Refactor TypeScript files for improved readability and consistency
Gitea Auto Deploy / Deploy-Container (push) Successful in 3m21s
Gitea Auto Deploy / Deploy-Container (push) Successful in 3m21s
- Cleaned up imports and formatting in localeStore.ts and socketSettingStore.ts. - Standardized interface definitions and formatting in attack.ts, avatar.ts, battle.ts, enemy.ts, entity.ts, error.ts, index.ts, lineup.ts, mics.ts, skill.ts, srtools.ts, team.ts, turn.ts, version.ts, and waveAndCycle.ts. - Ensured consistent use of semicolons and spacing across all modified files. - Updated tsconfig.json for consistency in formatting.
This commit is contained in:
@@ -1,69 +1,69 @@
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import useBattleDataStore from "@/stores/battleDataStore";
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import { useTranslations } from "next-intl";
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import { useMemo } from "react";
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type Mode = 0 | 1 | 2;
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export function useDamagePerCycleForOne(avatarId: number, mode: Mode) {
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const { skillHistory, turnHistory } = useBattleDataStore.getState();
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const transI18n = useTranslations("DataAnalysisPage");
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return useMemo(() => {
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const damageMap = new Map<string, number>();
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skillHistory
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.filter(s => s.avatarId === avatarId)
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.forEach(s => {
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const turn = turnHistory[s.turnBattleId];
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if (!turn) return;
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let key = '';
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if (mode === 0) {
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key = `${transI18n('cycle')} ${turn.cycleIndex} - ${transI18n('wave')} ${turn.waveIndex}`;
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} else if (mode === 1) {
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key = `${transI18n('cycle')} ${turn.cycleIndex}`;
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} else if (mode === 2) {
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key = `${transI18n('wave')} ${turn.waveIndex}`;
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}
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damageMap.set(key, (damageMap.get(key) || 0) + s.totalDamage);
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});
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const result = Array.from(damageMap.entries())
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.map(([x, y]) => ({ x, y }))
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.sort((a, b) => a.x.localeCompare(b.x, undefined, { numeric: true }));
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return result;
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}, [avatarId, mode, skillHistory, turnHistory, transI18n]);
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}
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export function useDamagePerCycleForAll(mode: Mode) {
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const { skillHistory, turnHistory } = useBattleDataStore.getState();
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const transI18n = useTranslations("DataAnalysisPage");
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return useMemo(() => {
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const damageMap = new Map<string, number>();
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skillHistory.forEach(s => {
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const turn = turnHistory[s.turnBattleId];
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if (!turn) return;
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let key = '';
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if (mode === 0) {
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key = `${transI18n('cycle')} ${turn.cycleIndex} - ${transI18n('wave')} ${turn.waveIndex}`;
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} else if (mode === 1) {
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key = `${transI18n('cycle')} ${turn.cycleIndex}`;
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} else if (mode === 2) {
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key = `${transI18n('wave')} ${turn.waveIndex}`;
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}
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damageMap.set(key, (damageMap.get(key) || 0) + s.totalDamage);
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});
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const result = Array.from(damageMap.entries())
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.map(([x, y]) => ({ x, y }))
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.sort((a, b) => a.x.localeCompare(b.x, undefined, { numeric: true }));
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return result;
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}, [mode, skillHistory, turnHistory, transI18n]);
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import useBattleDataStore from "@/stores/battleDataStore";
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import { useTranslations } from "next-intl";
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import { useMemo } from "react";
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type Mode = 0 | 1 | 2;
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export function useDamagePerCycleForOne(avatarId: number, mode: Mode) {
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const { skillHistory, turnHistory } = useBattleDataStore.getState();
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const transI18n = useTranslations("DataAnalysisPage");
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return useMemo(() => {
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const damageMap = new Map<string, number>();
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skillHistory
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.filter(s => s.avatarId === avatarId)
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.forEach(s => {
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const turn = turnHistory[s.turnBattleId];
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if (!turn) return;
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let key = '';
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if (mode === 0) {
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key = `${transI18n('cycle')} ${turn.cycleIndex} - ${transI18n('wave')} ${turn.waveIndex}`;
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} else if (mode === 1) {
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key = `${transI18n('cycle')} ${turn.cycleIndex}`;
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} else if (mode === 2) {
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key = `${transI18n('wave')} ${turn.waveIndex}`;
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}
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damageMap.set(key, (damageMap.get(key) || 0) + s.totalDamage);
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});
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const result = Array.from(damageMap.entries())
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.map(([x, y]) => ({ x, y }))
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.sort((a, b) => a.x.localeCompare(b.x, undefined, { numeric: true }));
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return result;
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}, [avatarId, mode, skillHistory, turnHistory, transI18n]);
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}
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export function useDamagePerCycleForAll(mode: Mode) {
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const { skillHistory, turnHistory } = useBattleDataStore.getState();
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const transI18n = useTranslations("DataAnalysisPage");
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return useMemo(() => {
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const damageMap = new Map<string, number>();
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skillHistory.forEach(s => {
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const turn = turnHistory[s.turnBattleId];
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if (!turn) return;
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let key = '';
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if (mode === 0) {
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key = `${transI18n('cycle')} ${turn.cycleIndex} - ${transI18n('wave')} ${turn.waveIndex}`;
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} else if (mode === 1) {
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key = `${transI18n('cycle')} ${turn.cycleIndex}`;
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} else if (mode === 2) {
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key = `${transI18n('wave')} ${turn.waveIndex}`;
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}
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damageMap.set(key, (damageMap.get(key) || 0) + s.totalDamage);
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});
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const result = Array.from(damageMap.entries())
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.map(([x, y]) => ({ x, y }))
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.sort((a, b) => a.x.localeCompare(b.x, undefined, { numeric: true }));
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return result;
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}, [mode, skillHistory, turnHistory, transI18n]);
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}
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