Files
Firefly_Sranalysis/src/lib/socket.ts
2025-05-24 15:55:48 +07:00

218 lines
6.8 KiB
TypeScript

import { io, Socket } from "socket.io-client";
import useSocketStore from "@/stores/socketSettingStore";
import { toast } from 'react-toastify';
import useBattleDataStore from "@/stores/battleDataStore";
import { BattleBeginType } from "@/types";
let socket: Socket | null = null;
const notify = (msg: string, type: 'info' | 'success' | 'error' = 'info') => {
if (type === 'success') toast.success(msg);
else if (type === 'error') toast.error(msg);
else toast.info(msg);
};
function safeParse(json: unknown | string) {
try {
return typeof json === "string" ? JSON.parse(json) : json;
} catch (e) {
console.error("JSON parse error:", e, json);
return null;
}
}
export const connectSocket = (): Socket => {
const { host, port, connectionType, setStatus } = useSocketStore.getState();
const {
onConnectedService,
onBattleBeginService,
onSetBattleLineupService,
onDamageService,
onTurnBeginService,
onTurnEndService,
onEntityDefeatedService,
onUseSkillService,
onUpdateWaveService,
onUpdateCycleService,
onStatChange,
onUpdateTeamFormation,
onInitializeEnemyService,
onBattleEndService,
onCreateBattleService,
} = useBattleDataStore.getState();
let url = `${host}:${port}`;
if (connectionType === "Native") {
url = "http://localhost:1305"
}
else if (connectionType === "PS") {
url = "http://localhost:21000"
}
if (socket) {
socket.disconnect();
}
socket = io(url, {
reconnectionAttempts: 5,
timeout: 10000,
autoConnect: true,
});
socket.on("connect", () => {
console.log("Socket connected");
setStatus(true);
});
socket.on("disconnect", () => {
console.log("Socket disconnected");
setStatus(false);
});
socket.on("connect_error", (err) => {
console.error("Connection error:", err);
setStatus(false);
});
socket.on("connect_timeout", () => {
console.warn("Connection timeout");
setStatus(false);
});
socket.on("reconnect_failed", () => {
console.error("Reconnect failed");
setStatus(false);
});
const onConnect = () => {
setStatus(true);
notify(`Kết nối thành công với Socket ID: ${socket?.id}`, 'success');
};
const onBattleBegin = (data: BattleBeginType) => {
notify("Battle Started!", "info")
onBattleBeginService(data)
}
if (isSocketConnected()) onConnect();
socket.on("Connected", (json) => {
const data = safeParse(json);
if (data) onConnectedService(data);
});
socket.on("OnBattleBegin", (json) => {
const data = safeParse(json);
if (data) onBattleBegin(data);
});
socket.on("OnSetBattleLineup", (json) => {
const data = safeParse(json);
if (data) onSetBattleLineupService(data);
});
socket.on("OnDamage", (json) => {
const data = safeParse(json);
if (data) onDamageService(data);
});
socket.on("OnTurnBegin", (json) => {
const data = safeParse(json);
if (data) onTurnBeginService(data);
});
socket.on("OnTurnEnd", (json) => {
const data = safeParse(json);
if (data) onTurnEndService(data);
});
socket.on("OnEntityDefeated", (json) => {
const data = safeParse(json);
if (data) onEntityDefeatedService(data);
});
socket.on("OnUseSkill", (json) => {
const data = safeParse(json);
if (data) onUseSkillService(data);
});
socket.on("OnUpdateWave", (json) => {
const data = safeParse(json);
if (data) onUpdateWaveService(data);
});
socket.on("OnUpdateCycle", (json) => {
const data = safeParse(json);
if (data) onUpdateCycleService(data);
});
socket.on("OnStatChange", (json) => {
const data = safeParse(json);
if (data) onStatChange(data);
});
socket.on("OnUpdateTeamFormation", (json) => {
const data = safeParse(json);
if (data) onUpdateTeamFormation(data);
});
socket.on("OnInitializeEnemy", (json) => {
const data = safeParse(json);
if (data) onInitializeEnemyService(data);
});
socket.on("OnBattleEnd", (json) => {
const data = safeParse(json);
if (data) onBattleEndService(data);
});
socket.on("OnCreateBattle", (json) => {
const data = safeParse(json);
if (data) onCreateBattleService(data);
});
socket.on("Error", (msg: string) => {
console.error("Server Error:", msg);
});
return socket;
};
export const disconnectSocket = (): void => {
const {
onConnectedService,
onBattleBeginService,
onSetBattleLineupService,
onDamageService,
onTurnBeginService,
onTurnEndService,
onEntityDefeatedService,
onUseSkillService,
onUpdateWaveService,
onUpdateCycleService,
onStatChange,
onUpdateTeamFormation,
onInitializeEnemyService,
onBattleEndService,
onCreateBattleService,
} = useBattleDataStore.getState();
const onBattleBegin = (data: BattleBeginType) => {
notify("Battle Started!", "info")
onBattleBeginService(data)
}
if (socket) {
socket.off("Connected", (json) => onConnectedService(JSON.parse(json)));
socket.off("OnBattleBegin", (json) => onBattleBegin(JSON.parse(json)));
socket.off("OnSetBattleLineup", (json) => onSetBattleLineupService(JSON.parse(json)));
socket.off("OnTurnEnd", (json) => onTurnEndService(JSON.parse(json)));
socket.off("OnUseSkill", (json) => onUseSkillService(JSON.parse(json)));
socket.off("OnEntityDefeated", (json) => onEntityDefeatedService(JSON.parse(json)));
socket.off("OnDamage", (json) => onDamageService(JSON.parse(json)));
socket.off('OnTurnBegin', (json) => onTurnBeginService(JSON.parse(json)));
socket.off('OnBattleEnd', (json) => onBattleEndService(JSON.parse(json)));
socket.off('OnUpdateCycle', (json) => onUpdateCycleService(JSON.parse(json)));
socket.off('OnUpdateWave', (json) => onUpdateWaveService(JSON.parse(json)));
socket.off('OnCreateBattle', (json) => onCreateBattleService(JSON.parse(json)));
socket.off('OnStatChange', (json) => onStatChange(JSON.parse(json)));
socket.off('OnUpdateTeamFormation', (json) => onUpdateTeamFormation(JSON.parse(json)));
socket.off('OnInitializeEnemy', (json) => onInitializeEnemyService(JSON.parse(json)));
socket.offAny();
socket.disconnect();
useSocketStore.getState().setStatus(false);
}
};
export const isSocketConnected = (): boolean => {
return socket?.connected || false;
};
export const getSocket = (): Socket | null => {
return socket;
};