218 lines
6.8 KiB
TypeScript
218 lines
6.8 KiB
TypeScript
import { io, Socket } from "socket.io-client";
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import useSocketStore from "@/stores/socketSettingStore";
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import { toast } from 'react-toastify';
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import useBattleDataStore from "@/stores/battleDataStore";
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import { BattleBeginType } from "@/types";
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let socket: Socket | null = null;
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const notify = (msg: string, type: 'info' | 'success' | 'error' = 'info') => {
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if (type === 'success') toast.success(msg);
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else if (type === 'error') toast.error(msg);
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else toast.info(msg);
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};
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function safeParse(json: unknown | string) {
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try {
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return typeof json === "string" ? JSON.parse(json) : json;
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} catch (e) {
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console.error("JSON parse error:", e, json);
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return null;
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}
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}
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export const connectSocket = (): Socket => {
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const { host, port, connectionType, setStatus } = useSocketStore.getState();
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const {
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onConnectedService,
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onBattleBeginService,
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onSetBattleLineupService,
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onDamageService,
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onTurnBeginService,
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onTurnEndService,
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onEntityDefeatedService,
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onUseSkillService,
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onUpdateWaveService,
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onUpdateCycleService,
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onStatChange,
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onUpdateTeamFormation,
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onInitializeEnemyService,
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onBattleEndService,
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onCreateBattleService,
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} = useBattleDataStore.getState();
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let url = `${host}:${port}`;
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if (connectionType === "Native") {
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url = "http://localhost:1305"
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}
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else if (connectionType === "PS") {
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url = "http://localhost:21000"
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}
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if (socket) {
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socket.disconnect();
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}
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socket = io(url, {
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reconnectionAttempts: 5,
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timeout: 10000,
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autoConnect: true,
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});
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socket.on("connect", () => {
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console.log("Socket connected");
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setStatus(true);
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});
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socket.on("disconnect", () => {
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console.log("Socket disconnected");
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setStatus(false);
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});
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socket.on("connect_error", (err) => {
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console.error("Connection error:", err);
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setStatus(false);
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});
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socket.on("connect_timeout", () => {
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console.warn("Connection timeout");
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setStatus(false);
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});
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socket.on("reconnect_failed", () => {
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console.error("Reconnect failed");
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setStatus(false);
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});
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const onConnect = () => {
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setStatus(true);
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notify(`Kết nối thành công với Socket ID: ${socket?.id}`, 'success');
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};
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const onBattleBegin = (data: BattleBeginType) => {
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notify("Battle Started!", "info")
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onBattleBeginService(data)
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}
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if (isSocketConnected()) onConnect();
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socket.on("Connected", (json) => {
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const data = safeParse(json);
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if (data) onConnectedService(data);
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});
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socket.on("OnBattleBegin", (json) => {
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const data = safeParse(json);
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if (data) onBattleBegin(data);
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});
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socket.on("OnSetBattleLineup", (json) => {
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const data = safeParse(json);
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if (data) onSetBattleLineupService(data);
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});
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socket.on("OnDamage", (json) => {
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const data = safeParse(json);
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if (data) onDamageService(data);
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});
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socket.on("OnTurnBegin", (json) => {
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const data = safeParse(json);
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if (data) onTurnBeginService(data);
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});
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socket.on("OnTurnEnd", (json) => {
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const data = safeParse(json);
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if (data) onTurnEndService(data);
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});
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socket.on("OnEntityDefeated", (json) => {
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const data = safeParse(json);
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if (data) onEntityDefeatedService(data);
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});
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socket.on("OnUseSkill", (json) => {
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const data = safeParse(json);
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if (data) onUseSkillService(data);
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});
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socket.on("OnUpdateWave", (json) => {
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const data = safeParse(json);
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if (data) onUpdateWaveService(data);
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});
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socket.on("OnUpdateCycle", (json) => {
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const data = safeParse(json);
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if (data) onUpdateCycleService(data);
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});
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socket.on("OnStatChange", (json) => {
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const data = safeParse(json);
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if (data) onStatChange(data);
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});
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socket.on("OnUpdateTeamFormation", (json) => {
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const data = safeParse(json);
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if (data) onUpdateTeamFormation(data);
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});
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socket.on("OnInitializeEnemy", (json) => {
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const data = safeParse(json);
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if (data) onInitializeEnemyService(data);
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});
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socket.on("OnBattleEnd", (json) => {
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const data = safeParse(json);
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if (data) onBattleEndService(data);
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});
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socket.on("OnCreateBattle", (json) => {
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const data = safeParse(json);
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if (data) onCreateBattleService(data);
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});
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socket.on("Error", (msg: string) => {
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console.error("Server Error:", msg);
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});
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return socket;
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};
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export const disconnectSocket = (): void => {
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const {
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onConnectedService,
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onBattleBeginService,
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onSetBattleLineupService,
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onDamageService,
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onTurnBeginService,
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onTurnEndService,
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onEntityDefeatedService,
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onUseSkillService,
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onUpdateWaveService,
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onUpdateCycleService,
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onStatChange,
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onUpdateTeamFormation,
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onInitializeEnemyService,
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onBattleEndService,
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onCreateBattleService,
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} = useBattleDataStore.getState();
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const onBattleBegin = (data: BattleBeginType) => {
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notify("Battle Started!", "info")
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onBattleBeginService(data)
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}
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if (socket) {
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socket.off("Connected", (json) => onConnectedService(JSON.parse(json)));
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socket.off("OnBattleBegin", (json) => onBattleBegin(JSON.parse(json)));
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socket.off("OnSetBattleLineup", (json) => onSetBattleLineupService(JSON.parse(json)));
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socket.off("OnTurnEnd", (json) => onTurnEndService(JSON.parse(json)));
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socket.off("OnUseSkill", (json) => onUseSkillService(JSON.parse(json)));
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socket.off("OnEntityDefeated", (json) => onEntityDefeatedService(JSON.parse(json)));
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socket.off("OnDamage", (json) => onDamageService(JSON.parse(json)));
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socket.off('OnTurnBegin', (json) => onTurnBeginService(JSON.parse(json)));
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socket.off('OnBattleEnd', (json) => onBattleEndService(JSON.parse(json)));
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socket.off('OnUpdateCycle', (json) => onUpdateCycleService(JSON.parse(json)));
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socket.off('OnUpdateWave', (json) => onUpdateWaveService(JSON.parse(json)));
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socket.off('OnCreateBattle', (json) => onCreateBattleService(JSON.parse(json)));
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socket.off('OnStatChange', (json) => onStatChange(JSON.parse(json)));
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socket.off('OnUpdateTeamFormation', (json) => onUpdateTeamFormation(JSON.parse(json)));
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socket.off('OnInitializeEnemy', (json) => onInitializeEnemyService(JSON.parse(json)));
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socket.offAny();
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socket.disconnect();
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useSocketStore.getState().setStatus(false);
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}
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};
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export const isSocketConnected = (): boolean => {
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return socket?.connected || false;
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};
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export const getSocket = (): Socket | null => {
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return socket;
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};
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