Refactor TypeScript files for improved readability and consistency
Gitea Auto Deploy / Deploy-Container (push) Successful in 3m21s

- Cleaned up imports and formatting in localeStore.ts and socketSettingStore.ts.
- Standardized interface definitions and formatting in attack.ts, avatar.ts, battle.ts, enemy.ts, entity.ts, error.ts, index.ts, lineup.ts, mics.ts, skill.ts, srtools.ts, team.ts, turn.ts, version.ts, and waveAndCycle.ts.
- Ensured consistent use of semicolons and spacing across all modified files.
- Updated tsconfig.json for consistency in formatting.
This commit is contained in:
2026-08-27 18:23:17 +07:00
parent b5976a4d82
commit cf9553d343
70 changed files with 4376 additions and 4376 deletions
+14 -14
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@@ -1,15 +1,15 @@
name: Gitea Auto Deploy
run-name: ${{ gitea.actor }} pushed code 🚀
on: [push]
jobs:
Deploy-Container:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Deploy to Container
run: |
name: Gitea Auto Deploy
run-name: ${{ gitea.actor }} pushed code 🚀
on: [push]
jobs:
Deploy-Container:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Deploy to Container
run: |
docker compose up -d --build --remove-orphans
+56 -56
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@@ -1,56 +1,56 @@
FROM oven/bun:canary-alpine AS base
# Install dependencies only when needed
FROM base AS deps
WORKDIR /app
# Install dependencies
COPY package.json bun.lock ./
RUN bun install --frozen-lockfile
# Rebuild the source code only when needed
FROM base AS builder
WORKDIR /app
COPY --from=deps /app/node_modules ./node_modules
COPY . .
# Next.js collects completely anonymous telemetry data about general usage.
# Learn more here: https://nextjs.org/telemetry
# Disable telemetry during the build
ENV NEXT_TELEMETRY_DISABLED=1
RUN bun run build
# Production image, copy all the files and run next
FROM base AS runner
WORKDIR /app
ENV NODE_ENV=production
# Disable telemetry
ENV NEXT_TELEMETRY_DISABLED=1
RUN adduser --system --uid 1001 nextjs
COPY --from=builder /app/public ./public
COPY --from=builder /app/messages ./messages
# Set the correct permission for prerender cache
RUN mkdir .next
RUN chown nextjs:bun .next
# Automatically leverage output traces to reduce image size
# https://nextjs.org/docs/advanced-features/output-file-tracing
COPY --from=builder --chown=nextjs:bun /app/.next/standalone ./
COPY --from=builder --chown=nextjs:bun /app/.next/static ./.next/static
USER nextjs
EXPOSE 3000
ENV PORT=3000
# Set hostname to localhost
ENV HOSTNAME=0.0.0.0
CMD ["bun", "server.js"]
FROM oven/bun:canary-alpine AS base
# Install dependencies only when needed
FROM base AS deps
WORKDIR /app
# Install dependencies
COPY package.json bun.lock ./
RUN bun install --frozen-lockfile
# Rebuild the source code only when needed
FROM base AS builder
WORKDIR /app
COPY --from=deps /app/node_modules ./node_modules
COPY . .
# Next.js collects completely anonymous telemetry data about general usage.
# Learn more here: https://nextjs.org/telemetry
# Disable telemetry during the build
ENV NEXT_TELEMETRY_DISABLED=1
RUN bun run build
# Production image, copy all the files and run next
FROM base AS runner
WORKDIR /app
ENV NODE_ENV=production
# Disable telemetry
ENV NEXT_TELEMETRY_DISABLED=1
RUN adduser --system --uid 1001 nextjs
COPY --from=builder /app/public ./public
COPY --from=builder /app/messages ./messages
# Set the correct permission for prerender cache
RUN mkdir .next
RUN chown nextjs:bun .next
# Automatically leverage output traces to reduce image size
# https://nextjs.org/docs/advanced-features/output-file-tracing
COPY --from=builder --chown=nextjs:bun /app/.next/standalone ./
COPY --from=builder --chown=nextjs:bun /app/.next/static ./.next/static
USER nextjs
EXPOSE 3000
ENV PORT=3000
# Set hostname to localhost
ENV HOSTNAME=0.0.0.0
CMD ["bun", "server.js"]
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+15 -15
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@@ -1,15 +1,15 @@
services:
sranalysis:
build:
context: .
dockerfile: Dockerfile
container_name: sranalysis
restart: unless-stopped
ports:
- "3005:3000"
networks:
- sranalysis-network
networks:
sranalysis-network:
driver: bridge
services:
sranalysis:
build:
context: .
dockerfile: Dockerfile
container_name: sranalysis
restart: unless-stopped
ports:
- "3005:3000"
networks:
- sranalysis-network
networks:
sranalysis-network:
driver: bridge
+13 -13
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@@ -1,13 +1,13 @@
import nextCoreWebVitals from "eslint-config-next/core-web-vitals";
import nextTypescript from "eslint-config-next/typescript";
import { dirname } from "path";
import { fileURLToPath } from "url";
const __filename = fileURLToPath(import.meta.url);
const __dirname = dirname(__filename);
const eslintConfig = [...nextCoreWebVitals, ...nextTypescript, {
ignores: ["node_modules/**", ".next/**", "out/**", "build/**", "next-env.d.ts"]
}];
export default eslintConfig;
import nextCoreWebVitals from "eslint-config-next/core-web-vitals";
import nextTypescript from "eslint-config-next/typescript";
import { dirname } from "path";
import { fileURLToPath } from "url";
const __filename = fileURLToPath(import.meta.url);
const __dirname = dirname(__filename);
const eslintConfig = [...nextCoreWebVitals, ...nextTypescript, {
ignores: ["node_modules/**", ".next/**", "out/**", "build/**", "next-env.d.ts"]
}];
export default eslintConfig;
+10 -10
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@@ -1,11 +1,11 @@
import { getRequestConfig } from "next-intl/server";
import { cookies } from "next/headers";
export default getRequestConfig( async () => {
const locale = (await cookies()).get("MYNEXTAPP_LOCALE")?.value || "en";
return {
locale,
messages: (await import(`../messages/${locale}.json`)).default
}
import { getRequestConfig } from "next-intl/server";
import { cookies } from "next/headers";
export default getRequestConfig( async () => {
const locale = (await cookies()).get("MYNEXTAPP_LOCALE")?.value || "en";
return {
locale,
messages: (await import(`../messages/${locale}.json`)).default
}
})
+111 -111
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@@ -1,111 +1,111 @@
{
"TabTitle": {
"title": "Firefly 分析器",
"description": "Veritas 分析工具"
},
"DataAnalysisPage": {
"useSkill": "使用技能",
"totalDamage": "总伤害",
"damagePerAV": "每行动值伤害",
"totalAV": "总行动值",
"skillType": "技能类型",
"skillName": "技能名称",
"actionValue": "行动值",
"character": "角色",
"id": "ID",
"path": "命途",
"rarity": "稀有度",
"damageByActionValue": "此行动值的伤害",
"element": "属性",
"totalTurn": "总回合",
"technique": "密技",
"talent": "天赋",
"basic": "普攻",
"skill": "战技",
"ultimate": "终结技",
"servant": "忆灵",
"skillDamageBreakdown": "技能类别",
"skillUsageDistribution": "技能使用分布",
"damageOverTime": "累计伤害",
"damage": "伤害",
"cumulativeDamage": "累计伤害量",
"characterInformation": "角色信息",
"turnDetail": "轮次详情",
"damageDetails": "伤害详情",
"cycleCount": "轮次",
"chartInfo": "图表信息",
"actionBar": "行动轴",
"lineupInfo": "阵容信息",
"loadData": "加载战斗数据",
"exportData": "导出战斗数据",
"connectSetting": "连接设置",
"connected": "已连接",
"unconnected": "未连接",
"socketConnection": "socket连接",
"connectionType": "连接类型",
"status": "状态",
"connect": "连接",
"checkGameConnect": "检查游戏连接",
"other": "其他",
"host": "主机",
"port": "端口",
"hostPlaceHolder": "输入主机地址",
"portPlaceHolder": "输入端口号",
"noDamageDetail": "没有可用的伤害详情",
"noCharactersInLineup": "队伍中没有角色",
"noTurns": "尚未有回合",
"type": "类型 ",
"warrior": "毁灭",
"knight": "存护",
"mage": "智识",
"priest": "丰饶",
"rogue": "巡猎",
"shaman": "同协",
"warlock": "虚无",
"memory": "记忆",
"elation": "欢愉",
"fire": "火",
"ice": "冰",
"imaginary": "虚数",
"physical": "物理",
"quantum": "量子",
"thunder": "雷",
"wind": "风",
"cycle": "回合",
"wave": "波次",
"hp": "生命值",
"atk": "攻击力",
"speed": "速度",
"critRate": "暴击率",
"critDmg": "暴击伤害",
"breakEffect": "击破特攻",
"effectRes": "效果抵抗",
"energyRegenerationRate": "能量回复效率",
"effectHitRate": "效果命中",
"outgoingHealingBoost": "治疗量加成",
"fireDmgBoost": "火属性伤害提高",
"iceDmgBoost": "冰属性伤害提高",
"imaginaryDmgBoost": "虚数属性伤害提高",
"physicalDmgBoost": "物理属性伤害提高",
"quantumDmgBoost": "量子属性伤害提高",
"thunderDmgBoost": "雷属性伤害提高",
"windDmgBoost": "风属性伤害提高",
"pursued": "附加伤害",
"true damage": "真实伤害",
"elation damage": "欢愉伤害",
"follow-up": "追加攻击",
"elemental damage": "击破与超击破伤害",
"dot": "持续伤害 ",
"damagePerCycle": "每轮伤害",
"damagePerCycleAndWave": "每轮/波伤害",
"damagePerWave": "每波伤害",
"lastTurn": "最后一回合",
"qte": "QTE技能",
"mazenormal": "普通迷宫",
"level": "等级",
"relics": "遗器",
"eidolons": "星魂",
"lightcones": "光锥",
"trailblazer": "开拓者"
}
}
{
"TabTitle": {
"title": "Firefly 分析器",
"description": "Veritas 分析工具"
},
"DataAnalysisPage": {
"useSkill": "使用技能",
"totalDamage": "总伤害",
"damagePerAV": "每行动值伤害",
"totalAV": "总行动值",
"skillType": "技能类型",
"skillName": "技能名称",
"actionValue": "行动值",
"character": "角色",
"id": "ID",
"path": "命途",
"rarity": "稀有度",
"damageByActionValue": "此行动值的伤害",
"element": "属性",
"totalTurn": "总回合",
"technique": "密技",
"talent": "天赋",
"basic": "普攻",
"skill": "战技",
"ultimate": "终结技",
"servant": "忆灵",
"skillDamageBreakdown": "技能类别",
"skillUsageDistribution": "技能使用分布",
"damageOverTime": "累计伤害",
"damage": "伤害",
"cumulativeDamage": "累计伤害量",
"characterInformation": "角色信息",
"turnDetail": "轮次详情",
"damageDetails": "伤害详情",
"cycleCount": "轮次",
"chartInfo": "图表信息",
"actionBar": "行动轴",
"lineupInfo": "阵容信息",
"loadData": "加载战斗数据",
"exportData": "导出战斗数据",
"connectSetting": "连接设置",
"connected": "已连接",
"unconnected": "未连接",
"socketConnection": "socket连接",
"connectionType": "连接类型",
"status": "状态",
"connect": "连接",
"checkGameConnect": "检查游戏连接",
"other": "其他",
"host": "主机",
"port": "端口",
"hostPlaceHolder": "输入主机地址",
"portPlaceHolder": "输入端口号",
"noDamageDetail": "没有可用的伤害详情",
"noCharactersInLineup": "队伍中没有角色",
"noTurns": "尚未有回合",
"type": "类型 ",
"warrior": "毁灭",
"knight": "存护",
"mage": "智识",
"priest": "丰饶",
"rogue": "巡猎",
"shaman": "同协",
"warlock": "虚无",
"memory": "记忆",
"elation": "欢愉",
"fire": "火",
"ice": "冰",
"imaginary": "虚数",
"physical": "物理",
"quantum": "量子",
"thunder": "雷",
"wind": "风",
"cycle": "回合",
"wave": "波次",
"hp": "生命值",
"atk": "攻击力",
"speed": "速度",
"critRate": "暴击率",
"critDmg": "暴击伤害",
"breakEffect": "击破特攻",
"effectRes": "效果抵抗",
"energyRegenerationRate": "能量回复效率",
"effectHitRate": "效果命中",
"outgoingHealingBoost": "治疗量加成",
"fireDmgBoost": "火属性伤害提高",
"iceDmgBoost": "冰属性伤害提高",
"imaginaryDmgBoost": "虚数属性伤害提高",
"physicalDmgBoost": "物理属性伤害提高",
"quantumDmgBoost": "量子属性伤害提高",
"thunderDmgBoost": "雷属性伤害提高",
"windDmgBoost": "风属性伤害提高",
"pursued": "附加伤害",
"true damage": "真实伤害",
"elation damage": "欢愉伤害",
"follow-up": "追加攻击",
"elemental damage": "击破与超击破伤害",
"dot": "持续伤害 ",
"damagePerCycle": "每轮伤害",
"damagePerCycleAndWave": "每轮/波伤害",
"damagePerWave": "每波伤害",
"lastTurn": "最后一回合",
"qte": "QTE技能",
"mazenormal": "普通迷宫",
"level": "等级",
"relics": "遗器",
"eidolons": "星魂",
"lightcones": "光锥",
"trailblazer": "开拓者"
}
}
+111 -111
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@@ -1,111 +1,111 @@
{
"TabTitle": {
"title": "Firely Analytics",
"description": "Analytics tool for Veritas"
},
"DataAnalysisPage": {
"useSkill": "Use Ability",
"totalDamage": "Total damage",
"damagePerAV": "Damage/Action value",
"totalAV": "Total action value",
"skillType": "Skill Type",
"skillName": "Skill Name",
"actionValue": "Action Value",
"character": "Character",
"id": "Id",
"path": "Path",
"rarity": "Rarity",
"element": "Element",
"totalTurn": "Total Turn",
"technique": "Technique",
"talent": "Talent",
"basic": "Basic Attack",
"skill": "Skill",
"ultimate": "Ultimate",
"servant": "Servant",
"skillDamageBreakdown": "Skill Damage Breakdown",
"skillUsageDistribution": "Skill Usage Distribution",
"damageOverTime": "Damage Over Time",
"damage": "Damage",
"cumulativeDamage": "Cumulative Damage",
"damageByActionValue": "Damage by Action Value",
"characterInformation": "Character Information",
"turnDetail": "Turn Details",
"damageDetails": "Damage Details",
"cycleCount": "Cycle Count",
"chartInfo": "Chart info",
"actionBar": "Action time line",
"lineupInfo": "Lineup info",
"loadData": "Load data battle",
"exportData": "Export data battle",
"connectSetting": "Connection Setting",
"connected": "Connected",
"unconnected": "Unconnected",
"socketConnection": "Socket Connection",
"connectionType": "Connection Type",
"status": "Status",
"connect": "Connect",
"checkGameConnect": "Check game connection",
"other": "Other",
"host": "Host",
"port": "Port",
"hostPlaceHolder": "Enter Host",
"portPlaceHolder": "Enter port number",
"noDamageDetail": "No damage details available",
"noCharactersInLineup": "No characters in lineup",
"noTurns": "No turns yet",
"type": "Type",
"warrior": "The Destruction",
"knight": "The Preservation",
"mage": "The Erudition",
"priest": "The Abundance",
"rogue": "The Hunt",
"shaman": "The Harmony",
"warlock": "The Nihility",
"memory": "The Remembrance",
"elation": "The Elation",
"fire": "Fire",
"ice": "Ice",
"imaginary": "Imaginary",
"physical": "Physical",
"quantum": "Quantum",
"thunder": "Thunder",
"wind": "Wind",
"cycle": "Cycle",
"wave": "Wave",
"hp": "Hp",
"atk": "Atk",
"speed": "Speed",
"critRate": "Crit Rate",
"critDmg": "Crit Dmg",
"breakEffect": "Break Effect",
"effectRes": "Effect Res",
"energyRegenerationRate": "Energy Regeneration Rate",
"effectHitRate": "Effect Hit Rate",
"outgoingHealingBoost": "Outgoing Healing Boost",
"fireDmgBoost": "Fire damage boost",
"iceDmgBoost": "Ice damage Boost",
"imaginaryDmgBoost": "Imaginary damage boost",
"physicalDmgBoost": "Physical damage boost",
"quantumDmgBoost": "Quantum damage boost",
"thunderDmgBoost": "Thunder damage boost",
"windDmgBoost": "Wind damage boost",
"pursued": "Additional damage",
"true damage": "True damage",
"elation damage": "Elation Damage",
"follow-up": "Follow-up Damage",
"elemental damage": "Break and Super break damage",
"dot": "Damage over time ",
"damagePerCycle": "Damage per Cycle",
"damagePerCycleAndWave": "Damage per Cycle and Wave",
"damagePerWave": "Damage per Wave",
"lastTurn": "Last turn",
"qte": "QTE Skill",
"mazenormal": "MazeNormal",
"level": "Level",
"relics": "Relics",
"eidolons": "Eidolons",
"lightcones": "Lightcones",
"trailblazer": "Trailblazer"
}
}
{
"TabTitle": {
"title": "Firely Analytics",
"description": "Analytics tool for Veritas"
},
"DataAnalysisPage": {
"useSkill": "Use Ability",
"totalDamage": "Total damage",
"damagePerAV": "Damage/Action value",
"totalAV": "Total action value",
"skillType": "Skill Type",
"skillName": "Skill Name",
"actionValue": "Action Value",
"character": "Character",
"id": "Id",
"path": "Path",
"rarity": "Rarity",
"element": "Element",
"totalTurn": "Total Turn",
"technique": "Technique",
"talent": "Talent",
"basic": "Basic Attack",
"skill": "Skill",
"ultimate": "Ultimate",
"servant": "Servant",
"skillDamageBreakdown": "Skill Damage Breakdown",
"skillUsageDistribution": "Skill Usage Distribution",
"damageOverTime": "Damage Over Time",
"damage": "Damage",
"cumulativeDamage": "Cumulative Damage",
"damageByActionValue": "Damage by Action Value",
"characterInformation": "Character Information",
"turnDetail": "Turn Details",
"damageDetails": "Damage Details",
"cycleCount": "Cycle Count",
"chartInfo": "Chart info",
"actionBar": "Action time line",
"lineupInfo": "Lineup info",
"loadData": "Load data battle",
"exportData": "Export data battle",
"connectSetting": "Connection Setting",
"connected": "Connected",
"unconnected": "Unconnected",
"socketConnection": "Socket Connection",
"connectionType": "Connection Type",
"status": "Status",
"connect": "Connect",
"checkGameConnect": "Check game connection",
"other": "Other",
"host": "Host",
"port": "Port",
"hostPlaceHolder": "Enter Host",
"portPlaceHolder": "Enter port number",
"noDamageDetail": "No damage details available",
"noCharactersInLineup": "No characters in lineup",
"noTurns": "No turns yet",
"type": "Type",
"warrior": "The Destruction",
"knight": "The Preservation",
"mage": "The Erudition",
"priest": "The Abundance",
"rogue": "The Hunt",
"shaman": "The Harmony",
"warlock": "The Nihility",
"memory": "The Remembrance",
"elation": "The Elation",
"fire": "Fire",
"ice": "Ice",
"imaginary": "Imaginary",
"physical": "Physical",
"quantum": "Quantum",
"thunder": "Thunder",
"wind": "Wind",
"cycle": "Cycle",
"wave": "Wave",
"hp": "Hp",
"atk": "Atk",
"speed": "Speed",
"critRate": "Crit Rate",
"critDmg": "Crit Dmg",
"breakEffect": "Break Effect",
"effectRes": "Effect Res",
"energyRegenerationRate": "Energy Regeneration Rate",
"effectHitRate": "Effect Hit Rate",
"outgoingHealingBoost": "Outgoing Healing Boost",
"fireDmgBoost": "Fire damage boost",
"iceDmgBoost": "Ice damage Boost",
"imaginaryDmgBoost": "Imaginary damage boost",
"physicalDmgBoost": "Physical damage boost",
"quantumDmgBoost": "Quantum damage boost",
"thunderDmgBoost": "Thunder damage boost",
"windDmgBoost": "Wind damage boost",
"pursued": "Additional damage",
"true damage": "True damage",
"elation damage": "Elation Damage",
"follow-up": "Follow-up Damage",
"elemental damage": "Break and Super break damage",
"dot": "Damage over time ",
"damagePerCycle": "Damage per Cycle",
"damagePerCycleAndWave": "Damage per Cycle and Wave",
"damagePerWave": "Damage per Wave",
"lastTurn": "Last turn",
"qte": "QTE Skill",
"mazenormal": "MazeNormal",
"level": "Level",
"relics": "Relics",
"eidolons": "Eidolons",
"lightcones": "Lightcones",
"trailblazer": "Trailblazer"
}
}
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{
"TabTitle": {
"title": "Firefly Analytics",
"description": "Veritasの分析ツール"
},
"DataAnalysisPage": {
"useSkill": "スキルを使用",
"totalDamage": "総ダメージ",
"damagePerAV": "ダメージ/行動値",
"totalAV": "総行動値",
"skillType": "スキルタイプ",
"skillName": "スキル名",
"actionValue": "行動値",
"character": "キャラクター",
"id": "ID",
"path": "運命",
"rarity": "レアリティ",
"element": "属性",
"totalTurn": "総ターン数",
"technique": "秘技",
"talent": "天賦",
"basic": "通常攻撃",
"skill": "スキル",
"ultimate": "必殺技",
"servant": "召喚",
"skillDamageBreakdown": "スキルダメージ内訳",
"skillUsageDistribution": "スキル使用分布",
"damageOverTime": "継続ダメージ",
"damage": "ダメージ",
"cumulativeDamage": "累積ダメージ",
"damageByActionValue": "行動値別ダメージ",
"characterInformation": "キャラクター情報",
"turnDetail": "ターン詳細",
"damageDetails": "ダメージ詳細",
"cycleCount": "サイクル数",
"chartInfo": "チャート情報",
"actionBar": "アクションタイムライン",
"lineupInfo": "編成情報",
"loadData": "戦闘データを読み込む",
"exportData": "戦闘データをエクスポート",
"connectSetting": "接続設定",
"connected": "接続済み",
"unconnected": "未接続",
"socketConnection": "ソケット接続",
"connectionType": "接続タイプ",
"status": "ステータス",
"connect": "接続する",
"checkGameConnect": "ゲーム接続を確認",
"other": "その他",
"host": "ホスト",
"port": "ポート",
"hostPlaceHolder": "ホストを入力",
"portPlaceHolder": "ポート番号を入力",
"noDamageDetail": "ダメージ詳細がありません",
"noCharactersInLineup": "編成にキャラクターがいません",
"noTurns": "まだターンがありません",
"type": "タイプ",
"warrior": "壊滅",
"knight": "存護",
"mage": "知恵",
"priest": "豊穣",
"rogue": "巡狩",
"shaman": "調和",
"warlock": "虚無",
"memory": "記憶",
"elation": "愉悦",
"fire": "炎",
"ice": "氷",
"imaginary": "虚数",
"physical": "物理",
"quantum": "量子",
"thunder": "雷",
"wind": "風",
"cycle": "サイクル",
"wave": "ウェーブ",
"hp": "HP",
"atk": "攻撃力",
"speed": "速度",
"critRate": "会心率",
"critDmg": "会心ダメージ",
"breakEffect": "撃破特効",
"effectRes": "効果抵抗",
"energyRegenerationRate": "エネルギー回復効率",
"effectHitRate": "効果命中率",
"outgoingHealingBoost": "治癒量上昇",
"fireDmgBoost": "炎属性ダメージ上昇",
"iceDmgBoost": "氷属性ダメージ上昇",
"imaginaryDmgBoost": "虚数属性ダメージ上昇",
"physicalDmgBoost": "物理属性ダメージ上昇",
"quantumDmgBoost": "量子属性ダメージ上昇",
"thunderDmgBoost": "雷属性ダメージ上昇",
"windDmgBoost": "風属性ダメージ上昇",
"pursued": "追加ダメージ",
"true damage": "貫通ダメージ",
"elation damage": "愉悦ダメージ",
"follow-up": "追撃ダメージ",
"elemental damage": "撃破・超撃破ダメージ",
"dot": "継続ダメージ",
"damagePerCycle": "サイクル毎のダメージ",
"damagePerCycleAndWave": "サイクル・ウェーブ毎のダメージ",
"damagePerWave": "ウェーブ毎のダメージ",
"lastTurn": "最後のターン",
"qte": "QTEスキル",
"mazenormal": "通常迷宮",
"level": "レベル",
"relics": "遺物",
"eidolons": "星魂",
"lightcones": "光円錐",
"trailblazer": "開拓者"
}
}
{
"TabTitle": {
"title": "Firefly Analytics",
"description": "Veritasの分析ツール"
},
"DataAnalysisPage": {
"useSkill": "スキルを使用",
"totalDamage": "総ダメージ",
"damagePerAV": "ダメージ/行動値",
"totalAV": "総行動値",
"skillType": "スキルタイプ",
"skillName": "スキル名",
"actionValue": "行動値",
"character": "キャラクター",
"id": "ID",
"path": "運命",
"rarity": "レアリティ",
"element": "属性",
"totalTurn": "総ターン数",
"technique": "秘技",
"talent": "天賦",
"basic": "通常攻撃",
"skill": "スキル",
"ultimate": "必殺技",
"servant": "召喚",
"skillDamageBreakdown": "スキルダメージ内訳",
"skillUsageDistribution": "スキル使用分布",
"damageOverTime": "継続ダメージ",
"damage": "ダメージ",
"cumulativeDamage": "累積ダメージ",
"damageByActionValue": "行動値別ダメージ",
"characterInformation": "キャラクター情報",
"turnDetail": "ターン詳細",
"damageDetails": "ダメージ詳細",
"cycleCount": "サイクル数",
"chartInfo": "チャート情報",
"actionBar": "アクションタイムライン",
"lineupInfo": "編成情報",
"loadData": "戦闘データを読み込む",
"exportData": "戦闘データをエクスポート",
"connectSetting": "接続設定",
"connected": "接続済み",
"unconnected": "未接続",
"socketConnection": "ソケット接続",
"connectionType": "接続タイプ",
"status": "ステータス",
"connect": "接続する",
"checkGameConnect": "ゲーム接続を確認",
"other": "その他",
"host": "ホスト",
"port": "ポート",
"hostPlaceHolder": "ホストを入力",
"portPlaceHolder": "ポート番号を入力",
"noDamageDetail": "ダメージ詳細がありません",
"noCharactersInLineup": "編成にキャラクターがいません",
"noTurns": "まだターンがありません",
"type": "タイプ",
"warrior": "壊滅",
"knight": "存護",
"mage": "知恵",
"priest": "豊穣",
"rogue": "巡狩",
"shaman": "調和",
"warlock": "虚無",
"memory": "記憶",
"elation": "愉悦",
"fire": "炎",
"ice": "氷",
"imaginary": "虚数",
"physical": "物理",
"quantum": "量子",
"thunder": "雷",
"wind": "風",
"cycle": "サイクル",
"wave": "ウェーブ",
"hp": "HP",
"atk": "攻撃力",
"speed": "速度",
"critRate": "会心率",
"critDmg": "会心ダメージ",
"breakEffect": "撃破特効",
"effectRes": "効果抵抗",
"energyRegenerationRate": "エネルギー回復効率",
"effectHitRate": "効果命中率",
"outgoingHealingBoost": "治癒量上昇",
"fireDmgBoost": "炎属性ダメージ上昇",
"iceDmgBoost": "氷属性ダメージ上昇",
"imaginaryDmgBoost": "虚数属性ダメージ上昇",
"physicalDmgBoost": "物理属性ダメージ上昇",
"quantumDmgBoost": "量子属性ダメージ上昇",
"thunderDmgBoost": "雷属性ダメージ上昇",
"windDmgBoost": "風属性ダメージ上昇",
"pursued": "追加ダメージ",
"true damage": "貫通ダメージ",
"elation damage": "愉悦ダメージ",
"follow-up": "追撃ダメージ",
"elemental damage": "撃破・超撃破ダメージ",
"dot": "継続ダメージ",
"damagePerCycle": "サイクル毎のダメージ",
"damagePerCycleAndWave": "サイクル・ウェーブ毎のダメージ",
"damagePerWave": "ウェーブ毎のダメージ",
"lastTurn": "最後のターン",
"qte": "QTEスキル",
"mazenormal": "通常迷宮",
"level": "レベル",
"relics": "遺物",
"eidolons": "星魂",
"lightcones": "光円錐",
"trailblazer": "開拓者"
}
}
+111 -111
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@@ -1,111 +1,111 @@
{
"TabTitle": {
"title": "Firefly 분석",
"description": "Veritas의 분석 도구"
},
"DataAnalysisPage": {
"useSkill": "스킬 사용",
"totalDamage": "총 피해량",
"damagePerAV": "피해량/행동값",
"totalAV": "총 행동값",
"skillType": "스킬 유형",
"skillName": "스킬 이름",
"actionValue": "행동값",
"character": "캐릭터",
"id": "ID",
"path": "운명",
"rarity": "희귀도",
"element": "속성",
"totalTurn": "총 턴 수",
"technique": "비전",
"talent": "재능",
"basic": "기본 공격",
"skill": "스킬",
"ultimate": "필살기",
"servant": "소환",
"skillDamageBreakdown": "스킬 피해 세부사항",
"skillUsageDistribution": "스킬 사용 분포",
"damageOverTime": "시간당 피해",
"damage": "피해",
"cumulativeDamage": "누적 피해",
"damageByActionValue": "행동값별 피해",
"characterInformation": "캐릭터 정보",
"turnDetail": "턴 상세 정보",
"damageDetails": "피해 세부사항",
"cycleCount": "사이클 수",
"chartInfo": "차트 정보",
"actionBar": "행동 타임라인",
"lineupInfo": "편성 정보",
"loadData": "전투 데이터 불러오기",
"exportData": "전투 데이터 내보내기",
"connectSetting": "연결 설정",
"connected": "연결됨",
"unconnected": "연결되지 않음",
"socketConnection": "소켓 연결",
"connectionType": "연결 유형",
"status": "상태",
"connect": "연결",
"checkGameConnect": "게임 연결 확인",
"other": "기타",
"host": "호스트",
"port": "포트",
"hostPlaceHolder": "호스트 입력",
"portPlaceHolder": "포트 번호 입력",
"noDamageDetail": "피해 세부사항 없음",
"noCharactersInLineup": "편성에 캐릭터 없음",
"noTurns": "아직 턴이 없습니다",
"type": "유형",
"warrior": "파괴",
"knight": "보존",
"mage": "지혜",
"priest": "풍요",
"rogue": "사냥",
"shaman": "조화",
"warlock": "허무",
"memory": "기억",
"elation": "환락",
"fire": "불",
"ice": "얼음",
"imaginary": "허수",
"physical": "물리",
"quantum": "양자",
"thunder": "번개",
"wind": "바람",
"cycle": "사이클",
"wave": "웨이브",
"hp": "HP",
"atk": "공격력",
"speed": "속도",
"critRate": "치명타 확률",
"critDmg": "치명타 피해",
"breakEffect": "파괴 효과",
"effectRes": "효과 저항",
"energyRegenerationRate": "에너지 회복 속도",
"effectHitRate": "효과 적중률",
"outgoingHealingBoost": "치유량 증가",
"fireDmgBoost": "불 속성 피해 증가",
"iceDmgBoost": "얼음 속성 피해 증가",
"imaginaryDmgBoost": "허수 속성 피해 증가",
"physicalDmgBoost": "물리 속성 피해 증가",
"quantumDmgBoost": "양자 속성 피해 증가",
"thunderDmgBoost": "번개 속성 피해 증가",
"windDmgBoost": "바람 속성 피해 증가",
"pursued": "추가 피해",
"true damage": "관통 피해",
"elation damage": "환락 피해",
"follow-up": "추가 공격 피해",
"elemental damage": "파괴 및 초파괴 피해",
"dot": "지속 피해",
"damagePerCycle": "사이클당 피해",
"damagePerCycleAndWave": "사이클 및 웨이브당 피해",
"damagePerWave": "웨이브당 피해",
"lastTurn": "마지막 턴",
"qte": "QTE 스킬",
"mazenormal": "일반 미궁",
"level": "레벨",
"relics": "유물",
"eidolons": "에이돌론",
"lightcones": "광추",
"trailblazer": "개척자"
}
}
{
"TabTitle": {
"title": "Firefly 분석",
"description": "Veritas의 분석 도구"
},
"DataAnalysisPage": {
"useSkill": "스킬 사용",
"totalDamage": "총 피해량",
"damagePerAV": "피해량/행동값",
"totalAV": "총 행동값",
"skillType": "스킬 유형",
"skillName": "스킬 이름",
"actionValue": "행동값",
"character": "캐릭터",
"id": "ID",
"path": "운명",
"rarity": "희귀도",
"element": "속성",
"totalTurn": "총 턴 수",
"technique": "비전",
"talent": "재능",
"basic": "기본 공격",
"skill": "스킬",
"ultimate": "필살기",
"servant": "소환",
"skillDamageBreakdown": "스킬 피해 세부사항",
"skillUsageDistribution": "스킬 사용 분포",
"damageOverTime": "시간당 피해",
"damage": "피해",
"cumulativeDamage": "누적 피해",
"damageByActionValue": "행동값별 피해",
"characterInformation": "캐릭터 정보",
"turnDetail": "턴 상세 정보",
"damageDetails": "피해 세부사항",
"cycleCount": "사이클 수",
"chartInfo": "차트 정보",
"actionBar": "행동 타임라인",
"lineupInfo": "편성 정보",
"loadData": "전투 데이터 불러오기",
"exportData": "전투 데이터 내보내기",
"connectSetting": "연결 설정",
"connected": "연결됨",
"unconnected": "연결되지 않음",
"socketConnection": "소켓 연결",
"connectionType": "연결 유형",
"status": "상태",
"connect": "연결",
"checkGameConnect": "게임 연결 확인",
"other": "기타",
"host": "호스트",
"port": "포트",
"hostPlaceHolder": "호스트 입력",
"portPlaceHolder": "포트 번호 입력",
"noDamageDetail": "피해 세부사항 없음",
"noCharactersInLineup": "편성에 캐릭터 없음",
"noTurns": "아직 턴이 없습니다",
"type": "유형",
"warrior": "파괴",
"knight": "보존",
"mage": "지혜",
"priest": "풍요",
"rogue": "사냥",
"shaman": "조화",
"warlock": "허무",
"memory": "기억",
"elation": "환락",
"fire": "불",
"ice": "얼음",
"imaginary": "허수",
"physical": "물리",
"quantum": "양자",
"thunder": "번개",
"wind": "바람",
"cycle": "사이클",
"wave": "웨이브",
"hp": "HP",
"atk": "공격력",
"speed": "속도",
"critRate": "치명타 확률",
"critDmg": "치명타 피해",
"breakEffect": "파괴 효과",
"effectRes": "효과 저항",
"energyRegenerationRate": "에너지 회복 속도",
"effectHitRate": "효과 적중률",
"outgoingHealingBoost": "치유량 증가",
"fireDmgBoost": "불 속성 피해 증가",
"iceDmgBoost": "얼음 속성 피해 증가",
"imaginaryDmgBoost": "허수 속성 피해 증가",
"physicalDmgBoost": "물리 속성 피해 증가",
"quantumDmgBoost": "양자 속성 피해 증가",
"thunderDmgBoost": "번개 속성 피해 증가",
"windDmgBoost": "바람 속성 피해 증가",
"pursued": "추가 피해",
"true damage": "관통 피해",
"elation damage": "환락 피해",
"follow-up": "추가 공격 피해",
"elemental damage": "파괴 및 초파괴 피해",
"dot": "지속 피해",
"damagePerCycle": "사이클당 피해",
"damagePerCycleAndWave": "사이클 및 웨이브당 피해",
"damagePerWave": "웨이브당 피해",
"lastTurn": "마지막 턴",
"qte": "QTE 스킬",
"mazenormal": "일반 미궁",
"level": "레벨",
"relics": "유물",
"eidolons": "에이돌론",
"lightcones": "광추",
"trailblazer": "개척자"
}
}
+111 -111
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@@ -1,111 +1,111 @@
{
"TabTitle": {
"title": "Firefly Analytics",
"description": "Công cụ phân tích cho Veritas"
},
"DataAnalysisPage": {
"useSkill": "Sử dụng kỹ năng",
"totalDamage": "Tổng sát thương",
"damagePerAV": "Sát thương/giá trị hành động",
"totalAV": "Tổng giá trị hành động",
"skillType": "Loại kỹ năng",
"skillName": "Tên kỹ năng",
"actionValue": "Giá trị hành động",
"character": "Nhân vật",
"id": "ID",
"path": "Vận mệnh",
"rarity": "Số sao",
"element": "Nguyên tố",
"totalTurn": "Tổng lượt",
"damageByActionValue": "Sát thương theo giá trị hành động",
"technique": "Bĩ kỹ",
"talent": "Thiên phú",
"basic": "Tấn công thường",
"skill": "Chiến kỹ",
"ultimate": "Tuyệt Kĩ",
"servant": "Vật triệu hồi",
"skillDamageBreakdown": "Phân tích sát thương kỹ năng",
"skillUsageDistribution": "Phân phối sử dụng kỹ năng",
"damageOverTime": "Sát thương theo thời gian",
"damage": "Sát thương",
"cumulativeDamage": "Sát thương tích lũy",
"characterInformation": "Thông tin nhân vật",
"turnDetail": "Chi tiết lượt",
"damageDetails": "Chi tiết sát thương",
"cycleCount": "Số vòng",
"chartInfo": "Thông tin biểu đồ",
"actionBar": "Thanh hành động",
"lineupInfo": "Thông tin đội hình",
"loadData": "Tải dữ liệu trận đấu",
"exportData": "Xuất dữ liệu trận đấu",
"connectSetting": "Cài đặt kết nối",
"connected": "Đã kết nối",
"unconnected": "Chưa kết nối",
"socketConnection": "Kết nối socket",
"connectionType": "Loại kết nối",
"status": "Trạng thái",
"connect": "Kết nối",
"checkGameConnect": "Kiểm tra kết nối game",
"other": "Khác",
"host": "Địa chỉ kết nối",
"port": "Cổng kết nối",
"hostPlaceHolder": "Nhập địa chỉ kết nối",
"portPlaceHolder": "Nhâp cổng kết nối",
"noDamageDetail": "Không có chi tiết sát thương",
"noCharactersInLineup": "Không có nhân vật trong đội hình",
"noTurns": "Chưa có lượt hành động",
"type": "Loại",
"warrior": "Hủy Diệt",
"knight": "Bảo Hộ",
"mage": "Tri Thức",
"priest": "Phong Phú",
"rogue": "Săn Bắn",
"shaman": "Hài Hòa",
"warlock": "Hư Vô",
"memory": "Ký Ức",
"elation": "Vui vẻ",
"fire": "Lửa",
"ice": "Băng",
"imaginary": "Số ảo",
"physical": "Vật Lý",
"quantum": "Lượng Tử",
"thunder": "Lôi",
"wind": "Phong",
"cycle": "Vòng",
"wave": "Đợt quái",
"hp": "Máu",
"atk": "Tấn công",
"speed": "Tốc độ",
"critRate": "Tỉ lệ chí mạng",
"critDmg": "Sát thương chí mạng",
"breakEffect": "Tấn công kích phá",
"effectRes": "Kháng hiệu ứng",
"energyRegenerationRate": "Hiệu quả nạp",
"effectHitRate": "Chinh xác hiệu ứng",
"outgoingHealingBoost": "Hiệu quả trị liệu",
"fireDmgBoost": "Tăng sát thương hỏa",
"iceDmgBoost": "Tăng sát thương băng",
"imaginaryDmgBoost": "Tăng sát thương số ảo",
"physicalDmgBoost": "Tăng sát thương vật lý",
"quantumDmgBoost": "Tăng sát thương lượng tử",
"thunderDmgBoost": "Tăng sát thương lôi",
"windDmgBoost": "Tăng sát thương phong",
"pursued": "Sát thương kèm theo",
"true damage": "Sát thương chuẩn",
"elation damage": "Sát thương vui vẻ",
"follow-up": "Sát thương theo sau",
"elemental damage": "Sát thương phá vỡ và siêu phá vỡ",
"dot": "Sát Thương Duy Trì",
"damagePerCycle": "Sát thương mỗi vòng",
"damagePerCycleAndWave": "Sát thương mỗi vòng và đợt",
"damagePerWave": "Sát thương mỗi đợt",
"lastTurn": "Lượt cuối",
"qte": "Kỹ năng QTE",
"mazenormal": "Mê cung (Thường)",
"level": "Cấp độ",
"relics": "Di vật",
"eidolons": "Tinh hồn",
"lightcones": "Nón Ánh sáng",
"trailblazer": "Nhà khai phá"
}
}
{
"TabTitle": {
"title": "Firefly Analytics",
"description": "Công cụ phân tích cho Veritas"
},
"DataAnalysisPage": {
"useSkill": "Sử dụng kỹ năng",
"totalDamage": "Tổng sát thương",
"damagePerAV": "Sát thương/giá trị hành động",
"totalAV": "Tổng giá trị hành động",
"skillType": "Loại kỹ năng",
"skillName": "Tên kỹ năng",
"actionValue": "Giá trị hành động",
"character": "Nhân vật",
"id": "ID",
"path": "Vận mệnh",
"rarity": "Số sao",
"element": "Nguyên tố",
"totalTurn": "Tổng lượt",
"damageByActionValue": "Sát thương theo giá trị hành động",
"technique": "Bĩ kỹ",
"talent": "Thiên phú",
"basic": "Tấn công thường",
"skill": "Chiến kỹ",
"ultimate": "Tuyệt Kĩ",
"servant": "Vật triệu hồi",
"skillDamageBreakdown": "Phân tích sát thương kỹ năng",
"skillUsageDistribution": "Phân phối sử dụng kỹ năng",
"damageOverTime": "Sát thương theo thời gian",
"damage": "Sát thương",
"cumulativeDamage": "Sát thương tích lũy",
"characterInformation": "Thông tin nhân vật",
"turnDetail": "Chi tiết lượt",
"damageDetails": "Chi tiết sát thương",
"cycleCount": "Số vòng",
"chartInfo": "Thông tin biểu đồ",
"actionBar": "Thanh hành động",
"lineupInfo": "Thông tin đội hình",
"loadData": "Tải dữ liệu trận đấu",
"exportData": "Xuất dữ liệu trận đấu",
"connectSetting": "Cài đặt kết nối",
"connected": "Đã kết nối",
"unconnected": "Chưa kết nối",
"socketConnection": "Kết nối socket",
"connectionType": "Loại kết nối",
"status": "Trạng thái",
"connect": "Kết nối",
"checkGameConnect": "Kiểm tra kết nối game",
"other": "Khác",
"host": "Địa chỉ kết nối",
"port": "Cổng kết nối",
"hostPlaceHolder": "Nhập địa chỉ kết nối",
"portPlaceHolder": "Nhâp cổng kết nối",
"noDamageDetail": "Không có chi tiết sát thương",
"noCharactersInLineup": "Không có nhân vật trong đội hình",
"noTurns": "Chưa có lượt hành động",
"type": "Loại",
"warrior": "Hủy Diệt",
"knight": "Bảo Hộ",
"mage": "Tri Thức",
"priest": "Phong Phú",
"rogue": "Săn Bắn",
"shaman": "Hài Hòa",
"warlock": "Hư Vô",
"memory": "Ký Ức",
"elation": "Vui vẻ",
"fire": "Lửa",
"ice": "Băng",
"imaginary": "Số ảo",
"physical": "Vật Lý",
"quantum": "Lượng Tử",
"thunder": "Lôi",
"wind": "Phong",
"cycle": "Vòng",
"wave": "Đợt quái",
"hp": "Máu",
"atk": "Tấn công",
"speed": "Tốc độ",
"critRate": "Tỉ lệ chí mạng",
"critDmg": "Sát thương chí mạng",
"breakEffect": "Tấn công kích phá",
"effectRes": "Kháng hiệu ứng",
"energyRegenerationRate": "Hiệu quả nạp",
"effectHitRate": "Chinh xác hiệu ứng",
"outgoingHealingBoost": "Hiệu quả trị liệu",
"fireDmgBoost": "Tăng sát thương hỏa",
"iceDmgBoost": "Tăng sát thương băng",
"imaginaryDmgBoost": "Tăng sát thương số ảo",
"physicalDmgBoost": "Tăng sát thương vật lý",
"quantumDmgBoost": "Tăng sát thương lượng tử",
"thunderDmgBoost": "Tăng sát thương lôi",
"windDmgBoost": "Tăng sát thương phong",
"pursued": "Sát thương kèm theo",
"true damage": "Sát thương chuẩn",
"elation damage": "Sát thương vui vẻ",
"follow-up": "Sát thương theo sau",
"elemental damage": "Sát thương phá vỡ và siêu phá vỡ",
"dot": "Sát Thương Duy Trì",
"damagePerCycle": "Sát thương mỗi vòng",
"damagePerCycleAndWave": "Sát thương mỗi vòng và đợt",
"damagePerWave": "Sát thương mỗi đợt",
"lastTurn": "Lượt cuối",
"qte": "Kỹ năng QTE",
"mazenormal": "Mê cung (Thường)",
"level": "Cấp độ",
"relics": "Di vật",
"eidolons": "Tinh hồn",
"lightcones": "Nón Ánh sáng",
"trailblazer": "Nhà khai phá"
}
}
+111 -111
View File
@@ -1,111 +1,111 @@
{
"TabTitle": {
"title": "Firefly 分析器",
"description": "Veritas 分析工具"
},
"DataAnalysisPage": {
"useSkill": "使用技能",
"totalDamage": "总伤害",
"damagePerAV": "每行动值伤害",
"totalAV": "总行动值",
"skillType": "技能类型",
"skillName": "技能名称",
"actionValue": "行动值",
"character": "角色",
"id": "ID",
"path": "命途",
"rarity": "稀有度",
"damageByActionValue": "此行动值的伤害",
"element": "属性",
"totalTurn": "总回合",
"technique": "密技",
"talent": "天赋",
"basic": "普攻",
"skill": "战技",
"ultimate": "终结技",
"servant": "忆灵",
"skillDamageBreakdown": "技能类别",
"skillUsageDistribution": "技能使用分布",
"damageOverTime": "累计伤害",
"damage": "伤害",
"cumulativeDamage": "累计伤害量",
"characterInformation": "角色信息",
"turnDetail": "轮次详情",
"damageDetails": "伤害详情",
"cycleCount": "轮次",
"chartInfo": "图表信息",
"actionBar": "行动轴",
"lineupInfo": "阵容信息",
"loadData": "加载战斗数据",
"exportData": "导出战斗数据",
"connectSetting": "连接设置",
"connected": "已连接",
"unconnected": "未连接",
"socketConnection": "socket连接",
"connectionType": "连接类型",
"status": "状态",
"connect": "连接",
"checkGameConnect": "检查游戏连接",
"other": "其他",
"host": "主机",
"port": "端口",
"hostPlaceHolder": "输入主机地址",
"portPlaceHolder": "输入端口号",
"noDamageDetail": "没有可用的伤害详情",
"noCharactersInLineup": "队伍中没有角色",
"noTurns": "尚未有回合",
"type": "类型 ",
"warrior": "毁灭",
"knight": "存护",
"mage": "智识",
"priest": "丰饶",
"rogue": "巡猎",
"shaman": "同协",
"warlock": "虚无",
"memory": "记忆",
"elation": "欢愉",
"fire": "火",
"ice": "冰",
"imaginary": "虚数",
"physical": "物理",
"quantum": "量子",
"thunder": "雷",
"wind": "风",
"cycle": "回合",
"wave": "波次",
"hp": "生命值",
"atk": "攻击力",
"speed": "速度",
"critRate": "暴击率",
"critDmg": "暴击伤害",
"breakEffect": "击破特攻",
"effectRes": "效果抵抗",
"energyRegenerationRate": "能量回复效率",
"effectHitRate": "效果命中",
"outgoingHealingBoost": "治疗量加成",
"fireDmgBoost": "火属性伤害提高",
"iceDmgBoost": "冰属性伤害提高",
"imaginaryDmgBoost": "虚数属性伤害提高",
"physicalDmgBoost": "物理属性伤害提高",
"quantumDmgBoost": "量子属性伤害提高",
"thunderDmgBoost": "雷属性伤害提高",
"windDmgBoost": "风属性伤害提高",
"pursued": "附加伤害",
"true damage": "真实伤害",
"elation damage": "欢愉伤害",
"follow-up": "追加攻击",
"elemental damage": "击破与超击破伤害",
"dot": "持续伤害 ",
"damagePerCycle": "每轮伤害",
"damagePerCycleAndWave": "每轮/波伤害",
"damagePerWave": "每波伤害",
"lastTurn": "最后一回合",
"qte": "QTE技能",
"mazenormal": "普通迷宫",
"level": "等级",
"relics": "遗器",
"eidolons": "星魂",
"lightcones": "光锥",
"trailblazer": "开拓者"
}
}
{
"TabTitle": {
"title": "Firefly 分析器",
"description": "Veritas 分析工具"
},
"DataAnalysisPage": {
"useSkill": "使用技能",
"totalDamage": "总伤害",
"damagePerAV": "每行动值伤害",
"totalAV": "总行动值",
"skillType": "技能类型",
"skillName": "技能名称",
"actionValue": "行动值",
"character": "角色",
"id": "ID",
"path": "命途",
"rarity": "稀有度",
"damageByActionValue": "此行动值的伤害",
"element": "属性",
"totalTurn": "总回合",
"technique": "密技",
"talent": "天赋",
"basic": "普攻",
"skill": "战技",
"ultimate": "终结技",
"servant": "忆灵",
"skillDamageBreakdown": "技能类别",
"skillUsageDistribution": "技能使用分布",
"damageOverTime": "累计伤害",
"damage": "伤害",
"cumulativeDamage": "累计伤害量",
"characterInformation": "角色信息",
"turnDetail": "轮次详情",
"damageDetails": "伤害详情",
"cycleCount": "轮次",
"chartInfo": "图表信息",
"actionBar": "行动轴",
"lineupInfo": "阵容信息",
"loadData": "加载战斗数据",
"exportData": "导出战斗数据",
"connectSetting": "连接设置",
"connected": "已连接",
"unconnected": "未连接",
"socketConnection": "socket连接",
"connectionType": "连接类型",
"status": "状态",
"connect": "连接",
"checkGameConnect": "检查游戏连接",
"other": "其他",
"host": "主机",
"port": "端口",
"hostPlaceHolder": "输入主机地址",
"portPlaceHolder": "输入端口号",
"noDamageDetail": "没有可用的伤害详情",
"noCharactersInLineup": "队伍中没有角色",
"noTurns": "尚未有回合",
"type": "类型 ",
"warrior": "毁灭",
"knight": "存护",
"mage": "智识",
"priest": "丰饶",
"rogue": "巡猎",
"shaman": "同协",
"warlock": "虚无",
"memory": "记忆",
"elation": "欢愉",
"fire": "火",
"ice": "冰",
"imaginary": "虚数",
"physical": "物理",
"quantum": "量子",
"thunder": "雷",
"wind": "风",
"cycle": "回合",
"wave": "波次",
"hp": "生命值",
"atk": "攻击力",
"speed": "速度",
"critRate": "暴击率",
"critDmg": "暴击伤害",
"breakEffect": "击破特攻",
"effectRes": "效果抵抗",
"energyRegenerationRate": "能量回复效率",
"effectHitRate": "效果命中",
"outgoingHealingBoost": "治疗量加成",
"fireDmgBoost": "火属性伤害提高",
"iceDmgBoost": "冰属性伤害提高",
"imaginaryDmgBoost": "虚数属性伤害提高",
"physicalDmgBoost": "物理属性伤害提高",
"quantumDmgBoost": "量子属性伤害提高",
"thunderDmgBoost": "雷属性伤害提高",
"windDmgBoost": "风属性伤害提高",
"pursued": "附加伤害",
"true damage": "真实伤害",
"elation damage": "欢愉伤害",
"follow-up": "追加攻击",
"elemental damage": "击破与超击破伤害",
"dot": "持续伤害 ",
"damagePerCycle": "每轮伤害",
"damagePerCycleAndWave": "每轮/波伤害",
"damagePerWave": "每波伤害",
"lastTurn": "最后一回合",
"qte": "QTE技能",
"mazenormal": "普通迷宫",
"level": "等级",
"relics": "遗器",
"eidolons": "星魂",
"lightcones": "光锥",
"trailblazer": "开拓者"
}
}
+24 -24
View File
@@ -1,25 +1,25 @@
import { getDataCache } from "@/lib/cache/cache"
export async function GET(
req: Request,
{ params }: { params: Promise<{ name: string }> }
) {
const { name } = await params
const item = getDataCache(name)
if (!item) {
return new Response("Not found", { status: 404 })
}
const headers: Record<string, string> = {
"Content-Type": "application/json",
"Cache-Control": "public, max-age=3600"
}
if (item.type === "br") {
headers["Content-Encoding"] = "br"
}
return new Response(new Uint8Array(item.buf), { headers })
import { getDataCache } from "@/lib/cache/cache"
export async function GET(
req: Request,
{ params }: { params: Promise<{ name: string }> }
) {
const { name } = await params
const item = getDataCache(name)
if (!item) {
return new Response("Not found", { status: 404 })
}
const headers: Record<string, string> = {
"Content-Type": "application/json",
"Cache-Control": "public, max-age=3600"
}
if (item.type === "br") {
headers["Content-Encoding"] = "br"
}
return new Response(new Uint8Array(item.buf), { headers })
}
+282 -282
View File
@@ -1,283 +1,283 @@
"use client";
import useAvatarDataStore from "@/stores/avatarDataStore";
import useBattleDataStore from "@/stores/battleDataStore";
import useLocaleStore from "@/stores/localeStore";
import { attackTypeToString, CharacterBasic } from "@/types";
import { SkillBattleInfo } from "@/types/mics";
import { useEffect, useState, useRef } from "react";
import { useTranslations } from "next-intl";
import { motion } from "framer-motion";
import { getNameChar } from "@/helper";
import Image from "next/image";
import NameAvatar from "../nameAvatar";
export default function ActionBar() {
const [selectTurn, setSelectTurn] = useState<SkillBattleInfo | null>(null);
const [selectAvatar, setSelectAvatar] = useState<CharacterBasic | null>(null);
const [isModalOpen, setIsModalOpen] = useState(false);
const { skillHistory, turnHistory, cycleIndex, waveIndex, maxWave } = useBattleDataStore();
const { listAvatar } = useAvatarDataStore();
const { locale } = useLocaleStore();
const transI18n = useTranslations("DataAnalysisPage");
const turnListRef = useRef<HTMLDivElement>(null);
const contentStyle: React.CSSProperties = {
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
};
const handleShow = (modalId: string, avatar: CharacterBasic, turn: SkillBattleInfo) => {
const modal = document.getElementById(modalId) as HTMLDialogElement | null;
if (modal) {
setSelectAvatar(avatar);
setSelectTurn(turn);
setIsModalOpen(true);
modal.showModal();
}
};
// Close modal handler
const handleCloseModal = (modalId: string) => {
setIsModalOpen(false);
setSelectAvatar(null);
const modal = document.getElementById(modalId) as HTMLDialogElement | null;
if (modal) {
modal.close();
}
};
// Handle ESC key to close modal
useEffect(() => {
const handleEscKey = (event: KeyboardEvent) => {
if (event.key === 'Escape' && isModalOpen) {
handleCloseModal("action_detail_modal");
}
};
window.addEventListener('keydown', handleEscKey);
return () => window.removeEventListener('keydown', handleEscKey);
}, [isModalOpen]);
// Scroll to the bottom when new turns are added
useEffect(() => {
if (turnListRef.current && skillHistory.length > 0) {
turnListRef.current.scrollTop = turnListRef.current.scrollHeight;
}
}, [skillHistory.length]);
return (
<div className="p-4 md:p-1 rounded-lg shadow-lg w-full h-full">
<motion.h2
className="text-center text-xl lg:text-2xl mb-2 font-bold text-transparent bg-clip-text bg-linear-to-r from-pink-500 via-purple-500 to-cyan-500"
initial={{ opacity: 0, y: -20 }}
animate={{ opacity: 1, y: 0 }}
transition={{ duration: 0.5 }}
>
{transI18n("actionBar")}
</motion.h2>
<div className="grid grid-cols-2 md:grid-cols-1 xl:grid-cols-2 items-center justify-items-center w-full gap-2 mb-2 mx-2">
<div className="badge badge-soft badge-info gap-2 text-lg py-3">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="currentColor" className="size-6">
<path fillRule="evenodd" d="M3 2.25a.75.75 0 0 1 .75.75v.54l1.838-.46a9.75 9.75 0 0 1 6.725.738l.108.054A8.25 8.25 0 0 0 18 4.524l3.11-.732a.75.75 0 0 1 .917.81 47.784 47.784 0 0 0 .005 10.337.75.75 0 0 1-.574.812l-3.114.733a9.75 9.75 0 0 1-6.594-.77l-.108-.054a8.25 8.25 0 0 0-5.69-.625l-2.202.55V21a.75.75 0 0 1-1.5 0V3A.75.75 0 0 1 3 2.25Z" clipRule="evenodd" />
</svg>
<span>{waveIndex}/{maxWave}</span>
</div>
<div className="badge badge-soft badge-error gap-2 text-lg py-3 items-center">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512" fill="currentColor" className="size-6">
<path d="M0 32C0 14.3 14.3 0 32 0L64 0 320 0l32 0c17.7 0 32 14.3 32 32s-14.3 32-32 32l0 11c0 42.4-16.9 83.1-46.9 113.1L237.3 256l67.9 67.9c30 30 46.9 70.7 46.9 113.1l0 11c17.7 0 32 14.3 32 32s-14.3 32-32 32l-32 0L64 512l-32 0c-17.7 0-32-14.3-32-32s14.3-32 32-32l0-11c0-42.4 16.9-83.1 46.9-113.1L146.7 256 78.9 188.1C48.9 158.1 32 117.4 32 75l0-11C14.3 64 0 49.7 0 32zM96 64l0 11c0 25.5 10.1 49.9 28.1 67.9L192 210.7l67.9-67.9c18-18 28.1-42.4 28.1-67.9l0-11L96 64zm0 384l192 0 0-11c0-25.5-10.1-49.9-28.1-67.9L192 301.3l-67.9 67.9c-18 18-28.1 42.4-28.1 67.9l0 11z" />
</svg>
<span>{cycleIndex}</span>
</div>
</div>
<div
ref={turnListRef}
className="flex md:block px-2 md:px-0 w-full pt-2 border-t-2 border-accent overflow-x-auto md:overflow-x-hidden md:overflow-y-auto max-h-[90vh] lg:max-h-[80vh]"
>
<div className="flex flex-nowrap md:grid md:grid-cols-1 gap-2 w-fit md:w-full">
{skillHistory.length === 0 ? (
<div className="flex items-center justify-center h-full w-full">
<p className="text-base-content opacity-50">{transI18n("noTurns")}</p>
</div>
) : (
skillHistory.map((turn, index) => {
const data = listAvatar.find(it => it.id === turn.avatarId.toString());
if (!data) return null;
const text = getNameChar(locale, transI18n, data);
return (
<div key={index} className="h-full md:w-full">
<div
onClick={() => handleShow("action_detail_modal", data, turn)}
className="h-full grid grid-cols-2 gap-2 border bg-base-100 w-full hover:bg-base-200 transition-colors duration-200 border-cyan-400 border-l-4 cursor-pointer min-w-50 sm:min-w-62.5 md:min-w-0"
>
<div
style={contentStyle}
className="lg:col-span-1 grid grid-cols-1 items-center justify-center py-2"
>
<div className="avatar">
<div className="w-12 h-12 rounded-full border-2 flex items-center justify-center bg-base-300 border-cyan-400 border-l-4">
<Image
src={`${process.env.CDN_URL}/${data.icon}`}
unoptimized
crossOrigin="anonymous"
alt={text}
width={125}
height={125}
className="w-8 h-8 object-contain"
/>
</div>
</div>
<NameAvatar
locale={locale}
text={getNameChar(locale, transI18n, data)}
className="text-base-content text-center text-sm mt-1 font-medium"
/>
</div>
<div className="grid grid-cols-1 justify-center gap-2 py-2 w-full">
<div className="bg-local text-primary text-xs max-w-full">
{`${transI18n("useSkill")}: ${transI18n(attackTypeToString(turn.skillType).toLowerCase())}`}
</div>
<div className="text-primary text-xs max-w-full">
{`${transI18n("totalDamage")}: ${Number(turn.totalDamage).toLocaleString(undefined, { minimumFractionDigits: 1, maximumFractionDigits: 1 })}`}
</div>
<div className="text-primary text-xs max-w-full">
{`${transI18n("actionValue")}: ${Number(turnHistory[turn.turnBattleId]?.actionValue || 0).toLocaleString(undefined, { minimumFractionDigits: 1, maximumFractionDigits: 1 })}`}
</div>
</div>
</div>
</div>
);
})
)}
</div>
</div>
{/* Character Detail Modal */}
<dialog id="action_detail_modal" className="modal sm:modal-middle backdrop-blur-sm">
<div className="modal-box w-11/12 max-w-7xl bg-base-100 text-base-content border border-purple-500/50 shadow-lg shadow-purple-500/20">
<div className="sticky top-0 z-10">
<motion.button
whileHover={{ scale: 1.1, rotate: 90 }}
transition={{ duration: 0.2 }}
className="btn btn-circle btn-md absolute right-2 top-2 bg-red-600 hover:bg-red-700 text-white border-none"
onClick={() => handleCloseModal("action_detail_modal")}
>
✕
</motion.button>
</div>
<div className="border-b border-purple-500/30 px-6 py-4 mb-4">
<h3 className="font-bold text-2xl text-transparent bg-clip-text bg-linear-to-r from-pink-400 to-cyan-400">
{transI18n("turnDetail").toUpperCase()}
</h3>
</div>
{selectAvatar && selectTurn && (
<motion.div
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
transition={{ duration: 0.5 }}
className="mt-4 w-full"
>
<div className="bg-base-200 rounded-lg p-4 shadow-md mb-4">
<h4 className="text-lg font-semibold mb-2 text-pink-500">{transI18n("characterInformation")}</h4>
<div className="grid grid-cols-1 sm:grid-cols-2 gap-4 items-center">
<div className="flex flex-col space-y-2">
<div className="flex items-center gap-2">
<span className="font-medium text-base-content/70">{transI18n("id")}:</span>
<span className="font-bold">{selectAvatar.id}</span>
</div>
<div className="flex items-center gap-2">
<span className="font-medium text-base-content/70">{transI18n("character")}:</span>
<NameAvatar
locale={locale}
text={getNameChar(locale, transI18n, selectAvatar)}
className="font-bold"
/>
</div>
</div>
<div className="flex justify-center items-center">
<Image
src={`${process.env.CDN_URL}/${selectAvatar?.icon}`}
unoptimized
crossOrigin="anonymous"
alt={getNameChar(locale, transI18n, selectAvatar)}
width={80}
height={80}
className="h-20 w-20 object-cover rounded-full border-2 border-purple-500 shadow-lg shadow-purple-500/20"
/>
</div>
</div>
</div>
<div className="grid grid-cols-1 md:grid-cols-2 gap-4 mb-4">
<div className="bg-base-200 rounded-lg p-4 shadow-md">
<h4 className="text-lg font-semibold mb-2 text-cyan-500 border-b border-cyan-300/30 pb-1">{transI18n("skillType")}</h4>
<p className="mt-2">{transI18n(attackTypeToString(selectTurn?.skillType).toLowerCase())}</p>
</div>
<div className="bg-base-200 rounded-lg p-4 shadow-md">
<h4 className="text-lg font-semibold mb-2 text-cyan-500 border-b border-cyan-300/30 pb-1">{transI18n("skillName")}</h4>
<p className="mt-2">{selectTurn?.skillName}</p>
</div>
</div>
<div className="grid grid-cols-1 md:grid-cols-2 gap-4 mb-4">
<div className="bg-base-200 rounded-lg p-4 shadow-md">
<h4 className="text-lg font-semibold mb-2 text-cyan-500 border-b border-cyan-300/30 pb-1">{transI18n("cycle")}</h4>
<p className="mt-2">{turnHistory[selectTurn?.turnBattleId].cycleIndex}</p>
</div>
<div className="bg-base-200 rounded-lg p-4 shadow-md">
<h4 className="text-lg font-semibold mb-2 text-cyan-500 border-b border-cyan-300/30 pb-1">{transI18n("wave")}</h4>
<p className="mt-2">{turnHistory[selectTurn?.turnBattleId].waveIndex}</p>
</div>
</div>
<div className="grid grid-cols-1 md:grid-cols-2 gap-4 mb-4">
<div className="bg-base-200 rounded-lg p-4 shadow-md">
<h4 className="text-lg font-semibold mb-2 text-cyan-500 border-b border-cyan-300/30 pb-1">{transI18n("actionValue")}</h4>
<p className="mt-2">{Number(turnHistory[selectTurn?.turnBattleId].actionValue).toLocaleString(undefined, { minimumFractionDigits: 1, maximumFractionDigits: 1 })}</p>
</div>
<div className="bg-base-200 rounded-lg p-4 shadow-md">
<h4 className="text-lg font-semibold mb-2 text-purple-500 border-b border-purple-300/30 pb-1">{transI18n("totalDamage")}</h4>
<p className="mt-2 font-bold text-lg">{Number(selectTurn?.totalDamage).toLocaleString(undefined, { minimumFractionDigits: 1, maximumFractionDigits: 1 })}</p>
</div>
</div>
<div className="bg-base-200 rounded-lg p-4 shadow-md mb-4">
<h4 className="text-lg font-semibold mb-2 text-cyan-500 border-b border-cyan-300/30 pb-1">{transI18n("damageDetails")}</h4>
{selectTurn?.damageDetail?.length > 0 ? (
<div className="grid grid-cols-1 sm:grid-cols-2 md:grid-cols-3 gap-3 mt-3">
{selectTurn.damageDetail.map((detail, idx) => (
<div
key={idx}
className="flex flex-col items-start gap-1 p-3 rounded-lg shadow bg-base-200"
>
<span className="text-lg font-semibold text-primary">
{Number(detail.damage).toLocaleString(undefined, { minimumFractionDigits: 1, maximumFractionDigits: 1 })}
</span>
<span className="text-xs uppercase text-gray-500 tracking-wide">
{transI18n(attackTypeToString(detail?.damage_type).toLowerCase())}
</span>
</div>
))}
</div>
) : (
<p className="mt-2 italic opacity-70">{transI18n("noDamageDetail")}</p>
)}
</div>
</motion.div>
)}
</div>
</dialog>
</div>
);
"use client";
import useAvatarDataStore from "@/stores/avatarDataStore";
import useBattleDataStore from "@/stores/battleDataStore";
import useLocaleStore from "@/stores/localeStore";
import { attackTypeToString, CharacterBasic } from "@/types";
import { SkillBattleInfo } from "@/types/mics";
import { useEffect, useState, useRef } from "react";
import { useTranslations } from "next-intl";
import { motion } from "framer-motion";
import { getNameChar } from "@/helper";
import Image from "next/image";
import NameAvatar from "../nameAvatar";
export default function ActionBar() {
const [selectTurn, setSelectTurn] = useState<SkillBattleInfo | null>(null);
const [selectAvatar, setSelectAvatar] = useState<CharacterBasic | null>(null);
const [isModalOpen, setIsModalOpen] = useState(false);
const { skillHistory, turnHistory, cycleIndex, waveIndex, maxWave } = useBattleDataStore();
const { listAvatar } = useAvatarDataStore();
const { locale } = useLocaleStore();
const transI18n = useTranslations("DataAnalysisPage");
const turnListRef = useRef<HTMLDivElement>(null);
const contentStyle: React.CSSProperties = {
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
};
const handleShow = (modalId: string, avatar: CharacterBasic, turn: SkillBattleInfo) => {
const modal = document.getElementById(modalId) as HTMLDialogElement | null;
if (modal) {
setSelectAvatar(avatar);
setSelectTurn(turn);
setIsModalOpen(true);
modal.showModal();
}
};
// Close modal handler
const handleCloseModal = (modalId: string) => {
setIsModalOpen(false);
setSelectAvatar(null);
const modal = document.getElementById(modalId) as HTMLDialogElement | null;
if (modal) {
modal.close();
}
};
// Handle ESC key to close modal
useEffect(() => {
const handleEscKey = (event: KeyboardEvent) => {
if (event.key === 'Escape' && isModalOpen) {
handleCloseModal("action_detail_modal");
}
};
window.addEventListener('keydown', handleEscKey);
return () => window.removeEventListener('keydown', handleEscKey);
}, [isModalOpen]);
// Scroll to the bottom when new turns are added
useEffect(() => {
if (turnListRef.current && skillHistory.length > 0) {
turnListRef.current.scrollTop = turnListRef.current.scrollHeight;
}
}, [skillHistory.length]);
return (
<div className="p-4 md:p-1 rounded-lg shadow-lg w-full h-full">
<motion.h2
className="text-center text-xl lg:text-2xl mb-2 font-bold text-transparent bg-clip-text bg-linear-to-r from-pink-500 via-purple-500 to-cyan-500"
initial={{ opacity: 0, y: -20 }}
animate={{ opacity: 1, y: 0 }}
transition={{ duration: 0.5 }}
>
{transI18n("actionBar")}
</motion.h2>
<div className="grid grid-cols-2 md:grid-cols-1 xl:grid-cols-2 items-center justify-items-center w-full gap-2 mb-2 mx-2">
<div className="badge badge-soft badge-info gap-2 text-lg py-3">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="currentColor" className="size-6">
<path fillRule="evenodd" d="M3 2.25a.75.75 0 0 1 .75.75v.54l1.838-.46a9.75 9.75 0 0 1 6.725.738l.108.054A8.25 8.25 0 0 0 18 4.524l3.11-.732a.75.75 0 0 1 .917.81 47.784 47.784 0 0 0 .005 10.337.75.75 0 0 1-.574.812l-3.114.733a9.75 9.75 0 0 1-6.594-.77l-.108-.054a8.25 8.25 0 0 0-5.69-.625l-2.202.55V21a.75.75 0 0 1-1.5 0V3A.75.75 0 0 1 3 2.25Z" clipRule="evenodd" />
</svg>
<span>{waveIndex}/{maxWave}</span>
</div>
<div className="badge badge-soft badge-error gap-2 text-lg py-3 items-center">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512" fill="currentColor" className="size-6">
<path d="M0 32C0 14.3 14.3 0 32 0L64 0 320 0l32 0c17.7 0 32 14.3 32 32s-14.3 32-32 32l0 11c0 42.4-16.9 83.1-46.9 113.1L237.3 256l67.9 67.9c30 30 46.9 70.7 46.9 113.1l0 11c17.7 0 32 14.3 32 32s-14.3 32-32 32l-32 0L64 512l-32 0c-17.7 0-32-14.3-32-32s14.3-32 32-32l0-11c0-42.4 16.9-83.1 46.9-113.1L146.7 256 78.9 188.1C48.9 158.1 32 117.4 32 75l0-11C14.3 64 0 49.7 0 32zM96 64l0 11c0 25.5 10.1 49.9 28.1 67.9L192 210.7l67.9-67.9c18-18 28.1-42.4 28.1-67.9l0-11L96 64zm0 384l192 0 0-11c0-25.5-10.1-49.9-28.1-67.9L192 301.3l-67.9 67.9c-18 18-28.1 42.4-28.1 67.9l0 11z" />
</svg>
<span>{cycleIndex}</span>
</div>
</div>
<div
ref={turnListRef}
className="flex md:block px-2 md:px-0 w-full pt-2 border-t-2 border-accent overflow-x-auto md:overflow-x-hidden md:overflow-y-auto max-h-[90vh] lg:max-h-[80vh]"
>
<div className="flex flex-nowrap md:grid md:grid-cols-1 gap-2 w-fit md:w-full">
{skillHistory.length === 0 ? (
<div className="flex items-center justify-center h-full w-full">
<p className="text-base-content opacity-50">{transI18n("noTurns")}</p>
</div>
) : (
skillHistory.map((turn, index) => {
const data = listAvatar.find(it => it.id === turn.avatarId.toString());
if (!data) return null;
const text = getNameChar(locale, transI18n, data);
return (
<div key={index} className="h-full md:w-full">
<div
onClick={() => handleShow("action_detail_modal", data, turn)}
className="h-full grid grid-cols-2 gap-2 border bg-base-100 w-full hover:bg-base-200 transition-colors duration-200 border-cyan-400 border-l-4 cursor-pointer min-w-50 sm:min-w-62.5 md:min-w-0"
>
<div
style={contentStyle}
className="lg:col-span-1 grid grid-cols-1 items-center justify-center py-2"
>
<div className="avatar">
<div className="w-12 h-12 rounded-full border-2 flex items-center justify-center bg-base-300 border-cyan-400 border-l-4">
<Image
src={`${process.env.CDN_URL}/${data.icon}`}
unoptimized
crossOrigin="anonymous"
alt={text}
width={125}
height={125}
className="w-8 h-8 object-contain"
/>
</div>
</div>
<NameAvatar
locale={locale}
text={getNameChar(locale, transI18n, data)}
className="text-base-content text-center text-sm mt-1 font-medium"
/>
</div>
<div className="grid grid-cols-1 justify-center gap-2 py-2 w-full">
<div className="bg-local text-primary text-xs max-w-full">
{`${transI18n("useSkill")}: ${transI18n(attackTypeToString(turn.skillType).toLowerCase())}`}
</div>
<div className="text-primary text-xs max-w-full">
{`${transI18n("totalDamage")}: ${Number(turn.totalDamage).toLocaleString(undefined, { minimumFractionDigits: 1, maximumFractionDigits: 1 })}`}
</div>
<div className="text-primary text-xs max-w-full">
{`${transI18n("actionValue")}: ${Number(turnHistory[turn.turnBattleId]?.actionValue || 0).toLocaleString(undefined, { minimumFractionDigits: 1, maximumFractionDigits: 1 })}`}
</div>
</div>
</div>
</div>
);
})
)}
</div>
</div>
{/* Character Detail Modal */}
<dialog id="action_detail_modal" className="modal sm:modal-middle backdrop-blur-sm">
<div className="modal-box w-11/12 max-w-7xl bg-base-100 text-base-content border border-purple-500/50 shadow-lg shadow-purple-500/20">
<div className="sticky top-0 z-10">
<motion.button
whileHover={{ scale: 1.1, rotate: 90 }}
transition={{ duration: 0.2 }}
className="btn btn-circle btn-md absolute right-2 top-2 bg-red-600 hover:bg-red-700 text-white border-none"
onClick={() => handleCloseModal("action_detail_modal")}
>
✕
</motion.button>
</div>
<div className="border-b border-purple-500/30 px-6 py-4 mb-4">
<h3 className="font-bold text-2xl text-transparent bg-clip-text bg-linear-to-r from-pink-400 to-cyan-400">
{transI18n("turnDetail").toUpperCase()}
</h3>
</div>
{selectAvatar && selectTurn && (
<motion.div
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
transition={{ duration: 0.5 }}
className="mt-4 w-full"
>
<div className="bg-base-200 rounded-lg p-4 shadow-md mb-4">
<h4 className="text-lg font-semibold mb-2 text-pink-500">{transI18n("characterInformation")}</h4>
<div className="grid grid-cols-1 sm:grid-cols-2 gap-4 items-center">
<div className="flex flex-col space-y-2">
<div className="flex items-center gap-2">
<span className="font-medium text-base-content/70">{transI18n("id")}:</span>
<span className="font-bold">{selectAvatar.id}</span>
</div>
<div className="flex items-center gap-2">
<span className="font-medium text-base-content/70">{transI18n("character")}:</span>
<NameAvatar
locale={locale}
text={getNameChar(locale, transI18n, selectAvatar)}
className="font-bold"
/>
</div>
</div>
<div className="flex justify-center items-center">
<Image
src={`${process.env.CDN_URL}/${selectAvatar?.icon}`}
unoptimized
crossOrigin="anonymous"
alt={getNameChar(locale, transI18n, selectAvatar)}
width={80}
height={80}
className="h-20 w-20 object-cover rounded-full border-2 border-purple-500 shadow-lg shadow-purple-500/20"
/>
</div>
</div>
</div>
<div className="grid grid-cols-1 md:grid-cols-2 gap-4 mb-4">
<div className="bg-base-200 rounded-lg p-4 shadow-md">
<h4 className="text-lg font-semibold mb-2 text-cyan-500 border-b border-cyan-300/30 pb-1">{transI18n("skillType")}</h4>
<p className="mt-2">{transI18n(attackTypeToString(selectTurn?.skillType).toLowerCase())}</p>
</div>
<div className="bg-base-200 rounded-lg p-4 shadow-md">
<h4 className="text-lg font-semibold mb-2 text-cyan-500 border-b border-cyan-300/30 pb-1">{transI18n("skillName")}</h4>
<p className="mt-2">{selectTurn?.skillName}</p>
</div>
</div>
<div className="grid grid-cols-1 md:grid-cols-2 gap-4 mb-4">
<div className="bg-base-200 rounded-lg p-4 shadow-md">
<h4 className="text-lg font-semibold mb-2 text-cyan-500 border-b border-cyan-300/30 pb-1">{transI18n("cycle")}</h4>
<p className="mt-2">{turnHistory[selectTurn?.turnBattleId].cycleIndex}</p>
</div>
<div className="bg-base-200 rounded-lg p-4 shadow-md">
<h4 className="text-lg font-semibold mb-2 text-cyan-500 border-b border-cyan-300/30 pb-1">{transI18n("wave")}</h4>
<p className="mt-2">{turnHistory[selectTurn?.turnBattleId].waveIndex}</p>
</div>
</div>
<div className="grid grid-cols-1 md:grid-cols-2 gap-4 mb-4">
<div className="bg-base-200 rounded-lg p-4 shadow-md">
<h4 className="text-lg font-semibold mb-2 text-cyan-500 border-b border-cyan-300/30 pb-1">{transI18n("actionValue")}</h4>
<p className="mt-2">{Number(turnHistory[selectTurn?.turnBattleId].actionValue).toLocaleString(undefined, { minimumFractionDigits: 1, maximumFractionDigits: 1 })}</p>
</div>
<div className="bg-base-200 rounded-lg p-4 shadow-md">
<h4 className="text-lg font-semibold mb-2 text-purple-500 border-b border-purple-300/30 pb-1">{transI18n("totalDamage")}</h4>
<p className="mt-2 font-bold text-lg">{Number(selectTurn?.totalDamage).toLocaleString(undefined, { minimumFractionDigits: 1, maximumFractionDigits: 1 })}</p>
</div>
</div>
<div className="bg-base-200 rounded-lg p-4 shadow-md mb-4">
<h4 className="text-lg font-semibold mb-2 text-cyan-500 border-b border-cyan-300/30 pb-1">{transI18n("damageDetails")}</h4>
{selectTurn?.damageDetail?.length > 0 ? (
<div className="grid grid-cols-1 sm:grid-cols-2 md:grid-cols-3 gap-3 mt-3">
{selectTurn.damageDetail.map((detail, idx) => (
<div
key={idx}
className="flex flex-col items-start gap-1 p-3 rounded-lg shadow bg-base-200"
>
<span className="text-lg font-semibold text-primary">
{Number(detail.damage).toLocaleString(undefined, { minimumFractionDigits: 1, maximumFractionDigits: 1 })}
</span>
<span className="text-xs uppercase text-gray-500 tracking-wide">
{transI18n(attackTypeToString(detail?.damage_type).toLowerCase())}
</span>
</div>
))}
</div>
) : (
<p className="mt-2 italic opacity-70">{transI18n("noDamageDetail")}</p>
)}
</div>
</motion.div>
)}
</div>
</dialog>
</div>
);
}
+99 -99
View File
@@ -1,99 +1,99 @@
"use client";
import { getNameChar } from '@/helper';
import useLocaleStore from '@/stores/localeStore';
import { CharacterBasic } from '@/types';
import NameAvatar from '../nameAvatar';
import useBattleDataStore from '@/stores/battleDataStore';
import Image from 'next/image';
import { useTranslations } from 'next-intl';
interface CharacterCardProps {
data: CharacterBasic
}
export default function CharacterCard({ data }: CharacterCardProps) {
const { locale } = useLocaleStore();
const { avatarDetail } = useBattleDataStore()
const transI18n = useTranslations("DataAnalysisPage");
const text = getNameChar(locale, transI18n, data)
return (
<li className="z-10 flex flex-col w-28 items-center p-1 rounded-md shadow-lg bg-linear-to-b from-customStart to-customEnd transform transition-transform duration-300 hover:scale-105 m-1">
<div
className={`w-20 rounded-md p-0.5 bg-linear-to-br ${data.rank === "CombatPowerAvatarRarityType5"
? "from-yellow-400 via-yellow-300 to-yellow-500"
: "from-purple-300 via-purple-200 to-purple-400"
}`}
>
<div className="relative w-full h-full">
<Image
width={376}
height={512}
unoptimized
crossOrigin="anonymous"
src={`${process.env.CDN_URL}/${data.icon}`}
className="w-full h-full rounded-md object-cover"
alt="ALT"
/>
<Image
width={48}
height={48}
unoptimized
crossOrigin="anonymous"
src={`/icon/${data?.damageType?.toLowerCase()}.webp`}
className="absolute top-0 left-0 w-6 h-6"
alt={data?.damageType?.toLowerCase()}
/>
<Image
width={48}
height={48}
unoptimized
crossOrigin="anonymous"
src={`/icon/${data.baseType.toLowerCase()}.webp`}
className="absolute top-0 right-0 w-6 h-6"
alt={data.baseType.toLowerCase()}
/>
</div>
</div>
<NameAvatar
locale={locale}
text={text}
className="mt-2 text-center text-base font-normal leading-tight"
/>
{avatarDetail && (
<div className="space-y-2">
<div className="flex justify-between items-center">
<span className="text-xs text-base-content/70 mx-1">HP:</span>
<span className="text-xs font-medium">
<span className="text-error">
{Number(avatarDetail?.[Number(data.id)]?.stats?.HP ?? 0).toLocaleString(undefined, { maximumFractionDigits: 0 })}
</span>
<span className="text-base-content/50">/</span>
<span className="text-base-content/70">
{Number(avatarDetail?.[Number(data.id)]?.stats?.MaxHP ?? 100).toLocaleString(undefined, { maximumFractionDigits: 0 })}
</span>
</span>
</div>
<div className="relative w-full bg-base-300 rounded-full h-2.5">
<div
className="bg-error h-2.5 rounded-full transition-all duration-300"
style={{
width: `${Math.max(0, Math.min(100, ((avatarDetail?.[Number(data.id)]?.stats?.HP || 0) / (avatarDetail?.[Number(data.id)]?.stats?.MaxHP || 100)) * 100))}%`
}}
/>
<span className="absolute inset-0 flex items-center justify-center text-xs text-white font-medium">
{Math.round(((avatarDetail?.[Number(data.id)]?.stats?.HP || 0) / (avatarDetail?.[Number(data.id)]?.stats?.MaxHP || 100)) * 100)}%
</span>
</div>
</div>
)}
</li>
);
}
"use client";
import { getNameChar } from '@/helper';
import useLocaleStore from '@/stores/localeStore';
import { CharacterBasic } from '@/types';
import NameAvatar from '../nameAvatar';
import useBattleDataStore from '@/stores/battleDataStore';
import Image from 'next/image';
import { useTranslations } from 'next-intl';
interface CharacterCardProps {
data: CharacterBasic
}
export default function CharacterCard({ data }: CharacterCardProps) {
const { locale } = useLocaleStore();
const { avatarDetail } = useBattleDataStore()
const transI18n = useTranslations("DataAnalysisPage");
const text = getNameChar(locale, transI18n, data)
return (
<li className="z-10 flex flex-col w-28 items-center p-1 rounded-md shadow-lg bg-linear-to-b from-customStart to-customEnd transform transition-transform duration-300 hover:scale-105 m-1">
<div
className={`w-20 rounded-md p-0.5 bg-linear-to-br ${data.rank === "CombatPowerAvatarRarityType5"
? "from-yellow-400 via-yellow-300 to-yellow-500"
: "from-purple-300 via-purple-200 to-purple-400"
}`}
>
<div className="relative w-full h-full">
<Image
width={376}
height={512}
unoptimized
crossOrigin="anonymous"
src={`${process.env.CDN_URL}/${data.icon}`}
className="w-full h-full rounded-md object-cover"
alt="ALT"
/>
<Image
width={48}
height={48}
unoptimized
crossOrigin="anonymous"
src={`/icon/${data?.damageType?.toLowerCase()}.webp`}
className="absolute top-0 left-0 w-6 h-6"
alt={data?.damageType?.toLowerCase()}
/>
<Image
width={48}
height={48}
unoptimized
crossOrigin="anonymous"
src={`/icon/${data.baseType.toLowerCase()}.webp`}
className="absolute top-0 right-0 w-6 h-6"
alt={data.baseType.toLowerCase()}
/>
</div>
</div>
<NameAvatar
locale={locale}
text={text}
className="mt-2 text-center text-base font-normal leading-tight"
/>
{avatarDetail && (
<div className="space-y-2">
<div className="flex justify-between items-center">
<span className="text-xs text-base-content/70 mx-1">HP:</span>
<span className="text-xs font-medium">
<span className="text-error">
{Number(avatarDetail?.[Number(data.id)]?.stats?.HP ?? 0).toLocaleString(undefined, { maximumFractionDigits: 0 })}
</span>
<span className="text-base-content/50">/</span>
<span className="text-base-content/70">
{Number(avatarDetail?.[Number(data.id)]?.stats?.MaxHP ?? 100).toLocaleString(undefined, { maximumFractionDigits: 0 })}
</span>
</span>
</div>
<div className="relative w-full bg-base-300 rounded-full h-2.5">
<div
className="bg-error h-2.5 rounded-full transition-all duration-300"
style={{
width: `${Math.max(0, Math.min(100, ((avatarDetail?.[Number(data.id)]?.stats?.HP || 0) / (avatarDetail?.[Number(data.id)]?.stats?.MaxHP || 100)) * 100))}%`
}}
/>
<span className="absolute inset-0 flex items-center justify-center text-xs text-white font-medium">
{Math.round(((avatarDetail?.[Number(data.id)]?.stats?.HP || 0) / (avatarDetail?.[Number(data.id)]?.stats?.MaxHP || 100)) * 100)}%
</span>
</div>
</div>
)}
</li>
);
}
+84 -84
View File
@@ -1,84 +1,84 @@
'use client';
import {
Chart as ChartJS,
LineElement,
CategoryScale,
LinearScale,
PointElement,
Tooltip,
Legend,
} from 'chart.js';
import { Line } from 'react-chartjs-2';
import { useDamageLinesForAll } from '@/hooks/useDamageLinesForAll';
import useAvatarDataStore from '@/stores/avatarDataStore';
import useLocaleStore from '@/stores/localeStore';
import { getNameChar } from '@/helper';
import { useState } from 'react';
import { useTranslations } from 'next-intl';
ChartJS.register(LineElement, CategoryScale, LinearScale, PointElement, Tooltip, Legend);
const colors = ['#f87171', '#34d399', '#60a5fa', '#facc15', '#a78bfa', '#fb923c'];
export default function MultiCharLineChart() {
const [mode, setMode] = useState<1 | 2>(2);
const dataByAvatar = useDamageLinesForAll(mode);
const avatarIds = Object.keys(dataByAvatar).map(Number);
const { mapAvatar } = useAvatarDataStore()
const { locale } = useLocaleStore();
const transI18n = useTranslations("DataAnalysisPage")
const data = {
datasets: avatarIds.map((id, idx) => ({
label: getNameChar(locale, transI18n, mapAvatar?.[id.toString()]),
data: dataByAvatar[id].map(({ x, y }: { x: number; y: number }) => {
return {
x: x.toFixed(2),
y: y.toFixed(2)
}
}),
borderColor: colors[idx % colors.length],
backgroundColor: colors[idx % colors.length],
fill: false,
tension: 0.3,
})),
};
const options = {
responsive: true,
scales: {
x: {
type: 'linear' as const,
position: 'bottom' as "bottom" | "center" | "left" | "top" | "right",
ticks: {
stepSize: 1,
},
},
y: {
beginAtZero: true,
},
},
};
return (
<div className="w-full">
<div className="mb-4 flex items-start gap-2 justify-end">
{[
{ mode: 1, label: `${transI18n("type")} 1`, className: "btn-primary" },
{ mode: 2, label: `${transI18n("type")} 2`, className: "btn-warning" },
].map(({ mode: m, label, className }) => (
<button
key={m}
onClick={() => setMode(m as 1 | 2)}
className={`btn btn-sm ${mode === m ? className : "btn-ghost"}`}
>
{label}
</button>
))}
</div>
<Line data={data} options={options} />
</div>
)
}
'use client';
import {
Chart as ChartJS,
LineElement,
CategoryScale,
LinearScale,
PointElement,
Tooltip,
Legend,
} from 'chart.js';
import { Line } from 'react-chartjs-2';
import { useDamageLinesForAll } from '@/hooks/useDamageLinesForAll';
import useAvatarDataStore from '@/stores/avatarDataStore';
import useLocaleStore from '@/stores/localeStore';
import { getNameChar } from '@/helper';
import { useState } from 'react';
import { useTranslations } from 'next-intl';
ChartJS.register(LineElement, CategoryScale, LinearScale, PointElement, Tooltip, Legend);
const colors = ['#f87171', '#34d399', '#60a5fa', '#facc15', '#a78bfa', '#fb923c'];
export default function MultiCharLineChart() {
const [mode, setMode] = useState<1 | 2>(2);
const dataByAvatar = useDamageLinesForAll(mode);
const avatarIds = Object.keys(dataByAvatar).map(Number);
const { mapAvatar } = useAvatarDataStore()
const { locale } = useLocaleStore();
const transI18n = useTranslations("DataAnalysisPage")
const data = {
datasets: avatarIds.map((id, idx) => ({
label: getNameChar(locale, transI18n, mapAvatar?.[id.toString()]),
data: dataByAvatar[id].map(({ x, y }: { x: number; y: number }) => {
return {
x: x.toFixed(2),
y: y.toFixed(2)
}
}),
borderColor: colors[idx % colors.length],
backgroundColor: colors[idx % colors.length],
fill: false,
tension: 0.3,
})),
};
const options = {
responsive: true,
scales: {
x: {
type: 'linear' as const,
position: 'bottom' as "bottom" | "center" | "left" | "top" | "right",
ticks: {
stepSize: 1,
},
},
y: {
beginAtZero: true,
},
},
};
return (
<div className="w-full">
<div className="mb-4 flex items-start gap-2 justify-end">
{[
{ mode: 1, label: `${transI18n("type")} 1`, className: "btn-primary" },
{ mode: 2, label: `${transI18n("type")} 2`, className: "btn-warning" },
].map(({ mode: m, label, className }) => (
<button
key={m}
onClick={() => setMode(m as 1 | 2)}
className={`btn btn-sm ${mode === m ? className : "btn-ghost"}`}
>
{label}
</button>
))}
</div>
<Line data={data} options={options} />
</div>
)
}
+80 -80
View File
@@ -1,80 +1,80 @@
"use client";
import { Line } from "react-chartjs-2";
import { ChartOptions } from "chart.js";
import { useDamageLineForOne } from "@/hooks/useDamageLineForOne";
import {
Chart as ChartJS,
LineElement,
PointElement,
CategoryScale,
LinearScale,
Title,
Tooltip,
Legend,
Filler,
} from "chart.js";
import { useTranslations } from "next-intl";
import { useState } from "react";
ChartJS.register(
LineElement,
PointElement,
CategoryScale,
LinearScale,
Title,
Tooltip,
Legend,
Filler
);
export function DamageLineForOne({ avatarId }: { avatarId: number; }) {
const [mode, setMode] = useState<0 | 1>(1);
const dataRaw = useDamageLineForOne(avatarId, mode);
const transI18n = useTranslations("DataAnalysisPage");
const data = {
labels: dataRaw.map(d => Number(d.x.toFixed(2))),
datasets: [
{
label: mode === 1 ? transI18n("cumulativeDamage") : transI18n("damageByActionValue"),
data: dataRaw.map(d => Number(d.y.toFixed(2))),
borderColor: "rgba(75,192,192,1)",
backgroundColor: "rgba(75,192,192,0.2)",
tension: 0.3,
fill: true,
},
],
};
const options: ChartOptions<"line"> = {
responsive: true,
plugins: {
legend: { display: true },
},
scales: {
x: { title: { display: true, text: transI18n("actionValue") } },
y: { title: { display: true, text: transI18n("damage") }, beginAtZero: true },
},
};
return (
<div className="w-full">
<div className="mb-4 flex items-start gap-2 justify-end">
{[
{ mode: 1, label: `${transI18n("type")} 1`, className: "btn-primary" },
{ mode: 2, label: `${transI18n("type")} 2`, className: "btn-warning" },
].map(({ mode: m, label, className }) => (
<button
key={m}
onClick={() => setMode(m as 0 | 1)}
className={`btn btn-sm ${mode === m ? className : "btn-ghost"}`}
>
{label}
</button>
))}
</div>
<Line data={data} options={options} />
</div>
)
}
"use client";
import { Line } from "react-chartjs-2";
import { ChartOptions } from "chart.js";
import { useDamageLineForOne } from "@/hooks/useDamageLineForOne";
import {
Chart as ChartJS,
LineElement,
PointElement,
CategoryScale,
LinearScale,
Title,
Tooltip,
Legend,
Filler,
} from "chart.js";
import { useTranslations } from "next-intl";
import { useState } from "react";
ChartJS.register(
LineElement,
PointElement,
CategoryScale,
LinearScale,
Title,
Tooltip,
Legend,
Filler
);
export function DamageLineForOne({ avatarId }: { avatarId: number; }) {
const [mode, setMode] = useState<0 | 1>(1);
const dataRaw = useDamageLineForOne(avatarId, mode);
const transI18n = useTranslations("DataAnalysisPage");
const data = {
labels: dataRaw.map(d => Number(d.x.toFixed(2))),
datasets: [
{
label: mode === 1 ? transI18n("cumulativeDamage") : transI18n("damageByActionValue"),
data: dataRaw.map(d => Number(d.y.toFixed(2))),
borderColor: "rgba(75,192,192,1)",
backgroundColor: "rgba(75,192,192,0.2)",
tension: 0.3,
fill: true,
},
],
};
const options: ChartOptions<"line"> = {
responsive: true,
plugins: {
legend: { display: true },
},
scales: {
x: { title: { display: true, text: transI18n("actionValue") } },
y: { title: { display: true, text: transI18n("damage") }, beginAtZero: true },
},
};
return (
<div className="w-full">
<div className="mb-4 flex items-start gap-2 justify-end">
{[
{ mode: 1, label: `${transI18n("type")} 1`, className: "btn-primary" },
{ mode: 2, label: `${transI18n("type")} 2`, className: "btn-warning" },
].map(({ mode: m, label, className }) => (
<button
key={m}
onClick={() => setMode(m as 0 | 1)}
className={`btn btn-sm ${mode === m ? className : "btn-ghost"}`}
>
{label}
</button>
))}
</div>
<Line data={data} options={options} />
</div>
)
}
+177 -177
View File
@@ -1,177 +1,177 @@
'use client';
import { useState } from 'react';
import { getNameChar } from '@/helper';
import useAvatarDataStore from '@/stores/avatarDataStore';
import useBattleDataStore from '@/stores/battleDataStore';
import useLocaleStore from '@/stores/localeStore';
import {
Chart as ChartJS,
BarElement,
CategoryScale,
LinearScale,
Tooltip,
Legend
} from 'chart.js';
import { Bar } from 'react-chartjs-2';
import { useTranslations } from 'next-intl';
import {attackTypeToString} from "@/types";
ChartJS.register(BarElement, CategoryScale, LinearScale, Tooltip, Legend);
const colorPalette = [
'rgba(255, 99, 132, 0.6)',
'rgba(54, 162, 235, 0.6)',
'rgba(255, 206, 86, 0.6)',
'rgba(75, 192, 192, 0.6)',
'rgba(153, 102, 255, 0.6)',
'rgba(255, 159, 64, 0.6)',
'rgba(199, 199, 199, 0.6)',
'rgba(255, 99, 255, 0.6)',
'rgba(0, 200, 83, 0.6)',
'rgba(255, 112, 67, 0.6)',
'rgba(63, 81, 181, 0.6)',
'rgba(0, 188, 212, 0.6)',
'rgba(233, 30, 99, 0.6)',
'rgba(124, 179, 66, 0.6)',
'rgba(255, 235, 59, 0.6)',
'rgba(158, 158, 158, 0.6)',
'rgba(121, 85, 72, 0.6)',
'rgba(96, 125, 139, 0.6)',
'rgba(100, 181, 246, 0.6)',
'rgba(255, 171, 145, 0.6)',
'rgba(174, 213, 129, 0.6)',
'rgba(255, 245, 157, 0.6)'
];
const borderPalette = colorPalette.map((c) => c.replace('0.6', '1'));
export default function DamagePerAvatarForAll() {
const transI18n = useTranslations("DataAnalysisPage");
const { lineup, skillHistory } = useBattleDataStore();
const { mapAvatar } = useAvatarDataStore();
const { locale } = useLocaleStore();
const [mode, setMode] = useState<number>(2);
const avatarMap = lineup.map((avatar) => {
if (!mapAvatar?.[avatar.avatarId.toString()]) return undefined;
return {
avatarId: avatar.avatarId,
avatarName: getNameChar(locale, transI18n, mapAvatar?.[avatar.avatarId.toString()])
};
}).filter(Boolean) as { avatarId: number, avatarName: string }[];
const labels = avatarMap.map(a => a.avatarName);
let datasets: Array<{
label: string;
data: number[];
backgroundColor: string | string[];
borderColor: string | string[];
borderWidth: number;
stack?: string;
}> = [];
if (mode === 1) {
datasets = [
{
label: transI18n("totalDamage"),
data: avatarMap.map(({ avatarId }) => {
const total = skillHistory
.filter(skill => skill.avatarId === avatarId)
.reduce((sum, s) => sum + s.totalDamage, 0);
return total;
}),
backgroundColor: avatarMap.map((_, i) => colorPalette[i % colorPalette.length]),
borderColor: avatarMap.map((_, i) => borderPalette[i % borderPalette.length]),
borderWidth: 1
}
];
}
if (mode === 2) {
const damageTypesSet = new Set<string>();
avatarMap.forEach(({ avatarId }) => {
skillHistory.filter(s => s.avatarId === avatarId).forEach(s =>
s.damageDetail?.forEach(d => d.damage_type && damageTypesSet.add(transI18n(attackTypeToString(d?.damage_type).toLowerCase())))
);
});
const damageTypes = Array.from(damageTypesSet);
datasets = damageTypes.map((dt, i) => ({
label: dt,
data: avatarMap.map(({ avatarId }) => {
const total = skillHistory
.filter(skill => skill.avatarId === avatarId)
.flatMap(s => s.damageDetail || [])
.filter(d => transI18n(attackTypeToString(d?.damage_type).toLowerCase()) === dt)
.reduce((sum, d) => sum + d.damage, 0);
return total;
}),
backgroundColor: colorPalette[i % colorPalette.length],
borderColor: borderPalette[i % borderPalette.length],
borderWidth: 1,
stack: transI18n('damage')
}));
}
if (mode === 3) {
const skillTypesSet = new Set<string>();
skillHistory.forEach(s => skillTypesSet.add(transI18n(attackTypeToString(s?.skillType)?.toLowerCase())));
const skillTypes = Array.from(skillTypesSet);
datasets = skillTypes.map((st, i) => ({
label: st,
data: avatarMap.map(({ avatarId }) => {
const total = skillHistory
.filter(skill => skill.avatarId === avatarId && transI18n(attackTypeToString(skill?.skillType).toLowerCase()) === st)
.reduce((sum, s) => sum + s.totalDamage, 0);
return total;
}),
backgroundColor: colorPalette[i % colorPalette.length],
borderColor: borderPalette[i % borderPalette.length],
borderWidth: 1,
stack: transI18n('skill')
}));
}
const options = {
responsive: true,
scales: {
y: {
beginAtZero: true,
stacked: mode !== 1,
ticks: {
precision: 0,
},
},
x: {
stacked: mode !== 1,
},
},
};
return (
<div className="w-full">
<div className="mb-4 flex items-start gap-2 justify-end">
{[
{ mode: 1, label: `${transI18n("type")} 1`, className: "btn-primary" },
{ mode: 2, label: `${transI18n("type")} 2`, className: "btn-warning" },
{ mode: 3, label: `${transI18n("type")} 3`, className: "btn-accent" },
].map(({ mode: m, label, className }) => (
<button
key={m}
onClick={() => setMode(m)}
className={`btn btn-sm ${mode === m ? className : "btn-ghost"}`}
>
{label}
</button>
))}
</div>
<Bar data={{ labels, datasets }} options={options}/>
</div>
);
}
'use client';
import { useState } from 'react';
import { getNameChar } from '@/helper';
import useAvatarDataStore from '@/stores/avatarDataStore';
import useBattleDataStore from '@/stores/battleDataStore';
import useLocaleStore from '@/stores/localeStore';
import {
Chart as ChartJS,
BarElement,
CategoryScale,
LinearScale,
Tooltip,
Legend
} from 'chart.js';
import { Bar } from 'react-chartjs-2';
import { useTranslations } from 'next-intl';
import {attackTypeToString} from "@/types";
ChartJS.register(BarElement, CategoryScale, LinearScale, Tooltip, Legend);
const colorPalette = [
'rgba(255, 99, 132, 0.6)',
'rgba(54, 162, 235, 0.6)',
'rgba(255, 206, 86, 0.6)',
'rgba(75, 192, 192, 0.6)',
'rgba(153, 102, 255, 0.6)',
'rgba(255, 159, 64, 0.6)',
'rgba(199, 199, 199, 0.6)',
'rgba(255, 99, 255, 0.6)',
'rgba(0, 200, 83, 0.6)',
'rgba(255, 112, 67, 0.6)',
'rgba(63, 81, 181, 0.6)',
'rgba(0, 188, 212, 0.6)',
'rgba(233, 30, 99, 0.6)',
'rgba(124, 179, 66, 0.6)',
'rgba(255, 235, 59, 0.6)',
'rgba(158, 158, 158, 0.6)',
'rgba(121, 85, 72, 0.6)',
'rgba(96, 125, 139, 0.6)',
'rgba(100, 181, 246, 0.6)',
'rgba(255, 171, 145, 0.6)',
'rgba(174, 213, 129, 0.6)',
'rgba(255, 245, 157, 0.6)'
];
const borderPalette = colorPalette.map((c) => c.replace('0.6', '1'));
export default function DamagePerAvatarForAll() {
const transI18n = useTranslations("DataAnalysisPage");
const { lineup, skillHistory } = useBattleDataStore();
const { mapAvatar } = useAvatarDataStore();
const { locale } = useLocaleStore();
const [mode, setMode] = useState<number>(2);
const avatarMap = lineup.map((avatar) => {
if (!mapAvatar?.[avatar.avatarId.toString()]) return undefined;
return {
avatarId: avatar.avatarId,
avatarName: getNameChar(locale, transI18n, mapAvatar?.[avatar.avatarId.toString()])
};
}).filter(Boolean) as { avatarId: number, avatarName: string }[];
const labels = avatarMap.map(a => a.avatarName);
let datasets: Array<{
label: string;
data: number[];
backgroundColor: string | string[];
borderColor: string | string[];
borderWidth: number;
stack?: string;
}> = [];
if (mode === 1) {
datasets = [
{
label: transI18n("totalDamage"),
data: avatarMap.map(({ avatarId }) => {
const total = skillHistory
.filter(skill => skill.avatarId === avatarId)
.reduce((sum, s) => sum + s.totalDamage, 0);
return total;
}),
backgroundColor: avatarMap.map((_, i) => colorPalette[i % colorPalette.length]),
borderColor: avatarMap.map((_, i) => borderPalette[i % borderPalette.length]),
borderWidth: 1
}
];
}
if (mode === 2) {
const damageTypesSet = new Set<string>();
avatarMap.forEach(({ avatarId }) => {
skillHistory.filter(s => s.avatarId === avatarId).forEach(s =>
s.damageDetail?.forEach(d => d.damage_type && damageTypesSet.add(transI18n(attackTypeToString(d?.damage_type).toLowerCase())))
);
});
const damageTypes = Array.from(damageTypesSet);
datasets = damageTypes.map((dt, i) => ({
label: dt,
data: avatarMap.map(({ avatarId }) => {
const total = skillHistory
.filter(skill => skill.avatarId === avatarId)
.flatMap(s => s.damageDetail || [])
.filter(d => transI18n(attackTypeToString(d?.damage_type).toLowerCase()) === dt)
.reduce((sum, d) => sum + d.damage, 0);
return total;
}),
backgroundColor: colorPalette[i % colorPalette.length],
borderColor: borderPalette[i % borderPalette.length],
borderWidth: 1,
stack: transI18n('damage')
}));
}
if (mode === 3) {
const skillTypesSet = new Set<string>();
skillHistory.forEach(s => skillTypesSet.add(transI18n(attackTypeToString(s?.skillType)?.toLowerCase())));
const skillTypes = Array.from(skillTypesSet);
datasets = skillTypes.map((st, i) => ({
label: st,
data: avatarMap.map(({ avatarId }) => {
const total = skillHistory
.filter(skill => skill.avatarId === avatarId && transI18n(attackTypeToString(skill?.skillType).toLowerCase()) === st)
.reduce((sum, s) => sum + s.totalDamage, 0);
return total;
}),
backgroundColor: colorPalette[i % colorPalette.length],
borderColor: borderPalette[i % borderPalette.length],
borderWidth: 1,
stack: transI18n('skill')
}));
}
const options = {
responsive: true,
scales: {
y: {
beginAtZero: true,
stacked: mode !== 1,
ticks: {
precision: 0,
},
},
x: {
stacked: mode !== 1,
},
},
};
return (
<div className="w-full">
<div className="mb-4 flex items-start gap-2 justify-end">
{[
{ mode: 1, label: `${transI18n("type")} 1`, className: "btn-primary" },
{ mode: 2, label: `${transI18n("type")} 2`, className: "btn-warning" },
{ mode: 3, label: `${transI18n("type")} 3`, className: "btn-accent" },
].map(({ mode: m, label, className }) => (
<button
key={m}
onClick={() => setMode(m)}
className={`btn btn-sm ${mode === m ? className : "btn-ghost"}`}
>
{label}
</button>
))}
</div>
<Bar data={{ labels, datasets }} options={options}/>
</div>
);
}
+60 -60
View File
@@ -1,60 +1,60 @@
"use client";
import { Bar } from "react-chartjs-2";
import { ChartOptions } from "chart.js";
import { useDamagePerCycleForAll } from "@/hooks/useDamagePerCycle";
import { Chart as ChartJS, BarElement, ArcElement, RadialLinearScale } from "chart.js";
import { useTranslations } from "next-intl";
import { useState } from "react";
ChartJS.register(BarElement, ArcElement, RadialLinearScale);
export default function DamagePerCycleForAll() {
const [mode, setMode] = useState<0 | 1 | 2>(0);
const dataRaw = useDamagePerCycleForAll(mode);
const transI18n = useTranslations("DataAnalysisPage");
const data = {
labels: dataRaw.map(d => d.x),
datasets: [
{
label: mode === 0 ? `${transI18n("damagePerCycleAndWave")}` : mode === 1 ? `${transI18n("damagePerCycle")}` : `${transI18n("damagePerWave")}`,
data: dataRaw.map(d => d.y),
backgroundColor: dataRaw.map((_, i) =>
['#f87171', '#34d399', '#60a5fa', '#facc15', '#a78bfa', '#fb923c', '#f472b6'][i % 7]
),
},
],
};
const options: ChartOptions<"bar"> = {
responsive: true,
plugins: {
legend: { display: true },
},
scales: {
x: { title: { display: true, text: transI18n("cycleCount") } },
y: { title: { display: true, text: transI18n("totalDamage") }, beginAtZero: true },
},
};
return (
<div className="w-full">
<div className="mb-4 flex items-start gap-2 justify-end">
{[
{ mode: 0, label: `${transI18n("type")} 1`, className: "btn-primary" },
{ mode: 1, label: `${transI18n("type")} 2`, className: "btn-warning" },
{ mode: 2, label: `${transI18n("type")} 3`, className: "btn-accent" },
].map(({ mode: m, label, className }) => (
<button
key={m}
onClick={() => setMode(m as 0 | 1 | 2)}
className={`btn btn-sm ${mode === m ? className : "btn-ghost"}`}
>
{label}
</button>
))}
</div>
<Bar data={data} options={options} />
</div>
)
}
"use client";
import { Bar } from "react-chartjs-2";
import { ChartOptions } from "chart.js";
import { useDamagePerCycleForAll } from "@/hooks/useDamagePerCycle";
import { Chart as ChartJS, BarElement, ArcElement, RadialLinearScale } from "chart.js";
import { useTranslations } from "next-intl";
import { useState } from "react";
ChartJS.register(BarElement, ArcElement, RadialLinearScale);
export default function DamagePerCycleForAll() {
const [mode, setMode] = useState<0 | 1 | 2>(0);
const dataRaw = useDamagePerCycleForAll(mode);
const transI18n = useTranslations("DataAnalysisPage");
const data = {
labels: dataRaw.map(d => d.x),
datasets: [
{
label: mode === 0 ? `${transI18n("damagePerCycleAndWave")}` : mode === 1 ? `${transI18n("damagePerCycle")}` : `${transI18n("damagePerWave")}`,
data: dataRaw.map(d => d.y),
backgroundColor: dataRaw.map((_, i) =>
['#f87171', '#34d399', '#60a5fa', '#facc15', '#a78bfa', '#fb923c', '#f472b6'][i % 7]
),
},
],
};
const options: ChartOptions<"bar"> = {
responsive: true,
plugins: {
legend: { display: true },
},
scales: {
x: { title: { display: true, text: transI18n("cycleCount") } },
y: { title: { display: true, text: transI18n("totalDamage") }, beginAtZero: true },
},
};
return (
<div className="w-full">
<div className="mb-4 flex items-start gap-2 justify-end">
{[
{ mode: 0, label: `${transI18n("type")} 1`, className: "btn-primary" },
{ mode: 1, label: `${transI18n("type")} 2`, className: "btn-warning" },
{ mode: 2, label: `${transI18n("type")} 3`, className: "btn-accent" },
].map(({ mode: m, label, className }) => (
<button
key={m}
onClick={() => setMode(m as 0 | 1 | 2)}
className={`btn btn-sm ${mode === m ? className : "btn-ghost"}`}
>
{label}
</button>
))}
</div>
<Bar data={data} options={options} />
</div>
)
}
+64 -64
View File
@@ -1,64 +1,64 @@
"use client";
import { Bar } from "react-chartjs-2";
import { ChartOptions } from "chart.js";
import { useDamagePerCycleForOne } from "@/hooks/useDamagePerCycle";
import { Chart as ChartJS, BarElement, ArcElement, RadialLinearScale } from "chart.js";
import { useTranslations } from "next-intl";
import { useState } from "react";
ChartJS.register(BarElement, ArcElement, RadialLinearScale);
export function DamagePerCycleForOne({
avatarId,
}: {
avatarId: number;
}) {
const [mode, setMode] = useState<0 | 1 | 2>(0);
const dataRaw = useDamagePerCycleForOne(avatarId, mode);
const transI18n = useTranslations("DataAnalysisPage");
const data = {
labels: dataRaw.map(d => d.x),
datasets: [
{
label: mode === 0 ? `${transI18n("damagePerCycleAndWave")}` : mode === 1 ? `${transI18n("damagePerCycle")}` : `${transI18n("damagePerWave")}`,
data: dataRaw.map(d => d.y),
backgroundColor: dataRaw.map((_, i) =>
['#f87171', '#34d399', '#60a5fa', '#facc15', '#a78bfa', '#fb923c', '#f472b6'][i % 7]
),
},
],
};
const options: ChartOptions<"bar"> = {
responsive: true,
plugins: {
legend: { display: true },
},
scales: {
x: { title: { display: true, text: transI18n("cycleCount") } },
y: { title: { display: true, text: transI18n("totalDamage") }, beginAtZero: true },
},
};
return (
<div className="w-full">
<div className="mb-4 flex items-start gap-2 justify-end">
{[
{ mode: 0, label: `${transI18n("type")} 1`, className: "btn-primary" },
{ mode: 1, label: `${transI18n("type")} 2`, className: "btn-warning" },
{ mode: 2, label: `${transI18n("type")} 3`, className: "btn-warning" },
].map(({ mode: m, label, className }) => (
<button
key={m}
onClick={() => setMode(m as 0 | 1 | 2)}
className={`btn btn-sm ${mode === m ? className : "btn-ghost"}`}
>
{label}
</button>
))}
</div>
<Bar data={data} options={options} />
</div>
)
}
"use client";
import { Bar } from "react-chartjs-2";
import { ChartOptions } from "chart.js";
import { useDamagePerCycleForOne } from "@/hooks/useDamagePerCycle";
import { Chart as ChartJS, BarElement, ArcElement, RadialLinearScale } from "chart.js";
import { useTranslations } from "next-intl";
import { useState } from "react";
ChartJS.register(BarElement, ArcElement, RadialLinearScale);
export function DamagePerCycleForOne({
avatarId,
}: {
avatarId: number;
}) {
const [mode, setMode] = useState<0 | 1 | 2>(0);
const dataRaw = useDamagePerCycleForOne(avatarId, mode);
const transI18n = useTranslations("DataAnalysisPage");
const data = {
labels: dataRaw.map(d => d.x),
datasets: [
{
label: mode === 0 ? `${transI18n("damagePerCycleAndWave")}` : mode === 1 ? `${transI18n("damagePerCycle")}` : `${transI18n("damagePerWave")}`,
data: dataRaw.map(d => d.y),
backgroundColor: dataRaw.map((_, i) =>
['#f87171', '#34d399', '#60a5fa', '#facc15', '#a78bfa', '#fb923c', '#f472b6'][i % 7]
),
},
],
};
const options: ChartOptions<"bar"> = {
responsive: true,
plugins: {
legend: { display: true },
},
scales: {
x: { title: { display: true, text: transI18n("cycleCount") } },
y: { title: { display: true, text: transI18n("totalDamage") }, beginAtZero: true },
},
};
return (
<div className="w-full">
<div className="mb-4 flex items-start gap-2 justify-end">
{[
{ mode: 0, label: `${transI18n("type")} 1`, className: "btn-primary" },
{ mode: 1, label: `${transI18n("type")} 2`, className: "btn-warning" },
{ mode: 2, label: `${transI18n("type")} 3`, className: "btn-warning" },
].map(({ mode: m, label, className }) => (
<button
key={m}
onClick={() => setMode(m as 0 | 1 | 2)}
className={`btn btn-sm ${mode === m ? className : "btn-ghost"}`}
>
{label}
</button>
))}
</div>
<Bar data={data} options={options} />
</div>
)
}
+91 -91
View File
@@ -1,91 +1,91 @@
'use client';
import {
Chart as ChartJS,
ArcElement,
Tooltip,
Legend
} from 'chart.js';
import { Pie } from 'react-chartjs-2';
import { useDamagePercentPerAvatar } from '@/hooks/useDamagePercentPerAvatar';
import useAvatarDataStore from '@/stores/avatarDataStore';
import useLocaleStore from '@/stores/localeStore';
import { getNameChar } from '@/helper';
import { useTranslations } from 'next-intl';
import { useState } from 'react';
import { useDamagePercentByType } from '@/hooks/useDamagePercentForDamgeType';
ChartJS.register(ArcElement, Tooltip, Legend);
const colors = [
'#f87171', '#34d399', '#60a5fa', '#facc15',
'#a78bfa', '#fb923c', '#f472b6', '#10b981',
'#fcd34d', '#c084fc', '#f97316', '#ec4899',
'#4ade80', '#fbbf24', '#8b5cf6', '#f43f5e'
];
export default function DamagePercentChartForAll() {
const [mode, setMode] = useState<1 | 2>(1);
const damageByAvatar = useDamagePercentPerAvatar();
const damageByType = useDamagePercentByType();
const { mapAvatar } = useAvatarDataStore();
const { locale } = useLocaleStore();
const transI18n = useTranslations("DataAnalysisPage");
const chartData = {
labels: (mode === 1
? damageByAvatar.map(d =>
getNameChar(locale, transI18n, mapAvatar?.[d.avatarId.toString()])
)
: damageByType.map(d => transI18n(d.type.toLowerCase()))
),
datasets: [
{
label: '% ' + transI18n("damage"),
data: (mode === 1
? damageByAvatar.map(d => d.percent.toFixed(2))
: damageByType.map(d => d.percent.toFixed(2))
),
backgroundColor: colors,
borderWidth: 1,
},
],
};
const options = {
responsive: true,
plugins: {
tooltip: {
callbacks: {
label: (ctx: import('chart.js').TooltipItem<'pie'>) => `${ctx.label}: ${ctx.raw}%`,
},
},
datalabels: {
display: false,
},
},
};
return (
<div className='w-full'>
<div className="mb-4 flex items-start gap-2 justify-end">
{[
{ mode: 1, label: `${transI18n("type")} 1`, className: "btn-primary" },
{ mode: 2, label: `${transI18n("type")} 2`, className: "btn-warning" },
].map(({ mode: m, label, className }) => (
<button
key={m}
onClick={() => setMode(m as 1 | 2)}
className={`btn btn-sm ${mode === m ? className : "btn-ghost"}`}
>
{label}
</button>
))}
</div>
<div className="flex justify-center">
<Pie data={chartData} options={options} />
</div>
</div>
);
}
'use client';
import {
Chart as ChartJS,
ArcElement,
Tooltip,
Legend
} from 'chart.js';
import { Pie } from 'react-chartjs-2';
import { useDamagePercentPerAvatar } from '@/hooks/useDamagePercentPerAvatar';
import useAvatarDataStore from '@/stores/avatarDataStore';
import useLocaleStore from '@/stores/localeStore';
import { getNameChar } from '@/helper';
import { useTranslations } from 'next-intl';
import { useState } from 'react';
import { useDamagePercentByType } from '@/hooks/useDamagePercentForDamgeType';
ChartJS.register(ArcElement, Tooltip, Legend);
const colors = [
'#f87171', '#34d399', '#60a5fa', '#facc15',
'#a78bfa', '#fb923c', '#f472b6', '#10b981',
'#fcd34d', '#c084fc', '#f97316', '#ec4899',
'#4ade80', '#fbbf24', '#8b5cf6', '#f43f5e'
];
export default function DamagePercentChartForAll() {
const [mode, setMode] = useState<1 | 2>(1);
const damageByAvatar = useDamagePercentPerAvatar();
const damageByType = useDamagePercentByType();
const { mapAvatar } = useAvatarDataStore();
const { locale } = useLocaleStore();
const transI18n = useTranslations("DataAnalysisPage");
const chartData = {
labels: (mode === 1
? damageByAvatar.map(d =>
getNameChar(locale, transI18n, mapAvatar?.[d.avatarId.toString()])
)
: damageByType.map(d => transI18n(d.type.toLowerCase()))
),
datasets: [
{
label: '% ' + transI18n("damage"),
data: (mode === 1
? damageByAvatar.map(d => d.percent.toFixed(2))
: damageByType.map(d => d.percent.toFixed(2))
),
backgroundColor: colors,
borderWidth: 1,
},
],
};
const options = {
responsive: true,
plugins: {
tooltip: {
callbacks: {
label: (ctx: import('chart.js').TooltipItem<'pie'>) => `${ctx.label}: ${ctx.raw}%`,
},
},
datalabels: {
display: false,
},
},
};
return (
<div className='w-full'>
<div className="mb-4 flex items-start gap-2 justify-end">
{[
{ mode: 1, label: `${transI18n("type")} 1`, className: "btn-primary" },
{ mode: 2, label: `${transI18n("type")} 2`, className: "btn-warning" },
].map(({ mode: m, label, className }) => (
<button
key={m}
onClick={() => setMode(m as 1 | 2)}
className={`btn btn-sm ${mode === m ? className : "btn-ghost"}`}
>
{label}
</button>
))}
</div>
<div className="flex justify-center">
<Pie data={chartData} options={options} />
</div>
</div>
);
}
+70 -70
View File
@@ -1,70 +1,70 @@
'use client';
import { useState } from 'react';
import { Bar } from 'react-chartjs-2';
import { Chart as ChartJS, BarElement, CategoryScale, LinearScale, Tooltip, Legend } from 'chart.js';
import { useTranslations } from 'next-intl';
import { useSkillDamageForAvatar } from '@/hooks/useSkillDamageForAvatar';
import { useDamageByTypeForAvatar } from '@/hooks/useDamageTypeForAvatar';
ChartJS.register(BarElement, CategoryScale, LinearScale, Tooltip, Legend);
export default function SkillBarChart({ avatarId }: { avatarId: number }) {
const [mode, setMode] = useState<1 | 2>(2);
const transI18n = useTranslations('DataAnalysisPage');
const { labels: skillLabels, damageValues: skillDamageValues } = useSkillDamageForAvatar(avatarId);
const { labels: typeLabels, damageValues: typeDamageValues } = useDamageByTypeForAvatar(avatarId);
const colors = ['#f87171', '#facc15', '#34d399', '#60a5fa', '#a78bfa', '#fb923c'];
const data = {
labels: mode === 1 ? skillLabels.map(it => transI18n(it)) : typeLabels.map(it => transI18n(it)),
datasets: [
{
label: mode === 1
? transI18n('skill')
: transI18n('damage'),
data: mode === 1 ? skillDamageValues : typeDamageValues,
backgroundColor: colors.slice(0, (mode === 1 ? skillLabels : typeLabels).length),
borderColor: '#111',
borderWidth: 1,
},
],
};
const options = {
responsive: true,
scales: {
y: {
beginAtZero: true,
ticks: { precision: 0 },
},
},
plugins: {
legend: {
display: false,
},
},
};
return (
<div className="w-full">
<div className="mb-4 flex items-start gap-2 justify-end">
{[
{ mode: 1, label: `${transI18n("type")} 1`, className: "btn-primary" },
{ mode: 2, label: `${transI18n("type")} 2`, className: "btn-warning" },
].map(({ mode: m, label, className }) => (
<button
key={m}
onClick={() => setMode(m as 1 | 2)}
className={`btn btn-sm ${mode === m ? className : "btn-ghost"}`}
>
{label}
</button>
))}
</div>
<Bar data={data} options={options} />
</div>
);
}
'use client';
import { useState } from 'react';
import { Bar } from 'react-chartjs-2';
import { Chart as ChartJS, BarElement, CategoryScale, LinearScale, Tooltip, Legend } from 'chart.js';
import { useTranslations } from 'next-intl';
import { useSkillDamageForAvatar } from '@/hooks/useSkillDamageForAvatar';
import { useDamageByTypeForAvatar } from '@/hooks/useDamageTypeForAvatar';
ChartJS.register(BarElement, CategoryScale, LinearScale, Tooltip, Legend);
export default function SkillBarChart({ avatarId }: { avatarId: number }) {
const [mode, setMode] = useState<1 | 2>(2);
const transI18n = useTranslations('DataAnalysisPage');
const { labels: skillLabels, damageValues: skillDamageValues } = useSkillDamageForAvatar(avatarId);
const { labels: typeLabels, damageValues: typeDamageValues } = useDamageByTypeForAvatar(avatarId);
const colors = ['#f87171', '#facc15', '#34d399', '#60a5fa', '#a78bfa', '#fb923c'];
const data = {
labels: mode === 1 ? skillLabels.map(it => transI18n(it)) : typeLabels.map(it => transI18n(it)),
datasets: [
{
label: mode === 1
? transI18n('skill')
: transI18n('damage'),
data: mode === 1 ? skillDamageValues : typeDamageValues,
backgroundColor: colors.slice(0, (mode === 1 ? skillLabels : typeLabels).length),
borderColor: '#111',
borderWidth: 1,
},
],
};
const options = {
responsive: true,
scales: {
y: {
beginAtZero: true,
ticks: { precision: 0 },
},
},
plugins: {
legend: {
display: false,
},
},
};
return (
<div className="w-full">
<div className="mb-4 flex items-start gap-2 justify-end">
{[
{ mode: 1, label: `${transI18n("type")} 1`, className: "btn-primary" },
{ mode: 2, label: `${transI18n("type")} 2`, className: "btn-warning" },
].map(({ mode: m, label, className }) => (
<button
key={m}
onClick={() => setMode(m as 1 | 2)}
className={`btn btn-sm ${mode === m ? className : "btn-ghost"}`}
>
{label}
</button>
))}
</div>
<Bar data={data} options={options} />
</div>
);
}
+75 -75
View File
@@ -1,75 +1,75 @@
'use client';
import { useState } from 'react';
import { Pie } from 'react-chartjs-2';
import {
Chart as ChartJS,
ArcElement,
Tooltip,
Legend,
} from 'chart.js';
import { useTranslations } from 'next-intl';
import { useSkillDamageForAvatar } from '@/hooks/useSkillDamageForAvatar';
import { useDamageByTypeForAvatar } from '@/hooks/useDamageTypeForAvatar';
ChartJS.register(ArcElement, Tooltip, Legend);
const COLORS = [
'#f87171', '#facc15', '#34d399', '#60a5fa', '#a78bfa', '#fb923c',
'#f472b6', '#38bdf8', '#a3e635', '#fdba74', '#c084fc', '#4ade80',
'#fcd34d', '#818cf8', '#f43f5e', '#14b8a6', '#e879f9', '#86efac',
];
export default function SkillPieChart({ avatarId }: { avatarId: number }) {
const [mode, setMode] = useState<1 | 2>(2);
const transI18n = useTranslations("DataAnalysisPage");
const skillData = useSkillDamageForAvatar(avatarId);
const typeData = useDamageByTypeForAvatar(avatarId);
const { labels, damageValues } = mode === 1 ? skillData : typeData;
const total = damageValues.reduce((sum, val) => sum + val, 0);
const labelsWithPercent = labels.map((label, index) => {
const value = damageValues[index];
const percent = total ? ((value / total) * 100).toFixed(1) : '0.0';
return `${transI18n(label.toLowerCase())} (${percent}%)`;
});
const data = {
labels: labelsWithPercent,
datasets: [
{
data: damageValues,
backgroundColor: COLORS.slice(0, labels.length),
borderColor: '#fff',
borderWidth: 1,
},
],
};
return (
<div className="w-full ">
<div className="mb-4 flex items-start gap-2 justify-end">
{[
{ mode: 1, label: `${transI18n("type")} 1`, className: "btn-primary" },
{ mode: 2, label: `${transI18n("type")} 2`, className: "btn-warning" },
].map(({ mode: m, label, className }) => (
<button
key={m}
onClick={() => setMode(m as 1 | 2)}
className={`btn btn-sm ${mode === m ? className : "btn-ghost"}`}
>
{label}
</button>
))}
</div>
<Pie
data={data}
options={{
responsive: true,
cutout: '30%',
}}
/>
</div>
);
}
'use client';
import { useState } from 'react';
import { Pie } from 'react-chartjs-2';
import {
Chart as ChartJS,
ArcElement,
Tooltip,
Legend,
} from 'chart.js';
import { useTranslations } from 'next-intl';
import { useSkillDamageForAvatar } from '@/hooks/useSkillDamageForAvatar';
import { useDamageByTypeForAvatar } from '@/hooks/useDamageTypeForAvatar';
ChartJS.register(ArcElement, Tooltip, Legend);
const COLORS = [
'#f87171', '#facc15', '#34d399', '#60a5fa', '#a78bfa', '#fb923c',
'#f472b6', '#38bdf8', '#a3e635', '#fdba74', '#c084fc', '#4ade80',
'#fcd34d', '#818cf8', '#f43f5e', '#14b8a6', '#e879f9', '#86efac',
];
export default function SkillPieChart({ avatarId }: { avatarId: number }) {
const [mode, setMode] = useState<1 | 2>(2);
const transI18n = useTranslations("DataAnalysisPage");
const skillData = useSkillDamageForAvatar(avatarId);
const typeData = useDamageByTypeForAvatar(avatarId);
const { labels, damageValues } = mode === 1 ? skillData : typeData;
const total = damageValues.reduce((sum, val) => sum + val, 0);
const labelsWithPercent = labels.map((label, index) => {
const value = damageValues[index];
const percent = total ? ((value / total) * 100).toFixed(1) : '0.0';
return `${transI18n(label.toLowerCase())} (${percent}%)`;
});
const data = {
labels: labelsWithPercent,
datasets: [
{
data: damageValues,
backgroundColor: COLORS.slice(0, labels.length),
borderColor: '#fff',
borderWidth: 1,
},
],
};
return (
<div className="w-full ">
<div className="mb-4 flex items-start gap-2 justify-end">
{[
{ mode: 1, label: `${transI18n("type")} 1`, className: "btn-primary" },
{ mode: 2, label: `${transI18n("type")} 2`, className: "btn-warning" },
].map(({ mode: m, label, className }) => (
<button
key={m}
onClick={() => setMode(m as 1 | 2)}
className={`btn btn-sm ${mode === m ? className : "btn-ghost"}`}
>
{label}
</button>
))}
</div>
<Pie
data={data}
options={{
responsive: true,
cutout: '30%',
}}
/>
</div>
);
}
+78 -78
View File
@@ -1,79 +1,79 @@
"use client"
import useBattleDataStore from "@/stores/battleDataStore";
import Image from "next/image";
import useAvatarDataStore from "@/stores/avatarDataStore";
import { getNameEnemy } from "@/helper/getNameChar";
import useLocaleStore from "@/stores/localeStore";
import NameAvatar from "../nameAvatar";
export default function EnemyBar() {
const { enemyDetail } = useBattleDataStore()
const { mapEnemy } = useAvatarDataStore()
const { locale } = useLocaleStore()
return (
<div className="p-3 w-full">
<div className="flex gap-3 overflow-x-auto pb-2">
{enemyDetail && Object.values(enemyDetail).filter((enemy) => (
enemy.stats.HP <= enemy.maxHP)).map((enemy, uid) => (
<div key={uid} className="bg-base-200 rounded-lg p-3 border border-gray-700 w-52 shrink-0">
<div className="flex items-center justify-between mb-3">
<div className="flex items-center gap-2">
{mapEnemy?.[enemy.id.toString()]?.icon && (
<Image
src={`${process.env.CDN_URL}/${mapEnemy?.[enemy.id.toString()]?.icon}`}
alt={enemy.name}
unoptimized
crossOrigin="anonymous"
width={40}
height={40}
className="object-cover w-10 h-10 rounded-lg"
/>
)}
<div className="flex-1 min-w-0">
<NameAvatar
text={getNameEnemy(locale, mapEnemy?.[enemy.id.toString()])}
locale={locale}
className="text-base font-semibold leading-tight truncate overflow-hidden"
/>
<p className="text-base-content/70 text-xs">Level {enemy.level || 1}</p>
</div>
</div>
</div>
<div className="space-y-2">
<div className="flex justify-between items-center">
<div className="text-xs text-base-content/70">HP:</div>
<div className="flex text-xs font-medium">
<div className="text-error">
{Number(enemy?.stats?.HP ?? 0).toLocaleString(undefined, { maximumFractionDigits: 0 })}
</div>
<div className="text-base-content/50 mx-1">/</div>
<div className="text-base-content/70">
{Number(enemy?.maxHP ?? 100).toLocaleString(undefined, { maximumFractionDigits: 0 })}
</div>
</div>
</div>
<div className="relative w-full bg-base-300 rounded-full h-2.5">
<div
className="bg-error h-2.5 rounded-full transition-all duration-300"
style={{
width: `${Math.max(0, Math.min(100, ((enemy.stats?.HP || 0) / (enemy.maxHP || 100)) * 100))}%`
}}
/>
<div className="absolute inset-0 flex items-center justify-center text-xs text-white font-medium">
{Math.round(((enemy.stats?.HP || 0) / (enemy.maxHP || 100)) * 100)}%
</div>
</div>
</div>
</div>
))}
</div>
</div>
)
"use client"
import useBattleDataStore from "@/stores/battleDataStore";
import Image from "next/image";
import useAvatarDataStore from "@/stores/avatarDataStore";
import { getNameEnemy } from "@/helper/getNameChar";
import useLocaleStore from "@/stores/localeStore";
import NameAvatar from "../nameAvatar";
export default function EnemyBar() {
const { enemyDetail } = useBattleDataStore()
const { mapEnemy } = useAvatarDataStore()
const { locale } = useLocaleStore()
return (
<div className="p-3 w-full">
<div className="flex gap-3 overflow-x-auto pb-2">
{enemyDetail && Object.values(enemyDetail).filter((enemy) => (
enemy.stats.HP <= enemy.maxHP)).map((enemy, uid) => (
<div key={uid} className="bg-base-200 rounded-lg p-3 border border-gray-700 w-52 shrink-0">
<div className="flex items-center justify-between mb-3">
<div className="flex items-center gap-2">
{mapEnemy?.[enemy.id.toString()]?.icon && (
<Image
src={`${process.env.CDN_URL}/${mapEnemy?.[enemy.id.toString()]?.icon}`}
alt={enemy.name}
unoptimized
crossOrigin="anonymous"
width={40}
height={40}
className="object-cover w-10 h-10 rounded-lg"
/>
)}
<div className="flex-1 min-w-0">
<NameAvatar
text={getNameEnemy(locale, mapEnemy?.[enemy.id.toString()])}
locale={locale}
className="text-base font-semibold leading-tight truncate overflow-hidden"
/>
<p className="text-base-content/70 text-xs">Level {enemy.level || 1}</p>
</div>
</div>
</div>
<div className="space-y-2">
<div className="flex justify-between items-center">
<div className="text-xs text-base-content/70">HP:</div>
<div className="flex text-xs font-medium">
<div className="text-error">
{Number(enemy?.stats?.HP ?? 0).toLocaleString(undefined, { maximumFractionDigits: 0 })}
</div>
<div className="text-base-content/50 mx-1">/</div>
<div className="text-base-content/70">
{Number(enemy?.maxHP ?? 100).toLocaleString(undefined, { maximumFractionDigits: 0 })}
</div>
</div>
</div>
<div className="relative w-full bg-base-300 rounded-full h-2.5">
<div
className="bg-error h-2.5 rounded-full transition-all duration-300"
style={{
width: `${Math.max(0, Math.min(100, ((enemy.stats?.HP || 0) / (enemy.maxHP || 100)) * 100))}%`
}}
/>
<div className="absolute inset-0 flex items-center justify-center text-xs text-white font-medium">
{Math.round(((enemy.stats?.HP || 0) / (enemy.maxHP || 100)) * 100)}%
</div>
</div>
</div>
</div>
))}
</div>
</div>
)
}
+11 -11
View File
@@ -1,11 +1,11 @@
export default function Footer() {
return(
<footer className="footer footer-horizontal footer-center bg-base-200 text-base-content rounded p-10">
<aside>
<p>Copyright © {new Date().getFullYear()} - Kain (Powered by Nextjs & DaisyUi)</p>
</aside>
</footer>
)
}
export default function Footer() {
return(
<footer className="footer footer-horizontal footer-center bg-base-200 text-base-content rounded p-10">
<aside>
<p>Copyright © {new Date().getFullYear()} - Kain (Powered by Nextjs & DaisyUi)</p>
</aside>
</footer>
)
}
+498 -498
View File
@@ -1,499 +1,499 @@
"use client"
import { exportBattleData, importBattleData } from "@/helper";
import { useChangeTheme } from "@/hooks/useChangeTheme";
import { checkConnectTcpApi } from "@/lib/api";
import { listCurrentLanguage } from "@/lib/constant";
import { connectSocket, disconnectSocket, getSocket, isSocketConnected } from "@/lib/socket";
import useBattleDataStore from "@/stores/battleDataStore";
import useLocaleStore from "@/stores/localeStore";
import useSocketStore from "@/stores/socketSettingStore";
import { motion } from "framer-motion";
import { useTranslations } from "next-intl";
import Link from "next/link";
import { useRouter } from "next/navigation";
import { useEffect, useState } from "react";
import Image from "next/image";
const themes = [
{ label: "Winter" },
{ label: "Night" },
{ label: "Cupcake" },
{ label: "Coffee" },
];
export default function Header() {
const { changeTheme } = useChangeTheme()
const { locale, setLocale } = useLocaleStore()
const { loadBattleDataFromJSON, version } = useBattleDataStore()
const router = useRouter()
const transI18n = useTranslations("DataAnalysisPage")
const { host, port, status, connectionType, setHost, setPort, setStatus, setConnectionType } = useSocketStore();
const [message, setMessage] = useState({ text: '', type: '' });
const [isModalOpen, setIsModalOpen] = useState(false);
useEffect(() => {
const cookieLocale = document.cookie.split("; ")
.find((row) => row.startsWith("MYNEXTAPP_LOCALE"))
?.split("=")[1];
if (cookieLocale) {
if (!listCurrentLanguage.hasOwnProperty(cookieLocale)) {
setLocale("en")
} else {
setLocale(cookieLocale)
}
} else {
let browserLocale = navigator.language.slice(0, 2);
if (!listCurrentLanguage.hasOwnProperty(browserLocale)) {
browserLocale = "en"
}
setLocale(browserLocale);
document.cookie = `MYNEXTAPP_LOCALE=${browserLocale};`
router.refresh()
}
}, [router, setLocale])
const changeLocale = (newLocale: string) => {
setLocale(newLocale)
document.cookie = `MYNEXTAPP_LOCALE=${newLocale};`
router.refresh()
}
useEffect(() => {
const checkStatus = () => {
const connected = isSocketConnected();
if (connected !== status) {
setStatus(connected);
}
};
checkStatus();
const intervalId = setInterval(checkStatus, 5000);
return () => clearInterval(intervalId);
}, [status, setStatus]);
useEffect(() => {
const socket = getSocket();
if (!socket) return;
return () => {
disconnectSocket()
};
}, []);
const handleConnect = () => {
if (!host || !port) {
setMessage({ text: 'IP and Port are required', type: 'error' });
return;
}
connectSocket();
setTimeout(() => {
const connected = isSocketConnected();
setStatus(connected);
if (connected) {
setMessage({ text: 'Socket connected successfully!', type: 'success' });
} else {
setMessage({ text: 'Failed to connect. Please check IP and port.', type: 'error' });
}
}, 2000);
};
const checkConnection = async () => {
setMessage({ text: 'Checking connection...', type: 'info' });
let isConnect = false
try {
isConnect = await checkConnectTcpApi()
} catch {
}
if (!isConnect) {
setMessage({ text: 'Connection bridge to TCP Server failed', type: 'error' })
} else {
setMessage({ text: 'Connection OK!', type: 'success' });
}
}
const handleShow = (modalId: string) => {
const modal = document.getElementById(modalId) as HTMLDialogElement | null;
if (modal) {
setIsModalOpen(true);
modal.showModal();
}
};
// Close modal handler
const handleCloseModal = (modalId: string) => {
setIsModalOpen(false);
const modal = document.getElementById(modalId) as HTMLDialogElement | null;
if (modal) {
modal.close()
}
};
// Handle ESC key to close modal
useEffect(() => {
const handleEscKey = (event: KeyboardEvent) => {
if (event.key === 'Escape' && isModalOpen) {
handleCloseModal("character_detail_modal");
}
};
window.addEventListener('keydown', handleEscKey);
return () => window.removeEventListener('keydown', handleEscKey);
}, [isModalOpen]);
return (
<div className="navbar bg-base-100 shadow-md sticky top-0 z-50 px-3 py-1">
<div className="navbar-start">
{/* Mobile menu dropdown */}
<div className="dropdown">
<div tabIndex={0} role="button" className="btn btn-ghost btn-sm lg:hidden hover:bg-base-200 transition-all duration-300">
<svg xmlns="http://www.w3.org/2000/svg" className="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path strokeLinecap="round" strokeLinejoin="round" strokeWidth="2" d="M4 6h16M4 12h8m-8 6h16" />
</svg>
</div>
<ul
tabIndex={0}
className="menu menu-sm dropdown-content bg-base-100 rounded-box z-10 mt-3 w-52 p-2 shadow-md border border-base-200"
>
<li>
<>
<input
type="file"
accept="application/json"
id="battle-data-upload"
className="hidden"
onChange={(e) => {
const file = e.target.files?.[0];
if (file) {
importBattleData(file, loadBattleDataFromJSON)
.then(() => console.log('Data loaded'))
.catch(err => alert('Failed to load data: ' + err.message));
}
}}
/>
<button
className="px-3 py-2 hover:bg-base-200 rounded-md transition-all duration-200 font-medium"
onClick={() => document.getElementById('battle-data-upload')?.click()}
>
{transI18n("loadData")}
</button>
</>
</li>
<li>
<button
className="px-3 py-2 hover:bg-base-200 rounded-md transition-all duration-200 font-medium"
onClick={() => exportBattleData()}
>
{transI18n("exportData")}
</button>
</li>
<li>
<button
className="px-3 py-2 hover:bg-base-200 rounded-md transition-all duration-200 font-medium"
onClick={() => handleShow("socket_connection_modal")}
>
{transI18n("connectSetting")}
</button>
</li>
</ul>
</div>
{/* Logo */}
<a className="hidden sm:grid sm:grid-cols-1 items-start text-left gap-0 hover:scale-105 px-2">
<div className="flex items-center justify-center">
<Image src="/ff-sranalysis.png" alt="Logo" width={50} height={50} />
<div className="flex flex-col justify-center items-start">
<h1 className="text-xl font-bold">
<span className="text-emerald-500">Firefly Analy</span>
<span className="bg-clip-text text-transparent bg-linear-to-r from-emerald-400 via-orange-500 to-red-500">
sis
</span>
</h1>
<p className="text-sm text-gray-500">For Veritas</p>
</div>
</div>
</a>
{version && (
<div className="px-2">
<div className="inline-flex items-center space-x-2 px-3 py-1.5 bg-linear-to-r from-blue-500 to-purple-600 rounded-full shadow-md hover:shadow-lg transition-all duration-200">
<div className="w-1.5 h-1.5 bg-white rounded-full animate-pulse"></div>
<div className="text-xs font-semibold text-white">
{version}
</div>
</div>
</div>
)}
</div>
{/* Desktop navigation */}
<div className="navbar-center hidden lg:flex">
<ul className="menu menu-horizontal gap-1">
<li>
<>
<input
type="file"
accept="application/json"
id="battle-data-upload"
className="hidden"
onChange={(e) => {
const file = e.target.files?.[0];
if (file) {
importBattleData(file, loadBattleDataFromJSON)
.then(() => console.log('Data loaded'))
.catch(err => alert('Failed to load data: ' + err.message));
}
}}
/>
<button
className="px-3 py-2 hover:bg-base-200 rounded-md transition-all duration-200 font-medium"
onClick={() => document.getElementById('battle-data-upload')?.click()}
>
{transI18n("loadData")}
</button>
</>
</li>
<li>
<button
className="px-3 py-2 hover:bg-base-200 rounded-md transition-all duration-200 font-medium"
onClick={() => exportBattleData()}
>
{transI18n("exportData")}
</button>
</li>
<li>
<button
className="px-3 py-2 hover:bg-base-200 rounded-md transition-all duration-200 font-medium"
onClick={() => handleShow("socket_connection_modal")}
>
{transI18n("connectSetting")}
</button>
</li>
</ul>
</div>
{/* Right side items */}
<div className="navbar-end gap-2">
<div className="px-2">
<div className="flex items-center space-x-2 p-1.5 rounded-full shadow-md">
<div className={`hidden lg:block text-sm italic ${status ? 'text-green-500' : 'text-red-500'}`}>
{status ? transI18n("connected") : transI18n("unconnected")}
</div>
<div className={`w-3 h-3 rounded-full ${status ? 'bg-green-500' : 'bg-red-500'}`}></div>
</div>
</div>
{/* Language selector - REFINED */}
<div className="dropdown dropdown-end">
<div className="flex items-center gap-1 border border-base-300 rounded text-sm px-1.5 py-0.5 hover:bg-base-200 cursor-pointer transition-all duration-200">
<svg xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24" strokeWidth={1.5} stroke="currentColor" className="size-4">
<path strokeLinecap="round" strokeLinejoin="round" d="m10.5 21 5.25-11.25L21 21m-9-3h7.5M3 5.621a48.474 48.474 0 0 1 6-.371m0 0c1.12 0 2.233.038 3.334.114M9 5.25V3m3.334 2.364C11.176 10.658 7.69 15.08 3 17.502m9.334-12.138c.896.061 1.785.147 2.666.257m-4.589 8.495a18.023 18.023 0 0 1-3.827-5.802" />
</svg>
<select
className="outline-none bg-base-200 cursor-pointer text-sm pr-0"
value={locale}
onChange={(e) => changeLocale(e.target.value)}
>
{Object.entries(listCurrentLanguage).map(([key, value]) => (
<option key={key} value={key}>{value}</option>
))}
</select>
</div>
</div>
<div title="Change Theme" className="dropdown dropdown-end">
<div tabIndex={0} role="button" className="btn btn-ghost btn-sm hover:bg-base-200 transition-all duration-200 px-2">
<svg
width={16}
height={16}
xmlns="http://www.w3.org/2000/svg"
fill="none"
viewBox="0 0 24 24"
className="h-4 w-4 stroke-current"
>
<path
strokeLinecap="round"
strokeLinejoin="round"
strokeWidth={2}
d="M7 21a4 4 0 01-4-4V5a2 2 0 012-2h4a2 2 0 012 2v12a4 4 0 01-4 4zm0 0h12a2 2 0 002-2v-4a2 2 0 00-2-2h-2.343M11 7.343l1.657-1.657a2 2 0 012.828 0l2.829 2.829a2 2 0 010 2.828l-8.486 8.485M7 17h.01"
/>
</svg>
<svg
width="10px"
height="10px"
className="ml-1 h-2 w-2 fill-current opacity-60"
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 2048 2048"
>
<path d="M1799 349l242 241-1017 1017L7 590l242-241 775 775 775-775z" />
</svg>
</div>
<div
tabIndex={0}
className="dropdown-content bg-base-100 text-base-content rounded-lg top-px overflow-y-auto border border-base-200 shadow-md mt-12"
>
<ul className="menu w-40 p-1">
{themes.map((theme) => (
<li
key={theme.label}
onClick={() => {
if (changeTheme) changeTheme(theme.label.toLowerCase());
}}
>
<button
className="gap-2 px-2 py-1.5 hover:bg-base-200 rounded text-sm transition-all duration-200"
data-set-theme={theme.label.toLowerCase()}
data-act-class="[&_svg]:visible"
>
<div
data-theme={theme.label.toLowerCase()}
className="bg-base-100 grid shrink-0 grid-cols-2 gap-0.5 rounded p-1 shadow-sm"
>
<div className="bg-base-content size-1 rounded-full" />
<div className="bg-primary size-1 rounded-full" />
<div className="bg-secondary size-1 rounded-full" />
<div className="bg-accent size-1 rounded-full" />
</div>
<div className="text-sm">{theme.label}</div>
</button>
</li>
))}
</ul>
</div>
</div>
{/* GitHub Link */}
<Link
className='hidden sm:flex btn btn-ghost btn-sm btn-circle bg-white/20 hover:bg-white transition-all duration-200 items-center justify-center'
href={"https://github.com/AzenKain/SR-Analysis"}
target="_blank"
rel="noopener noreferrer"
>
<svg className="w-5 h-5" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 496 512">
<path d="M165.9 397.4c0 2-2.3 3.6-5.2 3.6-3.3 .3-5.6-1.3-5.6-3.6 0-2 2.3-3.6 5.2-3.6 3-.3 5.6 1.3 5.6 3.6zm-31.1-4.5c-.7 2 1.3 4.3 4.3 4.9 2.6 1 5.6 0 6.2-2s-1.3-4.3-4.3-5.2c-2.6-.7-5.5 .3-6.2 2.3zm44.2-1.7c-2.9 .7-4.9 2.6-4.6 4.9 .3 2 2.9 3.3 5.9 2.6 2.9-.7 4.9-2.6 4.6-4.6-.3-1.9-3-3.2-5.9-2.9zM244.8 8C106.1 8 0 113.3 0 252c0 110.9 69.8 205.8 169.5 239.2 12.8 2.3 17.3-5.6 17.3-12.1 0-6.2-.3-40.4-.3-61.4 0 0-70 15-84.7-29.8 0 0-11.4-29.1-27.8-36.6 0 0-22.9-15.7 1.6-15.4 0 0 24.9 2 38.6 25.8 21.9 38.6 58.6 27.5 72.9 20.9 2.3-16 8.8-27.1 16-33.7-55.9-6.2-112.3-14.3-112.3-110.5 0-27.5 7.6-41.3 23.6-58.9-2.6-6.5-11.1-33.3 2.6-67.9 20.9-6.5 69 27 69 27 20-5.6 41.5-8.5 62.8-8.5s42.8 2.9 62.8 8.5c0 0 48.1-33.6 69-27 13.7 34.7 5.2 61.4 2.6 67.9 16 17.7 25.8 31.5 25.8 58.9 0 96.5-58.9 104.2-114.8 110.5 9.2 7.9 17 22.9 17 46.4 0 33.7-.3 75.4-.3 83.6 0 6.5 4.6 14.4 17.3 12.1C428.2 457.8 496 362.9 496 252 496 113.3 383.5 8 244.8 8zM97.2 352.9c-1.3 1-1 3.3 .7 5.2 1.6 1.6 3.9 2.3 5.2 1 1.3-1 1-3.3-.7-5.2-1.6-1.6-3.9-2.3-5.2-1zm-10.8-8.1c-.7 1.3 .3 2.9 2.3 3.9 1.6 1 3.6 .7 4.3-.7 .7-1.3-.3-2.9-2.3-3.9-2-.6-3.6-.3-4.3 .7zm32.4 35.6c-1.6 1.3-1 4.3 1.3 6.2 2.3 2.3 5.2 2.6 6.5 1 1.3-1.3 .7-4.3-1.3-6.2-2.2-2.3-5.2-2.6-6.5-1zm-11.4-14.7c-1.6 1-1.6 3.6 0 5.9 1.6 2.3 4.3 3.3 5.6 2.3 1.6-1.3 1.6-3.9 0-6.2-1.4-2.3-4-3.3-5.6-2z" />
</svg>
</Link>
</div>
<dialog id="socket_connection_modal" className="modal sm:modal-middle backdrop-blur-sm">
<div className="modal-box w-11/12 max-w-7xl bg-base-100 text-base-content border border-purple-500/50 shadow-lg shadow-purple-500/20">
<div className="sticky top-0 z-10">
<motion.button
whileHover={{ scale: 1.1, rotate: 90 }}
transition={{ duration: 0.2 }}
className="btn btn-circle btn-md absolute right-2 top-2 bg-red-600 hover:bg-red-700 text-white border-none"
onClick={() => handleCloseModal("socket_connection_modal")}
>
✕
</motion.button>
</div>
<div className="border-b border-purple-500/30 px-6 py-4 mb-4">
<h3 className="font-bold text-2xl text-transparent bg-clip-text bg-linear-to-r from-pink-400 to-cyan-400">
{transI18n("socketConnection").toUpperCase()}
</h3>
</div>
<div className="px-6 py-4">
{/* Select connection type */}
<div className="form-control grid grid-cols-1 w-full mb-6">
<label className="label">
<span className="label-text font-semibold text-purple-300">{transI18n("connectionType")}</span>
</label>
<select
className="select select-bordered border-purple-500/30 focus:border-purple-500 bg-base-200"
value={connectionType}
onChange={(e) => setConnectionType(e.target.value)}
>
<option value="Native">Native</option>
<option value="PS">PS</option>
<option value="Other">{transI18n("other")}</option>
</select>
</div>
{/* Show host/port if Other */}
{connectionType === "Other" && (
<div className="flex flex-col md:flex-row md:space-x-4 mb-6">
<div className="form-control w-full mb-4 md:mb-0">
<label className="label">
<span className="label-text font-semibold text-purple-300">{transI18n("host")}</span>
</label>
<input
type="text"
placeholder={transI18n("hostPlaceHolder")}
className="input input-bordered w-full border-purple-500/30 focus:border-purple-500 bg-base-200"
value={host}
onChange={(e) => setHost(e.target.value)}
/>
</div>
<div className="form-control w-full">
<label className="label">
<span className="label-text font-semibold text-purple-300">{transI18n("port")}</span>
</label>
<input
type="number"
placeholder={transI18n("portPlaceHolder")}
className="input input-bordered w-full border-purple-500/30 focus:border-purple-500 bg-base-200"
value={port || ''}
onChange={(e) => setPort(parseInt(e.target.value) || 0)}
/>
</div>
</div>
)}
{message.text && (
<div className={`alert ${message.type === 'success' ? 'alert-success' :
message.type === 'error' ? 'alert-error' : 'alert-info'
} mb-6`}>
<span>{message.text}</span>
</div>
)}
<div className="flex flex-col sm:flex-row justify-between items-center mt-6 mb-2">
<div className="mb-4 sm:mb-0">
<span className="text-md mr-2">{transI18n("status")}:</span>
<span className={`badge ${status ? 'badge-success' : 'badge-error'} badge-lg`}>
{status ? transI18n("connected") : transI18n("unconnected")}
</span>
</div>
<div className="flex space-x-2">
<button
className={`btn btn-primary`}
onClick={handleConnect}
>
{transI18n("connect")}
</button>
{connectionType !== "Native" && (
<button
className={`btn btn-secondary`}
onClick={checkConnection}
>
{transI18n("checkGameConnect")}
</button>
)}
</div>
</div>
</div>
</div>
</dialog>
</div>
)
"use client"
import { exportBattleData, importBattleData } from "@/helper";
import { useChangeTheme } from "@/hooks/useChangeTheme";
import { checkConnectTcpApi } from "@/lib/api";
import { listCurrentLanguage } from "@/lib/constant";
import { connectSocket, disconnectSocket, getSocket, isSocketConnected } from "@/lib/socket";
import useBattleDataStore from "@/stores/battleDataStore";
import useLocaleStore from "@/stores/localeStore";
import useSocketStore from "@/stores/socketSettingStore";
import { motion } from "framer-motion";
import { useTranslations } from "next-intl";
import Link from "next/link";
import { useRouter } from "next/navigation";
import { useEffect, useState } from "react";
import Image from "next/image";
const themes = [
{ label: "Winter" },
{ label: "Night" },
{ label: "Cupcake" },
{ label: "Coffee" },
];
export default function Header() {
const { changeTheme } = useChangeTheme()
const { locale, setLocale } = useLocaleStore()
const { loadBattleDataFromJSON, version } = useBattleDataStore()
const router = useRouter()
const transI18n = useTranslations("DataAnalysisPage")
const { host, port, status, connectionType, setHost, setPort, setStatus, setConnectionType } = useSocketStore();
const [message, setMessage] = useState({ text: '', type: '' });
const [isModalOpen, setIsModalOpen] = useState(false);
useEffect(() => {
const cookieLocale = document.cookie.split("; ")
.find((row) => row.startsWith("MYNEXTAPP_LOCALE"))
?.split("=")[1];
if (cookieLocale) {
if (!listCurrentLanguage.hasOwnProperty(cookieLocale)) {
setLocale("en")
} else {
setLocale(cookieLocale)
}
} else {
let browserLocale = navigator.language.slice(0, 2);
if (!listCurrentLanguage.hasOwnProperty(browserLocale)) {
browserLocale = "en"
}
setLocale(browserLocale);
document.cookie = `MYNEXTAPP_LOCALE=${browserLocale};`
router.refresh()
}
}, [router, setLocale])
const changeLocale = (newLocale: string) => {
setLocale(newLocale)
document.cookie = `MYNEXTAPP_LOCALE=${newLocale};`
router.refresh()
}
useEffect(() => {
const checkStatus = () => {
const connected = isSocketConnected();
if (connected !== status) {
setStatus(connected);
}
};
checkStatus();
const intervalId = setInterval(checkStatus, 5000);
return () => clearInterval(intervalId);
}, [status, setStatus]);
useEffect(() => {
const socket = getSocket();
if (!socket) return;
return () => {
disconnectSocket()
};
}, []);
const handleConnect = () => {
if (!host || !port) {
setMessage({ text: 'IP and Port are required', type: 'error' });
return;
}
connectSocket();
setTimeout(() => {
const connected = isSocketConnected();
setStatus(connected);
if (connected) {
setMessage({ text: 'Socket connected successfully!', type: 'success' });
} else {
setMessage({ text: 'Failed to connect. Please check IP and port.', type: 'error' });
}
}, 2000);
};
const checkConnection = async () => {
setMessage({ text: 'Checking connection...', type: 'info' });
let isConnect = false
try {
isConnect = await checkConnectTcpApi()
} catch {
}
if (!isConnect) {
setMessage({ text: 'Connection bridge to TCP Server failed', type: 'error' })
} else {
setMessage({ text: 'Connection OK!', type: 'success' });
}
}
const handleShow = (modalId: string) => {
const modal = document.getElementById(modalId) as HTMLDialogElement | null;
if (modal) {
setIsModalOpen(true);
modal.showModal();
}
};
// Close modal handler
const handleCloseModal = (modalId: string) => {
setIsModalOpen(false);
const modal = document.getElementById(modalId) as HTMLDialogElement | null;
if (modal) {
modal.close()
}
};
// Handle ESC key to close modal
useEffect(() => {
const handleEscKey = (event: KeyboardEvent) => {
if (event.key === 'Escape' && isModalOpen) {
handleCloseModal("character_detail_modal");
}
};
window.addEventListener('keydown', handleEscKey);
return () => window.removeEventListener('keydown', handleEscKey);
}, [isModalOpen]);
return (
<div className="navbar bg-base-100 shadow-md sticky top-0 z-50 px-3 py-1">
<div className="navbar-start">
{/* Mobile menu dropdown */}
<div className="dropdown">
<div tabIndex={0} role="button" className="btn btn-ghost btn-sm lg:hidden hover:bg-base-200 transition-all duration-300">
<svg xmlns="http://www.w3.org/2000/svg" className="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path strokeLinecap="round" strokeLinejoin="round" strokeWidth="2" d="M4 6h16M4 12h8m-8 6h16" />
</svg>
</div>
<ul
tabIndex={0}
className="menu menu-sm dropdown-content bg-base-100 rounded-box z-10 mt-3 w-52 p-2 shadow-md border border-base-200"
>
<li>
<>
<input
type="file"
accept="application/json"
id="battle-data-upload"
className="hidden"
onChange={(e) => {
const file = e.target.files?.[0];
if (file) {
importBattleData(file, loadBattleDataFromJSON)
.then(() => console.log('Data loaded'))
.catch(err => alert('Failed to load data: ' + err.message));
}
}}
/>
<button
className="px-3 py-2 hover:bg-base-200 rounded-md transition-all duration-200 font-medium"
onClick={() => document.getElementById('battle-data-upload')?.click()}
>
{transI18n("loadData")}
</button>
</>
</li>
<li>
<button
className="px-3 py-2 hover:bg-base-200 rounded-md transition-all duration-200 font-medium"
onClick={() => exportBattleData()}
>
{transI18n("exportData")}
</button>
</li>
<li>
<button
className="px-3 py-2 hover:bg-base-200 rounded-md transition-all duration-200 font-medium"
onClick={() => handleShow("socket_connection_modal")}
>
{transI18n("connectSetting")}
</button>
</li>
</ul>
</div>
{/* Logo */}
<a className="hidden sm:grid sm:grid-cols-1 items-start text-left gap-0 hover:scale-105 px-2">
<div className="flex items-center justify-center">
<Image src="/ff-sranalysis.png" alt="Logo" width={50} height={50} />
<div className="flex flex-col justify-center items-start">
<h1 className="text-xl font-bold">
<span className="text-emerald-500">Firefly Analy</span>
<span className="bg-clip-text text-transparent bg-linear-to-r from-emerald-400 via-orange-500 to-red-500">
sis
</span>
</h1>
<p className="text-sm text-gray-500">For Veritas</p>
</div>
</div>
</a>
{version && (
<div className="px-2">
<div className="inline-flex items-center space-x-2 px-3 py-1.5 bg-linear-to-r from-blue-500 to-purple-600 rounded-full shadow-md hover:shadow-lg transition-all duration-200">
<div className="w-1.5 h-1.5 bg-white rounded-full animate-pulse"></div>
<div className="text-xs font-semibold text-white">
{version}
</div>
</div>
</div>
)}
</div>
{/* Desktop navigation */}
<div className="navbar-center hidden lg:flex">
<ul className="menu menu-horizontal gap-1">
<li>
<>
<input
type="file"
accept="application/json"
id="battle-data-upload"
className="hidden"
onChange={(e) => {
const file = e.target.files?.[0];
if (file) {
importBattleData(file, loadBattleDataFromJSON)
.then(() => console.log('Data loaded'))
.catch(err => alert('Failed to load data: ' + err.message));
}
}}
/>
<button
className="px-3 py-2 hover:bg-base-200 rounded-md transition-all duration-200 font-medium"
onClick={() => document.getElementById('battle-data-upload')?.click()}
>
{transI18n("loadData")}
</button>
</>
</li>
<li>
<button
className="px-3 py-2 hover:bg-base-200 rounded-md transition-all duration-200 font-medium"
onClick={() => exportBattleData()}
>
{transI18n("exportData")}
</button>
</li>
<li>
<button
className="px-3 py-2 hover:bg-base-200 rounded-md transition-all duration-200 font-medium"
onClick={() => handleShow("socket_connection_modal")}
>
{transI18n("connectSetting")}
</button>
</li>
</ul>
</div>
{/* Right side items */}
<div className="navbar-end gap-2">
<div className="px-2">
<div className="flex items-center space-x-2 p-1.5 rounded-full shadow-md">
<div className={`hidden lg:block text-sm italic ${status ? 'text-green-500' : 'text-red-500'}`}>
{status ? transI18n("connected") : transI18n("unconnected")}
</div>
<div className={`w-3 h-3 rounded-full ${status ? 'bg-green-500' : 'bg-red-500'}`}></div>
</div>
</div>
{/* Language selector - REFINED */}
<div className="dropdown dropdown-end">
<div className="flex items-center gap-1 border border-base-300 rounded text-sm px-1.5 py-0.5 hover:bg-base-200 cursor-pointer transition-all duration-200">
<svg xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24" strokeWidth={1.5} stroke="currentColor" className="size-4">
<path strokeLinecap="round" strokeLinejoin="round" d="m10.5 21 5.25-11.25L21 21m-9-3h7.5M3 5.621a48.474 48.474 0 0 1 6-.371m0 0c1.12 0 2.233.038 3.334.114M9 5.25V3m3.334 2.364C11.176 10.658 7.69 15.08 3 17.502m9.334-12.138c.896.061 1.785.147 2.666.257m-4.589 8.495a18.023 18.023 0 0 1-3.827-5.802" />
</svg>
<select
className="outline-none bg-base-200 cursor-pointer text-sm pr-0"
value={locale}
onChange={(e) => changeLocale(e.target.value)}
>
{Object.entries(listCurrentLanguage).map(([key, value]) => (
<option key={key} value={key}>{value}</option>
))}
</select>
</div>
</div>
<div title="Change Theme" className="dropdown dropdown-end">
<div tabIndex={0} role="button" className="btn btn-ghost btn-sm hover:bg-base-200 transition-all duration-200 px-2">
<svg
width={16}
height={16}
xmlns="http://www.w3.org/2000/svg"
fill="none"
viewBox="0 0 24 24"
className="h-4 w-4 stroke-current"
>
<path
strokeLinecap="round"
strokeLinejoin="round"
strokeWidth={2}
d="M7 21a4 4 0 01-4-4V5a2 2 0 012-2h4a2 2 0 012 2v12a4 4 0 01-4 4zm0 0h12a2 2 0 002-2v-4a2 2 0 00-2-2h-2.343M11 7.343l1.657-1.657a2 2 0 012.828 0l2.829 2.829a2 2 0 010 2.828l-8.486 8.485M7 17h.01"
/>
</svg>
<svg
width="10px"
height="10px"
className="ml-1 h-2 w-2 fill-current opacity-60"
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 2048 2048"
>
<path d="M1799 349l242 241-1017 1017L7 590l242-241 775 775 775-775z" />
</svg>
</div>
<div
tabIndex={0}
className="dropdown-content bg-base-100 text-base-content rounded-lg top-px overflow-y-auto border border-base-200 shadow-md mt-12"
>
<ul className="menu w-40 p-1">
{themes.map((theme) => (
<li
key={theme.label}
onClick={() => {
if (changeTheme) changeTheme(theme.label.toLowerCase());
}}
>
<button
className="gap-2 px-2 py-1.5 hover:bg-base-200 rounded text-sm transition-all duration-200"
data-set-theme={theme.label.toLowerCase()}
data-act-class="[&_svg]:visible"
>
<div
data-theme={theme.label.toLowerCase()}
className="bg-base-100 grid shrink-0 grid-cols-2 gap-0.5 rounded p-1 shadow-sm"
>
<div className="bg-base-content size-1 rounded-full" />
<div className="bg-primary size-1 rounded-full" />
<div className="bg-secondary size-1 rounded-full" />
<div className="bg-accent size-1 rounded-full" />
</div>
<div className="text-sm">{theme.label}</div>
</button>
</li>
))}
</ul>
</div>
</div>
{/* GitHub Link */}
<Link
className='hidden sm:flex btn btn-ghost btn-sm btn-circle bg-white/20 hover:bg-white transition-all duration-200 items-center justify-center'
href={"https://github.com/AzenKain/SR-Analysis"}
target="_blank"
rel="noopener noreferrer"
>
<svg className="w-5 h-5" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 496 512">
<path d="M165.9 397.4c0 2-2.3 3.6-5.2 3.6-3.3 .3-5.6-1.3-5.6-3.6 0-2 2.3-3.6 5.2-3.6 3-.3 5.6 1.3 5.6 3.6zm-31.1-4.5c-.7 2 1.3 4.3 4.3 4.9 2.6 1 5.6 0 6.2-2s-1.3-4.3-4.3-5.2c-2.6-.7-5.5 .3-6.2 2.3zm44.2-1.7c-2.9 .7-4.9 2.6-4.6 4.9 .3 2 2.9 3.3 5.9 2.6 2.9-.7 4.9-2.6 4.6-4.6-.3-1.9-3-3.2-5.9-2.9zM244.8 8C106.1 8 0 113.3 0 252c0 110.9 69.8 205.8 169.5 239.2 12.8 2.3 17.3-5.6 17.3-12.1 0-6.2-.3-40.4-.3-61.4 0 0-70 15-84.7-29.8 0 0-11.4-29.1-27.8-36.6 0 0-22.9-15.7 1.6-15.4 0 0 24.9 2 38.6 25.8 21.9 38.6 58.6 27.5 72.9 20.9 2.3-16 8.8-27.1 16-33.7-55.9-6.2-112.3-14.3-112.3-110.5 0-27.5 7.6-41.3 23.6-58.9-2.6-6.5-11.1-33.3 2.6-67.9 20.9-6.5 69 27 69 27 20-5.6 41.5-8.5 62.8-8.5s42.8 2.9 62.8 8.5c0 0 48.1-33.6 69-27 13.7 34.7 5.2 61.4 2.6 67.9 16 17.7 25.8 31.5 25.8 58.9 0 96.5-58.9 104.2-114.8 110.5 9.2 7.9 17 22.9 17 46.4 0 33.7-.3 75.4-.3 83.6 0 6.5 4.6 14.4 17.3 12.1C428.2 457.8 496 362.9 496 252 496 113.3 383.5 8 244.8 8zM97.2 352.9c-1.3 1-1 3.3 .7 5.2 1.6 1.6 3.9 2.3 5.2 1 1.3-1 1-3.3-.7-5.2-1.6-1.6-3.9-2.3-5.2-1zm-10.8-8.1c-.7 1.3 .3 2.9 2.3 3.9 1.6 1 3.6 .7 4.3-.7 .7-1.3-.3-2.9-2.3-3.9-2-.6-3.6-.3-4.3 .7zm32.4 35.6c-1.6 1.3-1 4.3 1.3 6.2 2.3 2.3 5.2 2.6 6.5 1 1.3-1.3 .7-4.3-1.3-6.2-2.2-2.3-5.2-2.6-6.5-1zm-11.4-14.7c-1.6 1-1.6 3.6 0 5.9 1.6 2.3 4.3 3.3 5.6 2.3 1.6-1.3 1.6-3.9 0-6.2-1.4-2.3-4-3.3-5.6-2z" />
</svg>
</Link>
</div>
<dialog id="socket_connection_modal" className="modal sm:modal-middle backdrop-blur-sm">
<div className="modal-box w-11/12 max-w-7xl bg-base-100 text-base-content border border-purple-500/50 shadow-lg shadow-purple-500/20">
<div className="sticky top-0 z-10">
<motion.button
whileHover={{ scale: 1.1, rotate: 90 }}
transition={{ duration: 0.2 }}
className="btn btn-circle btn-md absolute right-2 top-2 bg-red-600 hover:bg-red-700 text-white border-none"
onClick={() => handleCloseModal("socket_connection_modal")}
>
✕
</motion.button>
</div>
<div className="border-b border-purple-500/30 px-6 py-4 mb-4">
<h3 className="font-bold text-2xl text-transparent bg-clip-text bg-linear-to-r from-pink-400 to-cyan-400">
{transI18n("socketConnection").toUpperCase()}
</h3>
</div>
<div className="px-6 py-4">
{/* Select connection type */}
<div className="form-control grid grid-cols-1 w-full mb-6">
<label className="label">
<span className="label-text font-semibold text-purple-300">{transI18n("connectionType")}</span>
</label>
<select
className="select select-bordered border-purple-500/30 focus:border-purple-500 bg-base-200"
value={connectionType}
onChange={(e) => setConnectionType(e.target.value)}
>
<option value="Native">Native</option>
<option value="PS">PS</option>
<option value="Other">{transI18n("other")}</option>
</select>
</div>
{/* Show host/port if Other */}
{connectionType === "Other" && (
<div className="flex flex-col md:flex-row md:space-x-4 mb-6">
<div className="form-control w-full mb-4 md:mb-0">
<label className="label">
<span className="label-text font-semibold text-purple-300">{transI18n("host")}</span>
</label>
<input
type="text"
placeholder={transI18n("hostPlaceHolder")}
className="input input-bordered w-full border-purple-500/30 focus:border-purple-500 bg-base-200"
value={host}
onChange={(e) => setHost(e.target.value)}
/>
</div>
<div className="form-control w-full">
<label className="label">
<span className="label-text font-semibold text-purple-300">{transI18n("port")}</span>
</label>
<input
type="number"
placeholder={transI18n("portPlaceHolder")}
className="input input-bordered w-full border-purple-500/30 focus:border-purple-500 bg-base-200"
value={port || ''}
onChange={(e) => setPort(parseInt(e.target.value) || 0)}
/>
</div>
</div>
)}
{message.text && (
<div className={`alert ${message.type === 'success' ? 'alert-success' :
message.type === 'error' ? 'alert-error' : 'alert-info'
} mb-6`}>
<span>{message.text}</span>
</div>
)}
<div className="flex flex-col sm:flex-row justify-between items-center mt-6 mb-2">
<div className="mb-4 sm:mb-0">
<span className="text-md mr-2">{transI18n("status")}:</span>
<span className={`badge ${status ? 'badge-success' : 'badge-error'} badge-lg`}>
{status ? transI18n("connected") : transI18n("unconnected")}
</span>
</div>
<div className="flex space-x-2">
<button
className={`btn btn-primary`}
onClick={handleConnect}
>
{transI18n("connect")}
</button>
{connectionType !== "Native" && (
<button
className={`btn btn-secondary`}
onClick={checkConnection}
>
{transI18n("checkGameConnect")}
</button>
)}
</div>
</div>
</div>
</div>
</dialog>
</div>
)
}
+306 -306
View File
@@ -1,307 +1,307 @@
"use client";
import useAvatarDataStore from "@/stores/avatarDataStore";
import useBattleDataStore from "@/stores/battleDataStore";
import CharacterCard from "../card/characterCard";
import { useTranslations } from "next-intl";
import { useState, useEffect } from "react";
import { CharacterBasic } from "@/types";
import useLocaleStore from "@/stores/localeStore";
import { getNameChar } from '@/helper/getNameChar';
import SkillBarChart from "../chart/skillBarChart";
import SkillPieChart from "../chart/skillPieChart";
import { motion } from "framer-motion";
import { DamageLineForOne } from "../chart/damageLineForOne";
import { DamagePerCycleForOne } from "../chart/damagePerCycleForOne";
import { useCalcTotalDmgAvatar, useCalcTotalTurnAvatar } from "@/hooks/useCalcAvatarData";
import Image from "next/image";
import NameAvatar from "../nameAvatar";
// import ShowCaseInfo from "../card/showCaseCard";
export default function LineupBar() {
const [selectedCharacter, setSelectedCharacter] = useState<CharacterBasic | undefined>(undefined);
const [isModalOpen, setIsModalOpen] = useState(false);
const transI18n = useTranslations("DataAnalysisPage");
const { lineup, turnHistory, dataAvatar } = useBattleDataStore();
const { listAvatar, mapAvatar } = useAvatarDataStore();
const { locale } = useLocaleStore();
const totalDamage = useCalcTotalDmgAvatar(selectedCharacter ? Number(selectedCharacter.id) : 0);
const totalTurn = useCalcTotalTurnAvatar(selectedCharacter ? Number(selectedCharacter.id) : 0)
const lineupAvatars = listAvatar?.filter(item =>
lineup?.some(av => av?.avatarId?.toString() === item.id)
);
const handleShow = (modalId: string, item: CharacterBasic) => {
const modal = document.getElementById(modalId) as HTMLDialogElement | null;
if (modal) {
setSelectedCharacter(item);
setIsModalOpen(true);
modal.showModal();
}
};
// Close modal handler
const handleCloseModal = (modalId: string) => {
setIsModalOpen(false);
setSelectedCharacter(undefined);
const modal = document.getElementById(modalId) as HTMLDialogElement | null;
if (modal) {
modal.close()
}
};
// Handle ESC key to close modal
useEffect(() => {
const handleEscKey = (event: KeyboardEvent) => {
if (event.key === 'Escape' && isModalOpen) {
handleCloseModal("character_detail_modal");
}
};
window.addEventListener('keydown', handleEscKey);
return () => window.removeEventListener('keydown', handleEscKey);
}, [isModalOpen]);
return (
<div className="p-4 md:p-1 rounded-lg shadow-lg w-full h-full">
<motion.h2
className="text-center text-xl lg:text-2xl pb-2 font-bold text-transparent bg-clip-text bg-linear-to-r from-pink-500 via-purple-500 to-cyan-500"
initial={{ opacity: 0, y: -20 }}
animate={{ opacity: 1, y: 0 }}
transition={{ duration: 0.5 }}
>
{transI18n("lineupInfo")}
</motion.h2>
<div className="flex justify-center mb-2">
<div className="badge badge-accent gap-2 text-lg items-center px-4 py-2 whitespace-nowrap max-w-full">
<svg xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24" strokeWidth={1.5} stroke="currentColor" className="size-6 shrink-0">
<path strokeLinecap="round" strokeLinejoin="round" d="M17.982 18.725A7.488 7.488 0 0 0 12 15.75a7.488 7.488 0 0 0-5.982 2.975m11.963 0a9 9 0 1 0-11.963 0m11.963 0A8.966 8.966 0 0 1 12 21a8.966 8.966 0 0 1-5.982-2.275M15 9.75a3 3 0 1 1-6 0 3 3 0 0 1 6 0Z" />
</svg>
<span className="text-sm truncate flex flex-row">
<div>
{transI18n("lastTurn")}:
</div>
<NameAvatar
locale={locale}
text={getNameChar(locale, transI18n, mapAvatar?.[turnHistory.findLast(i => i?.avatarId)?.avatarId?.toString() || ""])}
/>
</span>
</div>
</div>
<div className="relative h-full pt-2 max-h-[90vh] lg:max-h-[80vh] border-t-2 border-accent">
{lineupAvatars.length === 0 ? (
<div className="h-full flex justify-center items-start">
<p className="text-base-content opacity-50">{transI18n("noCharactersInLineup")}</p>
</div>
) : (
<div className="h-full w-full overflow-x-auto md:overflow-x-hidden md:overflow-y-auto rounded-lg">
<div className="flex flex-nowrap md:grid md:grid-cols-1 w-fit md:w-full justify-items-center items-start gap-2">
{lineupAvatars?.map((item, index) => {
const lastTurnAvatarId = turnHistory.findLast(i => i?.avatarId)?.avatarId || -1;
const isLastTurn = item.id === lastTurnAvatarId.toString();
return (
<motion.div
key={item.id}
initial={{ opacity: 0, scale: 0.9 }}
animate={{ opacity: 1, scale: 1 }}
transition={{ duration: 0.3, delay: index * 0.1 }}
whileHover={{ scale: 1.05 }}
onClick={() => handleShow("character_detail_modal", item)}
className={`cursor-pointer shrink-0 justify-items-center ${isLastTurn ? "shadow-[inset_0_0_10px_2px_rgba(59,130,246,0.7),0_0_20px_5px_rgba(59,130,246,0.3)]" : ""
}`}
>
<CharacterCard data={item} />
</motion.div>
);
})}
</div>
</div>
)}
{/* Character Detail Modal */}
<dialog id="character_detail_modal" className="modal backdrop-blur-sm">
<div className="modal-box w-11/12 max-w-7xl bg-linear-to-b bg-base-100 text-base-content border-purple-500 shadow-lg shadow-purple-500/20">
<div className="sticky top-0 z-10">
<motion.button
whileHover={{ scale: 1.1, rotate: 90 }}
transition={{ duration: 0.2 }}
className="btn btn-circle btn-md absolute right-2 top-2 bg-red-600 hover:bg-red-700 text-white border-none"
onClick={() => handleCloseModal("character_detail_modal")}
>
✕
</motion.button>
</div>
<div className="border-b border-purple-500/30 px-6 py-4 mb-4">
<NameAvatar
locale={locale}
text={getNameChar(locale, transI18n, selectedCharacter).toUpperCase()}
className={"font-bold text-2xl text-transparent bg-clip-text bg-linear-to-r from-pink-400 to-cyan-400"}
/>
</div>
{selectedCharacter && (
<motion.div
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
transition={{ duration: 0.5 }}
className="grid grid-cols-1 md:grid-cols-2 gap-6 p-2"
>
<div className="md:col-span-2 bg-base-200 rounded-lg p-4 shadow-md">
<h4 className="text-lg font-semibold mb-2 text-pink-500">{transI18n("characterInformation")}</h4>
<div className="grid grid-cols-1 sm:grid-cols-2 gap-4">
<div className="grid grid-cols-1 sm:grid-cols-2">
<div className="grid grid-cols-1 lg:grid-cols-2 justify-items-start items-center gap-6">
<p>
{transI18n("id")}: <span className="font-bold">{selectedCharacter.id}</span>
</p>
<p className="flex items-center space-x-2">
<span>{transI18n("path")}:</span>
<span className="font-bold">{transI18n(selectedCharacter.baseType.toLowerCase())}</span>
{selectedCharacter.baseType && (
<Image
unoptimized
crossOrigin="anonymous"
src={`/icon/${selectedCharacter.baseType.toLowerCase()}.webp`}
className="w-6 h-6"
alt={selectedCharacter.baseType.toLowerCase()}
width={24}
height={24}
/>
)}
</p>
<p>
{transI18n("rarity")}: <span className="font-bold">{selectedCharacter.rank === "CombatPowerAvatarRarityType5" ? "5*" : "4*"}</span>
</p>
<p className="flex items-center space-x-2">
<span>{transI18n("element")}:</span>
<Image
unoptimized
crossOrigin="anonymous"
src={`/icon/${selectedCharacter.damageType.toLowerCase()}.webp`}
className="w-6 h-6"
alt={selectedCharacter.damageType.toLowerCase()}
width={24}
height={24}
/>
</p>
{(() => {
const avatar = dataAvatar.find(it => it.avatar_id.toString() === selectedCharacter.id);
if (!avatar) return null;
const relicIds = avatar.relics.map(item => {
const relicIdStr = item.relic_id.toString().slice(1);
const slot = relicIdStr.slice(-1);
return `${item.relic_set_id}_${slot}`;
});
return (
<>
<p>
{transI18n("level")}: <span className="font-bold">{avatar.level}</span>
</p>
<p>
{transI18n("eidolons")}: <span className="font-bold">{avatar?.data?.rank}</span>
</p>
<div className="flex items-center space-x-2">
<span>{transI18n("lightcones")}:</span>
<Image
unoptimized
crossOrigin="anonymous"
src={`${process.env.CDN_URL}/spriteoutput/lightconemediumicon/${avatar?.Lightcone?.item_id}.png`}
className="w-12 h-12"
alt={avatar?.Lightcone?.item_id?.toString() || ""}
width={200}
height={200}
/>
</div>
<div className="flex items-center space-x-2 w-full">
<span>{transI18n("relics")}:</span>
<div className="grid grid-cols-3 md:flex md:flex-row w-full">
{relicIds.map(it => (
<Image
unoptimized
crossOrigin="anonymous"
key={it}
src={`${process.env.CDN_URL}/spriteoutput/relicfigures/IconRelic_${it}.png`}
className="w-12 h-12"
alt={avatar?.Lightcone?.item_id?.toString() || ""}
width={200}
height={200}
/>
))}
</div>
</div>
</>
);
})()}
</div>
</div>
<Image
unoptimized
crossOrigin="anonymous"
src={`${process.env.CDN_URL}/${selectedCharacter.icon}`}
alt={getNameChar(locale, transI18n, selectedCharacter)}
className="h-32 w-32 object-cover rounded-full border-2 border-purple-500"
width={128}
height={128}
/>
</div>
</div>
{/* <div className="md:col-span-2 bg-base-200 rounded-lg p-4 shadow-md">
<h4 className="text-lg font-semibold mb-2 text-pink-500">{transI18n("characterInformation")}</h4>
<ShowCaseInfo></ShowCaseInfo>
</div> */}
<div className="bg-base-200 rounded-lg p-4 shadow-md">
<p className="mt-2 font-bold text-lg text-cyan-500">{transI18n("totalTurn")}: <span className="text-base-content">{Number(totalTurn).toLocaleString(undefined, { minimumFractionDigits: 1, maximumFractionDigits: 1 })}</span></p>
</div>
<div className="bg-base-200 rounded-lg p-4 shadow-md">
<h4 className="text-lg font-semibold mb-2 text-purple-500">{transI18n("totalDamage")}: <span className="text-base-content">{Number(totalDamage).toLocaleString(undefined, { minimumFractionDigits: 1, maximumFractionDigits: 1 })}</span></h4>
</div>
<div className="bg-base-200 rounded-lg p-4 shadow-md">
<h4 className="text-lg font-semibold mb-4 text-purple-500">{transI18n("skillDamageBreakdown")}</h4>
<SkillBarChart avatarId={Number(selectedCharacter.id) ?? 0} />
</div>
<div className="bg-base-200 rounded-lg p-4 shadow-md">
<div className="flex justify-between items-center mb-4">
<h4 className="text-lg font-semibold mb-4 text-cyan-500">{transI18n("damageOverTime")}</h4>
</div>
<DamageLineForOne avatarId={Number(selectedCharacter.id) ?? 0} />
</div>
<div className="bg-base-200 rounded-lg p-4 shadow-md">
<h4 className="text-lg font-semibold mb-4 text-cyan-500">{transI18n("skillUsageDistribution")}</h4>
<SkillPieChart avatarId={Number(selectedCharacter.id) ?? 0} />
</div>
<div className="bg-base-200 rounded-lg p-4 shadow-md">
<div className="flex justify-between items-center mb-4">
<h4 className="text-lg font-semibold text-purple-500">{transI18n("damagePerCycle")}</h4>
</div>
<DamagePerCycleForOne avatarId={Number(selectedCharacter.id) ?? 0} />
</div>
</motion.div>
)}
</div>
</dialog>
</div>
</div>
);
"use client";
import useAvatarDataStore from "@/stores/avatarDataStore";
import useBattleDataStore from "@/stores/battleDataStore";
import CharacterCard from "../card/characterCard";
import { useTranslations } from "next-intl";
import { useState, useEffect } from "react";
import { CharacterBasic } from "@/types";
import useLocaleStore from "@/stores/localeStore";
import { getNameChar } from '@/helper/getNameChar';
import SkillBarChart from "../chart/skillBarChart";
import SkillPieChart from "../chart/skillPieChart";
import { motion } from "framer-motion";
import { DamageLineForOne } from "../chart/damageLineForOne";
import { DamagePerCycleForOne } from "../chart/damagePerCycleForOne";
import { useCalcTotalDmgAvatar, useCalcTotalTurnAvatar } from "@/hooks/useCalcAvatarData";
import Image from "next/image";
import NameAvatar from "../nameAvatar";
// import ShowCaseInfo from "../card/showCaseCard";
export default function LineupBar() {
const [selectedCharacter, setSelectedCharacter] = useState<CharacterBasic | undefined>(undefined);
const [isModalOpen, setIsModalOpen] = useState(false);
const transI18n = useTranslations("DataAnalysisPage");
const { lineup, turnHistory, dataAvatar } = useBattleDataStore();
const { listAvatar, mapAvatar } = useAvatarDataStore();
const { locale } = useLocaleStore();
const totalDamage = useCalcTotalDmgAvatar(selectedCharacter ? Number(selectedCharacter.id) : 0);
const totalTurn = useCalcTotalTurnAvatar(selectedCharacter ? Number(selectedCharacter.id) : 0)
const lineupAvatars = listAvatar?.filter(item =>
lineup?.some(av => av?.avatarId?.toString() === item.id)
);
const handleShow = (modalId: string, item: CharacterBasic) => {
const modal = document.getElementById(modalId) as HTMLDialogElement | null;
if (modal) {
setSelectedCharacter(item);
setIsModalOpen(true);
modal.showModal();
}
};
// Close modal handler
const handleCloseModal = (modalId: string) => {
setIsModalOpen(false);
setSelectedCharacter(undefined);
const modal = document.getElementById(modalId) as HTMLDialogElement | null;
if (modal) {
modal.close()
}
};
// Handle ESC key to close modal
useEffect(() => {
const handleEscKey = (event: KeyboardEvent) => {
if (event.key === 'Escape' && isModalOpen) {
handleCloseModal("character_detail_modal");
}
};
window.addEventListener('keydown', handleEscKey);
return () => window.removeEventListener('keydown', handleEscKey);
}, [isModalOpen]);
return (
<div className="p-4 md:p-1 rounded-lg shadow-lg w-full h-full">
<motion.h2
className="text-center text-xl lg:text-2xl pb-2 font-bold text-transparent bg-clip-text bg-linear-to-r from-pink-500 via-purple-500 to-cyan-500"
initial={{ opacity: 0, y: -20 }}
animate={{ opacity: 1, y: 0 }}
transition={{ duration: 0.5 }}
>
{transI18n("lineupInfo")}
</motion.h2>
<div className="flex justify-center mb-2">
<div className="badge badge-accent gap-2 text-lg items-center px-4 py-2 whitespace-nowrap max-w-full">
<svg xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24" strokeWidth={1.5} stroke="currentColor" className="size-6 shrink-0">
<path strokeLinecap="round" strokeLinejoin="round" d="M17.982 18.725A7.488 7.488 0 0 0 12 15.75a7.488 7.488 0 0 0-5.982 2.975m11.963 0a9 9 0 1 0-11.963 0m11.963 0A8.966 8.966 0 0 1 12 21a8.966 8.966 0 0 1-5.982-2.275M15 9.75a3 3 0 1 1-6 0 3 3 0 0 1 6 0Z" />
</svg>
<span className="text-sm truncate flex flex-row">
<div>
{transI18n("lastTurn")}:
</div>
<NameAvatar
locale={locale}
text={getNameChar(locale, transI18n, mapAvatar?.[turnHistory.findLast(i => i?.avatarId)?.avatarId?.toString() || ""])}
/>
</span>
</div>
</div>
<div className="relative h-full pt-2 max-h-[90vh] lg:max-h-[80vh] border-t-2 border-accent">
{lineupAvatars.length === 0 ? (
<div className="h-full flex justify-center items-start">
<p className="text-base-content opacity-50">{transI18n("noCharactersInLineup")}</p>
</div>
) : (
<div className="h-full w-full overflow-x-auto md:overflow-x-hidden md:overflow-y-auto rounded-lg">
<div className="flex flex-nowrap md:grid md:grid-cols-1 w-fit md:w-full justify-items-center items-start gap-2">
{lineupAvatars?.map((item, index) => {
const lastTurnAvatarId = turnHistory.findLast(i => i?.avatarId)?.avatarId || -1;
const isLastTurn = item.id === lastTurnAvatarId.toString();
return (
<motion.div
key={item.id}
initial={{ opacity: 0, scale: 0.9 }}
animate={{ opacity: 1, scale: 1 }}
transition={{ duration: 0.3, delay: index * 0.1 }}
whileHover={{ scale: 1.05 }}
onClick={() => handleShow("character_detail_modal", item)}
className={`cursor-pointer shrink-0 justify-items-center ${isLastTurn ? "shadow-[inset_0_0_10px_2px_rgba(59,130,246,0.7),0_0_20px_5px_rgba(59,130,246,0.3)]" : ""
}`}
>
<CharacterCard data={item} />
</motion.div>
);
})}
</div>
</div>
)}
{/* Character Detail Modal */}
<dialog id="character_detail_modal" className="modal backdrop-blur-sm">
<div className="modal-box w-11/12 max-w-7xl bg-linear-to-b bg-base-100 text-base-content border-purple-500 shadow-lg shadow-purple-500/20">
<div className="sticky top-0 z-10">
<motion.button
whileHover={{ scale: 1.1, rotate: 90 }}
transition={{ duration: 0.2 }}
className="btn btn-circle btn-md absolute right-2 top-2 bg-red-600 hover:bg-red-700 text-white border-none"
onClick={() => handleCloseModal("character_detail_modal")}
>
✕
</motion.button>
</div>
<div className="border-b border-purple-500/30 px-6 py-4 mb-4">
<NameAvatar
locale={locale}
text={getNameChar(locale, transI18n, selectedCharacter).toUpperCase()}
className={"font-bold text-2xl text-transparent bg-clip-text bg-linear-to-r from-pink-400 to-cyan-400"}
/>
</div>
{selectedCharacter && (
<motion.div
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
transition={{ duration: 0.5 }}
className="grid grid-cols-1 md:grid-cols-2 gap-6 p-2"
>
<div className="md:col-span-2 bg-base-200 rounded-lg p-4 shadow-md">
<h4 className="text-lg font-semibold mb-2 text-pink-500">{transI18n("characterInformation")}</h4>
<div className="grid grid-cols-1 sm:grid-cols-2 gap-4">
<div className="grid grid-cols-1 sm:grid-cols-2">
<div className="grid grid-cols-1 lg:grid-cols-2 justify-items-start items-center gap-6">
<p>
{transI18n("id")}: <span className="font-bold">{selectedCharacter.id}</span>
</p>
<p className="flex items-center space-x-2">
<span>{transI18n("path")}:</span>
<span className="font-bold">{transI18n(selectedCharacter.baseType.toLowerCase())}</span>
{selectedCharacter.baseType && (
<Image
unoptimized
crossOrigin="anonymous"
src={`/icon/${selectedCharacter.baseType.toLowerCase()}.webp`}
className="w-6 h-6"
alt={selectedCharacter.baseType.toLowerCase()}
width={24}
height={24}
/>
)}
</p>
<p>
{transI18n("rarity")}: <span className="font-bold">{selectedCharacter.rank === "CombatPowerAvatarRarityType5" ? "5*" : "4*"}</span>
</p>
<p className="flex items-center space-x-2">
<span>{transI18n("element")}:</span>
<Image
unoptimized
crossOrigin="anonymous"
src={`/icon/${selectedCharacter.damageType.toLowerCase()}.webp`}
className="w-6 h-6"
alt={selectedCharacter.damageType.toLowerCase()}
width={24}
height={24}
/>
</p>
{(() => {
const avatar = dataAvatar.find(it => it.avatar_id.toString() === selectedCharacter.id);
if (!avatar) return null;
const relicIds = avatar.relics.map(item => {
const relicIdStr = item.relic_id.toString().slice(1);
const slot = relicIdStr.slice(-1);
return `${item.relic_set_id}_${slot}`;
});
return (
<>
<p>
{transI18n("level")}: <span className="font-bold">{avatar.level}</span>
</p>
<p>
{transI18n("eidolons")}: <span className="font-bold">{avatar?.data?.rank}</span>
</p>
<div className="flex items-center space-x-2">
<span>{transI18n("lightcones")}:</span>
<Image
unoptimized
crossOrigin="anonymous"
src={`${process.env.CDN_URL}/spriteoutput/lightconemediumicon/${avatar?.Lightcone?.item_id}.png`}
className="w-12 h-12"
alt={avatar?.Lightcone?.item_id?.toString() || ""}
width={200}
height={200}
/>
</div>
<div className="flex items-center space-x-2 w-full">
<span>{transI18n("relics")}:</span>
<div className="grid grid-cols-3 md:flex md:flex-row w-full">
{relicIds.map(it => (
<Image
unoptimized
crossOrigin="anonymous"
key={it}
src={`${process.env.CDN_URL}/spriteoutput/relicfigures/IconRelic_${it}.png`}
className="w-12 h-12"
alt={avatar?.Lightcone?.item_id?.toString() || ""}
width={200}
height={200}
/>
))}
</div>
</div>
</>
);
})()}
</div>
</div>
<Image
unoptimized
crossOrigin="anonymous"
src={`${process.env.CDN_URL}/${selectedCharacter.icon}`}
alt={getNameChar(locale, transI18n, selectedCharacter)}
className="h-32 w-32 object-cover rounded-full border-2 border-purple-500"
width={128}
height={128}
/>
</div>
</div>
{/* <div className="md:col-span-2 bg-base-200 rounded-lg p-4 shadow-md">
<h4 className="text-lg font-semibold mb-2 text-pink-500">{transI18n("characterInformation")}</h4>
<ShowCaseInfo></ShowCaseInfo>
</div> */}
<div className="bg-base-200 rounded-lg p-4 shadow-md">
<p className="mt-2 font-bold text-lg text-cyan-500">{transI18n("totalTurn")}: <span className="text-base-content">{Number(totalTurn).toLocaleString(undefined, { minimumFractionDigits: 1, maximumFractionDigits: 1 })}</span></p>
</div>
<div className="bg-base-200 rounded-lg p-4 shadow-md">
<h4 className="text-lg font-semibold mb-2 text-purple-500">{transI18n("totalDamage")}: <span className="text-base-content">{Number(totalDamage).toLocaleString(undefined, { minimumFractionDigits: 1, maximumFractionDigits: 1 })}</span></h4>
</div>
<div className="bg-base-200 rounded-lg p-4 shadow-md">
<h4 className="text-lg font-semibold mb-4 text-purple-500">{transI18n("skillDamageBreakdown")}</h4>
<SkillBarChart avatarId={Number(selectedCharacter.id) ?? 0} />
</div>
<div className="bg-base-200 rounded-lg p-4 shadow-md">
<div className="flex justify-between items-center mb-4">
<h4 className="text-lg font-semibold mb-4 text-cyan-500">{transI18n("damageOverTime")}</h4>
</div>
<DamageLineForOne avatarId={Number(selectedCharacter.id) ?? 0} />
</div>
<div className="bg-base-200 rounded-lg p-4 shadow-md">
<h4 className="text-lg font-semibold mb-4 text-cyan-500">{transI18n("skillUsageDistribution")}</h4>
<SkillPieChart avatarId={Number(selectedCharacter.id) ?? 0} />
</div>
<div className="bg-base-200 rounded-lg p-4 shadow-md">
<div className="flex justify-between items-center mb-4">
<h4 className="text-lg font-semibold text-purple-500">{transI18n("damagePerCycle")}</h4>
</div>
<DamagePerCycleForOne avatarId={Number(selectedCharacter.id) ?? 0} />
</div>
</motion.div>
)}
</div>
</dialog>
</div>
</div>
);
}
+15 -15
View File
@@ -1,16 +1,16 @@
import { parseRuby } from "@/helper";
interface TextProps {
text: string;
locale: string;
className?: string;
}
export default function NameAvatar({ text, locale, className }: TextProps) {
if (locale === "ja") {
return <div className={className} dangerouslySetInnerHTML={{ __html: parseRuby(text) }} />;
}
return <div className={className}>{text}</div>;
import { parseRuby } from "@/helper";
interface TextProps {
text: string;
locale: string;
className?: string;
}
export default function NameAvatar({ text, locale, className }: TextProps) {
if (locale === "ja") {
return <div className={className} dangerouslySetInnerHTML={{ __html: parseRuby(text) }} />;
}
return <div className={className}>{text}</div>;
}
@@ -1,8 +1,8 @@
"use client";
import { PropsWithChildren, useContext } from "react";
import { ThemeContext } from "./themeContext";
export function ClientThemeWrapper({ children }: PropsWithChildren) {
const { theme } = useContext(ThemeContext);
return <div data-theme={theme} className="h-full">{children}</div>;
"use client";
import { PropsWithChildren, useContext } from "react";
import { ThemeContext } from "./themeContext";
export function ClientThemeWrapper({ children }: PropsWithChildren) {
const { theme } = useContext(ThemeContext);
return <div data-theme={theme} className="h-full">{children}</div>;
}
+2 -2
View File
@@ -1,2 +1,2 @@
export * from "./clientThemeWrapper"
export * from "./themeContext"
export * from "./clientThemeWrapper"
export * from "./themeContext"
+26 -26
View File
@@ -1,27 +1,27 @@
"use client";
import useLocaleStore from "@/stores/localeStore";
import { createContext, PropsWithChildren } from "react";
interface ThemeContextType {
theme?: string;
changeTheme?: (nextTheme: string | null) => void;
}
export const ThemeContext = createContext<ThemeContextType>({});
export const ThemeProvider = ({ children }: PropsWithChildren) => {
const { theme, setTheme } = useLocaleStore()
const changeTheme = (nextTheme: string | null) => {
if (nextTheme) {
setTheme(nextTheme);
} else {
setTheme(theme === "winter" ? "night" : "winter");
}
};
return (
<ThemeContext.Provider value={{ theme, changeTheme }}>
{children}
</ThemeContext.Provider>
);
"use client";
import useLocaleStore from "@/stores/localeStore";
import { createContext, PropsWithChildren } from "react";
interface ThemeContextType {
theme?: string;
changeTheme?: (nextTheme: string | null) => void;
}
export const ThemeContext = createContext<ThemeContextType>({});
export const ThemeProvider = ({ children }: PropsWithChildren) => {
const { theme, setTheme } = useLocaleStore()
const changeTheme = (nextTheme: string | null) => {
if (nextTheme) {
setTheme(nextTheme);
} else {
setTheme(theme === "winter" ? "night" : "winter");
}
};
return (
<ThemeContext.Provider value={{ theme, changeTheme }}>
{children}
</ThemeContext.Provider>
);
};
+4 -4
View File
@@ -1,4 +1,4 @@
declare module '*.css' {
const content: { [className: string]: string };
export default content;
}
declare module '*.css' {
const content: { [className: string]: string };
export default content;
}
+47 -47
View File
@@ -1,48 +1,48 @@
import useBattleDataStore from "@/stores/battleDataStore";
import { BattleDataStateJson } from "@/types/mics";
export const exportBattleData = (
filename = 'battle_data.json'
) => {
const { lineup,
turnHistory,
skillHistory,
totalAV,
totalDamage,
damagePerAV,
cycleIndex,
waveIndex,
dataAvatar,
maxWave,
maxCycle,
version,
avatarDetail,
enemyDetail
} = useBattleDataStore.getState();
const data: BattleDataStateJson = {
lineup,
turnHistory,
skillHistory,
dataAvatar,
totalAV,
totalDamage,
damagePerAV,
cycleIndex,
waveIndex,
maxWave,
maxCycle,
version,
avatarDetail,
enemyDetail
}
const dataStr = JSON.stringify(data, null, 2);
const blob = new Blob([dataStr], { type: 'application/json' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = filename;
a.click();
URL.revokeObjectURL(url);
import useBattleDataStore from "@/stores/battleDataStore";
import { BattleDataStateJson } from "@/types/mics";
export const exportBattleData = (
filename = 'battle_data.json'
) => {
const { lineup,
turnHistory,
skillHistory,
totalAV,
totalDamage,
damagePerAV,
cycleIndex,
waveIndex,
dataAvatar,
maxWave,
maxCycle,
version,
avatarDetail,
enemyDetail
} = useBattleDataStore.getState();
const data: BattleDataStateJson = {
lineup,
turnHistory,
skillHistory,
dataAvatar,
totalAV,
totalDamage,
damagePerAV,
cycleIndex,
waveIndex,
maxWave,
maxCycle,
version,
avatarDetail,
enemyDetail
}
const dataStr = JSON.stringify(data, null, 2);
const blob = new Blob([dataStr], { type: 'application/json' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = filename;
a.click();
URL.revokeObjectURL(url);
};
+62 -62
View File
@@ -1,63 +1,63 @@
import { listCurrentLanguage } from "@/lib/constant";
import { CharacterBasic, MonsterBasic } from "@/types";
import { useTranslations } from "next-intl";
type TFunc = ReturnType<typeof useTranslations>
function cleanText(text: string): string {
if (!text) return ""
return text.replace(/<unbreak>(.*?)<\/unbreak>/g, "$1")
}
export function getNameChar(
locale: string,
t: TFunc,
data: CharacterBasic | undefined
): string {
if (!data) return "";
if (!Object.prototype.hasOwnProperty.call(listCurrentLanguage, locale)) {
return "";
}
const langKey = listCurrentLanguage[locale as keyof typeof listCurrentLanguage].toLowerCase();
let text = data.lang[langKey] ?? "";
if (!text) {
text = data.lang["en"] ?? "";
}
if (Number(data.id) > 8000) {
text = `${t("trailblazer")} • ${t(data?.baseType?.toLowerCase() ?? "")}`;
}
return cleanText(text);
}
export function getNameEnemy(locale: string, data: MonsterBasic | undefined): string {
if (!data) {
return ""
}
if (!Object.prototype.hasOwnProperty.call(listCurrentLanguage, locale)) {
return ""
}
const langKey = listCurrentLanguage[locale as keyof typeof listCurrentLanguage].toLowerCase();
let text = data.lang[langKey] ?? "";
if (!text) {
text = data.lang["en"] ?? "";
}
return text
}
export function parseRuby(text: string): string {
const rubyRegex = /\{RUBY_B#(.*?)\}(.*?)\{RUBY_E#\}/gs;
return text.replace(rubyRegex, (_match, furigana, kanji) => {
return `<ruby>${kanji}<rt>${furigana}</rt></ruby>`;
});
import { listCurrentLanguage } from "@/lib/constant";
import { CharacterBasic, MonsterBasic } from "@/types";
import { useTranslations } from "next-intl";
type TFunc = ReturnType<typeof useTranslations>
function cleanText(text: string): string {
if (!text) return ""
return text.replace(/<unbreak>(.*?)<\/unbreak>/g, "$1")
}
export function getNameChar(
locale: string,
t: TFunc,
data: CharacterBasic | undefined
): string {
if (!data) return "";
if (!Object.prototype.hasOwnProperty.call(listCurrentLanguage, locale)) {
return "";
}
const langKey = listCurrentLanguage[locale as keyof typeof listCurrentLanguage].toLowerCase();
let text = data.lang[langKey] ?? "";
if (!text) {
text = data.lang["en"] ?? "";
}
if (Number(data.id) > 8000) {
text = `${t("trailblazer")} • ${t(data?.baseType?.toLowerCase() ?? "")}`;
}
return cleanText(text);
}
export function getNameEnemy(locale: string, data: MonsterBasic | undefined): string {
if (!data) {
return ""
}
if (!Object.prototype.hasOwnProperty.call(listCurrentLanguage, locale)) {
return ""
}
const langKey = listCurrentLanguage[locale as keyof typeof listCurrentLanguage].toLowerCase();
let text = data.lang[langKey] ?? "";
if (!text) {
text = data.lang["en"] ?? "";
}
return text
}
export function parseRuby(text: string): string {
const rubyRegex = /\{RUBY_B#(.*?)\}(.*?)\{RUBY_E#\}/gs;
return text.replace(rubyRegex, (_match, furigana, kanji) => {
return `<ruby>${kanji}<rt>${furigana}</rt></ruby>`;
});
}
+20 -20
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@@ -1,21 +1,21 @@
import { BattleDataStateJson } from "@/types/mics";
export const importBattleData = (file: File, loadBattleDataFromJSON: (data: BattleDataStateJson) => void) => {
return new Promise<void>((resolve, reject) => {
const reader = new FileReader();
reader.onload = () => {
try {
const result = reader.result as string;
const parsed = JSON.parse(result) as BattleDataStateJson;
loadBattleDataFromJSON(parsed);
resolve();
} catch (err) {
reject(err);
}
};
reader.onerror = () => reject(reader.error);
reader.readAsText(file);
});
};
import { BattleDataStateJson } from "@/types/mics";
export const importBattleData = (file: File, loadBattleDataFromJSON: (data: BattleDataStateJson) => void) => {
return new Promise<void>((resolve, reject) => {
const reader = new FileReader();
reader.onload = () => {
try {
const result = reader.result as string;
const parsed = JSON.parse(result) as BattleDataStateJson;
loadBattleDataFromJSON(parsed);
resolve();
} catch (err) {
reject(err);
}
};
reader.onerror = () => reject(reader.error);
reader.readAsText(file);
});
};
+2 -2
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@@ -1,3 +1,3 @@
export * from "./getNameChar"
export * from "./exportDataBattle"
export * from "./getNameChar"
export * from "./exportDataBattle"
export * from "./importDataBattle"
+27 -27
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@@ -1,28 +1,28 @@
import useBattleDataStore from "@/stores/battleDataStore";
import { useMemo } from "react";
export function useCalcTotalDmgAvatar(avatarId: number) {
const { skillHistory } = useBattleDataStore.getState();
return useMemo(() => {
return skillHistory
.filter(t => t.avatarId === avatarId)
.reduce((sum, turn) => sum + turn.totalDamage, 0);
}, [avatarId, skillHistory]);
}
export function useCalcTotalTurnAvatar(avatarId: number) {
const { turnHistory } = useBattleDataStore.getState();
return useMemo(() => {
const uniqueActionValues = new Set<number>();
turnHistory.forEach(turn => {
if (turn.avatarId === avatarId) {
uniqueActionValues.add(turn.actionValue);
}
});
return uniqueActionValues.size;
}, [avatarId, turnHistory]);
import useBattleDataStore from "@/stores/battleDataStore";
import { useMemo } from "react";
export function useCalcTotalDmgAvatar(avatarId: number) {
const { skillHistory } = useBattleDataStore.getState();
return useMemo(() => {
return skillHistory
.filter(t => t.avatarId === avatarId)
.reduce((sum, turn) => sum + turn.totalDamage, 0);
}, [avatarId, skillHistory]);
}
export function useCalcTotalTurnAvatar(avatarId: number) {
const { turnHistory } = useBattleDataStore.getState();
return useMemo(() => {
const uniqueActionValues = new Set<number>();
turnHistory.forEach(turn => {
if (turn.avatarId === avatarId) {
uniqueActionValues.add(turn.actionValue);
}
});
return uniqueActionValues.size;
}, [avatarId, turnHistory]);
}
+3 -3
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@@ -1,4 +1,4 @@
import { useContext } from "react";
import { ThemeContext } from "@/components/themeController";
import { useContext } from "react";
import { ThemeContext } from "@/components/themeController";
export const useChangeTheme = () => useContext(ThemeContext);
+31 -31
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@@ -1,31 +1,31 @@
import useBattleDataStore from "@/stores/battleDataStore";
import { useMemo } from "react";
export function useDamageLineForOne(avatarId: number, mode: 0 | 1 = 0) {
const { skillHistory, turnHistory } = useBattleDataStore.getState();
return useMemo(() => {
const map = new Map<number, number>();
for (const skill of skillHistory) {
if (skill.avatarId !== avatarId) continue;
const actionValue = turnHistory[skill.turnBattleId].actionValue
const prev = map.get(actionValue) || 0;
map.set(actionValue, prev + skill.totalDamage);
}
const points = Array.from(map.entries())
.map(([x, y]) => ({ x, y }))
.sort((a, b) => a.x - b.x);
if (mode === 1) {
let cumulative = 0;
return points.map(p => {
cumulative += p.y;
return { x: p.x, y: Number(cumulative.toFixed(2)) };
});
}
return points.map(p => ({ x: p.x, y: Number(p.y.toFixed(2)) }));
}, [avatarId, skillHistory, turnHistory, mode]);
}
import useBattleDataStore from "@/stores/battleDataStore";
import { useMemo } from "react";
export function useDamageLineForOne(avatarId: number, mode: 0 | 1 = 0) {
const { skillHistory, turnHistory } = useBattleDataStore.getState();
return useMemo(() => {
const map = new Map<number, number>();
for (const skill of skillHistory) {
if (skill.avatarId !== avatarId) continue;
const actionValue = turnHistory[skill.turnBattleId].actionValue
const prev = map.get(actionValue) || 0;
map.set(actionValue, prev + skill.totalDamage);
}
const points = Array.from(map.entries())
.map(([x, y]) => ({ x, y }))
.sort((a, b) => a.x - b.x);
if (mode === 1) {
let cumulative = 0;
return points.map(p => {
cumulative += p.y;
return { x: p.x, y: Number(cumulative.toFixed(2)) };
});
}
return points.map(p => ({ x: p.x, y: Number(p.y.toFixed(2)) }));
}, [avatarId, skillHistory, turnHistory, mode]);
}
+44 -44
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@@ -1,44 +1,44 @@
import useBattleDataStore from "@/stores/battleDataStore";
import { useMemo } from "react";
export function useDamageLinesForAll(mode: 1 | 2 = 1) {
const { turnHistory, skillHistory } = useBattleDataStore.getState();
return useMemo(() => {
const avatarMap = new Map<number, Map<number, number>>();
for (const skill of skillHistory) {
if (!avatarMap.has(skill.avatarId)) {
avatarMap.set(skill.avatarId, new Map());
}
const charMap = avatarMap.get(skill.avatarId)!;
const actionValue = turnHistory[skill.turnBattleId].actionValue
const prev = charMap.get(actionValue) || 0;
charMap.set(actionValue, prev + skill.totalDamage);
}
const result: Record<number, { x: number; y: number }[]> = {};
for (const [avatarId, damageMap] of avatarMap.entries()) {
const points = Array.from(damageMap.entries())
.map(([x, y]) => ({ x, y }))
.sort((a, b) => a.x - b.x);
if (mode === 1) {
let cumulative = 0;
result[avatarId] = points.map(p => {
cumulative += Number(p.y);
return { x: p.x, y: Number(cumulative.toFixed(2)) };
});
} else {
result[avatarId] = points.map(p => ({
x: p.x,
y: Number(p.y.toFixed(2)),
}));
}
}
return result;
}, [turnHistory, skillHistory, mode]);
}
import useBattleDataStore from "@/stores/battleDataStore";
import { useMemo } from "react";
export function useDamageLinesForAll(mode: 1 | 2 = 1) {
const { turnHistory, skillHistory } = useBattleDataStore.getState();
return useMemo(() => {
const avatarMap = new Map<number, Map<number, number>>();
for (const skill of skillHistory) {
if (!avatarMap.has(skill.avatarId)) {
avatarMap.set(skill.avatarId, new Map());
}
const charMap = avatarMap.get(skill.avatarId)!;
const actionValue = turnHistory[skill.turnBattleId].actionValue
const prev = charMap.get(actionValue) || 0;
charMap.set(actionValue, prev + skill.totalDamage);
}
const result: Record<number, { x: number; y: number }[]> = {};
for (const [avatarId, damageMap] of avatarMap.entries()) {
const points = Array.from(damageMap.entries())
.map(([x, y]) => ({ x, y }))
.sort((a, b) => a.x - b.x);
if (mode === 1) {
let cumulative = 0;
result[avatarId] = points.map(p => {
cumulative += Number(p.y);
return { x: p.x, y: Number(cumulative.toFixed(2)) };
});
} else {
result[avatarId] = points.map(p => ({
x: p.x,
y: Number(p.y.toFixed(2)),
}));
}
}
return result;
}, [turnHistory, skillHistory, mode]);
}
+68 -68
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@@ -1,69 +1,69 @@
import useBattleDataStore from "@/stores/battleDataStore";
import { useTranslations } from "next-intl";
import { useMemo } from "react";
type Mode = 0 | 1 | 2;
export function useDamagePerCycleForOne(avatarId: number, mode: Mode) {
const { skillHistory, turnHistory } = useBattleDataStore.getState();
const transI18n = useTranslations("DataAnalysisPage");
return useMemo(() => {
const damageMap = new Map<string, number>();
skillHistory
.filter(s => s.avatarId === avatarId)
.forEach(s => {
const turn = turnHistory[s.turnBattleId];
if (!turn) return;
let key = '';
if (mode === 0) {
key = `${transI18n('cycle')} ${turn.cycleIndex} - ${transI18n('wave')} ${turn.waveIndex}`;
} else if (mode === 1) {
key = `${transI18n('cycle')} ${turn.cycleIndex}`;
} else if (mode === 2) {
key = `${transI18n('wave')} ${turn.waveIndex}`;
}
damageMap.set(key, (damageMap.get(key) || 0) + s.totalDamage);
});
const result = Array.from(damageMap.entries())
.map(([x, y]) => ({ x, y }))
.sort((a, b) => a.x.localeCompare(b.x, undefined, { numeric: true }));
return result;
}, [avatarId, mode, skillHistory, turnHistory, transI18n]);
}
export function useDamagePerCycleForAll(mode: Mode) {
const { skillHistory, turnHistory } = useBattleDataStore.getState();
const transI18n = useTranslations("DataAnalysisPage");
return useMemo(() => {
const damageMap = new Map<string, number>();
skillHistory.forEach(s => {
const turn = turnHistory[s.turnBattleId];
if (!turn) return;
let key = '';
if (mode === 0) {
key = `${transI18n('cycle')} ${turn.cycleIndex} - ${transI18n('wave')} ${turn.waveIndex}`;
} else if (mode === 1) {
key = `${transI18n('cycle')} ${turn.cycleIndex}`;
} else if (mode === 2) {
key = `${transI18n('wave')} ${turn.waveIndex}`;
}
damageMap.set(key, (damageMap.get(key) || 0) + s.totalDamage);
});
const result = Array.from(damageMap.entries())
.map(([x, y]) => ({ x, y }))
.sort((a, b) => a.x.localeCompare(b.x, undefined, { numeric: true }));
return result;
}, [mode, skillHistory, turnHistory, transI18n]);
import useBattleDataStore from "@/stores/battleDataStore";
import { useTranslations } from "next-intl";
import { useMemo } from "react";
type Mode = 0 | 1 | 2;
export function useDamagePerCycleForOne(avatarId: number, mode: Mode) {
const { skillHistory, turnHistory } = useBattleDataStore.getState();
const transI18n = useTranslations("DataAnalysisPage");
return useMemo(() => {
const damageMap = new Map<string, number>();
skillHistory
.filter(s => s.avatarId === avatarId)
.forEach(s => {
const turn = turnHistory[s.turnBattleId];
if (!turn) return;
let key = '';
if (mode === 0) {
key = `${transI18n('cycle')} ${turn.cycleIndex} - ${transI18n('wave')} ${turn.waveIndex}`;
} else if (mode === 1) {
key = `${transI18n('cycle')} ${turn.cycleIndex}`;
} else if (mode === 2) {
key = `${transI18n('wave')} ${turn.waveIndex}`;
}
damageMap.set(key, (damageMap.get(key) || 0) + s.totalDamage);
});
const result = Array.from(damageMap.entries())
.map(([x, y]) => ({ x, y }))
.sort((a, b) => a.x.localeCompare(b.x, undefined, { numeric: true }));
return result;
}, [avatarId, mode, skillHistory, turnHistory, transI18n]);
}
export function useDamagePerCycleForAll(mode: Mode) {
const { skillHistory, turnHistory } = useBattleDataStore.getState();
const transI18n = useTranslations("DataAnalysisPage");
return useMemo(() => {
const damageMap = new Map<string, number>();
skillHistory.forEach(s => {
const turn = turnHistory[s.turnBattleId];
if (!turn) return;
let key = '';
if (mode === 0) {
key = `${transI18n('cycle')} ${turn.cycleIndex} - ${transI18n('wave')} ${turn.waveIndex}`;
} else if (mode === 1) {
key = `${transI18n('cycle')} ${turn.cycleIndex}`;
} else if (mode === 2) {
key = `${transI18n('wave')} ${turn.waveIndex}`;
}
damageMap.set(key, (damageMap.get(key) || 0) + s.totalDamage);
});
const result = Array.from(damageMap.entries())
.map(([x, y]) => ({ x, y }))
.sort((a, b) => a.x.localeCompare(b.x, undefined, { numeric: true }));
return result;
}, [mode, skillHistory, turnHistory, transI18n]);
}
+26 -26
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@@ -1,26 +1,26 @@
import { useMemo } from "react";
import useBattleDataStore from "@/stores/battleDataStore";
import {attackTypeToString} from "@/types";
export function useDamagePercentByType() {
const { skillHistory } = useBattleDataStore.getState();
return useMemo(() => {
const dmgByType = new Map<string, number>();
skillHistory.forEach(skill => {
skill.damageDetail.forEach(detail => {
const type = detail.damage_type;
if (!type) return;
dmgByType.set(attackTypeToString(type), (dmgByType.get(attackTypeToString(type)) || 0) + detail.damage);
});
});
const totalDmg = Array.from(dmgByType.values()).reduce((sum, val) => sum + val, 0);
return Array.from(dmgByType.entries()).map(([type, dmg]) => ({
type,
percent: totalDmg > 0 ? (dmg / totalDmg) * 100 : 0,
}));
}, [skillHistory]);
}
import { useMemo } from "react";
import useBattleDataStore from "@/stores/battleDataStore";
import {attackTypeToString} from "@/types";
export function useDamagePercentByType() {
const { skillHistory } = useBattleDataStore.getState();
return useMemo(() => {
const dmgByType = new Map<string, number>();
skillHistory.forEach(skill => {
skill.damageDetail.forEach(detail => {
const type = detail.damage_type;
if (!type) return;
dmgByType.set(attackTypeToString(type), (dmgByType.get(attackTypeToString(type)) || 0) + detail.damage);
});
});
const totalDmg = Array.from(dmgByType.values()).reduce((sum, val) => sum + val, 0);
return Array.from(dmgByType.entries()).map(([type, dmg]) => ({
type,
percent: totalDmg > 0 ? (dmg / totalDmg) * 100 : 0,
}));
}, [skillHistory]);
}
+21 -21
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@@ -1,21 +1,21 @@
import useBattleDataStore from "@/stores/battleDataStore";
import { useMemo } from "react";
export function useDamagePercentPerAvatar() {
const { skillHistory } = useBattleDataStore.getState();
return useMemo(() => {
const dmgByAvatar = new Map<number, number>();
skillHistory.forEach(t => {
dmgByAvatar.set(t.avatarId, (dmgByAvatar.get(t.avatarId) || 0) + t.totalDamage);
});
const totalDmg = Array.from(dmgByAvatar.values()).reduce((sum, v) => sum + v, 0);
return Array.from(dmgByAvatar.entries()).map(([avatarId, dmg]) => ({
avatarId,
percent: totalDmg > 0 ? (dmg / totalDmg) * 100 : 0,
}));
}, [skillHistory]);
}
import useBattleDataStore from "@/stores/battleDataStore";
import { useMemo } from "react";
export function useDamagePercentPerAvatar() {
const { skillHistory } = useBattleDataStore.getState();
return useMemo(() => {
const dmgByAvatar = new Map<number, number>();
skillHistory.forEach(t => {
dmgByAvatar.set(t.avatarId, (dmgByAvatar.get(t.avatarId) || 0) + t.totalDamage);
});
const totalDmg = Array.from(dmgByAvatar.values()).reduce((sum, v) => sum + v, 0);
return Array.from(dmgByAvatar.entries()).map(([avatarId, dmg]) => ({
avatarId,
percent: totalDmg > 0 ? (dmg / totalDmg) * 100 : 0,
}));
}, [skillHistory]);
}
+26 -26
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@@ -1,26 +1,26 @@
"use client";
import { useMemo } from "react";
import useBattleDataStore from "@/stores/battleDataStore";
import {attackTypeToString} from "@/types";
export function useDamageByTypeForAvatar(avatarId: number) {
const { skillHistory } = useBattleDataStore.getState();
return useMemo(() => {
const dmgMap = new Map<string, number>();
for (const skill of skillHistory) {
if (skill.avatarId !== avatarId) continue;
for (const damage of skill.damageDetail) {
const type = attackTypeToString(damage?.damage_type)?.toLowerCase() || "";
dmgMap.set(type, (dmgMap.get(type) || 0) + damage.damage);
}
}
const labels = Array.from(dmgMap.keys());
const damageValues = Array.from(dmgMap.values());
return { labels, damageValues };
}, [avatarId, skillHistory]);
}
"use client";
import { useMemo } from "react";
import useBattleDataStore from "@/stores/battleDataStore";
import {attackTypeToString} from "@/types";
export function useDamageByTypeForAvatar(avatarId: number) {
const { skillHistory } = useBattleDataStore.getState();
return useMemo(() => {
const dmgMap = new Map<string, number>();
for (const skill of skillHistory) {
if (skill.avatarId !== avatarId) continue;
for (const damage of skill.damageDetail) {
const type = attackTypeToString(damage?.damage_type)?.toLowerCase() || "";
dmgMap.set(type, (dmgMap.get(type) || 0) + damage.damage);
}
}
const labels = Array.from(dmgMap.keys());
const damageValues = Array.from(dmgMap.values());
return { labels, damageValues };
}, [avatarId, skillHistory]);
}
+24 -24
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@@ -1,24 +1,24 @@
"use client";
import { useMemo } from "react";
import useBattleDataStore from "@/stores/battleDataStore";
import {attackTypeToString} from "@/types";
export function useSkillDamageForAvatar(avatarId: number) {
const { skillHistory } = useBattleDataStore.getState();
return useMemo(() => {
const dmgMap = new Map<string, number>();
for (const skill of skillHistory) {
if (skill.avatarId !== avatarId) continue;
const type = attackTypeToString(skill.skillType).toLowerCase();
dmgMap.set(type, (dmgMap.get(type) || 0) + skill.totalDamage);
}
const labels = Array.from(dmgMap.keys());
const damageValues = Array.from(dmgMap.values());
return { labels, damageValues };
}, [avatarId, skillHistory]);
}
"use client";
import { useMemo } from "react";
import useBattleDataStore from "@/stores/battleDataStore";
import {attackTypeToString} from "@/types";
export function useSkillDamageForAvatar(avatarId: number) {
const { skillHistory } = useBattleDataStore.getState();
return useMemo(() => {
const dmgMap = new Map<string, number>();
for (const skill of skillHistory) {
if (skill.avatarId !== avatarId) continue;
const type = attackTypeToString(skill.skillType).toLowerCase();
dmgMap.set(type, (dmgMap.get(type) || 0) + skill.totalDamage);
}
const labels = Array.from(dmgMap.keys());
const damageValues = Array.from(dmgMap.values());
return { labels, damageValues };
}, [avatarId, skillHistory]);
}
+51 -51
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@@ -1,51 +1,51 @@
import useSocketStore from "@/stores/socketSettingStore";
import { CharacterBasic, MonsterBasic } from "@/types";
import axios from 'axios';
export async function checkConnectTcpApi(): Promise<boolean> {
const { host, port, connectionType } = useSocketStore.getState()
let url = `${host}:${port}/check-tcp`
if (connectionType === "PS") {
url = "http://localhost:21000/check-tcp"
}
const response = await fetch(url, {
method: 'POST',
headers: {
'Content-Type': 'application/json',
},
});
if (response.ok) {
const data = await response.json();
return data.status
}
return false
}
export async function getCharacterListApi(): Promise<CharacterBasic[]> {
try {
const res = await axios.get<CharacterBasic[]>("/api/data/avatar_basic");
return res.data
} catch (error: unknown) {
if (axios.isAxiosError(error)) {
console.log(`Error: ${error.response?.status} - ${error.message}`);
} else {
console.log(`Unexpected error: ${String(error)}`);
}
return [];
}
}
export async function getEnemyListApi(): Promise<MonsterBasic[]> {
try {
const res = await axios.get<MonsterBasic[]>("/api/data/monster_basic");
return res.data
} catch (error: unknown) {
if (axios.isAxiosError(error)) {
console.log(`Error: ${error.response?.status} - ${error.message}`);
} else {
console.log(`Unexpected error: ${String(error)}`);
}
return [];
}
}
import useSocketStore from "@/stores/socketSettingStore";
import { CharacterBasic, MonsterBasic } from "@/types";
import axios from 'axios';
export async function checkConnectTcpApi(): Promise<boolean> {
const { host, port, connectionType } = useSocketStore.getState()
let url = `${host}:${port}/check-tcp`
if (connectionType === "PS") {
url = "http://localhost:21000/check-tcp"
}
const response = await fetch(url, {
method: 'POST',
headers: {
'Content-Type': 'application/json',
},
});
if (response.ok) {
const data = await response.json();
return data.status
}
return false
}
export async function getCharacterListApi(): Promise<CharacterBasic[]> {
try {
const res = await axios.get<CharacterBasic[]>("/api/data/avatar_basic");
return res.data
} catch (error: unknown) {
if (axios.isAxiosError(error)) {
console.log(`Error: ${error.response?.status} - ${error.message}`);
} else {
console.log(`Unexpected error: ${String(error)}`);
}
return [];
}
}
export async function getEnemyListApi(): Promise<MonsterBasic[]> {
try {
const res = await axios.get<MonsterBasic[]>("/api/data/monster_basic");
return res.data
} catch (error: unknown) {
if (axios.isAxiosError(error)) {
console.log(`Error: ${error.response?.status} - ${error.message}`);
} else {
console.log(`Unexpected error: ${String(error)}`);
}
return [];
}
}
+37 -37
View File
@@ -1,38 +1,38 @@
import { readFileSync, readdirSync } from "fs"
import path from "path"
type CacheItem = {
buf: Uint8Array
type: "json" | "br"
}
const cache = new Map<string, CacheItem>()
const dir = path.join(process.cwd(), "data")
for (const f of readdirSync(dir)) {
const file = path.join(dir, f)
if (f.endsWith(".json.br")) {
const name = f.replace(".json.br", "")
const buf = new Uint8Array(readFileSync(file))
cache.set(name, {
buf,
type: "br"
})
}
if (f.endsWith(".json")) {
const name = f.replace(".json", "")
const buf = new Uint8Array(readFileSync(file))
cache.set(name, {
buf,
type: "json"
})
}
}
export function getDataCache(name: string) {
return cache.get(name)
import { readFileSync, readdirSync } from "fs"
import path from "path"
type CacheItem = {
buf: Uint8Array
type: "json" | "br"
}
const cache = new Map<string, CacheItem>()
const dir = path.join(process.cwd(), "data")
for (const f of readdirSync(dir)) {
const file = path.join(dir, f)
if (f.endsWith(".json.br")) {
const name = f.replace(".json.br", "")
const buf = new Uint8Array(readFileSync(file))
cache.set(name, {
buf,
type: "br"
})
}
if (f.endsWith(".json")) {
const name = f.replace(".json", "")
const buf = new Uint8Array(readFileSync(file))
cache.set(name, {
buf,
type: "json"
})
}
}
export function getDataCache(name: string) {
return cache.get(name)
}
+6 -6
View File
@@ -1,7 +1,7 @@
export const listCurrentLanguage = {
ja: "JP",
ko: "KR",
en: "US",
vi: "VN",
zh: "CN"
export const listCurrentLanguage = {
ja: "JP",
ko: "KR",
en: "US",
vi: "VN",
zh: "CN"
};
+255 -255
View File
@@ -1,255 +1,255 @@
import { io, Socket } from "socket.io-client";
import useSocketStore from "@/stores/socketSettingStore";
import { toast } from "react-toastify";
import useBattleDataStore from "@/stores/battleDataStore";
import type {
AvatarAnalysisJson,
BattleBeginType,
BattleEndType,
DamageType,
EntityDefeatedType,
InitializeEnemyType,
SetBattleLineupType,
StatChangeType,
TurnBeginType,
TurnEndType,
UpdateCycleType,
UpdateTeamFormationType,
UpdateWaveType,
UseSkillType,
VersionType,
} from "@/types";
let socket: Socket | null = null;
const notify = (msg: string, type: "info" | "success" | "error" = "info") => {
if (type === "success") toast.success(msg);
else if (type === "error") toast.error(msg);
else toast.info(msg);
};
interface SocketEvents {
Connected: VersionType;
OnBattleBegin: BattleBeginType;
OnSetBattleLineup: SetBattleLineupType;
OnDamage: DamageType;
OnTurnBegin: TurnBeginType;
OnTurnEnd: TurnEndType;
OnEntityDefeated: EntityDefeatedType;
OnUseSkill: UseSkillType;
OnUpdateWave: UpdateWaveType;
OnUpdateCycle: UpdateCycleType;
OnStatChange: StatChangeType;
OnUpdateTeamFormation: UpdateTeamFormationType;
OnInitializeEnemy: InitializeEnemyType;
OnBattleEnd: BattleEndType;
OnCreateBattle: AvatarAnalysisJson[];
Error: string;
}
type ListenerMap = {
[K in keyof SocketEvents]: (payload: SocketEvents[K]) => void;
};
let listeners: ListenerMap | null = null;
let workerPool: Worker[] | null = null;
let nextWorker = 0;
let reqId = 1;
const pendingMap = new Map<number, (res: { parsed: unknown | null; err?: string }) => void>();
let workerBlobUrl: string | null = null;
const createWorkerPool = (size = Math.max(1, (navigator.hardwareConcurrency || 4) - 1)) => {
if (workerPool) return workerPool;
const code = `self.onmessage = function(e) { try { const { id, raw } = e.data; const parsed = typeof raw === 'string' ? JSON.parse(raw) : raw; self.postMessage({ id, parsed }); } catch (err) { self.postMessage({ id, err: err && err.message ? err.message : String(err) }); } }`;
if (!workerBlobUrl) {
const blob = new Blob([code], { type: 'application/javascript' });
workerBlobUrl = URL.createObjectURL(blob);
}
workerPool = Array.from({ length: size }).map(() => new Worker(workerBlobUrl!));
workerPool.forEach((w) => {
w.onmessage = (ev) => {
const { id, parsed, err } = ev.data as { id: number; parsed: unknown; err?: string };
const cb = pendingMap.get(id);
if (cb) {
cb({ parsed: parsed ?? null, err });
pendingMap.delete(id);
}
};
w.onerror = (ev) => {
console.error('worker error', ev.message);
};
});
return workerPool;
};
const parseWithWorker = (raw: unknown): Promise<{ parsed: unknown | null; err?: string }> => {
if (!workerPool) createWorkerPool();
if (!workerPool) return Promise.resolve({ parsed: null, err: 'no worker' });
const id = reqId++;
return new Promise((resolve) => {
const timeout = setTimeout(() => {
pendingMap.delete(id);
resolve({ parsed: null, err: "worker timeout" });
}, 3000);
pendingMap.set(id, (res) => {
clearTimeout(timeout);
resolve(res);
});
const w = workerPool![nextWorker];
nextWorker = (nextWorker + 1) % workerPool!.length;
try {
w.postMessage({ id, raw });
} catch (err) {
pendingMap.delete(id);
resolve({ parsed: null, err: err && (err as Error).message ? (err as Error).message : String(err) });
}
});
};
let eventQueue: { name: keyof SocketEvents; data: unknown }[] = [];
let rafScheduled = false;
const MAX_QUEUE = 1000;
const flushQueue = () => {
const items = eventQueue.splice(0, eventQueue.length);
if (items.length === 0) return;
const l = listeners;
if (!l) return;
for (const it of items) {
try {
l[it.name](it.data as never);
} catch (err) {
console.error('listener handler error', err);
}
}
};
const scheduleFlush = () => {
if (rafScheduled) return;
rafScheduled = true;
requestAnimationFrame(() => {
rafScheduled = false;
flushQueue();
});
};
const safeEnqueue = (name: keyof SocketEvents, data: unknown) => {
if (eventQueue.length > MAX_QUEUE) {
eventQueue.shift();
}
eventQueue.push({ name, data });
scheduleFlush();
};
export const connectSocket = async (): Promise<Socket> => {
const { host, port, connectionType, setStatus } = useSocketStore.getState();
let url = `${host}:${port}`;
if (connectionType === "Native") url = "http://localhost:1305";
else if (connectionType === "PS") url = "http://localhost:21000";
if (socket) socket.disconnect();
socket = io(url, {
reconnectionAttempts: 5,
timeout: 10000,
autoConnect: true,
});
socket.on("connect", () => {
setStatus(true);
notify(`Connected: ${socket?.id}`, "success");
});
socket.on("disconnect", () => setStatus(false));
socket.on("connect_error", () => setStatus(false));
socket.on("connect_timeout", () => setStatus(false));
socket.on("reconnect_failed", () => setStatus(false));
listeners = {
Connected: (payload) => useBattleDataStore.getState().onConnectedService(payload),
OnBattleBegin: (payload) => {
notify("Battle Started!", "info");
useBattleDataStore.getState().onBattleBeginService(payload);
},
OnSetBattleLineup: (payload) => useBattleDataStore.getState().onSetBattleLineupService(payload),
OnDamage: (payload) => useBattleDataStore.getState().onDamageService(payload),
OnTurnBegin: (payload) => useBattleDataStore.getState().onTurnBeginService(payload),
OnTurnEnd: (payload) => useBattleDataStore.getState().onTurnEndService(payload),
OnEntityDefeated: (payload) => useBattleDataStore.getState().onEntityDefeatedService(payload),
OnUseSkill: (payload) => useBattleDataStore.getState().onUseSkillService(payload),
OnUpdateWave: (payload) => useBattleDataStore.getState().onUpdateWaveService(payload),
OnUpdateCycle: (payload) => useBattleDataStore.getState().onUpdateCycleService(payload),
OnStatChange: (payload) => useBattleDataStore.getState().onStatChange(payload),
OnUpdateTeamFormation: (payload) => useBattleDataStore.getState().onUpdateTeamFormation(payload),
OnInitializeEnemy: (payload) => useBattleDataStore.getState().onInitializeEnemyService(payload),
OnBattleEnd: (payload) => useBattleDataStore.getState().onBattleEndService(payload),
OnCreateBattle: (payload) => useBattleDataStore.getState().onCreateBattleService(payload),
Error: (msg) => console.error("Server Error:", msg),
};
const register = (eventName: string) => {
socket?.on(eventName, async (raw: unknown) => {
if (!listeners) return;
if (workerPool) {
const res = await parseWithWorker(raw);
if (res.err) {
safeEnqueue("Error", `Worker parse error for ${eventName}: ${res.err}`);
} else if (res.parsed !== null) {
safeEnqueue(eventName as keyof SocketEvents, res.parsed);
}
} else {
try {
const parsed = typeof raw === 'string' ? JSON.parse(raw) : raw;
safeEnqueue(eventName as keyof SocketEvents, parsed);
} catch (err) {
safeEnqueue("Error", `Parse error for ${eventName}: ${err && (err as Error).message ? (err as Error).message : String(err)}`);
}
}
});
};
Object.keys(listeners).forEach((k) => register(k));
createWorkerPool();
return socket;
};
export const disconnectSocket = (): void => {
if (!socket) return;
if (listeners) {
Object.keys(listeners).forEach((eventName) => {
socket?.off(eventName);
});
}
if (workerBlobUrl) {
URL.revokeObjectURL(workerBlobUrl);
workerBlobUrl = null;
}
socket.disconnect();
useSocketStore.getState().setStatus(false);
listeners = null;
if (workerPool) {
workerPool.forEach((w) => w.terminate());
workerPool = null;
}
pendingMap.clear();
eventQueue = [];
};
export const isSocketConnected = (): boolean => socket?.connected || false;
export const getSocket = (): Socket | null => socket;
export const setWorkerPoolSize = (size: number) => {
if (workerPool) {
workerPool.forEach((w) => w.terminate());
workerPool = null;
}
createWorkerPool(Math.max(1, size));
};
import { io, Socket } from "socket.io-client";
import useSocketStore from "@/stores/socketSettingStore";
import { toast } from "react-toastify";
import useBattleDataStore from "@/stores/battleDataStore";
import type {
AvatarAnalysisJson,
BattleBeginType,
BattleEndType,
DamageType,
EntityDefeatedType,
InitializeEnemyType,
SetBattleLineupType,
StatChangeType,
TurnBeginType,
TurnEndType,
UpdateCycleType,
UpdateTeamFormationType,
UpdateWaveType,
UseSkillType,
VersionType,
} from "@/types";
let socket: Socket | null = null;
const notify = (msg: string, type: "info" | "success" | "error" = "info") => {
if (type === "success") toast.success(msg);
else if (type === "error") toast.error(msg);
else toast.info(msg);
};
interface SocketEvents {
Connected: VersionType;
OnBattleBegin: BattleBeginType;
OnSetBattleLineup: SetBattleLineupType;
OnDamage: DamageType;
OnTurnBegin: TurnBeginType;
OnTurnEnd: TurnEndType;
OnEntityDefeated: EntityDefeatedType;
OnUseSkill: UseSkillType;
OnUpdateWave: UpdateWaveType;
OnUpdateCycle: UpdateCycleType;
OnStatChange: StatChangeType;
OnUpdateTeamFormation: UpdateTeamFormationType;
OnInitializeEnemy: InitializeEnemyType;
OnBattleEnd: BattleEndType;
OnCreateBattle: AvatarAnalysisJson[];
Error: string;
}
type ListenerMap = {
[K in keyof SocketEvents]: (payload: SocketEvents[K]) => void;
};
let listeners: ListenerMap | null = null;
let workerPool: Worker[] | null = null;
let nextWorker = 0;
let reqId = 1;
const pendingMap = new Map<number, (res: { parsed: unknown | null; err?: string }) => void>();
let workerBlobUrl: string | null = null;
const createWorkerPool = (size = Math.max(1, (navigator.hardwareConcurrency || 4) - 1)) => {
if (workerPool) return workerPool;
const code = `self.onmessage = function(e) { try { const { id, raw } = e.data; const parsed = typeof raw === 'string' ? JSON.parse(raw) : raw; self.postMessage({ id, parsed }); } catch (err) { self.postMessage({ id, err: err && err.message ? err.message : String(err) }); } }`;
if (!workerBlobUrl) {
const blob = new Blob([code], { type: 'application/javascript' });
workerBlobUrl = URL.createObjectURL(blob);
}
workerPool = Array.from({ length: size }).map(() => new Worker(workerBlobUrl!));
workerPool.forEach((w) => {
w.onmessage = (ev) => {
const { id, parsed, err } = ev.data as { id: number; parsed: unknown; err?: string };
const cb = pendingMap.get(id);
if (cb) {
cb({ parsed: parsed ?? null, err });
pendingMap.delete(id);
}
};
w.onerror = (ev) => {
console.error('worker error', ev.message);
};
});
return workerPool;
};
const parseWithWorker = (raw: unknown): Promise<{ parsed: unknown | null; err?: string }> => {
if (!workerPool) createWorkerPool();
if (!workerPool) return Promise.resolve({ parsed: null, err: 'no worker' });
const id = reqId++;
return new Promise((resolve) => {
const timeout = setTimeout(() => {
pendingMap.delete(id);
resolve({ parsed: null, err: "worker timeout" });
}, 3000);
pendingMap.set(id, (res) => {
clearTimeout(timeout);
resolve(res);
});
const w = workerPool![nextWorker];
nextWorker = (nextWorker + 1) % workerPool!.length;
try {
w.postMessage({ id, raw });
} catch (err) {
pendingMap.delete(id);
resolve({ parsed: null, err: err && (err as Error).message ? (err as Error).message : String(err) });
}
});
};
let eventQueue: { name: keyof SocketEvents; data: unknown }[] = [];
let rafScheduled = false;
const MAX_QUEUE = 1000;
const flushQueue = () => {
const items = eventQueue.splice(0, eventQueue.length);
if (items.length === 0) return;
const l = listeners;
if (!l) return;
for (const it of items) {
try {
l[it.name](it.data as never);
} catch (err) {
console.error('listener handler error', err);
}
}
};
const scheduleFlush = () => {
if (rafScheduled) return;
rafScheduled = true;
requestAnimationFrame(() => {
rafScheduled = false;
flushQueue();
});
};
const safeEnqueue = (name: keyof SocketEvents, data: unknown) => {
if (eventQueue.length > MAX_QUEUE) {
eventQueue.shift();
}
eventQueue.push({ name, data });
scheduleFlush();
};
export const connectSocket = async (): Promise<Socket> => {
const { host, port, connectionType, setStatus } = useSocketStore.getState();
let url = `${host}:${port}`;
if (connectionType === "Native") url = "http://localhost:1305";
else if (connectionType === "PS") url = "http://localhost:21000";
if (socket) socket.disconnect();
socket = io(url, {
reconnectionAttempts: 5,
timeout: 10000,
autoConnect: true,
});
socket.on("connect", () => {
setStatus(true);
notify(`Connected: ${socket?.id}`, "success");
});
socket.on("disconnect", () => setStatus(false));
socket.on("connect_error", () => setStatus(false));
socket.on("connect_timeout", () => setStatus(false));
socket.on("reconnect_failed", () => setStatus(false));
listeners = {
Connected: (payload) => useBattleDataStore.getState().onConnectedService(payload),
OnBattleBegin: (payload) => {
notify("Battle Started!", "info");
useBattleDataStore.getState().onBattleBeginService(payload);
},
OnSetBattleLineup: (payload) => useBattleDataStore.getState().onSetBattleLineupService(payload),
OnDamage: (payload) => useBattleDataStore.getState().onDamageService(payload),
OnTurnBegin: (payload) => useBattleDataStore.getState().onTurnBeginService(payload),
OnTurnEnd: (payload) => useBattleDataStore.getState().onTurnEndService(payload),
OnEntityDefeated: (payload) => useBattleDataStore.getState().onEntityDefeatedService(payload),
OnUseSkill: (payload) => useBattleDataStore.getState().onUseSkillService(payload),
OnUpdateWave: (payload) => useBattleDataStore.getState().onUpdateWaveService(payload),
OnUpdateCycle: (payload) => useBattleDataStore.getState().onUpdateCycleService(payload),
OnStatChange: (payload) => useBattleDataStore.getState().onStatChange(payload),
OnUpdateTeamFormation: (payload) => useBattleDataStore.getState().onUpdateTeamFormation(payload),
OnInitializeEnemy: (payload) => useBattleDataStore.getState().onInitializeEnemyService(payload),
OnBattleEnd: (payload) => useBattleDataStore.getState().onBattleEndService(payload),
OnCreateBattle: (payload) => useBattleDataStore.getState().onCreateBattleService(payload),
Error: (msg) => console.error("Server Error:", msg),
};
const register = (eventName: string) => {
socket?.on(eventName, async (raw: unknown) => {
if (!listeners) return;
if (workerPool) {
const res = await parseWithWorker(raw);
if (res.err) {
safeEnqueue("Error", `Worker parse error for ${eventName}: ${res.err}`);
} else if (res.parsed !== null) {
safeEnqueue(eventName as keyof SocketEvents, res.parsed);
}
} else {
try {
const parsed = typeof raw === 'string' ? JSON.parse(raw) : raw;
safeEnqueue(eventName as keyof SocketEvents, parsed);
} catch (err) {
safeEnqueue("Error", `Parse error for ${eventName}: ${err && (err as Error).message ? (err as Error).message : String(err)}`);
}
}
});
};
Object.keys(listeners).forEach((k) => register(k));
createWorkerPool();
return socket;
};
export const disconnectSocket = (): void => {
if (!socket) return;
if (listeners) {
Object.keys(listeners).forEach((eventName) => {
socket?.off(eventName);
});
}
if (workerBlobUrl) {
URL.revokeObjectURL(workerBlobUrl);
workerBlobUrl = null;
}
socket.disconnect();
useSocketStore.getState().setStatus(false);
listeners = null;
if (workerPool) {
workerPool.forEach((w) => w.terminate());
workerPool = null;
}
pendingMap.clear();
eventQueue = [];
};
export const isSocketConnected = (): boolean => socket?.connected || false;
export const getSocket = (): Socket | null => socket;
export const setWorkerPoolSize = (size: number) => {
if (workerPool) {
workerPool.forEach((w) => w.terminate());
workerPool = null;
}
createWorkerPool(Math.max(1, size));
};
+29 -29
View File
@@ -1,30 +1,30 @@
import { CharacterBasic, MonsterBasic } from '@/types';
import { create } from 'zustand'
interface AvatarDataState {
listAvatar: CharacterBasic[];
mapAvatar: Record<string, CharacterBasic>;
listEnemy: MonsterBasic[];
mapEnemy: Record<string, MonsterBasic>;
setListAvatar: (list: CharacterBasic[]) => void;
setMapAvatar: (data: Record<string, CharacterBasic>) => void;
setListEnemy: (list: MonsterBasic[]) => void;
setMapEnemy: (data: Record<string, MonsterBasic>) => void;
}
const useAvatarDataStore = create<AvatarDataState>((set) => ({
listAvatar: [],
listEnemy: [],
mapAvatar: {},
mapEnemy: {},
setListAvatar: (list: CharacterBasic[]) => set({ listAvatar: list }),
setMapAvatar: (data: Record<string, CharacterBasic>) => set({ mapAvatar: data }),
setListEnemy: (list: MonsterBasic[]) => set({ listEnemy: list }),
setMapEnemy: (data: Record<string, MonsterBasic>) => set({ mapEnemy: data })
}));
import { CharacterBasic, MonsterBasic } from '@/types';
import { create } from 'zustand'
interface AvatarDataState {
listAvatar: CharacterBasic[];
mapAvatar: Record<string, CharacterBasic>;
listEnemy: MonsterBasic[];
mapEnemy: Record<string, MonsterBasic>;
setListAvatar: (list: CharacterBasic[]) => void;
setMapAvatar: (data: Record<string, CharacterBasic>) => void;
setListEnemy: (list: MonsterBasic[]) => void;
setMapEnemy: (data: Record<string, MonsterBasic>) => void;
}
const useAvatarDataStore = create<AvatarDataState>((set) => ({
listAvatar: [],
listEnemy: [],
mapAvatar: {},
mapEnemy: {},
setListAvatar: (list: CharacterBasic[]) => set({ listAvatar: list }),
setMapAvatar: (data: Record<string, CharacterBasic>) => set({ mapAvatar: data }),
setListEnemy: (list: MonsterBasic[]) => set({ listEnemy: list }),
setMapEnemy: (data: Record<string, MonsterBasic>) => set({ mapEnemy: data })
}));
export default useAvatarDataStore;
+368 -368
View File
@@ -1,369 +1,369 @@
import { DamageType, AvatarAnalysisJson, UseSkillType, BattleBeginType, BattleEndType, DamageDetailType, EntityDefeatedType, SetBattleLineupType, TurnBeginType, TurnEndType, UpdateCycleType, UpdateWaveType, VersionType, StatChangeType, UpdateTeamFormationType, Team, ParseAttackType } from '@/types';
import { InitializeEnemyType } from '@/types/enemy';
import { AvatarBattleInfo, AvatarInfo, BattleDataStateJson, EnemyInfo, SkillBattleInfo, TurnBattleInfo } from '@/types/mics';
import { create } from 'zustand'
interface BattleDataState {
lineup: AvatarBattleInfo[];
turnHistory: TurnBattleInfo[]
skillHistory: SkillBattleInfo[]
dataAvatar: AvatarAnalysisJson[]
totalAV: number;
totalDamage: number;
damagePerAV: number;
cycleIndex: number;
waveIndex: number;
maxWave: number;
maxCycle: number;
version?: string;
avatarDetail?: Record<number, AvatarInfo>;
enemyDetail?: Record<number, EnemyInfo>;
onConnectedService: (data: VersionType) => void
onBattleBeginService: (data: BattleBeginType) => void;
onSetBattleLineupService: (data: SetBattleLineupType) => void;
onDamageService: (data: DamageType) => void;
onTurnBeginService: (data: TurnBeginType) => void;
onTurnEndService: (data: TurnEndType) => void;
onEntityDefeatedService: (data: EntityDefeatedType) => void;
onUseSkillService: (data: UseSkillType) => void;
onUpdateWaveService: (data: UpdateWaveType) => void;
onUpdateCycleService: (data: UpdateCycleType) => void;
onStatChange: (data: StatChangeType) => void;
onUpdateTeamFormation: (data: UpdateTeamFormationType) => void;
onInitializeEnemyService: (data: InitializeEnemyType) => void;
onBattleEndService: (data: BattleEndType) => void;
onCreateBattleService: (data: AvatarAnalysisJson[]) => void;
loadBattleDataFromJSON: (data: BattleDataStateJson) => void;
}
const useBattleDataStore = create<BattleDataState>((set, get) => ({
lineup: [],
turnHistory: [],
skillHistory: [],
dataAvatar: [],
totalAV: 0,
totalDamage: 0,
damagePerAV: 0,
cycleIndex: 0,
waveIndex: 1,
maxWave: Infinity,
maxCycle: Infinity,
version: undefined,
avatarDetail: undefined,
enemyDetail: undefined,
loadBattleDataFromJSON: (data: BattleDataStateJson) => {
const skillHistory = data.skillHistory.map(it => {
it.damageDetail = it.damageDetail.map(it => {
return {
...it,
damage_type: ParseAttackType(it.damage_type)
}
})
return it
})
set({
lineup: data.lineup,
turnHistory: data.turnHistory,
skillHistory: skillHistory,
dataAvatar: data.dataAvatar,
totalAV: data.totalAV,
totalDamage: data.totalDamage,
damagePerAV: data.damagePerAV,
cycleIndex: data.cycleIndex,
waveIndex: data.waveIndex,
maxWave: data.maxWave,
maxCycle: data.maxCycle,
version: data.version,
avatarDetail: data.avatarDetail,
enemyDetail: data.enemyDetail
})
},
onConnectedService: (data: VersionType) => {
set({
version: data.version
})
},
onCreateBattleService: (data: AvatarAnalysisJson[]) => {
set({
dataAvatar: data
})
},
onBattleBeginService: (data: BattleBeginType) => {
set({
maxWave: data.max_waves,
maxCycle: data.max_cycles
})
},
onSetBattleLineupService: (data: SetBattleLineupType) => {
const lineups: AvatarBattleInfo[] = []
for (const avatar of data.avatars) {
lineups.push({ avatarId: avatar.id, isDie: false } as AvatarBattleInfo)
}
set(() => ({
lineup: lineups,
turnHistory: [{
avatarId: -1,
actionValue: 0,
waveIndex: 1,
cycleIndex: 0,
} as TurnBattleInfo],
skillHistory: [],
totalAV: 0,
totalDamage: 0,
damagePerAV: 0,
cycleIndex: 0,
maxWave: Infinity,
maxCycle: Infinity,
waveIndex: 1,
}));
},
onDamageService: (data: DamageType) => {
const skillHistory = get().skillHistory
const skillIdx = skillHistory.findLastIndex(it => it.avatarId === data.attacker.uid)
if (skillIdx === -1) {
return
}
const newTh = [...skillHistory]
newTh[skillIdx].damageDetail.push({
damage: data.damage,
overkill_damage: data.overkill_damage,
damage_type: ParseAttackType(data.damage_type ? data.damage_type : data.type),
} as DamageDetailType)
newTh[skillIdx].totalDamage += data.damage
set({
skillHistory: newTh,
totalDamage: get().totalDamage + data.damage,
damagePerAV: (get().totalDamage + data.damage) / (get().totalAV === 0 ? 1 : get().totalAV)
})
},
onTurnBeginService: (data: TurnBeginType) => {
set((state) => ({
totalAV: data.action_value,
damagePerAV: state.totalDamage / (data.action_value === 0 ? 1 : data.action_value),
turnHistory: [...state.turnHistory, {
avatarId: data?.turn_owner?.uid,
actionValue: data.action_value,
waveIndex: state.waveIndex,
cycleIndex: state.cycleIndex
} as TurnBattleInfo]
}))
},
onTurnEndService: (data: TurnEndType) => {
set((state) => ({
totalDamage: state.totalDamage === data.turn_info.total_damage ? data.turn_info.total_damage : state.totalDamage,
currentAV: data.turn_info.action_value,
damagePerAV: (state.totalDamage === data.turn_info.total_damage ? data.turn_info.total_damage : state.totalDamage)
/ (data.turn_info.action_value === 0 ? 1 : data.turn_info.action_value)
}));
},
onEntityDefeatedService: (data: EntityDefeatedType) => {
let avatarDetail = get().avatarDetail
let enemyDetail = get().enemyDetail
if (!enemyDetail) {
enemyDetail = {} as Record<number, EnemyInfo>
}
if (!avatarDetail) {
avatarDetail = {} as Record<number, AvatarInfo>
}
if (data.killer.team === "Player" && enemyDetail[data.entity_defeated.uid]) {
enemyDetail[data.entity_defeated.uid].isDie = true
enemyDetail[data.entity_defeated.uid].killer_uid = data.killer.uid
} else if (data.killer.team === "Enemy" && avatarDetail[data.entity_defeated.uid]) {
avatarDetail[data.entity_defeated.uid].isDie = true
avatarDetail[data.entity_defeated.uid].killer_uid = data.killer.uid
}
set({
avatarDetail: avatarDetail,
enemyDetail: enemyDetail
})
},
onUseSkillService: (data: UseSkillType) => {
set((state) => ({
skillHistory: [...state.skillHistory, {
avatarId: data.avatar.uid,
damageDetail: [],
totalDamage: 0,
skillType: ParseAttackType(data.skill.type),
skillName: data.skill.name,
turnBattleId: state.turnHistory.length - 1
} as SkillBattleInfo]
}))
},
onUpdateWaveService: (data: UpdateWaveType) => {
set({
waveIndex: data.wave
})
},
onUpdateCycleService: (data: UpdateCycleType) => {
set({
cycleIndex: data.cycle
})
},
onStatChange: (data: StatChangeType) => {
let avatarDetail = get().avatarDetail
let enemyDetail = get().enemyDetail
if (!enemyDetail) {
enemyDetail = {} as Record<number, EnemyInfo>
}
if (!avatarDetail) {
avatarDetail = {} as Record<number, AvatarInfo>
}
let key: string;
let value: number;
if (data.property) {
key = data.property.type;
value = data.property.value;
} else if (data.stat) {
if (
data.stat &&
typeof data.stat === 'object' &&
'type' in data.stat &&
'value' in data.stat &&
typeof data.stat.type === 'string'
) {
key = data.stat.type;
value = Number(data.stat.value);
} else {
const entries = Object.entries(data.stat);
if (entries.length === 0) return;
[key, value] = entries[0] as [string, number];
}
} else {
return;
}
if (key === "CurrentHP") key = "HP";
if (data.entity.team === "Player") {
const uid = data.entity.uid;
if (!avatarDetail[uid]) {
avatarDetail[uid] = {
id: uid,
isDie: false,
killer_uid: -1,
stats: {},
statsHistory: []
};
}
avatarDetail[uid].stats[key] = value
avatarDetail[uid].statsHistory.push({
stats: { [key]: value },
turnBattleId: get().turnHistory.length - 1
})
} else {
const uid = data.entity.uid;
if (!enemyDetail[uid]) {
enemyDetail[uid] = {
id: uid,
isDie: false,
killer_uid: -1,
name: "",
positionIndex: Object.keys(get().enemyDetail || {}).length,
maxHP: 0,
waveIndex: 0,
level: 0,
stats: {},
statsHistory: []
};
}
enemyDetail[uid].stats[key] = value
enemyDetail[uid].statsHistory.push({
stats: { [key]: value },
turnBattleId: get().turnHistory.length - 1
})
}
set({
avatarDetail: avatarDetail,
enemyDetail: enemyDetail
})
},
onUpdateTeamFormation: (data: UpdateTeamFormationType) => {
let avatarDetail = get().avatarDetail
let enemyDetail = get().enemyDetail
if (!enemyDetail) {
enemyDetail = {} as Record<number, EnemyInfo>
}
if (!avatarDetail) {
avatarDetail = {} as Record<number, AvatarInfo>
}
if (data.team === Team.Enemy) {
for (let i = 0; i < data.entities.length; i++) {
const entity = data.entities[i];
if (entity.team === Team.Enemy && enemyDetail?.[entity.uid]) {
enemyDetail[entity.uid].positionIndex = i
enemyDetail[entity.uid].waveIndex = get().waveIndex
}
}
}
set({
avatarDetail: avatarDetail,
enemyDetail: enemyDetail
})
},
onInitializeEnemyService: (data: InitializeEnemyType) => {
const enemyDetail = get().enemyDetail
if (!enemyDetail) {
return
}
let maxHP = 0;
let level = 0;
if ('properties' in data.enemy.base_stats) {
maxHP = data.enemy.base_stats.properties["MaxHP"] || 0;
level = data.enemy.base_stats.properties["Level"] || 0;
} else {
maxHP = data.enemy.base_stats.hp || data.enemy.base_stats.CurrentHP || 0;
level = data.enemy.base_stats.level;
}
enemyDetail[data.enemy.uid] = {
id: data.enemy.id,
isDie: false,
killer_uid: -1,
positionIndex: enemyDetail?.[data.enemy.uid]?.positionIndex || 0,
waveIndex: get().waveIndex,
name: data.enemy.name,
maxHP: maxHP,
level: level,
stats: {},
statsHistory: []
}
set({
enemyDetail: enemyDetail
})
},
onBattleEndService: (data: BattleEndType) => {
const lineups: AvatarBattleInfo[] = []
for (const avatar of data.avatars) {
lineups.push({ avatarId: avatar.id, isDie: false } as AvatarBattleInfo)
}
set({
lineup: lineups,
totalDamage: data.total_damage,
totalAV: data.action_value,
damagePerAV: data.total_damage / (data.action_value === 0 ? 1 : data.action_value)
})
},
}));
import { DamageType, AvatarAnalysisJson, UseSkillType, BattleBeginType, BattleEndType, DamageDetailType, EntityDefeatedType, SetBattleLineupType, TurnBeginType, TurnEndType, UpdateCycleType, UpdateWaveType, VersionType, StatChangeType, UpdateTeamFormationType, Team, ParseAttackType } from '@/types';
import { InitializeEnemyType } from '@/types/enemy';
import { AvatarBattleInfo, AvatarInfo, BattleDataStateJson, EnemyInfo, SkillBattleInfo, TurnBattleInfo } from '@/types/mics';
import { create } from 'zustand'
interface BattleDataState {
lineup: AvatarBattleInfo[];
turnHistory: TurnBattleInfo[]
skillHistory: SkillBattleInfo[]
dataAvatar: AvatarAnalysisJson[]
totalAV: number;
totalDamage: number;
damagePerAV: number;
cycleIndex: number;
waveIndex: number;
maxWave: number;
maxCycle: number;
version?: string;
avatarDetail?: Record<number, AvatarInfo>;
enemyDetail?: Record<number, EnemyInfo>;
onConnectedService: (data: VersionType) => void
onBattleBeginService: (data: BattleBeginType) => void;
onSetBattleLineupService: (data: SetBattleLineupType) => void;
onDamageService: (data: DamageType) => void;
onTurnBeginService: (data: TurnBeginType) => void;
onTurnEndService: (data: TurnEndType) => void;
onEntityDefeatedService: (data: EntityDefeatedType) => void;
onUseSkillService: (data: UseSkillType) => void;
onUpdateWaveService: (data: UpdateWaveType) => void;
onUpdateCycleService: (data: UpdateCycleType) => void;
onStatChange: (data: StatChangeType) => void;
onUpdateTeamFormation: (data: UpdateTeamFormationType) => void;
onInitializeEnemyService: (data: InitializeEnemyType) => void;
onBattleEndService: (data: BattleEndType) => void;
onCreateBattleService: (data: AvatarAnalysisJson[]) => void;
loadBattleDataFromJSON: (data: BattleDataStateJson) => void;
}
const useBattleDataStore = create<BattleDataState>((set, get) => ({
lineup: [],
turnHistory: [],
skillHistory: [],
dataAvatar: [],
totalAV: 0,
totalDamage: 0,
damagePerAV: 0,
cycleIndex: 0,
waveIndex: 1,
maxWave: Infinity,
maxCycle: Infinity,
version: undefined,
avatarDetail: undefined,
enemyDetail: undefined,
loadBattleDataFromJSON: (data: BattleDataStateJson) => {
const skillHistory = data.skillHistory.map(it => {
it.damageDetail = it.damageDetail.map(it => {
return {
...it,
damage_type: ParseAttackType(it.damage_type)
}
})
return it
})
set({
lineup: data.lineup,
turnHistory: data.turnHistory,
skillHistory: skillHistory,
dataAvatar: data.dataAvatar,
totalAV: data.totalAV,
totalDamage: data.totalDamage,
damagePerAV: data.damagePerAV,
cycleIndex: data.cycleIndex,
waveIndex: data.waveIndex,
maxWave: data.maxWave,
maxCycle: data.maxCycle,
version: data.version,
avatarDetail: data.avatarDetail,
enemyDetail: data.enemyDetail
})
},
onConnectedService: (data: VersionType) => {
set({
version: data.version
})
},
onCreateBattleService: (data: AvatarAnalysisJson[]) => {
set({
dataAvatar: data
})
},
onBattleBeginService: (data: BattleBeginType) => {
set({
maxWave: data.max_waves,
maxCycle: data.max_cycles
})
},
onSetBattleLineupService: (data: SetBattleLineupType) => {
const lineups: AvatarBattleInfo[] = []
for (const avatar of data.avatars) {
lineups.push({ avatarId: avatar.id, isDie: false } as AvatarBattleInfo)
}
set(() => ({
lineup: lineups,
turnHistory: [{
avatarId: -1,
actionValue: 0,
waveIndex: 1,
cycleIndex: 0,
} as TurnBattleInfo],
skillHistory: [],
totalAV: 0,
totalDamage: 0,
damagePerAV: 0,
cycleIndex: 0,
maxWave: Infinity,
maxCycle: Infinity,
waveIndex: 1,
}));
},
onDamageService: (data: DamageType) => {
const skillHistory = get().skillHistory
const skillIdx = skillHistory.findLastIndex(it => it.avatarId === data.attacker.uid)
if (skillIdx === -1) {
return
}
const newTh = [...skillHistory]
newTh[skillIdx].damageDetail.push({
damage: data.damage,
overkill_damage: data.overkill_damage,
damage_type: ParseAttackType(data.damage_type ? data.damage_type : data.type),
} as DamageDetailType)
newTh[skillIdx].totalDamage += data.damage
set({
skillHistory: newTh,
totalDamage: get().totalDamage + data.damage,
damagePerAV: (get().totalDamage + data.damage) / (get().totalAV === 0 ? 1 : get().totalAV)
})
},
onTurnBeginService: (data: TurnBeginType) => {
set((state) => ({
totalAV: data.action_value,
damagePerAV: state.totalDamage / (data.action_value === 0 ? 1 : data.action_value),
turnHistory: [...state.turnHistory, {
avatarId: data?.turn_owner?.uid,
actionValue: data.action_value,
waveIndex: state.waveIndex,
cycleIndex: state.cycleIndex
} as TurnBattleInfo]
}))
},
onTurnEndService: (data: TurnEndType) => {
set((state) => ({
totalDamage: state.totalDamage === data.turn_info.total_damage ? data.turn_info.total_damage : state.totalDamage,
currentAV: data.turn_info.action_value,
damagePerAV: (state.totalDamage === data.turn_info.total_damage ? data.turn_info.total_damage : state.totalDamage)
/ (data.turn_info.action_value === 0 ? 1 : data.turn_info.action_value)
}));
},
onEntityDefeatedService: (data: EntityDefeatedType) => {
let avatarDetail = get().avatarDetail
let enemyDetail = get().enemyDetail
if (!enemyDetail) {
enemyDetail = {} as Record<number, EnemyInfo>
}
if (!avatarDetail) {
avatarDetail = {} as Record<number, AvatarInfo>
}
if (data.killer.team === "Player" && enemyDetail[data.entity_defeated.uid]) {
enemyDetail[data.entity_defeated.uid].isDie = true
enemyDetail[data.entity_defeated.uid].killer_uid = data.killer.uid
} else if (data.killer.team === "Enemy" && avatarDetail[data.entity_defeated.uid]) {
avatarDetail[data.entity_defeated.uid].isDie = true
avatarDetail[data.entity_defeated.uid].killer_uid = data.killer.uid
}
set({
avatarDetail: avatarDetail,
enemyDetail: enemyDetail
})
},
onUseSkillService: (data: UseSkillType) => {
set((state) => ({
skillHistory: [...state.skillHistory, {
avatarId: data.avatar.uid,
damageDetail: [],
totalDamage: 0,
skillType: ParseAttackType(data.skill.type),
skillName: data.skill.name,
turnBattleId: state.turnHistory.length - 1
} as SkillBattleInfo]
}))
},
onUpdateWaveService: (data: UpdateWaveType) => {
set({
waveIndex: data.wave
})
},
onUpdateCycleService: (data: UpdateCycleType) => {
set({
cycleIndex: data.cycle
})
},
onStatChange: (data: StatChangeType) => {
let avatarDetail = get().avatarDetail
let enemyDetail = get().enemyDetail
if (!enemyDetail) {
enemyDetail = {} as Record<number, EnemyInfo>
}
if (!avatarDetail) {
avatarDetail = {} as Record<number, AvatarInfo>
}
let key: string;
let value: number;
if (data.property) {
key = data.property.type;
value = data.property.value;
} else if (data.stat) {
if (
data.stat &&
typeof data.stat === 'object' &&
'type' in data.stat &&
'value' in data.stat &&
typeof data.stat.type === 'string'
) {
key = data.stat.type;
value = Number(data.stat.value);
} else {
const entries = Object.entries(data.stat);
if (entries.length === 0) return;
[key, value] = entries[0] as [string, number];
}
} else {
return;
}
if (key === "CurrentHP") key = "HP";
if (data.entity.team === "Player") {
const uid = data.entity.uid;
if (!avatarDetail[uid]) {
avatarDetail[uid] = {
id: uid,
isDie: false,
killer_uid: -1,
stats: {},
statsHistory: []
};
}
avatarDetail[uid].stats[key] = value
avatarDetail[uid].statsHistory.push({
stats: { [key]: value },
turnBattleId: get().turnHistory.length - 1
})
} else {
const uid = data.entity.uid;
if (!enemyDetail[uid]) {
enemyDetail[uid] = {
id: uid,
isDie: false,
killer_uid: -1,
name: "",
positionIndex: Object.keys(get().enemyDetail || {}).length,
maxHP: 0,
waveIndex: 0,
level: 0,
stats: {},
statsHistory: []
};
}
enemyDetail[uid].stats[key] = value
enemyDetail[uid].statsHistory.push({
stats: { [key]: value },
turnBattleId: get().turnHistory.length - 1
})
}
set({
avatarDetail: avatarDetail,
enemyDetail: enemyDetail
})
},
onUpdateTeamFormation: (data: UpdateTeamFormationType) => {
let avatarDetail = get().avatarDetail
let enemyDetail = get().enemyDetail
if (!enemyDetail) {
enemyDetail = {} as Record<number, EnemyInfo>
}
if (!avatarDetail) {
avatarDetail = {} as Record<number, AvatarInfo>
}
if (data.team === Team.Enemy) {
for (let i = 0; i < data.entities.length; i++) {
const entity = data.entities[i];
if (entity.team === Team.Enemy && enemyDetail?.[entity.uid]) {
enemyDetail[entity.uid].positionIndex = i
enemyDetail[entity.uid].waveIndex = get().waveIndex
}
}
}
set({
avatarDetail: avatarDetail,
enemyDetail: enemyDetail
})
},
onInitializeEnemyService: (data: InitializeEnemyType) => {
const enemyDetail = get().enemyDetail
if (!enemyDetail) {
return
}
let maxHP = 0;
let level = 0;
if ('properties' in data.enemy.base_stats) {
maxHP = data.enemy.base_stats.properties["MaxHP"] || 0;
level = data.enemy.base_stats.properties["Level"] || 0;
} else {
maxHP = data.enemy.base_stats.hp || data.enemy.base_stats.CurrentHP || 0;
level = data.enemy.base_stats.level;
}
enemyDetail[data.enemy.uid] = {
id: data.enemy.id,
isDie: false,
killer_uid: -1,
positionIndex: enemyDetail?.[data.enemy.uid]?.positionIndex || 0,
waveIndex: get().waveIndex,
name: data.enemy.name,
maxHP: maxHP,
level: level,
stats: {},
statsHistory: []
}
set({
enemyDetail: enemyDetail
})
},
onBattleEndService: (data: BattleEndType) => {
const lineups: AvatarBattleInfo[] = []
for (const avatar of data.avatars) {
lineups.push({ avatarId: avatar.id, isDie: false } as AvatarBattleInfo)
}
set({
lineup: lineups,
totalDamage: data.total_damage,
totalAV: data.action_value,
damagePerAV: data.total_damage / (data.action_value === 0 ? 1 : data.action_value)
})
},
}));
export default useBattleDataStore;
+24 -24
View File
@@ -1,25 +1,25 @@
import { create } from 'zustand'
import { createJSONStorage, persist } from 'zustand/middleware';
interface LocaleState {
locale: string;
theme: string
setTheme: (newTheme: string) => void;
setLocale: (newLocale: string) => void;
}
const useLocaleStore = create<LocaleState>()(persist(
(set) => ({
locale: "en",
theme: "night",
setTheme: (newTheme: string) => set({ theme: newTheme }),
setLocale: (newLocale: string) => set({ locale: newLocale }),
}),
{
name: 'locale-storage',
storage: createJSONStorage(() => localStorage),
}
));
import { create } from 'zustand'
import { createJSONStorage, persist } from 'zustand/middleware';
interface LocaleState {
locale: string;
theme: string
setTheme: (newTheme: string) => void;
setLocale: (newLocale: string) => void;
}
const useLocaleStore = create<LocaleState>()(persist(
(set) => ({
locale: "en",
theme: "night",
setTheme: (newTheme: string) => set({ theme: newTheme }),
setLocale: (newLocale: string) => set({ locale: newLocale }),
}),
{
name: 'locale-storage',
storage: createJSONStorage(() => localStorage),
}
));
export default useLocaleStore;
+33 -33
View File
@@ -1,33 +1,33 @@
import { create } from 'zustand';
import { persist } from 'zustand/middleware';
interface SocketState {
host: string;
port: number;
status: boolean;
connectionType: string;
setHost: (host: string) => void;
setConnectionType: (host: string) => void;
setPort: (port: number) => void;
setStatus: (status: boolean) => void;
}
const useSocketStore = create<SocketState>()(
persist(
(set) => ({
host: "http://localhost",
port: 3443,
status: false,
connectionType: "Native",
setHost: (host: string) => set({ host }),
setConnectionType: (connectionType: string) => set({ connectionType }),
setPort: (port: number) => set({ port }),
setStatus: (status: boolean) => set({ status }),
}),
{
name: 'socket-storage',
}
)
);
export default useSocketStore;
import { create } from 'zustand';
import { persist } from 'zustand/middleware';
interface SocketState {
host: string;
port: number;
status: boolean;
connectionType: string;
setHost: (host: string) => void;
setConnectionType: (host: string) => void;
setPort: (port: number) => void;
setStatus: (status: boolean) => void;
}
const useSocketStore = create<SocketState>()(
persist(
(set) => ({
host: "http://localhost",
port: 3443,
status: false,
connectionType: "Native",
setHost: (host: string) => set({ host }),
setConnectionType: (connectionType: string) => set({ connectionType }),
setPort: (port: number) => set({ port }),
setStatus: (status: boolean) => set({ status }),
}),
{
name: 'socket-storage',
}
)
);
export default useSocketStore;
+101 -101
View File
@@ -1,101 +1,101 @@
import { EntityType } from "./entity";
export interface DamageType {
attacker: EntityType;
damage: number;
overkill_damage?: number;
damage_type?: AttackType | string;
type?: AttackType | string;
}
export interface DamageDetailType {
damage: number;
overkill_damage?: number;
damage_type?: AttackType;
}
export enum AttackType {
Unknown = 0,
Normal = 1,
BPSkill = 2,
Ultra = 3,
QTE = 4,
DOT = 5,
Pursued = 6,
Maze = 7,
MazeNormal = 8,
Insert = 9,
ElementDamage = 10,
Level = 11,
Servant = 12,
TrueDamage = 13,
ElationDamage = 14
}
const attackTypeMap: Record<string, AttackType> = {
Talent: AttackType.Unknown,
Basic: AttackType.Normal,
Skill: AttackType.BPSkill,
Ultimate: AttackType.Ultra,
QTE: AttackType.QTE,
DOT: AttackType.DOT,
DoT: AttackType.DOT,
Pursued: AttackType.Pursued,
Additional: AttackType.Pursued,
Technique: AttackType.Maze,
MazeNormal: AttackType.MazeNormal,
"Follow-up": AttackType.Insert,
"Follow-Up": AttackType.Insert,
"Elemental Damage": AttackType.ElementDamage,
Break: AttackType.ElementDamage,
Level: AttackType.Level,
Servant: AttackType.Servant,
"True Damage": AttackType.TrueDamage,
True: AttackType.TrueDamage,
"Elation Damage": AttackType.ElationDamage,
Elation: AttackType.ElationDamage,
};
export function ParseAttackType(type: AttackType | string | undefined): AttackType {
if (type === undefined || type === null) {
return AttackType.Unknown;
}
if (typeof type === "number") {
return type in AttackType ? type : AttackType.Unknown;
}
const num = Number(type);
if (!isNaN(num)) {
return num in AttackType ? num as AttackType : AttackType.Unknown;
}
return attackTypeMap[type] ?? AttackType.Unknown;
}
export function attackTypeToString(type: AttackType | undefined): string {
if (type === undefined) {
return ""
}
switch (type) {
case AttackType.Unknown: return "Talent";
case AttackType.Normal: return "Basic";
case AttackType.BPSkill: return "Skill";
case AttackType.Ultra: return "Ultimate";
case AttackType.QTE: return "QTE";
case AttackType.DOT: return "DOT";
case AttackType.Pursued: return "Pursued";
case AttackType.Maze: return "Technique";
case AttackType.MazeNormal: return "MazeNormal";
case AttackType.Insert: return "Follow-up";
case AttackType.ElementDamage: return "Elemental Damage";
case AttackType.Level: return "Level";
case AttackType.Servant: return "Servant";
case AttackType.TrueDamage: return "True Damage";
case AttackType.ElationDamage: return "Elation Damage";
default: return "Unknown";
}
}
import { EntityType } from "./entity";
export interface DamageType {
attacker: EntityType;
damage: number;
overkill_damage?: number;
damage_type?: AttackType | string;
type?: AttackType | string;
}
export interface DamageDetailType {
damage: number;
overkill_damage?: number;
damage_type?: AttackType;
}
export enum AttackType {
Unknown = 0,
Normal = 1,
BPSkill = 2,
Ultra = 3,
QTE = 4,
DOT = 5,
Pursued = 6,
Maze = 7,
MazeNormal = 8,
Insert = 9,
ElementDamage = 10,
Level = 11,
Servant = 12,
TrueDamage = 13,
ElationDamage = 14
}
const attackTypeMap: Record<string, AttackType> = {
Talent: AttackType.Unknown,
Basic: AttackType.Normal,
Skill: AttackType.BPSkill,
Ultimate: AttackType.Ultra,
QTE: AttackType.QTE,
DOT: AttackType.DOT,
DoT: AttackType.DOT,
Pursued: AttackType.Pursued,
Additional: AttackType.Pursued,
Technique: AttackType.Maze,
MazeNormal: AttackType.MazeNormal,
"Follow-up": AttackType.Insert,
"Follow-Up": AttackType.Insert,
"Elemental Damage": AttackType.ElementDamage,
Break: AttackType.ElementDamage,
Level: AttackType.Level,
Servant: AttackType.Servant,
"True Damage": AttackType.TrueDamage,
True: AttackType.TrueDamage,
"Elation Damage": AttackType.ElationDamage,
Elation: AttackType.ElationDamage,
};
export function ParseAttackType(type: AttackType | string | undefined): AttackType {
if (type === undefined || type === null) {
return AttackType.Unknown;
}
if (typeof type === "number") {
return type in AttackType ? type : AttackType.Unknown;
}
const num = Number(type);
if (!isNaN(num)) {
return num in AttackType ? num as AttackType : AttackType.Unknown;
}
return attackTypeMap[type] ?? AttackType.Unknown;
}
export function attackTypeToString(type: AttackType | undefined): string {
if (type === undefined) {
return ""
}
switch (type) {
case AttackType.Unknown: return "Talent";
case AttackType.Normal: return "Basic";
case AttackType.BPSkill: return "Skill";
case AttackType.Ultra: return "Ultimate";
case AttackType.QTE: return "QTE";
case AttackType.DOT: return "DOT";
case AttackType.Pursued: return "Pursued";
case AttackType.Maze: return "Technique";
case AttackType.MazeNormal: return "MazeNormal";
case AttackType.Insert: return "Follow-up";
case AttackType.ElementDamage: return "Elemental Damage";
case AttackType.Level: return "Level";
case AttackType.Servant: return "Servant";
case AttackType.TrueDamage: return "True Damage";
case AttackType.ElationDamage: return "Elation Damage";
default: return "Unknown";
}
}
+8 -8
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@@ -1,8 +1,8 @@
export interface CharacterBasic {
id: string;
icon: string;
rank: string;
baseType: string;
damageType: string;
lang: Record<string, string>;
}
export interface CharacterBasic {
id: string;
icon: string;
rank: string;
baseType: string;
damageType: string;
lang: Record<string, string>;
}
+17 -17
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@@ -1,18 +1,18 @@
import { AvatarType } from "./lineup";
import { TurnInfoType } from "./turn";
export interface BattleEndType {
avatars: AvatarType[];
turn_history: TurnInfoType[];
av_history: TurnInfoType[];
turn_count: number;
total_damage: number;
action_value: number;
stage_id: number;
}
export interface BattleBeginType {
max_waves: number
max_cycles: number
stage_id: number
import { AvatarType } from "./lineup";
import { TurnInfoType } from "./turn";
export interface BattleEndType {
avatars: AvatarType[];
turn_history: TurnInfoType[];
av_history: TurnInfoType[];
turn_count: number;
total_damage: number;
action_value: number;
stage_id: number;
}
export interface BattleBeginType {
max_waves: number
max_cycles: number
stage_id: number
}
+26 -26
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@@ -1,26 +1,26 @@
import { StatsType } from "./stat";
export interface BattleStatsType {
properties: Record<string, number>;
}
export interface EnemyType {
id: number;
uid: number;
name: string;
base_stats: BattleStatsType | StatsType;
}
export interface InitializeEnemyType {
enemy: EnemyType
}
export interface MonsterBasic {
id: string;
rank: string;
icon: string;
image: string;
weak: string[];
desc: Record<string, string>;
lang: Record<string, string>;
}
import { StatsType } from "./stat";
export interface BattleStatsType {
properties: Record<string, number>;
}
export interface EnemyType {
id: number;
uid: number;
name: string;
base_stats: BattleStatsType | StatsType;
}
export interface InitializeEnemyType {
enemy: EnemyType
}
export interface MonsterBasic {
id: string;
rank: string;
icon: string;
image: string;
weak: string[];
desc: Record<string, string>;
lang: Record<string, string>;
}
+10 -10
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@@ -1,11 +1,11 @@
import { Team } from "./team";
export interface EntityType {
uid: number;
team: Team;
}
export interface EntityDefeatedType {
killer: EntityType,
entity_defeated: EntityType
import { Team } from "./team";
export interface EntityType {
uid: number;
team: Team;
}
export interface EntityDefeatedType {
killer: EntityType,
entity_defeated: EntityType
}
+2 -2
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@@ -1,3 +1,3 @@
export interface ErrorType {
msg: string
export interface ErrorType {
msg: string
}
+13 -13
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@@ -1,13 +1,13 @@
export * from "./attack"
export * from "./avatar"
export * from "./battle"
export * from "./lineup"
export * from "./skill"
export * from "./turn"
export * from "./waveAndCycle"
export * from "./srtools"
export * from "./version"
export * from "./entity"
export * from "./stat"
export * from "./enemy"
export * from "./team"
export * from "./attack"
export * from "./avatar"
export * from "./battle"
export * from "./lineup"
export * from "./skill"
export * from "./turn"
export * from "./waveAndCycle"
export * from "./srtools"
export * from "./version"
export * from "./entity"
export * from "./stat"
export * from "./enemy"
export * from "./team"
+16 -16
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@@ -1,17 +1,17 @@
import { EntityType } from "./entity";
import { Team } from "./team";
export interface AvatarType{
id: number;
name: string;
}
export interface SetBattleLineupType {
avatars: AvatarType[];
}
export interface UpdateTeamFormationType {
entities: EntityType[],
team: Team
import { EntityType } from "./entity";
import { Team } from "./team";
export interface AvatarType{
id: number;
name: string;
}
export interface SetBattleLineupType {
avatars: AvatarType[];
}
export interface UpdateTeamFormationType {
entities: EntityType[],
team: Team
}
+68 -68
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@@ -1,68 +1,68 @@
import {AttackType, DamageDetailType} from "./attack";
import { AvatarAnalysisJson } from "./srtools";
import { StatType } from "./stat";
export interface AvatarBattleInfo {
avatarId: number;
isDie?: boolean;
}
export interface SkillBattleInfo {
avatarId: number;
damageDetail: DamageDetailType[];
totalDamage: number;
skillType: AttackType;
skillName: string;
turnBattleId: number;
}
export interface TurnBattleInfo {
avatarId: number;
actionValue: number;
waveIndex: number;
cycleIndex: number;
}
export interface BattleDataStateJson {
lineup: AvatarBattleInfo[];
turnHistory: TurnBattleInfo[]
skillHistory: SkillBattleInfo[]
dataAvatar: AvatarAnalysisJson[]
totalAV: number;
totalDamage: number;
damagePerAV: number;
maxWave: number;
cycleIndex: number,
waveIndex: number,
maxCycle: number,
version?: string,
avatarDetail?: Record<number, AvatarInfo>;
enemyDetail?: Record<number, EnemyInfo>;
}
export interface StatsHistoryType {
stats: StatType
turnBattleId: number;
}
export interface EnemyInfo {
id: number;
name: string;
maxHP: number;
level: number;
isDie: boolean;
positionIndex: number;
waveIndex: number;
killer_uid: number;
stats: Record<string, number>;
statsHistory: StatsHistoryType[];
}
export interface AvatarInfo {
id: number;
isDie: boolean;
killer_uid: number;
stats: Record<string, number>;
statsHistory: StatsHistoryType[];
}
import {AttackType, DamageDetailType} from "./attack";
import { AvatarAnalysisJson } from "./srtools";
import { StatType } from "./stat";
export interface AvatarBattleInfo {
avatarId: number;
isDie?: boolean;
}
export interface SkillBattleInfo {
avatarId: number;
damageDetail: DamageDetailType[];
totalDamage: number;
skillType: AttackType;
skillName: string;
turnBattleId: number;
}
export interface TurnBattleInfo {
avatarId: number;
actionValue: number;
waveIndex: number;
cycleIndex: number;
}
export interface BattleDataStateJson {
lineup: AvatarBattleInfo[];
turnHistory: TurnBattleInfo[]
skillHistory: SkillBattleInfo[]
dataAvatar: AvatarAnalysisJson[]
totalAV: number;
totalDamage: number;
damagePerAV: number;
maxWave: number;
cycleIndex: number,
waveIndex: number,
maxCycle: number,
version?: string,
avatarDetail?: Record<number, AvatarInfo>;
enemyDetail?: Record<number, EnemyInfo>;
}
export interface StatsHistoryType {
stats: StatType
turnBattleId: number;
}
export interface EnemyInfo {
id: number;
name: string;
maxHP: number;
level: number;
isDie: boolean;
positionIndex: number;
waveIndex: number;
killer_uid: number;
stats: Record<string, number>;
statsHistory: StatsHistoryType[];
}
export interface AvatarInfo {
id: number;
isDie: boolean;
killer_uid: number;
stats: Record<string, number>;
statsHistory: StatsHistoryType[];
}
+13 -13
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@@ -1,14 +1,14 @@
import { AttackType } from "@/types/attack";
import { EntityType } from "./entity";
export interface SkillInfo {
name: string;
type: AttackType | string;
skill_config_id: number;
}
export interface UseSkillType {
avatar: EntityType;
skill: SkillInfo;
import { AttackType } from "@/types/attack";
import { EntityType } from "./entity";
export interface SkillInfo {
name: string;
type: AttackType | string;
skill_config_id: number;
}
export interface UseSkillType {
avatar: EntityType;
skill: SkillInfo;
}
+42 -42
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@@ -1,42 +1,42 @@
export interface AvatarAnalysisJson {
owner_uid: number;
avatar_id: number;
data: AvatarData | null;
level: number;
promotion: number;
techniques: number[];
relics: RelicJson[];
Lightcone: LightconeJson | null;
sp_value: number;
sp_max: number;
}
export interface AvatarData {
rank: number;
skills: Record<string, number>;
}
export interface SubAffix {
sub_affix_id: number;
count: number;
step: number;
}
export interface RelicJson {
level: number;
relic_id: number;
relic_set_id: number;
main_affix_id: number;
sub_affixes: SubAffix[];
internal_uid: number;
equip_avatar: number;
}
export interface LightconeJson {
level: number;
item_id: number;
equip_avatar: number;
rank: number;
promotion: number;
internal_uid: number;
}
export interface AvatarAnalysisJson {
owner_uid: number;
avatar_id: number;
data: AvatarData | null;
level: number;
promotion: number;
techniques: number[];
relics: RelicJson[];
Lightcone: LightconeJson | null;
sp_value: number;
sp_max: number;
}
export interface AvatarData {
rank: number;
skills: Record<string, number>;
}
export interface SubAffix {
sub_affix_id: number;
count: number;
step: number;
}
export interface RelicJson {
level: number;
relic_id: number;
relic_set_id: number;
main_affix_id: number;
sub_affixes: SubAffix[];
internal_uid: number;
equip_avatar: number;
}
export interface LightconeJson {
level: number;
item_id: number;
equip_avatar: number;
rank: number;
promotion: number;
internal_uid: number;
}
+3 -3
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@@ -1,4 +1,4 @@
export enum Team {
Player = "Player",
Enemy = "Enemy"
export enum Team {
Player = "Player",
Enemy = "Enemy"
}
+17 -17
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@@ -1,18 +1,18 @@
import { EntityType } from "./entity";
export interface TurnInfoType {
avatars_turn_damage: number[];
total_damage: number;
action_value: number,
cycle: number,
wave: number,
}
export interface TurnBeginType {
action_value: number;
turn_owner?: EntityType | null
}
export interface TurnEndType {
turn_info: TurnInfoType
import { EntityType } from "./entity";
export interface TurnInfoType {
avatars_turn_damage: number[];
total_damage: number;
action_value: number,
cycle: number,
wave: number,
}
export interface TurnBeginType {
action_value: number;
turn_owner?: EntityType | null
}
export interface TurnEndType {
turn_info: TurnInfoType
}
+2 -2
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@@ -1,3 +1,3 @@
export interface VersionType {
version: string
export interface VersionType {
version: string
}
+6 -6
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@@ -1,7 +1,7 @@
export interface UpdateWaveType {
wave: number
}
export interface UpdateCycleType {
cycle: number
export interface UpdateWaveType {
wave: number
}
export interface UpdateCycleType {
cycle: number
}
+1 -1
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@@ -38,4 +38,4 @@
"exclude": [
"node_modules"
]
}
}