import { io, Socket } from "socket.io-client"; import useSocketStore from "@/stores/socketSettingStore"; import { toast } from 'react-toastify'; import useBattleDataStore from "@/stores/battleDataStore"; let socket: Socket | null = null; const onBattleBegin = () => { notify("Battle Started!", "info") } const notify = (msg: string, type: 'info' | 'success' | 'error' = 'info') => { if (type === 'success') toast.success(msg); else if (type === 'error') toast.error(msg); else toast.info(msg); }; export const connectSocket = (): Socket => { const { host, port, connectionType, setStatus } = useSocketStore.getState(); const { onSetBattleLineupService, onTurnEndService, onUseSkillService, onKillService, onDamageService, onBattleEndService, onTurnBeginService } = useBattleDataStore.getState(); let url = `${host}:${port}`; if (connectionType === "FireflyPSLocal") { url = "http://localhost:21000" } if (socket) { socket.disconnect(); } socket = io(url, { reconnectionAttempts: 5, timeout: 10000, autoConnect: true, }); socket.on("connect", () => { console.log("Socket connected"); setStatus(true); }); socket.on("disconnect", () => { console.log("Socket disconnected"); setStatus(false); }); socket.on("connect_error", (err) => { console.error("Connection error:", err); setStatus(false); }); socket.on("connect_timeout", () => { console.warn("Connection timeout"); setStatus(false); }); socket.on("reconnect_failed", () => { console.error("Reconnect failed"); setStatus(false); }); const onConnect = () => { setStatus(true); notify(`Kết nối thành công với Socket ID: ${socket?.id}`, 'success'); }; if (isSocketConnected()) onConnect(); socket.on("SetBattleLineup", (json) => onSetBattleLineupService(JSON.parse(json))); socket.on("TurnEnd", (json) => onTurnEndService(JSON.parse(json))); socket.on("OnUseSkill", (json) => onUseSkillService(JSON.parse(json))); socket.on("OnKill", (json) => onKillService(JSON.parse(json))); socket.on("OnDamage", (json) => onDamageService(JSON.parse(json))); socket.on('BattleBegin', () => onBattleBegin()); socket.on('TurnBegin', (json) => onTurnBeginService(JSON.parse(json))); socket.on('BattleEnd', (json) => onBattleEndService(JSON.parse(json))); socket.on("Error", (msg: string) => { console.error("Server Error:", msg); }); return socket; }; export const disconnectSocket = (): void => { const { onSetBattleLineupService, onTurnEndService, onUseSkillService, onKillService, onDamageService, onBattleEndService, onTurnBeginService } = useBattleDataStore.getState(); if (socket) { socket.off("SetBattleLineup", (json) => onSetBattleLineupService(JSON.parse(json))); socket.off("TurnEnd", (json) => onTurnEndService(JSON.parse(json))); socket.off("OnUseSkill", (json) => onUseSkillService(JSON.parse(json))); socket.off("OnKill", (json) => onKillService(JSON.parse(json))); socket.off("OnDamage", (json) => onDamageService(JSON.parse(json))); socket.off('BattleBegin', () => onBattleBegin()); socket.off('TurnBegin', (json) => onTurnBeginService(JSON.parse(json))); socket.off('BattleEnd', (json) => onBattleEndService(JSON.parse(json))); socket.offAny(); socket.disconnect(); useSocketStore.getState().setStatus(false); } }; export const isSocketConnected = (): boolean => { return socket?.connected || false; }; export const getSocket = (): Socket | null => { return socket; };