update for 3.3.1
This commit is contained in:
+191
-59
@@ -1,5 +1,6 @@
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import { AttackResultType, AvatarAnalysisJson, AvatarSkillType, BattleBeginType, BattleEndType, DamageDetailType, KillType, LineUpType, TurnBeginType, TurnEndType, UpdateCycleType, UpdateWaveType } from '@/types';
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import { AvatarBattleInfo, BattleDataStateJson, SkillBattleInfo, TurnBattleInfo } from '@/types/mics';
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import { DamageType, AvatarAnalysisJson, UseSkillType, BattleBeginType, BattleEndType, DamageDetailType, EntityDefeatedType, SetBattleLineupType, TurnBeginType, TurnEndType, UpdateCycleType, UpdateWaveType, VersionType, StatType, StatChangeType, UpdateTeamFormationType } from '@/types';
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import { InitializeEnemyType } from '@/types/enemy';
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import { AvatarBattleInfo, AvatarInfo, BattleDataStateJson, EnemyInfo, SkillBattleInfo, TurnBattleInfo } from '@/types/mics';
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import { create } from 'zustand'
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@@ -14,19 +15,26 @@ interface BattleDataState {
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cycleIndex: number;
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waveIndex: number;
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maxWave: number;
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maxCycle: number
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maxCycle: number;
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version?: string;
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avatarDetail?: Record<number, AvatarInfo>;
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enemyDetail?: Record<number, EnemyInfo>;
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onSetBattleLineupService: (data: LineUpType) => void;
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onTurnEndService: (data: TurnEndType) => void;
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onBattleEndService: (data: BattleEndType) => void;
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onUseSkillService: (data: AvatarSkillType) => void;
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onKillService: (data: KillType) => void
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onDamageService: (data: AttackResultType) => void;
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onConnectedService: (data: VersionType) => void
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onBattleBeginService: (data: BattleBeginType) => void;
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onSetBattleLineupService: (data: SetBattleLineupType) => void;
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onDamageService: (data: DamageType) => void;
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onTurnBeginService: (data: TurnBeginType) => void;
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onCreateBattleService: (data: AvatarAnalysisJson[]) => void;
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OnUpdateWaveService: (data: UpdateWaveType) => void;
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onTurnEndService: (data: TurnEndType) => void;
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onEntityDefeatedService: (data: EntityDefeatedType) => void;
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onUseSkillService: (data: UseSkillType) => void;
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onUpdateWaveService: (data: UpdateWaveType) => void;
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onUpdateCycleService: (data: UpdateCycleType) => void;
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onStatChange: (data: StatChangeType) => void;
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onUpdateTeamFormation: (data: UpdateTeamFormationType) => void;
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onInitializeEnemyService: (data: InitializeEnemyType) => void;
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onBattleEndService: (data: BattleEndType) => void;
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onCreateBattleService: (data: AvatarAnalysisJson[]) => void;
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loadBattleDataFromJSON: (data: BattleDataStateJson) => void;
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}
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@@ -42,7 +50,9 @@ const useBattleDataStore = create<BattleDataState>((set, get) => ({
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waveIndex: 1,
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maxWave: Infinity,
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maxCycle: Infinity,
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version: undefined,
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avatarDetail: undefined,
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enemyDetail: undefined,
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loadBattleDataFromJSON: (data: BattleDataStateJson) => {
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set({
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lineup: data.lineup,
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@@ -55,7 +65,15 @@ const useBattleDataStore = create<BattleDataState>((set, get) => ({
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cycleIndex: data.cycleIndex,
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waveIndex: data.waveIndex,
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maxWave: data.maxWave,
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maxCycle: data.maxCycle
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maxCycle: data.maxCycle,
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version: data.version,
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avatarDetail: data.avatarDetail,
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enemyDetail: data.enemyDetail
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})
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},
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onConnectedService: (data: VersionType) => {
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set({
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version: data.version
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})
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},
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onCreateBattleService: (data: AvatarAnalysisJson[]) => {
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@@ -75,36 +93,7 @@ const useBattleDataStore = create<BattleDataState>((set, get) => ({
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turnHistory: updatedHistory
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})
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},
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onDamageService: (data: AttackResultType) => {
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const skillHistory = get().skillHistory
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const skillIdx = skillHistory.findLastIndex(it => it.avatarId === data.attacker.id)
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if (skillIdx === -1) {
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return
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}
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const newTh = [...skillHistory]
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newTh[skillIdx].damageDetail.push({damage: data.damage, damage_type: data?.damage_type} as DamageDetailType)
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newTh[skillIdx].totalDamage += data.damage
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set({
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skillHistory: newTh,
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totalDamage: get().totalDamage + data.damage,
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damagePerAV: (get().totalDamage + data.damage) / (get().totalAV === 0 ? 1 : get().totalAV)
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})
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},
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onKillService: (data: KillType) => {
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const lineups = get().lineup
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const avatarIdx = lineups.findIndex(it => it.avatarId === data.attacker.id)
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if (avatarIdx === -1) {
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return
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}
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const newLn = [...lineups]
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newLn[avatarIdx].isDie = true
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set({
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lineup: newLn
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})
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},
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onSetBattleLineupService: (data: LineUpType) => {
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onSetBattleLineupService: (data: SetBattleLineupType) => {
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const lineups: AvatarBattleInfo[] = []
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for (const avatar of data.avatars) {
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lineups.push({ avatarId: avatar.id, isDie: false } as AvatarBattleInfo)
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@@ -125,13 +114,28 @@ const useBattleDataStore = create<BattleDataState>((set, get) => ({
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waveIndex: 1,
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}));
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},
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onDamageService: (data: DamageType) => {
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const skillHistory = get().skillHistory
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const skillIdx = skillHistory.findLastIndex(it => it.avatarId === data.attacker.uid)
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if (skillIdx === -1) {
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return
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}
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const newTh = [...skillHistory]
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newTh[skillIdx].damageDetail.push({damage: data.damage, damage_type: data?.damage_type} as DamageDetailType)
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newTh[skillIdx].totalDamage += data.damage
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set({
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skillHistory: newTh,
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totalDamage: get().totalDamage + data.damage,
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damagePerAV: (get().totalDamage + data.damage) / (get().totalAV === 0 ? 1 : get().totalAV)
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})
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},
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onTurnBeginService: (data: TurnBeginType) => {
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set((state) => ({
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totalAV: data.action_value,
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damagePerAV: state.totalDamage / (data.action_value === 0 ? 1 : data.action_value),
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turnHistory: [...state.turnHistory, {
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avatarId: data?.turn_owner?.id,
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avatarId: data?.turn_owner?.uid,
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actionValue: data.action_value,
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waveIndex: state.waveIndex,
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cycleIndex: state.cycleIndex
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@@ -146,19 +150,157 @@ const useBattleDataStore = create<BattleDataState>((set, get) => ({
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/ (data.turn_info.action_value === 0 ? 1 : data.turn_info.action_value)
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}));
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},
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onUseSkillService: (data: AvatarSkillType) => {
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onEntityDefeatedService: (data: EntityDefeatedType) => {
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let avatarDetail = get().avatarDetail
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let enemyDetail = get().enemyDetail
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if (!enemyDetail) {
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enemyDetail = {} as Record<number, EnemyInfo>
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}
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if (!avatarDetail) {
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avatarDetail = {} as Record<number, AvatarInfo>
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}
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if (data.killer.team === "Player" && enemyDetail[data.entity_defeated.uid]) {
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enemyDetail[data.entity_defeated.uid].isDie = true
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enemyDetail[data.entity_defeated.uid].killer_uid = data.killer.uid
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} else if (data.killer.team === "Enemy" && avatarDetail[data.entity_defeated.uid]) {
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avatarDetail[data.entity_defeated.uid].isDie = true
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avatarDetail[data.entity_defeated.uid].killer_uid = data.killer.uid
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} else {
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console.error("onEntityDefeatedService", data)
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console.error("onEntityDefeatedService", enemyDetail)
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console.error("onEntityDefeatedService", avatarDetail)
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}
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set({
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avatarDetail: avatarDetail,
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enemyDetail: enemyDetail
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})
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},
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onUseSkillService: (data: UseSkillType) => {
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set((state) => ({
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skillHistory: [...state.skillHistory, {
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avatarId: data.avatar.id,
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avatarId: data.avatar.uid,
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damageDetail: [],
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totalDamage: 0,
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skillType: data.skill.type,
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skillName: data.skill.name,
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turnBattleId: state.turnHistory.length-1
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turnBattleId: state.turnHistory.length-1
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} as SkillBattleInfo]
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}))
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},
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onUpdateWaveService: (data: UpdateWaveType) => {
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set({
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waveIndex: data.wave
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})
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},
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onUpdateCycleService: (data: UpdateCycleType) => {
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set({
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cycleIndex: data.cycle
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})
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},
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onStatChange: (data: StatChangeType) => {
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let avatarDetail = get().avatarDetail
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let enemyDetail = get().enemyDetail
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if (!enemyDetail) {
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enemyDetail = {} as Record<number, EnemyInfo>
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}
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if (!avatarDetail) {
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avatarDetail = {} as Record<number, AvatarInfo>
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}
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if (data.entity.team === "Player") {
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const [key, value] = Object.entries(data.stat)[0]
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const uid = data.entity.uid;
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if (!avatarDetail[uid]) {
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avatarDetail[uid] = {
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id: uid,
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isDie: false,
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killer_uid: -1,
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stats: {},
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statsHistory: []
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};
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}
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avatarDetail[uid].stats[key] = value
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avatarDetail[uid].statsHistory.push({
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stats: data.stat,
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turnBattleId: get().turnHistory.length-1
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})
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} else {
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const [key, value] = Object.entries(data.stat)[0]
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const uid = data.entity.uid;
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if (!enemyDetail[uid]) {
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enemyDetail[uid] = {
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id: uid,
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isDie: false,
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killer_uid: -1,
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name: "",
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positionIndex: Object.keys(get().enemyDetail || {}).length,
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maxHP: 0,
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waveIndex: 0,
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level: 0,
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stats: {},
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statsHistory: []
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};
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}
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enemyDetail[uid].stats[key] = value
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enemyDetail[uid].statsHistory.push({
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stats: data.stat,
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turnBattleId: get().turnHistory.length-1
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})
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}
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set({
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avatarDetail: avatarDetail,
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enemyDetail: enemyDetail
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})
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},
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onUpdateTeamFormation: (data: UpdateTeamFormationType) => {
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let avatarDetail = get().avatarDetail
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let enemyDetail = get().enemyDetail
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if (!avatarDetail) {
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avatarDetail = {} as Record<number, AvatarInfo>
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for (const entity of data.entities) {
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if (entity.team === "Player" && avatarDetail[entity.uid]) {
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}
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}
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}
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if (!enemyDetail) {
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enemyDetail = {} as Record<number, EnemyInfo>
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for (let i = 0; i < data.entities.length; i++) {
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const entity = data.entities[i];
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if (entity.team === "Enemy" && enemyDetail[entity.uid]) {
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enemyDetail[entity.uid].positionIndex = i
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}
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}
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}
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set({
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avatarDetail: avatarDetail,
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enemyDetail: enemyDetail
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})
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},
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onInitializeEnemyService: (data: InitializeEnemyType) => {
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const enemyDetail = get().enemyDetail
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if (!enemyDetail) {
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return
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}
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enemyDetail[data.enemy.uid] = {
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id: data.enemy.id,
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isDie: false,
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killer_uid: -1,
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positionIndex: enemyDetail[data.enemy.uid].positionIndex,
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waveIndex: get().waveIndex,
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name: data.enemy.name,
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maxHP: data.enemy.base_stats.hp,
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level: data.enemy.base_stats.level,
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stats: {},
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statsHistory: []
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}
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set({
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enemyDetail: enemyDetail
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})
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},
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onBattleEndService: (data: BattleEndType) => {
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const lineups: AvatarBattleInfo[] = []
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for (const avatar of data.avatars) {
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@@ -171,16 +313,6 @@ const useBattleDataStore = create<BattleDataState>((set, get) => ({
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damagePerAV: data.total_damage / (data.action_value === 0 ? 1 : data.action_value)
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})
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},
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OnUpdateWaveService: (data: UpdateWaveType) => {
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set({
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waveIndex: data.wave
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})
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},
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onUpdateCycleService: (data: UpdateCycleType) => {
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set({
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cycleIndex: data.cycle
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})
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}
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}));
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export default useBattleDataStore;
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