update wave, cycle, damage type ...

This commit is contained in:
2025-05-02 16:54:55 +07:00
parent 665bdd497a
commit f9fd97598e
49 changed files with 2072 additions and 702 deletions
+3 -3
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@@ -2,13 +2,13 @@ import useBattleDataStore from "@/stores/battleDataStore";
import { useMemo } from "react";
export function useCalcTotalDmgAvatar(avatarId: number) {
const { turnHistory } = useBattleDataStore.getState();
const { skillHistory } = useBattleDataStore.getState();
return useMemo(() => {
return turnHistory
return skillHistory
.filter(t => t.avatarId === avatarId)
.reduce((sum, turn) => sum + turn.totalDamage, 0);
}, [avatarId, turnHistory]);
}, [avatarId, skillHistory]);
}
+7 -7
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@@ -2,16 +2,16 @@ import useBattleDataStore from "@/stores/battleDataStore";
import { useMemo } from "react";
export function useDamageLineForOne(avatarId: number, mode: 0 | 1 = 0) {
const { turnHistory } = useBattleDataStore.getState();
const { skillHistory, turnHistory } = useBattleDataStore.getState();
return useMemo(() => {
const map = new Map<number, number>();
for (const turn of turnHistory) {
if (turn.avatarId !== avatarId) continue;
const prev = map.get(turn.actionValue) || 0;
map.set(turn.actionValue, prev + turn.totalDamage);
for (const skill of skillHistory) {
if (skill.avatarId !== avatarId) continue;
const actionValue = turnHistory[skill.turnBattleId].actionValue
const prev = map.get(actionValue) || 0;
map.set(actionValue, prev + skill.totalDamage);
}
const points = Array.from(map.entries())
@@ -27,5 +27,5 @@ export function useDamageLineForOne(avatarId: number, mode: 0 | 1 = 0) {
}
return points.map(p => ({ x: p.x, y: Number(p.y.toFixed(2)) }));
}, [avatarId, turnHistory, mode]);
}, [avatarId, skillHistory, turnHistory, mode]);
}
+11 -10
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@@ -1,20 +1,21 @@
import useBattleDataStore from "@/stores/battleDataStore";
import { useMemo } from "react";
export function useDamageLinesForAll(mode: 0 | 1 = 0) {
const { turnHistory } = useBattleDataStore.getState();
export function useDamageLinesForAll(mode: 1 | 2 = 1) {
const { turnHistory, skillHistory } = useBattleDataStore.getState();
return useMemo(() => {
const avatarMap = new Map<number, Map<number, number>>();
for (const turn of turnHistory) {
if (!avatarMap.has(turn.avatarId)) {
avatarMap.set(turn.avatarId, new Map());
for (const skill of skillHistory) {
if (!avatarMap.has(skill.avatarId)) {
avatarMap.set(skill.avatarId, new Map());
}
const charMap = avatarMap.get(turn.avatarId)!;
const prev = charMap.get(turn.actionValue) || 0;
charMap.set(turn.actionValue, prev + turn.totalDamage);
const charMap = avatarMap.get(skill.avatarId)!;
const actionValue = turnHistory[skill.turnBattleId].actionValue
const prev = charMap.get(actionValue) || 0;
charMap.set(actionValue, prev + skill.totalDamage);
}
const result: Record<number, { x: number; y: number }[]> = {};
@@ -27,7 +28,7 @@ export function useDamageLinesForAll(mode: 0 | 1 = 0) {
if (mode === 1) {
let cumulative = 0;
result[avatarId] = points.map(p => {
cumulative += p.y;
cumulative += Number(p.y);
return { x: p.x, y: Number(cumulative.toFixed(2)) };
});
} else {
@@ -39,5 +40,5 @@ export function useDamageLinesForAll(mode: 0 | 1 = 0) {
}
return result;
}, [turnHistory, mode]);
}, [turnHistory, skillHistory, mode]);
}
+53 -63
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@@ -1,79 +1,69 @@
import useBattleDataStore from "@/stores/battleDataStore";
import { useTranslations } from "next-intl";
import { useMemo } from "react";
type Mode = 0 | 1 | 2;
function getChunkIndex(av: number, mode: Mode): number {
let sum = 0;
let idx = 0;
if (mode === 0) {
while (sum <= av) {
sum += 100;
idx++;
}
} else if (mode === 1) {
if (av < 150) return 0;
sum = 150;
idx = 1;
while (sum <= av) {
sum += 100;
idx++;
}
} else {
if (av < 150) return 0;
if (av < 300) return 1;
sum = 300;
idx = 2;
while (sum <= av) {
sum += 100;
idx++;
}
}
return idx - 1;
}
export function useDamagePerCycleForOne(avatarId: number, mode: Mode) {
const { turnHistory } = useBattleDataStore.getState();
const { skillHistory, turnHistory, maxCycle } = useBattleDataStore.getState();
const transI18n = useTranslations("DataAnalysisPage");
return useMemo(() => {
const damageMap = new Map<string, number>();
skillHistory
.filter(s => s.avatarId === avatarId)
.forEach(s => {
const turn = turnHistory[s.turnBattleId];
if (!turn) return;
return useMemo(() => {
const damageMap = new Map<number, number>();
let key = '';
if (mode === 0) {
key = `${transI18n('cycle')} ${maxCycle-turn.cycleIndex} - ${transI18n('wave')} ${turn.waveIndex}`;
} else if (mode === 1) {
key = `${transI18n('cycle')} ${maxCycle-turn.cycleIndex}`;
} else if (mode === 2) {
key = `${transI18n('wave')} ${turn.waveIndex}`;
}
turnHistory
.filter(t => t.avatarId === avatarId)
.forEach(t => {
const idx = getChunkIndex(t.actionValue, mode);
damageMap.set(idx, (damageMap.get(idx) || 0) + t.totalDamage);
});
damageMap.set(key, (damageMap.get(key) || 0) + s.totalDamage);
});
const maxIndex = Math.max(...Array.from(damageMap.keys()), 0);
const result = Array.from(damageMap.entries())
.map(([x, y]) => ({ x, y }))
.sort((a, b) => a.x.localeCompare(b.x, undefined, { numeric: true }));
return Array.from({ length: maxIndex + 1 }).map((_, i) => ({
x: `${i + 1}`,
y: damageMap.get(i) || 0,
}));
}, [avatarId, mode, turnHistory]);
return result;
}, [avatarId, mode, skillHistory, turnHistory, transI18n]);
}
export function useDamagePerCycleForAll(mode: Mode) {
const { turnHistory } = useBattleDataStore.getState();
const { skillHistory, turnHistory, maxCycle } = useBattleDataStore.getState();
const transI18n = useTranslations("DataAnalysisPage");
return useMemo(() => {
const damageMap = new Map<number, number>();
turnHistory.forEach(t => {
const idx = getChunkIndex(t.actionValue, mode);
damageMap.set(idx, (damageMap.get(idx) || 0) + t.totalDamage);
});
const maxIndex = Math.max(...Array.from(damageMap.keys()), 0);
return Array.from({ length: maxIndex + 1 }).map((_, i) => ({
x: `${i + 1}`,
y: damageMap.get(i) || 0,
}));
}, [mode, turnHistory]);
}
const damageMap = new Map<string, number>();
skillHistory.forEach(s => {
const turn = turnHistory[s.turnBattleId];
if (!turn) return;
let key = '';
if (mode === 0) {
key = `${transI18n('cycle')} ${maxCycle-turn.cycleIndex} - ${transI18n('wave')} ${turn.waveIndex}`;
} else if (mode === 1) {
key = `${transI18n('cycle')} ${maxCycle-turn.cycleIndex}`;
} else if (mode === 2) {
key = `${transI18n('wave')} ${turn.waveIndex}`;
}
damageMap.set(key, (damageMap.get(key) || 0) + s.totalDamage);
});
const result = Array.from(damageMap.entries())
.map(([x, y]) => ({ x, y }))
.sort((a, b) => a.x.localeCompare(b.x, undefined, { numeric: true }));
return result;
}, [mode, skillHistory, turnHistory, transI18n]);
}
+26
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@@ -0,0 +1,26 @@
import { useMemo } from "react";
import useBattleDataStore from "@/stores/battleDataStore";
import {attackTypeToString} from "@/types";
export function useDamagePercentByType() {
const { skillHistory } = useBattleDataStore.getState();
return useMemo(() => {
const dmgByType = new Map<string, number>();
skillHistory.forEach(skill => {
skill.damageDetail.forEach(detail => {
const type = detail.damage_type;
if (!type) return;
dmgByType.set(attackTypeToString(type), (dmgByType.get(attackTypeToString(type)) || 0) + detail.damage);
});
});
const totalDmg = Array.from(dmgByType.values()).reduce((sum, val) => sum + val, 0);
return Array.from(dmgByType.entries()).map(([type, dmg]) => ({
type,
percent: totalDmg > 0 ? (dmg / totalDmg) * 100 : 0,
}));
}, [skillHistory]);
}
+3 -3
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@@ -2,12 +2,12 @@ import useBattleDataStore from "@/stores/battleDataStore";
import { useMemo } from "react";
export function useDamagePercentPerAvatar() {
const { turnHistory } = useBattleDataStore.getState();
const { skillHistory } = useBattleDataStore.getState();
return useMemo(() => {
const dmgByAvatar = new Map<number, number>();
turnHistory.forEach(t => {
skillHistory.forEach(t => {
dmgByAvatar.set(t.avatarId, (dmgByAvatar.get(t.avatarId) || 0) + t.totalDamage);
});
@@ -17,5 +17,5 @@ export function useDamagePercentPerAvatar() {
avatarId,
percent: totalDmg > 0 ? (dmg / totalDmg) * 100 : 0,
}));
}, [turnHistory]);
}, [skillHistory]);
}
+26
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@@ -0,0 +1,26 @@
"use client";
import { useMemo } from "react";
import useBattleDataStore from "@/stores/battleDataStore";
import {attackTypeToString} from "@/types";
export function useDamageByTypeForAvatar(avatarId: number) {
const { skillHistory } = useBattleDataStore.getState();
return useMemo(() => {
const dmgMap = new Map<string, number>();
for (const skill of skillHistory) {
if (skill.avatarId !== avatarId) continue;
for (const damage of skill.damageDetail) {
const type = attackTypeToString(damage?.damage_type)?.toLowerCase() || "";
dmgMap.set(type, (dmgMap.get(type) || 0) + damage.damage);
}
}
const labels = Array.from(dmgMap.keys());
const damageValues = Array.from(dmgMap.values());
return { labels, damageValues };
}, [avatarId, skillHistory]);
}
+24
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@@ -0,0 +1,24 @@
"use client";
import { useMemo } from "react";
import useBattleDataStore from "@/stores/battleDataStore";
import {attackTypeToString} from "@/types";
export function useSkillDamageForAvatar(avatarId: number) {
const { skillHistory } = useBattleDataStore.getState();
return useMemo(() => {
const dmgMap = new Map<string, number>();
for (const skill of skillHistory) {
if (skill.avatarId !== avatarId) continue;
const type = attackTypeToString(skill.skillType).toLowerCase();
dmgMap.set(type, (dmgMap.get(type) || 0) + skill.totalDamage);
}
const labels = Array.from(dmgMap.keys());
const damageValues = Array.from(dmgMap.values());
return { labels, damageValues };
}, [avatarId, skillHistory]);
}
-25
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@@ -1,25 +0,0 @@
"use client";
import { useMemo } from "react";
import useBattleDataStore from "@/stores/battleDataStore";
export function useSkillDamageByAvatar(avatarId: number) {
const { turnHistory } = useBattleDataStore.getState();
return useMemo(() => {
const skillTypes = ['technique', 'talent', 'basic', 'skill', 'ultimate', 'servant'];
const dmgMap = new Map<string, number>();
skillTypes.forEach((type) => dmgMap.set(type, 0));
for (const turn of turnHistory) {
const type = turn.skillType.toLowerCase();
if (turn.avatarId === avatarId && dmgMap.has(type)) {
dmgMap.set(type, dmgMap.get(type)! + turn.totalDamage);
}
}
const labels = Array.from(dmgMap.keys());
const damageValues = Array.from(dmgMap.values());
return { labels, damageValues };
}, [avatarId, turnHistory]);
}