thunder"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401401401,
            "SkillName": "曾为苍穹的雷枪",
            "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401402,
            "SkillName": "撕裂大地的脊髓",
            "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401403,
            "SkillName": "劈断冥河的湍流",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401404,
            "SkillName": "将生者掀入死水",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401405,
            "SkillName": "那战火漫无边际",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401406,
            "SkillName": "点燃高山的坟堆",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401407,
            "SkillName": "那矛尖刺入天帷",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401408,
            "SkillName": "令昼与夜都焚毁",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401409,
            "SkillName": "不磨不灭的灾厄",
            "SkillDesc": "对我方全体目标造成虚数属性伤害并施加<u>【荣耀】</u>，同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后，对自身造成大量虚数属性伤害，并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401410,
            "SkillName": "千邦荡平，万军成灰",
            "SkillDesc": "对我方全体造成大量虚数属性伤害，伤害由目标<u>平均分摊</u>。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401411,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401401412,
            "SkillName": "宁战死，毋荣归",
            "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加<u>【荣耀】</u>，每层<u>【荣耀】</u>提高目标造成的伤害和能量恢复效率，施放战技或终结技时可叠加<u>【荣耀】</u>；【蛮神，疯王，纷争的化身】下次行动后解除所有我方目标的<u>【荣耀】</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4014014,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014014,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014014,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014014,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014014,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014014,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014014,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4014015": {
    "Id": 4014015,
    "Name": "蛮神，疯王，纷争的化身（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为「纷争」的泰坦，在疯狂中延续疯狂的战争，乃是翁法罗斯众邦挥之不去的恐惧。\\n它也曾身负荣耀的威名，令众邦众神心怀敬意。而那敬畏它的城邦被踏碎，那赞颂它的诗篇被焚毁，只有恶名回荡在无光的末世，玷污全世之座背负的光辉。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1860,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 120,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4014015,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401401501,
            "SkillName": "曾为苍穹的雷枪",
            "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401502,
            "SkillName": "撕裂大地的脊髓",
            "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401503,
            "SkillName": "劈断冥河的湍流",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401504,
            "SkillName": "将生者掀入死水",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401505,
            "SkillName": "那战火漫无边际",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401506,
            "SkillName": "点燃高山的坟堆",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401507,
            "SkillName": "那矛尖刺入天帷",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401508,
            "SkillName": "令昼与夜都焚毁",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401509,
            "SkillName": "不磨不灭的灾厄",
            "SkillDesc": "对我方全体目标造成虚数属性伤害并施加<u>【荣耀】</u>，同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后，对自身造成大量虚数属性伤害，并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401510,
            "SkillName": "千邦荡平，万军成灰",
            "SkillDesc": "对我方全体造成大量虚数属性伤害，伤害由目标<u>平均分摊</u>。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401511,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401401512,
            "SkillName": "宁战死，毋荣归",
            "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加<u>【荣耀】</u>，每层<u>【荣耀】</u>提高目标造成的伤害和能量恢复效率，施放战技或终结技时可叠加<u>【荣耀】</u>；【蛮神，疯王，纷争的化身】下次行动后解除所有我方目标的<u>【荣耀】</u>状态。<u>【荣耀】</u>处于最大层数时免疫控制类负面状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401401513,
            "SkillName": "弱者仰人鼻息",
            "SkillDesc": "每当我方目标陷入禁锢状态时，自身造成的伤害小幅提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401401501,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.7500000006984919,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401401501,
            "SkillName": "曾为苍穹的雷枪",
            "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401502,
            "SkillName": "撕裂大地的脊髓",
            "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401503,
            "SkillName": "劈断冥河的湍流",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401504,
            "SkillName": "将生者掀入死水",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401505,
            "SkillName": "那战火漫无边际",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401506,
            "SkillName": "点燃高山的坟堆",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401507,
            "SkillName": "那矛尖刺入天帷",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401508,
            "SkillName": "令昼与夜都焚毁",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401509,
            "SkillName": "不磨不灭的灾厄",
            "SkillDesc": "对我方全体目标造成虚数属性伤害并施加<u>【荣耀】</u>，同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后，对自身造成大量虚数属性伤害，并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401510,
            "SkillName": "千邦荡平，万军成灰",
            "SkillDesc": "对我方全体造成大量虚数属性伤害，伤害由目标<u>平均分摊</u>。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401511,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401401512,
            "SkillName": "宁战死，毋荣归",
            "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加<u>【荣耀】</u>，每层<u>【荣耀】</u>提高目标造成的伤害和能量恢复效率，施放战技或终结技时可叠加<u>【荣耀】</u>；【蛮神，疯王，纷争的化身】下次行动后解除所有我方目标的<u>【荣耀】</u>状态。<u>【荣耀】</u>处于最大层数时免疫控制类负面状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401401513,
            "SkillName": "弱者仰人鼻息",
            "SkillDesc": "每当我方目标陷入禁锢状态时，自身造成的伤害小幅提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4014015,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014015,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014015,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014015,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014015,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014015,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014015,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4014016": {
    "Id": 4014016,
    "Name": "冠军，卫城，纷争之主",
    "Desc": "「纷争」的拱卫者，其疯狂已教那强韧的灵魂平息，它的主人从此屹立。\\n如同战歌，如同北风，它的投矛从来利落：为敌人送去覆灭，为斗士送去淬炼，为挚友与救主送去光荣、敬意与决心。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 7207.500000000466,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 100,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4014016,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401401601,
            "SkillName": "曾为苍穹的雷枪",
            "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401602,
            "SkillName": "撕裂大地的脊髓",
            "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401603,
            "SkillName": "劈断冥河的湍流",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401604,
            "SkillName": "将生者掀入死水",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401605,
            "SkillName": "那战火漫无边际",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401606,
            "SkillName": "点燃高山的坟堆",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401607,
            "SkillName": "那矛尖刺入天帷",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401608,
            "SkillName": "令昼与夜都焚毁",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401609,
            "SkillName": "不磨不灭的灾厄",
            "SkillDesc": "对我方全体目标造成虚数属性伤害并施加<u>【荣耀】</u>，同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后，对自身造成大量虚数属性伤害，并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401610,
            "SkillName": "千邦荡平，万军成灰",
            "SkillDesc": "对我方全体造成大量虚数属性伤害，伤害由目标<u>平均分摊</u>。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401611,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401401612,
            "SkillName": "宁战死，毋荣归",
            "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加<u>【荣耀】</u>，每层<u>【荣耀】</u>提高目标造成的伤害和能量恢复效率，施放战技或终结技时可叠加<u>【荣耀】</u>；【冠军，卫城，纷争之主】下次行动后解除所有我方目标的<u>【荣耀】</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4014016,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014016,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014016,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014016,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014016,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014016,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014016,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4014018": {
    "Id": 4014018,
    "Name": "蛮神，疯王，纷争的化身（污染）",
    "Desc": "「纷争」的泰坦，在疯狂中延续疯狂的战争，乃是翁法罗斯众邦挥之不去的恐惧。\\n它也曾身负荣耀的威名，令众邦众神心怀敬意。而那敬畏它的城邦被踏碎，那赞颂它的诗篇被焚毁，只有恶名回荡在无光的末世，玷污全世之座背负的光辉。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1162.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 100,
    "StanceBase": 480,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4014018,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401401801,
            "SkillName": "曾为苍穹的雷枪",
            "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401802,
            "SkillName": "撕裂大地的脊髓",
            "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401803,
            "SkillName": "劈断冥河的湍流",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401804,
            "SkillName": "将生者掀入死水",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401805,
            "SkillName": "那战火漫无边际",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401806,
            "SkillName": "点燃高山的坟堆",
            "SkillDesc": "对我方全体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401401807,
            "SkillName": "那矛尖刺入天帷",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401808,
            "SkillName": "令昼与夜都焚毁",
            "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401809,
            "SkillName": "不磨不灭的灾厄",
            "SkillDesc": "对我方全体目标造成虚数属性伤害并施加<u>【荣耀】</u>，同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后，对自身造成大量虚数属性伤害，并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 401401810,
            "SkillName": "千邦荡平，万军成灰",
            "SkillDesc": "对我方全体造成大量虚数属性伤害，伤害由目标<u>平均分摊</u>。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 401401811,
            "SkillName": "城邦守护者",
            "SkillDesc": "拥有一定层数的【战甲】，使自身受到的伤害降低。受到攻击后减少自身1层【战甲】，减少到0层时，【战甲】被破坏，对自身造成大量虚数属性伤害，并使自身行动延后，使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后，自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401401812,
            "SkillName": "宁战死，毋荣归",
            "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加<u>【荣耀】</u>，每层<u>【荣耀】</u>提高目标造成的伤害和能量恢复效率，施放战技或终结技时可叠加<u>【荣耀】</u>；【蛮神，疯王，纷争的化身】下次行动后解除所有我方目标的<u>【荣耀】</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401401813,
            "SkillName": "悬锋战歌",
            "SkillDesc": "战斗中会出现黑泥对首领进行强化。强化后【蛮神，疯王，纷争的化身（污染）】会连续多次行动。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4014018,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014018,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014018,
        "WorldLevel": 2,
        "DisplayItemList": []
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      {
        "MonsterTemplateID": 4014018,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014018,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014018,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014018,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4014020": {
    "Id": 4014020,
    "Name": "颁赐者，千军首，天谴之矛",
    "Desc": "不败者，一切战场的领主，悬锋城与废墟的王，\\n战车大匠，尸山王座，胜利父，\\n荣耀僭主，裂地惊海的雷，翁法罗斯的守护者，\\n纷争的泰坦，天谴之矛，尼卡多利。\\n全体世间应听遣的将领，永恒且锋利的兵戈，纷争与断绝纷争的法则。\\n礼赞尼卡多利，最伟大的征服者，最伟大的守护者。",
    "MonsterCampID": 12,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 5580,
    "InitialDelayRatio": 0.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 60,
    "StanceBase": null,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4014020,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401402001,
            "SkillName": "受征伐者皆见灾殃",
            "SkillDesc": "每个我方角色生成1个对应的【征服或被征服】，并使对应角色进入【受征服】状态。【受征服】会降低角色可回复的生命上限，降低对应【征服或被征服】的生命值可恢复对应比例的可回复生命上限。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401402002,
            "SkillName": "殊死御侮皆临荣光",
            "SkillDesc": "对所有我方角色施加【纷争赐的畏怖】，【受征服】状态解除时对应【纷争赐的畏怖】一同解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401402003,
            "SkillName": "天谴降，皆奠纷争昂藏",
            "SkillDesc": "控制【蛮神，疯王，纷争的化身】对我方全体角色造成基于其生命上限百分比的虚数属性伤害，该伤害无视目标的防御力并大概率对处于【受征服】状态的目标附加禁锢。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 401402004,
            "SkillName": "畏怖溃军皆成铠仗",
            "SkillDesc": "吸收剩余的【征服或被征服】强化【蛮神，疯王，纷争的化身】，同时添加韧性保护并解除【蛮神，疯王，纷争的化身】身上的控制类负面状态与弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401402001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401402001,
            "SkillName": "受征伐者皆见灾殃",
            "SkillDesc": "每个我方角色生成1个对应的【征服或被征服】，并使对应角色进入【受征服】状态。【受征服】会降低角色可回复的生命上限，降低对应【征服或被征服】的生命值可恢复对应比例的可回复生命上限。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401402002,
            "SkillName": "殊死御侮皆临荣光",
            "SkillDesc": "对所有我方角色施加【纷争赐的畏怖】，【受征服】状态解除时对应【纷争赐的畏怖】一同解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401402003,
            "SkillName": "天谴降，皆奠纷争昂藏",
            "SkillDesc": "控制【蛮神，疯王，纷争的化身】对我方全体角色造成基于其生命上限百分比的虚数属性伤害，该伤害无视目标的防御力并大概率对处于【受征服】状态的目标附加禁锢。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 401402004,
            "SkillName": "畏怖溃军皆成铠仗",
            "SkillDesc": "吸收剩余的【征服或被征服】强化【蛮神，疯王，纷争的化身】，同时添加韧性保护并解除【蛮神，疯王，纷争的化身】身上的控制类负面状态与弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401402002,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401402001,
            "SkillName": "受征伐者皆见灾殃",
            "SkillDesc": "每个我方角色生成1个对应的【征服或被征服】，并使对应角色进入【受征服】状态。【受征服】会降低角色可回复的生命上限，降低对应【征服或被征服】的生命值可恢复对应比例的可回复生命上限。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401402002,
            "SkillName": "殊死御侮皆临荣光",
            "SkillDesc": "对所有我方角色施加【纷争赐的畏怖】，【受征服】状态解除时对应【纷争赐的畏怖】一同解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401402003,
            "SkillName": "天谴降，皆奠纷争昂藏",
            "SkillDesc": "控制【蛮神，疯王，纷争的化身】对我方全体角色造成基于其生命上限百分比的虚数属性伤害，该伤害无视目标的防御力并大概率对处于【受征服】状态的目标附加禁锢。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 401402004,
            "SkillName": "畏怖溃军皆成铠仗",
            "SkillDesc": "吸收剩余的【征服或被征服】强化【蛮神，疯王，纷争的化身】，同时添加韧性保护并解除【蛮神，疯王，纷争的化身】身上的控制类负面状态与弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401402003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.25000000023283064,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401402001,
            "SkillName": "受征伐者皆见灾殃",
            "SkillDesc": "每个我方角色生成1个对应的【征服或被征服】，并使对应角色进入【受征服】状态。【受征服】会降低角色可回复的生命上限，降低对应【征服或被征服】的生命值可恢复对应比例的可回复生命上限。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401402002,
            "SkillName": "殊死御侮皆临荣光",
            "SkillDesc": "对所有我方角色施加【纷争赐的畏怖】，【受征服】状态解除时对应【纷争赐的畏怖】一同解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401402003,
            "SkillName": "天谴降，皆奠纷争昂藏",
            "SkillDesc": "控制【蛮神，疯王，纷争的化身】对我方全体角色造成基于其生命上限百分比的虚数属性伤害，该伤害无视目标的防御力并大概率对处于【受征服】状态的目标附加禁锢。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 401402004,
            "SkillName": "畏怖溃军皆成铠仗",
            "SkillDesc": "吸收剩余的【征服或被征服】强化【蛮神，疯王，纷争的化身】，同时添加韧性保护并解除【蛮神，疯王，纷争的化身】身上的控制类负面状态与弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4014020,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014020,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014020,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014020,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014020,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014020,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014020,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4014022": {
    "Id": 4014022,
    "Name": "颁赐者，千军首，天谴之矛（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为不败者，一切战场的领主，悬锋城与废墟的王，\\n战车大匠，尸山王座，胜利父，\\n荣耀僭主，裂地惊海的雷，翁法罗斯的守护者，\\n纷争的泰坦，天谴之矛，尼卡多利。\\n全体世间应听遣的将领，永恒且锋利的兵戈，纷争与断绝纷争的法则。\\n礼赞尼卡多利，最伟大的征服者，最伟大的守护者。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1860,
    "InitialDelayRatio": 0.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 60,
    "StanceBase": null,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4014022,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401402201,
            "SkillName": "受征伐者皆见灾殃",
            "SkillDesc": "每个我方角色生成1个对应的【征服或被征服】，并使对应角色进入【受征服】状态。【受征服】会降低角色可回复的生命上限，降低对应【征服或被征服】的生命值可恢复对应比例的可回复生命上限。如未消灭对应的【征服或被征服】，剩余【受征服】效果会转化为一定比例的【世代受征服】。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401402202,
            "SkillName": "殊死御侮皆临荣光",
            "SkillDesc": "对所有我方角色施加【沉沦于恐惧】，【受征服】状态解除时对应【沉沦于恐惧】一同解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401402203,
            "SkillName": "天谴降，皆奠纷争昂藏",
            "SkillDesc": "控制【蛮神，疯王，纷争的化身】对我方全体角色造成基于其生命上限百分比的虚数属性伤害，该伤害无视目标的防御力并大概率对处于【受征服】状态的目标附加禁锢。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 401402204,
            "SkillName": "畏怖溃军皆成铠仗",
            "SkillDesc": "吸收剩余的【征服或被征服】强化【蛮神，疯王，纷争的化身】，同时添加韧性保护并解除【蛮神，疯王，纷争的化身】身上的控制类负面状态与弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401402201,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.7500000006984919,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401402201,
            "SkillName": "受征伐者皆见灾殃",
            "SkillDesc": "每个我方角色生成1个对应的【征服或被征服】，并使对应角色进入【受征服】状态。【受征服】会降低角色可回复的生命上限，降低对应【征服或被征服】的生命值可恢复对应比例的可回复生命上限。如未消灭对应的【征服或被征服】，剩余【受征服】效果会转化为一定比例的【世代受征服】。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401402202,
            "SkillName": "殊死御侮皆临荣光",
            "SkillDesc": "对所有我方角色施加【沉沦于恐惧】，【受征服】状态解除时对应【沉沦于恐惧】一同解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401402203,
            "SkillName": "天谴降，皆奠纷争昂藏",
            "SkillDesc": "控制【蛮神，疯王，纷争的化身】对我方全体角色造成基于其生命上限百分比的虚数属性伤害，该伤害无视目标的防御力并大概率对处于【受征服】状态的目标附加禁锢。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 401402204,
            "SkillName": "畏怖溃军皆成铠仗",
            "SkillDesc": "吸收剩余的【征服或被征服】强化【蛮神，疯王，纷争的化身】，同时添加韧性保护并解除【蛮神，疯王，纷争的化身】身上的控制类负面状态与弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4014022,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014022,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014022,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014022,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014022,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014022,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014022,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4014023": {
    "Id": 4014023,
    "Name": "天谴之矛，迈德漠斯",
    "Desc": "不败者，一切战场的领主，悬锋城与废墟的王，\\n战车大匠，尸山王座，胜利父，\\n荣耀僭主，裂地惊海的雷，翁法罗斯的守护者，\\n纷争的半神，天谴之矛，迈德漠斯。\\n全体世间应听遣的将领，永恒且锋利的兵戈，纷争与断绝纷争的法则。\\n礼赞迈德漠斯，最伟大的征服者，最伟大的守护者，最强者。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 7207.500000000466,
    "InitialDelayRatio": 0.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 60,
    "StanceBase": null,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4014023,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401402301,
            "SkillName": "受征伐者皆见灾殃",
            "SkillDesc": "每个我方角色生成1个对应的【征服或被征服】，并使对应角色进入【受征服】状态。【受征服】会降低角色可回复的生命上限，降低对应【征服或被征服】的生命值可恢复对应比例的可回复生命上限。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401402302,
            "SkillName": "殊死御侮皆临荣光",
            "SkillDesc": "对所有我方角色施加【纷争赐的畏怖】，【受征服】状态解除时对应【纷争赐的畏怖】一同解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401402303,
            "SkillName": "天谴降，皆奠纷争昂藏",
            "SkillDesc": "控制【冠军，卫城，纷争之主】对我方全体角色造成基于其生命上限百分比的虚数属性伤害，该伤害无视目标的防御力并大概率对处于【受征服】状态的目标附加禁锢。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 401402304,
            "SkillName": "畏怖溃军皆成铠仗",
            "SkillDesc": "吸收剩余的【征服或被征服】强化【冠军，卫城，纷争之主】，同时添加韧性保护并解除【冠军，卫城，纷争之主】身上的控制类负面状态与弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4014023,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014023,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014023,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014023,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014023,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014023,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014023,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4014030": {
    "Id": 4014030,
    "Name": "冥魂渡者，死龙残躯，玻吕刻斯",
    "Desc": "冥河中沉眠的死龙，受炼成召引再度苏醒，化成槁骨腐肉的模样。\\n它曾是「死亡」的泰坦，逆溯冥河向上，离开乌有之界于现世搁浅。它曾随冥河潮汐涌上大地，为翁法罗斯的万事万物烙上命定的终局。那些将死的，或已死的存在，皆会因它的归来感受到灵魂深处的颤栗。",
    "MonsterCampID": 12,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 3022.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 540,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4014030,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401403001,
            "SkillName": "沦殁者攫手挽留",
            "SkillDesc": "对我方单体造成量子属性伤害，对高于一定生命值百分比的目标，该伤害会转化为量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403002,
            "SkillName": "长眠者厚土安葬",
            "SkillDesc": "对我方全体造成大量量子属性伤害，伤害由我方全体单位<u>平均分摊</u>。对高于一定生命值百分比的目标，该伤害会转化为量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403003,
            "SkillName": "辞世者临别哀悼",
            "SkillDesc": "对随机我方3个目标造成量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403004,
            "SkillName": "苦涩送来迟到的死讯",
            "SkillDesc": "使【哀悯长臂】得到强化，并使其行动提前，持续3回合。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 401403005,
            "SkillName": "于痛苦的芬芳中死去",
            "SkillDesc": "进入<u>【死亡的芬芳】</u>状态，对我方全体角色造成大量量子属性<u>【衰亡伤害】</u>，该伤害<u>【不致命】</u>，同时使我方全体角色陷入<u>【沉沦于长眠】</u>状态。在二阶段，还会使自身下次行动前，韧性无法被削减并免疫来自我方目标造成的行动延后效果。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403006,
            "SkillName": "死亡想要更多的死亡",
            "SkillDesc": "对我方全体造成量子属性<u>【衰亡伤害】</u>。对处于<u>【沉沦于长眠】</u>状态的目标造成额外的量子属性<u>【衰亡伤害】</u>，使其行动延后并大概率陷入纠缠状态。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403007,
            "SkillName": "濒死之梦，浓烟似墨",
            "SkillDesc": "使自身和【哀悯长臂】初始受到的伤害降低，我方目标生命值降低时会积累【濒死梦泡】，当【濒死梦泡】达到上限时，使自身行动提前，下一次行动会进入<u>【死亡的芬芳】</u>状态。在该状态下，移除自身和【哀悯长臂】的受到伤害降低状态。解除<u>【死亡的芬芳】</u>状态时，自身受到伤害并回复我方目标生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403008,
            "SkillName": "汝不能停步等候死神",
            "SkillDesc": "【玻吕刻斯】或【哀悯长臂】的技能击中我方目标时，会为我方目标施加不可解除的特殊持续伤害状态，该状态下目标当前生命值百分比越高受到的伤害越高，该伤害<u>【不致命】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401403001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.4615380009636283,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401403001,
            "SkillName": "沦殁者攫手挽留",
            "SkillDesc": "对我方单体造成量子属性伤害，对高于一定生命值百分比的目标，该伤害会转化为量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403002,
            "SkillName": "长眠者厚土安葬",
            "SkillDesc": "对我方全体造成大量量子属性伤害，伤害由我方全体单位<u>平均分摊</u>。对高于一定生命值百分比的目标，该伤害会转化为量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403003,
            "SkillName": "辞世者临别哀悼",
            "SkillDesc": "对随机我方3个目标造成量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403004,
            "SkillName": "苦涩送来迟到的死讯",
            "SkillDesc": "使【哀悯长臂】得到强化，并使其行动提前，持续3回合。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 401403005,
            "SkillName": "于痛苦的芬芳中死去",
            "SkillDesc": "进入<u>【死亡的芬芳】</u>状态，对我方全体角色造成大量量子属性<u>【衰亡伤害】</u>，该伤害<u>【不致命】</u>，同时使我方全体角色陷入<u>【沉沦于长眠】</u>状态。在二阶段，还会使自身下次行动前，韧性无法被削减并免疫来自我方目标造成的行动延后效果。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403006,
            "SkillName": "死亡想要更多的死亡",
            "SkillDesc": "对我方全体造成量子属性<u>【衰亡伤害】</u>。对处于<u>【沉沦于长眠】</u>状态的目标造成额外的量子属性<u>【衰亡伤害】</u>，使其行动延后并大概率陷入纠缠状态。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403007,
            "SkillName": "濒死之梦，浓烟似墨",
            "SkillDesc": "使自身和【哀悯长臂】初始受到的伤害降低，我方目标生命值降低时会积累【濒死梦泡】，当【濒死梦泡】达到上限时，使自身行动提前，下一次行动会进入<u>【死亡的芬芳】</u>状态。在该状态下，移除自身和【哀悯长臂】的受到伤害降低状态。解除<u>【死亡的芬芳】</u>状态时，自身受到伤害并回复我方目标生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403008,
            "SkillName": "汝不能停步等候死神",
            "SkillDesc": "【玻吕刻斯】或【哀悯长臂】的技能击中我方目标时，会为我方目标施加不可解除的特殊持续伤害状态，该状态下目标当前生命值百分比越高受到的伤害越高，该伤害<u>【不致命】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4014030,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014030,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014030,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014030,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014030,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014030,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014030,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4014031": {
    "Id": 4014031,
    "Name": "冥魂渡者，死龙残躯，玻吕刻斯（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为死龙·玻吕刻斯，冥河中沉眠的死龙，受炼成召引再度苏醒，化成槁骨腐肉的模样。\\n它曾是「死亡」的泰坦，逆溯冥河向上，离开乌有之界于现世搁浅。它曾随冥河潮汐涌上大地，为翁法罗斯的万事万物烙上命定的终局。那些将死的，或已死的存在，皆会因它的归来感受到灵魂深处的颤栗。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 2092.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4014031,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401403101,
            "SkillName": "沦殁者攫手挽留",
            "SkillDesc": "对我方单体造成量子属性伤害，对高于一定生命值百分比的目标，该伤害会转化为量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403102,
            "SkillName": "长眠者厚土安葬",
            "SkillDesc": "对我方全体造成大量量子属性伤害，伤害由我方全体单位<u>平均分摊</u>。对高于一定生命值百分比的目标，该伤害会转化为量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403103,
            "SkillName": "辞世者临别哀悼",
            "SkillDesc": "对随机我方3个目标造成量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403104,
            "SkillName": "苦涩送来迟到的死讯",
            "SkillDesc": "使【哀悯长臂】得到强化，并使其行动提前，持续3回合。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 401403105,
            "SkillName": "于痛苦的芬芳中死去",
            "SkillDesc": "进入<u>【死亡的芬芳】</u>状态，对我方全体角色造成大量量子属性<u>【衰亡伤害】</u>，该伤害<u>【不致命】</u>，同时使我方全体角色陷入<u>【沉沦于长眠】</u>状态。在三阶段，会立刻进入<u>【死亡的芬芳】</u>状态，并使所有【哀悯长臂】得到强化，同时我方目标生命值百分比较低时会重新陷入<u>【沉沦于长眠】</u>状态。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403106,
            "SkillName": "死亡想要更多的死亡",
            "SkillDesc": "对我方全体造成量子属性<u>【衰亡伤害】</u>。对处于<u>【沉沦于长眠】</u>状态的目标造成额外的量子属性<u>【衰亡伤害】</u>，使其行动延后并大概率陷入纠缠状态。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403107,
            "SkillName": "濒死之梦，浓烟似墨",
            "SkillDesc": "我方目标生命值降低时会积累【濒死梦泡】，当【濒死梦泡】达到上限时，使自身行动提前，下一次行动会进入<u>【死亡的芬芳】</u>状态。解除<u>【死亡的芬芳】</u>状态时，自身受到伤害并回复我方目标生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403108,
            "SkillName": "汝不能停步等候死神",
            "SkillDesc": "【玻吕刻斯】或【哀悯长臂】的技能击中我方目标时，会为我方目标施加不可解除的特殊持续伤害状态，该状态下目标当前生命值百分比越高受到的伤害越高，该伤害<u>【不致命】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403109,
            "SkillName": "腐朽紧随其后",
            "SkillDesc": "<u>【死亡的芬芳】</u>状态下，每回合结束时自身造成的伤害都会小幅提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401403101,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.6666670010890812,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401403101,
            "SkillName": "沦殁者攫手挽留",
            "SkillDesc": "对我方单体造成量子属性伤害，对高于一定生命值百分比的目标，该伤害会转化为量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403102,
            "SkillName": "长眠者厚土安葬",
            "SkillDesc": "对我方全体造成大量量子属性伤害，伤害由我方全体单位<u>平均分摊</u>。对高于一定生命值百分比的目标，该伤害会转化为量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403103,
            "SkillName": "辞世者临别哀悼",
            "SkillDesc": "对随机我方3个目标造成量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403104,
            "SkillName": "苦涩送来迟到的死讯",
            "SkillDesc": "使【哀悯长臂】得到强化，并使其行动提前，持续3回合。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 401403105,
            "SkillName": "于痛苦的芬芳中死去",
            "SkillDesc": "进入<u>【死亡的芬芳】</u>状态，对我方全体角色造成大量量子属性<u>【衰亡伤害】</u>，该伤害<u>【不致命】</u>，同时使我方全体角色陷入<u>【沉沦于长眠】</u>状态。在三阶段，会立刻进入<u>【死亡的芬芳】</u>状态，并使所有【哀悯长臂】得到强化，同时我方目标生命值百分比较低时会重新陷入<u>【沉沦于长眠】</u>状态。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403106,
            "SkillName": "死亡想要更多的死亡",
            "SkillDesc": "对我方全体造成量子属性<u>【衰亡伤害】</u>。对处于<u>【沉沦于长眠】</u>状态的目标造成额外的量子属性<u>【衰亡伤害】</u>，使其行动延后并大概率陷入纠缠状态。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403107,
            "SkillName": "濒死之梦，浓烟似墨",
            "SkillDesc": "我方目标生命值降低时会积累【濒死梦泡】，当【濒死梦泡】达到上限时，使自身行动提前，下一次行动会进入<u>【死亡的芬芳】</u>状态。解除<u>【死亡的芬芳】</u>状态时，自身受到伤害并回复我方目标生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403108,
            "SkillName": "汝不能停步等候死神",
            "SkillDesc": "【玻吕刻斯】或【哀悯长臂】的技能击中我方目标时，会为我方目标施加不可解除的特殊持续伤害状态，该状态下目标当前生命值百分比越高受到的伤害越高，该伤害<u>【不致命】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403109,
            "SkillName": "腐朽紧随其后",
            "SkillDesc": "<u>【死亡的芬芳】</u>状态下，每回合结束时自身造成的伤害都会小幅提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4014031,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014031,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014031,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014031,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014031,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014031,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014031,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4014032": {
    "Id": 4014032,
    "Name": "冥魂渡者，死龙残躯，玻吕刻斯",
    "Desc": "冥河中沉眠的死龙，受炼成召引再度苏醒，化成槁骨腐肉的模样。\\n它曾是「死亡」的泰坦，逆溯冥河向上，离开乌有之界于现世搁浅。它曾随冥河潮汐涌上大地，为翁法罗斯的万事万物烙上命定的终局。那些将死的，或已死的存在，皆会因它的归来感受到灵魂深处的颤栗。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 2325,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 540,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4014032,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401403201,
            "SkillName": "沦殁者攫手挽留",
            "SkillDesc": "对我方单体造成量子属性伤害，对高于一定生命值百分比的目标，该伤害会转化为量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403202,
            "SkillName": "长眠者厚土安葬",
            "SkillDesc": "对我方全体造成大量量子属性伤害，伤害由我方全体单位<u>平均分摊</u>。对高于一定生命值百分比的目标，该伤害会转化为量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403203,
            "SkillName": "辞世者临别哀悼",
            "SkillDesc": "对随机我方3个目标造成量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403204,
            "SkillName": "苦涩送来迟到的死讯",
            "SkillDesc": "使【哀悯长臂】得到强化，并使其行动提前，持续3回合。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 401403205,
            "SkillName": "于痛苦的芬芳中死去",
            "SkillDesc": "进入<u>【死亡的芬芳】</u>状态，对我方全体角色造成大量量子属性<u>【衰亡伤害】</u>，该伤害<u>【不致命】</u>，同时使我方全体角色陷入<u>【沉沦于长眠】</u>状态。在二阶段，还会使自身下次行动前，韧性无法被削减并免疫来自我方目标造成的行动延后效果。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403206,
            "SkillName": "死亡想要更多的死亡",
            "SkillDesc": "对我方全体造成量子属性<u>【衰亡伤害】</u>。对处于<u>【沉沦于长眠】</u>状态的目标造成额外的量子属性<u>【衰亡伤害】</u>，使其行动延后并大概率陷入纠缠状态。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403207,
            "SkillName": "濒死之梦，浓烟似墨",
            "SkillDesc": "使自身和【哀悯长臂】初始受到的伤害降低，我方目标生命值降低时会积累【濒死梦泡】，当【濒死梦泡】达到上限时，使自身行动提前，下一次行动会进入<u>【死亡的芬芳】</u>状态。在该状态下，移除自身和【哀悯长臂】的受到伤害降低状态。解除<u>【死亡的芬芳】</u>状态时，自身受到伤害并回复我方目标生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403208,
            "SkillName": "汝不能停步等候死神",
            "SkillDesc": "【玻吕刻斯】或【哀悯长臂】的技能击中我方目标时，会为我方目标施加不可解除的特殊持续伤害状态，该状态下目标当前生命值百分比越高受到的伤害越高，该伤害<u>【不致命】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403209,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403210,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4014032,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014032,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014032,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014032,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014032,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014032,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014032,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4014033": {
    "Id": 4014033,
    "Name": "灰黯之手，遐蝶",
    "Desc": "「死亡」遗留在生死交界地的残躯，为抗争命运再度苏醒。\\n半神不忍目睹故友迈向比「死亡」更残酷的末路，因而伸出长臂挽留。即便仅余槁骨腐肉，其威能与决心仍不可小觑。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 5580,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 80,
    "StanceBase": 540,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4014033,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401403301,
            "SkillName": "沦殁者攫手挽留",
            "SkillDesc": "对我方单体造成量子属性伤害，对高于一定生命值百分比的目标，该伤害会转化为量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403302,
            "SkillName": "长眠者厚土安葬",
            "SkillDesc": "对我方全体造成大量量子属性伤害，伤害由我方全体单位<u>平均分摊</u>。对高于一定生命值百分比的目标，该伤害会转化为量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403303,
            "SkillName": "辞世者临别哀悼",
            "SkillDesc": "对随机我方3个目标造成量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403304,
            "SkillName": "苦涩送来迟到的死讯",
            "SkillDesc": "使【哀悯长臂】得到强化，并使其行动提前，持续3回合。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 401403305,
            "SkillName": "于痛苦的芬芳中死去",
            "SkillDesc": "进入<u>【死亡的芬芳】</u>状态，对我方全体角色造成大量量子属性<u>【衰亡伤害】</u>，该伤害<u>【不致命】</u>，同时使我方全体角色陷入<u>【沉沦于长眠】</u>状态。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403306,
            "SkillName": "死亡想要更多的死亡",
            "SkillDesc": "对我方全体造成量子属性<u>【衰亡伤害】</u>。对处于<u>【沉沦于长眠】</u>状态的目标造成额外的量子属性<u>【衰亡伤害】</u>，使其行动延后并大概率陷入纠缠状态。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403307,
            "SkillName": "濒死之梦，浓烟似墨",
            "SkillDesc": "使自身和【哀悯长臂】初始受到的伤害降低，我方目标生命值降低时会积累【濒死梦泡】，当【濒死梦泡】达到上限时，使自身行动提前，下一次行动会进入<u>【死亡的芬芳】</u>状态。在该状态下，移除自身和【哀悯长臂】的受到伤害降低状态。解除<u>【死亡的芬芳】</u>状态时，自身受到伤害并回复我方目标生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403308,
            "SkillName": "汝不能停步等候死神",
            "SkillDesc": "【灰黯之手，遐蝶】或【哀悯长臂】的技能击中我方目标时，会为我方目标施加不可解除的特殊持续伤害状态，该状态下目标当前生命值百分比越高受到的伤害越高，该伤害<u>【不致命】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4014033,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014033,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014033,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014033,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014033,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014033,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014033,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4014035": {
    "Id": 4014035,
    "Name": "冥魂渡者，死龙残躯，玻吕刻斯（污染）",
    "Desc": "冥河中沉眠的死龙，受炼成召引再度苏醒，化成槁骨腐肉的模样。\\n它曾是「死亡」的泰坦，逆溯冥河向上，离开乌有之界于现世搁浅。它曾随冥河潮汐涌上大地，为翁法罗斯的万事万物烙上命定的终局。那些将死的，或已死的存在，皆会因它的归来感受到灵魂深处的颤栗。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1162.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 480,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4014035,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401403501,
            "SkillName": "沦殁者攫手挽留",
            "SkillDesc": "对我方单体造成量子属性伤害，对高于一定生命值百分比的目标，该伤害会转化为量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403502,
            "SkillName": "长眠者厚土安葬",
            "SkillDesc": "对我方全体造成大量量子属性伤害，伤害由我方全体单位<u>平均分摊</u>。对高于一定生命值百分比的目标，该伤害会转化为量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403503,
            "SkillName": "辞世者临别哀悼",
            "SkillDesc": "对随机我方3个目标造成量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403504,
            "SkillName": "苦涩送来迟到的死讯",
            "SkillDesc": "使【哀悯长臂】得到强化，并使其行动提前，持续3回合。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 401403505,
            "SkillName": "于痛苦的芬芳中死去",
            "SkillDesc": "进入<u>【死亡的芬芳】</u>状态，对我方全体角色造成大量量子属性<u>【衰亡伤害】</u>，该伤害<u>【不致命】</u>，同时使我方全体角色陷入<u>【沉沦于长眠】</u>状态。在二阶段，还会使自身下次行动前，韧性无法被削减并免疫来自我方目标造成的行动延后效果。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403506,
            "SkillName": "死亡想要更多的死亡",
            "SkillDesc": "对我方全体造成量子属性<u>【衰亡伤害】</u>。对处于<u>【沉沦于长眠】</u>状态的目标造成额外的量子属性<u>【衰亡伤害】</u>，使其行动延后并大概率陷入纠缠状态。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403507,
            "SkillName": "濒死之梦，浓烟似墨",
            "SkillDesc": "使自身和【哀悯长臂】初始受到的伤害降低，我方目标生命值降低时会积累【濒死梦泡】，当【濒死梦泡】达到上限时，使自身立即行动并进入<u>【死亡的芬芳】</u>状态，同时移除自身和哀悯长臂的受到伤害降低状态。解除<u>【死亡的芬芳】</u>状态时，自身受到伤害并回复我方目标生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403508,
            "SkillName": "汝不能停步等候死神",
            "SkillDesc": "【玻吕刻斯】或【哀悯长臂】的技能击中我方目标时，会为我方目标施加不可解除的特殊持续伤害状态，该状态下目标当前生命值百分比越高受到的伤害越高，该伤害<u>【不致命】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403509,
            "SkillName": "死界垂怜",
            "SkillDesc": "战斗中会出现黑泥对首领进行强化。强化后【冥魂渡者，死龙残躯，玻吕刻斯（污染）】会立刻进入【死亡的芬芳】状态并施放【于痛苦的芬芳中死去】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4014035,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014035,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014035,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014035,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014035,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014035,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014035,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4014036": {
    "Id": 4014036,
    "Name": "枯茎朽骨的引路人",
    "Desc": "冥河中沉眠的死龙，受炼成召引再度苏醒，化成槁骨腐肉的模样。\\n它曾是「死亡」的泰坦，逆溯冥河向上，离开乌有之界于现世搁浅。它曾随冥河潮汐涌上大地，为翁法罗斯的万事万物烙上命定的终局。那些将死的，或已死的存在，皆会因它的归来感受到灵魂深处的颤栗。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 46500,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 2400,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4014036,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401403601,
            "SkillName": "沦殁者攫手挽留",
            "SkillDesc": "对我方单体造成量子属性伤害。如果【枯茎朽骨的引路人】处于<u>【死亡的芬芳】</u>状态，额外造成量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403602,
            "SkillName": "长眠者厚土安葬",
            "SkillDesc": "对我方全体造成大量量子属性伤害，伤害由我方全体单位<u>平均分摊</u>。如果【枯茎朽骨的引路人】处于<u>【死亡的芬芳】</u>状态，对每个目标额外造成量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403603,
            "SkillName": "辞世者临别哀悼",
            "SkillDesc": "对随机我方3个目标造成量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403604,
            "SkillName": "苦涩送来迟到的死讯",
            "SkillDesc": "使所有处于弱点击破状态下的【哀悯长臂】解除弱点击破状态，恢复所有韧性，并立即行动。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 401403605,
            "SkillName": "于痛苦的芬芳中死去",
            "SkillDesc": "进入<u>【死亡的芬芳】</u>状态，对我方全体角色造成大量量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403606,
            "SkillName": "死亡想要更多的死亡",
            "SkillDesc": "对我方全体造成量子属性<u>【衰亡伤害】</u>。对处于<u>【垂死挣扎】</u>状态的目标则造成致命伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403607,
            "SkillName": "濒死之梦，浓烟似墨",
            "SkillDesc": "使自身初始受到的伤害降低，且处于韧性保护状态。我方目标生命值降低时会积累【濒死梦泡】，当【濒死梦泡】达到上限时，使自身进入<u>【死亡的芬芳】</u>状态。在该状态下，移除自身的受到伤害降低状态和韧性保护状态。解除<u>【死亡的芬芳】</u>状态时，自身受到伤害并直接陷入弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403608,
            "SkillName": "汝不能停步等候死神",
            "SkillDesc": "【枯茎朽骨的引路人】或【哀悯长臂】的技能击中我方目标时，会为我方目标施加不可解除的特殊持续伤害状态，该状态下目标当前生命值百分比越高受到的伤害越高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403609,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403610,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403611,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403612,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403613,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403614,
            "SkillName": "奄奄一息的挣扎",
            "SkillDesc": "战斗中所有我方目标被施加<u>【可负载】</u>状态。处于<u>【垂死挣扎】</u>状态的我方目标造成的伤害和弱点击破效率大幅降低，且我方目标若连续处于<u>【垂死挣扎】</u>状态一定回合，将受到致命伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403615,
            "SkillName": "腐败骨肉的反噬",
            "SkillDesc": "【枯茎朽骨的引路人】处于【死梦深度】状态时，【哀悯长臂】会获得<u>【腐败反噬】</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403616,
            "SkillName": "淹没光彩的深渊",
            "SkillDesc": "【枯茎朽骨的引路人】没有弱点。当【哀悯长臂】处于弱点击破状态时，其初始弱点会被添加到其他所有敌方目标，直到其从弱点击破状态恢复。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401403601,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401403601,
            "SkillName": "沦殁者攫手挽留",
            "SkillDesc": "对我方单体造成量子属性伤害。如果【枯茎朽骨的引路人】处于<u>【死亡的芬芳】</u>状态，额外造成量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403602,
            "SkillName": "长眠者厚土安葬",
            "SkillDesc": "对我方全体造成大量量子属性伤害，伤害由我方全体单位<u>平均分摊</u>。如果【枯茎朽骨的引路人】处于<u>【死亡的芬芳】</u>状态，对每个目标额外造成量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403603,
            "SkillName": "辞世者临别哀悼",
            "SkillDesc": "对随机我方3个目标造成量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403604,
            "SkillName": "苦涩送来迟到的死讯",
            "SkillDesc": "使所有处于弱点击破状态下的【哀悯长臂】解除弱点击破状态，恢复所有韧性，并立即行动。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 401403605,
            "SkillName": "于痛苦的芬芳中死去",
            "SkillDesc": "进入<u>【死亡的芬芳】</u>状态，对我方全体角色造成大量量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403606,
            "SkillName": "死亡想要更多的死亡",
            "SkillDesc": "对我方全体造成量子属性<u>【衰亡伤害】</u>。对处于<u>【垂死挣扎】</u>状态的目标则造成致命伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403607,
            "SkillName": "濒死之梦，浓烟似墨",
            "SkillDesc": "使自身初始受到的伤害降低，且处于韧性保护状态。我方目标生命值降低时会积累【濒死梦泡】，当【濒死梦泡】达到上限时，使自身进入<u>【死亡的芬芳】</u>状态。在该状态下，移除自身的受到伤害降低状态和韧性保护状态。解除<u>【死亡的芬芳】</u>状态时，自身受到伤害并直接陷入弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403608,
            "SkillName": "汝不能停步等候死神",
            "SkillDesc": "【枯茎朽骨的引路人】或【哀悯长臂】的技能击中我方目标时，会为我方目标施加不可解除的特殊持续伤害状态，该状态下目标当前生命值百分比越高受到的伤害越高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403609,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403610,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403611,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403612,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403613,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403614,
            "SkillName": "奄奄一息的挣扎",
            "SkillDesc": "战斗中所有我方目标被施加<u>【可负载】</u>状态。处于<u>【垂死挣扎】</u>状态的我方目标造成的伤害和弱点击破效率大幅降低，且我方目标若连续处于<u>【垂死挣扎】</u>状态一定回合，将受到致命伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403615,
            "SkillName": "腐败骨肉的反噬",
            "SkillDesc": "【枯茎朽骨的引路人】处于【死梦深度】状态时，【哀悯长臂】会获得<u>【腐败反噬】</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403616,
            "SkillName": "淹没光彩的深渊",
            "SkillDesc": "【枯茎朽骨的引路人】没有弱点。当【哀悯长臂】处于弱点击破状态时，其初始弱点会被添加到其他所有敌方目标，直到其从弱点击破状态恢复。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401403602,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401403601,
            "SkillName": "沦殁者攫手挽留",
            "SkillDesc": "对我方单体造成量子属性伤害。如果【枯茎朽骨的引路人】处于<u>【死亡的芬芳】</u>状态，额外造成量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403602,
            "SkillName": "长眠者厚土安葬",
            "SkillDesc": "对我方全体造成大量量子属性伤害，伤害由我方全体单位<u>平均分摊</u>。如果【枯茎朽骨的引路人】处于<u>【死亡的芬芳】</u>状态，对每个目标额外造成量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403603,
            "SkillName": "辞世者临别哀悼",
            "SkillDesc": "对随机我方3个目标造成量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403604,
            "SkillName": "苦涩送来迟到的死讯",
            "SkillDesc": "使所有处于弱点击破状态下的【哀悯长臂】解除弱点击破状态，恢复所有韧性，并立即行动。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 401403605,
            "SkillName": "于痛苦的芬芳中死去",
            "SkillDesc": "进入<u>【死亡的芬芳】</u>状态，对我方全体角色造成大量量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403606,
            "SkillName": "死亡想要更多的死亡",
            "SkillDesc": "对我方全体造成量子属性<u>【衰亡伤害】</u>。对处于<u>【垂死挣扎】</u>状态的目标则造成致命伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403607,
            "SkillName": "濒死之梦，浓烟似墨",
            "SkillDesc": "使自身初始受到的伤害降低，且处于韧性保护状态。我方目标生命值降低时会积累【濒死梦泡】，当【濒死梦泡】达到上限时，使自身进入<u>【死亡的芬芳】</u>状态。在该状态下，移除自身的受到伤害降低状态和韧性保护状态。解除<u>【死亡的芬芳】</u>状态时，自身受到伤害并直接陷入弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403608,
            "SkillName": "汝不能停步等候死神",
            "SkillDesc": "【枯茎朽骨的引路人】或【哀悯长臂】的技能击中我方目标时，会为我方目标施加不可解除的特殊持续伤害状态，该状态下目标当前生命值百分比越高受到的伤害越高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403609,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403610,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403611,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403612,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403613,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403614,
            "SkillName": "奄奄一息的挣扎",
            "SkillDesc": "战斗中所有我方目标被施加<u>【可负载】</u>状态。处于<u>【垂死挣扎】</u>状态的我方目标造成的伤害和弱点击破效率大幅降低，且我方目标若连续处于<u>【垂死挣扎】</u>状态一定回合，将受到致命伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403615,
            "SkillName": "腐败骨肉的反噬",
            "SkillDesc": "【枯茎朽骨的引路人】处于【死梦深度】状态时，【哀悯长臂】会获得<u>【腐败反噬】</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403616,
            "SkillName": "淹没光彩的深渊",
            "SkillDesc": "【枯茎朽骨的引路人】没有弱点。当【哀悯长臂】处于弱点击破状态时，其初始弱点会被添加到其他所有敌方目标，直到其从弱点击破状态恢复。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401403603,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401403601,
            "SkillName": "沦殁者攫手挽留",
            "SkillDesc": "对我方单体造成量子属性伤害。如果【枯茎朽骨的引路人】处于<u>【死亡的芬芳】</u>状态，额外造成量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403602,
            "SkillName": "长眠者厚土安葬",
            "SkillDesc": "对我方全体造成大量量子属性伤害，伤害由我方全体单位<u>平均分摊</u>。如果【枯茎朽骨的引路人】处于<u>【死亡的芬芳】</u>状态，对每个目标额外造成量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403603,
            "SkillName": "辞世者临别哀悼",
            "SkillDesc": "对随机我方3个目标造成量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403604,
            "SkillName": "苦涩送来迟到的死讯",
            "SkillDesc": "使所有处于弱点击破状态下的【哀悯长臂】解除弱点击破状态，恢复所有韧性，并立即行动。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 401403605,
            "SkillName": "于痛苦的芬芳中死去",
            "SkillDesc": "进入<u>【死亡的芬芳】</u>状态，对我方全体角色造成大量量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403606,
            "SkillName": "死亡想要更多的死亡",
            "SkillDesc": "对我方全体造成量子属性<u>【衰亡伤害】</u>。对处于<u>【垂死挣扎】</u>状态的目标则造成致命伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403607,
            "SkillName": "濒死之梦，浓烟似墨",
            "SkillDesc": "使自身初始受到的伤害降低，且处于韧性保护状态。我方目标生命值降低时会积累【濒死梦泡】，当【濒死梦泡】达到上限时，使自身进入<u>【死亡的芬芳】</u>状态。在该状态下，移除自身的受到伤害降低状态和韧性保护状态。解除<u>【死亡的芬芳】</u>状态时，自身受到伤害并直接陷入弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403608,
            "SkillName": "汝不能停步等候死神",
            "SkillDesc": "【枯茎朽骨的引路人】或【哀悯长臂】的技能击中我方目标时，会为我方目标施加不可解除的特殊持续伤害状态，该状态下目标当前生命值百分比越高受到的伤害越高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403609,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403610,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403611,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403612,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403613,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403614,
            "SkillName": "奄奄一息的挣扎",
            "SkillDesc": "战斗中所有我方目标被施加<u>【可负载】</u>状态。处于<u>【垂死挣扎】</u>状态的我方目标造成的伤害和弱点击破效率大幅降低，且我方目标若连续处于<u>【垂死挣扎】</u>状态一定回合，将受到致命伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403615,
            "SkillName": "腐败骨肉的反噬",
            "SkillDesc": "【枯茎朽骨的引路人】处于【死梦深度】状态时，【哀悯长臂】会获得<u>【腐败反噬】</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403616,
            "SkillName": "淹没光彩的深渊",
            "SkillDesc": "【枯茎朽骨的引路人】没有弱点。当【哀悯长臂】处于弱点击破状态时，其初始弱点会被添加到其他所有敌方目标，直到其从弱点击破状态恢复。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401403604,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401403601,
            "SkillName": "沦殁者攫手挽留",
            "SkillDesc": "对我方单体造成量子属性伤害。如果【枯茎朽骨的引路人】处于<u>【死亡的芬芳】</u>状态，额外造成量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403602,
            "SkillName": "长眠者厚土安葬",
            "SkillDesc": "对我方全体造成大量量子属性伤害，伤害由我方全体单位<u>平均分摊</u>。如果【枯茎朽骨的引路人】处于<u>【死亡的芬芳】</u>状态，对每个目标额外造成量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403603,
            "SkillName": "辞世者临别哀悼",
            "SkillDesc": "对随机我方3个目标造成量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403604,
            "SkillName": "苦涩送来迟到的死讯",
            "SkillDesc": "使所有处于弱点击破状态下的【哀悯长臂】解除弱点击破状态，恢复所有韧性，并立即行动。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 401403605,
            "SkillName": "于痛苦的芬芳中死去",
            "SkillDesc": "进入<u>【死亡的芬芳】</u>状态，对我方全体角色造成大量量子属性<u>【衰亡伤害】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403606,
            "SkillName": "死亡想要更多的死亡",
            "SkillDesc": "对我方全体造成量子属性<u>【衰亡伤害】</u>。对处于<u>【垂死挣扎】</u>状态的目标则造成致命伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 401403607,
            "SkillName": "濒死之梦，浓烟似墨",
            "SkillDesc": "使自身初始受到的伤害降低，且处于韧性保护状态。我方目标生命值降低时会积累【濒死梦泡】，当【濒死梦泡】达到上限时，使自身进入<u>【死亡的芬芳】</u>状态。在该状态下，移除自身的受到伤害降低状态和韧性保护状态。解除<u>【死亡的芬芳】</u>状态时，自身受到伤害并直接陷入弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403608,
            "SkillName": "汝不能停步等候死神",
            "SkillDesc": "【枯茎朽骨的引路人】或【哀悯长臂】的技能击中我方目标时，会为我方目标施加不可解除的特殊持续伤害状态，该状态下目标当前生命值百分比越高受到的伤害越高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403609,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403610,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403611,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403612,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403613,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403614,
            "SkillName": "奄奄一息的挣扎",
            "SkillDesc": "战斗中所有我方目标被施加<u>【可负载】</u>状态。处于<u>【垂死挣扎】</u>状态的我方目标造成的伤害和弱点击破效率大幅降低，且我方目标若连续处于<u>【垂死挣扎】</u>状态一定回合，将受到致命伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403615,
            "SkillName": "腐败骨肉的反噬",
            "SkillDesc": "【枯茎朽骨的引路人】处于【死梦深度】状态时，【哀悯长臂】会获得<u>【腐败反噬】</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401403616,
            "SkillName": "淹没光彩的深渊",
            "SkillDesc": "【枯茎朽骨的引路人】没有弱点。当【哀悯长臂】处于弱点击破状态时，其初始弱点会被添加到其他所有敌方目标，直到其从弱点击破状态恢复。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4014036,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014036,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014036,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014036,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014036,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014036,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4014036,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4015010": {
    "Id": 4015010,
    "Name": "至高，至阳，天空的化身",
    "Desc": "天空之泰坦。融合神。被人征服，与人融合，不再宰制翁法罗斯的昼夜，却仍不改孤绝高傲的本性。\\n在它眼中，破碎世界的凡俗是如此丑陋——比起由光明守护的世界，浑浑噩噩的庸人反而与黑潮更加相配。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 11625,
    "InitialDelayRatio": 0.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4015010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": 144,
    "StanceBase": 960,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4015010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401501001,
            "SkillName": "击三千里之火",
            "SkillDesc": "升高【<u>温度</u>】，从我方队伍左侧起发动数次攻击，优先对我方全体目标逐个攻击1次，剩余次数随机攻击我方单体目标，每次攻击根据当前【<u>温度</u>】造成火属性伤害，并<u>修复</u>【百眼之末】。",
            "DamageType": "Fire",
            "SPHitBase": 5
          },
          {
            "Id": 401501002,
            "SkillName": "抟九万里之炎",
            "SkillDesc": "升高【<u>温度</u>】，根据当前【<u>温度</u>】对我方全体目标造成火属性伤害，并<u>修复</u>【百眼之梢】。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 401501003,
            "SkillName": "止长昼月之息",
            "SkillDesc": "升高【<u>温度</u>】，并根据当前【<u>温度</u>】对我方全体目标造成火属性伤害，根据当前【<u>温度</u>】使我方全体目标行动延后，并<u>修复</u>【百眼之末】和【百眼之梢】。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 401501004,
            "SkillName": "烜，若垂天之云",
            "SkillDesc": "进入蓄力状态，下次行动施放【怒，焚晨昏日星】。为自身附加【<u>氦闪</u>】，并召唤【阳雷之鸦】。此状态下，我方施放攻击后，将根据本次攻击击中的敌方目标数量降低【<u>氦闪</u>】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501005,
            "SkillName": "怒，焚晨昏日星",
            "SkillDesc": "根据当前自身的【<u>氦闪</u>】对我方全体目标造成大量火属性伤害，伤害由目标<u>平均分摊</u>，同时根据当前【<u>氦闪</u>】升高【<u>温度</u>】，并<u>修复</u>【百眼之末】和【百眼之梢】。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 401501006,
            "SkillName": "鸣三千里之雷",
            "SkillDesc": "增加【<u>雷云</u>】层数，从我方队伍左侧起发动数次攻击，优先对我方全体目标逐个攻击1次，剩余次数随机攻击我方单体目标，每次攻击造成雷属性伤害，并<u>修复</u>【百眼之末】。",
            "DamageType": "Thunder",
            "SPHitBase": 5
          },
          {
            "Id": 401501007,
            "SkillName": "策九万里之电",
            "SkillDesc": "增加【<u>雷云</u>】层数，对我方全体造成雷属性伤害，并<u>修复</u>【百眼之梢】。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 401501008,
            "SkillName": "落机缘月之光",
            "SkillDesc": "增加【<u>雷云</u>】层数，对我方全体造成雷属性伤害，并<u>修复</u>【百眼之末】和【百眼之梢】。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 401501009,
            "SkillName": "霆，如山摇海倾",
            "SkillDesc": "增加【<u>雷云</u>】层数，进入蓄力状态，下次行动施放【愤，破昼夜长空】。为自身附加【<u>电离</u>】，并召唤【阳雷之鸦】。此状态下，我方施放攻击后，将根据本次攻击击中的敌方目标数量争夺【<u>雷云</u>】层数，【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【<u>雷云</u>】层数。若所有【<u>雷云</u>】均被我方争夺，则会使自身陷入弱点击破状态。若自身弱点被击破，则会失去所有【<u>雷云</u>】，并对自身造成所有【<u>雷云</u>】次数的少量雷属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501010,
            "SkillName": "愤，破昼夜长空",
            "SkillDesc": "对我方全体造成雷属性伤害，并消耗一定数量【<u>雷云</u>】。对随机我方目标造成对应次数的少量雷属性伤害，并<u>修复</u>【百眼之末】和【百眼之梢】。之后根据我方争夺的雷云数对自身造成对应次数的少量雷属性附加伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 401501011,
            "SkillName": "百眼",
            "SkillDesc": "本次战斗中，对【阳雷之鸦】、【百眼之末】或【百眼之梢】造成伤害时，【至高，至阳，天空的化身】也会损失相等的生命值。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时，【至高，至阳，天空的化身】会受到韧性伤害，且【百眼之末】或【百眼之梢】回复生命值并进入不可选中状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501012,
            "SkillName": "雷暴",
            "SkillDesc": "处在雷云天时，战场环境拥有【<u>雷云</u>】。当【至高，至阳，天空的化身】未处于【<u>电离</u>】状态时，【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时将会减少一定数量的【<u>雷云</u>】层数，并对【至高，至阳，天空的化身】造成少量雷属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501013,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501014,
            "SkillName": "酷阳",
            "SkillDesc": "处在晴天时，战场环境拥有【<u>温度</u>】。当任意目标回合开始时，升高【<u>温度</u>】。我方目标造成的伤害将根据【<u>温度</u>】提高。使我方全体目标陷入【太阳风暴】，当我方回合开始时，将根据【<u>温度</u>】造成火属性伤害，该伤害<u>【不致命】</u>。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时，将会降低【<u>温度</u>】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501015,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401501001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401501001,
            "SkillName": "击三千里之火",
            "SkillDesc": "升高【<u>温度</u>】，从我方队伍左侧起发动数次攻击，优先对我方全体目标逐个攻击1次，剩余次数随机攻击我方单体目标，每次攻击根据当前【<u>温度</u>】造成火属性伤害，并<u>修复</u>【百眼之末】。",
            "DamageType": "Fire",
            "SPHitBase": 5
          },
          {
            "Id": 401501002,
            "SkillName": "抟九万里之炎",
            "SkillDesc": "升高【<u>温度</u>】，根据当前【<u>温度</u>】对我方全体目标造成火属性伤害，并<u>修复</u>【百眼之梢】。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 401501003,
            "SkillName": "止长昼月之息",
            "SkillDesc": "升高【<u>温度</u>】，并根据当前【<u>温度</u>】对我方全体目标造成火属性伤害，根据当前【<u>温度</u>】使我方全体目标行动延后，并<u>修复</u>【百眼之末】和【百眼之梢】。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 401501004,
            "SkillName": "烜，若垂天之云",
            "SkillDesc": "进入蓄力状态，下次行动施放【怒，焚晨昏日星】。为自身附加【<u>氦闪</u>】，并召唤【阳雷之鸦】。此状态下，我方施放攻击后，将根据本次攻击击中的敌方目标数量降低【<u>氦闪</u>】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501005,
            "SkillName": "怒，焚晨昏日星",
            "SkillDesc": "根据当前自身的【<u>氦闪</u>】对我方全体目标造成大量火属性伤害，伤害由目标<u>平均分摊</u>，同时根据当前【<u>氦闪</u>】升高【<u>温度</u>】，并<u>修复</u>【百眼之末】和【百眼之梢】。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 401501006,
            "SkillName": "鸣三千里之雷",
            "SkillDesc": "增加【<u>雷云</u>】层数，从我方队伍左侧起发动数次攻击，优先对我方全体目标逐个攻击1次，剩余次数随机攻击我方单体目标，每次攻击造成雷属性伤害，并<u>修复</u>【百眼之末】。",
            "DamageType": "Thunder",
            "SPHitBase": 5
          },
          {
            "Id": 401501007,
            "SkillName": "策九万里之电",
            "SkillDesc": "增加【<u>雷云</u>】层数，对我方全体造成雷属性伤害，并<u>修复</u>【百眼之梢】。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 401501008,
            "SkillName": "落机缘月之光",
            "SkillDesc": "增加【<u>雷云</u>】层数，对我方全体造成雷属性伤害，并<u>修复</u>【百眼之末】和【百眼之梢】。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 401501009,
            "SkillName": "霆，如山摇海倾",
            "SkillDesc": "增加【<u>雷云</u>】层数，进入蓄力状态，下次行动施放【愤，破昼夜长空】。为自身附加【<u>电离</u>】，并召唤【阳雷之鸦】。此状态下，我方施放攻击后，将根据本次攻击击中的敌方目标数量争夺【<u>雷云</u>】层数，【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【<u>雷云</u>】层数。若所有【<u>雷云</u>】均被我方争夺，则会使自身陷入弱点击破状态。若自身弱点被击破，则会失去所有【<u>雷云</u>】，并对自身造成所有【<u>雷云</u>】次数的少量雷属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501010,
            "SkillName": "愤，破昼夜长空",
            "SkillDesc": "对我方全体造成雷属性伤害，并消耗一定数量【<u>雷云</u>】。对随机我方目标造成对应次数的少量雷属性伤害，并<u>修复</u>【百眼之末】和【百眼之梢】。之后根据我方争夺的雷云数对自身造成对应次数的少量雷属性附加伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 401501011,
            "SkillName": "百眼",
            "SkillDesc": "本次战斗中，对【阳雷之鸦】、【百眼之末】或【百眼之梢】造成伤害时，【至高，至阳，天空的化身】也会损失相等的生命值。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时，【至高，至阳，天空的化身】会受到韧性伤害，且【百眼之末】或【百眼之梢】回复生命值并进入不可选中状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501012,
            "SkillName": "雷暴",
            "SkillDesc": "处在雷云天时，战场环境拥有【<u>雷云</u>】。当【至高，至阳，天空的化身】未处于【<u>电离</u>】状态时，【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时将会减少一定数量的【<u>雷云</u>】层数，并对【至高，至阳，天空的化身】造成少量雷属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501013,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501014,
            "SkillName": "酷阳",
            "SkillDesc": "处在晴天时，战场环境拥有【<u>温度</u>】。当任意目标回合开始时，升高【<u>温度</u>】。我方目标造成的伤害将根据【<u>温度</u>】提高。使我方全体目标陷入【太阳风暴】，当我方回合开始时，将根据【<u>温度</u>】造成火属性伤害，该伤害<u>【不致命】</u>。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时，将会降低【<u>温度</u>】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501015,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4015010,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4015010,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4015010,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4015010,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4015010,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4015010,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4015010,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4015011": {
    "Id": 4015011,
    "Name": "至高，至阳，天空的化身",
    "Desc": "天空之泰坦。融合神。被人征服，与人融合，不再宰制翁法罗斯的昼夜，却仍不改孤绝高傲的本性。\\n在它眼中，破碎世界的凡俗是如此丑陋——比起由光明守护的世界，浑浑噩噩的庸人反而与黑潮更加相配。",
    "MonsterCampID": 12,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 11625,
    "InitialDelayRatio": 0.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4015010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": 144,
    "StanceBase": 960,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4015011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401501101,
            "SkillName": "击三千里之火",
            "SkillDesc": "升高【<u>温度</u>】，从我方队伍左侧起发动数次攻击，优先对我方全体目标逐个攻击1次，剩余次数随机攻击我方单体目标，每次攻击根据当前【<u>温度</u>】造成火属性伤害，并<u>修复</u>【百眼之末】。",
            "DamageType": "Fire",
            "SPHitBase": 5
          },
          {
            "Id": 401501102,
            "SkillName": "抟九万里之炎",
            "SkillDesc": "升高【<u>温度</u>】，根据当前【<u>温度</u>】对我方全体目标造成火属性伤害，并<u>修复</u>【百眼之梢】。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 401501103,
            "SkillName": "止长昼月之息",
            "SkillDesc": "升高【<u>温度</u>】，并根据当前【<u>温度</u>】对我方全体目标造成火属性伤害，根据当前【<u>温度</u>】使我方全体目标行动延后，并<u>修复</u>【百眼之末】和【百眼之梢】。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 401501104,
            "SkillName": "烜，若垂天之云",
            "SkillDesc": "进入蓄力状态，下次行动施放【怒，焚晨昏日星】。为自身附加【<u>氦闪</u>】，并召唤【阳雷之鸦】。此状态下，我方施放攻击后，将根据本次攻击击中的敌方目标数量降低【<u>氦闪</u>】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501105,
            "SkillName": "怒，焚晨昏日星",
            "SkillDesc": "根据当前自身的【<u>氦闪</u>】对我方全体目标造成大量火属性伤害，伤害由目标<u>平均分摊</u>，同时根据当前【<u>氦闪</u>】升高【<u>温度</u>】，并<u>修复</u>【百眼之末】和【百眼之梢】。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 401501106,
            "SkillName": "鸣三千里之雷",
            "SkillDesc": "增加【<u>雷云</u>】层数，从我方队伍左侧起发动数次攻击，优先对我方全体目标逐个攻击1次，剩余次数随机攻击我方单体目标，每次攻击造成雷属性伤害，并<u>修复</u>【百眼之末】。",
            "DamageType": "Thunder",
            "SPHitBase": 5
          },
          {
            "Id": 401501107,
            "SkillName": "策九万里之电",
            "SkillDesc": "增加【<u>雷云</u>】层数，对我方全体造成雷属性伤害，并<u>修复</u>【百眼之梢】。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 401501108,
            "SkillName": "落机缘月之光",
            "SkillDesc": "增加【<u>雷云</u>】层数，对我方全体造成雷属性伤害，并<u>修复</u>【百眼之末】和【百眼之梢】。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 401501109,
            "SkillName": "霆，如山摇海倾",
            "SkillDesc": "增加【<u>雷云</u>】层数，进入蓄力状态，下次行动施放【愤，破昼夜长空】。为自身附加【<u>电离</u>】，并召唤【阳雷之鸦】。此状态下，我方施放攻击后，将根据本次攻击击中的敌方目标数量争夺【<u>雷云</u>】层数，【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【<u>雷云</u>】层数。若所有【<u>雷云</u>】均被我方争夺，则会使自身陷入弱点击破状态。若自身弱点被击破，则会失去所有【<u>雷云</u>】，并对自身造成所有【<u>雷云</u>】次数的少量雷属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501110,
            "SkillName": "愤，破昼夜长空",
            "SkillDesc": "对我方全体造成雷属性伤害，并消耗一定数量【<u>雷云</u>】。对随机我方目标造成对应次数的少量雷属性伤害，并<u>修复</u>【百眼之末】和【百眼之梢】。之后根据我方争夺的雷云数对自身造成对应次数的少量雷属性附加伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 401501111,
            "SkillName": "百眼",
            "SkillDesc": "本次战斗中，对【阳雷之鸦】、【百眼之末】或【百眼之梢】造成伤害时，【至高，至阳，天空的化身】也会损失相等的生命值。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时，【至高，至阳，天空的化身】会受到韧性伤害，且【百眼之末】或【百眼之梢】回复生命值并进入不可选中状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501112,
            "SkillName": "雷暴",
            "SkillDesc": "处在雷云天时，战场环境拥有【<u>雷云</u>】。当【至高，至阳，天空的化身】未处于【<u>电离</u>】状态时，【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时将会减少一定数量的【<u>雷云</u>】层数，并对【至高，至阳，天空的化身】造成少量雷属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501113,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501114,
            "SkillName": "酷阳",
            "SkillDesc": "处在晴天时，战场环境拥有【<u>温度</u>】。当任意目标回合开始时，升高【<u>温度</u>】。我方目标造成的伤害将根据【<u>温度</u>】提高。使我方全体目标陷入【太阳风暴】，当我方回合开始时，将根据【<u>温度</u>】造成火属性伤害，该伤害<u>【不致命】</u>。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时，将会降低【<u>温度</u>】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501115,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501116,
            "SkillName": "自灰烬彼岸",
            "SkillDesc": "<u>修复</u>【枯槁的筛骨】，并对指定我方单体目标造成大量固定数值虚数属性伤害，并使其陷入【<u>腐化</u>】，【<u>腐化</u>】数值可叠加。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401501117,
            "SkillName": "落灭死残星",
            "SkillDesc": "<u>修复</u>【干涸的泪骨】，并对我方全体目标造成大量固定数值虚数属性伤害，伤害由目标<u>平均分摊</u>。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401501118,
            "SkillName": "张怖寂魔眼",
            "SkillDesc": "进入【暗潮将至】状态，下次行动施放【烬灰死寂•诸神屠灭】，并<u>修复</u>【枯槁的筛骨】和【干涸的泪骨】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501119,
            "SkillName": "烬灰死寂•诸神屠灭",
            "SkillDesc": "对我方全体目标造成大量固定数值虚数属性伤害，并<u>修复</u>【枯槁的筛骨】和【干涸的泪骨】。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401501120,
            "SkillName": "遗骨",
            "SkillDesc": "本次战斗中，对【枯槁的筛骨】或【干涸的泪骨】造成伤害时，【绝灭者，阳雷的业果，晨昏之眼】也会损失相等的生命值。当【枯槁的筛骨】或【干涸的泪骨】受到致命攻击时，【绝灭者，阳雷的业果，晨昏之眼】会受到韧性伤害，且【枯槁的筛骨】或【干涸的泪骨】回复生命值并进入不可被选中状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501121,
            "SkillName": "黑潮",
            "SkillDesc": "在行动序列上添加【黑潮】，每次【黑潮】行动时，将使我方全体目标陷入【<u>腐化</u>】，【<u>腐化</u>】数值可叠加。当我方角色受到致命伤害时，将陷入【<u>黑蚀</u>】状态；当我方全体目标陷入【<u>黑蚀</u>】状态或无法战斗状态时，战斗失败。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501122,
            "SkillName": "至暗潮汐",
            "SkillDesc": "本场战斗中，【绝灭者，阳雷的业果，晨昏之眼】造成的所有伤害会基于【黑潮同步率】造成固定数值伤害，我方目标攻击后，会再基于【黑潮同步率】造成<u>真实伤害</u>，该伤害<u>【不致命】</u>。当【绝灭者，阳雷的业果，晨昏之眼】和【黑潮】行动时，将增加【黑潮同步率】，当【枯槁的筛骨】或【干涸的泪骨】被击杀时，会减少【黑潮同步率】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501123,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501124,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401501101,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.3600000003352761,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401501101,
            "SkillName": "击三千里之火",
            "SkillDesc": "升高【<u>温度</u>】，从我方队伍左侧起发动数次攻击，优先对我方全体目标逐个攻击1次，剩余次数随机攻击我方单体目标，每次攻击根据当前【<u>温度</u>】造成火属性伤害，并<u>修复</u>【百眼之末】。",
            "DamageType": "Fire",
            "SPHitBase": 5
          },
          {
            "Id": 401501102,
            "SkillName": "抟九万里之炎",
            "SkillDesc": "升高【<u>温度</u>】，根据当前【<u>温度</u>】对我方全体目标造成火属性伤害，并<u>修复</u>【百眼之梢】。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 401501103,
            "SkillName": "止长昼月之息",
            "SkillDesc": "升高【<u>温度</u>】，并根据当前【<u>温度</u>】对我方全体目标造成火属性伤害，根据当前【<u>温度</u>】使我方全体目标行动延后，并<u>修复</u>【百眼之末】和【百眼之梢】。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 401501104,
            "SkillName": "烜，若垂天之云",
            "SkillDesc": "进入蓄力状态，下次行动施放【怒，焚晨昏日星】。为自身附加【<u>氦闪</u>】，并召唤【阳雷之鸦】。此状态下，我方施放攻击后，将根据本次攻击击中的敌方目标数量降低【<u>氦闪</u>】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501105,
            "SkillName": "怒，焚晨昏日星",
            "SkillDesc": "根据当前自身的【<u>氦闪</u>】对我方全体目标造成大量火属性伤害，伤害由目标<u>平均分摊</u>，同时根据当前【<u>氦闪</u>】升高【<u>温度</u>】，并<u>修复</u>【百眼之末】和【百眼之梢】。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 401501106,
            "SkillName": "鸣三千里之雷",
            "SkillDesc": "增加【<u>雷云</u>】层数，从我方队伍左侧起发动数次攻击，优先对我方全体目标逐个攻击1次，剩余次数随机攻击我方单体目标，每次攻击造成雷属性伤害，并<u>修复</u>【百眼之末】。",
            "DamageType": "Thunder",
            "SPHitBase": 5
          },
          {
            "Id": 401501107,
            "SkillName": "策九万里之电",
            "SkillDesc": "增加【<u>雷云</u>】层数，对我方全体造成雷属性伤害，并<u>修复</u>【百眼之梢】。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 401501108,
            "SkillName": "落机缘月之光",
            "SkillDesc": "增加【<u>雷云</u>】层数，对我方全体造成雷属性伤害，并<u>修复</u>【百眼之末】和【百眼之梢】。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 401501109,
            "SkillName": "霆，如山摇海倾",
            "SkillDesc": "增加【<u>雷云</u>】层数，进入蓄力状态，下次行动施放【愤，破昼夜长空】。为自身附加【<u>电离</u>】，并召唤【阳雷之鸦】。此状态下，我方施放攻击后，将根据本次攻击击中的敌方目标数量争夺【<u>雷云</u>】层数，【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【<u>雷云</u>】层数。若所有【<u>雷云</u>】均被我方争夺，则会使自身陷入弱点击破状态。若自身弱点被击破，则会失去所有【<u>雷云</u>】，并对自身造成所有【<u>雷云</u>】次数的少量雷属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501110,
            "SkillName": "愤，破昼夜长空",
            "SkillDesc": "对我方全体造成雷属性伤害，并消耗一定数量【<u>雷云</u>】。对随机我方目标造成对应次数的少量雷属性伤害，并<u>修复</u>【百眼之末】和【百眼之梢】。之后根据我方争夺的雷云数对自身造成对应次数的少量雷属性附加伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 401501111,
            "SkillName": "百眼",
            "SkillDesc": "本次战斗中，对【阳雷之鸦】、【百眼之末】或【百眼之梢】造成伤害时，【至高，至阳，天空的化身】也会损失相等的生命值。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时，【至高，至阳，天空的化身】会受到韧性伤害，且【百眼之末】或【百眼之梢】回复生命值并进入不可选中状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501112,
            "SkillName": "雷暴",
            "SkillDesc": "处在雷云天时，战场环境拥有【<u>雷云</u>】。当【至高，至阳，天空的化身】未处于【<u>电离</u>】状态时，【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时将会减少一定数量的【<u>雷云</u>】层数，并对【至高，至阳，天空的化身】造成少量雷属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501113,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501114,
            "SkillName": "酷阳",
            "SkillDesc": "处在晴天时，战场环境拥有【<u>温度</u>】。当任意目标回合开始时，升高【<u>温度</u>】。我方目标造成的伤害将根据【<u>温度</u>】提高。使我方全体目标陷入【太阳风暴】，当我方回合开始时，将根据【<u>温度</u>】造成火属性伤害，该伤害<u>【不致命】</u>。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时，将会降低【<u>温度</u>】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501115,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501116,
            "SkillName": "自灰烬彼岸",
            "SkillDesc": "<u>修复</u>【枯槁的筛骨】，并对指定我方单体目标造成大量固定数值虚数属性伤害，并使其陷入【<u>腐化</u>】，【<u>腐化</u>】数值可叠加。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401501117,
            "SkillName": "落灭死残星",
            "SkillDesc": "<u>修复</u>【干涸的泪骨】，并对我方全体目标造成大量固定数值虚数属性伤害，伤害由目标<u>平均分摊</u>。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401501118,
            "SkillName": "张怖寂魔眼",
            "SkillDesc": "进入【暗潮将至】状态，下次行动施放【烬灰死寂•诸神屠灭】，并<u>修复</u>【枯槁的筛骨】和【干涸的泪骨】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501119,
            "SkillName": "烬灰死寂•诸神屠灭",
            "SkillDesc": "对我方全体目标造成大量固定数值虚数属性伤害，并<u>修复</u>【枯槁的筛骨】和【干涸的泪骨】。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401501120,
            "SkillName": "遗骨",
            "SkillDesc": "本次战斗中，对【枯槁的筛骨】或【干涸的泪骨】造成伤害时，【绝灭者，阳雷的业果，晨昏之眼】也会损失相等的生命值。当【枯槁的筛骨】或【干涸的泪骨】受到致命攻击时，【绝灭者，阳雷的业果，晨昏之眼】会受到韧性伤害，且【枯槁的筛骨】或【干涸的泪骨】回复生命值并进入不可被选中状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501121,
            "SkillName": "黑潮",
            "SkillDesc": "在行动序列上添加【黑潮】，每次【黑潮】行动时，将使我方全体目标陷入【<u>腐化</u>】，【<u>腐化</u>】数值可叠加。当我方角色受到致命伤害时，将陷入【<u>黑蚀</u>】状态；当我方全体目标陷入【<u>黑蚀</u>】状态或无法战斗状态时，战斗失败。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501122,
            "SkillName": "至暗潮汐",
            "SkillDesc": "本场战斗中，【绝灭者，阳雷的业果，晨昏之眼】造成的所有伤害会基于【黑潮同步率】造成固定数值伤害，我方目标攻击后，会再基于【黑潮同步率】造成<u>真实伤害</u>，该伤害<u>【不致命】</u>。当【绝灭者，阳雷的业果，晨昏之眼】和【黑潮】行动时，将增加【黑潮同步率】，当【枯槁的筛骨】或【干涸的泪骨】被击杀时，会减少【黑潮同步率】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501123,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401501124,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4015011,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4015011,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4015011,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4015011,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4015011,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4015011,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4015011,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4015020": {
    "Id": 4015020,
    "Name": "绝灭者，阳雷的业果，晨昏之眼",
    "Desc": "以霸道统治天空的征服者，被黑潮裹挟后的样貌。往昔的是非功过或许难以评说，但此刻饱含杀意的，只是一团破坏一切的无明业火。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 23250,
    "InitialDelayRatio": 0.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4015020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": 144,
    "StanceBase": 960,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4015020,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401502001,
            "SkillName": "自灰烬彼岸",
            "SkillDesc": "<u>修复</u>【枯槁的筛骨】，并对指定我方单体目标造成大量固定数值虚数属性伤害，并使其陷入【<u>腐化</u>】，【<u>腐化</u>】数值可叠加。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401502002,
            "SkillName": "落灭死残星",
            "SkillDesc": "<u>修复</u>【干涸的泪骨】，并对我方全体目标造成大量固定数值虚数属性伤害，伤害由目标<u>平均分摊</u>。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401502003,
            "SkillName": "张怖寂魔眼",
            "SkillDesc": "进入【暗潮将至】状态，下次行动施放【烬灰死寂•诸神屠灭】，并<u>修复</u>【枯槁的筛骨】和【干涸的泪骨】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401502004,
            "SkillName": "烬灰死寂•诸神屠灭",
            "SkillDesc": "对我方全体目标造成大量固定数值虚数属性伤害，并<u>修复</u>【枯槁的筛骨】和【干涸的泪骨】。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401502005,
            "SkillName": "遗骨",
            "SkillDesc": "本次战斗中，对【枯槁的筛骨】或【干涸的泪骨】造成伤害时，【绝灭者，阳雷的业果，晨昏之眼】也会损失相等的生命值。当【枯槁的筛骨】或【干涸的泪骨】受到致命攻击时，【绝灭者，阳雷的业果，晨昏之眼】会受到韧性伤害，且【枯槁的筛骨】或【干涸的泪骨】回复生命值并进入不可被选中状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401502006,
            "SkillName": "黑潮",
            "SkillDesc": "在行动序列上添加【黑潮】，每次【黑潮】行动时，将使我方全体目标陷入【<u>腐化</u>】，【<u>腐化</u>】数值可叠加。当我方角色受到致命伤害时，将陷入【<u>黑蚀</u>】状态；当我方全体目标陷入【<u>黑蚀</u>】状态或无法战斗状态时，战斗失败。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401502007,
            "SkillName": "至暗潮汐",
            "SkillDesc": "本场战斗中，【绝灭者，阳雷的业果，晨昏之眼】造成的所有伤害会基于【黑潮同步率】造成固定数值伤害，我方目标攻击后，会再基于【黑潮同步率】造成<u>真实伤害</u>，该伤害<u>【不致命】</u>。当【绝灭者，阳雷的业果，晨昏之眼】和【黑潮】行动时，将增加【黑潮同步率】，当【枯槁的筛骨】或【干涸的泪骨】被击杀时，会减少【黑潮同步率】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401502008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401502009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 401502001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 401502001,
            "SkillName": "自灰烬彼岸",
            "SkillDesc": "<u>修复</u>【枯槁的筛骨】，并对指定我方单体目标造成大量固定数值虚数属性伤害，并使其陷入【<u>腐化</u>】，【<u>腐化</u>】数值可叠加。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401502002,
            "SkillName": "落灭死残星",
            "SkillDesc": "<u>修复</u>【干涸的泪骨】，并对我方全体目标造成大量固定数值虚数属性伤害，伤害由目标<u>平均分摊</u>。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401502003,
            "SkillName": "张怖寂魔眼",
            "SkillDesc": "进入【暗潮将至】状态，下次行动施放【烬灰死寂•诸神屠灭】，并<u>修复</u>【枯槁的筛骨】和【干涸的泪骨】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401502004,
            "SkillName": "烬灰死寂•诸神屠灭",
            "SkillDesc": "对我方全体目标造成大量固定数值虚数属性伤害，并<u>修复</u>【枯槁的筛骨】和【干涸的泪骨】。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401502005,
            "SkillName": "遗骨",
            "SkillDesc": "本次战斗中，对【枯槁的筛骨】或【干涸的泪骨】造成伤害时，【绝灭者，阳雷的业果，晨昏之眼】也会损失相等的生命值。当【枯槁的筛骨】或【干涸的泪骨】受到致命攻击时，【绝灭者，阳雷的业果，晨昏之眼】会受到韧性伤害，且【枯槁的筛骨】或【干涸的泪骨】回复生命值并进入不可被选中状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401502006,
            "SkillName": "黑潮",
            "SkillDesc": "在行动序列上添加【黑潮】，每次【黑潮】行动时，将使我方全体目标陷入【<u>腐化</u>】，【<u>腐化</u>】数值可叠加。当我方角色受到致命伤害时，将陷入【<u>黑蚀</u>】状态；当我方全体目标陷入【<u>黑蚀</u>】状态或无法战斗状态时，战斗失败。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401502007,
            "SkillName": "至暗潮汐",
            "SkillDesc": "本场战斗中，【绝灭者，阳雷的业果，晨昏之眼】造成的所有伤害会基于【黑潮同步率】造成固定数值伤害，我方目标攻击后，会再基于【黑潮同步率】造成<u>真实伤害</u>，该伤害<u>【不致命】</u>。当【绝灭者，阳雷的业果，晨昏之眼】和【黑潮】行动时，将增加【黑潮同步率】，当【枯槁的筛骨】或【干涸的泪骨】被击杀时，会减少【黑潮同步率】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401502008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401502009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4015020,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4015020,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4015020,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4015020,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4015020,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4015020,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4015020,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4015021": {
    "Id": 4015021,
    "Name": "晨昏之眼，雅辛忒丝",
    "Desc": "以笑意缝补晨昏的半神，被黑潮裹挟后的样貌。即便火种的光彩已几近浑浊，但仍有余温——\\n医师未曾设想覆灭昔日同行的旧友，而誓言驱散心底的阴云。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 12090,
    "InitialDelayRatio": 0.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4015020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": 172,
    "StanceBase": 750,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4015021,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 401502101,
            "SkillName": "自灰烬彼岸",
            "SkillDesc": "<u>修复</u>【枯槁的筛骨】，并对指定我方单体目标造成大量固定数值虚数属性伤害，并使其陷入【<u>腐化</u>】，【<u>腐化</u>】数值可叠加。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401502102,
            "SkillName": "落灭死残星",
            "SkillDesc": "<u>修复</u>【干涸的泪骨】，并对我方全体目标造成大量固定数值虚数属性伤害，伤害由目标<u>平均分摊</u>。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401502103,
            "SkillName": "张怖寂魔眼",
            "SkillDesc": "进入【暗潮将至】状态，下次行动施放【烬灰死寂•诸神屠灭】，并<u>修复</u>【枯槁的筛骨】和【干涸的泪骨】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401502104,
            "SkillName": "烬灰死寂•诸神屠灭",
            "SkillDesc": "对我方全体目标造成大量固定数值虚数属性伤害，并<u>修复</u>【枯槁的筛骨】和【干涸的泪骨】。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 401502105,
            "SkillName": "遗骨",
            "SkillDesc": "本次战斗中，对【枯槁的筛骨】或【干涸的泪骨】造成伤害时，【晨昏之眼，雅辛忒丝】也会损失相等的生命值。当【枯槁的筛骨】或【干涸的泪骨】受到致命攻击时，【晨昏之眼，雅辛忒丝】会受到韧性伤害，且【枯槁的筛骨】或【干涸的泪骨】回复生命值并进入不可被选中状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401502106,
            "SkillName": "黑潮",
            "SkillDesc": "在行动序列上添加【黑潮】，每次【黑潮】行动时，将使我方全体目标陷入【<u>腐化</u>】，【<u>腐化</u>】数值可叠加。当我方角色受到致命伤害时，将陷入【<u>黑蚀</u>】状态；当我方全体目标陷入【<u>黑蚀</u>】状态或无法战斗状态时，战斗失败。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401502107,
            "SkillName": "至暗潮汐",
            "SkillDesc": "本场战斗中，【晨昏之眼，雅辛忒丝】造成的所有伤害会基于【黑潮同步率】造成固定数值伤害，我方目标攻击后，会再基于【黑潮同步率】造成<u>真实伤害</u>，该伤害<u>【不致命】</u>。当【晨昏之眼，雅辛忒丝】和【黑潮】行动时，将增加【黑潮同步率】，当【枯槁的筛骨】或【干涸的泪骨】被击杀时，会减少【黑潮同步率】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401502108,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 401502109,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
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        "MonsterTemplateID": 4015021,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4015021,
        "WorldLevel": 1,
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        "MonsterTemplateID": 4015021,
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        "MonsterTemplateID": 4015021,
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        "MonsterTemplateID": 4015021,
        "WorldLevel": 4,
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        "MonsterTemplateID": 4015021,
        "WorldLevel": 5,
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      },
      {
        "MonsterTemplateID": 4015021,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4022010": {
    "Id": 4022010,
    "Name": "流星铁鹰",
    "Desc": "在遥远的造物世，艾格勒打造黎明机器后，它又在刻法勒协助下创造了代表各种泰坦的奇兽。据信，流星铁鹰代表着光照万物的艾格勒偶尔掉落尘世的羽毛。",
    "MonsterCampID": 13,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 279,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4022010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 100,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 4022010,
        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 402201001,
            "SkillName": "划破夜空",
            "SkillDesc": "对指定我方单体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 5
          },
          {
            "Id": 402201002,
            "SkillName": "如流星闪耀",
            "SkillDesc": "为指定敌方单体施加1层<u>【风行】</u>状态。处于<u>【风行】</u>效果的目标在回合结束时会立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 402201001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 402201001,
            "SkillName": "划破夜空",
            "SkillDesc": "对指定我方单体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 5
          },
          {
            "Id": 402201002,
            "SkillName": "如流星闪耀",
            "SkillDesc": "为指定敌方单体施加1层<u>【风行】</u>状态。处于<u>【风行】</u>效果的目标在回合结束时会立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 402201002,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.8333330010063946,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 402201001,
            "SkillName": "划破夜空",
            "SkillDesc": "对指定我方单体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 5
          },
          {
            "Id": 402201002,
            "SkillName": "如流星闪耀",
            "SkillDesc": "为指定敌方单体施加1层<u>【风行】</u>状态。处于<u>【风行】</u>效果的目标在回合结束时会立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4022010,
        "AvatarExpReward": 36,
        "DisplayItemList": [
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            "ID": 2
          },
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      {
        "MonsterTemplateID": 4022010,
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      {
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        "AvatarExpReward": 60,
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        "WorldLevel": 3,
        "AvatarExpReward": 72,
        "DisplayItemList": [
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            "ID": 2
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      {
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        "AvatarExpReward": 84,
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            "ID": 115002
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          {
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            "ID": 115003
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          {
            "$type": "ItemConfig",
            "ID": 181018
          }
        ]
      },
      {
        "MonsterTemplateID": 4022010,
        "WorldLevel": 5,
        "AvatarExpReward": 96,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
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            "ID": 115001
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          {
            "$type": "ItemConfig",
            "ID": 115002
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          {
            "$type": "ItemConfig",
            "ID": 115003
          },
          {
            "$type": "ItemConfig",
            "ID": 181018
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        ]
      },
      {
        "MonsterTemplateID": 4022010,
        "WorldLevel": 6,
        "AvatarExpReward": 108,
        "DisplayItemList": [
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            "ID": 2
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            "ID": 115001
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          {
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            "ID": 115002
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          {
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            "ID": 115003
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          {
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        ]
      }
    ]
  },
  "4023010": {
    "Id": 4023010,
    "Name": "正阳狮鹫",
    "Desc": "在遥远的造物世，艾格勒打造黎明机器后，它又在刻法勒协助下创造了代表各种泰坦的奇兽。据信，正阳狮鹫象征着睁开眼睛后为世界带来光明的艾格勒。",
    "MonsterCampID": 13,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1209,
    "InitialDelayRatio": 0.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4023010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 120,
    "StanceBase": 480,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 4023010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 402301001,
            "SkillName": "穿透黑暗",
            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 5
          },
          {
            "Id": 402301002,
            "SkillName": "降示黎明",
            "SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标，造成少量火属性伤害，击中目标时对其施加<u>【艾格勒印记】</u>，同时召唤「流星铁鹰」。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 402301003,
            "SkillName": "点亮未来",
            "SkillDesc": "锁定1个我方目标，进入【点亮未来】状态，下次行动施放【赞美艾格勒】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 402301004,
            "SkillName": "赞美艾格勒",
            "SkillDesc": "对锁定目标及其相邻目标造成火属性伤害，同时对击中目标附加<u>【艾格勒印记】</u>。",
            "DamageType": "Fire",
            "SPHitBase": 20
          },
          {
            "Id": 402301005,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 402301006,
            "SkillName": "",
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            "SkillName": "点亮未来",
            "SkillDesc": "锁定1个我方目标，进入【点亮未来】状态，下次行动施放【赞美艾格勒】。",
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            "SPHitBase": ""
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            "SkillName": "赞美艾格勒",
            "SkillDesc": "对锁定目标及其相邻目标造成火属性伤害，同时对击中目标附加<u>【艾格勒印记】</u>。",
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            "SkillDesc": "锁定1个我方目标，进入【点亮未来】状态，下次行动施放【赞美艾格勒】。",
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            "SkillName": "赞美艾格勒",
            "SkillDesc": "对锁定目标及其相邻目标造成火属性伤害，同时对击中目标附加<u>【艾格勒印记】</u>。",
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            "SkillName": "穿透黑暗",
            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
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            "SkillName": "降示黎明",
            "SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标，造成少量火属性伤害，击中目标时对其施加<u>【艾格勒印记】</u>，同时召唤「流星铁鹰」。",
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            "SkillName": "点亮未来",
            "SkillDesc": "锁定1个我方目标，进入【点亮未来】状态，下次行动施放【赞美艾格勒】。",
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            "SPHitBase": ""
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            "SkillName": "赞美艾格勒",
            "SkillDesc": "对锁定目标及其相邻目标造成火属性伤害，同时对击中目标附加<u>【艾格勒印记】</u>。",
            "DamageType": "Fire",
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  "4023020": {
    "Id": 4023020,
    "Name": "月夜天马",
    "Desc": "在遥远的造物世，艾格勒打造黎明机器后，它又在刻法勒协助下创造了代表各种泰坦的奇兽。据信，月夜天马象征着它的老对手欧洛尼斯。",
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    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
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    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4023020.png",
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        "SkillList": [
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            "SkillName": "创造月光",
            "SkillDesc": "对指定我方单体造成少量量子属性伤害。",
            "DamageType": "Quantum",
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          {
            "Id": 402302002,
            "SkillName": "三倍下弦月",
            "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标，造成少量量子属性伤害，击中目标时对其施加<u>【欧洛尼斯印记】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 10
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          {
            "Id": 402302003,
            "SkillName": "两倍上弦月",
            "SkillDesc": "锁定2个我方目标，进入【两倍上弦月】状态，下次行动施放【六倍满月】。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 402302004,
            "SkillName": "六倍满月",
            "SkillDesc": "对锁定目标造成量子属性伤害，同时对击中目标附加<u>【欧洛尼斯印记】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 20
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            "SkillName": "",
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            "DamageType": "",
            "SPHitBase": ""
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            "Id": 402302006,
            "SkillName": "",
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Thunder",
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        "SkillList": [
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            "SkillName": "创造月光",
            "SkillDesc": "对指定我方单体造成少量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 5
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          {
            "Id": 402302002,
            "SkillName": "三倍下弦月",
            "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标，造成少量量子属性伤害，击中目标时对其施加<u>【欧洛尼斯印记】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 10
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          {
            "Id": 402302003,
            "SkillName": "两倍上弦月",
            "SkillDesc": "锁定2个我方目标，进入【两倍上弦月】状态，下次行动施放【六倍满月】。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 402302004,
            "SkillName": "六倍满月",
            "SkillDesc": "对锁定目标造成量子属性伤害，同时对击中目标附加<u>【欧洛尼斯印记】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 20
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          {
            "Id": 402302005,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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            "Id": 402302006,
            "SkillName": "",
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            "DamageType": "",
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        "Id": 402302002,
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            "Value": 0.20000000018626451
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          {
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            "Value": 0.20000000018626451
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            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 402302001,
            "SkillName": "创造月光",
            "SkillDesc": "对指定我方单体造成少量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 402302002,
            "SkillName": "三倍下弦月",
            "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标，造成少量量子属性伤害，击中目标时对其施加<u>【欧洛尼斯印记】</u>。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 402302003,
            "SkillName": "两倍上弦月",
            "SkillDesc": "锁定2个我方目标，进入【两倍上弦月】状态，下次行动施放【六倍满月】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 402302004,
            "SkillName": "六倍满月",
            "SkillDesc": "对锁定目标造成量子属性伤害，同时对击中目标附加<u>【欧洛尼斯印记】</u>。",
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    "Name": "残破容器",
    "Desc": "盗火行者以灾难之力创造的分身，皆是寄宿着破坏意志的祸端。",
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            "SkillName": "共祭•将尽的命数",
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            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【至黑之剑，盗火行者】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【至黑之剑，盗火行者】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
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            "SkillName": "为我设奠",
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        ],
        "SkillList": [
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            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
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          {
            "Id": 403202002,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202003,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【至黑之剑，盗火行者】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【至黑之剑，盗火行者】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202004,
            "SkillName": "为我设奠",
            "SkillDesc": "受到致命攻击后，若【至黑之剑，盗火行者】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤，但会使【至黑之剑，盗火行者】失去1层<u>【灾难之力】</u>和一定比例的生命值。【至黑之剑，盗火行者】施放【莫因舍弃而哭泣】时，被其吸收，并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403202002,
        "AttackModifyRatio": 1,
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
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          {
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            "DamageType": "Imaginary",
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        ],
        "SkillList": [
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            "Id": 403202001,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202002,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202003,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【至黑之剑，盗火行者】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【至黑之剑，盗火行者】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202004,
            "SkillName": "为我设奠",
            "SkillDesc": "受到致命攻击后，若【至黑之剑，盗火行者】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤，但会使【至黑之剑，盗火行者】失去1层<u>【灾难之力】</u>和一定比例的生命值。【至黑之剑，盗火行者】施放【莫因舍弃而哭泣】时，被其吸收，并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403202003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
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          "Quantum"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 403202001,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202002,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202003,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【至黑之剑，盗火行者】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【至黑之剑，盗火行者】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202004,
            "SkillName": "为我设奠",
            "SkillDesc": "受到致命攻击后，若【至黑之剑，盗火行者】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤，但会使【至黑之剑，盗火行者】失去1层<u>【灾难之力】</u>和一定比例的生命值。【至黑之剑，盗火行者】施放【莫因舍弃而哭泣】时，被其吸收，并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403202004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
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        "StanceWeakList": [
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          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 403202001,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202002,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202003,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【至黑之剑，盗火行者】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【至黑之剑，盗火行者】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202004,
            "SkillName": "为我设奠",
            "SkillDesc": "受到致命攻击后，若【至黑之剑，盗火行者】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤，但会使【至黑之剑，盗火行者】失去1层<u>【灾难之力】</u>和一定比例的生命值。【至黑之剑，盗火行者】施放【莫因舍弃而哭泣】时，被其吸收，并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403202005,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.20000000018626451,
        "SpeedModifyRatio": 1,
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        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 403202001,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202002,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202003,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【至黑之剑，盗火行者】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【至黑之剑，盗火行者】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202004,
            "SkillName": "为我设奠",
            "SkillDesc": "受到致命攻击后，若【至黑之剑，盗火行者】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤，但会使【至黑之剑，盗火行者】失去1层<u>【灾难之力】</u>和一定比例的生命值。【至黑之剑，盗火行者】施放【莫因舍弃而哭泣】时，被其吸收，并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403202006,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.20000000018626451,
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        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 403202001,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202002,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202003,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【至黑之剑，盗火行者】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【至黑之剑，盗火行者】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202004,
            "SkillName": "为我设奠",
            "SkillDesc": "受到致命攻击后，若【至黑之剑，盗火行者】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤，但会使【至黑之剑，盗火行者】失去1层<u>【灾难之力】</u>和一定比例的生命值。【至黑之剑，盗火行者】施放【莫因舍弃而哭泣】时，被其吸收，并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403202007,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.20000000018626451,
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        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 403202001,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202002,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202003,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【至黑之剑，盗火行者】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【至黑之剑，盗火行者】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202004,
            "SkillName": "为我设奠",
            "SkillDesc": "受到致命攻击后，若【至黑之剑，盗火行者】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤，但会使【至黑之剑，盗火行者】失去1层<u>【灾难之力】</u>和一定比例的生命值。【至黑之剑，盗火行者】施放【莫因舍弃而哭泣】时，被其吸收，并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403202008,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.6000000005587935,
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        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 403202001,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202002,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202003,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【至黑之剑，盗火行者】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【至黑之剑，盗火行者】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202004,
            "SkillName": "为我设奠",
            "SkillDesc": "受到致命攻击后，若【至黑之剑，盗火行者】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤，但会使【至黑之剑，盗火行者】失去1层<u>【灾难之力】</u>和一定比例的生命值。【至黑之剑，盗火行者】施放【莫因舍弃而哭泣】时，被其吸收，并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403202009,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.6000000005587935,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403202001,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202002,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202003,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【至黑之剑，盗火行者】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【至黑之剑，盗火行者】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202004,
            "SkillName": "为我设奠",
            "SkillDesc": "受到致命攻击后，若【至黑之剑，盗火行者】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤，但会使【至黑之剑，盗火行者】失去1层<u>【灾难之力】</u>和一定比例的生命值。【至黑之剑，盗火行者】施放【莫因舍弃而哭泣】时，被其吸收，并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403202010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.40000000037252903,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403202001,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202002,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202003,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【至黑之剑，盗火行者】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【至黑之剑，盗火行者】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202004,
            "SkillName": "为我设奠",
            "SkillDesc": "受到致命攻击后，若【至黑之剑，盗火行者】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤，但会使【至黑之剑，盗火行者】失去1层<u>【灾难之力】</u>和一定比例的生命值。【至黑之剑，盗火行者】施放【莫因舍弃而哭泣】时，被其吸收，并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4032020,
        "AvatarExpReward": 36,
        "DisplayItemList": [
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        "MonsterTemplateID": 4032020,
        "WorldLevel": 1,
        "AvatarExpReward": 48,
        "DisplayItemList": [
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      {
        "MonsterTemplateID": 4032020,
        "WorldLevel": 2,
        "AvatarExpReward": 60,
        "DisplayItemList": [
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            "ID": 2
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            "ID": 115011
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            "ID": 115012
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            "ID": 181017
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        "MonsterTemplateID": 4032020,
        "WorldLevel": 3,
        "AvatarExpReward": 72,
        "DisplayItemList": [
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            "ID": 2
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            "$type": "ItemConfig",
            "ID": 115011
          },
          {
            "$type": "ItemConfig",
            "ID": 115012
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          {
            "$type": "ItemConfig",
            "ID": 181017
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      },
      {
        "MonsterTemplateID": 4032020,
        "WorldLevel": 4,
        "AvatarExpReward": 84,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
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          {
            "$type": "ItemConfig",
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          },
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            "$type": "ItemConfig",
            "ID": 115012
          },
          {
            "$type": "ItemConfig",
            "ID": 115013
          },
          {
            "$type": "ItemConfig",
            "ID": 181017
          }
        ]
      },
      {
        "MonsterTemplateID": 4032020,
        "WorldLevel": 5,
        "AvatarExpReward": 96,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
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            "$type": "ItemConfig",
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          },
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            "$type": "ItemConfig",
            "ID": 115012
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          {
            "$type": "ItemConfig",
            "ID": 115013
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          {
            "$type": "ItemConfig",
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      },
      {
        "MonsterTemplateID": 4032020,
        "WorldLevel": 6,
        "AvatarExpReward": 108,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
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          {
            "$type": "ItemConfig",
            "ID": 115011
          },
          {
            "$type": "ItemConfig",
            "ID": 115012
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          {
            "$type": "ItemConfig",
            "ID": 115013
          },
          {
            "$type": "ItemConfig",
            "ID": 181017
          }
        ]
      }
    ]
  },
  "4032021": {
    "Id": 4032021,
    "Name": "残破容器",
    "Desc": "盗火行者以灾难之力创造的分身，皆是寄宿着破坏意志的祸端。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 651,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": null,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4032021,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
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        ],
        "SkillList": [
          {
            "Id": 403202101,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202102,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202103,
            "SkillName": "听吾咏唱",
            "SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时，自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【末日歧途的盗火者】一同发起攻击，随后被其吸收。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202104,
            "SkillName": "赴吾祭奠",
            "SkillDesc": "受到致命攻击后，若【末日歧途的盗火者】仍处于<u>【镣铐崩解】</u>状态，立即被其重新召唤，【末日歧途的盗火者】将失去1层<u>【灾难之力】</u>并被削减韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202105,
            "SkillName": "堕击",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403202106,
            "SkillName": "归于死火",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收，使其获得1层<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 403202111,
        "AttackModifyRatio": 0.5000000004656613,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.2857140004634857,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 403202101,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202102,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202103,
            "SkillName": "听吾咏唱",
            "SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时，自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【末日歧途的盗火者】一同发起攻击，随后被其吸收。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202104,
            "SkillName": "赴吾祭奠",
            "SkillDesc": "受到致命攻击后，若【末日歧途的盗火者】仍处于<u>【镣铐崩解】</u>状态，立即被其重新召唤，【末日歧途的盗火者】将失去1层<u>【灾难之力】</u>并被削减韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202105,
            "SkillName": "堕击",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403202106,
            "SkillName": "归于死火",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收，使其获得1层<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 403202112,
        "AttackModifyRatio": 0.5000000004656613,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.4285710006952286,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 403202101,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202102,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202103,
            "SkillName": "听吾咏唱",
            "SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时，自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【末日歧途的盗火者】一同发起攻击，随后被其吸收。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202104,
            "SkillName": "赴吾祭奠",
            "SkillDesc": "受到致命攻击后，若【末日歧途的盗火者】仍处于<u>【镣铐崩解】</u>状态，立即被其重新召唤，【末日歧途的盗火者】将失去1层<u>【灾难之力】</u>并被削减韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202105,
            "SkillName": "堕击",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403202106,
            "SkillName": "归于死火",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收，使其获得1层<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 403202113,
        "AttackModifyRatio": 0.5000000004656613,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.8571430006995797,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 100,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 403202101,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202102,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202103,
            "SkillName": "听吾咏唱",
            "SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时，自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【末日歧途的盗火者】一同发起攻击，随后被其吸收。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202104,
            "SkillName": "赴吾祭奠",
            "SkillDesc": "受到致命攻击后，若【末日歧途的盗火者】仍处于<u>【镣铐崩解】</u>状态，立即被其重新召唤，【末日歧途的盗火者】将失去1层<u>【灾难之力】</u>并被削减韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202105,
            "SkillName": "堕击",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403202106,
            "SkillName": "归于死火",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收，使其获得1层<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 403202114,
        "AttackModifyRatio": 0.5000000004656613,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.2857140004634857,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 100,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
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        ],
        "SkillList": [
          {
            "Id": 403202101,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202102,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202103,
            "SkillName": "听吾咏唱",
            "SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时，自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【末日歧途的盗火者】一同发起攻击，随后被其吸收。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202104,
            "SkillName": "赴吾祭奠",
            "SkillDesc": "受到致命攻击后，若【末日歧途的盗火者】仍处于<u>【镣铐崩解】</u>状态，立即被其重新召唤，【末日歧途的盗火者】将失去1层<u>【灾难之力】</u>并被削减韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202105,
            "SkillName": "堕击",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403202106,
            "SkillName": "归于死火",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收，使其获得1层<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 403202121,
        "AttackModifyRatio": 0.5000000004656613,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.2857140004634857,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
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        ],
        "SkillList": [
          {
            "Id": 403202101,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202102,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202103,
            "SkillName": "听吾咏唱",
            "SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时，自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【末日歧途的盗火者】一同发起攻击，随后被其吸收。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202104,
            "SkillName": "赴吾祭奠",
            "SkillDesc": "受到致命攻击后，若【末日歧途的盗火者】仍处于<u>【镣铐崩解】</u>状态，立即被其重新召唤，【末日歧途的盗火者】将失去1层<u>【灾难之力】</u>并被削减韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202105,
            "SkillName": "堕击",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403202106,
            "SkillName": "归于死火",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收，使其获得1层<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 403202122,
        "AttackModifyRatio": 0.5000000004656613,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.4285710006952286,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
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        ],
        "SkillList": [
          {
            "Id": 403202101,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202102,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202103,
            "SkillName": "听吾咏唱",
            "SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时，自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【末日歧途的盗火者】一同发起攻击，随后被其吸收。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202104,
            "SkillName": "赴吾祭奠",
            "SkillDesc": "受到致命攻击后，若【末日歧途的盗火者】仍处于<u>【镣铐崩解】</u>状态，立即被其重新召唤，【末日歧途的盗火者】将失去1层<u>【灾难之力】</u>并被削减韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202105,
            "SkillName": "堕击",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403202106,
            "SkillName": "归于死火",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收，使其获得1层<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 403202123,
        "AttackModifyRatio": 0.5000000004656613,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.8571430006995797,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 100,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
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        ],
        "SkillList": [
          {
            "Id": 403202101,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202102,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202103,
            "SkillName": "听吾咏唱",
            "SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时，自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【末日歧途的盗火者】一同发起攻击，随后被其吸收。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202104,
            "SkillName": "赴吾祭奠",
            "SkillDesc": "受到致命攻击后，若【末日歧途的盗火者】仍处于<u>【镣铐崩解】</u>状态，立即被其重新召唤，【末日歧途的盗火者】将失去1层<u>【灾难之力】</u>并被削减韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202105,
            "SkillName": "堕击",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403202106,
            "SkillName": "归于死火",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收，使其获得1层<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 403202131,
        "AttackModifyRatio": 0.5000000004656613,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.2857140004634857,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 403202101,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202102,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202103,
            "SkillName": "听吾咏唱",
            "SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时，自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【末日歧途的盗火者】一同发起攻击，随后被其吸收。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202104,
            "SkillName": "赴吾祭奠",
            "SkillDesc": "受到致命攻击后，若【末日歧途的盗火者】仍处于<u>【镣铐崩解】</u>状态，立即被其重新召唤，【末日歧途的盗火者】将失去1层<u>【灾难之力】</u>并被削减韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202105,
            "SkillName": "堕击",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403202106,
            "SkillName": "归于死火",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收，使其获得1层<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 403202132,
        "AttackModifyRatio": 0.5000000004656613,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.4285710006952286,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
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        ],
        "SkillList": [
          {
            "Id": 403202101,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202102,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202103,
            "SkillName": "听吾咏唱",
            "SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时，自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【末日歧途的盗火者】一同发起攻击，随后被其吸收。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202104,
            "SkillName": "赴吾祭奠",
            "SkillDesc": "受到致命攻击后，若【末日歧途的盗火者】仍处于<u>【镣铐崩解】</u>状态，立即被其重新召唤，【末日歧途的盗火者】将失去1层<u>【灾难之力】</u>并被削减韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202105,
            "SkillName": "堕击",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403202106,
            "SkillName": "归于死火",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收，使其获得1层<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 403202133,
        "AttackModifyRatio": 0.5000000004656613,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 100,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
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        ],
        "SkillList": [
          {
            "Id": 403202101,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
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          {
            "Id": 403202102,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
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          {
            "Id": 403202103,
            "SkillName": "听吾咏唱",
            "SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时，自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【末日歧途的盗火者】一同发起攻击，随后被其吸收。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202104,
            "SkillName": "赴吾祭奠",
            "SkillDesc": "受到致命攻击后，若【末日歧途的盗火者】仍处于<u>【镣铐崩解】</u>状态，立即被其重新召唤，【末日歧途的盗火者】将失去1层<u>【灾难之力】</u>并被削减韧性。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 403202105,
            "SkillName": "堕击",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
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          {
            "Id": 403202106,
            "SkillName": "归于死火",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收，使其获得1层<u>【灾难之力】</u>。",
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            "SPHitBase": 10
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        "Id": 403202141,
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            "SkillName": "共祭•亡死的黑云",
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            "SkillName": "赴吾祭奠",
            "SkillDesc": "受到致命攻击后，若【末日歧途的盗火者】仍处于<u>【镣铐崩解】</u>状态，立即被其重新召唤，【末日歧途的盗火者】将失去1层<u>【灾难之力】</u>并被削减韧性。",
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          {
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            "SkillName": "堕击",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
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            "SPHitBase": 10
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          {
            "Id": 403202106,
            "SkillName": "归于死火",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收，使其获得1层<u>【灾难之力】</u>。",
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      {
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          {
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            "SkillName": "赴吾祭奠",
            "SkillDesc": "受到致命攻击后，若【末日歧途的盗火者】仍处于<u>【镣铐崩解】</u>状态，立即被其重新召唤，【末日歧途的盗火者】将失去1层<u>【灾难之力】</u>并被削减韧性。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 403202105,
            "SkillName": "堕击",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
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            "SPHitBase": 10
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          {
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            "SkillName": "归于死火",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收，使其获得1层<u>【灾难之力】</u>。",
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      {
        "Id": 403202143,
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            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
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          {
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            "SkillName": "听吾咏唱",
            "SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时，自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【末日歧途的盗火者】一同发起攻击，随后被其吸收。",
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          {
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            "SkillName": "赴吾祭奠",
            "SkillDesc": "受到致命攻击后，若【末日歧途的盗火者】仍处于<u>【镣铐崩解】</u>状态，立即被其重新召唤，【末日歧途的盗火者】将失去1层<u>【灾难之力】</u>并被削减韧性。",
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            "SPHitBase": ""
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          {
            "Id": 403202105,
            "SkillName": "堕击",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
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            "SPHitBase": 10
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          {
            "Id": 403202106,
            "SkillName": "归于死火",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收，使其获得1层<u>【灾难之力】</u>。",
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      {
        "Id": 403202151,
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        "DamageTypeResistance": [
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          {
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          {
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        "SkillList": [
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          {
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            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
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          {
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            "SkillName": "听吾咏唱",
            "SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时，自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【末日歧途的盗火者】一同发起攻击，随后被其吸收。",
            "DamageType": "",
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          {
            "Id": 403202104,
            "SkillName": "赴吾祭奠",
            "SkillDesc": "受到致命攻击后，若【末日歧途的盗火者】仍处于<u>【镣铐崩解】</u>状态，立即被其重新召唤，【末日歧途的盗火者】将失去1层<u>【灾难之力】</u>并被削减韧性。",
            "DamageType": "",
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          {
            "Id": 403202105,
            "SkillName": "堕击",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
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            "SPHitBase": 10
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          {
            "Id": 403202106,
            "SkillName": "归于死火",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收，使其获得1层<u>【灾难之力】</u>。",
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      {
        "Id": 403202152,
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          {
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            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
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          {
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            "SkillName": "听吾咏唱",
            "SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时，自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【末日歧途的盗火者】一同发起攻击，随后被其吸收。",
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          {
            "Id": 403202104,
            "SkillName": "赴吾祭奠",
            "SkillDesc": "受到致命攻击后，若【末日歧途的盗火者】仍处于<u>【镣铐崩解】</u>状态，立即被其重新召唤，【末日歧途的盗火者】将失去1层<u>【灾难之力】</u>并被削减韧性。",
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          {
            "Id": 403202105,
            "SkillName": "堕击",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
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          {
            "Id": 403202106,
            "SkillName": "归于死火",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收，使其获得1层<u>【灾难之力】</u>。",
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      {
        "Id": 403202153,
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        "DamageTypeResistance": [
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        "SkillList": [
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            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
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          {
            "Id": 403202102,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
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          {
            "Id": 403202103,
            "SkillName": "听吾咏唱",
            "SkillDesc": "抵抗控制类负面状态。当【末日歧途的盗火者】处于【坚防守备】状态时，自身受到的伤害降低。当【末日歧途的盗火者】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【末日歧途的盗火者】一同发起攻击，随后被其吸收。",
            "DamageType": "",
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          {
            "Id": 403202104,
            "SkillName": "赴吾祭奠",
            "SkillDesc": "受到致命攻击后，若【末日歧途的盗火者】仍处于<u>【镣铐崩解】</u>状态，立即被其重新召唤，【末日歧途的盗火者】将失去1层<u>【灾难之力】</u>并被削减韧性。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 403202105,
            "SkillName": "堕击",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
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          {
            "Id": 403202106,
            "SkillName": "归于死火",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【末日歧途的盗火者】吸收，使其获得1层<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": 10
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    "Drop": [
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        "MonsterTemplateID": 4032021,
        "AvatarExpReward": 36,
        "DisplayItemList": [
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        "MonsterTemplateID": 4032021,
        "WorldLevel": 1,
        "AvatarExpReward": 48,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 115011
          },
          {
            "$type": "ItemConfig",
            "ID": 181017
          }
        ]
      },
      {
        "MonsterTemplateID": 4032021,
        "WorldLevel": 2,
        "AvatarExpReward": 60,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 115011
          },
          {
            "$type": "ItemConfig",
            "ID": 115012
          },
          {
            "$type": "ItemConfig",
            "ID": 181017
          }
        ]
      },
      {
        "MonsterTemplateID": 4032021,
        "WorldLevel": 3,
        "AvatarExpReward": 72,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 115011
          },
          {
            "$type": "ItemConfig",
            "ID": 115012
          },
          {
            "$type": "ItemConfig",
            "ID": 181017
          }
        ]
      },
      {
        "MonsterTemplateID": 4032021,
        "WorldLevel": 4,
        "AvatarExpReward": 84,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 115011
          },
          {
            "$type": "ItemConfig",
            "ID": 115012
          },
          {
            "$type": "ItemConfig",
            "ID": 115013
          },
          {
            "$type": "ItemConfig",
            "ID": 181017
          }
        ]
      },
      {
        "MonsterTemplateID": 4032021,
        "WorldLevel": 5,
        "AvatarExpReward": 96,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 115011
          },
          {
            "$type": "ItemConfig",
            "ID": 115012
          },
          {
            "$type": "ItemConfig",
            "ID": 115013
          },
          {
            "$type": "ItemConfig",
            "ID": 181017
          }
        ]
      },
      {
        "MonsterTemplateID": 4032021,
        "WorldLevel": 6,
        "AvatarExpReward": 108,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 115011
          },
          {
            "$type": "ItemConfig",
            "ID": 115012
          },
          {
            "$type": "ItemConfig",
            "ID": 115013
          },
          {
            "$type": "ItemConfig",
            "ID": 181017
          }
        ]
      }
    ]
  },
  "4032022": {
    "Id": 4032022,
    "Name": "残破容器",
    "Desc": "自无穷灾难中倒映的残像，皆是寄宿着破坏意志的祸端。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 465,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": null,
    "StanceBase": 180,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4032022,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 403202201,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202202,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202203,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【？？？】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【？？？】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202204,
            "SkillName": "为我设奠",
            "SkillDesc": "受到致命攻击后，若【？？？】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤，但会使【？？？】失去1层<u>【灾难之力】</u>和一定比例的生命值。【？？？】施放【莫因舍弃而哭泣】时，被其吸收，并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403202201,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.6000000005587935,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 403202201,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202202,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202203,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【？？？】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【？？？】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202204,
            "SkillName": "为我设奠",
            "SkillDesc": "受到致命攻击后，若【？？？】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤，但会使【？？？】失去1层<u>【灾难之力】</u>和一定比例的生命值。【？？？】施放【莫因舍弃而哭泣】时，被其吸收，并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403202202,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.6000000005587935,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403202201,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202202,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202203,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【？？？】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【？？？】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202204,
            "SkillName": "为我设奠",
            "SkillDesc": "受到致命攻击后，若【？？？】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤，但会使【？？？】失去1层<u>【灾难之力】</u>和一定比例的生命值。【？？？】施放【莫因舍弃而哭泣】时，被其吸收，并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403202203,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.40000000037252903,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403202201,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202202,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202203,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【？？？】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【？？？】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202204,
            "SkillName": "为我设奠",
            "SkillDesc": "受到致命攻击后，若【？？？】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤，但会使【？？？】失去1层<u>【灾难之力】</u>和一定比例的生命值。【？？？】施放【莫因舍弃而哭泣】时，被其吸收，并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403202204,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 3,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403202201,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202202,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202203,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【？？？】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【？？？】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202204,
            "SkillName": "为我设奠",
            "SkillDesc": "受到致命攻击后，若【？？？】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤，但会使【？？？】失去1层<u>【灾难之力】</u>和一定比例的生命值。【？？？】施放【莫因舍弃而哭泣】时，被其吸收，并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403202205,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 3,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403202201,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202202,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202203,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【？？？】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【？？？】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202204,
            "SkillName": "为我设奠",
            "SkillDesc": "受到致命攻击后，若【？？？】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤，但会使【？？？】失去1层<u>【灾难之力】</u>和一定比例的生命值。【？？？】施放【莫因舍弃而哭泣】时，被其吸收，并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403202206,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403202201,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202202,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202203,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【？？？】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【？？？】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202204,
            "SkillName": "为我设奠",
            "SkillDesc": "受到致命攻击后，若【？？？】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤，但会使【？？？】失去1层<u>【灾难之力】</u>和一定比例的生命值。【？？？】施放【莫因舍弃而哭泣】时，被其吸收，并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403202207,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403202201,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202202,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202203,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【？？？】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【？？？】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202204,
            "SkillName": "为我设奠",
            "SkillDesc": "受到致命攻击后，若【？？？】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤，但会使【？？？】失去1层<u>【灾难之力】</u>和一定比例的生命值。【？？？】施放【莫因舍弃而哭泣】时，被其吸收，并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4032022,
        "AvatarExpReward": 36,
        "DisplayItemList": [
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            "ID": 2
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        "MonsterTemplateID": 4032022,
        "WorldLevel": 1,
        "AvatarExpReward": 48,
        "DisplayItemList": [
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            "ID": 115011
          },
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            "ID": 181017
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      },
      {
        "MonsterTemplateID": 4032022,
        "WorldLevel": 2,
        "AvatarExpReward": 60,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
          },
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            "$type": "ItemConfig",
            "ID": 115011
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            "ID": 115012
          },
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            "ID": 181017
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        "MonsterTemplateID": 4032022,
        "WorldLevel": 3,
        "AvatarExpReward": 72,
        "DisplayItemList": [
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            "ID": 2
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          {
            "$type": "ItemConfig",
            "ID": 115011
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            "$type": "ItemConfig",
            "ID": 115012
          },
          {
            "$type": "ItemConfig",
            "ID": 181017
          }
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      },
      {
        "MonsterTemplateID": 4032022,
        "WorldLevel": 4,
        "AvatarExpReward": 84,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 115011
          },
          {
            "$type": "ItemConfig",
            "ID": 115012
          },
          {
            "$type": "ItemConfig",
            "ID": 115013
          },
          {
            "$type": "ItemConfig",
            "ID": 181017
          }
        ]
      },
      {
        "MonsterTemplateID": 4032022,
        "WorldLevel": 5,
        "AvatarExpReward": 96,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 115011
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          {
            "$type": "ItemConfig",
            "ID": 115012
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          {
            "$type": "ItemConfig",
            "ID": 115013
          },
          {
            "$type": "ItemConfig",
            "ID": 181017
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        ]
      },
      {
        "MonsterTemplateID": 4032022,
        "WorldLevel": 6,
        "AvatarExpReward": 108,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 115011
          },
          {
            "$type": "ItemConfig",
            "ID": 115012
          },
          {
            "$type": "ItemConfig",
            "ID": 115013
          },
          {
            "$type": "ItemConfig",
            "ID": 181017
          }
        ]
      }
    ]
  },
  "4032023": {
    "Id": 4032023,
    "Name": "魔王爪牙",
    "Desc": "黑斗篷魔王忠实的扈从，继承了魔王的部分力量和残暴性格，各个星球都有他们为非作歹的事迹。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 558,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": null,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4032023,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 403202301,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202302,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202303,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【黑斗篷魔王】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤且处于【共祭】状态，则与【黑斗篷魔王】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202304,
            "SkillName": "为我设奠",
            "SkillDesc": "处于【镣锁】状态下受到致命攻击，若【黑斗篷魔王】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤并进入【镣锁】状态，但会使【黑斗篷魔王】失去1层<u>【灾难之力】</u>和一定比例的生命值。【黑斗篷魔王】施放【莫因舍弃而哭泣】时，被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403202301,
        "AttackModifyRatio": 2.5000000004656613,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 11.666667001089081,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403202301,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202302,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202303,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【黑斗篷魔王】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤且处于【共祭】状态，则与【黑斗篷魔王】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202304,
            "SkillName": "为我设奠",
            "SkillDesc": "处于【镣锁】状态下受到致命攻击，若【黑斗篷魔王】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤并进入【镣锁】状态，但会使【黑斗篷魔王】失去1层<u>【灾难之力】</u>和一定比例的生命值。【黑斗篷魔王】施放【莫因舍弃而哭泣】时，被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403202302,
        "AttackModifyRatio": 2.5000000004656613,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 11.666667001089081,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403202301,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202302,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202303,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【黑斗篷魔王】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤且处于【共祭】状态，则与【黑斗篷魔王】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202304,
            "SkillName": "为我设奠",
            "SkillDesc": "处于【镣锁】状态下受到致命攻击，若【黑斗篷魔王】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤并进入【镣锁】状态，但会使【黑斗篷魔王】失去1层<u>【灾难之力】</u>和一定比例的生命值。【黑斗篷魔王】施放【莫因舍弃而哭泣】时，被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403202303,
        "AttackModifyRatio": 2.5000000004656613,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 11.666667001089081,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403202301,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202302,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202303,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【黑斗篷魔王】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤且处于【共祭】状态，则与【黑斗篷魔王】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202304,
            "SkillName": "为我设奠",
            "SkillDesc": "处于【镣锁】状态下受到致命攻击，若【黑斗篷魔王】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤并进入【镣锁】状态，但会使【黑斗篷魔王】失去1层<u>【灾难之力】</u>和一定比例的生命值。【黑斗篷魔王】施放【莫因舍弃而哭泣】时，被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403202304,
        "AttackModifyRatio": 2.5000000004656613,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 10,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403202301,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202302,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202303,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【黑斗篷魔王】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤且处于【共祭】状态，则与【黑斗篷魔王】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202304,
            "SkillName": "为我设奠",
            "SkillDesc": "处于【镣锁】状态下受到致命攻击，若【黑斗篷魔王】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤并进入【镣锁】状态，但会使【黑斗篷魔王】失去1层<u>【灾难之力】</u>和一定比例的生命值。【黑斗篷魔王】施放【莫因舍弃而哭泣】时，被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403202305,
        "AttackModifyRatio": 2.5000000004656613,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 10,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403202301,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202302,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202303,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【黑斗篷魔王】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤且处于【共祭】状态，则与【黑斗篷魔王】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202304,
            "SkillName": "为我设奠",
            "SkillDesc": "处于【镣锁】状态下受到致命攻击，若【黑斗篷魔王】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤并进入【镣锁】状态，但会使【黑斗篷魔王】失去1层<u>【灾难之力】</u>和一定比例的生命值。【黑斗篷魔王】施放【莫因舍弃而哭泣】时，被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403202306,
        "AttackModifyRatio": 2.5000000004656613,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403202301,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202302,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202303,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【黑斗篷魔王】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤且处于【共祭】状态，则与【黑斗篷魔王】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202304,
            "SkillName": "为我设奠",
            "SkillDesc": "处于【镣锁】状态下受到致命攻击，若【黑斗篷魔王】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤并进入【镣锁】状态，但会使【黑斗篷魔王】失去1层<u>【灾难之力】</u>和一定比例的生命值。【黑斗篷魔王】施放【莫因舍弃而哭泣】时，被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403202307,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 2.5000000004656613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403202301,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202302,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202303,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【黑斗篷魔王】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤且处于【共祭】状态，则与【黑斗篷魔王】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202304,
            "SkillName": "为我设奠",
            "SkillDesc": "处于【镣锁】状态下受到致命攻击，若【黑斗篷魔王】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤并进入【镣锁】状态，但会使【黑斗篷魔王】失去1层<u>【灾难之力】</u>和一定比例的生命值。【黑斗篷魔王】施放【莫因舍弃而哭泣】时，被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403202308,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 3.3333330005407333,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403202301,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202302,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202303,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【黑斗篷魔王】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤且处于【共祭】状态，则与【黑斗篷魔王】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202304,
            "SkillName": "为我设奠",
            "SkillDesc": "处于【镣锁】状态下受到致命攻击，若【黑斗篷魔王】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤并进入【镣锁】状态，但会使【黑斗篷魔王】失去1层<u>【灾难之力】</u>和一定比例的生命值。【黑斗篷魔王】施放【莫因舍弃而哭泣】时，被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403202309,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 3.3333330005407333,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403202301,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202302,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202303,
            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。当【黑斗篷魔王】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤且处于【共祭】状态，则与【黑斗篷魔王】一同发起攻击。随后被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值，并使其获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403202304,
            "SkillName": "为我设奠",
            "SkillDesc": "处于【镣锁】状态下受到致命攻击，若【黑斗篷魔王】的<u>【灾难之力】</u>层数不为0，立即被其重新召唤并进入【镣锁】状态，但会使【黑斗篷魔王】失去1层<u>【灾难之力】</u>和一定比例的生命值。【黑斗篷魔王】施放【莫因舍弃而哭泣】时，被其吸收，回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4032023,
        "AvatarExpReward": 36,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
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          {
            "$type": "ItemConfig",
            "ID": 115011
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            "$type": "ItemConfig",
            "ID": 181017
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      {
        "MonsterTemplateID": 4032023,
        "WorldLevel": 1,
        "AvatarExpReward": 48,
        "DisplayItemList": [
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            "ID": 2
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            "ID": 115011
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            "$type": "ItemConfig",
            "ID": 181017
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      },
      {
        "MonsterTemplateID": 4032023,
        "WorldLevel": 2,
        "AvatarExpReward": 60,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
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            "$type": "ItemConfig",
            "ID": 115011
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            "ID": 115012
          },
          {
            "$type": "ItemConfig",
            "ID": 181017
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      {
        "MonsterTemplateID": 4032023,
        "WorldLevel": 3,
        "AvatarExpReward": 72,
        "DisplayItemList": [
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            "ID": 2
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          {
            "$type": "ItemConfig",
            "ID": 115011
          },
          {
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            "ID": 115012
          },
          {
            "$type": "ItemConfig",
            "ID": 181017
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        ]
      },
      {
        "MonsterTemplateID": 4032023,
        "WorldLevel": 4,
        "AvatarExpReward": 84,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 115011
          },
          {
            "$type": "ItemConfig",
            "ID": 115012
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          {
            "$type": "ItemConfig",
            "ID": 115013
          },
          {
            "$type": "ItemConfig",
            "ID": 181017
          }
        ]
      },
      {
        "MonsterTemplateID": 4032023,
        "WorldLevel": 5,
        "AvatarExpReward": 96,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
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          {
            "$type": "ItemConfig",
            "ID": 115011
          },
          {
            "$type": "ItemConfig",
            "ID": 115012
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          {
            "$type": "ItemConfig",
            "ID": 115013
          },
          {
            "$type": "ItemConfig",
            "ID": 181017
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        ]
      },
      {
        "MonsterTemplateID": 4032023,
        "WorldLevel": 6,
        "AvatarExpReward": 108,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
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          {
            "$type": "ItemConfig",
            "ID": 115011
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          {
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          {
            "$type": "ItemConfig",
            "ID": 115013
          },
          {
            "$type": "ItemConfig",
            "ID": 181017
          }
        ]
      }
    ]
  },
  "4032024": {
    "Id": 4032024,
    "Name": "残破容器",
    "Desc": "盗火行者以灾难之力创造的分身，皆是寄宿着破坏意志的祸端。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 223.20000000018626,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 140,
    "StanceBase": 180,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4032024,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403202401,
            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 403202402,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 5
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            "SkillName": "为我祷咏",
            "SkillDesc": "抵抗控制类负面状态。",
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            "Id": 403202404,
            "SkillName": "为我设奠",
            "SkillDesc": "受到致命攻击后，若【至黑之剑，盗火行者】的<u>【灾难之力】</u>层数不为0，立即使【至黑之剑，盗火行者】失去1层<u>【灾难之力】</u>。",
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            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
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            "SPHitBase": 5
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            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
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            "SkillDesc": "抵抗控制类负面状态。",
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            "SkillName": "为我设奠",
            "SkillDesc": "受到致命攻击后，若【至黑之剑，盗火行者】的<u>【灾难之力】</u>层数不为0，立即使【至黑之剑，盗火行者】失去1层<u>【灾难之力】</u>。",
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    "Name": "残破容器",
    "Desc": "自无穷灾难中倒映的残像，皆是寄宿着破坏意志的祸端。",
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            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
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            "SkillDesc": "抵抗控制类负面状态。当【？？？】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【？？？】一同发起攻击，随后被其吸收。",
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            "SkillName": "赴吾祭奠",
            "SkillDesc": "受到致命攻击后，若【？？？】仍处于<u>【镣铐崩解】</u>状态，立即被其重新召唤，【？？？】将失去1层<u>【灾难之力】</u>并被削减韧性。",
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            "SkillName": "堕击",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
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            "SkillName": "归于死火",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【？？？】吸收，使其获得1层<u>【灾难之力】</u>。",
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            "SkillName": "听吾咏唱",
            "SkillDesc": "抵抗控制类负面状态。当【？？？】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【？？？】一同发起攻击，随后被其吸收。",
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            "SkillName": "赴吾祭奠",
            "SkillDesc": "受到致命攻击后，若【？？？】仍处于<u>【镣铐崩解】</u>状态，立即被其重新召唤，【？？？】将失去1层<u>【灾难之力】</u>并被削减韧性。",
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            "SkillName": "堕击",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
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            "SkillName": "归于死火",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【？？？】吸收，使其获得1层<u>【灾难之力】</u>。",
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            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
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            "SkillName": "听吾咏唱",
            "SkillDesc": "抵抗控制类负面状态。当【？？？】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【？？？】一同发起攻击，随后被其吸收。",
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          {
            "Id": 403202504,
            "SkillName": "赴吾祭奠",
            "SkillDesc": "受到致命攻击后，若【？？？】仍处于<u>【镣铐崩解】</u>状态，立即被其重新召唤，【？？？】将失去1层<u>【灾难之力】</u>并被削减韧性。",
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            "Id": 403202505,
            "SkillName": "堕击",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
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            "SkillName": "归于死火",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【？？？】吸收，使其获得1层<u>【灾难之力】</u>。",
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            "SkillName": "共祭•亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量物理属性伤害。",
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            "SPHitBase": 5
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          {
            "Id": 403202502,
            "SkillName": "共祭•将尽的命数",
            "SkillDesc": "对我方全体造成少量物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
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          {
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            "SkillName": "听吾咏唱",
            "SkillDesc": "抵抗控制类负面状态。当【？？？】再次施放【亡死的黑云】或【将尽的命数】时，若自身曾被该攻击召唤，则与【？？？】一同发起攻击，随后被其吸收。",
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            "SPHitBase": ""
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          {
            "Id": 403202504,
            "SkillName": "赴吾祭奠",
            "SkillDesc": "受到致命攻击后，若【？？？】仍处于<u>【镣铐崩解】</u>状态，立即被其重新召唤，【？？？】将失去1层<u>【灾难之力】</u>并被削减韧性。",
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            "Id": 403202505,
            "SkillName": "堕击",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
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            "SPHitBase": 10
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          {
            "Id": 403202506,
            "SkillName": "归于死火",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。随后被【？？？】吸收，使其获得1层<u>【灾难之力】</u>。",
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  "4032026": {
    "Id": 4032026,
    "Name": "残破容器",
    "Desc": "盗火行者以灾难之力创造的分身，皆是寄宿着破坏意志的祸端。",
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    "Name": "翁法罗斯BOSS",
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            "SkillDesc": "当其他敌方单位被消灭时，自身立即行动，施放一次【仇心忿火】。场上存在多个【黑潮蚀斧】时，同时最多只能触发1个【黑潮蚀斧】的【仇隙】天赋。",
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    "Desc": "从黑潮中诞生的扭曲造物，对杀戮的渴求成为了空洞躯壳中仅存的意志。\\n原本可用来经世济民的学识反转为文明的恶敌，擅长潜伏与博弈的它们如同贪婪的秃鹫，渴望为黑潮不断奉上新的牺牲。",
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            "SkillDesc": "使自身进入<u>【潜伏】</u>状态。",
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            "SPHitBase": 10
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            "SkillName": "破灭的理性",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
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            "SkillName": "阴谋的躁动",
            "SkillDesc": "对指定我方单体造成物理属性伤害，然后解除<u>【潜伏】</u>状态。仅可在<u>【潜伏】</u>状态下施放。",
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            "SkillName": "破绽",
            "SkillDesc": "自身处于<u>【潜伏】</u>状态时，受到的伤害提高，如果由于弱点被击破而解除<u>【潜伏】</u>，则行动延后，且该易伤效果持续到自身下次行动开始时。",
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            "SkillDesc": "使自身进入<u>【潜伏】</u>状态。",
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            "SPHitBase": 10
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            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
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            "SkillName": "破绽",
            "SkillDesc": "自身处于<u>【潜伏】</u>状态时，受到的伤害提高，如果由于弱点被击破而解除<u>【潜伏】</u>，则行动延后，且该易伤效果持续到自身下次行动开始时。",
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    "Id": 4032050,
    "Name": "黑潮朽弓",
    "Desc": "从黑潮中诞生的扭曲造物，对杀戮的渴求成为了空洞躯壳中仅存的意志。\\n手握携带诅咒的弓箭，能够在射击中同时捕捉多个方向的目标。任何出现在它视野中的活物，都无法回避被箭矢瞄准的绝境。",
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            "SkillName": "末路既定",
            "SkillDesc": "攻击对我方目标造成伤害时，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
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            "SkillDesc": "锁定2个我方目标，进入【蓄力】状态，【翁法罗斯BOSS】下次行动施放【技能6】。",
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            "SkillDesc": "对指定我方单体造成虚数属性伤害，并使其行动延后。",
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            "SkillDesc": "锁定1个我方目标，进入【蓄力】状态，【翁法罗斯BOSS】下次行动施放【技能4】。",
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            "SkillDesc": "对指定我方单体造成虚数属性伤害，并使其行动延后。",
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            "SkillName": "被动1",
            "SkillDesc": "自身陷入【重创】状态时，下次行动回复所有生命值并解除【重创】状态。",
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            "SkillName": "被动2",
            "SkillDesc": "免疫来自我方目标造成的行动延后效果。【部位左】无法被消灭，其生命值被清空时陷入【重创】状态，使我方全体行动提前并解除【<u>行动锁定</u>】状态。",
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            "SPHitBase": ""
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            "SkillName": "技能4",
            "SkillDesc": "锁定2个我方目标，进入【蓄力】状态，【翁法罗斯BOSS】下次行动施放【技能6】。",
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            "SkillName": "技能1",
            "SkillDesc": "对指定我方单体及相邻目标造成量子属性伤害。",
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            "SkillDesc": "锁定1个我方目标，进入【蓄力】状态，【翁法罗斯BOSS】下次行动施放【技能3】。",
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            "SkillDesc": "对指定我方单体及相邻目标造成量子属性伤害。",
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            "SkillName": "技能4",
            "SkillDesc": "对我方全体目标造成量子属性伤害。",
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            "SkillName": "被动1",
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            "SkillName": "被动2",
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            "SkillDesc": "进入【蓄力】状态，【翁法罗斯BOSS】下次行动施放【技能5】。",
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    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1860,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032070.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 132,
    "StanceBase": null,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4032071,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 403207101,
            "SkillName": "技能1",
            "SkillDesc": "对指定我方单体及相邻目标造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 403207102,
            "SkillName": "技能2",
            "SkillDesc": "锁定1个我方目标，进入【蓄力】状态，【翁法罗斯BOSS】下次行动施放【技能3】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403207103,
            "SkillName": "技能3",
            "SkillDesc": "对指定我方单体及相邻目标造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 403207104,
            "SkillName": "技能4",
            "SkillDesc": "对我方全体目标造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 403207105,
            "SkillName": "被动1",
            "SkillDesc": "自身陷入【重创】状态时，下次行动回复所有生命值并解除【重创】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403207106,
            "SkillName": "被动2",
            "SkillDesc": "免疫来自我方目标造成的行动延后效果。【部位右】无法被消灭，其生命值被清空时陷入【重创】状态，使我方全体恢复能量并解除【<u>行动锁定</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403207107,
            "SkillName": "技能5",
            "SkillDesc": "进入【蓄力】状态，【翁法罗斯BOSS】下次行动施放【技能5】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4032071,
        "AvatarExpReward": 36,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
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            "$type": "ItemConfig",
            "ID": 115011
          },
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            "$type": "ItemConfig",
            "ID": 181017
          }
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      },
      {
        "MonsterTemplateID": 4032071,
        "WorldLevel": 1,
        "AvatarExpReward": 48,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 115011
          },
          {
            "$type": "ItemConfig",
            "ID": 181017
          }
        ]
      },
      {
        "MonsterTemplateID": 4032071,
        "WorldLevel": 2,
        "AvatarExpReward": 60,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 115011
          },
          {
            "$type": "ItemConfig",
            "ID": 115012
          },
          {
            "$type": "ItemConfig",
            "ID": 181017
          }
        ]
      },
      {
        "MonsterTemplateID": 4032071,
        "WorldLevel": 3,
        "AvatarExpReward": 72,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 115011
          },
          {
            "$type": "ItemConfig",
            "ID": 115012
          },
          {
            "$type": "ItemConfig",
            "ID": 181017
          }
        ]
      },
      {
        "MonsterTemplateID": 4032071,
        "WorldLevel": 4,
        "AvatarExpReward": 84,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 115011
          },
          {
            "$type": "ItemConfig",
            "ID": 115012
          },
          {
            "$type": "ItemConfig",
            "ID": 115013
          },
          {
            "$type": "ItemConfig",
            "ID": 181017
          }
        ]
      },
      {
        "MonsterTemplateID": 4032071,
        "WorldLevel": 5,
        "AvatarExpReward": 96,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 115011
          },
          {
            "$type": "ItemConfig",
            "ID": 115012
          },
          {
            "$type": "ItemConfig",
            "ID": 115013
          },
          {
            "$type": "ItemConfig",
            "ID": 181017
          }
        ]
      },
      {
        "MonsterTemplateID": 4032071,
        "WorldLevel": 6,
        "AvatarExpReward": 108,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 115011
          },
          {
            "$type": "ItemConfig",
            "ID": 115012
          },
          {
            "$type": "ItemConfig",
            "ID": 115013
          },
          {
            "$type": "ItemConfig",
            "ID": 181017
          }
        ]
      }
    ]
  },
  "4033010": {
    "Id": 4033010,
    "Name": "黑潮蚀魔",
    "Desc": "从黑潮中诞生的扭曲造物，对杀戮的渴求成为了空洞躯壳中仅存的意志。\\n已经失去人形的身躯被污浊之物包裹，通体散发着令人作呕的腐蚀气息。凡是蚀魔途经之处，一切生命气息皆遭其掠夺。",
    "MonsterCampID": 14,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1302,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4033010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 120,
    "StanceBase": 480,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 4033010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403301001,
            "SkillName": "凋敝岩流",
            "SkillDesc": "对指定我方单体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403301002,
            "SkillName": "腐败骤陨",
            "SkillDesc": "连续对我方随机单体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403301003,
            "SkillName": "吞浊纳污",
            "SkillDesc": "吸收我方目标持有的<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403301004,
            "SkillName": "堕化",
            "SkillDesc": "使自身进入<u>【厄堕】</u>状态，下一次行动会施放【浑流奔涌】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403301005,
            "SkillName": "浑流奔涌",
            "SkillDesc": "对我方全体目标造成物理属性伤害，并将我方全体目标最大生命值的一部分直接转化为<u>【侵蚀】</u>。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 403301006,
            "SkillName": "浊染",
            "SkillDesc": "每有1名我方目标的<u>【侵蚀】</u>被吸收，为黑潮蚀魔附加1层【污垢】，当【污垢】叠加到一定层数时，下一次行动释放【堕化】并清除所有【污垢】层数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403301007,
            "SkillName": "吞浊纳污",
            "SkillDesc": "吸收我方目标持有的<u>【侵蚀】</u>失败，降低自身防御力。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403301001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.785714000929147,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403301001,
            "SkillName": "凋敝岩流",
            "SkillDesc": "对指定我方单体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403301002,
            "SkillName": "腐败骤陨",
            "SkillDesc": "连续对我方随机单体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403301003,
            "SkillName": "吞浊纳污",
            "SkillDesc": "吸收我方目标持有的<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403301004,
            "SkillName": "堕化",
            "SkillDesc": "使自身进入<u>【厄堕】</u>状态，下一次行动会施放【浑流奔涌】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403301005,
            "SkillName": "浑流奔涌",
            "SkillDesc": "对我方全体目标造成物理属性伤害，并将我方全体目标最大生命值的一部分直接转化为<u>【侵蚀】</u>。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 403301006,
            "SkillName": "浊染",
            "SkillDesc": "每有1名我方目标的<u>【侵蚀】</u>被吸收，为黑潮蚀魔附加1层【污垢】，当【污垢】叠加到一定层数时，下一次行动释放【堕化】并清除所有【污垢】层数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403301007,
            "SkillName": "吞浊纳污",
            "SkillDesc": "吸收我方目标持有的<u>【侵蚀】</u>失败，降低自身防御力。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403301002,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 5.892857001628727,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403301001,
            "SkillName": "凋敝岩流",
            "SkillDesc": "对指定我方单体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403301002,
            "SkillName": "腐败骤陨",
            "SkillDesc": "连续对我方随机单体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403301003,
            "SkillName": "吞浊纳污",
            "SkillDesc": "吸收我方目标持有的<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403301004,
            "SkillName": "堕化",
            "SkillDesc": "使自身进入<u>【厄堕】</u>状态，下一次行动会施放【浑流奔涌】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403301005,
            "SkillName": "浑流奔涌",
            "SkillDesc": "对我方全体目标造成物理属性伤害，并将我方全体目标最大生命值的一部分直接转化为<u>【侵蚀】</u>。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 403301006,
            "SkillName": "浊染",
            "SkillDesc": "每有1名我方目标的<u>【侵蚀】</u>被吸收，为黑潮蚀魔附加1层【污垢】，当【污垢】叠加到一定层数时，下一次行动释放【堕化】并清除所有【污垢】层数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403301007,
            "SkillName": "吞浊纳污",
            "SkillDesc": "吸收我方目标持有的<u>【侵蚀】</u>失败，降低自身防御力。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403301003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.7142860011663288,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403301001,
            "SkillName": "凋敝岩流",
            "SkillDesc": "对指定我方单体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403301002,
            "SkillName": "腐败骤陨",
            "SkillDesc": "连续对我方随机单体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403301003,
            "SkillName": "吞浊纳污",
            "SkillDesc": "吸收我方目标持有的<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403301004,
            "SkillName": "堕化",
            "SkillDesc": "使自身进入<u>【厄堕】</u>状态，下一次行动会施放【浑流奔涌】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403301005,
            "SkillName": "浑流奔涌",
            "SkillDesc": "对我方全体目标造成物理属性伤害，并将我方全体目标最大生命值的一部分直接转化为<u>【侵蚀】</u>。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 403301006,
            "SkillName": "浊染",
            "SkillDesc": "每有1名我方目标的<u>【侵蚀】</u>被吸收，为黑潮蚀魔附加1层【污垢】，当【污垢】叠加到一定层数时，下一次行动释放【堕化】并清除所有【污垢】层数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403301007,
            "SkillName": "吞浊纳污",
            "SkillDesc": "吸收我方目标持有的<u>【侵蚀】</u>失败，降低自身防御力。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403301004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403301001,
            "SkillName": "凋敝岩流",
            "SkillDesc": "对指定我方单体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403301002,
            "SkillName": "腐败骤陨",
            "SkillDesc": "连续对我方随机单体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403301003,
            "SkillName": "吞浊纳污",
            "SkillDesc": "吸收我方目标持有的<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403301004,
            "SkillName": "堕化",
            "SkillDesc": "使自身进入<u>【厄堕】</u>状态，下一次行动会施放【浑流奔涌】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403301005,
            "SkillName": "浑流奔涌",
            "SkillDesc": "对我方全体目标造成物理属性伤害，并将我方全体目标最大生命值的一部分直接转化为<u>【侵蚀】</u>。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 403301006,
            "SkillName": "浊染",
            "SkillDesc": "每有1名我方目标的<u>【侵蚀】</u>被吸收，为黑潮蚀魔附加1层【污垢】，当【污垢】叠加到一定层数时，下一次行动释放【堕化】并清除所有【污垢】层数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403301007,
            "SkillName": "吞浊纳污",
            "SkillDesc": "吸收我方目标持有的<u>【侵蚀】</u>失败，降低自身防御力。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403301005,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403301001,
            "SkillName": "凋敝岩流",
            "SkillDesc": "对指定我方单体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403301002,
            "SkillName": "腐败骤陨",
            "SkillDesc": "连续对我方随机单体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403301003,
            "SkillName": "吞浊纳污",
            "SkillDesc": "吸收我方目标持有的<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403301004,
            "SkillName": "堕化",
            "SkillDesc": "使自身进入<u>【厄堕】</u>状态，下一次行动会施放【浑流奔涌】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403301005,
            "SkillName": "浑流奔涌",
            "SkillDesc": "对我方全体目标造成物理属性伤害，并将我方全体目标最大生命值的一部分直接转化为<u>【侵蚀】</u>。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 403301006,
            "SkillName": "浊染",
            "SkillDesc": "每有1名我方目标的<u>【侵蚀】</u>被吸收，为黑潮蚀魔附加1层【污垢】，当【污垢】叠加到一定层数时，下一次行动释放【堕化】并清除所有【污垢】层数。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403301007,
            "SkillName": "吞浊纳污",
            "SkillDesc": "吸收我方目标持有的<u>【侵蚀】</u>失败，降低自身防御力。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4033010,
        "AvatarExpReward": 150,
        "DisplayItemList": [
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            "ID": 2
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          {
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            "ID": 182011
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      {
        "MonsterTemplateID": 4033010,
        "WorldLevel": 1,
        "AvatarExpReward": 200,
        "DisplayItemList": [
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            "ID": 2
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          {
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          {
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            "ID": 115012
          },
          {
            "$type": "ItemConfig",
            "ID": 182011
          },
          {
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            "ID": 183007
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        ]
      },
      {
        "MonsterTemplateID": 4033010,
        "WorldLevel": 2,
        "AvatarExpReward": 250,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
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            "ID": 115011
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          {
            "$type": "ItemConfig",
            "ID": 115012
          },
          {
            "$type": "ItemConfig",
            "ID": 182011
          },
          {
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            "ID": 183007
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        ]
      },
      {
        "MonsterTemplateID": 4033010,
        "WorldLevel": 3,
        "AvatarExpReward": 300,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
          },
          {
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            "ID": 115011
          },
          {
            "$type": "ItemConfig",
            "ID": 115012
          },
          {
            "$type": "ItemConfig",
            "ID": 182011
          },
          {
            "$type": "ItemConfig",
            "ID": 183007
          }
        ]
      },
      {
        "MonsterTemplateID": 4033010,
        "WorldLevel": 4,
        "AvatarExpReward": 350,
        "DisplayItemList": [
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            "ID": 2
          },
          {
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            "ID": 115012
          },
          {
            "$type": "ItemConfig",
            "ID": 115013
          },
          {
            "$type": "ItemConfig",
            "ID": 182011
          },
          {
            "$type": "ItemConfig",
            "ID": 183007
          }
        ]
      },
      {
        "MonsterTemplateID": 4033010,
        "WorldLevel": 5,
        "AvatarExpReward": 400,
        "DisplayItemList": [
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            "ID": 2
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          {
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            "ID": 115012
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          {
            "$type": "ItemConfig",
            "ID": 115013
          },
          {
            "$type": "ItemConfig",
            "ID": 182011
          },
          {
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            "ID": 183007
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        ]
      },
      {
        "MonsterTemplateID": 4033010,
        "WorldLevel": 6,
        "AvatarExpReward": 400,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
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            "ID": 115012
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          {
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            "ID": 115013
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          {
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            "ID": 182011
          },
          {
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            "ID": 183007
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        ]
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    ]
  },
  "4033020": {
    "Id": 4033020,
    "Name": "黑潮斗将",
    "Desc": "从黑潮中诞生的扭曲造物，对杀戮的渴求成为了空洞躯壳中仅存的意志。\\n生前的决斗之魂被黑潮扭曲，它握持一柄与肩齐高的双手大剑，在漫无目的的游荡中寻找着所有可摧毁的目标，为世界的纷乱献上新增的熵值。",
    "MonsterCampID": 14,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1674,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4033020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 132,
    "StanceBase": 480,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "Id": 4033020,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 403302001,
            "SkillName": "慑敌怖军",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403302002,
            "SkillName": "死斗绝命",
            "SkillDesc": "令自身和指定我方角色及该角色召唤的目标进入<u>【决斗】</u>状态。并在3回合后施放【破心灭道】。优先选择增益效果数量最多的目标。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403302003,
            "SkillName": "力拔云石",
            "SkillDesc": "对指定我方单体目标造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403302004,
            "SkillName": "破心灭道",
            "SkillDesc": "对我方全体目标造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403302005,
            "SkillName": "末路既定",
            "SkillDesc": "攻击对我方目标造成伤害时，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403302001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.5555560009088367,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403302001,
            "SkillName": "慑敌怖军",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403302002,
            "SkillName": "死斗绝命",
            "SkillDesc": "令自身和指定我方角色及该角色召唤的目标进入<u>【决斗】</u>状态。并在3回合后施放【破心灭道】。优先选择增益效果数量最多的目标。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403302003,
            "SkillName": "力拔云石",
            "SkillDesc": "对指定我方单体目标造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403302004,
            "SkillName": "破心灭道",
            "SkillDesc": "对我方全体目标造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403302005,
            "SkillName": "末路既定",
            "SkillDesc": "攻击对我方目标造成伤害时，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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      {
        "Id": 403302002,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 4.583333000773564,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403302001,
            "SkillName": "慑敌怖军",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403302002,
            "SkillName": "死斗绝命",
            "SkillDesc": "令自身和指定我方角色及该角色召唤的目标进入<u>【决斗】</u>状态。并在3回合后施放【破心灭道】。优先选择增益效果数量最多的目标。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403302003,
            "SkillName": "力拔云石",
            "SkillDesc": "对指定我方单体目标造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403302004,
            "SkillName": "破心灭道",
            "SkillDesc": "对我方全体目标造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403302005,
            "SkillName": "末路既定",
            "SkillDesc": "攻击对我方目标造成伤害时，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403302003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Ice",
          "Thunder",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403302001,
            "SkillName": "慑敌怖军",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403302002,
            "SkillName": "死斗绝命",
            "SkillDesc": "令自身和指定我方角色及该角色召唤的目标进入<u>【决斗】</u>状态。并在3回合后施放【破心灭道】。优先选择增益效果数量最多的目标。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403302003,
            "SkillName": "力拔云石",
            "SkillDesc": "对指定我方单体目标造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403302004,
            "SkillName": "破心灭道",
            "SkillDesc": "对我方全体目标造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403302005,
            "SkillName": "末路既定",
            "SkillDesc": "攻击对我方目标造成伤害时，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403302004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403302001,
            "SkillName": "慑敌怖军",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403302002,
            "SkillName": "死斗绝命",
            "SkillDesc": "令自身和指定我方角色及该角色召唤的目标进入<u>【决斗】</u>状态。并在3回合后施放【破心灭道】。优先选择增益效果数量最多的目标。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403302003,
            "SkillName": "力拔云石",
            "SkillDesc": "对指定我方单体目标造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403302004,
            "SkillName": "破心灭道",
            "SkillDesc": "对我方全体目标造成大量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403302005,
            "SkillName": "末路既定",
            "SkillDesc": "攻击对我方目标造成伤害时，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
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        "MonsterTemplateID": 4033020,
        "AvatarExpReward": 150,
        "DisplayItemList": [
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            "ID": 2
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      {
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      {
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        "AvatarExpReward": 250,
        "DisplayItemList": [
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    "Name": "黑日狮鹫",
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            "SPHitBase": ""
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            "Id": 403303002,
            "SkillName": "永夜颁示",
            "SkillDesc": "召唤【黑日弓手】，【黑日弓手】被消灭时，会使自身损失部分生命值。【黑日弓手】不会主动行动，自身施放攻击后，所召唤的【黑日弓手】会施放一次攻击。",
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            "SkillDesc": "进入【死风将至】状态，下次行动施放【热寂颂歌】。",
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    "Id": 4034010,
    "Name": "至黑之剑，盗火行者",
    "Desc": "伴随黑潮而来、狩猎泰坦火种的无名剑士，无人知晓其真身。\\n身负不可思议的力量，剑技也近乎无懈可击。疯狂与执着交织于它的锋刃，神悟树庭与哀丽秘榭皆毁于其手。",
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    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 3022.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 132,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
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        "SkillList": [
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            "Id": 403401001,
            "SkillName": "亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401002,
            "SkillName": "将尽的命数",
            "SkillDesc": "对我方全体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401003,
            "SkillName": "相混的道途",
            "SkillDesc": "使【残破容器】进入【共祭】状态，在数次行动内施放【幽冥的悼念】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401004,
            "SkillName": "幽冥的悼念",
            "SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】，随后吸收【残破容器】治疗自身，并获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": 10
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          {
            "Id": 403401005,
            "SkillName": "沉默的悲叹",
            "SkillDesc": "获得<u>【灾难之力】</u>并进入【沉默的悲叹】状态，下次行动时施放【莫因舍弃而哭泣】。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401006,
            "SkillName": "却是必要的苦难",
            "SkillDesc": "消耗所有<u>【灾难之力】</u>对我方全体造成数次少量物理属性伤害，消耗的【灾难之力】层数越多，伤害的段数越多，随后对我方全体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 403401007,
            "SkillName": "莫因舍弃而哭泣",
            "SkillDesc": "对我方全体造成物理属性伤害，消耗所有<u>【灾难之力】</u>额外造成数次少量物理属性伤害，消耗的【灾难之力】层数越多，伤害的段数越多。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401008,
            "SkillName": "分离的哀痛",
            "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时，消耗生命值召唤【残破容器】，并使消耗的生命值转化为<u>【苦痛缠绕】</u>。若该攻击召唤的【残破容器】被消灭，则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时，曾被该攻击召唤的【残破容器】将一同发起攻击，随后被自身吸收， 回复转化为<u>【苦痛缠绕】</u>的生命值并使自身获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401009,
            "SkillName": "迷失的共祭",
            "SkillDesc": "施放【沉默的悲叹】时，消耗生命值召唤【残破容器】，并使消耗的生命值转化为<u>【苦痛缠绕】</u>。当拥有的<u>【灾难之力】</u>层数不为0时，若【残破容器】受到致命攻击，则立即消耗1层<u>【灾难之力】</u>和一定比例的生命值，重新召唤【残破容器】。施放【莫因舍弃而哭泣】时，吸收【残破容器】并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401010,
            "SkillName": "永别的决绝",
            "SkillDesc": "获得一定层数的【减伤】，使自身受到的伤害降低，每有1个【残破容器】被消灭后失去1层。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403401001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.5384620006661862,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403401001,
            "SkillName": "亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401002,
            "SkillName": "将尽的命数",
            "SkillDesc": "对我方全体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401003,
            "SkillName": "相混的道途",
            "SkillDesc": "使【残破容器】进入【共祭】状态，在数次行动内施放【幽冥的悼念】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401004,
            "SkillName": "幽冥的悼念",
            "SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】，随后吸收【残破容器】治疗自身，并获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401005,
            "SkillName": "沉默的悲叹",
            "SkillDesc": "获得<u>【灾难之力】</u>并进入【沉默的悲叹】状态，下次行动时施放【莫因舍弃而哭泣】。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401006,
            "SkillName": "却是必要的苦难",
            "SkillDesc": "消耗所有<u>【灾难之力】</u>对我方全体造成数次少量物理属性伤害，消耗的【灾难之力】层数越多，伤害的段数越多，随后对我方全体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 403401007,
            "SkillName": "莫因舍弃而哭泣",
            "SkillDesc": "对我方全体造成物理属性伤害，消耗所有<u>【灾难之力】</u>额外造成数次少量物理属性伤害，消耗的【灾难之力】层数越多，伤害的段数越多。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401008,
            "SkillName": "分离的哀痛",
            "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时，消耗生命值召唤【残破容器】，并使消耗的生命值转化为<u>【苦痛缠绕】</u>。若该攻击召唤的【残破容器】被消灭，则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时，曾被该攻击召唤的【残破容器】将一同发起攻击，随后被自身吸收， 回复转化为<u>【苦痛缠绕】</u>的生命值并使自身获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401009,
            "SkillName": "迷失的共祭",
            "SkillDesc": "施放【沉默的悲叹】时，消耗生命值召唤【残破容器】，并使消耗的生命值转化为<u>【苦痛缠绕】</u>。当拥有的<u>【灾难之力】</u>层数不为0时，若【残破容器】受到致命攻击，则立即消耗1层<u>【灾难之力】</u>和一定比例的生命值，重新召唤【残破容器】。施放【莫因舍弃而哭泣】时，吸收【残破容器】并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401010,
            "SkillName": "永别的决绝",
            "SkillDesc": "获得一定层数的【减伤】，使自身受到的伤害降低，每有1个【残破容器】被消灭后失去1层。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403401002,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.5384620006661862,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403401001,
            "SkillName": "亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401002,
            "SkillName": "将尽的命数",
            "SkillDesc": "对我方全体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401003,
            "SkillName": "相混的道途",
            "SkillDesc": "使【残破容器】进入【共祭】状态，在数次行动内施放【幽冥的悼念】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401004,
            "SkillName": "幽冥的悼念",
            "SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】，随后吸收【残破容器】治疗自身，并获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401005,
            "SkillName": "沉默的悲叹",
            "SkillDesc": "获得<u>【灾难之力】</u>并进入【沉默的悲叹】状态，下次行动时施放【莫因舍弃而哭泣】。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401006,
            "SkillName": "却是必要的苦难",
            "SkillDesc": "消耗所有<u>【灾难之力】</u>对我方全体造成数次少量物理属性伤害，消耗的【灾难之力】层数越多，伤害的段数越多，随后对我方全体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 403401007,
            "SkillName": "莫因舍弃而哭泣",
            "SkillDesc": "对我方全体造成物理属性伤害，消耗所有<u>【灾难之力】</u>额外造成数次少量物理属性伤害，消耗的【灾难之力】层数越多，伤害的段数越多。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401008,
            "SkillName": "分离的哀痛",
            "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时，消耗生命值召唤【残破容器】，并使消耗的生命值转化为<u>【苦痛缠绕】</u>。若该攻击召唤的【残破容器】被消灭，则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时，曾被该攻击召唤的【残破容器】将一同发起攻击，随后被自身吸收， 回复转化为<u>【苦痛缠绕】</u>的生命值并使自身获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401009,
            "SkillName": "迷失的共祭",
            "SkillDesc": "施放【沉默的悲叹】时，消耗生命值召唤【残破容器】，并使消耗的生命值转化为<u>【苦痛缠绕】</u>。当拥有的<u>【灾难之力】</u>层数不为0时，若【残破容器】受到致命攻击，则立即消耗1层<u>【灾难之力】</u>和一定比例的生命值，重新召唤【残破容器】。施放【莫因舍弃而哭泣】时，吸收【残破容器】并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401010,
            "SkillName": "永别的决绝",
            "SkillDesc": "获得一定层数的【减伤】，使自身受到的伤害降低，每有1个【残破容器】被消灭后失去1层。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403401003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.4615380009636283,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403401001,
            "SkillName": "亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401002,
            "SkillName": "将尽的命数",
            "SkillDesc": "对我方全体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401003,
            "SkillName": "相混的道途",
            "SkillDesc": "使【残破容器】进入【共祭】状态，在数次行动内施放【幽冥的悼念】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401004,
            "SkillName": "幽冥的悼念",
            "SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】，随后吸收【残破容器】治疗自身，并获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401005,
            "SkillName": "沉默的悲叹",
            "SkillDesc": "获得<u>【灾难之力】</u>并进入【沉默的悲叹】状态，下次行动时施放【莫因舍弃而哭泣】。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401006,
            "SkillName": "却是必要的苦难",
            "SkillDesc": "消耗所有<u>【灾难之力】</u>对我方全体造成数次少量物理属性伤害，消耗的【灾难之力】层数越多，伤害的段数越多，随后对我方全体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 403401007,
            "SkillName": "莫因舍弃而哭泣",
            "SkillDesc": "对我方全体造成物理属性伤害，消耗所有<u>【灾难之力】</u>额外造成数次少量物理属性伤害，消耗的【灾难之力】层数越多，伤害的段数越多。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401008,
            "SkillName": "分离的哀痛",
            "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时，消耗生命值召唤【残破容器】，并使消耗的生命值转化为<u>【苦痛缠绕】</u>。若该攻击召唤的【残破容器】被消灭，则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时，曾被该攻击召唤的【残破容器】将一同发起攻击，随后被自身吸收， 回复转化为<u>【苦痛缠绕】</u>的生命值并使自身获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401009,
            "SkillName": "迷失的共祭",
            "SkillDesc": "施放【沉默的悲叹】时，消耗生命值召唤【残破容器】，并使消耗的生命值转化为<u>【苦痛缠绕】</u>。当拥有的<u>【灾难之力】</u>层数不为0时，若【残破容器】受到致命攻击，则立即消耗1层<u>【灾难之力】</u>和一定比例的生命值，重新召唤【残破容器】。施放【莫因舍弃而哭泣】时，吸收【残破容器】并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401010,
            "SkillName": "永别的决绝",
            "SkillDesc": "获得一定层数的【减伤】，使自身受到的伤害降低，每有1个【残破容器】被消灭后失去1层。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4034010,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034010,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034010,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034010,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034010,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034010,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034010,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4034011": {
    "Id": 4034011,
    "Name": "？？？",
    "Desc": "伴随黑潮而来、狩猎泰坦火种的无名剑士，无人知晓其真身。\\n身负不可思议的力量，剑技也近乎无懈可击。疯狂与执着交织于它的锋刃，神悟树庭与哀丽秘榭皆毁于其手。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 3022.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 132,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4034011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403401101,
            "SkillName": "亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401102,
            "SkillName": "将尽的命数",
            "SkillDesc": "对我方全体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401103,
            "SkillName": "相混的道途",
            "SkillDesc": "使【残破容器】进入【共祭】状态，在数次行动内施放【幽冥的悼念】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401104,
            "SkillName": "幽冥的悼念",
            "SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】，随后吸收【残破容器】治疗自身，并获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401105,
            "SkillName": "沉默的悲叹",
            "SkillDesc": "获得<u>【灾难之力】</u>并进入【沉默的悲叹】状态，下次行动时施放【莫因舍弃而哭泣】。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401106,
            "SkillName": "却是必要的苦难",
            "SkillDesc": "消耗所有<u>【灾难之力】</u>对我方全体造成数次少量物理属性伤害，消耗的【灾难之力】层数越多，伤害的段数越多，随后对我方全体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 403401107,
            "SkillName": "莫因舍弃而哭泣",
            "SkillDesc": "对我方全体造成物理属性伤害，消耗所有<u>【灾难之力】</u>额外造成数次少量物理属性伤害，消耗的【灾难之力】层数越多，伤害的段数越多。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401108,
            "SkillName": "分离的哀痛",
            "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时，消耗生命值召唤【残破容器】，并使消耗的生命值转化为<u>【苦痛缠绕】</u>。若该攻击召唤的【残破容器】被消灭，则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时，曾被该攻击召唤的【残破容器】将一同发起攻击，随后被自身吸收， 回复转化为<u>【苦痛缠绕】</u>的生命值并使自身获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401109,
            "SkillName": "迷失的共祭",
            "SkillDesc": "施放【沉默的悲叹】时，消耗生命值召唤【残破容器】，并使消耗的生命值转化为<u>【苦痛缠绕】</u>。当拥有的<u>【灾难之力】</u>层数不为0时，若【残破容器】受到致命攻击，则立即消耗1层<u>【灾难之力】</u>和一定比例的生命值，重新召唤【残破容器】。施放【莫因舍弃而哭泣】时，吸收【残破容器】并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401110,
            "SkillName": "永别的决绝",
            "SkillDesc": "获得一定层数的【减伤】，使自身受到的伤害降低，每有1个【残破容器】被消灭后失去1层。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403401101,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 3.0769230003934354,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403401101,
            "SkillName": "亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401102,
            "SkillName": "将尽的命数",
            "SkillDesc": "对我方全体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401103,
            "SkillName": "相混的道途",
            "SkillDesc": "使【残破容器】进入【共祭】状态，在数次行动内施放【幽冥的悼念】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401104,
            "SkillName": "幽冥的悼念",
            "SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】，随后吸收【残破容器】治疗自身，并获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401105,
            "SkillName": "沉默的悲叹",
            "SkillDesc": "获得<u>【灾难之力】</u>并进入【沉默的悲叹】状态，下次行动时施放【莫因舍弃而哭泣】。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401106,
            "SkillName": "却是必要的苦难",
            "SkillDesc": "消耗所有<u>【灾难之力】</u>对我方全体造成数次少量物理属性伤害，消耗的【灾难之力】层数越多，伤害的段数越多，随后对我方全体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 403401107,
            "SkillName": "莫因舍弃而哭泣",
            "SkillDesc": "对我方全体造成物理属性伤害，消耗所有<u>【灾难之力】</u>额外造成数次少量物理属性伤害，消耗的【灾难之力】层数越多，伤害的段数越多。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401108,
            "SkillName": "分离的哀痛",
            "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时，消耗生命值召唤【残破容器】，并使消耗的生命值转化为<u>【苦痛缠绕】</u>。若该攻击召唤的【残破容器】被消灭，则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时，曾被该攻击召唤的【残破容器】将一同发起攻击，随后被自身吸收， 回复转化为<u>【苦痛缠绕】</u>的生命值并使自身获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401109,
            "SkillName": "迷失的共祭",
            "SkillDesc": "施放【沉默的悲叹】时，消耗生命值召唤【残破容器】，并使消耗的生命值转化为<u>【苦痛缠绕】</u>。当拥有的<u>【灾难之力】</u>层数不为0时，若【残破容器】受到致命攻击，则立即消耗1层<u>【灾难之力】</u>和一定比例的生命值，重新召唤【残破容器】。施放【莫因舍弃而哭泣】时，吸收【残破容器】并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401110,
            "SkillName": "永别的决绝",
            "SkillDesc": "获得一定层数的【减伤】，使自身受到的伤害降低，每有1个【残破容器】被消灭后失去1层。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403401102,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.5384620006661862,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403401101,
            "SkillName": "亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401102,
            "SkillName": "将尽的命数",
            "SkillDesc": "对我方全体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401103,
            "SkillName": "相混的道途",
            "SkillDesc": "使【残破容器】进入【共祭】状态，在数次行动内施放【幽冥的悼念】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401104,
            "SkillName": "幽冥的悼念",
            "SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】，随后吸收【残破容器】治疗自身，并获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401105,
            "SkillName": "沉默的悲叹",
            "SkillDesc": "获得<u>【灾难之力】</u>并进入【沉默的悲叹】状态，下次行动时施放【莫因舍弃而哭泣】。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401106,
            "SkillName": "却是必要的苦难",
            "SkillDesc": "消耗所有<u>【灾难之力】</u>对我方全体造成数次少量物理属性伤害，消耗的【灾难之力】层数越多，伤害的段数越多，随后对我方全体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 403401107,
            "SkillName": "莫因舍弃而哭泣",
            "SkillDesc": "对我方全体造成物理属性伤害，消耗所有<u>【灾难之力】</u>额外造成数次少量物理属性伤害，消耗的【灾难之力】层数越多，伤害的段数越多。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401108,
            "SkillName": "分离的哀痛",
            "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时，消耗生命值召唤【残破容器】，并使消耗的生命值转化为<u>【苦痛缠绕】</u>。若该攻击召唤的【残破容器】被消灭，则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时，曾被该攻击召唤的【残破容器】将一同发起攻击，随后被自身吸收， 回复转化为<u>【苦痛缠绕】</u>的生命值并使自身获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401109,
            "SkillName": "迷失的共祭",
            "SkillDesc": "施放【沉默的悲叹】时，消耗生命值召唤【残破容器】，并使消耗的生命值转化为<u>【苦痛缠绕】</u>。当拥有的<u>【灾难之力】</u>层数不为0时，若【残破容器】受到致命攻击，则立即消耗1层<u>【灾难之力】</u>和一定比例的生命值，重新召唤【残破容器】。施放【莫因舍弃而哭泣】时，吸收【残破容器】并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401110,
            "SkillName": "永别的决绝",
            "SkillDesc": "获得一定层数的【减伤】，使自身受到的伤害降低，每有1个【残破容器】被消灭后失去1层。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4034011,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034011,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034011,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034011,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034011,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034011,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034011,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4034012": {
    "Id": 4034012,
    "Name": "「黑斗篷魔王」",
    "Desc": "盘踞在银河深处的恐怖大魔王，拥有脚踩星系拳打黑洞的实力，数百万颗星球被笼罩在漆黑斗篷的阴影下，全银河都在呼唤一位能掀翻魔王统治的勇士。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 111600,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 250,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4034012,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403401201,
            "SkillName": "亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401202,
            "SkillName": "将尽的命数",
            "SkillDesc": "对我方全体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401203,
            "SkillName": "相混的道途",
            "SkillDesc": "使【魔王爪牙】进入【共祭】状态，在数次行动内施放【幽冥的悼念】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401204,
            "SkillName": "幽冥的悼念",
            "SkillDesc": "与【魔王爪牙】一同施放【亡死的黑云】或【将尽的命数】，随后吸收【魔王爪牙】治疗自身，并获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401205,
            "SkillName": "沉默的悲叹",
            "SkillDesc": "获得<u>【灾难之力】</u>并进入【沉默的悲叹】状态，下次行动时施放【莫因舍弃而哭泣】。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401206,
            "SkillName": "却是必要的苦难",
            "SkillDesc": "消耗所有<u>【灾难之力】</u>对我方全体造成数次少量物理属性伤害，消耗的【灾难之力】层数越多，伤害的段数越多，随后对我方全体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 403401207,
            "SkillName": "莫因舍弃而哭泣",
            "SkillDesc": "对我方全体造成物理属性伤害，消耗所有<u>【灾难之力】</u>额外造成数次少量物理属性伤害，消耗的【灾难之力】层数越多，伤害的段数越多。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401208,
            "SkillName": "分离的哀痛",
            "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时，消耗生命值召唤【魔王爪牙】，并使消耗的生命值转化为<u>【苦痛缠绕】</u>。若该攻击召唤的【魔王爪牙】被消灭，则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时，曾被该攻击召唤的【魔王爪牙】将一同发起攻击，随后被自身吸收， 回复转化为<u>【苦痛缠绕】</u>的生命值并使自身获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401209,
            "SkillName": "迷失的共祭",
            "SkillDesc": "施放【沉默的悲叹】时，消耗生命值召唤【魔王爪牙】，并使消耗的生命值转化为<u>【苦痛缠绕】</u>。当拥有的<u>【灾难之力】</u>层数不为0时，若【魔王爪牙】受到致命攻击，则立即消耗1层<u>【灾难之力】</u>和一定比例的生命值，重新召唤【魔王爪牙】。施放【莫因舍弃而哭泣】时，吸收【魔王爪牙】并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401210,
            "SkillName": "永别的决绝",
            "SkillDesc": "获得一定层数的【减伤】，使自身受到的伤害降低，每有1个【魔王爪牙】被消灭后失去1层。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401211,
            "SkillName": "展开吧！无敌的黑斗篷",
            "SkillDesc": "展开无敌的黑斗篷，使自身和【魔王爪牙】受到的所有伤害降低为1。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4034012,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034012,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034012,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034012,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034012,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034012,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034012,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4034013": {
    "Id": 4034013,
    "Name": "末日歧途的盗火者",
    "Desc": "伴随黑潮而来、狩猎泰坦火种的无名剑士，无人知晓其真身。\\n身负不可思议的力量，剑技也近乎无懈可击。疯狂与执着交织于它的锋刃，神悟树庭与哀丽秘榭皆毁于其手。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 9300,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 132,
    "StanceBase": 1200,
    "StanceCount": 2,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4034013,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 403401301,
            "SkillName": "亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401302,
            "SkillName": "将尽的命数",
            "SkillDesc": "对我方全体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401303,
            "SkillName": "相混的道途",
            "SkillDesc": "使【残破容器】进入【共祭】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401304,
            "SkillName": "幽冥的悼念",
            "SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】，随后吸收【残破容器】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401305,
            "SkillName": "垂死的哽咽",
            "SkillDesc": "获得<u>【灾难之力】</u>并进入【垂死的哽咽】状态，下次行动时施放【却是必要的苦难】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401306,
            "SkillName": "沉默的悲叹",
            "SkillDesc": "获得<u>【灾难之力】</u>并进入【沉默的悲叹】状态，下次行动时施放【莫因舍弃而哭泣】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401307,
            "SkillName": "却是必要的苦难",
            "SkillDesc": "消耗所有<u>【灾难之力】</u>对我方全体造成数次少量物理属性伤害，消耗的<u>【灾难之力】</u>层数越多，伤害的段数越多，随后对我方全体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 403401308,
            "SkillName": "莫因舍弃而哭泣",
            "SkillDesc": "对我方全体造成物理属性伤害，消耗所有<u>【灾难之力】</u>额外造成数次少量物理属性伤害，消耗的<u>【灾难之力】</u>层数越多，伤害的段数越多。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401309,
            "SkillName": "分离的哀痛",
            "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时，召唤【残破容器】。【残破容器】被消灭时，自身失去生命值。当自身再次施放【亡死的黑云】或【将尽的命数】时，曾被该攻击召唤的【残破容器】将一同发起攻击，随后被自身吸收。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401310,
            "SkillName": "迷失的共祭",
            "SkillDesc": "施放【垂死的哽咽】或【沉默的悲叹】时，召唤【残破容器】。当【末日歧途的盗火者】处于<u>【镣铐崩解】</u>状态时，若【残破容器】受到致命攻击，则立即重新召唤【残破容器】，并削减【末日歧途的盗火者】的韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401311,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401312,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401313,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401314,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401315,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401316,
            "SkillName": "镣铐崩解",
            "SkillDesc": "进入<u>【镣铐崩解】</u>状态，召唤4个【残破容器】，并对这些【残破容器】施加【枷锁】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401317,
            "SkillName": "灾厄复苏",
            "SkillDesc": "失去第1层韧性时，解除所有控制状态，进入<u>【镣铐崩解】</u>状态，并立即行动。进入<u>【镣铐崩解】</u>状态前，韧性不会低于1层。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401318,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401319,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403401301,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.1000000000931323,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 403401301,
            "SkillName": "亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401302,
            "SkillName": "将尽的命数",
            "SkillDesc": "对我方全体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401303,
            "SkillName": "相混的道途",
            "SkillDesc": "使【残破容器】进入【共祭】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401304,
            "SkillName": "幽冥的悼念",
            "SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】，随后吸收【残破容器】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401305,
            "SkillName": "垂死的哽咽",
            "SkillDesc": "获得<u>【灾难之力】</u>并进入【垂死的哽咽】状态，下次行动时施放【却是必要的苦难】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401306,
            "SkillName": "沉默的悲叹",
            "SkillDesc": "获得<u>【灾难之力】</u>并进入【沉默的悲叹】状态，下次行动时施放【莫因舍弃而哭泣】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401307,
            "SkillName": "却是必要的苦难",
            "SkillDesc": "消耗所有<u>【灾难之力】</u>对我方全体造成数次少量物理属性伤害，消耗的<u>【灾难之力】</u>层数越多，伤害的段数越多，随后对我方全体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 403401308,
            "SkillName": "莫因舍弃而哭泣",
            "SkillDesc": "对我方全体造成物理属性伤害，消耗所有<u>【灾难之力】</u>额外造成数次少量物理属性伤害，消耗的<u>【灾难之力】</u>层数越多，伤害的段数越多。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401309,
            "SkillName": "分离的哀痛",
            "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时，召唤【残破容器】。【残破容器】被消灭时，自身失去生命值。当自身再次施放【亡死的黑云】或【将尽的命数】时，曾被该攻击召唤的【残破容器】将一同发起攻击，随后被自身吸收。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401310,
            "SkillName": "迷失的共祭",
            "SkillDesc": "施放【垂死的哽咽】或【沉默的悲叹】时，召唤【残破容器】。当【末日歧途的盗火者】处于<u>【镣铐崩解】</u>状态时，若【残破容器】受到致命攻击，则立即重新召唤【残破容器】，并削减【末日歧途的盗火者】的韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401311,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401312,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401313,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401314,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401315,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401316,
            "SkillName": "镣铐崩解",
            "SkillDesc": "进入<u>【镣铐崩解】</u>状态，召唤4个【残破容器】，并对这些【残破容器】施加【枷锁】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401317,
            "SkillName": "灾厄复苏",
            "SkillDesc": "失去第1层韧性时，解除所有控制状态，进入<u>【镣铐崩解】</u>状态，并立即行动。进入<u>【镣铐崩解】</u>状态前，韧性不会低于1层。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401318,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401319,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403401302,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.1000000000931323,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 403401301,
            "SkillName": "亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401302,
            "SkillName": "将尽的命数",
            "SkillDesc": "对我方全体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401303,
            "SkillName": "相混的道途",
            "SkillDesc": "使【残破容器】进入【共祭】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401304,
            "SkillName": "幽冥的悼念",
            "SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】，随后吸收【残破容器】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401305,
            "SkillName": "垂死的哽咽",
            "SkillDesc": "获得<u>【灾难之力】</u>并进入【垂死的哽咽】状态，下次行动时施放【却是必要的苦难】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401306,
            "SkillName": "沉默的悲叹",
            "SkillDesc": "获得<u>【灾难之力】</u>并进入【沉默的悲叹】状态，下次行动时施放【莫因舍弃而哭泣】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401307,
            "SkillName": "却是必要的苦难",
            "SkillDesc": "消耗所有<u>【灾难之力】</u>对我方全体造成数次少量物理属性伤害，消耗的<u>【灾难之力】</u>层数越多，伤害的段数越多，随后对我方全体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 403401308,
            "SkillName": "莫因舍弃而哭泣",
            "SkillDesc": "对我方全体造成物理属性伤害，消耗所有<u>【灾难之力】</u>额外造成数次少量物理属性伤害，消耗的<u>【灾难之力】</u>层数越多，伤害的段数越多。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401309,
            "SkillName": "分离的哀痛",
            "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时，召唤【残破容器】。【残破容器】被消灭时，自身失去生命值。当自身再次施放【亡死的黑云】或【将尽的命数】时，曾被该攻击召唤的【残破容器】将一同发起攻击，随后被自身吸收。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401310,
            "SkillName": "迷失的共祭",
            "SkillDesc": "施放【垂死的哽咽】或【沉默的悲叹】时，召唤【残破容器】。当【末日歧途的盗火者】处于<u>【镣铐崩解】</u>状态时，若【残破容器】受到致命攻击，则立即重新召唤【残破容器】，并削减【末日歧途的盗火者】的韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401311,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401312,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401313,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401314,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401315,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401316,
            "SkillName": "镣铐崩解",
            "SkillDesc": "进入<u>【镣铐崩解】</u>状态，召唤4个【残破容器】，并对这些【残破容器】施加【枷锁】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401317,
            "SkillName": "灾厄复苏",
            "SkillDesc": "失去第1层韧性时，解除所有控制状态，进入<u>【镣铐崩解】</u>状态，并立即行动。进入<u>【镣铐崩解】</u>状态前，韧性不会低于1层。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401318,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401319,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403401303,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.1000000000931323,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 403401301,
            "SkillName": "亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401302,
            "SkillName": "将尽的命数",
            "SkillDesc": "对我方全体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401303,
            "SkillName": "相混的道途",
            "SkillDesc": "使【残破容器】进入【共祭】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401304,
            "SkillName": "幽冥的悼念",
            "SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】，随后吸收【残破容器】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401305,
            "SkillName": "垂死的哽咽",
            "SkillDesc": "获得<u>【灾难之力】</u>并进入【垂死的哽咽】状态，下次行动时施放【却是必要的苦难】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401306,
            "SkillName": "沉默的悲叹",
            "SkillDesc": "获得<u>【灾难之力】</u>并进入【沉默的悲叹】状态，下次行动时施放【莫因舍弃而哭泣】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401307,
            "SkillName": "却是必要的苦难",
            "SkillDesc": "消耗所有<u>【灾难之力】</u>对我方全体造成数次少量物理属性伤害，消耗的<u>【灾难之力】</u>层数越多，伤害的段数越多，随后对我方全体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 403401308,
            "SkillName": "莫因舍弃而哭泣",
            "SkillDesc": "对我方全体造成物理属性伤害，消耗所有<u>【灾难之力】</u>额外造成数次少量物理属性伤害，消耗的<u>【灾难之力】</u>层数越多，伤害的段数越多。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401309,
            "SkillName": "分离的哀痛",
            "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时，召唤【残破容器】。【残破容器】被消灭时，自身失去生命值。当自身再次施放【亡死的黑云】或【将尽的命数】时，曾被该攻击召唤的【残破容器】将一同发起攻击，随后被自身吸收。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401310,
            "SkillName": "迷失的共祭",
            "SkillDesc": "施放【垂死的哽咽】或【沉默的悲叹】时，召唤【残破容器】。当【末日歧途的盗火者】处于<u>【镣铐崩解】</u>状态时，若【残破容器】受到致命攻击，则立即重新召唤【残破容器】，并削减【末日歧途的盗火者】的韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401311,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401312,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401313,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401314,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401315,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401316,
            "SkillName": "镣铐崩解",
            "SkillDesc": "进入<u>【镣铐崩解】</u>状态，召唤4个【残破容器】，并对这些【残破容器】施加【枷锁】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401317,
            "SkillName": "灾厄复苏",
            "SkillDesc": "失去第1层韧性时，解除所有控制状态，进入<u>【镣铐崩解】</u>状态，并立即行动。进入<u>【镣铐崩解】</u>状态前，韧性不会低于1层。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401318,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401319,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 403401304,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.1000000000931323,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 403401301,
            "SkillName": "亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401302,
            "SkillName": "将尽的命数",
            "SkillDesc": "对我方全体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401303,
            "SkillName": "相混的道途",
            "SkillDesc": "使【残破容器】进入【共祭】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401304,
            "SkillName": "幽冥的悼念",
            "SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】，随后吸收【残破容器】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401305,
            "SkillName": "垂死的哽咽",
            "SkillDesc": "获得<u>【灾难之力】</u>并进入【垂死的哽咽】状态，下次行动时施放【却是必要的苦难】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401306,
            "SkillName": "沉默的悲叹",
            "SkillDesc": "获得<u>【灾难之力】</u>并进入【沉默的悲叹】状态，下次行动时施放【莫因舍弃而哭泣】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401307,
            "SkillName": "却是必要的苦难",
            "SkillDesc": "消耗所有<u>【灾难之力】</u>对我方全体造成数次少量物理属性伤害，消耗的<u>【灾难之力】</u>层数越多，伤害的段数越多，随后对我方全体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 403401308,
            "SkillName": "莫因舍弃而哭泣",
            "SkillDesc": "对我方全体造成物理属性伤害，消耗所有<u>【灾难之力】</u>额外造成数次少量物理属性伤害，消耗的<u>【灾难之力】</u>层数越多，伤害的段数越多。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401309,
            "SkillName": "分离的哀痛",
            "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时，召唤【残破容器】。【残破容器】被消灭时，自身失去生命值。当自身再次施放【亡死的黑云】或【将尽的命数】时，曾被该攻击召唤的【残破容器】将一同发起攻击，随后被自身吸收。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401310,
            "SkillName": "迷失的共祭",
            "SkillDesc": "施放【垂死的哽咽】或【沉默的悲叹】时，召唤【残破容器】。当【末日歧途的盗火者】处于<u>【镣铐崩解】</u>状态时，若【残破容器】受到致命攻击，则立即重新召唤【残破容器】，并削减【末日歧途的盗火者】的韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401311,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401312,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401313,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401314,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401315,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401316,
            "SkillName": "镣铐崩解",
            "SkillDesc": "进入<u>【镣铐崩解】</u>状态，召唤4个【残破容器】，并对这些【残破容器】施加【枷锁】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401317,
            "SkillName": "灾厄复苏",
            "SkillDesc": "失去第1层韧性时，解除所有控制状态，进入<u>【镣铐崩解】</u>状态，并立即行动。进入<u>【镣铐崩解】</u>状态前，韧性不会低于1层。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401318,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401319,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4034013,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034013,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034013,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034013,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034013,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034013,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034013,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4034014": {
    "Id": 4034014,
    "Name": "至黑之剑，盗火行者",
    "Desc": "伴随黑潮而来、狩猎泰坦火种的无名剑士，无人知晓其真身。\\n身负不可思议的力量，剑技也近乎无懈可击。疯狂与执着交织于它的锋刃，神悟树庭与哀丽秘榭皆毁于其手。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 7672.500000000466,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 132,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4034014,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403401401,
            "SkillName": "亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401402,
            "SkillName": "将尽的命数",
            "SkillDesc": "对我方全体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401403,
            "SkillName": "相混的道途",
            "SkillDesc": "使【残破容器】进入【共祭】状态，在数次行动内施放【幽冥的悼念】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401404,
            "SkillName": "幽冥的悼念",
            "SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】，随后吸收【残破容器】治疗自身，并获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401405,
            "SkillName": "沉默的悲叹",
            "SkillDesc": "获得<u>【灾难之力】</u>并进入【沉默的悲叹】状态，下次行动时施放【莫因舍弃而哭泣】。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401406,
            "SkillName": "却是必要的苦难",
            "SkillDesc": "消耗所有<u>【灾难之力】</u>对我方全体造成数次少量物理属性伤害，随后对我方全体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401407,
            "SkillName": "莫因舍弃而哭泣",
            "SkillDesc": "对我方全体造成物理属性伤害，消耗所有<u>【灾难之力】</u>额外造成数次少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401408,
            "SkillName": "分离的哀痛",
            "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时，消耗生命值召唤【残破容器】，并使消耗的生命值转化为<u>【苦痛缠绕】</u>。若该攻击召唤的【残破容器】被消灭，则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时，曾被该攻击召唤的【残破容器】将一同发起攻击，随后被自身吸收， 回复转化为<u>【苦痛缠绕】</u>的生命值并使自身获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401409,
            "SkillName": "迷失的共祭",
            "SkillDesc": "当拥有的<u>【灾难之力】</u>层数不为0时，若【残破容器】受到致命攻击，则立即消耗1层<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401410,
            "SkillName": "永别的决绝",
            "SkillDesc": "获得一定层数的【减伤】，使自身受到的伤害降低，每有1个【残破容器】被消灭后失去1层。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4034014,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034014,
        "WorldLevel": 1,
        "DisplayItemList": []
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      {
        "MonsterTemplateID": 4034014,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034014,
        "WorldLevel": 3,
        "DisplayItemList": []
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      {
        "MonsterTemplateID": 4034014,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034014,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034014,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4034015": {
    "Id": 4034015,
    "Name": "「无缘黎明」卡厄斯兰那",
    "Desc": "伴随黑潮而来、狩猎泰坦火种的无名剑士，面具下石像般的面容与救世主无异，几近崩毁，仿佛将死的薪柴。\\n空洞的回响自火焰中来：一切皆为徒劳。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 3022.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034015.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 132,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4034015,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 403401501,
            "SkillName": "亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401502,
            "SkillName": "将尽的命数",
            "SkillDesc": "对我方全体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401503,
            "SkillName": "相混的道途",
            "SkillDesc": "使【残破容器】进入【共祭】状态，在数次行动内施放【幽冥的悼念】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401504,
            "SkillName": "幽冥的悼念",
            "SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】，随后吸收【残破容器】治疗自身，并获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401505,
            "SkillName": "沉默的悲叹",
            "SkillDesc": "获得<u>【灾难之力】</u>并进入【沉默的悲叹】状态，下次行动时施放【莫因舍弃而哭泣】。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401506,
            "SkillName": "却是必要的苦难",
            "SkillDesc": "消耗所有<u>【灾难之力】</u>对我方全体造成数次少量物理属性伤害，消耗的【灾难之力】层数越多，伤害的段数越多，随后对我方全体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 403401507,
            "SkillName": "莫因舍弃而哭泣",
            "SkillDesc": "对我方全体造成物理属性伤害，消耗所有<u>【灾难之力】</u>额外造成数次少量物理属性伤害，消耗的【灾难之力】层数越多，伤害的段数越多。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401508,
            "SkillName": "分离的哀痛",
            "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时，消耗生命值召唤【残破容器】，并使消耗的生命值转化为<u>【苦痛缠绕】</u>。若该攻击召唤的【残破容器】被消灭，则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时，曾被该攻击召唤的【残破容器】将一同发起攻击，随后被自身吸收， 回复转化为<u>【苦痛缠绕】</u>的生命值并使自身获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401509,
            "SkillName": "迷失的共祭",
            "SkillDesc": "施放【沉默的悲叹】时，消耗生命值召唤【残破容器】，并使消耗的生命值转化为<u>【苦痛缠绕】</u>。当拥有的<u>【灾难之力】</u>层数不为0时，若【残破容器】受到致命攻击，则立即消耗1层<u>【灾难之力】</u>和一定比例的生命值，重新召唤【残破容器】。施放【莫因舍弃而哭泣】时，吸收【残破容器】并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401510,
            "SkillName": "永别的决绝",
            "SkillDesc": "获得一定层数的【减伤】，使自身受到的伤害降低，每有1个【残破容器】被消灭后失去1层。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4034015,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034015,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034015,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034015,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034015,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034015,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034015,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4034016": {
    "Id": 4034016,
    "Name": "至黑之剑，盗火行者",
    "Desc": "伴随黑潮而来、狩猎泰坦火种的无名剑士，无人知晓其真身。\\n身负不可思议的力量，剑技也近乎无懈可击。疯狂与执着交织于它的锋刃，神悟树庭与哀丽秘榭皆毁于其手。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1395,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 132,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4034016,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403401601,
            "SkillName": "亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401602,
            "SkillName": "将尽的命数",
            "SkillDesc": "对我方全体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401603,
            "SkillName": "相混的道途",
            "SkillDesc": "使【残破容器】进入【共祭】状态，在数次行动内施放【幽冥的悼念】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401604,
            "SkillName": "幽冥的悼念",
            "SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】，随后吸收【残破容器】治疗自身，并获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401605,
            "SkillName": "沉默的悲叹",
            "SkillDesc": "获得<u>【灾难之力】</u>并进入【沉默的悲叹】状态，下次行动时施放【莫因舍弃而哭泣】。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401606,
            "SkillName": "沉默的悲叹",
            "SkillDesc": "获得<u>【灾难之力】</u>并进入【沉默的悲叹】状态，下次行动时施放【莫因舍弃而哭泣】。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401607,
            "SkillName": "却是必要的苦难",
            "SkillDesc": "消耗所有<u>【灾难之力】</u>对我方全体造成数次少量物理属性伤害，消耗的【灾难之力】层数越多，伤害的段数越多，随后对我方全体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 403401608,
            "SkillName": "莫因舍弃而哭泣",
            "SkillDesc": "对我方全体造成物理属性伤害，消耗所有<u>【灾难之力】</u>额外造成数次少量物理属性伤害，消耗的【灾难之力】层数越多，伤害的段数越多。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401609,
            "SkillName": "莫因舍弃而哭泣",
            "SkillDesc": "对我方全体造成物理属性伤害，消耗所有<u>【灾难之力】</u>额外造成数次少量物理属性伤害，消耗的【灾难之力】层数越多，伤害的段数越多。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401610,
            "SkillName": "分离的哀痛",
            "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时，消耗生命值召唤【残破容器】，并使消耗的生命值转化为<u>【苦痛缠绕】</u>。若该攻击召唤的【残破容器】被消灭，则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时，曾被该攻击召唤的【残破容器】将一同发起攻击，随后被自身吸收， 回复转化为<u>【苦痛缠绕】</u>的生命值并使自身获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401611,
            "SkillName": "迷失的共祭",
            "SkillDesc": "施放【沉默的悲叹】时，消耗生命值召唤【残破容器】，并使消耗的生命值转化为<u>【苦痛缠绕】</u>。当拥有的<u>【灾难之力】</u>层数不为0时，若【残破容器】受到致命攻击，则立即消耗1层<u>【灾难之力】</u>和一定比例的生命值，重新召唤【残破容器】。施放【莫因舍弃而哭泣】时，吸收【残破容器】并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401612,
            "SkillName": "永别的决绝",
            "SkillDesc": "获得一定层数的【减伤】，使自身受到的伤害降低，每有1个【残破容器】被消灭后失去1层。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401613,
            "SkillName": "镣铐崩解",
            "SkillDesc": "进入<u>【镣铐崩解】</u>状态，召唤4个【残破容器】，并对这些【残破容器】施加【枷锁】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401614,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401615,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401616,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4034016,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034016,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034016,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034016,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034016,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034016,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034016,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4034017": {
    "Id": 4034017,
    "Name": "至黑之剑，盗火行者",
    "Desc": "伴随黑潮而来、狩猎泰坦火种的无名剑士，无人知晓其真身。\\n身负不可思议的力量，剑技也近乎无懈可击。疯狂与执着交织于它的锋刃，神悟树庭与哀丽秘榭皆毁于其手。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 4185,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 132,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4034017,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403401701,
            "SkillName": "亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401702,
            "SkillName": "将尽的命数",
            "SkillDesc": "对我方全体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401703,
            "SkillName": "相混的道途",
            "SkillDesc": "使【残破容器】进入【共祭】状态，在数次行动内施放【幽冥的悼念】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401704,
            "SkillName": "幽冥的悼念",
            "SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】，随后吸收【残破容器】治疗自身，并获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401705,
            "SkillName": "沉默的悲叹",
            "SkillDesc": "获得<u>【灾难之力】</u>并进入【沉默的悲叹】状态，下次行动时施放【莫因舍弃而哭泣】。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401706,
            "SkillName": "却是必要的苦难",
            "SkillDesc": "消耗所有<u>【灾难之力】</u>对我方全体造成数次少量物理属性伤害，消耗的【灾难之力】层数越多，伤害的段数越多，随后对我方全体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 403401707,
            "SkillName": "莫因舍弃而哭泣",
            "SkillDesc": "对我方全体造成物理属性伤害，消耗所有<u>【灾难之力】</u>额外造成数次少量物理属性伤害，消耗的【灾难之力】层数越多，伤害的段数越多。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401708,
            "SkillName": "分离的哀痛",
            "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时，消耗生命值召唤【残破容器】，并使消耗的生命值转化为<u>【苦痛缠绕】</u>。若该攻击召唤的【残破容器】被消灭，则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时，曾被该攻击召唤的【残破容器】将一同发起攻击，随后被自身吸收， 回复转化为<u>【苦痛缠绕】</u>的生命值并使自身获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401709,
            "SkillName": "迷失的共祭",
            "SkillDesc": "施放【沉默的悲叹】时，消耗生命值召唤【残破容器】，并使消耗的生命值转化为<u>【苦痛缠绕】</u>。当拥有的<u>【灾难之力】</u>层数不为0时，若【残破容器】受到致命攻击，则立即消耗1层<u>【灾难之力】</u>和一定比例的生命值，重新召唤【残破容器】。施放【莫因舍弃而哭泣】时，吸收【残破容器】并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401710,
            "SkillName": "永别的决绝",
            "SkillDesc": "获得一定层数的【减伤】，使自身受到的伤害降低，每有1个【残破容器】被消灭后失去1层。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4034017,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034017,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034017,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034017,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034017,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034017,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034017,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4034018": {
    "Id": 4034018,
    "Name": "？？？",
    "Desc": "伴随黑潮而来、狩猎泰坦火种的无名剑士，面具下石像般的面容与救世主无异，几近崩毁，仿佛将死的薪柴。\\n空洞的回响自火焰中来：一切皆为徒劳。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 6045,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034015.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 132,
    "StanceBase": 900,
    "StanceCount": 2,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4034018,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403401801,
            "SkillName": "亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401802,
            "SkillName": "将尽的命数",
            "SkillDesc": "对我方全体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401803,
            "SkillName": "相混的道途",
            "SkillDesc": "使【残破容器】进入【共祭】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401804,
            "SkillName": "幽冥的悼念",
            "SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】，随后吸收【残破容器】。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401805,
            "SkillName": "垂死的哽咽",
            "SkillDesc": "获得<u>【灾难之力】</u>并进入【垂死的哽咽】状态，下次行动时施放【却是必要的苦难】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401806,
            "SkillName": "沉默的悲叹",
            "SkillDesc": "获得<u>【灾难之力】</u>并进入【沉默的悲叹】状态，下次行动时施放【莫因舍弃而哭泣】。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401807,
            "SkillName": "却是必要的苦难",
            "SkillDesc": "消耗所有<u>【灾难之力】</u>对我方全体造成数次少量物理属性伤害，消耗的<u>【灾难之力】</u>层数越多，伤害的段数越多，随后对我方全体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 403401808,
            "SkillName": "莫因舍弃而哭泣",
            "SkillDesc": "对我方全体造成物理属性伤害，消耗所有<u>【灾难之力】</u>额外造成数次少量物理属性伤害，消耗的<u>【灾难之力】</u>层数越多，伤害的段数越多。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401809,
            "SkillName": "分离的哀痛",
            "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时，召唤【残破容器】。【残破容器】被消灭时，自身失去生命值。当自身再次施放【亡死的黑云】或【将尽的命数】时，曾被该攻击召唤的【残破容器】将一同发起攻击，随后被自身吸收。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401810,
            "SkillName": "迷失的共祭",
            "SkillDesc": "施放【沉默的悲叹】时，召唤【残破容器】。当【？？？】处于<u>【镣铐崩解】</u>状态时，若【残破容器】受到致命攻击，则立即重新召唤【残破容器】，并削减【？？？】的韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401811,
            "SkillName": "镣铐崩解",
            "SkillDesc": "进入<u>【镣铐崩解】</u>状态，召唤4个【残破容器】，并对这些【残破容器】施加【枷锁】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401812,
            "SkillName": "灾厄复苏",
            "SkillDesc": "失去第一层韧性时，解除所有控制状态，进入<u>【镣铐崩解】</u>状态，并立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401813,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401814,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4034018,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034018,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034018,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034018,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034018,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034018,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034018,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4034019": {
    "Id": 4034019,
    "Name": "至黑之剑，盗火行者（污染）",
    "Desc": "伴随黑潮而来、狩猎泰坦火种的无名剑士，无人知晓其真身。\\n身负不可思议的力量，剑技也近乎无懈可击。疯狂与执着交织于它的锋刃，神悟树庭与哀丽秘榭皆毁于其手。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 930,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 132,
    "StanceBase": 480,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4034019,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403401901,
            "SkillName": "亡死的黑云",
            "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401902,
            "SkillName": "将尽的命数",
            "SkillDesc": "对我方全体目标造成物理属性伤害，被击中目标降低生命值的一部分转化为<u>【侵蚀】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401903,
            "SkillName": "相混的道途",
            "SkillDesc": "使【残破容器】进入【共祭】状态，在数次行动内施放【幽冥的悼念】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401904,
            "SkillName": "幽冥的悼念",
            "SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】，随后吸收【残破容器】治疗自身，并获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 403401905,
            "SkillName": "沉默的悲叹",
            "SkillDesc": "获得<u>【灾难之力】</u>并进入【沉默的悲叹】状态，下次行动时施放【莫因舍弃而哭泣】。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401906,
            "SkillName": "却是必要的苦难",
            "SkillDesc": "消耗所有<u>【灾难之力】</u>对我方全体造成数次少量物理属性伤害，消耗的【灾难之力】层数越多，伤害的段数越多，随后对我方全体造成少量物理属性伤害。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 403401907,
            "SkillName": "莫因舍弃而哭泣",
            "SkillDesc": "对我方全体造成物理属性伤害，消耗所有<u>【灾难之力】</u>额外造成数次少量物理属性伤害，消耗的【灾难之力】层数越多，伤害的段数越多。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403401908,
            "SkillName": "分离的哀痛",
            "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时，消耗生命值召唤【残破容器】，并使消耗的生命值转化为<u>【苦痛缠绕】</u>。若该攻击召唤的【残破容器】被消灭，则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时，曾被该攻击召唤的【残破容器】将一同发起攻击，随后被自身吸收， 回复转化为<u>【苦痛缠绕】</u>的生命值并使自身获得<u>【灾难之力】</u>。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401909,
            "SkillName": "迷失的共祭",
            "SkillDesc": "施放【沉默的悲叹】时，消耗生命值召唤【残破容器】，并使消耗的生命值转化为<u>【苦痛缠绕】</u>。当拥有的<u>【灾难之力】</u>层数不为0时，若【残破容器】受到致命攻击，则立即消耗1层<u>【灾难之力】</u>和一定比例的生命值，重新召唤【残破容器】。施放【莫因舍弃而哭泣】时，吸收【残破容器】并回复转化为<u>【苦痛缠绕】</u>的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401910,
            "SkillName": "永别的决绝",
            "SkillDesc": "获得一定层数的【减伤】，使自身受到的伤害降低，每有1个【残破容器】被消灭后失去1层。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403401911,
            "SkillName": "残火将熄",
            "SkillDesc": "战斗中会出现黑泥对首领进行强化。强化后【至黑之剑，盗火行者（污染）】会立刻施放【却是必要的苦难】或【沉默的悲叹】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4034019,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034019,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034019,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034019,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034019,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034019,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4034019,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4035010": {
    "Id": 4035010,
    "Name": "翁法罗斯BOSS",
    "Desc": "...",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 11160,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4035010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": 160,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4035010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403501001,
            "SkillName": "技能1",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403501002,
            "SkillName": "技能2",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403501003,
            "SkillName": "技能3",
            "SkillDesc": "对锁定目标造成量子属性伤害，并使目标能量减少。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 403501004,
            "SkillName": "技能4",
            "SkillDesc": "对锁定目标造成虚数属性伤害，并使目标陷入【<u>行动锁定</u>】状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 403501005,
            "SkillName": "技能5",
            "SkillDesc": "对我方全体目标造成大量量子属性伤害，并使我方全体能量减少。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 403501006,
            "SkillName": "技能6",
            "SkillDesc": "对锁定目标造成大量虚数属性伤害，并使目标陷入【<u>行动锁定</u>】状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 403501007,
            "SkillName": "技能7",
            "SkillDesc": "进入【蓄力】状态，同时回复【部位左】和【部位右】的所有生命值，下次行动前无法被攻击，并在下次行动时对我方全体施放【技能8】。使所有【部位左】和【部位右】陷入【重创】状态可解除技能7的【蓄力】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403501008,
            "SkillName": "技能8",
            "SkillDesc": "对我方全体造成大量物理属性伤害，若【部位左】未陷入【重创】状态，则有概率使我方角色陷入【<u>行动锁定</u>】状态，若【部位右】未陷入【重创】状态，则使我方全体能量减少。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 403501009,
            "SkillName": "被动1",
            "SkillDesc": "【翁法罗斯BOSS】、【部位左】、【部位右】的技能命中我方目标时会提高【恨意值】，当【恨】提高时，【翁法罗斯BOSS<unbreak>02</unbreak>】会施放【技能1】，使我方目标的生命上限和战技点上限降低，【恨】降低时该效果会被削弱。当【恨】达到上限时，会立刻施放【技能9】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403501010,
            "SkillName": "被动2",
            "SkillDesc": "【部位左】和【部位右】受到伤害时，【翁法罗斯BOSS】也会受到伤害。【翁法罗斯BOSS】、【部位左】、【部位右】初始受到的伤害降低，每个【部位左】和【部位右】进入【重创】状态都会削弱伤害降低效果，当它们同时进入【重创】状态时，该效果移除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403501011,
            "SkillName": "技能9",
            "SkillDesc": "当【恨意值】达到上限时，战斗失败。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403501012,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4035010,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4035010,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4035010,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4035010,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4035010,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4035010,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4035010,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4035011": {
    "Id": 4035011,
    "Name": "翁法罗斯BOSS",
    "Desc": "...",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 11160,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4035010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": 160,
    "StanceBase": 720,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4035011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403501101,
            "SkillName": "技能1",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403501102,
            "SkillName": "技能2",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 403501103,
            "SkillName": "技能3",
            "SkillDesc": "对锁定目标造成量子属性伤害，并使目标能量减少。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 403501104,
            "SkillName": "技能4",
            "SkillDesc": "对锁定目标造成虚数属性伤害，并使目标陷入【<u>行动锁定</u>】状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 403501105,
            "SkillName": "技能5",
            "SkillDesc": "对我方全体目标造成大量量子属性伤害，并使我方全体能量减少。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403501106,
            "SkillName": "技能6",
            "SkillDesc": "对锁定目标造成大量虚数属性伤害，并使目标陷入【<u>行动锁定</u>】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 403501107,
            "SkillName": "技能7",
            "SkillDesc": "进入【蓄力】状态，同时回复【部位左】和【部位右】的所有生命值，下次行动前无法被攻击，并在下次行动时对我方全体施放【技能8】。使所有【部位左】和【部位右】陷入【重创】状态可解除技能7的【蓄力】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403501108,
            "SkillName": "技能8",
            "SkillDesc": "对我方全体造成大量物理属性伤害，若【部位左】未陷入【重创】状态，则有概率使我方角色陷入【<u>行动锁定</u>】状态，若【部位右】未陷入【重创】状态，则使我方全体能量减少。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 403501109,
            "SkillName": "被动1",
            "SkillDesc": "【翁法罗斯BOSS】、【部位左】、【部位右】的技能命中我方目标时会提高【恨意值】，当【恨】提高时，【翁法罗斯BOSS<unbreak>02</unbreak>】会施放【技能1】，使我方目标的生命上限和战技点上限降低，【恨】降低时该效果会被削弱。当【恨】达到上限时，会立刻施放【技能9】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403501110,
            "SkillName": "被动2",
            "SkillDesc": "【部位左】和【部位右】受到伤害时，【翁法罗斯BOSS】也会受到伤害。【翁法罗斯BOSS】、【部位左】、【部位右】初始受到的伤害降低，每个【部位左】和【部位右】进入【重创】状态都会削弱伤害降低效果，当它们同时进入【重创】状态时，该效果移除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403501111,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403501112,
            "SkillName": "技能6",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 403501113,
            "SkillName": "技能9",
            "SkillDesc": "当【恨意值】达到上限时，战斗失败。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4035011,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4035011,
        "WorldLevel": 1,
        "DisplayItemList": []
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      {
        "MonsterTemplateID": 4035011,
        "WorldLevel": 2,
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      {
        "MonsterTemplateID": 4035011,
        "WorldLevel": 3,
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      {
        "MonsterTemplateID": 4035011,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4035011,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4035011,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4035020": {
    "Id": 4035020,
    "Name": "翁法罗斯BOSS<unbreak>02</unbreak>",
    "Desc": "...",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 11625,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4035020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": 132,
    "StanceBase": 690,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4035020,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 403502001,
            "SkillName": "被动1",
            "SkillDesc": "使我方全体目标陷入【负面状态】，生命上限和战技点上限降低。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4035020,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4035020,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4035020,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4035020,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4035020,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4035020,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 4035020,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "4043010": {
    "Id": 4043010,
    "Name": "黑塔#错误型号",
    "Desc": "受到忆域迷因污染的黑塔人偶，得益于完美的原型，即使参数错误，仍然显得如此精致实用。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1116,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4043010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 100,
    "StanceBase": 480,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 4043010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 404301001,
            "SkillName": "复写变换",
            "SkillDesc": "变身为至多5个其他敌方单位。",
            "DamageType": "",
            "SPHitBase": 5
          }
        ]
      },
      {
        "Id": 404301001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 404301001,
            "SkillName": "复写变换",
            "SkillDesc": "变身为至多5个其他敌方单位。",
            "DamageType": "",
            "SPHitBase": 5
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 4043010,
        "AvatarExpReward": 150,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
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            "ID": 114011
          },
          {
            "$type": "ItemConfig",
            "ID": 182009
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            "$type": "ItemConfig",
            "ID": 183005
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      {
        "MonsterTemplateID": 4043010,
        "WorldLevel": 1,
        "AvatarExpReward": 200,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
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          {
            "$type": "ItemConfig",
            "ID": 114011
          },
          {
            "$type": "ItemConfig",
            "ID": 114012
          },
          {
            "$type": "ItemConfig",
            "ID": 182009
          },
          {
            "$type": "ItemConfig",
            "ID": 183005
          }
        ]
      },
      {
        "MonsterTemplateID": 4043010,
        "WorldLevel": 2,
        "AvatarExpReward": 250,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 114011
          },
          {
            "$type": "ItemConfig",
            "ID": 114012
          },
          {
            "$type": "ItemConfig",
            "ID": 182009
          },
          {
            "$type": "ItemConfig",
            "ID": 183005
          }
        ]
      },
      {
        "MonsterTemplateID": 4043010,
        "WorldLevel": 3,
        "AvatarExpReward": 300,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 114011
          },
          {
            "$type": "ItemConfig",
            "ID": 114012
          },
          {
            "$type": "ItemConfig",
            "ID": 182009
          },
          {
            "$type": "ItemConfig",
            "ID": 183005
          }
        ]
      },
      {
        "MonsterTemplateID": 4043010,
        "WorldLevel": 4,
        "AvatarExpReward": 350,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 114012
          },
          {
            "$type": "ItemConfig",
            "ID": 114013
          },
          {
            "$type": "ItemConfig",
            "ID": 182009
          },
          {
            "$type": "ItemConfig",
            "ID": 183005
          }
        ]
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      {
        "MonsterTemplateID": 4043010,
        "WorldLevel": 5,
        "AvatarExpReward": 400,
        "DisplayItemList": [
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            "ID": 2
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            "ID": 114012
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          {
            "$type": "ItemConfig",
            "ID": 114013
          },
          {
            "$type": "ItemConfig",
            "ID": 182009
          },
          {
            "$type": "ItemConfig",
            "ID": 183005
          }
        ]
      },
      {
        "MonsterTemplateID": 4043010,
        "WorldLevel": 6,
        "AvatarExpReward": 400,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 114012
          },
          {
            "$type": "ItemConfig",
            "ID": 114013
          },
          {
            "$type": "ItemConfig",
            "ID": 182009
          },
          {
            "$type": "ItemConfig",
            "ID": 183005
          }
        ]
      }
    ]
  },
  "4044010": {
    "Id": 4044010,
    "Name": "第一位天才，隐德来希，赞达尔",
    "Desc": "以吕枯耳戈斯之名静观千百万次轮回的神礼观众，承载天才俱乐部#1赞达尔•壹•桑原的意志。以最初的「天才」权柄，执掌超越神话的伟力，试将漫长的实验导向「毁灭」的宿命。",
    "MonsterCampID": 7,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 11160,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4044010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 160,
    "StanceBase": 600,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 4044010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 404401001,
            "SkillName": "天球偏移论",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 404401002,
            "SkillName": "潜能实现猜想",
            "SkillDesc": "使指定敌方单体目标获得<u>【潜能实现】</u>效果并立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 404401003,
            "SkillName": "智识的二律背反",
            "SkillDesc": "对指定我方目标造成少量量子属性伤害，将目标行动提前并解除其控制状态。同时对其施加<u>【二律背反】</u>效果。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 404401004,
            "SkillName": "虚数几何演绎法",
            "SkillDesc": "连续对我方随机单体目标造成少量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 404401005,
            "SkillName": "SET 论证方法=黑潮",
            "SkillDesc": "切换为【论证形态】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 404401006,
            "SkillName": "DEL 入侵变量",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 404401007,
            "SkillName": "DEFRAG 生命优化",
            "SkillDesc": "使除自身外的敌方全体目标在自身处于【论证形态】时，永久获得<u>【风行】</u>和<u>【「律法」的惩戒】</u>效果。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 404401008,
            "SkillName": "创生&&毁灭",
            "SkillDesc": "对我方2个目标造成少量量子属性伤害，将目标行动提前并解除其控制状态。同时对目标施加<u>【二律背反】</u>效果。",
            "DamageType": "Quantum",
            "SPHitBase": 10
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          {
            "Id": 404401009,
            "SkillName": "FORMAT 故障空间",
            "SkillDesc": "连续对我方随机单体目标造成少量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 5
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          {
            "Id": 404401010,
            "SkillName": "求解：第一因之果",
            "SkillDesc": "对我方全体造成大量量子属性伤害，伤害由目标<u>平均分摊</u>，且伤害会根据强化的次数提升，并使等同于强化次数数量的我方目标大概率陷入纠缠状态。同时切换为【演化形态】。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 404401011,
            "SkillName": "秘所思公理",
            "SkillDesc": "当前处于【演化形态】。在行动序列上生成【神话生命演化系统】，每次【神话生命演化系统】行动时在场上生成【泰坦眷属】。敌方目标从场上生成或我方忆灵被召唤累计达到一定数量后，赞达尔将施放【SET 论证方法=黑潮】。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 404401012,
            "SkillName": "逻各斯ALG",
            "SkillDesc": "当前处于【论证形态】，场上会不断生成【黑潮造物】。同时在行动序列上生成【CALL _毁灭论证法】，每次【CALL _毁灭论证法】行动时，使下次赞达尔施放的【求解：第一因之果】获得强化。敌方目标被消灭、我方角色陷入无法战斗状态或忆灵消失累计达到一定数量后，赞达尔施放【求解：第一因之果】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 404401013,
            "SkillName": "化形公式",
            "SkillDesc": "每次切换形态时使自身受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
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    "Drop": [
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  "4044011": {
    "Id": 4044011,
    "Name": "第一位天才，隐德来希，赞达尔",
    "Desc": "以吕枯耳戈斯之名静观千百万次轮回的神礼观众，承载天才俱乐部#1赞达尔•壹•桑原的意志。以最初的「天才」权柄，执掌超越神话的伟力，试将漫长的实验导向「毁灭」的宿命。",
    "MonsterCampID": null,
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    "HPBase": 9300,
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    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
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            "Id": 404401101,
            "SkillName": "天球偏移论",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
            "DamageType": "Quantum",
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            "Id": 404401102,
            "SkillName": "潜能实现猜想",
            "SkillDesc": "使指定敌方单体目标获得<u>【潜能实现】</u>效果并立即行动。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 404401103,
            "SkillName": "智识的二律背反",
            "SkillDesc": "对指定我方目标造成少量量子属性伤害，将目标行动提前并解除其控制状态。同时对其施加<u>【二律背反】</u>效果。",
            "DamageType": "Quantum",
            "SPHitBase": 10
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          {
            "Id": 404401104,
            "SkillName": "虚数几何演绎法",
            "SkillDesc": "连续对我方随机单体目标造成少量量子属性伤害。",
            "DamageType": "Quantum",
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            "Id": 404401105,
            "SkillName": "SET 论证方法=黑潮",
            "SkillDesc": "切换为【论证形态】。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 404401106,
            "SkillName": "DEL 入侵变量",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 10
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          {
            "Id": 404401107,
            "SkillName": "DEFRAG 生命优化",
            "SkillDesc": "使除自身外的敌方全体目标在自身处于【论证形态】时，永久获得<u>【风行】</u>和<u>【「律法」的惩戒】</u>效果。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 404401108,
            "SkillName": "创生&&毁灭",
            "SkillDesc": "对我方2个目标造成少量量子属性伤害，将目标行动提前并解除其控制状态。同时对目标施加<u>【二律背反】</u>效果。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 404401109,
            "SkillName": "FORMAT 故障空间",
            "SkillDesc": "连续对我方随机单体目标造成少量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 404401110,
            "SkillName": "求解：第一因之果",
            "SkillDesc": "对我方全体造成大量量子属性伤害，伤害由目标<u>平均分摊</u>，且伤害会根据强化的次数提升，并使等同于强化次数数量的我方目标大概率陷入纠缠状态。同时切换为【演化形态】。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 404401111,
            "SkillName": "秘所思公理",
            "SkillDesc": "当前处于【演化形态】。在行动序列上生成【神话生命演化系统】，每次【神话生命演化系统】行动时在场上生成【泰坦眷属】。敌方目标从场上生成或我方忆灵被召唤累计达到一定数量后，赞达尔将施放【SET 论证方法=黑潮】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 404401112,
            "SkillName": "逻各斯ALG",
            "SkillDesc": "当前处于【论证形态】，场上会不断生成【黑潮造物】。同时在行动序列上生成【CALL _毁灭论证法】，每次【CALL _毁灭论证法】行动时，使下次赞达尔施放的【求解：第一因之果】获得强化。敌方目标被消灭、我方角色陷入无法战斗状态或忆灵消失累计达到一定数量后，赞达尔施放【求解：第一因之果】。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 404401113,
            "SkillName": "化形公式",
            "SkillDesc": "每次切换形态时使自身受到的伤害提高。",
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            "SPHitBase": ""
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    "Id": 4044012,
    "Name": "第一位天才，隐德来希，赞达尔",
    "Desc": "以吕枯耳戈斯之名静观千百万次轮回的神礼观众，承载天才俱乐部#1赞达尔•壹•桑原的意志。以最初的「天才」权柄，执掌超越神话的伟力，试将漫长的实验导向「毁灭」的宿命。",
    "MonsterCampID": 7,
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    "Rank": "LittleBoss",
    "SpeedBase": 160,
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        "SkillList": [
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            "Id": 404401201,
            "SkillName": "天球偏移论",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 404401202,
            "SkillName": "潜能实现猜想",
            "SkillDesc": "使指定敌方单体目标获得<u>【潜能实现】</u>效果并立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 404401203,
            "SkillName": "智识的二律背反",
            "SkillDesc": "对指定我方目标造成少量量子属性伤害，将目标行动提前并解除其控制状态。同时对其施加<u>【二律背反】</u>效果。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 404401204,
            "SkillName": "虚数几何演绎法",
            "SkillDesc": "连续对我方随机单体目标造成少量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 404401205,
            "SkillName": "SET 论证方法=黑潮",
            "SkillDesc": "切换为【论证形态】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 404401206,
            "SkillName": "DEL 入侵变量",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 404401207,
            "SkillName": "DEFRAG 生命优化",
            "SkillDesc": "使除自身外的敌方全体目标在自身处于【论证形态】时，永久获得<u>【风行】</u>和<u>【「律法」的惩戒】</u>效果。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 404401208,
            "SkillName": "创生&&毁灭",
            "SkillDesc": "对我方2个目标造成少量量子属性伤害，将目标行动提前并解除其控制状态。同时对目标施加<u>【二律背反】</u>效果。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 404401209,
            "SkillName": "FORMAT 故障空间",
            "SkillDesc": "连续对我方随机单体目标造成少量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 5
          },
          {
            "Id": 404401210,
            "SkillName": "求解：第一因之果",
            "SkillDesc": "对我方全体造成大量量子属性伤害，伤害由目标<u>平均分摊</u>，且伤害会根据强化的次数提升，并使等同于强化次数数量的我方目标大概率陷入纠缠状态。同时切换为【演化形态】。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 404401211,
            "SkillName": "秘所思公理",
            "SkillDesc": "当前处于【演化形态】。敌方目标从场上生成或我方忆灵被召唤累计达到一定数量后，赞达尔将施放【SET 论证方法=黑潮】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 404401212,
            "SkillName": "逻各斯ALG",
            "SkillDesc": "当前处于【论证形态】，在行动序列上生成【CALL _毁灭论证法】，每次【CALL _毁灭论证法】行动时，使下次赞达尔施放的【求解：第一因之果】获得强化。敌方目标被消灭、我方角色陷入无法战斗状态或忆灵消失累计达到一定数量后，赞达尔施放【求解：第一因之果】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 404401213,
            "SkillName": "化形公式",
            "SkillDesc": "每次切换形态时使自身受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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      {
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        "WorldLevel": 4,
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        "WorldLevel": 6,
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  "4052010": {
    "Id": 4052010,
    "Name": "浪花侍女",
    "Desc": "大海的女儿们，被「毁灭」的罪孽蚀尽灵肉，只余空荡扭曲的形骸，为将临的黑日起舞颂唱。\\n残有的黑潮自往世流淌，落入此世浪涛——\\n忠贞美丽的浪花啊，沐浴主人杯中溢出的泥，纯洁的裙摆沾染癫狂——\\n你感受不到流向，在生与死的浪间飘荡，不得一刻安详。",
    "MonsterCampID": 15,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 302.25000000023283,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4052010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 144,
    "StanceBase": 120,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "AttackModifyRatio": 1,
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        "SpeedModifyValue": null,
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        "StanceWeakList": [
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          "Thunder",
          "Wind"
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        "HardLevelGroup": 1,
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "Id": 405201001,
            "SkillName": "海的裙摆飘荡",
            "SkillDesc": "对我方全体造成少量冰属性伤害，处于【<u>在毁灭中狂欢</u>】状态时，对受到攻击的我方目标施加【<u>黑潮热</u>】，使造成的部分伤害以持续伤害形式在一定回合内扣除。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 405201002,
            "SkillName": "冥河的孤独难耐",
            "SkillDesc": "受到致命攻击时，对敌方全体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 405201003,
            "SkillName": "请泊舟暂歇",
            "SkillDesc": "受到一定次数的普攻、战技、终结技或忆灵技攻击后行动提前，处于【<u>在毁灭中狂欢</u>】状态时，触发行动提前的受击次数降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 405201004,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
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      {
        "Id": 405201001,
        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Wind"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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            "SkillName": "冥河的孤独难耐",
            "SkillDesc": "受到致命攻击时，对敌方全体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": ""
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          {
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            "SkillName": "请泊舟暂歇",
            "SkillDesc": "受到一定次数的普攻、战技、终结技或忆灵技攻击后行动提前，处于【<u>在毁灭中狂欢</u>】状态时，触发行动提前的受击次数降低。",
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            "SkillName": "冥河的孤独难耐",
            "SkillDesc": "受到致命攻击时，对敌方全体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": ""
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          {
            "Id": 405201003,
            "SkillName": "请泊舟暂歇",
            "SkillDesc": "受到一定次数的普攻、战技、终结技或忆灵技攻击后行动提前，处于【<u>在毁灭中狂欢</u>】状态时，触发行动提前的受击次数降低。",
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  "4052012": {
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    "Name": "浪花侍女",
    "Desc": "大海的女儿们，被「毁灭」的罪孽蚀尽灵肉，只余空荡扭曲的形骸，为将临的黑日起舞颂唱。\\n残有的黑潮自往世流淌，落入此世浪涛——\\n忠贞美丽的浪花啊，沐浴主人杯中溢出的泥，纯洁的裙摆沾染癫狂——\\n你感受不到流向，在生与死的浪间飘荡，不得一刻安详。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 302.25000000023283,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4052010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 144,
    "StanceBase": 120,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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            "SkillName": "海的裙摆飘荡",
            "SkillDesc": "对我方全体造成少量冰属性伤害，处于【<u>在毁灭中狂欢</u>】状态时，对受到攻击的我方目标施加【<u>黑潮热</u>】，使造成的部分伤害以持续伤害形式在一定回合内扣除。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 405201202,
            "SkillName": "冥河的孤独难耐",
            "SkillDesc": "受到致命攻击时，对敌方全体造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 405201203,
            "SkillName": "请泊舟暂歇",
            "SkillDesc": "受到一定次数的普攻、战技、终结技或忆灵技攻击后行动提前，处于【<u>在毁灭中狂欢</u>】状态时，触发行动提前的受击次数降低。",
            "DamageType": "",
            "SPHitBase": ""
          },
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            "Id": 405201204,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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    "Id": 4052020,
    "Name": "泡影稚子",
    "Desc": "大海的女儿们，被「毁灭」的罪孽蚀尽灵肉，只余空荡扭曲的形骸…这一世，她们追随「海洋」的利刃，并非湮灭于虚无，而是成为袭向黑日的巨浪。\\n末日的风暴从天而降，宣告万物的灭亡——\\n不幸早产的泡影啊，还未诞生就注定消亡，吞吐着数不尽的悲怆——\\n污浊的羊水流淌，染黑天和地，把初生的希望也弄脏。",
    "MonsterCampID": 15,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 302.25000000023283,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4052020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 120,
    "StanceBase": 120,
    "StanceCount": 1,
    "StatusResistanceBase": 0.10000000009313226,
    "Child": [
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        "HPModifyRatio": 1,
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        "StanceWeakList": [
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          "Thunder"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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            "DamageType": "Ice",
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            "DamageType": "Quantum",
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            "DamageType": "Imaginary",
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        "SkillList": [
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            "Id": 405202001,
            "SkillName": "反刍腐烂的梦",
            "SkillDesc": "对指定我方单体目标造成少量量子属性伤害。若此时场上有【泡影稚子】处于【向蜃楼冲锋】状态，则造成额外量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 405202002,
            "SkillName": "向蜃楼冲锋",
            "SkillDesc": "进入【向蜃楼冲锋】状态，锁定我方单体目标，该状态解除前其他【泡影稚子】会优先攻击被锁定的目标。当自身被击破或受到致命攻击时，解除【向蜃楼冲锋】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 405202003,
            "SkillName": "泡沫的宿命如此",
            "SkillDesc": "受到致命攻击时，对敌方全体目标造成大量量子属性伤害。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 405202004,
            "SkillName": "请泊舟暂歇",
            "SkillDesc": "受到一定次数的普攻、战技、终结技或忆灵技攻击后行动提前，处于【<u>在毁灭中狂欢</u>】状态时，触发行动提前的受击次数降低。",
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            "SPHitBase": ""
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    "Id": 4053010,
    "Name": "波涛夫人",
    "Desc": "大海的女儿们，被「毁灭」的罪孽蚀尽灵肉，只余空荡扭曲的形骸，为将临的黑日起舞颂唱。\\n残有的黑潮自往世流淌，落入此世浪涛——\\n美艳动人的波涛啊，你为君王饮尽灾殃，酒痕染花碎珍珠点缀的妆——\\n你醉倒在迷狂的屠场，在血与蜜酿的坟场，引歌为自己号丧。",
    "MonsterCampID": 15,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1395,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4053010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 144,
    "StanceBase": 540,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
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        "StanceWeakList": [
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          "Fire",
          "Thunder"
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        "HardLevelGroup": 1,
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            "DamageType": "Wind",
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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            "DamageType": "Imaginary",
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        "SkillList": [
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            "Id": 405301001,
            "SkillName": "摆袖醉意袭人",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 405301002,
            "SkillName": "蜜酿泼洒如星",
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  "4053020": {
    "Id": 4053020,
    "Name": "飓风大母",
    "Desc": "大海的女儿们，被「毁灭」的罪孽蚀尽灵肉，只余空荡扭曲的形骸…这一世，她们追随「海洋」的利刃，并非湮灭于虚无，而是成为袭向黑日的巨浪。\\n末日的雨从天而降，宣告万物的灭亡——\\n孕育大浪的飓风啊，你尝尽子嗣的绝望，最终孕满疯狂——\\n亿万死胎的海葬，泪也应汹涌如洪水，将恨拍在岸上。",
    "MonsterCampID": 15,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1395,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4053020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 165,
    "StanceBase": 480,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "AttackModifyRatio": 1,
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        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
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            "Value": 0.20000000018626451
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            "Id": 405302001,
            "SkillName": "唾弃深渊的黑",
            "SkillDesc": "对指定我方单体目标造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 405302002,
            "SkillName": "啼哭落在岸上",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 405302003,
            "SkillName": "风雨雷的妊娠",
            "SkillDesc": "在行动序列上添加【孵化】，并为自身附加【<u>孵育狂潮</u>】。【孵化】行动时会施放【洪潮浪的分娩】。",
            "DamageType": "",
            "SPHitBase": ""
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            "Id": 405302004,
            "SkillName": "雨自初生便落坠",
            "SkillDesc": "对我方全体目标造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 405302005,
            "SkillName": "洪潮浪的分娩",
            "SkillDesc": "召唤【泡影稚子】，并为其附加【风眼巢】。若此时场上存在【泡影稚子】，【飓风大母】将一直施放【雨自初生便落坠】，直到所有【泡影稚子】被消灭。",
            "DamageType": "",
            "SPHitBase": ""
          },
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            "Id": 405302006,
            "SkillName": "请泊舟暂歇",
            "SkillDesc": "受到一定次数的普攻、战技、终结技或忆灵技攻击后行动提前，处于【<u>在毁灭中狂欢</u>】状态时，触发行动提前的受击次数降低。",
            "DamageType": "",
            "SPHitBase": ""
          }
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  "4062010": {
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    "Name": "金血忆灵•雉形",
    "Desc": "流光忆庭的模因生命遭遇「毁灭」金血糅合而成的扭曲怪物。初具雉形。\\n它既喧嚣吵闹又总是抱团行动，可见即便人性已经蒸发，遵循着「毁灭」的本能便是如此模样。",
    "MonsterCampID": 18,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 232.50000000046566,
    "InitialDelayRatio": 1,
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    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 100,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": 0.10000000009313226,
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        "HPModifyRatio": 1,
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        "SpeedModifyValue": null,
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        "StanceWeakList": [
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          "Fire"
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "Id": 406201001,
            "SkillName": "罪血啄食",
            "SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 406201002,
            "SkillName": "罪血共鸣",
            "SkillDesc": "使自身和场上其他【金血忆灵•雉形】进入<u>【罪血共鸣】</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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    ],
    "Drop": [
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    "Id": 4062020,
    "Name": "金血忆灵•犬形",
    "Desc": "流光忆庭的模因生命遭遇「毁灭」金血糅合而成的扭曲怪物。初具犬形。\\n它咄咄逼人，可见即便人性已经蒸发，遵循着「毁灭」的本能便是如此模样。",
    "MonsterCampID": 18,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 279,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4062020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 120,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": 0.10000000009313226,
    "Child": [
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        "AttackModifyRatio": 1,
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        "HPModifyRatio": 1,
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        "StanceModifyRatio": 1,
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          "Imaginary"
        ],
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "Id": 406202001,
            "SkillName": "罪血啃噬",
            "SkillDesc": "对指定我方单体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 406202002,
            "SkillName": "罪血之污",
            "SkillDesc": "战斗开始时获得<u>【罪血之污】</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 406202003,
            "SkillName": "同享罪血",
            "SkillDesc": "受到致命攻击时，为相邻的敌方目标施加<u>【罪血之污】</u>状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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    ],
    "Drop": [
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        "WorldLevel": 2,
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    "Id": 4063010,
    "Name": "金血忆灵•翼蛇形",
    "Desc": "流光忆庭的模因生命遭遇「毁灭」金血糅合而成的扭曲怪物。略有翼蛇雏形，足以装神弄鬼。\\n它那扭曲的理智在黑潮中彻底疯狂，那强烈的自我防御冲动，无形中染上了一层幻想色彩。",
    "MonsterCampID": 18,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1488,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4063010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 120,
    "StanceBase": 480,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Fire",
          "Ice"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 406301001,
            "SkillName": "罪血鞭笞",
            "SkillDesc": "对指定我方单体目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 406301002,
            "SkillName": "罪血呛吐",
            "SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 406301003,
            "SkillName": "威慑警戒",
            "SkillDesc": "进入蓄力状态并获得【旋绕】，下次行动时若仍有【旋绕】，则施放【罪血涡旋】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 406301004,
            "SkillName": "罪血涡旋",
            "SkillDesc": "对我方全体造成虚数属性伤害，并使目标降低生命值的一部分转化为【侵蚀】，【旋绕】越多，伤害越高，随后失去所有【旋绕】层数。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 406301005,
            "SkillName": "扭矩反打",
            "SkillDesc": "对我方全体造成少量虚数属性伤害，并使目标降低生命值的一部分转化为【侵蚀】。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 406301006,
            "SkillName": "蜷曲蓄力",
            "SkillDesc": "受到我方单位的攻击后，若【旋绕】层数不为0，则施放【扭矩反打】并失去1层【旋绕】。任意目标回合每个我方单位只能触发一次该效果，【旋绕】层数为0时解除蓄力状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
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        "AvatarExpReward": 150,
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  "4064010": {
    "Id": 4064010,
    "Name": "金血忆灵•裁定忘却之形",
    "Desc": "那众多金血忆灵的残躯中一丝尚存的疯狂，被长夜月抽取提炼，融合成了更为扭曲怪异的怪物。\\n它将遵守造物主的指示，裁定何物应被记起，何物应被忘却，它会吞噬掉徒劳无功的冗余记忆，使它们在岁月中沉默。\\n「新的生命若要萌芽，它的种子须是死的。」",
    "MonsterCampID": 18,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 2511,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_4064010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 150,
    "StanceBase": 360,
    "StanceCount": 4,
    "StatusResistanceBase": 0.3000000002793968,
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        "AttackModifyRatio": 1,
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        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
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            "Id": 406401001,
            "SkillName": "罪血嚼齿",
            "SkillDesc": "对指定我方单体目标造成大量虚数属性伤害，若目标持有护盾则削减自身韧性，该削韧效果不会使韧性低于1点。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 406401002,
            "SkillName": "执刑就位",
            "SkillDesc": "召唤【金血忆灵•雉形】，每个召唤物被消灭时，削减自身韧性。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 406401003,
            "SkillName": "罪血眈视",
            "SkillDesc": "锁定指定我方角色，使自身的速度提高，并在数个回合内对该目标施放【罪血嚼齿】和【罪血锯刑】。施放该技能后再行动1次。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 406401004,
            "SkillName": "罪血锯刑",
            "SkillDesc": "对指定我方单体目标造成大量虚数属性伤害，使目标降低生命值的一部分转化为【<u>侵蚀</u>】，若目标持有护盾则削减自身韧性，该削韧效果不会使韧性低于1点。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 406401005,
            "SkillName": "罪血钳刑",
            "SkillDesc": "对我方全体目标造成大量虚数属性伤害，使目标降低生命值的一部分转化为【<u>侵蚀</u>】。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 406401006,
            "SkillName": "指名祸首",
            "SkillDesc": "进入蓄力状态，下次行动时施放【罪血枭首】，选择1名我方角色承受【罪血枭首】的最高伤害和【<u>罪血腐蚀</u>】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 406401007,
            "SkillName": "罪血枭首",
            "SkillDesc": "对被【指名祸首】选中的角色以外的我方角色造成虚数属性伤害，对被【指名祸首】选中的我方角色造成大量虚数属性伤害，并根据该角色受到的未被护盾抵消的伤害的数值，对其施加【<u>罪血腐蚀</u>】。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 406401008,
            "SkillName": "决狱从速",
            "SkillDesc": "未被弱点击破时，受到的伤害降低，被弱点击破时行动额外延后，并对自身造成大量虚数属性伤害，被弱点击破后，受到的伤害提高。",
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            "SPHitBase": ""
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    "Name": "炎华造物",
    "Desc": "游荡在裂界中的晶体元素，只有最简单的智能，其形态犹如放射高热，猛烈燃烧的鸟类生命。",
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    "AttackBase": 18,
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    "HPBase": 55.80000000074506,
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            "SkillName": "扰乱",
            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
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            "SkillName": "扰乱",
            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
          }
        ]
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        "Id": 800101002,
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          "Thunder"
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            "Id": 800101001,
            "SkillName": "扰乱",
            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
            "DamageType": "Fire",
            "SPHitBase": 10
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        "Id": 800101003,
        "AttackModifyRatio": 1.6666670010890812,
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          {
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            "Value": 0.20000000018626451
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        ],
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            "Id": 800101001,
            "SkillName": "扰乱",
            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
            "DamageType": "Fire",
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        "Id": 800101004,
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        "HPModifyRatio": 2.5000000004656613,
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "SkillName": "扰乱",
            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
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            "SkillName": "扰乱",
            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
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            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
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        "Id": 800101007,
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            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
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            "SkillName": "扰乱",
            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
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          {
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            "Id": 800101001,
            "SkillName": "扰乱",
            "SkillDesc": "对指定我方单体造成少量火属性伤害。",
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            "SkillName": "扰乱",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。",
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            "DamageType": "Quantum",
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    "Drop": [
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    "Id": 8001030,
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    "Desc": "裂界侵蚀的受害者们拼接成的奇怪造物。麻木的面孔循环罗列，无有思想，无有情绪，曾名之为人的部分已尽数流逝。",
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    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
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    "HPBase": 93,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8001030.png",
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    "StanceBase": 30,
    "StanceCount": 1,
    "StatusResistanceBase": null,
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            "SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
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            "Id": 800103003,
            "SkillName": "能量涌泄",
            "SkillDesc": "受到致命攻击后使我方全体能量恢复。",
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          },
          {
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            "SkillName": "虹彩光束",
            "SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
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          },
          {
            "Id": 800103002,
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            "SkillDesc": "使敌方全体攻击力提高。",
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          },
          {
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            "SkillName": "能量涌泄",
            "SkillDesc": "受到致命攻击后使我方全体能量恢复。",
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        ]
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          {
            "Id": 800103002,
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          },
          {
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            "SkillName": "能量涌泄",
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        "SkillList": [
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          },
          {
            "Id": 800103002,
            "SkillName": "聚焦充能",
            "SkillDesc": "使敌方全体攻击力提高。",
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            "SPHitBase": ""
          },
          {
            "Id": 800103003,
            "SkillName": "能量涌泄",
            "SkillDesc": "受到致命攻击后使我方全体能量恢复。",
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      },
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        "Id": 800103004,
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          {
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          {
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        ],
        "SkillList": [
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            "SkillName": "虹彩光束",
            "SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
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          },
          {
            "Id": 800103002,
            "SkillName": "聚焦充能",
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          },
          {
            "Id": 800103003,
            "SkillName": "能量涌泄",
            "SkillDesc": "受到致命攻击后使我方全体能量恢复。",
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        "Id": 800103005,
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          {
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          {
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            "DamageType": "Thunder",
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          {
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          {
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        "SkillList": [
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            "SkillName": "虹彩光束",
            "SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
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          },
          {
            "Id": 800103002,
            "SkillName": "聚焦充能",
            "SkillDesc": "使敌方全体攻击力提高。",
            "DamageType": "",
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          },
          {
            "Id": 800103003,
            "SkillName": "能量涌泄",
            "SkillDesc": "受到致命攻击后使我方全体能量恢复。",
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      {
        "Id": 800103006,
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            "Value": 0.20000000018626451
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          {
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          {
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            "DamageType": "Thunder",
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          {
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          {
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        ],
        "SkillList": [
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            "SkillName": "虹彩光束",
            "SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
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          },
          {
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          },
          {
            "Id": 800103003,
            "SkillName": "能量涌泄",
            "SkillDesc": "受到致命攻击后使我方全体能量恢复。",
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        ]
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      {
        "Id": 800103007,
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          {
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          {
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          {
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        ],
        "SkillList": [
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          },
          {
            "Id": 800103002,
            "SkillName": "聚焦充能",
            "SkillDesc": "使敌方全体攻击力提高。",
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          },
          {
            "Id": 800103003,
            "SkillName": "能量涌泄",
            "SkillDesc": "受到致命攻击后使我方全体能量恢复。",
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        ]
      },
      {
        "Id": 800103008,
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          {
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          {
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          {
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        ],
        "SkillList": [
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            "SkillName": "虹彩光束",
            "SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
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          },
          {
            "Id": 800103002,
            "SkillName": "聚焦充能",
            "SkillDesc": "使敌方全体攻击力提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800103003,
            "SkillName": "能量涌泄",
            "SkillDesc": "受到致命攻击后使我方全体能量恢复。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 800103009,
        "AttackModifyRatio": 1,
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "Value": 0.20000000018626451
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          {
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            "SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
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          },
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            "Id": 800103003,
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            "SkillDesc": "受到致命攻击后使我方全体能量恢复。",
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        "Id": 800103012,
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          {
            "Id": 800103002,
            "SkillName": "聚焦充能",
            "SkillDesc": "使敌方全体攻击力提高。",
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          },
          {
            "Id": 800103003,
            "SkillName": "能量涌泄",
            "SkillDesc": "受到致命攻击后使我方全体能量恢复。",
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    "Name": "借力球",
    "Desc": "群攻角色羁绊召唤的法球，可以被攻击。",
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    "Name": "鸣雷造物",
    "Desc": "游荡在裂界中的晶体元素，只有最简单的智能，其形态犹如负载电荷，喷薄雷霆的鸟类生命。",
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        ],
        "SkillList": [
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            "SkillDesc": "对指定我方单体造成少量雷属性伤害，并大概率使受到攻击的我方目标陷入触电状态。",
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        "SkillList": [
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      {
        "Id": 800104003,
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        ],
        "SkillList": [
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        "Id": 800104004,
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        ],
        "SkillList": [
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            "SkillDesc": "对指定我方单体造成少量雷属性伤害，并大概率使受到攻击的我方目标陷入触电状态。",
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        ]
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    "Drop": [
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            "Id": 800201004,
            "SkillName": "虚数护甲",
            "SkillDesc": "非弱点属性的攻击对自身造成的伤害降低。",
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            "SkillDesc": "对指定我方单体造成大量虚数属性伤害。",
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          {
            "Id": 800201004,
            "SkillName": "虚数护甲",
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          {
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          {
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            "SkillName": "颂歌爆发",
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          {
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        "Id": 800201006,
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            "SkillName": "颂歌爆发",
            "SkillDesc": "对指定我方单体造成大量虚数属性伤害。",
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          {
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          {
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        "Id": 800201007,
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            "SkillName": "颂歌爆发",
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          {
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          {
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          {
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          {
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          {
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      {
        "Id": 800201009,
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          {
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            "SkillName": "颂歌爆发",
            "SkillDesc": "对指定我方单体造成大量虚数属性伤害。",
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          {
            "Id": 800201003,
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            "SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害，并进入【后手】状态，下次行动时施放【颂歌爆发】且使自身造成的伤害大幅提高。",
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          {
            "Id": 800201004,
            "SkillName": "虚数护甲",
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      {
        "Id": 800201012,
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          {
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            "SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
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          {
            "Id": 800201002,
            "SkillName": "颂歌爆发",
            "SkillDesc": "对指定我方单体造成大量虚数属性伤害。",
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          {
            "Id": 800201003,
            "SkillName": "颂歌震荡",
            "SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害，并进入【后手】状态，下次行动时施放【颂歌爆发】且使自身造成的伤害大幅提高。",
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          {
            "Id": 800201004,
            "SkillName": "虚数护甲",
            "SkillDesc": "非弱点属性的攻击对自身造成的伤害降低。",
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      {
        "Id": 800201015,
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          {
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        "SkillList": [
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            "SkillName": "颂歌光束",
            "SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
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          {
            "Id": 800201002,
            "SkillName": "颂歌爆发",
            "SkillDesc": "对指定我方单体造成大量虚数属性伤害。",
            "DamageType": "Imaginary",
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          {
            "Id": 800201003,
            "SkillName": "颂歌震荡",
            "SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害，并进入【后手】状态，下次行动时施放【颂歌爆发】且使自身造成的伤害大幅提高。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
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          {
            "Id": 800201004,
            "SkillName": "虚数护甲",
            "SkillDesc": "非弱点属性的攻击对自身造成的伤害降低。",
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      {
        "Id": 800201016,
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            "DamageType": "Ice",
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            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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            "DamageType": "Imaginary",
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        "SkillList": [
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            "SkillName": "颂歌光束",
            "SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 800201002,
            "SkillName": "颂歌爆发",
            "SkillDesc": "对指定我方单体造成大量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
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          {
            "Id": 800201003,
            "SkillName": "颂歌震荡",
            "SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害，并进入【后手】状态，下次行动时施放【颂歌爆发】且使自身造成的伤害大幅提高。",
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            "SPHitBase": 10
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            "Id": 800201004,
            "SkillName": "虚数护甲",
            "SkillDesc": "非弱点属性的攻击对自身造成的伤害降低。",
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        "Id": 800201017,
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            "SkillDesc": "对指定我方单体造成大量虚数属性伤害。",
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            "SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害，并进入【后手】状态，下次行动时施放【颂歌爆发】且使自身造成的伤害大幅提高。",
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            "SkillDesc": "非弱点属性的攻击对自身造成的伤害降低。",
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            "SkillName": "颂歌爆发",
            "SkillDesc": "对指定我方单体造成大量虚数属性伤害。",
            "DamageType": "Imaginary",
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            "SkillName": "颂歌震荡",
            "SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害，并进入【后手】状态，下次行动时施放【颂歌爆发】且使自身造成的伤害大幅提高。",
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            "Id": 800201004,
            "SkillName": "虚数护甲",
            "SkillDesc": "非弱点属性的攻击对自身造成的伤害降低。",
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            "SPHitBase": ""
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        "Id": 800201022,
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            "SkillName": "颂歌光束",
            "SkillDesc": "对指定我方单体造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
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          {
            "Id": 800201002,
            "SkillName": "颂歌爆发",
            "SkillDesc": "对指定我方单体造成大量虚数属性伤害。",
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            "SPHitBase": 15
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          {
            "Id": 800201003,
            "SkillName": "颂歌震荡",
            "SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害，并进入【后手】状态，下次行动时施放【颂歌爆发】且使自身造成的伤害大幅提高。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 800201004,
            "SkillName": "虚数护甲",
            "SkillDesc": "非弱点属性的攻击对自身造成的伤害降低。",
            "DamageType": "",
            "SPHitBase": ""
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    "Drop": [
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  "8002040": {
    "Id": 8002040,
    "Name": "次元扑满",
    "Desc": "迷失在群星中的跨维度生物，性温，味甘，不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
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    "CriticalDamageBase": 0.20000000018626451,
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    "HPBase": 334.80000000074506,
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    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002040.png",
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    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": null,
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            "DamageType": "Fire",
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "Id": 800204001,
            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800204002,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800204003,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
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        ]
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        "Id": 800204001,
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          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
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            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 800204001,
            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
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          },
          {
            "Id": 800204002,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800204003,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
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            "SPHitBase": ""
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        ]
      },
      {
        "Id": 800204002,
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            "Value": 0.20000000018626451
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            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
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          {
            "Id": 800204002,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
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          {
            "Id": 800204003,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
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            "Value": 0.20000000018626451
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        "SkillList": [
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            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
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          },
          {
            "Id": 800204002,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800204003,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 800204004,
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 800204001,
            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800204002,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800204003,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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    ],
    "Drop": [
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        "MonsterTemplateID": 8002040,
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      {
        "MonsterTemplateID": 8002040,
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        "AvatarExpReward": 450,
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  "8002050": {
    "Id": 8002050,
    "Name": "序列扑满",
    "Desc": "迷失在群星中的跨维度生物，性温，味甘，不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
    "MonsterCampID": 4,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 315,
    "HPBase": 334.80000000074506,
    "InitialDelayRatio": 0.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 83,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": null,
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            "DamageType": "Ice",
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            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
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          {
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            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
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          {
            "Id": 800205003,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
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            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
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          {
            "Id": 800205002,
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            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
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          {
            "Id": 800205003,
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          {
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            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
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          {
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            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
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            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
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          {
            "Id": 800205002,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
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          {
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            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
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        "Id": 800205004,
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            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
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          {
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            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
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          {
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            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
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        "Id": 800205005,
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        "SkillList": [
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            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
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          {
            "Id": 800205002,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
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          {
            "Id": 800205003,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
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        "Id": 800205006,
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          {
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          {
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            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
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            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
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          {
            "Id": 800205002,
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            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
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          {
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            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
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            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
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          {
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            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
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          },
          {
            "Id": 800205003,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
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        "Id": 800205009,
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          {
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          {
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            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
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          {
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          {
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            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
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      {
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        "SkillList": [
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            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
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          {
            "Id": 800205002,
            "SkillName": "跑…跑啊",
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          {
            "Id": 800205003,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
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        ]
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            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205002,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205003,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
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        "DefenceModifyRatio": 1,
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        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
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          "Wind",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 800205001,
            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205002,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205003,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "Value": 0.20000000018626451
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          {
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            "Value": 0.20000000018626451
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          {
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            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205002,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205003,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
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        ]
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    "Drop": [
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        "DisplayItemList": []
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      {
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        "WorldLevel": 6,
        "DisplayItemList": []
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    ]
  },
  "8002051": {
    "Id": 8002051,
    "Name": "扑大哥",
    "Desc": "迷失在群星中的跨维度生物，性温，味甘，不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
    "MonsterCampID": 4,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 315,
    "HPBase": 334.80000000074506,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 83,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": null,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
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        "SpeedModifyValue": null,
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          "Quantum",
          "Imaginary"
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        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
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            "Value": 0.20000000018626451
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          {
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
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            "Value": 0.20000000018626451
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            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205102,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205103,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
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        ]
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        "DamageTypeResistance": [
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205102,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205103,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
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    "Drop": [
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  "8002052": {
    "Id": 8002052,
    "Name": "扑老二",
    "Desc": "迷失在群星中的跨维度生物，性温，味甘，不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
    "MonsterCampID": 4,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 315,
    "HPBase": 334.80000000074506,
    "InitialDelayRatio": 0.7500000006984919,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
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    "Rank": "MinionLv2",
    "SpeedBase": 83,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": null,
    "Child": [
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
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          "Wind",
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        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
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            "Value": 0.20000000018626451
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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        "SkillList": [
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            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205202,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205203,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
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        "SpeedModifyValue": null,
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        "DamageTypeResistance": [
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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        "SkillList": [
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            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205202,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205203,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
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    "Drop": [
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  "8002053": {
    "Id": 8002053,
    "Name": "扑三弟",
    "Desc": "迷失在群星中的跨维度生物，性温，味甘，不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
    "MonsterCampID": 4,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 315,
    "HPBase": 334.80000000074506,
    "InitialDelayRatio": 0.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 83,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": null,
    "Child": [
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        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Fire",
          "Ice"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 800205301,
            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205302,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205303,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
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        ]
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      {
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        "EliteGroup": 1,
        "HPModifyRatio": 0.6666670010890812,
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        "SpeedModifyValue": null,
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        "StanceWeakList": [
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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          {
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            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205302,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205303,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
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        ]
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        "DefenceModifyRatio": 1,
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        "HPModifyRatio": 10,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
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        "StanceWeakList": [
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          "Fire",
          "Ice"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205302,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205303,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
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        ]
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    "Drop": [
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    ]
  },
  "8002054": {
    "Id": 8002054,
    "Name": "序列扑满",
    "Desc": "迷失在群星中的跨维度生物，性温，味甘，不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
    "MonsterCampID": 4,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 315,
    "HPBase": 334.80000000074506,
    "InitialDelayRatio": 0.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 83,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": null,
    "Child": [
      {
        "Id": 8002054,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800205401,
            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205402,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205403,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8002054,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002054,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002054,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002054,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002054,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002054,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002054,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "8002055": {
    "Id": 8002055,
    "Name": "扑大哥",
    "Desc": "迷失在群星中的跨维度生物，性温，味甘，不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
    "MonsterCampID": 4,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 315,
    "HPBase": 334.80000000074506,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 83,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": null,
    "Child": [
      {
        "Id": 8002055,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800205501,
            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205502,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205503,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8002055,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002055,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002055,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002055,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002055,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002055,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002055,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "8002056": {
    "Id": 8002056,
    "Name": "扑老二",
    "Desc": "迷失在群星中的跨维度生物，性温，味甘，不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
    "MonsterCampID": 4,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 315,
    "HPBase": 334.80000000074506,
    "InitialDelayRatio": 0.7500000006984919,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 83,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": null,
    "Child": [
      {
        "Id": 8002056,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800205601,
            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205602,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205603,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8002056,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002056,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002056,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002056,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002056,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002056,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002056,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "8002057": {
    "Id": 8002057,
    "Name": "扑三弟",
    "Desc": "迷失在群星中的跨维度生物，性温，味甘，不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
    "MonsterCampID": 4,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 315,
    "HPBase": 334.80000000074506,
    "InitialDelayRatio": 0.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 83,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": null,
    "Child": [
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        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800205701,
            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205702,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205703,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8002057,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002057,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002057,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002057,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002057,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002057,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002057,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "8002058": {
    "Id": 8002058,
    "Name": "序列扑满",
    "Desc": "迷失在群星中的跨维度生物，性温，味甘，不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 315,
    "HPBase": 334.80000000074506,
    "InitialDelayRatio": 0.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 83,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": null,
    "Child": [
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        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800205801,
            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205802,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205803,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 800205801,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800205801,
            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205802,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205803,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
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        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 83,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800205801,
            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205802,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205803,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 800205803,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800205801,
            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205802,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205803,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8002058,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002058,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002058,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002058,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002058,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002058,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002058,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "8002059": {
    "Id": 8002059,
    "Name": "序列扑满（稀有）",
    "Desc": "迷失在群星中的跨维度生物，性温，味甘，不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 315,
    "HPBase": 334.80000000074506,
    "InitialDelayRatio": 0.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 83,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": null,
    "Child": [
      {
        "Id": 8002059,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800205901,
            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205902,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800205903,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8002059,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002059,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002059,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002059,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002059,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002059,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002059,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "8002060": {
    "Id": 8002060,
    "Name": "毁灭扑满",
    "Desc": "迷失在群星中的跨维度生物，性温，味甘，不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 315,
    "HPBase": 334.80000000074506,
    "InitialDelayRatio": 0.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 83,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": null,
    "Child": [
      {
        "Id": 8002060,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800206001,
            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800206002,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800206003,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800206004,
            "SkillName": "报…报复你",
            "SkillDesc": "当我方目标攻击敌方目标后，对我方全体进行攻击，攻击次数相当于本次攻击击中的敌方目标数量。",
            "DamageType": "Fire",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8002060,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002060,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002060,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002060,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002060,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002060,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002060,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "8002061": {
    "Id": 8002061,
    "Name": "毁灭扑满",
    "Desc": "迷失在群星中的跨维度生物，性温，味甘，不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 315,
    "HPBase": 334.80000000074506,
    "InitialDelayRatio": 0.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 83,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": null,
    "Child": [
      {
        "Id": 8002061,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800206101,
            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800206102,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800206103,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800206104,
            "SkillName": "报…报复你",
            "SkillDesc": "当我方目标攻击敌方目标后，对我方全体进行攻击，攻击次数相当于本次攻击击中的敌方目标数量。",
            "DamageType": "Fire",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 800206101,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": -13.99999999976717,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 800206101,
            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800206102,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800206103,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800206104,
            "SkillName": "报…报复你",
            "SkillDesc": "当我方目标攻击敌方目标后，对我方全体进行攻击，攻击次数相当于本次攻击击中的敌方目标数量。",
            "DamageType": "Fire",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8002061,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002061,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002061,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002061,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002061,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002061,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002061,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "8002069": {
    "Id": 8002069,
    "Name": "毁灭扑满（巨大）",
    "Desc": "迷失在群星中的跨维度生物，性温，味甘，不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 315,
    "HPBase": 669.6000000005588,
    "InitialDelayRatio": 0.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 83,
    "StanceBase": 180,
    "StanceCount": 1,
    "StatusResistanceBase": null,
    "Child": [
      {
        "Id": 8002069,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800206901,
            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800206902,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800206903,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800206904,
            "SkillName": "报…报复你",
            "SkillDesc": "当我方目标攻击敌方目标后，对我方全体进行攻击，攻击次数相当于本次攻击击中的敌方目标数量。",
            "DamageType": "Fire",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8002069,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002069,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002069,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002069,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002069,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002069,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002069,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "8002070": {
    "Id": 8002070,
    "Name": "丰饶扑满",
    "Desc": "迷失在群星中的跨维度生物，性温，味甘，不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 315,
    "HPBase": 558,
    "InitialDelayRatio": 0.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 83,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": null,
    "Child": [
      {
        "Id": 8002070,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800207001,
            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800207002,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800207003,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800207004,
            "SkillName": "治…治好你",
            "SkillDesc": "当除丰饶扑满外的敌方目标受到我方目标攻击后，消耗自身生命值为受到攻击的目标回复生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8002070,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002070,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002070,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002070,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002070,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002070,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002070,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "8002071": {
    "Id": 8002071,
    "Name": "丰饶扑满",
    "Desc": "迷失在群星中的跨维度生物，性温，味甘，不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 315,
    "HPBase": 558,
    "InitialDelayRatio": 0.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 83,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": null,
    "Child": [
      {
        "Id": 8002071,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800207101,
            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800207102,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800207103,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800207104,
            "SkillName": "治…治好你",
            "SkillDesc": "当除丰饶扑满外的敌方目标受到我方目标攻击后，消耗自身生命值为受到攻击的目标回复生命值。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8002071,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002071,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002071,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002071,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002071,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002071,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002071,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "8002079": {
    "Id": 8002079,
    "Name": "丰饶扑满（巨大）",
    "Desc": "迷失在群星中的跨维度生物，性温，味甘，不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 315,
    "HPBase": 1302,
    "InitialDelayRatio": 0.5000000004656613,
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    "StanceCount": 1,
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            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
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          },
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            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
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            "SPHitBase": ""
          },
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            "SkillName": "治…治好你",
            "SkillDesc": "当除丰饶扑满外的敌方目标受到我方目标攻击后，消耗自身生命值为受到攻击的目标回复生命值。",
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    "Id": 8002080,
    "Name": "存护扑满",
    "Desc": "迷失在群星中的跨维度生物，性温，味甘，不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
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    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 315,
    "HPBase": 167.40000000037253,
    "InitialDelayRatio": 0.5000000004656613,
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    "StanceBase": 30,
    "StanceCount": 1,
    "StatusResistanceBase": null,
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        "DamageTypeResistance": [
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            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
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            "SPHitBase": ""
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            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
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          },
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            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
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            "SkillName": "保…保护你",
            "SkillDesc": "进入战斗时，为敌方全体提供【保…保护你】，每层【保…保护你】可抵抗1次除持续伤害外的所有伤害。敌方全体共享【保…保护你】层数。",
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    "Name": "存护扑满",
    "Desc": "迷失在群星中的跨维度生物，性温，味甘，不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
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    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 315,
    "HPBase": 167.40000000037253,
    "InitialDelayRatio": 0.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
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    "Rank": "MinionLv2",
    "SpeedBase": 83,
    "StanceBase": 30,
    "StanceCount": 1,
    "StatusResistanceBase": null,
    "Child": [
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            "Value": 0.20000000018626451
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            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
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            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800208103,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
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            "SkillName": "保…保护你",
            "SkillDesc": "进入战斗时，为敌方全体提供【保…保护你】，每层【保…保护你】可抵抗1次除持续伤害外的所有伤害。敌方全体共享【保…保护你】层数。",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
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        "StanceModifyRatio": 1,
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
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            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
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            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
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            "SkillName": "保…保护你",
            "SkillDesc": "进入战斗时，为敌方全体提供【保…保护你】，每层【保…保护你】可抵抗1次除持续伤害外的所有伤害。敌方全体共享【保…保护你】层数。",
            "DamageType": "",
            "SPHitBase": ""
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    "Drop": [
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        "AvatarExpReward": 96,
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  "8002082": {
    "Id": 8002082,
    "Name": "存护扑满",
    "Desc": "迷失在群星中的跨维度生物，性温，味甘，不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 315,
    "HPBase": 167.40000000037253,
    "InitialDelayRatio": 0.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 83,
    "StanceBase": 30,
    "StanceCount": 1,
    "StatusResistanceBase": null,
    "Child": [
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        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800208202,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800208203,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800208204,
            "SkillName": "保…保护你",
            "SkillDesc": "进入战斗时，为敌方全体提供【保…保护你】，每层【保…保护你】可抵抗1次除持续伤害外的所有伤害。敌方全体共享【保…保护你】层数。",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      }
    ],
    "Drop": [
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      {
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    ]
  },
  "8002089": {
    "Id": 8002089,
    "Name": "存护扑满（巨大）",
    "Desc": "迷失在群星中的跨维度生物，性温，味甘，不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 315,
    "HPBase": 334.80000000074506,
    "InitialDelayRatio": 0.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
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    "Rank": "MinionLv2",
    "SpeedBase": 83,
    "StanceBase": 30,
    "StanceCount": 1,
    "StatusResistanceBase": null,
    "Child": [
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        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
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        "SpeedModifyValue": null,
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        "StanceWeakList": [
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
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            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
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            "SPHitBase": ""
          },
          {
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            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800208903,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
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            "SkillName": "保…保护你",
            "SkillDesc": "进入战斗时，为敌方全体提供【保…保护你】，每层【保…保护你】可抵抗1次除持续伤害外的所有伤害。敌方全体共享【保…保护你】层数。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
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        "WorldLevel": 5,
        "DisplayItemList": []
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        "WorldLevel": 6,
        "DisplayItemList": []
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    "Id": 8002090,
    "Name": "序列扑满",
    "Desc": "迷失在群星中的跨维度生物，性温，味甘，不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
    "MonsterCampID": 3,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 315,
    "HPBase": 334.80000000074506,
    "InitialDelayRatio": 0.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 83,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": null,
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        "HPModifyRatio": 1,
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        "SpeedModifyValue": null,
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        "StanceWeakList": [
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          "Quantum",
          "Imaginary"
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        "DamageTypeResistance": [
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            "DamageType": "Fire",
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            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
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            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800209003,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
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        ]
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    ],
    "Drop": [
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        "AvatarExpReward": 36,
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        "AvatarExpReward": 96,
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    "Id": 8002091,
    "Name": "序列扑满",
    "Desc": "迷失在群星中的跨维度生物，性温，味甘，不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
    "MonsterCampID": 3,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 315,
    "HPBase": 334.80000000074506,
    "InitialDelayRatio": 0.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 83,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": null,
    "Child": [
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Quantum",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
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            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
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            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
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        ]
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    ],
    "Drop": [
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      },
      {
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        "WorldLevel": 6,
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  },
  "8002100": {
    "Id": 8002100,
    "Name": "扑大哥",
    "Desc": "迷失在群星中的跨维度生物，性温，味甘，不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
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    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 315,
    "HPBase": 334.80000000074506,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 83,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": null,
    "Child": [
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
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          "Quantum",
          "Imaginary"
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        "DamageTypeResistance": [
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            "DamageType": "Physical",
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            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
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            "SPHitBase": ""
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            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
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            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
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            "SPHitBase": ""
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    "Drop": [
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    "Name": "扑老二",
    "Desc": "迷失在群星中的跨维度生物，性温，味甘，不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
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    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 315,
    "HPBase": 334.80000000074506,
    "InitialDelayRatio": 0.7500000006984919,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png",
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    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": null,
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            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
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            "SPHitBase": ""
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            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
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            "SPHitBase": ""
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            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
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            "SPHitBase": ""
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    "Drop": [
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    "Name": "扑三弟",
    "Desc": "迷失在群星中的跨维度生物，性温，味甘，不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
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    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 315,
    "HPBase": 334.80000000074506,
    "InitialDelayRatio": 0.5000000004656613,
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    "StatusResistanceBase": null,
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            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
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            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
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            "SPHitBase": ""
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            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
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            "SPHitBase": ""
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    "Name": "序列扑满（巨大）",
    "Desc": "迷失在群星中的跨维度生物，性温，味甘，不可食用。一生中大部分时间花在进食和逃跑上。偶遇它的旅行者视之为吉兆。",
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            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
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          },
          {
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            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
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            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
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            "SPHitBase": ""
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            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800210901,
            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800210902,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800210903,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 800210902,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800210901,
            "SkillName": "害…害怕",
            "SkillDesc": "扑满被惊动了，即将在2个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800210902,
            "SkillName": "跑…跑啊",
            "SkillDesc": "扑满陷入恐慌，即将在1个回合后逃离。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800210903,
            "SkillName": "呼…逃走了",
            "SkillDesc": "扑满拔腿就跑，瞬间失去了踪影。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8002109,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002109,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002109,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002109,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002109,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002109,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8002109,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "8003010": {
    "Id": 8003010,
    "Name": "外宇宙之冰",
    "Desc": "不属此世的怪异生命，自星核带来的裂界中成长，寄生在世界的根基结构中汲取能量，其甲胄外壳上倒映着幽深黯淡的星空。\\n战斗中，外宇宙之冰能轻易将敌人冻结凝固。",
    "MonsterCampID": 3,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 930,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 100,
    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 8003010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800301001,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态，对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301002,
            "SkillName": "汲取霜晶",
            "SkillDesc": "使自身进入【冰点】状态，之后的攻击可以施放【永冬之雨】。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 800301003,
            "SkillName": "永冬之雨",
            "SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害，并有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301004,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态，则有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800301001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800301001,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态，对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301002,
            "SkillName": "汲取霜晶",
            "SkillDesc": "使自身进入【冰点】状态，之后的攻击可以施放【永冬之雨】。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 800301003,
            "SkillName": "永冬之雨",
            "SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害，并有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301004,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态，则有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800301002,
        "AttackModifyRatio": 1.6666670010890812,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.8000000007450581,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800301001,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态，对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301002,
            "SkillName": "汲取霜晶",
            "SkillDesc": "使自身进入【冰点】状态，之后的攻击可以施放【永冬之雨】。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 800301003,
            "SkillName": "永冬之雨",
            "SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害，并有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301004,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态，则有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800301003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.6500000006053597,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800301001,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态，对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301002,
            "SkillName": "汲取霜晶",
            "SkillDesc": "使自身进入【冰点】状态，之后的攻击可以施放【永冬之雨】。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 800301003,
            "SkillName": "永冬之雨",
            "SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害，并有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301004,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态，则有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800301004,
        "AttackModifyRatio": 1.1111110001802444,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 3.6000000005587935,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800301001,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态，对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301002,
            "SkillName": "汲取霜晶",
            "SkillDesc": "使自身进入【冰点】状态，之后的攻击可以施放【永冬之雨】。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 800301003,
            "SkillName": "永冬之雨",
            "SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害，并有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301004,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态，则有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800301005,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 4,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800301001,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态，对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301002,
            "SkillName": "汲取霜晶",
            "SkillDesc": "使自身进入【冰点】状态，之后的攻击可以施放【永冬之雨】。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 800301003,
            "SkillName": "永冬之雨",
            "SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害，并有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301004,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态，则有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800301006,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 33,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800301001,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态，对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301002,
            "SkillName": "汲取霜晶",
            "SkillDesc": "使自身进入【冰点】状态，之后的攻击可以施放【永冬之雨】。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 800301003,
            "SkillName": "永冬之雨",
            "SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害，并有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301004,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态，则有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800301007,
        "AttackModifyRatio": 0.8000000007450581,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.45000000041909516,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800301001,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态，对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301002,
            "SkillName": "汲取霜晶",
            "SkillDesc": "使自身进入【冰点】状态，之后的攻击可以施放【永冬之雨】。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 800301003,
            "SkillName": "永冬之雨",
            "SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害，并有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301004,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态，则有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800301008,
        "AttackModifyRatio": 0.8333330010063946,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.5000000004656613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 24,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800301001,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态，对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301002,
            "SkillName": "汲取霜晶",
            "SkillDesc": "使自身进入【冰点】状态，之后的攻击可以施放【永冬之雨】。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 800301003,
            "SkillName": "永冬之雨",
            "SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害，并有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301004,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态，则有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800301009,
        "AttackModifyRatio": 0.8000000007450581,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.2000000001862645,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800301001,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态，对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301002,
            "SkillName": "汲取霜晶",
            "SkillDesc": "使自身进入【冰点】状态，之后的攻击可以施放【永冬之雨】。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 800301003,
            "SkillName": "永冬之雨",
            "SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害，并有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301004,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态，则有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800301010,
        "AttackModifyRatio": 0.8000000007450581,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.7500000006984919,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800301001,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态，对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301002,
            "SkillName": "汲取霜晶",
            "SkillDesc": "使自身进入【冰点】状态，之后的攻击可以施放【永冬之雨】。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 800301003,
            "SkillName": "永冬之雨",
            "SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害，并有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301004,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态，则有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800301011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": -9.99999999976717,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800301001,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态，对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301002,
            "SkillName": "汲取霜晶",
            "SkillDesc": "使自身进入【冰点】状态，之后的攻击可以施放【永冬之雨】。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 800301003,
            "SkillName": "永冬之雨",
            "SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害，并有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301004,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态，则有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800301012,
        "AttackModifyRatio": 0.6250000002328306,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": -9.99999999976717,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800301001,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态，对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301002,
            "SkillName": "汲取霜晶",
            "SkillDesc": "使自身进入【冰点】状态，之后的攻击可以施放【永冬之雨】。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 800301003,
            "SkillName": "永冬之雨",
            "SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害，并有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301004,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态，则有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800301013,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.6000000005587935,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800301001,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态，对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301002,
            "SkillName": "汲取霜晶",
            "SkillDesc": "使自身进入【冰点】状态，之后的攻击可以施放【永冬之雨】。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 800301003,
            "SkillName": "永冬之雨",
            "SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害，并有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301004,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态，则有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800301014,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 8.500000000465661,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800301001,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态，对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301002,
            "SkillName": "汲取霜晶",
            "SkillDesc": "使自身进入【冰点】状态，之后的攻击可以施放【永冬之雨】。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 800301003,
            "SkillName": "永冬之雨",
            "SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害，并有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301004,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态，则有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800301015,
        "AttackModifyRatio": 1.6666670010890812,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.7500000006984919,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 50,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800301001,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态，对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301002,
            "SkillName": "汲取霜晶",
            "SkillDesc": "使自身进入【冰点】状态，之后的攻击可以施放【永冬之雨】。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 800301003,
            "SkillName": "永冬之雨",
            "SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害，并有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301004,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态，则有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800301016,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.7000000006519258,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": -19.99999999976717,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800301001,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态，对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301002,
            "SkillName": "汲取霜晶",
            "SkillDesc": "使自身进入【冰点】状态，之后的攻击可以施放【永冬之雨】。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 800301003,
            "SkillName": "永冬之雨",
            "SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害，并有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301004,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态，则有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800301018,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.6000000005587935,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800301001,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态，对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301002,
            "SkillName": "汲取霜晶",
            "SkillDesc": "使自身进入【冰点】状态，之后的攻击可以施放【永冬之雨】。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 800301003,
            "SkillName": "永冬之雨",
            "SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害，并有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301004,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态，则有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800301020,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 8.25000000023283,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Ice",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 800301001,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态，对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301002,
            "SkillName": "汲取霜晶",
            "SkillDesc": "使自身进入【冰点】状态，之后的攻击可以施放【永冬之雨】。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 800301003,
            "SkillName": "永冬之雨",
            "SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害，并有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301004,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态，则有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800301021,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800301001,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态，对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301002,
            "SkillName": "汲取霜晶",
            "SkillDesc": "使自身进入【冰点】状态，之后的攻击可以施放【永冬之雨】。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 800301003,
            "SkillName": "永冬之雨",
            "SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害，并有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301004,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态，则有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          }
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    "Drop": [
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        "WorldLevel": 3,
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            "ID": 182007
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            "ID": 183004
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      {
        "MonsterTemplateID": 8003010,
        "WorldLevel": 4,
        "AvatarExpReward": 350,
        "DisplayItemList": [
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            "ID": 2
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            "ID": 111002
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          {
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            "ID": 111003
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          {
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            "ID": 182007
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      {
        "MonsterTemplateID": 8003010,
        "WorldLevel": 5,
        "AvatarExpReward": 400,
        "DisplayItemList": [
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            "ID": 182007
          },
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      {
        "MonsterTemplateID": 8003010,
        "WorldLevel": 6,
        "AvatarExpReward": 400,
        "DisplayItemList": [
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            "ID": 2
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            "ID": 182007
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  "8003011": {
    "Id": 8003011,
    "Name": "外宇宙之冰（错误）",
    "Desc": "代码受到影响后的错误投影。参照本体为不属此世的怪异生命，自星核带来的裂界中成长，寄生在世界的根基结构中汲取能量，其甲胄外壳上倒映着幽深黯淡的星空。\\n战斗中，外宇宙之冰能轻易将敌人冻结凝固并使其行动推迟。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1395,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 100,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 8003011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800301101,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态，对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301102,
            "SkillName": "汲取霜晶",
            "SkillDesc": "使自身进入【冰点】状态，之后的攻击可以施放【永冬之雨】。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 800301103,
            "SkillName": "永冬之雨",
            "SkillDesc": "只有在【冰点】状态下才会施放该技能。施放该技能，对我方全体造成冰属性伤害，并有概率使受到攻击的我方目标陷入冻结状态，且使其行动延后。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301104,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态，则有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301105,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301106,
            "SkillName": "碎冰裂寒",
            "SkillDesc": "对陷入冻结状态的我方目标造成冰属性伤害，同时使其冻结状态解除，并对其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 800301101,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800301101,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态，对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301102,
            "SkillName": "汲取霜晶",
            "SkillDesc": "使自身进入【冰点】状态，之后的攻击可以施放【永冬之雨】。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 800301103,
            "SkillName": "永冬之雨",
            "SkillDesc": "只有在【冰点】状态下才会施放该技能。施放该技能，对我方全体造成冰属性伤害，并有概率使受到攻击的我方目标陷入冻结状态，且使其行动延后。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301104,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态，则有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301105,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301106,
            "SkillName": "碎冰裂寒",
            "SkillDesc": "对陷入冻结状态的我方目标造成冰属性伤害，同时使其冻结状态解除，并对其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          }
        ]
      }
    ],
    "Drop": [
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        "MonsterTemplateID": 8003011,
        "AvatarExpReward": 150,
        "DisplayItemList": [
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            "ID": 2
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  "8003012": {
    "Id": 8003012,
    "Name": "外宇宙之冰",
    "Desc": "不属此世的怪异生命，自星核带来的裂界中成长，寄生在世界的根基结构中汲取能量，其甲胄外壳上倒映着幽深黯淡的星空。\\n战斗中，外宇宙之冰能轻易将敌人冻结凝固。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 744,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 100,
    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 8003012,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800301201,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态，对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301202,
            "SkillName": "霜晶凝华",
            "SkillDesc": "使自身进入【冰点】状态，之后的攻击可以施放【永冬之雨】，并使自身获得1层【凝晶】效果。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 800301203,
            "SkillName": "永冬之雨",
            "SkillDesc": "只有在【冰点】状态下才会施放该技能。施放该技能，对我方全体造成冰属性伤害，并有概率使受到攻击的我方目标陷入冻结状态，且使其行动延后。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301204,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态，则有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301205,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301206,
            "SkillName": "碎冰裂寒",
            "SkillDesc": "对陷入冻结状态的我方目标造成冰属性伤害，同时使其冻结状态解除，并对其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 800301201,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 800301201,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态，对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301202,
            "SkillName": "霜晶凝华",
            "SkillDesc": "使自身进入【冰点】状态，之后的攻击可以施放【永冬之雨】，并使自身获得1层【凝晶】效果。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 800301203,
            "SkillName": "永冬之雨",
            "SkillDesc": "只有在【冰点】状态下才会施放该技能。施放该技能，对我方全体造成冰属性伤害，并有概率使受到攻击的我方目标陷入冻结状态，且使其行动延后。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301204,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态，则有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301205,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301206,
            "SkillName": "碎冰裂寒",
            "SkillDesc": "对陷入冻结状态的我方目标造成冰属性伤害，同时使其冻结状态解除，并对其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 800301202,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 800301201,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态，对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301202,
            "SkillName": "霜晶凝华",
            "SkillDesc": "使自身进入【冰点】状态，之后的攻击可以施放【永冬之雨】，并使自身获得1层【凝晶】效果。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 800301203,
            "SkillName": "永冬之雨",
            "SkillDesc": "只有在【冰点】状态下才会施放该技能。施放该技能，对我方全体造成冰属性伤害，并有概率使受到攻击的我方目标陷入冻结状态，且使其行动延后。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301204,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态，则有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301205,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301206,
            "SkillName": "碎冰裂寒",
            "SkillDesc": "对陷入冻结状态的我方目标造成冰属性伤害，同时使其冻结状态解除，并对其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 800301203,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800301201,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态，对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301202,
            "SkillName": "霜晶凝华",
            "SkillDesc": "使自身进入【冰点】状态，之后的攻击可以施放【永冬之雨】，并使自身获得1层【凝晶】效果。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 800301203,
            "SkillName": "永冬之雨",
            "SkillDesc": "只有在【冰点】状态下才会施放该技能。施放该技能，对我方全体造成冰属性伤害，并有概率使受到攻击的我方目标陷入冻结状态，且使其行动延后。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301204,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态，则有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301205,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301206,
            "SkillName": "碎冰裂寒",
            "SkillDesc": "对陷入冻结状态的我方目标造成冰属性伤害，同时使其冻结状态解除，并对其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 800301204,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800301201,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态，对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301202,
            "SkillName": "霜晶凝华",
            "SkillDesc": "使自身进入【冰点】状态，之后的攻击可以施放【永冬之雨】，并使自身获得1层【凝晶】效果。",
            "DamageType": "Ice",
            "SPHitBase": ""
          },
          {
            "Id": 800301203,
            "SkillName": "永冬之雨",
            "SkillDesc": "只有在【冰点】状态下才会施放该技能。施放该技能，对我方全体造成冰属性伤害，并有概率使受到攻击的我方目标陷入冻结状态，且使其行动延后。",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301204,
            "SkillName": "叹息之寒",
            "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态，则有概率使受到攻击的我方目标陷入冻结状态。",
            "DamageType": "Ice",
            "SPHitBase": 10
          },
          {
            "Id": 800301205,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Ice",
            "SPHitBase": 15
          },
          {
            "Id": 800301206,
            "SkillName": "碎冰裂寒",
            "SkillDesc": "对陷入冻结状态的我方目标造成冰属性伤害，同时使其冻结状态解除，并对其相邻目标造成冰属性伤害。",
            "DamageType": "Ice",
            "SPHitBase": 15
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8003012,
        "AvatarExpReward": 150,
        "DisplayItemList": [
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        "MonsterTemplateID": 8003012,
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        "AvatarExpReward": 250,
        "DisplayItemList": [
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        "MonsterTemplateID": 8003012,
        "WorldLevel": 3,
        "AvatarExpReward": 300,
        "DisplayItemList": [
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        "MonsterTemplateID": 8003012,
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        "AvatarExpReward": 350,
        "DisplayItemList": [
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            "ID": 182007
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      {
        "MonsterTemplateID": 8003012,
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        "AvatarExpReward": 400,
        "DisplayItemList": [
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            "ID": 182007
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          {
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      {
        "MonsterTemplateID": 8003012,
        "WorldLevel": 6,
        "AvatarExpReward": 400,
        "DisplayItemList": [
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            "ID": 2
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  },
  "8003020": {
    "Id": 8003020,
    "Name": "外宇宙之炎",
    "Desc": "不属此世的怪异生命，自星核带来的裂界中成长，寄生在世界的根基结构中汲取能量，其甲胄外壳上燃烧着星辰内核的烈焰。\\n在战斗中，外宇宙之炎能轻易将敌人焚作灰烬。",
    "MonsterCampID": 3,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 930,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 120,
    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 8003020,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800302001,
            "SkillName": "咆哮之火",
            "SkillDesc": "对指定我方单体造成少量火属性伤害，并大概率使受到攻击的我方目标陷入【焚烧】状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 800302002,
            "SkillName": "汲取炎华",
            "SkillDesc": "使自身进入【自燃】状态，之后的攻击可以施放【净炎之雨】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800302003,
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          {
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          {
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          {
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          {
            "Id": 800302003,
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          {
            "Id": 800302003,
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            "SkillDesc": "使自身进入【自燃】状态，之后的攻击可以施放【净炎之雨】。",
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    "Name": "外宇宙之炎（错误）",
    "Desc": "代码受到影响后的错误投影。参照本体为不属此世的怪异生命，自星核带来的裂界中成长，寄生在世界的根基结构中汲取能量，其甲胄外壳上燃烧着星辰内核的烈焰。\\n在战斗中，外宇宙之炎（错误）能轻易将敌人焚作灰烬。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
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    "HPBase": 1488,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003020.png",
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            "SkillName": "咆哮之火",
            "SkillDesc": "对指定我方单体造成少量火属性伤害，并大概率使受到攻击的我方目标陷入【焚烧】状态。",
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          },
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            "Id": 800302102,
            "SkillName": "汲取炎华",
            "SkillDesc": "使自身进入【自燃】状态，之后的攻击可以施放【净炎之雨】。",
            "DamageType": "",
            "SPHitBase": ""
          },
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            "Id": 800302103,
            "SkillName": "净炎之雨",
            "SkillDesc": "连续对我方随机单体造成少量火属性伤害，并大概率使受到攻击的我方目标陷入【焚烧】状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 800302104,
            "SkillName": "熔聚",
            "SkillDesc": "使自身攻击力提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
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            "Id": 800302105,
            "SkillName": "轰炸前兆",
            "SkillDesc": "积蓄力量并吸收所有我方全体持有的【焚烧】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800302106,
            "SkillName": "火炽轰炸",
            "SkillDesc": "对我方全体造成火属性伤害并大概率使我方全体陷入【焚烧】状态，吸收的【焚烧】状态越多，本次攻击造成的伤害越高。",
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          },
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            "Id": 800302102,
            "SkillName": "汲取炎华",
            "SkillDesc": "使自身进入【自燃】状态，之后的攻击可以施放【净炎之雨】。",
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            "SPHitBase": ""
          },
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            "Id": 800302103,
            "SkillName": "净炎之雨",
            "SkillDesc": "连续对我方随机单体造成少量火属性伤害，并大概率使受到攻击的我方目标陷入【焚烧】状态。",
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            "SPHitBase": 10
          },
          {
            "Id": 800302104,
            "SkillName": "熔聚",
            "SkillDesc": "使自身攻击力提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
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            "Id": 800302105,
            "SkillName": "轰炸前兆",
            "SkillDesc": "积蓄力量并吸收所有我方全体持有的【焚烧】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800302106,
            "SkillName": "火炽轰炸",
            "SkillDesc": "对我方全体造成火属性伤害并大概率使我方全体陷入【焚烧】状态，吸收的【焚烧】状态越多，本次攻击造成的伤害越高。",
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            "SPHitBase": 15
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      }
    ]
  },
  "8003022": {
    "Id": 8003022,
    "Name": "外宇宙之炎",
    "Desc": "不属此世的怪异生命，自星核带来的裂界中成长，寄生在世界的根基结构中汲取能量，其甲胄外壳上燃烧着星辰内核的烈焰。\\n在战斗中，外宇宙之炎能轻易将敌人焚作灰烬。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 744,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 144,
    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 8003022,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 800302201,
            "SkillName": "咆哮之火",
            "SkillDesc": "对指定我方单体造成少量火属性伤害，并大概率使受到攻击的我方目标陷入【焚烧】状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 800302202,
            "SkillName": "炎华爆燃",
            "SkillDesc": "使自身进入【自燃】状态，之后的攻击可以施放【净炎之雨】，并使自身攻击力提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800302203,
            "SkillName": "净炎之雨",
            "SkillDesc": "连续对我方随机单体造成少量火属性伤害，并大概率使受到攻击的我方目标陷入【焚烧】状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 800302204,
            "SkillName": "熔聚",
            "SkillDesc": "使自身攻击力提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800302205,
            "SkillName": "轰炸前兆",
            "SkillDesc": "积蓄力量并吸收所有我方全体持有的【焚烧】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800302206,
            "SkillName": "火炽轰炸",
            "SkillDesc": "对我方全体造成火属性伤害并大概率使我方全体陷入【焚烧】状态，吸收的【焚烧】状态越多，本次攻击造成的伤害越高。",
            "DamageType": "Fire",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 800302201,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 800302201,
            "SkillName": "咆哮之火",
            "SkillDesc": "对指定我方单体造成少量火属性伤害，并大概率使受到攻击的我方目标陷入【焚烧】状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 800302202,
            "SkillName": "炎华爆燃",
            "SkillDesc": "使自身进入【自燃】状态，之后的攻击可以施放【净炎之雨】，并使自身攻击力提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800302203,
            "SkillName": "净炎之雨",
            "SkillDesc": "连续对我方随机单体造成少量火属性伤害，并大概率使受到攻击的我方目标陷入【焚烧】状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 800302204,
            "SkillName": "熔聚",
            "SkillDesc": "使自身攻击力提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800302205,
            "SkillName": "轰炸前兆",
            "SkillDesc": "积蓄力量并吸收所有我方全体持有的【焚烧】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800302206,
            "SkillName": "火炽轰炸",
            "SkillDesc": "对我方全体造成火属性伤害并大概率使我方全体陷入【焚烧】状态，吸收的【焚烧】状态越多，本次攻击造成的伤害越高。",
            "DamageType": "Fire",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 800302202,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 800302201,
            "SkillName": "咆哮之火",
            "SkillDesc": "对指定我方单体造成少量火属性伤害，并大概率使受到攻击的我方目标陷入【焚烧】状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 800302202,
            "SkillName": "炎华爆燃",
            "SkillDesc": "使自身进入【自燃】状态，之后的攻击可以施放【净炎之雨】，并使自身攻击力提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800302203,
            "SkillName": "净炎之雨",
            "SkillDesc": "连续对我方随机单体造成少量火属性伤害，并大概率使受到攻击的我方目标陷入【焚烧】状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 800302204,
            "SkillName": "熔聚",
            "SkillDesc": "使自身攻击力提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800302205,
            "SkillName": "轰炸前兆",
            "SkillDesc": "积蓄力量并吸收所有我方全体持有的【焚烧】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800302206,
            "SkillName": "火炽轰炸",
            "SkillDesc": "对我方全体造成火属性伤害并大概率使我方全体陷入【焚烧】状态，吸收的【焚烧】状态越多，本次攻击造成的伤害越高。",
            "DamageType": "Fire",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 800302203,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 800302201,
            "SkillName": "咆哮之火",
            "SkillDesc": "对指定我方单体造成少量火属性伤害，并大概率使受到攻击的我方目标陷入【焚烧】状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 800302202,
            "SkillName": "炎华爆燃",
            "SkillDesc": "使自身进入【自燃】状态，之后的攻击可以施放【净炎之雨】，并使自身攻击力提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800302203,
            "SkillName": "净炎之雨",
            "SkillDesc": "连续对我方随机单体造成少量火属性伤害，并大概率使受到攻击的我方目标陷入【焚烧】状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 800302204,
            "SkillName": "熔聚",
            "SkillDesc": "使自身攻击力提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800302205,
            "SkillName": "轰炸前兆",
            "SkillDesc": "积蓄力量并吸收所有我方全体持有的【焚烧】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800302206,
            "SkillName": "火炽轰炸",
            "SkillDesc": "对我方全体造成火属性伤害并大概率使我方全体陷入【焚烧】状态，吸收的【焚烧】状态越多，本次攻击造成的伤害越高。",
            "DamageType": "Fire",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 800302204,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 800302201,
            "SkillName": "咆哮之火",
            "SkillDesc": "对指定我方单体造成少量火属性伤害，并大概率使受到攻击的我方目标陷入【焚烧】状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 800302202,
            "SkillName": "炎华爆燃",
            "SkillDesc": "使自身进入【自燃】状态，之后的攻击可以施放【净炎之雨】，并使自身攻击力提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800302203,
            "SkillName": "净炎之雨",
            "SkillDesc": "连续对我方随机单体造成少量火属性伤害，并大概率使受到攻击的我方目标陷入【焚烧】状态。",
            "DamageType": "Fire",
            "SPHitBase": 10
          },
          {
            "Id": 800302204,
            "SkillName": "熔聚",
            "SkillDesc": "使自身攻击力提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800302205,
            "SkillName": "轰炸前兆",
            "SkillDesc": "积蓄力量并吸收所有我方全体持有的【焚烧】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800302206,
            "SkillName": "火炽轰炸",
            "SkillDesc": "对我方全体造成火属性伤害并大概率使我方全体陷入【焚烧】状态，吸收的【焚烧】状态越多，本次攻击造成的伤害越高。",
            "DamageType": "Fire",
            "SPHitBase": 15
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8003022,
        "AvatarExpReward": 150,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 111001
          },
          {
            "$type": "ItemConfig",
            "ID": 182007
          },
          {
            "$type": "ItemConfig",
            "ID": 183004
          }
        ]
      },
      {
        "MonsterTemplateID": 8003022,
        "WorldLevel": 1,
        "AvatarExpReward": 200,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 111001
          },
          {
            "$type": "ItemConfig",
            "ID": 111002
          },
          {
            "$type": "ItemConfig",
            "ID": 182007
          },
          {
            "$type": "ItemConfig",
            "ID": 183004
          }
        ]
      },
      {
        "MonsterTemplateID": 8003022,
        "WorldLevel": 2,
        "AvatarExpReward": 250,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 111001
          },
          {
            "$type": "ItemConfig",
            "ID": 111002
          },
          {
            "$type": "ItemConfig",
            "ID": 182007
          },
          {
            "$type": "ItemConfig",
            "ID": 183004
          }
        ]
      },
      {
        "MonsterTemplateID": 8003022,
        "WorldLevel": 3,
        "AvatarExpReward": 300,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 111001
          },
          {
            "$type": "ItemConfig",
            "ID": 111002
          },
          {
            "$type": "ItemConfig",
            "ID": 182007
          },
          {
            "$type": "ItemConfig",
            "ID": 183004
          }
        ]
      },
      {
        "MonsterTemplateID": 8003022,
        "WorldLevel": 4,
        "AvatarExpReward": 350,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 111002
          },
          {
            "$type": "ItemConfig",
            "ID": 111003
          },
          {
            "$type": "ItemConfig",
            "ID": 182007
          },
          {
            "$type": "ItemConfig",
            "ID": 183004
          }
        ]
      },
      {
        "MonsterTemplateID": 8003022,
        "WorldLevel": 5,
        "AvatarExpReward": 400,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 111002
          },
          {
            "$type": "ItemConfig",
            "ID": 111003
          },
          {
            "$type": "ItemConfig",
            "ID": 182007
          },
          {
            "$type": "ItemConfig",
            "ID": 183004
          }
        ]
      },
      {
        "MonsterTemplateID": 8003022,
        "WorldLevel": 6,
        "AvatarExpReward": 400,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 111002
          },
          {
            "$type": "ItemConfig",
            "ID": 111003
          },
          {
            "$type": "ItemConfig",
            "ID": 182007
          },
          {
            "$type": "ItemConfig",
            "ID": 183004
          }
        ]
      }
    ]
  },
  "8003030": {
    "Id": 8003030,
    "Name": "守护者之影",
    "Desc": "由星核力量幻造而成的虚影，执行着令裂界不断扩张的意志。\\n智慧生命的欲求在裂界中投影形成的活体能量，犹如一颗沙砾在蚌壳中凝成了珠贝。这股力量四处徘徊，漫无目的，直到感受到其主的意志才会听令行事。",
    "MonsterCampID": 3,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1023,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003030.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 120,
    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 8003030,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800303001,
            "SkillName": "追忆闪电",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303002,
            "SkillName": "谴罚闪电",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 800303003,
            "SkillName": "宁静禁令",
            "SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】，攻击守护者之影的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303004,
            "SkillName": "缴械禁令",
            "SkillDesc": "对我方全体设下不能施放普攻的【禁令】，施放普攻的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303005,
            "SkillName": "缄默禁令",
            "SkillDesc": "对我方全体设下不能施放战技的【禁令】，施放战技的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303006,
            "SkillName": "谴罚雷暴",
            "SkillDesc": "连续对我方随机单体造成少量雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 5
          },
          {
            "Id": 800303007,
            "SkillName": "不可违逆之责罚",
            "SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 800303001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800303001,
            "SkillName": "追忆闪电",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303002,
            "SkillName": "谴罚闪电",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 800303003,
            "SkillName": "宁静禁令",
            "SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】，攻击守护者之影的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303004,
            "SkillName": "缴械禁令",
            "SkillDesc": "对我方全体设下不能施放普攻的【禁令】，施放普攻的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303005,
            "SkillName": "缄默禁令",
            "SkillDesc": "对我方全体设下不能施放战技的【禁令】，施放战技的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303006,
            "SkillName": "谴罚雷暴",
            "SkillDesc": "连续对我方随机单体造成少量雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 5
          },
          {
            "Id": 800303007,
            "SkillName": "不可违逆之责罚",
            "SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 800303002,
        "AttackModifyRatio": 0.6666670010890812,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.5454550008289516,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800303001,
            "SkillName": "追忆闪电",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303002,
            "SkillName": "谴罚闪电",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 800303003,
            "SkillName": "宁静禁令",
            "SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】，攻击守护者之影的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303004,
            "SkillName": "缴械禁令",
            "SkillDesc": "对我方全体设下不能施放普攻的【禁令】，施放普攻的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303005,
            "SkillName": "缄默禁令",
            "SkillDesc": "对我方全体设下不能施放战技的【禁令】，施放战技的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303006,
            "SkillName": "谴罚雷暴",
            "SkillDesc": "连续对我方随机单体造成少量雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 5
          },
          {
            "Id": 800303007,
            "SkillName": "不可违逆之责罚",
            "SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 800303003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 5.454545000800863,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800303001,
            "SkillName": "追忆闪电",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303002,
            "SkillName": "谴罚闪电",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 800303003,
            "SkillName": "宁静禁令",
            "SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】，攻击守护者之影的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303004,
            "SkillName": "缴械禁令",
            "SkillDesc": "对我方全体设下不能施放普攻的【禁令】，施放普攻的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303005,
            "SkillName": "缄默禁令",
            "SkillDesc": "对我方全体设下不能施放战技的【禁令】，施放战技的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303006,
            "SkillName": "谴罚雷暴",
            "SkillDesc": "连续对我方随机单体造成少量雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 5
          },
          {
            "Id": 800303007,
            "SkillName": "不可违逆之责罚",
            "SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 800303004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800303001,
            "SkillName": "追忆闪电",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303002,
            "SkillName": "谴罚闪电",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 800303003,
            "SkillName": "宁静禁令",
            "SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】，攻击守护者之影的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303004,
            "SkillName": "缴械禁令",
            "SkillDesc": "对我方全体设下不能施放普攻的【禁令】，施放普攻的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303005,
            "SkillName": "缄默禁令",
            "SkillDesc": "对我方全体设下不能施放战技的【禁令】，施放战技的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303006,
            "SkillName": "谴罚雷暴",
            "SkillDesc": "连续对我方随机单体造成少量雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 5
          },
          {
            "Id": 800303007,
            "SkillName": "不可违逆之责罚",
            "SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 800303005,
        "AttackModifyRatio": 1.1111110001802444,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.9090910009108484,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800303001,
            "SkillName": "追忆闪电",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303002,
            "SkillName": "谴罚闪电",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 800303003,
            "SkillName": "宁静禁令",
            "SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】，攻击守护者之影的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303004,
            "SkillName": "缴械禁令",
            "SkillDesc": "对我方全体设下不能施放普攻的【禁令】，施放普攻的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303005,
            "SkillName": "缄默禁令",
            "SkillDesc": "对我方全体设下不能施放战技的【禁令】，施放战技的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303006,
            "SkillName": "谴罚雷暴",
            "SkillDesc": "连续对我方随机单体造成少量雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 5
          },
          {
            "Id": 800303007,
            "SkillName": "不可违逆之责罚",
            "SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 800303006,
        "AttackModifyRatio": 1.1111110001802444,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 3.454545000800863,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800303001,
            "SkillName": "追忆闪电",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303002,
            "SkillName": "谴罚闪电",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 800303003,
            "SkillName": "宁静禁令",
            "SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】，攻击守护者之影的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303004,
            "SkillName": "缴械禁令",
            "SkillDesc": "对我方全体设下不能施放普攻的【禁令】，施放普攻的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303005,
            "SkillName": "缄默禁令",
            "SkillDesc": "对我方全体设下不能施放战技的【禁令】，施放战技的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303006,
            "SkillName": "谴罚雷暴",
            "SkillDesc": "连续对我方随机单体造成少量雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 5
          },
          {
            "Id": 800303007,
            "SkillName": "不可违逆之责罚",
            "SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 800303007,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.6818180012051016,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800303001,
            "SkillName": "追忆闪电",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303002,
            "SkillName": "谴罚闪电",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 800303003,
            "SkillName": "宁静禁令",
            "SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】，攻击守护者之影的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303004,
            "SkillName": "缴械禁令",
            "SkillDesc": "对我方全体设下不能施放普攻的【禁令】，施放普攻的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303005,
            "SkillName": "缄默禁令",
            "SkillDesc": "对我方全体设下不能施放战技的【禁令】，施放战技的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303006,
            "SkillName": "谴罚雷暴",
            "SkillDesc": "连续对我方随机单体造成少量雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 5
          },
          {
            "Id": 800303007,
            "SkillName": "不可违逆之责罚",
            "SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 800303008,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.6136360010132194,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800303001,
            "SkillName": "追忆闪电",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303002,
            "SkillName": "谴罚闪电",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 800303003,
            "SkillName": "宁静禁令",
            "SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】，攻击守护者之影的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303004,
            "SkillName": "缴械禁令",
            "SkillDesc": "对我方全体设下不能施放普攻的【禁令】，施放普攻的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303005,
            "SkillName": "缄默禁令",
            "SkillDesc": "对我方全体设下不能施放战技的【禁令】，施放战技的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303006,
            "SkillName": "谴罚雷暴",
            "SkillDesc": "连续对我方随机单体造成少量雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 5
          },
          {
            "Id": 800303007,
            "SkillName": "不可违逆之责罚",
            "SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 800303009,
        "AttackModifyRatio": 1.3333330005407333,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.4363640006631613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800303001,
            "SkillName": "追忆闪电",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303002,
            "SkillName": "谴罚闪电",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 800303003,
            "SkillName": "宁静禁令",
            "SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】，攻击守护者之影的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303004,
            "SkillName": "缴械禁令",
            "SkillDesc": "对我方全体设下不能施放普攻的【禁令】，施放普攻的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303005,
            "SkillName": "缄默禁令",
            "SkillDesc": "对我方全体设下不能施放战技的【禁令】，施放战技的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303006,
            "SkillName": "谴罚雷暴",
            "SkillDesc": "连续对我方随机单体造成少量雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 5
          },
          {
            "Id": 800303007,
            "SkillName": "不可违逆之责罚",
            "SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 800303010,
        "AttackModifyRatio": 0.6666670010890812,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800303001,
            "SkillName": "追忆闪电",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303002,
            "SkillName": "谴罚闪电",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 800303003,
            "SkillName": "宁静禁令",
            "SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】，攻击守护者之影的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303004,
            "SkillName": "缴械禁令",
            "SkillDesc": "对我方全体设下不能施放普攻的【禁令】，施放普攻的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303005,
            "SkillName": "缄默禁令",
            "SkillDesc": "对我方全体设下不能施放战技的【禁令】，施放战技的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303006,
            "SkillName": "谴罚雷暴",
            "SkillDesc": "连续对我方随机单体造成少量雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 5
          },
          {
            "Id": 800303007,
            "SkillName": "不可违逆之责罚",
            "SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 800303011,
        "AttackModifyRatio": 0.6666670010890812,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": -19.99999999976717,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800303001,
            "SkillName": "追忆闪电",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303002,
            "SkillName": "谴罚闪电",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 800303003,
            "SkillName": "宁静禁令",
            "SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】，攻击守护者之影的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303004,
            "SkillName": "缴械禁令",
            "SkillDesc": "对我方全体设下不能施放普攻的【禁令】，施放普攻的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303005,
            "SkillName": "缄默禁令",
            "SkillDesc": "对我方全体设下不能施放战技的【禁令】，施放战技的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303006,
            "SkillName": "谴罚雷暴",
            "SkillDesc": "连续对我方随机单体造成少量雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 5
          },
          {
            "Id": 800303007,
            "SkillName": "不可违逆之责罚",
            "SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 800303012,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.6818180012051016,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 3,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800303001,
            "SkillName": "追忆闪电",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303002,
            "SkillName": "谴罚闪电",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 800303003,
            "SkillName": "宁静禁令",
            "SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】，攻击守护者之影的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303004,
            "SkillName": "缴械禁令",
            "SkillDesc": "对我方全体设下不能施放普攻的【禁令】，施放普攻的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303005,
            "SkillName": "缄默禁令",
            "SkillDesc": "对我方全体设下不能施放战技的【禁令】，施放战技的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303006,
            "SkillName": "谴罚雷暴",
            "SkillDesc": "连续对我方随机单体造成少量雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 5
          },
          {
            "Id": 800303007,
            "SkillName": "不可违逆之责罚",
            "SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 800303014,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800303001,
            "SkillName": "追忆闪电",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303002,
            "SkillName": "谴罚闪电",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 800303003,
            "SkillName": "宁静禁令",
            "SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】，攻击守护者之影的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303004,
            "SkillName": "缴械禁令",
            "SkillDesc": "对我方全体设下不能施放普攻的【禁令】，施放普攻的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303005,
            "SkillName": "缄默禁令",
            "SkillDesc": "对我方全体设下不能施放战技的【禁令】，施放战技的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303006,
            "SkillName": "谴罚雷暴",
            "SkillDesc": "连续对我方随机单体造成少量雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 5
          },
          {
            "Id": 800303007,
            "SkillName": "不可违逆之责罚",
            "SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 800303015,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.5000000004656613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800303001,
            "SkillName": "追忆闪电",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303002,
            "SkillName": "谴罚闪电",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 800303003,
            "SkillName": "宁静禁令",
            "SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】，攻击守护者之影的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303004,
            "SkillName": "缴械禁令",
            "SkillDesc": "对我方全体设下不能施放普攻的【禁令】，施放普攻的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303005,
            "SkillName": "缄默禁令",
            "SkillDesc": "对我方全体设下不能施放战技的【禁令】，施放战技的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303006,
            "SkillName": "谴罚雷暴",
            "SkillDesc": "连续对我方随机单体造成少量雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 5
          },
          {
            "Id": 800303007,
            "SkillName": "不可违逆之责罚",
            "SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 800303016,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.1818180007394403,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800303001,
            "SkillName": "追忆闪电",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303002,
            "SkillName": "谴罚闪电",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 800303003,
            "SkillName": "宁静禁令",
            "SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】，攻击守护者之影的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303004,
            "SkillName": "缴械禁令",
            "SkillDesc": "对我方全体设下不能施放普攻的【禁令】，施放普攻的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303005,
            "SkillName": "缄默禁令",
            "SkillDesc": "对我方全体设下不能施放战技的【禁令】，施放战技的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303006,
            "SkillName": "谴罚雷暴",
            "SkillDesc": "连续对我方随机单体造成少量雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 5
          },
          {
            "Id": 800303007,
            "SkillName": "不可违逆之责罚",
            "SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 800303017,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.9090910009108484,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Wind",
          "Quantum"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 800303001,
            "SkillName": "追忆闪电",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303002,
            "SkillName": "谴罚闪电",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 800303003,
            "SkillName": "宁静禁令",
            "SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】，攻击守护者之影的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303004,
            "SkillName": "缴械禁令",
            "SkillDesc": "对我方全体设下不能施放普攻的【禁令】，施放普攻的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303005,
            "SkillName": "缄默禁令",
            "SkillDesc": "对我方全体设下不能施放战技的【禁令】，施放战技的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303006,
            "SkillName": "谴罚雷暴",
            "SkillDesc": "连续对我方随机单体造成少量雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 5
          },
          {
            "Id": 800303007,
            "SkillName": "不可违逆之责罚",
            "SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 800303018,
        "AttackModifyRatio": 0.40000000037252903,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.3636360007803887,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": -0.19999999995343387
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 800303001,
            "SkillName": "追忆闪电",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303002,
            "SkillName": "谴罚闪电",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 800303003,
            "SkillName": "宁静禁令",
            "SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】，攻击守护者之影的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303004,
            "SkillName": "缴械禁令",
            "SkillDesc": "对我方全体设下不能施放普攻的【禁令】，施放普攻的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303005,
            "SkillName": "缄默禁令",
            "SkillDesc": "对我方全体设下不能施放战技的【禁令】，施放战技的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303006,
            "SkillName": "谴罚雷暴",
            "SkillDesc": "连续对我方随机单体造成少量雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 5
          },
          {
            "Id": 800303007,
            "SkillName": "不可违逆之责罚",
            "SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 800303019,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 140,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800303001,
            "SkillName": "追忆闪电",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303002,
            "SkillName": "谴罚闪电",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 800303003,
            "SkillName": "宁静禁令",
            "SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】，攻击守护者之影的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303004,
            "SkillName": "缴械禁令",
            "SkillDesc": "对我方全体设下不能施放普攻的【禁令】，施放普攻的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303005,
            "SkillName": "缄默禁令",
            "SkillDesc": "对我方全体设下不能施放战技的【禁令】，施放战技的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303006,
            "SkillName": "谴罚雷暴",
            "SkillDesc": "连续对我方随机单体造成少量雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 5
          },
          {
            "Id": 800303007,
            "SkillName": "不可违逆之责罚",
            "SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
      },
      {
        "Id": 800303020,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 7.500000000465661,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 800303001,
            "SkillName": "追忆闪电",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303002,
            "SkillName": "谴罚闪电",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 800303003,
            "SkillName": "宁静禁令",
            "SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】，攻击守护者之影的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303004,
            "SkillName": "缴械禁令",
            "SkillDesc": "对我方全体设下不能施放普攻的【禁令】，施放普攻的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303005,
            "SkillName": "缄默禁令",
            "SkillDesc": "对我方全体设下不能施放战技的【禁令】，施放战技的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303006,
            "SkillName": "谴罚雷暴",
            "SkillDesc": "连续对我方随机单体造成少量雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 5
          },
          {
            "Id": 800303007,
            "SkillName": "不可违逆之责罚",
            "SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 800303021,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.9090910009108484,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Wind",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800303001,
            "SkillName": "追忆闪电",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303002,
            "SkillName": "谴罚闪电",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 800303003,
            "SkillName": "宁静禁令",
            "SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】，攻击守护者之影的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303004,
            "SkillName": "缴械禁令",
            "SkillDesc": "对我方全体设下不能施放普攻的【禁令】，施放普攻的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303005,
            "SkillName": "缄默禁令",
            "SkillDesc": "对我方全体设下不能施放战技的【禁令】，施放战技的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800303006,
            "SkillName": "谴罚雷暴",
            "SkillDesc": "连续对我方随机单体造成少量雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 5
          },
          {
            "Id": 800303007,
            "SkillName": "不可违逆之责罚",
            "SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 800303008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
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        "MonsterTemplateID": 8003030,
        "AvatarExpReward": 150,
        "DisplayItemList": [
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        "MonsterTemplateID": 8003030,
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        "MonsterTemplateID": 8003030,
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    "Name": "守护者之影（错误）",
    "Desc": "代码受到影响后的错误投影。参照本体为由星核力量幻造而成的虚影，执行着令裂界不断扩张的意志。\\n智慧生命的欲求在裂界中投影形成的活体能量，犹如一颗沙砾在蚌壳中凝成了珠贝。这股力量四处徘徊，漫无目的，直到感受到其主的意志才会听令行事。",
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    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
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    "HPBase": 1209,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003030.png",
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    "SpeedBase": 144,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
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            "SkillName": "缴械禁令",
            "SkillDesc": "对我方全体设下不能施放普攻的【禁令】，施放普攻的我方目标将立即受到1次攻击。",
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            "SkillName": "谴罚雷暴",
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            "SkillName": "不可违逆之责罚",
            "SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
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            "SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
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            "SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】，攻击守护者之影的我方目标将立即受到1次攻击。",
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            "SkillDesc": "对我方全体设下不能施放战技的【禁令】，施放战技的我方目标将立即受到1次攻击。",
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            "SkillName": "谴罚雷暴",
            "SkillDesc": "连续对我方随机单体造成少量雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
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            "SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
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            "Value": 0.20000000018626451
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            "Value": 0.20000000018626451
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            "SkillName": "追忆闪电",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
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          {
            "Id": 800303102,
            "SkillName": "谴罚闪电",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
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          {
            "Id": 800303103,
            "SkillName": "宁静禁令",
            "SkillDesc": "对我方全体设下不能攻击守护者之影的【禁令】，攻击守护者之影的我方目标将立即受到1次攻击。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 800303104,
            "SkillName": "缴械禁令",
            "SkillDesc": "对我方全体设下不能施放普攻的【禁令】，施放普攻的我方目标将立即受到1次攻击。",
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            "SPHitBase": ""
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            "Id": 800303105,
            "SkillName": "缄默禁令",
            "SkillDesc": "对我方全体设下不能施放战技的【禁令】，施放战技的我方目标将立即受到1次攻击。",
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            "SPHitBase": ""
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          {
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            "SkillName": "谴罚雷暴",
            "SkillDesc": "连续对我方随机单体造成少量雷属性伤害，并有概率使受到攻击的我方目标陷入触电状态。",
            "DamageType": "Thunder",
            "SPHitBase": 5
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            "Id": 800303107,
            "SkillName": "不可违逆之责罚",
            "SkillDesc": "对破坏【禁令】的我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
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            "SkillDesc": "",
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            "SPHitBase": ""
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    "Name": "蚕食者之影",
    "Desc": "由星核力量幻造而成的虚影，执行着令裂界不断扩张的意志。\\n智慧生命的欲求在裂界中投影形成的活体能量，犹如一颗沙砾在蚌壳中凝成了珠贝。然而驱动它的这股欲望早已扭曲，模糊不清。",
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    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 930,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003040.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 172,
    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
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        "StanceWeakList": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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            "SkillName": "",
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            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800304002,
            "SkillName": "流年金刺",
            "SkillDesc": "对指定我方单体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 800304003,
            "SkillName": "流年谴罚",
            "SkillDesc": "对指定我方单体造成大量虚数属性伤害。",
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            "SkillName": "流年谴罚",
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          {
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  "8003042": {
    "Id": 8003042,
    "Name": "蚕食者之影",
    "Desc": "由星核力量幻造而成的虚影，执行着令裂界不断扩张的意志。\\n智慧生命的欲求在裂界中投影形成的活体能量，犹如一颗沙砾在蚌壳中凝成了珠贝。然而驱动它的这股欲望早已扭曲，模糊不清。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 744,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003040.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 172,
    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
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            "Value": 0.20000000018626451
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800304202,
            "SkillName": "流年金刺",
            "SkillDesc": "对指定我方单体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 800304203,
            "SkillName": "流年谴罚",
            "SkillDesc": "对指定我方单体造成大量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 800304204,
            "SkillName": "黄金年代的绸缪",
            "SkillDesc": "使自身进入蓄力状态并获得9层【追忆刻度】，下次行动施放【黄金年代的解放】。每次受到攻击后失去1层【追忆刻度】。",
            "DamageType": "",
            "SPHitBase": ""
          },
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            "Id": 800304205,
            "SkillName": "黄金年代的解放",
            "SkillDesc": "连续对我方随机单体造成少量虚数属性伤害，造成伤害的次数与自身剩余【追忆刻度】层数一致。若没有【追忆刻度】则本技能施放失败。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
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            "Id": 800304206,
            "SkillName": "流年盾纱",
            "SkillDesc": "自身受到的普攻、战技、终结技、追加攻击伤害小幅降低，并有小概率使受到蚕食者之影攻击的我方目标陷入禁锢状态。",
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            "SPHitBase": ""
          },
          {
            "Id": 800304207,
            "SkillName": "黄金年代的解放",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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    "Id": 8003050,
    "Name": "兴风者",
    "Desc": "在裂界延展中遭遇侵蚀的怪物，在力量的本源发生畸变后拥有了更为灵活的战斗方式。\\n兴风者会利用风的力量协助自己战斗，借助风向射出更为迅猛的箭矢。",
    "MonsterCampID": 3,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1023,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003050.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 100,
    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "AttackModifyRatio": 1,
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        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
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          "Ice",
          "Imaginary"
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            "DamageType": "Physical",
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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            "DamageType": "Wind",
            "Value": 0.40000000037252903
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "SkillName": "巡风光陨",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使其陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305002,
            "SkillName": "踏风而行",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害，并有概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305003,
            "SkillName": "拈风张弩",
            "SkillDesc": "进入蓄力状态，并锁定陷入风化状态的所有我方目标，下次行动施放【风落暴矢】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305004,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 800305005,
            "SkillName": "风浪急旋",
            "SkillDesc": "攻击陷入风化状态的我方目标后，自身攻击力小幅提高。当弱点被击破时，该效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305006,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "",
            "SPHitBase": 10
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        ]
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        "AttackModifyRatio": 1,
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        "HPModifyRatio": 5.454545000800863,
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        "SpeedModifyValue": null,
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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            "DamageType": "Wind",
            "Value": 0.40000000037252903
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "SkillName": "巡风光陨",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使其陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305002,
            "SkillName": "踏风而行",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害，并有概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305003,
            "SkillName": "拈风张弩",
            "SkillDesc": "进入蓄力状态，并锁定陷入风化状态的所有我方目标，下次行动施放【风落暴矢】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305004,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 800305005,
            "SkillName": "风浪急旋",
            "SkillDesc": "攻击陷入风化状态的我方目标后，自身攻击力小幅提高。当弱点被击破时，该效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305006,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "",
            "SPHitBase": 10
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        ]
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        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
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        "HPModifyRatio": 0.5727270010393113,
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        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
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          "Ice",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Wind",
            "Value": 0.40000000037252903
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "SkillName": "巡风光陨",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使其陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305002,
            "SkillName": "踏风而行",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害，并有概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305003,
            "SkillName": "拈风张弩",
            "SkillDesc": "进入蓄力状态，并锁定陷入风化状态的所有我方目标，下次行动施放【风落暴矢】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305004,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 800305005,
            "SkillName": "风浪急旋",
            "SkillDesc": "攻击陷入风化状态的我方目标后，自身攻击力小幅提高。当弱点被击破时，该效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305006,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800305003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 33,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Ice",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 800305001,
            "SkillName": "巡风光陨",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使其陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305002,
            "SkillName": "踏风而行",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害，并有概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305003,
            "SkillName": "拈风张弩",
            "SkillDesc": "进入蓄力状态，并锁定陷入风化状态的所有我方目标，下次行动施放【风落暴矢】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305004,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 800305005,
            "SkillName": "风浪急旋",
            "SkillDesc": "攻击陷入风化状态的我方目标后，自身攻击力小幅提高。当弱点被击破时，该效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305006,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
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        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
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        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Fire",
          "Ice",
          "Thunder",
          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
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            "Id": 800305001,
            "SkillName": "巡风光陨",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使其陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305002,
            "SkillName": "踏风而行",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害，并有概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305003,
            "SkillName": "拈风张弩",
            "SkillDesc": "进入蓄力状态，并锁定陷入风化状态的所有我方目标，下次行动施放【风落暴矢】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305004,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 800305005,
            "SkillName": "风浪急旋",
            "SkillDesc": "攻击陷入风化状态的我方目标后，自身攻击力小幅提高。当弱点被击破时，该效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305006,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800305005,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800305001,
            "SkillName": "巡风光陨",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使其陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305002,
            "SkillName": "踏风而行",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害，并有概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305003,
            "SkillName": "拈风张弩",
            "SkillDesc": "进入蓄力状态，并锁定陷入风化状态的所有我方目标，下次行动施放【风落暴矢】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305004,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 800305005,
            "SkillName": "风浪急旋",
            "SkillDesc": "攻击陷入风化状态的我方目标后，自身攻击力小幅提高。当弱点被击破时，该效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305006,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800305006,
        "AttackModifyRatio": 0.6666670010890812,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.6818180012051016,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800305001,
            "SkillName": "巡风光陨",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使其陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305002,
            "SkillName": "踏风而行",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害，并有概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305003,
            "SkillName": "拈风张弩",
            "SkillDesc": "进入蓄力状态，并锁定陷入风化状态的所有我方目标，下次行动施放【风落暴矢】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305004,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 800305005,
            "SkillName": "风浪急旋",
            "SkillDesc": "攻击陷入风化状态的我方目标后，自身攻击力小幅提高。当弱点被击破时，该效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305006,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800305007,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.5000000004656613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800305001,
            "SkillName": "巡风光陨",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使其陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305002,
            "SkillName": "踏风而行",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害，并有概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305003,
            "SkillName": "拈风张弩",
            "SkillDesc": "进入蓄力状态，并锁定陷入风化状态的所有我方目标，下次行动施放【风落暴矢】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305004,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 800305005,
            "SkillName": "风浪急旋",
            "SkillDesc": "攻击陷入风化状态的我方目标后，自身攻击力小幅提高。当弱点被击破时，该效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305006,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800305008,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": -19.99999999976717,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800305001,
            "SkillName": "巡风光陨",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使其陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305002,
            "SkillName": "踏风而行",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害，并有概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305003,
            "SkillName": "拈风张弩",
            "SkillDesc": "进入蓄力状态，并锁定陷入风化状态的所有我方目标，下次行动施放【风落暴矢】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305004,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 800305005,
            "SkillName": "风浪急旋",
            "SkillDesc": "攻击陷入风化状态的我方目标后，自身攻击力小幅提高。当弱点被击破时，该效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305006,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800305009,
        "AttackModifyRatio": 0.5555560009088367,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 20,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800305001,
            "SkillName": "巡风光陨",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使其陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305002,
            "SkillName": "踏风而行",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害，并有概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305003,
            "SkillName": "拈风张弩",
            "SkillDesc": "进入蓄力状态，并锁定陷入风化状态的所有我方目标，下次行动施放【风落暴矢】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305004,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 800305005,
            "SkillName": "风浪急旋",
            "SkillDesc": "攻击陷入风化状态的我方目标后，自身攻击力小幅提高。当弱点被击破时，该效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305006,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800305010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.3636360007803887,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800305001,
            "SkillName": "巡风光陨",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使其陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305002,
            "SkillName": "踏风而行",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害，并有概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305003,
            "SkillName": "拈风张弩",
            "SkillDesc": "进入蓄力状态，并锁定陷入风化状态的所有我方目标，下次行动施放【风落暴矢】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305004,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 800305005,
            "SkillName": "风浪急旋",
            "SkillDesc": "攻击陷入风化状态的我方目标后，自身攻击力小幅提高。当弱点被击破时，该效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305006,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800305011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800305001,
            "SkillName": "巡风光陨",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使其陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305002,
            "SkillName": "踏风而行",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害，并有概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305003,
            "SkillName": "拈风张弩",
            "SkillDesc": "进入蓄力状态，并锁定陷入风化状态的所有我方目标，下次行动施放【风落暴矢】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305004,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 800305005,
            "SkillName": "风浪急旋",
            "SkillDesc": "攻击陷入风化状态的我方目标后，自身攻击力小幅提高。当弱点被击破时，该效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305006,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800305012,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.47727300063706934,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800305001,
            "SkillName": "巡风光陨",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使其陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305002,
            "SkillName": "踏风而行",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害，并有概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305003,
            "SkillName": "拈风张弩",
            "SkillDesc": "进入蓄力状态，并锁定陷入风化状态的所有我方目标，下次行动施放【风落暴矢】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305004,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 800305005,
            "SkillName": "风浪急旋",
            "SkillDesc": "攻击陷入风化状态的我方目标后，自身攻击力小幅提高。当弱点被击破时，该效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305006,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800305015,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800305001,
            "SkillName": "巡风光陨",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使其陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305002,
            "SkillName": "踏风而行",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害，并有概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305003,
            "SkillName": "拈风张弩",
            "SkillDesc": "进入蓄力状态，并锁定陷入风化状态的所有我方目标，下次行动施放【风落暴矢】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305004,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 800305005,
            "SkillName": "风浪急旋",
            "SkillDesc": "攻击陷入风化状态的我方目标后，自身攻击力小幅提高。当弱点被击破时，该效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305006,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800305016,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800305001,
            "SkillName": "巡风光陨",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使其陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305002,
            "SkillName": "踏风而行",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害，并有概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305003,
            "SkillName": "拈风张弩",
            "SkillDesc": "进入蓄力状态，并锁定陷入风化状态的所有我方目标，下次行动施放【风落暴矢】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305004,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 800305005,
            "SkillName": "风浪急旋",
            "SkillDesc": "攻击陷入风化状态的我方目标后，自身攻击力小幅提高。当弱点被击破时，该效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305006,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800305017,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.5000000004656613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800305001,
            "SkillName": "巡风光陨",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使其陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305002,
            "SkillName": "踏风而行",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害，并有概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305003,
            "SkillName": "拈风张弩",
            "SkillDesc": "进入蓄力状态，并锁定陷入风化状态的所有我方目标，下次行动施放【风落暴矢】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305004,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 800305005,
            "SkillName": "风浪急旋",
            "SkillDesc": "攻击陷入风化状态的我方目标后，自身攻击力小幅提高。当弱点被击破时，该效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305006,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800305018,
        "AttackModifyRatio": 1.2500000002328306,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.3636360007803887,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 20,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800305001,
            "SkillName": "巡风光陨",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使其陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305002,
            "SkillName": "踏风而行",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害，并有概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305003,
            "SkillName": "拈风张弩",
            "SkillDesc": "进入蓄力状态，并锁定陷入风化状态的所有我方目标，下次行动施放【风落暴矢】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305004,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 800305005,
            "SkillName": "风浪急旋",
            "SkillDesc": "攻击陷入风化状态的我方目标后，自身攻击力小幅提高。当弱点被击破时，该效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305006,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800305019,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800305001,
            "SkillName": "巡风光陨",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使其陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305002,
            "SkillName": "踏风而行",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害，并有概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305003,
            "SkillName": "拈风张弩",
            "SkillDesc": "进入蓄力状态，并锁定陷入风化状态的所有我方目标，下次行动施放【风落暴矢】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305004,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 800305005,
            "SkillName": "风浪急旋",
            "SkillDesc": "攻击陷入风化状态的我方目标后，自身攻击力小幅提高。当弱点被击破时，该效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305006,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800305020,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 800305001,
            "SkillName": "巡风光陨",
            "SkillDesc": "对指定我方单体造成风属性伤害，并大概率使其陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305002,
            "SkillName": "踏风而行",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量风属性伤害，并有概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 800305003,
            "SkillName": "拈风张弩",
            "SkillDesc": "进入蓄力状态，并锁定陷入风化状态的所有我方目标，下次行动施放【风落暴矢】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305004,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 800305005,
            "SkillName": "风浪急旋",
            "SkillDesc": "攻击陷入风化状态的我方目标后，自身攻击力小幅提高。当弱点被击破时，该效果解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 800305006,
            "SkillName": "风落暴矢",
            "SkillDesc": "对处于风化状态的我方目标造成风属性伤害。若场上没有处于风化状态的我方目标，则本技能施放失败。",
            "DamageType": "",
            "SPHitBase": 10
          }
        ]
      },
      {
        "Id": 800305021,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.9090910009108484,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
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            "SkillName": "风落暴矢",
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            "SkillName": "风落暴矢",
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            "SkillName": "即来之风",
            "SkillDesc": "召唤【巽风造物】。",
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            "SkillName": "风落暴矢",
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            "SkillName": "风浪急旋",
            "SkillDesc": "攻击陷入风化状态的我方目标后，自身攻击力小幅提高。当弱点被击破时，该效果解除。",
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            "SPHitBase": ""
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            "SkillName": "风落暴矢",
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            "SkillDesc": "对指定我方单体造成量子属性伤害。",
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  "8012030": {
    "Id": 8012030,
    "Name": "虚卒•抹消者",
    "Desc": "死亡之后遭遇裂界侵蚀的躯壳残骸，其生命体征虽发生改变，但依然在执行抹消的指令。\\n虚卒•抹消者会对命中的敌人添加标记，使其在攻击中受到额外的伤害。",
    "MonsterCampID": 6,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 195.3000000002794,
    "InitialDelayRatio": 1,
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    "Rank": "MinionLv2",
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    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": 0.10000000009313226,
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            "Id": 801203001,
            "SkillName": "虚灼炮攻",
            "SkillDesc": "对指定我方单体造成虚数属性伤害，同时自身陷入【超负荷】状态。受到攻击的我方目标有概率陷入【起爆】状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
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          {
            "Id": 801203002,
            "SkillName": "热障阻塞",
            "SkillDesc": "解除自身的【超负荷】状态。",
            "DamageType": "",
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    "Id": 8012140,
    "Name": "灾虐的右手",
    "Desc": "被殃难浸润的大地只剩下苦痛的回音，这就是末日应有的进行曲。\\n灾虐的右手善于使用虚数属性的力量，造成大范围的攻击。",
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    "CriticalDamageBase": 0.20000000018626451,
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    "Name": "灾虐的右手",
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    "StanceCount": 1,
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            "SPHitBase": 10
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            "SkillName": "劫虐崩裂之时",
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    "Name": "黎明的左手",
    "Desc": "在末日来临之前的最后一个黎明，明洁的朝阳也会颤抖着悄然退场。\\n黎明的左手善于使用量子属性的力量，针对单个个体发起攻击。",
    "MonsterCampID": null,
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    "StanceBase": 60,
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        ],
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            "SkillName": "陨落的锤锻",
            "SkillDesc": "对我方单体造成少量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 801214502,
            "SkillName": "坠星的叩问",
            "SkillDesc": "对我方单体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 20
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          {
            "Id": 801214503,
            "SkillName": "曙光黯然之时",
            "SkillDesc": "对我方单体造成大量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 20
          }
        ]
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    ],
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    "Id": 8012146,
    "Name": "灾虐的右手",
    "Desc": "被殃难浸润的大地只剩下苦痛的回音，这就是末日应有的进行曲。\\n灾虐的右手善于使用虚数属性的力量，造成大范围的攻击。",
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    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1395,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 90,
    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 8012146,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.6000000005587935
          }
        ],
        "SkillList": [
          {
            "Id": 801214601,
            "SkillName": "灾殃的撕裂",
            "SkillDesc": "对我方全体造成少量虚数属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 801214602,
            "SkillName": "荒难的割扯",
            "SkillDesc": "对我方全体造成少量虚数属性伤害，并使随机2名角色陷入【虚数附魔】状态。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 801214603,
            "SkillName": "劫虐崩裂之时",
            "SkillDesc": "对我方全体造成虚数属性伤害，并使随机3名角色陷入【虚数附魔】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214604,
            "SkillName": "湮灭碰撞",
            "SkillDesc": "自身施放技能令我方单体同时处于【量子附魔】与【虚数附魔】状态时，解除该目标的【量子附魔】与【虚数附魔】状态，并对其造成少量量子属性伤害与虚数属性伤害，同时大概率使其陷入【<u>缠禁</u>】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214605,
            "SkillName": "假死",
            "SkillDesc": "受到致命攻击后进入【假死】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214606,
            "SkillName": "守备",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 801214601,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.6000000005587935
          }
        ],
        "SkillList": [
          {
            "Id": 801214601,
            "SkillName": "灾殃的撕裂",
            "SkillDesc": "对我方全体造成少量虚数属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 801214602,
            "SkillName": "荒难的割扯",
            "SkillDesc": "对我方全体造成少量虚数属性伤害，并使随机2名角色陷入【虚数附魔】状态。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 801214603,
            "SkillName": "劫虐崩裂之时",
            "SkillDesc": "对我方全体造成虚数属性伤害，并使随机3名角色陷入【虚数附魔】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214604,
            "SkillName": "湮灭碰撞",
            "SkillDesc": "自身施放技能令我方单体同时处于【量子附魔】与【虚数附魔】状态时，解除该目标的【量子附魔】与【虚数附魔】状态，并对其造成少量量子属性伤害与虚数属性伤害，同时大概率使其陷入【<u>缠禁</u>】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214605,
            "SkillName": "假死",
            "SkillDesc": "受到致命攻击后进入【假死】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214606,
            "SkillName": "守备",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 801214602,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.6000000005587935
          }
        ],
        "SkillList": [
          {
            "Id": 801214601,
            "SkillName": "灾殃的撕裂",
            "SkillDesc": "对我方全体造成少量虚数属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 801214602,
            "SkillName": "荒难的割扯",
            "SkillDesc": "对我方全体造成少量虚数属性伤害，并使随机2名角色陷入【虚数附魔】状态。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 801214603,
            "SkillName": "劫虐崩裂之时",
            "SkillDesc": "对我方全体造成虚数属性伤害，并使随机3名角色陷入【虚数附魔】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214604,
            "SkillName": "湮灭碰撞",
            "SkillDesc": "自身施放技能令我方单体同时处于【量子附魔】与【虚数附魔】状态时，解除该目标的【量子附魔】与【虚数附魔】状态，并对其造成少量量子属性伤害与虚数属性伤害，同时大概率使其陷入【<u>缠禁</u>】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214605,
            "SkillName": "假死",
            "SkillDesc": "受到致命攻击后进入【假死】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214606,
            "SkillName": "守备",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 801214603,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.6000000005587935
          }
        ],
        "SkillList": [
          {
            "Id": 801214601,
            "SkillName": "灾殃的撕裂",
            "SkillDesc": "对我方全体造成少量虚数属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 801214602,
            "SkillName": "荒难的割扯",
            "SkillDesc": "对我方全体造成少量虚数属性伤害，并使随机2名角色陷入【虚数附魔】状态。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 801214603,
            "SkillName": "劫虐崩裂之时",
            "SkillDesc": "对我方全体造成虚数属性伤害，并使随机3名角色陷入【虚数附魔】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214604,
            "SkillName": "湮灭碰撞",
            "SkillDesc": "自身施放技能令我方单体同时处于【量子附魔】与【虚数附魔】状态时，解除该目标的【量子附魔】与【虚数附魔】状态，并对其造成少量量子属性伤害与虚数属性伤害，同时大概率使其陷入【<u>缠禁</u>】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214605,
            "SkillName": "假死",
            "SkillDesc": "受到致命攻击后进入【假死】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214606,
            "SkillName": "守备",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 801214604,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.6000000005587935
          }
        ],
        "SkillList": [
          {
            "Id": 801214601,
            "SkillName": "灾殃的撕裂",
            "SkillDesc": "对我方全体造成少量虚数属性伤害。",
            "DamageType": "",
            "SPHitBase": 5
          },
          {
            "Id": 801214602,
            "SkillName": "荒难的割扯",
            "SkillDesc": "对我方全体造成少量虚数属性伤害，并使随机2名角色陷入【虚数附魔】状态。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 801214603,
            "SkillName": "劫虐崩裂之时",
            "SkillDesc": "对我方全体造成虚数属性伤害，并使随机3名角色陷入【虚数附魔】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214604,
            "SkillName": "湮灭碰撞",
            "SkillDesc": "自身施放技能令我方单体同时处于【量子附魔】与【虚数附魔】状态时，解除该目标的【量子附魔】与【虚数附魔】状态，并对其造成少量量子属性伤害与虚数属性伤害，同时大概率使其陷入【<u>缠禁</u>】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214605,
            "SkillName": "假死",
            "SkillDesc": "受到致命攻击后进入【假死】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214606,
            "SkillName": "守备",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8012146,
        "AvatarExpReward": 36,
        "DisplayItemList": [
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            "ID": 2
          },
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            "ID": 181003
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      },
      {
        "MonsterTemplateID": 8012146,
        "WorldLevel": 1,
        "AvatarExpReward": 48,
        "DisplayItemList": [
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            "ID": 2
          },
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            "ID": 111011
          },
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            "ID": 181003
          }
        ]
      },
      {
        "MonsterTemplateID": 8012146,
        "WorldLevel": 2,
        "AvatarExpReward": 60,
        "DisplayItemList": [
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            "ID": 2
          },
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          },
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            "ID": 111012
          },
          {
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            "ID": 181003
          }
        ]
      },
      {
        "MonsterTemplateID": 8012146,
        "WorldLevel": 3,
        "AvatarExpReward": 72,
        "DisplayItemList": [
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            "ID": 2
          },
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            "ID": 111011
          },
          {
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            "ID": 111012
          },
          {
            "$type": "ItemConfig",
            "ID": 181003
          }
        ]
      },
      {
        "MonsterTemplateID": 8012146,
        "WorldLevel": 4,
        "AvatarExpReward": 84,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 111011
          },
          {
            "$type": "ItemConfig",
            "ID": 111012
          },
          {
            "$type": "ItemConfig",
            "ID": 111013
          },
          {
            "$type": "ItemConfig",
            "ID": 181003
          }
        ]
      },
      {
        "MonsterTemplateID": 8012146,
        "WorldLevel": 5,
        "AvatarExpReward": 96,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 111011
          },
          {
            "$type": "ItemConfig",
            "ID": 111012
          },
          {
            "$type": "ItemConfig",
            "ID": 111013
          },
          {
            "$type": "ItemConfig",
            "ID": 181003
          }
        ]
      },
      {
        "MonsterTemplateID": 8012146,
        "WorldLevel": 6,
        "AvatarExpReward": 108,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 111011
          },
          {
            "$type": "ItemConfig",
            "ID": 111012
          },
          {
            "$type": "ItemConfig",
            "ID": 111013
          },
          {
            "$type": "ItemConfig",
            "ID": 181003
          }
        ]
      }
    ]
  },
  "8012147": {
    "Id": 8012147,
    "Name": "黎明的左手",
    "Desc": "在末日来临之前的最后一个黎明，明洁的朝阳也会颤抖着悄然退场。\\n黎明的左手善于使用量子属性的力量，针对单个个体发起攻击。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1395,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 90,
    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 8012147,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 801214701,
            "SkillName": "陨落的锤锻",
            "SkillDesc": "对我方单体造成少量量子属性伤害。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214702,
            "SkillName": "坠星的叩问",
            "SkillDesc": "对我方单体造成量子属性伤害，并使其陷入【量子附魔】状态。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 801214703,
            "SkillName": "曙光黯然之时",
            "SkillDesc": "对我方单体造成大量量子属性伤害，并使其陷入【量子附魔】状态。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 801214704,
            "SkillName": "湮灭碰撞",
            "SkillDesc": "自身施放技能令我方单体同时处于【量子附魔】与【虚数附魔】状态时，解除该目标的【量子附魔】与【虚数附魔】状态，并对其造成少量量子属性伤害与虚数属性伤害，同时大概率使其陷入【<u>缠禁</u>】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214705,
            "SkillName": "假死",
            "SkillDesc": "受到致命攻击后进入【假死】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214706,
            "SkillName": "守备",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 801214701,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 801214701,
            "SkillName": "陨落的锤锻",
            "SkillDesc": "对我方单体造成少量量子属性伤害。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214702,
            "SkillName": "坠星的叩问",
            "SkillDesc": "对我方单体造成量子属性伤害，并使其陷入【量子附魔】状态。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 801214703,
            "SkillName": "曙光黯然之时",
            "SkillDesc": "对我方单体造成大量量子属性伤害，并使其陷入【量子附魔】状态。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 801214704,
            "SkillName": "湮灭碰撞",
            "SkillDesc": "自身施放技能令我方单体同时处于【量子附魔】与【虚数附魔】状态时，解除该目标的【量子附魔】与【虚数附魔】状态，并对其造成少量量子属性伤害与虚数属性伤害，同时大概率使其陷入【<u>缠禁</u>】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214705,
            "SkillName": "假死",
            "SkillDesc": "受到致命攻击后进入【假死】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214706,
            "SkillName": "守备",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 801214702,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 801214701,
            "SkillName": "陨落的锤锻",
            "SkillDesc": "对我方单体造成少量量子属性伤害。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214702,
            "SkillName": "坠星的叩问",
            "SkillDesc": "对我方单体造成量子属性伤害，并使其陷入【量子附魔】状态。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 801214703,
            "SkillName": "曙光黯然之时",
            "SkillDesc": "对我方单体造成大量量子属性伤害，并使其陷入【量子附魔】状态。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 801214704,
            "SkillName": "湮灭碰撞",
            "SkillDesc": "自身施放技能令我方单体同时处于【量子附魔】与【虚数附魔】状态时，解除该目标的【量子附魔】与【虚数附魔】状态，并对其造成少量量子属性伤害与虚数属性伤害，同时大概率使其陷入【<u>缠禁</u>】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214705,
            "SkillName": "假死",
            "SkillDesc": "受到致命攻击后进入【假死】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214706,
            "SkillName": "守备",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 801214703,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 801214701,
            "SkillName": "陨落的锤锻",
            "SkillDesc": "对我方单体造成少量量子属性伤害。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214702,
            "SkillName": "坠星的叩问",
            "SkillDesc": "对我方单体造成量子属性伤害，并使其陷入【量子附魔】状态。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 801214703,
            "SkillName": "曙光黯然之时",
            "SkillDesc": "对我方单体造成大量量子属性伤害，并使其陷入【量子附魔】状态。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 801214704,
            "SkillName": "湮灭碰撞",
            "SkillDesc": "自身施放技能令我方单体同时处于【量子附魔】与【虚数附魔】状态时，解除该目标的【量子附魔】与【虚数附魔】状态，并对其造成少量量子属性伤害与虚数属性伤害，同时大概率使其陷入【<u>缠禁</u>】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214705,
            "SkillName": "假死",
            "SkillDesc": "受到致命攻击后进入【假死】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214706,
            "SkillName": "守备",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 801214704,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 801214701,
            "SkillName": "陨落的锤锻",
            "SkillDesc": "对我方单体造成少量量子属性伤害。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214702,
            "SkillName": "坠星的叩问",
            "SkillDesc": "对我方单体造成量子属性伤害，并使其陷入【量子附魔】状态。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 801214703,
            "SkillName": "曙光黯然之时",
            "SkillDesc": "对我方单体造成大量量子属性伤害，并使其陷入【量子附魔】状态。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 801214704,
            "SkillName": "湮灭碰撞",
            "SkillDesc": "自身施放技能令我方单体同时处于【量子附魔】与【虚数附魔】状态时，解除该目标的【量子附魔】与【虚数附魔】状态，并对其造成少量量子属性伤害与虚数属性伤害，同时大概率使其陷入【<u>缠禁</u>】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214705,
            "SkillName": "假死",
            "SkillDesc": "受到致命攻击后进入【假死】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801214706,
            "SkillName": "守备",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8012147,
        "AvatarExpReward": 36,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
          },
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      {
        "MonsterTemplateID": 8012147,
        "WorldLevel": 1,
        "AvatarExpReward": 48,
        "DisplayItemList": [
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            "ID": 2
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          },
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            "ID": 181003
          }
        ]
      },
      {
        "MonsterTemplateID": 8012147,
        "WorldLevel": 2,
        "AvatarExpReward": 60,
        "DisplayItemList": [
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            "ID": 2
          },
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            "ID": 111011
          },
          {
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            "ID": 111012
          },
          {
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            "ID": 181003
          }
        ]
      },
      {
        "MonsterTemplateID": 8012147,
        "WorldLevel": 3,
        "AvatarExpReward": 72,
        "DisplayItemList": [
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            "ID": 2
          },
          {
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            "ID": 111011
          },
          {
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            "ID": 111012
          },
          {
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            "ID": 181003
          }
        ]
      },
      {
        "MonsterTemplateID": 8012147,
        "WorldLevel": 4,
        "AvatarExpReward": 84,
        "DisplayItemList": [
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            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 111011
          },
          {
            "$type": "ItemConfig",
            "ID": 111012
          },
          {
            "$type": "ItemConfig",
            "ID": 111013
          },
          {
            "$type": "ItemConfig",
            "ID": 181003
          }
        ]
      },
      {
        "MonsterTemplateID": 8012147,
        "WorldLevel": 5,
        "AvatarExpReward": 96,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 111011
          },
          {
            "$type": "ItemConfig",
            "ID": 111012
          },
          {
            "$type": "ItemConfig",
            "ID": 111013
          },
          {
            "$type": "ItemConfig",
            "ID": 181003
          }
        ]
      },
      {
        "MonsterTemplateID": 8012147,
        "WorldLevel": 6,
        "AvatarExpReward": 108,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 111011
          },
          {
            "$type": "ItemConfig",
            "ID": 111012
          },
          {
            "$type": "ItemConfig",
            "ID": 111013
          },
          {
            "$type": "ItemConfig",
            "ID": 181003
          }
        ]
      }
    ]
  },
  "8012200": {
    "Id": 8012200,
    "Name": "丰饶玄莲",
    "Desc": "无根自开、凭空生就的幻花。幻胧托体「建木」，炼成肉身，也触及了丰饶的权柄。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 125.55000000051223,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012200.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 120,
    "StanceBase": 60,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 8012200,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 801220001,
            "SkillName": "锁元",
            "SkillDesc": "使我方战技点减少1个。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801220002,
            "SkillName": "疗愈",
            "SkillDesc": "每回合开始时，回复自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801220003,
            "SkillName": "归元",
            "SkillDesc": "受到致命攻击后使我方战技点恢复3个。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8012200,
        "AvatarExpReward": 36,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 111011
          },
          {
            "$type": "ItemConfig",
            "ID": 181003
          }
        ]
      },
      {
        "MonsterTemplateID": 8012200,
        "WorldLevel": 1,
        "AvatarExpReward": 48,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 111011
          },
          {
            "$type": "ItemConfig",
            "ID": 181003
          }
        ]
      },
      {
        "MonsterTemplateID": 8012200,
        "WorldLevel": 2,
        "AvatarExpReward": 60,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 111011
          },
          {
            "$type": "ItemConfig",
            "ID": 111012
          },
          {
            "$type": "ItemConfig",
            "ID": 181003
          }
        ]
      },
      {
        "MonsterTemplateID": 8012200,
        "WorldLevel": 3,
        "AvatarExpReward": 72,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 111011
          },
          {
            "$type": "ItemConfig",
            "ID": 111012
          },
          {
            "$type": "ItemConfig",
            "ID": 181003
          }
        ]
      },
      {
        "MonsterTemplateID": 8012200,
        "WorldLevel": 4,
        "AvatarExpReward": 84,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 111011
          },
          {
            "$type": "ItemConfig",
            "ID": 111012
          },
          {
            "$type": "ItemConfig",
            "ID": 111013
          },
          {
            "$type": "ItemConfig",
            "ID": 181003
          }
        ]
      },
      {
        "MonsterTemplateID": 8012200,
        "WorldLevel": 5,
        "AvatarExpReward": 96,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 111011
          },
          {
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            "ID": 111012
          },
          {
            "$type": "ItemConfig",
            "ID": 111013
          },
          {
            "$type": "ItemConfig",
            "ID": 181003
          }
        ]
      },
      {
        "MonsterTemplateID": 8012200,
        "WorldLevel": 6,
        "AvatarExpReward": 108,
        "DisplayItemList": [
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            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 111011
          },
          {
            "$type": "ItemConfig",
            "ID": 111012
          },
          {
            "$type": "ItemConfig",
            "ID": 111013
          },
          {
            "$type": "ItemConfig",
            "ID": 181003
          }
        ]
      }
    ]
  },
  "8012201": {
    "Id": 8012201,
    "Name": "丰饶玄莲",
    "Desc": "无根自开、凭空生就的幻花。幻胧托体「建木」，炼成肉身，也触及了丰饶的权柄。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 125.55000000051223,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012201.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 120,
    "StanceBase": 60,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 8012201,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
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            "DamageType": "Fire",
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            "SkillDesc": "使我方战技点减少1个。",
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            "SkillName": "疗愈",
            "SkillDesc": "每回合开始时，回复自身生命值。",
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            "SkillDesc": "受到致命攻击后使我方战技点恢复3个。",
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            "SkillName": "锁元",
            "SkillDesc": "使我方战技点减少1个。",
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            "SPHitBase": ""
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            "SkillName": "疗愈",
            "SkillDesc": "每回合开始时，回复自身生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801220303,
            "SkillName": "归元",
            "SkillDesc": "受到致命攻击后使我方战技点恢复3个。",
            "DamageType": "",
            "SPHitBase": ""
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    "Id": 8012204,
    "Name": "丰饶玄莲",
    "Desc": "无根自开、凭空生就的幻花。乘间抵隙的煽动者托体「建木」，炼成肉身，也触及了丰饶的权柄。",
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    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
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    "HPBase": 465,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012200.png",
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    "Rank": "MinionLv2",
    "SpeedBase": 120,
    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "EliteGroup": 1,
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            "DamageType": "Physical",
            "Value": 0.40000000037252903
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            "DamageType": "Ice",
            "Value": 0.40000000037252903
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            "Value": 0.40000000037252903
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        "SkillList": [
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            "SkillName": "不生",
            "SkillDesc": "对指定我方单体能量减少。",
            "DamageType": "",
            "SPHitBase": ""
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            "SkillName": "不灭",
            "SkillDesc": "受到致命攻击后，全队恢复能量，同时对乘间抵隙的煽动者造成固定数值的伤害，并提升我方【丰饶增益】等级，【丰饶增益】使角色造成的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
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            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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    "Id": 8012205,
    "Name": "丰饶玄莲",
    "Desc": "无根自开、凭空生就的幻花。乘间抵隙的煽动者托体「建木」，炼成肉身，也触及了丰饶的权柄。",
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    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 465,
    "InitialDelayRatio": 1,
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    "StanceCount": 1,
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    "Child": [
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        "SkillList": [
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            "Id": 801220501,
            "SkillName": "不生",
            "SkillDesc": "对指定我方单体能量减少。",
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            "SPHitBase": ""
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            "SkillName": "不灭",
            "SkillDesc": "受到致命攻击后，全队恢复能量，同时对乘间抵隙的煽动者造成固定数值的伤害，并提升我方【丰饶增益】等级，【丰饶增益】使角色造成的伤害提高。",
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            "SkillName": "",
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            "SkillName": "万劫不复",
            "SkillDesc": "对被锁定的目标造成虚数属性伤害，锁定目标越多伤害越高。",
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    "Name": "破灭玄莲",
    "Desc": "无根自开、凭空生就的幻花。幻胧托体「建木」，炼成肉身，却不曾放下毁灭的权柄。",
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    "AttackBase": 18,
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    "HPBase": 697.5000000004657,
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    "SpeedBase": 100,
    "StanceBase": 120,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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        ],
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            "Id": 801221001,
            "SkillName": "玄气噬身",
            "SkillDesc": "大概率使指定我方单体陷入【噬命】状态。",
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            "SPHitBase": 10
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            "SkillName": "",
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            "DamageType": "",
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            "SkillName": "破灭",
            "SkillDesc": "对指定我方单体造成基于其生命上限百分比的雷属性伤害，该伤害无视目标的防御力。",
            "DamageType": "Thunder",
            "SPHitBase": 20
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          {
            "Id": 801221004,
            "SkillName": "绽放",
            "SkillDesc": "【绽放】状态下，下次行动施放【破灭】。当【破灭玄莲】处于【绽放】状态下被弱点击破、消灭或【绽放】状态被解除时，【不死神实•幻胧】受到的伤害提高并且行动延后。",
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            "SPHitBase": ""
          },
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            "Id": 801221005,
            "SkillName": "休眠",
            "SkillDesc": "受到致命攻击后进入【休眠】状态。",
            "DamageType": "",
            "SPHitBase": ""
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    ],
    "Drop": [
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    "Id": 8012211,
    "Name": "破灭玄莲",
    "Desc": "无根自开、凭空生就的幻花。幻胧托体「建木」，炼成肉身，却不曾放下毁灭的权柄。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 697.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012211.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 100,
    "StanceBase": 120,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
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        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
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        "StanceWeakList": [
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 801221101,
            "SkillName": "玄气噬身",
            "SkillDesc": "大概率使指定我方单体陷入【噬命】状态。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 801221102,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801221103,
            "SkillName": "破灭",
            "SkillDesc": "对指定我方单体造成基于其生命上限百分比的虚数属性伤害，该伤害无视目标的防御力。",
            "DamageType": "Imaginary",
            "SPHitBase": 40
          },
          {
            "Id": 801221104,
            "SkillName": "绽放",
            "SkillDesc": "【绽放】状态下，下次行动施放【破灭】。当【破灭玄莲】处于【绽放】状态下被弱点击破、消灭或【绽放】状态被解除时，【不死神实•幻胧】受到的伤害提高并且行动延后。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801221105,
            "SkillName": "休眠",
            "SkillDesc": "受到致命攻击后进入【休眠】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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    ],
    "Drop": [
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    ]
  },
  "8012212": {
    "Id": 8012212,
    "Name": "破灭玄莲",
    "Desc": "无根自开、凭空生就的幻花。幻胧托体「建木」，炼成肉身，却不曾放下毁灭的权柄。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 697.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012210.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 100,
    "StanceBase": 180,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
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        "Id": 8012212,
        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
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        "StanceWeakList": [
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          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 801221201,
            "SkillName": "玄气噬身",
            "SkillDesc": "大概率使指定我方单体陷入【噬命】状态。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 801221202,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801221203,
            "SkillName": "破灭",
            "SkillDesc": "对指定我方单体造成基于其生命上限百分比的雷属性伤害，该伤害无视目标的防御力。",
            "DamageType": "Thunder",
            "SPHitBase": 20
          },
          {
            "Id": 801221204,
            "SkillName": "绽放",
            "SkillDesc": "【绽放】状态下，下次行动施放【破灭】。当【破灭玄莲】处于【绽放】状态下被弱点击破、消灭或【绽放】状态被解除时，【不死神实•幻胧】受到的伤害提高并且行动延后。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801221205,
            "SkillName": "休眠",
            "SkillDesc": "受到致命攻击后进入【休眠】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
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        "MonsterTemplateID": 8012212,
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  "8012213": {
    "Id": 8012213,
    "Name": "破灭玄莲",
    "Desc": "无根自开、凭空生就的幻花。幻胧托体「建木」，炼成肉身，却不曾放下毁灭的权柄。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 697.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012211.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 100,
    "StanceBase": 180,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
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        "StanceWeakList": [
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          "Quantum",
          "Imaginary"
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        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "Id": 801221301,
            "SkillName": "玄气噬身",
            "SkillDesc": "大概率使指定我方单体陷入【噬命】状态。",
            "DamageType": "",
            "SPHitBase": 20
          },
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            "Id": 801221302,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801221303,
            "SkillName": "破灭",
            "SkillDesc": "对指定我方单体造成基于其生命上限百分比的虚数属性伤害，该伤害无视目标的防御力。",
            "DamageType": "Imaginary",
            "SPHitBase": 40
          },
          {
            "Id": 801221304,
            "SkillName": "绽放",
            "SkillDesc": "【绽放】状态下，下次行动施放【破灭】。当【破灭玄莲】处于【绽放】状态下被弱点击破、消灭或【绽放】状态被解除时，【不死神实•幻胧】受到的伤害提高并且行动延后。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801221305,
            "SkillName": "休眠",
            "SkillDesc": "受到致命攻击后进入【休眠】状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
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  },
  "8012214": {
    "Id": 8012214,
    "Name": "破灭玄莲",
    "Desc": "无根自开、凭空生就的幻花。乘间抵隙的煽动者托体「建木」，炼成肉身，却不曾放下毁灭的权柄。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 697.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012210.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 120,
    "StanceBase": 240,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
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        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Wind",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.40000000037252903
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
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        ],
        "SkillList": [
          {
            "Id": 801221401,
            "SkillName": "玄气噬身",
            "SkillDesc": "大概率使指定我方单体陷入【噬命】状态。",
            "DamageType": "",
            "SPHitBase": 10
          },
          {
            "Id": 801221402,
            "SkillName": "玄气归身",
            "SkillDesc": "受到致命攻击后，驱散全队负面效果并恢复全队生命值，同时对乘间抵隙的煽动者造成固定数值的伤害，并提升我方【毁灭增益】等级，【毁灭增益】使角色击破特攻提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801221403,
            "SkillName": "守备",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
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        "WorldLevel": 6,
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  },
  "8012215": {
    "Id": 8012215,
    "Name": "破灭玄莲",
    "Desc": "无根自开、凭空生就的幻花。乘间抵隙的煽动者托体「建木」，炼成肉身，却不曾放下毁灭的权柄。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 697.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012211.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 120,
    "StanceBase": 240,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
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        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 801221501,
            "SkillName": "玄气噬身",
            "SkillDesc": "大概率使指定我方单体陷入【噬命】状态。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 801221502,
            "SkillName": "玄气归身",
            "SkillDesc": "受到致命攻击后，驱散全队负面效果并恢复全队生命值，同时对乘间抵隙的煽动者造成固定数值的伤害，并提升我方【毁灭增益】等级，【毁灭增益】使角色击破特攻提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801221503,
            "SkillName": "守备",
            "SkillDesc": "进入【守备】状态，弱点未被击破时受到的伤害降低，被击破时行动额外延后，被击破后受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801221504,
            "SkillName": "万劫不复",
            "SkillDesc": "对被锁定的目标造成虚数属性伤害，锁定目标越多伤害越高。",
            "DamageType": "Imaginary",
            "SPHitBase": 30
          }
        ]
      }
    ],
    "Drop": [
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        "AvatarExpReward": 36,
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        "WorldLevel": 3,
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            "ID": 111013
          },
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            "ID": 181003
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        "WorldLevel": 5,
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        "DisplayItemList": [
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        "WorldLevel": 6,
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          },
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        ]
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    ]
  },
  "8013010": {
    "Id": 8013010,
    "Name": "虚卒•践踏者",
    "Desc": "「反物质军团」利用「战争熔炉」将战士与古兽的残片融合重铸后的产物。\\n 虽数量相对稀少，但兼具战士的智能与古兽的力量与机动性，其嘶鸣能够将大量虚卒召唤而来。",
    "MonsterCampID": 6,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1023,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8013010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 100,
    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
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            "SkillName": "侵略的铁蹄",
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            "SkillName": "侵略的铁蹄",
            "SkillDesc": "对指定我方单体造成量子属性伤害。",
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            "SkillDesc": "对指定我方单体造成大量量子属性伤害，并大概率使受到攻击的我方目标陷入纠缠状态。",
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            "SkillDesc": "对指定我方单体造成量子属性伤害。",
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            "SkillName": "侵略的铁蹄",
            "SkillDesc": "对指定我方单体造成量子属性伤害。",
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          {
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            "SkillName": "战争的践踏",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
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            "Id": 801301004,
            "SkillName": "螺旋的弓矢",
            "SkillDesc": "锁定我方单体，下次行动对该目标施放【强弩的终结】。",
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          {
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            "SkillName": "强弩的终结",
            "SkillDesc": "对指定我方单体造成大量量子属性伤害，并大概率使受到攻击的我方目标陷入纠缠状态。",
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            "SkillName": "侵略的铁蹄",
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            "SkillName": "侵略的铁蹄",
            "SkillDesc": "对指定我方单体造成量子属性伤害。",
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            "SkillDesc": "锁定我方单体，下次行动对该目标施放【强弩的终结】。",
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            "SkillName": "侵略的铁蹄",
            "SkillDesc": "对指定我方单体造成量子属性伤害。",
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            "SkillName": "侵略的铁蹄",
            "SkillDesc": "对指定我方单体造成量子属性伤害。",
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            "SkillName": "战争的践踏",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
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            "SkillDesc": "锁定我方单体，下次行动对该目标施放【强弩的终结】。",
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          {
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            "SkillName": "强弩的终结",
            "SkillDesc": "对指定我方单体造成大量量子属性伤害，并大概率使受到攻击的我方目标陷入纠缠状态。",
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      {
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          {
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            "SkillDesc": "对指定我方单体造成量子属性伤害。",
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          {
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            "SkillName": "侵略的铁蹄",
            "SkillDesc": "对指定我方单体造成量子属性伤害。",
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            "SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
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            "SkillName": "强弩的终结",
            "SkillDesc": "对指定我方单体造成大量量子属性伤害，并大概率使受到攻击的我方目标陷入纠缠状态。",
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      {
        "Id": 801301017,
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            "SkillName": "侵略的铁蹄",
            "SkillDesc": "对指定我方单体造成量子属性伤害。",
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            "SkillDesc": "锁定我方单体，下次行动对该目标施放【强弩的终结】。",
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            "SkillDesc": "对指定我方单体造成大量量子属性伤害，并大概率使受到攻击的我方目标陷入纠缠状态。",
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          {
            "Id": 801301002,
            "SkillName": "侵略的铁蹄",
            "SkillDesc": "对指定我方单体造成量子属性伤害。",
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          {
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            "SkillName": "战争的践踏",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
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            "Id": 801301004,
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            "SkillDesc": "锁定我方单体，下次行动对该目标施放【强弩的终结】。",
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          {
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            "SkillDesc": "对指定我方单体造成大量量子属性伤害，并大概率使受到攻击的我方目标陷入纠缠状态。",
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      {
        "Id": 801301019,
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          {
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            "SkillName": "侵略的铁蹄",
            "SkillDesc": "对指定我方单体造成量子属性伤害。",
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            "SkillName": "战争的践踏",
            "SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。",
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            "SkillDesc": "锁定我方单体，下次行动对该目标施放【强弩的终结】。",
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            "SkillDesc": "对指定我方单体造成大量量子属性伤害，并大概率使受到攻击的我方目标陷入纠缠状态。",
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      {
        "Id": 801301021,
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            "SkillName": "末日临空",
            "SkillDesc": "对我方全体造成量子属性伤害。",
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            "SkillName": "引擎狭缝",
            "SkillDesc": "每当【反物质引擎】从弱点击破状态恢复，其弱点属性会发生改变。",
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            "SkillName": "虚明裂变",
            "SkillDesc": "对敌方单体【灾虐的右手】施加强化状态，恢复该目标的韧性。",
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            "SkillName": "灾厄侵袭",
            "SkillDesc": "对敌方单体【黎明的左手】施加强化状态，恢复该目标的韧性。",
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            "SkillName": "引擎升变",
            "SkillDesc": "对除自身外的敌方全体施加强化状态，恢复该目标的韧性。",
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            "SPHitBase": ""
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            "SkillName": "顺逆湮灭",
            "SkillDesc": "对我方单体造成虚数属性伤害。",
            "DamageType": "Imaginary",
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            "SkillName": "灾虐前兆",
            "SkillDesc": "进入蓄力状态，下次行动时对我方全体施放【末日临空】。",
            "DamageType": "Quantum",
            "SPHitBase": ""
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            "SkillName": "末日临空",
            "SkillDesc": "对我方全体造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 15
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            "SkillName": "引擎狭缝",
            "SkillDesc": "每当【反物质引擎】从弱点击破状态恢复，其弱点属性会发生改变。",
            "DamageType": "Quantum",
            "SPHitBase": ""
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    "Name": "反物质引擎",
    "Desc": "力量本源的至极化身，它背后蕴含的能量形式并不为人知晓。\\n反物质引擎会为其他敌人提供能量并强化其技能。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1674,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 90,
    "StanceBase": 420,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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            "Value": 0.6000000005587935
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            "SkillName": "虚明裂变",
            "SkillDesc": "对敌方单体【灾虐的右手】施加【增幅】状态，使其强化等级提高1。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314502,
            "SkillName": "灾厄侵袭",
            "SkillDesc": "对敌方单体【黎明的左手】施加【增幅】状态，使其强化等级提高1。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314503,
            "SkillName": "引擎升变",
            "SkillDesc": "对除自身外的敌方全体施加【增幅】状态，使其强化等级提高1。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314504,
            "SkillName": "顺逆湮灭",
            "SkillDesc": "对我方单体造成量子属性与虚数属性伤害。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 801314505,
            "SkillName": "灾虐前兆",
            "SkillDesc": "进入蓄力状态，下次行动时对我方全体施放【末日临空】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314506,
            "SkillName": "末日临空",
            "SkillDesc": "对我方全体造成量子属性与虚数属性伤害。攻击后使我方全体随机陷入【量子附魔】或【虚数附魔】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801314507,
            "SkillName": "末日诅咒",
            "SkillDesc": "使我方全体随机陷入【量子附魔】或【虚数附魔】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314508,
            "SkillName": "群集感染",
            "SkillDesc": "对我方全体造成量子属性与虚数属性伤害。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801314509,
            "SkillName": "湮灭碰撞",
            "SkillDesc": "自身施放技能令我方单体同时处于【量子附魔】与【虚数附魔】状态时，解除该目标的【量子附魔】与【虚数附魔】状态，并对其造成少量量子属性伤害与虚数属性伤害，同时大概率使其陷入【<u>缠禁</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314510,
            "SkillName": "假死",
            "SkillDesc": "受到致命攻击后进入【假死】状态。",
            "DamageType": "",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 801314501,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
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        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
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          "Fire",
          "Ice",
          "Wind"
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            "Value": 0.40000000037252903
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          {
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            "DamageType": "Quantum",
            "Value": 0.6000000005587935
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            "DamageType": "Imaginary",
            "Value": 0.6000000005587935
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        ],
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            "Id": 801314501,
            "SkillName": "虚明裂变",
            "SkillDesc": "对敌方单体【灾虐的右手】施加【增幅】状态，使其强化等级提高1。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314502,
            "SkillName": "灾厄侵袭",
            "SkillDesc": "对敌方单体【黎明的左手】施加【增幅】状态，使其强化等级提高1。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314503,
            "SkillName": "引擎升变",
            "SkillDesc": "对除自身外的敌方全体施加【增幅】状态，使其强化等级提高1。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314504,
            "SkillName": "顺逆湮灭",
            "SkillDesc": "对我方单体造成量子属性与虚数属性伤害。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 801314505,
            "SkillName": "灾虐前兆",
            "SkillDesc": "进入蓄力状态，下次行动时对我方全体施放【末日临空】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314506,
            "SkillName": "末日临空",
            "SkillDesc": "对我方全体造成量子属性与虚数属性伤害。攻击后使我方全体随机陷入【量子附魔】或【虚数附魔】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801314507,
            "SkillName": "末日诅咒",
            "SkillDesc": "使我方全体随机陷入【量子附魔】或【虚数附魔】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314508,
            "SkillName": "群集感染",
            "SkillDesc": "对我方全体造成量子属性与虚数属性伤害。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801314509,
            "SkillName": "湮灭碰撞",
            "SkillDesc": "自身施放技能令我方单体同时处于【量子附魔】与【虚数附魔】状态时，解除该目标的【量子附魔】与【虚数附魔】状态，并对其造成少量量子属性伤害与虚数属性伤害，同时大概率使其陷入【<u>缠禁</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314510,
            "SkillName": "假死",
            "SkillDesc": "受到致命攻击后进入【假死】状态。",
            "DamageType": "",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 801314502,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Fire",
          "Ice",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.6000000005587935
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        ],
        "SkillList": [
          {
            "Id": 801314501,
            "SkillName": "虚明裂变",
            "SkillDesc": "对敌方单体【灾虐的右手】施加【增幅】状态，使其强化等级提高1。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314502,
            "SkillName": "灾厄侵袭",
            "SkillDesc": "对敌方单体【黎明的左手】施加【增幅】状态，使其强化等级提高1。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314503,
            "SkillName": "引擎升变",
            "SkillDesc": "对除自身外的敌方全体施加【增幅】状态，使其强化等级提高1。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314504,
            "SkillName": "顺逆湮灭",
            "SkillDesc": "对我方单体造成量子属性与虚数属性伤害。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 801314505,
            "SkillName": "灾虐前兆",
            "SkillDesc": "进入蓄力状态，下次行动时对我方全体施放【末日临空】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314506,
            "SkillName": "末日临空",
            "SkillDesc": "对我方全体造成量子属性与虚数属性伤害。攻击后使我方全体随机陷入【量子附魔】或【虚数附魔】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801314507,
            "SkillName": "末日诅咒",
            "SkillDesc": "使我方全体随机陷入【量子附魔】或【虚数附魔】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314508,
            "SkillName": "群集感染",
            "SkillDesc": "对我方全体造成量子属性与虚数属性伤害。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801314509,
            "SkillName": "湮灭碰撞",
            "SkillDesc": "自身施放技能令我方单体同时处于【量子附魔】与【虚数附魔】状态时，解除该目标的【量子附魔】与【虚数附魔】状态，并对其造成少量量子属性伤害与虚数属性伤害，同时大概率使其陷入【<u>缠禁</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314510,
            "SkillName": "假死",
            "SkillDesc": "受到致命攻击后进入【假死】状态。",
            "DamageType": "",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 801314503,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Fire",
          "Ice",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.6000000005587935
          }
        ],
        "SkillList": [
          {
            "Id": 801314501,
            "SkillName": "虚明裂变",
            "SkillDesc": "对敌方单体【灾虐的右手】施加【增幅】状态，使其强化等级提高1。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314502,
            "SkillName": "灾厄侵袭",
            "SkillDesc": "对敌方单体【黎明的左手】施加【增幅】状态，使其强化等级提高1。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314503,
            "SkillName": "引擎升变",
            "SkillDesc": "对除自身外的敌方全体施加【增幅】状态，使其强化等级提高1。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314504,
            "SkillName": "顺逆湮灭",
            "SkillDesc": "对我方单体造成量子属性与虚数属性伤害。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 801314505,
            "SkillName": "灾虐前兆",
            "SkillDesc": "进入蓄力状态，下次行动时对我方全体施放【末日临空】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314506,
            "SkillName": "末日临空",
            "SkillDesc": "对我方全体造成量子属性与虚数属性伤害。攻击后使我方全体随机陷入【量子附魔】或【虚数附魔】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801314507,
            "SkillName": "末日诅咒",
            "SkillDesc": "使我方全体随机陷入【量子附魔】或【虚数附魔】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314508,
            "SkillName": "群集感染",
            "SkillDesc": "对我方全体造成量子属性与虚数属性伤害。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801314509,
            "SkillName": "湮灭碰撞",
            "SkillDesc": "自身施放技能令我方单体同时处于【量子附魔】与【虚数附魔】状态时，解除该目标的【量子附魔】与【虚数附魔】状态，并对其造成少量量子属性伤害与虚数属性伤害，同时大概率使其陷入【<u>缠禁</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314510,
            "SkillName": "假死",
            "SkillDesc": "受到致命攻击后进入【假死】状态。",
            "DamageType": "",
            "SPHitBase": 15
          }
        ]
      },
      {
        "Id": 801314504,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Fire",
          "Ice",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.6000000005587935
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.6000000005587935
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        ],
        "SkillList": [
          {
            "Id": 801314501,
            "SkillName": "虚明裂变",
            "SkillDesc": "对敌方单体【灾虐的右手】施加【增幅】状态，使其强化等级提高1。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314502,
            "SkillName": "灾厄侵袭",
            "SkillDesc": "对敌方单体【黎明的左手】施加【增幅】状态，使其强化等级提高1。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314503,
            "SkillName": "引擎升变",
            "SkillDesc": "对除自身外的敌方全体施加【增幅】状态，使其强化等级提高1。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314504,
            "SkillName": "顺逆湮灭",
            "SkillDesc": "对我方单体造成量子属性与虚数属性伤害。",
            "DamageType": "",
            "SPHitBase": 20
          },
          {
            "Id": 801314505,
            "SkillName": "灾虐前兆",
            "SkillDesc": "进入蓄力状态，下次行动时对我方全体施放【末日临空】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314506,
            "SkillName": "末日临空",
            "SkillDesc": "对我方全体造成量子属性与虚数属性伤害。攻击后使我方全体随机陷入【量子附魔】或【虚数附魔】状态。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801314507,
            "SkillName": "末日诅咒",
            "SkillDesc": "使我方全体随机陷入【量子附魔】或【虚数附魔】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314508,
            "SkillName": "群集感染",
            "SkillDesc": "对我方全体造成量子属性与虚数属性伤害。",
            "DamageType": "",
            "SPHitBase": 15
          },
          {
            "Id": 801314509,
            "SkillName": "湮灭碰撞",
            "SkillDesc": "自身施放技能令我方单体同时处于【量子附魔】与【虚数附魔】状态时，解除该目标的【量子附魔】与【虚数附魔】状态，并对其造成少量量子属性伤害与虚数属性伤害，同时大概率使其陷入【<u>缠禁</u>】状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801314510,
            "SkillName": "假死",
            "SkillDesc": "受到致命攻击后进入【假死】状态。",
            "DamageType": "",
            "SPHitBase": 15
          }
        ]
      }
    ],
    "Drop": [
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        "MonsterTemplateID": 8013145,
        "AvatarExpReward": 150,
        "DisplayItemList": [
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        "AvatarExpReward": 300,
        "DisplayItemList": [
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      {
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        "AvatarExpReward": 350,
        "DisplayItemList": [
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            "ID": 2
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            "ID": 111012
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      {
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        "WorldLevel": 5,
        "AvatarExpReward": 400,
        "DisplayItemList": [
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      {
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        "WorldLevel": 6,
        "AvatarExpReward": 400,
        "DisplayItemList": [
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            "ID": 2
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            "ID": 111012
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            "ID": 111013
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          {
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            "ID": 182001
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          {
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            "ID": 183002
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        ]
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    ]
  },
  "8015010": {
    "Id": 8015010,
    "Name": "末日兽",
    "Desc": "「反物质军团」以黄昏古兽的残片为基「战争熔炉」的万骸哀怨为引所铸炼而成「末日兽」之一。怨灵的痴缠化作有形之手，旧日的灾影凝为掩映诸天之尾。「末日兽」拘禁了未释然亦未死灭的众生意志。或嗔怒，或忧恸，或妄喜——迷相既露，诸邪肆动。「末日兽」的核心为一颗暗物质驱动的引擎。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1395,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8015010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": null,
    "StanceBase": null,
    "StanceCount": null,
    "StatusResistanceBase": 1,
    "Child": [
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        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Fire",
          "Ice",
          "Wind"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 801501001,
            "SkillName": "古兽余威",
            "SkillDesc": "当【反物质引擎】、【灾虐的右手】、【黎明的左手】未被全部击溃时，无法攻击末日兽。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8015010,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8015010,
        "WorldLevel": 1,
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      {
        "MonsterTemplateID": 8015010,
        "WorldLevel": 2,
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      {
        "MonsterTemplateID": 8015010,
        "WorldLevel": 3,
        "DisplayItemList": []
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      {
        "MonsterTemplateID": 8015010,
        "WorldLevel": 4,
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      {
        "MonsterTemplateID": 8015010,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8015010,
        "WorldLevel": 6,
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      }
    ]
  },
  "8015011": {
    "Id": 8015011,
    "Name": "末日兽",
    "Desc": "「反物质军团」以黄昏古兽的残片为基「战争熔炉」的万骸哀怨为引所铸炼而成「末日兽」之一。怨灵的痴缠化作有形之手，旧日的灾影凝为掩映诸天之尾。「末日兽」拘禁了未释然亦未死灭的众生意志。或嗔怒，或忧恸，或妄喜——迷相既露，诸邪肆动。「末日兽」的核心为一颗暗物质驱动的引擎。",
    "MonsterCampID": 6,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 697.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8015010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": null,
    "StanceBase": null,
    "StanceCount": null,
    "StatusResistanceBase": 1,
    "Child": [
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
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        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Fire",
          "Ice",
          "Wind"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [],
        "SkillList": [
          {
            "Id": 801501101,
            "SkillName": "古兽余威",
            "SkillDesc": "当【反物质引擎】、【灾虐的右手】、【黎明的左手】未被全部击溃时，无法攻击末日兽。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
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  },
  "8015012": {
    "Id": 8015012,
    "Name": "诛尽杀绝的灭星兽",
    "Desc": "「反物质军团」以黄昏古兽的残片为基「战争熔炉」的万骸哀怨为引所铸炼而成「末日兽」之一。怨灵的痴缠化作有形之手，旧日的灾影凝为掩映诸天之尾。「末日兽」拘禁了未释然亦未死灭的众生意志。或嗔怒，或忧恸，或妄喜——迷相既露，诸邪肆动。「末日兽」的核心为一颗暗物质驱动的引擎。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 7672.500000000466,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8015010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": 120,
    "StanceBase": 300,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
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        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Fire",
          "Ice",
          "Wind"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 801501201,
            "SkillName": "古兽余威",
            "SkillDesc": "当【反物质引擎】、【灾虐的右手】、【黎明的左手】未被全部消灭时，无法直接攻击【诛尽杀绝的灭星兽】。对部位造成伤害时，【诛尽杀绝的灭星兽】也会损失相等的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801501202,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801501203,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801501204,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801501205,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801501206,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 801501201,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Fire",
          "Ice",
          "Wind"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 801501201,
            "SkillName": "古兽余威",
            "SkillDesc": "当【反物质引擎】、【灾虐的右手】、【黎明的左手】未被全部消灭时，无法直接攻击【诛尽杀绝的灭星兽】。对部位造成伤害时，【诛尽杀绝的灭星兽】也会损失相等的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801501202,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801501203,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801501204,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801501205,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801501206,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 801501202,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Fire",
          "Ice",
          "Wind"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 801501201,
            "SkillName": "古兽余威",
            "SkillDesc": "当【反物质引擎】、【灾虐的右手】、【黎明的左手】未被全部消灭时，无法直接攻击【诛尽杀绝的灭星兽】。对部位造成伤害时，【诛尽杀绝的灭星兽】也会损失相等的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801501202,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801501203,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801501204,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801501205,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801501206,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 801501203,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Fire",
          "Ice",
          "Wind"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 801501201,
            "SkillName": "古兽余威",
            "SkillDesc": "当【反物质引擎】、【灾虐的右手】、【黎明的左手】未被全部消灭时，无法直接攻击【诛尽杀绝的灭星兽】。对部位造成伤害时，【诛尽杀绝的灭星兽】也会损失相等的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801501202,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801501203,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801501204,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801501205,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801501206,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 801501204,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Fire",
          "Ice",
          "Wind"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 801501201,
            "SkillName": "古兽余威",
            "SkillDesc": "当【反物质引擎】、【灾虐的右手】、【黎明的左手】未被全部消灭时，无法直接攻击【诛尽杀绝的灭星兽】。对部位造成伤害时，【诛尽杀绝的灭星兽】也会损失相等的生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801501202,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801501203,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801501204,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801501205,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801501206,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8015012,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8015012,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8015012,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8015012,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8015012,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8015012,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8015012,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "8015020": {
    "Id": 8015020,
    "Name": "不死神实•幻胧",
    "Desc": "反物质军团的绝灭大君「幻胧」自建木中生成的躯壳。\\n兼具「毁灭」与「丰饶」之力，生灭循环的肉体。也是建木复生后结出的第一颗「果实」。",
    "MonsterCampID": 6,
    "AttackBase": 15,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1209,
    "InitialDelayRatio": 0.5000000004656613,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8015020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": 120,
    "StanceBase": 480,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
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        "Id": 8015020,
        "AttackModifyRatio": 1,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 801502001,
            "SkillName": "弹指•成风",
            "SkillDesc": "对指定我方单体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 801502002,
            "SkillName": "扫尽尘云",
            "SkillDesc": "对我方全体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 801502003,
            "SkillName": "盘根",
            "SkillDesc": "对指定我方单体造成风属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 801502004,
            "SkillName": "生花",
            "SkillDesc": "召唤【丰饶玄莲】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502005,
            "SkillName": "弹指•鸣雷",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 801502006,
            "SkillName": "悬星碎月",
            "SkillDesc": "对我方全体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 801502007,
            "SkillName": "劫数将至",
            "SkillDesc": "锁定我方单体并使【破灭玄莲】进入【绽放】状态，同时解除【破灭玄莲】的【弱点无效】效果。【破灭玄莲】下次行动施放【破灭】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Imaginary",
            "SPHitBase": ""
          },
          {
            "Id": 801502009,
            "SkillName": "盛怒",
            "SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 25
          },
          {
            "Id": 801502010,
            "SkillName": "玄根化生",
            "SkillDesc": "对我方全体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 30
          },
          {
            "Id": 801502011,
            "SkillName": "盘根",
            "SkillDesc": "对指定我方单体造成虚数属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Imaginary",
            "SPHitBase": 30
          },
          {
            "Id": 801502012,
            "SkillName": "生花",
            "SkillDesc": "召唤【丰饶玄莲】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502013,
            "SkillName": "劫数将至",
            "SkillDesc": "锁定我方单体并使【破灭玄莲】进入【绽放】状态，同时解除【破灭玄莲】的【弱点无效】效果。【破灭玄莲】下次行动施放【破灭】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502014,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Imaginary",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8015020,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8015020,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8015020,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8015020,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8015020,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8015020,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8015020,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "8015021": {
    "Id": 8015021,
    "Name": "不死神实•幻胧",
    "Desc": "反物质军团的绝灭大君「幻胧」自建木中生成的躯壳。\\n兼具「毁灭」与「丰饶」之力，生灭循环的肉体。也是建木复生后结出的第一颗「果实」。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1209,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8015020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": 120,
    "StanceBase": 480,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 8015021,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 801502101,
            "SkillName": "弹指•成风",
            "SkillDesc": "对指定我方单体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 801502102,
            "SkillName": "扫尽尘云",
            "SkillDesc": "对我方全体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 801502103,
            "SkillName": "盘根",
            "SkillDesc": "对指定我方单体造成风属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 801502104,
            "SkillName": "生花",
            "SkillDesc": "召唤【丰饶玄莲】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502105,
            "SkillName": "弹指•鸣雷",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 801502106,
            "SkillName": "悬星碎月",
            "SkillDesc": "对我方全体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 801502107,
            "SkillName": "劫数将至",
            "SkillDesc": "锁定我方单体并使【破灭玄莲】进入【绽放】状态，同时解除【破灭玄莲】的【弱点无效】效果。【破灭玄莲】下次行动施放【破灭】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502108,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Imaginary",
            "SPHitBase": ""
          },
          {
            "Id": 801502109,
            "SkillName": "盛怒",
            "SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 25
          },
          {
            "Id": 801502110,
            "SkillName": "玄根化生",
            "SkillDesc": "对我方全体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 30
          },
          {
            "Id": 801502111,
            "SkillName": "盘根",
            "SkillDesc": "对指定我方单体造成虚数属性伤害，并使受到攻击的我方目标行动延后。",
            "DamageType": "Imaginary",
            "SPHitBase": 30
          },
          {
            "Id": 801502112,
            "SkillName": "生花",
            "SkillDesc": "召唤【丰饶玄莲】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502113,
            "SkillName": "劫数将至",
            "SkillDesc": "锁定我方单体并使【破灭玄莲】进入【绽放】状态，同时解除【破灭玄莲】的【弱点无效】效果。【破灭玄莲】下次行动施放【破灭】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502114,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Imaginary",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8015021,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8015021,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8015021,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8015021,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8015021,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8015021,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8015021,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "8015022": {
    "Id": 8015022,
    "Name": "乘间抵隙的煽动者",
    "Desc": "兼具「毁灭」与「丰饶」之力，生灭循环的肉体。也是建木复生后结出的第一颗「果实」。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 7440,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8015020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": 120,
    "StanceBase": 1140,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 8015022,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 801502201,
            "SkillName": "弹指•成风",
            "SkillDesc": "对指定我方单体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 801502202,
            "SkillName": "扫尽尘云",
            "SkillDesc": "对我方全体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 801502203,
            "SkillName": "虬根•丰饶之势",
            "SkillDesc": "对指定我方单体造成风属性伤害，并使受到攻击的我方目标行动延后，同时使场上可行动的【丰饶玄莲】发动攻击。",
            "DamageType": "Wind",
            "SPHitBase": ""
          },
          {
            "Id": 801502204,
            "SkillName": "虬根•破灭之势",
            "SkillDesc": "对指定我方单体造成雷属性伤害，并使受到攻击的我方目标行动延后，同时使场上可行动的【破灭玄莲】发动攻击。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 801502205,
            "SkillName": "弹指•鸣雷",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 801502206,
            "SkillName": "悬星碎月•丰饶之势",
            "SkillDesc": "对我方全体造成风属性伤害，并切换至【丰饶形态】。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 801502207,
            "SkillName": "悬星碎月•毁灭之势",
            "SkillDesc": "对我方全体造成雷属性伤害，并切换至【毁灭形态】。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 801502208,
            "SkillName": "双生",
            "SkillDesc": "召唤【丰饶玄莲】和【破灭玄莲】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502209,
            "SkillName": "盛怒",
            "SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 801502210,
            "SkillName": "玄根化生",
            "SkillDesc": "对我方全体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 801502211,
            "SkillName": "双生",
            "SkillDesc": "召唤【丰饶玄莲】和【破灭玄莲】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502212,
            "SkillName": "虬根•万曲",
            "SkillDesc": "对我方全体造成虚数属性伤害，并使我方全体行动延后，同时使场上可行动的【玄莲】发动攻击。",
            "DamageType": "Imaginary",
            "SPHitBase": ""
          },
          {
            "Id": 801502213,
            "SkillName": "空劫",
            "SkillDesc": "锁定我方全体，【玄莲】下次行动施放【万劫不复】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502214,
            "SkillName": "万劫不复",
            "SkillDesc": "对被锁定的目标造成虚数属性伤害，锁定目标越多伤害越高。",
            "DamageType": "Imaginary",
            "SPHitBase": 30
          },
          {
            "Id": 801502215,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502216,
            "SkillName": "毁灭增益",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502217,
            "SkillName": "丰饶增益",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502218,
            "SkillName": "坚防守备",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502219,
            "SkillName": "移花接木",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502220,
            "SkillName": "枯木逢春",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502221,
            "SkillName": "空花阳焰",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502222,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502223,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 801502201,
        "AttackModifyRatio": 1.3333330005407333,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 801502201,
            "SkillName": "弹指•成风",
            "SkillDesc": "对指定我方单体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 801502202,
            "SkillName": "扫尽尘云",
            "SkillDesc": "对我方全体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 801502203,
            "SkillName": "虬根•丰饶之势",
            "SkillDesc": "对指定我方单体造成风属性伤害，并使受到攻击的我方目标行动延后，同时使场上可行动的【丰饶玄莲】发动攻击。",
            "DamageType": "Wind",
            "SPHitBase": ""
          },
          {
            "Id": 801502204,
            "SkillName": "虬根•破灭之势",
            "SkillDesc": "对指定我方单体造成雷属性伤害，并使受到攻击的我方目标行动延后，同时使场上可行动的【破灭玄莲】发动攻击。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 801502205,
            "SkillName": "弹指•鸣雷",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 801502206,
            "SkillName": "悬星碎月•丰饶之势",
            "SkillDesc": "对我方全体造成风属性伤害，并切换至【丰饶形态】。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 801502207,
            "SkillName": "悬星碎月•毁灭之势",
            "SkillDesc": "对我方全体造成雷属性伤害，并切换至【毁灭形态】。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 801502208,
            "SkillName": "双生",
            "SkillDesc": "召唤【丰饶玄莲】和【破灭玄莲】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502209,
            "SkillName": "盛怒",
            "SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 801502210,
            "SkillName": "玄根化生",
            "SkillDesc": "对我方全体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 801502211,
            "SkillName": "双生",
            "SkillDesc": "召唤【丰饶玄莲】和【破灭玄莲】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502212,
            "SkillName": "虬根•万曲",
            "SkillDesc": "对我方全体造成虚数属性伤害，并使我方全体行动延后，同时使场上可行动的【玄莲】发动攻击。",
            "DamageType": "Imaginary",
            "SPHitBase": ""
          },
          {
            "Id": 801502213,
            "SkillName": "空劫",
            "SkillDesc": "锁定我方全体，【玄莲】下次行动施放【万劫不复】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502214,
            "SkillName": "万劫不复",
            "SkillDesc": "对被锁定的目标造成虚数属性伤害，锁定目标越多伤害越高。",
            "DamageType": "Imaginary",
            "SPHitBase": 30
          },
          {
            "Id": 801502215,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502216,
            "SkillName": "毁灭增益",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502217,
            "SkillName": "丰饶增益",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502218,
            "SkillName": "坚防守备",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502219,
            "SkillName": "移花接木",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502220,
            "SkillName": "枯木逢春",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502221,
            "SkillName": "空花阳焰",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502222,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502223,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 801502202,
        "AttackModifyRatio": 1.3333330005407333,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 801502201,
            "SkillName": "弹指•成风",
            "SkillDesc": "对指定我方单体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 801502202,
            "SkillName": "扫尽尘云",
            "SkillDesc": "对我方全体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 801502203,
            "SkillName": "虬根•丰饶之势",
            "SkillDesc": "对指定我方单体造成风属性伤害，并使受到攻击的我方目标行动延后，同时使场上可行动的【丰饶玄莲】发动攻击。",
            "DamageType": "Wind",
            "SPHitBase": ""
          },
          {
            "Id": 801502204,
            "SkillName": "虬根•破灭之势",
            "SkillDesc": "对指定我方单体造成雷属性伤害，并使受到攻击的我方目标行动延后，同时使场上可行动的【破灭玄莲】发动攻击。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 801502205,
            "SkillName": "弹指•鸣雷",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 801502206,
            "SkillName": "悬星碎月•丰饶之势",
            "SkillDesc": "对我方全体造成风属性伤害，并切换至【丰饶形态】。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 801502207,
            "SkillName": "悬星碎月•毁灭之势",
            "SkillDesc": "对我方全体造成雷属性伤害，并切换至【毁灭形态】。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 801502208,
            "SkillName": "双生",
            "SkillDesc": "召唤【丰饶玄莲】和【破灭玄莲】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502209,
            "SkillName": "盛怒",
            "SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 801502210,
            "SkillName": "玄根化生",
            "SkillDesc": "对我方全体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 801502211,
            "SkillName": "双生",
            "SkillDesc": "召唤【丰饶玄莲】和【破灭玄莲】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502212,
            "SkillName": "虬根•万曲",
            "SkillDesc": "对我方全体造成虚数属性伤害，并使我方全体行动延后，同时使场上可行动的【玄莲】发动攻击。",
            "DamageType": "Imaginary",
            "SPHitBase": ""
          },
          {
            "Id": 801502213,
            "SkillName": "空劫",
            "SkillDesc": "锁定我方全体，【玄莲】下次行动施放【万劫不复】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502214,
            "SkillName": "万劫不复",
            "SkillDesc": "对被锁定的目标造成虚数属性伤害，锁定目标越多伤害越高。",
            "DamageType": "Imaginary",
            "SPHitBase": 30
          },
          {
            "Id": 801502215,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502216,
            "SkillName": "毁灭增益",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502217,
            "SkillName": "丰饶增益",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502218,
            "SkillName": "坚防守备",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502219,
            "SkillName": "移花接木",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502220,
            "SkillName": "枯木逢春",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502221,
            "SkillName": "空花阳焰",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502222,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502223,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 801502203,
        "AttackModifyRatio": 1.3333330005407333,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 801502201,
            "SkillName": "弹指•成风",
            "SkillDesc": "对指定我方单体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 801502202,
            "SkillName": "扫尽尘云",
            "SkillDesc": "对我方全体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 801502203,
            "SkillName": "虬根•丰饶之势",
            "SkillDesc": "对指定我方单体造成风属性伤害，并使受到攻击的我方目标行动延后，同时使场上可行动的【丰饶玄莲】发动攻击。",
            "DamageType": "Wind",
            "SPHitBase": ""
          },
          {
            "Id": 801502204,
            "SkillName": "虬根•破灭之势",
            "SkillDesc": "对指定我方单体造成雷属性伤害，并使受到攻击的我方目标行动延后，同时使场上可行动的【破灭玄莲】发动攻击。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 801502205,
            "SkillName": "弹指•鸣雷",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 801502206,
            "SkillName": "悬星碎月•丰饶之势",
            "SkillDesc": "对我方全体造成风属性伤害，并切换至【丰饶形态】。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 801502207,
            "SkillName": "悬星碎月•毁灭之势",
            "SkillDesc": "对我方全体造成雷属性伤害，并切换至【毁灭形态】。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 801502208,
            "SkillName": "双生",
            "SkillDesc": "召唤【丰饶玄莲】和【破灭玄莲】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502209,
            "SkillName": "盛怒",
            "SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 801502210,
            "SkillName": "玄根化生",
            "SkillDesc": "对我方全体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 801502211,
            "SkillName": "双生",
            "SkillDesc": "召唤【丰饶玄莲】和【破灭玄莲】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502212,
            "SkillName": "虬根•万曲",
            "SkillDesc": "对我方全体造成虚数属性伤害，并使我方全体行动延后，同时使场上可行动的【玄莲】发动攻击。",
            "DamageType": "Imaginary",
            "SPHitBase": ""
          },
          {
            "Id": 801502213,
            "SkillName": "空劫",
            "SkillDesc": "锁定我方全体，【玄莲】下次行动施放【万劫不复】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502214,
            "SkillName": "万劫不复",
            "SkillDesc": "对被锁定的目标造成虚数属性伤害，锁定目标越多伤害越高。",
            "DamageType": "Imaginary",
            "SPHitBase": 30
          },
          {
            "Id": 801502215,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502216,
            "SkillName": "毁灭增益",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502217,
            "SkillName": "丰饶增益",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502218,
            "SkillName": "坚防守备",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502219,
            "SkillName": "移花接木",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502220,
            "SkillName": "枯木逢春",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502221,
            "SkillName": "空花阳焰",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502222,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502223,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 801502204,
        "AttackModifyRatio": 1.3333330005407333,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 801502201,
            "SkillName": "弹指•成风",
            "SkillDesc": "对指定我方单体造成风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 801502202,
            "SkillName": "扫尽尘云",
            "SkillDesc": "对我方全体造成少量风属性伤害。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 801502203,
            "SkillName": "虬根•丰饶之势",
            "SkillDesc": "对指定我方单体造成风属性伤害，并使受到攻击的我方目标行动延后，同时使场上可行动的【丰饶玄莲】发动攻击。",
            "DamageType": "Wind",
            "SPHitBase": ""
          },
          {
            "Id": 801502204,
            "SkillName": "虬根•破灭之势",
            "SkillDesc": "对指定我方单体造成雷属性伤害，并使受到攻击的我方目标行动延后，同时使场上可行动的【破灭玄莲】发动攻击。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 801502205,
            "SkillName": "弹指•鸣雷",
            "SkillDesc": "对指定我方单体造成雷属性伤害。",
            "DamageType": "Thunder",
            "SPHitBase": 10
          },
          {
            "Id": 801502206,
            "SkillName": "悬星碎月•丰饶之势",
            "SkillDesc": "对我方全体造成风属性伤害，并切换至【丰饶形态】。",
            "DamageType": "Wind",
            "SPHitBase": 15
          },
          {
            "Id": 801502207,
            "SkillName": "悬星碎月•毁灭之势",
            "SkillDesc": "对我方全体造成雷属性伤害，并切换至【毁灭形态】。",
            "DamageType": "Thunder",
            "SPHitBase": 15
          },
          {
            "Id": 801502208,
            "SkillName": "双生",
            "SkillDesc": "召唤【丰饶玄莲】和【破灭玄莲】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502209,
            "SkillName": "盛怒",
            "SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 801502210,
            "SkillName": "玄根化生",
            "SkillDesc": "对我方全体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 15
          },
          {
            "Id": 801502211,
            "SkillName": "双生",
            "SkillDesc": "召唤【丰饶玄莲】和【破灭玄莲】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502212,
            "SkillName": "虬根•万曲",
            "SkillDesc": "对我方全体造成虚数属性伤害，并使我方全体行动延后，同时使场上可行动的【玄莲】发动攻击。",
            "DamageType": "Imaginary",
            "SPHitBase": ""
          },
          {
            "Id": 801502213,
            "SkillName": "空劫",
            "SkillDesc": "锁定我方全体，【玄莲】下次行动施放【万劫不复】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502214,
            "SkillName": "万劫不复",
            "SkillDesc": "对被锁定的目标造成虚数属性伤害，锁定目标越多伤害越高。",
            "DamageType": "Imaginary",
            "SPHitBase": 30
          },
          {
            "Id": 801502215,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502216,
            "SkillName": "毁灭增益",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502217,
            "SkillName": "丰饶增益",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502218,
            "SkillName": "坚防守备",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502219,
            "SkillName": "移花接木",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502220,
            "SkillName": "枯木逢春",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502221,
            "SkillName": "空花阳焰",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502222,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 801502223,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8015022,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8015022,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8015022,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8015022,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8015022,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8015022,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8015022,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "8022010": {
    "Id": 8022010,
    "Name": "幼蛰虫",
    "Desc": "真蛰虫幼体；「真蛰虫」幼体依据生长程度可被划分为「幼蛰虫」与「次蛰虫」。",
    "MonsterCampID": 8,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 209.25000000023283,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8022010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 144,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 8022010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 802201001,
            "SkillName": "振翅",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802201002,
            "SkillName": "次分裂",
            "SkillDesc": "繁殖出1名自身的繁衍体，该效果在2回合后可再次触发。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802201003,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802201004,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
            "DamageType": "Wind",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 802201001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 3,
        "EliteGroup": 1,
        "HPModifyRatio": 0.088889000704512,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 802201001,
            "SkillName": "振翅",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802201002,
            "SkillName": "次分裂",
            "SkillDesc": "繁殖出1名自身的繁衍体，该效果在2回合后可再次触发。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802201003,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802201004,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
            "DamageType": "Wind",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8022010,
        "AvatarExpReward": 36,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022010,
        "WorldLevel": 1,
        "AvatarExpReward": 48,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022010,
        "WorldLevel": 2,
        "AvatarExpReward": 60,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022010,
        "WorldLevel": 3,
        "AvatarExpReward": 72,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022010,
        "WorldLevel": 4,
        "AvatarExpReward": 84,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022010,
        "WorldLevel": 5,
        "AvatarExpReward": 96,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022010,
        "WorldLevel": 6,
        "AvatarExpReward": 108,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      }
    ]
  },
  "8022011": {
    "Id": 8022011,
    "Name": "幼蛰虫",
    "Desc": "真蛰虫幼体；「真蛰虫」幼体依据生长程度可被划分为「幼蛰虫」与「次蛰虫」。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 697.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8022010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 144,
    "StanceBase": 180,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 8022011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 802201101,
            "SkillName": "振翅",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802201102,
            "SkillName": "次分裂",
            "SkillDesc": "繁殖出1名自身的繁衍体，该效果在2回合后可再次触发。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802201103,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802201104,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
            "DamageType": "Wind",
            "SPHitBase": ""
          },
          {
            "Id": 802201105,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 802201101,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
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            "Id": 802201101,
            "SkillName": "振翅",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
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            "SPHitBase": 10
          },
          {
            "Id": 802201102,
            "SkillName": "次分裂",
            "SkillDesc": "繁殖出1名自身的繁衍体，该效果在2回合后可再次触发。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802201103,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
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          {
            "Id": 802201104,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
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          {
            "Id": 802201105,
            "SkillName": "",
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            "DamageType": "Ice",
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            "Value": 0.20000000018626451
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            "SkillName": "次分裂",
            "SkillDesc": "繁殖出1名自身的繁衍体，该效果在2回合后可再次触发。",
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          {
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            "DamageType": "Ice",
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        "SkillList": [
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            "SkillName": "振翅",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
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          },
          {
            "Id": 802201102,
            "SkillName": "次分裂",
            "SkillDesc": "繁殖出1名自身的繁衍体，该效果在2回合后可再次触发。",
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            "SPHitBase": ""
          },
          {
            "Id": 802201103,
            "SkillName": "",
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            "DamageType": "Wind",
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          {
            "Id": 802201104,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
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          {
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            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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            "DamageType": "Wind",
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        ],
        "SkillList": [
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            "SkillName": "振翅",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802201102,
            "SkillName": "次分裂",
            "SkillDesc": "繁殖出1名自身的繁衍体，该效果在2回合后可再次触发。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802201103,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802201104,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
            "DamageType": "Wind",
            "SPHitBase": ""
          },
          {
            "Id": 802201105,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
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    ],
    "Drop": [
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        "MonsterTemplateID": 8022011,
        "AvatarExpReward": 36,
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            "ID": 2
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        "MonsterTemplateID": 8022011,
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      {
        "MonsterTemplateID": 8022011,
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        "AvatarExpReward": 60,
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      {
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        "AvatarExpReward": 84,
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            "ID": 2
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      {
        "MonsterTemplateID": 8022011,
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        "AvatarExpReward": 96,
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      {
        "MonsterTemplateID": 8022011,
        "WorldLevel": 6,
        "AvatarExpReward": 108,
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            "ID": 2
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          {
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            "ID": 181006
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        ]
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    ]
  },
  "8022020": {
    "Id": 8022020,
    "Name": "次蛰虫",
    "Desc": "真蛰虫幼体；「真蛰虫」幼体依据生长程度可被划分为「幼蛰虫」与「次蛰虫」。",
    "MonsterCampID": 8,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 292.95000000088476,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8022020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 144,
    "StanceBase": 120,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
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        "Id": 8022020,
        "AttackModifyRatio": 1,
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            "DamageType": "Ice",
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          {
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 802202001,
            "SkillName": "预备兵器",
            "SkillDesc": "进入蓄力状态，下次行动施放【引爆扩散】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802202002,
            "SkillName": "引爆扩散",
            "SkillDesc": "引爆自身，对指定我方单体及相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入【怒噪】状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802202003,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802202004,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
            "DamageType": "Wind",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 802202001,
        "AttackModifyRatio": 1,
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        "SpeedModifyRatio": 1,
        "SpeedModifyValue": -63.99999999976717,
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          "Fire",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 802202001,
            "SkillName": "预备兵器",
            "SkillDesc": "进入蓄力状态，下次行动施放【引爆扩散】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802202002,
            "SkillName": "引爆扩散",
            "SkillDesc": "引爆自身，对指定我方单体及相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入【怒噪】状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802202003,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802202004,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
            "DamageType": "Wind",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 802202002,
        "AttackModifyRatio": 1,
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        "SpeedModifyValue": -63.99999999976717,
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
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            "Id": 802202001,
            "SkillName": "预备兵器",
            "SkillDesc": "进入蓄力状态，下次行动施放【引爆扩散】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802202002,
            "SkillName": "引爆扩散",
            "SkillDesc": "引爆自身，对指定我方单体及相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入【怒噪】状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802202003,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802202004,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
            "DamageType": "Wind",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 802202003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 3,
        "EliteGroup": 1,
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        "StanceWeakList": [
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 802202001,
            "SkillName": "预备兵器",
            "SkillDesc": "进入蓄力状态，下次行动施放【引爆扩散】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802202002,
            "SkillName": "引爆扩散",
            "SkillDesc": "引爆自身，对指定我方单体及相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入【怒噪】状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802202003,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802202004,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
            "DamageType": "Wind",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 802202004,
        "AttackModifyRatio": 1,
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        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Fire",
          "Quantum"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 802202001,
            "SkillName": "预备兵器",
            "SkillDesc": "进入蓄力状态，下次行动施放【引爆扩散】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802202002,
            "SkillName": "引爆扩散",
            "SkillDesc": "引爆自身，对指定我方单体及相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入【怒噪】状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802202003,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802202004,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
            "DamageType": "Wind",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8022020,
        "AvatarExpReward": 36,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022020,
        "WorldLevel": 1,
        "AvatarExpReward": 48,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022020,
        "WorldLevel": 2,
        "AvatarExpReward": 60,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022020,
        "WorldLevel": 3,
        "AvatarExpReward": 72,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022020,
        "WorldLevel": 4,
        "AvatarExpReward": 84,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022020,
        "WorldLevel": 5,
        "AvatarExpReward": 96,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022020,
        "WorldLevel": 6,
        "AvatarExpReward": 108,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      }
    ]
  },
  "8022021": {
    "Id": 8022021,
    "Name": "次蛰虫",
    "Desc": "真蛰虫幼体；「真蛰虫」幼体依据生长程度可被划分为「幼蛰虫」与「次蛰虫」。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1116,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8022020.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 100,
    "StanceBase": 180,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 8022021,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 802202101,
            "SkillName": "预备兵器",
            "SkillDesc": "进入蓄力状态，下次行动施放【引爆扩散】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802202102,
            "SkillName": "引爆扩散",
            "SkillDesc": "引爆自身，对指定我方单体及相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入【怒噪】状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802202103,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802202104,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
            "DamageType": "Wind",
            "SPHitBase": ""
          },
          {
            "Id": 802202105,
            "SkillName": "滋补",
            "SkillDesc": "受到致命攻击时，恢复我方战技点。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802202106,
            "SkillName": "增生",
            "SkillDesc": "每层【生长激素】提高一定的攻击力，最高可叠加3层。叠加到3层时，立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 802202101,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 802202101,
            "SkillName": "预备兵器",
            "SkillDesc": "进入蓄力状态，下次行动施放【引爆扩散】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802202102,
            "SkillName": "引爆扩散",
            "SkillDesc": "引爆自身，对指定我方单体及相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入【怒噪】状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802202103,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802202104,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
            "DamageType": "Wind",
            "SPHitBase": ""
          },
          {
            "Id": 802202105,
            "SkillName": "滋补",
            "SkillDesc": "受到致命攻击时，恢复我方战技点。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802202106,
            "SkillName": "增生",
            "SkillDesc": "每层【生长激素】提高一定的攻击力，最高可叠加3层。叠加到3层时，立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 802202102,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 802202101,
            "SkillName": "预备兵器",
            "SkillDesc": "进入蓄力状态，下次行动施放【引爆扩散】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802202102,
            "SkillName": "引爆扩散",
            "SkillDesc": "引爆自身，对指定我方单体及相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入【怒噪】状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802202103,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802202104,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
            "DamageType": "Wind",
            "SPHitBase": ""
          },
          {
            "Id": 802202105,
            "SkillName": "滋补",
            "SkillDesc": "受到致命攻击时，恢复我方战技点。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802202106,
            "SkillName": "增生",
            "SkillDesc": "每层【生长激素】提高一定的攻击力，最高可叠加3层。叠加到3层时，立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 802202103,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 802202101,
            "SkillName": "预备兵器",
            "SkillDesc": "进入蓄力状态，下次行动施放【引爆扩散】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802202102,
            "SkillName": "引爆扩散",
            "SkillDesc": "引爆自身，对指定我方单体及相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入【怒噪】状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802202103,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802202104,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
            "DamageType": "Wind",
            "SPHitBase": ""
          },
          {
            "Id": 802202105,
            "SkillName": "滋补",
            "SkillDesc": "受到致命攻击时，恢复我方战技点。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802202106,
            "SkillName": "增生",
            "SkillDesc": "每层【生长激素】提高一定的攻击力，最高可叠加3层。叠加到3层时，立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 802202104,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Fire",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 802202101,
            "SkillName": "预备兵器",
            "SkillDesc": "进入蓄力状态，下次行动施放【引爆扩散】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802202102,
            "SkillName": "引爆扩散",
            "SkillDesc": "引爆自身，对指定我方单体及相邻目标造成风属性伤害，并大概率使受到攻击的我方目标陷入【怒噪】状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802202103,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802202104,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
            "DamageType": "Wind",
            "SPHitBase": ""
          },
          {
            "Id": 802202105,
            "SkillName": "滋补",
            "SkillDesc": "受到致命攻击时，恢复我方战技点。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802202106,
            "SkillName": "增生",
            "SkillDesc": "每层【生长激素】提高一定的攻击力，最高可叠加3层。叠加到3层时，立即行动。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8022021,
        "AvatarExpReward": 36,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022021,
        "WorldLevel": 1,
        "AvatarExpReward": 48,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022021,
        "WorldLevel": 2,
        "AvatarExpReward": 60,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022021,
        "WorldLevel": 3,
        "AvatarExpReward": 72,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022021,
        "WorldLevel": 4,
        "AvatarExpReward": 84,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022021,
        "WorldLevel": 5,
        "AvatarExpReward": 96,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022021,
        "WorldLevel": 6,
        "AvatarExpReward": 108,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      }
    ]
  },
  "8022030": {
    "Id": 8022030,
    "Name": "蚀蛰虫",
    "Desc": "在繁衍中发生变异的蛰虫亚种，善用蕴含量子毒素的锹角侵蚀猎物的身躯。",
    "MonsterCampID": 8,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 209.25000000023283,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8022030.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 118,
    "StanceBase": 90,
    "StanceCount": 1,
    "StatusResistanceBase": 0.10000000009313226,
    "Child": [
      {
        "Id": 8022030,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 802203001,
            "SkillName": "角击",
            "SkillDesc": "对指定我方单体造成量子属性伤害，优先攻击带有纠缠效果的目标，并额外叠加一次纠缠。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 802203002,
            "SkillName": "蚀亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成量子属性伤害，并使受到攻击的敌方目标受到的伤害提高。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 802203001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.26666700071655214,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 802203001,
            "SkillName": "角击",
            "SkillDesc": "对指定我方单体造成量子属性伤害，优先攻击带有纠缠效果的目标，并额外叠加一次纠缠。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 802203002,
            "SkillName": "蚀亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成量子属性伤害，并使受到攻击的敌方目标受到的伤害提高。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8022030,
        "AvatarExpReward": 36,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022030,
        "WorldLevel": 1,
        "AvatarExpReward": 48,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022030,
        "WorldLevel": 2,
        "AvatarExpReward": 60,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022030,
        "WorldLevel": 3,
        "AvatarExpReward": 72,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022030,
        "WorldLevel": 4,
        "AvatarExpReward": 84,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022030,
        "WorldLevel": 5,
        "AvatarExpReward": 96,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022030,
        "WorldLevel": 6,
        "AvatarExpReward": 108,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      }
    ]
  },
  "8022031": {
    "Id": 8022031,
    "Name": "蚀蛰虫",
    "Desc": "在繁衍中发生变异的蛰虫亚种，善用蕴含量子毒素的锹角侵蚀猎物的身躯。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1255.5000000004657,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8022030.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 110,
    "StanceBase": 180,
    "StanceCount": 1,
    "StatusResistanceBase": 0.10000000009313226,
    "Child": [
      {
        "Id": 8022031,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 802203101,
            "SkillName": "角击",
            "SkillDesc": "对指定我方单体造成量子属性伤害，优先攻击带有纠缠效果的目标，并额外叠加一次纠缠。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 802203102,
            "SkillName": "蚀亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成量子属性伤害，并使受到攻击的敌方目标受到的伤害提高。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 802203103,
            "SkillName": "滋养",
            "SkillDesc": "受到致命攻击时，恢复我方全体目标少量生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802203104,
            "SkillName": "扰乱",
            "SkillDesc": "每层【生长激素】提高一定的攻击力，最高可叠加3层。叠加到3层时，受到【角击】攻击的我方目标如果不处于纠缠状态，则大概率陷入纠缠状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 802203101,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 802203101,
            "SkillName": "角击",
            "SkillDesc": "对指定我方单体造成量子属性伤害，优先攻击带有纠缠效果的目标，并额外叠加一次纠缠。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 802203102,
            "SkillName": "蚀亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成量子属性伤害，并使受到攻击的敌方目标受到的伤害提高。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 802203103,
            "SkillName": "滋养",
            "SkillDesc": "受到致命攻击时，恢复我方全体目标少量生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802203104,
            "SkillName": "扰乱",
            "SkillDesc": "每层【生长激素】提高一定的攻击力，最高可叠加3层。叠加到3层时，受到【角击】攻击的我方目标如果不处于纠缠状态，则大概率陷入纠缠状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 802203102,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 802203101,
            "SkillName": "角击",
            "SkillDesc": "对指定我方单体造成量子属性伤害，优先攻击带有纠缠效果的目标，并额外叠加一次纠缠。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 802203102,
            "SkillName": "蚀亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成量子属性伤害，并使受到攻击的敌方目标受到的伤害提高。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 802203103,
            "SkillName": "滋养",
            "SkillDesc": "受到致命攻击时，恢复我方全体目标少量生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802203104,
            "SkillName": "扰乱",
            "SkillDesc": "每层【生长激素】提高一定的攻击力，最高可叠加3层。叠加到3层时，受到【角击】攻击的我方目标如果不处于纠缠状态，则大概率陷入纠缠状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 802203103,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 802203101,
            "SkillName": "角击",
            "SkillDesc": "对指定我方单体造成量子属性伤害，优先攻击带有纠缠效果的目标，并额外叠加一次纠缠。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 802203102,
            "SkillName": "蚀亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成量子属性伤害，并使受到攻击的敌方目标受到的伤害提高。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 802203103,
            "SkillName": "滋养",
            "SkillDesc": "受到致命攻击时，恢复我方全体目标少量生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802203104,
            "SkillName": "扰乱",
            "SkillDesc": "每层【生长激素】提高一定的攻击力，最高可叠加3层。叠加到3层时，受到【角击】攻击的我方目标如果不处于纠缠状态，则大概率陷入纠缠状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 802203104,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 802203101,
            "SkillName": "角击",
            "SkillDesc": "对指定我方单体造成量子属性伤害，优先攻击带有纠缠效果的目标，并额外叠加一次纠缠。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 802203102,
            "SkillName": "蚀亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成量子属性伤害，并使受到攻击的敌方目标受到的伤害提高。",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 802203103,
            "SkillName": "滋养",
            "SkillDesc": "受到致命攻击时，恢复我方全体目标少量生命值。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802203104,
            "SkillName": "扰乱",
            "SkillDesc": "每层【生长激素】提高一定的攻击力，最高可叠加3层。叠加到3层时，受到【角击】攻击的我方目标如果不处于纠缠状态，则大概率陷入纠缠状态。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8022031,
        "AvatarExpReward": 36,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022031,
        "WorldLevel": 1,
        "AvatarExpReward": 48,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022031,
        "WorldLevel": 2,
        "AvatarExpReward": 60,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022031,
        "WorldLevel": 3,
        "AvatarExpReward": 72,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022031,
        "WorldLevel": 4,
        "AvatarExpReward": 84,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022031,
        "WorldLevel": 5,
        "AvatarExpReward": 96,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      },
      {
        "MonsterTemplateID": 8022031,
        "WorldLevel": 6,
        "AvatarExpReward": 108,
        "DisplayItemList": [
          {
            "$type": "ItemConfig",
            "ID": 2
          },
          {
            "$type": "ItemConfig",
            "ID": 181006
          }
        ]
      }
    ]
  },
  "8024010": {
    "Id": 8024010,
    "Name": "虫群•真蛰虫（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为成熟体的真蛰虫；博识学会的杜卢伊爵士遨游星海，曾写下三十卷《诸界异虫札记》。书中详实记载了迄今为止被确认的十几种蠹虫种类，以及星系间数之不尽的亚种。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1395,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8024010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 540,
    "StanceCount": 1,
    "StatusResistanceBase": 0.40000000037252903,
    "Child": [
      {
        "Id": 8024010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 802401001,
            "SkillName": "作战时刻",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入2层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401002,
            "SkillName": "战争兵器",
            "SkillDesc": "对指定我方单体造成少量风属性伤害。如受到攻击的目标正处于风化状态，则直接造成1次风化伤害。",
            "DamageType": "Wind",
            "SPHitBase": 20
          },
          {
            "Id": 802401003,
            "SkillName": "飓风",
            "SkillDesc": "对我方全体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401004,
            "SkillName": "繁殖",
            "SkillDesc": "繁殖真蛰虫群。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401005,
            "SkillName": "指挥准备",
            "SkillDesc": "进入蓄力状态，下次行动施放【虫群突袭】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401006,
            "SkillName": "虫群突袭",
            "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态，并对我方目标造成风属性伤害，使我方目标每次受到攻击时大概率陷入1层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401007,
            "SkillName": "虫群突袭",
            "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态，并对我方目标造成风属性伤害，使我方目标每次受到攻击时大概率陷入1层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401008,
            "SkillName": "传衍信息素",
            "SkillDesc": "场上每繁殖出1个真蛰虫群，所有真蛰虫群获得1层伤害提高。场上仅能有1个【传衍信息素】效果生效。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401009,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
            "DamageType": "Wind",
            "SPHitBase": ""
          },
          {
            "Id": 802401010,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401011,
            "SkillName": "繁殖",
            "SkillDesc": "繁殖真蛰虫群。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8024010,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8024010,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8024010,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8024010,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8024010,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8024010,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8024010,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "8024011": {
    "Id": 8024011,
    "Name": "虫群•真蛰虫",
    "Desc": "成熟体的真蛰虫；博识学会的杜卢伊爵士遨游星海，曾写下三十卷《诸界异虫札记》。书中详实记载了迄今为止被确认的十几种蠹虫种类，以及星系间数之不尽的亚种。",
    "MonsterCampID": 8,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1674,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8024010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 480,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
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        "Id": 8024011,
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
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          "Quantum",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
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            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "Id": 802401101,
            "SkillName": "作战时刻",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入2层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
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          {
            "Id": 802401102,
            "SkillName": "战争兵器",
            "SkillDesc": "对指定我方单体造成少量风属性伤害。如受到攻击的目标正处于风化状态，则直接造成1次风化伤害。",
            "DamageType": "Wind",
            "SPHitBase": 20
          },
          {
            "Id": 802401103,
            "SkillName": "飓风",
            "SkillDesc": "对我方全体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401104,
            "SkillName": "繁殖",
            "SkillDesc": "繁殖真蛰虫群。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401105,
            "SkillName": "指挥准备",
            "SkillDesc": "进入蓄力状态，下次行动施放【虫群突袭】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401106,
            "SkillName": "虫群突袭",
            "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态，并对我方目标造成风属性伤害，使我方目标每次受到攻击时大概率陷入1层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401107,
            "SkillName": "虫群突袭",
            "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态，并对我方目标造成风属性伤害，使我方目标每次受到攻击时大概率陷入1层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401108,
            "SkillName": "传衍信息素",
            "SkillDesc": "场上每繁殖出1个真蛰虫群，所有真蛰虫群获得1层伤害提高。场上仅能有1个【传衍信息素】效果生效。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 802401109,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
            "DamageType": "Wind",
            "SPHitBase": ""
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          {
            "Id": 802401110,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
            "SPHitBase": 10
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          {
            "Id": 802401111,
            "SkillName": "繁殖",
            "SkillDesc": "繁殖真蛰虫群。",
            "DamageType": "",
            "SPHitBase": ""
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          "Fire",
          "Quantum"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
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            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "SkillName": "作战时刻",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入2层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
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          {
            "Id": 802401102,
            "SkillName": "战争兵器",
            "SkillDesc": "对指定我方单体造成少量风属性伤害。如受到攻击的目标正处于风化状态，则直接造成1次风化伤害。",
            "DamageType": "Wind",
            "SPHitBase": 20
          },
          {
            "Id": 802401103,
            "SkillName": "飓风",
            "SkillDesc": "对我方全体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401104,
            "SkillName": "繁殖",
            "SkillDesc": "繁殖真蛰虫群。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401105,
            "SkillName": "指挥准备",
            "SkillDesc": "进入蓄力状态，下次行动施放【虫群突袭】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401106,
            "SkillName": "虫群突袭",
            "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态，并对我方目标造成风属性伤害，使我方目标每次受到攻击时大概率陷入1层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401107,
            "SkillName": "虫群突袭",
            "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态，并对我方目标造成风属性伤害，使我方目标每次受到攻击时大概率陷入1层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401108,
            "SkillName": "传衍信息素",
            "SkillDesc": "场上每繁殖出1个真蛰虫群，所有真蛰虫群获得1层伤害提高。场上仅能有1个【传衍信息素】效果生效。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401109,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
            "DamageType": "Wind",
            "SPHitBase": ""
          },
          {
            "Id": 802401110,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401111,
            "SkillName": "繁殖",
            "SkillDesc": "繁殖真蛰虫群。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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      {
        "Id": 802401102,
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        "DefenceModifyRatio": 1,
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        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Thunder",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 802401101,
            "SkillName": "作战时刻",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入2层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401102,
            "SkillName": "战争兵器",
            "SkillDesc": "对指定我方单体造成少量风属性伤害。如受到攻击的目标正处于风化状态，则直接造成1次风化伤害。",
            "DamageType": "Wind",
            "SPHitBase": 20
          },
          {
            "Id": 802401103,
            "SkillName": "飓风",
            "SkillDesc": "对我方全体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401104,
            "SkillName": "繁殖",
            "SkillDesc": "繁殖真蛰虫群。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401105,
            "SkillName": "指挥准备",
            "SkillDesc": "进入蓄力状态，下次行动施放【虫群突袭】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401106,
            "SkillName": "虫群突袭",
            "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态，并对我方目标造成风属性伤害，使我方目标每次受到攻击时大概率陷入1层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401107,
            "SkillName": "虫群突袭",
            "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态，并对我方目标造成风属性伤害，使我方目标每次受到攻击时大概率陷入1层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401108,
            "SkillName": "传衍信息素",
            "SkillDesc": "场上每繁殖出1个真蛰虫群，所有真蛰虫群获得1层伤害提高。场上仅能有1个【传衍信息素】效果生效。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401109,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
            "DamageType": "Wind",
            "SPHitBase": ""
          },
          {
            "Id": 802401110,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401111,
            "SkillName": "繁殖",
            "SkillDesc": "繁殖真蛰虫群。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 802401103,
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        "DefenceModifyRatio": 1,
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        "HPModifyRatio": 1,
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        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Wind",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 802401101,
            "SkillName": "作战时刻",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入2层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401102,
            "SkillName": "战争兵器",
            "SkillDesc": "对指定我方单体造成少量风属性伤害。如受到攻击的目标正处于风化状态，则直接造成1次风化伤害。",
            "DamageType": "Wind",
            "SPHitBase": 20
          },
          {
            "Id": 802401103,
            "SkillName": "飓风",
            "SkillDesc": "对我方全体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401104,
            "SkillName": "繁殖",
            "SkillDesc": "繁殖真蛰虫群。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401105,
            "SkillName": "指挥准备",
            "SkillDesc": "进入蓄力状态，下次行动施放【虫群突袭】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401106,
            "SkillName": "虫群突袭",
            "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态，并对我方目标造成风属性伤害，使我方目标每次受到攻击时大概率陷入1层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401107,
            "SkillName": "虫群突袭",
            "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态，并对我方目标造成风属性伤害，使我方目标每次受到攻击时大概率陷入1层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401108,
            "SkillName": "传衍信息素",
            "SkillDesc": "场上每繁殖出1个真蛰虫群，所有真蛰虫群获得1层伤害提高。场上仅能有1个【传衍信息素】效果生效。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401109,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
            "DamageType": "Wind",
            "SPHitBase": ""
          },
          {
            "Id": 802401110,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401111,
            "SkillName": "繁殖",
            "SkillDesc": "繁殖真蛰虫群。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 802401104,
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        "DefenceModifyRatio": 1,
        "EliteGroup": 705,
        "HPModifyRatio": 1,
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        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 802401101,
            "SkillName": "作战时刻",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入2层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401102,
            "SkillName": "战争兵器",
            "SkillDesc": "对指定我方单体造成少量风属性伤害。如受到攻击的目标正处于风化状态，则直接造成1次风化伤害。",
            "DamageType": "Wind",
            "SPHitBase": 20
          },
          {
            "Id": 802401103,
            "SkillName": "飓风",
            "SkillDesc": "对我方全体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401104,
            "SkillName": "繁殖",
            "SkillDesc": "繁殖真蛰虫群。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401105,
            "SkillName": "指挥准备",
            "SkillDesc": "进入蓄力状态，下次行动施放【虫群突袭】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401106,
            "SkillName": "虫群突袭",
            "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态，并对我方目标造成风属性伤害，使我方目标每次受到攻击时大概率陷入1层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401107,
            "SkillName": "虫群突袭",
            "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态，并对我方目标造成风属性伤害，使我方目标每次受到攻击时大概率陷入1层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401108,
            "SkillName": "传衍信息素",
            "SkillDesc": "场上每繁殖出1个真蛰虫群，所有真蛰虫群获得1层伤害提高。场上仅能有1个【传衍信息素】效果生效。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401109,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
            "DamageType": "Wind",
            "SPHitBase": ""
          },
          {
            "Id": 802401110,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401111,
            "SkillName": "繁殖",
            "SkillDesc": "繁殖真蛰虫群。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 802401105,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.3888890009839088,
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        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
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          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 802401101,
            "SkillName": "作战时刻",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入2层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401102,
            "SkillName": "战争兵器",
            "SkillDesc": "对指定我方单体造成少量风属性伤害。如受到攻击的目标正处于风化状态，则直接造成1次风化伤害。",
            "DamageType": "Wind",
            "SPHitBase": 20
          },
          {
            "Id": 802401103,
            "SkillName": "飓风",
            "SkillDesc": "对我方全体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401104,
            "SkillName": "繁殖",
            "SkillDesc": "繁殖真蛰虫群。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401105,
            "SkillName": "指挥准备",
            "SkillDesc": "进入蓄力状态，下次行动施放【虫群突袭】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401106,
            "SkillName": "虫群突袭",
            "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态，并对我方目标造成风属性伤害，使我方目标每次受到攻击时大概率陷入1层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401107,
            "SkillName": "虫群突袭",
            "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态，并对我方目标造成风属性伤害，使我方目标每次受到攻击时大概率陷入1层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401108,
            "SkillName": "传衍信息素",
            "SkillDesc": "场上每繁殖出1个真蛰虫群，所有真蛰虫群获得1层伤害提高。场上仅能有1个【传衍信息素】效果生效。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401109,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
            "DamageType": "Wind",
            "SPHitBase": ""
          },
          {
            "Id": 802401110,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401111,
            "SkillName": "繁殖",
            "SkillDesc": "繁殖真蛰虫群。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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      {
        "Id": 802401106,
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          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
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        "SkillList": [
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            "SkillName": "作战时刻",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入2层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401102,
            "SkillName": "战争兵器",
            "SkillDesc": "对指定我方单体造成少量风属性伤害。如受到攻击的目标正处于风化状态，则直接造成1次风化伤害。",
            "DamageType": "Wind",
            "SPHitBase": 20
          },
          {
            "Id": 802401103,
            "SkillName": "飓风",
            "SkillDesc": "对我方全体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401104,
            "SkillName": "繁殖",
            "SkillDesc": "繁殖真蛰虫群。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401105,
            "SkillName": "指挥准备",
            "SkillDesc": "进入蓄力状态，下次行动施放【虫群突袭】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401106,
            "SkillName": "虫群突袭",
            "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态，并对我方目标造成风属性伤害，使我方目标每次受到攻击时大概率陷入1层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401107,
            "SkillName": "虫群突袭",
            "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态，并对我方目标造成风属性伤害，使我方目标每次受到攻击时大概率陷入1层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401108,
            "SkillName": "传衍信息素",
            "SkillDesc": "场上每繁殖出1个真蛰虫群，所有真蛰虫群获得1层伤害提高。场上仅能有1个【传衍信息素】效果生效。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401109,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
            "DamageType": "Wind",
            "SPHitBase": ""
          },
          {
            "Id": 802401110,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401111,
            "SkillName": "繁殖",
            "SkillDesc": "繁殖真蛰虫群。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
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      {
        "Id": 802401107,
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        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.222222000360489,
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        "StanceModifyRatio": 1,
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          "Quantum",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "Id": 802401101,
            "SkillName": "作战时刻",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入2层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401102,
            "SkillName": "战争兵器",
            "SkillDesc": "对指定我方单体造成少量风属性伤害。如受到攻击的目标正处于风化状态，则直接造成1次风化伤害。",
            "DamageType": "Wind",
            "SPHitBase": 20
          },
          {
            "Id": 802401103,
            "SkillName": "飓风",
            "SkillDesc": "对我方全体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401104,
            "SkillName": "繁殖",
            "SkillDesc": "繁殖真蛰虫群。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401105,
            "SkillName": "指挥准备",
            "SkillDesc": "进入蓄力状态，下次行动施放【虫群突袭】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401106,
            "SkillName": "虫群突袭",
            "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态，并对我方目标造成风属性伤害，使我方目标每次受到攻击时大概率陷入1层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401107,
            "SkillName": "虫群突袭",
            "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态，并对我方目标造成风属性伤害，使我方目标每次受到攻击时大概率陷入1层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401108,
            "SkillName": "传衍信息素",
            "SkillDesc": "场上每繁殖出1个真蛰虫群，所有真蛰虫群获得1层伤害提高。场上仅能有1个【传衍信息素】效果生效。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401109,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
            "DamageType": "Wind",
            "SPHitBase": ""
          },
          {
            "Id": 802401110,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401111,
            "SkillName": "繁殖",
            "SkillDesc": "繁殖真蛰虫群。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8024011,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8024011,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8024011,
        "WorldLevel": 2,
        "DisplayItemList": []
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      {
        "MonsterTemplateID": 8024011,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8024011,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8024011,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8024011,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "8024012": {
    "Id": 8024012,
    "Name": "虫群•真蛰虫（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为成熟体的真蛰虫；博识学会的杜卢伊爵士遨游星海，曾写下三十卷《诸界异虫札记》。书中详实记载了迄今为止被确认的十几种蠹虫种类，以及星系间数之不尽的亚种。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1395,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8024010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 540,
    "StanceCount": 1,
    "StatusResistanceBase": 0.40000000037252903,
    "Child": [
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        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
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        "StanceWeakList": [
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          "Quantum",
          "Imaginary"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
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            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
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            "DamageType": "Thunder",
            "Value": 0.20000000018626451
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            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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            "Id": 802401201,
            "SkillName": "作战时刻",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入2层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401202,
            "SkillName": "战争兵器",
            "SkillDesc": "对指定我方单体造成少量风属性伤害。如受到攻击的目标正处于风化状态，则直接造成1次风化伤害。",
            "DamageType": "Wind",
            "SPHitBase": 20
          },
          {
            "Id": 802401203,
            "SkillName": "飓风",
            "SkillDesc": "对我方全体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401204,
            "SkillName": "繁殖",
            "SkillDesc": "繁殖真蛰虫群。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401205,
            "SkillName": "指挥准备",
            "SkillDesc": "进入蓄力状态，下次行动施放【虫群突袭】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401206,
            "SkillName": "虫群突袭",
            "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态，并对我方目标造成风属性伤害，使我方目标每次受到攻击时大概率陷入1层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401207,
            "SkillName": "虫群突袭",
            "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态，并对我方目标造成风属性伤害，使我方目标每次受到攻击时大概率陷入1层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401208,
            "SkillName": "传衍信息素",
            "SkillDesc": "场上每繁殖出1个真蛰虫群，所有真蛰虫群获得1层伤害提高。场上仅能有1个【传衍信息素】效果生效。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401209,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
            "DamageType": "Wind",
            "SPHitBase": ""
          },
          {
            "Id": 802401210,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401211,
            "SkillName": "繁殖",
            "SkillDesc": "繁殖真蛰虫群。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 802401201,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.5333330007269979,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
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          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 802401201,
            "SkillName": "作战时刻",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入2层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401202,
            "SkillName": "战争兵器",
            "SkillDesc": "对指定我方单体造成少量风属性伤害。如受到攻击的目标正处于风化状态，则直接造成1次风化伤害。",
            "DamageType": "Wind",
            "SPHitBase": 20
          },
          {
            "Id": 802401203,
            "SkillName": "飓风",
            "SkillDesc": "对我方全体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401204,
            "SkillName": "繁殖",
            "SkillDesc": "繁殖真蛰虫群。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401205,
            "SkillName": "指挥准备",
            "SkillDesc": "进入蓄力状态，下次行动施放【虫群突袭】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401206,
            "SkillName": "虫群突袭",
            "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态，并对我方目标造成风属性伤害，使我方目标每次受到攻击时大概率陷入1层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401207,
            "SkillName": "虫群突袭",
            "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态，并对我方目标造成风属性伤害，使我方目标每次受到攻击时大概率陷入1层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401208,
            "SkillName": "传衍信息素",
            "SkillDesc": "场上每繁殖出1个真蛰虫群，所有真蛰虫群获得1层伤害提高。场上仅能有1个【传衍信息素】效果生效。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401209,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
            "DamageType": "Wind",
            "SPHitBase": ""
          },
          {
            "Id": 802401210,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401211,
            "SkillName": "繁殖",
            "SkillDesc": "繁殖真蛰虫群。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8024012,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8024012,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8024012,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8024012,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8024012,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8024012,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8024012,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "8024013": {
    "Id": 8024013,
    "Name": "虫群•真蛰虫",
    "Desc": "成熟体的真蛰虫；博识学会的杜卢伊爵士遨游星海，曾写下三十卷《诸界异虫札记》。书中详实记载了迄今为止被确认的十几种蠹虫种类，以及星系间数之不尽的亚种。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 7672.500000000466,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8024010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 480,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 8024013,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 802401301,
            "SkillName": "作战时刻",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入2层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401302,
            "SkillName": "战争兵器",
            "SkillDesc": "对指定我方单体造成少量风属性伤害。如受到攻击的目标正处于风化状态，则直接造成1次风化伤害。",
            "DamageType": "Wind",
            "SPHitBase": 20
          },
          {
            "Id": 802401303,
            "SkillName": "飓风",
            "SkillDesc": "对我方全体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401304,
            "SkillName": "繁殖",
            "SkillDesc": "繁殖真蛰虫群。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401305,
            "SkillName": "指挥准备",
            "SkillDesc": "进入蓄力状态，下次行动施放【虫群突袭】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401306,
            "SkillName": "虫群突袭",
            "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态，并对我方目标造成风属性伤害，使我方目标每次受到攻击时大概率陷入1层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401307,
            "SkillName": "虫群突袭",
            "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态，并对我方目标造成风属性伤害，使我方目标每次受到攻击时大概率陷入1层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401308,
            "SkillName": "传衍信息素",
            "SkillDesc": "场上每繁殖出1个真蛰虫群，所有真蛰虫群获得1层伤害提高。场上仅能有1个【传衍信息素】效果生效。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401309,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
            "DamageType": "Wind",
            "SPHitBase": ""
          },
          {
            "Id": 802401310,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401311,
            "SkillName": "繁殖",
            "SkillDesc": "繁殖真蛰虫群。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 802401301,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.33333300054073334,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 802401301,
            "SkillName": "作战时刻",
            "SkillDesc": "对指定我方单体造成少量风属性伤害，并大概率使受到攻击的我方目标陷入2层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401302,
            "SkillName": "战争兵器",
            "SkillDesc": "对指定我方单体造成少量风属性伤害。如受到攻击的目标正处于风化状态，则直接造成1次风化伤害。",
            "DamageType": "Wind",
            "SPHitBase": 20
          },
          {
            "Id": 802401303,
            "SkillName": "飓风",
            "SkillDesc": "对我方全体造成风属性伤害，并大概率使受到攻击的我方目标陷入风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401304,
            "SkillName": "繁殖",
            "SkillDesc": "繁殖真蛰虫群。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401305,
            "SkillName": "指挥准备",
            "SkillDesc": "进入蓄力状态，下次行动施放【虫群突袭】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401306,
            "SkillName": "虫群突袭",
            "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态，并对我方目标造成风属性伤害，使我方目标每次受到攻击时大概率陷入1层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401307,
            "SkillName": "虫群突袭",
            "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态，并对我方目标造成风属性伤害，使我方目标每次受到攻击时大概率陷入1层风化状态。",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401308,
            "SkillName": "传衍信息素",
            "SkillDesc": "场上每繁殖出1个真蛰虫群，所有真蛰虫群获得1层伤害提高。场上仅能有1个【传衍信息素】效果生效。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802401309,
            "SkillName": "蛰亡语",
            "SkillDesc": "受到致命攻击时，对敌方全体造成风属性伤害，并大概率使受到攻击的敌方目标受到的伤害小幅提高。",
            "DamageType": "Wind",
            "SPHitBase": ""
          },
          {
            "Id": 802401310,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Wind",
            "SPHitBase": 10
          },
          {
            "Id": 802401311,
            "SkillName": "繁殖",
            "SkillDesc": "繁殖真蛰虫群。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8024013,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8024013,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8024013,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8024013,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8024013,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8024013,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8024013,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "8025010": {
    "Id": 8025010,
    "Name": "碎星王虫•斯喀拉卡巴兹（拟造）",
    "Desc": "阮•梅培育的「繁育」令使复制体，以残缺的姿态短暂现世。原型为继承虫皇之颚的巨蠹，能以口器凝聚裂解天体的死光，将破碎的群星作为诞育子嗣的温床，曾是寰宇蝗灾中的诸界噩梦之一。",
    "MonsterCampID": 8,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 2232,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8025010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": 120,
    "StanceBase": 540,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 8025010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 802501001,
            "SkillName": "王虫炮",
            "SkillDesc": "对指定我方单体造成量子属性伤害",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 802501002,
            "SkillName": "辐裂蛰毒",
            "SkillDesc": "对指定我方单体造成量子属性伤害，并大概率使受到攻击的我方目标陷入纠缠状态，同时召唤1只【蚀蛰虫】。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 802501003,
            "SkillName": "热解死光",
            "SkillDesc": "对指定我方单体及相邻目标造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 802501004,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501005,
            "SkillName": "孳孽虫甲",
            "SkillDesc": "进入【增殖】状态，持续直到下次行动。期间受到伤害大幅降低，并且每次受到攻击时召唤【蚀蛰虫】。【增殖】状态下被击破弱点，会对敌方全体造成等同自身韧性上限的削韧值，并使自身以外的敌方目标受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501006,
            "SkillName": "坍星之卵",
            "SkillDesc": "对我方全体造成大量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 20
          },
          {
            "Id": 802501007,
            "SkillName": "孕灾虫甲",
            "SkillDesc": "蓄力并进入【增殖】状态，持续直到下次行动。下次行动时对我方全体施放【坍星之卵】。状态持续期间受到伤害大幅降低，并且每次受到攻击时召唤【蚀蛰虫】或【次蛰虫】。【增殖】状态下被击破弱点，会对敌方全体造成等同自身韧性上限的削韧值，并使自身以外的敌方目标受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Quantum",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 802501001,
        "AttackModifyRatio": 0.9090910009108484,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.7500000006984919,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 802501001,
            "SkillName": "王虫炮",
            "SkillDesc": "对指定我方单体造成量子属性伤害",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 802501002,
            "SkillName": "辐裂蛰毒",
            "SkillDesc": "对指定我方单体造成量子属性伤害，并大概率使受到攻击的我方目标陷入纠缠状态，同时召唤1只【蚀蛰虫】。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 802501003,
            "SkillName": "热解死光",
            "SkillDesc": "对指定我方单体及相邻目标造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 802501004,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501005,
            "SkillName": "孳孽虫甲",
            "SkillDesc": "进入【增殖】状态，持续直到下次行动。期间受到伤害大幅降低，并且每次受到攻击时召唤【蚀蛰虫】。【增殖】状态下被击破弱点，会对敌方全体造成等同自身韧性上限的削韧值，并使自身以外的敌方目标受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501006,
            "SkillName": "坍星之卵",
            "SkillDesc": "对我方全体造成大量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 20
          },
          {
            "Id": 802501007,
            "SkillName": "孕灾虫甲",
            "SkillDesc": "蓄力并进入【增殖】状态，持续直到下次行动。下次行动时对我方全体施放【坍星之卵】。状态持续期间受到伤害大幅降低，并且每次受到攻击时召唤【蚀蛰虫】或【次蛰虫】。【增殖】状态下被击破弱点，会对敌方全体造成等同自身韧性上限的削韧值，并使自身以外的敌方目标受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Quantum",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 802501002,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.770833001472056,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Wind",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 802501001,
            "SkillName": "王虫炮",
            "SkillDesc": "对指定我方单体造成量子属性伤害",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 802501002,
            "SkillName": "辐裂蛰毒",
            "SkillDesc": "对指定我方单体造成量子属性伤害，并大概率使受到攻击的我方目标陷入纠缠状态，同时召唤1只【蚀蛰虫】。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 802501003,
            "SkillName": "热解死光",
            "SkillDesc": "对指定我方单体及相邻目标造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 802501004,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501005,
            "SkillName": "孳孽虫甲",
            "SkillDesc": "进入【增殖】状态，持续直到下次行动。期间受到伤害大幅降低，并且每次受到攻击时召唤【蚀蛰虫】。【增殖】状态下被击破弱点，会对敌方全体造成等同自身韧性上限的削韧值，并使自身以外的敌方目标受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501006,
            "SkillName": "坍星之卵",
            "SkillDesc": "对我方全体造成大量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 20
          },
          {
            "Id": 802501007,
            "SkillName": "孕灾虫甲",
            "SkillDesc": "蓄力并进入【增殖】状态，持续直到下次行动。下次行动时对我方全体施放【坍星之卵】。状态持续期间受到伤害大幅降低，并且每次受到攻击时召唤【蚀蛰虫】或【次蛰虫】。【增殖】状态下被击破弱点，会对敌方全体造成等同自身韧性上限的削韧值，并使自身以外的敌方目标受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501008,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Quantum",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8025010,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8025010,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8025010,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8025010,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8025010,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8025010,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8025010,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "8025011": {
    "Id": 8025011,
    "Name": "遮天蔽日的噬星蠹",
    "Desc": "阮•梅培育的「繁育」令使复制体，以残缺的姿态短暂现世。原型为继承虫皇之颚的巨蠹，能以口器凝聚裂解天体的死光，将破碎的群星作为诞育子嗣的温床，曾是寰宇蝗灾中的诸界噩梦之一。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 14880,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8025010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "BigBoss",
    "SpeedBase": 120,
    "StanceBase": 600,
    "StanceCount": 3,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 8025011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 802501101,
            "SkillName": "王虫炮",
            "SkillDesc": "对指定我方单体造成量子属性伤害",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 802501102,
            "SkillName": "辐裂蛰毒",
            "SkillDesc": "对指定我方单体造成量子属性伤害，并大概率使受到攻击的我方目标陷入纠缠状态，同时召唤1只【蚀蛰虫】。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 802501103,
            "SkillName": "热解死光",
            "SkillDesc": "对指定我方单体及相邻目标造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 802501104,
            "SkillName": "同类相食",
            "SkillDesc": "消耗【虫卵】强化虫群召唤物。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501105,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501106,
            "SkillName": "坍星之卵",
            "SkillDesc": "对我方全体造成大量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 20
          },
          {
            "Id": 802501107,
            "SkillName": "筑巢育卵",
            "SkillDesc": "进入蓄力状态，获得韧性保护，并获得一定数量的【虫卵】，持续直到下次行动。下次行动时对我方全体施放【坍星之卵】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501108,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501109,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 802501110,
            "SkillName": "虫海吞噬",
            "SkillDesc": "受到攻击后，召唤虫群召唤物。弱点被击破时，对敌方全体造成量子属性伤害，使自身以外的敌方目标受到的伤害提高，并陷入弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501111,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501112,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501113,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501114,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501115,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501116,
            "SkillName": "无限繁殖",
            "SkillDesc": "每回合结束时获得一定数量的【虫卵】。受到【蛰亡语】或【蚀亡语】攻击时，失去1点【虫卵】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 802501101,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 802501101,
            "SkillName": "王虫炮",
            "SkillDesc": "对指定我方单体造成量子属性伤害",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 802501102,
            "SkillName": "辐裂蛰毒",
            "SkillDesc": "对指定我方单体造成量子属性伤害，并大概率使受到攻击的我方目标陷入纠缠状态，同时召唤1只【蚀蛰虫】。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 802501103,
            "SkillName": "热解死光",
            "SkillDesc": "对指定我方单体及相邻目标造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 802501104,
            "SkillName": "同类相食",
            "SkillDesc": "消耗【虫卵】强化虫群召唤物。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501105,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501106,
            "SkillName": "坍星之卵",
            "SkillDesc": "对我方全体造成大量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 20
          },
          {
            "Id": 802501107,
            "SkillName": "筑巢育卵",
            "SkillDesc": "进入蓄力状态，获得韧性保护，并获得一定数量的【虫卵】，持续直到下次行动。下次行动时对我方全体施放【坍星之卵】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501108,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501109,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 802501110,
            "SkillName": "虫海吞噬",
            "SkillDesc": "受到攻击后，召唤虫群召唤物。弱点被击破时，对敌方全体造成量子属性伤害，使自身以外的敌方目标受到的伤害提高，并陷入弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501111,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501112,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501113,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501114,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501115,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501116,
            "SkillName": "无限繁殖",
            "SkillDesc": "每回合结束时获得一定数量的【虫卵】。受到【蛰亡语】或【蚀亡语】攻击时，失去1点【虫卵】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 802501102,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 802501101,
            "SkillName": "王虫炮",
            "SkillDesc": "对指定我方单体造成量子属性伤害",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 802501102,
            "SkillName": "辐裂蛰毒",
            "SkillDesc": "对指定我方单体造成量子属性伤害，并大概率使受到攻击的我方目标陷入纠缠状态，同时召唤1只【蚀蛰虫】。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 802501103,
            "SkillName": "热解死光",
            "SkillDesc": "对指定我方单体及相邻目标造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 802501104,
            "SkillName": "同类相食",
            "SkillDesc": "消耗【虫卵】强化虫群召唤物。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501105,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501106,
            "SkillName": "坍星之卵",
            "SkillDesc": "对我方全体造成大量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 20
          },
          {
            "Id": 802501107,
            "SkillName": "筑巢育卵",
            "SkillDesc": "进入蓄力状态，获得韧性保护，并获得一定数量的【虫卵】，持续直到下次行动。下次行动时对我方全体施放【坍星之卵】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501108,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501109,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 802501110,
            "SkillName": "虫海吞噬",
            "SkillDesc": "受到攻击后，召唤虫群召唤物。弱点被击破时，对敌方全体造成量子属性伤害，使自身以外的敌方目标受到的伤害提高，并陷入弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501111,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501112,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501113,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501114,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501115,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501116,
            "SkillName": "无限繁殖",
            "SkillDesc": "每回合结束时获得一定数量的【虫卵】。受到【蛰亡语】或【蚀亡语】攻击时，失去1点【虫卵】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 802501103,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 802501101,
            "SkillName": "王虫炮",
            "SkillDesc": "对指定我方单体造成量子属性伤害",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 802501102,
            "SkillName": "辐裂蛰毒",
            "SkillDesc": "对指定我方单体造成量子属性伤害，并大概率使受到攻击的我方目标陷入纠缠状态，同时召唤1只【蚀蛰虫】。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 802501103,
            "SkillName": "热解死光",
            "SkillDesc": "对指定我方单体及相邻目标造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 802501104,
            "SkillName": "同类相食",
            "SkillDesc": "消耗【虫卵】强化虫群召唤物。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501105,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501106,
            "SkillName": "坍星之卵",
            "SkillDesc": "对我方全体造成大量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 20
          },
          {
            "Id": 802501107,
            "SkillName": "筑巢育卵",
            "SkillDesc": "进入蓄力状态，获得韧性保护，并获得一定数量的【虫卵】，持续直到下次行动。下次行动时对我方全体施放【坍星之卵】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501108,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501109,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 802501110,
            "SkillName": "虫海吞噬",
            "SkillDesc": "受到攻击后，召唤虫群召唤物。弱点被击破时，对敌方全体造成量子属性伤害，使自身以外的敌方目标受到的伤害提高，并陷入弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501111,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501112,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501113,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501114,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501115,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501116,
            "SkillName": "无限繁殖",
            "SkillDesc": "每回合结束时获得一定数量的【虫卵】。受到【蛰亡语】或【蚀亡语】攻击时，失去1点【虫卵】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 802501104,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 802501101,
            "SkillName": "王虫炮",
            "SkillDesc": "对指定我方单体造成量子属性伤害",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 802501102,
            "SkillName": "辐裂蛰毒",
            "SkillDesc": "对指定我方单体造成量子属性伤害，并大概率使受到攻击的我方目标陷入纠缠状态，同时召唤1只【蚀蛰虫】。",
            "DamageType": "Quantum",
            "SPHitBase": 15
          },
          {
            "Id": 802501103,
            "SkillName": "热解死光",
            "SkillDesc": "对指定我方单体及相邻目标造成量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 10
          },
          {
            "Id": 802501104,
            "SkillName": "同类相食",
            "SkillDesc": "消耗【虫卵】强化虫群召唤物。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501105,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501106,
            "SkillName": "坍星之卵",
            "SkillDesc": "对我方全体造成大量量子属性伤害。",
            "DamageType": "Quantum",
            "SPHitBase": 20
          },
          {
            "Id": 802501107,
            "SkillName": "筑巢育卵",
            "SkillDesc": "进入蓄力状态，获得韧性保护，并获得一定数量的【虫卵】，持续直到下次行动。下次行动时对我方全体施放【坍星之卵】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501108,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501109,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "Quantum",
            "SPHitBase": ""
          },
          {
            "Id": 802501110,
            "SkillName": "虫海吞噬",
            "SkillDesc": "受到攻击后，召唤虫群召唤物。弱点被击破时，对敌方全体造成量子属性伤害，使自身以外的敌方目标受到的伤害提高，并陷入弱点击破状态。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501111,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501112,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501113,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501114,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501115,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 802501116,
            "SkillName": "无限繁殖",
            "SkillDesc": "每回合结束时获得一定数量的【虫卵】。受到【蛰亡语】或【蚀亡语】攻击时，失去1点【虫卵】。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8025011,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8025011,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8025011,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8025011,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8025011,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8025011,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8025011,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "8032010": {
    "Id": 8032010,
    "Name": "基层员工•外勤",
    "Desc": "「星际和平公司」的基层员工，主要负责处理上不得台面的「业务疏漏」。工资不高，只能在公司旗下的企业舰上合租房间。",
    "MonsterCampID": 9,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 148.80000000074506,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8032010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "MinionLv2",
    "SpeedBase": 118,
    "StanceBase": 60,
    "StanceCount": 1,
    "StatusResistanceBase": 0.10000000009313226,
    "Child": [
      {
        "Id": 8032010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 803201001,
            "SkillName": "打卡",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 803201002,
            "SkillName": "提升业绩",
            "SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803201003,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 803201002,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 803201001,
            "SkillName": "打卡",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 803201002,
            "SkillName": "提升业绩",
            "SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803201003,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 803201003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Quantum",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 803201001,
            "SkillName": "打卡",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 803201002,
            "SkillName": "提升业绩",
            "SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803201003,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 803201004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.43750000023283064,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 803201001,
            "SkillName": "打卡",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 803201002,
            "SkillName": "提升业绩",
            "SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803201003,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 803201005,
        "AttackModifyRatio": 0.8333330010063946,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.2500000002328306,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 25,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 803201001,
            "SkillName": "打卡",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 803201002,
            "SkillName": "提升业绩",
            "SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803201003,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 803201006,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 803201001,
            "SkillName": "打卡",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 803201002,
            "SkillName": "提升业绩",
            "SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803201003,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 803201007,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 803201001,
            "SkillName": "打卡",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 803201002,
            "SkillName": "提升业绩",
            "SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803201003,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 803201008,
        "AttackModifyRatio": 0.33333300054073334,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.562500000698492,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 803201001,
            "SkillName": "打卡",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 803201002,
            "SkillName": "提升业绩",
            "SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803201003,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 803201009,
        "AttackModifyRatio": 0.33333300054073334,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.562500000698492,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
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    "Desc": "「星际和平公司」的基层员工，主要负责维持公司管辖地区的治安秩序。工资不高，只能在公司旗下的企业舰上合租房间。",
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    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
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    "HPBase": 204.6000000005588,
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    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8032020.png",
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    "StanceBase": 90,
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    "StatusResistanceBase": 0.10000000009313226,
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            "SkillDesc": "对指定我方单体及相邻目标造成少量物理属性伤害。",
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          },
          {
            "Id": 803202002,
            "SkillName": "提升业绩",
            "SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
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            "SkillDesc": "对指定我方单体及相邻目标造成少量物理属性伤害。",
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          {
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        "SkillList": [
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          },
          {
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            "SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
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          {
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          {
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            "SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
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          {
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        "SkillList": [
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            "SkillDesc": "对指定我方单体及相邻目标造成少量物理属性伤害。",
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          },
          {
            "Id": 803202002,
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            "SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
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          {
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          {
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          {
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            "SkillDesc": "不会受到伤害，受到进入赌局的目标攻击时使其获得1个随机1到6的点数。",
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    "Name": "「所有或一无所有」",
    "Desc": "「诡弈砂金」所化博弈之骰，于赌局中裁断博徒们的命运。",
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            "SkillName": "败罚",
            "SkillDesc": "引爆自身，对诡异砂金造成虚数属性伤害。",
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            "SkillName": "永不败露",
            "SkillDesc": "受到进入赌局的目标攻击时使赌局的赔率翻倍。",
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    "Name": "「所有或一无所有」",
    "Desc": "「诡弈砂金」所化博弈之骰，于赌局中裁断博徒们的命运。",
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            "SkillName": "运数莫测",
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            "SkillName": "败罚",
            "SkillDesc": "引爆自身，对诡异砂金造成虚数属性伤害。",
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    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8033010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "Elite",
    "SpeedBase": 120,
    "StanceBase": 360,
    "StanceCount": 1,
    "StatusResistanceBase": 0.20000000018626451,
    "Child": [
      {
        "Id": 8033010,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 803301001,
            "SkillName": "处分",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 803301002,
            "SkillName": "降本增效",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 803301003,
            "SkillName": "培训中…",
            "SkillDesc": "进入蓄力状态，下次行动施放【企业文化冲击】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803301004,
            "SkillName": "企业文化冲击",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 803301005,
            "SkillName": "<unbreak>720</unbreak>度考核",
            "SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803301006,
            "SkillName": "团建",
            "SkillDesc": "召唤【基层员工•外勤】或【基层员工•安保】，并使所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803301007,
            "SkillName": "提升业绩",
            "SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 803301001,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.8750000004656613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 803301001,
            "SkillName": "处分",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 803301002,
            "SkillName": "降本增效",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 803301003,
            "SkillName": "培训中…",
            "SkillDesc": "进入蓄力状态，下次行动施放【企业文化冲击】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803301004,
            "SkillName": "企业文化冲击",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 803301005,
            "SkillName": "<unbreak>720</unbreak>度考核",
            "SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803301006,
            "SkillName": "团建",
            "SkillDesc": "召唤【基层员工•外勤】或【基层员工•安保】，并使所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803301007,
            "SkillName": "提升业绩",
            "SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 803301003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.2500000002328306,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        ],
        "SkillList": [
          {
            "Id": 803301001,
            "SkillName": "处分",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 803301002,
            "SkillName": "降本增效",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 803301003,
            "SkillName": "培训中…",
            "SkillDesc": "进入蓄力状态，下次行动施放【企业文化冲击】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803301004,
            "SkillName": "企业文化冲击",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 803301005,
            "SkillName": "<unbreak>720</unbreak>度考核",
            "SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803301006,
            "SkillName": "团建",
            "SkillDesc": "召唤【基层员工•外勤】或【基层员工•安保】，并使所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803301007,
            "SkillName": "提升业绩",
            "SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 803301004,
        "AttackModifyRatio": 0.8333330010063946,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.46875000069849193,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 24,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 803301001,
            "SkillName": "处分",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 803301002,
            "SkillName": "降本增效",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 803301003,
            "SkillName": "培训中…",
            "SkillDesc": "进入蓄力状态，下次行动施放【企业文化冲击】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803301004,
            "SkillName": "企业文化冲击",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 803301005,
            "SkillName": "<unbreak>720</unbreak>度考核",
            "SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803301006,
            "SkillName": "团建",
            "SkillDesc": "召唤【基层员工•外勤】或【基层员工•安保】，并使所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803301007,
            "SkillName": "提升业绩",
            "SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 803301005,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.5000000004656613,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 803301001,
            "SkillName": "处分",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 803301002,
            "SkillName": "降本增效",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 803301003,
            "SkillName": "培训中…",
            "SkillDesc": "进入蓄力状态，下次行动施放【企业文化冲击】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803301004,
            "SkillName": "企业文化冲击",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 803301005,
            "SkillName": "<unbreak>720</unbreak>度考核",
            "SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803301006,
            "SkillName": "团建",
            "SkillDesc": "召唤【基层员工•外勤】或【基层员工•安保】，并使所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803301007,
            "SkillName": "提升业绩",
            "SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 803301006,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Fire",
          "Ice",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Thunder",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 803301001,
            "SkillName": "处分",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 803301002,
            "SkillName": "降本增效",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 803301003,
            "SkillName": "培训中…",
            "SkillDesc": "进入蓄力状态，下次行动施放【企业文化冲击】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803301004,
            "SkillName": "企业文化冲击",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 803301005,
            "SkillName": "<unbreak>720</unbreak>度考核",
            "SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803301006,
            "SkillName": "团建",
            "SkillDesc": "召唤【基层员工•外勤】或【基层员工•安保】，并使所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803301007,
            "SkillName": "提升业绩",
            "SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 803301007,
        "AttackModifyRatio": 0.33333300054073334,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 8.12499999976717,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 50,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
          {
            "Id": 803301001,
            "SkillName": "处分",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
          },
          {
            "Id": 803301002,
            "SkillName": "降本增效",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
          },
          {
            "Id": 803301003,
            "SkillName": "培训中…",
            "SkillDesc": "进入蓄力状态，下次行动施放【企业文化冲击】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803301004,
            "SkillName": "企业文化冲击",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
          },
          {
            "Id": 803301005,
            "SkillName": "<unbreak>720</unbreak>度考核",
            "SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803301006,
            "SkillName": "团建",
            "SkillDesc": "召唤【基层员工•外勤】或【基层员工•安保】，并使所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803301007,
            "SkillName": "提升业绩",
            "SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 803301008,
        "AttackModifyRatio": 0.33333300054073334,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 8.43750000023283,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 50,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Ice",
          "Thunder",
          "Imaginary"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Physical",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          }
        ],
        "SkillList": [
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            "Id": 803301001,
            "SkillName": "处分",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "Physical",
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          {
            "Id": 803301002,
            "SkillName": "降本增效",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
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          {
            "Id": 803301003,
            "SkillName": "培训中…",
            "SkillDesc": "进入蓄力状态，下次行动施放【企业文化冲击】。",
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            "SPHitBase": ""
          },
          {
            "Id": 803301004,
            "SkillName": "企业文化冲击",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
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          {
            "Id": 803301005,
            "SkillName": "<unbreak>720</unbreak>度考核",
            "SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803301006,
            "SkillName": "团建",
            "SkillDesc": "召唤【基层员工•外勤】或【基层员工•安保】，并使所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
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            "SPHitBase": ""
          },
          {
            "Id": 803301007,
            "SkillName": "提升业绩",
            "SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
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            "SPHitBase": ""
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        "Id": 803301009,
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            "SkillName": "降本增效",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
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            "SkillName": "培训中…",
            "SkillDesc": "进入蓄力状态，下次行动施放【企业文化冲击】。",
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            "SkillName": "企业文化冲击",
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            "SkillName": "<unbreak>720</unbreak>度考核",
            "SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
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            "SkillDesc": "对指定我方单体造成物理属性伤害。",
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            "SkillName": "培训中…",
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            "SkillName": "企业文化冲击",
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            "SkillName": "<unbreak>720</unbreak>度考核",
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            "SkillName": "企业文化冲击",
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            "SkillName": "<unbreak>720</unbreak>度考核",
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            "Id": 803301007,
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          "Imaginary"
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            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
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            "Id": 803301002,
            "SkillName": "降本增效",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
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          {
            "Id": 803301003,
            "SkillName": "培训中…",
            "SkillDesc": "进入蓄力状态，下次行动施放【企业文化冲击】。",
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            "SPHitBase": ""
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            "Id": 803301004,
            "SkillName": "企业文化冲击",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
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          {
            "Id": 803301005,
            "SkillName": "<unbreak>720</unbreak>度考核",
            "SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
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            "SPHitBase": ""
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            "Id": 803301006,
            "SkillName": "团建",
            "SkillDesc": "召唤【基层员工•外勤】或【基层员工•安保】，并使所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
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            "SPHitBase": ""
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            "Id": 803301007,
            "SkillName": "提升业绩",
            "SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
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            "SPHitBase": ""
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            "DamageType": "Wind",
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            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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            "SkillName": "处分",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
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            "SPHitBase": 10
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          {
            "Id": 803301002,
            "SkillName": "降本增效",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
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          {
            "Id": 803301003,
            "SkillName": "培训中…",
            "SkillDesc": "进入蓄力状态，下次行动施放【企业文化冲击】。",
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            "SPHitBase": ""
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          {
            "Id": 803301004,
            "SkillName": "企业文化冲击",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
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          {
            "Id": 803301005,
            "SkillName": "<unbreak>720</unbreak>度考核",
            "SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
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            "SPHitBase": ""
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            "Id": 803301006,
            "SkillName": "团建",
            "SkillDesc": "召唤【基层员工•外勤】或【基层员工•安保】，并使所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
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            "SPHitBase": ""
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            "Id": 803301007,
            "SkillName": "提升业绩",
            "SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
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            "SPHitBase": ""
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            "DamageType": "Wind",
            "Value": 0.20000000018626451
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            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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            "Id": 803301001,
            "SkillName": "处分",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 10
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          {
            "Id": 803301002,
            "SkillName": "降本增效",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 15
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          {
            "Id": 803301003,
            "SkillName": "培训中…",
            "SkillDesc": "进入蓄力状态，下次行动施放【企业文化冲击】。",
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            "SPHitBase": ""
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            "Id": 803301004,
            "SkillName": "企业文化冲击",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
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          {
            "Id": 803301005,
            "SkillName": "<unbreak>720</unbreak>度考核",
            "SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
            "DamageType": "",
            "SPHitBase": ""
          },
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            "Id": 803301006,
            "SkillName": "团建",
            "SkillDesc": "召唤【基层员工•外勤】或【基层员工•安保】，并使所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
            "DamageType": "",
            "SPHitBase": ""
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          {
            "Id": 803301007,
            "SkillName": "提升业绩",
            "SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
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            "SPHitBase": ""
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    "Name": "资深员工•组长",
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            "SkillDesc": "进入蓄力状态，下次行动施放【企业文化冲击】。",
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            "SkillName": "企业文化冲击",
            "SkillDesc": "对我方全体造成物理属性伤害。",
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            "SkillName": "<unbreak>720</unbreak>度考核",
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            "SkillName": "团建",
            "SkillDesc": "召唤【基层员工•外勤】或【基层员工•安保】，并使所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
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            "SkillName": "降本增效",
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            "SkillName": "培训中…",
            "SkillDesc": "进入蓄力状态，下次行动施放【企业文化冲击】。",
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            "Id": 803301204,
            "SkillName": "企业文化冲击",
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            "Id": 803301206,
            "SkillName": "团建",
            "SkillDesc": "召唤【基层员工•外勤】或【基层员工•安保】，并使所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
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            "SkillName": "提升业绩",
            "SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
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  "8033013": {
    "Id": 8033013,
    "Name": "资深员工•组长",
    "Desc": "「星际和平公司」的资深员工，级别至少是项目组的小组长。驾驶的机甲属于公有资产，一旦损坏需要自费赔偿。工资尚可，足够在公司旗下的企业舰上租下一室一厅的单间。",
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    "CriticalDamageBase": 0.20000000018626451,
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    "HPBase": 1488,
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            "SkillName": "处分",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
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            "SkillName": "降本增效",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
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            "SPHitBase": 15
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            "Id": 803301303,
            "SkillName": "培训中…",
            "SkillDesc": "进入蓄力状态，下次行动施放【企业文化冲击】。",
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            "SPHitBase": ""
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            "Id": 803301304,
            "SkillName": "企业文化冲击",
            "SkillDesc": "对我方全体造成物理属性伤害。",
            "DamageType": "Physical",
            "SPHitBase": 20
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          {
            "Id": 803301305,
            "SkillName": "<unbreak>720</unbreak>度考核",
            "SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
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            "SPHitBase": ""
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            "Id": 803301306,
            "SkillName": "团建",
            "SkillDesc": "召唤【基层员工•外勤】或【基层员工•安保】，并使所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
            "DamageType": "",
            "SPHitBase": ""
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            "Id": 803301307,
            "SkillName": "提升业绩",
            "SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
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            "Value": 0.20000000018626451
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            "DamageType": "Quantum",
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            "Value": 0.20000000018626451
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            "SkillName": "处分",
            "SkillDesc": "对指定我方单体造成少量物理属性伤害。",
            "DamageType": "Physical",
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            "SkillName": "降本增效",
            "SkillDesc": "对指定我方单体造成物理属性伤害。",
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            "SPHitBase": 15
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            "Id": 803301303,
            "SkillName": "培训中…",
            "SkillDesc": "进入蓄力状态，下次行动施放【企业文化冲击】。",
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            "SkillName": "企业文化冲击",
            "SkillDesc": "对我方全体造成物理属性伤害。",
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            "SPHitBase": 20
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            "SkillName": "<unbreak>720</unbreak>度考核",
            "SkillDesc": "夺取所有【基层员工•外勤】和【基层员工•安保】的【绩效点】。",
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            "SkillName": "团建",
            "SkillDesc": "召唤【基层员工•外勤】或【基层员工•安保】，并使所有【基层员工•外勤】和【基层员工•安保】获得1个【绩效点】。",
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            "SkillName": "提升业绩",
            "SkillDesc": "每次施放攻击后获得1个【绩效点】。【绩效点】可在自身弱点被击破或受到致命攻击时被攻击者夺取。",
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            "SPHitBase": ""
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  "8034010": {
    "Id": 8034010,
    "Name": "「石心十人」诡弈砂金",
    "Desc": "星际和平公司「战略投资部」的高级干部，「石心十人」之一。借由基石分得「存护」令使的权能，以身作骰，置之死地而后生。",
    "MonsterCampID": 9,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 2232,
    "InitialDelayRatio": 1,
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    "Rank": "LittleBoss",
    "SpeedBase": 120,
    "StanceBase": 450,
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    "StatusResistanceBase": 0.3000000002793968,
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            "DamageType": "Wind",
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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            "SkillName": "押以重注",
            "SkillDesc": "对指定我方单体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 803401002,
            "SkillName": "分散投资",
            "SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
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          {
            "Id": 803401003,
            "SkillName": "点数喷泉",
            "SkillDesc": "对我方全体造成少量虚数属性伤害，并减少我方全体的能量。",
            "DamageType": "Imaginary",
            "SPHitBase": ""
          },
          {
            "Id": 803401004,
            "SkillName": "对赌时刻",
            "SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局，每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时，会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时，点数低于诡弈砂金视为输掉赌局并受到攻击；点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态，赌局结束后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401005,
            "SkillName": "豪赌盛宴",
            "SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局，每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时，点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击；点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401006,
            "SkillName": "败者退席",
            "SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害，并大概率使受到攻击的我方单体陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401007,
            "SkillName": "胜者通杀",
            "SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害，并大概率使受到攻击的我方目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401008,
            "SkillName": "诡弈赌约",
            "SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果，造成的伤害提高；每次输掉赌局的我方目标获得【时运不济】效果，受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        "HardLevelGroup": 1,
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            "DamageType": "Wind",
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            "DamageType": "Quantum",
            "Value": 0.20000000018626451
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        "SkillList": [
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            "Id": 803401001,
            "SkillName": "押以重注",
            "SkillDesc": "对指定我方单体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 803401002,
            "SkillName": "分散投资",
            "SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 803401003,
            "SkillName": "点数喷泉",
            "SkillDesc": "对我方全体造成少量虚数属性伤害，并减少我方全体的能量。",
            "DamageType": "Imaginary",
            "SPHitBase": ""
          },
          {
            "Id": 803401004,
            "SkillName": "对赌时刻",
            "SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局，每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时，会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时，点数低于诡弈砂金视为输掉赌局并受到攻击；点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态，赌局结束后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401005,
            "SkillName": "豪赌盛宴",
            "SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局，每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时，点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击；点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401006,
            "SkillName": "败者退席",
            "SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害，并大概率使受到攻击的我方单体陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401007,
            "SkillName": "胜者通杀",
            "SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害，并大概率使受到攻击的我方目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401008,
            "SkillName": "诡弈赌约",
            "SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果，造成的伤害提高；每次输掉赌局的我方目标获得【时运不济】效果，受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
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        ]
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      {
        "Id": 803401002,
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        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.0416670008562505,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 120,
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        "StanceWeakList": [
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          "Thunder",
          "Wind"
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        "HardLevelGroup": 1,
        "DamageTypeResistance": [
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            "DamageType": "Ice",
            "Value": 0.20000000018626451
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          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
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        ],
        "SkillList": [
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            "Id": 803401001,
            "SkillName": "押以重注",
            "SkillDesc": "对指定我方单体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 803401002,
            "SkillName": "分散投资",
            "SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 803401003,
            "SkillName": "点数喷泉",
            "SkillDesc": "对我方全体造成少量虚数属性伤害，并减少我方全体的能量。",
            "DamageType": "Imaginary",
            "SPHitBase": ""
          },
          {
            "Id": 803401004,
            "SkillName": "对赌时刻",
            "SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局，每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时，会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时，点数低于诡弈砂金视为输掉赌局并受到攻击；点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态，赌局结束后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401005,
            "SkillName": "豪赌盛宴",
            "SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局，每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时，点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击；点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401006,
            "SkillName": "败者退席",
            "SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害，并大概率使受到攻击的我方单体陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401007,
            "SkillName": "胜者通杀",
            "SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害，并大概率使受到攻击的我方目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401008,
            "SkillName": "诡弈赌约",
            "SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果，造成的伤害提高；每次输掉赌局的我方目标获得【时运不济】效果，受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 803401003,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 3.1249999997671694,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": 120,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Ice",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 803401001,
            "SkillName": "押以重注",
            "SkillDesc": "对指定我方单体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 803401002,
            "SkillName": "分散投资",
            "SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 803401003,
            "SkillName": "点数喷泉",
            "SkillDesc": "对我方全体造成少量虚数属性伤害，并减少我方全体的能量。",
            "DamageType": "Imaginary",
            "SPHitBase": ""
          },
          {
            "Id": 803401004,
            "SkillName": "对赌时刻",
            "SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局，每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时，会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时，点数低于诡弈砂金视为输掉赌局并受到攻击；点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态，赌局结束后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401005,
            "SkillName": "豪赌盛宴",
            "SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局，每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时，点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击；点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401006,
            "SkillName": "败者退席",
            "SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害，并大概率使受到攻击的我方单体陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401007,
            "SkillName": "胜者通杀",
            "SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害，并大概率使受到攻击的我方目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401008,
            "SkillName": "诡弈赌约",
            "SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果，造成的伤害提高；每次输掉赌局的我方目标获得【时运不济】效果，受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 803401004,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1.0833330003079027,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 803401001,
            "SkillName": "押以重注",
            "SkillDesc": "对指定我方单体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 803401002,
            "SkillName": "分散投资",
            "SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 803401003,
            "SkillName": "点数喷泉",
            "SkillDesc": "对我方全体造成少量虚数属性伤害，并减少我方全体的能量。",
            "DamageType": "Imaginary",
            "SPHitBase": ""
          },
          {
            "Id": 803401004,
            "SkillName": "对赌时刻",
            "SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局，每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时，会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时，点数低于诡弈砂金视为输掉赌局并受到攻击；点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态，赌局结束后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401005,
            "SkillName": "豪赌盛宴",
            "SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局，每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时，点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击；点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401006,
            "SkillName": "败者退席",
            "SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害，并大概率使受到攻击的我方单体陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401007,
            "SkillName": "胜者通杀",
            "SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害，并大概率使受到攻击的我方目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401008,
            "SkillName": "诡弈赌约",
            "SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果，造成的伤害提高；每次输掉赌局的我方目标获得【时运不济】效果，受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 803401005,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 0.9166670013219118,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 803401001,
            "SkillName": "押以重注",
            "SkillDesc": "对指定我方单体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 803401002,
            "SkillName": "分散投资",
            "SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 803401003,
            "SkillName": "点数喷泉",
            "SkillDesc": "对我方全体造成少量虚数属性伤害，并减少我方全体的能量。",
            "DamageType": "Imaginary",
            "SPHitBase": ""
          },
          {
            "Id": 803401004,
            "SkillName": "对赌时刻",
            "SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局，每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时，会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时，点数低于诡弈砂金视为输掉赌局并受到攻击；点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态，赌局结束后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401005,
            "SkillName": "豪赌盛宴",
            "SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局，每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时，点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击；点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401006,
            "SkillName": "败者退席",
            "SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害，并大概率使受到攻击的我方单体陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401007,
            "SkillName": "胜者通杀",
            "SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害，并大概率使受到攻击的我方目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401008,
            "SkillName": "诡弈赌约",
            "SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果，造成的伤害提高；每次输掉赌局的我方目标获得【时运不济】效果，受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401009,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8034010,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8034010,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8034010,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8034010,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8034010,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8034010,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8034010,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "8034011": {
    "Id": 8034011,
    "Name": "「石心十人」诡弈砂金（完整）",
    "Desc": "代码受到影响后的完整投影。参照本体为星际和平公司「战略投资部」的高级干部，「石心十人」之一。借由基石分得「存护」令使的权能，以身作骰，置之死地而后生。",
    "MonsterCampID": 9,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 1395,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8034010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 144,
    "StanceBase": 600,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 8034011,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Wind",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.20000000018626451
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 803401101,
            "SkillName": "押以重注",
            "SkillDesc": "对指定我方单体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 803401102,
            "SkillName": "分散投资",
            "SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 803401103,
            "SkillName": "点数喷泉",
            "SkillDesc": "对我方全体造成少量虚数属性伤害，并减少我方全体的能量。",
            "DamageType": "Imaginary",
            "SPHitBase": ""
          },
          {
            "Id": 803401104,
            "SkillName": "对赌时刻",
            "SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局，每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时，会使其获得1个随机1到6的点数，并在生命值降为1后获得【<u>时来</u>】效果，首个【「所有或一无所有」】每次受到攻击时会使赌局的赔率翻倍。进入赌局的我方单体回合结束时，点数低于诡弈砂金视为输掉赌局并受到攻击；点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态，赌局结束后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401105,
            "SkillName": "豪赌盛宴",
            "SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局，每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数，并在生命值降为1后获得【<u>时来</u>】效果，首个【「所有或一无所有」】每次受到攻击时会使赌局的赔率翻倍。下次诡弈砂金行动时，点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击；点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401106,
            "SkillName": "狂热深渊",
            "SkillDesc": "召唤【「所有或一无所有」】并成倍获得点数，使我方全体进入赌局，每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数，并在生命值降为1后获得【<u>时来</u>】效果，首个【「所有或一无所有」】每次受到攻击时会使赌局的赔率翻倍。下次诡弈砂金行动时，我方的总点数低于诡弈砂金时视为全体输掉赌局并受到攻击；总点数高于诡弈砂金时视为全体赢得赌局且终结技被激活。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401107,
            "SkillName": "败者退席",
            "SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害，并大概率使受到攻击的我方单体陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401108,
            "SkillName": "胜者通杀",
            "SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害，并大概率使受到攻击的我方目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401109,
            "SkillName": "一度阖眼的谎言",
            "SkillDesc": "赌局的初始赔率为1，上限为4。每次赢得赌局的我方目标获得赔率层数的【<u>芬戈的礼物</u>】效果；每次输掉赌局的我方目标获得赔率层数的【<u>芬戈的诅咒</u>】效果。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401110,
            "SkillName": "二度阖眼的骗术",
            "SkillDesc": "赌局的初始赔率为1，上限为8。每次赢得赌局的我方目标获得赔率层数的【<u>芬戈的礼物</u>】效果；每次输掉赌局的我方目标获得赔率层数的【<u>芬戈的诅咒</u>】效果。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401111,
            "SkillName": "三度阖眼的诡计",
            "SkillDesc": "赌局的初始赔率为1，上限为<unbreak>16</unbreak>。每次赢得赌局的我方全体获得赔率层数的【<u>芬戈的礼物</u>】效果；每次输掉赌局的我方全体获得赔率层数的【<u>芬戈的诅咒</u>】效果。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401112,
            "SkillName": "债台高筑",
            "SkillDesc": "每开启1次赌局，诡弈砂金的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
    "Drop": [
      {
        "MonsterTemplateID": 8034011,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8034011,
        "WorldLevel": 1,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8034011,
        "WorldLevel": 2,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8034011,
        "WorldLevel": 3,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8034011,
        "WorldLevel": 4,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8034011,
        "WorldLevel": 5,
        "DisplayItemList": []
      },
      {
        "MonsterTemplateID": 8034011,
        "WorldLevel": 6,
        "DisplayItemList": []
      }
    ]
  },
  "8034012": {
    "Id": 8034012,
    "Name": "孤注一掷的掷骰者",
    "Desc": "星际和平公司「战略投资部」的高级干部，「石心十人」之一。借由基石分得「存护」令使的权能，以身作骰，置之死地而后生。",
    "MonsterCampID": null,
    "AttackBase": 18,
    "CriticalDamageBase": 0.20000000018626451,
    "DefenceBase": 210,
    "HPBase": 8137.500000000466,
    "InitialDelayRatio": 1,
    "ImagePath": "SpriteOutput/MonsterFigure/Monster_8034010.png",
    "MinimumFatigueRatio": 0.20000000018626451,
    "Rank": "LittleBoss",
    "SpeedBase": 120,
    "StanceBase": 570,
    "StanceCount": 1,
    "StatusResistanceBase": 0.3000000002793968,
    "Child": [
      {
        "Id": 8034012,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 803401201,
            "SkillName": "押以重注",
            "SkillDesc": "对指定我方单体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 803401202,
            "SkillName": "分散投资",
            "SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 803401203,
            "SkillName": "收益抽成",
            "SkillDesc": "对我方全体造成少量虚数属性伤害，并减少我方全体的能量；在第二阶段时，额外减少我方【点数】。",
            "DamageType": "Imaginary",
            "SPHitBase": ""
          },
          {
            "Id": 803401204,
            "SkillName": "对赌时刻",
            "SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局，每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时，会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时，点数低于诡弈砂金视为输掉赌局并受到攻击；点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态，赌局结束后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401205,
            "SkillName": "豪赌盛宴",
            "SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局，每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时，点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击；点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401206,
            "SkillName": "败者退席",
            "SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害，并大概率使受到攻击的我方单体陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401207,
            "SkillName": "胜者通杀",
            "SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害，并大概率使受到攻击的我方目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401208,
            "SkillName": "诡弈赌约",
            "SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果，造成的伤害提高；每次输掉赌局的我方目标获得【时运不济】效果，受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401209,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401210,
            "SkillName": "开牌下注",
            "SkillDesc": "激活两个【「所有或一无所有」】，并锁定我方单体，下次行动对其施放【孤注一掷】。消灭所有被激活的【「所有或一无所有」】可以阻止【孤注一掷】的施放，并使随机我方单体激活终结技。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401211,
            "SkillName": "全部押进",
            "SkillDesc": "激活所有【「所有或一无所有」】，下次行动施放【逢赌必输】。消灭所有被激活的【「所有或一无所有」】可以阻止【逢赌必输】的施放，并使我方全体激活终结技。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401212,
            "SkillName": "孤注一掷",
            "SkillDesc": "对锁定的我方单体造成虚数属性伤害，并大概率使其陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401213,
            "SkillName": "逢赌必输",
            "SkillDesc": "对我方全体造成虚数属性伤害，并大概率使其陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401214,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401215,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401216,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401217,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401218,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401219,
            "SkillName": "点数",
            "SkillDesc": "战斗中，使所有单位获得一定量的【点数】，转阶段时重置。我方【点数】小于敌方目标时，敌方目标受到的伤害大幅降低，并获得韧性保护；我方【点数】大于等于敌方目标时，敌方目标受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401220,
            "SkillName": "跟注",
            "SkillDesc": "阶段开始或召唤物被消灭时，召唤【「所有或一无所有」】，最多<unbreak>#1[i]</unbreak>个。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401221,
            "SkillName": "盲注",
            "SkillDesc": "阶段开始或召唤物被消灭时，召唤【「所有或一无所有」】或【「所有或一无所有•双倍好运」】，最多<unbreak>#1[i]</unbreak>个。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401222,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 803401201,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 803401201,
            "SkillName": "押以重注",
            "SkillDesc": "对指定我方单体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 803401202,
            "SkillName": "分散投资",
            "SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 803401203,
            "SkillName": "收益抽成",
            "SkillDesc": "对我方全体造成少量虚数属性伤害，并减少我方全体的能量；在第二阶段时，额外减少我方【点数】。",
            "DamageType": "Imaginary",
            "SPHitBase": ""
          },
          {
            "Id": 803401204,
            "SkillName": "对赌时刻",
            "SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局，每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时，会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时，点数低于诡弈砂金视为输掉赌局并受到攻击；点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态，赌局结束后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401205,
            "SkillName": "豪赌盛宴",
            "SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局，每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时，点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击；点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401206,
            "SkillName": "败者退席",
            "SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害，并大概率使受到攻击的我方单体陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401207,
            "SkillName": "胜者通杀",
            "SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害，并大概率使受到攻击的我方目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401208,
            "SkillName": "诡弈赌约",
            "SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果，造成的伤害提高；每次输掉赌局的我方目标获得【时运不济】效果，受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401209,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401210,
            "SkillName": "开牌下注",
            "SkillDesc": "激活两个【「所有或一无所有」】，并锁定我方单体，下次行动对其施放【孤注一掷】。消灭所有被激活的【「所有或一无所有」】可以阻止【孤注一掷】的施放，并使随机我方单体激活终结技。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401211,
            "SkillName": "全部押进",
            "SkillDesc": "激活所有【「所有或一无所有」】，下次行动施放【逢赌必输】。消灭所有被激活的【「所有或一无所有」】可以阻止【逢赌必输】的施放，并使我方全体激活终结技。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401212,
            "SkillName": "孤注一掷",
            "SkillDesc": "对锁定的我方单体造成虚数属性伤害，并大概率使其陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401213,
            "SkillName": "逢赌必输",
            "SkillDesc": "对我方全体造成虚数属性伤害，并大概率使其陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401214,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401215,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401216,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401217,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401218,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401219,
            "SkillName": "点数",
            "SkillDesc": "战斗中，使所有单位获得一定量的【点数】，转阶段时重置。我方【点数】小于敌方目标时，敌方目标受到的伤害大幅降低，并获得韧性保护；我方【点数】大于等于敌方目标时，敌方目标受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401220,
            "SkillName": "跟注",
            "SkillDesc": "阶段开始或召唤物被消灭时，召唤【「所有或一无所有」】，最多<unbreak>#1[i]</unbreak>个。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401221,
            "SkillName": "盲注",
            "SkillDesc": "阶段开始或召唤物被消灭时，召唤【「所有或一无所有」】或【「所有或一无所有•双倍好运」】，最多<unbreak>#1[i]</unbreak>个。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401222,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 803401202,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 803401201,
            "SkillName": "押以重注",
            "SkillDesc": "对指定我方单体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 803401202,
            "SkillName": "分散投资",
            "SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 803401203,
            "SkillName": "收益抽成",
            "SkillDesc": "对我方全体造成少量虚数属性伤害，并减少我方全体的能量；在第二阶段时，额外减少我方【点数】。",
            "DamageType": "Imaginary",
            "SPHitBase": ""
          },
          {
            "Id": 803401204,
            "SkillName": "对赌时刻",
            "SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局，每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时，会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时，点数低于诡弈砂金视为输掉赌局并受到攻击；点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态，赌局结束后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401205,
            "SkillName": "豪赌盛宴",
            "SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局，每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时，点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击；点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401206,
            "SkillName": "败者退席",
            "SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害，并大概率使受到攻击的我方单体陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401207,
            "SkillName": "胜者通杀",
            "SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害，并大概率使受到攻击的我方目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401208,
            "SkillName": "诡弈赌约",
            "SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果，造成的伤害提高；每次输掉赌局的我方目标获得【时运不济】效果，受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401209,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401210,
            "SkillName": "开牌下注",
            "SkillDesc": "激活两个【「所有或一无所有」】，并锁定我方单体，下次行动对其施放【孤注一掷】。消灭所有被激活的【「所有或一无所有」】可以阻止【孤注一掷】的施放，并使随机我方单体激活终结技。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401211,
            "SkillName": "全部押进",
            "SkillDesc": "激活所有【「所有或一无所有」】，下次行动施放【逢赌必输】。消灭所有被激活的【「所有或一无所有」】可以阻止【逢赌必输】的施放，并使我方全体激活终结技。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401212,
            "SkillName": "孤注一掷",
            "SkillDesc": "对锁定的我方单体造成虚数属性伤害，并大概率使其陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401213,
            "SkillName": "逢赌必输",
            "SkillDesc": "对我方全体造成虚数属性伤害，并大概率使其陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401214,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401215,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401216,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401217,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401218,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401219,
            "SkillName": "点数",
            "SkillDesc": "战斗中，使所有单位获得一定量的【点数】，转阶段时重置。我方【点数】小于敌方目标时，敌方目标受到的伤害大幅降低，并获得韧性保护；我方【点数】大于等于敌方目标时，敌方目标受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401220,
            "SkillName": "跟注",
            "SkillDesc": "阶段开始或召唤物被消灭时，召唤【「所有或一无所有」】，最多<unbreak>#1[i]</unbreak>个。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401221,
            "SkillName": "盲注",
            "SkillDesc": "阶段开始或召唤物被消灭时，召唤【「所有或一无所有」】或【「所有或一无所有•双倍好运」】，最多<unbreak>#1[i]</unbreak>个。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401222,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 803401203,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 803401201,
            "SkillName": "押以重注",
            "SkillDesc": "对指定我方单体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 803401202,
            "SkillName": "分散投资",
            "SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 803401203,
            "SkillName": "收益抽成",
            "SkillDesc": "对我方全体造成少量虚数属性伤害，并减少我方全体的能量；在第二阶段时，额外减少我方【点数】。",
            "DamageType": "Imaginary",
            "SPHitBase": ""
          },
          {
            "Id": 803401204,
            "SkillName": "对赌时刻",
            "SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局，每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时，会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时，点数低于诡弈砂金视为输掉赌局并受到攻击；点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态，赌局结束后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401205,
            "SkillName": "豪赌盛宴",
            "SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局，每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时，点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击；点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401206,
            "SkillName": "败者退席",
            "SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害，并大概率使受到攻击的我方单体陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401207,
            "SkillName": "胜者通杀",
            "SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害，并大概率使受到攻击的我方目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401208,
            "SkillName": "诡弈赌约",
            "SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果，造成的伤害提高；每次输掉赌局的我方目标获得【时运不济】效果，受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401209,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401210,
            "SkillName": "开牌下注",
            "SkillDesc": "激活两个【「所有或一无所有」】，并锁定我方单体，下次行动对其施放【孤注一掷】。消灭所有被激活的【「所有或一无所有」】可以阻止【孤注一掷】的施放，并使随机我方单体激活终结技。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401211,
            "SkillName": "全部押进",
            "SkillDesc": "激活所有【「所有或一无所有」】，下次行动施放【逢赌必输】。消灭所有被激活的【「所有或一无所有」】可以阻止【逢赌必输】的施放，并使我方全体激活终结技。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401212,
            "SkillName": "孤注一掷",
            "SkillDesc": "对锁定的我方单体造成虚数属性伤害，并大概率使其陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401213,
            "SkillName": "逢赌必输",
            "SkillDesc": "对我方全体造成虚数属性伤害，并大概率使其陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401214,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401215,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401216,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401217,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401218,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401219,
            "SkillName": "点数",
            "SkillDesc": "战斗中，使所有单位获得一定量的【点数】，转阶段时重置。我方【点数】小于敌方目标时，敌方目标受到的伤害大幅降低，并获得韧性保护；我方【点数】大于等于敌方目标时，敌方目标受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401220,
            "SkillName": "跟注",
            "SkillDesc": "阶段开始或召唤物被消灭时，召唤【「所有或一无所有」】，最多<unbreak>#1[i]</unbreak>个。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401221,
            "SkillName": "盲注",
            "SkillDesc": "阶段开始或召唤物被消灭时，召唤【「所有或一无所有」】或【「所有或一无所有•双倍好运」】，最多<unbreak>#1[i]</unbreak>个。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401222,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      },
      {
        "Id": 803401204,
        "AttackModifyRatio": 1,
        "DefenceModifyRatio": 1,
        "EliteGroup": 1,
        "HPModifyRatio": 1,
        "SpeedModifyRatio": 1,
        "SpeedModifyValue": null,
        "StanceModifyRatio": 1,
        "StanceWeakList": [
          "Physical",
          "Ice",
          "Thunder",
          "Wind"
        ],
        "HardLevelGroup": 1,
        "DamageTypeResistance": [
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Fire",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Quantum",
            "Value": 0.40000000037252903
          },
          {
            "$type": "ElementResistanceConfig",
            "DamageType": "Imaginary",
            "Value": 0.40000000037252903
          }
        ],
        "SkillList": [
          {
            "Id": 803401201,
            "SkillName": "押以重注",
            "SkillDesc": "对指定我方单体造成虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 10
          },
          {
            "Id": 803401202,
            "SkillName": "分散投资",
            "SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。",
            "DamageType": "Imaginary",
            "SPHitBase": 5
          },
          {
            "Id": 803401203,
            "SkillName": "收益抽成",
            "SkillDesc": "对我方全体造成少量虚数属性伤害，并减少我方全体的能量；在第二阶段时，额外减少我方【点数】。",
            "DamageType": "Imaginary",
            "SPHitBase": ""
          },
          {
            "Id": 803401204,
            "SkillName": "对赌时刻",
            "SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局，每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时，会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时，点数低于诡弈砂金视为输掉赌局并受到攻击；点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态，赌局结束后解除。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401205,
            "SkillName": "豪赌盛宴",
            "SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局，每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时，点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击；点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401206,
            "SkillName": "败者退席",
            "SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害，并大概率使受到攻击的我方单体陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401207,
            "SkillName": "胜者通杀",
            "SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害，并大概率使受到攻击的我方目标陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401208,
            "SkillName": "诡弈赌约",
            "SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果，造成的伤害提高；每次输掉赌局的我方目标获得【时运不济】效果，受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401209,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401210,
            "SkillName": "开牌下注",
            "SkillDesc": "激活两个【「所有或一无所有」】，并锁定我方单体，下次行动对其施放【孤注一掷】。消灭所有被激活的【「所有或一无所有」】可以阻止【孤注一掷】的施放，并使随机我方单体激活终结技。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401211,
            "SkillName": "全部押进",
            "SkillDesc": "激活所有【「所有或一无所有」】，下次行动施放【逢赌必输】。消灭所有被激活的【「所有或一无所有」】可以阻止【逢赌必输】的施放，并使我方全体激活终结技。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401212,
            "SkillName": "孤注一掷",
            "SkillDesc": "对锁定的我方单体造成虚数属性伤害，并大概率使其陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401213,
            "SkillName": "逢赌必输",
            "SkillDesc": "对我方全体造成虚数属性伤害，并大概率使其陷入禁锢状态。",
            "DamageType": "Imaginary",
            "SPHitBase": 20
          },
          {
            "Id": 803401214,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401215,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401216,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401217,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401218,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401219,
            "SkillName": "点数",
            "SkillDesc": "战斗中，使所有单位获得一定量的【点数】，转阶段时重置。我方【点数】小于敌方目标时，敌方目标受到的伤害大幅降低，并获得韧性保护；我方【点数】大于等于敌方目标时，敌方目标受到的伤害提高。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401220,
            "SkillName": "跟注",
            "SkillDesc": "阶段开始或召唤物被消灭时，召唤【「所有或一无所有」】，最多<unbreak>#1[i]</unbreak>个。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401221,
            "SkillName": "盲注",
            "SkillDesc": "阶段开始或召唤物被消灭时，召唤【「所有或一无所有」】或【「所有或一无所有•双倍好运」】，最多<unbreak>#1[i]</unbreak>个。",
            "DamageType": "",
            "SPHitBase": ""
          },
          {
            "Id": 803401222,
            "SkillName": "",
            "SkillDesc": "",
            "DamageType": "",
            "SPHitBase": ""
          }
        ]
      }
    ],
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